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23 Commits

Author SHA1 Message Date
Marco Costalba 48cfdfcc46 Fix threads count setting
Was broken after "Optimal tune for 8 cores" patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 20:57:33 +01:00
Marco Costalba fa7b244dc9 Optimal tune for 8 cores
After deep tests Louis Zulli found on his OCTAL machine that
best setup for an 8 core CPU is as following

"Threads" = 8
"Minimum Split Depth" = 6 or 7 (mSD)
"Maximum Number of Threads per Split Point" = not important (MNTpSP)

Here are testing results:

mSD7 (8 threads) vs mSD4 (8 threads): 291 - 120 - 589
mSD6 vs mSD7: 168 - 188 - 644
mSD6-MNTpSP5 vs mSD6-MNTpSP6: 172 - 172 - 656
SF-7threads vs SF-8threads: 179 - 204 - 617

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 20:57:17 +01:00
Marco Costalba 29ad6a73fc Fix duplicated scaling function
We erroneusly added two times the same scaling function
to endgame's map.

Fix detected by valgrind becasue resulted in a memleak
of the first added scaling function.

Bug introduced by 30e8f0c9ad6a473 of 13/02/2009

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 19:40:43 +01:00
Marco Costalba ac48b16708 Update release number
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:59:55 +01:00
Marco Costalba 38b1c4b6b8 Another TT size limit fix attempt
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:17:00 +01:00
Marco Costalba 162dbeaee8 Remove a bogus assert
It is not true with old 1.6.xx code

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:09:23 +01:00
Marco Costalba 85146ca0a9 Check bounds in set_option_value()
Normally it's up to the GUI to check for option's limits,
but we could receive the new value directly from the user
by teminal window. So let's check the bounds anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:06:59 +01:00
Joona Kiiski 02e12a69a7 Remove InfiniteSearch hack
With current search control system, I can see absolutely no
reason to classify fixed time search as infinite search.

So remove old dated hack

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 13:15:28 +01:00
Tord Romstad 6e8116e38f Make sure we make a move at the end of the search when reaching
maximum depth during a "go movetime ..." search. This prevents
Stockfish from hanging forever after finding a mate in two or
three while running a test suite at a level of a few seconds
per move.

No functional change when playing games at normal time controls.
2010-02-01 13:13:58 +01:00
Marco Costalba 29f7fab2a9 Do not wait when AbortSearch is set
It means we have already received "stop" or "quit" commands.

This fixes an hang in tactical test in Fritz GUI. Bug
introduced by previous bug fix :-(

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 13:13:20 +01:00
Marco Costalba 2af986bf31 Fix sending of best move during an infinite search
According to UCI standard once engine receives 'go infinite'
command it should search until the "stop" command and do not exit
the search without being told so, even if PLY_MAX has been reached.

Patch is quite invasive because it cleanups some hacks used
by fixed depth and fixed nodes modes, mainly during benchmarks.

Bug found by Pascal Georges.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 13:10:21 +01:00
Marco Costalba b67146b100 Add hardware POPCNT support for gcc
With new target 'make gcc-popcnt' it is now
possible to compile with enabled hardware POPCNT
support also with gcc. Until now was possible only
for Intel and MSVC compilers.

When this instruction is supported by CPU, for instance
on Intel i7 or i5 family, produced binary is a bit faster.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:48:49 +01:00
Joona Kiiski c1b1a94d81 Standardize set_option function
Previously input like "setoption name Use Search Log value true "
(note space at the end of the line) didn't work.

Now parse value same way as option name. This way we implicitly
left- and right-trim value.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:48:11 +01:00
Joona Kiiski 17212e5fcc Remove last use of uip.eof()
Value of uip.eof() should not be trusted.
input like "go infinite searchmoves " (note space in the end of line)
causes problems.

Check the return value of (uip >> token) instead

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:46:03 +01:00
Marco Costalba 46921dff27 Fix a couple of MSVC casting warnings
Also removed some trailing whitespaces and aligned
indentation to current standard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:45:04 +01:00
Marco Costalba 941016e7a2 Check for thread creation successful completion
It is a good programming practice to verify a system
call has indeed succeed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:44:11 +01:00
Tord Romstad 290caf9960 Fixes a Chess960 bug when playing with more than one search thread.
The init_eval() function corrupted the static array castleRightsMask[]
in the Position class, resulting in instant crashes in most Chess960
games. Fixed by repairing the damage directly after the function is
called. Also modified the Position::to_fen() function to display
castle rights correctly for Chess960 positions, and added sanity checks
for uncastled rook files in Position::is_ok().
2010-02-01 12:40:09 +01:00
Marco Costalba 43fa3a4d64 Fix some races in SMP code
When a search fails high then sp->alpha is increased and
slave threads are requested to stop.

So we have to check for a stop request before to start a search
otherwise we could end up with sp->alpha >= sp->beta
leading to an assert in debug run in search_pv().

This patch fixes the assert and get rid of some of possible races.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:39:53 +01:00
Marco Costalba 64b4836d12 Fix enum Value issue with gcc 4.4
Louis Zulli reports a miscompile with g++-4.4 from MacPorts.

Namely enum Value is compiled as unsigned instead of signed integer
and this yields an issue in score_string() where float(v) is incorrectly
casted when Value v is negative.

This patch ensure that compiler choses a signed variable to store a Value.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:39:21 +01:00
Marco Costalba 5df7d62eb9 Fix 'position ..... moves ' parsing bug
If after 'moves' there is a space then we crash.

The problem is that operator>>() trims whitespaces so that
after 'moves' has been extract we are still not at eof()
but remaining string contains only spaces. So that the next
extarction operation uip >> token ends up with unchanged token
value that remains 'moves', this garbage value is then feeded
to RootPosition.do_move() through move_from_string() that does
not detect the invalid move value leading to a crash.

This bug is triggered by Shredder 12 interface under Mac that
puts a space after 'moves' without any actual move list.

Bug fixed by Justin Blanchard

After reviewing UCI parsing code I spotted other possible weak
points due to the fact that we don't test if the last extract
operation has been succesful. So I have extended Justing patch
to fix the remaining possible holes in uci.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:36:30 +01:00
Marco Costalba 82179c70dc Fix en-passant parsing from fen string
According to standard en-passant is recorded in fen string regardless
of whether there is a pawn in position to make an en passant capture.

Instead internally we set ep square only if the pawn can be captured.
So teach from_fen() to correctly handle this difference.

Bug reported and fixed by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:36:06 +01:00
Marco Costalba de17652e47 Fix a possible crash in thread_is_available()
When we have more then 2 threads then we do an array
access with index 'Threads[slave].activeSplitPoints - 1'
This should be >= 0 because we tested the variable just
few statements before, but because is a shared variable
it could be that the 'slave' thread set the value to zero
just after we test it, so that when we use the decremented
variable for array access we crash.

