mirror of
https://github.com/opelly27/Stockfish.git
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| de17652e47 | |||
| 647b79b556 |
-49
@@ -1,49 +0,0 @@
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|||||||
language: cpp
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|
||||||
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|
||||||
matrix:
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|
||||||
include:
|
|
||||||
- os: linux
|
|
||||||
compiler: gcc
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|
||||||
addons:
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|
||||||
apt:
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|
||||||
sources: ['ubuntu-toolchain-r-test']
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|
||||||
packages: ['g++-4.8']
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|
||||||
env:
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|
||||||
- COMPILER=g++-4.8
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|
||||||
- COMP=gcc
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|
||||||
|
|
||||||
- os: linux
|
|
||||||
compiler: clang
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-precise-3.7']
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|
||||||
packages: ['clang-3.7']
|
|
||||||
env:
|
|
||||||
- COMPILER=clang++-3.7
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|
||||||
- COMP=clang
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|
||||||
|
|
||||||
- os: osx
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|
||||||
compiler: gcc
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|
||||||
env:
|
|
||||||
- COMPILER=g++-4.8
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|
||||||
- COMP=gcc
|
|
||||||
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|
||||||
- os: osx
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|
||||||
compiler: clang
|
|
||||||
env:
|
|
||||||
- COMPILER=clang++ V='Apple LLVM 6.0' # Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
|
|
||||||
- COMP=clang
|
|
||||||
|
|
||||||
branches:
|
|
||||||
only:
|
|
||||||
- master
|
|
||||||
|
|
||||||
before_script:
|
|
||||||
- cd src
|
|
||||||
|
|
||||||
script:
|
|
||||||
- make clean && make build ARCH=x86-64 && ./stockfish bench 2>&1 >/dev/null | grep 'Nodes searched' | tee bench1
|
|
||||||
- make clean && make build ARCH=x86-32 && ./stockfish bench 2>&1 >/dev/null | grep 'Nodes searched' | tee bench2
|
|
||||||
- echo "Checking for same bench numbers..."
|
|
||||||
- diff bench1 bench2 > result
|
|
||||||
- test ! -s result
|
|
||||||
@@ -1,98 +0,0 @@
|
|||||||
# Generated with git shortlog -sn | cut -c8-', which sorts by commits (manually ordered the first four authors)
|
|
||||||
|
|
||||||
Tord Romstad
|
|
||||||
Marco Costalba
|
|
||||||
Joona Kiiski
|
|
||||||
Gary Linscott
|
|
||||||
lucasart
|
|
||||||
mstembera
|
|
||||||
Lucas Braesch
|
|
||||||
Stefan Geschwentner
|
|
||||||
Reuven Peleg
|
|
||||||
Chris Caino
|
|
||||||
joergoster
|
|
||||||
VoyagerOne
|
|
||||||
Jean-Francois Romang
|
|
||||||
homoSapiensSapiens
|
|
||||||
Alain SAVARD
|
|
||||||
Arjun Temurnikar
|
|
||||||
Stéphane Nicolet
|
|
||||||
Uri Blass
|
|
||||||
jundery
|
|
||||||
Ralph Stößer
|
|
||||||
Ajith
|
|
||||||
Leonid Pechenik
|
|
||||||
Stefano80
|
|
||||||
Tom Vijlbrief
|
|
||||||
hxim
|
|
||||||
snicolet
|
|
||||||
Daylen Yang
|
|
||||||
Henri Wiechers
|
|
||||||
Jonathan Calovski
|
|
||||||
mbootsector
|
|
||||||
David Zar
|
|
||||||
Eelco de Groot
|
|
||||||
Jerry Donald
|
|
||||||
Joerg Oster
|
|
||||||
Jörg Oster
|
|
||||||
Ryan Schmitt
|
|
||||||
mcostalba
|
|
||||||
Alexander Kure
|
|
||||||
Dan Schmidt
|
|
||||||
H. Felix Wittmann
|
|
||||||
Joseph R. Prostko
|
|
||||||
Justin Blanchard
|
|
||||||
Linus Arver
|
|
||||||
NicklasPersson
|
|
||||||
Rodrigo Exterckötter Tjäder
|
|
||||||
Ron Britvich
|
|
||||||
Ronald de Man
|
|
||||||
RyanTaker
|
|
||||||
Vince Negri
|
|
||||||
ceebo
|
|
||||||
jhellis3
|
|
||||||
ppigazzini
|
|
||||||
shane31
|
|
||||||
Andy Duplain
|
|
||||||
Auguste Pop
|
|
||||||
Balint Pfliegel
|
|
||||||
Chris Cain
|
|
||||||
DU-jdto
|
|
||||||
Dariusz Orzechowski
|
|
||||||
DiscanX
|
|
||||||
Ernesto Gatti
|
|
||||||
Gregor Cramer
|
|
||||||
Guenther Demetz
|
|
||||||
Hiraoka Takuya
|
|
||||||
Hongzhi Cheng
|
|
||||||
Joseph Hellis
|
|
||||||
Kelly Wilson
|
|
||||||
Ken T Takusagawa
|
|
||||||
Kojirion
|
|
||||||
Luca Brivio
|
|
||||||
Matt Sullivan
|
|
||||||
Matthew Lai
|
|
||||||
Matthew Sullivan
|
|
||||||
Michel Van den Bergh
|
|
||||||
Mysseno
|
|
||||||
Oskar Werkelin Ahlin
|
|
||||||
Pablo Vazquez
|
|
||||||
Pascal Romaret
|
|
||||||
Ralph Stoesser
|
|
||||||
Ralph Stößer
|
|
||||||
Raminder Singh
|
|
||||||
Richard Lloyd
|
|
||||||
Ryan Takker
|
|
||||||
Stephane Nicolet
|
|
||||||
Thanar2
|
|
||||||
absimaldata
|
|
||||||
braich
|
|
||||||
gguliash
|
|
||||||
kinderchocolate
|
|
||||||
loco-loco
|
|
||||||
pellanda
|
|
||||||
renouve
|
|
||||||
sf-x
|
|
||||||
thaspel
|
|
||||||
unknown
|
|
||||||
uriblass
|
|
||||||
@@ -1,114 +0,0 @@
|
|||||||
### Overview
|
|
||||||
|
|
||||||
[](https://travis-ci.org/official-stockfish/Stockfish)
|
|
||||||
|
|
||||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
|
||||||
not a complete chess program and requires some UCI-compatible GUI
|
|
||||||
(e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess
|
|
||||||
Partner or Fritz) in order to be used comfortably. Read the
|
|
||||||
documentation for your GUI of choice for information about how to use
|
|
||||||
Stockfish with it.
|
|
||||||
|
|
||||||
This version of Stockfish supports up to 128 cores. The engine defaults
|
|
||||||
to one search thread, so it is therefore recommended to inspect the value of
|
|
||||||
the *Threads* UCI parameter, and to make sure it equals the number of CPU
|
|
||||||
cores on your computer.
|
|
||||||
|
|
||||||
This version of Stockfish has support for Syzygybases.
|
|
||||||
|
|
||||||
|
|
||||||
### Files
|
|
||||||
|
|
||||||
This distribution of Stockfish consists of the following files:
|
|
||||||
|
|
||||||
* Readme.md, the file you are currently reading.
|
|
||||||
|
|
||||||
* Copying.txt, a text file containing the GNU General Public License.
|
|
||||||
|
|
||||||
* src, a subdirectory containing the full source code, including a Makefile
|
|
||||||
that can be used to compile Stockfish on Unix-like systems.
|
|
||||||
|
|
||||||
|
|
||||||
### Syzygybases
|
|
||||||
|
|
||||||
**Configuration**
|
|
||||||
|
|
||||||
Syzygybases are configured using the UCI options "SyzygyPath",
|
|
||||||
"SyzygyProbeDepth", "Syzygy50MoveRule" and "SyzygyProbeLimit".
|
|
||||||
|
|
||||||
The option "SyzygyPath" should be set to the directory or directories that
|
|
||||||
contain the .rtbw and .rtbz files. Multiple directories should be
|
|
||||||
separated by ";" on Windows and by ":" on Unix-based operating systems.
|
|
||||||
**Do not use spaces around the ";" or ":".**
|
|
||||||
|
|
||||||
Example: `C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6`
|
|
||||||
|
|
||||||
It is recommended to store .rtbw files on an SSD. There is no loss in
|
|
||||||
storing the .rtbz files on a regular HD.
|
|
||||||
|
|
||||||
Increasing the "SyzygyProbeDepth" option lets the engine probe less
|
|
||||||
aggressively. Set this option to a higher value if you experience too much
|
|
||||||
slowdown (in terms of nps) due to TB probing.
|
|
||||||
|
|
||||||
Set the "Syzygy50MoveRule" option to false if you want tablebase positions
|
|
||||||
that are drawn by the 50-move rule to count as win or loss. This may be useful
|
|
||||||
for correspondence games (because of tablebase adjudication).
|
|
||||||
|
|
||||||
The "SyzygyProbeLimit" option should normally be left at its default value.
|
|
||||||
|
|
||||||
**What to expect**
|
|
||||||
If the engine is searching a position that is not in the tablebases (e.g.
|
|
||||||
a position with 7 pieces), it will access the tablebases during the search.
|
|
||||||
If the engine reports a very large score (typically 123.xx), this means
|
|
||||||
that it has found a winning line into a tablebase position.
|
|
||||||
|
|
||||||
If the engine is given a position to search that is in the tablebases, it
|
|
||||||
will use the tablebases at the beginning of the search to preselect all
|
|
||||||
good moves, i.e. all moves that preserve the win or preserve the draw while
|
|
||||||
taking into account the 50-move rule.
|
|
||||||
It will then perform a search only on those moves. **The engine will not move
|
|
||||||
immediately**, unless there is only a single good move. **The engine likely
|
|
||||||
will not report a mate score even if the position is known to be won.**
|
|
||||||
|
|
||||||
It is therefore clear that behaviour is not identical to what one might
|
|
||||||
be used to with Nalimov tablebases. There are technical reasons for this
|
|
||||||
difference, the main technical reason being that Nalimov tablebases use the
|
|
||||||
DTM metric (distance-to-mate), while Syzygybases use a variation of the
|
|
||||||
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
|
|
||||||
counter). This special metric is one of the reasons that Syzygybases are
|
|
||||||
more compact than Nalimov tablebases, while still storing all information
|
|
||||||
needed for optimal play and in addition being able to take into account
|
|
||||||
the 50-move rule.
|
|
||||||
|
|
||||||
|
|
||||||
### Compiling it yourself
|
|
||||||
|
|
||||||
On Unix-like systems, it should be possible to compile Stockfish
|
|
||||||
directly from the source code with the included Makefile.
|
|
||||||
|
|
||||||
Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT
|
|
||||||
instruction, big-endian machines such as Power PC, and other platforms.
|
|
||||||
|
|
||||||
In general it is recommended to run `make help` to see a list of make
|
|
||||||
targets with corresponding descriptions. When not using the Makefile to
|
|
||||||
compile (for instance with Microsoft MSVC) you need to manually
|
|
||||||
set/unset some switches in the compiler command line; see file *types.h*
|
|
||||||
for a quick reference.
|
|
||||||
|
|
||||||
|
|
||||||
### Terms of use
|
|
||||||
|
|
||||||
Stockfish is free, and distributed under the **GNU General Public License**
|
|
||||||
(GPL). Essentially, this means that you are free to do almost exactly
|
|
||||||
what you want with the program, including distributing it among your
|
|
||||||
friends, making it available for download from your web site, selling
|
|
||||||
it (either by itself or as part of some bigger software package), or
|
|
||||||
using it as the starting point for a software project of your own.
|
|
||||||
|
|
||||||
The only real limitation is that whenever you distribute Stockfish in
|
|
||||||
some way, you must always include the full source code, or a pointer
|
|
||||||
to where the source code can be found. If you make any changes to the
|
|
||||||
source code, these changes must also be made available under the GPL.
|
|
||||||
|
|
||||||
For full details, read the copy of the GPL found in the file named
|
|
||||||
*Copying.txt*
|
|
||||||
+90
@@ -0,0 +1,90 @@
|
|||||||
|
1. Introduction
|
||||||
|
---------------
|
||||||
|
|
||||||
|
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||||
|
not a complete chess program, but requires some UCI compatible GUI
|
||||||
|
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
||||||
|
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||||
|
documentation for your GUI of choice for information about how to use
|
||||||
|
Stockfish with your GUI.
|
||||||
|
|
||||||
|
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||||
|
tested thoroughly with more than 2. The program tries to detect the
|
||||||
|
number of CPUs on your computer and set the number of search threads
|
||||||
|
accordingly, but please be aware that the detection is not always
|
||||||
|
correct. It is therefore recommended to inspect the value of the
|
||||||
|
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||||
|
cores on your computer. If you are using more than four threads, it
|
||||||
|
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||||
|
to 6.
|
||||||
|
|
||||||
|
|
||||||
|
2. Files
|
||||||
|
--------
|
||||||
|
|
||||||
|
This distribution of Stockfish consists of the following files:
|
||||||
|
|
||||||
|
* Readme.txt, the file you are currently reading.
|
||||||
|
|
||||||
|
* Copying.txt, a text file containing the GNU General Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
* src/, a subdirectory containing the full source code, including a
|
||||||
|
Makefile that can be used to compile Stockfish on Unix-like
|
||||||
|
systems. For further information about how to compile Stockfish
|
||||||
|
yourself, read section 4 below.
|
||||||
|
|
||||||
|
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||||
|
adapter.
|
||||||
|
|
||||||
|
|
||||||
|
3. Opening books
|
||||||
|
----------------
|
||||||
|
|
||||||
|
This version of Stockfish has experimental support for PolyGlot opening
|
||||||
|
books. For information about how to create such books, consult the
|
||||||
|
PolyGlot documentation. The book file can be selected by setting the
|
||||||
|
UCI parameter "Book File".
|
||||||
|
|
||||||
|
|
||||||
|
4. Compiling it yourself
|
||||||
|
------------------------
|
||||||
|
|
||||||
|
On Unix-like systems, it should usually be possible to compile
|
||||||
|
Stockfish directly from the source code with the included Makefile.
|
||||||
|
|
||||||
|
For big-endian machines like Power PC you need to enable the proper
|
||||||
|
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
|
||||||
|
|
||||||
|
Stockfish has POPCNT instruction runtime detection and support. This can
|
||||||
|
give an extra speed on Core i7 or similar systems. To enable this feature
|
||||||
|
compile with 'make icc-profile-popcnt'
|
||||||
|
|
||||||
|
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
||||||
|
for bit counting. Detection is automatic at compile time, but in case you
|
||||||
|
experience compile problems you can comment out #define USE_BSFQ line in types.h
|
||||||
|
|
||||||
|
|
||||||
|
5. Terms of use
|
||||||
|
---------------
|
||||||
|
|
||||||
|
Stockfish is free, and distributed under the GNU General Public License
|
||||||
|
(GPL). Essentially, this means that you are free to do almost exactly
|
||||||
|
what you want with the program, including distributing it among your
|
||||||
|
friends, making it available for download from your web site, selling
|
||||||
|
it (either by itself or as part of some bigger software package), or
|
||||||
|
using it as the starting point for a software project of your own.
|
||||||
|
|
||||||
|
The only real limitation is that whenever you distribute Stockfish in
|
||||||
|
some way, you must always include the full source code, or a pointer
|
||||||
|
to where the source code can be found. If you make any changes to the
|
||||||
|
source code, these changes must also be made available under the GPL.
|
||||||
|
|
||||||
|
For full details, read the copy of the GPL found in the file named
|
||||||
|
Copying.txt.
|
||||||
|
|
||||||
|
|
||||||
|
6. Feedback
|
||||||
|
-----------
|
||||||
|
|
||||||
|
The author's e-mail address is mcostalba@gmail.com
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
|
||||||
|
[PolyGlot]
|
||||||
|
|
||||||
|
EngineDir = .
|
||||||
|
EngineCommand = ./stockfish
|
||||||
|
|
||||||
|
Book = false
|
||||||
|
BookFile = book.bin
|
||||||
|
|
||||||
|
Log = true
|
||||||
|
LogFile = stockfish.log
|
||||||
|
|
||||||
|
Resign = true
|
||||||
|
ResignScore = 600
|
||||||
|
|
||||||
|
[Engine]
|
||||||
|
|
||||||
|
Hash = 128
|
||||||
|
Threads = 1
|
||||||
|
OwnBook = false
|
||||||
|
Book File = book.bin
|
||||||
|
Use Search Log = false
|
||||||
|
Mobility (Middle Game) = 100
|
||||||
|
Mobility (Endgame) = 100
|
||||||
|
Pawn Structure (Middle Game) = 100
|
||||||
|
Pawn Structure (Endgame) = 100
|
||||||
|
Passed Pawns (Middle Game) = 100
|
||||||
|
Passed Pawns (Endgame) = 100
|
||||||
|
Aggressiveness = 100
|
||||||
|
Cowardice = 100
|
||||||
|
King Safety Curve = Quadratic
|
||||||
|
Quadratic = Linear
|
||||||
|
King Safety Coefficient = 40
|
||||||
|
King Safety X Intercept = 0
|
||||||
|
King Safety Max Slope = 30
|
||||||
|
King Safety Max Value = 500
|
||||||
|
Queen Contact Check Bonus = 3
|
||||||
|
Queen Check Bonus = 2
|
||||||
|
Rook Check Bonus = 1
|
||||||
|
Bishop Check Bonus = 1
|
||||||
|
Knight Check Bonus = 1
|
||||||
|
Discovered Check Bonus = 3
|
||||||
|
Mate Threat Bonus = 3
|
||||||
|
Check Extension (PV nodes) = 2
|
||||||
|
Check Extension (non-PV nodes) = 1
|
||||||
|
Single Reply Extension (PV nodes) = 2
|
||||||
|
Single Reply Extension (non-PV nodes) = 2
|
||||||
|
Mate Threat Extension (PV nodes) = 0
|
||||||
|
Mate Threat Extension (non-PV nodes) = 0
|
||||||
|
Pawn Push to 7th Extension (PV nodes) = 1
|
||||||
|
Pawn Push to 7th Extension (non-PV nodes) = 1
|
||||||
|
Passed Pawn Extension (PV nodes) = 1
|
||||||
|
Passed Pawn Extension (non-PV nodes) = 0
|
||||||
|
Pawn Endgame Extension (PV nodes) = 2
|
||||||
|
Pawn Endgame Extension (non-PV nodes) = 2
|
||||||
|
Full Depth Moves (PV nodes) = 14
|
||||||
|
Full Depth Moves (non-PV nodes) = 3
|
||||||
|
Threat Depth = 5
|
||||||
|
Futility Pruning (Main Search) = true
|
||||||
|
Futility Pruning (Quiescence Search) = true
|
||||||
|
Randomness = 0
|
||||||
|
Minimum Split Depth = 4
|
||||||
|
Maximum Number of Threads per Split Point = 5
|
||||||
+674
@@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||||
+263
-472
@@ -1,7 +1,8 @@
|
|||||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
# Copyright (C) 2004-2007 Tord Romstad
|
||||||
# Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
# Copyright (C) 2008 Marco Costalba
|
||||||
# Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
# This file is part of Stockfish.
|
||||||
#
|
#
|
||||||
# Stockfish is free software: you can redistribute it and/or modify
|
# Stockfish is free software: you can redistribute it and/or modify
|
||||||
# it under the terms of the GNU General Public License as published by
|
# it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,507 +18,297 @@
|
|||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
### Executable name. Do not change
|
||||||
### Section 1. General Configuration
|
|
||||||
### ==========================================================================
|
|
||||||
|
|
||||||
### Establish the operating system name
|
|
||||||
UNAME = $(shell uname)
|
|
||||||
|
|
||||||
### Executable name
|
|
||||||
EXE = stockfish
|
EXE = stockfish
|
||||||
|
|
||||||
### Installation dir definitions
|
|
||||||
PREFIX = /usr/local
|
|
||||||
BINDIR = $(PREFIX)/bin
|
|
||||||
|
|
||||||
### Built-in benchmark for pgo-builds
|
|
||||||
PGOBENCH = ./$(EXE) bench 16 1 1000 default time
|
|
||||||
|
|
||||||
### Object files
|
|
||||||
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
|
|
||||||
material.o misc.o movegen.o movepick.o pawns.o position.o psqt.o \
|
|
||||||
search.o thread.o timeman.o tt.o uci.o ucioption.o syzygy/tbprobe.o
|
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Section 2. High-level Configuration
|
### Compiler speed switches for both GCC and ICC. These settings are generally
|
||||||
|
### fast on a broad range of systems, but may be changed experimentally
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
#
|
GCCFLAGS = -O3 -msse
|
||||||
# flag --- Comp switch --- Description
|
ICCFLAGS = -fast -msse
|
||||||
# ----------------------------------------------------------------------------
|
ICCFLAGS-OSX = -fast -mdynamic-no-pic
|
||||||
#
|
|
||||||
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
|
||||||
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
|
||||||
# arch = (name) --- (-arch) --- Target architecture
|
|
||||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
|
||||||
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
|
||||||
# bsfq = yes/no --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction (only
|
|
||||||
# with GCC and ICC 64-bit)
|
|
||||||
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
|
||||||
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
|
|
||||||
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
|
|
||||||
#
|
|
||||||
# Note that Makefile is space sensitive, so when adding new architectures
|
|
||||||
# or modifying existing flags, you have to make sure there are no extra spaces
|
|
||||||
# at the end of the line for flag values.
|
|
||||||
|
|
||||||
### 2.1. General and architecture defaults
|
|
||||||
optimize = yes
|
|
||||||
debug = no
|
|
||||||
bits = 32
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
sse = no
|
|
||||||
pext = no
|
|
||||||
|
|
||||||
### 2.2 Architecture specific
|
|
||||||
|
|
||||||
ifeq ($(ARCH),general-32)
|
|
||||||
arch = any
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-32-old)
|
|
||||||
arch = i386
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-32)
|
|
||||||
arch = i386
|
|
||||||
prefetch = yes
|
|
||||||
sse = yes
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),general-64)
|
|
||||||
arch = any
|
|
||||||
bits = 64
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-64)
|
|
||||||
arch = x86_64
|
|
||||||
bits = 64
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = yes
|
|
||||||
sse = yes
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-64-modern)
|
|
||||||
arch = x86_64
|
|
||||||
bits = 64
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = yes
|
|
||||||
popcnt = yes
|
|
||||||
sse = yes
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-64-bmi2)
|
|
||||||
arch = x86_64
|
|
||||||
bits = 64
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = yes
|
|
||||||
popcnt = yes
|
|
||||||
sse = yes
|
|
||||||
pext = yes
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),armv7)
|
|
||||||
arch = armv7
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = yes
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),ppc-32)
|
|
||||||
arch = ppc
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),ppc-64)
|
|
||||||
arch = ppc64
|
|
||||||
bits = 64
|
|
||||||
endif
|
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Section 3. Low-level configuration
|
### Enable/disable debugging, disabled by default
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
|
GCCFLAGS += -DNDEBUG
|
||||||
### 3.1 Selecting compiler (default = gcc)
|
ICCFLAGS += -DNDEBUG
|
||||||
|
ICCFLAGS-OSX += -DNDEBUG
|
||||||
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -fno-rtti -std=c++11 $(EXTRACXXFLAGS)
|
|
||||||
DEPENDFLAGS += -std=c++11
|
|
||||||
LDFLAGS += $(EXTRALDFLAGS)
|
|
||||||
|
|
||||||
ifeq ($(COMP),)
|
|
||||||
COMP=gcc
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(COMP),gcc)
|
|
||||||
comp=gcc
|
|
||||||
CXX=g++
|
|
||||||
CXXFLAGS += -pedantic -Wextra -Wshadow
|
|
||||||
ifneq ($(UNAME),Darwin)
|
|
||||||
LDFLAGS += -Wl,--no-as-needed
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(COMP),mingw)
|
|
||||||
comp=mingw
|
|
||||||
|
|
||||||
ifeq ($(UNAME),Linux)
|
|
||||||
ifeq ($(bits),64)
|
|
||||||
ifeq ($(shell which x86_64-w64-mingw32-c++-posix),)
|
|
||||||
CXX=x86_64-w64-mingw32-c++
|
|
||||||
else
|
|
||||||
CXX=x86_64-w64-mingw32-c++-posix
|
|
||||||
endif
|
|
||||||
else
|
|
||||||
ifeq ($(shell which i686-w64-mingw32-c++-posix),)
|
|
||||||
CXX=i686-w64-mingw32-c++
|
|
||||||
else
|
|
||||||
CXX=i686-w64-mingw32-c++-posix
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
else
|
|
||||||
CXX=g++
|
|
||||||
endif
|
|
||||||
|
|
||||||
CXXFLAGS += -Wextra -Wshadow
|
|
||||||
LDFLAGS += -static
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(COMP),icc)
|
|
||||||
comp=icc
|
|
||||||
CXX=icpc
|
|
||||||
CXXFLAGS += -diag-disable 1476,10120 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(COMP),clang)
|
|
||||||
comp=clang
|
|
||||||
CXX=clang++
|
|
||||||
CXXFLAGS += -pedantic -Wextra -Wshadow
|
|
||||||
ifeq ($(UNAME),Darwin)
|
|
||||||
CXXFLAGS += -std=c++0x -stdlib=libc++
|
|
||||||
DEPENDFLAGS += -std=c++0x -stdlib=libc++
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
|
||||||
profile_prepare = icc-profile-prepare
|
|
||||||
profile_make = icc-profile-make
|
|
||||||
profile_use = icc-profile-use
|
|
||||||
profile_clean = icc-profile-clean
|
|
||||||
else
|
|
||||||
profile_prepare = gcc-profile-prepare
|
|
||||||
profile_make = gcc-profile-make
|
|
||||||
profile_use = gcc-profile-use
|
|
||||||
profile_clean = gcc-profile-clean
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(UNAME),Darwin)
|
|
||||||
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.9
|
|
||||||
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.9
|
|
||||||
endif
|
|
||||||
|
|
||||||
### Travis CI script uses COMPILER to overwrite CXX
|
|
||||||
ifdef COMPILER
|
|
||||||
CXX=$(COMPILER)
|
|
||||||
endif
|
|
||||||
|
|
||||||
### On mingw use Windows threads, otherwise POSIX
|
|
||||||
ifneq ($(comp),mingw)
|
|
||||||
# On Android Bionic's C library comes with its own pthread implementation bundled in
|
|
||||||
ifneq ($(arch),armv7)
|
|
||||||
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
|
||||||
ifneq ($(UNAME),Haiku)
|
|
||||||
LDFLAGS += -lpthread
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.4 Debugging
|
|
||||||
ifeq ($(debug),no)
|
|
||||||
CXXFLAGS += -DNDEBUG
|
|
||||||
else
|
|
||||||
CXXFLAGS += -g
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.5 Optimization
|
|
||||||
ifeq ($(optimize),yes)
|
|
||||||
|
|
||||||
ifeq ($(comp),gcc)
|
|
||||||
CXXFLAGS += -O3
|
|
||||||
|
|
||||||
ifeq ($(UNAME),Darwin)
|
|
||||||
ifeq ($(arch),i386)
|
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
|
||||||
endif
|
|
||||||
ifeq ($(arch),x86_64)
|
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(arch),armv7)
|
|
||||||
CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(comp),mingw)
|
|
||||||
CXXFLAGS += -O3
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
|
||||||
ifeq ($(UNAME),Darwin)
|
|
||||||
CXXFLAGS += -fast -mdynamic-no-pic
|
|
||||||
else
|
|
||||||
CXXFLAGS += -fast
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(comp),clang)
|
|
||||||
CXXFLAGS += -O3
|
|
||||||
|
|
||||||
ifeq ($(UNAME),Darwin)
|
|
||||||
ifeq ($(pext),no)
|
|
||||||
CXXFLAGS += -flto
|
|
||||||
LDFLAGS += $(CXXFLAGS)
|
|
||||||
endif
|
|
||||||
ifeq ($(arch),i386)
|
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
|
||||||
endif
|
|
||||||
ifeq ($(arch),x86_64)
|
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.6. Bits
|
|
||||||
ifeq ($(bits),64)
|
|
||||||
CXXFLAGS += -DIS_64BIT
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.7 prefetch
|
|
||||||
ifeq ($(prefetch),yes)
|
|
||||||
ifeq ($(sse),yes)
|
|
||||||
CXXFLAGS += -msse
|
|
||||||
DEPENDFLAGS += -msse
|
|
||||||
endif
|
|
||||||
else
|
|
||||||
CXXFLAGS += -DNO_PREFETCH
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.8 bsfq
|
|
||||||
ifeq ($(bsfq),yes)
|
|
||||||
CXXFLAGS += -DUSE_BSFQ
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.9 popcnt
|
|
||||||
ifeq ($(popcnt),yes)
|
|
||||||
ifeq ($(comp),icc)
|
|
||||||
CXXFLAGS += -msse3 -DUSE_POPCNT
|
|
||||||
else
|
|
||||||
CXXFLAGS += -msse3 -mpopcnt -DUSE_POPCNT
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.10 pext
|
|
||||||
ifeq ($(pext),yes)
|
|
||||||
CXXFLAGS += -DUSE_PEXT
|
|
||||||
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
|
|
||||||
CXXFLAGS += -mbmi -mbmi2
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.11 Link Time Optimization, it works since gcc 4.5 but not on mingw under Windows.
|
|
||||||
### This is a mix of compile and link time options because the lto link phase
|
|
||||||
### needs access to the optimization flags.
|
|
||||||
ifeq ($(comp),gcc)
|
|
||||||
ifeq ($(optimize),yes)
|
|
||||||
ifeq ($(debug),no)
|
|
||||||
CXXFLAGS += -flto
|
|
||||||
LDFLAGS += $(CXXFLAGS)
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(comp),mingw)
|
|
||||||
ifeq ($(UNAME),Linux)
|
|
||||||
ifeq ($(optimize),yes)
|
|
||||||
ifeq ($(debug),no)
|
|
||||||
CXXFLAGS += -flto
|
|
||||||
LDFLAGS += $(CXXFLAGS)
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.12 Android 5 can only run position independent executables. Note that this
|
|
||||||
### breaks Android 4.0 and earlier.
|
|
||||||
ifeq ($(arch),armv7)
|
|
||||||
CXXFLAGS += -fPIE
|
|
||||||
LDFLAGS += -fPIE -pie
|
|
||||||
endif
|
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Section 4. Public targets
|
### Remove below comments to compile for a big-endian machine
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
|
#GCCFLAGS += -DBIGENDIAN
|
||||||
|
#ICCFLAGS += -DBIGENDIAN
|
||||||
|
#ICCFLAGS-OSX += -DBIGENDIAN
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
|
||||||
|
### These settings are generally fast, but may be changed experimentally
|
||||||
|
### ==========================================================================
|
||||||
|
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||||
|
|
||||||
|
|
||||||
|
### General compiler settings. Do not change
|
||||||
|
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti
|
||||||
|
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||||
|
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||||
|
|
||||||
|
|
||||||
|
### General linker settings. Do not change
|
||||||
|
LDFLAGS = -lpthread
|
||||||
|
|
||||||
|
|
||||||
|
### Object files. Do not change
|
||||||
|
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||||
|
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||||
|
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||||
|
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||||
|
|
||||||
|
|
||||||
|
### General rules. Do not change
|
||||||
|
default:
|
||||||
|
$(MAKE) gcc
|
||||||
|
|
||||||
help:
|
help:
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "To compile stockfish, type: "
|
@echo "Makefile options:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make target ARCH=arch [COMP=comp]"
|
@echo "make > Default: Compiler = g++"
|
||||||
@echo ""
|
@echo "make gcc-popcnt > Compiler = g++ + popcnt-support"
|
||||||
@echo "Supported targets:"
|
@echo "make icc > Compiler = icpc"
|
||||||
@echo ""
|
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
|
||||||
@echo "build > Standard build"
|
@echo "make icc-profile-popcnt > Compiler = icpc + automatic pgo-build + popcnt-support"
|
||||||
@echo "profile-build > PGO build"
|
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
|
||||||
@echo "strip > Strip executable"
|
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
|
||||||
@echo "install > Install executable"
|
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
|
||||||
@echo "clean > Clean up"
|
@echo "make osx-x86_64 > x86-Mac OS X 64 bit. Compiler = g++"
|
||||||
@echo ""
|
@echo "make osx-icc32 > x86-Mac OS X 32 bit. Compiler = icpc"
|
||||||
@echo "Supported archs:"
|
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
|
||||||
@echo ""
|
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
|
||||||
@echo "x86-64 > x86 64-bit"
|
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
|
||||||
@echo "x86-64-modern > x86 64-bit with popcnt support"
|
@echo "make strip > Strip executable"
|
||||||
@echo "x86-64-bmi2 > x86 64-bit with pext support"
|
@echo "make clean > Clean up"
|
||||||
@echo "x86-32 > x86 32-bit with SSE support"
|
|
||||||
@echo "x86-32-old > x86 32-bit fall back for old hardware"
|
|
||||||
@echo "ppc-64 > PPC 64-bit"
|
|
||||||
@echo "ppc-32 > PPC 32-bit"
|
|
||||||
@echo "armv7 > ARMv7 32-bit"
|
|
||||||
@echo "general-64 > unspecified 64-bit"
|
|
||||||
@echo "general-32 > unspecified 32-bit"
|
|
||||||
@echo ""
|
|
||||||
@echo "Supported compilers:"
|
|
||||||
@echo ""
|
|
||||||
@echo "gcc > Gnu compiler (default)"
|
|
||||||
@echo "mingw > Gnu compiler with MinGW under Windows"
|
|
||||||
@echo "clang > LLVM Clang compiler"
|
|
||||||
@echo "icc > Intel compiler"
|
|
||||||
@echo ""
|
|
||||||
@echo "Examples. If you don't know what to do, you likely want to run: "
|
|
||||||
@echo ""
|
|
||||||
@echo "make build ARCH=x86-64 (This is for 64-bit systems)"
|
|
||||||
@echo "make build ARCH=x86-32 (This is for 32-bit systems)"
|
|
||||||
@echo ""
|
@echo ""
|
||||||
|
|
||||||
.PHONY: build profile-build
|
all: $(EXE) .depend
|
||||||
build:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
|
||||||
|
|
||||||
profile-build:
|
clean:
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
$(RM) *.o .depend *~ $(EXE)
|
||||||
|
|
||||||
|
|
||||||
|
### Possible targets. You may add your own ones here
|
||||||
|
gcc:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
all
|
||||||
|
|
||||||
|
gcc-popcnt:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS) -DUSE_POPCNT" \
|
||||||
|
all
|
||||||
|
|
||||||
|
|
||||||
|
icc:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 0/4. Preparing for profile build."
|
@echo "Running benchmark for pgo-build ..."
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 1/4. Building executable for benchmark ..."
|
@touch *.cpp *.h
|
||||||
@touch *.cpp *.h syzygy/*.cpp syzygy/*.h
|
$(MAKE) icc-profile-use
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
icc-profile-make-with-popcnt:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||||
|
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-use-with-popcnt:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-popcnt:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
@echo "Running benchmark for pgo-build (popcnt disabled)..."
|
||||||
$(PGOBENCH) > /dev/null
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make-with-popcnt
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 3/4. Building final executable ..."
|
@echo "Running benchmark for pgo-build (popcnt enabled)..."
|
||||||
@touch *.cpp *.h syzygy/*.cpp syzygy/*.h
|
@$(PGOBENCH) > /dev/null
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
@echo "Benchmarks finished. Build final executable now ..."
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 4/4. Deleting profile data ..."
|
@touch *.cpp *.h
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
$(MAKE) icc-profile-use-with-popcnt
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
|
||||||
|
osx-ppc32:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch ppc' \
|
||||||
|
LDFLAGS+='-arch ppc' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-ppc64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch ppc64' \
|
||||||
|
LDFLAGS+='-arch ppc64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-x86:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-x86_64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc32-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc32-profile-use
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
osx-icc64-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc64-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc64-profile-use
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
strip:
|
strip:
|
||||||
strip $(EXE)
|
strip $(EXE)
|
||||||
|
|
||||||
install:
|
|
||||||
-mkdir -p -m 755 $(BINDIR)
|
|
||||||
-cp $(EXE) $(BINDIR)
|
|
||||||
-strip $(BINDIR)/$(EXE)
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda ./syzygy/*.o ./syzygy/*.gcda
|
|
||||||
|
|
||||||
default:
|
|
||||||
help
|
|
||||||
|
|
||||||
### ==========================================================================
|
|
||||||
### Section 5. Private targets
|
|
||||||
### ==========================================================================
|
|
||||||
|
|
||||||
all: $(EXE) .depend
|
|
||||||
|
|
||||||
config-sanity:
|
|
||||||
@echo ""
|
|
||||||
@echo "Config:"
|
|
||||||
@echo "debug: '$(debug)'"
|
|
||||||
@echo "optimize: '$(optimize)'"
|
|
||||||
@echo "arch: '$(arch)'"
|
|
||||||
@echo "bits: '$(bits)'"
|
|
||||||
@echo "prefetch: '$(prefetch)'"
|
|
||||||
@echo "bsfq: '$(bsfq)'"
|
|
||||||
@echo "popcnt: '$(popcnt)'"
|
|
||||||
@echo "sse: '$(sse)'"
|
|
||||||
@echo "pext: '$(pext)'"
|
|
||||||
@echo ""
|
|
||||||
@echo "Flags:"
|
|
||||||
@echo "CXX: $(CXX)"
|
|
||||||
@echo "CXXFLAGS: $(CXXFLAGS)"
|
|
||||||
@echo "LDFLAGS: $(LDFLAGS)"
|
|
||||||
@echo ""
|
|
||||||
@echo "Testing config sanity. If this fails, try 'make help' ..."
|
|
||||||
@echo ""
|
|
||||||
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
|
||||||
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
|
||||||
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
|
||||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7"
|
|
||||||
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
|
||||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
|
||||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
|
||||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
|
||||||
@test "$(sse)" = "yes" || test "$(sse)" = "no"
|
|
||||||
@test "$(pext)" = "yes" || test "$(pext)" = "no"
|
|
||||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
|
|
||||||
|
|
||||||
|
### Compilation. Do not change
|
||||||
$(EXE): $(OBJS)
|
$(EXE): $(OBJS)
|
||||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
||||||
|
|
||||||
gcc-profile-prepare:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) gcc-profile-clean
|
|
||||||
|
|
||||||
gcc-profile-make:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
|
||||||
EXTRACXXFLAGS='-fprofile-generate' \
|
|
||||||
EXTRALDFLAGS='-lgcov' \
|
|
||||||
all
|
|
||||||
|
|
||||||
gcc-profile-use:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
|
||||||
EXTRACXXFLAGS='-fprofile-use -fno-peel-loops -fno-tracer' \
|
|
||||||
EXTRALDFLAGS='-lgcov' \
|
|
||||||
all
|
|
||||||
|
|
||||||
gcc-profile-clean:
|
|
||||||
@rm -rf *.gcda *.gcno syzygy/*.gcda syzygy/*.gcno bench.txt
|
|
||||||
|
|
||||||
icc-profile-prepare:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
|
|
||||||
@mkdir profdir
|
|
||||||
|
|
||||||
icc-profile-make:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
|
||||||
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
|
|
||||||
all
|
|
||||||
|
|
||||||
icc-profile-use:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
|
||||||
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
|
|
||||||
all
|
|
||||||
|
|
||||||
icc-profile-clean:
|
|
||||||
@rm -rf profdir bench.txt
|
|
||||||
|
|
||||||
|
### Dependencies. Do not change
|
||||||
.depend:
|
.depend:
|
||||||
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@
|
||||||
|
|
||||||
-include .depend
|
|
||||||
|
|
||||||
|
include .depend
|
||||||
|
|||||||
@@ -0,0 +1,75 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "bitboard.h"
|
||||||
|
#include "direction.h"
|
||||||
|
#include "endgame.h"
|
||||||
|
#include "evaluate.h"
|
||||||
|
#include "material.h"
|
||||||
|
#include "mersenne.h"
|
||||||
|
#include "misc.h"
|
||||||
|
#include "movepick.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "search.h"
|
||||||
|
#include "thread.h"
|
||||||
|
#include "ucioption.h"
|
||||||
|
|
||||||
|
|
||||||
|
/// Application class is in charge of initializing global resources
|
||||||
|
/// at startup and cleanly releases them when program terminates.
|
||||||
|
|
||||||
|
Application::Application() {
|
||||||
|
|
||||||
|
init_mersenne();
|
||||||
|
init_direction_table();
|
||||||
|
init_bitboards();
|
||||||
|
init_uci_options();
|
||||||
|
Position::init_zobrist();
|
||||||
|
Position::init_piece_square_tables();
|
||||||
|
init_eval(1);
|
||||||
|
init_bitbases();
|
||||||
|
init_threads();
|
||||||
|
|
||||||
|
// Make random number generation less deterministic, for book moves
|
||||||
|
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||||
|
genrand_int32();
|
||||||
|
}
|
||||||
|
|
||||||
|
Application::~Application() {
|
||||||
|
|
||||||
|
stop_threads();
|
||||||
|
quit_eval();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Application::initialize() {
|
||||||
|
|
||||||
|
// A static Application object is allocated
|
||||||
|
// once only when this function is called.
|
||||||
|
static Application singleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Application::exit_with_failure() {
|
||||||
|
|
||||||
|
exit(EXIT_FAILURE); // d'tor will be called automatically
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(APPLICATION_H_INCLUDED)
|
||||||
|
#define APPLICATION_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
|
/// Singleton class used to housekeep memory and global resources
|
||||||
|
/// so to be sure we always leave in a clean state.
|
||||||
|
|
||||||
|
class Application {
|
||||||
|
|
||||||
|
Application();
|
||||||
|
Application(const Application&);
|
||||||
|
~Application();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void initialize();
|
||||||
|
static void exit_with_failure();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // !defined(APPLICATION_H_INCLUDED)
|
||||||
+114
-108
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,25 +17,29 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <sstream>
|
||||||
#include <istream>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "misc.h"
|
#include "benchmark.h"
|
||||||
#include "position.h"
|
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "uci.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace {
|
////
|
||||||
|
//// Variables
|
||||||
|
////
|
||||||
|
|
||||||
const vector<string> Defaults = {
|
const string BenchmarkPositions[] = {
|
||||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||||
@@ -48,128 +51,131 @@ const vector<string> Defaults = {
|
|||||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
||||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||||
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
|
|
||||||
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
|
|
||||||
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1",
|
|
||||||
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
|
|
||||||
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
|
|
||||||
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
|
|
||||||
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
|
|
||||||
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
|
|
||||||
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
|
|
||||||
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
|
|
||||||
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
|
|
||||||
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
|
||||||
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
|
||||||
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
|
|
||||||
|
|
||||||
// 5-man positions
|
|
||||||
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
|
|
||||||
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
|
|
||||||
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
|
|
||||||
|
|
||||||
// 6-man positions
|
|
||||||
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
|
|
||||||
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
|
|
||||||
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
|
|
||||||
|
|
||||||
// 7-man positions
|
|
||||||
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124" // Draw
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||||
/// of positions for a given limit each. There are five parameters: the
|
/// of positions for a given time each. There are four parameters; the
|
||||||
/// transposition table size, the number of search threads that should
|
/// transposition table size, the number of search threads that should
|
||||||
/// be used, the limit value spent for each position (optional, default is
|
/// be used, the time in seconds spent for each position (optional, default
|
||||||
/// depth 13), an optional file name where to look for positions in FEN
|
/// is 60) and an optional file name where to look for positions in fen
|
||||||
/// format (defaults are the positions defined above) and the type of the
|
/// format (default are the BenchmarkPositions defined above).
|
||||||
/// limit value: depth (default), time in millisecs or number of nodes.
|
/// The analysis is written to a file named bench.txt.
|
||||||
|
|
||||||
void benchmark(const Position& current, istream& is) {
|
void benchmark(const string& commandLine) {
|
||||||
|
|
||||||
string token;
|
istringstream csVal(commandLine);
|
||||||
vector<string> fens;
|
istringstream csStr(commandLine);
|
||||||
Search::LimitsType limits;
|
string ttSize, threads, fileName, limitType, timFile;
|
||||||
|
int val, secsPerPos, maxDepth, maxNodes;
|
||||||
|
|
||||||
// Assign default values to missing arguments
|
csStr >> ttSize;
|
||||||
string ttSize = (is >> token) ? token : "16";
|
csVal >> val;
|
||||||
string threads = (is >> token) ? token : "1";
|
if (val < 4 || val > 1024)
|
||||||
string limit = (is >> token) ? token : "13";
|
{
|
||||||
string fenFile = (is >> token) ? token : "default";
|
cerr << "The hash table size must be between 4 and 1024" << endl;
|
||||||
string limitType = (is >> token) ? token : "depth";
|
Application::exit_with_failure();
|
||||||
|
}
|
||||||
|
csStr >> threads;
|
||||||
|
csVal >> val;
|
||||||
|
if (val < 1 || val > THREAD_MAX)
|
||||||
|
{
|
||||||
|
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
|
||||||
|
Application::exit_with_failure();
|
||||||
|
}
|
||||||
|
set_option_value("Hash", ttSize);
|
||||||
|
set_option_value("Threads", threads);
|
||||||
|
set_option_value("OwnBook", "false");
|
||||||
|
set_option_value("Use Search Log", "true");
|
||||||
|
set_option_value("Search Log Filename", "bench.txt");
|
||||||
|
|
||||||
Options["Hash"] = ttSize;
|
csVal >> val;
|
||||||
Options["Threads"] = threads;
|
csVal >> fileName;
|
||||||
Search::clear();
|
csVal >> limitType;
|
||||||
|
csVal >> timFile;
|
||||||
|
|
||||||
|
secsPerPos = maxDepth = maxNodes = 0;
|
||||||
|
|
||||||
if (limitType == "time")
|
if (limitType == "time")
|
||||||
limits.movetime = stoi(limit); // movetime is in millisecs
|
secsPerPos = val * 1000;
|
||||||
|
else if (limitType == "depth" || limitType == "perft")
|
||||||
else if (limitType == "nodes")
|
maxDepth = val;
|
||||||
limits.nodes = stoi(limit);
|
|
||||||
|
|
||||||
else if (limitType == "mate")
|
|
||||||
limits.mate = stoi(limit);
|
|
||||||
|
|
||||||
else
|
else
|
||||||
limits.depth = stoi(limit);
|
maxNodes = val;
|
||||||
|
|
||||||
if (fenFile == "default")
|
vector<string> positions;
|
||||||
fens = Defaults;
|
|
||||||
|
|
||||||
else if (fenFile == "current")
|
if (fileName != "default")
|
||||||
fens.push_back(current.fen());
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
string fen;
|
ifstream fenFile(fileName.c_str());
|
||||||
ifstream file(fenFile);
|
if (!fenFile.is_open())
|
||||||
|
|
||||||
if (!file.is_open())
|
|
||||||
{
|
{
|
||||||
cerr << "Unable to open file " << fenFile << endl;
|
cerr << "Unable to open positions file " << fileName << endl;
|
||||||
return;
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
|
string pos;
|
||||||
|
while (fenFile.good())
|
||||||
|
{
|
||||||
|
getline(fenFile, pos);
|
||||||
|
if (!pos.empty())
|
||||||
|
positions.push_back(pos);
|
||||||
|
}
|
||||||
|
fenFile.close();
|
||||||
|
} else
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
positions.push_back(string(BenchmarkPositions[i]));
|
||||||
|
|
||||||
while (getline(file, fen))
|
ofstream timingFile;
|
||||||
if (!fen.empty())
|
if (!timFile.empty())
|
||||||
fens.push_back(fen);
|
{
|
||||||
|
timingFile.open(timFile.c_str(), ios::out | ios::app);
|
||||||
file.close();
|
if (!timingFile.is_open())
|
||||||
|
{
|
||||||
|
cerr << "Unable to open timing file " << timFile << endl;
|
||||||
|
Application::exit_with_failure();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t nodes = 0;
|
vector<string>::iterator it;
|
||||||
TimePoint elapsed = now();
|
int cnt = 1;
|
||||||
|
int64_t totalNodes = 0;
|
||||||
|
int startTime = get_system_time();
|
||||||
|
|
||||||
for (size_t i = 0; i < fens.size(); ++i)
|
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||||
{
|
{
|
||||||
Position pos(fens[i], Options["UCI_Chess960"], Threads.main());
|
Move moves[1] = {MOVE_NONE};
|
||||||
|
int dummy[2] = {0, 0};
|
||||||
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
Position pos(*it);
|
||||||
|
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||||
if (limitType == "perft")
|
if (limitType == "perft")
|
||||||
nodes += Search::perft(pos, limits.depth * ONE_PLY);
|
totalNodes += perft(pos, maxDepth * OnePly);
|
||||||
|
else if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||||
else
|
break;
|
||||||
{
|
totalNodes += nodes_searched();
|
||||||
Search::StateStackPtr st;
|
|
||||||
limits.startTime = now();
|
|
||||||
Threads.start_thinking(pos, limits, st);
|
|
||||||
Threads.main()->wait_for_search_finished();
|
|
||||||
nodes += Threads.nodes_searched();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
|
cnt = get_system_time() - startTime;
|
||||||
|
cerr << "==============================="
|
||||||
|
<< "\nTotal time (ms) : " << cnt
|
||||||
|
<< "\nNodes searched : " << totalNodes
|
||||||
|
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
||||||
|
|
||||||
dbg_print(); // Just before to exit
|
if (!timFile.empty())
|
||||||
|
{
|
||||||
|
timingFile << cnt << endl << endl;
|
||||||
|
timingFile.close();
|
||||||
|
}
|
||||||
|
|
||||||
cerr << "\n==========================="
|
// Under MS Visual C++ debug window always unconditionally closes
|
||||||
<< "\nTotal time (ms) : " << elapsed
|
// when program exits, this is bad because we want to read results before.
|
||||||
<< "\nNodes searched : " << nodes
|
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||||
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
|
cerr << "Press any key to exit" << endl;
|
||||||
|
cin >> fileName;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,37 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(BENCHMARK_H_INCLUDED)
|
||||||
|
#define BENCHMARK_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern void benchmark(const std::string& commandLine);
|
||||||
|
|
||||||
|
#endif // !defined(BENCHMARK_H_INCLUDED)
|
||||||
+293
-123
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,163 +17,334 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
|
||||||
#include <numeric>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
#include "bitbase.h"
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "types.h"
|
#include "move.h"
|
||||||
|
#include "square.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
|
|
||||||
const unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
|
||||||
|
|
||||||
// Each uint32_t stores results of 32 positions, one per bit
|
|
||||||
uint32_t KPKBitbase[MAX_INDEX / 32];
|
|
||||||
|
|
||||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
|
||||||
//
|
|
||||||
// Information is mapped in a way that minimizes the number of iterations:
|
|
||||||
//
|
|
||||||
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
|
|
||||||
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
|
||||||
// bit 12: side to move (WHITE or BLACK)
|
|
||||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
|
||||||
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
|
|
||||||
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
|
|
||||||
return wksq | (bksq << 6) | (us << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
|
|
||||||
}
|
|
||||||
|
|
||||||
enum Result {
|
enum Result {
|
||||||
INVALID = 0,
|
RESULT_UNKNOWN,
|
||||||
UNKNOWN = 1,
|
RESULT_INVALID,
|
||||||
DRAW = 2,
|
RESULT_WIN,
|
||||||
WIN = 4
|
RESULT_LOSS,
|
||||||
|
RESULT_DRAW
|
||||||
};
|
};
|
||||||
|
|
||||||
Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
|
||||||
|
|
||||||
struct KPKPosition {
|
struct KPKPosition {
|
||||||
KPKPosition() = default;
|
void from_index(int index);
|
||||||
explicit KPKPosition(unsigned idx);
|
int to_index() const;
|
||||||
operator Result() const { return result; }
|
bool is_legal() const;
|
||||||
Result classify(const std::vector<KPKPosition>& db)
|
bool is_immediate_draw() const;
|
||||||
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
|
bool is_immediate_win() const;
|
||||||
|
Bitboard wk_attacks() const;
|
||||||
|
Bitboard bk_attacks() const;
|
||||||
|
Bitboard pawn_attacks() const;
|
||||||
|
|
||||||
template<Color Us> Result classify(const std::vector<KPKPosition>& db);
|
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||||
|
Color sideToMove;
|
||||||
Color us;
|
|
||||||
Square ksq[COLOR_NB], psq;
|
|
||||||
Result result;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
|
Result *Bitbase;
|
||||||
|
const int IndexMax = 2*24*64*64;
|
||||||
|
int UnknownCount = 0;
|
||||||
|
|
||||||
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
|
void initialize();
|
||||||
|
bool next_iteration();
|
||||||
|
Result classify_wtm(const KPKPosition &p);
|
||||||
|
Result classify_btm(const KPKPosition &p);
|
||||||
|
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||||
|
int compress_result(Result r);
|
||||||
|
|
||||||
assert(file_of(wpsq) <= FILE_D);
|
|
||||||
|
|
||||||
unsigned idx = index(us, bksq, wksq, wpsq);
|
|
||||||
return KPKBitbase[idx / 32] & (1 << (idx & 0x1F));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Bitbases::init() {
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
std::vector<KPKPosition> db(MAX_INDEX);
|
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||||
unsigned idx, repeat = 1;
|
// Allocate array and initialize:
|
||||||
|
Bitbase = new Result[IndexMax];
|
||||||
|
initialize();
|
||||||
|
|
||||||
// Initialize db with known win / draw positions
|
// Iterate until all positions are classified:
|
||||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
while(next_iteration());
|
||||||
db[idx] = KPKPosition(idx);
|
|
||||||
|
|
||||||
// Iterate through the positions until none of the unknown positions can be
|
// Compress bitbase into the supplied parameter:
|
||||||
// changed to either wins or draws (15 cycles needed).
|
int i, j, b;
|
||||||
while (repeat)
|
for(i = 0; i < 24576; i++) {
|
||||||
for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
|
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
||||||
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
|
assert(b == int(uint8_t(b)));
|
||||||
|
bitbase[i] = (uint8_t)b;
|
||||||
|
}
|
||||||
|
|
||||||
// Map 32 results into one KPKBitbase[] entry
|
// Release allocated memory:
|
||||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
delete [] Bitbase;
|
||||||
if (db[idx] == WIN)
|
|
||||||
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
KPKPosition::KPKPosition(unsigned idx) {
|
void KPKPosition::from_index(int index) {
|
||||||
|
int s;
|
||||||
ksq[WHITE] = Square((idx >> 0) & 0x3F);
|
sideToMove = Color(index % 2);
|
||||||
ksq[BLACK] = Square((idx >> 6) & 0x3F);
|
blackKingSquare = Square((index / 2) % 64);
|
||||||
us = Color ((idx >> 12) & 0x01);
|
whiteKingSquare = Square((index / 128) % 64);
|
||||||
psq = make_square(File((idx >> 13) & 0x3), RANK_7 - Rank((idx >> 15) & 0x7));
|
s = (index / 8192) % 24;
|
||||||
|
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||||
// Check if two pieces are on the same square or if a king can be captured
|
|
||||||
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|
|
||||||
|| ksq[WHITE] == psq
|
|
||||||
|| ksq[BLACK] == psq
|
|
||||||
|| (us == WHITE && (StepAttacksBB[PAWN][psq] & ksq[BLACK])))
|
|
||||||
result = INVALID;
|
|
||||||
|
|
||||||
// Immediate win if a pawn can be promoted without getting captured
|
|
||||||
else if ( us == WHITE
|
|
||||||
&& rank_of(psq) == RANK_7
|
|
||||||
&& ksq[us] != psq + DELTA_N
|
|
||||||
&& ( distance(ksq[~us], psq + DELTA_N) > 1
|
|
||||||
|| (StepAttacksBB[KING][ksq[us]] & (psq + DELTA_N))))
|
|
||||||
result = WIN;
|
|
||||||
|
|
||||||
// Immediate draw if it is a stalemate or a king captures undefended pawn
|
|
||||||
else if ( us == BLACK
|
|
||||||
&& ( !(StepAttacksBB[KING][ksq[us]] & ~(StepAttacksBB[KING][ksq[~us]] | StepAttacksBB[PAWN][psq]))
|
|
||||||
|| (StepAttacksBB[KING][ksq[us]] & psq & ~StepAttacksBB[KING][ksq[~us]])))
|
|
||||||
result = DRAW;
|
|
||||||
|
|
||||||
// Position will be classified later
|
|
||||||
else
|
|
||||||
result = UNKNOWN;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us>
|
|
||||||
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
|
|
||||||
|
|
||||||
// White to move: If one move leads to a position classified as WIN, the result
|
int KPKPosition::to_index() const {
|
||||||
// of the current position is WIN. If all moves lead to positions classified
|
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
||||||
// as DRAW, the current position is classified as DRAW, otherwise the current
|
sideToMove);
|
||||||
// position is classified as UNKNOWN.
|
}
|
||||||
//
|
|
||||||
// Black to move: If one move leads to a position classified as DRAW, the result
|
|
||||||
// of the current position is DRAW. If all moves lead to positions classified
|
|
||||||
// as WIN, the position is classified as WIN, otherwise the current position is
|
|
||||||
// classified as UNKNOWN.
|
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
|
||||||
const Result Good = (Us == WHITE ? WIN : DRAW);
|
|
||||||
const Result Bad = (Us == WHITE ? DRAW : WIN);
|
|
||||||
|
|
||||||
Result r = INVALID;
|
bool KPKPosition::is_legal() const {
|
||||||
Bitboard b = StepAttacksBB[KING][ksq[Us]];
|
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
||||||
|
pawnSquare == blackKingSquare)
|
||||||
|
return false;
|
||||||
|
if(sideToMove == WHITE) {
|
||||||
|
if(bit_is_set(this->wk_attacks(), blackKingSquare))
|
||||||
|
return false;
|
||||||
|
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
while (b)
|
|
||||||
r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)]
|
|
||||||
: db[index(Them, pop_lsb(&b), ksq[Them] , psq)];
|
|
||||||
|
|
||||||
if (Us == WHITE)
|
bool KPKPosition::is_immediate_draw() const {
|
||||||
{
|
if(sideToMove == BLACK) {
|
||||||
if (rank_of(psq) < RANK_7) // Single push
|
Bitboard wka = this->wk_attacks();
|
||||||
r |= db[index(Them, ksq[Them], ksq[Us], psq + DELTA_N)];
|
Bitboard bka = this->bk_attacks();
|
||||||
|
|
||||||
if ( rank_of(psq) == RANK_2 // Double push
|
// Case 1: Stalemate
|
||||||
&& psq + DELTA_N != ksq[Us]
|
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
||||||
&& psq + DELTA_N != ksq[Them])
|
return true;
|
||||||
r |= db[index(Them, ksq[Them], ksq[Us], psq + DELTA_N + DELTA_N)];
|
|
||||||
|
// Case 2: King can capture pawn
|
||||||
|
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Case 1: Stalemate
|
||||||
|
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
|
||||||
|
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
bool KPKPosition::is_immediate_win() const {
|
||||||
|
// The position is an immediate win if it is white to move and the white
|
||||||
|
// pawn can be promoted without getting captured:
|
||||||
|
return
|
||||||
|
sideToMove == WHITE &&
|
||||||
|
square_rank(pawnSquare) == RANK_7 &&
|
||||||
|
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
||||||
|
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Bitboard KPKPosition::wk_attacks() const {
|
||||||
|
return StepAttackBB[WK][whiteKingSquare];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Bitboard KPKPosition::bk_attacks() const {
|
||||||
|
return StepAttackBB[BK][blackKingSquare];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Bitboard KPKPosition::pawn_attacks() const {
|
||||||
|
return StepAttackBB[WP][pawnSquare];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void initialize() {
|
||||||
|
KPKPosition p;
|
||||||
|
for(int i = 0; i < IndexMax; i++) {
|
||||||
|
p.from_index(i);
|
||||||
|
if(!p.is_legal())
|
||||||
|
Bitbase[i] = RESULT_INVALID;
|
||||||
|
else if(p.is_immediate_draw())
|
||||||
|
Bitbase[i] = RESULT_DRAW;
|
||||||
|
else if(p.is_immediate_win())
|
||||||
|
Bitbase[i] = RESULT_WIN;
|
||||||
|
else {
|
||||||
|
Bitbase[i] = RESULT_UNKNOWN;
|
||||||
|
UnknownCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool next_iteration() {
|
||||||
|
KPKPosition p;
|
||||||
|
int previousUnknownCount = UnknownCount;
|
||||||
|
|
||||||
|
for(int i = 0; i < IndexMax; i++)
|
||||||
|
if(Bitbase[i] == RESULT_UNKNOWN) {
|
||||||
|
p.from_index(i);
|
||||||
|
|
||||||
|
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
|
||||||
|
|
||||||
|
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
|
||||||
|
Bitbase[i] == RESULT_DRAW)
|
||||||
|
UnknownCount--;
|
||||||
|
}
|
||||||
|
|
||||||
|
return UnknownCount != previousUnknownCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Result classify_wtm(const KPKPosition &p) {
|
||||||
|
|
||||||
|
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||||
|
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||||
|
// classified as RESULT_DRAW, the current position is classified as
|
||||||
|
// RESULT_DRAW. Otherwise, the current position is classified as
|
||||||
|
// RESULT_UNKNOWN.
