mirror of
https://github.com/opelly27/Stockfish.git
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Compare commits
23 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 48cfdfcc46 | |||
| fa7b244dc9 | |||
| 29ad6a73fc | |||
| ac48b16708 | |||
| 38b1c4b6b8 | |||
| 162dbeaee8 | |||
| 85146ca0a9 | |||
| 02e12a69a7 | |||
| 6e8116e38f | |||
| 29f7fab2a9 | |||
| 2af986bf31 | |||
| b67146b100 | |||
| c1b1a94d81 | |||
| 17212e5fcc | |||
| 46921dff27 | |||
| 941016e7a2 | |||
| 290caf9960 | |||
| 43fa3a4d64 | |||
| 64b4836d12 | |||
| 5df7d62eb9 | |||
| 82179c70dc | |||
| de17652e47 | |||
| 647b79b556 |
@@ -1,260 +0,0 @@
|
||||
name: Stockfish
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- tools
|
||||
- github_ci
|
||||
- github_ci_armv7
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
- tools
|
||||
jobs:
|
||||
Stockfish:
|
||||
name: ${{ matrix.config.name }}
|
||||
runs-on: ${{ matrix.config.os }}
|
||||
env:
|
||||
COMPILER: ${{ matrix.config.compiler }}
|
||||
COMP: ${{ matrix.config.comp }}
|
||||
strategy:
|
||||
matrix:
|
||||
config:
|
||||
# set the variable for the required tests:
|
||||
# run_expensive_tests: true
|
||||
# run_32bit_tests: true
|
||||
# run_64bit_tests: true
|
||||
- {
|
||||
name: "Ubuntu 20.04 GCC",
|
||||
os: ubuntu-20.04,
|
||||
compiler: g++,
|
||||
comp: gcc,
|
||||
run_expensive_tests: true,
|
||||
run_64bit_tests: true,
|
||||
shell: 'bash {0}'
|
||||
}
|
||||
- {
|
||||
name: "Ubuntu 20.04 Clang",
|
||||
os: ubuntu-20.04,
|
||||
compiler: clang++,
|
||||
comp: clang,
|
||||
run_64bit_tests: true,
|
||||
shell: 'bash {0}'
|
||||
}
|
||||
- {
|
||||
name: "MacOS 10.15 Apple Clang",
|
||||
os: macos-10.15,
|
||||
compiler: clang++,
|
||||
comp: clang,
|
||||
run_64bit_tests: true,
|
||||
shell: 'bash {0}'
|
||||
}
|
||||
- {
|
||||
name: "MacOS 10.15 GCC 10",
|
||||
os: macos-10.15,
|
||||
compiler: g++-10,
|
||||
comp: gcc,
|
||||
run_64bit_tests: true,
|
||||
shell: 'bash {0}'
|
||||
}
|
||||
- {
|
||||
name: "Windows 2022 Mingw-w64 GCC x86_64",
|
||||
os: windows-2022,
|
||||
compiler: g++,
|
||||
comp: mingw,
|
||||
run_64bit_tests: true,
|
||||
msys_sys: 'mingw64',
|
||||
msys_env: 'x86_64-gcc',
|
||||
shell: 'msys2 {0}'
|
||||
}
|
||||
|
||||
defaults:
|
||||
run:
|
||||
working-directory: src
|
||||
shell: ${{ matrix.config.shell }}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Download required linux packages
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install expect valgrind g++-multilib
|
||||
|
||||
- name: Setup msys and install required packages
|
||||
if: runner.os == 'Windows'
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{matrix.config.msys_sys}}
|
||||
install: mingw-w64-${{matrix.config.msys_env}} make git expect
|
||||
|
||||
- name: Download the used network from the fishtest framework
|
||||
run: |
|
||||
make net
|
||||
|
||||
- name: Extract the bench number from the commit history
|
||||
run: |
|
||||
git log HEAD | grep "\b[Bb]ench[ :]\+[0-9]\{7\}" | head -n 1 | sed "s/[^0-9]*\([0-9]*\).*/\1/g" > git_sig
|
||||
[ -s git_sig ] && echo "benchref=$(cat git_sig)" >> $GITHUB_ENV && echo "Reference bench:" $(cat git_sig) || echo "No bench found"
|
||||
|
||||
- name: Check compiler
|
||||
run: |
|
||||
$COMPILER -v
|
||||
|
||||
- name: Test help target
|
||||
run: |
|
||||
make help
|
||||
|
||||
# x86-32 tests
|
||||
|
||||
- name: Test debug x86-32 build
|
||||
if: ${{ matrix.config.run_32bit_tests }}
|
||||
run: |
|
||||
export CXXFLAGS="-D_GLIBCXX_DEBUG"
|
||||
make clean
|
||||
make -j2 ARCH=x86-32 optimize=no debug=yes build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test x86-32 build
|
||||
if: ${{ matrix.config.run_32bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-32 build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test x86-32-sse41-popcnt build
|
||||
if: ${{ matrix.config.run_32bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-32-sse41-popcnt build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test x86-32-sse2 build
|
||||
if: ${{ matrix.config.run_32bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-32-sse2 build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test general-32 build
|
||||
if: ${{ matrix.config.run_32bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=general-32 build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
# x86-64 tests
|
||||
|
||||
- name: Test debug x86-64-modern build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
export CXXFLAGS="-D_GLIBCXX_DEBUG"
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-modern optimize=no debug=yes build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test x86-64-modern build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-modern build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test x86-64-ssse3 build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-ssse3 build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test x86-64-sse3-popcnt build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-sse3-popcnt build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test x86-64 build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64 build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
- name: Test general-64 build
|
||||
if: matrix.config.run_64bit_tests
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=general-64 build
|
||||
../tests/signature.sh $benchref
|
||||
|
||||
# x86-64 with newer extensions tests
|
||||
|
||||
- name: Compile x86-64-avx2 build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-avx2 build
|
||||
|
||||
- name: Compile x86-64-bmi2 build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-bmi2 build
|
||||
|
||||
- name: Compile x86-64-avx512 build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-avx512 build
|
||||
|
||||
- name: Compile x86-64-vnni512 build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-vnni512 build
|
||||
|
||||
- name: Compile x86-64-vnni256 build
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-vnni256 build
|
||||
|
||||
# Other tests
|
||||
|
||||
- name: Check perft and search reproducibility
|
||||
if: ${{ matrix.config.run_64bit_tests }}
|
||||
run: |
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-modern build
|
||||
../tests/perft.sh
|
||||
../tests/reprosearch.sh
|
||||
|
||||
# Sanitizers
|
||||
|
||||
- name: Run under valgrind
|
||||
if: ${{ matrix.config.run_expensive_tests }}
|
||||
run: |
|
||||
export CXXFLAGS="-O1 -fno-inline"
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-modern debug=yes optimize=no build > /dev/null
|
||||
../tests/instrumented.sh --valgrind
|
||||
../tests/instrumented.sh --valgrind-thread
|
||||
|
||||
- name: Run with UB sanitizer
|
||||
if: ${{ matrix.config.run_expensive_tests }}
|
||||
run: |
|
||||
export CXXFLAGS="-O1 -fno-inline"
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-modern sanitize=undefined optimize=no debug=yes build > /dev/null
|
||||
../tests/instrumented.sh --sanitizer-undefined
|
||||
|
||||
- name: Run with thread sanitizer
|
||||
if: ${{ matrix.config.run_expensive_tests }}
|
||||
run: |
|
||||
export CXXFLAGS="-O1 -fno-inline"
|
||||
make clean
|
||||
make -j2 ARCH=x86-64-modern sanitize=thread optimize=no debug=yes build > /dev/null
|
||||
../tests/instrumented.sh --sanitizer-thread
|
||||
-12
@@ -1,12 +0,0 @@
|
||||
# Files from build
|
||||
**/*.o
|
||||
**/*.s
|
||||
src/.depend
|
||||
|
||||
# Built binary
|
||||
src/stockfish*
|
||||
src/-lstdc++.res
|
||||
|
||||
# Neural network for the NNUE evaluation
|
||||
**/*.nnue
|
||||
|
||||
@@ -1,211 +0,0 @@
|
||||
# List of authors for Stockfish
|
||||
|
||||
# Founders of the Stockfish project and fishtest infrastructure
|
||||
Tord Romstad (romstad)
|
||||
Marco Costalba (mcostalba)
|
||||
Joona Kiiski (zamar)
|
||||
Gary Linscott (glinscott)
|
||||
|
||||
# Authors and inventors of NNUE, training, NNUE port
|
||||
Yu Nasu (ynasu87)
|
||||
Motohiro Isozaki (yaneurao)
|
||||
Hisayori Noda (nodchip)
|
||||
|
||||
# all other authors of the code in alphabetical order
|
||||
Aditya (absimaldata)
|
||||
Adrian Petrescu (apetresc)
|
||||
Ajith Chandy Jose (ajithcj)
|
||||
Alain Savard (Rocky640)
|
||||
Alayan Feh (Alayan-stk-2)
|
||||
Alexander Kure
|
||||
Alexander Pagel (Lolligerhans)
|
||||
Alfredo Menezes (lonfom169)
|
||||
Ali AlZhrani (Cooffe)
|
||||
Andrei Vetrov (proukornew)
|
||||
Andrew Grant (AndyGrant)
|
||||
Andrey Neporada (nepal)
|
||||
Andy Duplain
|
||||
Antoine Champion (antoinechampion)
|
||||
Aram Tumanian (atumanian)
|
||||
Arjun Temurnikar
|
||||
Artem Solopiy (EntityFX)
|
||||
Auguste Pop
|
||||
Balint Pfliegel
|
||||
Ben Chaney (Chaneybenjamini)
|
||||
Ben Koshy (BKSpurgeon)
|
||||
Bill Henry (VoyagerOne)
|
||||
Bojun Guo (noobpwnftw, Nooby)
|
||||
braich
|
||||
Brian Sheppard (SapphireBrand, briansheppard-toast)
|
||||
Bruno de Melo Costa (BM123499)
|
||||
Bryan Cross (crossbr)
|
||||
candirufish
|
||||
Chess13234
|
||||
Chris Cain (ceebo)
|
||||
Dale Weiler (graphitemaster)
|
||||
Dan Schmidt (dfannius)
|
||||
Daniel Axtens (daxtens)
|
||||
Daniel Dugovic (ddugovic)
|
||||
Dariusz Orzechowski (dorzechowski)
|
||||
David Zar
|
||||
Daylen Yang (daylen)
|
||||
Deshawn Mohan-Smith (GoldenRare)
|
||||
Dieter Dobbelaere (ddobbelaere)
|
||||
DiscanX
|
||||
Dominik Schlösser (domschl)
|
||||
double-beep
|
||||
Douglas Matos Gomes (dsmsgms)
|
||||
Dubslow
|
||||
Eduardo Cáceres (eduherminio)
|
||||
Eelco de Groot (KingDefender)
|
||||
Elvin Liu (solarlight2)
|
||||
erbsenzaehler
|
||||
Ernesto Gatti
|
||||
Linmiao Xu (linrock)
|
||||
Fabian Beuke (madnight)
|
||||
Fabian Fichter (ianfab)
|
||||
Fanael Linithien (Fanael)
|
||||
fanon
|
||||
Fauzi Akram Dabat (FauziAkram)
|
||||
Felix Wittmann
|
||||
gamander
|
||||
Gary Heckman (gheckman)
|
||||
George Sobala (gsobala)
|
||||
gguliash
|
||||
Giacomo Lorenzetti (G-Lorenz)
|
||||
Gian-Carlo Pascutto (gcp)
|
||||
Gontran Lemaire (gonlem)
|
||||
Goodkov Vasiliy Aleksandrovich (goodkov)
|
||||
Gregor Cramer
|
||||
GuardianRM
|
||||
Günther Demetz (pb00067, pb00068)
|
||||
Guy Vreuls (gvreuls)
|
||||
Henri Wiechers
|
||||
Hiraoka Takuya (HiraokaTakuya)
|
||||
homoSapiensSapiens
|
||||
Hongzhi Cheng
|
||||
Ivan Ivec (IIvec)
|
||||
Jacques B. (Timshel)
|
||||
Jan Ondruš (hxim)
|
||||
Jared Kish (Kurtbusch)
|
||||
Jarrod Torriero (DU-jdto)
|
||||
Jean Gauthier (OuaisBla)
|
||||
Jean-Francois Romang (jromang)
|
||||
Jekaa
|
||||
Jerry Donald Watson (jerrydonaldwatson)
|
||||
jjoshua2
|
||||
Jonathan Calovski (Mysseno)
|
||||
Jonathan Buladas Dumale (SFisGOD)
|
||||
Joost VandeVondele (vondele)
|
||||
Jörg Oster (joergoster)
|
||||
Joseph Ellis (jhellis3)
|
||||
Joseph R. Prostko
|
||||
Julian Willemer (NightlyKing)
|
||||
jundery
|
||||
Justin Blanchard (UncombedCoconut)
|
||||
Kelly Wilson
|
||||
Ken Takusagawa
|
||||
Kian E (KJE-98)
|
||||
kinderchocolate
|
||||
Kiran Panditrao (Krgp)
|
||||
Kojirion
|
||||
Krystian Kuzniarek (kuzkry)
|
||||
Leonardo Ljubičić (ICCF World Champion)
|
||||
Leonid Pechenik (lp--)
|
||||
Liam Keegan (lkeegan)
|
||||
Linus Arver (listx)
|
||||
loco-loco
|
||||
Lub van den Berg (ElbertoOne)
|
||||
Luca Brivio (lucabrivio)
|
||||
Lucas Braesch (lucasart)
|
||||
Lyudmil Antonov (lantonov)
|
||||
Maciej Żenczykowski (zenczykowski)
|
||||
Malcolm Campbell (xoto10)
|
||||
Mark Tenzer (31m059)
|
||||
marotear
|
||||
Matt Ginsberg (mattginsberg)
|
||||
Matthew Lai (matthewlai)
|
||||
Matthew Sullivan (Matt14916)
|
||||
Max A. (Disservin)
|
||||
Maxim Molchanov (Maxim)
|
||||
Michael An (man)
|
||||
Michael Byrne (MichaelB7)
|
||||
Michael Chaly (Vizvezdenec)
|
||||
Michael Stembera (mstembera)
|
||||
Michael Whiteley (protonspring)
|
||||
Michel Van den Bergh (vdbergh)
|
||||
Miguel Lahoz (miguel-l)
|
||||
Mikael Bäckman (mbootsector)
|
||||
Mike Babigian (Farseer)
|
||||
Mira
|
||||
Miroslav Fontán (Hexik)
|
||||
Moez Jellouli (MJZ1977)
|
||||
Mohammed Li (tthsqe12)
|
||||
Nathan Rugg (nmrugg)
|
||||
Nick Pelling (nickpelling)
|
||||
Nicklas Persson (NicklasPersson)
|
||||
Niklas Fiekas (niklasf)
|
||||
Nikolay Kostov (NikolayIT)
|
||||
Nguyen Pham (nguyenpham)
|
||||
Norman Schmidt (FireFather)
|
||||
notruck
|
||||
Ofek Shochat (OfekShochat, ghostway)
|
||||
Ondrej Mosnáček (WOnder93)
|
||||
Oskar Werkelin Ahlin
|
||||
Pablo Vazquez
|
||||
Panthee
|
||||
Pascal Romaret
|
||||
Pasquale Pigazzini (ppigazzini)
|
||||
Patrick Jansen (mibere)
|
||||
pellanda
|
||||
Peter Schneider (pschneider1968)
|
||||
Peter Zsifkovits (CoffeeOne)
|
||||
Praveen Kumar Tummala (praveentml)
|
||||
Rahul Dsilva (silversolver1)
|
||||
Ralph Stößer (Ralph Stoesser)
|
||||
Raminder Singh
|
||||
renouve
|
||||
Reuven Peleg
|
||||
Richard Lloyd
|
||||
Rodrigo Exterckötter Tjäder
|
||||
Ron Britvich (Britvich)
|
||||
Ronald de Man (syzygy1, syzygy)
|
||||
rqs
|
||||
Rui Coelho (ruicoelhopedro)
|
||||
Ryan Schmitt
|
||||
Ryan Takker
|
||||
Sami Kiminki (skiminki)
|
||||
Sebastian Buchwald (UniQP)
|
||||
Sergei Antonov (saproj)
|
||||
Sergei Ivanov (svivanov72)
|
||||
Sergio Vieri (sergiovieri)
|
||||
sf-x
|
||||
Shane Booth (shane31)
|
||||
Shawn Varghese (xXH4CKST3RXx)
|
||||
Siad Daboul (Topologist)
|
||||
Stefan Geschwentner (locutus2)
|
||||
Stefano Cardanobile (Stefano80)
|
||||
Steinar Gunderson (sesse)
|
||||
Stéphane Nicolet (snicolet)
|
||||
Prokop Randáček (ProkopRandacek)
|
||||
Thanar2
|
||||
thaspel
|
||||
theo77186
|
||||
Tom Truscott
|
||||
Tom Vijlbrief (tomtor)
|
||||
Tomasz Sobczyk (Sopel97)
|
||||
Torsten Franz (torfranz, tfranzer)
|
||||
Torsten Hellwig (Torom)
|
||||
Tracey Emery (basepr1me)
|
||||
tttak
|
||||
Unai Corzo (unaiic)
|
||||
Uri Blass (uriblass)
|
||||
Vince Negri (cuddlestmonkey)
|
||||
xefoci7612
|
||||
zz4032
|
||||
|
||||
|
||||
# Additionally, we acknowledge the authors and maintainers of fishtest,
|
||||
# an amazing and essential framework for the development of Stockfish!
|
||||
#
|
||||
# https://github.com/glinscott/fishtest/blob/master/AUTHORS
|
||||
@@ -1,371 +0,0 @@
|
||||
## Overview
|
||||
|
||||
[](https://github.com/official-stockfish/Stockfish/actions)
|
||||
|
||||
[Stockfish](https://stockfishchess.org) is a free, powerful UCI chess engine
|
||||
derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a
|
||||
UCI-compatible graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid,
|
||||
Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order
|
||||
to be used comfortably. Read the documentation for your GUI of choice for information
|
||||
about how to use Stockfish with it.
|
||||
|
||||
The Stockfish engine features two evaluation functions for chess. The efficiently
|
||||
updatable neural network (NNUE) based evaluation is the default and by far the strongest.
|
||||
The classical evaluation based on handcrafted terms remains available. The strongest
|
||||
network is integrated in the binary and downloaded automatically during the build process.
|
||||
The NNUE evaluation benefits from the vector intrinsics available on most CPUs (sse2,
|
||||
avx2, neon, or similar).
|
||||
|
||||
## Files
|
||||
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* [README.md](https://github.com/official-stockfish/Stockfish/blob/master/README.md),
|
||||
the file you are currently reading.
|
||||
|
||||
* [Copying.txt](https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt),
|
||||
a text file containing the GNU General Public License version 3.
|
||||
|
||||
* [AUTHORS](https://github.com/official-stockfish/Stockfish/blob/master/AUTHORS),
|
||||
a text file with the list of authors for the project
|
||||
|
||||
* [src](https://github.com/official-stockfish/Stockfish/tree/master/src),
|
||||
a subdirectory containing the full source code, including a Makefile
|
||||
that can be used to compile Stockfish on Unix-like systems.
|
||||
|
||||
* a file with the .nnue extension, storing the neural network for the NNUE
|
||||
evaluation. Binary distributions will have this file embedded.
|
||||
|
||||
## The UCI protocol and available options
|
||||
|
||||
The Universal Chess Interface (UCI) is a standard protocol used to communicate with
|
||||
a chess engine, and is the recommended way to do so for typical graphical user interfaces
|
||||
(GUI) or chess tools. Stockfish implements the majority of its options as described
|
||||
in [the UCI protocol](https://www.shredderchess.com/download/div/uci.zip).
|
||||
|
||||
Developers can see the default values for UCI options available in Stockfish by typing
|
||||
`./stockfish uci` in a terminal, but the majority of users will typically see them and
|
||||
change them via a chess GUI. This is a list of available UCI options in Stockfish:
|
||||
|
||||
* #### Threads
|
||||
The number of CPU threads used for searching a position. For best performance, set
|
||||
this equal to the number of CPU cores available.
|
||||
|
||||
* #### Hash
|
||||
The size of the hash table in MB. It is recommended to set Hash after setting Threads.
|
||||
|
||||
* #### Clear Hash
|
||||
Clear the hash table.
|
||||
|
||||
* #### Ponder
|
||||
Let Stockfish ponder its next move while the opponent is thinking.
|
||||
|
||||
* #### MultiPV
|
||||
Output the N best lines (principal variations, PVs) when searching.
|
||||
Leave at 1 for best performance.
|
||||
|
||||
* #### Use NNUE
|
||||
Toggle between the NNUE and classical evaluation functions. If set to "true",
|
||||
the network parameters must be available to load from file (see also EvalFile),
|
||||
if they are not embedded in the binary.
|
||||
|
||||
* #### EvalFile
|
||||
The name of the file of the NNUE evaluation parameters. Depending on the GUI the
|
||||
filename might have to include the full path to the folder/directory that contains
|
||||
the file. Other locations, such as the directory that contains the binary and the
|
||||
working directory, are also searched.
|
||||
|
||||
* #### UCI_AnalyseMode
|
||||
An option handled by your GUI.
|
||||
|
||||
* #### UCI_Chess960
|
||||
An option handled by your GUI. If true, Stockfish will play Chess960.
|
||||
|
||||
* #### UCI_ShowWDL
|
||||
If enabled, show approximate WDL statistics as part of the engine output.
|
||||
These WDL numbers model expected game outcomes for a given evaluation and
|
||||
game ply for engine self-play at fishtest LTC conditions (60+0.6s per game).
|
||||
|
||||
* #### UCI_LimitStrength
|
||||
Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.
|
||||
|
||||
* #### UCI_Elo
|
||||
If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo.
|
||||
This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
|
||||
|
||||
* #### Skill Level
|
||||
Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength).
|
||||
Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a
|
||||
weaker move will be played.
|
||||
|
||||
* #### SyzygyPath
|
||||
Path to the folders/directories storing the Syzygy tablebase files. Multiple
|
||||
directories are to be separated by ";" on Windows and by ":" on Unix-based
|
||||
operating systems. Do not use spaces around the ";" or ":".
|
||||
|
||||
Example: `C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6`
|
||||
|
||||
It is recommended to store .rtbw files on an SSD. There is no loss in storing
|
||||
the .rtbz files on a regular HDD. It is recommended to verify all md5 checksums
|
||||
of the downloaded tablebase files (`md5sum -c checksum.md5`) as corruption will
|
||||
lead to engine crashes.
|
||||
|
||||
* #### SyzygyProbeDepth
|
||||
Minimum remaining search depth for which a position is probed. Set this option
|
||||
to a higher value to probe less aggressively if you experience too much slowdown
|
||||
(in terms of nps) due to tablebase probing.
|
||||
|
||||
* #### Syzygy50MoveRule
|
||||
Disable to let fifty-move rule draws detected by Syzygy tablebase probes count
|
||||
as wins or losses. This is useful for ICCF correspondence games.
|
||||
|
||||
* #### SyzygyProbeLimit
|
||||
Limit Syzygy tablebase probing to positions with at most this many pieces left
|
||||
(including kings and pawns).
|
||||
|
||||
* #### Move Overhead
|
||||
Assume a time delay of x ms due to network and GUI overheads. This is useful to
|
||||
avoid losses on time in those cases.
|
||||
|
||||
* #### Slow Mover
|
||||
Lower values will make Stockfish take less time in games, higher values will
|
||||
make it think longer.
|
||||
|
||||
* #### nodestime
|
||||
Tells the engine to use nodes searched instead of wall time to account for
|
||||
elapsed time. Useful for engine testing.
|
||||
|
||||
* #### Debug Log File
|
||||
Write all communication to and from the engine into a text file.
|
||||
|
||||
For developers the following non-standard commands might be of interest, mainly useful for debugging:
|
||||
|
||||
* #### bench *ttSize threads limit fenFile limitType evalType*
|
||||
Performs a standard benchmark using various options. The signature of a version
|
||||
(standard node count) is obtained using all defaults. `bench` is currently
|
||||
`bench 16 1 13 default depth mixed`.
|
||||
|
||||
* #### compiler
|
||||
Give information about the compiler and environment used for building a binary.
|
||||
|
||||
* #### d
|
||||
Display the current position, with ascii art and fen.
|
||||
|
||||
* #### eval
|
||||
Return the evaluation of the current position.
|
||||
|
||||
* #### export_net [filename]
|
||||
Exports the currently loaded network to a file.
|
||||
If the currently loaded network is the embedded network and the filename
|
||||
is not specified then the network is saved to the file matching the name
|
||||
of the embedded network, as defined in evaluate.h.
|
||||
If the currently loaded network is not the embedded network (some net set
|
||||
through the UCI setoption) then the filename parameter is required and the
|
||||
network is saved into that file.
|
||||
|
||||
* #### flip
|
||||
Flips the side to move.
|
||||
|
||||
### Generating Training Data
|
||||
|
||||
To generate training data from the classic eval, use the generate_training_data command with the setting "Use NNUE" set to "false". The given example is generation in its simplest form. There are more commands.
|
||||
|
||||
```
|
||||
uci
|
||||
setoption name PruneAtShallowDepth value false
|
||||
setoption name Use NNUE value false
|
||||
setoption name Threads value X
|
||||
setoption name Hash value Y
|
||||
setoption name SyzygyPath value path
|
||||
isready
|
||||
generate_training_data depth A count B keep_draws 1 eval_limit 32000
|
||||
```
|
||||
|
||||
- `A` is the searched depth per move, or how far the engine looks forward. This value is an integer.
|
||||
- `B` is the amount of positions generated. This value is also an integer.
|
||||
|
||||
Specify how many threads and how much memory you would like to use with the `x` and `y` values. The option SyzygyPath is not necessary, but if you would like to use it, you must first have Syzygy endgame tablebases on your computer, which you can find [here](http://oics.olympuschess.com/tracker/index.php). You will need to have a torrent client to download these tablebases, as that is probably the fastest way to obtain them. The `path` is the path to the folder containing those tablebases. It does not have to be surrounded in quotes.
|
||||
|
||||
This will create a file named "training_data.binpack" in the same folder as the binary containing the generated training data. Once generation is done, you can rename the file to something like "1billiondepth12.binpack" to remember the depth and quantity of the positions and move it to a folder named "trainingdata" in the same directory as the binaries.
|
||||
|
||||
You will also need validation data that is used for loss calculation and accuracy computation. Validation data is generated in the same way as training data, but generally at most 1 million positions should be used as there's no need for more and it would just slow the learning process down. It may also be better to slightly increase the depth for validation data. After generation you can rename the validation data file to "val.binpack" and drop it in a folder named "validationdata" in the same directory to make it easier.
|
||||
|
||||
## Training data formats.
|
||||
|
||||
Currently there are 3 training data formats. Two of them are supported directly.
|
||||
|
||||
- `.bin` - the original training data format. Uses 40 bytes per entry. Is supported directly by the `generate_training_data` command.
|
||||
- `.plain` - a human readable training data format. This one is not supported directly by the `generate_training_data` command. It should not be used for data exchange because it's less compact than other formats. It is mostly useful for inspection of the data.
|
||||
- `.binpack` - a compact binary training data format that exploits positions chains to further reduce size. It uses on average between 2 to 3 bytes per entry when generating data with `generate_training_data`. It is supported directly by `generate_training_data` command. It is currently the default for the `generate_training_data` command. A more in depth description can be found [here](docs/binpack.md)
|
||||
|
||||
### Conversion between formats.
|
||||
|
||||
There is a builting converted that support all 3 formats described above. Any of them can be converted to any other. For more information and usage guide see [here](docs/convert.md).
|
||||
|
||||
## A note on classical evaluation versus NNUE evaluation
|
||||
|
||||
Both approaches assign a value to a position that is used in alpha-beta (PVS) search
|
||||
to find the best move. The classical evaluation computes this value as a function
|
||||
of various chess concepts, handcrafted by experts, tested and tuned using fishtest.
|
||||
The NNUE evaluation computes this value with a neural network based on basic
|
||||
inputs (e.g. piece positions only). The network is optimized and trained
|
||||
on the evaluations of millions of positions at moderate search depth.
|
||||
|
||||
The NNUE evaluation was first introduced in shogi, and ported to Stockfish afterward.
|
||||
It can be evaluated efficiently on CPUs, and exploits the fact that only parts
|
||||
of the neural network need to be updated after a typical chess move.
|
||||
[The nodchip repository](https://github.com/nodchip/Stockfish) provided the first
|
||||
version of the needed tools to train and develop the NNUE networks. Today, more
|
||||
advanced training tools are available in
|
||||
[the nnue-pytorch repository](https://github.com/glinscott/nnue-pytorch/),
|
||||
while data generation tools are available in
|
||||
[a dedicated branch](https://github.com/official-stockfish/Stockfish/tree/tools).
|
||||
|
||||
On CPUs supporting modern vector instructions (avx2 and similar), the NNUE evaluation
|
||||
results in much stronger playing strength, even if the nodes per second computed by
|
||||
the engine is somewhat lower (roughly 80% of nps is typical).
|
||||
|
||||
Notes:
|
||||
|
||||
1) the NNUE evaluation depends on the Stockfish binary and the network parameter file
|
||||
(see the EvalFile UCI option). Not every parameter file is compatible with a given
|
||||
Stockfish binary, but the default value of the EvalFile UCI option is the name of a
|
||||
network that is guaranteed to be compatible with that binary.
|
||||
|
||||
2) to use the NNUE evaluation, the additional data file with neural network parameters
|
||||
needs to be available. Normally, this file is already embedded in the binary or it can
|
||||
be downloaded. The filename for the default (recommended) net can be found as the default
|
||||
value of the `EvalFile` UCI option, with the format `nn-[SHA256 first 12 digits].nnue`
|
||||
(for instance, `nn-c157e0a5755b.nnue`). This file can be downloaded from
|
||||
```
|
||||
https://tests.stockfishchess.org/api/nn/[filename]
|
||||
```
|
||||
replacing `[filename]` as needed.
|
||||
|
||||
## What to expect from the Syzygy tablebases?
|
||||
|
||||
If the engine is searching a position that is not in the tablebases (e.g.
|
||||
a position with 8 pieces), it will access the tablebases during the search.
|
||||
If the engine reports a very large score (typically 153.xx), this means
|
||||
it has found a winning line into a tablebase position.
|
||||
|
||||
If the engine is given a position to search that is in the tablebases, it
|
||||
will use the tablebases at the beginning of the search to preselect all
|
||||
good moves, i.e. all moves that preserve the win or preserve the draw while
|
||||
taking into account the 50-move rule.
|
||||
It will then perform a search only on those moves. **The engine will not move
|
||||
immediately**, unless there is only a single good move. **The engine likely
|
||||
will not report a mate score, even if the position is known to be won.**
|
||||
|
||||
It is therefore clear that this behaviour is not identical to what one might
|
||||
be used to with Nalimov tablebases. There are technical reasons for this
|
||||
difference, the main technical reason being that Nalimov tablebases use the
|
||||
DTM metric (distance-to-mate), while the Syzygy tablebases use a variation of the
|
||||
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
|
||||
counter). This special metric is one of the reasons that the Syzygy tablebases are
|
||||
more compact than Nalimov tablebases, while still storing all information
|
||||
needed for optimal play and in addition being able to take into account
|
||||
the 50-move rule.
|
||||
|
||||
## Large Pages
|
||||
|
||||
Stockfish supports large pages on Linux and Windows. Large pages make
|
||||
the hash access more efficient, improving the engine speed, especially
|
||||
on large hash sizes. Typical increases are 5..10% in terms of nodes per
|
||||
second, but speed increases up to 30% have been measured. The support is
|
||||
automatic. Stockfish attempts to use large pages when available and
|
||||
will fall back to regular memory allocation when this is not the case.
|
||||
|
||||
### Support on Linux
|
||||
|
||||
Large page support on Linux is obtained by the Linux kernel
|
||||
transparent huge pages functionality. Typically, transparent huge pages
|
||||
are already enabled, and no configuration is needed.
|
||||
|
||||
### Support on Windows
|
||||
|
||||
The use of large pages requires "Lock Pages in Memory" privilege. See
|
||||
[Enable the Lock Pages in Memory Option (Windows)](https://docs.microsoft.com/en-us/sql/database-engine/configure-windows/enable-the-lock-pages-in-memory-option-windows)
|
||||
on how to enable this privilege, then run [RAMMap](https://docs.microsoft.com/en-us/sysinternals/downloads/rammap)
|
||||
to double-check that large pages are used. We suggest that you reboot
|
||||
your computer after you have enabled large pages, because long Windows
|
||||
sessions suffer from memory fragmentation, which may prevent Stockfish
|
||||
from getting large pages: a fresh session is better in this regard.
|
||||
|
||||
## Compiling Stockfish yourself from the sources
|
||||
|
||||
Stockfish has support for 32 or 64-bit CPUs, certain hardware
|
||||
instructions, big-endian machines such as Power PC, and other platforms.
|
||||
|
||||
On Unix-like systems, it should be easy to compile Stockfish
|
||||
directly from the source code with the included Makefile in the folder
|
||||
`src`. In general it is recommended to run `make help` to see a list of make
|
||||
targets with corresponding descriptions.
|
||||
|
||||
```
|
||||
cd src
|
||||
make help
|
||||
make net
|
||||
make build ARCH=x86-64-modern
|
||||
```
|
||||
|
||||
When not using the Makefile to compile (for instance, with Microsoft MSVC) you
|
||||
need to manually set/unset some switches in the compiler command line; see
|
||||
file *types.h* for a quick reference.
|
||||
|
||||
When reporting an issue or a bug, please tell us which Stockfish version
|
||||
and which compiler you used to create your executable. This information
|
||||
can be found by typing the following command in a console:
|
||||
|
||||
```
|
||||
./stockfish compiler
|
||||
```
|
||||
|
||||
## Understanding the code base and participating in the project
|
||||
|
||||
Stockfish's improvement over the last decade has been a great community
|
||||
effort. There are a few ways to help contribute to its growth.
|
||||
|
||||
### Donating hardware
|
||||
|
||||
Improving Stockfish requires a massive amount of testing. You can donate
|
||||
your hardware resources by installing the [Fishtest Worker](https://github.com/glinscott/fishtest/wiki/Running-the-worker:-overview)
|
||||
and view the current tests on [Fishtest](https://tests.stockfishchess.org/tests).
|
||||
|
||||
### Improving the code
|
||||
|
||||
If you want to help improve the code, there are several valuable resources:
|
||||
|
||||
* [In this wiki,](https://www.chessprogramming.org) many techniques used in
|
||||
Stockfish are explained with a lot of background information.
|
||||
|
||||
* [The section on Stockfish](https://www.chessprogramming.org/Stockfish)
|
||||
describes many features and techniques used by Stockfish. However, it is
|
||||
generic rather than being focused on Stockfish's precise implementation.
|
||||
Nevertheless, a helpful resource.
|
||||
|
||||
* The latest source can always be found on [GitHub](https://github.com/official-stockfish/Stockfish).
|
||||
Discussions about Stockfish take place these days mainly in the [FishCooking](https://groups.google.com/forum/#!forum/fishcooking)
|
||||
group and on the [Stockfish Discord channel](https://discord.gg/nv8gDtt).
|
||||
The engine testing is done on [Fishtest](https://tests.stockfishchess.org/tests).
|
||||
If you want to help improve Stockfish, please read this [guideline](https://github.com/glinscott/fishtest/wiki/Creating-my-first-test)
|
||||
first, where the basics of Stockfish development are explained.
|
||||
|
||||
|
||||
## Terms of use
|
||||
|
||||
Stockfish is free, and distributed under the **GNU General Public License version 3**
|
||||
(GPL v3). Essentially, this means you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your website, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you MUST always include the license and the full source code
|
||||
(or a pointer to where the source code can be found) to generate the
|
||||
exact binary you are distributing. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL v3.
|
||||
|
||||
For full details, read the copy of the GPL v3 found in the file named
|
||||
[*Copying.txt*](https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt).
|
||||
+90
@@ -0,0 +1,90 @@
|
||||
1. Introduction
|
||||
---------------
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
|
||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer. If you are using more than four threads, it
|
||||
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||
to 6.
|
||||
|
||||
|
||||
2. Files
|
||||
--------
|
||||
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* Readme.txt, the file you are currently reading.
|
||||
|
||||
* Copying.txt, a text file containing the GNU General Public
|
||||
License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Stockfish on Unix-like
|
||||
systems. For further information about how to compile Stockfish
|
||||
yourself, read section 4 below.
|
||||
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
|
||||
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Stockfish has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation. The book file can be selected by setting the
|
||||
UCI parameter "Book File".
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Stockfish directly from the source code with the included Makefile.
|
||||
|
||||
For big-endian machines like Power PC you need to enable the proper
|
||||
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
|
||||
|
||||
Stockfish has POPCNT instruction runtime detection and support. This can
|
||||
give an extra speed on Core i7 or similar systems. To enable this feature
|
||||
compile with 'make icc-profile-popcnt'
|
||||
|
||||
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
||||
for bit counting. Detection is automatic at compile time, but in case you
|
||||
experience compile problems you can comment out #define USE_BSFQ line in types.h
|
||||
|
||||
|
||||
5. Terms of use
|
||||
---------------
|
||||
|
||||
Stockfish is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
Copying.txt.
|
||||
|
||||
|
||||
6. Feedback
|
||||
-----------
|
||||
|
||||
The author's e-mail address is mcostalba@gmail.com
|
||||
@@ -1,235 +0,0 @@
|
||||
Contributors to Fishtest with >10,000 CPU hours, as of 2022-04-14.
|
||||
Thank you!
|
||||
|
||||
Username CPU Hours Games played
|
||||
------------------------------------------------------------------
|
||||
noobpwnftw 31714850 2267266129
|
||||
mlang 2954099 198421098
|
||||
technologov 2324150 102449398
|
||||
dew 1670874 99276012
|
||||
grandphish2 1134273 68070459
|
||||
okrout 901194 77738874
|
||||
TueRens 821388 50207666
|
||||
tvijlbrief 795993 51894442
|
||||
pemo 744463 32486677
|
||||
JojoM 724378 43660674
|
||||
mibere 703840 46867607
|
||||
linrock 626939 17408017
|
||||
gvreuls 534079 34352532
|
||||
cw 507221 34006775
|
||||
fastgm 489749 29344518
|
||||
crunchy 427035 27344275
|
||||
CSU_Dynasty 424643 28525220
|
||||
ctoks 415771 27364603
|
||||
oz 369200 27017658
|
||||
bcross 342642 23671289
|
||||
Fisherman 327231 21829379
|
||||
velislav 325670 20911076
|
||||
leszek 321295 19874113
|
||||
Dantist 274747 16910258
|
||||
mgrabiak 237604 15418700
|
||||
robal 217959 13840386
|
||||
glinscott 217799 13780820
|
||||
nordlandia 211692 13484886
|
||||
drabel 201967 13798360
|
||||
bking_US 198894 11876016
|
||||
mhoram 194862 12261809
|
||||
Thanar 179852 12365359
|
||||
vdv 175544 9904472
|
||||
spams 157128 10319326
|
||||
rpngn 154081 9652139
|
||||
marrco 150300 9402229
|
||||
sqrt2 147963 9724586
|
||||
vdbergh 137430 8955097
|
||||
CoffeeOne 137100 5024116
|
||||
malala 136182 8002293
|
||||
xoto 133759 9159372
|
||||
davar 125240 8117121
|
||||
dsmith 122059 7570238
|
||||
amicic 119659 7937885
|
||||
Data 113305 8220352
|
||||
BrunoBanani 112960 7436849
|
||||
CypressChess 108321 7759588
|
||||
DesolatedDodo 106811 6776980
|
||||
MaZePallas 102823 6633619
|
||||
sterni1971 100532 5880772
|
||||
sunu 100167 7040199
|
||||
ElbertoOne 99028 7023771
|
||||
skiminki 98123 6478402
|
||||
brabos 92118 6186135
|
||||
cuistot 90358 5351004
|
||||
psk 89957 5984901
|
||||
racerschmacer 85712 6119648
|
||||
Vizvezdenec 83761 5344740
|
||||
zeryl 83680 5250995
|
||||
sschnee 83003 4840890
|
||||
0x3C33 82614 5271253
|
||||
BRAVONE 81239 5054681
|
||||
nssy 76497 5259388
|
||||
teddybaer 75125 5407666
|
||||
jromang 74796 5175825
|
||||
Pking_cda 73776 5293873
|
||||
Calis007 72477 4088576
|
||||
solarlight 70517 5028306
|
||||
dv8silencer 70287 3883992
|
||||
Bobo1239 68515 4652287
|
||||
manap 66273 4121774
|
||||
yurikvelo 65716 4457300
|
||||
tinker 64333 4268790
|
||||
Wolfgang 62644 3817410
|
||||
qurashee 61208 3429862
|
||||
robnjr 57262 4053117
|
||||
Freja 56938 3733019
|
||||
ttruscott 56010 3680085
|
||||
rkl 55132 4164467
|
||||
renouve 53811 3501516
|
||||
megaman7de 52434 3243016
|
||||
MaxKlaxxMiner 51977 3153032
|
||||
finfish 51360 3370515
|
||||
eva42 51272 3599691
|
||||
eastorwest 51058 3451555
|
||||
rap 49985 3219146
|
||||
pb00067 49727 3298270
|
||||
Spprtr 48920 3161711
|
||||
bigpen0r 47667 3336927
|
||||
ronaldjerum 47654 3240695
|
||||
biffhero 46564 3111352
|
||||
Fifis 45843 3088497
|
||||
VoyagerOne 45476 3452465
|
||||
speedycpu 43842 3003273
|
||||
jbwiebe 43305 2805433
|
||||
Antihistamine 41788 2761312
|
||||
mhunt 41735 2691355
|
||||
homyur 39893 2850481
|
||||
gri 39871 2515779
|
||||
armo9494 39064 2832326
|
||||
oryx 38867 2976992
|
||||
SC 37299 2731694
|
||||
Garf 37213 2986270
|
||||
tolkki963 37059 2154330
|
||||
csnodgrass 36207 2688994
|
||||
jmdana 36157 2210661
|
||||
strelock 34716 2074055
|
||||
DMBK 34010 2482916
|
||||
EthanOConnor 33370 2090311
|
||||
slakovv 32915 2021889
|
||||
gopeto 30993 2028106
|
||||
manapbk 30987 1810399
|
||||
Prcuvu 30377 2170122
|
||||
anst 30301 2190091
|
||||
jkiiski 30136 1904470
|
||||
hyperbolic.tom 29840 2017394
|
||||
chuckstablers 29659 2093438
|
||||
Pyafue 29650 1902349
|
||||
ncfish1 29105 1704011
|
||||
belzedar94 27935 1789106
|
||||
OuaisBla 27636 1578800
|
||||
chriswk 26902 1868317
|
||||
achambord 26582 1767323
|
||||
Patrick_G 26276 1801617
|
||||
yorkman 26193 1992080
|
||||
SFTUser 25182 1675689
|
||||
nabildanial 24942 1519409
|
||||
Sharaf_DG 24765 1786697
|
||||
rodneyc 24275 1410450
|
||||
agg177 23890 1395014
|
||||
JanErik 23408 1703875
|
||||
Isidor 23388 1680691
|
||||
Norabor 23339 1602636
|
||||
Ente 23270 1651432
|
||||
cisco2015 22897 1762669
|
||||
MarcusTullius 22688 1274821
|
||||
Zirie 22542 1472937
|
||||
team-oh 22272 1636708
|
||||
MazeOfGalious 21978 1629593
|
||||
sg4032 21947 1643265
|
||||
ianh2105 21725 1632562
|
||||
xor12 21628 1680365
|
||||
dex 21612 1467203
|
||||
nesoneg 21494 1463031
|
||||
Roady 21323 1433822
|
||||
sphinx 21211 1384728
|
||||
user213718 21196 1397710
|
||||
spcc 21065 1311338
|
||||
jjoshua2 21001 1423089
|
||||
horst.prack 20878 1465656
|
||||
0xB00B1ES 20590 1208666
|
||||
j3corre 20405 941444
|
||||
kdave 20364 1389254
|
||||
Adrian.Schmidt123 20316 1281436
|
||||
Ulysses 20217 1351500
|
||||
markkulix 19976 1115258
|
||||
wei 19973 1745989
|
||||
rstoesser 19569 1293588
|
||||
eudhan 19274 1283717
|
||||
fishtester 18995 1238686
|
||||
vulcan 18871 1729392
|
||||
jundery 18445 1115855
|
||||
iisiraider 18247 1101015
|
||||
ville 17883 1384026
|
||||
chris 17698 1487385
|
||||
purplefishies 17595 1092533
|
||||
dju 17353 978595
|
||||
Wencey 17125 805964
|
||||
DragonLord 17014 1162790
|
||||
thirdlife 16996 447356
|
||||
IgorLeMasson 16064 1147232
|
||||
ako027ako 15671 1173203
|
||||
AndreasKrug 15550 1194497
|
||||
Nikolay.IT 15154 1068349
|
||||
Andrew Grant 15114 895539
|
||||
scuzzi 14928 953313
|
||||
OssumOpossum 14857 1007129
|
||||
Karby 14808 867120
|
||||
jsys14 14652 855642
|
||||
enedene 14476 905279
|
||||
bpfliegel 14298 884523
|
||||
mpx86 14019 759568
|
||||
jpulman 13982 870599
|
||||
crocogoat 13803 1117422
|
||||
joster 13794 950160
|
||||
Nesa92 13786 1114691
|
||||
mbeier 13650 1044928
|
||||
Hjax 13535 915487
|
||||
Dark_wizzie 13422 1007152
|
||||
Jopo12321 13367 678852
|
||||
Rudolphous 13244 883140
|
||||
Machariel 13010 863104
|
||||
mabichito 12903 749391
|
||||
thijsk 12886 722107
|
||||
AdrianSA 12860 804972
|
||||
infinigon 12807 937332
|
||||
Flopzee 12698 894821
|
||||
fatmurphy 12547 853210
|
||||
SapphireBrand 12416 969604
|
||||
modolief 12386 896470
|
||||
Farseer 12249 694108
|
||||
pgontarz 12151 848794
|
||||
pirt 12008 923149
|
||||
stocky 11954 699440
|
||||
mschmidt 11941 803401
|
||||
dbernier 11609 818636
|
||||
Maxim 11543 836024
|
||||
infinity 11470 727027
|
||||
aga 11409 695071
|
||||
torbjo 11395 729145
|
||||
Thomas A. Anderson 11372 732094
|
||||
savage84 11358 670860
|
||||
FormazChar 11349 850327
|
||||
d64 11263 789184
|
||||
MooTheCow 11237 720174
|
||||
snicolet 11106 869170
|
||||
ali-al-zhrani 11098 768494
|
||||
whelanh 11067 235676
|
||||
Jackfish 10978 720078
|
||||
deflectooor 10886 520116
|
||||
basepi 10637 744851
|
||||
Cubox 10621 826448
|
||||
michaelrpg 10509 739239
|
||||
OIVAS7572 10420 995586
|
||||
dzjp 10343 732529
|
||||
Garruk 10334 704065
|
||||
ols 10259 570669
|
||||
lbraesch 10252 647825
|
||||
qoo_charly_cai 10212 620407
|
||||
Naven94 10069 503192
|
||||
@@ -1,42 +0,0 @@
|
||||
# Binpack
|
||||
|
||||
Binpack is a binary training data storage format designed to take advantage of position chains differing by a single move. Therefore it is very good at compactly storing data generated from real games (as opposed to random positions for example sourced from an opening book).
|
||||
|
||||
It is currently implemented through a single header library in `extra/nnue_data_binpack_format.h`.
|
||||
|
||||
Below follows a rough description of the format in a BNF-like notation.
|
||||
|
||||
```
|
||||
[[nodiscard]] std::uint16_t signedToUnsigned(std::int16_t a) {
|
||||
std::uint16_t r;
|
||||
std::memcpy(&r, &a, sizeof(std::uint16_t));
|
||||
if (r & 0x8000) r ^= 0x7FFF; // flip value bits if negative
|
||||
r = (r << 1) | (r >> 15); // store sign bit at bit 0
|
||||
return r;
|
||||
}
|
||||
|
||||
file := <block>*
|
||||
block := BINP<chain>*
|
||||
chain := <stem><movetext>
|
||||
stem := <pos><move><score><ply_and_result><rule50> (32 bytes)
|
||||
pos := https://github.com/Sopel97/nnue_data_compress/blob/master/src/chess/Position.h#L1166 (24 bytes)
|
||||
move := https://github.com/Sopel97/nnue_data_compress/blob/master/src/chess/Chess.h#L1044 (2 bytes)
|
||||
score := signedToUnsigned(score) (2 bytes, big endian)
|
||||
ply_and_result := ply bitwise_or (signedToUnsigned(result) << 14) (2 bytes, big endian)
|
||||
rule50 := rule_50_counter (2 bytes, big endian)
|
||||
// this is a small defect from old version,
|
||||
I didn't want to break backwards compatibility. Effectively means that there's
|
||||
one byte left for something else in the future because rule50 always fits in one byte.
|
||||
|
||||
movetext := <count><move_and_score>*
|
||||
count := number of plies in the movetext (2 bytes, big endian). Can be 0.
|
||||
move_and_score := <encoded_move><encoded_score> (~2 bytes)
|
||||
encoded_move := oof this one is complicated to explain.
|
||||
https://github.com/Sopel97/nnue_data_compress/blob/master/src/compress_file.cpp#L827.
|
||||
https://github.com/Sopel97/chess_pos_db/blob/master/docs/bcgn/variable_length.md
|
||||
|
||||
encoded_score := https://en.wikipedia.org/wiki/Variable-width_encoding
|
||||
with block size of 4 bits + 1 bit for extension bit.
|
||||
Encoded value is signedToUnsigned(-prev_score - current_score)
|
||||
(scores are always seen from the perspective of side to move in <pos>, that's why the '-' before prev_score)
|
||||
```
|
||||
@@ -1,18 +0,0 @@
|
||||
# Convert
|
||||
|
||||
`convert` allows conversion of training data between any of `.plain`, `.bin`, and `.binpack`.
|
||||
|
||||
As all commands in stockfish `convert` can be invoked either from command line (as `stockfish.exe convert ...`) or in the interactive prompt.
|
||||
|
||||
The syntax of this command is as follows:
|
||||
```
|
||||
convert from_path to_path [append] [validate]
|
||||
```
|
||||
|
||||
`from_path` is the path to the file to convert from. The type of the data is deduced based on its extension (one of `.plain`, `.bin`, `.binpack`).
|
||||
`to_path` is the path to an output file. The type of the data is deduced from its extension. If the file does not exist it is created.
|
||||
|
||||
`append` and `validate` can come in any order and are optional.
|
||||
If `append` not specified then the output file will be truncated prior to any writes. If `append` is specified then the converted training data will be appended to the end of the output file.
|
||||
|
||||
If `validate` is specified then the conversion will stop on the first illegal move found and a diagnostic will be shown.
|
||||
@@ -1,67 +0,0 @@
|
||||
# generate_training_data
|
||||
|
||||
`generate_training_data` command allows generation of training data from self-play in a manner that suits training better than traditional games. It introduces random moves to diversify openings, and fixed depth evaluation.
|
||||
|
||||
As all commands in stockfish `generate_training_data` can be invoked either from command line (as `stockfish.exe generate_training_data ...`, but this is not recommended because it's not possible to specify UCI options before `generate_training_data` executes) or in the interactive prompt.
|
||||
|
||||
It is recommended to set the `PruneAtShallowDepth` UCI option to `false` as it will increase the quality of fixed depth searches.
|
||||
|
||||
It is recommended to keep the `EnableTranspositionTable` UCI option at the default `true` value as it will make the generation process faster without noticably harming the uniformity of the data.
|
||||
|
||||
`generate_training_data` takes named parameters in the form of `generate_training_data param_1_name param_1_value param_2_name param_2_value ...`.
|
||||
|
||||
Currently the following options are available:
|
||||
|
||||
`set_recommended_uci_options` - this is a modifier not a parameter, no value follows it. If specified then some UCI options are set to recommended values.
|
||||
|
||||
`depth` - sets minimum and maximum depth of evaluation of each position. Default: 3.
|
||||
|
||||
`mindepth` - minimum depth of evaluation of each position. If not specified then the same as `depth`.
|
||||
|
||||
`maxdepth` - minimum depth of evaluation of each position. If not specified then the same as `depth`.
|
||||
|
||||
`nodes` - the number of nodes to use for evaluation of each position. This number is multiplied by the number of PVs of the current search. This does NOT override the `depth` and `depth2` options. If specified then whichever of depth or nodes limit is reached first applies.
|
||||
|
||||
`count` - the number of training data entries to generate. 1 entry == 1 position. If both `count` and `max_time_*` are specified the data generation process will end when any of conditions is fullfilled. Default: 8000000000 (8B).
|
||||
|
||||
`max_time_seconds`, `max_time_minutes`, `max_time_hours` - specifies the maximum runtime for the data generation. The data generation will NOT be interrupted while a self-play game is in progress. If both `count` and `max_time_*` are specified the data generation process will end when any of conditions is fullfilled. Default: \~250 years.
|
||||
|
||||
`output_file_name` - the name of the file to output to. If the extension is not present or doesn't match the selected training data format the right extension will be appened. Default: generated_kifu
|
||||
|
||||
`eval_limit` - evaluations with higher absolute value than this will not be written and will terminate a self-play game. Should not exceed 10000 which is VALUE_KNOWN_WIN, but is only hardcapped at mate in 2 (\~30000). Default: 3000
|
||||
|
||||
`random_move_min_ply` - the minimal ply at which a random move may be executed instead of a move chosen by search. Default: 1.
|
||||
|
||||
`random_move_max_ply` - the maximal ply at which a random move may be executed instead of a move chosen by search. Default: 24.
|
||||
|
||||
`random_move_count` - maximum number of random moves in a single self-play game. Default: 5.
|
||||
|
||||
`random_move_like_apery` - either 0 or 1. If 1 then random king moves will be followed by a random king move from the opponent whenever possible with 50% probability. Default: 0.
|
||||
|
||||
`random_multi_pv` - the number of PVs used for determining the random move. If not specified then a truly random move will be chosen. If specified then a multiPV search will be performed the random move will be one of the moves chosen by the search.
|
||||
|
||||
`random_multi_pv_diff` - Makes the multiPV random move selection consider only moves that are at most `random_multi_pv_diff` worse than the next best move. Default: 30000 (all multiPV moves).
|
||||
|
||||
`random_multi_pv_depth` - the depth to use for multiPV search for random move. Default: `depth2`.
|
||||
|
||||
`random_multi_pv_nodes` - the maximum number of nodes for a multiPV search for random move. Default: `nodes`.
|
||||
|
||||
`write_min_ply` - minimum ply for which the training data entry will be emitted. Default: 16.
|
||||
|
||||
`write_max_ply` - maximum ply for which the training data entry will be emitted. Default: 400.
|
||||
|
||||
`book` - a path to an opening book to use for the starting positions. Currently only .epd format is supported. If not specified then the starting position is always the standard chess starting position.
|
||||
|
||||
`save_every` - the number of training data entries per file. If not specified then there will be always one file. If specified there may be more than one file generated (each having at most `save_every` training data entries) and each file will have a unique number attached.
|
||||
|
||||
`random_file_name` - if specified then the output filename will be chosen randomly. Overrides `output_file_name`.
|
||||
|
||||
`keep_draws` - either 0 or 1. If 1 then training data from drawn games will be emitted too. Default: 1.
|
||||
|
||||
`adjudicate_draws_by_score` - either 0 or 1. If 1 then drawn games will be adjudicated when the score remains 0 for at least 8 plies after ply 80. Default: 1.
|
||||
|
||||
`adjudicate_draws_by_insufficient_mating_material` - either 0 or 1. If 1 then position with insufficient material will be adjudicated as draws. Default: 1.
|
||||
|
||||
`data_format` - format of the training data to use. Either `bin` or `binpack`. Default: `binpack`.
|
||||
|
||||
`seed` - seed for the PRNG. Can be either a number or a string. If it's a string then its hash will be used. If not specified then the current time will be used.
|
||||
@@ -1,41 +0,0 @@
|
||||
# generate_training_data_nonpv
|
||||
|
||||
`generate_training_data_nonpv` command allows generation of training data from self-play in a manner that suits training better than traditional games. It plays fixed nodes self play games for exploration and records [some of] the evaluated positions. Then rescores them with fixed depth search.
|
||||
|
||||
As all commands in stockfish `generate_training_data_nonpv` can be invoked either from command line (as `stockfish.exe generate_training_data_nonpv ...`, but this is not recommended because it's not possible to specify UCI options before `generate_training_data_nonpv` executes) or in the interactive prompt.
|
||||
|
||||
It is recommended to set the `PruneAtShallowDepth` UCI option to `false` as it will increase the quality of fixed depth searches.
|
||||
|
||||
It is recommended to keep the `EnableTranspositionTable` UCI option at the default `true` value as it will make the generation process faster without noticably harming the uniformity of the data.
|
||||
|
||||
`generate_training_data_nonpv` takes named parameters in the form of `generate_training_data_nonpv param_1_name param_1_value param_2_name param_2_value ...`.
|
||||
|
||||
Currently the following options are available:
|
||||
|
||||
`depth` - the search depth to use for rescoring. Default: 3.
|
||||
|
||||
`count` - the number of training data entries to generate. 1 entry == 1 position. Default: 1000000 (1M).
|
||||
|
||||
`exploration_min_nodes` - the min number of nodes to use for exploraton during selfplay. Default: 5000.
|
||||
|
||||
`exploration_max_nodes` - the max number of nodes to use for exploraton during selfplay. The number of nodes is chosen from a uniform distribution between min and max. Default: 15000.
|
||||
|
||||
`exploration_save_rate` - the ratio of positions seen during exploration self play games that are saved for later rescoring. Default: 0.01 (meaning 1 in 100 positions seen during search get saved for rescoring).
|
||||
|
||||
`output_file` - the name of the file to output to. If the extension is not present or doesn't match the selected training data format the right extension will be appened. Default: generated_gensfen_nonpv
|
||||
|
||||
`eval_limit` - evaluations with higher absolute value than this will not be written and will terminate a self-play game. Should not exceed 10000 which is VALUE_KNOWN_WIN, but is only hardcapped at mate in 2 (\~30000). Default: 4000
|
||||
|
||||
`exploration_eval_limit` - same as `eval_limit` but used during exploration with a value from fixed depth search.
|
||||
|
||||
`exploration_min_pieces` - the min number of pieces in the self play games to start the fixed depth search. Note that even if there's N pieces on the board the fixed nodes search usually reaches positions with less pieces and they are saved too. Default: 8.
|
||||
|
||||
`exploration_max_ply` the max ply for the exploration self play. Default: 200.
|
||||
|
||||
`smart_fen_skipping` - this is a flag option. When specified some position that are not good candidates for teaching are removed from the output. This includes positions where the best move is a capture or promotion, and position where a king is in check.
|
||||
|
||||
`book` - a path to an opening book to use for the starting positions. Currently only .epd format is supported. If not specified then the starting position is always the standard chess starting position.
|
||||
|
||||
`data_format` - format of the training data to use. Either `bin` or `binpack`. Default: `binpack`.
|
||||
|
||||
`seed` - seed for the PRNG. Can be either a number or a string. If it's a string then its hash will be used. If not specified then the current time will be used.
|
||||
@@ -1,41 +0,0 @@
|
||||
# Stats
|
||||
|
||||
`gather_statistics` command allows gathering various statistics from a .bin or a .binpack file. The syntax is `gather_statistics (GROUP)* input_file FILENAME`. There can be many groups specified. Any statistic gatherer that belongs to at least one of the specified groups will be used.
|
||||
|
||||
Simplest usage: `stockfish.exe gather_statistics all input_file a.binpack`
|
||||
|
||||
Any name that doesn't designate an argument name or is not an argument will be interpreted as a group name.
|
||||
|
||||
## Parameters
|
||||
|
||||
`input_file` - the path to the .bin or .binpack input file to read
|
||||
|
||||
`output_file` - optional path to the output file to write the results too. Results are always written on the console, so if this is specified the results will be written in both places.
|
||||
|
||||
`max_count` - the maximum number of positions to process. Default: no limit.
|
||||
|
||||
## Groups
|
||||
|
||||
`all` - a special group designating all statistics gatherers available.
|
||||
|
||||
`position_count` - the total number of positions in the file.
|
||||
|
||||
`king`, `king_square_count` - the number of times a king was on each square. Output is layed out as a chessboard, with the 8th rank being the topmost. Separate values for white and black kings.
|
||||
|
||||
`move`, `move_from_count` - same as `king_square_count` but for from_sq(move)
|
||||
|
||||
`move`, `move_to_count` - same as `king_square_count` but for to_sq(move)
|
||||
|
||||
`move`, `move_type` - the number of moves with each type. Includes normal, captures, castling, promotions, enpassant. The groups are not disjoint.
|
||||
|
||||
`move`, `moved_piece_type` - the number of times a piece of each type was moved
|
||||
|
||||
`piece_count` - the histogram of the number of pieces on the board
|
||||
|
||||
`ply_discontinuities` - the number of times the ply jumped by a value different than 1 between two consecutive positions. Usually the number of games.
|
||||
|
||||
`material_imbalance` - the histogram of imbalances, with values computed using "simple eval", that is pawn=1, bishop=knight=3, rook=5, queen=9
|
||||
|
||||
`results` - the distribution of game results
|
||||
|
||||
`endgames_6man` - distribution of endgame configurations for <=6 pieces (including kings)
|
||||
@@ -1,42 +0,0 @@
|
||||
# Transform
|
||||
|
||||
`transform` command exposes subcommands that perform some specific transformation over data. The call syntax is `transform <subcommand>`. Currently implemented subcommands are listed and described below.
|
||||
|
||||
## `nudged_static`
|
||||
|
||||
`transform nudged_static` takes named parameters in the form of `transform nudged_static param_1_name param_1_value param_2_name param_2_value ...` and flag parameters which don't require values.
|
||||
|
||||
This command goes through positions in the input files and replaces the scores with new ones - generated from static eval - but slightly adjusted based on the scores in the original input file.
|
||||
|
||||
Currently the following options are available:
|
||||
|
||||
`input_file` - path to the input file. Supports bin and binpack formats. Default: in.binpack.
|
||||
|
||||
`output_file` - path to the output file. Supports bin and binpack formats. Default: out.binpack.
|
||||
|
||||
`absolute` - states that the adjustment should be bounded by an absolute value. After this token follows the maximum absolute adjustment. Values are always adjusted towards scores in the input file. This is the default mode. Default maximum adjustement: 5.
|
||||
|
||||
`relative` - states that the adjustment should be bounded by a value relative in magnitude to the static eval value. After this token follows the maximum relative change - a floating point value greater than 0. For example a value of 0.1 only allows changing the static eval by at most 10% towards the score from the input file.
|
||||
|
||||
`interpolate` states that the output score should be a value interpolated between static eval and the score from the input file. After this token follows the interpolation constant `t`. `t` of 0 means that only static eval is used. `t` of 1 means that only score from the input file is used. `t` of 0.5 means that the static eval and input score are averaged. It accepts values outside of range `<0, 1>`, but the usefulness is questionable.
|
||||
|
||||
## `rescore`
|
||||
|
||||
`transform rescore` takes named parameters in the form of `transform rescore param_1_name param_1_value param_2_name param_2_value ...` and flag parameters which don't require values.
|
||||
|
||||
This tool respects the UCI option `Threads` and uses all available threads.
|
||||
|
||||
This command takes a path to the input file that is either a .epd file which contains one FEN per line or a .bin or .binpack file and outputs a .bin or .binpack file with these positions rescored with specified depth search.
|
||||
|
||||
Currently the following options are available:
|
||||
|
||||
`input_file` - path to the input file. Default: in.binpack.
|
||||
|
||||
`output_file` - path to the output .bin or .binpack file. The file is opened in append mode. Default: out.binpack.
|
||||
|
||||
`depth` - the search depth to use for rescoring. Default: 3.
|
||||
|
||||
`keep_moves` - whether to keep moves from the input file if available. Allows to keep compression in .binpack. Default: 1.
|
||||
|
||||
`research_count` - number of additional searches of depth N done on the same position before using the eval. Default: 0.
