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1635 Commits
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| f78488bbdb |
@@ -0,0 +1,64 @@
|
||||
# Generated with git shortlog -sn | cut -c8-', which sorts by commits (manually moved Tord to top)
|
||||
|
||||
Tord Romstad
|
||||
Marco Costalba
|
||||
Joona Kiiski
|
||||
Gary Linscott
|
||||
Lucas Braesch
|
||||
Reuven Peleg
|
||||
Chris Caino
|
||||
homoSapiensSapiens
|
||||
Jean-Francois Romang
|
||||
jundery
|
||||
Arjun Temurnikar
|
||||
Uri Blass
|
||||
Ralph Stößer
|
||||
Stefan Geschwentner
|
||||
Tom Vijlbrief
|
||||
Daylen Yang
|
||||
Henri Wiechers
|
||||
Leonid Pechenik
|
||||
mstembera
|
||||
Eelco de Groot
|
||||
Jerry Donald
|
||||
Jörg Oster
|
||||
Ryan Schmitt
|
||||
mcostalba
|
||||
Alexander Kure
|
||||
Dan Schmidt
|
||||
H. Felix Wittmann
|
||||
Justin Blanchard
|
||||
Linus Arver
|
||||
RyanTaker
|
||||
ceebo
|
||||
Joseph H Ellis
|
||||
Stephane Nicolet
|
||||
Ajith
|
||||
Andy Duplain
|
||||
Auguste Pop
|
||||
Balint Pfliegel
|
||||
Chris Cain
|
||||
Dariusz Orzechowski
|
||||
Gregor Cramer
|
||||
Hiraoka Takuya
|
||||
Hongzhi Cheng
|
||||
Jonathan Calovski
|
||||
Joseph R. Prostko
|
||||
Kelly Wilson
|
||||
Kojirion
|
||||
Matt Sullivan
|
||||
Matthew Sullivan
|
||||
Michel Van den Bergh
|
||||
Mysseno
|
||||
Pablo Vazquez
|
||||
Raminder Singh
|
||||
Richard Lloyd
|
||||
Ron Britvich
|
||||
Ronald de Man
|
||||
Ryan Takker
|
||||
Thanar2
|
||||
kinderchocolate
|
||||
pellanda
|
||||
renouve
|
||||
shane31
|
||||
thaspel
|
||||
@@ -0,0 +1,112 @@
|
||||
### Overview
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program and requires some UCI-compatible GUI
|
||||
(e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess
|
||||
Partner or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with it.
|
||||
|
||||
This version of Stockfish supports up to 128 cores. The engine defaults
|
||||
to one search thread, so it is therefore recommended to inspect the value of
|
||||
the *Threads* UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer.
|
||||
|
||||
This version of Stockfish has support for Syzygybases.
|
||||
|
||||
|
||||
### Files
|
||||
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* Readme.md, the file you are currently reading.
|
||||
|
||||
* Copying.txt, a text file containing the GNU General Public License.
|
||||
|
||||
* src, a subdirectory containing the full source code, including a Makefile
|
||||
that can be used to compile Stockfish on Unix-like systems.
|
||||
|
||||
|
||||
### Syzygybases
|
||||
|
||||
**Configuration**
|
||||
|
||||
Syzygybases are configured using the UCI options "SyzygyPath",
|
||||
"SyzygyProbeDepth", "Syzygy50MoveRule" and "SyzygyProbeLimit".
|
||||
|
||||
The option "SyzygyPath" should be set to the directory or directories that
|
||||
contain the .rtbw and .rtbz files. Multiple directories should be
|
||||
separated by ";" on Windows and by ":" on Unix-based operating systems.
|
||||
**Do not use spaces around the ";" or ":".**
|
||||
|
||||
Example: `C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6`
|
||||
|
||||
It is recommended to store .rtbw files on an SSD. There is no loss in
|
||||
storing the .rtbz files on a regular HD.
|
||||
|
||||
Increasing the "SyzygyProbeDepth" option lets the engine probe less
|
||||
aggressively. Set this option to a higher value if you experience too much
|
||||
slowdown (in terms of nps) due to TB probing.
|
||||
|
||||
Set the "Syzygy50MoveRule" option to false if you want tablebase positions
|
||||
that are drawn by the 50-move rule to count as win or loss. This may be useful
|
||||
for correspondence games (because of tablebase adjudication).
|
||||
|
||||
The "SyzygyProbeLimit" option should normally be left at its default value.
|
||||
|
||||
**What to expect**
|
||||
If the engine is searching a position that is not in the tablebases (e.g.
|
||||
a position with 7 pieces), it will access the tablebases during the search.
|
||||
If the engine reports a very large score (typically 123.xx), this means
|
||||
that it has found a winning line into a tablebase position.
|
||||
|
||||
If the engine is given a position to search that is in the tablebases, it
|
||||
will use the tablebases at the beginning of the search to preselect all
|
||||
good moves, i.e. all moves that preserve the win or preserve the draw while
|
||||
taking into account the 50-move rule.
|
||||
It will then perform a search only on those moves. **The engine will not move
|
||||
immediately**, unless there is only a single good move. **The engine likely
|
||||
will not report a mate score even if the position is known to be won.**
|
||||
|
||||
It is therefore clear that behaviour is not identical to what one might
|
||||
be used to with Nalimov tablebases. There are technical reasons for this
|
||||
difference, the main technical reason being that Nalimov tablebases use the
|
||||
DTM metric (distance-to-mate), while Syzygybases use a variation of the
|
||||
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
|
||||
counter). This special metric is one of the reasons that Syzygybases are
|
||||
more compact than Nalimov tablebases, while still storing all information
|
||||
needed for optimal play and in addition being able to take into account
|
||||
the 50-move rule.
|
||||
|
||||
|
||||
### Compiling it yourself
|
||||
|
||||
On Unix-like systems, it should be possible to compile Stockfish
|
||||
directly from the source code with the included Makefile.
|
||||
|
||||
Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT
|
||||
instruction, big-endian machines such as Power PC, and other platforms.
|
||||
|
||||
In general it is recommended to run `make help` to see a list of make
|
||||
targets with corresponding descriptions. When not using the Makefile to
|
||||
compile (for instance with Microsoft MSVC) you need to manually
|
||||
set/unset some switches in the compiler command line; see file *types.h*
|
||||
for a quick reference.
|
||||
|
||||
|
||||
### Terms of use
|
||||
|
||||
Stockfish is free, and distributed under the **GNU General Public License**
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
*Copying.txt*
|
||||
-88
@@ -1,88 +0,0 @@
|
||||
1. Introduction
|
||||
---------------
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Josè, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
|
||||
This version of Stockfish supports up to 32 CPUs, but has not been
|
||||
tested thoroughly with more than 4. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer. If you are using more than four threads, it
|
||||
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||
to 6.
|
||||
|
||||
|
||||
2. Files
|
||||
--------
|
||||
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* Readme.txt, the file you are currently reading.
|
||||
|
||||
* Copying.txt, a text file containing the GNU General Public
|
||||
License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Stockfish on Unix-like
|
||||
systems. For further information about how to compile Stockfish
|
||||
yourself, read section 4 below.
|
||||
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
|
||||
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Stockfish has support for PolyGlot opening books.
|
||||
For information about how to create such books, consult the PolyGlot
|
||||
documentation. The book file can be selected by setting the UCI
|
||||
parameter "Book File".
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Stockfish directly from the source code with the included Makefile.
|
||||
|
||||
For big-endian machines like Power PC you need to enable the proper
|
||||
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
|
||||
|
||||
Stockfish has POPCNT instruction runtime detection and support. This can
|
||||
give an extra speed on Core i7 or similar systems. To enable this feature
|
||||
compile with 'make icc-profile-popcnt'
|
||||
|
||||
On 64 bit systems the 'bsfq' assembly instruction will be used for bit
|
||||
counting. Detection is automatic at compile time, but in case you experience
|
||||
compile problems you can comment out #define USE_BSFQ line in types.h
|
||||
|
||||
In general is recommended to run 'make help' to see a list of make targets
|
||||
with corresponding descriptions.
|
||||
|
||||
|
||||
5. Terms of use
|
||||
---------------
|
||||
|
||||
Stockfish is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
Copying.txt.
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./stockfish
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = false
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Hash = 128
|
||||
Threads = 1
|
||||
OwnBook = false
|
||||
Book File = book.bin
|
||||
Best Book Move = false
|
||||
Use Search Log = false
|
||||
Search Log Filename = SearchLog.txt
|
||||
Mobility (Middle Game) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Passed Pawns (Middle Game) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Space = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
||||
Use Sleeping Threads = false
|
||||
Skill Level = 20
|
||||
Emergency Move Horizon = 40
|
||||
Emergency Base Time = 200
|
||||
Emergency Move Time = 70
|
||||
Minimum Thinking Time = 20
|
||||
+221
-259
@@ -1,6 +1,6 @@
|
||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
# Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
# Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
#
|
||||
# Stockfish is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
@@ -20,6 +20,9 @@
|
||||
### Section 1. General Configuration
|
||||
### ==========================================================================
|
||||
|
||||
### Establish the operating system name
|
||||
UNAME = $(shell uname)
|
||||
|
||||
### Executable name
|
||||
EXE = stockfish
|
||||
|
||||
@@ -28,12 +31,12 @@ PREFIX = /usr/local
|
||||
BINDIR = $(PREFIX)/bin
|
||||
|
||||
### Built-in benchmark for pgo-builds
|
||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||
PGOBENCH = ./$(EXE) bench 16 1 1000 default time
|
||||
|
||||
### Object files
|
||||
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
||||
material.o misc.o move.o movegen.o movepick.o pawns.o position.o \
|
||||
search.o thread.o timeman.o tt.o uci.o ucioption.o
|
||||
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
|
||||
material.o misc.o movegen.o movepick.o pawns.o position.o \
|
||||
search.o thread.o timeman.o tt.o uci.o ucioption.o syzygy/tbprobe.o
|
||||
|
||||
### ==========================================================================
|
||||
### Section 2. High-level Configuration
|
||||
@@ -42,148 +45,92 @@ OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
||||
# flag --- Comp switch --- Description
|
||||
# ----------------------------------------------------------------------------
|
||||
#
|
||||
# debug = no/yes --- -DNDEBUG --- Enable/Disable debug mode
|
||||
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
||||
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
||||
# arch = (name) --- (-arch) --- Target architecture
|
||||
# os = (name) --- --- Target operating system
|
||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||
# bigendian = no/yes --- -DBIGENDIAN --- big/little-endian byte order
|
||||
# prefetch = no/yes --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
||||
# bsfq = no/yes --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction
|
||||
# --- (Works only with GCC and ICC 64-bit)
|
||||
# popcnt = no/yes --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
||||
# arch = (name) --- (-arch) --- Target architecture
|
||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
||||
# bsfq = yes/no --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction (only
|
||||
# with GCC and ICC 64-bit)
|
||||
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
||||
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
|
||||
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
|
||||
#
|
||||
# Note that Makefile is space sensitive, so when adding new architectures
|
||||
# or modifying existing flags, you have to make sure there are no extra spaces
|
||||
# at the end of the line for flag values.
|
||||
|
||||
### 2.1. General
|
||||
debug = no
|
||||
### 2.1. General and architecture defaults
|
||||
optimize = yes
|
||||
debug = no
|
||||
bits = 32
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
sse = no
|
||||
pext = no
|
||||
|
||||
### 2.2 Architecture specific
|
||||
|
||||
# General-section
|
||||
ifeq ($(ARCH),general-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),general-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),bigendian-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),bigendian-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
# x86-section
|
||||
ifeq ($(ARCH),x86-64)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-64-modern)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32-old)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
# osx-section
|
||||
ifeq ($(ARCH),osx-ppc-64)
|
||||
arch = ppc64
|
||||
os = osx
|
||||
ifeq ($(ARCH),x86-32)
|
||||
arch = i386
|
||||
prefetch = yes
|
||||
sse = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),general-64)
|
||||
arch = any
|
||||
bits = 64
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-ppc-32)
|
||||
arch = ppc
|
||||
os = osx
|
||||
bits = 32
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-x86-64)
|
||||
ifeq ($(ARCH),x86-64)
|
||||
arch = x86_64
|
||||
os = osx
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
sse = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-x86-32)
|
||||
arch = i386
|
||||
os = osx
|
||||
bits = 32
|
||||
bigendian = no
|
||||
ifeq ($(ARCH),x86-64-modern)
|
||||
arch = x86_64
|
||||
bits = 64
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
bsfq = yes
|
||||
popcnt = yes
|
||||
sse = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-64-bmi2)
|
||||
arch = x86_64
|
||||
bits = 64
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = yes
|
||||
sse = yes
|
||||
pext = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),armv7)
|
||||
arch = armv7
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),ppc-32)
|
||||
arch = ppc
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),ppc-64)
|
||||
arch = ppc64
|
||||
bits = 64
|
||||
endif
|
||||
|
||||
|
||||
@@ -192,66 +139,72 @@ endif
|
||||
### ==========================================================================
|
||||
|
||||
### 3.1 Selecting compiler (default = gcc)
|
||||
|
||||
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
LDFLAGS += $(EXTRALDFLAGS)
|
||||
|
||||
ifeq ($(COMP),)
|
||||
COMP=gcc
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),mingw)
|
||||
comp=mingw
|
||||
CXX=g++
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),gcc)
|
||||
comp=gcc
|
||||
CXX=g++
|
||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),mingw)
|
||||
comp=mingw
|
||||
CXX=g++
|
||||
CXXFLAGS += -Wextra -Wshadow
|
||||
LDFLAGS += -static-libstdc++ -static-libgcc
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),icc)
|
||||
comp=icc
|
||||
CXX=icpc
|
||||
CXXFLAGS += -diag-disable 1476,10120 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),clang)
|
||||
comp=clang
|
||||
CXX=clang++
|
||||
CXXFLAGS += -pedantic -Wno-long-long -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
profile_prepare = icc-profile-prepare
|
||||
profile_make = icc-profile-make
|
||||
profile_use = icc-profile-use
|
||||
profile_clean = icc-profile-clean
|
||||
else
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),icc)
|
||||
comp=icc
|
||||
CXX=icpc
|
||||
profile_prepare = icc-profile-prepare
|
||||
profile_make = icc-profile-make
|
||||
profile_use = icc-profile-use
|
||||
profile_clean = icc-profile-clean
|
||||
ifeq ($(UNAME),Darwin)
|
||||
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.6
|
||||
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.6
|
||||
endif
|
||||
|
||||
### 3.2 General compiler settings
|
||||
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
|
||||
ifeq ($(comp),gcc)
|
||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
CXXFLAGS += -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -wd383,981,1418,1419,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||
endif
|
||||
|
||||
ifeq ($(os),osx)
|
||||
CXXFLAGS += -arch $(arch)
|
||||
endif
|
||||
|
||||
### 3.3 General linker settings
|
||||
LDFLAGS = -lpthread $(EXTRALDFLAGS)
|
||||
|
||||
ifeq ($(os),osx)
|
||||
LDFLAGS += -arch $(arch)
|
||||
### On mingw use Windows threads, otherwise POSIX
|
||||
ifneq ($(comp),mingw)
|
||||
# On Android Bionic's C library comes with its own pthread implementation bundled in
|
||||
ifneq ($(arch),armv7)
|
||||
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
||||
ifneq ($(UNAME),Haiku)
|
||||
LDFLAGS += -lpthread
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.4 Debugging
|
||||
ifeq ($(debug),no)
|
||||
CXXFLAGS += -DNDEBUG
|
||||
else
|
||||
CXXFLAGS += -g
|
||||
endif
|
||||
|
||||
### 3.5 Optimization
|
||||
@@ -260,7 +213,7 @@ ifeq ($(optimize),yes)
|
||||
ifeq ($(comp),gcc)
|
||||
CXXFLAGS += -O3
|
||||
|
||||
ifeq ($(os),osx)
|
||||
ifeq ($(UNAME),Darwin)
|
||||
ifeq ($(arch),i386)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
@@ -268,6 +221,10 @@ ifeq ($(optimize),yes)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(arch),armv7)
|
||||
CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
@@ -275,10 +232,27 @@ ifeq ($(optimize),yes)
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
ifeq ($(os),osx)
|
||||
ifeq ($(UNAME),Darwin)
|
||||
CXXFLAGS += -fast -mdynamic-no-pic
|
||||
else
|
||||
CXXFLAGS += -O3
|
||||
CXXFLAGS += -fast
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),clang)
|
||||
CXXFLAGS += -O3
|
||||
|
||||
ifeq ($(UNAME),Darwin)
|
||||
ifeq ($(pext),no)
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += $(CXXFLAGS)
|
||||
endif
|
||||
ifeq ($(arch),i386)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
ifeq ($(arch),x86_64)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
@@ -288,36 +262,66 @@ ifeq ($(bits),64)
|
||||
CXXFLAGS += -DIS_64BIT
|
||||
endif
|
||||
|
||||
### 3.7 Endianess
|
||||
ifeq ($(bigendian),yes)
|
||||
CXXFLAGS += -DBIGENDIAN
|
||||
endif
|
||||
|
||||
### 3.8 prefetch
|
||||
### 3.7 prefetch
|
||||
ifeq ($(prefetch),yes)
|
||||
CXXFLAGS += -msse
|
||||
DEPENDFLAGS += -msse
|
||||
ifeq ($(sse),yes)
|
||||
CXXFLAGS += -msse
|
||||
DEPENDFLAGS += -msse
|
||||
endif
|
||||
else
|
||||
CXXFLAGS += -DNO_PREFETCH
|
||||
endif
|
||||
|
||||
### 3.9 bsfq
|
||||
### 3.8 bsfq
|
||||
ifeq ($(bsfq),yes)
|
||||
CXXFLAGS += -DUSE_BSFQ
|
||||
endif
|
||||
|
||||
### 3.10 popcnt
|
||||
### 3.9 popcnt
|
||||
ifeq ($(popcnt),yes)
|
||||
CXXFLAGS += -DUSE_POPCNT
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -msse3 -DUSE_POPCNT
|
||||
else
|
||||
CXXFLAGS += -msse3 -mpopcnt -DUSE_POPCNT
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.10 pext
|
||||
ifeq ($(pext),yes)
|
||||
CXXFLAGS += -DUSE_PEXT
|
||||
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
|
||||
CXXFLAGS += -mbmi -mbmi2
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.11 Link Time Optimization, it works since gcc 4.5 but not on mingw.
|
||||
### This is a mix of compile and link time options because the lto link phase
|
||||
### needs access to the optimization flags.
|
||||
ifeq ($(comp),gcc)
|
||||
ifeq ($(optimize),yes)
|
||||
ifeq ($(debug),no)
|
||||
GCC_MAJOR := `$(CXX) -dumpversion | cut -f1 -d.`
|
||||
GCC_MINOR := `$(CXX) -dumpversion | cut -f2 -d.`
|
||||
ifeq (1,$(shell expr \( $(GCC_MAJOR) \> 4 \) \| \( $(GCC_MAJOR) \= 4 \& $(GCC_MINOR) \>= 5 \)))
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += $(CXXFLAGS)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.12 Android 5 can only run position independent executables. Note that this
|
||||
### breaks Android 4.0 and earlier.
|
||||
ifeq ($(arch),armv7)
|
||||
CXXFLAGS += -fPIE
|
||||
LDFLAGS += -fPIE -pie
|
||||
endif
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Section 4. Public targets
|
||||
### ==========================================================================
|
||||
|
||||
default:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) build
|
||||
|
||||
help:
|
||||
@echo ""
|
||||
@echo "To compile stockfish, type: "
|
||||
@@ -326,45 +330,39 @@ help:
|
||||
@echo ""
|
||||
@echo "Supported targets:"
|
||||
@echo ""
|
||||
@echo "build > Build unoptimized version"
|
||||
@echo "profile-build > Build PGO-optimized version"
|
||||
@echo "popcnt-profile-build > Build PGO-optimized version with optional popcnt-support"
|
||||
@echo "strip > Strip executable"
|
||||
@echo "install > Install executable"
|
||||
@echo "clean > Clean up"
|
||||
@echo "testrun > Make sample run"
|
||||
@echo "build > Standard build"
|
||||
@echo "profile-build > PGO build"
|
||||
@echo "strip > Strip executable"
|
||||
@echo "install > Install executable"
|
||||
@echo "clean > Clean up"
|
||||
@echo ""
|
||||
@echo "Supported archs:"
|
||||
@echo ""
|
||||
@echo "x86-64 > x86 64-bit"
|
||||
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt-instruction"
|
||||
@echo "x86-32 > x86 32-bit excluding very old hardware without SSE-support"
|
||||
@echo "x86-32-old > x86 32-bit including also very old hardware"
|
||||
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
||||
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
||||
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
||||
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
||||
@echo "general-64 > unspecified 64-bit"
|
||||
@echo "general-32 > unspecified 32-bit"
|
||||
@echo "bigendian-64 > unspecified 64-bit with bigendian byte order"
|
||||
@echo "bigendian-32 > unspecified 32-bit with bigendian byte order"
|
||||
@echo "x86-64 > x86 64-bit"
|
||||
@echo "x86-64-modern > x86 64-bit with popcnt support"
|
||||
@echo "x86-64-bmi2 > x86 64-bit with pext support"
|
||||
@echo "x86-32 > x86 32-bit with SSE support"
|
||||
@echo "x86-32-old > x86 32-bit fall back for old hardware"
|
||||
@echo "ppc-64 > PPC 64-bit"
|
||||
@echo "ppc-32 > PPC 32-bit"
|
||||
@echo "armv7 > ARMv7 32-bit"
|
||||
@echo "general-64 > unspecified 64-bit"
|
||||
@echo "general-32 > unspecified 32-bit"
|
||||
@echo ""
|
||||
@echo "Supported comps:"
|
||||
@echo "Supported compilers:"
|
||||
@echo ""
|
||||
@echo "gcc > Gnu compiler (default)"
|
||||
@echo "icc > Intel compiler"
|
||||
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||
@echo ""
|
||||
@echo "Non-standard targets:"
|
||||
@echo ""
|
||||
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
||||
@echo "gcc > Gnu compiler (default)"
|
||||
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||
@echo "clang > LLVM Clang compiler"
|
||||
@echo "icc > Intel compiler"
|
||||
@echo ""
|
||||
@echo "Examples. If you don't know what to do, you likely want to run: "
|
||||
@echo ""
|
||||
@echo "make profile-build ARCH=x86-64 (This is for 64-bit systems)"
|
||||
@echo "make profile-build ARCH=x86-32 (This is for 32-bit systems)"
|
||||
@echo "make build ARCH=x86-64 (This is for 64-bit systems)"
|
||||
@echo "make build ARCH=x86-32 (This is for 32-bit systems)"
|
||||
@echo ""
|
||||
|
||||
.PHONY: build profile-build
|
||||
build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||
@@ -376,47 +374,19 @@ profile-build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||
@echo ""
|
||||
@echo "Step 1/4. Building executable for benchmark ..."
|
||||
@touch *.cpp *.h
|
||||
@touch *.cpp *.h syzygy/*.cpp syzygy/*.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 3/4. Building final executable ..."
|
||||
@touch *.cpp
|
||||
@touch *.cpp *.h syzygy/*.cpp syzygy/*.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||
@echo ""
|
||||
@echo "Step 4/4. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
|
||||
popcnt-profile-build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
@echo ""
|
||||
@echo "Step 0/6. Preparing for profile build."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||
@echo ""
|
||||
@echo "Step 1/6. Building executable for benchmark (popcnt disabled)..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=x86-64 COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 2/6. Running benchmark for pgo-build (popcnt disabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 3/6. Building executable for benchmark (popcnt enabled)..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=x86-64-modern COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 4/6. Running benchmark for pgo-build (popcnt enabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 5/6. Building final executable ..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||
@echo ""
|
||||
@echo "Step 6/6. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
@echo ""
|
||||
|
||||
strip:
|
||||
strip $(EXE)
|
||||
|
||||
@@ -426,10 +396,10 @@ install:
|
||||
-strip $(BINDIR)/$(EXE)
|
||||
|
||||
clean:
|
||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda ./syzygy/*.o ./syzygy/*.gcda
|
||||
|
||||
testrun:
|
||||
@$(PGOBENCH)
|
||||
default:
|
||||
help
|
||||
|
||||
### ==========================================================================
|
||||
### Section 5. Private targets
|
||||
@@ -443,12 +413,12 @@ config-sanity:
|
||||
@echo "debug: '$(debug)'"
|
||||
@echo "optimize: '$(optimize)'"
|
||||
@echo "arch: '$(arch)'"
|
||||
@echo "os: '$(os)'"
|
||||
@echo "bits: '$(bits)'"
|
||||
@echo "bigendian: '$(bigendian)'"
|
||||
@echo "prefetch: '$(prefetch)'"
|
||||
@echo "bsfq: '$(bsfq)'"
|
||||
@echo "popcnt: '$(popcnt)'"
|
||||
@echo "sse: '$(sse)'"
|
||||
@echo "pext: '$(pext)'"
|
||||
@echo ""
|
||||
@echo "Flags:"
|
||||
@echo "CXX: $(CXX)"
|
||||
@@ -460,14 +430,14 @@ config-sanity:
|
||||
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
||||
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
||||
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc"
|
||||
@test "$(os)" = "any" || test "$(os)" = "osx"
|
||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7"
|
||||
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
||||
@test "$(bigendian)" = "yes" || test "$(bigendian)" = "no"
|
||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw"
|
||||
@test "$(sse)" = "yes" || test "$(sse)" = "no"
|
||||
@test "$(pext)" = "yes" || test "$(pext)" = "no"
|
||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
|
||||
|
||||
$(EXE): $(OBJS)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||
@@ -477,17 +447,21 @@ gcc-profile-prepare:
|
||||
|
||||
gcc-profile-make:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-fprofile-generate' \
|
||||
EXTRACXXFLAGS='-fprofile-arcs' \
|
||||
EXTRALDFLAGS='-lgcov' \
|
||||
all
|
||||
|
||||
gcc-profile-use:
|
||||
# Deleting corrupt ucioption.gc* profile files is necessary to avoid an
|
||||
# "internal compiler error" for gcc versions 4.7.x
|
||||
@rm -f ucioption.gc*
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-fprofile-use' \
|
||||
EXTRACXXFLAGS='-fbranch-probabilities' \
|
||||
EXTRALDFLAGS='-lgcov' \
|
||||
all
|
||||
|
||||
gcc-profile-clean:
|
||||
@rm -rf *.gcda *.gcno bench.txt
|
||||
@rm -rf *.gcda *.gcno syzygy/*.gcda syzygy/*.gcno bench.txt
|
||||
|
||||
icc-profile-prepare:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
|
||||
@@ -511,15 +485,3 @@ icc-profile-clean:
|
||||
|
||||
-include .depend
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Section 6. Non-standard targets
|
||||
### ==========================================================================
|
||||
|
||||
hpux:
|
||||
$(MAKE) \
|
||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
||||
CXXFLAGS="" \
|
||||
LDFLAGS="" \
|
||||
all
|
||||
|
||||
|
||||
+101
-79
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,20 +17,27 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <istream>
|
||||
#include <vector>
|
||||
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "ucioption.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
static const string Defaults[] = {
|
||||
namespace {
|
||||
|
||||
const char* Defaults[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||
@@ -44,110 +51,125 @@ static const string Defaults[] = {
|
||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||
""
|
||||
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
|
||||
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
|
||||
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1",
|
||||
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
|
||||
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
|
||||
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
|
||||
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
|
||||
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
|
||||
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
|
||||
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
|
||||
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
|
||||
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
||||
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
||||
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
|
||||
|
||||
// 5-man positions
|
||||
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
|
||||
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
|
||||
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
|
||||
|
||||
// 6-man positions
|
||||
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
|
||||
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
|
||||
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
|
||||
|
||||
// 7-man positions
|
||||
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||
/// of positions for a given limit each. There are five parameters; the
|
||||
/// of positions for a given limit each. There are five parameters: the
|
||||
/// transposition table size, the number of search threads that should
|
||||
/// be used, the limit value spent for each position (optional, default
|
||||
/// is ply 12), an optional file name where to look for positions in fen
|
||||
/// format (default are the BenchmarkPositions defined above) and the type
|
||||
/// of the limit value: depth (default), time in secs or number of nodes.
|
||||
/// The analysis is written to a file named bench.txt.
|
||||
/// be used, the limit value spent for each position (optional, default is
|
||||
/// depth 13), an optional file name where to look for positions in FEN
|
||||
/// format (defaults are the positions defined above) and the type of the
|
||||
/// limit value: depth (default), time in millisecs or number of nodes.
|
||||
|
||||
void benchmark(int argc, char* argv[]) {
|
||||
void benchmark(const Position& current, istream& is) {
|
||||
|
||||
vector<string> fenList;
|
||||
SearchLimits limits;
|
||||
int64_t totalNodes;
|
||||
int time;
|
||||
|
||||
// Load default positions
|
||||
for (int i = 0; !Defaults[i].empty(); i++)
|
||||
fenList.push_back(Defaults[i]);
|
||||
string token;
|
||||
Search::LimitsType limits;
|
||||
vector<string> fens;
|
||||
|
||||
// Assign default values to missing arguments
|
||||
string ttSize = argc > 2 ? argv[2] : "128";
|
||||
string threads = argc > 3 ? argv[3] : "1";
|
||||
string valStr = argc > 4 ? argv[4] : "12";
|
||||
string fenFile = argc > 5 ? argv[5] : "default";
|
||||
string valType = argc > 6 ? argv[6] : "depth";
|
||||
string ttSize = (is >> token) ? token : "16";
|
||||
string threads = (is >> token) ? token : "1";
|
||||
string limit = (is >> token) ? token : "13";
|
||||
string fenFile = (is >> token) ? token : "default";
|
||||
string limitType = (is >> token) ? token : "depth";
|
||||
|
||||
Options["Hash"].set_value(ttSize);
|
||||
Options["Threads"].set_value(threads);
|
||||
Options["OwnBook"].set_value("false");
|
||||
Options["Hash"] = ttSize;
|
||||
Options["Threads"] = threads;
|
||||
TT.clear();
|
||||
|
||||
if (limitType == "time")
|
||||
limits.movetime = atoi(limit.c_str()); // movetime is in ms
|
||||
|
||||
else if (limitType == "nodes")
|
||||
limits.nodes = atoi(limit.c_str());
|
||||
|
||||
else if (limitType == "mate")
|
||||
limits.mate = atoi(limit.c_str());
|
||||
|
||||
// Search should be limited by nodes, time or depth ?
|
||||
if (valType == "nodes")
|
||||
limits.maxNodes = atoi(valStr.c_str());
|
||||
else if (valType == "time")
|
||||
limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
|
||||
else
|
||||
limits.maxDepth = atoi(valStr.c_str());
|
||||
limits.depth = atoi(limit.c_str());
|
||||
|
||||
// Do we need to load positions from a given FEN file ?
|
||||
if (fenFile != "default")
|
||||
if (fenFile == "default")
|
||||
fens.assign(Defaults, Defaults + 37);
|
||||
|
||||
else if (fenFile == "current")
|
||||
fens.push_back(current.fen());
|
||||
|
||||
else
|
||||
{
|
||||
string fen;
|
||||
ifstream f(fenFile.c_str());
|
||||
ifstream file(fenFile.c_str());
|
||||
|
||||
if (f.is_open())
|
||||
if (!file.is_open())
|
||||
{
|
||||
fenList.clear();
|
||||
|
||||
while (getline(f, fen))
|
||||
if (!fen.empty())
|
||||
fenList.push_back(fen);
|
||||
|
||||
f.close();
|
||||
}
|
||||
else
|
||||
{
|
||||
cerr << "Unable to open FEN file " << fenFile << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
cerr << "Unable to open file " << fenFile << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
while (getline(file, fen))
|
||||
if (!fen.empty())
|
||||
fens.push_back(fen);
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
// Ok, let's start the benchmark !
|
||||
totalNodes = 0;
|
||||
time = get_system_time();
|
||||
uint64_t nodes = 0;
|
||||
Search::StateStackPtr st;
|
||||
Time::point elapsed = Time::now();
|
||||
|
||||
for (size_t i = 0; i < fenList.size(); i++)
|
||||
for (size_t i = 0; i < fens.size(); ++i)
|
||||
{
|
||||
Move moves[] = { MOVE_NONE };
|
||||
Position pos(fenList[i], false, 0);
|
||||
Position pos(fens[i], Options["UCI_Chess960"], Threads.main());
|
||||
|
||||
cerr << "\nBench position: " << i + 1 << '/' << fenList.size() << endl;
|
||||
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
||||
|
||||
if (valType == "perft")
|
||||
{
|
||||
int64_t cnt = perft(pos, limits.maxDepth * ONE_PLY);
|
||||
totalNodes += cnt;
|
||||
if (limitType == "perft")
|
||||
nodes += Search::perft<true>(pos, limits.depth * ONE_PLY);
|
||||
|
||||
cerr << "\nPerft " << limits.maxDepth << " nodes counted: " << cnt << endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!think(pos, limits, moves))
|
||||
break;
|
||||
|
||||
totalNodes += pos.nodes_searched();
|
||||
Threads.start_thinking(pos, limits, st);
|
||||
Threads.wait_for_think_finished();
|
||||
nodes += Search::RootPos.nodes_searched();
|
||||
}
|
||||
}
|
||||
|
||||
time = get_system_time() - time;
|
||||
elapsed = std::max(Time::now() - elapsed, Time::point(1)); // Avoid a 'divide by zero'
|
||||
|
||||
cerr << "\n==============================="
|
||||
<< "\nTotal time (ms) : " << time
|
||||
<< "\nNodes searched : " << totalNodes
|
||||
<< "\nNodes/second : " << (int)(totalNodes / (time / 1000.0)) << endl << endl;
|
||||
dbg_print(); // Just before to exit
|
||||
|
||||
// MS Visual C++ debug window always unconditionally closes when program
|
||||
// exits, this is bad because we want to read results before.
|
||||
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||
cerr << "Press any key to exit" << endl;
|
||||
cin >> time;
|
||||
#endif
|
||||
cerr << "\n==========================="
|
||||
<< "\nTotal time (ms) : " << elapsed
|
||||
<< "\nNodes searched : " << nodes
|
||||
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
|
||||
}
|
||||
|
||||
+122
-231
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,267 +18,158 @@
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <vector>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace {
|
||||
|
||||
enum Result {
|
||||
RESULT_UNKNOWN,
|
||||
RESULT_INVALID,
|
||||
RESULT_WIN,
|
||||
RESULT_LOSS,
|
||||
RESULT_DRAW
|
||||
};
|
||||
|
||||
struct KPKPosition {
|
||||
void from_index(int index);
|
||||
bool is_legal() const;
|
||||
bool is_immediate_draw() const;
|
||||
bool is_immediate_win() const;
|
||||
Bitboard wk_attacks() const { return StepAttacksBB[WK][whiteKingSquare]; }
|
||||
Bitboard bk_attacks() const { return StepAttacksBB[BK][blackKingSquare]; }
|
||||
Bitboard pawn_attacks() const { return StepAttacksBB[WP][pawnSquare]; }
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
|
||||
const int IndexMax = 2 * 24 * 64 * 64; // color * wp_sq * wk_sq * bk_sq
|
||||
// There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
|
||||
const unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
||||
|
||||
// Each uint32_t stores results of 32 positions, one per bit
|
||||
uint32_t KPKBitbase[IndexMax / 32];
|
||||
uint32_t KPKBitbase[MAX_INDEX / 32];
|
||||
|
||||
Result classify_wtm(const KPKPosition& pos, const Result bb[]);
|
||||
Result classify_btm(const KPKPosition& pos, const Result bb[]);
|
||||
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm);
|
||||
}
|
||||
|
||||
|
||||
uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||
|
||||
int index = compute_index(wksq, bksq, wpsq, stm);
|
||||
|
||||
return KPKBitbase[index / 32] & (1 << (index & 31));
|
||||
}
|
||||
|
||||
|
||||
void init_kpk_bitbase() {
|
||||
|
||||
Result bb[IndexMax];
|
||||
KPKPosition pos;
|
||||
bool repeat;
|
||||
|
||||
// Initialize table
|
||||
for (int i = 0; i < IndexMax; i++)
|
||||
{
|
||||
pos.from_index(i);
|
||||
bb[i] = !pos.is_legal() ? RESULT_INVALID
|
||||
: pos.is_immediate_draw() ? RESULT_DRAW
|
||||
: pos.is_immediate_win() ? RESULT_WIN : RESULT_UNKNOWN;
|
||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||
//
|
||||
// Information is mapped in a way that minimizes the number of iterations:
|
||||
//
|
||||
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
|
||||
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
||||
// bit 12: side to move (WHITE or BLACK)
|
||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
|
||||
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
|
||||
return wksq | (bksq << 6) | (us << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
|
||||
}
|
||||
|
||||
// Iterate until all positions are classified (30 cycles needed)
|
||||
do {
|
||||
repeat = false;
|
||||
enum Result {
|
||||
INVALID = 0,
|
||||
UNKNOWN = 1,
|
||||
DRAW = 2,
|
||||
WIN = 4
|
||||
};
|
||||
|
||||
for (int i = 0; i < IndexMax; i++)
|
||||
if (bb[i] == RESULT_UNKNOWN)
|
||||
{
|
||||
pos.from_index(i);
|
||||
inline Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
||||
|
||||
bb[i] = (pos.sideToMove == WHITE) ? classify_wtm(pos, bb)
|
||||
: classify_btm(pos, bb);
|
||||
if (bb[i] != RESULT_UNKNOWN)
|
||||
repeat = true;
|
||||
}
|
||||
struct KPKPosition {
|
||||
|
||||
} while (repeat);
|
||||
KPKPosition(unsigned idx);
|
||||
operator Result() const { return result; }
|
||||
Result classify(const std::vector<KPKPosition>& db)
|
||||
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
|
||||
|
||||
// Map 32 position results into one KPKBitbase[] entry
|
||||
for (int i = 0; i < IndexMax / 32; i++)
|
||||
for (int j = 0; j < 32; j++)
|
||||
if (bb[32 * i + j] == RESULT_WIN || bb[32 * i + j] == RESULT_LOSS)
|
||||
KPKBitbase[i] |= (1 << j);
|
||||
private:
|
||||
template<Color Us> Result classify(const std::vector<KPKPosition>& db);
|
||||
|
||||
Color us;
|
||||
Square bksq, wksq, psq;
|
||||
Result result;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
|
||||
|
||||
assert(file_of(wpsq) <= FILE_D);
|
||||
|
||||
unsigned idx = index(us, bksq, wksq, wpsq);
|
||||
return KPKBitbase[idx / 32] & (1 << (idx & 0x1F));
|
||||
}
|
||||
|
||||
|
||||
void Bitbases::init() {
|
||||
|
||||
unsigned idx, repeat = 1;
|
||||
std::vector<KPKPosition> db;
|
||||
db.reserve(MAX_INDEX);
|
||||
|
||||
// Initialize db with known win / draw positions
|
||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||
db.push_back(KPKPosition(idx));
|
||||
|
||||
// Iterate through the positions until none of the unknown positions can be
|
||||
// changed to either wins or draws (15 cycles needed).
|
||||
while (repeat)
|
||||
for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
|
||||
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
|
||||
|
||||
// Map 32 results into one KPKBitbase[] entry
|
||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||
if (db[idx] == WIN)
|
||||
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||
//
|
||||
// Information is mapped in this way
|
||||
//
|
||||
// bit 0: side to move (WHITE or BLACK)
|
||||
// bit 1- 6: black king square (from SQ_A1 to SQ_H8)
|
||||
// bit 7-12: white king square (from SQ_A1 to SQ_H8)
|
||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||
// bit 15-17: white pawn rank - 1 (from RANK_2 - 1 to RANK_7 - 1)
|
||||
KPKPosition::KPKPosition(unsigned idx) {
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm) {
|
||||
wksq = Square((idx >> 0) & 0x3F);
|
||||
bksq = Square((idx >> 6) & 0x3F);
|
||||
us = Color ((idx >> 12) & 0x01);
|
||||
psq = make_square(File((idx >> 13) & 0x3), RANK_7 - Rank((idx >> 15) & 0x7));
|
||||
result = UNKNOWN;
|
||||
|
||||
assert(square_file(wpsq) <= FILE_D);
|
||||
// Check if two pieces are on the same square or if a king can be captured
|
||||
if ( distance(wksq, bksq) <= 1
|
||||
|| wksq == psq
|
||||
|| bksq == psq
|
||||
|| (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
|
||||
result = INVALID;
|
||||
|
||||
int p = int(square_file(wpsq)) + 4 * int(square_rank(wpsq) - 1);
|
||||
int r = int(stm) + 2 * int(bksq) + 128 * int(wksq) + 8192 * p;
|
||||
|
||||
assert(r >= 0 && r < IndexMax);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
void KPKPosition::from_index(int index) {
|
||||
|
||||
int s = (index / 8192) % 24;
|
||||
|
||||
sideToMove = Color(index % 2);
|
||||
blackKingSquare = Square((index / 2) % 64);
|
||||
whiteKingSquare = Square((index / 128) % 64);
|
||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||
}
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
|
||||
if ( whiteKingSquare == pawnSquare
|
||||
|| whiteKingSquare == blackKingSquare
|
||||
|| blackKingSquare == pawnSquare)
|
||||
return false;
|
||||
|
||||
if (sideToMove == WHITE)
|
||||
else if (us == WHITE)
|
||||
{
|
||||
if ( bit_is_set(wk_attacks(), blackKingSquare)
|
||||
|| bit_is_set(pawn_attacks(), blackKingSquare))
|
||||
return false;
|
||||
// Immediate win if a pawn can be promoted without getting captured
|
||||
if ( rank_of(psq) == RANK_7
|
||||
&& wksq != psq + DELTA_N
|
||||
&& ( distance(bksq, psq + DELTA_N) > 1
|
||||
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
|
||||
result = WIN;
|
||||
}
|
||||
else if (bit_is_set(bk_attacks(), whiteKingSquare))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
// Immediate draw if it is a stalemate or a king captures undefended pawn
|
||||
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|
||||
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
|
||||
result = DRAW;
|
||||
}
|
||||
|
||||
bool KPKPosition::is_immediate_draw() const {
|
||||
template<Color Us>
|
||||
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
|
||||
|
||||
if (sideToMove == BLACK)
|
||||
// White to Move: If one move leads to a position classified as WIN, the result
|
||||
// of the current position is WIN. If all moves lead to positions classified
|
||||
// as DRAW, the current position is classified as DRAW, otherwise the current
|
||||
// position is classified as UNKNOWN.
|
||||
//
|
||||
// Black to Move: If one move leads to a position classified as DRAW, the result
|
||||
// of the current position is DRAW. If all moves lead to positions classified
|
||||
// as WIN, the position is classified as WIN, otherwise the current position is
|
||||
// classified as UNKNOWN.