Bug spotted by Bruno Causse.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:34:31 +01:00
Marco Costalba 647b79b556 Extend maximum hash size to 8 GB
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 12:14:37 +01:00
78 changed files with 15937 additions and 11451 deletions
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language: cpp
dist: xenial
matrix:
include:
- os: linux
compiler: gcc
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-8', 'g++-8-multilib', 'g++-multilib', 'valgrind', 'expect', 'curl']
env:
- COMPILER=g++-8
- COMP=gcc
- os: linux
compiler: clang
addons:
apt:
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-xenial-6.0']
packages: ['clang-6.0', 'llvm-6.0-dev', 'g++-multilib', 'valgrind', 'expect', 'curl']
env:
- COMPILER=clang++-6.0
- COMP=clang
- LDFLAGS=-fuse-ld=lld
- os: osx
compiler: gcc
env:
- COMPILER=g++
- COMP=gcc
- os: osx
compiler: clang
env:
- COMPILER=clang++ V='Apple LLVM 9.4.1' # Apple LLVM version 9.1.0 (clang-902.0.39.2)
- COMP=clang
branches:
only:
- master
before_script:
- cd src
script:
# Obtain bench reference from git log
- git log HEAD | grep "\b[Bb]ench[ :]\+[0-9]\{7\}" | head -n 1 | sed "s/[^0-9]*\([0-9]*\).*/\1/g" > git_sig
- export benchref=$(cat git_sig)
- echo "Reference bench:" $benchref
#
# Verify bench number against various builds
- export CXXFLAGS=-Werror
- make clean && make -j2 ARCH=x86-64 optimize=no debug=yes build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-32 optimize=no debug=yes build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-32 build && ../tests/signature.sh $benchref
#
# Check perft and reproducible search
- ../tests/perft.sh
- ../tests/reprosearch.sh
#
# Valgrind
#
- export CXXFLAGS="-O1 -fno-inline"
- if [ -x "$(command -v valgrind )" ]; then make clean && make -j2 ARCH=x86-64 debug=yes optimize=no build > /dev/null && ../tests/instrumented.sh --valgrind; fi
- if [ -x "$(command -v valgrind )" ]; then ../tests/instrumented.sh --valgrind-thread; fi
#
# Sanitizer
#
# Use g++-8 as a proxy for having sanitizers, might need revision as they become available for more recent versions of clang/gcc
- if [[ "$COMPILER" == "g++-8" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=undefined optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-undefined; fi
- if [[ "$COMPILER" == "g++-8" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=thread optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-thread; fi
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# List of authors for Stockfish, as of January 7, 2020
Tord Romstad (romstad)
Marco Costalba (mcostalba)
Joona Kiiski (zamar)
Gary Linscott (glinscott)
Aditya (absimaldata)
Adrian Petrescu (apetresc)
Ajith Chandy Jose (ajithcj)
Alain Savard (Rocky640)
Alayan Feh (Alayan-stk-2)
Alexander Kure
Alexander Pagel (Lolligerhans)
Ali AlZhrani (Cooffe)
Andrew Grant (AndyGrant)
Andrey Neporada (nepal)
Andy Duplain
Aram Tumanian (atumanian)
Arjun Temurnikar
Auguste Pop
Balint Pfliegel
Ben Koshy (BKSpurgeon)
Bill Henry (VoyagerOne)
Bojun Guo (noobpwnftw, Nooby)
braich
Brian Sheppard (SapphireBrand, briansheppard-toast)
Bryan Cross (crossbr)
candirufish
Chess13234
Chris Cain (ceebo)
Dan Schmidt (dfannius)
Daniel Axtens (daxtens)
Daniel Dugovic (ddugovic)
Dariusz Orzechowski
David Zar
Daylen Yang (daylen)
DiscanX
double-beep
Eduardo Cáceres (eduherminio)
Eelco de Groot (KingDefender)
Elvin Liu (solarlight2)
erbsenzaehler
Ernesto Gatti
Fabian Beuke (madnight)
Fabian Fichter (ianfab)
fanon
Fauzi Akram Dabat (FauziAkram)
Felix Wittmann
gamander
gguliash
Gian-Carlo Pascutto (gcp)
Gontran Lemaire (gonlem)
Goodkov Vasiliy Aleksandrovich (goodkov)
Gregor Cramer
GuardianRM
Günther Demetz (pb00067, pb00068)
Guy Vreuls (gvreuls)
Henri Wiechers
Hiraoka Takuya (HiraokaTakuya)
homoSapiensSapiens
Hongzhi Cheng
Ivan Ivec (IIvec)
Jacques B. (Timshel)
Jan Ondruš (hxim)
Jared Kish (Kurtbusch)
Jarrod Torriero (DU-jdto)
Jean Gauthier (OuaisBla)
Jean-Francois Romang (jromang)
Jekaa
Jerry Donald Watson (jerrydonaldwatson)
Jonathan Calovski (Mysseno)
Jonathan Dumale (SFisGOD)
Joost VandeVondele (vondele)
Jörg Oster (joergoster)
Joseph Ellis (jhellis3)
Joseph R. Prostko
jundery
Justin Blanchard (UncombedCoconut)
Kelly Wilson
Ken Takusagawa
kinderchocolate
Kiran Panditrao (Krgp)
Kojirion
Leonardo Ljubičić (ICCF World Champion)
Leonid Pechenik (lp--)
Linus Arver (listx)
loco-loco
Lub van den Berg (ElbertoOne)
Luca Brivio (lucabrivio)
Lucas Braesch (lucasart)
Lyudmil Antonov (lantonov)
Maciej Żenczykowski (zenczykowski)
Malcolm Campbell (xoto10)
Mark Tenzer (31m059)
marotear
Matthew Lai (matthewlai)
Matthew Sullivan (Matt14916)
Michael An (man)
Michael Byrne (MichaelB7)
Michael Chaly (Vizvezdenec)
Michael Stembera (mstembera)
Michael Whiteley (protonspring)
Michel Van den Bergh (vdbergh)
Miguel Lahoz (miguel-l)
Mikael Bäckman (mbootsector)
Mira
Miroslav Fontán (Hexik)
Moez Jellouli (MJZ1977)
Mohammed Li (tthsqe12)
Nathan Rugg (nmrugg)
Nick Pelling (nickpelling)
Nicklas Persson (NicklasPersson)
Niklas Fiekas (niklasf)
Nikolay Kostov (NikolayIT)
Ondrej Mosnáček (WOnder93)
Oskar Werkelin Ahlin
Pablo Vazquez
Panthee
Pascal Romaret
Pasquale Pigazzini (ppigazzini)
Patrick Jansen (mibere)
pellanda
Peter Zsifkovits (CoffeeOne)
Ralph Stößer (Ralph Stoesser)
Raminder Singh
renouve
Reuven Peleg
Richard Lloyd
Rodrigo Exterckötter Tjäder
Ron Britvich (Britvich)
Ronald de Man (syzygy1, syzygy)
Ryan Schmitt
Ryan Takker
Sami Kiminki (skiminki)
Sebastian Buchwald (UniQP)
Sergei Antonov (saproj)
Sergei Ivanov (svivanov72)
sf-x
Shane Booth (shane31)
Stefan Geschwentner (locutus2)
Stefano Cardanobile (Stefano80)
Steinar Gunderson (sesse)
Stéphane Nicolet (snicolet)
Thanar2
thaspel
theo77186
Tom Truscott
Tom Vijlbrief (tomtor)
Torsten Franz (torfranz, tfranzer)
Tracey Emery (basepr1me)
Uri Blass (uriblass)
Vince Negri (cuddlestmonkey)
# Additionally, we acknowledge the authors and maintainers of fishtest,
# an amazing and essential framework for the development of Stockfish!
#
# https://github.com/glinscott/fishtest/blob/master/AUTHORS
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## Overview
[![Build Status](https://travis-ci.org/official-stockfish/Stockfish.svg?branch=master)](https://travis-ci.org/official-stockfish/Stockfish)
[![Build Status](https://ci.appveyor.com/api/projects/status/github/official-stockfish/Stockfish?branch=master&svg=true)](https://ci.appveyor.com/project/mcostalba/stockfish/branch/master)
[Stockfish](https://stockfishchess.org) is a free, powerful UCI chess engine
derived from Glaurung 2.1. It is not a complete chess program and requires a
UCI-compatible GUI (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena,
Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably.
Read the documentation for your GUI of choice for information about how to use
Stockfish with it.
## Files
This distribution of Stockfish consists of the following files:
* Readme.md, the file you are currently reading.
* Copying.txt, a text file containing the GNU General Public License version 3.
* src, a subdirectory containing the full source code, including a Makefile
that can be used to compile Stockfish on Unix-like systems.
## UCI parameters
Currently, Stockfish has the following UCI options:
* #### Debug Log File
Write all communication to and from the engine into a text file.
* #### Contempt
A positive value for contempt favors middle game positions and avoids draws.
* #### Analysis Contempt
By default, contempt is set to prefer the side to move. Set this option to "White"
or "Black" to analyse with contempt for that side, or "Off" to disable contempt.
* #### Threads
The number of CPU threads used for searching a position. For best performance, set
this equal to the number of CPU cores available.
* #### Hash
The size of the hash table in MB.
* #### Clear Hash
Clear the hash table.
* #### Ponder
Let Stockfish ponder its next move while the opponent is thinking.
* #### MultiPV
Output the N best lines (principal variations, PVs) when searching.
Leave at 1 for best performance.
* #### Skill Level
Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength).
Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a
weaker move will be played.
* #### UCI_LimitStrength
Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.
* #### UCI_Elo
If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo.
This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
* #### Move Overhead
Assume a time delay of x ms due to network and GUI overheads. This is useful to
avoid losses on time in those cases.
* #### Minimum Thinking Time
Search for at least x ms per move.
* #### Slow Mover
Lower values will make Stockfish take less time in games, higher values will
make it think longer.
* #### nodestime
Tells the engine to use nodes searched instead of wall time to account for
elapsed time. Useful for engine testing.
* #### UCI_Chess960
An option handled by your GUI. If true, Stockfish will play Chess960.
* #### UCI_AnalyseMode
An option handled by your GUI.
* #### SyzygyPath
Path to the folders/directories storing the Syzygy tablebase files. Multiple
directories are to be separated by ";" on Windows and by ":" on Unix-based
operating systems. Do not use spaces around the ";" or ":".
Example: `C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6`
It is recommended to store .rtbw files on an SSD. There is no loss in storing
the .rtbz files on a regular HD. It is recommended to verify all md5 checksums
of the downloaded tablebase files (`md5sum -c checksum.md5`) as corruption will
lead to engine crashes.
* #### SyzygyProbeDepth
Minimum remaining search depth for which a position is probed. Set this option
to a higher value to probe less agressively if you experience too much slowdown
(in terms of nps) due to TB probing.
* #### Syzygy50MoveRule
Disable to let fifty-move rule draws detected by Syzygy tablebase probes count
as wins or losses. This is useful for ICCF correspondence games.
* #### SyzygyProbeLimit
Limit Syzygy tablebase probing to positions with at most this many pieces left
(including kings and pawns).
## What to expect from Syzygybases?
If the engine is searching a position that is not in the tablebases (e.g.
a position with 8 pieces), it will access the tablebases during the search.
If the engine reports a very large score (typically 153.xx), this means
that it has found a winning line into a tablebase position.
If the engine is given a position to search that is in the tablebases, it
will use the tablebases at the beginning of the search to preselect all
good moves, i.e. all moves that preserve the win or preserve the draw while
taking into account the 50-move rule.
It will then perform a search only on those moves. **The engine will not move
immediately**, unless there is only a single good move. **The engine likely
will not report a mate score even if the position is known to be won.**
It is therefore clear that this behaviour is not identical to what one might
be used to with Nalimov tablebases. There are technical reasons for this
difference, the main technical reason being that Nalimov tablebases use the
DTM metric (distance-to-mate), while Syzygybases use a variation of the
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
counter). This special metric is one of the reasons that Syzygybases are
more compact than Nalimov tablebases, while still storing all information
needed for optimal play and in addition being able to take into account
the 50-move rule.
## Compiling Stockfish yourself from the sources
On Unix-like systems, it should be possible to compile Stockfish
directly from the source code with the included Makefile.
Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT
instruction, big-endian machines such as Power PC, and other platforms.
In general it is recommended to run `make help` to see a list of make
targets with corresponding descriptions. When not using the Makefile to
compile (for instance with Microsoft MSVC) you need to manually
set/unset some switches in the compiler command line; see file *types.h*
for a quick reference.
When reporting an issue or a bug, please tell us which version and
compiler you used to create your executable. These informations can
be found by typing the following commands in a console:
```
./stockfish
compiler
```
## Understanding the code base and participating in the project
Stockfish's improvement over the last couple of years has been a great
community effort. There are a few ways to help contribute to its growth.
### Donating hardware
Improving Stockfish requires a massive amount of testing. You can donate
your hardware resources by installing the [Fishtest Worker](https://github.com/glinscott/fishtest/wiki/Running-the-worker:-overview)
and view the current tests on [Fishtest](https://tests.stockfishchess.org/tests).
### Improving the code
If you want to help improve the code, there are several valuable resources:
* [In this wiki,](https://www.chessprogramming.org) many techniques used in
Stockfish are explained with a lot of background information.
* [The section on Stockfish](https://www.chessprogramming.org/Stockfish)
describes many features and techniques used by Stockfish. However, it is
generic rather than being focused on Stockfish's precise implementation.
Nevertheless, a helpful resource.
* The latest source can always be found on [GitHub](https://github.com/official-stockfish/Stockfish).
Discussions about Stockfish take place in the [FishCooking](https://groups.google.com/forum/#!forum/fishcooking)
group and engine testing is done on [Fishtest](https://tests.stockfishchess.org/tests).
If you want to help improve Stockfish, please read this [guideline](https://github.com/glinscott/fishtest/wiki/Creating-my-first-test)
first, where the basics of Stockfish development are explained.
## Terms of use
Stockfish is free, and distributed under the **GNU General Public License version 3**
(GPL v3). Essentially, this means that you are free to do almost exactly
what you want with the program, including distributing it among your
friends, making it available for download from your web site, selling
it (either by itself or as part of some bigger software package), or
using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in
some way, you must always include the full source code, or a pointer
to where the source code can be found. If you make any changes to the
source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL v3 found in the file named
*Copying.txt*.
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1. Introduction
---------------
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
not a complete chess program, but requires some UCI compatible GUI
(like XBoard with PolyGlot, eboard, Jos, Arena, Sigma Chess, Shredder,
Chess Partner, or Fritz) in order to be used comfortably. Read the
documentation for your GUI of choice for information about how to use
Stockfish with your GUI.
This version of Stockfish supports up to 8 CPUs, but has not been
tested thoroughly with more than 2. The program tries to detect the
number of CPUs on your computer and set the number of search threads
accordingly, but please be aware that the detection is not always
correct. It is therefore recommended to inspect the value of the
"Threads" UCI parameter, and to make sure it equals the number of CPU
cores on your computer. If you are using more than four threads, it
is recommended to raise the value of "Minimum Split Depth" UCI parameter
to 6.
2. Files
--------
This distribution of Stockfish consists of the following files:
* Readme.txt, the file you are currently reading.
* Copying.txt, a text file containing the GNU General Public
License.
* src/, a subdirectory containing the full source code, including a
Makefile that can be used to compile Stockfish on Unix-like
systems. For further information about how to compile Stockfish
yourself, read section 4 below.
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
adapter.
3. Opening books
----------------
This version of Stockfish has experimental support for PolyGlot opening
books. For information about how to create such books, consult the
PolyGlot documentation. The book file can be selected by setting the
UCI parameter "Book File".
4. Compiling it yourself
------------------------
On Unix-like systems, it should usually be possible to compile
Stockfish directly from the source code with the included Makefile.
For big-endian machines like Power PC you need to enable the proper
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
Stockfish has POPCNT instruction runtime detection and support. This can
give an extra speed on Core i7 or similar systems. To enable this feature
compile with 'make icc-profile-popcnt'
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
for bit counting. Detection is automatic at compile time, but in case you
experience compile problems you can comment out #define USE_BSFQ line in types.h
5. Terms of use
---------------
Stockfish is free, and distributed under the GNU General Public License
(GPL). Essentially, this means that you are free to do almost exactly
what you want with the program, including distributing it among your
friends, making it available for download from your web site, selling
it (either by itself or as part of some bigger software package), or
using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in
some way, you must always include the full source code, or a pointer
to where the source code can be found. If you make any changes to the
source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL found in the file named
Copying.txt.
6. Feedback
-----------
The author's e-mail address is mcostalba@gmail.com
-154
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Contributors with >10,000 CPU hours as of January 7, 2020
Thank you!
Username CPU Hours Games played
--------------------------------------------------
noobpwnftw 9305707 695548021
mlang 780050 61648867
dew 621626 43921547
mibere 524702 42238645
crunchy 354587 27344275
cw 354495 27274181
fastgm 332801 22804359
JojoM 295750 20437451
CSU_Dynasty 262015 21828122
Fisherman 232181 18939229
ctoks 218866 17622052
glinscott 201989 13780820
tvijlbrief 201204 15337115
velislav 188630 14348485
gvreuls 187164 15149976
bking_US 180289 11876016
nordlandia 172076 13467830
leszek 157152 11443978
Thanar 148021 12365359
spams 141975 10319326
drabel 138073 11121749
vdv 137850 9394330
mgrabiak 133578 10454324
TueRens 132485 10878471
bcross 129683 11557084
marrco 126078 9356740
sqrt2 125830 9724586
robal 122873 9593418
vdbergh 120766 8926915
malala 115926 8002293
CoffeeOne 114241 5004100
dsmith 113189 7570238
BrunoBanani 104644 7436849
Data 92328 8220352
mhoram 89333 6695109
davar 87924 7009424
xoto 81094 6869316
ElbertoOne 80899 7023771
grandphish2 78067 6160199
brabos 77212 6186135
psk 75733 5984901
BRAVONE 73875 5054681
sunu 70771 5597972
sterni1971 70605 5590573
MaZePallas 66886 5188978
Vizvezdenec 63708 4967313
nssy 63462 5259388
jromang 61634 4940891
teddybaer 61231 5407666
Pking_cda 60099 5293873
solarlight 57469 5028306
dv8silencer 56913 3883992
tinker 54936 4086118
renouve 49732 3501516
Freja 49543 3733019
robnjr 46972 4053117
rap 46563 3219146
Bobo1239 46036 3817196
ttruscott 45304 3649765
racerschmacer 44881 3975413
finfish 44764 3370515
eva42 41783 3599691
biffhero 40263 3111352
bigpen0r 39817 3291647
mhunt 38871 2691355
ronaldjerum 38820 3240695
Antihistamine 38785 2761312
pb00067 38038 3086320
speedycpu 37591 3003273
rkl 37207 3289580
VoyagerOne 37050 3441673
jbwiebe 35320 2805433
cuistot 34191 2146279
homyur 33927 2850481
manap 32873 2327384
gri 32538 2515779
oryx 31267 2899051
EthanOConnor 30959 2090311
SC 30832 2730764
csnodgrass 29505 2688994
jmdana 29458 2205261
strelock 28219 2067805
jkiiski 27832 1904470
Pyafue 27533 1902349
Garf 27515 2747562
eastorwest 27421 2317535
slakovv 26903 2021889
Prcuvu 24835 2170122
anst 24714 2190091
hyperbolic.tom 24319 2017394
Patrick_G 23687 1801617
Sharaf_DG 22896 1786697
nabildanial 22195 1519409
chriswk 21931 1868317
achambord 21665 1767323
Zirie 20887 1472937
team-oh 20217 1636708
Isidor 20096 1680691
ncfish1 19931 1520927
nesoneg 19875 1463031
Spprtr 19853 1548165
JanErik 19849 1703875
agg177 19478 1395014
SFTUser 19231 1567999
xor12 19017 1680165
sg4032 18431 1641865
rstoesser 18118 1293588
MazeOfGalious 17917 1629593
j3corre 17743 941444
cisco2015 17725 1690126
ianh2105 17706 1632562
dex 17678 1467203
jundery 17194 1115855
iisiraider 17019 1101015
horst.prack 17012 1465656
Adrian.Schmidt123 16563 1281436
purplefishies 16342 1092533
wei 16274 1745989
ville 16144 1384026
eudhan 15712 1283717
OuaisBla 15581 972000
DragonLord 15559 1162790
dju 14716 875569
chris 14479 1487385
0xB00B1ES 14079 1001120
OssumOpossum 13776 1007129
enedene 13460 905279
bpfliegel 13346 884523
Ente 13198 1156722
IgorLeMasson 13087 1147232
jpulman 13000 870599
ako027ako 12775 1173203
Nikolay.IT 12352 1068349
Andrew Grant 12327 895539
joster 12008 950160
AdrianSA 11996 804972
Nesa92 11455 1111993
fatmurphy 11345 853210
Dark_wizzie 11108 1007152
modolief 10869 896470
mschmidt 10757 803401
infinity 10594 727027
mabichito 10524 749391
Thomas A. Anderson 10474 732094
thijsk 10431 719357
Flopzee 10339 894821
crocogoat 10104 1013854
SapphireBrand 10104 969604
stocky 10017 699440
-71
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@@ -1,71 +0,0 @@
version: 1.0.{build}
clone_depth: 50
branches:
only:
- master
- appveyor
# Operating system (build VM template)
os: Visual Studio 2017
# Build platform, i.e. x86, x64, AnyCPU. This setting is optional.
platform:
- x86
- x64
# build Configuration, i.e. Debug, Release, etc.
configuration:
- Debug
- Release
matrix:
# The build fail immediately once one of the job fails
fast_finish: true
# Scripts that are called at very beginning, before repo cloning
init:
- cmake --version
- msbuild /version
before_build:
- ps: |
# Get sources
$src = get-childitem -Path *.cpp -Recurse | select -ExpandProperty FullName
$src = $src -join ' '
$src = $src.Replace("\", "/")
# Build CMakeLists.txt
$t = 'cmake_minimum_required(VERSION 3.8)',
'project(Stockfish)',
'set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/src)',
'set(source_files', $src, ')',
'add_executable(stockfish ${source_files})'
# Write CMakeLists.txt withouth BOM
$MyPath = (Get-Item -Path "." -Verbose).FullName + '\CMakeLists.txt'
$Utf8NoBomEncoding = New-Object System.Text.UTF8Encoding $False
[System.IO.File]::WriteAllLines($MyPath, $t, $Utf8NoBomEncoding)
# Obtain bench reference from git log
$b = git log HEAD | sls "\b[Bb]ench[ :]+[0-9]{7}" | select -first 1
$bench = $b -match '\D+(\d+)' | % { $matches[1] }
Write-Host "Reference bench:" $bench
$g = "Visual Studio 15 2017"
If (${env:PLATFORM} -eq 'x64') { $g = $g + ' Win64' }
cmake -G "${g}" .
Write-Host "Generated files for: " $g
build_script:
- cmake --build . --config %CONFIGURATION% -- /verbosity:minimal
before_test:
- cd src/%CONFIGURATION%
- stockfish bench 2> out.txt >NUL
- ps: |
# Verify bench number
$s = (gc "./out.txt" | out-string)
$r = ($s -match 'Nodes searched \D+(\d+)' | % { $matches[1] })
Write-Host "Engine bench:" $r
Write-Host "Reference bench:" $bench
If ($r -ne $bench) { exit 1 }
+63
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@@ -0,0 +1,63 @@
[PolyGlot]
EngineDir = .
EngineCommand = ./stockfish
Book = false
BookFile = book.bin
Log = true
LogFile = stockfish.log
Resign = true
ResignScore = 600
[Engine]
Hash = 128
Threads = 1
OwnBook = false
Book File = book.bin
Use Search Log = false
Mobility (Middle Game) = 100
Mobility (Endgame) = 100
Pawn Structure (Middle Game) = 100
Pawn Structure (Endgame) = 100
Passed Pawns (Middle Game) = 100
Passed Pawns (Endgame) = 100
Aggressiveness = 100
Cowardice = 100
King Safety Curve = Quadratic
Quadratic = Linear
King Safety Coefficient = 40
King Safety X Intercept = 0
King Safety Max Slope = 30
King Safety Max Value = 500
Queen Contact Check Bonus = 3
Queen Check Bonus = 2
Rook Check Bonus = 1
Bishop Check Bonus = 1
Knight Check Bonus = 1
Discovered Check Bonus = 3
Mate Threat Bonus = 3
Check Extension (PV nodes) = 2
Check Extension (non-PV nodes) = 1
Single Reply Extension (PV nodes) = 2
Single Reply Extension (non-PV nodes) = 2
Mate Threat Extension (PV nodes) = 0
Mate Threat Extension (non-PV nodes) = 0
Pawn Push to 7th Extension (PV nodes) = 1
Pawn Push to 7th Extension (non-PV nodes) = 1
Passed Pawn Extension (PV nodes) = 1
Passed Pawn Extension (non-PV nodes) = 0
Pawn Endgame Extension (PV nodes) = 2
Pawn Endgame Extension (non-PV nodes) = 2
Full Depth Moves (PV nodes) = 14
Full Depth Moves (non-PV nodes) = 3
Threat Depth = 5
Futility Pruning (Main Search) = true
Futility Pruning (Quiescence Search) = true
Randomness = 0
Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 5
+674
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@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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How to Apply These Terms to Your New Programs
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state the exclusion of warranty; and each file should have at least
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+266 -494
View File
@@ -1,7 +1,8 @@
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
# Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
# Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
# Copyright (C) 2004-2007 Tord Romstad
# Copyright (C) 2008 Marco Costalba
# This file is part of Stockfish.
#
# Stockfish is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@@ -17,526 +18,297 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
### ==========================================================================
### Section 1. General Configuration
### ==========================================================================
### Executable name
ifeq ($(COMP),mingw)
EXE = stockfish.exe
else
### Executable name. Do not change
EXE = stockfish
endif
### Installation dir definitions
PREFIX = /usr/local
BINDIR = $(PREFIX)/bin
### Built-in benchmark for pgo-builds
PGOBENCH = ./$(EXE) bench
### Object files
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
material.o misc.o movegen.o movepick.o pawns.o position.o psqt.o \
search.o thread.o timeman.o tt.o uci.o ucioption.o syzygy/tbprobe.o
### Establish the operating system name
KERNEL = $(shell uname -s)
ifeq ($(KERNEL),Linux)
OS = $(shell uname -o)
endif
### ==========================================================================
### Section 2. High-level Configuration
### ==========================================================================
#
# flag --- Comp switch --- Description
# ----------------------------------------------------------------------------
#
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
# sanitize = undefined/thread/no (-fsanitize )
# --- ( undefined ) --- enable undefined behavior checks
# --- ( thread ) --- enable threading error checks
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
# arch = (name) --- (-arch) --- Target architecture
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch asm-instruction
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt asm-instruction
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
#
# Note that Makefile is space sensitive, so when adding new architectures
# or modifying existing flags, you have to make sure there are no extra spaces
# at the end of the line for flag values.
### 2.1. General and architecture defaults
optimize = yes
debug = no
sanitize = no
bits = 32
prefetch = no
popcnt = no
sse = no
pext = no
### 2.2 Architecture specific
ifeq ($(ARCH),general-32)
arch = any
endif
ifeq ($(ARCH),x86-32-old)
arch = i386
endif
ifeq ($(ARCH),x86-32)
arch = i386
prefetch = yes
sse = yes
endif
ifeq ($(ARCH),general-64)
arch = any
bits = 64
endif
ifeq ($(ARCH),x86-64)
arch = x86_64
bits = 64
prefetch = yes
sse = yes
endif
ifeq ($(ARCH),x86-64-modern)
arch = x86_64
bits = 64
prefetch = yes
popcnt = yes
sse = yes
endif
ifeq ($(ARCH),x86-64-bmi2)
arch = x86_64
bits = 64
prefetch = yes
popcnt = yes
sse = yes
pext = yes
endif
ifeq ($(ARCH),armv7)
arch = armv7
prefetch = yes
endif
ifeq ($(ARCH),ppc-32)
arch = ppc
endif
ifeq ($(ARCH),ppc-64)
arch = ppc64
bits = 64
popcnt = yes
prefetch = yes
endif
### ==========================================================================
### Section 3. Low-level configuration
### Compiler speed switches for both GCC and ICC. These settings are generally
### fast on a broad range of systems, but may be changed experimentally
### ==========================================================================
### 3.1 Selecting compiler (default = gcc)
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -std=c++11 $(EXTRACXXFLAGS)
DEPENDFLAGS += -std=c++11
LDFLAGS += $(EXTRALDFLAGS)
ifeq ($(COMP),)
COMP=gcc
endif
ifeq ($(COMP),gcc)
comp=gcc
CXX=g++
CXXFLAGS += -pedantic -Wextra -Wshadow
ifeq ($(ARCH),armv7)
ifeq ($(OS),Android)
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
endif
else
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
endif
ifneq ($(KERNEL),Darwin)
LDFLAGS += -Wl,--no-as-needed
endif
endif
ifeq ($(COMP),mingw)
comp=mingw
ifeq ($(KERNEL),Linux)
ifeq ($(bits),64)
ifeq ($(shell which x86_64-w64-mingw32-c++-posix),)
CXX=x86_64-w64-mingw32-c++
else
CXX=x86_64-w64-mingw32-c++-posix
endif
else
ifeq ($(shell which i686-w64-mingw32-c++-posix),)
CXX=i686-w64-mingw32-c++
else
CXX=i686-w64-mingw32-c++-posix
endif
endif
else
CXX=g++
endif
CXXFLAGS += -Wextra -Wshadow
LDFLAGS += -static
endif
ifeq ($(COMP),icc)
comp=icc
CXX=icpc
CXXFLAGS += -diag-disable 1476,10120 -Wcheck -Wabi -Wdeprecated -strict-ansi
endif
ifeq ($(COMP),clang)
comp=clang
CXX=clang++
CXXFLAGS += -pedantic -Wextra -Wshadow
ifneq ($(KERNEL),Darwin)
ifneq ($(KERNEL),OpenBSD)
LDFLAGS += -latomic
endif
endif
ifeq ($(ARCH),armv7)
ifeq ($(OS),Android)
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
endif
else
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
endif
endif
ifeq ($(comp),icc)
profile_make = icc-profile-make
profile_use = icc-profile-use
else
ifeq ($(comp),clang)
profile_make = clang-profile-make
profile_use = clang-profile-use
else
profile_make = gcc-profile-make
profile_use = gcc-profile-use
endif
endif
ifeq ($(KERNEL),Darwin)
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.9
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.9
endif
### Travis CI script uses COMPILER to overwrite CXX
ifdef COMPILER
COMPCXX=$(COMPILER)
endif
### Allow overwriting CXX from command line
ifdef COMPCXX
CXX=$(COMPCXX)
endif
### On mingw use Windows threads, otherwise POSIX
ifneq ($(comp),mingw)
# On Android Bionic's C library comes with its own pthread implementation bundled in
ifneq ($(OS),Android)
# Haiku has pthreads in its libroot, so only link it in on other platforms
ifneq ($(KERNEL),Haiku)
LDFLAGS += -lpthread
endif
endif
endif
### 3.2.1 Debugging
ifeq ($(debug),no)
CXXFLAGS += -DNDEBUG
else
CXXFLAGS += -g
endif
### 3.2.2 Debugging with undefined behavior sanitizers
ifneq ($(sanitize),no)
CXXFLAGS += -g3 -fsanitize=$(sanitize) -fuse-ld=gold
LDFLAGS += -fsanitize=$(sanitize) -fuse-ld=gold
endif
### 3.3 Optimization
ifeq ($(optimize),yes)
CXXFLAGS += -O3
ifeq ($(comp),gcc)
ifeq ($(OS), Android)
CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp
endif
endif
ifeq ($(comp),$(filter $(comp),gcc clang icc))
ifeq ($(KERNEL),Darwin)
CXXFLAGS += -mdynamic-no-pic
endif
endif
endif
### 3.4 Bits
ifeq ($(bits),64)
CXXFLAGS += -DIS_64BIT
endif
### 3.5 prefetch
ifeq ($(prefetch),yes)
ifeq ($(sse),yes)
CXXFLAGS += -msse
DEPENDFLAGS += -msse
endif
else
CXXFLAGS += -DNO_PREFETCH
endif
### 3.6 popcnt
ifeq ($(popcnt),yes)
ifeq ($(arch),ppc64)
CXXFLAGS += -DUSE_POPCNT
else ifeq ($(comp),icc)
CXXFLAGS += -msse3 -DUSE_POPCNT
else
CXXFLAGS += -msse3 -mpopcnt -DUSE_POPCNT
endif
endif
### 3.7 pext
ifeq ($(pext),yes)
CXXFLAGS += -DUSE_PEXT
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -msse4 -mbmi2
endif
endif
### 3.8 Link Time Optimization, it works since gcc 4.5 but not on mingw under Windows.
### This is a mix of compile and link time options because the lto link phase
### needs access to the optimization flags.
ifeq ($(optimize),yes)
ifeq ($(debug), no)
ifeq ($(comp),$(filter $(comp),gcc clang))
CXXFLAGS += -flto
LDFLAGS += $(CXXFLAGS)
endif
ifeq ($(comp),mingw)
ifeq ($(KERNEL),Linux)
CXXFLAGS += -flto
LDFLAGS += $(CXXFLAGS)
endif
endif
endif
endif
### 3.9 Android 5 can only run position independent executables. Note that this
### breaks Android 4.0 and earlier.
ifeq ($(OS), Android)
CXXFLAGS += -fPIE
LDFLAGS += -fPIE -pie
endif
GCCFLAGS = -O3 -msse
ICCFLAGS = -fast -msse
ICCFLAGS-OSX = -fast -mdynamic-no-pic
### ==========================================================================
### Section 4. Public targets
### Enable/disable debugging, disabled by default
### ==========================================================================
GCCFLAGS += -DNDEBUG
ICCFLAGS += -DNDEBUG
ICCFLAGS-OSX += -DNDEBUG
### ==========================================================================
### Remove below comments to compile for a big-endian machine
### ==========================================================================
#GCCFLAGS += -DBIGENDIAN
#ICCFLAGS += -DBIGENDIAN
#ICCFLAGS-OSX += -DBIGENDIAN
### ==========================================================================
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
### These settings are generally fast, but may be changed experimentally
### ==========================================================================
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
### General compiler settings. Do not change
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
### General linker settings. Do not change
LDFLAGS = -lpthread
### Object files. Do not change
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
position.o direction.o tt.o value.o uci.o ucioption.o \
mersenne.o book.o bitbase.o san.o benchmark.o
### General rules. Do not change
default:
$(MAKE) gcc
help:
@echo ""
@echo "To compile stockfish, type: "
@echo "Makefile options:"
@echo ""
@echo "make target ARCH=arch [COMP=compiler] [COMPCXX=cxx]"
@echo ""
@echo "Supported targets:"
@echo ""
@echo "build > Standard build"
@echo "profile-build > PGO build"
@echo "strip > Strip executable"
@echo "install > Install executable"
@echo "clean > Clean up"
@echo ""
@echo "Supported archs:"
@echo ""
@echo "x86-64-bmi2 > x86 64-bit with pext support (also enables SSE4)"
@echo "x86-64-modern > x86 64-bit with popcnt support (also enables SSE3)"
@echo "x86-64 > x86 64-bit generic"
@echo "x86-32 > x86 32-bit (also enables SSE)"
@echo "x86-32-old > x86 32-bit fall back for old hardware"
@echo "ppc-64 > PPC 64-bit"
@echo "ppc-32 > PPC 32-bit"
@echo "armv7 > ARMv7 32-bit"
@echo "general-64 > unspecified 64-bit"
@echo "general-32 > unspecified 32-bit"
@echo ""
@echo "Supported compilers:"
@echo ""
@echo "gcc > Gnu compiler (default)"
@echo "mingw > Gnu compiler with MinGW under Windows"
@echo "clang > LLVM Clang compiler"
@echo "icc > Intel compiler"
@echo ""
@echo "Simple examples. If you don't know what to do, you likely want to run: "
@echo ""
@echo "make build ARCH=x86-64 (This is for 64-bit systems)"
@echo "make build ARCH=x86-32 (This is for 32-bit systems)"
@echo ""
@echo "Advanced examples, for experienced users: "
@echo ""
@echo "make build ARCH=x86-64 COMP=clang"
@echo "make profile-build ARCH=x86-64-bmi2 COMP=gcc COMPCXX=g++-4.8"
@echo "make > Default: Compiler = g++"
@echo "make gcc-popcnt > Compiler = g++ + popcnt-support"
@echo "make icc > Compiler = icpc"
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
@echo "make icc-profile-popcnt > Compiler = icpc + automatic pgo-build + popcnt-support"
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
@echo "make osx-x86_64 > x86-Mac OS X 64 bit. Compiler = g++"
@echo "make osx-icc32 > x86-Mac OS X 32 bit. Compiler = icpc"
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
@echo "make strip > Strip executable"
@echo "make clean > Clean up"
@echo ""
all: $(EXE) .depend
.PHONY: help build profile-build strip install clean objclean profileclean help \
config-sanity icc-profile-use icc-profile-make gcc-profile-use gcc-profile-make \
clang-profile-use clang-profile-make
clean:
$(RM) *.o .depend *~ $(EXE)
build: config-sanity
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
profile-build: config-sanity objclean profileclean
### Possible targets. You may add your own ones here
gcc:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
all
gcc-popcnt:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS) -DUSE_POPCNT" \
all
icc:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS)" \
all
icc-profile-make:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS)" \
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
all
icc-profile-use:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS)" \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
all
icc-profile:
@rm -rf profdir
@mkdir profdir
@touch *.cpp *.h
$(MAKE) icc-profile-make
@echo ""
@echo "Step 1/4. Building instrumented executable ..."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
@echo "Running benchmark for pgo-build ..."
@$(PGOBENCH) > /dev/null
@echo "Benchmark finished. Build final executable now ..."
@echo ""
@echo "Step 2/4. Running benchmark for pgo-build ..."
$(PGOBENCH) > /dev/null
@touch *.cpp *.h
$(MAKE) icc-profile-use
@rm -rf profdir bench.txt
icc-profile-make-with-popcnt:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
all
icc-profile-use-with-popcnt:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
all
icc-profile-popcnt:
@rm -rf profdir
@mkdir profdir
@touch *.cpp *.h
$(MAKE) icc-profile-make
@echo ""
@echo "Step 3/4. Building optimized executable ..."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) objclean
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
@echo "Running benchmark for pgo-build (popcnt disabled)..."
@$(PGOBENCH) > /dev/null
@touch *.cpp *.h
$(MAKE) icc-profile-make-with-popcnt
@echo ""
@echo "Step 4/4. Deleting profile data ..."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) profileclean
@echo "Running benchmark for pgo-build (popcnt enabled)..."
@$(PGOBENCH) > /dev/null
@echo "Benchmarks finished. Build final executable now ..."
@echo ""
@touch *.cpp *.h
$(MAKE) icc-profile-use-with-popcnt
@rm -rf profdir bench.txt
osx-ppc32:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch ppc' \
LDFLAGS+='-arch ppc' \
all
osx-ppc64:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch ppc64' \
LDFLAGS+='-arch ppc64' \
all
osx-x86:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch i386' \
LDFLAGS+='-arch i386' \
all
osx-x86_64:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch x86_64' \
LDFLAGS+='-arch x86_64' \
all
osx-icc32:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch i386' \
LDFLAGS+='-arch i386' \
all
osx-icc64:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch x86_64' \
LDFLAGS+='-arch x86_64' \
all
osx-icc32-profile-make:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch i386' \
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
LDFLAGS+='-arch i386' \
all
osx-icc32-profile-use:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch i386' \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
LDFLAGS+='-arch i386' \
all
osx-icc32-profile:
@rm -rf profdir
@mkdir profdir
@touch *.cpp *.h
$(MAKE) osx-icc32-profile-make
@echo ""
@echo "Running benchmark for pgo-build ..."
@$(PGOBENCH) > /dev/null
@echo "Benchmark finished. Build final executable now ..."
@echo ""
@touch *.cpp *.h
$(MAKE) osx-icc32-profile-use
@rm -rf profdir bench.txt
osx-icc64-profile-make:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch x86_64' \
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
LDFLAGS+='-arch x86_64' \
all
osx-icc64-profile-use:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS-OSX)" \
CXXFLAGS+='-arch x86_64' \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
LDFLAGS+='-arch x86_64' \
all
osx-icc64-profile:
@rm -rf profdir
@mkdir profdir
@touch *.cpp *.h
$(MAKE) osx-icc64-profile-make
@echo ""
@echo "Running benchmark for pgo-build ..."
@$(PGOBENCH) > /dev/null
@echo "Benchmark finished. Build final executable now ..."
@echo ""
@touch *.cpp *.h
$(MAKE) osx-icc64-profile-use
@rm -rf profdir bench.txt
strip:
strip $(EXE)
install:
-mkdir -p -m 755 $(BINDIR)
-cp $(EXE) $(BINDIR)
-strip $(BINDIR)/$(EXE)
#clean all
clean: objclean profileclean
@rm -f .depend *~ core
# clean binaries and objects
objclean:
@rm -f $(EXE) *.o ./syzygy/*.o
# clean auxiliary profiling files
profileclean:
@rm -rf profdir
@rm -f bench.txt *.gcda ./syzygy/*.gcda *.gcno ./syzygy/*.gcno
@rm -f stockfish.profdata *.profraw
default:
help
### ==========================================================================
### Section 5. Private targets
### ==========================================================================
all: $(EXE) .depend
config-sanity:
@echo ""
@echo "Config:"
@echo "debug: '$(debug)'"
@echo "sanitize: '$(sanitize)'"
@echo "optimize: '$(optimize)'"
@echo "arch: '$(arch)'"
@echo "bits: '$(bits)'"
@echo "kernel: '$(KERNEL)'"
@echo "os: '$(OS)'"
@echo "prefetch: '$(prefetch)'"
@echo "popcnt: '$(popcnt)'"
@echo "sse: '$(sse)'"
@echo "pext: '$(pext)'"
@echo ""
@echo "Flags:"
@echo "CXX: $(CXX)"
@echo "CXXFLAGS: $(CXXFLAGS)"
@echo "LDFLAGS: $(LDFLAGS)"
@echo ""
@echo "Testing config sanity. If this fails, try 'make help' ..."
@echo ""
@test "$(debug)" = "yes" || test "$(debug)" = "no"
@test "$(sanitize)" = "undefined" || test "$(sanitize)" = "thread" || test "$(sanitize)" = "address" || test "$(sanitize)" = "no"
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7"
@test "$(bits)" = "32" || test "$(bits)" = "64"
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
@test "$(sse)" = "yes" || test "$(sse)" = "no"
@test "$(pext)" = "yes" || test "$(pext)" = "no"
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
### Compilation. Do not change
$(EXE): $(OBJS)
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
clang-profile-make:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-fprofile-instr-generate ' \
EXTRALDFLAGS=' -fprofile-instr-generate' \
all
clang-profile-use:
llvm-profdata merge -output=stockfish.profdata *.profraw
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-fprofile-instr-use=stockfish.profdata' \
EXTRALDFLAGS='-fprofile-use ' \
all
gcc-profile-make:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-fprofile-generate' \
EXTRALDFLAGS='-lgcov' \
all
gcc-profile-use:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-fprofile-use -fno-peel-loops -fno-tracer' \
EXTRALDFLAGS='-lgcov' \
all
icc-profile-make:
@mkdir -p profdir
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
all
icc-profile-use:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
all
### Dependencies. Do not change
.depend:
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
-include .depend
$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@
include .depend
+75
View File
@@ -0,0 +1,75 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include "bitboard.h"
#include "direction.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
#include "mersenne.h"
#include "misc.h"
#include "movepick.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
/// Application class is in charge of initializing global resources
/// at startup and cleanly releases them when program terminates.
Application::Application() {
init_mersenne();
init_direction_table();
init_bitboards();
init_uci_options();
Position::init_zobrist();
Position::init_piece_square_tables();
init_eval(1);
init_bitbases();
init_threads();
// Make random number generation less deterministic, for book moves
for (int i = abs(get_system_time() % 10000); i > 0; i--)
genrand_int32();
}
Application::~Application() {
stop_threads();
quit_eval();
}
void Application::initialize() {
// A static Application object is allocated
// once only when this function is called.
static Application singleton;
}
void Application::exit_with_failure() {
exit(EXIT_FAILURE); // d'tor will be called automatically
}
+39
View File
@@ -0,0 +1,39 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(APPLICATION_H_INCLUDED)
#define APPLICATION_H_INCLUDED
/// Singleton class used to housekeep memory and global resources
/// so to be sure we always leave in a clean state.
class Application {
Application();
Application(const Application&);
~Application();
public:
static void initialize();
static void exit_with_failure();
};
#endif // !defined(APPLICATION_H_INCLUDED)
+129 -108
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,25 +17,32 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <fstream>
#include <iostream>
#include <istream>
#include <sstream>
#include <vector>
#include "position.h"
#include "benchmark.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
using namespace std;
namespace {
////
//// Variables
////
const vector<string> Defaults = {
"setoption name UCI_Chess960 value false",
const string BenchmarkPositions[] = {
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14 moves d4e6",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14 moves g2g4",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
@@ -45,116 +51,131 @@ const vector<string> Defaults = {
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1 moves g5g6 f3e3 g6g5 e3f3",
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
"5rk1/q6p/2p3bR/1pPp1rP1/1P1Pp3/P3B1Q1/1K3P2/R7 w - - 93 90",
"4rrk1/1p1nq3/p7/2p1P1pp/3P2bp/3Q1Bn1/PPPB4/1K2R1NR w - - 40 21",
"r3k2r/3nnpbp/q2pp1p1/p7/Pp1PPPP1/4BNN1/1P5P/R2Q1RK1 w kq - 0 16",
"3Qb1k1/1r2ppb1/pN1n2q1/Pp1Pp1Pr/4P2p/4BP2/4B1R1/1R5K b - - 11 40",
// 5-man positions
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
// 6-man positions
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
// 7-man positions
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
// Mate and stalemate positions
"6k1/3b3r/1p1p4/p1n2p2/1PPNpP1q/P3Q1p1/1R1RB1P1/5K2 b - - 0 1",
"r2r1n2/pp2bk2/2p1p2p/3q4/3PN1QP/2P3R1/P4PP1/5RK1 w - - 0 1",
"8/8/8/8/8/6k1/6p1/6K1 w - -",
"7k/7P/6K1/8/3B4/8/8/8 b - -",
// Chess 960
"setoption name UCI_Chess960 value true",
"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w KQkq - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
"setoption name UCI_Chess960 value false"
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
};
} // namespace
/// setup_bench() builds a list of UCI commands to be run by bench. There
/// are five parameters: TT size in MB, number of search threads that
/// should be used, the limit value spent for each position, a file name
/// where to look for positions in FEN format and the type of the limit:
/// depth, perft, nodes and movetime (in millisecs).
///
/// bench -> search default positions up to depth 13
/// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB)
/// bench 64 4 5000 current movetime -> search current position with 4 threads for 5 sec
/// bench 64 1 100000 default nodes -> search default positions for 100K nodes each
/// bench 16 1 5 default perft -> run a perft 5 on default positions
////
//// Functions
////
vector<string> setup_bench(const Position& current, istream& is) {
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
/// of positions for a given time each. There are four parameters; the
/// transposition table size, the number of search threads that should
/// be used, the time in seconds spent for each position (optional, default
/// is 60) and an optional file name where to look for positions in fen
/// format (default are the BenchmarkPositions defined above).
/// The analysis is written to a file named bench.txt.
vector<string> fens, list;
string go, token;
void benchmark(const string& commandLine) {
// Assign default values to missing arguments
string ttSize = (is >> token) ? token : "16";
string threads = (is >> token) ? token : "1";
string limit = (is >> token) ? token : "13";
string fenFile = (is >> token) ? token : "default";
string limitType = (is >> token) ? token : "depth";
istringstream csVal(commandLine);
istringstream csStr(commandLine);
string ttSize, threads, fileName, limitType, timFile;
int val, secsPerPos, maxDepth, maxNodes;
go = limitType == "eval" ? "eval" : "go " + limitType + " " + limit;
if (fenFile == "default")
fens = Defaults;
else if (fenFile == "current")
fens.push_back(current.fen());
else
csStr >> ttSize;
csVal >> val;
if (val < 4 || val > 1024)
{
string fen;
ifstream file(fenFile);
cerr << "The hash table size must be between 4 and 1024" << endl;
Application::exit_with_failure();
}
csStr >> threads;
csVal >> val;
if (val < 1 || val > THREAD_MAX)
{
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
Application::exit_with_failure();
}
set_option_value("Hash", ttSize);
set_option_value("Threads", threads);
set_option_value("OwnBook", "false");
set_option_value("Use Search Log", "true");
set_option_value("Search Log Filename", "bench.txt");
if (!file.is_open())
csVal >> val;
csVal >> fileName;
csVal >> limitType;
csVal >> timFile;
secsPerPos = maxDepth = maxNodes = 0;
if (limitType == "time")
secsPerPos = val * 1000;
else if (limitType == "depth" || limitType == "perft")
maxDepth = val;
else
maxNodes = val;
vector<string> positions;
if (fileName != "default")
{
ifstream fenFile(fileName.c_str());
if (!fenFile.is_open())
{
cerr << "Unable to open file " << fenFile << endl;
exit(EXIT_FAILURE);
cerr << "Unable to open positions file " << fileName << endl;
Application::exit_with_failure();
}
string pos;
while (fenFile.good())
{
getline(fenFile, pos);
if (!pos.empty())
positions.push_back(pos);
}
fenFile.close();
} else
for (int i = 0; i < 16; i++)
positions.push_back(string(BenchmarkPositions[i]));
while (getline(file, fen))
if (!fen.empty())
fens.push_back(fen);
file.close();
ofstream timingFile;
if (!timFile.empty())
{
timingFile.open(timFile.c_str(), ios::out | ios::app);
if (!timingFile.is_open())
{
cerr << "Unable to open timing file " << timFile << endl;
Application::exit_with_failure();
}
}
list.emplace_back("setoption name Threads value " + threads);
list.emplace_back("setoption name Hash value " + ttSize);
list.emplace_back("ucinewgame");
vector<string>::iterator it;
int cnt = 1;
int64_t totalNodes = 0;
int startTime = get_system_time();
for (const string& fen : fens)
if (fen.find("setoption") != string::npos)
list.emplace_back(fen);
else
{
list.emplace_back("position fen " + fen);
list.emplace_back(go);
}
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
{
Move moves[1] = {MOVE_NONE};
int dummy[2] = {0, 0};
Position pos(*it);
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
if (limitType == "perft")
totalNodes += perft(pos, maxDepth * OnePly);
else if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
break;
totalNodes += nodes_searched();
}
return list;
cnt = get_system_time() - startTime;
cerr << "==============================="
<< "\nTotal time (ms) : " << cnt
<< "\nNodes searched : " << totalNodes
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
if (!timFile.empty())
{
timingFile << cnt << endl << endl;
timingFile.close();
}
// Under MS Visual C++ debug window always unconditionally closes
// when program exits, this is bad because we want to read results before.
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
cerr << "Press any key to exit" << endl;
cin >> fileName;
#endif
}
+37
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@@ -0,0 +1,37 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BENCHMARK_H_INCLUDED)
#define BENCHMARK_H_INCLUDED
////
//// Includes
////
#include <string>
////
//// Prototypes
////
extern void benchmark(const std::string& commandLine);
#endif // !defined(BENCHMARK_H_INCLUDED)
+293 -123
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@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,163 +17,334 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cassert>
#include <numeric>
#include <vector>
////
//// Includes
////
#include <cassert>
#include "bitbase.h"
#include "bitboard.h"
#include "types.h"
#include "move.h"
#include "square.h"
////
//// Local definitions
////
namespace {
// There are 24 possible pawn squares: files A to D and ranks from 2 to 7.
// Positions with the pawn on files E to H will be mirrored before probing.
constexpr unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
// Each uint32_t stores results of 32 positions, one per bit
uint32_t KPKBitbase[MAX_INDEX / 32];
// A KPK bitbase index is an integer in [0, IndexMax] range
//
// Information is mapped in a way that minimizes the number of iterations:
//
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
// bit 12: side to move (WHITE or BLACK)
// bit 13-14: white pawn file (from FILE_A to FILE_D)
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
return int(wksq) | (bksq << 6) | (us << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
}
enum Result {
INVALID = 0,
UNKNOWN = 1,
DRAW = 2,
WIN = 4
RESULT_UNKNOWN,
RESULT_INVALID,
RESULT_WIN,
RESULT_LOSS,
RESULT_DRAW
};
Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