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
# validate_training_data
|
||||
|
||||
`validate_training_data` allows validation of training data of types `.plain`, `.bin`, and `.binpack`.
|
||||
|
||||
As all commands in stockfish `validate_training_data` can be invoked either from command line (as `stockfish.exe validate_training_data ...`) or in the interactive prompt.
|
||||
|
||||
The syntax of this command is as follows:
|
||||
```
|
||||
validate_training_data in_path
|
||||
```
|
||||
|
||||
`in_path` is the path to the file to validate. The type of the data is deduced based on its extension (one of `.plain`, `.bin`, `.binpack`).
|
||||
@@ -0,0 +1,63 @@
|
||||
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./stockfish
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = true
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Hash = 128
|
||||
Threads = 1
|
||||
OwnBook = false
|
||||
Book File = book.bin
|
||||
Use Search Log = false
|
||||
Mobility (Middle Game) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Pawn Structure (Middle Game) = 100
|
||||
Pawn Structure (Endgame) = 100
|
||||
Passed Pawns (Middle Game) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
King Safety Curve = Quadratic
|
||||
Quadratic = Linear
|
||||
King Safety Coefficient = 40
|
||||
King Safety X Intercept = 0
|
||||
King Safety Max Slope = 30
|
||||
King Safety Max Value = 500
|
||||
Queen Contact Check Bonus = 3
|
||||
Queen Check Bonus = 2
|
||||
Rook Check Bonus = 1
|
||||
Bishop Check Bonus = 1
|
||||
Knight Check Bonus = 1
|
||||
Discovered Check Bonus = 3
|
||||
Mate Threat Bonus = 3
|
||||
Check Extension (PV nodes) = 2
|
||||
Check Extension (non-PV nodes) = 1
|
||||
Single Reply Extension (PV nodes) = 2
|
||||
Single Reply Extension (non-PV nodes) = 2
|
||||
Mate Threat Extension (PV nodes) = 0
|
||||
Mate Threat Extension (non-PV nodes) = 0
|
||||
Pawn Push to 7th Extension (PV nodes) = 1
|
||||
Pawn Push to 7th Extension (non-PV nodes) = 1
|
||||
Passed Pawn Extension (PV nodes) = 1
|
||||
Passed Pawn Extension (non-PV nodes) = 0
|
||||
Pawn Endgame Extension (PV nodes) = 2
|
||||
Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Full Depth Moves (PV nodes) = 14
|
||||
Full Depth Moves (non-PV nodes) = 3
|
||||
Threat Depth = 5
|
||||
Futility Pruning (Main Search) = true
|
||||
Futility Pruning (Quiescence Search) = true
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
||||
@@ -1,52 +0,0 @@
|
||||
# `pgn_to_plain`
|
||||
This script converts pgn files into text file to apply `learn convert_bin` command. You need to import [python-chess](https://pypi.org/project/python-chess/) to use this script.
|
||||
|
||||
|
||||
pip install python-chess
|
||||
|
||||
|
||||
# Example of Qhapaq's finetune using `pgn_to_plain`
|
||||
|
||||
## Download data
|
||||
You can download data from [here](http://rebel13.nl/index.html)
|
||||
|
||||
## Convert pgn files
|
||||
|
||||
**Important : convert text will be superheavy (approx 200 byte / position)**
|
||||
|
||||
python pgn_to_plain.py --pgn "pgn/*.pgn" --start_ply 1 --output converted_pgn.txt
|
||||
|
||||
|
||||
`--pgn` option supports wildcard. When you use pgn files with elo >= 3300, You will get 1.7 GB text file.
|
||||
|
||||
|
||||
## Convert into training data
|
||||
|
||||
|
||||
### Example build command
|
||||
|
||||
make nnue-learn ARCH=x86-64
|
||||
|
||||
See `src/Makefile` for detail.
|
||||
|
||||
|
||||
### Convert
|
||||
|
||||
./stockfish
|
||||
learn convert_bin converted_pgn.txt output_file_name pgn_bin.bin
|
||||
learn shuffle pgn_bin.bin
|
||||
|
||||
You also need to prepare validation data for training like following.
|
||||
|
||||
python pgn_to_plain.py --pgn "pgn/ccrl-40-15-3400.pgn" --start_ply 1 --output ccrl-40-15-3400.txt
|
||||
./stockfish
|
||||
learn convert_bin ccrl-40-15-3400.txt ccrl-40-15-3400_plain.bin
|
||||
|
||||
|
||||
### Learn
|
||||
|
||||
./stockfish
|
||||
setoption name Threads value 8
|
||||
learn shuffled_sfen.bin newbob_decay 0.5 validation_set_file_name ccrl-40-15-3400_plain.bin nn_batch_size 50000 batchsize 1000000 eval_save_interval 8000000 eta 0.05 lambda 0.0 eval_limit 3000 mirror_percentage 0 use_draw_in_training 1
|
||||
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
import sys
|
||||
|
||||
ENTRY_SIZE = 40
|
||||
NUM_ENTRIES_IN_CHUNK = 1024*1024
|
||||
|
||||
def copy(infile, outfile, count, times):
|
||||
if times > 1:
|
||||
outfile.write(infile.read(count*ENTRY_SIZE)*times)
|
||||
else:
|
||||
offset = 0
|
||||
while offset < count:
|
||||
to_read = NUM_ENTRIES_IN_CHUNK if offset + NUM_ENTRIES_IN_CHUNK <= count else count - offset
|
||||
|
||||
outfile.write(infile.read(to_read*ENTRY_SIZE))
|
||||
|
||||
offset += NUM_ENTRIES_IN_CHUNK
|
||||
|
||||
def work():
|
||||
filename = sys.argv[1]
|
||||
offset = int(sys.argv[2])
|
||||
count = int(sys.argv[3])
|
||||
times = int(sys.argv[4]) if len(sys.argv) >= 5 else 1
|
||||
|
||||
with open(filename, 'rb') as infile:
|
||||
infile.seek(offset * ENTRY_SIZE)
|
||||
filename_parts = filename.split('.')
|
||||
out_path = '.'.join(filename_parts[:-1]) + '_' + str(offset) + '_' + str(count) + '_' + str(times) + '.' + filename_parts[-1]
|
||||
with open(out_path, 'wb') as outfile:
|
||||
copy(infile, outfile, count, times)
|
||||
|
||||
def show_help():
|
||||
print('Usage: python extract_bin.py filename offset count [times]')
|
||||
print('filename - the path to the .bin file to process')
|
||||
print('offset - the number of sfens to skip')
|
||||
print('count - the number of sfens to extract')
|
||||
print('times - the number of times to repeat the extracted sfens. Default = 1')
|
||||
print('The result is saved in a new file named `filename.stem`_`offset`_`count`_`times`.bin')
|
||||
|
||||
if len(sys.argv) < 4:
|
||||
show_help()
|
||||
else:
|
||||
work()
|
||||
@@ -1,86 +0,0 @@
|
||||
import struct
|
||||
import sys
|
||||
import os
|
||||
import random
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
def copy_next_chunk(in_file, out_file):
|
||||
chunk_header = in_file.read(8)
|
||||
assert chunk_header[0:4] == b"BINP"
|
||||
size = struct.unpack("<I", chunk_header[4:])[0]
|
||||
|
||||
out_file.write(chunk_header)
|
||||
data = in_file.read(size)
|
||||
out_file.write(data)
|
||||
|
||||
return size + 8
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) < 4:
|
||||
print("Usage: python interleave_binpacks.py infile1 ... infileN outfile")
|
||||
print(" The output binpack, will contain all data from the input files.")
|
||||
print(" Data is read sequentially from the input, randomly alternating between files.")
|
||||
return
|
||||
|
||||
# open last arg as output file name
|
||||
out_filename = sys.argv[-1]
|
||||
print("outfile: ", out_filename)
|
||||
|
||||
if Path(out_filename).exists():
|
||||
print(
|
||||
"Output path {} already exists. Please specify a path to a file that does not exist.".format(
|
||||
out_filename
|
||||
)
|
||||
)
|
||||
return
|
||||
|
||||
out_file = open(out_filename, "wb")
|
||||
|
||||
# open other args as input file names, and get their sizes
|
||||
in_filenames = []
|
||||
for i in range(1, len(sys.argv) - 1):
|
||||
in_filenames.append(sys.argv[i])
|
||||
print("infiles: ", in_filenames)
|
||||
|
||||
in_files = []
|
||||
in_files_remaining = []
|
||||
for in_filename in in_filenames:
|
||||
in_file = open(in_filename, "rb")
|
||||
in_files.append(in_file)
|
||||
file_size = os.path.getsize(in_filename)
|
||||
in_files_remaining.append(file_size)
|
||||
|
||||
# randomly pick a file, with a probability related to their sizes.
|
||||
# copy from the front and keep track of remaining sizes
|
||||
total_remaining = sum(in_files_remaining)
|
||||
print("Merging {} bytes ".format(total_remaining))
|
||||
|
||||
total_size = 0
|
||||
report_every = 100
|
||||
prev_mib = -report_every
|
||||
|
||||
while total_remaining > 0:
|
||||
where = random.randrange(total_remaining)
|
||||
i = 0
|
||||
while where >= in_files_remaining[i]:
|
||||
where -= in_files_remaining[i]
|
||||
i += 1
|
||||
size = copy_next_chunk(in_files[i], out_file)
|
||||
in_files_remaining[i] -= size
|
||||
total_remaining -= size
|
||||
total_size += size
|
||||
mib = total_size // 1024 // 1024
|
||||
if mib // 100 != prev_mib // 100:
|
||||
print("Copied {} MiB".format(mib))
|
||||
prev_mib = mib
|
||||
|
||||
out_file.close()
|
||||
for in_file in in_files:
|
||||
in_file.close()
|
||||
|
||||
print("Merged {} bytes".format(total_size))
|
||||
|
||||
|
||||
main()
|
||||
@@ -1,110 +0,0 @@
|
||||
import chess.pgn
|
||||
import argparse
|
||||
import glob
|
||||
import re
|
||||
from typing import List
|
||||
|
||||
# todo close in c++ tools using pgn-extract
|
||||
# https://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/help.html#-w
|
||||
|
||||
commentRe = re.compile("([+-]*M*[0-9.]*)/([0-9]*)")
|
||||
mateRe = re.compile("([+-])M([0-9]*)")
|
||||
flip_black = False
|
||||
|
||||
def parse_result(result_str:str, board:chess.Board) -> int:
|
||||
if result_str == "1/2-1/2":
|
||||
return 0
|
||||
if result_str == "0-1":
|
||||
if board.turn == chess.WHITE:
|
||||
return -1
|
||||
else:
|
||||
return 1
|
||||
elif result_str == "1-0":
|
||||
if board.turn == chess.WHITE:
|
||||
return 1
|
||||
else:
|
||||
return -1
|
||||
else:
|
||||
print("illegal result", result_str)
|
||||
raise ValueError
|
||||
|
||||
def game_sanity_check(game: chess.pgn.Game) -> bool:
|
||||
if not game.headers["Result"] in ["1/2-1/2", "0-1", "1-0"]:
|
||||
print("invalid result", game.headers["Result"])
|
||||
return False
|
||||
return True
|
||||
|
||||
def parse_comment_for_score(comment_str: str, board: chess.Board) -> int:
|
||||
global commentRe
|
||||
global mateRe
|
||||
global flip_black
|
||||
|
||||
try:
|
||||
m = commentRe.search(comment_str)
|
||||
if m:
|
||||
score = m.group(1)
|
||||
# depth = int(m.group(2))
|
||||
m = mateRe.search(score)
|
||||
if m:
|
||||
if m.group(1) == "+":
|
||||
score = 32000 - int(m.group(2))
|
||||
else:
|
||||
score = -32000 + int(m.group(2))
|
||||
else:
|
||||
score = int(float(score) * 208) # pawn to SF PawnValueEg
|
||||
|
||||
if flip_black and board.turn == chess.BLACK:
|
||||
score = -score
|
||||
else:
|
||||
score = 0
|
||||
except:
|
||||
score = 0
|
||||
|
||||
return score
|
||||
|
||||
def parse_game(game: chess.pgn.Game, writer, start_play: int=1)->None:
|
||||
board: chess.Board = game.board()
|
||||
if not game_sanity_check(game):
|
||||
return
|
||||
|
||||
result: str = game.headers["Result"]
|
||||
ply = 0
|
||||
for node in game.mainline():
|
||||
move = node.move
|
||||
if ply >= start_play:
|
||||
comment: str = node.comment
|
||||
writer.write("fen " + board.fen() + "\n")
|
||||
writer.write("move " + str(move) + "\n")
|
||||
writer.write("score " + str(parse_comment_for_score(comment, board)) + "\n")
|
||||
writer.write("ply " + str(ply)+"\n")
|
||||
writer.write("result " + str(parse_result(result, board)) +"\n")
|
||||
writer.write("e\n")
|
||||
ply += 1
|
||||
board.push(move)
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--pgn", type=str, required=True)
|
||||
parser.add_argument("--start_ply", type=int, default=1)
|
||||
parser.add_argument("--output", type=str, default="plain.txt")
|
||||
parser.add_argument("--flip_black_score", action='store_true', dest='flip_black_score', help="Flip black score. Default: False")
|
||||
args = parser.parse_args()
|
||||
|
||||
global flip_black
|
||||
flip_black = args.flip_black_score
|
||||
|
||||
pgn_files: List[str] = glob.glob(args.pgn)
|
||||
pgn_files = sorted(pgn_files, key=lambda x:float(re.findall("-(\d+).pgn",x)[0] if re.findall("-(\d+).pgn",x) else 0.0))
|
||||
f = open(args.output, 'w')
|
||||
for pgn_file in pgn_files:
|
||||
print("parse", pgn_file)
|
||||
pgn_loader = open(pgn_file)
|
||||
while True:
|
||||
game = chess.pgn.read_game(pgn_loader)
|
||||
if game is None:
|
||||
break
|
||||
parse_game(game, f, args.start_ply)
|
||||
f.close()
|
||||
|
||||
if __name__=="__main__":
|
||||
main()
|
||||
@@ -1,89 +0,0 @@
|
||||
import struct
|
||||
import sys
|
||||
import os
|
||||
import random
|
||||
from pathlib import Path
|
||||
|
||||
def index_binpack(file):
|
||||
print('Indexing...')
|
||||
index = []
|
||||
offset = 0
|
||||
report_every = 100
|
||||
prev_mib = -report_every
|
||||
while file.peek():
|
||||
chunk_header = file.read(8)
|
||||
assert chunk_header[0:4] == b'BINP'
|
||||
size = struct.unpack('<I', chunk_header[4:])[0]
|
||||
file.seek(size, os.SEEK_CUR)
|
||||
index.append((offset, size + 8))
|
||||
offset += size + 8
|
||||
|
||||
mib = offset // 1024 // 1024
|
||||
if mib // 100 != prev_mib // 100:
|
||||
print('Indexed {} MiB'.format(mib))
|
||||
prev_mib = mib
|
||||
|
||||
return index
|
||||
|
||||
def copy_binpack_indexed(in_file, index, out_files):
|
||||
print('Copying...')
|
||||
total_size = 0
|
||||
report_every = 100
|
||||
prev_mib = -report_every
|
||||
nextfile = 0
|
||||
for offset, size in index:
|
||||
in_file.seek(offset, os.SEEK_SET)
|
||||
data = in_file.read(size)
|
||||
assert len(data) == size
|
||||
out_files[nextfile].write(data)
|
||||
nextfile = (nextfile + 1) % len(out_files)
|
||||
|
||||
total_size += size
|
||||
mib = total_size // 1024 // 1024
|
||||
if mib // 100 != prev_mib // 100:
|
||||
print('Copied {} MiB'.format(mib))
|
||||
prev_mib = mib
|
||||
|
||||
def main():
|
||||
if len(sys.argv) < 3:
|
||||
print('Usage: python shuffle_binpack.py infile outfile [split_count]')
|
||||
return
|
||||
|
||||
in_filename = sys.argv[1]
|
||||
|
||||
if len(sys.argv) > 3:
|
||||
# split the infile in split_count pieces, creating new outfile names based on the provided name
|
||||
basefile = sys.argv[2]
|
||||
split_count = int(sys.argv[3])
|
||||
base=os.path.splitext(basefile)[0]
|
||||
ext=os.path.splitext(basefile)[1]
|
||||
out_filenames = []
|
||||
for i in range(split_count):
|
||||
out_filenames.append(base+"_{}".format(i)+ext)
|
||||
else:
|
||||
out_filenames = [sys.argv[2]]
|
||||
|
||||
for out_filename in out_filenames:
|
||||
if (Path(out_filename).exists()):
|
||||
print('Output path {} already exists. Please specify a path to a file that does not exist.'.format(out_filename))
|
||||
return
|
||||
|
||||
print(out_filenames)
|
||||
|
||||
in_file = open(in_filename, 'rb')
|
||||
index = index_binpack(in_file)
|
||||
|
||||
print('Shuffling...')
|
||||
random.shuffle(index)
|
||||
|
||||
out_files = []
|
||||
for out_filename in out_filenames:
|
||||
out_files.append(open(out_filename, 'wb'))
|
||||
|
||||
copy_binpack_indexed(in_file, index, out_files)
|
||||
|
||||
in_file.close()
|
||||
for out_file in out_files:
|
||||
out_file.close()
|
||||
|
||||
main()
|
||||
+674
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
+261
-940
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
#include "endgame.h"
|
||||
#include "evaluate.h"
|
||||
#include "material.h"
|
||||
#include "mersenne.h"
|
||||
#include "misc.h"
|
||||
#include "movepick.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
/// Application class is in charge of initializing global resources
|
||||
/// at startup and cleanly releases them when program terminates.
|
||||
|
||||
Application::Application() {
|
||||
|
||||
init_mersenne();
|
||||
init_direction_table();
|
||||
init_bitboards();
|
||||
init_uci_options();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
init_eval(1);
|
||||
init_bitbases();
|
||||
init_threads();
|
||||
|
||||
// Make random number generation less deterministic, for book moves
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
genrand_int32();
|
||||
}
|
||||
|
||||
Application::~Application() {
|
||||
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
}
|
||||
|
||||
void Application::initialize() {
|
||||
|
||||
// A static Application object is allocated
|
||||
// once only when this function is called.
|
||||
static Application singleton;
|
||||
}
|
||||
|
||||
void Application::exit_with_failure() {
|
||||
|
||||
exit(EXIT_FAILURE); // d'tor will be called automatically
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,22 +17,23 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Class for difference calculation of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_ACCUMULATOR_H_INCLUDED
|
||||
#define NNUE_ACCUMULATOR_H_INCLUDED
|
||||
#if !defined(APPLICATION_H_INCLUDED)
|
||||
#define APPLICATION_H_INCLUDED
|
||||
|
||||
#include "nnue_architecture.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
/// Singleton class used to housekeep memory and global resources
|
||||
/// so to be sure we always leave in a clean state.
|
||||
|
||||
// Class that holds the result of affine transformation of input features
|
||||
struct alignas(CacheLineSize) Accumulator {
|
||||
std::int16_t accumulation[2][TransformedFeatureDimensions];
|
||||
std::int32_t psqtAccumulation[2][PSQTBuckets];
|
||||
bool computed[2];
|
||||
};
|
||||
class Application {
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
Application();
|
||||
Application(const Application&);
|
||||
~Application();
|
||||
|
||||
#endif // NNUE_ACCUMULATOR_H_INCLUDED
|
||||
public:
|
||||
static void initialize();
|
||||
static void exit_with_failure();
|
||||
};
|
||||
|
||||
#endif // !defined(APPLICATION_H_INCLUDED)
|
||||
+128
-122
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,25 +17,32 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <istream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "position.h"
|
||||
#include "benchmark.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
const vector<string> Defaults = {
|
||||
"setoption name UCI_Chess960 value false",
|
||||
const string BenchmarkPositions[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14 moves d4e6",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14 moves g2g4",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
||||
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
||||
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
||||
@@ -43,133 +51,131 @@ const vector<string> Defaults = {
|
||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
|
||||
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
|
||||
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1 moves g5g6 f3e3 g6g5 e3f3",
|
||||
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
|
||||
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
|
||||
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
|
||||
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
|
||||
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
|
||||
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
|
||||
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
|
||||
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
|
||||
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
||||
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
||||
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
|
||||
"5rk1/q6p/2p3bR/1pPp1rP1/1P1Pp3/P3B1Q1/1K3P2/R7 w - - 93 90",
|
||||
"4rrk1/1p1nq3/p7/2p1P1pp/3P2bp/3Q1Bn1/PPPB4/1K2R1NR w - - 40 21",
|
||||
"r3k2r/3nnpbp/q2pp1p1/p7/Pp1PPPP1/4BNN1/1P5P/R2Q1RK1 w kq - 0 16",
|
||||
"3Qb1k1/1r2ppb1/pN1n2q1/Pp1Pp1Pr/4P2p/4BP2/4B1R1/1R5K b - - 11 40",
|
||||
"4k3/3q1r2/1N2r1b1/3ppN2/2nPP3/1B1R2n1/2R1Q3/3K4 w - - 5 1",
|
||||
|
||||
// 5-man positions
|
||||
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
|
||||
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
|
||||
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
|
||||
|
||||
// 6-man positions
|
||||
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
|
||||
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
|
||||
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
|
||||
|
||||
// 7-man positions
|
||||
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
|
||||
|
||||
// Mate and stalemate positions
|
||||
"6k1/3b3r/1p1p4/p1n2p2/1PPNpP1q/P3Q1p1/1R1RB1P1/5K2 b - - 0 1",
|
||||
"r2r1n2/pp2bk2/2p1p2p/3q4/3PN1QP/2P3R1/P4PP1/5RK1 w - - 0 1",
|
||||
"8/8/8/8/8/6k1/6p1/6K1 w - -",
|
||||
"7k/7P/6K1/8/3B4/8/8/8 b - -",
|
||||
|
||||
// Chess 960
|
||||
"setoption name UCI_Chess960 value true",
|
||||
"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w HFhf - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
|
||||
"nqbnrkrb/pppppppp/8/8/8/8/PPPPPPPP/NQBNRKRB w KQkq - 0 1",
|
||||
"setoption name UCI_Chess960 value false"
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Stockfish {
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// setup_bench() builds a list of UCI commands to be run by bench. There
|
||||
/// are five parameters: TT size in MB, number of search threads that
|
||||
/// should be used, the limit value spent for each position, a file name
|
||||
/// where to look for positions in FEN format, the type of the limit:
|
||||
/// depth, perft, nodes and movetime (in millisecs), and evaluation type
|
||||
/// mixed (default), classical, NNUE.
|
||||
///
|
||||
/// bench -> search default positions up to depth 13
|
||||
/// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB)
|
||||
/// bench 64 4 5000 current movetime -> search current position with 4 threads for 5 sec
|
||||
/// bench 64 1 100000 default nodes -> search default positions for 100K nodes each
|
||||
/// bench 16 1 5 default perft -> run a perft 5 on default positions
|
||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||
/// of positions for a given time each. There are four parameters; the
|
||||
/// transposition table size, the number of search threads that should
|
||||
/// be used, the time in seconds spent for each position (optional, default
|
||||
/// is 60) and an optional file name where to look for positions in fen
|
||||
/// format (default are the BenchmarkPositions defined above).
|
||||
/// The analysis is written to a file named bench.txt.
|
||||
|
||||
vector<string> setup_bench(const Position& current, istream& is) {
|
||||
void benchmark(const string& commandLine) {
|
||||
|
||||
vector<string> fens, list;
|
||||
string go, token;
|
||||
istringstream csVal(commandLine);
|
||||
istringstream csStr(commandLine);
|
||||
string ttSize, threads, fileName, limitType, timFile;
|
||||
int val, secsPerPos, maxDepth, maxNodes;
|
||||
|
||||
// Assign default values to missing arguments
|
||||
string ttSize = (is >> token) ? token : "16";
|
||||
string threads = (is >> token) ? token : "1";
|
||||
string limit = (is >> token) ? token : "13";
|
||||
string fenFile = (is >> token) ? token : "default";
|
||||
string limitType = (is >> token) ? token : "depth";
|
||||
string evalType = (is >> token) ? token : "mixed";
|
||||
|
||||
go = limitType == "eval" ? "eval" : "go " + limitType + " " + limit;
|
||||
|
||||
if (fenFile == "default")
|
||||
fens = Defaults;
|
||||
|
||||
else if (fenFile == "current")
|
||||
fens.push_back(current.fen());
|
||||
|
||||
else
|
||||
csStr >> ttSize;
|
||||
csVal >> val;
|
||||
if (val < 4 || val > 1024)
|
||||
{
|
||||
string fen;
|
||||
ifstream file(fenFile);
|
||||
cerr << "The hash table size must be between 4 and 1024" << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
csStr >> threads;
|
||||
csVal >> val;
|
||||
if (val < 1 || val > THREAD_MAX)
|
||||
{
|
||||
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
set_option_value("Hash", ttSize);
|
||||
set_option_value("Threads", threads);
|
||||
set_option_value("OwnBook", "false");
|
||||
set_option_value("Use Search Log", "true");
|
||||
set_option_value("Search Log Filename", "bench.txt");
|
||||
|
||||
if (!file.is_open())
|
||||
csVal >> val;
|
||||
csVal >> fileName;
|
||||
csVal >> limitType;
|
||||
csVal >> timFile;
|
||||
|
||||
secsPerPos = maxDepth = maxNodes = 0;
|
||||
|
||||
if (limitType == "time")
|
||||
secsPerPos = val * 1000;
|
||||
else if (limitType == "depth" || limitType == "perft")
|
||||
maxDepth = val;
|
||||
else
|
||||
maxNodes = val;
|
||||
|
||||
vector<string> positions;
|
||||
|
||||
if (fileName != "default")
|
||||
{
|
||||
ifstream fenFile(fileName.c_str());
|
||||
if (!fenFile.is_open())
|
||||
{
|
||||
cerr << "Unable to open file " << fenFile << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
cerr << "Unable to open positions file " << fileName << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
string pos;
|
||||
while (fenFile.good())
|
||||
{
|
||||
getline(fenFile, pos);
|
||||
if (!pos.empty())
|
||||
positions.push_back(pos);
|
||||
}
|
||||
fenFile.close();
|
||||
} else
|
||||
for (int i = 0; i < 16; i++)
|
||||
positions.push_back(string(BenchmarkPositions[i]));
|
||||
|
||||
while (getline(file, fen))
|
||||
if (!fen.empty())
|
||||
fens.push_back(fen);
|
||||
|
||||
file.close();
|
||||
ofstream timingFile;
|
||||
if (!timFile.empty())
|
||||
{
|
||||
timingFile.open(timFile.c_str(), ios::out | ios::app);
|
||||
if (!timingFile.is_open())
|
||||
{
|
||||
cerr << "Unable to open timing file " << timFile << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
list.emplace_back("setoption name Threads value " + threads);
|
||||
list.emplace_back("setoption name Hash value " + ttSize);
|
||||
list.emplace_back("ucinewgame");
|
||||
vector<string>::iterator it;
|
||||
int cnt = 1;
|
||||
int64_t totalNodes = 0;
|
||||
int startTime = get_system_time();
|
||||
|
||||
size_t posCounter = 0;
|
||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||
{
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Position pos(*it);
|
||||
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||
if (limitType == "perft")
|
||||
totalNodes += perft(pos, maxDepth * OnePly);
|
||||
else if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||
break;
|
||||
totalNodes += nodes_searched();
|
||||
}
|
||||
|
||||
for (const string& fen : fens)
|
||||
if (fen.find("setoption") != string::npos)
|
||||
list.emplace_back(fen);
|
||||
else
|
||||
{
|
||||
if (evalType == "classical" || (evalType == "mixed" && posCounter % 2 == 0))
|
||||
list.emplace_back("setoption name Use NNUE value false");
|
||||
else if (evalType == "NNUE" || (evalType == "mixed" && posCounter % 2 != 0))
|
||||
list.emplace_back("setoption name Use NNUE value true");
|
||||
list.emplace_back("position fen " + fen);
|
||||
list.emplace_back(go);
|
||||
++posCounter;
|
||||
}
|
||||
cnt = get_system_time() - startTime;
|
||||
cerr << "==============================="
|
||||
<< "\nTotal time (ms) : " << cnt
|
||||
<< "\nNodes searched : " << totalNodes
|
||||
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
||||
|
||||
list.emplace_back("setoption name Use NNUE value true");
|
||||
if (!timFile.empty())
|
||||
{
|
||||
timingFile << cnt << endl << endl;
|
||||
timingFile.close();
|
||||
}
|
||||
|
||||
return list;
|
||||
// Under MS Visual C++ debug window always unconditionally closes
|
||||
// when program exits, this is bad because we want to read results before.
|
||||
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||
cerr << "Press any key to exit" << endl;
|
||||
cin >> fileName;
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BENCHMARK_H_INCLUDED)
|
||||
#define BENCHMARK_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void benchmark(const std::string& commandLine);
|
||||
|
||||
#endif // !defined(BENCHMARK_H_INCLUDED)
|
||||
+293
-115
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,157 +17,334 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <vector>
|
||||
#include <bitset>
|
||||
|
||||
#include "bitbase.h"
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
#include "move.h"
|
||||
#include "square.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
// There are 24 possible pawn squares: files A to D and ranks from 2 to 7.
|
||||
// Positions with the pawn on files E to H will be mirrored before probing.
|
||||
constexpr unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
||||
|
||||
std::bitset<MAX_INDEX> KPKBitbase;
|
||||
|
||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||
//
|
||||
// Information is mapped in a way that minimizes the number of iterations:
|
||||
//
|
||||
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
|
||||
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
||||
// bit 12: side to move (WHITE or BLACK)
|
||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
|
||||
unsigned index(Color stm, Square bksq, Square wksq, Square psq) {
|
||||
return int(wksq) | (bksq << 6) | (stm << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
|
||||
}
|
||||
|
||||
enum Result {
|
||||
INVALID = 0,
|
||||
UNKNOWN = 1,
|
||||
DRAW = 2,
|
||||
WIN = 4
|
||||
RESULT_UNKNOWN,
|
||||
RESULT_INVALID,
|
||||
RESULT_WIN,
|
||||
RESULT_LOSS,
|
||||
RESULT_DRAW
|
||||
};
|
||||
|
||||
Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
||||
|
||||
struct KPKPosition {
|
||||
KPKPosition() = default;
|
||||
explicit KPKPosition(unsigned idx);
|
||||
operator Result() const { return result; }
|
||||
Result classify(const std::vector<KPKPosition>& db);
|
||||
void from_index(int index);
|
||||
int to_index() const;
|
||||
bool is_legal() const;
|
||||
bool is_immediate_draw() const;
|
||||
bool is_immediate_win() const;
|
||||
Bitboard wk_attacks() const;
|
||||
Bitboard bk_attacks() const;
|
||||
Bitboard pawn_attacks() const;
|
||||
|
||||
Color stm;
|
||||
Square ksq[COLOR_NB], psq;
|
||||
Result result;
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||
Result *Bitbase;
|
||||
const int IndexMax = 2*24*64*64;
|
||||
int UnknownCount = 0;
|
||||
|
||||
assert(file_of(wpsq) <= FILE_D);
|
||||
void initialize();
|
||||
bool next_iteration();
|
||||
Result classify_wtm(const KPKPosition &p);
|
||||
Result classify_btm(const KPKPosition &p);
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
int compress_result(Result r);
|
||||
|
||||
return KPKBitbase[index(stm, bksq, wksq, wpsq)];
|
||||
}
|
||||
|
||||
|
||||
void Bitbases::init() {
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
std::vector<KPKPosition> db(MAX_INDEX);
|
||||
unsigned idx, repeat = 1;
|
||||
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||
// Allocate array and initialize:
|
||||
Bitbase = new Result[IndexMax];
|
||||
initialize();
|
||||
|
||||
// Initialize db with known win / draw positions
|
||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||
db[idx] = KPKPosition(idx);
|
||||
// Iterate until all positions are classified:
|
||||
while(next_iteration());
|
||||
|
||||
// Iterate through the positions until none of the unknown positions can be
|
||||
// changed to either wins or draws (15 cycles needed).
|
||||
while (repeat)
|
||||
for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
|
||||
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
|
||||
// Compress bitbase into the supplied parameter:
|
||||
int i, j, b;
|
||||
for(i = 0; i < 24576; i++) {
|
||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
||||
assert(b == int(uint8_t(b)));
|
||||
bitbase[i] = (uint8_t)b;
|
||||
}
|
||||
|
||||
// Fill the bitbase with the decisive results
|
||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||
if (db[idx] == WIN)
|
||||
KPKBitbase.set(idx);
|
||||
// Release allocated memory:
|
||||
delete [] Bitbase;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
KPKPosition::KPKPosition(unsigned idx) {
|
||||
|
||||
ksq[WHITE] = Square((idx >> 0) & 0x3F);
|
||||
ksq[BLACK] = Square((idx >> 6) & 0x3F);
|
||||
stm = Color ((idx >> 12) & 0x01);
|
||||
psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7)));
|
||||
|
||||
// Invalid if two pieces are on the same square or if a king can be captured
|
||||
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|
||||
|| ksq[WHITE] == psq
|
||||
|| ksq[BLACK] == psq
|
||||
|| (stm == WHITE && (pawn_attacks_bb(WHITE, psq) & ksq[BLACK])))
|
||||
result = INVALID;
|
||||
|
||||
// Win if the pawn can be promoted without getting captured
|
||||
else if ( stm == WHITE
|
||||
&& rank_of(psq) == RANK_7
|
||||
&& ksq[WHITE] != psq + NORTH
|
||||
&& ( distance(ksq[BLACK], psq + NORTH) > 1
|
||||
|| (distance(ksq[WHITE], psq + NORTH) == 1)))
|
||||
result = WIN;
|
||||
|
||||
// Draw if it is stalemate or the black king can capture the pawn
|
||||
else if ( stm == BLACK
|
||||
&& ( !(attacks_bb<KING>(ksq[BLACK]) & ~(attacks_bb<KING>(ksq[WHITE]) | pawn_attacks_bb(WHITE, psq)))
|
||||
|| (attacks_bb<KING>(ksq[BLACK]) & ~attacks_bb<KING>(ksq[WHITE]) & psq)))
|
||||
result = DRAW;
|
||||
|
||||
// Position will be classified later
|
||||
else
|
||||
result = UNKNOWN;
|
||||
void KPKPosition::from_index(int index) {
|
||||
int s;
|
||||
sideToMove = Color(index % 2);
|
||||
blackKingSquare = Square((index / 2) % 64);
|
||||
whiteKingSquare = Square((index / 128) % 64);
|
||||
s = (index / 8192) % 24;
|
||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||
}
|
||||
|
||||
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
|
||||
|
||||
// White to move: If one move leads to a position classified as WIN, the result
|
||||
// of the current position is WIN. If all moves lead to positions classified
|
||||
// as DRAW, the current position is classified as DRAW, otherwise the current
|
||||
// position is classified as UNKNOWN.
|
||||
//
|
||||
// Black to move: If one move leads to a position classified as DRAW, the result
|
||||
// of the current position is DRAW. If all moves lead to positions classified
|
||||
// as WIN, the position is classified as WIN, otherwise the current position is
|
||||
// classified as UNKNOWN.
|
||||
const Result Good = (stm == WHITE ? WIN : DRAW);
|
||||
const Result Bad = (stm == WHITE ? DRAW : WIN);
|
||||
int KPKPosition::to_index() const {
|
||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
||||
sideToMove);
|
||||
}
|
||||
|
||||
Result r = INVALID;
|
||||
Bitboard b = attacks_bb<KING>(ksq[stm]);
|
||||
|
||||
while (b)
|
||||
r |= stm == WHITE ? db[index(BLACK, ksq[BLACK], pop_lsb(b), psq)]
|
||||
: db[index(WHITE, pop_lsb(b), ksq[WHITE], psq)];
|
||||
bool KPKPosition::is_legal() const {
|
||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
||||
pawnSquare == blackKingSquare)
|
||||
return false;
|
||||
if(sideToMove == WHITE) {
|
||||
if(bit_is_set(this->wk_attacks(), blackKingSquare))
|
||||
return false;
|
||||
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (stm == WHITE)
|
||||
{
|
||||
if (rank_of(psq) < RANK_7) // Single push
|
||||
r |= db[index(BLACK, ksq[BLACK], ksq[WHITE], psq + NORTH)];
|
||||
|
||||
if ( rank_of(psq) == RANK_2 // Double push
|
||||
&& psq + NORTH != ksq[WHITE]
|
||||
&& psq + NORTH != ksq[BLACK])
|
||||
r |= db[index(BLACK, ksq[BLACK], ksq[WHITE], psq + NORTH + NORTH)];
|
||||
bool KPKPosition::is_immediate_draw() const {
|
||||
if(sideToMove == BLACK) {
|
||||
Bitboard wka = this->wk_attacks();
|
||||
Bitboard bka = this->bk_attacks();
|
||||
|
||||
// Case 1: Stalemate
|
||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
// Case 1: Stalemate
|
||||
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
|
||||
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||
return true;
|
||||
}
|
||||
|
||||
return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace Stockfish
|
||||
bool KPKPosition::is_immediate_win() const {
|
||||
// The position is an immediate win if it is white to move and the white
|
||||
// pawn can be promoted without getting captured:
|
||||
return
|
||||
sideToMove == WHITE &&
|
||||
square_rank(pawnSquare) == RANK_7 &&
|
||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::wk_attacks() const {
|
||||
return StepAttackBB[WK][whiteKingSquare];
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::bk_attacks() const {
|
||||
return StepAttackBB[BK][blackKingSquare];
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::pawn_attacks() const {
|
||||
return StepAttackBB[WP][pawnSquare];
|
||||
}
|
||||
|
||||
|
||||
void initialize() {
|
||||
KPKPosition p;
|
||||
for(int i = 0; i < IndexMax; i++) {
|
||||
p.from_index(i);
|
||||
if(!p.is_legal())
|
||||
Bitbase[i] = RESULT_INVALID;
|
||||
else if(p.is_immediate_draw())
|
||||
Bitbase[i] = RESULT_DRAW;
|
||||
else if(p.is_immediate_win())
|
||||
Bitbase[i] = RESULT_WIN;
|
||||
else {
|
||||
Bitbase[i] = RESULT_UNKNOWN;
|
||||
UnknownCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool next_iteration() {
|
||||
KPKPosition p;
|
||||
int previousUnknownCount = UnknownCount;
|
||||
|
||||
for(int i = 0; i < IndexMax; i++)
|
||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
||||
p.from_index(i);
|
||||
|
||||
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
|
||||
|
||||
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
|
||||
Bitbase[i] == RESULT_DRAW)
|
||||
UnknownCount--;
|
||||
}
|
||||
|
||||
return UnknownCount != previousUnknownCount;
|
||||
}
|
||||
|
||||
|
||||
Result classify_wtm(const KPKPosition &p) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified as
|
||||
// RESULT_DRAW. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
|
||||
// King moves
|
||||
b = p.wk_attacks();
|
||||
while(b) {
|
||||
s = pop_1st_bit(&b);
|
||||
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Pawn moves
|
||||
if(square_rank(p.pawnSquare) < RANK_7) {
|
||||
s = p.pawnSquare + DELTA_N;
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
|
||||
if(square_rank(s) == RANK_3 &&
|
||||
s != p.whiteKingSquare && s != p.blackKingSquare) {
|
||||
s += DELTA_N;
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
|
||||
Result classify_btm(const KPKPosition &p) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// classified as RESULT_WIN, the current position is classified as
|
||||
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
|
||||
// King moves
|
||||
b = p.bk_attacks();
|
||||
while(b) {
|
||||
s = pop_1st_bit(&b);
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
|
||||
WHITE)]) {
|
||||
case RESULT_DRAW:
|
||||
return RESULT_DRAW;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_WIN: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
|
||||
}
|
||||
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
|
||||
assert(result >= 0 && result < IndexMax);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
int compress_result(Result r) {
|
||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+12
-12
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,22 +18,21 @@
|
||||
*/
|
||||
|
||||
|
||||
#ifndef PSQT_H_INCLUDED
|
||||
#define PSQT_H_INCLUDED
|
||||
#if !defined(BITBASE_H_INCLUDED)
|
||||
#define BITBASE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
namespace Stockfish::PSQT
|
||||
{
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Score psq[PIECE_NB][SQUARE_NB];
|
||||
|
||||
// Fill psqt array from a set of internally linked parameters
|
||||
extern void init();
|
||||
|
||||
} // namespace Stockfish::PSQT
|
||||
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
||||
|
||||
|
||||
#endif // PSQT_H_INCLUDED
|
||||
#endif // !defined(BITBASE_H_INCLUDED)
|
||||
+482
-160
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,207 +17,528 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <bitset>
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "misc.h"
|
||||
#include "bitcount.h"
|
||||
#include "direction.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
uint8_t PopCnt16[1 << 16];
|
||||
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
Bitboard SquareBB[SQUARE_NB];
|
||||
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||
const uint64_t BMult[64] = {
|
||||
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
|
||||
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
|
||||
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
|
||||
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
|
||||
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
|
||||
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
|
||||
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
|
||||
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
|
||||
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
|
||||
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
|
||||
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
|
||||
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
|
||||
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
|
||||
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
|
||||
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
|
||||
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
|
||||
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
|
||||
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
|
||||
0xa08520292120600ULL
|
||||
};
|
||||
|
||||
Magic RookMagics[SQUARE_NB];
|
||||
Magic BishopMagics[SQUARE_NB];
|
||||
const uint64_t RMult[64] = {
|
||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||
0x410201ce5c030092ULL
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
|
||||
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||
};
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
||||
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
||||
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
||||
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
||||
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
||||
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
||||
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
||||
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
||||
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
||||
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
||||
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
||||
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
||||
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
||||
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
||||
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
||||
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
||||
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
||||
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
||||
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
||||
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||
0xdc01f6dca4bebbdcULL,
|
||||
};
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
||||
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
||||
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
||||
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
||||
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
||||
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
||||
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
||||
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
||||
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
||||
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
||||
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
||||
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
||||
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
||||
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
||||
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
||||
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
||||
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
||||
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
||||
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
||||
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
||||
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
||||
0x5ac08a4735370479ULL,
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||
};
|
||||
|
||||
#endif // defined(IS_64BIT)
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{ EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
Bitboard RMask[64];
|
||||
int RAttackIndex[64];
|
||||
Bitboard RAttacks[0x19000];
|
||||
|
||||
Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
Bitboard BAttacks[0x1480];
|
||||
|
||||
Bitboard SetMaskBB[65];
|
||||
Bitboard ClearMaskBB[65];
|
||||
|
||||
Bitboard StepAttackBB[16][64];
|
||||
Bitboard RayBB[64][8];
|
||||
Bitboard BetweenBB[64][64];
|
||||
|
||||
Bitboard PassedPawnMask[2][64];
|
||||
Bitboard OutpostMask[2][64];
|
||||
|
||||
Bitboard BishopPseudoAttacks[64];
|
||||
Bitboard RookPseudoAttacks[64];
|
||||
Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
uint8_t BitCount8Bit[256];
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
Bitboard RookTable[0x19000]; // To store rook attacks
|
||||
Bitboard BishopTable[0x1480]; // To store bishop attacks
|
||||
|
||||
void init_magics(PieceType pt, Bitboard table[], Magic magics[]);
|
||||
|
||||
}
|
||||
|
||||
/// safe_destination() returns the bitboard of target square for the given step
|
||||
/// from the given square. If the step is off the board, returns empty bitboard.
|
||||
|
||||
inline Bitboard safe_destination(Square s, int step) {
|
||||
Square to = Square(s + step);
|
||||
return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
|
||||
void init_masks();
|
||||
void init_ray_bitboards();
|
||||
void init_attacks();
|
||||
void init_between_bitboards();
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax);
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||
void init_sliding_attacks(Bitboard attacks[],
|
||||
int attackIndex[], Bitboard mask[],
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]);
|
||||
void init_pseudo_attacks();
|
||||
}
|
||||
|
||||
|
||||
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
|
||||
/// to be printed to standard output. Useful for debugging.
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
std::string Bitboards::pretty(Bitboard b) {
|
||||
/// print_bitboard() prints a bitboard in an easily readable format to the
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
|
||||
std::string s = "+---+---+---+---+---+---+---+---+\n";
|
||||
|
||||
for (Rank r = RANK_8; r >= RANK_1; --r)
|
||||
{
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
s += b & make_square(f, r) ? "| X " : "| ";
|
||||
|
||||
s += "| " + std::to_string(1 + r) + "\n+---+---+---+---+---+---+---+---+\n";
|
||||
void print_bitboard(Bitboard b) {
|
||||
for(Rank r = RANK_8; r >= RANK_1; r--) {
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
||||
std::cout << "|" << std::endl;
|
||||
}
|
||||
s += " a b c d e f g h\n";
|
||||
|
||||
return s;
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// Bitboards::init() initializes various bitboard tables. It is called at
|
||||
/// startup and relies on global objects to be already zero-initialized.
|
||||
/// init_bitboards() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
|
||||
void Bitboards::init() {
|
||||
void init_bitboards() {
|
||||
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
init_masks();
|
||||
init_ray_bitboards();
|
||||
init_attacks();
|
||||
init_between_bitboards();
|
||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
||||
init_pseudo_attacks();
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < (1 << 16); ++i)
|
||||
PopCnt16[i] = uint8_t(std::bitset<16>(i).count());
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
SquareBB[s] = (1ULL << s);
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||
|
||||
init_magics(ROOK, RookTable, RookMagics);
|
||||
init_magics(BISHOP, BishopTable, BishopMagics);
|
||||
CACHE_LINE_ALIGNMENT
|
||||
static const int BitTable[64] = {
|
||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
||||
51, 60, 42, 59, 58
|
||||
};
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
{
|
||||
PawnAttacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
|
||||
PawnAttacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
|
||||
Square first_1(Bitboard b) {
|
||||
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
for (int step : {-9, -8, -7, -1, 1, 7, 8, 9} )
|
||||
PseudoAttacks[KING][s1] |= safe_destination(s1, step);
|
||||
Square pop_1st_bit(Bitboard* b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
for (int step : {-17, -15, -10, -6, 6, 10, 15, 17} )
|
||||
PseudoAttacks[KNIGHT][s1] |= safe_destination(s1, step);
|
||||
#elif !defined(USE_BSFQ)
|
||||
|
||||
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
|
||||
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||
58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
for (PieceType pt : { BISHOP, ROOK })
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
{
|
||||
if (PseudoAttacks[pt][s1] & s2)
|
||||
{
|
||||
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] = (attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)));
|
||||
}
|
||||
BetweenBB[s1][s2] |= s2;
|
||||
}
|
||||
}
|
||||
Square first_1(Bitboard b) {
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
#if defined (BIGENDIAN)
|
||||
uint32_t h;
|
||||
uint32_t l;
|
||||
#else
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
#endif
|
||||
} dw;
|
||||
};
|
||||
|
||||
Square pop_1st_bit(Bitboard* bb) {
|
||||
|
||||
b_union u;
|
||||
Square ret;
|
||||
|
||||
u.b = *bb;
|
||||
|
||||
if (u.dw.l)
|
||||
{
|
||||
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||
u.dw.l &= (u.dw.l - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||
u.dw.h &= (u.dw.h - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
int bitScanReverse32(uint32_t b)
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if (b > 0xFFFF) {
|
||||
b >>= 16;
|
||||
result += 16;
|
||||
}
|
||||
if (b > 0xFF) {
|
||||
b >>= 8;
|
||||
result += 8;
|
||||
}
|
||||
if (b > 0xF) {
|
||||
b >>= 4;
|
||||
result += 4;
|
||||
}
|
||||
if (b > 0x3) {
|
||||
b >>= 2;
|
||||
result += 2;
|
||||
}
|
||||
return result + (b > 0) + (b > 1);
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
|
||||
// All functions below are used to precompute various bitboards during
|
||||
// program initialization. Some of the functions may be difficult to
|
||||
// understand, but they all seem to work correctly, and it should never
|
||||
// be necessary to touch any of them.
|
||||
|
||||
Bitboard attacks = 0;
|
||||
Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
|
||||
Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
|
||||
|
||||
for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
|
||||
{
|
||||
Square s = sq;
|
||||
while (safe_destination(s, d) && !(occupied & s))
|
||||
attacks |= (s += d);
|
||||
void init_masks() {
|
||||
SetMaskBB[SQ_NONE] = 0ULL;
|
||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
}
|
||||
for(Color c = WHITE; c <= BLACK; c++)
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
PassedPawnMask[c][s] =
|
||||
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
|
||||
return attacks;
|
||||
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
||||
BitCount8Bit[b] = (uint8_t)count_1s(b);
|
||||
}
|
||||
|
||||
|
||||
// init_magics() computes all rook and bishop attacks at startup. Magic
|
||||
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
||||
// www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so
|
||||
// called "fancy" approach.
|
||||
void init_ray_bitboards() {
|
||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||
for(int i = 0; i < 128; i = (i + 9) & ~8) {
|
||||
for(int j = 0; j < 8; j++) {
|
||||
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
||||
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void init_magics(PieceType pt, Bitboard table[], Magic magics[]) {
|
||||
|
||||
// Optimal PRNG seeds to pick the correct magics in the shortest time
|
||||
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
|
||||
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
|
||||
void init_attacks() {
|
||||
int i, j, k, l;
|
||||
int step[16][8] = {
|
||||
{0},
|
||||
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
|
||||
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
||||
};
|
||||
|
||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
||||
int epoch[4096] = {}, cnt = 0, size = 0;
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
// Board edges are not considered in the relevant occupancies
|
||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||
|
||||
// Given a square 's', the mask is the bitboard of sliding attacks from
|
||||
// 's' computed on an empty board. The index must be big enough to contain
|
||||
// all the attacks for each possible subset of the mask and so is 2 power
|
||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
||||
// apply to the 64 or 32 bits word to get the index.
|
||||
Magic& m = magics[s];
|
||||
m.mask = sliding_attack(pt, s, 0) & ~edges;
|
||||
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
|
||||
|
||||
// Set the offset for the attacks table of the square. We have individual
|
||||
// table sizes for each square with "Fancy Magic Bitboards".
|
||||
m.attacks = s == SQ_A1 ? table : magics[s - 1].attacks + size;
|
||||
|
||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
||||
// store the corresponding sliding attack bitboard in reference[].
|
||||
b = size = 0;
|
||||
do {
|
||||
occupancy[size] = b;
|
||||
reference[size] = sliding_attack(pt, s, b);
|
||||
|
||||
if (HasPext)
|
||||
m.attacks[pext(b, m.mask)] = reference[size];
|
||||
|
||||
size++;
|
||||
b = (b - m.mask) & m.mask;
|
||||
} while (b);
|
||||
|
||||
if (HasPext)
|
||||
continue;
|
||||
|
||||
PRNG rng(seeds[Is64Bit][rank_of(s)]);
|
||||
|
||||
// Find a magic for square 's' picking up an (almost) random number
|
||||
// until we find the one that passes the verification test.
|
||||
for (int i = 0; i < size; )
|
||||
{
|
||||
for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6; )
|
||||
m.magic = rng.sparse_rand<Bitboard>();
|
||||
|
||||
// A good magic must map every possible occupancy to an index that
|
||||
// looks up the correct sliding attack in the attacks[s] database.
|
||||
// Note that we build up the database for square 's' as a side
|
||||
// effect of verifying the magic. Keep track of the attempt count
|
||||
// and save it in epoch[], little speed-up trick to avoid resetting
|
||||
// m.attacks[] after every failed attempt.
|
||||
for (++cnt, i = 0; i < size; ++i)
|
||||
{
|
||||
unsigned idx = m.index(occupancy[i]);
|
||||
|
||||
if (epoch[idx] < cnt)
|
||||
{
|
||||
epoch[idx] = cnt;
|
||||
m.attacks[idx] = reference[i];
|
||||
}
|
||||
else if (m.attacks[idx] != reference[i])
|
||||
break;
|
||||
}
|
||||
for(i = 0; i < 64; i++) {
|
||||
for(j = 0; j <= int(BK); j++) {
|
||||
StepAttackBB[j][i] = EmptyBoardBB;
|
||||
for(k = 0; k < 8 && step[j][k] != 0; k++) {
|
||||
l = i + step[j][k];
|
||||
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
|
||||
StepAttackBB[j][i] |= (1ULL << l);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
|
||||
Bitboard result = 0ULL;
|
||||
int rk = sq / 8, fl = sq % 8, r, f, i;
|
||||
for(i = 0; i < dirs; i++) {
|
||||
int dx = deltas[i][0], dy = deltas[i][1];
|
||||
for(f = fl+dx, r = rk+dy;
|
||||
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
|
||||
f += dx, r += dy) {
|
||||
result |= (1ULL << (f + r*8));
|
||||
if(block & (1ULL << (f + r*8))) break;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void init_between_bitboards() {
|
||||
SquareDelta step[8] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
SignedDirection d;
|
||||
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
||||
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||
d = signed_direction_between_squares(s1, s2);
|
||||
if(d != SIGNED_DIR_NONE)
|
||||
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||
int i, j, bits = count_1s(mask);
|
||||
Bitboard result = 0ULL;
|
||||
for(i = 0; i < bits; i++) {
|
||||
j = pop_1st_bit(&mask);
|
||||
if(index & (1 << i)) result |= (1ULL << j);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void init_sliding_attacks(Bitboard attacks[],
|
||||
int attackIndex[], Bitboard mask[],
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]) {
|
||||
int i, j, k, index = 0;
|
||||
Bitboard b;
|
||||
for(i = 0; i < 64; i++) {
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
j = (1 << (64 - shift[i]));
|
||||
#else
|
||||
j = (1 << (32 - shift[i]));
|
||||
#endif
|
||||
|
||||
for(k = 0; k < j; k++) {
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index + ((b * mult[i]) >> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#else
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index +
|
||||
(unsigned(int(b) * int(mult[i]) ^
|
||||
int(b >> 32) * int(mult[i] >> 32))
|
||||
>> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#endif
|
||||
}
|
||||
index += j;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void init_pseudo_attacks() {
|
||||
Square s;
|
||||
for(s = SQ_A1; s <= SQ_H8; s++) {
|
||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+236
-332
@@ -1,12 +1,14 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
@@ -16,436 +18,338 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef BITBOARD_H_INCLUDED
|
||||
|
||||
#if !defined(BITBOARD_H_INCLUDED)
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "direction.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace Bitbases {
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
void init();
|
||||
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
|
||||
const Bitboard EmptyBoardBB = 0ULL;
|
||||
|
||||
} // namespace Stockfish::Bitbases
|
||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
namespace Bitboards {
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||
const Bitboard FileCBB = 0x0404040404040404ULL;
|
||||
const Bitboard FileDBB = 0x0808080808080808ULL;
|
||||
const Bitboard FileEBB = 0x1010101010101010ULL;
|
||||
const Bitboard FileFBB = 0x2020202020202020ULL;
|
||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||
|
||||
void init();
|
||||
std::string pretty(Bitboard b);
|
||||
const Bitboard Rank1BB = 0xFFULL;
|
||||
const Bitboard Rank2BB = 0xFF00ULL;
|
||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
||||
const Bitboard Rank4BB = 0xFF000000ULL;
|
||||
const Bitboard Rank5BB = 0xFF00000000ULL;
|
||||
const Bitboard Rank6BB = 0xFF0000000000ULL;
|
||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||
|
||||
} // namespace Stockfish::Bitboards
|
||||
extern const Bitboard SquaresByColorBB[2];
|
||||
extern const Bitboard FileBB[8];
|
||||
extern const Bitboard NeighboringFilesBB[8];
|
||||
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||
extern const Bitboard RankBB[8];
|
||||
extern const Bitboard RelativeRankBB[2][8];
|
||||
extern const Bitboard InFrontBB[2][8];
|
||||
|
||||
constexpr Bitboard AllSquares = ~Bitboard(0);
|
||||
constexpr Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
||||
extern Bitboard SetMaskBB[65];
|
||||
extern Bitboard ClearMaskBB[65];
|
||||
|
||||
constexpr Bitboard FileABB = 0x0101010101010101ULL;
|
||||
constexpr Bitboard FileBBB = FileABB << 1;
|
||||
constexpr Bitboard FileCBB = FileABB << 2;
|
||||
constexpr Bitboard FileDBB = FileABB << 3;
|
||||
constexpr Bitboard FileEBB = FileABB << 4;
|
||||
constexpr Bitboard FileFBB = FileABB << 5;
|
||||
constexpr Bitboard FileGBB = FileABB << 6;
|
||||
constexpr Bitboard FileHBB = FileABB << 7;
|
||||
extern Bitboard StepAttackBB[16][64];
|
||||
extern Bitboard RayBB[64][8];
|
||||
extern Bitboard BetweenBB[64][64];
|
||||
|
||||
constexpr Bitboard Rank1BB = 0xFF;
|
||||
constexpr Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||
constexpr Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||
constexpr Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||
constexpr Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||
constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard OutpostMask[2][64];
|
||||
|
||||
constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
|
||||
constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
|
||||
constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
|
||||
constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
|
||||
constexpr Bitboard KingFlank[FILE_NB] = {
|
||||
QueenSide ^ FileDBB, QueenSide, QueenSide,
|
||||
CenterFiles, CenterFiles,
|
||||
KingSide, KingSide, KingSide ^ FileEBB
|
||||
};
|
||||
extern const uint64_t BMult[64];
|
||||
extern const int BShift[64];
|
||||
extern Bitboard BMask[64];
|
||||
extern int BAttackIndex[64];
|
||||
extern Bitboard BAttacks[0x1480];
|
||||
|
||||
extern uint8_t PopCnt16[1 << 16];
|
||||
extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard BishopPseudoAttacks[64];
|
||||
extern Bitboard RookPseudoAttacks[64];
|
||||
extern Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
extern Bitboard SquareBB[SQUARE_NB];
|
||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||
extern uint8_t BitCount8Bit[256];
|
||||
|
||||
|
||||
/// Magic holds all magic bitboards relevant data for a single square
|
||||
struct Magic {
|
||||
Bitboard mask;
|
||||
Bitboard magic;
|
||||
Bitboard* attacks;
|
||||
unsigned shift;
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
// Compute the attack's index using the 'magic bitboards' approach
|
||||
unsigned index(Bitboard occupied) const {
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// setting and clearing bits.
|
||||
|
||||
if (HasPext)
|
||||
return unsigned(pext(occupied, mask));
|
||||
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||
return b & SetMaskBB[s];
|
||||
}
|
||||
|
||||
if (Is64Bit)
|
||||
return unsigned(((occupied & mask) * magic) >> shift);
|
||||
inline void set_bit(Bitboard *b, Square s) {
|
||||
*b |= SetMaskBB[s];
|
||||
}
|
||||
|
||||
unsigned lo = unsigned(occupied) & unsigned(mask);
|
||||
unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
|
||||
return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
|
||||
}
|
||||
};
|
||||
|
||||
extern Magic RookMagics[SQUARE_NB];
|
||||
extern Magic BishopMagics[SQUARE_NB];
|
||||
|
||||
inline Bitboard square_bb(Square s) {
|
||||
assert(is_ok(s));
|
||||
return SquareBB[s];
|
||||
inline void clear_bit(Bitboard *b, Square s) {
|
||||
*b &= ClearMaskBB[s];
|
||||
}
|
||||
|
||||
|
||||
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
||||
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
||||
/// Functions used to update a bitboard after a move. This is faster
|
||||
/// then calling a sequence of clear_bit() + set_bit()
|
||||
|
||||
inline Bitboard operator&( Bitboard b, Square s) { return b & square_bb(s); }
|
||||
inline Bitboard operator|( Bitboard b, Square s) { return b | square_bb(s); }
|
||||
inline Bitboard operator^( Bitboard b, Square s) { return b ^ square_bb(s); }
|
||||
inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); }
|
||||
inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); }
|
||||
inline Bitboard make_move_bb(Square from, Square to) {
|
||||
return SetMaskBB[from] | SetMaskBB[to];
|
||||
}
|
||||
|
||||
inline Bitboard operator&(Square s, Bitboard b) { return b & s; }
|
||||
inline Bitboard operator|(Square s, Bitboard b) { return b | s; }
|
||||
inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; }
|
||||
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
||||
*b ^= move_bb;
|
||||
}
|
||||
|
||||
inline Bitboard operator|(Square s1, Square s2) { return square_bb(s1) | s2; }
|
||||
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
||||
/// file or rank. It is also possible to pass a square as input to these
|
||||
/// functions.
|
||||
|
||||
constexpr bool more_than_one(Bitboard b) {
|
||||
return b & (b - 1);
|
||||
inline Bitboard rank_bb(Rank r) {
|
||||
return RankBB[r];
|
||||
}
|
||||
|
||||
inline Bitboard rank_bb(Square s) {
|
||||
return rank_bb(square_rank(s));
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(File f) {
|
||||
return FileBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(Square s) {
|
||||
return file_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
constexpr bool opposite_colors(Square s1, Square s2) {
|
||||
return (s1 + rank_of(s1) + s2 + rank_of(s2)) & 1;
|
||||
/// neighboring_files_bb takes a file or a square as input, and returns a
|
||||
/// bitboard representing all squares on the neighboring files.
|
||||
|
||||
inline Bitboard neighboring_files_bb(File f) {
|
||||
return NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard neighboring_files_bb(Square s) {
|
||||
return neighboring_files_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
||||
/// the given file or rank.
|
||||
/// this_and_neighboring_files_bb takes a file or a square as input, and
|
||||
/// returns a bitboard representing all squares on the given and neighboring
|
||||
/// files.
|
||||
|
||||
constexpr Bitboard rank_bb(Rank r) {
|
||||
return Rank1BB << (8 * r);
|
||||
inline Bitboard this_and_neighboring_files_bb(File f) {
|
||||
return ThisAndNeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
constexpr Bitboard rank_bb(Square s) {
|
||||
return rank_bb(rank_of(s));
|
||||
}
|
||||
|
||||
constexpr Bitboard file_bb(File f) {
|
||||
return FileABB << f;
|
||||
}
|
||||
|
||||
constexpr Bitboard file_bb(Square s) {
|
||||
return file_bb(file_of(s));
|
||||
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
return this_and_neighboring_files_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
/// shift() moves a bitboard one or two steps as specified by the direction D
|
||||
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
|
||||
/// representing all squares on the given rank from the given color's point of
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
|
||||
/// rank.
|
||||
|
||||
template<Direction D>
|
||||
constexpr Bitboard shift(Bitboard b) {
|
||||
return D == NORTH ? b << 8 : D == SOUTH ? b >> 8
|
||||
: D == NORTH+NORTH? b <<16 : D == SOUTH+SOUTH? b >>16
|
||||
: D == EAST ? (b & ~FileHBB) << 1 : D == WEST ? (b & ~FileABB) >> 1
|
||||
: D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == NORTH_WEST ? (b & ~FileABB) << 7
|
||||
: D == SOUTH_EAST ? (b & ~FileHBB) >> 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9
|
||||
: 0;
|
||||
inline Bitboard relative_rank_bb(Color c, Rank r) {
|
||||
return RelativeRankBB[c][r];
|
||||
}
|
||||
|
||||
|
||||
/// pawn_attacks_bb() returns the squares attacked by pawns of the given color
|
||||
/// from the squares in the given bitboard.
|
||||
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks in front of the rank
|
||||
/// (or square), from the given color's point of view. For instance,
|
||||
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
|
||||
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
|
||||
|
||||
template<Color C>
|
||||
constexpr Bitboard pawn_attacks_bb(Bitboard b) {
|
||||
return C == WHITE ? shift<NORTH_WEST>(b) | shift<NORTH_EAST>(b)
|
||||
: shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
|
||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
return InFrontBB[c][r];
|
||||
}
|
||||
|
||||
inline Bitboard pawn_attacks_bb(Color c, Square s) {
|
||||
|
||||
assert(is_ok(s));
|
||||
return PawnAttacks[c][s];
|
||||
inline Bitboard in_front_bb(Color c, Square s) {
|
||||
return in_front_bb(c, square_rank(s));
|
||||
}
|
||||
|
||||
|
||||
/// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the
|
||||
/// given color from the squares in the given bitboard.
|
||||
/// behind_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks behind of the rank
|
||||
/// (or square), from the given color's point of view.
|
||||
|
||||
template<Color C>
|
||||
constexpr Bitboard pawn_double_attacks_bb(Bitboard b) {
|
||||
return C == WHITE ? shift<NORTH_WEST>(b) & shift<NORTH_EAST>(b)
|
||||
: shift<SOUTH_WEST>(b) & shift<SOUTH_EAST>(b);
|
||||
inline Bitboard behind_bb(Color c, Rank r) {
|
||||
return InFrontBB[opposite_color(c)][r];
|
||||
}
|
||||
|
||||
inline Bitboard behind_bb(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), square_rank(s));
|
||||
}
|
||||
|
||||
|
||||
/// adjacent_files_bb() returns a bitboard representing all the squares on the
|
||||
/// adjacent files of a given square.
|
||||
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
||||
/// given direction from a given square.
|
||||
|
||||
constexpr Bitboard adjacent_files_bb(Square s) {
|
||||
return shift<EAST>(file_bb(s)) | shift<WEST>(file_bb(s));
|
||||
inline Bitboard ray_bb(Square s, SignedDirection d) {
|
||||
return RayBB[s][d];
|
||||
}
|
||||
|
||||
|
||||
/// line_bb() returns a bitboard representing an entire line (from board edge
|
||||
/// to board edge) that intersects the two given squares. If the given squares
|
||||
/// are not on a same file/rank/diagonal, the function returns 0. For instance,
|
||||
/// line_bb(SQ_C4, SQ_F7) will return a bitboard with the A2-G8 diagonal.
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||
|
||||
inline Bitboard line_bb(Square s1, Square s2) {
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
assert(is_ok(s1) && is_ok(s2));
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||
}
|
||||
|
||||
return LineBB[s1][s2];
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||
}
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] +
|
||||
(unsigned(int(b) * int(RMult[s]) ^
|
||||
int(b >> 32) * int(RMult[s] >> 32))
|
||||
>> RShift[s])];
|
||||
}
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
(unsigned(int(b) * int(BMult[s]) ^
|
||||
int(b >> 32) * int(BMult[s] >> 32))
|
||||
>> BShift[s])];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||
}
|
||||
|
||||
|
||||
/// between_bb(s1, s2) returns a bitboard representing the squares in the semi-open
|
||||
/// segment between the squares s1 and s2 (excluding s1 but including s2). If the
|
||||
/// given squares are not on a same file/rank/diagonal, it returns s2. For instance,
|
||||
/// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5, E6 and F7, but
|
||||
/// between_bb(SQ_E6, SQ_F8) will return a bitboard with the square F8. This trick
|
||||
/// allows to generate non-king evasion moves faster: the defending piece must either
|
||||
/// interpose itself to cover the check or capture the checking piece.
|
||||
|
||||
inline Bitboard between_bb(Square s1, Square s2) {
|
||||
|
||||
assert(is_ok(s1) && is_ok(s2));
|
||||
/// squares_between returns a bitboard representing all squares between
|
||||
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
|
||||
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
|
||||
/// on the same line, file or diagonal, EmptyBoardBB is returned.
|
||||
|
||||
inline Bitboard squares_between(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// forward_ranks_bb() returns a bitboard representing the squares on the ranks in
|
||||
/// front of the given one, from the point of view of the given color. For instance,
|
||||
/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// bitboard representing all squares along the line in front of the square,
|
||||
/// from the point of view of the given color. For instance,
|
||||
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
|
||||
/// e3, e2 and e1 set.
|
||||
|
||||
constexpr Bitboard forward_ranks_bb(Color c, Square s) {
|
||||
return c == WHITE ? ~Rank1BB << 8 * relative_rank(WHITE, s)
|
||||
: ~Rank8BB >> 8 * relative_rank(BLACK, s);
|
||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||
return in_front_bb(c, s) & file_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// forward_file_bb() returns a bitboard representing all the squares along the
|
||||
/// line in front of the given one, from the point of view of the given color.
|
||||
/// squares_behind is similar to squares_in_front, but returns the squares
|
||||
/// behind the square instead of in front of the square.
|
||||
|
||||
constexpr Bitboard forward_file_bb(Color c, Square s) {
|
||||
return forward_ranks_bb(c, s) & file_bb(s);
|
||||
inline Bitboard squares_behind(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), s) & file_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// pawn_attack_span() returns a bitboard representing all the squares that can
|
||||
/// be attacked by a pawn of the given color when it moves along its file, starting
|
||||
/// from the given square.
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn.
|
||||
|
||||
constexpr Bitboard pawn_attack_span(Color c, Square s) {
|
||||
return forward_ranks_bb(c, s) & adjacent_files_bb(s);
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return PassedPawnMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of
|
||||
/// the given color and on the given square is a passed pawn.
|
||||
/// outpost_mask takes a color and a square as input, and returns a bitboard
|
||||
/// mask which can be used to test whether a piece on the square can possibly
|
||||
/// be driven away by an enemy pawn.
|
||||
|
||||
constexpr Bitboard passed_pawn_span(Color c, Square s) {
|
||||
return pawn_attack_span(c, s) | forward_file_bb(c, s);
|
||||
inline Bitboard outpost_mask(Color c, Square s) {
|
||||
return OutpostMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
|
||||
/// straight or on a diagonal line.
|
||||
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
|
||||
/// which can be used to test whether a pawn on the given square is isolated.
|
||||
|
||||
inline bool aligned(Square s1, Square s2, Square s3) {
|
||||
return line_bb(s1, s2) & s3;
|
||||
inline Bitboard isolated_pawn_mask(Square s) {
|
||||
return neighboring_files_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// distance() functions return the distance between x and y, defined as the
|
||||
/// number of steps for a king in x to reach y.
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
template<typename T1 = Square> inline int distance(Square x, Square y);
|
||||
template<> inline int distance<File>(Square x, Square y) { return std::abs(file_of(x) - file_of(y)); }
|
||||
template<> inline int distance<Rank>(Square x, Square y) { return std::abs(rank_of(x) - rank_of(y)); }
|
||||
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
||||
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
||||
|
||||
inline int edge_distance(File f) { return std::min(f, File(FILE_H - f)); }
|
||||
inline int edge_distance(Rank r) { return std::min(r, Rank(RANK_8 - r)); }
|
||||
|
||||
|
||||
/// attacks_bb(Square) returns the pseudo attacks of the give piece type
|
||||
/// assuming an empty board.
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s) {
|
||||
|
||||
assert((Pt != PAWN) && (is_ok(s)));
|
||||
|
||||
return PseudoAttacks[Pt][s];
|
||||
inline Square first_1(Bitboard b) {
|
||||
Bitboard dummy;
|
||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||
return (Square)(dummy);
|
||||
}
|
||||
|
||||
|
||||
/// attacks_bb(Square, Bitboard) returns the attacks by the given piece
|
||||
/// assuming the board is occupied according to the passed Bitboard.
|
||||
/// Sliding piece attacks do not continue passed an occupied square.
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
||||
|
||||
assert((Pt != PAWN) && (is_ok(s)));
|
||||
|
||||
switch (Pt)
|
||||
{
|
||||
case BISHOP: return BishopMagics[s].attacks[BishopMagics[s].index(occupied)];
|
||||
case ROOK : return RookMagics[s].attacks[ RookMagics[s].index(occupied)];
|
||||
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default : return PseudoAttacks[Pt][s];
|
||||
}
|
||||
}
|
||||
|
||||
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
|
||||
|
||||
assert((pt != PAWN) && (is_ok(s)));
|
||||
|
||||
switch (pt)
|
||||
{
|
||||
case BISHOP: return attacks_bb<BISHOP>(s, occupied);
|
||||
case ROOK : return attacks_bb< ROOK>(s, occupied);
|
||||
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default : return PseudoAttacks[pt][s];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// popcount() counts the number of non-zero bits in a bitboard
|
||||
|
||||
inline int popcount(Bitboard b) {
|
||||
|
||||
#ifndef USE_POPCNT
|
||||
|
||||
union { Bitboard bb; uint16_t u[4]; } v = { b };
|
||||
return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
|
||||
|
||||
#elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
|
||||
return (int)_mm_popcnt_u64(b);
|
||||
|
||||
#else // Assumed gcc or compatible compiler
|
||||
|
||||
return __builtin_popcountll(b);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
|
||||
|
||||
#if defined(__GNUC__) // GCC, Clang, ICC
|
||||
|
||||
inline Square lsb(Bitboard b) {
|
||||
assert(b);
|
||||
return Square(__builtin_ctzll(b));
|
||||
}
|
||||
|
||||
inline Square msb(Bitboard b) {
|
||||
assert(b);
|
||||
return Square(63 ^ __builtin_clzll(b));
|
||||
}
|
||||
|
||||
#elif defined(_MSC_VER) // MSVC
|
||||
|
||||
#ifdef _WIN64 // MSVC, WIN64
|
||||
|
||||
inline Square lsb(Bitboard b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
_BitScanForward64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
inline Square msb(Bitboard b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
_BitScanReverse64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
#else // MSVC, WIN32
|
||||
|
||||
inline Square lsb(Bitboard b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
|
||||
if (b & 0xffffffff) {
|
||||
_BitScanForward(&idx, int32_t(b));
|
||||
return Square(idx);
|
||||
} else {
|
||||
_BitScanForward(&idx, int32_t(b >> 32));
|
||||
return Square(idx + 32);
|
||||
}
|
||||
}
|
||||
|
||||
inline Square msb(Bitboard b) {
|
||||
assert(b);
|
||||
unsigned long idx;
|
||||
|
||||
if (b >> 32) {
|
||||
_BitScanReverse(&idx, int32_t(b >> 32));
|
||||
return Square(idx + 32);
|
||||
} else {
|
||||
_BitScanReverse(&idx, int32_t(b));
|
||||
return Square(idx);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else // Compiler is neither GCC nor MSVC compatible
|
||||
|
||||
#error "Compiler not supported."
|
||||
|
||||
#endif
|
||||
|
||||
/// least_significant_square_bb() returns the bitboard of the least significant
|
||||
/// square of a non-zero bitboard. It is equivalent to square_bb(lsb(bb)).
|
||||
|
||||
inline Bitboard least_significant_square_bb(Bitboard b) {
|
||||
assert(b);
|
||||
return b & -b;
|
||||
}
|
||||
|
||||
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
|
||||
|
||||
inline Square pop_lsb(Bitboard& b) {
|
||||
assert(b);
|
||||
const Square s = lsb(b);
|
||||
b &= b - 1;
|
||||
inline Square pop_1st_bit(Bitboard* b) {
|
||||
const Square s = first_1(*b);
|
||||
*b &= ~(1ULL<<s);
|
||||
return s;
|
||||
}
|
||||
|
||||
#else // if !defined(USE_BSFQ)
|
||||
|
||||
/// frontmost_sq() returns the most advanced square for the given color,
|
||||
/// requires a non-zero bitboard.
|
||||
inline Square frontmost_sq(Color c, Bitboard b) {
|
||||
assert(b);
|
||||
return c == WHITE ? msb(b) : lsb(b);
|
||||
}
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard* b);
|
||||
|
||||
} // namespace Stockfish
|
||||
#endif
|
||||
|
||||
#endif // #ifndef BITBOARD_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void print_bitboard(Bitboard b);
|
||||
extern void init_bitboards();
|
||||
extern int bitScanReverse32(uint32_t b);
|
||||
|
||||
|
||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||
|
||||
+167
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BITCOUNT_H_INCLUDED)
|
||||
#define BITCOUNT_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
// Select type of intrinsic bit count instruction to use, see
|
||||
// README.txt on how to pgo compile with POPCNT support.
|
||||
|
||||
#if defined(__INTEL_COMPILER) && defined(USE_POPCNT) // Intel compiler
|
||||
|
||||
#include <nmmintrin.h>
|
||||
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
int CPUInfo[4] = {-1};
|
||||
__cpuid(CPUInfo, 0x00000001);
|
||||
return (CPUInfo[2] >> 23) & 1;
|
||||
}
|
||||
|
||||
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
|
||||
|
||||
#elif defined(_MSC_VER) && defined(USE_POPCNT) // Microsoft compiler
|
||||
|
||||
#include <intrin.h>
|
||||
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
int CPUInfo[4] = {-1};
|
||||
__cpuid(CPUInfo, 0x00000001);
|
||||
return (CPUInfo[2] >> 23) & 1;
|
||||
}
|
||||
|
||||
#define POPCNT_INTRINSIC(x) __popcnt64(x)
|
||||
|
||||
#elif defined(__GNUC__) && defined(USE_POPCNT) // Gcc compiler
|
||||
|
||||
inline void __cpuid(unsigned int op,
|
||||
unsigned int *eax, unsigned int *ebx,
|
||||
unsigned int *ecx, unsigned int *edx)
|
||||
{
|
||||
*eax = op;
|
||||
*ecx = 0;
|
||||
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
|
||||
: "0" (*eax), "2" (*ecx));
|
||||
}
|
||||
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
unsigned int eax, ebx, ecx, edx;
|
||||
__cpuid(1, &eax, &ebx, &ecx, &edx);
|
||||
return (ecx >> 23) & 1;
|
||||
}
|
||||
|
||||
#define POPCNT_INTRINSIC(x) ({ \
|
||||
unsigned long __ret; \
|
||||
__asm__("popcnt %1, %0" : "=r" (__ret) : "r" (x)); \
|
||||
__ret; })
|
||||
|
||||
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
|
||||
|
||||
inline bool cpu_has_popcnt() { return false; }
|
||||
|
||||
#define POPCNT_INTRINSIC(x) 0
|
||||
|
||||
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
|
||||
|
||||
|
||||
/// Software implementation of bit count functions
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
b *= 0x0101010101010101ULL;
|
||||
return int(b >> 56);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
return int(b >> 60);
|
||||
}
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||
v *= 0x01010101; // mul is fast on amd procs
|
||||
return int(v >> 24);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v += w; // 0-8 in 4 bits
|
||||
v *= 0x11111111;
|
||||
return int(v >> 28);
|
||||
}
|
||||
|
||||
#endif // BITCOUNT
|
||||
|
||||
|
||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||
/// If template parameter is true an intrinsic is called, otherwise
|
||||
/// we fallback on a software implementation.
|
||||
|
||||
template<bool UseIntrinsic>
|
||||
inline int count_1s(Bitboard b) {
|
||||
|
||||
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
|
||||
}
|
||||
|
||||
template<bool UseIntrinsic>
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
|
||||
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
|
||||
}
|
||||
|
||||
|
||||
// Global constant initialized at startup that is set to true if
|
||||
// CPU on which application runs supports POPCNT intrinsic. Unless
|
||||
// USE_POPCNT is not defined.
|
||||
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||
|
||||
|
||||
// Global constant used to print info about the use of 64 optimized
|
||||
// functions to verify that a 64 bit compile has been correctly built.
