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Author SHA1 Message Date
Joost VandeVondele 3597f1942e Stockfish 13
Official release version of Stockfish 13

Bench: 3766422

-----

It is our pleasure to release Stockfish 13 to chess fans worldwide.
As usual, downloads are freely available at

https://stockfishchess.org

The Stockfish project builds on a thriving community of enthusiasts
who contribute their expertise, time, and resources to build a free
and open-source chess engine that is robust, widely available, and
very strong. We would like to thank them all!

The good news first: from now on, our users can expect more frequent
high-quality releases of Stockfish! Sadly, this decision has been
triggered by the start of sales of the Fat Fritz 2 engine by ChessBase,
which is a copy of a very recent development version of Stockfish
with minor modifications. We refer to our statement on Fat Fritz 2[1]
and a community blog[2] for further information.

This version of Stockfish is significantly stronger than any of its
predecessors. Stockfish 13 outperforms Stockfish 12 by at least
35 Elo[3]. When playing against a one-year-old Stockfish, it wins 60
times more game pairs than it loses[4]. This release features an NNUE
network retrained on billions of positions, much faster network
evaluation code, and significantly improved search heuristics, as
well as additional evaluation tweaks. In the course of its development,
this version has won the superfinals of the TCEC Season 19 and
TCEC Season 20.

Going forward, the Leela Chess Zero and Stockfish teams will join
forces to demonstrate our commitment to open source chess engines and
training tools, and open data. We are convinced that our free and
open-source chess engines serve the chess community very well.

Stay safe and enjoy chess!

The Stockfish team
[1] https://blog.stockfishchess.org/post/643239805544792064/statement-on-fat-fritz-2
[2] https://lichess.org/blog/YCvy7xMAACIA8007/fat-fritz-2-is-a-rip-off
[3] https://tests.stockfishchess.org/tests/view/602bcccf7f517a561bc49b11
[4] https://tests.stockfishchess.org/tests/view/600fbb9c735dd7f0f0352d59
2021-02-18 22:14:55 +01:00
Stéphane Nicolet 9f6d69c544 Update README.md
• reorder some sections of the README file
• add reference to the AUTHORS file
• rename Syzygybases to Syzygy tablebases
• add pointer to the Discord channel
• more precise info about the GPLv3 licence

No functional change
2021-02-16 16:40:54 +01:00
Lolligerhans 40cb0f076a Small trivial clean-ups, February 2021
Closes https://github.com/official-stockfish/Stockfish/pull/3329

No functional change
2021-02-16 01:31:42 +01:00
Stéphane Nicolet b46813f9b7 Update Top CPU Contributors
No functional change
2021-02-15 23:58:03 +01:00
Vizvezdenec 76daa88cf8 PV-Nodes likely to fail low
Do not decrease reduction at pv-nodes which are likely to fail low.

The idea of this patch can be described as following: during the search, if a node
on the principal variation was re-searched in non-pv search and this re-search got
a value which was much lower than alpha, then we can assume that this pv-node is
likely to fail low again, and we can reduce more aggressively at this node.

Passed STC
https://tests.stockfishchess.org/tests/view/6023a5fa7f517a561bc49638
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 70288 W: 6443 L: 6223 D: 57622
Ptnml(0-2): 239, 5022, 24436, 5174, 273

Passed LTC
https://tests.stockfishchess.org/tests/view/6023f2617f517a561bc49661
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 105656 W: 4048 L: 3748 D: 97860
Ptnml(0-2): 67, 3312, 45761, 3630, 58

Closes https://github.com/official-stockfish/Stockfish/pull/3349

Bench: 3766422
2021-02-11 23:39:06 +01:00
mattginsberg 573f0e364f Better code for hash table generation
This patch removes some magic numbers in TT bit management and introduce proper
constants in the code, to improve documentation and ease further modifications.

No function change
2021-02-11 22:29:35 +01:00
Gian-Carlo Pascutto 550fed3343 Enable New Pass Manager for Clang.
It's about 1% speedup for Stockfish.