struct KPKPosition {
KPKPosition() = default;
explicit KPKPosition(unsigned idx);
operator Result() const { return result; }
Result classify(const std::vector<KPKPosition>& db)
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
void from_index(int index);
int to_index() const;
bool is_legal() const;
bool is_immediate_draw() const;
bool is_immediate_win() const;
Bitboard wk_attacks() const;
Bitboard bk_attacks() const;
Bitboard pawn_attacks() const;
template<Color Us> Result classify(const std::vector<KPKPosition>& db);
Color us;
Square ksq[COLOR_NB], psq;
Result result;
Square whiteKingSquare, blackKingSquare, pawnSquare;
Color sideToMove;
};
} // namespace
Result *Bitbase;
const int IndexMax = 2*24*64*64;
int UnknownCount = 0;
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
void initialize();
bool next_iteration();
Result classify_wtm(const KPKPosition &p);
Result classify_btm(const KPKPosition &p);
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
int compress_result(Result r);
assert(file_of(wpsq) <= FILE_D);
unsigned idx = index(us, bksq, wksq, wpsq);
return KPKBitbase[idx / 32] & (1 << (idx & 0x1F));
}
void Bitbases::init() {
////
//// Functions
////
std::vector<KPKPosition> db(MAX_INDEX);
unsigned idx, repeat = 1;
void generate_kpk_bitbase(uint8_t bitbase[]) {
// Allocate array and initialize:
Bitbase = new Result[IndexMax];
initialize();
// Initialize db with known win / draw positions
for (idx = 0; idx < MAX_INDEX; ++idx)
db[idx] = KPKPosition(idx);
// Iterate until all positions are classified:
while(next_iteration());
// Iterate through the positions until none of the unknown positions can be
// changed to either wins or draws (15 cycles needed).
while (repeat)
for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
// Compress bitbase into the supplied parameter:
int i, j, b;
for(i = 0; i < 24576; i++) {
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
assert(b == int(uint8_t(b)));
bitbase[i] = (uint8_t)b;
}
// Map 32 results into one KPKBitbase[] entry
for (idx = 0; idx < MAX_INDEX; ++idx)
if (db[idx] == WIN)
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
// Release allocated memory:
delete [] Bitbase;
}
namespace {
KPKPosition::KPKPosition(unsigned idx) {
ksq[WHITE] = Square((idx >> 0) & 0x3F);
ksq[BLACK] = Square((idx >> 6) & 0x3F);
us = Color ((idx >> 12) & 0x01);
psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7)));
// Check if two pieces are on the same square or if a king can be captured
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|| ksq[WHITE] == psq
|| ksq[BLACK] == psq
|| (us == WHITE && (PawnAttacks[WHITE][psq] & ksq[BLACK])))
result = INVALID;
// Immediate win if a pawn can be promoted without getting captured
else if ( us == WHITE
&& rank_of(psq) == RANK_7
&& ksq[us] != psq + NORTH
&& ( distance(ksq[~us], psq + NORTH) > 1
|| (PseudoAttacks[KING][ksq[us]] & (psq + NORTH))))
result = WIN;
// Immediate draw if it is a stalemate or a king captures undefended pawn
else if ( us == BLACK
&& ( !(PseudoAttacks[KING][ksq[us]] & ~(PseudoAttacks[KING][ksq[~us]] | PawnAttacks[~us][psq]))
|| (PseudoAttacks[KING][ksq[us]] & psq & ~PseudoAttacks[KING][ksq[~us]])))
result = DRAW;
// Position will be classified later
else
result = UNKNOWN;
void KPKPosition::from_index(int index) {
int s;
sideToMove = Color(index % 2);
blackKingSquare = Square((index / 2) % 64);
whiteKingSquare = Square((index / 128) % 64);
s = (index / 8192) % 24;
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
}
template<Color Us>
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
// White to move: If one move leads to a position classified as WIN, the result
// of the current position is WIN. If all moves lead to positions classified
// as DRAW, the current position is classified as DRAW, otherwise the current
// position is classified as UNKNOWN.
//
// Black to move: If one move leads to a position classified as DRAW, the result
// of the current position is DRAW. If all moves lead to positions classified
// as WIN, the position is classified as WIN, otherwise the current position is
// classified as UNKNOWN.
int KPKPosition::to_index() const {
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
sideToMove);
}
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Result Good = (Us == WHITE ? WIN : DRAW);
constexpr Result Bad = (Us == WHITE ? DRAW : WIN);
Result r = INVALID;
Bitboard b = PseudoAttacks[KING][ksq[Us]];
bool KPKPosition::is_legal() const {
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
pawnSquare == blackKingSquare)
return false;
if(sideToMove == WHITE) {
if(bit_is_set(this->wk_attacks(), blackKingSquare))
return false;
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
return false;
}
else {
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
return false;
}
return true;
}
while (b)
r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)]
: db[index(Them, pop_lsb(&b), ksq[Them] , psq)];
if (Us == WHITE)
{
if (rank_of(psq) < RANK_7) // Single push
r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH)];
bool KPKPosition::is_immediate_draw() const {
if(sideToMove == BLACK) {
Bitboard wka = this->wk_attacks();
Bitboard bka = this->bk_attacks();
if ( rank_of(psq) == RANK_2 // Double push
&& psq + NORTH != ksq[Us]
&& psq + NORTH != ksq[Them])
r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH + NORTH)];
// Case 1: Stalemate
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
return true;
// Case 2: King can capture pawn
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
return true;
}
else {
// Case 1: Stalemate
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
return true;
}
return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
return false;
}
} // namespace
bool KPKPosition::is_immediate_win() const {
// The position is an immediate win if it is white to move and the white
// pawn can be promoted without getting captured:
return
sideToMove == WHITE &&
square_rank(pawnSquare) == RANK_7 &&
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
}
Bitboard KPKPosition::wk_attacks() const {
return StepAttackBB[WK][whiteKingSquare];
}
Bitboard KPKPosition::bk_attacks() const {
return StepAttackBB[BK][blackKingSquare];
}
Bitboard KPKPosition::pawn_attacks() const {
return StepAttackBB[WP][pawnSquare];
}
void initialize() {
KPKPosition p;
for(int i = 0; i < IndexMax; i++) {
p.from_index(i);
if(!p.is_legal())
Bitbase[i] = RESULT_INVALID;
else if(p.is_immediate_draw())
Bitbase[i] = RESULT_DRAW;
else if(p.is_immediate_win())
Bitbase[i] = RESULT_WIN;
else {
Bitbase[i] = RESULT_UNKNOWN;
UnknownCount++;
}
}
}
bool next_iteration() {
KPKPosition p;
int previousUnknownCount = UnknownCount;
for(int i = 0; i < IndexMax; i++)
if(Bitbase[i] == RESULT_UNKNOWN) {
p.from_index(i);
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
Bitbase[i] == RESULT_DRAW)
UnknownCount--;
}
return UnknownCount != previousUnknownCount;
}
Result classify_wtm(const KPKPosition &p) {
// If one move leads to a position classified as RESULT_LOSS, the result
// of the current position is RESULT_WIN. If all moves lead to positions
// classified as RESULT_DRAW, the current position is classified as
// RESULT_DRAW. Otherwise, the current position is classified as
// RESULT_UNKNOWN.
bool unknownFound = false;
Bitboard b;
Square s;
// King moves
b = p.wk_attacks();
while(b) {
s = pop_1st_bit(&b);
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN:
unknownFound = true;
break;
case RESULT_DRAW: case RESULT_INVALID:
break;
default:
assert(false);
}
}
// Pawn moves
if(square_rank(p.pawnSquare) < RANK_7) {
s = p.pawnSquare + DELTA_N;
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN:
unknownFound = true;
break;
case RESULT_DRAW: case RESULT_INVALID:
break;
default:
assert(false);
}
if(square_rank(s) == RANK_3 &&
s != p.whiteKingSquare && s != p.blackKingSquare) {
s += DELTA_N;
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN:
unknownFound = true;
break;
case RESULT_DRAW: case RESULT_INVALID:
break;
default:
assert(false);
}
}
}
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
}
Result classify_btm(const KPKPosition &p) {
// If one move leads to a position classified as RESULT_DRAW, the result
// of the current position is RESULT_DRAW. If all moves lead to positions
// classified as RESULT_WIN, the current position is classified as
// RESULT_LOSS. Otherwise, the current position is classified as
// RESULT_UNKNOWN.
bool unknownFound = false;
Bitboard b;
Square s;
// King moves
b = p.bk_attacks();
while(b) {
s = pop_1st_bit(&b);
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
WHITE)]) {
case RESULT_DRAW:
return RESULT_DRAW;
case RESULT_UNKNOWN:
unknownFound = true;
break;
case RESULT_WIN: case RESULT_INVALID:
break;
default:
assert(false);
}
}
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
}
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
assert(result >= 0 && result < IndexMax);
return result;
}
int compress_result(Result r) {
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
}
}
+38
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@@ -0,0 +1,38 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BITBASE_H_INCLUDED)
#define BITBASE_H_INCLUDED
////
//// Includes
////
#include "types.h"
////
//// Prototypes
////
extern void generate_kpk_bitbase(uint8_t bitbase[]);
#endif // !defined(BITBASE_H_INCLUDED)
+495 -173
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,205 +17,528 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include <bitset>
////
//// Includes
////
#include <iostream>
#include "bitboard.h"
#include "misc.h"
#include "bitcount.h"
#include "direction.h"
uint8_t PopCnt16[1 << 16];
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
Bitboard SquareBB[SQUARE_NB];
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
#if defined(IS_64BIT)
Magic RookMagics[SQUARE_NB];
Magic BishopMagics[SQUARE_NB];
const uint64_t BMult[64] = {
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
0xa08520292120600ULL
};
const uint64_t RMult[64] = {
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
0x410201ce5c030092ULL
};
const int BShift[64] = {
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
};
const int RShift[64] = {
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
};
#else // if !defined(IS_64BIT)
const uint64_t BMult[64] = {
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
0xdc01f6dca4bebbdcULL,
};
const uint64_t RMult[64] = {
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
0x5ac08a4735370479ULL,
};
const int BShift[64] = {
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
};
const int RShift[64] = {
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
};
#endif // defined(IS_64BIT)
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
const Bitboard FileBB[8] = {
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
};
const Bitboard NeighboringFilesBB[8] = {
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
};
const Bitboard ThisAndNeighboringFilesBB[8] = {
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
};
const Bitboard RankBB[8] = {
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
};
const Bitboard RelativeRankBB[2][8] = {
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
};
const Bitboard InFrontBB[2][8] = {
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank6BB | Rank7BB | Rank8BB,
Rank7BB | Rank8BB,
Rank8BB,
EmptyBoardBB
},
{ EmptyBoardBB,
Rank1BB,
Rank2BB | Rank1BB,
Rank3BB | Rank2BB | Rank1BB,
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
}
};
Bitboard RMask[64];
int RAttackIndex[64];
Bitboard RAttacks[0x19000];
Bitboard BMask[64];
int BAttackIndex[64];
Bitboard BAttacks[0x1480];
Bitboard SetMaskBB[65];
Bitboard ClearMaskBB[65];
Bitboard StepAttackBB[16][64];
Bitboard RayBB[64][8];
Bitboard BetweenBB[64][64];
Bitboard PassedPawnMask[2][64];
Bitboard OutpostMask[2][64];
Bitboard BishopPseudoAttacks[64];
Bitboard RookPseudoAttacks[64];
Bitboard QueenPseudoAttacks[64];
uint8_t BitCount8Bit[256];
////
//// Local definitions
////
namespace {
Bitboard RookTable[0x19000]; // To store rook attacks
Bitboard BishopTable[0x1480]; // To store bishop attacks
void init_magics(Bitboard table[], Magic magics[], Direction directions[]);
void init_masks();
void init_ray_bitboards();
void init_attacks();
void init_between_bitboards();
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
int fmin, int fmax, int rmin, int rmax);
Bitboard index_to_bitboard(int index, Bitboard mask);
void init_sliding_attacks(Bitboard attacks[],
int attackIndex[], Bitboard mask[],
const int shift[2], const Bitboard mult[],
int deltas[][2]);
void init_pseudo_attacks();
}
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
/// to be printed to standard output. Useful for debugging.
////
//// Functions
////
const std::string Bitboards::pretty(Bitboard b) {
/// print_bitboard() prints a bitboard in an easily readable format to the
/// standard output. This is sometimes useful for debugging.
std::string s = "+---+---+---+---+---+---+---+---+\n";
for (Rank r = RANK_8; r >= RANK_1; --r)
{
for (File f = FILE_A; f <= FILE_H; ++f)
s += b & make_square(f, r) ? "| X " : "| ";
s += "|\n+---+---+---+---+---+---+---+---+\n";
void print_bitboard(Bitboard b) {
for(Rank r = RANK_8; r >= RANK_1; r--) {
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
for(File f = FILE_A; f <= FILE_H; f++)
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
std::cout << "|" << std::endl;
}
return s;
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
}
/// Bitboards::init() initializes various bitboard tables. It is called at
/// startup and relies on global objects to be already zero-initialized.
/// init_bitboards() initializes various bitboard arrays. It is called during
/// program initialization.
void Bitboards::init() {
for (unsigned i = 0; i < (1 << 16); ++i)
PopCnt16[i] = std::bitset<16>(i).count();
for (Square s = SQ_A1; s <= SQ_H8; ++s)
SquareBB[s] = (1ULL << s);
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
PawnAttacks[WHITE][s] = pawn_attacks_bb<WHITE>(square_bb(s));
PawnAttacks[BLACK][s] = pawn_attacks_bb<BLACK>(square_bb(s));
}
// Helper returning the target bitboard of a step from a square
auto landing_square_bb = [&](Square s, int step)
{
Square to = Square(s + step);
return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
};
for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
for (int step : {-9, -8, -7, -1, 1, 7, 8, 9} )
PseudoAttacks[KING][s] |= landing_square_bb(s, step);
for (int step : {-17, -15, -10, -6, 6, 10, 15, 17} )
PseudoAttacks[KNIGHT][s] |= landing_square_bb(s, step);
}
Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST };
Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST };
init_magics(RookTable, RookMagics, RookDirections);
init_magics(BishopTable, BishopMagics, BishopDirections);
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
{
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
for (PieceType pt : { BISHOP, ROOK })
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
if (PseudoAttacks[pt][s1] & s2)
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
}
void init_bitboards() {
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
init_masks();
init_ray_bitboards();
init_attacks();
init_between_bitboards();
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
init_pseudo_attacks();
}
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
/// nonzero bitboard.
#if defined(IS_64BIT) && !defined(USE_BSFQ)
CACHE_LINE_ALIGNMENT
static const int BitTable[64] = {
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
51, 60, 42, 59, 58
};
Square first_1(Bitboard b) {
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
}
Square pop_1st_bit(Bitboard* b) {
Bitboard bb = *b;
*b &= (*b - 1);
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
}
#elif !defined(USE_BSFQ)
static CACHE_LINE_ALIGNMENT
const int BitTable[64] = {
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
58, 20, 37, 17, 36, 8
};
Square first_1(Bitboard b) {
b ^= (b - 1);
uint32_t fold = int(b) ^ int(b >> 32);
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
}
// Use type-punning
union b_union {
Bitboard b;
struct {
#if defined (BIGENDIAN)
uint32_t h;
uint32_t l;
#else
uint32_t l;
uint32_t h;
#endif
} dw;
};
Square pop_1st_bit(Bitboard* bb) {
b_union u;
Square ret;
u.b = *bb;
if (u.dw.l)
{
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
u.dw.l &= (u.dw.l - 1);
*bb = u.b;
return ret;
}
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
u.dw.h &= (u.dw.h - 1);
*bb = u.b;
return ret;
}
#endif
int bitScanReverse32(uint32_t b)
{
int result = 0;
if (b > 0xFFFF) {
b >>= 16;
result += 16;
}
if (b > 0xFF) {
b >>= 8;
result += 8;
}
if (b > 0xF) {
b >>= 4;
result += 4;
}
if (b > 0x3) {
b >>= 2;
result += 2;
}
return result + (b > 0) + (b > 1);
}
namespace {
Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) {
// All functions below are used to precompute various bitboards during
// program initialization. Some of the functions may be difficult to
// understand, but they all seem to work correctly, and it should never
// be necessary to touch any of them.
Bitboard attack = 0;
void init_masks() {
SetMaskBB[SQ_NONE] = 0ULL;
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
for(Square s = SQ_A1; s <= SQ_H8; s++) {
SetMaskBB[s] = (1ULL << s);
ClearMaskBB[s] = ~SetMaskBB[s];
}
for(Color c = WHITE; c <= BLACK; c++)
for(Square s = SQ_A1; s <= SQ_H8; s++) {
PassedPawnMask[c][s] =
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
}
for (int i = 0; i < 4; ++i)
for (Square s = sq + directions[i];
is_ok(s) && distance(s, s - directions[i]) == 1;
s += directions[i])
{
attack |= s;
if (occupied & s)
break;
}
return attack;
for (Bitboard b = 0ULL; b < 256ULL; b++)
BitCount8Bit[b] = (uint8_t)count_1s(b);
}
// init_magics() computes all rook and bishop attacks at startup. Magic
// bitboards are used to look up attacks of sliding pieces. As a reference see
// www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so
// called "fancy" approach.
void init_magics(Bitboard table[], Magic magics[], Direction directions[]) {
// Optimal PRNG seeds to pick the correct magics in the shortest time
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
Bitboard occupancy[4096], reference[4096], edges, b;
int epoch[4096] = {}, cnt = 0, size = 0;
for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
// Board edges are not considered in the relevant occupancies
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
// Given a square 's', the mask is the bitboard of sliding attacks from
// 's' computed on an empty board. The index must be big enough to contain
// all the attacks for each possible subset of the mask and so is 2 power
// the number of 1s of the mask. Hence we deduce the size of the shift to
// apply to the 64 or 32 bits word to get the index.
Magic& m = magics[s];
m.mask = sliding_attack(directions, s, 0) & ~edges;
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
// Set the offset for the attacks table of the square. We have individual
// table sizes for each square with "Fancy Magic Bitboards".
m.attacks = s == SQ_A1 ? table : magics[s - 1].attacks + size;
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
// store the corresponding sliding attack bitboard in reference[].
b = size = 0;
do {
occupancy[size] = b;
reference[size] = sliding_attack(directions, s, b);
if (HasPext)
m.attacks[pext(b, m.mask)] = reference[size];
size++;
b = (b - m.mask) & m.mask;
} while (b);
if (HasPext)
continue;
PRNG rng(seeds[Is64Bit][rank_of(s)]);
// Find a magic for square 's' picking up an (almost) random number
// until we find the one that passes the verification test.
for (int i = 0; i < size; )
{
for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6; )
m.magic = rng.sparse_rand<Bitboard>();
// A good magic must map every possible occupancy to an index that
// looks up the correct sliding attack in the attacks[s] database.
// Note that we build up the database for square 's' as a side
// effect of verifying the magic. Keep track of the attempt count
// and save it in epoch[], little speed-up trick to avoid resetting
// m.attacks[] after every failed attempt.
for (++cnt, i = 0; i < size; ++i)
{
unsigned idx = m.index(occupancy[i]);
if (epoch[idx] < cnt)
{
epoch[idx] = cnt;
m.attacks[idx] = reference[i];
}
else if (m.attacks[idx] != reference[i])
break;
}
}
void init_ray_bitboards() {
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
for(int i = 0; i < 128; i = (i + 9) & ~8) {
for(int j = 0; j < 8; j++) {
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
}
}
}
void init_attacks() {
int i, j, k, l;
int step[16][8] = {
{0},
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
};
for(i = 0; i < 64; i++) {
for(j = 0; j <= int(BK); j++) {
StepAttackBB[j][i] = EmptyBoardBB;
for(k = 0; k < 8 && step[j][k] != 0; k++) {
l = i + step[j][k];
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
StepAttackBB[j][i] |= (1ULL << l);
}
}
}
}
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
Bitboard result = 0ULL;
int rk = sq / 8, fl = sq % 8, r, f, i;
for(i = 0; i < dirs; i++) {
int dx = deltas[i][0], dy = deltas[i][1];
for(f = fl+dx, r = rk+dy;
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
f += dx, r += dy) {
result |= (1ULL << (f + r*8));
if(block & (1ULL << (f + r*8))) break;
}
}
return result;
}
void init_between_bitboards() {
SquareDelta step[8] = {
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
};
SignedDirection d;
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
BetweenBB[s1][s2] = EmptyBoardBB;
d = signed_direction_between_squares(s1, s2);
if(d != SIGNED_DIR_NONE)
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
set_bit(&(BetweenBB[s1][s2]), s3);
}
}
Bitboard index_to_bitboard(int index, Bitboard mask) {
int i, j, bits = count_1s(mask);
Bitboard result = 0ULL;
for(i = 0; i < bits; i++) {
j = pop_1st_bit(&mask);
if(index & (1 << i)) result |= (1ULL << j);
}
return result;
}
void init_sliding_attacks(Bitboard attacks[],
int attackIndex[], Bitboard mask[],
const int shift[2], const Bitboard mult[],
int deltas[][2]) {
int i, j, k, index = 0;
Bitboard b;
for(i = 0; i < 64; i++) {
attackIndex[i] = index;
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
#if defined(IS_64BIT)
j = (1 << (64 - shift[i]));
#else
j = (1 << (32 - shift[i]));
#endif
for(k = 0; k < j; k++) {
#if defined(IS_64BIT)
b = index_to_bitboard(k, mask[i]);
attacks[index + ((b * mult[i]) >> shift[i])] =
sliding_attacks(i, b, 4, deltas);
#else
b = index_to_bitboard(k, mask[i]);
attacks[index +
(unsigned(int(b) * int(mult[i]) ^
int(b >> 32) * int(mult[i] >> 32))
>> shift[i])] =
sliding_attacks(i, b, 4, deltas);
#endif
}
index += j;
}
}
void init_pseudo_attacks() {
Square s;
for(s = SQ_A1; s <= SQ_H8; s++) {
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
}
}
}
+265 -300
View File
@@ -1,14 +1,14 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@@ -18,373 +18,338 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BITBOARD_H_INCLUDED
#if !defined(BITBOARD_H_INCLUDED)
#define BITBOARD_H_INCLUDED
#include <string>
////
//// Includes
////
#include "direction.h"
#include "piece.h"
#include "square.h"
#include "types.h"
namespace Bitbases {
void init();
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
////
//// Constants and variables
////
const Bitboard EmptyBoardBB = 0ULL;
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
const Bitboard FileABB = 0x0101010101010101ULL;
const Bitboard FileBBB = 0x0202020202020202ULL;
const Bitboard FileCBB = 0x0404040404040404ULL;
const Bitboard FileDBB = 0x0808080808080808ULL;
const Bitboard FileEBB = 0x1010101010101010ULL;
const Bitboard FileFBB = 0x2020202020202020ULL;
const Bitboard FileGBB = 0x4040404040404040ULL;
const Bitboard FileHBB = 0x8080808080808080ULL;
const Bitboard Rank1BB = 0xFFULL;
const Bitboard Rank2BB = 0xFF00ULL;
const Bitboard Rank3BB = 0xFF0000ULL;
const Bitboard Rank4BB = 0xFF000000ULL;
const Bitboard Rank5BB = 0xFF00000000ULL;
const Bitboard Rank6BB = 0xFF0000000000ULL;
const Bitboard Rank7BB = 0xFF000000000000ULL;
const Bitboard Rank8BB = 0xFF00000000000000ULL;
extern const Bitboard SquaresByColorBB[2];
extern const Bitboard FileBB[8];
extern const Bitboard NeighboringFilesBB[8];
extern const Bitboard ThisAndNeighboringFilesBB[8];
extern const Bitboard RankBB[8];
extern const Bitboard RelativeRankBB[2][8];
extern const Bitboard InFrontBB[2][8];
extern Bitboard SetMaskBB[65];
extern Bitboard ClearMaskBB[65];
extern Bitboard StepAttackBB[16][64];
extern Bitboard RayBB[64][8];
extern Bitboard BetweenBB[64][64];
extern Bitboard PassedPawnMask[2][64];
extern Bitboard OutpostMask[2][64];
extern const uint64_t RMult[64];
extern const int RShift[64];
extern Bitboard RMask[64];
extern int RAttackIndex[64];
extern Bitboard RAttacks[0x19000];
extern const uint64_t BMult[64];
extern const int BShift[64];
extern Bitboard BMask[64];
extern int BAttackIndex[64];
extern Bitboard BAttacks[0x1480];
extern Bitboard BishopPseudoAttacks[64];
extern Bitboard RookPseudoAttacks[64];
extern Bitboard QueenPseudoAttacks[64];
extern uint8_t BitCount8Bit[256];
////
//// Inline functions
////
/// Functions for testing whether a given bit is set in a bitboard, and for
/// setting and clearing bits.
inline Bitboard bit_is_set(Bitboard b, Square s) {
return b & SetMaskBB[s];
}
namespace Bitboards {
void init();
const std::string pretty(Bitboard b);
inline void set_bit(Bitboard *b, Square s) {
*b |= SetMaskBB[s];
}
constexpr Bitboard AllSquares = ~Bitboard(0);
constexpr Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
constexpr Bitboard FileABB = 0x0101010101010101ULL;
constexpr Bitboard FileBBB = FileABB << 1;
constexpr Bitboard FileCBB = FileABB << 2;
constexpr Bitboard FileDBB = FileABB << 3;
constexpr Bitboard FileEBB = FileABB << 4;
constexpr Bitboard FileFBB = FileABB << 5;
constexpr Bitboard FileGBB = FileABB << 6;
constexpr Bitboard FileHBB = FileABB << 7;
constexpr Bitboard Rank1BB = 0xFF;
constexpr Bitboard Rank2BB = Rank1BB << (8 * 1);
constexpr Bitboard Rank3BB = Rank1BB << (8 * 2);
constexpr Bitboard Rank4BB = Rank1BB << (8 * 3);
constexpr Bitboard Rank5BB = Rank1BB << (8 * 4);
constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
constexpr Bitboard KingFlank[FILE_NB] = {
QueenSide ^ FileDBB, QueenSide, QueenSide,
CenterFiles, CenterFiles,
KingSide, KingSide, KingSide ^ FileEBB
};
extern uint8_t PopCnt16[1 << 16];
extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
extern Bitboard SquareBB[SQUARE_NB];
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
/// Magic holds all magic bitboards relevant data for a single square
struct Magic {
Bitboard mask;
Bitboard magic;
Bitboard* attacks;
unsigned shift;
// Compute the attack's index using the 'magic bitboards' approach
unsigned index(Bitboard occupied) const {
if (HasPext)
return unsigned(pext(occupied, mask));
if (Is64Bit)
return unsigned(((occupied & mask) * magic) >> shift);
unsigned lo = unsigned(occupied) & unsigned(mask);
unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
}
};
extern Magic RookMagics[SQUARE_NB];
extern Magic BishopMagics[SQUARE_NB];
inline Bitboard square_bb(Square s) {
assert(s >= SQ_A1 && s <= SQ_H8);
return SquareBB[s];
}
/// Overloads of bitwise operators between a Bitboard and a Square for testing
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
inline Bitboard operator&( Bitboard b, Square s) { return b & square_bb(s); }
inline Bitboard operator|( Bitboard b, Square s) { return b | square_bb(s); }
inline Bitboard operator^( Bitboard b, Square s) { return b ^ square_bb(s); }
inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); }
inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); }
inline Bitboard operator&(Square s, Bitboard b) { return b & s; }
inline Bitboard operator|(Square s, Bitboard b) { return b | s; }
inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; }
inline Bitboard operator|(Square s, Square s2) { return square_bb(s) | square_bb(s2); }
constexpr bool more_than_one(Bitboard b) {
return b & (b - 1);
}
inline bool opposite_colors(Square s1, Square s2) {
return bool(DarkSquares & s1) != bool(DarkSquares & s2);
inline void clear_bit(Bitboard *b, Square s) {
*b &= ClearMaskBB[s];
}
/// rank_bb() and file_bb() return a bitboard representing all the squares on
/// the given file or rank.
/// Functions used to update a bitboard after a move. This is faster
/// then calling a sequence of clear_bit() + set_bit()
inline Bitboard make_move_bb(Square from, Square to) {
return SetMaskBB[from] | SetMaskBB[to];
}
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
*b ^= move_bb;
}
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
/// file or rank. It is also possible to pass a square as input to these
/// functions.
inline Bitboard rank_bb(Rank r) {
return Rank1BB << (8 * r);
return RankBB[r];
}
inline Bitboard rank_bb(Square s) {
return rank_bb(rank_of(s));
return rank_bb(square_rank(s));
}
inline Bitboard file_bb(File f) {
return FileABB << f;
return FileBB[f];
}
inline Bitboard file_bb(Square s) {
return file_bb(file_of(s));
return file_bb(square_file(s));
}
/// shift() moves a bitboard one step along direction D
/// neighboring_files_bb takes a file or a square as input, and returns a
/// bitboard representing all squares on the neighboring files.
template<Direction D>
constexpr Bitboard shift(Bitboard b) {
return D == NORTH ? b << 8 : D == SOUTH ? b >> 8
: D == NORTH+NORTH? b <<16 : D == SOUTH+SOUTH? b >>16
: D == EAST ? (b & ~FileHBB) << 1 : D == WEST ? (b & ~FileABB) >> 1
: D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == NORTH_WEST ? (b & ~FileABB) << 7
: D == SOUTH_EAST ? (b & ~FileHBB) >> 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9
: 0;
inline Bitboard neighboring_files_bb(File f) {
return NeighboringFilesBB[f];
}
inline Bitboard neighboring_files_bb(Square s) {
return neighboring_files_bb(square_file(s));
}
/// pawn_attacks_bb() returns the squares attacked by pawns of the given color
/// from the squares in the given bitboard.
/// this_and_neighboring_files_bb takes a file or a square as input, and
/// returns a bitboard representing all squares on the given and neighboring
/// files.
template<Color C>
constexpr Bitboard pawn_attacks_bb(Bitboard b) {
return C == WHITE ? shift<NORTH_WEST>(b) | shift<NORTH_EAST>(b)
: shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
inline Bitboard this_and_neighboring_files_bb(File f) {
return ThisAndNeighboringFilesBB[f];
}
inline Bitboard this_and_neighboring_files_bb(Square s) {
return this_and_neighboring_files_bb(square_file(s));
}
/// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the
/// given color from the squares in the given bitboard.
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
/// representing all squares on the given rank from the given color's point of
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
/// rank.
template<Color C>
constexpr Bitboard pawn_double_attacks_bb(Bitboard b) {
return C == WHITE ? shift<NORTH_WEST>(b) & shift<NORTH_EAST>(b)
: shift<SOUTH_WEST>(b) & shift<SOUTH_EAST>(b);
inline Bitboard relative_rank_bb(Color c, Rank r) {
return RelativeRankBB[c][r];
}
/// adjacent_files_bb() returns a bitboard representing all the squares on the
/// adjacent files of the given one.
/// in_front_bb() takes a color and a rank or square as input, and returns a
/// bitboard representing all the squares on all ranks in front of the rank
/// (or square), from the given color's point of view. For instance,
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
inline Bitboard adjacent_files_bb(Square s) {
return shift<EAST>(file_bb(s)) | shift<WEST>(file_bb(s));
inline Bitboard in_front_bb(Color c, Rank r) {
return InFrontBB[c][r];
}
inline Bitboard in_front_bb(Color c, Square s) {
return in_front_bb(c, square_rank(s));
}
/// between_bb() returns squares that are linearly between the given squares
/// If the given squares are not on a same file/rank/diagonal, return 0.
/// behind_bb() takes a color and a rank or square as input, and returns a
/// bitboard representing all the squares on all ranks behind of the rank
/// (or square), from the given color's point of view.
inline Bitboard between_bb(Square s1, Square s2) {
return LineBB[s1][s2] & ( (AllSquares << (s1 + (s1 < s2)))
^(AllSquares << (s2 + !(s1 < s2))));
inline Bitboard behind_bb(Color c, Rank r) {
return InFrontBB[opposite_color(c)][r];
}
inline Bitboard behind_bb(Color c, Square s) {
return in_front_bb(opposite_color(c), square_rank(s));
}
/// forward_ranks_bb() returns a bitboard representing the squares on the ranks
/// in front of the given one, from the point of view of the given color. For instance,
/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
/// ray_bb() gives a bitboard representing all squares along the ray in a
/// given direction from a given square.
inline Bitboard forward_ranks_bb(Color c, Square s) {
return c == WHITE ? ~Rank1BB << 8 * (rank_of(s) - RANK_1)
: ~Rank8BB >> 8 * (RANK_8 - rank_of(s));
inline Bitboard ray_bb(Square s, SignedDirection d) {
return RayBB[s][d];
}
/// forward_file_bb() returns a bitboard representing all the squares along the
/// line in front of the given one, from the point of view of the given color.
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
/// bitboard of occupied squares as input, and return a bitboard representing
/// all squares attacked by a rook, bishop or queen on the given square.
inline Bitboard forward_file_bb(Color c, Square s) {
return forward_ranks_bb(c, s) & file_bb(s);
#if defined(IS_64BIT)
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & RMask[s];
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
}
/// pawn_attack_span() returns a bitboard representing all the squares that can
/// be attacked by a pawn of the given color when it moves along its file,
/// starting from the given square.
inline Bitboard pawn_attack_span(Color c, Square s) {
return forward_ranks_bb(c, s) & adjacent_files_bb(s);
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & BMask[s];
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
}
#else // if !defined(IS_64BIT)
/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of
/// the given color and on the given square is a passed pawn.
inline Bitboard passed_pawn_span(Color c, Square s) {
return forward_ranks_bb(c, s) & (adjacent_files_bb(s) | file_bb(s));
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & RMask[s];
return RAttacks[RAttackIndex[s] +
(unsigned(int(b) * int(RMult[s]) ^
int(b >> 32) * int(RMult[s] >> 32))
>> RShift[s])];
}
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
/// straight or on a diagonal line.
inline bool aligned(Square s1, Square s2, Square s3) {
return LineBB[s1][s2] & s3;
}
/// distance() functions return the distance between x and y, defined as the
/// number of steps for a king in x to reach y.
template<typename T1 = Square> inline int distance(Square x, Square y);
template<> inline int distance<File>(Square x, Square y) { return std::abs(file_of(x) - file_of(y)); }
template<> inline int distance<Rank>(Square x, Square y) { return std::abs(rank_of(x) - rank_of(y)); }
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
template<class T> constexpr const T& clamp(const T& v, const T& lo, const T& hi) {
return v < lo ? lo : v > hi ? hi : v;
}
/// attacks_bb() returns a bitboard representing all the squares attacked by a
/// piece of type Pt (bishop or rook) placed on 's'.
template<PieceType Pt>
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
const Magic& m = Pt == ROOK ? RookMagics[s] : BishopMagics[s];
return m.attacks[m.index(occupied)];
}
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
assert(pt != PAWN);
switch (pt)
{
case BISHOP: return attacks_bb<BISHOP>(s, occupied);
case ROOK : return attacks_bb< ROOK>(s, occupied);
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
default : return PseudoAttacks[pt][s];
}
}
/// popcount() counts the number of non-zero bits in a bitboard
inline int popcount(Bitboard b) {
#ifndef USE_POPCNT
union { Bitboard bb; uint16_t u[4]; } v = { b };
return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
#elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
return (int)_mm_popcnt_u64(b);
#else // Assumed gcc or compatible compiler
return __builtin_popcountll(b);
#endif
}
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
#if defined(__GNUC__) // GCC, Clang, ICC
inline Square lsb(Bitboard b) {
assert(b);
return Square(__builtin_ctzll(b));
}
inline Square msb(Bitboard b) {
assert(b);
return Square(63 ^ __builtin_clzll(b));
}
#elif defined(_MSC_VER) // MSVC
#ifdef _WIN64 // MSVC, WIN64
inline Square lsb(Bitboard b) {
assert(b);
unsigned long idx;
_BitScanForward64(&idx, b);
return (Square) idx;
}
inline Square msb(Bitboard b) {
assert(b);
unsigned long idx;
_BitScanReverse64(&idx, b);
return (Square) idx;
}
#else // MSVC, WIN32
inline Square lsb(Bitboard b) {
assert(b);
unsigned long idx;
if (b & 0xffffffff) {
_BitScanForward(&idx, int32_t(b));
return Square(idx);
} else {
_BitScanForward(&idx, int32_t(b >> 32));
return Square(idx + 32);
}
}
inline Square msb(Bitboard b) {
assert(b);
unsigned long idx;
if (b >> 32) {
_BitScanReverse(&idx, int32_t(b >> 32));
return Square(idx + 32);
} else {
_BitScanReverse(&idx, int32_t(b));
return Square(idx);
}
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & BMask[s];
return BAttacks[BAttackIndex[s] +
(unsigned(int(b) * int(BMult[s]) ^
int(b >> 32) * int(BMult[s] >> 32))
>> BShift[s])];
}
#endif
#else // Compiler is neither GCC nor MSVC compatible
#error "Compiler not supported."
#endif
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
}
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
/// squares_between returns a bitboard representing all squares between
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
/// on the same line, file or diagonal, EmptyBoardBB is returned.
inline Square pop_lsb(Bitboard* b) {
const Square s = lsb(*b);
*b &= *b - 1;
inline Bitboard squares_between(Square s1, Square s2) {
return BetweenBB[s1][s2];
}
/// squares_in_front_of takes a color and a square as input, and returns a
/// bitboard representing all squares along the line in front of the square,
/// from the point of view of the given color. For instance,
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
/// e3, e2 and e1 set.
inline Bitboard squares_in_front_of(Color c, Square s) {
return in_front_bb(c, s) & file_bb(s);
}
/// squares_behind is similar to squares_in_front, but returns the squares
/// behind the square instead of in front of the square.
inline Bitboard squares_behind(Color c, Square s) {
return in_front_bb(opposite_color(c), s) & file_bb(s);
}
/// passed_pawn_mask takes a color and a square as input, and returns a
/// bitboard mask which can be used to test if a pawn of the given color on
/// the given square is a passed pawn.
inline Bitboard passed_pawn_mask(Color c, Square s) {
return PassedPawnMask[c][s];
}
/// outpost_mask takes a color and a square as input, and returns a bitboard
/// mask which can be used to test whether a piece on the square can possibly
/// be driven away by an enemy pawn.
inline Bitboard outpost_mask(Color c, Square s) {
return OutpostMask[c][s];
}
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
/// which can be used to test whether a pawn on the given square is isolated.
inline Bitboard isolated_pawn_mask(Square s) {
return neighboring_files_bb(s);
}
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
/// nonzero bitboard.
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
inline Square first_1(Bitboard b) {
Bitboard dummy;
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
return (Square)(dummy);
}
inline Square pop_1st_bit(Bitboard* b) {
const Square s = first_1(*b);
*b &= ~(1ULL<<s);
return s;
}
#else // if !defined(USE_BSFQ)
/// frontmost_sq() returns the most advanced square for the given color
inline Square frontmost_sq(Color c, Bitboard b) {
return c == WHITE ? msb(b) : lsb(b);
}
extern Square first_1(Bitboard b);
extern Square pop_1st_bit(Bitboard* b);
#endif // #ifndef BITBOARD_H_INCLUDED
#endif
////
//// Prototypes
////
extern void print_bitboard(Bitboard b);
extern void init_bitboards();
extern int bitScanReverse32(uint32_t b);
#endif // !defined(BITBOARD_H_INCLUDED)
+167
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@@ -0,0 +1,167 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BITCOUNT_H_INCLUDED)
#define BITCOUNT_H_INCLUDED
#include "types.h"
// Select type of intrinsic bit count instruction to use, see
// README.txt on how to pgo compile with POPCNT support.
#if defined(__INTEL_COMPILER) && defined(USE_POPCNT) // Intel compiler
#include <nmmintrin.h>
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
#elif defined(_MSC_VER) && defined(USE_POPCNT) // Microsoft compiler
#include <intrin.h>
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
#define POPCNT_INTRINSIC(x) __popcnt64(x)
#elif defined(__GNUC__) && defined(USE_POPCNT) // Gcc compiler
inline void __cpuid(unsigned int op,
unsigned int *eax, unsigned int *ebx,
unsigned int *ecx, unsigned int *edx)
{
*eax = op;
*ecx = 0;
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
: "0" (*eax), "2" (*ecx));
}
inline bool cpu_has_popcnt() {
unsigned int eax, ebx, ecx, edx;
__cpuid(1, &eax, &ebx, &ecx, &edx);
return (ecx >> 23) & 1;
}
#define POPCNT_INTRINSIC(x) ({ \
unsigned long __ret; \
__asm__("popcnt %1, %0" : "=r" (__ret) : "r" (x)); \
__ret; })
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
inline bool cpu_has_popcnt() { return false; }
#define POPCNT_INTRINSIC(x) 0
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
/// Software implementation of bit count functions
#if defined(IS_64BIT)
inline int count_1s(Bitboard b) {
b -= ((b>>1) & 0x5555555555555555ULL);
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
b *= 0x0101010101010101ULL;
return int(b >> 56);
}
inline int count_1s_max_15(Bitboard b) {
b -= (b>>1) & 0x5555555555555555ULL;
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
b *= 0x1111111111111111ULL;
return int(b >> 60);
}
#else // if !defined(IS_64BIT)
inline int count_1s(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
w -= (w >> 1) & 0x55555555;
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
v *= 0x01010101; // mul is fast on amd procs
return int(v >> 24);
}
inline int count_1s_max_15(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
w -= (w >> 1) & 0x55555555;
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
v += w; // 0-8 in 4 bits
v *= 0x11111111;
return int(v >> 28);
}
#endif // BITCOUNT
/// count_1s() counts the number of nonzero bits in a bitboard.
/// If template parameter is true an intrinsic is called, otherwise
/// we fallback on a software implementation.
template<bool UseIntrinsic>
inline int count_1s(Bitboard b) {
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
}
template<bool UseIntrinsic>
inline int count_1s_max_15(Bitboard b) {
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
}
// Global constant initialized at startup that is set to true if
// CPU on which application runs supports POPCNT intrinsic. Unless
// USE_POPCNT is not defined.
const bool CpuHasPOPCNT = cpu_has_popcnt();
// Global constant used to print info about the use of 64 optimized
// functions to verify that a 64 bit compile has been correctly built.
#if defined(IS_64BIT)
const bool CpuHas64BitPath = true;
#else
const bool CpuHas64BitPath = false;
#endif
#endif // !defined(BITCOUNT_H_INCLUDED)
+583
View File
@@ -0,0 +1,583 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
The code in this file is based on the opening book code in PolyGlot
by Fabien Letouzey. PolyGlot is available under the GNU General
Public License, and can be downloaded from http://wbec-ridderkerk.nl
*/
////
//// Includes
////
#include <cassert>
#include "book.h"
#include "mersenne.h"
#include "movegen.h"
using namespace std;
////
//// Global variables
////
Book OpeningBook;
////
//// Local definitions
////
namespace {
/// Book entry size in bytes
const int EntrySize = 16;
/// Random numbers from PolyGlot, used to compute book hash keys
const uint64_t Random64[781] = {
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
0x5BFEA5B4712768E9ULL, 0x1E1032911FA78984ULL, 0x9A74ACB964E78CB3ULL,
0x4F80F7A035DAFB04ULL, 0x6304D09A0B3738C4ULL, 0x2171E64683023A08ULL,
0x5B9B63EB9CEFF80CULL, 0x506AACF489889342ULL, 0x1881AFC9A3A701D6ULL,
0x6503080440750644ULL, 0xDFD395339CDBF4A7ULL, 0xEF927DBCF00C20F2ULL,
0x7B32F7D1E03680ECULL, 0xB9FD7620E7316243ULL, 0x05A7E8A57DB91B77ULL,
0xB5889C6E15630A75ULL, 0x4A750A09CE9573F7ULL, 0xCF464CEC899A2F8AULL,
0xF538639CE705B824ULL, 0x3C79A0FF5580EF7FULL, 0xEDE6C87F8477609DULL,
0x799E81F05BC93F31ULL, 0x86536B8CF3428A8CULL, 0x97D7374C60087B73ULL,
0xA246637CFF328532ULL, 0x043FCAE60CC0EBA0ULL, 0x920E449535DD359EULL,
0x70EB093B15B290CCULL, 0x73A1921916591CBDULL, 0x56436C9FE1A1AA8DULL,
0xEFAC4B70633B8F81ULL, 0xBB215798D45DF7AFULL, 0x45F20042F24F1768ULL,
0x930F80F4E8EB7462ULL, 0xFF6712FFCFD75EA1ULL, 0xAE623FD67468AA70ULL,
0xDD2C5BC84BC8D8FCULL, 0x7EED120D54CF2DD9ULL, 0x22FE545401165F1CULL,
0xC91800E98FB99929ULL, 0x808BD68E6AC10365ULL, 0xDEC468145B7605F6ULL,
0x1BEDE3A3AEF53302ULL, 0x43539603D6C55602ULL, 0xAA969B5C691CCB7AULL,
0xA87832D392EFEE56ULL, 0x65942C7B3C7E11AEULL, 0xDED2D633CAD004F6ULL,
0x21F08570F420E565ULL, 0xB415938D7DA94E3CULL, 0x91B859E59ECB6350ULL,
0x10CFF333E0ED804AULL, 0x28AED140BE0BB7DDULL, 0xC5CC1D89724FA456ULL,
0x5648F680F11A2741ULL, 0x2D255069F0B7DAB3ULL, 0x9BC5A38EF729ABD4ULL,
0xEF2F054308F6A2BCULL, 0xAF2042F5CC5C2858ULL, 0x480412BAB7F5BE2AULL,
0xAEF3AF4A563DFE43ULL, 0x19AFE59AE451497FULL, 0x52593803DFF1E840ULL,
0xF4F076E65F2CE6F0ULL, 0x11379625747D5AF3ULL, 0xBCE5D2248682C115ULL,
0x9DA4243DE836994FULL, 0x066F70B33FE09017ULL, 0x4DC4DE189B671A1CULL,
0x51039AB7712457C3ULL, 0xC07A3F80C31FB4B4ULL, 0xB46EE9C5E64A6E7CULL,
0xB3819A42ABE61C87ULL, 0x21A007933A522A20ULL, 0x2DF16F761598AA4FULL,
0x763C4A1371B368FDULL, 0xF793C46702E086A0ULL, 0xD7288E012AEB8D31ULL,
0xDE336A2A4BC1C44BULL, 0x0BF692B38D079F23ULL, 0x2C604A7A177326B3ULL,
0x4850E73E03EB6064ULL, 0xCFC447F1E53C8E1BULL, 0xB05CA3F564268D99ULL,
0x9AE182C8BC9474E8ULL, 0xA4FC4BD4FC5558CAULL, 0xE755178D58FC4E76ULL,
0x69B97DB1A4C03DFEULL, 0xF9B5B7C4ACC67C96ULL, 0xFC6A82D64B8655FBULL,
0x9C684CB6C4D24417ULL, 0x8EC97D2917456ED0ULL, 0x6703DF9D2924E97EULL,
0xC547F57E42A7444EULL, 0x78E37644E7CAD29EULL, 0xFE9A44E9362F05FAULL,
0x08BD35CC38336615ULL, 0x9315E5EB3A129ACEULL, 0x94061B871E04DF75ULL,
0xDF1D9F9D784BA010ULL, 0x3BBA57B68871B59DULL, 0xD2B7ADEEDED1F73FULL,
0xF7A255D83BC373F8ULL, 0xD7F4F2448C0CEB81ULL, 0xD95BE88CD210FFA7ULL,
0x336F52F8FF4728E7ULL, 0xA74049DAC312AC71ULL, 0xA2F61BB6E437FDB5ULL,
0x4F2A5CB07F6A35B3ULL, 0x87D380BDA5BF7859ULL, 0x16B9F7E06C453A21ULL,
0x7BA2484C8A0FD54EULL, 0xF3A678CAD9A2E38CULL, 0x39B0BF7DDE437BA2ULL,
0xFCAF55C1BF8A4424ULL, 0x18FCF680573FA594ULL, 0x4C0563B89F495AC3ULL,
0x40E087931A00930DULL, 0x8CFFA9412EB642C1ULL, 0x68CA39053261169FULL,
0x7A1EE967D27579E2ULL, 0x9D1D60E5076F5B6FULL, 0x3810E399B6F65BA2ULL,
0x32095B6D4AB5F9B1ULL, 0x35CAB62109DD038AULL, 0xA90B24499FCFAFB1ULL,
0x77A225A07CC2C6BDULL, 0x513E5E634C70E331ULL, 0x4361C0CA3F692F12ULL,
0xD941ACA44B20A45BULL, 0x528F7C8602C5807BULL, 0x52AB92BEB9613989ULL,
0x9D1DFA2EFC557F73ULL, 0x722FF175F572C348ULL, 0x1D1260A51107FE97ULL,
0x7A249A57EC0C9BA2ULL, 0x04208FE9E8F7F2D6ULL, 0x5A110C6058B920A0ULL,
0x0CD9A497658A5698ULL, 0x56FD23C8F9715A4CULL, 0x284C847B9D887AAEULL,
0x04FEABFBBDB619CBULL, 0x742E1E651C60BA83ULL, 0x9A9632E65904AD3CULL,
0x881B82A13B51B9E2ULL, 0x506E6744CD974924ULL, 0xB0183DB56FFC6A79ULL,
0x0ED9B915C66ED37EULL, 0x5E11E86D5873D484ULL, 0xF678647E3519AC6EULL,
0x1B85D488D0F20CC5ULL, 0xDAB9FE6525D89021ULL, 0x0D151D86ADB73615ULL,
0xA865A54EDCC0F019ULL, 0x93C42566AEF98FFBULL, 0x99E7AFEABE000731ULL,
0x48CBFF086DDF285AULL, 0x7F9B6AF1EBF78BAFULL, 0x58627E1A149BBA21ULL,
0x2CD16E2ABD791E33ULL, 0xD363EFF5F0977996ULL, 0x0CE2A38C344A6EEDULL,
0x1A804AADB9CFA741ULL, 0x907F30421D78C5DEULL, 0x501F65EDB3034D07ULL,
0x37624AE5A48FA6E9ULL, 0x957BAF61700CFF4EULL, 0x3A6C27934E31188AULL,
0xD49503536ABCA345ULL, 0x088E049589C432E0ULL, 0xF943AEE7FEBF21B8ULL,
0x6C3B8E3E336139D3ULL, 0x364F6FFA464EE52EULL, 0xD60F6DCEDC314222ULL,
0x56963B0DCA418FC0ULL, 0x16F50EDF91E513AFULL, 0xEF1955914B609F93ULL,
0x565601C0364E3228ULL, 0xECB53939887E8175ULL, 0xBAC7A9A18531294BULL,
0xB344C470397BBA52ULL, 0x65D34954DAF3CEBDULL, 0xB4B81B3FA97511E2ULL,
0xB422061193D6F6A7ULL, 0x071582401C38434DULL, 0x7A13F18BBEDC4FF5ULL,
0xBC4097B116C524D2ULL, 0x59B97885E2F2EA28ULL, 0x99170A5DC3115544ULL,
0x6F423357E7C6A9F9ULL, 0x325928EE6E6F8794ULL, 0xD0E4366228B03343ULL,
0x565C31F7DE89EA27ULL, 0x30F5611484119414ULL, 0xD873DB391292ED4FULL,
0x7BD94E1D8E17DEBCULL, 0xC7D9F16864A76E94ULL, 0x947AE053EE56E63CULL,
0xC8C93882F9475F5FULL, 0x3A9BF55BA91F81CAULL, 0xD9A11FBB3D9808E4ULL,
0x0FD22063EDC29FCAULL, 0xB3F256D8ACA0B0B9ULL, 0xB03031A8B4516E84ULL,
0x35DD37D5871448AFULL, 0xE9F6082B05542E4EULL, 0xEBFAFA33D7254B59ULL,
0x9255ABB50D532280ULL, 0xB9AB4CE57F2D34F3ULL, 0x693501D628297551ULL,
0xC62C58F97DD949BFULL, 0xCD454F8F19C5126AULL, 0xBBE83F4ECC2BDECBULL,
0xDC842B7E2819E230ULL, 0xBA89142E007503B8ULL, 0xA3BC941D0A5061CBULL,
0xE9F6760E32CD8021ULL, 0x09C7E552BC76492FULL, 0x852F54934DA55CC9ULL,
0x8107FCCF064FCF56ULL, 0x098954D51FFF6580ULL, 0x23B70EDB1955C4BFULL,
0xC330DE426430F69DULL, 0x4715ED43E8A45C0AULL, 0xA8D7E4DAB780A08DULL,
0x0572B974F03CE0BBULL, 0xB57D2E985E1419C7ULL, 0xE8D9ECBE2CF3D73FULL,
0x2FE4B17170E59750ULL, 0x11317BA87905E790ULL, 0x7FBF21EC8A1F45ECULL,
0x1725CABFCB045B00ULL, 0x964E915CD5E2B207ULL, 0x3E2B8BCBF016D66DULL,
0xBE7444E39328A0ACULL, 0xF85B2B4FBCDE44B7ULL, 0x49353FEA39BA63B1ULL,
0x1DD01AAFCD53486AULL, 0x1FCA8A92FD719F85ULL, 0xFC7C95D827357AFAULL,
0x18A6A990C8B35EBDULL, 0xCCCB7005C6B9C28DULL, 0x3BDBB92C43B17F26ULL,
0xAA70B5B4F89695A2ULL, 0xE94C39A54A98307FULL, 0xB7A0B174CFF6F36EULL,
0xD4DBA84729AF48ADULL, 0x2E18BC1AD9704A68ULL, 0x2DE0966DAF2F8B1CULL,
0xB9C11D5B1E43A07EULL, 0x64972D68DEE33360ULL, 0x94628D38D0C20584ULL,
0xDBC0D2B6AB90A559ULL, 0xD2733C4335C6A72FULL, 0x7E75D99D94A70F4DULL,
0x6CED1983376FA72BULL, 0x97FCAACBF030BC24ULL, 0x7B77497B32503B12ULL,
0x8547EDDFB81CCB94ULL, 0x79999CDFF70902CBULL, 0xCFFE1939438E9B24ULL,
0x829626E3892D95D7ULL, 0x92FAE24291F2B3F1ULL, 0x63E22C147B9C3403ULL,
0xC678B6D860284A1CULL, 0x5873888850659AE7ULL, 0x0981DCD296A8736DULL,
0x9F65789A6509A440ULL, 0x9FF38FED72E9052FULL, 0xE479EE5B9930578CULL,
0xE7F28ECD2D49EECDULL, 0x56C074A581EA17FEULL, 0x5544F7D774B14AEFULL,
0x7B3F0195FC6F290FULL, 0x12153635B2C0CF57ULL, 0x7F5126DBBA5E0CA7ULL,
0x7A76956C3EAFB413ULL, 0x3D5774A11D31AB39ULL, 0x8A1B083821F40CB4ULL,
0x7B4A38E32537DF62ULL, 0x950113646D1D6E03ULL, 0x4DA8979A0041E8A9ULL,
0x3BC36E078F7515D7ULL, 0x5D0A12F27AD310D1ULL, 0x7F9D1A2E1EBE1327ULL,
0xDA3A361B1C5157B1ULL, 0xDCDD7D20903D0C25ULL, 0x36833336D068F707ULL,
0xCE68341F79893389ULL, 0xAB9090168DD05F34ULL, 0x43954B3252DC25E5ULL,
0xB438C2B67F98E5E9ULL, 0x10DCD78E3851A492ULL, 0xDBC27AB5447822BFULL,
0x9B3CDB65F82CA382ULL, 0xB67B7896167B4C84ULL, 0xBFCED1B0048EAC50ULL,
0xA9119B60369FFEBDULL, 0x1FFF7AC80904BF45ULL, 0xAC12FB171817EEE7ULL,
0xAF08DA9177DDA93DULL, 0x1B0CAB936E65C744ULL, 0xB559EB1D04E5E932ULL,
0xC37B45B3F8D6F2BAULL, 0xC3A9DC228CAAC9E9ULL, 0xF3B8B6675A6507FFULL,
0x9FC477DE4ED681DAULL, 0x67378D8ECCEF96CBULL, 0x6DD856D94D259236ULL,
0xA319CE15B0B4DB31ULL, 0x073973751F12DD5EULL, 0x8A8E849EB32781A5ULL,
0xE1925C71285279F5ULL, 0x74C04BF1790C0EFEULL, 0x4DDA48153C94938AULL,
0x9D266D6A1CC0542CULL, 0x7440FB816508C4FEULL, 0x13328503DF48229FULL,
0xD6BF7BAEE43CAC40ULL, 0x4838D65F6EF6748FULL, 0x1E152328F3318DEAULL,
0x8F8419A348F296BFULL, 0x72C8834A5957B511ULL, 0xD7A023A73260B45CULL,
0x94EBC8ABCFB56DAEULL, 0x9FC10D0F989993E0ULL, 0xDE68A2355B93CAE6ULL,
0xA44CFE79AE538BBEULL, 0x9D1D84FCCE371425ULL, 0x51D2B1AB2DDFB636ULL,
0x2FD7E4B9E72CD38CULL, 0x65CA5B96B7552210ULL, 0xDD69A0D8AB3B546DULL,
0x604D51B25FBF70E2ULL, 0x73AA8A564FB7AC9EULL, 0x1A8C1E992B941148ULL,
0xAAC40A2703D9BEA0ULL, 0x764DBEAE7FA4F3A6ULL, 0x1E99B96E70A9BE8BULL,
0x2C5E9DEB57EF4743ULL, 0x3A938FEE32D29981ULL, 0x26E6DB8FFDF5ADFEULL,
0x469356C504EC9F9DULL, 0xC8763C5B08D1908CULL, 0x3F6C6AF859D80055ULL,
0x7F7CC39420A3A545ULL, 0x9BFB227EBDF4C5CEULL, 0x89039D79D6FC5C5CULL,
0x8FE88B57305E2AB6ULL, 0xA09E8C8C35AB96DEULL, 0xFA7E393983325753ULL,
0xD6B6D0ECC617C699ULL, 0xDFEA21EA9E7557E3ULL, 0xB67C1FA481680AF8ULL,
0xCA1E3785A9E724E5ULL, 0x1CFC8BED0D681639ULL, 0xD18D8549D140CAEAULL,
0x4ED0FE7E9DC91335ULL, 0xE4DBF0634473F5D2ULL, 0x1761F93A44D5AEFEULL,
0x53898E4C3910DA55ULL, 0x734DE8181F6EC39AULL, 0x2680B122BAA28D97ULL,
0x298AF231C85BAFABULL, 0x7983EED3740847D5ULL, 0x66C1A2A1A60CD889ULL,
0x9E17E49642A3E4C1ULL, 0xEDB454E7BADC0805ULL, 0x50B704CAB602C329ULL,
0x4CC317FB9CDDD023ULL, 0x66B4835D9EAFEA22ULL, 0x219B97E26FFC81BDULL,
0x261E4E4C0A333A9DULL, 0x1FE2CCA76517DB90ULL, 0xD7504DFA8816EDBBULL,
0xB9571FA04DC089C8ULL, 0x1DDC0325259B27DEULL, 0xCF3F4688801EB9AAULL,
0xF4F5D05C10CAB243ULL, 0x38B6525C21A42B0EULL, 0x36F60E2BA4FA6800ULL,
0xEB3593803173E0CEULL, 0x9C4CD6257C5A3603ULL, 0xAF0C317D32ADAA8AULL,
0x258E5A80C7204C4BULL, 0x8B889D624D44885DULL, 0xF4D14597E660F855ULL,
