Compare commits

..

23 Commits

Author SHA1 Message Date
Marco Costalba 48cfdfcc46 Fix threads count setting
Was broken after "Optimal tune for 8 cores" patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 20:57:33 +01:00
Marco Costalba fa7b244dc9 Optimal tune for 8 cores
After deep tests Louis Zulli found on his OCTAL machine that
best setup for an 8 core CPU is as following

"Threads" = 8
"Minimum Split Depth" = 6 or 7 (mSD)
"Maximum Number of Threads per Split Point" = not important (MNTpSP)

Here are testing results:

mSD7 (8 threads) vs mSD4 (8 threads): 291 - 120 - 589
mSD6 vs mSD7: 168 - 188 - 644
mSD6-MNTpSP5 vs mSD6-MNTpSP6: 172 - 172 - 656
SF-7threads vs SF-8threads: 179 - 204 - 617

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 20:57:17 +01:00
Marco Costalba 29ad6a73fc Fix duplicated scaling function
We erroneusly added two times the same scaling function
to endgame's map.

Fix detected by valgrind becasue resulted in a memleak
of the first added scaling function.

Bug introduced by 30e8f0c9ad6a473 of 13/02/2009

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 19:40:43 +01:00
Marco Costalba ac48b16708 Update release number
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:59:55 +01:00
Marco Costalba 38b1c4b6b8 Another TT size limit fix attempt
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:17:00 +01:00
Marco Costalba 162dbeaee8 Remove a bogus assert
It is not true with old 1.6.xx code

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:09:23 +01:00
Marco Costalba 85146ca0a9 Check bounds in set_option_value()
Normally it's up to the GUI to check for option's limits,
but we could receive the new value directly from the user
by teminal window. So let's check the bounds anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:06:59 +01:00
Joona Kiiski 02e12a69a7 Remove InfiniteSearch hack
With current search control system, I can see absolutely no
reason to classify fixed time search as infinite search.

So remove old dated hack

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 13:15:28 +01:00
Tord Romstad 6e8116e38f Make sure we make a move at the end of the search when reaching
maximum depth during a "go movetime ..." search. This prevents
Stockfish from hanging forever after finding a mate in two or
three while running a test suite at a level of a few seconds
per move.

No functional change when playing games at normal time controls.
2010-02-01 13:13:58 +01:00
Marco Costalba 29f7fab2a9 Do not wait when AbortSearch is set
It means we have already received "stop" or "quit" commands.

This fixes an hang in tactical test in Fritz GUI. Bug
introduced by previous bug fix :-(

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 13:13:20 +01:00
Marco Costalba 2af986bf31 Fix sending of best move during an infinite search
According to UCI standard once engine receives 'go infinite'
command it should search until the "stop" command and do not exit
the search without being told so, even if PLY_MAX has been reached.

Patch is quite invasive because it cleanups some hacks used
by fixed depth and fixed nodes modes, mainly during benchmarks.

Bug found by Pascal Georges.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 13:10:21 +01:00
Marco Costalba b67146b100 Add hardware POPCNT support for gcc
With new target 'make gcc-popcnt' it is now
possible to compile with enabled hardware POPCNT
support also with gcc. Until now was possible only
for Intel and MSVC compilers.

When this instruction is supported by CPU, for instance
on Intel i7 or i5 family, produced binary is a bit faster.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:48:49 +01:00
Joona Kiiski c1b1a94d81 Standardize set_option function
Previously input like "setoption name Use Search Log value true "
(note space at the end of the line) didn't work.

Now parse value same way as option name. This way we implicitly
left- and right-trim value.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:48:11 +01:00
Joona Kiiski 17212e5fcc Remove last use of uip.eof()
Value of uip.eof() should not be trusted.
input like "go infinite searchmoves " (note space in the end of line)
causes problems.

Check the return value of (uip >> token) instead

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:46:03 +01:00
Marco Costalba 46921dff27 Fix a couple of MSVC casting warnings
Also removed some trailing whitespaces and aligned
indentation to current standard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:45:04 +01:00
Marco Costalba 941016e7a2 Check for thread creation successful completion
It is a good programming practice to verify a system
call has indeed succeed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:44:11 +01:00
Tord Romstad 290caf9960 Fixes a Chess960 bug when playing with more than one search thread.
The init_eval() function corrupted the static array castleRightsMask[]
in the Position class, resulting in instant crashes in most Chess960
games. Fixed by repairing the damage directly after the function is
called. Also modified the Position::to_fen() function to display
castle rights correctly for Chess960 positions, and added sanity checks
for uncastled rook files in Position::is_ok().
2010-02-01 12:40:09 +01:00
Marco Costalba 43fa3a4d64 Fix some races in SMP code
When a search fails high then sp->alpha is increased and
slave threads are requested to stop.

So we have to check for a stop request before to start a search
otherwise we could end up with sp->alpha >= sp->beta
leading to an assert in debug run in search_pv().

This patch fixes the assert and get rid of some of possible races.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:39:53 +01:00
Marco Costalba 64b4836d12 Fix enum Value issue with gcc 4.4
Louis Zulli reports a miscompile with g++-4.4 from MacPorts.

Namely enum Value is compiled as unsigned instead of signed integer
and this yields an issue in score_string() where float(v) is incorrectly
casted when Value v is negative.

This patch ensure that compiler choses a signed variable to store a Value.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:39:21 +01:00
Marco Costalba 5df7d62eb9 Fix 'position ..... moves ' parsing bug
If after 'moves' there is a space then we crash.

The problem is that operator>>() trims whitespaces so that
after 'moves' has been extract we are still not at eof()
but remaining string contains only spaces. So that the next
extarction operation uip >> token ends up with unchanged token
value that remains 'moves', this garbage value is then feeded
to RootPosition.do_move() through move_from_string() that does
not detect the invalid move value leading to a crash.

This bug is triggered by Shredder 12 interface under Mac that
puts a space after 'moves' without any actual move list.

Bug fixed by Justin Blanchard

After reviewing UCI parsing code I spotted other possible weak
points due to the fact that we don't test if the last extract
operation has been succesful. So I have extended Justing patch
to fix the remaining possible holes in uci.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:36:30 +01:00
Marco Costalba 82179c70dc Fix en-passant parsing from fen string
According to standard en-passant is recorded in fen string regardless
of whether there is a pawn in position to make an en passant capture.

Instead internally we set ep square only if the pawn can be captured.
So teach from_fen() to correctly handle this difference.

Bug reported and fixed by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:36:06 +01:00
Marco Costalba de17652e47 Fix a possible crash in thread_is_available()
When we have more then 2 threads then we do an array
access with index 'Threads[slave].activeSplitPoints - 1'
This should be >= 0 because we tested the variable just
few statements before, but because is a shared variable
it could be that the 'slave' thread set the value to zero
just after we test it, so that when we use the decremented
variable for array access we crash.