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Result r = INVALID;
|
||||
Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq];
|
||||
|
||||
while (b)
|
||||
r |= Us == WHITE ? db[index(Them, bksq, pop_lsb(&b), psq)]
|
||||
: db[index(Them, pop_lsb(&b), wksq, psq)];
|
||||
|
||||
if (Us == WHITE && rank_of(psq) < RANK_7)
|
||||
{
|
||||
Bitboard wka = wk_attacks();
|
||||
Bitboard bka = bk_attacks();
|
||||
Square s = psq + DELTA_N;
|
||||
r |= db[index(BLACK, bksq, wksq, s)]; // Single push
|
||||
|
||||
// Case 1: Stalemate
|
||||
if ((bka & ~(wka | pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if (bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||
return true;
|
||||
if (rank_of(psq) == RANK_2 && s != wksq && s != bksq)
|
||||
r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push
|
||||
}
|
||||
|
||||
if (Us == WHITE)
|
||||
return result = r & WIN ? WIN : r & UNKNOWN ? UNKNOWN : DRAW;
|
||||
else
|
||||
{
|
||||
// Case 1: Stalemate (possible pawn files are only from A to D)
|
||||
if ( whiteKingSquare == SQ_A8
|
||||
&& pawnSquare == SQ_A7
|
||||
&& (blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return result = r & DRAW ? DRAW : r & UNKNOWN ? UNKNOWN : WIN;
|
||||
}
|
||||
|
||||
bool KPKPosition::is_immediate_win() const {
|
||||
|
||||
// The position is an immediate win if it is white to move and the
|
||||
// white pawn can be promoted without getting captured.
|
||||
return sideToMove == WHITE
|
||||
&& square_rank(pawnSquare) == RANK_7
|
||||
&& whiteKingSquare != pawnSquare + DELTA_N
|
||||
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|
||||
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N));
|
||||
}
|
||||
|
||||
Result classify_wtm(const KPKPosition& pos, const Result bb[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
|
||||
// otherwise the current position is classified as RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
Result r;
|
||||
|
||||
// King moves
|
||||
b = pos.wk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
r = bb[compute_index(s, pos.blackKingSquare, pos.pawnSquare, BLACK)];
|
||||
|
||||
if (r == RESULT_LOSS)
|
||||
return RESULT_WIN;
|
||||
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
|
||||
// Pawn moves
|
||||
if (square_rank(pos.pawnSquare) < RANK_7)
|
||||
{
|
||||
s = pos.pawnSquare + DELTA_N;
|
||||
r = bb[compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK)];
|
||||
|
||||
if (r == RESULT_LOSS)
|
||||
return RESULT_WIN;
|
||||
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
|
||||
// Double pawn push
|
||||
if ( square_rank(s) == RANK_3
|
||||
&& s != pos.whiteKingSquare
|
||||
&& s != pos.blackKingSquare)
|
||||
{
|
||||
s += DELTA_N;
|
||||
r = bb[compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK)];
|
||||
|
||||
if (r == RESULT_LOSS)
|
||||
return RESULT_WIN;
|
||||
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
}
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
|
||||
Result classify_btm(const KPKPosition& pos, const Result bb[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// classified as RESULT_WIN, the current position is classified as
|
||||
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
Result r;
|
||||
|
||||
// King moves
|
||||
b = pos.bk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
r = bb[compute_index(pos.whiteKingSquare, s, pos.pawnSquare, WHITE)];
|
||||
|
||||
if (r == RESULT_DRAW)
|
||||
return RESULT_DRAW;
|
||||
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_LOSS;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace
|
||||
|
||||
+249
-414
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,470 +17,305 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <cstring> // For std::memset
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x0440049104032280ULL, 0x1021023C82008040ULL, 0x0404040082000048ULL,
|
||||
0x48C4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||
0x0181011002E06040ULL, 0x9101004104200E00ULL, 0x1240848848310401ULL,
|
||||
0x2000142828050024ULL, 0x00001004024D5000ULL, 0x0102044400800200ULL,
|
||||
0x8108108820112000ULL, 0xA880818210C00046ULL, 0x4008008801082000ULL,
|
||||
0x0060882404049400ULL, 0x0104402004240810ULL, 0x000A002084250200ULL,
|
||||
0x00100B0880801100ULL, 0x0004080201220101ULL, 0x0044008080A00000ULL,
|
||||
0x0000202200842000ULL, 0x5006004882D00808ULL, 0x0000200045080802ULL,
|
||||
0x0086100020200601ULL, 0xA802080A20112C02ULL, 0x0080411218080900ULL,
|
||||
0x000200A0880080A0ULL, 0x9A01010000104000ULL, 0x0028008003100080ULL,
|
||||
0x0211021004480417ULL, 0x0401004188220806ULL, 0x00825051400C2006ULL,
|
||||
0x00140C0210943000ULL, 0x0000242800300080ULL, 0x00C2208120080200ULL,
|
||||
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||
0x0000822081014405ULL, 0x800C049E40400804ULL, 0x4A0404028A000820ULL,
|
||||
0x0022060201041200ULL, 0x0360904200840801ULL, 0x0881A08208800400ULL,
|
||||
0x0060202C00400420ULL, 0x1204440086061400ULL, 0x0008184042804040ULL,
|
||||
0x0064040315300400ULL, 0x0C01008801090A00ULL, 0x0808010401140C00ULL,
|
||||
0x04004830C2020040ULL, 0x0080005002020054ULL, 0x40000C14481A0490ULL,
|
||||
0x0010500101042048ULL, 0x1010100200424000ULL, 0x0000640901901040ULL,
|
||||
0x00000A0201014840ULL, 0x00840082AA011002ULL, 0x010010840084240AULL,
|
||||
0x0420400810420608ULL, 0x8D40230408102100ULL, 0x4A00200612222409ULL,
|
||||
0x0A08520292120600ULL
|
||||
};
|
||||
Bitboard RookMasks [SQUARE_NB];
|
||||
Bitboard RookMagics [SQUARE_NB];
|
||||
Bitboard* RookAttacks[SQUARE_NB];
|
||||
unsigned RookShifts [SQUARE_NB];
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0x0A8002C000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x0380180080141000ULL, 0x1A00060008211044ULL, 0x410001000A0C0008ULL,
|
||||
0x9500060004008100ULL, 0x0100024284A20700ULL, 0x0000802140008000ULL,
|
||||
0x0080C01002A00840ULL, 0x0402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x0001001448011100ULL, 0x6432800200800400ULL, 0x040100010002000CULL,
|
||||
0x0002800D0010C080ULL, 0x90C0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x0003010010200040ULL, 0x0A40828028001000ULL, 0x0123010008000430ULL,
|
||||
0x0024008004020080ULL, 0x0060040001104802ULL, 0x00582200028400D1ULL,
|
||||
0x4000802080044000ULL, 0x0408208200420308ULL, 0x0610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x0000080080040180ULL, 0x00C2020080040080ULL,
|
||||
0x0080084400100102ULL, 0x4022408200014401ULL, 0x0040052040800082ULL,
|
||||
0x0B08200280804000ULL, 0x008A80A008801000ULL, 0x4000480080801000ULL,
|
||||
0x0911808800801401ULL, 0x822A003002001894ULL, 0x401068091400108AULL,
|
||||
0x000004A10A00004CULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x000100A000D50041ULL, 0x00810050020B0020ULL, 0x0204000800808004ULL,
|
||||
0x00020048100A000CULL, 0x0112000831020004ULL, 0x0009000040810002ULL,
|
||||
0x0440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4B824A2010010100ULL, 0x04080801810C0080ULL, 0x00000400802A0080ULL,
|
||||
0x8224080110026400ULL, 0x40002C4104088200ULL, 0x01002100104A0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014A40D02001ULL, 0x0005100019200501ULL,
|
||||
0x0101000208001005ULL, 0x0002008450080702ULL, 0x001002080301D00CULL,
|
||||
0x410201CE5C030092ULL
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
|
||||
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||
};
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x54142844C6A22981ULL, 0x710358A6EA25C19EULL, 0x704F746D63A4A8DCULL,
|
||||
0xBFED1A0B80F838C5ULL, 0x90561D5631E62110ULL, 0x2804260376E60944ULL,
|
||||
0x84A656409AA76871ULL, 0xF0267F64C28B6197ULL, 0x70764EBB762F0585ULL,
|
||||
0x92AA09E0CFE161DEULL, 0x41EE1F6BB266F60EULL, 0xDDCBF04F6039C444ULL,
|
||||
0x5A3FAB7BAC0D988AULL, 0xD3727877FA4EAA03ULL, 0xD988402D868DDAAEULL,
|
||||
0x812B291AFA075C7CULL, 0x94FAF987B685A932ULL, 0x3ED867D8470D08DBULL,
|
||||
0x92517660B8901DE8ULL, 0x2D97E43E058814B4ULL, 0x880A10C220B25582ULL,
|
||||
0xC7C6520D1F1A0477ULL, 0xDBFC7FBCD7656AA6ULL, 0x78B1B9BFB1A2B84FULL,
|
||||
0x2F20037F112A0BC1ULL, 0x657171EA2269A916ULL, 0xC08302B07142210EULL,
|
||||
0x0880A4403064080BULL, 0x3602420842208C00ULL, 0x852800DC7E0B6602ULL,
|
||||
0x595A3FBBAA0F03B2ULL, 0x9F01411558159D5EULL, 0x2B4A4A5F88B394F2ULL,
|
||||
0x4AFCBFFC292DD03AULL, 0x4A4094A3B3F10522ULL, 0xB06F00B491F30048ULL,
|
||||
0xD5B3820280D77004ULL, 0x8B2E01E7C8E57A75ULL, 0x2D342794E886C2E6ULL,
|
||||
0xC302C410CDE21461ULL, 0x111F426F1379C274ULL, 0xE0569220ABB31588ULL,
|
||||
0x5026D3064D453324ULL, 0xE2076040C343CD8AULL, 0x93EFD1E1738021EEULL,
|
||||
0xB680804BED143132ULL, 0x44E361B21986944CULL, 0x44C60170EF5C598CULL,
|
||||
0xF4DA475C195C9C94ULL, 0xA3AFBB5F72060B1DULL, 0xBC75F410E41C4FFCULL,
|
||||
0xB51C099390520922ULL, 0x902C011F8F8EC368ULL, 0x950B56B3D6F5490AULL,
|
||||
0x3909E0635BF202D0ULL, 0x5744F90206EC10CCULL, 0xDC59FD76317ABBC1ULL,
|
||||
0x881C7C67FCBFC4F6ULL, 0x47CA41E7E440D423ULL, 0xEB0C88112048D004ULL,
|
||||
0x51C60E04359AEF1AULL, 0x1AA1FE0E957A5554ULL, 0xDD9448DB4F5E3104ULL,
|
||||
0xDC01F6DCA4BEBBDCULL,
|
||||
};
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xD7445CDEC88002C0ULL, 0xD0A505C1F2001722ULL, 0xE065D1C896002182ULL,
|
||||
0x9A8C41E75A000892ULL, 0x8900B10C89002AA8ULL, 0x9B28D1C1D60005A2ULL,
|
||||
0x015D6C88DE002D9AULL, 0xB1DBFC802E8016A9ULL, 0x149A1042D9D60029ULL,
|
||||
0xB9C08050599E002FULL, 0x132208C3AF300403ULL, 0xC1000CE2E9C50070ULL,
|
||||
0x9D9AA13C99020012ULL, 0xB6B078DAF71E0046ULL, 0x9D880182FB6E002EULL,
|
||||
0x52889F467E850037ULL, 0xDA6DC008D19A8480ULL, 0x468286034F902420ULL,
|
||||
0x7140AC09DC54C020ULL, 0xD76FFFFA39548808ULL, 0xEA901C4141500808ULL,
|
||||
0xC91004093F953A02ULL, 0x02882AFA8F6BB402ULL, 0xAEBE335692442C01ULL,
|
||||
0x0E904A22079FB91EULL, 0x13A514851055F606ULL, 0x76C782018C8FE632ULL,
|
||||
0x1DC012A9D116DA06ULL, 0x3C9E0037264FFFA6ULL, 0x2036002853C6E4A2ULL,
|
||||
0xE3FE08500AFB47D4ULL, 0xF38AF25C86B025C2ULL, 0xC0800E2182CF9A40ULL,
|
||||
0x72002480D1F60673ULL, 0x2500200BAE6E9B53ULL, 0xC60018C1EEFCA252ULL,
|
||||
0x0600590473E3608AULL, 0x46002C4AB3FE51B2ULL, 0xA200011486BCC8D2ULL,
|
||||
0xB680078095784C63ULL, 0x2742002639BF11AEULL, 0xC7D60021A5BDB142ULL,
|
||||
0xC8C04016BB83D820ULL, 0xBD520028123B4842ULL, 0x9D1600344AC2A832ULL,
|
||||
0x6A808005631C8A05ULL, 0x604600A148D5389AULL, 0xE2E40103D40DEA65ULL,
|
||||
0x945B5A0087C62A81ULL, 0x012DC200CD82D28EULL, 0x2431C600B5F9EF76ULL,
|
||||
0xFB142A006A9B314AULL, 0x06870E00A1C97D62ULL, 0x2A9DB2004A2689A2ULL,
|
||||
0xD3594600CAF5D1A2ULL, 0xEE0E4900439344A7ULL, 0x89C4D266CA25007AULL,
|
||||
0x3E0013A2743F97E3ULL, 0x0180E31A0431378AULL, 0x3A9E465A4D42A512ULL,
|
||||
0x98D0A11A0C0D9CC2ULL, 0x8E711C1ABA19B01EULL, 0x8DCDC836DD201142ULL,
|
||||
0x5AC08A4735370479ULL,
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||
};
|
||||
|
||||
#endif // defined(IS_64BIT)
|
||||
|
||||
// Global bitboards definitions with static storage duration are
|
||||
// automatically set to zero before enter main().
|
||||
Bitboard RMask[64];
|
||||
int RAttackIndex[64];
|
||||
Bitboard RAttacks[0x19000];
|
||||
|
||||
Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
Bitboard BAttacks[0x1480];
|
||||
|
||||
Bitboard SetMaskBB[65];
|
||||
Bitboard ClearMaskBB[65];
|
||||
|
||||
Bitboard SquaresByColorBB[2];
|
||||
Bitboard FileBB[8];
|
||||
Bitboard RankBB[8];
|
||||
Bitboard NeighboringFilesBB[8];
|
||||
Bitboard ThisAndNeighboringFilesBB[8];
|
||||
Bitboard InFrontBB[2][8];
|
||||
Bitboard StepAttacksBB[16][64];
|
||||
Bitboard BetweenBB[64][64];
|
||||
Bitboard SquaresInFrontMask[2][64];
|
||||
Bitboard PassedPawnMask[2][64];
|
||||
Bitboard AttackSpanMask[2][64];
|
||||
|
||||
Bitboard BishopPseudoAttacks[64];
|
||||
Bitboard RookPseudoAttacks[64];
|
||||
Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
uint8_t BitCount8Bit[256];
|
||||
Bitboard BishopMasks [SQUARE_NB];
|
||||
Bitboard BishopMagics [SQUARE_NB];
|
||||
Bitboard* BishopAttacks[SQUARE_NB];
|
||||
unsigned BishopShifts [SQUARE_NB];
|
||||
|
||||
Bitboard SquareBB[SQUARE_NB];
|
||||
Bitboard FileBB[FILE_NB];
|
||||
Bitboard RankBB[RANK_NB];
|
||||
Bitboard AdjacentFilesBB[FILE_NB];
|
||||
Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
||||
Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
||||
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||
Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
||||
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||
Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
namespace {
|
||||
|
||||
void init_masks();
|
||||
void init_step_attacks();
|
||||
void init_pseudo_attacks();
|
||||
void init_between_bitboards();
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||
Bitboard sliding_attacks(int sq, Bitboard occupied, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax);
|
||||
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||
const int shift[], const Bitboard mult[], int deltas[][2]);
|
||||
// De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan
|
||||
const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL;
|
||||
const uint32_t DeBruijn32 = 0x783A9B23;
|
||||
|
||||
int MS1BTable[256]; // To implement software msb()
|
||||
Square BSFTable[SQUARE_NB]; // To implement software bitscan
|
||||
Bitboard RookTable[0x19000]; // To store rook attacks
|
||||
Bitboard BishopTable[0x1480]; // To store bishop attacks
|
||||
|
||||
typedef unsigned (Fn)(Square, Bitboard);
|
||||
|
||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index);
|
||||
|
||||
// bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses
|
||||
// Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch.
|
||||
|
||||
FORCE_INLINE unsigned bsf_index(Bitboard b) {
|
||||
b ^= b - 1;
|
||||
return Is64Bit ? (b * DeBruijn64) >> 58
|
||||
: ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26;
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef USE_BSFQ
|
||||
|
||||
/// print_bitboard() prints a bitboard in an easily readable format to the
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
/// Software fall-back of lsb() and msb() for CPU lacking hardware support
|
||||
|
||||
void print_bitboard(Bitboard b) {
|
||||
Square lsb(Bitboard b) {
|
||||
return BSFTable[bsf_index(b)];
|
||||
}
|
||||
|
||||
for (Rank r = RANK_8; r >= RANK_1; r--)
|
||||
Square msb(Bitboard b) {
|
||||
|
||||
unsigned b32;
|
||||
int result = 0;
|
||||
|
||||
if (b > 0xFFFFFFFF)
|
||||
{
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r)) ? 'X' : ' ') << ' ';
|
||||
|
||||
std::cout << "|\n";
|
||||
b >>= 32;
|
||||
result = 32;
|
||||
}
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
|
||||
b32 = unsigned(b);
|
||||
|
||||
if (b32 > 0xFFFF)
|
||||
{
|
||||
b32 >>= 16;
|
||||
result += 16;
|
||||
}
|
||||
|
||||
if (b32 > 0xFF)
|
||||
{
|
||||
b32 >>= 8;
|
||||
result += 8;
|
||||
}
|
||||
|
||||
return Square(result + MS1BTable[b32]);
|
||||
}
|
||||
|
||||
#endif // ifndef USE_BSFQ
|
||||
|
||||
|
||||
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
|
||||
/// to be printed to standard output. Useful for debugging.
|
||||
|
||||
const std::string Bitboards::pretty(Bitboard b) {
|
||||
|
||||
std::string s = "+---+---+---+---+---+---+---+---+\n";
|
||||
|
||||
for (Rank r = RANK_8; r >= RANK_1; --r)
|
||||
{
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
s.append(b & make_square(f, r) ? "| X " : "| ");
|
||||
|
||||
s.append("|\n+---+---+---+---+---+---+---+---+\n");
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
/// Bitboards::init() initializes various bitboard tables. It is called at
|
||||
/// startup and relies on global objects to be already zero-initialized.
|
||||
|
||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||
void Bitboards::init() {
|
||||
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const int BitTable[64] = {
|
||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26,
|
||||
38, 15, 46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27,
|
||||
33, 39, 16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61,
|
||||
22, 43, 51, 60, 42, 59, 58
|
||||
};
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
SquareBB[s] = 1ULL << s;
|
||||
BSFTable[bsf_index(SquareBB[s])] = s;
|
||||
}
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
for (Bitboard b = 1; b < 256; ++b)
|
||||
MS1BTable[b] = more_than_one(b) ? MS1BTable[b - 1] : lsb(b);
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
|
||||
|
||||
for (Rank r = RANK_1; r <= RANK_8; ++r)
|
||||
RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB;
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||
|
||||
for (Rank r = RANK_1; r < RANK_8; ++r)
|
||||
InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
|
||||
PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
||||
PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
|
||||
}
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
if (s1 != s2)
|
||||
{
|
||||
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||
DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2;
|
||||
}
|
||||
|
||||
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
||||
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
for (int i = 0; steps[pt][i]; ++i)
|
||||
{
|
||||
Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]);
|
||||
|
||||
if (is_ok(to) && distance(s, to) < 3)
|
||||
StepAttacksBB[make_piece(c, pt)][s] |= to;
|
||||
}
|
||||
|
||||
Square RookDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
|
||||
Square BishopDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
|
||||
|
||||
init_magics(RookTable, RookAttacks, RookMagics, RookMasks, RookShifts, RookDeltas, magic_index<ROOK>);
|
||||
init_magics(BishopTable, BishopAttacks, BishopMagics, BishopMasks, BishopShifts, BishopDeltas, magic_index<BISHOP>);
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
{
|
||||
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
|
||||
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
|
||||
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
{
|
||||
Piece pc = (PseudoAttacks[BISHOP][s1] & s2) ? W_BISHOP :
|
||||
(PseudoAttacks[ROOK][s1] & s2) ? W_ROOK : NO_PIECE;
|
||||
|
||||
if (pc == NO_PIECE)
|
||||
continue;
|
||||
|
||||
LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Square pop_1st_bit(Bitboard* b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
#elif !defined(USE_BSFQ)
|
||||
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5,
|
||||
52, 26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38,
|
||||
28, 58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
#if defined (BIGENDIAN)
|
||||
uint32_t h;
|
||||
uint32_t l;
|
||||
#else
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
#endif
|
||||
} dw;
|
||||
};
|
||||
|
||||
Square pop_1st_bit(Bitboard* bb) {
|
||||
|
||||
b_union u;
|
||||
Square ret;
|
||||
|
||||
u.b = *bb;
|
||||
|
||||
if (u.dw.l)
|
||||
{
|
||||
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||
u.dw.l &= (u.dw.l - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||
u.dw.h &= (u.dw.h - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif // !defined(USE_BSFQ)
|
||||
|
||||
|
||||
/// init_bitboards() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
|
||||
void init_bitboards() {
|
||||
|
||||
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
|
||||
init_masks();
|
||||
init_step_attacks();
|
||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
||||
init_pseudo_attacks();
|
||||
init_between_bitboards();
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// All functions below are used to precompute various bitboards during
|
||||
// program initialization. Some of the functions may be difficult to
|
||||
// understand, but they all seem to work correctly, and it should never
|
||||
// be necessary to touch any of them.
|
||||
Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) {
|
||||
|
||||
void init_masks() {
|
||||
Bitboard attack = 0;
|
||||
|
||||
SquaresByColorBB[DARK] = 0xAA55AA55AA55AA55ULL;
|
||||
SquaresByColorBB[LIGHT] = ~SquaresByColorBB[DARK];
|
||||
|
||||
FileBB[FILE_A] = FileABB;
|
||||
RankBB[RANK_1] = Rank1BB;
|
||||
|
||||
for (int f = FILE_B; f <= FILE_H; f++)
|
||||
{
|
||||
FileBB[f] = FileBB[f - 1] << 1;
|
||||
RankBB[f] = RankBB[f - 1] << 8;
|
||||
}
|
||||
|
||||
for (int f = FILE_A; f <= FILE_H; f++)
|
||||
{
|
||||
NeighboringFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||
ThisAndNeighboringFilesBB[f] = FileBB[f] | NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
for (int rw = RANK_7, rb = RANK_2; rw >= RANK_1; rw--, rb++)
|
||||
{
|
||||
InFrontBB[WHITE][rw] = InFrontBB[WHITE][rw + 1] | RankBB[rw + 1];
|
||||
InFrontBB[BLACK][rb] = InFrontBB[BLACK][rb - 1] | RankBB[rb - 1];
|
||||
}
|
||||
|
||||
SetMaskBB[SQ_NONE] = EmptyBoardBB;
|
||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
}
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (int i = 0; i < 4; ++i)
|
||||
for (Square s = sq + deltas[i];
|
||||
is_ok(s) && distance(s, s - deltas[i]) == 1;
|
||||
s += deltas[i])
|
||||
{
|
||||
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
|
||||
PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
attack |= s;
|
||||
|
||||
for (Bitboard b = 0; b < 256; b++)
|
||||
BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
|
||||
}
|
||||
|
||||
void init_step_attacks() {
|
||||
|
||||
const int step[][9] = {
|
||||
{0},
|
||||
{7,9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0},
|
||||
{9,7,-7,-9,8,1,-1,-8,0}, {0}, {0},
|
||||
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0},
|
||||
{9,7,-7,-9,8,1,-1,-8,0}
|
||||
};
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (Piece pc = WP; pc <= BK; pc++)
|
||||
for (int k = 0; step[pc][k] != 0; k++)
|
||||
{
|
||||
Square to = s + Square(step[pc][k]);
|
||||
|
||||
if (square_is_ok(to) && square_distance(s, to) < 3)
|
||||
set_bit(&StepAttacksBB[pc][s], to);
|
||||
}
|
||||
}
|
||||
|
||||
Bitboard sliding_attacks(int sq, Bitboard occupied, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax) {
|
||||
int dx, dy, f, r;
|
||||
int rk = sq / 8;
|
||||
int fl = sq % 8;
|
||||
Bitboard attacks = EmptyBoardBB;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
dx = deltas[i][0];
|
||||
dy = deltas[i][1];
|
||||
f = fl + dx;
|
||||
r = rk + dy;
|
||||
|
||||
while ( (dx == 0 || (f >= fmin && f <= fmax))
|
||||
&& (dy == 0 || (r >= rmin && r <= rmax)))
|
||||
{
|
||||
attacks |= (1ULL << (f + r * 8));
|
||||
|
||||
if (occupied & (1ULL << (f + r * 8)))
|
||||
if (occupied & s)
|
||||
break;
|
||||
|
||||
f += dx;
|
||||
r += dy;
|
||||
}
|
||||
}
|
||||
return attacks;
|
||||
|
||||
return attack;
|
||||
}
|
||||
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||
|
||||
Bitboard result = EmptyBoardBB;
|
||||
int sq, cnt = 0;
|
||||
// init_magics() computes all rook and bishop attacks at startup. Magic
|
||||
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
||||
// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
||||
// use the so called "fancy" approach.
|
||||
|
||||
while (mask)
|
||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) {
|
||||
|
||||
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
|
||||
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
|
||||
|
||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
||||
int i, size;
|
||||
|
||||
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
||||
attacks[SQ_A1] = table;
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
sq = pop_1st_bit(&mask);
|
||||
// Board edges are not considered in the relevant occupancies
|
||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||
|
||||
if (index & (1 << cnt++))
|
||||
result |= (1ULL << sq);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
// Given a square 's', the mask is the bitboard of sliding attacks from
|
||||
// 's' computed on an empty board. The index must be big enough to contain
|
||||
// all the attacks for each possible subset of the mask and so is 2 power
|
||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
||||
// apply to the 64 or 32 bits word to get the index.
|
||||
masks[s] = sliding_attack(deltas, s, 0) & ~edges;
|
||||
shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]);
|
||||
|
||||
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||
const int shift[], const Bitboard mult[], int deltas[][2]) {
|
||||
Bitboard b, v;
|
||||
int i, j, index;
|
||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
||||
// store the corresponding sliding attack bitboard in reference[].
|
||||
b = size = 0;
|
||||
do {
|
||||
occupancy[size] = b;
|
||||
reference[size] = sliding_attack(deltas, s, b);
|
||||
|
||||
for (i = index = 0; i < 64; i++)
|
||||
{
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0, deltas, 1, 6, 1, 6);
|
||||
j = 1 << ((CpuIs64Bit ? 64 : 32) - shift[i]);
|
||||
if (HasPext)
|
||||
attacks[s][pext(b, masks[s])] = reference[size];
|
||||
|
||||
for (int k = 0; k < j; k++)
|
||||
{
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
v = CpuIs64Bit ? b * mult[i] : unsigned(b * mult[i] ^ (b >> 32) * (mult[i] >> 32));
|
||||
attacks[index + (v >> shift[i])] = sliding_attacks(i, b, deltas, 0, 7, 0, 7);
|
||||
}
|
||||
index += j;
|
||||
}
|
||||
}
|
||||
size++;
|
||||
b = (b - masks[s]) & masks[s];
|
||||
} while (b);
|
||||
|
||||
void init_pseudo_attacks() {
|
||||
// Set the offset for the table of the next square. We have individual
|
||||
// table sizes for each square with "Fancy Magic Bitboards".
|
||||
if (s < SQ_H8)
|
||||
attacks[s + 1] = attacks[s] + size;
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||
}
|
||||
}
|
||||
if (HasPext)
|
||||
continue;
|
||||
|
||||
void init_between_bitboards() {
|
||||
PRNG rng(seeds[Is64Bit][rank_of(s)]);
|
||||
|
||||
Square s1, s2, s3, d;
|
||||
int f, r;
|
||||
// Find a magic for square 's' picking up an (almost) random number
|
||||
// until we find the one that passes the verification test.
|
||||
do {
|
||||
do
|
||||
magics[s] = rng.sparse_rand<Bitboard>();
|
||||
while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6);
|
||||
|
||||
for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
if (bit_is_set(QueenPseudoAttacks[s1], s2))
|
||||
std::memset(attacks[s], 0, size * sizeof(Bitboard));
|
||||
|
||||
// A good magic must map every possible occupancy to an index that
|
||||
// looks up the correct sliding attack in the attacks[s] database.
|
||||
// Note that we build up the database for square 's' as a side
|
||||
// effect of verifying the magic.
|
||||
for (i = 0; i < size; ++i)
|
||||
{
|
||||
f = file_distance(s1, s2);
|
||||
r = rank_distance(s1, s2);
|
||||
Bitboard& attack = attacks[s][index(s, occupancy[i])];
|
||||
|
||||
d = (s2 - s1) / Max(f, r);
|
||||
if (attack && attack != reference[i])
|
||||
break;
|
||||
|
||||
for (s3 = s1 + d; s3 != s2; s3 += d)
|
||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||
assert(reference[i]);
|
||||
|
||||
attack = reference[i];
|
||||
}
|
||||
} while (i < size);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+221
-176
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,12 +18,28 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(BITBOARD_H_INCLUDED)
|
||||
#ifndef BITBOARD_H_INCLUDED
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
const Bitboard EmptyBoardBB = 0;
|
||||
namespace Bitbases {
|
||||
|
||||
void init();
|
||||
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
|
||||
|
||||
}
|
||||
|
||||
namespace Bitboards {
|
||||
|
||||
void init();
|
||||
const std::string pretty(Bitboard b);
|
||||
|
||||
}
|
||||
|
||||
const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = FileABB << 1;
|
||||
@@ -43,79 +59,70 @@ const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
extern Bitboard SquaresByColorBB[2];
|
||||
extern Bitboard FileBB[8];
|
||||
extern Bitboard NeighboringFilesBB[8];
|
||||
extern Bitboard ThisAndNeighboringFilesBB[8];
|
||||
extern Bitboard RankBB[8];
|
||||
extern Bitboard InFrontBB[2][8];
|
||||
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
extern Bitboard SetMaskBB[65];
|
||||
extern Bitboard ClearMaskBB[65];
|
||||
extern Bitboard RookMasks [SQUARE_NB];
|
||||
extern Bitboard RookMagics [SQUARE_NB];
|
||||
extern Bitboard* RookAttacks[SQUARE_NB];
|
||||
extern unsigned RookShifts [SQUARE_NB];
|
||||
|
||||
extern Bitboard StepAttacksBB[16][64];
|
||||
extern Bitboard BetweenBB[64][64];
|
||||
extern Bitboard BishopMasks [SQUARE_NB];
|
||||
extern Bitboard BishopMagics [SQUARE_NB];
|
||||
extern Bitboard* BishopAttacks[SQUARE_NB];
|
||||
extern unsigned BishopShifts [SQUARE_NB];
|
||||
|
||||
extern Bitboard SquaresInFrontMask[2][64];
|
||||
extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard AttackSpanMask[2][64];
|
||||
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
|
||||
extern const uint64_t BMult[64];
|
||||
extern const int BShift[64];
|
||||
extern Bitboard BMask[64];
|
||||
extern int BAttackIndex[64];
|
||||
extern Bitboard BAttacks[0x1480];
|
||||
|
||||
extern Bitboard BishopPseudoAttacks[64];
|
||||
extern Bitboard RookPseudoAttacks[64];
|
||||
extern Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
extern uint8_t BitCount8Bit[256];
|
||||
extern Bitboard SquareBB[SQUARE_NB];
|
||||
extern Bitboard FileBB[FILE_NB];
|
||||
extern Bitboard RankBB[RANK_NB];
|
||||
extern Bitboard AdjacentFilesBB[FILE_NB];
|
||||
extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
||||
extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||
extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
||||
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||
extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// setting and clearing bits.
|
||||
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
||||
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
||||
|
||||
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||
return b & SetMaskBB[s];
|
||||
inline Bitboard operator&(Bitboard b, Square s) {
|
||||
return b & SquareBB[s];
|
||||
}
|
||||
|
||||
inline void set_bit(Bitboard *b, Square s) {
|
||||
*b |= SetMaskBB[s];
|
||||
inline Bitboard operator|(Bitboard b, Square s) {
|
||||
return b | SquareBB[s];
|
||||
}
|
||||
|
||||
inline void clear_bit(Bitboard *b, Square s) {
|
||||
*b &= ClearMaskBB[s];
|
||||
inline Bitboard operator^(Bitboard b, Square s) {
|
||||
return b ^ SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
||||
return b |= SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
||||
return b ^= SquareBB[s];
|
||||
}
|
||||
|
||||
inline bool more_than_one(Bitboard b) {
|
||||
return b & (b - 1);
|
||||
}
|
||||
|
||||
|
||||
/// Functions used to update a bitboard after a move. This is faster
|
||||
/// then calling a sequence of clear_bit() + set_bit()
|
||||
|
||||
inline Bitboard make_move_bb(Square from, Square to) {
|
||||
return SetMaskBB[from] | SetMaskBB[to];
|
||||
}
|
||||
|
||||
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
||||
*b ^= move_bb;
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() take a file or a square as input and return
|
||||
/// a bitboard representing all squares on the given file or rank.
|
||||
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
||||
/// the given file or rank.
|
||||
|
||||
inline Bitboard rank_bb(Rank r) {
|
||||
return RankBB[r];
|
||||
}
|
||||
|
||||
inline Bitboard rank_bb(Square s) {
|
||||
return RankBB[square_rank(s)];
|
||||
return RankBB[rank_of(s)];
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(File f) {
|
||||
@@ -123,173 +130,211 @@ inline Bitboard file_bb(File f) {
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(Square s) {
|
||||
return FileBB[square_file(s)];
|
||||
return FileBB[file_of(s)];
|
||||
}
|
||||
|
||||
|
||||
/// neighboring_files_bb takes a file or a square as input and returns a
|
||||
/// bitboard representing all squares on the neighboring files.
|
||||
/// shift_bb() moves a bitboard one step along direction Delta. Mainly for pawns
|
||||
|
||||
inline Bitboard neighboring_files_bb(File f) {
|
||||
return NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard neighboring_files_bb(Square s) {
|
||||
return NeighboringFilesBB[square_file(s)];
|
||||
template<Square Delta>
|
||||
inline Bitboard shift_bb(Bitboard b) {
|
||||
return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8
|
||||
: Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7
|
||||
: Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9
|
||||
: 0;
|
||||
}
|
||||
|
||||
|
||||
/// this_and_neighboring_files_bb takes a file or a square as input and returns
|
||||
/// a bitboard representing all squares on the given and neighboring files.
|
||||
/// adjacent_files_bb() returns a bitboard representing all the squares on the
|
||||
/// adjacent files of the given one.
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(File f) {
|
||||
return ThisAndNeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
return ThisAndNeighboringFilesBB[square_file(s)];
|
||||
inline Bitboard adjacent_files_bb(File f) {
|
||||
return AdjacentFilesBB[f];
|
||||
}
|
||||
|
||||
|
||||
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks in front of the rank
|
||||
/// (or square), from the given color's point of view. For instance,
|
||||
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
|
||||
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
|
||||
/// between_bb() returns a bitboard representing all the squares between the two
|
||||
/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
|
||||
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
|
||||
/// or diagonal, 0 is returned.
|
||||
|
||||
inline Bitboard between_bb(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// in_front_bb() returns a bitboard representing all the squares on all the ranks
|
||||
/// in front of the given one, from the point of view of the given color. For
|
||||
/// instance, in_front_bb(BLACK, RANK_3) will return the squares on ranks 1 and 2.
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
return InFrontBB[c][r];
|
||||
}
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Square s) {
|
||||
return InFrontBB[c][square_rank(s)];
|
||||
|
||||
/// forward_bb() returns a bitboard representing all the squares along the line
|
||||
/// in front of the given one, from the point of view of the given color:
|
||||
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
|
||||
inline Bitboard forward_bb(Color c, Square s) {
|
||||
return ForwardBB[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||
/// pawn_attack_span() returns a bitboard representing all the squares that can be
|
||||
/// attacked by a pawn of the given color when it moves along its file, starting
|
||||
/// from the given square:
|
||||
/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||
}
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||
}
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] +
|
||||
(unsigned(int(b) * int(RMult[s]) ^ int(b >> 32) * int(RMult[s] >> 32)) >> RShift[s])];
|
||||
}
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
(unsigned(int(b) * int(BMult[s]) ^ int(b >> 32) * int(BMult[s] >> 32)) >> BShift[s])];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||
inline Bitboard pawn_attack_span(Color c, Square s) {
|
||||
return PawnAttackSpan[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// squares_between returns a bitboard representing all squares between
|
||||
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
|
||||
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
|
||||
/// on the same line, file or diagonal, EmptyBoardBB is returned.
|
||||
|
||||
inline Bitboard squares_between(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// bitboard representing all squares along the line in front of the square,
|
||||
/// from the point of view of the given color. Definition of the table is:
|
||||
/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
|
||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||
return SquaresInFrontMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn. Definition of the table is:
|
||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
|
||||
/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
|
||||
/// pawn of the given color and on the given square is a passed pawn:
|
||||
/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s)
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return PassedPawnMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
||||
/// representing all squares that can be attacked by a pawn of the given color
|
||||
/// when it moves along its file starting from the given square. Definition is:
|
||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
/// squares_of_color() returns a bitboard representing all the squares of the
|
||||
/// same color of the given one.
|
||||
|
||||
inline Bitboard attack_span_mask(Color c, Square s) {
|
||||
return AttackSpanMask[c][s];
|
||||
inline Bitboard squares_of_color(Square s) {
|
||||
return DarkSquares & s ? DarkSquares : ~DarkSquares;
|
||||
}
|
||||
|
||||
|
||||
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
||||
/// either on a straight or on a diagonal line.
|
||||
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
|
||||
/// straight or on a diagonal line.
|
||||
|
||||
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
||||
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
||||
& ((1ULL << s1) | (1ULL << s2) | (1ULL << s3));
|
||||
inline bool aligned(Square s1, Square s2, Square s3) {
|
||||
return LineBB[s1][s2] & s3;
|
||||
}
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
/// distance() functions return the distance between x and y, defined as the
|
||||
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
|
||||
|
||||
#if defined(USE_BSFQ)
|
||||
template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
|
||||
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
||||
template<typename T1, typename T2> inline int distance(T2 x, T2 y);
|
||||
template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); }
|
||||
template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); }
|
||||
|
||||
FORCE_INLINE Square first_1(Bitboard b) {
|
||||
unsigned long index;
|
||||
_BitScanForward64(&index, b);
|
||||
return (Square) index;
|
||||
|
||||
/// attacks_bb() returns a bitboard representing all the squares attacked by a
|
||||
/// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index()
|
||||
/// looks up the index using the 'magic bitboards' approach.
|
||||
template<PieceType Pt>
|
||||
FORCE_INLINE unsigned magic_index(Square s, Bitboard occupied) {
|
||||
|
||||
Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
|
||||
Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
|
||||
unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts;
|
||||
|
||||
if (HasPext)
|
||||
return unsigned(pext(occupied, Masks[s]));
|
||||
|
||||
if (Is64Bit)
|
||||
return unsigned(((occupied & Masks[s]) * Magics[s]) >> Shifts[s]);
|
||||
|
||||
unsigned lo = unsigned(occupied) & unsigned(Masks[s]);
|
||||
unsigned hi = unsigned(occupied >> 32) & unsigned(Masks[s] >> 32);
|
||||
return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s];
|
||||
}
|
||||
#else
|
||||
|
||||
FORCE_INLINE Square first_1(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
Bitboard dummy;
|
||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||
return (Square) dummy;
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
||||
return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)];
|
||||
}
|
||||
|
||||
inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
|
||||
|
||||
switch (type_of(pc))
|
||||
{
|
||||
case BISHOP: return attacks_bb<BISHOP>(s, occupied);
|
||||
case ROOK : return attacks_bb<ROOK>(s, occupied);
|
||||
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default : return StepAttacksBB[pc][s];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
|
||||
|
||||
#ifdef USE_BSFQ
|
||||
|
||||
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) {
|
||||
unsigned long idx;
|
||||
_BitScanForward64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
unsigned long idx;
|
||||
_BitScanReverse64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
# elif defined(__arm__)
|
||||
|
||||
FORCE_INLINE int lsb32(uint32_t v) {
|
||||
__asm__("rbit %0, %1" : "=r"(v) : "r"(v));
|
||||
return __builtin_clz(v);
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
return (Square) (63 - __builtin_clzll(b));
|
||||
}
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) {
|
||||
return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32)));
|
||||
}
|
||||
|
||||
# else // Assumed gcc or compatible compiler
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
Bitboard idx;
|
||||
__asm__("bsfq %1, %0": "=r"(idx): "rm"(b) );
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
Bitboard idx;
|
||||
__asm__("bsrq %1, %0": "=r"(idx): "rm"(b) );
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
# endif
|
||||
|
||||
#else // ifdef(USE_BSFQ)
|
||||
|
||||
Square lsb(Bitboard b);
|
||||
Square msb(Bitboard b);
|
||||
|
||||
#endif
|
||||
|
||||
FORCE_INLINE Square pop_1st_bit(Bitboard* b) {
|
||||
const Square s = first_1(*b);
|
||||
*b &= ~(1ULL<<s);
|
||||
|
||||
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
|
||||
|
||||
FORCE_INLINE Square pop_lsb(Bitboard* b) {
|
||||
const Square s = lsb(*b);
|
||||
*b &= *b - 1;
|
||||
return s;
|
||||
}
|
||||
|
||||
#else // if !defined(USE_BSFQ)
|
||||
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard* b);
|
||||
/// frontmost_sq() and backmost_sq() return the square corresponding to the
|
||||
/// most/least advanced bit relative to the given color.
|
||||
|
||||
#endif
|
||||
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
|
||||
inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
|
||||
|
||||
|
||||
extern void print_bitboard(Bitboard b);
|
||||
extern void init_bitboards();
|
||||
|
||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||
#endif // #ifndef BITBOARD_H_INCLUDED
|
||||
|
||||
+56
-49
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,81 +18,88 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(BITCOUNT_H_INCLUDED)
|
||||
#ifndef BITCOUNT_H_INCLUDED
|
||||
#define BITCOUNT_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
enum BitCountType {
|
||||
CNT64,
|
||||
CNT64_MAX15,
|
||||
CNT32,
|
||||
CNT32_MAX15,
|
||||
CNT_POPCNT
|
||||
CNT_64,
|
||||
CNT_64_MAX15,
|
||||
CNT_32,
|
||||
CNT_32_MAX15,
|
||||
CNT_HW_POPCNT
|
||||
};
|
||||
|
||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||
/// We have different optimized versions according if platform
|
||||
/// is 32 or 64 bits, and to the maximum number of nonzero bits.
|
||||
/// We also support hardware popcnt instruction. See Readme.txt
|
||||
/// on how to pgo compile with popcnt support.
|
||||
template<BitCountType> inline int count_1s(Bitboard);
|
||||
/// Determine at compile time the best popcount<> specialization according to
|
||||
/// whether the platform is 32 or 64 bit, the maximum number of non-zero
|
||||
/// bits to count and if the hardware popcnt instruction is available.
|
||||
const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
|
||||
const BitCountType Max15 = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64_MAX15 : CNT_32_MAX15;
|
||||
|
||||
|
||||
/// popcount() counts the number of non-zero bits in a bitboard
|
||||
template<BitCountType> inline int popcount(Bitboard);
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT64>(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
b *= 0x0101010101010101ULL;
|
||||
return int(b >> 56);
|
||||
inline int popcount<CNT_64>(Bitboard b) {
|
||||
b -= (b >> 1) & 0x5555555555555555ULL;
|
||||
b = ((b >> 2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b >> 4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
return (b * 0x0101010101010101ULL) >> 56;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT64_MAX15>(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
return int(b >> 60);
|
||||
inline int popcount<CNT_64_MAX15>(Bitboard b) {
|
||||
b -= (b >> 1) & 0x5555555555555555ULL;
|
||||
b = ((b >> 2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
return (b * 0x1111111111111111ULL) >> 60;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT32>(Bitboard b) {
|
||||
inline int popcount<CNT_32>(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||
v *= 0x01010101; // mul is fast on amd procs
|
||||
return int(v >> 24);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v + (w >> 4) + w) & 0x0F0F0F0F;
|
||||
return (v * 0x01010101) >> 24;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT32_MAX15>(Bitboard b) {
|
||||
inline int popcount<CNT_32_MAX15>(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v += w; // 0-8 in 4 bits
|
||||
v *= 0x11111111;
|
||||
return int(v >> 28);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
return ((v + w) * 0x11111111) >> 28;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT_POPCNT>(Bitboard b) {
|
||||
#if !defined(USE_POPCNT)
|
||||
return int(b != 0); // Avoid 'b not used' warning
|
||||
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
||||
|
||||
#ifndef USE_POPCNT
|
||||
|
||||
assert(false);
|
||||
return b != 0; // Avoid 'b not used' warning
|
||||
|
||||
#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
|
||||
return _mm_popcnt_u64(b);
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
|
||||
return (int)__popcnt64(b);
|
||||
#elif defined(__GNUC__)
|
||||
unsigned long ret;
|
||||
__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
|
||||
return ret;
|
||||
|
||||
#else // Assumed gcc or compatible compiler
|
||||
|
||||
return __builtin_popcountll(b);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||
#endif // #ifndef BITCOUNT_H_INCLUDED
|
||||
|
||||
-540
@@ -1,540 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
#include "book.h"
|
||||
#include "movegen.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// Random numbers from PolyGlot, used to compute book hash keys
|
||||
const uint64_t Random64[781] = {
|
||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
||||
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
|
||||
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
|
||||
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
|
||||
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
|
||||
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
|
||||
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
|
||||
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
|
||||
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
|
||||
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
|
||||
0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
|
||||
0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
|
||||
0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
|
||||
0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
|
||||
0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
|
||||
0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
|
||||
0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
|
||||
0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
|
||||
0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
|
||||
0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
|
||||
0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
|
||||
0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
|
||||
0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
|
||||
0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
|
||||
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
|
||||
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
|
||||
0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
|
||||
0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
|
||||
0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
|
||||
0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
|
||||
0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
|
||||
0x5BFEA5B4712768E9ULL, 0x1E1032911FA78984ULL, 0x9A74ACB964E78CB3ULL,
|
||||
0x4F80F7A035DAFB04ULL, 0x6304D09A0B3738C4ULL, 0x2171E64683023A08ULL,
|
||||
0x5B9B63EB9CEFF80CULL, 0x506AACF489889342ULL, 0x1881AFC9A3A701D6ULL,
|
||||
0x6503080440750644ULL, 0xDFD395339CDBF4A7ULL, 0xEF927DBCF00C20F2ULL,
|
||||
0x7B32F7D1E03680ECULL, 0xB9FD7620E7316243ULL, 0x05A7E8A57DB91B77ULL,
|
||||
0xB5889C6E15630A75ULL, 0x4A750A09CE9573F7ULL, 0xCF464CEC899A2F8AULL,
|
||||
0xF538639CE705B824ULL, 0x3C79A0FF5580EF7FULL, 0xEDE6C87F8477609DULL,
|
||||
0x799E81F05BC93F31ULL, 0x86536B8CF3428A8CULL, 0x97D7374C60087B73ULL,
|
||||
0xA246637CFF328532ULL, 0x043FCAE60CC0EBA0ULL, 0x920E449535DD359EULL,
|
||||
0x70EB093B15B290CCULL, 0x73A1921916591CBDULL, 0x56436C9FE1A1AA8DULL,
|
||||
0xEFAC4B70633B8F81ULL, 0xBB215798D45DF7AFULL, 0x45F20042F24F1768ULL,
|
||||
0x930F80F4E8EB7462ULL, 0xFF6712FFCFD75EA1ULL, 0xAE623FD67468AA70ULL,
|
||||
0xDD2C5BC84BC8D8FCULL, 0x7EED120D54CF2DD9ULL, 0x22FE545401165F1CULL,
|
||||
0xC91800E98FB99929ULL, 0x808BD68E6AC10365ULL, 0xDEC468145B7605F6ULL,
|
||||
0x1BEDE3A3AEF53302ULL, 0x43539603D6C55602ULL, 0xAA969B5C691CCB7AULL,
|
||||
0xA87832D392EFEE56ULL, 0x65942C7B3C7E11AEULL, 0xDED2D633CAD004F6ULL,
|
||||
0x21F08570F420E565ULL, 0xB415938D7DA94E3CULL, 0x91B859E59ECB6350ULL,
|
||||
0x10CFF333E0ED804AULL, 0x28AED140BE0BB7DDULL, 0xC5CC1D89724FA456ULL,
|
||||
0x5648F680F11A2741ULL, 0x2D255069F0B7DAB3ULL, 0x9BC5A38EF729ABD4ULL,
|
||||
0xEF2F054308F6A2BCULL, 0xAF2042F5CC5C2858ULL, 0x480412BAB7F5BE2AULL,
|
||||
0xAEF3AF4A563DFE43ULL, 0x19AFE59AE451497FULL, 0x52593803DFF1E840ULL,
|
||||
0xF4F076E65F2CE6F0ULL, 0x11379625747D5AF3ULL, 0xBCE5D2248682C115ULL,
|
||||
0x9DA4243DE836994FULL, 0x066F70B33FE09017ULL, 0x4DC4DE189B671A1CULL,
|
||||
0x51039AB7712457C3ULL, 0xC07A3F80C31FB4B4ULL, 0xB46EE9C5E64A6E7CULL,
|
||||
0xB3819A42ABE61C87ULL, 0x21A007933A522A20ULL, 0x2DF16F761598AA4FULL,
|
||||
0x763C4A1371B368FDULL, 0xF793C46702E086A0ULL, 0xD7288E012AEB8D31ULL,
|
||||
0xDE336A2A4BC1C44BULL, 0x0BF692B38D079F23ULL, 0x2C604A7A177326B3ULL,
|
||||
0x4850E73E03EB6064ULL, 0xCFC447F1E53C8E1BULL, 0xB05CA3F564268D99ULL,
|
||||
0x9AE182C8BC9474E8ULL, 0xA4FC4BD4FC5558CAULL, 0xE755178D58FC4E76ULL,
|
||||
0x69B97DB1A4C03DFEULL, 0xF9B5B7C4ACC67C96ULL, 0xFC6A82D64B8655FBULL,
|
||||
0x9C684CB6C4D24417ULL, 0x8EC97D2917456ED0ULL, 0x6703DF9D2924E97EULL,
|
||||
0xC547F57E42A7444EULL, 0x78E37644E7CAD29EULL, 0xFE9A44E9362F05FAULL,
|
||||
0x08BD35CC38336615ULL, 0x9315E5EB3A129ACEULL, 0x94061B871E04DF75ULL,
|
||||
0xDF1D9F9D784BA010ULL, 0x3BBA57B68871B59DULL, 0xD2B7ADEEDED1F73FULL,
|
||||
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|
||||
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
|
||||
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
|
||||
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
|
||||
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
|
||||
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
|
||||
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
|
||||
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
|
||||
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
|
||||
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
|
||||
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
|
||||
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
|
||||
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
|
||||
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
|
||||
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
|
||||
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
|
||||
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
|
||||
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
|
||||
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
|
||||
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
|
||||
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
|
||||
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
|
||||
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
|
||||
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
|
||||
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
|
||||
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
|
||||
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
|
||||
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
|
||||
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
|
||||
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
|
||||
0xF8D626AAAF278509ULL
|
||||
};
|
||||
|
||||
// Indices to the Random64[] array
|
||||
const int PieceIdx = 0;
|
||||
const int CastleIdx = 768;
|
||||
const int EnPassantIdx = 772;
|
||||
const int TurnIdx = 780;
|
||||
|
||||
// book_key() builds up a PolyGlot hash key out of a position
|
||||
uint64_t book_key(const Position& pos) {
|
||||
|
||||
// Piece offset is calculated as (64 * PolyPieceType + square), where
|
||||
// PolyPieceType is: BP = 0, WP = 1, BN = 2, WN = 3 .... BK = 10, WK = 11
|
||||
static const int PieceToPoly[] = { 0, 1, 3, 5, 7, 9, 11, 0, 0, 0, 2, 4, 6, 8, 10 };
|
||||
|
||||
uint64_t result = 0;
|
||||
Bitboard b = pos.occupied_squares();
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
int p = PieceToPoly[int(pos.piece_on(s))];
|
||||
result ^= Random64[PieceIdx + 64 * p + int(s)];
|
||||
}
|
||||
|
||||
if (pos.can_castle_kingside(WHITE))
|
||||
result ^= Random64[CastleIdx + 0];
|
||||
|
||||
if (pos.can_castle_queenside(WHITE))
|
||||
result ^= Random64[CastleIdx + 1];
|
||||
|
||||
if (pos.can_castle_kingside(BLACK))
|
||||
result ^= Random64[CastleIdx + 2];
|
||||
|
||||
if (pos.can_castle_queenside(BLACK))
|
||||
result ^= Random64[CastleIdx + 3];
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
result ^= Random64[EnPassantIdx + square_file(pos.ep_square())];
|
||||
|
||||
if (pos.side_to_move() == WHITE)
|
||||
result ^= Random64[TurnIdx];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// Book c'tor. Make random number generation less deterministic, for book moves
|
||||
Book::Book() {
|
||||
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
RKiss.rand<unsigned>();
|
||||
}
|
||||
|
||||
|
||||
/// Book destructor. Be sure file is closed before we leave.