|
||||
#if defined(IS_64BIT)
|
||||
const bool CpuHas64BitPath = true;
|
||||
#else
|
||||
const bool CpuHas64BitPath = false;
|
||||
#endif
|
||||
|
||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||
+583
@@ -0,0 +1,583 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "book.h"
|
||||
#include "mersenne.h"
|
||||
#include "movegen.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
Book OpeningBook;
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Book entry size in bytes
|
||||
const int EntrySize = 16;
|
||||
|
||||
|
||||
/// Random numbers from PolyGlot, used to compute book hash keys
|
||||
|
||||
const uint64_t Random64[781] = {
|
||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
||||
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
|
||||
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
|
||||
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
|
||||
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
|
||||
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
|
||||
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
|
||||
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
|
||||
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
|
||||
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
|
||||
0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
|
||||
0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
|
||||
0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
|
||||
0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
|
||||
0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
|
||||
0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
|
||||
0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
|
||||
0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
|
||||
0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
|
||||
0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
|
||||
0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
|
||||
0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
|
||||
0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
|
||||
0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
|
||||
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
|
||||
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
|
||||
0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
|
||||
0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
|
||||
0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
|
||||
0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
|
||||
0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
|
||||
0x5BFEA5B4712768E9ULL, 0x1E1032911FA78984ULL, 0x9A74ACB964E78CB3ULL,
|
||||
0x4F80F7A035DAFB04ULL, 0x6304D09A0B3738C4ULL, 0x2171E64683023A08ULL,
|
||||
0x5B9B63EB9CEFF80CULL, 0x506AACF489889342ULL, 0x1881AFC9A3A701D6ULL,
|
||||
0x6503080440750644ULL, 0xDFD395339CDBF4A7ULL, 0xEF927DBCF00C20F2ULL,
|
||||
0x7B32F7D1E03680ECULL, 0xB9FD7620E7316243ULL, 0x05A7E8A57DB91B77ULL,
|
||||
0xB5889C6E15630A75ULL, 0x4A750A09CE9573F7ULL, 0xCF464CEC899A2F8AULL,
|
||||
0xF538639CE705B824ULL, 0x3C79A0FF5580EF7FULL, 0xEDE6C87F8477609DULL,
|
||||
0x799E81F05BC93F31ULL, 0x86536B8CF3428A8CULL, 0x97D7374C60087B73ULL,
|
||||
0xA246637CFF328532ULL, 0x043FCAE60CC0EBA0ULL, 0x920E449535DD359EULL,
|
||||
0x70EB093B15B290CCULL, 0x73A1921916591CBDULL, 0x56436C9FE1A1AA8DULL,
|
||||
0xEFAC4B70633B8F81ULL, 0xBB215798D45DF7AFULL, 0x45F20042F24F1768ULL,
|
||||
0x930F80F4E8EB7462ULL, 0xFF6712FFCFD75EA1ULL, 0xAE623FD67468AA70ULL,
|
||||
0xDD2C5BC84BC8D8FCULL, 0x7EED120D54CF2DD9ULL, 0x22FE545401165F1CULL,
|
||||
0xC91800E98FB99929ULL, 0x808BD68E6AC10365ULL, 0xDEC468145B7605F6ULL,
|
||||
0x1BEDE3A3AEF53302ULL, 0x43539603D6C55602ULL, 0xAA969B5C691CCB7AULL,
|
||||
0xA87832D392EFEE56ULL, 0x65942C7B3C7E11AEULL, 0xDED2D633CAD004F6ULL,
|
||||
0x21F08570F420E565ULL, 0xB415938D7DA94E3CULL, 0x91B859E59ECB6350ULL,
|
||||
0x10CFF333E0ED804AULL, 0x28AED140BE0BB7DDULL, 0xC5CC1D89724FA456ULL,
|
||||
0x5648F680F11A2741ULL, 0x2D255069F0B7DAB3ULL, 0x9BC5A38EF729ABD4ULL,
|
||||
0xEF2F054308F6A2BCULL, 0xAF2042F5CC5C2858ULL, 0x480412BAB7F5BE2AULL,
|
||||
0xAEF3AF4A563DFE43ULL, 0x19AFE59AE451497FULL, 0x52593803DFF1E840ULL,
|
||||
0xF4F076E65F2CE6F0ULL, 0x11379625747D5AF3ULL, 0xBCE5D2248682C115ULL,
|
||||
0x9DA4243DE836994FULL, 0x066F70B33FE09017ULL, 0x4DC4DE189B671A1CULL,
|
||||
0x51039AB7712457C3ULL, 0xC07A3F80C31FB4B4ULL, 0xB46EE9C5E64A6E7CULL,
|
||||
0xB3819A42ABE61C87ULL, 0x21A007933A522A20ULL, 0x2DF16F761598AA4FULL,
|
||||
0x763C4A1371B368FDULL, 0xF793C46702E086A0ULL, 0xD7288E012AEB8D31ULL,
|
||||
0xDE336A2A4BC1C44BULL, 0x0BF692B38D079F23ULL, 0x2C604A7A177326B3ULL,
|
||||
0x4850E73E03EB6064ULL, 0xCFC447F1E53C8E1BULL, 0xB05CA3F564268D99ULL,
|
||||
0x9AE182C8BC9474E8ULL, 0xA4FC4BD4FC5558CAULL, 0xE755178D58FC4E76ULL,
|
||||
0x69B97DB1A4C03DFEULL, 0xF9B5B7C4ACC67C96ULL, 0xFC6A82D64B8655FBULL,
|
||||
0x9C684CB6C4D24417ULL, 0x8EC97D2917456ED0ULL, 0x6703DF9D2924E97EULL,
|
||||
0xC547F57E42A7444EULL, 0x78E37644E7CAD29EULL, 0xFE9A44E9362F05FAULL,
|
||||
0x08BD35CC38336615ULL, 0x9315E5EB3A129ACEULL, 0x94061B871E04DF75ULL,
|
||||
0xDF1D9F9D784BA010ULL, 0x3BBA57B68871B59DULL, 0xD2B7ADEEDED1F73FULL,
|
||||
0xF7A255D83BC373F8ULL, 0xD7F4F2448C0CEB81ULL, 0xD95BE88CD210FFA7ULL,
|
||||
0x336F52F8FF4728E7ULL, 0xA74049DAC312AC71ULL, 0xA2F61BB6E437FDB5ULL,
|
||||
0x4F2A5CB07F6A35B3ULL, 0x87D380BDA5BF7859ULL, 0x16B9F7E06C453A21ULL,
|
||||
0x7BA2484C8A0FD54EULL, 0xF3A678CAD9A2E38CULL, 0x39B0BF7DDE437BA2ULL,
|
||||
0xFCAF55C1BF8A4424ULL, 0x18FCF680573FA594ULL, 0x4C0563B89F495AC3ULL,
|
||||
0x40E087931A00930DULL, 0x8CFFA9412EB642C1ULL, 0x68CA39053261169FULL,
|
||||
0x7A1EE967D27579E2ULL, 0x9D1D60E5076F5B6FULL, 0x3810E399B6F65BA2ULL,
|
||||
0x32095B6D4AB5F9B1ULL, 0x35CAB62109DD038AULL, 0xA90B24499FCFAFB1ULL,
|
||||
0x77A225A07CC2C6BDULL, 0x513E5E634C70E331ULL, 0x4361C0CA3F692F12ULL,
|
||||
0xD941ACA44B20A45BULL, 0x528F7C8602C5807BULL, 0x52AB92BEB9613989ULL,
|
||||
0x9D1DFA2EFC557F73ULL, 0x722FF175F572C348ULL, 0x1D1260A51107FE97ULL,
|
||||
0x7A249A57EC0C9BA2ULL, 0x04208FE9E8F7F2D6ULL, 0x5A110C6058B920A0ULL,
|
||||
0x0CD9A497658A5698ULL, 0x56FD23C8F9715A4CULL, 0x284C847B9D887AAEULL,
|
||||
0x04FEABFBBDB619CBULL, 0x742E1E651C60BA83ULL, 0x9A9632E65904AD3CULL,
|
||||
0x881B82A13B51B9E2ULL, 0x506E6744CD974924ULL, 0xB0183DB56FFC6A79ULL,
|
||||
0x0ED9B915C66ED37EULL, 0x5E11E86D5873D484ULL, 0xF678647E3519AC6EULL,
|
||||
0x1B85D488D0F20CC5ULL, 0xDAB9FE6525D89021ULL, 0x0D151D86ADB73615ULL,
|
||||
0xA865A54EDCC0F019ULL, 0x93C42566AEF98FFBULL, 0x99E7AFEABE000731ULL,
|
||||
0x48CBFF086DDF285AULL, 0x7F9B6AF1EBF78BAFULL, 0x58627E1A149BBA21ULL,
|
||||
0x2CD16E2ABD791E33ULL, 0xD363EFF5F0977996ULL, 0x0CE2A38C344A6EEDULL,
|
||||
0x1A804AADB9CFA741ULL, 0x907F30421D78C5DEULL, 0x501F65EDB3034D07ULL,
|
||||
0x37624AE5A48FA6E9ULL, 0x957BAF61700CFF4EULL, 0x3A6C27934E31188AULL,
|
||||
0xD49503536ABCA345ULL, 0x088E049589C432E0ULL, 0xF943AEE7FEBF21B8ULL,
|
||||
0x6C3B8E3E336139D3ULL, 0x364F6FFA464EE52EULL, 0xD60F6DCEDC314222ULL,
|
||||
0x56963B0DCA418FC0ULL, 0x16F50EDF91E513AFULL, 0xEF1955914B609F93ULL,
|
||||
0x565601C0364E3228ULL, 0xECB53939887E8175ULL, 0xBAC7A9A18531294BULL,
|
||||
0xB344C470397BBA52ULL, 0x65D34954DAF3CEBDULL, 0xB4B81B3FA97511E2ULL,
|
||||
0xB422061193D6F6A7ULL, 0x071582401C38434DULL, 0x7A13F18BBEDC4FF5ULL,
|
||||
0xBC4097B116C524D2ULL, 0x59B97885E2F2EA28ULL, 0x99170A5DC3115544ULL,
|
||||
0x6F423357E7C6A9F9ULL, 0x325928EE6E6F8794ULL, 0xD0E4366228B03343ULL,
|
||||
0x565C31F7DE89EA27ULL, 0x30F5611484119414ULL, 0xD873DB391292ED4FULL,
|
||||
0x7BD94E1D8E17DEBCULL, 0xC7D9F16864A76E94ULL, 0x947AE053EE56E63CULL,
|
||||
0xC8C93882F9475F5FULL, 0x3A9BF55BA91F81CAULL, 0xD9A11FBB3D9808E4ULL,
|
||||
0x0FD22063EDC29FCAULL, 0xB3F256D8ACA0B0B9ULL, 0xB03031A8B4516E84ULL,
|
||||
0x35DD37D5871448AFULL, 0xE9F6082B05542E4EULL, 0xEBFAFA33D7254B59ULL,
|
||||
0x9255ABB50D532280ULL, 0xB9AB4CE57F2D34F3ULL, 0x693501D628297551ULL,
|
||||
0xC62C58F97DD949BFULL, 0xCD454F8F19C5126AULL, 0xBBE83F4ECC2BDECBULL,
|
||||
0xDC842B7E2819E230ULL, 0xBA89142E007503B8ULL, 0xA3BC941D0A5061CBULL,
|
||||
0xE9F6760E32CD8021ULL, 0x09C7E552BC76492FULL, 0x852F54934DA55CC9ULL,
|
||||
0x8107FCCF064FCF56ULL, 0x098954D51FFF6580ULL, 0x23B70EDB1955C4BFULL,
|
||||
0xC330DE426430F69DULL, 0x4715ED43E8A45C0AULL, 0xA8D7E4DAB780A08DULL,
|
||||
0x0572B974F03CE0BBULL, 0xB57D2E985E1419C7ULL, 0xE8D9ECBE2CF3D73FULL,
|
||||
0x2FE4B17170E59750ULL, 0x11317BA87905E790ULL, 0x7FBF21EC8A1F45ECULL,
|
||||
0x1725CABFCB045B00ULL, 0x964E915CD5E2B207ULL, 0x3E2B8BCBF016D66DULL,
|
||||
0xBE7444E39328A0ACULL, 0xF85B2B4FBCDE44B7ULL, 0x49353FEA39BA63B1ULL,
|
||||
0x1DD01AAFCD53486AULL, 0x1FCA8A92FD719F85ULL, 0xFC7C95D827357AFAULL,
|
||||
0x18A6A990C8B35EBDULL, 0xCCCB7005C6B9C28DULL, 0x3BDBB92C43B17F26ULL,
|
||||
0xAA70B5B4F89695A2ULL, 0xE94C39A54A98307FULL, 0xB7A0B174CFF6F36EULL,
|
||||
0xD4DBA84729AF48ADULL, 0x2E18BC1AD9704A68ULL, 0x2DE0966DAF2F8B1CULL,
|
||||
0xB9C11D5B1E43A07EULL, 0x64972D68DEE33360ULL, 0x94628D38D0C20584ULL,
|
||||
0xDBC0D2B6AB90A559ULL, 0xD2733C4335C6A72FULL, 0x7E75D99D94A70F4DULL,
|
||||
0x6CED1983376FA72BULL, 0x97FCAACBF030BC24ULL, 0x7B77497B32503B12ULL,
|
||||
0x8547EDDFB81CCB94ULL, 0x79999CDFF70902CBULL, 0xCFFE1939438E9B24ULL,
|
||||
0x829626E3892D95D7ULL, 0x92FAE24291F2B3F1ULL, 0x63E22C147B9C3403ULL,
|
||||
0xC678B6D860284A1CULL, 0x5873888850659AE7ULL, 0x0981DCD296A8736DULL,
|
||||
0x9F65789A6509A440ULL, 0x9FF38FED72E9052FULL, 0xE479EE5B9930578CULL,
|
||||
0xE7F28ECD2D49EECDULL, 0x56C074A581EA17FEULL, 0x5544F7D774B14AEFULL,
|
||||
0x7B3F0195FC6F290FULL, 0x12153635B2C0CF57ULL, 0x7F5126DBBA5E0CA7ULL,
|
||||
0x7A76956C3EAFB413ULL, 0x3D5774A11D31AB39ULL, 0x8A1B083821F40CB4ULL,
|
||||
0x7B4A38E32537DF62ULL, 0x950113646D1D6E03ULL, 0x4DA8979A0041E8A9ULL,
|
||||
0x3BC36E078F7515D7ULL, 0x5D0A12F27AD310D1ULL, 0x7F9D1A2E1EBE1327ULL,
|
||||
0xDA3A361B1C5157B1ULL, 0xDCDD7D20903D0C25ULL, 0x36833336D068F707ULL,
|
||||
0xCE68341F79893389ULL, 0xAB9090168DD05F34ULL, 0x43954B3252DC25E5ULL,
|
||||
0xB438C2B67F98E5E9ULL, 0x10DCD78E3851A492ULL, 0xDBC27AB5447822BFULL,
|
||||
0x9B3CDB65F82CA382ULL, 0xB67B7896167B4C84ULL, 0xBFCED1B0048EAC50ULL,
|
||||
0xA9119B60369FFEBDULL, 0x1FFF7AC80904BF45ULL, 0xAC12FB171817EEE7ULL,
|
||||
0xAF08DA9177DDA93DULL, 0x1B0CAB936E65C744ULL, 0xB559EB1D04E5E932ULL,
|
||||
0xC37B45B3F8D6F2BAULL, 0xC3A9DC228CAAC9E9ULL, 0xF3B8B6675A6507FFULL,
|
||||
0x9FC477DE4ED681DAULL, 0x67378D8ECCEF96CBULL, 0x6DD856D94D259236ULL,
|
||||
0xA319CE15B0B4DB31ULL, 0x073973751F12DD5EULL, 0x8A8E849EB32781A5ULL,
|
||||
0xE1925C71285279F5ULL, 0x74C04BF1790C0EFEULL, 0x4DDA48153C94938AULL,
|
||||
0x9D266D6A1CC0542CULL, 0x7440FB816508C4FEULL, 0x13328503DF48229FULL,
|
||||
0xD6BF7BAEE43CAC40ULL, 0x4838D65F6EF6748FULL, 0x1E152328F3318DEAULL,
|
||||
0x8F8419A348F296BFULL, 0x72C8834A5957B511ULL, 0xD7A023A73260B45CULL,
|
||||
0x94EBC8ABCFB56DAEULL, 0x9FC10D0F989993E0ULL, 0xDE68A2355B93CAE6ULL,
|
||||
0xA44CFE79AE538BBEULL, 0x9D1D84FCCE371425ULL, 0x51D2B1AB2DDFB636ULL,
|
||||
0x2FD7E4B9E72CD38CULL, 0x65CA5B96B7552210ULL, 0xDD69A0D8AB3B546DULL,
|
||||
0x604D51B25FBF70E2ULL, 0x73AA8A564FB7AC9EULL, 0x1A8C1E992B941148ULL,
|
||||
0xAAC40A2703D9BEA0ULL, 0x764DBEAE7FA4F3A6ULL, 0x1E99B96E70A9BE8BULL,
|
||||
0x2C5E9DEB57EF4743ULL, 0x3A938FEE32D29981ULL, 0x26E6DB8FFDF5ADFEULL,
|
||||
0x469356C504EC9F9DULL, 0xC8763C5B08D1908CULL, 0x3F6C6AF859D80055ULL,
|
||||
0x7F7CC39420A3A545ULL, 0x9BFB227EBDF4C5CEULL, 0x89039D79D6FC5C5CULL,
|
||||
0x8FE88B57305E2AB6ULL, 0xA09E8C8C35AB96DEULL, 0xFA7E393983325753ULL,
|
||||
0xD6B6D0ECC617C699ULL, 0xDFEA21EA9E7557E3ULL, 0xB67C1FA481680AF8ULL,
|
||||
0xCA1E3785A9E724E5ULL, 0x1CFC8BED0D681639ULL, 0xD18D8549D140CAEAULL,
|
||||
0x4ED0FE7E9DC91335ULL, 0xE4DBF0634473F5D2ULL, 0x1761F93A44D5AEFEULL,
|
||||
0x53898E4C3910DA55ULL, 0x734DE8181F6EC39AULL, 0x2680B122BAA28D97ULL,
|
||||
0x298AF231C85BAFABULL, 0x7983EED3740847D5ULL, 0x66C1A2A1A60CD889ULL,
|
||||
0x9E17E49642A3E4C1ULL, 0xEDB454E7BADC0805ULL, 0x50B704CAB602C329ULL,
|
||||
0x4CC317FB9CDDD023ULL, 0x66B4835D9EAFEA22ULL, 0x219B97E26FFC81BDULL,
|
||||
0x261E4E4C0A333A9DULL, 0x1FE2CCA76517DB90ULL, 0xD7504DFA8816EDBBULL,
|
||||
0xB9571FA04DC089C8ULL, 0x1DDC0325259B27DEULL, 0xCF3F4688801EB9AAULL,
|
||||
0xF4F5D05C10CAB243ULL, 0x38B6525C21A42B0EULL, 0x36F60E2BA4FA6800ULL,
|
||||
0xEB3593803173E0CEULL, 0x9C4CD6257C5A3603ULL, 0xAF0C317D32ADAA8AULL,
|
||||
0x258E5A80C7204C4BULL, 0x8B889D624D44885DULL, 0xF4D14597E660F855ULL,
|
||||
0xD4347F66EC8941C3ULL, 0xE699ED85B0DFB40DULL, 0x2472F6207C2D0484ULL,
|
||||
0xC2A1E7B5B459AEB5ULL, 0xAB4F6451CC1D45ECULL, 0x63767572AE3D6174ULL,
|
||||
0xA59E0BD101731A28ULL, 0x116D0016CB948F09ULL, 0x2CF9C8CA052F6E9FULL,
|
||||
0x0B090A7560A968E3ULL, 0xABEEDDB2DDE06FF1ULL, 0x58EFC10B06A2068DULL,
|
||||
0xC6E57A78FBD986E0ULL, 0x2EAB8CA63CE802D7ULL, 0x14A195640116F336ULL,
|
||||
0x7C0828DD624EC390ULL, 0xD74BBE77E6116AC7ULL, 0x804456AF10F5FB53ULL,
|
||||
0xEBE9EA2ADF4321C7ULL, 0x03219A39EE587A30ULL, 0x49787FEF17AF9924ULL,
|
||||
0xA1E9300CD8520548ULL, 0x5B45E522E4B1B4EFULL, 0xB49C3B3995091A36ULL,
|
||||
0xD4490AD526F14431ULL, 0x12A8F216AF9418C2ULL, 0x001F837CC7350524ULL,
|
||||
0x1877B51E57A764D5ULL, 0xA2853B80F17F58EEULL, 0x993E1DE72D36D310ULL,
|
||||
0xB3598080CE64A656ULL, 0x252F59CF0D9F04BBULL, 0xD23C8E176D113600ULL,
|
||||
0x1BDA0492E7E4586EULL, 0x21E0BD5026C619BFULL, 0x3B097ADAF088F94EULL,
|
||||
0x8D14DEDB30BE846EULL, 0xF95CFFA23AF5F6F4ULL, 0x3871700761B3F743ULL,
|
||||
0xCA672B91E9E4FA16ULL, 0x64C8E531BFF53B55ULL, 0x241260ED4AD1E87DULL,
|
||||
0x106C09B972D2E822ULL, 0x7FBA195410E5CA30ULL, 0x7884D9BC6CB569D8ULL,
|
||||
0x0647DFEDCD894A29ULL, 0x63573FF03E224774ULL, 0x4FC8E9560F91B123ULL,
|
||||
0x1DB956E450275779ULL, 0xB8D91274B9E9D4FBULL, 0xA2EBEE47E2FBFCE1ULL,
|
||||
0xD9F1F30CCD97FB09ULL, 0xEFED53D75FD64E6BULL, 0x2E6D02C36017F67FULL,
|
||||
0xA9AA4D20DB084E9BULL, 0xB64BE8D8B25396C1ULL, 0x70CB6AF7C2D5BCF0ULL,
|
||||
0x98F076A4F7A2322EULL, 0xBF84470805E69B5FULL, 0x94C3251F06F90CF3ULL,
|
||||
0x3E003E616A6591E9ULL, 0xB925A6CD0421AFF3ULL, 0x61BDD1307C66E300ULL,
|
||||
0xBF8D5108E27E0D48ULL, 0x240AB57A8B888B20ULL, 0xFC87614BAF287E07ULL,
|
||||
0xEF02CDD06FFDB432ULL, 0xA1082C0466DF6C0AULL, 0x8215E577001332C8ULL,
|
||||
0xD39BB9C3A48DB6CFULL, 0x2738259634305C14ULL, 0x61CF4F94C97DF93DULL,
|
||||
0x1B6BACA2AE4E125BULL, 0x758F450C88572E0BULL, 0x959F587D507A8359ULL,
|
||||
0xB063E962E045F54DULL, 0x60E8ED72C0DFF5D1ULL, 0x7B64978555326F9FULL,
|
||||
0xFD080D236DA814BAULL, 0x8C90FD9B083F4558ULL, 0x106F72FE81E2C590ULL,
|
||||
0x7976033A39F7D952ULL, 0xA4EC0132764CA04BULL, 0x733EA705FAE4FA77ULL,
|
||||
0xB4D8F77BC3E56167ULL, 0x9E21F4F903B33FD9ULL, 0x9D765E419FB69F6DULL,
|
||||
0xD30C088BA61EA5EFULL, 0x5D94337FBFAF7F5BULL, 0x1A4E4822EB4D7A59ULL,
|
||||
0x6FFE73E81B637FB3ULL, 0xDDF957BC36D8B9CAULL, 0x64D0E29EEA8838B3ULL,
|
||||
0x08DD9BDFD96B9F63ULL, 0x087E79E5A57D1D13ULL, 0xE328E230E3E2B3FBULL,
|
||||
0x1C2559E30F0946BEULL, 0x720BF5F26F4D2EAAULL, 0xB0774D261CC609DBULL,
|
||||
0x443F64EC5A371195ULL, 0x4112CF68649A260EULL, 0xD813F2FAB7F5C5CAULL,
|
||||
0x660D3257380841EEULL, 0x59AC2C7873F910A3ULL, 0xE846963877671A17ULL,
|
||||
0x93B633ABFA3469F8ULL, 0xC0C0F5A60EF4CDCFULL, 0xCAF21ECD4377B28CULL,
|
||||
0x57277707199B8175ULL, 0x506C11B9D90E8B1DULL, 0xD83CC2687A19255FULL,
|
||||
0x4A29C6465A314CD1ULL, 0xED2DF21216235097ULL, 0xB5635C95FF7296E2ULL,
|
||||
0x22AF003AB672E811ULL, 0x52E762596BF68235ULL, 0x9AEBA33AC6ECC6B0ULL,
|
||||
0x944F6DE09134DFB6ULL, 0x6C47BEC883A7DE39ULL, 0x6AD047C430A12104ULL,
|
||||
0xA5B1CFDBA0AB4067ULL, 0x7C45D833AFF07862ULL, 0x5092EF950A16DA0BULL,
|
||||
0x9338E69C052B8E7BULL, 0x455A4B4CFE30E3F5ULL, 0x6B02E63195AD0CF8ULL,
|
||||
0x6B17B224BAD6BF27ULL, 0xD1E0CCD25BB9C169ULL, 0xDE0C89A556B9AE70ULL,
|
||||
0x50065E535A213CF6ULL, 0x9C1169FA2777B874ULL, 0x78EDEFD694AF1EEDULL,
|
||||
0x6DC93D9526A50E68ULL, 0xEE97F453F06791EDULL, 0x32AB0EDB696703D3ULL,
|
||||
0x3A6853C7E70757A7ULL, 0x31865CED6120F37DULL, 0x67FEF95D92607890ULL,
|
||||
0x1F2B1D1F15F6DC9CULL, 0xB69E38A8965C6B65ULL, 0xAA9119FF184CCCF4ULL,
|
||||
0xF43C732873F24C13ULL, 0xFB4A3D794A9A80D2ULL, 0x3550C2321FD6109CULL,
|
||||
0x371F77E76BB8417EULL, 0x6BFA9AAE5EC05779ULL, 0xCD04F3FF001A4778ULL,
|
||||
0xE3273522064480CAULL, 0x9F91508BFFCFC14AULL, 0x049A7F41061A9E60ULL,
|
||||
0xFCB6BE43A9F2FE9BULL, 0x08DE8A1C7797DA9BULL, 0x8F9887E6078735A1ULL,
|
||||
0xB5B4071DBFC73A66ULL, 0x230E343DFBA08D33ULL, 0x43ED7F5A0FAE657DULL,
|
||||
0x3A88A0FBBCB05C63ULL, 0x21874B8B4D2DBC4FULL, 0x1BDEA12E35F6A8C9ULL,
|
||||
0x53C065C6C8E63528ULL, 0xE34A1D250E7A8D6BULL, 0xD6B04D3B7651DD7EULL,
|
||||
0x5E90277E7CB39E2DULL, 0x2C046F22062DC67DULL, 0xB10BB459132D0A26ULL,
|
||||
0x3FA9DDFB67E2F199ULL, 0x0E09B88E1914F7AFULL, 0x10E8B35AF3EEAB37ULL,
|
||||
0x9EEDECA8E272B933ULL, 0xD4C718BC4AE8AE5FULL, 0x81536D601170FC20ULL,
|
||||
0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
|
||||
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
|
||||
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
|
||||
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
|
||||
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
|
||||
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
|
||||
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
|
||||
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
|
||||
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
|
||||
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
|
||||
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
|
||||
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
|
||||
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
|
||||
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
|
||||
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
|
||||
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
|
||||
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
|
||||
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
|
||||
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
|
||||
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
|
||||
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
|
||||
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
|
||||
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
|
||||
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
|
||||
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
|
||||
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
|
||||
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
|
||||
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
|
||||
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
|
||||
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
|
||||
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
|
||||
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
|
||||
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
|
||||
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
|
||||
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
|
||||
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
|
||||
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
|
||||
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
|
||||
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
|
||||
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
|
||||
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
|
||||
0xF8D626AAAF278509ULL
|
||||
};
|
||||
|
||||
|
||||
/// Indices to the Random64[] array
|
||||
|
||||
const int RandomPiece = 0;
|
||||
const int RandomCastle = 768;
|
||||
const int RandomEnPassant = 772;
|
||||
const int RandomTurn = 780;
|
||||
|
||||
|
||||
/// Prototypes
|
||||
|
||||
uint64_t book_key(const Position& pos);
|
||||
uint64_t book_piece_key(Piece p, Square s);
|
||||
uint64_t book_castle_key(const Position& pos);
|
||||
uint64_t book_ep_key(const Position& pos);
|
||||
uint64_t book_color_key(const Position& pos);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Destructor. Be sure file is closed before we leave.
|
||||
|
||||
Book::~Book() {
|
||||
|
||||
close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::open() opens a book file with a given file name
|
||||
|
||||
void Book::open(const string& fName) {
|
||||
|
||||
// Close old file before opening the new
|
||||
close();
|
||||
|
||||
fileName = fName;
|
||||
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||
if (!is_open())
|
||||
return;
|
||||
|
||||
// Get the book size in number of entries
|
||||
seekg(0, ios::end);
|
||||
bookSize = tellg() / EntrySize;
|
||||
seekg(0, ios::beg);
|
||||
|
||||
if (!good())
|
||||
{
|
||||
cerr << "Failed to open book file " << fileName << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Book::close() closes the file only if it is open, otherwise
|
||||
/// we can end up in a little mess due to how std::ifstream works.
|
||||
|
||||
void Book::close() {
|
||||
|
||||
if (is_open())
|
||||
ifstream::close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::file_name() returns the file name of the currently active book,
|
||||
/// or the empty string if no book is open.
|
||||
|
||||
const string Book::file_name() const {
|
||||
|
||||
return is_open() ? fileName : "";
|
||||
}
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found.
|
||||
|
||||
Move Book::get_move(const Position& pos) {
|
||||
|
||||
if (!is_open() || bookSize == 0)
|
||||
return MOVE_NONE;
|
||||
|
||||
int bookMove = 0, scoresSum = 0;
|
||||
uint64_t key = book_key(pos);
|
||||
BookEntry entry;
|
||||
|
||||
// Choose a book move among the possible moves for the given position
|
||||
for (int idx = find_key(key); idx < bookSize; idx++)
|
||||
{
|
||||
read_entry(entry, idx);
|
||||
if (entry.key != key)
|
||||
break;
|
||||
|
||||
int score = entry.count;
|
||||
|
||||
assert(score > 0);
|
||||
|
||||
// Choose book move according to its score. If a move has a very
|
||||
// high score it has more probability to be choosen then a one with
|
||||
// lower score. Note that first entry is always chosen.
|
||||
scoresSum += score;
|
||||
if (int(genrand_int32() % scoresSum) < score)
|
||||
bookMove = entry.move;
|
||||
}
|
||||
if (!bookMove)
|
||||
return MOVE_NONE;
|
||||
|
||||
MoveStack mlist[256];
|
||||
MoveStack* last = generate_moves(pos, mlist);
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if ((int(cur->move) & 07777) == bookMove)
|
||||
return cur->move;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// Book::find_key() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. The index to the first book
|
||||
/// entry with the same key as the input is returned. When the key is not
|
||||
/// found in the book file, bookSize is returned.
|
||||
|
||||
int Book::find_key(uint64_t key) {
|
||||
|
||||
int left, right, mid;
|
||||
BookEntry entry;
|
||||
|
||||
// Binary search (finds the leftmost entry)
|
||||
left = 0;
|
||||
right = bookSize - 1;
|
||||
|
||||
assert(left <= right);
|
||||
|
||||
while (left < right)
|
||||
{
|
||||
mid = (left + right) / 2;
|
||||
|
||||
assert(mid >= left && mid < right);
|
||||
|
||||
read_entry(entry, mid);
|
||||
if (key <= entry.key)
|
||||
right = mid;
|
||||
else
|
||||
left = mid + 1;
|
||||
}
|
||||
|
||||
assert(left == right);
|
||||
|
||||
read_entry(entry, left);
|
||||
return (entry.key == key)? left : bookSize;
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_entry() takes a BookEntry reference and an integer index as
|
||||
/// input, and looks up the opening book entry at the given index in the book
|
||||
/// file. The book entry is copied to the first input parameter.
|
||||
|
||||
void Book::read_entry(BookEntry& entry, int idx) {
|
||||
|
||||
assert(idx >= 0 && idx < bookSize);
|
||||
assert(is_open());
|
||||
|
||||
seekg(idx * EntrySize, ios_base::beg);
|
||||
*this >> entry;
|
||||
if (!good())
|
||||
{
|
||||
cerr << "Failed to read book entry at index " << idx << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_integer() reads size chars from the file stream
|
||||
/// and converts them in an integer number.
|
||||
|
||||
uint64_t Book::read_integer(int size) {
|
||||
|
||||
char buf[8];
|
||||
read(buf, size);
|
||||
|
||||
// Numbers are stored on disk as a binary byte stream
|
||||
uint64_t n = 0ULL;
|
||||
for (int i = 0; i < size; i++)
|
||||
n = (n << 8) + (unsigned char)buf[i];
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
uint64_t book_key(const Position& pos) {
|
||||
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
{
|
||||
Bitboard b = pos.pieces_of_color(c);
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
Piece p = pos.piece_on(s);
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(color_of_piece(p) == c);
|
||||
|
||||
result ^= book_piece_key(p, s);
|
||||
}
|
||||
}
|
||||
result ^= book_castle_key(pos);
|
||||
result ^= book_ep_key(pos);
|
||||
result ^= book_color_key(pos);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_piece_key(Piece p, Square s) {
|
||||
|
||||
/// Convert pieces to the range 0..11
|
||||
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
||||
|
||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_castle_key(const Position& pos) {
|
||||
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
if (pos.can_castle_kingside(WHITE))
|
||||
result ^= Random64[RandomCastle+0];
|
||||
|
||||
if (pos.can_castle_queenside(WHITE))
|
||||
result ^= Random64[RandomCastle+1];
|
||||
|
||||
if (pos.can_castle_kingside(BLACK))
|
||||
result ^= Random64[RandomCastle+2];
|
||||
|
||||
if (pos.can_castle_queenside(BLACK))
|
||||
result ^= Random64[RandomCastle+3];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_ep_key(const Position& pos) {
|
||||
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_color_key(const Position& pos) {
|
||||
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
|
||||
}
|
||||
}
|
||||
+84
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BOOK_H_INCLUDED)
|
||||
#define BOOK_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct BookEntry {
|
||||
uint64_t key;
|
||||
uint16_t move;
|
||||
uint16_t count;
|
||||
uint16_t n;
|
||||
uint16_t sum;
|
||||
};
|
||||
|
||||
class Book : private std::ifstream {
|
||||
public:
|
||||
~Book();
|
||||
void open(const std::string& fName);
|
||||
void close();
|
||||
const std::string file_name() const;
|
||||
Move get_move(const Position& pos);
|
||||
|
||||
private:
|
||||
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
|
||||
Book& operator>>(uint16_t& n) { n = (uint16_t)read_integer(2); return *this; }
|
||||
void operator>>(BookEntry& e) { *this >> e.key >> e.move >> e.count >> e.n >> e.sum; }
|
||||
|
||||
uint64_t read_integer(int size);
|
||||
void read_entry(BookEntry& e, int n);
|
||||
int find_key(uint64_t key);
|
||||
|
||||
std::string fileName;
|
||||
int bookSize;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern Book OpeningBook;
|
||||
|
||||
|
||||
#endif // !defined(BOOK_H_INCLUDED)
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(COLOR_H_INCLUDED)
|
||||
#define COLOR_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Color {
|
||||
WHITE,
|
||||
BLACK,
|
||||
COLOR_NONE
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
#endif // !defined(COLOR_H_INCLUDED)
|
||||
+59
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(DEPTH_H_INCLUDED)
|
||||
#define DEPTH_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Depth {
|
||||
DEPTH_ZERO = 0,
|
||||
DEPTH_MAX = 200 // 100 * OnePly;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const Depth OnePly = Depth(2);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
|
||||
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
|
||||
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
|
||||
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
|
||||
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
||||
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
||||
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
|
||||
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
||||
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
||||
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
||||
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
|
||||
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
|
||||
|
||||
|
||||
#endif // !defined(DEPTH_H_INCLUDED)
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "direction.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
const SquareDelta directionToDelta[] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
|
||||
bool reachable(Square orig, Square dest, SignedDirection dir) {
|
||||
|
||||
SquareDelta delta = directionToDelta[dir];
|
||||
Square from = orig;
|
||||
Square to = from + delta;
|
||||
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
|
||||
{
|
||||
from = to;
|
||||
to += delta;
|
||||
}
|
||||
return (to == dest && square_distance(from, to) == 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
uint8_t DirectionTable[64][64];
|
||||
uint8_t SignedDirectionTable[64][64];
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
void init_direction_table() {
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
{
|
||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
||||
if (s1 == s2)
|
||||
continue;
|
||||
|
||||
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
|
||||
{
|
||||
if (reachable(s1, s2, d))
|
||||
{
|
||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
||||
DirectionTable[s1][s2] = uint8_t(d / 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(DIRECTION_H_INCLUDED)
|
||||
#define DIRECTION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "square.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Direction {
|
||||
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
|
||||
};
|
||||
|
||||
enum SignedDirection {
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
||||
SIGNED_DIR_NONE = 8
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
extern uint8_t DirectionTable[64][64];
|
||||
extern uint8_t SignedDirectionTable[64][64];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Direction& d, int) {
|
||||
d = Direction(int(d) + 1);
|
||||
}
|
||||
|
||||
inline void operator++ (SignedDirection& d, int) {
|
||||
d = SignedDirection(int(d) + 1);
|
||||
}
|
||||
|
||||
inline Direction direction_between_squares(Square s1, Square s2) {
|
||||
return Direction(DirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline int direction_is_diagonal(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] & 2;
|
||||
}
|
||||
|
||||
inline bool direction_is_straight(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] < 2;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_direction_table();
|
||||
|
||||
|
||||
#endif // !defined(DIRECTION_H_INCLUDED)
|
||||
+656
-491
File diff suppressed because it is too large
Load Diff
+68
-88
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,111 +17,90 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef ENDGAME_H_INCLUDED
|
||||
|
||||
#if !defined(ENDGAME_H_INCLUDED)
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
#include "scale.h"
|
||||
#include "value.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// EndgameCode lists all supported endgame functions by corresponding codes
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum EndgameCode {
|
||||
enum EndgameType {
|
||||
|
||||
EVALUATION_FUNCTIONS,
|
||||
KNNK, // KNN vs K
|
||||
KNNKP, // KNN vs KP
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKP, // KQ vs KP
|
||||
KQKR, // KQ vs KR
|
||||
// Evaluation functions
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KNNK, // KNN vs K
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
SCALING_FUNCTIONS,
|
||||
KBPsK, // KB and pawns vs K
|
||||
KQKRPs, // KQ vs KR and pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPKB, // KRP vs KB
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // K and pawns vs K
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KPKP // KP vs KP
|
||||
// Scaling functions
|
||||
KBPsK, // KB+pawns vs K
|
||||
KQKRPs, // KQ vs KR+pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
|
||||
/// Endgame functions can be of two types depending on whether they return a
|
||||
/// Value or a ScaleFactor.
|
||||
|
||||
template<EndgameCode E> using
|
||||
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
|
||||
|
||||
|
||||
/// Base and derived functors for endgame evaluation and scaling functions
|
||||
/// Template abstract base class for all special endgame functions
|
||||
|
||||
template<typename T>
|
||||
struct EndgameBase {
|
||||
class EndgameFunctionBase {
|
||||
public:
|
||||
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||
virtual ~EndgameFunctionBase() {}
|
||||
virtual T apply(const Position&) = 0;
|
||||
Color color() const { return strongerSide; }
|
||||
|
||||
explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {}
|
||||
virtual ~EndgameBase() = default;
|
||||
virtual T operator()(const Position&) const = 0;
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
const Color strongSide, weakSide;
|
||||
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
|
||||
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
||||
|
||||
|
||||
/// Templates subclass for various concrete endgames
|
||||
|
||||
template<EndgameType>
|
||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||
typedef EndgameEvaluationFunctionBase Base;
|
||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||
Value apply(const Position&);
|
||||
};
|
||||
|
||||
template<EndgameType>
|
||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||
typedef EndgameScalingFunctionBase Base;
|
||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||
ScaleFactor apply(const Position&);
|
||||
};
|
||||
|
||||
|
||||
template<EndgameCode E, typename T = eg_type<E>>
|
||||
struct Endgame : public EndgameBase<T> {
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
explicit Endgame(Color c) : EndgameBase<T>(c) {}
|
||||
T operator()(const Position&) const override;
|
||||
};
|
||||
extern void init_bitbases();
|
||||
|
||||
|
||||
/// The Endgames namespace handles the pointers to endgame evaluation and scaling
|
||||
/// base objects in two std::map. We use polymorphism to invoke the actual
|
||||
/// endgame function by calling its virtual operator().
|
||||
|
||||
namespace Endgames {
|
||||
|
||||
template<typename T> using Ptr = std::unique_ptr<EndgameBase<T>>;
|
||||
template<typename T> using Map = std::unordered_map<Key, Ptr<T>>;
|
||||
|
||||
extern std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
||||
|
||||
void init();
|
||||
|
||||
template<typename T>
|
||||
Map<T>& map() {
|
||||
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
|
||||
}
|
||||
|
||||
template<EndgameCode E, typename T = eg_type<E>>
|
||||
void add(const std::string& code) {
|
||||
|
||||
StateInfo st;
|
||||
map<T>()[Position().set(code, WHITE, &st).material_key()] = Ptr<T>(new Endgame<E>(WHITE));
|
||||
map<T>()[Position().set(code, BLACK, &st).material_key()] = Ptr<T>(new Endgame<E>(BLACK));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const EndgameBase<T>* probe(Key key) {
|
||||
auto it = map<T>().find(key);
|
||||
return it != map<T>().end() ? it->second.get() : nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef ENDGAME_H_INCLUDED
|
||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
||||
|
||||
+1114
-1082
File diff suppressed because it is too large
Load Diff
+78
-33
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,53 +17,97 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef EVALUATE_H_INCLUDED
|
||||
|
||||
#if !defined(EVALUATE_H_INCLUDED)
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
#include <optional>
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
#include <iostream>
|
||||
|
||||
namespace Stockfish {
|
||||
#include "material.h"
|
||||
#include "pawns.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
|
||||
/// The EvalInfo struct contains various information computed and collected
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// arguments to the evaluation function, and the search can make use of its
|
||||
/// contents to make intelligent search decisions.
|
||||
///
|
||||
/// At the moment, this is not utilized very much: The only part of the
|
||||
/// EvalInfo object which is used by the search is futilityMargin.
|
||||
class Position;
|
||||
|
||||
namespace Eval {
|
||||
struct EvalInfo {
|
||||
|
||||
std::string trace(Position& pos);
|
||||
Value evaluate(const Position& pos);
|
||||
// Middle game and endgame evaluations
|
||||
Score value;
|
||||
|
||||
// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
|
||||
// for the build process (profile-build and fishtest) to work. Do not change the
|
||||
// name of the macro, as it is used in the Makefile.
|
||||
#define EvalFileDefaultName "nn-3c0aa92af1da.nnue"
|
||||
// Pointers to material and pawn hash table entries
|
||||
MaterialInfo* mi;
|
||||
PawnInfo* pi;
|
||||
|
||||
namespace NNUE {
|
||||
enum struct UseNNUEMode
|
||||
{
|
||||
False,
|
||||
True,
|
||||
Pure
|
||||
};
|
||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||
// attacked by a given color and piece type, attackedBy[color][0] contains
|
||||
// all squares attacked by the given color.
|
||||
Bitboard attackedBy[2][8];
|
||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
||||
|
||||
extern UseNNUEMode useNNUE;
|
||||
extern std::string currentEvalFileName;
|
||||
// kingZone[color] is the zone around the enemy king which is considered
|
||||
// by the king safety evaluation. This consists of the squares directly
|
||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
||||
// squares two ranks in front of the king. For instance, if black's king
|
||||
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// f7, g7, h7, f6, g6 and h6.
|
||||
Bitboard kingZone[2];
|
||||
|
||||
std::string trace(Position& pos);
|
||||
Value evaluate(const Position& pos, bool adjusted = false);
|
||||
// kingAttackersCount[color] is the number of pieces of the given color
|
||||
// which attack a square in the kingZone of the enemy king.
|
||||
int kingAttackersCount[2];
|
||||
|
||||
void init();
|
||||
void verify();
|
||||
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
|
||||
// given color which attack a square in the kingZone of the enemy king. The
|
||||
// weights of the individual piece types are given by the variables
|
||||
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
|
||||
// KnightAttackWeight in evaluate.cpp
|
||||
int kingAttackersWeight[2];
|
||||
|
||||
bool load_eval(std::string name, std::istream& stream);
|
||||
bool save_eval(std::ostream& stream);
|
||||
bool save_eval(const std::optional<std::string>& filename);
|
||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
||||
// directly adjacent to the king of the given color. Pieces which attack
|
||||
// more than one square are counted multiple times. For instance, if black's
|
||||
// king is on g8 and there's a white knight on g5, this knight adds
|
||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
||||
int kingAdjacentZoneAttacksCount[2];
|
||||
|
||||
} // namespace NNUE
|
||||
// mateThreat[color] is a move for the given side which gives a direct mate.
|
||||
Move mateThreat[2];
|
||||
|
||||
} // namespace Eval
|
||||
// Middle game and endgame mobility scores.
|
||||
Score mobility;
|
||||
|
||||
} // namespace Stockfish
|
||||
// Extra futility margin. This is added to the standard futility margin
|
||||
// in the quiescence search.
|
||||
Value futilityMargin;
|
||||
};
|
||||
|
||||
#endif // #ifndef EVALUATE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||
extern Value quick_evaluate(const Position& pos);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
|
||||
|
||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "history.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor
|
||||
|
||||
History::History() { clear(); }
|
||||
|
||||
|
||||
/// History::clear() clears the history tables
|
||||
|
||||
void History::clear() {
|
||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
/// History::success() registers a move as being successful. This is done
|
||||
/// whenever a non-capturing move causes a beta cutoff in the main search.
|
||||
/// The three parameters are the moving piece, the destination square, and
|
||||
/// the search depth.
|
||||
|
||||
void History::success(Piece p, Square to, Depth d) {
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
history[p][to] += int(d) * int(d);
|
||||
|
||||
// Prevent history overflow
|
||||
if (history[p][to] >= HistoryMax)
|
||||
for (int i = 0; i < 16; i++)
|
||||
for (int j = 0; j < 64; j++)
|
||||
history[i][j] /= 4;
|
||||
}
|
||||
|
||||
|
||||
/// History::failure() registers a move as being unsuccessful. The function is
|
||||
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||
/// at a node where a beta cutoff was finally found.
|
||||
|
||||
void History::failure(Piece p, Square to, Depth d) {
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
history[p][to] -= int(d) * int(d);
|
||||
if (history[p][to] < 0)
|
||||
history[p][to] = 0;
|
||||
}
|
||||
|
||||
|
||||
/// History::move_ordering_score() returns an integer value used to order the
|
||||
/// non-capturing moves in the MovePicker class.
|
||||
|
||||
int History::move_ordering_score(Piece p, Square to) const {
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
return history[p][to];
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(HISTORY_H_INCLUDED)
|
||||
#define HISTORY_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The History class stores statistics about how often different moves
|
||||
/// have been successful or unsuccessful during the current search. These
|
||||
/// statistics are used for reduction and move ordering decisions. History
|
||||
/// entries are stored according only to moving piece and destination square,
|
||||
/// in particular two moves with different origin but same destination and
|
||||
/// same piece will be considered identical.
|
||||
|
||||
class History {
|
||||
|
||||
public:
|
||||
History();
|
||||
void clear();
|
||||
void success(Piece p, Square to, Depth d);
|
||||
void failure(Piece p, Square to, Depth d);
|
||||
int move_ordering_score(Piece p, Square to) const;
|
||||
|
||||
private:
|
||||
int history[16][64]; // [piece][square]
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
/// HistoryMax controls how often the history counters will be scaled down:
|
||||
/// When the history score for a move gets bigger than HistoryMax, all
|
||||
/// entries in the table are divided by 4. It is difficult to guess what
|
||||
/// the ideal value of this constant is. Scaling down the scores often has
|
||||
/// the effect that parts of the search tree which have been searched
|
||||
/// recently have a bigger importance for move ordering than the moves which
|
||||
/// have been searched a long time ago.
|
||||
|
||||
const int HistoryMax = 25000 * OnePly;
|
||||
|
||||
|
||||
#endif // !defined(HISTORY_H_INCLUDED)
|
||||
@@ -1,26 +0,0 @@
|
||||
The file "incbin.h" is free and unencumbered software released into
|
||||
the public domain by Dale Weiler, see:
|
||||
<https://github.com/graphitemaster/incbin>
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org/>
|
||||
@@ -1,368 +0,0 @@
|
||||
/**
|
||||
* @file incbin.h
|
||||
* @author Dale Weiler
|
||||
* @brief Utility for including binary files
|
||||
*
|
||||
* Facilities for including binary files into the current translation unit and
|
||||
* making use from them externally in other translation units.
|
||||
*/
|
||||
#ifndef INCBIN_HDR
|
||||
#define INCBIN_HDR
|
||||
#include <limits.h>
|
||||
#if defined(__AVX512BW__) || \
|
||||
defined(__AVX512CD__) || \
|
||||
defined(__AVX512DQ__) || \
|
||||
defined(__AVX512ER__) || \
|
||||
defined(__AVX512PF__) || \
|
||||
defined(__AVX512VL__) || \
|
||||
defined(__AVX512F__)
|
||||
# define INCBIN_ALIGNMENT_INDEX 6
|
||||
#elif defined(__AVX__) || \
|
||||
defined(__AVX2__)
|
||||
# define INCBIN_ALIGNMENT_INDEX 5
|
||||
#elif defined(__SSE__) || \
|
||||
defined(__SSE2__) || \
|
||||
defined(__SSE3__) || \
|
||||
defined(__SSSE3__) || \
|
||||
defined(__SSE4_1__) || \
|
||||
defined(__SSE4_2__) || \
|
||||
defined(__neon__)
|
||||
# define INCBIN_ALIGNMENT_INDEX 4
|
||||
#elif ULONG_MAX != 0xffffffffu
|
||||
# define INCBIN_ALIGNMENT_INDEX 3
|
||||
# else
|
||||
# define INCBIN_ALIGNMENT_INDEX 2
|
||||
#endif
|
||||
|
||||
/* Lookup table of (1 << n) where `n' is `INCBIN_ALIGNMENT_INDEX' */
|
||||
#define INCBIN_ALIGN_SHIFT_0 1
|
||||
#define INCBIN_ALIGN_SHIFT_1 2
|
||||
#define INCBIN_ALIGN_SHIFT_2 4
|
||||
#define INCBIN_ALIGN_SHIFT_3 8
|
||||
#define INCBIN_ALIGN_SHIFT_4 16
|
||||
#define INCBIN_ALIGN_SHIFT_5 32
|
||||
#define INCBIN_ALIGN_SHIFT_6 64
|
||||
|
||||
/* Actual alignment value */
|
||||
#define INCBIN_ALIGNMENT \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_CONCATENATE(INCBIN_ALIGN_SHIFT, _), \
|
||||
INCBIN_ALIGNMENT_INDEX)
|
||||
|
||||
/* Stringize */
|
||||
#define INCBIN_STR(X) \
|
||||
#X
|
||||
#define INCBIN_STRINGIZE(X) \
|
||||
INCBIN_STR(X)
|
||||
/* Concatenate */
|
||||
#define INCBIN_CAT(X, Y) \
|
||||
X ## Y
|
||||
#define INCBIN_CONCATENATE(X, Y) \
|
||||
INCBIN_CAT(X, Y)
|
||||
/* Deferred macro expansion */
|
||||
#define INCBIN_EVAL(X) \
|
||||
X
|
||||
#define INCBIN_INVOKE(N, ...) \
|
||||
INCBIN_EVAL(N(__VA_ARGS__))
|
||||
|
||||
/* Green Hills uses a different directive for including binary data */
|
||||
#if defined(__ghs__)
|
||||
# if (__ghs_asm == 2)
|
||||
# define INCBIN_MACRO ".file"
|
||||
/* Or consider the ".myrawdata" entry in the ld file */
|
||||
# else
|
||||
# define INCBIN_MACRO "\tINCBIN"
|
||||
# endif
|
||||
#else
|
||||
# define INCBIN_MACRO ".incbin"
|
||||
#endif
|
||||
|
||||
#ifndef _MSC_VER
|
||||
# define INCBIN_ALIGN \
|
||||
__attribute__((aligned(INCBIN_ALIGNMENT)))
|
||||
#else
|
||||
# define INCBIN_ALIGN __declspec(align(INCBIN_ALIGNMENT))
|
||||
#endif
|
||||
|
||||
#if defined(__arm__) || /* GNU C and RealView */ \
|
||||
defined(__arm) || /* Diab */ \
|
||||
defined(_ARM) /* ImageCraft */
|
||||
# define INCBIN_ARM
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
/* Utilize .balign where supported */
|
||||
# define INCBIN_ALIGN_HOST ".balign " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
|
||||
# define INCBIN_ALIGN_BYTE ".balign 1\n"
|
||||
#elif defined(INCBIN_ARM)
|
||||
/*
|
||||
* On arm assemblers, the alignment value is calculated as (1 << n) where `n' is
|
||||
* the shift count. This is the value passed to `.align'
|
||||
*/
|
||||
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT_INDEX) "\n"
|
||||
# define INCBIN_ALIGN_BYTE ".align 0\n"
|
||||
#else
|
||||
/* We assume other inline assembler's treat `.align' as `.balign' */
|
||||
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
|
||||
# define INCBIN_ALIGN_BYTE ".align 1\n"
|
||||
#endif
|
||||
|
||||
/* INCBIN_CONST is used by incbin.c generated files */
|
||||
#if defined(__cplusplus)
|
||||
# define INCBIN_EXTERNAL extern "C"
|
||||
# define INCBIN_CONST extern const
|
||||
#else
|
||||
# define INCBIN_EXTERNAL extern
|
||||
# define INCBIN_CONST const
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @brief Optionally override the linker section into which data is emitted.
|
||||
*
|
||||
* @warning If you use this facility, you'll have to deal with platform-specific linker output
|
||||
* section naming on your own
|
||||
*
|
||||
* Overriding the default linker output section, e.g for esp8266/Arduino:
|
||||
* @code
|
||||
* #define INCBIN_OUTPUT_SECTION ".irom.text"
|
||||
* #include "incbin.h"
|
||||
* INCBIN(Foo, "foo.txt");
|
||||
* // Data is emitted into program memory that never gets copied to RAM
|
||||
* @endcode
|
||||
*/
|
||||
#if !defined(INCBIN_OUTPUT_SECTION)
|
||||
# if defined(__APPLE__)
|
||||
# define INCBIN_OUTPUT_SECTION ".const_data"
|
||||
# else
|
||||
# define INCBIN_OUTPUT_SECTION ".rodata"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
/* The directives are different for Apple branded compilers */
|
||||
# define INCBIN_SECTION INCBIN_OUTPUT_SECTION "\n"
|
||||
# define INCBIN_GLOBAL(NAME) ".globl " INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
|
||||
# define INCBIN_INT ".long "
|
||||
# define INCBIN_MANGLE "_"
|
||||
# define INCBIN_BYTE ".byte "
|
||||
# define INCBIN_TYPE(...)
|
||||
#else
|
||||
# define INCBIN_SECTION ".section " INCBIN_OUTPUT_SECTION "\n"
|
||||
# define INCBIN_GLOBAL(NAME) ".global " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
|
||||
# if defined(__ghs__)
|
||||
# define INCBIN_INT ".word "
|
||||
# else
|
||||
# define INCBIN_INT ".int "
|
||||
# endif
|
||||
# if defined(__USER_LABEL_PREFIX__)
|
||||
# define INCBIN_MANGLE INCBIN_STRINGIZE(__USER_LABEL_PREFIX__)
|
||||
# else
|
||||
# define INCBIN_MANGLE ""
|
||||
# endif
|
||||
# if defined(INCBIN_ARM)
|
||||
/* On arm assemblers, `@' is used as a line comment token */
|
||||
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", %object\n"
|
||||
# elif defined(__MINGW32__) || defined(__MINGW64__)
|
||||
/* Mingw doesn't support this directive either */
|
||||
# define INCBIN_TYPE(NAME)
|
||||
# else
|
||||
/* It's safe to use `@' on other architectures */
|
||||
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", @object\n"
|
||||
# endif
|
||||
# define INCBIN_BYTE ".byte "
|
||||
#endif
|
||||
|
||||
/* List of style types used for symbol names */
|
||||
#define INCBIN_STYLE_CAMEL 0
|
||||
#define INCBIN_STYLE_SNAKE 1
|
||||
|
||||
/**
|
||||
* @brief Specify the prefix to use for symbol names.
|
||||
*
|
||||
* By default this is `g', producing symbols of the form:
|
||||
* @code
|
||||
* #include "incbin.h"
|
||||
* INCBIN(Foo, "foo.txt");
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // const unsigned char gFooData[];
|
||||
* // const unsigned char *const gFooEnd;
|
||||
* // const unsigned int gFooSize;
|
||||
* @endcode
|
||||
*
|
||||
* If however you specify a prefix before including: e.g:
|
||||
* @code
|
||||
* #define INCBIN_PREFIX incbin
|
||||
* #include "incbin.h"
|
||||
* INCBIN(Foo, "foo.txt");
|
||||
*
|
||||
* // Now you have the following symbols instead:
|
||||
* // const unsigned char incbinFooData[];
|
||||
* // const unsigned char *const incbinFooEnd;
|
||||
* // const unsigned int incbinFooSize;
|
||||
* @endcode
|
||||
*/
|
||||
#if !defined(INCBIN_PREFIX)
|
||||
# define INCBIN_PREFIX g
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @brief Specify the style used for symbol names.
|
||||
*
|
||||
* Possible options are
|
||||
* - INCBIN_STYLE_CAMEL "CamelCase"
|
||||
* - INCBIN_STYLE_SNAKE "snake_case"
|
||||
*
|
||||
* Default option is *INCBIN_STYLE_CAMEL* producing symbols of the form:
|
||||
* @code
|
||||
* #include "incbin.h"
|
||||
* INCBIN(Foo, "foo.txt");
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // const unsigned char <prefix>FooData[];
|
||||
* // const unsigned char *const <prefix>FooEnd;
|
||||
* // const unsigned int <prefix>FooSize;
|
||||
* @endcode
|
||||
*
|
||||
* If however you specify a style before including: e.g:
|
||||
* @code
|
||||
* #define INCBIN_STYLE INCBIN_STYLE_SNAKE
|
||||
* #include "incbin.h"
|
||||
* INCBIN(foo, "foo.txt");
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // const unsigned char <prefix>foo_data[];
|
||||
* // const unsigned char *const <prefix>foo_end;
|
||||
* // const unsigned int <prefix>foo_size;
|
||||
* @endcode
|
||||
*/
|
||||
#if !defined(INCBIN_STYLE)
|
||||
# define INCBIN_STYLE INCBIN_STYLE_CAMEL
|
||||
#endif
|
||||
|
||||
/* Style lookup tables */
|
||||
#define INCBIN_STYLE_0_DATA Data
|
||||
#define INCBIN_STYLE_0_END End
|
||||
#define INCBIN_STYLE_0_SIZE Size
|
||||
#define INCBIN_STYLE_1_DATA _data
|
||||
#define INCBIN_STYLE_1_END _end
|
||||
#define INCBIN_STYLE_1_SIZE _size
|
||||
|
||||
/* Style lookup: returning identifier */
|
||||
#define INCBIN_STYLE_IDENT(TYPE) \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_STYLE_, \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_EVAL(INCBIN_STYLE), \
|
||||
INCBIN_CONCATENATE(_, TYPE)))
|
||||
|
||||
/* Style lookup: returning string literal */
|
||||
#define INCBIN_STYLE_STRING(TYPE) \
|
||||
INCBIN_STRINGIZE( \
|
||||
INCBIN_STYLE_IDENT(TYPE)) \
|
||||
|
||||
/* Generate the global labels by indirectly invoking the macro with our style
|
||||
* type and concatenating the name against them. */
|
||||
#define INCBIN_GLOBAL_LABELS(NAME, TYPE) \
|
||||
INCBIN_INVOKE( \
|
||||
INCBIN_GLOBAL, \
|
||||
INCBIN_CONCATENATE( \
|
||||
NAME, \
|
||||
INCBIN_INVOKE( \
|
||||
INCBIN_STYLE_IDENT, \
|
||||
TYPE))) \
|
||||
INCBIN_INVOKE( \
|
||||
INCBIN_TYPE, \
|
||||
INCBIN_CONCATENATE( \
|
||||
NAME, \
|
||||
INCBIN_INVOKE( \
|
||||
INCBIN_STYLE_IDENT, \
|
||||
TYPE)))
|
||||
|
||||
/**
|
||||
* @brief Externally reference binary data included in another translation unit.
|
||||
*
|
||||
* Produces three external symbols that reference the binary data included in
|
||||
* another translation unit.
|
||||
*
|
||||
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
|
||||
* "Data", as well as "End" and "Size" after. An example is provided below.
|
||||
*
|
||||
* @param NAME The name given for the binary data
|
||||
*
|
||||
* @code
|
||||
* INCBIN_EXTERN(Foo);
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // extern const unsigned char <prefix>FooData[];
|
||||
* // extern const unsigned char *const <prefix>FooEnd;
|
||||
* // extern const unsigned int <prefix>FooSize;
|
||||
* @endcode
|
||||
*/
|
||||
#define INCBIN_EXTERN(NAME) \
|
||||
INCBIN_EXTERNAL const INCBIN_ALIGN unsigned char \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
|
||||
INCBIN_STYLE_IDENT(DATA))[]; \
|
||||
INCBIN_EXTERNAL const INCBIN_ALIGN unsigned char *const \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
|
||||
INCBIN_STYLE_IDENT(END)); \
|
||||
INCBIN_EXTERNAL const unsigned int \
|
||||
INCBIN_CONCATENATE( \
|
||||
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
|
||||
INCBIN_STYLE_IDENT(SIZE))
|
||||
|
||||
/**
|
||||
* @brief Include a binary file into the current translation unit.
|
||||
*
|
||||
* Includes a binary file into the current translation unit, producing three symbols
|
||||
* for objects that encode the data and size respectively.
|
||||
*
|
||||
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
|
||||
* "Data", as well as "End" and "Size" after. An example is provided below.
|
||||
*
|
||||
* @param NAME The name to associate with this binary data (as an identifier.)
|
||||
* @param FILENAME The file to include (as a string literal.)
|
||||
*
|
||||
* @code
|
||||
* INCBIN(Icon, "icon.png");
|
||||
*
|
||||
* // Now you have the following symbols:
|
||||
* // const unsigned char <prefix>IconData[];
|
||||
* // const unsigned char *const <prefix>IconEnd;
|
||||
* // const unsigned int <prefix>IconSize;
|
||||
* @endcode
|
||||
*
|
||||
* @warning This must be used in global scope
|
||||
* @warning The identifiers may be different if INCBIN_STYLE is not default
|
||||
*
|
||||
* To externally reference the data included by this in another translation unit
|
||||
* please @see INCBIN_EXTERN.
|
||||
*/
|
||||
#ifdef _MSC_VER
|
||||
#define INCBIN(NAME, FILENAME) \
|
||||
INCBIN_EXTERN(NAME)
|
||||
#else
|
||||
#define INCBIN(NAME, FILENAME) \
|
||||
__asm__(INCBIN_SECTION \
|
||||
INCBIN_GLOBAL_LABELS(NAME, DATA) \
|
||||
INCBIN_ALIGN_HOST \
|
||||
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) ":\n" \
|
||||
INCBIN_MACRO " \"" FILENAME "\"\n" \
|
||||
INCBIN_GLOBAL_LABELS(NAME, END) \
|
||||
INCBIN_ALIGN_BYTE \
|
||||
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) ":\n" \
|
||||
INCBIN_BYTE "1\n" \
|
||||
INCBIN_GLOBAL_LABELS(NAME, SIZE) \
|
||||
INCBIN_ALIGN_HOST \
|
||||
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(SIZE) ":\n" \
|
||||
INCBIN_INT INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) " - " \
|
||||
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) "\n" \
|
||||
INCBIN_ALIGN_HOST \
|
||||
".text\n" \
|
||||
); \
|
||||
INCBIN_EXTERN(NAME)
|
||||
|
||||
#endif
|
||||
#endif
|
||||
+103
@@ -0,0 +1,103 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(LOCK_H_INCLUDED)
|
||||
#define LOCK_H_INCLUDED
|
||||
|
||||
|
||||
// x86 assembly language locks or OS spin locks may perform faster than
|
||||
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
||||
// best.
|
||||
|
||||
//#define ASM_LOCK
|
||||
//#define OS_SPIN_LOCK
|
||||
|
||||
|
||||
#if defined(ASM_LOCK)
|
||||
|
||||
|
||||
typedef volatile int Lock;
|
||||
|
||||
static inline void LockX86(Lock *lock) {
|
||||
int dummy;
|
||||
asm __volatile__("1: movl $1, %0" "\n\t"
|
||||
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||
" jz 3f" "\n\t" "2: pause" "\n\t"
|
||||
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
|
||||
"\n\t":"=&q"(dummy)
|
||||
:"q"(lock)
|
||||
:"cc");
|
||||
}
|
||||
|
||||
static inline void UnlockX86(Lock *lock) {
|
||||
int dummy;
|
||||
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
|
||||
:"q"(lock));
|
||||
}
|
||||
|
||||
# define lock_init(x, y) (*(x) = 0)
|
||||
# define lock_grab(x) LockX86(x)
|
||||
# define lock_release(x) UnlockX86(x)
|
||||
# define lock_destroy(x)
|
||||
|
||||
|
||||
#elif defined(OS_SPIN_LOCK)
|
||||
|
||||
|
||||
# include <libkern/OSAtomic.h>
|
||||
|
||||
typedef OSSpinLock Lock;
|
||||
|
||||
# define lock_init(x, y) (*(x) = 0)
|
||||
# define lock_grab(x) OSSpinLockLock(x)
|
||||
# define lock_release(x) OSSpinLockUnlock(x)
|
||||
# define lock_destroy(x)
|
||||
|
||||
|
||||
#elif !defined(_MSC_VER)
|
||||
|
||||
# include <pthread.h>
|
||||
|
||||
typedef pthread_mutex_t Lock;
|
||||
|
||||
# define lock_init(x, y) pthread_mutex_init(x, y)
|
||||
# define lock_grab(x) pthread_mutex_lock(x)
|
||||
# define lock_release(x) pthread_mutex_unlock(x)
|
||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||
|
||||
|
||||
#else
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||
# define lock_grab(x) EnterCriticalSection(x)
|
||||
# define lock_release(x) LeaveCriticalSection(x)
|
||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !defined(LOCK_H_INCLUDED)
|
||||
+61
-27
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,40 +17,73 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// To profile with callgrind uncomment following line
|
||||
//#define USE_CALLGRIND
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "nnue/evaluate_nnue.h"
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "endgame.h"
|
||||
#include "position.h"
|
||||
#include "psqt.h"
|
||||
#include "search.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "benchmark.h"
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "uci.h"
|
||||
|
||||
using namespace Stockfish;
|
||||
#ifdef USE_CALLGRIND
|
||||
#include <valgrind/callgrind.h>
|
||||
#endif
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
using namespace std;
|
||||
|
||||
std::cout << engine_info() << std::endl;
|
||||
|
||||
CommandLine::init(argc, argv);
|
||||
UCI::init(Options);
|
||||
Tune::init();
|
||||
PSQT::init();
|
||||
Bitboards::init();
|
||||
Position::init();
|
||||
Bitbases::init();
|
||||
Endgames::init();
|
||||
Threads.set(size_t(Options["Threads"]));
|
||||
Search::clear(); // After threads are up
|
||||
Eval::NNUE::init();
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
UCI::loop(argc, argv);
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
Threads.set(0);
|
||||
// Disable IO buffering
|
||||
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
|
||||
// Initialization through global resources manager
|
||||
Application::initialize();
|
||||
|
||||
#ifdef USE_CALLGRIND
|
||||
CALLGRIND_START_INSTRUMENTATION;
|
||||
#endif
|
||||
|
||||
// Process command line arguments if any
|
||||
if (argc > 1)
|
||||
{
|
||||
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
||||
cout << "Usage: stockfish bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default] "
|
||||
<< "[time, depth, perft or node limited = time] "
|
||||
<< "[timing file name = none]" << endl;
|
||||
else
|
||||
{
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
string tim = argc > 7 ? argv[7] : "";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Print copyright notice
|
||||
cout << engine_name()
|
||||
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
|
||||
|
||||
if (CpuHasPOPCNT)
|
||||
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
|
||||
|
||||
// Enter UCI mode
|
||||
uci_main_loop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
+359
-158
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,214 +17,414 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring> // For std::memset
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#include "material.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Polynomial material imbalance parameters
|
||||
// Values modified by Joona Kiiski
|
||||
const Value MidgameLimit = Value(15581);
|
||||
const Value EndgameLimit = Value(3998);
|
||||
|
||||
// One Score parameter for each pair (our piece, another of our pieces)
|
||||
constexpr Score QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||
// OUR PIECE 2
|
||||
// bishop pair pawn knight bishop rook queen
|
||||
{S(1419, 1455) }, // Bishop pair
|
||||
{S( 101, 28), S( 37, 39) }, // Pawn
|
||||
{S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECE 1
|
||||
{S( 0, 0), S(118, 137), S( 10, 27), S( 0, 0) }, // Bishop
|
||||
{S( -63, -68), S( -5, 3), S(100, 81), S(132, 118), S(-246, -244) }, // Rook
|
||||
{S(-210, -211), S( 37, 14), S(147, 141), S(161, 105), S(-158, -174), S(-9,-31) } // Queen
|
||||
};
|
||||
// Polynomial material balance parameters
|
||||
const Value RedundantQueenPenalty = Value(320);
|
||||
const Value RedundantRookPenalty = Value(554);
|
||||
|
||||
// One Score parameter for each pair (our piece, their piece)
|
||||
constexpr Score QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||
// THEIR PIECE
|
||||
// bishop pair pawn knight bishop rook queen
|
||||
{ }, // Bishop pair
|
||||
{S( 33, 30) }, // Pawn
|
||||
{S( 46, 18), S(106, 84) }, // Knight OUR PIECE
|
||||
{S( 75, 35), S( 59, 44), S( 60, 15) }, // Bishop
|
||||
{S( 26, 35), S( 6, 22), S( 38, 39), S(-12, -2) }, // Rook
|
||||
{S( 97, 93), S(100, 163), S(-58, -91), S(112, 192), S(276, 225) } // Queen
|
||||
};
|
||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||
|
||||
#undef S
|
||||
const int QuadraticCoefficientsSameColor[][6] = {
|
||||
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||
|
||||
// Endgame evaluation and scaling functions are accessed directly and not through
|
||||
// the function maps because they correspond to more than one material hash key.
|
||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||
const int QuadraticCoefficientsOppositeColor[][6] = {
|
||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||
|
||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
||||
Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
|
||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||
// Named endgame evaluation and scaling functions, these
|
||||
// are accessed direcly and not through the function maps.
|
||||
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
||||
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
||||
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
|
||||
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
|
||||
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
|
||||
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
|
||||
|
||||
// Helper used to detect a given material distribution
|
||||
bool is_KXK(const Position& pos, Color us) {
|
||||
return !more_than_one(pos.pieces(~us))
|
||||
&& pos.non_pawn_material(us) >= RookValueMg;
|
||||
}
|
||||
|
||||
bool is_KBPsK(const Position& pos, Color us) {
|
||||
return pos.non_pawn_material(us) == BishopValueMg
|
||||
&& pos.count<PAWN>(us) >= 1;
|
||||
}
|
||||
|
||||
bool is_KQKRPs(const Position& pos, Color us) {
|
||||
return !pos.count<PAWN>(us)
|
||||
&& pos.non_pawn_material(us) == QueenValueMg
|
||||
&& pos.count<ROOK>(~us) == 1
|
||||
&& pos.count<PAWN>(~us) >= 1;
|
||||
}
|
||||
typedef EndgameEvaluationFunctionBase EF;
|
||||
typedef EndgameScalingFunctionBase SF;
|
||||
}
|
||||
|
||||
|
||||
/// imbalance() calculates the imbalance by comparing the piece count of each
|
||||
/// piece type for both colors.
|
||||
////
|
||||
//// Classes
|
||||
////
|
||||
|
||||
template<Color Us>
|
||||
Score imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||
/// EndgameFunctions class stores endgame evaluation and scaling functions
|
||||
/// in two std::map. Because STL library is not guaranteed to be thread
|
||||
/// safe even for read access, the maps, although with identical content,
|
||||
/// are replicated for each thread. This is faster then using locks.
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
class EndgameFunctions {
|
||||
public:
|
||||
EndgameFunctions();
|
||||
~EndgameFunctions();
|
||||
template<class T> T* get(Key key) const;
|
||||
|
||||
Score bonus = SCORE_ZERO;
|
||||
private:
|
||||
template<class T> void add(const string& keyCode);
|
||||
|
||||
// Second-degree polynomial material imbalance, by Tord Romstad
|
||||
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
||||
{
|
||||
if (!pieceCount[Us][pt1])
|
||||
continue;
|
||||
static Key buildKey(const string& keyCode);
|
||||
static const string swapColors(const string& keyCode);
|
||||
|
||||
int v = QuadraticOurs[pt1][pt1] * pieceCount[Us][pt1];
|
||||
// Here we store two maps, for evaluate and scaling functions
|
||||
pair<map<Key, EF*>, map<Key, SF*> > maps;
|
||||
|
||||
for (int pt2 = NO_PIECE_TYPE; pt2 < pt1; ++pt2)
|
||||
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
|
||||
// Maps accessing functions returning const and non-const references
|
||||
template<typename T> const map<Key, T*>& get() const { return maps.first; }
|
||||
template<typename T> map<Key, T*>& get() { return maps.first; }
|
||||
};
|
||||
|
||||
bonus += pieceCount[Us][pt1] * v;
|
||||
}
|
||||
// Explicit specializations of a member function shall be declared in
|
||||
// the namespace of which the class template is a member.
|
||||
template<> const map<Key, SF*>&
|
||||
EndgameFunctions::get<SF>() const { return maps.second; }
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Material {
|
||||
template<> map<Key, SF*>&
|
||||
EndgameFunctions::get<SF>() { return maps.second; }
|
||||
|
||||
|
||||
/// Material::probe() looks up the current position's material configuration in
|
||||
/// the material hash table. It returns a pointer to the Entry if the position
|
||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||
/// have to recompute all when the same material configuration occurs again.
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
Entry* probe(const Position& pos) {
|
||||
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||
|
||||
Key key = pos.material_key();
|
||||
Entry* e = pos.this_thread()->materialTable[key];
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||
|
||||
if (e->key == key)
|
||||
return e;
|
||||
size = numOfEntries;
|
||||
entries = new MaterialInfo[size];
|
||||
funcs = new EndgameFunctions();
|
||||
|
||||
std::memset(e, 0, sizeof(Entry));
|
||||
e->key = key;
|
||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
|
||||
Value npm_w = pos.non_pawn_material(WHITE);
|
||||
Value npm_b = pos.non_pawn_material(BLACK);
|
||||
Value npm = std::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
|
||||
|
||||
// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
|
||||
e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this particular
|
||||
// material configuration. Firstly we look for a fixed configuration one, then
|
||||
// for a generic one if the previous search failed.
|
||||
if ((e->evaluationFunction = Endgames::probe<Value>(key)) != nullptr)
|
||||
return e;
|
||||
|
||||
for (Color c : { WHITE, BLACK })
|
||||
if (is_KXK(pos, c))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKXK[c];
|
||||
return e;
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current material
|
||||
// configuration. Is there a suitable specialized scaling function?
|
||||
const auto* sf = Endgames::probe<ScaleFactor>(key);
|
||||
|
||||
if (sf)
|
||||
if (!entries || !funcs)
|
||||
{
|
||||
e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned
|
||||
return e;
|
||||
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
|
||||
<< " bytes for material hash table." << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
MaterialInfoTable::~MaterialInfoTable() {
|
||||
|
||||
delete funcs;
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||
/// position. Because the phase is strictly a function of the material, it
|
||||
/// is stored in MaterialInfo.
|
||||
|
||||
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||
|
||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||
|
||||
if (npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
else if (npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||
/// If the material configuration is not already present in the table, it
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// same material configuration occurs again.
|
||||
|
||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
|
||||
Key key = pos.get_material_key();
|
||||
int index = key & (size - 1);
|
||||
MaterialInfo* mi = entries + index;
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
// return the information we found the last time instead of recomputing it.
|
||||
if (mi->key == key)
|
||||
return mi;
|
||||
|
||||
// Clear the MaterialInfo object, and set its key
|
||||
mi->clear();
|
||||
mi->key = key;
|
||||
|
||||
// Store game phase
|
||||
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||
&& pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
||||
&& pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKmmKm;
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
|
||||
// We didn't find any specialized scaling function, so fall back on generic
|
||||
// ones that refer to more than one material distribution. Note that in this
|
||||
// case we don't return after setting the function.
|
||||
for (Color c : { WHITE, BLACK })
|
||||
{
|
||||
if (is_KBPsK(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKBPsK[c];
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// The code below is rather messy, and it could easily get worse later,
|
||||
// if we decide to add more special cases. We face problems when there
|
||||
// are several conflicting applicable scaling functions and we need to
|
||||
// decide which one to use.
|
||||
SF* sf;
|
||||
|
||||
else if (is_KQKRPs(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKQKRPs[c];
|
||||
if ((sf = funcs->get<SF>(key)) != NULL)
|
||||
{
|
||||
mi->scalingFunction[sf->color()] = sf;
|
||||
return mi;
|
||||
}
|
||||
|
||||
if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK;
|
||||
|
||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBPs;
|
||||
|
||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||
&& pos.piece_count(BLACK, ROOK) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
|
||||
|
||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||
&& pos.piece_count(WHITE, ROOK) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||
{
|
||||
if (!pos.count<PAWN>(BLACK))
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
{
|
||||
assert(pos.count<PAWN>(WHITE) >= 2);
|
||||
|
||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||
}
|
||||
else if (!pos.count<PAWN>(WHITE))
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
{
|
||||
assert(pos.count<PAWN>(BLACK) >= 2);
|
||||
|
||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||
}
|
||||
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
e->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
e->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
}
|
||||
}
|
||||
|
||||
// Zero or just one pawn makes it difficult to win, even with a small material
|
||||
// advantage. This catches some trivial draws like KK, KBK and KNK and gives a
|
||||
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
|
||||
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_b <= BishopValueMg ? 4 : 14);
|
||||
// Compute the space weight
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >=
|
||||
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT)
|
||||
+ pos.piece_count(BLACK, KNIGHT)
|
||||
+ pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, BISHOP);
|
||||
|
||||
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_w <= BishopValueMg ? 4 : 14);
|
||||
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
}
|
||||
|
||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||
// for the bishop pair "extended piece", which allows us to be more flexible
|
||||
// in defining bishop pair bonuses.
|
||||
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
||||
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
||||
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||
// Evaluate the material balance
|
||||
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||
Color c, them;
|
||||
int sign, pt1, pt2, pc;
|
||||
int v, vv, matValue = 0;
|
||||
|
||||
e->score = (imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16;
|
||||
return e;
|
||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||
{
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if ( pos.piece_count(c, PAWN) == 0
|
||||
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
|
||||
{
|
||||
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|
||||
|| pos.non_pawn_material(c) < RookValueMidgame)
|
||||
mi->factor[c] = 0;
|
||||
else
|
||||
{
|
||||
switch (pos.piece_count(c, BISHOP)) {
|
||||
case 2:
|
||||
mi->factor[c] = 32;
|
||||
break;
|
||||
case 1:
|
||||
mi->factor[c] = 12;
|
||||
break;
|
||||
case 0:
|
||||
mi->factor[c] = 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||
if (pieceCount[c][ROOK] >= 1)
|
||||
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||
|
||||
them = opposite_color(c);
|
||||
v = 0;
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
//
|
||||
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
||||
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
pc = pieceCount[c][pt1];
|
||||
if (!pc)
|
||||
continue;
|
||||
|
||||
vv = LinearCoefficients[pt1];
|
||||
|
||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||
|
||||
v += pc * vv;
|
||||
}
|
||||
matValue += sign * v;
|
||||
}
|
||||
mi->value = int16_t(matValue / 16);
|
||||
return mi;
|
||||
}
|
||||
|
||||
} // namespace Material
|
||||
|
||||
} // namespace Stockfish
|
||||
/// EndgameFunctions member definitions.
|
||||
|
||||
EndgameFunctions::EndgameFunctions() {
|
||||
|
||||
add<EvaluationFunction<KNNK> >("KNNK");
|
||||
add<EvaluationFunction<KPK> >("KPK");
|
||||
add<EvaluationFunction<KBNK> >("KBNK");
|
||||
add<EvaluationFunction<KRKP> >("KRKP");
|
||||
add<EvaluationFunction<KRKB> >("KRKB");
|
||||
add<EvaluationFunction<KRKN> >("KRKN");
|
||||
add<EvaluationFunction<KQKR> >("KQKR");
|
||||
add<EvaluationFunction<KBBKN> >("KBBKN");
|
||||
|
||||
add<ScalingFunction<KNPK> >("KNPK");
|
||||
add<ScalingFunction<KRPKR> >("KRPKR");
|
||||
add<ScalingFunction<KBPKB> >("KBPKB");
|
||||
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
||||
add<ScalingFunction<KBPKN> >("KBPKN");
|
||||
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||
}
|
||||
|
||||
EndgameFunctions::~EndgameFunctions() {
|
||||
|
||||
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||
delete (*it).second;
|
||||
|
||||
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||
delete (*it).second;
|
||||
}
|
||||
|
||||
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||
|
||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||
assert(keyCode.length() < 8);
|
||||
|
||||
stringstream s;
|
||||
bool upcase = false;
|
||||
|
||||
// Build up a fen string with the given pieces, note that
|
||||
// the fen string could be of an illegal position.
|
||||
for (size_t i = 0; i < keyCode.length(); i++)
|
||||
{
|
||||
if (keyCode[i] == 'K')
|
||||
upcase = !upcase;
|
||||
|
||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
}
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
||||
return Position(s.str()).get_material_key();
|
||||
}
|
||||
|
||||
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||
|
||||
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
||||
size_t idx = keyCode.find("K", 1);
|
||||
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void EndgameFunctions::add(const string& keyCode) {
|
||||
|
||||
typedef typename T::Base F;
|
||||
|
||||
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T* EndgameFunctions::get(Key key) const {
|
||||
|
||||
typename map<Key, T*>::const_iterator it(get<T>().find(key));
|
||||
return (it != get<T>().end() ? it->second : NULL);
|
||||
}
|
||||
|
||||
+143
-37
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,56 +17,161 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef MATERIAL_H_INCLUDED
|
||||
|
||||
#if !defined(MATERIAL_H_INCLUDED)
|
||||
#define MATERIAL_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "endgame.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
#include "scale.h"
|
||||
|
||||
namespace Stockfish::Material {
|
||||
|
||||
/// Material::Entry contains various information about a material configuration.
|
||||
/// It contains a material imbalance evaluation, a function pointer to a special
|
||||
/// endgame evaluation function (which in most cases is NULL, meaning that the
|
||||
/// standard evaluation function will be used), and scale factors.