Bug spotted by Bruno Causse.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:34:31 +01:00
Marco Costalba 647b79b556 Extend maximum hash size to 8 GB
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:14:37 +01:00
128 changed files with 17496 additions and 22710 deletions
-44
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@@ -1,44 +0,0 @@
AccessModifierOffset: -1
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: Consecutive
AlignConsecutiveDeclarations: Consecutive
AlignEscapedNewlines: DontAlign
AlignOperands: AlignAfterOperator
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortCaseLabelsOnASingleLine: false
AllowShortEnumsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: false
AlwaysBreakTemplateDeclarations: Yes
BasedOnStyle: WebKit
BitFieldColonSpacing: After
BinPackParameters: false
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Custom
BraceWrapping:
AfterFunction: false
AfterClass: false
AfterControlStatement: true
BeforeElse: true
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: AfterColon
BreakStringLiterals: false
ColumnLimit: 100
ContinuationIndentWidth: 2
Cpp11BracedListStyle: true
IndentGotoLabels: false
IndentPPDirectives: BeforeHash
IndentWidth: 4
MaxEmptyLinesToKeep: 2
NamespaceIndentation: None
PackConstructorInitializers: Never
ReflowComments: false
SortIncludes: false
SortUsingDeclarations: false
SpaceAfterCStyleCast: true
SpaceAfterTemplateKeyword: false
SpaceBeforeCaseColon: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeInheritanceColon: false
SpaceInEmptyBlock: false
SpacesBeforeTrailingComments: 2
-7
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@@ -1,7 +0,0 @@
# .git-blame-ignore-revs
# Ignore commit which added clang-format
2d0237db3f0e596fb06e3ffbadba84dcc4e018f6
# Post commit formatting fixes
0fca5605fa2e5e7240fde5e1aae50952b2612231
08ed4c90db31959521b7ef3186c026edd1e90307
-65
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@@ -1,65 +0,0 @@
name: Report issue
description: Create a report to help us fix issues with the engine
body:
- type: textarea
attributes:
label: Describe the issue
description: A clear and concise description of what you're experiencing.
validations:
required: true
- type: textarea
attributes:
label: Expected behavior
description: A clear and concise description of what you expected to happen.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: |
Steps to reproduce the behavior.
You can also use this section to paste the command line output.
placeholder: |
```
position startpos moves g2g4 e7e5 f2f3
go mate 1
info string NNUE evaluation using nn-6877cd24400e.nnue enabled
info depth 1 seldepth 1 multipv 1 score mate 1 nodes 33 nps 11000 tbhits 0 time 3 pv d8h4
bestmove d8h4
```
validations:
required: true
- type: textarea
attributes:
label: Anything else?
description: |
Anything that will give us more context about the issue you are encountering.
You can also use this section to propose ideas on how to solve the issue.
validations:
required: false
- type: dropdown
attributes:
label: Operating system
options:
- All
- Windows
- Linux
- MacOS
- Android
- Other or N/A
validations:
required: true
- type: input
attributes:
label: Stockfish version
description: |
This can be found by running the engine.
You can also use the commit ID.
placeholder: Stockfish 15 / e6e324e
validations:
required: true
-8
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@@ -1,8 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Discord server
url: https://discord.gg/GWDRS3kU6R
about: Feel free to ask for support or have a chat with us on our Discord server!
- name: Discussions, Q&A, ideas, show us something...
url: https://github.com/official-stockfish/Stockfish/discussions/new
about: Do you have an idea for Stockfish? Do you want to show something that you made? Please open a discussion about it!
-51
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@@ -1,51 +0,0 @@
{
"config": [
{
"name": "Android NDK aarch64",
"os": "ubuntu-22.04",
"simple_name": "android",
"compiler": "aarch64-linux-android21-clang++",
"emu": "qemu-aarch64",
"comp": "ndk",
"shell": "bash",
"archive_ext": "tar"
},
{
"name": "Android NDK arm",
"os": "ubuntu-22.04",
"simple_name": "android",
"compiler": "armv7a-linux-androideabi21-clang++",
"emu": "qemu-arm",
"comp": "ndk",
"shell": "bash",
"archive_ext": "tar"
}
],
"binaries": ["armv8-dotprod", "armv8", "armv7", "armv7-neon"],
"exclude": [
{
"binaries": "armv8-dotprod",
"config": {
"compiler": "armv7a-linux-androideabi21-clang++"
}
},
{
"binaries": "armv8",
"config": {
"compiler": "armv7a-linux-androideabi21-clang++"
}
},
{
"binaries": "armv7",
"config": {
"compiler": "aarch64-linux-android21-clang++"
}
},
{
"binaries": "armv7-neon",
"config": {
"compiler": "aarch64-linux-android21-clang++"
}
}
]
}
-22
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@@ -1,22 +0,0 @@
[
# Mappings for libcxx's internal headers
{ include: [ "<__fwd/fstream.h>", private, "<iosfwd>", public ] },
{ include: [ "<__fwd/ios.h>", private, "<iosfwd>", public ] },
{ include: [ "<__fwd/istream.h>", private, "<iosfwd>", public ] },
{ include: [ "<__fwd/ostream.h>", private, "<iosfwd>", public ] },
{ include: [ "<__fwd/sstream.h>", private, "<iosfwd>", public ] },
{ include: [ "<__fwd/streambuf.h>", private, "<iosfwd>", public ] },
{ include: [ "<__fwd/string_view.h>", private, "<string_view>", public ] },
{ include: [ "<__system_error/errc.h>", private, "<system_error>", public ] },
# Mappings for includes between public headers
{ include: [ "<ios>", public, "<iostream>", public ] },
{ include: [ "<streambuf>", public, "<iostream>", public ] },
{ include: [ "<istream>", public, "<iostream>", public ] },
{ include: [ "<ostream>", public, "<iostream>", public ] },
{ include: [ "<iosfwd>", public, "<iostream>", public ] },
# Missing mappings in include-what-you-use's libcxx.imp
{ include: ["@<__condition_variable/.*>", private, "<condition_variable>", public ] },
{ include: ["@<__mutex/.*>", private, "<mutex>", public ] },
]
-160
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@@ -1,160 +0,0 @@
{
"config": [
{
"name": "Ubuntu 22.04 GCC",
"os": "ubuntu-22.04",
"simple_name": "ubuntu",
"compiler": "g++",
"comp": "gcc",
"shell": "bash",
"archive_ext": "tar",
"sde": "/home/runner/work/Stockfish/Stockfish/.output/sde-temp-files/sde-external-9.27.0-2023-09-13-lin/sde -future --"
},
{
"name": "MacOS 13 Apple Clang",
"os": "macos-13",
"simple_name": "macos",
"compiler": "clang++",
"comp": "clang",
"shell": "bash",
"archive_ext": "tar"
},
{
"name": "MacOS 14 Apple Clang M1",
"os": "macos-14",
"simple_name": "macos-m1",
"compiler": "clang++",
"comp": "clang",
"shell": "bash",
"archive_ext": "tar"
},
{
"name": "Windows 2022 Mingw-w64 GCC x86_64",
"os": "windows-2022",
"simple_name": "windows",
"compiler": "g++",
"comp": "mingw",
"msys_sys": "mingw64",
"msys_env": "x86_64-gcc",
"shell": "msys2 {0}",
"ext": ".exe",
"sde": "/d/a/Stockfish/Stockfish/.output/sde-temp-files/sde-external-9.27.0-2023-09-13-win/sde.exe -future --",
"archive_ext": "zip"
}
],
"binaries": [
"x86-64",
"x86-64-sse41-popcnt",
"x86-64-avx2",
"x86-64-bmi2",
"x86-64-avxvnni",
"x86-64-avx512",
"x86-64-vnni256",
"x86-64-vnni512",
"apple-silicon"
],
"exclude": [
{
"binaries": "x86-64",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-sse41-popcnt",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-avx2",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-bmi2",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-avxvnni",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-avxvnni",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-avx512",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-vnni256",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-vnni512",
"config": {
"os": "macos-14"
}
},
{
"binaries": "x86-64-avxvnni",
"config": {
"ubuntu-22.04": null
}
},
{
"binaries": "x86-64-avxvnni",
"config": {
"os": "macos-13"
}
},
{
"binaries": "x86-64-avx512",
"config": {
"os": "macos-13"
}
},
{
"binaries": "x86-64-vnni256",
"config": {
"os": "macos-13"
}
},
{
"binaries": "x86-64-vnni512",
"config": {
"os": "macos-13"
}
},
{
"binaries": "apple-silicon",
"config": {
"os": "windows-2022"
}
},
{
"binaries": "apple-silicon",
"config": {
"os": "macos-13"
}
},
{
"binaries": "apple-silicon",
"config": {
"os": "ubuntu-22.04"
}
}
]
}
-98
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@@ -1,98 +0,0 @@
name: Compilation
on:
workflow_call:
inputs:
matrix:
type: string
required: true
jobs:
Compilation:
name: ${{ matrix.config.name }} ${{ matrix.binaries }}
runs-on: ${{ matrix.config.os }}
env:
COMPCXX: ${{ matrix.config.compiler }}
COMP: ${{ matrix.config.comp }}
EMU: ${{ matrix.config.emu }}
EXT: ${{ matrix.config.ext }}
BINARY: ${{ matrix.binaries }}
strategy:
fail-fast: false
matrix: ${{ fromJson(inputs.matrix) }}
defaults:
run:
working-directory: src
shell: ${{ matrix.config.shell }}
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
persist-credentials: false
- name: Download required linux packages
if: runner.os == 'Linux'
run: |
sudo apt update
sudo apt install qemu-user
- name: Install NDK
if: runner.os == 'Linux'
run: |
if [ $COMP == ndk ]; then
NDKV="21.4.7075529"
ANDROID_ROOT=/usr/local/lib/android
ANDROID_SDK_ROOT=$ANDROID_ROOT/sdk
SDKMANAGER=$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager
echo "y" | $SDKMANAGER "ndk;$NDKV"
ANDROID_NDK_ROOT=$ANDROID_SDK_ROOT/ndk/$NDKV
ANDROID_NDK_BIN=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin
echo "ANDROID_NDK_BIN=$ANDROID_NDK_BIN" >> $GITHUB_ENV
fi
- name: Extract the bench number from the commit history
run: |
for hash in $(git rev-list -100 HEAD); do
benchref=$(git show -s $hash | tac | grep -m 1 -o -x '[[:space:]]*\b[Bb]ench[ :]\+[1-9][0-9]\{5,7\}\b[[:space:]]*' | sed 's/[^0-9]//g') && break || true
done
[[ -n "$benchref" ]] && echo "benchref=$benchref" >> $GITHUB_ENV && echo "From commit: $hash" && echo "Reference bench: $benchref" || echo "No bench found"
- name: Download the used network from the fishtest framework
run: make net
- name: Check compiler
run: |
if [ $COMP == ndk ]; then
export PATH=${{ env.ANDROID_NDK_BIN }}:$PATH
fi
$COMPCXX -v
- name: Test help target
run: make help
- name: Check git
run: git --version
# Compile profile guided builds
- name: Compile ${{ matrix.binaries }} build
run: |
if [ $COMP == ndk ]; then
export PATH=${{ env.ANDROID_NDK_BIN }}:$PATH
export LDFLAGS="-static -Wno-unused-command-line-argument"
fi
make clean
make -j4 profile-build ARCH=$BINARY COMP=$COMP WINE_PATH=$EMU
make strip ARCH=$BINARY COMP=$COMP
WINE_PATH=$EMU ../tests/signature.sh $benchref
mv ./stockfish$EXT ../stockfish-android-$BINARY$EXT
- name: Remove non src files
run: git clean -fx
- name: Upload artifact for (pre)-release
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.config.simple_name }} ${{ matrix.binaries }}
path: |
.
!.git
!.output
-57
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@@ -1,57 +0,0 @@
# This workflow will run clang-format and comment on the PR.
# Because of security reasons, it is crucial that this workflow
# executes no shell script nor runs make.
# Read this before editing: https://securitylab.github.com/research/github-actions-preventing-pwn-requests/
name: Clang-Format
on:
pull_request_target:
branches:
- "master"
paths:
- "**.cpp"
- "**.h"
permissions:
pull-requests: write
jobs:
Clang-Format:
name: Clang-Format
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
- name: Run clang-format style check
uses: jidicula/clang-format-action@f62da5e3d3a2d88ff364771d9d938773a618ab5e # @v4.11.0
id: clang-format
continue-on-error: true
with:
clang-format-version: "18"
exclude-regex: "incbin"
- name: Comment on PR
if: steps.clang-format.outcome == 'failure'
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # @v2.5.0
with:
message: |
clang-format 18 needs to be run on this PR.
If you do not have clang-format installed, the maintainer will run it when merging.
For the exact version please see https://packages.ubuntu.com/noble/clang-format-18.
_(execution **${{ github.run_id }}** / attempt **${{ github.run_attempt }}**)_
comment_tag: execution
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Comment on PR
if: steps.clang-format.outcome != 'failure'
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # @v2.5.0
with:
message: |
_(execution **${{ github.run_id }}** / attempt **${{ github.run_attempt }}**)_
create_if_not_exists: false
comment_tag: execution
mode: delete
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
-55
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@@ -1,55 +0,0 @@
name: "CodeQL"
on:
push:
branches: ["master"]
pull_request:
# The branches below must be a subset of the branches above
branches: ["master"]
schedule:
- cron: "17 18 * * 1"
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: ["cpp"]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Use only 'java' to analyze code written in Java, Kotlin, or both
# Use only 'javascript' to analyze code written in JavaScript, TypeScript or both
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
persist-credentials: false
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
- name: Build
working-directory: src
run: make -j build ARCH=x86-64-modern
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
with:
category: "/language:${{matrix.language}}"
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name: Compilation
on:
workflow_call:
inputs:
matrix:
type: string
required: true
jobs:
Compilation:
name: ${{ matrix.config.name }} ${{ matrix.binaries }}
runs-on: ${{ matrix.config.os }}
env:
COMPCXX: ${{ matrix.config.compiler }}
COMP: ${{ matrix.config.comp }}
EXT: ${{ matrix.config.ext }}
NAME: ${{ matrix.config.simple_name }}
BINARY: ${{ matrix.binaries }}
SDE: ${{ matrix.config.sde }}
strategy:
fail-fast: false
matrix: ${{ fromJson(inputs.matrix) }}
defaults:
run:
working-directory: src
shell: ${{ matrix.config.shell }}
steps:
- uses: actions/checkout@v4
with:
persist-credentials: false
- name: Install fixed GCC on Linux
if: runner.os == 'Linux'
uses: egor-tensin/setup-gcc@eaa888eb19115a521fa72b65cd94fe1f25bbcaac # @v1.3
with:
version: 11
- name: Setup msys and install required packages
if: runner.os == 'Windows'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.config.msys_sys }}
install: mingw-w64-${{ matrix.config.msys_env }} make git zip
- name: Download SDE package
if: runner.os == 'Linux' || runner.os == 'Windows'
uses: petarpetrovt/setup-sde@91a1a03434384e064706634125a15f7446d2aafb # @v2.3
with:
environmentVariableName: SDE_DIR
sdeVersion: 9.27.0
- name: Download the used network from the fishtest framework
run: make net
- name: Check compiler
run: $COMPCXX -v
- name: Test help target
run: make help
- name: Check git
run: git --version
- name: Check compiler
run: $COMPCXX -v
- name: Show g++ cpu info
if: runner.os != 'macOS'
run: g++ -Q -march=native --help=target
- name: Show clang++ cpu info
if: runner.os == 'macOS'
run: clang++ -E - -march=native -###
# x86-64 with newer extensions tests
- name: Compile ${{ matrix.config.binaries }} build
run: |
make clean
make -j4 profile-build ARCH=$BINARY COMP=$COMP WINE_PATH="$SDE"
make strip ARCH=$BINARY COMP=$COMP
WINE_PATH="$SDE" ../tests/signature.sh $benchref
mv ./stockfish$EXT ../stockfish-$NAME-$BINARY$EXT
- name: Remove non src files
run: git clean -fx
- name: Upload artifact for (pre)-release
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.config.simple_name }} ${{ matrix.binaries }}
path: |
.
!.git
!.output
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# This workflow will play games with a debug enabled SF using the PR
name: Games
on:
workflow_call:
jobs:
Matetrack:
name: Games
runs-on: ubuntu-22.04
steps:
- name: Checkout SF repo
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
path: Stockfish
persist-credentials: false
- name: build debug enabled version of SF
working-directory: Stockfish/src
run: make -j build debug=yes
- name: Checkout fastchess repo
uses: actions/checkout@v4
with:
repository: Disservin/fastchess
path: fastchess
ref: 894616028492ae6114835195f14a899f6fa237d3
persist-credentials: false
- name: fastchess build
working-directory: fastchess
run: make -j
- name: Run games
working-directory: fastchess
run: |
./fastchess -rounds 4 -games 2 -repeat -concurrency 4 -openings file=app/tests/data/openings.epd format=epd order=random -srand $RANDOM\
-engine name=sf1 cmd=/home/runner/work/Stockfish/Stockfish/Stockfish/src/stockfish\
-engine name=sf2 cmd=/home/runner/work/Stockfish/Stockfish/Stockfish/src/stockfish\
-ratinginterval 1 -report penta=true -each proto=uci tc=4+0.04 -log file=fast.log | tee fast.out
cat fast.log
! grep "Assertion" fast.log > /dev/null
! grep "disconnect" fast.out > /dev/null
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name: IWYU
on:
workflow_call:
jobs:
Analyzers:
name: Check includes
runs-on: ubuntu-22.04
defaults:
run:
working-directory: Stockfish/src
shell: bash
steps:
- name: Checkout Stockfish
uses: actions/checkout@v4
with:
path: Stockfish
persist-credentials: false
- name: Checkout include-what-you-use
uses: actions/checkout@v4
with:
repository: include-what-you-use/include-what-you-use
ref: f25caa280dc3277c4086ec345ad279a2463fea0f
path: include-what-you-use
persist-credentials: false
- name: Download required linux packages
run: |
sudo add-apt-repository 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-17 main'
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo apt update
sudo apt install -y libclang-17-dev clang-17 libc++-17-dev
- name: Set up include-what-you-use
run: |
mkdir build && cd build
cmake -G "Unix Makefiles" -DCMAKE_PREFIX_PATH="/usr/lib/llvm-17" ..
sudo make install
working-directory: include-what-you-use
- name: Check include-what-you-use
run: include-what-you-use --version
- name: Check includes
run: >
make analyze
COMP=clang
CXX=include-what-you-use
CXXFLAGS="-stdlib=libc++ -Xiwyu --comment_style=long -Xiwyu --mapping='${{ github.workspace }}/Stockfish/.github/ci/libcxx17.imp' -Xiwyu --error"
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# This workflow will run matetrack on the PR
name: Matetrack
on:
workflow_call:
jobs:
Matetrack:
name: Matetrack
runs-on: ubuntu-22.04
steps:
- name: Checkout SF repo
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
path: Stockfish
persist-credentials: false
- name: build SF
working-directory: Stockfish/src
run: make -j profile-build
- name: Checkout matetrack repo
uses: actions/checkout@v4
with:
repository: vondele/matetrack
path: matetrack
ref: 4f8a80860ed8f3607f05a9195df8b40203bdc360
persist-credentials: false
- name: matetrack install deps
working-directory: matetrack
run: pip install -r requirements.txt
- name: cache syzygy
id: cache-syzygy
uses: actions/cache@v4
with:
path: |
matetrack/3-4-5-wdl/
matetrack/3-4-5-dtz/
key: key-syzygy
- name: download syzygy 3-4-5 if needed
working-directory: matetrack
if: steps.cache-syzygy.outputs.cache-hit != 'true'
run: |
wget --no-verbose -r -nH --cut-dirs=2 --no-parent --reject="index.html*" -e robots=off https://tablebase.lichess.ovh/tables/standard/3-4-5-wdl/
wget --no-verbose -r -nH --cut-dirs=2 --no-parent --reject="index.html*" -e robots=off https://tablebase.lichess.ovh/tables/standard/3-4-5-dtz/
- name: Run matetrack
working-directory: matetrack
run: |
python matecheck.py --syzygyPath 3-4-5-wdl/:3-4-5-dtz/ --engine /home/runner/work/Stockfish/Stockfish/Stockfish/src/stockfish --epdFile mates2000.epd --nodes 100000 | tee matecheckout.out
! grep "issues were detected" matecheckout.out > /dev/null
- name: Run matetrack with --syzygy50MoveRule false
working-directory: matetrack
run: |
grep 5men cursed.epd > cursed5.epd
python matecheck.py --syzygyPath 3-4-5-wdl/:3-4-5-dtz/ --engine /home/runner/work/Stockfish/Stockfish/Stockfish/src/stockfish --epdFile cursed5.epd --nodes 100000 --syzygy50MoveRule false | tee matecheckcursed.out
! grep "issues were detected" matecheckcursed.out > /dev/null
- name: Verify mate and TB win count for matecheckcursed.out
working-directory: matetrack
run: |
mates=$(grep "Found mates:" matecheckcursed.out | awk '{print $3}')
tbwins=$(grep "Found TB wins:" matecheckcursed.out | awk '{print $4}')
if [ $(($mates + $tbwins)) -ne 32 ]; then
echo "Sum of mates and TB wins is not 32 in matecheckcursed.out" >&2
exit 1
fi
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name: Sanitizers
on:
workflow_call:
jobs:
Test-under-sanitizers:
name: ${{ matrix.sanitizers.name }}
runs-on: ${{ matrix.config.os }}
env:
COMPCXX: ${{ matrix.config.compiler }}
COMP: ${{ matrix.config.comp }}
CXXFLAGS: "-Werror"
strategy:
fail-fast: false
matrix:
config:
- name: Ubuntu 22.04 GCC
os: ubuntu-22.04
compiler: g++
comp: gcc
shell: bash
sanitizers:
- name: Run with thread sanitizer
make_option: sanitize=thread
cxx_extra_flags: ""
instrumented_option: sanitizer-thread
- name: Run with UB sanitizer
make_option: sanitize=undefined
cxx_extra_flags: ""
instrumented_option: sanitizer-undefined
- name: Run under valgrind
make_option: ""
cxx_extra_flags: ""
instrumented_option: valgrind
- name: Run under valgrind-thread
make_option: ""
cxx_extra_flags: ""
instrumented_option: valgrind-thread
- name: Run non-instrumented
make_option: ""
cxx_extra_flags: ""
instrumented_option: none
- name: Run with glibcxx assertions
make_option: ""
cxx_extra_flags: -D_GLIBCXX_ASSERTIONS
instrumented_option: non
defaults:
run:
working-directory: src
shell: ${{ matrix.config.shell }}
steps:
- uses: actions/checkout@v4
with:
persist-credentials: false
- name: Download required linux packages
run: |
sudo apt update
sudo apt install expect valgrind g++-multilib
- name: Download the used network from the fishtest framework
run: make net
- name: Check compiler
run: $COMPCXX -v
- name: Test help target
run: make help
- name: Check git
run: git --version
# Since Linux Kernel 6.5 we are getting false positives from the ci,
# lower the ALSR entropy to disable ALSR, which works as a temporary workaround.
# https://github.com/google/sanitizers/issues/1716
# https://bugs.launchpad.net/ubuntu/+source/linux/+bug/2056762
- name: Lower ALSR entropy
run: sudo sysctl -w vm.mmap_rnd_bits=28
# Sanitizers
- name: ${{ matrix.sanitizers.name }}
run: |
export CXXFLAGS="-O1 -fno-inline ${{ matrix.sanitizers.cxx_extra_flags }}"
make clean
make -j4 ARCH=x86-64-sse41-popcnt ${{ matrix.sanitizers.make_option }} debug=yes optimize=no build > /dev/null
python3 ../tests/instrumented.py --${{ matrix.sanitizers.instrumented_option }} ./stockfish
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name: Stockfish
on:
push:
tags:
- "*"
branches:
- master
- tools
- github_ci
pull_request:
branches:
- master
- tools
jobs:
Prerelease:
if: github.repository == 'official-stockfish/Stockfish' && (github.ref == 'refs/heads/master' || (startsWith(github.ref_name, 'sf_') && github.ref_type == 'tag'))
runs-on: ubuntu-latest
permissions:
contents: write # For deleting/creating a prerelease
steps:
- uses: actions/checkout@v4
with:
persist-credentials: false
# returns null if no pre-release exists
- name: Get Commit SHA of Latest Pre-release
run: |
# Install required packages
sudo apt-get update
sudo apt-get install -y curl jq
echo "COMMIT_SHA_TAG=$(jq -r 'map(select(.prerelease)) | first | .tag_name' <<< $(curl -s https://api.github.com/repos/${{ github.repository_owner }}/Stockfish/releases))" >> $GITHUB_ENV
# delete old previous pre-release and tag
- run: gh release delete ${{ env.COMMIT_SHA_TAG }} --cleanup-tag
if: env.COMMIT_SHA_TAG != 'null'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Make sure that an old ci that still runs on master doesn't recreate a prerelease
- name: Check Pullable Commits
id: check_commits
run: |
git fetch
CHANGES=$(git rev-list HEAD..origin/master --count)
echo "CHANGES=$CHANGES" >> $GITHUB_ENV
- name: Get last commit SHA
id: last_commit
run: echo "COMMIT_SHA=$(git rev-parse HEAD | cut -c 1-8)" >> $GITHUB_ENV
- name: Get commit date
id: commit_date
run: echo "COMMIT_DATE=$(git show -s --date=format:'%Y%m%d' --format=%cd HEAD)" >> $GITHUB_ENV
# Create a new pre-release, the other upload_binaries.yml will upload the binaries
# to this pre-release.
- name: Create Prerelease
if: github.ref_name == 'master' && env.CHANGES == '0'
uses: softprops/action-gh-release@4634c16e79c963813287e889244c50009e7f0981
with:
name: Stockfish dev-${{ env.COMMIT_DATE }}-${{ env.COMMIT_SHA }}
tag_name: stockfish-dev-${{ env.COMMIT_DATE }}-${{ env.COMMIT_SHA }}
prerelease: true
Matrix:
runs-on: ubuntu-latest
outputs:
matrix: ${{ steps.set-matrix.outputs.matrix }}
arm_matrix: ${{ steps.set-arm-matrix.outputs.arm_matrix }}
steps:
- uses: actions/checkout@v4
with:
persist-credentials: false
- id: set-matrix
run: |
TASKS=$(echo $(cat .github/ci/matrix.json) )
echo "MATRIX=$TASKS" >> $GITHUB_OUTPUT
- id: set-arm-matrix
run: |
TASKS_ARM=$(echo $(cat .github/ci/arm_matrix.json) )
echo "ARM_MATRIX=$TASKS_ARM" >> $GITHUB_OUTPUT
Compilation:
needs: [Matrix]
uses: ./.github/workflows/compilation.yml
with:
matrix: ${{ needs.Matrix.outputs.matrix }}
ARMCompilation:
needs: [Matrix]
uses: ./.github/workflows/arm_compilation.yml
with:
matrix: ${{ needs.Matrix.outputs.arm_matrix }}
IWYU:
uses: ./.github/workflows/iwyu.yml
Sanitizers:
uses: ./.github/workflows/sanitizers.yml
Tests:
uses: ./.github/workflows/tests.yml
Matetrack:
uses: ./.github/workflows/matetrack.yml
Games:
uses: ./.github/workflows/games.yml
Binaries:
if: github.repository == 'official-stockfish/Stockfish'
needs: [Matrix, Prerelease, Compilation]
uses: ./.github/workflows/upload_binaries.yml
with:
matrix: ${{ needs.Matrix.outputs.matrix }}
permissions:
contents: write # For deleting/creating a (pre)release
secrets:
token: ${{ secrets.GITHUB_TOKEN }}
ARM_Binaries:
if: github.repository == 'official-stockfish/Stockfish'
needs: [Matrix, Prerelease, ARMCompilation]
uses: ./.github/workflows/upload_binaries.yml
with:
matrix: ${{ needs.Matrix.outputs.arm_matrix }}
permissions:
contents: write # For deleting/creating a (pre)release
secrets:
token: ${{ secrets.GITHUB_TOKEN }}
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name: Tests
on:
workflow_call:
jobs:
Test-Targets:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
env:
COMPCXX: ${{ matrix.config.compiler }}
COMP: ${{ matrix.config.comp }}
CXXFLAGS: "-Werror"
strategy:
fail-fast: false
matrix:
config:
- name: Ubuntu 22.04 GCC
os: ubuntu-22.04
compiler: g++
comp: gcc
run_32bit_tests: true
run_64bit_tests: true
shell: bash
- name: Ubuntu 22.04 Clang
os: ubuntu-22.04
compiler: clang++
comp: clang
run_32bit_tests: true
run_64bit_tests: true
shell: bash
- name: Android NDK aarch64
os: ubuntu-22.04
compiler: aarch64-linux-android21-clang++
comp: ndk
run_armv8_tests: true
shell: bash
- name: Android NDK arm
os: ubuntu-22.04
compiler: armv7a-linux-androideabi21-clang++
comp: ndk
run_armv7_tests: true
shell: bash
- name: Linux GCC riscv64
os: ubuntu-22.04
compiler: g++
comp: gcc
run_riscv64_tests: true
base_image: "riscv64/alpine:edge"
platform: linux/riscv64
shell: bash
- name: Linux GCC ppc64
os: ubuntu-22.04
compiler: g++
comp: gcc
run_ppc64_tests: true
base_image: "ppc64le/alpine:latest"
platform: linux/ppc64le
shell: bash
- name: MacOS 13 Apple Clang
os: macos-13
compiler: clang++
comp: clang
run_64bit_tests: true
shell: bash
- name: MacOS 14 Apple Clang M1
os: macos-14
compiler: clang++
comp: clang
run_64bit_tests: false
run_m1_tests: true
shell: bash
- name: MacOS 13 GCC 11
os: macos-13
compiler: g++-11
comp: gcc
run_64bit_tests: true
shell: bash
- name: Windows 2022 Mingw-w64 GCC x86_64
os: windows-2022
compiler: g++
comp: mingw
run_64bit_tests: true
msys_sys: mingw64
msys_env: x86_64-gcc
shell: msys2 {0}
- name: Windows 2022 Mingw-w64 GCC i686
os: windows-2022
compiler: g++
comp: mingw
run_32bit_tests: true
msys_sys: mingw32
msys_env: i686-gcc
shell: msys2 {0}
- name: Windows 2022 Mingw-w64 Clang x86_64
os: windows-2022
compiler: clang++
comp: clang
run_64bit_tests: true
msys_sys: clang64
msys_env: clang-x86_64-clang
shell: msys2 {0}
defaults:
run:
working-directory: src
shell: ${{ matrix.config.shell }}
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
persist-credentials: false
- name: Download required linux packages
if: runner.os == 'Linux'
run: |
sudo apt update
sudo apt install expect valgrind g++-multilib qemu-user-static
- name: Install NDK
if: runner.os == 'Linux'
run: |
if [ $COMP == ndk ]; then
NDKV="21.4.7075529"
ANDROID_ROOT=/usr/local/lib/android
ANDROID_SDK_ROOT=$ANDROID_ROOT/sdk
SDKMANAGER=$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager
echo "y" | $SDKMANAGER "ndk;$NDKV"
ANDROID_NDK_ROOT=$ANDROID_SDK_ROOT/ndk/$NDKV
ANDROID_NDK_BIN=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin
echo "ANDROID_NDK_BIN=$ANDROID_NDK_BIN" >> $GITHUB_ENV
fi
- name: Set up QEMU
if: matrix.config.base_image
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
if: matrix.config.base_image
uses: docker/setup-buildx-action@v3
- name: Build Docker container
if: matrix.config.base_image
run: |
docker buildx build --platform ${{ matrix.config.platform }} --load -t sf_builder - << EOF
FROM ${{ matrix.config.base_image }}
WORKDIR /app
RUN apk update && apk add make g++
CMD ["sh", "src/script.sh"]
EOF
- name: Download required macOS packages
if: runner.os == 'macOS'
run: brew install coreutils gcc@11
- name: Setup msys and install required packages
if: runner.os == 'Windows'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.config.msys_sys }}
install: mingw-w64-${{ matrix.config.msys_env }} make git expect
- name: Download the used network from the fishtest framework
run: make net
- name: Extract the bench number from the commit history
run: |
for hash in $(git rev-list -100 HEAD); do
benchref=$(git show -s $hash | tac | grep -m 1 -o -x '[[:space:]]*\b[Bb]ench[ :]\+[1-9][0-9]\{5,7\}\b[[:space:]]*' | sed 's/[^0-9]//g') && break || true
done
[[ -n "$benchref" ]] && echo "benchref=$benchref" >> $GITHUB_ENV && echo "From commit: $hash" && echo "Reference bench: $benchref" || echo "No bench found"
- name: Check compiler
run: |
if [ -z "${{ matrix.config.base_image }}" ]; then
if [ $COMP == ndk ]; then
export PATH=${{ env.ANDROID_NDK_BIN }}:$PATH
fi
$COMPCXX -v
else
echo "$COMPCXX -v" > script.sh
docker run --rm --platform ${{ matrix.config.platform }} -v ${{ github.workspace }}:/app sf_builder
fi
- name: Test help target
run: make help
- name: Check git
run: git --version
# x86-32 tests
- name: Test debug x86-32 build
if: matrix.config.run_32bit_tests
run: |
export CXXFLAGS="-Werror -D_GLIBCXX_DEBUG"
make clean
make -j4 ARCH=x86-32 optimize=no debug=yes build
../tests/signature.sh $benchref
- name: Test x86-32 build
if: matrix.config.run_32bit_tests
run: |
make clean
make -j4 ARCH=x86-32 build
../tests/signature.sh $benchref
- name: Test x86-32-sse41-popcnt build
if: matrix.config.run_32bit_tests
run: |
make clean
make -j4 ARCH=x86-32-sse41-popcnt build
../tests/signature.sh $benchref
- name: Test x86-32-sse2 build
if: matrix.config.run_32bit_tests
run: |
make clean
make -j4 ARCH=x86-32-sse2 build
../tests/signature.sh $benchref
- name: Test general-32 build
if: matrix.config.run_32bit_tests
run: |
make clean
make -j4 ARCH=general-32 build
../tests/signature.sh $benchref
# x86-64 tests
- name: Test debug x86-64-avx2 build
if: matrix.config.run_64bit_tests
run: |
export CXXFLAGS="-Werror -D_GLIBCXX_DEBUG"
make clean
make -j4 ARCH=x86-64-avx2 optimize=no debug=yes build
../tests/signature.sh $benchref
- name: Test x86-64-bmi2 build
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=x86-64-bmi2 build
../tests/signature.sh $benchref
- name: Test x86-64-avx2 build
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=x86-64-avx2 build
../tests/signature.sh $benchref
# Test a deprecated arch
- name: Test x86-64-modern build
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=x86-64-modern build
../tests/signature.sh $benchref
- name: Test x86-64-sse41-popcnt build
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=x86-64-sse41-popcnt build
../tests/signature.sh $benchref
- name: Test x86-64-ssse3 build
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=x86-64-ssse3 build
../tests/signature.sh $benchref
- name: Test x86-64-sse3-popcnt build
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=x86-64-sse3-popcnt build
../tests/signature.sh $benchref
- name: Test x86-64 build
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=x86-64 build
../tests/signature.sh $benchref
- name: Test general-64 build
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=general-64 build
../tests/signature.sh $benchref
- name: Test apple-silicon build
if: matrix.config.run_m1_tests
run: |
make clean
make -j4 ARCH=apple-silicon build
../tests/signature.sh $benchref
# armv8 tests
- name: Test armv8 build
if: matrix.config.run_armv8_tests
run: |
export PATH=${{ env.ANDROID_NDK_BIN }}:$PATH
export LDFLAGS="-static -Wno-unused-command-line-argument"
make clean
make -j4 ARCH=armv8 build
../tests/signature.sh $benchref
- name: Test armv8-dotprod build
if: matrix.config.run_armv8_tests
run: |
export PATH=${{ env.ANDROID_NDK_BIN }}:$PATH
export LDFLAGS="-static -Wno-unused-command-line-argument"
make clean
make -j4 ARCH=armv8-dotprod build
../tests/signature.sh $benchref
# armv7 tests
- name: Test armv7 build
if: matrix.config.run_armv7_tests
run: |
export PATH=${{ env.ANDROID_NDK_BIN }}:$PATH
export LDFLAGS="-static -Wno-unused-command-line-argument"
make clean
make -j4 ARCH=armv7 build
../tests/signature.sh $benchref
- name: Test armv7-neon build
if: matrix.config.run_armv7_tests
run: |
export PATH=${{ env.ANDROID_NDK_BIN }}:$PATH
export LDFLAGS="-static -Wno-unused-command-line-argument"
make clean
make -j4 ARCH=armv7-neon build
../tests/signature.sh $benchref
# riscv64 tests
- name: Test riscv64 build
if: matrix.config.run_riscv64_tests
run: |
echo "cd src && export LDFLAGS='-static' && make clean && make -j4 ARCH=riscv64 build" > script.sh
docker run --rm --platform ${{ matrix.config.platform }} -v ${{ github.workspace }}:/app sf_builder
../tests/signature.sh $benchref
# ppc64 tests
- name: Test ppc64 build
if: matrix.config.run_ppc64_tests
run: |
echo "cd src && export LDFLAGS='-static' && make clean && make -j4 ARCH=ppc-64 build" > script.sh
docker run --rm --platform ${{ matrix.config.platform }} -v ${{ github.workspace }}:/app sf_builder
../tests/signature.sh $benchref
# Other tests
- name: Check perft and search reproducibility
if: matrix.config.run_64bit_tests
run: |
make clean
make -j4 ARCH=x86-64-avx2 build
../tests/perft.sh
../tests/reprosearch.sh
-114
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@@ -1,114 +0,0 @@
name: Upload Binaries
on:
workflow_call:
inputs:
matrix:
type: string
required: true
secrets:
token:
required: true
jobs:
Artifacts:
name: ${{ matrix.config.name }} ${{ matrix.binaries }}
runs-on: ${{ matrix.config.os }}
env:
COMPCXX: ${{ matrix.config.compiler }}
COMP: ${{ matrix.config.comp }}
EXT: ${{ matrix.config.ext }}
NAME: ${{ matrix.config.simple_name }}
BINARY: ${{ matrix.binaries }}
SDE: ${{ matrix.config.sde }}
strategy:
fail-fast: false
matrix: ${{ fromJson(inputs.matrix) }}
defaults:
run:
shell: ${{ matrix.config.shell }}
steps:
- uses: actions/checkout@v4
with:
persist-credentials: false
- name: Download artifact from compilation
uses: actions/download-artifact@v4
with:
name: ${{ matrix.config.simple_name }} ${{ matrix.binaries }}
path: ${{ matrix.config.simple_name }} ${{ matrix.binaries }}
- name: Setup msys and install required packages
if: runner.os == 'Windows'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.config.msys_sys }}
install: mingw-w64-${{ matrix.config.msys_env }} make git zip
- name: Create Package
run: |
mkdir stockfish
- name: Download wiki
run: |
git clone https://github.com/official-stockfish/Stockfish.wiki.git wiki
rm -rf wiki/.git
mv wiki stockfish/
- name: Copy files
run: |
mv "${{ matrix.config.simple_name }} ${{ matrix.binaries }}" stockfish-workflow
cd stockfish-workflow
cp -r src ../stockfish/
cp -r scripts ../stockfish/
cp stockfish-$NAME-$BINARY$EXT ../stockfish/
cp "Top CPU Contributors.txt" ../stockfish/
cp Copying.txt ../stockfish/
cp AUTHORS ../stockfish/
cp CITATION.cff ../stockfish/
cp README.md ../stockfish/
cp CONTRIBUTING.md ../stockfish/
- name: Create tar
if: runner.os != 'Windows'
run: |
chmod +x ./stockfish/stockfish-$NAME-$BINARY$EXT
tar -cvf stockfish-$NAME-$BINARY.tar stockfish
- name: Create zip
if: runner.os == 'Windows'
run: |
zip -r stockfish-$NAME-$BINARY.zip stockfish
- name: Release
if: startsWith(github.ref_name, 'sf_') && github.ref_type == 'tag'
uses: softprops/action-gh-release@4634c16e79c963813287e889244c50009e7f0981
with:
files: stockfish-${{ matrix.config.simple_name }}-${{ matrix.binaries }}.${{ matrix.config.archive_ext }}
token: ${{ secrets.token }}
- name: Get last commit sha
id: last_commit
run: echo "COMMIT_SHA=$(git rev-parse HEAD | cut -c 1-8)" >> $GITHUB_ENV
- name: Get commit date
id: commit_date
run: echo "COMMIT_DATE=$(git show -s --date=format:'%Y%m%d' --format=%cd HEAD)" >> $GITHUB_ENV
# Make sure that an old ci that still runs on master doesn't recreate a prerelease
- name: Check Pullable Commits
id: check_commits
run: |
git fetch
CHANGES=$(git rev-list HEAD..origin/master --count)
echo "CHANGES=$CHANGES" >> $GITHUB_ENV
- name: Prerelease
if: github.ref_name == 'master' && env.CHANGES == '0'
continue-on-error: true
uses: softprops/action-gh-release@4634c16e79c963813287e889244c50009e7f0981
with:
name: Stockfish dev-${{ env.COMMIT_DATE }}-${{ env.COMMIT_SHA }}
tag_name: stockfish-dev-${{ env.COMMIT_DATE }}-${{ env.COMMIT_SHA }}
prerelease: true
files: stockfish-${{ matrix.config.simple_name }}-${{ matrix.binaries }}.${{ matrix.config.archive_ext }}
token: ${{ secrets.token }}
-17
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@@ -1,17 +0,0 @@
# Files from build
**/*.o
**/*.s
src/.depend
# Built binary
src/stockfish*
src/-lstdc++.res
# Neural network for the NNUE evaluation
**/*.nnue
# Files generated by the instrumented tests
tsan.supp
__pycache__/
tests/syzygy
tests/bench_tmp.epd
-255
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@@ -1,255 +0,0 @@
# Founders of the Stockfish project and Fishtest infrastructure
Tord Romstad (romstad)
Marco Costalba (mcostalba)
Joona Kiiski (zamar)
Gary Linscott (glinscott)
# Authors and inventors of NNUE, training, and NNUE port
Yu Nasu (ynasu87)
Motohiro Isozaki (yaneurao)
Hisayori Noda (nodchip)
# All other authors of Stockfish code (in alphabetical order)
Aditya (absimaldata)
Adrian Petrescu (apetresc)
Ahmed Kerimov (wcdbmv)
Ajith Chandy Jose (ajithcj)
Alain Savard (Rocky640)
Alayan Feh (Alayan-stk-2)
Alexander Kure
Alexander Pagel (Lolligerhans)
Alfredo Menezes (lonfom169)
Ali AlZhrani (Cooffe)
Andreas Jan van der Meulen (Andyson007)
Andreas Matthies (Matthies)
Andrei Vetrov (proukornew)
Andrew Grant (AndyGrant)
Andrey Neporada (nepal)
Andy Duplain
Antoine Champion (antoinechampion)
Aram Tumanian (atumanian)
Arjun Temurnikar
Artem Solopiy (EntityFX)
Auguste Pop
Balazs Szilagyi
Balint Pfliegel
Ben Chaney (Chaneybenjamini)
Ben Koshy (BKSpurgeon)
Bill Henry (VoyagerOne)
Bojun Guo (noobpwnftw, Nooby)
borg323
Boštjan Mejak (PedanticHacker)
braich
Brian Sheppard (SapphireBrand, briansheppard-toast)
Bruno de Melo Costa (BM123499)
Bruno Pellanda (pellanda)
Bryan Cross (crossbr)
candirufish
Carlos Esparza Sánchez (ces42)
Chess13234
Chris Bao (sscg13)
Chris Cain (ceebo)
Ciekce
clefrks
Clemens L. (rn5f107s2)
Cody Ho (aesrentai)
Dale Weiler (graphitemaster)
Daniel Axtens (daxtens)
Daniel Dugovic (ddugovic)
Daniel Monroe (Ergodice)
Dan Schmidt (dfannius)
Dariusz Orzechowski (dorzechowski)
David (dav1312)
David Zar
Daylen Yang (daylen)
Deshawn Mohan-Smith (GoldenRare)
Dieter Dobbelaere (ddobbelaere)
DiscanX
Dominik Schlösser (domschl)
double-beep
Douglas Matos Gomes (dsmsgms)
Dubslow
Eduardo Cáceres (eduherminio)
Eelco de Groot (KingDefender)
Ehsan Rashid (erashid)
Elvin Liu (solarlight2)
erbsenzaehler
Ernesto Gatti
evqsx
Fabian Beuke (madnight)
Fabian Fichter (ianfab)
Fanael Linithien (Fanael)
fanon
Fauzi Akram Dabat (fauzi2)
Felix Wittmann
gamander
Gabriele Lombardo (gabe)
Gahtan Nahdi
Gary Heckman (gheckman)
George Sobala (gsobala)
gguliash
Giacomo Lorenzetti (G-Lorenz)
Gian-Carlo Pascutto (gcp)
Goh CJ (cj5716)
Gontran Lemaire (gonlem)
Goodkov Vasiliy Aleksandrovich (goodkov)
Gregor Cramer
GuardianRM
Guy Vreuls (gvreuls)
Günther Demetz (pb00067, pb00068)
Henri Wiechers
Hiraoka Takuya (HiraokaTakuya)
homoSapiensSapiens
Hongzhi Cheng
Ivan Ivec (IIvec)
Jacques B. (Timshel)
Jake Senne (w1wwwwww)
Jan Ondruš (hxim)
Jared Kish (Kurtbusch, kurt22i)
Jarrod Torriero (DU-jdto)
Jasper Shovelton (Beanie496)
Jean-Francois Romang (jromang)
Jean Gauthier (OuaisBla)
Jekaa
Jerry Donald Watson (jerrydonaldwatson)
jjoshua2
Jonathan Buladas Dumale (SFisGOD)
Jonathan Calovski (Mysseno)
Jonathan McDermid (jonathanmcdermid)
Joost VandeVondele (vondele)
Joseph Ellis (jhellis3)
Joseph R. Prostko
Jörg Oster (joergoster)
Julian Willemer (NightlyKing)
jundery
Justin Blanchard (UncombedCoconut)
Kelly Wilson
Ken Takusagawa
Kenneth Lee (kennethlee33)
Kian E (KJE-98)
kinderchocolate
Kiran Panditrao (Krgp)
Kojirion
Krisztián Peőcz
Krystian Kuzniarek (kuzkry)
Leonardo Ljubičić (ICCF World Champion)
Leonid Pechenik (lp--)
Li Ying (yl25946)
Liam Keegan (lkeegan)
Linmiao Xu (linrock)
Linus Arver (listx)
loco-loco
Lub van den Berg (ElbertoOne)
Luca Brivio (lucabrivio)
Lucas Braesch (lucasart)
Lyudmil Antonov (lantonov)
Maciej Żenczykowski (zenczykowski)
Malcolm Campbell (xoto10)
Mark Tenzer (31m059)
marotear
Mathias Parnaudeau (mparnaudeau)
Matt Ginsberg (mattginsberg)
Matthew Lai (matthewlai)
Matthew Sullivan (Matt14916)
Max A. (Disservin)
Maxim Masiutin (maximmasiutin)
Maxim Molchanov (Maxim)
Michael An (man)
Michael Byrne (MichaelB7)
Michael Chaly (Vizvezdenec)
Michael Stembera (mstembera)
Michael Whiteley (protonspring)
Michel Van den Bergh (vdbergh)
Miguel Lahoz (miguel-l)
Mikael Bäckman (mbootsector)
Mike Babigian (Farseer)
Mira
Miroslav Fontán (Hexik)
Moez Jellouli (MJZ1977)
Mohammed Li (tthsqe12)
Muzhen J (XInTheDark)
Nathan Rugg (nmrugg)
Nguyen Pham (nguyenpham)
Nicklas Persson (NicklasPersson)
Nick Pelling (nickpelling)
Niklas Fiekas (niklasf)
Nikolay Kostov (NikolayIT)
Norman Schmidt (FireFather)
notruck
Nour Berakdar (Nonlinear)
Ofek Shochat (OfekShochat, ghostway)
Ondrej Mosnáček (WOnder93)
Ondřej Mišina (AndrovT)
Oskar Werkelin Ahlin
Ömer Faruk Tutkun (OmerFarukTutkun)
Pablo Vazquez
Panthee
Pascal Romaret
Pasquale Pigazzini (ppigazzini)
Patrick Jansen (mibere)
Peter Schneider (pschneider1968)
Peter Zsifkovits (CoffeeOne)
PikaCat
Praveen Kumar Tummala (praveentml)
Prokop Randáček (ProkopRandacek)
Rahul Dsilva (silversolver1)
Ralph Stößer (Ralph Stoesser)
Raminder Singh
renouve
Reuven Peleg (R-Peleg)
Richard Lloyd (Richard-Lloyd)
Robert Nürnberg (robertnurnberg)
Rodrigo Exterckötter Tjäder
Rodrigo Roim (roim)
Ronald de Man (syzygy1, syzygy)
Ron Britvich (Britvich)
rqs
Rui Coelho (ruicoelhopedro)
Ryan Schmitt
Ryan Takker
Sami Kiminki (skiminki)
Sebastian Buchwald (UniQP)
Sergei Antonov (saproj)
Sergei Ivanov (svivanov72)
Sergio Vieri (sergiovieri)
sf-x
Shahin M. Shahin (peregrine)
Shane Booth (shane31)
Shawn Varghese (xXH4CKST3RXx)
Shawn Xu (xu-shawn)
Siad Daboul (Topologist)
Stefan Geschwentner (locutus2)
Stefano Cardanobile (Stefano80)
Stefano Di Martino (StefanoD)
Steinar Gunderson (sesse)
Stéphane Nicolet (snicolet)
Stephen Touset (stouset)
Syine Mineta (MinetaS)
Taras Vuk (TarasVuk)
Thanar2
thaspel
theo77186
TierynnB
Ting-Hsuan Huang (fffelix-huang)
Tobias Steinmann
Tomasz Sobczyk (Sopel97)
Tom Truscott
Tom Vijlbrief (tomtor)
Torsten Franz (torfranz, tfranzer)
Torsten Hellwig (Torom)
Tracey Emery (basepr1me)
tttak
Unai Corzo (unaiic)
Uri Blass (uriblass)
Vince Negri (cuddlestmonkey)
Viren
Wencey Wang
windfishballad
xefoci7612
Xiang Wang (KatyushaScarlet)
zz4032
# Additionally, we acknowledge the authors and maintainers of fishtest,
# an amazing and essential framework for Stockfish development!
#
# https://github.com/official-stockfish/fishtest/blob/master/AUTHORS
-23
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@@ -1,23 +0,0 @@
# This CITATION.cff file was generated with cffinit.
# Visit https://bit.ly/cffinit to generate yours today!
cff-version: 1.2.0
title: Stockfish
message: >-
Please cite this software using the metadata from this
file.
type: software
authors:
- name: The Stockfish developers (see AUTHORS file)
repository-code: 'https://github.com/official-stockfish/Stockfish'
url: 'https://stockfishchess.org/'
repository-artifact: 'https://stockfishchess.org/download/'
abstract: Stockfish is a free and strong UCI chess engine.
keywords:
- chess
- artificial intelligence (AI)
- tree search
- alpha-beta search
- neural networks (NN)
- efficiently updatable neural networks (NNUE)
license: GPL-3.0
-96
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@@ -1,96 +0,0 @@
# Contributing to Stockfish
Welcome to the Stockfish project! We are excited that you are interested in
contributing. This document outlines the guidelines and steps to follow when
making contributions to Stockfish.
## Table of Contents
- [Building Stockfish](#building-stockfish)
- [Making Contributions](#making-contributions)
- [Reporting Issues](#reporting-issues)
- [Submitting Pull Requests](#submitting-pull-requests)
- [Code Style](#code-style)
- [Community and Communication](#community-and-communication)
- [License](#license)
## Building Stockfish
In case you do not have a C++ compiler installed, you can follow the
instructions from our wiki.
- [Ubuntu][ubuntu-compiling-link]
- [Windows][windows-compiling-link]
- [macOS][macos-compiling-link]
## Making Contributions
### Reporting Issues
If you find a bug, please open an issue on the
[issue tracker][issue-tracker-link]. Be sure to include relevant information
like your operating system, build environment, and a detailed description of the
problem.
_Please note that Stockfish's development is not focused on adding new features.
Thus any issue regarding missing features will potentially be closed without
further discussion._
### Submitting Pull Requests
- Functional changes need to be tested on fishtest. See
[Creating my First Test][creating-my-first-test] for more details.
The accompanying pull request should include a link to the test results and
the new bench.
- Non-functional changes (e.g. refactoring, code style, documentation) do not
need to be tested on fishtest, unless they might impact performance.
- Provide a clear and concise description of the changes in the pull request
description.
_First time contributors should add their name to [AUTHORS](./AUTHORS)._
_Stockfish's development is not focused on adding new features. Thus any pull
request introducing new features will potentially be closed without further
discussion._
## Code Style
Changes to Stockfish C++ code should respect our coding style defined by
[.clang-format](.clang-format). You can format your changes by running
`make format`. This requires clang-format version 18 to be installed on your system.
## Navigate
For experienced Git users who frequently use git blame, it is recommended to
configure the blame.ignoreRevsFile setting.
This setting is useful for excluding noisy formatting commits.
```bash
git config blame.ignoreRevsFile .git-blame-ignore-revs
```
## Community and Communication
- Join the [Stockfish discord][discord-link] to discuss ideas, issues, and
development.
- Participate in the [Stockfish GitHub discussions][discussions-link] for
broader conversations.
## License
By contributing to Stockfish, you agree that your contributions will be licensed
under the GNU General Public License v3.0. See [Copying.txt][copying-link] for
more details.
Thank you for contributing to Stockfish and helping us make it even better!
[copying-link]: https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt
[discord-link]: https://discord.gg/GWDRS3kU6R
[discussions-link]: https://github.com/official-stockfish/Stockfish/discussions/new
[creating-my-first-test]: https://github.com/official-stockfish/fishtest/wiki/Creating-my-first-test#create-your-test
[issue-tracker-link]: https://github.com/official-stockfish/Stockfish/issues
[ubuntu-compiling-link]: https://github.com/official-stockfish/Stockfish/wiki/Developers#user-content-installing-a-compiler-1
[windows-compiling-link]: https://github.com/official-stockfish/Stockfish/wiki/Developers#user-content-installing-a-compiler
[macos-compiling-link]: https://github.com/official-stockfish/Stockfish/wiki/Developers#user-content-installing-a-compiler-2
+674 -674
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-161
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<div align="center">
[![Stockfish][stockfish128-logo]][website-link]
<h3>Stockfish</h3>
A free and strong UCI chess engine.
<br>
<strong>[Explore Stockfish docs »][wiki-link]</strong>
<br>
<br>
[Report bug][issue-link]
·
[Open a discussion][discussions-link]
·
[Discord][discord-link]
·
[Blog][website-blog-link]
[![Build][build-badge]][build-link]
[![License][license-badge]][license-link]
<br>
[![Release][release-badge]][release-link]
[![Commits][commits-badge]][commits-link]
<br>
[![Website][website-badge]][website-link]
[![Fishtest][fishtest-badge]][fishtest-link]
[![Discord][discord-badge]][discord-link]
</div>
## Overview
[Stockfish][website-link] is a **free and strong UCI chess engine** derived from
Glaurung 2.1 that analyzes chess positions and computes the optimal moves.
Stockfish **does not include a graphical user interface** (GUI) that is required
to display a chessboard and to make it easy to input moves. These GUIs are
developed independently from Stockfish and are available online. **Read the
documentation for your GUI** of choice for information about how to use
Stockfish with it.
See also the Stockfish [documentation][wiki-usage-link] for further usage help.
## Files
This distribution of Stockfish consists of the following files:
* [README.md][readme-link], the file you are currently reading.
* [Copying.txt][license-link], a text file containing the GNU General Public
License version 3.
* [AUTHORS][authors-link], a text file with the list of authors for the project.
* [src][src-link], a subdirectory containing the full source code, including a
Makefile that can be used to compile Stockfish on Unix-like systems.
* a file with the .nnue extension, storing the neural network for the NNUE
evaluation. Binary distributions will have this file embedded.
## Contributing
__See [Contributing Guide](CONTRIBUTING.md).__
### Donating hardware
Improving Stockfish requires a massive amount of testing. You can donate your
hardware resources by installing the [Fishtest Worker][worker-link] and viewing
the current tests on [Fishtest][fishtest-link].
### Improving the code
In the [chessprogramming wiki][programming-link], many techniques used in
Stockfish are explained with a lot of background information.
The [section on Stockfish][programmingsf-link] describes many features
and techniques used by Stockfish. However, it is generic rather than
focused on Stockfish's precise implementation.
The engine testing is done on [Fishtest][fishtest-link].
If you want to help improve Stockfish, please read this [guideline][guideline-link]
first, where the basics of Stockfish development are explained.
Discussions about Stockfish take place these days mainly in the Stockfish
[Discord server][discord-link]. This is also the best place to ask questions
about the codebase and how to improve it.
## Compiling Stockfish
Stockfish has support for 32 or 64-bit CPUs, certain hardware instructions,
big-endian machines such as Power PC, and other platforms.
On Unix-like systems, it should be easy to compile Stockfish directly from the
source code with the included Makefile in the folder `src`. In general, it is
recommended to run `make help` to see a list of make targets with corresponding
descriptions. An example suitable for most Intel and AMD chips:
```
cd src
make -j profile-build
```
Detailed compilation instructions for all platforms can be found in our
[documentation][wiki-compile-link]. Our wiki also has information about
the [UCI commands][wiki-uci-link] supported by Stockfish.
## Terms of use
Stockfish is free and distributed under the
[**GNU General Public License version 3**][license-link] (GPL v3). Essentially,
this means you are free to do almost exactly what you want with the program,
including distributing it among your friends, making it available for download
from your website, selling it (either by itself or as part of some bigger
software package), or using it as the starting point for a software project of
your own.
The only real limitation is that whenever you distribute Stockfish in some way,
you MUST always include the license and the full source code (or a pointer to
where the source code can be found) to generate the exact binary you are
distributing. If you make any changes to the source code, these changes must
also be made available under GPL v3.
## Acknowledgements
Stockfish uses neural networks trained on [data provided by the Leela Chess Zero
project][lc0-data-link], which is made available under the [Open Database License][odbl-link] (ODbL).
[authors-link]: https://github.com/official-stockfish/Stockfish/blob/master/AUTHORS
[build-link]: https://github.com/official-stockfish/Stockfish/actions/workflows/stockfish.yml
[commits-link]: https://github.com/official-stockfish/Stockfish/commits/master
[discord-link]: https://discord.gg/GWDRS3kU6R
[issue-link]: https://github.com/official-stockfish/Stockfish/issues/new?assignees=&labels=&template=BUG-REPORT.yml
[discussions-link]: https://github.com/official-stockfish/Stockfish/discussions/new
[fishtest-link]: https://tests.stockfishchess.org/tests
[guideline-link]: https://github.com/official-stockfish/fishtest/wiki/Creating-my-first-test
[license-link]: https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt
[programming-link]: https://www.chessprogramming.org/Main_Page
[programmingsf-link]: https://www.chessprogramming.org/Stockfish
[readme-link]: https://github.com/official-stockfish/Stockfish/blob/master/README.md
[release-link]: https://github.com/official-stockfish/Stockfish/releases/latest
[src-link]: https://github.com/official-stockfish/Stockfish/tree/master/src
[stockfish128-logo]: https://stockfishchess.org/images/logo/icon_128x128.png
[uci-link]: https://backscattering.de/chess/uci/
[website-link]: https://stockfishchess.org
[website-blog-link]: https://stockfishchess.org/blog/
[wiki-link]: https://github.com/official-stockfish/Stockfish/wiki
[wiki-compile-link]: https://github.com/official-stockfish/Stockfish/wiki/Compiling-from-source
[wiki-uci-link]: https://github.com/official-stockfish/Stockfish/wiki/UCI-&-Commands
[wiki-usage-link]: https://github.com/official-stockfish/Stockfish/wiki/Download-and-usage
[worker-link]: https://github.com/official-stockfish/fishtest/wiki/Running-the-worker
[lc0-data-link]: https://storage.lczero.org/files/training_data
[odbl-link]: https://opendatacommons.org/licenses/odbl/odbl-10.txt
[build-badge]: https://img.shields.io/github/actions/workflow/status/official-stockfish/Stockfish/stockfish.yml?branch=master&style=for-the-badge&label=stockfish&logo=github
[commits-badge]: https://img.shields.io/github/commits-since/official-stockfish/Stockfish/latest?style=for-the-badge
[discord-badge]: https://img.shields.io/discord/435943710472011776?style=for-the-badge&label=discord&logo=Discord
[fishtest-badge]: https://img.shields.io/website?style=for-the-badge&down_color=red&down_message=Offline&label=Fishtest&up_color=success&up_message=Online&url=https%3A%2F%2Ftests.stockfishchess.org%2Ftests%2Ffinished
[license-badge]: https://img.shields.io/github/license/official-stockfish/Stockfish?style=for-the-badge&label=license&color=success
[release-badge]: https://img.shields.io/github/v/release/official-stockfish/Stockfish?style=for-the-badge&label=official%20release
[website-badge]: https://img.shields.io/website?style=for-the-badge&down_color=red&down_message=Offline&label=website&up_color=success&up_message=Online&url=https%3A%2F%2Fstockfishchess.org
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1. Introduction
---------------
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
not a complete chess program, but requires some UCI compatible GUI
(like XBoard with PolyGlot, eboard, Jos, Arena, Sigma Chess, Shredder,
Chess Partner, or Fritz) in order to be used comfortably. Read the
documentation for your GUI of choice for information about how to use
Stockfish with your GUI.
This version of Stockfish supports up to 8 CPUs, but has not been
tested thoroughly with more than 2. The program tries to detect the
number of CPUs on your computer and set the number of search threads
accordingly, but please be aware that the detection is not always
correct. It is therefore recommended to inspect the value of the
"Threads" UCI parameter, and to make sure it equals the number of CPU
cores on your computer. If you are using more than four threads, it
is recommended to raise the value of "Minimum Split Depth" UCI parameter
to 6.
2. Files
--------
This distribution of Stockfish consists of the following files:
* Readme.txt, the file you are currently reading.
* Copying.txt, a text file containing the GNU General Public
License.
* src/, a subdirectory containing the full source code, including a
Makefile that can be used to compile Stockfish on Unix-like
systems. For further information about how to compile Stockfish
yourself, read section 4 below.
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
adapter.
3. Opening books
----------------
This version of Stockfish has experimental support for PolyGlot opening
books. For information about how to create such books, consult the
PolyGlot documentation. The book file can be selected by setting the
UCI parameter "Book File".
4. Compiling it yourself
------------------------
On Unix-like systems, it should usually be possible to compile
Stockfish directly from the source code with the included Makefile.
For big-endian machines like Power PC you need to enable the proper
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
Stockfish has POPCNT instruction runtime detection and support. This can
give an extra speed on Core i7 or similar systems. To enable this feature
compile with 'make icc-profile-popcnt'
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
for bit counting. Detection is automatic at compile time, but in case you
experience compile problems you can comment out #define USE_BSFQ line in types.h
5. Terms of use
---------------
Stockfish is free, and distributed under the GNU General Public License
(GPL). Essentially, this means that you are free to do almost exactly
what you want with the program, including distributing it among your
friends, making it available for download from your web site, selling
it (either by itself or as part of some bigger software package), or
using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in
some way, you must always include the full source code, or a pointer
to where the source code can be found. If you make any changes to the
source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL found in the file named
Copying.txt.
6. Feedback
-----------
The author's e-mail address is mcostalba@gmail.com
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Contributors to Fishtest with >10,000 CPU hours, as of 2024-08-31.
Thank you!
Username CPU Hours Games played
------------------------------------------------------------------
noobpwnftw 40428649 3164740143
technologov 23581394 1076895482
vdv 19425375 718302718
linrock 10034115 643194527
mlang 3026000 200065824
okrout 2572676 237511408
pemo 1836785 62226157
dew 1689162 100033738
TueRens 1648780 77891164
sebastronomy 1468328 60859092
grandphish2 1466110 91776075
JojoM 1130625 73666098
olafm 1067009 74807270
tvijlbrief 796125 51897690
oz 781847 53910686
rpngn 768460 49812975
gvreuls 751085 52177668
mibere 703840 46867607
leszek 566598 42024615
cw 519601 34988161
fastgm 503862 30260818
CSU_Dynasty 468784 31385034
maximmasiutin 439192 27893522
ctoks 435148 28541909
crunchy 427414 27371625
bcross 415724 29061187
robal 371112 24642270
mgrabiak 367963 26464704
velislav 342588 22140902
ncfish1 329039 20624527
Fisherman 327231 21829379
Dantist 296386 18031762
tolkki963 262050 22049676
Sylvain27 255595 8864404
nordlandia 249322 16420192
Fifis 237657 13065577
marrco 234581 17714473
Calis007 217537 14450582
glinscott 208125 13277240
drabel 204167 13930674
mhoram 202894 12601997
bking_US 198894 11876016
Thanar 179852 12365359
javran 169679 13481966
armo9494 162863 10937118
spams 157128 10319326
DesolatedDodo 156683 10211206
Wencey 152308 8375444
sqrt2 147963 9724586
vdbergh 140311 9225125
jcAEie 140086 10603658
CoffeeOne 137100 5024116
malala 136182 8002293
xoto 133759 9159372
Dubslow 129614 8519312
davar 129023 8376525
DMBK 122960 8980062
dsmith 122059 7570238
CypressChess 120784 8672620
sschnee 120526 7547722
maposora 119734 10749710
amicic 119661 7938029
Wolfgang 115713 8159062
Data 113305 8220352
BrunoBanani 112960 7436849
markkulix 112897 9133168
cuistot 109802 7121030
skiminki 107583 7218170
sterni1971 104431 5938282
MaZePallas 102823 6633619
sunu 100167 7040199
zeryl 99331 6221261
thirdlife 99156 2245320
ElbertoOne 99028 7023771
megaman7de 98456 6675076
Goatminola 96765 8257832
bigpen0r 94825 6529241
brabos 92118 6186135
Maxim 90818 3283364
psk 89957 5984901
racerschmacer 85805 6122790
Vizvezdenec 83761 5344740
0x3C33 82614 5271253
szupaw 82495 7151686
BRAVONE 81239 5054681
nssy 76497 5259388
cody 76126 4492126
jromang 76106 5236025
MarcusTullius 76103 5061991
woutboat 76072 6022922
Spprtr 75977 5252287
teddybaer 75125 5407666
Pking_cda 73776 5293873
yurikvelo 73611 5046822
Mineta 71130 4711422
Bobo1239 70579 4794999
solarlight 70517 5028306
dv8silencer 70287 3883992
manap 66273 4121774
tinker 64333 4268790
qurashee 61208 3429862
AGI 58195 4329580
robnjr 57262 4053117
Freja 56938 3733019
MaxKlaxxMiner 56879 3423958
ttruscott 56010 3680085
rkl 55132 4164467
jmdana 54697 4012593
notchris 53936 4184018
renouve 53811 3501516
finfish 51360 3370515
eva42 51272 3599691
eastorwest 51117 3454811
rap 49985 3219146
pb00067 49733 3298934
GPUex 48686 3684998
OuaisBla 48626 3445134
ronaldjerum 47654 3240695
biffhero 46564 3111352
oryx 45639 3546530
VoyagerOne 45476 3452465
speedycpu 43842 3003273
jbwiebe 43305 2805433
Antihistamine 41788 2761312
mhunt 41735 2691355
jibarbosa 41640 4145702
homyur 39893 2850481
gri 39871 2515779
DeepnessFulled 39020 3323102
Garf 37741 2999686
SC 37299 2731694
Gaster319 37118 3279678
naclosagc 36562 1279618
csnodgrass 36207 2688994
strelock 34716 2074055
gopeto 33717 2245606
EthanOConnor 33370 2090311
slakovv 32915 2021889
jojo2357 32890 2826662
shawnxu 32019 2802552
Gelma 31771 1551204
vidar808 31560 1351810
kdave 31157 2198362
manapbk 30987 1810399
ZacHFX 30966 2272416
TataneSan 30713 1513402
votoanthuan 30691 2460856
Prcuvu 30377 2170122
anst 30301 2190091
jkiiski 30136 1904470
spcc 29925 1901692
hyperbolic.tom 29840 2017394
chuckstablers 29659 2093438
Pyafue 29650 1902349
belzedar94 28846 1811530
mecevdimitar 27610 1721382
chriswk 26902 1868317
xwziegtm 26897 2124586
achambord 26582 1767323
somethingintheshadows 26496 2186404
Patrick_G 26276 1801617
yorkman 26193 1992080
srowen 25743 1490684
Ulysses 25413 1702830
Jopo12321 25227 1652482
SFTUser 25182 1675689
nabildanial 25068 1531665
Sharaf_DG 24765 1786697
rodneyc 24376 1416402
jsys14 24297 1721230
agg177 23890 1395014
AndreasKrug 23754 1890115
Ente 23752 1678188
JanErik 23408 1703875
Isidor 23388 1680691
Norabor 23371 1603244
WoodMan777 23253 2023048
Nullvalue 23155 2022752
cisco2015 22920 1763301
Zirie 22542 1472937
team-oh 22272 1636708
Roady 22220 1465606
MazeOfGalious 21978 1629593
sg4032 21950 1643373
tsim67 21747 1330880
ianh2105 21725 1632562
Skiff84 21711 1014212
xor12 21628 1680365
dex 21612 1467203
nesoneg 21494 1463031
user213718 21454 1404128
Serpensin 21452 1790510
sphinx 21211 1384728
qoo_charly_cai 21136 1514927
IslandLambda 21062 1220838
jjoshua2 21001 1423089
Zake9298 20938 1565848
horst.prack 20878 1465656
fishtester 20729 1348888
0xB00B1ES 20590 1208666
ols 20477 1195945
Dinde 20459 1292774
j3corre 20405 941444
Adrian.Schmidt123 20316 1281436
wei 19973 1745989
teenychess 19819 1762006
rstoesser 19569 1293588
eudhan 19274 1283717
vulcan 18871 1729392
wizardassassin 18795 1376884
Karpovbot 18766 1053178
jundery 18445 1115855
mkstockfishtester 18350 1690676
ville 17883 1384026
chris 17698 1487385
purplefishies 17595 1092533
dju 17414 981289
iisiraider 17275 1049015
DragonLord 17014 1162790
Karby 17008 1013160
pirt 16965 1271519
redstone59 16842 1461780
Alb11747 16787 1213990
Naven94 16414 951718
scuzzi 16115 994341
IgorLeMasson 16064 1147232
ako027ako 15671 1173203
infinigon 15285 965966
Nikolay.IT 15154 1068349
Andrew Grant 15114 895539
OssumOpossum 14857 1007129
LunaticBFF57 14525 1190310
enedene 14476 905279
Hjax 14394 1005013
bpfliegel 14233 882523
YELNAMRON 14230 1128094
mpx86 14019 759568
jpulman 13982 870599
getraideBFF 13871 1172846
Nesa92 13806 1116101
crocogoat 13803 1117422
joster 13710 946160
mbeier 13650 1044928
Pablohn26 13552 1088532
wxt9861 13550 1312306
Dark_wizzie 13422 1007152
Rudolphous 13244 883140
Machariel 13010 863104
nalanzeyu 12996 232590
mabichito 12903 749391
Jackfish 12895 868928
thijsk 12886 722107
AdrianSA 12860 804972
Flopzee 12698 894821
whelanh 12682 266404
mschmidt 12644 863193
korposzczur 12606 838168
fatmurphy 12547 853210
Oakwen 12532 855759
icewulf 12447 854878
SapphireBrand 12416 969604
deflectooor 12386 579392
modolief 12386 896470
Farseer 12249 694108
Hongildong 12201 648712
pgontarz 12151 848794
dbernier 12103 860824
szczur90 12035 942376
FormazChar 12019 910409
rensonthemove 11999 971993
stocky 11954 699440
MooTheCow 11923 779432
3cho 11842 1036786
ckaz 11792 732276
infinity 11470 727027
aga 11412 695127
torbjo 11395 729145
Thomas A. Anderson 11372 732094
savage84 11358 670860
Def9Infinity 11345 696552
d64 11263 789184
ali-al-zhrani 11245 779246
ImperiumAeternum 11155 952000
snicolet 11106 869170
dapper 11032 771402
Ethnikoi 10993 945906
Snuuka 10938 435504
Karmatron 10871 678306
basepi 10637 744851
Cubox 10621 826448
gerbil 10519 971688
michaelrpg 10509 739239
OIVAS7572 10420 995586
Garruk 10365 706465
dzjp 10343 732529
RickGroszkiewicz 10263 990798
+63
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[PolyGlot]
EngineDir = .
EngineCommand = ./stockfish
Book = false
BookFile = book.bin
Log = true
LogFile = stockfish.log
Resign = true
ResignScore = 600
[Engine]
Hash = 128
Threads = 1
OwnBook = false
Book File = book.bin
Use Search Log = false
Mobility (Middle Game) = 100
Mobility (Endgame) = 100
Pawn Structure (Middle Game) = 100
Pawn Structure (Endgame) = 100
Passed Pawns (Middle Game) = 100
Passed Pawns (Endgame) = 100
Aggressiveness = 100
Cowardice = 100
King Safety Curve = Quadratic
Quadratic = Linear
King Safety Coefficient = 40
King Safety X Intercept = 0
King Safety Max Slope = 30
King Safety Max Value = 500
Queen Contact Check Bonus = 3
Queen Check Bonus = 2
Rook Check Bonus = 1
Bishop Check Bonus = 1
Knight Check Bonus = 1
Discovered Check Bonus = 3
Mate Threat Bonus = 3
Check Extension (PV nodes) = 2
Check Extension (non-PV nodes) = 1
Single Reply Extension (PV nodes) = 2
Single Reply Extension (non-PV nodes) = 2
Mate Threat Extension (PV nodes) = 0
Mate Threat Extension (non-PV nodes) = 0
Pawn Push to 7th Extension (PV nodes) = 1
Pawn Push to 7th Extension (non-PV nodes) = 1
Passed Pawn Extension (PV nodes) = 1
Passed Pawn Extension (non-PV nodes) = 0
Pawn Endgame Extension (PV nodes) = 2
Pawn Endgame Extension (non-PV nodes) = 2
Full Depth Moves (PV nodes) = 14
Full Depth Moves (non-PV nodes) = 3
Threat Depth = 5
Futility Pruning (Main Search) = true
Futility Pruning (Quiescence Search) = true
Randomness = 0
Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 5
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*.sh text eol=lf
-153
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#!/bin/sh
#
# Returns properties of the native system.
# best architecture as supported by the CPU
# filename of the best binary uploaded as an artifact during CI
#
# Check if all the given flags are present in the CPU flags list
check_flags() {
for flag; do
printf '%s\n' "$flags" | grep -q -w "$flag" || return 1
done
}
# Set the CPU flags list
# remove underscores and points from flags, e.g. gcc uses avx512vnni, while some cpuinfo can have avx512_vnni, some systems use sse4_1 others sse4.1
get_flags() {
flags=$(awk '/^flags[ \t]*:|^Features[ \t]*:/{gsub(/^flags[ \t]*:[ \t]*|^Features[ \t]*:[ \t]*|[_.]/, ""); line=$0} END{print line}' /proc/cpuinfo)
}
# Check for gcc march "znver1" or "znver2" https://en.wikichip.org/wiki/amd/cpuid
check_znver_1_2() {