|
||||||
|
|
||||||
|
bool unknownFound = false;
|
||||||
|
Bitboard b;
|
||||||
|
Square s;
|
||||||
|
|
||||||
|
// King moves
|
||||||
|
b = p.wk_attacks();
|
||||||
|
while(b) {
|
||||||
|
s = pop_1st_bit(&b);
|
||||||
|
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
|
||||||
|
BLACK)]) {
|
||||||
|
case RESULT_LOSS:
|
||||||
|
return RESULT_WIN;
|
||||||
|
|
||||||
|
case RESULT_UNKNOWN:
|
||||||
|
unknownFound = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case RESULT_DRAW: case RESULT_INVALID:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pawn moves
|
||||||
|
if(square_rank(p.pawnSquare) < RANK_7) {
|
||||||
|
s = p.pawnSquare + DELTA_N;
|
||||||
|
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||||
|
BLACK)]) {
|
||||||
|
case RESULT_LOSS:
|
||||||
|
return RESULT_WIN;
|
||||||
|
|
||||||
|
case RESULT_UNKNOWN:
|
||||||
|
unknownFound = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case RESULT_DRAW: case RESULT_INVALID:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(square_rank(s) == RANK_3 &&
|
||||||
|
s != p.whiteKingSquare && s != p.blackKingSquare) {
|
||||||
|
s += DELTA_N;
|
||||||
|
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||||
|
BLACK)]) {
|
||||||
|
case RESULT_LOSS:
|
||||||
|
return RESULT_WIN;
|
||||||
|
|
||||||
|
case RESULT_UNKNOWN:
|
||||||
|
unknownFound = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case RESULT_DRAW: case RESULT_INVALID:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Result classify_btm(const KPKPosition &p) {
|
||||||
|
|
||||||
|
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||||
|
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||||
|
// classified as RESULT_WIN, the current position is classified as
|
||||||
|
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||||
|
// RESULT_UNKNOWN.
|
||||||
|
|
||||||
|
bool unknownFound = false;
|
||||||
|
Bitboard b;
|
||||||
|
Square s;
|
||||||
|
|
||||||
|
// King moves
|
||||||
|
b = p.bk_attacks();
|
||||||
|
while(b) {
|
||||||
|
s = pop_1st_bit(&b);
|
||||||
|
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
|
||||||
|
WHITE)]) {
|
||||||
|
case RESULT_DRAW:
|
||||||
|
return RESULT_DRAW;
|
||||||
|
|
||||||
|
case RESULT_UNKNOWN:
|
||||||
|
unknownFound = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case RESULT_WIN: case RESULT_INVALID:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||||
|
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||||
|
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
|
||||||
|
assert(result >= 0 && result < IndexMax);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int compress_result(Result r) {
|
||||||
|
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,38 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(BITBASE_H_INCLUDED)
|
||||||
|
#define BITBASE_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(BITBASE_H_INCLUDED)
|
||||||
+492
-266
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,301 +17,528 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "misc.h"
|
#include "direction.h"
|
||||||
|
|
||||||
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
|
||||||
|
|
||||||
Bitboard RookMasks [SQUARE_NB];
|
#if defined(IS_64BIT)
|
||||||
Bitboard RookMagics [SQUARE_NB];
|
|
||||||
Bitboard* RookAttacks[SQUARE_NB];
|
|
||||||
unsigned RookShifts [SQUARE_NB];
|
|
||||||
|
|
||||||
Bitboard BishopMasks [SQUARE_NB];
|
const uint64_t BMult[64] = {
|
||||||
Bitboard BishopMagics [SQUARE_NB];
|
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||||
Bitboard* BishopAttacks[SQUARE_NB];
|
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||||
unsigned BishopShifts [SQUARE_NB];
|
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
|
||||||
|
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
|
||||||
|
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
|
||||||
|
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
|
||||||
|
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
|
||||||
|
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
|
||||||
|
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
|
||||||
|
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
|
||||||
|
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
|
||||||
|
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
|
||||||
|
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||||
|
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
|
||||||
|
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
|
||||||
|
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
|
||||||
|
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
|
||||||
|
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
|
||||||
|
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
|
||||||
|
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
|
||||||
|
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
|
||||||
|
0xa08520292120600ULL
|
||||||
|
};
|
||||||
|
|
||||||
Bitboard SquareBB[SQUARE_NB];
|
const uint64_t RMult[64] = {
|
||||||
Bitboard FileBB[FILE_NB];
|
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||||
Bitboard RankBB[RANK_NB];
|
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||||
Bitboard AdjacentFilesBB[FILE_NB];
|
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||||
Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||||
Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||||
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||||
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||||
Bitboard DistanceRingBB[SQUARE_NB][8];
|
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||||
Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||||
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||||
Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||||
|
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||||
|
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||||
|
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||||
|
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||||
|
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||||
|
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||||
|
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||||
|
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||||
|
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||||
|
0x410201ce5c030092ULL
|
||||||
|
};
|
||||||
|
|
||||||
|
const int BShift[64] = {
|
||||||
|
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||||
|
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||||
|
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
|
||||||
|
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||||
|
};
|
||||||
|
|
||||||
|
const int RShift[64] = {
|
||||||
|
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||||
|
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||||
|
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||||
|
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||||
|
};
|
||||||
|
|
||||||
|
#else // if !defined(IS_64BIT)
|
||||||
|
|
||||||
|
const uint64_t BMult[64] = {
|
||||||
|
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
||||||
|
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
||||||
|
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
||||||
|
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
||||||
|
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
||||||
|
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
||||||
|
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
||||||
|
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
||||||
|
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
||||||
|
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
||||||
|
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
||||||
|
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
||||||
|
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
||||||
|
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
||||||
|
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
||||||
|
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
||||||
|
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
||||||
|
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
||||||
|
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
||||||
|
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||||
|
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||||
|
0xdc01f6dca4bebbdcULL,
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint64_t RMult[64] = {
|
||||||
|
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
||||||
|
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
||||||
|
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
||||||
|
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
||||||
|
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
||||||
|
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
||||||
|
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
||||||
|
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
||||||
|
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
||||||
|
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
||||||
|
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
||||||
|
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
||||||
|
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
||||||
|
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
||||||
|
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
||||||
|
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
||||||
|
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
||||||
|
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
||||||
|
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
||||||
|
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
||||||
|
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
||||||
|
0x5ac08a4735370479ULL,
|
||||||
|
};
|
||||||
|
|
||||||
|
const int BShift[64] = {
|
||||||
|
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||||
|
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||||
|
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||||
|
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||||
|
};
|
||||||
|
|
||||||
|
const int RShift[64] = {
|
||||||
|
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||||
|
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||||
|
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||||
|
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // defined(IS_64BIT)
|
||||||
|
|
||||||
|
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||||
|
|
||||||
|
const Bitboard FileBB[8] = {
|
||||||
|
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard NeighboringFilesBB[8] = {
|
||||||
|
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||||
|
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||||
|
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||||
|
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||||
|
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||||
|
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard RankBB[8] = {
|
||||||
|
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard RelativeRankBB[2][8] = {
|
||||||
|
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||||
|
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard InFrontBB[2][8] = {
|
||||||
|
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank7BB | Rank8BB,
|
||||||
|
Rank8BB,
|
||||||
|
EmptyBoardBB
|
||||||
|
},
|
||||||
|
{ EmptyBoardBB,
|
||||||
|
Rank1BB,
|
||||||
|
Rank2BB | Rank1BB,
|
||||||
|
Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Bitboard RMask[64];
|
||||||
|
int RAttackIndex[64];
|
||||||
|
Bitboard RAttacks[0x19000];
|
||||||
|
|
||||||
|
Bitboard BMask[64];
|
||||||
|
int BAttackIndex[64];
|
||||||
|
Bitboard BAttacks[0x1480];
|
||||||
|
|
||||||
|
Bitboard SetMaskBB[65];
|
||||||
|
Bitboard ClearMaskBB[65];
|
||||||
|
|
||||||
|
Bitboard StepAttackBB[16][64];
|
||||||
|
Bitboard RayBB[64][8];
|
||||||
|
Bitboard BetweenBB[64][64];
|
||||||
|
|
||||||
|
Bitboard PassedPawnMask[2][64];
|
||||||
|
Bitboard OutpostMask[2][64];
|
||||||
|
|
||||||
|
Bitboard BishopPseudoAttacks[64];
|
||||||
|
Bitboard RookPseudoAttacks[64];
|
||||||
|
Bitboard QueenPseudoAttacks[64];
|
||||||
|
|
||||||
|
uint8_t BitCount8Bit[256];
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan
|
void init_masks();
|
||||||
const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL;
|
void init_ray_bitboards();
|
||||||
const uint32_t DeBruijn32 = 0x783A9B23;
|
void init_attacks();
|
||||||
|
void init_between_bitboards();
|
||||||
int MSBTable[256]; // To implement software msb()
|
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||||
Square BSFTable[SQUARE_NB]; // To implement software bitscan
|
int fmin, int fmax, int rmin, int rmax);
|
||||||
Bitboard RookTable[0x19000]; // To store rook attacks
|
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||||
Bitboard BishopTable[0x1480]; // To store bishop attacks
|
void init_sliding_attacks(Bitboard attacks[],
|
||||||
|
int attackIndex[], Bitboard mask[],
|
||||||
typedef unsigned (Fn)(Square, Bitboard);
|
const int shift[2], const Bitboard mult[],
|
||||||
|
int deltas[][2]);
|
||||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
void init_pseudo_attacks();
|
||||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index);
|
|
||||||
|
|
||||||
// bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses
|
|
||||||
// Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch.
|
|
||||||
|
|
||||||
unsigned bsf_index(Bitboard b) {
|
|
||||||
b ^= b - 1;
|
|
||||||
return Is64Bit ? (b * DeBruijn64) >> 58
|
|
||||||
: ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef USE_BSFQ
|
|
||||||
|
|
||||||
/// Software fall-back of lsb() and msb() for CPU lacking hardware support
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
Square lsb(Bitboard b) {
|
/// print_bitboard() prints a bitboard in an easily readable format to the
|
||||||
return BSFTable[bsf_index(b)];
|
/// standard output. This is sometimes useful for debugging.
|
||||||
|
|
||||||
|
void print_bitboard(Bitboard b) {
|
||||||
|
for(Rank r = RANK_8; r >= RANK_1; r--) {
|
||||||
|
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||||
|
for(File f = FILE_A; f <= FILE_H; f++)
|
||||||
|
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
||||||
|
std::cout << "|" << std::endl;
|
||||||
|
}
|
||||||
|
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
Square msb(Bitboard b) {
|
|
||||||
|
|
||||||
unsigned b32;
|
/// init_bitboards() initializes various bitboard arrays. It is called during
|
||||||
int result = 0;
|
/// program initialization.
|
||||||
|
|
||||||
if (b > 0xFFFFFFFF)
|
void init_bitboards() {
|
||||||
{
|
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||||
b >>= 32;
|
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||||
result = 32;
|
init_masks();
|
||||||
}
|
init_ray_bitboards();
|
||||||
|
init_attacks();
|
||||||
|
init_between_bitboards();
|
||||||
|
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||||
|
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
||||||
|
init_pseudo_attacks();
|
||||||
|
}
|
||||||
|
|
||||||
b32 = unsigned(b);
|
|
||||||
|
|
||||||
if (b32 > 0xFFFF)
|
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||||
{
|
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||||
b32 >>= 16;
|
/// nonzero bitboard.
|
||||||
|
|
||||||
|
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||||
|
|
||||||
|
CACHE_LINE_ALIGNMENT
|
||||||
|
static const int BitTable[64] = {
|
||||||
|
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||||
|
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||||
|
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
||||||
|
51, 60, 42, 59, 58
|
||||||
|
};
|
||||||
|
|
||||||
|
Square first_1(Bitboard b) {
|
||||||
|
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||||
|
}
|
||||||
|
|
||||||
|
Square pop_1st_bit(Bitboard* b) {
|
||||||
|
Bitboard bb = *b;
|
||||||
|
*b &= (*b - 1);
|
||||||
|
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#elif !defined(USE_BSFQ)
|
||||||
|
|
||||||
|
static CACHE_LINE_ALIGNMENT
|
||||||
|
const int BitTable[64] = {
|
||||||
|
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||||
|
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||||
|
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||||
|
58, 20, 37, 17, 36, 8
|
||||||
|
};
|
||||||
|
|
||||||
|
Square first_1(Bitboard b) {
|
||||||
|
b ^= (b - 1);
|
||||||
|
uint32_t fold = int(b) ^ int(b >> 32);
|
||||||
|
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use type-punning
|
||||||
|
union b_union {
|
||||||
|
|
||||||
|
Bitboard b;
|
||||||
|
struct {
|
||||||
|
#if defined (BIGENDIAN)
|
||||||
|
uint32_t h;
|
||||||
|
uint32_t l;
|
||||||
|
#else
|
||||||
|
uint32_t l;
|
||||||
|
uint32_t h;
|
||||||
|
#endif
|
||||||
|
} dw;
|
||||||
|
};
|
||||||
|
|
||||||
|
Square pop_1st_bit(Bitboard* bb) {
|
||||||
|
|
||||||
|
b_union u;
|
||||||
|
Square ret;
|
||||||
|
|
||||||
|
u.b = *bb;
|
||||||
|
|
||||||
|
if (u.dw.l)
|
||||||
|
{
|
||||||
|
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||||
|
u.dw.l &= (u.dw.l - 1);
|
||||||
|
*bb = u.b;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||||
|
u.dw.h &= (u.dw.h - 1);
|
||||||
|
*bb = u.b;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
int bitScanReverse32(uint32_t b)
|
||||||
|
{
|
||||||
|
int result = 0;
|
||||||
|
|
||||||
|
if (b > 0xFFFF) {
|
||||||
|
b >>= 16;
|
||||||
result += 16;
|
result += 16;
|
||||||
}
|
}
|
||||||
|
if (b > 0xFF) {
|
||||||
if (b32 > 0xFF)
|
b >>= 8;
|
||||||
{
|
|
||||||
b32 >>= 8;
|
|
||||||
result += 8;
|
result += 8;
|
||||||
}
|
}
|
||||||
|
if (b > 0xF) {
|
||||||
return Square(result + MSBTable[b32]);
|
b >>= 4;
|
||||||
|
result += 4;
|
||||||
|
}
|
||||||
|
if (b > 0x3) {
|
||||||
|
b >>= 2;
|
||||||
|
result += 2;
|
||||||
|
}
|
||||||
|
return result + (b > 0) + (b > 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // ifndef USE_BSFQ
|
namespace {
|
||||||
|
|
||||||
|
// All functions below are used to precompute various bitboards during
|
||||||
|
// program initialization. Some of the functions may be difficult to
|
||||||
|
// understand, but they all seem to work correctly, and it should never
|
||||||
|
// be necessary to touch any of them.
|
||||||
|
|
||||||
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
|
void init_masks() {
|
||||||
/// to be printed to standard output. Useful for debugging.
|
SetMaskBB[SQ_NONE] = 0ULL;
|
||||||
|
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||||
const std::string Bitboards::pretty(Bitboard b) {
|
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||||
|
SetMaskBB[s] = (1ULL << s);
|
||||||
std::string s = "+---+---+---+---+---+---+---+---+\n";
|
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||||
|
}
|
||||||
for (Rank r = RANK_8; r >= RANK_1; --r)
|
for(Color c = WHITE; c <= BLACK; c++)
|
||||||
{
|
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
PassedPawnMask[c][s] =
|
||||||
s += b & make_square(f, r) ? "| X " : "| ";
|
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||||
|
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||||
s += "|\n+---+---+---+---+---+---+---+---+\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
return s;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Bitboards::init() initializes various bitboard tables. It is called at
|
|
||||||
/// startup and relies on global objects to be already zero-initialized.
|
|
||||||
|
|
||||||
void Bitboards::init() {
|
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
|
||||||
{
|
|
||||||
SquareBB[s] = 1ULL << s;
|
|
||||||
BSFTable[bsf_index(SquareBB[s])] = s;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (Bitboard b = 2; b < 256; ++b)
|
|
||||||
MSBTable[b] = MSBTable[b - 1] + !more_than_one(b);
|
|
||||||
|
|
||||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
|
||||||
FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
|
|
||||||
|
|
||||||
for (Rank r = RANK_1; r <= RANK_8; ++r)
|
|
||||||
RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB;
|
|
||||||
|
|
||||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
|
||||||
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
|
||||||
|
|
||||||
for (Rank r = RANK_1; r < RANK_8; ++r)
|
|
||||||
InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
|
|
||||||
|
|
||||||
for (Color c = WHITE; c <= BLACK; ++c)
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
|
||||||
{
|
|
||||||
ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
|
|
||||||
PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
|
||||||
PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
BitCount8Bit[b] = (uint8_t)count_1s(b);
|
||||||
if (s1 != s2)
|
|
||||||
{
|
|
||||||
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
|
||||||
DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2;
|
|
||||||
}
|
|
||||||
|
|
||||||
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
|
||||||
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
|
||||||
|
|
||||||
for (Color c = WHITE; c <= BLACK; ++c)
|
|
||||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
|
||||||
for (int i = 0; steps[pt][i]; ++i)
|
|
||||||
{
|
|
||||||
Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]);
|
|
||||||
|
|
||||||
if (is_ok(to) && distance(s, to) < 3)
|
|
||||||
StepAttacksBB[make_piece(c, pt)][s] |= to;
|
|
||||||
}
|
|
||||||
|
|
||||||
Square RookDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
|
|
||||||
Square BishopDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
|
|
||||||
|
|
||||||
init_magics(RookTable, RookAttacks, RookMagics, RookMasks, RookShifts, RookDeltas, magic_index<ROOK>);
|
|
||||||
init_magics(BishopTable, BishopAttacks, BishopMagics, BishopMasks, BishopShifts, BishopDeltas, magic_index<BISHOP>);
|
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
|
||||||
{
|
|
||||||
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
|
|
||||||
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
|
|
||||||
|
|
||||||
for (Piece pc = W_BISHOP; pc <= W_ROOK; ++pc)
|
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
|
||||||
{
|
|
||||||
if (!(PseudoAttacks[pc][s1] & s2))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2;
|
|
||||||
BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) {
|
|
||||||
|
|
||||||
Bitboard attack = 0;
|
|
||||||
|
|
||||||
for (int i = 0; i < 4; ++i)
|
|
||||||
for (Square s = sq + deltas[i];
|
|
||||||
is_ok(s) && distance(s, s - deltas[i]) == 1;
|
|
||||||
s += deltas[i])
|
|
||||||
{
|
|
||||||
attack |= s;
|
|
||||||
|
|
||||||
if (occupied & s)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return attack;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// init_magics() computes all rook and bishop attacks at startup. Magic
|
void init_ray_bitboards() {
|
||||||
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||||
// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
for(int i = 0; i < 128; i = (i + 9) & ~8) {
|
||||||
// use the so called "fancy" approach.
|
for(int j = 0; j < 8; j++) {
|
||||||
|
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
||||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) {
|
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
|
||||||
|
}
|
||||||
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
|
|
||||||
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
|
|
||||||
|
|
||||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
|
||||||
int age[4096] = {0}, current = 0, i, size;
|
|
||||||
|
|
||||||
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
|
||||||
attacks[SQ_A1] = table;
|
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
|
||||||
{
|
|
||||||
// Board edges are not considered in the relevant occupancies
|
|
||||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
|
||||||
|
|
||||||
// Given a square 's', the mask is the bitboard of sliding attacks from
|
|
||||||
// 's' computed on an empty board. The index must be big enough to contain
|
|
||||||
// all the attacks for each possible subset of the mask and so is 2 power
|
|
||||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
|
||||||
// apply to the 64 or 32 bits word to get the index.
|
|
||||||
masks[s] = sliding_attack(deltas, s, 0) & ~edges;
|
|
||||||
shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]);
|
|
||||||
|
|
||||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
|
||||||
// store the corresponding sliding attack bitboard in reference[].
|
|
||||||
b = size = 0;
|
|
||||||
do {
|
|
||||||
occupancy[size] = b;
|
|
||||||
reference[size] = sliding_attack(deltas, s, b);
|
|
||||||
|
|
||||||
if (HasPext)
|
|
||||||
attacks[s][pext(b, masks[s])] = reference[size];
|
|
||||||
|
|
||||||
size++;
|
|
||||||
b = (b - masks[s]) & masks[s];
|
|
||||||
} while (b);
|
|
||||||
|
|
||||||
// Set the offset for the table of the next square. We have individual
|
|
||||||
// table sizes for each square with "Fancy Magic Bitboards".
|
|
||||||
if (s < SQ_H8)
|
|
||||||
attacks[s + 1] = attacks[s] + size;
|
|
||||||
|
|
||||||
if (HasPext)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
PRNG rng(seeds[Is64Bit][rank_of(s)]);
|
|
||||||
|
|
||||||
// Find a magic for square 's' picking up an (almost) random number
|
|
||||||
// until we find the one that passes the verification test.
|
|
||||||
do {
|
|
||||||
do
|
|
||||||
magics[s] = rng.sparse_rand<Bitboard>();
|
|
||||||
while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6);
|
|
||||||
|
|
||||||
// A good magic must map every possible occupancy to an index that
|
|
||||||
// looks up the correct sliding attack in the attacks[s] database.
|
|
||||||
// Note that we build up the database for square 's' as a side
|
|
||||||
// effect of verifying the magic.
|
|
||||||
for (++current, i = 0; i < size; ++i)
|
|
||||||
{
|
|
||||||
unsigned idx = index(s, occupancy[i]);
|
|
||||||
|
|
||||||
if (age[idx] < current)
|
|
||||||
{
|
|
||||||
age[idx] = current;
|
|
||||||
attacks[s][idx] = reference[i];
|
|
||||||
}
|
|
||||||
else if (attacks[s][idx] != reference[i])
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} while (i < size);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void init_attacks() {
|
||||||
|
int i, j, k, l;
|
||||||
|
int step[16][8] = {
|
||||||
|
{0},
|
||||||
|
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||||
|
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
|
||||||
|
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||||
|
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
||||||
|
};
|
||||||
|
|
||||||
|
for(i = 0; i < 64; i++) {
|
||||||
|
for(j = 0; j <= int(BK); j++) {
|
||||||
|
StepAttackBB[j][i] = EmptyBoardBB;
|
||||||
|
for(k = 0; k < 8 && step[j][k] != 0; k++) {
|
||||||
|
l = i + step[j][k];
|
||||||
|
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
|
||||||
|
StepAttackBB[j][i] |= (1ULL << l);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||||
|
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
|
||||||
|
Bitboard result = 0ULL;
|
||||||
|
int rk = sq / 8, fl = sq % 8, r, f, i;
|
||||||
|
for(i = 0; i < dirs; i++) {
|
||||||
|
int dx = deltas[i][0], dy = deltas[i][1];
|
||||||
|
for(f = fl+dx, r = rk+dy;
|
||||||
|
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
|
||||||
|
f += dx, r += dy) {
|
||||||
|
result |= (1ULL << (f + r*8));
|
||||||
|
if(block & (1ULL << (f + r*8))) break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void init_between_bitboards() {
|
||||||
|
SquareDelta step[8] = {
|
||||||
|
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||||
|
};
|
||||||
|
SignedDirection d;
|
||||||
|
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||||
|
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
||||||
|
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||||
|
d = signed_direction_between_squares(s1, s2);
|
||||||
|
if(d != SIGNED_DIR_NONE)
|
||||||
|
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
||||||
|
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||||
|
int i, j, bits = count_1s(mask);
|
||||||
|
Bitboard result = 0ULL;
|
||||||
|
for(i = 0; i < bits; i++) {
|
||||||
|
j = pop_1st_bit(&mask);
|
||||||
|
if(index & (1 << i)) result |= (1ULL << j);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void init_sliding_attacks(Bitboard attacks[],
|
||||||
|
int attackIndex[], Bitboard mask[],
|
||||||
|
const int shift[2], const Bitboard mult[],
|
||||||
|
int deltas[][2]) {
|
||||||
|
int i, j, k, index = 0;
|
||||||
|
Bitboard b;
|
||||||
|
for(i = 0; i < 64; i++) {
|
||||||
|
attackIndex[i] = index;
|
||||||
|
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||||
|
|
||||||
|
#if defined(IS_64BIT)
|
||||||
|
j = (1 << (64 - shift[i]));
|
||||||
|
#else
|
||||||
|
j = (1 << (32 - shift[i]));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
for(k = 0; k < j; k++) {
|
||||||
|
|
||||||
|
#if defined(IS_64BIT)
|
||||||
|
b = index_to_bitboard(k, mask[i]);
|
||||||
|
attacks[index + ((b * mult[i]) >> shift[i])] =
|
||||||
|
sliding_attacks(i, b, 4, deltas);
|
||||||
|
#else
|
||||||
|
b = index_to_bitboard(k, mask[i]);
|
||||||
|
attacks[index +
|
||||||
|
(unsigned(int(b) * int(mult[i]) ^
|
||||||
|
int(b >> 32) * int(mult[i] >> 32))
|
||||||
|
>> shift[i])] =
|
||||||
|
sliding_attacks(i, b, 4, deltas);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
index += j;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void init_pseudo_attacks() {
|
||||||
|
Square s;
|
||||||
|
for(s = SQ_A1; s <= SQ_H8; s++) {
|
||||||
|
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||||
|
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||||
|
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+244
-221
@@ -1,14 +1,14 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
@@ -18,111 +18,125 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef BITBOARD_H_INCLUDED
|
|
||||||
|
#if !defined(BITBOARD_H_INCLUDED)
|
||||||
#define BITBOARD_H_INCLUDED
|
#define BITBOARD_H_INCLUDED
|
||||||
|
|
||||||
#include <string>
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "direction.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "square.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
namespace Bitbases {
|
|
||||||
|
|
||||||
void init();
|
////
|
||||||
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
|
//// Constants and variables
|
||||||
|
////
|
||||||
|
|
||||||
}
|
const Bitboard EmptyBoardBB = 0ULL;
|
||||||
|
|
||||||
namespace Bitboards {
|
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||||
|
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||||
void init();
|
|
||||||
const std::string pretty(Bitboard b);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
|
||||||
|
|
||||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||||
const Bitboard FileBBB = FileABB << 1;
|
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||||
const Bitboard FileCBB = FileABB << 2;
|
const Bitboard FileCBB = 0x0404040404040404ULL;
|
||||||
const Bitboard FileDBB = FileABB << 3;
|
const Bitboard FileDBB = 0x0808080808080808ULL;
|
||||||
const Bitboard FileEBB = FileABB << 4;
|
const Bitboard FileEBB = 0x1010101010101010ULL;
|
||||||
const Bitboard FileFBB = FileABB << 5;
|
const Bitboard FileFBB = 0x2020202020202020ULL;
|
||||||
const Bitboard FileGBB = FileABB << 6;
|
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||||
const Bitboard FileHBB = FileABB << 7;
|
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||||
|
|
||||||
const Bitboard Rank1BB = 0xFF;
|
const Bitboard Rank1BB = 0xFFULL;
|
||||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
const Bitboard Rank2BB = 0xFF00ULL;
|
||||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
const Bitboard Rank3BB = 0xFF0000ULL;
|
||||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
const Bitboard Rank4BB = 0xFF000000ULL;
|
||||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
const Bitboard Rank5BB = 0xFF00000000ULL;
|
||||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
const Bitboard Rank6BB = 0xFF0000000000ULL;
|
||||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||||
|
|
||||||
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
extern const Bitboard SquaresByColorBB[2];
|
||||||
|
extern const Bitboard FileBB[8];
|
||||||
|
extern const Bitboard NeighboringFilesBB[8];
|
||||||
|
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||||
|
extern const Bitboard RankBB[8];
|
||||||
|
extern const Bitboard RelativeRankBB[2][8];
|
||||||
|
extern const Bitboard InFrontBB[2][8];
|
||||||
|
|
||||||
extern Bitboard RookMasks [SQUARE_NB];
|
extern Bitboard SetMaskBB[65];
|
||||||
extern Bitboard RookMagics [SQUARE_NB];
|
extern Bitboard ClearMaskBB[65];
|
||||||
extern Bitboard* RookAttacks[SQUARE_NB];
|
|
||||||
extern unsigned RookShifts [SQUARE_NB];
|
|
||||||
|
|
||||||
extern Bitboard BishopMasks [SQUARE_NB];
|
extern Bitboard StepAttackBB[16][64];
|
||||||
extern Bitboard BishopMagics [SQUARE_NB];
|
extern Bitboard RayBB[64][8];
|
||||||
extern Bitboard* BishopAttacks[SQUARE_NB];
|
extern Bitboard BetweenBB[64][64];
|
||||||
extern unsigned BishopShifts [SQUARE_NB];
|
|
||||||
|
|
||||||
extern Bitboard SquareBB[SQUARE_NB];
|
extern Bitboard PassedPawnMask[2][64];
|
||||||
extern Bitboard FileBB[FILE_NB];
|
extern Bitboard OutpostMask[2][64];
|
||||||
extern Bitboard RankBB[RANK_NB];
|
|
||||||
extern Bitboard AdjacentFilesBB[FILE_NB];
|
extern const uint64_t RMult[64];
|
||||||
extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
extern const int RShift[64];
|
||||||
extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
extern Bitboard RMask[64];
|
||||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
extern int RAttackIndex[64];
|
||||||
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
extern Bitboard RAttacks[0x19000];
|
||||||
extern Bitboard DistanceRingBB[SQUARE_NB][8];
|
|
||||||
extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
extern const uint64_t BMult[64];
|
||||||
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
extern const int BShift[64];
|
||||||
extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
extern Bitboard BMask[64];
|
||||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
extern int BAttackIndex[64];
|
||||||
|
extern Bitboard BAttacks[0x1480];
|
||||||
|
|
||||||
|
extern Bitboard BishopPseudoAttacks[64];
|
||||||
|
extern Bitboard RookPseudoAttacks[64];
|
||||||
|
extern Bitboard QueenPseudoAttacks[64];
|
||||||
|
|
||||||
|
extern uint8_t BitCount8Bit[256];
|
||||||
|
|
||||||
|
|
||||||
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
////
|
||||||
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
inline Bitboard operator&(Bitboard b, Square s) {
|
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||||
return b & SquareBB[s];
|
/// setting and clearing bits.
|
||||||
|
|
||||||
|
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||||
|
return b & SetMaskBB[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard operator|(Bitboard b, Square s) {
|
inline void set_bit(Bitboard *b, Square s) {
|
||||||
return b | SquareBB[s];
|
*b |= SetMaskBB[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard operator^(Bitboard b, Square s) {
|
inline void clear_bit(Bitboard *b, Square s) {
|
||||||
return b ^ SquareBB[s];
|
*b &= ClearMaskBB[s];
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
|
||||||
return b |= SquareBB[s];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
|
||||||
return b ^= SquareBB[s];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool more_than_one(Bitboard b) {
|
|
||||||
return b & (b - 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
/// Functions used to update a bitboard after a move. This is faster
|
||||||
/// the given file or rank.
|
/// then calling a sequence of clear_bit() + set_bit()
|
||||||
|
|
||||||
|
inline Bitboard make_move_bb(Square from, Square to) {
|
||||||
|
return SetMaskBB[from] | SetMaskBB[to];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
||||||
|
*b ^= move_bb;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
||||||
|
/// file or rank. It is also possible to pass a square as input to these
|
||||||
|
/// functions.
|
||||||
|
|
||||||
inline Bitboard rank_bb(Rank r) {
|
inline Bitboard rank_bb(Rank r) {
|
||||||
return RankBB[r];
|
return RankBB[r];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard rank_bb(Square s) {
|
inline Bitboard rank_bb(Square s) {
|
||||||
return RankBB[rank_of(s)];
|
return rank_bb(square_rank(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard file_bb(File f) {
|
inline Bitboard file_bb(File f) {
|
||||||
@@ -130,203 +144,212 @@ inline Bitboard file_bb(File f) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard file_bb(Square s) {
|
inline Bitboard file_bb(Square s) {
|
||||||
return FileBB[file_of(s)];
|
return file_bb(square_file(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// shift_bb() moves a bitboard one step along direction Delta. Mainly for pawns
|
/// neighboring_files_bb takes a file or a square as input, and returns a
|
||||||
|
/// bitboard representing all squares on the neighboring files.
|
||||||
|
|
||||||
template<Square Delta>
|
inline Bitboard neighboring_files_bb(File f) {
|
||||||
inline Bitboard shift_bb(Bitboard b) {
|
return NeighboringFilesBB[f];
|
||||||
return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8
|
}
|
||||||
: Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7
|
|
||||||
: Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9
|
inline Bitboard neighboring_files_bb(Square s) {
|
||||||
: 0;
|
return neighboring_files_bb(square_file(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// adjacent_files_bb() returns a bitboard representing all the squares on the
|
/// this_and_neighboring_files_bb takes a file or a square as input, and
|
||||||
/// adjacent files of the given one.
|
/// returns a bitboard representing all squares on the given and neighboring
|
||||||
|
/// files.
|
||||||
|
|
||||||
inline Bitboard adjacent_files_bb(File f) {
|
inline Bitboard this_and_neighboring_files_bb(File f) {
|
||||||
return AdjacentFilesBB[f];
|
return ThisAndNeighboringFilesBB[f];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||||
|
return this_and_neighboring_files_bb(square_file(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// between_bb() returns a bitboard representing all the squares between the two
|
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
|
||||||
/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
|
/// representing all squares on the given rank from the given color's point of
|
||||||
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
|
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||||
/// or diagonal, 0 is returned.
|
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
|
||||||
|
/// rank.
|
||||||
|
|
||||||
inline Bitboard between_bb(Square s1, Square s2) {
|
inline Bitboard relative_rank_bb(Color c, Rank r) {
|
||||||
return BetweenBB[s1][s2];
|
return RelativeRankBB[c][r];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// in_front_bb() returns a bitboard representing all the squares on all the ranks
|
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
||||||
/// in front of the given one, from the point of view of the given color. For
|
/// bitboard representing all the squares on all ranks in front of the rank
|
||||||
/// instance, in_front_bb(BLACK, RANK_3) will return the squares on ranks 1 and 2.
|
/// (or square), from the given color's point of view. For instance,
|
||||||
|
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
|
||||||
|
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
|
||||||
|
|
||||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
inline Bitboard in_front_bb(Color c, Rank r) {
|
||||||
return InFrontBB[c][r];
|
return InFrontBB[c][r];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Bitboard in_front_bb(Color c, Square s) {
|
||||||
/// forward_bb() returns a bitboard representing all the squares along the line
|
return in_front_bb(c, square_rank(s));
|
||||||
/// in front of the given one, from the point of view of the given color:
|
|
||||||
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
|
||||||
|
|
||||||
inline Bitboard forward_bb(Color c, Square s) {
|
|
||||||
return ForwardBB[c][s];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// pawn_attack_span() returns a bitboard representing all the squares that can be
|
/// behind_bb() takes a color and a rank or square as input, and returns a
|
||||||
/// attacked by a pawn of the given color when it moves along its file, starting
|
/// bitboard representing all the squares on all ranks behind of the rank
|
||||||
/// from the given square:
|
/// (or square), from the given color's point of view.
|
||||||
/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
|
||||||
|
|
||||||
inline Bitboard pawn_attack_span(Color c, Square s) {
|
inline Bitboard behind_bb(Color c, Rank r) {
|
||||||
return PawnAttackSpan[c][s];
|
return InFrontBB[opposite_color(c)][r];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard behind_bb(Color c, Square s) {
|
||||||
|
return in_front_bb(opposite_color(c), square_rank(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
|
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
||||||
/// pawn of the given color and on the given square is a passed pawn:
|
/// given direction from a given square.
|
||||||
/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s)
|
|
||||||
|
inline Bitboard ray_bb(Square s, SignedDirection d) {
|
||||||
|
return RayBB[s][d];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||||
|
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||||
|
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||||
|
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||||
|
|
||||||
|
#if defined(IS_64BIT)
|
||||||
|
|
||||||
|
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||||
|
Bitboard b = blockers & RMask[s];
|
||||||
|
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||||
|
Bitboard b = blockers & BMask[s];
|
||||||
|
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||||
|
}
|
||||||
|
|
||||||
|
#else // if !defined(IS_64BIT)
|
||||||
|
|
||||||
|
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||||
|
Bitboard b = blockers & RMask[s];
|
||||||
|
return RAttacks[RAttackIndex[s] +
|
||||||
|
(unsigned(int(b) * int(RMult[s]) ^
|
||||||
|
int(b >> 32) * int(RMult[s] >> 32))
|
||||||
|
>> RShift[s])];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||||
|
Bitboard b = blockers & BMask[s];
|
||||||
|
return BAttacks[BAttackIndex[s] +
|
||||||
|
(unsigned(int(b) * int(BMult[s]) ^
|
||||||
|
int(b >> 32) * int(BMult[s] >> 32))
|
||||||
|
>> BShift[s])];
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||||
|
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// squares_between returns a bitboard representing all squares between
|
||||||
|
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
|
||||||
|
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
|
||||||
|
/// on the same line, file or diagonal, EmptyBoardBB is returned.
|
||||||
|
|
||||||
|
inline Bitboard squares_between(Square s1, Square s2) {
|
||||||
|
return BetweenBB[s1][s2];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||||
|
/// bitboard representing all squares along the line in front of the square,
|
||||||
|
/// from the point of view of the given color. For instance,
|
||||||
|
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
|
||||||
|
/// e3, e2 and e1 set.
|
||||||
|
|
||||||
|
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||||
|
return in_front_bb(c, s) & file_bb(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// squares_behind is similar to squares_in_front, but returns the squares
|
||||||
|
/// behind the square instead of in front of the square.
|
||||||
|
|
||||||
|
inline Bitboard squares_behind(Color c, Square s) {
|
||||||
|
return in_front_bb(opposite_color(c), s) & file_bb(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||||
|
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||||
|
/// the given square is a passed pawn.
|
||||||
|
|
||||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||||
return PassedPawnMask[c][s];
|
return PassedPawnMask[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
|
/// outpost_mask takes a color and a square as input, and returns a bitboard
|
||||||
/// straight or on a diagonal line.
|
/// mask which can be used to test whether a piece on the square can possibly
|
||||||
|
/// be driven away by an enemy pawn.
|
||||||
|
|
||||||
inline bool aligned(Square s1, Square s2, Square s3) {
|
inline Bitboard outpost_mask(Color c, Square s) {
|
||||||
return LineBB[s1][s2] & s3;
|
return OutpostMask[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// distance() functions return the distance between x and y, defined as the
|
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
|
||||||
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
|
/// which can be used to test whether a pawn on the given square is isolated.
|
||||||
|
|
||||||
template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
|
inline Bitboard isolated_pawn_mask(Square s) {
|
||||||
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
return neighboring_files_bb(s);
|
||||||
|
|
||||||
template<typename T1, typename T2> inline int distance(T2 x, T2 y);
|
|
||||||
template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); }
|
|
||||||
template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); }
|
|
||||||
|
|
||||||
|
|
||||||
/// attacks_bb() returns a bitboard representing all the squares attacked by a
|
|
||||||
/// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index()
|
|
||||||
/// looks up the index using the 'magic bitboards' approach.
|
|
||||||
template<PieceType Pt>
|
|
||||||
inline unsigned magic_index(Square s, Bitboard occupied) {
|
|
||||||
|
|
||||||
Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
|
|
||||||
Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
|
|
||||||
unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts;
|
|
||||||
|
|
||||||
if (HasPext)
|
|
||||||
return unsigned(pext(occupied, Masks[s]));
|
|
||||||
|
|
||||||
if (Is64Bit)
|
|
||||||
return unsigned(((occupied & Masks[s]) * Magics[s]) >> Shifts[s]);
|
|
||||||
|
|
||||||
unsigned lo = unsigned(occupied) & unsigned(Masks[s]);
|
|
||||||
unsigned hi = unsigned(occupied >> 32) & unsigned(Masks[s] >> 32);
|
|
||||||
return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s];
|
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Pt>
|
|
||||||
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
|
||||||
return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
|
|
||||||
|
|
||||||
switch (type_of(pc))
|
|
||||||
{
|
|
||||||
case BISHOP: return attacks_bb<BISHOP>(s, occupied);
|
|
||||||
case ROOK : return attacks_bb<ROOK>(s, occupied);
|
|
||||||
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
|
||||||
default : return StepAttacksBB[pc][s];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
|
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||||
|
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||||
|
/// nonzero bitboard.
|
||||||
|
|
||||||
#ifdef USE_BSFQ
|
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
||||||
|
|
||||||
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
inline Square first_1(Bitboard b) {
|
||||||
|
Bitboard dummy;
|
||||||
inline Square lsb(Bitboard b) {
|
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||||
unsigned long idx;
|
return (Square)(dummy);
|
||||||
_BitScanForward64(&idx, b);
|
|
||||||
return (Square) idx;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square msb(Bitboard b) {
|
inline Square pop_1st_bit(Bitboard* b) {
|
||||||
unsigned long idx;
|
const Square s = first_1(*b);
|
||||||
_BitScanReverse64(&idx, b);
|
*b &= ~(1ULL<<s);
|
||||||
return (Square) idx;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
# elif defined(__arm__)
|
#else // if !defined(USE_BSFQ)
|
||||||
|
|
||||||
inline int lsb32(uint32_t v) {
|
extern Square first_1(Bitboard b);
|
||||||
__asm__("rbit %0, %1" : "=r"(v) : "r"(v));
|
extern Square pop_1st_bit(Bitboard* b);
|
||||||
return __builtin_clz(v);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square msb(Bitboard b) {
|
|
||||||
return (Square) (63 - __builtin_clzll(b));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square lsb(Bitboard b) {
|
|
||||||
return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32)));
|
|
||||||
}
|
|
||||||
|
|
||||||
# else // Assumed gcc or compatible compiler
|
|
||||||
|
|
||||||
inline Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
|
||||||
Bitboard idx;
|
|
||||||
__asm__("bsfq %1, %0": "=r"(idx): "rm"(b) );
|
|
||||||
return (Square) idx;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square msb(Bitboard b) {
|
|
||||||
Bitboard idx;
|
|
||||||
__asm__("bsrq %1, %0": "=r"(idx): "rm"(b) );
|
|
||||||
return (Square) idx;
|
|
||||||
}
|
|
||||||
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else // ifdef(USE_BSFQ)
|
|
||||||
|
|
||||||
Square lsb(Bitboard b);
|
|
||||||
Square msb(Bitboard b);
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
inline Square pop_lsb(Bitboard* b) {
|
extern void print_bitboard(Bitboard b);
|
||||||
const Square s = lsb(*b);
|
extern void init_bitboards();
|
||||||
*b &= *b - 1;
|
extern int bitScanReverse32(uint32_t b);
|
||||||
return s;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// frontmost_sq() and backmost_sq() return the square corresponding to the
|
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||||
/// most/least advanced bit relative to the given color.
|
|
||||||
|
|
||||||
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
|
|
||||||
inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
|
|
||||||
|
|
||||||
#endif // #ifndef BITBOARD_H_INCLUDED
|
|
||||||
|
|||||||
+120
-58
@@ -1,14 +1,14 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
@@ -18,88 +18,150 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef BITCOUNT_H_INCLUDED
|
|
||||||
#define BITCOUNT_H_INCLUDED
|
|
||||||
|
|
||||||
#include <cassert>
|
#if !defined(BITCOUNT_H_INCLUDED)
|
||||||
|
#define BITCOUNT_H_INCLUDED
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
enum BitCountType {
|
// Select type of intrinsic bit count instruction to use, see
|
||||||
CNT_64,
|
// README.txt on how to pgo compile with POPCNT support.
|
||||||
CNT_64_MAX15,
|
|
||||||
CNT_32,
|
|
||||||
CNT_32_MAX15,
|
|
||||||
CNT_HW_POPCNT
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Determine at compile time the best popcount<> specialization according to
|
#if defined(__INTEL_COMPILER) && defined(USE_POPCNT) // Intel compiler
|
||||||
/// whether the platform is 32 or 64 bit, the maximum number of non-zero
|
|
||||||
/// bits to count and if the hardware popcnt instruction is available.
|
|
||||||
const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
|
|
||||||
const BitCountType Max15 = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64_MAX15 : CNT_32_MAX15;
|
|
||||||
|
|
||||||
|
#include <nmmintrin.h>
|
||||||
|
|
||||||
/// popcount() counts the number of non-zero bits in a bitboard
|
inline bool cpu_has_popcnt() {
|
||||||
template<BitCountType> inline int popcount(Bitboard);
|
|
||||||
|
|
||||||
template<>
|
int CPUInfo[4] = {-1};
|
||||||
inline int popcount<CNT_64>(Bitboard b) {
|
__cpuid(CPUInfo, 0x00000001);
|
||||||
b -= (b >> 1) & 0x5555555555555555ULL;
|
return (CPUInfo[2] >> 23) & 1;
|
||||||
b = ((b >> 2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
|
||||||
b = ((b >> 4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
|
||||||
return (b * 0x0101010101010101ULL) >> 56;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
|
||||||
inline int popcount<CNT_64_MAX15>(Bitboard b) {
|
|
||||||
b -= (b >> 1) & 0x5555555555555555ULL;
|
#elif defined(_MSC_VER) && defined(USE_POPCNT) // Microsoft compiler
|
||||||
b = ((b >> 2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
|
||||||
return (b * 0x1111111111111111ULL) >> 60;
|
#include <intrin.h>
|
||||||
|
|
||||||
|
inline bool cpu_has_popcnt() {
|
||||||
|
|
||||||
|
int CPUInfo[4] = {-1};
|
||||||
|
__cpuid(CPUInfo, 0x00000001);
|
||||||
|
return (CPUInfo[2] >> 23) & 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
#define POPCNT_INTRINSIC(x) __popcnt64(x)
|
||||||
inline int popcount<CNT_32>(Bitboard b) {
|
|
||||||
|
#elif defined(__GNUC__) && defined(USE_POPCNT) // Gcc compiler
|
||||||
|
|
||||||
|
inline void __cpuid(unsigned int op,
|
||||||
|
unsigned int *eax, unsigned int *ebx,
|
||||||
|
unsigned int *ecx, unsigned int *edx)
|
||||||
|
{
|
||||||
|
*eax = op;
|
||||||
|
*ecx = 0;
|
||||||
|
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
|
||||||
|
: "0" (*eax), "2" (*ecx));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool cpu_has_popcnt() {
|
||||||
|
|
||||||
|
unsigned int eax, ebx, ecx, edx;
|
||||||
|
__cpuid(1, &eax, &ebx, &ecx, &edx);
|
||||||
|
return (ecx >> 23) & 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define POPCNT_INTRINSIC(x) ({ \
|
||||||
|
unsigned long __ret; \
|
||||||
|
__asm__("popcnt %1, %0" : "=r" (__ret) : "r" (x)); \
|
||||||
|
__ret; })
|
||||||
|
|
||||||
|
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
|
||||||
|
|
||||||
|
inline bool cpu_has_popcnt() { return false; }
|
||||||
|
|
||||||
|
#define POPCNT_INTRINSIC(x) 0
|
||||||
|
|
||||||
|
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
|
||||||
|
|
||||||
|
|
||||||
|
/// Software implementation of bit count functions
|
||||||
|
|
||||||
|
#if defined(IS_64BIT)
|
||||||
|
|
||||||
|
inline int count_1s(Bitboard b) {
|
||||||
|
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||||
|
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||||
|
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||||
|
b *= 0x0101010101010101ULL;
|
||||||
|
return int(b >> 56);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int count_1s_max_15(Bitboard b) {
|
||||||
|
b -= (b>>1) & 0x5555555555555555ULL;
|
||||||
|
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||||
|
b *= 0x1111111111111111ULL;
|
||||||
|
return int(b >> 60);
|
||||||
|
}
|
||||||
|
|
||||||
|
#else // if !defined(IS_64BIT)
|
||||||
|
|
||||||
|
inline int count_1s(Bitboard b) {
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||||
w -= (w >> 1) & 0x55555555;
|
w -= (w >> 1) & 0x55555555;
|
||||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||||
v = ((v >> 4) + v + (w >> 4) + w) & 0x0F0F0F0F;
|
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||||
return (v * 0x01010101) >> 24;
|
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||||
|
v *= 0x01010101; // mul is fast on amd procs
|
||||||
|
return int(v >> 24);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
inline int count_1s_max_15(Bitboard b) {
|
||||||
inline int popcount<CNT_32_MAX15>(Bitboard b) {
|
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||||
w -= (w >> 1) & 0x55555555;
|
w -= (w >> 1) & 0x55555555;
|
||||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||||
return ((v + w) * 0x11111111) >> 28;
|
v += w; // 0-8 in 4 bits
|
||||||
|
v *= 0x11111111;
|
||||||
|
return int(v >> 28);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
#endif // BITCOUNT
|
||||||
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
|
||||||
|
|
||||||
#ifndef USE_POPCNT
|
|
||||||
|
|
||||||
assert(false);
|
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||||
return b != 0; // Avoid 'b not used' warning
|
/// If template parameter is true an intrinsic is called, otherwise
|
||||||
|
/// we fallback on a software implementation.
|
||||||
|
|
||||||
#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
template<bool UseIntrinsic>
|
||||||
|
inline int count_1s(Bitboard b) {
|
||||||
|
|
||||||
return _mm_popcnt_u64(b);
|
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
|
||||||
|
}
|
||||||
|
|
||||||
#elif defined(_MSC_VER)
|
template<bool UseIntrinsic>
|
||||||
|
inline int count_1s_max_15(Bitboard b) {
|
||||||
|
|
||||||
return (int)__popcnt64(b);
|
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
|
||||||
|
}
|
||||||
|
|
||||||
#else // Assumed gcc or compatible compiler
|
|
||||||
|
|
||||||
return __builtin_popcountll(b);
|
// Global constant initialized at startup that is set to true if
|
||||||
|
// CPU on which application runs supports POPCNT intrinsic. Unless
|
||||||
|
// USE_POPCNT is not defined.
|
||||||
|
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||||
|
|
||||||
|
|
||||||
|
// Global constant used to print info about the use of 64 optimized
|
||||||
|
// functions to verify that a 64 bit compile has been correctly built.