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
/// most cases is NULL, meaning that the standard evaluation function will
|
||||
/// be used), and "scale factors" for black and white.
|
||||
///
|
||||
/// The scale factors are used to scale the evaluation score up or down. For
|
||||
/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
|
||||
/// which will result in scores of absolute value less than one pawn.
|
||||
/// The scale factors are used to scale the evaluation score up or down.
|
||||
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
||||
/// of 4, which will result in scores of absolute value less than one pawn.
|
||||
|
||||
struct Entry {
|
||||
class MaterialInfo {
|
||||
|
||||
Score imbalance() const { return score; }
|
||||
Phase game_phase() const { return (Phase)gamePhase; }
|
||||
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
|
||||
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
||||
friend class MaterialInfoTable;
|
||||
|
||||
// scale_factor() takes a position and a color as input and returns a scale factor
|
||||
// for the given color. We have to provide the position in addition to the color
|
||||
// because the scale factor may also be a function which should be applied to
|
||||
// the position. For instance, in KBP vs K endgames, the scaling function looks
|
||||
// for rook pawns and wrong-colored bishops.
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const {
|
||||
ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos)
|
||||
: SCALE_FACTOR_NONE;
|
||||
return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]);
|
||||
}
|
||||
public:
|
||||
MaterialInfo() : key(0) { clear(); }
|
||||
|
||||
Score material_value() const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
int space_weight() const;
|
||||
Phase game_phase() const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
inline void clear();
|
||||
|
||||
Key key;
|
||||
const EndgameBase<Value>* evaluationFunction;
|
||||
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
|
||||
// side (e.g. KPKP, KBPsK)
|
||||
Score score;
|
||||
int16_t gamePhase;
|
||||
uint8_t factor[COLOR_NB];
|
||||
int16_t value;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||
EndgameScalingFunctionBase* scalingFunction[2];
|
||||
int spaceWeight;
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 8192> Table;
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||
class EndgameFunctions;
|
||||
|
||||
Entry* probe(const Position& pos);
|
||||
class MaterialInfoTable {
|
||||
|
||||
} // namespace Stockfish::Material
|
||||
public:
|
||||
MaterialInfoTable(unsigned numOfEntries);
|
||||
~MaterialInfoTable();
|
||||
MaterialInfo* get_material_info(const Position& pos);
|
||||
|
||||
#endif // #ifndef MATERIAL_H_INCLUDED
|
||||
static Phase game_phase(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
MaterialInfo* entries;
|
||||
EndgameFunctions* funcs;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
|
||||
/// MaterialInfo::material_value simply returns the material balance
|
||||
/// evaluation that is independent from game phase.
|
||||
|
||||
inline Score MaterialInfo::material_value() const {
|
||||
|
||||
return make_score(value, value);
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
||||
/// with all slots at their default values but the key.
|
||||
|
||||
inline void MaterialInfo::clear() {
|
||||
|
||||
value = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
evaluationFunction = NULL;
|
||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||
spaceWeight = 0;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
if (scalingFunction[c] != NULL)
|
||||
{
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if (sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
}
|
||||
return ScaleFactor(factor[c]);
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::space_weight() simply returns the weight for the space
|
||||
/// evaluation for this material configuration.
|
||||
|
||||
inline int MaterialInfo::space_weight() const {
|
||||
|
||||
return spaceWeight;
|
||||
}
|
||||
|
||||
/// MaterialInfo::game_phase() returns the game phase according
|
||||
/// to this material configuration.
|
||||
|
||||
inline Phase MaterialInfo::game_phase() const {
|
||||
|
||||
return gamePhase;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||
/// specialized evaluation function for the current material configuration,
|
||||
/// or if the normal evaluation function should be used.
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function
|
||||
/// to a given position object. It should only be called when
|
||||
/// specialized_eval_exists() returns 'true'.
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
or init_by_array(init_key, key_length).
|
||||
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Any feedback is very welcome.
|
||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
#include "mersenne.h"
|
||||
|
||||
/* Period parameters */
|
||||
#define N 624
|
||||
#define M 397
|
||||
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
||||
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
|
||||
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
|
||||
|
||||
static unsigned long mt[N]; /* the array for the state vector */
|
||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
static void init_genrand(unsigned long s)
|
||||
{
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti=1; mti<N; mti++) {
|
||||
mt[mti] =
|
||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
||||
/* In the previous versions, MSBs of the seed affect */
|
||||
/* only MSBs of the array mt[]. */
|
||||
/* 2002/01/09 modified by Makoto Matsumoto */
|
||||
mt[mti] &= 0xffffffffUL;
|
||||
/* for >32 bit machines */
|
||||
}
|
||||
}
|
||||
|
||||
/* initialize by an array with array-length */
|
||||
/* init_key is the array for initializing keys */
|
||||
/* key_length is its length */
|
||||
/* slight change for C++, 2004/2/26 */
|
||||
static void init_by_array(unsigned long init_key[], int key_length)
|
||||
{
|
||||
int i, j, k;
|
||||
init_genrand(19650218UL);
|
||||
i=1; j=0;
|
||||
k = (N>key_length ? N : key_length);
|
||||
for (; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
|
||||
+ init_key[j] + j; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++; j++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
if (j>=key_length) j=0;
|
||||
}
|
||||
for (k=N-1; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
|
||||
- i; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
}
|
||||
|
||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||
}
|
||||
|
||||
/* generates a random number on [0,0xffffffff]-interval */
|
||||
uint32_t genrand_int32(void) {
|
||||
unsigned long y;
|
||||
static unsigned long mag01[2]={0x0UL, MATRIX_A};
|
||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
||||
|
||||
if (mti >= N) { /* generate N words at one time */
|
||||
int kk;
|
||||
|
||||
if (mti == N+1) /* if init_genrand() has not been called, */
|
||||
init_genrand(5489UL); /* a default initial seed is used */
|
||||
|
||||
for (kk=0;kk<N-M;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
for (;kk<N-1;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
|
||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
|
||||
mti = 0;
|
||||
}
|
||||
|
||||
y = mt[mti++];
|
||||
|
||||
/* Tempering */
|
||||
y ^= (y >> 11);
|
||||
y ^= (y << 7) & 0x9d2c5680UL;
|
||||
y ^= (y << 15) & 0xefc60000UL;
|
||||
y ^= (y >> 18);
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
uint64_t genrand_int64(void) {
|
||||
uint64_t x, y;
|
||||
|
||||
x = genrand_int32(); y = genrand_int32();
|
||||
return (x<<32)|y;
|
||||
}
|
||||
|
||||
void init_mersenne(void) {
|
||||
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
|
||||
init_by_array(init, length);
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MERSENNE_H_INCLUDED)
|
||||
#define MERSENNE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern uint32_t genrand_int32(void);
|
||||
extern uint64_t genrand_int64(void);
|
||||
extern void init_mersenne(void);
|
||||
|
||||
|
||||
#endif // !defined(MERSENNE_H_INCLUDED)
|
||||
+227
-649
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,685 +17,262 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifdef _WIN32
|
||||
#if _WIN32_WINNT < 0x0601
|
||||
#undef _WIN32_WINNT
|
||||
#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
|
||||
#endif
|
||||
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <sys/time.h>
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
|
||||
#else
|
||||
|
||||
#define _CRT_SECURE_NO_DEPRECATE
|
||||
#include <windows.h>
|
||||
// The needed Windows API for processor groups could be missed from old Windows
|
||||
// versions, so instead of calling them directly (forcing the linker to resolve
|
||||
// the calls at compile time), try to load them at runtime. To do this we need
|
||||
// first to define the corresponding function pointers.
|
||||
extern "C" {
|
||||
typedef bool(*fun1_t)(LOGICAL_PROCESSOR_RELATIONSHIP,
|
||||
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX, PDWORD);
|
||||
typedef bool(*fun2_t)(USHORT, PGROUP_AFFINITY);
|
||||
typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
|
||||
typedef bool(*fun4_t)(USHORT, PGROUP_AFFINITY, USHORT, PUSHORT);
|
||||
typedef WORD(*fun5_t)();
|
||||
}
|
||||
#include <sys/timeb.h>
|
||||
|
||||
#endif
|
||||
|
||||
#include <fstream>
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <cstdlib>
|
||||
|
||||
#if defined(__linux__) && !defined(__ANDROID__)
|
||||
#include <stdlib.h>
|
||||
#include <sys/mman.h>
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) || defined(__ANDROID__) || defined(__OpenBSD__) || (defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC) && !defined(_WIN32)) || defined(__e2k__)
|
||||
#define POSIXALIGNEDALLOC
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace Stockfish {
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
SynchronizedRegionLogger sync_region_cout(std::cout);
|
||||
|
||||
namespace {
|
||||
|
||||
/// Version number. If Version is left empty, then compile date in the format
|
||||
/// DD-MM-YY and show in engine_info.
|
||||
const string Version = "";
|
||||
|
||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||
/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
|
||||
/// usual I/O functionality, all without changing a single line of code!
|
||||
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
||||
|
||||
struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
|
||||
|
||||
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
|
||||
|
||||
int sync() override { return logBuf->pubsync(), buf->pubsync(); }
|
||||
int overflow(int c) override { return log(buf->sputc((char)c), "<< "); }
|
||||
int underflow() override { return buf->sgetc(); }
|
||||
int uflow() override { return log(buf->sbumpc(), ">> "); }
|
||||
|
||||
streambuf *buf, *logBuf;
|
||||
|
||||
int log(int c, const char* prefix) {
|
||||
|
||||
static int last = '\n'; // Single log file
|
||||
|
||||
if (last == '\n')
|
||||
logBuf->sputn(prefix, 3);
|
||||
|
||||
return last = logBuf->sputc((char)c);
|
||||
}
|
||||
};
|
||||
|
||||
class Logger {
|
||||
|
||||
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
|
||||
~Logger() { start(""); }
|
||||
|
||||
ofstream file;
|
||||
Tie in, out;
|
||||
|
||||
public:
|
||||
static void start(const std::string& fname) {
|
||||
|
||||
static Logger l;
|
||||
|
||||
if (l.file.is_open())
|
||||
{
|
||||
cout.rdbuf(l.out.buf);
|
||||
cin.rdbuf(l.in.buf);
|
||||
l.file.close();
|
||||
}
|
||||
|
||||
if (!fname.empty())
|
||||
{
|
||||
l.file.open(fname, ifstream::out);
|
||||
|
||||
if (!l.file.is_open())
|
||||
{
|
||||
cerr << "Unable to open debug log file " << fname << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
cin.rdbuf(&l.in);
|
||||
cout.rdbuf(&l.out);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
static const string EngineVersion = "1.6.3";
|
||||
static const string AppName = "Stockfish";
|
||||
static const string AppTag = "";
|
||||
|
||||
|
||||
/// engine_info() returns the full name of the current Stockfish version. This
|
||||
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
|
||||
/// the program was compiled) or "Stockfish <Version>", depending on whether
|
||||
/// Version is empty.
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
string engine_info(bool to_uci) {
|
||||
bool Chess960;
|
||||
|
||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
string month, day, year;
|
||||
stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
uint64_t dbg_cnt0 = 0;
|
||||
uint64_t dbg_cnt1 = 0;
|
||||
|
||||
ss << "Stockfish " << Version << setfill('0');
|
||||
bool dbg_show_mean = false;
|
||||
bool dbg_show_hit_rate = false;
|
||||
|
||||
if (Version.empty())
|
||||
{
|
||||
date >> month >> day >> year;
|
||||
ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||
}
|
||||
|
||||
ss << (to_uci ? "\nid author ": " by ")
|
||||
<< "the Stockfish developers (see AUTHORS file)";
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
return ss.str();
|
||||
void dbg_hit_on(bool b) {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
if (b)
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_hit_on_c(bool c, bool b) {
|
||||
|
||||
if (c)
|
||||
dbg_hit_on(b);
|
||||
}
|
||||
|
||||
void dbg_before() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
}
|
||||
|
||||
void dbg_after() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_mean_of(int v) {
|
||||
|
||||
assert(!dbg_show_hit_rate);
|
||||
dbg_show_mean = true;
|
||||
dbg_cnt0++;
|
||||
dbg_cnt1 += v;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
|
||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||
|
||||
const string engine_name() {
|
||||
|
||||
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
|
||||
|
||||
if (!EngineVersion.empty())
|
||||
return AppName+ " " + EngineVersion + cpu64;
|
||||
|
||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
|
||||
stringstream s;
|
||||
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
|
||||
string name = AppName + " " + AppTag + " ";
|
||||
|
||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
||||
<< setw(2) << mon << setw(2) << day << cpu64;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// compiler_info() returns a string trying to describe the compiler we use
|
||||
/// get_system_time() returns the current system time, measured in
|
||||
/// milliseconds.
|
||||
|
||||
std::string compiler_info() {
|
||||
|
||||
#define stringify2(x) #x
|
||||
#define stringify(x) stringify2(x)
|
||||
#define make_version_string(major, minor, patch) stringify(major) "." stringify(minor) "." stringify(patch)
|
||||
|
||||
/// Predefined macros hell:
|
||||
///
|
||||
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
||||
/// __INTEL_COMPILER Compiler is Intel
|
||||
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
||||
/// _WIN32 Building on Windows (any)
|
||||
/// _WIN64 Building on Windows 64 bit
|
||||
|
||||
std::string compiler = "\nCompiled by ";
|
||||
|
||||
#ifdef __clang__
|
||||
compiler += "clang++ ";
|
||||
compiler += make_version_string(__clang_major__, __clang_minor__, __clang_patchlevel__);
|
||||
#elif __INTEL_COMPILER
|
||||
compiler += "Intel compiler ";
|
||||
compiler += "(version ";
|
||||
compiler += stringify(__INTEL_COMPILER) " update " stringify(__INTEL_COMPILER_UPDATE);
|
||||
compiler += ")";
|
||||
#elif _MSC_VER
|
||||
compiler += "MSVC ";
|
||||
compiler += "(version ";
|
||||
compiler += stringify(_MSC_FULL_VER) "." stringify(_MSC_BUILD);
|
||||
compiler += ")";
|
||||
#elif defined(__e2k__) && defined(__LCC__)
|
||||
#define dot_ver2(n) \
|
||||
compiler += (char)'.'; \
|
||||
compiler += (char)('0' + (n) / 10); \
|
||||
compiler += (char)('0' + (n) % 10);
|
||||
|
||||
compiler += "MCST LCC ";
|
||||
compiler += "(version ";
|
||||
compiler += std::to_string(__LCC__ / 100);
|
||||
dot_ver2(__LCC__ % 100)
|
||||
dot_ver2(__LCC_MINOR__)
|
||||
compiler += ")";
|
||||
#elif __GNUC__
|
||||
compiler += "g++ (GNUC) ";
|
||||
compiler += make_version_string(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__);
|
||||
#else
|
||||
compiler += "Unknown compiler ";
|
||||
compiler += "(unknown version)";
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
compiler += " on Apple";
|
||||
#elif defined(__CYGWIN__)
|
||||
compiler += " on Cygwin";
|
||||
#elif defined(__MINGW64__)
|
||||
compiler += " on MinGW64";
|
||||
#elif defined(__MINGW32__)
|
||||
compiler += " on MinGW32";
|
||||
#elif defined(__ANDROID__)
|
||||
compiler += " on Android";
|
||||
#elif defined(__linux__)
|
||||
compiler += " on Linux";
|
||||
#elif defined(_WIN64)
|
||||
compiler += " on Microsoft Windows 64-bit";
|
||||
#elif defined(_WIN32)
|
||||
compiler += " on Microsoft Windows 32-bit";
|
||||
#else
|
||||
compiler += " on unknown system";
|
||||
#endif
|
||||
|
||||
compiler += "\nCompilation settings include: ";
|
||||
compiler += (Is64Bit ? " 64bit" : " 32bit");
|
||||
#if defined(USE_VNNI)
|
||||
compiler += " VNNI";
|
||||
#endif
|
||||
#if defined(USE_AVX512)
|
||||
compiler += " AVX512";
|
||||
#endif
|
||||
compiler += (HasPext ? " BMI2" : "");
|
||||
#if defined(USE_AVX2)
|
||||
compiler += " AVX2";
|
||||
#endif
|
||||
#if defined(USE_SSE41)
|
||||
compiler += " SSE41";
|
||||
#endif
|
||||
#if defined(USE_SSSE3)
|
||||
compiler += " SSSE3";
|
||||
#endif
|
||||
#if defined(USE_SSE2)
|
||||
compiler += " SSE2";
|
||||
#endif
|
||||
compiler += (HasPopCnt ? " POPCNT" : "");
|
||||
#if defined(USE_MMX)
|
||||
compiler += " MMX";
|
||||
#endif
|
||||
#if defined(USE_NEON)
|
||||
compiler += " NEON";
|
||||
#endif
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
compiler += " DEBUG";
|
||||
#endif
|
||||
|
||||
compiler += "\n__VERSION__ macro expands to: ";
|
||||
#ifdef __VERSION__
|
||||
compiler += __VERSION__;
|
||||
#else
|
||||
compiler += "(undefined macro)";
|
||||
#endif
|
||||
compiler += "\n";
|
||||
|
||||
return compiler;
|
||||
}
|
||||
|
||||
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
static std::atomic<int64_t> hits[2], means[2];
|
||||
|
||||
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
|
||||
void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
|
||||
|
||||
void dbg_print() {
|
||||
|
||||
if (hits[0])
|
||||
cerr << "Total " << hits[0] << " Hits " << hits[1]
|
||||
<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
|
||||
|
||||
if (means[0])
|
||||
cerr << "Total " << means[0] << " Mean "
|
||||
<< (double)means[1] / means[0] << endl;
|
||||
}
|
||||
|
||||
|
||||
/// Used to serialize access to std::cout to avoid multiple threads writing at
|
||||
/// the same time.
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||
|
||||
static std::mutex m;
|
||||
|
||||
if (sc == IO_LOCK)
|
||||
m.lock();
|
||||
|
||||
if (sc == IO_UNLOCK)
|
||||
m.unlock();
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// Trampoline helper to avoid moving Logger to misc.h
|
||||
void start_logger(const std::string& fname) { Logger::start(fname); }
|
||||
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
|
||||
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
|
||||
/// which can be quite slow.
|
||||
#ifdef NO_PREFETCH
|
||||
|
||||
void prefetch(void*) {}
|
||||
|
||||
#else
|
||||
|
||||
void prefetch(void* addr) {
|
||||
|
||||
# if defined(__INTEL_COMPILER)
|
||||
// This hack prevents prefetches from being optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seem not be affected by this.
|
||||
__asm__ ("");
|
||||
# endif
|
||||
|
||||
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
||||
_mm_prefetch((char*)addr, _MM_HINT_T0);
|
||||
# else
|
||||
__builtin_prefetch(addr);
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/// std_aligned_alloc() is our wrapper for systems where the c++17 implementation
|
||||
/// does not guarantee the availability of aligned_alloc(). Memory allocated with
|
||||
/// std_aligned_alloc() must be freed with std_aligned_free().
|
||||
|
||||
void* std_aligned_alloc(size_t alignment, size_t size) {
|
||||
|
||||
#if defined(POSIXALIGNEDALLOC)
|
||||
void *mem;
|
||||
return posix_memalign(&mem, alignment, size) ? nullptr : mem;
|
||||
#elif defined(_WIN32)
|
||||
return _mm_malloc(size, alignment);
|
||||
#else
|
||||
return std::aligned_alloc(alignment, size);
|
||||
#endif
|
||||
}
|
||||
|
||||
void std_aligned_free(void* ptr) {
|
||||
|
||||
#if defined(POSIXALIGNEDALLOC)
|
||||
free(ptr);
|
||||
#elif defined(_WIN32)
|
||||
_mm_free(ptr);
|
||||
#else
|
||||
free(ptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// aligned_large_pages_alloc() will return suitably aligned memory, if possible using large pages.
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
||||
static void* aligned_large_pages_alloc_windows(size_t allocSize) {
|
||||
|
||||
#if !defined(_WIN64)
|
||||
(void)allocSize; // suppress unused-parameter compiler warning
|
||||
return nullptr;
|
||||
#else
|
||||
|
||||
HANDLE hProcessToken { };
|
||||
LUID luid { };
|
||||
void* mem = nullptr;
|
||||
|
||||
const size_t largePageSize = GetLargePageMinimum();
|
||||
if (!largePageSize)
|
||||
return nullptr;
|
||||
|
||||
// We need SeLockMemoryPrivilege, so try to enable it for the process
|
||||
if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hProcessToken))
|
||||
return nullptr;
|
||||
|
||||
if (LookupPrivilegeValue(NULL, SE_LOCK_MEMORY_NAME, &luid))
|
||||
{
|
||||
TOKEN_PRIVILEGES tp { };
|
||||
TOKEN_PRIVILEGES prevTp { };
|
||||
DWORD prevTpLen = 0;
|
||||
|
||||
tp.PrivilegeCount = 1;
|
||||
tp.Privileges[0].Luid = luid;
|
||||
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
|
||||
|
||||
// Try to enable SeLockMemoryPrivilege. Note that even if AdjustTokenPrivileges() succeeds,
|
||||
// we still need to query GetLastError() to ensure that the privileges were actually obtained.
|
||||
if (AdjustTokenPrivileges(
|
||||
hProcessToken, FALSE, &tp, sizeof(TOKEN_PRIVILEGES), &prevTp, &prevTpLen) &&
|
||||
GetLastError() == ERROR_SUCCESS)
|
||||
{
|
||||
// Round up size to full pages and allocate
|
||||
allocSize = (allocSize + largePageSize - 1) & ~size_t(largePageSize - 1);
|
||||
mem = VirtualAlloc(
|
||||
NULL, allocSize, MEM_RESERVE | MEM_COMMIT | MEM_LARGE_PAGES, PAGE_READWRITE);
|
||||
|
||||
// Privilege no longer needed, restore previous state
|
||||
AdjustTokenPrivileges(hProcessToken, FALSE, &prevTp, 0, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
CloseHandle(hProcessToken);
|
||||
|
||||
return mem;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void* aligned_large_pages_alloc(size_t allocSize) {
|
||||
|
||||
// Try to allocate large pages
|
||||
void* mem = aligned_large_pages_alloc_windows(allocSize);
|
||||
|
||||
// Fall back to regular, page aligned, allocation if necessary
|
||||
if (!mem)
|
||||
mem = VirtualAlloc(NULL, allocSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void* aligned_large_pages_alloc(size_t allocSize) {
|
||||
|
||||
#if defined(__linux__)
|
||||
constexpr size_t alignment = 2 * 1024 * 1024; // assumed 2MB page size
|
||||
#else
|
||||
constexpr size_t alignment = 4096; // assumed small page size
|
||||
#endif
|
||||
|
||||
// round up to multiples of alignment
|
||||
size_t size = ((allocSize + alignment - 1) / alignment) * alignment;
|
||||
void *mem = std_aligned_alloc(alignment, size);
|
||||
#if defined(MADV_HUGEPAGE)
|
||||
madvise(mem, size, MADV_HUGEPAGE);
|
||||
#endif
|
||||
return mem;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/// aligned_large_pages_free() will free the previously allocated ttmem
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
||||
void aligned_large_pages_free(void* mem) {
|
||||
|
||||
if (mem && !VirtualFree(mem, 0, MEM_RELEASE))
|
||||
{
|
||||
DWORD err = GetLastError();
|
||||
std::cerr << "Failed to free large page memory. Error code: 0x"
|
||||
<< std::hex << err
|
||||
<< std::dec << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void aligned_large_pages_free(void *mem) {
|
||||
std_aligned_free(mem);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
namespace WinProcGroup {
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
void bindThisThread(size_t) {}
|
||||
|
||||
#else
|
||||
|
||||
/// best_node() retrieves logical processor information using Windows specific
|
||||
/// API and returns the best node id for the thread with index idx. Original
|
||||
/// code from Texel by Peter Österlund.
|
||||
|
||||
int best_node(size_t idx) {
|
||||
|
||||
int threads = 0;
|
||||
int nodes = 0;
|
||||
int cores = 0;
|
||||
DWORD returnLength = 0;
|
||||
DWORD byteOffset = 0;
|
||||
|
||||
// Early exit if the needed API is not available at runtime
|
||||
HMODULE k32 = GetModuleHandle("Kernel32.dll");
|
||||
auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx");
|
||||
if (!fun1)
|
||||
return -1;
|
||||
|
||||
// First call to GetLogicalProcessorInformationEx() to get returnLength.
|
||||
// We expect the call to fail due to null buffer.
|
||||
if (fun1(RelationAll, nullptr, &returnLength))
|
||||
return -1;
|
||||
|
||||
// Once we know returnLength, allocate the buffer
|
||||
SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *buffer, *ptr;
|
||||
ptr = buffer = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)malloc(returnLength);
|
||||
|
||||
// Second call to GetLogicalProcessorInformationEx(), now we expect to succeed
|
||||
if (!fun1(RelationAll, buffer, &returnLength))
|
||||
{
|
||||
free(buffer);
|
||||
return -1;
|
||||
}
|
||||
|
||||
while (byteOffset < returnLength)
|
||||
{
|
||||
if (ptr->Relationship == RelationNumaNode)
|
||||
nodes++;
|
||||
|
||||
else if (ptr->Relationship == RelationProcessorCore)
|
||||
{
|
||||
cores++;
|
||||
threads += (ptr->Processor.Flags == LTP_PC_SMT) ? 2 : 1;
|
||||
}
|
||||
|
||||
assert(ptr->Size);
|
||||
byteOffset += ptr->Size;
|
||||
ptr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)(((char*)ptr) + ptr->Size);
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
|
||||
std::vector<int> groups;
|
||||
|
||||
// Run as many threads as possible on the same node until core limit is
|
||||
// reached, then move on filling the next node.
|
||||
for (int n = 0; n < nodes; n++)
|
||||
for (int i = 0; i < cores / nodes; i++)
|
||||
groups.push_back(n);
|
||||
|
||||
// In case a core has more than one logical processor (we assume 2) and we
|
||||
// have still threads to allocate, then spread them evenly across available
|
||||
// nodes.
|
||||
for (int t = 0; t < threads - cores; t++)
|
||||
groups.push_back(t % nodes);
|
||||
|
||||
// If we still have more threads than the total number of logical processors
|
||||
// then return -1 and let the OS to decide what to do.
|
||||
return idx < groups.size() ? groups[idx] : -1;
|
||||
}
|
||||
|
||||
|
||||
/// bindThisThread() set the group affinity of the current thread
|
||||
|
||||
void bindThisThread(size_t idx) {
|
||||
|
||||
// Use only local variables to be thread-safe
|
||||
int node = best_node(idx);
|
||||
|
||||
if (node == -1)
|
||||
return;
|
||||
|
||||
// Early exit if the needed API are not available at runtime
|
||||
HMODULE k32 = GetModuleHandle("Kernel32.dll");
|
||||
auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
|
||||
auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity");
|
||||
auto fun4 = (fun4_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMask2");
|
||||
auto fun5 = (fun5_t)(void(*)())GetProcAddress(k32, "GetMaximumProcessorGroupCount");
|
||||
|
||||
if (!fun2 || !fun3)
|
||||
return;
|
||||
|
||||
if (!fun4 || !fun5)
|
||||
{
|
||||
GROUP_AFFINITY affinity;
|
||||
if (fun2(node, &affinity)) // GetNumaNodeProcessorMaskEx
|
||||
fun3(GetCurrentThread(), &affinity, nullptr); // SetThreadGroupAffinity
|
||||
}
|
||||
else
|
||||
{
|
||||
// If a numa node has more than one processor group, we assume they are
|
||||
// sized equal and we spread threads evenly across the groups.
|
||||
USHORT elements, returnedElements;
|
||||
elements = fun5(); // GetMaximumProcessorGroupCount
|
||||
GROUP_AFFINITY *affinity = (GROUP_AFFINITY*)malloc(elements * sizeof(GROUP_AFFINITY));
|
||||
if (fun4(node, affinity, elements, &returnedElements)) // GetNumaNodeProcessorMask2
|
||||
fun3(GetCurrentThread(), &affinity[idx % returnedElements], nullptr); // SetThreadGroupAffinity
|
||||
free(affinity);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace WinProcGroup
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <direct.h>
|
||||
#define GETCWD _getcwd
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#define GETCWD getcwd
|
||||
#endif
|
||||
|
||||
namespace CommandLine {
|
||||
|
||||
string argv0; // path+name of the executable binary, as given by argv[0]
|
||||
string binaryDirectory; // path of the executable directory
|
||||
string workingDirectory; // path of the working directory
|
||||
|
||||
void init(int argc, char* argv[]) {
|
||||
(void)argc;
|
||||
string pathSeparator;
|
||||
|
||||
// extract the path+name of the executable binary
|
||||
argv0 = argv[0];
|
||||
|
||||
#ifdef _WIN32
|
||||
pathSeparator = "\\";
|
||||
#ifdef _MSC_VER
|
||||
// Under windows argv[0] may not have the extension. Also _get_pgmptr() had
|
||||
// issues in some windows 10 versions, so check returned values carefully.
|
||||
char* pgmptr = nullptr;
|
||||
if (!_get_pgmptr(&pgmptr) && pgmptr != nullptr && *pgmptr)
|
||||
argv0 = pgmptr;
|
||||
#endif
|
||||
#else
|
||||
pathSeparator = "/";
|
||||
#endif
|
||||
|
||||
// extract the working directory
|
||||
workingDirectory = "";
|
||||
char buff[40000];
|
||||
char* cwd = GETCWD(buff, 40000);
|
||||
if (cwd)
|
||||
workingDirectory = cwd;
|
||||
|
||||
// extract the binary directory path from argv0
|
||||
binaryDirectory = argv0;
|
||||
size_t pos = binaryDirectory.find_last_of("\\/");
|
||||
if (pos == std::string::npos)
|
||||
binaryDirectory = "." + pathSeparator;
|
||||
else
|
||||
binaryDirectory.resize(pos + 1);
|
||||
|
||||
// pattern replacement: "./" at the start of path is replaced by the working directory
|
||||
if (binaryDirectory.find("." + pathSeparator) == 0)
|
||||
binaryDirectory.replace(0, 1, workingDirectory);
|
||||
}
|
||||
|
||||
|
||||
} // namespace CommandLine
|
||||
|
||||
// Returns a string that represents the current time. (Used when learning evaluation functions)
|
||||
std::string now_string()
|
||||
{
|
||||
// Using std::ctime(), localtime() gives a warning that MSVC is not secure.
|
||||
// This shouldn't happen in the C++ standard, but...
|
||||
int get_system_time() {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// C4996 : 'ctime' : This function or variable may be unsafe.Consider using ctime_s instead.
|
||||
#pragma warning(disable : 4996)
|
||||
struct _timeb t;
|
||||
_ftime(&t);
|
||||
return int(t.time*1000 + t.millitm);
|
||||
#else
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// cpu_count() tries to detect the number of CPU cores.
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# if defined(_SC_NPROCESSORS_ONLN)
|
||||
int cpu_count() {
|
||||
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
|
||||
}
|
||||
# else
|
||||
int cpu_count() {
|
||||
return 1;
|
||||
}
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
int cpu_count() {
|
||||
SYSTEM_INFO s;
|
||||
GetSystemInfo(&s);
|
||||
return Min(s.dwNumberOfProcessors, 8);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
auto now = std::chrono::system_clock::now();
|
||||
auto tp = std::chrono::system_clock::to_time_t(now);
|
||||
auto result = string(std::ctime(&tp));
|
||||
|
||||
// remove line endings if they are included at the end
|
||||
while (*result.rbegin() == '\n' || (*result.rbegin() == '\r'))
|
||||
result.pop_back();
|
||||
return result;
|
||||
}
|
||||
|
||||
void sleep(int ms)
|
||||
/*
|
||||
From Beowulf, from Olithink
|
||||
*/
|
||||
#ifndef _WIN32
|
||||
/* Non-windows version */
|
||||
int Bioskey()
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(ms));
|
||||
fd_set readfds;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fileno(stdin), &readfds);
|
||||
/* Set to timeout immediately */
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = 0;
|
||||
select(16, &readfds, 0, 0, &timeout);
|
||||
|
||||
return (FD_ISSET(fileno(stdin), &readfds));
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
#else
|
||||
/* Windows-version */
|
||||
#include <windows.h>
|
||||
#include <conio.h>
|
||||
int Bioskey()
|
||||
{
|
||||
static int init = 0,
|
||||
pipe;
|
||||
static HANDLE inh;
|
||||
DWORD dw;
|
||||
/* If we're running under XBoard then we can't use _kbhit() as the input
|
||||
* commands are sent to us directly over the internal pipe */
|
||||
|
||||
#if defined(FILE_CNT)
|
||||
if (stdin->_cnt > 0)
|
||||
return stdin->_cnt;
|
||||
#endif
|
||||
if (!init) {
|
||||
init = 1;
|
||||
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||
pipe = !GetConsoleMode(inh, &dw);
|
||||
if (!pipe) {
|
||||
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||
FlushConsoleInputBuffer(inh);
|
||||
}
|
||||
}
|
||||
if (pipe) {
|
||||
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
|
||||
return 1;
|
||||
return dw;
|
||||
} else {
|
||||
// Count the number of unread input records, including keyboard,
|
||||
// mouse, and window-resizing input records.
|
||||
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||
if (dw <= 0)
|
||||
return 0;
|
||||
|
||||
// Read data from console without removing it from the buffer
|
||||
INPUT_RECORD rec[256];
|
||||
DWORD recCnt;
|
||||
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
||||
return 0;
|
||||
|
||||
// Search for at least one keyboard event
|
||||
for (DWORD i = 0; i < recCnt; i++)
|
||||
if (rec[i].EventType == KEY_EVENT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
+44
-672
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,693 +17,64 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef MISC_H_INCLUDED
|
||||
|
||||
#if !defined(MISC_H_INCLUDED)
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <ostream>
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cmath>
|
||||
#include <cctype>
|
||||
#include <sstream>
|
||||
#include <deque>
|
||||
|
||||
#include "application.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
////
|
||||
//// Macros
|
||||
////
|
||||
|
||||
std::string engine_info(bool to_uci = false);
|
||||
std::string compiler_info();
|
||||
void prefetch(void* addr);
|
||||
void start_logger(const std::string& fname);
|
||||
void* std_aligned_alloc(size_t alignment, size_t size);
|
||||
void std_aligned_free(void* ptr);
|
||||
void* aligned_large_pages_alloc(size_t size); // memory aligned by page size, min alignment: 4096 bytes
|
||||
void aligned_large_pages_free(void* mem); // nop if mem == nullptr
|
||||
#define Min(x, y) (((x) < (y))? (x) : (y))
|
||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||
|
||||
void dbg_hit_on(bool b);
|
||||
void dbg_hit_on(bool c, bool b);
|
||||
void dbg_mean_of(int v);
|
||||
void dbg_print();
|
||||
|
||||
/// Debug macro to write to std::err if NDEBUG flag is set, and do nothing otherwise
|
||||
#if defined(NDEBUG)
|
||||
#define debug 1 && std::cerr
|
||||
#else
|
||||
#define debug 0 && std::cerr
|
||||
#endif
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
inline void hit_any_key() {
|
||||
#ifndef NDEBUG
|
||||
debug << "Hit any key to continue..." << std::endl << std::flush;
|
||||
system("read"); // on Windows, should be system("pause");
|
||||
#endif
|
||||
}
|
||||
extern bool Chess960;
|
||||
|
||||
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
|
||||
static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
|
||||
inline TimePoint now() {
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>
|
||||
(std::chrono::steady_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
template<class Entry, int Size>
|
||||
struct HashTable {
|
||||
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
private:
|
||||
std::vector<Entry> table = std::vector<Entry>(Size); // Allocate on the heap
|
||||
};
|
||||
extern const std::string engine_name();
|
||||
extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
|
||||
|
||||
enum SyncCout { IO_LOCK, IO_UNLOCK };
|
||||
std::ostream& operator<<(std::ostream&, SyncCout);
|
||||
////
|
||||
//// Debug
|
||||
////
|
||||
|
||||
#define sync_cout std::cout << IO_LOCK
|
||||
#define sync_endl std::endl << IO_UNLOCK
|
||||
extern bool dbg_show_mean;
|
||||
extern bool dbg_show_hit_rate;
|
||||
|
||||
extern uint64_t dbg_cnt0;
|
||||
extern uint64_t dbg_cnt1;
|
||||
|
||||
// align_ptr_up() : get the first aligned element of an array.
|
||||
// ptr must point to an array of size at least `sizeof(T) * N + alignment` bytes,
|
||||
// where N is the number of elements in the array.
|
||||
template <uintptr_t Alignment, typename T>
|
||||
T* align_ptr_up(T* ptr)
|
||||
{
|
||||
static_assert(alignof(T) < Alignment);
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
extern void dbg_before();
|
||||
extern void dbg_after();
|
||||
extern void dbg_mean_of(int v);
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
extern void dbg_print_hit_rate(std::ofstream& logFile);
|
||||
extern void dbg_print_mean(std::ofstream& logFile);
|
||||
|
||||
const uintptr_t ptrint = reinterpret_cast<uintptr_t>(reinterpret_cast<char*>(ptr));
|
||||
return reinterpret_cast<T*>(reinterpret_cast<char*>((ptrint + (Alignment - 1)) / Alignment * Alignment));
|
||||
}
|
||||
|
||||
|
||||
// IsLittleEndian : true if and only if the binary is compiled on a little endian machine
|
||||
static inline const union { uint32_t i; char c[4]; } Le = { 0x01020304 };
|
||||
static inline const bool IsLittleEndian = (Le.c[0] == 4);
|
||||
|
||||
|
||||
// RunningAverage : a class to calculate a running average of a series of values.
|
||||
// For efficiency, all computations are done with integers.
|
||||
class RunningAverage {
|
||||
public:
|
||||
|
||||
// Reset the running average to rational value p / q
|
||||
void set(int64_t p, int64_t q)
|
||||
{ average = p * PERIOD * RESOLUTION / q; }
|
||||
|
||||
// Update average with value v
|
||||
void update(int64_t v)
|
||||
{ average = RESOLUTION * v + (PERIOD - 1) * average / PERIOD; }
|
||||
|
||||
// Test if average is strictly greater than rational a / b
|
||||
bool is_greater(int64_t a, int64_t b) const
|
||||
{ return b * average > a * (PERIOD * RESOLUTION); }
|
||||
|
||||
int64_t value() const
|
||||
{ return average / (PERIOD * RESOLUTION); }
|
||||
|
||||
private :
|
||||
static constexpr int64_t PERIOD = 4096;
|
||||
static constexpr int64_t RESOLUTION = 1024;
|
||||
int64_t average;
|
||||
};
|
||||
|
||||
template <typename T, std::size_t MaxSize>
|
||||
class ValueList {
|
||||
|
||||
public:
|
||||
std::size_t size() const { return size_; }
|
||||
void resize(std::size_t newSize) { size_ = newSize; }
|
||||
void push_back(const T& value) { values_[size_++] = value; }
|
||||
T& operator[](std::size_t index) { return values_[index]; }
|
||||
T* begin() { return values_; }
|
||||
T* end() { return values_ + size_; }
|
||||
const T& operator[](std::size_t index) const { return values_[index]; }
|
||||
const T* begin() const { return values_; }
|
||||
const T* end() const { return values_ + size_; }
|
||||
|
||||
void swap(ValueList& other) {
|
||||
const std::size_t maxSize = std::max(size_, other.size_);
|
||||
for (std::size_t i = 0; i < maxSize; ++i) {
|
||||
std::swap(values_[i], other.values_[i]);
|
||||
}
|
||||
std::swap(size_, other.size_);
|
||||
}
|
||||
|
||||
private:
|
||||
T values_[MaxSize];
|
||||
std::size_t size_ = 0;
|
||||
};
|
||||
|
||||
// This logger allows printing many parts in a region atomically
|
||||
// but doesn't block the threads trying to append to other regions.
|
||||
// Instead if some region tries to pring while other region holds
|
||||
// the lock the messages are queued to be printed as soon as the
|
||||
// current region releases the lock.
|
||||
struct SynchronizedRegionLogger
|
||||
{
|
||||
using RegionId = std::uint64_t;
|
||||
|
||||
struct Region
|
||||
{
|
||||
friend struct SynchronizedRegionLogger;
|
||||
|
||||
Region() :
|
||||
logger(nullptr), region_id(0), is_held(false)
|
||||
{
|
||||
}
|
||||
|
||||
Region(const Region&) = delete;
|
||||
Region& operator=(const Region&) = delete;
|
||||
|
||||
Region(Region&& other) :
|
||||
logger(other.logger), region_id(other.region_id), is_held(other.is_held)
|
||||
{
|
||||
other.logger = nullptr;
|
||||
other.is_held = false;
|
||||
}
|
||||
|
||||
Region& operator=(Region&& other) {
|
||||
if (is_held && logger != nullptr)
|
||||
{
|
||||
logger->release_region(region_id);
|
||||
}
|
||||
|
||||
logger = other.logger;
|
||||
region_id = other.region_id;
|
||||
is_held = other.is_held;
|
||||
|
||||
other.is_held = false;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
~Region() { unlock(); }
|
||||
|
||||
void unlock() {
|
||||
if (is_held) {
|
||||
is_held = false;
|
||||
|
||||
if (logger != nullptr)
|
||||
logger->release_region(region_id);
|
||||
}
|
||||
}
|
||||
|
||||
Region& operator << (std::ostream&(*pManip)(std::ostream&)) {
|
||||
if (logger != nullptr)
|
||||
logger->write(region_id, pManip);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Region& operator << (const T& value) {
|
||||
if (logger != nullptr)
|
||||
logger->write(region_id, value);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
SynchronizedRegionLogger* logger;
|
||||
RegionId region_id;
|
||||
bool is_held;
|
||||
|
||||
Region(SynchronizedRegionLogger& log, RegionId id) :
|
||||
logger(&log), region_id(id), is_held(true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
struct RegionBookkeeping
|
||||
{
|
||||
RegionBookkeeping(RegionId rid) : id(rid), is_held(true) {}
|
||||
|
||||
std::vector<std::string> pending_parts;
|
||||
RegionId id;
|
||||
bool is_held;
|
||||
};
|
||||
|
||||
RegionId init_next_region()
|
||||
{
|
||||
static RegionId next_id = 0;
|
||||
|
||||
std::lock_guard lock(mutex);
|
||||
|
||||
const auto id = next_id++;
|
||||
regions.emplace_back(id);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void write(RegionId id, std::ostream&(*pManip)(std::ostream&)) {
|
||||
std::lock_guard lock(mutex);
|
||||
|
||||
if (regions.empty())
|
||||
return;
|
||||
|
||||
if (id == regions.front().id) {
|
||||
// We can just directly print to the output because
|
||||
// we are at the front of the region queue.
|
||||
out << *pManip;
|
||||
} else {
|
||||
// We have to schedule the print until previous regions are
|
||||
// processed
|
||||
auto* region = find_region_nolock(id);
|
||||
if (region == nullptr)
|
||||
return;
|
||||
|
||||
std::stringstream ss;
|
||||
ss << *pManip;
|
||||
region->pending_parts.emplace_back(std::move(ss).str());
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void write(RegionId id, const T& value) {
|
||||
std::lock_guard lock(mutex);
|
||||
|
||||
if (regions.empty())
|
||||
return;
|
||||
|
||||
if (id == regions.front().id) {
|
||||
// We can just directly print to the output because
|
||||
// we are at the front of the region queue.
|
||||
out << value;
|
||||
} else {
|
||||
// We have to schedule the print until previous regions are
|
||||
// processed
|
||||
auto* region = find_region_nolock(id);
|
||||
if (region == nullptr)
|
||||
return;
|
||||
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
region->pending_parts.emplace_back(std::move(ss).str());
|
||||
}
|
||||
}
|
||||
|
||||
std::ostream& out;
|
||||
|
||||
std::deque<RegionBookkeeping> regions;
|
||||
|
||||
std::mutex mutex;
|
||||
|
||||
RegionBookkeeping* find_region_nolock(RegionId id) {
|
||||
// Linear search because the amount of concurrent regions should be small.
|
||||
auto it = std::find_if(
|
||||
regions.begin(),
|
||||
regions.end(),
|
||||
[id](const RegionBookkeeping& r) { return r.id == id; });
|
||||
|
||||
if (it == regions.end())
|
||||
return nullptr;
|
||||
else
|
||||
return &*it;
|
||||
}
|
||||
|
||||
void release_region(RegionId id) {
|
||||
std::lock_guard lock(mutex);
|
||||
|
||||
auto* region = find_region_nolock(id);
|
||||
if (region == nullptr)
|
||||
return;
|
||||
|
||||
region->is_held = false;
|
||||
|
||||
process_backlog_nolock();
|
||||
}
|
||||
|
||||
void process_backlog_nolock()
|
||||
{
|
||||
while(!regions.empty()) {
|
||||
auto& region = regions.front();
|
||||
|
||||
for(auto& part : region.pending_parts) {
|
||||
out << part;
|
||||
}
|
||||
|
||||
// If the region is still held then we don't
|
||||
// want to start printing stuff from the next region.
|
||||
if (region.is_held)
|
||||
break;
|
||||
|
||||
regions.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
SynchronizedRegionLogger(std::ostream& s) :
|
||||
out(s)
|
||||
{
|
||||
}
|
||||
|
||||
[[nodiscard]] Region new_region() {
|
||||
const auto id = init_next_region();
|
||||
return Region(*this, id);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
extern SynchronizedRegionLogger sync_region_cout;
|
||||
|
||||
/// sigmoid(t, x0, y0, C, P, Q) implements a sigmoid-like function using only integers,
|
||||
/// with the following properties:
|
||||
///
|
||||
/// - sigmoid is centered in (x0, y0)
|
||||
/// - sigmoid has amplitude [-P/Q , P/Q] instead of [-1 , +1]
|
||||
/// - limit is (y0 - P/Q) when t tends to -infinity
|
||||
/// - limit is (y0 + P/Q) when t tends to +infinity
|
||||
/// - the slope can be adjusted using C > 0, smaller C giving a steeper sigmoid
|
||||
/// - the slope of the sigmoid when t = x0 is P/(Q*C)
|
||||
/// - sigmoid is increasing with t when P > 0 and Q > 0
|
||||
/// - to get a decreasing sigmoid, change sign of P
|
||||
/// - mean value of the sigmoid is y0
|
||||
///
|
||||
/// Use <https://www.desmos.com/calculator/jhh83sqq92> to draw the sigmoid
|
||||
|
||||
inline int64_t sigmoid(int64_t t, int64_t x0,
|
||||
int64_t y0,
|
||||
int64_t C,
|
||||
int64_t P,
|
||||
int64_t Q)
|
||||
{
|
||||
assert(C > 0);
|
||||
assert(Q != 0);
|
||||
return y0 + P * (t-x0) / (Q * (std::abs(t-x0) + C)) ;
|
||||
}
|
||||
|
||||
|
||||
/// xorshift64star Pseudo-Random Number Generator
|
||||
/// This class is based on original code written and dedicated
|
||||
/// to the public domain by Sebastiano Vigna (2014).
|
||||
/// It has the following characteristics:
|
||||
///
|
||||
/// - Outputs 64-bit numbers
|
||||
/// - Passes Dieharder and SmallCrush test batteries
|
||||
/// - Does not require warm-up, no zeroland to escape
|
||||
/// - Internal state is a single 64-bit integer
|
||||
/// - Period is 2^64 - 1
|
||||
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
|
||||
///
|
||||
/// For further analysis see
|
||||
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
|
||||
|
||||
static uint64_t string_hash(const std::string& str)
|
||||
{
|
||||
uint64_t h = 525201411107845655ull;
|
||||
|
||||
for (auto c : str) {
|
||||
h ^= static_cast<uint64_t>(c);
|
||||
h *= 0x5bd1e9955bd1e995ull;
|
||||
h ^= h >> 47;
|
||||
}
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
class PRNG {
|
||||
|
||||
uint64_t s;
|
||||
|
||||
uint64_t rand64() {
|
||||
|
||||
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
|
||||
return s * 2685821657736338717LL;
|
||||
}
|
||||
|
||||
public:
|
||||
PRNG() { set_seed_from_time(); }
|
||||
PRNG(uint64_t seed) : s(seed) { assert(seed); }
|
||||
PRNG(const std::string& seed) { set_seed(seed); }
|
||||
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
|
||||
/// Special generator used to fast init magic numbers.
|
||||
/// Output values only have 1/8th of their bits set on average.
|
||||
template<typename T> T sparse_rand()
|
||||
{ return T(rand64() & rand64() & rand64()); }
|
||||
// Returns a random number from 0 to n-1. (Not uniform distribution, but this is enough in reality)
|
||||
uint64_t rand(uint64_t n) { return rand<uint64_t>() % n; }
|
||||
|
||||
// Return the random seed used internally.
|
||||
uint64_t get_seed() const { return s; }
|
||||
|
||||
void set_seed(uint64_t seed) { s = seed; }
|
||||
|
||||
uint64_t next_random_seed()
|
||||
{
|
||||
uint64_t seed = 0;
|
||||
for(int i = 0; i < 64; ++i)
|
||||
{
|
||||
const auto off = rand64() % 64;
|
||||
seed |= (rand64() & (uint64_t(1) << off)) >> off;
|
||||
seed <<= 1;
|
||||
}
|
||||
return seed;
|
||||
}
|
||||
|
||||
void set_seed_from_time()
|
||||
{
|
||||
set_seed(std::chrono::system_clock::now().time_since_epoch().count());
|
||||
}
|
||||
|
||||
void set_seed(const std::string& str)
|
||||
{
|
||||
if (str.empty())
|
||||
{
|
||||
set_seed_from_time();
|
||||
}
|
||||
else if (std::all_of(str.begin(), str.end(), [](char c) { return std::isdigit(c);} )) {
|
||||
set_seed(std::stoull(str));
|
||||
}
|
||||
else
|
||||
{
|
||||
set_seed(string_hash(str));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Display a random seed. (For debugging)
|
||||
inline std::ostream& operator<<(std::ostream& os, PRNG& prng)
|
||||
{
|
||||
os << "PRNG::seed = " << std::hex << prng.get_seed() << std::dec;
|
||||
return os;
|
||||
}
|
||||
|
||||
inline uint64_t mul_hi64(uint64_t a, uint64_t b) {
|
||||
#if defined(__GNUC__) && defined(IS_64BIT)
|
||||
__extension__ typedef unsigned __int128 uint128;
|
||||
return ((uint128)a * (uint128)b) >> 64;
|
||||
#else
|
||||
uint64_t aL = (uint32_t)a, aH = a >> 32;
|
||||
uint64_t bL = (uint32_t)b, bH = b >> 32;
|
||||
uint64_t c1 = (aL * bL) >> 32;
|
||||
uint64_t c2 = aH * bL + c1;
|
||||
uint64_t c3 = aL * bH + (uint32_t)c2;
|
||||
return aH * bH + (c2 >> 32) + (c3 >> 32);
|
||||
#endif
|
||||
}
|
||||
|
||||
// This bitset can be accessed concurrently, provided
|
||||
// the concurrent accesses are performed on distinct
|
||||
// instances of underlying type. That means the cuncurrent
|
||||
// accesses need to be spaced by at least
|
||||
// bits_per_bucket bits.
|
||||
// But at least best_concurrent_access_stride bits
|
||||
// is recommended to prevent false sharing.
|
||||
template <uint64_t N>
|
||||
struct LargeBitset
|
||||
{
|
||||
private:
|
||||
constexpr static uint64_t cache_line_size = 64;
|
||||
|
||||
public:
|
||||
using UnderlyingType = uint64_t;
|
||||
|
||||
constexpr static uint64_t num_bits = N;
|
||||
constexpr static uint64_t bits_per_bucket = 8 * sizeof(uint64_t);
|
||||
constexpr static uint64_t num_buckets = (num_bits + bits_per_bucket - 1) / bits_per_bucket;
|
||||
constexpr static uint64_t best_concurrent_access_stride = 8 * cache_line_size;
|
||||
|
||||
LargeBitset()
|
||||
{
|
||||
std::fill(std::begin(bits), std::end(bits), 0);
|
||||
}
|
||||
|
||||
void set(uint64_t idx)
|
||||
{
|
||||
const uint64_t bucket = idx / bits_per_bucket;
|
||||
const uint64_t bit = uint64_t(1) << (idx % bits_per_bucket);
|
||||
bits[bucket] |= bit;
|
||||
}
|
||||
|
||||
bool test(uint64_t idx) const
|
||||
{
|
||||
const uint64_t bucket = idx / bits_per_bucket;
|
||||
const uint64_t bit = uint64_t(1) << (idx % bits_per_bucket);
|
||||
return bits[bucket] & bit;
|
||||
}
|
||||
|
||||
uint64_t count() const
|
||||
{
|
||||
uint64_t c = 0;
|
||||
uint64_t i = 0;
|
||||
|
||||
for (; i < num_buckets - 3; i += 4)
|
||||
{
|
||||
uint64_t c0 = popcount(bits[i+0]);
|
||||
uint64_t c1 = popcount(bits[i+1]);
|
||||
uint64_t c2 = popcount(bits[i+2]);
|
||||
uint64_t c3 = popcount(bits[i+3]);
|
||||
c0 += c1;
|
||||
c2 += c3;
|
||||
c += c0 + c2;
|
||||
}
|
||||
|
||||
for (; i < num_buckets; ++i)
|
||||
{
|
||||
c += popcount(bits[i]);
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
private:
|
||||
alignas(cache_line_size) UnderlyingType bits[num_buckets];
|
||||
};
|
||||
|
||||
/// Under Windows it is not possible for a process to run on more than one
|
||||
/// logical processor group. This usually means to be limited to use max 64
|
||||
/// cores. To overcome this, some special platform specific API should be
|
||||
/// called to set group affinity for each thread. Original code from Texel by
|
||||
/// Peter Österlund.
|
||||
|
||||
namespace WinProcGroup {
|
||||
void bindThisThread(size_t idx);
|
||||
}
|
||||
|
||||
// Returns a string that represents the current time. (Used for log output when learning evaluation function)
|
||||
std::string now_string();
|
||||
void sleep(int ms);
|
||||
|
||||
namespace Algo {
|
||||
// Fisher-Yates
|
||||
template <typename Rng, typename T>
|
||||
void shuffle(std::vector<T>& buf, Rng&& prng)
|
||||
{
|
||||
const auto size = buf.size();
|
||||
for (uint64_t i = 0; i < size; ++i)
|
||||
std::swap(buf[i], buf[prng.rand(size - i) + i]);
|
||||
}
|
||||
|
||||
// split the string
|
||||
inline std::vector<std::string> split(const std::string& input, char delimiter) {
|
||||
std::istringstream stream(input);
|
||||
std::string field;
|
||||
std::vector<std::string> fields;
|
||||
|
||||
while (std::getline(stream, field, delimiter)) {
|
||||
fields.push_back(field);
|
||||
}
|
||||
|
||||
return fields;
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------
|
||||
// Path
|
||||
// --------------------
|
||||
|
||||
// Something like Path class in C#. File name manipulation.
|
||||
// Match with the C# method name.
|
||||
struct Path
|
||||
{
|
||||
// Combine the path name and file name and return it.
|
||||
// If the folder name is not an empty string, append it if there is no'/' or'\\' at the end.
|
||||
static std::string combine(const std::string& folder, const std::string& filename)
|
||||
{
|
||||
if (folder.length() >= 1 && *folder.rbegin() != '/' && *folder.rbegin() != '\\')
|
||||
return folder + "/" + filename;
|
||||
|
||||
return folder + filename;
|
||||
}
|
||||
|
||||
// Get the file name part (excluding the folder name) from the full path expression.
|
||||
static std::string get_file_name(const std::string& path)
|
||||
{
|
||||
// I don't know which "\" or "/" is used.
|
||||
auto path_index1 = path.find_last_of("\\") + 1;
|
||||
auto path_index2 = path.find_last_of("/") + 1;
|
||||
auto path_index = std::max(path_index1, path_index2);
|
||||
|
||||
return path.substr(path_index);
|
||||
}
|
||||
};
|
||||
|
||||
// It is ignored when new even though alignas is specified & because it is ignored when the STL container allocates memory,
|
||||
// A custom allocator used for that.
|
||||
template <typename T>
|
||||
class AlignedAllocator {
|
||||
public:
|
||||
using value_type = T;
|
||||
|
||||
AlignedAllocator() {}
|
||||
AlignedAllocator(const AlignedAllocator&) {}
|
||||
AlignedAllocator(AlignedAllocator&&) {}
|
||||
|
||||
template <typename U> AlignedAllocator(const AlignedAllocator<U>&) {}
|
||||
|
||||
T* allocate(std::size_t n) { return (T*)std_aligned_alloc(alignof(T), n * sizeof(T)); }
|
||||
void deallocate(T* p, std::size_t ) { std_aligned_free(p); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class CacheLineAlignedAllocator {
|
||||
public:
|
||||
using value_type = T;
|
||||
|
||||
constexpr static uint64_t cache_line_size = 64;
|
||||
|
||||
CacheLineAlignedAllocator() {}
|
||||
CacheLineAlignedAllocator(const CacheLineAlignedAllocator&) {}
|
||||
CacheLineAlignedAllocator(CacheLineAlignedAllocator&&) {}
|
||||
|
||||
template <typename U> CacheLineAlignedAllocator(const CacheLineAlignedAllocator<U>&) {}
|
||||
|
||||
T* allocate(std::size_t n) { return (T*)std_aligned_alloc(cache_line_size, n * sizeof(T)); }
|
||||
void deallocate(T* p, std::size_t) { std_aligned_free(p); }
|
||||
};
|
||||
|
||||
// --------------------
|
||||
// Dependency Wrapper
|
||||
// --------------------
|
||||
|
||||
namespace Dependency
|
||||
{
|
||||
// In the Linux environment, if you getline() the text file is'\r\n'
|
||||
// Since'\r' remains at the end, write a wrapper to remove this'\r'.
|
||||
// So when calling getline() on fstream,
|
||||
// just write getline() instead of std::getline() and use this function.
|
||||
extern bool getline(std::ifstream& fs, std::string& s);
|
||||
}
|
||||
|
||||
namespace CommandLine {
|
||||
void init(int argc, char* argv[]);
|
||||
|
||||
extern std::string binaryDirectory; // path of the executable directory
|
||||
extern std::string workingDirectory; // path of the working directory
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef MISC_H_INCLUDED
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
||||
|
||||
+152
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// move_from_string() takes a position and a string as input, and attempts to
|
||||
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||
/// moves, we need the position. This function is not robust, and expects that
|
||||
/// the input move is legal and correctly formatted.
|
||||
|
||||
Move move_from_string(const Position& pos, const std::string& str) {
|
||||
|
||||
Square from, to;
|
||||
Piece piece;
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
if (str.length() < 4)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Read the from and to squares
|
||||
from = square_from_string(str.substr(0, 2));
|
||||
to = square_from_string(str.substr(2, 4));
|
||||
|
||||
// Find the moving piece
|
||||
piece = pos.piece_on(from);
|
||||
|
||||
// If the string has more than 4 characters, try to interpret the 5th
|
||||
// character as a promotion
|
||||
if (type_of_piece(piece) == PAWN && str.length() > 4)
|
||||
{
|
||||
switch (tolower(str[4])) {
|
||||
case 'n':
|
||||
return make_promotion_move(from, to, KNIGHT);
|
||||
case 'b':
|
||||
return make_promotion_move(from, to, BISHOP);
|
||||
case 'r':
|
||||
return make_promotion_move(from, to, ROOK);
|
||||
case 'q':
|
||||
return make_promotion_move(from, to, QUEEN);
|
||||
}
|
||||
}
|
||||
|
||||
if (piece == piece_of_color_and_type(us, KING))
|
||||
{
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||
return make_castle_move(from, to);
|
||||
|
||||
else if (square_distance(from, to) > 1)
|
||||
{
|
||||
// This is a castling move, but we have to translate it to the
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||
Square s = from + delta;
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
||||
s += delta;
|
||||
|
||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
||||
}
|
||||
}
|
||||
else if (piece == piece_of_color_and_type(us, PAWN))
|
||||
{
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
if (to == pos.ep_square())
|
||||
return make_ep_move(from, to);
|
||||
}
|
||||
return make_move(from, to);
|
||||
}
|
||||
|
||||
|
||||
/// move_to_string() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||
/// Chess960 mode.
|
||||
|
||||
const std::string move_to_string(Move move) {
|
||||
|
||||
std::string str;
|
||||
Square from = move_from(move);
|
||||
Square to = move_to(move);
|
||||
|
||||
if (move == MOVE_NONE)
|
||||
str = "(none)";
|
||||
else if (move == MOVE_NULL)
|
||||
str = "0000";
|
||||
else
|
||||
{
|
||||
if (!Chess960)
|
||||
{
|
||||
if (move_is_short_castle(move))
|
||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||
|
||||
if (move_is_long_castle(move))
|
||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||
}
|
||||
str = square_to_string(from) + square_to_string(to);
|
||||
if (move_is_promotion(move))
|
||||
str += piece_type_to_char(move_promotion_piece(move), false);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream &operator << (std::ostream& os, Move m) {
|
||||
|
||||
return os << move_to_string(m);
|
||||
}
|
||||
|
||||
|
||||
/// move_is_ok(), for debugging.
|
||||
|
||||
bool move_is_ok(Move m) {
|
||||
|
||||
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
|
||||
}
|
||||
+230
@@ -0,0 +1,230 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MOVE_H_INCLUDED)
|
||||
#define MOVE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
class Position;
|
||||
|
||||
/// A move needs 17 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-14: promotion piece type
|
||||
/// bit 15: en passant flag
|
||||
/// bit 16: castle flag
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||
/// because in any normal move destination square is always different
|
||||
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||
/// origin and destination square, 0 and 1 respectively.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
|
||||
struct MoveStack {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
// Note that operator< is set up such that sorting will be in descending order
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
||||
|
||||
// An helper insertion sort implementation
|
||||
template<typename T>
|
||||
inline void insertion_sort(T* firstMove, T* lastMove)
|
||||
{
|
||||
T value;
|
||||
T *cur, *p, *d;
|
||||
|
||||
if (firstMove != lastMove)
|
||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||
{
|
||||
p = d = cur;
|
||||
value = *p--;
|
||||
if (value < *p)
|
||||
{
|
||||
do *d = *p;
|
||||
while (--d != firstMove && value < *--p);
|
||||
*d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Our dedicated sort in range [firstMove, lastMove), it is well
|
||||
// tuned for non-captures where we have a lot of zero scored moves.
|
||||
template<typename T>
|
||||
inline void sort_moves(T* firstMove, T* lastMove)
|
||||
{
|
||||
T tmp;
|
||||
T *p, *d;
|
||||
|
||||
d = lastMove;
|
||||
p = firstMove - 1;
|
||||
|
||||
d->score = -1; // right guard
|
||||
|
||||
// Split positives vs non-positives
|
||||
do {
|
||||
while ((++p)->score > 0);
|
||||
|
||||
if (p != d)
|
||||
{
|
||||
while (--d != p && d->score <= 0);
|
||||
|
||||
tmp = *p;
|
||||
*p = *d;
|
||||
*d = tmp;
|
||||
}
|
||||
|
||||
} while (p != d);
|
||||
|
||||
// Sort positives
|
||||
insertion_sort<T>(firstMove, p);
|
||||
|
||||
d = lastMove;
|
||||
p--;
|
||||
|
||||
// Split zero vs negatives
|
||||
do {
|
||||
while ((++p)->score == 0);
|
||||
|
||||
if (p != d)
|
||||
{
|
||||
while (--d != p && d->score < 0);
|
||||
|
||||
tmp = *p;
|
||||
*p = *d;
|
||||
*d = tmp;
|
||||
}
|
||||
|
||||
} while (p != d);
|
||||
|
||||
// Sort negatives
|
||||
insertion_sort<T>(p, lastMove);
|
||||
}
|
||||
|
||||
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||
// It is faster then sorting all the moves in advance when moves are few,
|
||||
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||
template<typename T>
|
||||
inline T pick_best(T* curMove, T* lastMove)
|
||||
{
|
||||
T bestMove, tmp;
|
||||
|
||||
bestMove = *curMove;
|
||||
while (++curMove != lastMove)
|
||||
{
|
||||
if (*curMove < bestMove)
|
||||
{
|
||||
tmp = *curMove;
|
||||
*curMove = bestMove;
|
||||
bestMove = tmp;
|
||||
}
|
||||
}
|
||||
return bestMove;
|
||||
}
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline PieceType move_promotion_piece(Move m) {
|
||||
return PieceType((int(m) >> 12) & 7);
|
||||
}
|
||||
|
||||
inline int move_is_special(Move m) {
|
||||
return m & (0x1F << 12);
|
||||
}
|
||||
|
||||
inline int move_is_promotion(Move m) {
|
||||
return m & (7 << 12);
|
||||
}
|
||||
|
||||
inline int move_is_ep(Move m) {
|
||||
return m & (1 << 15);
|
||||
}
|
||||
|
||||
inline int move_is_castle(Move m) {
|
||||
return m & (1 << 16);
|
||||
}
|
||||
|
||||
inline bool move_is_short_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) > move_from(m));
|
||||
}
|
||||
|
||||
inline bool move_is_long_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) < move_from(m));
|
||||
}
|
||||
|
||||
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
|
||||
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6));
|
||||
}
|
||||
|
||||
inline Move make_castle_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (1 << 16));
|
||||
}
|
||||
|
||||
inline Move make_ep_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (1 << 15));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern std::ostream& operator<<(std::ostream &os, Move m);
|
||||
extern Move move_from_string(const Position &pos, const std::string &str);
|
||||
extern const std::string move_to_string(Move m);
|
||||
extern bool move_is_ok(Move m);
|
||||
|
||||
|
||||
#endif // !defined(MOVE_H_INCLUDED)
|
||||
+620
-203
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,261 +17,677 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
|
||||
namespace Stockfish {
|
||||
// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
||||
// hardcoded list name 'mlist' and from square 'from'.
|
||||
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
|
||||
|
||||
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
||||
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
template<GenType Type, Direction D>
|
||||
ExtMove* make_promotions(ExtMove* moveList, Square to) {
|
||||
enum CastlingSide {
|
||||
KING_SIDE,
|
||||
QUEEN_SIDE
|
||||
};
|
||||
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
|
||||
enum MoveType {
|
||||
CAPTURE,
|
||||
NON_CAPTURE,
|
||||
CHECK,
|
||||
EVASION
|
||||
};
|
||||
|
||||
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
|
||||
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
|
||||
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
|
||||
}
|
||||
// Helper templates
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position&, MoveStack*);
|
||||
|
||||
return moveList;
|
||||
template<Color Us, MoveType Type>
|
||||
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
|
||||
|
||||
// Template generate_piece_moves (captures and non-captures) with specializations and overloads
|
||||
template<PieceType>
|
||||
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
|
||||
|
||||
template<>
|
||||
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
|
||||
|
||||
template<PieceType Piece, MoveType Type>
|
||||
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
||||
|
||||
assert(Piece == PAWN);
|
||||
assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
|
||||
|
||||
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
||||
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
|
||||
}
|
||||
|
||||
// Templates for non-capture checks generation
|
||||
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||
template<PieceType Piece>
|
||||
MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square);
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
constexpr Direction Up = pawn_push(Us);
|
||||
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
|
||||
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
|
||||
template<PieceType>
|
||||
MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
|
||||
|
||||
const Bitboard emptySquares = ~pos.pieces();
|
||||
const Bitboard enemies = Type == EVASIONS ? pos.checkers()
|
||||
: pos.pieces(Them);
|
||||
template<>
|
||||
inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
||||
|
||||
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
|
||||
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
|
||||
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
|
||||
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
|
||||
}
|
||||
}
|
||||
|
||||
// Single and double pawn pushes, no promotions
|
||||
if (Type != CAPTURES)
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// generate_captures() generates all pseudo-legal captures and queen
|
||||
/// promotions. Returns a pointer to the end of the move list.
|
||||
|
||||
MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.is_check());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Bitboard target = pos.pieces_of_color(opposite_color(us));
|
||||
|
||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
|
||||
return generate_piece_moves<KING>(pos, mlist, us, target);
|
||||
}
|
||||
|
||||
|
||||
/// generate_noncaptures() generates all pseudo-legal non-captures and
|
||||
/// underpromotions. Returns a pointer to the end of the move list.
|
||||
|
||||
MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.is_check());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Bitboard target = pos.empty_squares();
|
||||
|
||||
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
|
||||
return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
|
||||
}
|
||||
|
||||
|
||||
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
|
||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||
|
||||
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.is_check());
|
||||
|
||||
Bitboard b, dc;
|
||||
Square from;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(opposite_color(us));
|
||||
|
||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
|
||||
|
||||
// Discovered non-capture checks
|
||||
b = dc = pos.discovered_check_candidates(us);
|
||||
|
||||
while (b)
|
||||
{
|
||||
from = pop_1st_bit(&b);
|
||||
switch (pos.type_of_piece_on(from))
|
||||
{
|
||||
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
|
||||
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
|
||||
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
|
||||
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
|
||||
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
|
||||
default: assert(false); break;
|
||||
}
|
||||
}
|
||||
|
||||
// Direct non-capture checks
|
||||
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
|
||||
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
||||
}
|
||||
|
||||
|
||||
/// generate_evasions() generates all pseudo-legal check evasions when
|
||||
/// the side to move is in check. Returns a pointer to the end of the move list.
|
||||
|
||||
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(pos.is_check());
|
||||
|
||||
Bitboard b, target;
|
||||
Square from, checksq;
|
||||
int checkersCnt = 0;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us);
|
||||
Bitboard checkers = pos.checkers();
|
||||
Bitboard sliderAttacks = EmptyBoardBB;
|
||||
|
||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
||||
assert(checkers);
|
||||
|
||||
// Find squares attacked by slider checkers, we will remove
|
||||
// them from the king evasions set so to early skip known
|
||||
// illegal moves and avoid an useless legality check later.
|
||||
b = checkers;
|
||||
do
|
||||
{
|
||||
checkersCnt++;
|
||||
checksq = pop_1st_bit(&b);
|
||||
|
||||
assert(pos.color_of_piece_on(checksq) == opposite_color(us));
|
||||
|
||||
switch (pos.type_of_piece_on(checksq))
|
||||
{
|
||||
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
|
||||
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
|
||||
case QUEEN:
|
||||
// In case of a queen remove also squares attacked in the other direction to
|
||||
// avoid possible illegal moves when queen and king are on adjacent squares.
|
||||
if (direction_is_straight(checksq, ksq))
|
||||
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
|
||||
else
|
||||
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} while (b);
|
||||
|
||||
// Generate evasions for king, capture and non capture moves
|
||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
|
||||
from = ksq;
|
||||
SERIALIZE_MOVES(b);
|
||||
|
||||
// Generate evasions for other pieces only if not double check
|
||||
if (checkersCnt > 1)
|
||||
return mlist;
|
||||
|
||||
// Find squares where a blocking evasion or a capture of the
|
||||
// checker piece is possible.
|
||||
target = squares_between(checksq, ksq) | checkers;
|
||||
|
||||
mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
return generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
}
|
||||
|
||||
|
||||
/// generate_moves() computes a complete list of legal or pseudo-legal moves in
|
||||
/// the current position. This function is not very fast, and should be used
|
||||
/// only in non time-critical paths.