Result of 100 runs
==================
base (...fish_clang12) =    1946851  +/- 3717
test (./stockfish    ) =    1967276  +/- 3408
diff                   =     +20425  +/- 2438

speedup        = +0.0105
P(speedup > 0) =  1.0000

Thanks to David Major for making me aware of this part
of LLVM development.

closes https://github.com/official-stockfish/Stockfish/pull/3346

No functional change
2021-02-10 19:54:26 +01:00
Gian-Carlo Pascutto b15e3b3fa9 Disable ThinLTO when using Clang.
Benchmarking with current Clang 12 shows that
and ThinLTO is a pessimization, see issue #3341.

closes https://github.com/official-stockfish/Stockfish/pull/3345

No functional change.
2021-02-10 19:52:20 +01:00
Andy Pilate 1f87a9eb6c Fixes FreeBSD compilation when using Clang
closes https://github.com/official-stockfish/Stockfish/pull/3342

No functional change
2021-02-10 19:50:44 +01:00
bmc4 29ed22de8c Search Parameters Tuning
A simple tuning on search.cpp.

based SPSA test:
https://tests.stockfishchess.org/tests/view/601f2a787f517a561bc493cd

passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 117840 W: 10796 L: 10508 D: 96536
Ptnml(0-2): 422, 8381, 41041, 8639, 437
https://tests.stockfishchess.org/tests/view/602144c37f517a561bc494ae

passed LTC:
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 25024 W: 972 L: 847 D: 23205
Ptnml(0-2): 7, 767, 10847, 876, 15
https://tests.stockfishchess.org/tests/view/602156877f517a561bc494be

closes https://github.com/official-stockfish/Stockfish/pull/3340

Bench: 3974098
2021-02-08 21:42:03 +01:00
FauziAkram 5ebdc40f83 Pawns Tuning
A simple tuning of Pawns parameters, and some PSQT changes.

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 219424 W: 43681 L: 43103 D: 132640
Ptnml(0-2): 4014, 25760, 49669, 26172, 4097
https://tests.stockfishchess.org/tests/view/601bce167f517a561bc491eb

Passed LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 317312 W: 42525 L: 41579 D: 233208
Ptnml(0-2): 2447, 30157, 92636, 30835, 2581
https://tests.stockfishchess.org/tests/view/601c21557f517a561bc49227

closes https://github.com/official-stockfish/Stockfish/pull/3337

Bench: 4154473
2021-02-08 21:39:30 +01:00
bmc4 9f8058bd26 Simplify En Passant
simplifies the handling of en passant during search, needs a little more care in initialization.

Passed STC:
LLR: 2.95 (-2.94,2.94) {-1.25,0.25}
Total: 72608 W: 6569 L: 6559 D: 59480
Ptnml(0-2): 233, 5117, 25629, 5057, 268
https://tests.stockfishchess.org/tests/view/600f1363735dd7f0f0352ce7

Passed LTC:
LLR: 2.92 (-2.94,2.94) {-0.75,0.25}
Total: 24328 W: 913 L: 864 D: 22551
Ptnml(0-2): 10, 731, 10633, 780, 10
https://tests.stockfishchess.org/tests/view/600f2e93735dd7f0f0352cf6

closes https://github.com/official-stockfish/Stockfish/pull/3330

No functional change.
2021-02-08 21:35:59 +01:00
bmc4 6617ad6e03 Tune ordering of moves at internal nodes
We change the relative weights of the function used to order
quiet moves in our MovePicker class.

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 32184 W: 2936 L: 2773 D: 26475
Ptnml(0-2): 115, 2196, 11328, 2317, 136
https://tests.stockfishchess.org/tests/view/60161ee1735dd7f0f03530f8

Passed LTC:
LLR: 2.93 (-2.94,2.94) {0.25,1.25}
Total: 33088 W: 1292 L: 1149 D: 30647
Ptnml(0-2): 14, 1030, 14318, 1163, 19
https://tests.stockfishchess.org/tests/view/60163146735dd7f0f03530ff

The new weight were chosen after the following SPSA session:
https://tests.stockfishchess.org/tests/view/60136857735dd7f0f0352f6c

Closes https://github.com/official-stockfish/Stockfish/pull/3331

Bench: 4398803
2021-01-31 16:00:06 +01:00
bmc4 dd96095214 Simplify Chess 960 castling
a little cleanup, and small speedup (about 0.3%) for Chess 960.

Verified with perft on a large set of chess960 positions.