0xD4347F66EC8941C3ULL, 0xE699ED85B0DFB40DULL, 0x2472F6207C2D0484ULL,
0xC2A1E7B5B459AEB5ULL, 0xAB4F6451CC1D45ECULL, 0x63767572AE3D6174ULL,
0xA59E0BD101731A28ULL, 0x116D0016CB948F09ULL, 0x2CF9C8CA052F6E9FULL,
0x0B090A7560A968E3ULL, 0xABEEDDB2DDE06FF1ULL, 0x58EFC10B06A2068DULL,
0xC6E57A78FBD986E0ULL, 0x2EAB8CA63CE802D7ULL, 0x14A195640116F336ULL,
0x7C0828DD624EC390ULL, 0xD74BBE77E6116AC7ULL, 0x804456AF10F5FB53ULL,
0xEBE9EA2ADF4321C7ULL, 0x03219A39EE587A30ULL, 0x49787FEF17AF9924ULL,
0xA1E9300CD8520548ULL, 0x5B45E522E4B1B4EFULL, 0xB49C3B3995091A36ULL,
0xD4490AD526F14431ULL, 0x12A8F216AF9418C2ULL, 0x001F837CC7350524ULL,
0x1877B51E57A764D5ULL, 0xA2853B80F17F58EEULL, 0x993E1DE72D36D310ULL,
0xB3598080CE64A656ULL, 0x252F59CF0D9F04BBULL, 0xD23C8E176D113600ULL,
0x1BDA0492E7E4586EULL, 0x21E0BD5026C619BFULL, 0x3B097ADAF088F94EULL,
0x8D14DEDB30BE846EULL, 0xF95CFFA23AF5F6F4ULL, 0x3871700761B3F743ULL,
0xCA672B91E9E4FA16ULL, 0x64C8E531BFF53B55ULL, 0x241260ED4AD1E87DULL,
0x106C09B972D2E822ULL, 0x7FBA195410E5CA30ULL, 0x7884D9BC6CB569D8ULL,
0x0647DFEDCD894A29ULL, 0x63573FF03E224774ULL, 0x4FC8E9560F91B123ULL,
0x1DB956E450275779ULL, 0xB8D91274B9E9D4FBULL, 0xA2EBEE47E2FBFCE1ULL,
0xD9F1F30CCD97FB09ULL, 0xEFED53D75FD64E6BULL, 0x2E6D02C36017F67FULL,
0xA9AA4D20DB084E9BULL, 0xB64BE8D8B25396C1ULL, 0x70CB6AF7C2D5BCF0ULL,
0x98F076A4F7A2322EULL, 0xBF84470805E69B5FULL, 0x94C3251F06F90CF3ULL,
0x3E003E616A6591E9ULL, 0xB925A6CD0421AFF3ULL, 0x61BDD1307C66E300ULL,
0xBF8D5108E27E0D48ULL, 0x240AB57A8B888B20ULL, 0xFC87614BAF287E07ULL,
0xEF02CDD06FFDB432ULL, 0xA1082C0466DF6C0AULL, 0x8215E577001332C8ULL,
0xD39BB9C3A48DB6CFULL, 0x2738259634305C14ULL, 0x61CF4F94C97DF93DULL,
0x1B6BACA2AE4E125BULL, 0x758F450C88572E0BULL, 0x959F587D507A8359ULL,
0xB063E962E045F54DULL, 0x60E8ED72C0DFF5D1ULL, 0x7B64978555326F9FULL,
0xFD080D236DA814BAULL, 0x8C90FD9B083F4558ULL, 0x106F72FE81E2C590ULL,
0x7976033A39F7D952ULL, 0xA4EC0132764CA04BULL, 0x733EA705FAE4FA77ULL,
0xB4D8F77BC3E56167ULL, 0x9E21F4F903B33FD9ULL, 0x9D765E419FB69F6DULL,
0xD30C088BA61EA5EFULL, 0x5D94337FBFAF7F5BULL, 0x1A4E4822EB4D7A59ULL,
0x6FFE73E81B637FB3ULL, 0xDDF957BC36D8B9CAULL, 0x64D0E29EEA8838B3ULL,
0x08DD9BDFD96B9F63ULL, 0x087E79E5A57D1D13ULL, 0xE328E230E3E2B3FBULL,
0x1C2559E30F0946BEULL, 0x720BF5F26F4D2EAAULL, 0xB0774D261CC609DBULL,
0x443F64EC5A371195ULL, 0x4112CF68649A260EULL, 0xD813F2FAB7F5C5CAULL,
0x660D3257380841EEULL, 0x59AC2C7873F910A3ULL, 0xE846963877671A17ULL,
0x93B633ABFA3469F8ULL, 0xC0C0F5A60EF4CDCFULL, 0xCAF21ECD4377B28CULL,
0x57277707199B8175ULL, 0x506C11B9D90E8B1DULL, 0xD83CC2687A19255FULL,
0x4A29C6465A314CD1ULL, 0xED2DF21216235097ULL, 0xB5635C95FF7296E2ULL,
0x22AF003AB672E811ULL, 0x52E762596BF68235ULL, 0x9AEBA33AC6ECC6B0ULL,
0x944F6DE09134DFB6ULL, 0x6C47BEC883A7DE39ULL, 0x6AD047C430A12104ULL,
0xA5B1CFDBA0AB4067ULL, 0x7C45D833AFF07862ULL, 0x5092EF950A16DA0BULL,
0x9338E69C052B8E7BULL, 0x455A4B4CFE30E3F5ULL, 0x6B02E63195AD0CF8ULL,
0x6B17B224BAD6BF27ULL, 0xD1E0CCD25BB9C169ULL, 0xDE0C89A556B9AE70ULL,
0x50065E535A213CF6ULL, 0x9C1169FA2777B874ULL, 0x78EDEFD694AF1EEDULL,
0x6DC93D9526A50E68ULL, 0xEE97F453F06791EDULL, 0x32AB0EDB696703D3ULL,
0x3A6853C7E70757A7ULL, 0x31865CED6120F37DULL, 0x67FEF95D92607890ULL,
0x1F2B1D1F15F6DC9CULL, 0xB69E38A8965C6B65ULL, 0xAA9119FF184CCCF4ULL,
0xF43C732873F24C13ULL, 0xFB4A3D794A9A80D2ULL, 0x3550C2321FD6109CULL,
0x371F77E76BB8417EULL, 0x6BFA9AAE5EC05779ULL, 0xCD04F3FF001A4778ULL,
0xE3273522064480CAULL, 0x9F91508BFFCFC14AULL, 0x049A7F41061A9E60ULL,
0xFCB6BE43A9F2FE9BULL, 0x08DE8A1C7797DA9BULL, 0x8F9887E6078735A1ULL,
0xB5B4071DBFC73A66ULL, 0x230E343DFBA08D33ULL, 0x43ED7F5A0FAE657DULL,
0x3A88A0FBBCB05C63ULL, 0x21874B8B4D2DBC4FULL, 0x1BDEA12E35F6A8C9ULL,
0x53C065C6C8E63528ULL, 0xE34A1D250E7A8D6BULL, 0xD6B04D3B7651DD7EULL,
0x5E90277E7CB39E2DULL, 0x2C046F22062DC67DULL, 0xB10BB459132D0A26ULL,
0x3FA9DDFB67E2F199ULL, 0x0E09B88E1914F7AFULL, 0x10E8B35AF3EEAB37ULL,
0x9EEDECA8E272B933ULL, 0xD4C718BC4AE8AE5FULL, 0x81536D601170FC20ULL,
0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
0xF8D626AAAF278509ULL
};
/// Indices to the Random64[] array
const int RandomPiece = 0;
const int RandomCastle = 768;
const int RandomEnPassant = 772;
const int RandomTurn = 780;
/// Prototypes
uint64_t book_key(const Position& pos);
uint64_t book_piece_key(Piece p, Square s);
uint64_t book_castle_key(const Position& pos);
uint64_t book_ep_key(const Position& pos);
uint64_t book_color_key(const Position& pos);
}
////
//// Functions
////
/// Destructor. Be sure file is closed before we leave.
Book::~Book() {
close();
}
/// Book::open() opens a book file with a given file name
void Book::open(const string& fName) {
// Close old file before opening the new
close();
fileName = fName;
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
if (!is_open())
return;
// Get the book size in number of entries
seekg(0, ios::end);
bookSize = tellg() / EntrySize;
seekg(0, ios::beg);
if (!good())
{
cerr << "Failed to open book file " << fileName << endl;
Application::exit_with_failure();
}
}
/// Book::close() closes the file only if it is open, otherwise
/// we can end up in a little mess due to how std::ifstream works.
void Book::close() {
if (is_open())
ifstream::close();
}
/// Book::file_name() returns the file name of the currently active book,
/// or the empty string if no book is open.
const string Book::file_name() const {
return is_open() ? fileName : "";
}
/// Book::get_move() gets a book move for a given position. Returns
/// MOVE_NONE if no book move is found.
Move Book::get_move(const Position& pos) {
if (!is_open() || bookSize == 0)
return MOVE_NONE;
int bookMove = 0, scoresSum = 0;
uint64_t key = book_key(pos);
BookEntry entry;
// Choose a book move among the possible moves for the given position
for (int idx = find_key(key); idx < bookSize; idx++)
{
read_entry(entry, idx);
if (entry.key != key)
break;
int score = entry.count;
assert(score > 0);
// Choose book move according to its score. If a move has a very
// high score it has more probability to be choosen then a one with
// lower score. Note that first entry is always chosen.
scoresSum += score;
if (int(genrand_int32() % scoresSum) < score)
bookMove = entry.move;
}
if (!bookMove)
return MOVE_NONE;
MoveStack mlist[256];
MoveStack* last = generate_moves(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++)
if ((int(cur->move) & 07777) == bookMove)
return cur->move;
return MOVE_NONE;
}
/// Book::find_key() takes a book key as input, and does a binary search
/// through the book file for the given key. The index to the first book
/// entry with the same key as the input is returned. When the key is not
/// found in the book file, bookSize is returned.
int Book::find_key(uint64_t key) {
int left, right, mid;
BookEntry entry;
// Binary search (finds the leftmost entry)
left = 0;
right = bookSize - 1;
assert(left <= right);
while (left < right)
{
mid = (left + right) / 2;
assert(mid >= left && mid < right);
read_entry(entry, mid);
if (key <= entry.key)
right = mid;
else
left = mid + 1;
}
assert(left == right);
read_entry(entry, left);
return (entry.key == key)? left : bookSize;
}
/// Book::read_entry() takes a BookEntry reference and an integer index as
/// input, and looks up the opening book entry at the given index in the book
/// file. The book entry is copied to the first input parameter.
void Book::read_entry(BookEntry& entry, int idx) {
assert(idx >= 0 && idx < bookSize);
assert(is_open());
seekg(idx * EntrySize, ios_base::beg);
*this >> entry;
if (!good())
{
cerr << "Failed to read book entry at index " << idx << endl;
Application::exit_with_failure();
}
}
/// Book::read_integer() reads size chars from the file stream
/// and converts them in an integer number.
uint64_t Book::read_integer(int size) {
char buf[8];
read(buf, size);
// Numbers are stored on disk as a binary byte stream
uint64_t n = 0ULL;
for (int i = 0; i < size; i++)
n = (n << 8) + (unsigned char)buf[i];
return n;
}
////
//// Local definitions
////
namespace {
uint64_t book_key(const Position& pos) {
uint64_t result = 0ULL;
for (Color c = WHITE; c <= BLACK; c++)
{
Bitboard b = pos.pieces_of_color(c);
while (b)
{
Square s = pop_1st_bit(&b);
Piece p = pos.piece_on(s);
assert(piece_is_ok(p));
assert(color_of_piece(p) == c);
result ^= book_piece_key(p, s);
}
}
result ^= book_castle_key(pos);
result ^= book_ep_key(pos);
result ^= book_color_key(pos);
return result;
}
uint64_t book_piece_key(Piece p, Square s) {
/// Convert pieces to the range 0..11
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
}
uint64_t book_castle_key(const Position& pos) {
uint64_t result = 0ULL;
if (pos.can_castle_kingside(WHITE))
result ^= Random64[RandomCastle+0];
if (pos.can_castle_queenside(WHITE))
result ^= Random64[RandomCastle+1];
if (pos.can_castle_kingside(BLACK))
result ^= Random64[RandomCastle+2];
if (pos.can_castle_queenside(BLACK))
result ^= Random64[RandomCastle+3];
return result;
}
uint64_t book_ep_key(const Position& pos) {
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
}
uint64_t book_color_key(const Position& pos) {
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
}
}
+84
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
The code in this file is based on the opening book code in PolyGlot
by Fabien Letouzey. PolyGlot is available under the GNU General
Public License, and can be downloaded from http://wbec-ridderkerk.nl
*/
#if !defined(BOOK_H_INCLUDED)
#define BOOK_H_INCLUDED
////
//// Includes
////
#include <fstream>
#include <string>
#include "move.h"
#include "position.h"
////
//// Types
////
struct BookEntry {
uint64_t key;
uint16_t move;
uint16_t count;
uint16_t n;
uint16_t sum;
};
class Book : private std::ifstream {
public:
~Book();
void open(const std::string& fName);
void close();
const std::string file_name() const;
Move get_move(const Position& pos);
private:
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
Book& operator>>(uint16_t& n) { n = (uint16_t)read_integer(2); return *this; }
void operator>>(BookEntry& e) { *this >> e.key >> e.move >> e.count >> e.n >> e.sum; }
uint64_t read_integer(int size);
void read_entry(BookEntry& e, int n);
int find_key(uint64_t key);
std::string fileName;
int bookSize;
};
////
//// Global variables
////
extern Book OpeningBook;
#endif // !defined(BOOK_H_INCLUDED)
+50
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(COLOR_H_INCLUDED)
#define COLOR_H_INCLUDED
////
//// Types
////
enum Color {
WHITE,
BLACK,
COLOR_NONE
};
////
//// Inline functions
////
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
inline Color opposite_color(Color c) {
return Color(int(c) ^ 1);
}
inline bool color_is_ok(Color c) {
return c == WHITE || c == BLACK;
}
#endif // !defined(COLOR_H_INCLUDED)
+59
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DEPTH_H_INCLUDED)
#define DEPTH_H_INCLUDED
////
//// Types
////
enum Depth {
DEPTH_ZERO = 0,
DEPTH_MAX = 200 // 100 * OnePly;
};
////
//// Constants
////
const Depth OnePly = Depth(2);
////
//// Inline functions
////
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
#endif // !defined(DEPTH_H_INCLUDED)
+87
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@@ -0,0 +1,87 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include "direction.h"
#include "square.h"
////
//// Local definitions
////
namespace {
const SquareDelta directionToDelta[] = {
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
};
bool reachable(Square orig, Square dest, SignedDirection dir) {
SquareDelta delta = directionToDelta[dir];
Square from = orig;
Square to = from + delta;
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
{
from = to;
to += delta;
}
return (to == dest && square_distance(from, to) == 1);
}
}
////
//// Variables
////
uint8_t DirectionTable[64][64];
uint8_t SignedDirectionTable[64][64];
////
//// Functions
////
void init_direction_table() {
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
if (s1 == s2)
continue;
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
{
if (reachable(s1, s2, d))
{
SignedDirectionTable[s1][s2] = uint8_t(d);
DirectionTable[s1][s2] = uint8_t(d / 2);
break;
}
}
}
}
+92
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@@ -0,0 +1,92 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DIRECTION_H_INCLUDED)
#define DIRECTION_H_INCLUDED
////
//// Includes
////
#include "square.h"
#include "types.h"
////
//// Types
////
enum Direction {
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
};
enum SignedDirection {
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
SIGNED_DIR_NONE = 8
};
////
//// Variables
////
extern uint8_t DirectionTable[64][64];
extern uint8_t SignedDirectionTable[64][64];
////
//// Inline functions
////
inline void operator++ (Direction& d, int) {
d = Direction(int(d) + 1);
}
inline void operator++ (SignedDirection& d, int) {
d = SignedDirection(int(d) + 1);
}
inline Direction direction_between_squares(Square s1, Square s2) {
return Direction(DirectionTable[s1][s2]);
}
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
return SignedDirection(SignedDirectionTable[s1][s2]);
}
inline int direction_is_diagonal(Square s1, Square s2) {
return DirectionTable[s1][s2] & 2;
}
inline bool direction_is_straight(Square s1, Square s2) {
return DirectionTable[s1][s2] < 2;
}
////
//// Prototypes
////
extern void init_direction_table();
#endif // !defined(DIRECTION_H_INCLUDED)
+610 -504
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+67 -88
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@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,110 +17,90 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ENDGAME_H_INCLUDED
#if !defined(ENDGAME_H_INCLUDED)
#define ENDGAME_H_INCLUDED
#include <unordered_map>
#include <memory>
#include <string>
#include <type_traits>
#include <utility>
////
//// Includes
////
#include "position.h"
#include "types.h"
#include "scale.h"
#include "value.h"
/// EndgameCode lists all supported endgame functions by corresponding codes
////
//// Types
////
enum EndgameCode {
enum EndgameType {
EVALUATION_FUNCTIONS,
KNNK, // KNN vs K
KNNKP, // KNN vs KP
KXK, // Generic "mate lone king" eval
KBNK, // KBN vs K
KPK, // KP vs K
KRKP, // KR vs KP
KRKB, // KR vs KB
KRKN, // KR vs KN
KQKP, // KQ vs KP
KQKR, // KQ vs KR
// Evaluation functions
KXK, // Generic "mate lone king" eval
KBNK, // KBN vs K
KPK, // KP vs K
KRKP, // KR vs KP
KRKB, // KR vs KB
KRKN, // KR vs KN
KQKR, // KQ vs KR
KBBKN, // KBB vs KN
KNNK, // KNN vs K
KmmKm, // K and two minors vs K and one or two minors
SCALING_FUNCTIONS,
KBPsK, // KB and pawns vs K
KQKRPs, // KQ vs KR and pawns
KRPKR, // KRP vs KR
KRPKB, // KRP vs KB
KRPPKRP, // KRPP vs KRP
KPsK, // K and pawns vs K
KBPKB, // KBP vs KB
KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN
KNPK, // KNP vs K
KNPKB, // KNP vs KB
KPKP // KP vs KP
// Scaling functions
KBPsK, // KB+pawns vs K
KQKRPs, // KQ vs KR+pawns
KRPKR, // KRP vs KR
KRPPKRP, // KRPP vs KRP
KPsK, // King and pawns vs king
KBPKB, // KBP vs KB
KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN
KNPK, // KNP vs K
KPKP // KP vs KP
};
/// Endgame functions can be of two types depending on whether they return a
/// Value or a ScaleFactor.
template<EndgameCode E> using
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
/// Base and derived functors for endgame evaluation and scaling functions
/// Template abstract base class for all special endgame functions
template<typename T>
struct EndgameBase {
class EndgameFunctionBase {
public:
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
virtual ~EndgameFunctionBase() {}
virtual T apply(const Position&) = 0;
Color color() const { return strongerSide; }
explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {}
virtual ~EndgameBase() = default;
virtual T operator()(const Position&) const = 0;
protected:
Color strongerSide, weakerSide;
};
const Color strongSide, weakSide;
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
/// Templates subclass for various concrete endgames
template<EndgameType>
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
typedef EndgameEvaluationFunctionBase Base;
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
Value apply(const Position&);
};
template<EndgameType>
struct ScalingFunction : public EndgameScalingFunctionBase {
typedef EndgameScalingFunctionBase Base;
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
ScaleFactor apply(const Position&);
};
template<EndgameCode E, typename T = eg_type<E>>
struct Endgame : public EndgameBase<T> {
////
//// Prototypes
////
explicit Endgame(Color c) : EndgameBase<T>(c) {}
T operator()(const Position&) const override;
};
extern void init_bitbases();
/// The Endgames namespace handles the pointers to endgame evaluation and scaling
/// base objects in two std::map. We use polymorphism to invoke the actual
/// endgame function by calling its virtual operator().
namespace Endgames {
template<typename T> using Ptr = std::unique_ptr<EndgameBase<T>>;
template<typename T> using Map = std::unordered_map<Key, Ptr<T>>;
extern std::pair<Map<Value>, Map<ScaleFactor>> maps;
void init();
template<typename T>
Map<T>& map() {
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
}
template<EndgameCode E, typename T = eg_type<E>>
void add(const std::string& code) {
StateInfo st;
map<T>()[Position().set(code, WHITE, &st).material_key()] = Ptr<T>(new Endgame<E>(WHITE));
map<T>()[Position().set(code, BLACK, &st).material_key()] = Ptr<T>(new Endgame<E>(BLACK));
}
template<typename T>
const EndgameBase<T>* probe(Key key) {
auto it = map<T>().find(key);
return it != map<T>().end() ? it->second.get() : nullptr;
}
}
#endif // #ifndef ENDGAME_H_INCLUDED
#endif // !defined(ENDGAME_H_INCLUDED)
+1122 -754
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+85 -11
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@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,22 +17,97 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EVALUATE_H_INCLUDED
#if !defined(EVALUATE_H_INCLUDED)
#define EVALUATE_H_INCLUDED
#include <string>
////
//// Includes
////
#include "types.h"
#include <iostream>
#include "material.h"
#include "pawns.h"
////
//// Types
////
/// The EvalInfo struct contains various information computed and collected
/// by the evaluation function. An EvalInfo object is passed as one of the
/// arguments to the evaluation function, and the search can make use of its
/// contents to make intelligent search decisions.
///
/// At the moment, this is not utilized very much: The only part of the
/// EvalInfo object which is used by the search is futilityMargin.
class Position;
namespace Eval {
struct EvalInfo {
constexpr Value Tempo = Value(28); // Must be visible to search
// Middle game and endgame evaluations
Score value;
std::string trace(const Position& pos);
// Pointers to material and pawn hash table entries
MaterialInfo* mi;
PawnInfo* pi;
Value evaluate(const Position& pos);
}
// attackedBy[color][piece type] is a bitboard representing all squares
// attacked by a given color and piece type, attackedBy[color][0] contains
// all squares attacked by the given color.
Bitboard attackedBy[2][8];
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
#endif // #ifndef EVALUATE_H_INCLUDED
// kingZone[color] is the zone around the enemy king which is considered
// by the king safety evaluation. This consists of the squares directly
// adjacent to the king, and the three (or two, for a king on an edge file)
// squares two ranks in front of the king. For instance, if black's king
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
// f7, g7, h7, f6, g6 and h6.
Bitboard kingZone[2];
// kingAttackersCount[color] is the number of pieces of the given color
// which attack a square in the kingZone of the enemy king.
int kingAttackersCount[2];
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
// given color which attack a square in the kingZone of the enemy king. The
// weights of the individual piece types are given by the variables
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
// KnightAttackWeight in evaluate.cpp
int kingAttackersWeight[2];
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
// directly adjacent to the king of the given color. Pieces which attack
// more than one square are counted multiple times. For instance, if black's
// king is on g8 and there's a white knight on g5, this knight adds
// 2 to kingAdjacentZoneAttacksCount[BLACK].
int kingAdjacentZoneAttacksCount[2];
// mateThreat[color] is a move for the given side which gives a direct mate.
Move mateThreat[2];
// Middle game and endgame mobility scores.
Score mobility;
// Extra futility margin. This is added to the standard futility margin
// in the quiescence search.
Value futilityMargin;
};
////
//// Prototypes
////
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
extern Value quick_evaluate(const Position& pos);
extern void init_eval(int threads);
extern void quit_eval();
extern void read_weights(Color sideToMove);
#endif // !defined(EVALUATE_H_INCLUDED)
+92
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@@ -0,0 +1,92 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include "history.h"
////
//// Functions
////
/// Constructor
History::History() { clear(); }
/// History::clear() clears the history tables
void History::clear() {
memset(history, 0, 2 * 8 * 64 * sizeof(int));
}
/// History::success() registers a move as being successful. This is done
/// whenever a non-capturing move causes a beta cutoff in the main search.
/// The three parameters are the moving piece, the destination square, and
/// the search depth.
void History::success(Piece p, Square to, Depth d) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
history[p][to] += int(d) * int(d);
// Prevent history overflow
if (history[p][to] >= HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 4;
}
/// History::failure() registers a move as being unsuccessful. The function is
/// called for each non-capturing move which failed to produce a beta cutoff
/// at a node where a beta cutoff was finally found.
void History::failure(Piece p, Square to, Depth d) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
history[p][to] -= int(d) * int(d);
if (history[p][to] < 0)
history[p][to] = 0;
}
/// History::move_ordering_score() returns an integer value used to order the
/// non-capturing moves in the MovePicker class.
int History::move_ordering_score(Piece p, Square to) const {
assert(piece_is_ok(p));
assert(square_is_ok(to));
return history[p][to];
}
+73
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@@ -0,0 +1,73 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(HISTORY_H_INCLUDED)
#define HISTORY_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "move.h"
#include "piece.h"
////
//// Types
////
/// The History class stores statistics about how often different moves
/// have been successful or unsuccessful during the current search. These
/// statistics are used for reduction and move ordering decisions. History
/// entries are stored according only to moving piece and destination square,
/// in particular two moves with different origin but same destination and
/// same piece will be considered identical.
class History {
public:
History();
void clear();
void success(Piece p, Square to, Depth d);
void failure(Piece p, Square to, Depth d);
int move_ordering_score(Piece p, Square to) const;
private:
int history[16][64]; // [piece][square]
};
////
//// Constants and variables
////
/// HistoryMax controls how often the history counters will be scaled down:
/// When the history score for a move gets bigger than HistoryMax, all
/// entries in the table are divided by 4. It is difficult to guess what
/// the ideal value of this constant is. Scaling down the scores often has
/// the effect that parts of the search tree which have been searched
/// recently have a bigger importance for move ordering than the moves which
/// have been searched a long time ago.
const int HistoryMax = 25000 * OnePly;
#endif // !defined(HISTORY_H_INCLUDED)
+103
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@@ -0,0 +1,103 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(LOCK_H_INCLUDED)
#define LOCK_H_INCLUDED
// x86 assembly language locks or OS spin locks may perform faster than
// mutex locks on some platforms. On my machine, mutexes seem to be the
// best.
//#define ASM_LOCK
//#define OS_SPIN_LOCK
#if defined(ASM_LOCK)
typedef volatile int Lock;
static inline void LockX86(Lock *lock) {
int dummy;
asm __volatile__("1: movl $1, %0" "\n\t"
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
" jz 3f" "\n\t" "2: pause" "\n\t"
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
"\n\t":"=&q"(dummy)
:"q"(lock)
:"cc");
}
static inline void UnlockX86(Lock *lock) {
int dummy;
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
:"q"(lock));
}
# define lock_init(x, y) (*(x) = 0)
# define lock_grab(x) LockX86(x)
# define lock_release(x) UnlockX86(x)
# define lock_destroy(x)
#elif defined(OS_SPIN_LOCK)
# include <libkern/OSAtomic.h>
typedef OSSpinLock Lock;
# define lock_init(x, y) (*(x) = 0)
# define lock_grab(x) OSSpinLockLock(x)
# define lock_release(x) OSSpinLockUnlock(x)
# define lock_destroy(x)
#elif !defined(_MSC_VER)
# include <pthread.h>
typedef pthread_mutex_t Lock;
# define lock_init(x, y) pthread_mutex_init(x, y)
# define lock_grab(x) pthread_mutex_lock(x)
# define lock_release(x) pthread_mutex_unlock(x)
# define lock_destroy(x) pthread_mutex_destroy(x)
#else
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
typedef CRITICAL_SECTION Lock;
# define lock_init(x, y) InitializeCriticalSection(x)
# define lock_grab(x) EnterCriticalSection(x)
# define lock_release(x) LeaveCriticalSection(x)
# define lock_destroy(x) DeleteCriticalSection(x)
#endif
#endif // !defined(LOCK_H_INCLUDED)
+60 -24
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,36 +17,73 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// To profile with callgrind uncomment following line
//#define USE_CALLGRIND
////
//// Includes
////
#include <iostream>
#include <string>
#include "bitboard.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "tt.h"
#include "benchmark.h"
#include "bitcount.h"
#include "misc.h"
#include "uci.h"
#include "endgame.h"
#include "syzygy/tbprobe.h"
namespace PSQT {
void init();
}
#ifdef USE_CALLGRIND
#include <valgrind/callgrind.h>
#endif
int main(int argc, char* argv[]) {
using namespace std;
std::cout << engine_info() << std::endl;
UCI::init(Options);
PSQT::init();
Bitboards::init();
Position::init();
Bitbases::init();
Endgames::init();
Threads.set(Options["Threads"]);
Search::clear(); // After threads are up
////
//// Functions
////
UCI::loop(argc, argv);
int main(int argc, char *argv[]) {
Threads.set(0);
// Disable IO buffering
cout.rdbuf()->pubsetbuf(NULL, 0);
cin.rdbuf()->pubsetbuf(NULL, 0);
// Initialization through global resources manager
Application::initialize();
#ifdef USE_CALLGRIND
CALLGRIND_START_INSTRUMENTATION;
#endif
// Process command line arguments if any
if (argc > 1)
{
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
cout << "Usage: stockfish bench <hash size> <threads> "
<< "[time = 60s] [fen positions file = default] "
<< "[time, depth, perft or node limited = time] "
<< "[timing file name = none]" << endl;
else
{
string time = argc > 4 ? argv[4] : "60";
string fen = argc > 5 ? argv[5] : "default";
string lim = argc > 6 ? argv[6] : "time";
string tim = argc > 7 ? argv[7] : "";
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
}
return 0;
}
// Print copyright notice
cout << engine_name()
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
// Enter UCI mode
uci_main_loop();
return 0;
}
+360 -149
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,202 +17,414 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring> // For std::memset
#include <sstream>
#include <map>
#include "material.h"
#include "thread.h"
using namespace std;
////
//// Local definitions
////
namespace {
// Polynomial material imbalance parameters
// Values modified by Joona Kiiski
const Value MidgameLimit = Value(15581);
const Value EndgameLimit = Value(3998);
constexpr int QuadraticOurs[][PIECE_TYPE_NB] = {
// OUR PIECES
// pair pawn knight bishop rook queen
{1438 }, // Bishop pair
{ 40, 38 }, // Pawn
{ 32, 255, -62 }, // Knight OUR PIECES
{ 0, 104, 4, 0 }, // Bishop
{ -26, -2, 47, 105, -208 }, // Rook
{-189, 24, 117, 133, -134, -6 } // Queen
};
// Polynomial material balance parameters
const Value RedundantQueenPenalty = Value(320);
const Value RedundantRookPenalty = Value(554);
constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = {
// THEIR PIECES
// pair pawn knight bishop rook queen
{ 0 }, // Bishop pair
{ 36, 0 }, // Pawn
{ 9, 63, 0 }, // Knight OUR PIECES
{ 59, 65, 42, 0 }, // Bishop
{ 46, 39, 24, -24, 0 }, // Rook
{ 97, 100, -42, 137, 268, 0 } // Queen
};
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
// Endgame evaluation and scaling functions are accessed directly and not through
// the function maps because they correspond to more than one material hash key.
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
const int QuadraticCoefficientsSameColor[][6] = {
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
const int QuadraticCoefficientsOppositeColor[][6] = {
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
// Helper used to detect a given material distribution
bool is_KXK(const Position& pos, Color us) {
return !more_than_one(pos.pieces(~us))
&& pos.non_pawn_material(us) >= RookValueMg;
}
// Named endgame evaluation and scaling functions, these
// are accessed direcly and not through the function maps.
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
bool is_KBPsK(const Position& pos, Color us) {
return pos.non_pawn_material(us) == BishopValueMg
&& pos.count<PAWN >(us) >= 1;
}
typedef EndgameEvaluationFunctionBase EF;
typedef EndgameScalingFunctionBase SF;
}
bool is_KQKRPs(const Position& pos, Color us) {
return !pos.count<PAWN>(us)
&& pos.non_pawn_material(us) == QueenValueMg
&& pos.count<ROOK>(~us) == 1
&& pos.count<PAWN>(~us) >= 1;
}
/// imbalance() calculates the imbalance by comparing the piece count of each
/// piece type for both colors.
template<Color Us>
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
////
//// Classes
////
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
/// EndgameFunctions class stores endgame evaluation and scaling functions
/// in two std::map. Because STL library is not guaranteed to be thread
/// safe even for read access, the maps, although with identical content,
/// are replicated for each thread. This is faster then using locks.
int bonus = 0;
class EndgameFunctions {
public:
EndgameFunctions();
~EndgameFunctions();
template<class T> T* get(Key key) const;
// Second-degree polynomial material imbalance, by Tord Romstad
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
{
if (!pieceCount[Us][pt1])
continue;
private:
template<class T> void add(const string& keyCode);
int v = 0;
static Key buildKey(const string& keyCode);
static const string swapColors(const string& keyCode);
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
// Here we store two maps, for evaluate and scaling functions
pair<map<Key, EF*>, map<Key, SF*> > maps;
bonus += pieceCount[Us][pt1] * v;
}
// Maps accessing functions returning const and non-const references
template<typename T> const map<Key, T*>& get() const { return maps.first; }
template<typename T> map<Key, T*>& get() { return maps.first; }
};
return bonus;
}
// Explicit specializations of a member function shall be declared in
// the namespace of which the class template is a member.
template<> const map<Key, SF*>&
EndgameFunctions::get<SF>() const { return maps.second; }
} // namespace
template<> map<Key, SF*>&
EndgameFunctions::get<SF>() { return maps.second; }
namespace Material {
/// Material::probe() looks up the current position's material configuration in
/// the material hash table. It returns a pointer to the Entry if the position
/// is found. Otherwise a new Entry is computed and stored there, so we don't
/// have to recompute all when the same material configuration occurs again.
////
//// Functions
////
Entry* probe(const Position& pos) {
/// MaterialInfoTable c'tor and d'tor, called once by each thread
Key key = pos.material_key();
Entry* e = pos.this_thread()->materialTable[key];
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
if (e->key == key)
return e;
size = numOfEntries;
entries = new MaterialInfo[size];
funcs = new EndgameFunctions();
std::memset(e, 0, sizeof(Entry));
e->key = key;
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
Value npm_w = pos.non_pawn_material(WHITE);
Value npm_b = pos.non_pawn_material(BLACK);
Value npm = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
// Let's look if we have a specialized evaluation function for this particular
// material configuration. Firstly we look for a fixed configuration one, then
// for a generic one if the previous search failed.
if ((e->evaluationFunction = Endgames::probe<Value>(key)) != nullptr)
return e;
for (Color c : { WHITE, BLACK })
if (is_KXK(pos, c))
{
e->evaluationFunction = &EvaluateKXK[c];
return e;
}
// OK, we didn't find any special evaluation function for the current material
// configuration. Is there a suitable specialized scaling function?
const auto* sf = Endgames::probe<ScaleFactor>(key);
if (sf)
if (!entries || !funcs)
{
e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned
return e;
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
<< " bytes for material hash table." << endl;
Application::exit_with_failure();
}
}
MaterialInfoTable::~MaterialInfoTable() {
delete funcs;
delete [] entries;
}
/// MaterialInfoTable::game_phase() calculates the phase given the current
/// position. Because the phase is strictly a function of the material, it
/// is stored in MaterialInfo.
Phase MaterialInfoTable::game_phase(const Position& pos) {
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
if (npm >= MidgameLimit)
return PHASE_MIDGAME;
else if (npm <= EndgameLimit)
return PHASE_ENDGAME;
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
}
/// MaterialInfoTable::get_material_info() takes a position object as input,
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
/// If the material configuration is not already present in the table, it
/// is stored there, so we don't have to recompute everything when the
/// same material configuration occurs again.
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
Key key = pos.get_material_key();
int index = key & (size - 1);
MaterialInfo* mi = entries + index;
// If mi->key matches the position's material hash key, it means that we
// have analysed this material configuration before, and we can simply
// return the information we found the last time instead of recomputing it.
if (mi->key == key)
return mi;
// Clear the MaterialInfo object, and set its key
mi->clear();
mi->key = key;
// Store game phase
mi->gamePhase = MaterialInfoTable::game_phase(pos);
// Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed.
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
return mi;
else if ( pos.non_pawn_material(BLACK) == Value(0)
&& pos.piece_count(BLACK, PAWN) == 0
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
{
mi->evaluationFunction = &EvaluateKXK;
return mi;
}
else if ( pos.non_pawn_material(WHITE) == Value(0)
&& pos.piece_count(WHITE, PAWN) == 0
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
{
mi->evaluationFunction = &EvaluateKKX;
return mi;
}
else if ( pos.pieces(PAWN) == EmptyBoardBB
&& pos.pieces(ROOK) == EmptyBoardBB
&& pos.pieces(QUEEN) == EmptyBoardBB)
{
// Minor piece endgame with at least one minor piece per side and
// no pawns. Note that the case KmmK is already handled by KXK.
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
{
mi->evaluationFunction = &EvaluateKmmKm;
return mi;
}
}
// We didn't find any specialized scaling function, so fall back on generic
// ones that refer to more than one material distribution. Note that in this
// case we don't return after setting the function.
for (Color c : { WHITE, BLACK })
{
if (is_KBPsK(pos, c))
e->scalingFunction[c] = &ScaleKBPsK[c];
// OK, we didn't find any special evaluation function for the current
// material configuration. Is there a suitable scaling function?
//
// The code below is rather messy, and it could easily get worse later,
// if we decide to add more special cases. We face problems when there
// are several conflicting applicable scaling functions and we need to
// decide which one to use.
SF* sf;
else if (is_KQKRPs(pos, c))
e->scalingFunction[c] = &ScaleKQKRPs[c];
if ((sf = funcs->get<SF>(key)) != NULL)
{
mi->scalingFunction[sf->color()] = sf;
return mi;
}
if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board
// Generic scaling functions that refer to more then one material
// distribution. Should be probed after the specialized ones.
// Note that these ones don't return after setting the function.
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
&& pos.piece_count(WHITE, BISHOP) == 1
&& pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKBPsK;
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
&& pos.piece_count(BLACK, BISHOP) == 1
&& pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKKBPs;
if ( pos.piece_count(WHITE, PAWN) == 0
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
&& pos.piece_count(WHITE, QUEEN) == 1
&& pos.piece_count(BLACK, ROOK) == 1
&& pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
else if ( pos.piece_count(BLACK, PAWN) == 0
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
&& pos.piece_count(BLACK, QUEEN) == 1
&& pos.piece_count(WHITE, ROOK) == 1
&& pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
{
if (!pos.count<PAWN>(BLACK))
if (pos.piece_count(BLACK, PAWN) == 0)
{
assert(pos.count<PAWN>(WHITE) >= 2);
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
assert(pos.piece_count(WHITE, PAWN) >= 2);
mi->scalingFunction[WHITE] = &ScaleKPsK;
}
else if (!pos.count<PAWN>(WHITE))
else if (pos.piece_count(WHITE, PAWN) == 0)
{
assert(pos.count<PAWN>(BLACK) >= 2);
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
assert(pos.piece_count(BLACK, PAWN) >= 2);
mi->scalingFunction[BLACK] = &ScaleKKPs;
}
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
{
// This is a special case because we set scaling functions
// for both colors instead of only one.
e->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
e->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
mi->scalingFunction[WHITE] = &ScaleKPKPw;
mi->scalingFunction[BLACK] = &ScaleKPKPb;
}
}
// Zero or just one pawn makes it difficult to win, even with a small material
// advantage. This catches some trivial draws like KK, KBK and KNK and gives a
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
npm_b <= BishopValueMg ? 4 : 14);
// Compute the space weight
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >=
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
{
int minorPieceCount = pos.piece_count(WHITE, KNIGHT)
+ pos.piece_count(BLACK, KNIGHT)
+ pos.piece_count(WHITE, BISHOP)
+ pos.piece_count(BLACK, BISHOP);
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
npm_w <= BishopValueMg ? 4 : 14);
mi->spaceWeight = minorPieceCount * minorPieceCount;
}
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
// for the bishop pair "extended piece", which allows us to be more flexible
// in defining bishop pair bonuses.
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
// Evaluate the material balance
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
Color c, them;
int sign, pt1, pt2, pc;
int v, vv, matValue = 0;
e->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
return e;
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
{
// No pawns makes it difficult to win, even with a material advantage
if ( pos.piece_count(c, PAWN) == 0
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
{
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|| pos.non_pawn_material(c) < RookValueMidgame)
mi->factor[c] = 0;
else
{
switch (pos.piece_count(c, BISHOP)) {
case 2:
mi->factor[c] = 32;
break;
case 1:
mi->factor[c] = 12;
break;
case 0:
mi->factor[c] = 6;
break;
}
}
}
// Redundancy of major pieces, formula based on Kaufman's paper
// "The Evaluation of Material Imbalances in Chess"
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
if (pieceCount[c][ROOK] >= 1)
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
them = opposite_color(c);
v = 0;
// Second-degree polynomial material imbalance by Tord Romstad
//
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
// this allow us to be more flexible in defining bishop pair bonuses.
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
{
pc = pieceCount[c][pt1];
if (!pc)
continue;
vv = LinearCoefficients[pt1];
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
v += pc * vv;
}
matValue += sign * v;
}
mi->value = int16_t(matValue / 16);
return mi;
}
} // namespace Material
/// EndgameFunctions member definitions.
EndgameFunctions::EndgameFunctions() {
add<EvaluationFunction<KNNK> >("KNNK");
add<EvaluationFunction<KPK> >("KPK");
add<EvaluationFunction<KBNK> >("KBNK");
add<EvaluationFunction<KRKP> >("KRKP");
add<EvaluationFunction<KRKB> >("KRKB");
add<EvaluationFunction<KRKN> >("KRKN");
add<EvaluationFunction<KQKR> >("KQKR");
add<EvaluationFunction<KBBKN> >("KBBKN");
add<ScalingFunction<KNPK> >("KNPK");
add<ScalingFunction<KRPKR> >("KRPKR");
add<ScalingFunction<KBPKB> >("KBPKB");
add<ScalingFunction<KBPPKB> >("KBPPKB");
add<ScalingFunction<KBPKN> >("KBPKN");
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
}
EndgameFunctions::~EndgameFunctions() {
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
delete (*it).second;
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
delete (*it).second;
}
Key EndgameFunctions::buildKey(const string& keyCode) {
assert(keyCode.length() > 0 && keyCode[0] == 'K');
assert(keyCode.length() < 8);
stringstream s;
bool upcase = false;
// Build up a fen string with the given pieces, note that
// the fen string could be of an illegal position.
for (size_t i = 0; i < keyCode.length(); i++)
{
if (keyCode[i] == 'K')
upcase = !upcase;
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
}
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
return Position(s.str()).get_material_key();
}
const string EndgameFunctions::swapColors(const string& keyCode) {
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
size_t idx = keyCode.find("K", 1);
return keyCode.substr(idx) + keyCode.substr(0, idx);
}
template<class T>
void EndgameFunctions::add(const string& keyCode) {
typedef typename T::Base F;
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
}
template<class T>
T* EndgameFunctions::get(Key key) const {
typename map<Key, T*>::const_iterator it(get<T>().find(key));
return (it != get<T>().end() ? it->second : NULL);
}
+140 -36
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,56 +17,161 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MATERIAL_H_INCLUDED
#if !defined(MATERIAL_H_INCLUDED)
#define MATERIAL_H_INCLUDED
////
//// Includes
////
#include "endgame.h"
#include "misc.h"
#include "position.h"
#include "types.h"
#include "scale.h"
namespace Material {
/// Material::Entry contains various information about a material configuration.
/// It contains a material imbalance evaluation, a function pointer to a special
/// endgame evaluation function (which in most cases is NULL, meaning that the
/// standard evaluation function will be used), and scale factors.
////
//// Types
////
/// MaterialInfo is a class which contains various information about a
/// material configuration. It contains a material balance evaluation,
/// a function pointer to a special endgame evaluation function (which in
/// most cases is NULL, meaning that the standard evaluation function will
/// be used), and "scale factors" for black and white.
///
/// The scale factors are used to scale the evaluation score up or down. For
/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
/// which will result in scores of absolute value less than one pawn.
/// The scale factors are used to scale the evaluation score up or down.
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
/// of 4, which will result in scores of absolute value less than one pawn.
struct Entry {
class MaterialInfo {
Score imbalance() const { return make_score(value, value); }
Phase game_phase() const { return gamePhase; }
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
friend class MaterialInfoTable;
// scale_factor takes a position and a color as input and returns a scale factor
// for the given color. We have to provide the position in addition to the color
// because the scale factor may also be a function which should be applied to
// the position. For instance, in KBP vs K endgames, the scaling function looks
// for rook pawns and wrong-colored bishops.
ScaleFactor scale_factor(const Position& pos, Color c) const {
ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos)
: SCALE_FACTOR_NONE;
return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]);
}
public:
MaterialInfo() : key(0) { clear(); }
Score material_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const;
int space_weight() const;
Phase game_phase() const;
bool specialized_eval_exists() const;
Value evaluate(const Position& pos) const;
private:
inline void clear();
Key key;
const EndgameBase<Value>* evaluationFunction;
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
// side (e.g. KPKP, KBPsK)
int16_t value;
uint8_t factor[COLOR_NB];
uint8_t factor[2];
EndgameEvaluationFunctionBase* evaluationFunction;
EndgameScalingFunctionBase* scalingFunction[2];
int spaceWeight;
Phase gamePhase;
};
typedef HashTable<Entry, 8192> Table;
/// The MaterialInfoTable class represents a pawn hash table. It is basically
/// just an array of MaterialInfo objects and a few methods for accessing these
/// objects. The most important method is get_material_info, which looks up a
/// position in the table and returns a pointer to a MaterialInfo object.
class EndgameFunctions;
Entry* probe(const Position& pos);
class MaterialInfoTable {
} // namespace Material
public:
MaterialInfoTable(unsigned numOfEntries);
~MaterialInfoTable();
MaterialInfo* get_material_info(const Position& pos);
#endif // #ifndef MATERIAL_H_INCLUDED
static Phase game_phase(const Position& pos);
private:
unsigned size;
MaterialInfo* entries;
EndgameFunctions* funcs;
};
////
//// Inline functions
////
/// MaterialInfo::material_value simply returns the material balance
/// evaluation that is independent from game phase.
inline Score MaterialInfo::material_value() const {
return make_score(value, value);
}
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
/// with all slots at their default values but the key.
inline void MaterialInfo::clear() {
value = 0;
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
evaluationFunction = NULL;
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
spaceWeight = 0;
}
/// MaterialInfo::scale_factor takes a position and a color as input, and
/// returns a scale factor for the given color. We have to provide the
/// position in addition to the color, because the scale factor need not
/// to be a constant: It can also be a function which should be applied to
/// the position. For instance, in KBP vs K endgames, a scaling function
/// which checks for draws with rook pawns and wrong-colored bishops.
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
if (scalingFunction[c] != NULL)
{
ScaleFactor sf = scalingFunction[c]->apply(pos);
if (sf != SCALE_FACTOR_NONE)
return sf;
}
return ScaleFactor(factor[c]);
}
/// MaterialInfo::space_weight() simply returns the weight for the space
/// evaluation for this material configuration.
inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
/// MaterialInfo::game_phase() returns the game phase according
/// to this material configuration.
inline Phase MaterialInfo::game_phase() const {
return gamePhase;
}
/// MaterialInfo::specialized_eval_exists decides whether there is a
/// specialized evaluation function for the current material configuration,
/// or if the normal evaluation function should be used.
inline bool MaterialInfo::specialized_eval_exists() const {
return evaluationFunction != NULL;
}
/// MaterialInfo::evaluate applies a specialized evaluation function
/// to a given position object. It should only be called when
/// specialized_eval_exists() returns 'true'.
inline Value MaterialInfo::evaluate(const Position& pos) const {
return evaluationFunction->apply(pos);
}
#endif // !defined(MATERIAL_H_INCLUDED)
+149
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@@ -0,0 +1,149 @@
/*
A C-program for MT19937, with initialization improved 2002/1/26.
Coded by Takuji Nishimura and Makoto Matsumoto.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/
#include "types.h"
#include "mersenne.h"
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
static unsigned long mt[N]; /* the array for the state vector */
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
/* initializes mt[N] with a seed */
static void init_genrand(unsigned long s)
{
mt[0]= s & 0xffffffffUL;
for (mti=1; mti<N; mti++) {
mt[mti] =
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array mt[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
mt[mti] &= 0xffffffffUL;
/* for >32 bit machines */
}
}
/* initialize by an array with array-length */
/* init_key is the array for initializing keys */
/* key_length is its length */
/* slight change for C++, 2004/2/26 */
static void init_by_array(unsigned long init_key[], int key_length)
{
int i, j, k;
init_genrand(19650218UL);
i=1; j=0;
k = (N>key_length ? N : key_length);
for (; k; k--) {
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
+ init_key[j] + j; /* non linear */
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++; j++;
if (i>=N) { mt[0] = mt[N-1]; i=1; }
if (j>=key_length) j=0;
}
for (k=N-1; k; k--) {
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
- i; /* non linear */
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++;
if (i>=N) { mt[0] = mt[N-1]; i=1; }
}
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
}
/* generates a random number on [0,0xffffffff]-interval */
uint32_t genrand_int32(void) {
unsigned long y;
static unsigned long mag01[2]={0x0UL, MATRIX_A};
/* mag01[x] = x * MATRIX_A for x=0,1 */
if (mti >= N) { /* generate N words at one time */
int kk;
if (mti == N+1) /* if init_genrand() has not been called, */
init_genrand(5489UL); /* a default initial seed is used */
for (kk=0;kk<N-M;kk++) {
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
for (;kk<N-1;kk++) {
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
mti = 0;
}
y = mt[mti++];
/* Tempering */
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
return y;
}
uint64_t genrand_int64(void) {
uint64_t x, y;
x = genrand_int32(); y = genrand_int32();
return (x<<32)|y;
}
void init_mersenne(void) {
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
init_by_array(init, length);
}
+40
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@@ -0,0 +1,40 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MERSENNE_H_INCLUDED)
#define MERSENNE_H_INCLUDED
////
//// Includes
////
#include "types.h"
////
//// Prototypes
////
extern uint32_t genrand_int32(void);
extern uint64_t genrand_int64(void);
extern void init_mersenne(void);
#endif // !defined(MERSENNE_H_INCLUDED)
+203 -320
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,378 +17,262 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _WIN32
#if _WIN32_WINNT < 0x0601
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
////
//// Includes
////
#if !defined(_MSC_VER)
# include <sys/time.h>
# include <sys/types.h>
# include <unistd.h>
#else
#define _CRT_SECURE_NO_DEPRECATE
#include <windows.h>
// The needed Windows API for processor groups could be missed from old Windows
// versions, so instead of calling them directly (forcing the linker to resolve
// the calls at compile time), try to load them at runtime. To do this we need
// first to define the corresponding function pointers.
extern "C" {
typedef bool(*fun1_t)(LOGICAL_PROCESSOR_RELATIONSHIP,
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX, PDWORD);
typedef bool(*fun2_t)(USHORT, PGROUP_AFFINITY);
typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
}
#include <sys/timeb.h>
#endif
#include <fstream>
#include <cassert>
#include <cstdio>
#include <iomanip>
#include <iostream>
#include <sstream>
#include <vector>
#include "bitcount.h"
#include "misc.h"
#include "thread.h"
using namespace std;
namespace {
/// Version number. If this is left empty, the current date (in the format
/// YYMMDD) is used as a version number.
/// Version number. If Version is left empty, then compile date in the format
/// DD-MM-YY and show in engine_info.
const string Version = "11";
static const string EngineVersion = "1.6.3";
static const string AppName = "Stockfish";
static const string AppTag = "";
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