|
||||
|
||||
Book::~Book() {
|
||||
|
||||
close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::close() closes the file only if it is open, otherwise
|
||||
/// we can end up in a little mess due to how std::ifstream works.
|
||||
|
||||
void Book::close() {
|
||||
|
||||
if (bookFile.is_open())
|
||||
bookFile.close();
|
||||
|
||||
bookName = "";
|
||||
}
|
||||
|
||||
|
||||
/// Book::open() opens a book file with a given file name
|
||||
|
||||
void Book::open(const string& fileName) {
|
||||
|
||||
// Close old file before opening the new
|
||||
close();
|
||||
|
||||
bookFile.open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||
|
||||
// Silently return when asked to open a non-exsistent file
|
||||
if (!bookFile.is_open())
|
||||
return;
|
||||
|
||||
// Get the book size in number of entries
|
||||
bookFile.seekg(0, ios::end);
|
||||
bookSize = long(bookFile.tellg()) / sizeof(BookEntry);
|
||||
|
||||
if (!bookFile.good())
|
||||
{
|
||||
cerr << "Failed to open book file " << fileName << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Set only if successful
|
||||
bookName = fileName;
|
||||
}
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found. If findBestMove is true then
|
||||
/// return always the highest rated book move.
|
||||
|
||||
Move Book::get_move(const Position& pos, bool findBestMove) {
|
||||
|
||||
if (!bookFile.is_open() || bookSize == 0)
|
||||
return MOVE_NONE;
|
||||
|
||||
BookEntry entry;
|
||||
int bookMove = MOVE_NONE;
|
||||
unsigned score, scoresSum = 0, bestScore = 0;
|
||||
uint64_t key = book_key(pos);
|
||||
|
||||
// Choose a book move among the possible moves for the given position
|
||||
for (int idx = find_entry(key); idx < bookSize; idx++)
|
||||
{
|
||||
entry = read_entry(idx);
|
||||
|
||||
if (entry.key != key)
|
||||
break;
|
||||
|
||||
score = entry.count;
|
||||
|
||||
if (!findBestMove)
|
||||
{
|
||||
// Choose book move according to its score. If a move has a very
|
||||
// high score it has more probability to be choosen then a one with
|
||||
// lower score. Note that first entry is always chosen.
|
||||
scoresSum += score;
|
||||
if (RKiss.rand<unsigned>() % scoresSum < score)
|
||||
bookMove = entry.move;
|
||||
}
|
||||
else if (score > bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
bookMove = entry.move;
|
||||
}
|
||||
}
|
||||
|
||||
// A PolyGlot book move is encoded as follows:
|
||||
//
|
||||
// bit 0- 5: destination square (from 0 to 63)
|
||||
// bit 6-11: origin square (from 0 to 63)
|
||||
// bit 12-13-14: promotion piece (from KNIGHT == 1 to QUEEN == 4)
|
||||
//
|
||||
// Castling moves follow "king captures rook" representation. So in case
|
||||
// book move is a promotion we have to convert to our representation, in
|
||||
// all other cases we can directly compare with a Move after having
|
||||
// masked out special Move's flags that are not supported by PolyGlot.
|
||||
int p = (bookMove >> 12) & 7;
|
||||
|
||||
if (p)
|
||||
bookMove = int(make_promotion_move(move_from(Move(bookMove)),
|
||||
move_to(Move(bookMove)), PieceType(p + 1)));
|
||||
|
||||
// Verify the book move (if any) is legal
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if ((int(cur->move) & ~(3 << 14)) == bookMove) // Mask out special flags
|
||||
return cur->move;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// Book::find_entry() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. The index to the first book
|
||||
/// entry with the same key as the input is returned. When the key is not
|
||||
/// found in the book file, bookSize is returned.
|
||||
|
||||
int Book::find_entry(uint64_t key) {
|
||||
|
||||
int left, right, mid;
|
||||
|
||||
// Binary search (finds the leftmost entry)
|
||||
left = 0;
|
||||
right = bookSize - 1;
|
||||
|
||||
assert(left <= right);
|
||||
|
||||
while (left < right)
|
||||
{
|
||||
mid = (left + right) / 2;
|
||||
|
||||
assert(mid >= left && mid < right);
|
||||
|
||||
if (key <= read_entry(mid).key)
|
||||
right = mid;
|
||||
else
|
||||
left = mid + 1;
|
||||
}
|
||||
|
||||
assert(left == right);
|
||||
|
||||
return read_entry(left).key == key ? left : bookSize;
|
||||
}
|
||||
|
||||
|
||||
/// Book::get_number() reads sizeof(T) chars from the file's binary byte
|
||||
/// stream and converts them in a number of type T.
|
||||
template<typename T>
|
||||
void Book::get_number(T& n) {
|
||||
|
||||
n = 0;
|
||||
|
||||
for (size_t i = 0; i < sizeof(T); i++)
|
||||
n = (n << 8) + (T)bookFile.get();
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_entry() takes an integer index, and returns the BookEntry
|
||||
/// at the given index in the book file.
|
||||
|
||||
BookEntry Book::read_entry(int idx) {
|
||||
|
||||
assert(idx >= 0 && idx < bookSize);
|
||||
assert(bookFile.is_open());
|
||||
|
||||
BookEntry e;
|
||||
|
||||
bookFile.seekg(idx * sizeof(BookEntry), ios_base::beg);
|
||||
|
||||
get_number(e.key);
|
||||
get_number(e.move);
|
||||
get_number(e.count);
|
||||
get_number(e.learn);
|
||||
|
||||
if (!bookFile.good())
|
||||
{
|
||||
cerr << "Failed to read book entry at index " << idx << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
return e;
|
||||
}
|
||||
-62
@@ -1,62 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(BOOK_H_INCLUDED)
|
||||
#define BOOK_H_INCLUDED
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "rkiss.h"
|
||||
|
||||
|
||||
// A Polyglot book is a series of "entries" of 16 bytes. All integers are
|
||||
// stored highest byte first (regardless of size). The entries are ordered
|
||||
// according to key. Lowest key first.
|
||||
struct BookEntry {
|
||||
uint64_t key;
|
||||
uint16_t move;
|
||||
uint16_t count;
|
||||
uint32_t learn;
|
||||
};
|
||||
|
||||
class Book {
|
||||
public:
|
||||
Book();
|
||||
~Book();
|
||||
void open(const std::string& fileName);
|
||||
void close();
|
||||
Move get_move(const Position& pos, bool findBestMove);
|
||||
const std::string name() const { return bookName; }
|
||||
|
||||
private:
|
||||
template<typename T> void get_number(T& n);
|
||||
|
||||
BookEntry read_entry(int idx);
|
||||
int find_entry(uint64_t key);
|
||||
|
||||
std::ifstream bookFile;
|
||||
std::string bookName;
|
||||
int bookSize;
|
||||
RKISS RKiss;
|
||||
};
|
||||
|
||||
#endif // !defined(BOOK_H_INCLUDED)
|
||||
+491
-573
File diff suppressed because it is too large
Load Diff
+44
-34
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,11 +17,11 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(ENDGAME_H_INCLUDED)
|
||||
#ifndef ENDGAME_H_INCLUDED
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
@@ -33,80 +33,90 @@ enum EndgameType {
|
||||
|
||||
// Evaluation functions
|
||||
|
||||
KNNK, // KNN vs K
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKP, // KQ vs KP
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KNNK, // KNN vs K
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
|
||||
// Scaling functions
|
||||
SCALING_FUNCTIONS,
|
||||
|
||||
KBPsK, // KB+pawns vs K
|
||||
KQKRPs, // KQ vs KR+pawns
|
||||
KBPsK, // KB and pawns vs K
|
||||
KQKRPs, // KQ vs KR and pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPKB, // KRP vs KB
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KPsK, // K and pawns vs K
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KNPKB, // KNP vs KB
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
|
||||
/// Endgame functions can be of two types depending on whether they return a
|
||||
/// Value or a ScaleFactor. Type eg_fun<int>::type returns either ScaleFactor
|
||||
/// or Value depending on whether the template parameter is 0 or 1.
|
||||
|
||||
template<int> struct eg_fun { typedef Value type; };
|
||||
template<> struct eg_fun<1> { typedef ScaleFactor type; };
|
||||
|
||||
|
||||
/// Base and derived templates for endgame evaluation and scaling functions
|
||||
|
||||
template<typename T>
|
||||
struct EndgameBase {
|
||||
|
||||
typedef EndgameBase<T> Base;
|
||||
|
||||
virtual ~EndgameBase() {}
|
||||
virtual Color color() const = 0;
|
||||
virtual T apply(const Position&) const = 0;
|
||||
virtual Color strong_side() const = 0;
|
||||
virtual T operator()(const Position&) const = 0;
|
||||
};
|
||||
|
||||
|
||||
template<typename T, EndgameType>
|
||||
template<EndgameType E, typename T = typename eg_fun<(E > SCALING_FUNCTIONS)>::type>
|
||||
struct Endgame : public EndgameBase<T> {
|
||||
|
||||
explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||
Color color() const { return strongerSide; }
|
||||
T apply(const Position&) const;
|
||||
explicit Endgame(Color c) : strongSide(c), weakSide(~c) {}
|
||||
Color strong_side() const { return strongSide; }
|
||||
T operator()(const Position&) const;
|
||||
|
||||
private:
|
||||
Color strongerSide, weakerSide;
|
||||
Color strongSide, weakSide;
|
||||
};
|
||||
|
||||
|
||||
/// Endgames class stores in two std::map the pointers to endgame evaluation
|
||||
/// and scaling base objects. Then we use polymorphism to invoke the actual
|
||||
/// endgame function calling its apply() method that is virtual.
|
||||
/// The Endgames class stores the pointers to endgame evaluation and scaling
|
||||
/// base objects in two std::map. We use polymorphism to invoke the actual
|
||||
/// endgame function by calling its virtual operator().
|
||||
|
||||
class Endgames {
|
||||
|
||||
typedef std::map<Key, EndgameBase<Value>* > EFMap;
|
||||
typedef std::map<Key, EndgameBase<ScaleFactor>* > SFMap;
|
||||
typedef std::map<Key, EndgameBase<eg_fun<0>::type>*> M1;
|
||||
typedef std::map<Key, EndgameBase<eg_fun<1>::type>*> M2;
|
||||
|
||||
M1 m1;
|
||||
M2 m2;
|
||||
|
||||
M1& map(M1::mapped_type) { return m1; }
|
||||
M2& map(M2::mapped_type) { return m2; }
|
||||
|
||||
template<EndgameType E> void add(const std::string& code);
|
||||
|
||||
public:
|
||||
Endgames();
|
||||
~Endgames();
|
||||
template<class T> T* get(Key key) const;
|
||||
~Endgames();
|
||||
|
||||
private:
|
||||
template<class T> void add(const std::string& keyCode);
|
||||
|
||||
// Here we store two maps, for evaluate and scaling functions...
|
||||
std::pair<EFMap, SFMap> maps;
|
||||
|
||||
// ...and here is the accessing template function
|
||||
template<typename T> const std::map<Key, T*>& get() const;
|
||||
template<typename T> T probe(Key key, T& eg) {
|
||||
return eg = map(eg).count(key) ? map(eg)[key] : NULL;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
||||
#endif // #ifndef ENDGAME_H_INCLUDED
|
||||
|
||||
+574
-890
File diff suppressed because it is too large
Load Diff
+14
-6
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,15 +17,23 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(EVALUATE_H_INCLUDED)
|
||||
#ifndef EVALUATE_H_INCLUDED
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
extern Value evaluate(const Position& pos, Value& margin);
|
||||
extern std::string trace_evaluate(const Position& pos);
|
||||
extern void read_evaluation_uci_options(Color sideToMove);
|
||||
namespace Eval {
|
||||
|
||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||
const Value Tempo = Value(17); // Must be visible to search
|
||||
|
||||
void init();
|
||||
Value evaluate(const Position& pos);
|
||||
std::string trace(const Position& pos);
|
||||
|
||||
}
|
||||
|
||||
#endif // #ifndef EVALUATE_H_INCLUDED
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(HISTORY_H_INCLUDED)
|
||||
#define HISTORY_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
#include "types.h"
|
||||
|
||||
/// The History class stores statistics about how often different moves
|
||||
/// have been successful or unsuccessful during the current search. These
|
||||
/// statistics are used for reduction and move ordering decisions. History
|
||||
/// entries are stored according only to moving piece and destination square,
|
||||
/// in particular two moves with different origin but same destination and
|
||||
/// same piece will be considered identical.
|
||||
|
||||
class History {
|
||||
|
||||
public:
|
||||
void clear();
|
||||
Value value(Piece p, Square to) const;
|
||||
void update(Piece p, Square to, Value bonus);
|
||||
Value gain(Piece p, Square to) const;
|
||||
void update_gain(Piece p, Square to, Value g);
|
||||
|
||||
static const Value MaxValue = Value(2000);
|
||||
|
||||
private:
|
||||
Value history[16][64]; // [piece][to_square]
|
||||
Value maxGains[16][64]; // [piece][to_square]
|
||||
};
|
||||
|
||||
inline void History::clear() {
|
||||
memset(history, 0, 16 * 64 * sizeof(Value));
|
||||
memset(maxGains, 0, 16 * 64 * sizeof(Value));
|
||||
}
|
||||
|
||||
inline Value History::value(Piece p, Square to) const {
|
||||
return history[p][to];
|
||||
}
|
||||
|
||||
inline void History::update(Piece p, Square to, Value bonus) {
|
||||
if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
|
||||
}
|
||||
|
||||
inline Value History::gain(Piece p, Square to) const {
|
||||
return maxGains[p][to];
|
||||
}
|
||||
|
||||
inline void History::update_gain(Piece p, Square to, Value g) {
|
||||
maxGains[p][to] = Max(g, maxGains[p][to] - 1);
|
||||
}
|
||||
|
||||
#endif // !defined(HISTORY_H_INCLUDED)
|
||||
-79
@@ -1,79 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(LOCK_H_INCLUDED)
|
||||
#define LOCK_H_INCLUDED
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <pthread.h>
|
||||
|
||||
typedef pthread_mutex_t Lock;
|
||||
typedef pthread_cond_t WaitCondition;
|
||||
|
||||
# define lock_init(x) pthread_mutex_init(x, NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(x)
|
||||
# define lock_release(x) pthread_mutex_unlock(x)
|
||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||
# define cond_destroy(x) pthread_cond_destroy(x)
|
||||
# define cond_init(x) pthread_cond_init(x, NULL)
|
||||
# define cond_signal(x) pthread_cond_signal(x)
|
||||
# define cond_wait(x,y) pthread_cond_wait(x,y)
|
||||
|
||||
#else
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
|
||||
// Default fast and race free locks and condition variables
|
||||
#if !defined(OLD_LOCKS)
|
||||
|
||||
typedef SRWLOCK Lock;
|
||||
typedef CONDITION_VARIABLE WaitCondition;
|
||||
|
||||
# define lock_init(x) InitializeSRWLock(x)
|
||||
# define lock_grab(x) AcquireSRWLockExclusive(x)
|
||||
# define lock_release(x) ReleaseSRWLockExclusive(x)
|
||||
# define lock_destroy(x) (x)
|
||||
# define cond_destroy(x) (x)
|
||||
# define cond_init(x) InitializeConditionVariable(x)
|
||||
# define cond_signal(x) WakeConditionVariable(x)
|
||||
# define cond_wait(x,y) SleepConditionVariableSRW(x, y, INFINITE,0)
|
||||
|
||||
// Fallback solution to build for Windows XP and older versions, note that
|
||||
// cond_wait() is racy between lock_release() and WaitForSingleObject().
|
||||
#else
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
typedef HANDLE WaitCondition;
|
||||
|
||||
# define lock_init(x) InitializeCriticalSection(x)
|
||||
# define lock_grab(x) EnterCriticalSection(x)
|
||||
# define lock_release(x) LeaveCriticalSection(x)
|
||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||
# define cond_destroy(x) CloseHandle(*x)
|
||||
# define cond_signal(x) SetEvent(*x)
|
||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif // !defined(LOCK_H_INCLUDED)
|
||||
+16
-54
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,71 +17,33 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// To profile with callgrind uncomment following line
|
||||
//#define USE_CALLGRIND
|
||||
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "evaluate.h"
|
||||
#include "position.h"
|
||||
#include "thread.h"
|
||||
#include "search.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
#ifdef USE_CALLGRIND
|
||||
#include <valgrind/callgrind.h>
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
extern bool execute_uci_command(const string& cmd);
|
||||
extern void benchmark(int argc, char* argv[]);
|
||||
extern void init_kpk_bitbase();
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
// Disable IO buffering for C and C++ standard libraries
|
||||
setvbuf(stdin, NULL, _IONBF, 0);
|
||||
setvbuf(stdout, NULL, _IONBF, 0);
|
||||
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
std::cout << engine_info() << std::endl;
|
||||
|
||||
// Startup initializations
|
||||
init_bitboards();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
init_kpk_bitbase();
|
||||
init_search();
|
||||
UCI::init(Options);
|
||||
Bitboards::init();
|
||||
Position::init();
|
||||
Bitbases::init();
|
||||
Search::init();
|
||||
Eval::init();
|
||||
Pawns::init();
|
||||
Threads.init();
|
||||
Tablebases::init(Options["SyzygyPath"]);
|
||||
TT.resize(Options["Hash"]);
|
||||
|
||||
#ifdef USE_CALLGRIND
|
||||
CALLGRIND_START_INSTRUMENTATION;
|
||||
#endif
|
||||
|
||||
if (argc < 2)
|
||||
{
|
||||
// Print copyright notice
|
||||
cout << engine_name() << " by " << engine_authors() << endl;
|
||||
|
||||
if (CpuHasPOPCNT)
|
||||
cout << "Good! CPU has hardware POPCNT." << endl;
|
||||
|
||||
// Wait for a command from the user, and passes this command to
|
||||
// execute_uci_command() and also intercepts EOF from stdin to
|
||||
// ensure that we exit gracefully if the GUI dies unexpectedly.
|
||||
string cmd;
|
||||
while (getline(cin, cmd) && execute_uci_command(cmd)) {}
|
||||
}
|
||||
else if (string(argv[1]) == "bench" && argc < 8)
|
||||
benchmark(argc, argv);
|
||||
else
|
||||
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
|
||||
<< "[limit = 12] [fen positions file = default] "
|
||||
<< "[limited by depth, time, nodes or perft = depth]" << endl;
|
||||
UCI::loop(argc, argv);
|
||||
|
||||
Threads.exit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
+141
-188
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,269 +17,222 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm> // For std::min
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <cstring> // For std::memset
|
||||
|
||||
#include "material.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// Values modified by Joona Kiiski
|
||||
const Value MidgameLimit = Value(15581);
|
||||
const Value EndgameLimit = Value(3998);
|
||||
// Polynomial material imbalance parameters
|
||||
|
||||
// Scale factors used when one side has no more pawns
|
||||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
||||
// pair pawn knight bishop rook queen
|
||||
const int Linear[6] = { 1852, -162, -1122, -183, 249, -154 };
|
||||
|
||||
// Polynomial material balance parameters
|
||||
const Value RedundantQueenPenalty = Value(320);
|
||||
const Value RedundantRookPenalty = Value(554);
|
||||
const int QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||
// OUR PIECES
|
||||
// pair pawn knight bishop rook queen
|
||||
{ 0 }, // Bishop pair
|
||||
{ 39, 2 }, // Pawn
|
||||
{ 35, 271, -4 }, // Knight OUR PIECES
|
||||
{ 0, 105, 4, 0 }, // Bishop
|
||||
{ -27, -2, 46, 100, -141 }, // Rook
|
||||
{-177, 25, 129, 142, -137, 0 } // Queen
|
||||
};
|
||||
|
||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||
const int QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||
// THEIR PIECES
|
||||
// pair pawn knight bishop rook queen
|
||||
{ 0 }, // Bishop pair
|
||||
{ 37, 0 }, // Pawn
|
||||
{ 10, 62, 0 }, // Knight OUR PIECES
|
||||
{ 57, 64, 39, 0 }, // Bishop
|
||||
{ 50, 40, 23, -22, 0 }, // Rook
|
||||
{ 98, 105, -39, 141, 274, 0 } // Queen
|
||||
};
|
||||
|
||||
const int QuadraticCoefficientsSameColor[][8] = {
|
||||
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||
// Endgame evaluation and scaling functions are accessed directly and not through
|
||||
// the function maps because they correspond to more than one material hash key.
|
||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||
|
||||
const int QuadraticCoefficientsOppositeColor[][8] = {
|
||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||
|
||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||
// the function maps because correspond to more then one material hash key.
|
||||
Endgame<Value, KmmKm> EvaluateKmmKm[] = { Endgame<Value, KmmKm>(WHITE), Endgame<Value, KmmKm>(BLACK) };
|
||||
Endgame<Value, KXK> EvaluateKXK[] = { Endgame<Value, KXK>(WHITE), Endgame<Value, KXK>(BLACK) };
|
||||
|
||||
Endgame<ScaleFactor, KBPsK> ScaleKBPsK[] = { Endgame<ScaleFactor, KBPsK>(WHITE), Endgame<ScaleFactor, KBPsK>(BLACK) };
|
||||
Endgame<ScaleFactor, KQKRPs> ScaleKQKRPs[] = { Endgame<ScaleFactor, KQKRPs>(WHITE), Endgame<ScaleFactor, KQKRPs>(BLACK) };
|
||||
Endgame<ScaleFactor, KPsK> ScaleKPsK[] = { Endgame<ScaleFactor, KPsK>(WHITE), Endgame<ScaleFactor, KPsK>(BLACK) };
|
||||
Endgame<ScaleFactor, KPKP> ScaleKPKP[] = { Endgame<ScaleFactor, KPKP>(WHITE), Endgame<ScaleFactor, KPKP>(BLACK) };
|
||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
||||
Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
|
||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||
|
||||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
||||
&& pos.piece_count(Them, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
||||
return !more_than_one(pos.pieces(Them))
|
||||
&& pos.non_pawn_material(Us) >= RookValueMg;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMidgame
|
||||
&& pos.piece_count(Us, BISHOP) == 1
|
||||
&& pos.piece_count(Us, PAWN) >= 1;
|
||||
return pos.non_pawn_material(Us) == BishopValueMg
|
||||
&& pos.count<BISHOP>(Us) == 1
|
||||
&& pos.count<PAWN >(Us) >= 1;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.piece_count(Us, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) == QueenValueMidgame
|
||||
&& pos.piece_count(Us, QUEEN) == 1
|
||||
&& pos.piece_count(Them, ROOK) == 1
|
||||
&& pos.piece_count(Them, PAWN) >= 1;
|
||||
return !pos.count<PAWN>(Us)
|
||||
&& pos.non_pawn_material(Us) == QueenValueMg
|
||||
&& pos.count<QUEEN>(Us) == 1
|
||||
&& pos.count<ROOK>(Them) == 1
|
||||
&& pos.count<PAWN>(Them) >= 1;
|
||||
}
|
||||
|
||||
/// imbalance() calculates the imbalance by comparing the piece count of each
|
||||
/// piece type for both colors.
|
||||
|
||||
template<Color Us>
|
||||
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
int bonus = 0;
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
||||
{
|
||||
if (!pieceCount[Us][pt1])
|
||||
continue;
|
||||
|
||||
int v = Linear[pt1];
|
||||
|
||||
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
|
||||
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
|
||||
|
||||
bonus += pieceCount[Us][pt1] * v;
|
||||
}
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Material {
|
||||
|
||||
/// MaterialInfoTable c'tor and d'tor allocate and free the space for Endgames
|
||||
/// Material::probe() looks up the current position's material configuration in
|
||||
/// the material hash table. It returns a pointer to the Entry if the position
|
||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||
/// have to recompute all when the same material configuration occurs again.
|
||||
|
||||
void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(); }
|
||||
MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
|
||||
Entry* probe(const Position& pos) {
|
||||
|
||||
Key key = pos.material_key();
|
||||
Entry* e = pos.this_thread()->materialTable[key];
|
||||
|
||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||
/// If the material configuration is not already present in the table, it
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// same material configuration occurs again.
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
|
||||
std::memset(e, 0, sizeof(Entry));
|
||||
e->key = key;
|
||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
e->gamePhase = pos.game_phase();
|
||||
|
||||
Key key = pos.get_material_key();
|
||||
MaterialInfo* mi = probe(key);
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
// return the information we found the last time instead of recomputing it.
|
||||
if (mi->key == key)
|
||||
return mi;
|
||||
|
||||
// Initialize MaterialInfo entry
|
||||
memset(mi, 0, sizeof(MaterialInfo));
|
||||
mi->key = key;
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
|
||||
// Store game phase
|
||||
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if ((mi->evaluationFunction = funcs->get<EndgameBase<Value> >(key)) != NULL)
|
||||
return mi;
|
||||
// Let's look if we have a specialized evaluation function for this particular
|
||||
// material configuration. Firstly we look for a fixed configuration one, then
|
||||
// for a generic one if the previous search failed.
|
||||
if (pos.this_thread()->endgames.probe(key, e->evaluationFunction))
|
||||
return e;
|
||||
|
||||
if (is_KXK<WHITE>(pos))
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK[WHITE];
|
||||
return mi;
|
||||
e->evaluationFunction = &EvaluateKXK[WHITE];
|
||||
return e;
|
||||
}
|
||||
|
||||
if (is_KXK<BLACK>(pos))
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK[BLACK];
|
||||
return mi;
|
||||
e->evaluationFunction = &EvaluateKXK[BLACK];
|
||||
return e;
|
||||
}
|
||||
|
||||
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKmmKm[WHITE];
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// We face problems when there are several conflicting applicable
|
||||
// scaling functions and we need to decide which one to use.
|
||||
// OK, we didn't find any special evaluation function for the current material
|
||||
// configuration. Is there a suitable specialized scaling function?
|
||||
EndgameBase<ScaleFactor>* sf;
|
||||
|
||||
if ((sf = funcs->get<EndgameBase<ScaleFactor> >(key)) != NULL)
|
||||
if (pos.this_thread()->endgames.probe(key, sf))
|
||||
{
|
||||
mi->scalingFunction[sf->color()] = sf;
|
||||
return mi;
|
||||
e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned
|
||||
return e;
|
||||
}
|
||||
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
// We didn't find any specialized scaling function, so fall back on generic
|
||||
// ones that refer to more than one material distribution. Note that in this
|
||||
// case we don't return after setting the function.
|
||||
if (is_KBPsKs<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
e->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
|
||||
if (is_KBPsKs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
e->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
|
||||
if (is_KQKRPs<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
e->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
|
||||
else if (is_KQKRPs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
e->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
|
||||
Value npm_w = pos.non_pawn_material(WHITE);
|
||||
Value npm_b = pos.non_pawn_material(BLACK);
|
||||
|
||||
if (npm_w + npm_b == VALUE_ZERO)
|
||||
if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
if (!pos.count<PAWN>(BLACK))
|
||||
{
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
assert(pos.count<PAWN>(WHITE) >= 2);
|
||||
|
||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
else if (!pos.count<PAWN>(WHITE))
|
||||
{
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
assert(pos.count<PAWN>(BLACK) >= 2);
|
||||
|
||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
e->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
e->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
}
|
||||
}
|
||||
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
|
||||
{
|
||||
mi->factor[WHITE] = uint8_t
|
||||
(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]);
|
||||
}
|
||||
// Zero or just one pawn makes it difficult to win, even with a small material
|
||||
// advantage. This catches some trivial draws like KK, KBK and KNK and gives a
|
||||
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
|
||||
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_b <= BishopValueMg ? 4 : 12);
|
||||
|
||||
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
|
||||
{
|
||||
mi->factor[BLACK] = uint8_t
|
||||
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]);
|
||||
}
|
||||
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_w <= BishopValueMg ? 4 : 12);
|
||||
|
||||
// Compute the space weight
|
||||
if (npm_w + npm_b >= 2 * QueenValueMidgame + 4 * RookValueMidgame + 2 * KnightValueMidgame)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
|
||||
if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
|
||||
e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
||||
|
||||
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
}
|
||||
if (pos.count<PAWN>(BLACK) == 1 && npm_b - npm_w <= BishopValueMg)
|
||||
e->factor[BLACK] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
||||
|
||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
||||
// for the bishop pair "extended piece", which allows us to be more flexible
|
||||
// in defining bishop pair bonuses.
|
||||
const int pieceCount[2][8] = {
|
||||
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||
pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||
const int PieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
||||
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
||||
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||
|
||||
mi->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||
return mi;
|
||||
e->value = int16_t((imbalance<WHITE>(PieceCount) - imbalance<BLACK>(PieceCount)) / 16);
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::imbalance() calculates imbalance comparing piece count of each
|
||||
/// piece type for both colors.
|
||||
|
||||
template<Color Us>
|
||||
int MaterialInfoTable::imbalance(const int pieceCount[][8]) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
int pt1, pt2, pc, v;
|
||||
int value = 0;
|
||||
|
||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
if (pieceCount[Us][ROOK] > 0)
|
||||
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
|
||||
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
pc = pieceCount[Us][pt1];
|
||||
if (!pc)
|
||||
continue;
|
||||
|
||||
v = LinearCoefficients[pt1];
|
||||
|
||||
for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
|
||||
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
||||
|
||||
value += pc * v;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||
/// position. Because the phase is strictly a function of the material, it
|
||||
/// is stored in MaterialInfo.
|
||||
|
||||
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||
|
||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||
|
||||
return npm >= MidgameLimit ? PHASE_MIDGAME
|
||||
: npm <= EndgameLimit ? PHASE_ENDGAME
|
||||
: Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
} // namespace Material
|
||||
|
||||
+33
-78
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,101 +17,56 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MATERIAL_H_INCLUDED)
|
||||
#ifndef MATERIAL_H_INCLUDED
|
||||
#define MATERIAL_H_INCLUDED
|
||||
|
||||
#include "endgame.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
#include "types.h"
|
||||
|
||||
const int MaterialTableSize = 8192;
|
||||
namespace Material {
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
/// most cases is NULL, meaning that the standard evaluation function will
|
||||
/// be used), and "scale factors" for black and white.
|
||||
/// Material::Entry contains various information about a material configuration.
|
||||
/// It contains a material imbalance evaluation, a function pointer to a special
|
||||
/// endgame evaluation function (which in most cases is NULL, meaning that the
|
||||
/// standard evaluation function will be used), and scale factors.
|
||||
///
|
||||
/// The scale factors are used to scale the evaluation score up or down.
|
||||
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
||||
/// of 4, which will result in scores of absolute value less than one pawn.
|
||||
/// The scale factors are used to scale the evaluation score up or down. For
|
||||
/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
|
||||
/// which will result in scores of absolute value less than one pawn.
|
||||
|
||||
class MaterialInfo {
|
||||
struct Entry {
|
||||
|
||||
friend class MaterialInfoTable;
|
||||
Score imbalance() const { return make_score(value, value); }
|
||||
Phase game_phase() const { return gamePhase; }
|
||||
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
|
||||
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
||||
|
||||
public:
|
||||
Score material_value() const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
int space_weight() const;
|
||||
Phase game_phase() const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position& pos) const;
|
||||
// scale_factor takes a position and a color as input and returns a scale factor
|
||||
// for the given color. We have to provide the position in addition to the color
|
||||
// because the scale factor may also be a function which should be applied to
|
||||
// the position. For instance, in KBP vs K endgames, the scaling function looks
|
||||
// for rook pawns and wrong-colored bishops.
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const {
|
||||
return !scalingFunction[c]
|
||||
|| (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE ? ScaleFactor(factor[c])
|
||||
: (*scalingFunction[c])(pos);
|
||||
}
|
||||
|
||||
private:
|
||||
Key key;
|
||||
int16_t value;
|
||||
uint8_t factor[2];
|
||||
uint8_t factor[COLOR_NB];
|
||||
EndgameBase<Value>* evaluationFunction;
|
||||
EndgameBase<ScaleFactor>* scalingFunction[2];
|
||||
int spaceWeight;
|
||||
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
|
||||
// side (e.g. KPKP, KBPsKs)
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 8192> Table;
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. The most important
|
||||
/// method is get_material_info, which returns a pointer to a MaterialInfo object.
|
||||
Entry* probe(const Position& pos);
|
||||
|
||||
class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
|
||||
public:
|
||||
~MaterialInfoTable();
|
||||
void init();
|
||||
MaterialInfo* get_material_info(const Position& pos) const;
|
||||
static Phase game_phase(const Position& pos);
|
||||
} // namespace Material
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
static int imbalance(const int pieceCount[][8]);
|
||||
|
||||
Endgames* funcs;
|
||||
};
|
||||
|
||||
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
if (!scalingFunction[c])
|
||||
return ScaleFactor(factor[c]);
|
||||
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf;
|
||||
}
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
inline Score MaterialInfo::material_value() const {
|
||||
return make_score(value, value);
|
||||
}
|
||||
|
||||
inline int MaterialInfo::space_weight() const {
|
||||
return spaceWeight;
|
||||
}
|
||||
|
||||
inline Phase MaterialInfo::game_phase() const {
|
||||
return gamePhase;
|
||||
}
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
||||
#endif // #ifndef MATERIAL_H_INCLUDED
|
||||
|
||||
+151
-213
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,239 +17,174 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <sys/time.h>
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
# if defined(__hpux)
|
||||
# include <sys/pstat.h>
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
#define _CRT_SECURE_NO_DEPRECATE
|
||||
#include <windows.h>
|
||||
#include <sys/timeb.h>
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(NO_PREFETCH)
|
||||
# include <xmmintrin.h>
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
/// Version number. If EngineVersion is left empty, then AppTag plus
|
||||
/// current date (in the format YYMMDD) is used as a version number.
|
||||
namespace {
|
||||
|
||||
static const string AppName = "Stockfish";
|
||||
static const string EngineVersion = "2.1.1";
|
||||
static const string AppTag = "";
|
||||
/// Version number. If Version is left empty, then compile date in the format
|
||||
/// DD-MM-YY and show in engine_info.
|
||||
const string Version = "6";
|
||||
|
||||
/// Debug counters
|
||||
int64_t hits[2], means[2];
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
|
||||
/// the program was compiled) or "Stockfish <version number>", depending
|
||||
/// on whether the constant EngineVersion is empty.
|
||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||
/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
|
||||
/// usual i/o functionality, all without changing a single line of code!
|
||||
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
||||
|
||||
const string engine_name() {
|
||||
struct Tie: public streambuf { // MSVC requires splitted streambuf for cin and cout
|
||||
|
||||
Tie(streambuf* b, ofstream* f) : buf(b), file(f) {}
|
||||
|
||||
int sync() { return file->rdbuf()->pubsync(), buf->pubsync(); }
|
||||
int overflow(int c) { return log(buf->sputc((char)c), "<< "); }
|
||||
int underflow() { return buf->sgetc(); }
|
||||
int uflow() { return log(buf->sbumpc(), ">> "); }
|
||||
|
||||
streambuf* buf;
|
||||
ofstream* file;
|
||||
|
||||
int log(int c, const char* prefix) {
|
||||
|
||||
static int last = '\n';
|
||||
|
||||
if (last == '\n')
|
||||
file->rdbuf()->sputn(prefix, 3);
|
||||
|
||||
return last = file->rdbuf()->sputc((char)c);
|
||||
}
|
||||
};
|
||||
|
||||
class Logger {
|
||||
|
||||
Logger() : in(cin.rdbuf(), &file), out(cout.rdbuf(), &file) {}
|
||||
~Logger() { start(false); }
|
||||
|
||||
ofstream file;
|
||||
Tie in, out;
|
||||
|
||||
public:
|
||||
static void start(bool b) {
|
||||
|
||||
static Logger l;
|
||||
|
||||
if (b && !l.file.is_open())
|
||||
{
|
||||
l.file.open("io_log.txt", ifstream::out | ifstream::app);
|
||||
cin.rdbuf(&l.in);
|
||||
cout.rdbuf(&l.out);
|
||||
}
|
||||
else if (!b && l.file.is_open())
|
||||
{
|
||||
cout.rdbuf(l.out.buf);
|
||||
cin.rdbuf(l.in.buf);
|
||||
l.file.close();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
/// engine_info() returns the full name of the current Stockfish version. This
|
||||
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
|
||||
/// the program was compiled) or "Stockfish <Version>", depending on whether
|
||||
/// Version is empty.
|
||||
|
||||
const string engine_info(bool to_uci) {
|
||||
|
||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
const string cpu64(CpuIs64Bit ? " 64bit" : "");
|
||||
|
||||
if (!EngineVersion.empty())
|
||||
return AppName + " " + EngineVersion + cpu64;
|
||||
|
||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string month, day, year;
|
||||
stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
|
||||
date >> month >> day >> year;
|
||||
ss << "Stockfish " << Version << setfill('0');
|
||||
|
||||
s << setfill('0') << AppName + " " + AppTag + " "
|
||||
<< year.substr(2, 2) << setw(2)
|
||||
<< (1 + months.find(month) / 4) << setw(2)
|
||||
<< day << cpu64;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// Our brave developers! Required by UCI
|
||||
|
||||
const string engine_authors() {
|
||||
|
||||
return "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||
}
|
||||
|
||||
|
||||
/// Debug stuff. Helper functions used mainly for debugging purposes
|
||||
|
||||
static uint64_t dbg_hit_cnt0;
|
||||
static uint64_t dbg_hit_cnt1;
|
||||
static uint64_t dbg_mean_cnt0;
|
||||
static uint64_t dbg_mean_cnt1;
|
||||
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
if (dbg_hit_cnt0)
|
||||
cout << "Total " << dbg_hit_cnt0 << " Hit " << dbg_hit_cnt1
|
||||
<< " hit rate (%) " << 100 * dbg_hit_cnt1 / dbg_hit_cnt0 << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
if (dbg_mean_cnt0)
|
||||
cout << "Total " << dbg_mean_cnt0 << " Mean "
|
||||
<< (float)dbg_mean_cnt1 / dbg_mean_cnt0 << endl;
|
||||
}
|
||||
|
||||
void dbg_mean_of(int v) {
|
||||
|
||||
dbg_mean_cnt0++;
|
||||
dbg_mean_cnt1 += v;
|
||||
}
|
||||
|
||||
void dbg_hit_on(bool b) {
|
||||
|
||||
dbg_hit_cnt0++;
|
||||
if (b)
|
||||
dbg_hit_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_before() { dbg_hit_on(false); }
|
||||
void dbg_after() { dbg_hit_on(true); dbg_hit_cnt0--; }
|
||||
|
||||
|
||||
/// get_system_time() returns the current system time, measured in milliseconds
|
||||
|
||||
int get_system_time() {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
struct _timeb t;
|
||||
_ftime(&t);
|
||||
return int(t.time * 1000 + t.millitm);
|
||||
#else
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec * 1000 + t.tv_usec / 1000;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// cpu_count() tries to detect the number of CPU cores
|
||||
|
||||
int cpu_count() {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
SYSTEM_INFO s;
|
||||
GetSystemInfo(&s);
|
||||
return Min(s.dwNumberOfProcessors, MAX_THREADS);
|
||||
#else
|
||||
|
||||
# if defined(_SC_NPROCESSORS_ONLN)
|
||||
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
|
||||
# elif defined(__hpux)
|
||||
struct pst_dynamic psd;
|
||||
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
||||
return 1;
|
||||
return Min(psd.psd_proc_cnt, MAX_THREADS);
|
||||
# else
|
||||
return 1;
|
||||
# endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// Check for console input. Original code from Beowulf, Olithink and Greko
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
int input_available() {
|
||||
|
||||
fd_set readfds;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fileno(stdin), &readfds);
|
||||
timeout.tv_sec = 0; // Set to timeout immediately
|
||||
timeout.tv_usec = 0;
|
||||
select(16, &readfds, 0, 0, &timeout);
|
||||
|
||||
return (FD_ISSET(fileno(stdin), &readfds));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
int input_available() {
|
||||
|
||||
static HANDLE inh = NULL;
|
||||
static bool usePipe = false;
|
||||
INPUT_RECORD rec[256];
|
||||
DWORD nchars, recCnt;
|
||||
|
||||
if (!inh)
|
||||
if (Version.empty())
|
||||
{
|
||||
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||
if (GetConsoleMode(inh, &nchars))
|
||||
{
|
||||
SetConsoleMode(inh, nchars & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||
FlushConsoleInputBuffer(inh);
|
||||
} else
|
||||
usePipe = true;
|
||||
date >> month >> day >> year;
|
||||
ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||
}
|
||||
|
||||
// When using Standard C input functions, also check if there
|
||||
// is anything in the buffer. After a call to such functions,
|
||||
// the input waiting in the pipe will be copied to the buffer,
|
||||
// and the call to PeekNamedPipe can indicate no input available.
|
||||
// Setting stdin to unbuffered was not enough. [from Greko]
|
||||
if (stdin->_cnt > 0)
|
||||
return 1;
|
||||
ss << (Is64Bit ? " 64" : "")
|
||||
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
|
||||
<< (to_uci ? "\nid author ": " by ")
|
||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||
|
||||
// When running under a GUI the input commands are sent to us
|
||||
// directly over the internal pipe. If PeekNamedPipe() returns 0
|
||||
// then something went wrong. Probably the parent program exited.
|
||||
// Returning 1 will make the next call to the input function
|
||||
// return EOF, where this should be catched then.
|
||||
if (usePipe)
|
||||
return PeekNamedPipe(inh, NULL, 0, NULL, &nchars, NULL) ? nchars : 1;
|
||||
|
||||
// Count the number of unread input records, including keyboard,
|
||||
// mouse, and window-resizing input records.
|
||||
GetNumberOfConsoleInputEvents(inh, &nchars);
|
||||
|
||||
// Read data from console without removing it from the buffer
|
||||
if (nchars <= 0 || !PeekConsoleInput(inh, rec, Min(nchars, 256), &recCnt))
|
||||
return 0;
|
||||
|
||||
// Search for at least one keyboard event
|
||||
for (DWORD i = 0; i < recCnt; i++)
|
||||
if (rec[i].EventType == KEY_EVENT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
|
||||
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
|
||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
|
||||
|
||||
void dbg_print() {
|
||||
|
||||
if (hits[0])
|
||||
cerr << "Total " << hits[0] << " Hits " << hits[1]
|
||||
<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
|
||||
|
||||
if (means[0])
|
||||
cerr << "Total " << means[0] << " Mean "
|
||||
<< (double)means[1] / means[0] << endl;
|
||||
}
|
||||
|
||||
|
||||
/// Used to serialize access to std::cout to avoid multiple threads writing at
|
||||
/// the same time.
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||
|
||||
static Mutex m;
|
||||
|
||||
if (sc == IO_LOCK)
|
||||
m.lock();
|
||||
|
||||
if (sc == IO_UNLOCK)
|
||||
m.unlock();
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// Trampoline helper to avoid moving Logger to misc.h
|
||||
void start_logger(bool b) { Logger::start(b); }
|
||||
|
||||
|
||||
/// timed_wait() waits for msec milliseconds. It is mainly a helper to wrap
|
||||
/// the conversion from milliseconds to struct timespec, as used by pthreads.
|
||||
|
||||
void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
||||
|
||||
#ifdef _WIN32
|
||||
int tm = msec;
|
||||
#else
|
||||
timespec ts, *tm = &ts;
|
||||
uint64_t ms = Time::now() + msec;
|
||||
|
||||
ts.tv_sec = ms / 1000;
|
||||
ts.tv_nsec = (ms % 1000) * 1000000LL;
|
||||
#endif
|
||||
|
||||
cond_timedwait(sleepCond, sleepLock, tm);
|
||||
}
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data to be
|
||||
/// loaded from memory, that can be quite slow.
|
||||
#if defined(NO_PREFETCH)
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
|
||||
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
|
||||
/// which can be quite slow.
|
||||
#ifdef NO_PREFETCH
|
||||
|
||||
void prefetch(char*) {}
|
||||
|
||||
@@ -257,14 +192,17 @@ void prefetch(char*) {}
|
||||
|
||||
void prefetch(char* addr) {
|
||||
|
||||
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||
// This hack prevents prefetches to be optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||
# if defined(__INTEL_COMPILER)
|
||||
// This hack prevents prefetches from being optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seem not be affected by this.
|
||||
__asm__ ("");
|
||||
#endif
|
||||
# endif
|
||||
|
||||
_mm_prefetch(addr, _MM_HINT_T2);
|
||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
||||
_mm_prefetch(addr, _MM_HINT_T0);
|
||||
# else
|
||||
__builtin_prefetch(addr);
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
+75
-16
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,25 +17,84 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MISC_H_INCLUDED)
|
||||
#ifndef MISC_H_INCLUDED
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <ostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
extern const std::string engine_name();
|
||||
extern const std::string engine_authors();
|
||||
extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int input_available();
|
||||
extern void prefetch(char* addr);
|
||||
const std::string engine_info(bool to_uci = false);
|
||||
void timed_wait(WaitCondition&, Lock&, int);
|
||||
void prefetch(char* addr);
|
||||
void start_logger(bool b);
|
||||
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
extern void dbg_before();
|
||||
extern void dbg_after();
|
||||
extern void dbg_mean_of(int v);
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
void dbg_hit_on(bool b);
|
||||
void dbg_hit_on_c(bool c, bool b);
|
||||
void dbg_mean_of(int v);
|
||||
void dbg_print();
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
||||
|
||||
namespace Time {
|
||||
typedef int64_t point;
|
||||
inline point now() { return system_time_to_msec(); }
|
||||
}
|
||||
|
||||
|
||||
template<class Entry, int Size>
|
||||
struct HashTable {
|
||||
HashTable() : table(Size, Entry()) {}
|
||||
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
|
||||
|
||||
private:
|
||||
std::vector<Entry> table;
|
||||
};
|
||||
|
||||
|
||||
enum SyncCout { IO_LOCK, IO_UNLOCK };
|
||||
std::ostream& operator<<(std::ostream&, SyncCout);
|
||||
|
||||
#define sync_cout std::cout << IO_LOCK
|
||||
#define sync_endl std::endl << IO_UNLOCK
|
||||
|
||||
|
||||
/// xorshift64star Pseudo-Random Number Generator
|
||||
/// This class is based on original code written and dedicated
|
||||
/// to the public domain by Sebastiano Vigna (2014).
|
||||
/// It has the following characteristics:
|
||||
///
|
||||
/// - Outputs 64-bit numbers
|
||||
/// - Passes Dieharder and SmallCrush test batteries
|
||||
/// - Does not require warm-up, no zeroland to escape
|
||||
/// - Internal state is a single 64-bit integer
|
||||
/// - Period is 2^64 - 1
|
||||
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
|
||||
///
|
||||
/// For further analysis see
|
||||
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
|
||||
|
||||
class PRNG {
|
||||
|
||||
uint64_t s;
|
||||
|
||||
uint64_t rand64() {
|
||||
|
||||
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
|
||||
return s * 2685821657736338717LL;
|
||||
}
|
||||
|
||||
public:
|
||||
PRNG(uint64_t seed) : s(seed) { assert(seed); }
|
||||
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
|
||||
/// Special generator used to fast init magic numbers.
|
||||
/// Output values only have 1/8th of their bits set on average.
|
||||
template<typename T> T sparse_rand()
|
||||
{ return T(rand64() & rand64() & rand64()); }
|
||||
};
|
||||
|
||||
#endif // #ifndef MISC_H_INCLUDED
|
||||
|
||||
-258
@@ -1,258 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "move.h"
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
namespace {
|
||||
const string time_string(int milliseconds);
|
||||
const string score_string(Value v);
|
||||
}
|
||||
|
||||
|
||||
/// move_to_uci() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||
/// Chess960 mode.
|
||||
|
||||
const string move_to_uci(Move m, bool chess960) {
|
||||
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
string promotion;
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
if (move_is_short_castle(m) && !chess960)
|
||||
return from == SQ_E1 ? "e1g1" : "e8g8";
|
||||
|
||||
if (move_is_long_castle(m) && !chess960)
|
||||
return from == SQ_E1 ? "e1c1" : "e8c8";
|
||||
|
||||
if (move_is_promotion(m))
|
||||
promotion = char(tolower(piece_type_to_char(move_promotion_piece(m))));
|
||||
|
||||
return square_to_string(from) + square_to_string(to) + promotion;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_uci() takes a position and a string representing a move in
|
||||
/// simple coordinate notation and returns an equivalent Move if any.
|
||||
/// Moves are guaranteed to be legal.
|
||||
|
||||
Move move_from_uci(const Position& pos, const string& str) {
|
||||
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
|
||||
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if (str == move_to_uci(cur->move, pos.is_chess960()))
|
||||
return cur->move;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const string move_to_san(Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
PieceType pt = pos.type_of_piece_on(from);
|
||||
string san;
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
|
||||
if (move_is_long_castle(m))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san = piece_type_to_char(pt);
|
||||
|
||||
// Collect all legal moves of piece type 'pt' with destination 'to'
|
||||
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
|
||||
int f = 0, r = 0;
|
||||
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if ( move_to(cur->move) == to
|
||||
&& pos.type_of_piece_on(move_from(cur->move)) == pt)
|
||||
{
|
||||
if (square_file(move_from(cur->move)) == square_file(from))
|
||||
f++;
|
||||
|
||||
if (square_rank(move_from(cur->move)) == square_rank(from))
|
||||
r++;
|
||||
}
|
||||
|
||||
assert(f > 0 && r > 0);
|
||||
|
||||
// Disambiguation if we have more then one piece with destination 'to'
|
||||
if (f == 1 && r > 1)
|
||||
san += file_to_char(square_file(from));
|
||||
else if (f > 1 && r == 1)
|
||||
san += rank_to_char(square_rank(from));
|
||||
else if (f > 1 && r > 1)
|
||||
san += square_to_string(from);
|
||||
}
|
||||
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(square_file(from));
|
||||
|
||||
san += 'x';
|
||||
}
|
||||
|
||||
san += square_to_string(to);
|
||||
|
||||
if (move_is_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(move_promotion_piece(m));
|
||||
}
|
||||
}
|
||||
|
||||
// The move gives check? We don't use pos.move_gives_check() here
|
||||
// because we need to test for a mate after the move is done.
|
||||
StateInfo st;
|
||||
pos.do_move(m, st);
|
||||
if (pos.in_check())
|
||||
san += pos.is_mate() ? "#" : "+";
|
||||
pos.undo_move(m);
|
||||
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// pretty_pv() creates a human-readable string from a position and a PV.