|
||||||
|
#if defined(IS_64BIT)
|
||||||
|
const bool CpuHas64BitPath = true;
|
||||||
|
#else
|
||||||
|
const bool CpuHas64BitPath = false;
|
||||||
#endif
|
#endif
|
||||||
}
|
|
||||||
|
|
||||||
#endif // #ifndef BITCOUNT_H_INCLUDED
|
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||||
|
|||||||
+583
@@ -0,0 +1,583 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
The code in this file is based on the opening book code in PolyGlot
|
||||||
|
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||||
|
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
#include "book.h"
|
||||||
|
#include "mersenne.h"
|
||||||
|
#include "movegen.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Global variables
|
||||||
|
////
|
||||||
|
|
||||||
|
Book OpeningBook;
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
/// Book entry size in bytes
|
||||||
|
const int EntrySize = 16;
|
||||||
|
|
||||||
|
|
||||||
|
/// Random numbers from PolyGlot, used to compute book hash keys
|
||||||
|
|
||||||
|
const uint64_t Random64[781] = {
|
||||||
|
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||||
|
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||||
|
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
||||||
|
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
|
||||||
|
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
|
||||||
|
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
|
||||||
|
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
|
||||||
|
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
|
||||||
|
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
|
||||||
|
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
|
||||||
|
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
|
||||||
|
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
|
||||||
|
0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
|
||||||
|
0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
|
||||||
|
0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
|
||||||
|
0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
|
||||||
|
0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
|
||||||
|
0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
|
||||||
|
0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
|
||||||
|
0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
|
||||||
|
0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
|
||||||
|
0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
|
||||||
|
0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
|
||||||
|
0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
|
||||||
|
0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
|
||||||
|
0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
|
||||||
|
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
|
||||||
|
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
|
||||||
|
0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
|
||||||
|
0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
|
||||||
|
0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
|
||||||
|
0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
|
||||||
|
0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
|
||||||
|
0x5BFEA5B4712768E9ULL, 0x1E1032911FA78984ULL, 0x9A74ACB964E78CB3ULL,
|
||||||
|
0x4F80F7A035DAFB04ULL, 0x6304D09A0B3738C4ULL, 0x2171E64683023A08ULL,
|
||||||
|
0x5B9B63EB9CEFF80CULL, 0x506AACF489889342ULL, 0x1881AFC9A3A701D6ULL,
|
||||||
|
0x6503080440750644ULL, 0xDFD395339CDBF4A7ULL, 0xEF927DBCF00C20F2ULL,
|
||||||
|
0x7B32F7D1E03680ECULL, 0xB9FD7620E7316243ULL, 0x05A7E8A57DB91B77ULL,
|
||||||
|
0xB5889C6E15630A75ULL, 0x4A750A09CE9573F7ULL, 0xCF464CEC899A2F8AULL,
|
||||||
|
0xF538639CE705B824ULL, 0x3C79A0FF5580EF7FULL, 0xEDE6C87F8477609DULL,
|
||||||
|
0x799E81F05BC93F31ULL, 0x86536B8CF3428A8CULL, 0x97D7374C60087B73ULL,
|
||||||
|
0xA246637CFF328532ULL, 0x043FCAE60CC0EBA0ULL, 0x920E449535DD359EULL,
|
||||||
|
0x70EB093B15B290CCULL, 0x73A1921916591CBDULL, 0x56436C9FE1A1AA8DULL,
|
||||||
|
0xEFAC4B70633B8F81ULL, 0xBB215798D45DF7AFULL, 0x45F20042F24F1768ULL,
|
||||||
|
0x930F80F4E8EB7462ULL, 0xFF6712FFCFD75EA1ULL, 0xAE623FD67468AA70ULL,
|
||||||
|
0xDD2C5BC84BC8D8FCULL, 0x7EED120D54CF2DD9ULL, 0x22FE545401165F1CULL,
|
||||||
|
0xC91800E98FB99929ULL, 0x808BD68E6AC10365ULL, 0xDEC468145B7605F6ULL,
|
||||||
|
0x1BEDE3A3AEF53302ULL, 0x43539603D6C55602ULL, 0xAA969B5C691CCB7AULL,
|
||||||
|
0xA87832D392EFEE56ULL, 0x65942C7B3C7E11AEULL, 0xDED2D633CAD004F6ULL,
|
||||||
|
0x21F08570F420E565ULL, 0xB415938D7DA94E3CULL, 0x91B859E59ECB6350ULL,
|
||||||
|
0x10CFF333E0ED804AULL, 0x28AED140BE0BB7DDULL, 0xC5CC1D89724FA456ULL,
|
||||||
|
0x5648F680F11A2741ULL, 0x2D255069F0B7DAB3ULL, 0x9BC5A38EF729ABD4ULL,
|
||||||
|
0xEF2F054308F6A2BCULL, 0xAF2042F5CC5C2858ULL, 0x480412BAB7F5BE2AULL,
|
||||||
|
0xAEF3AF4A563DFE43ULL, 0x19AFE59AE451497FULL, 0x52593803DFF1E840ULL,
|
||||||
|
0xF4F076E65F2CE6F0ULL, 0x11379625747D5AF3ULL, 0xBCE5D2248682C115ULL,
|
||||||
|
0x9DA4243DE836994FULL, 0x066F70B33FE09017ULL, 0x4DC4DE189B671A1CULL,
|
||||||
|
0x51039AB7712457C3ULL, 0xC07A3F80C31FB4B4ULL, 0xB46EE9C5E64A6E7CULL,
|
||||||
|
0xB3819A42ABE61C87ULL, 0x21A007933A522A20ULL, 0x2DF16F761598AA4FULL,
|
||||||
|
0x763C4A1371B368FDULL, 0xF793C46702E086A0ULL, 0xD7288E012AEB8D31ULL,
|
||||||
|
0xDE336A2A4BC1C44BULL, 0x0BF692B38D079F23ULL, 0x2C604A7A177326B3ULL,
|
||||||
|
0x4850E73E03EB6064ULL, 0xCFC447F1E53C8E1BULL, 0xB05CA3F564268D99ULL,
|
||||||
|
0x9AE182C8BC9474E8ULL, 0xA4FC4BD4FC5558CAULL, 0xE755178D58FC4E76ULL,
|
||||||
|
0x69B97DB1A4C03DFEULL, 0xF9B5B7C4ACC67C96ULL, 0xFC6A82D64B8655FBULL,
|
||||||
|
0x9C684CB6C4D24417ULL, 0x8EC97D2917456ED0ULL, 0x6703DF9D2924E97EULL,
|
||||||
|
0xC547F57E42A7444EULL, 0x78E37644E7CAD29EULL, 0xFE9A44E9362F05FAULL,
|
||||||
|
0x08BD35CC38336615ULL, 0x9315E5EB3A129ACEULL, 0x94061B871E04DF75ULL,
|
||||||
|
0xDF1D9F9D784BA010ULL, 0x3BBA57B68871B59DULL, 0xD2B7ADEEDED1F73FULL,
|
||||||
|
0xF7A255D83BC373F8ULL, 0xD7F4F2448C0CEB81ULL, 0xD95BE88CD210FFA7ULL,
|
||||||
|
0x336F52F8FF4728E7ULL, 0xA74049DAC312AC71ULL, 0xA2F61BB6E437FDB5ULL,
|
||||||
|
0x4F2A5CB07F6A35B3ULL, 0x87D380BDA5BF7859ULL, 0x16B9F7E06C453A21ULL,
|
||||||
|
0x7BA2484C8A0FD54EULL, 0xF3A678CAD9A2E38CULL, 0x39B0BF7DDE437BA2ULL,
|
||||||
|
0xFCAF55C1BF8A4424ULL, 0x18FCF680573FA594ULL, 0x4C0563B89F495AC3ULL,
|
||||||
|
0x40E087931A00930DULL, 0x8CFFA9412EB642C1ULL, 0x68CA39053261169FULL,
|
||||||
|
0x7A1EE967D27579E2ULL, 0x9D1D60E5076F5B6FULL, 0x3810E399B6F65BA2ULL,
|
||||||
|
0x32095B6D4AB5F9B1ULL, 0x35CAB62109DD038AULL, 0xA90B24499FCFAFB1ULL,
|
||||||
|
0x77A225A07CC2C6BDULL, 0x513E5E634C70E331ULL, 0x4361C0CA3F692F12ULL,
|
||||||
|
0xD941ACA44B20A45BULL, 0x528F7C8602C5807BULL, 0x52AB92BEB9613989ULL,
|
||||||
|
0x9D1DFA2EFC557F73ULL, 0x722FF175F572C348ULL, 0x1D1260A51107FE97ULL,
|
||||||
|
0x7A249A57EC0C9BA2ULL, 0x04208FE9E8F7F2D6ULL, 0x5A110C6058B920A0ULL,
|
||||||
|
0x0CD9A497658A5698ULL, 0x56FD23C8F9715A4CULL, 0x284C847B9D887AAEULL,
|
||||||
|
0x04FEABFBBDB619CBULL, 0x742E1E651C60BA83ULL, 0x9A9632E65904AD3CULL,
|
||||||
|
0x881B82A13B51B9E2ULL, 0x506E6744CD974924ULL, 0xB0183DB56FFC6A79ULL,
|
||||||
|
0x0ED9B915C66ED37EULL, 0x5E11E86D5873D484ULL, 0xF678647E3519AC6EULL,
|
||||||
|
0x1B85D488D0F20CC5ULL, 0xDAB9FE6525D89021ULL, 0x0D151D86ADB73615ULL,
|
||||||
|
0xA865A54EDCC0F019ULL, 0x93C42566AEF98FFBULL, 0x99E7AFEABE000731ULL,
|
||||||
|
0x48CBFF086DDF285AULL, 0x7F9B6AF1EBF78BAFULL, 0x58627E1A149BBA21ULL,
|
||||||
|
0x2CD16E2ABD791E33ULL, 0xD363EFF5F0977996ULL, 0x0CE2A38C344A6EEDULL,
|
||||||
|
0x1A804AADB9CFA741ULL, 0x907F30421D78C5DEULL, 0x501F65EDB3034D07ULL,
|
||||||
|
0x37624AE5A48FA6E9ULL, 0x957BAF61700CFF4EULL, 0x3A6C27934E31188AULL,
|
||||||
|
0xD49503536ABCA345ULL, 0x088E049589C432E0ULL, 0xF943AEE7FEBF21B8ULL,
|
||||||
|
0x6C3B8E3E336139D3ULL, 0x364F6FFA464EE52EULL, 0xD60F6DCEDC314222ULL,
|
||||||
|
0x56963B0DCA418FC0ULL, 0x16F50EDF91E513AFULL, 0xEF1955914B609F93ULL,
|
||||||
|
0x565601C0364E3228ULL, 0xECB53939887E8175ULL, 0xBAC7A9A18531294BULL,
|
||||||
|
0xB344C470397BBA52ULL, 0x65D34954DAF3CEBDULL, 0xB4B81B3FA97511E2ULL,
|
||||||
|
0xB422061193D6F6A7ULL, 0x071582401C38434DULL, 0x7A13F18BBEDC4FF5ULL,
|
||||||
|
0xBC4097B116C524D2ULL, 0x59B97885E2F2EA28ULL, 0x99170A5DC3115544ULL,
|
||||||
|
0x6F423357E7C6A9F9ULL, 0x325928EE6E6F8794ULL, 0xD0E4366228B03343ULL,
|
||||||
|
0x565C31F7DE89EA27ULL, 0x30F5611484119414ULL, 0xD873DB391292ED4FULL,
|
||||||
|
0x7BD94E1D8E17DEBCULL, 0xC7D9F16864A76E94ULL, 0x947AE053EE56E63CULL,
|
||||||
|
0xC8C93882F9475F5FULL, 0x3A9BF55BA91F81CAULL, 0xD9A11FBB3D9808E4ULL,
|
||||||
|
0x0FD22063EDC29FCAULL, 0xB3F256D8ACA0B0B9ULL, 0xB03031A8B4516E84ULL,
|
||||||
|
0x35DD37D5871448AFULL, 0xE9F6082B05542E4EULL, 0xEBFAFA33D7254B59ULL,
|
||||||
|
0x9255ABB50D532280ULL, 0xB9AB4CE57F2D34F3ULL, 0x693501D628297551ULL,
|
||||||
|
0xC62C58F97DD949BFULL, 0xCD454F8F19C5126AULL, 0xBBE83F4ECC2BDECBULL,
|
||||||
|
0xDC842B7E2819E230ULL, 0xBA89142E007503B8ULL, 0xA3BC941D0A5061CBULL,
|
||||||
|
0xE9F6760E32CD8021ULL, 0x09C7E552BC76492FULL, 0x852F54934DA55CC9ULL,
|
||||||
|
0x8107FCCF064FCF56ULL, 0x098954D51FFF6580ULL, 0x23B70EDB1955C4BFULL,
|
||||||
|
0xC330DE426430F69DULL, 0x4715ED43E8A45C0AULL, 0xA8D7E4DAB780A08DULL,
|
||||||
|
0x0572B974F03CE0BBULL, 0xB57D2E985E1419C7ULL, 0xE8D9ECBE2CF3D73FULL,
|
||||||
|
0x2FE4B17170E59750ULL, 0x11317BA87905E790ULL, 0x7FBF21EC8A1F45ECULL,
|
||||||
|
0x1725CABFCB045B00ULL, 0x964E915CD5E2B207ULL, 0x3E2B8BCBF016D66DULL,
|
||||||
|
0xBE7444E39328A0ACULL, 0xF85B2B4FBCDE44B7ULL, 0x49353FEA39BA63B1ULL,
|
||||||
|
0x1DD01AAFCD53486AULL, 0x1FCA8A92FD719F85ULL, 0xFC7C95D827357AFAULL,
|
||||||
|
0x18A6A990C8B35EBDULL, 0xCCCB7005C6B9C28DULL, 0x3BDBB92C43B17F26ULL,
|
||||||
|
0xAA70B5B4F89695A2ULL, 0xE94C39A54A98307FULL, 0xB7A0B174CFF6F36EULL,
|
||||||
|
0xD4DBA84729AF48ADULL, 0x2E18BC1AD9704A68ULL, 0x2DE0966DAF2F8B1CULL,
|
||||||
|
0xB9C11D5B1E43A07EULL, 0x64972D68DEE33360ULL, 0x94628D38D0C20584ULL,
|
||||||
|
0xDBC0D2B6AB90A559ULL, 0xD2733C4335C6A72FULL, 0x7E75D99D94A70F4DULL,
|
||||||
|
0x6CED1983376FA72BULL, 0x97FCAACBF030BC24ULL, 0x7B77497B32503B12ULL,
|
||||||
|
0x8547EDDFB81CCB94ULL, 0x79999CDFF70902CBULL, 0xCFFE1939438E9B24ULL,
|
||||||
|
0x829626E3892D95D7ULL, 0x92FAE24291F2B3F1ULL, 0x63E22C147B9C3403ULL,
|
||||||
|
0xC678B6D860284A1CULL, 0x5873888850659AE7ULL, 0x0981DCD296A8736DULL,
|
||||||
|
0x9F65789A6509A440ULL, 0x9FF38FED72E9052FULL, 0xE479EE5B9930578CULL,
|
||||||
|
0xE7F28ECD2D49EECDULL, 0x56C074A581EA17FEULL, 0x5544F7D774B14AEFULL,
|
||||||
|
0x7B3F0195FC6F290FULL, 0x12153635B2C0CF57ULL, 0x7F5126DBBA5E0CA7ULL,
|
||||||
|
0x7A76956C3EAFB413ULL, 0x3D5774A11D31AB39ULL, 0x8A1B083821F40CB4ULL,
|
||||||
|
0x7B4A38E32537DF62ULL, 0x950113646D1D6E03ULL, 0x4DA8979A0041E8A9ULL,
|
||||||
|
0x3BC36E078F7515D7ULL, 0x5D0A12F27AD310D1ULL, 0x7F9D1A2E1EBE1327ULL,
|
||||||
|
0xDA3A361B1C5157B1ULL, 0xDCDD7D20903D0C25ULL, 0x36833336D068F707ULL,
|
||||||
|
0xCE68341F79893389ULL, 0xAB9090168DD05F34ULL, 0x43954B3252DC25E5ULL,
|
||||||
|
0xB438C2B67F98E5E9ULL, 0x10DCD78E3851A492ULL, 0xDBC27AB5447822BFULL,
|
||||||
|
0x9B3CDB65F82CA382ULL, 0xB67B7896167B4C84ULL, 0xBFCED1B0048EAC50ULL,
|
||||||
|
0xA9119B60369FFEBDULL, 0x1FFF7AC80904BF45ULL, 0xAC12FB171817EEE7ULL,
|
||||||
|
0xAF08DA9177DDA93DULL, 0x1B0CAB936E65C744ULL, 0xB559EB1D04E5E932ULL,
|
||||||
|
0xC37B45B3F8D6F2BAULL, 0xC3A9DC228CAAC9E9ULL, 0xF3B8B6675A6507FFULL,
|
||||||
|
0x9FC477DE4ED681DAULL, 0x67378D8ECCEF96CBULL, 0x6DD856D94D259236ULL,
|
||||||
|
0xA319CE15B0B4DB31ULL, 0x073973751F12DD5EULL, 0x8A8E849EB32781A5ULL,
|
||||||
|
0xE1925C71285279F5ULL, 0x74C04BF1790C0EFEULL, 0x4DDA48153C94938AULL,
|
||||||
|
0x9D266D6A1CC0542CULL, 0x7440FB816508C4FEULL, 0x13328503DF48229FULL,
|
||||||
|
0xD6BF7BAEE43CAC40ULL, 0x4838D65F6EF6748FULL, 0x1E152328F3318DEAULL,
|
||||||
|
0x8F8419A348F296BFULL, 0x72C8834A5957B511ULL, 0xD7A023A73260B45CULL,
|
||||||
|
0x94EBC8ABCFB56DAEULL, 0x9FC10D0F989993E0ULL, 0xDE68A2355B93CAE6ULL,
|
||||||
|
0xA44CFE79AE538BBEULL, 0x9D1D84FCCE371425ULL, 0x51D2B1AB2DDFB636ULL,
|
||||||
|
0x2FD7E4B9E72CD38CULL, 0x65CA5B96B7552210ULL, 0xDD69A0D8AB3B546DULL,
|
||||||
|
0x604D51B25FBF70E2ULL, 0x73AA8A564FB7AC9EULL, 0x1A8C1E992B941148ULL,
|
||||||
|
0xAAC40A2703D9BEA0ULL, 0x764DBEAE7FA4F3A6ULL, 0x1E99B96E70A9BE8BULL,
|
||||||
|
0x2C5E9DEB57EF4743ULL, 0x3A938FEE32D29981ULL, 0x26E6DB8FFDF5ADFEULL,
|
||||||
|
0x469356C504EC9F9DULL, 0xC8763C5B08D1908CULL, 0x3F6C6AF859D80055ULL,
|
||||||
|
0x7F7CC39420A3A545ULL, 0x9BFB227EBDF4C5CEULL, 0x89039D79D6FC5C5CULL,
|
||||||
|
0x8FE88B57305E2AB6ULL, 0xA09E8C8C35AB96DEULL, 0xFA7E393983325753ULL,
|
||||||
|
0xD6B6D0ECC617C699ULL, 0xDFEA21EA9E7557E3ULL, 0xB67C1FA481680AF8ULL,
|
||||||
|
0xCA1E3785A9E724E5ULL, 0x1CFC8BED0D681639ULL, 0xD18D8549D140CAEAULL,
|
||||||
|
0x4ED0FE7E9DC91335ULL, 0xE4DBF0634473F5D2ULL, 0x1761F93A44D5AEFEULL,
|
||||||
|
0x53898E4C3910DA55ULL, 0x734DE8181F6EC39AULL, 0x2680B122BAA28D97ULL,
|
||||||
|
0x298AF231C85BAFABULL, 0x7983EED3740847D5ULL, 0x66C1A2A1A60CD889ULL,
|
||||||
|
0x9E17E49642A3E4C1ULL, 0xEDB454E7BADC0805ULL, 0x50B704CAB602C329ULL,
|
||||||
|
0x4CC317FB9CDDD023ULL, 0x66B4835D9EAFEA22ULL, 0x219B97E26FFC81BDULL,
|
||||||
|
0x261E4E4C0A333A9DULL, 0x1FE2CCA76517DB90ULL, 0xD7504DFA8816EDBBULL,
|
||||||
|
0xB9571FA04DC089C8ULL, 0x1DDC0325259B27DEULL, 0xCF3F4688801EB9AAULL,
|
||||||
|
0xF4F5D05C10CAB243ULL, 0x38B6525C21A42B0EULL, 0x36F60E2BA4FA6800ULL,
|
||||||
|
0xEB3593803173E0CEULL, 0x9C4CD6257C5A3603ULL, 0xAF0C317D32ADAA8AULL,
|
||||||
|
0x258E5A80C7204C4BULL, 0x8B889D624D44885DULL, 0xF4D14597E660F855ULL,
|
||||||
|
0xD4347F66EC8941C3ULL, 0xE699ED85B0DFB40DULL, 0x2472F6207C2D0484ULL,
|
||||||
|
0xC2A1E7B5B459AEB5ULL, 0xAB4F6451CC1D45ECULL, 0x63767572AE3D6174ULL,
|
||||||
|
0xA59E0BD101731A28ULL, 0x116D0016CB948F09ULL, 0x2CF9C8CA052F6E9FULL,
|
||||||
|
0x0B090A7560A968E3ULL, 0xABEEDDB2DDE06FF1ULL, 0x58EFC10B06A2068DULL,
|
||||||
|
0xC6E57A78FBD986E0ULL, 0x2EAB8CA63CE802D7ULL, 0x14A195640116F336ULL,
|
||||||
|
0x7C0828DD624EC390ULL, 0xD74BBE77E6116AC7ULL, 0x804456AF10F5FB53ULL,
|
||||||
|
0xEBE9EA2ADF4321C7ULL, 0x03219A39EE587A30ULL, 0x49787FEF17AF9924ULL,
|
||||||
|
0xA1E9300CD8520548ULL, 0x5B45E522E4B1B4EFULL, 0xB49C3B3995091A36ULL,
|
||||||
|
0xD4490AD526F14431ULL, 0x12A8F216AF9418C2ULL, 0x001F837CC7350524ULL,
|
||||||
|
0x1877B51E57A764D5ULL, 0xA2853B80F17F58EEULL, 0x993E1DE72D36D310ULL,
|
||||||
|
0xB3598080CE64A656ULL, 0x252F59CF0D9F04BBULL, 0xD23C8E176D113600ULL,
|
||||||
|
0x1BDA0492E7E4586EULL, 0x21E0BD5026C619BFULL, 0x3B097ADAF088F94EULL,
|
||||||
|
0x8D14DEDB30BE846EULL, 0xF95CFFA23AF5F6F4ULL, 0x3871700761B3F743ULL,
|
||||||
|
0xCA672B91E9E4FA16ULL, 0x64C8E531BFF53B55ULL, 0x241260ED4AD1E87DULL,
|
||||||
|
0x106C09B972D2E822ULL, 0x7FBA195410E5CA30ULL, 0x7884D9BC6CB569D8ULL,
|
||||||
|
0x0647DFEDCD894A29ULL, 0x63573FF03E224774ULL, 0x4FC8E9560F91B123ULL,
|
||||||
|
0x1DB956E450275779ULL, 0xB8D91274B9E9D4FBULL, 0xA2EBEE47E2FBFCE1ULL,
|
||||||
|
0xD9F1F30CCD97FB09ULL, 0xEFED53D75FD64E6BULL, 0x2E6D02C36017F67FULL,
|
||||||
|
0xA9AA4D20DB084E9BULL, 0xB64BE8D8B25396C1ULL, 0x70CB6AF7C2D5BCF0ULL,
|
||||||
|
0x98F076A4F7A2322EULL, 0xBF84470805E69B5FULL, 0x94C3251F06F90CF3ULL,
|
||||||
|
0x3E003E616A6591E9ULL, 0xB925A6CD0421AFF3ULL, 0x61BDD1307C66E300ULL,
|
||||||
|
0xBF8D5108E27E0D48ULL, 0x240AB57A8B888B20ULL, 0xFC87614BAF287E07ULL,
|
||||||
|
0xEF02CDD06FFDB432ULL, 0xA1082C0466DF6C0AULL, 0x8215E577001332C8ULL,
|
||||||
|
0xD39BB9C3A48DB6CFULL, 0x2738259634305C14ULL, 0x61CF4F94C97DF93DULL,
|
||||||
|
0x1B6BACA2AE4E125BULL, 0x758F450C88572E0BULL, 0x959F587D507A8359ULL,
|
||||||
|
0xB063E962E045F54DULL, 0x60E8ED72C0DFF5D1ULL, 0x7B64978555326F9FULL,
|
||||||
|
0xFD080D236DA814BAULL, 0x8C90FD9B083F4558ULL, 0x106F72FE81E2C590ULL,
|
||||||
|
0x7976033A39F7D952ULL, 0xA4EC0132764CA04BULL, 0x733EA705FAE4FA77ULL,
|
||||||
|
0xB4D8F77BC3E56167ULL, 0x9E21F4F903B33FD9ULL, 0x9D765E419FB69F6DULL,
|
||||||
|
0xD30C088BA61EA5EFULL, 0x5D94337FBFAF7F5BULL, 0x1A4E4822EB4D7A59ULL,
|
||||||
|
0x6FFE73E81B637FB3ULL, 0xDDF957BC36D8B9CAULL, 0x64D0E29EEA8838B3ULL,
|
||||||
|
0x08DD9BDFD96B9F63ULL, 0x087E79E5A57D1D13ULL, 0xE328E230E3E2B3FBULL,
|
||||||
|
0x1C2559E30F0946BEULL, 0x720BF5F26F4D2EAAULL, 0xB0774D261CC609DBULL,
|
||||||
|
0x443F64EC5A371195ULL, 0x4112CF68649A260EULL, 0xD813F2FAB7F5C5CAULL,
|
||||||
|
0x660D3257380841EEULL, 0x59AC2C7873F910A3ULL, 0xE846963877671A17ULL,
|
||||||
|
0x93B633ABFA3469F8ULL, 0xC0C0F5A60EF4CDCFULL, 0xCAF21ECD4377B28CULL,
|
||||||
|
0x57277707199B8175ULL, 0x506C11B9D90E8B1DULL, 0xD83CC2687A19255FULL,
|
||||||
|
0x4A29C6465A314CD1ULL, 0xED2DF21216235097ULL, 0xB5635C95FF7296E2ULL,
|
||||||
|
0x22AF003AB672E811ULL, 0x52E762596BF68235ULL, 0x9AEBA33AC6ECC6B0ULL,
|
||||||
|
0x944F6DE09134DFB6ULL, 0x6C47BEC883A7DE39ULL, 0x6AD047C430A12104ULL,
|
||||||
|
0xA5B1CFDBA0AB4067ULL, 0x7C45D833AFF07862ULL, 0x5092EF950A16DA0BULL,
|
||||||
|
0x9338E69C052B8E7BULL, 0x455A4B4CFE30E3F5ULL, 0x6B02E63195AD0CF8ULL,
|
||||||
|
0x6B17B224BAD6BF27ULL, 0xD1E0CCD25BB9C169ULL, 0xDE0C89A556B9AE70ULL,
|
||||||
|
0x50065E535A213CF6ULL, 0x9C1169FA2777B874ULL, 0x78EDEFD694AF1EEDULL,
|
||||||
|
0x6DC93D9526A50E68ULL, 0xEE97F453F06791EDULL, 0x32AB0EDB696703D3ULL,
|
||||||
|
0x3A6853C7E70757A7ULL, 0x31865CED6120F37DULL, 0x67FEF95D92607890ULL,
|
||||||
|
0x1F2B1D1F15F6DC9CULL, 0xB69E38A8965C6B65ULL, 0xAA9119FF184CCCF4ULL,
|
||||||
|
0xF43C732873F24C13ULL, 0xFB4A3D794A9A80D2ULL, 0x3550C2321FD6109CULL,
|
||||||
|
0x371F77E76BB8417EULL, 0x6BFA9AAE5EC05779ULL, 0xCD04F3FF001A4778ULL,
|
||||||
|
0xE3273522064480CAULL, 0x9F91508BFFCFC14AULL, 0x049A7F41061A9E60ULL,
|
||||||
|
0xFCB6BE43A9F2FE9BULL, 0x08DE8A1C7797DA9BULL, 0x8F9887E6078735A1ULL,
|
||||||
|
0xB5B4071DBFC73A66ULL, 0x230E343DFBA08D33ULL, 0x43ED7F5A0FAE657DULL,
|
||||||
|
0x3A88A0FBBCB05C63ULL, 0x21874B8B4D2DBC4FULL, 0x1BDEA12E35F6A8C9ULL,
|
||||||
|
0x53C065C6C8E63528ULL, 0xE34A1D250E7A8D6BULL, 0xD6B04D3B7651DD7EULL,
|
||||||
|
0x5E90277E7CB39E2DULL, 0x2C046F22062DC67DULL, 0xB10BB459132D0A26ULL,
|
||||||
|
0x3FA9DDFB67E2F199ULL, 0x0E09B88E1914F7AFULL, 0x10E8B35AF3EEAB37ULL,
|
||||||
|
0x9EEDECA8E272B933ULL, 0xD4C718BC4AE8AE5FULL, 0x81536D601170FC20ULL,
|
||||||
|
0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
|
||||||
|
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
|
||||||
|
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
|
||||||
|
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
|
||||||
|
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
|
||||||
|
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
|
||||||
|
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
|
||||||
|
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
|
||||||
|
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
|
||||||
|
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
|
||||||
|
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
|
||||||
|
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
|
||||||
|
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
|
||||||
|
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
|
||||||
|
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
|
||||||
|
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
|
||||||
|
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
|
||||||
|
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
|
||||||
|
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
|
||||||
|
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
|
||||||
|
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
|
||||||
|
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
|
||||||
|
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
|
||||||
|
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
|
||||||
|
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
|
||||||
|
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
|
||||||
|
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
|
||||||
|
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
|
||||||
|
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
|
||||||
|
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
|
||||||
|
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
|
||||||
|
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
|
||||||
|
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
|
||||||
|
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
|
||||||
|
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
|
||||||
|
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
|
||||||
|
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
|
||||||
|
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
|
||||||
|
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
|
||||||
|
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
|
||||||
|
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
|
||||||
|
0xF8D626AAAF278509ULL
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// Indices to the Random64[] array
|
||||||
|
|
||||||
|
const int RandomPiece = 0;
|
||||||
|
const int RandomCastle = 768;
|
||||||
|
const int RandomEnPassant = 772;
|
||||||
|
const int RandomTurn = 780;
|
||||||
|
|
||||||
|
|
||||||
|
/// Prototypes
|
||||||
|
|
||||||
|
uint64_t book_key(const Position& pos);
|
||||||
|
uint64_t book_piece_key(Piece p, Square s);
|
||||||
|
uint64_t book_castle_key(const Position& pos);
|
||||||
|
uint64_t book_ep_key(const Position& pos);
|
||||||
|
uint64_t book_color_key(const Position& pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
|
||||||
|
/// Destructor. Be sure file is closed before we leave.
|
||||||
|
|
||||||
|
Book::~Book() {
|
||||||
|
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::open() opens a book file with a given file name
|
||||||
|
|
||||||
|
void Book::open(const string& fName) {
|
||||||
|
|
||||||
|
// Close old file before opening the new
|
||||||
|
close();
|
||||||
|
|
||||||
|
fileName = fName;
|
||||||
|
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||||
|
if (!is_open())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Get the book size in number of entries
|
||||||
|
seekg(0, ios::end);
|
||||||
|
bookSize = tellg() / EntrySize;
|
||||||
|
seekg(0, ios::beg);
|
||||||
|
|
||||||
|
if (!good())
|
||||||
|
{
|
||||||
|
cerr << "Failed to open book file " << fileName << endl;
|
||||||
|
Application::exit_with_failure();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::close() closes the file only if it is open, otherwise
|
||||||
|
/// we can end up in a little mess due to how std::ifstream works.
|
||||||
|
|
||||||
|
void Book::close() {
|
||||||
|
|
||||||
|
if (is_open())
|
||||||
|
ifstream::close();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::file_name() returns the file name of the currently active book,
|
||||||
|
/// or the empty string if no book is open.
|
||||||
|
|
||||||
|
const string Book::file_name() const {
|
||||||
|
|
||||||
|
return is_open() ? fileName : "";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::get_move() gets a book move for a given position. Returns
|
||||||
|
/// MOVE_NONE if no book move is found.
|
||||||
|
|
||||||
|
Move Book::get_move(const Position& pos) {
|
||||||
|
|
||||||
|
if (!is_open() || bookSize == 0)
|
||||||
|
return MOVE_NONE;
|
||||||
|
|
||||||
|
int bookMove = 0, scoresSum = 0;
|
||||||
|
uint64_t key = book_key(pos);
|
||||||
|
BookEntry entry;
|
||||||
|
|
||||||
|
// Choose a book move among the possible moves for the given position
|
||||||
|
for (int idx = find_key(key); idx < bookSize; idx++)
|
||||||
|
{
|
||||||
|
read_entry(entry, idx);
|
||||||
|
if (entry.key != key)
|
||||||
|
break;
|
||||||
|
|
||||||
|
int score = entry.count;
|
||||||
|
|
||||||
|
assert(score > 0);
|
||||||
|
|
||||||
|
// Choose book move according to its score. If a move has a very
|
||||||
|
// high score it has more probability to be choosen then a one with
|
||||||
|
// lower score. Note that first entry is always chosen.
|
||||||
|
scoresSum += score;
|
||||||
|
if (int(genrand_int32() % scoresSum) < score)
|
||||||
|
bookMove = entry.move;
|
||||||
|
}
|
||||||
|
if (!bookMove)
|
||||||
|
return MOVE_NONE;
|
||||||
|
|
||||||
|
MoveStack mlist[256];
|
||||||
|
MoveStack* last = generate_moves(pos, mlist);
|
||||||
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
|
if ((int(cur->move) & 07777) == bookMove)
|
||||||
|
return cur->move;
|
||||||
|
|
||||||
|
return MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::find_key() takes a book key as input, and does a binary search
|
||||||
|
/// through the book file for the given key. The index to the first book
|
||||||
|
/// entry with the same key as the input is returned. When the key is not
|
||||||
|
/// found in the book file, bookSize is returned.
|
||||||
|
|
||||||
|
int Book::find_key(uint64_t key) {
|
||||||
|
|
||||||
|
int left, right, mid;
|
||||||
|
BookEntry entry;
|
||||||
|
|
||||||
|
// Binary search (finds the leftmost entry)
|
||||||
|
left = 0;
|
||||||
|
right = bookSize - 1;
|
||||||
|
|
||||||
|
assert(left <= right);
|
||||||
|
|
||||||
|
while (left < right)
|
||||||
|
{
|
||||||
|
mid = (left + right) / 2;
|
||||||
|
|
||||||
|
assert(mid >= left && mid < right);
|
||||||
|
|
||||||
|
read_entry(entry, mid);
|
||||||
|
if (key <= entry.key)
|
||||||
|
right = mid;
|
||||||
|
else
|
||||||
|
left = mid + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(left == right);
|
||||||
|
|
||||||
|
read_entry(entry, left);
|
||||||
|
return (entry.key == key)? left : bookSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::read_entry() takes a BookEntry reference and an integer index as
|
||||||
|
/// input, and looks up the opening book entry at the given index in the book
|
||||||
|
/// file. The book entry is copied to the first input parameter.
|
||||||
|
|
||||||
|
void Book::read_entry(BookEntry& entry, int idx) {
|
||||||
|
|
||||||
|
assert(idx >= 0 && idx < bookSize);
|
||||||
|
assert(is_open());
|
||||||
|
|
||||||
|
seekg(idx * EntrySize, ios_base::beg);
|
||||||
|
*this >> entry;
|
||||||
|
if (!good())
|
||||||
|
{
|
||||||
|
cerr << "Failed to read book entry at index " << idx << endl;
|
||||||
|
Application::exit_with_failure();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::read_integer() reads size chars from the file stream
|
||||||
|
/// and converts them in an integer number.
|
||||||
|
|
||||||
|
uint64_t Book::read_integer(int size) {
|
||||||
|
|
||||||
|
char buf[8];
|
||||||
|
read(buf, size);
|
||||||
|
|
||||||
|
// Numbers are stored on disk as a binary byte stream
|
||||||
|
uint64_t n = 0ULL;
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
n = (n << 8) + (unsigned char)buf[i];
|
||||||
|
|
||||||
|
return n;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
uint64_t book_key(const Position& pos) {
|
||||||
|
|
||||||
|
uint64_t result = 0ULL;
|
||||||
|
|
||||||
|
for (Color c = WHITE; c <= BLACK; c++)
|
||||||
|
{
|
||||||
|
Bitboard b = pos.pieces_of_color(c);
|
||||||
|
|
||||||
|
while (b)
|
||||||
|
{
|
||||||
|
Square s = pop_1st_bit(&b);
|
||||||
|
Piece p = pos.piece_on(s);
|
||||||
|
|
||||||
|
assert(piece_is_ok(p));
|
||||||
|
assert(color_of_piece(p) == c);
|
||||||
|
|
||||||
|
result ^= book_piece_key(p, s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
result ^= book_castle_key(pos);
|
||||||
|
result ^= book_ep_key(pos);
|
||||||
|
result ^= book_color_key(pos);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint64_t book_piece_key(Piece p, Square s) {
|
||||||
|
|
||||||
|
/// Convert pieces to the range 0..11
|
||||||
|
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
||||||
|
|
||||||
|
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint64_t book_castle_key(const Position& pos) {
|
||||||
|
|
||||||
|
uint64_t result = 0ULL;
|
||||||
|
|
||||||
|
if (pos.can_castle_kingside(WHITE))
|
||||||
|
result ^= Random64[RandomCastle+0];
|
||||||
|
|
||||||
|
if (pos.can_castle_queenside(WHITE))
|
||||||
|
result ^= Random64[RandomCastle+1];
|
||||||
|
|
||||||
|
if (pos.can_castle_kingside(BLACK))
|
||||||
|
result ^= Random64[RandomCastle+2];
|
||||||
|
|
||||||
|
if (pos.can_castle_queenside(BLACK))
|
||||||
|
result ^= Random64[RandomCastle+3];
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint64_t book_ep_key(const Position& pos) {
|
||||||
|
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
uint64_t book_color_key(const Position& pos) {
|
||||||
|
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
|
||||||
|
}
|
||||||
|
}
|
||||||
+84
@@ -0,0 +1,84 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
The code in this file is based on the opening book code in PolyGlot
|
||||||
|
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||||
|
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(BOOK_H_INCLUDED)
|
||||||
|
#define BOOK_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "move.h"
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
struct BookEntry {
|
||||||
|
uint64_t key;
|
||||||
|
uint16_t move;
|
||||||
|
uint16_t count;
|
||||||
|
uint16_t n;
|
||||||
|
uint16_t sum;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Book : private std::ifstream {
|
||||||
|
public:
|
||||||
|
~Book();
|
||||||
|
void open(const std::string& fName);
|
||||||
|
void close();
|
||||||
|
const std::string file_name() const;
|
||||||
|
Move get_move(const Position& pos);
|
||||||
|
|
||||||
|
private:
|
||||||
|
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
|
||||||
|
Book& operator>>(uint16_t& n) { n = (uint16_t)read_integer(2); return *this; }
|
||||||
|
void operator>>(BookEntry& e) { *this >> e.key >> e.move >> e.count >> e.n >> e.sum; }
|
||||||
|
|
||||||
|
uint64_t read_integer(int size);
|
||||||
|
void read_entry(BookEntry& e, int n);
|
||||||
|
int find_key(uint64_t key);
|
||||||
|
|
||||||
|
std::string fileName;
|
||||||
|
int bookSize;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Global variables
|
||||||
|
////
|
||||||
|
|
||||||
|
extern Book OpeningBook;
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(BOOK_H_INCLUDED)
|
||||||
+50
@@ -0,0 +1,50 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(COLOR_H_INCLUDED)
|
||||||
|
#define COLOR_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
enum Color {
|
||||||
|
WHITE,
|
||||||
|
BLACK,
|
||||||
|
COLOR_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
||||||
|
|
||||||
|
inline Color opposite_color(Color c) {
|
||||||
|
return Color(int(c) ^ 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool color_is_ok(Color c) {
|
||||||
|
return c == WHITE || c == BLACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // !defined(COLOR_H_INCLUDED)
|
||||||
+59
@@ -0,0 +1,59 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(DEPTH_H_INCLUDED)
|
||||||
|
#define DEPTH_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
enum Depth {
|
||||||
|
DEPTH_ZERO = 0,
|
||||||
|
DEPTH_MAX = 200 // 100 * OnePly;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Constants
|
||||||
|
////
|
||||||
|
|
||||||
|
const Depth OnePly = Depth(2);
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
|
||||||
|
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
|
||||||
|
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
|
||||||
|
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
|
||||||
|
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
||||||
|
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
||||||
|
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
|
||||||
|
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
||||||
|
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
||||||
|
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
||||||
|
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
|
||||||
|
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(DEPTH_H_INCLUDED)
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "direction.h"
|
||||||
|
#include "square.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
const SquareDelta directionToDelta[] = {
|
||||||
|
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||||
|
};
|
||||||
|
|
||||||
|
bool reachable(Square orig, Square dest, SignedDirection dir) {
|
||||||
|
|
||||||
|
SquareDelta delta = directionToDelta[dir];
|
||||||
|
Square from = orig;
|
||||||
|
Square to = from + delta;
|
||||||
|
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
|
||||||
|
{
|
||||||
|
from = to;
|
||||||
|
to += delta;
|
||||||
|
}
|
||||||
|
return (to == dest && square_distance(from, to) == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Variables
|
||||||
|
////
|
||||||
|
|
||||||
|
uint8_t DirectionTable[64][64];
|
||||||
|
uint8_t SignedDirectionTable[64][64];
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
void init_direction_table() {
|
||||||
|
|
||||||
|
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||||
|
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||||
|
{
|
||||||
|
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
||||||
|
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
||||||
|
if (s1 == s2)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
|
||||||
|
{
|
||||||
|
if (reachable(s1, s2, d))
|
||||||
|
{
|
||||||
|
SignedDirectionTable[s1][s2] = uint8_t(d);
|
||||||
|
DirectionTable[s1][s2] = uint8_t(d / 2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(DIRECTION_H_INCLUDED)
|
||||||
|
#define DIRECTION_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "square.h"
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
enum Direction {
|
||||||
|
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
enum SignedDirection {
|
||||||
|
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||||
|
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||||
|
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
||||||
|
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
||||||
|
SIGNED_DIR_NONE = 8
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Variables
|
||||||
|
////
|
||||||
|
|
||||||
|
extern uint8_t DirectionTable[64][64];
|
||||||
|
extern uint8_t SignedDirectionTable[64][64];
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline void operator++ (Direction& d, int) {
|
||||||
|
d = Direction(int(d) + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void operator++ (SignedDirection& d, int) {
|
||||||
|
d = SignedDirection(int(d) + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Direction direction_between_squares(Square s1, Square s2) {
|
||||||
|
return Direction(DirectionTable[s1][s2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
||||||
|
return SignedDirection(SignedDirectionTable[s1][s2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int direction_is_diagonal(Square s1, Square s2) {
|
||||||
|
return DirectionTable[s1][s2] & 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool direction_is_straight(Square s1, Square s2) {
|
||||||
|
return DirectionTable[s1][s2] < 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern void init_direction_table();
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(DIRECTION_H_INCLUDED)
|
||||||
+578
-511
File diff suppressed because it is too large
Load Diff
+70
-89
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,108 +17,90 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef ENDGAME_H_INCLUDED
|
|
||||||
|
#if !defined(ENDGAME_H_INCLUDED)
|
||||||
#define ENDGAME_H_INCLUDED
|
#define ENDGAME_H_INCLUDED
|
||||||
|
|
||||||
#include <map>
|
////
|
||||||
#include <memory>
|
//// Includes
|
||||||
#include <string>
|
////
|
||||||
#include <type_traits>
|
|
||||||
#include <utility>
|
|
||||||
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "types.h"
|
#include "scale.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
/// EndgameType lists all supported endgames
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
enum EndgameType {
|
enum EndgameType {
|
||||||
|
|
||||||
// Evaluation functions
|
// Evaluation functions
|
||||||
|
KXK, // Generic "mate lone king" eval
|
||||||
|
KBNK, // KBN vs K
|
||||||
|
KPK, // KP vs K
|
||||||
|
KRKP, // KR vs KP
|
||||||
|
KRKB, // KR vs KB
|
||||||
|
KRKN, // KR vs KN
|
||||||
|
KQKR, // KQ vs KR
|
||||||
|
KBBKN, // KBB vs KN
|
||||||
|
KNNK, // KNN vs K
|
||||||
|
KmmKm, // K and two minors vs K and one or two minors
|
||||||
|
|
||||||
KNNK, // KNN vs K
|
// Scaling functions
|
||||||
KXK, // Generic "mate lone king" eval
|
KBPsK, // KB+pawns vs K
|
||||||
KBNK, // KBN vs K
|
KQKRPs, // KQ vs KR+pawns
|
||||||
KPK, // KP vs K
|
KRPKR, // KRP vs KR
|
||||||
KRKP, // KR vs KP
|
KRPPKRP, // KRPP vs KRP
|
||||||
KRKB, // KR vs KB
|
KPsK, // King and pawns vs king
|
||||||
KRKN, // KR vs KN
|
KBPKB, // KBP vs KB
|
||||||
KQKP, // KQ vs KP
|
KBPPKB, // KBPP vs KB
|
||||||
KQKR, // KQ vs KR
|
KBPKN, // KBP vs KN
|
||||||
|
KNPK, // KNP vs K
|
||||||
|
KPKP // KP vs KP
|
||||||
// Scaling functions
|
|
||||||
SCALING_FUNCTIONS,
|
|
||||||
|
|
||||||
KBPsK, // KB and pawns vs K
|
|
||||||
KQKRPs, // KQ vs KR and pawns
|
|
||||||
KRPKR, // KRP vs KR
|
|
||||||
KRPKB, // KRP vs KB
|
|
||||||
KRPPKRP, // KRPP vs KRP
|
|
||||||
KPsK, // K and pawns vs K
|
|
||||||
KBPKB, // KBP vs KB
|
|
||||||
KBPPKB, // KBPP vs KB
|
|
||||||
KBPKN, // KBP vs KN
|
|
||||||
KNPK, // KNP vs K
|
|
||||||
KNPKB, // KNP vs KB
|
|
||||||
KPKP // KP vs KP
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// Template abstract base class for all special endgame functions
|
||||||
/// Endgame functions can be of two types depending on whether they return a
|
|
||||||
/// Value or a ScaleFactor.
|
|
||||||
template<EndgameType E> using
|
|
||||||
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
|
|
||||||
|
|
||||||
|
|
||||||
/// Base and derived templates for endgame evaluation and scaling functions
|
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
struct EndgameBase {
|
class EndgameFunctionBase {
|
||||||
|
|
||||||
virtual ~EndgameBase() = default;
|
|
||||||
virtual Color strong_side() const = 0;
|
|
||||||
virtual T operator()(const Position&) const = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
template<EndgameType E, typename T = eg_type<E>>
|
|
||||||
struct Endgame : public EndgameBase<T> {
|
|
||||||
|
|
||||||
explicit Endgame(Color c) : strongSide(c), weakSide(~c) {}
|
|
||||||
Color strong_side() const { return strongSide; }
|
|
||||||
T operator()(const Position&) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Color strongSide, weakSide;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// The Endgames class stores the pointers to endgame evaluation and scaling
|
|
||||||
/// base objects in two std::map. We use polymorphism to invoke the actual
|
|
||||||
/// endgame function by calling its virtual operator().
|
|
||||||
|
|
||||||
class Endgames {
|
|
||||||
|
|
||||||
template<typename T> using Map = std::map<Key, std::unique_ptr<EndgameBase<T>>>;
|
|
||||||
|
|
||||||
template<EndgameType E, typename T = eg_type<E>>
|
|
||||||
void add(const std::string& code);
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
Map<T>& map() {
|
|
||||||
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Endgames();
|
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||||
|
virtual ~EndgameFunctionBase() {}
|
||||||
|
virtual T apply(const Position&) = 0;
|
||||||
|
Color color() const { return strongerSide; }
|
||||||
|
|
||||||
template<typename T>
|
protected:
|
||||||
EndgameBase<T>* probe(Key key) {
|
Color strongerSide, weakerSide;
|
||||||
return map<T>().count(key) ? map<T>()[key].get() : nullptr;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // #ifndef ENDGAME_H_INCLUDED
|
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
|
||||||
|
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
||||||
|
|
||||||
|
|
||||||
|
/// Templates subclass for various concrete endgames
|
||||||
|
|
||||||
|
template<EndgameType>
|
||||||
|
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||||
|
typedef EndgameEvaluationFunctionBase Base;
|
||||||
|
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||||
|
Value apply(const Position&);
|
||||||
|
};
|
||||||
|
|
||||||
|
template<EndgameType>
|
||||||
|
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||||
|
typedef EndgameScalingFunctionBase Base;
|
||||||
|
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||||
|
ScaleFactor apply(const Position&);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern void init_bitbases();
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(ENDGAME_H_INCLUDED)
|
||||||
|
|||||||
+1067
-720
File diff suppressed because it is too large
Load Diff
+85
-13
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,24 +17,97 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef EVALUATE_H_INCLUDED
|
|
||||||
|
#if !defined(EVALUATE_H_INCLUDED)
|
||||||
#define EVALUATE_H_INCLUDED
|
#define EVALUATE_H_INCLUDED
|
||||||
|
|
||||||
#include <string>
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
#include "types.h"
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "material.h"
|
||||||
|
#include "pawns.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
|
||||||
|
/// The EvalInfo struct contains various information computed and collected
|
||||||
|
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||||
|
/// arguments to the evaluation function, and the search can make use of its
|
||||||
|
/// contents to make intelligent search decisions.
|
||||||
|
///
|
||||||
|
/// At the moment, this is not utilized very much: The only part of the
|
||||||
|
/// EvalInfo object which is used by the search is futilityMargin.
|
||||||
class Position;
|
class Position;
|
||||||
|
|
||||||
namespace Eval {
|
struct EvalInfo {
|
||||||
|
|
||||||
const Value Tempo = Value(20); // Must be visible to search
|
// Middle game and endgame evaluations
|
||||||
|
Score value;
|
||||||
|
|
||||||
void init();
|
// Pointers to material and pawn hash table entries
|
||||||
std::string trace(const Position& pos);
|
MaterialInfo* mi;
|
||||||
|
PawnInfo* pi;
|
||||||
|
|
||||||
template<bool DoTrace = false>
|
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||||
Value evaluate(const Position& pos);
|
// attacked by a given color and piece type, attackedBy[color][0] contains
|
||||||
}
|
// all squares attacked by the given color.
|
||||||
|
Bitboard attackedBy[2][8];
|
||||||
|
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||||
|
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
||||||
|
|
||||||
#endif // #ifndef EVALUATE_H_INCLUDED
|
// kingZone[color] is the zone around the enemy king which is considered
|
||||||
|
// by the king safety evaluation. This consists of the squares directly
|
||||||
|
// adjacent to the king, and the three (or two, for a king on an edge file)
|
||||||
|
// squares two ranks in front of the king. For instance, if black's king
|
||||||
|
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||||
|
// f7, g7, h7, f6, g6 and h6.
|
||||||
|
Bitboard kingZone[2];
|
||||||
|
|
||||||
|
// kingAttackersCount[color] is the number of pieces of the given color
|
||||||
|
// which attack a square in the kingZone of the enemy king.
|
||||||
|
int kingAttackersCount[2];
|
||||||
|
|
||||||
|
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
|
||||||
|
// given color which attack a square in the kingZone of the enemy king. The
|
||||||
|
// weights of the individual piece types are given by the variables
|
||||||
|
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
|
||||||
|
// KnightAttackWeight in evaluate.cpp
|
||||||
|
int kingAttackersWeight[2];
|
||||||
|
|
||||||
|
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
||||||
|
// directly adjacent to the king of the given color. Pieces which attack
|
||||||
|
// more than one square are counted multiple times. For instance, if black's
|
||||||
|
// king is on g8 and there's a white knight on g5, this knight adds
|
||||||
|
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
||||||
|
int kingAdjacentZoneAttacksCount[2];
|
||||||
|
|
||||||
|
// mateThreat[color] is a move for the given side which gives a direct mate.
|
||||||
|
Move mateThreat[2];
|
||||||
|
|
||||||
|
// Middle game and endgame mobility scores.
|
||||||
|
Score mobility;
|
||||||
|
|
||||||
|
// Extra futility margin. This is added to the standard futility margin
|
||||||
|
// in the quiescence search.
|
||||||
|
Value futilityMargin;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||||
|
extern Value quick_evaluate(const Position& pos);
|
||||||
|
extern void init_eval(int threads);
|
||||||
|
extern void quit_eval();
|
||||||
|
extern void read_weights(Color sideToMove);
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||||
|
|||||||
@@ -0,0 +1,92 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "history.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
|
||||||
|
/// Constructor
|
||||||
|
|
||||||
|
History::History() { clear(); }
|
||||||
|
|
||||||
|
|
||||||
|
/// History::clear() clears the history tables
|
||||||
|
|
||||||
|
void History::clear() {
|
||||||
|
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// History::success() registers a move as being successful. This is done
|
||||||
|
/// whenever a non-capturing move causes a beta cutoff in the main search.
|
||||||
|
/// The three parameters are the moving piece, the destination square, and
|
||||||
|
/// the search depth.
|
||||||
|
|
||||||
|
void History::success(Piece p, Square to, Depth d) {
|
||||||
|
|
||||||
|
assert(piece_is_ok(p));
|
||||||
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
|
history[p][to] += int(d) * int(d);
|
||||||
|
|
||||||
|
// Prevent history overflow
|
||||||
|
if (history[p][to] >= HistoryMax)
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
for (int j = 0; j < 64; j++)
|
||||||
|
history[i][j] /= 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// History::failure() registers a move as being unsuccessful. The function is
|
||||||
|
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||||
|
/// at a node where a beta cutoff was finally found.
|
||||||
|
|
||||||
|
void History::failure(Piece p, Square to, Depth d) {
|
||||||
|
|
||||||
|
assert(piece_is_ok(p));
|
||||||
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
|
history[p][to] -= int(d) * int(d);
|
||||||
|
if (history[p][to] < 0)
|
||||||
|
history[p][to] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// History::move_ordering_score() returns an integer value used to order the
|
||||||
|
/// non-capturing moves in the MovePicker class.
|
||||||
|
|
||||||
|
int History::move_ordering_score(Piece p, Square to) const {
|
||||||
|
|
||||||
|
assert(piece_is_ok(p));
|
||||||
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
|
return history[p][to];
|
||||||
|
}
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(HISTORY_H_INCLUDED)
|
||||||
|
#define HISTORY_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "depth.h"
|
||||||
|
#include "move.h"
|
||||||
|
#include "piece.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
/// The History class stores statistics about how often different moves
|
||||||
|
/// have been successful or unsuccessful during the current search. These
|
||||||
|
/// statistics are used for reduction and move ordering decisions. History
|
||||||
|
/// entries are stored according only to moving piece and destination square,
|
||||||
|
/// in particular two moves with different origin but same destination and
|
||||||
|
/// same piece will be considered identical.
|
||||||
|
|
||||||
|
class History {
|
||||||
|
|
||||||
|
public:
|
||||||
|
History();
|
||||||
|
void clear();
|
||||||
|
void success(Piece p, Square to, Depth d);
|
||||||
|
void failure(Piece p, Square to, Depth d);
|
||||||
|
int move_ordering_score(Piece p, Square to) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
int history[16][64]; // [piece][square]
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Constants and variables
|
||||||
|
////
|
||||||
|
|
||||||
|
/// HistoryMax controls how often the history counters will be scaled down:
|
||||||
|
/// When the history score for a move gets bigger than HistoryMax, all
|
||||||
|
/// entries in the table are divided by 4. It is difficult to guess what
|
||||||
|
/// the ideal value of this constant is. Scaling down the scores often has
|
||||||
|
/// the effect that parts of the search tree which have been searched
|
||||||
|
/// recently have a bigger importance for move ordering than the moves which
|
||||||
|
/// have been searched a long time ago.
|
||||||
|
|
||||||
|
const int HistoryMax = 25000 * OnePly;
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(HISTORY_H_INCLUDED)
|
||||||
+103
@@ -0,0 +1,103 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(LOCK_H_INCLUDED)
|
||||||
|
#define LOCK_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
|
// x86 assembly language locks or OS spin locks may perform faster than
|
||||||
|
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
||||||
|
// best.
|
||||||
|
|
||||||
|
//#define ASM_LOCK
|
||||||
|
//#define OS_SPIN_LOCK
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(ASM_LOCK)
|
||||||
|
|
||||||
|
|
||||||
|
typedef volatile int Lock;
|
||||||
|
|
||||||
|
static inline void LockX86(Lock *lock) {
|
||||||
|
int dummy;
|
||||||
|
asm __volatile__("1: movl $1, %0" "\n\t"
|
||||||
|
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||||
|
" jz 3f" "\n\t" "2: pause" "\n\t"
|
||||||
|
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||||
|
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
|
||||||
|
"\n\t":"=&q"(dummy)
|
||||||
|
:"q"(lock)
|
||||||
|
:"cc");
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void UnlockX86(Lock *lock) {
|
||||||
|
int dummy;
|
||||||
|
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
|
||||||
|
:"q"(lock));
|
||||||
|
}
|
||||||
|
|
||||||
|
# define lock_init(x, y) (*(x) = 0)
|
||||||
|
# define lock_grab(x) LockX86(x)
|
||||||
|
# define lock_release(x) UnlockX86(x)
|
||||||
|
# define lock_destroy(x)
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(OS_SPIN_LOCK)
|
||||||
|
|
||||||
|
|
||||||
|
# include <libkern/OSAtomic.h>
|
||||||
|
|
||||||
|
typedef OSSpinLock Lock;
|
||||||
|
|
||||||
|
# define lock_init(x, y) (*(x) = 0)
|
||||||
|
# define lock_grab(x) OSSpinLockLock(x)
|
||||||
|
# define lock_release(x) OSSpinLockUnlock(x)
|
||||||
|
# define lock_destroy(x)
|
||||||
|
|
||||||
|
|
||||||
|
#elif !defined(_MSC_VER)
|
||||||
|
|
||||||
|
# include <pthread.h>
|
||||||
|
|
||||||
|
typedef pthread_mutex_t Lock;
|
||||||
|
|
||||||
|
# define lock_init(x, y) pthread_mutex_init(x, y)
|
||||||
|
# define lock_grab(x) pthread_mutex_lock(x)
|
||||||
|
# define lock_release(x) pthread_mutex_unlock(x)
|
||||||
|
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||||
|
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#include <windows.h>
|
||||||
|
#undef WIN32_LEAN_AND_MEAN
|
||||||
|
|
||||||
|
typedef CRITICAL_SECTION Lock;
|
||||||
|
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||||
|
# define lock_grab(x) EnterCriticalSection(x)
|
||||||
|
# define lock_release(x) LeaveCriticalSection(x)
|
||||||
|
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(LOCK_H_INCLUDED)
|
||||||
+61
-24
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,35 +17,73 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// To profile with callgrind uncomment following line
|
||||||
|
//#define USE_CALLGRIND
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "benchmark.h"
|
||||||
#include "evaluate.h"
|
#include "bitcount.h"
|
||||||
#include "position.h"
|
#include "misc.h"
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
|
||||||
#include "tt.h"
|
|
||||||
#include "uci.h"
|
#include "uci.h"
|
||||||
#include "syzygy/tbprobe.h"
|
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
#ifdef USE_CALLGRIND
|
||||||
|
#include <valgrind/callgrind.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
std::cout << engine_info() << std::endl;
|
using namespace std;
|
||||||
|
|
||||||
UCI::init(Options);
|
|
||||||
PSQT::init();
|
|
||||||
Bitboards::init();
|
|
||||||
Position::init();
|
|
||||||
Bitbases::init();
|
|
||||||
Search::init();
|
|
||||||
Eval::init();
|
|
||||||
Pawns::init();
|
|
||||||
Threads.init();
|
|
||||||
Tablebases::init(Options["SyzygyPath"]);
|
|
||||||
TT.resize(Options["Hash"]);
|
|
||||||
|
|
||||||
UCI::loop(argc, argv);
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
Threads.exit();
|
int main(int argc, char *argv[]) {
|
||||||
|
|
||||||
|
// Disable IO buffering
|
||||||
|
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||||
|
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||||
|
|
||||||
|
// Initialization through global resources manager
|
||||||
|
Application::initialize();
|
||||||
|
|
||||||
|
#ifdef USE_CALLGRIND
|
||||||
|
CALLGRIND_START_INSTRUMENTATION;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Process command line arguments if any
|
||||||
|
if (argc > 1)
|
||||||
|
{
|
||||||
|
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
||||||
|
cout << "Usage: stockfish bench <hash size> <threads> "
|
||||||
|
<< "[time = 60s] [fen positions file = default] "
|
||||||
|
<< "[time, depth, perft or node limited = time] "
|
||||||
|
<< "[timing file name = none]" << endl;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string time = argc > 4 ? argv[4] : "60";
|
||||||
|
string fen = argc > 5 ? argv[5] : "default";
|
||||||
|
string lim = argc > 6 ? argv[6] : "time";
|
||||||
|
string tim = argc > 7 ? argv[7] : "";
|
||||||
|
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Print copyright notice
|
||||||
|
cout << engine_name()
|
||||||
|
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
|
||||||
|
|
||||||
|
if (CpuHasPOPCNT)
|
||||||
|
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
|
||||||
|
|
||||||
|
// Enter UCI mode
|
||||||
|
uci_main_loop();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
+357
-155
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,211 +17,414 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <algorithm> // For std::min
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring> // For std::memset
|
#include <sstream>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
#include "thread.h"
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Polynomial material imbalance parameters
|
// Values modified by Joona Kiiski
|
||||||
|
const Value MidgameLimit = Value(15581);
|
||||||
|
const Value EndgameLimit = Value(3998);
|
||||||
|
|
||||||
// pair pawn knight bishop rook queen
|
// Polynomial material balance parameters
|
||||||
const int Linear[6] = { 1667, -168, -1027, -166, 238, -138 };
|
const Value RedundantQueenPenalty = Value(320);
|
||||||
|
const Value RedundantRookPenalty = Value(554);
|
||||||
|
|
||||||
const int QuadraticOurs[][PIECE_TYPE_NB] = {
|
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||||
// OUR PIECES
|
|
||||||
// pair pawn knight bishop rook queen
|
|
||||||
{ 0 }, // Bishop pair
|
|
||||||
{ 40, 2 }, // Pawn
|
|
||||||
{ 32, 255, -3 }, // Knight OUR PIECES
|
|
||||||
{ 0, 104, 4, 0 }, // Bishop
|
|
||||||
{ -26, -2, 47, 105, -149 }, // Rook
|
|
||||||
{-185, 24, 122, 137, -134, 0 } // Queen
|
|
||||||
};
|
|
||||||
|
|
||||||
const int QuadraticTheirs[][PIECE_TYPE_NB] = {
|
const int QuadraticCoefficientsSameColor[][6] = {
|
||||||
// THEIR PIECES
|
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||||
// pair pawn knight bishop rook queen
|
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||||
{ 0 }, // Bishop pair
|
|
||||||
{ 36, 0 }, // Pawn
|
|
||||||
{ 9, 63, 0 }, // Knight OUR PIECES
|
|
||||||
{ 59, 65, 42, 0 }, // Bishop
|
|
||||||
{ 46, 39, 24, -24, 0 }, // Rook
|
|
||||||
{ 101, 100, -37, 141, 268, 0 } // Queen
|
|
||||||
};
|
|
||||||
|
|
||||||
// Endgame evaluation and scaling functions are accessed directly and not through
|
const int QuadraticCoefficientsOppositeColor[][6] = {
|
||||||
// the function maps because they correspond to more than one material hash key.
|
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||||
|
|
||||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
// Named endgame evaluation and scaling functions, these
|
||||||
Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
|
// are accessed direcly and not through the function maps.
|
||||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
||||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
||||||
|
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
|
||||||
|
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
|
||||||
|
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
|
||||||
|
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
|
||||||
|
|
||||||
// Helper used to detect a given material distribution
|
typedef EndgameEvaluationFunctionBase EF;
|
||||||
bool is_KXK(const Position& pos, Color us) {
|
typedef EndgameScalingFunctionBase SF;
|
||||||
return !more_than_one(pos.pieces(~us))
|
}
|
||||||
&& pos.non_pawn_material(us) >= RookValueMg;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool is_KBPsKs(const Position& pos, Color us) {
|
|
||||||
return pos.non_pawn_material(us) == BishopValueMg
|
|
||||||
&& pos.count<BISHOP>(us) == 1
|
|
||||||
&& pos.count<PAWN >(us) >= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool is_KQKRPs(const Position& pos, Color us) {
|
////
|
||||||
return !pos.count<PAWN>(us)
|
//// Classes
|
||||||
&& pos.non_pawn_material(us) == QueenValueMg
|
////
|
||||||
&& pos.count<QUEEN>(us) == 1
|
|
||||||
&& pos.count<ROOK>(~us) == 1
|
|
||||||
&& pos.count<PAWN>(~us) >= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// imbalance() calculates the imbalance by comparing the piece count of each
|
/// EndgameFunctions class stores endgame evaluation and scaling functions
|
||||||
/// piece type for both colors.
|
/// in two std::map. Because STL library is not guaranteed to be thread
|
||||||
template<Color Us>
|
/// safe even for read access, the maps, although with identical content,
|
||||||
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
/// are replicated for each thread. This is faster then using locks.