/// usual I/O functionality, all without changing a single line of code!
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
////
//// Variables
////
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
bool Chess960;
int sync() override { return logBuf->pubsync(), buf->pubsync(); }
int overflow(int c) override { return log(buf->sputc((char)c), "<< "); }
int underflow() override { return buf->sgetc(); }
int uflow() override { return log(buf->sbumpc(), ">> "); }
uint64_t dbg_cnt0 = 0;
uint64_t dbg_cnt1 = 0;
streambuf *buf, *logBuf;
bool dbg_show_mean = false;
bool dbg_show_hit_rate = false;
int log(int c, const char* prefix) {
static int last = '\n'; // Single log file
////
//// Functions
////
if (last == '\n')
logBuf->sputn(prefix, 3);
void dbg_hit_on(bool b) {
return last = logBuf->sputc((char)c);
}
};
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt0++;
if (b)
dbg_cnt1++;
}
class Logger {
void dbg_hit_on_c(bool c, bool b) {
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
~Logger() { start(""); }
if (c)
dbg_hit_on(b);
}
ofstream file;
Tie in, out;
void dbg_before() {
public:
static void start(const std::string& fname) {
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt0++;
}
static Logger l;
void dbg_after() {
if (!fname.empty() && !l.file.is_open())
{
l.file.open(fname, ifstream::out);
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt1++;
}
if (!l.file.is_open())
{
cerr << "Unable to open debug log file " << fname << endl;
exit(EXIT_FAILURE);
}
void dbg_mean_of(int v) {
cin.rdbuf(&l.in);
cout.rdbuf(&l.out);
}
else if (fname.empty() && l.file.is_open())
{
cout.rdbuf(l.out.buf);
cin.rdbuf(l.in.buf);
l.file.close();
}
}
};
assert(!dbg_show_hit_rate);
dbg_show_mean = true;
dbg_cnt0++;
dbg_cnt1 += v;
}
} // namespace
void dbg_print_hit_rate() {
/// engine_info() returns the full name of the current Stockfish version. This
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
/// the program was compiled) or "Stockfish <Version>", depending on whether
/// Version is empty.
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
const string engine_info(bool to_uci) {
void dbg_print_mean() {
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
string month, day, year;
stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
cout << "Total " << dbg_cnt0 << " Mean "
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
ss << "Stockfish " << Version << setfill('0');
void dbg_print_hit_rate(ofstream& logFile) {
if (Version.empty())
{
date >> month >> day >> year;
ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
}
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
ss << (Is64Bit ? " 64" : "")
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
<< (to_uci ? "\nid author ": " by ")
<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
void dbg_print_mean(ofstream& logFile) {
return ss.str();
logFile << "Total " << dbg_cnt0 << " Mean "
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
/// engine_name() returns the full name of the current Stockfish version.
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
/// program was compiled) or "Stockfish <version number>", depending on whether
/// the constant EngineVersion (defined in misc.h) is empty.
const string engine_name() {
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
if (!EngineVersion.empty())
return AppName+ " " + EngineVersion + cpu64;
string date(__DATE__); // From compiler, format is "Sep 21 2008"
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
stringstream s;
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
string name = AppName + " " + AppTag + " ";
s << name << date.substr(date.length() - 2) << setfill('0')
<< setw(2) << mon << setw(2) << day << cpu64;
return s.str();
}
/// compiler_info() returns a string trying to describe the compiler we use
/// get_system_time() returns the current system time, measured in
/// milliseconds.
const std::string compiler_info() {
#define STRINGIFY2(x) #x
#define STRINGIFY(x) STRINGIFY2(x)
#define VER_STRING(major, minor, patch) STRINGIFY(major) "." STRINGIFY(minor) "." STRINGIFY(patch)
/// Predefined macros hell:
///
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
/// __INTEL_COMPILER Compiler is Intel
/// _MSC_VER Compiler is MSVC or Intel on Windows
/// _WIN32 Building on Windows (any)
/// _WIN64 Building on Windows 64 bit
std::string compiler = "\nCompiled by ";
#ifdef __clang__
compiler += "clang++ ";
compiler += VER_STRING(__clang_major__, __clang_minor__, __clang_patchlevel__);
#elif __INTEL_COMPILER
compiler += "Intel compiler ";
compiler += "(version ";
compiler += STRINGIFY(__INTEL_COMPILER) " update " STRINGIFY(__INTEL_COMPILER_UPDATE);
compiler += ")";
#elif _MSC_VER
compiler += "MSVC ";
compiler += "(version ";
compiler += STRINGIFY(_MSC_FULL_VER) "." STRINGIFY(_MSC_BUILD);
compiler += ")";
#elif __GNUC__
compiler += "g++ (GNUC) ";
compiler += VER_STRING(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__);
#else
compiler += "Unknown compiler ";
compiler += "(unknown version)";
#endif
#if defined(__APPLE__)
compiler += " on Apple";
#elif defined(__CYGWIN__)
compiler += " on Cygwin";
#elif defined(__MINGW64__)
compiler += " on MinGW64";
#elif defined(__MINGW32__)
compiler += " on MinGW32";
#elif defined(__ANDROID__)
compiler += " on Android";
#elif defined(__linux__)
compiler += " on Linux";
#elif defined(_WIN64)
compiler += " on Microsoft Windows 64-bit";
#elif defined(_WIN32)
compiler += " on Microsoft Windows 32-bit";
#else
compiler += " on unknown system";
#endif
compiler += "\n __VERSION__ macro expands to: ";
#ifdef __VERSION__
compiler += __VERSION__;
#else
compiler += "(undefined macro)";
#endif
compiler += "\n";
return compiler;
}
/// Debug functions used mainly to collect run-time statistics
static std::atomic<int64_t> hits[2], means[2];
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
void dbg_print() {
if (hits[0])
cerr << "Total " << hits[0] << " Hits " << hits[1]
<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
if (means[0])
cerr << "Total " << means[0] << " Mean "
<< (double)means[1] / means[0] << endl;
}
/// Used to serialize access to std::cout to avoid multiple threads writing at
/// the same time.
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
static std::mutex m;
if (sc == IO_LOCK)
m.lock();
if (sc == IO_UNLOCK)
m.unlock();
return os;
}
/// Trampoline helper to avoid moving Logger to misc.h
void start_logger(const std::string& fname) { Logger::start(fname); }
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
/// which can be quite slow.
#ifdef NO_PREFETCH
void prefetch(void*) {}
int get_system_time() {
#if defined(_MSC_VER)
struct _timeb t;
_ftime(&t);
return int(t.time*1000 + t.millitm);
#else
struct timeval t;
gettimeofday(&t, NULL);
return t.tv_sec*1000 + t.tv_usec/1000;
#endif
}
void prefetch(void* addr) {
# if defined(__INTEL_COMPILER)
// This hack prevents prefetches from being optimized away by
// Intel compiler. Both MSVC and gcc seem not be affected by this.
__asm__ ("");
# endif
/// cpu_count() tries to detect the number of CPU cores.
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
_mm_prefetch((char*)addr, _MM_HINT_T0);
#if !defined(_MSC_VER)
# if defined(_SC_NPROCESSORS_ONLN)
int cpu_count() {
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
}
# else
__builtin_prefetch(addr);
# endif
int cpu_count() {
return 1;
}
#endif
namespace WinProcGroup {
#ifndef _WIN32
void bindThisThread(size_t) {}
# endif
#else
/// best_group() retrieves logical processor information using Windows specific
/// API and returns the best group id for the thread with index idx. Original
/// code from Texel by Peter Österlund.
int best_group(size_t idx) {
int threads = 0;
int nodes = 0;
int cores = 0;
DWORD returnLength = 0;
DWORD byteOffset = 0;
// Early exit if the needed API is not available at runtime
HMODULE k32 = GetModuleHandle("Kernel32.dll");
auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx");
if (!fun1)
return -1;
// First call to get returnLength. We expect it to fail due to null buffer
if (fun1(RelationAll, nullptr, &returnLength))
return -1;
// Once we know returnLength, allocate the buffer
SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *buffer, *ptr;
ptr = buffer = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)malloc(returnLength);
// Second call, now we expect to succeed
if (!fun1(RelationAll, buffer, &returnLength))
{
free(buffer);
return -1;
}
while (byteOffset < returnLength)
{
if (ptr->Relationship == RelationNumaNode)
nodes++;
else if (ptr->Relationship == RelationProcessorCore)
{
cores++;
threads += (ptr->Processor.Flags == LTP_PC_SMT) ? 2 : 1;
}
assert(ptr->Size);
byteOffset += ptr->Size;
ptr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)(((char*)ptr) + ptr->Size);
}
free(buffer);
std::vector<int> groups;
// Run as many threads as possible on the same node until core limit is
// reached, then move on filling the next node.
for (int n = 0; n < nodes; n++)
for (int i = 0; i < cores / nodes; i++)
groups.push_back(n);
// In case a core has more than one logical processor (we assume 2) and we
// have still threads to allocate, then spread them evenly across available
// nodes.
for (int t = 0; t < threads - cores; t++)
groups.push_back(t % nodes);
// If we still have more threads than the total number of logical processors
// then return -1 and let the OS to decide what to do.
return idx < groups.size() ? groups[idx] : -1;
}
/// bindThisThread() set the group affinity of the current thread
void bindThisThread(size_t idx) {
// Use only local variables to be thread-safe
int group = best_group(idx);
if (group == -1)
return;
// Early exit if the needed API are not available at runtime
HMODULE k32 = GetModuleHandle("Kernel32.dll");
auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity");
if (!fun2 || !fun3)
return;
GROUP_AFFINITY affinity;
if (fun2(group, &affinity))
fun3(GetCurrentThread(), &affinity, nullptr);
int cpu_count() {
SYSTEM_INFO s;
GetSystemInfo(&s);
return Min(s.dwNumberOfProcessors, 8);
}
#endif
} // namespace WinProcGroup
/*
From Beowulf, from Olithink
*/
#ifndef _WIN32
/* Non-windows version */
int Bioskey()
{
fd_set readfds;
struct timeval timeout;
FD_ZERO(&readfds);
FD_SET(fileno(stdin), &readfds);
/* Set to timeout immediately */
timeout.tv_sec = 0;
timeout.tv_usec = 0;
select(16, &readfds, 0, 0, &timeout);
return (FD_ISSET(fileno(stdin), &readfds));
}
#else
/* Windows-version */
#include <windows.h>
#include <conio.h>
int Bioskey()
{
static int init = 0,
pipe;
static HANDLE inh;
DWORD dw;
/* If we're running under XBoard then we can't use _kbhit() as the input
* commands are sent to us directly over the internal pipe */
#if defined(FILE_CNT)
if (stdin->_cnt > 0)
return stdin->_cnt;
#endif
if (!init) {
init = 1;
inh = GetStdHandle(STD_INPUT_HANDLE);
pipe = !GetConsoleMode(inh, &dw);
if (!pipe) {
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
FlushConsoleInputBuffer(inh);
}
}
if (pipe) {
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
return 1;
return dw;
} else {
// Count the number of unread input records, including keyboard,
// mouse, and window-resizing input records.
GetNumberOfConsoleInputEvents(inh, &dw);
if (dw <= 0)
return 0;
// Read data from console without removing it from the buffer
INPUT_RECORD rec[256];
DWORD recCnt;
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
return 0;
// Search for at least one keyboard event
for (DWORD i = 0; i < recCnt; i++)
if (rec[i].EventType == KEY_EVENT)
return 1;
return 0;
}
}
#endif
+46 -80
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,97 +17,64 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MISC_H_INCLUDED
#if !defined(MISC_H_INCLUDED)
#define MISC_H_INCLUDED
#include <cassert>
#include <chrono>
#include <ostream>
#include <string>
#include <vector>
////
//// Includes
////
#include <fstream>
#include <string>
#include "application.h"
#include "types.h"
const std::string engine_info(bool to_uci = false);
const std::string compiler_info();
void prefetch(void* addr);
void start_logger(const std::string& fname);
////
//// Macros
////
void dbg_hit_on(bool b);
void dbg_hit_on(bool c, bool b);
void dbg_mean_of(int v);
void dbg_print();
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
inline TimePoint now() {
return std::chrono::duration_cast<std::chrono::milliseconds>
(std::chrono::steady_clock::now().time_since_epoch()).count();
}
template<class Entry, int Size>
struct HashTable {
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
private:
std::vector<Entry> table = std::vector<Entry>(Size); // Allocate on the heap
};
#define Min(x, y) (((x) < (y))? (x) : (y))
#define Max(x, y) (((x) < (y))? (y) : (x))
enum SyncCout { IO_LOCK, IO_UNLOCK };
std::ostream& operator<<(std::ostream&, SyncCout);
////
//// Variables
////
#define sync_cout std::cout << IO_LOCK
#define sync_endl std::endl << IO_UNLOCK
extern bool Chess960;
/// xorshift64star Pseudo-Random Number Generator
/// This class is based on original code written and dedicated
/// to the public domain by Sebastiano Vigna (2014).
/// It has the following characteristics:
///
/// - Outputs 64-bit numbers
/// - Passes Dieharder and SmallCrush test batteries
/// - Does not require warm-up, no zeroland to escape
/// - Internal state is a single 64-bit integer
/// - Period is 2^64 - 1
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
///
/// For further analysis see
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
////
//// Prototypes
////
class PRNG {
uint64_t s;
uint64_t rand64() {
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
return s * 2685821657736338717LL;
}
public:
PRNG(uint64_t seed) : s(seed) { assert(seed); }
template<typename T> T rand() { return T(rand64()); }
/// Special generator used to fast init magic numbers.
/// Output values only have 1/8th of their bits set on average.
template<typename T> T sparse_rand()
{ return T(rand64() & rand64() & rand64()); }
};
extern const std::string engine_name();
extern int get_system_time();
extern int cpu_count();
extern int Bioskey();
/// Under Windows it is not possible for a process to run on more than one
/// logical processor group. This usually means to be limited to use max 64
/// cores. To overcome this, some special platform specific API should be
/// called to set group affinity for each thread. Original code from Texel by
/// Peter Österlund.
////
//// Debug
////
namespace WinProcGroup {
void bindThisThread(size_t idx);
}
extern bool dbg_show_mean;
extern bool dbg_show_hit_rate;
#endif // #ifndef MISC_H_INCLUDED
extern uint64_t dbg_cnt0;
extern uint64_t dbg_cnt1;
extern void dbg_hit_on(bool b);
extern void dbg_hit_on_c(bool c, bool b);
extern void dbg_before();
extern void dbg_after();
extern void dbg_mean_of(int v);
extern void dbg_print_hit_rate();
extern void dbg_print_mean();
extern void dbg_print_hit_rate(std::ofstream& logFile);
extern void dbg_print_mean(std::ofstream& logFile);
#endif // !defined(MISC_H_INCLUDED)
+152
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@@ -0,0 +1,152 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include "move.h"
#include "piece.h"
#include "position.h"
////
//// Functions
////
/// move_from_string() takes a position and a string as input, and attempts to
/// convert the string to a move, using simple coordinate notation (g1f3,
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
/// moves, we need the position. This function is not robust, and expects that
/// the input move is legal and correctly formatted.
Move move_from_string(const Position& pos, const std::string& str) {
Square from, to;
Piece piece;
Color us = pos.side_to_move();
if (str.length() < 4)
return MOVE_NONE;
// Read the from and to squares
from = square_from_string(str.substr(0, 2));
to = square_from_string(str.substr(2, 4));
// Find the moving piece
piece = pos.piece_on(from);
// If the string has more than 4 characters, try to interpret the 5th
// character as a promotion
if (type_of_piece(piece) == PAWN && str.length() > 4)
{
switch (tolower(str[4])) {
case 'n':
return make_promotion_move(from, to, KNIGHT);
case 'b':
return make_promotion_move(from, to, BISHOP);
case 'r':
return make_promotion_move(from, to, ROOK);
case 'q':
return make_promotion_move(from, to, QUEEN);
}
}
if (piece == piece_of_color_and_type(us, KING))
{
// Is this a castling move? A king move is assumed to be a castling
// move if the destination square is occupied by a friendly rook, or
// if the distance between the source and destination squares is more
// than 1.
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
return make_castle_move(from, to);
else if (square_distance(from, to) > 1)
{
// This is a castling move, but we have to translate it to the
// internal "king captures rook" representation.
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
Square s = from + delta;
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
s += delta;
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
}
}
else if (piece == piece_of_color_and_type(us, PAWN))
{
// En passant move? We assume that a pawn move is an en passant move
// without further testing if the destination square is epSquare.
if (to == pos.ep_square())
return make_ep_move(from, to);
}
return make_move(from, to);
}
/// move_to_string() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
/// Chess960 mode.
const std::string move_to_string(Move move) {
std::string str;
Square from = move_from(move);
Square to = move_to(move);
if (move == MOVE_NONE)
str = "(none)";
else if (move == MOVE_NULL)
str = "0000";
else
{
if (!Chess960)
{
if (move_is_short_castle(move))
return (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_long_castle(move))
return (from == SQ_E1 ? "e1c1" : "e8c8");
}
str = square_to_string(from) + square_to_string(to);
if (move_is_promotion(move))
str += piece_type_to_char(move_promotion_piece(move), false);
}
return str;
}
/// Overload the << operator, to make it easier to print moves.
std::ostream &operator << (std::ostream& os, Move m) {
return os << move_to_string(m);
}
/// move_is_ok(), for debugging.
bool move_is_ok(Move m) {
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
}
+230
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@@ -0,0 +1,230 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MOVE_H_INCLUDED)
#define MOVE_H_INCLUDED
////
//// Includes
////
#include <iostream>
#include "misc.h"
#include "piece.h"
#include "square.h"
////
//// Types
////
class Position;
/// A move needs 17 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-14: promotion piece type
/// bit 15: en passant flag
/// bit 16: castle flag
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
/// because in any normal move destination square is always different
/// from origin square while MOVE_NONE and MOVE_NULL have the same
/// origin and destination square, 0 and 1 respectively.
enum Move {
MOVE_NONE = 0,
MOVE_NULL = 65
};
struct MoveStack {
Move move;
int score;
};
// Note that operator< is set up such that sorting will be in descending order
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
// An helper insertion sort implementation
template<typename T>
inline void insertion_sort(T* firstMove, T* lastMove)
{
T value;
T *cur, *p, *d;
if (firstMove != lastMove)
for (cur = firstMove + 1; cur != lastMove; cur++)
{
p = d = cur;
value = *p--;
if (value < *p)
{
do *d = *p;
while (--d != firstMove && value < *--p);
*d = value;
}
}
}
// Our dedicated sort in range [firstMove, lastMove), it is well
// tuned for non-captures where we have a lot of zero scored moves.
template<typename T>
inline void sort_moves(T* firstMove, T* lastMove)
{
T tmp;
T *p, *d;
d = lastMove;
p = firstMove - 1;
d->score = -1; // right guard
// Split positives vs non-positives
do {
while ((++p)->score > 0);
if (p != d)
{
while (--d != p && d->score <= 0);
tmp = *p;
*p = *d;
*d = tmp;
}
} while (p != d);
// Sort positives
insertion_sort<T>(firstMove, p);
d = lastMove;
p--;
// Split zero vs negatives
do {
while ((++p)->score == 0);
if (p != d)
{
while (--d != p && d->score < 0);
tmp = *p;
*p = *d;
*d = tmp;
}
} while (p != d);
// Sort negatives
insertion_sort<T>(p, lastMove);
}
// Picks up the best move in range [curMove, lastMove), one per cycle.
// It is faster then sorting all the moves in advance when moves are few,
// as normally are the possible captures. Note that is not a stable alghoritm.
template<typename T>
inline T pick_best(T* curMove, T* lastMove)
{
T bestMove, tmp;
bestMove = *curMove;
while (++curMove != lastMove)
{
if (*curMove < bestMove)
{
tmp = *curMove;
*curMove = bestMove;
bestMove = tmp;
}
}
return bestMove;
}
////
//// Inline functions
////
inline Square move_from(Move m) {
return Square((int(m) >> 6) & 0x3F);
}
inline Square move_to(Move m) {
return Square(m & 0x3F);
}
inline PieceType move_promotion_piece(Move m) {
return PieceType((int(m) >> 12) & 7);
}
inline int move_is_special(Move m) {
return m & (0x1F << 12);
}
inline int move_is_promotion(Move m) {
return m & (7 << 12);
}
inline int move_is_ep(Move m) {
return m & (1 << 15);
}
inline int move_is_castle(Move m) {
return m & (1 << 16);
}
inline bool move_is_short_castle(Move m) {
return move_is_castle(m) && (move_to(m) > move_from(m));
}
inline bool move_is_long_castle(Move m) {
return move_is_castle(m) && (move_to(m) < move_from(m));
}
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
}
inline Move make_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6));
}
inline Move make_castle_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (1 << 16));
}
inline Move make_ep_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (1 << 15));
}
////
//// Prototypes
////
extern std::ostream& operator<<(std::ostream &os, Move m);
extern Move move_from_string(const Position &pos, const std::string &str);
extern const std::string move_to_string(Move m);
extern bool move_is_ok(Move m);
#endif // !defined(MOVE_H_INCLUDED)
+614 -291
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@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,353 +17,677 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include "bitcount.h"
#include "movegen.h"
#include "position.h"
// Simple macro to wrap a very common while loop, no facny, no flexibility,
// hardcoded list name 'mlist' and from square 'from'.
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
////
//// Local definitions
////
namespace {
template<GenType Type, Direction D>
ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
enum CastlingSide {
KING_SIDE,
QUEEN_SIDE
};
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
enum MoveType {
CAPTURE,
NON_CAPTURE,
CHECK,
EVASION
};
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
}
// Helper templates
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
// Knight promotion is the only promotion that can give a direct check
// that's not already included in the queen promotion.
if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq))
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
else
(void)ksq; // Silence a warning under MSVC
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
return moveList;
// Template generate_piece_moves (captures and non-captures) with specializations and overloads
template<PieceType>
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
template<>
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
assert(Piece == PAWN);
assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
}
// Templates for non-capture checks generation
template<Color Us, GenType Type>
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square);
// Compute some compile time parameters relative to the white side
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
constexpr Direction Up = pawn_push(Us);
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
template<PieceType>
MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
const Square ksq = pos.square<KING>(Them);
Bitboard emptySquares;
template<>
inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
}
}
Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
Type == CAPTURES ? target : pos.pieces(Them));
// Single and double pawn pushes, no promotions
if (Type != CAPTURES)
////
//// Functions
////
/// generate_captures() generates all pseudo-legal captures and queen
/// promotions. Returns a pointer to the end of the move list.
MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.pieces_of_color(opposite_color(us));
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
return generate_piece_moves<KING>(pos, mlist, us, target);
}
/// generate_noncaptures() generates all pseudo-legal non-captures and
/// underpromotions. Returns a pointer to the end of the move list.
MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.empty_squares();
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
}
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Bitboard b, dc;
Square from;
Color us = pos.side_to_move();
Square ksq = pos.king_square(opposite_color(us));
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
// Discovered non-capture checks
b = dc = pos.discovered_check_candidates(us);
while (b)
{
from = pop_1st_bit(&b);
switch (pos.type_of_piece_on(from))
{
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
default: assert(false); break;
}
}
// Direct non-capture checks
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
}
/// generate_evasions() generates all pseudo-legal check evasions when
/// the side to move is in check. Returns a pointer to the end of the move list.
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(pos.is_check());
Bitboard b, target;
Square from, checksq;
int checkersCnt = 0;
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
Bitboard checkers = pos.checkers();
Bitboard sliderAttacks = EmptyBoardBB;
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
assert(checkers);
// Find squares attacked by slider checkers, we will remove
// them from the king evasions set so to early skip known
// illegal moves and avoid an useless legality check later.
b = checkers;
do
{
checkersCnt++;
checksq = pop_1st_bit(&b);
assert(pos.color_of_piece_on(checksq) == opposite_color(us));
switch (pos.type_of_piece_on(checksq))
{
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
case QUEEN:
// In case of a queen remove also squares attacked in the other direction to
// avoid possible illegal moves when queen and king are on adjacent squares.
if (direction_is_straight(checksq, ksq))
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
else
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
default:
break;
}
} while (b);
// Generate evasions for king, capture and non capture moves
b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
from = ksq;
SERIALIZE_MOVES(b);
// Generate evasions for other pieces only if not double check
if (checkersCnt > 1)
return mlist;
// Find squares where a blocking evasion or a capture of the
// checker piece is possible.
target = squares_between(checksq, ksq) | checkers;
mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
return generate_piece_moves<QUEEN>(pos, mlist, us, target);
}
/// generate_moves() computes a complete list of legal or pseudo-legal moves in
/// the current position. This function is not very fast, and should be used
/// only in non time-critical paths.
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
assert(pos.is_ok());
MoveStack *last, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Generate pseudo-legal moves
if (pos.is_check())
last = generate_evasions(pos, mlist);
else
last = generate_noncaptures(pos, generate_captures(pos, mlist));
if (pseudoLegal)
return last;
// Remove illegal moves from the list
while (cur != last)
if (pos.pl_move_is_legal(cur->move, pinned))
cur++;
else
cur->move = (--last)->move;
return last;
}
/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
/// move and tests whether the move is legal. This version is not very fast
/// and should be used only in non time-critical paths.
bool move_is_legal(const Position& pos, const Move m) {
MoveStack mlist[256];
MoveStack *cur, *last = generate_moves(pos, mlist, true);
for (cur = mlist; cur != last; cur++)
if (cur->move == m)
return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
return false;
}
/// Fast version of move_is_legal() that takes a position a move and a
/// bitboard of pinned pieces as input, and tests whether the move is legal.
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
assert(pos.is_ok());
assert(move_is_ok(m));
assert(pinned == pos.pinned_pieces(pos.side_to_move()));
Color us = pos.side_to_move();
Color them = opposite_color(us);
Square from = move_from(m);
Square to = move_to(m);
Piece pc = pos.piece_on(from);
// Use a slower but simpler function for uncommon cases
if (move_is_ep(m) || move_is_castle(m))
return move_is_legal(pos, m);
// If the from square is not occupied by a piece belonging to the side to
// move, the move is obviously not legal.
if (color_of_piece(pc) != us)
return false;
// The destination square cannot be occupied by a friendly piece
if (pos.color_of_piece_on(to) == us)
return false;
// Handle the special case of a pawn move
if (type_of_piece(pc) == PAWN)
{
// Move direction must be compatible with pawn color
int direction = to - from;
if ((us == WHITE) != (direction > 0))
return false;
// A pawn move is a promotion iff the destination square is
// on the 8/1th rank.
if (( (square_rank(to) == RANK_8 && us == WHITE)
||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
return false;
// Proceed according to the square delta between the origin and
// destination squares.
switch (direction)
{
case DELTA_NW:
case DELTA_NE:
case DELTA_SW:
case DELTA_SE:
// Capture. The destination square must be occupied by an enemy
// piece (en passant captures was handled earlier).
if (pos.color_of_piece_on(to) != them)
return false;
break;
case DELTA_N:
case DELTA_S:
// Pawn push. The destination square must be empty.
if (!pos.square_is_empty(to))
return false;
break;
case DELTA_NN:
// Double white pawn push. The destination square must be on the fourth
// rank, and both the destination square and the square between the
// source and destination squares must be empty.
if ( square_rank(to) != RANK_4
|| !pos.square_is_empty(to)
|| !pos.square_is_empty(from + DELTA_N))
return false;
break;
case DELTA_SS:
// Double black pawn push. The destination square must be on the fifth
// rank, and both the destination square and the square between the
// source and destination squares must be empty.
if ( square_rank(to) != RANK_5
|| !pos.square_is_empty(to)
|| !pos.square_is_empty(from + DELTA_S))
return false;
break;
default:
return false;
}
// The move is pseudo-legal, check if it is also legal
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
}
// Luckly we can handle all the other pieces in one go
return bit_is_set(pos.attacks_from(pc, from), to)
&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
&& !move_is_promotion(m);
}
namespace {
template<PieceType Piece>
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
while ((from = *ptr++) != SQ_NONE)
{
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
b = pos.attacks_from<Piece>(from) & target;
SERIALIZE_MOVES(b);
}
return mlist;
}
Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
if (Type == EVASIONS) // Consider only blocking squares
Bitboard b;
Square from = pos.king_square(us);
b = pos.attacks_from<KING>(from) & target;
SERIALIZE_MOVES(b);
return mlist;
}
template<Color Us, SquareDelta Direction>
inline Bitboard move_pawns(Bitboard p) {
if (Direction == DELTA_N)
return Us == WHITE ? p << 8 : p >> 8;
else if (Direction == DELTA_NE)
return Us == WHITE ? p << 9 : p >> 7;
else if (Direction == DELTA_NW)
return Us == WHITE ? p << 7 : p >> 9;
else
return p;
}
template<Color Us, MoveType Type, SquareDelta Diagonal>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
// Calculate our parametrized parameters at compile time
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB);
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
Bitboard b1, b2;
Square to;
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
// Capturing promotions and under-promotions
if (b1 & TRank8BB)
{
b2 = b1 & TRank8BB;
b1 &= ~TRank8BB;
while (b2)
{
to = pop_1st_bit(&b2);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion. It is not sure that
// the promoted knight will give check, but it doesn't worth to verify.
if (Type == CHECK)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
}
// Serialize standard captures
if (Type == CAPTURE || Type == EVASION)
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
return mlist;
}
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
// Calculate our parametrized parameters at compile time
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
Square to;
Bitboard b1, b2, enemyPieces, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
// Standard captures and capturing promotions and underpromotions
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
{
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
if (Type == EVASION)
enemyPieces &= target; // Capture only the checker piece
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
}
// Non-capturing promotions and underpromotions
if (pawns & TRank7BB)
{
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
if (Type == EVASION)
b1 &= target; // Only blocking promotion pushes
while (b1)
{
to = pop_1st_bit(&b1);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
}
// Standard pawn pushes and double pushes
if (Type != CAPTURE)
{
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
// Single and double pawn pushes
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
// Filter out unwanted pushes according to the move type
if (Type == EVASION)
{
b1 &= target;
b2 &= target;
}
if (Type == QUIET_CHECKS)
else if (Type == CHECK)
{
// Pawn moves which give direct cheks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Add pawn pushes which give discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we
// don't generate captures. Note that a possible discovery check
// promotion has been already generated amongst the captures.
Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7;
if (dcCandidateQuiets)
// Pawn moves which gives discovered check. This is possible only if
// the pawn is not on the same file as the enemy king, because we
// don't generate captures.
if (pawns & target) // For CHECK type target is dc bitboard
{
Bitboard dc1 = shift<Up>(dcCandidateQuiets) & emptySquares & ~file_bb(ksq);
Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares;
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
SERIALIZE_MOVES_D(b1, -TDELTA_N);
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
}
// En passant captures
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
{
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1 != EmptyBoardBB);
while (b1)
{
Square to = pop_lsb(&b1);
*moveList++ = make_move(to - Up, to);
}
while (b2)
{
Square to = pop_lsb(&b2);
*moveList++ = make_move(to - Up - Up, to);
to = pop_1st_bit(&b1);
(*mlist++).move = make_ep_move(to, pos.ep_square());
}
}
return mlist;
}
// Promotions and underpromotions
if (pawnsOn7)
template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
assert(Piece != QUEEN);
Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
if (Piece == KING)
{
if (Type == CAPTURES)
emptySquares = ~pos.pieces();
if (Type == EVASIONS)
emptySquares &= target;
Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
while (b1)
moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(&b1), ksq);
while (b2)
moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(&b2), ksq);
while (b3)
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq);
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
b &= ~QueenPseudoAttacks[ksq];
}
SERIALIZE_MOVES(b);
return mlist;
}
// Standard and en-passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
template<PieceType Piece>
MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
Bitboard dc, Square ksq) {
assert(Piece != KING);
Bitboard checkSqs, b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
if ((from = *ptr++) == SQ_NONE)
return mlist;
checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
do
{
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies;
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
continue;
while (b1)
{
Square to = pop_lsb(&b1);
*moveList++ = make_move(to - UpRight, to);
}
if (dc && bit_is_set(dc, from))
continue;
while (b2)
{
Square to = pop_lsb(&b2);
*moveList++ = make_move(to - UpLeft, to);
}
b = pos.attacks_from<Piece>(from) & checkSqs;
SERIALIZE_MOVES(b);
if (pos.ep_square() != SQ_NONE)
{
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
} while ((from = *ptr++) != SQ_NONE);
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
return moveList;
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1);
while (b1)
*moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
}
}
return moveList;
return mlist;
}
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
template<PieceType Pt, bool Checks>
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
Bitboard target) {
Color us = pos.side_to_move();
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
const Square* pl = pos.squares<Pt>(us);
for (Square from = *pl; from != SQ_NONE; from = *++pl)
if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
{
if (Checks)
{
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
continue;
Color them = opposite_color(us);
Square ksq = pos.king_square(us);
if (pos.blockers_for_king(~us) & from)
continue;
}
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
Bitboard b = pos.attacks_from<Pt>(from) & target;
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
Square s;
bool illegal = false;
if (Checks)
b &= pos.check_squares(Pt);
assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
while (b)
*moveList++ = make_move(from, pop_lsb(&b));
// It is a bit complicated to correctly handle Chess960
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
illegal = true;
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
if (s != ksq && s != rsq && pos.square_is_occupied(s))
illegal = true;
if ( Side == QUEEN_SIDE
&& square_file(rsq) == FILE_B
&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
illegal = true;
if (!illegal)
(*mlist++).move = make_castle_move(ksq, rsq);
}
return moveList;
return mlist;
}
template<Color Us, GenType Type>
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) {
constexpr CastlingRights OO = Us & KING_SIDE;
constexpr CastlingRights OOO = Us & QUEEN_SIDE;
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target);
moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target);
moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target);
moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target);
if (Type != QUIET_CHECKS && Type != EVASIONS)
{
Square ksq = pos.square<KING>(Us);
Bitboard b = pos.attacks_from<KING>(ksq) & target;
while (b)
*moveList++ = make_move(ksq, pop_lsb(&b));
if (Type != CAPTURES && pos.can_castle(CastlingRights(OO | OOO)))
{
if (!pos.castling_impeded(OO) && pos.can_castle(OO))
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OO));
if (!pos.castling_impeded(OOO) && pos.can_castle(OOO))
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OOO));
}
}
return moveList;
}
} // namespace
/// <CAPTURES> Generates all pseudo-legal captures and queen promotions
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
///
/// Returns a pointer to the end of the move list.
template<GenType Type>
ExtMove* generate(const Position& pos, ExtMove* moveList) {
static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()");
assert(!pos.checkers());
Color us = pos.side_to_move();
Bitboard target = Type == CAPTURES ? pos.pieces(~us)
: Type == QUIETS ? ~pos.pieces()
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
: generate_all<BLACK, Type>(pos, moveList, target);
}
// Explicit template instantiations
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
assert(!pos.checkers());
Color us = pos.side_to_move();
Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us);
while (dc)
{
Square from = pop_lsb(&dc);
PieceType pt = type_of(pos.piece_on(from));
if (pt == PAWN)
continue; // Will be generated together with direct checks
Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();
if (pt == KING)
b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];
while (b)
*moveList++ = make_move(from, pop_lsb(&b));
}
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces())
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces());
}
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
assert(pos.checkers());
Color us = pos.side_to_move();
Square ksq = pos.square<KING>(us);
Bitboard sliderAttacks = 0;
Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
// Find all the squares attacked by slider checkers. We will remove them from
// the king evasions in order to skip known illegal moves, which avoids any
// useless legality checks later on.
while (sliders)
{
Square checksq = pop_lsb(&sliders);
sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
}
// Generate evasions for king, capture and non capture moves
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
while (b)
*moveList++ = make_move(ksq, pop_lsb(&b));
if (more_than_one(pos.checkers()))
return moveList; // Double check, only a king move can save the day
// Generate blocking evasions or captures of the checking piece
Square checksq = lsb(pos.checkers());
Bitboard target = between_bb(checksq, ksq) | checksq;
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
: generate_all<BLACK, EVASIONS>(pos, moveList, target);
}
/// generate<LEGAL> generates all the legal moves in the given position
template<>
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
Color us = pos.side_to_move();
Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
Square ksq = pos.square<KING>(us);
ExtMove* cur = moveList;
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
: generate<NON_EVASIONS>(pos, moveList);
while (cur != moveList)
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
&& !pos.legal(*cur))
*cur = (--moveList)->move;
else
++cur;
return moveList;
}
+18 -49
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,58 +17,28 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOVEGEN_H_INCLUDED
#if !defined(MOVEGEN_H_INCLUDED)
#define MOVEGEN_H_INCLUDED
#include <algorithm>
////
//// Includes
////
#include "types.h"
#include "position.h"
class Position;
enum GenType {
CAPTURES,
QUIETS,
QUIET_CHECKS,
EVASIONS,
NON_EVASIONS,
LEGAL
};
////
//// Prototypes
////
struct ExtMove {
Move move;
int value;
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
extern bool move_is_legal(const Position& pos, const Move m);
operator Move() const { return move; }
void operator=(Move m) { move = m; }
// Inhibit unwanted implicit conversions to Move
// with an ambiguity that yields to a compile error.
operator float() const = delete;
};
inline bool operator<(const ExtMove& f, const ExtMove& s) {
return f.value < s.value;
}
template<GenType>
ExtMove* generate(const Position& pos, ExtMove* moveList);
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
/// in handy to use this class instead of the low level generate() function.
template<GenType T>
struct MoveList {
explicit MoveList(const Position& pos) : last(generate<T>(pos, moveList)) {}
const ExtMove* begin() const { return moveList; }
const ExtMove* end() const { return last; }
size_t size() const { return last - moveList; }
bool contains(Move move) const {
return std::find(begin(), end(), move) != end();
}
private:
ExtMove moveList[MAX_MOVES], *last;
};
#endif // #ifndef MOVEGEN_H_INCLUDED
#endif // !defined(MOVEGEN_H_INCLUDED)
+308 -219
View File
@@ -1,14 +1,14 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@@ -18,254 +18,343 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include "history.h"
#include "movegen.h"
#include "movepick.h"
#include "search.h"
#include "value.h"
////
//// Local definitions
////
namespace {
enum Stages {
MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE,
EVASION_TT, EVASION_INIT, EVASION,
PROBCUT_TT, PROBCUT_INIT, PROBCUT,
QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK
enum MovegenPhase {
PH_TT_MOVES, // Transposition table move and mate killer
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
PH_KILLERS, // Killer moves from the current ply
PH_NONCAPTURES, // Non-captures and underpromotions
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
PH_EVASIONS, // Check evasions
PH_QCAPTURES, // Captures in quiescence search
PH_QCHECKS, // Non-capture checks in quiescence search
PH_STOP
};
// partial_insertion_sort() sorts moves in descending order up to and including
// a given limit. The order of moves smaller than the limit is left unspecified.
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
if (p->value >= limit)
{
ExtMove tmp = *p, *q;
*p = *++sortedEnd;
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
*q = *(q - 1);
*q = tmp;
}
}
} // namespace
CACHE_LINE_ALIGNMENT
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
}
/// Constructors of the MovePicker class. As arguments we pass information
/// to help it to return the (presumably) good moves first, to decide which
////
//// Functions
////
/// Constructor for the MovePicker class. Apart from the position for which
/// it is asked to pick legal moves, MovePicker also wants some information
/// to help it to return the presumably good moves first, to decide which
/// moves to return (in the quiescence search, for instance, we only want to
/// search captures, promotions, and some checks) and how important good move
/// ordering is at the current node.
/// search captures, promotions and some checks) and about how important good
/// move ordering is at the current node.
/// MovePicker constructor for the main search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers)
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) {
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
const History& h, SearchStack* ss) : pos(p), H(h) {
int searchTT = ttm;
ttMoves[0].move = ttm;
finished = false;
lastBadCapture = badCaptures;
assert(d > 0);
pinned = p.pinned_pieces(pos.side_to_move());
stage = pos.checkers() ? EVASION_TT : MAIN_TT;
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
stage += (ttMove == MOVE_NONE);
}
/// MovePicker constructor for quiescence search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs)
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) {
assert(d <= 0);
stage = pos.checkers() ? EVASION_TT : QSEARCH_TT;
ttMove = ttm
&& (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
&& pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
stage += (ttMove == MOVE_NONE);
}
/// MovePicker constructor for ProbCut: we generate captures with SEE greater
/// than or equal to the given threshold.
MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
: pos(p), captureHistory(cph), threshold(th) {
assert(!pos.checkers());
stage = PROBCUT_TT;
ttMove = ttm
&& pos.capture(ttm)
&& pos.pseudo_legal(ttm)
&& pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
stage += (ttMove == MOVE_NONE);
}
/// MovePicker::score() assigns a numerical value to each move in a list, used
/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
/// captures with a good history. Quiets moves are ordered using the histories.
template<GenType Type>
void MovePicker::score() {
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
for (auto& m : *this)
if (Type == CAPTURES)
m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
else if (Type == QUIETS)
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ 2 * (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ 2 * (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)];
else // Type == EVASIONS
{
if (pos.capture(m))
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m)));
else
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
- (1 << 28);
}
}
/// MovePicker::select() returns the next move satisfying a predicate function.
/// It never returns the TT move.
template<MovePicker::PickType T, typename Pred>
Move MovePicker::select(Pred filter) {
while (cur < endMoves)
if (ss && !p.is_check())
{
if (T == Best)
std::swap(*cur, *std::max_element(cur, endMoves));
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
searchTT |= ttMoves[1].move;
killers[0].move = ss->killers[0];
killers[1].move = ss->killers[1];
} else
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
if (*cur != ttMove && filter())
return *cur++;
if (p.is_check())
phasePtr = EvasionsPhaseTable;
else if (d > Depth(0))
phasePtr = MainSearchPhaseTable;
else if (d == Depth(0))
phasePtr = QsearchWithChecksPhaseTable;
else
phasePtr = QsearchWithoutChecksPhaseTable;
cur++;
}
return MOVE_NONE;
phasePtr += !searchTT - 1;
go_next_phase();
}
/// MovePicker::next_move() is the most important method of the MovePicker class. It
/// returns a new pseudo legal move every time it is called until there are no more
/// moves left, picking the move with the highest score from a list of generated moves.
Move MovePicker::next_move(bool skipQuiets) {
top:
switch (stage) {
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
/// of moves when there are no more moves to try for the current phase.
case MAIN_TT:
case EVASION_TT:
case QSEARCH_TT:
case PROBCUT_TT:
++stage;
return ttMove;
void MovePicker::go_next_phase() {
case CAPTURE_INIT:
case PROBCUT_INIT:
case QCAPTURE_INIT:
cur = endBadCaptures = moves;
endMoves = generate<CAPTURES>(pos, cur);
curMove = moves;
phase = *(++phasePtr);
switch (phase) {
score<CAPTURES>();
++stage;
goto top;
case PH_TT_MOVES:
curMove = ttMoves;
lastMove = curMove + 2;
return;
case GOOD_CAPTURE:
if (select<Best>([&](){
return pos.see_ge(*cur, Value(-55 * cur->value / 1024)) ?
// Move losing capture to endBadCaptures to be tried later
true : (*endBadCaptures++ = *cur, false); }))
return *(cur - 1);
case PH_GOOD_CAPTURES:
lastMove = generate_captures(pos, moves);
score_captures();
return;
// Prepare the pointers to loop over the refutations array
cur = std::begin(refutations);
endMoves = std::end(refutations);
case PH_KILLERS:
curMove = killers;
lastMove = curMove + 2;
return;
// If the countermove is the same as a killer, skip it
if ( refutations[0].move == refutations[2].move
|| refutations[1].move == refutations[2].move)
--endMoves;
case PH_NONCAPTURES:
lastMove = generate_noncaptures(pos, moves);
score_noncaptures();
sort_moves(moves, lastMove);
return;
++stage;
/* fallthrough */
case PH_BAD_CAPTURES:
// Bad captures SEE value is already calculated so just sort them
// to get SEE move ordering.
curMove = badCaptures;
lastMove = lastBadCapture;
return;
case REFUTATION:
if (select<Next>([&](){ return *cur != MOVE_NONE
&& !pos.capture(*cur)
&& pos.pseudo_legal(*cur); }))
return *(cur - 1);
++stage;
/* fallthrough */
case PH_EVASIONS:
assert(pos.is_check());
lastMove = generate_evasions(pos, moves);
score_evasions();
return;
case QUIET_INIT:
if (!skipQuiets)
case PH_QCAPTURES:
lastMove = generate_captures(pos, moves);
score_captures();
return;
case PH_QCHECKS:
// Perhaps we should order moves move here? FIXME
lastMove = generate_non_capture_checks(pos, moves);
return;
case PH_STOP:
lastMove = curMove + 1; // hack to be friendly for get_next_move()
return;
default:
assert(false);
return;
}
}
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
/// MovePicker::score_evasions() assign a numerical move ordering score
/// to each move in a move list. The moves with highest scores will be
/// picked first by get_next_move().
void MovePicker::score_captures() {
// Winning and equal captures in the main search are ordered by MVV/LVA.
// Suprisingly, this appears to perform slightly better than SEE based
// move ordering. The reason is probably that in a position with a winning
// capture, capturing a more valuable (but sufficiently defended) piece
// first usually doesn't hurt. The opponent will have to recapture, and
// the hanging piece will still be hanging (except in the unusual cases
// where it is possible to recapture with the hanging piece). Exchanging
// big pieces before capturing a hanging piece probably helps to reduce
// the subtree size.
// In main search we want to push captures with negative SEE values to
// badCaptures[] array, but instead of doing it now we delay till when
// the move has been picked up in pick_move_from_list(), this way we save
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
Move m;
// Use MVV/LVA ordering
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
if (move_is_promotion(m))
cur->score = QueenValueMidgame;
else
cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m));
}
}
void MovePicker::score_noncaptures() {
// First score by history, when no history is available then use
// piece/square tables values. This seems to be better then a
// random choice when we don't have an history for any move.
Move m;
Piece piece;
Square from, to;
int hs;
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
from = move_from(m);