vendor_id=$(awk '/^vendor_id/{print $3; exit}' /proc/cpuinfo)
cpu_family=$(awk '/^cpu family/{print $4; exit}' /proc/cpuinfo)
[ "$vendor_id" = "AuthenticAMD" ] && [ "$cpu_family" = "23" ] && znver_1_2=true
}
# Set the file CPU loongarch64 architecture
set_arch_loongarch64() {
if check_flags 'lasx'; then
true_arch='loongarch64-lasx'
elif check_flags 'lsx'; then
true_arch='lonngarch64-lsx'
else
true_arch='loongarch64'
fi
}
# Set the file CPU x86_64 architecture
set_arch_x86_64() {
if check_flags 'avx512vnni' 'avx512dq' 'avx512f' 'avx512bw' 'avx512vl'; then
true_arch='x86-64-vnni256'
elif check_flags 'avx512f' 'avx512bw'; then
true_arch='x86-64-avx512'
elif [ -z "${znver_1_2+1}" ] && check_flags 'bmi2'; then
true_arch='x86-64-bmi2'
elif check_flags 'avx2'; then
true_arch='x86-64-avx2'
elif check_flags 'sse41' && check_flags 'popcnt'; then
true_arch='x86-64-sse41-popcnt'
else
true_arch='x86-64'
fi
}
set_arch_ppc_64() {
if $(grep -q -w "altivec" /proc/cpuinfo); then
power=$(grep -oP -m 1 'cpu\t+: POWER\K\d+' /proc/cpuinfo)
if [ "0$power" -gt 7 ]; then
# VSX started with POWER8
true_arch='ppc-64-vsx'
else
true_arch='ppc-64-altivec'
fi
else
true_arch='ppc-64'
fi
}
# Check the system type
uname_s=$(uname -s)
uname_m=$(uname -m)
case $uname_s in
'Darwin') # Mac OSX system
case $uname_m in
'arm64')
true_arch='apple-silicon'
file_arch='m1-apple-silicon'
;;
'x86_64')
flags=$(sysctl -n machdep.cpu.features machdep.cpu.leaf7_features | tr '\n' ' ' | tr '[:upper:]' '[:lower:]' | tr -d '_.')
set_arch_x86_64
if [ "$true_arch" = 'x86-64-vnni256' ] || [ "$true_arch" = 'x86-64-avx512' ]; then
file_arch='x86-64-bmi2'
fi
;;
esac
file_os='macos'
file_ext='tar'
;;
'Linux') # Linux system
get_flags
case $uname_m in
'x86_64')
file_os='ubuntu'
check_znver_1_2
set_arch_x86_64
;;
'i686')
file_os='ubuntu'
true_arch='x86-32'
;;
'ppc64'*)
file_os='ubuntu'
set_arch_ppc_64
;;
'aarch64')
file_os='android'
true_arch='armv8'
if check_flags 'asimddp'; then
true_arch="$true_arch-dotprod"
fi
;;
'armv7'*)
file_os='android'
true_arch='armv7'
if check_flags 'neon'; then
true_arch="$true_arch-neon"
fi
;;
'loongarch64'*)
file_os='linux'
set_arch_loongarch64
;;
*) # Unsupported machine type, exit with error
printf 'Unsupported machine type: %s\n' "$uname_m"
exit 1
;;
esac
file_ext='tar'
;;
'CYGWIN'*|'MINGW'*|'MSYS'*) # Windows system with POSIX compatibility layer
get_flags
check_znver_1_2
set_arch_x86_64
file_os='windows'
file_ext='zip'
;;
*)
# Unknown system type, exit with error
printf 'Unsupported system type: %s\n' "$uname_s"
exit 1
;;
esac
if [ -z "$file_arch" ]; then
file_arch=$true_arch
fi
file_name="stockfish-$file_os-$file_arch.$file_ext"
printf '%s %s\n' "$true_arch" "$file_name"
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@@ -1,75 +0,0 @@
#!/bin/sh
wget_or_curl=$( (command -v wget > /dev/null 2>&1 && echo "wget -qO-") || \
(command -v curl > /dev/null 2>&1 && echo "curl -skL"))
if [ -z "$wget_or_curl" ]; then
>&2 printf "%s\n" "Neither wget or curl is installed." \
"Install one of these tools to download NNUE files automatically."
exit 1
fi
sha256sum=$( (command -v shasum > /dev/null 2>&1 && echo "shasum -a 256") || \
(command -v sha256sum > /dev/null 2>&1 && echo "sha256sum"))
if [ -z "$sha256sum" ]; then
>&2 echo "sha256sum not found, NNUE files will be assumed valid."
fi
get_nnue_filename() {
grep "$1" evaluate.h | grep "#define" | sed "s/.*\(nn-[a-z0-9]\{12\}.nnue\).*/\1/"
}
validate_network() {
# If no sha256sum command is available, assume the file is always valid.
if [ -n "$sha256sum" ] && [ -f "$1" ]; then
if [ "$1" != "nn-$($sha256sum "$1" | cut -c 1-12).nnue" ]; then
rm -f "$1"
return 1
fi
fi
}
fetch_network() {
_filename="$(get_nnue_filename "$1")"
if [ -z "$_filename" ]; then
>&2 echo "NNUE file name not found for: $1"
return 1
fi
if [ -f "$_filename" ]; then
if validate_network "$_filename"; then
echo "Existing $_filename validated, skipping download"
return
else
echo "Removing invalid NNUE file: $_filename"
fi
fi
for url in \
"https://tests.stockfishchess.org/api/nn/$_filename" \
"https://github.com/official-stockfish/networks/raw/master/$_filename"; do
echo "Downloading from $url ..."
if $wget_or_curl "$url" > "$_filename"; then
if validate_network "$_filename"; then
echo "Successfully validated $_filename"
else
echo "Downloaded $_filename is invalid"
continue
fi
else
echo "Failed to download from $url"
fi
if [ -f "$_filename" ]; then
return
fi
done
# Download was not successful in the loop, return false.
>&2 echo "Failed to download $_filename"
return 1
}
fetch_network EvalFileDefaultNameBig && \
fetch_network EvalFileDefaultNameSmall
+674
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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
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avoid the special danger that patents applied to a free program could
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
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the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
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the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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You should have received a copy of the GNU General Public License
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include "bitboard.h"
#include "direction.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
#include "mersenne.h"
#include "misc.h"
#include "movepick.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
/// Application class is in charge of initializing global resources
/// at startup and cleanly releases them when program terminates.
Application::Application() {
init_mersenne();
init_direction_table();
init_bitboards();
init_uci_options();
Position::init_zobrist();
Position::init_piece_square_tables();
init_eval(1);
init_bitbases();
init_threads();
// Make random number generation less deterministic, for book moves
for (int i = abs(get_system_time() % 10000); i > 0; i--)
genrand_int32();
}
Application::~Application() {
stop_threads();
quit_eval();
}
void Application::initialize() {
// A static Application object is allocated
// once only when this function is called.
static Application singleton;
}
void Application::exit_with_failure() {
exit(EXIT_FAILURE); // d'tor will be called automatically
}
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(APPLICATION_H_INCLUDED)
#define APPLICATION_H_INCLUDED
/// Singleton class used to housekeep memory and global resources
/// so to be sure we always leave in a clean state.
class Application {
Application();
Application(const Application&);
~Application();
public:
static void initialize();
static void exit_with_failure();
};
#endif // !defined(APPLICATION_H_INCLUDED)
+131 -462
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,25 +17,32 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "benchmark.h"
#include "numa.h"
#include <cstdlib>
////
//// Includes
////
#include <fstream>
#include <iostream>
#include <sstream>
#include <vector>
namespace {
#include "benchmark.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
// clang-format off
const std::vector<std::string> Defaults = {
"setoption name UCI_Chess960 value false",
using namespace std;
////
//// Variables
////
const string BenchmarkPositions[] = {
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14 moves d4e6",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14 moves g2g4",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
@@ -43,470 +51,131 @@ const std::vector<std::string> Defaults = {
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1 moves g5g6 f3e3 g6g5 e3f3",
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
"5rk1/q6p/2p3bR/1pPp1rP1/1P1Pp3/P3B1Q1/1K3P2/R7 w - - 93 90",
"4rrk1/1p1nq3/p7/2p1P1pp/3P2bp/3Q1Bn1/PPPB4/1K2R1NR w - - 40 21",
"r3k2r/3nnpbp/q2pp1p1/p7/Pp1PPPP1/4BNN1/1P5P/R2Q1RK1 w kq - 0 16",
"3Qb1k1/1r2ppb1/pN1n2q1/Pp1Pp1Pr/4P2p/4BP2/4B1R1/1R5K b - - 11 40",
"4k3/3q1r2/1N2r1b1/3ppN2/2nPP3/1B1R2n1/2R1Q3/3K4 w - - 5 1",
// 5-man positions
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
// 6-man positions
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
// 7-man positions
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
// Mate and stalemate positions
"6k1/3b3r/1p1p4/p1n2p2/1PPNpP1q/P3Q1p1/1R1RB1P1/5K2 b - - 0 1",
"r2r1n2/pp2bk2/2p1p2p/3q4/3PN1QP/2P3R1/P4PP1/5RK1 w - - 0 1",
"8/8/8/8/8/6k1/6p1/6K1 w - -",
"7k/7P/6K1/8/3B4/8/8/8 b - -",
// Chess 960
"setoption name UCI_Chess960 value true",
"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w HFhf - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
"nqbnrkrb/pppppppp/8/8/8/8/PPPPPPPP/NQBNRKRB w KQkq - 0 1",
"setoption name UCI_Chess960 value false"
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
};
// clang-format on
// clang-format off
// human-randomly picked 5 games with <60 moves from
// https://tests.stockfishchess.org/tests/view/665c71f9fd45fb0f907c21e0
// only moves for one side
const std::vector<std::vector<std::string>> BenchmarkPositions = {
{
"rnbq1k1r/ppp1bppp/4pn2/8/2B5/2NP1N2/PPP2PPP/R1BQR1K1 b - - 2 8",
"rnbq1k1r/pp2bppp/4pn2/2p5/2B2B2/2NP1N2/PPP2PPP/R2QR1K1 b - - 1 9",
"r1bq1k1r/pp2bppp/2n1pn2/2p5/2B1NB2/3P1N2/PPP2PPP/R2QR1K1 b - - 3 10",
"r1bq1k1r/pp2bppp/2n1p3/2p5/2B1PB2/5N2/PPP2PPP/R2QR1K1 b - - 0 11",
"r1b2k1r/pp2bppp/2n1p3/2p5/2B1PB2/5N2/PPP2PPP/3RR1K1 b - - 0 12",
"r1b1k2r/pp2bppp/2n1p3/2p5/2B1PB2/2P2N2/PP3PPP/3RR1K1 b - - 0 13",
"r1b1k2r/1p2bppp/p1n1p3/2p5/4PB2/2P2N2/PP2BPPP/3RR1K1 b - - 1 14",
"r1b1k2r/4bppp/p1n1p3/1pp5/P3PB2/2P2N2/1P2BPPP/3RR1K1 b - - 0 15",
"r1b1k2r/4bppp/p1n1p3/1P6/2p1PB2/2P2N2/1P2BPPP/3RR1K1 b - - 0 16",
"r1b1k2r/4bppp/2n1p3/1p6/2p1PB2/1PP2N2/4BPPP/3RR1K1 b - - 0 17",
"r3k2r/3bbppp/2n1p3/1p6/2P1PB2/2P2N2/4BPPP/3RR1K1 b - - 0 18",
"r3k2r/3bbppp/2n1p3/8/1pP1P3/2P2N2/3BBPPP/3RR1K1 b - - 1 19",
"1r2k2r/3bbppp/2n1p3/8/1pPNP3/2P5/3BBPPP/3RR1K1 b - - 3 20",
"1r2k2r/3bbppp/2n1p3/8/2PNP3/2B5/4BPPP/3RR1K1 b - - 0 21",
"1r2k2r/3bb1pp/2n1pp2/1N6/2P1P3/2B5/4BPPP/3RR1K1 b - - 1 22",
"1r2k2r/3b2pp/2n1pp2/1N6/1BP1P3/8/4BPPP/3RR1K1 b - - 0 23",
"1r2k2r/3b2pp/4pp2/1N6/1nP1P3/8/3RBPPP/4R1K1 b - - 1 24",
"1r5r/3bk1pp/4pp2/1N6/1nP1PP2/8/3RB1PP/4R1K1 b - - 0 25",
"1r5r/3bk1pp/2n1pp2/1N6/2P1PP2/8/3RBKPP/4R3 b - - 2 26",
"1r5r/3bk1pp/2n2p2/1N2p3/2P1PP2/6P1/3RBK1P/4R3 b - - 0 27",
"1r1r4/3bk1pp/2n2p2/1N2p3/2P1PP2/6P1/3RBK1P/R7 b - - 2 28",
"1r1r4/N3k1pp/2n1bp2/4p3/2P1PP2/6P1/3RBK1P/R7 b - - 4 29",
"1r1r4/3bk1pp/2N2p2/4p3/2P1PP2/6P1/3RBK1P/R7 b - - 0 30",
"1r1R4/4k1pp/2b2p2/4p3/2P1PP2/6P1/4BK1P/R7 b - - 0 31",
"3r4/4k1pp/2b2p2/4P3/2P1P3/6P1/4BK1P/R7 b - - 0 32",
"3r4/R3k1pp/2b5/4p3/2P1P3/6P1/4BK1P/8 b - - 1 33",
"8/3rk1pp/2b5/R3p3/2P1P3/6P1/4BK1P/8 b - - 3 34",
"8/3r2pp/2bk4/R1P1p3/4P3/6P1/4BK1P/8 b - - 0 35",
"8/2kr2pp/2b5/R1P1p3/4P3/4K1P1/4B2P/8 b - - 2 36",
"1k6/3r2pp/2b5/RBP1p3/4P3/4K1P1/7P/8 b - - 4 37",
"8/1k1r2pp/2b5/R1P1p3/4P3/3BK1P1/7P/8 b - - 6 38",
"1k6/3r2pp/2b5/2P1p3/4P3/3BK1P1/7P/R7 b - - 8 39",
"1k6/r5pp/2b5/2P1p3/4P3/3BK1P1/7P/5R2 b - - 10 40",
"1k3R2/6pp/2b5/2P1p3/4P3/r2BK1P1/7P/8 b - - 12 41",
"5R2/2k3pp/2b5/2P1p3/4P3/r2B2P1/3K3P/8 b - - 14 42",
"5R2/2k3pp/2b5/2P1p3/4P3/3BK1P1/r6P/8 b - - 16 43",
"5R2/2k3pp/2b5/2P1p3/4P3/r2B2P1/4K2P/8 b - - 18 44",
"5R2/2k3pp/2b5/2P1p3/4P3/3B1KP1/r6P/8 b - - 20 45",
"8/2k2Rpp/2b5/2P1p3/4P3/r2B1KP1/7P/8 b - - 22 46",
"3k4/5Rpp/2b5/2P1p3/4P3/r2B2P1/4K2P/8 b - - 24 47",
"3k4/5Rpp/2b5/2P1p3/4P3/3B1KP1/r6P/8 b - - 26 48",
"3k4/5Rpp/2b5/2P1p3/4P3/r2B2P1/4K2P/8 b - - 28 49",
"3k4/5Rpp/2b5/2P1p3/4P3/3BK1P1/r6P/8 b - - 30 50",
"3k4/5Rpp/2b5/2P1p3/4P3/r2B2P1/3K3P/8 b - - 32 51",
"3k4/5Rpp/2b5/2P1p3/4P3/2KB2P1/r6P/8 b - - 34 52",
"3k4/5Rpp/2b5/2P1p3/4P3/r2B2P1/2K4P/8 b - - 36 53",
"3k4/5Rpp/2b5/2P1p3/4P3/1K1B2P1/r6P/8 b - - 38 54",
"3k4/6Rp/2b5/2P1p3/4P3/1K1B2P1/7r/8 b - - 0 55",
"3k4/8/2b3Rp/2P1p3/4P3/1K1B2P1/7r/8 b - - 1 56",
"8/2k3R1/2b4p/2P1p3/4P3/1K1B2P1/7r/8 b - - 3 57",
"3k4/8/2b3Rp/2P1p3/4P3/1K1B2P1/7r/8 b - - 5 58",
"8/2k5/2b3Rp/2P1p3/1K2P3/3B2P1/7r/8 b - - 7 59",
"8/2k5/2b3Rp/2P1p3/4P3/2KB2P1/3r4/8 b - - 9 60",
"8/2k5/2b3Rp/2P1p3/1K2P3/3B2P1/6r1/8 b - - 11 61",
"8/2k5/2b3Rp/2P1p3/4P3/2KB2P1/3r4/8 b - - 13 62",
"8/2k5/2b3Rp/2P1p3/2K1P3/3B2P1/6r1/8 b - - 15 63",
"4b3/2k3R1/7p/2P1p3/2K1P3/3B2P1/6r1/8 b - - 17 64",
},
{
"r1bqkbnr/npp1pppp/p7/3P4/4pB2/2N5/PPP2PPP/R2QKBNR w KQkq - 1 6",
"r1bqkb1r/npp1pppp/p4n2/3P4/4pB2/2N5/PPP1QPPP/R3KBNR w KQkq - 3 7",
"r2qkb1r/npp1pppp/p4n2/3P1b2/4pB2/2N5/PPP1QPPP/2KR1BNR w kq - 5 8",
"r2qkb1r/1pp1pppp/p4n2/1n1P1b2/4pB2/2N4P/PPP1QPP1/2KR1BNR w kq - 1 9",
"r2qkb1r/1pp1pppp/5n2/1p1P1b2/4pB2/7P/PPP1QPP1/2KR1BNR w kq - 0 10",
"r2qkb1r/1ppbpppp/5n2/1Q1P4/4pB2/7P/PPP2PP1/2KR1BNR w kq - 1 11",
"3qkb1r/1Qpbpppp/5n2/3P4/4pB2/7P/rPP2PP1/2KR1BNR w k - 0 12",
"q3kb1r/1Qpbpppp/5n2/3P4/4pB2/7P/rPP2PP1/1K1R1BNR w k - 2 13",
"r3kb1r/2pbpppp/5n2/3P4/4pB2/7P/1PP2PP1/1K1R1BNR w k - 0 14",
"r3kb1r/2Bb1ppp/4pn2/3P4/4p3/7P/1PP2PP1/1K1R1BNR w k - 0 15",
"r3kb1r/2Bb2pp/4pn2/8/4p3/7P/1PP2PP1/1K1R1BNR w k - 0 16",
"r3k2r/2Bb2pp/4pn2/2b5/4p3/7P/1PP1NPP1/1K1R1B1R w k - 2 17",
"r6r/2Bbk1pp/4pn2/2b5/3Np3/7P/1PP2PP1/1K1R1B1R w - - 4 18",
"r6r/b2bk1pp/4pn2/4B3/3Np3/7P/1PP2PP1/1K1R1B1R w - - 6 19",
"r1r5/b2bk1pp/4pn2/4B3/2BNp3/7P/1PP2PP1/1K1R3R w - - 8 20",
"r7/b2bk1pp/4pn2/2r1B3/2BNp3/1P5P/2P2PP1/1K1R3R w - - 1 21",
"rb6/3bk1pp/4pn2/2r1B3/2BNpP2/1P5P/2P3P1/1K1R3R w - - 1 22",
"1r6/3bk1pp/4pn2/2r5/2BNpP2/1P5P/2P3P1/1K1R3R w - - 0 23",
"1r6/3bk1p1/4pn1p/2r5/2BNpP2/1P5P/2P3P1/2KR3R w - - 0 24",
"8/3bk1p1/1r2pn1p/2r5/2BNpP1P/1P6/2P3P1/2KR3R w - - 1 25",
"8/3bk3/1r2pnpp/2r5/2BNpP1P/1P6/2P3P1/2K1R2R w - - 0 26",
"2b5/4k3/1r2pnpp/2r5/2BNpP1P/1P4P1/2P5/2K1R2R w - - 1 27",
"8/1b2k3/1r2pnpp/2r5/2BNpP1P/1P4P1/2P5/2K1R1R1 w - - 3 28",
"8/1b1nk3/1r2p1pp/2r5/2BNpPPP/1P6/2P5/2K1R1R1 w - - 1 29",
"8/1b2k3/1r2p1pp/2r1nP2/2BNp1PP/1P6/2P5/2K1R1R1 w - - 1 30",
"8/1b2k3/1r2p1p1/2r1nPp1/2BNp2P/1P6/2P5/2K1R1R1 w - - 0 31",
"8/1b2k3/1r2p1n1/2r3p1/2BNp2P/1P6/2P5/2K1R1R1 w - - 0 32",
"8/1b2k3/1r2p1n1/6r1/2BNp2P/1P6/2P5/2K1R3 w - - 0 33",
"8/1b2k3/1r2p3/4n1P1/2BNp3/1P6/2P5/2K1R3 w - - 1 34",
"8/1b2k3/1r2p3/4n1P1/2BN4/1P2p3/2P5/2K4R w - - 0 35",
"8/1b2k3/1r2p2R/6P1/2nN4/1P2p3/2P5/2K5 w - - 0 36",
"8/1b2k3/3rp2R/6P1/2PN4/4p3/2P5/2K5 w - - 1 37",
"8/4k3/3rp2R/6P1/2PN4/2P1p3/6b1/2K5 w - - 1 38",
"8/4k3/r3p2R/2P3P1/3N4/2P1p3/6b1/2K5 w - - 1 39",
"8/3k4/r3p2R/2P2NP1/8/2P1p3/6b1/2K5 w - - 3 40",
"8/3k4/4p2R/2P3P1/8/2P1N3/6b1/r1K5 w - - 1 41",
"8/3k4/4p2R/2P3P1/8/2P1N3/3K2b1/6r1 w - - 3 42",
"8/3k4/4p2R/2P3P1/8/2PKNb2/8/6r1 w - - 5 43",
"8/4k3/4p1R1/2P3P1/8/2PKNb2/8/6r1 w - - 7 44",
"8/4k3/4p1R1/2P3P1/3K4/2P1N3/8/6rb w - - 9 45",
"8/3k4/4p1R1/2P1K1P1/8/2P1N3/8/6rb w - - 11 46",
"8/3k4/4p1R1/2P3P1/5K2/2P1N3/8/4r2b w - - 13 47",
"8/3k4/2b1p2R/2P3P1/5K2/2P1N3/8/4r3 w - - 15 48",
"8/3k4/2b1p3/2P3P1/5K2/2P1N2R/8/6r1 w - - 17 49",
"2k5/7R/2b1p3/2P3P1/5K2/2P1N3/8/6r1 w - - 19 50",
"2k5/7R/4p3/2P3P1/b1P2K2/4N3/8/6r1 w - - 1 51",
"2k5/3bR3/4p3/2P3P1/2P2K2/4N3/8/6r1 w - - 3 52",
"3k4/3b2R1/4p3/2P3P1/2P2K2/4N3/8/6r1 w - - 5 53",
"3kb3/6R1/4p1P1/2P5/2P2K2/4N3/8/6r1 w - - 1 54",
"3kb3/6R1/4p1P1/2P5/2P2KN1/8/8/2r5 w - - 3 55",
"3kb3/6R1/4p1P1/2P1N3/2P2K2/8/8/5r2 w - - 5 56",
"3kb3/6R1/4p1P1/2P1N3/2P5/4K3/8/4r3 w - - 7 57",
},
{
"rnbq1rk1/ppp1npb1/4p1p1/3P3p/3PP3/2N2N2/PP2BPPP/R1BQ1RK1 b - - 0 8",
"rnbq1rk1/ppp1npb1/6p1/3pP2p/3P4/2N2N2/PP2BPPP/R1BQ1RK1 b - - 0 9",
"rn1q1rk1/ppp1npb1/6p1/3pP2p/3P2b1/2N2N2/PP2BPPP/R1BQR1K1 b - - 2 10",
"r2q1rk1/ppp1npb1/2n3p1/3pP2p/3P2bN/2N5/PP2BPPP/R1BQR1K1 b - - 4 11",
"r4rk1/pppqnpb1/2n3p1/3pP2p/3P2bN/2N4P/PP2BPP1/R1BQR1K1 b - - 0 12",
"r4rk1/pppqnpb1/2n3p1/3pP2p/3P3N/7P/PP2NPP1/R1BQR1K1 b - - 0 13",
"r4rk1/pppq1pb1/2n3p1/3pPN1p/3P4/7P/PP2NPP1/R1BQR1K1 b - - 0 14",
"r4rk1/ppp2pb1/2n3p1/3pPq1p/3P1N2/7P/PP3PP1/R1BQR1K1 b - - 1 15",
"r4rk1/pppq1pb1/2n3p1/3pP2p/P2P1N2/7P/1P3PP1/R1BQR1K1 b - - 0 16",
"r2n1rk1/pppq1pb1/6p1/3pP2p/P2P1N2/R6P/1P3PP1/2BQR1K1 b - - 2 17",
"r4rk1/pppq1pb1/4N1p1/3pP2p/P2P4/R6P/1P3PP1/2BQR1K1 b - - 0 18",
"r4rk1/ppp2pb1/4q1p1/3pP1Bp/P2P4/R6P/1P3PP1/3QR1K1 b - - 1 19",
"r3r1k1/ppp2pb1/4q1p1/3pP1Bp/P2P1P2/R6P/1P4P1/3QR1K1 b - - 0 20",
"r3r1k1/ppp3b1/4qpp1/3pP2p/P2P1P1B/R6P/1P4P1/3QR1K1 b - - 1 21",
"r3r1k1/ppp3b1/4q1p1/3pP2p/P4P1B/R6P/1P4P1/3QR1K1 b - - 0 22",
"r4rk1/ppp3b1/4q1p1/3pP1Bp/P4P2/R6P/1P4P1/3QR1K1 b - - 2 23",
"r4rk1/pp4b1/4q1p1/2ppP1Bp/P4P2/3R3P/1P4P1/3QR1K1 b - - 1 24",
"r4rk1/pp4b1/4q1p1/2p1P1Bp/P2p1PP1/3R3P/1P6/3QR1K1 b - - 0 25",
"r4rk1/pp4b1/4q1p1/2p1P1B1/P2p1PP1/3R4/1P6/3QR1K1 b - - 0 26",
"r5k1/pp3rb1/4q1p1/2p1P1B1/P2p1PP1/6R1/1P6/3QR1K1 b - - 2 27",
"5rk1/pp3rb1/4q1p1/2p1P1B1/P2pRPP1/6R1/1P6/3Q2K1 b - - 4 28",
"5rk1/1p3rb1/p3q1p1/P1p1P1B1/3pRPP1/6R1/1P6/3Q2K1 b - - 0 29",
"4r1k1/1p3rb1/p3q1p1/P1p1P1B1/3pRPP1/1P4R1/8/3Q2K1 b - - 0 30",
"4r1k1/5rb1/pP2q1p1/2p1P1B1/3pRPP1/1P4R1/8/3Q2K1 b - - 0 31",
"4r1k1/5rb1/pq4p1/2p1P1B1/3pRPP1/1P4R1/4Q3/6K1 b - - 1 32",
"4r1k1/1r4b1/pq4p1/2p1P1B1/3pRPP1/1P4R1/2Q5/6K1 b - - 3 33",
"4r1k1/1r4b1/1q4p1/p1p1P1B1/3p1PP1/1P4R1/2Q5/4R1K1 b - - 1 34",
"4r1k1/3r2b1/1q4p1/p1p1P1B1/2Qp1PP1/1P4R1/8/4R1K1 b - - 3 35",
"4r1k1/3r2b1/4q1p1/p1p1P1B1/2Qp1PP1/1P4R1/5K2/4R3 b - - 5 36",
"4r1k1/3r2b1/6p1/p1p1P1B1/2Pp1PP1/6R1/5K2/4R3 b - - 0 37",
"4r1k1/3r2b1/6p1/p1p1P1B1/2P2PP1/3p2R1/5K2/3R4 b - - 1 38",
"5rk1/3r2b1/6p1/p1p1P1B1/2P2PP1/3p2R1/8/3RK3 b - - 3 39",
"5rk1/6b1/6p1/p1p1P1B1/2Pr1PP1/3R4/8/3RK3 b - - 0 40",
"5rk1/3R2b1/6p1/p1p1P1B1/2r2PP1/8/8/3RK3 b - - 1 41",
"5rk1/3R2b1/6p1/p1p1P1B1/4rPP1/8/3K4/3R4 b - - 3 42",
"1r4k1/3R2b1/6p1/p1p1P1B1/4rPP1/2K5/8/3R4 b - - 5 43",
"1r4k1/3R2b1/6p1/p1p1P1B1/2K2PP1/4r3/8/3R4 b - - 7 44",
"1r3bk1/8/3R2p1/p1p1P1B1/2K2PP1/4r3/8/3R4 b - - 9 45",
"1r3bk1/8/6R1/2p1P1B1/p1K2PP1/4r3/8/3R4 b - - 0 46",
"1r3b2/5k2/R7/2p1P1B1/p1K2PP1/4r3/8/3R4 b - - 2 47",
"5b2/1r3k2/R7/2p1P1B1/p1K2PP1/4r3/8/7R b - - 4 48",
"5b2/5k2/R7/2pKP1B1/pr3PP1/4r3/8/7R b - - 6 49",
"5b2/5k2/R1K5/2p1P1B1/p2r1PP1/4r3/8/7R b - - 8 50",
"8/R4kb1/2K5/2p1P1B1/p2r1PP1/4r3/8/7R b - - 10 51",
"8/R5b1/2K3k1/2p1PPB1/p2r2P1/4r3/8/7R b - - 0 52",
"8/6R1/2K5/2p1PPk1/p2r2P1/4r3/8/7R b - - 0 53",
"8/6R1/2K5/2p1PP2/p2r1kP1/4r3/8/5R2 b - - 2 54",
"8/6R1/2K2P2/2p1P3/p2r2P1/4r1k1/8/5R2 b - - 0 55",
"8/5PR1/2K5/2p1P3/p2r2P1/4r3/6k1/5R2 b - - 0 56",
},
{
"rn1qkb1r/p1pbpppp/5n2/8/2pP4/2N5/1PQ1PPPP/R1B1KBNR w KQkq - 0 7",
"r2qkb1r/p1pbpppp/2n2n2/8/2pP4/2N2N2/1PQ1PPPP/R1B1KB1R w KQkq - 2 8",
"r2qkb1r/p1pbpppp/5n2/8/1npPP3/2N2N2/1PQ2PPP/R1B1KB1R w KQkq - 1 9",
"r2qkb1r/p1pb1ppp/4pn2/8/1npPP3/2N2N2/1P3PPP/R1BQKB1R w KQkq - 0 10",
"r2qk2r/p1pbbppp/4pn2/8/1nBPP3/2N2N2/1P3PPP/R1BQK2R w KQkq - 1 11",
"r2q1rk1/p1pbbppp/4pn2/8/1nBPP3/2N2N2/1P3PPP/R1BQ1RK1 w - - 3 12",
"r2q1rk1/2pbbppp/p3pn2/8/1nBPPB2/2N2N2/1P3PPP/R2Q1RK1 w - - 0 13",
"r2q1rk1/2p1bppp/p3pn2/1b6/1nBPPB2/2N2N2/1P3PPP/R2QR1K1 w - - 2 14",
"r2q1rk1/4bppp/p1p1pn2/1b6/1nBPPB2/1PN2N2/5PPP/R2QR1K1 w - - 0 15",
"r4rk1/3qbppp/p1p1pn2/1b6/1nBPPB2/1PN2N2/3Q1PPP/R3R1K1 w - - 2 16",
"r4rk1/1q2bppp/p1p1pn2/1b6/1nBPPB2/1PN2N1P/3Q1PP1/R3R1K1 w - - 1 17",
"r3r1k1/1q2bppp/p1p1pn2/1b6/1nBPPB2/1PN2N1P/4QPP1/R3R1K1 w - - 3 18",
"r3r1k1/1q1nbppp/p1p1p3/1b6/1nBPPB2/1PN2N1P/4QPP1/3RR1K1 w - - 5 19",
"r3rbk1/1q1n1ppp/p1p1p3/1b6/1nBPPB2/1PN2N1P/3RQPP1/4R1K1 w - - 7 20",
"r3rbk1/1q3ppp/pnp1p3/1b6/1nBPPB2/1PN2N1P/3RQPP1/4R2K w - - 9 21",
"2r1rbk1/1q3ppp/pnp1p3/1b6/1nBPPB2/1PN2N1P/3RQPP1/1R5K w - - 11 22",
"2r1rbk1/1q4pp/pnp1pp2/1b6/1nBPPB2/1PN2N1P/4QPP1/1R1R3K w - - 0 23",
"2r1rbk1/5qpp/pnp1pp2/1b6/1nBPP3/1PN1BN1P/4QPP1/1R1R3K w - - 2 24",
"2r1rbk1/5qp1/pnp1pp1p/1b6/1nBPP3/1PN1BN1P/4QPP1/1R1R2K1 w - - 0 25",
"2r1rbk1/5qp1/pnp1pp1p/1b6/2BPP3/1P2BN1P/n3QPP1/1R1R2K1 w - - 0 26",
"r3rbk1/5qp1/pnp1pp1p/1b6/2BPP3/1P2BN1P/Q4PP1/1R1R2K1 w - - 1 27",
"rr3bk1/5qp1/pnp1pp1p/1b6/2BPP3/1P2BN1P/Q4PP1/R2R2K1 w - - 3 28",
"rr2qbk1/6p1/pnp1pp1p/1b6/2BPP3/1P2BN1P/4QPP1/R2R2K1 w - - 5 29",
"rr2qbk1/6p1/1np1pp1p/pb6/2BPP3/1P1QBN1P/5PP1/R2R2K1 w - - 0 30",
"rr2qbk1/6p1/1n2pp1p/pp6/3PP3/1P1QBN1P/5PP1/R2R2K1 w - - 0 31",
"rr2qbk1/6p1/1n2pp1p/1p1P4/p3P3/1P1QBN1P/5PP1/R2R2K1 w - - 0 32",
"rr2qbk1/3n2p1/3Ppp1p/1p6/p3P3/1P1QBN1P/5PP1/R2R2K1 w - - 1 33",
"rr3bk1/3n2p1/3Ppp1p/1p5q/pP2P3/3QBN1P/5PP1/R2R2K1 w - - 1 34",
"rr3bk1/3n2p1/3Ppp1p/1p5q/1P2P3/p2QBN1P/5PP1/2RR2K1 w - - 0 35",
"1r3bk1/3n2p1/r2Ppp1p/1p5q/1P2P3/pQ2BN1P/5PP1/2RR2K1 w - - 2 36",
"1r2qbk1/2Rn2p1/r2Ppp1p/1p6/1P2P3/pQ2BN1P/5PP1/3R2K1 w - - 4 37",
"1r2qbk1/2Rn2p1/r2Ppp1p/1pB5/1P2P3/1Q3N1P/p4PP1/3R2K1 w - - 0 38",
"1r2q1k1/2Rn2p1/r2bpp1p/1pB5/1P2P3/1Q3N1P/p4PP1/R5K1 w - - 0 39",
"1r2q1k1/2Rn2p1/3rpp1p/1p6/1P2P3/1Q3N1P/p4PP1/R5K1 w - - 0 40",
"2r1q1k1/2Rn2p1/3rpp1p/1p6/1P2P3/5N1P/Q4PP1/R5K1 w - - 1 41",
"1r2q1k1/1R1n2p1/3rpp1p/1p6/1P2P3/5N1P/Q4PP1/R5K1 w - - 3 42",
"2r1q1k1/2Rn2p1/3rpp1p/1p6/1P2P3/5N1P/Q4PP1/R5K1 w - - 5 43",
"1r2q1k1/1R1n2p1/3rpp1p/1p6/1P2P3/5N1P/Q4PP1/R5K1 w - - 7 44",
"1rq3k1/R2n2p1/3rpp1p/1p6/1P2P3/5N1P/Q4PP1/R5K1 w - - 9 45",
"2q3k1/Rr1n2p1/3rpp1p/1p6/1P2P3/5N1P/4QPP1/R5K1 w - - 11 46",
"Rrq3k1/3n2p1/3rpp1p/1p6/1P2P3/5N1P/4QPP1/R5K1 w - - 13 47",
},
{
"rn1qkb1r/1pp2ppp/p4p2/3p1b2/5P2/1P2PN2/P1PP2PP/RN1QKB1R b KQkq - 1 6",
"r2qkb1r/1pp2ppp/p1n2p2/3p1b2/3P1P2/1P2PN2/P1P3PP/RN1QKB1R b KQkq - 0 7",
"r2qkb1r/1pp2ppp/p4p2/3p1b2/1n1P1P2/1P1BPN2/P1P3PP/RN1QK2R b KQkq - 2 8",
"r2qkb1r/1pp2ppp/p4p2/3p1b2/3P1P2/1P1PPN2/P5PP/RN1QK2R b KQkq - 0 9",
"r2qk2r/1pp2ppp/p2b1p2/3p1b2/3P1P2/1PNPPN2/P5PP/R2QK2R b KQkq - 2 10",
"r2qk2r/1p3ppp/p1pb1p2/3p1b2/3P1P2/1PNPPN2/P5PP/R2Q1RK1 b kq - 1 11",
"r2q1rk1/1p3ppp/p1pb1p2/3p1b2/3P1P2/1PNPPN2/P2Q2PP/R4RK1 b - - 3 12",
"r2qr1k1/1p3ppp/p1pb1p2/3p1b2/3P1P2/1P1PPN2/P2QN1PP/R4RK1 b - - 5 13",
"r3r1k1/1p3ppp/pqpb1p2/3p1b2/3P1P2/1P1PPNN1/P2Q2PP/R4RK1 b - - 7 14",
"r3r1k1/1p3ppp/pqp2p2/3p1b2/1b1P1P2/1P1PPNN1/P1Q3PP/R4RK1 b - - 9 15",
"r3r1k1/1p1b1ppp/pqp2p2/3p4/1b1P1P2/1P1PPNN1/P4QPP/R4RK1 b - - 11 16",
"2r1r1k1/1p1b1ppp/pqp2p2/3p4/1b1PPP2/1P1P1NN1/P4QPP/R4RK1 b - - 0 17",
"2r1r1k1/1p1b1ppp/pq3p2/2pp4/1b1PPP2/PP1P1NN1/5QPP/R4RK1 b - - 0 18",
"2r1r1k1/1p1b1ppp/pq3p2/2Pp4/4PP2/PPbP1NN1/5QPP/R4RK1 b - - 0 19",
"2r1r1k1/1p1b1ppp/p4p2/2Pp4/4PP2/PqbP1NN1/5QPP/RR4K1 b - - 1 20",
"2r1r1k1/1p1b1ppp/p4p2/2Pp4/q3PP2/P1bP1NN1/R4QPP/1R4K1 b - - 3 21",
"2r1r1k1/1p3ppp/p4p2/1bPP4/q4P2/P1bP1NN1/R4QPP/1R4K1 b - - 0 22",
"2r1r1k1/1p3ppp/p4p2/2PP4/q4P2/P1bb1NN1/R4QPP/2R3K1 b - - 1 23",
"2r1r1k1/1p3ppp/p2P1p2/2P5/2q2P2/P1bb1NN1/R4QPP/2R3K1 b - - 0 24",
"2rr2k1/1p3ppp/p2P1p2/2P5/2q2P2/P1bb1NN1/R4QPP/2R4K b - - 2 25",
"2rr2k1/1p3ppp/p2P1p2/2Q5/5P2/P1bb1NN1/R5PP/2R4K b - - 0 26",
"3r2k1/1p3ppp/p2P1p2/2r5/5P2/P1bb1N2/R3N1PP/2R4K b - - 1 27",
"3r2k1/1p3ppp/p2P1p2/2r5/5P2/P1b2N2/4R1PP/2R4K b - - 0 28",
"3r2k1/1p3ppp/p2P1p2/2r5/1b3P2/P4N2/4R1PP/3R3K b - - 2 29",
"3r2k1/1p2Rppp/p2P1p2/b1r5/5P2/P4N2/6PP/3R3K b - - 4 30",
"3r2k1/1R3ppp/p1rP1p2/b7/5P2/P4N2/6PP/3R3K b - - 0 31",
"3r2k1/1R3ppp/p2R1p2/b7/5P2/P4N2/6PP/7K b - - 0 32",
"6k1/1R3ppp/p2r1p2/b7/5P2/P4NP1/7P/7K b - - 0 33",
"6k1/1R3p1p/p2r1pp1/b7/5P1P/P4NP1/8/7K b - - 0 34",
"6k1/3R1p1p/pr3pp1/b7/5P1P/P4NP1/8/7K b - - 2 35",
"6k1/5p2/pr3pp1/b2R3p/5P1P/P4NP1/8/7K b - - 1 36",
"6k1/5p2/pr3pp1/7p/5P1P/P1bR1NP1/8/7K b - - 3 37",
"6k1/5p2/p1r2pp1/7p/5P1P/P1bR1NP1/6K1/8 b - - 5 38",
"6k1/5p2/p1r2pp1/b2R3p/5P1P/P4NP1/6K1/8 b - - 7 39",
"6k1/5p2/p4pp1/b2R3p/5P1P/P4NPK/2r5/8 b - - 9 40",
"6k1/2b2p2/p4pp1/7p/5P1P/P2R1NPK/2r5/8 b - - 11 41",
"6k1/2b2p2/5pp1/p6p/3N1P1P/P2R2PK/2r5/8 b - - 1 42",
"6k1/2b2p2/5pp1/p6p/3N1P1P/P1R3PK/r7/8 b - - 3 43",
"6k1/5p2/1b3pp1/p6p/5P1P/P1R3PK/r1N5/8 b - - 5 44",
"8/5pk1/1bR2pp1/p6p/5P1P/P5PK/r1N5/8 b - - 7 45",
"3b4/5pk1/2R2pp1/p4P1p/7P/P5PK/r1N5/8 b - - 0 46",
"8/4bpk1/2R2pp1/p4P1p/6PP/P6K/r1N5/8 b - - 0 47",
"8/5pk1/2R2pP1/p6p/6PP/b6K/r1N5/8 b - - 0 48",
"8/6k1/2R2pp1/p6P/7P/b6K/r1N5/8 b - - 0 49",
"8/6k1/2R2p2/p6p/7P/b5K1/r1N5/8 b - - 1 50",
"8/8/2R2pk1/p6p/7P/b4K2/r1N5/8 b - - 3 51",
"8/8/2R2pk1/p6p/7P/4NK2/rb6/8 b - - 5 52",
"2R5/8/5pk1/7p/p6P/4NK2/rb6/8 b - - 1 53",
"6R1/8/5pk1/7p/p6P/4NK2/1b6/r7 b - - 3 54",
"R7/5k2/5p2/7p/p6P/4NK2/1b6/r7 b - - 5 55",
"R7/5k2/5p2/7p/7P/p3N3/1b2K3/r7 b - - 1 56",
"8/R4k2/5p2/7p/7P/p3N3/1b2K3/7r b - - 3 57",
"8/8/5pk1/7p/R6P/p3N3/1b2K3/7r b - - 5 58",
"8/8/5pk1/7p/R6P/p7/4K3/2bN3r b - - 7 59",
"8/8/5pk1/7p/R6P/p7/4KN1r/2b5 b - - 9 60",
"8/8/5pk1/7p/R6P/p3K3/1b3N1r/8 b - - 11 61",
"8/8/R4pk1/7p/7P/p1b1K3/5N1r/8 b - - 13 62",
"8/8/5pk1/7p/7P/2b1K3/R4N1r/8 b - - 0 63",
"8/8/5pk1/7p/3K3P/8/R4N1r/4b3 b - - 2 64",
}
};
// clang-format on
} // namespace
////
//// Functions
////
namespace Stockfish::Benchmark {
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
/// of positions for a given time each. There are four parameters; the
/// transposition table size, the number of search threads that should
/// be used, the time in seconds spent for each position (optional, default
/// is 60) and an optional file name where to look for positions in fen
/// format (default are the BenchmarkPositions defined above).
/// The analysis is written to a file named bench.txt.
// Builds a list of UCI commands to be run by bench. There
// are five parameters: TT size in MB, number of search threads that
// should be used, the limit value spent for each position, a file name
// where to look for positions in FEN format, and the type of the limit:
// depth, perft, nodes and movetime (in milliseconds). Examples:
//
// bench : search default positions up to depth 13
// bench 64 1 15 : search default positions up to depth 15 (TT = 64MB)
// bench 64 1 100000 default nodes : search default positions for 100K nodes each
// bench 64 4 5000 current movetime : search current position with 4 threads for 5 sec
// bench 16 1 5 blah perft : run a perft 5 on positions in file "blah"
std::vector<std::string> setup_bench(const std::string& currentFen, std::istream& is) {
void benchmark(const string& commandLine) {
std::vector<std::string> fens, list;
std::string go, token;
istringstream csVal(commandLine);
istringstream csStr(commandLine);
string ttSize, threads, fileName, limitType, timFile;
int val, secsPerPos, maxDepth, maxNodes;
// Assign default values to missing arguments
std::string ttSize = (is >> token) ? token : "16";
std::string threads = (is >> token) ? token : "1";
std::string limit = (is >> token) ? token : "13";
std::string fenFile = (is >> token) ? token : "default";
std::string limitType = (is >> token) ? token : "depth";
csStr >> ttSize;
csVal >> val;
if (val < 4 || val > 1024)
{
cerr << "The hash table size must be between 4 and 1024" << endl;
Application::exit_with_failure();
}
csStr >> threads;
csVal >> val;
if (val < 1 || val > THREAD_MAX)
{
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
Application::exit_with_failure();
}
set_option_value("Hash", ttSize);
set_option_value("Threads", threads);
set_option_value("OwnBook", "false");
set_option_value("Use Search Log", "true");
set_option_value("Search Log Filename", "bench.txt");
go = limitType == "eval" ? "eval" : "go " + limitType + " " + limit;
csVal >> val;
csVal >> fileName;
csVal >> limitType;
csVal >> timFile;
if (fenFile == "default")
fens = Defaults;
secsPerPos = maxDepth = maxNodes = 0;
else if (fenFile == "current")
fens.push_back(currentFen);
if (limitType == "time")
secsPerPos = val * 1000;
else if (limitType == "depth" || limitType == "perft")
maxDepth = val;
else
maxNodes = val;
else
{
std::string fen;
std::ifstream file(fenFile);
vector<string> positions;
if (!file.is_open())
{
std::cerr << "Unable to open file " << fenFile << std::endl;
exit(EXIT_FAILURE);
}
if (fileName != "default")
{
ifstream fenFile(fileName.c_str());
if (!fenFile.is_open())
{
cerr << "Unable to open positions file " << fileName << endl;
Application::exit_with_failure();
}
string pos;
while (fenFile.good())
{
getline(fenFile, pos);
if (!pos.empty())
positions.push_back(pos);
}
fenFile.close();
} else
for (int i = 0; i < 16; i++)
positions.push_back(string(BenchmarkPositions[i]));
while (getline(file, fen))
if (!fen.empty())
fens.push_back(fen);
ofstream timingFile;
if (!timFile.empty())
{
timingFile.open(timFile.c_str(), ios::out | ios::app);
if (!timingFile.is_open())
{
cerr << "Unable to open timing file " << timFile << endl;
Application::exit_with_failure();
}
}
file.close();
}
vector<string>::iterator it;
int cnt = 1;
int64_t totalNodes = 0;
int startTime = get_system_time();
list.emplace_back("setoption name Threads value " + threads);
list.emplace_back("setoption name Hash value " + ttSize);
list.emplace_back("ucinewgame");
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
{
Move moves[1] = {MOVE_NONE};
int dummy[2] = {0, 0};
Position pos(*it);
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
if (limitType == "perft")
totalNodes += perft(pos, maxDepth * OnePly);
else if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
break;
totalNodes += nodes_searched();
}
for (const std::string& fen : fens)
if (fen.find("setoption") != std::string::npos)
list.emplace_back(fen);
else
{
list.emplace_back("position fen " + fen);
list.emplace_back(go);
}
cnt = get_system_time() - startTime;
cerr << "==============================="
<< "\nTotal time (ms) : " << cnt
<< "\nNodes searched : " << totalNodes
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
return list;
if (!timFile.empty())
{
timingFile << cnt << endl << endl;
timingFile.close();
}
// Under MS Visual C++ debug window always unconditionally closes
// when program exits, this is bad because we want to read results before.
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
cerr << "Press any key to exit" << endl;
cin >> fileName;
#endif
}
BenchmarkSetup setup_benchmark(std::istream& is) {
// TT_SIZE_PER_THREAD is chosen such that roughly half of the hash is used all positions
// for the current sequence have been searched.
static constexpr int TT_SIZE_PER_THREAD = 128;
static constexpr int DEFAULT_DURATION_S = 150;
BenchmarkSetup setup{};
// Assign default values to missing arguments
int desiredTimeS;
if (!(is >> setup.threads))
setup.threads = get_hardware_concurrency();
else
setup.originalInvocation += std::to_string(setup.threads);
if (!(is >> setup.ttSize))
setup.ttSize = TT_SIZE_PER_THREAD * setup.threads;
else
setup.originalInvocation += " " + std::to_string(setup.ttSize);
if (!(is >> desiredTimeS))
desiredTimeS = DEFAULT_DURATION_S;
else
setup.originalInvocation += " " + std::to_string(desiredTimeS);
setup.filledInvocation += std::to_string(setup.threads) + " " + std::to_string(setup.ttSize)
+ " " + std::to_string(desiredTimeS);
auto getCorrectedTime = [&](int ply) {
// time per move is fit roughly based on LTC games
// seconds = 50/{ply+15}
// ms = 50000/{ply+15}
// with this fit 10th move gets 2000ms
// adjust for desired 10th move time
return 50000.0 / (static_cast<double>(ply) + 15.0);
};
float totalTime = 0;
for (const auto& game : BenchmarkPositions)
{
setup.commands.emplace_back("ucinewgame");
int ply = 1;
for (int i = 0; i < static_cast<int>(game.size()); ++i)
{
const float correctedTime = getCorrectedTime(ply);
totalTime += correctedTime;
ply += 1;
}
}
float timeScaleFactor = static_cast<float>(desiredTimeS * 1000) / totalTime;
for (const auto& game : BenchmarkPositions)
{
setup.commands.emplace_back("ucinewgame");
int ply = 1;
for (const std::string& fen : game)
{
setup.commands.emplace_back("position fen " + fen);
const int correctedTime = static_cast<int>(getCorrectedTime(ply) * timeScaleFactor);
setup.commands.emplace_back("go movetime " + std::to_string(correctedTime));
ply += 1;
}
}
return setup;
}
} // namespace Stockfish
+13 -18
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,27 +17,21 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BENCHMARK_H_INCLUDED
#if !defined(BENCHMARK_H_INCLUDED)
#define BENCHMARK_H_INCLUDED
#include <iosfwd>
////
//// Includes
////
#include <string>
#include <vector>
namespace Stockfish::Benchmark {
std::vector<std::string> setup_bench(const std::string&, std::istream&);
////
//// Prototypes
////
struct BenchmarkSetup {
int ttSize;
int threads;
std::vector<std::string> commands;
std::string originalInvocation;
std::string filledInvocation;
};
extern void benchmark(const std::string& commandLine);
BenchmarkSetup setup_benchmark(std::istream&);
} // namespace Stockfish
#endif // #ifndef BENCHMARK_H_INCLUDED
#endif // !defined(BENCHMARK_H_INCLUDED)
+350
View File
@@ -0,0 +1,350 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include "bitbase.h"
#include "bitboard.h"
#include "move.h"
#include "square.h"
////
//// Local definitions
////
namespace {
enum Result {
RESULT_UNKNOWN,
RESULT_INVALID,
RESULT_WIN,
RESULT_LOSS,
RESULT_DRAW
};
struct KPKPosition {
void from_index(int index);
int to_index() const;
bool is_legal() const;
bool is_immediate_draw() const;
bool is_immediate_win() const;
Bitboard wk_attacks() const;
Bitboard bk_attacks() const;
Bitboard pawn_attacks() const;
Square whiteKingSquare, blackKingSquare, pawnSquare;
Color sideToMove;
};
Result *Bitbase;
const int IndexMax = 2*24*64*64;
int UnknownCount = 0;
void initialize();
bool next_iteration();
Result classify_wtm(const KPKPosition &p);
Result classify_btm(const KPKPosition &p);
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
int compress_result(Result r);
}
////
//// Functions
////
void generate_kpk_bitbase(uint8_t bitbase[]) {
// Allocate array and initialize:
Bitbase = new Result[IndexMax];
initialize();
// Iterate until all positions are classified:
while(next_iteration());
// Compress bitbase into the supplied parameter:
int i, j, b;
for(i = 0; i < 24576; i++) {
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
assert(b == int(uint8_t(b)));
bitbase[i] = (uint8_t)b;
}
// Release allocated memory:
delete [] Bitbase;
}
namespace {
void KPKPosition::from_index(int index) {
int s;
sideToMove = Color(index % 2);
blackKingSquare = Square((index / 2) % 64);
whiteKingSquare = Square((index / 128) % 64);
s = (index / 8192) % 24;
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
}
int KPKPosition::to_index() const {
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
sideToMove);
}
bool KPKPosition::is_legal() const {
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
pawnSquare == blackKingSquare)
return false;
if(sideToMove == WHITE) {
if(bit_is_set(this->wk_attacks(), blackKingSquare))
return false;
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
return false;
}
else {
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
return false;
}
return true;
}
bool KPKPosition::is_immediate_draw() const {
if(sideToMove == BLACK) {
Bitboard wka = this->wk_attacks();
Bitboard bka = this->bk_attacks();
// Case 1: Stalemate
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
return true;
// Case 2: King can capture pawn
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
return true;
}
else {
// Case 1: Stalemate
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
return true;
}
return false;
}
bool KPKPosition::is_immediate_win() const {
// The position is an immediate win if it is white to move and the white
// pawn can be promoted without getting captured:
return
sideToMove == WHITE &&
square_rank(pawnSquare) == RANK_7 &&
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
}
Bitboard KPKPosition::wk_attacks() const {
return StepAttackBB[WK][whiteKingSquare];
}
Bitboard KPKPosition::bk_attacks() const {
return StepAttackBB[BK][blackKingSquare];
}
Bitboard KPKPosition::pawn_attacks() const {
return StepAttackBB[WP][pawnSquare];
}
void initialize() {
KPKPosition p;
for(int i = 0; i < IndexMax; i++) {
p.from_index(i);
if(!p.is_legal())
Bitbase[i] = RESULT_INVALID;
else if(p.is_immediate_draw())
Bitbase[i] = RESULT_DRAW;
else if(p.is_immediate_win())
Bitbase[i] = RESULT_WIN;
else {
Bitbase[i] = RESULT_UNKNOWN;
UnknownCount++;
}
}
}
bool next_iteration() {
KPKPosition p;
int previousUnknownCount = UnknownCount;
for(int i = 0; i < IndexMax; i++)
if(Bitbase[i] == RESULT_UNKNOWN) {
p.from_index(i);
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
Bitbase[i] == RESULT_DRAW)
UnknownCount--;
}
return UnknownCount != previousUnknownCount;
}
Result classify_wtm(const KPKPosition &p) {
// If one move leads to a position classified as RESULT_LOSS, the result
// of the current position is RESULT_WIN. If all moves lead to positions
// classified as RESULT_DRAW, the current position is classified as
// RESULT_DRAW. Otherwise, the current position is classified as
// RESULT_UNKNOWN.
bool unknownFound = false;
Bitboard b;
Square s;
// King moves
b = p.wk_attacks();
while(b) {
s = pop_1st_bit(&b);
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN:
unknownFound = true;
break;
case RESULT_DRAW: case RESULT_INVALID:
break;
default:
assert(false);
}
}
// Pawn moves
if(square_rank(p.pawnSquare) < RANK_7) {
s = p.pawnSquare + DELTA_N;
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN:
unknownFound = true;
break;
case RESULT_DRAW: case RESULT_INVALID:
break;
default:
assert(false);
}
if(square_rank(s) == RANK_3 &&
s != p.whiteKingSquare && s != p.blackKingSquare) {
s += DELTA_N;
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN:
unknownFound = true;
break;
case RESULT_DRAW: case RESULT_INVALID:
break;
default:
assert(false);
}
}
}
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
}
Result classify_btm(const KPKPosition &p) {
// If one move leads to a position classified as RESULT_DRAW, the result
// of the current position is RESULT_DRAW. If all moves lead to positions
// classified as RESULT_WIN, the current position is classified as
// RESULT_LOSS. Otherwise, the current position is classified as
// RESULT_UNKNOWN.
bool unknownFound = false;
Bitboard b;
Square s;
// King moves
b = p.bk_attacks();
while(b) {
s = pop_1st_bit(&b);
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
WHITE)]) {
case RESULT_DRAW:
return RESULT_DRAW;
case RESULT_UNKNOWN:
unknownFound = true;
break;
case RESULT_WIN: case RESULT_INVALID:
break;
default:
assert(false);
}
}
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
}
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
assert(result >= 0 && result < IndexMax);
return result;
}
int compress_result(Result r) {
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
}
}
+38
View File
@@ -0,0 +1,38 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BITBASE_H_INCLUDED)
#define BITBASE_H_INCLUDED
////
//// Includes
////
#include "types.h"
////
//// Prototypes
////
extern void generate_kpk_bitbase(uint8_t bitbase[]);
#endif // !defined(BITBASE_H_INCLUDED)
+495 -179
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,213 +17,528 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <iostream>
#include "bitboard.h"
#include "bitcount.h"
#include "direction.h"
#include <algorithm>
#include <bitset>
#include <initializer_list>
#include "misc.h"
#if defined(IS_64BIT)
namespace Stockfish {
const uint64_t BMult[64] = {
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
0xa08520292120600ULL
};
uint8_t PopCnt16[1 << 16];
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
const uint64_t RMult[64] = {
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
0x410201ce5c030092ULL
};
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
const int BShift[64] = {
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
};
alignas(64) Magic Magics[SQUARE_NB][2];
const int RShift[64] = {
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
};
#else // if !defined(IS_64BIT)
const uint64_t BMult[64] = {
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
0xdc01f6dca4bebbdcULL,
};
const uint64_t RMult[64] = {
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
0x5ac08a4735370479ULL,
};
const int BShift[64] = {
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
};
const int RShift[64] = {
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
};
#endif // defined(IS_64BIT)
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
const Bitboard FileBB[8] = {
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
};
const Bitboard NeighboringFilesBB[8] = {
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
};
const Bitboard ThisAndNeighboringFilesBB[8] = {
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
};
const Bitboard RankBB[8] = {
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
};
const Bitboard RelativeRankBB[2][8] = {
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
};
const Bitboard InFrontBB[2][8] = {
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank6BB | Rank7BB | Rank8BB,
Rank7BB | Rank8BB,
Rank8BB,
EmptyBoardBB
},
{ EmptyBoardBB,
Rank1BB,
Rank2BB | Rank1BB,
Rank3BB | Rank2BB | Rank1BB,
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
}
};
Bitboard RMask[64];
int RAttackIndex[64];
Bitboard RAttacks[0x19000];
Bitboard BMask[64];
int BAttackIndex[64];
Bitboard BAttacks[0x1480];
Bitboard SetMaskBB[65];
Bitboard ClearMaskBB[65];
Bitboard StepAttackBB[16][64];
Bitboard RayBB[64][8];
Bitboard BetweenBB[64][64];
Bitboard PassedPawnMask[2][64];
Bitboard OutpostMask[2][64];
Bitboard BishopPseudoAttacks[64];
Bitboard RookPseudoAttacks[64];
Bitboard QueenPseudoAttacks[64];
uint8_t BitCount8Bit[256];
////
//// Local definitions
////
namespace {
Bitboard RookTable[0x19000]; // To store rook attacks
Bitboard BishopTable[0x1480]; // To store bishop attacks
void init_magics(PieceType pt, Bitboard table[], Magic magics[][2]);
// Returns the bitboard of target square for the given step
// from the given square. If the step is off the board, returns empty bitboard.
Bitboard safe_destination(Square s, int step) {
Square to = Square(s + step);
return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
}
}
// Returns an ASCII representation of a bitboard suitable
// to be printed to standard output. Useful for debugging.
std::string Bitboards::pretty(Bitboard b) {
std::string s = "+---+---+---+---+---+---+---+---+\n";
for (Rank r = RANK_8; r >= RANK_1; --r)
{
for (File f = FILE_A; f <= FILE_H; ++f)
s += b & make_square(f, r) ? "| X " : "| ";
s += "| " + std::to_string(1 + r) + "\n+---+---+---+---+---+---+---+---+\n";
}
s += " a b c d e f g h\n";
return s;
void init_masks();
void init_ray_bitboards();
void init_attacks();
void init_between_bitboards();
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
int fmin, int fmax, int rmin, int rmax);
Bitboard index_to_bitboard(int index, Bitboard mask);
void init_sliding_attacks(Bitboard attacks[],
int attackIndex[], Bitboard mask[],
const int shift[2], const Bitboard mult[],
int deltas[][2]);
void init_pseudo_attacks();
}
// Initializes various bitboard tables. It is called at
// startup and relies on global objects to be already zero-initialized.
void Bitboards::init() {
////
//// Functions
////
for (unsigned i = 0; i < (1 << 16); ++i)
PopCnt16[i] = uint8_t(std::bitset<16>(i).count());
/// print_bitboard() prints a bitboard in an easily readable format to the
/// standard output. This is sometimes useful for debugging.
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
void print_bitboard(Bitboard b) {
for(Rank r = RANK_8; r >= RANK_1; r--) {
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
for(File f = FILE_A; f <= FILE_H; f++)
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
std::cout << "|" << std::endl;
}
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
}
init_magics(ROOK, RookTable, Magics);
init_magics(BISHOP, BishopTable, Magics);
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
{
PawnAttacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
PawnAttacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
/// init_bitboards() initializes various bitboard arrays. It is called during
/// program initialization.
for (int step : {-9, -8, -7, -1, 1, 7, 8, 9})
PseudoAttacks[KING][s1] |= safe_destination(s1, step);
void init_bitboards() {
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
init_masks();
init_ray_bitboards();
init_attacks();
init_between_bitboards();
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
init_pseudo_attacks();
}
for (int step : {-17, -15, -10, -6, 6, 10, 15, 17})
PseudoAttacks[KNIGHT][s1] |= safe_destination(s1, step);
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ROOK][s1] = attacks_bb<ROOK>(s1, 0);
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
/// nonzero bitboard.
for (PieceType pt : {BISHOP, ROOK})
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
{
if (PseudoAttacks[pt][s1] & s2)
{
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
BetweenBB[s1][s2] =
(attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)));
}
BetweenBB[s1][s2] |= s2;
}
}
#if defined(IS_64BIT) && !defined(USE_BSFQ)
CACHE_LINE_ALIGNMENT
static const int BitTable[64] = {
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
51, 60, 42, 59, 58
};
Square first_1(Bitboard b) {
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
}
Square pop_1st_bit(Bitboard* b) {
Bitboard bb = *b;
*b &= (*b - 1);
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
}
#elif !defined(USE_BSFQ)
static CACHE_LINE_ALIGNMENT
const int BitTable[64] = {
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
58, 20, 37, 17, 36, 8
};
Square first_1(Bitboard b) {
b ^= (b - 1);
uint32_t fold = int(b) ^ int(b >> 32);
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
}
// Use type-punning
union b_union {
Bitboard b;
struct {
#if defined (BIGENDIAN)
uint32_t h;
uint32_t l;
#else
uint32_t l;
uint32_t h;
#endif
} dw;
};
Square pop_1st_bit(Bitboard* bb) {
b_union u;
Square ret;
u.b = *bb;
if (u.dw.l)
{
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
u.dw.l &= (u.dw.l - 1);
*bb = u.b;
return ret;
}
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
u.dw.h &= (u.dw.h - 1);
*bb = u.b;
return ret;
}
#endif
int bitScanReverse32(uint32_t b)
{
int result = 0;
if (b > 0xFFFF) {
b >>= 16;
result += 16;
}
if (b > 0xFF) {
b >>= 8;
result += 8;
}
if (b > 0xF) {
b >>= 4;
result += 4;
}
if (b > 0x3) {
b >>= 2;
result += 2;
}
return result + (b > 0) + (b > 1);
}
namespace {
Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
// All functions below are used to precompute various bitboards during
// program initialization. Some of the functions may be difficult to
// understand, but they all seem to work correctly, and it should never
// be necessary to touch any of them.
Bitboard attacks = 0;
Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
{
Square s = sq;
while (safe_destination(s, d))
{
attacks |= (s += d);
if (occupied & s)
{
break;
}
}
void init_masks() {
SetMaskBB[SQ_NONE] = 0ULL;
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
for(Square s = SQ_A1; s <= SQ_H8; s++) {
SetMaskBB[s] = (1ULL << s);
ClearMaskBB[s] = ~SetMaskBB[s];
}
for(Color c = WHITE; c <= BLACK; c++)
for(Square s = SQ_A1; s <= SQ_H8; s++) {
PassedPawnMask[c][s] =
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
}
return attacks;
}
for (Bitboard b = 0ULL; b < 256ULL; b++)
BitCount8Bit[b] = (uint8_t)count_1s(b);
}
// Computes all rook and bishop attacks at startup. Magic
// bitboards are used to look up attacks of sliding pieces. As a reference see
// https://www.chessprogramming.org/Magic_Bitboards. In particular, here we use
// the so called "fancy" approach.
void init_magics(PieceType pt, Bitboard table[], Magic magics[][2]) {
#ifndef USE_PEXT
// Optimal PRNG seeds to pick the correct magics in the shortest time
int seeds[][RANK_NB] = {{8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020},
{728, 10316, 55013, 32803, 12281, 15100, 16645, 255}};
Bitboard occupancy[4096];
int epoch[4096] = {}, cnt = 0;
#endif
Bitboard reference[4096];
int size = 0;
for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
// Board edges are not considered in the relevant occupancies
Bitboard edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
// Given a square 's', the mask is the bitboard of sliding attacks from
// 's' computed on an empty board. The index must be big enough to contain
// all the attacks for each possible subset of the mask and so is 2 power
// the number of 1s of the mask. Hence we deduce the size of the shift to
// apply to the 64 or 32 bits word to get the index.
Magic& m = magics[s][pt - BISHOP];
m.mask = sliding_attack(pt, s, 0) & ~edges;
#ifndef USE_PEXT
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
#endif
// Set the offset for the attacks table of the square. We have individual
// table sizes for each square with "Fancy Magic Bitboards".
m.attacks = s == SQ_A1 ? table : magics[s - 1][pt - BISHOP].attacks + size;
size = 0;
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
// store the corresponding sliding attack bitboard in reference[].
Bitboard b = 0;
do
{
#ifndef USE_PEXT
occupancy[size] = b;
#endif
reference[size] = sliding_attack(pt, s, b);
if (HasPext)
m.attacks[pext(b, m.mask)] = reference[size];
size++;
b = (b - m.mask) & m.mask;
} while (b);
#ifndef USE_PEXT
PRNG rng(seeds[Is64Bit][rank_of(s)]);
// Find a magic for square 's' picking up an (almost) random number
// until we find the one that passes the verification test.
for (int i = 0; i < size;)
{
for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6;)
m.magic = rng.sparse_rand<Bitboard>();
// A good magic must map every possible occupancy to an index that
// looks up the correct sliding attack in the attacks[s] database.
// Note that we build up the database for square 's' as a side
// effect of verifying the magic. Keep track of the attempt count
// and save it in epoch[], little speed-up trick to avoid resetting
// m.attacks[] after every failed attempt.
for (++cnt, i = 0; i < size; ++i)
{
unsigned idx = m.index(occupancy[i]);
if (epoch[idx] < cnt)
{
epoch[idx] = cnt;
m.attacks[idx] = reference[i];
}
else if (m.attacks[idx] != reference[i])
break;
}
}
#endif
void init_ray_bitboards() {
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
for(int i = 0; i < 128; i = (i + 9) & ~8) {
for(int j = 0; j < 8; j++) {
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
}
}
}
}
}
} // namespace Stockfish
void init_attacks() {
int i, j, k, l;
int step[16][8] = {
{0},
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
};
for(i = 0; i < 64; i++) {
for(j = 0; j <= int(BK); j++) {
StepAttackBB[j][i] = EmptyBoardBB;
for(k = 0; k < 8 && step[j][k] != 0; k++) {
l = i + step[j][k];
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
StepAttackBB[j][i] |= (1ULL << l);
}
}
}
}
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
Bitboard result = 0ULL;
int rk = sq / 8, fl = sq % 8, r, f, i;
for(i = 0; i < dirs; i++) {
int dx = deltas[i][0], dy = deltas[i][1];
for(f = fl+dx, r = rk+dy;
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
f += dx, r += dy) {
result |= (1ULL << (f + r*8));
if(block & (1ULL << (f + r*8))) break;
}
}
return result;
}
void init_between_bitboards() {
SquareDelta step[8] = {
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
};
SignedDirection d;
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
BetweenBB[s1][s2] = EmptyBoardBB;
d = signed_direction_between_squares(s1, s2);
if(d != SIGNED_DIR_NONE)
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
set_bit(&(BetweenBB[s1][s2]), s3);
}
}
Bitboard index_to_bitboard(int index, Bitboard mask) {
int i, j, bits = count_1s(mask);
Bitboard result = 0ULL;
for(i = 0; i < bits; i++) {
j = pop_1st_bit(&mask);
if(index & (1 << i)) result |= (1ULL << j);
}
return result;
}
void init_sliding_attacks(Bitboard attacks[],
int attackIndex[], Bitboard mask[],
const int shift[2], const Bitboard mult[],
int deltas[][2]) {
int i, j, k, index = 0;
Bitboard b;
for(i = 0; i < 64; i++) {
attackIndex[i] = index;
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
#if defined(IS_64BIT)
j = (1 << (64 - shift[i]));
#else
j = (1 << (32 - shift[i]));
#endif
for(k = 0; k < j; k++) {
#if defined(IS_64BIT)
b = index_to_bitboard(k, mask[i]);
attacks[index + ((b * mult[i]) >> shift[i])] =
sliding_attacks(i, b, 4, deltas);
#else
b = index_to_bitboard(k, mask[i]);
attacks[index +
(unsigned(int(b) * int(mult[i]) ^
int(b >> 32) * int(mult[i] >> 32))
>> shift[i])] =
sliding_attacks(i, b, 4, deltas);
#endif
}
index += j;
}
}
void init_pseudo_attacks() {
Square s;
for(s = SQ_A1; s <= SQ_H8; s++) {
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
}
}
}
+290 -309
View File
@@ -1,12 +1,14 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@@ -16,359 +18,338 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BITBOARD_H_INCLUDED
#if !defined(BITBOARD_H_INCLUDED)
#define BITBOARD_H_INCLUDED
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstring>
#include <cstdint>
#include <cstdlib>
#include <string>
////
//// Includes
////
#include "direction.h"
#include "piece.h"
#include "square.h"
#include "types.h"
namespace Stockfish {
namespace Bitboards {
////
//// Constants and variables
////
void init();
std::string pretty(Bitboard b);
const Bitboard EmptyBoardBB = 0ULL;
} // namespace Stockfish::Bitboards
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
constexpr Bitboard FileABB = 0x0101010101010101ULL;
constexpr Bitboard FileBBB = FileABB << 1;
constexpr Bitboard FileCBB = FileABB << 2;
constexpr Bitboard FileDBB = FileABB << 3;
constexpr Bitboard FileEBB = FileABB << 4;
constexpr Bitboard FileFBB = FileABB << 5;
constexpr Bitboard FileGBB = FileABB << 6;
constexpr Bitboard FileHBB = FileABB << 7;
const Bitboard FileABB = 0x0101010101010101ULL;
const Bitboard FileBBB = 0x0202020202020202ULL;
const Bitboard FileCBB = 0x0404040404040404ULL;
const Bitboard FileDBB = 0x0808080808080808ULL;
const Bitboard FileEBB = 0x1010101010101010ULL;
const Bitboard FileFBB = 0x2020202020202020ULL;
const Bitboard FileGBB = 0x4040404040404040ULL;
const Bitboard FileHBB = 0x8080808080808080ULL;
constexpr Bitboard Rank1BB = 0xFF;
constexpr Bitboard Rank2BB = Rank1BB << (8 * 1);
constexpr Bitboard Rank3BB = Rank1BB << (8 * 2);
constexpr Bitboard Rank4BB = Rank1BB << (8 * 3);
constexpr Bitboard Rank5BB = Rank1BB << (8 * 4);
constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
const Bitboard Rank1BB = 0xFFULL;
const Bitboard Rank2BB = 0xFF00ULL;
const Bitboard Rank3BB = 0xFF0000ULL;
const Bitboard Rank4BB = 0xFF000000ULL;
const Bitboard Rank5BB = 0xFF00000000ULL;
const Bitboard Rank6BB = 0xFF0000000000ULL;
const Bitboard Rank7BB = 0xFF000000000000ULL;
const Bitboard Rank8BB = 0xFF00000000000000ULL;
extern uint8_t PopCnt16[1 << 16];
extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
extern const Bitboard SquaresByColorBB[2];
extern const Bitboard FileBB[8];
extern const Bitboard NeighboringFilesBB[8];
extern const Bitboard ThisAndNeighboringFilesBB[8];
extern const Bitboard RankBB[8];
extern const Bitboard RelativeRankBB[2][8];
extern const Bitboard InFrontBB[2][8];
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
extern Bitboard SetMaskBB[65];
extern Bitboard ClearMaskBB[65];
extern Bitboard StepAttackBB[16][64];
extern Bitboard RayBB[64][8];
extern Bitboard BetweenBB[64][64];
extern Bitboard PassedPawnMask[2][64];
extern Bitboard OutpostMask[2][64];
extern const uint64_t RMult[64];
extern const int RShift[64];
extern Bitboard RMask[64];
extern int RAttackIndex[64];
extern Bitboard RAttacks[0x19000];
extern const uint64_t BMult[64];
extern const int BShift[64];
extern Bitboard BMask[64];
extern int BAttackIndex[64];
extern Bitboard BAttacks[0x1480];
extern Bitboard BishopPseudoAttacks[64];
extern Bitboard RookPseudoAttacks[64];
extern Bitboard QueenPseudoAttacks[64];
extern uint8_t BitCount8Bit[256];
// Magic holds all magic bitboards relevant data for a single square
struct Magic {
Bitboard mask;
Bitboard* attacks;
#ifndef USE_PEXT
Bitboard magic;
unsigned shift;
////
//// Inline functions
////
/// Functions for testing whether a given bit is set in a bitboard, and for
/// setting and clearing bits.
inline Bitboard bit_is_set(Bitboard b, Square s) {
return b & SetMaskBB[s];
}
inline void set_bit(Bitboard *b, Square s) {
*b |= SetMaskBB[s];
}
inline void clear_bit(Bitboard *b, Square s) {
*b &= ClearMaskBB[s];
}
/// Functions used to update a bitboard after a move. This is faster
/// then calling a sequence of clear_bit() + set_bit()
inline Bitboard make_move_bb(Square from, Square to) {
return SetMaskBB[from] | SetMaskBB[to];
}
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
*b ^= move_bb;
}
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
/// file or rank. It is also possible to pass a square as input to these
/// functions.
inline Bitboard rank_bb(Rank r) {
return RankBB[r];
}
inline Bitboard rank_bb(Square s) {
return rank_bb(square_rank(s));
}
inline Bitboard file_bb(File f) {
return FileBB[f];
}
inline Bitboard file_bb(Square s) {
return file_bb(square_file(s));
}
/// neighboring_files_bb takes a file or a square as input, and returns a
/// bitboard representing all squares on the neighboring files.
inline Bitboard neighboring_files_bb(File f) {
return NeighboringFilesBB[f];
}
inline Bitboard neighboring_files_bb(Square s) {
return neighboring_files_bb(square_file(s));
}
/// this_and_neighboring_files_bb takes a file or a square as input, and
/// returns a bitboard representing all squares on the given and neighboring
/// files.
inline Bitboard this_and_neighboring_files_bb(File f) {
return ThisAndNeighboringFilesBB[f];
}
inline Bitboard this_and_neighboring_files_bb(Square s) {
return this_and_neighboring_files_bb(square_file(s));
}
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
/// representing all squares on the given rank from the given color's point of
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
/// rank.
inline Bitboard relative_rank_bb(Color c, Rank r) {
return RelativeRankBB[c][r];
}
/// in_front_bb() takes a color and a rank or square as input, and returns a
/// bitboard representing all the squares on all ranks in front of the rank
/// (or square), from the given color's point of view. For instance,
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
inline Bitboard in_front_bb(Color c, Rank r) {
return InFrontBB[c][r];
}
inline Bitboard in_front_bb(Color c, Square s) {
return in_front_bb(c, square_rank(s));
}
/// behind_bb() takes a color and a rank or square as input, and returns a
/// bitboard representing all the squares on all ranks behind of the rank
/// (or square), from the given color's point of view.
inline Bitboard behind_bb(Color c, Rank r) {
return InFrontBB[opposite_color(c)][r];
}
inline Bitboard behind_bb(Color c, Square s) {
return in_front_bb(opposite_color(c), square_rank(s));
}
/// ray_bb() gives a bitboard representing all squares along the ray in a
/// given direction from a given square.
inline Bitboard ray_bb(Square s, SignedDirection d) {
return RayBB[s][d];
}
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
/// bitboard of occupied squares as input, and return a bitboard representing
/// all squares attacked by a rook, bishop or queen on the given square.
#if defined(IS_64BIT)
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & RMask[s];
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
}
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & BMask[s];
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
}
#else // if !defined(IS_64BIT)
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & RMask[s];
return RAttacks[RAttackIndex[s] +
(unsigned(int(b) * int(RMult[s]) ^
int(b >> 32) * int(RMult[s] >> 32))
>> RShift[s])];
}
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & BMask[s];
return BAttacks[BAttackIndex[s] +
(unsigned(int(b) * int(BMult[s]) ^
int(b >> 32) * int(BMult[s] >> 32))
>> BShift[s])];
}
#endif
// Compute the attack's index using the 'magic bitboards' approach
unsigned index(Bitboard occupied) const {
#ifdef USE_PEXT
return unsigned(pext(occupied, mask));
#else
if (Is64Bit)
return unsigned(((occupied & mask) * magic) >> shift);
unsigned lo = unsigned(occupied) & unsigned(mask);
unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
#endif
}
Bitboard attacks_bb(Bitboard occupied) const { return attacks[index(occupied)]; }
};
extern Magic Magics[SQUARE_NB][2];
constexpr Bitboard square_bb(Square s) {
assert(is_ok(s));
return (1ULL << s);
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
}
// Overloads of bitwise operators between a Bitboard and a Square for testing
// whether a given bit is set in a bitboard, and for setting and clearing bits.
/// squares_between returns a bitboard representing all squares between
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
/// on the same line, file or diagonal, EmptyBoardBB is returned.
inline Bitboard operator&(Bitboard b, Square s) { return b & square_bb(s); }
inline Bitboard operator|(Bitboard b, Square s) { return b | square_bb(s); }
inline Bitboard operator^(Bitboard b, Square s) { return b ^ square_bb(s); }
inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); }
inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); }
inline Bitboard operator&(Square s, Bitboard b) { return b & s; }
inline Bitboard operator|(Square s, Bitboard b) { return b | s; }
inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; }
inline Bitboard operator|(Square s1, Square s2) { return square_bb(s1) | s2; }
constexpr bool more_than_one(Bitboard b) { return b & (b - 1); }
// rank_bb() and file_bb() return a bitboard representing all the squares on
// the given file or rank.
constexpr Bitboard rank_bb(Rank r) { return Rank1BB << (8 * r); }
constexpr Bitboard rank_bb(Square s) { return rank_bb(rank_of(s)); }
constexpr Bitboard file_bb(File f) { return FileABB << f; }
constexpr Bitboard file_bb(Square s) { return file_bb(file_of(s)); }
// Moves a bitboard one or two steps as specified by the direction D
template<Direction D>
constexpr Bitboard shift(Bitboard b) {
return D == NORTH ? b << 8
: D == SOUTH ? b >> 8
: D == NORTH + NORTH ? b << 16
: D == SOUTH + SOUTH ? b >> 16
: D == EAST ? (b & ~FileHBB) << 1
: D == WEST ? (b & ~FileABB) >> 1
: D == NORTH_EAST ? (b & ~FileHBB) << 9
: D == NORTH_WEST ? (b & ~FileABB) << 7
: D == SOUTH_EAST ? (b & ~FileHBB) >> 7
: D == SOUTH_WEST ? (b & ~FileABB) >> 9
: 0;
inline Bitboard squares_between(Square s1, Square s2) {
return BetweenBB[s1][s2];
}
// Returns the squares attacked by pawns of the given color
// from the squares in the given bitboard.
template<Color C>
constexpr Bitboard pawn_attacks_bb(Bitboard b) {
return C == WHITE ? shift<NORTH_WEST>(b) | shift<NORTH_EAST>(b)
: shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
}
/// squares_in_front_of takes a color and a square as input, and returns a
/// bitboard representing all squares along the line in front of the square,
/// from the point of view of the given color. For instance,
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
/// e3, e2 and e1 set.
inline Bitboard pawn_attacks_bb(Color c, Square s) {
assert(is_ok(s));
return PawnAttacks[c][s];
}
// Returns a bitboard representing an entire line (from board edge
// to board edge) that intersects the two given squares. If the given squares
// are not on a same file/rank/diagonal, the function returns 0. For instance,
// line_bb(SQ_C4, SQ_F7) will return a bitboard with the A2-G8 diagonal.
inline Bitboard line_bb(Square s1, Square s2) {
assert(is_ok(s1) && is_ok(s2));
return LineBB[s1][s2];
inline Bitboard squares_in_front_of(Color c, Square s) {
return in_front_bb(c, s) & file_bb(s);
}
// Returns a bitboard representing the squares in the semi-open
// segment between the squares s1 and s2 (excluding s1 but including s2). If the
// given squares are not on a same file/rank/diagonal, it returns s2. For instance,
// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5, E6 and F7, but
// between_bb(SQ_E6, SQ_F8) will return a bitboard with the square F8. This trick
// allows to generate non-king evasion moves faster: the defending piece must either
// interpose itself to cover the check or capture the checking piece.
inline Bitboard between_bb(Square s1, Square s2) {
/// squares_behind is similar to squares_in_front, but returns the squares
/// behind the square instead of in front of the square.
assert(is_ok(s1) && is_ok(s2));
return BetweenBB[s1][s2];
}
// Returns true if the squares s1, s2 and s3 are aligned either on a
// straight or on a diagonal line.
inline bool aligned(Square s1, Square s2, Square s3) { return line_bb(s1, s2) & s3; }
// distance() functions return the distance between x and y, defined as the
// number of steps for a king in x to reach y.
template<typename T1 = Square>
inline int distance(Square x, Square y);
template<>
inline int distance<File>(Square x, Square y) {
return std::abs(file_of(x) - file_of(y));
}
template<>
inline int distance<Rank>(Square x, Square y) {
return std::abs(rank_of(x) - rank_of(y));
}
template<>
inline int distance<Square>(Square x, Square y) {
return SquareDistance[x][y];
}
inline int edge_distance(File f) { return std::min(f, File(FILE_H - f)); }
// Returns the pseudo attacks of the given piece type
// assuming an empty board.
template<PieceType Pt>
inline Bitboard attacks_bb(Square s) {
assert((Pt != PAWN) && (is_ok(s)));
return PseudoAttacks[Pt][s];
inline Bitboard squares_behind(Color c, Square s) {
return in_front_bb(opposite_color(c), s) & file_bb(s);
}
// Returns the attacks by the given piece
// assuming the board is occupied according to the passed Bitboard.
// Sliding piece attacks do not continue passed an occupied square.
template<PieceType Pt>
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
/// passed_pawn_mask takes a color and a square as input, and returns a
/// bitboard mask which can be used to test if a pawn of the given color on
/// the given square is a passed pawn.
assert((Pt != PAWN) && (is_ok(s)));
switch (Pt)
{
case BISHOP :
case ROOK :
return Magics[s][Pt - BISHOP].attacks_bb(occupied);
case QUEEN :
return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
default :
return PseudoAttacks[Pt][s];
}
}
// Returns the attacks by the given piece
// assuming the board is occupied according to the passed Bitboard.
// Sliding piece attacks do not continue passed an occupied square.
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
assert((pt != PAWN) && (is_ok(s)));
switch (pt)
{
case BISHOP :
return attacks_bb<BISHOP>(s, occupied);
case ROOK :
return attacks_bb<ROOK>(s, occupied);
case QUEEN :
return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
default :
return PseudoAttacks[pt][s];
}
inline Bitboard passed_pawn_mask(Color c, Square s) {
return PassedPawnMask[c][s];
}
// Counts the number of non-zero bits in a bitboard.
inline int popcount(Bitboard b) {
/// outpost_mask takes a color and a square as input, and returns a bitboard
/// mask which can be used to test whether a piece on the square can possibly
/// be driven away by an enemy pawn.
#ifndef USE_POPCNT
inline Bitboard outpost_mask(Color c, Square s) {
return OutpostMask[c][s];
}
std::uint16_t indices[4];
std::memcpy(indices, &b, sizeof(b));
return PopCnt16[indices[0]] + PopCnt16[indices[1]] + PopCnt16[indices[2]]
+ PopCnt16[indices[3]];
#elif defined(_MSC_VER)
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
/// which can be used to test whether a pawn on the given square is isolated.
return int(_mm_popcnt_u64(b));
inline Bitboard isolated_pawn_mask(Square s) {
return neighboring_files_bb(s);
}
#else // Assumed gcc or compatible compiler
return __builtin_popcountll(b);
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
/// nonzero bitboard.
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
inline Square first_1(Bitboard b) {
Bitboard dummy;
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
return (Square)(dummy);
}
inline Square pop_1st_bit(Bitboard* b) {
const Square s = first_1(*b);
*b &= ~(1ULL<<s);
return s;
}
#else // if !defined(USE_BSFQ)
extern Square first_1(Bitboard b);
extern Square pop_1st_bit(Bitboard* b);
#endif
}
// Returns the least significant bit in a non-zero bitboard.
inline Square lsb(Bitboard b) {
assert(b);
#if defined(__GNUC__) // GCC, Clang, ICX
////
//// Prototypes
////
return Square(__builtin_ctzll(b));
extern void print_bitboard(Bitboard b);
extern void init_bitboards();
extern int bitScanReverse32(uint32_t b);
#elif defined(_MSC_VER)
#ifdef _WIN64 // MSVC, WIN64
unsigned long idx;
_BitScanForward64(&idx, b);
return Square(idx);
#else // MSVC, WIN32
unsigned long idx;
if (b & 0xffffffff)
{
_BitScanForward(&idx, int32_t(b));
return Square(idx);
}
else
{
_BitScanForward(&idx, int32_t(b >> 32));
return Square(idx + 32);
}
#endif
#else // Compiler is neither GCC nor MSVC compatible
#error "Compiler not supported."
#endif
}
// Returns the most significant bit in a non-zero bitboard.
inline Square msb(Bitboard b) {
assert(b);
#if defined(__GNUC__) // GCC, Clang, ICX
return Square(63 ^ __builtin_clzll(b));
#elif defined(_MSC_VER)
#ifdef _WIN64 // MSVC, WIN64
unsigned long idx;
_BitScanReverse64(&idx, b);
return Square(idx);
#else // MSVC, WIN32
unsigned long idx;
if (b >> 32)
{
_BitScanReverse(&idx, int32_t(b >> 32));
return Square(idx + 32);
}
else
{
_BitScanReverse(&idx, int32_t(b));
return Square(idx);
}
#endif
#else // Compiler is neither GCC nor MSVC compatible
#error "Compiler not supported."
#endif
}
// Returns the bitboard of the least significant
// square of a non-zero bitboard. It is equivalent to square_bb(lsb(bb)).
inline Bitboard least_significant_square_bb(Bitboard b) {
assert(b);