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
class EndgameFunctions {
|
||||||
|
public:
|
||||||
|
EndgameFunctions();
|
||||||
|
~EndgameFunctions();
|
||||||
|
template<class T> T* get(Key key) const;
|
||||||
|
|
||||||
int bonus = 0;
|
private:
|
||||||
|
template<class T> void add(const string& keyCode);
|
||||||
|
|
||||||
// Second-degree polynomial material imbalance by Tord Romstad
|
static Key buildKey(const string& keyCode);
|
||||||
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
static const string swapColors(const string& keyCode);
|
||||||
{
|
|
||||||
if (!pieceCount[Us][pt1])
|
|
||||||
continue;
|
|
||||||
|
|
||||||
int v = Linear[pt1];
|
// Here we store two maps, for evaluate and scaling functions
|
||||||
|
pair<map<Key, EF*>, map<Key, SF*> > maps;
|
||||||
|
|
||||||
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
|
// Maps accessing functions returning const and non-const references
|
||||||
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
|
template<typename T> const map<Key, T*>& get() const { return maps.first; }
|
||||||
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
|
template<typename T> map<Key, T*>& get() { return maps.first; }
|
||||||
|
};
|
||||||
|
|
||||||
bonus += pieceCount[Us][pt1] * v;
|
// Explicit specializations of a member function shall be declared in
|
||||||
}
|
// the namespace of which the class template is a member.
|
||||||
|
template<> const map<Key, SF*>&
|
||||||
|
EndgameFunctions::get<SF>() const { return maps.second; }
|
||||||
|
|
||||||
return bonus;
|
template<> map<Key, SF*>&
|
||||||
}
|
EndgameFunctions::get<SF>() { return maps.second; }
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
namespace Material {
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
/// Material::probe() looks up the current position's material configuration in
|
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||||
/// the material hash table. It returns a pointer to the Entry if the position
|
|
||||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
|
||||||
/// have to recompute all when the same material configuration occurs again.
|
|
||||||
|
|
||||||
Entry* probe(const Position& pos) {
|
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||||
|
|
||||||
Key key = pos.material_key();
|
size = numOfEntries;
|
||||||
Entry* e = pos.this_thread()->materialTable[key];
|
entries = new MaterialInfo[size];
|
||||||
|
funcs = new EndgameFunctions();
|
||||||
|
|
||||||
if (e->key == key)
|
if (!entries || !funcs)
|
||||||
return e;
|
|
||||||
|
|
||||||
std::memset(e, 0, sizeof(Entry));
|
|
||||||
e->key = key;
|
|
||||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
|
||||||
e->gamePhase = pos.game_phase();
|
|
||||||
|
|
||||||
// Let's look if we have a specialized evaluation function for this particular
|
|
||||||
// material configuration. Firstly we look for a fixed configuration one, then
|
|
||||||
// for a generic one if the previous search failed.
|
|
||||||
if ((e->evaluationFunction = pos.this_thread()->endgames.probe<Value>(key)) != nullptr)
|
|
||||||
return e;
|
|
||||||
|
|
||||||
for (Color c = WHITE; c <= BLACK; ++c)
|
|
||||||
if (is_KXK(pos, c))
|
|
||||||
{
|
|
||||||
e->evaluationFunction = &EvaluateKXK[c];
|
|
||||||
return e;
|
|
||||||
}
|
|
||||||
|
|
||||||
// OK, we didn't find any special evaluation function for the current material
|
|
||||||
// configuration. Is there a suitable specialized scaling function?
|
|
||||||
EndgameBase<ScaleFactor>* sf;
|
|
||||||
|
|
||||||
if ((sf = pos.this_thread()->endgames.probe<ScaleFactor>(key)) != nullptr)
|
|
||||||
{
|
{
|
||||||
e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned
|
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
|
||||||
return e;
|
<< " bytes for material hash table." << endl;
|
||||||
|
Application::exit_with_failure();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MaterialInfoTable::~MaterialInfoTable() {
|
||||||
|
|
||||||
|
delete funcs;
|
||||||
|
delete [] entries;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||||
|
/// position. Because the phase is strictly a function of the material, it
|
||||||
|
/// is stored in MaterialInfo.
|
||||||
|
|
||||||
|
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||||
|
|
||||||
|
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||||
|
|
||||||
|
if (npm >= MidgameLimit)
|
||||||
|
return PHASE_MIDGAME;
|
||||||
|
else if (npm <= EndgameLimit)
|
||||||
|
return PHASE_ENDGAME;
|
||||||
|
|
||||||
|
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||||
|
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||||
|
/// If the material configuration is not already present in the table, it
|
||||||
|
/// is stored there, so we don't have to recompute everything when the
|
||||||
|
/// same material configuration occurs again.
|
||||||
|
|
||||||
|
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||||
|
|
||||||
|
Key key = pos.get_material_key();
|
||||||
|
int index = key & (size - 1);
|
||||||
|
MaterialInfo* mi = entries + index;
|
||||||
|
|
||||||
|
// If mi->key matches the position's material hash key, it means that we
|
||||||
|
// have analysed this material configuration before, and we can simply
|
||||||
|
// return the information we found the last time instead of recomputing it.
|
||||||
|
if (mi->key == key)
|
||||||
|
return mi;
|
||||||
|
|
||||||
|
// Clear the MaterialInfo object, and set its key
|
||||||
|
mi->clear();
|
||||||
|
mi->key = key;
|
||||||
|
|
||||||
|
// Store game phase
|
||||||
|
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||||
|
|
||||||
|
// Let's look if we have a specialized evaluation function for this
|
||||||
|
// particular material configuration. First we look for a fixed
|
||||||
|
// configuration one, then a generic one if previous search failed.
|
||||||
|
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||||
|
return mi;
|
||||||
|
|
||||||
|
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||||
|
&& pos.piece_count(BLACK, PAWN) == 0
|
||||||
|
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
|
||||||
|
{
|
||||||
|
mi->evaluationFunction = &EvaluateKXK;
|
||||||
|
return mi;
|
||||||
|
}
|
||||||
|
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
||||||
|
&& pos.piece_count(WHITE, PAWN) == 0
|
||||||
|
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
|
||||||
|
{
|
||||||
|
mi->evaluationFunction = &EvaluateKKX;
|
||||||
|
return mi;
|
||||||
|
}
|
||||||
|
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||||
|
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||||
|
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||||
|
{
|
||||||
|
// Minor piece endgame with at least one minor piece per side and
|
||||||
|
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||||
|
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||||
|
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||||
|
|
||||||
|
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||||
|
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||||
|
{
|
||||||
|
mi->evaluationFunction = &EvaluateKmmKm;
|
||||||
|
return mi;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// We didn't find any specialized scaling function, so fall back on generic
|
// OK, we didn't find any special evaluation function for the current
|
||||||
// ones that refer to more than one material distribution. Note that in this
|
// material configuration. Is there a suitable scaling function?
|
||||||
// case we don't return after setting the function.
|
//
|
||||||
for (Color c = WHITE; c <= BLACK; ++c)
|
// The code below is rather messy, and it could easily get worse later,
|
||||||
{
|
// if we decide to add more special cases. We face problems when there
|
||||||
if (is_KBPsKs(pos, c))
|
// are several conflicting applicable scaling functions and we need to
|
||||||
e->scalingFunction[c] = &ScaleKBPsK[c];
|
// decide which one to use.
|
||||||
|
SF* sf;
|
||||||
|
|
||||||
else if (is_KQKRPs(pos, c))
|
if ((sf = funcs->get<SF>(key)) != NULL)
|
||||||
e->scalingFunction[c] = &ScaleKQKRPs[c];
|
{
|
||||||
|
mi->scalingFunction[sf->color()] = sf;
|
||||||
|
return mi;
|
||||||
}
|
}
|
||||||
|
|
||||||
Value npm_w = pos.non_pawn_material(WHITE);
|
// Generic scaling functions that refer to more then one material
|
||||||
Value npm_b = pos.non_pawn_material(BLACK);
|
// distribution. Should be probed after the specialized ones.
|
||||||
|
// Note that these ones don't return after setting the function.
|
||||||
|
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||||
|
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||||
|
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||||
|
mi->scalingFunction[WHITE] = &ScaleKBPsK;
|
||||||
|
|
||||||
if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board
|
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||||
|
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||||
|
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||||
|
mi->scalingFunction[BLACK] = &ScaleKKBPs;
|
||||||
|
|
||||||
|
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||||
|
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||||
|
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||||
|
&& pos.piece_count(BLACK, ROOK) == 1
|
||||||
|
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||||
|
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
|
||||||
|
|
||||||
|
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||||
|
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||||
|
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||||
|
&& pos.piece_count(WHITE, ROOK) == 1
|
||||||
|
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||||
|
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
|
||||||
|
|
||||||
|
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||||
{
|
{
|
||||||
if (!pos.count<PAWN>(BLACK))
|
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||||
{
|
{
|
||||||
assert(pos.count<PAWN>(WHITE) >= 2);
|
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||||
|
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
|
||||||
}
|
}
|
||||||
else if (!pos.count<PAWN>(WHITE))
|
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||||
{
|
{
|
||||||
assert(pos.count<PAWN>(BLACK) >= 2);
|
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||||
|
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
|
||||||
}
|
}
|
||||||
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||||
{
|
{
|
||||||
// This is a special case because we set scaling functions
|
// This is a special case because we set scaling functions
|
||||||
// for both colors instead of only one.
|
// for both colors instead of only one.
|
||||||
e->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||||
e->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Zero or just one pawn makes it difficult to win, even with a small material
|
// Compute the space weight
|
||||||
// advantage. This catches some trivial draws like KK, KBK and KNK and gives a
|
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >=
|
||||||
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
|
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
|
||||||
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
{
|
||||||
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
|
int minorPieceCount = pos.piece_count(WHITE, KNIGHT)
|
||||||
npm_b <= BishopValueMg ? 4 : 14);
|
+ pos.piece_count(BLACK, KNIGHT)
|
||||||
|
+ pos.piece_count(WHITE, BISHOP)
|
||||||
|
+ pos.piece_count(BLACK, BISHOP);
|
||||||
|
|
||||||
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
||||||
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
|
}
|
||||||
npm_w <= BishopValueMg ? 4 : 14);
|
|
||||||
|
|
||||||
if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
|
// Evaluate the material balance
|
||||||
e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||||
|
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||||
|
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||||
|
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||||
|
Color c, them;
|
||||||
|
int sign, pt1, pt2, pc;
|
||||||
|
int v, vv, matValue = 0;
|
||||||
|
|
||||||
if (pos.count<PAWN>(BLACK) == 1 && npm_b - npm_w <= BishopValueMg)
|
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||||
e->factor[BLACK] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
{
|
||||||
|
// No pawns makes it difficult to win, even with a material advantage
|
||||||
|
if ( pos.piece_count(c, PAWN) == 0
|
||||||
|
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
|
||||||
|
{
|
||||||
|
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|
||||||
|
|| pos.non_pawn_material(c) < RookValueMidgame)
|
||||||
|
mi->factor[c] = 0;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (pos.piece_count(c, BISHOP)) {
|
||||||
|
case 2:
|
||||||
|
mi->factor[c] = 32;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
mi->factor[c] = 12;
|
||||||
|
break;
|
||||||
|
case 0:
|
||||||
|
mi->factor[c] = 6;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||||
// for the bishop pair "extended piece", which allows us to be more flexible
|
// "The Evaluation of Material Imbalances in Chess"
|
||||||
// in defining bishop pair bonuses.
|
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||||
const int PieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
if (pieceCount[c][ROOK] >= 1)
|
||||||
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||||
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
|
||||||
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
|
||||||
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
|
||||||
|
|
||||||
e->value = int16_t((imbalance<WHITE>(PieceCount) - imbalance<BLACK>(PieceCount)) / 16);
|
them = opposite_color(c);
|
||||||
return e;
|
v = 0;
|
||||||
|
|
||||||
|
// Second-degree polynomial material imbalance by Tord Romstad
|
||||||
|
//
|
||||||
|
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
||||||
|
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||||
|
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||||
|
{
|
||||||
|
pc = pieceCount[c][pt1];
|
||||||
|
if (!pc)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
vv = LinearCoefficients[pt1];
|
||||||
|
|
||||||
|
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||||
|
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||||
|
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||||
|
|
||||||
|
v += pc * vv;
|
||||||
|
}
|
||||||
|
matValue += sign * v;
|
||||||
|
}
|
||||||
|
mi->value = int16_t(matValue / 16);
|
||||||
|
return mi;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Material
|
|
||||||
|
/// EndgameFunctions member definitions.
|
||||||
|
|
||||||
|
EndgameFunctions::EndgameFunctions() {
|
||||||
|
|
||||||
|
add<EvaluationFunction<KNNK> >("KNNK");
|
||||||
|
add<EvaluationFunction<KPK> >("KPK");
|
||||||
|
add<EvaluationFunction<KBNK> >("KBNK");
|
||||||
|
add<EvaluationFunction<KRKP> >("KRKP");
|
||||||
|
add<EvaluationFunction<KRKB> >("KRKB");
|
||||||
|
add<EvaluationFunction<KRKN> >("KRKN");
|
||||||
|
add<EvaluationFunction<KQKR> >("KQKR");
|
||||||
|
add<EvaluationFunction<KBBKN> >("KBBKN");
|
||||||
|
|
||||||
|
add<ScalingFunction<KNPK> >("KNPK");
|
||||||
|
add<ScalingFunction<KRPKR> >("KRPKR");
|
||||||
|
add<ScalingFunction<KBPKB> >("KBPKB");
|
||||||
|
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
||||||
|
add<ScalingFunction<KBPKN> >("KBPKN");
|
||||||
|
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||||
|
}
|
||||||
|
|
||||||
|
EndgameFunctions::~EndgameFunctions() {
|
||||||
|
|
||||||
|
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||||
|
delete (*it).second;
|
||||||
|
|
||||||
|
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||||
|
delete (*it).second;
|
||||||
|
}
|
||||||
|
|
||||||
|
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||||
|
|
||||||
|
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||||
|
assert(keyCode.length() < 8);
|
||||||
|
|
||||||
|
stringstream s;
|
||||||
|
bool upcase = false;
|
||||||
|
|
||||||
|
// Build up a fen string with the given pieces, note that
|
||||||
|
// the fen string could be of an illegal position.
|
||||||
|
for (size_t i = 0; i < keyCode.length(); i++)
|
||||||
|
{
|
||||||
|
if (keyCode[i] == 'K')
|
||||||
|
upcase = !upcase;
|
||||||
|
|
||||||
|
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||||
|
}
|
||||||
|
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
||||||
|
return Position(s.str()).get_material_key();
|
||||||
|
}
|
||||||
|
|
||||||
|
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||||
|
|
||||||
|
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
||||||
|
size_t idx = keyCode.find("K", 1);
|
||||||
|
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class T>
|
||||||
|
void EndgameFunctions::add(const string& keyCode) {
|
||||||
|
|
||||||
|
typedef typename T::Base F;
|
||||||
|
|
||||||
|
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||||
|
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class T>
|
||||||
|
T* EndgameFunctions::get(Key key) const {
|
||||||
|
|
||||||
|
typename map<Key, T*>::const_iterator it(get<T>().find(key));
|
||||||
|
return (it != get<T>().end() ? it->second : NULL);
|
||||||
|
}
|
||||||
|
|||||||
+140
-36
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,56 +17,161 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef MATERIAL_H_INCLUDED
|
|
||||||
|
#if !defined(MATERIAL_H_INCLUDED)
|
||||||
#define MATERIAL_H_INCLUDED
|
#define MATERIAL_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
#include "misc.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "types.h"
|
#include "scale.h"
|
||||||
|
|
||||||
namespace Material {
|
|
||||||
|
|
||||||
/// Material::Entry contains various information about a material configuration.
|
////
|
||||||
/// It contains a material imbalance evaluation, a function pointer to a special
|
//// Types
|
||||||
/// endgame evaluation function (which in most cases is NULL, meaning that the
|
////
|
||||||
/// standard evaluation function will be used), and scale factors.
|
|
||||||
|
/// MaterialInfo is a class which contains various information about a
|
||||||
|
/// material configuration. It contains a material balance evaluation,
|
||||||
|
/// a function pointer to a special endgame evaluation function (which in
|
||||||
|
/// most cases is NULL, meaning that the standard evaluation function will
|
||||||
|
/// be used), and "scale factors" for black and white.
|
||||||
///
|
///
|
||||||
/// The scale factors are used to scale the evaluation score up or down. For
|
/// The scale factors are used to scale the evaluation score up or down.
|
||||||
/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
|
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
||||||
/// which will result in scores of absolute value less than one pawn.
|
/// of 4, which will result in scores of absolute value less than one pawn.
|
||||||
|
|
||||||
struct Entry {
|
class MaterialInfo {
|
||||||
|
|
||||||
Score imbalance() const { return make_score(value, value); }
|
friend class MaterialInfoTable;
|
||||||
Phase game_phase() const { return gamePhase; }
|
|
||||||
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
|
|
||||||
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
|
||||||
|
|
||||||
// scale_factor takes a position and a color as input and returns a scale factor
|
public:
|
||||||
// for the given color. We have to provide the position in addition to the color
|
MaterialInfo() : key(0) { clear(); }
|
||||||
// because the scale factor may also be a function which should be applied to
|
|
||||||
// the position. For instance, in KBP vs K endgames, the scaling function looks
|
Score material_value() const;
|
||||||
// for rook pawns and wrong-colored bishops.
|
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||||
ScaleFactor scale_factor(const Position& pos, Color c) const {
|
int space_weight() const;
|
||||||
return !scalingFunction[c]
|
Phase game_phase() const;
|
||||||
|| (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE ? ScaleFactor(factor[c])
|
bool specialized_eval_exists() const;
|
||||||
: (*scalingFunction[c])(pos);
|
Value evaluate(const Position& pos) const;
|
||||||
}
|
|
||||||
|
private:
|
||||||
|
inline void clear();
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
int16_t value;
|
int16_t value;
|
||||||
uint8_t factor[COLOR_NB];
|
uint8_t factor[2];
|
||||||
EndgameBase<Value>* evaluationFunction;
|
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||||
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
|
EndgameScalingFunctionBase* scalingFunction[2];
|
||||||
// side (e.g. KPKP, KBPsKs)
|
int spaceWeight;
|
||||||
Phase gamePhase;
|
Phase gamePhase;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef HashTable<Entry, 8192> Table;
|
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||||
|
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||||
|
/// objects. The most important method is get_material_info, which looks up a
|
||||||
|
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||||
|
class EndgameFunctions;
|
||||||
|
|
||||||
Entry* probe(const Position& pos);
|
class MaterialInfoTable {
|
||||||
|
|
||||||
} // namespace Material
|
public:
|
||||||
|
MaterialInfoTable(unsigned numOfEntries);
|
||||||
|
~MaterialInfoTable();
|
||||||
|
MaterialInfo* get_material_info(const Position& pos);
|
||||||
|
|
||||||
#endif // #ifndef MATERIAL_H_INCLUDED
|
static Phase game_phase(const Position& pos);
|
||||||
|
|
||||||
|
private:
|
||||||
|
unsigned size;
|
||||||
|
MaterialInfo* entries;
|
||||||
|
EndgameFunctions* funcs;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfo::material_value simply returns the material balance
|
||||||
|
/// evaluation that is independent from game phase.
|
||||||
|
|
||||||
|
inline Score MaterialInfo::material_value() const {
|
||||||
|
|
||||||
|
return make_score(value, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
||||||
|
/// with all slots at their default values but the key.
|
||||||
|
|
||||||
|
inline void MaterialInfo::clear() {
|
||||||
|
|
||||||
|
value = 0;
|
||||||
|
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||||
|
evaluationFunction = NULL;
|
||||||
|
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||||
|
spaceWeight = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||||
|
/// returns a scale factor for the given color. We have to provide the
|
||||||
|
/// position in addition to the color, because the scale factor need not
|
||||||
|
/// to be a constant: It can also be a function which should be applied to
|
||||||
|
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||||
|
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||||
|
|
||||||
|
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||||
|
|
||||||
|
if (scalingFunction[c] != NULL)
|
||||||
|
{
|
||||||
|
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||||
|
if (sf != SCALE_FACTOR_NONE)
|
||||||
|
return sf;
|
||||||
|
}
|
||||||
|
return ScaleFactor(factor[c]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfo::space_weight() simply returns the weight for the space
|
||||||
|
/// evaluation for this material configuration.
|
||||||
|
|
||||||
|
inline int MaterialInfo::space_weight() const {
|
||||||
|
|
||||||
|
return spaceWeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// MaterialInfo::game_phase() returns the game phase according
|
||||||
|
/// to this material configuration.
|
||||||
|
|
||||||
|
inline Phase MaterialInfo::game_phase() const {
|
||||||
|
|
||||||
|
return gamePhase;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||||
|
/// specialized evaluation function for the current material configuration,
|
||||||
|
/// or if the normal evaluation function should be used.
|
||||||
|
|
||||||
|
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||||
|
|
||||||
|
return evaluationFunction != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfo::evaluate applies a specialized evaluation function
|
||||||
|
/// to a given position object. It should only be called when
|
||||||
|
/// specialized_eval_exists() returns 'true'.
|
||||||
|
|
||||||
|
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||||
|
|
||||||
|
return evaluationFunction->apply(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // !defined(MATERIAL_H_INCLUDED)
|
||||||
|
|||||||
@@ -0,0 +1,149 @@
|
|||||||
|
/*
|
||||||
|
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||||
|
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||||
|
|
||||||
|
Before using, initialize the state by using init_genrand(seed)
|
||||||
|
or init_by_array(init_key, key_length).
|
||||||
|
|
||||||
|
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions
|
||||||
|
are met:
|
||||||
|
|
||||||
|
1. Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
3. The names of its contributors may not be used to endorse or promote
|
||||||
|
products derived from this software without specific prior written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
|
||||||
|
Any feedback is very welcome.
|
||||||
|
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
||||||
|
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
#include "mersenne.h"
|
||||||
|
|
||||||
|
/* Period parameters */
|
||||||
|
#define N 624
|
||||||
|
#define M 397
|
||||||
|
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
||||||
|
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
|
||||||
|
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
|
||||||
|
|
||||||
|
static unsigned long mt[N]; /* the array for the state vector */
|
||||||
|
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||||
|
|
||||||
|
/* initializes mt[N] with a seed */
|
||||||
|
static void init_genrand(unsigned long s)
|
||||||
|
{
|
||||||
|
mt[0]= s & 0xffffffffUL;
|
||||||
|
for (mti=1; mti<N; mti++) {
|
||||||
|
mt[mti] =
|
||||||
|
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||||
|
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
||||||
|
/* In the previous versions, MSBs of the seed affect */
|
||||||
|
/* only MSBs of the array mt[]. */
|
||||||
|
/* 2002/01/09 modified by Makoto Matsumoto */
|
||||||
|
mt[mti] &= 0xffffffffUL;
|
||||||
|
/* for >32 bit machines */
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* initialize by an array with array-length */
|
||||||
|
/* init_key is the array for initializing keys */
|
||||||
|
/* key_length is its length */
|
||||||
|
/* slight change for C++, 2004/2/26 */
|
||||||
|
static void init_by_array(unsigned long init_key[], int key_length)
|
||||||
|
{
|
||||||
|
int i, j, k;
|
||||||
|
init_genrand(19650218UL);
|
||||||
|
i=1; j=0;
|
||||||
|
k = (N>key_length ? N : key_length);
|
||||||
|
for (; k; k--) {
|
||||||
|
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
|
||||||
|
+ init_key[j] + j; /* non linear */
|
||||||
|
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||||
|
i++; j++;
|
||||||
|
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||||
|
if (j>=key_length) j=0;
|
||||||
|
}
|
||||||
|
for (k=N-1; k; k--) {
|
||||||
|
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
|
||||||
|
- i; /* non linear */
|
||||||
|
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||||
|
i++;
|
||||||
|
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||||
|
}
|
||||||
|
|
||||||
|
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||||
|
}
|
||||||
|
|
||||||
|
/* generates a random number on [0,0xffffffff]-interval */
|
||||||
|
uint32_t genrand_int32(void) {
|
||||||
|
unsigned long y;
|
||||||
|
static unsigned long mag01[2]={0x0UL, MATRIX_A};
|
||||||
|
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
||||||
|
|
||||||
|
if (mti >= N) { /* generate N words at one time */
|
||||||
|
int kk;
|
||||||
|
|
||||||
|
if (mti == N+1) /* if init_genrand() has not been called, */
|
||||||
|
init_genrand(5489UL); /* a default initial seed is used */
|
||||||
|
|
||||||
|
for (kk=0;kk<N-M;kk++) {
|
||||||
|
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||||
|
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||||
|
}
|
||||||
|
for (;kk<N-1;kk++) {
|
||||||
|
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||||
|
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||||
|
}
|
||||||
|
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
|
||||||
|
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||||
|
|
||||||
|
mti = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
y = mt[mti++];
|
||||||
|
|
||||||
|
/* Tempering */
|
||||||
|
y ^= (y >> 11);
|
||||||
|
y ^= (y << 7) & 0x9d2c5680UL;
|
||||||
|
y ^= (y << 15) & 0xefc60000UL;
|
||||||
|
y ^= (y >> 18);
|
||||||
|
|
||||||
|
return y;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t genrand_int64(void) {
|
||||||
|
uint64_t x, y;
|
||||||
|
|
||||||
|
x = genrand_int32(); y = genrand_int32();
|
||||||
|
return (x<<32)|y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void init_mersenne(void) {
|
||||||
|
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
|
||||||
|
init_by_array(init, length);
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(MERSENNE_H_INCLUDED)
|
||||||
|
#define MERSENNE_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern uint32_t genrand_int32(void);
|
||||||
|
extern uint64_t genrand_int64(void);
|
||||||
|
extern void init_mersenne(void);
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(MERSENNE_H_INCLUDED)
|
||||||
+211
-120
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,170 +17,262 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#if !defined(_MSC_VER)
|
||||||
|
|
||||||
|
# include <sys/time.h>
|
||||||
|
# include <sys/types.h>
|
||||||
|
# include <unistd.h>
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#define _CRT_SECURE_NO_DEPRECATE
|
||||||
|
#include <windows.h>
|
||||||
|
#include <sys/timeb.h>
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstdio>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
|
#include "bitcount.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "thread.h"
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace {
|
/// Version number. If this is left empty, the current date (in the format
|
||||||
|
/// YYMMDD) is used as a version number.
|
||||||
|
|
||||||
/// Version number. If Version is left empty, then compile date in the format
|
static const string EngineVersion = "1.6.3";
|
||||||
/// DD-MM-YY and show in engine_info.
|
static const string AppName = "Stockfish";
|
||||||
const string Version = "7";
|
static const string AppTag = "";
|
||||||
|
|
||||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
|
||||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
|
||||||
/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
|
|
||||||
/// usual I/O functionality, all without changing a single line of code!
|
|
||||||
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
|
||||||
|
|
||||||
struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
|
////
|
||||||
|
//// Variables
|
||||||
|
////
|
||||||
|
|
||||||
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
|
bool Chess960;
|
||||||
|
|
||||||
int sync() { return logBuf->pubsync(), buf->pubsync(); }
|
uint64_t dbg_cnt0 = 0;
|
||||||
int overflow(int c) { return log(buf->sputc((char)c), "<< "); }
|
uint64_t dbg_cnt1 = 0;
|
||||||
int underflow() { return buf->sgetc(); }
|
|
||||||
int uflow() { return log(buf->sbumpc(), ">> "); }
|
|
||||||
|
|
||||||
streambuf *buf, *logBuf;
|
bool dbg_show_mean = false;
|
||||||
|
bool dbg_show_hit_rate = false;
|
||||||
|
|
||||||
int log(int c, const char* prefix) {
|
|
||||||
|
|
||||||
static int last = '\n'; // Single log file
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
if (last == '\n')
|
void dbg_hit_on(bool b) {
|
||||||
logBuf->sputn(prefix, 3);
|
|
||||||
|
|
||||||
return last = logBuf->sputc((char)c);
|
assert(!dbg_show_mean);
|
||||||
}
|
dbg_show_hit_rate = true;
|
||||||
};
|
dbg_cnt0++;
|
||||||
|
if (b)
|
||||||
|
dbg_cnt1++;
|
||||||
|
}
|
||||||
|
|
||||||
class Logger {
|
void dbg_hit_on_c(bool c, bool b) {
|
||||||
|
|
||||||
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
|
if (c)
|
||||||
~Logger() { start(false); }
|
dbg_hit_on(b);
|
||||||
|
}
|
||||||
|
|
||||||
ofstream file;
|
void dbg_before() {
|
||||||
Tie in, out;
|
|
||||||
|
|
||||||
public:
|
assert(!dbg_show_mean);
|
||||||
static void start(bool b) {
|
dbg_show_hit_rate = true;
|
||||||
|
dbg_cnt0++;
|
||||||
|
}
|
||||||
|
|
||||||
static Logger l;
|
void dbg_after() {
|
||||||
|
|
||||||
if (b && !l.file.is_open())
|
assert(!dbg_show_mean);
|
||||||
{
|
dbg_show_hit_rate = true;
|
||||||
l.file.open("io_log.txt", ifstream::out);
|
dbg_cnt1++;
|
||||||
cin.rdbuf(&l.in);
|
}
|
||||||
cout.rdbuf(&l.out);
|
|
||||||
}
|
|
||||||
else if (!b && l.file.is_open())
|
|
||||||
{
|
|
||||||
cout.rdbuf(l.out.buf);
|
|
||||||
cin.rdbuf(l.in.buf);
|
|
||||||
l.file.close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace
|
void dbg_mean_of(int v) {
|
||||||
|
|
||||||
/// engine_info() returns the full name of the current Stockfish version. This
|
assert(!dbg_show_hit_rate);
|
||||||
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
|
dbg_show_mean = true;
|
||||||
/// the program was compiled) or "Stockfish <Version>", depending on whether
|
dbg_cnt0++;
|
||||||
/// Version is empty.
|
dbg_cnt1 += v;
|
||||||
|
}
|
||||||
|
|
||||||
const string engine_info(bool to_uci) {
|
void dbg_print_hit_rate() {
|
||||||
|
|
||||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||||
string month, day, year;
|
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||||
stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
}
|
||||||
|
|
||||||
ss << "Stockfish " << Version << setfill('0');
|
void dbg_print_mean() {
|
||||||
|
|
||||||
if (Version.empty())
|
cout << "Total " << dbg_cnt0 << " Mean "
|
||||||
{
|
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||||
date >> month >> day >> year;
|
}
|
||||||
ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
ss << (Is64Bit ? " 64" : "")
|
void dbg_print_hit_rate(ofstream& logFile) {
|
||||||
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
|
|
||||||
<< (to_uci ? "\nid author ": " by ")
|
|
||||||
<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
|
|
||||||
|
|
||||||
return ss.str();
|
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||||
|
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void dbg_print_mean(ofstream& logFile) {
|
||||||
|
|
||||||
|
logFile << "Total " << dbg_cnt0 << " Mean "
|
||||||
|
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// engine_name() returns the full name of the current Stockfish version.
|
||||||
|
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
|
||||||
|
/// program was compiled) or "Stockfish <version number>", depending on whether
|
||||||
|
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||||
|
|
||||||
|
const string engine_name() {
|
||||||
|
|
||||||
|
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
|
||||||
|
|
||||||
|
if (!EngineVersion.empty())
|
||||||
|
return AppName+ " " + EngineVersion + cpu64;
|
||||||
|
|
||||||
|
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||||
|
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||||
|
|
||||||
|
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||||
|
|
||||||
|
stringstream s;
|
||||||
|
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||||
|
|
||||||
|
string name = AppName + " " + AppTag + " ";
|
||||||
|
|
||||||
|
s << name << date.substr(date.length() - 2) << setfill('0')
|
||||||
|
<< setw(2) << mon << setw(2) << day << cpu64;
|
||||||
|
|
||||||
|
return s.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Debug functions used mainly to collect run-time statistics
|
/// get_system_time() returns the current system time, measured in
|
||||||
static int64_t hits[2], means[2];
|
/// milliseconds.
|
||||||
|
|
||||||
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
|
int get_system_time() {
|
||||||
void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
|
|
||||||
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
|
|
||||||
|
|
||||||
void dbg_print() {
|
#if defined(_MSC_VER)
|
||||||
|
struct _timeb t;
|
||||||
if (hits[0])
|
_ftime(&t);
|
||||||
cerr << "Total " << hits[0] << " Hits " << hits[1]
|
return int(t.time*1000 + t.millitm);
|
||||||
<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
|
#else
|
||||||
|
struct timeval t;
|
||||||
if (means[0])
|
gettimeofday(&t, NULL);
|
||||||
cerr << "Total " << means[0] << " Mean "
|
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||||
<< (double)means[1] / means[0] << endl;
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Used to serialize access to std::cout to avoid multiple threads writing at
|
/// cpu_count() tries to detect the number of CPU cores.
|
||||||
/// the same time.
|
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
#if !defined(_MSC_VER)
|
||||||
|
|
||||||
static Mutex m;
|
# if defined(_SC_NPROCESSORS_ONLN)
|
||||||
|
int cpu_count() {
|
||||||
if (sc == IO_LOCK)
|
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
|
||||||
m.lock();
|
|
||||||
|
|
||||||
if (sc == IO_UNLOCK)
|
|
||||||
m.unlock();
|
|
||||||
|
|
||||||
return os;
|
|
||||||
}
|
}
|
||||||
|
# else
|
||||||
|
int cpu_count() {
|
||||||
/// Trampoline helper to avoid moving Logger to misc.h
|
return 1;
|
||||||
void start_logger(bool b) { Logger::start(b); }
|
}
|
||||||
|
# endif
|
||||||
|
|
||||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
|
|
||||||
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
|
|
||||||
/// which can be quite slow.
|
|
||||||
#ifdef NO_PREFETCH
|
|
||||||
|
|
||||||
void prefetch(void*) {}
|
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
void prefetch(void* addr) {
|
int cpu_count() {
|
||||||
|
SYSTEM_INFO s;
|
||||||
# if defined(__INTEL_COMPILER)
|
GetSystemInfo(&s);
|
||||||
// This hack prevents prefetches from being optimized away by
|
return Min(s.dwNumberOfProcessors, 8);
|
||||||
// Intel compiler. Both MSVC and gcc seem not be affected by this.
|
|
||||||
__asm__ ("");
|
|
||||||
# endif
|
|
||||||
|
|
||||||
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
|
||||||
_mm_prefetch((char*)addr, _MM_HINT_T0);
|
|
||||||
# else
|
|
||||||
__builtin_prefetch(addr);
|
|
||||||
# endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
From Beowulf, from Olithink
|
||||||
|
*/
|
||||||
|
#ifndef _WIN32
|
||||||
|
/* Non-windows version */
|
||||||
|
int Bioskey()
|
||||||
|
{
|
||||||
|
fd_set readfds;
|
||||||
|
struct timeval timeout;
|
||||||
|
|
||||||
|
FD_ZERO(&readfds);
|
||||||
|
FD_SET(fileno(stdin), &readfds);
|
||||||
|
/* Set to timeout immediately */
|
||||||
|
timeout.tv_sec = 0;
|
||||||
|
timeout.tv_usec = 0;
|
||||||
|
select(16, &readfds, 0, 0, &timeout);
|
||||||
|
|
||||||
|
return (FD_ISSET(fileno(stdin), &readfds));
|
||||||
|
}
|
||||||
|
|
||||||
|
#else
|
||||||
|
/* Windows-version */
|
||||||
|
#include <windows.h>
|
||||||
|
#include <conio.h>
|
||||||
|
int Bioskey()
|
||||||
|
{
|
||||||
|
static int init = 0,
|
||||||
|
pipe;
|
||||||
|
static HANDLE inh;
|
||||||
|
DWORD dw;
|
||||||
|
/* If we're running under XBoard then we can't use _kbhit() as the input
|
||||||
|
* commands are sent to us directly over the internal pipe */
|
||||||
|
|
||||||
|
#if defined(FILE_CNT)
|
||||||
|
if (stdin->_cnt > 0)
|
||||||
|
return stdin->_cnt;
|
||||||
|
#endif
|
||||||
|
if (!init) {
|
||||||
|
init = 1;
|
||||||
|
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||||
|
pipe = !GetConsoleMode(inh, &dw);
|
||||||
|
if (!pipe) {
|
||||||
|
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||||
|
FlushConsoleInputBuffer(inh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (pipe) {
|
||||||
|
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
|
||||||
|
return 1;
|
||||||
|
return dw;
|
||||||
|
} else {
|
||||||
|
// Count the number of unread input records, including keyboard,
|
||||||
|
// mouse, and window-resizing input records.
|
||||||
|
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||||
|
if (dw <= 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// Read data from console without removing it from the buffer
|
||||||
|
INPUT_RECORD rec[256];
|
||||||
|
DWORD recCnt;
|
||||||
|
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// Search for at least one keyboard event
|
||||||
|
for (DWORD i = 0; i < recCnt; i++)
|
||||||
|
if (rec[i].EventType == KEY_EVENT)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|||||||
+44
-64
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,83 +17,64 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef MISC_H_INCLUDED
|
|
||||||
|
#if !defined(MISC_H_INCLUDED)
|
||||||
#define MISC_H_INCLUDED
|
#define MISC_H_INCLUDED
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include <chrono>
|
|
||||||
#include <ostream>
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "application.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
const std::string engine_info(bool to_uci = false);
|
////
|
||||||
void prefetch(void* addr);
|
//// Macros
|
||||||
void start_logger(bool b);
|
////
|
||||||
|
|
||||||
void dbg_hit_on(bool b);
|
#define Min(x, y) (((x) < (y))? (x) : (y))
|
||||||
void dbg_hit_on(bool c, bool b);
|
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||||
void dbg_mean_of(int v);
|
|
||||||
void dbg_print();
|
|
||||||
|
|
||||||
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
|
|
||||||
|
|
||||||
inline TimePoint now() {
|
|
||||||
return std::chrono::duration_cast<std::chrono::milliseconds>
|
|
||||||
(std::chrono::steady_clock::now().time_since_epoch()).count();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class Entry, int Size>
|
|
||||||
struct HashTable {
|
|
||||||
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::vector<Entry> table = std::vector<Entry>(Size);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
enum SyncCout { IO_LOCK, IO_UNLOCK };
|
////
|
||||||
std::ostream& operator<<(std::ostream&, SyncCout);
|
//// Variables
|
||||||
|
////
|
||||||
|
|
||||||
#define sync_cout std::cout << IO_LOCK
|
extern bool Chess960;
|
||||||
#define sync_endl std::endl << IO_UNLOCK
|
|
||||||
|
|
||||||
|
|
||||||
/// xorshift64star Pseudo-Random Number Generator
|
////
|
||||||
/// This class is based on original code written and dedicated
|
//// Prototypes
|
||||||
/// to the public domain by Sebastiano Vigna (2014).
|
////
|
||||||
/// It has the following characteristics:
|
|
||||||
///
|
|
||||||
/// - Outputs 64-bit numbers
|
|
||||||
/// - Passes Dieharder and SmallCrush test batteries
|
|
||||||
/// - Does not require warm-up, no zeroland to escape
|
|
||||||
/// - Internal state is a single 64-bit integer
|
|
||||||
/// - Period is 2^64 - 1
|
|
||||||
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
|
|
||||||
///
|
|
||||||
/// For further analysis see
|
|
||||||
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
|
|
||||||
|
|
||||||
class PRNG {
|
extern const std::string engine_name();
|
||||||
|
extern int get_system_time();
|
||||||
|
extern int cpu_count();
|
||||||
|
extern int Bioskey();
|
||||||
|
|
||||||
uint64_t s;
|
|
||||||
|
|
||||||
uint64_t rand64() {
|
////
|
||||||
|
//// Debug
|
||||||
|
////
|
||||||
|
|
||||||
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
|
extern bool dbg_show_mean;
|
||||||
return s * 2685821657736338717LL;
|
extern bool dbg_show_hit_rate;
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
extern uint64_t dbg_cnt0;
|
||||||
PRNG(uint64_t seed) : s(seed) { assert(seed); }
|
extern uint64_t dbg_cnt1;
|
||||||
|
|
||||||
template<typename T> T rand() { return T(rand64()); }
|
extern void dbg_hit_on(bool b);
|
||||||
|
extern void dbg_hit_on_c(bool c, bool b);
|
||||||
|
extern void dbg_before();
|
||||||
|
extern void dbg_after();
|
||||||
|
extern void dbg_mean_of(int v);
|
||||||
|
extern void dbg_print_hit_rate();
|
||||||
|
extern void dbg_print_mean();
|
||||||
|
extern void dbg_print_hit_rate(std::ofstream& logFile);
|
||||||
|
extern void dbg_print_mean(std::ofstream& logFile);
|
||||||
|
|
||||||
/// Special generator used to fast init magic numbers.
|
#endif // !defined(MISC_H_INCLUDED)
|
||||||
/// Output values only have 1/8th of their bits set on average.
|
|
||||||
template<typename T> T sparse_rand()
|
|
||||||
{ return T(rand64() & rand64() & rand64()); }
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // #ifndef MISC_H_INCLUDED
|
|
||||||
|
|||||||
+152
@@ -0,0 +1,152 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
#include "move.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
/// move_from_string() takes a position and a string as input, and attempts to
|
||||||
|
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||||
|
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||||
|
/// moves, we need the position. This function is not robust, and expects that
|
||||||
|
/// the input move is legal and correctly formatted.
|
||||||
|
|
||||||
|
Move move_from_string(const Position& pos, const std::string& str) {
|
||||||
|
|
||||||
|
Square from, to;
|
||||||
|
Piece piece;
|
||||||
|
Color us = pos.side_to_move();
|
||||||
|
|
||||||
|
if (str.length() < 4)
|
||||||
|
return MOVE_NONE;
|
||||||
|
|
||||||
|
// Read the from and to squares
|
||||||
|
from = square_from_string(str.substr(0, 2));
|
||||||
|
to = square_from_string(str.substr(2, 4));
|
||||||
|
|
||||||
|
// Find the moving piece
|
||||||
|
piece = pos.piece_on(from);
|
||||||
|
|
||||||
|
// If the string has more than 4 characters, try to interpret the 5th
|
||||||
|
// character as a promotion
|
||||||
|
if (type_of_piece(piece) == PAWN && str.length() > 4)
|
||||||
|
{
|
||||||
|
switch (tolower(str[4])) {
|
||||||
|
case 'n':
|
||||||
|
return make_promotion_move(from, to, KNIGHT);
|
||||||
|
case 'b':
|
||||||
|
return make_promotion_move(from, to, BISHOP);
|
||||||
|
case 'r':
|
||||||
|
return make_promotion_move(from, to, ROOK);
|
||||||
|
case 'q':
|
||||||
|
return make_promotion_move(from, to, QUEEN);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (piece == piece_of_color_and_type(us, KING))
|
||||||
|
{
|
||||||
|
// Is this a castling move? A king move is assumed to be a castling
|
||||||
|
// move if the destination square is occupied by a friendly rook, or
|
||||||
|
// if the distance between the source and destination squares is more
|
||||||
|
// than 1.
|
||||||
|
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||||
|
return make_castle_move(from, to);
|
||||||
|
|
||||||
|
else if (square_distance(from, to) > 1)
|
||||||
|
{
|
||||||
|
// This is a castling move, but we have to translate it to the
|
||||||
|
// internal "king captures rook" representation.
|
||||||
|
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||||
|
Square s = from + delta;
|
||||||
|
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
||||||
|
s += delta;
|
||||||
|
|
||||||
|
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (piece == piece_of_color_and_type(us, PAWN))
|
||||||
|
{
|
||||||
|
// En passant move? We assume that a pawn move is an en passant move
|
||||||
|
// without further testing if the destination square is epSquare.
|
||||||
|
if (to == pos.ep_square())
|
||||||
|
return make_ep_move(from, to);
|
||||||
|
}
|
||||||
|
return make_move(from, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// move_to_string() converts a move to a string in coordinate notation
|
||||||
|
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||||
|
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||||
|
/// Chess960 mode.
|
||||||
|
|
||||||
|
const std::string move_to_string(Move move) {
|
||||||
|
|
||||||
|
std::string str;
|
||||||
|
Square from = move_from(move);
|
||||||
|
Square to = move_to(move);
|
||||||
|
|
||||||
|
if (move == MOVE_NONE)
|
||||||
|
str = "(none)";
|
||||||
|
else if (move == MOVE_NULL)
|
||||||
|
str = "0000";
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!Chess960)
|
||||||
|
{
|
||||||
|
if (move_is_short_castle(move))
|
||||||
|
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||||
|
|
||||||
|
if (move_is_long_castle(move))
|
||||||
|
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||||
|
}
|
||||||
|
str = square_to_string(from) + square_to_string(to);
|
||||||
|
if (move_is_promotion(move))
|
||||||
|
str += piece_type_to_char(move_promotion_piece(move), false);
|
||||||
|
}
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Overload the << operator, to make it easier to print moves.
|
||||||
|
|
||||||
|
std::ostream &operator << (std::ostream& os, Move m) {
|
||||||
|
|
||||||
|
return os << move_to_string(m);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// move_is_ok(), for debugging.
|
||||||
|
|
||||||
|
bool move_is_ok(Move m) {
|
||||||
|
|
||||||
|
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
|
||||||
|
}
|
||||||
+230
@@ -0,0 +1,230 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(MOVE_H_INCLUDED)
|
||||||
|
#define MOVE_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "misc.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "square.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
class Position;
|
||||||
|
|
||||||
|
/// A move needs 17 bits to be stored
|
||||||
|
///
|
||||||
|
/// bit 0- 5: destination square (from 0 to 63)
|
||||||
|
/// bit 6-11: origin square (from 0 to 63)
|
||||||
|
/// bit 12-14: promotion piece type
|
||||||
|
/// bit 15: en passant flag
|
||||||
|
/// bit 16: castle flag
|
||||||
|
///
|
||||||
|
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||||
|
/// because in any normal move destination square is always different
|
||||||
|
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||||
|
/// origin and destination square, 0 and 1 respectively.
|
||||||
|
|
||||||
|
enum Move {
|
||||||
|
MOVE_NONE = 0,
|
||||||
|
MOVE_NULL = 65
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct MoveStack {
|
||||||
|
Move move;
|
||||||
|
int score;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Note that operator< is set up such that sorting will be in descending order
|
||||||
|
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
||||||
|
|
||||||
|
// An helper insertion sort implementation
|
||||||
|
template<typename T>
|
||||||
|
inline void insertion_sort(T* firstMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T value;
|
||||||
|
T *cur, *p, *d;
|
||||||
|
|
||||||
|
if (firstMove != lastMove)
|
||||||
|
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
p = d = cur;
|
||||||
|
value = *p--;
|
||||||
|
if (value < *p)
|
||||||
|
{
|
||||||
|
do *d = *p;
|
||||||
|
while (--d != firstMove && value < *--p);
|
||||||
|
*d = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Our dedicated sort in range [firstMove, lastMove), it is well
|
||||||
|
// tuned for non-captures where we have a lot of zero scored moves.
|
||||||
|
template<typename T>
|
||||||
|
inline void sort_moves(T* firstMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T tmp;
|
||||||
|
T *p, *d;
|
||||||
|
|
||||||
|
d = lastMove;
|
||||||
|
p = firstMove - 1;
|
||||||
|
|
||||||
|
d->score = -1; // right guard
|
||||||
|
|
||||||
|
// Split positives vs non-positives
|
||||||
|
do {
|
||||||
|
while ((++p)->score > 0);
|
||||||
|
|
||||||
|
if (p != d)
|
||||||
|
{
|
||||||
|
while (--d != p && d->score <= 0);
|
||||||
|
|
||||||
|
tmp = *p;
|
||||||
|
*p = *d;
|
||||||
|
*d = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (p != d);
|
||||||
|
|
||||||
|
// Sort positives
|
||||||
|
insertion_sort<T>(firstMove, p);
|
||||||
|
|
||||||
|
d = lastMove;
|
||||||
|
p--;
|
||||||
|
|
||||||
|
// Split zero vs negatives
|
||||||
|
do {
|
||||||
|
while ((++p)->score == 0);
|
||||||
|
|
||||||
|
if (p != d)
|
||||||
|
{
|
||||||
|
while (--d != p && d->score < 0);
|
||||||
|
|
||||||
|
tmp = *p;
|
||||||
|
*p = *d;
|
||||||
|
*d = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (p != d);
|
||||||
|
|
||||||
|
// Sort negatives
|
||||||
|
insertion_sort<T>(p, lastMove);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||||
|
// It is faster then sorting all the moves in advance when moves are few,
|
||||||
|
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||||
|
template<typename T>
|
||||||
|
inline T pick_best(T* curMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T bestMove, tmp;
|
||||||
|
|
||||||
|
bestMove = *curMove;
|
||||||
|
while (++curMove != lastMove)
|
||||||
|
{
|
||||||
|
if (*curMove < bestMove)
|
||||||
|
{
|
||||||
|
tmp = *curMove;
|
||||||
|
*curMove = bestMove;
|
||||||
|
bestMove = tmp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bestMove;
|
||||||
|
}
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline Square move_from(Move m) {
|
||||||
|
return Square((int(m) >> 6) & 0x3F);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Square move_to(Move m) {
|
||||||
|
return Square(m & 0x3F);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline PieceType move_promotion_piece(Move m) {
|
||||||
|
return PieceType((int(m) >> 12) & 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int move_is_special(Move m) {
|
||||||
|
return m & (0x1F << 12);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int move_is_promotion(Move m) {
|
||||||
|
return m & (7 << 12);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int move_is_ep(Move m) {
|
||||||
|
return m & (1 << 15);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int move_is_castle(Move m) {
|
||||||
|
return m & (1 << 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool move_is_short_castle(Move m) {
|
||||||
|
return move_is_castle(m) && (move_to(m) > move_from(m));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool move_is_long_castle(Move m) {
|
||||||
|
return move_is_castle(m) && (move_to(m) < move_from(m));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
|
||||||
|
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Move make_move(Square from, Square to) {
|
||||||
|
return Move(int(to) | (int(from) << 6));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Move make_castle_move(Square from, Square to) {
|
||||||
|
return Move(int(to) | (int(from) << 6) | (1 << 16));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Move make_ep_move(Square from, Square to) {
|
||||||
|
return Move(int(to) | (int(from) << 6) | (1 << 15));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern std::ostream& operator<<(std::ostream &os, Move m);
|
||||||
|
extern Move move_from_string(const Position &pos, const std::string &str);
|
||||||
|
extern const std::string move_to_string(Move m);
|
||||||
|
extern bool move_is_ok(Move m);
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(MOVE_H_INCLUDED)
|
||||||
+602
-329
File diff suppressed because it is too large
Load Diff
+18
-44
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,53 +17,28 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef MOVEGEN_H_INCLUDED
|
|
||||||
|
#if !defined(MOVEGEN_H_INCLUDED)
|
||||||
#define MOVEGEN_H_INCLUDED
|
#define MOVEGEN_H_INCLUDED
|
||||||
|
|
||||||
#include "types.h"
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
class Position;
|
#include "position.h"
|
||||||
|
|
||||||
enum GenType {
|
|
||||||
CAPTURES,
|
|
||||||
QUIETS,
|
|
||||||
QUIET_CHECKS,
|
|
||||||
EVASIONS,
|
|
||||||
NON_EVASIONS,
|
|
||||||
LEGAL
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ExtMove {
|
////
|
||||||
Move move;
|
//// Prototypes
|
||||||
Value value;
|
////
|
||||||
|
|
||||||
operator Move() const { return move; }
|
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||||
void operator=(Move m) { move = m; }
|
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||||
};
|
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||||
|
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||||
|
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||||
|
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||||
|
extern bool move_is_legal(const Position& pos, const Move m);
|
||||||
|
|
||||||
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
|
||||||
return f.value < s.value;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<GenType>
|
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||||
ExtMove* generate(const Position& pos, ExtMove* moveList);
|
|
||||||
|
|
||||||
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
|
|
||||||
/// in handy to use this class instead of the low level generate() function.
|
|
||||||
template<GenType T>
|
|
||||||
struct MoveList {
|
|
||||||
|
|
||||||
explicit MoveList(const Position& pos) : last(generate<T>(pos, moveList)) {}
|
|
||||||
const ExtMove* begin() const { return moveList; }
|
|
||||||
const ExtMove* end() const { return last; }
|
|
||||||
size_t size() const { return last - moveList; }
|
|
||||||
bool contains(Move move) const {
|
|
||||||
for (const auto& m : *this) if (m == move) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
ExtMove moveList[MAX_MOVES], *last;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // #ifndef MOVEGEN_H_INCLUDED
|
|
||||||
|
|||||||
+292
-250
@@ -1,14 +1,14 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
@@ -18,301 +18,343 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
|
#include "history.h"
|
||||||
|
#include "movegen.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "thread.h"
|
#include "search.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum Stages {
|
enum MovegenPhase {
|
||||||
MAIN_SEARCH, GOOD_CAPTURES, KILLERS, GOOD_QUIETS, BAD_QUIETS, BAD_CAPTURES,
|
PH_TT_MOVES, // Transposition table move and mate killer
|
||||||
EVASION, ALL_EVASIONS,
|
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||||
QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS,
|
PH_KILLERS, // Killer moves from the current ply
|
||||||
QSEARCH_WITHOUT_CHECKS, QCAPTURES_2,
|
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||||
PROBCUT, PROBCUT_CAPTURES,
|
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||||
RECAPTURE, RECAPTURES,
|
PH_EVASIONS, // Check evasions
|
||||||
STOP
|
PH_QCAPTURES, // Captures in quiescence search
|
||||||
|
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||||
|
PH_STOP
|
||||||
};
|
};
|
||||||
|
|
||||||
// Our insertion sort, which is guaranteed to be stable, as it should be
|
CACHE_LINE_ALIGNMENT
|
||||||
void insertion_sort(ExtMove* begin, ExtMove* end)
|
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
||||||
{
|
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
|
||||||
ExtMove tmp, *p, *q;
|
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
||||||
|
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
||||||
for (p = begin + 1; p < end; ++p)
|
|
||||||
{
|
|
||||||
tmp = *p;
|
|
||||||
for (q = p; q != begin && *(q-1) < tmp; --q)
|
|
||||||
*q = *(q-1);
|
|
||||||
*q = tmp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// pick_best() finds the best move in the range (begin, end) and moves it to
|
|
||||||
// the front. It's faster than sorting all the moves in advance when there
|
|
||||||
// are few moves e.g. the possible captures.
|
|
||||||
Move pick_best(ExtMove* begin, ExtMove* end)
|
|
||||||
{
|
|
||||||
std::swap(*begin, *std::max_element(begin, end));
|
|
||||||
return *begin;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
|
|
||||||
/// Constructors of the MovePicker class. As arguments we pass information
|
|
||||||
/// to help it to return the (presumably) good moves first, to decide which
|
|
||||||
/// moves to return (in the quiescence search, for instance, we only want to
|
|
||||||
/// search captures, promotions and some checks) and how important good move
|
|
||||||
/// ordering is at the current node.
|
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
|
||||||
const CounterMovesStats& cmh, Move cm, Search::Stack* s)
|
|
||||||
: pos(p), history(h), counterMovesHistory(&cmh), ss(s), countermove(cm), depth(d) {
|
|
||||||
|
|
||||||
assert(d > DEPTH_ZERO);
|
|
||||||
|
|
||||||
stage = pos.checkers() ? EVASION : MAIN_SEARCH;
|
|
||||||
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
|
||||||
endMoves += (ttMove != MOVE_NONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
|
||||||
|
/// Constructor for the MovePicker class. Apart from the position for which
|
||||||
|
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||||
|
/// to help it to return the presumably good moves first, to decide which
|
||||||
|
/// moves to return (in the quiescence search, for instance, we only want to
|
||||||
|
/// search captures, promotions and some checks) and about how important good
|
||||||
|
/// move ordering is at the current node.