to = move_to(m);
piece = pos.piece_on(from);
hs = H.move_ordering_score(piece, to);
// Ensure history is always preferred to pst
if (hs > 0)
hs += 1000;
// pst based scoring
cur->score = hs + mg_value(pos.pst_delta(piece, from, to));
}
}
void MovePicker::score_evasions() {
// Try good captures ordered by MVV/LVA, then non-captures if
// destination square is not under attack, ordered by history
// value, and at the end bad-captures and non-captures with a
// negative SEE. This last group is ordered by the SEE score.
Move m;
int seeScore;
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
if ((seeScore = pos.see_sign(m)) < 0)
cur->score = seeScore;
else if (pos.move_is_capture(m))
cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
else
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
}
}
/// MovePicker::get_next_move() is the most important method of the MovePicker
/// class. It returns a new legal move every time it is called, until there
/// are no more moves left.
/// It picks the move with the biggest score from a list of generated moves taking
/// care not to return the tt move if has already been searched previously.
Move MovePicker::get_next_move() {
Move move;
while (true)
{
while (curMove != lastMove)
{
cur = endBadCaptures;
endMoves = generate<QUIETS>(pos, cur);
switch (phase) {
score<QUIETS>();
partial_insertion_sort(cur, endMoves, -3000 * depth);
case PH_TT_MOVES:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move_is_legal(pos, move, pinned))
return move;
break;
case PH_GOOD_CAPTURES:
move = pick_best(curMove++, lastMove).move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
&& pos.pl_move_is_legal(move, pinned))
{
// Check for a non negative SEE now
int seeValue = pos.see_sign(move);
if (seeValue >= 0)
return move;
// Losing capture, move it to the badCaptures[] array, note
// that move has now been already checked for legality.
assert(int(lastBadCapture - badCaptures) < 63);
lastBadCapture->move = move;
lastBadCapture->score = seeValue;
lastBadCapture++;
}
break;
case PH_KILLERS:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move != ttMoves[0].move
&& move != ttMoves[1].move
&& move_is_legal(pos, move, pinned)
&& !pos.move_is_capture(move))
return move;
break;
case PH_NONCAPTURES:
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
&& move != killers[0].move
&& move != killers[1].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_BAD_CAPTURES:
move = pick_best(curMove++, lastMove).move;
return move;
case PH_EVASIONS:
case PH_QCAPTURES:
move = pick_best(curMove++, lastMove).move;
if ( move != ttMoves[0].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_QCHECKS:
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_STOP:
return MOVE_NONE;
default:
assert(false);
break;
}
}
++stage;
/* fallthrough */
case QUIET:
if ( !skipQuiets
&& select<Next>([&](){return *cur != refutations[0].move
&& *cur != refutations[1].move
&& *cur != refutations[2].move;}))
return *(cur - 1);
// Prepare the pointers to loop over the bad captures
cur = moves;
endMoves = endBadCaptures;
++stage;
/* fallthrough */
case BAD_CAPTURE:
return select<Next>([](){ return true; });
case EVASION_INIT:
cur = moves;
endMoves = generate<EVASIONS>(pos, cur);
score<EVASIONS>();
++stage;
/* fallthrough */
case EVASION:
return select<Best>([](){ return true; });
case PROBCUT:
return select<Best>([&](){ return pos.see_ge(*cur, threshold); });
case QCAPTURE:
if (select<Best>([&](){ return depth > DEPTH_QS_RECAPTURES
|| to_sq(*cur) == recaptureSquare; }))
return *(cur - 1);
// If we did not find any move and we do not try checks, we have finished
if (depth != DEPTH_QS_CHECKS)
return MOVE_NONE;
++stage;
/* fallthrough */
case QCHECK_INIT:
cur = moves;
endMoves = generate<QUIET_CHECKS>(pos, cur);
++stage;
/* fallthrough */
case QCHECK:
return select<Next>([](){ return true; });
go_next_phase();
}
assert(false);
return MOVE_NONE; // Silence warning
}
/// A variant of get_next_move() which takes a lock as a parameter, used to
/// prevent multiple threads from picking the same move at a split point.
Move MovePicker::get_next_move(Lock &lock) {
lock_grab(&lock);
if (finished)
{
lock_release(&lock);
return MOVE_NONE;
}
Move m = get_next_move();
if (m == MOVE_NONE)
finished = true;
lock_release(&lock);
return m;
}
+56 -117
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,134 +17,74 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOVEPICK_H_INCLUDED
#if !defined MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
#include <array>
#include <limits>
#include <type_traits>
////
//// Includes
////
#include "movegen.h"
#include "depth.h"
#include "history.h"
#include "lock.h"
#include "position.h"
#include "types.h"
/// StatsEntry stores the stat table value. It is usually a number but could
/// be a move or even a nested history. We use a class instead of naked value
/// to directly call history update operator<<() on the entry so to use stats
/// tables at caller sites as simple multi-dim arrays.
template<typename T, int D>
class StatsEntry {
T entry;
public:
void operator=(const T& v) { entry = v; }
T* operator&() { return &entry; }
T* operator->() { return &entry; }
operator const T&() const { return entry; }
void operator<<(int bonus) {
assert(abs(bonus) <= D); // Ensure range is [-D, D]
static_assert(D <= std::numeric_limits<T>::max(), "D overflows T");
entry += bonus - entry * abs(bonus) / D;
assert(abs(entry) <= D);
}
};
/// Stats is a generic N-dimensional array used to store various statistics.
/// The first template parameter T is the base type of the array, the second
/// template parameter D limits the range of updates in [-D, D] when we update
/// values with the << operator, while the last parameters (Size and Sizes)
/// encode the dimensions of the array.
template <typename T, int D, int Size, int... Sizes>
struct Stats : public std::array<Stats<T, D, Sizes...>, Size>
{
typedef Stats<T, D, Size, Sizes...> stats;
void fill(const T& v) {
// For standard-layout 'this' points to first struct member
assert(std::is_standard_layout<stats>::value);
typedef StatsEntry<T, D> entry;
entry* p = reinterpret_cast<entry*>(this);
std::fill(p, p + sizeof(*this) / sizeof(entry), v);
}
};
template <typename T, int D, int Size>
struct Stats<T, D, Size> : public std::array<StatsEntry<T, D>, Size> {};
/// In stats table, D=0 means that the template parameter is not used
enum StatsParams { NOT_USED = 0 };
enum StatsType { NoCaptures, Captures };
/// ButterflyHistory records how often quiet moves have been successful or
/// unsuccessful during the current search, and is used for reduction and move
/// ordering decisions. It uses 2 tables (one for each color) indexed by
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
/// move, see www.chessprogramming.org/Countermove_Heuristic
typedef Stats<Move, NOT_USED, PIECE_NB, SQUARE_NB> CounterMoveHistory;
/// CapturePieceToHistory is addressed by a move's [piece][to][captured piece type]
typedef Stats<int16_t, 10692, PIECE_NB, SQUARE_NB, PIECE_TYPE_NB> CapturePieceToHistory;
/// PieceToHistory is like ButterflyHistory but is addressed by a move's [piece][to]
typedef Stats<int16_t, 29952, PIECE_NB, SQUARE_NB> PieceToHistory;
/// ContinuationHistory is the combined history of a given pair of moves, usually
/// the current one given a previous one. The nested history table is based on
/// PieceToHistory instead of ButterflyBoards.
typedef Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory;
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a
/// new pseudo legal move each time it is called, until there are no moves left,
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
/// beta algorithm, MovePicker attempts to return the moves which are most likely
/// to get a cut-off first.
////
//// Types
////
struct SearchStack;
/// MovePicker is a class which is used to pick one legal move at a time from
/// the current position. It is initialized with a Position object and a few
/// moves we have reason to believe are good. The most important method is
/// MovePicker::pick_next_move(), which returns a new legal move each time it
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
/// attempts to return the moves which are most likely to be strongest first.
class MovePicker {
enum PickType { Next, Best };
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
public:
MovePicker(const MovePicker&) = delete;
MovePicker& operator=(const MovePicker&) = delete;
MovePicker(const Position&, Move, Value, const CapturePieceToHistory*);
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
const CapturePieceToHistory*,
const PieceToHistory**,
Square);
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
const CapturePieceToHistory*,
const PieceToHistory**,
Move,
Move*);
Move next_move(bool skipQuiets = false);
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
Move get_next_move();
Move get_next_move(Lock& lock);
int number_of_evasions() const;
private:
template<PickType T, typename Pred> Move select(Pred);
template<GenType> void score();
ExtMove* begin() { return cur; }
ExtMove* end() { return endMoves; }
void score_captures();
void score_noncaptures();
void score_evasions();
void go_next_phase();
const Position& pos;
const ButterflyHistory* mainHistory;
const CapturePieceToHistory* captureHistory;
const PieceToHistory** continuationHistory;
Move ttMove;
ExtMove refutations[3], *cur, *endMoves, *endBadCaptures;
int stage;
Square recaptureSquare;
Value threshold;
Depth depth;
ExtMove moves[MAX_MOVES];
const History& H;
MoveStack ttMoves[2], killers[2];
bool finished;
int phase;
const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastBadCapture;
Bitboard pinned;
MoveStack moves[256], badCaptures[64];
};
#endif // #ifndef MOVEPICK_H_INCLUDED
////
//// Inline functions
////
/// MovePicker::number_of_evasions() simply returns the number of moves in
/// evasions phase. It is intended to be used in positions where the side to
/// move is in check, for detecting checkmates or situations where there is
/// only a single reply to check.
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
inline int MovePicker::number_of_evasions() const {
return int(lastMove - moves);
}
#endif // !defined(MOVEPICK_H_INCLUDED)
+307 -194
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,238 +17,352 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include <cassert>
#include "bitboard.h"
////
//// Includes
////
#include <cassert>
#include <cstring>
#include "bitcount.h"
#include "pawns.h"
#include "position.h"
#include "thread.h"
////
//// Local definitions
////
namespace {
#define V Value
/// Constants and variables
#define S(mg, eg) make_score(mg, eg)
// Pawn penalties
constexpr Score Backward = S( 9, 24);
constexpr Score BlockedStorm = S(82, 82);
constexpr Score Doubled = S(11, 56);
constexpr Score Isolated = S( 5, 15);
constexpr Score WeakLever = S( 0, 56);
constexpr Score WeakUnopposed = S(13, 27);
// Connected pawn bonus
constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 };
// Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
{ V( -6), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) },
{ V(-43), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) },
{ V(-10), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) },
{ V(-39), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) }
// Doubled pawn penalty by file
const Score DoubledPawnPenalty[8] = {
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
};
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
// on edge, likely blocked by our king.
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
{ V( 85), V(-289), V(-166), V(97), V(50), V( 45), V( 50) },
{ V( 46), V( -25), V( 122), V(45), V(37), V(-10), V( 20) },
{ V( -6), V( 51), V( 168), V(34), V(-2), V(-22), V(-14) },
{ V(-15), V( -11), V( 101), V( 4), V(11), V(-15), V(-29) }
// Isolated pawn penalty by file
const Score IsolatedPawnPenalty[8] = {
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
};
#undef S
#undef V
// Backward pawn penalty by file
const Score BackwardPawnPenalty[8] = {
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
};
template<Color Us>
Score evaluate(const Position& pos, Pawns::Entry* e) {
// Pawn chain membership bonus by file
const Score ChainBonus[8] = {
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
};
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Up = pawn_push(Us);
// Candidate passed pawn bonus by rank
const Score CandidateBonus[8] = {
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
S(34,68), S(83,166), S(0, 0), S( 0, 0)
};
Bitboard neighbours, stoppers, support, phalanx, opposed;
Bitboard lever, leverPush, blocked;
Square s;
bool backward, passed, doubled;
Score score = SCORE_ZERO;
const Square* pl = pos.squares<PAWN>(Us);
// Pawn storm tables for positions with opposite castling
const int QStormTable[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
-22,-22,-22,-14,-6, 0, 0, 0,
-6,-10,-10,-10,-6, 0, 0, 0,
4, 12, 16, 12, 4, 0, 0, 0,
16, 23, 23, 16, 0, 0, 0, 0,
23, 31, 31, 23, 0, 0, 0, 0,
23, 31, 31, 23, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
Bitboard ourPawns = pos.pieces( Us, PAWN);
Bitboard theirPawns = pos.pieces(Them, PAWN);
const int KStormTable[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0,-10,-19,-28,-33,-33,
0, 0, 0,-10,-15,-19,-24,-24,
0, 0, 0, 0, 1, 1, 1, 1,
0, 0, 0, 0, 1, 10, 19, 19,
0, 0, 0, 0, 1, 19, 31, 27,
0, 0, 0, 0, 0, 22, 31, 22,
0, 0, 0, 0, 0, 0, 0, 0
};
Bitboard doubleAttackThem = pawn_double_attacks_bb<Them>(theirPawns);
// Pawn storm open file bonuses by file
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
e->passedPawns[Us] = 0;
e->kingSquares[Us] = SQ_NONE;
e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns);
// Pawn storm lever bonuses by file
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
// Loop through all pawns of the current color and score each pawn
while ((s = *pl++) != SQ_NONE)
{
assert(pos.piece_on(s) == make_piece(Us, PAWN));
Rank r = relative_rank(Us, s);
// Flag the pawn
opposed = theirPawns & forward_file_bb(Us, s);
blocked = theirPawns & (s + Up);
stoppers = theirPawns & passed_pawn_span(Us, s);
lever = theirPawns & PawnAttacks[Us][s];
leverPush = theirPawns & PawnAttacks[Us][s + Up];
doubled = ourPawns & (s - Up);
neighbours = ourPawns & adjacent_files_bb(s);
phalanx = neighbours & rank_bb(s);
support = neighbours & rank_bb(s - Up);
// A pawn is backward when it is behind all pawns of the same color on
// the adjacent files and cannot safely advance.
backward = !(neighbours & forward_ranks_bb(Them, s + Up))
&& (leverPush | blocked);
// Compute additional span if pawn is not backward nor blocked
if (!backward && !blocked)
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
// A pawn is passed if one of the three following conditions is true:
// (a) there is no stoppers except some levers
// (b) the only stoppers are the leverPush, but we outnumber them
// (c) there is only one front stopper which can be levered.
passed = !(stoppers ^ lever)
|| ( !(stoppers ^ leverPush)
&& popcount(phalanx) >= popcount(leverPush))
|| ( stoppers == blocked && r >= RANK_5
&& (shift<Up>(support) & ~(theirPawns | doubleAttackThem)));
// Passed pawns will be properly scored later in evaluation when we have
// full attack info.
if (passed)
e->passedPawns[Us] |= s;
// Score this pawn
if (support | phalanx)
{
int v = Connected[r] * (2 + bool(phalanx) - bool(opposed))
+ 21 * popcount(support);
score += make_score(v, v * (r - 2) / 4);
}
else if (!neighbours)
score -= Isolated
+ WeakUnopposed * !opposed;
else if (backward)
score -= Backward
+ WeakUnopposed * !opposed;
if (!support)
score -= Doubled * doubled
+ WeakLever * more_than_one(lever);
}
return score;
}
} // namespace
namespace Pawns {
/// Pawns::probe() looks up the current position's pawns configuration in
/// the pawns hash table. It returns a pointer to the Entry if the position
/// is found. Otherwise a new Entry is computed and stored there, so we don't
/// have to recompute all when the same pawns configuration occurs again.
Entry* probe(const Position& pos) {
Key key = pos.pawn_key();
Entry* e = pos.this_thread()->pawnsTable[key];
if (e->key == key)
return e;
e->key = key;
e->scores[WHITE] = evaluate<WHITE>(pos, e);
e->scores[BLACK] = evaluate<BLACK>(pos, e);
return e;
}
/// Entry::evaluate_shelter() calculates the shelter bonus and the storm
/// penalty for a king, looking at the king file and the two closest files.
////
//// Functions
////
template<Color Us>
Score Entry::evaluate_shelter(const Position& pos, Square ksq) {
/// Constructor
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq);
Bitboard ourPawns = b & pos.pieces(Us);
Bitboard theirPawns = b & pos.pieces(Them);
Score bonus = make_score(5, 5);
File center = clamp(file_of(ksq), FILE_B, FILE_G);
for (File f = File(center - 1); f <= File(center + 1); ++f)
size = numOfEntries;
entries = new PawnInfo[size];
if (!entries)
{
b = ourPawns & file_bb(f);
int ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
b = theirPawns & file_bb(f);
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
File d = map_to_queenside(f);
bonus += make_score(ShelterStrength[d][ourRank], 0);
if (ourRank && (ourRank == theirRank - 1))
bonus -= BlockedStorm * int(theirRank == RANK_3);
else
bonus -= make_score(UnblockedStorm[d][theirRank], 0);
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
<< " bytes for pawn hash table." << std::endl;
Application::exit_with_failure();
}
return bonus;
}
/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
/// when king square changes, which is about 20% of total king_safety() calls.
/// Destructor
PawnInfoTable::~PawnInfoTable() {
delete [] entries;
}
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
/// kingSquares[] is initialized to SQ_NONE instead.
void PawnInfo::clear() {
memset(this, 0, sizeof(PawnInfo));
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
}
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
/// a PawnInfo object, and returns a pointer to it. The result is also
/// stored in a hash table, so we don't have to recompute everything when
/// the same pawn structure occurs again.
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
assert(pos.is_ok());
Key key = pos.get_pawn_key();
int index = int(key & (size - 1));
PawnInfo* pi = entries + index;
// If pi->key matches the position's pawn hash key, it means that we
// have analysed this pawn structure before, and we can simply return
// the information we found the last time instead of recomputing it.
if (pi->key == key)
return pi;
// Clear the PawnInfo object, and set the key
pi->clear();
pi->key = key;
// Calculate pawn attacks
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
// Evaluate pawns for both colors
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
return pi;
}
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
template<Color Us>
Score Entry::do_king_safety(const Position& pos) {
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
Bitboard theirPawns, PawnInfo* pi) {
Square s;
File f;
Rank r;
bool passed, isolated, doubled, chain, backward, candidate;
int bonus;
Score value = make_score(0, 0);
const Square* ptr = pos.piece_list_begin(Us, PAWN);
Square ksq = pos.square<KING>(Us);
kingSquares[Us] = ksq;
castlingRights[Us] = pos.castling_rights(Us);
auto compare = [](Score a, Score b) { return mg_value(a) < mg_value(b); };
// Initialize pawn storm scores by giving bonuses for open files
for (f = FILE_A; f <= FILE_H; f++)
if (!(ourPawns & file_bb(f)))
{
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
pi->halfOpenFiles[Us] |= (1 << f);
}
Score shelter = evaluate_shelter<Us>(pos, ksq);
// Loop through all pawns of the current color and score each pawn
while ((s = *ptr++) != SQ_NONE)
{
f = square_file(s);
r = square_rank(s);
// If we can castle use the bonus after castling if it is bigger
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
if (pos.can_castle(Us & KING_SIDE))
shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1)), compare);
// Passed, isolated or doubled pawn?
passed = Position::pawn_is_passed(theirPawns, Us, s);
isolated = Position::pawn_is_isolated(ourPawns, s);
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
if (pos.can_castle(Us & QUEEN_SIDE))
shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1)), compare);
// We calculate kingside and queenside pawn storm
// scores for both colors. These are used when evaluating
// middle game positions with opposite side castling.
//
// Each pawn is given a base score given by a piece square table
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
// chances of creating an open file by exchanging itself against an
// enemy pawn on an adjacent file gets an additional bonus.
// In endgame we like to bring our king near our closest pawn
Bitboard pawns = pos.pieces(Us, PAWN);
int minPawnDist = pawns ? 8 : 0;
// Kingside pawn storms
bonus = KStormTable[relative_square(Us, s)];
if (f >= FILE_F)
{
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
while (b)
{
Square s2 = pop_1st_bit(&b);
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
{
// The enemy pawn has no pawn beside itself, which makes it
// particularly vulnerable. Big bonus, especially against a
// weakness on the rook file.
if (square_file(s2) == FILE_H)
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
else
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
} else
// There is at least one enemy pawn beside the enemy pawn we look
// at, which means that the pawn has somewhat better chances of
// defending itself by advancing. Smaller bonus.
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
}
}
pi->ksStormValue[Us] += bonus;
if (pawns & PseudoAttacks[KING][ksq])
minPawnDist = 1;
else while (pawns)
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));
// Queenside pawn storms
bonus = QStormTable[relative_square(Us, s)];
if (f <= FILE_C)
{
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
while (b)
{
Square s2 = pop_1st_bit(&b);
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
{
// The enemy pawn has no pawn beside itself, which makes it
// particularly vulnerable. Big bonus, especially against a
// weakness on the rook file.
if (square_file(s2) == FILE_A)
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
else
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
} else
// There is at least one enemy pawn beside the enemy pawn we look
// at, which means that the pawn has somewhat better chances of
// defending itself by advancing. Smaller bonus.
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
}
}
pi->qsStormValue[Us] += bonus;
return shelter - make_score(0, 16 * minPawnDist);
// Member of a pawn chain (but not the backward one)? We could speed up
// the test a little by introducing an array of masks indexed by color
// and square for doing the test, but because everything is hashed,
// it probably won't make any noticable difference.
chain = ourPawns
& neighboring_files_bb(f)
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
// Test for backward pawn
//
// If the pawn is passed, isolated, or member of a pawn chain
// it cannot be backward. If can capture an enemy pawn or if
// there are friendly pawns behind on neighboring files it cannot
// be backward either.
if ( (passed | isolated | chain)
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
backward = false;
else
{
// We now know that there are no friendly pawns beside or behind this
// pawn on neighboring files. We now check whether the pawn is
// backward by looking in the forward direction on the neighboring
// files, and seeing whether we meet a friendly or an enemy pawn first.
Bitboard b = pos.attacks_from<PAWN>(s, Us);
// Note that we are sure to find something because pawn is not passed
// nor isolated, so loop is potentially infinite, but it isn't.
while (!(b & (ourPawns | theirPawns)))
Us == WHITE ? b <<= 8 : b >>= 8;
// The friendly pawn needs to be at least two ranks closer than the enemy
// pawn in order to help the potentially backward pawn advance.
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
}
// Test for candidate passed pawn
candidate = !passed
&& !(theirPawns & file_bb(f))
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
>= 0);
// In order to prevent doubled passed pawns from receiving a too big
// bonus, only the frontmost passed pawn on each file is considered as
// a true passed pawn.
if (passed && (ourPawns & squares_in_front_of(Us, s)))
passed = false;
// Score this pawn
if (passed)
set_bit(&(pi->passedPawns), s);
if (isolated)
{
value -= IsolatedPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= IsolatedPawnPenalty[f] / 2;
}
if (doubled)
value -= DoubledPawnPenalty[f];
if (backward)
{
value -= BackwardPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= BackwardPawnPenalty[f] / 2;
}
if (chain)
value += ChainBonus[f];
if (candidate)
value += CandidateBonus[relative_rank(Us, s)];
}
return value;
}
// Explicit template instantiation
template Score Entry::do_king_safety<WHITE>(const Position& pos);
template Score Entry::do_king_safety<BLACK>(const Position& pos);
} // namespace Pawns
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
/// only when king square changes, about 20% of total get_king_shelter() calls.
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
unsigned shelter = 0;
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
unsigned r = ksq & (7 << 3);
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
{
r += k;
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
}
kingSquares[c] = ksq;
kingShelters[c] = shelter;
return shelter;
}
+101 -36
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,53 +17,119 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PAWNS_H_INCLUDED
#if !defined(PAWNS_H_INCLUDED)
#define PAWNS_H_INCLUDED
#include "misc.h"
#include "position.h"
#include "types.h"
////
//// Includes
////
namespace Pawns {
#include "bitboard.h"
#include "value.h"
/// Pawns::Entry contains various information about a pawn structure. A lookup
/// to the pawn hash table (performed by calling the probe function) returns a
/// pointer to an Entry object.
////
//// Types
////
struct Entry {
/// PawnInfo is a class which contains various information about a pawn
/// structure. Currently, it only includes a middle game and an end game
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
/// to add further information in the future. A lookup to the pawn hash table
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
/// returns a pointer to a PawnInfo object.
class Position;
Score pawn_score(Color c) const { return scores[c]; }
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
class PawnInfo {
template<Color Us>
Score king_safety(const Position& pos) {
return kingSquares[Us] == pos.square<KING>(Us) && castlingRights[Us] == pos.castling_rights(Us)
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos));
}
friend class PawnInfoTable;
template<Color Us>
Score do_king_safety(const Position& pos);
public:
PawnInfo() { clear(); }
template<Color Us>
Score evaluate_shelter(const Position& pos, Square ksq);
Score pawns_value() const;
Value kingside_storm_value(Color c) const;
Value queenside_storm_value(Color c) const;
Bitboard pawn_attacks(Color c) const;
Bitboard passed_pawns() const;
int file_is_half_open(Color c, File f) const;
int has_open_file_to_left(Color c, File f) const;
int has_open_file_to_right(Color c, File f) const;
int get_king_shelter(const Position& pos, Color c, Square ksq);
private:
void clear();
int updateShelter(const Position& pos, Color c, Square ksq);
Key key;
Score scores[COLOR_NB];
Bitboard passedPawns[COLOR_NB];
Bitboard pawnAttacks[COLOR_NB];
Bitboard pawnAttacksSpan[COLOR_NB];
Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
int castlingRights[COLOR_NB];
Bitboard passedPawns;
Bitboard pawnAttacks[2];
Score value;
int16_t ksStormValue[2], qsStormValue[2];
uint8_t halfOpenFiles[2];
Square kingSquares[2];
uint8_t kingShelters[2];
};
typedef HashTable<Entry, 131072> Table;
/// The PawnInfoTable class represents a pawn hash table. It is basically
/// just an array of PawnInfo objects and a few methods for accessing these
/// objects. The most important method is get_pawn_info, which looks up a
/// position in the table and returns a pointer to a PawnInfo object.
Entry* probe(const Position& pos);
class PawnInfoTable {
} // namespace Pawns
public:
PawnInfoTable(unsigned numOfEntries);
~PawnInfoTable();
PawnInfo* get_pawn_info(const Position& pos);
#endif // #ifndef PAWNS_H_INCLUDED
private:
template<Color Us>
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
unsigned size;
PawnInfo* entries;
};
////
//// Inline functions
////
inline Score PawnInfo::pawns_value() const {
return value;
}
inline Bitboard PawnInfo::passed_pawns() const {
return passedPawns;
}
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
return pawnAttacks[c];
}
inline Value PawnInfo::kingside_storm_value(Color c) const {
return Value(ksStormValue[c]);
}
inline Value PawnInfo::queenside_storm_value(Color c) const {
return Value(qsStormValue[c]);
}
inline int PawnInfo::file_is_half_open(Color c, File f) const {
return (halfOpenFiles[c] & (1 << int(f)));
}
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
return halfOpenFiles[c] & ((1 << int(f)) - 1);
}
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
}
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
}
#endif // !defined(PAWNS_H_INCLUDED)
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@@ -0,0 +1,49 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <string>
#include "piece.h"
using namespace std;
////
//// Functions
////
/// Translating piece types to/from English piece letters
static const string PieceChars(" pnbrqk PNBRQK");
char piece_type_to_char(PieceType pt, bool upcase) {
return PieceChars[pt + upcase * 7];
}
PieceType piece_type_from_char(char c) {
size_t idx = PieceChars.find(c);
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
}
+107
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@@ -0,0 +1,107 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(PIECE_H_INCLUDED)
#define PIECE_H_INCLUDED
////
//// Includes
////
#include "color.h"
#include "square.h"
////
//// Types
////
enum PieceType {
NO_PIECE_TYPE = 0,
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
};
enum Piece {
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
EMPTY = 16, OUTSIDE = 17
};
////
//// Constants
////
const int SlidingArray[18] = {
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
};
////
//// Inline functions
////
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
inline PieceType type_of_piece(Piece p) {
return PieceType(int(p) & 7);
}
inline Color color_of_piece(Piece p) {
return Color(int(p) >> 3);
}
inline Piece piece_of_color_and_type(Color c, PieceType pt) {
return Piece((int(c) << 3) | int(pt));
}
inline int piece_is_slider(Piece p) {
return SlidingArray[int(p)];
}
inline SquareDelta pawn_push(Color c) {
return (c == WHITE ? DELTA_N : DELTA_S);
}
inline bool piece_type_is_ok(PieceType pc) {
return pc >= PAWN && pc <= KING;
}
inline bool piece_is_ok(Piece pc) {
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
}
////
//// Prototypes
////
extern char piece_type_to_char(PieceType pt, bool upcase = false);
extern PieceType piece_type_from_char(char c);
#endif // !defined(PIECE_H_INCLUDED)
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+407 -289
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@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,435 +17,554 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef POSITION_H_INCLUDED
#if !defined(POSITION_H_INCLUDED)
#define POSITION_H_INCLUDED
#include <cassert>
#include <deque>
#include <memory> // For std::unique_ptr
#include <string>
// Disable some silly and noisy warning from MSVC compiler
#if defined(_MSC_VER)
// Forcing value to bool 'true' or 'false' (performance warning)
#pragma warning(disable: 4800)
// Conditional expression is constant
#pragma warning(disable: 4127)
#endif
////
//// Includes
////
#include "bitboard.h"
#include "types.h"
#include "color.h"
#include "direction.h"
#include "move.h"
#include "piece.h"
#include "square.h"
#include "value.h"
/// StateInfo struct stores information needed to restore a Position object to
/// its previous state when we retract a move. Whenever a move is made on the
/// board (by calling Position::do_move), a StateInfo object must be passed.
////
//// Constants
////
/// FEN string for the initial position
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
/// Maximum number of plies per game (220 should be enough, because the
/// maximum search depth is 100, and during position setup we reset the
/// move counter for every non-reversible move).
const int MaxGameLength = 220;
////
//// Types
////
/// struct checkInfo is initialized at c'tor time and keeps
/// info used to detect if a move gives check.
struct CheckInfo {
CheckInfo(const Position&);
Square ksq;
Bitboard dcCandidates;
Bitboard checkSq[8];
};
/// Castle rights, encoded as bit fields
enum CastleRights {
NO_CASTLES = 0,
WHITE_OO = 1,
BLACK_OO = 2,
WHITE_OOO = 4,
BLACK_OOO = 8,
ALL_CASTLES = 15
};
/// Game phase
enum Phase {
PHASE_ENDGAME = 0,
PHASE_MIDGAME = 128
};
/// The StateInfo struct stores information we need to restore a Position
/// object to its previous state when we retract a move. Whenever a move
/// is made on the board (by calling Position::do_move), an StateInfo object
/// must be passed as a parameter.
struct StateInfo {
// Copied when making a move
Key pawnKey;
Key materialKey;
Value nonPawnMaterial[COLOR_NB];
int castlingRights;
int rule50;
int pliesFromNull;
Key pawnKey, materialKey;
int castleRights, rule50, pliesFromNull;
Square epSquare;
Score value;
Value npMaterial[2];
// Not copied when making a move (will be recomputed anyhow)
Key key;
Bitboard checkersBB;
Piece capturedPiece;
Key key;
PieceType capture;
Bitboard checkersBB;
StateInfo* previous;
Bitboard blockersForKing[COLOR_NB];
Bitboard pinners[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB];
int repetition;
};
/// A list to keep track of the position states along the setup moves (from the
/// start position to the position just before the search starts). Needed by
/// 'draw by repetition' detection. Use a std::deque because pointers to
/// elements are not invalidated upon list resizing.
typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
/// Position class stores information regarding the board representation as
/// pieces, side to move, hash keys, castling info, etc. Important methods are
/// do_move() and undo_move(), used by the search to update node info when
/// traversing the search tree.
class Thread;
/// The position data structure. A position consists of the following data:
///
/// * For each piece type, a bitboard representing the squares occupied
/// by pieces of that type.
/// * For each color, a bitboard representing the squares occupied by
/// pieces of that color.
/// * A bitboard of all occupied squares.
/// * A bitboard of all checking pieces.
/// * A 64-entry array of pieces, indexed by the squares of the board.
/// * The current side to move.
/// * Information about the castling rights for both sides.
/// * The initial files of the kings and both pairs of rooks. This is
/// used to implement the Chess960 castling rules.
/// * The en passant square (which is SQ_NONE if no en passant capture is
/// possible).
/// * The squares of the kings for both sides.
/// * Hash keys for the position itself, the current pawn structure, and
/// the current material situation.
/// * Hash keys for all previous positions in the game for detecting
/// repetition draws.
/// * A counter for detecting 50 move rule draws.
class Position {
friend class MaterialInfo;
friend class EndgameFunctions;
public:
static void init();
enum GamePhase {
MidGame,
EndGame
};
Position() = default;
Position(const Position&) = delete;
Position& operator=(const Position&) = delete;
// Constructors
Position() {}
Position(const Position& pos);
Position(const std::string& fen);
// FEN string input/output
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
Position& set(const std::string& code, Color c, StateInfo* si);
const std::string fen() const;
// Text input/output
void from_fen(const std::string& fen);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
// Position representation
Bitboard pieces() const;
Bitboard pieces(PieceType pt) const;
Bitboard pieces(PieceType pt1, PieceType pt2) const;
Bitboard pieces(Color c) const;
Bitboard pieces(Color c, PieceType pt) const;
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
// Copying
void copy(const Position& pos);
void flipped_copy(const Position& pos);
// The piece on a given square
Piece piece_on(Square s) const;
PieceType type_of_piece_on(Square s) const;
Color color_of_piece_on(Square s) const;
bool square_is_empty(Square s) const;
bool square_is_occupied(Square s) const;
Value midgame_value_of_piece_on(Square s) const;
Value endgame_value_of_piece_on(Square s) const;
// Side to move
Color side_to_move() const;
// Bitboard representation of the position
Bitboard empty_squares() const;
Bitboard occupied_squares() const;
Bitboard pieces_of_color(Color c) const;
Bitboard pieces(PieceType pt) const;
Bitboard pieces(PieceType pt, Color c) const;
Bitboard pieces(PieceType pt1, PieceType pt2) const;
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
// Number of pieces of each color and type
int piece_count(Color c, PieceType pt) const;
// The en passant square
Square ep_square() const;
bool empty(Square s) const;
template<PieceType Pt> int count(Color c) const;
template<PieceType Pt> int count() const;
template<PieceType Pt> const Square* squares(Color c) const;
template<PieceType Pt> Square square(Color c) const;
bool is_on_semiopen_file(Color c, Square s) const;
// Castling
int castling_rights(Color c) const;
bool can_castle(CastlingRights cr) const;
bool castling_impeded(CastlingRights cr) const;
Square castling_rook_square(CastlingRights cr) const;
// Current king position for each color
Square king_square(Color c) const;
// Checking
// Castling rights
bool can_castle_kingside(Color c) const;
bool can_castle_queenside(Color c) const;
bool can_castle(Color c) const;
Square initial_kr_square(Color c) const;
Square initial_qr_square(Color c) const;
// Bitboards for pinned pieces and discovered check candidates
Bitboard discovered_check_candidates(Color c) const;
Bitboard pinned_pieces(Color c) const;
// Checking pieces and under check information
Bitboard checkers() const;
Bitboard blockers_for_king(Color c) const;
Bitboard check_squares(PieceType pt) const;
bool is_discovery_check_on_king(Color c, Move m) const;
bool is_check() const;
// Attacks to/from a given square
// Piece lists
Square piece_list(Color c, PieceType pt, int index) const;
const Square* piece_list_begin(Color c, PieceType pt) const;
// Information about attacks to or from a given square
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
Bitboard attacks_from(PieceType pt, Square s) const;
Bitboard attacks_from(Piece p, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
// Properties of moves
bool legal(Move m) const;
bool pseudo_legal(const Move m) const;
bool capture(Move m) const;
bool capture_or_promotion(Move m) const;
bool gives_check(Move m) const;
bool advanced_pawn_push(Move m) const;
Piece moved_piece(Move m) const;
Piece captured_piece() const;
bool pl_move_is_legal(Move m, Bitboard pinned) const;
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
bool move_is_check(Move m) const;
bool move_is_check(Move m, const CheckInfo& ci) const;
bool move_is_capture(Move m) const;
bool move_is_capture_or_promotion(Move m) const;
bool move_is_passed_pawn_push(Move m) const;
bool move_attacks_square(Move m, Square s) const;
// Piece specific
bool pawn_passed(Color c, Square s) const;
bool opposite_bishops() const;
int pawns_on_same_color_squares(Color c, Square s) const;
// Information about pawns
bool pawn_is_passed(Color c, Square s) const;
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
// Weak squares
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
void do_move(Move m, StateInfo& newSt);
void do_move(Move m, StateInfo& newSt, bool givesCheck);
void saveState();
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
void do_null_move(StateInfo& newSt);
void do_null_move(StateInfo& st);
void undo_null_move();
// Static Exchange Evaluation
bool see_ge(Move m, Value threshold = VALUE_ZERO) const;
// Static exchange evaluation
int see(Square from, Square to) const;
int see(Move m) const;
int see(Square to) const;
int see_sign(Move m) const;
// Accessing hash keys
Key key() const;
Key key_after(Move m) const;
Key material_key() const;
Key pawn_key() const;
Key get_key() const;
Key get_exclusion_key() const;
Key get_pawn_key() const;
Key get_material_key() const;
// Incremental evaluation
Score value() const;
Value non_pawn_material(Color c) const;
Score pst_delta(Piece piece, Square from, Square to) const;
// Game termination checks
bool is_mate() const;
bool is_draw() const;
// Check if one side threatens a mate in one
bool has_mate_threat(Color c);
// Number of plies since the last non-reversible move
int rule_50_counter() const;
// Other properties of the position
Color side_to_move() const;
int game_ply() const;
bool is_chess960() const;
Thread* this_thread() const;
bool is_draw(int ply) const;
bool has_game_cycle(int ply) const;
bool has_repeated() const;
int rule50_count() const;
Score psq_score() const;
Value non_pawn_material(Color c) const;
Value non_pawn_material() const;
bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
// Reset the gamePly variable to 0
void reset_game_ply();
// Position consistency check, for debugging
bool pos_is_ok() const;
void flip();
bool is_ok(int* failedStep = NULL) const;
// Static member functions
static void init_zobrist();
static void init_piece_square_tables();
private:
// Initialization helpers (used while setting up a position)
void set_castling_right(Color c, Square rfrom);
void set_state(StateInfo* si) const;
void set_check_info(StateInfo* si) const;
// Other helpers
void put_piece(Piece pc, Square s);
void remove_piece(Piece pc, Square s);
void move_piece(Piece pc, Square from, Square to);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
// Initialization helper functions (used while setting up a position)
void clear();
void put_piece(Piece p, Square s);
void allow_oo(Color c);
void allow_ooo(Color c);
// Data members
Piece board[SQUARE_NB];
Bitboard byTypeBB[PIECE_TYPE_NB];
Bitboard byColorBB[COLOR_NB];
int pieceCount[PIECE_NB];
Square pieceList[PIECE_NB][16];
int index[SQUARE_NB];
int castlingRightsMask[SQUARE_NB];
Square castlingRookSquare[CASTLING_RIGHT_NB];
Bitboard castlingPath[CASTLING_RIGHT_NB];
int gamePly;
// Helper functions for doing and undoing moves
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
void do_castle_move(Move m);
void undo_castle_move(Move m);
void find_checkers();
template<bool FindPinned>
Bitboard hidden_checkers(Color c) const;
// Computing hash keys from scratch (for initialization and debugging)
Key compute_key() const;
Key compute_pawn_key() const;
Key compute_material_key() const;
// Computing incremental evaluation scores and material counts
Score pst(Color c, PieceType pt, Square s) const;
Score compute_value() const;
Value compute_non_pawn_material(Color c) const;
// Board
Piece board[64];
// Bitboards
Bitboard byTypeBB[8], byColorBB[2];
// Piece counts
int pieceCount[2][8]; // [color][pieceType]
// Piece lists
Square pieceList[2][8][16]; // [color][pieceType][index]
int index[64]; // [square]
// Other info
Color sideToMove;
Score psq;
Thread* thisThread;
int gamePly;
Key history[MaxGameLength];
File initialKFile, initialKRFile, initialQRFile;
StateInfo startState;
StateInfo* st;
bool chess960;
// Static variables
static int castleRightsMask[64];
static Key zobrist[2][8][64];
static Key zobEp[64];
static Key zobCastle[16];
static Key zobMaterial[2][8][16];
static Key zobSideToMove;
static Score PieceSquareTable[16][64];
static Key zobExclusion;
};
namespace PSQT {
extern Score psq[PIECE_NB][SQUARE_NB];
}
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
inline Color Position::side_to_move() const {
return sideToMove;
}
inline bool Position::empty(Square s) const {
return board[s] == NO_PIECE;
}
////
//// Inline functions
////
inline Piece Position::piece_on(Square s) const {
return board[s];
}
inline Piece Position::moved_piece(Move m) const {
return board[from_sq(m)];
inline Color Position::color_of_piece_on(Square s) const {
return color_of_piece(piece_on(s));
}
inline Bitboard Position::pieces() const {
return byTypeBB[ALL_PIECES];
inline PieceType Position::type_of_piece_on(Square s) const {
return type_of_piece(piece_on(s));
}
inline bool Position::square_is_empty(Square s) const {
return piece_on(s) == EMPTY;
}
inline bool Position::square_is_occupied(Square s) const {
return !square_is_empty(s);
}
inline Value Position::midgame_value_of_piece_on(Square s) const {
return piece_value_midgame(piece_on(s));
}
inline Value Position::endgame_value_of_piece_on(Square s) const {
return piece_value_endgame(piece_on(s));
}
inline Color Position::side_to_move() const {
return sideToMove;
}
inline Bitboard Position::occupied_squares() const {
return byTypeBB[0];
}
inline Bitboard Position::empty_squares() const {
return ~(occupied_squares());
}
inline Bitboard Position::pieces_of_color(Color c) const {
return byColorBB[c];
}
inline Bitboard Position::pieces(PieceType pt) const {
return byTypeBB[pt];
}
inline Bitboard Position::pieces(PieceType pt, Color c) const {
return byTypeBB[pt] & byColorBB[c];
}
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
return byTypeBB[pt1] | byTypeBB[pt2];
}
inline Bitboard Position::pieces(Color c) const {
return byColorBB[c];
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
}
inline Bitboard Position::pieces(Color c, PieceType pt) const {
return byColorBB[c] & byTypeBB[pt];
inline int Position::piece_count(Color c, PieceType pt) const {
return pieceCount[c][pt];
}
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
return pieceList[c][pt][index];
}
template<PieceType Pt> inline int Position::count(Color c) const {
return pieceCount[make_piece(c, Pt)];
}
template<PieceType Pt> inline int Position::count() const {
return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)];
}
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
return pieceList[make_piece(c, Pt)];
}
template<PieceType Pt> inline Square Position::square(Color c) const {
assert(pieceCount[make_piece(c, Pt)] == 1);
return pieceList[make_piece(c, Pt)][0];
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
return pieceList[c][pt];
}
inline Square Position::ep_square() const {
return st->epSquare;
}
inline bool Position::is_on_semiopen_file(Color c, Square s) const {
return !(pieces(c, PAWN) & file_bb(s));
inline Square Position::king_square(Color c) const {
return pieceList[c][KING][0];
}
inline bool Position::can_castle(CastlingRights cr) const {
return st->castlingRights & cr;
inline bool Position::can_castle_kingside(Color side) const {
return st->castleRights & (1+int(side));
}
inline int Position::castling_rights(Color c) const {
return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING);
inline bool Position::can_castle_queenside(Color side) const {
return st->castleRights & (4+4*int(side));
}
inline bool Position::castling_impeded(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return byTypeBB[ALL_PIECES] & castlingPath[cr];
inline bool Position::can_castle(Color side) const {
return can_castle_kingside(side) || can_castle_queenside(side);
}
inline Square Position::castling_rook_square(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return castlingRookSquare[cr];
inline Square Position::initial_kr_square(Color c) const {
return relative_square(c, make_square(initialKRFile, RANK_1));
}
template<PieceType Pt>
inline Bitboard Position::attacks_from(Square s) const {
static_assert(Pt != PAWN, "Pawn attacks need color");
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
: PseudoAttacks[Pt][s];
inline Square Position::initial_qr_square(Color c) const {
return relative_square(c, make_square(initialQRFile, RANK_1));
}
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
return PawnAttacks[c][s];
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
}
inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
template<PieceType Piece> // Knight and King and white pawns
inline Bitboard Position::attacks_from(Square s) const {
return StepAttackBB[Piece][s];
}
inline Bitboard Position::attackers_to(Square s) const {
return attackers_to(s, byTypeBB[ALL_PIECES]);
template<>
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
return bishop_attacks_bb(s, occupied_squares());
}
template<>
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
return rook_attacks_bb(s, occupied_squares());
}
template<>
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
}
inline Bitboard Position::checkers() const {
return st->checkersBB;
}
inline Bitboard Position::blockers_for_king(Color c) const {
return st->blockersForKing[c];
inline bool Position::is_check() const {
return st->checkersBB != EmptyBoardBB;
}
inline Bitboard Position::check_squares(PieceType pt) const {
return st->checkSquares[pt];
inline bool Position::pawn_is_passed(Color c, Square s) const {
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
}
inline bool Position::is_discovery_check_on_king(Color c, Move m) const {
return st->blockersForKing[c] & from_sq(m);
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
return !(theirPawns & passed_pawn_mask(c, s));
}
inline bool Position::pawn_passed(Color c, Square s) const {
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
return !(ourPawns & neighboring_files_bb(s));
}
inline bool Position::advanced_pawn_push(Move m) const {
return type_of(moved_piece(m)) == PAWN
&& relative_rank(sideToMove, to_sq(m)) > RANK_5;
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
return ourPawns & squares_behind(c, s);
}
inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares));
inline bool Position::square_is_weak(Square s, Color c) const {
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
}
inline Key Position::key() const {
inline Key Position::get_key() const {
return st->key;
}
inline Key Position::pawn_key() const {
inline Key Position::get_exclusion_key() const {
return st->key ^ zobExclusion;
}
inline Key Position::get_pawn_key() const {
return st->pawnKey;
}
inline Key Position::material_key() const {
inline Key Position::get_material_key() const {
return st->materialKey;
}
inline Score Position::psq_score() const {
return psq;
inline Score Position::pst(Color c, PieceType pt, Square s) const {
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
}
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
}
inline Score Position::value() const {
return st->value;
}
inline Value Position::non_pawn_material(Color c) const {
return st->nonPawnMaterial[c];
return st->npMaterial[c];
}
inline Value Position::non_pawn_material() const {
return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK];
inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move();
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
&& pawn_is_passed(c, move_to(m));
}
inline int Position::game_ply() const {
return gamePly;
}
inline int Position::rule_50_counter() const {
inline int Position::rule50_count() const {
return st->rule50;
}
inline bool Position::opposite_bishops() const {
return pieceCount[W_BISHOP] == 1
&& pieceCount[B_BISHOP] == 1
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1
&& piece_count(BLACK, BISHOP) == 1
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
}
inline bool Position::is_chess960() const {
return chess960;
inline bool Position::has_pawn_on_7th(Color c) const {
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
}
inline bool Position::capture_or_promotion(Move m) const {
assert(is_ok(m));
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
inline bool Position::move_is_capture(Move m) const {
// Move must not be MOVE_NONE !
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
inline bool Position::capture(Move m) const {
assert(is_ok(m));
// Castling is encoded as "king captures rook"
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
inline bool Position::move_is_capture_or_promotion(Move m) const {
// Move must not be MOVE_NONE !
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
inline Piece Position::captured_piece() const {
return st->capturedPiece;
}
inline Thread* Position::this_thread() const {
return thisThread;
}
inline void Position::put_piece(Piece pc, Square s) {
board[s] = pc;
byTypeBB[ALL_PIECES] |= s;
byTypeBB[type_of(pc)] |= s;
byColorBB[color_of(pc)] |= s;
index[s] = pieceCount[pc]++;
pieceList[pc][index[s]] = s;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
psq += PSQT::psq[pc][s];
}
inline void Position::remove_piece(Piece pc, Square s) {