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]) {
|
||||
|
||||
const int64_t K = 1000;
|
||||
const int64_t M = 1000000;
|
||||
const int startColumn = 28;
|
||||
const size_t maxLength = 80 - startColumn;
|
||||
const string lf = string("\n") + string(startColumn, ' ');
|
||||
|
||||
StateInfo state[PLY_MAX_PLUS_2], *st = state;
|
||||
Move* m = pv;
|
||||
string san;
|
||||
std::stringstream s;
|
||||
size_t length = 0;
|
||||
|
||||
// First print depth, score, time and searched nodes...
|
||||
s << std::setw(2) << depth
|
||||
<< std::setw(8) << score_string(score)
|
||||
<< std::setw(8) << time_string(time);
|
||||
|
||||
if (pos.nodes_searched() < M)
|
||||
s << std::setw(8) << pos.nodes_searched() / 1 << " ";
|
||||
else if (pos.nodes_searched() < K * M)
|
||||
s << std::setw(7) << pos.nodes_searched() / K << "K ";
|
||||
else
|
||||
s << std::setw(7) << pos.nodes_searched() / M << "M ";
|
||||
|
||||
// ...then print the full PV line in short algebraic notation
|
||||
while (*m != MOVE_NONE)
|
||||
{
|
||||
san = move_to_san(pos, *m);
|
||||
length += san.length() + 1;
|
||||
|
||||
if (length > maxLength)
|
||||
{
|
||||
length = san.length() + 1;
|
||||
s << lf;
|
||||
}
|
||||
s << san << ' ';
|
||||
|
||||
pos.do_move(*m++, *st++);
|
||||
}
|
||||
|
||||
// Restore original position before to leave
|
||||
while (m != pv) pos.undo_move(*--m);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
const string time_string(int millisecs) {
|
||||
|
||||
const int MSecMinute = 1000 * 60;
|
||||
const int MSecHour = 1000 * 60 * 60;
|
||||
|
||||
int hours = millisecs / MSecHour;
|
||||
int minutes = (millisecs % MSecHour) / MSecMinute;
|
||||
int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << std::setfill('0') << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if (v >= VALUE_MATE - 200)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
else if (v <= -VALUE_MATE + 200)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
s << std::setprecision(2) << std::fixed << std::showpos << float(v) / PawnValueMidgame;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
}
|
||||
-195
@@ -1,195 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MOVE_H_INCLUDED)
|
||||
#define MOVE_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "misc.h"
|
||||
#include "types.h"
|
||||
|
||||
// Maximum number of allowed moves per position
|
||||
const int MAX_MOVES = 256;
|
||||
|
||||
/// A move needs 16 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||
/// because in any normal move destination square is always different
|
||||
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||
/// origin and destination square, 0 and 1 respectively.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
|
||||
struct MoveStack {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
|
||||
|
||||
// An helper insertion sort implementation, works with pointers and iterators
|
||||
template<typename T, typename K>
|
||||
inline void insertion_sort(K firstMove, K lastMove)
|
||||
{
|
||||
T value;
|
||||
K cur, p, d;
|
||||
|
||||
if (firstMove != lastMove)
|
||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||
{
|
||||
p = d = cur;
|
||||
value = *p--;
|
||||
if (*p < value)
|
||||
{
|
||||
do *d = *p;
|
||||
while (--d != firstMove && *--p < value);
|
||||
*d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Our dedicated sort in range [firstMove, lastMove), first splits
|
||||
// positive scores from ramining then order seaprately the two sets.
|
||||
template<typename T>
|
||||
inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
|
||||
{
|
||||
T tmp;
|
||||
T *p, *d;
|
||||
|
||||
d = lastMove;
|
||||
p = firstMove - 1;
|
||||
|
||||
d->score = -1; // right guard
|
||||
|
||||
// Split positives vs non-positives
|
||||
do {
|
||||
while ((++p)->score > 0) {}
|
||||
|
||||
if (p != d)
|
||||
{
|
||||
while (--d != p && d->score <= 0) {}
|
||||
|
||||
tmp = *p;
|
||||
*p = *d;
|
||||
*d = tmp;
|
||||
}
|
||||
|
||||
} while (p != d);
|
||||
|
||||
// Sort just positive scored moves, remaining only when we get there
|
||||
insertion_sort<T, T*>(firstMove, p);
|
||||
*lastPositive = p;
|
||||
}
|
||||
|
||||
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||
// It is faster then sorting all the moves in advance when moves are few,
|
||||
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||
template<typename T>
|
||||
inline T pick_best(T* curMove, T* lastMove)
|
||||
{
|
||||
T bestMove, tmp;
|
||||
|
||||
bestMove = *curMove;
|
||||
while (++curMove != lastMove)
|
||||
{
|
||||
if (bestMove < *curMove)
|
||||
{
|
||||
tmp = *curMove;
|
||||
*curMove = bestMove;
|
||||
bestMove = tmp;
|
||||
}
|
||||
}
|
||||
return bestMove;
|
||||
}
|
||||
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline bool move_is_special(Move m) {
|
||||
return m & (3 << 14);
|
||||
}
|
||||
|
||||
inline bool move_is_promotion(Move m) {
|
||||
return (m & (3 << 14)) == (1 << 14);
|
||||
}
|
||||
|
||||
inline int move_is_ep(Move m) {
|
||||
return (m & (3 << 14)) == (2 << 14);
|
||||
}
|
||||
|
||||
inline int move_is_castle(Move m) {
|
||||
return (m & (3 << 14)) == (3 << 14);
|
||||
}
|
||||
|
||||
inline bool move_is_short_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) > move_from(m));
|
||||
}
|
||||
|
||||
inline bool move_is_long_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) < move_from(m));
|
||||
}
|
||||
|
||||
inline PieceType move_promotion_piece(Move m) {
|
||||
return move_is_promotion(m) ? PieceType(((int(m) >> 12) & 3) + 2) : PIECE_TYPE_NONE;
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6));
|
||||
}
|
||||
|
||||
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
|
||||
return Move(int(to) | (int(from) << 6) | ((int(promotion) - 2) << 12) | (1 << 14));
|
||||
}
|
||||
|
||||
inline Move make_ep_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (2 << 14));
|
||||
}
|
||||
|
||||
inline Move make_castle_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (3 << 14));
|
||||
}
|
||||
|
||||
inline bool move_is_ok(Move m) {
|
||||
return move_from(m) != move_to(m); // Catches also MOVE_NONE
|
||||
}
|
||||
|
||||
class Position;
|
||||
|
||||
extern const std::string move_to_uci(Move m, bool chess960);
|
||||
extern Move move_from_uci(const Position& pos, const std::string& str);
|
||||
extern const std::string move_to_san(Position& pos, Move m);
|
||||
extern const std::string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]);
|
||||
|
||||
#endif // !defined(MOVE_H_INCLUDED)
|
||||
+347
-471
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -19,524 +19,400 @@
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "movegen.h"
|
||||
|
||||
// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
||||
// hardcoded list name 'mlist' and from square 'from'.
|
||||
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
|
||||
|
||||
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
||||
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
|
||||
#include "position.h"
|
||||
|
||||
namespace {
|
||||
|
||||
enum CastlingSide {
|
||||
KING_SIDE,
|
||||
QUEEN_SIDE
|
||||
};
|
||||
template<CastlingRight Cr, bool Checks, bool Chess960>
|
||||
ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
|
||||
|
||||
template<CastlingSide>
|
||||
MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
|
||||
static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
|
||||
|
||||
template<Color, MoveType>
|
||||
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
|
||||
if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
|
||||
return moveList;
|
||||
|
||||
template<PieceType Pt>
|
||||
inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
|
||||
// After castling, the rook and king final positions are the same in Chess960
|
||||
// as they would be in standard chess.
|
||||
Square kfrom = pos.king_square(us);
|
||||
Square rfrom = pos.castling_rook_square(Cr);
|
||||
Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
|
||||
Bitboard enemies = pos.pieces(~us);
|
||||
|
||||
assert(Pt != QUEEN);
|
||||
assert(!pos.checkers());
|
||||
|
||||
Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
|
||||
if (Pt == KING)
|
||||
const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E
|
||||
: KingSide ? DELTA_W : DELTA_E;
|
||||
|
||||
for (Square s = kto; s != kfrom; s += K)
|
||||
if (pos.attackers_to(s) & enemies)
|
||||
return moveList;
|
||||
|
||||
// Because we generate only legal castling moves we need to verify that
|
||||
// when moving the castling rook we do not discover some hidden checker.
|
||||
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
||||
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
|
||||
return moveList;
|
||||
|
||||
Move m = make<CASTLING>(kfrom, rfrom);
|
||||
|
||||
if (Checks && !pos.gives_check(m, *ci))
|
||||
return moveList;
|
||||
|
||||
(moveList++)->move = m;
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<GenType Type, Square Delta>
|
||||
inline ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
|
||||
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
|
||||
|
||||
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
|
||||
b &= ~QueenPseudoAttacks[ksq];
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, ROOK);
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
}
|
||||
SERIALIZE_MOVES(b);
|
||||
return mlist;
|
||||
|
||||
// Knight promotion is the only promotion that can give a direct check
|
||||
// that's not already included in the queen promotion.
|
||||
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
|
||||
(moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
else
|
||||
(void)ci; // Silence a warning under MSVC
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
|
||||
Bitboard dc, Square ksq) {
|
||||
assert(Pt != KING);
|
||||
|
||||
Bitboard checkSqs, b;
|
||||
Square from;
|
||||
const Square* ptr = pos.piece_list_begin(us, Pt);
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
|
||||
if ((from = *ptr++) == SQ_NONE)
|
||||
return mlist;
|
||||
// Compute our parametrized parameters at compile time, named according to
|
||||
// the point of view of white side.
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
|
||||
Bitboard emptySquares;
|
||||
|
||||
do
|
||||
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
|
||||
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
|
||||
|
||||
Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
|
||||
Type == CAPTURES ? target : pos.pieces(Them));
|
||||
|
||||
// Single and double pawn pushes, no promotions
|
||||
if (Type != CAPTURES)
|
||||
{
|
||||
if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
||||
|| (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
||||
|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
||||
continue;
|
||||
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
|
||||
|
||||
if (dc && bit_is_set(dc, from))
|
||||
continue;
|
||||
Bitboard b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
|
||||
Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
|
||||
|
||||
b = pos.attacks_from<Pt>(from) & checkSqs;
|
||||
SERIALIZE_MOVES(b);
|
||||
|
||||
} while ((from = *ptr++) != SQ_NONE);
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<>
|
||||
FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
||||
|
||||
return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
|
||||
: generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
|
||||
}
|
||||
|
||||
template<PieceType Pt, MoveType Type>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
||||
|
||||
assert(Pt == PAWN);
|
||||
assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION);
|
||||
|
||||
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
||||
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
Bitboard b;
|
||||
Square from;
|
||||
const Square* ptr = pos.piece_list_begin(us, Pt);
|
||||
|
||||
if (*ptr != SQ_NONE)
|
||||
{
|
||||
do {
|
||||
from = *ptr;
|
||||
b = pos.attacks_from<Pt>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
} while (*++ptr != SQ_NONE);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
Bitboard b;
|
||||
Square from = pos.king_square(us);
|
||||
|
||||
b = pos.attacks_from<KING>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
|
||||
/// promotions. Returns a pointer to the end of the move list.
|
||||
///
|
||||
/// generate<MV_NON_CAPTURE> generates all pseudo-legal non-captures and
|
||||
/// underpromotions. Returns a pointer to the end of the move list.
|
||||
///
|
||||
/// generate<MV_NON_EVASION> generates all pseudo-legal captures and
|
||||
/// non-captures. Returns a pointer to the end of the move list.
|
||||
|
||||
template<MoveType Type>
|
||||
MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.in_check());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Bitboard target;
|
||||
|
||||
if (Type == MV_CAPTURE || Type == MV_NON_EVASION)
|
||||
target = pos.pieces_of_color(opposite_color(us));
|
||||
else if (Type == MV_NON_CAPTURE)
|
||||
target = pos.empty_squares();
|
||||
else
|
||||
assert(false);
|
||||
|
||||
if (Type == MV_NON_EVASION)
|
||||
{
|
||||
mlist = generate_piece_moves<PAWN, MV_CAPTURE>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<PAWN, MV_NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
|
||||
target |= pos.empty_squares();
|
||||
}
|
||||
else
|
||||
mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
|
||||
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
|
||||
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
if (pos.can_castle_kingside(us))
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
|
||||
|
||||
if (pos.can_castle_queenside(us))
|
||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
|
||||
}
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template MoveStack* generate<MV_CAPTURE>(const Position& pos, MoveStack* mlist);
|
||||
template MoveStack* generate<MV_NON_CAPTURE>(const Position& pos, MoveStack* mlist);
|
||||
template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
|
||||
|
||||
|
||||
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
|
||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.in_check());
|
||||
|
||||
Bitboard b, dc;
|
||||
Square from;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(opposite_color(us));
|
||||
|
||||
assert(pos.piece_on(ksq) == make_piece(opposite_color(us), KING));
|
||||
|
||||
// Discovered non-capture checks
|
||||
b = dc = pos.discovered_check_candidates(us);
|
||||
|
||||
while (b)
|
||||
{
|
||||
from = pop_1st_bit(&b);
|
||||
switch (pos.type_of_piece_on(from))
|
||||
{
|
||||
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
|
||||
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
|
||||
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
|
||||
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
|
||||
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
|
||||
default: assert(false); break;
|
||||
}
|
||||
}
|
||||
|
||||
// Direct non-capture checks
|
||||
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
|
||||
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
||||
}
|
||||
|
||||
|
||||
/// generate_evasions() generates all pseudo-legal check evasions when
|
||||
/// the side to move is in check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(pos.in_check());
|
||||
|
||||
Bitboard b, target;
|
||||
Square from, checksq;
|
||||
int checkersCnt = 0;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us);
|
||||
Bitboard checkers = pos.checkers();
|
||||
Bitboard sliderAttacks = EmptyBoardBB;
|
||||
|
||||
assert(pos.piece_on(ksq) == make_piece(us, KING));
|
||||
assert(checkers);
|
||||
|
||||
// Find squares attacked by slider checkers, we will remove
|
||||
// them from the king evasions set so to early skip known
|
||||
// illegal moves and avoid an useless legality check later.
|
||||
b = checkers;
|
||||
do
|
||||
{
|
||||
checkersCnt++;
|
||||
checksq = pop_1st_bit(&b);
|
||||
|
||||
assert(pos.color_of_piece_on(checksq) == opposite_color(us));
|
||||
|
||||
switch (pos.type_of_piece_on(checksq))
|
||||
{
|
||||
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
|
||||
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
|
||||
case QUEEN:
|
||||
// In case of a queen remove also squares attacked in the other direction to
|
||||
// avoid possible illegal moves when queen and king are on adjacent squares.
|
||||
if (RookPseudoAttacks[checksq] & (1ULL << ksq))
|
||||
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
|
||||
else
|
||||
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} while (b);
|
||||
|
||||
// Generate evasions for king, capture and non capture moves
|
||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
|
||||
from = ksq;
|
||||
SERIALIZE_MOVES(b);
|
||||
|
||||
// Generate evasions for other pieces only if not double check
|
||||
if (checkersCnt > 1)
|
||||
return mlist;
|
||||
|
||||
// Find squares where a blocking evasion or a capture of the
|
||||
// checker piece is possible.
|
||||
target = squares_between(checksq, ksq) | checkers;
|
||||
|
||||
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
return generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
}
|
||||
|
||||
|
||||
/// generate<MV_LEGAL / MV_PSEUDO_LEGAL> computes a complete list of legal
|
||||
/// or pseudo-legal moves in the current position.
|
||||
template<>
|
||||
MoveStack* generate<MV_PSEUDO_LEGAL>(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
return pos.in_check() ? generate<MV_EVASION>(pos, mlist)
|
||||
: generate<MV_NON_EVASION>(pos, mlist);
|
||||
}
|
||||
|
||||
template<>
|
||||
MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MoveStack *last, *cur = mlist;
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
last = generate<MV_PSEUDO_LEGAL>(pos, mlist);
|
||||
|
||||
// Remove illegal moves from the list
|
||||
while (cur != last)
|
||||
if (!pos.pl_move_is_legal(cur->move, pinned))
|
||||
cur->move = (--last)->move;
|
||||
else
|
||||
cur++;
|
||||
|
||||
return last;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
template<Square Delta>
|
||||
inline Bitboard move_pawns(Bitboard p) {
|
||||
|
||||
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
|
||||
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
|
||||
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
|
||||
}
|
||||
|
||||
template<MoveType Type, Square Delta>
|
||||
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
|
||||
|
||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
||||
|
||||
Bitboard b;
|
||||
Square to;
|
||||
|
||||
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
||||
b = move_pawns<Delta>(pawns) & target & ~TFileABB;
|
||||
SERIALIZE_MOVES_D(b, -Delta);
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<Color Us, MoveType Type, Square Delta>
|
||||
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
|
||||
|
||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
||||
|
||||
Bitboard b;
|
||||
Square to;
|
||||
|
||||
// Promotions and under-promotions, both captures and non-captures
|
||||
b = move_pawns<Delta>(pawnsOn7) & target;
|
||||
|
||||
if (Delta != DELTA_N && Delta != DELTA_S)
|
||||
b &= ~TFileABB;
|
||||
|
||||
while (b)
|
||||
{
|
||||
to = pop_1st_bit(&b);
|
||||
|
||||
if (Type == MV_CAPTURE || Type == MV_EVASION)
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
|
||||
|
||||
if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
|
||||
if (Type == EVASIONS) // Consider only blocking squares
|
||||
{
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
|
||||
b1 &= target;
|
||||
b2 &= target;
|
||||
}
|
||||
|
||||
// This is the only possible under promotion that can give a check
|
||||
// not already included in the queen-promotion.
|
||||
if ( Type == MV_CHECK
|
||||
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
|
||||
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
|
||||
else (void)pos; // Silence a warning under MSVC
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<Color Us, MoveType Type>
|
||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||
|
||||
// Calculate our parametrized parameters at compile time, named
|
||||
// according to the point of view of white side.
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
const Square TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
|
||||
const Square TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
|
||||
|
||||
Square to;
|
||||
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
|
||||
Bitboard pawns = pos.pieces(PAWN, Us);
|
||||
Bitboard pawnsOn7 = pawns & TRank7BB;
|
||||
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them));
|
||||
|
||||
// Pre-calculate pawn pushes before changing emptySquares definition
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
|
||||
pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
|
||||
}
|
||||
|
||||
if (Type == MV_EVASION)
|
||||
{
|
||||
emptySquares &= target; // Only blocking squares
|
||||
enemyPieces &= target; // Capture only the checker piece
|
||||
}
|
||||
|
||||
// Promotions and underpromotions
|
||||
if (pawnsOn7)
|
||||
{
|
||||
if (Type == MV_CAPTURE)
|
||||
emptySquares = pos.empty_squares();
|
||||
|
||||
pawns &= ~TRank7BB;
|
||||
mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
|
||||
mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
|
||||
mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
|
||||
}
|
||||
|
||||
// Standard captures
|
||||
if (Type == MV_CAPTURE || Type == MV_EVASION)
|
||||
{
|
||||
mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
|
||||
mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
|
||||
}
|
||||
|
||||
// Single and double pawn pushes
|
||||
if (Type != MV_CAPTURE)
|
||||
{
|
||||
b1 = pawnPushes & emptySquares;
|
||||
b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
|
||||
|
||||
if (Type == MV_CHECK)
|
||||
if (Type == QUIET_CHECKS)
|
||||
{
|
||||
// Consider only pawn moves which give direct checks
|
||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||
b1 &= pos.attacks_from<PAWN>(ci->ksq, Them);
|
||||
b2 &= pos.attacks_from<PAWN>(ci->ksq, Them);
|
||||
|
||||
// Add pawn moves which gives discovered check. This is possible only
|
||||
// Add pawn pushes which give discovered check. This is possible only
|
||||
// if the pawn is not on the same file as the enemy king, because we
|
||||
// don't generate captures.
|
||||
if (pawns & target) // For CHECK type target is dc bitboard
|
||||
// don't generate captures. Note that a possible discovery check
|
||||
// promotion has been already generated amongst the captures.
|
||||
if (pawnsNotOn7 & ci->dcCandidates)
|
||||
{
|
||||
dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
|
||||
dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
|
||||
Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
|
||||
Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
|
||||
|
||||
b1 |= dc1;
|
||||
b2 |= dc2;
|
||||
}
|
||||
}
|
||||
SERIALIZE_MOVES_D(b1, -TDELTA_N);
|
||||
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
|
||||
}
|
||||
|
||||
// En passant captures
|
||||
if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
|
||||
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
|
||||
|
||||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
|
||||
return mlist;
|
||||
|
||||
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1 != EmptyBoardBB);
|
||||
|
||||
while (b1)
|
||||
{
|
||||
to = pop_1st_bit(&b1);
|
||||
(*mlist++).move = make_ep_move(to, pos.ep_square());
|
||||
Square to = pop_lsb(&b1);
|
||||
(moveList++)->move = make_move(to - Up, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(&b2);
|
||||
(moveList++)->move = make_move(to - Up - Up, to);
|
||||
}
|
||||
}
|
||||
return mlist;
|
||||
|
||||
// Promotions and underpromotions
|
||||
if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
|
||||
{
|
||||
if (Type == CAPTURES)
|
||||
emptySquares = ~pos.pieces();
|
||||
|
||||
if (Type == EVASIONS)
|
||||
emptySquares &= target;
|
||||
|
||||
Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies;
|
||||
Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
|
||||
Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
|
||||
|
||||
while (b1)
|
||||
moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci);
|
||||
|
||||
while (b2)
|
||||
moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci);
|
||||
|
||||
while (b3)
|
||||
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ci);
|
||||
}
|
||||
|
||||
// Standard and en-passant captures
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
|
||||
Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
|
||||
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(&b1);
|
||||
(moveList++)->move = make_move(to - Right, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(&b2);
|
||||
(moveList++)->move = make_move(to - Left, to);
|
||||
}
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
|
||||
|
||||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
|
||||
return moveList;
|
||||
|
||||
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
(moveList++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
|
||||
|
||||
Color them = opposite_color(us);
|
||||
Square ksq = pos.king_square(us);
|
||||
template<PieceType Pt, bool Checks> FORCE_INLINE
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
|
||||
assert(pos.piece_on(ksq) == make_piece(us, KING));
|
||||
assert(Pt != KING && Pt != PAWN);
|
||||
|
||||
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
|
||||
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
Square s;
|
||||
bool illegal = false;
|
||||
const Square* pl = pos.list<Pt>(us);
|
||||
|
||||
assert(pos.piece_on(rsq) == make_piece(us, ROOK));
|
||||
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
||||
{
|
||||
if (Checks)
|
||||
{
|
||||
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
||||
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
|
||||
continue;
|
||||
|
||||
// It is a bit complicated to correctly handle Chess960
|
||||
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
|
||||
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
|
||||
illegal = true;
|
||||
if (ci->dcCandidates && (ci->dcCandidates & from))
|
||||
continue;
|
||||
}
|
||||
|
||||
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
|
||||
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
illegal = true;
|
||||
Bitboard b = pos.attacks_from<Pt>(from) & target;
|
||||
|
||||
if ( Side == QUEEN_SIDE
|
||||
&& square_file(rsq) == FILE_B
|
||||
&& ( pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, ROOK)
|
||||
|| pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, QUEEN)))
|
||||
illegal = true;
|
||||
if (Checks)
|
||||
b &= ci->checkSq[Pt];
|
||||
|
||||
if (!illegal)
|
||||
(*mlist++).move = make_castle_move(ksq, rsq);
|
||||
while (b)
|
||||
(moveList++)->move = make_move(from, pop_lsb(&b));
|
||||
}
|
||||
|
||||
return mlist;
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, GenType Type> FORCE_INLINE
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
|
||||
const CheckInfo* ci = NULL) {
|
||||
|
||||
const bool Checks = Type == QUIET_CHECKS;
|
||||
|
||||
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
|
||||
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
|
||||
moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
|
||||
moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
|
||||
moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
|
||||
|
||||
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||
{
|
||||
Square ksq = pos.king_square(Us);
|
||||
Bitboard b = pos.attacks_from<KING>(ksq) & target;
|
||||
while (b)
|
||||
(moveList++)->move = make_move(ksq, pop_lsb(&b));
|
||||
}
|
||||
|
||||
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
|
||||
{
|
||||
if (pos.is_chess960())
|
||||
{
|
||||
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
|
||||
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
|
||||
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
|
||||
}
|
||||
}
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// generate<CAPTURES> generates all pseudo-legal captures and queen
|
||||
/// promotions. Returns a pointer to the end of the move list.
|
||||
///
|
||||
/// generate<QUIETS> generates all pseudo-legal non-captures and
|
||||
/// underpromotions. Returns a pointer to the end of the move list.
|
||||
///
|
||||
/// generate<NON_EVASIONS> generates all pseudo-legal captures and
|
||||
/// non-captures. Returns a pointer to the end of the move list.
|
||||
|
||||
template<GenType Type>
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
|
||||
assert(!pos.checkers());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
Bitboard target = Type == CAPTURES ? pos.pieces(~us)
|
||||
: Type == QUIETS ? ~pos.pieces()
|
||||
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
|
||||
: generate_all<BLACK, Type>(pos, moveList, target);
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
|
||||
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||
|
||||
|
||||
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
|
||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
CheckInfo ci(pos);
|
||||
Bitboard dc = ci.dcCandidates;
|
||||
|
||||
while (dc)
|
||||
{
|
||||
Square from = pop_lsb(&dc);
|
||||
PieceType pt = type_of(pos.piece_on(from));
|
||||
|
||||
if (pt == PAWN)
|
||||
continue; // Will be generated together with direct checks
|
||||
|
||||
Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
|
||||
|
||||
if (pt == KING)
|
||||
b &= ~PseudoAttacks[QUEEN][ci.ksq];
|
||||
|
||||
while (b)
|
||||
(moveList++)->move = make_move(from, pop_lsb(&b));
|
||||
}
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
|
||||
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
|
||||
}
|
||||
|
||||
|
||||
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
||||
/// to move is in check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
assert(pos.checkers());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us);
|
||||
Bitboard sliderAttacks = 0;
|
||||
Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
|
||||
|
||||
// Find all the squares attacked by slider checkers. We will remove them from
|
||||
// the king evasions in order to skip known illegal moves, which avoids any
|
||||
// useless legality checks later on.
|
||||
while (sliders)
|
||||
{
|
||||
Square checksq = pop_lsb(&sliders);
|
||||
sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
|
||||
}
|
||||
|
||||
// Generate evasions for king, capture and non capture moves
|
||||
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||
while (b)
|
||||
(moveList++)->move = make_move(ksq, pop_lsb(&b));
|
||||
|
||||
if (more_than_one(pos.checkers()))
|
||||
return moveList; // Double check, only a king move can save the day
|
||||
|
||||
// Generate blocking evasions or captures of the checking piece
|
||||
Square checksq = lsb(pos.checkers());
|
||||
Bitboard target = between_bb(checksq, ksq) | checksq;
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
|
||||
: generate_all<BLACK, EVASIONS>(pos, moveList, target);
|
||||
}
|
||||
|
||||
|
||||
/// generate<LEGAL> generates all the legal moves in the given position
|
||||
|
||||
template<>
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Square ksq = pos.king_square(pos.side_to_move());
|
||||
ExtMove* cur = moveList;
|
||||
|
||||
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
|
||||
: generate<NON_EVASIONS>(pos, moveList);
|
||||
while (cur != moveList)
|
||||
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
|
||||
&& !pos.legal(cur->move, pinned))
|
||||
cur->move = (--moveList)->move;
|
||||
else
|
||||
++cur;
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
+43
-16
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,24 +17,51 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(MOVEGEN_H_INCLUDED)
|
||||
#ifndef MOVEGEN_H_INCLUDED
|
||||
#define MOVEGEN_H_INCLUDED
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
enum MoveType {
|
||||
MV_CAPTURE,
|
||||
MV_NON_CAPTURE,
|
||||
MV_CHECK,
|
||||
MV_NON_CAPTURE_CHECK,
|
||||
MV_EVASION,
|
||||
MV_NON_EVASION,
|
||||
MV_LEGAL,
|
||||
MV_PSEUDO_LEGAL
|
||||
class Position;
|
||||
|
||||
enum GenType {
|
||||
CAPTURES,
|
||||
QUIETS,
|
||||
QUIET_CHECKS,
|
||||
EVASIONS,
|
||||
NON_EVASIONS,
|
||||
LEGAL
|
||||
};
|
||||
|
||||
template<MoveType>
|
||||
MoveStack* generate(const Position& pos, MoveStack* mlist);
|
||||
struct ExtMove {
|
||||
Move move;
|
||||
Value value;
|
||||
};
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||
return f.value < s.value;
|
||||
}
|
||||
|
||||
template<GenType>
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList);
|
||||
|
||||
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
|
||||
/// in handy to use this class instead of the low level generate() function.
|
||||
template<GenType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : cur(moveList), last(generate<T>(pos, moveList)) { last->move = MOVE_NONE; }
|
||||
void operator++() { ++cur; }
|
||||
Move operator*() const { return cur->move; }
|
||||
size_t size() const { return last - moveList; }
|
||||
bool contains(Move m) const {
|
||||
for (const ExtMove* it(moveList); it != last; ++it) if (it->move == m) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
ExtMove moveList[MAX_MOVES];
|
||||
ExtMove *cur, *last;
|
||||
};
|
||||
|
||||
#endif // #ifndef MOVEGEN_H_INCLUDED
|
||||
|
||||
+273
-238
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -20,174 +20,125 @@
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
#include "types.h"
|
||||
#include "thread.h"
|
||||
|
||||
namespace {
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVES, // Transposition table move and mate killer
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_KILLERS, // Killer moves from the current ply
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||
PH_STOP
|
||||
enum Stages {
|
||||
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
|
||||
EVASION, EVASIONS_S2,
|
||||
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
|
||||
QSEARCH_1, CAPTURES_S4,
|
||||
PROBCUT, CAPTURES_S5,
|
||||
RECAPTURE, CAPTURES_S6,
|
||||
STOP
|
||||
};
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
const uint8_t MainSearchTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP };
|
||||
const uint8_t EvasionTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP };
|
||||
const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP };
|
||||
const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP };
|
||||
}
|
||||
// Our insertion sort, which is guaranteed (and also needed) to be stable
|
||||
void insertion_sort(ExtMove* begin, ExtMove* end)
|
||||
{
|
||||
ExtMove tmp, *p, *q;
|
||||
|
||||
for (p = begin + 1; p < end; ++p)
|
||||
{
|
||||
tmp = *p;
|
||||
for (q = p; q != begin && *(q-1) < tmp; --q)
|
||||
*q = *(q-1);
|
||||
*q = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
// Unary predicate used by std::partition to split positive values from remaining
|
||||
// ones so as to sort the two sets separately, with the second sort delayed.
|
||||
inline bool has_positive_value(const ExtMove& move) { return move.value > VALUE_ZERO; }
|
||||
|
||||
// Picks the best move in the range (begin, end) and moves it to the front.
|
||||
// It's faster than sorting all the moves in advance when there are few
|
||||
// moves e.g. possible captures.
|
||||
inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
|
||||
{
|
||||
std::swap(*begin, *std::max_element(begin, end));
|
||||
return begin;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
|
||||
/// Constructor for the MovePicker class. Apart from the position for which
|
||||
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||
/// to help it to return the presumably good moves first, to decide which
|
||||
/// Constructors of the MovePicker class. As arguments we pass information
|
||||
/// to help it to return the (presumably) good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
/// search captures, promotions and some checks) and how important good move
|
||||
/// ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
SearchStack* ss, Value beta) : pos(p), H(h) {
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
badCaptureThreshold = 0;
|
||||
badCaptures = moves + MAX_MOVES;
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||
Move* cm, Move* fm, Search::Stack* s) : pos(p), history(h), depth(d) {
|
||||
|
||||
assert(d > DEPTH_ZERO);
|
||||
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
cur = end = moves;
|
||||
endBadCaptures = moves + MAX_MOVES - 1;
|
||||
countermoves = cm;
|
||||
followupmoves = fm;
|
||||
ss = s;
|
||||
|
||||
if (pos.checkers())
|
||||
stage = EVASION;
|
||||
|
||||
if (p.in_check())
|
||||
{
|
||||
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||
phasePtr = EvasionTable;
|
||||
}
|
||||
else
|
||||
{
|
||||
ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller;
|
||||
searchTT |= ttMoves[1].move;
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
stage = MAIN_SEARCH;
|
||||
|
||||
// Consider sligtly negative captures as good if at low
|
||||
// depth and far from beta.
|
||||
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
|
||||
badCaptureThreshold = -PawnValueMidgame;
|
||||
|
||||
phasePtr = MainSearchTable;
|
||||
}
|
||||
|
||||
phasePtr += int(!searchTT) - 1;
|
||||
go_next_phase();
|
||||
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h)
|
||||
: pos(p), H(h) {
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
ttMoves[1].move = MOVE_NONE;
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||
Square s) : pos(p), history(h), cur(moves), end(moves) {
|
||||
|
||||
assert(d <= DEPTH_ZERO);
|
||||
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
if (pos.checkers())
|
||||
stage = EVASION;
|
||||
|
||||
else if (d > DEPTH_QS_NO_CHECKS)
|
||||
stage = QSEARCH_0;
|
||||
|
||||
else if (d > DEPTH_QS_RECAPTURES)
|
||||
stage = QSEARCH_1;
|
||||
|
||||
if (p.in_check())
|
||||
phasePtr = EvasionTable;
|
||||
else if (d >= DEPTH_QS_CHECKS)
|
||||
phasePtr = QsearchWithChecksTable;
|
||||
else
|
||||
{
|
||||
phasePtr = QsearchWithoutChecksTable;
|
||||
|
||||
// Skip TT move if is not a capture or a promotion, this avoids
|
||||
// qsearch tree explosion due to a possible perpetual check or
|
||||
// similar rare cases when TT table is full.
|
||||
if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm))
|
||||
searchTT = ttMoves[0].move = MOVE_NONE;
|
||||
stage = RECAPTURE;
|
||||
recaptureSquare = s;
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
|
||||
phasePtr += int(!searchTT) - 1;
|
||||
go_next_phase();
|
||||
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
|
||||
: pos(p), history(h), cur(moves), end(moves) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
stage = PROBCUT;
|
||||
|
||||
// In ProbCut we generate only captures that are better than the parent's
|
||||
// captured piece.
|
||||
captureThreshold = PieceValue[MG][pt];
|
||||
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
|
||||
if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold))
|
||||
ttMove = MOVE_NONE;
|
||||
|
||||
end += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||
/// of moves when there are no more moves to try for the current phase.
|
||||
|
||||
void MovePicker::go_next_phase() {
|
||||
|
||||
curMove = moves;
|
||||
phase = *(++phasePtr);
|
||||
switch (phase) {
|
||||
|
||||
case PH_TT_MOVES:
|
||||
curMove = ttMoves;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_KILLERS:
|
||||
curMove = killers;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
lastMove = generate<MV_NON_CAPTURE>(pos, moves);
|
||||
score_noncaptures();
|
||||
sort_moves(moves, lastMove, &lastGoodNonCapture);
|
||||
return;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
// Bad captures SEE value is already calculated so just pick
|
||||
// them in order to get SEE move ordering.
|
||||
curMove = badCaptures;
|
||||
lastMove = moves + MAX_MOVES;
|
||||
return;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.in_check());
|
||||
lastMove = generate<MV_EVASION>(pos, moves);
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_QCHECKS:
|
||||
lastMove = generate<MV_NON_CAPTURE_CHECK>(pos, moves);
|
||||
return;
|
||||
|
||||
case PH_STOP:
|
||||
lastMove = curMove + 1; // Avoid another go_next_phase() call
|
||||
return;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||
/// to each move in a move list. The moves with highest scores will be
|
||||
/// picked first by get_next_move().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
/// score() assign a numerical value to each move in a move list. The moves with
|
||||
/// highest values will be picked first.
|
||||
template<>
|
||||
void MovePicker::score<CAPTURES>() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
@@ -197,154 +148,238 @@ void MovePicker::score_captures() {
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// In main search we want to push captures with negative SEE values to
|
||||
// badCaptures[] array, but instead of doing it now we delay till when
|
||||
// the move has been picked up in pick_move_from_list(), this way we save
|
||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||
// In main search we want to push captures with negative SEE values to the
|
||||
// badCaptures[] array, but instead of doing it now we delay until the move
|
||||
// has been picked up in pick_move_from_list(). This way we save some SEE
|
||||
// calls in case we get a cutoff.
|
||||
Move m;
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = cur->move;
|
||||
if (move_is_promotion(m))
|
||||
cur->score = QueenValueMidgame;
|
||||
m = it->move;
|
||||
it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(type_of(pos.moved_piece(m)));
|
||||
|
||||
if (type_of(m) == ENPASSANT)
|
||||
it->value += PieceValue[MG][PAWN];
|
||||
|
||||
else if (type_of(m) == PROMOTION)
|
||||
it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
void MovePicker::score<QUIETS>() {
|
||||
|
||||
Move m;
|
||||
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
it->value = history[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
void MovePicker::score<EVASIONS>() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if destination square
|
||||
// is not under attack, ordered by history value, then bad-captures and quiet
|
||||
// moves with a negative SEE. This last group is ordered by the SEE value.
|
||||
Move m;
|
||||
Value see;
|
||||
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
if ((see = pos.see_sign(m)) < VALUE_ZERO)
|
||||
it->value = see - HistoryStats::Max; // At the bottom
|
||||
|
||||
else if (pos.capture(m))
|
||||
it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
|
||||
else
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m));
|
||||
it->value = history[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
|
||||
Move m;
|
||||
Square from;
|
||||
/// generate_next_stage() generates, scores and sorts the next bunch of moves,
|
||||
/// when there are no more moves to try for the current stage.
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
from = move_from(m);
|
||||
cur->score = H.value(pos.piece_on(from), move_to(m));
|
||||
}
|
||||
}
|
||||
void MovePicker::generate_next_stage() {
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||
// destination square is not under attack, ordered by history
|
||||
// value, and at the end bad-captures and non-captures with a
|
||||
// negative SEE. This last group is ordered by the SEE score.
|
||||
Move m;
|
||||
int seeScore;
|
||||
cur = moves;
|
||||
|
||||
// Skip if we don't have at least two moves to order
|
||||
if (lastMove < moves + 2)
|
||||
switch (++stage) {
|
||||
|
||||
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
|
||||
end = generate<CAPTURES>(pos, moves);
|
||||
score<CAPTURES>();
|
||||
return;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
if ((seeScore = pos.see_sign(m)) < 0)
|
||||
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
|
||||
else if (pos.move_is_capture(m))
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m)) + History::MaxValue;
|
||||
else
|
||||
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
|
||||
case KILLERS_S1:
|
||||
cur = killers;
|
||||
end = cur + 2;
|
||||
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
killers[2].move = killers[3].move = MOVE_NONE;
|
||||
killers[4].move = killers[5].move = MOVE_NONE;
|
||||
|
||||
// Please note that following code is racy and could yield to rare (less
|
||||
// than 1 out of a million) duplicated entries in SMP case. This is harmless.
|
||||
|
||||
// Be sure countermoves are different from killers
|
||||
for (int i = 0; i < 2; ++i)
|
||||
if ( countermoves[i] != (cur+0)->move
|
||||
&& countermoves[i] != (cur+1)->move)
|
||||
(end++)->move = countermoves[i];
|
||||
|
||||
// Be sure followupmoves are different from killers and countermoves
|
||||
for (int i = 0; i < 2; ++i)
|
||||
if ( followupmoves[i] != (cur+0)->move
|
||||
&& followupmoves[i] != (cur+1)->move
|
||||
&& followupmoves[i] != (cur+2)->move
|
||||
&& followupmoves[i] != (cur+3)->move)
|
||||
(end++)->move = followupmoves[i];
|
||||
return;
|
||||
|
||||
case QUIETS_1_S1:
|
||||
endQuiets = end = generate<QUIETS>(pos, moves);
|
||||
score<QUIETS>();
|
||||
end = std::partition(cur, end, has_positive_value);
|
||||
insertion_sort(cur, end);
|
||||
return;
|
||||
|
||||
case QUIETS_2_S1:
|
||||
cur = end;
|
||||
end = endQuiets;
|
||||
if (depth >= 3 * ONE_PLY)
|
||||
insertion_sort(cur, end);
|
||||
return;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
// Just pick them in reverse order to get MVV/LVA ordering
|
||||
cur = moves + MAX_MOVES - 1;
|
||||
end = endBadCaptures;
|
||||
return;
|
||||
|
||||
case EVASIONS_S2:
|
||||
end = generate<EVASIONS>(pos, moves);
|
||||
if (end > moves + 1)
|
||||
score<EVASIONS>();
|
||||
return;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
end = generate<QUIET_CHECKS>(pos, moves);
|
||||
return;
|
||||
|
||||
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
||||
stage = STOP;
|
||||
/* Fall through */
|
||||
|
||||
case STOP:
|
||||
end = cur + 1; // Avoid another next_phase() call
|
||||
return;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||
/// class. It returns a new legal move every time it is called, until there
|
||||
/// are no more moves left. It picks the move with the biggest score from a list
|
||||
/// of generated moves taking care not to return the tt move if has already been
|
||||
/// searched previously. Note that this function is not thread safe so should be
|
||||
/// lock protected by caller when accessed through a shared MovePicker object.
|
||||
|
||||
Move MovePicker::get_next_move() {
|
||||
/// next_move() is the most important method of the MovePicker class. It returns
|
||||
/// a new pseudo legal move every time it is called, until there are no more moves
|
||||
/// left. It picks the move with the biggest value from a list of generated moves
|
||||
/// taking care not to return the ttMove if it has already been searched.
|
||||
template<>
|
||||
Move MovePicker::next_move<false>() {
|
||||
|
||||
Move move;
|
||||
|
||||
while (true)
|
||||
{
|
||||
while (curMove == lastMove)
|
||||
go_next_phase();
|
||||
while (cur == end)
|
||||
generate_next_stage();
|
||||
|
||||
switch (phase) {
|
||||
switch (stage) {
|
||||
|
||||
case PH_TT_MOVES:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& pos.move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
||||
++cur;
|
||||
return ttMove;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
case CAPTURES_S1:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove)
|
||||
{
|
||||
// Check for a non negative SEE now
|
||||
int seeValue = pos.see_sign(move);
|
||||
if (seeValue >= badCaptureThreshold)
|
||||
if (pos.see_sign(move) >= VALUE_ZERO)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the tail of the array, note
|
||||
// that move has now been already checked for legality.
|
||||
(--badCaptures)->move = move;
|
||||
badCaptures->score = seeValue;
|
||||
// Losing capture, move it to the tail of the array
|
||||
(endBadCaptures--)->move = move;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_KILLERS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& pos.move_is_legal(move, pinned)
|
||||
&& move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& !pos.move_is_capture(move))
|
||||
case KILLERS_S1:
|
||||
move = (cur++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& move != ttMove
|
||||
&& pos.pseudo_legal(move)
|
||||
&& !pos.capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
// Sort negative scored moves only when we get there
|
||||
if (curMove == lastGoodNonCapture)
|
||||
insertion_sort<MoveStack>(lastGoodNonCapture, lastMove);
|
||||
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
case QUIETS_1_S1: case QUIETS_2_S1:
|
||||
move = (cur++)->move;
|
||||
if ( move != ttMove
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
&& move != killers[2].move
|
||||
&& move != killers[3].move
|
||||
&& move != killers[4].move
|
||||
&& move != killers[5].move)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
return move;
|
||||
case BAD_CAPTURES_S1:
|
||||
return (cur--)->move;
|
||||
|
||||
case PH_EVASIONS:
|
||||
case PH_QCAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
case CAPTURES_S5:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove && pos.see(move) > captureThreshold)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S6:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (to_sq(move) == recaptureSquare)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
case QUIET_CHECKS_S3:
|
||||
move = (cur++)->move;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Version of next_move() to use at split point nodes where the move is grabbed
|
||||
/// from the split point's shared MovePicker object. This function is not thread
|
||||
/// safe so must be lock protected by the caller.
|
||||
template<>
|
||||
Move MovePicker::next_move<true>() { return ss->splitPoint->movePicker->next_move<false>(); }
|
||||
|
||||
+76
-27
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,47 +17,96 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined MOVEPICK_H_INCLUDED
|
||||
#ifndef MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
#include "history.h"
|
||||
#include "move.h"
|
||||
#include <algorithm> // For std::max
|
||||
#include <cstring> // For std::memset
|
||||
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "types.h"
|
||||
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// MovePicker::get_next_move(), which returns a new legal move each time it
|
||||
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
|
||||
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
||||
/// attempts to return the moves which are most likely to get a cut-off first.
|
||||
/// The Stats struct stores moves statistics. According to the template parameter
|
||||
/// the class can store History, Gains and Countermoves. History records how often
|
||||
/// different moves have been successful or unsuccessful during the current search
|
||||
/// and is used for reduction and move ordering decisions. Gains records the move's
|
||||
/// best evaluation gain from one ply to the next and is used for pruning decisions.
|
||||
/// Countermoves store the move that refute a previous one. Entries are stored
|
||||
/// using only the moving piece and destination square, hence two moves with
|
||||
/// different origin but same destination and piece will be considered identical.
|
||||
template<bool Gain, typename T>
|
||||
struct Stats {
|
||||
|
||||
static const Value Max = Value(250);
|
||||
|
||||
const T* operator[](Piece pc) const { return table[pc]; }
|
||||
void clear() { std::memset(table, 0, sizeof(table)); }
|
||||
|
||||
void update(Piece pc, Square to, Move m) {
|
||||
|
||||
if (m == table[pc][to].first)
|
||||
return;
|
||||
|
||||
table[pc][to].second = table[pc][to].first;
|
||||
table[pc][to].first = m;
|
||||
}
|
||||
|
||||
void update(Piece pc, Square to, Value v) {
|
||||
|
||||
if (Gain)
|
||||
table[pc][to] = std::max(v, table[pc][to] - 1);
|
||||
|
||||
else if (abs(table[pc][to] + v) < Max)
|
||||
table[pc][to] += v;
|
||||
}
|
||||
|
||||
private:
|
||||
T table[PIECE_NB][SQUARE_NB];
|
||||
};
|
||||
|
||||
typedef Stats< true, Value> GainsStats;
|
||||
typedef Stats<false, Value> HistoryStats;
|
||||
typedef Stats<false, std::pair<Move, Move> > MovesStats;
|
||||
|
||||
|
||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||
/// current position. The most important method is next_move(), which returns a
|
||||
/// new pseudo legal move each time it is called, until there are no moves left,
|
||||
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
|
||||
/// beta algorithm, MovePicker attempts to return the moves which are most likely
|
||||
/// to get a cut-off first.