|
||||
|
||||
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MoveStack *last, *cur = mlist;
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
// Generate pseudo-legal moves
|
||||
if (pos.is_check())
|
||||
last = generate_evasions(pos, mlist);
|
||||
else
|
||||
last = generate_noncaptures(pos, generate_captures(pos, mlist));
|
||||
|
||||
if (pseudoLegal)
|
||||
return last;
|
||||
|
||||
// Remove illegal moves from the list
|
||||
while (cur != last)
|
||||
if (pos.pl_move_is_legal(cur->move, pinned))
|
||||
cur++;
|
||||
else
|
||||
cur->move = (--last)->move;
|
||||
|
||||
return last;
|
||||
}
|
||||
|
||||
|
||||
/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
|
||||
/// move and tests whether the move is legal. This version is not very fast
|
||||
/// and should be used only in non time-critical paths.
|
||||
|
||||
bool move_is_legal(const Position& pos, const Move m) {
|
||||
|
||||
MoveStack mlist[256];
|
||||
MoveStack *cur, *last = generate_moves(pos, mlist, true);
|
||||
|
||||
for (cur = mlist; cur != last; cur++)
|
||||
if (cur->move == m)
|
||||
return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// Fast version of move_is_legal() that takes a position a move and a
|
||||
/// bitboard of pinned pieces as input, and tests whether the move is legal.
|
||||
|
||||
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
assert(pinned == pos.pinned_pieces(pos.side_to_move()));
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Color them = opposite_color(us);
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
|
||||
// Use a slower but simpler function for uncommon cases
|
||||
if (move_is_ep(m) || move_is_castle(m))
|
||||
return move_is_legal(pos, m);
|
||||
|
||||
// If the from square is not occupied by a piece belonging to the side to
|
||||
// move, the move is obviously not legal.
|
||||
if (color_of_piece(pc) != us)
|
||||
return false;
|
||||
|
||||
// The destination square cannot be occupied by a friendly piece
|
||||
if (pos.color_of_piece_on(to) == us)
|
||||
return false;
|
||||
|
||||
// Handle the special case of a pawn move
|
||||
if (type_of_piece(pc) == PAWN)
|
||||
{
|
||||
// Move direction must be compatible with pawn color
|
||||
int direction = to - from;
|
||||
if ((us == WHITE) != (direction > 0))
|
||||
return false;
|
||||
|
||||
// A pawn move is a promotion iff the destination square is
|
||||
// on the 8/1th rank.
|
||||
if (( (square_rank(to) == RANK_8 && us == WHITE)
|
||||
||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
|
||||
return false;
|
||||
|
||||
// Proceed according to the square delta between the origin and
|
||||
// destination squares.
|
||||
switch (direction)
|
||||
{
|
||||
case DELTA_NW:
|
||||
case DELTA_NE:
|
||||
case DELTA_SW:
|
||||
case DELTA_SE:
|
||||
// Capture. The destination square must be occupied by an enemy
|
||||
// piece (en passant captures was handled earlier).
|
||||
if (pos.color_of_piece_on(to) != them)
|
||||
return false;
|
||||
break;
|
||||
|
||||
case DELTA_N:
|
||||
case DELTA_S:
|
||||
// Pawn push. The destination square must be empty.
|
||||
if (!pos.square_is_empty(to))
|
||||
return false;
|
||||
break;
|
||||
|
||||
case DELTA_NN:
|
||||
// Double white pawn push. The destination square must be on the fourth
|
||||
// rank, and both the destination square and the square between the
|
||||
// source and destination squares must be empty.
|
||||
if ( square_rank(to) != RANK_4
|
||||
|| !pos.square_is_empty(to)
|
||||
|| !pos.square_is_empty(from + DELTA_N))
|
||||
return false;
|
||||
break;
|
||||
|
||||
case DELTA_SS:
|
||||
// Double black pawn push. The destination square must be on the fifth
|
||||
// rank, and both the destination square and the square between the
|
||||
// source and destination squares must be empty.
|
||||
if ( square_rank(to) != RANK_5
|
||||
|| !pos.square_is_empty(to)
|
||||
|| !pos.square_is_empty(from + DELTA_S))
|
||||
return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
// The move is pseudo-legal, check if it is also legal
|
||||
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
|
||||
}
|
||||
|
||||
// Luckly we can handle all the other pieces in one go
|
||||
return bit_is_set(pos.attacks_from(pc, from), to)
|
||||
&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
|
||||
&& !move_is_promotion(m);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
template<PieceType Piece>
|
||||
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
Bitboard b;
|
||||
Square from;
|
||||
const Square* ptr = pos.piece_list_begin(us, Piece);
|
||||
|
||||
while ((from = *ptr++) != SQ_NONE)
|
||||
{
|
||||
Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
|
||||
Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
|
||||
b = pos.attacks_from<Piece>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
if (Type == EVASIONS) // Consider only blocking squares
|
||||
template<>
|
||||
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
Bitboard b;
|
||||
Square from = pos.king_square(us);
|
||||
|
||||
b = pos.attacks_from<KING>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<Color Us, SquareDelta Direction>
|
||||
inline Bitboard move_pawns(Bitboard p) {
|
||||
|
||||
if (Direction == DELTA_N)
|
||||
return Us == WHITE ? p << 8 : p >> 8;
|
||||
else if (Direction == DELTA_NE)
|
||||
return Us == WHITE ? p << 9 : p >> 7;
|
||||
else if (Direction == DELTA_NW)
|
||||
return Us == WHITE ? p << 7 : p >> 9;
|
||||
else
|
||||
return p;
|
||||
}
|
||||
|
||||
template<Color Us, MoveType Type, SquareDelta Diagonal>
|
||||
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
|
||||
|
||||
// Calculate our parametrized parameters at compile time
|
||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||
const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB);
|
||||
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
|
||||
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
|
||||
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
|
||||
|
||||
Bitboard b1, b2;
|
||||
Square to;
|
||||
|
||||
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
||||
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
|
||||
|
||||
// Capturing promotions and under-promotions
|
||||
if (b1 & TRank8BB)
|
||||
{
|
||||
b2 = b1 & TRank8BB;
|
||||
b1 &= ~TRank8BB;
|
||||
while (b2)
|
||||
{
|
||||
to = pop_1st_bit(&b2);
|
||||
|
||||
if (Type == CAPTURE || Type == EVASION)
|
||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
|
||||
|
||||
if (Type == NON_CAPTURE || Type == EVASION)
|
||||
{
|
||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
|
||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
|
||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
|
||||
}
|
||||
|
||||
// This is the only possible under promotion that can give a check
|
||||
// not already included in the queen-promotion. It is not sure that
|
||||
// the promoted knight will give check, but it doesn't worth to verify.
|
||||
if (Type == CHECK)
|
||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize standard captures
|
||||
if (Type == CAPTURE || Type == EVASION)
|
||||
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<Color Us, MoveType Type>
|
||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||
|
||||
// Calculate our parametrized parameters at compile time
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
|
||||
Square to;
|
||||
Bitboard b1, b2, enemyPieces, emptySquares;
|
||||
Bitboard pawns = pos.pieces(PAWN, Us);
|
||||
|
||||
// Standard captures and capturing promotions and underpromotions
|
||||
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
|
||||
{
|
||||
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
|
||||
|
||||
if (Type == EVASION)
|
||||
enemyPieces &= target; // Capture only the checker piece
|
||||
|
||||
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
|
||||
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
|
||||
}
|
||||
|
||||
// Non-capturing promotions and underpromotions
|
||||
if (pawns & TRank7BB)
|
||||
{
|
||||
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
|
||||
|
||||
if (Type == EVASION)
|
||||
b1 &= target; // Only blocking promotion pushes
|
||||
|
||||
while (b1)
|
||||
{
|
||||
to = pop_1st_bit(&b1);
|
||||
|
||||
if (Type == CAPTURE || Type == EVASION)
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
|
||||
|
||||
if (Type == NON_CAPTURE || Type == EVASION)
|
||||
{
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
||||
}
|
||||
|
||||
// This is the only possible under promotion that can give a check
|
||||
// not already included in the queen-promotion.
|
||||
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
// Standard pawn pushes and double pushes
|
||||
if (Type != CAPTURE)
|
||||
{
|
||||
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
|
||||
|
||||
// Single and double pawn pushes
|
||||
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
|
||||
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
|
||||
|
||||
// Filter out unwanted pushes according to the move type
|
||||
if (Type == EVASION)
|
||||
{
|
||||
b1 &= target;
|
||||
b2 &= target;
|
||||
}
|
||||
|
||||
if (Type == QUIET_CHECKS)
|
||||
else if (Type == CHECK)
|
||||
{
|
||||
// To make a quiet check, you either make a direct check by pushing a pawn
|
||||
// or push a blocker pawn that is not on the same file as the enemy king.
|
||||
// Discovered check promotion has been already generated amongst the captures.
|
||||
Square ksq = pos.square<KING>(Them);
|
||||
Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq);
|
||||
b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns);
|
||||
b2 &= pawn_attacks_bb(Them, ksq) | shift<Up+Up>(dcCandidatePawns);
|
||||
// Pawn moves which give direct cheks
|
||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
|
||||
// Pawn moves which gives discovered check. This is possible only if
|
||||
// the pawn is not on the same file as the enemy king, because we
|
||||
// don't generate captures.
|
||||
if (pawns & target) // For CHECK type target is dc bitboard
|
||||
{
|
||||
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
|
||||
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
|
||||
|
||||
b1 |= dc1;
|
||||
b2 |= dc2;
|
||||
}
|
||||
}
|
||||
SERIALIZE_MOVES_D(b1, -TDELTA_N);
|
||||
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
|
||||
}
|
||||
|
||||
// En passant captures
|
||||
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
|
||||
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
|
||||
|
||||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
|
||||
return mlist;
|
||||
|
||||
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1 != EmptyBoardBB);
|
||||
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(b1);
|
||||
*moveList++ = make_move(to - Up, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(b2);
|
||||
*moveList++ = make_move(to - Up - Up, to);
|
||||
to = pop_1st_bit(&b1);
|
||||
(*mlist++).move = make_ep_move(to, pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
// Promotions and underpromotions
|
||||
if (pawnsOn7)
|
||||
{
|
||||
Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
|
||||
Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
|
||||
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
|
||||
|
||||
if (Type == EVASIONS)
|
||||
b3 &= target;
|
||||
|
||||
while (b1)
|
||||
moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1));
|
||||
|
||||
while (b2)
|
||||
moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(b2));
|
||||
|
||||
while (b3)
|
||||
moveList = make_promotions<Type, Up >(moveList, pop_lsb(b3));
|
||||
}
|
||||
|
||||
// Standard and en passant captures
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
|
||||
Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies;
|
||||
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(b1);
|
||||
*moveList++ = make_move(to - UpRight, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(b2);
|
||||
*moveList++ = make_move(to - UpLeft, to);
|
||||
}
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
|
||||
|
||||
// An en passant capture cannot resolve a discovered check
|
||||
if (Type == EVASIONS && (target & (pos.ep_square() + Up)))
|
||||
return moveList;
|
||||
|
||||
b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
|
||||
|
||||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
*moveList++ = make<EN_PASSANT>(pop_lsb(b1), pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
return moveList;
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<PieceType Piece>
|
||||
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
|
||||
|
||||
template<Color Us, PieceType Pt, bool Checks>
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||
assert(Piece != QUEEN);
|
||||
|
||||
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
|
||||
|
||||
Bitboard bb = pos.pieces(Us, Pt);
|
||||
|
||||
while (bb)
|
||||
Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
|
||||
if (Piece == KING)
|
||||
{
|
||||
Square from = pop_lsb(bb);
|
||||
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
|
||||
|
||||
// To check, you either move freely a blocker or make a direct check.
|
||||
if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from)))
|
||||
b &= pos.check_squares(Pt);
|
||||
|
||||
while (b)
|
||||
*moveList++ = make_move(from, pop_lsb(b));
|
||||
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
|
||||
b &= ~QueenPseudoAttacks[ksq];
|
||||
}
|
||||
|
||||
return moveList;
|
||||
SERIALIZE_MOVES(b);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<PieceType Piece>
|
||||
MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
|
||||
Bitboard dc, Square ksq) {
|
||||
assert(Piece != KING);
|
||||
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
|
||||
Bitboard checkSqs, b;
|
||||
Square from;
|
||||
const Square* ptr = pos.piece_list_begin(us, Piece);
|
||||
|
||||
static_assert(Type != LEGAL, "Unsupported type in generate_all()");
|
||||
if ((from = *ptr++) == SQ_NONE)
|
||||
return mlist;
|
||||
|
||||
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
|
||||
const Square ksq = pos.square<KING>(Us);
|
||||
Bitboard target;
|
||||
checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
|
||||
|
||||
// Skip generating non-king moves when in double check
|
||||
if (Type != EVASIONS || !more_than_one(pos.checkers()))
|
||||
do
|
||||
{
|
||||
target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers()))
|
||||
: Type == NON_EVASIONS ? ~pos.pieces( Us)
|
||||
: Type == CAPTURES ? pos.pieces(~Us)
|
||||
: ~pos.pieces( ); // QUIETS || QUIET_CHECKS
|
||||
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
||||
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
||||
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
||||
continue;
|
||||
|
||||
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
|
||||
}
|
||||
if (dc && bit_is_set(dc, from))
|
||||
continue;
|
||||
|
||||
if (!Checks || pos.blockers_for_king(~Us) & ksq)
|
||||
{
|
||||
Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target);
|
||||
if (Checks)
|
||||
b &= ~attacks_bb<QUEEN>(pos.square<KING>(~Us));
|
||||
b = pos.attacks_from<Piece>(from) & checkSqs;
|
||||
SERIALIZE_MOVES(b);
|
||||
|
||||
while (b)
|
||||
*moveList++ = make_move(ksq, pop_lsb(b));
|
||||
} while ((from = *ptr++) != SQ_NONE);
|
||||
|
||||
if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING))
|
||||
for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
|
||||
if (!pos.castling_impeded(cr) && pos.can_castle(cr))
|
||||
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
|
||||
}
|
||||
|
||||
return moveList;
|
||||
return mlist;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
/// <CAPTURES> Generates all pseudo-legal captures plus queen promotions
|
||||
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
|
||||
/// <EVASIONS> Generates all pseudo-legal check evasions when the side to move is in check
|
||||
/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling and promotions
|
||||
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
|
||||
///
|
||||
/// Returns a pointer to the end of the move list.
|
||||
if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
|
||||
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Square ksq = pos.king_square(us);
|
||||
|
||||
template<GenType Type>
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
||||
|
||||
static_assert(Type != LEGAL, "Unsupported type in generate()");
|
||||
assert((Type == EVASIONS) == (bool)pos.checkers());
|
||||
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
|
||||
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
Square s;
|
||||
bool illegal = false;
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList)
|
||||
: generate_all<BLACK, Type>(pos, moveList);
|
||||
// It is a bit complicated to correctly handle Chess960
|
||||
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
|
||||
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
|
||||
illegal = true;
|
||||
|
||||
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
|
||||
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
illegal = true;
|
||||
|
||||
if ( Side == QUEEN_SIDE
|
||||
&& square_file(rsq) == FILE_B
|
||||
&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
|
||||
|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
|
||||
illegal = true;
|
||||
|
||||
if (!illegal)
|
||||
(*mlist++).move = make_castle_move(ksq, rsq);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<EVASIONS>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<QUIET_CHECKS>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||
|
||||
|
||||
/// generate<LEGAL> generates all the legal moves in the given position
|
||||
|
||||
template<>
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
|
||||
Square ksq = pos.square<KING>(us);
|
||||
ExtMove* cur = moveList;
|
||||
|
||||
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
|
||||
: generate<NON_EVASIONS>(pos, moveList);
|
||||
while (cur != moveList)
|
||||
if ( ((pinned && pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT)
|
||||
&& !pos.legal(*cur))
|
||||
*cur = (--moveList)->move;
|
||||
else
|
||||
++cur;
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
+19
-55
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,65 +17,28 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef MOVEGEN_H_INCLUDED
|
||||
|
||||
#if !defined(MOVEGEN_H_INCLUDED)
|
||||
#define MOVEGEN_H_INCLUDED
|
||||
|
||||
#include <algorithm>
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
#include "position.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
class Position;
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
enum GenType {
|
||||
CAPTURES,
|
||||
QUIETS,
|
||||
QUIET_CHECKS,
|
||||
EVASIONS,
|
||||
NON_EVASIONS,
|
||||
LEGAL
|
||||
};
|
||||
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||
extern bool move_is_legal(const Position& pos, const Move m);
|
||||
|
||||
struct ExtMove {
|
||||
Move move;
|
||||
int value;
|
||||
|
||||
operator Move() const { return move; }
|
||||
void operator=(Move m) { move = m; }
|
||||
|
||||
// Inhibit unwanted implicit conversions to Move
|
||||
// with an ambiguity that yields to a compile error.
|
||||
operator float() const = delete;
|
||||
};
|
||||
|
||||
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||
return f.value < s.value;
|
||||
}
|
||||
|
||||
template<GenType>
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList);
|
||||
|
||||
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
|
||||
/// in handy to use this class instead of the low level generate() function.
|
||||
template<GenType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : last(generate<T>(pos, moveList)) {}
|
||||
const ExtMove* begin() const { return moveList; }
|
||||
const ExtMove* end() const { return last; }
|
||||
size_t size() const { return last - moveList; }
|
||||
bool contains(Move move) const {
|
||||
return std::find(begin(), end(), move) != end();
|
||||
}
|
||||
|
||||
// returns the i th element
|
||||
const ExtMove at(size_t i) const { assert(0 <= i && i < size()); return begin()[i]; }
|
||||
|
||||
private:
|
||||
ExtMove moveList[MAX_MOVES], *last;
|
||||
};
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef MOVEGEN_H_INCLUDED
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
|
||||
+303
-249
@@ -1,12 +1,14 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
@@ -16,291 +18,343 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "history.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
#include "value.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
enum Stages {
|
||||
MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE,
|
||||
EVASION_TT, EVASION_INIT, EVASION,
|
||||
PROBCUT_TT, PROBCUT_INIT, PROBCUT,
|
||||
QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVES, // Transposition table move and mate killer
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_KILLERS, // Killer moves from the current ply
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
// partial_insertion_sort() sorts moves in descending order up to and including
|
||||
// a given limit. The order of moves smaller than the limit is left unspecified.
|
||||
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
|
||||
|
||||
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
|
||||
if (p->value >= limit)
|
||||
{
|
||||
ExtMove tmp = *p, *q;
|
||||
*p = *++sortedEnd;
|
||||
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
|
||||
*q = *(q - 1);
|
||||
*q = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
CACHE_LINE_ALIGNMENT
|
||||
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
||||
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
|
||||
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
||||
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
||||
}
|
||||
|
||||
|
||||
/// Constructors of the MovePicker class. As arguments we pass information
|
||||
/// to help it to return the (presumably) good moves first, to decide which
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor for the MovePicker class. Apart from the position for which
|
||||
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||
/// to help it to return the presumably good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions, and some checks) and how important good move
|
||||
/// ordering is at the current node.
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
/// MovePicker constructor for the main search
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
|
||||
const CapturePieceToHistory* cph,
|
||||
const PieceToHistory** ch,
|
||||
Move cm,
|
||||
const Move* killers)
|
||||
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
|
||||
ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d)
|
||||
{
|
||||
assert(d > 0);
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||
const History& h, SearchStack* ss) : pos(p), H(h) {
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
finished = false;
|
||||
lastBadCapture = badCaptures;
|
||||
|
||||
stage = (pos.checkers() ? EVASION_TT : MAIN_TT) +
|
||||
!(ttm && pos.pseudo_legal(ttm));
|
||||
}
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
|
||||
/// MovePicker constructor for quiescence search
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
|
||||
const CapturePieceToHistory* cph,
|
||||
const PieceToHistory** ch,
|
||||
Square rs)
|
||||
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d)
|
||||
{
|
||||
assert(d <= 0);
|
||||
|
||||
stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) +
|
||||
!( ttm
|
||||
&& (pos.checkers() || depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
|
||||
&& pos.pseudo_legal(ttm));
|
||||
}
|
||||
|
||||
/// MovePicker constructor for ProbCut: we generate captures with SEE greater
|
||||
/// than or equal to the given threshold.
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Value th, Depth d, const CapturePieceToHistory* cph)
|
||||
: pos(p), captureHistory(cph), ttMove(ttm), threshold(th), depth(d)
|
||||
{
|
||||
assert(!pos.checkers());
|
||||
|
||||
stage = PROBCUT_TT + !(ttm && pos.capture(ttm)
|
||||
&& pos.pseudo_legal(ttm)
|
||||
&& pos.see_ge(ttm, threshold));
|
||||
}
|
||||
|
||||
/// MovePicker::score() assigns a numerical value to each move in a list, used
|
||||
/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
|
||||
/// captures with a good history. Quiets moves are ordered using the histories.
|
||||
template<GenType Type>
|
||||
void MovePicker::score() {
|
||||
|
||||
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
|
||||
|
||||
Bitboard threatened, threatenedByPawn, threatenedByMinor, threatenedByRook;
|
||||
if constexpr (Type == QUIETS)
|
||||
if (ss && !p.is_check())
|
||||
{
|
||||
Color us = pos.side_to_move();
|
||||
// squares threatened by pawns
|
||||
threatenedByPawn = pos.attacks_by<PAWN>(~us);
|
||||
// squares threatened by minors or pawns
|
||||
threatenedByMinor = pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatenedByPawn;
|
||||
// squares threatened by rooks, minors or pawns
|
||||
threatenedByRook = pos.attacks_by<ROOK>(~us) | threatenedByMinor;
|
||||
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
||||
searchTT |= ttMoves[1].move;
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
} else
|
||||
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||
|
||||
// pieces threatened by pieces of lesser material value
|
||||
threatened = (pos.pieces(us, QUEEN) & threatenedByRook)
|
||||
| (pos.pieces(us, ROOK) & threatenedByMinor)
|
||||
| (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
|
||||
}
|
||||
if (p.is_check())
|
||||
phasePtr = EvasionsPhaseTable;
|
||||
else if (d > Depth(0))
|
||||
phasePtr = MainSearchPhaseTable;
|
||||
else if (d == Depth(0))
|
||||
phasePtr = QsearchWithChecksPhaseTable;
|
||||
else
|
||||
phasePtr = QsearchWithoutChecksPhaseTable;
|
||||
|
||||
phasePtr += !searchTT - 1;
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||
/// of moves when there are no more moves to try for the current phase.
|
||||
|
||||
void MovePicker::go_next_phase() {
|
||||
|
||||
curMove = moves;
|
||||
phase = *(++phasePtr);
|
||||
switch (phase) {
|
||||
|
||||
case PH_TT_MOVES:
|
||||
curMove = ttMoves;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
lastMove = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_KILLERS:
|
||||
curMove = killers;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
lastMove = generate_noncaptures(pos, moves);
|
||||
score_noncaptures();
|
||||
sort_moves(moves, lastMove);
|
||||
return;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
// Bad captures SEE value is already calculated so just sort them
|
||||
// to get SEE move ordering.
|
||||
curMove = badCaptures;
|
||||
lastMove = lastBadCapture;
|
||||
return;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
lastMove = generate_evasions(pos, moves);
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
lastMove = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_QCHECKS:
|
||||
// Perhaps we should order moves move here? FIXME
|
||||
lastMove = generate_non_capture_checks(pos, moves);
|
||||
return;
|
||||
|
||||
case PH_STOP:
|
||||
lastMove = curMove + 1; // hack to be friendly for get_next_move()
|
||||
return;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||
/// to each move in a move list. The moves with highest scores will be
|
||||
/// picked first by get_next_move().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// In main search we want to push captures with negative SEE values to
|
||||
// badCaptures[] array, but instead of doing it now we delay till when
|
||||
// the move has been picked up in pick_move_from_list(), this way we save
|
||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||
Move m;
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
// Silence unused variable warnings
|
||||
(void) threatened;
|
||||
(void) threatenedByPawn;
|
||||
(void) threatenedByMinor;
|
||||
(void) threatenedByRook;
|
||||
m = cur->move;
|
||||
if (move_is_promotion(m))
|
||||
cur->score = QueenValueMidgame;
|
||||
else
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m));
|
||||
}
|
||||
|
||||
for (auto& m : *this)
|
||||
if constexpr (Type == CAPTURES)
|
||||
m.value = 6 * int(PieceValue[MG][pos.piece_on(to_sq(m))])
|
||||
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
|
||||
|
||||
else if constexpr (Type == QUIETS)
|
||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (threatened & from_sq(m) ?
|
||||
(type_of(pos.moved_piece(m)) == QUEEN && !(to_sq(m) & threatenedByRook) ? 50000
|
||||
: type_of(pos.moved_piece(m)) == ROOK && !(to_sq(m) & threatenedByMinor) ? 25000
|
||||
: !(to_sq(m) & threatenedByPawn) ? 15000
|
||||
: 0)
|
||||
: 0);
|
||||
|
||||
else // Type == EVASIONS
|
||||
{
|
||||
if (pos.capture(m))
|
||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(type_of(pos.moved_piece(m)));
|
||||
else
|
||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
- (1 << 28);
|
||||
}
|
||||
}
|
||||
|
||||
/// MovePicker::select() returns the next move satisfying a predicate function.
|
||||
/// It never returns the TT move.
|
||||
template<MovePicker::PickType T, typename Pred>
|
||||
Move MovePicker::select(Pred filter) {
|
||||
void MovePicker::score_noncaptures() {
|
||||
// First score by history, when no history is available then use
|
||||
// piece/square tables values. This seems to be better then a
|
||||
// random choice when we don't have an history for any move.
|
||||
Move m;
|
||||
Piece piece;
|
||||
Square from, to;
|
||||
int hs;
|
||||
|
||||
while (cur < endMoves)
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
if (T == Best)
|
||||
std::swap(*cur, *std::max_element(cur, endMoves));
|
||||
m = cur->move;
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
piece = pos.piece_on(from);
|
||||
hs = H.move_ordering_score(piece, to);
|
||||
|
||||
if (*cur != ttMove && filter())
|
||||
return *cur++;
|
||||
// Ensure history is always preferred to pst
|
||||
if (hs > 0)
|
||||
hs += 1000;
|
||||
|
||||
cur++;
|
||||
// pst based scoring
|
||||
cur->score = hs + mg_value(pos.pst_delta(piece, from, to));
|
||||
}
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
/// MovePicker::next_move() is the most important method of the MovePicker class. It
|
||||
/// returns a new pseudo-legal move every time it is called until there are no more
|
||||
/// moves left, picking the move with the highest score from a list of generated moves.
|
||||
Move MovePicker::next_move(bool skipQuiets) {
|
||||
void MovePicker::score_evasions() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||
// destination square is not under attack, ordered by history
|
||||
// value, and at the end bad-captures and non-captures with a
|
||||
// negative SEE. This last group is ordered by the SEE score.
|
||||
Move m;
|
||||
int seeScore;
|
||||
|
||||
top:
|
||||
switch (stage) {
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
if ((seeScore = pos.see_sign(m)) < 0)
|
||||
cur->score = seeScore;
|
||||
else if (pos.move_is_capture(m))
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||
else
|
||||
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
||||
}
|
||||
}
|
||||
|
||||
case MAIN_TT:
|
||||
case EVASION_TT:
|
||||
case QSEARCH_TT:
|
||||
case PROBCUT_TT:
|
||||
++stage;
|
||||
return ttMove;
|
||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||
/// class. It returns a new legal move every time it is called, until there
|
||||
/// are no more moves left.
|
||||
/// It picks the move with the biggest score from a list of generated moves taking
|
||||
/// care not to return the tt move if has already been searched previously.
|
||||
|
||||
case CAPTURE_INIT:
|
||||
case PROBCUT_INIT:
|
||||
case QCAPTURE_INIT:
|
||||
cur = endBadCaptures = moves;
|
||||
endMoves = generate<CAPTURES>(pos, cur);
|
||||
Move MovePicker::get_next_move() {
|
||||
|
||||
score<CAPTURES>();
|
||||
partial_insertion_sort(cur, endMoves, -3000 * depth);
|
||||
++stage;
|
||||
goto top;
|
||||
Move move;
|
||||
|
||||
case GOOD_CAPTURE:
|
||||
if (select<Next>([&](){
|
||||
return pos.see_ge(*cur, Value(-69 * cur->value / 1024)) ?
|
||||
// Move losing capture to endBadCaptures to be tried later
|
||||
true : (*endBadCaptures++ = *cur, false); }))
|
||||
return *(cur - 1);
|
||||
|
||||
// Prepare the pointers to loop over the refutations array
|
||||
cur = std::begin(refutations);
|
||||
endMoves = std::end(refutations);
|
||||
|
||||
// If the countermove is the same as a killer, skip it
|
||||
if ( refutations[0].move == refutations[2].move
|
||||
|| refutations[1].move == refutations[2].move)
|
||||
--endMoves;
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case REFUTATION:
|
||||
if (select<Next>([&](){ return *cur != MOVE_NONE
|
||||
&& !pos.capture(*cur)
|
||||
&& pos.pseudo_legal(*cur); }))
|
||||
return *(cur - 1);
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case QUIET_INIT:
|
||||
if (!skipQuiets)
|
||||
while (true)
|
||||
{
|
||||
while (curMove != lastMove)
|
||||
{
|
||||
cur = endBadCaptures;
|
||||
endMoves = generate<QUIETS>(pos, cur);
|
||||
switch (phase) {
|
||||
|
||||
score<QUIETS>();
|
||||
partial_insertion_sort(cur, endMoves, -3000 * depth);
|
||||
case PH_TT_MOVES:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& move_is_legal(pos, move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
{
|
||||
// Check for a non negative SEE now
|
||||
int seeValue = pos.see_sign(move);
|
||||
if (seeValue >= 0)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the badCaptures[] array, note
|
||||
// that move has now been already checked for legality.
|
||||
assert(int(lastBadCapture - badCaptures) < 63);
|
||||
lastBadCapture->move = move;
|
||||
lastBadCapture->score = seeValue;
|
||||
lastBadCapture++;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_KILLERS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& move_is_legal(pos, move, pinned)
|
||||
&& !pos.move_is_capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
return move;
|
||||
|
||||
case PH_EVASIONS:
|
||||
case PH_QCAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case QUIET:
|
||||
if ( !skipQuiets
|
||||
&& select<Next>([&](){return *cur != refutations[0].move
|
||||
&& *cur != refutations[1].move
|
||||
&& *cur != refutations[2].move;}))
|
||||
return *(cur - 1);
|
||||
|
||||
// Prepare the pointers to loop over the bad captures
|
||||
cur = moves;
|
||||
endMoves = endBadCaptures;
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case BAD_CAPTURE:
|
||||
return select<Next>([](){ return true; });
|
||||
|
||||
case EVASION_INIT:
|
||||
cur = moves;
|
||||
endMoves = generate<EVASIONS>(pos, cur);
|
||||
|
||||
score<EVASIONS>();
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case EVASION:
|
||||
return select<Best>([](){ return true; });
|
||||
|
||||
case PROBCUT:
|
||||
return select<Next>([&](){ return pos.see_ge(*cur, threshold); });
|
||||
|
||||
case QCAPTURE:
|
||||
if (select<Next>([&](){ return depth > DEPTH_QS_RECAPTURES
|
||||
|| to_sq(*cur) == recaptureSquare; }))
|
||||
return *(cur - 1);
|
||||
|
||||
// If we did not find any move and we do not try checks, we have finished
|
||||
if (depth != DEPTH_QS_CHECKS)
|
||||
return MOVE_NONE;
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case QCHECK_INIT:
|
||||
cur = moves;
|
||||
endMoves = generate<QUIET_CHECKS>(pos, cur);
|
||||
|
||||
++stage;
|
||||
[[fallthrough]];
|
||||
|
||||
case QCHECK:
|
||||
return select<Next>([](){ return true; });
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
assert(false);
|
||||
return MOVE_NONE; // Silence warning
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
||||
/// prevent multiple threads from picking the same move at a split point.
|
||||
|
||||
Move MovePicker::get_next_move(Lock &lock) {
|
||||
|
||||
lock_grab(&lock);
|
||||
if (finished)
|
||||
{
|
||||
lock_release(&lock);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
Move m = get_next_move();
|
||||
if (m == MOVE_NONE)
|
||||
finished = true;
|
||||
|
||||
lock_release(&lock);
|
||||
return m;
|
||||
}
|
||||
|
||||
+56
-119
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,138 +17,74 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef MOVEPICK_H_INCLUDED
|
||||
|
||||
#if !defined MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
#include <array>
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "movegen.h"
|
||||
#include "depth.h"
|
||||
#include "history.h"
|
||||
#include "lock.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// StatsEntry stores the stat table value. It is usually a number but could
|
||||
/// be a move or even a nested history. We use a class instead of naked value
|
||||
/// to directly call history update operator<<() on the entry so to use stats
|
||||
/// tables at caller sites as simple multi-dim arrays.
|
||||
template<typename T, int D>
|
||||
class StatsEntry {
|
||||
|
||||
T entry;
|
||||
|
||||
public:
|
||||
void operator=(const T& v) { entry = v; }
|
||||
T* operator&() { return &entry; }
|
||||
T* operator->() { return &entry; }
|
||||
operator const T&() const { return entry; }
|
||||
|
||||
void operator<<(int bonus) {
|
||||
assert(abs(bonus) <= D); // Ensure range is [-D, D]
|
||||
static_assert(D <= std::numeric_limits<T>::max(), "D overflows T");
|
||||
|
||||
entry += bonus - entry * abs(bonus) / D;
|
||||
|
||||
assert(abs(entry) <= D);
|
||||
}
|
||||
};
|
||||
|
||||
/// Stats is a generic N-dimensional array used to store various statistics.
|
||||
/// The first template parameter T is the base type of the array, the second
|
||||
/// template parameter D limits the range of updates in [-D, D] when we update
|
||||
/// values with the << operator, while the last parameters (Size and Sizes)
|
||||
/// encode the dimensions of the array.
|
||||
template <typename T, int D, int Size, int... Sizes>
|
||||
struct Stats : public std::array<Stats<T, D, Sizes...>, Size>
|
||||
{
|
||||
typedef Stats<T, D, Size, Sizes...> stats;
|
||||
|
||||
void fill(const T& v) {
|
||||
|
||||
// For standard-layout 'this' points to first struct member
|
||||
assert(std::is_standard_layout<stats>::value);
|
||||
|
||||
typedef StatsEntry<T, D> entry;
|
||||
entry* p = reinterpret_cast<entry*>(this);
|
||||
std::fill(p, p + sizeof(*this) / sizeof(entry), v);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, int D, int Size>
|
||||
struct Stats<T, D, Size> : public std::array<StatsEntry<T, D>, Size> {};
|
||||
|
||||
/// In stats table, D=0 means that the template parameter is not used
|
||||
enum StatsParams { NOT_USED = 0 };
|
||||
enum StatsType { NoCaptures, Captures };
|
||||
|
||||
/// ButterflyHistory records how often quiet moves have been successful or
|
||||
/// unsuccessful during the current search, and is used for reduction and move
|
||||
/// ordering decisions. It uses 2 tables (one for each color) indexed by
|
||||
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
|
||||
typedef Stats<int16_t, 14365, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
|
||||
|
||||
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
|
||||
/// move, see www.chessprogramming.org/Countermove_Heuristic
|
||||
typedef Stats<Move, NOT_USED, PIECE_NB, SQUARE_NB> CounterMoveHistory;
|
||||
|
||||
/// CapturePieceToHistory is addressed by a move's [piece][to][captured piece type]
|
||||
typedef Stats<int16_t, 10692, PIECE_NB, SQUARE_NB, PIECE_TYPE_NB> CapturePieceToHistory;
|
||||
|
||||
/// PieceToHistory is like ButterflyHistory but is addressed by a move's [piece][to]
|
||||
typedef Stats<int16_t, 29952, PIECE_NB, SQUARE_NB> PieceToHistory;
|
||||
|
||||
/// ContinuationHistory is the combined history of a given pair of moves, usually
|
||||
/// the current one given a previous one. The nested history table is based on
|
||||
/// PieceToHistory instead of ButterflyBoards.
|
||||
typedef Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory;
|
||||
|
||||
|
||||
/// MovePicker class is used to pick one pseudo-legal move at a time from the
|
||||
/// current position. The most important method is next_move(), which returns a
|
||||
/// new pseudo-legal move each time it is called, until there are no moves left,
|
||||
/// when MOVE_NONE is returned. In order to improve the efficiency of the
|
||||
/// alpha-beta algorithm, MovePicker attempts to return the moves which are most
|
||||
/// likely to get a cut-off first.
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// MovePicker::pick_next_move(), which returns a new legal move each time it
|
||||
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
|
||||
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
||||
/// attempts to return the moves which are most likely to be strongest first.
|
||||
|
||||
class MovePicker {
|
||||
|
||||
enum PickType { Next, Best };
|
||||
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
||||
|
||||
public:
|
||||
MovePicker(const MovePicker&) = delete;
|
||||
MovePicker& operator=(const MovePicker&) = delete;
|
||||
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
|
||||
const CapturePieceToHistory*,
|
||||
const PieceToHistory**,
|
||||
Move,
|
||||
const Move*);
|
||||
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
|
||||
const CapturePieceToHistory*,
|
||||
const PieceToHistory**,
|
||||
Square);
|
||||
MovePicker(const Position&, Move, Value, Depth, const CapturePieceToHistory*);
|
||||
Move next_move(bool skipQuiets = false);
|
||||
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
|
||||
Move get_next_move();
|
||||
Move get_next_move(Lock& lock);
|
||||
int number_of_evasions() const;
|
||||
|
||||
private:
|
||||
template<PickType T, typename Pred> Move select(Pred);
|
||||
template<GenType> void score();
|
||||
ExtMove* begin() { return cur; }
|
||||
ExtMove* end() { return endMoves; }
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions();
|
||||
void go_next_phase();
|
||||
|
||||
const Position& pos;
|
||||
const ButterflyHistory* mainHistory;
|
||||
const CapturePieceToHistory* captureHistory;
|
||||
const PieceToHistory** continuationHistory;
|
||||
Move ttMove;
|
||||
ExtMove refutations[3], *cur, *endMoves, *endBadCaptures;
|
||||
int stage;
|
||||
Square recaptureSquare;
|
||||
Value threshold;
|
||||
Depth depth;
|
||||
ExtMove moves[MAX_MOVES];
|
||||
const History& H;
|
||||
MoveStack ttMoves[2], killers[2];
|
||||
bool finished;
|
||||
int phase;
|
||||
const uint8_t* phasePtr;
|
||||
MoveStack *curMove, *lastMove, *lastBadCapture;
|
||||
Bitboard pinned;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
};
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef MOVEPICK_H_INCLUDED
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MovePicker::number_of_evasions() simply returns the number of moves in
|
||||
/// evasions phase. It is intended to be used in positions where the side to
|
||||
/// move is in check, for detecting checkmates or situations where there is
|
||||
/// only a single reply to check.
|
||||
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
|
||||
|
||||
inline int MovePicker::number_of_evasions() const {
|
||||
return int(lastMove - moves);
|
||||
}
|
||||
|
||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||
|
||||
@@ -1,403 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Code for calculating NNUE evaluation function
|
||||
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <fstream>
|
||||
|
||||
#include "../evaluate.h"
|
||||
#include "../position.h"
|
||||
#include "../misc.h"
|
||||
#include "../uci.h"
|
||||
#include "../types.h"
|
||||
|
||||
#include "evaluate_nnue.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Input feature converter
|
||||
LargePagePtr<FeatureTransformer> featureTransformer;
|
||||
|
||||
// Evaluation function
|
||||
AlignedPtr<Network> network[LayerStacks];
|
||||
|
||||
// Evaluation function file name
|
||||
std::string fileName;
|
||||
std::string netDescription;
|
||||
|
||||
namespace Detail {
|
||||
|
||||
// Initialize the evaluation function parameters
|
||||
template <typename T>
|
||||
void initialize(AlignedPtr<T>& pointer) {
|
||||
|
||||
pointer.reset(reinterpret_cast<T*>(std_aligned_alloc(alignof(T), sizeof(T))));
|
||||
std::memset(pointer.get(), 0, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void initialize(LargePagePtr<T>& pointer) {
|
||||
|
||||
static_assert(alignof(T) <= 4096, "aligned_large_pages_alloc() may fail for such a big alignment requirement of T");
|
||||
pointer.reset(reinterpret_cast<T*>(aligned_large_pages_alloc(sizeof(T))));
|
||||
std::memset(pointer.get(), 0, sizeof(T));
|
||||
}
|
||||
|
||||
// Read evaluation function parameters
|
||||
template <typename T>
|
||||
bool read_parameters(std::istream& stream, T& reference) {
|
||||
|
||||
std::uint32_t header;
|
||||
header = read_little_endian<std::uint32_t>(stream);
|
||||
if (!stream || header != T::get_hash_value()) return false;
|
||||
return reference.read_parameters(stream);
|
||||
}
|
||||
|
||||
// Write evaluation function parameters
|
||||
template <typename T>
|
||||
bool write_parameters(std::ostream& stream, const T& reference) {
|
||||
|
||||
write_little_endian<std::uint32_t>(stream, T::get_hash_value());
|
||||
return reference.write_parameters(stream);
|
||||
}
|
||||
|
||||
} // namespace Detail
|
||||
|
||||
// Initialize the evaluation function parameters
|
||||
void initialize() {
|
||||
|
||||
Detail::initialize(featureTransformer);
|
||||
for (std::size_t i = 0; i < LayerStacks; ++i)
|
||||
Detail::initialize(network[i]);
|
||||
}
|
||||
|
||||
// Read network header
|
||||
bool read_header(std::istream& stream, std::uint32_t* hashValue, std::string* desc)
|
||||
{
|
||||
std::uint32_t version, size;
|
||||
|
||||
version = read_little_endian<std::uint32_t>(stream);
|
||||
*hashValue = read_little_endian<std::uint32_t>(stream);
|
||||
size = read_little_endian<std::uint32_t>(stream);
|
||||
if (!stream || version != Version) return false;
|
||||
desc->resize(size);
|
||||
stream.read(&(*desc)[0], size);
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network header
|
||||
bool write_header(std::ostream& stream, std::uint32_t hashValue, const std::string& desc)
|
||||
{
|
||||
write_little_endian<std::uint32_t>(stream, Version);
|
||||
write_little_endian<std::uint32_t>(stream, hashValue);
|
||||
write_little_endian<std::uint32_t>(stream, (std::uint32_t)desc.size());
|
||||
stream.write(&desc[0], desc.size());
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
|
||||
std::uint32_t hashValue;
|
||||
if (!read_header(stream, &hashValue, &netDescription)) return false;
|
||||
if (hashValue != HashValue) return false;
|
||||
if (!Detail::read_parameters(stream, *featureTransformer)) return false;
|
||||
for (std::size_t i = 0; i < LayerStacks; ++i)
|
||||
if (!Detail::read_parameters(stream, *(network[i]))) return false;
|
||||
return stream && stream.peek() == std::ios::traits_type::eof();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) {
|
||||
|
||||
if (!write_header(stream, HashValue, netDescription)) return false;
|
||||
if (!Detail::write_parameters(stream, *featureTransformer)) return false;
|
||||
for (std::size_t i = 0; i < LayerStacks; ++i)
|
||||
if (!Detail::write_parameters(stream, *(network[i]))) return false;
|
||||
return (bool)stream;
|
||||
}
|
||||
|
||||
// Evaluation function. Perform differential calculation.
|
||||
Value evaluate(const Position& pos, bool adjusted) {
|
||||
|
||||
// We manually align the arrays on the stack because with gcc < 9.3
|
||||
// overaligning stack variables with alignas() doesn't work correctly.
|
||||
|
||||
constexpr uint64_t alignment = CacheLineSize;
|
||||
int delta = 10 - pos.non_pawn_material() / 1515;
|
||||
|
||||
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
|
||||
TransformedFeatureType transformedFeaturesUnaligned[
|
||||
FeatureTransformer::BufferSize + alignment / sizeof(TransformedFeatureType)];
|
||||
|
||||
auto* transformedFeatures = align_ptr_up<alignment>(&transformedFeaturesUnaligned[0]);
|
||||
#else
|
||||
alignas(alignment)
|
||||
TransformedFeatureType transformedFeatures[FeatureTransformer::BufferSize];
|
||||
#endif
|
||||
|
||||
ASSERT_ALIGNED(transformedFeatures, alignment);
|
||||
|
||||
const int bucket = (pos.count<ALL_PIECES>() - 1) / 4;
|
||||
const auto psqt = featureTransformer->transform(pos, transformedFeatures, bucket);
|
||||
const auto positional = network[bucket]->propagate(transformedFeatures);
|
||||
|
||||
// Give more value to positional evaluation when adjusted flag is set
|
||||
if (adjusted)
|
||||
return static_cast<Value>(((128 - delta) * psqt + (128 + delta) * positional) / 128 / OutputScale);
|
||||
else
|
||||
return static_cast<Value>((psqt + positional) / OutputScale);
|
||||
}
|
||||
|
||||
struct NnueEvalTrace {
|
||||
static_assert(LayerStacks == PSQTBuckets);
|
||||
|
||||
Value psqt[LayerStacks];
|
||||
Value positional[LayerStacks];
|
||||
std::size_t correctBucket;
|
||||
};
|
||||
|
||||
static NnueEvalTrace trace_evaluate(const Position& pos) {
|
||||
|
||||
// We manually align the arrays on the stack because with gcc < 9.3
|
||||
// overaligning stack variables with alignas() doesn't work correctly.
|
||||
|
||||
constexpr uint64_t alignment = CacheLineSize;
|
||||
|
||||
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
|
||||
TransformedFeatureType transformedFeaturesUnaligned[
|
||||
FeatureTransformer::BufferSize + alignment / sizeof(TransformedFeatureType)];
|
||||
|
||||
auto* transformedFeatures = align_ptr_up<alignment>(&transformedFeaturesUnaligned[0]);
|
||||
#else
|
||||
alignas(alignment)
|
||||
TransformedFeatureType transformedFeatures[FeatureTransformer::BufferSize];
|
||||
#endif
|
||||
|
||||
ASSERT_ALIGNED(transformedFeatures, alignment);
|
||||
|
||||
NnueEvalTrace t{};
|
||||
t.correctBucket = (pos.count<ALL_PIECES>() - 1) / 4;
|
||||
for (IndexType bucket = 0; bucket < LayerStacks; ++bucket) {
|
||||
const auto materialist = featureTransformer->transform(pos, transformedFeatures, bucket);
|
||||
const auto positional = network[bucket]->propagate(transformedFeatures);
|
||||
|
||||
t.psqt[bucket] = static_cast<Value>( materialist / OutputScale );
|
||||
t.positional[bucket] = static_cast<Value>( positional / OutputScale );
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
static const std::string PieceToChar(" PNBRQK pnbrqk");
|
||||
|
||||
|
||||
// format_cp_compact() converts a Value into (centi)pawns and writes it in a buffer.
|
||||
// The buffer must have capacity for at least 5 chars.
|
||||
static void format_cp_compact(Value v, char* buffer) {
|
||||
|
||||
buffer[0] = (v < 0 ? '-' : v > 0 ? '+' : ' ');
|
||||
|
||||
int cp = std::abs(100 * v / PawnValueEg);
|
||||
if (cp >= 10000)
|
||||
{
|
||||
buffer[1] = '0' + cp / 10000; cp %= 10000;
|
||||
buffer[2] = '0' + cp / 1000; cp %= 1000;
|
||||
buffer[3] = '0' + cp / 100;
|
||||
buffer[4] = ' ';
|
||||
}
|
||||
else if (cp >= 1000)
|
||||
{
|
||||
buffer[1] = '0' + cp / 1000; cp %= 1000;
|
||||
buffer[2] = '0' + cp / 100; cp %= 100;
|
||||
buffer[3] = '.';
|
||||
buffer[4] = '0' + cp / 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer[1] = '0' + cp / 100; cp %= 100;
|
||||
buffer[2] = '.';
|
||||
buffer[3] = '0' + cp / 10; cp %= 10;
|
||||
buffer[4] = '0' + cp / 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// format_cp_aligned_dot() converts a Value into (centi)pawns and writes it in a buffer,
|
||||
// always keeping two decimals. The buffer must have capacity for at least 7 chars.
|
||||
static void format_cp_aligned_dot(Value v, char* buffer) {
|
||||
|
||||
buffer[0] = (v < 0 ? '-' : v > 0 ? '+' : ' ');
|
||||
|
||||
double cp = 1.0 * std::abs(int(v)) / PawnValueEg;
|
||||
sprintf(&buffer[1], "%6.2f", cp);
|
||||
}
|
||||
|
||||
|
||||
// trace() returns a string with the value of each piece on a board,
|
||||
// and a table for (PSQT, Layers) values bucket by bucket.
|
||||
|
||||
std::string trace(Position& pos) {
|
||||
|
||||
std::stringstream ss;
|
||||
|
||||
char board[3*8+1][8*8+2];
|
||||
std::memset(board, ' ', sizeof(board));
|
||||
for (int row = 0; row < 3*8+1; ++row)
|
||||
board[row][8*8+1] = '\0';
|
||||
|
||||
// A lambda to output one box of the board
|
||||
auto writeSquare = [&board](File file, Rank rank, Piece pc, Value value) {
|
||||
|
||||
const int x = ((int)file) * 8;
|
||||
const int y = (7 - (int)rank) * 3;
|
||||
for (int i = 1; i < 8; ++i)
|
||||
board[y][x+i] = board[y+3][x+i] = '-';
|
||||
for (int i = 1; i < 3; ++i)
|
||||
board[y+i][x] = board[y+i][x+8] = '|';
|
||||
board[y][x] = board[y][x+8] = board[y+3][x+8] = board[y+3][x] = '+';
|
||||
if (pc != NO_PIECE)
|
||||
board[y+1][x+4] = PieceToChar[pc];
|
||||
if (value != VALUE_NONE)
|
||||
format_cp_compact(value, &board[y+2][x+2]);
|
||||
};
|
||||
|
||||
// We estimate the value of each piece by doing a differential evaluation from
|
||||
// the current base eval, simulating the removal of the piece from its square.
|
||||
Value base = evaluate(pos);
|
||||
base = pos.side_to_move() == WHITE ? base : -base;
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
for (Rank r = RANK_1; r <= RANK_8; ++r)
|
||||
{
|
||||
Square sq = make_square(f, r);
|
||||
Piece pc = pos.piece_on(sq);
|
||||
Value v = VALUE_NONE;
|
||||
|
||||
if (pc != NO_PIECE && type_of(pc) != KING)
|
||||
{
|
||||
auto st = pos.state();
|
||||
|
||||
pos.remove_piece(sq);
|
||||
st->accumulator.computed[WHITE] = false;
|
||||
st->accumulator.computed[BLACK] = false;
|
||||
|
||||
Value eval = evaluate(pos);
|
||||
eval = pos.side_to_move() == WHITE ? eval : -eval;
|
||||
v = base - eval;
|
||||
|
||||
pos.put_piece(pc, sq);
|
||||
st->accumulator.computed[WHITE] = false;
|
||||
st->accumulator.computed[BLACK] = false;
|
||||
}
|
||||
|
||||
writeSquare(f, r, pc, v);
|
||||
}
|
||||
|
||||
ss << " NNUE derived piece values:\n";
|
||||
for (int row = 0; row < 3*8+1; ++row)
|
||||
ss << board[row] << '\n';
|
||||
ss << '\n';
|
||||
|
||||
auto t = trace_evaluate(pos);
|
||||
|
||||
ss << " NNUE network contributions "
|
||||
<< (pos.side_to_move() == WHITE ? "(White to move)" : "(Black to move)") << std::endl
|
||||
<< "+------------+------------+------------+------------+\n"
|
||||
<< "| Bucket | Material | Positional | Total |\n"
|
||||
<< "| | (PSQT) | (Layers) | |\n"
|
||||
<< "+------------+------------+------------+------------+\n";
|
||||
|
||||
for (std::size_t bucket = 0; bucket < LayerStacks; ++bucket)
|
||||
{
|
||||
char buffer[3][8];
|
||||
std::memset(buffer, '\0', sizeof(buffer));
|
||||
|
||||
format_cp_aligned_dot(t.psqt[bucket], buffer[0]);
|
||||
format_cp_aligned_dot(t.positional[bucket], buffer[1]);
|
||||
format_cp_aligned_dot(t.psqt[bucket] + t.positional[bucket], buffer[2]);
|
||||
|
||||
ss << "| " << bucket << " "
|
||||
<< " | " << buffer[0] << " "
|
||||
<< " | " << buffer[1] << " "
|
||||
<< " | " << buffer[2] << " "
|
||||
<< " |";
|
||||
if (bucket == t.correctBucket)
|
||||
ss << " <-- this bucket is used";
|
||||
ss << '\n';
|
||||
}
|
||||
|
||||
ss << "+------------+------------+------------+------------+\n";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
// Load eval, from a file stream or a memory stream
|
||||
bool load_eval(std::string name, std::istream& stream) {
|
||||
|
||||
initialize();
|
||||
fileName = name;
|
||||
return read_parameters(stream);
|
||||
}
|
||||
|
||||
// Save eval, to a file stream or a memory stream
|
||||
bool save_eval(std::ostream& stream) {
|
||||
|
||||
if (fileName.empty())
|
||||
return false;
|
||||
|
||||
return write_parameters(stream);
|
||||
}
|
||||
|
||||
/// Save eval, to a file given by its name
|
||||
bool save_eval(const std::optional<std::string>& filename) {
|
||||
|
||||
std::string actualFilename;
|
||||
std::string msg;
|
||||
|
||||
if (filename.has_value())
|
||||
actualFilename = filename.value();
|
||||
else
|
||||
{
|
||||
if (currentEvalFileName != EvalFileDefaultName)
|
||||
{
|
||||
msg = "Failed to export a net. A non-embedded net can only be saved if the filename is specified";
|
||||
|
||||
sync_cout << msg << sync_endl;
|
||||
return false;
|
||||
}
|
||||
actualFilename = EvalFileDefaultName;
|
||||
}
|
||||
|
||||
std::ofstream stream(actualFilename, std::ios_base::binary);
|
||||
bool saved = save_eval(stream);
|
||||
|
||||
msg = saved ? "Network saved successfully to " + actualFilename
|
||||
: "Failed to export a net";
|
||||
|
||||
sync_cout << msg << sync_endl;
|
||||
return saved;
|
||||
}
|
||||
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
@@ -1,59 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// header used in NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_EVALUATE_NNUE_H_INCLUDED
|
||||
#define NNUE_EVALUATE_NNUE_H_INCLUDED
|
||||
|
||||
#include "nnue_feature_transformer.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Hash value of evaluation function structure
|
||||
constexpr std::uint32_t HashValue =
|
||||
FeatureTransformer::get_hash_value() ^ Network::get_hash_value();
|
||||
|
||||
// Deleter for automating release of memory area
|
||||
template <typename T>
|
||||
struct AlignedDeleter {
|
||||
void operator()(T* ptr) const {
|
||||
ptr->~T();
|
||||
std_aligned_free(ptr);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct LargePageDeleter {
|
||||
void operator()(T* ptr) const {
|
||||
ptr->~T();
|
||||
aligned_large_pages_free(ptr);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
using AlignedPtr = std::unique_ptr<T, AlignedDeleter<T>>;
|
||||
|
||||
template <typename T>
|
||||
using LargePagePtr = std::unique_ptr<T, LargePageDeleter<T>>;
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // #ifndef NNUE_EVALUATE_NNUE_H_INCLUDED
|
||||
@@ -1,83 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//Definition of input features HalfKAv2_hm of NNUE evaluation function
|
||||
|
||||
#include "half_ka_v2_hm.h"
|
||||
|
||||
#include "../../position.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Features {
|
||||
|
||||
// Orient a square according to perspective (rotates by 180 for black)
|
||||
inline Square HalfKAv2_hm::orient(Color perspective, Square s, Square ksq) {
|
||||
return Square(int(s) ^ (bool(perspective) * SQ_A8) ^ ((file_of(ksq) < FILE_E) * SQ_H1));
|
||||
}
|
||||
|
||||
// Index of a feature for a given king position and another piece on some square
|
||||
inline IndexType HalfKAv2_hm::make_index(Color perspective, Square s, Piece pc, Square ksq) {
|
||||
Square o_ksq = orient(perspective, ksq, ksq);
|
||||
return IndexType(orient(perspective, s, ksq) + PieceSquareIndex[perspective][pc] + PS_NB * KingBuckets[o_ksq]);
|
||||
}
|
||||
|
||||
// Get a list of indices for active features
|
||||
void HalfKAv2_hm::append_active_indices(
|
||||
const Position& pos,
|
||||
Color perspective,
|
||||
IndexList& active
|
||||
) {
|
||||
Square ksq = pos.square<KING>(perspective);
|
||||
Bitboard bb = pos.pieces();
|
||||
while (bb)
|
||||
{
|
||||
Square s = pop_lsb(bb);
|
||||
active.push_back(make_index(perspective, s, pos.piece_on(s), ksq));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// append_changed_indices() : get a list of indices for recently changed features
|
||||
|
||||
void HalfKAv2_hm::append_changed_indices(
|
||||
Square ksq,
|
||||
const DirtyPiece& dp,
|
||||
Color perspective,
|
||||
IndexList& removed,
|
||||
IndexList& added
|
||||
) {
|
||||
for (int i = 0; i < dp.dirty_num; ++i) {
|
||||
if (dp.from[i] != SQ_NONE)
|
||||
removed.push_back(make_index(perspective, dp.from[i], dp.piece[i], ksq));
|
||||
if (dp.to[i] != SQ_NONE)
|
||||
added.push_back(make_index(perspective, dp.to[i], dp.piece[i], ksq));
|
||||
}
|
||||
}
|
||||
|
||||
int HalfKAv2_hm::update_cost(const StateInfo* st) {
|
||||
return st->dirtyPiece.dirty_num;
|
||||
}
|
||||
|
||||
int HalfKAv2_hm::refresh_cost(const Position& pos) {
|
||||
return pos.count<ALL_PIECES>();
|
||||
}
|
||||
|
||||
bool HalfKAv2_hm::requires_refresh(const StateInfo* st, Color perspective) {
|
||||
return st->dirtyPiece.piece[0] == make_piece(perspective, KING);
|
||||
}
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Features
|
||||
@@ -1,124 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//Definition of input features HalfKP of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
|
||||
#define NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
|
||||
|
||||
#include "../nnue_common.h"
|
||||
|
||||
#include "../../evaluate.h"
|
||||
#include "../../misc.h"
|
||||
|
||||
namespace Stockfish {
|
||||
struct StateInfo;
|
||||
}
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Features {
|
||||
|
||||
// Feature HalfKAv2_hm: Combination of the position of own king
|
||||
// and the position of pieces. Position mirrored such that king always on e..h files.
|
||||
class HalfKAv2_hm {
|
||||
|
||||
// unique number for each piece type on each square
|
||||
enum {
|
||||
PS_NONE = 0,
|
||||
PS_W_PAWN = 0,
|
||||
PS_B_PAWN = 1 * SQUARE_NB,
|
||||
PS_W_KNIGHT = 2 * SQUARE_NB,
|
||||
PS_B_KNIGHT = 3 * SQUARE_NB,
|
||||
PS_W_BISHOP = 4 * SQUARE_NB,
|
||||
PS_B_BISHOP = 5 * SQUARE_NB,
|
||||
PS_W_ROOK = 6 * SQUARE_NB,
|
||||
PS_B_ROOK = 7 * SQUARE_NB,
|
||||
PS_W_QUEEN = 8 * SQUARE_NB,
|
||||
PS_B_QUEEN = 9 * SQUARE_NB,
|
||||
PS_KING = 10 * SQUARE_NB,
|
||||
PS_NB = 11 * SQUARE_NB
|
||||
};
|
||||
|
||||
static constexpr IndexType PieceSquareIndex[COLOR_NB][PIECE_NB] = {
|
||||
// convention: W - us, B - them
|
||||
// viewed from other side, W and B are reversed
|
||||
{ PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE,
|
||||
PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_KING, PS_NONE },
|
||||
{ PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_KING, PS_NONE,
|
||||
PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE }
|
||||
};
|
||||
|
||||
// Orient a square according to perspective (rotates by 180 for black)
|
||||
static Square orient(Color perspective, Square s, Square ksq);
|
||||
|
||||
// Index of a feature for a given king position and another piece on some square
|
||||
static IndexType make_index(Color perspective, Square s, Piece pc, Square ksq);
|
||||
|
||||
public:
|
||||
// Feature name
|
||||
static constexpr const char* Name = "HalfKAv2_hm(Friend)";
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t HashValue = 0x7f234cb8u;
|
||||
|
||||
// Number of feature dimensions
|
||||
static constexpr IndexType Dimensions =
|
||||
static_cast<IndexType>(SQUARE_NB) * static_cast<IndexType>(PS_NB) / 2;
|
||||
|
||||
static constexpr int KingBuckets[64] = {
|
||||
-1, -1, -1, -1, 31, 30, 29, 28,
|
||||
-1, -1, -1, -1, 27, 26, 25, 24,
|
||||
-1, -1, -1, -1, 23, 22, 21, 20,
|
||||
-1, -1, -1, -1, 19, 18, 17, 16,
|
||||
-1, -1, -1, -1, 15, 14, 13, 12,
|
||||
-1, -1, -1, -1, 11, 10, 9, 8,
|
||||
-1, -1, -1, -1, 7, 6, 5, 4,
|
||||
-1, -1, -1, -1, 3, 2, 1, 0
|
||||
};
|
||||
|
||||
// Maximum number of simultaneously active features.
|
||||
static constexpr IndexType MaxActiveDimensions = 32;
|
||||
using IndexList = ValueList<IndexType, MaxActiveDimensions>;
|
||||
|
||||
// Get a list of indices for active features
|
||||
static void append_active_indices(
|
||||
const Position& pos,
|
||||
Color perspective,
|
||||
IndexList& active);
|
||||
|
||||
// Get a list of indices for recently changed features
|
||||
static void append_changed_indices(
|
||||
Square ksq,
|
||||
const DirtyPiece& dp,
|
||||
Color perspective,
|
||||
IndexList& removed,
|
||||
IndexList& added
|
||||
);
|
||||
|
||||
// Returns the cost of updating one perspective, the most costly one.
|
||||
// Assumes no refresh needed.
|
||||
static int update_cost(const StateInfo* st);
|
||||
static int refresh_cost(const Position& pos);
|
||||
|
||||
// Returns whether the change stored in this StateInfo means that
|
||||
// a full accumulator refresh is required.
|
||||
static bool requires_refresh(const StateInfo* st, Color perspective);
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Features
|
||||
|
||||
#endif // #ifndef NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
|
||||
@@ -1,539 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Definition of layer AffineTransform of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
|
||||
#define NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <type_traits>
|
||||
#include "../nnue_common.h"
|
||||
#include "../../simd.h"
|
||||
|
||||
/*
|
||||
This file contains the definition for a fully connected layer (aka affine transform).
|
||||
Two approaches are employed, depending on the sizes of the transform.
|
||||
|
||||
Approach 1:
|
||||
- used when the PaddedInputDimensions >= 128
|
||||
- uses AVX512 if possible
|
||||
- processes inputs in batches of 2*InputSimdWidth
|
||||
- so in batches of 128 for AVX512
|
||||
- the weight blocks of size InputSimdWidth are transposed such that
|
||||
access is sequential
|
||||
- N columns of the weight matrix are processed a time, where N
|
||||
depends on the architecture (the amount of registers)
|
||||
- accumulate + hadd is used
|
||||
|
||||
Approach 2:
|
||||
- used when the PaddedInputDimensions < 128
|
||||
- does not use AVX512
|
||||
- expected use-case is for when PaddedInputDimensions == 32 and InputDimensions <= 32.
|
||||
- that's why AVX512 is hard to implement
|
||||
- expected use-case is small layers
|
||||
- not optimized as well as the approach 1
|
||||
- inputs are processed in chunks of 4, weights are respectively transposed
|
||||
- accumulation happens directly to int32s
|
||||
*/
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Layers {
|
||||
|
||||
// Fallback implementation for older/other architectures.
|
||||
// Identical for both approaches. Requires the input to be padded to at least 16 values.
|
||||
#if !defined(USE_SSSE3)
|
||||
template <IndexType InputDimensions, IndexType PaddedInputDimensions, IndexType OutputDimensions>
|
||||
static void affine_transform_non_ssse3(std::int32_t* output, const std::int8_t* weights, const std::int32_t* biases, const std::uint8_t* input)
|
||||
{
|
||||
# if defined(USE_SSE2)
|
||||
// At least a multiple of 16, with SSE2.