return b & -b;
}
// Finds and clears the least significant bit in a non-zero bitboard.
inline Square pop_lsb(Bitboard& b) {
assert(b);
const Square s = lsb(b);
b &= b - 1;
return s;
}
} // namespace Stockfish
#endif // #ifndef BITBOARD_H_INCLUDED
#endif // !defined(BITBOARD_H_INCLUDED)
+167
View File
@@ -0,0 +1,167 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BITCOUNT_H_INCLUDED)
#define BITCOUNT_H_INCLUDED
#include "types.h"
// Select type of intrinsic bit count instruction to use, see
// README.txt on how to pgo compile with POPCNT support.
#if defined(__INTEL_COMPILER) && defined(USE_POPCNT) // Intel compiler
#include <nmmintrin.h>
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
#elif defined(_MSC_VER) && defined(USE_POPCNT) // Microsoft compiler
#include <intrin.h>
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
#define POPCNT_INTRINSIC(x) __popcnt64(x)
#elif defined(__GNUC__) && defined(USE_POPCNT) // Gcc compiler
inline void __cpuid(unsigned int op,
unsigned int *eax, unsigned int *ebx,
unsigned int *ecx, unsigned int *edx)
{
*eax = op;
*ecx = 0;
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
: "0" (*eax), "2" (*ecx));
}
inline bool cpu_has_popcnt() {
unsigned int eax, ebx, ecx, edx;
__cpuid(1, &eax, &ebx, &ecx, &edx);
return (ecx >> 23) & 1;
}
#define POPCNT_INTRINSIC(x) ({ \
unsigned long __ret; \
__asm__("popcnt %1, %0" : "=r" (__ret) : "r" (x)); \
__ret; })
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
inline bool cpu_has_popcnt() { return false; }
#define POPCNT_INTRINSIC(x) 0
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
/// Software implementation of bit count functions
#if defined(IS_64BIT)
inline int count_1s(Bitboard b) {
b -= ((b>>1) & 0x5555555555555555ULL);
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
b *= 0x0101010101010101ULL;
return int(b >> 56);
}
inline int count_1s_max_15(Bitboard b) {
b -= (b>>1) & 0x5555555555555555ULL;
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
b *= 0x1111111111111111ULL;
return int(b >> 60);
}
#else // if !defined(IS_64BIT)
inline int count_1s(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
w -= (w >> 1) & 0x55555555;
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
v *= 0x01010101; // mul is fast on amd procs
return int(v >> 24);
}
inline int count_1s_max_15(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
w -= (w >> 1) & 0x55555555;
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
v += w; // 0-8 in 4 bits
v *= 0x11111111;
return int(v >> 28);
}
#endif // BITCOUNT
/// count_1s() counts the number of nonzero bits in a bitboard.
/// If template parameter is true an intrinsic is called, otherwise
/// we fallback on a software implementation.
template<bool UseIntrinsic>
inline int count_1s(Bitboard b) {
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
}
template<bool UseIntrinsic>
inline int count_1s_max_15(Bitboard b) {
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
}
// Global constant initialized at startup that is set to true if
// CPU on which application runs supports POPCNT intrinsic. Unless
// USE_POPCNT is not defined.
const bool CpuHasPOPCNT = cpu_has_popcnt();
// Global constant used to print info about the use of 64 optimized
// functions to verify that a 64 bit compile has been correctly built.
#if defined(IS_64BIT)
const bool CpuHas64BitPath = true;
#else
const bool CpuHas64BitPath = false;
#endif
#endif // !defined(BITCOUNT_H_INCLUDED)
+583
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@@ -0,0 +1,583 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
The code in this file is based on the opening book code in PolyGlot
by Fabien Letouzey. PolyGlot is available under the GNU General
Public License, and can be downloaded from http://wbec-ridderkerk.nl
*/
////
//// Includes
////
#include <cassert>
#include "book.h"
#include "mersenne.h"
#include "movegen.h"
using namespace std;
////
//// Global variables
////
Book OpeningBook;
////
//// Local definitions
////
namespace {
/// Book entry size in bytes
const int EntrySize = 16;
/// Random numbers from PolyGlot, used to compute book hash keys
const uint64_t Random64[781] = {
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
0x5BFEA5B4712768E9ULL, 0x1E1032911FA78984ULL, 0x9A74ACB964E78CB3ULL,
0x4F80F7A035DAFB04ULL, 0x6304D09A0B3738C4ULL, 0x2171E64683023A08ULL,
0x5B9B63EB9CEFF80CULL, 0x506AACF489889342ULL, 0x1881AFC9A3A701D6ULL,
0x6503080440750644ULL, 0xDFD395339CDBF4A7ULL, 0xEF927DBCF00C20F2ULL,
0x7B32F7D1E03680ECULL, 0xB9FD7620E7316243ULL, 0x05A7E8A57DB91B77ULL,
0xB5889C6E15630A75ULL, 0x4A750A09CE9573F7ULL, 0xCF464CEC899A2F8AULL,
0xF538639CE705B824ULL, 0x3C79A0FF5580EF7FULL, 0xEDE6C87F8477609DULL,
0x799E81F05BC93F31ULL, 0x86536B8CF3428A8CULL, 0x97D7374C60087B73ULL,
0xA246637CFF328532ULL, 0x043FCAE60CC0EBA0ULL, 0x920E449535DD359EULL,
0x70EB093B15B290CCULL, 0x73A1921916591CBDULL, 0x56436C9FE1A1AA8DULL,
0xEFAC4B70633B8F81ULL, 0xBB215798D45DF7AFULL, 0x45F20042F24F1768ULL,
0x930F80F4E8EB7462ULL, 0xFF6712FFCFD75EA1ULL, 0xAE623FD67468AA70ULL,
0xDD2C5BC84BC8D8FCULL, 0x7EED120D54CF2DD9ULL, 0x22FE545401165F1CULL,
0xC91800E98FB99929ULL, 0x808BD68E6AC10365ULL, 0xDEC468145B7605F6ULL,
0x1BEDE3A3AEF53302ULL, 0x43539603D6C55602ULL, 0xAA969B5C691CCB7AULL,
0xA87832D392EFEE56ULL, 0x65942C7B3C7E11AEULL, 0xDED2D633CAD004F6ULL,
0x21F08570F420E565ULL, 0xB415938D7DA94E3CULL, 0x91B859E59ECB6350ULL,
0x10CFF333E0ED804AULL, 0x28AED140BE0BB7DDULL, 0xC5CC1D89724FA456ULL,
0x5648F680F11A2741ULL, 0x2D255069F0B7DAB3ULL, 0x9BC5A38EF729ABD4ULL,
0xEF2F054308F6A2BCULL, 0xAF2042F5CC5C2858ULL, 0x480412BAB7F5BE2AULL,
0xAEF3AF4A563DFE43ULL, 0x19AFE59AE451497FULL, 0x52593803DFF1E840ULL,
0xF4F076E65F2CE6F0ULL, 0x11379625747D5AF3ULL, 0xBCE5D2248682C115ULL,
0x9DA4243DE836994FULL, 0x066F70B33FE09017ULL, 0x4DC4DE189B671A1CULL,
0x51039AB7712457C3ULL, 0xC07A3F80C31FB4B4ULL, 0xB46EE9C5E64A6E7CULL,
0xB3819A42ABE61C87ULL, 0x21A007933A522A20ULL, 0x2DF16F761598AA4FULL,
0x763C4A1371B368FDULL, 0xF793C46702E086A0ULL, 0xD7288E012AEB8D31ULL,
0xDE336A2A4BC1C44BULL, 0x0BF692B38D079F23ULL, 0x2C604A7A177326B3ULL,
0x4850E73E03EB6064ULL, 0xCFC447F1E53C8E1BULL, 0xB05CA3F564268D99ULL,
0x9AE182C8BC9474E8ULL, 0xA4FC4BD4FC5558CAULL, 0xE755178D58FC4E76ULL,
0x69B97DB1A4C03DFEULL, 0xF9B5B7C4ACC67C96ULL, 0xFC6A82D64B8655FBULL,
0x9C684CB6C4D24417ULL, 0x8EC97D2917456ED0ULL, 0x6703DF9D2924E97EULL,
0xC547F57E42A7444EULL, 0x78E37644E7CAD29EULL, 0xFE9A44E9362F05FAULL,
0x08BD35CC38336615ULL, 0x9315E5EB3A129ACEULL, 0x94061B871E04DF75ULL,
0xDF1D9F9D784BA010ULL, 0x3BBA57B68871B59DULL, 0xD2B7ADEEDED1F73FULL,
0xF7A255D83BC373F8ULL, 0xD7F4F2448C0CEB81ULL, 0xD95BE88CD210FFA7ULL,
0x336F52F8FF4728E7ULL, 0xA74049DAC312AC71ULL, 0xA2F61BB6E437FDB5ULL,
0x4F2A5CB07F6A35B3ULL, 0x87D380BDA5BF7859ULL, 0x16B9F7E06C453A21ULL,
0x7BA2484C8A0FD54EULL, 0xF3A678CAD9A2E38CULL, 0x39B0BF7DDE437BA2ULL,
0xFCAF55C1BF8A4424ULL, 0x18FCF680573FA594ULL, 0x4C0563B89F495AC3ULL,
0x40E087931A00930DULL, 0x8CFFA9412EB642C1ULL, 0x68CA39053261169FULL,
0x7A1EE967D27579E2ULL, 0x9D1D60E5076F5B6FULL, 0x3810E399B6F65BA2ULL,
0x32095B6D4AB5F9B1ULL, 0x35CAB62109DD038AULL, 0xA90B24499FCFAFB1ULL,
0x77A225A07CC2C6BDULL, 0x513E5E634C70E331ULL, 0x4361C0CA3F692F12ULL,
0xD941ACA44B20A45BULL, 0x528F7C8602C5807BULL, 0x52AB92BEB9613989ULL,
0x9D1DFA2EFC557F73ULL, 0x722FF175F572C348ULL, 0x1D1260A51107FE97ULL,
0x7A249A57EC0C9BA2ULL, 0x04208FE9E8F7F2D6ULL, 0x5A110C6058B920A0ULL,
0x0CD9A497658A5698ULL, 0x56FD23C8F9715A4CULL, 0x284C847B9D887AAEULL,
0x04FEABFBBDB619CBULL, 0x742E1E651C60BA83ULL, 0x9A9632E65904AD3CULL,
0x881B82A13B51B9E2ULL, 0x506E6744CD974924ULL, 0xB0183DB56FFC6A79ULL,
0x0ED9B915C66ED37EULL, 0x5E11E86D5873D484ULL, 0xF678647E3519AC6EULL,
0x1B85D488D0F20CC5ULL, 0xDAB9FE6525D89021ULL, 0x0D151D86ADB73615ULL,
0xA865A54EDCC0F019ULL, 0x93C42566AEF98FFBULL, 0x99E7AFEABE000731ULL,
0x48CBFF086DDF285AULL, 0x7F9B6AF1EBF78BAFULL, 0x58627E1A149BBA21ULL,
0x2CD16E2ABD791E33ULL, 0xD363EFF5F0977996ULL, 0x0CE2A38C344A6EEDULL,
0x1A804AADB9CFA741ULL, 0x907F30421D78C5DEULL, 0x501F65EDB3034D07ULL,
0x37624AE5A48FA6E9ULL, 0x957BAF61700CFF4EULL, 0x3A6C27934E31188AULL,
0xD49503536ABCA345ULL, 0x088E049589C432E0ULL, 0xF943AEE7FEBF21B8ULL,
0x6C3B8E3E336139D3ULL, 0x364F6FFA464EE52EULL, 0xD60F6DCEDC314222ULL,
0x56963B0DCA418FC0ULL, 0x16F50EDF91E513AFULL, 0xEF1955914B609F93ULL,
0x565601C0364E3228ULL, 0xECB53939887E8175ULL, 0xBAC7A9A18531294BULL,
0xB344C470397BBA52ULL, 0x65D34954DAF3CEBDULL, 0xB4B81B3FA97511E2ULL,
0xB422061193D6F6A7ULL, 0x071582401C38434DULL, 0x7A13F18BBEDC4FF5ULL,
0xBC4097B116C524D2ULL, 0x59B97885E2F2EA28ULL, 0x99170A5DC3115544ULL,
0x6F423357E7C6A9F9ULL, 0x325928EE6E6F8794ULL, 0xD0E4366228B03343ULL,
0x565C31F7DE89EA27ULL, 0x30F5611484119414ULL, 0xD873DB391292ED4FULL,
0x7BD94E1D8E17DEBCULL, 0xC7D9F16864A76E94ULL, 0x947AE053EE56E63CULL,
0xC8C93882F9475F5FULL, 0x3A9BF55BA91F81CAULL, 0xD9A11FBB3D9808E4ULL,
0x0FD22063EDC29FCAULL, 0xB3F256D8ACA0B0B9ULL, 0xB03031A8B4516E84ULL,
0x35DD37D5871448AFULL, 0xE9F6082B05542E4EULL, 0xEBFAFA33D7254B59ULL,
0x9255ABB50D532280ULL, 0xB9AB4CE57F2D34F3ULL, 0x693501D628297551ULL,
0xC62C58F97DD949BFULL, 0xCD454F8F19C5126AULL, 0xBBE83F4ECC2BDECBULL,
0xDC842B7E2819E230ULL, 0xBA89142E007503B8ULL, 0xA3BC941D0A5061CBULL,
0xE9F6760E32CD8021ULL, 0x09C7E552BC76492FULL, 0x852F54934DA55CC9ULL,
0x8107FCCF064FCF56ULL, 0x098954D51FFF6580ULL, 0x23B70EDB1955C4BFULL,
0xC330DE426430F69DULL, 0x4715ED43E8A45C0AULL, 0xA8D7E4DAB780A08DULL,
0x0572B974F03CE0BBULL, 0xB57D2E985E1419C7ULL, 0xE8D9ECBE2CF3D73FULL,
0x2FE4B17170E59750ULL, 0x11317BA87905E790ULL, 0x7FBF21EC8A1F45ECULL,
0x1725CABFCB045B00ULL, 0x964E915CD5E2B207ULL, 0x3E2B8BCBF016D66DULL,
0xBE7444E39328A0ACULL, 0xF85B2B4FBCDE44B7ULL, 0x49353FEA39BA63B1ULL,
0x1DD01AAFCD53486AULL, 0x1FCA8A92FD719F85ULL, 0xFC7C95D827357AFAULL,
0x18A6A990C8B35EBDULL, 0xCCCB7005C6B9C28DULL, 0x3BDBB92C43B17F26ULL,
0xAA70B5B4F89695A2ULL, 0xE94C39A54A98307FULL, 0xB7A0B174CFF6F36EULL,
0xD4DBA84729AF48ADULL, 0x2E18BC1AD9704A68ULL, 0x2DE0966DAF2F8B1CULL,
0xB9C11D5B1E43A07EULL, 0x64972D68DEE33360ULL, 0x94628D38D0C20584ULL,
0xDBC0D2B6AB90A559ULL, 0xD2733C4335C6A72FULL, 0x7E75D99D94A70F4DULL,
0x6CED1983376FA72BULL, 0x97FCAACBF030BC24ULL, 0x7B77497B32503B12ULL,
0x8547EDDFB81CCB94ULL, 0x79999CDFF70902CBULL, 0xCFFE1939438E9B24ULL,
0x829626E3892D95D7ULL, 0x92FAE24291F2B3F1ULL, 0x63E22C147B9C3403ULL,
0xC678B6D860284A1CULL, 0x5873888850659AE7ULL, 0x0981DCD296A8736DULL,
0x9F65789A6509A440ULL, 0x9FF38FED72E9052FULL, 0xE479EE5B9930578CULL,
0xE7F28ECD2D49EECDULL, 0x56C074A581EA17FEULL, 0x5544F7D774B14AEFULL,
0x7B3F0195FC6F290FULL, 0x12153635B2C0CF57ULL, 0x7F5126DBBA5E0CA7ULL,
0x7A76956C3EAFB413ULL, 0x3D5774A11D31AB39ULL, 0x8A1B083821F40CB4ULL,
0x7B4A38E32537DF62ULL, 0x950113646D1D6E03ULL, 0x4DA8979A0041E8A9ULL,
0x3BC36E078F7515D7ULL, 0x5D0A12F27AD310D1ULL, 0x7F9D1A2E1EBE1327ULL,
0xDA3A361B1C5157B1ULL, 0xDCDD7D20903D0C25ULL, 0x36833336D068F707ULL,
0xCE68341F79893389ULL, 0xAB9090168DD05F34ULL, 0x43954B3252DC25E5ULL,
0xB438C2B67F98E5E9ULL, 0x10DCD78E3851A492ULL, 0xDBC27AB5447822BFULL,
0x9B3CDB65F82CA382ULL, 0xB67B7896167B4C84ULL, 0xBFCED1B0048EAC50ULL,
0xA9119B60369FFEBDULL, 0x1FFF7AC80904BF45ULL, 0xAC12FB171817EEE7ULL,
0xAF08DA9177DDA93DULL, 0x1B0CAB936E65C744ULL, 0xB559EB1D04E5E932ULL,
0xC37B45B3F8D6F2BAULL, 0xC3A9DC228CAAC9E9ULL, 0xF3B8B6675A6507FFULL,
0x9FC477DE4ED681DAULL, 0x67378D8ECCEF96CBULL, 0x6DD856D94D259236ULL,
0xA319CE15B0B4DB31ULL, 0x073973751F12DD5EULL, 0x8A8E849EB32781A5ULL,
0xE1925C71285279F5ULL, 0x74C04BF1790C0EFEULL, 0x4DDA48153C94938AULL,
0x9D266D6A1CC0542CULL, 0x7440FB816508C4FEULL, 0x13328503DF48229FULL,
0xD6BF7BAEE43CAC40ULL, 0x4838D65F6EF6748FULL, 0x1E152328F3318DEAULL,
0x8F8419A348F296BFULL, 0x72C8834A5957B511ULL, 0xD7A023A73260B45CULL,
0x94EBC8ABCFB56DAEULL, 0x9FC10D0F989993E0ULL, 0xDE68A2355B93CAE6ULL,
0xA44CFE79AE538BBEULL, 0x9D1D84FCCE371425ULL, 0x51D2B1AB2DDFB636ULL,
0x2FD7E4B9E72CD38CULL, 0x65CA5B96B7552210ULL, 0xDD69A0D8AB3B546DULL,
0x604D51B25FBF70E2ULL, 0x73AA8A564FB7AC9EULL, 0x1A8C1E992B941148ULL,
0xAAC40A2703D9BEA0ULL, 0x764DBEAE7FA4F3A6ULL, 0x1E99B96E70A9BE8BULL,
0x2C5E9DEB57EF4743ULL, 0x3A938FEE32D29981ULL, 0x26E6DB8FFDF5ADFEULL,
0x469356C504EC9F9DULL, 0xC8763C5B08D1908CULL, 0x3F6C6AF859D80055ULL,
0x7F7CC39420A3A545ULL, 0x9BFB227EBDF4C5CEULL, 0x89039D79D6FC5C5CULL,
0x8FE88B57305E2AB6ULL, 0xA09E8C8C35AB96DEULL, 0xFA7E393983325753ULL,
0xD6B6D0ECC617C699ULL, 0xDFEA21EA9E7557E3ULL, 0xB67C1FA481680AF8ULL,
0xCA1E3785A9E724E5ULL, 0x1CFC8BED0D681639ULL, 0xD18D8549D140CAEAULL,
0x4ED0FE7E9DC91335ULL, 0xE4DBF0634473F5D2ULL, 0x1761F93A44D5AEFEULL,
0x53898E4C3910DA55ULL, 0x734DE8181F6EC39AULL, 0x2680B122BAA28D97ULL,
0x298AF231C85BAFABULL, 0x7983EED3740847D5ULL, 0x66C1A2A1A60CD889ULL,
0x9E17E49642A3E4C1ULL, 0xEDB454E7BADC0805ULL, 0x50B704CAB602C329ULL,
0x4CC317FB9CDDD023ULL, 0x66B4835D9EAFEA22ULL, 0x219B97E26FFC81BDULL,
0x261E4E4C0A333A9DULL, 0x1FE2CCA76517DB90ULL, 0xD7504DFA8816EDBBULL,
0xB9571FA04DC089C8ULL, 0x1DDC0325259B27DEULL, 0xCF3F4688801EB9AAULL,
0xF4F5D05C10CAB243ULL, 0x38B6525C21A42B0EULL, 0x36F60E2BA4FA6800ULL,
0xEB3593803173E0CEULL, 0x9C4CD6257C5A3603ULL, 0xAF0C317D32ADAA8AULL,
0x258E5A80C7204C4BULL, 0x8B889D624D44885DULL, 0xF4D14597E660F855ULL,
0xD4347F66EC8941C3ULL, 0xE699ED85B0DFB40DULL, 0x2472F6207C2D0484ULL,
0xC2A1E7B5B459AEB5ULL, 0xAB4F6451CC1D45ECULL, 0x63767572AE3D6174ULL,
0xA59E0BD101731A28ULL, 0x116D0016CB948F09ULL, 0x2CF9C8CA052F6E9FULL,
0x0B090A7560A968E3ULL, 0xABEEDDB2DDE06FF1ULL, 0x58EFC10B06A2068DULL,
0xC6E57A78FBD986E0ULL, 0x2EAB8CA63CE802D7ULL, 0x14A195640116F336ULL,
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0xEBE9EA2ADF4321C7ULL, 0x03219A39EE587A30ULL, 0x49787FEF17AF9924ULL,
0xA1E9300CD8520548ULL, 0x5B45E522E4B1B4EFULL, 0xB49C3B3995091A36ULL,
0xD4490AD526F14431ULL, 0x12A8F216AF9418C2ULL, 0x001F837CC7350524ULL,
0x1877B51E57A764D5ULL, 0xA2853B80F17F58EEULL, 0x993E1DE72D36D310ULL,
0xB3598080CE64A656ULL, 0x252F59CF0D9F04BBULL, 0xD23C8E176D113600ULL,
0x1BDA0492E7E4586EULL, 0x21E0BD5026C619BFULL, 0x3B097ADAF088F94EULL,
0x8D14DEDB30BE846EULL, 0xF95CFFA23AF5F6F4ULL, 0x3871700761B3F743ULL,
0xCA672B91E9E4FA16ULL, 0x64C8E531BFF53B55ULL, 0x241260ED4AD1E87DULL,
0x106C09B972D2E822ULL, 0x7FBA195410E5CA30ULL, 0x7884D9BC6CB569D8ULL,
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0x1DB956E450275779ULL, 0xB8D91274B9E9D4FBULL, 0xA2EBEE47E2FBFCE1ULL,
0xD9F1F30CCD97FB09ULL, 0xEFED53D75FD64E6BULL, 0x2E6D02C36017F67FULL,
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0x98F076A4F7A2322EULL, 0xBF84470805E69B5FULL, 0x94C3251F06F90CF3ULL,
0x3E003E616A6591E9ULL, 0xB925A6CD0421AFF3ULL, 0x61BDD1307C66E300ULL,
0xBF8D5108E27E0D48ULL, 0x240AB57A8B888B20ULL, 0xFC87614BAF287E07ULL,
0xEF02CDD06FFDB432ULL, 0xA1082C0466DF6C0AULL, 0x8215E577001332C8ULL,
0xD39BB9C3A48DB6CFULL, 0x2738259634305C14ULL, 0x61CF4F94C97DF93DULL,
0x1B6BACA2AE4E125BULL, 0x758F450C88572E0BULL, 0x959F587D507A8359ULL,
0xB063E962E045F54DULL, 0x60E8ED72C0DFF5D1ULL, 0x7B64978555326F9FULL,
0xFD080D236DA814BAULL, 0x8C90FD9B083F4558ULL, 0x106F72FE81E2C590ULL,
0x7976033A39F7D952ULL, 0xA4EC0132764CA04BULL, 0x733EA705FAE4FA77ULL,
0xB4D8F77BC3E56167ULL, 0x9E21F4F903B33FD9ULL, 0x9D765E419FB69F6DULL,
0xD30C088BA61EA5EFULL, 0x5D94337FBFAF7F5BULL, 0x1A4E4822EB4D7A59ULL,
0x6FFE73E81B637FB3ULL, 0xDDF957BC36D8B9CAULL, 0x64D0E29EEA8838B3ULL,
0x08DD9BDFD96B9F63ULL, 0x087E79E5A57D1D13ULL, 0xE328E230E3E2B3FBULL,
0x1C2559E30F0946BEULL, 0x720BF5F26F4D2EAAULL, 0xB0774D261CC609DBULL,
0x443F64EC5A371195ULL, 0x4112CF68649A260EULL, 0xD813F2FAB7F5C5CAULL,
0x660D3257380841EEULL, 0x59AC2C7873F910A3ULL, 0xE846963877671A17ULL,
0x93B633ABFA3469F8ULL, 0xC0C0F5A60EF4CDCFULL, 0xCAF21ECD4377B28CULL,
0x57277707199B8175ULL, 0x506C11B9D90E8B1DULL, 0xD83CC2687A19255FULL,
0x4A29C6465A314CD1ULL, 0xED2DF21216235097ULL, 0xB5635C95FF7296E2ULL,
0x22AF003AB672E811ULL, 0x52E762596BF68235ULL, 0x9AEBA33AC6ECC6B0ULL,
0x944F6DE09134DFB6ULL, 0x6C47BEC883A7DE39ULL, 0x6AD047C430A12104ULL,
0xA5B1CFDBA0AB4067ULL, 0x7C45D833AFF07862ULL, 0x5092EF950A16DA0BULL,
0x9338E69C052B8E7BULL, 0x455A4B4CFE30E3F5ULL, 0x6B02E63195AD0CF8ULL,
0x6B17B224BAD6BF27ULL, 0xD1E0CCD25BB9C169ULL, 0xDE0C89A556B9AE70ULL,
0x50065E535A213CF6ULL, 0x9C1169FA2777B874ULL, 0x78EDEFD694AF1EEDULL,
0x6DC93D9526A50E68ULL, 0xEE97F453F06791EDULL, 0x32AB0EDB696703D3ULL,
0x3A6853C7E70757A7ULL, 0x31865CED6120F37DULL, 0x67FEF95D92607890ULL,
0x1F2B1D1F15F6DC9CULL, 0xB69E38A8965C6B65ULL, 0xAA9119FF184CCCF4ULL,
0xF43C732873F24C13ULL, 0xFB4A3D794A9A80D2ULL, 0x3550C2321FD6109CULL,
0x371F77E76BB8417EULL, 0x6BFA9AAE5EC05779ULL, 0xCD04F3FF001A4778ULL,
0xE3273522064480CAULL, 0x9F91508BFFCFC14AULL, 0x049A7F41061A9E60ULL,
0xFCB6BE43A9F2FE9BULL, 0x08DE8A1C7797DA9BULL, 0x8F9887E6078735A1ULL,
0xB5B4071DBFC73A66ULL, 0x230E343DFBA08D33ULL, 0x43ED7F5A0FAE657DULL,
0x3A88A0FBBCB05C63ULL, 0x21874B8B4D2DBC4FULL, 0x1BDEA12E35F6A8C9ULL,
0x53C065C6C8E63528ULL, 0xE34A1D250E7A8D6BULL, 0xD6B04D3B7651DD7EULL,
0x5E90277E7CB39E2DULL, 0x2C046F22062DC67DULL, 0xB10BB459132D0A26ULL,
0x3FA9DDFB67E2F199ULL, 0x0E09B88E1914F7AFULL, 0x10E8B35AF3EEAB37ULL,
0x9EEDECA8E272B933ULL, 0xD4C718BC4AE8AE5FULL, 0x81536D601170FC20ULL,
0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
0xF8D626AAAF278509ULL
};
/// Indices to the Random64[] array
const int RandomPiece = 0;
const int RandomCastle = 768;
const int RandomEnPassant = 772;
const int RandomTurn = 780;
/// Prototypes
uint64_t book_key(const Position& pos);
uint64_t book_piece_key(Piece p, Square s);
uint64_t book_castle_key(const Position& pos);
uint64_t book_ep_key(const Position& pos);
uint64_t book_color_key(const Position& pos);
}
////
//// Functions
////
/// Destructor. Be sure file is closed before we leave.
Book::~Book() {
close();
}
/// Book::open() opens a book file with a given file name
void Book::open(const string& fName) {
// Close old file before opening the new
close();
fileName = fName;
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
if (!is_open())
return;
// Get the book size in number of entries
seekg(0, ios::end);
bookSize = tellg() / EntrySize;
seekg(0, ios::beg);
if (!good())
{
cerr << "Failed to open book file " << fileName << endl;
Application::exit_with_failure();
}
}
/// Book::close() closes the file only if it is open, otherwise
/// we can end up in a little mess due to how std::ifstream works.
void Book::close() {
if (is_open())
ifstream::close();
}
/// Book::file_name() returns the file name of the currently active book,
/// or the empty string if no book is open.
const string Book::file_name() const {
return is_open() ? fileName : "";
}
/// Book::get_move() gets a book move for a given position. Returns
/// MOVE_NONE if no book move is found.
Move Book::get_move(const Position& pos) {
if (!is_open() || bookSize == 0)
return MOVE_NONE;
int bookMove = 0, scoresSum = 0;
uint64_t key = book_key(pos);
BookEntry entry;
// Choose a book move among the possible moves for the given position
for (int idx = find_key(key); idx < bookSize; idx++)
{
read_entry(entry, idx);
if (entry.key != key)
break;
int score = entry.count;
assert(score > 0);
// Choose book move according to its score. If a move has a very
// high score it has more probability to be choosen then a one with
// lower score. Note that first entry is always chosen.
scoresSum += score;
if (int(genrand_int32() % scoresSum) < score)
bookMove = entry.move;
}
if (!bookMove)
return MOVE_NONE;
MoveStack mlist[256];
MoveStack* last = generate_moves(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++)
if ((int(cur->move) & 07777) == bookMove)
return cur->move;
return MOVE_NONE;
}
/// Book::find_key() takes a book key as input, and does a binary search
/// through the book file for the given key. The index to the first book
/// entry with the same key as the input is returned. When the key is not
/// found in the book file, bookSize is returned.
int Book::find_key(uint64_t key) {
int left, right, mid;
BookEntry entry;
// Binary search (finds the leftmost entry)
left = 0;
right = bookSize - 1;
assert(left <= right);
while (left < right)
{
mid = (left + right) / 2;
assert(mid >= left && mid < right);
read_entry(entry, mid);
if (key <= entry.key)
right = mid;
else
left = mid + 1;
}
assert(left == right);
read_entry(entry, left);
return (entry.key == key)? left : bookSize;
}
/// Book::read_entry() takes a BookEntry reference and an integer index as
/// input, and looks up the opening book entry at the given index in the book
/// file. The book entry is copied to the first input parameter.
void Book::read_entry(BookEntry& entry, int idx) {
assert(idx >= 0 && idx < bookSize);
assert(is_open());
seekg(idx * EntrySize, ios_base::beg);
*this >> entry;
if (!good())
{
cerr << "Failed to read book entry at index " << idx << endl;
Application::exit_with_failure();
}
}
/// Book::read_integer() reads size chars from the file stream
/// and converts them in an integer number.
uint64_t Book::read_integer(int size) {
char buf[8];
read(buf, size);
// Numbers are stored on disk as a binary byte stream
uint64_t n = 0ULL;
for (int i = 0; i < size; i++)
n = (n << 8) + (unsigned char)buf[i];
return n;
}
////
//// Local definitions
////
namespace {
uint64_t book_key(const Position& pos) {
uint64_t result = 0ULL;
for (Color c = WHITE; c <= BLACK; c++)
{
Bitboard b = pos.pieces_of_color(c);
while (b)
{
Square s = pop_1st_bit(&b);
Piece p = pos.piece_on(s);
assert(piece_is_ok(p));
assert(color_of_piece(p) == c);
result ^= book_piece_key(p, s);
}
}
result ^= book_castle_key(pos);
result ^= book_ep_key(pos);
result ^= book_color_key(pos);
return result;
}
uint64_t book_piece_key(Piece p, Square s) {
/// Convert pieces to the range 0..11
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
}
uint64_t book_castle_key(const Position& pos) {
uint64_t result = 0ULL;
if (pos.can_castle_kingside(WHITE))
result ^= Random64[RandomCastle+0];
if (pos.can_castle_queenside(WHITE))
result ^= Random64[RandomCastle+1];
if (pos.can_castle_kingside(BLACK))
result ^= Random64[RandomCastle+2];
if (pos.can_castle_queenside(BLACK))
result ^= Random64[RandomCastle+3];
return result;
}
uint64_t book_ep_key(const Position& pos) {
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
}
uint64_t book_color_key(const Position& pos) {
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
}
}
+84
View File
@@ -0,0 +1,84 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
The code in this file is based on the opening book code in PolyGlot
by Fabien Letouzey. PolyGlot is available under the GNU General
Public License, and can be downloaded from http://wbec-ridderkerk.nl
*/
#if !defined(BOOK_H_INCLUDED)
#define BOOK_H_INCLUDED
////
//// Includes
////
#include <fstream>
#include <string>
#include "move.h"
#include "position.h"
////
//// Types
////
struct BookEntry {
uint64_t key;
uint16_t move;
uint16_t count;
uint16_t n;
uint16_t sum;
};
class Book : private std::ifstream {
public:
~Book();
void open(const std::string& fName);
void close();
const std::string file_name() const;
Move get_move(const Position& pos);
private:
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
Book& operator>>(uint16_t& n) { n = (uint16_t)read_integer(2); return *this; }
void operator>>(BookEntry& e) { *this >> e.key >> e.move >> e.count >> e.n >> e.sum; }
uint64_t read_integer(int size);
void read_entry(BookEntry& e, int n);
int find_key(uint64_t key);
std::string fileName;
int bookSize;
};
////
//// Global variables
////
extern Book OpeningBook;
#endif // !defined(BOOK_H_INCLUDED)
+26 -24
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,33 +17,34 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "score.h"
#include <cassert>
#include <cmath>
#include <cstdlib>
#if !defined(COLOR_H_INCLUDED)
#define COLOR_H_INCLUDED
#include "uci.h"
namespace Stockfish {
////
//// Types
////
Score::Score(Value v, const Position& pos) {
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
enum Color {
WHITE,
BLACK,
COLOR_NONE
};
if (!is_decisive(v))
{
score = InternalUnits{UCIEngine::to_cp(v, pos)};
}
else if (std::abs(v) <= VALUE_TB)
{
auto distance = VALUE_TB - std::abs(v);
score = (v > 0) ? Tablebase{distance, true} : Tablebase{-distance, false};
}
else
{
auto distance = VALUE_MATE - std::abs(v);
score = (v > 0) ? Mate{distance} : Mate{-distance};
}
////
//// Inline functions
////
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
inline Color opposite_color(Color c) {
return Color(int(c) ^ 1);
}
}
inline bool color_is_ok(Color c) {
return c == WHITE || c == BLACK;
}
#endif // !defined(COLOR_H_INCLUDED)
+59
View File
@@ -0,0 +1,59 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DEPTH_H_INCLUDED)
#define DEPTH_H_INCLUDED
////
//// Types
////
enum Depth {
DEPTH_ZERO = 0,
DEPTH_MAX = 200 // 100 * OnePly;
};
////
//// Constants
////
const Depth OnePly = Depth(2);
////
//// Inline functions
////
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
#endif // !defined(DEPTH_H_INCLUDED)
+87
View File
@@ -0,0 +1,87 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include "direction.h"
#include "square.h"
////
//// Local definitions
////
namespace {
const SquareDelta directionToDelta[] = {
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
};
bool reachable(Square orig, Square dest, SignedDirection dir) {
SquareDelta delta = directionToDelta[dir];
Square from = orig;
Square to = from + delta;
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
{
from = to;
to += delta;
}
return (to == dest && square_distance(from, to) == 1);
}
}
////
//// Variables
////
uint8_t DirectionTable[64][64];
uint8_t SignedDirectionTable[64][64];
////
//// Functions
////
void init_direction_table() {
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
if (s1 == s2)
continue;
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
{
if (reachable(s1, s2, d))
{
SignedDirectionTable[s1][s2] = uint8_t(d);
DirectionTable[s1][s2] = uint8_t(d / 2);
break;
}
}
}
}
+92
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DIRECTION_H_INCLUDED)
#define DIRECTION_H_INCLUDED
////
//// Includes
////
#include "square.h"
#include "types.h"
////
//// Types
////
enum Direction {
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
};
enum SignedDirection {
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
SIGNED_DIR_NONE = 8
};
////
//// Variables
////
extern uint8_t DirectionTable[64][64];
extern uint8_t SignedDirectionTable[64][64];
////
//// Inline functions
////
inline void operator++ (Direction& d, int) {
d = Direction(int(d) + 1);
}
inline void operator++ (SignedDirection& d, int) {
d = SignedDirection(int(d) + 1);
}
inline Direction direction_between_squares(Square s1, Square s2) {
return Direction(DirectionTable[s1][s2]);
}
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
return SignedDirection(SignedDirectionTable[s1][s2]);
}
inline int direction_is_diagonal(Square s1, Square s2) {
return DirectionTable[s1][s2] & 2;
}
inline bool direction_is_straight(Square s1, Square s2) {
return DirectionTable[s1][s2] < 2;
}
////
//// Prototypes
////
extern void init_direction_table();
#endif // !defined(DIRECTION_H_INCLUDED)
+912
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include "bitbase.h"
#include "bitcount.h"
#include "endgame.h"
////
//// Local definitions
////
namespace {
// Table used to drive the defending king towards the edge of the board
// in KX vs K and KQ vs KR endgames.
const uint8_t MateTable[64] = {
100, 90, 80, 70, 70, 80, 90, 100,
90, 70, 60, 50, 50, 60, 70, 90,
80, 60, 40, 30, 30, 40, 60, 80,
70, 50, 30, 20, 20, 30, 50, 70,
70, 50, 30, 20, 20, 30, 50, 70,
80, 60, 40, 30, 30, 40, 60, 80,
90, 70, 60, 50, 50, 60, 70, 90,
100, 90, 80, 70, 70, 80, 90, 100,
};
// Table used to drive the defending king towards a corner square of the
// right color in KBN vs K endgames.
const uint8_t KBNKMateTable[64] = {
200, 190, 180, 170, 160, 150, 140, 130,
190, 180, 170, 160, 150, 140, 130, 140,
180, 170, 155, 140, 140, 125, 140, 150,
170, 160, 140, 120, 110, 140, 150, 160,
160, 150, 140, 110, 120, 140, 160, 170,
150, 140, 125, 140, 140, 155, 170, 180,
140, 130, 140, 150, 160, 170, 180, 190,
130, 140, 150, 160, 170, 180, 190, 200
};
// The attacking side is given a descending bonus based on distance between
// the two kings in basic endgames.
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
// Bitbase for KP vs K
uint8_t KPKBitbase[24576];
// Penalty for big distance between king and knight for the defending king
// and knight in KR vs KN endgames.
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
// Various inline functions for accessing the above arrays
inline Value mate_table(Square s) {
return Value(MateTable[s]);
}
inline Value kbnk_mate_table(Square s) {
return Value(KBNKMateTable[s]);
}
inline Value distance_bonus(int d) {
return Value(DistanceBonus[d]);
}
inline Value krkn_king_knight_distance_penalty(int d) {
return Value(KRKNKingKnightDistancePenalty[d]);
}
// Function for probing the KP vs K bitbase
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm);
}
////
//// Functions
////
/// Mate with KX vs K. This function is used to evaluate positions with
/// King and plenty of material vs a lone king. It simply gives the
/// attacking side a bonus for driving the defending king towards the edge
/// of the board, and for keeping the distance between the two kings small.
template<>
Value EvaluationFunction<KXK>::apply(const Position& pos) {
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
Value result = pos.non_pawn_material(strongerSide)
+ pos.piece_count(strongerSide, PAWN) * PawnValueEndgame
+ mate_table(loserKSq)
+ distance_bonus(square_distance(winnerKSq, loserKSq));
if ( pos.piece_count(strongerSide, QUEEN) > 0
|| pos.piece_count(strongerSide, ROOK) > 0
|| pos.piece_count(strongerSide, BISHOP) > 1)
// TODO: check for two equal-colored bishops!
result += VALUE_KNOWN_WIN;
return (strongerSide == pos.side_to_move() ? result : -result);
}
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
/// defending king towards a corner square of the right color.
template<>
Value EvaluationFunction<KBNK>::apply(const Position& pos) {
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 0);
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
if (square_color(bishopSquare) == BLACK)
{
winnerKSq = flop_square(winnerKSq);
loserKSq = flop_square(loserKSq);
}
Value result = VALUE_KNOWN_WIN
+ distance_bonus(square_distance(winnerKSq, loserKSq))
+ kbnk_mate_table(loserKSq);
return (strongerSide == pos.side_to_move() ? result : -result);
}
/// KP vs K. This endgame is evaluated with the help of a bitbase.
template<>
Value EvaluationFunction<KPK>::apply(const Position& pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square wksq, bksq, wpsq;
Color stm;
if (strongerSide == WHITE)
{
wksq = pos.king_square(WHITE);
bksq = pos.king_square(BLACK);
wpsq = pos.piece_list(WHITE, PAWN, 0);
stm = pos.side_to_move();
}
else
{
wksq = flip_square(pos.king_square(BLACK));
bksq = flip_square(pos.king_square(WHITE));
wpsq = flip_square(pos.piece_list(BLACK, PAWN, 0));
stm = opposite_color(pos.side_to_move());
}
if (square_file(wpsq) >= FILE_E)
{
wksq = flop_square(wksq);
bksq = flop_square(bksq);
wpsq = flop_square(wpsq);
}
if (!probe_kpk(wksq, wpsq, bksq, stm))
return VALUE_DRAW;
Value result = VALUE_KNOWN_WIN
+ PawnValueEndgame
+ Value(square_rank(wpsq));
return (strongerSide == pos.side_to_move() ? result : -result);
}
/// KR vs KP. This is a somewhat tricky endgame to evaluate precisely without
/// a bitbase. The function below returns drawish scores when the pawn is
/// far advanced with support of the king, while the attacking king is far
/// away.
template<>
Value EvaluationFunction<KRKP>::apply(const Position& pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == 0);
assert(pos.piece_count(weakerSide, PAWN) == 1);
Square wksq, wrsq, bksq, bpsq;
int tempo = (pos.side_to_move() == strongerSide);
wksq = pos.king_square(strongerSide);
wrsq = pos.piece_list(strongerSide, ROOK, 0);
bksq = pos.king_square(weakerSide);
bpsq = pos.piece_list(weakerSide, PAWN, 0);
if (strongerSide == BLACK)
{
wksq = flip_square(wksq);
wrsq = flip_square(wrsq);
bksq = flip_square(bksq);
bpsq = flip_square(bpsq);
}
Square queeningSq = make_square(square_file(bpsq), RANK_1);
Value result;
// If the stronger side's king is in front of the pawn, it's a win
if (wksq < bpsq && square_file(wksq) == square_file(bpsq))
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
// If the weaker side's king is too far from the pawn and the rook,
// it's a win
else if ( square_distance(bksq, bpsq) - (tempo^1) >= 3
&& square_distance(bksq, wrsq) >= 3)
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
// If the pawn is far advanced and supported by the defending king,
// the position is drawish
else if ( square_rank(bksq) <= RANK_3
&& square_distance(bksq, bpsq) == 1
&& square_rank(wksq) >= RANK_4
&& square_distance(wksq, bpsq) - tempo > 2)
result = Value(80 - square_distance(wksq, bpsq) * 8);
else
result = Value(200)
- Value(square_distance(wksq, bpsq + DELTA_S) * 8)
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
+ Value(square_distance(bpsq, queeningSq) * 8);
return (strongerSide == pos.side_to_move() ? result : -result);
}
/// KR vs KB. This is very simple, and always returns drawish scores. The
/// score is slightly bigger when the defending king is close to the edge.
template<>
Value EvaluationFunction<KRKB>::apply(const Position& pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
assert(pos.piece_count(weakerSide, PAWN) == 0);
assert(pos.piece_count(weakerSide, BISHOP) == 1);
Value result = mate_table(pos.king_square(weakerSide));
return (pos.side_to_move() == strongerSide ? result : -result);
}
/// KR vs KN. The attacking side has slightly better winning chances than
/// in KR vs KB, particularly if the king and the knight are far apart.
template<>
Value EvaluationFunction<KRKN>::apply(const Position& pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(pos.piece_count(weakerSide, PAWN) == 0);
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
Square defendingKSq = pos.king_square(weakerSide);
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
Value result = Value(10) + mate_table(defendingKSq) +
krkn_king_knight_distance_penalty(square_distance(defendingKSq, nSq));
return (strongerSide == pos.side_to_move())? result : -result;
}
/// KQ vs KR. This is almost identical to KX vs K: We give the attacking
/// king a bonus for having the kings close together, and for forcing the
/// defending king towards the edge. If we also take care to avoid null move
/// for the defending side in the search, this is usually sufficient to be
/// able to win KQ vs KR.
template<>
Value EvaluationFunction<KQKR>::apply(const Position& pos) {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
Value result = QueenValueEndgame
- RookValueEndgame
+ mate_table(loserKSq)
+ distance_bonus(square_distance(winnerKSq, loserKSq));
return (strongerSide == pos.side_to_move())? result : -result;
}
template<>
Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
assert(pos.piece_count(strongerSide, BISHOP) == 2);
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(pos.pieces(PAWN) == EmptyBoardBB);
Value result = BishopValueEndgame;
Square wksq = pos.king_square(strongerSide);
Square bksq = pos.king_square(weakerSide);
Square nsq = pos.piece_list(weakerSide, KNIGHT, 0);
// Bonus for attacking king close to defending king
result += distance_bonus(square_distance(wksq, bksq));
// Bonus for driving the defending king and knight apart
result += Value(square_distance(bksq, nsq) * 32);
// Bonus for restricting the knight's mobility
result += Value((8 - count_1s_max_15(pos.attacks_from<KNIGHT>(nsq))) * 8);
return (strongerSide == pos.side_to_move() ? result : -result);
}
/// K and two minors vs K and one or two minors or K and two knights against
/// king alone are always draw.
template<>
Value EvaluationFunction<KmmKm>::apply(const Position&) {
return Value(0);
}
template<>
Value EvaluationFunction<KNNK>::apply(const Position&) {
return Value(0);
}
/// KBPKScalingFunction scales endgames where the stronger side has king,
/// bishop and one or more pawns. It checks for draws with rook pawns and a
/// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
/// will be used.
template<>
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, PAWN) >= 1);
// No assertions about the material of weakerSide, because we want draws to
// be detected even when the weaker side has some pawns.
Bitboard pawns = pos.pieces(PAWN, strongerSide);
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
// All pawns are on a single rook file ?
if ( (pawnFile == FILE_A || pawnFile == FILE_H)
&& (pawns & ~file_bb(pawnFile)) == EmptyBoardBB)
{
Square bishopSq = pos.piece_list(strongerSide, BISHOP, 0);
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
Square kingSq = pos.king_square(weakerSide);
if ( square_color(queeningSq) != square_color(bishopSq)
&& file_distance(square_file(kingSq), pawnFile) <= 1)
{
// The bishop has the wrong color, and the defending king is on the
// file of the pawn(s) or the neighboring file. Find the rank of the
// frontmost pawn.
Rank rank;
if (strongerSide == WHITE)
{
for (rank = RANK_7; (rank_bb(rank) & pawns) == EmptyBoardBB; rank--) {}
assert(rank >= RANK_2 && rank <= RANK_7);
}
else
{
for(rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
rank = Rank(rank^7); // HACK to get the relative rank
assert(rank >= RANK_2 && rank <= RANK_7);
}
// If the defending king has distance 1 to the promotion square or
// is placed somewhere in front of the pawn, it's a draw.
if ( square_distance(kingSq, queeningSq) <= 1
|| relative_rank(strongerSide, kingSq) >= rank)
return ScaleFactor(0);
}
}
return SCALE_FACTOR_NONE;
}
/// KQKRPScalingFunction scales endgames where the stronger side has only
/// king and queen, while the weaker side has at least a rook and a pawn.
/// It tests for fortress draws with a rook on the third rank defended by
/// a pawn.
template<>
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.piece_count(strongerSide, QUEEN) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.piece_count(weakerSide, ROOK) == 1);
assert(pos.piece_count(weakerSide, PAWN) >= 1);
Square kingSq = pos.king_square(weakerSide);
if ( relative_rank(weakerSide, kingSq) <= RANK_2
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
&& (pos.pieces(ROOK, weakerSide) & relative_rank_bb(weakerSide, RANK_3))
&& (pos.pieces(PAWN, weakerSide) & relative_rank_bb(weakerSide, RANK_2))
&& (pos.attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
{
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
return ScaleFactor(0);
}
return SCALE_FACTOR_NONE;
}
/// KRPKRScalingFunction scales KRP vs KR endgames. This function knows a
/// handful of the most important classes of drawn positions, but is far
/// from perfect. It would probably be a good idea to add more knowledge
/// in the future.
///
/// It would also be nice to rewrite the actual code for this function,
/// which is mostly copied from Glaurung 1.x, and not very pretty.
template<>
ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square wksq = pos.king_square(strongerSide);
Square wrsq = pos.piece_list(strongerSide, ROOK, 0);
Square wpsq = pos.piece_list(strongerSide, PAWN, 0);
Square bksq = pos.king_square(weakerSide);
Square brsq = pos.piece_list(weakerSide, ROOK, 0);
// Orient the board in such a way that the stronger side is white, and the
// pawn is on the left half of the board.
if (strongerSide == BLACK)
{
wksq = flip_square(wksq);
wrsq = flip_square(wrsq);
wpsq = flip_square(wpsq);
bksq = flip_square(bksq);
brsq = flip_square(brsq);
}
if (square_file(wpsq) > FILE_D)
{
wksq = flop_square(wksq);
wrsq = flop_square(wrsq);
wpsq = flop_square(wpsq);
bksq = flop_square(bksq);
brsq = flop_square(brsq);
}
File f = square_file(wpsq);
Rank r = square_rank(wpsq);
Square queeningSq = make_square(f, RANK_8);
int tempo = (pos.side_to_move() == strongerSide);
// If the pawn is not too far advanced and the defending king defends the
// queening square, use the third-rank defence.
if ( r <= RANK_5
&& square_distance(bksq, queeningSq) <= 1
&& wksq <= SQ_H5
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
return ScaleFactor(0);
// The defending side saves a draw by checking from behind in case the pawn
// has advanced to the 6th rank with the king behind.
if ( r == RANK_6
&& square_distance(bksq, queeningSq) <= 1
&& square_rank(wksq) + tempo <= RANK_6
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
return ScaleFactor(0);
if ( r >= RANK_6
&& bksq == queeningSq
&& square_rank(brsq) == RANK_1
&& (!tempo || square_distance(wksq, wpsq) >= 2))
return ScaleFactor(0);
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
// and the black rook is behind the pawn.
if ( wpsq == SQ_A7
&& wrsq == SQ_A8
&& (bksq == SQ_H7 || bksq == SQ_G7)
&& square_file(brsq) == FILE_A
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
return ScaleFactor(0);
// If the defending king blocks the pawn and the attacking king is too far
// away, it's a draw.
if ( r <= RANK_5
&& bksq == wpsq + DELTA_N
&& square_distance(wksq, wpsq) - tempo >= 2
&& square_distance(wksq, brsq) - tempo >= 2)
return ScaleFactor(0);
// Pawn on the 7th rank supported by the rook from behind usually wins if the
// attacking king is closer to the queening square than the defending king,
// and the defending king cannot gain tempi by threatening the attacking rook.
if ( r == RANK_7
&& f != FILE_A
&& square_file(wrsq) == f
&& wrsq != queeningSq
&& (square_distance(wksq, queeningSq) < square_distance(bksq, queeningSq) - 2 + tempo)
&& (square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo))
return ScaleFactor(SCALE_FACTOR_MAX - 2 * square_distance(wksq, queeningSq));
// Similar to the above, but with the pawn further back
if ( f != FILE_A
&& square_file(wrsq) == f
&& wrsq < wpsq
&& (square_distance(wksq, queeningSq) < square_distance(bksq, queeningSq) - 2 + tempo)
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wpsq + DELTA_N) - 2 + tempo)
&& ( square_distance(bksq, wrsq) + tempo >= 3
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
return ScaleFactor( SCALE_FACTOR_MAX
- (8 * square_distance(wpsq, queeningSq)
+ 2 * square_distance(wksq, queeningSq)));
// If the pawn is not far advanced, and the defending king is somewhere in
// the pawn's path, it's probably a draw.
if (r <= RANK_4 && bksq > wpsq)
{
if (square_file(bksq) == square_file(wpsq))
return ScaleFactor(10);
if ( abs(square_file(bksq) - square_file(wpsq)) == 1
&& square_distance(wksq, bksq) > 2)
return ScaleFactor(24 - 2 * square_distance(wksq, bksq));
}
return SCALE_FACTOR_NONE;
}
/// KRPPKRPScalingFunction scales KRPP vs KRP endgames. There is only a
/// single pattern: If the stronger side has no pawns and the defending king
/// is actively placed, the position is drawish.
template<>
ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 2);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.piece_count(weakerSide, PAWN) == 1);
Square wpsq1 = pos.piece_list(strongerSide, PAWN, 0);
Square wpsq2 = pos.piece_list(strongerSide, PAWN, 1);
Square bksq = pos.king_square(weakerSide);
// Does the stronger side have a passed pawn?
if ( pos.pawn_is_passed(strongerSide, wpsq1)
|| pos.pawn_is_passed(strongerSide, wpsq2))
return SCALE_FACTOR_NONE;
Rank r = Max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2));
if ( file_distance(bksq, wpsq1) <= 1
&& file_distance(bksq, wpsq2) <= 1
&& relative_rank(strongerSide, bksq) > r)
{
switch (r) {
case RANK_2: return ScaleFactor(10);
case RANK_3: return ScaleFactor(10);
case RANK_4: return ScaleFactor(15);
case RANK_5: return ScaleFactor(20);
case RANK_6: return ScaleFactor(40);
default: assert(false);
}
}
return SCALE_FACTOR_NONE;
}
/// KPsKScalingFunction scales endgames with king and two or more pawns
/// against king. There is just a single rule here: If all pawns are on
/// the same rook file and are blocked by the defending king, it's a draw.
template<>
ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.piece_count(strongerSide, PAWN) >= 2);
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == 0);
Bitboard pawns = pos.pieces(PAWN, strongerSide);
// Are all pawns on the 'a' file?
if ((pawns & ~FileABB) == EmptyBoardBB)
{
// Does the defending king block the pawns?
Square ksq = pos.king_square(weakerSide);
if (square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1)
return ScaleFactor(0);
else if( square_file(ksq) == FILE_A
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
return ScaleFactor(0);
else
return SCALE_FACTOR_NONE;
}
// Are all pawns on the 'h' file?
else if ((pawns & ~FileHBB) == EmptyBoardBB)
{
// Does the defending king block the pawns?
Square ksq = pos.king_square(weakerSide);
if (square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1)
return ScaleFactor(0);
else if ( square_file(ksq) == FILE_H
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
return ScaleFactor(0);
else
return SCALE_FACTOR_NONE;
}
else
return SCALE_FACTOR_NONE;
}
/// KBPKBScalingFunction scales KBP vs KB endgames. There are two rules:
/// If the defending king is somewhere along the path of the pawn, and the
/// square of the king is not of the same color as the stronger side's bishop,
/// it's a draw. If the two bishops have opposite color, it's almost always
/// a draw.
template<>
ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
assert(pos.piece_count(weakerSide, BISHOP) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
Square weakerBishopSq = pos.piece_list(weakerSide, BISHOP, 0);
Square weakerKingSq = pos.king_square(weakerSide);
// Case 1: Defending king blocks the pawn, and cannot be driven away
if ( square_file(weakerKingSq) == square_file(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return ScaleFactor(0);
// Case 2: Opposite colored bishops
if (square_color(strongerBishopSq) != square_color(weakerBishopSq))
{
// We assume that the position is drawn in the following three situations:
//
// a. The pawn is on rank 5 or further back.
// b. The defending king is somewhere in the pawn's path.
// c. The defending bishop attacks some square along the pawn's path,
// and is at least three squares away from the pawn.
//
// These rules are probably not perfect, but in practice they work
// reasonably well.
if (relative_rank(strongerSide, pawnSq) <= RANK_5)
return ScaleFactor(0);
else
{
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
if (ray & pos.pieces(KING, weakerSide))
return ScaleFactor(0);
if( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray)
&& square_distance(weakerBishopSq, pawnSq) >= 3)
return ScaleFactor(0);
}
}
return SCALE_FACTOR_NONE;
}
/// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic
/// draws with opposite-colored bishops.
template<>
ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 2);
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
assert(pos.piece_count(weakerSide, BISHOP) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
if (square_color(wbsq) == square_color(bbsq))
// Not opposite-colored bishops, no scaling
return SCALE_FACTOR_NONE;
Square ksq = pos.king_square(weakerSide);
Square psq1 = pos.piece_list(strongerSide, PAWN, 0);
Square psq2 = pos.piece_list(strongerSide, PAWN, 1);
Rank r1 = square_rank(psq1);
Rank r2 = square_rank(psq2);
Square blockSq1, blockSq2;
if (relative_rank(strongerSide, psq1) > relative_rank(strongerSide, psq2))
{
blockSq1 = psq1 + pawn_push(strongerSide);
blockSq2 = make_square(square_file(psq2), square_rank(psq1));
}
else
{
blockSq1 = psq2 + pawn_push(strongerSide);
blockSq2 = make_square(square_file(psq1), square_rank(psq2));
}
switch (file_distance(psq1, psq2))
{
case 0:
// Both pawns are on the same file. Easy draw if defender firmly controls
// some square in the frontmost pawn's path.
if ( square_file(ksq) == square_file(blockSq1)
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
&& square_color(ksq) != square_color(wbsq))
return ScaleFactor(0);
else
return SCALE_FACTOR_NONE;
case 1:
// Pawns on neighboring files. Draw if defender firmly controls the square
// in front of the frontmost pawn's path, and the square diagonally behind
// this square on the file of the other pawn.
if ( ksq == blockSq1
&& square_color(ksq) != square_color(wbsq)
&& ( bbsq == blockSq2
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|| rank_distance(r1, r2) >= 2))
return ScaleFactor(0);
else if ( ksq == blockSq2
&& square_color(ksq) != square_color(wbsq)
&& ( bbsq == blockSq1
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
return ScaleFactor(0);
else
return SCALE_FACTOR_NONE;
default:
// The pawns are not on the same file or adjacent files. No scaling.
return SCALE_FACTOR_NONE;
}
}
/// KBPKNScalingFunction scales KBP vs KN endgames. There is a single rule:
/// If the defending king is somewhere along the path of the pawn, and the
/// square of the king is not of the same color as the stronger side's bishop,
/// it's a draw.
template<>
ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
Square weakerKingSq = pos.king_square(weakerSide);
if ( square_file(weakerKingSq) == square_file(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return ScaleFactor(0);
return SCALE_FACTOR_NONE;
}
/// KNPKScalingFunction scales KNP vs K endgames. There is a single rule:
/// If the pawn is a rook pawn on the 7th rank and the defending king prevents
/// the pawn from advancing, the position is drawn.
template<>
ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square weakerKingSq = pos.king_square(weakerSide);
if ( pawnSq == relative_square(strongerSide, SQ_A7)
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
return ScaleFactor(0);
if ( pawnSq == relative_square(strongerSide, SQ_H7)
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
return ScaleFactor(0);
return SCALE_FACTOR_NONE;
}
/// KPKPScalingFunction scales KP vs KP endgames. This is done by removing
/// the weakest side's pawn and probing the KP vs K bitbase: If the weakest
/// side has a draw without the pawn, she probably has at least a draw with
/// the pawn as well. The exception is when the stronger side's pawn is far
/// advanced and not on a rook file; in this case it is often possible to win
/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
template<>
ScaleFactor ScalingFunction<KPKP>::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.piece_count(WHITE, PAWN) == 1);
assert(pos.piece_count(BLACK, PAWN) == 1);
Square wksq, bksq, wpsq;
Color stm;
if (strongerSide == WHITE)
{
wksq = pos.king_square(WHITE);
bksq = pos.king_square(BLACK);
wpsq = pos.piece_list(WHITE, PAWN, 0);
stm = pos.side_to_move();
}
else
{
wksq = flip_square(pos.king_square(BLACK));
bksq = flip_square(pos.king_square(WHITE));
wpsq = flip_square(pos.piece_list(BLACK, PAWN, 0));
stm = opposite_color(pos.side_to_move());
}
if (square_file(wpsq) >= FILE_E)
{
wksq = flop_square(wksq);
bksq = flop_square(bksq);
wpsq = flop_square(wpsq);
}
// If the pawn has advanced to the fifth rank or further, and is not a
// rook pawn, it's too dangerous to assume that it's at least a draw.
if ( square_rank(wpsq) >= RANK_5
&& square_file(wpsq) != FILE_A)
return SCALE_FACTOR_NONE;
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
// draw, it's probably at least a draw even with the pawn.
if (probe_kpk(wksq, wpsq, bksq, stm))
return SCALE_FACTOR_NONE;
else
return ScaleFactor(0);
}
/// init_bitbases() is called during program initialization, and simply loads
/// bitbases from disk into memory. At the moment, there is only the bitbase
/// for KP vs K, but we may decide to add other bitbases later.
void init_bitbases() {
generate_kpk_bitbase(KPKBitbase);
}
namespace {
// Probe the KP vs K bitbase:
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4;
int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp;
assert(index >= 0 && index < 24576*8);
return KPKBitbase[index/8] & (1 << (index&7));
}
}
+106
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@@ -0,0 +1,106 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(ENDGAME_H_INCLUDED)
#define ENDGAME_H_INCLUDED
////
//// Includes
////
#include "position.h"
#include "scale.h"
#include "value.h"
////
//// Types
////
enum EndgameType {
// Evaluation functions
KXK, // Generic "mate lone king" eval
KBNK, // KBN vs K
KPK, // KP vs K
KRKP, // KR vs KP
KRKB, // KR vs KB
KRKN, // KR vs KN
KQKR, // KQ vs KR
KBBKN, // KBB vs KN
KNNK, // KNN vs K
KmmKm, // K and two minors vs K and one or two minors
// Scaling functions
KBPsK, // KB+pawns vs K
KQKRPs, // KQ vs KR+pawns
KRPKR, // KRP vs KR
KRPPKRP, // KRPP vs KRP
KPsK, // King and pawns vs king
KBPKB, // KBP vs KB
KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN
KNPK, // KNP vs K
KPKP // KP vs KP
};
/// Template abstract base class for all special endgame functions
template<typename T>
class EndgameFunctionBase {
public:
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
virtual ~EndgameFunctionBase() {}
virtual T apply(const Position&) = 0;
Color color() const { return strongerSide; }
protected:
Color strongerSide, weakerSide;
};
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
/// Templates subclass for various concrete endgames
template<EndgameType>
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
typedef EndgameEvaluationFunctionBase Base;
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
Value apply(const Position&);
};
template<EndgameType>
struct ScalingFunction : public EndgameScalingFunctionBase {
typedef EndgameScalingFunctionBase Base;
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
ScaleFactor apply(const Position&);
};
////
//// Prototypes
////
extern void init_bitbases();
#endif // !defined(ENDGAME_H_INCLUDED)
-369
View File
@@ -1,369 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "engine.h"
#include <cassert>
#include <deque>
#include <iosfwd>
#include <memory>
#include <ostream>
#include <sstream>
#include <string_view>
#include <utility>
#include <vector>
#include "evaluate.h"
#include "misc.h"
#include "nnue/network.h"
#include "nnue/nnue_common.h"
#include "perft.h"
#include "position.h"
#include "search.h"
#include "syzygy/tbprobe.h"
#include "types.h"
#include "uci.h"
#include "ucioption.h"
namespace Stockfish {
namespace NN = Eval::NNUE;
constexpr auto StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
constexpr int MaxHashMB = Is64Bit ? 33554432 : 2048;
Engine::Engine(std::optional<std::string> path) :
binaryDirectory(path ? CommandLine::get_binary_directory(*path) : ""),
numaContext(NumaConfig::from_system()),
states(new std::deque<StateInfo>(1)),
threads(),
networks(
numaContext,
NN::Networks(
NN::NetworkBig({EvalFileDefaultNameBig, "None", ""}, NN::EmbeddedNNUEType::BIG),
NN::NetworkSmall({EvalFileDefaultNameSmall, "None", ""}, NN::EmbeddedNNUEType::SMALL))) {
pos.set(StartFEN, false, &states->back());
options.add( //
"Debug Log File", Option("", [](const Option& o) {
start_logger(o);
return std::nullopt;
}));
options.add( //
"NumaPolicy", Option("auto", [this](const Option& o) {
set_numa_config_from_option(o);
return numa_config_information_as_string() + "\n"
+ thread_allocation_information_as_string();
}));
options.add( //
"Threads", Option(1, 1, 1024, [this](const Option&) {
resize_threads();
return thread_allocation_information_as_string();
}));
options.add( //
"Hash", Option(16, 1, MaxHashMB, [this](const Option& o) {
set_tt_size(o);
return std::nullopt;
}));
options.add( //
"Clear Hash", Option([this](const Option&) {
search_clear();
return std::nullopt;
}));
options.add( //
"Ponder", Option(false));
options.add( //
"MultiPV", Option(1, 1, MAX_MOVES));
options.add("Skill Level", Option(20, 0, 20));
options.add("Move Overhead", Option(10, 0, 5000));
options.add("nodestime", Option(0, 0, 10000));
options.add("UCI_Chess960", Option(false));
options.add("UCI_LimitStrength", Option(false));
options.add("UCI_Elo",
Option(Stockfish::Search::Skill::LowestElo, Stockfish::Search::Skill::LowestElo,
Stockfish::Search::Skill::HighestElo));
options.add("UCI_ShowWDL", Option(false));
options.add( //
"SyzygyPath", Option("", [](const Option& o) {
Tablebases::init(o);
return std::nullopt;
}));
options.add("SyzygyProbeDepth", Option(1, 1, 100));
options.add("Syzygy50MoveRule", Option(true));
options.add("SyzygyProbeLimit", Option(7, 0, 7));
options.add( //
"EvalFile", Option(EvalFileDefaultNameBig, [this](const Option& o) {
load_big_network(o);
return std::nullopt;
}));
options.add( //
"EvalFileSmall", Option(EvalFileDefaultNameSmall, [this](const Option& o) {
load_small_network(o);
return std::nullopt;
}));
load_networks();
resize_threads();
}
std::uint64_t Engine::perft(const std::string& fen, Depth depth, bool isChess960) {
verify_networks();
return Benchmark::perft(fen, depth, isChess960);
}
void Engine::go(Search::LimitsType& limits) {
assert(limits.perft == 0);
verify_networks();
threads.start_thinking(options, pos, states, limits);
}
void Engine::stop() { threads.stop = true; }
void Engine::search_clear() {
wait_for_search_finished();
tt.clear(threads);
threads.clear();
// @TODO wont work with multiple instances
Tablebases::init(options["SyzygyPath"]); // Free mapped files
}
void Engine::set_on_update_no_moves(std::function<void(const Engine::InfoShort&)>&& f) {
updateContext.onUpdateNoMoves = std::move(f);
}
void Engine::set_on_update_full(std::function<void(const Engine::InfoFull&)>&& f) {
updateContext.onUpdateFull = std::move(f);
}
void Engine::set_on_iter(std::function<void(const Engine::InfoIter&)>&& f) {
updateContext.onIter = std::move(f);
}
void Engine::set_on_bestmove(std::function<void(std::string_view, std::string_view)>&& f) {
updateContext.onBestmove = std::move(f);
}
void Engine::set_on_verify_networks(std::function<void(std::string_view)>&& f) {
onVerifyNetworks = std::move(f);
}
void Engine::wait_for_search_finished() { threads.main_thread()->wait_for_search_finished(); }
void Engine::set_position(const std::string& fen, const std::vector<std::string>& moves) {
// Drop the old state and create a new one
states = StateListPtr(new std::deque<StateInfo>(1));
pos.set(fen, options["UCI_Chess960"], &states->back());
for (const auto& move : moves)
{
auto m = UCIEngine::to_move(pos, move);
if (m == Move::none())
break;
states->emplace_back();
pos.do_move(m, states->back());
}
}
// modifiers
void Engine::set_numa_config_from_option(const std::string& o) {
if (o == "auto" || o == "system")
{
numaContext.set_numa_config(NumaConfig::from_system());
}
else if (o == "hardware")
{
// Don't respect affinity set in the system.
numaContext.set_numa_config(NumaConfig::from_system(false));
}
else if (o == "none")
{
numaContext.set_numa_config(NumaConfig{});
}
else
{
numaContext.set_numa_config(NumaConfig::from_string(o));
}
// Force reallocation of threads in case affinities need to change.
resize_threads();
threads.ensure_network_replicated();
}
void Engine::resize_threads() {
threads.wait_for_search_finished();
threads.set(numaContext.get_numa_config(), {options, threads, tt, networks}, updateContext);
// Reallocate the hash with the new threadpool size
set_tt_size(options["Hash"]);
threads.ensure_network_replicated();
}
void Engine::set_tt_size(size_t mb) {
wait_for_search_finished();
tt.resize(mb, threads);
}
void Engine::set_ponderhit(bool b) { threads.main_manager()->ponder = b; }
// network related
void Engine::verify_networks() const {
networks->big.verify(options["EvalFile"], onVerifyNetworks);
networks->small.verify(options["EvalFileSmall"], onVerifyNetworks);
}
void Engine::load_networks() {
networks.modify_and_replicate([this](NN::Networks& networks_) {
networks_.big.load(binaryDirectory, options["EvalFile"]);
networks_.small.load(binaryDirectory, options["EvalFileSmall"]);
});
threads.clear();
threads.ensure_network_replicated();
}
void Engine::load_big_network(const std::string& file) {
networks.modify_and_replicate(
[this, &file](NN::Networks& networks_) { networks_.big.load(binaryDirectory, file); });
threads.clear();
threads.ensure_network_replicated();
}
void Engine::load_small_network(const std::string& file) {
networks.modify_and_replicate(
[this, &file](NN::Networks& networks_) { networks_.small.load(binaryDirectory, file); });
threads.clear();
threads.ensure_network_replicated();
}
void Engine::save_network(const std::pair<std::optional<std::string>, std::string> files[2]) {
networks.modify_and_replicate([&files](NN::Networks& networks_) {
networks_.big.save(files[0].first);
networks_.small.save(files[1].first);
});
}
// utility functions
void Engine::trace_eval() const {
StateListPtr trace_states(new std::deque<StateInfo>(1));
Position p;
p.set(pos.fen(), options["UCI_Chess960"], &trace_states->back());
verify_networks();
sync_cout << "\n" << Eval::trace(p, *networks) << sync_endl;
}
const OptionsMap& Engine::get_options() const { return options; }
OptionsMap& Engine::get_options() { return options; }
std::string Engine::fen() const { return pos.fen(); }
void Engine::flip() { pos.flip(); }
std::string Engine::visualize() const {
std::stringstream ss;
ss << pos;
return ss.str();
}
int Engine::get_hashfull(int maxAge) const { return tt.hashfull(maxAge); }
std::vector<std::pair<size_t, size_t>> Engine::get_bound_thread_count_by_numa_node() const {
auto counts = threads.get_bound_thread_count_by_numa_node();
const NumaConfig& cfg = numaContext.get_numa_config();
std::vector<std::pair<size_t, size_t>> ratios;
NumaIndex n = 0;
for (; n < counts.size(); ++n)
ratios.emplace_back(counts[n], cfg.num_cpus_in_numa_node(n));
if (!counts.empty())
for (; n < cfg.num_numa_nodes(); ++n)
ratios.emplace_back(0, cfg.num_cpus_in_numa_node(n));
return ratios;
}
std::string Engine::get_numa_config_as_string() const {
return numaContext.get_numa_config().to_string();
}
std::string Engine::numa_config_information_as_string() const {
auto cfgStr = get_numa_config_as_string();
return "Available processors: " + cfgStr;
}
std::string Engine::thread_binding_information_as_string() const {
auto boundThreadsByNode = get_bound_thread_count_by_numa_node();
std::stringstream ss;
if (boundThreadsByNode.empty())
return ss.str();
bool isFirst = true;
for (auto&& [current, total] : boundThreadsByNode)
{
if (!isFirst)
ss << ":";
ss << current << "/" << total;
isFirst = false;
}
return ss.str();
}
std::string Engine::thread_allocation_information_as_string() const {
std::stringstream ss;
size_t threadsSize = threads.size();
ss << "Using " << threadsSize << (threadsSize > 1 ? " threads" : " thread");
auto boundThreadsByNodeStr = thread_binding_information_as_string();
if (boundThreadsByNodeStr.empty())
return ss.str();
ss << " with NUMA node thread binding: ";
ss << boundThreadsByNodeStr;
return ss.str();
}
}
-130
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@@ -1,130 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ENGINE_H_INCLUDED
#define ENGINE_H_INCLUDED
#include <cstddef>
#include <cstdint>
#include <functional>
#include <optional>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include "nnue/network.h"
#include "numa.h"
#include "position.h"
#include "search.h"
#include "syzygy/tbprobe.h" // for Stockfish::Depth
#include "thread.h"
#include "tt.h"
#include "ucioption.h"
namespace Stockfish {
class Engine {
public:
using InfoShort = Search::InfoShort;
using InfoFull = Search::InfoFull;
using InfoIter = Search::InfoIteration;
Engine(std::optional<std::string> path = std::nullopt);
// Cannot be movable due to components holding backreferences to fields
Engine(const Engine&) = delete;
Engine(Engine&&) = delete;
Engine& operator=(const Engine&) = delete;
Engine& operator=(Engine&&) = delete;
~Engine() { wait_for_search_finished(); }
std::uint64_t perft(const std::string& fen, Depth depth, bool isChess960);
// non blocking call to start searching
void go(Search::LimitsType&);
// non blocking call to stop searching
void stop();
// blocking call to wait for search to finish
void wait_for_search_finished();
// set a new position, moves are in UCI format
void set_position(const std::string& fen, const std::vector<std::string>& moves);
// modifiers
void set_numa_config_from_option(const std::string& o);
void resize_threads();
void set_tt_size(size_t mb);
void set_ponderhit(bool);
void search_clear();
void set_on_update_no_moves(std::function<void(const InfoShort&)>&&);
void set_on_update_full(std::function<void(const InfoFull&)>&&);
void set_on_iter(std::function<void(const InfoIter&)>&&);
void set_on_bestmove(std::function<void(std::string_view, std::string_view)>&&);
void set_on_verify_networks(std::function<void(std::string_view)>&&);
// network related
void verify_networks() const;
void load_networks();
void load_big_network(const std::string& file);
void load_small_network(const std::string& file);
void save_network(const std::pair<std::optional<std::string>, std::string> files[2]);
// utility functions
void trace_eval() const;
const OptionsMap& get_options() const;
OptionsMap& get_options();
int get_hashfull(int maxAge = 0) const;
std::string fen() const;
void flip();
std::string visualize() const;
std::vector<std::pair<size_t, size_t>> get_bound_thread_count_by_numa_node() const;
std::string get_numa_config_as_string() const;
std::string numa_config_information_as_string() const;
std::string thread_allocation_information_as_string() const;
std::string thread_binding_information_as_string() const;
private:
const std::string binaryDirectory;
NumaReplicationContext numaContext;
Position pos;
StateListPtr states;
OptionsMap options;
ThreadPool threads;
TranspositionTable tt;
LazyNumaReplicated<Eval::NNUE::Networks> networks;
Search::SearchManager::UpdateContext updateContext;
std::function<void(std::string_view)> onVerifyNetworks;
};
} // namespace Stockfish
#endif // #ifndef ENGINE_H_INCLUDED
+1218 -86
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+83 -26
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@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,41 +17,97 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EVALUATE_H_INCLUDED
#if !defined(EVALUATE_H_INCLUDED)
#define EVALUATE_H_INCLUDED
#include <string>
////
//// Includes
////
#include "types.h"
#include <iostream>
namespace Stockfish {
#include "material.h"
#include "pawns.h"
////
//// Types
////
/// The EvalInfo struct contains various information computed and collected
/// by the evaluation function. An EvalInfo object is passed as one of the
/// arguments to the evaluation function, and the search can make use of its
/// contents to make intelligent search decisions.
///
/// At the moment, this is not utilized very much: The only part of the
/// EvalInfo object which is used by the search is futilityMargin.
class Position;
namespace Eval {
struct EvalInfo {
// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
// for the build process (profile-build and fishtest) to work. Do not change the
// name of the macro or the location where this macro is defined, as it is used
// in the Makefile/Fishtest.
#define EvalFileDefaultNameBig "nn-1c0000000000.nnue"
#define EvalFileDefaultNameSmall "nn-37f18f62d772.nnue"
// Middle game and endgame evaluations
Score value;
namespace NNUE {
struct Networks;
struct AccumulatorCaches;
}
// Pointers to material and pawn hash table entries
MaterialInfo* mi;
PawnInfo* pi;
std::string trace(Position& pos, const Eval::NNUE::Networks& networks);
// attackedBy[color][piece type] is a bitboard representing all squares
// attacked by a given color and piece type, attackedBy[color][0] contains
// all squares attacked by the given color.
Bitboard attackedBy[2][8];
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
int simple_eval(const Position& pos, Color c);
bool use_smallnet(const Position& pos);
Value evaluate(const NNUE::Networks& networks,
const Position& pos,
Eval::NNUE::AccumulatorCaches& caches,
int optimism);
} // namespace Eval
// kingZone[color] is the zone around the enemy king which is considered
// by the king safety evaluation. This consists of the squares directly
// adjacent to the king, and the three (or two, for a king on an edge file)
// squares two ranks in front of the king. For instance, if black's king
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
// f7, g7, h7, f6, g6 and h6.
Bitboard kingZone[2];
} // namespace Stockfish
// kingAttackersCount[color] is the number of pieces of the given color
// which attack a square in the kingZone of the enemy king.
int kingAttackersCount[2];
#endif // #ifndef EVALUATE_H_INCLUDED
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
// given color which attack a square in the kingZone of the enemy king. The
// weights of the individual piece types are given by the variables
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
// KnightAttackWeight in evaluate.cpp
int kingAttackersWeight[2];
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
// directly adjacent to the king of the given color. Pieces which attack
// more than one square are counted multiple times. For instance, if black's
// king is on g8 and there's a white knight on g5, this knight adds