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||||
const HistoryStats& h, Square s)
|
const History& h, SearchStack* ss) : pos(p), H(h) {
|
||||||
: pos(p), history(h), counterMovesHistory(nullptr) {
|
int searchTT = ttm;
|
||||||
|
ttMoves[0].move = ttm;
|
||||||
|
finished = false;
|
||||||
|
lastBadCapture = badCaptures;
|
||||||
|
|
||||||
assert(d <= DEPTH_ZERO);
|
pinned = p.pinned_pieces(pos.side_to_move());
|
||||||
|
|
||||||
if (pos.checkers())
|
if (ss && !p.is_check())
|
||||||
stage = EVASION;
|
|
||||||
|
|
||||||
else if (d > DEPTH_QS_NO_CHECKS)
|
|
||||||
stage = QSEARCH_WITH_CHECKS;
|
|
||||||
|
|
||||||
else if (d > DEPTH_QS_RECAPTURES)
|
|
||||||
stage = QSEARCH_WITHOUT_CHECKS;
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
stage = RECAPTURE;
|
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
||||||
recaptureSquare = s;
|
searchTT |= ttMoves[1].move;
|
||||||
ttm = MOVE_NONE;
|
killers[0].move = ss->killers[0];
|
||||||
}
|
killers[1].move = ss->killers[1];
|
||||||
|
} else
|
||||||
|
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||||
|
|
||||||
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
if (p.is_check())
|
||||||
endMoves += (ttMove != MOVE_NONE);
|
phasePtr = EvasionsPhaseTable;
|
||||||
}
|
else if (d > Depth(0))
|
||||||
|
phasePtr = MainSearchPhaseTable;
|
||||||
|
else if (d == Depth(0))
|
||||||
|
phasePtr = QsearchWithChecksPhaseTable;
|
||||||
|
else
|
||||||
|
phasePtr = QsearchWithoutChecksPhaseTable;
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Value th)
|
phasePtr += !searchTT - 1;
|
||||||
: pos(p), history(h), counterMovesHistory(nullptr), threshold(th) {
|
go_next_phase();
|
||||||
|
|
||||||
assert(!pos.checkers());
|
|
||||||
|
|
||||||
stage = PROBCUT;
|
|
||||||
|
|
||||||
// In ProbCut we generate captures with SEE higher than the given threshold
|
|
||||||
ttMove = ttm
|
|
||||||
&& pos.pseudo_legal(ttm)
|
|
||||||
&& pos.capture(ttm)
|
|
||||||
&& pos.see(ttm) > threshold ? ttm : MOVE_NONE;
|
|
||||||
|
|
||||||
endMoves += (ttMove != MOVE_NONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// score() assigns a numerical value to each move in a move list. The moves with
|
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||||
/// highest values will be picked first.
|
/// of moves when there are no more moves to try for the current phase.
|
||||||
template<>
|
|
||||||
void MovePicker::score<CAPTURES>() {
|
|
||||||
// Winning and equal captures in the main search are ordered by MVV, preferring
|
|
||||||
// captures near our home rank. Surprisingly, this appears to perform slightly
|
|
||||||
// better than SEE based move ordering: exchanging big pieces before capturing
|
|
||||||
// a hanging piece probably helps to reduce the subtree size.
|
|
||||||
// In main search we want to push captures with negative SEE values to the
|
|
||||||
// badCaptures[] array, but instead of doing it now we delay until the move
|
|
||||||
// has been picked up, saving some SEE calls in case we get a cutoff.
|
|
||||||
for (auto& m : *this)
|
|
||||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
|
||||||
- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
void MovePicker::go_next_phase() {
|
||||||
void MovePicker::score<QUIETS>() {
|
|
||||||
|
|
||||||
for (auto& m : *this)
|
curMove = moves;
|
||||||
m.value = history[pos.moved_piece(m)][to_sq(m)]
|
phase = *(++phasePtr);
|
||||||
+ (*counterMovesHistory)[pos.moved_piece(m)][to_sq(m)];
|
switch (phase) {
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
case PH_TT_MOVES:
|
||||||
void MovePicker::score<EVASIONS>() {
|
curMove = ttMoves;
|
||||||
// Try winning and equal captures captures ordered by MVV/LVA, then non-captures
|
lastMove = curMove + 2;
|
||||||
// ordered by history value, then bad-captures and quiet moves with a negative
|
return;
|
||||||
// SEE ordered by SEE value.
|
|
||||||
Value see;
|
|
||||||
|
|
||||||
for (auto& m : *this)
|
case PH_GOOD_CAPTURES:
|
||||||
if ((see = pos.see_sign(m)) < VALUE_ZERO)
|
lastMove = generate_captures(pos, moves);
|
||||||
m.value = see - HistoryStats::Max; // At the bottom
|
score_captures();
|
||||||
|
return;
|
||||||
|
|
||||||
else if (pos.capture(m))
|
case PH_KILLERS:
|
||||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
curMove = killers;
|
||||||
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
|
lastMove = curMove + 2;
|
||||||
else
|
return;
|
||||||
m.value = history[pos.moved_piece(m)][to_sq(m)];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
case PH_NONCAPTURES:
|
||||||
|
lastMove = generate_noncaptures(pos, moves);
|
||||||
|
score_noncaptures();
|
||||||
|
sort_moves(moves, lastMove);
|
||||||
|
return;
|
||||||
|
|
||||||
/// generate_next_stage() generates, scores and sorts the next bunch of moves,
|
case PH_BAD_CAPTURES:
|
||||||
/// when there are no more moves to try for the current stage.
|
// Bad captures SEE value is already calculated so just sort them
|
||||||
|
// to get SEE move ordering.
|
||||||
|
curMove = badCaptures;
|
||||||
|
lastMove = lastBadCapture;
|
||||||
|
return;
|
||||||
|
|
||||||
void MovePicker::generate_next_stage() {
|
case PH_EVASIONS:
|
||||||
|
assert(pos.is_check());
|
||||||
|
lastMove = generate_evasions(pos, moves);
|
||||||
|
score_evasions();
|
||||||
|
return;
|
||||||
|
|
||||||
assert(stage != STOP);
|
case PH_QCAPTURES:
|
||||||
|
lastMove = generate_captures(pos, moves);
|
||||||
|
score_captures();
|
||||||
|
return;
|
||||||
|
|
||||||
cur = moves;
|
case PH_QCHECKS:
|
||||||
|
// Perhaps we should order moves move here? FIXME
|
||||||
|
lastMove = generate_non_capture_checks(pos, moves);
|
||||||
|
return;
|
||||||
|
|
||||||
switch (++stage) {
|
case PH_STOP:
|
||||||
|
lastMove = curMove + 1; // hack to be friendly for get_next_move()
|
||||||
case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2:
|
return;
|
||||||
case PROBCUT_CAPTURES: case RECAPTURES:
|
|
||||||
endMoves = generate<CAPTURES>(pos, moves);
|
|
||||||
score<CAPTURES>();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case KILLERS:
|
|
||||||
killers[0] = ss->killers[0];
|
|
||||||
killers[1] = ss->killers[1];
|
|
||||||
killers[2] = countermove;
|
|
||||||
cur = killers;
|
|
||||||
endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GOOD_QUIETS:
|
|
||||||
endQuiets = endMoves = generate<QUIETS>(pos, moves);
|
|
||||||
score<QUIETS>();
|
|
||||||
endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
|
|
||||||
insertion_sort(cur, endMoves);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BAD_QUIETS:
|
|
||||||
cur = endMoves;
|
|
||||||
endMoves = endQuiets;
|
|
||||||
if (depth >= 3 * ONE_PLY)
|
|
||||||
insertion_sort(cur, endMoves);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BAD_CAPTURES:
|
|
||||||
// Just pick them in reverse order to get correct ordering
|
|
||||||
cur = moves + MAX_MOVES - 1;
|
|
||||||
endMoves = endBadCaptures;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ALL_EVASIONS:
|
|
||||||
endMoves = generate<EVASIONS>(pos, moves);
|
|
||||||
if (endMoves - moves > 1)
|
|
||||||
score<EVASIONS>();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CHECKS:
|
|
||||||
endMoves = generate<QUIET_CHECKS>(pos, moves);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
|
|
||||||
case PROBCUT: case RECAPTURE: case STOP:
|
|
||||||
stage = STOP;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// next_move() is the most important method of the MovePicker class. It returns
|
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||||
/// a new pseudo legal move every time it is called, until there are no more moves
|
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||||
/// left. It picks the move with the biggest value from a list of generated moves
|
/// to each move in a move list. The moves with highest scores will be
|
||||||
/// taking care not to return the ttMove if it has already been searched.
|
/// picked first by get_next_move().
|
||||||
|
|
||||||
Move MovePicker::next_move() {
|
void MovePicker::score_captures() {
|
||||||
|
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||||
|
// Suprisingly, this appears to perform slightly better than SEE based
|
||||||
|
// move ordering. The reason is probably that in a position with a winning
|
||||||
|
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||||
|
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||||
|
// the hanging piece will still be hanging (except in the unusual cases
|
||||||
|
// where it is possible to recapture with the hanging piece). Exchanging
|
||||||
|
// big pieces before capturing a hanging piece probably helps to reduce
|
||||||
|
// the subtree size.
|
||||||
|
// In main search we want to push captures with negative SEE values to
|
||||||
|
// badCaptures[] array, but instead of doing it now we delay till when
|
||||||
|
// the move has been picked up in pick_move_from_list(), this way we save
|
||||||
|
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||||
|
Move m;
|
||||||
|
|
||||||
|
// Use MVV/LVA ordering
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
if (move_is_promotion(m))
|
||||||
|
cur->score = QueenValueMidgame;
|
||||||
|
else
|
||||||
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
|
- pos.type_of_piece_on(move_from(m));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MovePicker::score_noncaptures() {
|
||||||
|
// First score by history, when no history is available then use
|
||||||
|
// piece/square tables values. This seems to be better then a
|
||||||
|
// random choice when we don't have an history for any move.
|
||||||
|
Move m;
|
||||||
|
Piece piece;
|
||||||
|
Square from, to;
|
||||||
|
int hs;
|
||||||
|
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
from = move_from(m);
|
||||||
|
to = move_to(m);
|
||||||
|
piece = pos.piece_on(from);
|
||||||
|
hs = H.move_ordering_score(piece, to);
|
||||||
|
|
||||||
|
// Ensure history is always preferred to pst
|
||||||
|
if (hs > 0)
|
||||||
|
hs += 1000;
|
||||||
|
|
||||||
|
// pst based scoring
|
||||||
|
cur->score = hs + mg_value(pos.pst_delta(piece, from, to));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MovePicker::score_evasions() {
|
||||||
|
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||||
|
// destination square is not under attack, ordered by history
|
||||||
|
// value, and at the end bad-captures and non-captures with a
|
||||||
|
// negative SEE. This last group is ordered by the SEE score.
|
||||||
|
Move m;
|
||||||
|
int seeScore;
|
||||||
|
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
if ((seeScore = pos.see_sign(m)) < 0)
|
||||||
|
cur->score = seeScore;
|
||||||
|
else if (pos.move_is_capture(m))
|
||||||
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
|
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||||
|
else
|
||||||
|
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||||
|
/// class. It returns a new legal move every time it is called, until there
|
||||||
|
/// are no more moves left.
|
||||||
|
/// It picks the move with the biggest score from a list of generated moves taking
|
||||||
|
/// care not to return the tt move if has already been searched previously.
|
||||||
|
|
||||||
|
Move MovePicker::get_next_move() {
|
||||||
|
|
||||||
Move move;
|
Move move;
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
while (cur == endMoves && stage != STOP)
|
while (curMove != lastMove)
|
||||||
generate_next_stage();
|
{
|
||||||
|
switch (phase) {
|
||||||
|
|
||||||
switch (stage) {
|
case PH_TT_MOVES:
|
||||||
|
move = (curMove++)->move;
|
||||||
case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
|
if ( move != MOVE_NONE
|
||||||
case QSEARCH_WITHOUT_CHECKS: case PROBCUT:
|
&& move_is_legal(pos, move, pinned))
|
||||||
++cur;
|
|
||||||
return ttMove;
|
|
||||||
|
|
||||||
case GOOD_CAPTURES:
|
|
||||||
move = pick_best(cur++, endMoves);
|
|
||||||
if (move != ttMove)
|
|
||||||
{
|
|
||||||
if (pos.see_sign(move) >= VALUE_ZERO)
|
|
||||||
return move;
|
return move;
|
||||||
|
break;
|
||||||
|
|
||||||
// Losing capture, move it to the tail of the array
|
case PH_GOOD_CAPTURES:
|
||||||
*endBadCaptures-- = move;
|
move = pick_best(curMove++, lastMove).move;
|
||||||
|
if ( move != ttMoves[0].move
|
||||||
|
&& move != ttMoves[1].move
|
||||||
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
{
|
||||||
|
// Check for a non negative SEE now
|
||||||
|
int seeValue = pos.see_sign(move);
|
||||||
|
if (seeValue >= 0)
|
||||||
|
return move;
|
||||||
|
|
||||||
|
// Losing capture, move it to the badCaptures[] array, note
|
||||||
|
// that move has now been already checked for legality.
|
||||||
|
assert(int(lastBadCapture - badCaptures) < 63);
|
||||||
|
lastBadCapture->move = move;
|
||||||
|
lastBadCapture->score = seeValue;
|
||||||
|
lastBadCapture++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PH_KILLERS:
|
||||||
|
move = (curMove++)->move;
|
||||||
|
if ( move != MOVE_NONE
|
||||||
|
&& move != ttMoves[0].move
|
||||||
|
&& move != ttMoves[1].move
|
||||||
|
&& move_is_legal(pos, move, pinned)
|
||||||
|
&& !pos.move_is_capture(move))
|
||||||
|
return move;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PH_NONCAPTURES:
|
||||||
|
move = (curMove++)->move;
|
||||||
|
if ( move != ttMoves[0].move
|
||||||
|
&& move != ttMoves[1].move
|
||||||
|
&& move != killers[0].move
|
||||||
|
&& move != killers[1].move
|
||||||
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
return move;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PH_BAD_CAPTURES:
|
||||||
|
move = pick_best(curMove++, lastMove).move;
|
||||||
|
return move;
|
||||||
|
|
||||||
|
case PH_EVASIONS:
|
||||||
|
case PH_QCAPTURES:
|
||||||
|
move = pick_best(curMove++, lastMove).move;
|
||||||
|
if ( move != ttMoves[0].move
|
||||||
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
return move;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PH_QCHECKS:
|
||||||
|
move = (curMove++)->move;
|
||||||
|
if ( move != ttMoves[0].move
|
||||||
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
return move;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PH_STOP:
|
||||||
|
return MOVE_NONE;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case KILLERS:
|
|
||||||
move = *cur++;
|
|
||||||
if ( move != MOVE_NONE
|
|
||||||
&& move != ttMove
|
|
||||||
&& pos.pseudo_legal(move)
|
|
||||||
&& !pos.capture(move))
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GOOD_QUIETS: case BAD_QUIETS:
|
|
||||||
move = *cur++;
|
|
||||||
if ( move != ttMove
|
|
||||||
&& move != killers[0]
|
|
||||||
&& move != killers[1]
|
|
||||||
&& move != killers[2])
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BAD_CAPTURES:
|
|
||||||
return *cur--;
|
|
||||||
|
|
||||||
case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2:
|
|
||||||
move = pick_best(cur++, endMoves);
|
|
||||||
if (move != ttMove)
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PROBCUT_CAPTURES:
|
|
||||||
move = pick_best(cur++, endMoves);
|
|
||||||
if (move != ttMove && pos.see(move) > threshold)
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case RECAPTURES:
|
|
||||||
move = pick_best(cur++, endMoves);
|
|
||||||
if (to_sq(move) == recaptureSquare)
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CHECKS:
|
|
||||||
move = *cur++;
|
|
||||||
if (move != ttMove)
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case STOP:
|
|
||||||
return MOVE_NONE;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assert(false);
|
|
||||||
}
|
}
|
||||||
|
go_next_phase();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
||||||
|
/// prevent multiple threads from picking the same move at a split point.
|
||||||
|
|
||||||
|
Move MovePicker::get_next_move(Lock &lock) {
|
||||||
|
|
||||||
|
lock_grab(&lock);
|
||||||
|
if (finished)
|
||||||
|
{
|
||||||
|
lock_release(&lock);
|
||||||
|
return MOVE_NONE;
|
||||||
|
}
|
||||||
|
Move m = get_next_move();
|
||||||
|
if (m == MOVE_NONE)
|
||||||
|
finished = true;
|
||||||
|
|
||||||
|
lock_release(&lock);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|||||||
+55
-78
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,96 +17,74 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef MOVEPICK_H_INCLUDED
|
|
||||||
|
#if !defined MOVEPICK_H_INCLUDED
|
||||||
#define MOVEPICK_H_INCLUDED
|
#define MOVEPICK_H_INCLUDED
|
||||||
|
|
||||||
#include <algorithm> // For std::max
|
////
|
||||||
#include <cstring> // For std::memset
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
#include "movegen.h"
|
#include "depth.h"
|
||||||
|
#include "history.h"
|
||||||
|
#include "lock.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
|
|
||||||
/// The Stats struct stores moves statistics. According to the template parameter
|
////
|
||||||
/// the class can store History and Countermoves. History records how often
|
//// Types
|
||||||
/// different moves have been successful or unsuccessful during the current search
|
////
|
||||||
/// and is used for reduction and move ordering decisions.
|
|
||||||
/// Countermoves store the move that refute a previous one. Entries are stored
|
|
||||||
/// using only the moving piece and destination square, hence two moves with
|
|
||||||
/// different origin but same destination and piece will be considered identical.
|
|
||||||
template<typename T, bool CM = false>
|
|
||||||
struct Stats {
|
|
||||||
|
|
||||||
static const Value Max = Value(1 << 28);
|
struct SearchStack;
|
||||||
|
|
||||||
const T* operator[](Piece pc) const { return table[pc]; }
|
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||||
T* operator[](Piece pc) { return table[pc]; }
|
/// the current position. It is initialized with a Position object and a few
|
||||||
void clear() { std::memset(table, 0, sizeof(table)); }
|
/// moves we have reason to believe are good. The most important method is
|
||||||
|
/// MovePicker::pick_next_move(), which returns a new legal move each time it
|
||||||
void update(Piece pc, Square to, Move m) {
|
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
|
||||||
|
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
||||||
if (m != table[pc][to])
|
/// attempts to return the moves which are most likely to be strongest first.
|
||||||
table[pc][to] = m;
|
|
||||||
}
|
|
||||||
|
|
||||||
void update(Piece pc, Square to, Value v) {
|
|
||||||
|
|
||||||
if (abs(int(v)) >= 324)
|
|
||||||
return;
|
|
||||||
|
|
||||||
table[pc][to] -= table[pc][to] * abs(int(v)) / (CM ? 512 : 324);
|
|
||||||
table[pc][to] += int(v) * (CM ? 64 : 32);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
T table[PIECE_NB][SQUARE_NB];
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef Stats<Move> MovesStats;
|
|
||||||
typedef Stats<Value, false> HistoryStats;
|
|
||||||
typedef Stats<Value, true> CounterMovesStats;
|
|
||||||
typedef Stats<CounterMovesStats> CounterMovesHistoryStats;
|
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
|
||||||
/// current position. The most important method is next_move(), which returns a
|
|
||||||
/// new pseudo legal move each time it is called, until there are no moves left,
|
|
||||||
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
|
|
||||||
/// beta algorithm, MovePicker attempts to return the moves which are most likely
|
|
||||||
/// to get a cut-off first.
|
|
||||||
|
|
||||||
class MovePicker {
|
class MovePicker {
|
||||||
|
|
||||||
|
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MovePicker(const MovePicker&) = delete;
|
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
|
||||||
MovePicker& operator=(const MovePicker&) = delete;
|
Move get_next_move();
|
||||||
|
Move get_next_move(Lock& lock);
|
||||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
|
int number_of_evasions() const;
|
||||||
MovePicker(const Position&, Move, const HistoryStats&, Value);
|
|
||||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, const CounterMovesStats&, Move, Search::Stack*);
|
|
||||||
|
|
||||||
Move next_move();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
template<GenType> void score();
|
void score_captures();
|
||||||
void generate_next_stage();
|
void score_noncaptures();
|
||||||
ExtMove* begin() { return moves; }
|
void score_evasions();
|
||||||
ExtMove* end() { return endMoves; }
|
void go_next_phase();
|
||||||
|
|
||||||
const Position& pos;
|
const Position& pos;
|
||||||
const HistoryStats& history;
|
const History& H;
|
||||||
const CounterMovesStats* counterMovesHistory;
|
MoveStack ttMoves[2], killers[2];
|
||||||
Search::Stack* ss;
|
bool finished;
|
||||||
Move countermove;
|
int phase;
|
||||||
Depth depth;
|
const uint8_t* phasePtr;
|
||||||
Move ttMove;
|
MoveStack *curMove, *lastMove, *lastBadCapture;
|
||||||
ExtMove killers[3];
|
Bitboard pinned;
|
||||||
Square recaptureSquare;
|
MoveStack moves[256], badCaptures[64];
|
||||||
Value threshold;
|
|
||||||
int stage;
|
|
||||||
ExtMove *endQuiets, *endBadCaptures = moves + MAX_MOVES - 1;
|
|
||||||
ExtMove moves[MAX_MOVES], *cur = moves, *endMoves = moves;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // #ifndef MOVEPICK_H_INCLUDED
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
/// MovePicker::number_of_evasions() simply returns the number of moves in
|
||||||
|
/// evasions phase. It is intended to be used in positions where the side to
|
||||||
|
/// move is in check, for detecting checkmates or situations where there is
|
||||||
|
/// only a single reply to check.
|
||||||
|
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
|
||||||
|
|
||||||
|
inline int MovePicker::number_of_evasions() const {
|
||||||
|
return int(lastMove - moves);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||||
|
|||||||
+302
-253
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,302 +17,352 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
|
||||||
|
|
||||||
#include "bitboard.h"
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "thread.h"
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
#define V Value
|
/// Constants and variables
|
||||||
|
|
||||||
#define S(mg, eg) make_score(mg, eg)
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
|
|
||||||
// Isolated pawn penalty by opposed flag and file
|
|
||||||
const Score Isolated[2][FILE_NB] = {
|
|
||||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
|
||||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
|
||||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
|
||||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) } };
|
|
||||||
|
|
||||||
// Backward pawn penalty by opposed flag
|
|
||||||
const Score Backward[2] = { S(67, 42), S(49, 24) };
|
|
||||||
|
|
||||||
// Unsupported pawn penalty, for pawns which are neither isolated or backward
|
|
||||||
const Score Unsupported = S(20, 10);
|
|
||||||
|
|
||||||
// Connected pawn bonus by opposed, phalanx, twice supported and rank
|
|
||||||
Score Connected[2][2][2][RANK_NB];
|
|
||||||
|
|
||||||
// Doubled pawn penalty by file
|
// Doubled pawn penalty by file
|
||||||
const Score Doubled[FILE_NB] = {
|
const Score DoubledPawnPenalty[8] = {
|
||||||
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) };
|
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
|
||||||
|
};
|
||||||
|
|
||||||
// Lever bonus by rank
|
// Isolated pawn penalty by file
|
||||||
const Score Lever[RANK_NB] = {
|
const Score IsolatedPawnPenalty[8] = {
|
||||||
S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
|
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||||
S(20, 20), S(40, 40), S(0, 0), S(0, 0) };
|
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
|
||||||
|
};
|
||||||
|
|
||||||
// Center bind bonus, when two pawns controls the same central square
|
// Backward pawn penalty by file
|
||||||
const Score CenterBind = S(16, 0);
|
const Score BackwardPawnPenalty[8] = {
|
||||||
|
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||||
|
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
|
||||||
|
};
|
||||||
|
|
||||||
// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
|
// Pawn chain membership bonus by file
|
||||||
const Value ShelterWeakness[][RANK_NB] = {
|
const Score ChainBonus[8] = {
|
||||||
{ V( 97), V(21), V(26), V(51), V(87), V( 89), V( 99) },
|
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||||
{ V(120), V( 0), V(28), V(76), V(88), V(103), V(104) },
|
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||||
{ V(101), V( 7), V(54), V(78), V(77), V( 92), V(101) },
|
};
|
||||||
{ V( 80), V(11), V(44), V(68), V(87), V( 90), V(119) } };
|
|
||||||
|
|
||||||
// Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
|
// Candidate passed pawn bonus by rank
|
||||||
const Value StormDanger[][4][RANK_NB] = {
|
const Score CandidateBonus[8] = {
|
||||||
{ { V( 0), V( 67), V( 134), V(38), V(32) },
|
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||||
{ V( 0), V( 57), V( 139), V(37), V(22) },
|
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||||
{ V( 0), V( 43), V( 115), V(43), V(27) },
|
};
|
||||||
{ V( 0), V( 68), V( 124), V(57), V(32) } },
|
|
||||||
{ { V(20), V( 43), V( 100), V(56), V(20) },
|
|
||||||
{ V(23), V( 20), V( 98), V(40), V(15) },
|
|
||||||
{ V(23), V( 39), V( 103), V(36), V(18) },
|
|
||||||
{ V(28), V( 19), V( 108), V(42), V(26) } },
|
|
||||||
{ { V( 0), V( 0), V( 75), V(14), V( 2) },
|
|
||||||
{ V( 0), V( 0), V( 150), V(30), V( 4) },
|
|
||||||
{ V( 0), V( 0), V( 160), V(22), V( 5) },
|
|
||||||
{ V( 0), V( 0), V( 166), V(24), V(13) } },
|
|
||||||
{ { V( 0), V(-283), V(-281), V(57), V(31) },
|
|
||||||
{ V( 0), V( 58), V( 141), V(39), V(18) },
|
|
||||||
{ V( 0), V( 65), V( 142), V(48), V(32) },
|
|
||||||
{ V( 0), V( 60), V( 126), V(51), V(19) } } };
|
|
||||||
|
|
||||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
// Pawn storm tables for positions with opposite castling
|
||||||
// in front of the king and no enemy pawn on the horizon.
|
const int QStormTable[64] = {
|
||||||
const Value MaxSafetyBonus = V(258);
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
-22,-22,-22,-14,-6, 0, 0, 0,
|
||||||
|
-6,-10,-10,-10,-6, 0, 0, 0,
|
||||||
|
4, 12, 16, 12, 4, 0, 0, 0,
|
||||||
|
16, 23, 23, 16, 0, 0, 0, 0,
|
||||||
|
23, 31, 31, 23, 0, 0, 0, 0,
|
||||||
|
23, 31, 31, 23, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
};
|
||||||
|
|
||||||
#undef S
|
const int KStormTable[64] = {
|
||||||
#undef V
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0,-10,-19,-28,-33,-33,
|
||||||
|
0, 0, 0,-10,-15,-19,-24,-24,
|
||||||
|
0, 0, 0, 0, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 1, 10, 19, 19,
|
||||||
|
0, 0, 0, 0, 1, 19, 31, 27,
|
||||||
|
0, 0, 0, 0, 0, 22, 31, 22,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
};
|
||||||
|
|
||||||
template<Color Us>
|
// Pawn storm open file bonuses by file
|
||||||
Score evaluate(const Position& pos, Pawns::Entry* e) {
|
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
||||||
|
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
// Pawn storm lever bonuses by file
|
||||||
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
|
||||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
|
||||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
|
||||||
|
|
||||||
const Bitboard CenterBindMask =
|
}
|
||||||
Us == WHITE ? (FileDBB | FileEBB) & (Rank5BB | Rank6BB | Rank7BB)
|
|
||||||
: (FileDBB | FileEBB) & (Rank4BB | Rank3BB | Rank2BB);
|
|
||||||
|
|
||||||
Bitboard b, neighbours, doubled, supported, phalanx;
|
|
||||||
Square s;
|
|
||||||
bool passed, isolated, opposed, backward, lever, connected;
|
|
||||||
Score score = SCORE_ZERO;
|
|
||||||
const Square* pl = pos.squares<PAWN>(Us);
|
|
||||||
const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
|
|
||||||
|
|
||||||
Bitboard ourPawns = pos.pieces(Us , PAWN);
|
////
|
||||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
e->passedPawns[Us] = e->pawnAttacksSpan[Us] = 0;
|
/// Constructor
|
||||||
e->kingSquares[Us] = SQ_NONE;
|
|
||||||
e->semiopenFiles[Us] = 0xFF;
|
|
||||||
e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
|
|
||||||
e->pawnsOnSquares[Us][BLACK] = popcount<Max15>(ourPawns & DarkSquares);
|
|
||||||
e->pawnsOnSquares[Us][WHITE] = pos.count<PAWN>(Us) - e->pawnsOnSquares[Us][BLACK];
|
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||||
while ((s = *pl++) != SQ_NONE)
|
|
||||||
{
|
|
||||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
|
||||||
|
|
||||||
File f = file_of(s);
|
size = numOfEntries;
|
||||||
|
entries = new PawnInfo[size];
|
||||||
e->semiopenFiles[Us] &= ~(1 << f);
|
if (!entries)
|
||||||
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
|
|
||||||
|
|
||||||
// Flag the pawn
|
|
||||||
neighbours = ourPawns & adjacent_files_bb(f);
|
|
||||||
doubled = ourPawns & forward_bb(Us, s);
|
|
||||||
opposed = theirPawns & forward_bb(Us, s);
|
|
||||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
|
||||||
lever = theirPawns & pawnAttacksBB[s];
|
|
||||||
phalanx = neighbours & rank_bb(s);
|
|
||||||
supported = neighbours & rank_bb(s - Up);
|
|
||||||
connected = supported | phalanx;
|
|
||||||
isolated = !neighbours;
|
|
||||||
|
|
||||||
// Test for backward pawn.
|
|
||||||
// If the pawn is passed, isolated, lever or connected it cannot be
|
|
||||||
// backward. If there are friendly pawns behind on adjacent files
|
|
||||||
// or if it is sufficiently advanced, it cannot be backward either.
|
|
||||||
if ( (passed | isolated | lever | connected)
|
|
||||||
|| (ourPawns & pawn_attack_span(Them, s))
|
|
||||||
|| (relative_rank(Us, s) >= RANK_5))
|
|
||||||
backward = false;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// We now know there are no friendly pawns beside or behind this
|
|
||||||
// pawn on adjacent files. We now check whether the pawn is
|
|
||||||
// backward by looking in the forward direction on the adjacent
|
|
||||||
// files, and picking the closest pawn there.
|
|
||||||
b = pawn_attack_span(Us, s) & (ourPawns | theirPawns);
|
|
||||||
b = pawn_attack_span(Us, s) & rank_bb(backmost_sq(Us, b));
|
|
||||||
|
|
||||||
// If we have an enemy pawn in the same or next rank, the pawn is
|
|
||||||
// backward because it cannot advance without being captured.
|
|
||||||
backward = (b | shift_bb<Up>(b)) & theirPawns;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
|
|
||||||
|
|
||||||
// Passed pawns will be properly scored in evaluation because we need
|
|
||||||
// full attack info to evaluate them. Only the frontmost passed
|
|
||||||
// pawn on each file is considered a true passed pawn.
|
|
||||||
if (passed && !doubled)
|
|
||||||
e->passedPawns[Us] |= s;
|
|
||||||
|
|
||||||
// Score this pawn
|
|
||||||
if (isolated)
|
|
||||||
score -= Isolated[opposed][f];
|
|
||||||
|
|
||||||
else if (backward)
|
|
||||||
score -= Backward[opposed];
|
|
||||||
|
|
||||||
else if (!supported)
|
|
||||||
score -= Unsupported;
|
|
||||||
|
|
||||||
if (connected)
|
|
||||||
score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)];
|
|
||||||
|
|
||||||
if (doubled)
|
|
||||||
score -= Doubled[f] / distance<Rank>(s, frontmost_sq(Us, doubled));
|
|
||||||
|
|
||||||
if (lever)
|
|
||||||
score += Lever[relative_rank(Us, s)];
|
|
||||||
}
|
|
||||||
|
|
||||||
b = e->semiopenFiles[Us] ^ 0xFF;
|
|
||||||
e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0;
|
|
||||||
|
|
||||||
b = shift_bb<Right>(ourPawns) & shift_bb<Left>(ourPawns) & CenterBindMask;
|
|
||||||
score += CenterBind * popcount<Max15>(b);
|
|
||||||
|
|
||||||
return score;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
namespace Pawns {
|
|
||||||
|
|
||||||
/// Pawns::init() initializes some tables needed by evaluation. Instead of using
|
|
||||||
/// hard-coded tables, when makes sense, we prefer to calculate them with a formula
|
|
||||||
/// to reduce independent parameters and to allow easier tuning and better insight.
|
|
||||||
|
|
||||||
void init()
|
|
||||||
{
|
|
||||||
static const int Seed[RANK_NB] = { 0, 6, 15, 10, 57, 75, 135, 258 };
|
|
||||||
|
|
||||||
for (int opposed = 0; opposed <= 1; ++opposed)
|
|
||||||
for (int phalanx = 0; phalanx <= 1; ++phalanx)
|
|
||||||
for (int apex = 0; apex <= 1; ++apex)
|
|
||||||
for (Rank r = RANK_2; r < RANK_8; ++r)
|
|
||||||
{
|
{
|
||||||
int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
|
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||||
v += (apex ? v / 2 : 0);
|
<< " bytes for pawn hash table." << std::endl;
|
||||||
Connected[opposed][phalanx][apex][r] = make_score(3 * v / 2, v);
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Pawns::probe() looks up the current position's pawns configuration in
|
/// Destructor
|
||||||
/// the pawns hash table. It returns a pointer to the Entry if the position
|
|
||||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
|
||||||
/// have to recompute all when the same pawns configuration occurs again.
|
|
||||||
|
|
||||||
Entry* probe(const Position& pos) {
|
PawnInfoTable::~PawnInfoTable() {
|
||||||
|
delete [] entries;
|
||||||
Key key = pos.pawn_key();
|
|
||||||
Entry* e = pos.this_thread()->pawnsTable[key];
|
|
||||||
|
|
||||||
if (e->key == key)
|
|
||||||
return e;
|
|
||||||
|
|
||||||
e->key = key;
|
|
||||||
e->score = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
|
|
||||||
e->asymmetry = popcount<Max15>(e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]);
|
|
||||||
return e;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Entry::shelter_storm() calculates shelter and storm penalties for the file
|
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
|
||||||
/// the king is on, as well as the two adjacent files.
|
/// kingSquares[] is initialized to SQ_NONE instead.
|
||||||
|
|
||||||
|
void PawnInfo::clear() {
|
||||||
|
|
||||||
|
memset(this, 0, sizeof(PawnInfo));
|
||||||
|
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||||
|
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||||
|
/// stored in a hash table, so we don't have to recompute everything when
|
||||||
|
/// the same pawn structure occurs again.
|
||||||
|
|
||||||
|
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
||||||
|
|
||||||
|
assert(pos.is_ok());
|
||||||
|
|
||||||
|
Key key = pos.get_pawn_key();
|
||||||
|
int index = int(key & (size - 1));
|
||||||
|
PawnInfo* pi = entries + index;
|
||||||
|
|
||||||
|
// If pi->key matches the position's pawn hash key, it means that we
|
||||||
|
// have analysed this pawn structure before, and we can simply return
|
||||||
|
// the information we found the last time instead of recomputing it.
|
||||||
|
if (pi->key == key)
|
||||||
|
return pi;
|
||||||
|
|
||||||
|
// Clear the PawnInfo object, and set the key
|
||||||
|
pi->clear();
|
||||||
|
pi->key = key;
|
||||||
|
|
||||||
|
// Calculate pawn attacks
|
||||||
|
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
|
||||||
|
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
|
||||||
|
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
|
||||||
|
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
|
||||||
|
|
||||||
|
// Evaluate pawns for both colors
|
||||||
|
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
|
||||||
|
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
|
||||||
|
return pi;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||||
|
Bitboard theirPawns, PawnInfo* pi) {
|
||||||
|
Square s;
|
||||||
|
File f;
|
||||||
|
Rank r;
|
||||||
|
bool passed, isolated, doubled, chain, backward, candidate;
|
||||||
|
int bonus;
|
||||||
|
Score value = make_score(0, 0);
|
||||||
|
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
// Initialize pawn storm scores by giving bonuses for open files
|
||||||
|
for (f = FILE_A; f <= FILE_H; f++)
|
||||||
|
if (!(ourPawns & file_bb(f)))
|
||||||
|
{
|
||||||
|
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
|
||||||
|
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
|
||||||
|
pi->halfOpenFiles[Us] |= (1 << f);
|
||||||
|
}
|
||||||
|
|
||||||
enum { NoFriendlyPawn, Unblocked, BlockedByPawn, BlockedByKing };
|
// Loop through all pawns of the current color and score each pawn
|
||||||
|
while ((s = *ptr++) != SQ_NONE)
|
||||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
|
|
||||||
Bitboard ourPawns = b & pos.pieces(Us);
|
|
||||||
Bitboard theirPawns = b & pos.pieces(Them);
|
|
||||||
Value safety = MaxSafetyBonus;
|
|
||||||
File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
|
|
||||||
|
|
||||||
for (File f = center - File(1); f <= center + File(1); ++f)
|
|
||||||
{
|
{
|
||||||
b = ourPawns & file_bb(f);
|
f = square_file(s);
|
||||||
Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
|
r = square_rank(s);
|
||||||
|
|
||||||
b = theirPawns & file_bb(f);
|
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||||
Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
|
|
||||||
|
|
||||||
safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs]
|
// Passed, isolated or doubled pawn?
|
||||||
+ StormDanger
|
passed = Position::pawn_is_passed(theirPawns, Us, s);
|
||||||
[f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
|
isolated = Position::pawn_is_isolated(ourPawns, s);
|
||||||
rkUs == RANK_1 ? NoFriendlyPawn :
|
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
|
||||||
rkThem == rkUs + 1 ? BlockedByPawn : Unblocked]
|
|
||||||
[std::min(f, FILE_H - f)][rkThem];
|
// We calculate kingside and queenside pawn storm
|
||||||
|
// scores for both colors. These are used when evaluating
|
||||||
|
// middle game positions with opposite side castling.
|
||||||
|
//
|
||||||
|
// Each pawn is given a base score given by a piece square table
|
||||||
|
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
|
||||||
|
// chances of creating an open file by exchanging itself against an
|
||||||
|
// enemy pawn on an adjacent file gets an additional bonus.
|
||||||
|
|
||||||
|
// Kingside pawn storms
|
||||||
|
bonus = KStormTable[relative_square(Us, s)];
|
||||||
|
if (f >= FILE_F)
|
||||||
|
{
|
||||||
|
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||||
|
while (b)
|
||||||
|
{
|
||||||
|
Square s2 = pop_1st_bit(&b);
|
||||||
|
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||||
|
{
|
||||||
|
// The enemy pawn has no pawn beside itself, which makes it
|
||||||
|
// particularly vulnerable. Big bonus, especially against a
|
||||||
|
// weakness on the rook file.
|
||||||
|
if (square_file(s2) == FILE_H)
|
||||||
|
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||||
|
else
|
||||||
|
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||||
|
} else
|
||||||
|
// There is at least one enemy pawn beside the enemy pawn we look
|
||||||
|
// at, which means that the pawn has somewhat better chances of
|
||||||
|
// defending itself by advancing. Smaller bonus.
|
||||||
|
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pi->ksStormValue[Us] += bonus;
|
||||||
|
|
||||||
|
// Queenside pawn storms
|
||||||
|
bonus = QStormTable[relative_square(Us, s)];
|
||||||
|
if (f <= FILE_C)
|
||||||
|
{
|
||||||
|
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||||
|
while (b)
|
||||||
|
{
|
||||||
|
Square s2 = pop_1st_bit(&b);
|
||||||
|
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||||
|
{
|
||||||
|
// The enemy pawn has no pawn beside itself, which makes it
|
||||||
|
// particularly vulnerable. Big bonus, especially against a
|
||||||
|
// weakness on the rook file.
|
||||||
|
if (square_file(s2) == FILE_A)
|
||||||
|
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
|
||||||
|
else
|
||||||
|
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||||
|
} else
|
||||||
|
// There is at least one enemy pawn beside the enemy pawn we look
|
||||||
|
// at, which means that the pawn has somewhat better chances of
|
||||||
|
// defending itself by advancing. Smaller bonus.
|
||||||
|
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pi->qsStormValue[Us] += bonus;
|
||||||
|
|
||||||
|
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||||
|
// the test a little by introducing an array of masks indexed by color
|
||||||
|
// and square for doing the test, but because everything is hashed,
|
||||||
|
// it probably won't make any noticable difference.
|
||||||
|
chain = ourPawns
|
||||||
|
& neighboring_files_bb(f)
|
||||||
|
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
|
||||||
|
|
||||||
|
// Test for backward pawn
|
||||||
|
//
|
||||||
|
// If the pawn is passed, isolated, or member of a pawn chain
|
||||||
|
// it cannot be backward. If can capture an enemy pawn or if
|
||||||
|
// there are friendly pawns behind on neighboring files it cannot
|
||||||
|
// be backward either.
|
||||||
|
if ( (passed | isolated | chain)
|
||||||
|
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|
||||||
|
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||||
|
backward = false;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// We now know that there are no friendly pawns beside or behind this
|
||||||
|
// pawn on neighboring files. We now check whether the pawn is
|
||||||
|
// backward by looking in the forward direction on the neighboring
|
||||||
|
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||||
|
Bitboard b = pos.attacks_from<PAWN>(s, Us);
|
||||||
|
|
||||||
|
// Note that we are sure to find something because pawn is not passed
|
||||||
|
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||||
|
while (!(b & (ourPawns | theirPawns)))
|
||||||
|
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||||
|
|
||||||
|
// The friendly pawn needs to be at least two ranks closer than the enemy
|
||||||
|
// pawn in order to help the potentially backward pawn advance.
|
||||||
|
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test for candidate passed pawn
|
||||||
|
candidate = !passed
|
||||||
|
&& !(theirPawns & file_bb(f))
|
||||||
|
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
|
||||||
|
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
|
||||||
|
>= 0);
|
||||||
|
|
||||||
|
// In order to prevent doubled passed pawns from receiving a too big
|
||||||
|
// bonus, only the frontmost passed pawn on each file is considered as
|
||||||
|
// a true passed pawn.
|
||||||
|
if (passed && (ourPawns & squares_in_front_of(Us, s)))
|
||||||
|
passed = false;
|
||||||
|
|
||||||
|
// Score this pawn
|
||||||
|
if (passed)
|
||||||
|
set_bit(&(pi->passedPawns), s);
|
||||||
|
|
||||||
|
if (isolated)
|
||||||
|
{
|
||||||
|
value -= IsolatedPawnPenalty[f];
|
||||||
|
if (!(theirPawns & file_bb(f)))
|
||||||
|
value -= IsolatedPawnPenalty[f] / 2;
|
||||||
|
}
|
||||||
|
if (doubled)
|
||||||
|
value -= DoubledPawnPenalty[f];
|
||||||
|
|
||||||
|
if (backward)
|
||||||
|
{
|
||||||
|
value -= BackwardPawnPenalty[f];
|
||||||
|
if (!(theirPawns & file_bb(f)))
|
||||||
|
value -= BackwardPawnPenalty[f] / 2;
|
||||||
|
}
|
||||||
|
if (chain)
|
||||||
|
value += ChainBonus[f];
|
||||||
|
|
||||||
|
if (candidate)
|
||||||
|
value += CandidateBonus[relative_rank(Us, s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
return safety;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
|
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
|
||||||
/// when king square changes, which is about 20% of total king_safety() calls.
|
/// only when king square changes, about 20% of total get_king_shelter() calls.
|
||||||
|
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
|
||||||
|
|
||||||
template<Color Us>
|
unsigned shelter = 0;
|
||||||
Score Entry::do_king_safety(const Position& pos, Square ksq) {
|
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
|
||||||
|
unsigned r = ksq & (7 << 3);
|
||||||
kingSquares[Us] = ksq;
|
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
|
||||||
castlingRights[Us] = pos.can_castle(Us);
|
{
|
||||||
int minKingPawnDistance = 0;
|
r += k;
|
||||||
|
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
}
|
||||||
if (pawns)
|
kingSquares[c] = ksq;
|
||||||
while (!(DistanceRingBB[ksq][minKingPawnDistance++] & pawns)) {}
|
kingShelters[c] = shelter;
|
||||||
|
return shelter;
|
||||||
if (relative_rank(Us, ksq) > RANK_4)
|
|
||||||
return make_score(0, -16 * minKingPawnDistance);
|
|
||||||
|
|
||||||
Value bonus = shelter_storm<Us>(pos, ksq);
|
|
||||||
|
|
||||||
// If we can castle use the bonus after the castling if it is bigger
|
|
||||||
if (pos.can_castle(MakeCastling<Us, KING_SIDE>::right))
|
|
||||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
|
|
||||||
|
|
||||||
if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::right))
|
|
||||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
|
|
||||||
|
|
||||||
return make_score(bonus, -16 * minKingPawnDistance);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Explicit template instantiation
|
|
||||||
template Score Entry::do_king_safety<WHITE>(const Position& pos, Square ksq);
|
|
||||||
template Score Entry::do_king_safety<BLACK>(const Position& pos, Square ksq);
|
|
||||||
|
|
||||||
} // namespace Pawns
|
|
||||||
|
|||||||
+100
-53
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,71 +17,119 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef PAWNS_H_INCLUDED
|
|
||||||
|
#if !defined(PAWNS_H_INCLUDED)
|
||||||
#define PAWNS_H_INCLUDED
|
#define PAWNS_H_INCLUDED
|
||||||
|
|
||||||
#include "misc.h"
|
////
|
||||||
#include "position.h"
|
//// Includes
|
||||||
#include "types.h"
|
////
|
||||||
|
|
||||||
namespace Pawns {
|
#include "bitboard.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
/// Pawns::Entry contains various information about a pawn structure. A lookup
|
////
|
||||||
/// to the pawn hash table (performed by calling the probe function) returns a
|
//// Types
|
||||||
/// pointer to an Entry object.
|
////
|
||||||
|
|
||||||
struct Entry {
|
/// PawnInfo is a class which contains various information about a pawn
|
||||||
|
/// structure. Currently, it only includes a middle game and an end game
|
||||||
|
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||||
|
/// to add further information in the future. A lookup to the pawn hash table
|
||||||
|
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||||
|
/// returns a pointer to a PawnInfo object.
|
||||||
|
class Position;
|
||||||
|
|
||||||
Score pawns_score() const { return score; }
|
class PawnInfo {
|
||||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
|
||||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
|
||||||
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
|
|
||||||
int pawn_span(Color c) const { return pawnSpan[c]; }
|
|
||||||
int pawn_asymmetry() const { return asymmetry; }
|
|
||||||
|
|
||||||
int semiopen_file(Color c, File f) const {
|
friend class PawnInfoTable;
|
||||||
return semiopenFiles[c] & (1 << f);
|
|
||||||
}
|
|
||||||
|
|
||||||
int semiopen_side(Color c, File f, bool leftSide) const {
|
public:
|
||||||
return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1));
|
PawnInfo() { clear(); }
|
||||||
}
|
|
||||||
|
|
||||||
int pawns_on_same_color_squares(Color c, Square s) const {
|
Score pawns_value() const;
|
||||||
return pawnsOnSquares[c][!!(DarkSquares & s)];
|
Value kingside_storm_value(Color c) const;
|
||||||
}
|
Value queenside_storm_value(Color c) const;
|
||||||
|
Bitboard pawn_attacks(Color c) const;
|
||||||
|
Bitboard passed_pawns() const;
|
||||||
|
int file_is_half_open(Color c, File f) const;
|
||||||
|
int has_open_file_to_left(Color c, File f) const;
|
||||||
|
int has_open_file_to_right(Color c, File f) const;
|
||||||
|
int get_king_shelter(const Position& pos, Color c, Square ksq);
|
||||||
|
|
||||||
template<Color Us>
|
private:
|
||||||
Score king_safety(const Position& pos, Square ksq) {
|
void clear();
|
||||||
return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us)
|
int updateShelter(const Position& pos, Color c, Square ksq);
|
||||||
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos, ksq));
|
|
||||||
}
|
|
||||||
|
|
||||||
template<Color Us>
|
|
||||||
Score do_king_safety(const Position& pos, Square ksq);
|
|
||||||
|
|
||||||
template<Color Us>
|
|
||||||
Value shelter_storm(const Position& pos, Square ksq);
|
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
Score score;
|
Bitboard passedPawns;
|
||||||
Bitboard passedPawns[COLOR_NB];
|
Bitboard pawnAttacks[2];
|
||||||
Bitboard pawnAttacks[COLOR_NB];
|
Score value;
|
||||||
Bitboard pawnAttacksSpan[COLOR_NB];
|
int16_t ksStormValue[2], qsStormValue[2];
|
||||||
Square kingSquares[COLOR_NB];
|
uint8_t halfOpenFiles[2];
|
||||||
Score kingSafety[COLOR_NB];
|
Square kingSquares[2];
|
||||||
int castlingRights[COLOR_NB];
|
uint8_t kingShelters[2];
|
||||||
int semiopenFiles[COLOR_NB];
|
|
||||||
int pawnSpan[COLOR_NB];
|
|
||||||
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
|
|
||||||
int asymmetry;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef HashTable<Entry, 16384> Table;
|
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||||
|
/// just an array of PawnInfo objects and a few methods for accessing these
|
||||||
|
/// objects. The most important method is get_pawn_info, which looks up a
|
||||||
|
/// position in the table and returns a pointer to a PawnInfo object.
|
||||||
|
|
||||||
void init();
|
class PawnInfoTable {
|
||||||
Entry* probe(const Position& pos);
|
|
||||||
|
|
||||||
} // namespace Pawns
|
public:
|
||||||
|
PawnInfoTable(unsigned numOfEntries);
|
||||||
|
~PawnInfoTable();
|
||||||
|
PawnInfo* get_pawn_info(const Position& pos);
|
||||||
|
|
||||||
#endif // #ifndef PAWNS_H_INCLUDED
|
private:
|
||||||
|
template<Color Us>
|
||||||
|
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||||
|
|
||||||
|
unsigned size;
|
||||||
|
PawnInfo* entries;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline Score PawnInfo::pawns_value() const {
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard PawnInfo::passed_pawns() const {
|
||||||
|
return passedPawns;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||||
|
return pawnAttacks[c];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
||||||
|
return Value(ksStormValue[c]);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value PawnInfo::queenside_storm_value(Color c) const {
|
||||||
|
return Value(qsStormValue[c]);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||||
|
return (halfOpenFiles[c] & (1 << int(f)));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||||
|
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||||
|
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
|
||||||
|
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // !defined(PAWNS_H_INCLUDED)
|
||||||
|
|||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "piece.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
/// Translating piece types to/from English piece letters
|
||||||
|
|
||||||
|
static const string PieceChars(" pnbrqk PNBRQK");
|
||||||
|
|
||||||
|
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||||
|
|
||||||
|
return PieceChars[pt + upcase * 7];
|
||||||
|
}
|
||||||
|
|
||||||
|
PieceType piece_type_from_char(char c) {
|
||||||
|
|
||||||
|
size_t idx = PieceChars.find(c);
|
||||||
|
|
||||||
|
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
||||||
|
}
|
||||||
+107
@@ -0,0 +1,107 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(PIECE_H_INCLUDED)
|
||||||
|
#define PIECE_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "color.h"
|
||||||
|
#include "square.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
enum PieceType {
|
||||||
|
NO_PIECE_TYPE = 0,
|
||||||
|
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Piece {
|
||||||
|
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||||
|
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
|
||||||
|
EMPTY = 16, OUTSIDE = 17
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Constants
|
||||||
|
////
|
||||||
|
|
||||||
|
const int SlidingArray[18] = {
|
||||||
|
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
|
||||||
|
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
|
||||||
|
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
|
||||||
|
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
|
||||||
|
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
|
||||||
|
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
|
||||||
|
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
|
||||||
|
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
|
||||||
|
|
||||||
|
inline PieceType type_of_piece(Piece p) {
|
||||||
|
return PieceType(int(p) & 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Color color_of_piece(Piece p) {
|
||||||
|
return Color(int(p) >> 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||||
|
return Piece((int(c) << 3) | int(pt));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int piece_is_slider(Piece p) {
|
||||||
|
return SlidingArray[int(p)];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline SquareDelta pawn_push(Color c) {
|
||||||
|
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool piece_type_is_ok(PieceType pc) {
|
||||||
|
return pc >= PAWN && pc <= KING;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool piece_is_ok(Piece pc) {
|
||||||
|
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
||||||
|
extern PieceType piece_type_from_char(char c);
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(PIECE_H_INCLUDED)
|
||||||
+1727
-901
File diff suppressed because it is too large
Load Diff
+400
-267
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,420 +17,554 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef POSITION_H_INCLUDED
|
|
||||||
|
#if !defined(POSITION_H_INCLUDED)
|
||||||
#define POSITION_H_INCLUDED
|
#define POSITION_H_INCLUDED
|
||||||
|
|
||||||
#include <cassert>
|
// Disable some silly and noisy warning from MSVC compiler
|
||||||
#include <cstddef> // For offsetof()
|
#if defined(_MSC_VER)
|
||||||
#include <string>
|
|
||||||
|
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||||
|
#pragma warning(disable: 4800)
|
||||||
|
|
||||||
|
// Conditional expression is constant
|
||||||
|
#pragma warning(disable: 4127)
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "types.h"
|
#include "color.h"
|
||||||
|
#include "direction.h"
|
||||||
|
#include "move.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "square.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
class Position;
|
|
||||||
class Thread;
|
|
||||||
|
|
||||||
namespace PSQT {
|
////
|
||||||
|
//// Constants
|
||||||
|
////
|
||||||
|
|
||||||
extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
/// FEN string for the initial position
|
||||||
|
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
|
|
||||||
void init();
|
/// Maximum number of plies per game (220 should be enough, because the
|
||||||
}
|
/// maximum search depth is 100, and during position setup we reset the
|
||||||
|
/// move counter for every non-reversible move).
|
||||||
|
const int MaxGameLength = 220;
|
||||||
|
|
||||||
/// CheckInfo struct is initialized at constructor time and keeps info used to
|
|
||||||
/// detect if a move gives check.
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
/// struct checkInfo is initialized at c'tor time and keeps
|
||||||
|
/// info used to detect if a move gives check.
|
||||||
|
|
||||||
struct CheckInfo {
|
struct CheckInfo {
|
||||||
|
|
||||||
explicit CheckInfo(const Position&);
|
CheckInfo(const Position&);
|
||||||
|
|
||||||
Bitboard dcCandidates;
|
Square ksq;
|
||||||
Bitboard pinned;
|
Bitboard dcCandidates;
|
||||||
Bitboard checkSquares[PIECE_TYPE_NB];
|
Bitboard checkSq[8];
|
||||||
Square ksq;
|
};
|
||||||
|
|
||||||
|
/// Castle rights, encoded as bit fields
|
||||||
|
|
||||||
|
enum CastleRights {
|
||||||
|
NO_CASTLES = 0,
|
||||||
|
WHITE_OO = 1,
|
||||||
|
BLACK_OO = 2,
|
||||||
|
WHITE_OOO = 4,
|
||||||
|
BLACK_OOO = 8,
|
||||||
|
ALL_CASTLES = 15
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Game phase
|
||||||
|
enum Phase {
|
||||||
|
PHASE_ENDGAME = 0,
|
||||||
|
PHASE_MIDGAME = 128
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// StateInfo struct stores information needed to restore a Position object to
|
/// The StateInfo struct stores information we need to restore a Position
|
||||||
/// its previous state when we retract a move. Whenever a move is made on the
|
/// object to its previous state when we retract a move. Whenever a move
|
||||||
/// board (by calling Position::do_move), a StateInfo object must be passed.
|
/// is made on the board (by calling Position::do_move), an StateInfo object
|
||||||
|
/// must be passed as a parameter.
|
||||||
|
|
||||||
struct StateInfo {
|
struct StateInfo {
|
||||||
|
Key pawnKey, materialKey;
|
||||||
// Copied when making a move
|
int castleRights, rule50, pliesFromNull;
|
||||||
Key pawnKey;
|
|
||||||
Key materialKey;
|
|
||||||
Value nonPawnMaterial[COLOR_NB];
|
|
||||||
int castlingRights;
|
|
||||||
int rule50;
|
|
||||||
int pliesFromNull;
|
|
||||||
Score psq;
|
|
||||||
Square epSquare;
|
Square epSquare;
|
||||||
|
Score value;
|
||||||
|
Value npMaterial[2];
|
||||||
|
|
||||||
// Not copied when making a move
|
Key key;
|
||||||
Key key;
|
PieceType capture;
|
||||||
Bitboard checkersBB;
|
Bitboard checkersBB;
|
||||||
PieceType capturedType;
|
|
||||||
StateInfo* previous;
|
StateInfo* previous;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Position class stores information regarding the board representation as
|
/// The position data structure. A position consists of the following data:
|
||||||
/// pieces, side to move, hash keys, castling info, etc. Important methods are
|
///
|
||||||
/// do_move() and undo_move(), used by the search to update node info when
|
/// * For each piece type, a bitboard representing the squares occupied
|
||||||
/// traversing the search tree.
|
/// by pieces of that type.
|
||||||
|
/// * For each color, a bitboard representing the squares occupied by
|
||||||
|
/// pieces of that color.
|
||||||
|
/// * A bitboard of all occupied squares.
|
||||||
|
/// * A bitboard of all checking pieces.
|
||||||
|
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||||
|
/// * The current side to move.
|
||||||
|
/// * Information about the castling rights for both sides.
|
||||||
|
/// * The initial files of the kings and both pairs of rooks. This is
|
||||||
|
/// used to implement the Chess960 castling rules.
|
||||||
|
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||||
|
/// possible).
|
||||||
|
/// * The squares of the kings for both sides.
|
||||||
|
/// * Hash keys for the position itself, the current pawn structure, and
|
||||||
|
/// the current material situation.
|
||||||
|
/// * Hash keys for all previous positions in the game for detecting
|
||||||
|
/// repetition draws.
|
||||||
|
/// * A counter for detecting 50 move rule draws.
|
||||||
|
|
||||||
class Position {
|
class Position {
|
||||||
|
|
||||||
|
friend class MaterialInfo;
|
||||||
|
friend class EndgameFunctions;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void init();
|
enum GamePhase {
|
||||||
|
MidGame,
|
||||||
|
EndGame
|
||||||
|
};
|
||||||
|
|
||||||
Position() = default; // To define the global object RootPos
|
// Constructors
|
||||||
Position(const Position&) = delete;
|
Position() {}
|
||||||
Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
|
Position(const Position& pos);
|
||||||
Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
|
Position(const std::string& fen);
|
||||||
Position& operator=(const Position&); // To assign RootPos from UCI
|
|
||||||
|
|
||||||
// FEN string input/output
|
// Text input/output
|
||||||
void set(const std::string& fenStr, bool isChess960, Thread* th);
|
void from_fen(const std::string& fen);
|
||||||
const std::string fen() const;
|
const std::string to_fen() const;
|
||||||
|
void print(Move m = MOVE_NONE) const;
|
||||||
|
|
||||||
// Position representation
|
// Copying
|
||||||
Bitboard pieces() const;
|
void copy(const Position& pos);
|
||||||
Bitboard pieces(PieceType pt) const;
|
void flipped_copy(const Position& pos);
|
||||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
|
||||||
Bitboard pieces(Color c) const;
|
// The piece on a given square
|
||||||
Bitboard pieces(Color c, PieceType pt) const;
|
|
||||||
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
|
||||||
Piece piece_on(Square s) const;
|
Piece piece_on(Square s) const;
|
||||||
|
PieceType type_of_piece_on(Square s) const;
|
||||||
|
Color color_of_piece_on(Square s) const;
|
||||||
|
bool square_is_empty(Square s) const;
|
||||||
|
bool square_is_occupied(Square s) const;
|
||||||
|
Value midgame_value_of_piece_on(Square s) const;
|
||||||
|
Value endgame_value_of_piece_on(Square s) const;
|
||||||
|
|
||||||
|
// Side to move
|
||||||
|
Color side_to_move() const;
|
||||||
|
|
||||||
|
// Bitboard representation of the position
|
||||||
|
Bitboard empty_squares() const;
|
||||||
|
Bitboard occupied_squares() const;
|
||||||
|
Bitboard pieces_of_color(Color c) const;
|
||||||
|
Bitboard pieces(PieceType pt) const;
|
||||||
|
Bitboard pieces(PieceType pt, Color c) const;
|
||||||
|
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||||
|
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||||
|
|
||||||
|
// Number of pieces of each color and type
|
||||||
|
int piece_count(Color c, PieceType pt) const;
|
||||||
|
|
||||||
|
// The en passant square
|
||||||
Square ep_square() const;
|
Square ep_square() const;
|
||||||
bool empty(Square s) const;
|
|
||||||
template<PieceType Pt> int count(Color c) const;
|
|
||||||
template<PieceType Pt> const Square* squares(Color c) const;
|
|
||||||
template<PieceType Pt> Square square(Color c) const;
|
|
||||||
|
|
||||||
// Castling
|
// Current king position for each color
|
||||||
int can_castle(Color c) const;
|
Square king_square(Color c) const;
|
||||||
int can_castle(CastlingRight cr) const;
|
|
||||||
bool castling_impeded(CastlingRight cr) const;
|
|
||||||
Square castling_rook_square(CastlingRight cr) const;
|
|
||||||
|
|
||||||
// Checking
|
// Castling rights
|
||||||
Bitboard checkers() const;
|
bool can_castle_kingside(Color c) const;
|
||||||
Bitboard discovered_check_candidates() const;
|
bool can_castle_queenside(Color c) const;
|
||||||
|
bool can_castle(Color c) const;
|
||||||
|
Square initial_kr_square(Color c) const;
|
||||||
|
Square initial_qr_square(Color c) const;
|
||||||
|
|
||||||
|
// Bitboards for pinned pieces and discovered check candidates
|
||||||
|
Bitboard discovered_check_candidates(Color c) const;
|
||||||
Bitboard pinned_pieces(Color c) const;
|
Bitboard pinned_pieces(Color c) const;
|
||||||
|
|
||||||
// Attacks to/from a given square
|
// Checking pieces and under check information
|
||||||
|
Bitboard checkers() const;
|
||||||
|
bool is_check() const;
|
||||||
|
|
||||||
|
// Piece lists
|
||||||
|
Square piece_list(Color c, PieceType pt, int index) const;
|
||||||
|
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||||
|
|
||||||
|
// Information about attacks to or from a given square
|
||||||
Bitboard attackers_to(Square s) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
Bitboard attackers_to(Square s, Bitboard occupied) const;
|
Bitboard attacks_from(Piece p, Square s) const;
|
||||||
Bitboard attacks_from(Piece pc, Square s) const;
|
|
||||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool legal(Move m, Bitboard pinned) const;
|
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||||
bool pseudo_legal(const Move m) const;
|
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||||
bool capture(Move m) const;
|
bool move_is_check(Move m) const;
|
||||||
bool capture_or_promotion(Move m) const;
|
bool move_is_check(Move m, const CheckInfo& ci) const;
|
||||||
bool gives_check(Move m, const CheckInfo& ci) const;
|
bool move_is_capture(Move m) const;
|
||||||
bool advanced_pawn_push(Move m) const;
|
bool move_is_capture_or_promotion(Move m) const;
|
||||||
Piece moved_piece(Move m) const;
|
bool move_is_passed_pawn_push(Move m) const;
|
||||||
PieceType captured_piece_type() const;
|
bool move_attacks_square(Move m, Square s) const;
|
||||||
|
|
||||||
// Piece specific
|
// Information about pawns
|
||||||
bool pawn_passed(Color c, Square s) const;
|
bool pawn_is_passed(Color c, Square s) const;
|
||||||
bool opposite_bishops() const;
|
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
|
||||||
|
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
|
||||||
|
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
|
||||||
|
|
||||||
|
// Weak squares
|
||||||
|
bool square_is_weak(Square s, Color c) const;
|
||||||
|
|
||||||
// Doing and undoing moves
|
// Doing and undoing moves
|
||||||
void do_move(Move m, StateInfo& st, bool givesCheck);
|
void saveState();
|
||||||
|
void do_move(Move m, StateInfo& st);
|
||||||
|
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||||
void undo_move(Move m);
|
void undo_move(Move m);
|
||||||
void do_null_move(StateInfo& st);
|
void do_null_move(StateInfo& st);
|
||||||
void undo_null_move();
|
void undo_null_move();
|
||||||
|
|
||||||
// Static exchange evaluation
|
// Static exchange evaluation
|
||||||
Value see(Move m) const;
|
int see(Square from, Square to) const;
|
||||||
Value see_sign(Move m) const;
|
int see(Move m) const;
|
||||||
|
int see(Square to) const;
|
||||||
|
int see_sign(Move m) const;
|
||||||
|
|
||||||
// Accessing hash keys
|
// Accessing hash keys
|
||||||
Key key() const;
|
Key get_key() const;
|
||||||
Key key_after(Move m) const;
|
Key get_exclusion_key() const;
|
||||||
Key exclusion_key() const;
|
Key get_pawn_key() const;
|
||||||
Key material_key() const;
|
Key get_material_key() const;
|
||||||
Key pawn_key() const;
|
|
||||||
|
// Incremental evaluation
|
||||||
|
Score value() const;
|
||||||
|
Value non_pawn_material(Color c) const;
|
||||||
|
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||||
|
|
||||||
|
// Game termination checks
|
||||||
|
bool is_mate() const;
|
||||||
|
bool is_draw() const;
|
||||||
|
|
||||||
|
// Check if one side threatens a mate in one
|
||||||
|
bool has_mate_threat(Color c);
|
||||||
|
|
||||||
|
// Number of plies since the last non-reversible move
|
||||||
|
int rule_50_counter() const;
|
||||||
|
|
||||||
// Other properties of the position
|
// Other properties of the position
|
||||||
Color side_to_move() const;
|
bool opposite_colored_bishops() const;
|
||||||
Phase game_phase() const;
|
bool has_pawn_on_7th(Color c) const;
|
||||||
int game_ply() const;
|
|
||||||
bool is_chess960() const;
|
// Reset the gamePly variable to 0
|
||||||
Thread* this_thread() const;
|
void reset_game_ply();
|
||||||
uint64_t nodes_searched() const;
|
|
||||||
void set_nodes_searched(uint64_t n);
|
|
||||||
bool is_draw() const;
|
|
||||||
int rule50_count() const;
|
|
||||||
Score psq_score() const;
|
|
||||||
Value non_pawn_material(Color c) const;
|
|
||||||
|
|
||||||
// Position consistency check, for debugging
|
// Position consistency check, for debugging
|
||||||
bool pos_is_ok(int* failedStep = nullptr) const;
|
bool is_ok(int* failedStep = NULL) const;
|
||||||
void flip();
|
|
||||||
|
// Static member functions
|
||||||
|
static void init_zobrist();
|
||||||
|
static void init_piece_square_tables();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Initialization helpers (used while setting up a position)
|
|
||||||
|
// Initialization helper functions (used while setting up a position)
|
||||||
void clear();
|
void clear();
|
||||||
void set_castling_right(Color c, Square rfrom);
|
void put_piece(Piece p, Square s);
|
||||||
void set_state(StateInfo* si) const;
|
void allow_oo(Color c);
|
||||||
|
void allow_ooo(Color c);
|
||||||
|
|
||||||
// Other helpers
|
// Helper functions for doing and undoing moves
|
||||||
Bitboard check_blockers(Color c, Color kingColor) const;
|
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
|
||||||
void put_piece(Color c, PieceType pt, Square s);
|
void do_castle_move(Move m);
|
||||||
void remove_piece(Color c, PieceType pt, Square s);
|
void undo_castle_move(Move m);
|
||||||
void move_piece(Color c, PieceType pt, Square from, Square to);
|
void find_checkers();
|
||||||
template<bool Do>
|
|
||||||
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
|
|
||||||
|
|
||||||
// Data members
|
template<bool FindPinned>
|
||||||
Piece board[SQUARE_NB];
|
Bitboard hidden_checkers(Color c) const;
|
||||||
Bitboard byTypeBB[PIECE_TYPE_NB];
|
|
||||||
Bitboard byColorBB[COLOR_NB];
|
// Computing hash keys from scratch (for initialization and debugging)
|
||||||
int pieceCount[COLOR_NB][PIECE_TYPE_NB];
|
Key compute_key() const;
|
||||||
Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
|
Key compute_pawn_key() const;
|
||||||
int index[SQUARE_NB];
|
Key compute_material_key() const;
|
||||||
int castlingRightsMask[SQUARE_NB];
|
|
||||||
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
// Computing incremental evaluation scores and material counts
|
||||||
Bitboard castlingPath[CASTLING_RIGHT_NB];
|
Score pst(Color c, PieceType pt, Square s) const;
|
||||||
StateInfo startState;
|
Score compute_value() const;
|
||||||
uint64_t nodes;
|
Value compute_non_pawn_material(Color c) const;
|
||||||
int gamePly;
|
|
||||||
|
// Board
|
||||||
|
Piece board[64];
|
||||||
|
|
||||||
|
// Bitboards
|
||||||
|
Bitboard byTypeBB[8], byColorBB[2];
|
||||||
|
|
||||||
|
// Piece counts
|
||||||
|
int pieceCount[2][8]; // [color][pieceType]
|
||||||
|
|
||||||
|
// Piece lists
|
||||||
|
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||||
|
int index[64]; // [square]
|
||||||
|
|
||||||
|
// Other info
|
||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
Thread* thisThread;
|
int gamePly;
|
||||||
|
Key history[MaxGameLength];
|
||||||
|
File initialKFile, initialKRFile, initialQRFile;
|
||||||
|
StateInfo startState;
|
||||||
StateInfo* st;
|
StateInfo* st;
|
||||||
bool chess960;
|
|
||||||
|
// Static variables
|
||||||
|
static int castleRightsMask[64];
|
||||||
|
static Key zobrist[2][8][64];
|
||||||
|
static Key zobEp[64];
|
||||||
|
static Key zobCastle[16];
|
||||||
|
static Key zobMaterial[2][8][16];
|
||||||
|
static Key zobSideToMove;
|
||||||
|
static Score PieceSquareTable[16][64];
|
||||||
|
static Key zobExclusion;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
|
|
||||||
|
|
||||||
inline Color Position::side_to_move() const {
|
////
|
||||||
return sideToMove;
|
//// Inline functions
|
||||||
}
|
////
|
||||||
|
|
||||||
inline bool Position::empty(Square s) const {
|
|
||||||
return board[s] == NO_PIECE;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Piece Position::piece_on(Square s) const {
|
inline Piece Position::piece_on(Square s) const {
|
||||||
return board[s];
|
return board[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Piece Position::moved_piece(Move m) const {
|
inline Color Position::color_of_piece_on(Square s) const {
|
||||||
return board[from_sq(m)];
|
return color_of_piece(piece_on(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces() const {
|
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||||
return byTypeBB[ALL_PIECES];
|
return type_of_piece(piece_on(s));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool Position::square_is_empty(Square s) const {
|
||||||
|
return piece_on(s) == EMPTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool Position::square_is_occupied(Square s) const {
|
||||||
|
return !square_is_empty(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||||
|
return piece_value_midgame(piece_on(s));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||||
|
return piece_value_endgame(piece_on(s));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Color Position::side_to_move() const {
|
||||||
|
return sideToMove;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard Position::occupied_squares() const {
|
||||||
|
return byTypeBB[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard Position::empty_squares() const {
|
||||||
|
return ~(occupied_squares());
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||||
|
return byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces(PieceType pt) const {
|
inline Bitboard Position::pieces(PieceType pt) const {
|
||||||
return byTypeBB[pt];
|
return byTypeBB[pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||||
|
return byTypeBB[pt] & byColorBB[c];
|
||||||
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||||
return byTypeBB[pt1] | byTypeBB[pt2];
|
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces(Color c) const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||||
return byColorBB[c];
|
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces(Color c, PieceType pt) const {
|
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||||
return byColorBB[c] & byTypeBB[pt];
|
return pieceCount[c][pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||||
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
return pieceList[c][pt][index];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Pt> inline int Position::count(Color c) const {
|
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||||
return pieceCount[c][Pt];
|
return pieceList[c][pt];
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
|
|
||||||
return pieceList[c][Pt];
|
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Pt> inline Square Position::square(Color c) const {
|
|
||||||
assert(pieceCount[c][Pt] == 1);
|
|
||||||
return pieceList[c][Pt][0];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::ep_square() const {
|
inline Square Position::ep_square() const {
|
||||||
return st->epSquare;
|
return st->epSquare;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::can_castle(CastlingRight cr) const {
|
inline Square Position::king_square(Color c) const {
|
||||||
return st->castlingRights & cr;
|
return pieceList[c][KING][0];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::can_castle(Color c) const {
|
inline bool Position::can_castle_kingside(Color side) const {
|
||||||
return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
|
return st->castleRights & (1+int(side));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::castling_impeded(CastlingRight cr) const {
|
inline bool Position::can_castle_queenside(Color side) const {
|
||||||
return byTypeBB[ALL_PIECES] & castlingPath[cr];
|
return st->castleRights & (4+4*int(side));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::castling_rook_square(CastlingRight cr) const {
|
inline bool Position::can_castle(Color side) const {
|
||||||
return castlingRookSquare[cr];
|
return can_castle_kingside(side) || can_castle_queenside(side);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Pt>
|
inline Square Position::initial_kr_square(Color c) const {
|
||||||
inline Bitboard Position::attacks_from(Square s) const {
|
return relative_square(c, make_square(initialKRFile, RANK_1));
|
||||||
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
|
}
|
||||||
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
|
|
||||||
: StepAttacksBB[Pt][s];
|
inline Square Position::initial_qr_square(Color c) const {
|
||||||
|
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::attacks_from(Piece pc, Square s) const {
|
template<PieceType Piece> // Knight and King and white pawns
|
||||||
return attacks_bb(pc, s, byTypeBB[ALL_PIECES]);
|
inline Bitboard Position::attacks_from(Square s) const {
|
||||||
|
return StepAttackBB[Piece][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::attackers_to(Square s) const {
|
template<>
|
||||||
return attackers_to(s, byTypeBB[ALL_PIECES]);
|
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||||
|
return bishop_attacks_bb(s, occupied_squares());
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||||
|
return rook_attacks_bb(s, occupied_squares());
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||||
|
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::checkers() const {
|
inline Bitboard Position::checkers() const {
|
||||||
return st->checkersBB;
|
return st->checkersBB;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::discovered_check_candidates() const {
|
inline bool Position::is_check() const {
|
||||||
return check_blockers(sideToMove, ~sideToMove);
|
return st->checkersBB != EmptyBoardBB;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pinned_pieces(Color c) const {
|
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||||
return check_blockers(c, c);
|
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
|
||||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
return !(theirPawns & passed_pawn_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::advanced_pawn_push(Move m) const {
|
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
|
||||||
return type_of(moved_piece(m)) == PAWN
|
return !(ourPawns & neighboring_files_bb(s));
|
||||||
&& relative_rank(sideToMove, from_sq(m)) > RANK_4;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::key() const {
|
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
|
||||||
|
return ourPawns & squares_behind(c, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||||
|
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Key Position::get_key() const {
|
||||||
return st->key;
|
return st->key;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::pawn_key() const {
|
inline Key Position::get_exclusion_key() const {
|
||||||
|
return st->key ^ zobExclusion;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Key Position::get_pawn_key() const {
|
||||||
return st->pawnKey;
|
return st->pawnKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::material_key() const {
|
inline Key Position::get_material_key() const {
|
||||||
return st->materialKey;
|
return st->materialKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Score Position::psq_score() const {
|
inline Score Position::pst(Color c, PieceType pt, Square s) const {
|
||||||
return st->psq;
|
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
||||||
|
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Score Position::value() const {
|
||||||
|
return st->value;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::non_pawn_material(Color c) const {
|
inline Value Position::non_pawn_material(Color c) const {
|
||||||
return st->nonPawnMaterial[c];
|
return st->npMaterial[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::game_ply() const {
|
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||||
return gamePly;
|
|
||||||
|
Color c = side_to_move();
|
||||||
|
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||||
|
&& pawn_is_passed(c, move_to(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::rule50_count() const {
|
inline int Position::rule_50_counter() const {
|
||||||
|
|
||||||
return st->rule50;
|
return st->rule50;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline uint64_t Position::nodes_searched() const {
|
inline bool Position::opposite_colored_bishops() const {
|
||||||
return nodes;
|
|
||||||
|
return piece_count(WHITE, BISHOP) == 1
|
||||||
|
&& piece_count(BLACK, BISHOP) == 1
|
||||||
|
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void Position::set_nodes_searched(uint64_t n) {
|
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||||
nodes = n;
|
|
||||||
|
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::opposite_bishops() const {
|
inline bool Position::move_is_capture(Move m) const {
|
||||||
return pieceCount[WHITE][BISHOP] == 1
|
|
||||||
&& pieceCount[BLACK][BISHOP] == 1
|
// Move must not be MOVE_NONE !