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 16) / 16;
|
||||
const __m128i Zeros = _mm_setzero_si128();
|
||||
const auto inputVector = reinterpret_cast<const __m128i*>(input);
|
||||
|
||||
# elif defined(USE_MMX)
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 8) / 8;
|
||||
const __m64 Zeros = _mm_setzero_si64();
|
||||
const auto inputVector = reinterpret_cast<const __m64*>(input);
|
||||
|
||||
# elif defined(USE_NEON)
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 16) / 16;
|
||||
const auto inputVector = reinterpret_cast<const int8x8_t*>(input);
|
||||
# endif
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions; ++i) {
|
||||
const IndexType offset = i * PaddedInputDimensions;
|
||||
|
||||
# if defined(USE_SSE2)
|
||||
__m128i sumLo = _mm_cvtsi32_si128(biases[i]);
|
||||
__m128i sumHi = Zeros;
|
||||
const auto row = reinterpret_cast<const __m128i*>(&weights[offset]);
|
||||
for (IndexType j = 0; j < NumChunks; ++j) {
|
||||
__m128i row_j = _mm_load_si128(&row[j]);
|
||||
__m128i input_j = _mm_load_si128(&inputVector[j]);
|
||||
__m128i extendedRowLo = _mm_srai_epi16(_mm_unpacklo_epi8(row_j, row_j), 8);
|
||||
__m128i extendedRowHi = _mm_srai_epi16(_mm_unpackhi_epi8(row_j, row_j), 8);
|
||||
__m128i extendedInputLo = _mm_unpacklo_epi8(input_j, Zeros);
|
||||
__m128i extendedInputHi = _mm_unpackhi_epi8(input_j, Zeros);
|
||||
__m128i productLo = _mm_madd_epi16(extendedRowLo, extendedInputLo);
|
||||
__m128i productHi = _mm_madd_epi16(extendedRowHi, extendedInputHi);
|
||||
sumLo = _mm_add_epi32(sumLo, productLo);
|
||||
sumHi = _mm_add_epi32(sumHi, productHi);
|
||||
}
|
||||
__m128i sum = _mm_add_epi32(sumLo, sumHi);
|
||||
__m128i sumHigh_64 = _mm_shuffle_epi32(sum, _MM_SHUFFLE(1, 0, 3, 2));
|
||||
sum = _mm_add_epi32(sum, sumHigh_64);
|
||||
__m128i sum_second_32 = _mm_shufflelo_epi16(sum, _MM_SHUFFLE(1, 0, 3, 2));
|
||||
sum = _mm_add_epi32(sum, sum_second_32);
|
||||
output[i] = _mm_cvtsi128_si32(sum);
|
||||
|
||||
# elif defined(USE_MMX)
|
||||
__m64 sumLo = _mm_cvtsi32_si64(biases[i]);
|
||||
__m64 sumHi = Zeros;
|
||||
const auto row = reinterpret_cast<const __m64*>(&weights[offset]);
|
||||
for (IndexType j = 0; j < NumChunks; ++j) {
|
||||
__m64 row_j = row[j];
|
||||
__m64 input_j = inputVector[j];
|
||||
__m64 extendedRowLo = _mm_srai_pi16(_mm_unpacklo_pi8(row_j, row_j), 8);
|
||||
__m64 extendedRowHi = _mm_srai_pi16(_mm_unpackhi_pi8(row_j, row_j), 8);
|
||||
__m64 extendedInputLo = _mm_unpacklo_pi8(input_j, Zeros);
|
||||
__m64 extendedInputHi = _mm_unpackhi_pi8(input_j, Zeros);
|
||||
__m64 productLo = _mm_madd_pi16(extendedRowLo, extendedInputLo);
|
||||
__m64 productHi = _mm_madd_pi16(extendedRowHi, extendedInputHi);
|
||||
sumLo = _mm_add_pi32(sumLo, productLo);
|
||||
sumHi = _mm_add_pi32(sumHi, productHi);
|
||||
}
|
||||
__m64 sum = _mm_add_pi32(sumLo, sumHi);
|
||||
sum = _mm_add_pi32(sum, _mm_unpackhi_pi32(sum, sum));
|
||||
output[i] = _mm_cvtsi64_si32(sum);
|
||||
|
||||
# elif defined(USE_NEON)
|
||||
int32x4_t sum = {biases[i]};
|
||||
const auto row = reinterpret_cast<const int8x8_t*>(&weights[offset]);
|
||||
for (IndexType j = 0; j < NumChunks; ++j) {
|
||||
int16x8_t product = vmull_s8(inputVector[j * 2], row[j * 2]);
|
||||
product = vmlal_s8(product, inputVector[j * 2 + 1], row[j * 2 + 1]);
|
||||
sum = vpadalq_s16(sum, product);
|
||||
}
|
||||
output[i] = sum[0] + sum[1] + sum[2] + sum[3];
|
||||
|
||||
# else
|
||||
std::int32_t sum = biases[i];
|
||||
for (IndexType j = 0; j < InputDimensions; ++j) {
|
||||
sum += weights[offset + j] * input[j];
|
||||
}
|
||||
output[i] = sum;
|
||||
# endif
|
||||
}
|
||||
|
||||
# if defined(USE_MMX)
|
||||
_mm_empty();
|
||||
# endif
|
||||
}
|
||||
#endif
|
||||
|
||||
template <IndexType InDims, IndexType OutDims, typename Enabled = void>
|
||||
class AffineTransform;
|
||||
|
||||
// A specialization for large inputs.
|
||||
template <IndexType InDims, IndexType OutDims>
|
||||
class AffineTransform<InDims, OutDims, std::enable_if_t<(ceil_to_multiple<IndexType>(InDims, MaxSimdWidth) >= 2*64)>> {
|
||||
public:
|
||||
// Input/output type
|
||||
using InputType = std::uint8_t;
|
||||
using OutputType = std::int32_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = OutDims;
|
||||
|
||||
static constexpr IndexType PaddedInputDimensions =
|
||||
ceil_to_multiple<IndexType>(InputDimensions, MaxSimdWidth);
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, MaxSimdWidth);
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
static_assert(PaddedInputDimensions >= 128, "Something went wrong. This specialization should not have been chosen.");
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
static constexpr const IndexType InputSimdWidth = 64;
|
||||
static constexpr const IndexType MaxNumOutputRegs = 16;
|
||||
#elif defined (USE_AVX2)
|
||||
static constexpr const IndexType InputSimdWidth = 32;
|
||||
static constexpr const IndexType MaxNumOutputRegs = 8;
|
||||
#elif defined (USE_SSSE3)
|
||||
static constexpr const IndexType InputSimdWidth = 16;
|
||||
static constexpr const IndexType MaxNumOutputRegs = 8;
|
||||
#elif defined (USE_NEON)
|
||||
static constexpr const IndexType InputSimdWidth = 8;
|
||||
static constexpr const IndexType MaxNumOutputRegs = 8;
|
||||
#else
|
||||
// The fallback implementation will not have permuted weights.
|
||||
// We define these to avoid a lot of ifdefs later.
|
||||
static constexpr const IndexType InputSimdWidth = 1;
|
||||
static constexpr const IndexType MaxNumOutputRegs = 1;
|
||||
#endif
|
||||
|
||||
// A big block is a region in the weight matrix of the size [PaddedInputDimensions, NumOutputRegs].
|
||||
// A small block is a region of size [InputSimdWidth, 1]
|
||||
|
||||
static constexpr const IndexType NumOutputRegs = std::min(MaxNumOutputRegs, OutputDimensions);
|
||||
static constexpr const IndexType SmallBlockSize = InputSimdWidth;
|
||||
static constexpr const IndexType BigBlockSize = NumOutputRegs * PaddedInputDimensions;
|
||||
static constexpr const IndexType NumSmallBlocksInBigBlock = BigBlockSize / SmallBlockSize;
|
||||
static constexpr const IndexType NumSmallBlocksPerOutput = PaddedInputDimensions / SmallBlockSize;
|
||||
static constexpr const IndexType NumBigBlocks = OutputDimensions / NumOutputRegs;
|
||||
|
||||
static_assert(OutputDimensions % NumOutputRegs == 0);
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0xCC03DAE4u;
|
||||
hashValue += OutputDimensions;
|
||||
hashValue ^= prevHash >> 1;
|
||||
hashValue ^= prevHash << 31;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
/*
|
||||
Transposes the small blocks within a block.
|
||||
Effectively means that weights can be traversed sequentially during inference.
|
||||
*/
|
||||
static IndexType get_weight_index(IndexType i)
|
||||
{
|
||||
const IndexType smallBlock = (i / SmallBlockSize) % NumSmallBlocksInBigBlock;
|
||||
const IndexType smallBlockCol = smallBlock / NumSmallBlocksPerOutput;
|
||||
const IndexType smallBlockRow = smallBlock % NumSmallBlocksPerOutput;
|
||||
const IndexType bigBlock = i / BigBlockSize;
|
||||
const IndexType rest = i % SmallBlockSize;
|
||||
|
||||
const IndexType idx =
|
||||
bigBlock * BigBlockSize
|
||||
+ smallBlockRow * SmallBlockSize * NumOutputRegs
|
||||
+ smallBlockCol * SmallBlockSize
|
||||
+ rest;
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
for (IndexType i = 0; i < OutputDimensions; ++i)
|
||||
biases[i] = read_little_endian<BiasType>(stream);
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
weights[get_weight_index(i)] = read_little_endian<WeightType>(stream);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
for (IndexType i = 0; i < OutputDimensions; ++i)
|
||||
write_little_endian<BiasType>(stream, biases[i]);
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
write_little_endian<WeightType>(stream, weights[get_weight_index(i)]);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
using acc_vec_t = __m512i;
|
||||
using bias_vec_t = __m128i;
|
||||
using weight_vec_t = __m512i;
|
||||
using in_vec_t = __m512i;
|
||||
#define vec_zero _mm512_setzero_si512()
|
||||
#define vec_add_dpbusd_32x2 Simd::m512_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m512_hadd
|
||||
#define vec_haddx4 Simd::m512_haddx4
|
||||
#elif defined (USE_AVX2)
|
||||
using acc_vec_t = __m256i;
|
||||
using bias_vec_t = __m128i;
|
||||
using weight_vec_t = __m256i;
|
||||
using in_vec_t = __m256i;
|
||||
#define vec_zero _mm256_setzero_si256()
|
||||
#define vec_add_dpbusd_32x2 Simd::m256_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m256_hadd
|
||||
#define vec_haddx4 Simd::m256_haddx4
|
||||
#elif defined (USE_SSSE3)
|
||||
using acc_vec_t = __m128i;
|
||||
using bias_vec_t = __m128i;
|
||||
using weight_vec_t = __m128i;
|
||||
using in_vec_t = __m128i;
|
||||
#define vec_zero _mm_setzero_si128()
|
||||
#define vec_add_dpbusd_32x2 Simd::m128_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::m128_hadd
|
||||
#define vec_haddx4 Simd::m128_haddx4
|
||||
#elif defined (USE_NEON)
|
||||
using acc_vec_t = int32x4_t;
|
||||
using bias_vec_t = int32x4_t;
|
||||
using weight_vec_t = int8x8_t;
|
||||
using in_vec_t = int8x8_t;
|
||||
#define vec_zero {0}
|
||||
#define vec_add_dpbusd_32x2 Simd::neon_m128_add_dpbusd_epi32x2
|
||||
#define vec_hadd Simd::neon_m128_hadd
|
||||
#define vec_haddx4 Simd::neon_m128_haddx4
|
||||
#endif
|
||||
|
||||
#if defined (USE_SSSE3) || defined (USE_NEON)
|
||||
const in_vec_t* invec = reinterpret_cast<const in_vec_t*>(input);
|
||||
|
||||
// Perform accumulation to registers for each big block
|
||||
for (IndexType bigBlock = 0; bigBlock < NumBigBlocks; ++bigBlock)
|
||||
{
|
||||
acc_vec_t acc[NumOutputRegs] = { vec_zero };
|
||||
|
||||
// Each big block has NumOutputRegs small blocks in each "row", one per register.
|
||||
// We process two small blocks at a time to save on one addition without VNNI.
|
||||
for (IndexType smallBlock = 0; smallBlock < NumSmallBlocksPerOutput; smallBlock += 2)
|
||||
{
|
||||
const weight_vec_t* weightvec =
|
||||
reinterpret_cast<const weight_vec_t*>(
|
||||
weights
|
||||
+ bigBlock * BigBlockSize
|
||||
+ smallBlock * SmallBlockSize * NumOutputRegs);
|
||||
|
||||
const in_vec_t in0 = invec[smallBlock + 0];
|
||||
const in_vec_t in1 = invec[smallBlock + 1];
|
||||
|
||||
for (IndexType k = 0; k < NumOutputRegs; ++k)
|
||||
vec_add_dpbusd_32x2(acc[k], in0, weightvec[k], in1, weightvec[k + NumOutputRegs]);
|
||||
}
|
||||
|
||||
// Horizontally add all accumulators.
|
||||
if constexpr (NumOutputRegs % 4 == 0)
|
||||
{
|
||||
bias_vec_t* outputvec = reinterpret_cast<bias_vec_t*>(output);
|
||||
const bias_vec_t* biasvec = reinterpret_cast<const bias_vec_t*>(biases);
|
||||
|
||||
for (IndexType k = 0; k < NumOutputRegs; k += 4)
|
||||
{
|
||||
const IndexType idx = (bigBlock * NumOutputRegs + k) / 4;
|
||||
outputvec[idx] = vec_haddx4(acc[k+0], acc[k+1], acc[k+2], acc[k+3], biasvec[idx]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (IndexType k = 0; k < NumOutputRegs; ++k)
|
||||
{
|
||||
const IndexType idx = (bigBlock * NumOutputRegs + k);
|
||||
output[idx] = vec_hadd(acc[k], biases[idx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# undef vec_zero
|
||||
# undef vec_add_dpbusd_32x2
|
||||
# undef vec_hadd
|
||||
# undef vec_haddx4
|
||||
#else
|
||||
// Use old implementation for the other architectures.
|
||||
affine_transform_non_ssse3<
|
||||
InputDimensions,
|
||||
PaddedInputDimensions,
|
||||
OutputDimensions>(output, weights, biases, input);
|
||||
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private:
|
||||
using BiasType = OutputType;
|
||||
using WeightType = std::int8_t;
|
||||
|
||||
alignas(CacheLineSize) BiasType biases[OutputDimensions];
|
||||
alignas(CacheLineSize) WeightType weights[OutputDimensions * PaddedInputDimensions];
|
||||
};
|
||||
|
||||
template <IndexType InDims, IndexType OutDims>
|
||||
class AffineTransform<InDims, OutDims, std::enable_if_t<(ceil_to_multiple<IndexType>(InDims, MaxSimdWidth) < 2*64)>> {
|
||||
public:
|
||||
// Input/output type
|
||||
// Input/output type
|
||||
using InputType = std::uint8_t;
|
||||
using OutputType = std::int32_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = OutDims;
|
||||
|
||||
static constexpr IndexType PaddedInputDimensions =
|
||||
ceil_to_multiple<IndexType>(InputDimensions, MaxSimdWidth);
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, MaxSimdWidth);
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
static_assert(PaddedInputDimensions < 128, "Something went wrong. This specialization should not have been chosen.");
|
||||
|
||||
#if defined (USE_SSSE3)
|
||||
static constexpr const IndexType OutputSimdWidth = SimdWidth / 4;
|
||||
static constexpr const IndexType InputSimdWidth = SimdWidth;
|
||||
#endif
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0xCC03DAE4u;
|
||||
hashValue += OutputDimensions;
|
||||
hashValue ^= prevHash >> 1;
|
||||
hashValue ^= prevHash << 31;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
static IndexType get_weight_index_scrambled(IndexType i)
|
||||
{
|
||||
return
|
||||
(i / 4) % (PaddedInputDimensions / 4) * OutputDimensions * 4 +
|
||||
i / PaddedInputDimensions * 4 +
|
||||
i % 4;
|
||||
}
|
||||
|
||||
static IndexType get_weight_index(IndexType i)
|
||||
{
|
||||
#if defined (USE_SSSE3)
|
||||
return get_weight_index_scrambled(i);
|
||||
#else
|
||||
return i;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
for (IndexType i = 0; i < OutputDimensions; ++i)
|
||||
biases[i] = read_little_endian<BiasType>(stream);
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
weights[get_weight_index(i)] = read_little_endian<WeightType>(stream);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
for (IndexType i = 0; i < OutputDimensions; ++i)
|
||||
write_little_endian<BiasType>(stream, biases[i]);
|
||||
|
||||
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
|
||||
write_little_endian<WeightType>(stream, weights[get_weight_index(i)]);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined (USE_AVX2)
|
||||
using vec_t = __m256i;
|
||||
#define vec_setzero _mm256_setzero_si256
|
||||
#define vec_set_32 _mm256_set1_epi32
|
||||
#define vec_add_dpbusd_32 Simd::m256_add_dpbusd_epi32
|
||||
#define vec_add_dpbusd_32x2 Simd::m256_add_dpbusd_epi32x2
|
||||
#define vec_add_dpbusd_32x4 Simd::m256_add_dpbusd_epi32x4
|
||||
#define vec_hadd Simd::m256_hadd
|
||||
#define vec_haddx4 Simd::m256_haddx4
|
||||
#elif defined (USE_SSSE3)
|
||||
using vec_t = __m128i;
|
||||
#define vec_setzero _mm_setzero_si128
|
||||
#define vec_set_32 _mm_set1_epi32
|
||||
#define vec_add_dpbusd_32 Simd::m128_add_dpbusd_epi32
|
||||
#define vec_add_dpbusd_32x2 Simd::m128_add_dpbusd_epi32x2
|
||||
#define vec_add_dpbusd_32x4 Simd::m128_add_dpbusd_epi32x4
|
||||
#define vec_hadd Simd::m128_hadd
|
||||
#define vec_haddx4 Simd::m128_haddx4
|
||||
#endif
|
||||
|
||||
#if defined (USE_SSSE3)
|
||||
const auto inputVector = reinterpret_cast<const vec_t*>(input);
|
||||
|
||||
static_assert(OutputDimensions % OutputSimdWidth == 0 || OutputDimensions == 1);
|
||||
|
||||
if constexpr (OutputDimensions % OutputSimdWidth == 0)
|
||||
{
|
||||
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 8) / 4;
|
||||
constexpr IndexType NumRegs = OutputDimensions / OutputSimdWidth;
|
||||
|
||||
const auto input32 = reinterpret_cast<const std::int32_t*>(input);
|
||||
const vec_t* biasvec = reinterpret_cast<const vec_t*>(biases);
|
||||
vec_t acc[NumRegs];
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = biasvec[k];
|
||||
|
||||
for (IndexType i = 0; i < NumChunks; i += 2)
|
||||
{
|
||||
const vec_t in0 = vec_set_32(input32[i + 0]);
|
||||
const vec_t in1 = vec_set_32(input32[i + 1]);
|
||||
const auto col0 = reinterpret_cast<const vec_t*>(&weights[(i + 0) * OutputDimensions * 4]);
|
||||
const auto col1 = reinterpret_cast<const vec_t*>(&weights[(i + 1) * OutputDimensions * 4]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
vec_add_dpbusd_32x2(acc[k], in0, col0[k], in1, col1[k]);
|
||||
}
|
||||
|
||||
vec_t* outptr = reinterpret_cast<vec_t*>(output);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
outptr[k] = acc[k];
|
||||
}
|
||||
else if constexpr (OutputDimensions == 1)
|
||||
{
|
||||
constexpr IndexType NumChunks = PaddedInputDimensions / SimdWidth;
|
||||
vec_t sum0 = vec_setzero();
|
||||
const auto row0 = reinterpret_cast<const vec_t*>(&weights[0]);
|
||||
|
||||
for (int j = 0; j < (int)NumChunks; ++j)
|
||||
{
|
||||
const vec_t in = inputVector[j];
|
||||
vec_add_dpbusd_32(sum0, in, row0[j]);
|
||||
}
|
||||
output[0] = vec_hadd(sum0, biases[0]);
|
||||
}
|
||||
|
||||
# undef vec_setzero
|
||||
# undef vec_set_32
|
||||
# undef vec_add_dpbusd_32
|
||||
# undef vec_add_dpbusd_32x2
|
||||
# undef vec_add_dpbusd_32x4
|
||||
# undef vec_hadd
|
||||
# undef vec_haddx4
|
||||
#else
|
||||
// Use old implementation for the other architectures.
|
||||
affine_transform_non_ssse3<
|
||||
InputDimensions,
|
||||
PaddedInputDimensions,
|
||||
OutputDimensions>(output, weights, biases, input);
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private:
|
||||
using BiasType = OutputType;
|
||||
using WeightType = std::int8_t;
|
||||
|
||||
alignas(CacheLineSize) BiasType biases[OutputDimensions];
|
||||
alignas(CacheLineSize) WeightType weights[OutputDimensions * PaddedInputDimensions];
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Layers
|
||||
|
||||
#endif // #ifndef NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
|
||||
@@ -1,180 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Definition of layer ClippedReLU of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
|
||||
#define NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
|
||||
|
||||
#include "../nnue_common.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Layers {
|
||||
|
||||
// Clipped ReLU
|
||||
template <IndexType InDims>
|
||||
class ClippedReLU {
|
||||
public:
|
||||
// Input/output type
|
||||
using InputType = std::int32_t;
|
||||
using OutputType = std::uint8_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = InputDimensions;
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, 32);
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0x538D24C7u;
|
||||
hashValue += prevHash;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream&) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream&) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined(USE_AVX2)
|
||||
if constexpr (InputDimensions % SimdWidth == 0) {
|
||||
constexpr IndexType NumChunks = InputDimensions / SimdWidth;
|
||||
const __m256i Zero = _mm256_setzero_si256();
|
||||
const __m256i Offsets = _mm256_set_epi32(7, 3, 6, 2, 5, 1, 4, 0);
|
||||
const auto in = reinterpret_cast<const __m256i*>(input);
|
||||
const auto out = reinterpret_cast<__m256i*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
const __m256i words0 = _mm256_srai_epi16(_mm256_packs_epi32(
|
||||
_mm256_load_si256(&in[i * 4 + 0]),
|
||||
_mm256_load_si256(&in[i * 4 + 1])), WeightScaleBits);
|
||||
const __m256i words1 = _mm256_srai_epi16(_mm256_packs_epi32(
|
||||
_mm256_load_si256(&in[i * 4 + 2]),
|
||||
_mm256_load_si256(&in[i * 4 + 3])), WeightScaleBits);
|
||||
_mm256_store_si256(&out[i], _mm256_permutevar8x32_epi32(_mm256_max_epi8(
|
||||
_mm256_packs_epi16(words0, words1), Zero), Offsets));
|
||||
}
|
||||
} else {
|
||||
constexpr IndexType NumChunks = InputDimensions / (SimdWidth / 2);
|
||||
const __m128i Zero = _mm_setzero_si128();
|
||||
const auto in = reinterpret_cast<const __m128i*>(input);
|
||||
const auto out = reinterpret_cast<__m128i*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
const __m128i words0 = _mm_srai_epi16(_mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 0]),
|
||||
_mm_load_si128(&in[i * 4 + 1])), WeightScaleBits);
|
||||
const __m128i words1 = _mm_srai_epi16(_mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 2]),
|
||||
_mm_load_si128(&in[i * 4 + 3])), WeightScaleBits);
|
||||
const __m128i packedbytes = _mm_packs_epi16(words0, words1);
|
||||
_mm_store_si128(&out[i], _mm_max_epi8(packedbytes, Zero));
|
||||
}
|
||||
}
|
||||
constexpr IndexType Start =
|
||||
InputDimensions % SimdWidth == 0
|
||||
? InputDimensions / SimdWidth * SimdWidth
|
||||
: InputDimensions / (SimdWidth / 2) * (SimdWidth / 2);
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
constexpr IndexType NumChunks = InputDimensions / SimdWidth;
|
||||
|
||||
#ifdef USE_SSE41
|
||||
const __m128i Zero = _mm_setzero_si128();
|
||||
#else
|
||||
const __m128i k0x80s = _mm_set1_epi8(-128);
|
||||
#endif
|
||||
|
||||
const auto in = reinterpret_cast<const __m128i*>(input);
|
||||
const auto out = reinterpret_cast<__m128i*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
const __m128i words0 = _mm_srai_epi16(_mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 0]),
|
||||
_mm_load_si128(&in[i * 4 + 1])), WeightScaleBits);
|
||||
const __m128i words1 = _mm_srai_epi16(_mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 2]),
|
||||
_mm_load_si128(&in[i * 4 + 3])), WeightScaleBits);
|
||||
const __m128i packedbytes = _mm_packs_epi16(words0, words1);
|
||||
_mm_store_si128(&out[i],
|
||||
|
||||
#ifdef USE_SSE41
|
||||
_mm_max_epi8(packedbytes, Zero)
|
||||
#else
|
||||
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
|
||||
#endif
|
||||
|
||||
);
|
||||
}
|
||||
constexpr IndexType Start = NumChunks * SimdWidth;
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
constexpr IndexType NumChunks = InputDimensions / SimdWidth;
|
||||
const __m64 k0x80s = _mm_set1_pi8(-128);
|
||||
const auto in = reinterpret_cast<const __m64*>(input);
|
||||
const auto out = reinterpret_cast<__m64*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
const __m64 words0 = _mm_srai_pi16(
|
||||
_mm_packs_pi32(in[i * 4 + 0], in[i * 4 + 1]),
|
||||
WeightScaleBits);
|
||||
const __m64 words1 = _mm_srai_pi16(
|
||||
_mm_packs_pi32(in[i * 4 + 2], in[i * 4 + 3]),
|
||||
WeightScaleBits);
|
||||
const __m64 packedbytes = _mm_packs_pi16(words0, words1);
|
||||
out[i] = _mm_subs_pi8(_mm_adds_pi8(packedbytes, k0x80s), k0x80s);
|
||||
}
|
||||
_mm_empty();
|
||||
constexpr IndexType Start = NumChunks * SimdWidth;
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
constexpr IndexType NumChunks = InputDimensions / (SimdWidth / 2);
|
||||
const int8x8_t Zero = {0};
|
||||
const auto in = reinterpret_cast<const int32x4_t*>(input);
|
||||
const auto out = reinterpret_cast<int8x8_t*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
int16x8_t shifted;
|
||||
const auto pack = reinterpret_cast<int16x4_t*>(&shifted);
|
||||
pack[0] = vqshrn_n_s32(in[i * 2 + 0], WeightScaleBits);
|
||||
pack[1] = vqshrn_n_s32(in[i * 2 + 1], WeightScaleBits);
|
||||
out[i] = vmax_s8(vqmovn_s16(shifted), Zero);
|
||||
}
|
||||
constexpr IndexType Start = NumChunks * (SimdWidth / 2);
|
||||
#else
|
||||
constexpr IndexType Start = 0;
|
||||
#endif
|
||||
|
||||
for (IndexType i = Start; i < InputDimensions; ++i) {
|
||||
output[i] = static_cast<OutputType>(
|
||||
std::max(0, std::min(127, input[i] >> WeightScaleBits)));
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Layers
|
||||
|
||||
#endif // NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
|
||||
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Definition of layer ClippedReLU of NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
|
||||
#define NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
|
||||
|
||||
#include "../nnue_common.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE::Layers {
|
||||
|
||||
// Clipped ReLU
|
||||
template <IndexType InDims>
|
||||
class SqrClippedReLU {
|
||||
public:
|
||||
// Input/output type
|
||||
using InputType = std::int32_t;
|
||||
using OutputType = std::uint8_t;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = InDims;
|
||||
static constexpr IndexType OutputDimensions = InputDimensions;
|
||||
static constexpr IndexType PaddedOutputDimensions =
|
||||
ceil_to_multiple<IndexType>(OutputDimensions, 32);
|
||||
|
||||
using OutputBuffer = OutputType[PaddedOutputDimensions];
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
|
||||
std::uint32_t hashValue = 0x538D24C7u;
|
||||
hashValue += prevHash;
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream&) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream&) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Forward propagation
|
||||
const OutputType* propagate(
|
||||
const InputType* input, OutputType* output) const {
|
||||
|
||||
#if defined(USE_SSE2)
|
||||
constexpr IndexType NumChunks = InputDimensions / 16;
|
||||
|
||||
#ifdef USE_SSE41
|
||||
const __m128i Zero = _mm_setzero_si128();
|
||||
#else
|
||||
const __m128i k0x80s = _mm_set1_epi8(-128);
|
||||
#endif
|
||||
|
||||
static_assert(WeightScaleBits == 6);
|
||||
const auto in = reinterpret_cast<const __m128i*>(input);
|
||||
const auto out = reinterpret_cast<__m128i*>(output);
|
||||
for (IndexType i = 0; i < NumChunks; ++i) {
|
||||
__m128i words0 = _mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 0]),
|
||||
_mm_load_si128(&in[i * 4 + 1]));
|
||||
__m128i words1 = _mm_packs_epi32(
|
||||
_mm_load_si128(&in[i * 4 + 2]),
|
||||
_mm_load_si128(&in[i * 4 + 3]));
|
||||
|
||||
// Not sure if
|
||||
words0 = _mm_srli_epi16(_mm_mulhi_epi16(words0, words0), 3);
|
||||
words1 = _mm_srli_epi16(_mm_mulhi_epi16(words1, words1), 3);
|
||||
|
||||
const __m128i packedbytes = _mm_packs_epi16(words0, words1);
|
||||
|
||||
_mm_store_si128(&out[i],
|
||||
|
||||
#ifdef USE_SSE41
|
||||
_mm_max_epi8(packedbytes, Zero)
|
||||
#else
|
||||
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
|
||||
#endif
|
||||
|
||||
);
|
||||
}
|
||||
constexpr IndexType Start = NumChunks * 16;
|
||||
|
||||
#else
|
||||
constexpr IndexType Start = 0;
|
||||
#endif
|
||||
|
||||
for (IndexType i = Start; i < InputDimensions; ++i) {
|
||||
output[i] = static_cast<OutputType>(
|
||||
// realy should be /127 but we need to make it fast
|
||||
// needs to be accounted for in the trainer
|
||||
std::max(0ll, std::min(127ll, (((long long)input[i] * input[i]) >> (2 * WeightScaleBits)) / 128)));
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE::Layers
|
||||
|
||||
#endif // NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
|
||||
@@ -1,138 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Input features and network structure used in NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_ARCHITECTURE_H_INCLUDED
|
||||
#define NNUE_ARCHITECTURE_H_INCLUDED
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "nnue_common.h"
|
||||
|
||||
#include "features/half_ka_v2_hm.h"
|
||||
|
||||
#include "layers/affine_transform.h"
|
||||
#include "layers/clipped_relu.h"
|
||||
#include "layers/sqr_clipped_relu.h"
|
||||
|
||||
#include "../misc.h"
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Input features used in evaluation function
|
||||
using FeatureSet = Features::HalfKAv2_hm;
|
||||
|
||||
// Number of input feature dimensions after conversion
|
||||
constexpr IndexType TransformedFeatureDimensions = 1024;
|
||||
constexpr IndexType PSQTBuckets = 8;
|
||||
constexpr IndexType LayerStacks = 8;
|
||||
|
||||
struct Network
|
||||
{
|
||||
static constexpr int FC_0_OUTPUTS = 15;
|
||||
static constexpr int FC_1_OUTPUTS = 32;
|
||||
|
||||
Layers::AffineTransform<TransformedFeatureDimensions, FC_0_OUTPUTS + 1> fc_0;
|
||||
Layers::SqrClippedReLU<FC_0_OUTPUTS + 1> ac_sqr_0;
|
||||
Layers::ClippedReLU<FC_0_OUTPUTS + 1> ac_0;
|
||||
Layers::AffineTransform<FC_0_OUTPUTS * 2, FC_1_OUTPUTS> fc_1;
|
||||
Layers::ClippedReLU<FC_1_OUTPUTS> ac_1;
|
||||
Layers::AffineTransform<FC_1_OUTPUTS, 1> fc_2;
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value() {
|
||||
// input slice hash
|
||||
std::uint32_t hashValue = 0xEC42E90Du;
|
||||
hashValue ^= TransformedFeatureDimensions * 2;
|
||||
|
||||
hashValue = decltype(fc_0)::get_hash_value(hashValue);
|
||||
hashValue = decltype(ac_0)::get_hash_value(hashValue);
|
||||
hashValue = decltype(fc_1)::get_hash_value(hashValue);
|
||||
hashValue = decltype(ac_1)::get_hash_value(hashValue);
|
||||
hashValue = decltype(fc_2)::get_hash_value(hashValue);
|
||||
|
||||
return hashValue;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
if (!fc_0.read_parameters(stream)) return false;
|
||||
if (!ac_0.read_parameters(stream)) return false;
|
||||
if (!fc_1.read_parameters(stream)) return false;
|
||||
if (!ac_1.read_parameters(stream)) return false;
|
||||
if (!fc_2.read_parameters(stream)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
if (!fc_0.write_parameters(stream)) return false;
|
||||
if (!ac_0.write_parameters(stream)) return false;
|
||||
if (!fc_1.write_parameters(stream)) return false;
|
||||
if (!ac_1.write_parameters(stream)) return false;
|
||||
if (!fc_2.write_parameters(stream)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::int32_t propagate(const TransformedFeatureType* transformedFeatures)
|
||||
{
|
||||
struct alignas(CacheLineSize) Buffer
|
||||
{
|
||||
alignas(CacheLineSize) decltype(fc_0)::OutputBuffer fc_0_out;
|
||||
alignas(CacheLineSize) decltype(ac_sqr_0)::OutputType ac_sqr_0_out[ceil_to_multiple<IndexType>(FC_0_OUTPUTS * 2, 32)];
|
||||
alignas(CacheLineSize) decltype(ac_0)::OutputBuffer ac_0_out;
|
||||
alignas(CacheLineSize) decltype(fc_1)::OutputBuffer fc_1_out;
|
||||
alignas(CacheLineSize) decltype(ac_1)::OutputBuffer ac_1_out;
|
||||
alignas(CacheLineSize) decltype(fc_2)::OutputBuffer fc_2_out;
|
||||
|
||||
Buffer()
|
||||
{
|
||||
std::memset(this, 0, sizeof(*this));
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(__clang__) && (__APPLE__)
|
||||
// workaround for a bug reported with xcode 12
|
||||
static thread_local auto tlsBuffer = std::make_unique<Buffer>();
|
||||
// Access TLS only once, cache result.
|
||||
Buffer& buffer = *tlsBuffer;
|
||||
#else
|
||||
alignas(CacheLineSize) static thread_local Buffer buffer;
|
||||
#endif
|
||||
|
||||
fc_0.propagate(transformedFeatures, buffer.fc_0_out);
|
||||
ac_sqr_0.propagate(buffer.fc_0_out, buffer.ac_sqr_0_out);
|
||||
ac_0.propagate(buffer.fc_0_out, buffer.ac_0_out);
|
||||
std::memcpy(buffer.ac_sqr_0_out + FC_0_OUTPUTS, buffer.ac_0_out, FC_0_OUTPUTS * sizeof(decltype(ac_0)::OutputType));
|
||||
fc_1.propagate(buffer.ac_sqr_0_out, buffer.fc_1_out);
|
||||
ac_1.propagate(buffer.fc_1_out, buffer.ac_1_out);
|
||||
fc_2.propagate(buffer.ac_1_out, buffer.fc_2_out);
|
||||
|
||||
// buffer.fc_0_out[FC_0_OUTPUTS] is such that 1.0 is equal to 127*(1<<WeightScaleBits) in quantized form
|
||||
// but we want 1.0 to be equal to 600*OutputScale
|
||||
std::int32_t fwdOut = int(buffer.fc_0_out[FC_0_OUTPUTS]) * (600*OutputScale) / (127*(1<<WeightScaleBits));
|
||||
std::int32_t outputValue = buffer.fc_2_out[0] + fwdOut;
|
||||
|
||||
return outputValue;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // #ifndef NNUE_ARCHITECTURE_H_INCLUDED
|
||||
@@ -1,166 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Constants used in NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_COMMON_H_INCLUDED
|
||||
#define NNUE_COMMON_H_INCLUDED
|
||||
|
||||
#include "../types.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "../misc.h" // for IsLittleEndian
|
||||
|
||||
#if defined(USE_AVX2)
|
||||
#include <immintrin.h>
|
||||
|
||||
#elif defined(USE_SSE41)
|
||||
#include <smmintrin.h>
|
||||
|
||||
#elif defined(USE_SSSE3)
|
||||
#include <tmmintrin.h>
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
#include <emmintrin.h>
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
#include <mmintrin.h>
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
#include <arm_neon.h>
|
||||
#endif
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
// Version of the evaluation file
|
||||
constexpr std::uint32_t Version = 0x7AF32F20u;
|
||||
|
||||
// Constant used in evaluation value calculation
|
||||
constexpr int OutputScale = 16;
|
||||
constexpr int WeightScaleBits = 6;
|
||||
|
||||
// Size of cache line (in bytes)
|
||||
constexpr std::size_t CacheLineSize = 64;
|
||||
|
||||
// SIMD width (in bytes)
|
||||
#if defined(USE_AVX2)
|
||||
constexpr std::size_t SimdWidth = 32;
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
constexpr std::size_t SimdWidth = 16;
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
constexpr std::size_t SimdWidth = 8;
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
constexpr std::size_t SimdWidth = 16;
|
||||
#endif
|
||||
|
||||
constexpr std::size_t MaxSimdWidth = 32;
|
||||
|
||||
// Type of input feature after conversion
|
||||
using TransformedFeatureType = std::uint8_t;
|
||||
using IndexType = std::uint32_t;
|
||||
|
||||
// Round n up to be a multiple of base
|
||||
template <typename IntType>
|
||||
constexpr IntType ceil_to_multiple(IntType n, IntType base) {
|
||||
return (n + base - 1) / base * base;
|
||||
}
|
||||
|
||||
// read_little_endian() is our utility to read an integer (signed or unsigned, any size)
|
||||
// from a stream in little-endian order. We swap the byte order after the read if
|
||||
// necessary to return a result with the byte ordering of the compiling machine.
|
||||
template <typename IntType>
|
||||
inline IntType read_little_endian(std::istream& stream) {
|
||||
IntType result;
|
||||
|
||||
if (IsLittleEndian)
|
||||
stream.read(reinterpret_cast<char*>(&result), sizeof(IntType));
|
||||
else
|
||||
{
|
||||
std::uint8_t u[sizeof(IntType)];
|
||||
typename std::make_unsigned<IntType>::type v = 0;
|
||||
|
||||
stream.read(reinterpret_cast<char*>(u), sizeof(IntType));
|
||||
for (std::size_t i = 0; i < sizeof(IntType); ++i)
|
||||
v = (v << 8) | u[sizeof(IntType) - i - 1];
|
||||
|
||||
std::memcpy(&result, &v, sizeof(IntType));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// write_little_endian() is our utility to write an integer (signed or unsigned, any size)
|
||||
// to a stream in little-endian order. We swap the byte order before the write if
|
||||
// necessary to always write in little endian order, independently of the byte
|
||||
// ordering of the compiling machine.
|
||||
template <typename IntType>
|
||||
inline void write_little_endian(std::ostream& stream, IntType value) {
|
||||
|
||||
if (IsLittleEndian)
|
||||
stream.write(reinterpret_cast<const char*>(&value), sizeof(IntType));
|
||||
else
|
||||
{
|
||||
std::uint8_t u[sizeof(IntType)];
|
||||
typename std::make_unsigned<IntType>::type v = value;
|
||||
|
||||
std::size_t i = 0;
|
||||
// if constexpr to silence the warning about shift by 8
|
||||
if constexpr (sizeof(IntType) > 1)
|
||||
{
|
||||
for (; i + 1 < sizeof(IntType); ++i)
|
||||
{
|
||||
u[i] = (std::uint8_t)v;
|
||||
v >>= 8;
|
||||
}
|
||||
}
|
||||
u[i] = (std::uint8_t)v;
|
||||
|
||||
stream.write(reinterpret_cast<char*>(u), sizeof(IntType));
|
||||
}
|
||||
}
|
||||
|
||||
// read_little_endian(s, out, N) : read integers in bulk from a little indian stream.
|
||||
// This reads N integers from stream s and put them in array out.
|
||||
template <typename IntType>
|
||||
inline void read_little_endian(std::istream& stream, IntType* out, std::size_t count) {
|
||||
if (IsLittleEndian)
|
||||
stream.read(reinterpret_cast<char*>(out), sizeof(IntType) * count);
|
||||
else
|
||||
for (std::size_t i = 0; i < count; ++i)
|
||||
out[i] = read_little_endian<IntType>(stream);
|
||||
}
|
||||
|
||||
// write_little_endian(s, values, N) : write integers in bulk to a little indian stream.
|
||||
// This takes N integers from array values and writes them on stream s.
|
||||
template <typename IntType>
|
||||
inline void write_little_endian(std::ostream& stream, const IntType* values, std::size_t count) {
|
||||
if (IsLittleEndian)
|
||||
stream.write(reinterpret_cast<const char*>(values), sizeof(IntType) * count);
|
||||
else
|
||||
for (std::size_t i = 0; i < count; ++i)
|
||||
write_little_endian<IntType>(stream, values[i]);
|
||||
}
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // #ifndef NNUE_COMMON_H_INCLUDED
|
||||
@@ -1,591 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// A class that converts the input features of the NNUE evaluation function
|
||||
|
||||
#ifndef NNUE_FEATURE_TRANSFORMER_H_INCLUDED
|
||||
#define NNUE_FEATURE_TRANSFORMER_H_INCLUDED
|
||||
|
||||
#include "nnue_common.h"
|
||||
#include "nnue_architecture.h"
|
||||
|
||||
#include "../misc.h"
|
||||
#include "../position.h"
|
||||
|
||||
#include <cstring> // std::memset()
|
||||
|
||||
namespace Stockfish::Eval::NNUE {
|
||||
|
||||
using BiasType = std::int16_t;
|
||||
using WeightType = std::int16_t;
|
||||
using PSQTWeightType = std::int32_t;
|
||||
|
||||
// If vector instructions are enabled, we update and refresh the
|
||||
// accumulator tile by tile such that each tile fits in the CPU's
|
||||
// vector registers.
|
||||
#define VECTOR
|
||||
|
||||
static_assert(PSQTBuckets % 8 == 0,
|
||||
"Per feature PSQT values cannot be processed at granularity lower than 8 at a time.");
|
||||
|
||||
#ifdef USE_AVX512
|
||||
typedef __m512i vec_t;
|
||||
typedef __m256i psqt_vec_t;
|
||||
#define vec_load(a) _mm512_load_si512(a)
|
||||
#define vec_store(a,b) _mm512_store_si512(a,b)
|
||||
#define vec_add_16(a,b) _mm512_add_epi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm512_sub_epi16(a,b)
|
||||
#define vec_mul_16(a,b) _mm512_mullo_epi16(a,b)
|
||||
#define vec_zero() _mm512_setzero_epi32()
|
||||
#define vec_set_16(a) _mm512_set1_epi16(a)
|
||||
#define vec_max_16(a,b) _mm512_max_epi16(a,b)
|
||||
#define vec_min_16(a,b) _mm512_min_epi16(a,b)
|
||||
inline vec_t vec_msb_pack_16(vec_t a, vec_t b){
|
||||
vec_t compacted = _mm512_packs_epi16(_mm512_srli_epi16(a,7),_mm512_srli_epi16(b,7));
|
||||
return _mm512_permutexvar_epi64(_mm512_setr_epi64(0, 2, 4, 6, 1, 3, 5, 7), compacted);
|
||||
}
|
||||
#define vec_load_psqt(a) _mm256_load_si256(a)
|
||||
#define vec_store_psqt(a,b) _mm256_store_si256(a,b)
|
||||
#define vec_add_psqt_32(a,b) _mm256_add_epi32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) _mm256_sub_epi32(a,b)
|
||||
#define vec_zero_psqt() _mm256_setzero_si256()
|
||||
#define NumRegistersSIMD 32
|
||||
#define MaxChunkSize 64
|
||||
|
||||
#elif USE_AVX2
|
||||
typedef __m256i vec_t;
|
||||
typedef __m256i psqt_vec_t;
|
||||
#define vec_load(a) _mm256_load_si256(a)
|
||||
#define vec_store(a,b) _mm256_store_si256(a,b)
|
||||
#define vec_add_16(a,b) _mm256_add_epi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm256_sub_epi16(a,b)
|
||||
#define vec_mul_16(a,b) _mm256_mullo_epi16(a,b)
|
||||
#define vec_zero() _mm256_setzero_si256()
|
||||
#define vec_set_16(a) _mm256_set1_epi16(a)
|
||||
#define vec_max_16(a,b) _mm256_max_epi16(a,b)
|
||||
#define vec_min_16(a,b) _mm256_min_epi16(a,b)
|
||||
inline vec_t vec_msb_pack_16(vec_t a, vec_t b){
|
||||
vec_t compacted = _mm256_packs_epi16(_mm256_srli_epi16(a,7), _mm256_srli_epi16(b,7));
|
||||
return _mm256_permute4x64_epi64(compacted, 0b11011000);
|
||||
}
|
||||
#define vec_load_psqt(a) _mm256_load_si256(a)
|
||||
#define vec_store_psqt(a,b) _mm256_store_si256(a,b)
|
||||
#define vec_add_psqt_32(a,b) _mm256_add_epi32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) _mm256_sub_epi32(a,b)
|
||||
#define vec_zero_psqt() _mm256_setzero_si256()
|
||||
#define NumRegistersSIMD 16
|
||||
#define MaxChunkSize 32
|
||||
|
||||
#elif USE_SSE2
|
||||
typedef __m128i vec_t;
|
||||
typedef __m128i psqt_vec_t;
|
||||
#define vec_load(a) (*(a))
|
||||
#define vec_store(a,b) *(a)=(b)
|
||||
#define vec_add_16(a,b) _mm_add_epi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm_sub_epi16(a,b)
|
||||
#define vec_mul_16(a,b) _mm_mullo_epi16(a,b)
|
||||
#define vec_zero() _mm_setzero_si128()
|
||||
#define vec_set_16(a) _mm_set1_epi16(a)
|
||||
#define vec_max_16(a,b) _mm_max_epi16(a,b)
|
||||
#define vec_min_16(a,b) _mm_min_epi16(a,b)
|
||||
#define vec_msb_pack_16(a,b) _mm_packs_epi16(_mm_srli_epi16(a,7),_mm_srli_epi16(b,7))
|
||||
#define vec_load_psqt(a) (*(a))
|
||||
#define vec_store_psqt(a,b) *(a)=(b)
|
||||
#define vec_add_psqt_32(a,b) _mm_add_epi32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) _mm_sub_epi32(a,b)
|
||||
#define vec_zero_psqt() _mm_setzero_si128()
|
||||
#define NumRegistersSIMD (Is64Bit ? 16 : 8)
|
||||
#define MaxChunkSize 16
|
||||
|
||||
#elif USE_MMX
|
||||
typedef __m64 vec_t;
|
||||
typedef __m64 psqt_vec_t;
|
||||
#define vec_load(a) (*(a))
|
||||
#define vec_store(a,b) *(a)=(b)
|
||||
#define vec_add_16(a,b) _mm_add_pi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm_sub_pi16(a,b)
|
||||
#define vec_mul_16(a,b) _mm_mullo_pi16(a,b)
|
||||
#define vec_zero() _mm_setzero_si64()
|
||||
#define vec_set_16(a) _mm_set1_pi16(a)
|
||||
inline vec_t vec_max_16(vec_t a,vec_t b){
|
||||
vec_t comparison = _mm_cmpgt_pi16(a,b);
|
||||
return _mm_or_si64(_mm_and_si64(comparison, a), _mm_andnot_si64(comparison, b));
|
||||
}
|
||||
inline vec_t vec_min_16(vec_t a,vec_t b){
|
||||
vec_t comparison = _mm_cmpgt_pi16(a,b);
|
||||
return _mm_or_si64(_mm_and_si64(comparison, b), _mm_andnot_si64(comparison, a));
|
||||
}
|
||||
#define vec_msb_pack_16(a,b) _mm_packs_pi16(_mm_srli_pi16(a,7),_mm_srli_pi16(b,7))
|
||||
#define vec_load_psqt(a) (*(a))
|
||||
#define vec_store_psqt(a,b) *(a)=(b)
|
||||
#define vec_add_psqt_32(a,b) _mm_add_pi32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) _mm_sub_pi32(a,b)
|
||||
#define vec_zero_psqt() _mm_setzero_si64()
|
||||
#define vec_cleanup() _mm_empty()
|
||||
#define NumRegistersSIMD 8
|
||||
#define MaxChunkSize 8
|
||||
|
||||
#elif USE_NEON
|
||||
typedef int16x8_t vec_t;
|
||||
typedef int32x4_t psqt_vec_t;
|
||||
#define vec_load(a) (*(a))
|
||||
#define vec_store(a,b) *(a)=(b)
|
||||
#define vec_add_16(a,b) vaddq_s16(a,b)
|
||||
#define vec_sub_16(a,b) vsubq_s16(a,b)
|
||||
#define vec_mul_16(a,b) vmulq_s16(a,b)
|
||||
#define vec_zero() vec_t{0}
|
||||
#define vec_set_16(a) vdupq_n_s16(a)
|
||||
#define vec_max_16(a,b) vmaxq_s16(a,b)
|
||||
#define vec_min_16(a,b) vminq_s16(a,b)
|
||||
inline vec_t vec_msb_pack_16(vec_t a, vec_t b){
|
||||
const int8x8_t shifta = vshrn_n_s16(a, 7);
|
||||
const int8x8_t shiftb = vshrn_n_s16(b, 7);
|
||||
const int8x16_t compacted = vcombine_s8(shifta,shiftb);
|
||||
return *reinterpret_cast<const vec_t*> (&compacted);
|
||||
}
|
||||
#define vec_load_psqt(a) (*(a))
|
||||
#define vec_store_psqt(a,b) *(a)=(b)
|
||||
#define vec_add_psqt_32(a,b) vaddq_s32(a,b)
|
||||
#define vec_sub_psqt_32(a,b) vsubq_s32(a,b)
|
||||
#define vec_zero_psqt() psqt_vec_t{0}
|
||||
#define NumRegistersSIMD 16
|
||||
#define MaxChunkSize 16
|
||||
|
||||
#else
|
||||
#undef VECTOR
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef VECTOR
|
||||
|
||||
// Compute optimal SIMD register count for feature transformer accumulation.
|
||||
|
||||
// We use __m* types as template arguments, which causes GCC to emit warnings
|
||||
// about losing some attribute information. This is irrelevant to us as we
|
||||
// only take their size, so the following pragma are harmless.
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wignored-attributes"
|
||||
#endif
|
||||
|
||||
template <typename SIMDRegisterType,
|
||||
typename LaneType,
|
||||
int NumLanes,
|
||||
int MaxRegisters>
|
||||
static constexpr int BestRegisterCount()
|
||||
{
|
||||
#define RegisterSize sizeof(SIMDRegisterType)
|
||||
#define LaneSize sizeof(LaneType)
|
||||
|
||||
static_assert(RegisterSize >= LaneSize);
|
||||
static_assert(MaxRegisters <= NumRegistersSIMD);
|
||||
static_assert(MaxRegisters > 0);
|
||||
static_assert(NumRegistersSIMD > 0);
|
||||
static_assert(RegisterSize % LaneSize == 0);
|
||||
static_assert((NumLanes * LaneSize) % RegisterSize == 0);
|
||||
|
||||
const int ideal = (NumLanes * LaneSize) / RegisterSize;
|
||||
if (ideal <= MaxRegisters)
|
||||
return ideal;
|
||||
|
||||
// Look for the largest divisor of the ideal register count that is smaller than MaxRegisters
|
||||
for (int divisor = MaxRegisters; divisor > 1; --divisor)
|
||||
if (ideal % divisor == 0)
|
||||
return divisor;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static constexpr int NumRegs = BestRegisterCount<vec_t, WeightType, TransformedFeatureDimensions, NumRegistersSIMD>();
|
||||
static constexpr int NumPsqtRegs = BestRegisterCount<psqt_vec_t, PSQTWeightType, PSQTBuckets, NumRegistersSIMD>();
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// Input feature converter
|
||||
class FeatureTransformer {
|
||||
|
||||
private:
|
||||
// Number of output dimensions for one side
|
||||
static constexpr IndexType HalfDimensions = TransformedFeatureDimensions;
|
||||
|
||||
#ifdef VECTOR
|
||||
static constexpr IndexType TileHeight = NumRegs * sizeof(vec_t) / 2;
|
||||
static constexpr IndexType PsqtTileHeight = NumPsqtRegs * sizeof(psqt_vec_t) / 4;
|
||||
static_assert(HalfDimensions % TileHeight == 0, "TileHeight must divide HalfDimensions");
|
||||
static_assert(PSQTBuckets % PsqtTileHeight == 0, "PsqtTileHeight must divide PSQTBuckets");
|
||||
#endif
|
||||
|
||||
public:
|
||||
// Output type
|
||||
using OutputType = TransformedFeatureType;
|
||||
|
||||
// Number of input/output dimensions
|
||||
static constexpr IndexType InputDimensions = FeatureSet::Dimensions;
|
||||
static constexpr IndexType OutputDimensions = HalfDimensions;
|
||||
|
||||
// Size of forward propagation buffer
|
||||
static constexpr std::size_t BufferSize =
|
||||
OutputDimensions * sizeof(OutputType);
|
||||
|
||||
// Hash value embedded in the evaluation file
|
||||
static constexpr std::uint32_t get_hash_value() {
|
||||
return FeatureSet::HashValue ^ (OutputDimensions * 2);
|
||||
}
|
||||
|
||||
// Read network parameters
|
||||
bool read_parameters(std::istream& stream) {
|
||||
|
||||
read_little_endian<BiasType >(stream, biases , HalfDimensions );
|
||||
read_little_endian<WeightType >(stream, weights , HalfDimensions * InputDimensions);
|
||||
read_little_endian<PSQTWeightType>(stream, psqtWeights, PSQTBuckets * InputDimensions);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Write network parameters
|
||||
bool write_parameters(std::ostream& stream) const {
|
||||
|
||||
write_little_endian<BiasType >(stream, biases , HalfDimensions );
|
||||
write_little_endian<WeightType >(stream, weights , HalfDimensions * InputDimensions);
|
||||
write_little_endian<PSQTWeightType>(stream, psqtWeights, PSQTBuckets * InputDimensions);
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Convert input features
|
||||
std::int32_t transform(const Position& pos, OutputType* output, int bucket) const {
|
||||
update_accumulator(pos, WHITE);
|
||||
update_accumulator(pos, BLACK);
|
||||
|
||||
const Color perspectives[2] = {pos.side_to_move(), ~pos.side_to_move()};
|
||||
const auto& accumulation = pos.state()->accumulator.accumulation;
|
||||
const auto& psqtAccumulation = pos.state()->accumulator.psqtAccumulation;
|
||||
|
||||
const auto psqt = (
|
||||
psqtAccumulation[perspectives[0]][bucket]
|
||||
- psqtAccumulation[perspectives[1]][bucket]
|
||||
) / 2;
|
||||
|
||||
|
||||
for (IndexType p = 0; p < 2; ++p)
|
||||
{
|
||||
const IndexType offset = (HalfDimensions / 2) * p;
|
||||
|
||||
#if defined(VECTOR)
|
||||
|
||||
constexpr IndexType OutputChunkSize = MaxChunkSize;
|
||||
static_assert((HalfDimensions / 2) % OutputChunkSize == 0);
|
||||
constexpr IndexType NumOutputChunks = HalfDimensions / 2 / OutputChunkSize;
|
||||
|
||||
vec_t Zero = vec_zero();
|
||||
vec_t One = vec_set_16(127);
|
||||
|
||||
const vec_t* in0 = reinterpret_cast<const vec_t*>(&(accumulation[perspectives[p]][0]));
|
||||
const vec_t* in1 = reinterpret_cast<const vec_t*>(&(accumulation[perspectives[p]][HalfDimensions / 2]));
|
||||
vec_t* out = reinterpret_cast< vec_t*>(output + offset);
|
||||
|
||||
for (IndexType j = 0; j < NumOutputChunks; j += 1)
|
||||
{
|
||||
const vec_t sum0a = vec_max_16(vec_min_16(in0[j * 2 + 0], One), Zero);
|
||||
const vec_t sum0b = vec_max_16(vec_min_16(in0[j * 2 + 1], One), Zero);
|
||||
const vec_t sum1a = vec_max_16(vec_min_16(in1[j * 2 + 0], One), Zero);
|
||||
const vec_t sum1b = vec_max_16(vec_min_16(in1[j * 2 + 1], One), Zero);
|
||||
|
||||
const vec_t pa = vec_mul_16(sum0a, sum1a);
|
||||
const vec_t pb = vec_mul_16(sum0b, sum1b);
|
||||
|
||||
out[j] = vec_msb_pack_16(pa, pb);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions / 2; ++j) {
|
||||
BiasType sum0 = accumulation[static_cast<int>(perspectives[p])][j + 0];
|
||||
BiasType sum1 = accumulation[static_cast<int>(perspectives[p])][j + HalfDimensions / 2];
|
||||
sum0 = std::max<int>(0, std::min<int>(127, sum0));
|
||||
sum1 = std::max<int>(0, std::min<int>(127, sum1));
|
||||
output[offset + j] = static_cast<OutputType>(sum0 * sum1 / 128);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(vec_cleanup)
|
||||
vec_cleanup();
|
||||
#endif
|
||||
|
||||
return psqt;
|
||||
|
||||
} // end of function transform()
|
||||
|
||||
|
||||
|
||||
private:
|
||||
void update_accumulator(const Position& pos, const Color perspective) const {
|
||||
|
||||
// The size must be enough to contain the largest possible update.
|
||||
// That might depend on the feature set and generally relies on the
|
||||
// feature set's update cost calculation to be correct and never
|
||||
// allow updates with more added/removed features than MaxActiveDimensions.
|
||||
|
||||
#ifdef VECTOR
|
||||
// Gcc-10.2 unnecessarily spills AVX2 registers if this array
|
||||
// is defined in the VECTOR code below, once in each branch
|
||||
vec_t acc[NumRegs];
|
||||
psqt_vec_t psqt[NumPsqtRegs];
|
||||
#endif
|
||||
|
||||
// Look for a usable accumulator of an earlier position. We keep track
|
||||
// of the estimated gain in terms of features to be added/subtracted.
|
||||
StateInfo *st = pos.state(), *next = nullptr;
|
||||
int gain = FeatureSet::refresh_cost(pos);
|
||||
while (st->previous && !st->accumulator.computed[perspective])
|
||||
{
|
||||
// This governs when a full feature refresh is needed and how many
|
||||
// updates are better than just one full refresh.
|
||||
if ( FeatureSet::requires_refresh(st, perspective)
|
||||
|| (gain -= FeatureSet::update_cost(st) + 1) < 0)
|
||||
break;
|
||||
next = st;
|
||||
st = st->previous;
|
||||
}
|
||||
|
||||
if (st->accumulator.computed[perspective])
|
||||
{
|
||||
if (next == nullptr)
|
||||
return;
|
||||
|
||||
// Update incrementally in two steps. First, we update the "next"
|
||||
// accumulator. Then, we update the current accumulator (pos.state()).
|
||||
|
||||
// Gather all features to be updated.
|
||||
const Square ksq = pos.square<KING>(perspective);
|
||||
FeatureSet::IndexList removed[2], added[2];
|
||||
FeatureSet::append_changed_indices(
|
||||
ksq, next->dirtyPiece, perspective, removed[0], added[0]);
|
||||
for (StateInfo *st2 = pos.state(); st2 != next; st2 = st2->previous)
|
||||
FeatureSet::append_changed_indices(
|
||||
ksq, st2->dirtyPiece, perspective, removed[1], added[1]);
|
||||
|
||||
// Mark the accumulators as computed.
|
||||
next->accumulator.computed[perspective] = true;
|
||||
pos.state()->accumulator.computed[perspective] = true;
|
||||
|
||||
// Now update the accumulators listed in states_to_update[], where the last element is a sentinel.
|
||||
StateInfo *states_to_update[3] =
|
||||
{ next, next == pos.state() ? nullptr : pos.state(), nullptr };
|
||||
#ifdef VECTOR
|
||||
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
|
||||
{
|
||||
// Load accumulator
|
||||
auto accTile = reinterpret_cast<vec_t*>(
|
||||
&st->accumulator.accumulation[perspective][j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_load(&accTile[k]);
|
||||
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
{
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_sub_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Store accumulator
|
||||
accTile = reinterpret_cast<vec_t*>(
|
||||
&states_to_update[i]->accumulator.accumulation[perspective][j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
vec_store(&accTile[k], acc[k]);
|
||||
}
|
||||
}
|
||||
|
||||
for (IndexType j = 0; j < PSQTBuckets / PsqtTileHeight; ++j)
|
||||
{
|
||||
// Load accumulator
|
||||
auto accTilePsqt = reinterpret_cast<psqt_vec_t*>(
|
||||
&st->accumulator.psqtAccumulation[perspective][j * PsqtTileHeight]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_load_psqt(&accTilePsqt[k]);
|
||||
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
{
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = PSQTBuckets * index + j * PsqtTileHeight;
|
||||
auto columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_sub_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = PSQTBuckets * index + j * PsqtTileHeight;
|
||||
auto columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_add_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
|
||||
// Store accumulator
|
||||
accTilePsqt = reinterpret_cast<psqt_vec_t*>(
|
||||
&states_to_update[i]->accumulator.psqtAccumulation[perspective][j * PsqtTileHeight]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
vec_store_psqt(&accTilePsqt[k], psqt[k]);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
for (IndexType i = 0; states_to_update[i]; ++i)
|
||||
{
|
||||
std::memcpy(states_to_update[i]->accumulator.accumulation[perspective],
|
||||
st->accumulator.accumulation[perspective],
|
||||
HalfDimensions * sizeof(BiasType));
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
states_to_update[i]->accumulator.psqtAccumulation[perspective][k] = st->accumulator.psqtAccumulation[perspective][k];
|
||||
|
||||
st = states_to_update[i];
|
||||
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
st->accumulator.accumulation[perspective][j] -= weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
st->accumulator.psqtAccumulation[perspective][k] -= psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
st->accumulator.accumulation[perspective][j] += weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
st->accumulator.psqtAccumulation[perspective][k] += psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// Refresh the accumulator
|
||||
auto& accumulator = pos.state()->accumulator;
|
||||
accumulator.computed[perspective] = true;
|
||||
FeatureSet::IndexList active;
|
||||
FeatureSet::append_active_indices(pos, perspective, active);
|
||||
|
||||
#ifdef VECTOR
|
||||
for (IndexType j = 0; j < HalfDimensions / TileHeight; ++j)
|
||||
{
|
||||
auto biasesTile = reinterpret_cast<const vec_t*>(
|
||||
&biases[j * TileHeight]);
|
||||
for (IndexType k = 0; k < NumRegs; ++k)
|
||||
acc[k] = biasesTile[k];
|
||||
|
||||
for (const auto index : active)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index + j * TileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights[offset]);
|
||||
|
||||
for (unsigned k = 0; k < NumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
auto accTile = reinterpret_cast<vec_t*>(
|
||||
&accumulator.accumulation[perspective][j * TileHeight]);
|
||||
for (unsigned k = 0; k < NumRegs; k++)
|
||||
vec_store(&accTile[k], acc[k]);
|
||||
}
|
||||
|
||||
for (IndexType j = 0; j < PSQTBuckets / PsqtTileHeight; ++j)
|
||||
{
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_zero_psqt();
|
||||
|
||||
for (const auto index : active)
|
||||
{
|
||||
const IndexType offset = PSQTBuckets * index + j * PsqtTileHeight;
|
||||
auto columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
|
||||
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
psqt[k] = vec_add_psqt_32(psqt[k], columnPsqt[k]);
|
||||
}
|
||||
|
||||
auto accTilePsqt = reinterpret_cast<psqt_vec_t*>(
|
||||
&accumulator.psqtAccumulation[perspective][j * PsqtTileHeight]);
|
||||
for (std::size_t k = 0; k < NumPsqtRegs; ++k)
|
||||
vec_store_psqt(&accTilePsqt[k], psqt[k]);
|
||||
}
|
||||
|
||||
#else
|
||||
std::memcpy(accumulator.accumulation[perspective], biases,
|
||||
HalfDimensions * sizeof(BiasType));
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
accumulator.psqtAccumulation[perspective][k] = 0;
|
||||
|
||||
for (const auto index : active)
|
||||
{
|
||||
const IndexType offset = HalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < HalfDimensions; ++j)
|
||||
accumulator.accumulation[perspective][j] += weights[offset + j];
|
||||
|
||||
for (std::size_t k = 0; k < PSQTBuckets; ++k)
|
||||
accumulator.psqtAccumulation[perspective][k] += psqtWeights[index * PSQTBuckets + k];
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(USE_MMX)
|
||||
_mm_empty();
|
||||
#endif
|
||||
}
|
||||
|
||||
alignas(CacheLineSize) BiasType biases[HalfDimensions];
|
||||
alignas(CacheLineSize) WeightType weights[HalfDimensions * InputDimensions];
|
||||
alignas(CacheLineSize) PSQTWeightType psqtWeights[InputDimensions * PSQTBuckets];
|
||||
};
|
||||
|
||||
} // namespace Stockfish::Eval::NNUE
|
||||
|
||||
#endif // #ifndef NNUE_FEATURE_TRANSFORMER_H_INCLUDED
|
||||
+305
-242
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,290 +17,352 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "thread.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
#define V Value
|
||||
/// Constants and variables
|
||||
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Pawn penalties
|
||||
constexpr Score Backward = S( 6, 19);
|
||||
constexpr Score Doubled = S(11, 51);
|
||||
constexpr Score DoubledEarly = S(17, 7);
|
||||
constexpr Score Isolated = S( 1, 20);
|
||||
constexpr Score WeakLever = S( 2, 57);
|
||||
constexpr Score WeakUnopposed = S(15, 18);
|
||||
|
||||
// Bonus for blocked pawns at 5th or 6th rank
|
||||
constexpr Score BlockedPawn[2] = { S(-19, -8), S(-7, 3) };
|
||||
|
||||
constexpr Score BlockedStorm[RANK_NB] = {
|
||||
S(0, 0), S(0, 0), S(64, 75), S(-3, 14), S(-12, 19), S(-7, 4), S(-10, 5)
|
||||
// Doubled pawn penalty by file
|
||||
const Score DoubledPawnPenalty[8] = {
|
||||
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
|
||||
};
|
||||
|
||||
// Connected pawn bonus
|
||||
constexpr int Connected[RANK_NB] = { 0, 3, 7, 7, 15, 54, 86 };
|
||||
|
||||
// Strength of pawn shelter for our king by [distance from edge][rank].
|
||||
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
|
||||
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
|
||||
{ V(-2), V(85), V(95), V(53), V(39), V(23), V(25) },
|
||||
{ V(-55), V(64), V(32), V(-55), V(-30), V(-11), V(-61) },
|
||||
{ V(-11), V(75), V(19), V(-6), V(26), V(9), V(-47) },
|
||||
{ V(-41), V(-11), V(-27), V(-58), V(-42), V(-66), V(-163) }
|
||||
// Isolated pawn penalty by file
|
||||
const Score IsolatedPawnPenalty[8] = {
|
||||
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
|
||||
};
|
||||
|
||||
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
|
||||
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
|
||||
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
|
||||
// on edge, likely blocked by our king.
|
||||
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
|
||||
{ V(94), V(-280), V(-170), V(90), V(59), V(47), V(53) },
|
||||
{ V(43), V(-17), V(128), V(39), V(26), V(-17), V(15) },
|
||||
{ V(-9), V(62), V(170), V(34), V(-5), V(-20), V(-11) },
|
||||
{ V(-27), V(-19), V(106), V(10), V(2), V(-13), V(-24) }
|
||||
// Backward pawn penalty by file
|
||||
const Score BackwardPawnPenalty[8] = {
|
||||
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file
|
||||
const Score ChainBonus[8] = {
|
||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||
};
|
||||
|
||||
// KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties
|
||||
// for king when the king is on a semi-open or open file.
|
||||
constexpr Score KingOnFile[2][2] = {{ S(-18,11), S(-6,-3) },
|
||||
{ S( 0, 0), S( 5,-4) }};
|
||||
// Candidate passed pawn bonus by rank
|
||||
const Score CandidateBonus[8] = {
|
||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
|
||||
#undef S
|
||||
#undef V
|
||||
// Pawn storm tables for positions with opposite castling
|
||||
const int QStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22,-22,-22,-14,-6, 0, 0, 0,
|
||||
-6,-10,-10,-10,-6, 0, 0, 0,
|
||||
4, 12, 16, 12, 4, 0, 0, 0,
|
||||
16, 23, 23, 16, 0, 0, 0, 0,
|
||||
23, 31, 31, 23, 0, 0, 0, 0,
|
||||
23, 31, 31, 23, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const int KStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0,-10,-19,-28,-33,-33,
|
||||
0, 0, 0,-10,-15,-19,-24,-24,
|
||||
0, 0, 0, 0, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 1, 10, 19, 19,
|
||||
0, 0, 0, 0, 1, 19, 31, 27,
|
||||
0, 0, 0, 0, 0, 22, 31, 22,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
/// evaluate() calculates a score for the static pawn structure of the given position.
|
||||
/// We cannot use the location of pieces or king in this function, as the evaluation
|
||||
/// of the pawn structure will be stored in a small cache for speed reasons, and will
|
||||
/// be re-used even when the pieces have moved.
|
||||
// Pawn storm open file bonuses by file
|
||||
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
||||
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
||||
|
||||
template<Color Us>
|
||||
Score evaluate(const Position& pos, Pawns::Entry* e) {
|
||||
// Pawn storm lever bonuses by file
|
||||
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
constexpr Direction Up = pawn_push(Us);
|
||||
constexpr Direction Down = -Up;
|
||||
|
||||
Bitboard neighbours, stoppers, support, phalanx, opposed;
|
||||
Bitboard lever, leverPush, blocked;
|
||||
Square s;
|
||||
bool backward, passed, doubled;
|
||||
Score score = SCORE_ZERO;
|
||||
Bitboard b = pos.pieces(Us, PAWN);
|
||||
|
||||
Bitboard ourPawns = pos.pieces( Us, PAWN);
|
||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||
|
||||
Bitboard doubleAttackThem = pawn_double_attacks_bb<Them>(theirPawns);
|
||||
|
||||
e->passedPawns[Us] = 0;
|
||||
e->kingSquares[Us] = SQ_NONE;
|
||||
e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns);
|
||||
e->blockedCount += popcount(shift<Up>(ourPawns) & (theirPawns | doubleAttackThem));
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while (b)
|
||||
{
|
||||
s = pop_lsb(b);
|
||||
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
|
||||
Rank r = relative_rank(Us, s);
|
||||
|
||||
// Flag the pawn
|
||||
opposed = theirPawns & forward_file_bb(Us, s);
|
||||
blocked = theirPawns & (s + Up);
|
||||
stoppers = theirPawns & passed_pawn_span(Us, s);
|
||||
lever = theirPawns & pawn_attacks_bb(Us, s);
|
||||
leverPush = theirPawns & pawn_attacks_bb(Us, s + Up);
|
||||
doubled = ourPawns & (s - Up);
|
||||
neighbours = ourPawns & adjacent_files_bb(s);
|
||||
phalanx = neighbours & rank_bb(s);
|
||||
support = neighbours & rank_bb(s - Up);
|
||||
|
||||
if (doubled)
|
||||
{
|
||||
// Additional doubled penalty if none of their pawns is fixed
|
||||
if (!(ourPawns & shift<Down>(theirPawns | pawn_attacks_bb<Them>(theirPawns))))
|
||||
score -= DoubledEarly;
|
||||
}
|
||||
|
||||
// A pawn is backward when it is behind all pawns of the same color on
|
||||
// the adjacent files and cannot safely advance.
|
||||
backward = !(neighbours & forward_ranks_bb(Them, s + Up))
|
||||
&& (leverPush | blocked);
|
||||
|
||||
// Compute additional span if pawn is not backward nor blocked
|
||||
if (!backward && !blocked)
|
||||
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
|
||||
|
||||
// A pawn is passed if one of the three following conditions is true:
|
||||
// (a) there is no stoppers except some levers
|
||||
// (b) the only stoppers are the leverPush, but we outnumber them
|
||||
// (c) there is only one front stopper which can be levered.
|
||||
// (Refined in Evaluation::passed)
|
||||
passed = !(stoppers ^ lever)
|
||||
|| ( !(stoppers ^ leverPush)
|
||||
&& popcount(phalanx) >= popcount(leverPush))
|
||||
|| ( stoppers == blocked && r >= RANK_5
|
||||
&& (shift<Up>(support) & ~(theirPawns | doubleAttackThem)));
|
||||
|
||||
passed &= !(forward_file_bb(Us, s) & ourPawns);
|
||||
|
||||
// Passed pawns will be properly scored later in evaluation when we have
|
||||
// full attack info.
|
||||
if (passed)
|
||||
e->passedPawns[Us] |= s;
|
||||
|
||||
// Score this pawn
|
||||
if (support | phalanx)
|
||||
{
|
||||
int v = Connected[r] * (2 + bool(phalanx) - bool(opposed))
|
||||
+ 22 * popcount(support);
|
||||
|
||||
score += make_score(v, v * (r - 2) / 4);
|
||||
}
|
||||
|
||||
else if (!neighbours)
|
||||
{
|
||||
if ( opposed
|
||||
&& (ourPawns & forward_file_bb(Them, s))
|
||||
&& !(theirPawns & adjacent_files_bb(s)))
|
||||
score -= Doubled;
|
||||
else
|
||||
score -= Isolated
|
||||
+ WeakUnopposed * !opposed;
|
||||
}
|
||||
|
||||
else if (backward)
|
||||
score -= Backward
|
||||
+ WeakUnopposed * !opposed * bool(~(FileABB | FileHBB) & s);
|
||||
|
||||
if (!support)
|
||||
score -= Doubled * doubled
|
||||
+ WeakLever * more_than_one(lever);
|
||||
|
||||
if (blocked && r >= RANK_5)
|
||||
score += BlockedPawn[r - RANK_5];
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Pawns {
|
||||
|
||||
|
||||
/// Pawns::probe() looks up the current position's pawns configuration in
|
||||
/// the pawns hash table. It returns a pointer to the Entry if the position
|
||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||
/// have to recompute all when the same pawns configuration occurs again.
|
||||
|
||||
Entry* probe(const Position& pos) {
|
||||
|
||||
Key key = pos.pawn_key();
|
||||
Entry* e = pos.this_thread()->pawnsTable[key];
|
||||
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
e->key = key;
|
||||
e->blockedCount = 0;
|
||||
e->scores[WHITE] = evaluate<WHITE>(pos, e);
|
||||
e->scores[BLACK] = evaluate<BLACK>(pos, e);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/// Entry::evaluate_shelter() calculates the shelter bonus and the storm
|
||||
/// penalty for a king, looking at the king file and the two closest files.
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
template<Color Us>
|
||||
Score Entry::evaluate_shelter(const Position& pos, Square ksq) const {
|
||||
/// Constructor
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
|
||||
Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq);
|
||||
Bitboard ourPawns = b & pos.pieces(Us) & ~pawnAttacks[Them];
|
||||
Bitboard theirPawns = b & pos.pieces(Them);
|
||||
|
||||
Score bonus = make_score(5, 5);
|
||||
|
||||
File center = std::clamp(file_of(ksq), FILE_B, FILE_G);
|
||||
for (File f = File(center - 1); f <= File(center + 1); ++f)
|
||||
size = numOfEntries;
|
||||
entries = new PawnInfo[size];
|
||||
if (!entries)
|
||||
{
|
||||
b = ourPawns & file_bb(f);
|
||||
int ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
|
||||
|
||||
b = theirPawns & file_bb(f);
|
||||
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
|
||||
|
||||
int d = edge_distance(f);
|
||||
bonus += make_score(ShelterStrength[d][ourRank], 0);
|
||||
|
||||
if (ourRank && (ourRank == theirRank - 1))
|
||||
bonus -= BlockedStorm[theirRank];
|
||||
else
|
||||
bonus -= make_score(UnblockedStorm[d][theirRank], 0);
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
|
||||
// King On File
|
||||
bonus -= KingOnFile[pos.is_on_semiopen_file(Us, ksq)][pos.is_on_semiopen_file(Them, ksq)];
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
|
||||
/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
|
||||
/// when king square changes, which is about 20% of total king_safety() calls.
|
||||
/// Destructor
|
||||
|
||||
PawnInfoTable::~PawnInfoTable() {
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
|
||||
/// kingSquares[] is initialized to SQ_NONE instead.
|
||||
|
||||
void PawnInfo::clear() {
|
||||
|
||||
memset(this, 0, sizeof(PawnInfo));
|
||||
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// stored in a hash table, so we don't have to recompute everything when
|
||||
/// the same pawn structure occurs again.
|
||||
|
||||
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
int index = int(key & (size - 1));
|
||||
PawnInfo* pi = entries + index;
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return
|
||||
// the information we found the last time instead of recomputing it.
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
|
||||
// Clear the PawnInfo object, and set the key
|
||||
pi->clear();
|
||||
pi->key = key;
|
||||
|
||||
// Calculate pawn attacks
|
||||
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
|
||||
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
|
||||
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
|
||||
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
|
||||
|
||||
// Evaluate pawns for both colors
|
||||
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
|
||||
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
|
||||
return pi;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||
|
||||
template<Color Us>
|
||||
Score Entry::do_king_safety(const Position& pos) {
|
||||
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnInfo* pi) {
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
bool passed, isolated, doubled, chain, backward, candidate;
|
||||
int bonus;
|
||||
Score value = make_score(0, 0);
|
||||
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||
|
||||
Square ksq = pos.square<KING>(Us);
|
||||
kingSquares[Us] = ksq;
|
||||
castlingRights[Us] = pos.castling_rights(Us);
|
||||
auto compare = [](Score a, Score b) { return mg_value(a) < mg_value(b); };
|
||||
// Initialize pawn storm scores by giving bonuses for open files
|
||||
for (f = FILE_A; f <= FILE_H; f++)
|
||||
if (!(ourPawns & file_bb(f)))
|
||||
{
|
||||
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
|
||||
pi->halfOpenFiles[Us] |= (1 << f);
|
||||
}
|
||||
|
||||
Score shelter = evaluate_shelter<Us>(pos, ksq);
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *ptr++) != SQ_NONE)
|
||||
{
|
||||
f = square_file(s);
|
||||
r = square_rank(s);
|
||||
|
||||
// If we can castle use the bonus after castling if it is bigger
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||
|
||||
if (pos.can_castle(Us & KING_SIDE))
|
||||
shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1)), compare);
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = Position::pawn_is_passed(theirPawns, Us, s);
|
||||
isolated = Position::pawn_is_isolated(ourPawns, s);
|
||||
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
|
||||
|
||||
if (pos.can_castle(Us & QUEEN_SIDE))
|
||||
shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1)), compare);
|
||||
// We calculate kingside and queenside pawn storm
|
||||
// scores for both colors. These are used when evaluating
|
||||
// middle game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
|
||||
// chances of creating an open file by exchanging itself against an
|
||||
// enemy pawn on an adjacent file gets an additional bonus.
|
||||
|
||||
// In endgame we like to bring our king near our closest pawn
|
||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||
int minPawnDist = 6;
|
||||
// Kingside pawn storms
|
||||
bonus = KStormTable[relative_square(Us, s)];
|
||||
if (f >= FILE_F)
|
||||
{
|
||||
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_H)
|
||||
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->ksStormValue[Us] += bonus;
|
||||
|
||||
if (pawns & attacks_bb<KING>(ksq))
|
||||
minPawnDist = 1;
|
||||
else while (pawns)
|
||||
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(pawns)));
|
||||
// Queenside pawn storms
|
||||
bonus = QStormTable[relative_square(Us, s)];
|
||||
if (f <= FILE_C)
|
||||
{
|
||||
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_A)
|
||||
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->qsStormValue[Us] += bonus;
|
||||
|
||||
return shelter - make_score(0, 16 * minPawnDist);
|
||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||
// the test a little by introducing an array of masks indexed by color
|
||||
// and square for doing the test, but because everything is hashed,
|
||||
// it probably won't make any noticable difference.
|
||||
chain = ourPawns
|
||||
& neighboring_files_bb(f)
|
||||
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
|
||||
|
||||
// Test for backward pawn
|
||||
//
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( (passed | isolated | chain)
|
||||
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|
||||
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b = pos.attacks_from<PAWN>(s, Us);
|
||||
|
||||
// Note that we are sure to find something because pawn is not passed
|
||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||
while (!(b & (ourPawns | theirPawns)))
|
||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||
|
||||
// The friendly pawn needs to be at least two ranks closer than the enemy
|
||||
// pawn in order to help the potentially backward pawn advance.
|
||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !passed
|
||||
&& !(theirPawns & file_bb(f))
|
||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if (passed && (ourPawns & squares_in_front_of(Us, s)))
|
||||
passed = false;
|
||||
|
||||
// Score this pawn
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
|
||||
if (isolated)
|
||||
{
|
||||
value -= IsolatedPawnPenalty[f];
|
||||
if (!(theirPawns & file_bb(f)))
|
||||
value -= IsolatedPawnPenalty[f] / 2;
|
||||
}
|
||||
if (doubled)
|
||||
value -= DoubledPawnPenalty[f];
|
||||
|
||||
if (backward)
|
||||
{
|
||||
value -= BackwardPawnPenalty[f];
|
||||
if (!(theirPawns & file_bb(f)))
|
||||
value -= BackwardPawnPenalty[f] / 2;
|
||||
}
|
||||
if (chain)
|
||||
value += ChainBonus[f];
|
||||
|
||||
if (candidate)
|
||||
value += CandidateBonus[relative_rank(Us, s)];
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
template Score Entry::do_king_safety<WHITE>(const Position& pos);
|
||||
template Score Entry::do_king_safety<BLACK>(const Position& pos);
|
||||
|
||||
} // namespace Pawns
|
||||
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total get_king_shelter() calls.
|
||||
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
|
||||
|
||||
} // namespace Stockfish
|
||||
unsigned shelter = 0;
|
||||
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
|
||||
unsigned r = ksq & (7 << 3);
|
||||
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
|
||||
{
|
||||
r += k;
|
||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||
}
|
||||
kingSquares[c] = ksq;
|
||||
kingShelters[c] = shelter;
|
||||
return shelter;
|
||||
}
|
||||
|
||||
+102
-37
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,55 +17,119 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef PAWNS_H_INCLUDED
|
||||
|
||||
#if !defined(PAWNS_H_INCLUDED)
|
||||
#define PAWNS_H_INCLUDED
|
||||
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
namespace Stockfish::Pawns {
|
||||
#include "bitboard.h"
|
||||
#include "value.h"
|
||||
|
||||
/// Pawns::Entry contains various information about a pawn structure. A lookup
|
||||
/// to the pawn hash table (performed by calling the probe function) returns a
|
||||
/// pointer to an Entry object.