// 2 to kingAdjacentZoneAttacksCount[BLACK].
int kingAdjacentZoneAttacksCount[2];
// mateThreat[color] is a move for the given side which gives a direct mate.
Move mateThreat[2];
// Middle game and endgame mobility scores.
Score mobility;
// Extra futility margin. This is added to the standard futility margin
// in the quiescence search.
Value futilityMargin;
};
////
//// Prototypes
////
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
extern Value quick_evaluate(const Position& pos);
extern void init_eval(int threads);
extern void quit_eval();
extern void read_weights(Color sideToMove);
#endif // !defined(EVALUATE_H_INCLUDED)
+92
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@@ -0,0 +1,92 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include "history.h"
////
//// Functions
////
/// Constructor
History::History() { clear(); }
/// History::clear() clears the history tables
void History::clear() {
memset(history, 0, 2 * 8 * 64 * sizeof(int));
}
/// History::success() registers a move as being successful. This is done
/// whenever a non-capturing move causes a beta cutoff in the main search.
/// The three parameters are the moving piece, the destination square, and
/// the search depth.
void History::success(Piece p, Square to, Depth d) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
history[p][to] += int(d) * int(d);
// Prevent history overflow
if (history[p][to] >= HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 4;
}
/// History::failure() registers a move as being unsuccessful. The function is
/// called for each non-capturing move which failed to produce a beta cutoff
/// at a node where a beta cutoff was finally found.
void History::failure(Piece p, Square to, Depth d) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
history[p][to] -= int(d) * int(d);
if (history[p][to] < 0)
history[p][to] = 0;
}
/// History::move_ordering_score() returns an integer value used to order the
/// non-capturing moves in the MovePicker class.
int History::move_ordering_score(Piece p, Square to) const {
assert(piece_is_ok(p));
assert(square_is_ok(to));
return history[p][to];
}
+41 -133
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@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,150 +17,57 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HISTORY_H_INCLUDED
#if !defined(HISTORY_H_INCLUDED)
#define HISTORY_H_INCLUDED
#include <algorithm>
#include <array>
#include <cassert>
#include <cmath>
#include <cstdint>
#include <cstdlib>
#include <limits>
#include <type_traits> // IWYU pragma: keep
////
//// Includes
////
#include "misc.h"
#include "position.h"
#include "depth.h"
#include "move.h"
#include "piece.h"
namespace Stockfish {
constexpr int PAWN_HISTORY_SIZE = 512; // has to be a power of 2
constexpr int CORRECTION_HISTORY_SIZE = 32768; // has to be a power of 2
constexpr int CORRECTION_HISTORY_LIMIT = 1024;
constexpr int LOW_PLY_HISTORY_SIZE = 4;
////
//// Types
////
static_assert((PAWN_HISTORY_SIZE & (PAWN_HISTORY_SIZE - 1)) == 0,
"PAWN_HISTORY_SIZE has to be a power of 2");
/// The History class stores statistics about how often different moves
/// have been successful or unsuccessful during the current search. These
/// statistics are used for reduction and move ordering decisions. History
/// entries are stored according only to moving piece and destination square,
/// in particular two moves with different origin but same destination and
/// same piece will be considered identical.
static_assert((CORRECTION_HISTORY_SIZE & (CORRECTION_HISTORY_SIZE - 1)) == 0,
"CORRECTION_HISTORY_SIZE has to be a power of 2");
class History {
enum PawnHistoryType {
Normal,
Correction
public:
History();
void clear();
void success(Piece p, Square to, Depth d);
void failure(Piece p, Square to, Depth d);
int move_ordering_score(Piece p, Square to) const;
private:
int history[16][64]; // [piece][square]
};
template<PawnHistoryType T = Normal>
inline int pawn_structure_index(const Position& pos) {
return pos.pawn_key() & ((T == Normal ? PAWN_HISTORY_SIZE : CORRECTION_HISTORY_SIZE) - 1);
}
inline int minor_piece_index(const Position& pos) {
return pos.minor_piece_key() & (CORRECTION_HISTORY_SIZE - 1);
}
////
//// Constants and variables
////
template<Color c>
inline int non_pawn_index(const Position& pos) {
return pos.non_pawn_key(c) & (CORRECTION_HISTORY_SIZE - 1);
}
/// HistoryMax controls how often the history counters will be scaled down:
/// When the history score for a move gets bigger than HistoryMax, all
/// entries in the table are divided by 4. It is difficult to guess what
/// the ideal value of this constant is. Scaling down the scores often has
/// the effect that parts of the search tree which have been searched
/// recently have a bigger importance for move ordering than the moves which
/// have been searched a long time ago.
// StatsEntry is the container of various numerical statistics. We use a class
// instead of a naked value to directly call history update operator<<() on
// the entry. The first template parameter T is the base type of the array,
// and the second template parameter D limits the range of updates in [-D, D]
// when we update values with the << operator
template<typename T, int D>
class StatsEntry {
const int HistoryMax = 25000 * OnePly;
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
static_assert(D <= std::numeric_limits<T>::max(), "D overflows T");
T entry;
public:
StatsEntry& operator=(const T& v) {
entry = v;
return *this;
}
operator const T&() const { return entry; }
void operator<<(int bonus) {
// Make sure that bonus is in range [-D, D]
int clampedBonus = std::clamp(bonus, -D, D);
entry += clampedBonus - entry * std::abs(clampedBonus) / D;
assert(std::abs(entry) <= D);
}
};
enum StatsType {
NoCaptures,
Captures
};
template<typename T, int D, std::size_t... Sizes>
using Stats = MultiArray<StatsEntry<T, D>, Sizes...>;
// ButterflyHistory records how often quiet moves have been successful or unsuccessful
// during the current search, and is used for reduction and move ordering decisions.
// It uses 2 tables (one for each color) indexed by the move's from and to squares,
// see https://www.chessprogramming.org/Butterfly_Boards (~11 elo)
using ButterflyHistory = Stats<std::int16_t, 7183, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)>;
// LowPlyHistory is adressed by play and move's from and to squares, used
// to improve move ordering near the root
using LowPlyHistory =
Stats<std::int16_t, 7183, LOW_PLY_HISTORY_SIZE, int(SQUARE_NB) * int(SQUARE_NB)>;
// CapturePieceToHistory is addressed by a move's [piece][to][captured piece type]
using CapturePieceToHistory = Stats<std::int16_t, 10692, PIECE_NB, SQUARE_NB, PIECE_TYPE_NB>;
// PieceToHistory is like ButterflyHistory but is addressed by a move's [piece][to]
using PieceToHistory = Stats<std::int16_t, 30000, PIECE_NB, SQUARE_NB>;
// ContinuationHistory is the combined history of a given pair of moves, usually
// the current one given a previous one. The nested history table is based on
// PieceToHistory instead of ButterflyBoards.
// (~63 elo)
using ContinuationHistory = MultiArray<PieceToHistory, PIECE_NB, SQUARE_NB>;
// PawnHistory is addressed by the pawn structure and a move's [piece][to]
using PawnHistory = Stats<std::int16_t, 8192, PAWN_HISTORY_SIZE, PIECE_NB, SQUARE_NB>;
// Correction histories record differences between the static evaluation of
// positions and their search score. It is used to improve the static evaluation
// used by some search heuristics.
// see https://www.chessprogramming.org/Static_Evaluation_Correction_History
enum CorrHistType {
Pawn, // By color and pawn structure
Minor, // By color and positions of minor pieces (Knight, Bishop)
NonPawn, // By non-pawn material positions and color
PieceTo, // By [piece][to] move
Continuation, // Combined history of move pairs
};
namespace Detail {
template<CorrHistType>
struct CorrHistTypedef {
using type = Stats<std::int16_t, CORRECTION_HISTORY_LIMIT, CORRECTION_HISTORY_SIZE, COLOR_NB>;
};
template<>
struct CorrHistTypedef<PieceTo> {
using type = Stats<std::int16_t, CORRECTION_HISTORY_LIMIT, PIECE_NB, SQUARE_NB>;
};
template<>
struct CorrHistTypedef<Continuation> {
using type = MultiArray<CorrHistTypedef<PieceTo>::type, PIECE_NB, SQUARE_NB>;
};
}
template<CorrHistType T>
using CorrectionHistory = typename Detail::CorrHistTypedef<T>::type;
} // namespace Stockfish
#endif // #ifndef HISTORY_H_INCLUDED
#endif // !defined(HISTORY_H_INCLUDED)
-26
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@@ -1,26 +0,0 @@
The file "incbin.h" is free and unencumbered software released into
the public domain by Dale Weiler, see:
<https://github.com/graphitemaster/incbin>
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
-476
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@@ -1,476 +0,0 @@
/**
* @file incbin.h
* @author Dale Weiler
* @brief Utility for including binary files
*
* Facilities for including binary files into the current translation unit and
* making use from them externally in other translation units.
*/
#ifndef INCBIN_HDR
#define INCBIN_HDR
#include <limits.h>
#if defined(__AVX512BW__) || \
defined(__AVX512CD__) || \
defined(__AVX512DQ__) || \
defined(__AVX512ER__) || \
defined(__AVX512PF__) || \
defined(__AVX512VL__) || \
defined(__AVX512F__)
# define INCBIN_ALIGNMENT_INDEX 6
#elif defined(__AVX__) || \
defined(__AVX2__)
# define INCBIN_ALIGNMENT_INDEX 5
#elif defined(__SSE__) || \
defined(__SSE2__) || \
defined(__SSE3__) || \
defined(__SSSE3__) || \
defined(__SSE4_1__) || \
defined(__SSE4_2__) || \
defined(__neon__) || \
defined(__ARM_NEON) || \
defined(__ALTIVEC__)
# define INCBIN_ALIGNMENT_INDEX 4
#elif ULONG_MAX != 0xffffffffu
# define INCBIN_ALIGNMENT_INDEX 3
# else
# define INCBIN_ALIGNMENT_INDEX 2
#endif
/* Lookup table of (1 << n) where `n' is `INCBIN_ALIGNMENT_INDEX' */
#define INCBIN_ALIGN_SHIFT_0 1
#define INCBIN_ALIGN_SHIFT_1 2
#define INCBIN_ALIGN_SHIFT_2 4
#define INCBIN_ALIGN_SHIFT_3 8
#define INCBIN_ALIGN_SHIFT_4 16
#define INCBIN_ALIGN_SHIFT_5 32
#define INCBIN_ALIGN_SHIFT_6 64
/* Actual alignment value */
#define INCBIN_ALIGNMENT \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_ALIGN_SHIFT, _), \
INCBIN_ALIGNMENT_INDEX)
/* Stringize */
#define INCBIN_STR(X) \
#X
#define INCBIN_STRINGIZE(X) \
INCBIN_STR(X)
/* Concatenate */
#define INCBIN_CAT(X, Y) \
X ## Y
#define INCBIN_CONCATENATE(X, Y) \
INCBIN_CAT(X, Y)
/* Deferred macro expansion */
#define INCBIN_EVAL(X) \
X
#define INCBIN_INVOKE(N, ...) \
INCBIN_EVAL(N(__VA_ARGS__))
/* Variable argument count for overloading by arity */
#define INCBIN_VA_ARG_COUNTER(_1, _2, _3, N, ...) N
#define INCBIN_VA_ARGC(...) INCBIN_VA_ARG_COUNTER(__VA_ARGS__, 3, 2, 1, 0)
/* Green Hills uses a different directive for including binary data */
#if defined(__ghs__)
# if (__ghs_asm == 2)
# define INCBIN_MACRO ".file"
/* Or consider the ".myrawdata" entry in the ld file */
# else
# define INCBIN_MACRO "\tINCBIN"
# endif
#else
# define INCBIN_MACRO ".incbin"
#endif
#ifndef _MSC_VER
# define INCBIN_ALIGN \
__attribute__((aligned(INCBIN_ALIGNMENT)))
#else
# define INCBIN_ALIGN __declspec(align(INCBIN_ALIGNMENT))
#endif
#if defined(__arm__) || /* GNU C and RealView */ \
defined(__arm) || /* Diab */ \
defined(_ARM) /* ImageCraft */
# define INCBIN_ARM
#endif
#ifdef __GNUC__
/* Utilize .balign where supported */
# define INCBIN_ALIGN_HOST ".balign " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
# define INCBIN_ALIGN_BYTE ".balign 1\n"
#elif defined(INCBIN_ARM)
/*
* On arm assemblers, the alignment value is calculated as (1 << n) where `n' is
* the shift count. This is the value passed to `.align'
*/
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT_INDEX) "\n"
# define INCBIN_ALIGN_BYTE ".align 0\n"
#else
/* We assume other inline assembler's treat `.align' as `.balign' */
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
# define INCBIN_ALIGN_BYTE ".align 1\n"
#endif
/* INCBIN_CONST is used by incbin.c generated files */
#if defined(__cplusplus)
# define INCBIN_EXTERNAL extern "C"
# define INCBIN_CONST extern const
#else
# define INCBIN_EXTERNAL extern
# define INCBIN_CONST const
#endif
/**
* @brief Optionally override the linker section into which size and data is
* emitted.
*
* @warning If you use this facility, you might have to deal with
* platform-specific linker output section naming on your own.
*/
#if !defined(INCBIN_OUTPUT_SECTION)
# if defined(__APPLE__)
# define INCBIN_OUTPUT_SECTION ".const_data"
# else
# define INCBIN_OUTPUT_SECTION ".rodata"
# endif
#endif
/**
* @brief Optionally override the linker section into which data is emitted.
*
* @warning If you use this facility, you might have to deal with
* platform-specific linker output section naming on your own.
*/
#if !defined(INCBIN_OUTPUT_DATA_SECTION)
# define INCBIN_OUTPUT_DATA_SECTION INCBIN_OUTPUT_SECTION
#endif
/**
* @brief Optionally override the linker section into which size is emitted.
*
* @warning If you use this facility, you might have to deal with
* platform-specific linker output section naming on your own.
*
* @note This is useful for Harvard architectures where program memory cannot
* be directly read from the program without special instructions. With this you
* can chose to put the size variable in RAM rather than ROM.
*/
#if !defined(INCBIN_OUTPUT_SIZE_SECTION)
# define INCBIN_OUTPUT_SIZE_SECTION INCBIN_OUTPUT_SECTION
#endif
#if defined(__APPLE__)
# include "TargetConditionals.h"
# if defined(TARGET_OS_IPHONE) && !defined(INCBIN_SILENCE_BITCODE_WARNING)
# warning "incbin is incompatible with bitcode. Using the library will break upload to App Store if you have bitcode enabled. Add `#define INCBIN_SILENCE_BITCODE_WARNING` before including this header to silence this warning."
# endif
/* The directives are different for Apple branded compilers */
# define INCBIN_SECTION INCBIN_OUTPUT_SECTION "\n"
# define INCBIN_GLOBAL(NAME) ".globl " INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
# define INCBIN_INT ".long "
# define INCBIN_MANGLE "_"
# define INCBIN_BYTE ".byte "
# define INCBIN_TYPE(...)
#else
# define INCBIN_SECTION ".section " INCBIN_OUTPUT_SECTION "\n"
# define INCBIN_GLOBAL(NAME) ".global " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
# if defined(__ghs__)
# define INCBIN_INT ".word "
# else
# define INCBIN_INT ".int "
# endif
# if defined(__USER_LABEL_PREFIX__)
# define INCBIN_MANGLE INCBIN_STRINGIZE(__USER_LABEL_PREFIX__)
# else
# define INCBIN_MANGLE ""
# endif
# if defined(INCBIN_ARM)
/* On arm assemblers, `@' is used as a line comment token */
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", %object\n"
# elif defined(__MINGW32__) || defined(__MINGW64__)
/* Mingw doesn't support this directive either */
# define INCBIN_TYPE(NAME)
# else
/* It's safe to use `@' on other architectures */
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", @object\n"
# endif
# define INCBIN_BYTE ".byte "
#endif
/* List of style types used for symbol names */
#define INCBIN_STYLE_CAMEL 0
#define INCBIN_STYLE_SNAKE 1
/**
* @brief Specify the prefix to use for symbol names.
*
* @note By default this is "g".
*
* @code
* #define INCBIN_PREFIX incbin
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
*
* // Now you have the following symbols instead:
* // const unsigned char incbinFoo<data>[];
* // const unsigned char *const incbinFoo<end>;
* // const unsigned int incbinFoo<size>;
* @endcode
*/
#if !defined(INCBIN_PREFIX)
# define INCBIN_PREFIX g
#endif
/**
* @brief Specify the style used for symbol names.
*
* Possible options are
* - INCBIN_STYLE_CAMEL "CamelCase"
* - INCBIN_STYLE_SNAKE "snake_case"
*
* @note By default this is INCBIN_STYLE_CAMEL
*
* @code
* #define INCBIN_STYLE INCBIN_STYLE_SNAKE
* #include "incbin.h"
* INCBIN(foo, "foo.txt");
*
* // Now you have the following symbols:
* // const unsigned char <prefix>foo_data[];
* // const unsigned char *const <prefix>foo_end;
* // const unsigned int <prefix>foo_size;
* @endcode
*/
#if !defined(INCBIN_STYLE)
# define INCBIN_STYLE INCBIN_STYLE_CAMEL
#endif
/* Style lookup tables */
#define INCBIN_STYLE_0_DATA Data
#define INCBIN_STYLE_0_END End
#define INCBIN_STYLE_0_SIZE Size
#define INCBIN_STYLE_1_DATA _data
#define INCBIN_STYLE_1_END _end
#define INCBIN_STYLE_1_SIZE _size
/* Style lookup: returning identifier */
#define INCBIN_STYLE_IDENT(TYPE) \
INCBIN_CONCATENATE( \
INCBIN_STYLE_, \
INCBIN_CONCATENATE( \
INCBIN_EVAL(INCBIN_STYLE), \
INCBIN_CONCATENATE(_, TYPE)))
/* Style lookup: returning string literal */
#define INCBIN_STYLE_STRING(TYPE) \
INCBIN_STRINGIZE( \
INCBIN_STYLE_IDENT(TYPE)) \
/* Generate the global labels by indirectly invoking the macro with our style
* type and concatenating the name against them. */
#define INCBIN_GLOBAL_LABELS(NAME, TYPE) \
INCBIN_INVOKE( \
INCBIN_GLOBAL, \
INCBIN_CONCATENATE( \
NAME, \
INCBIN_INVOKE( \
INCBIN_STYLE_IDENT, \
TYPE))) \
INCBIN_INVOKE( \
INCBIN_TYPE, \
INCBIN_CONCATENATE( \
NAME, \
INCBIN_INVOKE( \
INCBIN_STYLE_IDENT, \
TYPE)))
/**
* @brief Externally reference binary data included in another translation unit.
*
* Produces three external symbols that reference the binary data included in
* another translation unit.
*
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
* "Data", as well as "End" and "Size" after. An example is provided below.
*
* @param TYPE Optional array type. Omitting this picks a default of `unsigned char`.
* @param NAME The name given for the binary data
*
* @code
* INCBIN_EXTERN(Foo);
*
* // Now you have the following symbols:
* // extern const unsigned char <prefix>Foo<data>[];
* // extern const unsigned char *const <prefix>Foo<end>;
* // extern const unsigned int <prefix>Foo<size>;
* @endcode
*
* You may specify a custom optional data type as well as the first argument.
* @code
* INCBIN_EXTERN(custom_type, Foo);
*
* // Now you have the following symbols:
* // extern const custom_type <prefix>Foo<data>[];
* // extern const custom_type *const <prefix>Foo<end>;
* // extern const unsigned int <prefix>Foo<size>;
* @endcode
*/
#define INCBIN_EXTERN(...) \
INCBIN_CONCATENATE(INCBIN_EXTERN_, INCBIN_VA_ARGC(__VA_ARGS__))(__VA_ARGS__)
#define INCBIN_EXTERN_1(NAME, ...) \
INCBIN_EXTERN_2(unsigned char, NAME)
#define INCBIN_EXTERN_2(TYPE, NAME) \
INCBIN_EXTERNAL const INCBIN_ALIGN TYPE \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(DATA))[]; \
INCBIN_EXTERNAL const INCBIN_ALIGN TYPE *const \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(END)); \
INCBIN_EXTERNAL const unsigned int \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(SIZE))
/**
* @brief Externally reference textual data included in another translation unit.
*
* Produces three external symbols that reference the textual data included in
* another translation unit.
*
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
* "Data", as well as "End" and "Size" after. An example is provided below.
*
* @param NAME The name given for the textual data
*
* @code
* INCBIN_EXTERN(Foo);
*
* // Now you have the following symbols:
* // extern const char <prefix>Foo<data>[];
* // extern const char *const <prefix>Foo<end>;
* // extern const unsigned int <prefix>Foo<size>;
* @endcode
*/
#define INCTXT_EXTERN(NAME) \
INCBIN_EXTERN_2(char, NAME)
/**
* @brief Include a binary file into the current translation unit.
*
* Includes a binary file into the current translation unit, producing three symbols
* for objects that encode the data and size respectively.
*
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
* "Data", as well as "End" and "Size" after. An example is provided below.
*
* @param TYPE Optional array type. Omitting this picks a default of `unsigned char`.
* @param NAME The name to associate with this binary data (as an identifier.)
* @param FILENAME The file to include (as a string literal.)
*
* @code
* INCBIN(Icon, "icon.png");
*
* // Now you have the following symbols:
* // const unsigned char <prefix>Icon<data>[];
* // const unsigned char *const <prefix>Icon<end>;
* // const unsigned int <prefix>Icon<size>;
* @endcode
*
* You may specify a custom optional data type as well as the first argument.
* These macros are specialized by arity.
* @code
* INCBIN(custom_type, Icon, "icon.png");
*
* // Now you have the following symbols:
* // const custom_type <prefix>Icon<data>[];
* // const custom_type *const <prefix>Icon<end>;
* // const unsigned int <prefix>Icon<size>;
* @endcode
*
* @warning This must be used in global scope
* @warning The identifiers may be different if INCBIN_STYLE is not default
*
* To externally reference the data included by this in another translation unit
* please @see INCBIN_EXTERN.
*/
#ifdef _MSC_VER
# define INCBIN(NAME, FILENAME) \
INCBIN_EXTERN(NAME)
#else
# define INCBIN(...) \
INCBIN_CONCATENATE(INCBIN_, INCBIN_VA_ARGC(__VA_ARGS__))(__VA_ARGS__)
# if defined(__GNUC__)
# define INCBIN_1(...) _Pragma("GCC error \"Single argument INCBIN not allowed\"")
# elif defined(__clang__)
# define INCBIN_1(...) _Pragma("clang error \"Single argument INCBIN not allowed\"")
# else
# define INCBIN_1(...) /* Cannot do anything here */
# endif
# define INCBIN_2(NAME, FILENAME) \
INCBIN_3(unsigned char, NAME, FILENAME)
# define INCBIN_3(TYPE, NAME, FILENAME) INCBIN_COMMON(TYPE, NAME, FILENAME, /* No terminator for binary data */)
# define INCBIN_COMMON(TYPE, NAME, FILENAME, TERMINATOR) \
__asm__(INCBIN_SECTION \
INCBIN_GLOBAL_LABELS(NAME, DATA) \
INCBIN_ALIGN_HOST \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) ":\n" \
INCBIN_MACRO " \"" FILENAME "\"\n" \
TERMINATOR \
INCBIN_GLOBAL_LABELS(NAME, END) \
INCBIN_ALIGN_BYTE \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) ":\n" \
INCBIN_BYTE "1\n" \
INCBIN_GLOBAL_LABELS(NAME, SIZE) \
INCBIN_ALIGN_HOST \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(SIZE) ":\n" \
INCBIN_INT INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) " - " \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) "\n" \
INCBIN_ALIGN_HOST \
".text\n" \
); \
INCBIN_EXTERN(TYPE, NAME)
#endif
/**
* @brief Include a textual file into the current translation unit.
*
* This behaves the same as INCBIN except it produces char compatible arrays
* and implicitly adds a null-terminator byte, thus the size of data included
* by this is one byte larger than that of INCBIN.
*
* Includes a textual file into the current translation unit, producing three
* symbols for objects that encode the data and size respectively.
*
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
* "Data", as well as "End" and "Size" after. An example is provided below.
*
* @param NAME The name to associate with this binary data (as an identifier.)
* @param FILENAME The file to include (as a string literal.)
*
* @code
* INCTXT(Readme, "readme.txt");
*
* // Now you have the following symbols:
* // const char <prefix>Readme<data>[];
* // const char *const <prefix>Readme<end>;
* // const unsigned int <prefix>Readme<size>;
* @endcode
*
* @warning This must be used in global scope
* @warning The identifiers may be different if INCBIN_STYLE is not default
*
* To externally reference the data included by this in another translation unit
* please @see INCBIN_EXTERN.
*/
#if defined(_MSC_VER)
# define INCTXT(NAME, FILENAME) \
INCBIN_EXTERN(NAME)
#else
# define INCTXT(NAME, FILENAME) \
INCBIN_COMMON(char, NAME, FILENAME, INCBIN_BYTE "0\n")
#endif
#endif
+103
View File
@@ -0,0 +1,103 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(LOCK_H_INCLUDED)
#define LOCK_H_INCLUDED
// x86 assembly language locks or OS spin locks may perform faster than
// mutex locks on some platforms. On my machine, mutexes seem to be the
// best.
//#define ASM_LOCK
//#define OS_SPIN_LOCK
#if defined(ASM_LOCK)
typedef volatile int Lock;
static inline void LockX86(Lock *lock) {
int dummy;
asm __volatile__("1: movl $1, %0" "\n\t"
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
" jz 3f" "\n\t" "2: pause" "\n\t"
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
"\n\t":"=&q"(dummy)
:"q"(lock)
:"cc");
}
static inline void UnlockX86(Lock *lock) {
int dummy;
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
:"q"(lock));
}
# define lock_init(x, y) (*(x) = 0)
# define lock_grab(x) LockX86(x)
# define lock_release(x) UnlockX86(x)
# define lock_destroy(x)
#elif defined(OS_SPIN_LOCK)
# include <libkern/OSAtomic.h>
typedef OSSpinLock Lock;
# define lock_init(x, y) (*(x) = 0)
# define lock_grab(x) OSSpinLockLock(x)
# define lock_release(x) OSSpinLockUnlock(x)
# define lock_destroy(x)
#elif !defined(_MSC_VER)
# include <pthread.h>
typedef pthread_mutex_t Lock;
# define lock_init(x, y) pthread_mutex_init(x, y)
# define lock_grab(x) pthread_mutex_lock(x)
# define lock_release(x) pthread_mutex_unlock(x)
# define lock_destroy(x) pthread_mutex_destroy(x)
#else
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
typedef CRITICAL_SECTION Lock;
# define lock_init(x, y) InitializeCriticalSection(x)
# define lock_grab(x) EnterCriticalSection(x)
# define lock_release(x) LeaveCriticalSection(x)
# define lock_destroy(x) DeleteCriticalSection(x)
#endif
#endif // !defined(LOCK_H_INCLUDED)
+59 -14
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,29 +17,73 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// To profile with callgrind uncomment following line
//#define USE_CALLGRIND
////
//// Includes
////
#include <iostream>
#include <string>
#include "bitboard.h"
#include "benchmark.h"
#include "bitcount.h"
#include "misc.h"
#include "position.h"
#include "types.h"
#include "uci.h"
#include "tune.h"
using namespace Stockfish;
#ifdef USE_CALLGRIND
#include <valgrind/callgrind.h>
#endif
int main(int argc, char* argv[]) {
using namespace std;
std::cout << engine_info() << std::endl;
Bitboards::init();
Position::init();
////
//// Functions
////
UCIEngine uci(argc, argv);
int main(int argc, char *argv[]) {
Tune::init(uci.engine_options());
// Disable IO buffering
cout.rdbuf()->pubsetbuf(NULL, 0);
cin.rdbuf()->pubsetbuf(NULL, 0);
uci.loop();
// Initialization through global resources manager
Application::initialize();
return 0;
#ifdef USE_CALLGRIND
CALLGRIND_START_INSTRUMENTATION;
#endif
// Process command line arguments if any
if (argc > 1)
{
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
cout << "Usage: stockfish bench <hash size> <threads> "
<< "[time = 60s] [fen positions file = default] "
<< "[time, depth, perft or node limited = time] "
<< "[timing file name = none]" << endl;
else
{
string time = argc > 4 ? argv[4] : "60";
string fen = argc > 5 ? argv[5] : "default";
string lim = argc > 6 ? argv[6] : "time";
string tim = argc > 7 ? argv[7] : "";
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
}
return 0;
}
// Print copyright notice
cout << engine_name()
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
// Enter UCI mode
uci_main_loop();
return 0;
}
+430
View File
@@ -0,0 +1,430 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <sstream>
#include <map>
#include "material.h"
using namespace std;
////
//// Local definitions
////
namespace {
// Values modified by Joona Kiiski
const Value MidgameLimit = Value(15581);
const Value EndgameLimit = Value(3998);
// Polynomial material balance parameters
const Value RedundantQueenPenalty = Value(320);
const Value RedundantRookPenalty = Value(554);
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
const int QuadraticCoefficientsSameColor[][6] = {
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
const int QuadraticCoefficientsOppositeColor[][6] = {
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
// Named endgame evaluation and scaling functions, these
// are accessed direcly and not through the function maps.
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
typedef EndgameEvaluationFunctionBase EF;
typedef EndgameScalingFunctionBase SF;
}
////
//// Classes
////
/// EndgameFunctions class stores endgame evaluation and scaling functions
/// in two std::map. Because STL library is not guaranteed to be thread
/// safe even for read access, the maps, although with identical content,
/// are replicated for each thread. This is faster then using locks.
class EndgameFunctions {
public:
EndgameFunctions();
~EndgameFunctions();
template<class T> T* get(Key key) const;
private:
template<class T> void add(const string& keyCode);
static Key buildKey(const string& keyCode);
static const string swapColors(const string& keyCode);
// Here we store two maps, for evaluate and scaling functions
pair<map<Key, EF*>, map<Key, SF*> > maps;
// Maps accessing functions returning const and non-const references
template<typename T> const map<Key, T*>& get() const { return maps.first; }
template<typename T> map<Key, T*>& get() { return maps.first; }
};
// Explicit specializations of a member function shall be declared in
// the namespace of which the class template is a member.
template<> const map<Key, SF*>&
EndgameFunctions::get<SF>() const { return maps.second; }
template<> map<Key, SF*>&
EndgameFunctions::get<SF>() { return maps.second; }
////
//// Functions
////
/// MaterialInfoTable c'tor and d'tor, called once by each thread
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
size = numOfEntries;
entries = new MaterialInfo[size];
funcs = new EndgameFunctions();
if (!entries || !funcs)
{
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
<< " bytes for material hash table." << endl;
Application::exit_with_failure();
}
}
MaterialInfoTable::~MaterialInfoTable() {
delete funcs;
delete [] entries;
}
/// MaterialInfoTable::game_phase() calculates the phase given the current
/// position. Because the phase is strictly a function of the material, it
/// is stored in MaterialInfo.
Phase MaterialInfoTable::game_phase(const Position& pos) {
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
if (npm >= MidgameLimit)
return PHASE_MIDGAME;
else if (npm <= EndgameLimit)
return PHASE_ENDGAME;
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
}
/// MaterialInfoTable::get_material_info() takes a position object as input,
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
/// If the material configuration is not already present in the table, it
/// is stored there, so we don't have to recompute everything when the
/// same material configuration occurs again.
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
Key key = pos.get_material_key();
int index = key & (size - 1);
MaterialInfo* mi = entries + index;
// If mi->key matches the position's material hash key, it means that we
// have analysed this material configuration before, and we can simply
// return the information we found the last time instead of recomputing it.
if (mi->key == key)
return mi;
// Clear the MaterialInfo object, and set its key
mi->clear();
mi->key = key;
// Store game phase
mi->gamePhase = MaterialInfoTable::game_phase(pos);
// Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed.
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
return mi;
else if ( pos.non_pawn_material(BLACK) == Value(0)
&& pos.piece_count(BLACK, PAWN) == 0
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
{
mi->evaluationFunction = &EvaluateKXK;
return mi;
}
else if ( pos.non_pawn_material(WHITE) == Value(0)
&& pos.piece_count(WHITE, PAWN) == 0
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
{
mi->evaluationFunction = &EvaluateKKX;
return mi;
}
else if ( pos.pieces(PAWN) == EmptyBoardBB
&& pos.pieces(ROOK) == EmptyBoardBB
&& pos.pieces(QUEEN) == EmptyBoardBB)
{
// Minor piece endgame with at least one minor piece per side and
// no pawns. Note that the case KmmK is already handled by KXK.
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
{
mi->evaluationFunction = &EvaluateKmmKm;
return mi;
}
}
// OK, we didn't find any special evaluation function for the current
// material configuration. Is there a suitable scaling function?
//
// The code below is rather messy, and it could easily get worse later,
// if we decide to add more special cases. We face problems when there
// are several conflicting applicable scaling functions and we need to
// decide which one to use.
SF* sf;
if ((sf = funcs->get<SF>(key)) != NULL)
{
mi->scalingFunction[sf->color()] = sf;
return mi;
}
// Generic scaling functions that refer to more then one material
// distribution. Should be probed after the specialized ones.
// Note that these ones don't return after setting the function.
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
&& pos.piece_count(WHITE, BISHOP) == 1
&& pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKBPsK;
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
&& pos.piece_count(BLACK, BISHOP) == 1
&& pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKKBPs;
if ( pos.piece_count(WHITE, PAWN) == 0
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
&& pos.piece_count(WHITE, QUEEN) == 1
&& pos.piece_count(BLACK, ROOK) == 1
&& pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
else if ( pos.piece_count(BLACK, PAWN) == 0
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
&& pos.piece_count(BLACK, QUEEN) == 1
&& pos.piece_count(WHITE, ROOK) == 1
&& pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
{
if (pos.piece_count(BLACK, PAWN) == 0)
{
assert(pos.piece_count(WHITE, PAWN) >= 2);
mi->scalingFunction[WHITE] = &ScaleKPsK;
}
else if (pos.piece_count(WHITE, PAWN) == 0)
{
assert(pos.piece_count(BLACK, PAWN) >= 2);
mi->scalingFunction[BLACK] = &ScaleKKPs;
}
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
{
// This is a special case because we set scaling functions
// for both colors instead of only one.
mi->scalingFunction[WHITE] = &ScaleKPKPw;
mi->scalingFunction[BLACK] = &ScaleKPKPb;
}
}
// Compute the space weight
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >=
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
{
int minorPieceCount = pos.piece_count(WHITE, KNIGHT)
+ pos.piece_count(BLACK, KNIGHT)
+ pos.piece_count(WHITE, BISHOP)
+ pos.piece_count(BLACK, BISHOP);
mi->spaceWeight = minorPieceCount * minorPieceCount;
}
// Evaluate the material balance
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
Color c, them;
int sign, pt1, pt2, pc;
int v, vv, matValue = 0;
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
{
// No pawns makes it difficult to win, even with a material advantage
if ( pos.piece_count(c, PAWN) == 0
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
{
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|| pos.non_pawn_material(c) < RookValueMidgame)
mi->factor[c] = 0;
else
{
switch (pos.piece_count(c, BISHOP)) {
case 2:
mi->factor[c] = 32;
break;
case 1:
mi->factor[c] = 12;
break;
case 0:
mi->factor[c] = 6;
break;
}
}
}
// Redundancy of major pieces, formula based on Kaufman's paper
// "The Evaluation of Material Imbalances in Chess"
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
if (pieceCount[c][ROOK] >= 1)
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
them = opposite_color(c);
v = 0;
// Second-degree polynomial material imbalance by Tord Romstad
//
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
// this allow us to be more flexible in defining bishop pair bonuses.
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
{
pc = pieceCount[c][pt1];
if (!pc)
continue;
vv = LinearCoefficients[pt1];
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
v += pc * vv;
}
matValue += sign * v;
}
mi->value = int16_t(matValue / 16);
return mi;
}
/// EndgameFunctions member definitions.
EndgameFunctions::EndgameFunctions() {
add<EvaluationFunction<KNNK> >("KNNK");
add<EvaluationFunction<KPK> >("KPK");
add<EvaluationFunction<KBNK> >("KBNK");
add<EvaluationFunction<KRKP> >("KRKP");
add<EvaluationFunction<KRKB> >("KRKB");
add<EvaluationFunction<KRKN> >("KRKN");
add<EvaluationFunction<KQKR> >("KQKR");
add<EvaluationFunction<KBBKN> >("KBBKN");
add<ScalingFunction<KNPK> >("KNPK");
add<ScalingFunction<KRPKR> >("KRPKR");
add<ScalingFunction<KBPKB> >("KBPKB");
add<ScalingFunction<KBPPKB> >("KBPPKB");
add<ScalingFunction<KBPKN> >("KBPKN");
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
}
EndgameFunctions::~EndgameFunctions() {
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
delete (*it).second;
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
delete (*it).second;
}
Key EndgameFunctions::buildKey(const string& keyCode) {
assert(keyCode.length() > 0 && keyCode[0] == 'K');
assert(keyCode.length() < 8);
stringstream s;
bool upcase = false;
// Build up a fen string with the given pieces, note that
// the fen string could be of an illegal position.
for (size_t i = 0; i < keyCode.length(); i++)
{
if (keyCode[i] == 'K')
upcase = !upcase;
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
}
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
return Position(s.str()).get_material_key();
}
const string EndgameFunctions::swapColors(const string& keyCode) {
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
size_t idx = keyCode.find("K", 1);
return keyCode.substr(idx) + keyCode.substr(0, idx);
}
template<class T>
void EndgameFunctions::add(const string& keyCode) {
typedef typename T::Base F;
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
}
template<class T>
T* EndgameFunctions::get(Key key) const {
typename map<Key, T*>::const_iterator it(get<T>().find(key));
return (it != get<T>().end() ? it->second : NULL);
}
+177
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@@ -0,0 +1,177 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MATERIAL_H_INCLUDED)
#define MATERIAL_H_INCLUDED
////
//// Includes
////
#include "endgame.h"
#include "position.h"
#include "scale.h"
////
//// Types
////
/// MaterialInfo is a class which contains various information about a
/// material configuration. It contains a material balance evaluation,
/// a function pointer to a special endgame evaluation function (which in
/// most cases is NULL, meaning that the standard evaluation function will
/// be used), and "scale factors" for black and white.
///
/// The scale factors are used to scale the evaluation score up or down.
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
/// of 4, which will result in scores of absolute value less than one pawn.
class MaterialInfo {
friend class MaterialInfoTable;
public:
MaterialInfo() : key(0) { clear(); }
Score material_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const;
int space_weight() const;
Phase game_phase() const;
bool specialized_eval_exists() const;
Value evaluate(const Position& pos) const;
private:
inline void clear();
Key key;
int16_t value;
uint8_t factor[2];
EndgameEvaluationFunctionBase* evaluationFunction;
EndgameScalingFunctionBase* scalingFunction[2];
int spaceWeight;
Phase gamePhase;
};
/// The MaterialInfoTable class represents a pawn hash table. It is basically
/// just an array of MaterialInfo objects and a few methods for accessing these
/// objects. The most important method is get_material_info, which looks up a
/// position in the table and returns a pointer to a MaterialInfo object.
class EndgameFunctions;
class MaterialInfoTable {
public:
MaterialInfoTable(unsigned numOfEntries);
~MaterialInfoTable();
MaterialInfo* get_material_info(const Position& pos);
static Phase game_phase(const Position& pos);
private:
unsigned size;
MaterialInfo* entries;
EndgameFunctions* funcs;
};
////
//// Inline functions
////
/// MaterialInfo::material_value simply returns the material balance
/// evaluation that is independent from game phase.
inline Score MaterialInfo::material_value() const {
return make_score(value, value);
}
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
/// with all slots at their default values but the key.
inline void MaterialInfo::clear() {
value = 0;
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
evaluationFunction = NULL;
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
spaceWeight = 0;
}
/// MaterialInfo::scale_factor takes a position and a color as input, and
/// returns a scale factor for the given color. We have to provide the
/// position in addition to the color, because the scale factor need not
/// to be a constant: It can also be a function which should be applied to
/// the position. For instance, in KBP vs K endgames, a scaling function
/// which checks for draws with rook pawns and wrong-colored bishops.
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
if (scalingFunction[c] != NULL)
{
ScaleFactor sf = scalingFunction[c]->apply(pos);
if (sf != SCALE_FACTOR_NONE)
return sf;
}
return ScaleFactor(factor[c]);
}
/// MaterialInfo::space_weight() simply returns the weight for the space
/// evaluation for this material configuration.
inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
/// MaterialInfo::game_phase() returns the game phase according
/// to this material configuration.
inline Phase MaterialInfo::game_phase() const {
return gamePhase;
}
/// MaterialInfo::specialized_eval_exists decides whether there is a
/// specialized evaluation function for the current material configuration,
/// or if the normal evaluation function should be used.
inline bool MaterialInfo::specialized_eval_exists() const {
return evaluationFunction != NULL;
}
/// MaterialInfo::evaluate applies a specialized evaluation function
/// to a given position object. It should only be called when
/// specialized_eval_exists() returns 'true'.
inline Value MaterialInfo::evaluate(const Position& pos) const {
return evaluationFunction->apply(pos);
}
#endif // !defined(MATERIAL_H_INCLUDED)
-268
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@@ -1,268 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "memory.h"
#include <cstdlib>
#if __has_include("features.h")
#include <features.h>
#endif
#if defined(__linux__) && !defined(__ANDROID__)
#include <sys/mman.h>
#endif
#if defined(__APPLE__) || defined(__ANDROID__) || defined(__OpenBSD__) \
|| (defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC) && !defined(_WIN32)) \
|| defined(__e2k__)
#define POSIXALIGNEDALLOC
#include <stdlib.h>
#endif
#ifdef _WIN32
#if _WIN32_WINNT < 0x0601
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <ios> // std::hex, std::dec
#include <iostream> // std::cerr
#include <ostream> // std::endl
#include <windows.h>
// The needed Windows API for processor groups could be missed from old Windows
// versions, so instead of calling them directly (forcing the linker to resolve
// the calls at compile time), try to load them at runtime. To do this we need
// first to define the corresponding function pointers.
extern "C" {
using OpenProcessToken_t = bool (*)(HANDLE, DWORD, PHANDLE);
using LookupPrivilegeValueA_t = bool (*)(LPCSTR, LPCSTR, PLUID);
using AdjustTokenPrivileges_t =
bool (*)(HANDLE, BOOL, PTOKEN_PRIVILEGES, DWORD, PTOKEN_PRIVILEGES, PDWORD);
}
#endif
namespace Stockfish {
// Wrappers for systems where the c++17 implementation does not guarantee the
// availability of aligned_alloc(). Memory allocated with std_aligned_alloc()
// must be freed with std_aligned_free().
void* std_aligned_alloc(size_t alignment, size_t size) {
#if defined(_ISOC11_SOURCE)
return aligned_alloc(alignment, size);
#elif defined(POSIXALIGNEDALLOC)
void* mem = nullptr;
posix_memalign(&mem, alignment, size);
return mem;
#elif defined(_WIN32) && !defined(_M_ARM) && !defined(_M_ARM64)
return _mm_malloc(size, alignment);
#elif defined(_WIN32)
return _aligned_malloc(size, alignment);
#else
return std::aligned_alloc(alignment, size);
#endif
}
void std_aligned_free(void* ptr) {
#if defined(POSIXALIGNEDALLOC)
free(ptr);
#elif defined(_WIN32) && !defined(_M_ARM) && !defined(_M_ARM64)
_mm_free(ptr);
#elif defined(_WIN32)
_aligned_free(ptr);
#else
free(ptr);
#endif
}
// aligned_large_pages_alloc() will return suitably aligned memory,
// if possible using large pages.
#if defined(_WIN32)
static void* aligned_large_pages_alloc_windows([[maybe_unused]] size_t allocSize) {
#if !defined(_WIN64)
return nullptr;
#else
HANDLE hProcessToken{};
LUID luid{};
void* mem = nullptr;
const size_t largePageSize = GetLargePageMinimum();
if (!largePageSize)
return nullptr;
// Dynamically link OpenProcessToken, LookupPrivilegeValue and AdjustTokenPrivileges
HMODULE hAdvapi32 = GetModuleHandle(TEXT("advapi32.dll"));
if (!hAdvapi32)
hAdvapi32 = LoadLibrary(TEXT("advapi32.dll"));
auto OpenProcessToken_f =
OpenProcessToken_t((void (*)()) GetProcAddress(hAdvapi32, "OpenProcessToken"));
if (!OpenProcessToken_f)
return nullptr;
auto LookupPrivilegeValueA_f =
LookupPrivilegeValueA_t((void (*)()) GetProcAddress(hAdvapi32, "LookupPrivilegeValueA"));
if (!LookupPrivilegeValueA_f)
return nullptr;
auto AdjustTokenPrivileges_f =
AdjustTokenPrivileges_t((void (*)()) GetProcAddress(hAdvapi32, "AdjustTokenPrivileges"));
if (!AdjustTokenPrivileges_f)
return nullptr;
// We need SeLockMemoryPrivilege, so try to enable it for the process
if (!OpenProcessToken_f( // OpenProcessToken()
GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hProcessToken))
return nullptr;
if (LookupPrivilegeValueA_f(nullptr, "SeLockMemoryPrivilege", &luid))
{
TOKEN_PRIVILEGES tp{};
TOKEN_PRIVILEGES prevTp{};
DWORD prevTpLen = 0;
tp.PrivilegeCount = 1;
tp.Privileges[0].Luid = luid;
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
// Try to enable SeLockMemoryPrivilege. Note that even if AdjustTokenPrivileges()
// succeeds, we still need to query GetLastError() to ensure that the privileges
// were actually obtained.
if (AdjustTokenPrivileges_f(hProcessToken, FALSE, &tp, sizeof(TOKEN_PRIVILEGES), &prevTp,
&prevTpLen)
&& GetLastError() == ERROR_SUCCESS)
{
// Round up size to full pages and allocate
allocSize = (allocSize + largePageSize - 1) & ~size_t(largePageSize - 1);
mem = VirtualAlloc(nullptr, allocSize, MEM_RESERVE | MEM_COMMIT | MEM_LARGE_PAGES,
PAGE_READWRITE);
// Privilege no longer needed, restore previous state
AdjustTokenPrivileges_f(hProcessToken, FALSE, &prevTp, 0, nullptr, nullptr);
}
}
CloseHandle(hProcessToken);
return mem;
#endif
}
void* aligned_large_pages_alloc(size_t allocSize) {
// Try to allocate large pages
void* mem = aligned_large_pages_alloc_windows(allocSize);
// Fall back to regular, page-aligned, allocation if necessary
if (!mem)
mem = VirtualAlloc(nullptr, allocSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
return mem;
}
#else
void* aligned_large_pages_alloc(size_t allocSize) {
#if defined(__linux__)
constexpr size_t alignment = 2 * 1024 * 1024; // 2MB page size assumed
#else
constexpr size_t alignment = 4096; // small page size assumed
#endif
// Round up to multiples of alignment
size_t size = ((allocSize + alignment - 1) / alignment) * alignment;
void* mem = std_aligned_alloc(alignment, size);
#if defined(MADV_HUGEPAGE)
madvise(mem, size, MADV_HUGEPAGE);
#endif
return mem;
}
#endif
bool has_large_pages() {
#if defined(_WIN32)
constexpr size_t page_size = 2 * 1024 * 1024; // 2MB page size assumed
void* mem = aligned_large_pages_alloc_windows(page_size);
if (mem == nullptr)
{
return false;
}
else
{
aligned_large_pages_free(mem);
return true;
}
#elif defined(__linux__)
#if defined(MADV_HUGEPAGE)
return true;
#else
return false;
#endif
#else
return false;
#endif
}
// aligned_large_pages_free() will free the previously memory allocated
// by aligned_large_pages_alloc(). The effect is a nop if mem == nullptr.
#if defined(_WIN32)
void aligned_large_pages_free(void* mem) {
if (mem && !VirtualFree(mem, 0, MEM_RELEASE))
{
DWORD err = GetLastError();
std::cerr << "Failed to free large page memory. Error code: 0x" << std::hex << err
<< std::dec << std::endl;
exit(EXIT_FAILURE);
}
}
#else
void aligned_large_pages_free(void* mem) { std_aligned_free(mem); }
#endif
} // namespace Stockfish
-218
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@@ -1,218 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MEMORY_H_INCLUDED
#define MEMORY_H_INCLUDED
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <new>
#include <type_traits>
#include <utility>
#include "types.h"
namespace Stockfish {
void* std_aligned_alloc(size_t alignment, size_t size);
void std_aligned_free(void* ptr);
// Memory aligned by page size, min alignment: 4096 bytes
void* aligned_large_pages_alloc(size_t size);
void aligned_large_pages_free(void* mem);
bool has_large_pages();
// Frees memory which was placed there with placement new.
// Works for both single objects and arrays of unknown bound.
template<typename T, typename FREE_FUNC>
void memory_deleter(T* ptr, FREE_FUNC free_func) {
if (!ptr)
return;
// Explicitly needed to call the destructor
if constexpr (!std::is_trivially_destructible_v<T>)
ptr->~T();
free_func(ptr);
return;
}
// Frees memory which was placed there with placement new.
// Works for both single objects and arrays of unknown bound.
template<typename T, typename FREE_FUNC>
void memory_deleter_array(T* ptr, FREE_FUNC free_func) {
if (!ptr)
return;
// Move back on the pointer to where the size is allocated
const size_t array_offset = std::max(sizeof(size_t), alignof(T));
char* raw_memory = reinterpret_cast<char*>(ptr) - array_offset;
if constexpr (!std::is_trivially_destructible_v<T>)
{
const size_t size = *reinterpret_cast<size_t*>(raw_memory);
// Explicitly call the destructor for each element in reverse order
for (size_t i = size; i-- > 0;)
ptr[i].~T();
}
free_func(raw_memory);
}
// Allocates memory for a single object and places it there with placement new
template<typename T, typename ALLOC_FUNC, typename... Args>
inline std::enable_if_t<!std::is_array_v<T>, T*> memory_allocator(ALLOC_FUNC alloc_func,
Args&&... args) {
void* raw_memory = alloc_func(sizeof(T));
ASSERT_ALIGNED(raw_memory, alignof(T));
return new (raw_memory) T(std::forward<Args>(args)...);
}
// Allocates memory for an array of unknown bound and places it there with placement new
template<typename T, typename ALLOC_FUNC>
inline std::enable_if_t<std::is_array_v<T>, std::remove_extent_t<T>*>
memory_allocator(ALLOC_FUNC alloc_func, size_t num) {
using ElementType = std::remove_extent_t<T>;
const size_t array_offset = std::max(sizeof(size_t), alignof(ElementType));
// Save the array size in the memory location
char* raw_memory =
reinterpret_cast<char*>(alloc_func(array_offset + num * sizeof(ElementType)));
ASSERT_ALIGNED(raw_memory, alignof(T));
new (raw_memory) size_t(num);
for (size_t i = 0; i < num; ++i)
new (raw_memory + array_offset + i * sizeof(ElementType)) ElementType();
// Need to return the pointer at the start of the array so that
// the indexing in unique_ptr<T[]> works.
return reinterpret_cast<ElementType*>(raw_memory + array_offset);
}
//
//
// aligned large page unique ptr
//
//
template<typename T>
struct LargePageDeleter {
void operator()(T* ptr) const { return memory_deleter<T>(ptr, aligned_large_pages_free); }
};
template<typename T>
struct LargePageArrayDeleter {
void operator()(T* ptr) const { return memory_deleter_array<T>(ptr, aligned_large_pages_free); }
};
template<typename T>
using LargePagePtr =
std::conditional_t<std::is_array_v<T>,
std::unique_ptr<T, LargePageArrayDeleter<std::remove_extent_t<T>>>,
std::unique_ptr<T, LargePageDeleter<T>>>;
// make_unique_large_page for single objects
template<typename T, typename... Args>
std::enable_if_t<!std::is_array_v<T>, LargePagePtr<T>> make_unique_large_page(Args&&... args) {
static_assert(alignof(T) <= 4096,
"aligned_large_pages_alloc() may fail for such a big alignment requirement of T");
T* obj = memory_allocator<T>(aligned_large_pages_alloc, std::forward<Args>(args)...);
return LargePagePtr<T>(obj);
}
// make_unique_large_page for arrays of unknown bound
template<typename T>
std::enable_if_t<std::is_array_v<T>, LargePagePtr<T>> make_unique_large_page(size_t num) {
using ElementType = std::remove_extent_t<T>;
static_assert(alignof(ElementType) <= 4096,
"aligned_large_pages_alloc() may fail for such a big alignment requirement of T");
ElementType* memory = memory_allocator<T>(aligned_large_pages_alloc, num);
return LargePagePtr<T>(memory);
}
//
//
// aligned unique ptr
//
//
template<typename T>
struct AlignedDeleter {
void operator()(T* ptr) const { return memory_deleter<T>(ptr, std_aligned_free); }
};
template<typename T>
struct AlignedArrayDeleter {
void operator()(T* ptr) const { return memory_deleter_array<T>(ptr, std_aligned_free); }
};
template<typename T>
using AlignedPtr =
std::conditional_t<std::is_array_v<T>,
std::unique_ptr<T, AlignedArrayDeleter<std::remove_extent_t<T>>>,
std::unique_ptr<T, AlignedDeleter<T>>>;
// make_unique_aligned for single objects
template<typename T, typename... Args>
std::enable_if_t<!std::is_array_v<T>, AlignedPtr<T>> make_unique_aligned(Args&&... args) {
const auto func = [](size_t size) { return std_aligned_alloc(alignof(T), size); };
T* obj = memory_allocator<T>(func, std::forward<Args>(args)...);
return AlignedPtr<T>(obj);
}
// make_unique_aligned for arrays of unknown bound
template<typename T>
std::enable_if_t<std::is_array_v<T>, AlignedPtr<T>> make_unique_aligned(size_t num) {
using ElementType = std::remove_extent_t<T>;
const auto func = [](size_t size) { return std_aligned_alloc(alignof(ElementType), size); };
ElementType* memory = memory_allocator<T>(func, num);
return AlignedPtr<T>(memory);
}
// Get the first aligned element of an array.
// ptr must point to an array of size at least `sizeof(T) * N + alignment` bytes,
// where N is the number of elements in the array.
template<uintptr_t Alignment, typename T>
T* align_ptr_up(T* ptr) {
static_assert(alignof(T) < Alignment);
const uintptr_t ptrint = reinterpret_cast<uintptr_t>(reinterpret_cast<char*>(ptr));
return reinterpret_cast<T*>(
reinterpret_cast<char*>((ptrint + (Alignment - 1)) / Alignment * Alignment));
}
} // namespace Stockfish
#endif // #ifndef MEMORY_H_INCLUDED
+149
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@@ -0,0 +1,149 @@
/*
A C-program for MT19937, with initialization improved 2002/1/26.
Coded by Takuji Nishimura and Makoto Matsumoto.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/
#include "types.h"
#include "mersenne.h"
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
static unsigned long mt[N]; /* the array for the state vector */
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
/* initializes mt[N] with a seed */
static void init_genrand(unsigned long s)
{
mt[0]= s & 0xffffffffUL;
for (mti=1; mti<N; mti++) {
mt[mti] =
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array mt[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
mt[mti] &= 0xffffffffUL;
/* for >32 bit machines */
}
}
/* initialize by an array with array-length */
/* init_key is the array for initializing keys */
/* key_length is its length */
/* slight change for C++, 2004/2/26 */
static void init_by_array(unsigned long init_key[], int key_length)
{
int i, j, k;
init_genrand(19650218UL);
i=1; j=0;
k = (N>key_length ? N : key_length);
for (; k; k--) {
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
+ init_key[j] + j; /* non linear */
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++; j++;
if (i>=N) { mt[0] = mt[N-1]; i=1; }
if (j>=key_length) j=0;
}
for (k=N-1; k; k--) {
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
- i; /* non linear */
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++;
if (i>=N) { mt[0] = mt[N-1]; i=1; }
}
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
}
/* generates a random number on [0,0xffffffff]-interval */
uint32_t genrand_int32(void) {
unsigned long y;
static unsigned long mag01[2]={0x0UL, MATRIX_A};
/* mag01[x] = x * MATRIX_A for x=0,1 */
if (mti >= N) { /* generate N words at one time */
int kk;
if (mti == N+1) /* if init_genrand() has not been called, */
init_genrand(5489UL); /* a default initial seed is used */
for (kk=0;kk<N-M;kk++) {
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
for (;kk<N-1;kk++) {
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
mti = 0;
}
y = mt[mti++];
/* Tempering */
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
return y;
}
uint64_t genrand_int64(void) {
uint64_t x, y;
x = genrand_int32(); y = genrand_int32();
return (x<<32)|y;
}
void init_mersenne(void) {
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
init_by_array(init, length);
}
+40
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@@ -0,0 +1,40 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MERSENNE_H_INCLUDED)
#define MERSENNE_H_INCLUDED
////
//// Includes
////
#include "types.h"
////
//// Prototypes
////
extern uint32_t genrand_int32(void);
extern uint64_t genrand_int64(void);
extern void init_mersenne(void);
#endif // !defined(MERSENNE_H_INCLUDED)
+226 -459
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,496 +17,262 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "misc.h"
#include <array>
#include <atomic>
////
//// Includes
////
#if !defined(_MSC_VER)
# include <sys/time.h>
# include <sys/types.h>
# include <unistd.h>
#else
#define _CRT_SECURE_NO_DEPRECATE
#include <windows.h>
#include <sys/timeb.h>
#endif
#include <cassert>
#include <cctype>
#include <cmath>
#include <cstdlib>
#include <fstream>
#include <cstdio>
#include <iomanip>
#include <iostream>
#include <iterator>
#include <limits>
#include <mutex>
#include <sstream>
#include <string_view>
#include "types.h"
#include "bitcount.h"
#include "misc.h"
namespace Stockfish {
using namespace std;
namespace {
/// Version number. If this is left empty, the current date (in the format
/// YYMMDD) is used as a version number.
// Version number or dev.
constexpr std::string_view version = "dev";
static const string EngineVersion = "1.6.3";
static const string AppName = "Stockfish";
static const string AppTag = "";
// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
// can toggle the logging of std::cout and std:cin at runtime whilst preserving
// usual I/O functionality, all without changing a single line of code!
// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
struct Tie: public std::streambuf { // MSVC requires split streambuf for cin and cout
////
//// Variables
////
Tie(std::streambuf* b, std::streambuf* l) :
buf(b),
logBuf(l) {}
bool Chess960;
int sync() override { return logBuf->pubsync(), buf->pubsync(); }
int overflow(int c) override { return log(buf->sputc(char(c)), "<< "); }
int underflow() override { return buf->sgetc(); }
int uflow() override { return log(buf->sbumpc(), ">> "); }
uint64_t dbg_cnt0 = 0;
uint64_t dbg_cnt1 = 0;
std::streambuf *buf, *logBuf;
bool dbg_show_mean = false;
bool dbg_show_hit_rate = false;
int log(int c, const char* prefix) {
static int last = '\n'; // Single log file
////
//// Functions
////
if (last == '\n')
logBuf->sputn(prefix, 3);
void dbg_hit_on(bool b) {
return last = logBuf->sputc(char(c));
}
};
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt0++;
if (b)
dbg_cnt1++;
}
class Logger {
void dbg_hit_on_c(bool c, bool b) {
Logger() :
in(std::cin.rdbuf(), file.rdbuf()),
out(std::cout.rdbuf(), file.rdbuf()) {}
~Logger() { start(""); }
if (c)
dbg_hit_on(b);
}
std::ofstream file;
Tie in, out;
void dbg_before() {
public:
static void start(const std::string& fname) {
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt0++;
}
static Logger l;
void dbg_after() {
if (l.file.is_open())
{
std::cout.rdbuf(l.out.buf);
std::cin.rdbuf(l.in.buf);
l.file.close();
}
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt1++;
}
if (!fname.empty())
{
l.file.open(fname, std::ifstream::out);
void dbg_mean_of(int v) {
if (!l.file.is_open())
{
std::cerr << "Unable to open debug log file " << fname << std::endl;
exit(EXIT_FAILURE);
}
assert(!dbg_show_hit_rate);
dbg_show_mean = true;
dbg_cnt0++;
dbg_cnt1 += v;
}
std::cin.rdbuf(&l.in);
std::cout.rdbuf(&l.out);
void dbg_print_hit_rate() {
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
void dbg_print_mean() {
cout << "Total " << dbg_cnt0 << " Mean "
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
void dbg_print_hit_rate(ofstream& logFile) {
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
void dbg_print_mean(ofstream& logFile) {
logFile << "Total " << dbg_cnt0 << " Mean "
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
/// engine_name() returns the full name of the current Stockfish version.
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
/// program was compiled) or "Stockfish <version number>", depending on whether
/// the constant EngineVersion (defined in misc.h) is empty.
const string engine_name() {
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
if (!EngineVersion.empty())
return AppName+ " " + EngineVersion + cpu64;
string date(__DATE__); // From compiler, format is "Sep 21 2008"
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
stringstream s;
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
string name = AppName + " " + AppTag + " ";
s << name << date.substr(date.length() - 2) << setfill('0')
<< setw(2) << mon << setw(2) << day << cpu64;
return s.str();
}
/// get_system_time() returns the current system time, measured in
/// milliseconds.
int get_system_time() {
#if defined(_MSC_VER)
struct _timeb t;
_ftime(&t);
return int(t.time*1000 + t.millitm);
#else
struct timeval t;
gettimeofday(&t, NULL);
return t.tv_sec*1000 + t.tv_usec/1000;
#endif
}
/// cpu_count() tries to detect the number of CPU cores.
#if !defined(_MSC_VER)
# if defined(_SC_NPROCESSORS_ONLN)
int cpu_count() {
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
}
# else
int cpu_count() {
return 1;
}
# endif
#else
int cpu_count() {
SYSTEM_INFO s;
GetSystemInfo(&s);
return Min(s.dwNumberOfProcessors, 8);
}
#endif
/*
From Beowulf, from Olithink
*/
#ifndef _WIN32
/* Non-windows version */
int Bioskey()
{
fd_set readfds;
struct timeval timeout;
FD_ZERO(&readfds);
FD_SET(fileno(stdin), &readfds);
/* Set to timeout immediately */
timeout.tv_sec = 0;
timeout.tv_usec = 0;
select(16, &readfds, 0, 0, &timeout);
return (FD_ISSET(fileno(stdin), &readfds));
}
#else
/* Windows-version */
#include <windows.h>
#include <conio.h>
int Bioskey()
{
static int init = 0,
pipe;
static HANDLE inh;
DWORD dw;
/* If we're running under XBoard then we can't use _kbhit() as the input
* commands are sent to us directly over the internal pipe */
#if defined(FILE_CNT)
if (stdin->_cnt > 0)
return stdin->_cnt;
#endif
if (!init) {
init = 1;
inh = GetStdHandle(STD_INPUT_HANDLE);
pipe = !GetConsoleMode(inh, &dw);
if (!pipe) {
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
FlushConsoleInputBuffer(inh);
}
}
};
if (pipe) {
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
return 1;
return dw;
} else {
// Count the number of unread input records, including keyboard,
// mouse, and window-resizing input records.
GetNumberOfConsoleInputEvents(inh, &dw);
if (dw <= 0)
return 0;
} // namespace
// Read data from console without removing it from the buffer
INPUT_RECORD rec[256];
DWORD recCnt;
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
return 0;
// Search for at least one keyboard event
for (DWORD i = 0; i < recCnt; i++)
if (rec[i].EventType == KEY_EVENT)
return 1;
// Returns the full name of the current Stockfish version.
//
// For local dev compiles we try to append the commit SHA and
// commit date from git. If that fails only the local compilation
// date is set and "nogit" is specified:
// Stockfish dev-YYYYMMDD-SHA
// or
// Stockfish dev-YYYYMMDD-nogit
//
// For releases (non-dev builds) we only include the version number:
// Stockfish version
std::string engine_version_info() {
std::stringstream ss;
ss << "Stockfish " << version << std::setfill('0');
if constexpr (version == "dev")
{
ss << "-";
#ifdef GIT_DATE
ss << stringify(GIT_DATE);
#else
constexpr std::string_view months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
std::string month, day, year;
std::stringstream date(__DATE__); // From compiler, format is "Sep 21 2008"
date >> month >> day >> year;
ss << year << std::setw(2) << std::setfill('0') << (1 + months.find(month) / 4)
<< std::setw(2) << std::setfill('0') << day;
#endif
ss << "-";
#ifdef GIT_SHA
ss << stringify(GIT_SHA);
#else
ss << "nogit";
#endif
return 0;
}
return ss.str();
}
std::string engine_info(bool to_uci) {
return engine_version_info() + (to_uci ? "\nid author " : " by ")
+ "the Stockfish developers (see AUTHORS file)";
}
// Returns a string trying to describe the compiler we use
std::string compiler_info() {
#define make_version_string(major, minor, patch) \
stringify(major) "." stringify(minor) "." stringify(patch)
// Predefined macros hell:
//
// __GNUC__ Compiler is GCC, Clang or ICX
// __clang__ Compiler is Clang or ICX
// __INTEL_LLVM_COMPILER Compiler is ICX
// _MSC_VER Compiler is MSVC
// _WIN32 Building on Windows (any)
// _WIN64 Building on Windows 64 bit
std::string compiler = "\nCompiled by : ";
#if defined(__INTEL_LLVM_COMPILER)
compiler += "ICX ";
compiler += stringify(__INTEL_LLVM_COMPILER);
#elif defined(__clang__)
compiler += "clang++ ";
compiler += make_version_string(__clang_major__, __clang_minor__, __clang_patchlevel__);
#elif _MSC_VER
compiler += "MSVC ";
compiler += "(version ";
compiler += stringify(_MSC_FULL_VER) "." stringify(_MSC_BUILD);
compiler += ")";
#elif defined(__e2k__) && defined(__LCC__)
#define dot_ver2(n) \
compiler += char('.'); \
compiler += char('0' + (n) / 10); \
compiler += char('0' + (n) % 10);
compiler += "MCST LCC ";
compiler += "(version ";
compiler += std::to_string(__LCC__ / 100);
dot_ver2(__LCC__ % 100) dot_ver2(__LCC_MINOR__) compiler += ")";
#elif __GNUC__
compiler += "g++ (GNUC) ";
compiler += make_version_string(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__);
#else
compiler += "Unknown compiler ";
compiler += "(unknown version)";
#endif
#if defined(__APPLE__)
compiler += " on Apple";
#elif defined(__CYGWIN__)
compiler += " on Cygwin";
#elif defined(__MINGW64__)
compiler += " on MinGW64";
#elif defined(__MINGW32__)
compiler += " on MinGW32";
#elif defined(__ANDROID__)
compiler += " on Android";
#elif defined(__linux__)
compiler += " on Linux";
#elif defined(_WIN64)
compiler += " on Microsoft Windows 64-bit";
#elif defined(_WIN32)
compiler += " on Microsoft Windows 32-bit";
#else
compiler += " on unknown system";
#endif
compiler += "\nCompilation architecture : ";
#if defined(ARCH)
compiler += stringify(ARCH);
#else
compiler += "(undefined architecture)";
#endif
compiler += "\nCompilation settings : ";
compiler += (Is64Bit ? "64bit" : "32bit");
#if defined(USE_VNNI)
compiler += " VNNI";
#endif
#if defined(USE_AVX512)
compiler += " AVX512";
#endif
compiler += (HasPext ? " BMI2" : "");
#if defined(USE_AVX2)
compiler += " AVX2";
#endif
#if defined(USE_SSE41)
compiler += " SSE41";
#endif
#if defined(USE_SSSE3)
compiler += " SSSE3";
#endif
#if defined(USE_SSE2)
compiler += " SSE2";
#endif
compiler += (HasPopCnt ? " POPCNT" : "");
#if defined(USE_NEON_DOTPROD)
compiler += " NEON_DOTPROD";
#elif defined(USE_NEON)
compiler += " NEON";
#endif
#if !defined(NDEBUG)
compiler += " DEBUG";
#endif
compiler += "\nCompiler __VERSION__ macro : ";
#ifdef __VERSION__
compiler += __VERSION__;
#else
compiler += "(undefined macro)";
#endif
compiler += "\n";
return compiler;
}
// Debug functions used mainly to collect run-time statistics
constexpr int MaxDebugSlots = 32;
namespace {
template<size_t N>
struct DebugInfo {
std::atomic<int64_t> data[N] = {0};
[[nodiscard]] constexpr std::atomic<int64_t>& operator[](size_t index) {
assert(index < N);
return data[index];
}
};
struct DebugExtremes: public DebugInfo<3> {
DebugExtremes() {
data[1] = std::numeric_limits<int64_t>::min();
data[2] = std::numeric_limits<int64_t>::max();
}
};
std::array<DebugInfo<2>, MaxDebugSlots> hit;
std::array<DebugInfo<2>, MaxDebugSlots> mean;
std::array<DebugInfo<3>, MaxDebugSlots> stdev;
std::array<DebugInfo<6>, MaxDebugSlots> correl;
std::array<DebugExtremes, MaxDebugSlots> extremes;
} // namespace
void dbg_hit_on(bool cond, int slot) {
++hit.at(slot)[0];
if (cond)
++hit.at(slot)[1];
}
void dbg_mean_of(int64_t value, int slot) {
++mean.at(slot)[0];
mean.at(slot)[1] += value;
}
void dbg_stdev_of(int64_t value, int slot) {
++stdev.at(slot)[0];
stdev.at(slot)[1] += value;
stdev.at(slot)[2] += value * value;
}
void dbg_extremes_of(int64_t value, int slot) {
++extremes.at(slot)[0];
int64_t current_max = extremes.at(slot)[1].load();
while (current_max < value && !extremes.at(slot)[1].compare_exchange_weak(current_max, value))
{}
int64_t current_min = extremes.at(slot)[2].load();
while (current_min > value && !extremes.at(slot)[2].compare_exchange_weak(current_min, value))
{}
}
void dbg_correl_of(int64_t value1, int64_t value2, int slot) {
++correl.at(slot)[0];
correl.at(slot)[1] += value1;
correl.at(slot)[2] += value1 * value1;
correl.at(slot)[3] += value2;
correl.at(slot)[4] += value2 * value2;
correl.at(slot)[5] += value1 * value2;
}
void dbg_print() {
int64_t n;
auto E = [&n](int64_t x) { return double(x) / n; };
auto sqr = [](double x) { return x * x; };
for (int i = 0; i < MaxDebugSlots; ++i)
if ((n = hit[i][0]))
std::cerr << "Hit #" << i << ": Total " << n << " Hits " << hit[i][1]
<< " Hit Rate (%) " << 100.0 * E(hit[i][1]) << std::endl;
for (int i = 0; i < MaxDebugSlots; ++i)
if ((n = mean[i][0]))
{
std::cerr << "Mean #" << i << ": Total " << n << " Mean " << E(mean[i][1]) << std::endl;