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value);
|
||||
MovePicker(const Position&, Move, Depth, const History&);
|
||||
Move get_next_move();
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
|
||||
MovePicker(const Position&, Move, const HistoryStats&, PieceType);
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Move*, Search::Stack*);
|
||||
|
||||
template<bool SpNode> Move next_move();
|
||||
|
||||
private:
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions();
|
||||
void go_next_phase();
|
||||
template<GenType> void score();
|
||||
void generate_next_stage();
|
||||
|
||||
const Position& pos;
|
||||
const History& H;
|
||||
Bitboard pinned;
|
||||
MoveStack ttMoves[2], killers[2];
|
||||
int badCaptureThreshold, phase;
|
||||
const uint8_t* phasePtr;
|
||||
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
|
||||
MoveStack moves[MAX_MOVES];
|
||||
const HistoryStats& history;
|
||||
Search::Stack* ss;
|
||||
Move* countermoves;
|
||||
Move* followupmoves;
|
||||
Depth depth;
|
||||
Move ttMove;
|
||||
ExtMove killers[6];
|
||||
Square recaptureSquare;
|
||||
Value captureThreshold;
|
||||
int stage;
|
||||
ExtMove *cur, *end, *endQuiets, *endBadCaptures;
|
||||
ExtMove moves[MAX_MOVES];
|
||||
};
|
||||
|
||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||
#endif // #ifndef MOVEPICK_H_INCLUDED
|
||||
|
||||
+237
-168
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,227 +17,296 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "thread.h"
|
||||
|
||||
namespace {
|
||||
|
||||
#define V Value
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Doubled pawn penalty by opposed flag and file
|
||||
const Score DoubledPawnPenalty[2][8] = {
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
||||
// Doubled pawn penalty by file
|
||||
const Score Doubled[FILE_NB] = {
|
||||
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) };
|
||||
|
||||
// Isolated pawn penalty by opposed flag and file
|
||||
const Score IsolatedPawnPenalty[2][8] = {
|
||||
const Score Isolated[2][FILE_NB] = {
|
||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) } };
|
||||
|
||||
// Backward pawn penalty by opposed flag and file
|
||||
const Score BackwardPawnPenalty[2][8] = {
|
||||
const Score Backward[2][FILE_NB] = {
|
||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) } };
|
||||
|
||||
// Pawn chain membership bonus by file
|
||||
const Score ChainBonus[8] = {
|
||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||
};
|
||||
// Connected pawn bonus by opposed, phalanx flags and rank
|
||||
Score Connected[2][2][RANK_NB];
|
||||
|
||||
// Candidate passed pawn bonus by rank
|
||||
const Score CandidateBonus[8] = {
|
||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
// Levers bonus by rank
|
||||
const Score Lever[RANK_NB] = {
|
||||
S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
|
||||
S(20,20), S(40,40), S(0, 0), S(0, 0) };
|
||||
|
||||
const Score PawnStructureWeight = S(233, 201);
|
||||
// Unsupported pawn penalty
|
||||
const Score UnsupportedPawnPenalty = S(20, 10);
|
||||
|
||||
// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
|
||||
const Value ShelterWeakness[][RANK_NB] = {
|
||||
{ V(100), V(13), V(24), V(64), V(89), V( 93), V(104) },
|
||||
{ V(110), V( 1), V(29), V(75), V(96), V(102), V(107) },
|
||||
{ V(102), V( 0), V(39), V(74), V(88), V(101), V( 98) },
|
||||
{ V( 88), V( 4), V(33), V(67), V(92), V( 94), V(107) } };
|
||||
|
||||
// Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
|
||||
const Value StormDanger[][4][RANK_NB] = {
|
||||
{ { V( 0), V( 63), V( 128), V(43), V(27) },
|
||||
{ V( 0), V( 62), V( 131), V(44), V(26) },
|
||||
{ V( 0), V( 59), V( 121), V(50), V(28) },
|
||||
{ V( 0), V( 62), V( 127), V(54), V(28) } },
|
||||
{ { V(24), V( 40), V( 93), V(42), V(22) },
|
||||
{ V(24), V( 28), V( 101), V(38), V(20) },
|
||||
{ V(24), V( 32), V( 95), V(36), V(23) },
|
||||
{ V(27), V( 24), V( 99), V(36), V(24) } },
|
||||
{ { V( 0), V( 0), V( 81), V(16), V( 6) },
|
||||
{ V( 0), V( 0), V( 165), V(29), V( 9) },
|
||||
{ V( 0), V( 0), V( 163), V(23), V(12) },
|
||||
{ V( 0), V( 0), V( 161), V(28), V(13) } },
|
||||
{ { V( 0), V(-296), V(-299), V(55), V(25) },
|
||||
{ V( 0), V( 67), V( 131), V(46), V(21) },
|
||||
{ V( 0), V( 65), V( 135), V(50), V(31) },
|
||||
{ V( 0), V( 62), V( 128), V(51), V(24) } } };
|
||||
|
||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
||||
// in front of the king and no enemy pawn on the horizon.
|
||||
const Value MaxSafetyBonus = V(257);
|
||||
|
||||
#undef S
|
||||
#undef V
|
||||
|
||||
inline Score apply_weight(Score v, Score w) {
|
||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
||||
template<Color Us>
|
||||
Score evaluate(const Position& pos, Pawns::Entry* e) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
Bitboard b, p, doubled, connected;
|
||||
Square s;
|
||||
bool passed, isolated, opposed, phalanx, backward, unsupported, lever;
|
||||
Score score = SCORE_ZERO;
|
||||
const Square* pl = pos.list<PAWN>(Us);
|
||||
const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
|
||||
|
||||
Bitboard ourPawns = pos.pieces(Us , PAWN);
|
||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||
|
||||
e->passedPawns[Us] = 0;
|
||||
e->kingSquares[Us] = SQ_NONE;
|
||||
e->semiopenFiles[Us] = 0xFF;
|
||||
e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
|
||||
e->pawnsOnSquares[Us][BLACK] = popcount<Max15>(ourPawns & DarkSquares);
|
||||
e->pawnsOnSquares[Us][WHITE] = pos.count<PAWN>(Us) - e->pawnsOnSquares[Us][BLACK];
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *pl++) != SQ_NONE)
|
||||
{
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
|
||||
File f = file_of(s);
|
||||
|
||||
// This file cannot be semi-open
|
||||
e->semiopenFiles[Us] &= ~(1 << f);
|
||||
|
||||
// Previous rank
|
||||
p = rank_bb(s - pawn_push(Us));
|
||||
|
||||
// Flag the pawn as passed, isolated, doubled,
|
||||
// unsupported or connected (but not the backward one).
|
||||
connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p);
|
||||
phalanx = connected & rank_bb(s);
|
||||
unsupported = !(ourPawns & adjacent_files_bb(f) & p);
|
||||
isolated = !(ourPawns & adjacent_files_bb(f));
|
||||
doubled = ourPawns & forward_bb(Us, s);
|
||||
opposed = theirPawns & forward_bb(Us, s);
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
lever = theirPawns & pawnAttacksBB[s];
|
||||
|
||||
// Test for backward pawn.
|
||||
// If the pawn is passed, isolated, or connected it cannot be
|
||||
// backward. If there are friendly pawns behind on adjacent files
|
||||
// or if it can capture an enemy pawn it cannot be backward either.
|
||||
if ( (passed | isolated | connected)
|
||||
|| (ourPawns & pawn_attack_span(Them, s))
|
||||
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on adjacent files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the adjacent
|
||||
// files, and picking the closest pawn there.
|
||||
b = pawn_attack_span(Us, s) & (ourPawns | theirPawns);
|
||||
b = pawn_attack_span(Us, s) & rank_bb(backmost_sq(Us, b));
|
||||
|
||||
// If we have an enemy pawn in the same or next rank, the pawn is
|
||||
// backward because it cannot advance without being captured.
|
||||
backward = (b | shift_bb<Up>(b)) & theirPawns;
|
||||
}
|
||||
|
||||
assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
|
||||
|
||||
// Passed pawns will be properly scored in evaluation because we need
|
||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||
// pawn on each file is considered a true passed pawn.
|
||||
if (passed && !doubled)
|
||||
e->passedPawns[Us] |= s;
|
||||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
score -= Isolated[opposed][f];
|
||||
|
||||
if (unsupported && !isolated)
|
||||
score -= UnsupportedPawnPenalty;
|
||||
|
||||
if (doubled)
|
||||
score -= Doubled[f] / distance<Rank>(s, frontmost_sq(Us, doubled));
|
||||
|
||||
if (backward)
|
||||
score -= Backward[opposed][f];
|
||||
|
||||
if (connected)
|
||||
score += Connected[opposed][phalanx][relative_rank(Us, s)];
|
||||
|
||||
if (lever)
|
||||
score += Lever[relative_rank(Us, s)];
|
||||
}
|
||||
|
||||
b = e->semiopenFiles[Us] ^ 0xFF;
|
||||
e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0;
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Pawns {
|
||||
|
||||
/// Pawns::init() initializes some tables needed by evaluation. Instead of using
|
||||
/// hard-coded tables, when makes sense, we prefer to calculate them with a formula
|
||||
/// to reduce independent parameters and to allow easier tuning and better insight.
|
||||
|
||||
void init()
|
||||
{
|
||||
static const int Seed[RANK_NB] = { 0, 6, 15, 10, 57, 75, 135, 258 };
|
||||
|
||||
for (int opposed = 0; opposed <= 1; ++opposed)
|
||||
for (int phalanx = 0; phalanx <= 1; ++phalanx)
|
||||
for (Rank r = RANK_2; r < RANK_8; ++r)
|
||||
{
|
||||
int bonus = Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0);
|
||||
Connected[opposed][phalanx][r] = make_score(bonus / 2, bonus >> opposed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
||||
/// in an hash table, so we don't have to recompute everything when the same
|
||||
/// pawn structure occurs again.
|
||||
/// Pawns::probe() looks up the current position's pawns configuration in
|
||||
/// the pawns hash table. It returns a pointer to the Entry if the position
|
||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||
/// have to recompute all when the same pawns configuration occurs again.
|
||||
|
||||
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
||||
Entry* probe(const Position& pos) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
Key key = pos.pawn_key();
|
||||
Entry* e = pos.this_thread()->pawnsTable[key];
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
PawnInfo* pi = probe(key);
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return
|
||||
// the information we found the last time instead of recomputing it.
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
|
||||
// Initialize PawnInfo entry
|
||||
pi->key = key;
|
||||
pi->passedPawns[WHITE] = pi->passedPawns[BLACK] = 0;
|
||||
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
|
||||
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
|
||||
|
||||
// Calculate pawn attacks
|
||||
Bitboard wPawns = pos.pieces(PAWN, WHITE);
|
||||
Bitboard bPawns = pos.pieces(PAWN, BLACK);
|
||||
pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB);
|
||||
pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB);
|
||||
|
||||
// Evaluate pawns for both colors and weight the result
|
||||
pi->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, pi)
|
||||
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, pi);
|
||||
|
||||
pi->value = apply_weight(pi->value, PawnStructureWeight);
|
||||
|
||||
return pi;
|
||||
e->key = key;
|
||||
e->score = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||
/// Entry::shelter_storm() calculates shelter and storm penalties for the file
|
||||
/// the king is on, as well as the two adjacent files.
|
||||
|
||||
template<Color Us>
|
||||
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnInfo* pi) {
|
||||
Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
||||
|
||||
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Bitboard b;
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||
Score value = SCORE_ZERO;
|
||||
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||
enum { NoFriendlyPawn, Unblocked, BlockedByPawn, BlockedByKing };
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *ptr++) != SQ_NONE)
|
||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
|
||||
Bitboard ourPawns = b & pos.pieces(Us);
|
||||
Bitboard theirPawns = b & pos.pieces(Them);
|
||||
Value safety = MaxSafetyBonus;
|
||||
File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
|
||||
|
||||
for (File f = center - File(1); f <= center + File(1); ++f)
|
||||
{
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
b = ourPawns & file_bb(f);
|
||||
Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
|
||||
|
||||
f = square_file(s);
|
||||
r = square_rank(s);
|
||||
b = theirPawns & file_bb(f);
|
||||
Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
|
||||
|
||||
// This file cannot be half open
|
||||
pi->halfOpenFiles[Us] &= ~(1 << f);
|
||||
|
||||
// Our rank plus previous one. Used for chain detection
|
||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||
|
||||
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
||||
// chain (but not the backward one).
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
doubled = ourPawns & squares_in_front_of(Us, s);
|
||||
opposed = theirPawns & squares_in_front_of(Us, s);
|
||||
isolated = !(ourPawns & neighboring_files_bb(f));
|
||||
chain = ourPawns & neighboring_files_bb(f) & b;
|
||||
|
||||
// Test for backward pawn
|
||||
backward = false;
|
||||
|
||||
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
||||
// be backward. If there are friendly pawns behind on neighboring files
|
||||
// or if can capture an enemy pawn it cannot be backward either.
|
||||
if ( !(passed | isolated | chain)
|
||||
&& !(ourPawns & attack_span_mask(Them, s))
|
||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
b = pos.attacks_from<PAWN>(s, Us);
|
||||
|
||||
// Note that we are sure to find something because pawn is not passed
|
||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||
while (!(b & (ourPawns | theirPawns)))
|
||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||
|
||||
// The friendly pawn needs to be at least two ranks closer than the
|
||||
// enemy pawn in order to help the potentially backward pawn advance.
|
||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||
}
|
||||
|
||||
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
|
||||
|
||||
// A not passed pawn is a candidate to become passed if it is free to
|
||||
// advance and if the number of friendly pawns beside or behind this
|
||||
// pawn on neighboring files is higher or equal than the number of
|
||||
// enemy pawns in the forward direction on the neighboring files.
|
||||
candidate = !(opposed | passed | backward | isolated)
|
||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
|
||||
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||
|
||||
// Passed pawns will be properly scored in evaluation because we need
|
||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||
// pawn on each file is considered a true passed pawn.
|
||||
if (passed && !doubled)
|
||||
set_bit(&(pi->passedPawns[Us]), s);
|
||||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
value -= IsolatedPawnPenalty[opposed][f];
|
||||
|
||||
if (doubled)
|
||||
value -= DoubledPawnPenalty[opposed][f];
|
||||
|
||||
if (backward)
|
||||
value -= BackwardPawnPenalty[opposed][f];
|
||||
|
||||
if (chain)
|
||||
value += ChainBonus[f];
|
||||
|
||||
if (candidate)
|
||||
value += CandidateBonus[relative_rank(Us, s)];
|
||||
safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs]
|
||||
+ StormDanger
|
||||
[f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
|
||||
rkUs == RANK_1 ? NoFriendlyPawn :
|
||||
rkThem == rkUs + 1 ? BlockedByPawn : Unblocked]
|
||||
[std::min(f, FILE_H - f)][rkThem];
|
||||
}
|
||||
return value;
|
||||
|
||||
return safety;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total king_shelter() calls.
|
||||
/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
|
||||
/// when king square changes, which is about 20% of total king_safety() calls.
|
||||
|
||||
template<Color Us>
|
||||
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
|
||||
Score Entry::do_king_safety(const Position& pos, Square ksq) {
|
||||
|
||||
const int Shift = (Us == WHITE ? 8 : -8);
|
||||
|
||||
Bitboard pawns;
|
||||
int r, shelter = 0;
|
||||
|
||||
if (relative_rank(Us, ksq) <= RANK_4)
|
||||
{
|
||||
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
|
||||
r = ksq & (7 << 3);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
r += Shift;
|
||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (64 >> i);
|
||||
}
|
||||
}
|
||||
kingSquares[Us] = ksq;
|
||||
kingShelters[Us] = make_score(shelter, 0);
|
||||
return kingShelters[Us];
|
||||
castlingRights[Us] = pos.can_castle(Us);
|
||||
minKingPawnDistance[Us] = 0;
|
||||
|
||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||
if (pawns)
|
||||
while (!(DistanceRingBB[ksq][minKingPawnDistance[Us]++] & pawns)) {}
|
||||
|
||||
if (relative_rank(Us, ksq) > RANK_4)
|
||||
return make_score(0, -16 * minKingPawnDistance[Us]);
|
||||
|
||||
Value bonus = shelter_storm<Us>(pos, ksq);
|
||||
|
||||
// If we can castle use the bonus after the castling if it is bigger
|
||||
if (pos.can_castle(MakeCastling<Us, KING_SIDE>::right))
|
||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
|
||||
|
||||
if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::right))
|
||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
|
||||
|
||||
return make_score(bonus, -16 * minKingPawnDistance[Us]);
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
template Score PawnInfo::updateShelter<WHITE>(const Position& pos, Square ksq);
|
||||
template Score PawnInfo::updateShelter<BLACK>(const Position& pos, Square ksq);
|
||||
template Score Entry::do_king_safety<WHITE>(const Position& pos, Square ksq);
|
||||
template Score Entry::do_king_safety<BLACK>(const Position& pos, Square ksq);
|
||||
|
||||
} // namespace Pawns
|
||||
|
||||
+46
-69
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,91 +17,68 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(PAWNS_H_INCLUDED)
|
||||
#ifndef PAWNS_H_INCLUDED
|
||||
#define PAWNS_H_INCLUDED
|
||||
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
#include "types.h"
|
||||
|
||||
const int PawnTableSize = 16384;
|
||||
namespace Pawns {
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
/// Pawns::Entry contains various information about a pawn structure. A lookup
|
||||
/// to the pawn hash table (performed by calling the probe function) returns a
|
||||
/// pointer to an Entry object.
|
||||
|
||||
class PawnInfo {
|
||||
struct Entry {
|
||||
|
||||
friend class PawnInfoTable;
|
||||
Score pawns_score() const { return score; }
|
||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||
int pawn_span(Color c) const { return pawnSpan[c]; }
|
||||
|
||||
public:
|
||||
Score pawns_value() const;
|
||||
Bitboard pawn_attacks(Color c) const;
|
||||
Bitboard passed_pawns(Color c) const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
int semiopen_file(Color c, File f) const {
|
||||
return semiopenFiles[c] & (1 << f);
|
||||
}
|
||||
|
||||
int semiopen_side(Color c, File f, bool leftSide) const {
|
||||
return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1));
|
||||
}
|
||||
|
||||
int pawns_on_same_color_squares(Color c, Square s) const {
|
||||
return pawnsOnSquares[c][!!(DarkSquares & s)];
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
Score king_shelter(const Position& pos, Square ksq);
|
||||
Score king_safety(const Position& pos, Square ksq) {
|
||||
return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us)
|
||||
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos, ksq));
|
||||
}
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
Score updateShelter(const Position& pos, Square ksq);
|
||||
Score do_king_safety(const Position& pos, Square ksq);
|
||||
|
||||
template<Color Us>
|
||||
Value shelter_storm(const Position& pos, Square ksq);
|
||||
|
||||
Key key;
|
||||
Bitboard passedPawns[2];
|
||||
Bitboard pawnAttacks[2];
|
||||
Square kingSquares[2];
|
||||
Score value;
|
||||
int halfOpenFiles[2];
|
||||
Score kingShelters[2];
|
||||
Score score;
|
||||
Bitboard passedPawns[COLOR_NB];
|
||||
Bitboard pawnAttacks[COLOR_NB];
|
||||
Square kingSquares[COLOR_NB];
|
||||
Score kingSafety[COLOR_NB];
|
||||
int minKingPawnDistance[COLOR_NB];
|
||||
int castlingRights[COLOR_NB];
|
||||
int semiopenFiles[COLOR_NB];
|
||||
int pawnSpan[COLOR_NB];
|
||||
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 16384> Table;
|
||||
|
||||
/// The PawnInfoTable class represents a pawn hash table. The most important
|
||||
/// method is get_pawn_info, which returns a pointer to a PawnInfo object.
|
||||
void init();
|
||||
Entry* probe(const Position& pos);
|
||||
|
||||
class PawnInfoTable : public SimpleHash<PawnInfo, PawnTableSize> {
|
||||
public:
|
||||
PawnInfo* get_pawn_info(const Position& pos) const;
|
||||
} // namespace Pawns
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||
};
|
||||
|
||||
|
||||
inline Score PawnInfo::pawns_value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||
return pawnAttacks[c];
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::passed_pawns(Color c) const {
|
||||
return passedPawns[c];
|
||||
}
|
||||
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return halfOpenFiles[c] & (1 << int(f));
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
|
||||
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
|
||||
}
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
||||
#endif // #ifndef PAWNS_H_INCLUDED
|
||||
|
||||
+116
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef PLATFORM_H_INCLUDED
|
||||
#define PLATFORM_H_INCLUDED
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
// Disable some silly and noisy warnings from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#pragma warning(disable: 4996) // Function _ftime() may be unsafe
|
||||
|
||||
// MSVC does not support <inttypes.h>
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
#else
|
||||
# include <inttypes.h>
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32 // Linux - Unix
|
||||
|
||||
# include <sys/time.h>
|
||||
|
||||
inline int64_t system_time_to_msec() {
|
||||
timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec * 1000LL + t.tv_usec / 1000;
|
||||
}
|
||||
|
||||
# include <pthread.h>
|
||||
typedef pthread_mutex_t Lock;
|
||||
typedef pthread_cond_t WaitCondition;
|
||||
typedef pthread_t NativeHandle;
|
||||
typedef void*(*pt_start_fn)(void*);
|
||||
|
||||
# define lock_init(x) pthread_mutex_init(&(x), NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(&(x))
|
||||
# define lock_release(x) pthread_mutex_unlock(&(x))
|
||||
# define lock_destroy(x) pthread_mutex_destroy(&(x))
|
||||
# define cond_destroy(x) pthread_cond_destroy(&(x))
|
||||
# define cond_init(x) pthread_cond_init(&(x), NULL)
|
||||
# define cond_signal(x) pthread_cond_signal(&(x))
|
||||
# define cond_wait(x,y) pthread_cond_wait(&(x),&(y))
|
||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z)
|
||||
# define thread_create(x,f,t) pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
||||
# define thread_join(x) pthread_join(x, NULL)
|
||||
|
||||
#else // Windows and MinGW
|
||||
|
||||
# include <sys/timeb.h>
|
||||
|
||||
inline int64_t system_time_to_msec() {
|
||||
_timeb t;
|
||||
_ftime(&t);
|
||||
return t.time * 1000LL + t.millitm;
|
||||
}
|
||||
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX // disable macros min() and max()
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef NOMINMAX
|
||||
|
||||
// We use critical sections on Windows to support Windows XP and older versions.
|
||||
// Unfortunately, cond_wait() is racy between lock_release() and WaitForSingleObject()
|
||||
// but apart from this they have the same speed performance of SRW locks.
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
typedef HANDLE WaitCondition;
|
||||
typedef HANDLE NativeHandle;
|
||||
|
||||
// On Windows 95 and 98 parameter lpThreadId may not be null
|
||||
inline DWORD* dwWin9xKludge() { static DWORD dw; return &dw; }
|
||||
|
||||
# define lock_init(x) InitializeCriticalSection(&(x))
|
||||
# define lock_grab(x) EnterCriticalSection(&(x))
|
||||
# define lock_release(x) LeaveCriticalSection(&(x))
|
||||
# define lock_destroy(x) DeleteCriticalSection(&(x))
|
||||
# define cond_init(x) { x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||
# define cond_destroy(x) CloseHandle(x)
|
||||
# define cond_signal(x) SetEvent(x)
|
||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); }
|
||||
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); }
|
||||
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,dwWin9xKludge()))
|
||||
# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); }
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef PLATFORM_H_INCLUDED
|
||||
+817
-1621
File diff suppressed because it is too large
Load Diff
+249
-363
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,193 +17,133 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#ifndef POSITION_H_INCLUDED
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef> // For offsetof()
|
||||
#include <string>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "move.h"
|
||||
#include "types.h"
|
||||
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
/// maximum search depth is 100, and during position setup we reset the
|
||||
/// move counter for every non-reversible move).
|
||||
const int MaxGameLength = 220;
|
||||
|
||||
class Position;
|
||||
struct Thread;
|
||||
|
||||
/// struct checkInfo is initialized at c'tor time and keeps
|
||||
/// info used to detect if a move gives check.
|
||||
/// CheckInfo struct is initialized at c'tor time and keeps info used to detect
|
||||
/// if a move gives check.
|
||||
|
||||
struct CheckInfo {
|
||||
|
||||
explicit CheckInfo(const Position&);
|
||||
explicit CheckInfo(const Position&);
|
||||
|
||||
Bitboard dcCandidates;
|
||||
Bitboard checkSq[8];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
CASTLES_NONE = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
Bitboard dcCandidates;
|
||||
Bitboard pinned;
|
||||
Bitboard checkSq[PIECE_TYPE_NB];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
|
||||
/// The StateInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an StateInfo object
|
||||
/// must be passed as a parameter.
|
||||
/// StateInfo struct stores information needed to restore a Position object to
|
||||
/// its previous state when we retract a move. Whenever a move is made on the
|
||||
/// board (by calling Position::do_move), a StateInfo object must be passed.
|
||||
|
||||
struct StateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
int castleRights, rule50, gamePly, pliesFromNull;
|
||||
Square epSquare;
|
||||
Score value;
|
||||
Value npMaterial[2];
|
||||
|
||||
PieceType capturedType;
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
// Copied when making a move
|
||||
Key pawnKey;
|
||||
Key materialKey;
|
||||
Value nonPawnMaterial[COLOR_NB];
|
||||
int castlingRights;
|
||||
int rule50;
|
||||
int pliesFromNull;
|
||||
Score psq;
|
||||
Square epSquare;
|
||||
|
||||
// Not copied when making a move
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
PieceType capturedType;
|
||||
StateInfo* previous;
|
||||
};
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupied by
|
||||
/// pieces of that color.
|
||||
/// * A bitboard of all occupied squares.
|
||||
/// * A bitboard of all checking pieces.
|
||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||
/// * The current side to move.
|
||||
/// * Information about the castling rights for both sides.
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// used to implement the Chess960 castling rules.
|
||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||
/// possible).
|
||||
/// * The squares of the kings for both sides.
|
||||
/// * Hash keys for the position itself, the current pawn structure, and
|
||||
/// the current material situation.
|
||||
/// * Hash keys for all previous positions in the game for detecting
|
||||
/// repetition draws.
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
/// When making a move the current StateInfo up to 'key' excluded is copied to
|
||||
/// the new one. Here we calculate the quad words (64 bit) needed to be copied.
|
||||
const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
|
||||
|
||||
|
||||
/// Position class stores information regarding the board representation as
|
||||
/// pieces, side to move, hash keys, castling info, etc. Important methods are
|
||||
/// do_move() and undo_move(), used by the search to update node info when
|
||||
/// traversing the search tree.
|
||||
|
||||
class Position {
|
||||
|
||||
Position(); // No default or copy c'tor allowed
|
||||
Position(const Position& pos);
|
||||
friend std::ostream& operator<<(std::ostream&, const Position&);
|
||||
|
||||
Position(const Position&); // Disable the default copy constructor
|
||||
|
||||
public:
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
EndGame
|
||||
};
|
||||
static void init();
|
||||
|
||||
// Constructors
|
||||
Position(const Position& pos, int threadID);
|
||||
Position(const std::string& fen, bool isChess960, int threadID);
|
||||
Position() {} // To define the global object RootPos
|
||||
Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
|
||||
Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
|
||||
Position& operator=(const Position&); // To assign RootPos from UCI
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string& fen, bool isChess960);
|
||||
const std::string to_fen() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
// FEN string input/output
|
||||
void set(const std::string& fenStr, bool isChess960, Thread* th);
|
||||
const std::string fen() const;
|
||||
|
||||
// Copying
|
||||
void flip();
|
||||
|
||||
// The piece on a given square
|
||||
Piece piece_on(Square s) const;
|
||||
PieceType type_of_piece_on(Square s) const;
|
||||
Color color_of_piece_on(Square s) const;
|
||||
bool square_is_empty(Square s) const;
|
||||
bool square_is_occupied(Square s) const;
|
||||
Value midgame_value_of_piece_on(Square s) const;
|
||||
Value endgame_value_of_piece_on(Square s) const;
|
||||
|
||||
// Side to move
|
||||
Color side_to_move() const;
|
||||
|
||||
// Bitboard representation of the position
|
||||
Bitboard empty_squares() const;
|
||||
Bitboard occupied_squares() const;
|
||||
Bitboard pieces_of_color(Color c) const;
|
||||
// Position representation
|
||||
Bitboard pieces() const;
|
||||
Bitboard pieces(PieceType pt) const;
|
||||
Bitboard pieces(PieceType pt, Color c) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
|
||||
// The en passant square
|
||||
Square ep_square() const;
|
||||
|
||||
// Current king position for each color
|
||||
Bitboard pieces(Color c) const;
|
||||
Bitboard pieces(Color c, PieceType pt) const;
|
||||
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
||||
Piece piece_on(Square s) const;
|
||||
Square king_square(Color c) const;
|
||||
Square ep_square() const;
|
||||
bool empty(Square s) const;
|
||||
template<PieceType Pt> int count(Color c) const;
|
||||
template<PieceType Pt> const Square* list(Color c) const;
|
||||
|
||||
// Castling rights
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(Color c) const;
|
||||
Square initial_kr_square(Color c) const;
|
||||
Square initial_qr_square(Color c) const;
|
||||
// Castling
|
||||
int can_castle(Color c) const;
|
||||
int can_castle(CastlingRight cr) const;
|
||||
bool castling_impeded(CastlingRight cr) const;
|
||||
Square castling_rook_square(CastlingRight cr) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
// Checking
|
||||
Bitboard checkers() const;
|
||||
Bitboard discovered_check_candidates() const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Checking pieces and under check information
|
||||
Bitboard checkers() const;
|
||||
bool in_check() const;
|
||||
|
||||
// Piece lists
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||
|
||||
// Information about attacks to or from a given square
|
||||
// Attacks to/from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attacks_from(Piece p, Square s) const;
|
||||
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
||||
Bitboard attackers_to(Square s, Bitboard occupied) const;
|
||||
Bitboard attacks_from(Piece pc, Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||
bool move_is_legal(const Move m) const;
|
||||
bool move_is_legal(const Move m, Bitboard pinned) const;
|
||||
bool move_gives_check(Move m) const;
|
||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_capture_or_promotion(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_attacks_square(Move m, Square s) const;
|
||||
|
||||
// Piece captured with previous moves
|
||||
bool legal(Move m, Bitboard pinned) const;
|
||||
bool pseudo_legal(const Move m) const;
|
||||
bool capture(Move m) const;
|
||||
bool capture_or_promotion(Move m) const;
|
||||
bool gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool advanced_pawn_push(Move m) const;
|
||||
Piece moved_piece(Move m) const;
|
||||
PieceType captured_piece_type() const;
|
||||
|
||||
// Information about pawns
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
|
||||
// Weak squares
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
// Piece specific
|
||||
bool pawn_passed(Color c, Square s) const;
|
||||
bool pawn_on_7th(Color c) const;
|
||||
bool opposite_bishops() const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void do_setup_move(Move m);
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void undo_move(Move m);
|
||||
@@ -211,218 +151,143 @@ public:
|
||||
void undo_null_move();
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see_sign(Move m) const;
|
||||
Value see(Move m) const;
|
||||
Value see_sign(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key get_key() const;
|
||||
Key get_exclusion_key() const;
|
||||
Key get_pawn_key() const;
|
||||
Key get_material_key() const;
|
||||
|
||||
// Incremental evaluation
|
||||
Score value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
static Score pst_delta(Piece piece, Square from, Square to);
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Number of plies from starting position
|
||||
int startpos_ply_counter() const;
|
||||
Key key() const;
|
||||
Key key_after(Move m) const;
|
||||
Key exclusion_key() const;
|
||||
Key material_key() const;
|
||||
Key pawn_key() const;
|
||||
|
||||
// Other properties of the position
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
Color side_to_move() const;
|
||||
Phase game_phase() const;
|
||||
int game_ply() const;
|
||||
bool is_chess960() const;
|
||||
|
||||
// Current thread ID searching on the position
|
||||
int thread() const;
|
||||
|
||||
int64_t nodes_searched() const;
|
||||
void set_nodes_searched(int64_t n);
|
||||
Thread* this_thread() const;
|
||||
uint64_t nodes_searched() const;
|
||||
void set_nodes_searched(uint64_t n);
|
||||
bool is_draw() const;
|
||||
int rule50_count() const;
|
||||
Score psq_score() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
|
||||
// Static member functions
|
||||
static void init_zobrist();
|
||||
static void init_piece_square_tables();
|
||||
bool pos_is_ok(int* step = NULL) const;
|
||||
void flip();
|
||||
|
||||
private:
|
||||
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
// Initialization helpers (used while setting up a position)
|
||||
void clear();
|
||||
void detach();
|
||||
void put_piece(Piece p, Square s);
|
||||
void do_allow_oo(Color c);
|
||||
void do_allow_ooo(Color c);
|
||||
bool set_castling_rights(char token);
|
||||
void set_castling_right(Color c, Square rfrom);
|
||||
void set_state(StateInfo* si) const;
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
|
||||
void do_castle_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void find_checkers();
|
||||
// Other helpers
|
||||
Bitboard check_blockers(Color c, Color kingColor) const;
|
||||
void put_piece(Square s, Color c, PieceType pt);
|
||||
void remove_piece(Square s, Color c, PieceType pt);
|
||||
void move_piece(Square from, Square to, Color c, PieceType pt);
|
||||
template<bool Do>
|
||||
void do_castling(Square from, Square& to, Square& rfrom, Square& rto);
|
||||
|
||||
template<bool FindPinned>
|
||||
Bitboard hidden_checkers(Color c) const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
Key compute_pawn_key() const;
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
static Score pst(Color c, PieceType pt, Square s);
|
||||
Score compute_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
|
||||
// Bitboards
|
||||
Bitboard byTypeBB[8], byColorBB[2];
|
||||
|
||||
// Piece counts
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
|
||||
// Piece lists
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64]; // [square]
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
Key history[MaxGameLength];
|
||||
int castleRightsMask[64];
|
||||
// Data members
|
||||
Piece board[SQUARE_NB];
|
||||
Bitboard byTypeBB[PIECE_TYPE_NB];
|
||||
Bitboard byColorBB[COLOR_NB];
|
||||
int pieceCount[COLOR_NB][PIECE_TYPE_NB];
|
||||
Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
|
||||
int index[SQUARE_NB];
|
||||
int castlingRightsMask[SQUARE_NB];
|
||||
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
||||
Bitboard castlingPath[CASTLING_RIGHT_NB];
|
||||
StateInfo startState;
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
bool chess960;
|
||||
int startPosPlyCounter;
|
||||
int threadID;
|
||||
int64_t nodes;
|
||||
uint64_t nodes;
|
||||
int gamePly;
|
||||
Color sideToMove;
|
||||
Thread* thisThread;
|
||||
StateInfo* st;
|
||||
|
||||
// Static variables
|
||||
static Key zobrist[2][8][64];
|
||||
static Key zobEp[64];
|
||||
static Key zobCastle[16];
|
||||
static Key zobSideToMove;
|
||||
static Score PieceSquareTable[16][64];
|
||||
static Key zobExclusion;
|
||||
static const Value seeValues[8];
|
||||
static const Value PieceValueMidgame[17];
|
||||
static const Value PieceValueEndgame[17];
|
||||
bool chess960;
|
||||
};
|
||||
|
||||
inline int64_t Position::nodes_searched() const {
|
||||
return nodes;
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline void Position::set_nodes_searched(int64_t n) {
|
||||
nodes = n;
|
||||
inline bool Position::empty(Square s) const {
|
||||
return board[s] == NO_PIECE;
|
||||
}
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
return board[s];
|
||||
}
|
||||
|
||||
inline Color Position::color_of_piece_on(Square s) const {
|
||||
return color_of_piece(piece_on(s));
|
||||
inline Piece Position::moved_piece(Move m) const {
|
||||
return board[from_sq(m)];
|
||||
}
|
||||
|
||||
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
return type_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return piece_on(s) == PIECE_NONE;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
return !square_is_empty(s);
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return PieceValueMidgame[piece_on(s)];
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return PieceValueEndgame[piece_on(s)];
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline Bitboard Position::occupied_squares() const {
|
||||
return byTypeBB[0];
|
||||
}
|
||||
|
||||
inline Bitboard Position::empty_squares() const {
|
||||
return ~occupied_squares();
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
return byColorBB[c];
|
||||
inline Bitboard Position::pieces() const {
|
||||
return byTypeBB[ALL_PIECES];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||
return byTypeBB[pt] & byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||
inline Bitboard Position::pieces(Color c) const {
|
||||
return byColorBB[c];
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
inline Bitboard Position::pieces(Color c, PieceType pt) const {
|
||||
return byColorBB[c] & byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int idx) const {
|
||||
return pieceList[c][pt][idx];
|
||||
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
||||
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
||||
}
|
||||
|
||||
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||
return pieceList[c][pt];
|
||||
template<PieceType Pt> inline int Position::count(Color c) const {
|
||||
return pieceCount[c][Pt];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return st->epSquare;
|
||||
template<PieceType Pt> inline const Square* Position::list(Color c) const {
|
||||
return pieceList[c][Pt];
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
return pieceList[c][KING][0];
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return st->castleRights & (1+int(side));
|
||||
inline Square Position::ep_square() const {
|
||||
return st->epSquare;
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return st->castleRights & (4+4*int(side));
|
||||
inline int Position::can_castle(CastlingRight cr) const {
|
||||
return st->castlingRights & cr;
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
return can_castle_kingside(side) || can_castle_queenside(side);
|
||||
inline int Position::can_castle(Color c) const {
|
||||
return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
|
||||
}
|
||||
|
||||
inline Square Position::initial_kr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialKRFile, RANK_1));
|
||||
inline bool Position::castling_impeded(CastlingRight cr) const {
|
||||
return byTypeBB[ALL_PIECES] & castlingPath[cr];
|
||||
}
|
||||
|
||||
inline Square Position::initial_qr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||
inline Square Position::castling_rook_square(CastlingRight cr) const {
|
||||
return castlingRookSquare[cr];
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
|
||||
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
|
||||
: StepAttacksBB[Pt][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
@@ -430,125 +295,146 @@ inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
||||
}
|
||||
|
||||
template<PieceType Piece> // Knight and King and white pawns
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return StepAttacksBB[Piece][s];
|
||||
inline Bitboard Position::attacks_from(Piece pc, Square s) const {
|
||||
return attacks_bb(pc, s, byTypeBB[ALL_PIECES]);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||
inline Bitboard Position::attackers_to(Square s) const {
|
||||
return attackers_to(s, byTypeBB[ALL_PIECES]);
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline bool Position::in_check() const {
|
||||
return st->checkersBB != EmptyBoardBB;
|
||||
inline Bitboard Position::discovered_check_candidates() const {
|
||||
return check_blockers(sideToMove, ~sideToMove);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
inline Bitboard Position::pinned_pieces(Color c) const {
|
||||
return check_blockers(c, c);
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
|
||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
inline bool Position::advanced_pawn_push(Move m) const {
|
||||
return type_of(moved_piece(m)) == PAWN
|
||||
&& relative_rank(sideToMove, from_sq(m)) > RANK_4;
|
||||
}
|
||||
|
||||
inline Key Position::key() const {
|
||||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::get_exclusion_key() const {
|
||||
return st->key ^ zobExclusion;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
inline Key Position::pawn_key() const {
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::get_material_key() const {
|
||||
inline Key Position::material_key() const {
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Score Position::pst(Color c, PieceType pt, Square s) {
|
||||
return PieceSquareTable[make_piece(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
|
||||
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||
}
|
||||
|
||||
inline Score Position::value() const {
|
||||
return st->value;
|
||||
inline Score Position::psq_score() const {
|
||||
return st->psq;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return st->npMaterial[c];
|
||||
return st->nonPawnMaterial[c];
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == make_piece(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
inline int Position::game_ply() const {
|
||||
return gamePly;
|
||||
}
|
||||
|
||||
inline int Position::startpos_ply_counter() const {
|
||||
return startPosPlyCounter;
|
||||
inline int Position::rule50_count() const {
|
||||
return st->rule50;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
|
||||
return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
|
||||
&& opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
|
||||
inline uint64_t Position::nodes_searched() const {
|
||||
return nodes;
|
||||
}
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
|
||||
inline void Position::set_nodes_searched(uint64_t n) {
|
||||
nodes = n;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_bishops() const {
|
||||
return pieceCount[WHITE][BISHOP] == 1
|
||||
&& pieceCount[BLACK][BISHOP] == 1
|
||||
&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_on_7th(Color c) const {
|
||||
return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7));
|
||||
}
|
||||
|
||||
inline bool Position::is_chess960() const {
|
||||
return chess960;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
inline bool Position::capture_or_promotion(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
assert(is_ok(m));
|
||||
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||
inline bool Position::capture(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
// Castling is encoded as "king captures the rook"
|
||||
assert(is_ok(m));
|
||||
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
|
||||
}
|
||||
|
||||
inline PieceType Position::captured_piece_type() const {
|
||||
return st->capturedType;
|
||||
}
|
||||
|
||||
inline int Position::thread() const {
|
||||
return threadID;
|
||||
inline Thread* Position::this_thread() const {
|
||||
return thisThread;
|
||||
}
|
||||
|
||||
inline void Position::do_allow_oo(Color c) {
|
||||
st->castleRights |= (1 + int(c));
|
||||
inline void Position::put_piece(Square s, Color c, PieceType pt) {
|
||||
|
||||
board[s] = make_piece(c, pt);
|
||||
byTypeBB[ALL_PIECES] |= s;
|
||||
byTypeBB[pt] |= s;
|
||||
byColorBB[c] |= s;
|
||||
index[s] = pieceCount[c][pt]++;
|
||||
pieceList[c][pt][index[s]] = s;
|
||||
pieceCount[c][ALL_PIECES]++;
|
||||
}
|
||||
|
||||
inline void Position::do_allow_ooo(Color c) {
|
||||
st->castleRights |= (4 + 4*int(c));
|
||||
inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) {
|
||||
|
||||
// index[from] is not updated and becomes stale. This works as long as index[]
|
||||
// is accessed just by known occupied squares.