// WARNING: This is not a reversible operation. If we remove a piece in
// do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[]
// are not invariant to a do_move() + undo_move() sequence.
byTypeBB[ALL_PIECES] ^= s;
byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s;
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
Square lastSquare = pieceList[pc][--pieceCount[pc]];
index[lastSquare] = index[s];
pieceList[pc][index[lastSquare]] = lastSquare;
pieceList[pc][pieceCount[pc]] = SQ_NONE;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
psq -= PSQT::psq[pc][s];
}
inline void Position::move_piece(Piece pc, Square from, Square to) {
// index[from] is not updated and becomes stale. This works as long as index[]
// is accessed just by known occupied squares.
Bitboard fromTo = from | to;
byTypeBB[ALL_PIECES] ^= fromTo;
byTypeBB[type_of(pc)] ^= fromTo;
byColorBB[color_of(pc)] ^= fromTo;
board[from] = NO_PIECE;
board[to] = pc;
index[to] = index[from];
pieceList[pc][index[to]] = to;
psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
}
inline void Position::do_move(Move m, StateInfo& newSt) {
do_move(m, newSt, gives_check(m));
}
#endif // #ifndef POSITION_H_INCLUDED
#endif // !defined(POSITION_H_INCLUDED)
-130
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include "types.h"
Value PieceValue[PHASE_NB][PIECE_NB] = {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg }
};
namespace PSQT {
#define S(mg, eg) make_score(mg, eg)
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
// type on a given square a (middlegame, endgame) score pair is assigned. Table
// is defined for files A..D and white side: it is symmetric for black side and
// second half of the files.
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
{ },
{ },
{ // Knight
{ S(-175, -96), S(-92,-65), S(-74,-49), S(-73,-21) },
{ S( -77, -67), S(-41,-54), S(-27,-18), S(-15, 8) },
{ S( -61, -40), S(-17,-27), S( 6, -8), S( 12, 29) },
{ S( -35, -35), S( 8, -2), S( 40, 13), S( 49, 28) },
{ S( -34, -45), S( 13,-16), S( 44, 9), S( 51, 39) },
{ S( -9, -51), S( 22,-44), S( 58,-16), S( 53, 17) },
{ S( -67, -69), S(-27,-50), S( 4,-51), S( 37, 12) },
{ S(-201,-100), S(-83,-88), S(-56,-56), S(-26,-17) }
},
{ // Bishop
{ S(-53,-57), S( -5,-30), S( -8,-37), S(-23,-12) },
{ S(-15,-37), S( 8,-13), S( 19,-17), S( 4, 1) },
{ S( -7,-16), S( 21, -1), S( -5, -2), S( 17, 10) },
{ S( -5,-20), S( 11, -6), S( 25, 0), S( 39, 17) },
{ S(-12,-17), S( 29, -1), S( 22,-14), S( 31, 15) },
{ S(-16,-30), S( 6, 6), S( 1, 4), S( 11, 6) },
{ S(-17,-31), S(-14,-20), S( 5, -1), S( 0, 1) },
{ S(-48,-46), S( 1,-42), S(-14,-37), S(-23,-24) }
},
{ // Rook
{ S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) },
{ S(-21,-12), S(-13, -9), S( -8, -1), S( 6, -2) },
{ S(-25, 6), S(-11, -8), S( -1, -2), S( 3, -6) },
{ S(-13, -6), S( -5, 1), S( -4, -9), S(-6, 7) },
{ S(-27, -5), S(-15, 8), S( -4, 7), S( 3, -6) },
{ S(-22, 6), S( -2, 1), S( 6, -7), S(12, 10) },
{ S( -2, 4), S( 12, 5), S( 16, 20), S(18, -5) },
{ S(-17, 18), S(-19, 0), S( -1, 19), S( 9, 13) }
},
{ // Queen
{ S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
{ S(-3,-55), S( 5,-31), S( 8,-22), S(12, -4) },
{ S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) },
{ S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) },
{ S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) },
{ S(-4,-38), S(10,-18), S( 6,-12), S( 8, 1) },
{ S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) },
{ S(-2,-75), S(-2,-52), S( 1,-43), S(-2,-36) }
},
{ // King
{ S(271, 1), S(327, 45), S(271, 85), S(198, 76) },
{ S(278, 53), S(303,100), S(234,133), S(179,135) },
{ S(195, 88), S(258,130), S(169,169), S(120,175) },
{ S(164,103), S(190,156), S(138,172), S( 98,172) },
{ S(154, 96), S(179,166), S(105,199), S( 70,199) },
{ S(123, 92), S(145,172), S( 81,184), S( 31,191) },
{ S( 88, 47), S(120,121), S( 65,116), S( 33,131) },
{ S( 59, 11), S( 89, 59), S( 45, 73), S( -1, 78) }
}
};
constexpr Score PBonus[RANK_NB][FILE_NB] =
{ // Pawn (asymmetric distribution)
{ },
{ S( 3,-10), S( 3, -6), S( 10, 10), S( 19, 0), S( 16, 14), S( 19, 7), S( 7, -5), S( -5,-19) },
{ S( -9,-10), S(-15,-10), S( 11,-10), S( 15, 4), S( 32, 4), S( 22, 3), S( 5, -6), S(-22, -4) },
{ S( -8, 6), S(-23, -2), S( 6, -8), S( 20, -4), S( 40,-13), S( 17,-12), S( 4,-10), S(-12, -9) },
{ S( 13, 9), S( 0, 4), S(-13, 3), S( 1,-12), S( 11,-12), S( -2, -6), S(-13, 13), S( 5, 8) },
{ S( -5, 28), S(-12, 20), S( -7, 21), S( 22, 28), S( -8, 30), S( -5, 7), S(-15, 6), S(-18, 13) },
{ S( -7, 0), S( 7,-11), S( -3, 12), S(-13, 21), S( 5, 25), S(-16, 19), S( 10, 4), S( -8, 7) }
};
#undef S
Score psq[PIECE_NB][SQUARE_NB];
// init() initializes piece-square tables: the white halves of the tables are
// copied from Bonus[] adding the piece value, then the black halves of the
// tables are initialized by flipping and changing the sign of the white scores.
void init() {
for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
{
PieceValue[MG][~pc] = PieceValue[MG][pc];
PieceValue[EG][~pc] = PieceValue[EG][pc];
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
File f = map_to_queenside(file_of(s));
psq[ pc][ s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
: Bonus[pc][rank_of(s)][f]);
psq[~pc][~s] = -psq[pc][s];
}
}
}
} // namespace PSQT
+188
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(PSQTAB_H_INCLUDED)
#define PSQTAB_H_INCLUDED
////
//// Includes
////
#include "value.h"
////
//// Constants modified by Joona Kiiski
////
static const Value MP = PawnValueMidgame;
static const Value MK = KnightValueMidgame;
static const Value MB = BishopValueMidgame;
static const Value MR = RookValueMidgame;
static const Value MQ = QueenValueMidgame;
static const int MgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
0, 0, 0, 0, 0, 0, 0, 0,
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
0, 0, 0, 0, 0, 0, 0, 0
},
{// Knight
// A B C D E F G H
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
},
{// Bishop
// A B C D E F G H
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
},
{// Rook
// A B C D E F G H
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
},
{// Queen
// A B C D E F G H
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
},
{// King
//A B C D E F G H
287, 311, 262, 214, 214, 262, 311, 287,
262, 287, 238, 190, 190, 238, 287, 262,
214, 238, 190, 142, 142, 190, 238, 214,
190, 214, 167, 119, 119, 167, 214, 190,
167, 190, 142, 94, 94, 142, 190, 167,
142, 167, 119, 69, 69, 119, 167, 142,
119, 142, 94, 46, 46, 94, 142, 119,
94, 119, 69, 21, 21, 69, 119, 94
}
};
static const Value EP = PawnValueEndgame;
static const Value EK = KnightValueEndgame;
static const Value EB = BishopValueEndgame;
static const Value ER = RookValueEndgame;
static const Value EQ = QueenValueEndgame;
static const int EgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
0, 0, 0, 0, 0, 0, 0, 0,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
0, 0, 0, 0, 0, 0, 0, 0
},
{// Knight
// A B C D E F G H
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
},
{// Bishop
// A B C D E F G H
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
},
{// Rook
// A B C D E F G H
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
},
{// Queen
// A B C D E F G H
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
},
{// King
//A B C D E F G H
18, 77, 105, 135, 135, 105, 77, 18,
77, 135, 165, 193, 193, 165, 135, 77,
105, 165, 193, 222, 222, 193, 165, 105,
135, 193, 222, 251, 251, 222, 193, 135,
135, 193, 222, 251, 251, 222, 193, 135,
105, 165, 193, 222, 222, 193, 165, 105,
77, 135, 165, 193, 193, 165, 135, 77,
18, 77, 105, 135, 135, 105, 77, 18
}
};
#endif // !defined(PSQTAB_H_INCLUDED)
+436
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@@ -0,0 +1,436 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include <iomanip>
#include <string>
#include <sstream>
#include "history.h"
#include "movepick.h"
#include "san.h"
using std::string;
////
//// Local definitions
////
namespace {
enum Ambiguity {
AMBIGUITY_NONE,
AMBIGUITY_FILE,
AMBIGUITY_RANK,
AMBIGUITY_BOTH
};
const History H; // used as dummy argument for MovePicker c'tor
Ambiguity move_ambiguity(const Position& pos, Move m);
const string time_string(int milliseconds);
const string score_string(Value v);
}
////
//// Functions
////
/// move_to_san() takes a position and a move as input, where it is assumed
/// that the move is a legal move from the position. The return value is
/// a string containing the move in short algebraic notation.
const string move_to_san(const Position& pos, Move m) {
assert(pos.is_ok());
assert(move_is_ok(m));
Square from, to;
PieceType pt;
from = move_from(m);
to = move_to(m);
pt = type_of_piece(pos.piece_on(move_from(m)));
string san = "";
if (m == MOVE_NONE)
return "(none)";
else if (m == MOVE_NULL)
return "(null)";
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
san = "O-O-O";
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
san = "O-O";
else
{
if (pt != PAWN)
{
san += piece_type_to_char(pt, true);
switch (move_ambiguity(pos, m)) {
case AMBIGUITY_NONE:
break;
case AMBIGUITY_FILE:
san += file_to_char(square_file(from));
break;
case AMBIGUITY_RANK:
san += rank_to_char(square_rank(from));
break;
case AMBIGUITY_BOTH:
san += square_to_string(from);
break;
default:
assert(false);
}
}
if (pos.move_is_capture(m))
{
if (pt == PAWN)
san += file_to_char(square_file(move_from(m)));
san += "x";
}
san += square_to_string(move_to(m));
if (move_is_promotion(m))
{
san += '=';
san += piece_type_to_char(move_promotion_piece(m), true);
}
}
// Is the move check? We don't use pos.move_is_check(m) here, because
// Position::move_is_check doesn't detect all checks (not castling moves,
// promotions and en passant captures).
StateInfo st;
Position p(pos);
p.do_move(m, st);
if (p.is_check())
san += p.is_mate()? "#" : "+";
return san;
}
/// move_from_san() takes a position and a string as input, and tries to
/// interpret the string as a move in short algebraic notation. On success,
/// the move is returned. On failure (i.e. if the string is unparsable, or
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
Move move_from_san(const Position& pos, const string& movestr) {
assert(pos.is_ok());
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
}
else if (movestr == "O-O" || movestr == "O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
}
// Normal moves. We use a simple FSM to parse the san string.
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
static const string pieceLetters = "KQRBN";
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
File fromFile = FILE_NONE, toFile = FILE_NONE;
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
Square to;
int state = START;
for (size_t i = 0; i < movestr.length(); i++)
{
char type, c = movestr[i];
if (pieceLetters.find(c) != string::npos)
type = 'P';
else if (c >= 'a' && c <= 'h')
type = 'F';
else if (c >= '1' && c <= '8')
type = 'R';
else
type = c;
switch (type) {
case 'P':
if (state == START)
{
pt = piece_type_from_char(c);
state = TO_FILE;
}
else if (state == PROMOTION)
{
promotion = piece_type_from_char(c);
state = (i < movestr.length() - 1) ? CHECK : END;
}
else
return MOVE_NONE;
break;
case 'F':
if (state == START)
{
pt = PAWN;
fromFile = toFile = file_from_char(c);
state = TO_RANK;
}
else if (state == TO_FILE)
{
toFile = file_from_char(c);
state = TO_RANK;
}
else if (state == TO_RANK && toFile != FILE_NONE)
{
// Previous file was for disambiguation
fromFile = toFile;
toFile = file_from_char(c);
}
else
return MOVE_NONE;
break;
case 'R':
if (state == TO_RANK)
{
toRank = rank_from_char(c);
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
}
else if (state == TO_FILE && fromRank == RANK_NONE)
{
// It's a disambiguation rank instead of a file
fromRank = rank_from_char(c);
}
else
return MOVE_NONE;
break;
case 'x': case 'X':
if (state == TO_RANK)
{
// Previous file was for disambiguation, or it's a pawn capture
fromFile = toFile;
state = TO_FILE;
}
else if (state != TO_FILE)
return MOVE_NONE;
break;
case '=':
if (state == PROMOTION_OR_CHECK)
state = PROMOTION;
else
return MOVE_NONE;
break;
case '+': case '#':
if (state == PROMOTION_OR_CHECK || state == CHECK)
state = END;
else
return MOVE_NONE;
break;
default:
return MOVE_NONE;
break;
}
}
if (state != END)
return MOVE_NONE;
// Look for a matching move
Move m, move = MOVE_NONE;
to = make_square(toFile, toRank);
int matches = 0;
while ((m = mp.get_next_move()) != MOVE_NONE)
if ( pos.type_of_piece_on(move_from(m)) == pt
&& move_to(m) == to
&& move_promotion_piece(m) == promotion
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
{
move = m;
matches++;
}
return (matches == 1 ? move : MOVE_NONE);
}
/// line_to_san() takes a position and a line (an array of moves representing
/// a sequence of legal moves from the position) as input, and returns a
/// string containing the line in short algebraic notation. If the boolean
/// parameter 'breakLines' is true, line breaks are inserted, with a line
/// length of 80 characters. After a line break, 'startColumn' spaces are
/// inserted at the beginning of the new line.
const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
StateInfo st;
std::stringstream s;
string moveStr;
size_t length = 0;
size_t maxLength = 80 - startColumn;
Position p(pos);
for (int i = 0; line[i] != MOVE_NONE; i++)
{
moveStr = move_to_san(p, line[i]);
length += moveStr.length() + 1;
if (breakLines && length > maxLength)
{
s << '\n' << std::setw(startColumn) << ' ';
length = moveStr.length() + 1;
}
s << moveStr << ' ';
if (line[i] == MOVE_NULL)
p.do_null_move(st);
else
p.do_move(line[i], st);
}
return s.str();
}
/// pretty_pv() creates a human-readable string from a position and a PV.
/// It is used to write search information to the log file (which is created
/// when the UCI parameter "Use Search Log" is "true").
const string pretty_pv(const Position& pos, int time, int depth,
uint64_t nodes, Value score, ValueType type, Move pv[]) {
std::stringstream s;
// Depth
s << std::setw(2) << depth << " ";
// Score
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
s << std::setw(7) << score_string(score);
// Time
s << std::setw(8) << time_string(time) << " ";
// Nodes
if (nodes < 1000000ULL)
s << std::setw(8) << nodes << " ";
else if (nodes < 1000000000ULL)
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
else
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
// PV
s << line_to_san(pos, pv, 30, true);
return s.str();
}
namespace {
Ambiguity move_ambiguity(const Position& pos, Move m) {
Square from = move_from(m);
Square to = move_to(m);
Piece pc = pos.piece_on(from);
// King moves are never ambiguous, because there is never two kings of
// the same color.
if (type_of_piece(pc) == KING)
return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Move mv, moveList[8];
int n = 0;
while ((mv = mp.get_next_move()) != MOVE_NONE)
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
moveList[n++] = mv;
if (n == 1)
return AMBIGUITY_NONE;
int f = 0, r = 0;
for (int i = 0; i < n; i++)
{
if (square_file(move_from(moveList[i])) == square_file(from))
f++;
if (square_rank(move_from(moveList[i])) == square_rank(from))
r++;
}
if (f == 1)
return AMBIGUITY_FILE;
if (r == 1)
return AMBIGUITY_RANK;
return AMBIGUITY_BOTH;
}
const string time_string(int milliseconds) {
std::stringstream s;
s << std::setfill('0');
int hours = milliseconds / (1000*60*60);
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
if (hours)
s << hours << ':';
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
return s.str();
}
const string score_string(Value v) {
std::stringstream s;
if (v >= VALUE_MATE - 200)
s << "#" << (VALUE_MATE - v + 1) / 2;
else if(v <= -VALUE_MATE + 200)
s << "-#" << (VALUE_MATE + v) / 2;
else
{
float floatScore = float(v) / float(PawnValueMidgame);
if (v >= 0)
s << '+';
s << std::setprecision(2) << std::fixed << floatScore;
}
return s.str();
}
}
+44
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@@ -0,0 +1,44 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SAN_H_INCLUDED)
#define SAN_H_INCLUDED
////
//// Includes
////
#include <string>
#include "move.h"
#include "position.h"
#include "value.h"
////
//// Prototypes
////
extern const std::string move_to_san(const Position& pos, Move m);
extern Move move_from_san(const Position& pos, const std::string& str);
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
#endif // !defined(SAN_H_INCLUDED)
+52
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@@ -0,0 +1,52 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SCALE_H_INCLUDED)
#define SCALE_H_INCLUDED
////
//// Includes
////
#include "value.h"
////
//// Types
////
enum ScaleFactor {
SCALE_FACTOR_ZERO = 0,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
////
//// Inline functions
////
inline Value apply_scale_factor(Value v, ScaleFactor f) {
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
}
#endif // !defined(SCALE_H_INCLUDED)
+2797 -1591
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File diff suppressed because it is too large Load Diff
+45 -78
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,92 +17,60 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SEARCH_H_INCLUDED
#if !defined(SEARCH_H_INCLUDED)
#define SEARCH_H_INCLUDED
#include <vector>
////
//// Includes
////
#include "misc.h"
#include "movepick.h"
#include "types.h"
class Position;
namespace Search {
/// Threshold used for countermoves based pruning
constexpr int CounterMovePruneThreshold = 0;
#include "depth.h"
#include "move.h"
/// Stack struct keeps track of the information we need to remember from nodes
/// shallower and deeper in the tree during the search. Each search thread has
/// its own array of Stack objects, indexed by the current ply.
////
//// Constants
////
struct Stack {
Move* pv;
PieceToHistory* continuationHistory;
int ply;
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = 102;
const int KILLER_MAX = 2;
////
//// Types
////
/// The SearchStack struct keeps track of the information we need to remember
/// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the
/// current ply.
struct SearchStack {
Move pv[PLY_MAX_PLUS_2];
Move currentMove;
Move excludedMove;
Move killers[2];
Value staticEval;
int statScore;
int moveCount;
Move mateKiller;
Move threatMove;
Move killers[KILLER_MAX];
Depth reduction;
void init(int ply);
void initKillers();
};
/// RootMove struct is used for moves at the root of the tree. For each root move
/// we store a score and a PV (really a refutation in the case of moves which
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
////
//// Prototypes
////
struct RootMove {
explicit RootMove(Move m) : pv(1, m) {}
bool extract_ponder_from_tt(Position& pos);
bool operator==(const Move& m) const { return pv[0] == m; }
bool operator<(const RootMove& m) const { // Sort in descending order
return m.score != score ? m.score < score
: m.previousScore < previousScore;
}
Value score = -VALUE_INFINITE;
Value previousScore = -VALUE_INFINITE;
int selDepth = 0;
int tbRank = 0;
int bestMoveCount = 0;
Value tbScore;
std::vector<Move> pv;
};
typedef std::vector<RootMove> RootMoves;
extern void init_threads();
extern void stop_threads();
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
extern int perft(Position &pos, Depth depth);
extern int64_t nodes_searched();
/// LimitsType struct stores information sent by GUI about available time to
/// search the current move, maximum depth/time, or if we are in analysis mode.
struct LimitsType {
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0);
movestogo = depth = mate = perft = infinite = 0;
nodes = 0;
}
bool use_time_management() const {
return !(mate | movetime | depth | nodes | perft | infinite);
}
std::vector<Move> searchmoves;
TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime;
int movestogo, depth, mate, perft, infinite;
int64_t nodes;
};
extern LimitsType Limits;
void init();
void clear();
} // namespace Search
#endif // #ifndef SEARCH_H_INCLUDED
#endif // !defined(SEARCH_H_INCLUDED)
+201
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@@ -0,0 +1,201 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SQUARE_H_INCLUDED)
#define SQUARE_H_INCLUDED
////
//// Includes
////
#include <cstdlib> // for abs()
#include <string>
#include "color.h"
#include "misc.h"
////
//// Types
////
enum Square {
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE
};
enum File {
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
};
enum Rank {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NONE
};
enum SquareDelta {
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
DELTA_NN = 020, DELTA_NNE = 021
};
////
//// Constants
////
const int FlipMask = 070;
const int FlopMask = 07;
////
//// Inline functions
////
inline File operator+ (File x, int i) { return File(int(x) + i); }
inline File operator+ (File x, File y) { return x + int(y); }
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
inline File operator- (File x, int i) { return File(int(x) - i); }
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
inline SquareDelta operator- (Square x, Square y) {
return SquareDelta(int(x) - int(y));
}
inline Square make_square(File f, Rank r) {
return Square(int(f) | (int(r) << 3));
}
inline File square_file(Square s) {
return File(int(s) & 7);
}
inline Rank square_rank(Square s) {
return Rank(int(s) >> 3);
}
inline Square flip_square(Square s) {
return Square(int(s) ^ FlipMask);
}
inline Square flop_square(Square s) {
return Square(int(s) ^ FlopMask);
}
inline Square relative_square(Color c, Square s) {
return Square(int(s) ^ (int(c) * FlipMask));
}
inline Rank relative_rank(Color c, Square s) {
return square_rank(relative_square(c, s));
}
inline Color square_color(Square s) {
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
}
inline int file_distance(File f1, File f2) {
return abs(int(f1) - int(f2));
}
inline int file_distance(Square s1, Square s2) {
return file_distance(square_file(s1), square_file(s2));
}
inline int rank_distance(Rank r1, Rank r2) {
return abs(int(r1) - int(r2));
}
inline int rank_distance(Square s1, Square s2) {
return rank_distance(square_rank(s1), square_rank(s2));
}
inline int square_distance(Square s1, Square s2) {
return Max(file_distance(s1, s2), rank_distance(s1, s2));
}
inline File file_from_char(char c) {
return File(c - 'a') + FILE_A;
}
inline char file_to_char(File f) {
return char(f - FILE_A + int('a'));
}
inline Rank rank_from_char(char c) {
return Rank(c - '1') + RANK_1;
}
inline char rank_to_char(Rank r) {
return char(r - RANK_1 + int('1'));
}
inline Square square_from_string(const std::string& str) {
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
}
inline const std::string square_to_string(Square s) {
std::string str;
str += file_to_char(square_file(s));
str += rank_to_char(square_rank(s));
return str;
}
inline bool file_is_ok(File f) {
return f >= FILE_A && f <= FILE_H;
}
inline bool rank_is_ok(Rank r) {
return r >= RANK_1 && r <= RANK_8;
}
inline bool square_is_ok(Square s) {
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
}
#endif // !defined(SQUARE_H_INCLUDED)
File diff suppressed because it is too large Load Diff
-79
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@@ -1,79 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (c) 2013 Ronald de Man
Copyright (C) 2016-2020 Marco Costalba, Lucas Braesch
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TBPROBE_H
#define TBPROBE_H
#include <ostream>
#include "../search.h"
namespace Tablebases {
enum WDLScore {
WDLLoss = -2, // Loss
WDLBlessedLoss = -1, // Loss, but draw under 50-move rule
WDLDraw = 0, // Draw
WDLCursedWin = 1, // Win, but draw under 50-move rule
WDLWin = 2, // Win
WDLScoreNone = -1000
};
// Possible states after a probing operation
enum ProbeState {
FAIL = 0, // Probe failed (missing file table)
OK = 1, // Probe succesful
CHANGE_STM = -1, // DTZ should check the other side
ZEROING_BEST_MOVE = 2 // Best move zeroes DTZ (capture or pawn move)
};
extern int MaxCardinality;
void init(const std::string& paths);
WDLScore probe_wdl(Position& pos, ProbeState* result);
int probe_dtz(Position& pos, ProbeState* result);
bool root_probe(Position& pos, Search::RootMoves& rootMoves);
bool root_probe_wdl(Position& pos, Search::RootMoves& rootMoves);
void rank_root_moves(Position& pos, Search::RootMoves& rootMoves);
inline std::ostream& operator<<(std::ostream& os, const WDLScore v) {
os << (v == WDLLoss ? "Loss" :
v == WDLBlessedLoss ? "Blessed loss" :
v == WDLDraw ? "Draw" :
v == WDLCursedWin ? "Cursed win" :
v == WDLWin ? "Win" : "None");
return os;
}
inline std::ostream& operator<<(std::ostream& os, const ProbeState v) {
os << (v == FAIL ? "Failed" :
v == OK ? "Success" :
v == CHANGE_STM ? "Probed opponent side" :
v == ZEROING_BEST_MOVE ? "Best move zeroes DTZ" : "None");
return os;
}
}
#endif
-220
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@@ -1,220 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cassert>
#include <algorithm> // For std::count
#include "movegen.h"
#include "search.h"
#include "thread.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
#include "tt.h"
ThreadPool Threads; // Global object
/// Thread constructor launches the thread and waits until it goes to sleep
/// in idle_loop(). Note that 'searching' and 'exit' should be already set.
Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
wait_for_search_finished();
}
/// Thread destructor wakes up the thread in idle_loop() and waits
/// for its termination. Thread should be already waiting.
Thread::~Thread() {
assert(!searching);
exit = true;
start_searching();
stdThread.join();
}
/// Thread::bestMoveCount(Move move) return best move counter for the given root move
int Thread::best_move_count(Move move) {
auto rm = std::find(rootMoves.begin() + pvIdx,
rootMoves.begin() + pvLast, move);
return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
}
/// Thread::clear() reset histories, usually before a new game
void Thread::clear() {
counterMoves.fill(MOVE_NONE);
mainHistory.fill(0);
captureHistory.fill(0);
for (bool inCheck : { false, true })
for (StatsType c : { NoCaptures, Captures })
for (auto& to : continuationHistory[inCheck][c])
for (auto& h : to)
h->fill(0);
for (bool inCheck : { false, true })
for (StatsType c : { NoCaptures, Captures })
continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
}
/// Thread::start_searching() wakes up the thread that will start the search
void Thread::start_searching() {
std::lock_guard<std::mutex> lk(mutex);
searching = true;
cv.notify_one(); // Wake up the thread in idle_loop()
}
/// Thread::wait_for_search_finished() blocks on the condition variable
/// until the thread has finished searching.
void Thread::wait_for_search_finished() {
std::unique_lock<std::mutex> lk(mutex);
cv.wait(lk, [&]{ return !searching; });
}
/// Thread::idle_loop() is where the thread is parked, blocked on the
/// condition variable, when it has no work to do.
void Thread::idle_loop() {
// If OS already scheduled us on a different group than 0 then don't overwrite
// the choice, eventually we are one of many one-threaded processes running on
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
// just check if running threads are below a threshold, in this case all this
// NUMA machinery is not needed.
if (Options["Threads"] > 8)
WinProcGroup::bindThisThread(idx);
while (true)
{
std::unique_lock<std::mutex> lk(mutex);
searching = false;
cv.notify_one(); // Wake up anyone waiting for search finished
cv.wait(lk, [&]{ return searching; });
if (exit)
return;
lk.unlock();
search();
}
}
/// ThreadPool::set() creates/destroys threads to match the requested number.
/// Created and launched threads will immediately go to sleep in idle_loop.
/// Upon resizing, threads are recreated to allow for binding if necessary.
void ThreadPool::set(size_t requested) {
if (size() > 0) { // destroy any existing thread(s)
main()->wait_for_search_finished();
while (size() > 0)
delete back(), pop_back();
}
if (requested > 0) { // create new thread(s)
push_back(new MainThread(0));
while (size() < requested)
push_back(new Thread(size()));
clear();
// Reallocate the hash with the new threadpool size
TT.resize(Options["Hash"]);
// Init thread number dependent search params.
Search::init();
}
}
/// ThreadPool::clear() sets threadPool data to initial values.
void ThreadPool::clear() {
for (Thread* th : *this)
th->clear();
main()->callsCnt = 0;
main()->previousScore = VALUE_INFINITE;
main()->previousTimeReduction = 1.0;
}
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
/// returns immediately. Main thread will wake up other threads and start the search.
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
const Search::LimitsType& limits, bool ponderMode) {
main()->wait_for_search_finished();
main()->stopOnPonderhit = stop = false;
increaseDepth = true;
main()->ponder = ponderMode;
Search::Limits = limits;
Search::RootMoves rootMoves;
for (const auto& m : MoveList<LEGAL>(pos))
if ( limits.searchmoves.empty()
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
rootMoves.emplace_back(m);
if (!rootMoves.empty())
Tablebases::rank_root_moves(pos, rootMoves);
// After ownership transfer 'states' becomes empty, so if we stop the search
// and call 'go' again without setting a new position states.get() == NULL.
assert(states.get() || setupStates.get());
if (states.get())
setupStates = std::move(states); // Ownership transfer, states is now empty
// We use Position::set() to set root position across threads. But there are
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
// be deduced from a fen string, so set() clears them and to not lose the info
// we need to backup and later restore setupStates->back(). Note that setupStates
// is shared by threads but is accessed in read-only mode.
StateInfo tmp = setupStates->back();
for (Thread* th : *this)
{
th->nodes = th->tbHits = th->nmpMinPly = 0;
th->rootDepth = th->completedDepth = 0;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
}
setupStates->back() = tmp;
main()->start_searching();
}
+44 -92
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@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,111 +17,64 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREAD_H_INCLUDED
#if !defined(THREAD_H_INCLUDED)
#define THREAD_H_INCLUDED
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <thread>
#include <vector>
#include "material.h"
////
//// Includes
////
#include "lock.h"
#include "movepick.h"
#include "pawns.h"
#include "position.h"
#include "search.h"
#include "thread_win32_osx.h"
/// Thread class keeps together all the thread-related stuff. We use
/// per-thread pawn and material hash tables so that once we get a
/// pointer to an entry its life time is unlimited and we don't have
/// to care about someone changing the entry under our feet.
////
//// Constants and variables
////
class Thread {
const int THREAD_MAX = 8;
std::mutex mutex;
std::condition_variable cv;
size_t idx;
bool exit = false, searching = true; // Set before starting std::thread
NativeThread stdThread;
public:
explicit Thread(size_t);
virtual ~Thread();
virtual void search();
void clear();
void idle_loop();
void start_searching();
void wait_for_search_finished();
int best_move_count(Move move);
////
//// Types
////
Pawns::Table pawnsTable;
Material::Table materialTable;
size_t pvIdx, pvLast;
uint64_t ttHitAverage;
int selDepth, nmpMinPly;
Color nmpColor;
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
Position rootPos;
Search::RootMoves rootMoves;
Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
Score contempt;
struct SplitPoint {
SplitPoint *parent;
Position pos;
SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
SearchStack *parentSstack;
int ply;
Depth depth;
volatile Value alpha, beta, bestValue, futilityValue;
Value approximateEval;
bool pvNode;
int master, slaves[THREAD_MAX];
Lock lock;
MovePicker *mp;
volatile int moves;
volatile int cpus;
bool finished;
};
/// MainThread is a derived class specific for main thread
struct MainThread : public Thread {
using Thread::Thread;
void search() override;
void check_time();
double previousTimeReduction;
Value previousScore;
Value iterValue[4];
int callsCnt;
bool stopOnPonderhit;
std::atomic_bool ponder;
struct Thread {
SplitPoint *splitPoint;
volatile int activeSplitPoints;
uint64_t nodes;
uint64_t betaCutOffs[2];
bool failHighPly1;
volatile bool stop;
volatile bool running;
volatile bool idle;
volatile bool workIsWaiting;
volatile bool printCurrentLine;
unsigned char pad[64]; // set some distance among local data for each thread
};
/// ThreadPool struct handles all the threads-related stuff like init, starting,
/// parking and, most importantly, launching a thread. All the access to threads
/// is done through this class.
struct ThreadPool : public std::vector<Thread*> {
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
void clear();
void set(size_t);
MainThread* main() const { return static_cast<MainThread*>(front()); }
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
std::atomic_bool stop, increaseDepth;
private:
StateListPtr setupStates;
uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
uint64_t sum = 0;
for (Thread* th : *this)
sum += (th->*member).load(std::memory_order_relaxed);
return sum;
}
};
extern ThreadPool Threads;
#endif // #ifndef THREAD_H_INCLUDED
#endif // !defined(THREAD_H_INCLUDED)
-68
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@@ -1,68 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREAD_WIN32_OSX_H_INCLUDED
#define THREAD_WIN32_OSX_H_INCLUDED
#include <thread>
/// On OSX threads other than the main thread are created with a reduced stack
/// size of 512KB by default, this is too low for deep searches, which require
/// somewhat more than 1MB stack, so adjust it to TH_STACK_SIZE.
/// The implementation calls pthread_create() with the stack size parameter
/// equal to the linux 8MB default, on platforms that support it.
#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__)
#include <pthread.h>
static const size_t TH_STACK_SIZE = 8 * 1024 * 1024;
template <class T, class P = std::pair<T*, void(T::*)()>>
void* start_routine(void* ptr)
{
P* p = reinterpret_cast<P*>(ptr);
(p->first->*(p->second))(); // Call member function pointer
delete p;
return NULL;
}
class NativeThread {
pthread_t thread;
public:
template<class T, class P = std::pair<T*, void(T::*)()>>
explicit NativeThread(void(T::*fun)(), T* obj) {
pthread_attr_t attr_storage, *attr = &attr_storage;
pthread_attr_init(attr);
pthread_attr_setstacksize(attr, TH_STACK_SIZE);
pthread_create(&thread, attr, start_routine<T>, new P(obj, fun));
}
void join() { pthread_join(thread, NULL); }
};
#else // Default case: use STL classes
typedef std::thread NativeThread;
#endif
#endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED
-133
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@@ -1,133 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include <cfloat>
#include <cmath>
#include "search.h"
#include "timeman.h"
#include "uci.h"
TimeManagement Time; // Our global time management object
namespace {
enum TimeType { OptimumTime, MaxTime };
constexpr int MoveHorizon = 50; // Plan time management at most this many moves ahead
constexpr double MaxRatio = 7.3; // When in trouble, we can step over reserved time with this ratio
constexpr double StealRatio = 0.34; // However we must not steal time from remaining moves over this ratio
// move_importance() is a skew-logistic function based on naive statistical
// analysis of "how many games are still undecided after n half-moves". Game
// is considered "undecided" as long as neither side has >275cp advantage.
// Data was extracted from the CCRL game database with some simple filtering criteria.
double move_importance(int ply) {
constexpr double XScale = 6.85;
constexpr double XShift = 64.5;
constexpr double Skew = 0.171;
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
}
template<TimeType T>
TimePoint remaining(TimePoint myTime, int movesToGo, int ply, TimePoint slowMover) {
constexpr double TMaxRatio = (T == OptimumTime ? 1.0 : MaxRatio);
constexpr double TStealRatio = (T == OptimumTime ? 0.0 : StealRatio);
double moveImportance = (move_importance(ply) * slowMover) / 100.0;
double otherMovesImportance = 0.0;
for (int i = 1; i < movesToGo; ++i)
otherMovesImportance += move_importance(ply + 2 * i);
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
return TimePoint(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast
}
} // namespace
/// init() is called at the beginning of the search and calculates the allowed
/// thinking time out of the time control and current game ply. We support four
/// different kinds of time controls, passed in 'limits':
///
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
/// inc == 0 && movestogo != 0 means: x moves in y minutes
/// inc > 0 && movestogo == 0 means: x basetime + z increment
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
TimePoint minThinkingTime = Options["Minimum Thinking Time"];
TimePoint moveOverhead = Options["Move Overhead"];
TimePoint slowMover = Options["Slow Mover"];
TimePoint npmsec = Options["nodestime"];
TimePoint hypMyTime;
// If we have to play in 'nodes as time' mode, then convert from time
// to nodes, and use resulting values in time management formulas.
// WARNING: to avoid time losses, the given npmsec (nodes per millisecond)
// must be much lower than the real engine speed.
if (npmsec)
{
if (!availableNodes) // Only once at game start
availableNodes = npmsec * limits.time[us]; // Time is in msec
// Convert from milliseconds to nodes
limits.time[us] = TimePoint(availableNodes);
limits.inc[us] *= npmsec;
limits.npmsec = npmsec;
}
startTime = limits.startTime;
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
const int maxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
// We calculate optimum time usage for different hypothetical "moves to go" values
// and choose the minimum of calculated search time values. Usually the greatest
// hypMTG gives the minimum values.
for (int hypMTG = 1; hypMTG <= maxMTG; ++hypMTG)
{
// Calculate thinking time for hypothetical "moves to go"-value
hypMyTime = limits.time[us]
+ limits.inc[us] * (hypMTG - 1)
- moveOverhead * (2 + std::min(hypMTG, 40));
hypMyTime = std::max(hypMyTime, TimePoint(0));
TimePoint t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
TimePoint t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
optimumTime = std::min(t1, optimumTime);
maximumTime = std::min(t2, maximumTime);
}
if (Options["Ponder"])
optimumTime += optimumTime / 4;
}
-49
View File
@@ -1,49 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TIMEMAN_H_INCLUDED
#define TIMEMAN_H_INCLUDED
#include "misc.h"
#include "search.h"
#include "thread.h"
/// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters.
class TimeManagement {
public:
void init(Search::LimitsType& limits, Color us, int ply);
TimePoint optimum() const { return optimumTime; }
TimePoint maximum() const { return maximumTime; }
TimePoint elapsed() const { return Search::Limits.npmsec ?
TimePoint(Threads.nodes_searched()) : now() - startTime; }
int64_t availableNodes; // When in 'nodes as time' mode
private:
TimePoint startTime;
TimePoint optimumTime;
TimePoint maximumTime;
};
extern TimeManagement Time;
#endif // #ifndef TIMEMAN_H_INCLUDED
+211 -111
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,141 +17,242 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstring> // For std::memset
#include <iostream>
#include <thread>
#include "bitboard.h"
#include "misc.h"
#include "thread.h"
////
//// Includes
////
#include <cassert>
#include <cmath>
#include <cstring>
#include <xmmintrin.h>
#include "movegen.h"
#include "tt.h"
#include "uci.h"
TranspositionTable TT; // Our global transposition table
// The main transposition table
TranspositionTable TT;
/// TTEntry::save populates the TTEntry with a new node's data, possibly
/// overwriting an old position. Update is not atomic and can be racy.
////
//// Functions
////
void TTEntry::save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev) {
TranspositionTable::TranspositionTable() {
// Preserve any existing move for the same position
if (m || (k >> 48) != key16)
move16 = (uint16_t)m;
size = writes = 0;
entries = 0;
generation = 0;
}
// Overwrite less valuable entries
if ( (k >> 48) != key16
|| d - DEPTH_OFFSET > depth8 - 4
|| b == BOUND_EXACT)
TranspositionTable::~TranspositionTable() {
delete [] entries;
}
/// TranspositionTable::set_size sets the size of the transposition table,
/// measured in megabytes.
void TranspositionTable::set_size(size_t mbSize) {
assert(mbSize >= 4 && mbSize <= 8192);
size_t newSize = 1024;
// We store a cluster of ClusterSize number of TTEntry for each position
// and newSize is the maximum number of storable positions.
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
newSize *= 2;
if (newSize != size)
{
assert(d >= DEPTH_OFFSET);
key16 = (uint16_t)(k >> 48);
value16 = (int16_t)v;
eval16 = (int16_t)ev;
genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
depth8 = (uint8_t)(d - DEPTH_OFFSET);
size = newSize;
delete [] entries;
entries = new TTCluster[size];
if (!entries)
{
std::cerr << "Failed to allocate " << mbSize
<< " MB for transposition table." << std::endl;
Application::exit_with_failure();
}
clear();
}
}
/// TranspositionTable::resize() sets the size of the transposition table,
/// measured in megabytes. Transposition table consists of a power of 2 number
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
void TranspositionTable::resize(size_t mbSize) {
Threads.main()->wait_for_search_finished();
clusterCount = mbSize * 1024 * 1024 / sizeof(Cluster);
free(mem);
mem = malloc(clusterCount * sizeof(Cluster) + CacheLineSize - 1);
if (!mem)
{
std::cerr << "Failed to allocate " << mbSize
<< "MB for transposition table." << std::endl;
exit(EXIT_FAILURE);
}
table = (Cluster*)((uintptr_t(mem) + CacheLineSize - 1) & ~(CacheLineSize - 1));
clear();
}
/// TranspositionTable::clear() initializes the entire transposition table to zero,
// in a multi-threaded way.
/// TranspositionTable::clear overwrites the entire transposition table
/// with zeroes. It is called whenever the table is resized, or when the
/// user asks the program to clear the table (from the UCI interface).
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
void TranspositionTable::clear() {
std::vector<std::thread> threads;
memset(entries, 0, size * sizeof(TTCluster));
}
for (size_t idx = 0; idx < Options["Threads"]; ++idx)
/// TranspositionTable::first_entry returns a pointer to the first
/// entry of a cluster given a position. The low 32 bits of the key
/// are used to get the index in the table.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
return entries[uint32_t(posKey) & (size - 1)].data;
}
/// TranspositionTable::store writes a new entry containing a position,
/// a value, a value type, a search depth, and a best move to the
/// transposition table. Transposition table is organized in clusters of
/// four TTEntry objects, and when a new entry is written, it replaces
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
/// considered to be more valuable than a TTEntry t2 if t1 is from the
/// current search and t2 is from a previous search, or if the depth of t1
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
/// never replaces another entry for the same position.
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
TTEntry *tte, *replace;
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
tte = replace = first_entry(posKey);
for (int i = 0; i < ClusterSize; i++, tte++)
{
threads.emplace_back([this, idx]() {
// Thread binding gives faster search on systems with a first-touch policy
if (Options["Threads"] > 8)
WinProcGroup::bindThisThread(idx);
// Each thread will zero its part of the hash table
const size_t stride = clusterCount / Options["Threads"],
start = stride * idx,
len = idx != Options["Threads"] - 1 ?
stride : clusterCount - start;
std::memset(&table[start], 0, len * sizeof(Cluster));
});
}
for (std::thread& th: threads)
th.join();
}
/// TranspositionTable::probe() looks up the current position in the transposition
/// table. It returns true and a pointer to the TTEntry if the position is found.
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
/// to be replaced later. The replace value of an entry is calculated as its depth
/// minus 8 times its relative age. TTEntry t1 is considered more valuable than
/// TTEntry t2 if its replace value is greater than that of t2.
TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
TTEntry* const tte = first_entry(key);
const uint16_t key16 = key >> 48; // Use the high 16 bits as key inside the cluster
for (int i = 0; i < ClusterSize; ++i)
if (!tte[i].key16 || tte[i].key16 == key16)
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
{
tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & 0x7)); // Refresh
// Do not overwrite when new type is VALUE_TYPE_EV_LO
if (tte->key() && t == VALUE_TYPE_EV_LO)
return;
return found = (bool)tte[i].key16, &tte[i];
if (m == MOVE_NONE)
m = tte->move();
*tte = TTEntry(posKey32, v, t, d, m, generation);
return;
}
else if (i == 0) // replace would be a no-op in this common case
continue;
// Find an entry to be replaced according to the replacement strategy
TTEntry* replace = tte;
for (int i = 1; i < ClusterSize; ++i)
// Due to our packed storage format for generation and its cyclic
// nature we add 263 (256 is the modulus plus 7 to keep the unrelated
// lowest three bits from affecting the result) to calculate the entry
// age correctly even after generation8 overflows into the next cycle.
if ( replace->depth8 - ((263 + generation8 - replace->genBound8) & 0xF8)
> tte[i].depth8 - ((263 + generation8 - tte[i].genBound8) & 0xF8))
replace = &tte[i];
int c1 = (replace->generation() == generation ? 2 : 0);
int c2 = (tte->generation() == generation ? -2 : 0);
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
return found = false, replace;
if (c1 + c2 + c3 > 0)
replace = tte;
}
*replace = TTEntry(posKey32, v, t, d, m, generation);
writes++;
}
/// TranspositionTable::hashfull() returns an approximation of the hashtable
/// occupation during a search. The hash is x permill full, as per UCI protocol.
/// TranspositionTable::retrieve looks up the current position in the
/// transposition table. Returns a pointer to the TTEntry or NULL
/// if position is not found.
int TranspositionTable::hashfull() const {
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
int cnt = 0;
for (int i = 0; i < 1000 / ClusterSize; ++i)
for (int j = 0; j < ClusterSize; ++j)
cnt += (table[i].entry[j].genBound8 & 0xF8) == generation8;
uint32_t posKey32 = posKey >> 32;
TTEntry* tte = first_entry(posKey);
return cnt * 1000 / (ClusterSize * (1000 / ClusterSize));
for (int i = 0; i < ClusterSize; i++, tte++)
if (tte->key() == posKey32)
return tte;
return NULL;
}
/// TranspositionTable::prefetch looks up the current position in the
/// transposition table and load it in L1/L2 cache. This is a non
/// blocking function and do not stalls the CPU waiting for data
/// to be loaded from RAM, that can be very slow. When we will
/// subsequently call retrieve() the TT data will be already
/// quickly accessible in L1/L2 CPU cache.
void TranspositionTable::prefetch(const Key posKey) const {
#if defined(__INTEL_COMPILER) || defined(__ICL)
// This hack prevents prefetches to be optimized away by the
// Intel compiler. Both MSVC and gcc seems not affected.
__asm__ ("");
#endif
char const* addr = (char*)first_entry(posKey);
_mm_prefetch(addr, _MM_HINT_T2);
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
}
/// TranspositionTable::new_search() is called at the beginning of every new
/// search. It increments the "generation" variable, which is used to
/// distinguish transposition table entries from previous searches from
/// entries from the current search.
void TranspositionTable::new_search() {
generation++;
writes = 0;
}
/// TranspositionTable::insert_pv() is called at the end of a search
/// iteration, and inserts the PV back into the PV. This makes sure
/// the old PV moves are searched first, even if the old TT entries
/// have been overwritten.
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
StateInfo st;
Position p(pos);
for (int i = 0; pv[i] != MOVE_NONE; i++)
{
TTEntry *tte = retrieve(p.get_key());
if (!tte || tte->move() != pv[i])
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
p.do_move(pv[i], st);
}
}
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
/// transposition table at the end. This should ensure that the PV is almost
/// always at least two plies long, which is important, because otherwise we
/// will often get single-move PVs when the search stops while failing high,
/// and a single-move PV means that we don't have a ponder move.
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
const TTEntry* tte;
StateInfo st;
Position p(pos);
int ply = 0;
// Update position to the end of current PV
while (pv[ply] != MOVE_NONE)
p.do_move(pv[ply++], st);
// Try to add moves from TT while possible
while ( (tte = retrieve(p.get_key())) != NULL
&& tte->move() != MOVE_NONE
&& move_is_legal(p, tte->move())
&& (!p.is_draw() || ply < 2)
&& ply < PLY_MAX)
{
pv[ply] = tte->move();
p.do_move(pv[ply++], st);
}
pv[ply] = MOVE_NONE;
}
/// TranspositionTable::full() returns the permill of all transposition table
/// entries which have received at least one write during the current search.
/// It is used to display the "info hashfull ..." information in UCI.
int TranspositionTable::full() const {
double N = double(size) * ClusterSize;
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
}
+83 -62
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,86 +17,108 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TT_H_INCLUDED
#if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED
#include "misc.h"
#include "types.h"
////
//// Includes
////
/// TTEntry struct is the 10 bytes transposition table entry, defined as below:
#include "depth.h"
#include "position.h"
#include "value.h"
////
//// Types
////
/// The TTEntry class is the class of transposition table entries
///
/// key 16 bit
/// move 16 bit
/// value 16 bit
/// eval value 16 bit
/// generation 5 bit
/// pv node 1 bit
/// bound type 2 bit
/// depth 8 bit
/// A TTEntry needs 96 bits to be stored
///
/// bit 0-31: key
/// bit 32-63: data
/// bit 64-79: value
/// bit 80-95: depth
///
/// the 32 bits of the data field are so defined
///
/// bit 0-16: move
/// bit 17-19: not used
/// bit 20-22: value type
/// bit 23-31: generation
struct TTEntry {
class TTEntry {
Move move() const { return (Move )move16; }
Value value() const { return (Value)value16; }
Value eval() const { return (Value)eval16; }
Depth depth() const { return (Depth)depth8 + DEPTH_OFFSET; }
bool is_pv() const { return (bool)(genBound8 & 0x4); }
Bound bound() const { return (Bound)(genBound8 & 0x3); }
void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev);
public:
TTEntry() {}
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
value_(int16_t(v)), depth_(int16_t(d)) {}
uint32_t key() const { return key_; }
Depth depth() const { return Depth(depth_); }
Move move() const { return Move(data & 0x1FFFF); }
Value value() const { return Value(value_); }
ValueType type() const { return ValueType((data >> 20) & 7); }
int generation() const { return (data >> 23); }
private:
friend class TranspositionTable;
uint16_t key16;
uint16_t move16;
int16_t value16;
int16_t eval16;
uint8_t genBound8;
uint8_t depth8;
uint32_t key_;
uint32_t data;
int16_t value_;
int16_t depth_;
};
/// A TranspositionTable consists of a power of 2 number of clusters and each
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry
/// contains information of exactly one position. The size of a cluster should
/// divide the size of a cache line size, to ensure that clusters never cross
/// cache lines. This ensures best cache performance, as the cacheline is
/// prefetched, as soon as possible.
/// This is the number of TTEntry slots for each position
const int ClusterSize = 5;
/// Each group of ClusterSize number of TTEntry form a TTCluster
/// that is indexed by a single position key. Cluster is padded
/// to a cache line size so to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
};
/// The transposition table class. This is basically just a huge array
/// containing TTEntry objects, and a few methods for writing new entries
/// and reading new ones.
class TranspositionTable {
static constexpr int CacheLineSize = 64;
static constexpr int ClusterSize = 3;
struct Cluster {
TTEntry entry[ClusterSize];
char padding[2]; // Align to a divisor of the cache line size
};
static_assert(CacheLineSize % sizeof(Cluster) == 0, "Cluster size incorrect");
public:
~TranspositionTable() { free(mem); }
void new_search() { generation8 += 8; } // Lower 3 bits are used by PV flag and Bound
TTEntry* probe(const Key key, bool& found) const;
int hashfull() const;
void resize(size_t mbSize);
TranspositionTable();
~TranspositionTable();