}
for (int i = 0; i < MaxDebugSlots; ++i)
if ((n = stdev[i][0]))
{
double r = sqrt(E(stdev[i][2]) - sqr(E(stdev[i][1])));
std::cerr << "Stdev #" << i << ": Total " << n << " Stdev " << r << std::endl;
}
for (int i = 0; i < MaxDebugSlots; ++i)
if ((n = extremes[i][0]))
{
std::cerr << "Extremity #" << i << ": Total " << n << " Min " << extremes[i][2]
<< " Max " << extremes[i][1] << std::endl;
}
for (int i = 0; i < MaxDebugSlots; ++i)
if ((n = correl[i][0]))
{
double r = (E(correl[i][5]) - E(correl[i][1]) * E(correl[i][3]))
/ (sqrt(E(correl[i][2]) - sqr(E(correl[i][1])))
* sqrt(E(correl[i][4]) - sqr(E(correl[i][3]))));
std::cerr << "Correl. #" << i << ": Total " << n << " Coefficient " << r << std::endl;
}
}
// Used to serialize access to std::cout
// to avoid multiple threads writing at the same time.
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
static std::mutex m;
if (sc == IO_LOCK)
m.lock();
if (sc == IO_UNLOCK)
m.unlock();
return os;
}
void sync_cout_start() { std::cout << IO_LOCK; }
void sync_cout_end() { std::cout << IO_UNLOCK; }
// Trampoline helper to avoid moving Logger to misc.h
void start_logger(const std::string& fname) { Logger::start(fname); }
#ifdef NO_PREFETCH
void prefetch(const void*) {}
#else
void prefetch(const void* addr) {
#if defined(_MSC_VER)
_mm_prefetch((char const*) addr, _MM_HINT_T0);
#else
__builtin_prefetch(addr);
#endif
}
#endif
#ifdef _WIN32
#include <direct.h>
#define GETCWD _getcwd
#else
#include <unistd.h>
#define GETCWD getcwd
#endif
size_t str_to_size_t(const std::string& s) {
unsigned long long value = std::stoull(s);
if (value > std::numeric_limits<size_t>::max())
std::exit(EXIT_FAILURE);
return static_cast<size_t>(value);
}
std::optional<std::string> read_file_to_string(const std::string& path) {
std::ifstream f(path, std::ios_base::binary);
if (!f)
return std::nullopt;
return std::string(std::istreambuf_iterator<char>(f), std::istreambuf_iterator<char>());
}
void remove_whitespace(std::string& s) {
s.erase(std::remove_if(s.begin(), s.end(), [](char c) { return std::isspace(c); }), s.end());
}
bool is_whitespace(std::string_view s) {
return std::all_of(s.begin(), s.end(), [](char c) { return std::isspace(c); });
}
std::string CommandLine::get_binary_directory(std::string argv0) {
std::string pathSeparator;
#ifdef _WIN32
pathSeparator = "\\";
#ifdef _MSC_VER
// Under windows argv[0] may not have the extension. Also _get_pgmptr() had
// issues in some Windows 10 versions, so check returned values carefully.
char* pgmptr = nullptr;
if (!_get_pgmptr(&pgmptr) && pgmptr != nullptr && *pgmptr)
argv0 = pgmptr;
#endif
#else
pathSeparator = "/";
#endif
// Extract the working directory
auto workingDirectory = CommandLine::get_working_directory();
// Extract the binary directory path from argv0
auto binaryDirectory = argv0;
size_t pos = binaryDirectory.find_last_of("\\/");
if (pos == std::string::npos)
binaryDirectory = "." + pathSeparator;
else
binaryDirectory.resize(pos + 1);
// Pattern replacement: "./" at the start of path is replaced by the working directory
if (binaryDirectory.find("." + pathSeparator) == 0)
binaryDirectory.replace(0, 1, workingDirectory);
return binaryDirectory;
}
std::string CommandLine::get_working_directory() {
std::string workingDirectory = "";
char buff[40000];
char* cwd = GETCWD(buff, 40000);
if (cwd)
workingDirectory = cwd;
return workingDirectory;
}
} // namespace Stockfish
+45 -281
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,301 +17,64 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MISC_H_INCLUDED
#if !defined(MISC_H_INCLUDED)
#define MISC_H_INCLUDED
#include <algorithm>
#include <array>
#include <cassert>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <iosfwd>
#include <optional>
////
//// Includes
////
#include <fstream>
#include <string>
#include <string_view>
#include <vector>
#define stringify2(x) #x
#define stringify(x) stringify2(x)
#include "application.h"
#include "types.h"
namespace Stockfish {
////
//// Macros
////
std::string engine_version_info();
std::string engine_info(bool to_uci = false);
std::string compiler_info();
// Preloads the given address in L1/L2 cache. This is a non-blocking
// function that doesn't stall the CPU waiting for data to be loaded from memory,
// which can be quite slow.
void prefetch(const void* addr);
void start_logger(const std::string& fname);
size_t str_to_size_t(const std::string& s);
#if defined(__linux__)
struct PipeDeleter {
void operator()(FILE* file) const {
if (file != nullptr)
{
pclose(file);
}
}
};
#endif
// Reads the file as bytes.
// Returns std::nullopt if the file does not exist.
std::optional<std::string> read_file_to_string(const std::string& path);
void dbg_hit_on(bool cond, int slot = 0);
void dbg_mean_of(int64_t value, int slot = 0);
void dbg_stdev_of(int64_t value, int slot = 0);
void dbg_extremes_of(int64_t value, int slot = 0);
void dbg_correl_of(int64_t value1, int64_t value2, int slot = 0);
void dbg_print();
using TimePoint = std::chrono::milliseconds::rep; // A value in milliseconds
static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
inline TimePoint now() {
return std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now().time_since_epoch())
.count();
}
inline std::vector<std::string_view> split(std::string_view s, std::string_view delimiter) {
std::vector<std::string_view> res;
if (s.empty())
return res;
size_t begin = 0;
for (;;)
{
const size_t end = s.find(delimiter, begin);
if (end == std::string::npos)
break;
res.emplace_back(s.substr(begin, end - begin));
begin = end + delimiter.size();
}
res.emplace_back(s.substr(begin));
return res;
}
void remove_whitespace(std::string& s);
bool is_whitespace(std::string_view s);
enum SyncCout {
IO_LOCK,
IO_UNLOCK
};
std::ostream& operator<<(std::ostream&, SyncCout);
#define sync_cout std::cout << IO_LOCK
#define sync_endl std::endl << IO_UNLOCK
void sync_cout_start();
void sync_cout_end();
// True if and only if the binary is compiled on a little-endian machine
static inline const std::uint16_t Le = 1;
static inline const bool IsLittleEndian = *reinterpret_cast<const char*>(&Le) == 1;
#define Min(x, y) (((x) < (y))? (x) : (y))
#define Max(x, y) (((x) < (y))? (y) : (x))
template<typename T, std::size_t MaxSize>
class ValueList {
////
//// Variables
////
public:
std::size_t size() const { return size_; }
void push_back(const T& value) { values_[size_++] = value; }
const T* begin() const { return values_; }
const T* end() const { return values_ + size_; }
const T& operator[](int index) const { return values_[index]; }
private:
T values_[MaxSize];
std::size_t size_ = 0;
};
extern bool Chess960;
template<typename T, std::size_t Size, std::size_t... Sizes>
class MultiArray;
////
//// Prototypes
////
namespace Detail {
template<typename T, std::size_t Size, std::size_t... Sizes>
struct MultiArrayHelper {
using ChildType = MultiArray<T, Sizes...>;
};
template<typename T, std::size_t Size>
struct MultiArrayHelper<T, Size> {
using ChildType = T;
};
}
// MultiArray is a generic N-dimensional array.
// The template parameters (Size and Sizes) encode the dimensions of the array.
template<typename T, std::size_t Size, std::size_t... Sizes>
class MultiArray {
using ChildType = typename Detail::MultiArrayHelper<T, Size, Sizes...>::ChildType;
using ArrayType = std::array<ChildType, Size>;
ArrayType data_;
public:
using value_type = typename ArrayType::value_type;
using size_type = typename ArrayType::size_type;
using difference_type = typename ArrayType::difference_type;
using reference = typename ArrayType::reference;
using const_reference = typename ArrayType::const_reference;
using pointer = typename ArrayType::pointer;
using const_pointer = typename ArrayType::const_pointer;
using iterator = typename ArrayType::iterator;
using const_iterator = typename ArrayType::const_iterator;
using reverse_iterator = typename ArrayType::reverse_iterator;
using const_reverse_iterator = typename ArrayType::const_reverse_iterator;
constexpr auto& at(size_type index) noexcept { return data_.at(index); }
constexpr const auto& at(size_type index) const noexcept { return data_.at(index); }
constexpr auto& operator[](size_type index) noexcept { return data_[index]; }
constexpr const auto& operator[](size_type index) const noexcept { return data_[index]; }
constexpr auto& front() noexcept { return data_.front(); }
constexpr const auto& front() const noexcept { return data_.front(); }
constexpr auto& back() noexcept { return data_.back(); }
constexpr const auto& back() const noexcept { return data_.back(); }
auto* data() { return data_.data(); }
const auto* data() const { return data_.data(); }
constexpr auto begin() noexcept { return data_.begin(); }
constexpr auto end() noexcept { return data_.end(); }
constexpr auto begin() const noexcept { return data_.begin(); }
constexpr auto end() const noexcept { return data_.end(); }
constexpr auto cbegin() const noexcept { return data_.cbegin(); }
constexpr auto cend() const noexcept { return data_.cend(); }
constexpr auto rbegin() noexcept { return data_.rbegin(); }
constexpr auto rend() noexcept { return data_.rend(); }
constexpr auto rbegin() const noexcept { return data_.rbegin(); }
constexpr auto rend() const noexcept { return data_.rend(); }
constexpr auto crbegin() const noexcept { return data_.crbegin(); }
constexpr auto crend() const noexcept { return data_.crend(); }
constexpr bool empty() const noexcept { return data_.empty(); }
constexpr size_type size() const noexcept { return data_.size(); }
constexpr size_type max_size() const noexcept { return data_.max_size(); }
template<typename U>
void fill(const U& v) {
static_assert(std::is_assignable_v<T, U>, "Cannot assign fill value to entry type");
for (auto& ele : data_)
{
if constexpr (sizeof...(Sizes) == 0)
ele = v;
else
ele.fill(v);
}
}
constexpr void swap(MultiArray<T, Size, Sizes...>& other) noexcept { data_.swap(other.data_); }
};
extern const std::string engine_name();
extern int get_system_time();
extern int cpu_count();
extern int Bioskey();
// xorshift64star Pseudo-Random Number Generator
// This class is based on original code written and dedicated
// to the public domain by Sebastiano Vigna (2014).
// It has the following characteristics:
//
// - Outputs 64-bit numbers
// - Passes Dieharder and SmallCrush test batteries
// - Does not require warm-up, no zeroland to escape
// - Internal state is a single 64-bit integer
// - Period is 2^64 - 1
// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
//
// For further analysis see
// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
////
//// Debug
////
class PRNG {
extern bool dbg_show_mean;
extern bool dbg_show_hit_rate;
uint64_t s;
extern uint64_t dbg_cnt0;
extern uint64_t dbg_cnt1;
uint64_t rand64() {
extern void dbg_hit_on(bool b);
extern void dbg_hit_on_c(bool c, bool b);
extern void dbg_before();
extern void dbg_after();
extern void dbg_mean_of(int v);
extern void dbg_print_hit_rate();
extern void dbg_print_mean();
extern void dbg_print_hit_rate(std::ofstream& logFile);
extern void dbg_print_mean(std::ofstream& logFile);
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
return s * 2685821657736338717LL;
}
public:
PRNG(uint64_t seed) :
s(seed) {
assert(seed);
}
template<typename T>
T rand() {
return T(rand64());
}
// Special generator used to fast init magic numbers.
// Output values only have 1/8th of their bits set on average.
template<typename T>
T sparse_rand() {
return T(rand64() & rand64() & rand64());
}
};
inline uint64_t mul_hi64(uint64_t a, uint64_t b) {
#if defined(__GNUC__) && defined(IS_64BIT)
__extension__ using uint128 = unsigned __int128;
return (uint128(a) * uint128(b)) >> 64;
#else
uint64_t aL = uint32_t(a), aH = a >> 32;
uint64_t bL = uint32_t(b), bH = b >> 32;
uint64_t c1 = (aL * bL) >> 32;
uint64_t c2 = aH * bL + c1;
uint64_t c3 = aL * bH + uint32_t(c2);
return aH * bH + (c2 >> 32) + (c3 >> 32);
#endif
}
struct CommandLine {
public:
CommandLine(int _argc, char** _argv) :
argc(_argc),
argv(_argv) {}
static std::string get_binary_directory(std::string argv0);
static std::string get_working_directory();
int argc;
char** argv;
};
namespace Utility {
template<typename T, typename Predicate>
void move_to_front(std::vector<T>& vec, Predicate pred) {
auto it = std::find_if(vec.begin(), vec.end(), pred);
if (it != vec.end())
{
std::rotate(vec.begin(), it, it + 1);
}
}
}
} // namespace Stockfish
#endif // #ifndef MISC_H_INCLUDED
#endif // !defined(MISC_H_INCLUDED)
+152
View File
@@ -0,0 +1,152 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include "move.h"
#include "piece.h"
#include "position.h"
////
//// Functions
////
/// move_from_string() takes a position and a string as input, and attempts to
/// convert the string to a move, using simple coordinate notation (g1f3,
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
/// moves, we need the position. This function is not robust, and expects that
/// the input move is legal and correctly formatted.
Move move_from_string(const Position& pos, const std::string& str) {
Square from, to;
Piece piece;
Color us = pos.side_to_move();
if (str.length() < 4)
return MOVE_NONE;
// Read the from and to squares
from = square_from_string(str.substr(0, 2));
to = square_from_string(str.substr(2, 4));
// Find the moving piece
piece = pos.piece_on(from);
// If the string has more than 4 characters, try to interpret the 5th
// character as a promotion
if (type_of_piece(piece) == PAWN && str.length() > 4)
{
switch (tolower(str[4])) {
case 'n':
return make_promotion_move(from, to, KNIGHT);
case 'b':
return make_promotion_move(from, to, BISHOP);
case 'r':
return make_promotion_move(from, to, ROOK);
case 'q':
return make_promotion_move(from, to, QUEEN);
}
}
if (piece == piece_of_color_and_type(us, KING))
{
// Is this a castling move? A king move is assumed to be a castling
// move if the destination square is occupied by a friendly rook, or
// if the distance between the source and destination squares is more
// than 1.
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
return make_castle_move(from, to);
else if (square_distance(from, to) > 1)
{
// This is a castling move, but we have to translate it to the
// internal "king captures rook" representation.
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
Square s = from + delta;
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
s += delta;
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
}
}
else if (piece == piece_of_color_and_type(us, PAWN))
{
// En passant move? We assume that a pawn move is an en passant move
// without further testing if the destination square is epSquare.
if (to == pos.ep_square())
return make_ep_move(from, to);
}
return make_move(from, to);
}
/// move_to_string() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
/// Chess960 mode.
const std::string move_to_string(Move move) {
std::string str;
Square from = move_from(move);
Square to = move_to(move);
if (move == MOVE_NONE)
str = "(none)";
else if (move == MOVE_NULL)
str = "0000";
else
{
if (!Chess960)
{
if (move_is_short_castle(move))
return (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_long_castle(move))
return (from == SQ_E1 ? "e1c1" : "e8c8");
}
str = square_to_string(from) + square_to_string(to);
if (move_is_promotion(move))
str += piece_type_to_char(move_promotion_piece(move), false);
}
return str;
}
/// Overload the << operator, to make it easier to print moves.
std::ostream &operator << (std::ostream& os, Move m) {
return os << move_to_string(m);
}
/// move_is_ok(), for debugging.
bool move_is_ok(Move m) {
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
}
+230
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@@ -0,0 +1,230 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MOVE_H_INCLUDED)
#define MOVE_H_INCLUDED
////
//// Includes
////
#include <iostream>
#include "misc.h"
#include "piece.h"
#include "square.h"
////
//// Types
////
class Position;
/// A move needs 17 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-14: promotion piece type
/// bit 15: en passant flag
/// bit 16: castle flag
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
/// because in any normal move destination square is always different
/// from origin square while MOVE_NONE and MOVE_NULL have the same
/// origin and destination square, 0 and 1 respectively.
enum Move {
MOVE_NONE = 0,
MOVE_NULL = 65
};
struct MoveStack {
Move move;
int score;
};
// Note that operator< is set up such that sorting will be in descending order
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
// An helper insertion sort implementation
template<typename T>
inline void insertion_sort(T* firstMove, T* lastMove)
{
T value;
T *cur, *p, *d;
if (firstMove != lastMove)
for (cur = firstMove + 1; cur != lastMove; cur++)
{
p = d = cur;
value = *p--;
if (value < *p)
{
do *d = *p;
while (--d != firstMove && value < *--p);
*d = value;
}
}
}
// Our dedicated sort in range [firstMove, lastMove), it is well
// tuned for non-captures where we have a lot of zero scored moves.
template<typename T>
inline void sort_moves(T* firstMove, T* lastMove)
{
T tmp;
T *p, *d;
d = lastMove;
p = firstMove - 1;
d->score = -1; // right guard
// Split positives vs non-positives
do {
while ((++p)->score > 0);
if (p != d)
{
while (--d != p && d->score <= 0);
tmp = *p;
*p = *d;
*d = tmp;
}
} while (p != d);
// Sort positives
insertion_sort<T>(firstMove, p);
d = lastMove;
p--;
// Split zero vs negatives
do {
while ((++p)->score == 0);
if (p != d)
{
while (--d != p && d->score < 0);
tmp = *p;
*p = *d;
*d = tmp;
}
} while (p != d);
// Sort negatives
insertion_sort<T>(p, lastMove);
}
// Picks up the best move in range [curMove, lastMove), one per cycle.
// It is faster then sorting all the moves in advance when moves are few,
// as normally are the possible captures. Note that is not a stable alghoritm.
template<typename T>
inline T pick_best(T* curMove, T* lastMove)
{
T bestMove, tmp;
bestMove = *curMove;
while (++curMove != lastMove)
{
if (*curMove < bestMove)
{
tmp = *curMove;
*curMove = bestMove;
bestMove = tmp;
}
}
return bestMove;
}
////
//// Inline functions
////
inline Square move_from(Move m) {
return Square((int(m) >> 6) & 0x3F);
}
inline Square move_to(Move m) {
return Square(m & 0x3F);
}
inline PieceType move_promotion_piece(Move m) {
return PieceType((int(m) >> 12) & 7);
}
inline int move_is_special(Move m) {
return m & (0x1F << 12);
}
inline int move_is_promotion(Move m) {
return m & (7 << 12);
}
inline int move_is_ep(Move m) {
return m & (1 << 15);
}
inline int move_is_castle(Move m) {
return m & (1 << 16);
}
inline bool move_is_short_castle(Move m) {
return move_is_castle(m) && (move_to(m) > move_from(m));
}
inline bool move_is_long_castle(Move m) {
return move_is_castle(m) && (move_to(m) < move_from(m));
}
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
}
inline Move make_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6));
}
inline Move make_castle_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (1 << 16));
}
inline Move make_ep_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (1 << 15));
}
////
//// Prototypes
////
extern std::ostream& operator<<(std::ostream &os, Move m);
extern Move move_from_string(const Position &pos, const std::string &str);
extern const std::string move_to_string(Move m);
extern bool move_is_ok(Move m);
#endif // !defined(MOVE_H_INCLUDED)
+633 -196
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,241 +17,677 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "movegen.h"
////
//// Includes
////
#include <cassert>
#include <initializer_list>
#include "bitboard.h"
#include "position.h"
#include "bitcount.h"
#include "movegen.h"
namespace Stockfish {
// Simple macro to wrap a very common while loop, no facny, no flexibility,
// hardcoded list name 'mlist' and from square 'from'.
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
////
//// Local definitions
////
namespace {
template<GenType Type, Direction D, bool Enemy>
ExtMove* make_promotions(ExtMove* moveList, [[maybe_unused]] Square to) {
enum CastlingSide {
KING_SIDE,
QUEEN_SIDE
};
constexpr bool all = Type == EVASIONS || Type == NON_EVASIONS;
enum MoveType {
CAPTURE,
NON_CAPTURE,
CHECK,
EVASION
};
if constexpr (Type == CAPTURES || all)
*moveList++ = Move::make<PROMOTION>(to - D, to, QUEEN);
// Helper templates
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
if constexpr ((Type == CAPTURES && Enemy) || (Type == QUIETS && !Enemy) || all)
{
*moveList++ = Move::make<PROMOTION>(to - D, to, ROOK);
*moveList++ = Move::make<PROMOTION>(to - D, to, BISHOP);
*moveList++ = Move::make<PROMOTION>(to - D, to, KNIGHT);
}
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
return moveList;
// Template generate_piece_moves (captures and non-captures) with specializations and overloads
template<PieceType>
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
template<>
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
assert(Piece == PAWN);
assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
}
// Templates for non-capture checks generation
template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square);
template<PieceType>
MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
template<>
inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
}
}
template<Color Us, GenType Type>
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
////
//// Functions
////
constexpr Color Them = ~Us;
constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
constexpr Direction Up = pawn_push(Us);
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
const Bitboard emptySquares = ~pos.pieces();
const Bitboard enemies = Type == EVASIONS ? pos.checkers() : pos.pieces(Them);
/// generate_captures() generates all pseudo-legal captures and queen
/// promotions. Returns a pointer to the end of the move list.
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
// Single and double pawn pushes, no promotions
if constexpr (Type != CAPTURES)
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.pieces_of_color(opposite_color(us));
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
return generate_piece_moves<KING>(pos, mlist, us, target);
}
/// generate_noncaptures() generates all pseudo-legal non-captures and
/// underpromotions. Returns a pointer to the end of the move list.
MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.empty_squares();
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
}
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Bitboard b, dc;
Square from;
Color us = pos.side_to_move();
Square ksq = pos.king_square(opposite_color(us));
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
// Discovered non-capture checks
b = dc = pos.discovered_check_candidates(us);
while (b)
{
from = pop_1st_bit(&b);
switch (pos.type_of_piece_on(from))
{
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
default: assert(false); break;
}
}
// Direct non-capture checks
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
}
/// generate_evasions() generates all pseudo-legal check evasions when
/// the side to move is in check. Returns a pointer to the end of the move list.
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(pos.is_check());
Bitboard b, target;
Square from, checksq;
int checkersCnt = 0;
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
Bitboard checkers = pos.checkers();
Bitboard sliderAttacks = EmptyBoardBB;
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
assert(checkers);
// Find squares attacked by slider checkers, we will remove
// them from the king evasions set so to early skip known
// illegal moves and avoid an useless legality check later.
b = checkers;
do
{
checkersCnt++;
checksq = pop_1st_bit(&b);
assert(pos.color_of_piece_on(checksq) == opposite_color(us));
switch (pos.type_of_piece_on(checksq))
{
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
case QUEEN:
// In case of a queen remove also squares attacked in the other direction to
// avoid possible illegal moves when queen and king are on adjacent squares.
if (direction_is_straight(checksq, ksq))
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
else
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
default:
break;
}
} while (b);
// Generate evasions for king, capture and non capture moves
b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
from = ksq;
SERIALIZE_MOVES(b);
// Generate evasions for other pieces only if not double check
if (checkersCnt > 1)
return mlist;
// Find squares where a blocking evasion or a capture of the
// checker piece is possible.
target = squares_between(checksq, ksq) | checkers;
mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
return generate_piece_moves<QUEEN>(pos, mlist, us, target);
}
/// generate_moves() computes a complete list of legal or pseudo-legal moves in
/// the current position. This function is not very fast, and should be used
/// only in non time-critical paths.
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
assert(pos.is_ok());
MoveStack *last, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Generate pseudo-legal moves
if (pos.is_check())
last = generate_evasions(pos, mlist);
else
last = generate_noncaptures(pos, generate_captures(pos, mlist));
if (pseudoLegal)
return last;
// Remove illegal moves from the list
while (cur != last)
if (pos.pl_move_is_legal(cur->move, pinned))
cur++;
else
cur->move = (--last)->move;
return last;
}
/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
/// move and tests whether the move is legal. This version is not very fast
/// and should be used only in non time-critical paths.
bool move_is_legal(const Position& pos, const Move m) {
MoveStack mlist[256];
MoveStack *cur, *last = generate_moves(pos, mlist, true);
for (cur = mlist; cur != last; cur++)
if (cur->move == m)
return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
return false;
}
/// Fast version of move_is_legal() that takes a position a move and a
/// bitboard of pinned pieces as input, and tests whether the move is legal.
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
assert(pos.is_ok());
assert(move_is_ok(m));
assert(pinned == pos.pinned_pieces(pos.side_to_move()));
Color us = pos.side_to_move();
Color them = opposite_color(us);
Square from = move_from(m);
Square to = move_to(m);
Piece pc = pos.piece_on(from);
// Use a slower but simpler function for uncommon cases
if (move_is_ep(m) || move_is_castle(m))
return move_is_legal(pos, m);
// If the from square is not occupied by a piece belonging to the side to
// move, the move is obviously not legal.
if (color_of_piece(pc) != us)
return false;
// The destination square cannot be occupied by a friendly piece
if (pos.color_of_piece_on(to) == us)
return false;
// Handle the special case of a pawn move
if (type_of_piece(pc) == PAWN)
{
// Move direction must be compatible with pawn color
int direction = to - from;
if ((us == WHITE) != (direction > 0))
return false;
// A pawn move is a promotion iff the destination square is
// on the 8/1th rank.
if (( (square_rank(to) == RANK_8 && us == WHITE)
||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
return false;
// Proceed according to the square delta between the origin and
// destination squares.
switch (direction)
{
case DELTA_NW:
case DELTA_NE:
case DELTA_SW:
case DELTA_SE:
// Capture. The destination square must be occupied by an enemy
// piece (en passant captures was handled earlier).
if (pos.color_of_piece_on(to) != them)
return false;
break;
case DELTA_N:
case DELTA_S:
// Pawn push. The destination square must be empty.
if (!pos.square_is_empty(to))
return false;
break;
case DELTA_NN:
// Double white pawn push. The destination square must be on the fourth
// rank, and both the destination square and the square between the
// source and destination squares must be empty.
if ( square_rank(to) != RANK_4
|| !pos.square_is_empty(to)
|| !pos.square_is_empty(from + DELTA_N))
return false;
break;
case DELTA_SS:
// Double black pawn push. The destination square must be on the fifth
// rank, and both the destination square and the square between the
// source and destination squares must be empty.
if ( square_rank(to) != RANK_5
|| !pos.square_is_empty(to)
|| !pos.square_is_empty(from + DELTA_S))
return false;
break;
default:
return false;
}
// The move is pseudo-legal, check if it is also legal
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
}
// Luckly we can handle all the other pieces in one go
return bit_is_set(pos.attacks_from(pc, from), to)
&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
&& !move_is_promotion(m);
}
namespace {
template<PieceType Piece>
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
while ((from = *ptr++) != SQ_NONE)
{
Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
b = pos.attacks_from<Piece>(from) & target;
SERIALIZE_MOVES(b);
}
return mlist;
}
if constexpr (Type == EVASIONS) // Consider only blocking squares
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from = pos.king_square(us);
b = pos.attacks_from<KING>(from) & target;
SERIALIZE_MOVES(b);
return mlist;
}
template<Color Us, SquareDelta Direction>
inline Bitboard move_pawns(Bitboard p) {
if (Direction == DELTA_N)
return Us == WHITE ? p << 8 : p >> 8;
else if (Direction == DELTA_NE)
return Us == WHITE ? p << 9 : p >> 7;
else if (Direction == DELTA_NW)
return Us == WHITE ? p << 7 : p >> 9;
else
return p;
}
template<Color Us, MoveType Type, SquareDelta Diagonal>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
// Calculate our parametrized parameters at compile time
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB);
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
Bitboard b1, b2;
Square to;
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
// Capturing promotions and under-promotions
if (b1 & TRank8BB)
{
b2 = b1 & TRank8BB;
b1 &= ~TRank8BB;
while (b2)
{
to = pop_1st_bit(&b2);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion. It is not sure that
// the promoted knight will give check, but it doesn't worth to verify.
if (Type == CHECK)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
}
// Serialize standard captures
if (Type == CAPTURE || Type == EVASION)
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
return mlist;
}
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
// Calculate our parametrized parameters at compile time
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
Square to;
Bitboard b1, b2, enemyPieces, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
// Standard captures and capturing promotions and underpromotions
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
{
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
if (Type == EVASION)
enemyPieces &= target; // Capture only the checker piece
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
}
// Non-capturing promotions and underpromotions
if (pawns & TRank7BB)
{
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
if (Type == EVASION)
b1 &= target; // Only blocking promotion pushes
while (b1)
{
to = pop_1st_bit(&b1);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
}
// Standard pawn pushes and double pushes
if (Type != CAPTURE)
{
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
// Single and double pawn pushes
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
// Filter out unwanted pushes according to the move type
if (Type == EVASION)
{
b1 &= target;
b2 &= target;
}
else if (Type == CHECK)
{
// Pawn moves which give direct cheks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Pawn moves which gives discovered check. This is possible only if
// the pawn is not on the same file as the enemy king, because we
// don't generate captures.
if (pawns & target) // For CHECK type target is dc bitboard
{
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
SERIALIZE_MOVES_D(b1, -TDELTA_N);
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
}
// En passant captures
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
{
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1 != EmptyBoardBB);
while (b1)
{
Square to = pop_lsb(b1);
*moveList++ = Move(to - Up, to);
}
while (b2)
{
Square to = pop_lsb(b2);
*moveList++ = Move(to - Up - Up, to);
to = pop_1st_bit(&b1);
(*mlist++).move = make_ep_move(to, pos.ep_square());
}
}
return mlist;
}
// Promotions and underpromotions
if (pawnsOn7)
template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
assert(Piece != QUEEN);
Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
if (Piece == KING)
{
Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
Bitboard b2 = shift<UpLeft>(pawnsOn7) & enemies;
Bitboard b3 = shift<Up>(pawnsOn7) & emptySquares;
if constexpr (Type == EVASIONS)
b3 &= target;
while (b1)
moveList = make_promotions<Type, UpRight, true>(moveList, pop_lsb(b1));
while (b2)
moveList = make_promotions<Type, UpLeft, true>(moveList, pop_lsb(b2));
while (b3)
moveList = make_promotions<Type, Up, false>(moveList, pop_lsb(b3));
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
b &= ~QueenPseudoAttacks[ksq];
}
SERIALIZE_MOVES(b);
return mlist;
}
// Standard and en passant captures
if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
template<PieceType Piece>
MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
Bitboard dc, Square ksq) {
assert(Piece != KING);
Bitboard checkSqs, b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
if ((from = *ptr++) == SQ_NONE)
return mlist;
checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
do
{
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
Bitboard b2 = shift<UpLeft>(pawnsNotOn7) & enemies;
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
continue;
while (b1)
{
Square to = pop_lsb(b1);
*moveList++ = Move(to - UpRight, to);
}
if (dc && bit_is_set(dc, from))
continue;
while (b2)
{
Square to = pop_lsb(b2);
*moveList++ = Move(to - UpLeft, to);
}
b = pos.attacks_from<Piece>(from) & checkSqs;
SERIALIZE_MOVES(b);
if (pos.ep_square() != SQ_NONE)
{
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
} while ((from = *ptr++) != SQ_NONE);
// An en passant capture cannot resolve a discovered check
if (Type == EVASIONS && (target & (pos.ep_square() + Up)))
return moveList;
return mlist;
}
b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
assert(b1);
while (b1)
*moveList++ = Move::make<EN_PASSANT>(pop_lsb(b1), pos.ep_square());
}
}
return moveList;
}
template<Color Us, PieceType Pt>
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
Bitboard bb = pos.pieces(Us, Pt);
while (bb)
{
Square from = pop_lsb(bb);
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
while (b)
*moveList++ = Move(from, pop_lsb(b));
}
return moveList;
}
template<Color Us, GenType Type>
ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
static_assert(Type != LEGAL, "Unsupported type in generate_all()");
const Square ksq = pos.square<KING>(Us);
Bitboard target;
// Skip generating non-king moves when in double check
if (Type != EVASIONS || !more_than_one(pos.checkers()))
{
target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers()))
: Type == NON_EVASIONS ? ~pos.pieces(Us)
: Type == CAPTURES ? pos.pieces(~Us)
: ~pos.pieces(); // QUIETS
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
moveList = generate_moves<Us, KNIGHT>(pos, moveList, target);
moveList = generate_moves<Us, BISHOP>(pos, moveList, target);
moveList = generate_moves<Us, ROOK>(pos, moveList, target);
moveList = generate_moves<Us, QUEEN>(pos, moveList, target);
}
Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target);
while (b)
*moveList++ = Move(ksq, pop_lsb(b));
if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING))
for (CastlingRights cr : {Us & KING_SIDE, Us & QUEEN_SIDE})
if (!pos.castling_impeded(cr) && pos.can_castle(cr))
*moveList++ = Move::make<CASTLING>(ksq, pos.castling_rook_square(cr));
return moveList;
}
} // namespace
// <CAPTURES> Generates all pseudo-legal captures plus queen promotions
// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
// <EVASIONS> Generates all pseudo-legal check evasions
// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
//
// Returns a pointer to the end of the move list.
template<GenType Type>
ExtMove* generate(const Position& pos, ExtMove* moveList) {
static_assert(Type != LEGAL, "Unsupported type in generate()");
assert((Type == EVASIONS) == bool(pos.checkers()));
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
Color us = pos.side_to_move();
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList)
: generate_all<BLACK, Type>(pos, moveList);
if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
{
Color them = opposite_color(us);
Square ksq = pos.king_square(us);
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
Square s;
bool illegal = false;
assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
// It is a bit complicated to correctly handle Chess960
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
illegal = true;
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
if (s != ksq && s != rsq && pos.square_is_occupied(s))
illegal = true;
if ( Side == QUEEN_SIDE
&& square_file(rsq) == FILE_B
&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
illegal = true;
if (!illegal)
(*mlist++).move = make_castle_move(ksq, rsq);
}
return mlist;
}
}
// Explicit template instantiations
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
template ExtMove* generate<EVASIONS>(const Position&, ExtMove*);
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
// generate<LEGAL> generates all the legal moves in the given position
template<>
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
Color us = pos.side_to_move();
Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
Square ksq = pos.square<KING>(us);
ExtMove* cur = moveList;
moveList =
pos.checkers() ? generate<EVASIONS>(pos, moveList) : generate<NON_EVASIONS>(pos, moveList);
while (cur != moveList)
if (((pinned & cur->from_sq()) || cur->from_sq() == ksq || cur->type_of() == EN_PASSANT)
&& !pos.legal(*cur))
*cur = *(--moveList);
else
++cur;
return moveList;
}
} // namespace Stockfish
+19 -48
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,58 +17,28 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOVEGEN_H_INCLUDED
#if !defined(MOVEGEN_H_INCLUDED)
#define MOVEGEN_H_INCLUDED
#include <algorithm> // IWYU pragma: keep
#include <cstddef>
////
//// Includes
////
#include "types.h"
#include "position.h"
namespace Stockfish {
class Position;
////
//// Prototypes
////
enum GenType {
CAPTURES,
QUIETS,
EVASIONS,
NON_EVASIONS,
LEGAL
};
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
extern bool move_is_legal(const Position& pos, const Move m);
struct ExtMove: public Move {
int value;
void operator=(Move m) { data = m.raw(); }
// Inhibit unwanted implicit conversions to Move
// with an ambiguity that yields to a compile error.
operator float() const = delete;
};
inline bool operator<(const ExtMove& f, const ExtMove& s) { return f.value < s.value; }
template<GenType>
ExtMove* generate(const Position& pos, ExtMove* moveList);
// The MoveList struct wraps the generate() function and returns a convenient
// list of moves. Using MoveList is sometimes preferable to directly calling
// the lower level generate() function.
template<GenType T>
struct MoveList {
explicit MoveList(const Position& pos) :
last(generate<T>(pos, moveList)) {}
const ExtMove* begin() const { return moveList; }
const ExtMove* end() const { return last; }
size_t size() const { return last - moveList; }
bool contains(Move move) const { return std::find(begin(), end(), move) != end(); }
private:
ExtMove moveList[MAX_MOVES], *last;
};
} // namespace Stockfish
#endif // #ifndef MOVEGEN_H_INCLUDED
#endif // !defined(MOVEGEN_H_INCLUDED)
+310 -270
View File
@@ -1,12 +1,14 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@@ -16,305 +18,343 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "movepick.h"
////
//// Includes
////
#include <cassert>
#include <limits>
#include "bitboard.h"
#include "misc.h"
#include "position.h"
#include "history.h"
#include "movegen.h"
#include "movepick.h"
#include "search.h"
#include "value.h"
namespace Stockfish {
////
//// Local definitions
////
namespace {
enum Stages {
// generate main search moves
MAIN_TT,
CAPTURE_INIT,
GOOD_CAPTURE,
QUIET_INIT,
GOOD_QUIET,
BAD_CAPTURE,
BAD_QUIET,
enum MovegenPhase {
PH_TT_MOVES, // Transposition table move and mate killer
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
PH_KILLERS, // Killer moves from the current ply
PH_NONCAPTURES, // Non-captures and underpromotions
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
PH_EVASIONS, // Check evasions
PH_QCAPTURES, // Captures in quiescence search
PH_QCHECKS, // Non-capture checks in quiescence search
PH_STOP
};
// generate evasion moves
EVASION_TT,
EVASION_INIT,
EVASION,
// generate probcut moves
PROBCUT_TT,
PROBCUT_INIT,
PROBCUT,
// generate qsearch moves
QSEARCH_TT,
QCAPTURE_INIT,
QCAPTURE
};
// Sort moves in descending order up to and including a given limit.
// The order of moves smaller than the limit is left unspecified.
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
if (p->value >= limit)
{
ExtMove tmp = *p, *q;
*p = *++sortedEnd;
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
*q = *(q - 1);
*q = tmp;
}
CACHE_LINE_ALIGNMENT
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
}
} // namespace
////
//// Functions
////
// Constructors of the MovePicker class. As arguments, we pass information
// to decide which class of moves to emit, to help sorting the (presumably)
// good moves first, and how important move ordering is at the current node.
/// Constructor for the MovePicker class. Apart from the position for which
/// it is asked to pick legal moves, MovePicker also wants some information
/// to help it to return the presumably good moves first, to decide which
/// moves to return (in the quiescence search, for instance, we only want to
/// search captures, promotions and some checks) and about how important good
/// move ordering is at the current node.
// MovePicker constructor for the main search and for the quiescence search
MovePicker::MovePicker(const Position& p,
Move ttm,
Depth d,
const ButterflyHistory* mh,
const LowPlyHistory* lph,
const CapturePieceToHistory* cph,
const PieceToHistory** ch,
const PawnHistory* ph,
int pl) :
pos(p),
mainHistory(mh),
lowPlyHistory(lph),
captureHistory(cph),
continuationHistory(ch),
pawnHistory(ph),
ttMove(ttm),
depth(d),
ply(pl) {
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
const History& h, SearchStack* ss) : pos(p), H(h) {
int searchTT = ttm;
ttMoves[0].move = ttm;
finished = false;
lastBadCapture = badCaptures;
if (pos.checkers())
stage = EVASION_TT + !(ttm && pos.pseudo_legal(ttm));
pinned = p.pinned_pieces(pos.side_to_move());
else
stage = (depth > 0 ? MAIN_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm));
if (ss && !p.is_check())
{
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
searchTT |= ttMoves[1].move;
killers[0].move = ss->killers[0];
killers[1].move = ss->killers[1];
} else
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
if (p.is_check())
phasePtr = EvasionsPhaseTable;
else if (d > Depth(0))
phasePtr = MainSearchPhaseTable;
else if (d == Depth(0))
phasePtr = QsearchWithChecksPhaseTable;
else
phasePtr = QsearchWithoutChecksPhaseTable;
phasePtr += !searchTT - 1;
go_next_phase();
}
// MovePicker constructor for ProbCut: we generate captures with Static Exchange
// Evaluation (SEE) greater than or equal to the given threshold.
MovePicker::MovePicker(const Position& p, Move ttm, int th, const CapturePieceToHistory* cph) :
pos(p),
captureHistory(cph),
ttMove(ttm),
threshold(th) {
assert(!pos.checkers());
stage = PROBCUT_TT
+ !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm) && pos.see_ge(ttm, threshold));
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
/// of moves when there are no more moves to try for the current phase.
void MovePicker::go_next_phase() {
curMove = moves;
phase = *(++phasePtr);
switch (phase) {
case PH_TT_MOVES:
curMove = ttMoves;
lastMove = curMove + 2;
return;
case PH_GOOD_CAPTURES:
lastMove = generate_captures(pos, moves);
score_captures();
return;
case PH_KILLERS:
curMove = killers;
lastMove = curMove + 2;
return;
case PH_NONCAPTURES:
lastMove = generate_noncaptures(pos, moves);
score_noncaptures();
sort_moves(moves, lastMove);
return;
case PH_BAD_CAPTURES:
// Bad captures SEE value is already calculated so just sort them
// to get SEE move ordering.
curMove = badCaptures;
lastMove = lastBadCapture;
return;
case PH_EVASIONS:
assert(pos.is_check());
lastMove = generate_evasions(pos, moves);
score_evasions();
return;
case PH_QCAPTURES:
lastMove = generate_captures(pos, moves);
score_captures();
return;
case PH_QCHECKS:
// Perhaps we should order moves move here? FIXME
lastMove = generate_non_capture_checks(pos, moves);
return;
case PH_STOP:
lastMove = curMove + 1; // hack to be friendly for get_next_move()
return;
default:
assert(false);
return;
}
}
// Assigns a numerical value to each move in a list, used for sorting.
// Captures are ordered by Most Valuable Victim (MVV), preferring captures
// with a good history. Quiets moves are ordered using the history tables.
template<GenType Type>
void MovePicker::score() {
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
/// MovePicker::score_evasions() assign a numerical move ordering score
/// to each move in a move list. The moves with highest scores will be
/// picked first by get_next_move().
[[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook,
threatenedPieces;
if constexpr (Type == QUIETS)
{
Color us = pos.side_to_move();
void MovePicker::score_captures() {
// Winning and equal captures in the main search are ordered by MVV/LVA.
// Suprisingly, this appears to perform slightly better than SEE based
// move ordering. The reason is probably that in a position with a winning
// capture, capturing a more valuable (but sufficiently defended) piece
// first usually doesn't hurt. The opponent will have to recapture, and
// the hanging piece will still be hanging (except in the unusual cases
// where it is possible to recapture with the hanging piece). Exchanging
// big pieces before capturing a hanging piece probably helps to reduce
// the subtree size.
// In main search we want to push captures with negative SEE values to
// badCaptures[] array, but instead of doing it now we delay till when
// the move has been picked up in pick_move_from_list(), this way we save
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
Move m;
threatenedByPawn = pos.attacks_by<PAWN>(~us);
threatenedByMinor =
pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatenedByPawn;
threatenedByRook = pos.attacks_by<ROOK>(~us) | threatenedByMinor;
// Pieces threatened by pieces of lesser material value
threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook)
| (pos.pieces(us, ROOK) & threatenedByMinor)
| (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
}
for (auto& m : *this)
if constexpr (Type == CAPTURES)
m.value =
7 * int(PieceValue[pos.piece_on(m.to_sq())])
+ (*captureHistory)[pos.moved_piece(m)][m.to_sq()][type_of(pos.piece_on(m.to_sq()))];
else if constexpr (Type == QUIETS)
{
Piece pc = pos.moved_piece(m);
PieceType pt = type_of(pc);
Square from = m.from_sq();
Square to = m.to_sq();
// histories
m.value = 2 * (*mainHistory)[pos.side_to_move()][m.from_to()];
m.value += 2 * (*pawnHistory)[pawn_structure_index(pos)][pc][to];
m.value += (*continuationHistory[0])[pc][to];
m.value += (*continuationHistory[1])[pc][to];
m.value += (*continuationHistory[2])[pc][to];
m.value += (*continuationHistory[3])[pc][to];
m.value += (*continuationHistory[4])[pc][to] / 3;
m.value += (*continuationHistory[5])[pc][to];
// bonus for checks
m.value += bool(pos.check_squares(pt) & to) * 16384;
// bonus for escaping from capture
m.value += threatenedPieces & from ? (pt == QUEEN && !(to & threatenedByRook) ? 51700
: pt == ROOK && !(to & threatenedByMinor) ? 25600
: !(to & threatenedByPawn) ? 14450
: 0)
: 0;
// malus for putting piece en prise
m.value -= (pt == QUEEN ? bool(to & threatenedByRook) * 49000
: pt == ROOK && bool(to & threatenedByMinor) ? 24335
: 0);
if (ply < LOW_PLY_HISTORY_SIZE)
m.value += 8 * (*lowPlyHistory)[ply][m.from_to()] / (1 + 2 * ply);
}
else // Type == EVASIONS
{
if (pos.capture_stage(m))
m.value = PieceValue[pos.piece_on(m.to_sq())] + (1 << 28);
else
m.value = (*mainHistory)[pos.side_to_move()][m.from_to()]
+ (*continuationHistory[0])[pos.moved_piece(m)][m.to_sq()]
+ (*pawnHistory)[pawn_structure_index(pos)][pos.moved_piece(m)][m.to_sq()];
}
// Use MVV/LVA ordering
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
if (move_is_promotion(m))
cur->score = QueenValueMidgame;
else
cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m));
}
}
// Returns the next move satisfying a predicate function.
// This never returns the TT move, as it was emitted before.
template<typename Pred>
Move MovePicker::select(Pred filter) {
void MovePicker::score_noncaptures() {
// First score by history, when no history is available then use
// piece/square tables values. This seems to be better then a
// random choice when we don't have an history for any move.
Move m;
Piece piece;
Square from, to;
int hs;
for (; cur < endMoves; ++cur)
if (*cur != ttMove && filter())
return *cur++;
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
from = move_from(m);
to = move_to(m);
piece = pos.piece_on(from);
hs = H.move_ordering_score(piece, to);
return Move::none();
// Ensure history is always preferred to pst
if (hs > 0)
hs += 1000;
// pst based scoring
cur->score = hs + mg_value(pos.pst_delta(piece, from, to));
}
}
// This is the most important method of the MovePicker class. We emit one
// new pseudo-legal move on every call until there are no more moves left,
// picking the move with the highest score from a list of generated moves.
Move MovePicker::next_move() {
void MovePicker::score_evasions() {
// Try good captures ordered by MVV/LVA, then non-captures if
// destination square is not under attack, ordered by history
// value, and at the end bad-captures and non-captures with a
// negative SEE. This last group is ordered by the SEE score.
Move m;
int seeScore;
auto quiet_threshold = [](Depth d) { return -3560 * d; };
top:
switch (stage)
{
case MAIN_TT :
case EVASION_TT :
case QSEARCH_TT :
case PROBCUT_TT :
++stage;
return ttMove;
case CAPTURE_INIT :
case PROBCUT_INIT :
case QCAPTURE_INIT :
cur = endBadCaptures = moves;
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
partial_insertion_sort(cur, endMoves, std::numeric_limits<int>::min());
++stage;
goto top;
case GOOD_CAPTURE :
if (select([&]() {
// Move losing capture to endBadCaptures to be tried later
return pos.see_ge(*cur, -cur->value / 18) ? true
: (*endBadCaptures++ = *cur, false);
}))
return *(cur - 1);
++stage;
[[fallthrough]];
case QUIET_INIT :
if (!skipQuiets)
{
cur = endBadCaptures;
endMoves = beginBadQuiets = endBadQuiets = generate<QUIETS>(pos, cur);
score<QUIETS>();
partial_insertion_sort(cur, endMoves, quiet_threshold(depth));
}
++stage;
[[fallthrough]];
case GOOD_QUIET :
if (!skipQuiets && select([]() { return true; }))
{
if ((cur - 1)->value > -7998 || (cur - 1)->value <= quiet_threshold(depth))
return *(cur - 1);
// Remaining quiets are bad
beginBadQuiets = cur - 1;
}
// Prepare the pointers to loop over the bad captures
cur = moves;
endMoves = endBadCaptures;
++stage;
[[fallthrough]];
case BAD_CAPTURE :
if (select([]() { return true; }))
return *(cur - 1);
// Prepare the pointers to loop over the bad quiets
cur = beginBadQuiets;
endMoves = endBadQuiets;
++stage;
[[fallthrough]];
case BAD_QUIET :
if (!skipQuiets)
return select([]() { return true; });
return Move::none();
case EVASION_INIT :
cur = moves;
endMoves = generate<EVASIONS>(pos, cur);
score<EVASIONS>();
partial_insertion_sort(cur, endMoves, std::numeric_limits<int>::min());
++stage;
[[fallthrough]];
case EVASION :
case QCAPTURE :
return select([]() { return true; });
case PROBCUT :
return select([&]() { return pos.see_ge(*cur, threshold); });
}
assert(false);
return Move::none(); // Silence warning
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
if ((seeScore = pos.see_sign(m)) < 0)
cur->score = seeScore;
else if (pos.move_is_capture(m))
cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
else
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
}
}
void MovePicker::skip_quiet_moves() { skipQuiets = true; }
/// MovePicker::get_next_move() is the most important method of the MovePicker
/// class. It returns a new legal move every time it is called, until there
/// are no more moves left.
/// It picks the move with the biggest score from a list of generated moves taking
/// care not to return the tt move if has already been searched previously.
} // namespace Stockfish
Move MovePicker::get_next_move() {
Move move;
while (true)
{
while (curMove != lastMove)
{
switch (phase) {
case PH_TT_MOVES:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move_is_legal(pos, move, pinned))
return move;
break;
case PH_GOOD_CAPTURES:
move = pick_best(curMove++, lastMove).move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
&& pos.pl_move_is_legal(move, pinned))
{
// Check for a non negative SEE now
int seeValue = pos.see_sign(move);
if (seeValue >= 0)
return move;
// Losing capture, move it to the badCaptures[] array, note
// that move has now been already checked for legality.
assert(int(lastBadCapture - badCaptures) < 63);
lastBadCapture->move = move;
lastBadCapture->score = seeValue;
lastBadCapture++;
}
break;
case PH_KILLERS:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move != ttMoves[0].move
&& move != ttMoves[1].move
&& move_is_legal(pos, move, pinned)
&& !pos.move_is_capture(move))
return move;
break;
case PH_NONCAPTURES:
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
&& move != killers[0].move
&& move != killers[1].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_BAD_CAPTURES:
move = pick_best(curMove++, lastMove).move;
return move;
case PH_EVASIONS:
case PH_QCAPTURES:
move = pick_best(curMove++, lastMove).move;
if ( move != ttMoves[0].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_QCHECKS:
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_STOP:
return MOVE_NONE;
default:
assert(false);
break;
}
}
go_next_phase();
}
}
/// A variant of get_next_move() which takes a lock as a parameter, used to
/// prevent multiple threads from picking the same move at a split point.
Move MovePicker::get_next_move(Lock &lock) {
lock_grab(&lock);
if (finished)
{
lock_release(&lock);
return MOVE_NONE;
}
Move m = get_next_move();
if (m == MOVE_NONE)
finished = true;
lock_release(&lock);
return m;
}
+60 -50
View File
@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,65 +17,74 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOVEPICK_H_INCLUDED
#if !defined MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "history.h"
#include "movegen.h"
#include "types.h"
#include "lock.h"
#include "position.h"
namespace Stockfish {
class Position;
////
//// Types
////
struct SearchStack;
/// MovePicker is a class which is used to pick one legal move at a time from
/// the current position. It is initialized with a Position object and a few
/// moves we have reason to believe are good. The most important method is
/// MovePicker::pick_next_move(), which returns a new legal move each time it
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
/// attempts to return the moves which are most likely to be strongest first.
// The MovePicker class is used to pick one pseudo-legal move at a time from the
// current position. The most important method is next_move(), which emits one
// new pseudo-legal move on every call, until there are no moves left, when
// Move::none() is returned. In order to improve the efficiency of the alpha-beta
// algorithm, MovePicker attempts to return the moves which are most likely to get
// a cut-off first.
class MovePicker {
public:
MovePicker(const MovePicker&) = delete;
MovePicker& operator=(const MovePicker&) = delete;
MovePicker(const Position&,
Move,
Depth,
const ButterflyHistory*,
const LowPlyHistory*,
const CapturePieceToHistory*,
const PieceToHistory**,
const PawnHistory*,
int);
MovePicker(const Position&, Move, int, const CapturePieceToHistory*);
Move next_move();
void skip_quiet_moves();
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
private:
template<typename Pred>
Move select(Pred);
template<GenType>
void score();
ExtMove* begin() { return cur; }
ExtMove* end() { return endMoves; }
public:
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
Move get_next_move();
Move get_next_move(Lock& lock);
int number_of_evasions() const;
const Position& pos;
const ButterflyHistory* mainHistory;
const LowPlyHistory* lowPlyHistory;
const CapturePieceToHistory* captureHistory;
const PieceToHistory** continuationHistory;
const PawnHistory* pawnHistory;
Move ttMove;
ExtMove * cur, *endMoves, *endBadCaptures, *beginBadQuiets, *endBadQuiets;
int stage;
int threshold;
Depth depth;
int ply;
bool skipQuiets = false;
ExtMove moves[MAX_MOVES];
private:
void score_captures();
void score_noncaptures();
void score_evasions();
void go_next_phase();
const Position& pos;
const History& H;
MoveStack ttMoves[2], killers[2];
bool finished;
int phase;
const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastBadCapture;
Bitboard pinned;
MoveStack moves[256], badCaptures[64];
};
} // namespace Stockfish
#endif // #ifndef MOVEPICK_H_INCLUDED
////
//// Inline functions
////
/// MovePicker::number_of_evasions() simply returns the number of moves in
/// evasions phase. It is intended to be used in positions where the side to
/// move is in check, for detecting checkmates or situations where there is
/// only a single reply to check.
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
inline int MovePicker::number_of_evasions() const {
return int(lastMove - moves);
}
#endif // !defined(MOVEPICK_H_INCLUDED)
-88
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@@ -1,88 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Definition of input features HalfKAv2_hm of NNUE evaluation function
#include "half_ka_v2_hm.h"
#include "../../bitboard.h"
#include "../../position.h"
#include "../../types.h"
#include "../nnue_accumulator.h"
namespace Stockfish::Eval::NNUE::Features {
// Index of a feature for a given king position and another piece on some square
template<Color Perspective>
inline IndexType HalfKAv2_hm::make_index(Square s, Piece pc, Square ksq) {
return IndexType((int(s) ^ OrientTBL[Perspective][ksq]) + PieceSquareIndex[Perspective][pc]
+ KingBuckets[Perspective][ksq]);
}
// Get a list of indices for active features
template<Color Perspective>
void HalfKAv2_hm::append_active_indices(const Position& pos, IndexList& active) {
Square ksq = pos.square<KING>(Perspective);
Bitboard bb = pos.pieces();
while (bb)
{
Square s = pop_lsb(bb);
active.push_back(make_index<Perspective>(s, pos.piece_on(s), ksq));
}
}
// Explicit template instantiations
template void HalfKAv2_hm::append_active_indices<WHITE>(const Position& pos, IndexList& active);
template void HalfKAv2_hm::append_active_indices<BLACK>(const Position& pos, IndexList& active);
template IndexType HalfKAv2_hm::make_index<WHITE>(Square s, Piece pc, Square ksq);
template IndexType HalfKAv2_hm::make_index<BLACK>(Square s, Piece pc, Square ksq);
// Get a list of indices for recently changed features
template<Color Perspective>
void HalfKAv2_hm::append_changed_indices(Square ksq,
const DirtyPiece& dp,
IndexList& removed,
IndexList& added) {
for (int i = 0; i < dp.dirty_num; ++i)
{
if (dp.from[i] != SQ_NONE)
removed.push_back(make_index<Perspective>(dp.from[i], dp.piece[i], ksq));
if (dp.to[i] != SQ_NONE)
added.push_back(make_index<Perspective>(dp.to[i], dp.piece[i], ksq));
}
}
// Explicit template instantiations
template void HalfKAv2_hm::append_changed_indices<WHITE>(Square ksq,
const DirtyPiece& dp,
IndexList& removed,
IndexList& added);
template void HalfKAv2_hm::append_changed_indices<BLACK>(Square ksq,
const DirtyPiece& dp,
IndexList& removed,
IndexList& added);
int HalfKAv2_hm::update_cost(const StateInfo* st) { return st->dirtyPiece.dirty_num; }
int HalfKAv2_hm::refresh_cost(const Position& pos) { return pos.count<ALL_PIECES>(); }
bool HalfKAv2_hm::requires_refresh(const StateInfo* st, Color perspective) {
return st->dirtyPiece.piece[0] == make_piece(perspective, KING);
}
} // namespace Stockfish::Eval::NNUE::Features
-150
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@@ -1,150 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Definition of input features HalfKP of NNUE evaluation function
#ifndef NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
#define NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
#include <cstdint>
#include "../../misc.h"
#include "../../types.h"
#include "../nnue_common.h"
namespace Stockfish {
struct StateInfo;
class Position;
}
namespace Stockfish::Eval::NNUE::Features {
// Feature HalfKAv2_hm: Combination of the position of own king and the
// position of pieces. Position mirrored such that king is always on e..h files.
class HalfKAv2_hm {
// Unique number for each piece type on each square
enum {
PS_NONE = 0,
PS_W_PAWN = 0,
PS_B_PAWN = 1 * SQUARE_NB,
PS_W_KNIGHT = 2 * SQUARE_NB,
PS_B_KNIGHT = 3 * SQUARE_NB,
PS_W_BISHOP = 4 * SQUARE_NB,
PS_B_BISHOP = 5 * SQUARE_NB,
PS_W_ROOK = 6 * SQUARE_NB,
PS_B_ROOK = 7 * SQUARE_NB,
PS_W_QUEEN = 8 * SQUARE_NB,
PS_B_QUEEN = 9 * SQUARE_NB,
PS_KING = 10 * SQUARE_NB,
PS_NB = 11 * SQUARE_NB
};
static constexpr IndexType PieceSquareIndex[COLOR_NB][PIECE_NB] = {
// Convention: W - us, B - them
// Viewed from other side, W and B are reversed
{PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE,
PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_KING, PS_NONE},
{PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_KING, PS_NONE,
PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE}};
public:
// Feature name
static constexpr const char* Name = "HalfKAv2_hm(Friend)";
// Hash value embedded in the evaluation file
static constexpr std::uint32_t HashValue = 0x7f234cb8u;
// Number of feature dimensions
static constexpr IndexType Dimensions =
static_cast<IndexType>(SQUARE_NB) * static_cast<IndexType>(PS_NB) / 2;
#define B(v) (v * PS_NB)
// clang-format off
static constexpr int KingBuckets[COLOR_NB][SQUARE_NB] = {
{ B(28), B(29), B(30), B(31), B(31), B(30), B(29), B(28),
B(24), B(25), B(26), B(27), B(27), B(26), B(25), B(24),
B(20), B(21), B(22), B(23), B(23), B(22), B(21), B(20),
B(16), B(17), B(18), B(19), B(19), B(18), B(17), B(16),
B(12), B(13), B(14), B(15), B(15), B(14), B(13), B(12),
B( 8), B( 9), B(10), B(11), B(11), B(10), B( 9), B( 8),
B( 4), B( 5), B( 6), B( 7), B( 7), B( 6), B( 5), B( 4),
B( 0), B( 1), B( 2), B( 3), B( 3), B( 2), B( 1), B( 0) },
{ B( 0), B( 1), B( 2), B( 3), B( 3), B( 2), B( 1), B( 0),
B( 4), B( 5), B( 6), B( 7), B( 7), B( 6), B( 5), B( 4),
B( 8), B( 9), B(10), B(11), B(11), B(10), B( 9), B( 8),
B(12), B(13), B(14), B(15), B(15), B(14), B(13), B(12),
B(16), B(17), B(18), B(19), B(19), B(18), B(17), B(16),
B(20), B(21), B(22), B(23), B(23), B(22), B(21), B(20),
B(24), B(25), B(26), B(27), B(27), B(26), B(25), B(24),
B(28), B(29), B(30), B(31), B(31), B(30), B(29), B(28) }
};
// clang-format on
#undef B
// clang-format off
// Orient a square according to perspective (rotates by 180 for black)
static constexpr int OrientTBL[COLOR_NB][SQUARE_NB] = {
{ SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1,
SQ_H1, SQ_H1, SQ_H1, SQ_H1, SQ_A1, SQ_A1, SQ_A1, SQ_A1 },
{ SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8,
SQ_H8, SQ_H8, SQ_H8, SQ_H8, SQ_A8, SQ_A8, SQ_A8, SQ_A8 }
};
// clang-format on
// Maximum number of simultaneously active features.
static constexpr IndexType MaxActiveDimensions = 32;
using IndexList = ValueList<IndexType, MaxActiveDimensions>;
// Index of a feature for a given king position and another piece on some square
template<Color Perspective>
static IndexType make_index(Square s, Piece pc, Square ksq);
// Get a list of indices for active features
template<Color Perspective>
static void append_active_indices(const Position& pos, IndexList& active);
// Get a list of indices for recently changed features
template<Color Perspective>
static void
append_changed_indices(Square ksq, const DirtyPiece& dp, IndexList& removed, IndexList& added);
// Returns the cost of updating one perspective, the most costly one.
// Assumes no refresh needed.
static int update_cost(const StateInfo* st);
static int refresh_cost(const Position& pos);
// Returns whether the change stored in this StateInfo means
// that a full accumulator refresh is required.
static bool requires_refresh(const StateInfo* st, Color perspective);
};
} // namespace Stockfish::Eval::NNUE::Features
#endif // #ifndef NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
-306
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@@ -1,306 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Definition of layer AffineTransform of NNUE evaluation function
#ifndef NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
#define NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
#include <cstdint>
#include <iostream>
#include "../nnue_common.h"
#include "simd.h"
/*
This file contains the definition for a fully connected layer (aka affine transform).
- expected use-case is for when PaddedInputDimensions == 32 and InputDimensions <= 32.
- that's why AVX512 is hard to implement
- expected use-case is small layers
- inputs are processed in chunks of 4, weights are respectively transposed
- accumulation happens directly to int32s
*/
namespace Stockfish::Eval::NNUE::Layers {
#if defined(USE_SSSE3) || defined(USE_NEON_DOTPROD)
#define ENABLE_SEQ_OPT
#endif
// Fallback implementation for older/other architectures.
// Requires the input to be padded to at least 16 values.
#ifndef ENABLE_SEQ_OPT
template<IndexType InputDimensions, IndexType PaddedInputDimensions, IndexType OutputDimensions>
static void affine_transform_non_ssse3(std::int32_t* output,
const std::int8_t* weights,
const std::int32_t* biases,
const std::uint8_t* input) {
#if defined(USE_SSE2) || defined(USE_NEON)
#if defined(USE_SSE2)
// At least a multiple of 16, with SSE2.
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 16) / 16;
const __m128i Zeros = _mm_setzero_si128();
const auto inputVector = reinterpret_cast<const __m128i*>(input);
#elif defined(USE_NEON)
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 16) / 16;
const auto inputVector = reinterpret_cast<const int8x8_t*>(input);
#endif
for (IndexType i = 0; i < OutputDimensions; ++i)
{
const IndexType offset = i * PaddedInputDimensions;
#if defined(USE_SSE2)
__m128i sumLo = _mm_cvtsi32_si128(biases[i]);
__m128i sumHi = Zeros;
const auto row = reinterpret_cast<const __m128i*>(&weights[offset]);
for (IndexType j = 0; j < NumChunks; ++j)
{
__m128i row_j = _mm_load_si128(&row[j]);
__m128i input_j = _mm_load_si128(&inputVector[j]);
__m128i extendedRowLo = _mm_srai_epi16(_mm_unpacklo_epi8(row_j, row_j), 8);
__m128i extendedRowHi = _mm_srai_epi16(_mm_unpackhi_epi8(row_j, row_j), 8);
__m128i extendedInputLo = _mm_unpacklo_epi8(input_j, Zeros);
__m128i extendedInputHi = _mm_unpackhi_epi8(input_j, Zeros);
__m128i productLo = _mm_madd_epi16(extendedRowLo, extendedInputLo);
__m128i productHi = _mm_madd_epi16(extendedRowHi, extendedInputHi);
sumLo = _mm_add_epi32(sumLo, productLo);
sumHi = _mm_add_epi32(sumHi, productHi);
}
__m128i sum = _mm_add_epi32(sumLo, sumHi);
__m128i sumHigh_64 = _mm_shuffle_epi32(sum, _MM_SHUFFLE(1, 0, 3, 2));
sum = _mm_add_epi32(sum, sumHigh_64);
__m128i sum_second_32 = _mm_shufflelo_epi16(sum, _MM_SHUFFLE(1, 0, 3, 2));
sum = _mm_add_epi32(sum, sum_second_32);
output[i] = _mm_cvtsi128_si32(sum);
#elif defined(USE_NEON)
int32x4_t sum = {biases[i]};
const auto row = reinterpret_cast<const int8x8_t*>(&weights[offset]);
for (IndexType j = 0; j < NumChunks; ++j)
{
int16x8_t product = vmull_s8(inputVector[j * 2], row[j * 2]);
product = vmlal_s8(product, inputVector[j * 2 + 1], row[j * 2 + 1]);
sum = vpadalq_s16(sum, product);
}
output[i] = sum[0] + sum[1] + sum[2] + sum[3];
#endif
}
#else
std::memcpy(output, biases, sizeof(std::int32_t) * OutputDimensions);
// Traverse weights in transpose order to take advantage of input sparsity
for (IndexType i = 0; i < InputDimensions; ++i)
if (input[i])
{
const std::int8_t* w = &weights[i];
const int in = input[i];
for (IndexType j = 0; j < OutputDimensions; ++j)
output[j] += w[j * PaddedInputDimensions] * in;
}
#endif
}
#endif // !ENABLE_SEQ_OPT
template<IndexType InDims, IndexType OutDims>
class AffineTransform {
public:
// Input/output type
using InputType = std::uint8_t;
using OutputType = std::int32_t;
// Number of input/output dimensions
static constexpr IndexType InputDimensions = InDims;