|
||||||
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
|
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_chess960() const {
|
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||||
return chess960;
|
|
||||||
|
// Move must not be MOVE_NONE !
|
||||||
|
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::capture_or_promotion(Move m) const {
|
#endif // !defined(POSITION_H_INCLUDED)
|
||||||
|
|
||||||
assert(is_ok(m));
|
|
||||||
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::capture(Move m) const {
|
|
||||||
|
|
||||||
// Castling is encoded as "king captures the rook"
|
|
||||||
assert(is_ok(m));
|
|
||||||
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline PieceType Position::captured_piece_type() const {
|
|
||||||
return st->capturedType;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Thread* Position::this_thread() const {
|
|
||||||
return thisThread;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void Position::put_piece(Color c, PieceType pt, Square s) {
|
|
||||||
|
|
||||||
board[s] = make_piece(c, pt);
|
|
||||||
byTypeBB[ALL_PIECES] |= s;
|
|
||||||
byTypeBB[pt] |= s;
|
|
||||||
byColorBB[c] |= s;
|
|
||||||
index[s] = pieceCount[c][pt]++;
|
|
||||||
pieceList[c][pt][index[s]] = s;
|
|
||||||
pieceCount[c][ALL_PIECES]++;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void Position::remove_piece(Color c, PieceType pt, Square s) {
|
|
||||||
|
|
||||||
// WARNING: This is not a reversible operation. If we remove a piece in
|
|
||||||
// do_move() and then replace it in undo_move() we will put it at the end of
|
|
||||||
// the list and not in its original place, it means index[] and pieceList[]
|
|
||||||
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
|
|
||||||
byTypeBB[ALL_PIECES] ^= s;
|
|
||||||
byTypeBB[pt] ^= s;
|
|
||||||
byColorBB[c] ^= s;
|
|
||||||
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
|
|
||||||
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
|
|
||||||
index[lastSquare] = index[s];
|
|
||||||
pieceList[c][pt][index[lastSquare]] = lastSquare;
|
|
||||||
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
|
|
||||||
pieceCount[c][ALL_PIECES]--;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) {
|
|
||||||
|
|
||||||
// index[from] is not updated and becomes stale. This works as long as index[]
|
|
||||||
// is accessed just by known occupied squares.
|
|
||||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
|
||||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
|
||||||
byTypeBB[pt] ^= from_to_bb;
|
|
||||||
byColorBB[c] ^= from_to_bb;
|
|
||||||
board[from] = NO_PIECE;
|
|
||||||
board[to] = make_piece(c, pt);
|
|
||||||
index[to] = index[from];
|
|
||||||
pieceList[c][pt][index[to]] = to;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // #ifndef POSITION_H_INCLUDED
|
|
||||||
|
|||||||
-119
@@ -1,119 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace PSQT {
|
|
||||||
|
|
||||||
#define S(mg, eg) make_score(mg, eg)
|
|
||||||
|
|
||||||
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
|
|
||||||
// type on a given square a (middlegame, endgame) score pair is assigned. Table
|
|
||||||
// is defined for files A..D and white side: it is symmetric for black side and
|
|
||||||
// second half of the files.
|
|
||||||
const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
|
||||||
{ },
|
|
||||||
{ // Pawn
|
|
||||||
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
|
|
||||||
{ S(-19, 5), S( 1,-4), S( 7, 8), S( 3,-2) },
|
|
||||||
{ S(-26,-6), S( -7,-5), S( 19, 5), S(24, 4) },
|
|
||||||
{ S(-25, 1), S(-14, 3), S( 16,-8), S(31,-3) },
|
|
||||||
{ S(-14, 6), S( 0, 9), S( -1, 7), S(17,-6) },
|
|
||||||
{ S(-14, 6), S(-13,-5), S(-10, 2), S(-6, 4) },
|
|
||||||
{ S(-12, 1), S( 15,-9), S( -8, 1), S(-4,18) },
|
|
||||||
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) }
|
|
||||||
},
|
|
||||||
{ // Knight
|
|
||||||
{ S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) },
|
|
||||||
{ S( -83, -69), S(-43,-55), S(-21,-17), S(-10, 9) },
|
|
||||||
{ S( -71, -50), S(-22,-39), S( 0, -8), S( 9, 28) },
|
|
||||||
{ S( -25, -41), S( 18,-25), S( 43, 7), S( 47, 38) },
|
|
||||||
{ S( -26, -46), S( 16,-25), S( 38, 2), S( 50, 41) },
|
|
||||||
{ S( -11, -55), S( 37,-38), S( 56, -8), S( 71, 27) },
|
|
||||||
{ S( -62, -64), S(-17,-50), S( 5,-24), S( 14, 13) },
|
|
||||||
{ S(-195,-110), S(-66,-90), S(-42,-50), S(-29,-13) }
|
|
||||||
},
|
|
||||||
{ // Bishop
|
|
||||||
{ S(-54,-68), S(-23,-40), S(-35,-46), S(-44,-28) },
|
|
||||||
{ S(-30,-43), S( 10,-17), S( 2,-23), S( -9, -5) },
|
|
||||||
{ S(-19,-32), S( 17, -9), S( 11,-13), S( 1, 8) },
|
|
||||||
{ S(-21,-36), S( 18,-13), S( 11,-15), S( 0, 7) },
|
|
||||||
{ S(-21,-36), S( 14,-14), S( 6,-17), S( -1, 3) },
|
|
||||||
{ S(-27,-35), S( 6,-13), S( 2,-10), S( -8, 1) },
|
|
||||||
{ S(-33,-44), S( 7,-21), S( -4,-22), S(-12, -4) },
|
|
||||||
{ S(-45,-65), S(-21,-42), S(-29,-46), S(-39,-27) }
|
|
||||||
},
|
|
||||||
{ // Rook
|
|
||||||
{ S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
|
|
||||||
{ S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
|
|
||||||
{ S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
|
|
||||||
{ S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
|
|
||||||
{ S(-22, 0), S( -7, 0), S( 0, 0), S( 1, 0) },
|
|
||||||
{ S(-21, 0), S( -7, 0), S( 0, 0), S( 2, 0) },
|
|
||||||
{ S(-12, 0), S( 4, 0), S( 8, 0), S(12, 0) },
|
|
||||||
{ S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
|
|
||||||
},
|
|
||||||
{ // Queen
|
|
||||||
{ S( 0,-70), S(-3,-57), S(-4,-41), S(-1,-29) },
|
|
||||||
{ S(-4,-58), S( 6,-30), S( 9,-21), S( 8, -4) },
|
|
||||||
{ S(-2,-39), S( 6,-17), S( 9, -7), S( 9, 5) },
|
|
||||||
{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 17) },
|
|
||||||
{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 23) },
|
|
||||||
{ S(-2,-40), S( 6,-16), S( 8,-11), S(10, 3) },
|
|
||||||
{ S(-2,-54), S( 7,-30), S( 7,-21), S( 6, -7) },
|
|
||||||
{ S(-1,-75), S(-4,-54), S(-1,-44), S( 0,-30) }
|
|
||||||
},
|
|
||||||
{ // King
|
|
||||||
{ S(291, 28), S(344, 76), S(294,103), S(219,112) },
|
|
||||||
{ S(289, 70), S(329,119), S(263,170), S(205,159) },
|
|
||||||
{ S(226,109), S(271,164), S(202,195), S(136,191) },
|
|
||||||
{ S(204,131), S(212,194), S(175,194), S(137,204) },
|
|
||||||
{ S(177,132), S(205,187), S(143,224), S( 94,227) },
|
|
||||||
{ S(147,118), S(188,178), S(113,199), S( 70,197) },
|
|
||||||
{ S(116, 72), S(158,121), S( 93,142), S( 48,161) },
|
|
||||||
{ S( 94, 30), S(120, 76), S( 78,101), S( 31,111) }
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#undef S
|
|
||||||
|
|
||||||
Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
|
||||||
|
|
||||||
// init() initializes piece square tables: the white halves of the tables are
|
|
||||||
// copied from Bonus[] adding the piece value, then the black halves of the
|
|
||||||
// tables are initialized by flipping and changing the sign of the white scores.
|
|
||||||
void init() {
|
|
||||||
|
|
||||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
|
||||||
{
|
|
||||||
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
|
|
||||||
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
|
|
||||||
|
|
||||||
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
|
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
|
||||||
{
|
|
||||||
int edgeDistance = file_of(s) < FILE_E ? file_of(s) : FILE_H - file_of(s);
|
|
||||||
psq[BLACK][pt][~s] = -(psq[WHITE][pt][s] = v + Bonus[pt][rank_of(s)][edgeDistance]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace PSQT
|
|
||||||
+188
@@ -0,0 +1,188 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(PSQTAB_H_INCLUDED)
|
||||||
|
#define PSQTAB_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Constants modified by Joona Kiiski
|
||||||
|
////
|
||||||
|
|
||||||
|
static const Value MP = PawnValueMidgame;
|
||||||
|
static const Value MK = KnightValueMidgame;
|
||||||
|
static const Value MB = BishopValueMidgame;
|
||||||
|
static const Value MR = RookValueMidgame;
|
||||||
|
static const Value MQ = QueenValueMidgame;
|
||||||
|
|
||||||
|
static const int MgPST[][64] = {
|
||||||
|
{ },
|
||||||
|
{// Pawn
|
||||||
|
// A B C D E F G H
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||||
|
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
|
||||||
|
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
|
||||||
|
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
|
||||||
|
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
|
||||||
|
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
},
|
||||||
|
{// Knight
|
||||||
|
// A B C D E F G H
|
||||||
|
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
|
||||||
|
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
|
||||||
|
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||||
|
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
|
||||||
|
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||||
|
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||||
|
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||||
|
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
|
||||||
|
},
|
||||||
|
{// Bishop
|
||||||
|
// A B C D E F G H
|
||||||
|
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
|
||||||
|
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||||
|
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||||
|
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||||
|
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||||
|
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||||
|
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||||
|
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
|
||||||
|
},
|
||||||
|
{// Rook
|
||||||
|
// A B C D E F G H
|
||||||
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
|
||||||
|
},
|
||||||
|
{// Queen
|
||||||
|
// A B C D E F G H
|
||||||
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
|
||||||
|
},
|
||||||
|
{// King
|
||||||
|
//A B C D E F G H
|
||||||
|
287, 311, 262, 214, 214, 262, 311, 287,
|
||||||
|
262, 287, 238, 190, 190, 238, 287, 262,
|
||||||
|
214, 238, 190, 142, 142, 190, 238, 214,
|
||||||
|
190, 214, 167, 119, 119, 167, 214, 190,
|
||||||
|
167, 190, 142, 94, 94, 142, 190, 167,
|
||||||
|
142, 167, 119, 69, 69, 119, 167, 142,
|
||||||
|
119, 142, 94, 46, 46, 94, 142, 119,
|
||||||
|
94, 119, 69, 21, 21, 69, 119, 94
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Value EP = PawnValueEndgame;
|
||||||
|
static const Value EK = KnightValueEndgame;
|
||||||
|
static const Value EB = BishopValueEndgame;
|
||||||
|
static const Value ER = RookValueEndgame;
|
||||||
|
static const Value EQ = QueenValueEndgame;
|
||||||
|
|
||||||
|
static const int EgPST[][64] = {
|
||||||
|
{ },
|
||||||
|
{// Pawn
|
||||||
|
// A B C D E F G H
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
},
|
||||||
|
{// Knight
|
||||||
|
// A B C D E F G H
|
||||||
|
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
|
||||||
|
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||||
|
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||||
|
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||||
|
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||||
|
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||||
|
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||||
|
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
|
||||||
|
},
|
||||||
|
{// Bishop
|
||||||
|
// A B C D E F G H
|
||||||
|
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
|
||||||
|
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||||
|
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||||
|
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||||
|
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||||
|
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||||
|
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||||
|
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
|
||||||
|
},
|
||||||
|
{// Rook
|
||||||
|
// A B C D E F G H
|
||||||
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
|
||||||
|
},
|
||||||
|
{// Queen
|
||||||
|
// A B C D E F G H
|
||||||
|
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
|
||||||
|
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||||
|
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||||
|
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||||
|
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||||
|
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||||
|
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||||
|
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
|
||||||
|
},
|
||||||
|
{// King
|
||||||
|
//A B C D E F G H
|
||||||
|
18, 77, 105, 135, 135, 105, 77, 18,
|
||||||
|
77, 135, 165, 193, 193, 165, 135, 77,
|
||||||
|
105, 165, 193, 222, 222, 193, 165, 105,
|
||||||
|
135, 193, 222, 251, 251, 222, 193, 135,
|
||||||
|
135, 193, 222, 251, 251, 222, 193, 135,
|
||||||
|
105, 165, 193, 222, 222, 193, 165, 105,
|
||||||
|
77, 135, 165, 193, 193, 165, 135, 77,
|
||||||
|
18, 77, 105, 135, 135, 105, 77, 18
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(PSQTAB_H_INCLUDED)
|
||||||
+436
@@ -0,0 +1,436 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstring>
|
||||||
|
#include <iomanip>
|
||||||
|
#include <string>
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
#include "history.h"
|
||||||
|
#include "movepick.h"
|
||||||
|
#include "san.h"
|
||||||
|
|
||||||
|
using std::string;
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
enum Ambiguity {
|
||||||
|
AMBIGUITY_NONE,
|
||||||
|
AMBIGUITY_FILE,
|
||||||
|
AMBIGUITY_RANK,
|
||||||
|
AMBIGUITY_BOTH
|
||||||
|
};
|
||||||
|
|
||||||
|
const History H; // used as dummy argument for MovePicker c'tor
|
||||||
|
|
||||||
|
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||||
|
const string time_string(int milliseconds);
|
||||||
|
const string score_string(Value v);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||||
|
/// that the move is a legal move from the position. The return value is
|
||||||
|
/// a string containing the move in short algebraic notation.
|
||||||
|
|
||||||
|
const string move_to_san(const Position& pos, Move m) {
|
||||||
|
|
||||||
|
assert(pos.is_ok());
|
||||||
|
assert(move_is_ok(m));
|
||||||
|
|
||||||
|
Square from, to;
|
||||||
|
PieceType pt;
|
||||||
|
|
||||||
|
from = move_from(m);
|
||||||
|
to = move_to(m);
|
||||||
|
pt = type_of_piece(pos.piece_on(move_from(m)));
|
||||||
|
|
||||||
|
string san = "";
|
||||||
|
|
||||||
|
if (m == MOVE_NONE)
|
||||||
|
return "(none)";
|
||||||
|
else if (m == MOVE_NULL)
|
||||||
|
return "(null)";
|
||||||
|
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
||||||
|
san = "O-O-O";
|
||||||
|
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
||||||
|
san = "O-O";
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (pt != PAWN)
|
||||||
|
{
|
||||||
|
san += piece_type_to_char(pt, true);
|
||||||
|
switch (move_ambiguity(pos, m)) {
|
||||||
|
case AMBIGUITY_NONE:
|
||||||
|
break;
|
||||||
|
case AMBIGUITY_FILE:
|
||||||
|
san += file_to_char(square_file(from));
|
||||||
|
break;
|
||||||
|
case AMBIGUITY_RANK:
|
||||||
|
san += rank_to_char(square_rank(from));
|
||||||
|
break;
|
||||||
|
case AMBIGUITY_BOTH:
|
||||||
|
san += square_to_string(from);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (pos.move_is_capture(m))
|
||||||
|
{
|
||||||
|
if (pt == PAWN)
|
||||||
|
san += file_to_char(square_file(move_from(m)));
|
||||||
|
san += "x";
|
||||||
|
}
|
||||||
|
san += square_to_string(move_to(m));
|
||||||
|
if (move_is_promotion(m))
|
||||||
|
{
|
||||||
|
san += '=';
|
||||||
|
san += piece_type_to_char(move_promotion_piece(m), true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||||
|
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||||
|
// promotions and en passant captures).
|
||||||
|
StateInfo st;
|
||||||
|
Position p(pos);
|
||||||
|
p.do_move(m, st);
|
||||||
|
if (p.is_check())
|
||||||
|
san += p.is_mate()? "#" : "+";
|
||||||
|
|
||||||
|
return san;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// move_from_san() takes a position and a string as input, and tries to
|
||||||
|
/// interpret the string as a move in short algebraic notation. On success,
|
||||||
|
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||||
|
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||||
|
|
||||||
|
Move move_from_san(const Position& pos, const string& movestr) {
|
||||||
|
|
||||||
|
assert(pos.is_ok());
|
||||||
|
|
||||||
|
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||||
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
|
|
||||||
|
// Castling moves
|
||||||
|
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||||
|
{
|
||||||
|
Move m;
|
||||||
|
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||||
|
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||||
|
return m;
|
||||||
|
|
||||||
|
return MOVE_NONE;
|
||||||
|
}
|
||||||
|
else if (movestr == "O-O" || movestr == "O-O+")
|
||||||
|
{
|
||||||
|
Move m;
|
||||||
|
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||||
|
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||||
|
return m;
|
||||||
|
|
||||||
|
return MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Normal moves. We use a simple FSM to parse the san string.
|
||||||
|
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||||
|
static const string pieceLetters = "KQRBN";
|
||||||
|
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||||
|
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||||
|
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||||
|
Square to;
|
||||||
|
int state = START;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < movestr.length(); i++)
|
||||||
|
{
|
||||||
|
char type, c = movestr[i];
|
||||||
|
if (pieceLetters.find(c) != string::npos)
|
||||||
|
type = 'P';
|
||||||
|
else if (c >= 'a' && c <= 'h')
|
||||||
|
type = 'F';
|
||||||
|
else if (c >= '1' && c <= '8')
|
||||||
|
type = 'R';
|
||||||
|
else
|
||||||
|
type = c;
|
||||||
|
|
||||||
|
switch (type) {
|
||||||
|
case 'P':
|
||||||
|
if (state == START)
|
||||||
|
{
|
||||||
|
pt = piece_type_from_char(c);
|
||||||
|
state = TO_FILE;
|
||||||
|
}
|
||||||
|
else if (state == PROMOTION)
|
||||||
|
{
|
||||||
|
promotion = piece_type_from_char(c);
|
||||||
|
state = (i < movestr.length() - 1) ? CHECK : END;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return MOVE_NONE;
|
||||||
|
break;
|
||||||
|
case 'F':
|
||||||
|
if (state == START)
|
||||||
|
{
|
||||||
|
pt = PAWN;
|
||||||
|
fromFile = toFile = file_from_char(c);
|
||||||
|
state = TO_RANK;
|
||||||
|
}
|
||||||
|
else if (state == TO_FILE)
|
||||||
|
{
|
||||||
|
toFile = file_from_char(c);
|
||||||
|
state = TO_RANK;
|
||||||
|
}
|
||||||
|
else if (state == TO_RANK && toFile != FILE_NONE)
|
||||||
|
{
|
||||||
|
// Previous file was for disambiguation
|
||||||
|
fromFile = toFile;
|
||||||
|
toFile = file_from_char(c);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return MOVE_NONE;
|
||||||
|
break;
|
||||||
|
case 'R':
|
||||||
|
if (state == TO_RANK)
|
||||||
|
{
|
||||||
|
toRank = rank_from_char(c);
|
||||||
|
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
|
||||||
|
}
|
||||||
|
else if (state == TO_FILE && fromRank == RANK_NONE)
|
||||||
|
{
|
||||||
|
// It's a disambiguation rank instead of a file
|
||||||
|
fromRank = rank_from_char(c);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return MOVE_NONE;
|
||||||
|
break;
|
||||||
|
case 'x': case 'X':
|
||||||
|
if (state == TO_RANK)
|
||||||
|
{
|
||||||
|
// Previous file was for disambiguation, or it's a pawn capture
|
||||||
|
fromFile = toFile;
|
||||||
|
state = TO_FILE;
|
||||||
|
}
|
||||||
|
else if (state != TO_FILE)
|
||||||
|
return MOVE_NONE;
|
||||||
|
break;
|
||||||
|
case '=':
|
||||||
|
if (state == PROMOTION_OR_CHECK)
|
||||||
|
state = PROMOTION;
|
||||||
|
else
|
||||||
|
return MOVE_NONE;
|
||||||
|
break;
|
||||||
|
case '+': case '#':
|
||||||
|
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||||
|
state = END;
|
||||||
|
else
|
||||||
|
return MOVE_NONE;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return MOVE_NONE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state != END)
|
||||||
|
return MOVE_NONE;
|
||||||
|
|
||||||
|
// Look for a matching move
|
||||||
|
Move m, move = MOVE_NONE;
|
||||||
|
to = make_square(toFile, toRank);
|
||||||
|
int matches = 0;
|
||||||
|
|
||||||
|
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||||
|
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||||
|
&& move_to(m) == to
|
||||||
|
&& move_promotion_piece(m) == promotion
|
||||||
|
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||||
|
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||||
|
{
|
||||||
|
move = m;
|
||||||
|
matches++;
|
||||||
|
}
|
||||||
|
return (matches == 1 ? move : MOVE_NONE);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// line_to_san() takes a position and a line (an array of moves representing
|
||||||
|
/// a sequence of legal moves from the position) as input, and returns a
|
||||||
|
/// string containing the line in short algebraic notation. If the boolean
|
||||||
|
/// parameter 'breakLines' is true, line breaks are inserted, with a line
|
||||||
|
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||||
|
/// inserted at the beginning of the new line.
|
||||||
|
|
||||||
|
const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||||
|
|
||||||
|
StateInfo st;
|
||||||
|
std::stringstream s;
|
||||||
|
string moveStr;
|
||||||
|
size_t length = 0;
|
||||||
|
size_t maxLength = 80 - startColumn;
|
||||||
|
Position p(pos);
|
||||||
|
|
||||||
|
for (int i = 0; line[i] != MOVE_NONE; i++)
|
||||||
|
{
|
||||||
|
moveStr = move_to_san(p, line[i]);
|
||||||
|
length += moveStr.length() + 1;
|
||||||
|
if (breakLines && length > maxLength)
|
||||||
|
{
|
||||||
|
s << '\n' << std::setw(startColumn) << ' ';
|
||||||
|
length = moveStr.length() + 1;
|
||||||
|
}
|
||||||
|
s << moveStr << ' ';
|
||||||
|
|
||||||
|
if (line[i] == MOVE_NULL)
|
||||||
|
p.do_null_move(st);
|
||||||
|
else
|
||||||
|
p.do_move(line[i], st);
|
||||||
|
}
|
||||||
|
return s.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// pretty_pv() creates a human-readable string from a position and a PV.
|
||||||
|
/// It is used to write search information to the log file (which is created
|
||||||
|
/// when the UCI parameter "Use Search Log" is "true").
|
||||||
|
|
||||||
|
const string pretty_pv(const Position& pos, int time, int depth,
|
||||||
|
uint64_t nodes, Value score, ValueType type, Move pv[]) {
|
||||||
|
std::stringstream s;
|
||||||
|
|
||||||
|
// Depth
|
||||||
|
s << std::setw(2) << depth << " ";
|
||||||
|
|
||||||
|
// Score
|
||||||
|
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
|
||||||
|
s << std::setw(7) << score_string(score);
|
||||||
|
|
||||||
|
// Time
|
||||||
|
s << std::setw(8) << time_string(time) << " ";
|
||||||
|
|
||||||
|
// Nodes
|
||||||
|
if (nodes < 1000000ULL)
|
||||||
|
s << std::setw(8) << nodes << " ";
|
||||||
|
else if (nodes < 1000000000ULL)
|
||||||
|
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
|
||||||
|
else
|
||||||
|
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
|
||||||
|
|
||||||
|
// PV
|
||||||
|
s << line_to_san(pos, pv, 30, true);
|
||||||
|
|
||||||
|
return s.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||||
|
|
||||||
|
Square from = move_from(m);
|
||||||
|
Square to = move_to(m);
|
||||||
|
Piece pc = pos.piece_on(from);
|
||||||
|
|
||||||
|
// King moves are never ambiguous, because there is never two kings of
|
||||||
|
// the same color.
|
||||||
|
if (type_of_piece(pc) == KING)
|
||||||
|
return AMBIGUITY_NONE;
|
||||||
|
|
||||||
|
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||||
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
|
Move mv, moveList[8];
|
||||||
|
|
||||||
|
int n = 0;
|
||||||
|
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||||
|
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
|
||||||
|
moveList[n++] = mv;
|
||||||
|
|
||||||
|
if (n == 1)
|
||||||
|
return AMBIGUITY_NONE;
|
||||||
|
|
||||||
|
int f = 0, r = 0;
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
if (square_file(move_from(moveList[i])) == square_file(from))
|
||||||
|
f++;
|
||||||
|
|
||||||
|
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
||||||
|
r++;
|
||||||
|
}
|
||||||
|
if (f == 1)
|
||||||
|
return AMBIGUITY_FILE;
|
||||||
|
|
||||||
|
if (r == 1)
|
||||||
|
return AMBIGUITY_RANK;
|
||||||
|
|
||||||
|
return AMBIGUITY_BOTH;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
const string time_string(int milliseconds) {
|
||||||
|
|
||||||
|
std::stringstream s;
|
||||||
|
s << std::setfill('0');
|
||||||
|
|
||||||
|
int hours = milliseconds / (1000*60*60);
|
||||||
|
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
|
||||||
|
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
|
||||||
|
|
||||||
|
if (hours)
|
||||||
|
s << hours << ':';
|
||||||
|
|
||||||
|
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||||
|
return s.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
const string score_string(Value v) {
|
||||||
|
|
||||||
|
std::stringstream s;
|
||||||
|
|
||||||
|
if (v >= VALUE_MATE - 200)
|
||||||
|
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||||
|
else if(v <= -VALUE_MATE + 200)
|
||||||
|
s << "-#" << (VALUE_MATE + v) / 2;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float floatScore = float(v) / float(PawnValueMidgame);
|
||||||
|
if (v >= 0)
|
||||||
|
s << '+';
|
||||||
|
|
||||||
|
s << std::setprecision(2) << std::fixed << floatScore;
|
||||||
|
}
|
||||||
|
return s.str();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(SAN_H_INCLUDED)
|
||||||
|
#define SAN_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "move.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern const std::string move_to_san(const Position& pos, Move m);
|
||||||
|
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||||
|
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||||
|
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
||||||
|
|
||||||
|
#endif // !defined(SAN_H_INCLUDED)
|
||||||
+52
@@ -0,0 +1,52 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(SCALE_H_INCLUDED)
|
||||||
|
#define SCALE_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
enum ScaleFactor {
|
||||||
|
SCALE_FACTOR_ZERO = 0,
|
||||||
|
SCALE_FACTOR_NORMAL = 64,
|
||||||
|
SCALE_FACTOR_MAX = 128,
|
||||||
|
SCALE_FACTOR_NONE = 255
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline Value apply_scale_factor(Value v, ScaleFactor f) {
|
||||||
|
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(SCALE_H_INCLUDED)
|
||||||
+2853
-1390
File diff suppressed because it is too large
Load Diff
+45
-79
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,93 +17,60 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef SEARCH_H_INCLUDED
|
|
||||||
|
#if !defined(SEARCH_H_INCLUDED)
|
||||||
#define SEARCH_H_INCLUDED
|
#define SEARCH_H_INCLUDED
|
||||||
|
|
||||||
#include <atomic>
|
////
|
||||||
#include <memory> // For std::unique_ptr
|
//// Includes
|
||||||
#include <stack>
|
////
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "misc.h"
|
#include "depth.h"
|
||||||
#include "position.h"
|
#include "move.h"
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace Search {
|
|
||||||
|
|
||||||
/// Stack struct keeps track of the information we need to remember from nodes
|
////
|
||||||
/// shallower and deeper in the tree during the search. Each search thread has
|
//// Constants
|
||||||
/// its own array of Stack objects, indexed by the current ply.
|
////
|
||||||
|
|
||||||
struct Stack {
|
const int PLY_MAX = 100;
|
||||||
Move* pv;
|
const int PLY_MAX_PLUS_2 = 102;
|
||||||
int ply;
|
const int KILLER_MAX = 2;
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
/// The SearchStack struct keeps track of the information we need to remember
|
||||||
|
/// from nodes shallower and deeper in the tree during the search. Each
|
||||||
|
/// search thread has its own array of SearchStack objects, indexed by the
|
||||||
|
/// current ply.
|
||||||
|
|
||||||
|
struct SearchStack {
|
||||||
|
Move pv[PLY_MAX_PLUS_2];
|
||||||
Move currentMove;
|
Move currentMove;
|
||||||
Move excludedMove;
|
Move mateKiller;
|
||||||
Move killers[2];
|
Move threatMove;
|
||||||
Value staticEval;
|
Move killers[KILLER_MAX];
|
||||||
bool skipEarlyPruning;
|
Depth reduction;
|
||||||
int moveCount;
|
|
||||||
|
void init(int ply);
|
||||||
|
void initKillers();
|
||||||
};
|
};
|
||||||
|
|
||||||
/// RootMove struct is used for moves at the root of the tree. For each root move
|
|
||||||
/// we store a score and a PV (really a refutation in the case of moves which
|
|
||||||
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
|
|
||||||
|
|
||||||
struct RootMove {
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
explicit RootMove(Move m) : pv(1, m) {}
|
extern void init_threads();
|
||||||
|
extern void stop_threads();
|
||||||
|
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||||
|
int time[], int increment[], int movesToGo, int maxDepth,
|
||||||
|
int maxNodes, int maxTime, Move searchMoves[]);
|
||||||
|
extern int perft(Position &pos, Depth depth);
|
||||||
|
extern int64_t nodes_searched();
|
||||||
|
|
||||||
bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
|
|
||||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
|
||||||
void insert_pv_in_tt(Position& pos);
|
|
||||||
bool extract_ponder_from_tt(Position& pos);
|
|
||||||
|
|
||||||
Value score = -VALUE_INFINITE;
|
#endif // !defined(SEARCH_H_INCLUDED)
|
||||||
Value previousScore = -VALUE_INFINITE;
|
|
||||||
std::vector<Move> pv;
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::vector<RootMove> RootMoveVector;
|
|
||||||
|
|
||||||
/// LimitsType struct stores information sent by GUI about available time to
|
|
||||||
/// search the current move, maximum depth/time, if we are in analysis mode or
|
|
||||||
/// if we have to ponder while it's our opponent's turn to move.
|
|
||||||
|
|
||||||
struct LimitsType {
|
|
||||||
|
|
||||||
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
|
|
||||||
nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo =
|
|
||||||
depth = movetime = mate = infinite = ponder = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool use_time_management() const {
|
|
||||||
return !(mate | movetime | depth | nodes | infinite);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<Move> searchmoves;
|
|
||||||
int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
|
|
||||||
int64_t nodes;
|
|
||||||
TimePoint startTime;
|
|
||||||
};
|
|
||||||
|
|
||||||
/// The SignalsType struct stores atomic flags updated during the search
|
|
||||||
/// typically in an async fashion e.g. to stop the search by the GUI.
|
|
||||||
|
|
||||||
struct SignalsType {
|
|
||||||
std::atomic_bool stop, stopOnPonderhit;
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;
|
|
||||||
|
|
||||||
extern SignalsType Signals;
|
|
||||||
extern LimitsType Limits;
|
|
||||||
extern StateStackPtr SetupStates;
|
|
||||||
|
|
||||||
void init();
|
|
||||||
void clear();
|
|
||||||
template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
|
|
||||||
|
|
||||||
} // namespace Search
|
|
||||||
|
|
||||||
#endif // #ifndef SEARCH_H_INCLUDED
|
|
||||||
|
|||||||
+201
@@ -0,0 +1,201 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(SQUARE_H_INCLUDED)
|
||||||
|
#define SQUARE_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cstdlib> // for abs()
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "color.h"
|
||||||
|
#include "misc.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
enum Square {
|
||||||
|
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||||
|
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||||
|
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||||
|
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||||
|
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||||
|
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||||
|
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||||
|
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||||
|
SQ_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
enum File {
|
||||||
|
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Rank {
|
||||||
|
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
enum SquareDelta {
|
||||||
|
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
|
||||||
|
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
|
||||||
|
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
|
||||||
|
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
|
||||||
|
DELTA_NN = 020, DELTA_NNE = 021
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Constants
|
||||||
|
////
|
||||||
|
|
||||||
|
const int FlipMask = 070;
|
||||||
|
const int FlopMask = 07;
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline File operator+ (File x, int i) { return File(int(x) + i); }
|
||||||
|
inline File operator+ (File x, File y) { return x + int(y); }
|
||||||
|
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
|
||||||
|
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
|
||||||
|
inline File operator- (File x, int i) { return File(int(x) - i); }
|
||||||
|
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
|
||||||
|
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
|
||||||
|
|
||||||
|
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
|
||||||
|
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
|
||||||
|
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
|
||||||
|
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
|
||||||
|
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
|
||||||
|
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
|
||||||
|
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
|
||||||
|
|
||||||
|
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
|
||||||
|
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
|
||||||
|
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
|
||||||
|
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
|
||||||
|
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
|
||||||
|
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
|
||||||
|
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
|
||||||
|
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
|
||||||
|
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
|
||||||
|
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
|
||||||
|
inline SquareDelta operator- (Square x, Square y) {
|
||||||
|
return SquareDelta(int(x) - int(y));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Square make_square(File f, Rank r) {
|
||||||
|
return Square(int(f) | (int(r) << 3));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline File square_file(Square s) {
|
||||||
|
return File(int(s) & 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Rank square_rank(Square s) {
|
||||||
|
return Rank(int(s) >> 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Square flip_square(Square s) {
|
||||||
|
return Square(int(s) ^ FlipMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Square flop_square(Square s) {
|
||||||
|
return Square(int(s) ^ FlopMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Square relative_square(Color c, Square s) {
|
||||||
|
return Square(int(s) ^ (int(c) * FlipMask));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Rank relative_rank(Color c, Square s) {
|
||||||
|
return square_rank(relative_square(c, s));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Color square_color(Square s) {
|
||||||
|
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int file_distance(File f1, File f2) {
|
||||||
|
return abs(int(f1) - int(f2));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int file_distance(Square s1, Square s2) {
|
||||||
|
return file_distance(square_file(s1), square_file(s2));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int rank_distance(Rank r1, Rank r2) {
|
||||||
|
return abs(int(r1) - int(r2));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int rank_distance(Square s1, Square s2) {
|
||||||
|
return rank_distance(square_rank(s1), square_rank(s2));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int square_distance(Square s1, Square s2) {
|
||||||
|
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline File file_from_char(char c) {
|
||||||
|
return File(c - 'a') + FILE_A;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline char file_to_char(File f) {
|
||||||
|
return char(f - FILE_A + int('a'));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Rank rank_from_char(char c) {
|
||||||
|
return Rank(c - '1') + RANK_1;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline char rank_to_char(Rank r) {
|
||||||
|
return char(r - RANK_1 + int('1'));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Square square_from_string(const std::string& str) {
|
||||||
|
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const std::string square_to_string(Square s) {
|
||||||
|
std::string str;
|
||||||
|
str += file_to_char(square_file(s));
|
||||||
|
str += rank_to_char(square_rank(s));
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool file_is_ok(File f) {
|
||||||
|
return f >= FILE_A && f <= FILE_H;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool rank_is_ok(Rank r) {
|
||||||
|
return r >= RANK_1 && r <= RANK_8;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool square_is_ok(Square s) {
|
||||||
|
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // !defined(SQUARE_H_INCLUDED)
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,169 +0,0 @@
|
|||||||
/*
|
|
||||||
Copyright (c) 2011-2013 Ronald de Man
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef TBCORE_H
|
|
||||||
#define TBCORE_H
|
|
||||||
|
|
||||||
#ifndef _WIN32
|
|
||||||
#include <pthread.h>
|
|
||||||
#define SEP_CHAR ':'
|
|
||||||
#define FD int
|
|
||||||
#define FD_ERR -1
|
|
||||||
#else
|
|
||||||
#include <windows.h>
|
|
||||||
#define SEP_CHAR ';'
|
|
||||||
#define FD HANDLE
|
|
||||||
#define FD_ERR INVALID_HANDLE_VALUE
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef _WIN32
|
|
||||||
#define LOCK_T pthread_mutex_t
|
|
||||||
#define LOCK_INIT(x) pthread_mutex_init(&(x), NULL)
|
|
||||||
#define LOCK(x) pthread_mutex_lock(&(x))
|
|
||||||
#define UNLOCK(x) pthread_mutex_unlock(&(x))
|
|
||||||
#else
|
|
||||||
#define LOCK_T HANDLE
|
|
||||||
#define LOCK_INIT(x) do { x = CreateMutex(NULL, FALSE, NULL); } while (0)
|
|
||||||
#define LOCK(x) WaitForSingleObject(x, INFINITE)
|
|
||||||
#define UNLOCK(x) ReleaseMutex(x)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
#define BSWAP32(v) __builtin_bswap32(v)
|
|
||||||
#define BSWAP64(v) __builtin_bswap64(v)
|
|
||||||
#else
|
|
||||||
#define BSWAP32(v) _byteswap_ulong(v)
|
|
||||||
#define BSWAP64(v) _byteswap_uint64(v)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define WDLSUFFIX ".rtbw"
|
|
||||||
#define DTZSUFFIX ".rtbz"
|
|
||||||
#define WDLDIR "RTBWDIR"
|
|
||||||
#define DTZDIR "RTBZDIR"
|
|
||||||
#define TBPIECES 6
|
|
||||||
|
|
||||||
typedef unsigned long long uint64;
|
|
||||||
typedef unsigned int uint32;
|
|
||||||
typedef unsigned char ubyte;
|
|
||||||
typedef unsigned short ushort;
|
|
||||||
|
|
||||||
const ubyte WDL_MAGIC[4] = { 0x71, 0xe8, 0x23, 0x5d };
|
|
||||||
const ubyte DTZ_MAGIC[4] = { 0xd7, 0x66, 0x0c, 0xa5 };
|
|
||||||
|
|
||||||
#define TBHASHBITS 10
|
|
||||||
|
|
||||||
struct TBHashEntry;
|
|
||||||
|
|
||||||
typedef uint64 base_t;
|
|
||||||
|
|
||||||
struct PairsData {
|
|
||||||
char *indextable;
|
|
||||||
ushort *sizetable;
|
|
||||||
ubyte *data;
|
|
||||||
ushort *offset;
|
|
||||||
ubyte *symlen;
|
|
||||||
ubyte *sympat;
|
|
||||||
int blocksize;
|
|
||||||
int idxbits;
|
|
||||||
int min_len;
|
|
||||||
base_t base[1]; // C++ complains about base[]...
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TBEntry {
|
|
||||||
char *data;
|
|
||||||
uint64 key;
|
|
||||||
uint64 mapping;
|
|
||||||
ubyte ready;
|
|
||||||
ubyte num;
|
|
||||||
ubyte symmetric;
|
|
||||||
ubyte has_pawns;
|
|
||||||
}
|
|
||||||
#ifndef _WIN32
|
|
||||||
__attribute__((__may_alias__))
|
|
||||||
#endif
|
|
||||||
;
|
|
||||||
|
|
||||||
struct TBEntry_piece {
|
|
||||||
char *data;
|
|
||||||
uint64 key;
|
|
||||||
uint64 mapping;
|
|
||||||
ubyte ready;
|
|
||||||
ubyte num;
|
|
||||||
ubyte symmetric;
|
|
||||||
ubyte has_pawns;
|
|
||||||
ubyte enc_type;
|
|
||||||
struct PairsData *precomp[2];
|
|
||||||
int factor[2][TBPIECES];
|
|
||||||
ubyte pieces[2][TBPIECES];
|
|
||||||
ubyte norm[2][TBPIECES];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TBEntry_pawn {
|
|
||||||
char *data;
|
|
||||||
uint64 key;
|
|
||||||
uint64 mapping;
|
|
||||||
ubyte ready;
|
|
||||||
ubyte num;
|
|
||||||
ubyte symmetric;
|
|
||||||
ubyte has_pawns;
|
|
||||||
ubyte pawns[2];
|
|
||||||
struct {
|
|
||||||
struct PairsData *precomp[2];
|
|
||||||
int factor[2][TBPIECES];
|
|
||||||
ubyte pieces[2][TBPIECES];
|
|
||||||
ubyte norm[2][TBPIECES];
|
|
||||||
} file[4];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DTZEntry_piece {
|
|
||||||
char *data;
|
|
||||||
uint64 key;
|
|
||||||
uint64 mapping;
|
|
||||||
ubyte ready;
|
|
||||||
ubyte num;
|
|
||||||
ubyte symmetric;
|
|
||||||
ubyte has_pawns;
|
|
||||||
ubyte enc_type;
|
|
||||||
struct PairsData *precomp;
|
|
||||||
int factor[TBPIECES];
|
|
||||||
ubyte pieces[TBPIECES];
|
|
||||||
ubyte norm[TBPIECES];
|
|
||||||
ubyte flags; // accurate, mapped, side
|
|
||||||
ushort map_idx[4];
|
|
||||||
ubyte *map;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DTZEntry_pawn {
|
|
||||||
char *data;
|
|
||||||
uint64 key;
|
|
||||||
uint64 mapping;
|
|
||||||
ubyte ready;
|
|
||||||
ubyte num;
|
|
||||||
ubyte symmetric;
|
|
||||||
ubyte has_pawns;
|
|
||||||
ubyte pawns[2];
|
|
||||||
struct {
|
|
||||||
struct PairsData *precomp;
|
|
||||||
int factor[TBPIECES];
|
|
||||||
ubyte pieces[TBPIECES];
|
|
||||||
ubyte norm[TBPIECES];
|
|
||||||
} file[4];
|
|
||||||
ubyte flags[4];
|
|
||||||
ushort map_idx[4][4];
|
|
||||||
ubyte *map;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TBHashEntry {
|
|
||||||
uint64 key;
|
|
||||||
struct TBEntry *ptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DTZTableEntry {
|
|
||||||
uint64 key1;
|
|
||||||
uint64 key2;
|
|
||||||
struct TBEntry *entry;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
@@ -1,833 +0,0 @@
|
|||||||
/*
|
|
||||||
Copyright (c) 2013 Ronald de Man
|
|
||||||
This file may be redistributed and/or modified without restrictions.
|
|
||||||
|
|
||||||
tbprobe.cpp contains the Stockfish-specific routines of the
|
|
||||||
tablebase probing code. It should be relatively easy to adapt
|
|
||||||
this code to other chess engines.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define NOMINMAX
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
#include "../position.h"
|
|
||||||
#include "../movegen.h"
|
|
||||||
#include "../bitboard.h"
|
|
||||||
#include "../search.h"
|
|
||||||
#include "../bitcount.h"
|
|
||||||
|
|
||||||
#include "tbprobe.h"
|
|
||||||
#include "tbcore.h"
|
|
||||||
|
|
||||||
#include "tbcore.cpp"
|
|
||||||
|
|
||||||
namespace Zobrist {
|
|
||||||
extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
|
||||||
}
|
|
||||||
|
|
||||||
int Tablebases::MaxCardinality = 0;
|
|
||||||
|
|
||||||
// Given a position with 6 or fewer pieces, produce a text string
|
|
||||||
// of the form KQPvKRP, where "KQP" represents the white pieces if
|
|
||||||
// mirror == 0 and the black pieces if mirror == 1.
|
|
||||||
static void prt_str(Position& pos, char *str, int mirror)
|
|
||||||
{
|
|
||||||
Color color;
|
|
||||||
PieceType pt;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
color = !mirror ? WHITE : BLACK;
|
|
||||||
for (pt = KING; pt >= PAWN; --pt)
|
|
||||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
|
||||||
*str++ = pchr[6 - pt];
|
|
||||||
*str++ = 'v';
|
|
||||||
color = ~color;
|
|
||||||
for (pt = KING; pt >= PAWN; --pt)
|
|
||||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
|
||||||
*str++ = pchr[6 - pt];
|
|
||||||
*str++ = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Given a position, produce a 64-bit material signature key.
|
|
||||||
// If the engine supports such a key, it should equal the engine's key.
|
|
||||||
static uint64 calc_key(Position& pos, int mirror)
|
|
||||||
{
|
|
||||||
Color color;
|
|
||||||
PieceType pt;
|
|
||||||
int i;
|
|
||||||
uint64 key = 0;
|
|
||||||
|
|
||||||
color = !mirror ? WHITE : BLACK;
|
|
||||||
for (pt = PAWN; pt <= KING; ++pt)
|
|
||||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
|
||||||
key ^= Zobrist::psq[WHITE][pt][i - 1];
|
|
||||||
color = ~color;
|
|
||||||
for (pt = PAWN; pt <= KING; ++pt)
|
|
||||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
|
||||||
key ^= Zobrist::psq[BLACK][pt][i - 1];
|
|
||||||
|
|
||||||
return key;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Produce a 64-bit material key corresponding to the material combination
|
|
||||||
// defined by pcs[16], where pcs[1], ..., pcs[6] is the number of white
|
|
||||||
// pawns, ..., kings and pcs[9], ..., pcs[14] is the number of black
|
|
||||||
// pawns, ..., kings.
|
|
||||||
static uint64 calc_key_from_pcs(int *pcs, int mirror)
|
|
||||||
{
|
|
||||||
int color;
|
|
||||||
PieceType pt;
|
|
||||||
int i;
|
|
||||||
uint64 key = 0;
|
|
||||||
|
|
||||||
color = !mirror ? 0 : 8;
|
|
||||||
for (pt = PAWN; pt <= KING; ++pt)
|
|
||||||
for (i = 0; i < pcs[color + pt]; i++)
|
|
||||||
key ^= Zobrist::psq[WHITE][pt][i];
|
|
||||||
color ^= 8;
|
|
||||||
for (pt = PAWN; pt <= KING; ++pt)
|
|
||||||
for (i = 0; i < pcs[color + pt]; i++)
|
|
||||||
key ^= Zobrist::psq[BLACK][pt][i];
|
|
||||||
|
|
||||||
return key;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool is_little_endian() {
|
|
||||||
union {
|
|
||||||
int i;
|
|
||||||
char c[sizeof(int)];
|
|
||||||
} x;
|
|
||||||
x.i = 1;
|
|
||||||
return x.c[0] == 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static ubyte decompress_pairs(struct PairsData *d, uint64 idx)
|
|
||||||
{
|
|
||||||
static const bool isLittleEndian = is_little_endian();
|
|
||||||
return isLittleEndian ? decompress_pairs<true >(d, idx)
|
|
||||||
: decompress_pairs<false>(d, idx);
|
|
||||||
}
|
|
||||||
|
|
||||||
// probe_wdl_table and probe_dtz_table require similar adaptations.
|
|
||||||
static int probe_wdl_table(Position& pos, int *success)
|
|
||||||
{
|
|
||||||
struct TBEntry *ptr;
|
|
||||||
struct TBHashEntry *ptr2;
|
|
||||||
uint64 idx;
|
|
||||||
uint64 key;
|
|
||||||
int i;
|
|
||||||
ubyte res;
|
|
||||||
int p[TBPIECES];
|
|
||||||
|
|
||||||
// Obtain the position's material signature key.
|
|
||||||
key = pos.material_key();
|
|
||||||
|
|
||||||
// Test for KvK.
|
|
||||||
if (key == (Zobrist::psq[WHITE][KING][0] ^ Zobrist::psq[BLACK][KING][0]))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
|
|
||||||
for (i = 0; i < HSHMAX; i++)
|
|
||||||
if (ptr2[i].key == key) break;
|
|
||||||
if (i == HSHMAX) {
|
|
||||||
*success = 0;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
ptr = ptr2[i].ptr;
|
|
||||||
if (!ptr->ready) {
|
|
||||||
LOCK(TB_mutex);
|
|
||||||
if (!ptr->ready) {
|
|
||||||
char str[16];
|
|
||||||
prt_str(pos, str, ptr->key != key);
|
|
||||||
if (!init_table_wdl(ptr, str)) {
|
|
||||||
ptr2[i].key = 0ULL;
|
|
||||||
*success = 0;
|
|
||||||
UNLOCK(TB_mutex);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
// Memory barrier to ensure ptr->ready = 1 is not reordered.
|
|
||||||
#ifdef _MSC_VER
|
|
||||||
_ReadWriteBarrier();
|
|
||||||
#else
|
|
||||||
__asm__ __volatile__ ("" ::: "memory");
|
|
||||||
#endif
|
|
||||||
ptr->ready = 1;
|
|
||||||
}
|
|
||||||
UNLOCK(TB_mutex);
|
|
||||||
}
|
|
||||||
|
|
||||||
int bside, mirror, cmirror;
|
|
||||||
if (!ptr->symmetric) {
|
|
||||||
if (key != ptr->key) {
|
|
||||||
cmirror = 8;
|
|
||||||
mirror = 0x38;
|
|
||||||
bside = (pos.side_to_move() == WHITE);
|
|
||||||
} else {
|
|
||||||
cmirror = mirror = 0;
|
|
||||||
bside = !(pos.side_to_move() == WHITE);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
cmirror = pos.side_to_move() == WHITE ? 0 : 8;
|
|
||||||
mirror = pos.side_to_move() == WHITE ? 0 : 0x38;
|
|
||||||
bside = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// p[i] is to contain the square 0-63 (A1-H8) for a piece of type
|
|
||||||
// pc[i] ^ cmirror, where 1 = white pawn, ..., 14 = black king.
|
|
||||||
// Pieces of the same type are guaranteed to be consecutive.
|
|
||||||
if (!ptr->has_pawns) {
|
|
||||||
struct TBEntry_piece *entry = (struct TBEntry_piece *)ptr;
|
|
||||||
ubyte *pc = entry->pieces[bside];
|
|
||||||
for (i = 0; i < entry->num;) {
|
|
||||||
Bitboard bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
|
||||||
(PieceType)(pc[i] & 0x07));
|
|
||||||
do {
|
|
||||||
p[i++] = pop_lsb(&bb);
|
|
||||||
} while (bb);
|
|
||||||
}
|
|
||||||
idx = encode_piece(entry, entry->norm[bside], p, entry->factor[bside]);
|
|
||||||
res = decompress_pairs(entry->precomp[bside], idx);
|
|
||||||
} else {
|
|
||||||
struct TBEntry_pawn *entry = (struct TBEntry_pawn *)ptr;
|
|
||||||
int k = entry->file[0].pieces[0][0] ^ cmirror;
|
|
||||||
Bitboard bb = pos.pieces((Color)(k >> 3), (PieceType)(k & 0x07));
|
|
||||||
i = 0;
|
|
||||||
do {
|
|
||||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
|
||||||
} while (bb);
|
|
||||||
int f = pawn_file(entry, p);
|
|
||||||
ubyte *pc = entry->file[f].pieces[bside];
|
|
||||||
for (; i < entry->num;) {
|
|
||||||
bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
|
||||||
(PieceType)(pc[i] & 0x07));
|
|
||||||
do {
|
|
||||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
|
||||||
} while (bb);
|
|
||||||
}
|
|
||||||
idx = encode_pawn(entry, entry->file[f].norm[bside], p, entry->file[f].factor[bside]);
|
|
||||||
res = decompress_pairs(entry->file[f].precomp[bside], idx);
|
|
||||||
}
|
|
||||||
|
|
||||||
return ((int)res) - 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int probe_dtz_table(Position& pos, int wdl, int *success)
|
|
||||||
{
|
|
||||||
struct TBEntry *ptr;
|
|
||||||
uint64 idx;
|
|
||||||
int i, res;
|
|
||||||
int p[TBPIECES];
|
|
||||||
|
|
||||||
// Obtain the position's material signature key.