Closes https://github.com/official-stockfish/Stockfish/pull/3317

No functional change
2021-01-31 10:07:02 +01:00
bmc4 0db374777e Speed Up Perft Search
It speeds up generate<LEGAL>, and thus perft, roughly by 2-3%.

closes https://github.com/official-stockfish/Stockfish/pull/3312

No functional change
2021-01-31 10:04:41 +01:00
bmc4 befbcffb4e Clean Up Castling in gives_check
There is no need to add rto or kto on the Bitboard which represents the pieces.

STC:
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 57064 W: 5096 L: 5067 D: 46901
Ptnml(0-2): 202, 3862, 20355, 3931, 182
https://tests.stockfishchess.org/tests/view/6005ea2c6019e097de3efa55

LTC:
LLR: 2.92 (-2.94,2.94) {-0.75,0.25}
Total: 30088 W: 1094 L: 1052 D: 27942
Ptnml(0-2): 10, 882, 13217, 926, 9
https://tests.stockfishchess.org/tests/view/6006115a6019e097de3efa6e

closes https://github.com/official-stockfish/Stockfish/pull/3311

No functional change.
2021-01-31 10:02:10 +01:00
bmc4 7d0a16e06d Avoid more expensive legality check
speedup of the code, enough to pass STC, failed LTC.

Passed STC:
LLR: 2.93 (-2.94,2.94) {-0.25,1.25}
Total: 68928 W: 6334 L: 6122 D: 56472
Ptnml(0-2): 233, 4701, 24369, 4943, 218
https://tests.stockfishchess.org/tests/view/6002747f6019e097de3ef8dc

Failed LTC:
LLR: -2.96 (-2.94,2.94) {0.25,1.25}
Total: 44560 W: 1702 L: 1675 D: 41183
Ptnml(0-2): 25, 1383, 19438, 1408, 26
https://tests.stockfishchess.org/tests/view/6002a4836019e097de3ef8e3

About 1% speedup:

Result of  50 runs
==================
base (...kfish.master) =    2237500  +/- 7428
test (...ckfish.patch) =    2267003  +/- 7017
diff                   =     +29503  +/- 4774

speedup        = +0.0132
P(speedup > 0) =  1.0000

closes https://github.com/official-stockfish/Stockfish/pull/3304

No functional change.
2021-01-31 10:00:17 +01:00
Lolligerhans 70a818cbd6 Small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/3301

No functional change
2021-01-30 13:27:31 +01:00
Stéphane Nicolet 1188141aa7 Improve play for closed positions
This patch give a small bonus to incite the attacking side to keep more
pawns on the board.

A consequence of this bonus is that Stockfish will tend to play positions
slightly more closed on average than master, especially when it believes
that it has an advantage.

To lower the risk of blockades where Stockfish start shuffling without
progress, we also implement a progressive decrease of the evaluation
value with the 50 moves counter (along with the necessary aging of the
transposition table to reduce the impact of the Graph History Interaction
problem): since the evaluation decreases during shuffling phases, the
engine will tend to examine the consequences of pawn breaks faster during
the search.

Passed STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 26184 W: 2406 L: 2252 D: 21526
Ptnml(0-2): 85, 1784, 9223, 1892, 108
https://tests.stockfishchess.org/tests/view/600cc08b735dd7f0f0352c06

Passed LCT:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 199768 W: 7695 L: 7191 D: 184882
Ptnml(0-2): 85, 6478, 86269, 6952, 100
https://tests.stockfishchess.org/tests/view/600ccd28735dd7f0f0352c10

Closes https://github.com/official-stockfish/Stockfish/pull/3321

Bench: 3988915
2021-01-30 13:20:56 +01:00
Rod Johnson b7f643fe39 Add .gitignore
add files produced during the build to a newly added .gitignore

closes https://github.com/official-stockfish/Stockfish/pull/3286

No functional change
2021-01-30 13:19:20 +01:00
Krystian Kuzniarek 329ef2a6aa Change lock type
No additional features of std::unique_lock has been previously used
so it's better to use a lighter lock.

closes https://github.com/official-stockfish/Stockfish/pull/3284

No functional change.
2021-01-30 12:57:27 +01:00
Lolligerhans 77eeea407c Add penalty for doubled pawns in agile structure
Give an additional penalty of S(20, 10) for any doubled pawn if none of
the opponent's pawns is facing any of our
 - pawns or
 - pawn attacks;
that means, each of their pawns can push at least one square without
being captured.
This ignores their non-pawns pieces and attacks.