static constexpr IndexType OutputDimensions = OutDims;
static constexpr IndexType PaddedInputDimensions =
ceil_to_multiple<IndexType>(InputDimensions, MaxSimdWidth);
static constexpr IndexType PaddedOutputDimensions =
ceil_to_multiple<IndexType>(OutputDimensions, MaxSimdWidth);
using OutputBuffer = OutputType[PaddedOutputDimensions];
// Hash value embedded in the evaluation file
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
std::uint32_t hashValue = 0xCC03DAE4u;
hashValue += OutputDimensions;
hashValue ^= prevHash >> 1;
hashValue ^= prevHash << 31;
return hashValue;
}
static constexpr IndexType get_weight_index_scrambled(IndexType i) {
return (i / 4) % (PaddedInputDimensions / 4) * OutputDimensions * 4
+ i / PaddedInputDimensions * 4 + i % 4;
}
static constexpr IndexType get_weight_index(IndexType i) {
#ifdef ENABLE_SEQ_OPT
return get_weight_index_scrambled(i);
#else
return i;
#endif
}
// Read network parameters
bool read_parameters(std::istream& stream) {
read_little_endian<BiasType>(stream, biases, OutputDimensions);
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
weights[get_weight_index(i)] = read_little_endian<WeightType>(stream);
return !stream.fail();
}
// Write network parameters
bool write_parameters(std::ostream& stream) const {
write_little_endian<BiasType>(stream, biases, OutputDimensions);
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
write_little_endian<WeightType>(stream, weights[get_weight_index(i)]);
return !stream.fail();
}
// Forward propagation
void propagate(const InputType* input, OutputType* output) const {
#ifdef ENABLE_SEQ_OPT
if constexpr (OutputDimensions > 1)
{
#if defined(USE_AVX512)
using vec_t = __m512i;
#define vec_set_32 _mm512_set1_epi32
#define vec_add_dpbusd_32 Simd::m512_add_dpbusd_epi32
#elif defined(USE_AVX2)
using vec_t = __m256i;
#define vec_set_32 _mm256_set1_epi32
#define vec_add_dpbusd_32 Simd::m256_add_dpbusd_epi32
#elif defined(USE_SSSE3)
using vec_t = __m128i;
#define vec_set_32 _mm_set1_epi32
#define vec_add_dpbusd_32 Simd::m128_add_dpbusd_epi32
#elif defined(USE_NEON_DOTPROD)
using vec_t = int32x4_t;
#define vec_set_32 vdupq_n_s32
#define vec_add_dpbusd_32(acc, a, b) \
Simd::dotprod_m128_add_dpbusd_epi32(acc, vreinterpretq_s8_s32(a), \
vreinterpretq_s8_s32(b))
#endif
static constexpr IndexType OutputSimdWidth = sizeof(vec_t) / sizeof(OutputType);
static_assert(OutputDimensions % OutputSimdWidth == 0);
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 8) / 4;
constexpr IndexType NumRegs = OutputDimensions / OutputSimdWidth;
const auto input32 = reinterpret_cast<const std::int32_t*>(input);
const vec_t* biasvec = reinterpret_cast<const vec_t*>(biases);
vec_t acc[NumRegs];
for (IndexType k = 0; k < NumRegs; ++k)
acc[k] = biasvec[k];
for (IndexType i = 0; i < NumChunks; ++i)
{
const vec_t in0 = vec_set_32(input32[i]);
const auto col0 =
reinterpret_cast<const vec_t*>(&weights[i * OutputDimensions * 4]);
for (IndexType k = 0; k < NumRegs; ++k)
vec_add_dpbusd_32(acc[k], in0, col0[k]);
}
vec_t* outptr = reinterpret_cast<vec_t*>(output);
for (IndexType k = 0; k < NumRegs; ++k)
outptr[k] = acc[k];
#undef vec_set_32
#undef vec_add_dpbusd_32
}
else if constexpr (OutputDimensions == 1)
{
// We cannot use AVX512 for the last layer because there are only 32 inputs
// and the buffer is not padded to 64 elements.
#if defined(USE_AVX2)
using vec_t = __m256i;
#define vec_setzero() _mm256_setzero_si256()
#define vec_set_32 _mm256_set1_epi32
#define vec_add_dpbusd_32 Simd::m256_add_dpbusd_epi32
#define vec_hadd Simd::m256_hadd
#elif defined(USE_SSSE3)
using vec_t = __m128i;
#define vec_setzero() _mm_setzero_si128()
#define vec_set_32 _mm_set1_epi32
#define vec_add_dpbusd_32 Simd::m128_add_dpbusd_epi32
#define vec_hadd Simd::m128_hadd
#elif defined(USE_NEON_DOTPROD)
using vec_t = int32x4_t;
#define vec_setzero() vdupq_n_s32(0)
#define vec_set_32 vdupq_n_s32
#define vec_add_dpbusd_32(acc, a, b) \
Simd::dotprod_m128_add_dpbusd_epi32(acc, vreinterpretq_s8_s32(a), \
vreinterpretq_s8_s32(b))
#define vec_hadd Simd::neon_m128_hadd
#endif
const auto inputVector = reinterpret_cast<const vec_t*>(input);
static constexpr IndexType InputSimdWidth = sizeof(vec_t) / sizeof(InputType);
static_assert(PaddedInputDimensions % InputSimdWidth == 0);
constexpr IndexType NumChunks = PaddedInputDimensions / InputSimdWidth;
vec_t sum0 = vec_setzero();
const auto row0 = reinterpret_cast<const vec_t*>(&weights[0]);
for (int j = 0; j < int(NumChunks); ++j)
{
const vec_t in = inputVector[j];
vec_add_dpbusd_32(sum0, in, row0[j]);
}
output[0] = vec_hadd(sum0, biases[0]);
#undef vec_setzero
#undef vec_set_32
#undef vec_add_dpbusd_32
#undef vec_hadd
}
#else
// Use old implementation for the other architectures.
affine_transform_non_ssse3<InputDimensions, PaddedInputDimensions, OutputDimensions>(
output, weights, biases, input);
#endif
}
private:
using BiasType = OutputType;
using WeightType = std::int8_t;
alignas(CacheLineSize) BiasType biases[OutputDimensions];
alignas(CacheLineSize) WeightType weights[OutputDimensions * PaddedInputDimensions];
};
} // namespace Stockfish::Eval::NNUE::Layers
#endif // #ifndef NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
@@ -1,306 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Definition of layer AffineTransformSparseInput of NNUE evaluation function
#ifndef NNUE_LAYERS_AFFINE_TRANSFORM_SPARSE_INPUT_H_INCLUDED
#define NNUE_LAYERS_AFFINE_TRANSFORM_SPARSE_INPUT_H_INCLUDED
#include <algorithm>
#include <array>
#include <cstdint>
#include <iostream>
#include "../../bitboard.h"
#include "../nnue_common.h"
#include "affine_transform.h"
#include "simd.h"
/*
This file contains the definition for a fully connected layer (aka affine transform) with block sparse input.
*/
namespace Stockfish::Eval::NNUE::Layers {
#if (USE_SSSE3 | (USE_NEON >= 8))
static constexpr int lsb_index64[64] = {
0, 47, 1, 56, 48, 27, 2, 60, 57, 49, 41, 37, 28, 16, 3, 61, 54, 58, 35, 52, 50, 42,
21, 44, 38, 32, 29, 23, 17, 11, 4, 62, 46, 55, 26, 59, 40, 36, 15, 53, 34, 51, 20, 43,
31, 22, 10, 45, 25, 39, 14, 33, 19, 30, 9, 24, 13, 18, 8, 12, 7, 6, 5, 63};
constexpr int constexpr_lsb(uint64_t bb) {
assert(bb != 0);
constexpr uint64_t debruijn64 = 0x03F79D71B4CB0A89ULL;
return lsb_index64[((bb ^ (bb - 1)) * debruijn64) >> 58];
}
alignas(CacheLineSize) static constexpr struct OffsetIndices {
#if (USE_SSE41)
std::uint8_t offset_indices[256][8];
#else
std::uint16_t offset_indices[256][8];
#endif
constexpr OffsetIndices() :
offset_indices() {
for (int i = 0; i < 256; ++i)
{
std::uint64_t j = i, k = 0;
while (j)
{
offset_indices[i][k++] = constexpr_lsb(j);
j &= j - 1;
}
while (k < 8)
offset_indices[i][k++] = 0;
}
}
} Lookup;
// Find indices of nonzero numbers in an int32_t array
template<const IndexType InputDimensions>
void find_nnz(const std::int32_t* input, std::uint16_t* out, IndexType& count_out) {
#if defined(USE_SSSE3)
#if defined(USE_AVX512)
using vec_t = __m512i;
#define vec_nnz(a) _mm512_cmpgt_epi32_mask(a, _mm512_setzero_si512())
#elif defined(USE_AVX2)
using vec_t = __m256i;
#if defined(USE_VNNI) && !defined(USE_AVXVNNI)
#define vec_nnz(a) _mm256_cmpgt_epi32_mask(a, _mm256_setzero_si256())
#else
#define vec_nnz(a) \
_mm256_movemask_ps( \
_mm256_castsi256_ps(_mm256_cmpgt_epi32(a, _mm256_setzero_si256())))
#endif
#elif defined(USE_SSSE3)
using vec_t = __m128i;
#define vec_nnz(a) \
_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpgt_epi32(a, _mm_setzero_si128())))
#endif
using vec128_t = __m128i;
#define vec128_zero _mm_setzero_si128()
#define vec128_set_16(a) _mm_set1_epi16(a)
#if (USE_SSE41)
#define vec128_load(a) _mm_cvtepu8_epi16(_mm_loadl_epi64(a))
#else
#define vec128_load(a) _mm_load_si128(a)
#endif
#define vec128_storeu(a, b) _mm_storeu_si128(a, b)
#define vec128_add(a, b) _mm_add_epi16(a, b)
#elif defined(USE_NEON)
using vec_t = uint32x4_t;
static const std::uint32_t Mask[4] = {1, 2, 4, 8};
#define vec_nnz(a) vaddvq_u32(vandq_u32(vtstq_u32(a, a), vld1q_u32(Mask)))
using vec128_t = uint16x8_t;
#define vec128_zero vdupq_n_u16(0)
#define vec128_set_16(a) vdupq_n_u16(a)
#define vec128_load(a) vld1q_u16(reinterpret_cast<const std::uint16_t*>(a))
#define vec128_storeu(a, b) vst1q_u16(reinterpret_cast<std::uint16_t*>(a), b)
#define vec128_add(a, b) vaddq_u16(a, b)
#endif
constexpr IndexType InputSimdWidth = sizeof(vec_t) / sizeof(std::int32_t);
// Inputs are processed InputSimdWidth at a time and outputs are processed 8 at a time so we process in chunks of max(InputSimdWidth, 8)
constexpr IndexType ChunkSize = std::max<IndexType>(InputSimdWidth, 8);
constexpr IndexType NumChunks = InputDimensions / ChunkSize;
constexpr IndexType InputsPerChunk = ChunkSize / InputSimdWidth;
constexpr IndexType OutputsPerChunk = ChunkSize / 8;
const auto inputVector = reinterpret_cast<const vec_t*>(input);
IndexType count = 0;
vec128_t base = vec128_zero;
const vec128_t increment = vec128_set_16(8);
for (IndexType i = 0; i < NumChunks; ++i)
{
// bitmask of nonzero values in this chunk
unsigned nnz = 0;
for (IndexType j = 0; j < InputsPerChunk; ++j)
{
const vec_t inputChunk = inputVector[i * InputsPerChunk + j];
nnz |= unsigned(vec_nnz(inputChunk)) << (j * InputSimdWidth);
}
for (IndexType j = 0; j < OutputsPerChunk; ++j)
{
const unsigned lookup = (nnz >> (j * 8)) & 0xFF;
const vec128_t offsets =
vec128_load(reinterpret_cast<const vec128_t*>(&Lookup.offset_indices[lookup]));
vec128_storeu(reinterpret_cast<vec128_t*>(out + count), vec128_add(base, offsets));
count += popcount(lookup);
base = vec128_add(base, increment);
}
}
count_out = count;
}
#undef vec_nnz
#undef vec128_zero
#undef vec128_set_16
#undef vec128_load
#undef vec128_storeu
#undef vec128_add
#endif
// Sparse input implementation
template<IndexType InDims, IndexType OutDims>
class AffineTransformSparseInput {
public:
// Input/output type
using InputType = std::uint8_t;
using OutputType = std::int32_t;
// Number of input/output dimensions
static constexpr IndexType InputDimensions = InDims;
static constexpr IndexType OutputDimensions = OutDims;
static_assert(OutputDimensions % 16 == 0,
"Only implemented for OutputDimensions divisible by 16.");
static constexpr IndexType PaddedInputDimensions =
ceil_to_multiple<IndexType>(InputDimensions, MaxSimdWidth);
static constexpr IndexType PaddedOutputDimensions =
ceil_to_multiple<IndexType>(OutputDimensions, MaxSimdWidth);
#if (USE_SSSE3 | (USE_NEON >= 8))
static constexpr IndexType ChunkSize = 4;
#else
static constexpr IndexType ChunkSize = 1;
#endif
using OutputBuffer = OutputType[PaddedOutputDimensions];
// Hash value embedded in the evaluation file
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
std::uint32_t hashValue = 0xCC03DAE4u;
hashValue += OutputDimensions;
hashValue ^= prevHash >> 1;
hashValue ^= prevHash << 31;
return hashValue;
}
static constexpr IndexType get_weight_index_scrambled(IndexType i) {
return (i / ChunkSize) % (PaddedInputDimensions / ChunkSize) * OutputDimensions * ChunkSize
+ i / PaddedInputDimensions * ChunkSize + i % ChunkSize;
}
static constexpr IndexType get_weight_index(IndexType i) {
#if (USE_SSSE3 | (USE_NEON >= 8))
return get_weight_index_scrambled(i);
#else
return i;
#endif
}
// Read network parameters
bool read_parameters(std::istream& stream) {
read_little_endian<BiasType>(stream, biases, OutputDimensions);
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
weights[get_weight_index(i)] = read_little_endian<WeightType>(stream);
return !stream.fail();
}
// Write network parameters
bool write_parameters(std::ostream& stream) const {
write_little_endian<BiasType>(stream, biases, OutputDimensions);
for (IndexType i = 0; i < OutputDimensions * PaddedInputDimensions; ++i)
write_little_endian<WeightType>(stream, weights[get_weight_index(i)]);
return !stream.fail();
}
// Forward propagation
void propagate(const InputType* input, OutputType* output) const {
#if (USE_SSSE3 | (USE_NEON >= 8))
#if defined(USE_AVX512)
using invec_t = __m512i;
using outvec_t = __m512i;
#define vec_set_32 _mm512_set1_epi32
#define vec_add_dpbusd_32 Simd::m512_add_dpbusd_epi32
#elif defined(USE_AVX2)
using invec_t = __m256i;
using outvec_t = __m256i;
#define vec_set_32 _mm256_set1_epi32
#define vec_add_dpbusd_32 Simd::m256_add_dpbusd_epi32
#elif defined(USE_SSSE3)
using invec_t = __m128i;
using outvec_t = __m128i;
#define vec_set_32 _mm_set1_epi32
#define vec_add_dpbusd_32 Simd::m128_add_dpbusd_epi32
#elif defined(USE_NEON_DOTPROD)
using invec_t = int8x16_t;
using outvec_t = int32x4_t;
#define vec_set_32(a) vreinterpretq_s8_u32(vdupq_n_u32(a))
#define vec_add_dpbusd_32 Simd::dotprod_m128_add_dpbusd_epi32
#elif defined(USE_NEON)
using invec_t = int8x16_t;
using outvec_t = int32x4_t;
#define vec_set_32(a) vreinterpretq_s8_u32(vdupq_n_u32(a))
#define vec_add_dpbusd_32 Simd::neon_m128_add_dpbusd_epi32
#endif
static constexpr IndexType OutputSimdWidth = sizeof(outvec_t) / sizeof(OutputType);
constexpr IndexType NumChunks = ceil_to_multiple<IndexType>(InputDimensions, 8) / ChunkSize;
constexpr IndexType NumRegs = OutputDimensions / OutputSimdWidth;
std::uint16_t nnz[NumChunks];
IndexType count;
const auto input32 = reinterpret_cast<const std::int32_t*>(input);
// Find indices of nonzero 32-bit blocks
find_nnz<NumChunks>(input32, nnz, count);
const outvec_t* biasvec = reinterpret_cast<const outvec_t*>(biases);
outvec_t acc[NumRegs];
for (IndexType k = 0; k < NumRegs; ++k)
acc[k] = biasvec[k];
for (IndexType j = 0; j < count; ++j)
{
const auto i = nnz[j];
const invec_t in = vec_set_32(input32[i]);
const auto col =
reinterpret_cast<const invec_t*>(&weights[i * OutputDimensions * ChunkSize]);
for (IndexType k = 0; k < NumRegs; ++k)
vec_add_dpbusd_32(acc[k], in, col[k]);
}
outvec_t* outptr = reinterpret_cast<outvec_t*>(output);
for (IndexType k = 0; k < NumRegs; ++k)
outptr[k] = acc[k];
#undef vec_set_32
#undef vec_add_dpbusd_32
#else
// Use dense implementation for the other architectures.
affine_transform_non_ssse3<InputDimensions, PaddedInputDimensions, OutputDimensions>(
output, weights, biases, input);
#endif
}
private:
using BiasType = OutputType;
using WeightType = std::int8_t;
alignas(CacheLineSize) BiasType biases[OutputDimensions];
alignas(CacheLineSize) WeightType weights[OutputDimensions * PaddedInputDimensions];
};
} // namespace Stockfish::Eval::NNUE::Layers
#endif // #ifndef NNUE_LAYERS_AFFINE_TRANSFORM_SPARSE_INPUT_H_INCLUDED
-164
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@@ -1,164 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Definition of layer ClippedReLU of NNUE evaluation function
#ifndef NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
#define NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
#include <algorithm>
#include <cstdint>
#include <iosfwd>
#include "../nnue_common.h"
namespace Stockfish::Eval::NNUE::Layers {
// Clipped ReLU
template<IndexType InDims>
class ClippedReLU {
public:
// Input/output type
using InputType = std::int32_t;
using OutputType = std::uint8_t;
// Number of input/output dimensions
static constexpr IndexType InputDimensions = InDims;
static constexpr IndexType OutputDimensions = InputDimensions;
static constexpr IndexType PaddedOutputDimensions =
ceil_to_multiple<IndexType>(OutputDimensions, 32);
using OutputBuffer = OutputType[PaddedOutputDimensions];
// Hash value embedded in the evaluation file
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
std::uint32_t hashValue = 0x538D24C7u;
hashValue += prevHash;
return hashValue;
}
// Read network parameters
bool read_parameters(std::istream&) { return true; }
// Write network parameters
bool write_parameters(std::ostream&) const { return true; }
// Forward propagation
void propagate(const InputType* input, OutputType* output) const {
#if defined(USE_AVX2)
if constexpr (InputDimensions % SimdWidth == 0)
{
constexpr IndexType NumChunks = InputDimensions / SimdWidth;
const __m256i Offsets = _mm256_set_epi32(7, 3, 6, 2, 5, 1, 4, 0);
const auto in = reinterpret_cast<const __m256i*>(input);
const auto out = reinterpret_cast<__m256i*>(output);
for (IndexType i = 0; i < NumChunks; ++i)
{
const __m256i words0 =
_mm256_srli_epi16(_mm256_packus_epi32(_mm256_load_si256(&in[i * 4 + 0]),
_mm256_load_si256(&in[i * 4 + 1])),
WeightScaleBits);
const __m256i words1 =
_mm256_srli_epi16(_mm256_packus_epi32(_mm256_load_si256(&in[i * 4 + 2]),
_mm256_load_si256(&in[i * 4 + 3])),
WeightScaleBits);
_mm256_store_si256(&out[i], _mm256_permutevar8x32_epi32(
_mm256_packs_epi16(words0, words1), Offsets));
}
}
else
{
constexpr IndexType NumChunks = InputDimensions / (SimdWidth / 2);
const auto in = reinterpret_cast<const __m128i*>(input);
const auto out = reinterpret_cast<__m128i*>(output);
for (IndexType i = 0; i < NumChunks; ++i)
{
const __m128i words0 = _mm_srli_epi16(
_mm_packus_epi32(_mm_load_si128(&in[i * 4 + 0]), _mm_load_si128(&in[i * 4 + 1])),
WeightScaleBits);
const __m128i words1 = _mm_srli_epi16(
_mm_packus_epi32(_mm_load_si128(&in[i * 4 + 2]), _mm_load_si128(&in[i * 4 + 3])),
WeightScaleBits);
_mm_store_si128(&out[i], _mm_packs_epi16(words0, words1));
}
}
constexpr IndexType Start = InputDimensions % SimdWidth == 0
? InputDimensions / SimdWidth * SimdWidth
: InputDimensions / (SimdWidth / 2) * (SimdWidth / 2);
#elif defined(USE_SSE2)
constexpr IndexType NumChunks = InputDimensions / SimdWidth;
#ifndef USE_SSE41
const __m128i k0x80s = _mm_set1_epi8(-128);
#endif
const auto in = reinterpret_cast<const __m128i*>(input);
const auto out = reinterpret_cast<__m128i*>(output);
for (IndexType i = 0; i < NumChunks; ++i)
{
#if defined(USE_SSE41)
const __m128i words0 = _mm_srli_epi16(
_mm_packus_epi32(_mm_load_si128(&in[i * 4 + 0]), _mm_load_si128(&in[i * 4 + 1])),
WeightScaleBits);
const __m128i words1 = _mm_srli_epi16(
_mm_packus_epi32(_mm_load_si128(&in[i * 4 + 2]), _mm_load_si128(&in[i * 4 + 3])),
WeightScaleBits);
_mm_store_si128(&out[i], _mm_packs_epi16(words0, words1));
#else
const __m128i words0 = _mm_srai_epi16(
_mm_packs_epi32(_mm_load_si128(&in[i * 4 + 0]), _mm_load_si128(&in[i * 4 + 1])),
WeightScaleBits);
const __m128i words1 = _mm_srai_epi16(
_mm_packs_epi32(_mm_load_si128(&in[i * 4 + 2]), _mm_load_si128(&in[i * 4 + 3])),
WeightScaleBits);
const __m128i packedbytes = _mm_packs_epi16(words0, words1);
_mm_store_si128(&out[i], _mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s));
#endif
}
constexpr IndexType Start = NumChunks * SimdWidth;
#elif defined(USE_NEON)
constexpr IndexType NumChunks = InputDimensions / (SimdWidth / 2);
const int8x8_t Zero = {0};
const auto in = reinterpret_cast<const int32x4_t*>(input);
const auto out = reinterpret_cast<int8x8_t*>(output);
for (IndexType i = 0; i < NumChunks; ++i)
{
int16x8_t shifted;
const auto pack = reinterpret_cast<int16x4_t*>(&shifted);
pack[0] = vqshrn_n_s32(in[i * 2 + 0], WeightScaleBits);
pack[1] = vqshrn_n_s32(in[i * 2 + 1], WeightScaleBits);
out[i] = vmax_s8(vqmovn_s16(shifted), Zero);
}
constexpr IndexType Start = NumChunks * (SimdWidth / 2);
#else
constexpr IndexType Start = 0;
#endif
for (IndexType i = Start; i < InputDimensions; ++i)
{
output[i] = static_cast<OutputType>(std::clamp(input[i] >> WeightScaleBits, 0, 127));
}
}
};
} // namespace Stockfish::Eval::NNUE::Layers
#endif // NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
-134
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@@ -1,134 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef STOCKFISH_SIMD_H_INCLUDED
#define STOCKFISH_SIMD_H_INCLUDED
#if defined(USE_AVX2)
#include <immintrin.h>
#elif defined(USE_SSE41)
#include <smmintrin.h>
#elif defined(USE_SSSE3)
#include <tmmintrin.h>
#elif defined(USE_SSE2)
#include <emmintrin.h>
#elif defined(USE_NEON)
#include <arm_neon.h>
#endif
namespace Stockfish::Simd {
#if defined(USE_AVX512)
[[maybe_unused]] static int m512_hadd(__m512i sum, int bias) {
return _mm512_reduce_add_epi32(sum) + bias;
}
[[maybe_unused]] static void m512_add_dpbusd_epi32(__m512i& acc, __m512i a, __m512i b) {
#if defined(USE_VNNI)
acc = _mm512_dpbusd_epi32(acc, a, b);
#else
__m512i product0 = _mm512_maddubs_epi16(a, b);
product0 = _mm512_madd_epi16(product0, _mm512_set1_epi16(1));
acc = _mm512_add_epi32(acc, product0);
#endif
}
#endif
#if defined(USE_AVX2)
[[maybe_unused]] static int m256_hadd(__m256i sum, int bias) {
__m128i sum128 = _mm_add_epi32(_mm256_castsi256_si128(sum), _mm256_extracti128_si256(sum, 1));
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_BADC));
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_CDAB));
return _mm_cvtsi128_si32(sum128) + bias;
}
[[maybe_unused]] static void m256_add_dpbusd_epi32(__m256i& acc, __m256i a, __m256i b) {
#if defined(USE_VNNI)
acc = _mm256_dpbusd_epi32(acc, a, b);
#else
__m256i product0 = _mm256_maddubs_epi16(a, b);
product0 = _mm256_madd_epi16(product0, _mm256_set1_epi16(1));
acc = _mm256_add_epi32(acc, product0);
#endif
}
#endif
#if defined(USE_SSSE3)
[[maybe_unused]] static int m128_hadd(__m128i sum, int bias) {
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0x4E)); //_MM_PERM_BADC
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0xB1)); //_MM_PERM_CDAB
return _mm_cvtsi128_si32(sum) + bias;
}
[[maybe_unused]] static void m128_add_dpbusd_epi32(__m128i& acc, __m128i a, __m128i b) {
__m128i product0 = _mm_maddubs_epi16(a, b);
product0 = _mm_madd_epi16(product0, _mm_set1_epi16(1));
acc = _mm_add_epi32(acc, product0);
}
#endif
#if defined(USE_NEON_DOTPROD)
[[maybe_unused]] static void
dotprod_m128_add_dpbusd_epi32(int32x4_t& acc, int8x16_t a, int8x16_t b) {
acc = vdotq_s32(acc, a, b);
}
#endif
#if defined(USE_NEON)
[[maybe_unused]] static int neon_m128_reduce_add_epi32(int32x4_t s) {
#if USE_NEON >= 8
return vaddvq_s32(s);
#else
return s[0] + s[1] + s[2] + s[3];
#endif
}
[[maybe_unused]] static int neon_m128_hadd(int32x4_t sum, int bias) {
return neon_m128_reduce_add_epi32(sum) + bias;
}
#endif
#if USE_NEON >= 8
[[maybe_unused]] static void neon_m128_add_dpbusd_epi32(int32x4_t& acc, int8x16_t a, int8x16_t b) {
int16x8_t product0 = vmull_s8(vget_low_s8(a), vget_low_s8(b));
int16x8_t product1 = vmull_high_s8(a, b);
int16x8_t sum = vpaddq_s16(product0, product1);
acc = vpadalq_s16(acc, sum);
}
#endif
}
#endif // STOCKFISH_SIMD_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Definition of layer ClippedReLU of NNUE evaluation function
#ifndef NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
#define NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
#include <algorithm>
#include <cstdint>
#include <iosfwd>
#include "../nnue_common.h"
namespace Stockfish::Eval::NNUE::Layers {
// Clipped ReLU
template<IndexType InDims>
class SqrClippedReLU {
public:
// Input/output type
using InputType = std::int32_t;
using OutputType = std::uint8_t;
// Number of input/output dimensions
static constexpr IndexType InputDimensions = InDims;
static constexpr IndexType OutputDimensions = InputDimensions;
static constexpr IndexType PaddedOutputDimensions =
ceil_to_multiple<IndexType>(OutputDimensions, 32);
using OutputBuffer = OutputType[PaddedOutputDimensions];
// Hash value embedded in the evaluation file
static constexpr std::uint32_t get_hash_value(std::uint32_t prevHash) {
std::uint32_t hashValue = 0x538D24C7u;
hashValue += prevHash;
return hashValue;
}
// Read network parameters
bool read_parameters(std::istream&) { return true; }
// Write network parameters
bool write_parameters(std::ostream&) const { return true; }
// Forward propagation
void propagate(const InputType* input, OutputType* output) const {
#if defined(USE_SSE2)
constexpr IndexType NumChunks = InputDimensions / 16;
static_assert(WeightScaleBits == 6);
const auto in = reinterpret_cast<const __m128i*>(input);
const auto out = reinterpret_cast<__m128i*>(output);
for (IndexType i = 0; i < NumChunks; ++i)
{
__m128i words0 =
_mm_packs_epi32(_mm_load_si128(&in[i * 4 + 0]), _mm_load_si128(&in[i * 4 + 1]));
__m128i words1 =
_mm_packs_epi32(_mm_load_si128(&in[i * 4 + 2]), _mm_load_si128(&in[i * 4 + 3]));
// We shift by WeightScaleBits * 2 = 12 and divide by 128
// which is an additional shift-right of 7, meaning 19 in total.
// MulHi strips the lower 16 bits so we need to shift out 3 more to match.
words0 = _mm_srli_epi16(_mm_mulhi_epi16(words0, words0), 3);
words1 = _mm_srli_epi16(_mm_mulhi_epi16(words1, words1), 3);
_mm_store_si128(&out[i], _mm_packs_epi16(words0, words1));
}
constexpr IndexType Start = NumChunks * 16;
#else
constexpr IndexType Start = 0;
#endif
for (IndexType i = Start; i < InputDimensions; ++i)
{
output[i] = static_cast<OutputType>(
// Really should be /127 but we need to make it fast so we right-shift
// by an extra 7 bits instead. Needs to be accounted for in the trainer.
std::min(127ll, ((long long) (input[i]) * input[i]) >> (2 * WeightScaleBits + 7)));
}
}
};
} // namespace Stockfish::Eval::NNUE::Layers
#endif // NNUE_LAYERS_SQR_CLIPPED_RELU_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "network.h"
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <memory>
#include <optional>
#include <type_traits>
#include <vector>
#define INCBIN_SILENCE_BITCODE_WARNING
#include "../incbin/incbin.h"
#include "../evaluate.h"
#include "../memory.h"
#include "../misc.h"
#include "../position.h"
#include "../types.h"
#include "nnue_architecture.h"
#include "nnue_common.h"
#include "nnue_misc.h"
// Macro to embed the default efficiently updatable neural network (NNUE) file
// data in the engine binary (using incbin.h, by Dale Weiler).
// This macro invocation will declare the following three variables
// const unsigned char gEmbeddedNNUEData[]; // a pointer to the embedded data
// const unsigned char *const gEmbeddedNNUEEnd; // a marker to the end
// const unsigned int gEmbeddedNNUESize; // the size of the embedded file
// Note that this does not work in Microsoft Visual Studio.
#if !defined(_MSC_VER) && !defined(NNUE_EMBEDDING_OFF)
INCBIN(EmbeddedNNUEBig, EvalFileDefaultNameBig);
INCBIN(EmbeddedNNUESmall, EvalFileDefaultNameSmall);
#else
const unsigned char gEmbeddedNNUEBigData[1] = {0x0};
const unsigned char* const gEmbeddedNNUEBigEnd = &gEmbeddedNNUEBigData[1];
const unsigned int gEmbeddedNNUEBigSize = 1;
const unsigned char gEmbeddedNNUESmallData[1] = {0x0};
const unsigned char* const gEmbeddedNNUESmallEnd = &gEmbeddedNNUESmallData[1];
const unsigned int gEmbeddedNNUESmallSize = 1;
#endif
namespace {
struct EmbeddedNNUE {
EmbeddedNNUE(const unsigned char* embeddedData,
const unsigned char* embeddedEnd,
const unsigned int embeddedSize) :
data(embeddedData),
end(embeddedEnd),
size(embeddedSize) {}
const unsigned char* data;
const unsigned char* end;
const unsigned int size;
};
using namespace Stockfish::Eval::NNUE;
EmbeddedNNUE get_embedded(EmbeddedNNUEType type) {
if (type == EmbeddedNNUEType::BIG)
return EmbeddedNNUE(gEmbeddedNNUEBigData, gEmbeddedNNUEBigEnd, gEmbeddedNNUEBigSize);
else
return EmbeddedNNUE(gEmbeddedNNUESmallData, gEmbeddedNNUESmallEnd, gEmbeddedNNUESmallSize);
}
}
namespace Stockfish::Eval::NNUE {
namespace Detail {
// Read evaluation function parameters
template<typename T>
bool read_parameters(std::istream& stream, T& reference) {
std::uint32_t header;
header = read_little_endian<std::uint32_t>(stream);
if (!stream || header != T::get_hash_value())
return false;
return reference.read_parameters(stream);
}
// Write evaluation function parameters
template<typename T>
bool write_parameters(std::ostream& stream, T& reference) {
write_little_endian<std::uint32_t>(stream, T::get_hash_value());
return reference.write_parameters(stream);
}
} // namespace Detail
template<typename Arch, typename Transformer>
Network<Arch, Transformer>::Network(const Network<Arch, Transformer>& other) :
evalFile(other.evalFile),
embeddedType(other.embeddedType) {
if (other.featureTransformer)
featureTransformer = make_unique_large_page<Transformer>(*other.featureTransformer);
network = make_unique_aligned<Arch[]>(LayerStacks);
if (!other.network)
return;
for (std::size_t i = 0; i < LayerStacks; ++i)
network[i] = other.network[i];
}
template<typename Arch, typename Transformer>
Network<Arch, Transformer>&
Network<Arch, Transformer>::operator=(const Network<Arch, Transformer>& other) {
evalFile = other.evalFile;
embeddedType = other.embeddedType;
if (other.featureTransformer)
featureTransformer = make_unique_large_page<Transformer>(*other.featureTransformer);
network = make_unique_aligned<Arch[]>(LayerStacks);
if (!other.network)
return *this;
for (std::size_t i = 0; i < LayerStacks; ++i)
network[i] = other.network[i];
return *this;
}
template<typename Arch, typename Transformer>
void Network<Arch, Transformer>::load(const std::string& rootDirectory, std::string evalfilePath) {
#if defined(DEFAULT_NNUE_DIRECTORY)
std::vector<std::string> dirs = {"<internal>", "", rootDirectory,
stringify(DEFAULT_NNUE_DIRECTORY)};
#else
std::vector<std::string> dirs = {"<internal>", "", rootDirectory};
#endif
if (evalfilePath.empty())
evalfilePath = evalFile.defaultName;
for (const auto& directory : dirs)
{
if (evalFile.current != evalfilePath)
{
if (directory != "<internal>")
{
load_user_net(directory, evalfilePath);
}
if (directory == "<internal>" && evalfilePath == evalFile.defaultName)
{
load_internal();
}
}
}
}
template<typename Arch, typename Transformer>
bool Network<Arch, Transformer>::save(const std::optional<std::string>& filename) const {
std::string actualFilename;
std::string msg;
if (filename.has_value())
actualFilename = filename.value();
else
{
if (evalFile.current != evalFile.defaultName)
{
msg = "Failed to export a net. "
"A non-embedded net can only be saved if the filename is specified";
sync_cout << msg << sync_endl;
return false;
}
actualFilename = evalFile.defaultName;
}
std::ofstream stream(actualFilename, std::ios_base::binary);
bool saved = save(stream, evalFile.current, evalFile.netDescription);
msg = saved ? "Network saved successfully to " + actualFilename : "Failed to export a net";
sync_cout << msg << sync_endl;
return saved;
}
template<typename Arch, typename Transformer>
NetworkOutput
Network<Arch, Transformer>::evaluate(const Position& pos,
AccumulatorCaches::Cache<FTDimensions>* cache) const {
// We manually align the arrays on the stack because with gcc < 9.3
// overaligning stack variables with alignas() doesn't work correctly.
constexpr uint64_t alignment = CacheLineSize;
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
TransformedFeatureType
transformedFeaturesUnaligned[FeatureTransformer<FTDimensions, nullptr>::BufferSize
+ alignment / sizeof(TransformedFeatureType)];
auto* transformedFeatures = align_ptr_up<alignment>(&transformedFeaturesUnaligned[0]);
#else
alignas(alignment) TransformedFeatureType
transformedFeatures[FeatureTransformer<FTDimensions, nullptr>::BufferSize];
#endif
ASSERT_ALIGNED(transformedFeatures, alignment);
const int bucket = (pos.count<ALL_PIECES>() - 1) / 4;
const auto psqt = featureTransformer->transform(pos, cache, transformedFeatures, bucket);
const auto positional = network[bucket].propagate(transformedFeatures);
return {static_cast<Value>(psqt / OutputScale), static_cast<Value>(positional / OutputScale)};
}
template<typename Arch, typename Transformer>
void Network<Arch, Transformer>::verify(std::string evalfilePath,
const std::function<void(std::string_view)>& f) const {
if (evalfilePath.empty())
evalfilePath = evalFile.defaultName;
if (evalFile.current != evalfilePath)
{
if (f)
{
std::string msg1 =
"Network evaluation parameters compatible with the engine must be available.";
std::string msg2 = "The network file " + evalfilePath + " was not loaded successfully.";
std::string msg3 = "The UCI option EvalFile might need to specify the full path, "
"including the directory name, to the network file.";
std::string msg4 = "The default net can be downloaded from: "
"https://tests.stockfishchess.org/api/nn/"
+ evalFile.defaultName;
std::string msg5 = "The engine will be terminated now.";
std::string msg = "ERROR: " + msg1 + '\n' + "ERROR: " + msg2 + '\n' + "ERROR: " + msg3
+ '\n' + "ERROR: " + msg4 + '\n' + "ERROR: " + msg5 + '\n';
f(msg);
}
exit(EXIT_FAILURE);
}
if (f)
{
size_t size = sizeof(*featureTransformer) + sizeof(Arch) * LayerStacks;
f("info string NNUE evaluation using " + evalfilePath + " ("
+ std::to_string(size / (1024 * 1024)) + "MiB, ("
+ std::to_string(featureTransformer->InputDimensions) + ", "
+ std::to_string(network[0].TransformedFeatureDimensions) + ", "
+ std::to_string(network[0].FC_0_OUTPUTS) + ", " + std::to_string(network[0].FC_1_OUTPUTS)
+ ", 1))");
}
}
template<typename Arch, typename Transformer>
void Network<Arch, Transformer>::hint_common_access(
const Position& pos, AccumulatorCaches::Cache<FTDimensions>* cache) const {
featureTransformer->hint_common_access(pos, cache);
}
template<typename Arch, typename Transformer>
NnueEvalTrace
Network<Arch, Transformer>::trace_evaluate(const Position& pos,
AccumulatorCaches::Cache<FTDimensions>* cache) const {
// We manually align the arrays on the stack because with gcc < 9.3
// overaligning stack variables with alignas() doesn't work correctly.
constexpr uint64_t alignment = CacheLineSize;
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
TransformedFeatureType
transformedFeaturesUnaligned[FeatureTransformer<FTDimensions, nullptr>::BufferSize
+ alignment / sizeof(TransformedFeatureType)];
auto* transformedFeatures = align_ptr_up<alignment>(&transformedFeaturesUnaligned[0]);
#else
alignas(alignment) TransformedFeatureType
transformedFeatures[FeatureTransformer<FTDimensions, nullptr>::BufferSize];
#endif
ASSERT_ALIGNED(transformedFeatures, alignment);
NnueEvalTrace t{};
t.correctBucket = (pos.count<ALL_PIECES>() - 1) / 4;
for (IndexType bucket = 0; bucket < LayerStacks; ++bucket)
{
const auto materialist =
featureTransformer->transform(pos, cache, transformedFeatures, bucket);
const auto positional = network[bucket].propagate(transformedFeatures);
t.psqt[bucket] = static_cast<Value>(materialist / OutputScale);
t.positional[bucket] = static_cast<Value>(positional / OutputScale);
}
return t;
}
template<typename Arch, typename Transformer>
void Network<Arch, Transformer>::load_user_net(const std::string& dir,
const std::string& evalfilePath) {
std::ifstream stream(dir + evalfilePath, std::ios::binary);
auto description = load(stream);
if (description.has_value())
{
evalFile.current = evalfilePath;
evalFile.netDescription = description.value();
}
}
template<typename Arch, typename Transformer>
void Network<Arch, Transformer>::load_internal() {
// C++ way to prepare a buffer for a memory stream
class MemoryBuffer: public std::basic_streambuf<char> {
public:
MemoryBuffer(char* p, size_t n) {
setg(p, p, p + n);
setp(p, p + n);
}
};
const auto embedded = get_embedded(embeddedType);
MemoryBuffer buffer(const_cast<char*>(reinterpret_cast<const char*>(embedded.data)),
size_t(embedded.size));
std::istream stream(&buffer);
auto description = load(stream);
if (description.has_value())
{
evalFile.current = evalFile.defaultName;
evalFile.netDescription = description.value();
}
}
template<typename Arch, typename Transformer>
void Network<Arch, Transformer>::initialize() {
featureTransformer = make_unique_large_page<Transformer>();
network = make_unique_aligned<Arch[]>(LayerStacks);
}
template<typename Arch, typename Transformer>
bool Network<Arch, Transformer>::save(std::ostream& stream,
const std::string& name,
const std::string& netDescription) const {
if (name.empty() || name == "None")
return false;
return write_parameters(stream, netDescription);
}
template<typename Arch, typename Transformer>
std::optional<std::string> Network<Arch, Transformer>::load(std::istream& stream) {
initialize();
std::string description;
return read_parameters(stream, description) ? std::make_optional(description) : std::nullopt;
}
// Read network header
template<typename Arch, typename Transformer>
bool Network<Arch, Transformer>::read_header(std::istream& stream,
std::uint32_t* hashValue,
std::string* desc) const {
std::uint32_t version, size;
version = read_little_endian<std::uint32_t>(stream);
*hashValue = read_little_endian<std::uint32_t>(stream);
size = read_little_endian<std::uint32_t>(stream);
if (!stream || version != Version)
return false;
desc->resize(size);
stream.read(&(*desc)[0], size);
return !stream.fail();
}
// Write network header
template<typename Arch, typename Transformer>
bool Network<Arch, Transformer>::write_header(std::ostream& stream,
std::uint32_t hashValue,
const std::string& desc) const {
write_little_endian<std::uint32_t>(stream, Version);
write_little_endian<std::uint32_t>(stream, hashValue);
write_little_endian<std::uint32_t>(stream, std::uint32_t(desc.size()));
stream.write(&desc[0], desc.size());
return !stream.fail();
}
template<typename Arch, typename Transformer>
bool Network<Arch, Transformer>::read_parameters(std::istream& stream,
std::string& netDescription) const {
std::uint32_t hashValue;
if (!read_header(stream, &hashValue, &netDescription))
return false;
if (hashValue != Network::hash)
return false;
if (!Detail::read_parameters(stream, *featureTransformer))
return false;
for (std::size_t i = 0; i < LayerStacks; ++i)
{
if (!Detail::read_parameters(stream, network[i]))
return false;
}
return stream && stream.peek() == std::ios::traits_type::eof();
}
template<typename Arch, typename Transformer>
bool Network<Arch, Transformer>::write_parameters(std::ostream& stream,
const std::string& netDescription) const {
if (!write_header(stream, Network::hash, netDescription))
return false;
if (!Detail::write_parameters(stream, *featureTransformer))
return false;
for (std::size_t i = 0; i < LayerStacks; ++i)
{
if (!Detail::write_parameters(stream, network[i]))
return false;
}
return bool(stream);
}
// Explicit template instantiation
template class Network<
NetworkArchitecture<TransformedFeatureDimensionsBig, L2Big, L3Big>,
FeatureTransformer<TransformedFeatureDimensionsBig, &StateInfo::accumulatorBig>>;
template class Network<
NetworkArchitecture<TransformedFeatureDimensionsSmall, L2Small, L3Small>,
FeatureTransformer<TransformedFeatureDimensionsSmall, &StateInfo::accumulatorSmall>>;
} // namespace Stockfish::Eval::NNUE
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NETWORK_H_INCLUDED
#define NETWORK_H_INCLUDED
#include <cstdint>
#include <functional>
#include <iostream>
#include <optional>
#include <string>
#include <string_view>
#include <tuple>
#include <utility>
#include "../memory.h"
#include "../position.h"
#include "../types.h"
#include "nnue_accumulator.h"
#include "nnue_architecture.h"
#include "nnue_feature_transformer.h"
#include "nnue_misc.h"
namespace Stockfish::Eval::NNUE {
enum class EmbeddedNNUEType {
BIG,
SMALL,
};
using NetworkOutput = std::tuple<Value, Value>;
template<typename Arch, typename Transformer>
class Network {
static constexpr IndexType FTDimensions = Arch::TransformedFeatureDimensions;
public:
Network(EvalFile file, EmbeddedNNUEType type) :
evalFile(file),
embeddedType(type) {}
Network(const Network& other);
Network(Network&& other) = default;
Network& operator=(const Network& other);
Network& operator=(Network&& other) = default;
void load(const std::string& rootDirectory, std::string evalfilePath);
bool save(const std::optional<std::string>& filename) const;
NetworkOutput evaluate(const Position& pos,
AccumulatorCaches::Cache<FTDimensions>* cache) const;
void hint_common_access(const Position& pos,
AccumulatorCaches::Cache<FTDimensions>* cache) const;
void verify(std::string evalfilePath, const std::function<void(std::string_view)>&) const;
NnueEvalTrace trace_evaluate(const Position& pos,
AccumulatorCaches::Cache<FTDimensions>* cache) const;
private:
void load_user_net(const std::string&, const std::string&);
void load_internal();
void initialize();
bool save(std::ostream&, const std::string&, const std::string&) const;
std::optional<std::string> load(std::istream&);
bool read_header(std::istream&, std::uint32_t*, std::string*) const;
bool write_header(std::ostream&, std::uint32_t, const std::string&) const;
bool read_parameters(std::istream&, std::string&) const;
bool write_parameters(std::ostream&, const std::string&) const;
// Input feature converter
LargePagePtr<Transformer> featureTransformer;
// Evaluation function
AlignedPtr<Arch[]> network;
EvalFile evalFile;
EmbeddedNNUEType embeddedType;
// Hash value of evaluation function structure
static constexpr std::uint32_t hash = Transformer::get_hash_value() ^ Arch::get_hash_value();
template<IndexType Size>
friend struct AccumulatorCaches::Cache;
};
// Definitions of the network types
using SmallFeatureTransformer =
FeatureTransformer<TransformedFeatureDimensionsSmall, &StateInfo::accumulatorSmall>;
using SmallNetworkArchitecture =
NetworkArchitecture<TransformedFeatureDimensionsSmall, L2Small, L3Small>;
using BigFeatureTransformer =
FeatureTransformer<TransformedFeatureDimensionsBig, &StateInfo::accumulatorBig>;
using BigNetworkArchitecture = NetworkArchitecture<TransformedFeatureDimensionsBig, L2Big, L3Big>;
using NetworkBig = Network<BigNetworkArchitecture, BigFeatureTransformer>;
using NetworkSmall = Network<SmallNetworkArchitecture, SmallFeatureTransformer>;
struct Networks {
Networks(NetworkBig&& nB, NetworkSmall&& nS) :
big(std::move(nB)),
small(std::move(nS)) {}
NetworkBig big;
NetworkSmall small;
};
} // namespace Stockfish
#endif
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Class for difference calculation of NNUE evaluation function
#ifndef NNUE_ACCUMULATOR_H_INCLUDED
#define NNUE_ACCUMULATOR_H_INCLUDED
#include <cstdint>
#include "nnue_architecture.h"
#include "nnue_common.h"
namespace Stockfish::Eval::NNUE {
using BiasType = std::int16_t;
using PSQTWeightType = std::int32_t;
using IndexType = std::uint32_t;
// Class that holds the result of affine transformation of input features
template<IndexType Size>
struct alignas(CacheLineSize) Accumulator {
std::int16_t accumulation[COLOR_NB][Size];
std::int32_t psqtAccumulation[COLOR_NB][PSQTBuckets];
bool computed[COLOR_NB];
};
// AccumulatorCaches struct provides per-thread accumulator caches, where each
// cache contains multiple entries for each of the possible king squares.
// When the accumulator needs to be refreshed, the cached entry is used to more
// efficiently update the accumulator, instead of rebuilding it from scratch.
// This idea, was first described by Luecx (author of Koivisto) and
// is commonly referred to as "Finny Tables".
struct AccumulatorCaches {
template<typename Networks>
AccumulatorCaches(const Networks& networks) {
clear(networks);
}
template<IndexType Size>
struct alignas(CacheLineSize) Cache {
struct alignas(CacheLineSize) Entry {
BiasType accumulation[Size];
PSQTWeightType psqtAccumulation[PSQTBuckets];
Bitboard byColorBB[COLOR_NB];
Bitboard byTypeBB[PIECE_TYPE_NB];
// To initialize a refresh entry, we set all its bitboards empty,
// so we put the biases in the accumulation, without any weights on top
void clear(const BiasType* biases) {
std::memcpy(accumulation, biases, sizeof(accumulation));
std::memset((uint8_t*) this + offsetof(Entry, psqtAccumulation), 0,
sizeof(Entry) - offsetof(Entry, psqtAccumulation));
}
};
template<typename Network>
void clear(const Network& network) {
for (auto& entries1D : entries)
for (auto& entry : entries1D)
entry.clear(network.featureTransformer->biases);
}
std::array<Entry, COLOR_NB>& operator[](Square sq) { return entries[sq]; }
std::array<std::array<Entry, COLOR_NB>, SQUARE_NB> entries;
};
template<typename Networks>
void clear(const Networks& networks) {
big.clear(networks.big);
small.clear(networks.small);
}
Cache<TransformedFeatureDimensionsBig> big;
Cache<TransformedFeatureDimensionsSmall> small;
};
} // namespace Stockfish::Eval::NNUE
#endif // NNUE_ACCUMULATOR_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Input features and network structure used in NNUE evaluation function
#ifndef NNUE_ARCHITECTURE_H_INCLUDED
#define NNUE_ARCHITECTURE_H_INCLUDED
#include <cstdint>
#include <cstring>
#include <iosfwd>
#include "features/half_ka_v2_hm.h"
#include "layers/affine_transform.h"
#include "layers/affine_transform_sparse_input.h"
#include "layers/clipped_relu.h"
#include "layers/sqr_clipped_relu.h"
#include "nnue_common.h"
namespace Stockfish::Eval::NNUE {
// Input features used in evaluation function
using FeatureSet = Features::HalfKAv2_hm;
// Number of input feature dimensions after conversion
constexpr IndexType TransformedFeatureDimensionsBig = 3072;
constexpr int L2Big = 15;
constexpr int L3Big = 32;
constexpr IndexType TransformedFeatureDimensionsSmall = 128;
constexpr int L2Small = 15;
constexpr int L3Small = 32;
constexpr IndexType PSQTBuckets = 8;
constexpr IndexType LayerStacks = 8;
template<IndexType L1, int L2, int L3>
struct NetworkArchitecture {
static constexpr IndexType TransformedFeatureDimensions = L1;
static constexpr int FC_0_OUTPUTS = L2;
static constexpr int FC_1_OUTPUTS = L3;
Layers::AffineTransformSparseInput<TransformedFeatureDimensions, FC_0_OUTPUTS + 1> fc_0;
Layers::SqrClippedReLU<FC_0_OUTPUTS + 1> ac_sqr_0;
Layers::ClippedReLU<FC_0_OUTPUTS + 1> ac_0;
Layers::AffineTransform<FC_0_OUTPUTS * 2, FC_1_OUTPUTS> fc_1;
Layers::ClippedReLU<FC_1_OUTPUTS> ac_1;
Layers::AffineTransform<FC_1_OUTPUTS, 1> fc_2;
// Hash value embedded in the evaluation file
static constexpr std::uint32_t get_hash_value() {
// input slice hash
std::uint32_t hashValue = 0xEC42E90Du;
hashValue ^= TransformedFeatureDimensions * 2;
hashValue = decltype(fc_0)::get_hash_value(hashValue);
hashValue = decltype(ac_0)::get_hash_value(hashValue);
hashValue = decltype(fc_1)::get_hash_value(hashValue);
hashValue = decltype(ac_1)::get_hash_value(hashValue);
hashValue = decltype(fc_2)::get_hash_value(hashValue);
return hashValue;
}
// Read network parameters
bool read_parameters(std::istream& stream) {
return fc_0.read_parameters(stream) && ac_0.read_parameters(stream)
&& fc_1.read_parameters(stream) && ac_1.read_parameters(stream)
&& fc_2.read_parameters(stream);
}
// Write network parameters
bool write_parameters(std::ostream& stream) const {
return fc_0.write_parameters(stream) && ac_0.write_parameters(stream)
&& fc_1.write_parameters(stream) && ac_1.write_parameters(stream)
&& fc_2.write_parameters(stream);
}
std::int32_t propagate(const TransformedFeatureType* transformedFeatures) {
struct alignas(CacheLineSize) Buffer {
alignas(CacheLineSize) typename decltype(fc_0)::OutputBuffer fc_0_out;
alignas(CacheLineSize) typename decltype(ac_sqr_0)::OutputType
ac_sqr_0_out[ceil_to_multiple<IndexType>(FC_0_OUTPUTS * 2, 32)];
alignas(CacheLineSize) typename decltype(ac_0)::OutputBuffer ac_0_out;
alignas(CacheLineSize) typename decltype(fc_1)::OutputBuffer fc_1_out;
alignas(CacheLineSize) typename decltype(ac_1)::OutputBuffer ac_1_out;
alignas(CacheLineSize) typename decltype(fc_2)::OutputBuffer fc_2_out;
Buffer() { std::memset(this, 0, sizeof(*this)); }
};
#if defined(__clang__) && (__APPLE__)
// workaround for a bug reported with xcode 12
static thread_local auto tlsBuffer = std::make_unique<Buffer>();
// Access TLS only once, cache result.
Buffer& buffer = *tlsBuffer;
#else
alignas(CacheLineSize) static thread_local Buffer buffer;
#endif
fc_0.propagate(transformedFeatures, buffer.fc_0_out);
ac_sqr_0.propagate(buffer.fc_0_out, buffer.ac_sqr_0_out);
ac_0.propagate(buffer.fc_0_out, buffer.ac_0_out);
std::memcpy(buffer.ac_sqr_0_out + FC_0_OUTPUTS, buffer.ac_0_out,
FC_0_OUTPUTS * sizeof(typename decltype(ac_0)::OutputType));
fc_1.propagate(buffer.ac_sqr_0_out, buffer.fc_1_out);
ac_1.propagate(buffer.fc_1_out, buffer.ac_1_out);
fc_2.propagate(buffer.ac_1_out, buffer.fc_2_out);
// buffer.fc_0_out[FC_0_OUTPUTS] is such that 1.0 is equal to 127*(1<<WeightScaleBits) in
// quantized form, but we want 1.0 to be equal to 600*OutputScale
std::int32_t fwdOut =
(buffer.fc_0_out[FC_0_OUTPUTS]) * (600 * OutputScale) / (127 * (1 << WeightScaleBits));
std::int32_t outputValue = buffer.fc_2_out[0] + fwdOut;
return outputValue;
}
};
} // namespace Stockfish::Eval::NNUE
#endif // #ifndef NNUE_ARCHITECTURE_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Constants used in NNUE evaluation function
#ifndef NNUE_COMMON_H_INCLUDED
#define NNUE_COMMON_H_INCLUDED
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <cstring>
#include <iostream>
#include <type_traits>
#include "../misc.h"
#if defined(USE_AVX2)
#include <immintrin.h>
#elif defined(USE_SSE41)
#include <smmintrin.h>
#elif defined(USE_SSSE3)
#include <tmmintrin.h>
#elif defined(USE_SSE2)
#include <emmintrin.h>
#elif defined(USE_NEON)
#include <arm_neon.h>
#endif
namespace Stockfish::Eval::NNUE {
// Version of the evaluation file
constexpr std::uint32_t Version = 0x7AF32F20u;
// Constant used in evaluation value calculation
constexpr int OutputScale = 16;
constexpr int WeightScaleBits = 6;
// Size of cache line (in bytes)
constexpr std::size_t CacheLineSize = 64;
constexpr const char Leb128MagicString[] = "COMPRESSED_LEB128";
constexpr const std::size_t Leb128MagicStringSize = sizeof(Leb128MagicString) - 1;
// SIMD width (in bytes)
#if defined(USE_AVX2)
constexpr std::size_t SimdWidth = 32;
#elif defined(USE_SSE2)
constexpr std::size_t SimdWidth = 16;
#elif defined(USE_NEON)
constexpr std::size_t SimdWidth = 16;
#endif
constexpr std::size_t MaxSimdWidth = 32;
// Type of input feature after conversion
using TransformedFeatureType = std::uint8_t;
using IndexType = std::uint32_t;
// Round n up to be a multiple of base
template<typename IntType>
constexpr IntType ceil_to_multiple(IntType n, IntType base) {
return (n + base - 1) / base * base;
}
// Utility to read an integer (signed or unsigned, any size)
// from a stream in little-endian order. We swap the byte order after the read if
// necessary to return a result with the byte ordering of the compiling machine.
template<typename IntType>
inline IntType read_little_endian(std::istream& stream) {
IntType result;
if (IsLittleEndian)
stream.read(reinterpret_cast<char*>(&result), sizeof(IntType));
else
{
std::uint8_t u[sizeof(IntType)];
std::make_unsigned_t<IntType> v = 0;
stream.read(reinterpret_cast<char*>(u), sizeof(IntType));
for (std::size_t i = 0; i < sizeof(IntType); ++i)
v = (v << 8) | u[sizeof(IntType) - i - 1];
std::memcpy(&result, &v, sizeof(IntType));
}
return result;
}
// Utility to write an integer (signed or unsigned, any size)
// to a stream in little-endian order. We swap the byte order before the write if
// necessary to always write in little-endian order, independently of the byte
// ordering of the compiling machine.
template<typename IntType>
inline void write_little_endian(std::ostream& stream, IntType value) {
if (IsLittleEndian)
stream.write(reinterpret_cast<const char*>(&value), sizeof(IntType));
else
{
std::uint8_t u[sizeof(IntType)];
std::make_unsigned_t<IntType> v = value;
std::size_t i = 0;
// if constexpr to silence the warning about shift by 8
if constexpr (sizeof(IntType) > 1)
{
for (; i + 1 < sizeof(IntType); ++i)
{
u[i] = std::uint8_t(v);
v >>= 8;
}
}
u[i] = std::uint8_t(v);
stream.write(reinterpret_cast<char*>(u), sizeof(IntType));
}
}
// Read integers in bulk from a little-endian stream.
// This reads N integers from stream s and puts them in array out.
template<typename IntType>
inline void read_little_endian(std::istream& stream, IntType* out, std::size_t count) {
if (IsLittleEndian)
stream.read(reinterpret_cast<char*>(out), sizeof(IntType) * count);
else
for (std::size_t i = 0; i < count; ++i)
out[i] = read_little_endian<IntType>(stream);
}
// Write integers in bulk to a little-endian stream.
// This takes N integers from array values and writes them on stream s.
template<typename IntType>
inline void write_little_endian(std::ostream& stream, const IntType* values, std::size_t count) {
if (IsLittleEndian)
stream.write(reinterpret_cast<const char*>(values), sizeof(IntType) * count);
else
for (std::size_t i = 0; i < count; ++i)
write_little_endian<IntType>(stream, values[i]);
}
// Read N signed integers from the stream s, putting them in the array out.
// The stream is assumed to be compressed using the signed LEB128 format.
// See https://en.wikipedia.org/wiki/LEB128 for a description of the compression scheme.
template<typename IntType>
inline void read_leb_128(std::istream& stream, IntType* out, std::size_t count) {
// Check the presence of our LEB128 magic string
char leb128MagicString[Leb128MagicStringSize];
stream.read(leb128MagicString, Leb128MagicStringSize);
assert(strncmp(Leb128MagicString, leb128MagicString, Leb128MagicStringSize) == 0);
static_assert(std::is_signed_v<IntType>, "Not implemented for unsigned types");
const std::uint32_t BUF_SIZE = 4096;
std::uint8_t buf[BUF_SIZE];
auto bytes_left = read_little_endian<std::uint32_t>(stream);
std::uint32_t buf_pos = BUF_SIZE;
for (std::size_t i = 0; i < count; ++i)
{
IntType result = 0;
size_t shift = 0;
do
{
if (buf_pos == BUF_SIZE)
{
stream.read(reinterpret_cast<char*>(buf), std::min(bytes_left, BUF_SIZE));
buf_pos = 0;
}
std::uint8_t byte = buf[buf_pos++];
--bytes_left;
result |= (byte & 0x7f) << shift;
shift += 7;
if ((byte & 0x80) == 0)
{
out[i] = (sizeof(IntType) * 8 <= shift || (byte & 0x40) == 0)
? result
: result | ~((1 << shift) - 1);
break;
}
} while (shift < sizeof(IntType) * 8);
}
assert(bytes_left == 0);
}
// Write signed integers to a stream with LEB128 compression.
// This takes N integers from array values, compresses them with
// the LEB128 algorithm and writes the result on the stream s.
// See https://en.wikipedia.org/wiki/LEB128 for a description of the compression scheme.
template<typename IntType>
inline void write_leb_128(std::ostream& stream, const IntType* values, std::size_t count) {
// Write our LEB128 magic string
stream.write(Leb128MagicString, Leb128MagicStringSize);
static_assert(std::is_signed_v<IntType>, "Not implemented for unsigned types");
std::uint32_t byte_count = 0;
for (std::size_t i = 0; i < count; ++i)
{
IntType value = values[i];
std::uint8_t byte;
do
{
byte = value & 0x7f;
value >>= 7;
++byte_count;
} while ((byte & 0x40) == 0 ? value != 0 : value != -1);
}
write_little_endian(stream, byte_count);
const std::uint32_t BUF_SIZE = 4096;
std::uint8_t buf[BUF_SIZE];
std::uint32_t buf_pos = 0;
auto flush = [&]() {
if (buf_pos > 0)
{
stream.write(reinterpret_cast<char*>(buf), buf_pos);
buf_pos = 0;
}
};
auto write = [&](std::uint8_t byte) {
buf[buf_pos++] = byte;
if (buf_pos == BUF_SIZE)
flush();
};
for (std::size_t i = 0; i < count; ++i)
{
IntType value = values[i];
while (true)
{
std::uint8_t byte = value & 0x7f;
value >>= 7;
if ((byte & 0x40) == 0 ? value == 0 : value == -1)
{
write(byte);
break;
}
write(byte | 0x80);
}
}
flush();
}
} // namespace Stockfish::Eval::NNUE
#endif // #ifndef NNUE_COMMON_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// A class that converts the input features of the NNUE evaluation function
#ifndef NNUE_FEATURE_TRANSFORMER_H_INCLUDED
#define NNUE_FEATURE_TRANSFORMER_H_INCLUDED
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <cstring>
#include <iosfwd>
#include <type_traits>
#include <utility>
#include "../position.h"
#include "../types.h"
#include "nnue_accumulator.h"
#include "nnue_architecture.h"
#include "nnue_common.h"
namespace Stockfish::Eval::NNUE {
using BiasType = std::int16_t;
using WeightType = std::int16_t;
using PSQTWeightType = std::int32_t;
// If vector instructions are enabled, we update and refresh the
// accumulator tile by tile such that each tile fits in the CPU's
// vector registers.
#define VECTOR
static_assert(PSQTBuckets % 8 == 0,
"Per feature PSQT values cannot be processed at granularity lower than 8 at a time.");
#ifdef USE_AVX512
using vec_t = __m512i;
using psqt_vec_t = __m256i;
#define vec_load(a) _mm512_load_si512(a)
#define vec_store(a, b) _mm512_store_si512(a, b)
#define vec_add_16(a, b) _mm512_add_epi16(a, b)
#define vec_sub_16(a, b) _mm512_sub_epi16(a, b)
#define vec_mulhi_16(a, b) _mm512_mulhi_epi16(a, b)
#define vec_zero() _mm512_setzero_epi32()
#define vec_set_16(a) _mm512_set1_epi16(a)
#define vec_max_16(a, b) _mm512_max_epi16(a, b)
#define vec_min_16(a, b) _mm512_min_epi16(a, b)
#define vec_slli_16(a, b) _mm512_slli_epi16(a, b)
// Inverse permuted at load time
#define vec_packus_16(a, b) _mm512_packus_epi16(a, b)
#define vec_load_psqt(a) _mm256_load_si256(a)
#define vec_store_psqt(a, b) _mm256_store_si256(a, b)
#define vec_add_psqt_32(a, b) _mm256_add_epi32(a, b)
#define vec_sub_psqt_32(a, b) _mm256_sub_epi32(a, b)
#define vec_zero_psqt() _mm256_setzero_si256()
#define NumRegistersSIMD 16
#define MaxChunkSize 64
#elif USE_AVX2
using vec_t = __m256i;
using psqt_vec_t = __m256i;
#define vec_load(a) _mm256_load_si256(a)
#define vec_store(a, b) _mm256_store_si256(a, b)
#define vec_add_16(a, b) _mm256_add_epi16(a, b)
#define vec_sub_16(a, b) _mm256_sub_epi16(a, b)
#define vec_mulhi_16(a, b) _mm256_mulhi_epi16(a, b)
#define vec_zero() _mm256_setzero_si256()
#define vec_set_16(a) _mm256_set1_epi16(a)
#define vec_max_16(a, b) _mm256_max_epi16(a, b)
#define vec_min_16(a, b) _mm256_min_epi16(a, b)
#define vec_slli_16(a, b) _mm256_slli_epi16(a, b)
// Inverse permuted at load time
#define vec_packus_16(a, b) _mm256_packus_epi16(a, b)
#define vec_load_psqt(a) _mm256_load_si256(a)
#define vec_store_psqt(a, b) _mm256_store_si256(a, b)
#define vec_add_psqt_32(a, b) _mm256_add_epi32(a, b)
#define vec_sub_psqt_32(a, b) _mm256_sub_epi32(a, b)
#define vec_zero_psqt() _mm256_setzero_si256()
#define NumRegistersSIMD 16
#define MaxChunkSize 32
#elif USE_SSE2
using vec_t = __m128i;
using psqt_vec_t = __m128i;
#define vec_load(a) (*(a))
#define vec_store(a, b) *(a) = (b)
#define vec_add_16(a, b) _mm_add_epi16(a, b)
#define vec_sub_16(a, b) _mm_sub_epi16(a, b)
#define vec_mulhi_16(a, b) _mm_mulhi_epi16(a, b)
#define vec_zero() _mm_setzero_si128()
#define vec_set_16(a) _mm_set1_epi16(a)
#define vec_max_16(a, b) _mm_max_epi16(a, b)
#define vec_min_16(a, b) _mm_min_epi16(a, b)
#define vec_slli_16(a, b) _mm_slli_epi16(a, b)
#define vec_packus_16(a, b) _mm_packus_epi16(a, b)
#define vec_load_psqt(a) (*(a))
#define vec_store_psqt(a, b) *(a) = (b)
#define vec_add_psqt_32(a, b) _mm_add_epi32(a, b)
#define vec_sub_psqt_32(a, b) _mm_sub_epi32(a, b)
#define vec_zero_psqt() _mm_setzero_si128()
#define NumRegistersSIMD (Is64Bit ? 16 : 8)
#define MaxChunkSize 16
#elif USE_NEON
using vec_t = int16x8_t;
using psqt_vec_t = int32x4_t;
#define vec_load(a) (*(a))
#define vec_store(a, b) *(a) = (b)
#define vec_add_16(a, b) vaddq_s16(a, b)
#define vec_sub_16(a, b) vsubq_s16(a, b)
#define vec_mulhi_16(a, b) vqdmulhq_s16(a, b)
#define vec_zero() \
vec_t { 0 }
#define vec_set_16(a) vdupq_n_s16(a)
#define vec_max_16(a, b) vmaxq_s16(a, b)
#define vec_min_16(a, b) vminq_s16(a, b)
#define vec_slli_16(a, b) vshlq_s16(a, vec_set_16(b))
#define vec_packus_16(a, b) reinterpret_cast<vec_t>(vcombine_u8(vqmovun_s16(a), vqmovun_s16(b)))
#define vec_load_psqt(a) (*(a))
#define vec_store_psqt(a, b) *(a) = (b)
#define vec_add_psqt_32(a, b) vaddq_s32(a, b)
#define vec_sub_psqt_32(a, b) vsubq_s32(a, b)
#define vec_zero_psqt() \
psqt_vec_t { 0 }
#define NumRegistersSIMD 16
#define MaxChunkSize 16
#else
#undef VECTOR
#endif
// Returns the inverse of a permutation
template<std::size_t Len>
constexpr std::array<std::size_t, Len>
invert_permutation(const std::array<std::size_t, Len>& order) {
std::array<std::size_t, Len> inverse{};
for (std::size_t i = 0; i < order.size(); i++)
inverse[order[i]] = i;
return inverse;
}
// Divide a byte region of size TotalSize to chunks of size
// BlockSize, and permute the blocks by a given order
template<std::size_t BlockSize, typename T, std::size_t N, std::size_t OrderSize>
void permute(T (&data)[N], const std::array<std::size_t, OrderSize>& order) {
constexpr std::size_t TotalSize = N * sizeof(T);
static_assert(TotalSize % (BlockSize * OrderSize) == 0,
"ChunkSize * OrderSize must perfectly divide TotalSize");
constexpr std::size_t ProcessChunkSize = BlockSize * OrderSize;
std::array<std::byte, ProcessChunkSize> buffer{};
std::byte* const bytes = reinterpret_cast<std::byte*>(data);
for (std::size_t i = 0; i < TotalSize; i += ProcessChunkSize)
{
std::byte* const values = &bytes[i];
for (std::size_t j = 0; j < OrderSize; j++)
{
auto* const buffer_chunk = &buffer[j * BlockSize];
auto* const value_chunk = &values[order[j] * BlockSize];
std::copy(value_chunk, value_chunk + BlockSize, buffer_chunk);
}
std::copy(std::begin(buffer), std::end(buffer), values);
}
}
// Compute optimal SIMD register count for feature transformer accumulation.
template<IndexType TransformedFeatureWidth, IndexType HalfDimensions>
class SIMDTiling {
#ifdef VECTOR
// We use __m* types as template arguments, which causes GCC to emit warnings
// about losing some attribute information. This is irrelevant to us as we
// only take their size, so the following pragma are harmless.
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wignored-attributes"
#endif
template<typename SIMDRegisterType, typename LaneType, int NumLanes, int MaxRegisters>
static constexpr int BestRegisterCount() {
constexpr std::size_t RegisterSize = sizeof(SIMDRegisterType);
constexpr std::size_t LaneSize = sizeof(LaneType);
static_assert(RegisterSize >= LaneSize);
static_assert(MaxRegisters <= NumRegistersSIMD);
static_assert(MaxRegisters > 0);
static_assert(NumRegistersSIMD > 0);
static_assert(RegisterSize % LaneSize == 0);
static_assert((NumLanes * LaneSize) % RegisterSize == 0);
const int ideal = (NumLanes * LaneSize) / RegisterSize;
if (ideal <= MaxRegisters)
return ideal;
// Look for the largest divisor of the ideal register count that is smaller than MaxRegisters
for (int divisor = MaxRegisters; divisor > 1; --divisor)
if (ideal % divisor == 0)
return divisor;
return 1;
}
#if defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
public:
static constexpr int NumRegs =
BestRegisterCount<vec_t, WeightType, TransformedFeatureWidth, NumRegistersSIMD>();
static constexpr int NumPsqtRegs =
BestRegisterCount<psqt_vec_t, PSQTWeightType, PSQTBuckets, NumRegistersSIMD>();
static constexpr IndexType TileHeight = NumRegs * sizeof(vec_t) / 2;
static constexpr IndexType PsqtTileHeight = NumPsqtRegs * sizeof(psqt_vec_t) / 4;
static_assert(HalfDimensions % TileHeight == 0, "TileHeight must divide HalfDimensions");
static_assert(PSQTBuckets % PsqtTileHeight == 0, "PsqtTileHeight must divide PSQTBuckets");
#endif
};
// Input feature converter
template<IndexType TransformedFeatureDimensions,
Accumulator<TransformedFeatureDimensions> StateInfo::*accPtr>
class FeatureTransformer {
// Number of output dimensions for one side
static constexpr IndexType HalfDimensions = TransformedFeatureDimensions;
private:
using Tiling = SIMDTiling<TransformedFeatureDimensions, HalfDimensions>;
public:
// Output type
using OutputType = TransformedFeatureType;
// Number of input/output dimensions
static constexpr IndexType InputDimensions = FeatureSet::Dimensions;
static constexpr IndexType OutputDimensions = HalfDimensions;
// Size of forward propagation buffer
static constexpr std::size_t BufferSize = OutputDimensions * sizeof(OutputType);
// Store the order by which 128-bit blocks of a 1024-bit data must
// be permuted so that calling packus on adjacent vectors of 16-bit
// integers loaded from the data results in the pre-permutation order
static constexpr auto PackusEpi16Order = []() -> std::array<std::size_t, 8> {
#if defined(USE_AVX512)
// _mm512_packus_epi16 after permutation:
// | 0 | 2 | 4 | 6 | // Vector 0
// | 1 | 3 | 5 | 7 | // Vector 1
// | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | // Packed Result
return {0, 2, 4, 6, 1, 3, 5, 7};
#elif defined(USE_AVX2)
// _mm256_packus_epi16 after permutation:
// | 0 | 2 | | 4 | 6 | // Vector 0, 2
// | 1 | 3 | | 5 | 7 | // Vector 1, 3
// | 0 | 1 | 2 | 3 | | 4 | 5 | 6 | 7 | // Packed Result
return {0, 2, 1, 3, 4, 6, 5, 7};
#else
return {0, 1, 2, 3, 4, 5, 6, 7};
#endif
}();
static constexpr auto InversePackusEpi16Order = invert_permutation(PackusEpi16Order);
// Hash value embedded in the evaluation file
static constexpr std::uint32_t get_hash_value() {
return FeatureSet::HashValue ^ (OutputDimensions * 2);
}
void permute_weights() {
permute<16>(biases, PackusEpi16Order);
permute<16>(weights, PackusEpi16Order);
}
void unpermute_weights() {
permute<16>(biases, InversePackusEpi16Order);
permute<16>(weights, InversePackusEpi16Order);
}
inline void scale_weights(bool read) {
for (IndexType j = 0; j < InputDimensions; ++j)
{
WeightType* w = &weights[j * HalfDimensions];
for (IndexType i = 0; i < HalfDimensions; ++i)
w[i] = read ? w[i] * 2 : w[i] / 2;
}
for (IndexType i = 0; i < HalfDimensions; ++i)
biases[i] = read ? biases[i] * 2 : biases[i] / 2;
}
// Read network parameters
bool read_parameters(std::istream& stream) {
read_leb_128<BiasType>(stream, biases, HalfDimensions);
read_leb_128<WeightType>(stream, weights, HalfDimensions * InputDimensions);
read_leb_128<PSQTWeightType>(stream, psqtWeights, PSQTBuckets * InputDimensions);
permute_weights();
scale_weights(true);
return !stream.fail();
}
// Write network parameters
bool write_parameters(std::ostream& stream) {
unpermute_weights();
scale_weights(false);
write_leb_128<BiasType>(stream, biases, HalfDimensions);
write_leb_128<WeightType>(stream, weights, HalfDimensions * InputDimensions);
write_leb_128<PSQTWeightType>(stream, psqtWeights, PSQTBuckets * InputDimensions);
permute_weights();
scale_weights(true);
return !stream.fail();
}
// Convert input features
std::int32_t transform(const Position& pos,
AccumulatorCaches::Cache<HalfDimensions>* cache,
OutputType* output,
int bucket) const {
update_accumulator<WHITE>(pos, cache);
update_accumulator<BLACK>(pos, cache);
const Color perspectives[2] = {pos.side_to_move(), ~pos.side_to_move()};
const auto& psqtAccumulation = (pos.state()->*accPtr).psqtAccumulation;
const auto psqt =
(psqtAccumulation[perspectives[0]][bucket] - psqtAccumulation[perspectives[1]][bucket])
/ 2;
const auto& accumulation = (pos.state()->*accPtr).accumulation;
for (IndexType p = 0; p < 2; ++p)
{
const IndexType offset = (HalfDimensions / 2) * p;
#if defined(VECTOR)
constexpr IndexType OutputChunkSize = MaxChunkSize;
static_assert((HalfDimensions / 2) % OutputChunkSize == 0);
constexpr IndexType NumOutputChunks = HalfDimensions / 2 / OutputChunkSize;
const vec_t Zero = vec_zero();
const vec_t One = vec_set_16(127 * 2);
const vec_t* in0 = reinterpret_cast<const vec_t*>(&(accumulation[perspectives[p]][0]));
const vec_t* in1 =
reinterpret_cast<const vec_t*>(&(accumulation[perspectives[p]][HalfDimensions / 2]));
vec_t* out = reinterpret_cast<vec_t*>(output + offset);
// Per the NNUE architecture, here we want to multiply pairs of
// clipped elements and divide the product by 128. To do this,
// we can naively perform min/max operation to clip each of the
// four int16 vectors, mullo pairs together, then pack them into
// one int8 vector. However, there exists a faster way.
// The idea here is to use the implicit clipping from packus to
// save us two vec_max_16 instructions. This clipping works due
// to the fact that any int16 integer below zero will be zeroed
// on packus.
// Consider the case where the second element is negative.
// If we do standard clipping, that element will be zero, which
// means our pairwise product is zero. If we perform packus and
// remove the lower-side clip for the second element, then our
// product before packus will be negative, and is zeroed on pack.
// The two operation produce equivalent results, but the second
// one (using packus) saves one max operation per pair.
// But here we run into a problem: mullo does not preserve the
// sign of the multiplication. We can get around this by doing
// mulhi, which keeps the sign. But that requires an additional
// tweak.
// mulhi cuts off the last 16 bits of the resulting product,
// which is the same as performing a rightward shift of 16 bits.
// We can use this to our advantage. Recall that we want to
// divide the final product by 128, which is equivalent to a
// 7-bit right shift. Intuitively, if we shift the clipped
// value left by 9, and perform mulhi, which shifts the product
// right by 16 bits, then we will net a right shift of 7 bits.
// However, this won't work as intended. Since we clip the
// values to have a maximum value of 127, shifting it by 9 bits
// might occupy the signed bit, resulting in some positive
// values being interpreted as negative after the shift.
// There is a way, however, to get around this limitation. When
// loading the network, scale accumulator weights and biases by
// 2. To get the same pairwise multiplication result as before,
// we need to divide the product by 128 * 2 * 2 = 512, which
// amounts to a right shift of 9 bits. So now we only have to
// shift left by 7 bits, perform mulhi (shifts right by 16 bits)
// and net a 9 bit right shift. Since we scaled everything by
// two, the values are clipped at 127 * 2 = 254, which occupies
// 8 bits. Shifting it by 7 bits left will no longer occupy the
// signed bit, so we are safe.
// Note that on NEON processors, we shift left by 6 instead