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[c] ^= from_to_bb;
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = make_piece(c, pt);
|
||||
index[to] = index[from];
|
||||
pieceList[c][pt][index[to]] = to;
|
||||
}
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
inline void Position::remove_piece(Square s, Color c, PieceType pt) {
|
||||
|
||||
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||
// the list and not in its original place, it means index[] and pieceList[]
|
||||
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
|
||||
byTypeBB[ALL_PIECES] ^= s;
|
||||
byTypeBB[pt] ^= s;
|
||||
byColorBB[c] ^= s;
|
||||
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
|
||||
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
|
||||
index[lastSquare] = index[s];
|
||||
pieceList[c][pt][index[lastSquare]] = lastSquare;
|
||||
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
|
||||
pieceCount[c][ALL_PIECES]--;
|
||||
}
|
||||
|
||||
#endif // #ifndef POSITION_H_INCLUDED
|
||||
|
||||
+63
-150
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,169 +17,82 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(PSQTAB_H_INCLUDED)
|
||||
#ifndef PSQTAB_H_INCLUDED
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace {
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
////
|
||||
//// Constants modified by Joona Kiiski
|
||||
////
|
||||
|
||||
const Value MP = PawnValueMidgame;
|
||||
const Value MK = KnightValueMidgame;
|
||||
const Value MB = BishopValueMidgame;
|
||||
const Value MR = RookValueMidgame;
|
||||
const Value MQ = QueenValueMidgame;
|
||||
/// PSQT[PieceType][Square] contains Piece-Square scores. For each piece type on
|
||||
/// a given square a (middlegame, endgame) score pair is assigned. PSQT is defined
|
||||
/// for the white side and the tables are symmetric for the black side.
|
||||
|
||||
const Value EP = PawnValueEndgame;
|
||||
const Value EK = KnightValueEndgame;
|
||||
const Value EB = BishopValueEndgame;
|
||||
const Value ER = RookValueEndgame;
|
||||
const Value EQ = QueenValueEndgame;
|
||||
|
||||
const int MgPST[][64] = {
|
||||
static const Score PSQT[][SQUARE_NB] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
{ // Pawn
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
||||
S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S(10, 0), S(20, 0), S(20, 0), S(10, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S(20, 0), S(40, 0), S(40, 0), S(20, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S(10, 0), S(20, 0), S(20, 0), S(10, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
|
||||
S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
|
||||
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
|
||||
{ // Knight
|
||||
S(-144,-98), S(-109,-83), S(-85,-51), S(-73,-16), S(-73,-16), S(-85,-51), S(-109,-83), S(-144,-98),
|
||||
S( -88,-68), S( -43,-53), S(-19,-21), S( -7, 14), S( -7, 14), S(-19,-21), S( -43,-53), S( -88,-68),
|
||||
S( -69,-53), S( -24,-38), S( 0, -6), S( 12, 29), S( 12, 29), S( 0, -6), S( -24,-38), S( -69,-53),
|
||||
S( -28,-42), S( 17,-27), S( 41, 5), S( 53, 40), S( 53, 40), S( 41, 5), S( 17,-27), S( -28,-42),
|
||||
S( -30,-42), S( 15,-27), S( 39, 5), S( 51, 40), S( 51, 40), S( 39, 5), S( 15,-27), S( -30,-42),
|
||||
S( -10,-53), S( 35,-38), S( 59, -6), S( 71, 29), S( 71, 29), S( 59, -6), S( 35,-38), S( -10,-53),
|
||||
S( -64,-68), S( -19,-53), S( 5,-21), S( 17, 14), S( 17, 14), S( 5,-21), S( -19,-53), S( -64,-68),
|
||||
S(-200,-98), S( -65,-83), S(-41,-51), S(-29,-16), S(-29,-16), S(-41,-51), S( -65,-83), S(-200,-98)
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
|
||||
{ // Bishop
|
||||
S(-54,-65), S(-27,-42), S(-34,-44), S(-43,-26), S(-43,-26), S(-34,-44), S(-27,-42), S(-54,-65),
|
||||
S(-29,-43), S( 8,-20), S( 1,-22), S( -8, -4), S( -8, -4), S( 1,-22), S( 8,-20), S(-29,-43),
|
||||
S(-20,-33), S( 17,-10), S( 10,-12), S( 1, 6), S( 1, 6), S( 10,-12), S( 17,-10), S(-20,-33),
|
||||
S(-19,-35), S( 18,-12), S( 11,-14), S( 2, 4), S( 2, 4), S( 11,-14), S( 18,-12), S(-19,-35),
|
||||
S(-22,-35), S( 15,-12), S( 8,-14), S( -1, 4), S( -1, 4), S( 8,-14), S( 15,-12), S(-22,-35),
|
||||
S(-28,-33), S( 9,-10), S( 2,-12), S( -7, 6), S( -7, 6), S( 2,-12), S( 9,-10), S(-28,-33),
|
||||
S(-32,-43), S( 5,-20), S( -2,-22), S(-11, -4), S(-11, -4), S( -2,-22), S( 5,-20), S(-32,-43),
|
||||
S(-49,-65), S(-22,-42), S(-29,-44), S(-38,-26), S(-38,-26), S(-29,-44), S(-22,-42), S(-49,-65)
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
|
||||
{ // Rook
|
||||
S(-22, 3), S(-17, 3), S(-12, 3), S(-8, 3), S(-8, 3), S(-12, 3), S(-17, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-22, 3), S( -7, 3), S( -2, 3), S( 2, 3), S( 2, 3), S( -2, 3), S( -7, 3), S(-22, 3),
|
||||
S(-11, 3), S( 4, 3), S( 9, 3), S(13, 3), S(13, 3), S( 9, 3), S( 4, 3), S(-11, 3),
|
||||
S(-22, 3), S(-17, 3), S(-12, 3), S(-8, 3), S(-8, 3), S(-12, 3), S(-17, 3), S(-22, 3)
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
|
||||
{ // Queen
|
||||
S(-2,-80), S(-2,-54), S(-2,-42), S(-2,-30), S(-2,-30), S(-2,-42), S(-2,-54), S(-2,-80),
|
||||
S(-2,-54), S( 8,-30), S( 8,-18), S( 8, -6), S( 8, -6), S( 8,-18), S( 8,-30), S(-2,-54),
|
||||
S(-2,-42), S( 8,-18), S( 8, -6), S( 8, 6), S( 8, 6), S( 8, -6), S( 8,-18), S(-2,-42),
|
||||
S(-2,-30), S( 8, -6), S( 8, 6), S( 8, 18), S( 8, 18), S( 8, 6), S( 8, -6), S(-2,-30),
|
||||
S(-2,-30), S( 8, -6), S( 8, 6), S( 8, 18), S( 8, 18), S( 8, 6), S( 8, -6), S(-2,-30),
|
||||
S(-2,-42), S( 8,-18), S( 8, -6), S( 8, 6), S( 8, 6), S( 8, -6), S( 8,-18), S(-2,-42),
|
||||
S(-2,-54), S( 8,-30), S( 8,-18), S( 8, -6), S( 8, -6), S( 8,-18), S( 8,-30), S(-2,-54),
|
||||
S(-2,-80), S(-2,-54), S(-2,-42), S(-2,-30), S(-2,-30), S(-2,-42), S(-2,-54), S(-2,-80)
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
287, 311, 262, 214, 214, 262, 311, 287,
|
||||
262, 287, 238, 190, 190, 238, 287, 262,
|
||||
214, 238, 190, 142, 142, 190, 238, 214,
|
||||
190, 214, 167, 119, 119, 167, 214, 190,
|
||||
167, 190, 142, 94, 94, 142, 190, 167,
|
||||
142, 167, 119, 69, 69, 119, 167, 142,
|
||||
119, 142, 94, 46, 46, 94, 142, 119,
|
||||
94, 119, 69, 21, 21, 69, 119, 94
|
||||
{ // King
|
||||
S(298, 27), S(332, 81), S(273,108), S(225,116), S(225,116), S(273,108), S(332, 81), S(298, 27),
|
||||
S(287, 74), S(321,128), S(262,155), S(214,163), S(214,163), S(262,155), S(321,128), S(287, 74),
|
||||
S(224,111), S(258,165), S(199,192), S(151,200), S(151,200), S(199,192), S(258,165), S(224,111),
|
||||
S(196,135), S(230,189), S(171,216), S(123,224), S(123,224), S(171,216), S(230,189), S(196,135),
|
||||
S(173,135), S(207,189), S(148,216), S(100,224), S(100,224), S(148,216), S(207,189), S(173,135),
|
||||
S(146,111), S(180,165), S(121,192), S( 73,200), S( 73,200), S(121,192), S(180,165), S(146,111),
|
||||
S(119, 74), S(153,128), S( 94,155), S( 46,163), S( 46,163), S( 94,155), S(153,128), S(119, 74),
|
||||
S( 98, 27), S(132, 81), S( 73,108), S( 25,116), S( 25,116), S( 73,108), S(132, 81), S( 98, 27)
|
||||
}
|
||||
};
|
||||
|
||||
const int EgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
18, 77, 105, 135, 135, 105, 77, 18,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
18, 77, 105, 135, 135, 105, 77, 18
|
||||
}
|
||||
};
|
||||
#undef S
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
||||
#endif // #ifndef PSQTAB_H_INCLUDED
|
||||
|
||||
-77
@@ -1,77 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
This file is based on original code by Heinz van Saanen and is
|
||||
available under the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
** George Marsaglia invented the RNG-Kiss-family in the early 90's.
|
||||
** This is a specific version that Heinz van Saanen derived and
|
||||
** tested from some public domain code by Bob Jenkins:
|
||||
**
|
||||
** Quite platform independent
|
||||
** Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
||||
** ~12 times faster than my *nix sys-rand()
|
||||
** ~4 times faster than SSE2-version of Mersenne twister
|
||||
** Average cycle length: ~2^126
|
||||
** 64 bit seed
|
||||
** Return doubles with a full 53 bit mantissa
|
||||
** Thread safe
|
||||
*/
|
||||
|
||||
#if !defined(RKISS_H_INCLUDED)
|
||||
#define RKISS_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class RKISS {
|
||||
|
||||
// Keep variables always together
|
||||
struct S { uint64_t a, b, c, d; } s;
|
||||
|
||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
||||
return (x << k) | (x >> (64 - k));
|
||||
}
|
||||
|
||||
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
|
||||
uint64_t rand64() {
|
||||
|
||||
const uint64_t
|
||||
e = s.a - rotate(s.b, 7);
|
||||
s.a = s.b ^ rotate(s.c, 13);
|
||||
s.b = s.c + rotate(s.d, 37);
|
||||
s.c = s.d + e;
|
||||
return s.d = e + s.a;
|
||||
}
|
||||
|
||||
// Init seed and scramble a few rounds
|
||||
void raninit() {
|
||||
|
||||
s.a = 0xf1ea5eed;
|
||||
s.b = s.c = s.d = 0xd4e12c77;
|
||||
for (int i = 0; i < 73; i++)
|
||||
rand64();
|
||||
}
|
||||
|
||||
public:
|
||||
RKISS() { raninit(); }
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
};
|
||||
|
||||
#endif // !defined(RKISS_H_INCLUDED)
|
||||
+1224
-1721
File diff suppressed because it is too large
Load Diff
+74
-33
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,57 +17,98 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(SEARCH_H_INCLUDED)
|
||||
#ifndef SEARCH_H_INCLUDED
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
#include <memory> // For std::auto_ptr
|
||||
#include <stack>
|
||||
#include <vector>
|
||||
|
||||
#include "move.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
struct SplitPoint;
|
||||
|
||||
/// The SearchStack struct keeps track of the information we need to remember
|
||||
/// from nodes shallower and deeper in the tree during the search. Each
|
||||
/// search thread has its own array of SearchStack objects, indexed by the
|
||||
/// current ply.
|
||||
namespace Search {
|
||||
|
||||
struct SearchStack {
|
||||
/// Stack struct keeps track of the information we need to remember from nodes
|
||||
/// shallower and deeper in the tree during the search. Each search thread has
|
||||
/// its own array of Stack objects, indexed by the current ply.
|
||||
|
||||
struct Stack {
|
||||
SplitPoint* splitPoint;
|
||||
Move* pv;
|
||||
int ply;
|
||||
Move currentMove;
|
||||
Move mateKiller;
|
||||
Move ttMove;
|
||||
Move excludedMove;
|
||||
Move bestMove;
|
||||
Move killers[2];
|
||||
Depth reduction;
|
||||
Value eval;
|
||||
Value evalMargin;
|
||||
bool skipNullMove;
|
||||
SplitPoint* sp;
|
||||
Value staticEval;
|
||||
bool skipEarlyPruning;
|
||||
};
|
||||
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root move
|
||||
/// we store a score and a PV (really a refutation in the case of moves which
|
||||
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
|
||||
|
||||
/// The SearchLimits struct stores information sent by GUI about available time
|
||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
||||
/// or if we have to ponder while is our opponent's side to move.
|
||||
struct RootMove {
|
||||
|
||||
struct SearchLimits {
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), previousScore(-VALUE_INFINITE), pv(1, m) {}
|
||||
|
||||
SearchLimits() { memset(this, 0, sizeof(SearchLimits)); }
|
||||
bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
void insert_pv_in_tt(Position& pos);
|
||||
Move extract_ponder_from_tt(Position& pos);
|
||||
|
||||
SearchLimits(int t, int i, int mtg, int mt, int md, int mn, bool inf, bool pon)
|
||||
: time(t), increment(i), movesToGo(mtg), maxTime(mt), maxDepth(md),
|
||||
maxNodes(mn), infinite(inf), ponder(pon) {}
|
||||
|
||||
bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | int(infinite)); }
|
||||
|
||||
int time, increment, movesToGo, maxTime, maxDepth, maxNodes;
|
||||
bool infinite, ponder;
|
||||
Value score;
|
||||
Value previousScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
extern void init_search();
|
||||
extern int64_t perft(Position& pos, Depth depth);
|
||||
extern bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]);
|
||||
typedef std::vector<RootMove> RootMoveVector;
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
||||
/// LimitsType struct stores information sent by GUI about available time to
|
||||
/// search the current move, maximum depth/time, if we are in analysis mode or
|
||||
/// if we have to ponder while it's our opponent's turn to move.
|
||||
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
|
||||
nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo =
|
||||
depth = movetime = mate = infinite = ponder = 0;
|
||||
}
|
||||
|
||||
bool use_time_management() const {
|
||||
return !(mate | movetime | depth | nodes | infinite);
|
||||
}
|
||||
|
||||
std::vector<Move> searchmoves;
|
||||
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder;
|
||||
int64_t nodes;
|
||||
};
|
||||
|
||||
/// The SignalsType struct stores volatile flags updated during the search
|
||||
/// typically in an async fashion e.g. to stop the search by the GUI.
|
||||
|
||||
struct SignalsType {
|
||||
bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
|
||||
};
|
||||
|
||||
typedef std::auto_ptr<std::stack<StateInfo> > StateStackPtr;
|
||||
|
||||
extern volatile SignalsType Signals;
|
||||
extern LimitsType Limits;
|
||||
extern RootMoveVector RootMoves;
|
||||
extern Position RootPos;
|
||||
extern Time::point SearchTime;
|
||||
extern StateStackPtr SetupStates;
|
||||
|
||||
void init();
|
||||
void think();
|
||||
template<bool Root> uint64_t perft(Position& pos, Depth depth);
|
||||
|
||||
} // namespace Search
|
||||
|
||||
#endif // #ifndef SEARCH_H_INCLUDED
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
Copyright (c) 2011-2013 Ronald de Man
|
||||
*/
|
||||
|
||||
#ifndef TBCORE_H
|
||||
#define TBCORE_H
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <pthread.h>
|
||||
#define SEP_CHAR ':'
|
||||
#define FD int
|
||||
#define FD_ERR -1
|
||||
#else
|
||||
#include <windows.h>
|
||||
#define SEP_CHAR ';'
|
||||
#define FD HANDLE
|
||||
#define FD_ERR INVALID_HANDLE_VALUE
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32
|
||||
#define LOCK_T pthread_mutex_t
|
||||
#define LOCK_INIT(x) pthread_mutex_init(&(x), NULL)
|
||||
#define LOCK(x) pthread_mutex_lock(&(x))
|
||||
#define UNLOCK(x) pthread_mutex_unlock(&(x))
|
||||
#else
|
||||
#define LOCK_T HANDLE
|
||||
#define LOCK_INIT(x) do { x = CreateMutex(NULL, FALSE, NULL); } while (0)
|
||||
#define LOCK(x) WaitForSingleObject(x, INFINITE)
|
||||
#define UNLOCK(x) ReleaseMutex(x)
|
||||
#endif
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#define BSWAP32(v) __builtin_bswap32(v)
|
||||
#define BSWAP64(v) __builtin_bswap64(v)
|
||||
#else
|
||||
#define BSWAP32(v) _byteswap_ulong(v)
|
||||
#define BSWAP64(v) _byteswap_uint64(v)
|
||||
#endif
|
||||
|
||||
#define WDLSUFFIX ".rtbw"
|
||||
#define DTZSUFFIX ".rtbz"
|
||||
#define WDLDIR "RTBWDIR"
|
||||
#define DTZDIR "RTBZDIR"
|
||||
#define TBPIECES 6
|
||||
|
||||
typedef unsigned long long uint64;
|
||||
typedef unsigned int uint32;
|
||||
typedef unsigned char ubyte;
|
||||
typedef unsigned short ushort;
|
||||
|
||||
const ubyte WDL_MAGIC[4] = { 0x71, 0xe8, 0x23, 0x5d };
|
||||
const ubyte DTZ_MAGIC[4] = { 0xd7, 0x66, 0x0c, 0xa5 };
|
||||
|
||||
#define TBHASHBITS 10
|
||||
|
||||
struct TBHashEntry;
|
||||
|
||||
typedef uint64 base_t;
|
||||
|
||||
struct PairsData {
|
||||
char *indextable;
|
||||
ushort *sizetable;
|
||||
ubyte *data;
|
||||
ushort *offset;
|
||||
ubyte *symlen;
|
||||
ubyte *sympat;
|
||||
int blocksize;
|
||||
int idxbits;
|
||||
int min_len;
|
||||
base_t base[1]; // C++ complains about base[]...
|
||||
};
|
||||
|
||||
struct TBEntry {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
}
|
||||
#ifndef _WIN32
|
||||
__attribute__((__may_alias__))
|
||||
#endif
|
||||
;
|
||||
|
||||
struct TBEntry_piece {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
ubyte enc_type;
|
||||
struct PairsData *precomp[2];
|
||||
int factor[2][TBPIECES];
|
||||
ubyte pieces[2][TBPIECES];
|
||||
ubyte norm[2][TBPIECES];
|
||||
};
|
||||
|
||||
struct TBEntry_pawn {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
ubyte pawns[2];
|
||||
struct {
|
||||
struct PairsData *precomp[2];
|
||||
int factor[2][TBPIECES];
|
||||
ubyte pieces[2][TBPIECES];
|
||||
ubyte norm[2][TBPIECES];
|
||||
} file[4];
|
||||
};
|
||||
|
||||
struct DTZEntry_piece {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
ubyte enc_type;
|
||||
struct PairsData *precomp;
|
||||
int factor[TBPIECES];
|
||||
ubyte pieces[TBPIECES];
|
||||
ubyte norm[TBPIECES];
|
||||
ubyte flags; // accurate, mapped, side
|
||||
ushort map_idx[4];
|
||||
ubyte *map;
|
||||
};
|
||||
|
||||
struct DTZEntry_pawn {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
ubyte pawns[2];
|
||||
struct {
|
||||
struct PairsData *precomp;
|
||||
int factor[TBPIECES];
|
||||
ubyte pieces[TBPIECES];
|
||||
ubyte norm[TBPIECES];
|
||||
} file[4];
|
||||
ubyte flags[4];
|
||||
ushort map_idx[4][4];
|
||||
ubyte *map;
|
||||
};
|
||||
|
||||
struct TBHashEntry {
|
||||
uint64 key;
|
||||
struct TBEntry *ptr;
|
||||
};
|
||||
|
||||
struct DTZTableEntry {
|
||||
uint64 key1;
|
||||
uint64 key2;
|
||||
struct TBEntry *entry;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,831 @@
|
||||
/*
|
||||
Copyright (c) 2013 Ronald de Man
|
||||
This file may be redistributed and/or modified without restrictions.
|
||||
|
||||
tbprobe.cpp contains the Stockfish-specific routines of the
|
||||
tablebase probing code. It should be relatively easy to adapt
|
||||
this code to other chess engines.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "../position.h"
|
||||
#include "../movegen.h"
|
||||
#include "../bitboard.h"
|
||||
#include "../search.h"
|
||||
#include "../bitcount.h"
|
||||
|
||||
#include "tbprobe.h"
|
||||
#include "tbcore.h"
|
||||
|
||||
#include "tbcore.cpp"
|
||||
|
||||
namespace Zobrist {
|
||||
extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
}
|
||||
|
||||
int Tablebases::MaxCardinality = 0;
|
||||
|
||||
// Given a position with 6 or fewer pieces, produce a text string
|
||||
// of the form KQPvKRP, where "KQP" represents the white pieces if
|
||||
// mirror == 0 and the black pieces if mirror == 1.
|
||||
static void prt_str(Position& pos, char *str, int mirror)
|
||||
{
|
||||
Color color;
|
||||
PieceType pt;
|
||||
int i;
|
||||
|
||||
color = !mirror ? WHITE : BLACK;
|
||||
for (pt = KING; pt >= PAWN; --pt)
|
||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
||||
*str++ = pchr[6 - pt];
|
||||
*str++ = 'v';
|
||||
color = ~color;
|
||||
for (pt = KING; pt >= PAWN; --pt)
|
||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
||||
*str++ = pchr[6 - pt];
|
||||
*str++ = 0;
|
||||
}
|
||||
|
||||
// Given a position, produce a 64-bit material signature key.
|
||||
// If the engine supports such a key, it should equal the engine's key.
|
||||
static uint64 calc_key(Position& pos, int mirror)
|
||||
{
|
||||
Color color;
|
||||
PieceType pt;
|
||||
int i;
|
||||
uint64 key = 0;
|
||||
|
||||
color = !mirror ? WHITE : BLACK;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
||||
key ^= Zobrist::psq[WHITE][pt][i - 1];
|
||||
color = ~color;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
||||
key ^= Zobrist::psq[BLACK][pt][i - 1];
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
// Produce a 64-bit material key corresponding to the material combination
|
||||
// defined by pcs[16], where pcs[1], ..., pcs[6] is the number of white
|
||||
// pawns, ..., kings and pcs[9], ..., pcs[14] is the number of black
|
||||
// pawns, ..., kings.
|
||||
static uint64 calc_key_from_pcs(int *pcs, int mirror)
|
||||
{
|
||||
int color;
|
||||
PieceType pt;
|
||||
int i;
|
||||
uint64 key = 0;
|
||||
|
||||
color = !mirror ? 0 : 8;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = 0; i < pcs[color + pt]; i++)
|
||||
key ^= Zobrist::psq[WHITE][pt][i];
|
||||
color ^= 8;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = 0; i < pcs[color + pt]; i++)
|
||||
key ^= Zobrist::psq[BLACK][pt][i];
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
bool is_little_endian() {
|
||||
union {
|
||||
int i;
|
||||
char c[sizeof(int)];
|
||||
} x;
|
||||
x.i = 1;
|
||||
return x.c[0] == 1;
|
||||
}
|
||||
|
||||
static ubyte decompress_pairs(struct PairsData *d, uint64 idx)
|
||||
{
|
||||
static const bool isLittleEndian = is_little_endian();
|
||||
return isLittleEndian ? decompress_pairs<true >(d, idx)
|
||||
: decompress_pairs<false>(d, idx);
|
||||
}
|
||||
|
||||
// probe_wdl_table and probe_dtz_table require similar adaptations.
|
||||
static int probe_wdl_table(Position& pos, int *success)
|
||||
{
|
||||
struct TBEntry *ptr;
|
||||
struct TBHashEntry *ptr2;
|
||||
uint64 idx;
|
||||
uint64 key;
|
||||
int i;
|
||||
ubyte res;
|
||||
int p[TBPIECES];
|
||||
|
||||
// Obtain the position's material signature key.
|
||||
key = pos.material_key();
|
||||
|
||||
// Test for KvK.
|
||||
if (key == (Zobrist::psq[WHITE][KING][0] ^ Zobrist::psq[BLACK][KING][0]))
|
||||
return 0;
|
||||
|
||||
ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
|
||||
for (i = 0; i < HSHMAX; i++)
|
||||
if (ptr2[i].key == key) break;
|
||||
if (i == HSHMAX) {
|
||||
*success = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
ptr = ptr2[i].ptr;
|
||||
if (!ptr->ready) {
|
||||
LOCK(TB_mutex);
|
||||
if (!ptr->ready) {
|
||||
char str[16];
|
||||
prt_str(pos, str, ptr->key != key);
|
||||
if (!init_table_wdl(ptr, str)) {
|
||||
ptr2[i].key = 0ULL;
|
||||
*success = 0;
|
||||
UNLOCK(TB_mutex);
|
||||
return 0;
|
||||
}
|
||||
// Memory barrier to ensure ptr->ready = 1 is not reordered.
|
||||
#ifdef _MSC_VER
|
||||
_ReadWriteBarrier();
|
||||
#else
|
||||
__asm__ __volatile__ ("" ::: "memory");
|
||||
#endif
|
||||
ptr->ready = 1;
|
||||
}
|
||||
UNLOCK(TB_mutex);
|
||||
}
|
||||
|
||||
int bside, mirror, cmirror;
|
||||
if (!ptr->symmetric) {
|
||||
if (key != ptr->key) {
|
||||
cmirror = 8;
|
||||
mirror = 0x38;
|
||||
bside = (pos.side_to_move() == WHITE);
|
||||
} else {
|
||||
cmirror = mirror = 0;
|
||||
bside = !(pos.side_to_move() == WHITE);
|
||||
}
|
||||
} else {
|
||||
cmirror = pos.side_to_move() == WHITE ? 0 : 8;
|
||||
mirror = pos.side_to_move() == WHITE ? 0 : 0x38;
|
||||
bside = 0;
|
||||
}
|
||||
|
||||
// p[i] is to contain the square 0-63 (A1-H8) for a piece of type
|
||||
// pc[i] ^ cmirror, where 1 = white pawn, ..., 14 = black king.
|
||||
// Pieces of the same type are guaranteed to be consecutive.
|
||||
if (!ptr->has_pawns) {
|
||||
struct TBEntry_piece *entry = (struct TBEntry_piece *)ptr;
|
||||
ubyte *pc = entry->pieces[bside];
|
||||
for (i = 0; i < entry->num;) {
|
||||
Bitboard bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
||||
(PieceType)(pc[i] & 0x07));
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb);
|
||||
} while (bb);
|
||||
}
|
||||
idx = encode_piece(entry, entry->norm[bside], p, entry->factor[bside]);
|
||||
res = decompress_pairs(entry->precomp[bside], idx);
|
||||
} else {
|
||||
struct TBEntry_pawn *entry = (struct TBEntry_pawn *)ptr;
|
||||
int k = entry->file[0].pieces[0][0] ^ cmirror;
|
||||
Bitboard bb = pos.pieces((Color)(k >> 3), (PieceType)(k & 0x07));
|
||||
i = 0;
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
||||
} while (bb);
|
||||
int f = pawn_file(entry, p);
|
||||
ubyte *pc = entry->file[f].pieces[bside];
|
||||
for (; i < entry->num;) {
|
||||
bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
||||
(PieceType)(pc[i] & 0x07));
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
||||
} while (bb);
|
||||
}
|
||||
idx = encode_pawn(entry, entry->file[f].norm[bside], p, entry->file[f].factor[bside]);
|
||||
res = decompress_pairs(entry->file[f].precomp[bside], idx);
|
||||
}
|
||||
|
||||
return ((int)res) - 2;
|
||||
}
|
||||
|
||||
static int probe_dtz_table(Position& pos, int wdl, int *success)
|
||||
{
|
||||
struct TBEntry *ptr;
|
||||
uint64 idx;
|
||||
int i, res;
|
||||
int p[TBPIECES];
|
||||
|
||||
// Obtain the position's material signature key.
|
||||
uint64 key = pos.material_key();
|
||||
|
||||
if (DTZ_table[0].key1 != key && DTZ_table[0].key2 != key) {
|
||||
for (i = 1; i < DTZ_ENTRIES; i++)
|
||||
if (DTZ_table[i].key1 == key) break;
|
||||
if (i < DTZ_ENTRIES) {
|
||||
struct DTZTableEntry table_entry = DTZ_table[i];
|
||||
for (; i > 0; i--)
|
||||
DTZ_table[i] = DTZ_table[i - 1];
|
||||
DTZ_table[0] = table_entry;
|
||||
} else {
|
||||
struct TBHashEntry *ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
|
||||
for (i = 0; i < HSHMAX; i++)
|
||||
if (ptr2[i].key == key) break;
|
||||
if (i == HSHMAX) {
|
||||
*success = 0;
|
||||
return 0;
|
||||
}
|
||||
ptr = ptr2[i].ptr;
|
||||
char str[16];
|
||||
int mirror = (ptr->key != key);
|
||||
prt_str(pos, str, mirror);
|
||||
if (DTZ_table[DTZ_ENTRIES - 1].entry)
|
||||
free_dtz_entry(DTZ_table[DTZ_ENTRIES-1].entry);
|
||||
for (i = DTZ_ENTRIES - 1; i > 0; i--)
|
||||
DTZ_table[i] = DTZ_table[i - 1];
|
||||
load_dtz_table(str, calc_key(pos, mirror), calc_key(pos, !mirror));
|
||||
}
|
||||
}
|
||||
|
||||
ptr = DTZ_table[0].entry;
|
||||
if (!ptr) {
|
||||
*success = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int bside, mirror, cmirror;
|
||||
if (!ptr->symmetric) {
|
||||
if (key != ptr->key) {
|
||||
cmirror = 8;
|
||||
mirror = 0x38;
|
||||
bside = (pos.side_to_move() == WHITE);
|
||||
} else {
|
||||
cmirror = mirror = 0;
|
||||
bside = !(pos.side_to_move() == WHITE);
|
||||
}
|
||||
} else {
|
||||
cmirror = pos.side_to_move() == WHITE ? 0 : 8;
|
||||
mirror = pos.side_to_move() == WHITE ? 0 : 0x38;
|
||||
bside = 0;
|
||||
}
|
||||
|
||||
if (!ptr->has_pawns) {
|
||||
struct DTZEntry_piece *entry = (struct DTZEntry_piece *)ptr;
|
||||
if ((entry->flags & 1) != bside && !entry->symmetric) {
|
||||
*success = -1;
|
||||
return 0;
|
||||
}
|
||||
ubyte *pc = entry->pieces;
|
||||
for (i = 0; i < entry->num;) {
|
||||
Bitboard bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
||||
(PieceType)(pc[i] & 0x07));
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb);
|
||||
} while (bb);
|
||||
}
|
||||
idx = encode_piece((struct TBEntry_piece *)entry, entry->norm, p, entry->factor);
|
||||
res = decompress_pairs(entry->precomp, idx);
|
||||
|
||||
if (entry->flags & 2)
|
||||
res = entry->map[entry->map_idx[wdl_to_map[wdl + 2]] + res];
|
||||
|
||||
if (!(entry->flags & pa_flags[wdl + 2]) || (wdl & 1))
|
||||
res *= 2;
|
||||
} else {
|
||||
struct DTZEntry_pawn *entry = (struct DTZEntry_pawn *)ptr;
|
||||
int k = entry->file[0].pieces[0] ^ cmirror;
|
||||
Bitboard bb = pos.pieces((Color)(k >> 3), (PieceType)(k & 0x07));
|
||||
i = 0;
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
||||
} while (bb);
|
||||
int f = pawn_file((struct TBEntry_pawn *)entry, p);
|
||||
if ((entry->flags[f] & 1) != bside) {
|
||||
*success = -1;
|
||||
return 0;
|
||||
}
|
||||
ubyte *pc = entry->file[f].pieces;
|
||||
for (; i < entry->num;) {
|
||||
bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
||||
(PieceType)(pc[i] & 0x07));
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
||||
} while (bb);
|
||||
}
|
||||
idx = encode_pawn((struct TBEntry_pawn *)entry, entry->file[f].norm, p, entry->file[f].factor);
|
||||
res = decompress_pairs(entry->file[f].precomp, idx);
|
||||
|
||||
if (entry->flags[f] & 2)
|
||||
res = entry->map[entry->map_idx[f][wdl_to_map[wdl + 2]] + res];
|
||||
|
||||
if (!(entry->flags[f] & pa_flags[wdl + 2]) || (wdl & 1))
|
||||
res *= 2;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// Add underpromotion captures to list of captures.
|
||||
static ExtMove *add_underprom_caps(Position& pos, ExtMove *stack, ExtMove *end)
|
||||
{
|
||||
ExtMove *moves, *extra = end;
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (type_of(move) == PROMOTION && !pos.empty(to_sq(move))) {
|
||||
(*extra++).move = (Move)(move - (1 << 12));
|
||||
(*extra++).move = (Move)(move - (2 << 12));
|
||||
(*extra++).move = (Move)(move - (3 << 12));
|
||||
}
|
||||
}
|
||||
|
||||
return extra;
|
||||
}
|
||||
|
||||
static int probe_ab(Position& pos, int alpha, int beta, int *success)
|
||||
{
|
||||
int v;
|
||||
ExtMove stack[64];
|
||||
ExtMove *moves, *end;
|
||||
StateInfo st;
|
||||
|
||||
// Generate (at least) all legal non-ep captures including (under)promotions.
|
||||
// It is OK to generate more, as long as they are filtered out below.
|
||||
if (!pos.checkers()) {
|
||||
end = generate<CAPTURES>(pos, stack);
|
||||
// Since underpromotion captures are not included, we need to add them.
|
||||
end = add_underprom_caps(pos, stack, end);
|
||||
} else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
|
||||
CheckInfo ci(pos);
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move capture = moves->move;
|
||||
if (!pos.capture(capture) || type_of(capture) == ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, ci, pos.gives_check(capture, ci));
|
||||
v = -probe_ab(pos, -beta, -alpha, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
if (v > alpha) {
|
||||
if (v >= beta) {
|
||||
*success = 2;
|
||||
return v;
|
||||
}
|
||||
alpha = v;
|
||||
}
|
||||
}
|
||||
|
||||
v = probe_wdl_table(pos, success);
|
||||
if (*success == 0) return 0;
|
||||
if (alpha >= v) {
|
||||
*success = 1 + (alpha > 0);
|
||||
return alpha;
|
||||
} else {
|
||||
*success = 1;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
// Probe the WDL table for a particular position.
|
||||
// If *success != 0, the probe was successful.
|
||||
// The return value is from the point of view of the side to move:
|
||||
// -2 : loss
|
||||
// -1 : loss, but draw under 50-move rule
|
||||
// 0 : draw
|
||||
// 1 : win, but draw under 50-move rule
|
||||
// 2 : win
|
||||
int Tablebases::probe_wdl(Position& pos, int *success)
|
||||
{
|
||||
int v;
|
||||
|
||||
*success = 1;
|
||||
v = probe_ab(pos, -2, 2, success);
|
||||
|
||||
// If en passant is not possible, we are done.
|
||||
if (pos.ep_square() == SQ_NONE)
|
||||
return v;
|
||||
if (!(*success)) return 0;
|
||||
|
||||
// Now handle en passant.
|
||||
int v1 = -3;
|
||||
// Generate (at least) all legal en passant captures.
|
||||
ExtMove stack[192];
|
||||
ExtMove *moves, *end;
|
||||
StateInfo st;
|
||||
|
||||
if (!pos.checkers())
|
||||
end = generate<CAPTURES>(pos, stack);
|
||||
else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
|
||||
CheckInfo ci(pos);
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move capture = moves->move;
|
||||
if (type_of(capture) != ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, ci, pos.gives_check(capture, ci));
|
||||
int v0 = -probe_ab(pos, -2, 2, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
if (v0 > v1) v1 = v0;
|
||||
}
|
||||
if (v1 > -3) {
|
||||
if (v1 >= v) v = v1;
|
||||
else if (v == 0) {
|
||||
// Check whether there is at least one legal non-ep move.
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move capture = moves->move;
|
||||
if (type_of(capture) == ENPASSANT) continue;
|
||||
if (pos.legal(capture, ci.pinned)) break;
|
||||
}
|
||||
if (moves == end && !pos.checkers()) {
|
||||
end = generate<QUIETS>(pos, end);
|
||||
for (; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (pos.legal(move, ci.pinned))
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If not, then we are forced to play the losing ep capture.
|
||||
if (moves == end)
|
||||
v = v1;
|
||||
}
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
// This routine treats a position with en passant captures as one without.
|
||||
static int probe_dtz_no_ep(Position& pos, int *success)
|
||||
{
|
||||
int wdl, dtz;
|
||||
|
||||
wdl = probe_ab(pos, -2, 2, success);
|
||||
if (*success == 0) return 0;
|
||||
|
||||
if (wdl == 0) return 0;
|
||||
|
||||
if (*success == 2)
|
||||
return wdl == 2 ? 1 : 101;
|
||||
|
||||
ExtMove stack[192];
|
||||
ExtMove *moves, *end = NULL;
|
||||
StateInfo st;
|
||||
CheckInfo ci(pos);
|
||||
|
||||
if (wdl > 0) {
|
||||
// Generate at least all legal non-capturing pawn moves
|
||||
// including non-capturing promotions.
|
||||
if (!pos.checkers())
|
||||
end = generate<NON_EVASIONS>(pos, stack);
|
||||
else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (type_of(pos.moved_piece(move)) != PAWN || pos.capture(move)
|
||||
|| !pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
int v = -probe_ab(pos, -2, -wdl + 1, success);
|
||||
pos.undo_move(move);
|
||||
if (*success == 0) return 0;
|
||||
if (v == wdl)
|
||||
return v == 2 ? 1 : 101;
|
||||
}
|
||||
}
|
||||
|
||||
dtz = 1 + probe_dtz_table(pos, wdl, success);
|
||||
if (*success >= 0) {
|
||||
if (wdl & 1) dtz += 100;
|
||||
return wdl >= 0 ? dtz : -dtz;
|
||||
}
|
||||
|
||||
if (wdl > 0) {
|
||||
int best = 0xffff;
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN
|
||||
|| !pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
int v = -Tablebases::probe_dtz(pos, success);
|
||||
pos.undo_move(move);
|
||||
if (*success == 0) return 0;
|
||||
if (v > 0 && v + 1 < best)
|
||||
best = v + 1;
|
||||
}
|
||||
return best;
|
||||
} else {
|
||||
int best = -1;
|
||||
if (!pos.checkers())
|
||||
end = generate<NON_EVASIONS>(pos, stack);
|
||||
else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
int v;
|
||||
Move move = moves->move;
|
||||
if (!pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
if (st.rule50 == 0) {
|
||||
if (wdl == -2) v = -1;
|
||||
else {
|
||||
v = probe_ab(pos, 1, 2, success);
|
||||
v = (v == 2) ? 0 : -101;
|
||||
}
|
||||
} else {
|
||||
v = -Tablebases::probe_dtz(pos, success) - 1;
|
||||
}
|
||||
pos.undo_move(move);
|
||||
if (*success == 0) return 0;
|
||||
if (v < best)
|
||||
best = v;
|
||||
}
|
||||
return best;
|
||||
}
|
||||
}
|
||||
|
||||
static int wdl_to_dtz[] = {
|
||||
-1, -101, 0, 101, 1
|
||||
};
|
||||
|
||||
// Probe the DTZ table for a particular position.
|
||||
// If *success != 0, the probe was successful.
|
||||
// The return value is from the point of view of the side to move:
|
||||
// n < -100 : loss, but draw under 50-move rule
|
||||
// -100 <= n < -1 : loss in n ply (assuming 50-move counter == 0)
|
||||
// 0 : draw
|
||||
// 1 < n <= 100 : win in n ply (assuming 50-move counter == 0)
|
||||
// 100 < n : win, but draw under 50-move rule
|
||||
//
|
||||
// The return value n can be off by 1: a return value -n can mean a loss
|
||||
// in n+1 ply and a return value +n can mean a win in n+1 ply. This
|
||||
// cannot happen for tables with positions exactly on the "edge" of
|
||||
// the 50-move rule.
|
||||
//
|
||||
// This implies that if dtz > 0 is returned, the position is certainly
|
||||
// a win if dtz + 50-move-counter <= 99. Care must be taken that the engine
|
||||
// picks moves that preserve dtz + 50-move-counter <= 99.
|
||||
//
|
||||
// If n = 100 immediately after a capture or pawn move, then the position
|
||||
// is also certainly a win, and during the whole phase until the next
|
||||
// capture or pawn move, the inequality to be preserved is
|
||||
// dtz + 50-movecounter <= 100.
|
||||
//
|
||||
// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
|
||||
// then do not accept moves leading to dtz + 50-move-counter == 100.
|
||||
//
|
||||
int Tablebases::probe_dtz(Position& pos, int *success)
|
||||
{
|
||||
*success = 1;
|
||||
int v = probe_dtz_no_ep(pos, success);
|
||||
|
||||
if (pos.ep_square() == SQ_NONE)
|
||||
return v;
|
||||
if (*success == 0) return 0;
|
||||
|
||||
// Now handle en passant.
|
||||
int v1 = -3;
|
||||
|
||||
ExtMove stack[192];
|
||||
ExtMove *moves, *end;
|
||||
StateInfo st;
|
||||
|
||||
if (!pos.checkers())
|
||||
end = generate<CAPTURES>(pos, stack);
|
||||
else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
CheckInfo ci(pos);
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move capture = moves->move;
|
||||
if (type_of(capture) != ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, ci, pos.gives_check(capture, ci));
|
||||
int v0 = -probe_ab(pos, -2, 2, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
if (v0 > v1) v1 = v0;
|
||||
}
|
||||
if (v1 > -3) {
|
||||
v1 = wdl_to_dtz[v1 + 2];
|
||||
if (v < -100) {
|
||||
if (v1 >= 0)
|
||||
v = v1;
|
||||
} else if (v < 0) {
|
||||
if (v1 >= 0 || v1 < 100)
|
||||
v = v1;
|
||||
} else if (v > 100) {
|
||||
if (v1 > 0)
|
||||
v = v1;
|
||||
} else if (v > 0) {
|
||||
if (v1 == 1)
|
||||
v = v1;
|
||||
} else if (v1 >= 0) {
|
||||
v = v1;
|
||||
} else {
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (type_of(move) == ENPASSANT) continue;
|
||||
if (pos.legal(move, ci.pinned)) break;
|
||||
}
|
||||
if (moves == end && !pos.checkers()) {
|
||||
end = generate<QUIETS>(pos, end);
|
||||
for (; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (pos.legal(move, ci.pinned))
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (moves == end)
|
||||
v = v1;
|
||||
}
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
// Check whether there has been at least one repetition of positions
|
||||
// since the last capture or pawn move.
|
||||
static int has_repeated(StateInfo *st)
|
||||
{
|
||||
while (1) {
|
||||
int i = 4, e = std::min(st->rule50, st->pliesFromNull);
|
||||
if (e < i)
|
||||
return 0;
|
||||
StateInfo *stp = st->previous->previous;
|
||||
do {
|
||||
stp = stp->previous->previous;
|
||||
if (stp->key == st->key)
|
||||
return 1;
|
||||
i += 2;
|
||||
} while (i <= e);
|
||||
st = st->previous;
|
||||
}
|
||||
}
|
||||
|
||||
static Value wdl_to_Value[5] = {
|
||||
-VALUE_MATE + MAX_PLY + 1,
|
||||
VALUE_DRAW - 2,
|
||||
VALUE_DRAW,
|
||||
VALUE_DRAW + 2,
|
||||
VALUE_MATE - MAX_PLY - 1
|
||||
};
|
||||
|
||||
// Use the DTZ tables to filter out moves that don't preserve the win or draw.
|
||||
// If the position is lost, but DTZ is fairly high, only keep moves that
|
||||
// maximise DTZ.
|
||||
//
|
||||
// A return value false indicates that not all probes were successful and that
|
||||
// no moves were filtered out.
|
||||
bool Tablebases::root_probe(Position& pos, Search::RootMoveVector& rootMoves, Value& score)
|
||||
{
|
||||
int success;
|
||||
|
||||
int dtz = probe_dtz(pos, &success);
|
||||
if (!success) return false;
|
||||
|
||||
StateInfo st;
|
||||
CheckInfo ci(pos);
|
||||
|
||||
// Probe each move.
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
Move move = rootMoves[i].pv[0];
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
int v = 0;
|
||||
if (pos.checkers() && dtz > 0) {
|
||||
ExtMove s[192];
|
||||
if (generate<LEGAL>(pos, s) == s)
|
||||
v = 1;
|
||||
}
|
||||
if (!v) {
|
||||
if (st.rule50 != 0) {
|
||||
v = -Tablebases::probe_dtz(pos, &success);
|
||||
if (v > 0) v++;
|
||||
else if (v < 0) v--;
|
||||
} else {
|
||||
v = -Tablebases::probe_wdl(pos, &success);
|
||||
v = wdl_to_dtz[v + 2];
|
||||
}
|
||||
}
|
||||
pos.undo_move(move);
|
||||
if (!success) return false;
|
||||
rootMoves[i].score = (Value)v;
|
||||
}
|
||||
|
||||
// Obtain 50-move counter for the root position.
|
||||
// In Stockfish there seems to be no clean way, so we do it like this:
|
||||
int cnt50 = st.previous->rule50;
|
||||
|
||||
// Use 50-move counter to determine whether the root position is
|
||||
// won, lost or drawn.
|
||||
int wdl = 0;
|
||||
if (dtz > 0)
|
||||
wdl = (dtz + cnt50 <= 100) ? 2 : 1;
|
||||
else if (dtz < 0)
|
||||
wdl = (-dtz + cnt50 <= 100) ? -2 : -1;
|
||||
|
||||
// Determine the score to report to the user.
|
||||
score = wdl_to_Value[wdl + 2];
|
||||
// If the position is winning or losing, but too few moves left, adjust the
|
||||
// score to show how close it is to winning or losing.
|
||||
// NOTE: int(PawnValueEg) is used as scaling factor in score_to_uci().
|
||||
if (wdl == 1 && dtz <= 100)
|
||||
score = (Value)(((200 - dtz - cnt50) * int(PawnValueEg)) / 200);
|
||||
else if (wdl == -1 && dtz >= -100)
|
||||
score = -(Value)(((200 + dtz - cnt50) * int(PawnValueEg)) / 200);
|
||||
|
||||
// Now be a bit smart about filtering out moves.
|
||||
size_t j = 0;
|
||||
if (dtz > 0) { // winning (or 50-move rule draw)
|
||||
int best = 0xffff;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
int v = rootMoves[i].score;
|
||||
if (v > 0 && v < best)
|
||||
best = v;
|
||||
}
|
||||
int max = best;
|
||||
// If the current phase has not seen repetitions, then try all moves
|
||||
// that stay safely within the 50-move budget, if there are any.
|
||||
if (!has_repeated(st.previous) && best + cnt50 <= 99)
|
||||
max = 99 - cnt50;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
int v = rootMoves[i].score;
|
||||
if (v > 0 && v <= max)
|
||||
rootMoves[j++] = rootMoves[i];
|
||||
}
|
||||
} else if (dtz < 0) { // losing (or 50-move rule draw)
|
||||
int best = 0;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
int v = rootMoves[i].score;
|
||||
if (v < best)
|
||||
best = v;
|
||||
}
|
||||
// Try all moves, unless we approach or have a 50-move rule draw.
|
||||
if (-best * 2 + cnt50 < 100)
|
||||
return true;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
if (rootMoves[i].score == best)
|
||||
rootMoves[j++] = rootMoves[i];
|
||||
}
|
||||
} else { // drawing
|
||||
// Try all moves that preserve the draw.
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
if (rootMoves[i].score == 0)
|
||||
rootMoves[j++] = rootMoves[i];
|
||||
}
|
||||
}
|
||||
rootMoves.resize(j, Search::RootMove(MOVE_NONE));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Use the WDL tables to filter out moves that don't preserve the win or draw.
|
||||
// This is a fallback for the case that some or all DTZ tables are missing.
|
||||
//
|
||||
// A return value false indicates that not all probes were successful and that
|
||||
// no moves were filtered out.
|
||||
bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoveVector& rootMoves, Value& score)
|
||||
{
|
||||
int success;
|
||||
|
||||
int wdl = Tablebases::probe_wdl(pos, &success);
|
||||
if (!success) return false;
|
||||
score = wdl_to_Value[wdl + 2];
|
||||
|
||||
StateInfo st;
|
||||
CheckInfo ci(pos);
|
||||
|
||||
int best = -2;
|
||||
|
||||
// Probe each move.
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
Move move = rootMoves[i].pv[0];
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
int v = -Tablebases::probe_wdl(pos, &success);
|
||||
pos.undo_move(move);
|
||||
if (!success) return false;
|
||||
rootMoves[i].score = (Value)v;
|
||||
if (v > best)
|
||||
best = v;
|
||||
}
|
||||
|
||||
size_t j = 0;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
if (rootMoves[i].score == best)
|
||||
rootMoves[j++] = rootMoves[i];
|
||||
}
|
||||
rootMoves.resize(j, Search::RootMove(MOVE_NONE));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef TBPROBE_H
|
||||
#define TBPROBE_H
|
||||
|
||||
#include "../search.h"
|
||||
|
||||
namespace Tablebases {
|
||||
|
||||
extern int MaxCardinality;
|
||||
|
||||
void init(const std::string& path);
|
||||
int probe_wdl(Position& pos, int *success);
|
||||
int probe_dtz(Position& pos, int *success);
|
||||
bool root_probe(Position& pos, Search::RootMoveVector& rootMoves, Value& score);
|
||||
bool root_probe_wdl(Position& pos, Search::RootMoveVector& rootMoves, Value& score);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
+317
-277
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,329 +17,369 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm> // For std::count
|
||||
#include <cassert>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
#include "uci.h"
|
||||
|
||||
ThreadsManager Threads; // Global object definition
|
||||
using namespace Search;
|
||||
|
||||
namespace { extern "C" {
|
||||
ThreadPool Threads; // Global object
|
||||
|
||||
extern void check_time();
|
||||
|
||||
namespace {
|
||||
|
||||
// start_routine() is the C function which is called when a new thread
|
||||
// is launched. It simply calls idle_loop() with the supplied threadID.
|
||||
// There are two versions of this function; one for POSIX threads and
|
||||
// one for Windows threads.
|
||||
// is launched. It is a wrapper to the virtual function idle_loop().