void set_size(size_t mbSize);
void clear();
// The 32 lowest order bits of the key are used to get the index of the cluster
TTEntry* first_entry(const Key key) const {
return &table[(uint32_t(key) * uint64_t(clusterCount)) >> 32].entry[0];
}
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
TTEntry* retrieve(const Key posKey) const;
void prefetch(const Key posKey) const;
void new_search();
void insert_pv(const Position& pos, Move pv[]);
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
int full() const;
private:
friend struct TTEntry;
inline TTEntry* first_entry(const Key posKey) const;
size_t clusterCount;
Cluster* table;
void* mem;
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
// Be sure 'writes' is at least one cache line away
// from read only variables.
unsigned char pad_before[64 - sizeof(unsigned)];
unsigned writes; // heavy SMP read/write access here
unsigned char pad_after[64];
size_t size;
TTCluster* entries;
uint8_t generation;
};
extern TranspositionTable TT;
#endif // #ifndef TT_H_INCLUDED
#endif // !defined(TT_H_INCLUDED)
+40 -423
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,442 +17,60 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TYPES_H_INCLUDED
#if !defined(TYPES_H_INCLUDED)
#define TYPES_H_INCLUDED
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
/// is done automatically. To get started type 'make help'.
///
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
/// need to be set manually:
///
/// -DNDEBUG | Disable debugging mode. Always use this for release.
///
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
/// | run on some very old machines.
///
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
/// | only in 64-bit mode and requires hardware with popcnt support.
///
/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
/// | only in 64-bit mode and requires hardware with pext support.
#if !defined(_MSC_VER)
#include <cassert>
#include <cctype>
#include <climits>
#include <cstdint>
#include <cstdlib>
#include <algorithm>
#include <inttypes.h>
#if defined(_MSC_VER)
// Disable some silly and noisy warning from MSVC compiler
#pragma warning(disable: 4127) // Conditional expression is constant
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
#endif
/// Predefined macros hell:
///
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
/// __INTEL_COMPILER Compiler is Intel
/// _MSC_VER Compiler is MSVC or Intel on Windows
/// _WIN32 Building on Windows (any)
/// _WIN64 Building on Windows 64 bit
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
# include <intrin.h> // Microsoft header for _BitScanForward64()
# define IS_64BIT
#endif
#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
#endif
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
#endif
#if defined(USE_PEXT)
# include <immintrin.h> // Header for _pext_u64() intrinsic
# define pext(b, m) _pext_u64(b, m)
#else
# define pext(b, m) 0
#endif
#ifdef USE_POPCNT
constexpr bool HasPopCnt = true;
#else
constexpr bool HasPopCnt = false;
#endif
typedef __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef __int16 int16;
typedef unsigned __int16 uint16_t;
typedef __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifdef USE_PEXT
constexpr bool HasPext = true;
#else
constexpr bool HasPext = false;
#endif
typedef __int16 int16_t;
typedef __int64 int64_t;
#ifdef IS_64BIT
constexpr bool Is64Bit = true;
#else
constexpr bool Is64Bit = false;
#endif
#endif // !defined(_MSC_VER)
// Hash keys
typedef uint64_t Key;
// Bitboard type
typedef uint64_t Bitboard;
constexpr int MAX_MOVES = 256;
constexpr int MAX_PLY = 246;
/// A move needs 16 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
/// any normal move destination square is always different from origin square
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
////
//// Compiler specific defines
////
enum Move : int {
MOVE_NONE,
MOVE_NULL = 65
};
// Quiet a warning on Intel compiler
#if !defined(__SIZEOF_INT__ )
#define __SIZEOF_INT__ 0
#endif
enum MoveType {
NORMAL,
PROMOTION = 1 << 14,
ENPASSANT = 2 << 14,
CASTLING = 3 << 14
};
// Check for 64 bits for different compilers: Intel, MSVC and gcc
#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
#define IS_64BIT
#endif
enum Color {
WHITE, BLACK, COLOR_NB = 2
};
#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
#define USE_BSFQ
#endif
enum CastlingRights {
NO_CASTLING,
WHITE_OO,
WHITE_OOO = WHITE_OO << 1,
BLACK_OO = WHITE_OO << 2,
BLACK_OOO = WHITE_OO << 3,
// Cache line alignment specification
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
#else
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
#endif
KING_SIDE = WHITE_OO | BLACK_OO,
QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
WHITE_CASTLING = WHITE_OO | WHITE_OOO,
BLACK_CASTLING = BLACK_OO | BLACK_OOO,
ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
CASTLING_RIGHT_NB = 16
};
enum Phase {
PHASE_ENDGAME,
PHASE_MIDGAME = 128,
MG = 0, EG = 1, PHASE_NB = 2
};
enum ScaleFactor {
SCALE_FACTOR_DRAW = 0,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
enum Bound {
BOUND_NONE,
BOUND_UPPER,
BOUND_LOWER,
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
enum Value : int {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 10000,
VALUE_MATE = 32000,
VALUE_INFINITE = 32001,
VALUE_NONE = 32002,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
PawnValueMg = 128, PawnValueEg = 213,
KnightValueMg = 781, KnightValueEg = 854,
BishopValueMg = 825, BishopValueEg = 915,
RookValueMg = 1276, RookValueEg = 1380,
QueenValueMg = 2538, QueenValueEg = 2682,
MidgameLimit = 15258, EndgameLimit = 3915
};
enum PieceType {
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
ALL_PIECES = 0,
PIECE_TYPE_NB = 8
};
enum Piece {
NO_PIECE,
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_NB = 16
};
extern Value PieceValue[PHASE_NB][PIECE_NB];
typedef int Depth;
enum : int {
DEPTH_QS_CHECKS = 0,
DEPTH_QS_NO_CHECKS = -1,
DEPTH_QS_RECAPTURES = -5,
DEPTH_NONE = -6,
DEPTH_OFFSET = DEPTH_NONE,
};
enum Square : int {
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE,
SQUARE_NB = 64
};
enum Direction : int {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
WEST = -EAST,
NORTH_EAST = NORTH + EAST,
SOUTH_EAST = SOUTH + EAST,
SOUTH_WEST = SOUTH + WEST,
NORTH_WEST = NORTH + WEST
};
enum File : int {
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
};
enum Rank : int {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
};
/// Score enum stores a middlegame and an endgame value in a single integer (enum).
/// The least significant 16 bits are used to store the middlegame value and the
/// upper 16 bits are used to store the endgame value. We have to take care to
/// avoid left-shifting a signed int to avoid undefined behavior.
enum Score : int { SCORE_ZERO };
constexpr Score make_score(int mg, int eg) {
return Score((int)((unsigned int)eg << 16) + mg);
}
/// Extracting the signed lower and upper 16 bits is not so trivial because
/// according to the standard a simple cast to short is implementation defined
/// and so is a right shift of a signed integer.
inline Value eg_value(Score s) {
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
return Value(eg.s);
}
inline Value mg_value(Score s) {
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
return Value(mg.s);
}
#define ENABLE_BASE_OPERATORS_ON(T) \
constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
constexpr T operator-(T d) { return T(-int(d)); } \
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }
#define ENABLE_INCR_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
inline T& operator--(T& d) { return d = T(int(d) - 1); }
#define ENABLE_FULL_OPERATORS_ON(T) \
ENABLE_BASE_OPERATORS_ON(T) \
constexpr T operator*(int i, T d) { return T(i * int(d)); } \
constexpr T operator*(T d, int i) { return T(int(d) * i); } \
constexpr T operator/(T d, int i) { return T(int(d) / i); } \
constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
ENABLE_FULL_OPERATORS_ON(Value)
ENABLE_FULL_OPERATORS_ON(Direction)
ENABLE_INCR_OPERATORS_ON(PieceType)
ENABLE_INCR_OPERATORS_ON(Piece)
ENABLE_INCR_OPERATORS_ON(Square)
ENABLE_INCR_OPERATORS_ON(File)
ENABLE_INCR_OPERATORS_ON(Rank)
ENABLE_BASE_OPERATORS_ON(Score)
#undef ENABLE_FULL_OPERATORS_ON
#undef ENABLE_INCR_OPERATORS_ON
#undef ENABLE_BASE_OPERATORS_ON
/// Additional operators to add integers to a Value
constexpr Value operator+(Value v, int i) { return Value(int(v) + i); }
constexpr Value operator-(Value v, int i) { return Value(int(v) - i); }
inline Value& operator+=(Value& v, int i) { return v = v + i; }
inline Value& operator-=(Value& v, int i) { return v = v - i; }
/// Additional operators to add a Direction to a Square
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
/// Only declared but not defined. We don't want to multiply two scores due to
/// a very high risk of overflow. So user should explicitly convert to integer.
Score operator*(Score, Score) = delete;
/// Division of a Score must be handled separately for each term
inline Score operator/(Score s, int i) {
return make_score(mg_value(s) / i, eg_value(s) / i);
}
/// Multiplication of a Score by an integer. We check for overflow in debug mode.
inline Score operator*(Score s, int i) {
Score result = Score(int(s) * i);
assert(eg_value(result) == (i * eg_value(s)));
assert(mg_value(result) == (i * mg_value(s)));
assert((i == 0) || (result / i) == s);
return result;
}
/// Multiplication of a Score by a boolean
inline Score operator*(Score s, bool b) {
return Score(int(s) * int(b));
}
constexpr Color operator~(Color c) {
return Color(c ^ BLACK); // Toggle color
}
constexpr Square operator~(Square s) {
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
}
constexpr Piece operator~(Piece pc) {
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
}
inline File map_to_queenside(File f) {
return std::min(f, File(FILE_H - f)); // Map files ABCDEFGH to files ABCDDCBA
}
constexpr CastlingRights operator&(Color c, CastlingRights cr) {
return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
}
constexpr Value mate_in(int ply) {
return VALUE_MATE - ply;
}
constexpr Value mated_in(int ply) {
return -VALUE_MATE + ply;
}
constexpr Square make_square(File f, Rank r) {
return Square((r << 3) + f);
}
constexpr Piece make_piece(Color c, PieceType pt) {
return Piece((c << 3) + pt);
}
constexpr PieceType type_of(Piece pc) {
return PieceType(pc & 7);
}
inline Color color_of(Piece pc) {
assert(pc != NO_PIECE);
return Color(pc >> 3);
}
constexpr bool is_ok(Square s) {
return s >= SQ_A1 && s <= SQ_H8;
}
constexpr File file_of(Square s) {
return File(s & 7);
}
constexpr Rank rank_of(Square s) {
return Rank(s >> 3);
}
constexpr Square relative_square(Color c, Square s) {
return Square(s ^ (c * 56));
}
constexpr Rank relative_rank(Color c, Rank r) {
return Rank(r ^ (c * 7));
}
constexpr Rank relative_rank(Color c, Square s) {
return relative_rank(c, rank_of(s));
}
constexpr Direction pawn_push(Color c) {
return c == WHITE ? NORTH : SOUTH;
}
constexpr Square from_sq(Move m) {
return Square((m >> 6) & 0x3F);
}
constexpr Square to_sq(Move m) {
return Square(m & 0x3F);
}
constexpr int from_to(Move m) {
return m & 0xFFF;
}
constexpr MoveType type_of(Move m) {
return MoveType(m & (3 << 14));
}
constexpr PieceType promotion_type(Move m) {
return PieceType(((m >> 12) & 3) + KNIGHT);
}
constexpr Move make_move(Square from, Square to) {
return Move((from << 6) + to);
}
constexpr Move reverse_move(Move m) {
return make_move(to_sq(m), from_sq(m));
}
template<MoveType T>
constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
}
constexpr bool is_ok(Move m) {
return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
}
#endif // #ifndef TYPES_H_INCLUDED
#endif // !defined(TYPES_H_INCLUDED)
+255 -250
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,303 +17,309 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <iostream>
#include <sstream>
#include <string>
#include "book.h"
#include "evaluate.h"
#include "misc.h"
#include "move.h"
#include "movegen.h"
#include "position.h"
#include "san.h"
#include "search.h"
#include "thread.h"
#include "timeman.h"
#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
#include "ucioption.h"
using namespace std;
extern vector<string> setup_bench(const Position&, istream&);
////
//// Local definitions:
////
namespace {
// FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// UCIInputParser is a class for parsing UCI input. The class
// is actually a string stream built on a given input string.
typedef istringstream UCIInputParser;
// The root position. This is set up when the user (or in practice, the GUI)
// sends the "position" UCI command. The root position is sent to the think()
// function when the program receives the "go" command.
Position RootPosition;
// Local functions
bool handle_command(const string& command);
void set_option(UCIInputParser& uip);
void set_position(UCIInputParser& uip);
bool go(UCIInputParser& uip);
void perft(UCIInputParser& uip);
}
// position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given FEN string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").
////
//// Functions
////
void position(Position& pos, istringstream& is, StateListPtr& states) {
/// uci_main_loop() is the only global function in this file. It is
/// called immediately after the program has finished initializing.
/// The program remains in this loop until it receives the "quit" UCI
/// command. It waits for a command from the user, and passes this
/// command to handle_command and also intercepts EOF from stdin,
/// by translating EOF to the "quit" command. This ensures that Stockfish
/// exits gracefully if the GUI dies unexpectedly.
Move m;
string token, fen;
void uci_main_loop() {
is >> token;
RootPosition.from_fen(StartPosition);
string command;
if (token == "startpos")
do {
// Wait for a command from stdin
if (!getline(cin, command))
command = "quit";
} while (handle_command(command));
}
////
//// Local functions
////
namespace {
// handle_command() takes a text string as input, uses a
// UCIInputParser object to parse this text string as a UCI command,
// and calls the appropriate functions. In addition to the UCI
// commands, the function also supports a few debug commands.
bool handle_command(const string& command) {
UCIInputParser uip(command);
string token;
if (!(uip >> token)) // operator>>() skips any whitespace
return true;
if (token == "quit")
return false;
if (token == "go")
return go(uip);
if (token == "uci")
{
fen = StartFEN;
is >> token; // Consume "moves" token if any
cout << "id name " << engine_name()
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
print_uci_options();
cout << "uciok" << endl;
}
else if (token == "fen")
while (is >> token && token != "moves")
fen += token + " ";
else if (token == "ucinewgame")
{
push_button("New Game");
Position::init_piece_square_tables();
RootPosition.from_fen(StartPosition);
}
else if (token == "isready")
cout << "readyok" << endl;
else if (token == "position")
set_position(uip);
else if (token == "setoption")
set_option(uip);
// The remaining commands are for debugging purposes only.
// Perhaps they should be removed later in order to reduce the
// size of the program binary.
else if (token == "d")
RootPosition.print();
else if (token == "flip")
{
Position p(RootPosition);
RootPosition.flipped_copy(p);
}
else if (token == "eval")
{
EvalInfo ei;
cout << "Incremental mg: " << mg_value(RootPosition.value())
<< "\nIncremental eg: " << eg_value(RootPosition.value())
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
}
else if (token == "key")
cout << "key: " << hex << RootPosition.get_key()
<< "\nmaterial key: " << RootPosition.get_material_key()
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
else if (token == "perft")
perft(uip);
else
cout << "Unknown command: " << command << endl;
return true;
}
// set_position() is called when Stockfish receives the "position" UCI
// command. The input parameter is a UCIInputParser. It is assumed
// that this parser has consumed the first token of the UCI command
// ("position"), and is ready to read the second token ("startpos"
// or "fen", if the input is well-formed).
void set_position(UCIInputParser& uip) {
string token;
if (!(uip >> token)) // operator>>() skips any whitespace
return;
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
// Parse move list (if any)
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
if (token == "startpos")
RootPosition.from_fen(StartPosition);
else if (token == "fen")
{
states->emplace_back();
pos.do_move(m, states->back());
string fen;
while (uip >> token && token != "moves")
{
fen += token;
fen += ' ';
}
RootPosition.from_fen(fen);
}
if (uip.good())
{
if (token != "moves")
uip >> token;
if (token == "moves")
{
Move move;
StateInfo st;
while (uip >> token)
{
move = move_from_string(RootPosition, token);
RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
RootPosition.reset_game_ply();
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before they disappear.
RootPosition.saveState();
}
}
}
// setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value").
// set_option() is called when Stockfish receives the "setoption" UCI
// command. The input parameter is a UCIInputParser. It is assumed
// that this parser has consumed the first token of the UCI command
// ("setoption"), and is ready to read the second token ("name", if
// the input is well-formed).
void setoption(istringstream& is) {
void set_option(UCIInputParser& uip) {
string token, name, value;
is >> token; // Consume "name" token
if (!(uip >> token)) // operator>>() skips any whitespace
return;
// Read option name (can contain spaces)
while (is >> token && token != "value")
name += (name.empty() ? "" : " ") + token;
// Read option value (can contain spaces)
while (is >> token)
value += (value.empty() ? "" : " ") + token;
if (Options.count(name))
Options[name] = value;
else
sync_cout << "No such option: " << name << sync_endl;
}
// go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, then starts
// the search.
void go(Position& pos, istringstream& is, StateListPtr& states) {
Search::LimitsType limits;
string token;
bool ponderMode = false;
limits.startTime = now(); // As early as possible!
while (is >> token)
if (token == "searchmoves")
while (is >> token)
limits.searchmoves.push_back(UCI::to_move(pos, token));
else if (token == "wtime") is >> limits.time[WHITE];
else if (token == "btime") is >> limits.time[BLACK];
else if (token == "winc") is >> limits.inc[WHITE];
else if (token == "binc") is >> limits.inc[BLACK];
else if (token == "movestogo") is >> limits.movestogo;
else if (token == "depth") is >> limits.depth;
else if (token == "nodes") is >> limits.nodes;
else if (token == "movetime") is >> limits.movetime;
else if (token == "mate") is >> limits.mate;
else if (token == "perft") is >> limits.perft;
else if (token == "infinite") limits.infinite = 1;
else if (token == "ponder") ponderMode = true;
Threads.start_thinking(pos, states, limits, ponderMode);
}
// bench() is called when engine receives the "bench" command. Firstly
// a list of UCI commands is setup according to bench parameters, then
// it is run one by one printing a summary at the end.
void bench(Position& pos, istream& args, StateListPtr& states) {
string token;
uint64_t num, nodes = 0, cnt = 1;
vector<string> list = setup_bench(pos, args);
num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0 || s.find("eval") == 0; });
TimePoint elapsed = now();
for (const auto& cmd : list)
if (token == "name" && uip >> name)
{
istringstream is(cmd);
is >> skipws >> token;
while (uip >> token && token != "value")
name += (" " + token);
if (token == "go" || token == "eval")
if (token == "value" && uip >> value)
{
cerr << "\nPosition: " << cnt++ << '/' << num << endl;
if (token == "go")
{
go(pos, is, states);
Threads.main()->wait_for_search_finished();
nodes += Threads.nodes_searched();
}
else
sync_cout << "\n" << Eval::trace(pos) << sync_endl;
while (uip >> token)
value += (" " + token);
set_option_value(name, value);
} else
push_button(name);
}
}
// go() is called when Stockfish receives the "go" UCI command. The
// input parameter is a UCIInputParser. It is assumed that this
// parser has consumed the first token of the UCI command ("go"),
// and is ready to read the second token. The function sets the
// thinking time and other parameters from the input string, and
// calls think() (defined in search.cpp) with the appropriate
// parameters. Returns false if a quit command is received while
// thinking, returns true otherwise.
bool go(UCIInputParser& uip) {
string token;
int time[2] = {0, 0}, inc[2] = {0, 0};
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
bool infinite = false, ponder = false;
Move searchMoves[500];
searchMoves[0] = MOVE_NONE;
while (uip >> token)
{
if (token == "infinite")
infinite = true;
else if (token == "ponder")
ponder = true;
else if (token == "wtime")
uip >> time[0];
else if (token == "btime")
uip >> time[1];
else if (token == "winc")
uip >> inc[0];
else if (token == "binc")
uip >> inc[1];
else if (token == "movestogo")
uip >> movesToGo;
else if (token == "depth")
uip >> depth;
else if (token == "nodes")
uip >> nodes;
else if (token == "movetime")
uip >> moveTime;
else if (token == "searchmoves")
{
int numOfMoves = 0;
while (uip >> token)
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
searchMoves[numOfMoves] = MOVE_NONE;
}
else if (token == "setoption") setoption(is);
else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while
}
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
assert(RootPosition.is_ok());
dbg_print(); // Just before exiting
cerr << "\n==========================="
<< "\nTotal time (ms) : " << elapsed
<< "\nNodes searched : " << nodes
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
}
} // namespace
void perft(UCIInputParser& uip) {
string token;
int depth, tm, n;
Position pos = RootPosition;
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
/// run 'bench', once the command is executed the function returns immediately.
/// In addition to the UCI ones, also some additional debug commands are supported.
if (!(uip >> depth))
return;
void UCI::loop(int argc, char* argv[]) {
tm = get_system_time();
Position pos;
string token, cmd;
StateListPtr states(new std::deque<StateInfo>(1));
n = perft(pos, depth * OnePly);
pos.set(StartFEN, false, &states->back(), Threads.main());
for (int i = 1; i < argc; ++i)
cmd += std::string(argv[i]) + " ";
do {
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
cmd = "quit";
istringstream is(cmd);
token.clear(); // Avoid a stale if getline() returns empty or blank line
is >> skipws >> token;
if ( token == "quit"
|| token == "stop")
Threads.stop = true;
// The GUI sends 'ponderhit' to tell us the user has played the expected move.
// So 'ponderhit' will be sent if we were told to ponder on the same move the
// user has played. We should continue searching but switch from pondering to
// normal search.
else if (token == "ponderhit")
Threads.main()->ponder = false; // Switch to normal search
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
<< "\n" << Options
<< "\nuciok" << sync_endl;
else if (token == "setoption") setoption(is);
else if (token == "go") go(pos, is, states);
else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") Search::clear();
else if (token == "isready") sync_cout << "readyok" << sync_endl;
// Additional custom non-UCI commands, mainly for debugging.
// Do not use these commands during a search!
else if (token == "flip") pos.flip();
else if (token == "bench") bench(pos, is, states);
else if (token == "d") sync_cout << pos << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
} while (token != "quit" && argc == 1); // Command line args are one-shot
}
/// UCI::value() converts a Value to a string suitable for use with the UCI
/// protocol specification:
///
/// cp <x> The score from the engine's point of view in centipawns.
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
string UCI::value(Value v) {
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
stringstream ss;
if (abs(v) < VALUE_MATE - MAX_PLY)
ss << "cp " << v * 100 / PawnValueEg;
else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
return ss.str();
}
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
std::string UCI::square(Square s) {
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
}
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
/// The only special case is castling, where we print in the e1g1 notation in
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
/// castling moves are always encoded as 'king captures rook'.
string UCI::move(Move m, bool chess960) {
Square from = from_sq(m);
Square to = to_sq(m);
if (m == MOVE_NONE)
return "(none)";
if (m == MOVE_NULL)
return "0000";
if (type_of(m) == CASTLING && !chess960)
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
string move = UCI::square(from) + UCI::square(to);
if (type_of(m) == PROMOTION)
move += " pnbrqk"[promotion_type(m)];
return move;
}
/// UCI::to_move() converts a string representing a move in coordinate notation
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
Move UCI::to_move(const Position& pos, string& str) {
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
for (const auto& m : MoveList<LEGAL>(pos))
if (str == UCI::move(m, pos.is_chess960()))
return m;
return MOVE_NONE;
tm = get_system_time() - tm;
std::cout << "\nNodes " << n
<< "\nTime (ms) " << tm
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
}
}
+8 -59
View File
@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,65 +17,15 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UCI_H_INCLUDED
#if !defined(UCI_H_INCLUDED)
#define UCI_H_INCLUDED
#include <map>
#include <string>
////
//// Prototypes
////
#include "types.h"
extern void uci_main_loop();
class Position;
namespace UCI {
class Option;
/// Custom comparator because UCI options should be case insensitive
struct CaseInsensitiveLess {
bool operator() (const std::string&, const std::string&) const;
};
/// Our options container is actually a std::map
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
/// Option class implements an option as defined by UCI protocol
class Option {
typedef void (*OnChange)(const Option&);
public:
Option(OnChange = nullptr);
Option(bool v, OnChange = nullptr);
Option(const char* v, OnChange = nullptr);
Option(double v, int minv, int maxv, OnChange = nullptr);
Option(const char* v, const char* cur, OnChange = nullptr);
Option& operator=(const std::string&);
void operator<<(const Option&);
operator double() const;
operator std::string() const;
bool operator==(const char*) const;
private:
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
std::string defaultValue, currentValue, type;
int min, max;
size_t idx;
OnChange on_change;
};
void init(OptionsMap&);
void loop(int argc, char* argv[]);
std::string value(Value v);
std::string square(Square s);
std::string move(Move m, bool chess960);
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
Move to_move(const Position& pos, std::string& str);
} // namespace UCI
extern UCI::OptionsMap Options;
#endif // #ifndef UCI_H_INCLUDED
#endif // !defined(UCI_H_INCLUDED)
+312 -142
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@@ -1,8 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,174 +17,345 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <algorithm>
#include <cassert>
#include <ostream>
#include <map>
#include <string>
#include <sstream>
#include <vector>
#include "misc.h"
#include "search.h"
#include "thread.h"
#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
#include "ucioption.h"
using std::string;
UCI::OptionsMap Options; // Global object
////
//// Local definitions
////
namespace UCI {
namespace {
/// 'On change' actions, triggered by an option's value change
void on_clear_hash(const Option&) { Search::clear(); }
void on_hash_size(const Option& o) { TT.resize(o); }
void on_logger(const Option& o) { start_logger(o); }
void on_threads(const Option& o) { Threads.set(o); }
void on_tb_path(const Option& o) { Tablebases::init(o); }
///
/// Types
///
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
/// Our case insensitive less() function as required by UCI protocol
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
typedef std::vector<string> ComboValues;
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(),
[](char c1, char c2) { return tolower(c1) < tolower(c2); });
}
struct Option {
string name, defaultValue, currentValue;
OptionType type;
size_t idx;
int minValue, maxValue;
ComboValues comboValues;
/// init() initializes the UCI options to their hard-coded default values
Option();
Option(const char* defaultValue, OptionType = STRING);
Option(bool defaultValue, OptionType = CHECK);
Option(int defaultValue, int minValue, int maxValue);
void init(OptionsMap& o) {
bool operator<(const Option& o) const { return this->idx < o.idx; }
};
// at most 2^32 clusters.
constexpr int MaxHashMB = Is64Bit ? 131072 : 2048;
typedef std::map<string, Option> Options;
o["Debug Log File"] << Option("", on_logger);
o["Contempt"] << Option(24, -100, 100);
o["Analysis Contempt"] << Option("Both var Off var White var Black var Both", "Both");
o["Threads"] << Option(1, 1, 512, on_threads);
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
o["Clear Hash"] << Option(on_clear_hash);
o["Ponder"] << Option(false);
o["MultiPV"] << Option(1, 1, 500);
o["Skill Level"] << Option(20, 0, 20);
o["Move Overhead"] << Option(30, 0, 5000);
o["Minimum Thinking Time"] << Option(20, 0, 5000);
o["Slow Mover"] << Option(84, 10, 1000);
o["nodestime"] << Option(0, 0, 10000);
o["UCI_Chess960"] << Option(false);
o["UCI_AnalyseMode"] << Option(false);
o["UCI_LimitStrength"] << Option(false);
o["UCI_Elo"] << Option(1350, 1350, 2850);
o["SyzygyPath"] << Option("<empty>", on_tb_path);
o["SyzygyProbeDepth"] << Option(1, 1, 100);
o["Syzygy50MoveRule"] << Option(true);
o["SyzygyProbeLimit"] << Option(7, 0, 7);
}
///
/// Constants
///
// load_defaults populates the options map with the hard
// coded names and default values.
/// operator<<() is used to print all the options default values in chronological
/// insertion order (the idx field) and in the format defined by the UCI protocol.
void load_defaults(Options& o) {
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
o["Use Search Log"] = Option(false);
o["Search Log Filename"] = Option("SearchLog.txt");
o["Book File"] = Option("book.bin");
o["Mobility (Middle Game)"] = Option(100, 0, 200);
o["Mobility (Endgame)"] = Option(100, 0, 200);
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
o["Space"] = Option(100, 0, 200);
o["Aggressiveness"] = Option(100, 0, 200);
o["Cowardice"] = Option(100, 0, 200);
o["King Safety Curve"] = Option("Quadratic", COMBO);
for (size_t idx = 0; idx < om.size(); ++idx)
for (const auto& it : om)
if (it.second.idx == idx)
{
const Option& o = it.second;
os << "\noption name " << it.first << " type " << o.type;
o["King Safety Curve"].comboValues.push_back("Quadratic");
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
if (o.type == "string" || o.type == "check" || o.type == "combo")
os << " default " << o.defaultValue;
o["King Safety Coefficient"] = Option(40, 1, 100);
o["King Safety X Intercept"] = Option(0, 0, 20);
o["King Safety Max Slope"] = Option(30, 10, 100);
o["King Safety Max Value"] = Option(500, 100, 1000);
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
o["Queen Check Bonus"] = Option(2, 0, 4);
o["Rook Check Bonus"] = Option(1, 0, 4);
o["Bishop Check Bonus"] = Option(1, 0, 4);
o["Knight Check Bonus"] = Option(1, 0, 4);
o["Discovered Check Bonus"] = Option(3, 0, 8);
o["Mate Threat Bonus"] = Option(3, 0, 8);
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
o["Threat Depth"] = Option(5, 0, 100);
o["Randomness"] = Option(0, 0, 10);
o["Minimum Split Depth"] = Option(4, 4, 7);
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
o["Threads"] = Option(1, 1, THREAD_MAX);
o["Hash"] = Option(32, 4, 8192);
o["Clear Hash"] = Option(false, BUTTON);
o["New Game"] = Option(false, BUTTON);
o["Ponder"] = Option(true);
o["OwnBook"] = Option(true);
o["MultiPV"] = Option(1, 1, 500);
o["UCI_ShowCurrLine"] = Option(false);
o["UCI_Chess960"] = Option(false);
o["UCI_AnalyseMode"] = Option(false);
if (o.type == "spin")
os << " default " << int(stof(o.defaultValue))
<< " min " << o.min
<< " max " << o.max;
break;
}
return os;
}
/// Option class constructors and conversion operators
Option::Option(const char* v, OnChange f) : type("string"), min(0), max(0), on_change(f)
{ defaultValue = currentValue = v; }
Option::Option(bool v, OnChange f) : type("check"), min(0), max(0), on_change(f)
{ defaultValue = currentValue = (v ? "true" : "false"); }
Option::Option(OnChange f) : type("button"), min(0), max(0), on_change(f)
{}
Option::Option(double v, int minv, int maxv, OnChange f) : type("spin"), min(minv), max(maxv), on_change(f)
{ defaultValue = currentValue = std::to_string(v); }
Option::Option(const char* v, const char* cur, OnChange f) : type("combo"), min(0), max(0), on_change(f)
{ defaultValue = v; currentValue = cur; }
Option::operator double() const {
assert(type == "check" || type == "spin");
return (type == "spin" ? stof(currentValue) : currentValue == "true");
}
Option::operator std::string() const {
assert(type == "string");
return currentValue;
}
bool Option::operator==(const char* s) const {
assert(type == "combo");
return !CaseInsensitiveLess()(currentValue, s)
&& !CaseInsensitiveLess()(s, currentValue);
}
/// operator<<() inits options and assigns idx in the correct printing order
void Option::operator<<(const Option& o) {
static size_t insert_order = 0;
*this = o;
idx = insert_order++;
}
/// operator=() updates currentValue and triggers on_change() action. It's up to
/// the GUI to check for option's limits, but we could receive the new value
/// from the user by console window, so let's check the bounds anyway.
Option& Option::operator=(const string& v) {
assert(!type.empty());
if ( (type != "button" && v.empty())
|| (type == "check" && v != "true" && v != "false")
|| (type == "spin" && (stof(v) < min || stof(v) > max)))
return *this;
if (type == "combo")
{
OptionsMap comboMap; // To have case insensitive compare
string token;
std::istringstream ss(defaultValue);
while (ss >> token)
comboMap[token] << Option();
if (!comboMap.count(v) || v == "var")
return *this;
// Any option should know its name so to be easily printed
for (Options::iterator it = o.begin(); it != o.end(); ++it)
it->second.name = it->first;
}
if (type != "button")
currentValue = v;
///
/// Variables
///
if (on_change)
on_change(*this);
Options options;
// stringify converts a value of type T to a std::string
template<typename T>
string stringify(const T& v) {
std::ostringstream ss;
ss << v;
return ss.str();
}
// get_option_value implements the various get_option_value_<type>
// functions defined later, because only the option value
// type changes a template seems a proper solution.
template<typename T>
T get_option_value(const string& optionName) {
T ret = T();
if (options.find(optionName) == options.end())
return ret;
std::istringstream ss(options[optionName].currentValue);
ss >> ret;
return ret;
}
// Specialization for std::string where instruction 'ss >> ret;'
// would erroneusly tokenize a string with spaces.
template<>
string get_option_value<string>(const string& optionName) {
if (options.find(optionName) == options.end())
return string();
return options[optionName].currentValue;
}
return *this;
}
} // namespace UCI
////
//// Functions
////
/// init_uci_options() initializes the UCI options. Currently, the only
/// thing this function does is to initialize the default value of the
/// "Threads" parameter to the number of available CPU cores.
void init_uci_options() {
load_defaults(options);
// Set optimal value for parameter "Minimum Split Depth"
// according to number of available cores.
assert(options.find("Threads") != options.end());
assert(options.find("Minimum Split Depth") != options.end());
Option& thr = options["Threads"];
Option& msd = options["Minimum Split Depth"];
thr.defaultValue = thr.currentValue = stringify(cpu_count());
if (cpu_count() >= 8)
msd.defaultValue = msd.currentValue = stringify(7);
}
/// print_uci_options() prints all the UCI options to the standard output,
/// in the format defined by the UCI protocol.
void print_uci_options() {
static const char optionTypeName[][16] = {
"spin", "combo", "check", "string", "button"
};
// Build up a vector out of the options map and sort it according to idx
// field, that is the chronological insertion order in options map.
std::vector<Option> vec;
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
vec.push_back(it->second);
std::sort(vec.begin(), vec.end());
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
{
std::cout << "\noption name " << it->name
<< " type " << optionTypeName[it->type];
if (it->type == BUTTON)
continue;
if (it->type == CHECK)
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
else
std::cout << " default " << it->defaultValue;
if (it->type == SPIN)
std::cout << " min " << it->minValue << " max " << it->maxValue;
else if (it->type == COMBO)
for (ComboValues::const_iterator itc = it->comboValues.begin();
itc != it->comboValues.end(); ++itc)
std::cout << " var " << *itc;
}
std::cout << std::endl;
}
/// get_option_value_bool() returns the current value of a UCI parameter of
/// type "check".
bool get_option_value_bool(const string& optionName) {
return get_option_value<bool>(optionName);
}
/// get_option_value_int() returns the value of a UCI parameter as an integer.
/// Normally, this function will be used for a parameter of type "spin", but
/// it could also be used with a "combo" parameter, where all the available
/// values are integers.
int get_option_value_int(const string& optionName) {
return get_option_value<int>(optionName);
}
/// get_option_value_string() returns the current value of a UCI parameter as
/// a string. It is used with parameters of type "combo" and "string".
string get_option_value_string(const string& optionName) {
return get_option_value<string>(optionName);
}
/// set_option_value() inserts a new value for a UCI parameter. Note that
/// the function does not check that the new value is legal for the given
/// parameter: This is assumed to be the responsibility of the GUI.
void set_option_value(const string& name, const string& value) {
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
// value according to standard C++ convention before to store it.
string v(value);
if (v == "true")
v = "1";
else if (v == "false")
v = "0";
if (options.find(name) == options.end())
{
std::cout << "No such option: " << name << std::endl;
return;
}
// Normally it's up to the GUI to check for option's limits,
// but we could receive the new value directly from the user
// by teminal window. So let's check the bounds anyway.
Option& opt = options[name];
if (opt.type == CHECK && v != "0" && v != "1")
return;
else if (opt.type == SPIN)
{
int val = atoi(v.c_str());
if (val < opt.minValue || val > opt.maxValue)
return;
}
opt.currentValue = v;
}
/// push_button() is used to tell the engine that a UCI parameter of type
/// "button" has been selected:
void push_button(const string& buttonName) {
set_option_value(buttonName, "true");
}
/// button_was_pressed() tests whether a UCI parameter of type "button" has
/// been selected since the last time the function was called, in this case
/// it also resets the button.
bool button_was_pressed(const string& buttonName) {
if (!get_option_value<bool>(buttonName))
return false;
set_option_value(buttonName, "false");
return true;
}
namespace {
// Define constructors of Option class.
Option::Option() {} // To allow insertion in a std::map
Option::Option(const char* def, OptionType t)
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
Option::Option(bool def, OptionType t)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
Option::Option(int def, int minv, int maxv)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
}
+44
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@@ -0,0 +1,44 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(UCIOPTION_H_INCLUDED)
#define UCIOPTION_H_INCLUDED
////
//// Includes
////
#include <string>
////
//// Prototypes
////
extern void init_uci_options();
extern void print_uci_options();
extern bool get_option_value_bool(const std::string& optionName);
extern int get_option_value_int(const std::string& optionName);
extern std::string get_option_value_string(const std::string& optionName);
extern bool button_was_pressed(const std::string& buttonName);
extern void set_option_value(const std::string& optionName,const std::string& newValue);
extern void push_button(const std::string& buttonName);
#endif // !defined(UCIOPTION_H_INCLUDED)
+96
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@@ -0,0 +1,96 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <sstream>
#include <string>
#include "value.h"
////
//// Functions
////
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
/// "plies to mate from the current ply". Non-mate scores are unchanged.
/// The function is called before storing a value to the transposition table.
Value value_to_tt(Value v, int ply) {
if(v >= value_mate_in(100))
return v + ply;
else if(v <= value_mated_in(100))
return v - ply;
else
return v;
}
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
/// from the transposition table to a mate score corrected for the current
/// ply depth.
Value value_from_tt(Value v, int ply) {
if(v >= value_mate_in(100))
return v - ply;
else if(v <= value_mated_in(100))
return v + ply;
else
return v;
}
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
/// scale of pawn = 256 to the more conventional pawn = 100.
int value_to_centipawns(Value v) {
return (int(v) * 100) / int(PawnValueMidgame);
}
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
/// evaluation scale. It's used when reading the values of UCI options
/// containing material values (e.g. futility pruning margins).
Value value_from_centipawns(int cp) {
return Value((cp * 256) / 100);
}
/// value_to_string() converts a value to a string suitable for use with the
/// UCI protocol.
const std::string value_to_string(Value v) {
std::stringstream s;
if(abs(v) < VALUE_MATE - 200)
s << "cp " << value_to_centipawns(v);
else {
s << "mate ";
if(v > 0)
s << (VALUE_MATE - v + 1) / 2;
else
s << -(VALUE_MATE + v) / 2;
}
return s.str();
}
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(VALUE_H_INCLUDED)
#define VALUE_H_INCLUDED
////
//// Includes
////
#include "piece.h"
////
//// Types
////
enum ValueType {
VALUE_TYPE_NONE = 0,
VALUE_TYPE_UPPER = 1, // Upper bound
VALUE_TYPE_LOWER = 2, // Lower bound
VALUE_TYPE_EXACT = 3, // Exact score
VALUE_TYPE_EVAL = 4, // Evaluation cache
VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
};
enum Value {
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 15000,
VALUE_MATE = 30000,
VALUE_INFINITE = 30001,
VALUE_NONE = 30002,
VALUE_ENSURE_SIGNED = -1
};
/// Score enum keeps a midgame and an endgame value in a single
/// integer (enum), first LSB 16 bits are used to store endgame
/// value, while upper bits are used for midgame value.
// Compiler is free to choose the enum type as long as can keep
// its data, so ensure Score to be an integer type.
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
// Extracting the _signed_ lower and upper 16 bits it not so trivial
// because according to the standard a simple cast to short is
// implementation defined and so is a right shift of a signed integer.
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
#else
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
#endif
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
inline Score operator-(Score s) { return Score(-int(s)); }
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
// Division must be handled separately for each term
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
// Only declared but not defined. We don't want to multiply two scores due to
// a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2);
////
//// Constants and variables
////
/// Piece values, middle game and endgame
/// Important: If the material values are changed, one must also
/// adjust the piece square tables, and the method game_phase() in the
/// Position class!
///
/// Values modified by Joona Kiiski
const Value PawnValueMidgame = Value(0x0C6);
const Value PawnValueEndgame = Value(0x102);
const Value KnightValueMidgame = Value(0x331);
const Value KnightValueEndgame = Value(0x34E);
const Value BishopValueMidgame = Value(0x344);
const Value BishopValueEndgame = Value(0x359);
const Value RookValueMidgame = Value(0x4F6);
const Value RookValueEndgame = Value(0x4FE);
const Value QueenValueMidgame = Value(0x9D9);
const Value QueenValueEndgame = Value(0x9FE);
const Value PieceValueMidgame[17] = {
Value(0),
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
RookValueMidgame, QueenValueMidgame,
Value(0), Value(0), Value(0),
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
RookValueMidgame, QueenValueMidgame,
Value(0), Value(0), Value(0)
};
const Value PieceValueEndgame[17] = {
Value(0),
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
RookValueEndgame, QueenValueEndgame,
Value(0), Value(0), Value(0),
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
RookValueEndgame, QueenValueEndgame,
Value(0), Value(0), Value(0)
};
/// Bonus for having the side to move (modified by Joona Kiiski)
const Score TempoValue = make_score(48, 22);
////
//// Inline functions
////
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
inline void operator+= (Value &v1, Value v2) {
v1 = Value(int(v1) + int(v2));
}
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
inline Value operator- (Value v) { return Value(-int(v)); }
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
inline void operator-= (Value &v1, Value v2) {
v1 = Value(int(v1) - int(v2));
}
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
inline Value value_mate_in(int ply) {
return Value(VALUE_MATE - Value(ply));
}
inline Value value_mated_in(int ply) {
return Value(-VALUE_MATE + Value(ply));
}
inline bool is_upper_bound(ValueType vt) {
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
}
inline bool is_lower_bound(ValueType vt) {
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
}
inline Value piece_value_midgame(PieceType pt) {
return PieceValueMidgame[pt];
}
inline Value piece_value_endgame(PieceType pt) {
return PieceValueEndgame[pt];
}
inline Value piece_value_midgame(Piece p) {
return PieceValueMidgame[p];
}
inline Value piece_value_endgame(Piece p) {
return PieceValueEndgame[p];
}
////
//// Prototypes
////
extern Value value_to_tt(Value v, int ply);
extern Value value_from_tt(Value v, int ply);
extern int value_to_centipawns(Value v);
extern Value value_from_centipawns(int cp);
extern const std::string value_to_string(Value v);
#endif // !defined(VALUE_H_INCLUDED)
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#!/bin/bash
# check for errors under valgrind or sanitizers.
error()
{
echo "instrumented testing failed on line $1"
exit 1
}
trap 'error ${LINENO}' ERR
# define suitable post and prefixes for testing options
case $1 in
--valgrind)
echo "valgrind testing started"
prefix=''
exeprefix='valgrind --error-exitcode=42'
postfix='1>/dev/null'
threads="1"
;;
--valgrind-thread)
echo "valgrind-thread testing started"
prefix=''
exeprefix='valgrind --error-exitcode=42'
postfix='1>/dev/null'
threads="2"
;;
--sanitizer-undefined)
echo "sanitizer-undefined testing started"
prefix='!'
exeprefix=''
postfix='2>&1 | grep -A50 "runtime error:"'
threads="1"
;;
--sanitizer-thread)
echo "sanitizer-thread testing started"
prefix='!'
exeprefix=''
postfix='2>&1 | grep -A50 "WARNING: ThreadSanitizer:"'
threads="2"
cat << EOF > tsan.supp
race:TTEntry::move
race:TTEntry::depth
race:TTEntry::bound
race:TTEntry::save
race:TTEntry::value
race:TTEntry::eval
race:TTEntry::is_pv
race:TranspositionTable::probe
race:TranspositionTable::hashfull
EOF
export TSAN_OPTIONS="suppressions=./tsan.supp"
;;
*)
echo "unknown testing started"
prefix=''
exeprefix=''
postfix=''
threads="1"
;;
esac
# simple command line testing
for args in "eval" \
"go nodes 1000" \
"go depth 10" \
"go movetime 1000" \
"go wtime 8000 btime 8000 winc 500 binc 500" \
"bench 128 $threads 10 default depth"
do
echo "$prefix $exeprefix ./stockfish $args $postfix"
eval "$prefix $exeprefix ./stockfish $args $postfix"
done
# more general testing, following an uci protocol exchange
cat << EOF > game.exp
set timeout 10
spawn $exeprefix ./stockfish
send "uci\n"
expect "uciok"
send "setoption name Threads value $threads\n"
send "ucinewgame\n"
send "position startpos\n"
send "go nodes 1000\n"
expect "bestmove"
send "position startpos moves e2e4 e7e6\n"
send "go nodes 1000\n"
expect "bestmove"
send "position fen 5rk1/1K4p1/8/8/3B4/8/8/8 b - - 0 1\n"
send "go depth 30\n"
expect "bestmove"
send "quit\n"
expect eof
# return error code of the spawned program, useful for valgrind
lassign [wait] pid spawnid os_error_flag value
exit \$value
EOF
#download TB as needed
if [ ! -d ../tests/syzygy ]; then
curl -sL https://api.github.com/repos/niklasf/python-chess/tarball/9b9aa13f9f36d08aadfabff872882f4ab1494e95 | tar -xzf -
mv niklasf-python-chess-9b9aa13 ../tests/syzygy
fi
cat << EOF > syzygy.exp
set timeout 240
spawn $exeprefix ./stockfish
send "uci\n"
send "setoption name SyzygyPath value ../tests/syzygy/\n"
expect "info string Found 35 tablebases" {} timeout {exit 1}
send "bench 128 1 10 default depth\n"
send "quit\n"
expect eof
# return error code of the spawned program, useful for valgrind
lassign [wait] pid spawnid os_error_flag value
exit \$value
EOF
for exp in game.exp syzygy.exp
do
echo "$prefix expect $exp $postfix"
eval "$prefix expect $exp $postfix"
rm $exp
done
rm -f tsan.supp
echo "instrumented testing OK"
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#!/bin/bash
# verify perft numbers (positions from www.chessprogramming.org/Perft_Results)
error()
{
echo "perft testing failed on line $1"
exit 1
}
trap 'error ${LINENO}' ERR
echo "perft testing started"
cat << EOF > perft.exp
set timeout 10
lassign \$argv pos depth result
spawn ./stockfish
send "position \$pos\\ngo perft \$depth\\n"
expect "Nodes searched? \$result" {} timeout {exit 1}
send "quit\\n"
expect eof
EOF
expect perft.exp startpos 5 4865609 > /dev/null
expect perft.exp "fen r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -" 5 193690690 > /dev/null
expect perft.exp "fen 8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -" 6 11030083 > /dev/null
expect perft.exp "fen r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1" 5 15833292 > /dev/null
expect perft.exp "fen rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8" 5 89941194 > /dev/null
expect perft.exp "fen r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10" 5 164075551 > /dev/null
rm perft.exp
echo "perft testing OK"
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#!/bin/bash
# verify reproducible search
error()
{
echo "reprosearch testing failed on line $1"
exit 1
}
trap 'error ${LINENO}' ERR
echo "reprosearch testing started"
# repeat two short games, separated by ucinewgame.
# with go nodes $nodes they should result in exactly
# the same node count for each iteration.
cat << EOF > repeat.exp
set timeout 10
spawn ./stockfish
lassign \$argv nodes
send "uci\n"
expect "uciok"
send "ucinewgame\n"
send "position startpos\n"
send "go nodes \$nodes\n"
expect "bestmove"
send "position startpos moves e2e4 e7e6\n"
send "go nodes \$nodes\n"
expect "bestmove"
send "ucinewgame\n"
send "position startpos\n"
send "go nodes \$nodes\n"
expect "bestmove"
send "position startpos moves e2e4 e7e6\n"
send "go nodes \$nodes\n"
expect "bestmove"
send "quit\n"
expect eof
EOF
# to increase the likelyhood of finding a non-reproducible case,
# the allowed number of nodes are varied systematically
for i in `seq 1 20`
do
nodes=$((100*3**i/2**i))
echo "reprosearch testing with $nodes nodes"
# each line should appear exactly an even number of times
expect repeat.exp $nodes 2>&1 | grep -o "nodes [0-9]*" | sort | uniq -c | awk '{if ($1%2!=0) exit(1)}'
done
rm repeat.exp
echo "reprosearch testing OK"
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#!/bin/bash
# obtain and optionally verify Bench / signature
# if no reference is given, the output is deliberately limited to just the signature
error()
{
echo "running bench for signature failed on line $1"
exit 1
}
trap 'error ${LINENO}' ERR
# obtain
signature=`./stockfish bench 2>&1 | grep "Nodes searched : " | awk '{print $4}'`
if [ $# -gt 0 ]; then
# compare to given reference
if [ "$1" != "$signature" ]; then
if [ -z "$signature" ]; then
echo "No signature obtained from bench. Code crashed or assert triggered ?"
else
echo "signature mismatch: reference $1 obtained: $signature ."
fi
exit 1
else
echo "signature OK: $signature"
fi
else
# just report signature
echo $signature
fi