// because the instruction "vqdmulhq_s16" also doubles the
// return value after the multiplication, adding an extra shift
// to the left by 1, so we compensate by shifting less before
// the multiplication.
constexpr int shift =
#if defined(USE_SSE2)
7;
#else
6;
#endif
for (IndexType j = 0; j < NumOutputChunks; ++j)
{
const vec_t sum0a =
vec_slli_16(vec_max_16(vec_min_16(in0[j * 2 + 0], One), Zero), shift);
const vec_t sum0b =
vec_slli_16(vec_max_16(vec_min_16(in0[j * 2 + 1], One), Zero), shift);
const vec_t sum1a = vec_min_16(in1[j * 2 + 0], One);
const vec_t sum1b = vec_min_16(in1[j * 2 + 1], One);
const vec_t pa = vec_mulhi_16(sum0a, sum1a);
const vec_t pb = vec_mulhi_16(sum0b, sum1b);
out[j] = vec_packus_16(pa, pb);
}
#else
for (IndexType j = 0; j < HalfDimensions / 2; ++j)
{
BiasType sum0 = accumulation[static_cast<int>(perspectives[p])][j + 0];
BiasType sum1 =
accumulation[static_cast<int>(perspectives[p])][j + HalfDimensions / 2];
sum0 = std::clamp<BiasType>(sum0, 0, 127 * 2);
sum1 = std::clamp<BiasType>(sum1, 0, 127 * 2);
output[offset + j] = static_cast<OutputType>(unsigned(sum0 * sum1) / 512);
}
#endif
}
return psqt;
} // end of function transform()
void hint_common_access(const Position& pos,
AccumulatorCaches::Cache<HalfDimensions>* cache) const {
update_accumulator<WHITE>(pos, cache);
update_accumulator<BLACK>(pos, cache);
}
private:
template<Color Perspective>
StateInfo* try_find_computed_accumulator(const Position& pos) const {
// Look for a usable accumulator of an earlier position. We keep track
// of the estimated gain in terms of features to be added/subtracted.
StateInfo* st = pos.state();
int gain = FeatureSet::refresh_cost(pos);
while (st->previous && !(st->*accPtr).computed[Perspective])
{
// This governs when a full feature refresh is needed and how many
// updates are better than just one full refresh.
if (FeatureSet::requires_refresh(st, Perspective)
|| (gain -= FeatureSet::update_cost(st) + 1) < 0)
break;
st = st->previous;
}
return st;
}
// Given a computed accumulator, computes the accumulator of the next position.
template<Color Perspective>
void update_accumulator_incremental(const Position& pos, StateInfo* computed) const {
assert((computed->*accPtr).computed[Perspective]);
assert(computed->next != nullptr);
const Square ksq = pos.square<KING>(Perspective);
// The size must be enough to contain the largest possible update.
// That might depend on the feature set and generally relies on the
// feature set's update cost calculation to be correct and never allow
// updates with more added/removed features than MaxActiveDimensions.
// In this case, the maximum size of both feature addition and removal
// is 2, since we are incrementally updating one move at a time.
FeatureSet::IndexList removed, added;
FeatureSet::append_changed_indices<Perspective>(ksq, computed->next->dirtyPiece, removed,
added);
StateInfo* next = computed->next;
assert(!(next->*accPtr).computed[Perspective]);
if (removed.size() == 0 && added.size() == 0)
{
std::memcpy((next->*accPtr).accumulation[Perspective],
(computed->*accPtr).accumulation[Perspective],
HalfDimensions * sizeof(BiasType));
std::memcpy((next->*accPtr).psqtAccumulation[Perspective],
(computed->*accPtr).psqtAccumulation[Perspective],
PSQTBuckets * sizeof(PSQTWeightType));
}
else
{
assert(added.size() == 1 || added.size() == 2);
assert(removed.size() == 1 || removed.size() == 2);
assert(added.size() <= removed.size());
#ifdef VECTOR
auto* accIn =
reinterpret_cast<const vec_t*>(&(computed->*accPtr).accumulation[Perspective][0]);
auto* accOut = reinterpret_cast<vec_t*>(&(next->*accPtr).accumulation[Perspective][0]);
const IndexType offsetA0 = HalfDimensions * added[0];
auto* columnA0 = reinterpret_cast<const vec_t*>(&weights[offsetA0]);
const IndexType offsetR0 = HalfDimensions * removed[0];
auto* columnR0 = reinterpret_cast<const vec_t*>(&weights[offsetR0]);
if (removed.size() == 1)
{
for (IndexType i = 0; i < HalfDimensions * sizeof(WeightType) / sizeof(vec_t); ++i)
accOut[i] = vec_add_16(vec_sub_16(accIn[i], columnR0[i]), columnA0[i]);
}
else if (added.size() == 1)
{
const IndexType offsetR1 = HalfDimensions * removed[1];
auto* columnR1 = reinterpret_cast<const vec_t*>(&weights[offsetR1]);
for (IndexType i = 0; i < HalfDimensions * sizeof(WeightType) / sizeof(vec_t); ++i)
accOut[i] = vec_sub_16(vec_add_16(accIn[i], columnA0[i]),
vec_add_16(columnR0[i], columnR1[i]));
}
else
{
const IndexType offsetA1 = HalfDimensions * added[1];
auto* columnA1 = reinterpret_cast<const vec_t*>(&weights[offsetA1]);
const IndexType offsetR1 = HalfDimensions * removed[1];
auto* columnR1 = reinterpret_cast<const vec_t*>(&weights[offsetR1]);
for (IndexType i = 0; i < HalfDimensions * sizeof(WeightType) / sizeof(vec_t); ++i)
accOut[i] =
vec_add_16(accIn[i], vec_sub_16(vec_add_16(columnA0[i], columnA1[i]),
vec_add_16(columnR0[i], columnR1[i])));
}
auto* accPsqtIn = reinterpret_cast<const psqt_vec_t*>(
&(computed->*accPtr).psqtAccumulation[Perspective][0]);
auto* accPsqtOut =
reinterpret_cast<psqt_vec_t*>(&(next->*accPtr).psqtAccumulation[Perspective][0]);
const IndexType offsetPsqtA0 = PSQTBuckets * added[0];
auto* columnPsqtA0 = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offsetPsqtA0]);
const IndexType offsetPsqtR0 = PSQTBuckets * removed[0];
auto* columnPsqtR0 = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offsetPsqtR0]);
if (removed.size() == 1)
{
for (std::size_t i = 0;
i < PSQTBuckets * sizeof(PSQTWeightType) / sizeof(psqt_vec_t); ++i)
accPsqtOut[i] = vec_add_psqt_32(vec_sub_psqt_32(accPsqtIn[i], columnPsqtR0[i]),
columnPsqtA0[i]);
}
else if (added.size() == 1)
{
const IndexType offsetPsqtR1 = PSQTBuckets * removed[1];
auto* columnPsqtR1 =
reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offsetPsqtR1]);
for (std::size_t i = 0;
i < PSQTBuckets * sizeof(PSQTWeightType) / sizeof(psqt_vec_t); ++i)
accPsqtOut[i] =
vec_sub_psqt_32(vec_add_psqt_32(accPsqtIn[i], columnPsqtA0[i]),
vec_add_psqt_32(columnPsqtR0[i], columnPsqtR1[i]));
}
else
{
const IndexType offsetPsqtA1 = PSQTBuckets * added[1];
auto* columnPsqtA1 =
reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offsetPsqtA1]);
const IndexType offsetPsqtR1 = PSQTBuckets * removed[1];
auto* columnPsqtR1 =
reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offsetPsqtR1]);
for (std::size_t i = 0;
i < PSQTBuckets * sizeof(PSQTWeightType) / sizeof(psqt_vec_t); ++i)
accPsqtOut[i] = vec_add_psqt_32(
accPsqtIn[i],
vec_sub_psqt_32(vec_add_psqt_32(columnPsqtA0[i], columnPsqtA1[i]),
vec_add_psqt_32(columnPsqtR0[i], columnPsqtR1[i])));
}
#else
std::memcpy((next->*accPtr).accumulation[Perspective],
(computed->*accPtr).accumulation[Perspective],
HalfDimensions * sizeof(BiasType));
std::memcpy((next->*accPtr).psqtAccumulation[Perspective],
(computed->*accPtr).psqtAccumulation[Perspective],
PSQTBuckets * sizeof(PSQTWeightType));
// Difference calculation for the deactivated features
for (const auto index : removed)
{
const IndexType offset = HalfDimensions * index;
for (IndexType i = 0; i < HalfDimensions; ++i)
(next->*accPtr).accumulation[Perspective][i] -= weights[offset + i];
for (std::size_t i = 0; i < PSQTBuckets; ++i)
(next->*accPtr).psqtAccumulation[Perspective][i] -=
psqtWeights[index * PSQTBuckets + i];
}
// Difference calculation for the activated features
for (const auto index : added)
{
const IndexType offset = HalfDimensions * index;
for (IndexType i = 0; i < HalfDimensions; ++i)
(next->*accPtr).accumulation[Perspective][i] += weights[offset + i];
for (std::size_t i = 0; i < PSQTBuckets; ++i)
(next->*accPtr).psqtAccumulation[Perspective][i] +=
psqtWeights[index * PSQTBuckets + i];
}
#endif
}
(next->*accPtr).computed[Perspective] = true;
if (next != pos.state())
update_accumulator_incremental<Perspective>(pos, next);
}
template<Color Perspective>
void update_accumulator_refresh_cache(const Position& pos,
AccumulatorCaches::Cache<HalfDimensions>* cache) const {
assert(cache != nullptr);
Square ksq = pos.square<KING>(Perspective);
auto& entry = (*cache)[ksq][Perspective];
FeatureSet::IndexList removed, added;
for (Color c : {WHITE, BLACK})
{
for (PieceType pt = PAWN; pt <= KING; ++pt)
{
const Piece piece = make_piece(c, pt);
const Bitboard oldBB = entry.byColorBB[c] & entry.byTypeBB[pt];
const Bitboard newBB = pos.pieces(c, pt);
Bitboard toRemove = oldBB & ~newBB;
Bitboard toAdd = newBB & ~oldBB;
while (toRemove)
{
Square sq = pop_lsb(toRemove);
removed.push_back(FeatureSet::make_index<Perspective>(sq, piece, ksq));
}
while (toAdd)
{
Square sq = pop_lsb(toAdd);
added.push_back(FeatureSet::make_index<Perspective>(sq, piece, ksq));
}
}
}
auto& accumulator = pos.state()->*accPtr;
accumulator.computed[Perspective] = true;
#ifdef VECTOR
vec_t acc[Tiling::NumRegs];
psqt_vec_t psqt[Tiling::NumPsqtRegs];
for (IndexType j = 0; j < HalfDimensions / Tiling::TileHeight; ++j)
{
auto* accTile = reinterpret_cast<vec_t*>(
&accumulator.accumulation[Perspective][j * Tiling::TileHeight]);
auto* entryTile = reinterpret_cast<vec_t*>(&entry.accumulation[j * Tiling::TileHeight]);
for (IndexType k = 0; k < Tiling::NumRegs; ++k)
acc[k] = entryTile[k];
std::size_t i = 0;
for (; i < std::min(removed.size(), added.size()); ++i)
{
IndexType indexR = removed[i];
const IndexType offsetR = HalfDimensions * indexR + j * Tiling::TileHeight;
auto* columnR = reinterpret_cast<const vec_t*>(&weights[offsetR]);
IndexType indexA = added[i];
const IndexType offsetA = HalfDimensions * indexA + j * Tiling::TileHeight;
auto* columnA = reinterpret_cast<const vec_t*>(&weights[offsetA]);
for (IndexType k = 0; k < Tiling::NumRegs; ++k)
acc[k] = vec_add_16(acc[k], vec_sub_16(columnA[k], columnR[k]));
}
for (; i < removed.size(); ++i)
{
IndexType index = removed[i];
const IndexType offset = HalfDimensions * index + j * Tiling::TileHeight;
auto* column = reinterpret_cast<const vec_t*>(&weights[offset]);
for (IndexType k = 0; k < Tiling::NumRegs; ++k)
acc[k] = vec_sub_16(acc[k], column[k]);
}
for (; i < added.size(); ++i)
{
IndexType index = added[i];
const IndexType offset = HalfDimensions * index + j * Tiling::TileHeight;
auto* column = reinterpret_cast<const vec_t*>(&weights[offset]);
for (IndexType k = 0; k < Tiling::NumRegs; ++k)
acc[k] = vec_add_16(acc[k], column[k]);
}
for (IndexType k = 0; k < Tiling::NumRegs; k++)
vec_store(&entryTile[k], acc[k]);
for (IndexType k = 0; k < Tiling::NumRegs; k++)
vec_store(&accTile[k], acc[k]);
}
for (IndexType j = 0; j < PSQTBuckets / Tiling::PsqtTileHeight; ++j)
{
auto* accTilePsqt = reinterpret_cast<psqt_vec_t*>(
&accumulator.psqtAccumulation[Perspective][j * Tiling::PsqtTileHeight]);
auto* entryTilePsqt =
reinterpret_cast<psqt_vec_t*>(&entry.psqtAccumulation[j * Tiling::PsqtTileHeight]);
for (std::size_t k = 0; k < Tiling::NumPsqtRegs; ++k)
psqt[k] = entryTilePsqt[k];
for (std::size_t i = 0; i < removed.size(); ++i)
{
IndexType index = removed[i];
const IndexType offset = PSQTBuckets * index + j * Tiling::PsqtTileHeight;
auto* columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
for (std::size_t k = 0; k < Tiling::NumPsqtRegs; ++k)
psqt[k] = vec_sub_psqt_32(psqt[k], columnPsqt[k]);
}
for (std::size_t i = 0; i < added.size(); ++i)
{
IndexType index = added[i];
const IndexType offset = PSQTBuckets * index + j * Tiling::PsqtTileHeight;
auto* columnPsqt = reinterpret_cast<const psqt_vec_t*>(&psqtWeights[offset]);
for (std::size_t k = 0; k < Tiling::NumPsqtRegs; ++k)
psqt[k] = vec_add_psqt_32(psqt[k], columnPsqt[k]);
}
for (std::size_t k = 0; k < Tiling::NumPsqtRegs; ++k)
vec_store_psqt(&entryTilePsqt[k], psqt[k]);
for (std::size_t k = 0; k < Tiling::NumPsqtRegs; ++k)
vec_store_psqt(&accTilePsqt[k], psqt[k]);
}
#else
for (const auto index : removed)
{
const IndexType offset = HalfDimensions * index;
for (IndexType j = 0; j < HalfDimensions; ++j)
entry.accumulation[j] -= weights[offset + j];
for (std::size_t k = 0; k < PSQTBuckets; ++k)
entry.psqtAccumulation[k] -= psqtWeights[index * PSQTBuckets + k];
}
for (const auto index : added)
{
const IndexType offset = HalfDimensions * index;
for (IndexType j = 0; j < HalfDimensions; ++j)
entry.accumulation[j] += weights[offset + j];
for (std::size_t k = 0; k < PSQTBuckets; ++k)
entry.psqtAccumulation[k] += psqtWeights[index * PSQTBuckets + k];
}
// The accumulator of the refresh entry has been updated.
// Now copy its content to the actual accumulator we were refreshing.
std::memcpy(accumulator.accumulation[Perspective], entry.accumulation,
sizeof(BiasType) * HalfDimensions);
std::memcpy(accumulator.psqtAccumulation[Perspective], entry.psqtAccumulation,
sizeof(int32_t) * PSQTBuckets);
#endif
for (Color c : {WHITE, BLACK})
entry.byColorBB[c] = pos.pieces(c);
for (PieceType pt = PAWN; pt <= KING; ++pt)
entry.byTypeBB[pt] = pos.pieces(pt);
}
template<Color Perspective>
void update_accumulator(const Position& pos,
AccumulatorCaches::Cache<HalfDimensions>* cache) const {
if ((pos.state()->*accPtr).computed[Perspective])
return;
StateInfo* oldest = try_find_computed_accumulator<Perspective>(pos);
if ((oldest->*accPtr).computed[Perspective] && oldest != pos.state())
// Start from the oldest computed accumulator, update all the
// accumulators up to the current position.
update_accumulator_incremental<Perspective>(pos, oldest);
else
update_accumulator_refresh_cache<Perspective>(pos, cache);
}
template<IndexType Size>
friend struct AccumulatorCaches::Cache;
alignas(CacheLineSize) BiasType biases[HalfDimensions];
alignas(CacheLineSize) WeightType weights[HalfDimensions * InputDimensions];
alignas(CacheLineSize) PSQTWeightType psqtWeights[InputDimensions * PSQTBuckets];
};
} // namespace Stockfish::Eval::NNUE
#endif // #ifndef NNUE_FEATURE_TRANSFORMER_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Code for calculating NNUE evaluation function
#include "nnue_misc.h"
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <iomanip>
#include <iosfwd>
#include <iostream>
#include <sstream>
#include <string_view>
#include <tuple>
#include "../evaluate.h"
#include "../position.h"
#include "../types.h"
#include "../uci.h"
#include "network.h"
#include "nnue_accumulator.h"
namespace Stockfish::Eval::NNUE {
constexpr std::string_view PieceToChar(" PNBRQK pnbrqk");
void hint_common_parent_position(const Position& pos,
const Networks& networks,
AccumulatorCaches& caches) {
if (Eval::use_smallnet(pos))
networks.small.hint_common_access(pos, &caches.small);
else
networks.big.hint_common_access(pos, &caches.big);
}
namespace {
// Converts a Value into (centi)pawns and writes it in a buffer.
// The buffer must have capacity for at least 5 chars.
void format_cp_compact(Value v, char* buffer, const Position& pos) {
buffer[0] = (v < 0 ? '-' : v > 0 ? '+' : ' ');
int cp = std::abs(UCIEngine::to_cp(v, pos));
if (cp >= 10000)
{
buffer[1] = '0' + cp / 10000;
cp %= 10000;
buffer[2] = '0' + cp / 1000;
cp %= 1000;
buffer[3] = '0' + cp / 100;
buffer[4] = ' ';
}
else if (cp >= 1000)
{
buffer[1] = '0' + cp / 1000;
cp %= 1000;
buffer[2] = '0' + cp / 100;
cp %= 100;
buffer[3] = '.';
buffer[4] = '0' + cp / 10;
}
else
{
buffer[1] = '0' + cp / 100;
cp %= 100;
buffer[2] = '.';
buffer[3] = '0' + cp / 10;
cp %= 10;
buffer[4] = '0' + cp / 1;
}
}
// Converts a Value into pawns, always keeping two decimals
void format_cp_aligned_dot(Value v, std::stringstream& stream, const Position& pos) {
const double pawns = std::abs(0.01 * UCIEngine::to_cp(v, pos));
stream << (v < 0 ? '-'
: v > 0 ? '+'
: ' ')
<< std::setiosflags(std::ios::fixed) << std::setw(6) << std::setprecision(2) << pawns;
}
}
// Returns a string with the value of each piece on a board,
// and a table for (PSQT, Layers) values bucket by bucket.
std::string
trace(Position& pos, const Eval::NNUE::Networks& networks, Eval::NNUE::AccumulatorCaches& caches) {
std::stringstream ss;
char board[3 * 8 + 1][8 * 8 + 2];
std::memset(board, ' ', sizeof(board));
for (int row = 0; row < 3 * 8 + 1; ++row)
board[row][8 * 8 + 1] = '\0';
// A lambda to output one box of the board
auto writeSquare = [&board, &pos](File file, Rank rank, Piece pc, Value value) {
const int x = int(file) * 8;
const int y = (7 - int(rank)) * 3;
for (int i = 1; i < 8; ++i)
board[y][x + i] = board[y + 3][x + i] = '-';
for (int i = 1; i < 3; ++i)
board[y + i][x] = board[y + i][x + 8] = '|';
board[y][x] = board[y][x + 8] = board[y + 3][x + 8] = board[y + 3][x] = '+';
if (pc != NO_PIECE)
board[y + 1][x + 4] = PieceToChar[pc];
if (is_valid(value))
format_cp_compact(value, &board[y + 2][x + 2], pos);
};
// We estimate the value of each piece by doing a differential evaluation from
// the current base eval, simulating the removal of the piece from its square.
auto [psqt, positional] = networks.big.evaluate(pos, &caches.big);
Value base = psqt + positional;
base = pos.side_to_move() == WHITE ? base : -base;
for (File f = FILE_A; f <= FILE_H; ++f)
for (Rank r = RANK_1; r <= RANK_8; ++r)
{
Square sq = make_square(f, r);
Piece pc = pos.piece_on(sq);
Value v = VALUE_NONE;
if (pc != NO_PIECE && type_of(pc) != KING)
{
auto st = pos.state();
pos.remove_piece(sq);
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] = false;
std::tie(psqt, positional) = networks.big.evaluate(pos, &caches.big);
Value eval = psqt + positional;
eval = pos.side_to_move() == WHITE ? eval : -eval;
v = base - eval;
pos.put_piece(pc, sq);
st->accumulatorBig.computed[WHITE] = st->accumulatorBig.computed[BLACK] = false;
}
writeSquare(f, r, pc, v);
}
ss << " NNUE derived piece values:\n";
for (int row = 0; row < 3 * 8 + 1; ++row)
ss << board[row] << '\n';
ss << '\n';
auto t = networks.big.trace_evaluate(pos, &caches.big);
ss << " NNUE network contributions "
<< (pos.side_to_move() == WHITE ? "(White to move)" : "(Black to move)") << std::endl
<< "+------------+------------+------------+------------+\n"
<< "| Bucket | Material | Positional | Total |\n"
<< "| | (PSQT) | (Layers) | |\n"
<< "+------------+------------+------------+------------+\n";
for (std::size_t bucket = 0; bucket < LayerStacks; ++bucket)
{
ss << "| " << bucket << " " //
<< " | ";
format_cp_aligned_dot(t.psqt[bucket], ss, pos);
ss << " " //
<< " | ";
format_cp_aligned_dot(t.positional[bucket], ss, pos);
ss << " " //
<< " | ";
format_cp_aligned_dot(t.psqt[bucket] + t.positional[bucket], ss, pos);
ss << " " //
<< " |";
if (bucket == t.correctBucket)
ss << " <-- this bucket is used";
ss << '\n';
}
ss << "+------------+------------+------------+------------+\n";
return ss.str();
}
} // namespace Stockfish::Eval::NNUE
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NNUE_MISC_H_INCLUDED
#define NNUE_MISC_H_INCLUDED
#include <cstddef>
#include <string>
#include "../types.h"
#include "nnue_architecture.h"
namespace Stockfish {
class Position;
namespace Eval::NNUE {
struct EvalFile {
// Default net name, will use one of the EvalFileDefaultName* macros defined
// in evaluate.h
std::string defaultName;
// Selected net name, either via uci option or default
std::string current;
// Net description extracted from the net file
std::string netDescription;
};
struct NnueEvalTrace {
static_assert(LayerStacks == PSQTBuckets);
Value psqt[LayerStacks];
Value positional[LayerStacks];
std::size_t correctBucket;
};
struct Networks;
struct AccumulatorCaches;
std::string trace(Position& pos, const Networks& networks, AccumulatorCaches& caches);
void hint_common_parent_position(const Position& pos,
const Networks& networks,
AccumulatorCaches& caches);
} // namespace Stockfish::Eval::NNUE
} // namespace Stockfish
#endif // #ifndef NNUE_MISC_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include "bitcount.h"
#include "pawns.h"
#include "position.h"
////
//// Local definitions
////
namespace {
/// Constants and variables
#define S(mg, eg) make_score(mg, eg)
// Doubled pawn penalty by file
const Score DoubledPawnPenalty[8] = {
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
};
// Isolated pawn penalty by file
const Score IsolatedPawnPenalty[8] = {
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
};
// Backward pawn penalty by file
const Score BackwardPawnPenalty[8] = {
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
};
// Pawn chain membership bonus by file
const Score ChainBonus[8] = {
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
};
// Candidate passed pawn bonus by rank
const Score CandidateBonus[8] = {
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
S(34,68), S(83,166), S(0, 0), S( 0, 0)
};
// Pawn storm tables for positions with opposite castling
const int QStormTable[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
-22,-22,-22,-14,-6, 0, 0, 0,
-6,-10,-10,-10,-6, 0, 0, 0,
4, 12, 16, 12, 4, 0, 0, 0,
16, 23, 23, 16, 0, 0, 0, 0,
23, 31, 31, 23, 0, 0, 0, 0,
23, 31, 31, 23, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
const int KStormTable[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0,-10,-19,-28,-33,-33,
0, 0, 0,-10,-15,-19,-24,-24,
0, 0, 0, 0, 1, 1, 1, 1,
0, 0, 0, 0, 1, 10, 19, 19,
0, 0, 0, 0, 1, 19, 31, 27,
0, 0, 0, 0, 0, 22, 31, 22,
0, 0, 0, 0, 0, 0, 0, 0
};
// Pawn storm open file bonuses by file
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
// Pawn storm lever bonuses by file
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
}
////
//// Functions
////
/// Constructor
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
size = numOfEntries;
entries = new PawnInfo[size];
if (!entries)
{
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
<< " bytes for pawn hash table." << std::endl;
Application::exit_with_failure();
}
}
/// Destructor
PawnInfoTable::~PawnInfoTable() {
delete [] entries;
}
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
/// kingSquares[] is initialized to SQ_NONE instead.
void PawnInfo::clear() {
memset(this, 0, sizeof(PawnInfo));
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
}
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
/// a PawnInfo object, and returns a pointer to it. The result is also
/// stored in a hash table, so we don't have to recompute everything when
/// the same pawn structure occurs again.
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
assert(pos.is_ok());
Key key = pos.get_pawn_key();
int index = int(key & (size - 1));
PawnInfo* pi = entries + index;
// If pi->key matches the position's pawn hash key, it means that we
// have analysed this pawn structure before, and we can simply return
// the information we found the last time instead of recomputing it.
if (pi->key == key)
return pi;
// Clear the PawnInfo object, and set the key
pi->clear();
pi->key = key;
// Calculate pawn attacks
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
// Evaluate pawns for both colors
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
return pi;
}
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
template<Color Us>
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
Bitboard theirPawns, PawnInfo* pi) {
Square s;
File f;
Rank r;
bool passed, isolated, doubled, chain, backward, candidate;
int bonus;
Score value = make_score(0, 0);
const Square* ptr = pos.piece_list_begin(Us, PAWN);
// Initialize pawn storm scores by giving bonuses for open files
for (f = FILE_A; f <= FILE_H; f++)
if (!(ourPawns & file_bb(f)))
{
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
pi->halfOpenFiles[Us] |= (1 << f);
}
// Loop through all pawns of the current color and score each pawn
while ((s = *ptr++) != SQ_NONE)
{
f = square_file(s);
r = square_rank(s);
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
// Passed, isolated or doubled pawn?
passed = Position::pawn_is_passed(theirPawns, Us, s);
isolated = Position::pawn_is_isolated(ourPawns, s);
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
// We calculate kingside and queenside pawn storm
// scores for both colors. These are used when evaluating
// middle game positions with opposite side castling.
//
// Each pawn is given a base score given by a piece square table
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
// chances of creating an open file by exchanging itself against an
// enemy pawn on an adjacent file gets an additional bonus.
// Kingside pawn storms
bonus = KStormTable[relative_square(Us, s)];
if (f >= FILE_F)
{
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
while (b)
{
Square s2 = pop_1st_bit(&b);
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
{
// The enemy pawn has no pawn beside itself, which makes it
// particularly vulnerable. Big bonus, especially against a
// weakness on the rook file.
if (square_file(s2) == FILE_H)
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
else
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
} else
// There is at least one enemy pawn beside the enemy pawn we look
// at, which means that the pawn has somewhat better chances of
// defending itself by advancing. Smaller bonus.
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
}
}
pi->ksStormValue[Us] += bonus;
// Queenside pawn storms
bonus = QStormTable[relative_square(Us, s)];
if (f <= FILE_C)
{
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
while (b)
{
Square s2 = pop_1st_bit(&b);
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
{
// The enemy pawn has no pawn beside itself, which makes it
// particularly vulnerable. Big bonus, especially against a
// weakness on the rook file.
if (square_file(s2) == FILE_A)
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
else
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
} else
// There is at least one enemy pawn beside the enemy pawn we look
// at, which means that the pawn has somewhat better chances of
// defending itself by advancing. Smaller bonus.
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
}
}
pi->qsStormValue[Us] += bonus;
// Member of a pawn chain (but not the backward one)? We could speed up
// the test a little by introducing an array of masks indexed by color
// and square for doing the test, but because everything is hashed,
// it probably won't make any noticable difference.
chain = ourPawns
& neighboring_files_bb(f)
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
// Test for backward pawn
//
// If the pawn is passed, isolated, or member of a pawn chain
// it cannot be backward. If can capture an enemy pawn or if
// there are friendly pawns behind on neighboring files it cannot
// be backward either.
if ( (passed | isolated | chain)
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
backward = false;
else
{
// We now know that there are no friendly pawns beside or behind this
// pawn on neighboring files. We now check whether the pawn is
// backward by looking in the forward direction on the neighboring
// files, and seeing whether we meet a friendly or an enemy pawn first.
Bitboard b = pos.attacks_from<PAWN>(s, Us);
// Note that we are sure to find something because pawn is not passed
// nor isolated, so loop is potentially infinite, but it isn't.
while (!(b & (ourPawns | theirPawns)))
Us == WHITE ? b <<= 8 : b >>= 8;
// The friendly pawn needs to be at least two ranks closer than the enemy
// pawn in order to help the potentially backward pawn advance.
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
}
// Test for candidate passed pawn
candidate = !passed
&& !(theirPawns & file_bb(f))
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
>= 0);
// In order to prevent doubled passed pawns from receiving a too big
// bonus, only the frontmost passed pawn on each file is considered as
// a true passed pawn.
if (passed && (ourPawns & squares_in_front_of(Us, s)))
passed = false;
// Score this pawn
if (passed)
set_bit(&(pi->passedPawns), s);
if (isolated)
{
value -= IsolatedPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= IsolatedPawnPenalty[f] / 2;
}
if (doubled)
value -= DoubledPawnPenalty[f];
if (backward)
{
value -= BackwardPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= BackwardPawnPenalty[f] / 2;
}
if (chain)
value += ChainBonus[f];
if (candidate)
value += CandidateBonus[relative_rank(Us, s)];
}
return value;
}
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
/// only when king square changes, about 20% of total get_king_shelter() calls.
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
unsigned shelter = 0;
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
unsigned r = ksq & (7 << 3);
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
{
r += k;
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
}
kingSquares[c] = ksq;
kingShelters[c] = shelter;
return shelter;
}
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(PAWNS_H_INCLUDED)
#define PAWNS_H_INCLUDED
////
//// Includes
////
#include "bitboard.h"
#include "value.h"
////
//// Types
////
/// PawnInfo is a class which contains various information about a pawn
/// structure. Currently, it only includes a middle game and an end game
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
/// to add further information in the future. A lookup to the pawn hash table
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
/// returns a pointer to a PawnInfo object.
class Position;
class PawnInfo {
friend class PawnInfoTable;
public:
PawnInfo() { clear(); }
Score pawns_value() const;
Value kingside_storm_value(Color c) const;
Value queenside_storm_value(Color c) const;
Bitboard pawn_attacks(Color c) const;
Bitboard passed_pawns() const;
int file_is_half_open(Color c, File f) const;
int has_open_file_to_left(Color c, File f) const;
int has_open_file_to_right(Color c, File f) const;
int get_king_shelter(const Position& pos, Color c, Square ksq);
private:
void clear();
int updateShelter(const Position& pos, Color c, Square ksq);
Key key;
Bitboard passedPawns;
Bitboard pawnAttacks[2];
Score value;
int16_t ksStormValue[2], qsStormValue[2];
uint8_t halfOpenFiles[2];
Square kingSquares[2];
uint8_t kingShelters[2];
};
/// The PawnInfoTable class represents a pawn hash table. It is basically
/// just an array of PawnInfo objects and a few methods for accessing these
/// objects. The most important method is get_pawn_info, which looks up a
/// position in the table and returns a pointer to a PawnInfo object.
class PawnInfoTable {
public:
PawnInfoTable(unsigned numOfEntries);
~PawnInfoTable();
PawnInfo* get_pawn_info(const Position& pos);
private:
template<Color Us>
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
unsigned size;
PawnInfo* entries;
};
////
//// Inline functions
////
inline Score PawnInfo::pawns_value() const {
return value;
}
inline Bitboard PawnInfo::passed_pawns() const {
return passedPawns;
}
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
return pawnAttacks[c];
}
inline Value PawnInfo::kingside_storm_value(Color c) const {
return Value(ksStormValue[c]);
}
inline Value PawnInfo::queenside_storm_value(Color c) const {
return Value(qsStormValue[c]);
}
inline int PawnInfo::file_is_half_open(Color c, File f) const {
return (halfOpenFiles[c] & (1 << int(f)));
}
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
return halfOpenFiles[c] & ((1 << int(f)) - 1);
}
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
}
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
}
#endif // !defined(PAWNS_H_INCLUDED)
-68
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@@ -1,68 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PERFT_H_INCLUDED
#define PERFT_H_INCLUDED
#include <cstdint>
#include "movegen.h"
#include "position.h"
#include "types.h"
#include "uci.h"
namespace Stockfish::Benchmark {
// Utility to verify move generation. All the leaf nodes up
// to the given depth are generated and counted, and the sum is returned.
template<bool Root>
uint64_t perft(Position& pos, Depth depth) {
StateInfo st;
ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize);
uint64_t cnt, nodes = 0;
const bool leaf = (depth == 2);
for (const auto& m : MoveList<LEGAL>(pos))
{
if (Root && depth <= 1)
cnt = 1, nodes++;
else
{
pos.do_move(m, st);
cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - 1);
nodes += cnt;
pos.undo_move(m);
}
if (Root)
sync_cout << UCIEngine::move(m, pos.is_chess960()) << ": " << cnt << sync_endl;
}
return nodes;
}
inline uint64_t perft(const std::string& fen, Depth depth, bool isChess960) {
StateListPtr states(new std::deque<StateInfo>(1));
Position p;
p.set(fen, isChess960, &states->back());
return perft<true>(p, depth);
}
}
#endif // PERFT_H_INCLUDED
+49
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@@ -0,0 +1,49 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <string>
#include "piece.h"
using namespace std;
////
//// Functions
////
/// Translating piece types to/from English piece letters
static const string PieceChars(" pnbrqk PNBRQK");
char piece_type_to_char(PieceType pt, bool upcase) {
return PieceChars[pt + upcase * 7];
}
PieceType piece_type_from_char(char c) {
size_t idx = PieceChars.find(c);
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
}
+107
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@@ -0,0 +1,107 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(PIECE_H_INCLUDED)
#define PIECE_H_INCLUDED
////
//// Includes
////
#include "color.h"
#include "square.h"
////
//// Types
////
enum PieceType {
NO_PIECE_TYPE = 0,
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
};
enum Piece {
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
EMPTY = 16, OUTSIDE = 17
};
////
//// Constants
////
const int SlidingArray[18] = {
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
};
////
//// Inline functions
////
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
inline PieceType type_of_piece(Piece p) {
return PieceType(int(p) & 7);
}
inline Color color_of_piece(Piece p) {
return Color(int(p) >> 3);
}
inline Piece piece_of_color_and_type(Color c, PieceType pt) {
return Piece((int(c) << 3) | int(pt));
}
inline int piece_is_slider(Piece p) {
return SlidingArray[int(p)];
}
inline SquareDelta pawn_push(Color c) {
return (c == WHITE ? DELTA_N : DELTA_S);
}
inline bool piece_type_is_ok(PieceType pc) {
return pc >= PAWN && pc <= KING;
}
inline bool piece_is_ok(Piece pc) {
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
}
////
//// Prototypes
////
extern char piece_type_to_char(PieceType pt, bool upcase = false);
extern PieceType piece_type_from_char(char c);
#endif // !defined(PIECE_H_INCLUDED)
+1804 -1106
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+478 -284
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@@ -1,6 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,361 +17,554 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef POSITION_H_INCLUDED
#if !defined(POSITION_H_INCLUDED)
#define POSITION_H_INCLUDED
#include <cassert>
#include <deque>
#include <iosfwd>
#include <memory>
#include <string>
// Disable some silly and noisy warning from MSVC compiler
#if defined(_MSC_VER)
// Forcing value to bool 'true' or 'false' (performance warning)
#pragma warning(disable: 4800)
// Conditional expression is constant
#pragma warning(disable: 4127)
#endif
////
//// Includes
////
#include "bitboard.h"
#include "nnue/nnue_accumulator.h"
#include "nnue/nnue_architecture.h"
#include "types.h"
#include "color.h"
#include "direction.h"
#include "move.h"
#include "piece.h"
#include "square.h"
#include "value.h"
namespace Stockfish {
class TranspositionTable;
////
//// Constants
////
// StateInfo struct stores information needed to restore a Position object to
// its previous state when we retract a move. Whenever a move is made on the
// board (by calling Position::do_move), a StateInfo object must be passed.
/// FEN string for the initial position
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
/// Maximum number of plies per game (220 should be enough, because the
/// maximum search depth is 100, and during position setup we reset the
/// move counter for every non-reversible move).
const int MaxGameLength = 220;
////
//// Types
////
/// struct checkInfo is initialized at c'tor time and keeps
/// info used to detect if a move gives check.
struct CheckInfo {
CheckInfo(const Position&);
Square ksq;
Bitboard dcCandidates;
Bitboard checkSq[8];
};
/// Castle rights, encoded as bit fields
enum CastleRights {
NO_CASTLES = 0,
WHITE_OO = 1,
BLACK_OO = 2,
WHITE_OOO = 4,
BLACK_OOO = 8,
ALL_CASTLES = 15
};
/// Game phase
enum Phase {
PHASE_ENDGAME = 0,
PHASE_MIDGAME = 128
};
/// The StateInfo struct stores information we need to restore a Position
/// object to its previous state when we retract a move. Whenever a move
/// is made on the board (by calling Position::do_move), an StateInfo object
/// must be passed as a parameter.
struct StateInfo {
Key pawnKey, materialKey;
int castleRights, rule50, pliesFromNull;
Square epSquare;
Score value;
Value npMaterial[2];
// Copied when making a move
Key materialKey;
Key pawnKey;
Key minorPieceKey;
Key nonPawnKey[COLOR_NB];
Value nonPawnMaterial[COLOR_NB];
int castlingRights;
int rule50;
int pliesFromNull;
Square epSquare;
// Not copied when making a move (will be recomputed anyhow)
Key key;
Bitboard checkersBB;
StateInfo* previous;
StateInfo* next;
Bitboard blockersForKing[COLOR_NB];
Bitboard pinners[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB];
Piece capturedPiece;
int repetition;
// Used by NNUE
Eval::NNUE::Accumulator<Eval::NNUE::TransformedFeatureDimensionsBig> accumulatorBig;
Eval::NNUE::Accumulator<Eval::NNUE::TransformedFeatureDimensionsSmall> accumulatorSmall;
DirtyPiece dirtyPiece;
Key key;
PieceType capture;
Bitboard checkersBB;
StateInfo* previous;
};
// A list to keep track of the position states along the setup moves (from the
// start position to the position just before the search starts). Needed by
// 'draw by repetition' detection. Use a std::deque because pointers to
// elements are not invalidated upon list resizing.
using StateListPtr = std::unique_ptr<std::deque<StateInfo>>;
/// The position data structure. A position consists of the following data:
///
/// * For each piece type, a bitboard representing the squares occupied
/// by pieces of that type.
/// * For each color, a bitboard representing the squares occupied by
/// pieces of that color.
/// * A bitboard of all occupied squares.
/// * A bitboard of all checking pieces.
/// * A 64-entry array of pieces, indexed by the squares of the board.
/// * The current side to move.
/// * Information about the castling rights for both sides.
/// * The initial files of the kings and both pairs of rooks. This is
/// used to implement the Chess960 castling rules.
/// * The en passant square (which is SQ_NONE if no en passant capture is
/// possible).
/// * The squares of the kings for both sides.
/// * Hash keys for the position itself, the current pawn structure, and
/// the current material situation.
/// * Hash keys for all previous positions in the game for detecting
/// repetition draws.
/// * A counter for detecting 50 move rule draws.
// Position class stores information regarding the board representation as
// pieces, side to move, hash keys, castling info, etc. Important methods are
// do_move() and undo_move(), used by the search to update node info when
// traversing the search tree.
class Position {
public:
static void init();
Position() = default;
Position(const Position&) = delete;
Position& operator=(const Position&) = delete;
friend class MaterialInfo;
friend class EndgameFunctions;
// FEN string input/output
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si);
Position& set(const std::string& code, Color c, StateInfo* si);
std::string fen() const;
public:
enum GamePhase {
MidGame,
EndGame
};
// Position representation
Bitboard pieces(PieceType pt = ALL_PIECES) const;
template<typename... PieceTypes>
Bitboard pieces(PieceType pt, PieceTypes... pts) const;
Bitboard pieces(Color c) const;
template<typename... PieceTypes>
Bitboard pieces(Color c, PieceTypes... pts) const;
Piece piece_on(Square s) const;
Square ep_square() const;
bool empty(Square s) const;
template<PieceType Pt>
int count(Color c) const;
template<PieceType Pt>
int count() const;
template<PieceType Pt>
Square square(Color c) const;
// Constructors
Position() {}
Position(const Position& pos);
Position(const std::string& fen);
// Castling
CastlingRights castling_rights(Color c) const;
bool can_castle(CastlingRights cr) const;
bool castling_impeded(CastlingRights cr) const;
Square castling_rook_square(CastlingRights cr) const;
// Text input/output
void from_fen(const std::string& fen);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
// Checking
Bitboard checkers() const;
Bitboard blockers_for_king(Color c) const;
Bitboard check_squares(PieceType pt) const;
Bitboard pinners(Color c) const;
// Copying
void copy(const Position& pos);
void flipped_copy(const Position& pos);
// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
bool attackers_to_exist(Square s, Bitboard occupied, Color c) const;
void update_slider_blockers(Color c) const;
template<PieceType Pt>
Bitboard attacks_by(Color c) const;
// The piece on a given square
Piece piece_on(Square s) const;
PieceType type_of_piece_on(Square s) const;
Color color_of_piece_on(Square s) const;
bool square_is_empty(Square s) const;
bool square_is_occupied(Square s) const;
Value midgame_value_of_piece_on(Square s) const;
Value endgame_value_of_piece_on(Square s) const;
// Properties of moves
bool legal(Move m) const;
bool pseudo_legal(const Move m) const;
bool capture(Move m) const;
bool capture_stage(Move m) const;
bool gives_check(Move m) const;
Piece moved_piece(Move m) const;
Piece captured_piece() const;
// Side to move
Color side_to_move() const;
// Doing and undoing moves
void do_move(Move m, StateInfo& newSt, const TranspositionTable* tt);
void do_move(Move m, StateInfo& newSt, bool givesCheck, const TranspositionTable* tt);
void undo_move(Move m);
void do_null_move(StateInfo& newSt, const TranspositionTable& tt);
void undo_null_move();
// Bitboard representation of the position
Bitboard empty_squares() const;
Bitboard occupied_squares() const;
Bitboard pieces_of_color(Color c) const;
Bitboard pieces(PieceType pt) const;
Bitboard pieces(PieceType pt, Color c) const;
Bitboard pieces(PieceType pt1, PieceType pt2) const;
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
// Static Exchange Evaluation
bool see_ge(Move m, int threshold = 0) const;
// Number of pieces of each color and type
int piece_count(Color c, PieceType pt) const;
// Accessing hash keys
Key key() const;
Key material_key() const;
Key pawn_key() const;
Key minor_piece_key() const;
Key non_pawn_key(Color c) const;
// The en passant square
Square ep_square() const;
// Other properties of the position
Color side_to_move() const;
int game_ply() const;
bool is_chess960() const;
bool is_draw(int ply) const;
bool is_repetition(int ply) const;
bool upcoming_repetition(int ply) const;
bool has_repeated() const;
int rule50_count() const;
Value non_pawn_material(Color c) const;
Value non_pawn_material() const;
// Current king position for each color
Square king_square(Color c) const;
// Position consistency check, for debugging
bool pos_is_ok() const;
void flip();
// Castling rights
bool can_castle_kingside(Color c) const;
bool can_castle_queenside(Color c) const;
bool can_castle(Color c) const;
Square initial_kr_square(Color c) const;
Square initial_qr_square(Color c) const;
// Used by NNUE
StateInfo* state() const;
// Bitboards for pinned pieces and discovered check candidates
Bitboard discovered_check_candidates(Color c) const;
Bitboard pinned_pieces(Color c) const;
void put_piece(Piece pc, Square s);
void remove_piece(Square s);
// Checking pieces and under check information
Bitboard checkers() const;
bool is_check() const;
private:
// Initialization helpers (used while setting up a position)
void set_castling_right(Color c, Square rfrom);
void set_state() const;
void set_check_info() const;
// Piece lists
Square piece_list(Color c, PieceType pt, int index) const;
const Square* piece_list_begin(Color c, PieceType pt) const;
// Other helpers
void move_piece(Square from, Square to);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
template<bool AfterMove>
Key adjust_key50(Key k) const;
// Information about attacks to or from a given square
Bitboard attackers_to(Square s) const;
Bitboard attacks_from(Piece p, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
// Data members
Piece board[SQUARE_NB];
Bitboard byTypeBB[PIECE_TYPE_NB];
Bitboard byColorBB[COLOR_NB];
int pieceCount[PIECE_NB];
int castlingRightsMask[SQUARE_NB];
Square castlingRookSquare[CASTLING_RIGHT_NB];
Bitboard castlingPath[CASTLING_RIGHT_NB];
StateInfo* st;
int gamePly;
Color sideToMove;
bool chess960;
// Properties of moves
bool pl_move_is_legal(Move m, Bitboard pinned) const;
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
bool move_is_check(Move m) const;
bool move_is_check(Move m, const CheckInfo& ci) const;
bool move_is_capture(Move m) const;
bool move_is_capture_or_promotion(Move m) const;
bool move_is_passed_pawn_push(Move m) const;
bool move_attacks_square(Move m, Square s) const;
// Information about pawns
bool pawn_is_passed(Color c, Square s) const;
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
// Weak squares
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
void saveState();
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
void do_null_move(StateInfo& st);
void undo_null_move();
// Static exchange evaluation
int see(Square from, Square to) const;
int see(Move m) const;
int see(Square to) const;
int see_sign(Move m) const;
// Accessing hash keys
Key get_key() const;
Key get_exclusion_key() const;
Key get_pawn_key() const;
Key get_material_key() const;
// Incremental evaluation
Score value() const;
Value non_pawn_material(Color c) const;
Score pst_delta(Piece piece, Square from, Square to) const;
// Game termination checks
bool is_mate() const;
bool is_draw() const;
// Check if one side threatens a mate in one
bool has_mate_threat(Color c);
// Number of plies since the last non-reversible move
int rule_50_counter() const;
// Other properties of the position
bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
// Reset the gamePly variable to 0
void reset_game_ply();
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
// Static member functions
static void init_zobrist();
static void init_piece_square_tables();
private:
// Initialization helper functions (used while setting up a position)
void clear();
void put_piece(Piece p, Square s);
void allow_oo(Color c);
void allow_ooo(Color c);
// Helper functions for doing and undoing moves
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
void do_castle_move(Move m);
void undo_castle_move(Move m);
void find_checkers();
template<bool FindPinned>
Bitboard hidden_checkers(Color c) const;
// Computing hash keys from scratch (for initialization and debugging)
Key compute_key() const;
Key compute_pawn_key() const;
Key compute_material_key() const;
// Computing incremental evaluation scores and material counts
Score pst(Color c, PieceType pt, Square s) const;
Score compute_value() const;
Value compute_non_pawn_material(Color c) const;
// Board
Piece board[64];
// Bitboards
Bitboard byTypeBB[8], byColorBB[2];
// Piece counts
int pieceCount[2][8]; // [color][pieceType]
// Piece lists
Square pieceList[2][8][16]; // [color][pieceType][index]
int index[64]; // [square]
// Other info
Color sideToMove;
int gamePly;
Key history[MaxGameLength];
File initialKFile, initialKRFile, initialQRFile;
StateInfo startState;
StateInfo* st;
// Static variables
static int castleRightsMask[64];
static Key zobrist[2][8][64];
static Key zobEp[64];
static Key zobCastle[16];
static Key zobMaterial[2][8][16];
static Key zobSideToMove;
static Score PieceSquareTable[16][64];
static Key zobExclusion;
};
std::ostream& operator<<(std::ostream& os, const Position& pos);
inline Color Position::side_to_move() const { return sideToMove; }
////
//// Inline functions
////
inline Piece Position::piece_on(Square s) const {
assert(is_ok(s));
return board[s];
return board[s];
}
inline bool Position::empty(Square s) const { return piece_on(s) == NO_PIECE; }
inline Piece Position::moved_piece(Move m) const { return piece_on(m.from_sq()); }
inline Bitboard Position::pieces(PieceType pt) const { return byTypeBB[pt]; }
template<typename... PieceTypes>
inline Bitboard Position::pieces(PieceType pt, PieceTypes... pts) const {
return pieces(pt) | pieces(pts...);
inline Color Position::color_of_piece_on(Square s) const {
return color_of_piece(piece_on(s));
}
inline Bitboard Position::pieces(Color c) const { return byColorBB[c]; }
template<typename... PieceTypes>
inline Bitboard Position::pieces(Color c, PieceTypes... pts) const {
return pieces(c) & pieces(pts...);
inline PieceType Position::type_of_piece_on(Square s) const {
return type_of_piece(piece_on(s));
}
template<PieceType Pt>
inline int Position::count(Color c) const {
return pieceCount[make_piece(c, Pt)];
inline bool Position::square_is_empty(Square s) const {
return piece_on(s) == EMPTY;
}
template<PieceType Pt>
inline int Position::count() const {
return count<Pt>(WHITE) + count<Pt>(BLACK);
inline bool Position::square_is_occupied(Square s) const {
return !square_is_empty(s);
}
template<PieceType Pt>
inline Square Position::square(Color c) const {
assert(count<Pt>(c) == 1);
return lsb(pieces(c, Pt));
inline Value Position::midgame_value_of_piece_on(Square s) const {
return piece_value_midgame(piece_on(s));
}
inline Square Position::ep_square() const { return st->epSquare; }
inline bool Position::can_castle(CastlingRights cr) const { return st->castlingRights & cr; }
inline CastlingRights Position::castling_rights(Color c) const {
return c & CastlingRights(st->castlingRights);
inline Value Position::endgame_value_of_piece_on(Square s) const {
return piece_value_endgame(piece_on(s));
}
inline bool Position::castling_impeded(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return pieces() & castlingPath[cr];
inline Color Position::side_to_move() const {
return sideToMove;
}
inline Square Position::castling_rook_square(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return castlingRookSquare[cr];
inline Bitboard Position::occupied_squares() const {
return byTypeBB[0];
}
inline Bitboard Position::attackers_to(Square s) const { return attackers_to(s, pieces()); }
template<PieceType Pt>
inline Bitboard Position::attacks_by(Color c) const {
if constexpr (Pt == PAWN)
return c == WHITE ? pawn_attacks_bb<WHITE>(pieces(WHITE, PAWN))
: pawn_attacks_bb<BLACK>(pieces(BLACK, PAWN));
else
{
Bitboard threats = 0;
Bitboard attackers = pieces(c, Pt);
while (attackers)
threats |= attacks_bb<Pt>(pop_lsb(attackers), pieces());
return threats;
}
inline Bitboard Position::empty_squares() const {
return ~(occupied_squares());
}
inline Bitboard Position::checkers() const { return st->checkersBB; }
inline Bitboard Position::blockers_for_king(Color c) const { return st->blockersForKing[c]; }
inline Bitboard Position::pinners(Color c) const { return st->pinners[c]; }
inline Bitboard Position::check_squares(PieceType pt) const { return st->checkSquares[pt]; }
inline Key Position::key() const { return adjust_key50<false>(st->key); }
template<bool AfterMove>
inline Key Position::adjust_key50(Key k) const {
return st->rule50 < 14 - AfterMove ? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8);
inline Bitboard Position::pieces_of_color(Color c) const {
return byColorBB[c];
}
inline Key Position::pawn_key() const { return st->pawnKey; }
inline Key Position::material_key() const { return st->materialKey; }
inline Key Position::minor_piece_key() const { return st->minorPieceKey; }
inline Key Position::non_pawn_key(Color c) const { return st->nonPawnKey[c]; }
inline Value Position::non_pawn_material(Color c) const { return st->nonPawnMaterial[c]; }
inline Value Position::non_pawn_material() const {
return non_pawn_material(WHITE) + non_pawn_material(BLACK);
inline Bitboard Position::pieces(PieceType pt) const {
return byTypeBB[pt];
}
inline int Position::game_ply() const { return gamePly; }
inline int Position::rule50_count() const { return st->rule50; }
inline bool Position::is_chess960() const { return chess960; }
inline bool Position::capture(Move m) const {
assert(m.is_ok());
return (!empty(m.to_sq()) && m.type_of() != CASTLING) || m.type_of() == EN_PASSANT;
inline Bitboard Position::pieces(PieceType pt, Color c) const {
return byTypeBB[pt] & byColorBB[c];
}
// Returns true if a move is generated from the capture stage, having also
// queen promotions covered, i.e. consistency with the capture stage move
// generation is needed to avoid the generation of duplicate moves.
inline bool Position::capture_stage(Move m) const {
assert(m.is_ok());
return capture(m) || m.promotion_type() == QUEEN;
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
return byTypeBB[pt1] | byTypeBB[pt2];
}
inline Piece Position::captured_piece() const { return st->capturedPiece; }
inline void Position::put_piece(Piece pc, Square s) {
board[s] = pc;
byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
byColorBB[color_of(pc)] |= s;
pieceCount[pc]++;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
}
inline void Position::remove_piece(Square s) {
Piece pc = board[s];
byTypeBB[ALL_PIECES] ^= s;
byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s;
board[s] = NO_PIECE;
pieceCount[pc]--;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
inline int Position::piece_count(Color c, PieceType pt) const {
return pieceCount[c][pt];
}
inline void Position::move_piece(Square from, Square to) {
Piece pc = board[from];
Bitboard fromTo = from | to;
byTypeBB[ALL_PIECES] ^= fromTo;
byTypeBB[type_of(pc)] ^= fromTo;
byColorBB[color_of(pc)] ^= fromTo;
board[from] = NO_PIECE;
board[to] = pc;
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
return pieceList[c][pt][index];
}
inline void Position::do_move(Move m, StateInfo& newSt, const TranspositionTable* tt = nullptr) {
do_move(m, newSt, gives_check(m), tt);
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
return pieceList[c][pt];
}
inline StateInfo* Position::state() const { return st; }
inline Square Position::ep_square() const {
return st->epSquare;
}
} // namespace Stockfish
inline Square Position::king_square(Color c) const {
return pieceList[c][KING][0];
}
#endif // #ifndef POSITION_H_INCLUDED
inline bool Position::can_castle_kingside(Color side) const {
return st->castleRights & (1+int(side));
}
inline bool Position::can_castle_queenside(Color side) const {
return st->castleRights & (4+4*int(side));
}
inline bool Position::can_castle(Color side) const {
return can_castle_kingside(side) || can_castle_queenside(side);
}
inline Square Position::initial_kr_square(Color c) const {
return relative_square(c, make_square(initialKRFile, RANK_1));
}
inline Square Position::initial_qr_square(Color c) const {
return relative_square(c, make_square(initialQRFile, RANK_1));
}
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
}
template<PieceType Piece> // Knight and King and white pawns
inline Bitboard Position::attacks_from(Square s) const {
return StepAttackBB[Piece][s];
}
template<>
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
return bishop_attacks_bb(s, occupied_squares());
}
template<>
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
return rook_attacks_bb(s, occupied_squares());
}
template<>
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
}
inline Bitboard Position::checkers() const {
return st->checkersBB;
}
inline bool Position::is_check() const {
return st->checkersBB != EmptyBoardBB;
}
inline bool Position::pawn_is_passed(Color c, Square s) const {
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
}
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
return !(theirPawns & passed_pawn_mask(c, s));
}
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
return !(ourPawns & neighboring_files_bb(s));
}
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
return ourPawns & squares_behind(c, s);
}
inline bool Position::square_is_weak(Square s, Color c) const {
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
}
inline Key Position::get_key() const {
return st->key;
}
inline Key Position::get_exclusion_key() const {
return st->key ^ zobExclusion;
}
inline Key Position::get_pawn_key() const {
return st->pawnKey;
}
inline Key Position::get_material_key() const {
return st->materialKey;
}
inline Score Position::pst(Color c, PieceType pt, Square s) const {
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
}
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
}
inline Score Position::value() const {
return st->value;
}
inline Value Position::non_pawn_material(Color c) const {
return st->npMaterial[c];
}
inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move();
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
&& pawn_is_passed(c, move_to(m));
}
inline int Position::rule_50_counter() const {
return st->rule50;
}
inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1
&& piece_count(BLACK, BISHOP) == 1
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
}
inline bool Position::has_pawn_on_7th(Color c) const {
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
}
inline bool Position::move_is_capture(Move m) const {
// Move must not be MOVE_NONE !
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
inline bool Position::move_is_capture_or_promotion(Move m) const {
// Move must not be MOVE_NONE !
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
#endif // !defined(POSITION_H_INCLUDED)
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(PSQTAB_H_INCLUDED)
#define PSQTAB_H_INCLUDED
////
//// Includes
////
#include "value.h"
////
//// Constants modified by Joona Kiiski
////
static const Value MP = PawnValueMidgame;
static const Value MK = KnightValueMidgame;
static const Value MB = BishopValueMidgame;
static const Value MR = RookValueMidgame;
static const Value MQ = QueenValueMidgame;
static const int MgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
0, 0, 0, 0, 0, 0, 0, 0,
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
0, 0, 0, 0, 0, 0, 0, 0
},
{// Knight
// A B C D E F G H
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
},
{// Bishop
// A B C D E F G H
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
},
{// Rook
// A B C D E F G H
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
},
{// Queen
// A B C D E F G H
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
},
{// King
//A B C D E F G H
287, 311, 262, 214, 214, 262, 311, 287,
262, 287, 238, 190, 190, 238, 287, 262,
214, 238, 190, 142, 142, 190, 238, 214,
190, 214, 167, 119, 119, 167, 214, 190,
167, 190, 142, 94, 94, 142, 190, 167,
142, 167, 119, 69, 69, 119, 167, 142,
119, 142, 94, 46, 46, 94, 142, 119,
94, 119, 69, 21, 21, 69, 119, 94
}
};
static const Value EP = PawnValueEndgame;
static const Value EK = KnightValueEndgame;
static const Value EB = BishopValueEndgame;
static const Value ER = RookValueEndgame;
static const Value EQ = QueenValueEndgame;
static const int EgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
0, 0, 0, 0, 0, 0, 0, 0,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
0, 0, 0, 0, 0, 0, 0, 0
},
{// Knight
// A B C D E F G H
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
},
{// Bishop
// A B C D E F G H
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
},
{// Rook
// A B C D E F G H
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
},
{// Queen
// A B C D E F G H
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
},
{// King
//A B C D E F G H
18, 77, 105, 135, 135, 105, 77, 18,
77, 135, 165, 193, 193, 165, 135, 77,
105, 165, 193, 222, 222, 193, 165, 105,
135, 193, 222, 251, 251, 222, 193, 135,
135, 193, 222, 251, 251, 222, 193, 135,
105, 165, 193, 222, 222, 193, 165, 105,
77, 135, 165, 193, 193, 165, 135, 77,
18, 77, 105, 135, 135, 105, 77, 18
}
};
#endif // !defined(PSQTAB_H_INCLUDED)
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include <iomanip>
#include <string>
#include <sstream>
#include "history.h"
#include "movepick.h"
#include "san.h"
using std::string;
////
//// Local definitions
////
namespace {
enum Ambiguity {
AMBIGUITY_NONE,
AMBIGUITY_FILE,
AMBIGUITY_RANK,
AMBIGUITY_BOTH
};
const History H; // used as dummy argument for MovePicker c'tor
Ambiguity move_ambiguity(const Position& pos, Move m);
const string time_string(int milliseconds);
const string score_string(Value v);
}
////
//// Functions
////
/// move_to_san() takes a position and a move as input, where it is assumed
/// that the move is a legal move from the position. The return value is
/// a string containing the move in short algebraic notation.
const string move_to_san(const Position& pos, Move m) {
assert(pos.is_ok());
assert(move_is_ok(m));
Square from, to;
PieceType pt;
from = move_from(m);
to = move_to(m);
pt = type_of_piece(pos.piece_on(move_from(m)));
string san = "";
if (m == MOVE_NONE)
return "(none)";
else if (m == MOVE_NULL)
return "(null)";
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
san = "O-O-O";
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
san = "O-O";
else
{
if (pt != PAWN)
{
san += piece_type_to_char(pt, true);
switch (move_ambiguity(pos, m)) {
case AMBIGUITY_NONE:
break;
case AMBIGUITY_FILE:
san += file_to_char(square_file(from));
break;
case AMBIGUITY_RANK:
san += rank_to_char(square_rank(from));
break;
case AMBIGUITY_BOTH:
san += square_to_string(from);
break;
default:
assert(false);
}
}
if (pos.move_is_capture(m))
{
if (pt == PAWN)
san += file_to_char(square_file(move_from(m)));
san += "x";
}
san += square_to_string(move_to(m));
if (move_is_promotion(m))
{
san += '=';
san += piece_type_to_char(move_promotion_piece(m), true);
}
}
// Is the move check? We don't use pos.move_is_check(m) here, because
// Position::move_is_check doesn't detect all checks (not castling moves,
// promotions and en passant captures).
StateInfo st;
Position p(pos);
p.do_move(m, st);
if (p.is_check())
san += p.is_mate()? "#" : "+";
return san;
}
/// move_from_san() takes a position and a string as input, and tries to
/// interpret the string as a move in short algebraic notation. On success,
/// the move is returned. On failure (i.e. if the string is unparsable, or
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
Move move_from_san(const Position& pos, const string& movestr) {
assert(pos.is_ok());
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
}
else if (movestr == "O-O" || movestr == "O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
}
// Normal moves. We use a simple FSM to parse the san string.
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
static const string pieceLetters = "KQRBN";
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
File fromFile = FILE_NONE, toFile = FILE_NONE;
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
Square to;
int state = START;
for (size_t i = 0; i < movestr.length(); i++)
{
char type, c = movestr[i];
if (pieceLetters.find(c) != string::npos)
type = 'P';
else if (c >= 'a' && c <= 'h')
type = 'F';
else if (c >= '1' && c <= '8')
type = 'R';
else
type = c;
switch (type) {
case 'P':
if (state == START)
{
pt = piece_type_from_char(c);
state = TO_FILE;
}
else if (state == PROMOTION)
{
promotion = piece_type_from_char(c);
state = (i < movestr.length() - 1) ? CHECK : END;
}
else
return MOVE_NONE;
break;
case 'F':
if (state == START)
{
pt = PAWN;
fromFile = toFile = file_from_char(c);
state = TO_RANK;
}
else if (state == TO_FILE)
{
toFile = file_from_char(c);
state = TO_RANK;
}
else if (state == TO_RANK && toFile != FILE_NONE)
{
// Previous file was for disambiguation
fromFile = toFile;
toFile = file_from_char(c);
}
else
return MOVE_NONE;
break;
case 'R':
if (state == TO_RANK)
{
toRank = rank_from_char(c);
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
}
else if (state == TO_FILE && fromRank == RANK_NONE)
{
// It's a disambiguation rank instead of a file
fromRank = rank_from_char(c);
}
else
return MOVE_NONE;
break;
case 'x': case 'X':
if (state == TO_RANK)
{
// Previous file was for disambiguation, or it's a pawn capture
fromFile = toFile;
state = TO_FILE;
}
else if (state != TO_FILE)
return MOVE_NONE;
break;
case '=':
if (state == PROMOTION_OR_CHECK)
state = PROMOTION;
else
return MOVE_NONE;
break;
case '+': case '#':
if (state == PROMOTION_OR_CHECK || state == CHECK)
state = END;
else
return MOVE_NONE;
break;
default:
return MOVE_NONE;
break;
}
}
if (state != END)
return MOVE_NONE;
// Look for a matching move
Move m, move = MOVE_NONE;
to = make_square(toFile, toRank);
int matches = 0;
while ((m = mp.get_next_move()) != MOVE_NONE)
if ( pos.type_of_piece_on(move_from(m)) == pt
&& move_to(m) == to
&& move_promotion_piece(m) == promotion
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
{
move = m;
matches++;
}
return (matches == 1 ? move : MOVE_NONE);
}
/// line_to_san() takes a position and a line (an array of moves representing
/// a sequence of legal moves from the position) as input, and returns a
/// string containing the line in short algebraic notation. If the boolean
/// parameter 'breakLines' is true, line breaks are inserted, with a line
/// length of 80 characters. After a line break, 'startColumn' spaces are
/// inserted at the beginning of the new line.
const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
StateInfo st;
std::stringstream s;
string moveStr;
size_t length = 0;
size_t maxLength = 80 - startColumn;
Position p(pos);
for (int i = 0; line[i] != MOVE_NONE; i++)
{
moveStr = move_to_san(p, line[i]);
length += moveStr.length() + 1;
if (breakLines && length > maxLength)
{
s << '\n' << std::setw(startColumn) << ' ';
length = moveStr.length() + 1;
}
s << moveStr << ' ';
if (line[i] == MOVE_NULL)
p.do_null_move(st);
else
p.do_move(line[i], st);
}
return s.str();
}
/// pretty_pv() creates a human-readable string from a position and a PV.
/// It is used to write search information to the log file (which is created
/// when the UCI parameter "Use Search Log" is "true").
const string pretty_pv(const Position& pos, int time, int depth,
uint64_t nodes, Value score, ValueType type, Move pv[]) {
std::stringstream s;
// Depth
s << std::setw(2) << depth << " ";
// Score
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
s << std::setw(7) << score_string(score);
// Time
s << std::setw(8) << time_string(time) << " ";
// Nodes
if (nodes < 1000000ULL)
s << std::setw(8) << nodes << " ";
else if (nodes < 1000000000ULL)
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
else
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
// PV
s << line_to_san(pos, pv, 30, true);
return s.str();
}
namespace {
Ambiguity move_ambiguity(const Position& pos, Move m) {
Square from = move_from(m);
Square to = move_to(m);
Piece pc = pos.piece_on(from);
// King moves are never ambiguous, because there is never two kings of
// the same color.
if (type_of_piece(pc) == KING)
return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Move mv, moveList[8];
int n = 0;
while ((mv = mp.get_next_move()) != MOVE_NONE)
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
moveList[n++] = mv;
if (n == 1)
return AMBIGUITY_NONE;
int f = 0, r = 0;
for (int i = 0; i < n; i++)
{
if (square_file(move_from(moveList[i])) == square_file(from))
f++;
if (square_rank(move_from(moveList[i])) == square_rank(from))
r++;
}
if (f == 1)
return AMBIGUITY_FILE;
if (r == 1)
return AMBIGUITY_RANK;
return AMBIGUITY_BOTH;
}
const string time_string(int milliseconds) {
std::stringstream s;
s << std::setfill('0');
int hours = milliseconds / (1000*60*60);
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
if (hours)
s << hours << ':';
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
return s.str();
}
const string score_string(Value v) {
std::stringstream s;
if (v >= VALUE_MATE - 200)
s << "#" << (VALUE_MATE - v + 1) / 2;
else if(v <= -VALUE_MATE + 200)
s << "-#" << (VALUE_MATE + v) / 2;
else
{
float floatScore = float(v) / float(PawnValueMidgame);
if (v >= 0)
s << '+';
s << std::setprecision(2) << std::fixed << floatScore;
}
return s.str();
}
}
+44
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@@ -0,0 +1,44 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SAN_H_INCLUDED)
#define SAN_H_INCLUDED
////
//// Includes
////
#include <string>
#include "move.h"
#include "position.h"
#include "value.h"
////
//// Prototypes
////
extern const std::string move_to_san(const Position& pos, Move m);
extern Move move_from_san(const Position& pos, const std::string& str);
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
#endif // !defined(SAN_H_INCLUDED)
+52
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@@ -0,0 +1,52 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SCALE_H_INCLUDED)
#define SCALE_H_INCLUDED
////
//// Includes
////
#include "value.h"
////
//// Types
////
enum ScaleFactor {
SCALE_FACTOR_ZERO = 0,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
////
//// Inline functions
////
inline Value apply_scale_factor(Value v, ScaleFactor f) {
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
}
#endif // !defined(SCALE_H_INCLUDED)

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