|
|
||||||
uint64 key = pos.material_key();
|
|
||||||
|
|
||||||
if (DTZ_table[0].key1 != key && DTZ_table[0].key2 != key) {
|
|
||||||
for (i = 1; i < DTZ_ENTRIES; i++)
|
|
||||||
if (DTZ_table[i].key1 == key) break;
|
|
||||||
if (i < DTZ_ENTRIES) {
|
|
||||||
struct DTZTableEntry table_entry = DTZ_table[i];
|
|
||||||
for (; i > 0; i--)
|
|
||||||
DTZ_table[i] = DTZ_table[i - 1];
|
|
||||||
DTZ_table[0] = table_entry;
|
|
||||||
} else {
|
|
||||||
struct TBHashEntry *ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
|
|
||||||
for (i = 0; i < HSHMAX; i++)
|
|
||||||
if (ptr2[i].key == key) break;
|
|
||||||
if (i == HSHMAX) {
|
|
||||||
*success = 0;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
ptr = ptr2[i].ptr;
|
|
||||||
char str[16];
|
|
||||||
int mirror = (ptr->key != key);
|
|
||||||
prt_str(pos, str, mirror);
|
|
||||||
if (DTZ_table[DTZ_ENTRIES - 1].entry)
|
|
||||||
free_dtz_entry(DTZ_table[DTZ_ENTRIES-1].entry);
|
|
||||||
for (i = DTZ_ENTRIES - 1; i > 0; i--)
|
|
||||||
DTZ_table[i] = DTZ_table[i - 1];
|
|
||||||
load_dtz_table(str, calc_key(pos, mirror), calc_key(pos, !mirror));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ptr = DTZ_table[0].entry;
|
|
||||||
if (!ptr) {
|
|
||||||
*success = 0;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int bside, mirror, cmirror;
|
|
||||||
if (!ptr->symmetric) {
|
|
||||||
if (key != ptr->key) {
|
|
||||||
cmirror = 8;
|
|
||||||
mirror = 0x38;
|
|
||||||
bside = (pos.side_to_move() == WHITE);
|
|
||||||
} else {
|
|
||||||
cmirror = mirror = 0;
|
|
||||||
bside = !(pos.side_to_move() == WHITE);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
cmirror = pos.side_to_move() == WHITE ? 0 : 8;
|
|
||||||
mirror = pos.side_to_move() == WHITE ? 0 : 0x38;
|
|
||||||
bside = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!ptr->has_pawns) {
|
|
||||||
struct DTZEntry_piece *entry = (struct DTZEntry_piece *)ptr;
|
|
||||||
if ((entry->flags & 1) != bside && !entry->symmetric) {
|
|
||||||
*success = -1;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
ubyte *pc = entry->pieces;
|
|
||||||
for (i = 0; i < entry->num;) {
|
|
||||||
Bitboard bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
|
||||||
(PieceType)(pc[i] & 0x07));
|
|
||||||
do {
|
|
||||||
p[i++] = pop_lsb(&bb);
|
|
||||||
} while (bb);
|
|
||||||
}
|
|
||||||
idx = encode_piece((struct TBEntry_piece *)entry, entry->norm, p, entry->factor);
|
|
||||||
res = decompress_pairs(entry->precomp, idx);
|
|
||||||
|
|
||||||
if (entry->flags & 2)
|
|
||||||
res = entry->map[entry->map_idx[wdl_to_map[wdl + 2]] + res];
|
|
||||||
|
|
||||||
if (!(entry->flags & pa_flags[wdl + 2]) || (wdl & 1))
|
|
||||||
res *= 2;
|
|
||||||
} else {
|
|
||||||
struct DTZEntry_pawn *entry = (struct DTZEntry_pawn *)ptr;
|
|
||||||
int k = entry->file[0].pieces[0] ^ cmirror;
|
|
||||||
Bitboard bb = pos.pieces((Color)(k >> 3), (PieceType)(k & 0x07));
|
|
||||||
i = 0;
|
|
||||||
do {
|
|
||||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
|
||||||
} while (bb);
|
|
||||||
int f = pawn_file((struct TBEntry_pawn *)entry, p);
|
|
||||||
if ((entry->flags[f] & 1) != bside) {
|
|
||||||
*success = -1;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
ubyte *pc = entry->file[f].pieces;
|
|
||||||
for (; i < entry->num;) {
|
|
||||||
bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
|
||||||
(PieceType)(pc[i] & 0x07));
|
|
||||||
do {
|
|
||||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
|
||||||
} while (bb);
|
|
||||||
}
|
|
||||||
idx = encode_pawn((struct TBEntry_pawn *)entry, entry->file[f].norm, p, entry->file[f].factor);
|
|
||||||
res = decompress_pairs(entry->file[f].precomp, idx);
|
|
||||||
|
|
||||||
if (entry->flags[f] & 2)
|
|
||||||
res = entry->map[entry->map_idx[f][wdl_to_map[wdl + 2]] + res];
|
|
||||||
|
|
||||||
if (!(entry->flags[f] & pa_flags[wdl + 2]) || (wdl & 1))
|
|
||||||
res *= 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add underpromotion captures to list of captures.
|
|
||||||
static ExtMove *add_underprom_caps(Position& pos, ExtMove *stack, ExtMove *end)
|
|
||||||
{
|
|
||||||
ExtMove *moves, *extra = end;
|
|
||||||
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
Move move = moves->move;
|
|
||||||
if (type_of(move) == PROMOTION && !pos.empty(to_sq(move))) {
|
|
||||||
(*extra++).move = (Move)(move - (1 << 12));
|
|
||||||
(*extra++).move = (Move)(move - (2 << 12));
|
|
||||||
(*extra++).move = (Move)(move - (3 << 12));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return extra;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int probe_ab(Position& pos, int alpha, int beta, int *success)
|
|
||||||
{
|
|
||||||
int v;
|
|
||||||
ExtMove stack[64];
|
|
||||||
ExtMove *moves, *end;
|
|
||||||
StateInfo st;
|
|
||||||
|
|
||||||
// Generate (at least) all legal non-ep captures including (under)promotions.
|
|
||||||
// It is OK to generate more, as long as they are filtered out below.
|
|
||||||
if (!pos.checkers()) {
|
|
||||||
end = generate<CAPTURES>(pos, stack);
|
|
||||||
// Since underpromotion captures are not included, we need to add them.
|
|
||||||
end = add_underprom_caps(pos, stack, end);
|
|
||||||
} else
|
|
||||||
end = generate<EVASIONS>(pos, stack);
|
|
||||||
|
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
Move capture = moves->move;
|
|
||||||
if (!pos.capture(capture) || type_of(capture) == ENPASSANT
|
|
||||||
|| !pos.legal(capture, ci.pinned))
|
|
||||||
continue;
|
|
||||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
|
||||||
v = -probe_ab(pos, -beta, -alpha, success);
|
|
||||||
pos.undo_move(capture);
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
if (v > alpha) {
|
|
||||||
if (v >= beta) {
|
|
||||||
*success = 2;
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
alpha = v;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
v = probe_wdl_table(pos, success);
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
if (alpha >= v) {
|
|
||||||
*success = 1 + (alpha > 0);
|
|
||||||
return alpha;
|
|
||||||
} else {
|
|
||||||
*success = 1;
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Probe the WDL table for a particular position.
|
|
||||||
// If *success != 0, the probe was successful.
|
|
||||||
// The return value is from the point of view of the side to move:
|
|
||||||
// -2 : loss
|
|
||||||
// -1 : loss, but draw under 50-move rule
|
|
||||||
// 0 : draw
|
|
||||||
// 1 : win, but draw under 50-move rule
|
|
||||||
// 2 : win
|
|
||||||
int Tablebases::probe_wdl(Position& pos, int *success)
|
|
||||||
{
|
|
||||||
int v;
|
|
||||||
|
|
||||||
*success = 1;
|
|
||||||
v = probe_ab(pos, -2, 2, success);
|
|
||||||
|
|
||||||
// If en passant is not possible, we are done.
|
|
||||||
if (pos.ep_square() == SQ_NONE)
|
|
||||||
return v;
|
|
||||||
if (!(*success)) return 0;
|
|
||||||
|
|
||||||
// Now handle en passant.
|
|
||||||
int v1 = -3;
|
|
||||||
// Generate (at least) all legal en passant captures.
|
|
||||||
ExtMove stack[192];
|
|
||||||
ExtMove *moves, *end;
|
|
||||||
StateInfo st;
|
|
||||||
|
|
||||||
if (!pos.checkers())
|
|
||||||
end = generate<CAPTURES>(pos, stack);
|
|
||||||
else
|
|
||||||
end = generate<EVASIONS>(pos, stack);
|
|
||||||
|
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
Move capture = moves->move;
|
|
||||||
if (type_of(capture) != ENPASSANT
|
|
||||||
|| !pos.legal(capture, ci.pinned))
|
|
||||||
continue;
|
|
||||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
|
||||||
int v0 = -probe_ab(pos, -2, 2, success);
|
|
||||||
pos.undo_move(capture);
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
if (v0 > v1) v1 = v0;
|
|
||||||
}
|
|
||||||
if (v1 > -3) {
|
|
||||||
if (v1 >= v) v = v1;
|
|
||||||
else if (v == 0) {
|
|
||||||
// Check whether there is at least one legal non-ep move.
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
Move capture = moves->move;
|
|
||||||
if (type_of(capture) == ENPASSANT) continue;
|
|
||||||
if (pos.legal(capture, ci.pinned)) break;
|
|
||||||
}
|
|
||||||
if (moves == end && !pos.checkers()) {
|
|
||||||
end = generate<QUIETS>(pos, end);
|
|
||||||
for (; moves < end; moves++) {
|
|
||||||
Move move = moves->move;
|
|
||||||
if (pos.legal(move, ci.pinned))
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// If not, then we are forced to play the losing ep capture.
|
|
||||||
if (moves == end)
|
|
||||||
v = v1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This routine treats a position with en passant captures as one without.
|
|
||||||
static int probe_dtz_no_ep(Position& pos, int *success)
|
|
||||||
{
|
|
||||||
int wdl, dtz;
|
|
||||||
|
|
||||||
wdl = probe_ab(pos, -2, 2, success);
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
|
|
||||||
if (wdl == 0) return 0;
|
|
||||||
|
|
||||||
if (*success == 2)
|
|
||||||
return wdl == 2 ? 1 : 101;
|
|
||||||
|
|
||||||
ExtMove stack[192];
|
|
||||||
ExtMove *moves, *end = NULL;
|
|
||||||
StateInfo st;
|
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
if (wdl > 0) {
|
|
||||||
// Generate at least all legal non-capturing pawn moves
|
|
||||||
// including non-capturing promotions.
|
|
||||||
if (!pos.checkers())
|
|
||||||
end = generate<NON_EVASIONS>(pos, stack);
|
|
||||||
else
|
|
||||||
end = generate<EVASIONS>(pos, stack);
|
|
||||||
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
Move move = moves->move;
|
|
||||||
if (type_of(pos.moved_piece(move)) != PAWN || pos.capture(move)
|
|
||||||
|| !pos.legal(move, ci.pinned))
|
|
||||||
continue;
|
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
||||||
int v = -probe_ab(pos, -2, -wdl + 1, success);
|
|
||||||
pos.undo_move(move);
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
if (v == wdl)
|
|
||||||
return v == 2 ? 1 : 101;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
dtz = 1 + probe_dtz_table(pos, wdl, success);
|
|
||||||
if (*success >= 0) {
|
|
||||||
if (wdl & 1) dtz += 100;
|
|
||||||
return wdl >= 0 ? dtz : -dtz;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (wdl > 0) {
|
|
||||||
int best = 0xffff;
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
Move move = moves->move;
|
|
||||||
if (pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN
|
|
||||||
|| !pos.legal(move, ci.pinned))
|
|
||||||
continue;
|
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
||||||
int v = -Tablebases::probe_dtz(pos, success);
|
|
||||||
pos.undo_move(move);
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
if (v > 0 && v + 1 < best)
|
|
||||||
best = v + 1;
|
|
||||||
}
|
|
||||||
return best;
|
|
||||||
} else {
|
|
||||||
int best = -1;
|
|
||||||
if (!pos.checkers())
|
|
||||||
end = generate<NON_EVASIONS>(pos, stack);
|
|
||||||
else
|
|
||||||
end = generate<EVASIONS>(pos, stack);
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
int v;
|
|
||||||
Move move = moves->move;
|
|
||||||
if (!pos.legal(move, ci.pinned))
|
|
||||||
continue;
|
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
||||||
if (st.rule50 == 0) {
|
|
||||||
if (wdl == -2) v = -1;
|
|
||||||
else {
|
|
||||||
v = probe_ab(pos, 1, 2, success);
|
|
||||||
v = (v == 2) ? 0 : -101;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
v = -Tablebases::probe_dtz(pos, success) - 1;
|
|
||||||
}
|
|
||||||
pos.undo_move(move);
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
if (v < best)
|
|
||||||
best = v;
|
|
||||||
}
|
|
||||||
return best;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static int wdl_to_dtz[] = {
|
|
||||||
-1, -101, 0, 101, 1
|
|
||||||
};
|
|
||||||
|
|
||||||
// Probe the DTZ table for a particular position.
|
|
||||||
// If *success != 0, the probe was successful.
|
|
||||||
// The return value is from the point of view of the side to move:
|
|
||||||
// n < -100 : loss, but draw under 50-move rule
|
|
||||||
// -100 <= n < -1 : loss in n ply (assuming 50-move counter == 0)
|
|
||||||
// 0 : draw
|
|
||||||
// 1 < n <= 100 : win in n ply (assuming 50-move counter == 0)
|
|
||||||
// 100 < n : win, but draw under 50-move rule
|
|
||||||
//
|
|
||||||
// The return value n can be off by 1: a return value -n can mean a loss
|
|
||||||
// in n+1 ply and a return value +n can mean a win in n+1 ply. This
|
|
||||||
// cannot happen for tables with positions exactly on the "edge" of
|
|
||||||
// the 50-move rule.
|
|
||||||
//
|
|
||||||
// This implies that if dtz > 0 is returned, the position is certainly
|
|
||||||
// a win if dtz + 50-move-counter <= 99. Care must be taken that the engine
|
|
||||||
// picks moves that preserve dtz + 50-move-counter <= 99.
|
|
||||||
//
|
|
||||||
// If n = 100 immediately after a capture or pawn move, then the position
|
|
||||||
// is also certainly a win, and during the whole phase until the next
|
|
||||||
// capture or pawn move, the inequality to be preserved is
|
|
||||||
// dtz + 50-movecounter <= 100.
|
|
||||||
//
|
|
||||||
// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
|
|
||||||
// then do not accept moves leading to dtz + 50-move-counter == 100.
|
|
||||||
//
|
|
||||||
int Tablebases::probe_dtz(Position& pos, int *success)
|
|
||||||
{
|
|
||||||
*success = 1;
|
|
||||||
int v = probe_dtz_no_ep(pos, success);
|
|
||||||
|
|
||||||
if (pos.ep_square() == SQ_NONE)
|
|
||||||
return v;
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
|
|
||||||
// Now handle en passant.
|
|
||||||
int v1 = -3;
|
|
||||||
|
|
||||||
ExtMove stack[192];
|
|
||||||
ExtMove *moves, *end;
|
|
||||||
StateInfo st;
|
|
||||||
|
|
||||||
if (!pos.checkers())
|
|
||||||
end = generate<CAPTURES>(pos, stack);
|
|
||||||
else
|
|
||||||
end = generate<EVASIONS>(pos, stack);
|
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
Move capture = moves->move;
|
|
||||||
if (type_of(capture) != ENPASSANT
|
|
||||||
|| !pos.legal(capture, ci.pinned))
|
|
||||||
continue;
|
|
||||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
|
||||||
int v0 = -probe_ab(pos, -2, 2, success);
|
|
||||||
pos.undo_move(capture);
|
|
||||||
if (*success == 0) return 0;
|
|
||||||
if (v0 > v1) v1 = v0;
|
|
||||||
}
|
|
||||||
if (v1 > -3) {
|
|
||||||
v1 = wdl_to_dtz[v1 + 2];
|
|
||||||
if (v < -100) {
|
|
||||||
if (v1 >= 0)
|
|
||||||
v = v1;
|
|
||||||
} else if (v < 0) {
|
|
||||||
if (v1 >= 0 || v1 < -100)
|
|
||||||
v = v1;
|
|
||||||
} else if (v > 100) {
|
|
||||||
if (v1 > 0)
|
|
||||||
v = v1;
|
|
||||||
} else if (v > 0) {
|
|
||||||
if (v1 == 1)
|
|
||||||
v = v1;
|
|
||||||
} else if (v1 >= 0) {
|
|
||||||
v = v1;
|
|
||||||
} else {
|
|
||||||
for (moves = stack; moves < end; moves++) {
|
|
||||||
Move move = moves->move;
|
|
||||||
if (type_of(move) == ENPASSANT) continue;
|
|
||||||
if (pos.legal(move, ci.pinned)) break;
|
|
||||||
}
|
|
||||||
if (moves == end && !pos.checkers()) {
|
|
||||||
end = generate<QUIETS>(pos, end);
|
|
||||||
for (; moves < end; moves++) {
|
|
||||||
Move move = moves->move;
|
|
||||||
if (pos.legal(move, ci.pinned))
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (moves == end)
|
|
||||||
v = v1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check whether there has been at least one repetition of positions
|
|
||||||
// since the last capture or pawn move.
|
|
||||||
static int has_repeated(StateInfo *st)
|
|
||||||
{
|
|
||||||
while (1) {
|
|
||||||
int i = 4, e = std::min(st->rule50, st->pliesFromNull);
|
|
||||||
if (e < i)
|
|
||||||
return 0;
|
|
||||||
StateInfo *stp = st->previous->previous;
|
|
||||||
do {
|
|
||||||
stp = stp->previous->previous;
|
|
||||||
if (stp->key == st->key)
|
|
||||||
return 1;
|
|
||||||
i += 2;
|
|
||||||
} while (i <= e);
|
|
||||||
st = st->previous;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static Value wdl_to_Value[5] = {
|
|
||||||
-VALUE_MATE + MAX_PLY + 1,
|
|
||||||
VALUE_DRAW - 2,
|
|
||||||
VALUE_DRAW,
|
|
||||||
VALUE_DRAW + 2,
|
|
||||||
VALUE_MATE - MAX_PLY - 1
|
|
||||||
};
|
|
||||||
|
|
||||||
// Use the DTZ tables to filter out moves that don't preserve the win or draw.
|
|
||||||
// If the position is lost, but DTZ is fairly high, only keep moves that
|
|
||||||
// maximise DTZ.
|
|
||||||
//
|
|
||||||
// A return value false indicates that not all probes were successful and that
|
|
||||||
// no moves were filtered out.
|
|
||||||
bool Tablebases::root_probe(Position& pos, Search::RootMoveVector& rootMoves, Value& score)
|
|
||||||
{
|
|
||||||
int success;
|
|
||||||
|
|
||||||
int dtz = probe_dtz(pos, &success);
|
|
||||||
if (!success) return false;
|
|
||||||
|
|
||||||
StateInfo st;
|
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
// Probe each move.
|
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
||||||
Move move = rootMoves[i].pv[0];
|
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
||||||
int v = 0;
|
|
||||||
if (pos.checkers() && dtz > 0) {
|
|
||||||
ExtMove s[192];
|
|
||||||
if (generate<LEGAL>(pos, s) == s)
|
|
||||||
v = 1;
|
|
||||||
}
|
|
||||||
if (!v) {
|
|
||||||
if (st.rule50 != 0) {
|
|
||||||
v = -Tablebases::probe_dtz(pos, &success);
|
|
||||||
if (v > 0) v++;
|
|
||||||
else if (v < 0) v--;
|
|
||||||
} else {
|
|
||||||
v = -Tablebases::probe_wdl(pos, &success);
|
|
||||||
v = wdl_to_dtz[v + 2];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pos.undo_move(move);
|
|
||||||
if (!success) return false;
|
|
||||||
rootMoves[i].score = (Value)v;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Obtain 50-move counter for the root position.
|
|
||||||
// In Stockfish there seems to be no clean way, so we do it like this:
|
|
||||||
int cnt50 = st.previous->rule50;
|
|
||||||
|
|
||||||
// Use 50-move counter to determine whether the root position is
|
|
||||||
// won, lost or drawn.
|
|
||||||
int wdl = 0;
|
|
||||||
if (dtz > 0)
|
|
||||||
wdl = (dtz + cnt50 <= 100) ? 2 : 1;
|
|
||||||
else if (dtz < 0)
|
|
||||||
wdl = (-dtz + cnt50 <= 100) ? -2 : -1;
|
|
||||||
|
|
||||||
// Determine the score to report to the user.
|
|
||||||
score = wdl_to_Value[wdl + 2];
|
|
||||||
// If the position is winning or losing, but too few moves left, adjust the
|
|
||||||
// score to show how close it is to winning or losing.
|
|
||||||
// NOTE: int(PawnValueEg) is used as scaling factor in score_to_uci().
|
|
||||||
if (wdl == 1 && dtz <= 100)
|
|
||||||
score = (Value)(((200 - dtz - cnt50) * int(PawnValueEg)) / 200);
|
|
||||||
else if (wdl == -1 && dtz >= -100)
|
|
||||||
score = -(Value)(((200 + dtz - cnt50) * int(PawnValueEg)) / 200);
|
|
||||||
|
|
||||||
// Now be a bit smart about filtering out moves.
|
|
||||||
size_t j = 0;
|
|
||||||
if (dtz > 0) { // winning (or 50-move rule draw)
|
|
||||||
int best = 0xffff;
|
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
||||||
int v = rootMoves[i].score;
|
|
||||||
if (v > 0 && v < best)
|
|
||||||
best = v;
|
|
||||||
}
|
|
||||||
int max = best;
|
|
||||||
// If the current phase has not seen repetitions, then try all moves
|
|
||||||
// that stay safely within the 50-move budget, if there are any.
|
|
||||||
if (!has_repeated(st.previous) && best + cnt50 <= 99)
|
|
||||||
max = 99 - cnt50;
|
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
||||||
int v = rootMoves[i].score;
|
|
||||||
if (v > 0 && v <= max)
|
|
||||||
rootMoves[j++] = rootMoves[i];
|
|
||||||
}
|
|
||||||
} else if (dtz < 0) { // losing (or 50-move rule draw)
|
|
||||||
int best = 0;
|
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
||||||
int v = rootMoves[i].score;
|
|
||||||
if (v < best)
|
|
||||||
best = v;
|
|
||||||
}
|
|
||||||
// Try all moves, unless we approach or have a 50-move rule draw.
|
|
||||||
if (-best * 2 + cnt50 < 100)
|
|
||||||
return true;
|
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
||||||
if (rootMoves[i].score == best)
|
|
||||||
rootMoves[j++] = rootMoves[i];
|
|
||||||
}
|
|
||||||
} else { // drawing
|
|
||||||
// Try all moves that preserve the draw.
|
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
||||||
if (rootMoves[i].score == 0)
|
|
||||||
rootMoves[j++] = rootMoves[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
rootMoves.resize(j, Search::RootMove(MOVE_NONE));
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Use the WDL tables to filter out moves that don't preserve the win or draw.
|
|
||||||
// This is a fallback for the case that some or all DTZ tables are missing.
|
|
||||||
//
|
|
||||||
// A return value false indicates that not all probes were successful and that
|
|
||||||
// no moves were filtered out.
|
|
||||||
bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoveVector& rootMoves, Value& score)
|
|
||||||
{
|
|
||||||
int success;
|
|
||||||
|
|
||||||
int wdl = Tablebases::probe_wdl(pos, &success);
|
|
||||||
if (!success) return false;
|
|
||||||
score = wdl_to_Value[wdl + 2];
|
|
||||||
|
|
||||||
StateInfo st;
|
|
||||||
CheckInfo ci(pos);
|
|
||||||
|
|
||||||
int best = -2;
|
|
||||||
|
|
||||||
// Probe each move.
|
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
||||||
Move move = rootMoves[i].pv[0];
|
|
||||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
|
||||||
int v = -Tablebases::probe_wdl(pos, &success);
|
|
||||||
pos.undo_move(move);
|
|
||||||
if (!success) return false;
|
|
||||||
rootMoves[i].score = (Value)v;
|
|
||||||
if (v > best)
|
|
||||||
best = v;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t j = 0;
|
|
||||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
|
||||||
if (rootMoves[i].score == best)
|
|
||||||
rootMoves[j++] = rootMoves[i];
|
|
||||||
}
|
|
||||||
rootMoves.resize(j, Search::RootMove(MOVE_NONE));
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef TBPROBE_H
|
|
||||||
#define TBPROBE_H
|
|
||||||
|
|
||||||
#include "../search.h"
|
|
||||||
|
|
||||||
namespace Tablebases {
|
|
||||||
|
|
||||||
extern int MaxCardinality;
|
|
||||||
|
|
||||||
void init(const std::string& path);
|
|
||||||
int probe_wdl(Position& pos, int *success);
|
|
||||||
int probe_dtz(Position& pos, int *success);
|
|
||||||
bool root_probe(Position& pos, Search::RootMoveVector& rootMoves, Value& score);
|
|
||||||
bool root_probe_wdl(Position& pos, Search::RootMoveVector& rootMoves, Value& score);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
-195
@@ -1,195 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <algorithm> // For std::count
|
|
||||||
#include <cassert>
|
|
||||||
|
|
||||||
#include "movegen.h"
|
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
|
||||||
#include "uci.h"
|
|
||||||
|
|
||||||
using namespace Search;
|
|
||||||
|
|
||||||
ThreadPool Threads; // Global object
|
|
||||||
|
|
||||||
/// Thread constructor launch the thread and then wait until it goes to sleep
|
|
||||||
/// in idle_loop().
|
|
||||||
|
|
||||||
Thread::Thread() {
|
|
||||||
|
|
||||||
resetCalls = exit = false;
|
|
||||||
maxPly = callsCnt = 0;
|
|
||||||
history.clear();
|
|
||||||
counterMoves.clear();
|
|
||||||
idx = Threads.size(); // Start from 0
|
|
||||||
|
|
||||||
std::unique_lock<Mutex> lk(mutex);
|
|
||||||
searching = true;
|
|
||||||
nativeThread = std::thread(&Thread::idle_loop, this);
|
|
||||||
sleepCondition.wait(lk, [&]{ return !searching; });
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Thread destructor wait for thread termination before returning
|
|
||||||
|
|
||||||
Thread::~Thread() {
|
|
||||||
|
|
||||||
mutex.lock();
|
|
||||||
exit = true;
|
|
||||||
sleepCondition.notify_one();
|
|
||||||
mutex.unlock();
|
|
||||||
nativeThread.join();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Thread::wait_for_search_finished() wait on sleep condition until not searching
|
|
||||||
|
|
||||||
void Thread::wait_for_search_finished() {
|
|
||||||
|
|
||||||
std::unique_lock<Mutex> lk(mutex);
|
|
||||||
sleepCondition.wait(lk, [&]{ return !searching; });
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Thread::wait() wait on sleep condition until condition is true
|
|
||||||
|
|
||||||
void Thread::wait(std::atomic_bool& condition) {
|
|
||||||
|
|
||||||
std::unique_lock<Mutex> lk(mutex);
|
|
||||||
sleepCondition.wait(lk, [&]{ return bool(condition); });
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Thread::start_searching() wake up the thread that will start the search
|
|
||||||
|
|
||||||
void Thread::start_searching(bool resume) {
|
|
||||||
|
|
||||||
std::unique_lock<Mutex> lk(mutex);
|
|
||||||
|
|
||||||
if (!resume)
|
|
||||||
searching = true;
|
|
||||||
|
|
||||||
sleepCondition.notify_one();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Thread::idle_loop() is where the thread is parked when it has no work to do
|
|
||||||
|
|
||||||
void Thread::idle_loop() {
|
|
||||||
|
|
||||||
while (!exit)
|
|
||||||
{
|
|
||||||
std::unique_lock<Mutex> lk(mutex);
|
|
||||||
|
|
||||||
searching = false;
|
|
||||||
|
|
||||||
while (!searching && !exit)
|
|
||||||
{
|
|
||||||
sleepCondition.notify_one(); // Wake up any waiting thread
|
|
||||||
sleepCondition.wait(lk);
|
|
||||||
}
|
|
||||||
|
|
||||||
lk.unlock();
|
|
||||||
|
|
||||||
if (!exit)
|
|
||||||
search();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// ThreadPool::init() create and launch requested threads, that will go
|
|
||||||
/// immediately to sleep. We cannot use a constructor because Threads is a
|
|
||||||
/// static object and we need a fully initialized engine at this point due to
|
|
||||||
/// allocation of Endgames in the Thread constructor.
|
|
||||||
|
|
||||||
void ThreadPool::init() {
|
|
||||||
|
|
||||||
push_back(new MainThread);
|
|
||||||
read_uci_options();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// ThreadPool::exit() terminate threads before the program exits. Cannot be
|
|
||||||
/// done in destructor because threads must be terminated before deleting any
|
|
||||||
/// static objects, so while still in main().
|
|
||||||
|
|
||||||
void ThreadPool::exit() {
|
|
||||||
|
|
||||||
while (size())
|
|
||||||
delete back(), pop_back();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// ThreadPool::read_uci_options() updates internal threads parameters from the
|
|
||||||
/// corresponding UCI options and creates/destroys threads to match requested
|
|
||||||
/// number. Thread objects are dynamically allocated.
|
|
||||||
|
|
||||||
void ThreadPool::read_uci_options() {
|
|
||||||
|
|
||||||
size_t requested = Options["Threads"];
|
|
||||||
|
|
||||||
assert(requested > 0);
|
|
||||||
|
|
||||||
while (size() < requested)
|
|
||||||
push_back(new Thread);
|
|
||||||
|
|
||||||
while (size() > requested)
|
|
||||||
delete back(), pop_back();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// ThreadPool::nodes_searched() return the number of nodes searched
|
|
||||||
|
|
||||||
int64_t ThreadPool::nodes_searched() {
|
|
||||||
|
|
||||||
int64_t nodes = 0;
|
|
||||||
for (Thread* th : *this)
|
|
||||||
nodes += th->rootPos.nodes_searched();
|
|
||||||
return nodes;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop()
|
|
||||||
/// and start a new search, then return immediately.
|
|
||||||
|
|
||||||
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
|
||||||
StateStackPtr& states) {
|
|
||||||
|
|
||||||
main()->wait_for_search_finished();
|
|
||||||
|
|
||||||
Signals.stopOnPonderhit = Signals.stop = false;
|
|
||||||
|
|
||||||
main()->rootMoves.clear();
|
|
||||||
main()->rootPos = pos;
|
|
||||||
Limits = limits;
|
|
||||||
if (states.get()) // If we don't set a new position, preserve current state
|
|
||||||
{
|
|
||||||
SetupStates = std::move(states); // Ownership transfer here
|
|
||||||
assert(!states.get());
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto& m : MoveList<LEGAL>(pos))
|
|
||||||
if ( limits.searchmoves.empty()
|
|
||||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
|
||||||
main()->rootMoves.push_back(RootMove(m));
|
|
||||||
|
|
||||||
main()->start_searching();
|
|
||||||
}
|
|
||||||
+44
-67
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,86 +17,64 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef THREAD_H_INCLUDED
|
|
||||||
|
#if !defined(THREAD_H_INCLUDED)
|
||||||
#define THREAD_H_INCLUDED
|
#define THREAD_H_INCLUDED
|
||||||
|
|
||||||
#include <atomic>
|
|
||||||
#include <bitset>
|
|
||||||
#include <condition_variable>
|
|
||||||
#include <mutex>
|
|
||||||
#include <thread>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "material.h"
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "lock.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "pawns.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread_win32.h"
|
|
||||||
|
|
||||||
|
|
||||||
/// Thread struct keeps together all the thread related stuff. We also use
|
////
|
||||||
/// per-thread pawn and material hash tables so that once we get a pointer to an
|
//// Constants and variables
|
||||||
/// entry its life time is unlimited and we don't have to care about someone
|
////
|
||||||
/// changing the entry under our feet.
|
|
||||||
|
|
||||||
class Thread {
|
const int THREAD_MAX = 8;
|
||||||
|
|
||||||
std::thread nativeThread;
|
|
||||||
Mutex mutex;
|
|
||||||
ConditionVariable sleepCondition;
|
|
||||||
bool exit, searching;
|
|
||||||
|
|
||||||
public:
|
////
|
||||||
Thread();
|
//// Types
|
||||||
virtual ~Thread();
|
////
|
||||||
virtual void search();
|
|
||||||
void idle_loop();
|
|
||||||
void start_searching(bool resume = false);
|
|
||||||
void wait_for_search_finished();
|
|
||||||
void wait(std::atomic_bool& b);
|
|
||||||
|
|
||||||
Pawns::Table pawnsTable;
|
struct SplitPoint {
|
||||||
Material::Table materialTable;
|
SplitPoint *parent;
|
||||||
Endgames endgames;
|
Position pos;
|
||||||
size_t idx, PVIdx;
|
SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
|
||||||
int maxPly, callsCnt;
|
SearchStack *parentSstack;
|
||||||
|
int ply;
|
||||||
Position rootPos;
|
Depth depth;
|
||||||
Search::RootMoveVector rootMoves;
|
volatile Value alpha, beta, bestValue, futilityValue;
|
||||||
Depth rootDepth;
|
Value approximateEval;
|
||||||
HistoryStats history;
|
bool pvNode;
|
||||||
MovesStats counterMoves;
|
int master, slaves[THREAD_MAX];
|
||||||
Depth completedDepth;
|
Lock lock;
|
||||||
std::atomic_bool resetCalls;
|
MovePicker *mp;
|
||||||
|
volatile int moves;
|
||||||
|
volatile int cpus;
|
||||||
|
bool finished;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// MainThread is a derived class with a specific overload for the main thread
|
struct Thread {
|
||||||
|
SplitPoint *splitPoint;
|
||||||
struct MainThread : public Thread {
|
volatile int activeSplitPoints;
|
||||||
virtual void search();
|
uint64_t nodes;
|
||||||
|
uint64_t betaCutOffs[2];
|
||||||
bool easyMovePlayed, failedLow;
|
bool failHighPly1;
|
||||||
double bestMoveChanges;
|
volatile bool stop;
|
||||||
|
volatile bool running;
|
||||||
|
volatile bool idle;
|
||||||
|
volatile bool workIsWaiting;
|
||||||
|
volatile bool printCurrentLine;
|
||||||
|
unsigned char pad[64]; // set some distance among local data for each thread
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// ThreadPool struct handles all the threads related stuff like init, starting,
|
#endif // !defined(THREAD_H_INCLUDED)
|
||||||
/// parking and, most importantly, launching a thread. All the access to threads
|
|
||||||
/// data is done through this class.
|
|
||||||
|
|
||||||
struct ThreadPool : public std::vector<Thread*> {
|
|
||||||
|
|
||||||
void init(); // No constructor and destructor, threads rely on globals that should
|
|
||||||
void exit(); // be initialized and valid during the whole thread lifetime.
|
|
||||||
|
|
||||||
MainThread* main() { return static_cast<MainThread*>(at(0)); }
|
|
||||||
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
|
|
||||||
void read_uci_options();
|
|
||||||
int64_t nodes_searched();
|
|
||||||
};
|
|
||||||
|
|
||||||
extern ThreadPool Threads;
|
|
||||||
|
|
||||||
#endif // #ifndef THREAD_H_INCLUDED
|
|
||||||
|
|||||||
@@ -1,70 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef THREAD_WIN32_H_INCLUDED
|
|
||||||
#define THREAD_WIN32_H_INCLUDED
|
|
||||||
|
|
||||||
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
|
||||||
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
|
||||||
/// on top of Windows semaphores. Semaphores, being kernel objects, require kernel
|
|
||||||
/// mode transition in order to lock or unlock, which is very slow compared to
|
|
||||||
/// interlocked operations (about 30% slower on bench test). To workaround this
|
|
||||||
/// issue, we define our wrappers to the low level Win32 calls. We use critical
|
|
||||||
/// sections to support Windows XP and older versions. Unfortunately, cond_wait()
|
|
||||||
/// is racy between unlock() and WaitForSingleObject() but they have the same
|
|
||||||
/// speed performance of SRW locks.
|
|
||||||
|
|
||||||
#include <condition_variable>
|
|
||||||
#include <mutex>
|
|
||||||
|
|
||||||
#if defined(_WIN32) && !defined(_MSC_VER)
|
|
||||||
|
|
||||||
#ifndef NOMINMAX
|
|
||||||
# define NOMINMAX // Disable macros min() and max()
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define WIN32_LEAN_AND_MEAN
|
|
||||||
#include <windows.h>
|
|
||||||
#undef WIN32_LEAN_AND_MEAN
|
|
||||||
#undef NOMINMAX
|
|
||||||
|
|
||||||
/// Mutex and ConditionVariable struct are wrappers of the low level locking
|
|
||||||
/// machinery and are modeled after the corresponding C++11 classes.
|
|
||||||
|
|
||||||
struct Mutex {
|
|
||||||
Mutex() { InitializeCriticalSection(&cs); }
|
|
||||||
~Mutex() { DeleteCriticalSection(&cs); }
|
|
||||||
void lock() { EnterCriticalSection(&cs); }
|
|
||||||
void unlock() { LeaveCriticalSection(&cs); }
|
|
||||||
|
|
||||||
private:
|
|
||||||
CRITICAL_SECTION cs;
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::condition_variable_any ConditionVariable;
|
|
||||||
|
|
||||||
#else // Default case: use STL classes
|
|
||||||
|
|
||||||
typedef std::mutex Mutex;
|
|
||||||
typedef std::condition_variable ConditionVariable;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif // #ifndef THREAD_WIN32_H_INCLUDED
|
|
||||||
-133
@@ -1,133 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cfloat>
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
#include "search.h"
|
|
||||||
#include "timeman.h"
|
|
||||||
#include "uci.h"
|
|
||||||
|
|
||||||
TimeManagement Time; // Our global time management object
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
enum TimeType { OptimumTime, MaxTime };
|
|
||||||
|
|
||||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
|
||||||
const double MaxRatio = 6.93; // When in trouble, we can step over reserved time with this ratio
|
|
||||||
const double StealRatio = 0.36; // However we must not steal time from remaining moves over this ratio
|
|
||||||
|
|
||||||
|
|
||||||
// move_importance() is a skew-logistic function based on naive statistical
|
|
||||||
// analysis of "how many games are still undecided after n half-moves". Game
|
|
||||||
// is considered "undecided" as long as neither side has >275cp advantage.
|
|
||||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
|
||||||
|
|
||||||
double move_importance(int ply) {
|
|
||||||
|
|
||||||
const double XScale = 8.27;
|
|
||||||
const double XShift = 59.;
|
|
||||||
const double Skew = 0.179;
|
|
||||||
|
|
||||||
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
|
|
||||||
}
|
|
||||||
|
|
||||||
template<TimeType T>
|
|
||||||
int remaining(int myTime, int movesToGo, int ply, int slowMover)
|
|
||||||
{
|
|
||||||
const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
|
||||||
const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
|
||||||
|
|
||||||
double moveImportance = (move_importance(ply) * slowMover) / 100;
|
|
||||||
double otherMovesImportance = 0;
|
|
||||||
|
|
||||||
for (int i = 1; i < movesToGo; ++i)
|
|
||||||
otherMovesImportance += move_importance(ply + 2 * i);
|
|
||||||
|
|
||||||
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
|
|
||||||
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
|
|
||||||
|
|
||||||
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks an explicit cast
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
|
|
||||||
/// init() is called at the beginning of the search and calculates the allowed
|
|
||||||
/// thinking time out of the time control and current game ply. We support four
|
|
||||||
/// different kinds of time controls, passed in 'limits':
|
|
||||||
///
|
|
||||||
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
|
|
||||||
/// inc == 0 && movestogo != 0 means: x moves in y minutes
|
|
||||||
/// inc > 0 && movestogo == 0 means: x basetime + z increment
|
|
||||||
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
|
|
||||||
|
|
||||||
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply)
|
|
||||||
{
|
|
||||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
|
||||||
int moveOverhead = Options["Move Overhead"];
|
|
||||||
int slowMover = Options["Slow Mover"];
|
|
||||||
int npmsec = Options["nodestime"];
|
|
||||||
|
|
||||||
// If we have to play in 'nodes as time' mode, then convert from time
|
|
||||||
// to nodes, and use resulting values in time management formulas.
|
|
||||||
// WARNING: Given npms (nodes per millisecond) must be much lower then
|
|
||||||
// real engine speed to avoid time losses.
|
|
||||||
if (npmsec)
|
|
||||||
{
|
|
||||||
if (!availableNodes) // Only once at game start
|
|
||||||
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
|
||||||
|
|
||||||
// Convert from millisecs to nodes
|
|
||||||
limits.time[us] = (int)availableNodes;
|
|
||||||
limits.inc[us] *= npmsec;
|
|
||||||
limits.npmsec = npmsec;
|
|
||||||
}
|
|
||||||
|
|
||||||
startTime = limits.startTime;
|
|
||||||
unstablePvFactor = 1;
|
|
||||||
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
|
|
||||||
|
|
||||||
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
|
|
||||||
|
|
||||||
// We calculate optimum time usage for different hypothetical "moves to go"-values
|
|
||||||
// and choose the minimum of calculated search time values. Usually the greatest
|
|
||||||
// hypMTG gives the minimum values.
|
|
||||||
for (int hypMTG = 1; hypMTG <= MaxMTG; ++hypMTG)
|
|
||||||
{
|
|
||||||
// Calculate thinking time for hypothetical "moves to go"-value
|
|
||||||
int hypMyTime = limits.time[us]
|
|
||||||
+ limits.inc[us] * (hypMTG - 1)
|
|
||||||
- moveOverhead * (2 + std::min(hypMTG, 40));
|
|
||||||
|
|
||||||
hypMyTime = std::max(hypMyTime, 0);
|
|
||||||
|
|
||||||
int t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
|
|
||||||
int t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
|
|
||||||
|
|
||||||
optimumTime = std::min(t1, optimumTime);
|
|
||||||
maximumTime = std::min(t2, maximumTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Options["Ponder"])
|
|
||||||
optimumTime += optimumTime / 4;
|
|
||||||
}
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef TIMEMAN_H_INCLUDED
|
|
||||||
#define TIMEMAN_H_INCLUDED
|
|
||||||
|
|
||||||
#include "misc.h"
|
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
|
||||||
|
|
||||||
/// The TimeManagement class computes the optimal time to think depending on
|
|
||||||
/// the maximum available time, the game move number and other parameters.
|
|
||||||
|
|
||||||
class TimeManagement {
|
|
||||||
public:
|
|
||||||
void init(Search::LimitsType& limits, Color us, int ply);
|
|
||||||
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
|
|
||||||
int available() const { return int(optimumTime * unstablePvFactor * 1.016); }
|
|
||||||
int maximum() const { return maximumTime; }
|
|
||||||
int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); }
|
|
||||||
|
|
||||||
int64_t availableNodes; // When in 'nodes as time' mode
|
|
||||||
|
|
||||||
private:
|
|
||||||
TimePoint startTime;
|
|
||||||
int optimumTime;
|
|
||||||
int maximumTime;
|
|
||||||
double unstablePvFactor;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern TimeManagement Time;
|
|
||||||
|
|
||||||
#endif // #ifndef TIMEMAN_H_INCLUDED
|
|
||||||
+213
-72
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,100 +17,242 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cstring> // For std::memset
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "bitboard.h"
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
|
#include <xmmintrin.h>
|
||||||
|
|
||||||
|
#include "movegen.h"
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
|
|
||||||
TranspositionTable TT; // Our global transposition table
|
// The main transposition table
|
||||||
|
TranspositionTable TT;
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
/// TranspositionTable::resize() sets the size of the transposition table,
|
TranspositionTable::TranspositionTable() {
|
||||||
/// measured in megabytes. Transposition table consists of a power of 2 number
|
|
||||||
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
|
|
||||||
|
|
||||||
void TranspositionTable::resize(size_t mbSize) {
|
size = writes = 0;
|
||||||
|
entries = 0;
|
||||||
|
generation = 0;
|
||||||
|
}
|
||||||
|
|
||||||
size_t newClusterCount = size_t(1) << msb((mbSize * 1024 * 1024) / sizeof(Cluster));
|
TranspositionTable::~TranspositionTable() {
|
||||||
|
|
||||||
if (newClusterCount == clusterCount)
|
delete [] entries;
|
||||||
return;
|
|
||||||
|
|
||||||
clusterCount = newClusterCount;
|
|
||||||
|
|
||||||
free(mem);
|
|
||||||
mem = calloc(clusterCount * sizeof(Cluster) + CacheLineSize - 1, 1);
|
|
||||||
|
|
||||||
if (!mem)
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to allocate " << mbSize
|
|
||||||
<< "MB for transposition table." << std::endl;
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
|
|
||||||
table = (Cluster*)((uintptr_t(mem) + CacheLineSize - 1) & ~(CacheLineSize - 1));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::clear() overwrites the entire transposition table
|
/// TranspositionTable::set_size sets the size of the transposition table,
|
||||||
/// with zeros. It is called whenever the table is resized, or when the
|
/// measured in megabytes.
|
||||||
|
|
||||||
|
void TranspositionTable::set_size(size_t mbSize) {
|
||||||
|
|
||||||
|
assert(mbSize >= 4 && mbSize <= 8192);
|
||||||
|
|
||||||
|
size_t newSize = 1024;
|
||||||
|
|
||||||
|
// We store a cluster of ClusterSize number of TTEntry for each position
|
||||||
|
// and newSize is the maximum number of storable positions.
|
||||||
|
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
||||||
|
newSize *= 2;
|
||||||
|
|
||||||
|
if (newSize != size)
|
||||||
|
{
|
||||||
|
size = newSize;
|
||||||
|
delete [] entries;
|
||||||
|
entries = new TTCluster[size];
|
||||||
|
if (!entries)
|
||||||
|
{
|
||||||
|
std::cerr << "Failed to allocate " << mbSize
|
||||||
|
<< " MB for transposition table." << std::endl;
|
||||||
|
Application::exit_with_failure();
|
||||||
|
}
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::clear overwrites the entire transposition table
|
||||||
|
/// with zeroes. It is called whenever the table is resized, or when the
|
||||||
/// user asks the program to clear the table (from the UCI interface).
|
/// user asks the program to clear the table (from the UCI interface).
|
||||||
|
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
||||||
|
|
||||||
void TranspositionTable::clear() {
|
void TranspositionTable::clear() {
|
||||||
|
|
||||||
std::memset(table, 0, clusterCount * sizeof(Cluster));
|
memset(entries, 0, size * sizeof(TTCluster));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::probe() looks up the current position in the transposition
|
/// TranspositionTable::first_entry returns a pointer to the first
|
||||||
/// table. It returns true and a pointer to the TTEntry if the position is found.
|
/// entry of a cluster given a position. The low 32 bits of the key
|
||||||
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
|
/// are used to get the index in the table.
|
||||||
/// to be replaced later. The replace value of an entry is calculated as its depth
|
|
||||||
/// minus 8 times its relative age. TTEntry t1 is considered more valuable than
|
|
||||||
/// TTEntry t2 if its replace value is greater than that of t2.
|
|
||||||
|
|
||||||
TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||||
|
|
||||||
TTEntry* const tte = first_entry(key);
|
return entries[uint32_t(posKey) & (size - 1)].data;
|
||||||
const uint16_t key16 = key >> 48; // Use the high 16 bits as key inside the cluster
|
|
||||||
|
|
||||||
for (int i = 0; i < ClusterSize; ++i)
|
|
||||||
if (!tte[i].key16 || tte[i].key16 == key16)
|
|
||||||
{
|
|
||||||
if ((tte[i].genBound8 & 0xFC) != generation8 && tte[i].key16)
|
|
||||||
tte[i].genBound8 = uint8_t(generation8 | tte[i].bound()); // Refresh
|
|
||||||
|
|
||||||
return found = (bool)tte[i].key16, &tte[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find an entry to be replaced according to the replacement strategy
|
|
||||||
TTEntry* replace = tte;
|
|
||||||
for (int i = 1; i < ClusterSize; ++i)
|
|
||||||
// Due to our packed storage format for generation and its cyclic
|
|
||||||
// nature we add 259 (256 is the modulus plus 3 to keep the lowest
|
|
||||||
// two bound bits from affecting the result) to calculate the entry
|
|
||||||
// age correctly even after generation8 overflows into the next cycle.
|
|
||||||
if ( replace->depth8 - ((259 + generation8 - replace->genBound8) & 0xFC) * 2 * ONE_PLY
|
|
||||||
> tte[i].depth8 - ((259 + generation8 - tte[i].genBound8) & 0xFC) * 2 * ONE_PLY)
|
|
||||||
replace = &tte[i];
|
|
||||||
|
|
||||||
return found = false, replace;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Returns an approximation of the hashtable occupation during a search. The
|
/// TranspositionTable::store writes a new entry containing a position,
|
||||||
/// hash is x permill full, as per UCI protocol.
|
/// a value, a value type, a search depth, and a best move to the
|
||||||
|
/// transposition table. Transposition table is organized in clusters of
|
||||||
|
/// four TTEntry objects, and when a new entry is written, it replaces
|
||||||
|
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||||
|
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||||
|
/// current search and t2 is from a previous search, or if the depth of t1
|
||||||
|
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
||||||
|
/// never replaces another entry for the same position.
|
||||||
|
|
||||||
int TranspositionTable::hashfull() const
|
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
|
||||||
{
|
|
||||||
int cnt = 0;
|
TTEntry *tte, *replace;
|
||||||
for (int i = 0; i < 1000 / ClusterSize; i++)
|
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
|
||||||
|
|
||||||
|
tte = replace = first_entry(posKey);
|
||||||
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||||
{
|
{
|
||||||
const TTEntry* tte = &table[i].entry[0];
|
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||||
for (int j = 0; j < ClusterSize; j++)
|
{
|
||||||
if ((tte[j].genBound8 & 0xFC) == generation8)
|
// Do not overwrite when new type is VALUE_TYPE_EV_LO
|
||||||
cnt++;
|
if (tte->key() && t == VALUE_TYPE_EV_LO)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (m == MOVE_NONE)
|
||||||
|
m = tte->move();
|
||||||
|
|
||||||
|
*tte = TTEntry(posKey32, v, t, d, m, generation);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (i == 0) // replace would be a no-op in this common case
|
||||||
|
continue;
|
||||||
|
|
||||||
|
int c1 = (replace->generation() == generation ? 2 : 0);
|
||||||
|
int c2 = (tte->generation() == generation ? -2 : 0);
|
||||||
|
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||||
|
|
||||||
|
if (c1 + c2 + c3 > 0)
|
||||||
|
replace = tte;
|
||||||
}
|
}
|
||||||
return cnt;
|
*replace = TTEntry(posKey32, v, t, d, m, generation);
|
||||||
|
writes++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::retrieve looks up the current position in the
|
||||||
|
/// transposition table. Returns a pointer to the TTEntry or NULL
|
||||||
|
/// if position is not found.
|
||||||
|
|
||||||
|
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
||||||
|
|
||||||
|
uint32_t posKey32 = posKey >> 32;
|
||||||
|
TTEntry* tte = first_entry(posKey);
|
||||||
|
|
||||||
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||||
|
if (tte->key() == posKey32)
|
||||||
|
return tte;
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::prefetch looks up the current position in the
|
||||||
|
/// transposition table and load it in L1/L2 cache. This is a non
|
||||||
|
/// blocking function and do not stalls the CPU waiting for data
|
||||||
|
/// to be loaded from RAM, that can be very slow. When we will
|
||||||
|
/// subsequently call retrieve() the TT data will be already
|
||||||
|
/// quickly accessible in L1/L2 CPU cache.
|
||||||
|
|
||||||
|
void TranspositionTable::prefetch(const Key posKey) const {
|
||||||
|
|
||||||
|
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||||
|
// This hack prevents prefetches to be optimized away by the
|
||||||
|
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||||
|
__asm__ ("");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
char const* addr = (char*)first_entry(posKey);
|
||||||
|
_mm_prefetch(addr, _MM_HINT_T2);
|
||||||
|
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||||
|
/// search. It increments the "generation" variable, which is used to
|
||||||
|
/// distinguish transposition table entries from previous searches from
|
||||||
|
/// entries from the current search.
|
||||||
|
|
||||||
|
void TranspositionTable::new_search() {
|
||||||
|
|
||||||
|
generation++;
|
||||||
|
writes = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::insert_pv() is called at the end of a search
|
||||||
|
/// iteration, and inserts the PV back into the PV. This makes sure
|
||||||
|
/// the old PV moves are searched first, even if the old TT entries
|
||||||
|
/// have been overwritten.
|
||||||
|
|
||||||
|
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
||||||
|
|
||||||
|
StateInfo st;
|
||||||
|
Position p(pos);
|
||||||
|
|
||||||
|
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||||
|
{
|
||||||
|
TTEntry *tte = retrieve(p.get_key());
|
||||||
|
if (!tte || tte->move() != pv[i])
|
||||||
|
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
||||||
|
p.do_move(pv[i], st);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
|
||||||
|
/// transposition table at the end. This should ensure that the PV is almost
|
||||||
|
/// always at least two plies long, which is important, because otherwise we
|
||||||
|
/// will often get single-move PVs when the search stops while failing high,
|
||||||
|
/// and a single-move PV means that we don't have a ponder move.
|
||||||
|
|
||||||
|
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
|
||||||
|
|
||||||
|
const TTEntry* tte;
|
||||||
|
StateInfo st;
|
||||||
|
Position p(pos);
|
||||||
|
int ply = 0;
|
||||||
|
|
||||||
|
// Update position to the end of current PV
|
||||||
|
while (pv[ply] != MOVE_NONE)
|
||||||
|
p.do_move(pv[ply++], st);
|
||||||
|
|
||||||
|
// Try to add moves from TT while possible
|
||||||
|
while ( (tte = retrieve(p.get_key())) != NULL
|
||||||
|
&& tte->move() != MOVE_NONE
|
||||||
|
&& move_is_legal(p, tte->move())
|
||||||
|
&& (!p.is_draw() || ply < 2)
|
||||||
|
&& ply < PLY_MAX)
|
||||||
|
{
|
||||||
|
pv[ply] = tte->move();
|
||||||
|
p.do_move(pv[ply++], st);
|
||||||
|
}
|
||||||
|
pv[ply] = MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::full() returns the permill of all transposition table
|
||||||
|
/// entries which have received at least one write during the current search.
|
||||||
|
/// It is used to display the "info hashfull ..." information in UCI.
|
||||||
|
|
||||||
|
int TranspositionTable::full() const {
|
||||||
|
|
||||||
|
double N = double(size) * ClusterSize;
|
||||||
|
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,102 +17,108 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef TT_H_INCLUDED
|
|
||||||
|
#if !defined(TT_H_INCLUDED)
|
||||||
#define TT_H_INCLUDED
|
#define TT_H_INCLUDED
|
||||||
|
|
||||||
#include "misc.h"
|
////
|
||||||
#include "types.h"
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
/// TTEntry struct is the 10 bytes transposition table entry, defined as below:
|
#include "depth.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
/// The TTEntry class is the class of transposition table entries
|
||||||
///
|
///
|
||||||
/// key 16 bit
|
/// A TTEntry needs 96 bits to be stored
|
||||||
/// move 16 bit
|
///
|
||||||
/// value 16 bit
|
/// bit 0-31: key
|
||||||
/// eval value 16 bit
|
/// bit 32-63: data
|
||||||
/// generation 6 bit
|
/// bit 64-79: value
|
||||||
/// bound type 2 bit
|
/// bit 80-95: depth
|
||||||
/// depth 8 bit
|
///
|
||||||
|
/// the 32 bits of the data field are so defined
|
||||||
|
///
|
||||||
|
/// bit 0-16: move
|
||||||
|
/// bit 17-19: not used
|
||||||
|
/// bit 20-22: value type
|
||||||
|
/// bit 23-31: generation
|
||||||
|
|
||||||
struct TTEntry {
|
class TTEntry {
|
||||||
|
|
||||||
Move move() const { return (Move )move16; }
|
public:
|
||||||
Value value() const { return (Value)value16; }
|
TTEntry() {}
|
||||||
Value eval() const { return (Value)eval16; }
|
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
|
||||||
Depth depth() const { return (Depth)depth8; }
|
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
||||||
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
value_(int16_t(v)), depth_(int16_t(d)) {}
|
||||||
|
|
||||||
void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
|
uint32_t key() const { return key_; }
|
||||||
|
Depth depth() const { return Depth(depth_); }
|
||||||
// Preserve any existing move for the same position
|
Move move() const { return Move(data & 0x1FFFF); }
|
||||||
if (m || (k >> 48) != key16)
|
Value value() const { return Value(value_); }
|
||||||
move16 = (uint16_t)m;
|
ValueType type() const { return ValueType((data >> 20) & 7); }
|
||||||
|
int generation() const { return (data >> 23); }
|
||||||
// Don't overwrite more valuable entries
|
|
||||||
if ( (k >> 48) != key16
|
|
||||||
|| d > depth8 - 2
|
|
||||||
/* || g != (genBound8 & 0xFC) // Matching non-zero keys are already refreshed by probe() */
|
|
||||||
|| b == BOUND_EXACT)
|
|
||||||
{
|
|
||||||
key16 = (uint16_t)(k >> 48);
|
|
||||||
value16 = (int16_t)v;
|
|
||||||
eval16 = (int16_t)ev;
|
|
||||||
genBound8 = (uint8_t)(g | b);
|
|
||||||
depth8 = (int8_t)d;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend class TranspositionTable;
|
uint32_t key_;
|
||||||
|
uint32_t data;
|
||||||
uint16_t key16;
|
int16_t value_;
|
||||||
uint16_t move16;
|
int16_t depth_;
|
||||||
int16_t value16;
|
|
||||||
int16_t eval16;
|
|
||||||
uint8_t genBound8;
|
|
||||||
int8_t depth8;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// A TranspositionTable consists of a power of 2 number of clusters and each
|
/// This is the number of TTEntry slots for each position
|
||||||
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry
|
const int ClusterSize = 5;
|
||||||
/// contains information of exactly one position. The size of a cluster should
|
|
||||||
/// divide the size of a cache line size, to ensure that clusters never cross
|
/// Each group of ClusterSize number of TTEntry form a TTCluster
|
||||||
/// cache lines. This ensures best cache performance, as the cacheline is
|
/// that is indexed by a single position key. Cluster is padded
|
||||||
/// prefetched, as soon as possible.
|
/// to a cache line size so to guarantee always aligned accesses.
|
||||||
|
|
||||||
|
struct TTCluster {
|
||||||
|
TTEntry data[ClusterSize];
|
||||||
|
char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// The transposition table class. This is basically just a huge array
|
||||||
|
/// containing TTEntry objects, and a few methods for writing new entries
|
||||||
|
/// and reading new ones.
|
||||||
|
|
||||||
class TranspositionTable {
|
class TranspositionTable {
|
||||||
|
|
||||||
static const int CacheLineSize = 64;
|
|
||||||
static const int ClusterSize = 3;
|
|
||||||
|
|
||||||
struct Cluster {
|
|
||||||
TTEntry entry[ClusterSize];
|
|
||||||
char padding[2]; // Align to a divisor of the cache line size
|
|
||||||
};
|
|
||||||
|
|
||||||
static_assert(CacheLineSize % sizeof(Cluster) == 0, "Cluster size incorrect");
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~TranspositionTable() { free(mem); }
|
TranspositionTable();
|
||||||
void new_search() { generation8 += 4; } // Lower 2 bits are used by Bound
|
~TranspositionTable();
|
||||||
uint8_t generation() const { return generation8; }
|
void set_size(size_t mbSize);
|
||||||
TTEntry* probe(const Key key, bool& found) const;
|
|
||||||
int hashfull() const;
|
|
||||||
void resize(size_t mbSize);
|
|
||||||
void clear();
|
void clear();
|
||||||
|
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
||||||
// The lowest order bits of the key are used to get the index of the cluster
|
TTEntry* retrieve(const Key posKey) const;
|
||||||
TTEntry* first_entry(const Key key) const {
|
void prefetch(const Key posKey) const;
|
||||||
return &table[(size_t)key & (clusterCount - 1)].entry[0];
|
void new_search();
|
||||||
}
|
void insert_pv(const Position& pos, Move pv[]);
|
||||||
|
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
|
||||||
|
int full() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
size_t clusterCount;
|
inline TTEntry* first_entry(const Key posKey) const;
|
||||||
Cluster* table;
|
|
||||||
void* mem;
|
// Be sure 'writes' is at least one cache line away
|
||||||
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
|
// from read only variables.