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct Entry {
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
class Position;
|
||||
|
||||
Score pawn_score(Color c) const { return scores[c]; }
|
||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
|
||||
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
|
||||
int blocked_count() const { return blockedCount; }
|
||||
class PawnInfo {
|
||||
|
||||
template<Color Us>
|
||||
Score king_safety(const Position& pos) {
|
||||
return kingSquares[Us] == pos.square<KING>(Us) && castlingRights[Us] == pos.castling_rights(Us)
|
||||
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos));
|
||||
}
|
||||
friend class PawnInfoTable;
|
||||
|
||||
template<Color Us>
|
||||
Score do_king_safety(const Position& pos);
|
||||
public:
|
||||
PawnInfo() { clear(); }
|
||||
|
||||
template<Color Us>
|
||||
Score evaluate_shelter(const Position& pos, Square ksq) const;
|
||||
Score pawns_value() const;
|
||||
Value kingside_storm_value(Color c) const;
|
||||
Value queenside_storm_value(Color c) const;
|
||||
Bitboard pawn_attacks(Color c) const;
|
||||
Bitboard passed_pawns() const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
int get_king_shelter(const Position& pos, Color c, Square ksq);
|
||||
|
||||
private:
|
||||
void clear();
|
||||
int updateShelter(const Position& pos, Color c, Square ksq);
|
||||
|
||||
Key key;
|
||||
Score scores[COLOR_NB];
|
||||
Bitboard passedPawns[COLOR_NB];
|
||||
Bitboard pawnAttacks[COLOR_NB];
|
||||
Bitboard pawnAttacksSpan[COLOR_NB];
|
||||
Square kingSquares[COLOR_NB];
|
||||
Score kingSafety[COLOR_NB];
|
||||
int castlingRights[COLOR_NB];
|
||||
int blockedCount;
|
||||
Bitboard passedPawns;
|
||||
Bitboard pawnAttacks[2];
|
||||
Score value;
|
||||
int16_t ksStormValue[2], qsStormValue[2];
|
||||
uint8_t halfOpenFiles[2];
|
||||
Square kingSquares[2];
|
||||
uint8_t kingShelters[2];
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 131072> Table;
|
||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of PawnInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_pawn_info, which looks up a
|
||||
/// position in the table and returns a pointer to a PawnInfo object.
|
||||
|
||||
Entry* probe(const Position& pos);
|
||||
class PawnInfoTable {
|
||||
|
||||
} // namespace Stockfish::Pawns
|
||||
public:
|
||||
PawnInfoTable(unsigned numOfEntries);
|
||||
~PawnInfoTable();
|
||||
PawnInfo* get_pawn_info(const Position& pos);
|
||||
|
||||
#endif // #ifndef PAWNS_H_INCLUDED
|
||||
private:
|
||||
template<Color Us>
|
||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||
|
||||
unsigned size;
|
||||
PawnInfo* entries;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Score PawnInfo::pawns_value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::passed_pawns() const {
|
||||
return passedPawns;
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||
return pawnAttacks[c];
|
||||
}
|
||||
|
||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
||||
return Value(ksStormValue[c]);
|
||||
}
|
||||
|
||||
inline Value PawnInfo::queenside_storm_value(Color c) const {
|
||||
return Value(qsStormValue[c]);
|
||||
}
|
||||
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return (halfOpenFiles[c] & (1 << int(f)));
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
|
||||
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
|
||||
}
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Translating piece types to/from English piece letters
|
||||
|
||||
static const string PieceChars(" pnbrqk PNBRQK");
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||
|
||||
return PieceChars[pt + upcase * 7];
|
||||
}
|
||||
|
||||
PieceType piece_type_from_char(char c) {
|
||||
|
||||
size_t idx = PieceChars.find(c);
|
||||
|
||||
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
||||
}
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PIECE_H_INCLUDED)
|
||||
#define PIECE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum PieceType {
|
||||
NO_PIECE_TYPE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
|
||||
EMPTY = 16, OUTSIDE = 17
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
|
||||
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
|
||||
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
|
||||
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
|
||||
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
|
||||
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
|
||||
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
|
||||
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
|
||||
|
||||
inline PieceType type_of_piece(Piece p) {
|
||||
return PieceType(int(p) & 7);
|
||||
}
|
||||
|
||||
inline Color color_of_piece(Piece p) {
|
||||
return Color(int(p) >> 3);
|
||||
}
|
||||
|
||||
inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline int piece_is_slider(Piece p) {
|
||||
return SlidingArray[int(p)];
|
||||
}
|
||||
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||
}
|
||||
|
||||
inline bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
}
|
||||
|
||||
inline bool piece_is_ok(Piece pc) {
|
||||
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
||||
extern PieceType piece_type_from_char(char c);
|
||||
|
||||
|
||||
#endif // !defined(PIECE_H_INCLUDED)
|
||||
+1779
-1140
File diff suppressed because it is too large
Load Diff
+420
-315
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,450 +17,554 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef POSITION_H_INCLUDED
|
||||
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <deque>
|
||||
#include <memory> // For std::unique_ptr
|
||||
#include <string>
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||
#pragma warning(disable: 4800)
|
||||
|
||||
// Conditional expression is constant
|
||||
#pragma warning(disable: 4127)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "evaluate.h"
|
||||
#include "psqt.h"
|
||||
#include "types.h"
|
||||
#include "color.h"
|
||||
#include "direction.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
|
||||
#include "nnue/nnue_accumulator.h"
|
||||
|
||||
#include "tools/packed_sfen.h"
|
||||
#include "tools/sfen_packer.h"
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
namespace Stockfish {
|
||||
/// FEN string for the initial position
|
||||
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
/// StateInfo struct stores information needed to restore a Position object to
|
||||
/// its previous state when we retract a move. Whenever a move is made on the
|
||||
/// board (by calling Position::do_move), a StateInfo object must be passed.
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
/// maximum search depth is 100, and during position setup we reset the
|
||||
/// move counter for every non-reversible move).
|
||||
const int MaxGameLength = 220;
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// struct checkInfo is initialized at c'tor time and keeps
|
||||
/// info used to detect if a move gives check.
|
||||
|
||||
struct CheckInfo {
|
||||
|
||||
CheckInfo(const Position&);
|
||||
|
||||
Square ksq;
|
||||
Bitboard dcCandidates;
|
||||
Bitboard checkSq[8];
|
||||
};
|
||||
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
|
||||
/// The StateInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an StateInfo object
|
||||
/// must be passed as a parameter.
|
||||
|
||||
struct StateInfo {
|
||||
|
||||
// Copied when making a move
|
||||
Key pawnKey;
|
||||
Key materialKey;
|
||||
Value nonPawnMaterial[COLOR_NB];
|
||||
int castlingRights;
|
||||
int rule50;
|
||||
int pliesFromNull;
|
||||
Key pawnKey, materialKey;
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
Square epSquare;
|
||||
Score value;
|
||||
Value npMaterial[2];
|
||||
|
||||
// Not copied when making a move (will be recomputed anyhow)
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
Key key;
|
||||
PieceType capture;
|
||||
Bitboard checkersBB;
|
||||
StateInfo* previous;
|
||||
Bitboard blockersForKing[COLOR_NB];
|
||||
Bitboard pinners[COLOR_NB];
|
||||
Bitboard checkSquares[PIECE_TYPE_NB];
|
||||
Piece capturedPiece;
|
||||
int repetition;
|
||||
|
||||
// Used by NNUE
|
||||
Eval::NNUE::Accumulator accumulator;
|
||||
DirtyPiece dirtyPiece;
|
||||
};
|
||||
|
||||
|
||||
/// A list to keep track of the position states along the setup moves (from the
|
||||
/// start position to the position just before the search starts). Needed by
|
||||
/// 'draw by repetition' detection. Use a std::deque because pointers to
|
||||
/// elements are not invalidated upon list resizing.
|
||||
typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
|
||||
|
||||
|
||||
/// Position class stores information regarding the board representation as
|
||||
/// pieces, side to move, hash keys, castling info, etc. Important methods are
|
||||
/// do_move() and undo_move(), used by the search to update node info when
|
||||
/// traversing the search tree.
|
||||
class Thread;
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupied by
|
||||
/// pieces of that color.
|
||||
/// * A bitboard of all occupied squares.
|
||||
/// * A bitboard of all checking pieces.
|
||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||
/// * The current side to move.
|
||||
/// * Information about the castling rights for both sides.
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// used to implement the Chess960 castling rules.
|
||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||
/// possible).
|
||||
/// * The squares of the kings for both sides.
|
||||
/// * Hash keys for the position itself, the current pawn structure, and
|
||||
/// the current material situation.
|
||||
/// * Hash keys for all previous positions in the game for detecting
|
||||
/// repetition draws.
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
|
||||
class Position {
|
||||
|
||||
friend class MaterialInfo;
|
||||
friend class EndgameFunctions;
|
||||
|
||||
public:
|
||||
static void init();
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
EndGame
|
||||
};
|
||||
|
||||
Position() = default;
|
||||
Position(const Position&) = delete;
|
||||
Position& operator=(const Position&) = delete;
|
||||
// Constructors
|
||||
Position() {}
|
||||
Position(const Position& pos);
|
||||
Position(const std::string& fen);
|
||||
|
||||
// FEN string input/output
|
||||
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
|
||||
Position& set(const std::string& code, Color c, StateInfo* si);
|
||||
std::string fen() const;
|
||||
// Text input/output
|
||||
void from_fen(const std::string& fen);
|
||||
const std::string to_fen() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
|
||||
// Position representation
|
||||
Bitboard pieces(PieceType pt) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||
Bitboard pieces(Color c) const;
|
||||
Bitboard pieces(Color c, PieceType pt) const;
|
||||
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
||||
// Copying
|
||||
void copy(const Position& pos);
|
||||
void flipped_copy(const Position& pos);
|
||||
|
||||
// The piece on a given square
|
||||
Piece piece_on(Square s) const;
|
||||
PieceType type_of_piece_on(Square s) const;
|
||||
Color color_of_piece_on(Square s) const;
|
||||
bool square_is_empty(Square s) const;
|
||||
bool square_is_occupied(Square s) const;
|
||||
Value midgame_value_of_piece_on(Square s) const;
|
||||
Value endgame_value_of_piece_on(Square s) const;
|
||||
|
||||
// Side to move
|
||||
Color side_to_move() const;
|
||||
|
||||
// Bitboard representation of the position
|
||||
Bitboard empty_squares() const;
|
||||
Bitboard occupied_squares() const;
|
||||
Bitboard pieces_of_color(Color c) const;
|
||||
Bitboard pieces(PieceType pt) const;
|
||||
Bitboard pieces(PieceType pt, Color c) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
|
||||
// The en passant square
|
||||
Square ep_square() const;
|
||||
bool empty(Square s) const;
|
||||
template<PieceType Pt> int count(Color c) const;
|
||||
template<PieceType Pt> int count() const;
|
||||
template<PieceType Pt> Square square(Color c) const;
|
||||
bool is_on_semiopen_file(Color c, Square s) const;
|
||||
|
||||
// Castling
|
||||
CastlingRights castling_rights(Color c) const;
|
||||
bool can_castle(CastlingRights cr) const;
|
||||
bool castling_impeded(CastlingRights cr) const;
|
||||
Square castling_rook_square(CastlingRights cr) const;
|
||||
// Current king position for each color
|
||||
Square king_square(Color c) const;
|
||||
|
||||
// Checking
|
||||
// Castling rights
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(Color c) const;
|
||||
Square initial_kr_square(Color c) const;
|
||||
Square initial_qr_square(Color c) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Checking pieces and under check information
|
||||
Bitboard checkers() const;
|
||||
Bitboard blockers_for_king(Color c) const;
|
||||
Bitboard check_squares(PieceType pt) const;
|
||||
Bitboard pinners(Color c) const;
|
||||
bool is_check() const;
|
||||
|
||||
// Attacks to/from a given square
|
||||
// Piece lists
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||
|
||||
// Information about attacks to or from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attackers_to(Square s, Bitboard occupied) const;
|
||||
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
|
||||
template<PieceType Pt> Bitboard attacks_by(Color c) const;
|
||||
Bitboard attacks_from(Piece p, Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool legal(Move m) const;
|
||||
bool pseudo_legal(const Move m) const;
|
||||
bool capture(Move m) const;
|
||||
bool capture_or_promotion(Move m) const;
|
||||
bool gives_check(Move m) const;
|
||||
Piece moved_piece(Move m) const;
|
||||
Piece captured_piece() const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||
bool move_is_check(Move m) const;
|
||||
bool move_is_check(Move m, const CheckInfo& ci) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_capture_or_promotion(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_attacks_square(Move m, Square s) const;
|
||||
|
||||
// Piece specific
|
||||
bool pawn_passed(Color c, Square s) const;
|
||||
bool opposite_bishops() const;
|
||||
int pawns_on_same_color_squares(Color c, Square s) const;
|
||||
// Information about pawns
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
|
||||
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
|
||||
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
|
||||
|
||||
// Weak squares
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void do_move(Move m, StateInfo& newSt);
|
||||
void do_move(Move m, StateInfo& newSt, bool givesCheck);
|
||||
void saveState();
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& newSt);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
|
||||
// Static Exchange Evaluation
|
||||
bool see_ge(Move m, Value threshold = VALUE_ZERO) const;
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see(Square to) const;
|
||||
int see_sign(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key key() const;
|
||||
Key key_after(Move m) const;
|
||||
Key material_key() const;
|
||||
Key pawn_key() const;
|
||||
Key get_key() const;
|
||||
Key get_exclusion_key() const;
|
||||
Key get_pawn_key() const;
|
||||
Key get_material_key() const;
|
||||
|
||||
// Incremental evaluation
|
||||
Score value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Check if one side threatens a mate in one
|
||||
bool has_mate_threat(Color c);
|
||||
|
||||
// Number of plies since the last non-reversible move
|
||||
int rule_50_counter() const;
|
||||
|
||||
// Other properties of the position
|
||||
Color side_to_move() const;
|
||||
int game_ply() const;
|
||||
bool is_chess960() const;
|
||||
Thread* this_thread() const;
|
||||
bool is_draw(int ply) const;
|
||||
bool is_fifty_move_draw() const;
|
||||
bool is_three_fold_repetition() const;
|
||||
bool has_game_cycle(int ply) const;
|
||||
bool has_repeated() const;
|
||||
int rule50_count() const;
|
||||
Score psq_score() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Value non_pawn_material() const;
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
|
||||
// Reset the gamePly variable to 0
|
||||
void reset_game_ply();
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool pos_is_ok() const;
|
||||
void flip();
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
|
||||
// Used by NNUE
|
||||
StateInfo* state() const;
|
||||
|
||||
// --sfenization helper
|
||||
|
||||
friend int Tools::set_from_packed_sfen(Position& pos, const Tools::PackedSfen& sfen, StateInfo* si, Thread* th, bool frc);
|
||||
|
||||
// Get the packed sfen. Returns to the buffer specified in the argument.
|
||||
// Do not include gamePly in pack.
|
||||
void sfen_pack(Tools::PackedSfen& sfen, bool resetCastlingRights);
|
||||
|
||||
// It is slow to go through sfen, so I made a function to set packed sfen directly.
|
||||
// Equivalent to pos.set(sfen_unpack(data),si,th);.
|
||||
// If there is a problem with the passed phase and there is an error, non-zero is returned.
|
||||
// PackedSfen does not include gamePly so it cannot be restored. If you want to set it, specify it with an argument.
|
||||
int set_from_packed_sfen(const Tools::PackedSfen& sfen, StateInfo* si, Thread* th, bool frc);
|
||||
|
||||
void clear() { std::memset(this, 0, sizeof(Position)); }
|
||||
|
||||
// Give the board, hand piece, and turn, and return the sfen.
|
||||
//static std::string sfen_from_rawdata(Piece board[81], Hand hands[2], Color turn, int gamePly);
|
||||
|
||||
// Returns the position of the ball on the c side.
|
||||
Square king_square(Color c) const { return lsb(pieces(c, KING)); }
|
||||
|
||||
void put_piece(Piece pc, Square s);
|
||||
void remove_piece(Square s);
|
||||
// Static member functions
|
||||
static void init_zobrist();
|
||||
static void init_piece_square_tables();
|
||||
|
||||
private:
|
||||
// Initialization helpers (used while setting up a position)
|
||||
void set_castling_right(Color c, Square rfrom);
|
||||
void set_state(StateInfo* si) const;
|
||||
void set_check_info(StateInfo* si) const;
|
||||
|
||||
// Other helpers
|
||||
void move_piece(Square from, Square to);
|
||||
template<bool Do>
|
||||
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
void allow_oo(Color c);
|
||||
void allow_ooo(Color c);
|
||||
|
||||
// Data members
|
||||
Piece board[SQUARE_NB];
|
||||
Bitboard byTypeBB[PIECE_TYPE_NB];
|
||||
Bitboard byColorBB[COLOR_NB];
|
||||
int pieceCount[PIECE_NB];
|
||||
int castlingRightsMask[SQUARE_NB];
|
||||
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
||||
Bitboard castlingPath[CASTLING_RIGHT_NB];
|
||||
Thread* thisThread;
|
||||
StateInfo* st;
|
||||
int gamePly;
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
|
||||
void do_castle_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
template<bool FindPinned>
|
||||
Bitboard hidden_checkers(Color c) const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
Key compute_pawn_key() const;
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
Score pst(Color c, PieceType pt, Square s) const;
|
||||
Score compute_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
|
||||
// Bitboards
|
||||
Bitboard byTypeBB[8], byColorBB[2];
|
||||
|
||||
// Piece counts
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
|
||||
// Piece lists
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64]; // [square]
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
Score psq;
|
||||
bool chess960;
|
||||
int gamePly;
|
||||
Key history[MaxGameLength];
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
StateInfo startState;
|
||||
StateInfo* st;
|
||||
|
||||
// Static variables
|
||||
static int castleRightsMask[64];
|
||||
static Key zobrist[2][8][64];
|
||||
static Key zobEp[64];
|
||||
static Key zobCastle[16];
|
||||
static Key zobMaterial[2][8][16];
|
||||
static Key zobSideToMove;
|
||||
static Score PieceSquareTable[16][64];
|
||||
static Key zobExclusion;
|
||||
};
|
||||
|
||||
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
return board[s];
|
||||
}
|
||||
|
||||
inline Color Position::color_of_piece_on(Square s) const {
|
||||
return color_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
return type_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return piece_on(s) == EMPTY;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
return !square_is_empty(s);
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_midgame(piece_on(s));
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_endgame(piece_on(s));
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
assert(is_ok(s));
|
||||
return board[s];
|
||||
inline Bitboard Position::occupied_squares() const {
|
||||
return byTypeBB[0];
|
||||
}
|
||||
|
||||
inline bool Position::empty(Square s) const {
|
||||
return piece_on(s) == NO_PIECE;
|
||||
inline Bitboard Position::empty_squares() const {
|
||||
return ~(occupied_squares());
|
||||
}
|
||||
|
||||
inline Piece Position::moved_piece(Move m) const {
|
||||
return piece_on(from_sq(m));
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt = ALL_PIECES) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||
return pieces(pt1) | pieces(pt2);
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(Color c) const {
|
||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
return byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(Color c, PieceType pt) const {
|
||||
return pieces(c) & pieces(pt);
|
||||
inline Bitboard Position::pieces(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
||||
return pieces(c) & (pieces(pt1) | pieces(pt2));
|
||||
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||
return byTypeBB[pt] & byColorBB[c];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline int Position::count(Color c) const {
|
||||
return pieceCount[make_piece(c, Pt)];
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline int Position::count() const {
|
||||
return count<Pt>(WHITE) + count<Pt>(BLACK);
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline Square Position::square(Color c) const {
|
||||
assert(count<Pt>(c) == 1);
|
||||
return lsb(pieces(c, Pt));
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||
return pieceList[c][pt][index];
|
||||
}
|
||||
|
||||
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||
return pieceList[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return st->epSquare;
|
||||
}
|
||||
|
||||
inline bool Position::is_on_semiopen_file(Color c, Square s) const {
|
||||
return !(pieces(c, PAWN) & file_bb(s));
|
||||
inline Square Position::king_square(Color c) const {
|
||||
return pieceList[c][KING][0];
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(CastlingRights cr) const {
|
||||
return st->castlingRights & cr;
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return st->castleRights & (1+int(side));
|
||||
}
|
||||
|
||||
inline CastlingRights Position::castling_rights(Color c) const {
|
||||
return c & CastlingRights(st->castlingRights);
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return st->castleRights & (4+4*int(side));
|
||||
}
|
||||
|
||||
inline bool Position::castling_impeded(CastlingRights cr) const {
|
||||
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
|
||||
|
||||
return pieces() & castlingPath[cr];
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
return can_castle_kingside(side) || can_castle_queenside(side);
|
||||
}
|
||||
|
||||
inline Square Position::castling_rook_square(CastlingRights cr) const {
|
||||
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
|
||||
|
||||
return castlingRookSquare[cr];
|
||||
inline Square Position::initial_kr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialKRFile, RANK_1));
|
||||
}
|
||||
|
||||
inline Bitboard Position::attackers_to(Square s) const {
|
||||
return attackers_to(s, pieces());
|
||||
inline Square Position::initial_qr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard Position::attacks_by(Color c) const {
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||
}
|
||||
|
||||
if constexpr (Pt == PAWN)
|
||||
return c == WHITE ? pawn_attacks_bb<WHITE>(pieces(WHITE, PAWN))
|
||||
: pawn_attacks_bb<BLACK>(pieces(BLACK, PAWN));
|
||||
else
|
||||
{
|
||||
Bitboard threats = 0;
|
||||
Bitboard attackers = pieces(c, Pt);
|
||||
while (attackers)
|
||||
threats |= attacks_bb<Pt>(pop_lsb(attackers), pieces());
|
||||
return threats;
|
||||
}
|
||||
template<PieceType Piece> // Knight and King and white pawns
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return StepAttackBB[Piece][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline Bitboard Position::blockers_for_king(Color c) const {
|
||||
return st->blockersForKing[c];
|
||||
inline bool Position::is_check() const {
|
||||
return st->checkersBB != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline Bitboard Position::pinners(Color c) const {
|
||||
return st->pinners[c];
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline Bitboard Position::check_squares(PieceType pt) const {
|
||||
return st->checkSquares[pt];
|
||||
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
|
||||
return !(theirPawns & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
|
||||
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
|
||||
return !(ourPawns & neighboring_files_bb(s));
|
||||
}
|
||||
|
||||
inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
|
||||
return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares));
|
||||
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
|
||||
return ourPawns & squares_behind(c, s);
|
||||
}
|
||||
|
||||
inline Key Position::key() const {
|
||||
return st->rule50 < 14 ? st->key
|
||||
: st->key ^ make_key((st->rule50 - 14) / 8);
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
|
||||
}
|
||||
|
||||
inline Key Position::pawn_key() const {
|
||||
inline Key Position::get_key() const {
|
||||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::get_exclusion_key() const {
|
||||
return st->key ^ zobExclusion;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::material_key() const {
|
||||
inline Key Position::get_material_key() const {
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Score Position::psq_score() const {
|
||||
return psq;
|
||||
inline Score Position::pst(Color c, PieceType pt, Square s) const {
|
||||
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
||||
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||
}
|
||||
|
||||
inline Score Position::value() const {
|
||||
return st->value;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return st->nonPawnMaterial[c];
|
||||
return st->npMaterial[c];
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material() const {
|
||||
return non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::game_ply() const {
|
||||
return gamePly;
|
||||
}
|
||||
inline int Position::rule_50_counter() const {
|
||||
|
||||
inline int Position::rule50_count() const {
|
||||
return st->rule50;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_bishops() const {
|
||||
return count<BISHOP>(WHITE) == 1
|
||||
&& count<BISHOP>(BLACK) == 1
|
||||
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
|
||||
return piece_count(WHITE, BISHOP) == 1
|
||||
&& piece_count(BLACK, BISHOP) == 1
|
||||
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
|
||||
}
|
||||
|
||||
inline bool Position::is_chess960() const {
|
||||
return chess960;
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
|
||||
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||
}
|
||||
|
||||
inline bool Position::capture_or_promotion(Move m) const {
|
||||
assert(is_ok(m));
|
||||
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
}
|
||||
|
||||
inline bool Position::capture(Move m) const {
|
||||
assert(is_ok(m));
|
||||
// Castling is encoded as "king captures rook"
|
||||
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == EN_PASSANT;
|
||||
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
}
|
||||
|
||||
inline Piece Position::captured_piece() const {
|
||||
return st->capturedPiece;
|
||||
}
|
||||
|
||||
inline Thread* Position::this_thread() const {
|
||||
return thisThread;
|
||||
}
|
||||
|
||||
inline void Position::put_piece(Piece pc, Square s) {
|
||||
|
||||
board[s] = pc;
|
||||
byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
|
||||
byColorBB[color_of(pc)] |= s;
|
||||
pieceCount[pc]++;
|
||||
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
|
||||
psq += PSQT::psq[pc][s];
|
||||
}
|
||||
|
||||
inline void Position::remove_piece(Square s) {
|
||||
|
||||
Piece pc = board[s];
|
||||
byTypeBB[ALL_PIECES] ^= s;
|
||||
byTypeBB[type_of(pc)] ^= s;
|
||||
byColorBB[color_of(pc)] ^= s;
|
||||
board[s] = NO_PIECE;
|
||||
pieceCount[pc]--;
|
||||
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
|
||||
psq -= PSQT::psq[pc][s];
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Square from, Square to) {
|
||||
|
||||
Piece pc = board[from];
|
||||
Bitboard fromTo = from | to;
|
||||
byTypeBB[ALL_PIECES] ^= fromTo;
|
||||
byTypeBB[type_of(pc)] ^= fromTo;
|
||||
byColorBB[color_of(pc)] ^= fromTo;
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = pc;
|
||||
psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
|
||||
}
|
||||
|
||||
inline void Position::do_move(Move m, StateInfo& newSt) {
|
||||
do_move(m, newSt, gives_check(m));
|
||||
}
|
||||
|
||||
inline StateInfo* Position::state() const {
|
||||
|
||||
return st;
|
||||
}
|
||||
|
||||
static const char* const StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef POSITION_H_INCLUDED
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
|
||||
-131
@@ -1,131 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#include "psqt.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
auto constexpr S = make_score;
|
||||
|
||||
// 'Bonus' contains Piece-Square parameters.
|
||||
// Scores are explicit for files A to D, implicitly mirrored for E to H.
|
||||
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
||||
{ },
|
||||
{ },
|
||||
{ // Knight
|
||||
{ S(-175, -96), S(-92,-65), S(-74,-49), S(-73,-21) },
|
||||
{ S( -77, -67), S(-41,-54), S(-27,-18), S(-15, 8) },
|
||||
{ S( -61, -40), S(-17,-27), S( 6, -8), S( 12, 29) },
|
||||
{ S( -35, -35), S( 8, -2), S( 40, 13), S( 49, 28) },
|
||||
{ S( -34, -45), S( 13,-16), S( 44, 9), S( 51, 39) },
|
||||
{ S( -9, -51), S( 22,-44), S( 58,-16), S( 53, 17) },
|
||||
{ S( -67, -69), S(-27,-50), S( 4,-51), S( 37, 12) },
|
||||
{ S(-201,-100), S(-83,-88), S(-56,-56), S(-26,-17) }
|
||||
},
|
||||
{ // Bishop
|
||||
{ S(-37,-40), S(-4 ,-21), S( -6,-26), S(-16, -8) },
|
||||
{ S(-11,-26), S( 6, -9), S( 13,-12), S( 3, 1) },
|
||||
{ S(-5 ,-11), S( 15, -1), S( -4, -1), S( 12, 7) },
|
||||
{ S(-4 ,-14), S( 8, -4), S( 18, 0), S( 27, 12) },
|
||||
{ S(-8 ,-12), S( 20, -1), S( 15,-10), S( 22, 11) },
|
||||
{ S(-11,-21), S( 4, 4), S( 1, 3), S( 8, 4) },
|
||||
{ S(-12,-22), S(-10,-14), S( 4, -1), S( 0, 1) },
|
||||
{ S(-34,-32), S( 1,-29), S(-10,-26), S(-16,-17) }
|
||||
},
|
||||
{ // Rook
|
||||
{ S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) },
|
||||
{ S(-21,-12), S(-13, -9), S( -8, -1), S( 6, -2) },
|
||||
{ S(-25, 6), S(-11, -8), S( -1, -2), S( 3, -6) },
|
||||
{ S(-13, -6), S( -5, 1), S( -4, -9), S(-6, 7) },
|
||||
{ S(-27, -5), S(-15, 8), S( -4, 7), S( 3, -6) },
|
||||
{ S(-22, 6), S( -2, 1), S( 6, -7), S(12, 10) },
|
||||
{ S( -2, 4), S( 12, 5), S( 16, 20), S(18, -5) },
|
||||
{ S(-17, 18), S(-19, 0), S( -1, 19), S( 9, 13) }
|
||||
},
|
||||
{ // Queen
|
||||
{ S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
|
||||
{ S(-3,-54), S( 5,-31), S( 8,-22), S(12, -4) },
|
||||
{ S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) },
|
||||
{ S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) },
|
||||
{ S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) },
|
||||
{ S(-4,-38), S(10,-18), S( 6,-11), S( 8, 1) },
|
||||
{ S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) },
|
||||
{ S(-2,-74), S(-2,-52), S( 1,-43), S(-2,-34) }
|
||||
},
|
||||
{ // King
|
||||
{ S(271, 1), S(327, 45), S(271, 85), S(198, 76) },
|
||||
{ S(278, 53), S(303,100), S(234,133), S(179,135) },
|
||||
{ S(195, 88), S(258,130), S(169,169), S(120,175) },
|
||||
{ S(164,103), S(190,156), S(138,172), S( 98,172) },
|
||||
{ S(154, 96), S(179,166), S(105,199), S( 70,199) },
|
||||
{ S(123, 92), S(145,172), S( 81,184), S( 31,191) },
|
||||
{ S( 88, 47), S(120,121), S( 65,116), S( 33,131) },
|
||||
{ S( 59, 11), S( 89, 59), S( 45, 73), S( -1, 78) }
|
||||
}
|
||||
};
|
||||
|
||||
constexpr Score PBonus[RANK_NB][FILE_NB] =
|
||||
{ // Pawn (asymmetric distribution)
|
||||
{ },
|
||||
{ S( 2, -8), S( 4, -6), S( 11, 9), S( 18, 5), S( 16, 16), S( 21, 6), S( 9, -6), S( -3,-18) },
|
||||
{ S( -9, -9), S(-15, -7), S( 11,-10), S( 15, 5), S( 31, 2), S( 23, 3), S( 6, -8), S(-20, -5) },
|
||||
{ S( -3, 7), S(-20, 1), S( 8, -8), S( 19, -2), S( 39,-14), S( 17,-13), S( 2,-11), S( -5, -6) },
|
||||
{ S( 11, 12), S( -4, 6), S(-11, 2), S( 2, -6), S( 11, -5), S( 0, -4), S(-12, 14), S( 5, 9) },
|
||||
{ S( 3, 27), S(-11, 18), S( -6, 19), S( 22, 29), S( -8, 30), S( -5, 9), S(-14, 8), S(-11, 14) },
|
||||
{ S( -7, -1), S( 6,-14), S( -2, 13), S(-11, 22), S( 4, 24), S(-14, 17), S( 10, 7), S( -9, 7) }
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
namespace PSQT
|
||||
{
|
||||
|
||||
Score psq[PIECE_NB][SQUARE_NB];
|
||||
|
||||
// PSQT::init() initializes piece-square tables: the white halves of the tables are
|
||||
// copied from Bonus[] and PBonus[], adding the piece value, then the black halves of
|
||||
// the tables are initialized by flipping and changing the sign of the white scores.
|
||||
void init() {
|
||||
|
||||
for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING})
|
||||
{
|
||||
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
File f = File(edge_distance(file_of(s)));
|
||||
psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
|
||||
: Bonus[pc][rank_of(s)][f]);
|
||||
psq[~pc][flip_rank(s)] = -psq[pc][s];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace PSQT
|
||||
|
||||
} // namespace Stockfish
|
||||
+188
@@ -0,0 +1,188 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PSQTAB_H_INCLUDED)
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants modified by Joona Kiiski
|
||||
////
|
||||
|
||||
static const Value MP = PawnValueMidgame;
|
||||
static const Value MK = KnightValueMidgame;
|
||||
static const Value MB = BishopValueMidgame;
|
||||
static const Value MR = RookValueMidgame;
|
||||
static const Value MQ = QueenValueMidgame;
|
||||
|
||||
static const int MgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
|
||||
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
287, 311, 262, 214, 214, 262, 311, 287,
|
||||
262, 287, 238, 190, 190, 238, 287, 262,
|
||||
214, 238, 190, 142, 142, 190, 238, 214,
|
||||
190, 214, 167, 119, 119, 167, 214, 190,
|
||||
167, 190, 142, 94, 94, 142, 190, 167,
|
||||
142, 167, 119, 69, 69, 119, 167, 142,
|
||||
119, 142, 94, 46, 46, 94, 142, 119,
|
||||
94, 119, 69, 21, 21, 69, 119, 94
|
||||
}
|
||||
};
|
||||
|
||||
static const Value EP = PawnValueEndgame;
|
||||
static const Value EK = KnightValueEndgame;
|
||||
static const Value EB = BishopValueEndgame;
|
||||
static const Value ER = RookValueEndgame;
|
||||
static const Value EQ = QueenValueEndgame;
|
||||
|
||||
static const int EgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
18, 77, 105, 135, 135, 105, 77, 18,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
18, 77, 105, 135, 135, 105, 77, 18
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
||||
+436
@@ -0,0 +1,436 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "history.h"
|
||||
#include "movepick.h"
|
||||
#include "san.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
enum Ambiguity {
|
||||
AMBIGUITY_NONE,
|
||||
AMBIGUITY_FILE,
|
||||
AMBIGUITY_RANK,
|
||||
AMBIGUITY_BOTH
|
||||
};
|
||||
|
||||
const History H; // used as dummy argument for MovePicker c'tor
|
||||
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||
const string time_string(int milliseconds);
|
||||
const string score_string(Value v);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const string move_to_san(const Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
Square from, to;
|
||||
PieceType pt;
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pt = type_of_piece(pos.piece_on(move_from(m)));
|
||||
|
||||
string san = "";
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
else if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san += piece_type_to_char(pt, true);
|
||||
switch (move_ambiguity(pos, m)) {
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
case AMBIGUITY_FILE:
|
||||
san += file_to_char(square_file(from));
|
||||
break;
|
||||
case AMBIGUITY_RANK:
|
||||
san += rank_to_char(square_rank(from));
|
||||
break;
|
||||
case AMBIGUITY_BOTH:
|
||||
san += square_to_string(from);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(square_file(move_from(m)));
|
||||
san += "x";
|
||||
}
|
||||
san += square_to_string(move_to(m));
|
||||
if (move_is_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(move_promotion_piece(m), true);
|
||||
}
|
||||
}
|
||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||
// promotions and en passant captures).
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
p.do_move(m, st);
|
||||
if (p.is_check())
|
||||
san += p.is_mate()? "#" : "+";
|
||||
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_san() takes a position and a string as input, and tries to
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||
|
||||
Move move_from_san(const Position& pos, const string& movestr) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
// Castling moves
|
||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
else if (movestr == "O-O" || movestr == "O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
// Normal moves. We use a simple FSM to parse the san string.
|
||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||
static const string pieceLetters = "KQRBN";
|
||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||
Square to;
|
||||
int state = START;
|
||||
|
||||
for (size_t i = 0; i < movestr.length(); i++)
|
||||
{
|
||||
char type, c = movestr[i];
|
||||
if (pieceLetters.find(c) != string::npos)
|
||||
type = 'P';
|
||||
else if (c >= 'a' && c <= 'h')
|
||||
type = 'F';
|
||||
else if (c >= '1' && c <= '8')
|
||||
type = 'R';
|
||||
else
|
||||
type = c;
|
||||
|
||||
switch (type) {
|
||||
case 'P':
|
||||
if (state == START)
|
||||
{
|
||||
pt = piece_type_from_char(c);
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state == PROMOTION)
|
||||
{
|
||||
promotion = piece_type_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? CHECK : END;
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'F':
|
||||
if (state == START)
|
||||
{
|
||||
pt = PAWN;
|
||||
fromFile = toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_FILE)
|
||||
{
|
||||
toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_RANK && toFile != FILE_NONE)
|
||||
{
|
||||
// Previous file was for disambiguation
|
||||
fromFile = toFile;
|
||||
toFile = file_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'R':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
toRank = rank_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
|
||||
}
|
||||
else if (state == TO_FILE && fromRank == RANK_NONE)
|
||||
{
|
||||
// It's a disambiguation rank instead of a file
|
||||
fromRank = rank_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'x': case 'X':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
// Previous file was for disambiguation, or it's a pawn capture
|
||||
fromFile = toFile;
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state != TO_FILE)
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '=':
|
||||
if (state == PROMOTION_OR_CHECK)
|
||||
state = PROMOTION;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '+': case '#':
|
||||
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||
state = END;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
default:
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (state != END)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Look for a matching move
|
||||
Move m, move = MOVE_NONE;
|
||||
to = make_square(toFile, toRank);
|
||||
int matches = 0;
|
||||
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||
&& move_to(m) == to
|
||||
&& move_promotion_piece(m) == promotion
|
||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||
{
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
return (matches == 1 ? move : MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
/// line_to_san() takes a position and a line (an array of moves representing
|
||||
/// a sequence of legal moves from the position) as input, and returns a
|
||||
/// string containing the line in short algebraic notation. If the boolean
|
||||
/// parameter 'breakLines' is true, line breaks are inserted, with a line
|
||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||
/// inserted at the beginning of the new line.
|
||||
|
||||
const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||
|
||||
StateInfo st;
|
||||
std::stringstream s;
|
||||
string moveStr;
|
||||
size_t length = 0;
|
||||
size_t maxLength = 80 - startColumn;
|
||||
Position p(pos);
|
||||
|
||||
for (int i = 0; line[i] != MOVE_NONE; i++)
|
||||
{
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if (breakLines && length > maxLength)
|
||||
{
|
||||
s << '\n' << std::setw(startColumn) << ' ';
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << ' ';
|
||||
|
||||
if (line[i] == MOVE_NULL)
|
||||
p.do_null_move(st);
|
||||
else
|
||||
p.do_move(line[i], st);
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// pretty_pv() creates a human-readable string from a position and a PV.
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const string pretty_pv(const Position& pos, int time, int depth,
|
||||
uint64_t nodes, Value score, ValueType type, Move pv[]) {
|
||||
std::stringstream s;
|
||||
|
||||
// Depth
|
||||
s << std::setw(2) << depth << " ";
|
||||
|
||||
// Score
|
||||
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
|
||||
s << std::setw(7) << score_string(score);
|
||||
|
||||
// Time
|
||||
s << std::setw(8) << time_string(time) << " ";
|
||||
|
||||
// Nodes
|
||||
if (nodes < 1000000ULL)
|
||||
s << std::setw(8) << nodes << " ";
|
||||
else if (nodes < 1000000000ULL)
|
||||
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
|
||||
else
|
||||
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
|
||||
|
||||
// PV
|
||||
s << line_to_san(pos, pv, 30, true);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
|
||||
// King moves are never ambiguous, because there is never two kings of
|
||||
// the same color.
|
||||
if (type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Move mv, moveList[8];
|
||||
|
||||
int n = 0;
|
||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
|
||||
moveList[n++] = mv;
|
||||
|
||||
if (n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
int f = 0, r = 0;
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
if (square_file(move_from(moveList[i])) == square_file(from))
|
||||
f++;
|
||||
|
||||
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
r++;
|
||||
}
|
||||
if (f == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
|
||||
if (r == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
|
||||
return AMBIGUITY_BOTH;
|
||||
}
|
||||
|
||||
|
||||
const string time_string(int milliseconds) {
|
||||
|
||||
std::stringstream s;
|
||||
s << std::setfill('0');
|
||||
|
||||
int hours = milliseconds / (1000*60*60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
|
||||
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if (v >= VALUE_MATE - 200)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
else if(v <= -VALUE_MATE + 200)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
{
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if (v >= 0)
|
||||
s << '+';
|
||||
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SAN_H_INCLUDED)
|
||||
#define SAN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string move_to_san(const Position& pos, Move m);
|
||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
||||
|
||||
#endif // !defined(SAN_H_INCLUDED)
|
||||
+52
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SCALE_H_INCLUDED)
|
||||
#define SCALE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value apply_scale_factor(Value v, ScaleFactor f) {
|
||||
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(SCALE_H_INCLUDED)
|
||||
+2749
-2855
File diff suppressed because it is too large
Load Diff
+42
-116
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,135 +17,60 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SEARCH_H_INCLUDED
|
||||
|
||||
#if !defined(SEARCH_H_INCLUDED)
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
#include <vector>
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "misc.h"
|
||||
#include "movepick.h"
|
||||
#include "types.h"
|
||||
#include "uci.h"
|
||||
#include "depth.h"
|
||||
#include "move.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
class Position;
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
namespace Search {
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = 102;
|
||||
const int KILLER_MAX = 2;
|
||||
|
||||
/// Threshold used for countermoves based pruning
|
||||
constexpr int CounterMovePruneThreshold = 0;
|
||||
|
||||
extern bool prune_at_shallow_depth;
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Stack struct keeps track of the information we need to remember from nodes
|
||||
/// shallower and deeper in the tree during the search. Each search thread has
|
||||
/// its own array of Stack objects, indexed by the current ply.
|
||||
/// The SearchStack struct keeps track of the information we need to remember
|
||||
/// from nodes shallower and deeper in the tree during the search. Each
|
||||
/// search thread has its own array of SearchStack objects, indexed by the
|
||||
/// current ply.
|
||||
|
||||
struct Stack {
|
||||
Move* pv;
|
||||
PieceToHistory* continuationHistory;
|
||||
int ply;
|
||||
struct SearchStack {
|
||||
Move pv[PLY_MAX_PLUS_2];
|
||||
Move currentMove;
|
||||
Move excludedMove;
|
||||
Move killers[2];
|
||||
Value staticEval;
|
||||
int statScore;
|
||||
int moveCount;
|
||||
bool inCheck;
|
||||
bool ttPv;
|
||||
bool ttHit;
|
||||
int doubleExtensions;
|
||||
int cutoffCnt;
|
||||
Move mateKiller;
|
||||
Move threatMove;
|
||||
Move killers[KILLER_MAX];
|
||||
Depth reduction;
|
||||
|
||||
void init(int ply);
|
||||
void initKillers();
|
||||
};
|
||||
|
||||
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root move
|
||||
/// we store a score and a PV (really a refutation in the case of moves which
|
||||
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
struct RootMove {
|
||||
|
||||
explicit RootMove(Move m) : pv(1, m) {}
|
||||
bool extract_ponder_from_tt(Position& pos);
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
bool operator<(const RootMove& m) const { // Sort in descending order
|
||||
return m.score != score ? m.score < score
|
||||
: m.previousScore < previousScore;
|
||||
}
|
||||
|
||||
Value score = -VALUE_INFINITE;
|
||||
Value previousScore = -VALUE_INFINITE;
|
||||
Value averageScore = -VALUE_INFINITE;
|
||||
int selDepth = 0;
|
||||
int tbRank = 0;
|
||||
Value tbScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
typedef std::vector<RootMove> RootMoves;
|
||||
extern void init_threads();
|
||||
extern void stop_threads();
|
||||
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
int maxNodes, int maxTime, Move searchMoves[]);
|
||||
extern int perft(Position &pos, Depth depth);
|
||||
extern int64_t nodes_searched();
|
||||
|
||||
|
||||
/// LimitsType struct stores information sent by GUI about available time to
|
||||
/// search the current move, maximum depth/time, or if we are in analysis mode.
|
||||
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
|
||||
time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0);
|
||||
movestogo = depth = mate = perft = infinite = 0;
|
||||
nodes = 0;
|
||||
silent = false;
|
||||
}
|
||||
|
||||
bool use_time_management() const {
|
||||
return time[WHITE] || time[BLACK];
|
||||
}
|
||||
|
||||
std::vector<Move> searchmoves;
|
||||
TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime;
|
||||
int movestogo, depth, mate, perft, infinite;
|
||||
int64_t nodes;
|
||||
// Silent mode that does not output to the screen (for continuous self-play in process)
|
||||
// Do not output PV at this time.
|
||||
bool silent;
|
||||
};
|
||||
|
||||
extern LimitsType Limits;
|
||||
|
||||
void init();
|
||||
void clear();
|
||||
|
||||
// A pair of reader and evaluation value. Returned by Tools::search(),Tools::qsearch().
|
||||
using ValueAndPV = std::pair<Value, std::vector<Move>>;
|
||||
|
||||
ValueAndPV qsearch(Position& pos);
|
||||
ValueAndPV search(Position& pos, int depth_, size_t multiPV = 1, uint64_t nodesLimit = 0);
|
||||
|
||||
namespace MCTS {
|
||||
|
||||
struct MctsContinuation {
|
||||
std::uint64_t numVisits;
|
||||
Value value;
|
||||
float actionValue;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
ValueAndPV search_mcts(
|
||||
Position& pos,
|
||||
std::uint64_t nodes,
|
||||
Depth leafDepth,
|
||||
float explorationFactor);
|
||||
|
||||
std::vector<MctsContinuation> search_mcts_multipv(
|
||||
Position& pos,
|
||||
std::uint64_t numPlayouts,
|
||||
Depth leafDepth,
|
||||
float explorationFactor);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef SEARCH_H_INCLUDED
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
||||
|
||||
-387
@@ -1,387 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef STOCKFISH_SIMD_H_INCLUDED
|
||||
#define STOCKFISH_SIMD_H_INCLUDED
|
||||
|
||||
#if defined(USE_AVX2)
|
||||
# include <immintrin.h>
|
||||
|
||||
#elif defined(USE_SSE41)
|
||||
# include <smmintrin.h>
|
||||
|
||||
#elif defined(USE_SSSE3)
|
||||
# include <tmmintrin.h>
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
# include <emmintrin.h>
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
# include <mmintrin.h>
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
# include <arm_neon.h>
|
||||
#endif
|
||||
|
||||
// The inline asm is only safe for GCC, where it is necessary to get good codegen.
|
||||
// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101693
|
||||
// Clang does fine without it.
|
||||
// Play around here: https://godbolt.org/z/7EWqrYq51
|
||||
#if (defined(__GNUC__) && !defined(__clang__) && !defined(__INTEL_COMPILER))
|
||||
#define USE_INLINE_ASM
|
||||
#endif
|
||||
|
||||
// Use either the AVX512 or AVX-VNNI version of the VNNI instructions.
|
||||
#if defined(USE_AVXVNNI)
|
||||
#define VNNI_PREFIX "%{vex%} "
|
||||
#else
|
||||
#define VNNI_PREFIX ""
|
||||
#endif
|
||||
|
||||
namespace Stockfish::Simd {
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
|
||||
[[maybe_unused]] static int m512_hadd(__m512i sum, int bias) {
|
||||
return _mm512_reduce_add_epi32(sum) + bias;
|
||||
}
|
||||
|
||||
/*
|
||||
Parameters:
|
||||
sum0 = [zmm0.i128[0], zmm0.i128[1], zmm0.i128[2], zmm0.i128[3]]
|
||||
sum1 = [zmm1.i128[0], zmm1.i128[1], zmm1.i128[2], zmm1.i128[3]]
|
||||
sum2 = [zmm2.i128[0], zmm2.i128[1], zmm2.i128[2], zmm2.i128[3]]
|
||||
sum3 = [zmm3.i128[0], zmm3.i128[1], zmm3.i128[2], zmm3.i128[3]]
|
||||
|
||||
Returns:
|
||||
ret = [
|
||||
reduce_add_epi32(zmm0.i128[0]), reduce_add_epi32(zmm1.i128[0]), reduce_add_epi32(zmm2.i128[0]), reduce_add_epi32(zmm3.i128[0]),
|
||||
reduce_add_epi32(zmm0.i128[1]), reduce_add_epi32(zmm1.i128[1]), reduce_add_epi32(zmm2.i128[1]), reduce_add_epi32(zmm3.i128[1]),
|
||||
reduce_add_epi32(zmm0.i128[2]), reduce_add_epi32(zmm1.i128[2]), reduce_add_epi32(zmm2.i128[2]), reduce_add_epi32(zmm3.i128[2]),
|
||||
reduce_add_epi32(zmm0.i128[3]), reduce_add_epi32(zmm1.i128[3]), reduce_add_epi32(zmm2.i128[3]), reduce_add_epi32(zmm3.i128[3])
|
||||
]
|
||||
*/
|
||||
[[maybe_unused]] static __m512i m512_hadd128x16_interleave(
|
||||
__m512i sum0, __m512i sum1, __m512i sum2, __m512i sum3) {
|
||||
|
||||
__m512i sum01a = _mm512_unpacklo_epi32(sum0, sum1);
|
||||
__m512i sum01b = _mm512_unpackhi_epi32(sum0, sum1);
|
||||
|
||||
__m512i sum23a = _mm512_unpacklo_epi32(sum2, sum3);
|
||||
__m512i sum23b = _mm512_unpackhi_epi32(sum2, sum3);
|
||||
|
||||
__m512i sum01 = _mm512_add_epi32(sum01a, sum01b);
|
||||
__m512i sum23 = _mm512_add_epi32(sum23a, sum23b);
|
||||
|
||||
__m512i sum0123a = _mm512_unpacklo_epi64(sum01, sum23);
|
||||
__m512i sum0123b = _mm512_unpackhi_epi64(sum01, sum23);
|
||||
|
||||
return _mm512_add_epi32(sum0123a, sum0123b);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static __m128i m512_haddx4(
|
||||
__m512i sum0, __m512i sum1, __m512i sum2, __m512i sum3,
|
||||
__m128i bias) {
|
||||
|
||||
__m512i sum = m512_hadd128x16_interleave(sum0, sum1, sum2, sum3);
|
||||
|
||||
__m256i sum256lo = _mm512_castsi512_si256(sum);
|
||||
__m256i sum256hi = _mm512_extracti64x4_epi64(sum, 1);
|
||||
|
||||
sum256lo = _mm256_add_epi32(sum256lo, sum256hi);
|
||||
|
||||
__m128i sum128lo = _mm256_castsi256_si128(sum256lo);
|
||||
__m128i sum128hi = _mm256_extracti128_si256(sum256lo, 1);
|
||||
|
||||
return _mm_add_epi32(_mm_add_epi32(sum128lo, sum128hi), bias);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m512_add_dpbusd_epi32(
|
||||
__m512i& acc,
|
||||
__m512i a,
|
||||
__m512i b) {
|
||||
|
||||
# if defined (USE_VNNI)
|
||||
# if defined (USE_INLINE_ASM)
|
||||
asm(
|
||||
"vpdpbusd %[b], %[a], %[acc]\n\t"
|
||||
: [acc]"+v"(acc)
|
||||
: [a]"v"(a), [b]"vm"(b)
|
||||
);
|
||||
# else
|
||||
acc = _mm512_dpbusd_epi32(acc, a, b);
|
||||
# endif
|
||||
# else
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m512i tmp = _mm512_maddubs_epi16(a, b);
|
||||
asm(
|
||||
"vpmaddwd %[tmp], %[ones], %[tmp]\n\t"
|
||||
"vpaddd %[acc], %[tmp], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp]"+&v"(tmp)
|
||||
: [ones]"v"(_mm512_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m512i product0 = _mm512_maddubs_epi16(a, b);
|
||||
product0 = _mm512_madd_epi16(product0, _mm512_set1_epi16(1));
|
||||
acc = _mm512_add_epi32(acc, product0);
|
||||
# endif
|
||||
# endif
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m512_add_dpbusd_epi32x2(
|
||||
__m512i& acc,
|
||||
__m512i a0, __m512i b0,
|
||||
__m512i a1, __m512i b1) {
|
||||
|
||||
# if defined (USE_VNNI)
|
||||
# if defined (USE_INLINE_ASM)
|
||||
asm(
|
||||
"vpdpbusd %[b0], %[a0], %[acc]\n\t"
|
||||
"vpdpbusd %[b1], %[a1], %[acc]\n\t"
|
||||
: [acc]"+v"(acc)
|
||||
: [a0]"v"(a0), [b0]"vm"(b0), [a1]"v"(a1), [b1]"vm"(b1)
|
||||
);
|
||||
# else
|
||||
acc = _mm512_dpbusd_epi32(acc, a0, b0);
|
||||
acc = _mm512_dpbusd_epi32(acc, a1, b1);
|
||||
# endif
|
||||
# else
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m512i tmp0 = _mm512_maddubs_epi16(a0, b0);
|
||||
__m512i tmp1 = _mm512_maddubs_epi16(a1, b1);
|
||||
asm(
|
||||
"vpaddsw %[tmp0], %[tmp1], %[tmp0]\n\t"
|
||||
"vpmaddwd %[tmp0], %[ones], %[tmp0]\n\t"
|
||||
"vpaddd %[acc], %[tmp0], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp0]"+&v"(tmp0)
|
||||
: [tmp1]"v"(tmp1), [ones]"v"(_mm512_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m512i product0 = _mm512_maddubs_epi16(a0, b0);
|
||||
__m512i product1 = _mm512_maddubs_epi16(a1, b1);
|
||||
product0 = _mm512_adds_epi16(product0, product1);
|
||||
product0 = _mm512_madd_epi16(product0, _mm512_set1_epi16(1));
|
||||
acc = _mm512_add_epi32(acc, product0);
|
||||
# endif
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (USE_AVX2)
|
||||
|
||||
[[maybe_unused]] static int m256_hadd(__m256i sum, int bias) {
|
||||
__m128i sum128 = _mm_add_epi32(_mm256_castsi256_si128(sum), _mm256_extracti128_si256(sum, 1));
|
||||
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_BADC));
|
||||
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_CDAB));
|
||||
return _mm_cvtsi128_si32(sum128) + bias;
|
||||
}
|
||||
|
||||
[[maybe_unused]] static __m128i m256_haddx4(
|
||||
__m256i sum0, __m256i sum1, __m256i sum2, __m256i sum3,
|
||||
__m128i bias) {
|
||||
|
||||
sum0 = _mm256_hadd_epi32(sum0, sum1);
|
||||
sum2 = _mm256_hadd_epi32(sum2, sum3);
|
||||
|
||||
sum0 = _mm256_hadd_epi32(sum0, sum2);
|
||||
|
||||
__m128i sum128lo = _mm256_castsi256_si128(sum0);
|
||||
__m128i sum128hi = _mm256_extracti128_si256(sum0, 1);
|
||||
|
||||
return _mm_add_epi32(_mm_add_epi32(sum128lo, sum128hi), bias);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m256_add_dpbusd_epi32(
|
||||
__m256i& acc,
|
||||
__m256i a,
|
||||
__m256i b) {
|
||||
|
||||
# if defined (USE_VNNI)
|
||||
# if defined (USE_INLINE_ASM)
|
||||
asm(
|
||||
VNNI_PREFIX "vpdpbusd %[b], %[a], %[acc]\n\t"
|
||||
: [acc]"+v"(acc)
|
||||
: [a]"v"(a), [b]"vm"(b)
|
||||
);
|
||||
# else
|
||||
acc = _mm256_dpbusd_epi32(acc, a, b);
|
||||
# endif
|
||||
# else
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m256i tmp = _mm256_maddubs_epi16(a, b);
|
||||
asm(
|
||||
"vpmaddwd %[tmp], %[ones], %[tmp]\n\t"
|
||||
"vpaddd %[acc], %[tmp], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp]"+&v"(tmp)
|
||||
: [ones]"v"(_mm256_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m256i product0 = _mm256_maddubs_epi16(a, b);
|
||||
product0 = _mm256_madd_epi16(product0, _mm256_set1_epi16(1));
|
||||
acc = _mm256_add_epi32(acc, product0);
|
||||
# endif
|
||||
# endif
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m256_add_dpbusd_epi32x2(
|
||||
__m256i& acc,
|
||||
__m256i a0, __m256i b0,
|
||||
__m256i a1, __m256i b1) {
|
||||
|
||||
# if defined (USE_VNNI)
|
||||
# if defined (USE_INLINE_ASM)
|
||||
asm(
|
||||
VNNI_PREFIX "vpdpbusd %[b0], %[a0], %[acc]\n\t"
|
||||
VNNI_PREFIX "vpdpbusd %[b1], %[a1], %[acc]\n\t"
|
||||
: [acc]"+v"(acc)
|
||||
: [a0]"v"(a0), [b0]"vm"(b0), [a1]"v"(a1), [b1]"vm"(b1)
|
||||
);
|
||||
# else
|
||||
acc = _mm256_dpbusd_epi32(acc, a0, b0);
|
||||
acc = _mm256_dpbusd_epi32(acc, a1, b1);
|
||||
# endif
|
||||
# else
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m256i tmp0 = _mm256_maddubs_epi16(a0, b0);
|
||||
__m256i tmp1 = _mm256_maddubs_epi16(a1, b1);
|
||||
asm(
|
||||
"vpaddsw %[tmp0], %[tmp1], %[tmp0]\n\t"
|
||||
"vpmaddwd %[tmp0], %[ones], %[tmp0]\n\t"
|
||||
"vpaddd %[acc], %[tmp0], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp0]"+&v"(tmp0)
|
||||
: [tmp1]"v"(tmp1), [ones]"v"(_mm256_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m256i product0 = _mm256_maddubs_epi16(a0, b0);
|
||||
__m256i product1 = _mm256_maddubs_epi16(a1, b1);
|
||||
product0 = _mm256_adds_epi16(product0, product1);
|
||||
product0 = _mm256_madd_epi16(product0, _mm256_set1_epi16(1));
|
||||
acc = _mm256_add_epi32(acc, product0);
|
||||
# endif
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (USE_SSSE3)
|
||||
|
||||
[[maybe_unused]] static int m128_hadd(__m128i sum, int bias) {
|
||||
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0x4E)); //_MM_PERM_BADC
|
||||
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0xB1)); //_MM_PERM_CDAB
|
||||
return _mm_cvtsi128_si32(sum) + bias;
|
||||
}
|
||||
|
||||
[[maybe_unused]] static __m128i m128_haddx4(
|
||||
__m128i sum0, __m128i sum1, __m128i sum2, __m128i sum3,
|
||||
__m128i bias) {
|
||||
|
||||
sum0 = _mm_hadd_epi32(sum0, sum1);
|
||||
sum2 = _mm_hadd_epi32(sum2, sum3);
|
||||
sum0 = _mm_hadd_epi32(sum0, sum2);
|
||||
return _mm_add_epi32(sum0, bias);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m128_add_dpbusd_epi32(
|
||||
__m128i& acc,
|
||||
__m128i a,
|
||||
__m128i b) {
|
||||
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m128i tmp = _mm_maddubs_epi16(a, b);
|
||||
asm(
|
||||
"pmaddwd %[ones], %[tmp]\n\t"
|
||||
"paddd %[tmp], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp]"+&v"(tmp)
|
||||
: [ones]"v"(_mm_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m128i product0 = _mm_maddubs_epi16(a, b);
|
||||
product0 = _mm_madd_epi16(product0, _mm_set1_epi16(1));
|
||||
acc = _mm_add_epi32(acc, product0);
|
||||
# endif
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void m128_add_dpbusd_epi32x2(
|
||||
__m128i& acc,
|
||||
__m128i a0, __m128i b0,
|
||||
__m128i a1, __m128i b1) {
|
||||
|
||||
# if defined (USE_INLINE_ASM)
|
||||
__m128i tmp0 = _mm_maddubs_epi16(a0, b0);
|
||||
__m128i tmp1 = _mm_maddubs_epi16(a1, b1);
|
||||
asm(
|
||||
"paddsw %[tmp1], %[tmp0]\n\t"
|
||||
"pmaddwd %[ones], %[tmp0]\n\t"
|
||||
"paddd %[tmp0], %[acc]\n\t"
|
||||
: [acc]"+v"(acc), [tmp0]"+&v"(tmp0)
|
||||
: [tmp1]"v"(tmp1), [ones]"v"(_mm_set1_epi16(1))
|
||||
);
|
||||
# else
|
||||
__m128i product0 = _mm_maddubs_epi16(a0, b0);
|
||||
__m128i product1 = _mm_maddubs_epi16(a1, b1);
|
||||
product0 = _mm_adds_epi16(product0, product1);
|
||||
product0 = _mm_madd_epi16(product0, _mm_set1_epi16(1));
|
||||
acc = _mm_add_epi32(acc, product0);
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (USE_NEON)
|
||||
|
||||
[[maybe_unused]] static int neon_m128_reduce_add_epi32(int32x4_t s) {
|
||||
# if USE_NEON >= 8
|
||||
return vaddvq_s32(s);
|
||||
# else
|
||||
return s[0] + s[1] + s[2] + s[3];
|
||||
# endif
|
||||
}
|
||||
|
||||
[[maybe_unused]] static int neon_m128_hadd(int32x4_t sum, int bias) {
|
||||
return neon_m128_reduce_add_epi32(sum) + bias;
|
||||
}
|
||||
|
||||
[[maybe_unused]] static int32x4_t neon_m128_haddx4(
|
||||
int32x4_t sum0, int32x4_t sum1, int32x4_t sum2, int32x4_t sum3,
|
||||
int32x4_t bias) {
|
||||
|
||||
int32x4_t hsums {
|
||||
neon_m128_reduce_add_epi32(sum0),
|
||||
neon_m128_reduce_add_epi32(sum1),
|
||||
neon_m128_reduce_add_epi32(sum2),
|
||||
neon_m128_reduce_add_epi32(sum3)
|
||||
};
|
||||
return vaddq_s32(hsums, bias);
|
||||
}
|
||||
|
||||
[[maybe_unused]] static void neon_m128_add_dpbusd_epi32x2(
|
||||
int32x4_t& acc,
|
||||
int8x8_t a0, int8x8_t b0,
|
||||
int8x8_t a1, int8x8_t b1) {
|
||||
|
||||
int16x8_t product = vmull_s8(a0, b0);
|
||||
product = vmlal_s8(product, a1, b1);
|
||||
acc = vpadalq_s16(acc, product);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif // STOCKFISH_SIMD_H_INCLUDED
|
||||
+201
@@ -0,0 +1,201 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SQUARE_H_INCLUDED)
|
||||
#define SQUARE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstdlib> // for abs()
|
||||
#include <string>
|
||||
|
||||
#include "color.h"
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NONE
|
||||
};
|
||||
|
||||
enum SquareDelta {
|
||||
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
|
||||
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
|
||||
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
|
||||
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
|
||||
DELTA_NN = 020, DELTA_NNE = 021
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const int FlipMask = 070;
|
||||
const int FlopMask = 07;
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline File operator+ (File x, int i) { return File(int(x) + i); }
|
||||
inline File operator+ (File x, File y) { return x + int(y); }
|
||||
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
|
||||
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
|
||||
inline File operator- (File x, int i) { return File(int(x) - i); }
|
||||
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
|
||||
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
|
||||
|
||||
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
|
||||
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
|
||||
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
|
||||
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
|
||||
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
|
||||
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
|
||||
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
|
||||
|
||||
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
|
||||
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
|
||||
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
|
||||
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
|
||||
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
|
||||
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
|
||||
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
|
||||
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
|
||||
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
|
||||
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
|
||||
inline SquareDelta operator- (Square x, Square y) {
|
||||
return SquareDelta(int(x) - int(y));
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square(int(f) | (int(r) << 3));
|
||||
}
|
||||
|
||||
inline File square_file(Square s) {
|
||||
return File(int(s) & 7);
|
||||
}
|
||||
|
||||
inline Rank square_rank(Square s) {
|
||||
return Rank(int(s) >> 3);
|
||||
}
|
||||
|
||||
inline Square flip_square(Square s) {
|
||||
return Square(int(s) ^ FlipMask);
|
||||
}
|
||||
|
||||
inline Square flop_square(Square s) {
|
||||
return Square(int(s) ^ FlopMask);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * FlipMask));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return square_rank(relative_square(c, s));
|
||||
}
|
||||
|
||||
inline Color square_color(Square s) {
|
||||
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||
}
|
||||
|
||||
inline int file_distance(File f1, File f2) {
|
||||
return abs(int(f1) - int(f2));
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return file_distance(square_file(s1), square_file(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Rank r1, Rank r2) {
|
||||
return abs(int(r1) - int(r2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return rank_distance(square_rank(s1), square_rank(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline Square square_from_string(const std::string& str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
|
||||
#endif // !defined(SQUARE_H_INCLUDED)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,78 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TBPROBE_H
|
||||
#define TBPROBE_H
|
||||
|
||||
#include <ostream>
|
||||
|
||||
#include "../search.h"
|
||||
|
||||
namespace Stockfish::Tablebases {
|
||||
|
||||
enum WDLScore {
|
||||
WDLLoss = -2, // Loss
|
||||
WDLBlessedLoss = -1, // Loss, but draw under 50-move rule
|
||||
WDLDraw = 0, // Draw
|
||||
WDLCursedWin = 1, // Win, but draw under 50-move rule
|
||||
WDLWin = 2, // Win
|
||||
|
||||
WDLScoreNone = -1000
|
||||
};
|
||||
|
||||
// Possible states after a probing operation
|
||||
enum ProbeState {
|
||||
FAIL = 0, // Probe failed (missing file table)
|
||||
OK = 1, // Probe successful
|
||||
CHANGE_STM = -1, // DTZ should check the other side
|
||||
ZEROING_BEST_MOVE = 2 // Best move zeroes DTZ (capture or pawn move)
|
||||
};
|
||||
|
||||
extern int MaxCardinality;
|
||||
|
||||
void init(const std::string& paths);
|
||||
WDLScore probe_wdl(Position& pos, ProbeState* result);
|
||||
int probe_dtz(Position& pos, ProbeState* result);
|
||||
bool root_probe(Position& pos, Search::RootMoves& rootMoves);
|
||||
bool root_probe_wdl(Position& pos, Search::RootMoves& rootMoves);
|
||||
void rank_root_moves(Position& pos, Search::RootMoves& rootMoves);
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const WDLScore v) {
|
||||
|
||||
os << (v == WDLLoss ? "Loss" :
|
||||
v == WDLBlessedLoss ? "Blessed loss" :
|
||||
v == WDLDraw ? "Draw" :
|
||||
v == WDLCursedWin ? "Cursed win" :
|
||||
v == WDLWin ? "Win" : "None");
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const ProbeState v) {
|
||||
|
||||
os << (v == FAIL ? "Failed" :
|
||||
v == OK ? "Success" :
|
||||
v == CHANGE_STM ? "Probed opponent side" :
|
||||
v == ZEROING_BEST_MOVE ? "Best move zeroes DTZ" : "None");
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
} // namespace Stockfish::Tablebases
|
||||
|
||||
#endif
|
||||
-303
@@ -1,303 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include <algorithm> // For std::count
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
#include "tt.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
ThreadPool Threads; // Global object
|
||||
|
||||
|
||||
/// Thread constructor launches the thread and waits until it goes to sleep
|
||||
/// in idle_loop(). Note that 'searching' and 'exit' should be already set.
|
||||
|
||||
Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this), maxNodes(0) {
|
||||
|
||||
wait_for_search_finished();
|
||||
wait_for_worker_finished();
|
||||
}
|
||||
|
||||
|
||||
/// Thread destructor wakes up the thread in idle_loop() and waits
|
||||
/// for its termination. Thread should be already waiting.
|
||||
|
||||
Thread::~Thread() {
|
||||
|
||||
assert(!searching);
|
||||
|
||||
exit = true;
|
||||
start_searching();
|
||||
stdThread.join();
|
||||
}
|
||||
|
||||
|
||||
/// Thread::clear() reset histories, usually before a new game
|
||||
|
||||
void Thread::clear() {
|
||||
|
||||
counterMoves.fill(MOVE_NONE);
|
||||
mainHistory.fill(0);
|
||||
captureHistory.fill(0);
|
||||
previousDepth = 0;
|
||||
|
||||
for (bool inCheck : { false, true })
|
||||
for (StatsType c : { NoCaptures, Captures })
|
||||
{
|
||||
for (auto& to : continuationHistory[inCheck][c])
|
||||
for (auto& h : to)
|
||||
h->fill(-71);
|
||||
continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Thread::start_searching() wakes up the thread that will start the search
|
||||
|
||||
void Thread::start_searching() {
|
||||
|
||||
std::lock_guard<std::mutex> lk(mutex);
|
||||
searching = true;
|
||||
cv.notify_one(); // Wake up the thread in idle_loop()
|
||||
}
|
||||
|
||||
void Thread::execute_with_worker(std::function<void(Thread&)> t)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(mutex);
|
||||
worker = std::move(t);
|
||||
searching = true;
|
||||
cv.notify_one(); // Wake up the thread in idle_loop()
|
||||
}
|
||||
|
||||
|
||||
/// Thread::wait_for_search_finished() blocks on the condition variable
|
||||
/// until the thread has finished searching.
|
||||
|
||||
void Thread::wait_for_search_finished() {
|
||||
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
cv.wait(lk, [&]{ return !searching; });
|
||||
}
|
||||
|
||||
|
||||
void Thread::wait_for_worker_finished() {
|
||||
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
cv.wait(lk, [&]{ return !searching; });
|
||||
}
|
||||
|
||||
/// Thread::idle_loop() is where the thread is parked, blocked on the
|
||||
/// condition variable, when it has no work to do.
|
||||
|
||||
void Thread::idle_loop() {
|
||||
|
||||
// If OS already scheduled us on a different group than 0 then don't overwrite
|
||||
// the choice, eventually we are one of many one-threaded processes running on
|
||||
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
|
||||
// just check if running threads are below a threshold, in this case all this
|
||||
// NUMA machinery is not needed.
|
||||
if (Options["Threads"] > 8)
|
||||
WinProcGroup::bindThisThread(idx);
|
||||
|
||||
while (true)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
searching = false;
|
||||
worker = nullptr;
|
||||
cv.notify_one(); // Wake up anyone waiting for search finished
|
||||
cv.wait(lk, [&]{ return searching; });
|
||||
|
||||
if (exit)
|
||||
return;
|
||||
|
||||
auto wrk = std::move(worker);
|
||||
|
||||
lk.unlock();
|
||||
|
||||
if (wrk)
|
||||
{
|
||||
wrk(*this);
|
||||
}
|
||||
else
|
||||
{
|
||||
search();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// ThreadPool::set() creates/destroys threads to match the requested number.
|
||||
/// Created and launched threads will immediately go to sleep in idle_loop.
|
||||
/// Upon resizing, threads are recreated to allow for binding if necessary.
|
||||
|
||||
void ThreadPool::set(size_t requested) {
|
||||
|
||||
if (size() > 0) // destroy any existing thread(s)
|
||||
{
|
||||
main()->wait_for_search_finished();
|
||||
|
||||
while (size() > 0)
|
||||
delete back(), pop_back();
|
||||
}
|
||||
|
||||
if (requested > 0) // create new thread(s)
|
||||
{
|
||||
push_back(new MainThread(0));
|
||||
|
||||
while (size() < requested)
|
||||
push_back(new Thread(size()));
|
||||
clear();
|
||||
|
||||
// Reallocate the hash with the new threadpool size
|
||||
TT.resize(size_t(Options["Hash"]));
|
||||
|
||||
// Init thread number dependent search params.
|
||||
Search::init();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// ThreadPool::clear() sets threadPool data to initial values
|
||||
|
||||
void ThreadPool::clear() {
|
||||
|
||||
for (Thread* th : *this)
|
||||
th->clear();
|
||||
|
||||
main()->callsCnt = 0;
|
||||
main()->bestPreviousScore = VALUE_INFINITE;
|
||||
main()->bestPreviousAverageScore = VALUE_INFINITE;
|
||||
main()->previousTimeReduction = 1.0;
|
||||
}
|
||||
|
||||
void ThreadPool::execute_with_workers(const std::function<void(Thread&)>& worker)
|
||||
{
|
||||
for(Thread* th : *this)
|
||||
{
|
||||
th->execute_with_worker(worker);
|
||||
}
|
||||
}
|
||||
|
||||
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
|
||||
/// returns immediately. Main thread will wake up other threads and start the search.
|
||||
|
||||
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
|
||||
const Search::LimitsType& limits, bool ponderMode) {
|
||||
|
||||
main()->wait_for_search_finished();
|
||||
|
||||
main()->stopOnPonderhit = stop = false;
|
||||
increaseDepth = true;
|
||||
main()->ponder = ponderMode;
|
||||
Search::Limits = limits;
|
||||
Search::RootMoves rootMoves;
|
||||
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if ( limits.searchmoves.empty()
|
||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
||||
rootMoves.emplace_back(m);
|
||||
|
||||
// After ownership transfer 'states' becomes empty, so if we stop the search
|
||||
// and call 'go' again without setting a new position states.get() == NULL.
|
||||
assert(states.get() || setupStates.get());
|
||||
|
||||
if (states.get())
|
||||
setupStates = std::move(states); // Ownership transfer, states is now empty
|
||||
|
||||
// We use Position::set() to set root position across threads. But there are
|
||||
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
|
||||
// be deduced from a fen string, so set() clears them and they are set from
|
||||
// setupStates->back() later. The rootState is per thread, earlier states are shared
|
||||
// since they are read-only.
|
||||
for (Thread* th : *this)
|
||||
{
|
||||
th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0;
|
||||
th->rootDepth = th->completedDepth = 0;
|
||||
th->rootMoves = rootMoves;
|
||||
th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th);
|
||||
th->rootState = setupStates->back();
|
||||
}
|
||||
|
||||
main()->start_searching();
|
||||
}
|
||||
|
||||
Thread* ThreadPool::get_best_thread() const {
|
||||
|
||||
Thread* bestThread = front();
|
||||
std::map<Move, int64_t> votes;
|
||||
Value minScore = VALUE_NONE;
|
||||
|
||||
// Find minimum score of all threads
|
||||
for (Thread* th: *this)
|
||||
minScore = std::min(minScore, th->rootMoves[0].score);
|
||||
|
||||
// Vote according to score and depth, and select the best thread
|
||||
for (Thread* th : *this)
|
||||
{
|
||||
votes[th->rootMoves[0].pv[0]] +=
|
||||
(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
|
||||
|
||||
if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY)
|
||||
{
|
||||
// Make sure we pick the shortest mate / TB conversion or stave off mate the longest
|
||||
if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
|
||||
bestThread = th;
|
||||
}
|
||||
else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|
||||
|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]))
|
||||
bestThread = th;
|
||||
}
|
||||
|
||||
return bestThread;
|
||||
}
|
||||
|
||||
|
||||
/// Start non-main threads
|
||||
|
||||
void ThreadPool::start_searching() {
|
||||
|
||||
for (Thread* th : *this)
|
||||
if (th != front())
|
||||
th->start_searching();
|
||||
}
|
||||
|
||||
|
||||
/// Wait for non-main threads
|
||||
|
||||
void ThreadPool::wait_for_search_finished() const {
|
||||
|
||||
for (Thread* th : *this)
|
||||
if (th != front())
|
||||
th->wait_for_search_finished();
|
||||
}
|
||||
|
||||
|
||||
void ThreadPool::wait_for_workers_finished() const {
|
||||
|
||||
for (Thread* th : *this)
|
||||
th->wait_for_worker_finished();
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
+45
-191
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -16,211 +17,64 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef THREAD_H_INCLUDED
|
||||
|
||||
#if !defined(THREAD_H_INCLUDED)
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
#include "material.h"
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "lock.h"
|
||||
#include "movepick.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread_win32_osx.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// Thread class keeps together all the thread-related stuff. We use
|
||||
/// per-thread pawn and material hash tables so that once we get a
|
||||
/// pointer to an entry its life time is unlimited and we don't have
|
||||
/// to care about someone changing the entry under our feet.