One possible justification: Their pawns' ability to push freely provides
options to react to our threats by changing their pawn structure. Our
doubled pawns however will likely lead to an exploitable weakness, even
if the pawn structure is not yet fixed.

Note that the notion of "their pawns not being fixed" is symmetric for
both players: If all of their pawns can push freely so can ours. All
pawns being freely pushable might just be an early-game-indicator.
However, it can trigger during endgame pawns races, where doubled pawns
are especially hindering, too.

LTC
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 134976 W: 17964 L: 17415 D: 99597
Ptnml(0-2): 998, 12702, 39619, 13091, 1078
https://tests.stockfishchess.org/tests/view/5ffdd5316019e097de3ef281

STC
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 35640 W: 7219 L: 6904 D: 21517
Ptnml(0-2): 645, 4096, 8084, 4289, 706
https://tests.stockfishchess.org/tests/view/5ffda4a16019e097de3ef265

closes https://github.com/official-stockfish/Stockfish/pull/3302

Bench: 4363873
2021-01-17 09:35:59 +01:00
Tomasz Sobczyk 6dddcecb09 Optimize generate_moves
This change simplifies control flow in the generate_moves function which ensures the compiler doesn't duplicate work due to possibly not resolving pureness of the function calls. Also the biggest change is the removal of the unnecessary condition checking for empty b in a convoluted way. The rationale for removal of this condition is that computing attacks_bb with occupancy is not much more costly than computing pseudo attacks and overall the condition (also being likely unpredictable) is a pessimisation.

This is inspired by previous changes by @BM123499.

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 88040 W: 8172 L: 7931 D: 71937
Ptnml(0-2): 285, 6128, 30957, 6361, 289
https://tests.stockfishchess.org/tests/view/5ffc28386019e097de3ef1c7

closes https://github.com/official-stockfish/Stockfish/pull/3300

No functional change.
2021-01-13 22:59:54 +01:00
FauziAkram ee3f7b6b6e Bad Outpost Pawn Scale
Changed name from Bad Outpost to Uncontested Outpost
Scale Uncontested Outpost with number of pawns + Decrease Bishop PSQT values and general tuning

Credits for the decrease of the Bishop PSQT values: Fauzi
Credits for scaling Uncontested Outpost with number of pawns: Lolligerhans
Credits for the tunings: Fauzi

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 32040 W: 6593 L: 6281 D: 19166
Ptnml(0-2): 596, 3713, 7095, 4015, 601
https://tests.stockfishchess.org/tests/view/5ffa43026019e097de3ef0f2

Passed LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 84376 W: 11395 L: 10950 D: 62031
Ptnml(0-2): 652, 7930, 24623, 8287, 696
https://tests.stockfishchess.org/tests/view/5ffa6e7b6019e097de3ef0fd

closes https://github.com/official-stockfish/Stockfish/pull/3296

Bench: 4287509
2021-01-11 19:42:31 +01:00
Vizvezdenec 37c2b5685e Refine stat based reductions
This patch separates stat based reductions for quiet moves in case of being in check and in case of not being in check.
We will be using sum of first continuation history and main history (similar to movepicker) instead of statScore for the first case.

passed STC
https://tests.stockfishchess.org/tests/view/5ff87b2f6019e097de3ef09b
LLR: 2.93 (-2.94,2.94) {-0.25,1.25}
Total: 63992 W: 5887 L: 5678 D: 52427
Ptnml(0-2): 201, 4561, 22305, 4686, 243

passed LTC
https://tests.stockfishchess.org/tests/view/5ff8b6206019e097de3ef0b2
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 81216 W: 3127 L: 2880 D: 75209
Ptnml(0-2): 46, 2544, 35176, 2801, 41

closes https://github.com/official-stockfish/Stockfish/pull/3293

bench 4395984
2021-01-11 19:36:07 +01:00
BM123499 5f222f1d98 Rethink En Passant Evasion Capture
It now checks if it were a discovery attack instead of the attacking piece is the double-moved pawn.