|
||||||
|
unsigned char pad_before[64 - sizeof(unsigned)];
|
||||||
|
unsigned writes; // heavy SMP read/write access here
|
||||||
|
unsigned char pad_after[64];
|
||||||
|
|
||||||
|
size_t size;
|
||||||
|
TTCluster* entries;
|
||||||
|
uint8_t generation;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern TranspositionTable TT;
|
extern TranspositionTable TT;
|
||||||
|
|
||||||
#endif // #ifndef TT_H_INCLUDED
|
#endif // !defined(TT_H_INCLUDED)
|
||||||
|
|||||||
+40
-393
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,412 +17,60 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef TYPES_H_INCLUDED
|
|
||||||
|
#if !defined(TYPES_H_INCLUDED)
|
||||||
#define TYPES_H_INCLUDED
|
#define TYPES_H_INCLUDED
|
||||||
|
|
||||||
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
|
#if !defined(_MSC_VER)
|
||||||
/// is done automatically. To get started type 'make help'.
|
|
||||||
///
|
|
||||||
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
|
|
||||||
/// need to be set manually:
|
|
||||||
///
|
|
||||||
/// -DNDEBUG | Disable debugging mode. Always use this for release.
|
|
||||||
///
|
|
||||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
|
|
||||||
/// | run on some very old machines.
|
|
||||||
///
|
|
||||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
|
||||||
/// | only in 64-bit mode and requires hardware with popcnt support.
|
|
||||||
///
|
|
||||||
/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
|
|
||||||
/// | only in 64-bit mode and requires hardware with pext support.
|
|
||||||
|
|
||||||
#include <cassert>
|
#include <inttypes.h>
|
||||||
#include <cctype>
|
|
||||||
#include <climits>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <cstdlib>
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
// Disable some silly and noisy warning from MSVC compiler
|
|
||||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
|
||||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
|
||||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/// Predefined macros hell:
|
|
||||||
///
|
|
||||||
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
|
||||||
/// __INTEL_COMPILER Compiler is Intel
|
|
||||||
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
|
||||||
/// _WIN32 Building on Windows (any)
|
|
||||||
/// _WIN64 Building on Windows 64 bit
|
|
||||||
|
|
||||||
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
|
|
||||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
|
||||||
# define IS_64BIT
|
|
||||||
# define USE_BSFQ
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(USE_POPCNT) && defined(__INTEL_COMPILER) && defined(_MSC_VER)
|
|
||||||
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
|
||||||
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(USE_PEXT)
|
|
||||||
# include <immintrin.h> // Header for _pext_u64() intrinsic
|
|
||||||
# define pext(b, m) _pext_u64(b, m)
|
|
||||||
#else
|
#else
|
||||||
# define pext(b, m) (0)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef USE_POPCNT
|
typedef __int8 int8_t;
|
||||||
const bool HasPopCnt = true;
|
typedef unsigned __int8 uint8_t;
|
||||||
#else
|
typedef __int16 int16;
|
||||||
const bool HasPopCnt = false;
|
typedef unsigned __int16 uint16_t;
|
||||||
#endif
|
typedef __int32 int32_t;
|
||||||
|
typedef unsigned __int32 uint32_t;
|
||||||
|
typedef __int64 int64_t;
|
||||||
|
typedef unsigned __int64 uint64_t;
|
||||||
|
|
||||||
#ifdef USE_PEXT
|
typedef __int16 int16_t;
|
||||||
const bool HasPext = true;
|
typedef __int64 int64_t;
|
||||||
#else
|
|
||||||
const bool HasPext = false;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef IS_64BIT
|
#endif // !defined(_MSC_VER)
|
||||||
const bool Is64Bit = true;
|
|
||||||
#else
|
|
||||||
const bool Is64Bit = false;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
// Hash keys
|
||||||
typedef uint64_t Key;
|
typedef uint64_t Key;
|
||||||
|
|
||||||
|
// Bitboard type
|
||||||
typedef uint64_t Bitboard;
|
typedef uint64_t Bitboard;
|
||||||
|
|
||||||
const int MAX_MOVES = 256;
|
|
||||||
const int MAX_PLY = 128;
|
|
||||||
|
|
||||||
/// A move needs 16 bits to be stored
|
////
|
||||||
///
|
//// Compiler specific defines
|
||||||
/// bit 0- 5: destination square (from 0 to 63)
|
////
|
||||||
/// bit 6-11: origin square (from 0 to 63)
|
|
||||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
|
||||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
|
||||||
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
|
|
||||||
///
|
|
||||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
|
||||||
/// any normal move destination square is always different from origin square
|
|
||||||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
|
||||||
|
|
||||||
enum Move {
|
// Quiet a warning on Intel compiler
|
||||||
MOVE_NONE,
|
#if !defined(__SIZEOF_INT__ )
|
||||||
MOVE_NULL = 65
|
#define __SIZEOF_INT__ 0
|
||||||
};
|
#endif
|
||||||
|
|
||||||
enum MoveType {
|
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
||||||
NORMAL,
|
#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
||||||
PROMOTION = 1 << 14,
|
#define IS_64BIT
|
||||||
ENPASSANT = 2 << 14,
|
#endif
|
||||||
CASTLING = 3 << 14
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Color {
|
#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||||
WHITE, BLACK, NO_COLOR, COLOR_NB = 2
|
#define USE_BSFQ
|
||||||
};
|
#endif
|
||||||
|
|
||||||
enum CastlingSide {
|
// Cache line alignment specification
|
||||||
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
|
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||||
};
|
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||||
|
#else
|
||||||
|
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||||
|
#endif
|
||||||
|
|
||||||
enum CastlingRight {
|
#endif // !defined(TYPES_H_INCLUDED)
|
||||||
NO_CASTLING,
|
|
||||||
WHITE_OO,
|
|
||||||
WHITE_OOO = WHITE_OO << 1,
|
|
||||||
BLACK_OO = WHITE_OO << 2,
|
|
||||||
BLACK_OOO = WHITE_OO << 3,
|
|
||||||
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
|
||||||
CASTLING_RIGHT_NB = 16
|
|
||||||
};
|
|
||||||
|
|
||||||
template<Color C, CastlingSide S> struct MakeCastling {
|
|
||||||
static const CastlingRight
|
|
||||||
right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
|
|
||||||
: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Phase {
|
|
||||||
PHASE_ENDGAME,
|
|
||||||
PHASE_MIDGAME = 128,
|
|
||||||
MG = 0, EG = 1, PHASE_NB = 2
|
|
||||||
};
|
|
||||||
|
|
||||||
enum ScaleFactor {
|
|
||||||
SCALE_FACTOR_DRAW = 0,
|
|
||||||
SCALE_FACTOR_ONEPAWN = 48,
|
|
||||||
SCALE_FACTOR_NORMAL = 64,
|
|
||||||
SCALE_FACTOR_MAX = 128,
|
|
||||||
SCALE_FACTOR_NONE = 255
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Bound {
|
|
||||||
BOUND_NONE,
|
|
||||||
BOUND_UPPER,
|
|
||||||
BOUND_LOWER,
|
|
||||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Value : int {
|
|
||||||
VALUE_ZERO = 0,
|
|
||||||
VALUE_DRAW = 0,
|
|
||||||
VALUE_KNOWN_WIN = 10000,
|
|
||||||
VALUE_MATE = 32000,
|
|
||||||
VALUE_INFINITE = 32001,
|
|
||||||
VALUE_NONE = 32002,
|
|
||||||
|
|
||||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
|
||||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
|
||||||
|
|
||||||
PawnValueMg = 198, PawnValueEg = 258,
|
|
||||||
KnightValueMg = 817, KnightValueEg = 846,
|
|
||||||
BishopValueMg = 836, BishopValueEg = 857,
|
|
||||||
RookValueMg = 1270, RookValueEg = 1281,
|
|
||||||
QueenValueMg = 2521, QueenValueEg = 2558,
|
|
||||||
|
|
||||||
MidgameLimit = 15581, EndgameLimit = 3998
|
|
||||||
};
|
|
||||||
|
|
||||||
enum PieceType {
|
|
||||||
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
|
||||||
ALL_PIECES = 0,
|
|
||||||
PIECE_TYPE_NB = 8
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Piece {
|
|
||||||
NO_PIECE,
|
|
||||||
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
|
||||||
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
|
||||||
PIECE_NB = 16
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Depth {
|
|
||||||
|
|
||||||
ONE_PLY = 1,
|
|
||||||
|
|
||||||
DEPTH_ZERO = 0,
|
|
||||||
DEPTH_QS_CHECKS = 0,
|
|
||||||
DEPTH_QS_NO_CHECKS = -1,
|
|
||||||
DEPTH_QS_RECAPTURES = -5,
|
|
||||||
|
|
||||||
DEPTH_NONE = -6,
|
|
||||||
DEPTH_MAX = MAX_PLY
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Square {
|
|
||||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
|
||||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
|
||||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
|
||||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
|
||||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
|
||||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
|
||||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
|
||||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
|
||||||
SQ_NONE,
|
|
||||||
|
|
||||||
SQUARE_NB = 64,
|
|
||||||
|
|
||||||
DELTA_N = 8,
|
|
||||||
DELTA_E = 1,
|
|
||||||
DELTA_S = -8,
|
|
||||||
DELTA_W = -1,
|
|
||||||
|
|
||||||
DELTA_NN = DELTA_N + DELTA_N,
|
|
||||||
DELTA_NE = DELTA_N + DELTA_E,
|
|
||||||
DELTA_SE = DELTA_S + DELTA_E,
|
|
||||||
DELTA_SS = DELTA_S + DELTA_S,
|
|
||||||
DELTA_SW = DELTA_S + DELTA_W,
|
|
||||||
DELTA_NW = DELTA_N + DELTA_W
|
|
||||||
};
|
|
||||||
|
|
||||||
enum File {
|
|
||||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Rank {
|
|
||||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Score enum stores a middlegame and an endgame value in a single integer
|
|
||||||
/// (enum). The least significant 16 bits are used to store the endgame value
|
|
||||||
/// and the upper 16 bits are used to store the middlegame value.
|
|
||||||
enum Score : int { SCORE_ZERO };
|
|
||||||
|
|
||||||
inline Score make_score(int mg, int eg) {
|
|
||||||
return Score((mg << 16) + eg);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Extracting the signed lower and upper 16 bits is not so trivial because
|
|
||||||
/// according to the standard a simple cast to short is implementation defined
|
|
||||||
/// and so is a right shift of a signed integer.
|
|
||||||
inline Value mg_value(Score s) {
|
|
||||||
|
|
||||||
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s + 0x8000) >> 16) };
|
|
||||||
return Value(mg.s);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value eg_value(Score s) {
|
|
||||||
|
|
||||||
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s)) };
|
|
||||||
return Value(eg.s);
|
|
||||||
}
|
|
||||||
|
|
||||||
#define ENABLE_BASE_OPERATORS_ON(T) \
|
|
||||||
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
|
|
||||||
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
|
|
||||||
inline T operator*(int i, T d) { return T(i * int(d)); } \
|
|
||||||
inline T operator*(T d, int i) { return T(int(d) * i); } \
|
|
||||||
inline T operator-(T d) { return T(-int(d)); } \
|
|
||||||
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
|
|
||||||
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
|
|
||||||
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
|
|
||||||
|
|
||||||
#define ENABLE_FULL_OPERATORS_ON(T) \
|
|
||||||
ENABLE_BASE_OPERATORS_ON(T) \
|
|
||||||
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
|
||||||
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
|
|
||||||
inline T operator/(T d, int i) { return T(int(d) / i); } \
|
|
||||||
inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
|
|
||||||
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
|
||||||
|
|
||||||
ENABLE_FULL_OPERATORS_ON(Value)
|
|
||||||
ENABLE_FULL_OPERATORS_ON(PieceType)
|
|
||||||
ENABLE_FULL_OPERATORS_ON(Piece)
|
|
||||||
ENABLE_FULL_OPERATORS_ON(Color)
|
|
||||||
ENABLE_FULL_OPERATORS_ON(Depth)
|
|
||||||
ENABLE_FULL_OPERATORS_ON(Square)
|
|
||||||
ENABLE_FULL_OPERATORS_ON(File)
|
|
||||||
ENABLE_FULL_OPERATORS_ON(Rank)
|
|
||||||
|
|
||||||
ENABLE_BASE_OPERATORS_ON(Score)
|
|
||||||
|
|
||||||
#undef ENABLE_FULL_OPERATORS_ON
|
|
||||||
#undef ENABLE_BASE_OPERATORS_ON
|
|
||||||
|
|
||||||
/// Additional operators to add integers to a Value
|
|
||||||
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
|
|
||||||
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
|
|
||||||
inline Value& operator+=(Value& v, int i) { return v = v + i; }
|
|
||||||
inline Value& operator-=(Value& v, int i) { return v = v - i; }
|
|
||||||
|
|
||||||
/// Only declared but not defined. We don't want to multiply two scores due to
|
|
||||||
/// a very high risk of overflow. So user should explicitly convert to integer.
|
|
||||||
inline Score operator*(Score s1, Score s2);
|
|
||||||
|
|
||||||
/// Division of a Score must be handled separately for each term
|
|
||||||
inline Score operator/(Score s, int i) {
|
|
||||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
|
||||||
}
|
|
||||||
|
|
||||||
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
|
||||||
|
|
||||||
inline Color operator~(Color c) {
|
|
||||||
return Color(c ^ BLACK);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square operator~(Square s) {
|
|
||||||
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
|
||||||
}
|
|
||||||
|
|
||||||
inline CastlingRight operator|(Color c, CastlingSide s) {
|
|
||||||
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value mate_in(int ply) {
|
|
||||||
return VALUE_MATE - ply;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value mated_in(int ply) {
|
|
||||||
return -VALUE_MATE + ply;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square make_square(File f, Rank r) {
|
|
||||||
return Square((r << 3) | f);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Piece make_piece(Color c, PieceType pt) {
|
|
||||||
return Piece((c << 3) | pt);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline PieceType type_of(Piece pc) {
|
|
||||||
return PieceType(pc & 7);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Color color_of(Piece pc) {
|
|
||||||
assert(pc != NO_PIECE);
|
|
||||||
return Color(pc >> 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool is_ok(Square s) {
|
|
||||||
return s >= SQ_A1 && s <= SQ_H8;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline File file_of(Square s) {
|
|
||||||
return File(s & 7);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Rank rank_of(Square s) {
|
|
||||||
return Rank(s >> 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square relative_square(Color c, Square s) {
|
|
||||||
return Square(s ^ (c * 56));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Rank relative_rank(Color c, Rank r) {
|
|
||||||
return Rank(r ^ (c * 7));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Rank relative_rank(Color c, Square s) {
|
|
||||||
return relative_rank(c, rank_of(s));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool opposite_colors(Square s1, Square s2) {
|
|
||||||
int s = int(s1) ^ int(s2);
|
|
||||||
return ((s >> 3) ^ s) & 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square pawn_push(Color c) {
|
|
||||||
return c == WHITE ? DELTA_N : DELTA_S;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square from_sq(Move m) {
|
|
||||||
return Square((m >> 6) & 0x3F);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square to_sq(Move m) {
|
|
||||||
return Square(m & 0x3F);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline MoveType type_of(Move m) {
|
|
||||||
return MoveType(m & (3 << 14));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline PieceType promotion_type(Move m) {
|
|
||||||
return PieceType(((m >> 12) & 3) + KNIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Move make_move(Square from, Square to) {
|
|
||||||
return Move(to | (from << 6));
|
|
||||||
}
|
|
||||||
|
|
||||||
template<MoveType T>
|
|
||||||
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
|
||||||
return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool is_ok(Move m) {
|
|
||||||
return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // #ifndef TYPES_H_INCLUDED
|
|
||||||
|
|||||||
+250
-212
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,270 +17,309 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
#include "book.h"
|
||||||
#include "evaluate.h"
|
#include "evaluate.h"
|
||||||
|
#include "misc.h"
|
||||||
|
#include "move.h"
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
#include "san.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
|
||||||
#include "timeman.h"
|
|
||||||
#include "uci.h"
|
#include "uci.h"
|
||||||
|
#include "ucioption.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
extern void benchmark(const Position& pos, istream& is);
|
////
|
||||||
|
//// Local definitions:
|
||||||
|
////
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// FEN string of the initial position, normal chess
|
// UCIInputParser is a class for parsing UCI input. The class
|
||||||
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
// is actually a string stream built on a given input string.
|
||||||
|
|
||||||
// Stack to keep track of the position states along the setup moves (from the
|
typedef istringstream UCIInputParser;
|
||||||
// start position to the position just before the search starts). Needed by
|
|
||||||
// 'draw by repetition' detection.
|
// The root position. This is set up when the user (or in practice, the GUI)
|
||||||
Search::StateStackPtr SetupStates;
|
// sends the "position" UCI command. The root position is sent to the think()
|
||||||
|
// function when the program receives the "go" command.
|
||||||
|
Position RootPosition;
|
||||||
|
|
||||||
|
// Local functions
|
||||||
|
bool handle_command(const string& command);
|
||||||
|
void set_option(UCIInputParser& uip);
|
||||||
|
void set_position(UCIInputParser& uip);
|
||||||
|
bool go(UCIInputParser& uip);
|
||||||
|
void perft(UCIInputParser& uip);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// position() is called when engine receives the "position" UCI command.
|
////
|
||||||
// The function sets up the position described in the given FEN string ("fen")
|
//// Functions
|
||||||
// or the starting position ("startpos") and then makes the moves given in the
|
////
|
||||||
// following move list ("moves").
|
|
||||||
|
|
||||||
void position(Position& pos, istringstream& is) {
|
/// uci_main_loop() is the only global function in this file. It is
|
||||||
|
/// called immediately after the program has finished initializing.
|
||||||
|
/// The program remains in this loop until it receives the "quit" UCI
|
||||||
|
/// command. It waits for a command from the user, and passes this
|
||||||
|
/// command to handle_command and also intercepts EOF from stdin,
|
||||||
|
/// by translating EOF to the "quit" command. This ensures that Stockfish
|
||||||
|
/// exits gracefully if the GUI dies unexpectedly.
|
||||||
|
|
||||||
Move m;
|
void uci_main_loop() {
|
||||||
string token, fen;
|
|
||||||
|
|
||||||
is >> token;
|
RootPosition.from_fen(StartPosition);
|
||||||
|
string command;
|
||||||
|
|
||||||
if (token == "startpos")
|
do {
|
||||||
|
// Wait for a command from stdin
|
||||||
|
if (!getline(cin, command))
|
||||||
|
command = "quit";
|
||||||
|
|
||||||
|
} while (handle_command(command));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local functions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// handle_command() takes a text string as input, uses a
|
||||||
|
// UCIInputParser object to parse this text string as a UCI command,
|
||||||
|
// and calls the appropriate functions. In addition to the UCI
|
||||||
|
// commands, the function also supports a few debug commands.
|
||||||
|
|
||||||
|
bool handle_command(const string& command) {
|
||||||
|
|
||||||
|
UCIInputParser uip(command);
|
||||||
|
string token;
|
||||||
|
|
||||||
|
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (token == "quit")
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (token == "go")
|
||||||
|
return go(uip);
|
||||||
|
|
||||||
|
if (token == "uci")
|
||||||
{
|
{
|
||||||
fen = StartFEN;
|
cout << "id name " << engine_name()
|
||||||
is >> token; // Consume "moves" token if any
|
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
|
||||||
|
print_uci_options();
|
||||||
|
cout << "uciok" << endl;
|
||||||
}
|
}
|
||||||
else if (token == "fen")
|
else if (token == "ucinewgame")
|
||||||
while (is >> token && token != "moves")
|
{
|
||||||
fen += token + " ";
|
push_button("New Game");
|
||||||
|
Position::init_piece_square_tables();
|
||||||
|
RootPosition.from_fen(StartPosition);
|
||||||
|
}
|
||||||
|
else if (token == "isready")
|
||||||
|
cout << "readyok" << endl;
|
||||||
|
else if (token == "position")
|
||||||
|
set_position(uip);
|
||||||
|
else if (token == "setoption")
|
||||||
|
set_option(uip);
|
||||||
|
|
||||||
|
// The remaining commands are for debugging purposes only.
|
||||||
|
// Perhaps they should be removed later in order to reduce the
|
||||||
|
// size of the program binary.
|
||||||
|
else if (token == "d")
|
||||||
|
RootPosition.print();
|
||||||
|
else if (token == "flip")
|
||||||
|
{
|
||||||
|
Position p(RootPosition);
|
||||||
|
RootPosition.flipped_copy(p);
|
||||||
|
}
|
||||||
|
else if (token == "eval")
|
||||||
|
{
|
||||||
|
EvalInfo ei;
|
||||||
|
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
||||||
|
<< "\nIncremental eg: " << eg_value(RootPosition.value())
|
||||||
|
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
|
||||||
|
}
|
||||||
|
else if (token == "key")
|
||||||
|
cout << "key: " << hex << RootPosition.get_key()
|
||||||
|
<< "\nmaterial key: " << RootPosition.get_material_key()
|
||||||
|
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
|
||||||
|
else if (token == "perft")
|
||||||
|
perft(uip);
|
||||||
else
|
else
|
||||||
|
cout << "Unknown command: " << command << endl;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// set_position() is called when Stockfish receives the "position" UCI
|
||||||
|
// command. The input parameter is a UCIInputParser. It is assumed
|
||||||
|
// that this parser has consumed the first token of the UCI command
|
||||||
|
// ("position"), and is ready to read the second token ("startpos"
|
||||||
|
// or "fen", if the input is well-formed).
|
||||||
|
|
||||||
|
void set_position(UCIInputParser& uip) {
|
||||||
|
|
||||||
|
string token;
|
||||||
|
|
||||||
|
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||||
return;
|
return;
|
||||||
|
|
||||||
pos.set(fen, Options["UCI_Chess960"], Threads.main());
|
if (token == "startpos")
|
||||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>);
|
RootPosition.from_fen(StartPosition);
|
||||||
|
else if (token == "fen")
|
||||||
// Parse move list (if any)
|
|
||||||
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
|
||||||
{
|
{
|
||||||
SetupStates->push(StateInfo());
|
string fen;
|
||||||
pos.do_move(m, SetupStates->top(), pos.gives_check(m, CheckInfo(pos)));
|
while (uip >> token && token != "moves")
|
||||||
|
{
|
||||||
|
fen += token;
|
||||||
|
fen += ' ';
|
||||||
|
}
|
||||||
|
RootPosition.from_fen(fen);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (uip.good())
|
||||||
|
{
|
||||||
|
if (token != "moves")
|
||||||
|
uip >> token;
|
||||||
|
|
||||||
|
if (token == "moves")
|
||||||
|
{
|
||||||
|
Move move;
|
||||||
|
StateInfo st;
|
||||||
|
while (uip >> token)
|
||||||
|
{
|
||||||
|
move = move_from_string(RootPosition, token);
|
||||||
|
RootPosition.do_move(move, st);
|
||||||
|
if (RootPosition.rule_50_counter() == 0)
|
||||||
|
RootPosition.reset_game_ply();
|
||||||
|
}
|
||||||
|
// Our StateInfo st is about going out of scope so copy
|
||||||
|
// its content inside RootPosition before they disappear.
|
||||||
|
RootPosition.saveState();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// setoption() is called when engine receives the "setoption" UCI command. The
|
// set_option() is called when Stockfish receives the "setoption" UCI
|
||||||
// function updates the UCI option ("name") to the given value ("value").
|
// command. The input parameter is a UCIInputParser. It is assumed
|
||||||
|
// that this parser has consumed the first token of the UCI command
|
||||||
|
// ("setoption"), and is ready to read the second token ("name", if
|
||||||
|
// the input is well-formed).
|
||||||
|
|
||||||
void setoption(istringstream& is) {
|
void set_option(UCIInputParser& uip) {
|
||||||
|
|
||||||
string token, name, value;
|
string token, name, value;
|
||||||
|
|
||||||
is >> token; // Consume "name" token
|
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||||
|
return;
|
||||||
|
|
||||||
// Read option name (can contain spaces)
|
if (token == "name" && uip >> name)
|
||||||
while (is >> token && token != "value")
|
{
|
||||||
name += string(" ", name.empty() ? 0 : 1) + token;
|
while (uip >> token && token != "value")
|
||||||
|
name += (" " + token);
|
||||||
|
|
||||||
// Read option value (can contain spaces)
|
if (token == "value" && uip >> value)
|
||||||
while (is >> token)
|
{
|
||||||
value += string(" ", value.empty() ? 0 : 1) + token;
|
while (uip >> token)
|
||||||
|
value += (" " + token);
|
||||||
|
|
||||||
if (Options.count(name))
|
set_option_value(name, value);
|
||||||
Options[name] = value;
|
} else
|
||||||
else
|
push_button(name);
|
||||||
sync_cout << "No such option: " << name << sync_endl;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// go() is called when engine receives the "go" UCI command. The function sets
|
// go() is called when Stockfish receives the "go" UCI command. The
|
||||||
// the thinking time and other parameters from the input string, then starts
|
// input parameter is a UCIInputParser. It is assumed that this
|
||||||
// the search.
|
// parser has consumed the first token of the UCI command ("go"),
|
||||||
|
// and is ready to read the second token. The function sets the
|
||||||
|
// thinking time and other parameters from the input string, and
|
||||||
|
// calls think() (defined in search.cpp) with the appropriate
|
||||||
|
// parameters. Returns false if a quit command is received while
|
||||||
|
// thinking, returns true otherwise.
|
||||||
|
|
||||||
void go(const Position& pos, istringstream& is) {
|
bool go(UCIInputParser& uip) {
|
||||||
|
|
||||||
Search::LimitsType limits;
|
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
limits.startTime = now(); // As early as possible!
|
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||||
|
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||||
|
bool infinite = false, ponder = false;
|
||||||
|
Move searchMoves[500];
|
||||||
|
|
||||||
while (is >> token)
|
searchMoves[0] = MOVE_NONE;
|
||||||
if (token == "searchmoves")
|
|
||||||
while (is >> token)
|
|
||||||
limits.searchmoves.push_back(UCI::to_move(pos, token));
|
|
||||||
|
|
||||||
else if (token == "wtime") is >> limits.time[WHITE];
|
while (uip >> token)
|
||||||
else if (token == "btime") is >> limits.time[BLACK];
|
{
|
||||||
else if (token == "winc") is >> limits.inc[WHITE];
|
if (token == "infinite")
|
||||||
else if (token == "binc") is >> limits.inc[BLACK];
|
infinite = true;
|
||||||
else if (token == "movestogo") is >> limits.movestogo;
|
else if (token == "ponder")
|
||||||
else if (token == "depth") is >> limits.depth;
|
ponder = true;
|
||||||
else if (token == "nodes") is >> limits.nodes;
|
else if (token == "wtime")
|
||||||
else if (token == "movetime") is >> limits.movetime;
|
uip >> time[0];
|
||||||
else if (token == "mate") is >> limits.mate;
|
else if (token == "btime")
|
||||||
else if (token == "infinite") limits.infinite = 1;
|
uip >> time[1];
|
||||||
else if (token == "ponder") limits.ponder = 1;
|
else if (token == "winc")
|
||||||
|
uip >> inc[0];
|
||||||
|
else if (token == "binc")
|
||||||
|
uip >> inc[1];
|
||||||
|
else if (token == "movestogo")
|
||||||
|
uip >> movesToGo;
|
||||||
|
else if (token == "depth")
|
||||||
|
uip >> depth;
|
||||||
|
else if (token == "nodes")
|
||||||
|
uip >> nodes;
|
||||||
|
else if (token == "movetime")
|
||||||
|
uip >> moveTime;
|
||||||
|
else if (token == "searchmoves")
|
||||||
|
{
|
||||||
|
int numOfMoves = 0;
|
||||||
|
while (uip >> token)
|
||||||
|
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||||
|
|
||||||
Threads.start_thinking(pos, limits, SetupStates);
|
searchMoves[numOfMoves] = MOVE_NONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(RootPosition.is_ok());
|
||||||
|
|
||||||
|
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
|
||||||
|
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
void perft(UCIInputParser& uip) {
|
||||||
|
|
||||||
|
string token;
|
||||||
|
int depth, tm, n;
|
||||||
|
Position pos = RootPosition;
|
||||||
|
|
||||||
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
|
if (!(uip >> depth))
|
||||||
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
|
return;
|
||||||
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
|
|
||||||
/// run 'bench', once the command is executed the function returns immediately.
|
|
||||||
/// In addition to the UCI ones, also some additional debug commands are supported.
|
|
||||||
|
|
||||||
void UCI::loop(int argc, char* argv[]) {
|
tm = get_system_time();
|
||||||
|
|
||||||
Position pos(StartFEN, false, Threads.main()); // The root position
|
n = perft(pos, depth * OnePly);
|
||||||
string token, cmd;
|
|
||||||
|
|
||||||
for (int i = 1; i < argc; ++i)
|
tm = get_system_time() - tm;
|
||||||
cmd += std::string(argv[i]) + " ";
|
std::cout << "\nNodes " << n
|
||||||
|
<< "\nTime (ms) " << tm
|
||||||
do {
|
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
|
||||||
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
|
}
|
||||||
cmd = "quit";
|
|
||||||
|
|
||||||
istringstream is(cmd);
|
|
||||||
|
|
||||||
token.clear(); // getline() could return empty or blank line
|
|
||||||
is >> skipws >> token;
|
|
||||||
|
|
||||||
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
|
|
||||||
// opponent has played. In case Signals.stopOnPonderhit is set we are
|
|
||||||
// waiting for 'ponderhit' to stop the search (for instance because we
|
|
||||||
// already ran out of time), otherwise we should continue searching but
|
|
||||||
// switching from pondering to normal search.
|
|
||||||
if ( token == "quit"
|
|
||||||
|| token == "stop"
|
|
||||||
|| (token == "ponderhit" && Search::Signals.stopOnPonderhit))
|
|
||||||
{
|
|
||||||
Search::Signals.stop = true;
|
|
||||||
Threads.main()->start_searching(true); // Could be sleeping
|
|
||||||
}
|
|
||||||
else if (token == "ponderhit")
|
|
||||||
Search::Limits.ponder = 0; // Switch to normal search
|
|
||||||
|
|
||||||
else if (token == "uci")
|
|
||||||
sync_cout << "id name " << engine_info(true)
|
|
||||||
<< "\n" << Options
|
|
||||||
<< "\nuciok" << sync_endl;
|
|
||||||
|
|
||||||
else if (token == "ucinewgame")
|
|
||||||
{
|
|
||||||
Search::clear();
|
|
||||||
Time.availableNodes = 0;
|
|
||||||
}
|
|
||||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
|
||||||
else if (token == "go") go(pos, is);
|
|
||||||
else if (token == "position") position(pos, is);
|
|
||||||
else if (token == "setoption") setoption(is);
|
|
||||||
|
|
||||||
// Additional custom non-UCI commands, useful for debugging
|
|
||||||
else if (token == "flip") pos.flip();
|
|
||||||
else if (token == "bench") benchmark(pos, is);
|
|
||||||
else if (token == "d") sync_cout << pos << sync_endl;
|
|
||||||
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
|
|
||||||
else if (token == "perft")
|
|
||||||
{
|
|
||||||
int depth;
|
|
||||||
stringstream ss;
|
|
||||||
|
|
||||||
is >> depth;
|
|
||||||
ss << Options["Hash"] << " "
|
|
||||||
<< Options["Threads"] << " " << depth << " current perft";
|
|
||||||
|
|
||||||
benchmark(pos, ss);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
sync_cout << "Unknown command: " << cmd << sync_endl;
|
|
||||||
|
|
||||||
} while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
|
|
||||||
|
|
||||||
Threads.main()->wait_for_search_finished();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// UCI::value() converts a Value to a string suitable for use with the UCI
|
|
||||||
/// protocol specification:
|
|
||||||
///
|
|
||||||
/// cp <x> The score from the engine's point of view in centipawns.
|
|
||||||
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
|
|
||||||
/// use negative values for y.
|
|
||||||
|
|
||||||
string UCI::value(Value v) {
|
|
||||||
|
|
||||||
stringstream ss;
|
|
||||||
|
|
||||||
if (abs(v) < VALUE_MATE - MAX_PLY)
|
|
||||||
ss << "cp " << v * 100 / PawnValueEg;
|
|
||||||
else
|
|
||||||
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
|
||||||
|
|
||||||
return ss.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
|
|
||||||
|
|
||||||
std::string UCI::square(Square s) {
|
|
||||||
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
|
|
||||||
/// The only special case is castling, where we print in the e1g1 notation in
|
|
||||||
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
|
|
||||||
/// castling moves are always encoded as 'king captures rook'.
|
|
||||||
|
|
||||||
string UCI::move(Move m, bool chess960) {
|
|
||||||
|
|
||||||
Square from = from_sq(m);
|
|
||||||
Square to = to_sq(m);
|
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
|
||||||
return "(none)";
|
|
||||||
|
|
||||||
if (m == MOVE_NULL)
|
|
||||||
return "0000";
|
|
||||||
|
|
||||||
if (type_of(m) == CASTLING && !chess960)
|
|
||||||
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
|
|
||||||
|
|
||||||
string move = UCI::square(from) + UCI::square(to);
|
|
||||||
|
|
||||||
if (type_of(m) == PROMOTION)
|
|
||||||
move += " pnbrqk"[promotion_type(m)];
|
|
||||||
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// UCI::to_move() converts a string representing a move in coordinate notation
|
|
||||||
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
|
|
||||||
|
|
||||||
Move UCI::to_move(const Position& pos, string& str) {
|
|
||||||
|
|
||||||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
|
||||||
str[4] = char(tolower(str[4]));
|
|
||||||
|
|
||||||
for (const auto& m : MoveList<LEGAL>(pos))
|
|
||||||
if (str == UCI::move(m, pos.is_chess960()))
|
|
||||||
return m;
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,63 +17,15 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef UCI_H_INCLUDED
|
|
||||||
|
#if !defined(UCI_H_INCLUDED)
|
||||||
#define UCI_H_INCLUDED
|
#define UCI_H_INCLUDED
|
||||||
|
|
||||||
#include <map>
|
////
|
||||||
#include <string>
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
#include "types.h"
|
extern void uci_main_loop();
|
||||||
|
|
||||||
class Position;
|
|
||||||
|
|
||||||
namespace UCI {
|
#endif // !defined(UCI_H_INCLUDED)
|
||||||
|
|
||||||
class Option;
|
|
||||||
|
|
||||||
/// Custom comparator because UCI options should be case insensitive
|
|
||||||
struct CaseInsensitiveLess {
|
|
||||||
bool operator() (const std::string&, const std::string&) const;
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Our options container is actually a std::map
|
|
||||||
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
|
|
||||||
|
|
||||||
/// Option class implements an option as defined by UCI protocol
|
|
||||||
class Option {
|
|
||||||
|
|
||||||
typedef void (*OnChange)(const Option&);
|
|
||||||
|
|
||||||
public:
|
|
||||||
Option(OnChange = nullptr);
|
|
||||||
Option(bool v, OnChange = nullptr);
|
|
||||||
Option(const char* v, OnChange = nullptr);
|
|
||||||
Option(int v, int min, int max, OnChange = nullptr);
|
|
||||||
|
|
||||||
Option& operator=(const std::string&);
|
|
||||||
void operator<<(const Option&);
|
|
||||||
operator int() const;
|
|
||||||
operator std::string() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
|
||||||
|
|
||||||
std::string defaultValue, currentValue, type;
|
|
||||||
int min, max;
|
|
||||||
size_t idx;
|
|
||||||
OnChange on_change;
|
|
||||||
};
|
|
||||||
|
|
||||||
void init(OptionsMap&);
|
|
||||||
void loop(int argc, char* argv[]);
|
|
||||||
std::string value(Value v);
|
|
||||||
std::string square(Square s);
|
|
||||||
std::string move(Move m, bool chess960);
|
|
||||||
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
|
|
||||||
Move to_move(const Position& pos, std::string& str);
|
|
||||||
|
|
||||||
} // namespace UCI
|
|
||||||
|
|
||||||
extern UCI::OptionsMap Options;
|
|
||||||
|
|
||||||
#endif // #ifndef UCI_H_INCLUDED
|
|
||||||
|
|||||||
+298
-100
@@ -1,8 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,146 +17,345 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <ostream>
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
#include <sstream>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "tt.h"
|
#include "ucioption.h"
|
||||||
#include "uci.h"
|
|
||||||
#include "syzygy/tbprobe.h"
|
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
|
|
||||||
UCI::OptionsMap Options; // Global object
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
namespace UCI {
|
namespace {
|
||||||
|
|
||||||
/// 'On change' actions, triggered by an option's value change
|
///
|
||||||
void on_clear_hash(const Option&) { Search::clear(); }
|
/// Types
|
||||||
void on_hash_size(const Option& o) { TT.resize(o); }
|
///
|
||||||
void on_logger(const Option& o) { start_logger(o); }
|
|
||||||
void on_threads(const Option&) { Threads.read_uci_options(); }
|
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
||||||
void on_tb_path(const Option& o) { Tablebases::init(o); }
|
|
||||||
|
typedef std::vector<string> ComboValues;
|
||||||
|
|
||||||
|
struct Option {
|
||||||
|
|
||||||
|
string name, defaultValue, currentValue;
|
||||||
|
OptionType type;
|
||||||
|
size_t idx;
|
||||||
|
int minValue, maxValue;
|
||||||
|
ComboValues comboValues;
|
||||||
|
|
||||||
|
Option();
|
||||||
|
Option(const char* defaultValue, OptionType = STRING);
|
||||||
|
Option(bool defaultValue, OptionType = CHECK);
|
||||||
|
Option(int defaultValue, int minValue, int maxValue);
|
||||||
|
|
||||||
|
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::map<string, Option> Options;
|
||||||
|
|
||||||
|
///
|
||||||
|
/// Constants
|
||||||
|
///
|
||||||
|
|
||||||
|
// load_defaults populates the options map with the hard
|
||||||
|
// coded names and default values.
|
||||||
|
|
||||||
|
void load_defaults(Options& o) {
|
||||||
|
|
||||||
|
o["Use Search Log"] = Option(false);
|
||||||
|
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||||
|
o["Book File"] = Option("book.bin");
|
||||||
|
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||||
|
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
||||||
|
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
||||||
|
o["Space"] = Option(100, 0, 200);
|
||||||
|
o["Aggressiveness"] = Option(100, 0, 200);
|
||||||
|
o["Cowardice"] = Option(100, 0, 200);
|
||||||
|
o["King Safety Curve"] = Option("Quadratic", COMBO);
|
||||||
|
|
||||||
|
o["King Safety Curve"].comboValues.push_back("Quadratic");
|
||||||
|
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
|
||||||
|
|
||||||
|
o["King Safety Coefficient"] = Option(40, 1, 100);
|
||||||
|
o["King Safety X Intercept"] = Option(0, 0, 20);
|
||||||
|
o["King Safety Max Slope"] = Option(30, 10, 100);
|
||||||
|
o["King Safety Max Value"] = Option(500, 100, 1000);
|
||||||
|
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
|
||||||
|
o["Queen Check Bonus"] = Option(2, 0, 4);
|
||||||
|
o["Rook Check Bonus"] = Option(1, 0, 4);
|
||||||
|
o["Bishop Check Bonus"] = Option(1, 0, 4);
|
||||||
|
o["Knight Check Bonus"] = Option(1, 0, 4);
|
||||||
|
o["Discovered Check Bonus"] = Option(3, 0, 8);
|
||||||
|
o["Mate Threat Bonus"] = Option(3, 0, 8);
|
||||||
|
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||||
|
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
|
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
||||||
|
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||||
|
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||||
|
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||||
|
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||||
|
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||||
|
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
|
o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
|
||||||
|
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
||||||
|
o["Threat Depth"] = Option(5, 0, 100);
|
||||||
|
o["Randomness"] = Option(0, 0, 10);
|
||||||
|
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||||
|
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||||
|
o["Threads"] = Option(1, 1, THREAD_MAX);
|
||||||
|
o["Hash"] = Option(32, 4, 8192);
|
||||||
|
o["Clear Hash"] = Option(false, BUTTON);
|
||||||
|
o["New Game"] = Option(false, BUTTON);
|
||||||
|
o["Ponder"] = Option(true);
|
||||||
|
o["OwnBook"] = Option(true);
|
||||||
|
o["MultiPV"] = Option(1, 1, 500);
|
||||||
|
o["UCI_ShowCurrLine"] = Option(false);
|
||||||
|
o["UCI_Chess960"] = Option(false);
|
||||||
|
o["UCI_AnalyseMode"] = Option(false);
|
||||||
|
|
||||||
|
// Any option should know its name so to be easily printed
|
||||||
|
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||||
|
it->second.name = it->first;
|
||||||
|
}
|
||||||
|
|
||||||
|
///
|
||||||
|
/// Variables
|
||||||
|
///
|
||||||
|
|
||||||
|
Options options;
|
||||||
|
|
||||||
|
// stringify converts a value of type T to a std::string
|
||||||
|
template<typename T>
|
||||||
|
string stringify(const T& v) {
|
||||||
|
|
||||||
|
std::ostringstream ss;
|
||||||
|
ss << v;
|
||||||
|
return ss.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Our case insensitive less() function as required by UCI protocol
|
// get_option_value implements the various get_option_value_<type>
|
||||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
// functions defined later, because only the option value
|
||||||
|
// type changes a template seems a proper solution.
|
||||||
|
|
||||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(),
|
template<typename T>
|
||||||
[](char c1, char c2) { return tolower(c1) < tolower(c2); });
|
T get_option_value(const string& optionName) {
|
||||||
|
|
||||||
|
T ret = T();
|
||||||
|
if (options.find(optionName) == options.end())
|
||||||
|
return ret;
|
||||||
|
|
||||||
|
std::istringstream ss(options[optionName].currentValue);
|
||||||
|
ss >> ret;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Specialization for std::string where instruction 'ss >> ret;'
|
||||||
|
// would erroneusly tokenize a string with spaces.
|
||||||
|
|
||||||
|
template<>
|
||||||
|
string get_option_value<string>(const string& optionName) {
|
||||||
|
|
||||||
|
if (options.find(optionName) == options.end())
|
||||||
|
return string();
|
||||||
|
|
||||||
|
return options[optionName].currentValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
/// init_uci_options() initializes the UCI options. Currently, the only
|
||||||
|
/// thing this function does is to initialize the default value of the
|
||||||
|
/// "Threads" parameter to the number of available CPU cores.
|
||||||
|
|
||||||
|
void init_uci_options() {
|
||||||
|
|
||||||
|
load_defaults(options);
|
||||||
|
|
||||||
|
// Set optimal value for parameter "Minimum Split Depth"
|
||||||
|
// according to number of available cores.
|
||||||
|
assert(options.find("Threads") != options.end());
|
||||||
|
assert(options.find("Minimum Split Depth") != options.end());
|
||||||
|
|
||||||
|
Option& thr = options["Threads"];
|
||||||
|
Option& msd = options["Minimum Split Depth"];
|
||||||
|
|
||||||
|
thr.defaultValue = thr.currentValue = stringify(cpu_count());
|
||||||
|
|
||||||
|
if (cpu_count() >= 8)
|
||||||
|
msd.defaultValue = msd.currentValue = stringify(7);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// init() initializes the UCI options to their hard-coded default values
|
/// print_uci_options() prints all the UCI options to the standard output,
|
||||||
|
/// in the format defined by the UCI protocol.
|
||||||
|
|
||||||
void init(OptionsMap& o) {
|
void print_uci_options() {
|
||||||
|
|
||||||
const int MaxHashMB = Is64Bit ? 1024 * 1024 : 2048;
|
static const char optionTypeName[][16] = {
|
||||||
|
"spin", "combo", "check", "string", "button"
|
||||||
|
};
|
||||||
|
|
||||||
o["Write Debug Log"] << Option(false, on_logger);
|
// Build up a vector out of the options map and sort it according to idx
|
||||||
o["Contempt"] << Option(0, -100, 100);
|
// field, that is the chronological insertion order in options map.
|
||||||
o["Threads"] << Option(1, 1, 128, on_threads);
|
std::vector<Option> vec;
|
||||||
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
|
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
||||||
o["Clear Hash"] << Option(on_clear_hash);
|
vec.push_back(it->second);
|
||||||
o["Ponder"] << Option(false);
|
|
||||||
o["MultiPV"] << Option(1, 1, 500);
|
std::sort(vec.begin(), vec.end());
|
||||||
o["Skill Level"] << Option(20, 0, 20);
|
|
||||||
o["Move Overhead"] << Option(30, 0, 5000);
|
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||||
o["Minimum Thinking Time"] << Option(20, 0, 5000);
|
{
|
||||||
o["Slow Mover"] << Option(84, 10, 1000);
|
std::cout << "\noption name " << it->name
|
||||||
o["nodestime"] << Option(0, 0, 10000);
|
<< " type " << optionTypeName[it->type];
|
||||||
o["UCI_Chess960"] << Option(false);
|
|
||||||
o["SyzygyPath"] << Option("<empty>", on_tb_path);
|
if (it->type == BUTTON)
|
||||||
o["SyzygyProbeDepth"] << Option(1, 1, 100);
|
continue;
|
||||||
o["Syzygy50MoveRule"] << Option(true);
|
|
||||||
o["SyzygyProbeLimit"] << Option(6, 0, 6);
|
if (it->type == CHECK)
|
||||||
|
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
||||||
|
else
|
||||||
|
std::cout << " default " << it->defaultValue;
|
||||||
|
|
||||||
|
if (it->type == SPIN)
|
||||||
|
std::cout << " min " << it->minValue << " max " << it->maxValue;
|
||||||
|
else if (it->type == COMBO)
|
||||||
|
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
||||||
|
itc != it->comboValues.end(); ++itc)
|
||||||
|
std::cout << " var " << *itc;
|
||||||
|
}
|
||||||
|
std::cout << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// operator<<() is used to print all the options default values in chronological
|
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||||
/// insertion order (the idx field) and in the format defined by the UCI protocol.
|
/// type "check".
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
bool get_option_value_bool(const string& optionName) {
|
||||||
|
|
||||||
for (size_t idx = 0; idx < om.size(); ++idx)
|
return get_option_value<bool>(optionName);
|
||||||
for (const auto& it : om)
|
|
||||||
if (it.second.idx == idx)
|
|
||||||
{
|
|
||||||
const Option& o = it.second;
|
|
||||||
os << "\noption name " << it.first << " type " << o.type;
|
|
||||||
|
|
||||||
if (o.type != "button")
|
|
||||||
os << " default " << o.defaultValue;
|
|
||||||
|
|
||||||
if (o.type == "spin")
|
|
||||||
os << " min " << o.min << " max " << o.max;
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return os;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Option class constructors and conversion operators
|
/// get_option_value_int() returns the value of a UCI parameter as an integer.
|
||||||
|
/// Normally, this function will be used for a parameter of type "spin", but
|
||||||
|
/// it could also be used with a "combo" parameter, where all the available
|
||||||
|
/// values are integers.
|
||||||
|
|
||||||
Option::Option(const char* v, OnChange f) : type("string"), min(0), max(0), on_change(f)
|
int get_option_value_int(const string& optionName) {
|
||||||
{ defaultValue = currentValue = v; }
|
|
||||||
|
|
||||||
Option::Option(bool v, OnChange f) : type("check"), min(0), max(0), on_change(f)
|
return get_option_value<int>(optionName);
|
||||||
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
|
||||||
|
|
||||||
Option::Option(OnChange f) : type("button"), min(0), max(0), on_change(f)
|
|
||||||
{}
|
|
||||||
|
|
||||||
Option::Option(int v, int minv, int maxv, OnChange f) : type("spin"), min(minv), max(maxv), on_change(f)
|
|
||||||
{ defaultValue = currentValue = std::to_string(v); }
|
|
||||||
|
|
||||||
Option::operator int() const {
|
|
||||||
assert(type == "check" || type == "spin");
|
|
||||||
return (type == "spin" ? stoi(currentValue) : currentValue == "true");
|
|
||||||
}
|
|
||||||
|
|
||||||
Option::operator std::string() const {
|
|
||||||
assert(type == "string");
|
|
||||||
return currentValue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// operator<<() inits options and assigns idx in the correct printing order
|
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||||
|
/// a string. It is used with parameters of type "combo" and "string".
|
||||||
|
|
||||||
void Option::operator<<(const Option& o) {
|
string get_option_value_string(const string& optionName) {
|
||||||
|
|
||||||
static size_t insert_order = 0;
|
return get_option_value<string>(optionName);
|
||||||
|
|
||||||
*this = o;
|
|
||||||
idx = insert_order++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||||
/// the GUI to check for option's limits, but we could receive the new value from
|
/// the function does not check that the new value is legal for the given
|
||||||
/// the user by console window, so let's check the bounds anyway.
|
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||||
|
|
||||||
Option& Option::operator=(const string& v) {
|
void set_option_value(const string& name, const string& value) {
|
||||||
|
|
||||||
assert(!type.empty());
|
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
||||||
|
// value according to standard C++ convention before to store it.
|
||||||
|
string v(value);
|
||||||
|
if (v == "true")
|
||||||
|
v = "1";
|
||||||
|
else if (v == "false")
|
||||||
|
v = "0";
|
||||||
|
|
||||||
if ( (type != "button" && v.empty())
|
if (options.find(name) == options.end())
|
||||||
|| (type == "check" && v != "true" && v != "false")
|
{
|
||||||
|| (type == "spin" && (stoi(v) < min || stoi(v) > max)))
|
std::cout << "No such option: " << name << std::endl;
|
||||||
return *this;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (type != "button")
|
// Normally it's up to the GUI to check for option's limits,
|
||||||
currentValue = v;
|
// but we could receive the new value directly from the user
|
||||||
|
// by teminal window. So let's check the bounds anyway.
|
||||||
|
Option& opt = options[name];
|
||||||
|
|
||||||
if (on_change)
|
if (opt.type == CHECK && v != "0" && v != "1")
|
||||||
on_change(*this);
|
return;
|
||||||
|
|
||||||
return *this;
|
else if (opt.type == SPIN)
|
||||||
|
{
|
||||||
|
int val = atoi(v.c_str());
|
||||||
|
if (val < opt.minValue || val > opt.maxValue)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
opt.currentValue = v;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace UCI
|
|
||||||
|
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||||
|
/// "button" has been selected:
|
||||||
|
|
||||||
|
void push_button(const string& buttonName) {
|
||||||
|
|
||||||
|
set_option_value(buttonName, "true");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||||
|
/// been selected since the last time the function was called, in this case
|
||||||
|
/// it also resets the button.
|
||||||
|
|
||||||
|
bool button_was_pressed(const string& buttonName) {
|
||||||
|
|
||||||
|
if (!get_option_value<bool>(buttonName))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
set_option_value(buttonName, "false");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// Define constructors of Option class.
|
||||||
|
|
||||||
|
Option::Option() {} // To allow insertion in a std::map
|
||||||
|
|
||||||
|
Option::Option(const char* def, OptionType t)
|
||||||
|
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||||
|
|
||||||
|
Option::Option(bool def, OptionType t)
|
||||||
|
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||||
|
|
||||||
|
Option::Option(int def, int minv, int maxv)
|
||||||
|
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(UCIOPTION_H_INCLUDED)
|
||||||
|
#define UCIOPTION_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern void init_uci_options();
|
||||||
|
extern void print_uci_options();
|
||||||
|
extern bool get_option_value_bool(const std::string& optionName);
|
||||||
|
extern int get_option_value_int(const std::string& optionName);
|
||||||
|
extern std::string get_option_value_string(const std::string& optionName);
|
||||||
|
extern bool button_was_pressed(const std::string& buttonName);
|
||||||
|
extern void set_option_value(const std::string& optionName,const std::string& newValue);
|
||||||
|
extern void push_button(const std::string& buttonName);
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(UCIOPTION_H_INCLUDED)
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
|
||||||
|
/// "plies to mate from the current ply". Non-mate scores are unchanged.
|
||||||
|
/// The function is called before storing a value to the transposition table.
|
||||||
|
|
||||||
|
Value value_to_tt(Value v, int ply) {
|
||||||
|
if(v >= value_mate_in(100))
|
||||||
|
return v + ply;
|
||||||
|
else if(v <= value_mated_in(100))
|
||||||
|
return v - ply;
|
||||||
|
else
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
|
||||||
|
/// from the transposition table to a mate score corrected for the current
|
||||||
|
/// ply depth.
|
||||||
|
|
||||||
|
Value value_from_tt(Value v, int ply) {
|
||||||
|
if(v >= value_mate_in(100))
|
||||||
|
return v - ply;
|
||||||
|
else if(v <= value_mated_in(100))
|
||||||
|
return v + ply;
|
||||||
|
else
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
|
||||||
|
/// scale of pawn = 256 to the more conventional pawn = 100.
|
||||||
|
|
||||||
|
int value_to_centipawns(Value v) {
|
||||||
|
return (int(v) * 100) / int(PawnValueMidgame);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
|
||||||
|
/// evaluation scale. It's used when reading the values of UCI options
|
||||||
|
/// containing material values (e.g. futility pruning margins).
|
||||||
|
|
||||||
|
Value value_from_centipawns(int cp) {
|
||||||
|
return Value((cp * 256) / 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// value_to_string() converts a value to a string suitable for use with the
|
||||||
|
/// UCI protocol.
|
||||||
|
|
||||||
|
const std::string value_to_string(Value v) {
|
||||||
|
std::stringstream s;
|
||||||
|
|
||||||
|
if(abs(v) < VALUE_MATE - 200)
|
||||||
|
s << "cp " << value_to_centipawns(v);
|
||||||
|
else {
|
||||||
|
s << "mate ";
|
||||||
|
if(v > 0)
|
||||||
|
s << (VALUE_MATE - v + 1) / 2;
|
||||||
|
else
|
||||||
|
s << -(VALUE_MATE + v) / 2;
|
||||||
|
}
|
||||||
|
return s.str();
|
||||||
|
}
|
||||||
+208
@@ -0,0 +1,208 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(VALUE_H_INCLUDED)
|
||||||
|
#define VALUE_H_INCLUDED
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "piece.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
enum ValueType {
|
||||||
|
VALUE_TYPE_NONE = 0,
|
||||||
|
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||||
|
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||||
|
VALUE_TYPE_EXACT = 3, // Exact score
|
||||||
|
VALUE_TYPE_EVAL = 4, // Evaluation cache
|
||||||
|
VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
|
||||||
|
VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
enum Value {
|
||||||
|
VALUE_DRAW = 0,
|
||||||
|
VALUE_KNOWN_WIN = 15000,
|
||||||
|
VALUE_MATE = 30000,
|
||||||
|
VALUE_INFINITE = 30001,
|
||||||
|
VALUE_NONE = 30002,
|
||||||
|
VALUE_ENSURE_SIGNED = -1
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// Score enum keeps a midgame and an endgame value in a single
|
||||||
|
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||||
|
/// value, while upper bits are used for midgame value.
|
||||||
|
|
||||||
|
// Compiler is free to choose the enum type as long as can keep
|
||||||
|
// its data, so ensure Score to be an integer type.
|
||||||
|
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
|
||||||
|
|
||||||
|
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||||
|
// because according to the standard a simple cast to short is
|
||||||
|
// implementation defined and so is a right shift of a signed integer.
|
||||||
|
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||||
|
|
||||||
|
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||||
|
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||||
|
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||||
|
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||||
|
#else
|
||||||
|
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||||
|
#endif
|
||||||
|
|
||||||
|
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||||
|
|
||||||
|
inline Score operator-(Score s) { return Score(-int(s)); }
|
||||||
|
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
|
||||||
|
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
|
||||||
|
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
|
||||||
|
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
|
||||||
|
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
|
||||||
|
|
||||||
|
// Division must be handled separately for each term
|
||||||
|
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||||
|
|
||||||
|
// Only declared but not defined. We don't want to multiply two scores due to
|
||||||
|
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||||
|
inline Score operator*(Score s1, Score s2);
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Constants and variables
|
||||||
|
////
|
||||||
|
|
||||||
|
/// Piece values, middle game and endgame
|
||||||
|
|
||||||
|
/// Important: If the material values are changed, one must also
|
||||||
|
/// adjust the piece square tables, and the method game_phase() in the
|
||||||
|
/// Position class!
|
||||||
|
///
|
||||||
|
/// Values modified by Joona Kiiski
|
||||||
|
|
||||||
|
const Value PawnValueMidgame = Value(0x0C6);
|
||||||
|
const Value PawnValueEndgame = Value(0x102);
|
||||||
|
const Value KnightValueMidgame = Value(0x331);
|
||||||
|
const Value KnightValueEndgame = Value(0x34E);
|
||||||
|
const Value BishopValueMidgame = Value(0x344);
|
||||||
|
const Value BishopValueEndgame = Value(0x359);
|
||||||
|
const Value RookValueMidgame = Value(0x4F6);
|
||||||
|
const Value RookValueEndgame = Value(0x4FE);
|
||||||
|
const Value QueenValueMidgame = Value(0x9D9);
|
||||||
|
const Value QueenValueEndgame = Value(0x9FE);
|
||||||
|
|
||||||
|
const Value PieceValueMidgame[17] = {
|
||||||
|
Value(0),
|
||||||
|
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||||
|
RookValueMidgame, QueenValueMidgame,
|
||||||
|
Value(0), Value(0), Value(0),
|
||||||
|
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||||
|
RookValueMidgame, QueenValueMidgame,
|
||||||
|
Value(0), Value(0), Value(0)
|
||||||
|
};
|
||||||
|
|
||||||
|
const Value PieceValueEndgame[17] = {
|
||||||
|
Value(0),
|
||||||
|
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||||
|
RookValueEndgame, QueenValueEndgame,
|
||||||
|
Value(0), Value(0), Value(0),
|
||||||
|
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||||
|
RookValueEndgame, QueenValueEndgame,
|
||||||
|
Value(0), Value(0), Value(0)
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Bonus for having the side to move (modified by Joona Kiiski)
|
||||||
|
|
||||||
|
const Score TempoValue = make_score(48, 22);
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||||
|
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
|
||||||
|
inline void operator+= (Value &v1, Value v2) {
|
||||||
|
v1 = Value(int(v1) + int(v2));
|
||||||
|
}
|
||||||
|
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||||
|
inline Value operator- (Value v) { return Value(-int(v)); }
|
||||||
|
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
|
||||||
|
inline void operator-= (Value &v1, Value v2) {
|
||||||
|
v1 = Value(int(v1) - int(v2));
|
||||||
|
}
|
||||||
|
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
|
||||||
|
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
|
||||||
|
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
|
||||||
|
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
|
||||||
|
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
||||||
|
|
||||||
|
|
||||||
|
inline Value value_mate_in(int ply) {
|
||||||
|
return Value(VALUE_MATE - Value(ply));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value value_mated_in(int ply) {
|
||||||
|
return Value(-VALUE_MATE + Value(ply));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool is_upper_bound(ValueType vt) {
|
||||||
|
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool is_lower_bound(ValueType vt) {
|
||||||
|
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value piece_value_midgame(PieceType pt) {
|
||||||
|
return PieceValueMidgame[pt];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value piece_value_endgame(PieceType pt) {
|
||||||
|
return PieceValueEndgame[pt];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value piece_value_midgame(Piece p) {
|
||||||
|
return PieceValueMidgame[p];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value piece_value_endgame(Piece p) {
|
||||||
|
return PieceValueEndgame[p];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Prototypes
|
||||||
|
////
|
||||||
|
|
||||||
|
extern Value value_to_tt(Value v, int ply);
|
||||||
|
extern Value value_from_tt(Value v, int ply);
|
||||||
|
extern int value_to_centipawns(Value v);
|
||||||
|
extern Value value_from_centipawns(int cp);
|
||||||
|
extern const std::string value_to_string(Value v);
|
||||||
|
|
||||||
|
|
||||||
|
#endif // !defined(VALUE_H_INCLUDED)
|
||||||
Reference in New Issue
Block a user