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
DWORD WINAPI start_routine(LPVOID threadID) {
|
||||
|
||||
Threads.idle_loop(*(int*)threadID, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void* start_routine(void* threadID) {
|
||||
|
||||
Threads.idle_loop(*(int*)threadID, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} }
|
||||
extern "C" { long start_routine(ThreadBase* th) { th->idle_loop(); return 0; } }
|
||||
|
||||
|
||||
// wake_up() wakes up the thread, normally at the beginning of the search or,
|
||||
// if "sleeping threads" is used, when there is some work to do.
|
||||
// Helpers to launch a thread after creation and joining before delete. Must be
|
||||
// outside Thread c'tor and d'tor because the object must be fully initialized
|
||||
// when start_routine (and hence virtual idle_loop) is called and when joining.
|
||||
|
||||
void Thread::wake_up() {
|
||||
template<typename T> T* new_thread() {
|
||||
T* th = new T();
|
||||
thread_create(th->handle, start_routine, th); // Will go to sleep
|
||||
return th;
|
||||
}
|
||||
|
||||
void delete_thread(ThreadBase* th) {
|
||||
|
||||
th->mutex.lock();
|
||||
th->exit = true; // Search must be already finished
|
||||
th->mutex.unlock();
|
||||
|
||||
th->notify_one();
|
||||
thread_join(th->handle); // Wait for thread termination
|
||||
delete th;
|
||||
}
|
||||
|
||||
lock_grab(&sleepLock);
|
||||
cond_signal(&sleepCond);
|
||||
lock_release(&sleepLock);
|
||||
}
|
||||
|
||||
|
||||
// cutoff_occurred() checks whether a beta cutoff has occurred in
|
||||
// the thread's currently active split point, or in some ancestor of
|
||||
// the current split point.
|
||||
// ThreadBase::notify_one() wakes up the thread when there is some work to do
|
||||
|
||||
void ThreadBase::notify_one() {
|
||||
|
||||
mutex.lock();
|
||||
sleepCondition.notify_one();
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// ThreadBase::wait_for() set the thread to sleep until 'condition' turns true
|
||||
|
||||
void ThreadBase::wait_for(volatile const bool& condition) {
|
||||
|
||||
mutex.lock();
|
||||
while (!condition) sleepCondition.wait(mutex);
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// Thread c'tor makes some init but does not launch any execution thread that
|
||||
// will be started only when c'tor returns.
|
||||
|
||||
Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC
|
||||
|
||||
searching = false;
|
||||
maxPly = splitPointsSize = 0;
|
||||
activeSplitPoint = NULL;
|
||||
activePosition = NULL;
|
||||
idx = Threads.size(); // Starts from 0
|
||||
}
|
||||
|
||||
|
||||
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
|
||||
// current active split point, or in some ancestor of the split point.
|
||||
|
||||
bool Thread::cutoff_occurred() const {
|
||||
|
||||
for (SplitPoint* sp = splitPoint; sp; sp = sp->parent)
|
||||
if (sp->is_betaCutoff)
|
||||
for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint)
|
||||
if (sp->cutoff)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// is_available_to() checks whether the thread is available to help the thread with
|
||||
// threadID "master" at a split point. An obvious requirement is that thread must be
|
||||
// idle. With more than two threads, this is not by itself sufficient: If the thread
|
||||
// is the master of some active split point, it is only available as a slave to the
|
||||
// threads which are busy searching the split point at the top of "slave"'s split
|
||||
// point stack (the "helpful master concept" in YBWC terminology).
|
||||
// Thread::available_to() checks whether the thread is available to help the
|
||||
// thread 'master' at a split point. An obvious requirement is that thread must
|
||||
// be idle. With more than two threads, this is not sufficient: If the thread is
|
||||
// the master of some split point, it is only available as a slave to the slaves
|
||||
// which are busy searching the split point at the top of slave's split point
|
||||
// stack (the "helpful master concept" in YBWC terminology).
|
||||
|
||||
bool Thread::is_available_to(int master) const {
|
||||
bool Thread::available_to(const Thread* master) const {
|
||||
|
||||
if (state != AVAILABLE)
|
||||
if (searching)
|
||||
return false;
|
||||
|
||||
// Make a local copy to be sure doesn't become zero under our feet while
|
||||
// testing next condition and so leading to an out of bound access.
|
||||
int localActiveSplitPoints = activeSplitPoints;
|
||||
// Make a local copy to be sure it doesn't become zero under our feet while
|
||||
// testing next condition and so leading to an out of bounds access.
|
||||
const int size = splitPointsSize;
|
||||
|
||||
// No active split points means that the thread is available as a slave for any
|
||||
// No split points means that the thread is available as a slave for any
|
||||
// other thread otherwise apply the "helpful master" concept if possible.
|
||||
if ( !localActiveSplitPoints
|
||||
|| splitPoints[localActiveSplitPoints - 1].is_slave[master])
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return !size || splitPoints[size - 1].slavesMask.test(master->idx);
|
||||
}
|
||||
|
||||
|
||||
// read_uci_options() updates number of active threads and other internal
|
||||
// parameters according to the UCI options values. It is called before
|
||||
// to start a new search.
|
||||
// Thread::split() does the actual work of distributing the work at a node between
|
||||
// several available threads. If it does not succeed in splitting the node
|
||||
// (because no idle threads are available), the function immediately returns.
|
||||
// If splitting is possible, a SplitPoint object is initialized with all the
|
||||
// data that must be copied to the helper threads and then helper threads are
|
||||
// informed that they have been assigned work. This will cause them to instantly
|
||||
// leave their idle loops and call search(). When all threads have returned from
|
||||
// search() then split() returns.
|
||||
|
||||
void ThreadsManager::read_uci_options() {
|
||||
void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
|
||||
Move* bestMove, Depth depth, int moveCount,
|
||||
MovePicker* movePicker, int nodeType, bool cutNode) {
|
||||
|
||||
maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
|
||||
minimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
|
||||
useSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
|
||||
activeThreads = Options["Threads"].value<int>();
|
||||
}
|
||||
assert(searching);
|
||||
assert(-VALUE_INFINITE < *bestValue && *bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(depth >= Threads.minimumSplitDepth);
|
||||
assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
|
||||
|
||||
// Pick and init the next available split point
|
||||
SplitPoint& sp = splitPoints[splitPointsSize];
|
||||
|
||||
// init() is called during startup. Initializes locks and condition variables
|
||||
// and launches all threads sending them immediately to sleep.
|
||||
sp.masterThread = this;
|
||||
sp.parentSplitPoint = activeSplitPoint;
|
||||
sp.slavesMask = 0, sp.slavesMask.set(idx);
|
||||
sp.depth = depth;
|
||||
sp.bestValue = *bestValue;
|
||||
sp.bestMove = *bestMove;
|
||||
sp.alpha = alpha;
|
||||
sp.beta = beta;
|
||||
sp.nodeType = nodeType;
|
||||
sp.cutNode = cutNode;
|
||||
sp.movePicker = movePicker;
|
||||
sp.moveCount = moveCount;
|
||||
sp.pos = &pos;
|
||||
sp.nodes = 0;
|
||||
sp.cutoff = false;
|
||||
sp.ss = ss;
|
||||
|
||||
void ThreadsManager::init() {
|
||||
// Try to allocate available threads and ask them to start searching setting
|
||||
// 'searching' flag. This must be done under lock protection to avoid concurrent
|
||||
// allocation of the same slave by another master.
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
int threadID[MAX_THREADS];
|
||||
sp.allSlavesSearching = true; // Must be set under lock protection
|
||||
++splitPointsSize;
|
||||
activeSplitPoint = &sp;
|
||||
activePosition = NULL;
|
||||
|
||||
// This flag is needed to properly end the threads when program exits
|
||||
allThreadsShouldExit = false;
|
||||
Thread* slave;
|
||||
|
||||
// Threads will sent to sleep as soon as created, only main thread is kept alive
|
||||
activeThreads = 1;
|
||||
threads[0].state = Thread::SEARCHING;
|
||||
|
||||
// Allocate pawn and material hash tables for main thread
|
||||
init_hash_tables();
|
||||
|
||||
lock_init(&mpLock);
|
||||
|
||||
// Initialize thread and split point locks
|
||||
for (int i = 0; i < MAX_THREADS; i++)
|
||||
while ((slave = Threads.available_slave(this)) != NULL)
|
||||
{
|
||||
lock_init(&threads[i].sleepLock);
|
||||
cond_init(&threads[i].sleepCond);
|
||||
|
||||
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
||||
lock_init(&(threads[i].splitPoints[j].lock));
|
||||
sp.slavesMask.set(slave->idx);
|
||||
slave->activeSplitPoint = &sp;
|
||||
slave->searching = true; // Slave leaves idle_loop()
|
||||
slave->notify_one(); // Could be sleeping
|
||||
}
|
||||
|
||||
// Create and startup all the threads but the main that is already running
|
||||
for (int i = 1; i < MAX_THREADS; i++)
|
||||
{
|
||||
threads[i].state = Thread::INITIALIZING;
|
||||
threadID[i] = i;
|
||||
// Everything is set up. The master thread enters the idle loop, from which
|
||||
// it will instantly launch a search, because its 'searching' flag is set.
|
||||
// The thread will return from the idle loop when all slaves have finished
|
||||
// their work at this split point.
|
||||
sp.mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
bool ok = (CreateThread(NULL, 0, start_routine, (LPVOID)&threadID[i], 0, NULL) != NULL);
|
||||
#else
|
||||
pthread_t pthreadID;
|
||||
bool ok = (pthread_create(&pthreadID, NULL, start_routine, (void*)&threadID[i]) == 0);
|
||||
pthread_detach(pthreadID);
|
||||
#endif
|
||||
if (!ok)
|
||||
{
|
||||
std::cout << "Failed to create thread number " << i << std::endl;
|
||||
::exit(EXIT_FAILURE);
|
||||
}
|
||||
Thread::idle_loop(); // Force a call to base class idle_loop()
|
||||
|
||||
// Wait until the thread has finished launching and is gone to sleep
|
||||
while (threads[i].state == Thread::INITIALIZING) {}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// exit() is called to cleanly exit the threads when the program finishes
|
||||
|
||||
void ThreadsManager::exit() {
|
||||
|
||||
// Force the woken up threads to exit idle_loop() and hence terminate
|
||||
allThreadsShouldExit = true;
|
||||
|
||||
for (int i = 0; i < MAX_THREADS; i++)
|
||||
{
|
||||
// Wake up all the threads and waits for termination
|
||||
if (i != 0)
|
||||
{
|
||||
threads[i].wake_up();
|
||||
while (threads[i].state != Thread::TERMINATED) {}
|
||||
}
|
||||
|
||||
// Now we can safely destroy the locks and wait conditions
|
||||
lock_destroy(&threads[i].sleepLock);
|
||||
cond_destroy(&threads[i].sleepCond);
|
||||
|
||||
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
||||
lock_destroy(&(threads[i].splitPoints[j].lock));
|
||||
}
|
||||
|
||||
lock_destroy(&mpLock);
|
||||
}
|
||||
|
||||
|
||||
// init_hash_tables() dynamically allocates pawn and material hash tables
|
||||
// according to the number of active threads. This avoids preallocating
|
||||
// memory for all possible threads if only few are used as, for instance,
|
||||
// on mobile devices where memory is scarce and allocating for MAX_THREADS
|
||||
// threads could even result in a crash.
|
||||
|
||||
void ThreadsManager::init_hash_tables() {
|
||||
|
||||
for (int i = 0; i < activeThreads; i++)
|
||||
{
|
||||
threads[i].pawnTable.init();
|
||||
threads[i].materialTable.init();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// available_slave_exists() tries to find an idle thread which is available as
|
||||
// a slave for the thread with threadID "master".
|
||||
|
||||
bool ThreadsManager::available_slave_exists(int master) const {
|
||||
|
||||
assert(master >= 0 && master < activeThreads);
|
||||
|
||||
for (int i = 0; i < activeThreads; i++)
|
||||
if (i != master && threads[i].is_available_to(master))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// split() does the actual work of distributing the work at a node between
|
||||
// several available threads. If it does not succeed in splitting the
|
||||
// node (because no idle threads are available, or because we have no unused
|
||||
// split point objects), the function immediately returns. If splitting is
|
||||
// possible, a SplitPoint object is initialized with all the data that must be
|
||||
// copied to the helper threads and we tell our helper threads that they have
|
||||
// been assigned work. This will cause them to instantly leave their idle loops and
|
||||
// call search().When all threads have returned from search() then split() returns.
|
||||
|
||||
template <bool Fake>
|
||||
void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const Value beta,
|
||||
Value* bestValue, Depth depth, Move threatMove,
|
||||
int moveCount, MovePicker* mp, bool pvNode) {
|
||||
assert(pos.is_ok());
|
||||
assert(*bestValue >= -VALUE_INFINITE);
|
||||
assert(*bestValue <= *alpha);
|
||||
assert(*alpha < beta);
|
||||
assert(beta <= VALUE_INFINITE);
|
||||
assert(depth > DEPTH_ZERO);
|
||||
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
|
||||
assert(activeThreads > 1);
|
||||
|
||||
int i, master = pos.thread();
|
||||
Thread& masterThread = threads[master];
|
||||
|
||||
lock_grab(&mpLock);
|
||||
|
||||
// If no other thread is available to help us, or if we have too many
|
||||
// active split points, don't split.
|
||||
if ( !available_slave_exists(master)
|
||||
|| masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
|
||||
{
|
||||
lock_release(&mpLock);
|
||||
return;
|
||||
}
|
||||
|
||||
// Pick the next available split point object from the split point stack
|
||||
SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints++];
|
||||
|
||||
// Initialize the split point object
|
||||
splitPoint.parent = masterThread.splitPoint;
|
||||
splitPoint.master = master;
|
||||
splitPoint.is_betaCutoff = false;
|
||||
splitPoint.depth = depth;
|
||||
splitPoint.threatMove = threatMove;
|
||||
splitPoint.alpha = *alpha;
|
||||
splitPoint.beta = beta;
|
||||
splitPoint.pvNode = pvNode;
|
||||
splitPoint.bestValue = *bestValue;
|
||||
splitPoint.mp = mp;
|
||||
splitPoint.moveCount = moveCount;
|
||||
splitPoint.pos = &pos;
|
||||
splitPoint.nodes = 0;
|
||||
splitPoint.ss = ss;
|
||||
for (i = 0; i < activeThreads; i++)
|
||||
splitPoint.is_slave[i] = false;
|
||||
|
||||
masterThread.splitPoint = &splitPoint;
|
||||
|
||||
// If we are here it means we are not available
|
||||
assert(masterThread.state != Thread::AVAILABLE);
|
||||
|
||||
int workersCnt = 1; // At least the master is included
|
||||
|
||||
// Allocate available threads setting state to THREAD_BOOKED
|
||||
for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
|
||||
if (i != master && threads[i].is_available_to(master))
|
||||
{
|
||||
threads[i].state = Thread::BOOKED;
|
||||
threads[i].splitPoint = &splitPoint;
|
||||
splitPoint.is_slave[i] = true;
|
||||
workersCnt++;
|
||||
}
|
||||
|
||||
assert(Fake || workersCnt > 1);
|
||||
|
||||
// We can release the lock because slave threads are already booked and master is not available
|
||||
lock_release(&mpLock);
|
||||
|
||||
// Tell the threads that they have work to do. This will make them leave
|
||||
// their idle loop.
|
||||
for (i = 0; i < activeThreads; i++)
|
||||
if (i == master || splitPoint.is_slave[i])
|
||||
{
|
||||
assert(i == master || threads[i].state == Thread::BOOKED);
|
||||
|
||||
threads[i].state = Thread::WORKISWAITING; // This makes the slave to exit from idle_loop()
|
||||
|
||||
if (useSleepingThreads && i != master)
|
||||
threads[i].wake_up();
|
||||
}
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from
|
||||
// which it will instantly launch a search, because its state is
|
||||
// THREAD_WORKISWAITING. We send the split point as a second parameter to the
|
||||
// idle loop, which means that the main thread will return from the idle
|
||||
// loop when all threads have finished their work at this split point.
|
||||
idle_loop(master, &splitPoint);
|
||||
// In the helpful master concept, a master can help only a sub-tree of its
|
||||
// split point and because everything is finished here, it's not possible
|
||||
// for the master to be booked.
|
||||
assert(!searching);
|
||||
assert(!activePosition);
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Update alpha and bestValue, and return.
|
||||
lock_grab(&mpLock);
|
||||
// finished. Note that setting 'searching' and decreasing splitPointsSize must
|
||||
// be done under lock protection to avoid a race with Thread::available_to().
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
*alpha = splitPoint.alpha;
|
||||
*bestValue = splitPoint.bestValue;
|
||||
masterThread.activeSplitPoints--;
|
||||
masterThread.splitPoint = splitPoint.parent;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
|
||||
searching = true;
|
||||
--splitPointsSize;
|
||||
activeSplitPoint = sp.parentSplitPoint;
|
||||
activePosition = &pos;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
||||
*bestMove = sp.bestMove;
|
||||
*bestValue = sp.bestValue;
|
||||
|
||||
lock_release(&mpLock);
|
||||
sp.mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template void ThreadsManager::split<false>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, bool);
|
||||
template void ThreadsManager::split<true>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, bool);
|
||||
|
||||
// TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds
|
||||
// and then calls check_time(). When not searching, thread sleeps until it's woken up.
|
||||
|
||||
void TimerThread::idle_loop() {
|
||||
|
||||
while (!exit)
|
||||
{
|
||||
mutex.lock();
|
||||
|
||||
if (!exit)
|
||||
sleepCondition.wait_for(mutex, run ? Resolution : INT_MAX);
|
||||
|
||||
mutex.unlock();
|
||||
|
||||
if (run)
|
||||
check_time();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MainThread::idle_loop() is where the main thread is parked waiting to be started
|
||||
// when there is a new search. The main thread will launch all the slave threads.
|
||||
|
||||
void MainThread::idle_loop() {
|
||||
|
||||
while (!exit)
|
||||
{
|
||||
mutex.lock();
|
||||
|
||||
thinking = false;
|
||||
|
||||
while (!thinking && !exit)
|
||||
{
|
||||
Threads.sleepCondition.notify_one(); // Wake up the UI thread if needed
|
||||
sleepCondition.wait(mutex);
|
||||
}
|
||||
|
||||
mutex.unlock();
|
||||
|
||||
if (!exit)
|
||||
{
|
||||
searching = true;
|
||||
|
||||
Search::think();
|
||||
|
||||
assert(searching);
|
||||
|
||||
searching = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::init() is called at startup to create and launch requested threads,
|
||||
// that will go immediately to sleep. We cannot use a c'tor because Threads is a
|
||||
// static object and we need a fully initialized engine at this point due to
|
||||
// allocation of Endgames in Thread c'tor.
|
||||
|
||||
void ThreadPool::init() {
|
||||
|
||||
timer = new_thread<TimerThread>();
|
||||
push_back(new_thread<MainThread>());
|
||||
read_uci_options();
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::exit() terminates the threads before the program exits. Cannot be
|
||||
// done in d'tor because threads must be terminated before freeing us.
|
||||
|
||||
void ThreadPool::exit() {
|
||||
|
||||
delete_thread(timer); // As first because check_time() accesses threads data
|
||||
|
||||
for (iterator it = begin(); it != end(); ++it)
|
||||
delete_thread(*it);
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::read_uci_options() updates internal threads parameters from the
|
||||
// corresponding UCI options and creates/destroys threads to match the requested
|
||||
// number. Thread objects are dynamically allocated to avoid creating all possible
|
||||
// threads in advance (which include pawns and material tables), even if only a
|
||||
// few are to be used.
|
||||
|
||||
void ThreadPool::read_uci_options() {
|
||||
|
||||
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
|
||||
size_t requested = Options["Threads"];
|
||||
|
||||
assert(requested > 0);
|
||||
|
||||
// If zero (default) then set best minimum split depth automatically
|
||||
if (!minimumSplitDepth)
|
||||
minimumSplitDepth = requested < 8 ? 4 * ONE_PLY : 7 * ONE_PLY;
|
||||
|
||||
while (size() < requested)
|
||||
push_back(new_thread<Thread>());
|
||||
|
||||
while (size() > requested)
|
||||
{
|
||||
delete_thread(back());
|
||||
pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::available_slave() tries to find an idle thread which is available
|
||||
// as a slave for the thread 'master'.
|
||||
|
||||
Thread* ThreadPool::available_slave(const Thread* master) const {
|
||||
|
||||
for (const_iterator it = begin(); it != end(); ++it)
|
||||
if ((*it)->available_to(master))
|
||||
return *it;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::wait_for_think_finished() waits for main thread to finish the search
|
||||
|
||||
void ThreadPool::wait_for_think_finished() {
|
||||
|
||||
MainThread* th = main();
|
||||
th->mutex.lock();
|
||||
while (th->thinking) sleepCondition.wait(th->mutex);
|
||||
th->mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::start_thinking() wakes up the main thread sleeping in
|
||||
// MainThread::idle_loop() and starts a new search, then returns immediately.
|
||||
|
||||
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
||||
StateStackPtr& states) {
|
||||
wait_for_think_finished();
|
||||
|
||||
SearchTime = Time::now(); // As early as possible
|
||||
|
||||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||
Signals.stop = Signals.failedLowAtRoot = false;
|
||||
|
||||
RootMoves.clear();
|
||||
RootPos = pos;
|
||||
Limits = limits;
|
||||
if (states.get()) // If we don't set a new position, preserve current state
|
||||
{
|
||||
SetupStates = states; // Ownership transfer here
|
||||
assert(!states.get());
|
||||
}
|
||||
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if ( limits.searchmoves.empty()
|
||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), *it))
|
||||
RootMoves.push_back(RootMove(*it));
|
||||
|
||||
main()->thinking = true;
|
||||
main()->notify_one(); // Starts main thread
|
||||
}
|
||||
|
||||
+127
-73
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,116 +17,170 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(THREAD_H_INCLUDED)
|
||||
#ifndef THREAD_H_INCLUDED
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
#include <bitset>
|
||||
#include <vector>
|
||||
|
||||
#include "lock.h"
|
||||
#include "material.h"
|
||||
#include "movepick.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
|
||||
const int MAX_THREADS = 32;
|
||||
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
||||
struct Thread;
|
||||
|
||||
const int MAX_THREADS = 128;
|
||||
const int MAX_SPLITPOINTS_PER_THREAD = 8;
|
||||
|
||||
/// Mutex and ConditionVariable struct are wrappers of the low level locking
|
||||
/// machinery and are modeled after the corresponding C++11 classes.
|
||||
|
||||
struct Mutex {
|
||||
Mutex() { lock_init(l); }
|
||||
~Mutex() { lock_destroy(l); }
|
||||
|
||||
void lock() { lock_grab(l); }
|
||||
void unlock() { lock_release(l); }
|
||||
|
||||
private:
|
||||
friend struct ConditionVariable;
|
||||
|
||||
Lock l;
|
||||
};
|
||||
|
||||
struct ConditionVariable {
|
||||
ConditionVariable() { cond_init(c); }
|
||||
~ConditionVariable() { cond_destroy(c); }
|
||||
|
||||
void wait(Mutex& m) { cond_wait(c, m.l); }
|
||||
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
|
||||
void notify_one() { cond_signal(c); }
|
||||
|
||||
private:
|
||||
WaitCondition c;
|
||||
};
|
||||
|
||||
|
||||
/// SplitPoint struct stores information shared by the threads searching in
|
||||
/// parallel below the same split point. It is populated at splitting time.
|
||||
|
||||
struct SplitPoint {
|
||||
|
||||
// Const data after splitPoint has been setup
|
||||
SplitPoint* parent;
|
||||
// Const data after split point has been setup
|
||||
const Position* pos;
|
||||
Search::Stack* ss;
|
||||
Thread* masterThread;
|
||||
Depth depth;
|
||||
bool pvNode;
|
||||
Value beta;
|
||||
int ply;
|
||||
int master;
|
||||
Move threatMove;
|
||||
int nodeType;
|
||||
bool cutNode;
|
||||
|
||||
// Const pointers to shared data
|
||||
MovePicker* mp;
|
||||
SearchStack* ss;
|
||||
MovePicker* movePicker;
|
||||
SplitPoint* parentSplitPoint;
|
||||
|
||||
// Shared data
|
||||
Lock lock;
|
||||
volatile int64_t nodes;
|
||||
// Shared variable data
|
||||
Mutex mutex;
|
||||
std::bitset<MAX_THREADS> slavesMask;
|
||||
volatile bool allSlavesSearching;
|
||||
volatile uint64_t nodes;
|
||||
volatile Value alpha;
|
||||
volatile Value bestValue;
|
||||
volatile Move bestMove;
|
||||
volatile int moveCount;
|
||||
volatile bool is_betaCutoff;
|
||||
volatile bool is_slave[MAX_THREADS];
|
||||
volatile bool cutoff;
|
||||
};
|
||||
|
||||
|
||||
/// Thread struct is used to keep together all the thread related stuff like locks,
|
||||
/// state and especially split points. We also use per-thread pawn and material hash
|
||||
/// tables so that once we get a pointer to an entry its life time is unlimited and
|
||||
/// we don't have to care about someone changing the entry under our feet.
|
||||
/// ThreadBase struct is the base of the hierarchy from where we derive all the
|
||||
/// specialized thread classes.
|
||||
|
||||
struct Thread {
|
||||
struct ThreadBase {
|
||||
|
||||
enum ThreadState
|
||||
{
|
||||
INITIALIZING, // Thread is initializing itself
|
||||
SEARCHING, // Thread is performing work
|
||||
AVAILABLE, // Thread is waiting for work
|
||||
BOOKED, // Other thread (master) has booked us as a slave
|
||||
WORKISWAITING, // Master has ordered us to start
|
||||
TERMINATED // We are quitting and thread is terminated
|
||||
};
|
||||
ThreadBase() : handle(NativeHandle()), exit(false) {}
|
||||
virtual ~ThreadBase() {}
|
||||
virtual void idle_loop() = 0;
|
||||
void notify_one();
|
||||
void wait_for(volatile const bool& b);
|
||||
|
||||
void wake_up();
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
NativeHandle handle;
|
||||
volatile bool exit;
|
||||
};
|
||||
|
||||
|
||||
/// Thread struct keeps together all the thread related stuff like locks, state
|
||||
/// and especially split points. We also use per-thread pawn and material hash
|
||||
/// tables so that once we get a pointer to an entry its life time is unlimited
|
||||
/// and we don't have to care about someone changing the entry under our feet.
|
||||
|
||||
struct Thread : public ThreadBase {
|
||||
|
||||
Thread();
|
||||
virtual void idle_loop();
|
||||
bool cutoff_occurred() const;
|
||||
bool is_available_to(int master) const;
|
||||
bool available_to(const Thread* master) const;
|
||||
|
||||
MaterialInfoTable materialTable;
|
||||
PawnInfoTable pawnTable;
|
||||
void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
||||
Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
|
||||
|
||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
||||
Pawns::Table pawnsTable;
|
||||
Material::Table materialTable;
|
||||
Endgames endgames;
|
||||
Position* activePosition;
|
||||
size_t idx;
|
||||
int maxPly;
|
||||
Lock sleepLock;
|
||||
WaitCondition sleepCond;
|
||||
volatile ThreadState state;
|
||||
SplitPoint* volatile splitPoint;
|
||||
volatile int activeSplitPoints;
|
||||
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
||||
SplitPoint* volatile activeSplitPoint;
|
||||
volatile int splitPointsSize;
|
||||
volatile bool searching;
|
||||
};
|
||||
|
||||
|
||||
/// ThreadsManager class is used to handle all the threads related stuff like init,
|
||||
/// starting, parking and, the most important, launching a slave thread at a split
|
||||
/// point. All the access to shared thread data is done through this class.
|
||||
/// MainThread and TimerThread are derived classes used to characterize the two
|
||||
/// special threads: the main one and the recurring timer.
|
||||
|
||||
class ThreadsManager {
|
||||
/* As long as the single ThreadsManager object is defined as a global we don't
|
||||
need to explicitly initialize to zero its data members because variables with
|
||||
static storage duration are automatically set to zero before enter main()
|
||||
*/
|
||||
public:
|
||||
Thread& operator[](int threadID) { return threads[threadID]; }
|
||||
void init();
|
||||
void exit();
|
||||
void init_hash_tables();
|
||||
struct MainThread : public Thread {
|
||||
MainThread() : thinking(true) {} // Avoid a race with start_thinking()
|
||||
virtual void idle_loop();
|
||||
volatile bool thinking;
|
||||
};
|
||||
|
||||
int min_split_depth() const { return minimumSplitDepth; }
|
||||
int size() const { return activeThreads; }
|
||||
void set_size(int cnt) { activeThreads = cnt; }
|
||||
struct TimerThread : public ThreadBase {
|
||||
|
||||
static const int Resolution = 5; // Millisec between two check_time() calls
|
||||
|
||||
TimerThread() : run(false) {}
|
||||
virtual void idle_loop();
|
||||
|
||||
bool run;
|
||||
};
|
||||
|
||||
|
||||
/// ThreadPool struct handles all the threads related stuff like init, starting,
|
||||
/// parking and, most importantly, launching a slave thread at a split point.
|
||||
/// All the access to shared thread data is done through this class.
|
||||
|
||||
struct ThreadPool : public std::vector<Thread*> {
|
||||
|
||||
void init(); // No c'tor and d'tor, threads rely on globals that should be
|
||||
void exit(); // initialized and are valid during the whole thread lifetime.
|
||||
|
||||
MainThread* main() { return static_cast<MainThread*>(at(0)); }
|
||||
void read_uci_options();
|
||||
bool available_slave_exists(int master) const;
|
||||
void idle_loop(int threadID, SplitPoint* sp);
|
||||
Thread* available_slave(const Thread* master) const;
|
||||
void wait_for_think_finished();
|
||||
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
|
||||
|
||||
template <bool Fake>
|
||||
void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode);
|
||||
private:
|
||||
Lock mpLock;
|
||||
Depth minimumSplitDepth;
|
||||
int maxThreadsPerSplitPoint;
|
||||
bool useSleepingThreads;
|
||||
int activeThreads;
|
||||
volatile bool allThreadsShouldExit;
|
||||
Thread threads[MAX_THREADS];
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
TimerThread* timer;
|
||||
};
|
||||
|
||||
extern ThreadsManager Threads;
|
||||
extern ThreadPool Threads;
|
||||
|
||||
#endif // !defined(THREAD_H_INCLUDED)
|
||||
#endif // #ifndef THREAD_H_INCLUDED
|
||||
|
||||
+74
-119
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,145 +17,100 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cfloat>
|
||||
#include <cmath>
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "timeman.h"
|
||||
#include "ucioption.h"
|
||||
#include "uci.h"
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants
|
||||
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
|
||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||
const int MoveImportance[512] = {
|
||||
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
||||
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
||||
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
||||
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
||||
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
||||
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
||||
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
||||
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
||||
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
||||
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
||||
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
||||
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
||||
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
||||
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
||||
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
||||
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
||||
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
||||
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
||||
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
||||
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
||||
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
||||
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
||||
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
||||
2, 1, 1, 1, 1, 1, 1, 1 };
|
||||
|
||||
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
|
||||
|
||||
|
||||
/// Function Prototypes
|
||||
|
||||
enum TimeType { OptimumTime, MaxTime };
|
||||
|
||||
template<TimeType>
|
||||
int remaining(int myTime, int movesToGo, int currentPly);
|
||||
}
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio
|
||||
const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
||||
// move_importance() is a skew-logistic function based on naive statistical
|
||||
// analysis of "how many games are still undecided after n half-moves". Game
|
||||
// is considered "undecided" as long as neither side has >275cp advantage.
|
||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||
|
||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||
+ prevChanges * (optimumSearchTime / 3);
|
||||
}
|
||||
double move_importance(int ply) {
|
||||
|
||||
const double XScale = 9.3;
|
||||
const double XShift = 59.8;
|
||||
const double Skew = 0.172;
|
||||
|
||||
void TimeManager::init(const SearchLimits& limits, int currentPly)
|
||||
{
|
||||
/* We support four different kind of time controls:
|
||||
|
||||
increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||
increment == 0 && movesToGo != 0 means: x moves in y minutes
|
||||
increment > 0 && movesToGo == 0 means: x basetime + z increment
|
||||
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
Time management is adjusted by following UCI parameters:
|
||||
|
||||
emergencyMoveHorizon: Be prepared to always play at least this many moves
|
||||
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
|
||||
emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
|
||||
minThinkingTime : No matter what, use at least this much thinking before doing the move
|
||||
*/
|
||||
|
||||
int hypMTG, hypMyTime, t1, t2;
|
||||
|
||||
// Read uci parameters
|
||||
int emergencyMoveHorizon = Options["Emergency Move Horizon"].value<int>();
|
||||
int emergencyBaseTime = Options["Emergency Base Time"].value<int>();
|
||||
int emergencyMoveTime = Options["Emergency Move Time"].value<int>();
|
||||
int minThinkingTime = Options["Minimum Thinking Time"].value<int>();
|
||||
|
||||
// Initialize to maximum values but unstablePVExtraTime that is reset
|
||||
unstablePVExtraTime = 0;
|
||||
optimumSearchTime = maximumSearchTime = limits.time;
|
||||
|
||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||
for (hypMTG = 1; hypMTG <= (limits.movesToGo ? Min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
{
|
||||
// Calculate thinking time for hypothetic "moves to go"-value
|
||||
hypMyTime = limits.time
|
||||
+ limits.increment * (hypMTG - 1)
|
||||
- emergencyBaseTime
|
||||
- emergencyMoveTime * Min(hypMTG, emergencyMoveHorizon);
|
||||
|
||||
hypMyTime = Max(hypMyTime, 0);
|
||||
|
||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||
|
||||
optimumSearchTime = Min(optimumSearchTime, t1);
|
||||
maximumSearchTime = Min(maximumSearchTime, t2);
|
||||
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
|
||||
}
|
||||
|
||||
if (Options["Ponder"].value<bool>())
|
||||
optimumSearchTime += optimumSearchTime / 4;
|
||||
|
||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int currentPly)
|
||||
int remaining(int myTime, int movesToGo, int ply, int slowMover)
|
||||
{
|
||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
|
||||
int thisMoveImportance = move_importance(currentPly);
|
||||
int otherMovesImportance = 0;
|
||||
double moveImportance = (move_importance(ply) * slowMover) / 100;
|
||||
double otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; i++)
|
||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||
for (int i = 1; i < movesToGo; ++i)
|
||||
otherMovesImportance += move_importance(ply + 2 * i);
|
||||
|
||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
|
||||
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * Min(ratio1, ratio2)));
|
||||
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks an explicit cast
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// init() is called at the beginning of the search and calculates the allowed
|
||||
/// thinking time out of the time control and current game ply. We support four
|
||||
/// different kinds of time controls, passed in 'limits':
|
||||
///
|
||||
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
|
||||
/// inc == 0 && movestogo != 0 means: x moves in y minutes
|
||||
/// inc > 0 && movestogo == 0 means: x basetime + z increment
|
||||
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
void TimeManager::init(const Search::LimitsType& limits, Color us, int ply)
|
||||
{
|
||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
||||
int moveOverhead = Options["Move Overhead"];
|
||||
int slowMover = Options["Slow Mover"];
|
||||
|
||||
// Initialize unstablePvFactor to 1 and search times to maximum values
|
||||
unstablePvFactor = 1;
|
||||
optimumSearchTime = maximumSearchTime = std::max(limits.time[us], minThinkingTime);
|
||||
|
||||
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
|
||||
|
||||
// We calculate optimum time usage for different hypothetical "moves to go"-values
|
||||
// and choose the minimum of calculated search time values. Usually the greatest
|
||||
// hypMTG gives the minimum values.
|
||||
for (int hypMTG = 1; hypMTG <= MaxMTG; ++hypMTG)
|
||||
{
|
||||
// Calculate thinking time for hypothetical "moves to go"-value
|
||||
int hypMyTime = limits.time[us]
|
||||
+ limits.inc[us] * (hypMTG - 1)
|
||||
- moveOverhead * (2 + std::min(hypMTG, 40));
|
||||
|
||||
hypMyTime = std::max(hypMyTime, 0);
|
||||
|
||||
int t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
|
||||
int t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
|
||||
|
||||
optimumSearchTime = std::min(t1, optimumSearchTime);
|
||||
maximumSearchTime = std::min(t2, maximumSearchTime);
|
||||
}
|
||||
|
||||
if (Options["Ponder"])
|
||||
optimumSearchTime += optimumSearchTime / 4;
|
||||
|
||||
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
|
||||
}
|
||||
|
||||
+9
-9
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,23 +17,23 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TIMEMAN_H_INCLUDED)
|
||||
#ifndef TIMEMAN_H_INCLUDED
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
struct SearchLimits;
|
||||
/// The TimeManager class computes the optimal time to think depending on the
|
||||
/// maximum available time, the game move number and other parameters.
|
||||
|
||||
class TimeManager {
|
||||
public:
|
||||
|
||||
void init(const SearchLimits& limits, int currentPly);
|
||||
void pv_instability(int curChanges, int prevChanges);
|
||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||
void init(const Search::LimitsType& limits, Color us, int ply);
|
||||
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
|
||||
int available_time() const { return int(optimumSearchTime * unstablePvFactor * 0.71); }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
|
||||
private:
|
||||
int optimumSearchTime;
|
||||
int maximumSearchTime;
|
||||
int unstablePVExtraTime;
|
||||
double unstablePvFactor;
|
||||
};
|
||||
|
||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
||||
#endif // #ifndef TIMEMAN_H_INCLUDED
|
||||
|
||||
+43
-89
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,128 +17,82 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <cstring> // For std::memset
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "tt.h"
|
||||
|
||||
TranspositionTable TT; // Our global transposition table
|
||||
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
size = generation = 0;
|
||||
entries = NULL;
|
||||
}
|
||||
/// TranspositionTable::resize() sets the size of the transposition table,
|
||||
/// measured in megabytes. Transposition table consists of a power of 2 number
|
||||
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
void TranspositionTable::resize(size_t mbSize) {
|
||||
|
||||
delete [] entries;
|
||||
}
|
||||
assert(sizeof(Cluster) == CacheLineSize / 2);
|
||||
|
||||
size_t newClusterCount = size_t(1) << msb((mbSize * 1024 * 1024) / sizeof(Cluster));
|
||||
|
||||
/// TranspositionTable::set_size() sets the size of the transposition table,
|
||||
/// measured in megabytes.
|
||||
|
||||
void TranspositionTable::set_size(size_t mbSize) {
|
||||
|
||||
size_t newSize = 1024;
|
||||
|
||||
// Transposition table consists of clusters and each cluster consists
|
||||
// of ClusterSize number of TTEntries. Each non-empty entry contains
|
||||
// information of exactly one position and newSize is the number of
|
||||
// clusters we are going to allocate.
|
||||
while (2ULL * newSize * sizeof(TTCluster) <= (mbSize << 20))
|
||||
newSize *= 2;
|
||||
|
||||
if (newSize == size)
|
||||
if (newClusterCount == clusterCount)
|
||||
return;
|
||||
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new (std::nothrow) TTCluster[size];
|
||||
if (!entries)
|
||||
clusterCount = newClusterCount;
|
||||
|
||||
free(mem);
|
||||
mem = calloc(clusterCount * sizeof(Cluster) + CacheLineSize - 1, 1);
|
||||
|
||||
if (!mem)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table." << std::endl;
|
||||
<< "MB for transposition table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
clear();
|
||||
|
||||
table = (Cluster*)((uintptr_t(mem) + CacheLineSize - 1) & ~(CacheLineSize - 1));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear() overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// with zeros. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
memset(entries, 0, size * sizeof(TTCluster));
|
||||
std::memset(table, 0, clusterCount * sizeof(Cluster));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store() writes a new entry containing position key and
|
||||
/// valuable information of current position. The lowest order bits of position
|
||||
/// key are used to decide on which cluster the position will be placed.
|
||||
/// When a new entry is written and there are no empty entries available in cluster,
|
||||
/// it replaces the least valuable of entries. A TTEntry t1 is considered to be
|
||||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||
/// TranspositionTable::probe() looks up the current position in the transposition
|
||||
/// table. It returns true and a pointer to the TTEntry if the position is found.
|
||||
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
|
||||
/// to be replaced later. A TTEntry t1 is considered to be more valuable than a
|
||||
/// TTEntry t2 if t1 is from the current search and t2 is from a previous search,
|
||||
/// or if the depth of t1 is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
||||
TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||
|
||||
int c1, c2, c3;
|
||||
TTEntry *tte, *replace;
|
||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key inside the cluster
|
||||
TTEntry* const tte = first_entry(key);
|
||||
const uint16_t key16 = key >> 48; // Use the high 16 bits as key inside the cluster
|
||||
|
||||
tte = replace = first_entry(posKey);
|
||||
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
|
||||
for (int i = 0; i < ClusterSize; ++i)
|
||||
if (!tte[i].key16 || tte[i].key16 == key16)
|
||||
{
|
||||
// Preserve any existing ttMove
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
if (tte[i].key16)
|
||||
tte[i].genBound8 = uint8_t(generation8 | tte[i].bound()); // Refresh
|
||||
|
||||
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
return;
|
||||
return found = (bool)tte[i].key16, &tte[i];
|
||||
}
|
||||
|
||||
// Implement replace strategy
|
||||
c1 = (replace->generation() == generation ? 2 : 0);
|
||||
c2 = (tte->generation() == generation || tte->type() == VALUE_TYPE_EXACT ? -2 : 0);
|
||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
// Find an entry to be replaced according to the replacement strategy
|
||||
TTEntry* replace = tte;
|
||||
for (int i = 1; i < ClusterSize; ++i)
|
||||
if ( (( tte[i].genBound8 & 0xFC) == generation8 || tte[i].bound() == BOUND_EXACT)
|
||||
- ((replace->genBound8 & 0xFC) == generation8)
|
||||
- (tte[i].depth8 < replace->depth8) < 0)
|
||||
replace = &tte[i];
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::probe() looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||
/// position is not found.
|
||||
|
||||
TTEntry* TranspositionTable::probe(const Key posKey) const {
|
||||
|
||||
uint32_t posKey32 = posKey >> 32;
|
||||
TTEntry* tte = first_entry(posKey);
|
||||
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == posKey32)
|
||||
return tte;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
void TranspositionTable::new_search() {
|
||||
generation++;
|
||||
return found = false, replace;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,157 +17,90 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TT_H_INCLUDED)
|
||||
#ifndef TT_H_INCLUDED
|
||||
#define TT_H_INCLUDED
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "move.h"
|
||||
#include "misc.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
/// The TTEntry is the class of transposition table entries
|
||||
/// TTEntry struct is the 10 bytes transposition table entry, defined as below:
|
||||
///
|
||||
/// A TTEntry needs 128 bits to be stored
|
||||
///
|
||||
/// bit 0-31: key
|
||||
/// bit 32-63: data
|
||||
/// bit 64-79: value
|
||||
/// bit 80-95: depth
|
||||
/// bit 96-111: static value
|
||||
/// bit 112-127: margin of static value
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-15: move
|
||||
/// bit 16-20: not used
|
||||
/// bit 21-22: value type
|
||||
/// bit 23-31: generation
|
||||
/// key 16 bit
|
||||
/// move 16 bit
|
||||
/// value 16 bit
|
||||
/// eval value 16 bit
|
||||
/// generation 6 bit
|
||||
/// bound type 2 bit
|
||||
/// depth 8 bit
|
||||
|
||||
class TTEntry {
|
||||
struct TTEntry {
|
||||
|
||||
public:
|
||||
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value statM) {
|
||||
Move move() const { return (Move )move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
Value eval() const { return (Value)eval16; }
|
||||
Depth depth() const { return (Depth)depth8; }
|
||||
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
||||
|
||||
key32 = (uint32_t)k;
|
||||
move16 = (uint16_t)m;
|
||||
valueType = (uint8_t)t;
|
||||
generation8 = (uint8_t)g;
|
||||
value16 = (int16_t)v;
|
||||
depth16 = (int16_t)d;
|
||||
staticValue = (int16_t)statV;
|
||||
staticMargin = (int16_t)statM;
|
||||
void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
|
||||
|
||||
if (m || (k >> 48) != key16) // Preserve any existing move for the same position
|
||||
move16 = (uint16_t)m;
|
||||
|
||||
key16 = (uint16_t)(k >> 48);
|
||||
value16 = (int16_t)v;
|
||||
eval16 = (int16_t)ev;
|
||||
genBound8 = (uint8_t)(g | b);
|
||||
depth8 = (int8_t)d;
|
||||
}
|
||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
||||
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return (Depth)depth16; }
|
||||
Move move() const { return (Move)move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
ValueType type() const { return (ValueType)valueType; }
|
||||
int generation() const { return (int)generation8; }
|
||||
Value static_value() const { return (Value)staticValue; }
|
||||
Value static_value_margin() const { return (Value)staticMargin; }
|
||||
|
||||
private:
|
||||
uint32_t key32;
|
||||
friend class TranspositionTable;
|
||||
|
||||
uint16_t key16;
|
||||
uint16_t move16;
|
||||
uint8_t valueType, generation8;
|
||||
int16_t value16, depth16, staticValue, staticMargin;
|
||||
int16_t value16;
|
||||
int16_t eval16;
|
||||
uint8_t genBound8;
|
||||
int8_t depth8;
|
||||
};
|
||||
|
||||
|
||||
/// This is the number of TTEntry slots for each cluster
|
||||
const int ClusterSize = 4;
|
||||
|
||||
|
||||
/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
|
||||
/// must not be bigger than a cache line size. In case it is less, it should
|
||||
/// be padded to guarantee always aligned accesses.
|
||||
|
||||
struct TTCluster {
|
||||
TTEntry data[ClusterSize];
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array containing
|
||||
/// TTCluster objects, and a few methods for writing and reading entries.
|
||||
/// A TranspositionTable consists of a power of 2 number of clusters and each
|
||||
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry
|
||||
/// contains information of exactly one position. The size of a cluster should
|
||||
/// not be bigger than a cache line size. In case it is less, it should be padded
|
||||
/// to guarantee always aligned accesses.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
TranspositionTable(const TranspositionTable&);
|
||||
TranspositionTable& operator=(const TranspositionTable&);
|
||||
static const int CacheLineSize = 64;
|
||||
static const int ClusterSize = 3;
|
||||
|
||||
struct Cluster {
|
||||
TTEntry entry[ClusterSize];
|
||||
char padding[2]; // Align to the cache line size
|
||||
};
|
||||
|
||||
public:
|
||||
TranspositionTable();
|
||||
~TranspositionTable();
|
||||
void set_size(size_t mbSize);
|
||||
~TranspositionTable() { free(mem); }
|
||||
void new_search() { generation8 += 4; } // Lower 2 bits are used by Bound
|
||||
uint8_t generation() const { return generation8; }
|
||||
TTEntry* probe(const Key key, bool& found) const;
|
||||
void resize(size_t mbSize);
|
||||
void clear();
|
||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
||||
TTEntry* probe(const Key posKey) const;
|
||||
void new_search();
|
||||
TTEntry* first_entry(const Key posKey) const;
|
||||
void refresh(const TTEntry* tte) const;
|
||||
|
||||
// The lowest order bits of the key are used to get the index of the cluster
|
||||
TTEntry* first_entry(const Key key) const {
|
||||
return &table[(size_t)key & (clusterCount - 1)].entry[0];
|
||||
}
|
||||
|
||||
private:
|
||||
size_t size;
|
||||
TTCluster* entries;
|
||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
||||
size_t clusterCount;
|
||||
Cluster* table;
|
||||
void* mem;
|
||||
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
|
||||
};
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry() returns a pointer to the first entry of
|
||||
/// a cluster given a position. The lowest order bits of the key are used to
|
||||
/// get the index of the cluster.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
|
||||
return entries[((uint32_t)posKey) & (size - 1)].data;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
|
||||
/// to avoid aging. Normally called after a TT hit.
|
||||
|
||||
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
||||
|
||||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||
}
|
||||
|
||||
|
||||
/// A simple fixed size hash table used to store pawns and material
|
||||
/// configurations. It is basically just an array of Entry objects.
|
||||
/// Without cluster concept or overwrite policy.