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
namespace Detail {
|
||||
const int THREAD_MAX = 8;
|
||||
|
||||
template <typename T>
|
||||
struct TypeIdentity {
|
||||
using Type = T;
|
||||
};
|
||||
|
||||
}
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
class Thread {
|
||||
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
size_t idx;
|
||||
bool exit = false, searching = true; // Set before starting std::thread
|
||||
std::function<void(Thread&)> worker;
|
||||
std::function<void(Position&)> on_eval_callback;
|
||||
NativeThread stdThread;
|
||||
|
||||
public:
|
||||
explicit Thread(size_t);
|
||||
virtual ~Thread();
|
||||
virtual void search();
|
||||
|
||||
// The function object to be executed is taken by value to remove
|
||||
// the need for separate lvalue and rvalue overloads.
|
||||
// The worker thread needs to have ownership of the task
|
||||
// to be executed because otherwise there's no way to manage its lifetime.
|
||||
virtual void execute_with_worker(std::function<void(Thread&)> t);
|
||||
|
||||
void clear();
|
||||
void idle_loop();
|
||||
void start_searching();
|
||||
void wait_for_search_finished();
|
||||
size_t id() const { return idx; }
|
||||
|
||||
void wait_for_worker_finished();
|
||||
|
||||
template <typename FuncT>
|
||||
void set_eval_callback(FuncT&& f) { on_eval_callback = std::forward<FuncT>(f); }
|
||||
|
||||
void clear_eval_callback() { on_eval_callback = nullptr; }
|
||||
|
||||
void on_eval() { if (on_eval_callback) on_eval_callback(rootPos); }
|
||||
|
||||
Pawns::Table pawnsTable;
|
||||
Material::Table materialTable;
|
||||
size_t pvIdx, pvLast;
|
||||
RunningAverage complexityAverage;
|
||||
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
|
||||
int selDepth, nmpMinPly;
|
||||
Color nmpColor;
|
||||
Value bestValue, optimism[COLOR_NB];
|
||||
uint64_t maxNodes;
|
||||
|
||||
Position rootPos;
|
||||
StateInfo rootState;
|
||||
Search::RootMoves rootMoves;
|
||||
Depth rootDepth, completedDepth, depth, previousDepth;
|
||||
Value rootDelta;
|
||||
CounterMoveHistory counterMoves;
|
||||
ButterflyHistory mainHistory;
|
||||
CapturePieceToHistory captureHistory;
|
||||
ContinuationHistory continuationHistory[2][2];
|
||||
Score trend;
|
||||
int failedHighCnt;
|
||||
bool rootInTB;
|
||||
int Cardinality;
|
||||
bool UseRule50;
|
||||
Depth ProbeDepth;
|
||||
struct SplitPoint {
|
||||
SplitPoint *parent;
|
||||
Position pos;
|
||||
SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
|
||||
SearchStack *parentSstack;
|
||||
int ply;
|
||||
Depth depth;
|
||||
volatile Value alpha, beta, bestValue, futilityValue;
|
||||
Value approximateEval;
|
||||
bool pvNode;
|
||||
int master, slaves[THREAD_MAX];
|
||||
Lock lock;
|
||||
MovePicker *mp;
|
||||
volatile int moves;
|
||||
volatile int cpus;
|
||||
bool finished;
|
||||
};
|
||||
|
||||
|
||||
/// MainThread is a derived class specific for main thread
|
||||
|
||||
struct MainThread : public Thread {
|
||||
|
||||
using Thread::Thread;
|
||||
|
||||
void search() override;
|
||||
void check_time();
|
||||
|
||||
double previousTimeReduction;
|
||||
Value bestPreviousScore;
|
||||
Value bestPreviousAverageScore;
|
||||
Value iterValue[4];
|
||||
int callsCnt;
|
||||
bool stopOnPonderhit;
|
||||
std::atomic_bool ponder;
|
||||
struct Thread {
|
||||
SplitPoint *splitPoint;
|
||||
volatile int activeSplitPoints;
|
||||
uint64_t nodes;
|
||||
uint64_t betaCutOffs[2];
|
||||
bool failHighPly1;
|
||||
volatile bool stop;
|
||||
volatile bool running;
|
||||
volatile bool idle;
|
||||
volatile bool workIsWaiting;
|
||||
volatile bool printCurrentLine;
|
||||
unsigned char pad[64]; // set some distance among local data for each thread
|
||||
};
|
||||
|
||||
|
||||
/// ThreadPool struct handles all the threads-related stuff like init, starting,
|
||||
/// parking and, most importantly, launching a thread. All the access to threads
|
||||
/// is done through this class.
|
||||
|
||||
struct ThreadPool : public std::vector<Thread*> {
|
||||
|
||||
// Each thread gets its own copy of the `worker` function object.
|
||||
// This means that each worker thread will have exclusive access
|
||||
// to the state of the `worker` function object.
|
||||
void execute_with_workers(const std::function<void(Thread&)>& worker);
|
||||
|
||||
template <typename IndexT, typename FuncT>
|
||||
void for_each_index_with_workers(
|
||||
IndexT begin,
|
||||
typename Detail::TypeIdentity<IndexT>::Type end,
|
||||
FuncT func)
|
||||
{
|
||||
// This value must outlive the function call.
|
||||
// It's fairly safe if we make it static
|
||||
// because for_each_index_with_workers
|
||||
// is not reentrant nor thread safe.
|
||||
static std::atomic<IndexT> i_atomic;
|
||||
i_atomic.store(begin);
|
||||
|
||||
execute_with_workers(
|
||||
[end, func](Thread& th) mutable {
|
||||
for(;;) {
|
||||
const auto i = i_atomic.fetch_add(1);
|
||||
if (i >= end)
|
||||
break;
|
||||
|
||||
func(th, i);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
template <typename IndexT, typename FuncT>
|
||||
void for_each_index_chunk_with_workers(
|
||||
IndexT begin,
|
||||
typename Detail::TypeIdentity<IndexT>::Type end,
|
||||
FuncT func)
|
||||
{
|
||||
// This value must outlive the function call.
|
||||
// It's fairly safe if we make it static
|
||||
// because for_each_index_with_workers
|
||||
// is not reentrant nor thread safe.
|
||||
const IndexT size = end - begin;
|
||||
const IndexT chunk_size = (size + this->size()) / this->size();
|
||||
|
||||
execute_with_workers(
|
||||
[chunk_size, end, func](Thread& th) mutable {
|
||||
const IndexT thread_id = th.id();
|
||||
const IndexT offset = chunk_size * thread_id;
|
||||
if (offset >= end)
|
||||
return;
|
||||
|
||||
const IndexT count = offset + chunk_size > end ? end - offset : chunk_size;
|
||||
func(th, offset, count);
|
||||
});
|
||||
}
|
||||
|
||||
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
|
||||
void clear();
|
||||
void set(size_t);
|
||||
|
||||
MainThread* main() const { return static_cast<MainThread*>(front()); }
|
||||
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
|
||||
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
|
||||
Thread* get_best_thread() const;
|
||||
void start_searching();
|
||||
void wait_for_search_finished() const;
|
||||
void wait_for_workers_finished() const;
|
||||
|
||||
std::atomic_bool stop, increaseDepth;
|
||||
|
||||
private:
|
||||
StateListPtr setupStates;
|
||||
|
||||
uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
|
||||
|
||||
uint64_t sum = 0;
|
||||
for (Thread* th : *this)
|
||||
sum += (th->*member).load(std::memory_order_relaxed);
|
||||
return sum;
|
||||
}
|
||||
};
|
||||
|
||||
extern ThreadPool Threads;
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef THREAD_H_INCLUDED
|
||||
#endif // !defined(THREAD_H_INCLUDED)
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef THREAD_WIN32_OSX_H_INCLUDED
|
||||
#define THREAD_WIN32_OSX_H_INCLUDED
|
||||
|
||||
#include <thread>
|
||||
|
||||
/// On OSX threads other than the main thread are created with a reduced stack
|
||||
/// size of 512KB by default, this is too low for deep searches, which require
|
||||
/// somewhat more than 1MB stack, so adjust it to TH_STACK_SIZE.
|
||||
/// The implementation calls pthread_create() with the stack size parameter
|
||||
/// equal to the linux 8MB default, on platforms that support it.
|
||||
|
||||
#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__) || defined(USE_PTHREADS)
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
static const size_t TH_STACK_SIZE = 8 * 1024 * 1024;
|
||||
|
||||
template <class T, class P = std::pair<T*, void(T::*)()>>
|
||||
void* start_routine(void* ptr)
|
||||
{
|
||||
P* p = reinterpret_cast<P*>(ptr);
|
||||
(p->first->*(p->second))(); // Call member function pointer
|
||||
delete p;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
class NativeThread {
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
public:
|
||||
template<class T, class P = std::pair<T*, void(T::*)()>>
|
||||
explicit NativeThread(void(T::*fun)(), T* obj) {
|
||||
pthread_attr_t attr_storage, *attr = &attr_storage;
|
||||
pthread_attr_init(attr);
|
||||
pthread_attr_setstacksize(attr, TH_STACK_SIZE);
|
||||
pthread_create(&thread, attr, start_routine<T>, new P(obj, fun));
|
||||
}
|
||||
void join() { pthread_join(thread, NULL); }
|
||||
};
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#else // Default case: use STL classes
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
typedef std::thread NativeThread;
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED
|
||||
-105
@@ -1,105 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cfloat>
|
||||
#include <cmath>
|
||||
|
||||
#include "search.h"
|
||||
#include "timeman.h"
|
||||
#include "uci.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
TimeManagement Time; // Our global time management object
|
||||
|
||||
|
||||
/// TimeManagement::init() is called at the beginning of the search and calculates
|
||||
/// the bounds of time allowed for the current game ply. We currently support:
|
||||
// 1) x basetime (+ z increment)
|
||||
// 2) x moves in y seconds (+ z increment)
|
||||
|
||||
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
|
||||
|
||||
TimePoint moveOverhead = TimePoint(Options["Move Overhead"]);
|
||||
TimePoint slowMover = TimePoint(Options["Slow Mover"]);
|
||||
TimePoint npmsec = TimePoint(Options["nodestime"]);
|
||||
|
||||
// optScale is a percentage of available time to use for the current move.
|
||||
// maxScale is a multiplier applied to optimumTime.
|
||||
double optScale, maxScale;
|
||||
|
||||
// If we have to play in 'nodes as time' mode, then convert from time
|
||||
// to nodes, and use resulting values in time management formulas.
|
||||
// WARNING: to avoid time losses, the given npmsec (nodes per millisecond)
|
||||
// must be much lower than the real engine speed.
|
||||
if (npmsec)
|
||||
{
|
||||
if (!availableNodes) // Only once at game start
|
||||
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
||||
|
||||
// Convert from milliseconds to nodes
|
||||
limits.time[us] = TimePoint(availableNodes);
|
||||
limits.inc[us] *= npmsec;
|
||||
limits.npmsec = npmsec;
|
||||
}
|
||||
|
||||
startTime = limits.startTime;
|
||||
|
||||
// Maximum move horizon of 50 moves
|
||||
int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
|
||||
|
||||
// Make sure timeLeft is > 0 since we may use it as a divisor
|
||||
TimePoint timeLeft = std::max(TimePoint(1),
|
||||
limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg));
|
||||
|
||||
// Use extra time with larger increments
|
||||
double optExtra = std::clamp(1.0 + 12.0 * limits.inc[us] / limits.time[us], 1.0, 1.12);
|
||||
|
||||
// A user may scale time usage by setting UCI option "Slow Mover"
|
||||
// Default is 100 and changing this value will probably lose elo.
|
||||
timeLeft = slowMover * timeLeft / 100;
|
||||
|
||||
// x basetime (+ z increment)
|
||||
// If there is a healthy increment, timeLeft can exceed actual available
|
||||
// game time for the current move, so also cap to 20% of available game time.
|
||||
if (limits.movestogo == 0)
|
||||
{
|
||||
optScale = std::min(0.0084 + std::pow(ply + 3.0, 0.5) * 0.0042,
|
||||
0.2 * limits.time[us] / double(timeLeft))
|
||||
* optExtra;
|
||||
maxScale = std::min(7.0, 4.0 + ply / 12.0);
|
||||
}
|
||||
|
||||
// x moves in y seconds (+ z increment)
|
||||
else
|
||||
{
|
||||
optScale = std::min((0.88 + ply / 116.4) / mtg,
|
||||
0.88 * limits.time[us] / double(timeLeft));
|
||||
maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
|
||||
}
|
||||
|
||||
// Never use more than 80% of the available time for this move
|
||||
optimumTime = TimePoint(optScale * timeLeft);
|
||||
maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime));
|
||||
|
||||
if (Options["Ponder"])
|
||||
optimumTime += optimumTime / 4;
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TIMEMAN_H_INCLUDED
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
/// The TimeManagement class computes the optimal time to think depending on
|
||||
/// the maximum available time, the game move number and other parameters.
|
||||
|
||||
class TimeManagement {
|
||||
public:
|
||||
void init(Search::LimitsType& limits, Color us, int ply);
|
||||
TimePoint optimum() const { return optimumTime; }
|
||||
TimePoint maximum() const { return maximumTime; }
|
||||
TimePoint elapsed() const { return Search::Limits.npmsec ?
|
||||
TimePoint(Threads.nodes_searched()) : now() - startTime; }
|
||||
|
||||
int64_t availableNodes; // When in 'nodes as time' mode
|
||||
|
||||
private:
|
||||
TimePoint startTime;
|
||||
TimePoint optimumTime;
|
||||
TimePoint maximumTime;
|
||||
};
|
||||
|
||||
extern TimeManagement Time;
|
||||
|
||||
} // namespace Stockfish
|
||||
|
||||
#endif // #ifndef TIMEMAN_H_INCLUDED
|
||||
@@ -1,815 +0,0 @@
|
||||
#include "convert.h"
|
||||
|
||||
#include "uci.h"
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
|
||||
#include "extra/nnue_data_binpack_format.h"
|
||||
|
||||
#include "nnue/evaluate_nnue.h"
|
||||
|
||||
#include "syzygy/tbprobe.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <fstream>
|
||||
#include <unordered_set>
|
||||
#include <iomanip>
|
||||
#include <list>
|
||||
#include <cmath> // std::exp(),std::pow(),std::log()
|
||||
#include <cstring> // memcpy()
|
||||
#include <memory>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <chrono>
|
||||
#include <random>
|
||||
#include <regex>
|
||||
#include <filesystem>
|
||||
|
||||
using namespace std;
|
||||
namespace sys = std::filesystem;
|
||||
|
||||
namespace Stockfish::Tools
|
||||
{
|
||||
bool fen_is_ok(Position& pos, std::string input_fen) {
|
||||
std::string pos_fen = pos.fen();
|
||||
std::istringstream ss_input(input_fen);
|
||||
std::istringstream ss_pos(pos_fen);
|
||||
|
||||
// example : "2r4r/4kpp1/nb1np3/p2p3p/B2P1BP1/PP6/4NPKP/2R1R3 w - h6 0 24"
|
||||
// --> "2r4r/4kpp1/nb1np3/p2p3p/B2P1BP1/PP6/4NPKP/2R1R3"
|
||||
std::string str_input, str_pos;
|
||||
ss_input >> str_input;
|
||||
ss_pos >> str_pos;
|
||||
|
||||
// Only compare "Piece placement field" between input_fen and pos.fen().
|
||||
return str_input == str_pos;
|
||||
}
|
||||
|
||||
void convert_bin(
|
||||
const vector<string>& filenames,
|
||||
const string& output_file_name,
|
||||
const int ply_minimum,
|
||||
const int ply_maximum,
|
||||
const int interpolate_eval,
|
||||
const int src_score_min_value,
|
||||
const int src_score_max_value,
|
||||
const int dest_score_min_value,
|
||||
const int dest_score_max_value,
|
||||
const bool check_invalid_fen,
|
||||
const bool check_illegal_move)
|
||||
{
|
||||
std::cout << "check_invalid_fen=" << check_invalid_fen << std::endl;
|
||||
std::cout << "check_illegal_move=" << check_illegal_move << std::endl;
|
||||
|
||||
std::fstream fs;
|
||||
uint64_t data_size = 0;
|
||||
uint64_t filtered_size = 0;
|
||||
uint64_t filtered_size_fen = 0;
|
||||
uint64_t filtered_size_move = 0;
|
||||
uint64_t filtered_size_ply = 0;
|
||||
auto th = Threads.main();
|
||||
auto& tpos = th->rootPos;
|
||||
// convert plain rag to packed sfenvalue for Yaneura king
|
||||
fs.open(output_file_name, ios::app | ios::binary);
|
||||
StateListPtr states;
|
||||
for (auto filename : filenames) {
|
||||
std::cout << "convert " << filename << " ... ";
|
||||
std::string line;
|
||||
ifstream ifs;
|
||||
ifs.open(filename);
|
||||
PackedSfenValue p;
|
||||
data_size = 0;
|
||||
filtered_size = 0;
|
||||
filtered_size_fen = 0;
|
||||
filtered_size_move = 0;
|
||||
filtered_size_ply = 0;
|
||||
p.gamePly = 1; // Not included in apery format. Should be initialized
|
||||
bool ignore_flag_fen = false;
|
||||
bool ignore_flag_move = false;
|
||||
bool ignore_flag_ply = false;
|
||||
while (std::getline(ifs, line)) {
|
||||
std::stringstream ss(line);
|
||||
std::string token;
|
||||
std::string value;
|
||||
ss >> token;
|
||||
if (token == "fen") {
|
||||
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
|
||||
std::string input_fen = line.substr(4);
|
||||
tpos.set(input_fen, false, &states->back(), Threads.main());
|
||||
if (check_invalid_fen && !fen_is_ok(tpos, input_fen)) {
|
||||
ignore_flag_fen = true;
|
||||
filtered_size_fen++;
|
||||
}
|
||||
else {
|
||||
tpos.sfen_pack(p.sfen, false);
|
||||
}
|
||||
}
|
||||
else if (token == "move") {
|
||||
ss >> value;
|
||||
Move move = UCI::to_move(tpos, value);
|
||||
if (check_illegal_move && move == MOVE_NONE) {
|
||||
ignore_flag_move = true;
|
||||
filtered_size_move++;
|
||||
}
|
||||
else {
|
||||
p.move = move;
|
||||
}
|
||||
}
|
||||
else if (token == "score") {
|
||||
double score;
|
||||
ss >> score;
|
||||
// Training Formula ?Issue #71 ?nodchip/Stockfish https://github.com/nodchip/Stockfish/issues/71
|
||||
// Normalize to [0.0, 1.0].
|
||||
score = (score - src_score_min_value) / (src_score_max_value - src_score_min_value);
|
||||
// Scale to [dest_score_min_value, dest_score_max_value].
|
||||
score = score * (dest_score_max_value - dest_score_min_value) + dest_score_min_value;
|
||||
p.score = std::clamp((int32_t)std::round(score), -(int32_t)VALUE_MATE, (int32_t)VALUE_MATE);
|
||||
}
|
||||
else if (token == "ply") {
|
||||
int temp;
|
||||
ss >> temp;
|
||||
if (temp < ply_minimum || temp > ply_maximum) {
|
||||
ignore_flag_ply = true;
|
||||
filtered_size_ply++;
|
||||
}
|
||||
p.gamePly = uint16_t(temp); // No cast here?
|
||||
if (interpolate_eval != 0) {
|
||||
p.score = min(3000, interpolate_eval * temp);
|
||||
}
|
||||
}
|
||||
else if (token == "result") {
|
||||
int temp;
|
||||
ss >> temp;
|
||||
p.game_result = int8_t(temp); // Do you need a cast here?
|
||||
if (interpolate_eval) {
|
||||
p.score = p.score * p.game_result;
|
||||
}
|
||||
}
|
||||
else if (token == "e") {
|
||||
if (!(ignore_flag_fen || ignore_flag_move || ignore_flag_ply)) {
|
||||
fs.write((char*)&p, sizeof(PackedSfenValue));
|
||||
data_size += 1;
|
||||
// debug
|
||||
// std::cout<<tpos<<std::endl;
|
||||
// std::cout<<p.score<<","<<int(p.gamePly)<<","<<int(p.game_result)<<std::endl;
|
||||
}
|
||||
else {
|
||||
filtered_size++;
|
||||
}
|
||||
ignore_flag_fen = false;
|
||||
ignore_flag_move = false;
|
||||
ignore_flag_ply = false;
|
||||
}
|
||||
}
|
||||
std::cout << "done " << data_size << " parsed " << filtered_size << " is filtered"
|
||||
<< " (invalid fen:" << filtered_size_fen << ", illegal move:" << filtered_size_move << ", invalid ply:" << filtered_size_ply << ")" << std::endl;
|
||||
ifs.close();
|
||||
}
|
||||
std::cout << "all done" << std::endl;
|
||||
fs.close();
|
||||
}
|
||||
|
||||
static inline void ltrim(std::string& s) {
|
||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](int ch) {
|
||||
return !std::isspace(ch);
|
||||
}));
|
||||
}
|
||||
|
||||
static inline void rtrim(std::string& s) {
|
||||
s.erase(std::find_if(s.rbegin(), s.rend(), [](int ch) {
|
||||
return !std::isspace(ch);
|
||||
}).base(), s.end());
|
||||
}
|
||||
|
||||
static inline void trim(std::string& s) {
|
||||
ltrim(s);
|
||||
rtrim(s);
|
||||
}
|
||||
|
||||
int parse_game_result_from_pgn_extract(std::string result) {
|
||||
// White Win
|
||||
if (result == "\"1-0\"") {
|
||||
return 1;
|
||||
}
|
||||
// Black Win
|
||||
else if (result == "\"0-1\"") {
|
||||
return -1;
|
||||
}
|
||||
// Draw
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// 0.25 --> 0.25 * PawnValueEg
|
||||
// #-4 --> -mate_in(4)
|
||||
// #3 --> mate_in(3)
|
||||
// -M4 --> -mate_in(4)
|
||||
// +M3 --> mate_in(3)
|
||||
Value parse_score_from_pgn_extract(std::string eval, bool& success) {
|
||||
success = true;
|
||||
|
||||
if (eval.substr(0, 1) == "#") {
|
||||
if (eval.substr(1, 1) == "-") {
|
||||
return -mate_in(stoi(eval.substr(2, eval.length() - 2)));
|
||||
}
|
||||
else {
|
||||
return mate_in(stoi(eval.substr(1, eval.length() - 1)));
|
||||
}
|
||||
}
|
||||
else if (eval.substr(0, 2) == "-M") {
|
||||
//std::cout << "eval=" << eval << std::endl;
|
||||
return -mate_in(stoi(eval.substr(2, eval.length() - 2)));
|
||||
}
|
||||
else if (eval.substr(0, 2) == "+M") {
|
||||
//std::cout << "eval=" << eval << std::endl;
|
||||
return mate_in(stoi(eval.substr(2, eval.length() - 2)));
|
||||
}
|
||||
else {
|
||||
char* endptr;
|
||||
double value = strtod(eval.c_str(), &endptr);
|
||||
|
||||
if (*endptr != '\0') {
|
||||
success = false;
|
||||
return VALUE_ZERO;
|
||||
}
|
||||
else {
|
||||
return Value(value * static_cast<double>(PawnValueEg));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for Debug
|
||||
//#define DEBUG_CONVERT_BIN_FROM_PGN_EXTRACT
|
||||
|
||||
bool is_like_fen(std::string fen) {
|
||||
int count_space = std::count(fen.cbegin(), fen.cend(), ' ');
|
||||
int count_slash = std::count(fen.cbegin(), fen.cend(), '/');
|
||||
|
||||
#if defined(DEBUG_CONVERT_BIN_FROM_PGN_EXTRACT)
|
||||
//std::cout << "count_space=" << count_space << std::endl;
|
||||
//std::cout << "count_slash=" << count_slash << std::endl;
|
||||
#endif
|
||||
|
||||
return count_space == 5 && count_slash == 7;
|
||||
}
|
||||
|
||||
void convert_bin_from_pgn_extract(
|
||||
const vector<string>& filenames,
|
||||
const string& output_file_name,
|
||||
const bool pgn_eval_side_to_move,
|
||||
const bool convert_no_eval_fens_as_score_zero)
|
||||
{
|
||||
std::cout << "pgn_eval_side_to_move=" << pgn_eval_side_to_move << std::endl;
|
||||
std::cout << "convert_no_eval_fens_as_score_zero=" << convert_no_eval_fens_as_score_zero << std::endl;
|
||||
|
||||
auto th = Threads.main();
|
||||
auto& pos = th->rootPos;
|
||||
|
||||
std::fstream ofs;
|
||||
ofs.open(output_file_name, ios::out | ios::binary);
|
||||
|
||||
int game_count = 0;
|
||||
int fen_count = 0;
|
||||
|
||||
for (auto filename : filenames) {
|
||||
std::cout << now_string() << " convert " << filename << std::endl;
|
||||
ifstream ifs;
|
||||
ifs.open(filename);
|
||||
|
||||
int game_result = 0;
|
||||
|
||||
std::string line;
|
||||
while (std::getline(ifs, line)) {
|
||||
|
||||
if (line.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
else if (line.substr(0, 1) == "[") {
|
||||
std::regex pattern_result(R"(\[Result (.+?)\])");
|
||||
std::smatch match;
|
||||
|
||||
// example: [Result "1-0"]
|
||||
if (std::regex_search(line, match, pattern_result)) {
|
||||
game_result = parse_game_result_from_pgn_extract(match.str(1));
|
||||
#if defined(DEBUG_CONVERT_BIN_FROM_PGN_EXTRACT)
|
||||
std::cout << "game_result=" << game_result << std::endl;
|
||||
#endif
|
||||
game_count++;
|
||||
if (game_count % 10000 == 0) {
|
||||
std::cout << now_string() << " game_count=" << game_count << ", fen_count=" << fen_count << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
else {
|
||||
int gamePly = 1;
|
||||
auto itr = line.cbegin();
|
||||
|
||||
while (true) {
|
||||
gamePly++;
|
||||
|
||||
PackedSfenValue psv;
|
||||
memset((char*)&psv, 0, sizeof(PackedSfenValue));
|
||||
|
||||
// fen
|
||||
{
|
||||
bool fen_found = false;
|
||||
|
||||
while (!fen_found) {
|
||||
std::regex pattern_bracket(R"(\{(.+?)\})");
|
||||
std::smatch match;
|
||||
if (!std::regex_search(itr, line.cend(), match, pattern_bracket)) {
|
||||
break;
|
||||
}
|
||||
|
||||
itr += match.position(0) + match.length(0) - 1;
|
||||
std::string str_fen = match.str(1);
|
||||
trim(str_fen);
|
||||
|
||||
if (is_like_fen(str_fen)) {
|
||||
fen_found = true;
|
||||
|
||||
StateInfo si;
|
||||
pos.set(str_fen, false, &si, th);
|
||||
pos.sfen_pack(psv.sfen, false);
|
||||
}
|
||||
|
||||
#if defined(DEBUG_CONVERT_BIN_FROM_PGN_EXTRACT)
|
||||
std::cout << "str_fen=" << str_fen << std::endl;
|
||||
std::cout << "fen_found=" << fen_found << std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!fen_found) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// move
|
||||
{
|
||||
std::regex pattern_move(R"(\}(.+?)\{)");
|
||||
std::smatch match;
|
||||
if (!std::regex_search(itr, line.cend(), match, pattern_move)) {
|
||||
break;
|
||||
}
|
||||
|
||||
itr += match.position(0) + match.length(0) - 1;
|
||||
std::string str_move = match.str(1);
|
||||
trim(str_move);
|
||||
#if defined(DEBUG_CONVERT_BIN_FROM_PGN_EXTRACT)
|
||||
std::cout << "str_move=" << str_move << std::endl;
|
||||
#endif
|
||||
psv.move = UCI::to_move(pos, str_move);
|
||||
}
|
||||
|
||||
// eval
|
||||
bool eval_found = false;
|
||||
{
|
||||
std::regex pattern_bracket(R"(\{(.+?)\})");
|
||||
std::smatch match;
|
||||
if (!std::regex_search(itr, line.cend(), match, pattern_bracket)) {
|
||||
break;
|
||||
}
|
||||
|
||||
std::string str_eval_clk = match.str(1);
|
||||
trim(str_eval_clk);
|
||||
#if defined(DEBUG_CONVERT_BIN_FROM_PGN_EXTRACT)
|
||||
std::cout << "str_eval_clk=" << str_eval_clk << std::endl;
|
||||
#endif
|
||||
|
||||
// example: { [%eval 0.25] [%clk 0:10:00] }
|
||||
// example: { [%eval #-4] [%clk 0:10:00] }
|
||||
// example: { [%eval #3] [%clk 0:10:00] }
|
||||
// example: { +0.71/22 1.2s }
|
||||
// example: { -M4/7 0.003s }
|
||||
// example: { M3/245 0.017s }
|
||||
// example: { +M1/245 0.010s, White mates }
|
||||
// example: { 0.60 }
|
||||
// example: { book }
|
||||
// example: { rnbqkb1r/pp3ppp/2p1pn2/3p4/2PP4/2N2N2/PP2PPPP/R1BQKB1R w KQkq - 0 5 }
|
||||
|
||||
// Considering the absence of eval
|
||||
if (!is_like_fen(str_eval_clk)) {
|
||||
itr += match.position(0) + match.length(0) - 1;
|
||||
|
||||
if (str_eval_clk != "book") {
|
||||
std::regex pattern_eval1(R"(\[\%eval (.+?)\])");
|
||||
std::regex pattern_eval2(R"((.+?)\/)");
|
||||
|
||||
std::string str_eval;
|
||||
if (std::regex_search(str_eval_clk, match, pattern_eval1) ||
|
||||
std::regex_search(str_eval_clk, match, pattern_eval2)) {
|
||||
str_eval = match.str(1);
|
||||
trim(str_eval);
|
||||
}
|
||||
else {
|
||||
str_eval = str_eval_clk;
|
||||
}
|
||||
|
||||
bool success = false;
|
||||
Value value = parse_score_from_pgn_extract(str_eval, success);
|
||||
if (success) {
|
||||
eval_found = true;
|
||||
psv.score = std::clamp(value, -VALUE_MATE, VALUE_MATE);
|
||||
}
|
||||
|
||||
#if defined(DEBUG_CONVERT_BIN_FROM_PGN_EXTRACT)
|
||||
std::cout << "str_eval=" << str_eval << std::endl;
|
||||
std::cout << "success=" << success << ", psv.score=" << psv.score << std::endl;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// write
|
||||
if (eval_found || convert_no_eval_fens_as_score_zero) {
|
||||
if (!eval_found && convert_no_eval_fens_as_score_zero) {
|
||||
psv.score = 0;
|
||||
}
|
||||
|
||||
psv.gamePly = gamePly;
|
||||
psv.game_result = game_result;
|
||||
|
||||
if (pos.side_to_move() == BLACK) {
|
||||
if (!pgn_eval_side_to_move) {
|
||||
psv.score *= -1;
|
||||
}
|
||||
psv.game_result *= -1;
|
||||
}
|
||||
|
||||
ofs.write((char*)&psv, sizeof(PackedSfenValue));
|
||||
|
||||
fen_count++;
|
||||
}
|
||||
}
|
||||
|
||||
game_result = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << now_string() << " game_count=" << game_count << ", fen_count=" << fen_count << std::endl;
|
||||
std::cout << now_string() << " all done" << std::endl;
|
||||
ofs.close();
|
||||
}
|
||||
|
||||
void convert_plain(
|
||||
const vector<string>& filenames,
|
||||
const string& output_file_name)
|
||||
{
|
||||
Position tpos;
|
||||
std::ofstream ofs;
|
||||
ofs.open(output_file_name, ios::app);
|
||||
auto th = Threads.main();
|
||||
for (auto filename : filenames) {
|
||||
std::cout << "convert " << filename << " ... ";
|
||||
|
||||
// Just convert packedsfenvalue to text
|
||||
std::fstream fs;
|
||||
fs.open(filename, ios::in | ios::binary);
|
||||
PackedSfenValue p;
|
||||
while (true)
|
||||
{
|
||||
if (fs.read((char*)&p, sizeof(PackedSfenValue))) {
|
||||
StateInfo si;
|
||||
tpos.set_from_packed_sfen(p.sfen, &si, th, false);
|
||||
|
||||
// write as plain text
|
||||
ofs << "fen " << tpos.fen() << std::endl;
|
||||
ofs << "move " << UCI::move(Move(p.move), false) << std::endl;
|
||||
ofs << "score " << p.score << std::endl;
|
||||
ofs << "ply " << int(p.gamePly) << std::endl;
|
||||
ofs << "result " << int(p.game_result) << std::endl;
|
||||
ofs << "e" << std::endl;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
fs.close();
|
||||
std::cout << "done" << std::endl;
|
||||
}
|
||||
ofs.close();
|
||||
std::cout << "all done" << std::endl;
|
||||
}
|
||||
|
||||
static inline const std::string plain_extension = ".plain";
|
||||
static inline const std::string bin_extension = ".bin";
|
||||
static inline const std::string binpack_extension = ".binpack";
|
||||
|
||||
static bool file_exists(const std::string& name)
|
||||
{
|
||||
std::ifstream f(name);
|
||||
return f.good();
|
||||
}
|
||||
|
||||
static bool ends_with(const std::string& lhs, const std::string& end)
|
||||
{
|
||||
if (end.size() > lhs.size()) return false;
|
||||
|
||||
return std::equal(end.rbegin(), end.rend(), lhs.rbegin());
|
||||
}
|
||||
|
||||
static bool is_convert_of_type(
|
||||
const std::string& input_path,
|
||||
const std::string& output_path,
|
||||
const std::string& expected_input_extension,
|
||||
const std::string& expected_output_extension)
|
||||
{
|
||||
return ends_with(input_path, expected_input_extension)
|
||||
&& ends_with(output_path, expected_output_extension);
|
||||
}
|
||||
|
||||
using ConvertFunctionType = void(std::string inputPath, std::string outputPath, std::ios_base::openmode om, bool validate);
|
||||
|
||||
static ConvertFunctionType* get_convert_function(const std::string& input_path, const std::string& output_path)
|
||||
{
|
||||
if (is_convert_of_type(input_path, output_path, plain_extension, bin_extension))
|
||||
return binpack::convertPlainToBin;
|
||||
if (is_convert_of_type(input_path, output_path, plain_extension, binpack_extension))
|
||||
return binpack::convertPlainToBinpack;
|
||||
|
||||
if (is_convert_of_type(input_path, output_path, bin_extension, plain_extension))
|
||||
return binpack::convertBinToPlain;
|
||||
if (is_convert_of_type(input_path, output_path, bin_extension, binpack_extension))
|
||||
return binpack::convertBinToBinpack;
|
||||
|
||||
if (is_convert_of_type(input_path, output_path, binpack_extension, plain_extension))
|
||||
return binpack::convertBinpackToPlain;
|
||||
if (is_convert_of_type(input_path, output_path, binpack_extension, bin_extension))
|
||||
return binpack::convertBinpackToBin;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static void convert(const std::string& input_path, const std::string& output_path, std::ios_base::openmode om, bool validate)
|
||||
{
|
||||
if(!file_exists(input_path))
|
||||
{
|
||||
std::cerr << "Input file does not exist.\n";
|
||||
return;
|
||||
}
|
||||
|
||||
auto func = get_convert_function(input_path, output_path);
|
||||
if (func != nullptr)
|
||||
{
|
||||
func(input_path, output_path, om, validate);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Conversion between files of these types is not supported.\n";
|
||||
}
|
||||
}
|
||||
|
||||
static void convert(const std::vector<std::string>& args)
|
||||
{
|
||||
if (args.size() < 2 || args.size() > 4)
|
||||
{
|
||||
std::cerr << "Invalid arguments.\n";
|
||||
std::cerr << "Usage: convert from_path to_path [append] [validate]\n";
|
||||
return;
|
||||
}
|
||||
|
||||
const bool append = std::find(args.begin() + 2, args.end(), "append") != args.end();
|
||||
const bool validate = std::find(args.begin() + 2, args.end(), "validate") != args.end();
|
||||
|
||||
const std::ios_base::openmode openmode =
|
||||
append
|
||||
? std::ios_base::app
|
||||
: std::ios_base::trunc;
|
||||
|
||||
convert(args[0], args[1], openmode, validate);
|
||||
}
|
||||
|
||||
void convert(istringstream& is)
|
||||
{
|
||||
std::vector<std::string> args;
|
||||
|
||||
while (true)
|
||||
{
|
||||
std::string token = "";
|
||||
is >> token;
|
||||
if (token == "")
|
||||
break;
|
||||
|
||||
args.push_back(token);
|
||||
}
|
||||
|
||||
convert(args);
|
||||
}
|
||||
|
||||
static void append_files_from_dir(
|
||||
std::vector<std::string>& filenames,
|
||||
const std::string& base_dir,
|
||||
const std::string& target_dir)
|
||||
{
|
||||
string kif_base_dir = Path::combine(base_dir, target_dir);
|
||||
|
||||
sys::path p(kif_base_dir); // Origin of enumeration
|
||||
std::for_each(sys::directory_iterator(p), sys::directory_iterator(),
|
||||
[&](const sys::path& path) {
|
||||
if (sys::is_regular_file(path))
|
||||
filenames.push_back(Path::combine(target_dir, path.filename().generic_string()));
|
||||
});
|
||||
}
|
||||
|
||||
static void rebase_files(
|
||||
std::vector<std::string>& filenames,
|
||||
const std::string& base_dir)
|
||||
{
|
||||
for (auto& file : filenames)
|
||||
{
|
||||
file = Path::combine(base_dir, file);
|
||||
}
|
||||
}
|
||||
|
||||
void convert_bin_from_pgn_extract(std::istringstream& is)
|
||||
{
|
||||
std::vector<std::string> filenames;
|
||||
|
||||
string base_dir;
|
||||
string target_dir;
|
||||
|
||||
bool pgn_eval_side_to_move = false;
|
||||
bool convert_no_eval_fens_as_score_zero = false;
|
||||
|
||||
string output_file_name = "shuffled_sfen.bin";
|
||||
|
||||
while (true)
|
||||
{
|
||||
string option;
|
||||
is >> option;
|
||||
|
||||
if (option == "")
|
||||
break;
|
||||
|
||||
if (option == "targetdir") is >> target_dir;
|
||||
else if (option == "targetfile")
|
||||
{
|
||||
std::string filename;
|
||||
is >> filename;
|
||||
filenames.push_back(filename);
|
||||
}
|
||||
|
||||
else if (option == "basedir") is >> base_dir;
|
||||
|
||||
else if (option == "pgn_eval_side_to_move") is >> pgn_eval_side_to_move;
|
||||
else if (option == "convert_no_eval_fens_as_score_zero") is >> convert_no_eval_fens_as_score_zero;
|
||||
else if (option == "output_file_name") is >> output_file_name;
|
||||
else
|
||||
{
|
||||
cout << "Unknown option: " << option << ". Ignoring.\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (!target_dir.empty())
|
||||
{
|
||||
append_files_from_dir(filenames, base_dir, target_dir);
|
||||
}
|
||||
rebase_files(filenames, base_dir);
|
||||
|
||||
Eval::NNUE::init();
|
||||
|
||||
cout << "convert_bin_from_pgn-extract.." << endl;
|
||||
convert_bin_from_pgn_extract(
|
||||
filenames,
|
||||
output_file_name,
|
||||
pgn_eval_side_to_move,
|
||||
convert_no_eval_fens_as_score_zero);
|
||||
}
|
||||
|
||||
void convert_bin(std::istringstream& is)
|
||||
{
|
||||
std::vector<std::string> filenames;
|
||||
|
||||
string base_dir;
|
||||
string target_dir;
|
||||
|
||||
int ply_minimum = 0;
|
||||
int ply_maximum = 114514;
|
||||
bool interpolate_eval = 0;
|
||||
bool check_invalid_fen = false;
|
||||
bool check_illegal_move = false;
|
||||
|
||||
bool pgn_eval_side_to_move = false;
|
||||
bool convert_no_eval_fens_as_score_zero = false;
|
||||
|
||||
double src_score_min_value = 0.0;
|
||||
double src_score_max_value = 1.0;
|
||||
double dest_score_min_value = 0.0;
|
||||
double dest_score_max_value = 1.0;
|
||||
|
||||
string output_file_name = "shuffled_sfen.bin";
|
||||
|
||||
while (true)
|
||||
{
|
||||
string option;
|
||||
is >> option;
|
||||
|
||||
if (option == "")
|
||||
break;
|
||||
|
||||
if (option == "targetdir") is >> target_dir;
|
||||
else if (option == "targetfile")
|
||||
{
|
||||
std::string filename;
|
||||
is >> filename;
|
||||
filenames.push_back(filename);
|
||||
}
|
||||
|
||||
else if (option == "basedir") is >> base_dir;
|
||||
|
||||
else if (option == "ply_minimum") is >> ply_minimum;
|
||||
else if (option == "ply_maximum") is >> ply_maximum;
|
||||
else if (option == "interpolate_eval") is >> interpolate_eval;
|
||||
else if (option == "check_invalid_fen") is >> check_invalid_fen;
|
||||
else if (option == "check_illegal_move") is >> check_illegal_move;
|
||||
else if (option == "pgn_eval_side_to_move") is >> pgn_eval_side_to_move;
|
||||
else if (option == "convert_no_eval_fens_as_score_zero") is >> convert_no_eval_fens_as_score_zero;
|
||||
else if (option == "src_score_min_value") is >> src_score_min_value;
|
||||
else if (option == "src_score_max_value") is >> src_score_max_value;
|
||||
else if (option == "dest_score_min_value") is >> dest_score_min_value;
|
||||
else if (option == "dest_score_max_value") is >> dest_score_max_value;
|
||||
else if (option == "output_file_name") is >> output_file_name;
|
||||
else
|
||||
{
|
||||
cout << "Unknown option: " << option << ". Ignoring.\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (!target_dir.empty())
|
||||
{
|
||||
append_files_from_dir(filenames, base_dir, target_dir);
|
||||
}
|
||||
rebase_files(filenames, base_dir);
|
||||
|
||||
Eval::NNUE::init();
|
||||
|
||||
cout << "convert_bin.." << endl;
|
||||
convert_bin(
|
||||
filenames,
|
||||
output_file_name,
|
||||
ply_minimum,
|
||||
ply_maximum,
|
||||
interpolate_eval,
|
||||
src_score_min_value,
|
||||
src_score_max_value,
|
||||
dest_score_min_value,
|
||||
dest_score_max_value,
|
||||
check_invalid_fen,
|
||||
check_illegal_move
|
||||
);
|
||||
}
|
||||
|
||||
void convert_plain(std::istringstream& is)
|
||||
{
|
||||
std::vector<std::string> filenames;
|
||||
|
||||
string base_dir;
|
||||
string target_dir;
|
||||
|
||||
string output_file_name = "shuffled_sfen.bin";
|
||||
|
||||
while (true)
|
||||
{
|
||||
string option;
|
||||
is >> option;
|
||||
|
||||
if (option == "")
|
||||
break;
|
||||
|
||||
if (option == "targetdir") is >> target_dir;
|
||||
else if (option == "targetfile")
|
||||
{
|
||||
std::string filename;
|
||||
is >> filename;
|
||||
filenames.push_back(filename);
|
||||
}
|
||||
|
||||
else if (option == "basedir") is >> base_dir;
|
||||
|
||||
else if (option == "output_file_name") is >> output_file_name;
|
||||
else
|
||||
{
|
||||
cout << "Unknown option: " << option << ". Ignoring.\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (!target_dir.empty())
|
||||
{
|
||||
append_files_from_dir(filenames, base_dir, target_dir);
|
||||
}
|
||||
rebase_files(filenames, base_dir);
|
||||
|
||||
Eval::NNUE::init();
|
||||
|
||||
cout << "convert_plain.." << endl;
|
||||
convert_plain(filenames, output_file_name);
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
#ifndef _CONVERT_H_
|
||||
#define _CONVERT_H_
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
namespace Stockfish::Tools {
|
||||
void convert(std::istringstream& is);
|
||||
|
||||
void convert_bin_from_pgn_extract(std::istringstream& is);
|
||||
|
||||
void convert_bin(std::istringstream& is);
|
||||
|
||||
void convert_plain(std::istringstream& is);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,43 +0,0 @@
|
||||
#include "opening_book.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace Stockfish::Tools {
|
||||
|
||||
EpdOpeningBook::EpdOpeningBook(const std::string& file, PRNG& prng) :
|
||||
OpeningBook(file)
|
||||
{
|
||||
std::ifstream in(file);
|
||||
if (!in)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::string line;
|
||||
while (std::getline(in, line))
|
||||
{
|
||||
if (line.empty())
|
||||
continue;
|
||||
|
||||
fens.emplace_back(line);
|
||||
}
|
||||
|
||||
Algo::shuffle(fens, prng);
|
||||
}
|
||||
|
||||
static bool ends_with(const std::string& lhs, const std::string& end)
|
||||
{
|
||||
if (end.size() > lhs.size()) return false;
|
||||
|
||||
return std::equal(end.rbegin(), end.rend(), lhs.rbegin());
|
||||
}
|
||||
|
||||
std::unique_ptr<OpeningBook> open_opening_book(const std::string& filename, PRNG& prng)
|
||||
{
|
||||
if (ends_with(filename, ".epd"))
|
||||
return std::make_unique<EpdOpeningBook>(filename, prng);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
#ifndef LEARN_OPENING_BOOK_H
|
||||
#define LEARN_OPENING_BOOK_H
|
||||
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "thread.h"
|
||||
|
||||
#include <vector>
|
||||
#include <random>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
namespace Stockfish::Tools {
|
||||
|
||||
struct OpeningBook {
|
||||
|
||||
const std::string& next_fen()
|
||||
{
|
||||
assert(fens.size() > 0);
|
||||
|
||||
std::unique_lock lock(mutex);
|
||||
|
||||
auto& fen = fens[current_index++];
|
||||
if (current_index >= fens.size())
|
||||
current_index = 0;
|
||||
|
||||
return fen;
|
||||
}
|
||||
|
||||
std::size_t size() const { return fens.size(); }
|
||||
|
||||
const std::string& get_filename() const { return filename; }
|
||||
|
||||
protected:
|
||||
OpeningBook(const std::string& file) :
|
||||
filename(file),
|
||||
current_index(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
std::mutex mutex;
|
||||
std::string filename;
|
||||
std::vector<std::string> fens;
|
||||
std::size_t current_index;
|
||||
};
|
||||
|
||||
struct EpdOpeningBook : OpeningBook {
|
||||
|
||||
EpdOpeningBook(const std::string& file, PRNG& prng);
|
||||
};
|
||||
|
||||
std::unique_ptr<OpeningBook> open_opening_book(const std::string& filename, PRNG& prng);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,46 +0,0 @@
|
||||
#ifndef _PACKED_SFEN_H_
|
||||
#define _PACKED_SFEN_H_
|
||||
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace Stockfish::Tools {
|
||||
|
||||
// packed sfen
|
||||
struct PackedSfen { std::uint8_t data[32]; };
|
||||
|
||||
// Structure in which PackedSfen and evaluation value are integrated
|
||||
// If you write different contents for each option, it will be a problem when reusing the teacher game
|
||||
// For the time being, write all the following members regardless of the options.
|
||||
struct PackedSfenValue
|
||||
{
|
||||
// phase
|
||||
PackedSfen sfen;
|
||||
|
||||
// Evaluation value returned from Tools::search()
|
||||
std::int16_t score;
|
||||
|
||||
// PV first move
|
||||
// Used when finding the match rate with the teacher
|
||||
std::uint16_t move;
|
||||
|
||||
// Trouble of the phase from the initial phase.
|
||||
std::uint16_t gamePly;
|
||||
|
||||
// 1 if the player on this side ultimately wins the game. -1 if you are losing.
|
||||
// 0 if a draw is reached.
|
||||
// The draw is in the teacher position generation command gensfen,
|
||||
// Only write if LEARN_GENSFEN_DRAW_RESULT is enabled.
|
||||
std::int8_t game_result;
|
||||
|
||||
// When exchanging the file that wrote the teacher aspect with other people
|
||||
//Because this structure size is not fixed, pad it so that it is 40 bytes in any environment.
|
||||
std::uint8_t padding;
|
||||
|
||||
// 32 + 2 + 2 + 2 + 1 + 1 = 40bytes
|
||||
};
|
||||
|
||||
// Phase array: PSVector stands for packed sfen vector.
|
||||
using PSVector = std::vector<PackedSfenValue>;
|
||||
}
|
||||
#endif
|
||||
@@ -1,389 +0,0 @@
|
||||
#include "sfen_packer.h"
|
||||
|
||||
#include "packed_sfen.h"
|
||||
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <fstream>
|
||||
#include <cstring> // std::memset()
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace Stockfish::Tools {
|
||||
|
||||
// Class that handles bitstream
|
||||
// useful when doing aspect encoding
|
||||
struct BitStream
|
||||
{
|
||||
// Set the memory to store the data in advance.
|
||||
// Assume that memory is cleared to 0.
|
||||
void set_data(std::uint8_t* data_) { data = data_; reset(); }
|
||||
|
||||
// Get the pointer passed in set_data().
|
||||
uint8_t* get_data() const { return data; }
|
||||
|
||||
// Get the cursor.
|
||||
int get_cursor() const { return bit_cursor; }
|
||||
|
||||
// reset the cursor
|
||||
void reset() { bit_cursor = 0; }
|
||||
|
||||
// Write 1bit to the stream.
|
||||
// If b is non-zero, write out 1. If 0, write 0.
|
||||
void write_one_bit(int b)
|
||||
{
|
||||
if (b)
|
||||
data[bit_cursor / 8] |= 1 << (bit_cursor & 7);
|
||||
|
||||
++bit_cursor;
|
||||
}
|
||||
|
||||
// Get 1 bit from the stream.
|
||||
int read_one_bit()
|
||||
{
|
||||
int b = (data[bit_cursor / 8] >> (bit_cursor & 7)) & 1;
|
||||
++bit_cursor;
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
// write n bits of data
|
||||
// Data shall be written out from the lower order of d.
|
||||
void write_n_bit(int d, int n)
|
||||
{
|
||||
for (int i = 0; i <n; ++i)
|
||||
write_one_bit(d & (1 << i));
|
||||
}
|
||||
|
||||
// read n bits of data
|
||||
// Reverse conversion of write_n_bit().
|
||||
int read_n_bit(int n)
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < n; ++i)
|
||||
result |= read_one_bit() ? (1 << i) : 0;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
// Next bit position to read/write.
|
||||
int bit_cursor;
|
||||
|
||||
// data entity
|
||||
std::uint8_t* data;
|
||||
};
|
||||
|
||||
// Class for compressing/decompressing sfen
|
||||
// sfen can be packed to 256bit (32bytes) by Huffman coding.
|
||||
// This is proven by mini. The above is Huffman coding.
|
||||
//
|
||||
// Internal format = 1-bit turn + 7-bit king position *2 + piece on board (Huffman coding) + hand piece (Huffman coding)
|
||||
// Side to move (White = 0, Black = 1) (1bit)
|
||||
// White King Position (6 bits)
|
||||
// Black King Position (6 bits)
|
||||
// Huffman Encoding of the board
|
||||
// Castling availability (1 bit x 4)
|
||||
// En passant square (1 or 1 + 6 bits)
|
||||
// Rule 50 (6 bits)
|
||||
// Game play (8 bits)
|
||||
//
|
||||
// TODO(someone): Rename SFEN to FEN.
|
||||
//
|
||||
struct SfenPacker
|
||||
{
|
||||
void pack(const Position& pos, bool resetCastlingRights);
|
||||
|
||||
// sfen packed by pack() (256bit = 32bytes)
|
||||
// Or sfen to decode with unpack()
|
||||
uint8_t *data; // uint8_t[32];
|
||||
|
||||
BitStream stream;
|
||||
|
||||
// Output the board pieces to stream.
|
||||
void write_board_piece_to_stream(Piece pc);
|
||||
|
||||
// Read one board piece from stream
|
||||
Piece read_board_piece_from_stream();
|
||||
};
|
||||
|
||||
|
||||
// Huffman coding
|
||||
// * is simplified from mini encoding to make conversion easier.
|
||||
//
|
||||
// Huffman Encoding
|
||||
//
|
||||
// Empty xxxxxxx0
|
||||
// Pawn xxxxx001 + 1 bit (Color)
|
||||
// Knight xxxxx011 + 1 bit (Color)
|
||||
// Bishop xxxxx101 + 1 bit (Color)
|
||||
// Rook xxxxx111 + 1 bit (Color)
|
||||
// Queen xxxx1001 + 1 bit (Color)
|
||||
//
|
||||
// Worst case:
|
||||
// - 32 empty squares 32 bits
|
||||
// - 30 pieces 150 bits
|
||||
// - 2 kings 12 bits
|
||||
// - castling rights 4 bits
|
||||
// - ep square 7 bits
|
||||
// - rule50 7 bits
|
||||
// - game ply 16 bits
|
||||
// - TOTAL 228 bits < 256 bits
|
||||
|
||||
struct HuffmanedPiece
|
||||
{
|
||||
int code; // how it will be coded
|
||||
int bits; // How many bits do you have
|
||||
};
|
||||
|
||||
constexpr HuffmanedPiece huffman_table[] =
|
||||
{
|
||||
{0b0000,1}, // NO_PIECE
|
||||
{0b0001,4}, // PAWN
|
||||
{0b0011,4}, // KNIGHT
|
||||
{0b0101,4}, // BISHOP
|
||||
{0b0111,4}, // ROOK
|
||||
{0b1001,4}, // QUEEN
|
||||
};
|
||||
|
||||
// Pack sfen and store in data[32].
|
||||
void SfenPacker::pack(const Position& pos, bool resetCastlingRights)
|
||||
{
|
||||
memset(data, 0, 32 /* 256bit */);
|
||||
stream.set_data(data);
|
||||
|
||||
// turn
|
||||
// Side to move.
|
||||
stream.write_one_bit((int)(pos.side_to_move()));
|
||||
|
||||
// 7-bit positions for leading and trailing balls
|
||||
// White king and black king, 6 bits for each.
|
||||
for(auto c: Colors)
|
||||
stream.write_n_bit(pos.king_square(c), 6);
|
||||
|
||||
// Write the pieces on the board other than the kings.
|
||||
for (Rank r = RANK_8; r >= RANK_1; --r)
|
||||
{
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
{
|
||||
Piece pc = pos.piece_on(make_square(f, r));
|
||||
if (type_of(pc) == KING)
|
||||
continue;
|
||||
write_board_piece_to_stream(pc);
|
||||
}
|
||||
}
|
||||
|
||||
if (resetCastlingRights)
|
||||
{
|
||||
stream.write_n_bit(0, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
stream.write_one_bit(pos.can_castle(WHITE_OO));
|
||||
stream.write_one_bit(pos.can_castle(WHITE_OOO));
|
||||
stream.write_one_bit(pos.can_castle(BLACK_OO));
|
||||
stream.write_one_bit(pos.can_castle(BLACK_OOO));
|
||||
}
|
||||
|
||||
if (pos.ep_square() == SQ_NONE) {
|
||||
stream.write_one_bit(0);
|
||||
}
|
||||
else {
|
||||
stream.write_one_bit(1);
|
||||
stream.write_n_bit(static_cast<int>(pos.ep_square()), 6);
|
||||
}
|
||||
|
||||
stream.write_n_bit(pos.state()->rule50, 6);
|
||||
|
||||
const int fm = 1 + (pos.game_ply()-(pos.side_to_move() == BLACK)) / 2;
|
||||
stream.write_n_bit(fm, 8);
|
||||
|
||||
// Write high bits of half move. This is a fix for the
|
||||
// limited range of half move counter.
|
||||
// This is backwards compatibile.
|
||||
stream.write_n_bit(fm >> 8, 8);
|
||||
|
||||
// Write the highest bit of rule50 at the end. This is a backwards
|
||||
// compatibile fix for rule50 having only 6 bits stored.
|
||||
// This bit is just ignored by the old parsers.
|
||||
stream.write_n_bit(pos.state()->rule50 >> 6, 1);
|
||||
|
||||
assert(stream.get_cursor() <= 256);
|
||||
}
|
||||
|
||||
// Output the board pieces to stream.
|
||||
void SfenPacker::write_board_piece_to_stream(Piece pc)
|
||||
{
|
||||
// piece type
|
||||
PieceType pr = type_of(pc);
|
||||
auto c = huffman_table[pr];
|
||||
stream.write_n_bit(c.code, c.bits);
|
||||
|
||||
if (pc == NO_PIECE)
|
||||
return;
|
||||
|
||||
// first and second flag
|
||||
stream.write_one_bit(color_of(pc));
|
||||
}
|
||||
|
||||
// Read one board piece from stream
|
||||
Piece SfenPacker::read_board_piece_from_stream()
|
||||
{
|
||||
PieceType pr = NO_PIECE_TYPE;
|
||||
int code = 0, bits = 0;
|
||||
while (true)
|
||||
{
|
||||
code |= stream.read_one_bit() << bits;
|
||||
++bits;
|
||||
|
||||
assert(bits <= 6);
|
||||
|
||||
for (pr = NO_PIECE_TYPE; pr <KING; ++pr)
|
||||
if (huffman_table[pr].code == code
|
||||
&& huffman_table[pr].bits == bits)
|
||||
goto Found;
|
||||
}
|
||||
Found:;
|
||||
if (pr == NO_PIECE_TYPE)
|
||||
return NO_PIECE;
|
||||
|
||||
// first and second flag
|
||||
Color c = (Color)stream.read_one_bit();
|
||||
|
||||
return make_piece(c, pr);
|
||||
}
|
||||
|
||||
int set_from_packed_sfen(Position& pos, const PackedSfen& sfen, StateInfo* si, Thread* th, bool frc)
|
||||
{
|
||||
SfenPacker packer;
|
||||
auto& stream = packer.stream;
|
||||
|
||||
// TODO: separate streams for writing and reading. Here we actually have to
|
||||
// const_cast which is not safe in the long run.
|
||||
stream.set_data(const_cast<uint8_t*>(reinterpret_cast<const uint8_t*>(&sfen)));
|
||||
|
||||
pos.clear();
|
||||
std::memset(si, 0, sizeof(StateInfo));
|
||||
si->accumulator.computed[WHITE] = false;
|
||||
si->accumulator.computed[BLACK] = false;
|
||||
pos.st = si;
|
||||
|
||||
// Active color
|
||||
pos.sideToMove = (Color)stream.read_one_bit();
|
||||
|
||||
// First the position of the ball
|
||||
for (auto c : Colors)
|
||||
pos.board[stream.read_n_bit(6)] = make_piece(c, KING);
|
||||
|
||||
// Piece placement
|
||||
for (Rank r = RANK_8; r >= RANK_1; --r)
|
||||
{
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
{
|
||||
auto sq = make_square(f, r);
|
||||
|
||||
// it seems there are already balls
|
||||
Piece pc;
|
||||
if (type_of(pos.board[sq]) != KING)
|
||||
{
|
||||
assert(pos.board[sq] == NO_PIECE);
|
||||
pc = packer.read_board_piece_from_stream();
|
||||
}
|
||||
else
|
||||
{
|
||||
pc = pos.board[sq];
|
||||
// put_piece() will catch ASSERT unless you remove it all.
|
||||
pos.board[sq] = NO_PIECE;
|
||||
}
|
||||
|
||||
// There may be no pieces, so skip in that case.
|
||||
if (pc == NO_PIECE)
|
||||
continue;
|
||||
|
||||
pos.put_piece(Piece(pc), sq);
|
||||
|
||||
if (stream.get_cursor()> 256)
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Castling availability.
|
||||
pos.st->castlingRights = 0;
|
||||
if (stream.read_one_bit()) {
|
||||
Square rsq;
|
||||
for (rsq = relative_square(WHITE, SQ_H1); pos.piece_on(rsq) != W_ROOK; --rsq) {}
|
||||
pos.set_castling_right(WHITE, rsq);
|
||||
}
|
||||
if (stream.read_one_bit()) {
|
||||
Square rsq;
|
||||
for (rsq = relative_square(WHITE, SQ_A1); pos.piece_on(rsq) != W_ROOK; ++rsq) {}
|
||||
pos.set_castling_right(WHITE, rsq);
|
||||
}
|
||||
if (stream.read_one_bit()) {
|
||||
Square rsq;
|
||||
for (rsq = relative_square(BLACK, SQ_H1); pos.piece_on(rsq) != B_ROOK; --rsq) {}
|
||||
pos.set_castling_right(BLACK, rsq);
|
||||
}
|
||||
if (stream.read_one_bit()) {
|
||||
Square rsq;
|
||||
for (rsq = relative_square(BLACK, SQ_A1); pos.piece_on(rsq) != B_ROOK; ++rsq) {}
|
||||
pos.set_castling_right(BLACK, rsq);
|
||||
}
|
||||
|
||||
// En passant square. Ignore if no pawn capture is possible
|
||||
if (stream.read_one_bit()) {
|
||||
Square ep_square = static_cast<Square>(stream.read_n_bit(6));
|
||||
pos.st->epSquare = ep_square;
|
||||
|
||||
if (!(pos.attackers_to(pos.st->epSquare) & pos.pieces(pos.sideToMove, PAWN))
|
||||
|| !(pos.pieces(~pos.sideToMove, PAWN) & (pos.st->epSquare + pawn_push(~pos.sideToMove))))
|
||||
pos.st->epSquare = SQ_NONE;
|
||||
}
|
||||
else {
|
||||
pos.st->epSquare = SQ_NONE;
|
||||
}
|
||||
|
||||
// Halfmove clock
|
||||
pos.st->rule50 = stream.read_n_bit(6);
|
||||
|
||||
// Fullmove number
|
||||
pos.gamePly = stream.read_n_bit(8);
|
||||
|
||||
// Read the highest bit of rule50. This was added as a fix for rule50
|
||||
// counter having only 6 bits stored.
|
||||
// In older entries this will just be a zero bit.
|
||||
pos.gamePly |= stream.read_n_bit(8) << 8;
|
||||
|
||||
// Read the highest bit of rule50. This was added as a fix for rule50
|
||||
// counter having only 6 bits stored.
|
||||
// In older entries this will just be a zero bit.
|
||||
pos.st->rule50 |= stream.read_n_bit(1) << 6;
|
||||
|
||||
// Convert from fullmove starting from 1 to gamePly starting from 0,
|
||||
// handle also common incorrect FEN with fullmove = 0.
|
||||
pos.gamePly = std::max(2 * (pos.gamePly - 1), 0) + (pos.sideToMove == BLACK);
|
||||
|
||||
assert(stream.get_cursor() <= 256);
|
||||
|
||||
pos.chess960 = frc;
|
||||
pos.thisThread = th;
|
||||
pos.set_state(pos.st);
|
||||
|
||||
assert(pos.pos_is_ok());
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
PackedSfen sfen_pack(Position& pos, bool resetCastlingRights)
|
||||
{
|
||||
PackedSfen sfen;
|
||||
|
||||
SfenPacker sp;
|
||||
sp.data = (uint8_t*)&sfen;
|
||||
sp.pack(pos, resetCastlingRights);
|
||||
|
||||
return sfen;
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
#ifndef _SFEN_PACKER_H_
|
||||
#define _SFEN_PACKER_H_
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include "packed_sfen.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace Stockfish {
|
||||
class Position;
|
||||
struct StateInfo;
|
||||
class Thread;
|
||||
}
|
||||
|
||||
namespace Stockfish::Tools {
|
||||
|
||||
int set_from_packed_sfen(Position& pos, const PackedSfen& sfen, StateInfo* si, Thread* th, bool frc);
|
||||
PackedSfen sfen_pack(Position& pos, bool resetCastlingRights);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,352 +0,0 @@
|
||||
#include "sfen_stream.h"
|
||||
|
||||
#include "packed_sfen.h"
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <list>
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <iostream>
|
||||
#include <cstdint>
|
||||
#include <thread>
|
||||
#include <functional>
|
||||
|
||||
namespace Stockfish::Tools{
|
||||
|
||||
enum struct SfenReaderMode
|
||||
{
|
||||
Sequential,
|
||||
Cyclic
|
||||
};
|
||||
|
||||
// Sfen reader
|
||||
struct SfenReader
|
||||
{
|
||||
// Number of phases buffered by each thread 0.1M phases. 4M phase at 40HT
|
||||
static constexpr size_t DEFAULT_THREAD_BUFFER_SIZE = 10 * 1000;
|
||||
|
||||
// Buffer for reading files (If this is made larger,
|
||||
// the shuffle becomes larger and the phases may vary.
|
||||
// If it is too large, the memory consumption will increase.
|
||||
// SFEN_READ_SIZE is a multiple of THREAD_BUFFER_SIZE.
|
||||
static constexpr const size_t DEFAULT_SFEN_READ_SIZE = 1000 * 1000 * 10;
|
||||
|
||||
// Do not use std::random_device().
|
||||
// Because it always the same integers on MinGW.
|
||||
SfenReader(
|
||||
const std::vector<std::string>& filenames_,
|
||||
bool do_shuffle,
|
||||
SfenReaderMode mode_,
|
||||
int thread_num,
|
||||
const std::string& seed,
|
||||
size_t read_size = DEFAULT_SFEN_READ_SIZE,
|
||||
size_t buffer_size = DEFAULT_THREAD_BUFFER_SIZE
|
||||
) :
|
||||
filenames(filenames_.begin(), filenames_.end()),
|
||||
mode(mode_),
|
||||
// Due to the implementation of waiting for buffer empty a bit
|
||||
// the read size must be at least twice the buffer size.
|
||||
sfen_read_size(std::max(read_size, buffer_size * 2)),
|
||||
thread_buffer_size(buffer_size),
|
||||
prng(seed)
|
||||
{
|
||||
packed_sfens.resize(thread_num);
|
||||
total_read = 0;
|
||||
end_of_files = false;
|
||||
shuffle = do_shuffle;
|
||||
stop_flag = false;
|
||||
num_buffers_in_pool.store(0);
|
||||
|
||||
file_worker_thread = std::thread([&] {
|
||||
this->file_read_worker();
|
||||
});
|
||||
}
|
||||
|
||||
~SfenReader()
|
||||
{
|
||||
stop_flag = true;
|
||||
|
||||
if (file_worker_thread.joinable())
|
||||
file_worker_thread.join();
|
||||
}
|
||||
|
||||
// Load the phase for calculation such as mse.
|
||||
PSVector read_some(uint64_t count, uint64_t count_tries, std::function<bool(const PackedSfenValue&)> do_take)
|
||||
{
|
||||
PSVector psv;
|
||||
psv.reserve(count);
|
||||
|
||||
for (uint64_t i = 0; i < count_tries; ++i)
|
||||
{
|
||||
PackedSfenValue ps;
|
||||
if (!read_to_thread_buffer(0, ps))
|
||||
{
|
||||
std::cout << "ERROR (sfen_reader): Reading failed." << std::endl;
|
||||
return psv;
|
||||
}
|
||||
|
||||
if (do_take(ps))
|
||||
{
|
||||
psv.push_back(ps);
|
||||
|
||||
if (psv.size() >= count)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return psv;
|
||||
}
|
||||
|
||||
// [ASYNC] Thread returns one aspect. Otherwise returns false.
|
||||
bool read_to_thread_buffer(size_t thread_id, PackedSfenValue& ps)
|
||||
{
|
||||
// If there are any positions left in the thread buffer
|
||||
// then retrieve one and return it.
|
||||
auto& thread_ps = packed_sfens[thread_id];
|
||||
|
||||
// Fill the read buffer if there is no remaining buffer,
|
||||
// but if it doesn't even exist, finish.
|
||||
// If the buffer is empty, fill it.
|
||||
if ((thread_ps == nullptr || thread_ps->empty())
|
||||
&& !read_to_thread_buffer_impl(thread_id))
|
||||
return false;
|
||||
|
||||
// read_to_thread_buffer_impl() returned true,
|
||||
// Since the filling of the thread buffer with the
|
||||
// phase has been completed successfully
|
||||
// thread_ps->rbegin() is alive.
|
||||
|
||||
ps = thread_ps->back();
|
||||
thread_ps->pop_back();
|
||||
|
||||
// If you've run out of buffers, call delete yourself to free this buffer.
|
||||
if (thread_ps->empty())
|
||||
{
|
||||
thread_ps.reset();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// [ASYNC] Read some aspects into thread buffer.
|
||||
bool read_to_thread_buffer_impl(size_t thread_id)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
// If you can fill from the file buffer, that's fine.
|
||||
if (packed_sfens_pool.size() != 0)
|
||||
{
|
||||
// It seems that filling is possible, so fill and finish.
|
||||
|
||||
packed_sfens[thread_id] = std::move(packed_sfens_pool.front());
|
||||
packed_sfens_pool.pop_front();
|
||||
num_buffers_in_pool.fetch_sub(1);
|
||||
|
||||
total_read += thread_buffer_size;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// The file to read is already gone. No more use.
|
||||
if (end_of_files)
|
||||
return false;
|
||||
|
||||
// Waiting for file worker to fill packed_sfens_pool.
|
||||
// The mutex isn't locked, so it should fill up soon.
|
||||
// Poor man's condition variable.
|
||||
sleep(1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void file_read_worker()
|
||||
{
|
||||
std::string currentFilename;
|
||||
uint64_t numEntriesReadFromCurrentFile = 0;
|
||||
|
||||
auto open_next_file = [&]() {
|
||||
// no more
|
||||
for(;;)
|
||||
{
|
||||
sfen_input_stream.reset();
|
||||
|
||||
if (filenames.empty())
|
||||
return false;
|
||||
|
||||
// Get the next file name.
|
||||
currentFilename = filenames.front();
|
||||
filenames.pop_front();
|
||||
|
||||
numEntriesReadFromCurrentFile = 0;
|
||||
|
||||
sfen_input_stream = open_sfen_input_file(currentFilename);
|
||||
|
||||
auto out = sync_region_cout.new_region();
|
||||
if (sfen_input_stream == nullptr)
|
||||
{
|
||||
out << "INFO (sfen_reader): File does not exist: " << currentFilename << '\n';
|
||||
}
|
||||
else
|
||||
{
|
||||
out << "INFO (sfen_reader): Opened file for reading: " << currentFilename << '\n';
|
||||
|
||||
// in case the file is empty or was deleted.
|
||||
if (sfen_input_stream->eof())
|
||||
{
|
||||
out << " - File empty, nothing to read.\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (sfen_input_stream == nullptr && !open_next_file())
|
||||
{
|
||||
auto out = sync_region_cout.new_region();
|
||||
out << "INFO (sfen_reader): End of files." << std::endl;
|
||||
end_of_files = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// We want to set the `end_of_files` only after we read everything AND copy to the buffer pool.
|
||||
bool local_end_of_files = false;
|
||||
while (!local_end_of_files)
|
||||
{
|
||||
// Wait for the buffer to run out.
|
||||
// This size() is read only, so you don't need to lock it.
|
||||
while (!stop_flag && num_buffers_in_pool.load() >= sfen_read_size / thread_buffer_size)
|
||||
sleep(100);
|
||||
|
||||
if (stop_flag)
|
||||
return;
|
||||
|
||||
PSVector sfens;
|
||||
sfens.reserve(sfen_read_size);
|
||||
|
||||
// Read from the file into the file buffer.
|
||||
while (sfens.size() < sfen_read_size)
|
||||
{
|
||||
std::optional<PackedSfenValue> p = sfen_input_stream->next();
|
||||
if (p.has_value())
|
||||
{
|
||||
sfens.push_back(*p);
|
||||
++numEntriesReadFromCurrentFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mode == SfenReaderMode::Cyclic
|
||||
&& numEntriesReadFromCurrentFile > 0)
|
||||
{
|
||||
// The file contained data so we add it again to the end of the queue.
|
||||
filenames.emplace_back(currentFilename);
|
||||
}
|
||||
|
||||
if(!open_next_file())
|
||||
{
|
||||
// There was no next file. Abort.
|
||||
auto out = sync_region_cout.new_region();
|
||||
out << "INFO (sfen_reader): End of files." << std::endl;
|
||||
local_end_of_files = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Shuffle the read phase data.
|
||||
if (shuffle)
|
||||
{
|
||||
Algo::shuffle(sfens, prng);
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<PSVector>> buffers;
|
||||
for (size_t offset = 0; offset < sfens.size(); offset += thread_buffer_size)
|
||||
{
|
||||
const size_t count =
|
||||
offset + thread_buffer_size > sfens.size()
|
||||
? sfens.size() - offset
|
||||
: thread_buffer_size;
|
||||
|
||||
// Delete this pointer on the receiving side.
|
||||
auto buf = std::make_unique<PSVector>();
|
||||
buf->resize(count);
|
||||
memcpy(
|
||||
buf->data(),
|
||||
&sfens[offset],
|
||||
sizeof(PackedSfenValue) * count);
|
||||
|
||||
buffers.emplace_back(std::move(buf));
|
||||
}
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
|
||||
// The mutex lock is required because the%
|
||||
// contents of packed_sfens_pool are changed.
|
||||
|
||||
for (auto& buf : buffers)
|
||||
{
|
||||
num_buffers_in_pool.fetch_add(1);
|
||||
packed_sfens_pool.emplace_back(std::move(buf));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
end_of_files = true;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
// worker thread reading file in background
|
||||
std::thread file_worker_thread;
|
||||
|
||||
// sfen files
|
||||
std::deque<std::string> filenames;
|
||||
|
||||
std::atomic<bool> stop_flag;
|
||||
|
||||
// number of phases read (file to memory buffer)
|
||||
std::atomic<uint64_t> total_read;
|
||||
|
||||
// Do not shuffle when reading the phase.
|
||||
bool shuffle;
|
||||
|
||||
SfenReaderMode mode;
|
||||
|
||||
size_t sfen_read_size;
|
||||
size_t thread_buffer_size;
|
||||
|
||||
// Random number to shuffle when reading the phase
|
||||
PRNG prng;
|
||||
|
||||
// Did you read the files and reached the end?
|
||||
std::atomic<bool> end_of_files;
|
||||
|
||||
// handle of sfen file
|
||||
std::unique_ptr<BasicSfenInputStream> sfen_input_stream;
|
||||
|
||||
// sfen for each thread
|
||||
// (When the thread is used up, the thread should call delete to release it.)
|
||||
std::vector<std::unique_ptr<PSVector>> packed_sfens;
|
||||
|
||||
// Mutex when accessing packed_sfens_pool
|
||||
std::mutex mutex;
|
||||
|
||||
// pool of sfen. The worker thread read from the file is added here.
|
||||
// Each worker thread fills its own packed_sfens[thread_id] from here.
|
||||
// * Lock and access the mutex.
|
||||
std::list<std::unique_ptr<PSVector>> packed_sfens_pool;
|
||||
std::atomic<size_t> num_buffers_in_pool;
|
||||
};
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user