|
||||
|
||||
template<class Entry, int HashSize>
|
||||
struct SimpleHash {
|
||||
|
||||
typedef SimpleHash<Entry, HashSize> Base;
|
||||
|
||||
void init() {
|
||||
|
||||
if (entries)
|
||||
return;
|
||||
|
||||
entries = new (std::nothrow) Entry[HashSize];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
|
||||
<< " bytes for hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
memset(entries, 0, HashSize * sizeof(Entry));
|
||||
}
|
||||
|
||||
virtual ~SimpleHash() { delete [] entries; }
|
||||
|
||||
Entry* probe(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
|
||||
void prefetch(Key key) const { ::prefetch((char*)probe(key)); }
|
||||
|
||||
protected:
|
||||
Entry* entries;
|
||||
};
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
||||
#endif // #ifndef TT_H_INCLUDED
|
||||
|
||||
+290
-324
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,195 +17,207 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TYPES_H_INCLUDED)
|
||||
#ifndef TYPES_H_INCLUDED
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
|
||||
/// is done automatically. To get started type 'make help'.
|
||||
///
|
||||
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
|
||||
/// need to be set manually:
|
||||
///
|
||||
/// -DNDEBUG | Disable debugging mode. Always use this for release.
|
||||
///
|
||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
|
||||
/// | run on some very old machines.
|
||||
///
|
||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||
/// | only in 64-bit mode and requires hardware with popcnt support.
|
||||
|
||||
#include <cassert>
|
||||
#include <cctype>
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#include "platform.h"
|
||||
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
/// Predefined macros hell:
|
||||
///
|
||||
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
||||
/// __INTEL_COMPILER Compiler is Intel
|
||||
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
||||
/// _WIN32 Building on Windows (any)
|
||||
/// _WIN64 Building on Windows 64 bit
|
||||
|
||||
// MSVC does not support <inttypes.h>
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
#if defined(_WIN64) && !defined(IS_64BIT) // Last condition means Makefile is not used
|
||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
||||
# define IS_64BIT
|
||||
# define USE_BSFQ
|
||||
#endif
|
||||
|
||||
#if defined(USE_POPCNT) && defined(__INTEL_COMPILER) && defined(_MSC_VER)
|
||||
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
|
||||
#endif
|
||||
|
||||
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
||||
#endif
|
||||
|
||||
#if defined(USE_PEXT)
|
||||
# include <immintrin.h> // Header for _pext_u64() intrinsic
|
||||
# define pext(b, m) _pext_u64(b, m)
|
||||
#else
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
# define pext(b, m) (0)
|
||||
#endif
|
||||
|
||||
#define Min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#define Max(x, y) (((x) < (y)) ? (y) : (x))
|
||||
|
||||
////
|
||||
//// Configuration
|
||||
////
|
||||
|
||||
//// For Linux and OSX configuration is done automatically using Makefile.
|
||||
//// To get started type "make help".
|
||||
////
|
||||
//// For windows part of the configuration is detected automatically, but
|
||||
//// some switches need to be set manually:
|
||||
////
|
||||
//// -DNDEBUG | Disable debugging mode. Use always.
|
||||
////
|
||||
//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the
|
||||
//// | executable to run on some very old machines.
|
||||
////
|
||||
//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
|
||||
//// | Works only in 64-bit mode. For compiling requires hardware
|
||||
//// | with popcnt support. Around 4% speed-up.
|
||||
////
|
||||
//// -DOLD_LOCKS | By default under Windows are used the fast Slim Reader/Writer (SRW)
|
||||
//// | Locks and Condition Variables: these are not supported by Windows XP
|
||||
//// | and older, to compile for those platforms you should enable OLD_LOCKS.
|
||||
|
||||
// Automatic detection for 64-bit under Windows
|
||||
#if defined(_WIN64)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
// Automatic detection for use of bsfq asm-instruction under Windows
|
||||
#if defined(_WIN64)
|
||||
#define USE_BSFQ
|
||||
#endif
|
||||
|
||||
// Intel header for _mm_popcnt_u64() intrinsic
|
||||
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
#include <nmmintrin.h>
|
||||
#endif
|
||||
|
||||
// Cache line alignment specification
|
||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||
#else
|
||||
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||
#endif
|
||||
|
||||
// Define a __cpuid() function for gcc compilers, for Intel and MSVC
|
||||
// is already available as an intrinsic.
|
||||
#if defined(_MSC_VER)
|
||||
#include <intrin.h>
|
||||
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
||||
inline void __cpuid(int CPUInfo[4], int InfoType)
|
||||
{
|
||||
int* eax = CPUInfo + 0;
|
||||
int* ebx = CPUInfo + 1;
|
||||
int* ecx = CPUInfo + 2;
|
||||
int* edx = CPUInfo + 3;
|
||||
|
||||
*eax = InfoType;
|
||||
*ecx = 0;
|
||||
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
|
||||
: "0" (*eax), "2" (*ecx));
|
||||
}
|
||||
#else
|
||||
inline void __cpuid(int CPUInfo[4], int)
|
||||
{
|
||||
CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define FORCE_INLINE macro to force inlining overriding compiler choice
|
||||
#if defined(_MSC_VER)
|
||||
#define FORCE_INLINE __forceinline
|
||||
#ifdef _MSC_VER
|
||||
# define FORCE_INLINE __forceinline
|
||||
#elif defined(__GNUC__)
|
||||
#define FORCE_INLINE inline __attribute__((always_inline))
|
||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
||||
#else
|
||||
#define FORCE_INLINE inline
|
||||
# define FORCE_INLINE inline
|
||||
#endif
|
||||
|
||||
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
int CPUInfo[4] = {-1};
|
||||
__cpuid(CPUInfo, 0x00000001);
|
||||
return (CPUInfo[2] >> 23) & 1;
|
||||
}
|
||||
|
||||
/// CpuHasPOPCNT is a global constant initialized at startup that
|
||||
/// is set to true if CPU on which application runs supports popcnt
|
||||
/// hardware instruction. Unless USE_POPCNT is not defined.
|
||||
#if defined(USE_POPCNT)
|
||||
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||
#ifdef USE_POPCNT
|
||||
const bool HasPopCnt = true;
|
||||
#else
|
||||
const bool CpuHasPOPCNT = false;
|
||||
const bool HasPopCnt = false;
|
||||
#endif
|
||||
|
||||
|
||||
/// CpuIs64Bit is a global constant initialized at compile time that
|
||||
/// is set to true if CPU on which application runs is a 64 bits.
|
||||
#if defined(IS_64BIT)
|
||||
const bool CpuIs64Bit = true;
|
||||
#ifdef USE_PEXT
|
||||
const bool HasPext = true;
|
||||
#else
|
||||
const bool CpuIs64Bit = false;
|
||||
const bool HasPext = false;
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
#ifdef IS_64BIT
|
||||
const bool Is64Bit = true;
|
||||
#else
|
||||
const bool Is64Bit = false;
|
||||
#endif
|
||||
|
||||
typedef uint64_t Key;
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
|
||||
const int MAX_MOVES = 256;
|
||||
const int MAX_PLY = 128;
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1,
|
||||
VALUE_TYPE_LOWER = 2,
|
||||
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
||||
/// A move needs 16 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
||||
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
||||
/// any normal move destination square is always different from origin square
|
||||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
enum MoveType {
|
||||
NORMAL,
|
||||
PROMOTION = 1 << 14,
|
||||
ENPASSANT = 2 << 14,
|
||||
CASTLING = 3 << 14
|
||||
};
|
||||
|
||||
enum Color {
|
||||
WHITE, BLACK, NO_COLOR, COLOR_NB = 2
|
||||
};
|
||||
|
||||
enum CastlingSide {
|
||||
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
|
||||
};
|
||||
|
||||
enum CastlingRight {
|
||||
NO_CASTLING,
|
||||
WHITE_OO,
|
||||
WHITE_OOO = WHITE_OO << 1,
|
||||
BLACK_OO = WHITE_OO << 2,
|
||||
BLACK_OOO = WHITE_OO << 3,
|
||||
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
||||
CASTLING_RIGHT_NB = 16
|
||||
};
|
||||
|
||||
template<Color C, CastlingSide S> struct MakeCastling {
|
||||
static const CastlingRight
|
||||
right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
|
||||
: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
|
||||
};
|
||||
|
||||
enum Phase {
|
||||
PHASE_ENDGAME,
|
||||
PHASE_MIDGAME = 128,
|
||||
MG = 0, EG = 1, PHASE_NB = 2
|
||||
};
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_DRAW = 0,
|
||||
SCALE_FACTOR_ONEPAWN = 48,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
enum Bound {
|
||||
BOUND_NONE,
|
||||
BOUND_UPPER,
|
||||
BOUND_LOWER,
|
||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||
};
|
||||
|
||||
enum Value {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
VALUE_KNOWN_WIN = 10000,
|
||||
VALUE_MATE = 32000,
|
||||
VALUE_INFINITE = 32001,
|
||||
VALUE_NONE = 32002,
|
||||
|
||||
VALUE_MATE_IN_PLY_MAX = VALUE_MATE - PLY_MAX,
|
||||
VALUE_MATED_IN_PLY_MAX = -VALUE_MATE + PLY_MAX,
|
||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
||||
|
||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
|
||||
|
||||
PawnValueMg = 198, PawnValueEg = 258,
|
||||
KnightValueMg = 817, KnightValueEg = 846,
|
||||
BishopValueMg = 836, BishopValueEg = 857,
|
||||
RookValueMg = 1270, RookValueEg = 1278,
|
||||
QueenValueMg = 2521, QueenValueEg = 2558,
|
||||
|
||||
MidgameLimit = 15581, EndgameLimit = 3998
|
||||
};
|
||||
|
||||
enum PieceType {
|
||||
PIECE_TYPE_NONE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
||||
ALL_PIECES = 0,
|
||||
PIECE_TYPE_NB = 8
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
|
||||
};
|
||||
|
||||
enum Color {
|
||||
WHITE, BLACK, COLOR_NONE
|
||||
NO_PIECE,
|
||||
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||
PIECE_NB = 16
|
||||
};
|
||||
|
||||
enum Depth {
|
||||
|
||||
ONE_PLY = 2,
|
||||
ONE_PLY = 1,
|
||||
|
||||
DEPTH_ZERO = 0 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||
DEPTH_ZERO = 0,
|
||||
DEPTH_QS_CHECKS = 0,
|
||||
DEPTH_QS_NO_CHECKS = -1,
|
||||
DEPTH_QS_RECAPTURES = -5,
|
||||
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
DEPTH_NONE = -6,
|
||||
DEPTH_MAX = MAX_PLY
|
||||
};
|
||||
|
||||
enum Square {
|
||||
@@ -219,6 +231,8 @@ enum Square {
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE,
|
||||
|
||||
SQUARE_NB = 64,
|
||||
|
||||
DELTA_N = 8,
|
||||
DELTA_E = 1,
|
||||
DELTA_S = -8,
|
||||
@@ -233,238 +247,190 @@ enum Square {
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
|
||||
};
|
||||
|
||||
enum SquareColor {
|
||||
DARK, LIGHT
|
||||
};
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single
|
||||
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||
/// value, while upper bits are used for midgame value. Compiler
|
||||
/// is free to choose the enum type as long as can keep its data,
|
||||
/// so ensure Score to be an integer type.
|
||||
/// Score enum stores a middlegame and an endgame value in a single integer.
|
||||
/// The least significant 16 bits are used to store the endgame value and
|
||||
/// the upper 16 bits are used to store the middlegame value. The compiler
|
||||
/// is free to choose the enum type as long as it can store the data, so we
|
||||
/// ensure that Score is an integer type by assigning some big int values.
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
SCORE_ZERO,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
#define ENABLE_OPERATORS_ON(T) \
|
||||
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator* (int i, const T d) { return T(i * int(d)); } \
|
||||
inline T operator* (const T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator/ (const T d, int i) { return T(int(d) / i); } \
|
||||
inline T operator- (const T d) { return T(-int(d)); } \
|
||||
inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
|
||||
inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
|
||||
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
|
||||
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
|
||||
inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
|
||||
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
|
||||
inline Score make_score(int mg, int eg) {
|
||||
return Score((mg << 16) + eg);
|
||||
}
|
||||
|
||||
ENABLE_OPERATORS_ON(Value)
|
||||
ENABLE_OPERATORS_ON(PieceType)
|
||||
ENABLE_OPERATORS_ON(Piece)
|
||||
ENABLE_OPERATORS_ON(Color)
|
||||
ENABLE_OPERATORS_ON(Depth)
|
||||
ENABLE_OPERATORS_ON(Square)
|
||||
ENABLE_OPERATORS_ON(File)
|
||||
ENABLE_OPERATORS_ON(Rank)
|
||||
/// Extracting the signed lower and upper 16 bits is not so trivial because
|
||||
/// according to the standard a simple cast to short is implementation defined
|
||||
/// and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) {
|
||||
|
||||
#undef ENABLE_OPERATORS_ON
|
||||
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s + 0x8000) >> 16) };
|
||||
return Value(mg.s);
|
||||
}
|
||||
|
||||
// Extra operators for adding integers to a Value
|
||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||
inline Value eg_value(Score s) {
|
||||
|
||||
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||
// because according to the standard a simple cast to short is
|
||||
// implementation defined and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s)) };
|
||||
return Value(eg.s);
|
||||
}
|
||||
|
||||
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
#else
|
||||
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||
#endif
|
||||
#define ENABLE_BASE_OPERATORS_ON(T) \
|
||||
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator*(int i, T d) { return T(i * int(d)); } \
|
||||
inline T operator*(T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator-(T d) { return T(-int(d)); } \
|
||||
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
|
||||
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
|
||||
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
#define ENABLE_FULL_OPERATORS_ON(T) \
|
||||
ENABLE_BASE_OPERATORS_ON(T) \
|
||||
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
||||
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
|
||||
inline T operator/(T d, int i) { return T(int(d) / i); } \
|
||||
inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
|
||||
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
||||
|
||||
// Division must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||
ENABLE_FULL_OPERATORS_ON(Value)
|
||||
ENABLE_FULL_OPERATORS_ON(PieceType)
|
||||
ENABLE_FULL_OPERATORS_ON(Piece)
|
||||
ENABLE_FULL_OPERATORS_ON(Color)
|
||||
ENABLE_FULL_OPERATORS_ON(Depth)
|
||||
ENABLE_FULL_OPERATORS_ON(Square)
|
||||
ENABLE_FULL_OPERATORS_ON(File)
|
||||
ENABLE_FULL_OPERATORS_ON(Rank)
|
||||
|
||||
// Only declared but not defined. We don't want to multiply two scores due to
|
||||
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
ENABLE_BASE_OPERATORS_ON(Score)
|
||||
|
||||
#undef ENABLE_FULL_OPERATORS_ON
|
||||
#undef ENABLE_BASE_OPERATORS_ON
|
||||
|
||||
/// Additional operators to add integers to a Value
|
||||
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
|
||||
inline Value& operator+=(Value& v, int i) { return v = v + i; }
|
||||
inline Value& operator-=(Value& v, int i) { return v = v - i; }
|
||||
|
||||
/// Only declared but not defined. We don't want to multiply two scores due to
|
||||
/// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
// Remaining Score operators are standard
|
||||
inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
|
||||
inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
|
||||
inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
|
||||
inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
|
||||
inline Score operator- (const Score d) { return Score(-int(d)); }
|
||||
inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
|
||||
inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
|
||||
inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
|
||||
inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
|
||||
/// Division of a Score must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) {
|
||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||
}
|
||||
|
||||
const Value PawnValueMidgame = Value(0x0C6);
|
||||
const Value PawnValueEndgame = Value(0x102);
|
||||
const Value KnightValueMidgame = Value(0x331);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x344);
|
||||
const Value BishopValueEndgame = Value(0x359);
|
||||
const Value RookValueMidgame = Value(0x4F6);
|
||||
const Value RookValueEndgame = Value(0x4FE);
|
||||
const Value QueenValueMidgame = Value(0x9D9);
|
||||
const Value QueenValueEndgame = Value(0x9FE);
|
||||
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
||||
|
||||
inline Value value_mate_in(int ply) {
|
||||
inline Color operator~(Color c) {
|
||||
return Color(c ^ BLACK);
|
||||
}
|
||||
|
||||
inline Square operator~(Square s) {
|
||||
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
||||
}
|
||||
|
||||
inline CastlingRight operator|(Color c, CastlingSide s) {
|
||||
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
||||
}
|
||||
|
||||
inline Value mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
inline Value mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
inline Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline PieceType type_of_piece(Piece p) {
|
||||
return PieceType(int(p) & 7);
|
||||
}
|
||||
|
||||
inline Color color_of_piece(Piece p) {
|
||||
return Color(int(p) >> 3);
|
||||
}
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
inline bool piece_type_is_ok(PieceType pt) {
|
||||
return pt >= PAWN && pt <= KING;
|
||||
}
|
||||
|
||||
inline bool piece_is_ok(Piece p) {
|
||||
return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
|
||||
}
|
||||
|
||||
inline char piece_type_to_char(PieceType pt) {
|
||||
static const char ch[] = " PNBRQK";
|
||||
return ch[pt];
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square((int(r) << 3) | int(f));
|
||||
return Square((r << 3) | f);
|
||||
}
|
||||
|
||||
inline File square_file(Square s) {
|
||||
return File(int(s) & 7);
|
||||
inline Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((c << 3) | pt);
|
||||
}
|
||||
|
||||
inline Rank square_rank(Square s) {
|
||||
return Rank(int(s) >> 3);
|
||||
inline PieceType type_of(Piece pc) {
|
||||
return PieceType(pc & 7);
|
||||
}
|
||||
|
||||
inline Square flip_square(Square s) {
|
||||
return Square(int(s) ^ 56);
|
||||
inline Color color_of(Piece pc) {
|
||||
assert(pc != NO_PIECE);
|
||||
return Color(pc >> 3);
|
||||
}
|
||||
|
||||
inline Square flop_square(Square s) {
|
||||
return Square(int(s) ^ 7);
|
||||
inline bool is_ok(Square s) {
|
||||
return s >= SQ_A1 && s <= SQ_H8;
|
||||
}
|
||||
|
||||
inline File file_of(Square s) {
|
||||
return File(s & 7);
|
||||
}
|
||||
|
||||
inline Rank rank_of(Square s) {
|
||||
return Rank(s >> 3);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * 56));
|
||||
return Square(s ^ (c * 56));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Rank r) {
|
||||
return Rank(int(r) ^ (int(c) * 7));
|
||||
return Rank(r ^ (c * 7));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return relative_rank(c, square_rank(s));
|
||||
return relative_rank(c, rank_of(s));
|
||||
}
|
||||
|
||||
inline SquareColor square_color(Square s) {
|
||||
return SquareColor(int(square_rank(s) + s) & 1);
|
||||
}
|
||||
|
||||
inline bool opposite_color_squares(Square s1, Square s2) {
|
||||
inline bool opposite_colors(Square s1, Square s2) {
|
||||
int s = int(s1) ^ int(s2);
|
||||
return ((s >> 3) ^ s) & 1;
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return abs(square_file(s1) - square_file(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return abs(square_rank(s1) - square_rank(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
char ch[] = { file_to_char(square_file(s)), rank_to_char(square_rank(s)), 0 };
|
||||
return std::string(ch);
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return s >= SQ_A1 && s <= SQ_H8;
|
||||
}
|
||||
|
||||
inline Square pawn_push(Color c) {
|
||||
return c == WHITE ? DELTA_N : DELTA_S;
|
||||
}
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
inline Square from_sq(Move m) {
|
||||
return Square((m >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square to_sq(Move m) {
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline MoveType type_of(Move m) {
|
||||
return MoveType(m & (3 << 14));
|
||||
}
|
||||
|
||||
inline PieceType promotion_type(Move m) {
|
||||
return PieceType(((m >> 12) & 3) + 2);
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(to | (from << 6));
|
||||
}
|
||||
|
||||
template<MoveType T>
|
||||
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
||||
return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
|
||||
}
|
||||
|
||||
inline bool is_ok(Move m) {
|
||||
return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
|
||||
}
|
||||
|
||||
#endif // #ifndef TYPES_H_INCLUDED
|
||||
|
||||
+235
-200
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,231 +17,266 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "evaluate.h"
|
||||
#include "misc.h"
|
||||
#include "move.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "ucioption.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// FEN string for the initial position
|
||||
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
// UCIParser is a class for parsing UCI input. The class
|
||||
// is actually a string stream built on a given input string.
|
||||
typedef istringstream UCIParser;
|
||||
|
||||
void set_option(UCIParser& up);
|
||||
void set_position(Position& pos, UCIParser& up);
|
||||
bool go(Position& pos, UCIParser& up);
|
||||
void perft(Position& pos, UCIParser& up);
|
||||
}
|
||||
|
||||
|
||||
/// execute_uci_command() takes a string as input, uses a UCIParser
|
||||
/// object to parse this text string as a UCI command, and calls
|
||||
/// the appropriate functions. In addition to the UCI commands,
|
||||
/// the function also supports a few debug commands.
|
||||
|
||||
bool execute_uci_command(const string& cmd) {
|
||||
|
||||
static Position pos(StartPositionFEN, false, 0); // The root position
|
||||
|
||||
UCIParser up(cmd);
|
||||
string token;
|
||||
|
||||
up >> token; // operator>>() skips any whitespace
|
||||
|
||||
if (token == "quit")
|
||||
return false;
|
||||
|
||||
if (token == "go")
|
||||
return go(pos, up);
|
||||
|
||||
if (token == "ucinewgame")
|
||||
pos.from_fen(StartPositionFEN, false);
|
||||
|
||||
else if (token == "isready")
|
||||
cout << "readyok" << endl;
|
||||
|
||||
else if (token == "position")
|
||||
set_position(pos, up);
|
||||
|
||||
else if (token == "setoption")
|
||||
set_option(up);
|
||||
|
||||
else if (token == "perft")
|
||||
perft(pos, up);
|
||||
|
||||
else if (token == "d")
|
||||
pos.print();
|
||||
|
||||
else if (token == "flip")
|
||||
pos.flip();
|
||||
|
||||
else if (token == "eval")
|
||||
{
|
||||
read_evaluation_uci_options(pos.side_to_move());
|
||||
cout << trace_evaluate(pos) << endl;
|
||||
}
|
||||
|
||||
else if (token == "key")
|
||||
cout << "key: " << hex << pos.get_key()
|
||||
<< "\nmaterial key: " << pos.get_material_key()
|
||||
<< "\npawn key: " << pos.get_pawn_key() << endl;
|
||||
|
||||
else if (token == "uci")
|
||||
cout << "id name " << engine_name()
|
||||
<< "\nid author " << engine_authors()
|
||||
<< "\n" << Options.print_all()
|
||||
<< "\nuciok" << endl;
|
||||
else
|
||||
cout << "Unknown command: " << cmd << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
extern void benchmark(const Position& pos, istream& is);
|
||||
|
||||
namespace {
|
||||
|
||||
// set_position() is called when engine receives the "position" UCI
|
||||
// command. The function sets up the position described in the given
|
||||
// fen string ("fen") or the starting position ("startpos") and then
|
||||
// makes the moves given in the following move list ("moves").
|
||||
// FEN string of the initial position, normal chess
|
||||
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
void set_position(Position& pos, UCIParser& up) {
|
||||
// Stack to keep track of the position states along the setup moves (from the
|
||||
// start position to the position just before the search starts). Needed by
|
||||
// 'draw by repetition' detection.
|
||||
Search::StateStackPtr SetupStates;
|
||||
|
||||
|
||||
// position() is called when engine receives the "position" UCI command.
|
||||
// The function sets up the position described in the given FEN string ("fen")
|
||||
// or the starting position ("startpos") and then makes the moves given in the
|
||||
// following move list ("moves").
|
||||
|
||||
void position(Position& pos, istringstream& is) {
|
||||
|
||||
Move m;
|
||||
string token, fen;
|
||||
|
||||
up >> token; // operator>>() skips any whitespace
|
||||
is >> token;
|
||||
|
||||
if (token == "startpos")
|
||||
{
|
||||
pos.from_fen(StartPositionFEN, false);
|
||||
up >> token; // Consume "moves" token if any
|
||||
fen = StartFEN;
|
||||
is >> token; // Consume "moves" token if any
|
||||
}
|
||||
else if (token == "fen")
|
||||
{
|
||||
while (up >> token && token != "moves")
|
||||
while (is >> token && token != "moves")
|
||||
fen += token + " ";
|
||||
|
||||
pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
|
||||
}
|
||||
else return;
|
||||
|
||||
// Parse move list (if any)
|
||||
while (up >> token)
|
||||
pos.do_setup_move(move_from_uci(pos, token));
|
||||
}
|
||||
|
||||
|
||||
// set_option() is called when engine receives the "setoption" UCI
|
||||
// command. The function updates the corresponding UCI option ("name")
|
||||
// to the given value ("value").
|
||||
|
||||
void set_option(UCIParser& up) {
|
||||
|
||||
string token, name;
|
||||
string value = "true"; // UCI buttons don't have a "value" field
|
||||
|
||||
up >> token; // Consume "name" token
|
||||
up >> name; // Read option name
|
||||
|
||||
// Handle names with included spaces
|
||||
while (up >> token && token != "value")
|
||||
name += " " + token;
|
||||
|
||||
up >> value; // Read option value
|
||||
|
||||
// Handle values with included spaces
|
||||
while (up >> token)
|
||||
value += " " + token;
|
||||
|
||||
if (Options.find(name) != Options.end())
|
||||
Options[name].set_value(value);
|
||||
else
|
||||
cout << "No such option: " << name << endl;
|
||||
}
|
||||
|
||||
|
||||
// go() is called when engine receives the "go" UCI command. The
|
||||
// function sets the thinking time and other parameters from the input
|
||||
// string, and then calls think(). Returns false if a quit command
|
||||
// is received while thinking, true otherwise.
|
||||
|
||||
bool go(Position& pos, UCIParser& up) {
|
||||
|
||||
string token;
|
||||
SearchLimits limits;
|
||||
Move searchMoves[MAX_MOVES], *cur = searchMoves;
|
||||
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
||||
|
||||
while (up >> token)
|
||||
{
|
||||
if (token == "infinite")
|
||||
limits.infinite = true;
|
||||
else if (token == "ponder")
|
||||
limits.ponder = true;
|
||||
else if (token == "wtime")
|
||||
up >> time[WHITE];
|
||||
else if (token == "btime")
|
||||
up >> time[BLACK];
|
||||
else if (token == "winc")
|
||||
up >> inc[WHITE];
|
||||
else if (token == "binc")
|
||||
up >> inc[BLACK];
|
||||
else if (token == "movestogo")
|
||||
up >> limits.movesToGo;
|
||||
else if (token == "depth")
|
||||
up >> limits.maxDepth;
|
||||
else if (token == "nodes")
|
||||
up >> limits.maxNodes;
|
||||
else if (token == "movetime")
|
||||
up >> limits.maxTime;
|
||||
else if (token == "searchmoves")
|
||||
while (up >> token)
|
||||
*cur++ = move_from_uci(pos, token);
|
||||
}
|
||||
|
||||
*cur = MOVE_NONE;
|
||||
limits.time = time[pos.side_to_move()];
|
||||
limits.increment = inc[pos.side_to_move()];
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
return think(pos, limits, searchMoves);
|
||||
}
|
||||
|
||||
|
||||
// perft() is called when engine receives the "perft" command.
|
||||
// The function calls perft() passing the required search depth
|
||||
// then prints counted leaf nodes and elapsed time.
|
||||
|
||||
void perft(Position& pos, UCIParser& up) {
|
||||
|
||||
int depth, time;
|
||||
int64_t n;
|
||||
|
||||
if (!(up >> depth))
|
||||
return;
|
||||
|
||||
time = get_system_time();
|
||||
pos.set(fen, Options["UCI_Chess960"], Threads.main());
|
||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
|
||||
|
||||
n = perft(pos, depth * ONE_PLY);
|
||||
|
||||
time = get_system_time() - time;
|
||||
|
||||
std::cout << "\nNodes " << n
|
||||
<< "\nTime (ms) " << time
|
||||
<< "\nNodes/second " << int(n / (time / 1000.0)) << std::endl;
|
||||
// Parse move list (if any)
|
||||
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
||||
{
|
||||
SetupStates->push(StateInfo());
|
||||
pos.do_move(m, SetupStates->top());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// setoption() is called when engine receives the "setoption" UCI command. The
|
||||
// function updates the UCI option ("name") to the given value ("value").
|
||||
|
||||
void setoption(istringstream& is) {
|
||||
|
||||
string token, name, value;
|
||||
|
||||
is >> token; // Consume "name" token
|
||||
|
||||
// Read option name (can contain spaces)
|
||||
while (is >> token && token != "value")
|
||||
name += string(" ", !name.empty()) + token;
|
||||
|
||||
// Read option value (can contain spaces)
|
||||
while (is >> token)
|
||||
value += string(" ", !value.empty()) + token;
|
||||
|
||||
if (Options.count(name))
|
||||
Options[name] = value;
|
||||
else
|
||||
sync_cout << "No such option: " << name << sync_endl;
|
||||
}
|
||||
|
||||
|
||||
// go() is called when engine receives the "go" UCI command. The function sets
|
||||
// the thinking time and other parameters from the input string, then starts
|
||||
// the search.
|
||||
|
||||
void go(const Position& pos, istringstream& is) {
|
||||
|
||||
Search::LimitsType limits;
|
||||
string token;
|
||||
|
||||
while (is >> token)
|
||||
if (token == "searchmoves")
|
||||
while (is >> token)
|
||||
limits.searchmoves.push_back(UCI::to_move(pos, token));
|
||||
|
||||
else if (token == "wtime") is >> limits.time[WHITE];
|
||||
else if (token == "btime") is >> limits.time[BLACK];
|
||||
else if (token == "winc") is >> limits.inc[WHITE];
|
||||
else if (token == "binc") is >> limits.inc[BLACK];
|
||||
else if (token == "movestogo") is >> limits.movestogo;
|
||||
else if (token == "depth") is >> limits.depth;
|
||||
else if (token == "nodes") is >> limits.nodes;
|
||||
else if (token == "movetime") is >> limits.movetime;
|
||||
else if (token == "mate") is >> limits.mate;
|
||||
else if (token == "infinite") limits.infinite = true;
|
||||
else if (token == "ponder") limits.ponder = true;
|
||||
|
||||
Threads.start_thinking(pos, limits, SetupStates);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
|
||||
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
|
||||
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
|
||||
/// run 'bench', once the command is executed the function returns immediately.
|
||||
/// In addition to the UCI ones, also some additional debug commands are supported.
|
||||
|
||||
void UCI::loop(int argc, char* argv[]) {
|
||||
|
||||
Position pos(StartFEN, false, Threads.main()); // The root position
|
||||
string token, cmd;
|
||||
|
||||
for (int i = 1; i < argc; ++i)
|
||||
cmd += std::string(argv[i]) + " ";
|
||||
|
||||
do {
|
||||
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
|
||||
cmd = "quit";
|
||||
|
||||
istringstream is(cmd);
|
||||
|
||||
token.clear(); // getline() could return empty or blank line
|
||||
is >> skipws >> token;
|
||||
|
||||
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
|
||||
// opponent has played. In case Signals.stopOnPonderhit is set we are
|
||||
// waiting for 'ponderhit' to stop the search (for instance because we
|
||||
// already ran out of time), otherwise we should continue searching but
|
||||
// switching from pondering to normal search.
|
||||
if ( token == "quit"
|
||||
|| token == "stop"
|
||||
|| (token == "ponderhit" && Search::Signals.stopOnPonderhit))
|
||||
{
|
||||
Search::Signals.stop = true;
|
||||
Threads.main()->notify_one(); // Could be sleeping
|
||||
}
|
||||
else if (token == "ponderhit")
|
||||
Search::Limits.ponder = false; // Switch to normal search
|
||||
|
||||
else if (token == "uci")
|
||||
sync_cout << "id name " << engine_info(true)
|
||||
<< "\n" << Options
|
||||
<< "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||
else if (token == "ucinewgame") TT.clear();
|
||||
else if (token == "go") go(pos, is);
|
||||
else if (token == "position") position(pos, is);
|
||||
else if (token == "setoption") setoption(is);
|
||||
|
||||
// Additional custom non-UCI commands, useful for debugging
|
||||
else if (token == "flip") pos.flip();
|
||||
else if (token == "bench") benchmark(pos, is);
|
||||
else if (token == "d") sync_cout << pos << sync_endl;
|
||||
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
|
||||
else if (token == "perft")
|
||||
{
|
||||
int depth;
|
||||
stringstream ss;
|
||||
|
||||
is >> depth;
|
||||
ss << Options["Hash"] << " "
|
||||
<< Options["Threads"] << " " << depth << " current perft";
|
||||
|
||||
benchmark(pos, ss);
|
||||
}
|
||||
else
|
||||
sync_cout << "Unknown command: " << cmd << sync_endl;
|
||||
|
||||
} while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
|
||||
|
||||
Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
|
||||
}
|
||||
|
||||
|
||||
/// UCI::value() converts a Value to a string suitable for use with the UCI
|
||||
/// protocol specification:
|
||||
///
|
||||
/// cp <x> The score from the engine's point of view in centipawns.
|
||||
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
|
||||
/// use negative values for y.
|
||||
|
||||
string UCI::value(Value v) {
|
||||
|
||||
stringstream ss;
|
||||
|
||||
if (abs(v) < VALUE_MATE - MAX_PLY)
|
||||
ss << "cp " << v * 100 / PawnValueEg;
|
||||
else
|
||||
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
|
||||
|
||||
std::string UCI::square(Square s) {
|
||||
|
||||
char sq[] = { char('a' + file_of(s)), char('1' + rank_of(s)), 0 }; // NULL terminated
|
||||
return sq;
|
||||
}
|
||||
|
||||
|
||||
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
|
||||
/// The only special case is castling, where we print in the e1g1 notation in
|
||||
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
|
||||
/// castling moves are always encoded as 'king captures rook'.
|
||||
|
||||
string UCI::move(Move m, bool chess960) {
|
||||
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
if (type_of(m) == CASTLING && !chess960)
|
||||
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
|
||||
|
||||
string move = UCI::square(from) + UCI::square(to);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
move += " pnbrqk"[promotion_type(m)];
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
|
||||
/// UCI::to_move() converts a string representing a move in coordinate notation
|
||||
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
|
||||
|
||||
Move UCI::to_move(const Position& pos, string& str) {
|
||||
|
||||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||
str[4] = char(tolower(str[4]));
|
||||
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if (str == UCI::move(*it, pos.is_chess960()))
|
||||
return *it;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef UCIOPTION_H_INCLUDED
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
namespace UCI {
|
||||
|
||||
class Option;
|
||||
|
||||
/// Custom comparator because UCI options should be case insensitive
|
||||
struct CaseInsensitiveLess {
|
||||
bool operator() (const std::string&, const std::string&) const;
|
||||
};
|
||||
|
||||
/// Our options container is actually a std::map
|
||||
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
|
||||
|
||||
/// Option class implements an option as defined by UCI protocol
|
||||
class Option {
|
||||
|
||||
typedef void (*OnChange)(const Option&);
|
||||
|
||||
public:
|
||||
Option(OnChange = NULL);
|
||||
Option(bool v, OnChange = NULL);
|
||||
Option(const char* v, OnChange = NULL);
|
||||
Option(int v, int min, int max, OnChange = NULL);
|
||||
|
||||
Option& operator=(const std::string&);
|
||||
void operator<<(const Option&);
|
||||
operator int() const;
|
||||
operator std::string() const;
|
||||
|
||||
private:
|
||||
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
||||
|
||||
std::string defaultValue, currentValue, type;
|
||||
int min, max;
|
||||
size_t idx;
|
||||
OnChange on_change;
|
||||
};
|
||||
|
||||
void init(OptionsMap&);
|
||||
void loop(int argc, char* argv[]);
|
||||
std::string value(Value v);
|
||||
std::string square(Square s);
|
||||
std::string move(Move m, bool chess960);
|
||||
Move to_move(const Position& pos, std::string& str);
|
||||
|
||||
} // namespace UCI
|
||||
|
||||
extern UCI::OptionsMap Options;
|
||||
|
||||
#endif // #ifndef UCIOPTION_H_INCLUDED
|
||||
+100
-108
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,154 +17,146 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cctype>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <sstream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
|
||||
using std::string;
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
OptionsMap Options; // Global object
|
||||
UCI::OptionsMap Options; // Global object
|
||||
|
||||
namespace UCI {
|
||||
|
||||
/// 'On change' actions, triggered by an option's value change
|
||||
void on_clear_hash(const Option&) { TT.clear(); }
|
||||
void on_hash_size(const Option& o) { TT.resize(o); }
|
||||
void on_logger(const Option& o) { start_logger(o); }
|
||||
void on_threads(const Option&) { Threads.read_uci_options(); }
|
||||
void on_tb_path(const Option& o) { Tablebases::init(o); }
|
||||
|
||||
|
||||
// Our case insensitive less() function as required by UCI protocol
|
||||
/// Our case insensitive less() function as required by UCI protocol
|
||||
bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
|
||||
|
||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||
|
||||
int c1, c2;
|
||||
size_t i = 0;
|
||||
|
||||
while (i < s1.size() && i < s2.size())
|
||||
{
|
||||
c1 = tolower(s1[i]);
|
||||
c2 = tolower(s2[i++]);
|
||||
|
||||
if (c1 != c2)
|
||||
return c1 < c2;
|
||||
}
|
||||
return s1.size() < s2.size();
|
||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
|
||||
}
|
||||
|
||||
|
||||
// stringify() converts a numeric value of type T to a std::string
|
||||
template<typename T>
|
||||
static string stringify(const T& v) {
|
||||
/// init() initializes the UCI options to their hard-coded default values
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
void init(OptionsMap& o) {
|
||||
|
||||
const int MaxHashMB = Is64Bit ? 1024 * 1024 : 2048;
|
||||
|
||||
o["Write Debug Log"] << Option(false, on_logger);
|
||||
o["Contempt"] << Option(0, -100, 100);
|
||||
o["Min Split Depth"] << Option(0, 0, 12, on_threads);
|
||||
o["Threads"] << Option(1, 1, MAX_THREADS, on_threads);
|
||||
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
|
||||
o["Clear Hash"] << Option(on_clear_hash);
|
||||
o["Ponder"] << Option(true);
|
||||
o["MultiPV"] << Option(1, 1, 500);
|
||||
o["Skill Level"] << Option(20, 0, 20);
|
||||
o["Move Overhead"] << Option(30, 0, 5000);
|
||||
o["Minimum Thinking Time"] << Option(20, 0, 5000);
|
||||
o["Slow Mover"] << Option(80, 10, 1000);
|
||||
o["UCI_Chess960"] << Option(false);
|
||||
o["SyzygyPath"] << Option("<empty>", on_tb_path);
|
||||
o["SyzygyProbeDepth"] << Option(1, 1, 100);
|
||||
o["Syzygy50MoveRule"] << Option(true);
|
||||
o["SyzygyProbeLimit"] << Option(6, 0, 6);
|
||||
}
|
||||
|
||||
|
||||
/// OptionsMap c'tor initializes the UCI options to their hard coded default
|
||||
/// values and initializes the default value of "Threads" and "Minimum Split Depth"
|
||||
/// parameters according to the number of CPU cores.
|
||||
|
||||
OptionsMap::OptionsMap() {
|
||||
|
||||
OptionsMap& o = *this;
|
||||
|
||||
o["Use Search Log"] = UCIOption(false);
|
||||
o["Search Log Filename"] = UCIOption("SearchLog.txt");
|
||||
o["Book File"] = UCIOption("book.bin");
|
||||
o["Best Book Move"] = UCIOption(false);
|
||||
o["Mobility (Middle Game)"] = UCIOption(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = UCIOption(100, 0, 200);
|
||||
o["Passed Pawns (Middle Game)"] = UCIOption(100, 0, 200);
|
||||
o["Passed Pawns (Endgame)"] = UCIOption(100, 0, 200);
|
||||
o["Space"] = UCIOption(100, 0, 200);
|
||||
o["Aggressiveness"] = UCIOption(100, 0, 200);
|
||||
o["Cowardice"] = UCIOption(100, 0, 200);
|
||||
o["Minimum Split Depth"] = UCIOption(4, 4, 7);
|
||||
o["Maximum Number of Threads per Split Point"] = UCIOption(5, 4, 8);
|
||||
o["Threads"] = UCIOption(1, 1, MAX_THREADS);
|
||||
o["Use Sleeping Threads"] = UCIOption(false);
|
||||
o["Hash"] = UCIOption(32, 4, 8192);
|
||||
o["Clear Hash"] = UCIOption(false, "button");
|
||||
o["Ponder"] = UCIOption(true);
|
||||
o["OwnBook"] = UCIOption(true);
|
||||
o["MultiPV"] = UCIOption(1, 1, 500);
|
||||
o["Skill Level"] = UCIOption(20, 0, 20);
|
||||
o["Emergency Move Horizon"] = UCIOption(40, 0, 50);
|
||||
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
|
||||
o["Emergency Move Time"] = UCIOption(70, 0, 5000);
|
||||
o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
|
||||
o["UCI_Chess960"] = UCIOption(false);
|
||||
o["UCI_AnalyseMode"] = UCIOption(false);
|
||||
|
||||
// Set some SMP parameters accordingly to the detected CPU count
|
||||
UCIOption& thr = o["Threads"];
|
||||
UCIOption& msd = o["Minimum Split Depth"];
|
||||
|
||||
thr.defaultValue = thr.currentValue = stringify(cpu_count());
|
||||
|
||||
if (cpu_count() >= 8)
|
||||
msd.defaultValue = msd.currentValue = stringify(7);
|
||||
}
|
||||
|
||||
|
||||
/// OptionsMap::print_all() returns a string with all the UCI options in chronological
|
||||
/// operator<<() is used to print all the options default values in chronological
|
||||
/// insertion order (the idx field) and in the format defined by the UCI protocol.
|
||||
|
||||
string OptionsMap::print_all() const {
|
||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
for (size_t i = 0; i <= size(); i++)
|
||||
for (OptionsMap::const_iterator it = begin(); it != end(); ++it)
|
||||
if (it->second.idx == i)
|
||||
for (size_t idx = 0; idx < om.size(); ++idx)
|
||||
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
||||
if (it->second.idx == idx)
|
||||
{
|
||||
const UCIOption& o = it->second;
|
||||
s << "\noption name " << it->first << " type " << o.type;
|
||||
const Option& o = it->second;
|
||||
os << "\noption name " << it->first << " type " << o.type;
|
||||
|
||||
if (o.type != "button")
|
||||
s << " default " << o.defaultValue;
|
||||
os << " default " << o.defaultValue;
|
||||
|
||||
if (o.type == "spin")
|
||||
s << " min " << o.minValue << " max " << o.maxValue;
|
||||
os << " min " << o.min << " max " << o.max;
|
||||
|
||||
break;
|
||||
}
|
||||
return s.str();
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// Option class c'tors
|
||||
/// Option class constructors and conversion operators
|
||||
|
||||
UCIOption::UCIOption(const char* def) : type("string"), minValue(0), maxValue(0), idx(Options.size())
|
||||
{ defaultValue = currentValue = def; }
|
||||
Option::Option(const char* v, OnChange f) : type("string"), min(0), max(0), on_change(f)
|
||||
{ defaultValue = currentValue = v; }
|
||||
|
||||
UCIOption::UCIOption(bool def, string t) : type(t), minValue(0), maxValue(0), idx(Options.size())
|
||||
{ defaultValue = currentValue = (def ? "true" : "false"); }
|
||||
Option::Option(bool v, OnChange f) : type("check"), min(0), max(0), on_change(f)
|
||||
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
||||
|
||||
UCIOption::UCIOption(int def, int minv, int maxv) : type("spin"), minValue(minv), maxValue(maxv), idx(Options.size())
|
||||
{ defaultValue = currentValue = stringify(def); }
|
||||
Option::Option(OnChange f) : type("button"), min(0), max(0), on_change(f)
|
||||
{}
|
||||
|
||||
Option::Option(int v, int minv, int maxv, OnChange f) : type("spin"), min(minv), max(maxv), on_change(f)
|
||||
{ std::ostringstream ss; ss << v; defaultValue = currentValue = ss.str(); }
|
||||
|
||||
|
||||
/// set_value() updates currentValue of the Option object. Normally it's up to
|
||||
/// the GUI to check for option's limits, but we could receive the new value
|
||||
/// directly from the user by teminal window. So let's check the bounds anyway.
|
||||
Option::operator int() const {
|
||||
assert(type == "check" || type == "spin");
|
||||
return (type == "spin" ? atoi(currentValue.c_str()) : currentValue == "true");
|
||||
}
|
||||
|
||||
void UCIOption::set_value(const string& v) {
|
||||
Option::operator std::string() const {
|
||||
assert(type == "string");
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
|
||||
/// operator<<() inits options and assigns idx in the correct printing order
|
||||
|
||||
void Option::operator<<(const Option& o) {
|
||||
|
||||
static size_t insert_order = 0;
|
||||
|
||||
*this = o;
|
||||
idx = insert_order++;
|
||||
}
|
||||
|
||||
|
||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||
/// the GUI to check for option's limits, but we could receive the new value from
|
||||
/// the user by console window, so let's check the bounds anyway.
|
||||
|
||||
Option& Option::operator=(const string& v) {
|
||||
|
||||
assert(!type.empty());
|
||||
|
||||
if (v.empty())
|
||||
return;
|
||||
if ( (type != "button" && v.empty())
|
||||
|| (type == "check" && v != "true" && v != "false")
|
||||
|| (type == "spin" && (atoi(v.c_str()) < min || atoi(v.c_str()) > max)))
|
||||
return *this;
|
||||
|
||||
if ((type == "check" || type == "button") != (v == "true" || v == "false"))
|
||||
return;
|
||||
if (type != "button")
|
||||
currentValue = v;
|
||||
|
||||
if (type == "spin")
|
||||
{
|
||||
int val = atoi(v.c_str());
|
||||
if (val < minValue || val > maxValue)
|
||||
return;
|
||||
}
|
||||
if (on_change)
|
||||
on_change(*this);
|
||||
|
||||
currentValue = v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace UCI
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(UCIOPTION_H_INCLUDED)
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class UCIOption {
|
||||
public:
|
||||
UCIOption() {} // To be used in a std::map
|
||||
UCIOption(const char* defaultValue);
|
||||
UCIOption(bool defaultValue, std::string type = "check");
|
||||
UCIOption(int defaultValue, int minValue, int maxValue);
|
||||
|
||||
void set_value(const std::string& v);
|
||||
template<typename T> T value() const;
|
||||
|
||||
private:
|
||||
friend class OptionsMap;
|
||||
|
||||
std::string defaultValue, currentValue, type;
|
||||
int minValue, maxValue;
|
||||
size_t idx;
|
||||
};
|
||||
|
||||
|
||||
/// Custom comparator because UCI options should not be case sensitive
|
||||
struct CaseInsensitiveLess {
|
||||
bool operator() (const std::string&, const std::string&) const;
|
||||
};
|
||||
|
||||
|
||||
/// Our options container is actually a map with a customized c'tor
|
||||
class OptionsMap : public std::map<std::string, UCIOption, CaseInsensitiveLess> {
|
||||
public:
|
||||
OptionsMap();
|
||||
std::string print_all() const;
|
||||
};
|
||||
|
||||
extern OptionsMap Options;
|
||||
|
||||
|
||||
/// Option::value() definition and specializations
|
||||
template<typename T>
|
||||
T UCIOption::value() const {
|
||||
|
||||
assert(type == "spin");
|
||||
return T(atoi(currentValue.c_str()));
|
||||
}
|
||||
|
||||
template<>
|
||||
inline std::string UCIOption::value<std::string>() const {
|
||||
|
||||
assert(type == "string");
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline bool UCIOption::value<bool>() const {
|
||||
|
||||
assert(type == "check" || type == "button");
|
||||
return currentValue == "true";
|
||||
}
|
||||
|
||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
||||
Reference in New Issue
Block a user