As a side effect, certain illegal fens have different, and slightly more logical move generation.
There is no intend to maintain particular behavior for such non-reachable fens.

Passed STC:
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 47912 W: 4327 L: 4285 D: 39300
Ptnml(0-2): 144, 3312, 17012, 3334, 154
https://tests.stockfishchess.org/tests/view/5ff890946019e097de3ef0a5

closes https://github.com/official-stockfish/Stockfish/pull/3292

closes / fixes https://github.com/official-stockfish/Stockfish/issues/3270

No functional change
2021-01-11 19:31:22 +01:00
Dieter Dobbelaere 0266e70297 Fix static_assert.
With a hard-coded true, this declaration has no effect.

closes https://github.com/official-stockfish/Stockfish/pull/3295

No functional change.
2021-01-11 19:23:05 +01:00
Dieter Dobbelaere 87586b3d0c Use correct chess terms + fix spelling.
- "discovered check" (instead of "discovery check")
  - "en passant" (instead of "en-passant")
  - "pseudo-legal" before a noun (instead of "pseudo legal")
  - "3-fold" (instead of "3fold")

closes https://github.com/official-stockfish/Stockfish/pull/3294

No functional change.
2021-01-11 19:19:39 +01:00
Vizvezdenec b1bb376c3c Small code cleanup in LMR
In a recent patch we added comparing capture history to a number for LMR of captures.
Calling it via thisThread-> is not needed since capture history was already declared by this time -
so removing makes code slightly shorter and easier to follow.

closes https://github.com/official-stockfish/Stockfish/pull/3297

No functional change.
2021-01-11 19:17:03 +01:00
MaximMolchanov 303713b560 Affine transform robust implementation
Size of the weights in the last layer is less than 512 bits. It leads to wrong data access for AVX512. There is no error because in current implementation it is guaranteed that there is an array of zeros after weights so zero multiplied by something is returned and sum is correct. It is a mistake that can lead to unexpected bugs in the future. Used AVX2 instructions for smaller input size.

No measurable slowdown on avx512.

closes https://github.com/official-stockfish/Stockfish/pull/3298

No functional change.
2021-01-11 18:54:18 +01:00
bmc4 4d30438400 Remove Condition from Generate_Move Loop
it seems it's faster to handle blockers_for_king(~Us) outside loops

Passed STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 22184 W: 2063 L: 1919 D: 18202
Ptnml(0-2): 63, 1485, 7855, 1623, 66
https://tests.stockfishchess.org/tests/view/5ffbee2f6019e097de3ef18d

closes https://github.com/official-stockfish/Stockfish/pull/3299

No functional change
2021-01-11 18:41:47 +01:00
Joost VandeVondele c4d67d77c9 Update copyright years
No functional change
2021-01-08 17:04:23 +01:00
Vizvezdenec 2c1be0be8e Reorder conditions in LMR and pruning
Make code logic somewhat easier to follow.

closes https://github.com/official-stockfish/Stockfish/pull/3285

No functional change.
2021-01-08 16:57:26 +01:00
MaximMolchanov 23c385ec36 Affine transform refactoring.
Reordered weights in such a way that accumulated sum fits to output.
Weights are grouped in blocks of four elements because four
int8 (weight type) corresponds to one int32 (output type).
No horizontal additions.
Grouped AVX512, AVX2 and SSSE3 implementations.
Repeated code was removed.

An earlier version passed STC:

LLR: 2.97 (-2.94,2.94) {-0.25,1.25}
Total: 15336 W: 1495 L: 1355 D: 12486
Ptnml(0-2): 44, 1054, 5350, 1158, 62
https://tests.stockfishchess.org/tests/view/5ff60e106019e097de3eefd5

Speedup depends on the architecture, up to 4% measured on a NNUE only bench.

closes https://github.com/official-stockfish/Stockfish/pull/3287

No functional change
2021-01-08 16:35:44 +01:00
FauziAkram d21e421ad7 WeakUnopposed penalty for backwards on file A or H
Do not give the WeakUnopposed penalty for backwards on file A or H

The original idea comes from Lolligerhans, and a series of tunings and tests done by Fauzi.

Passed STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 140864 W: 28127 L: 27660 D: 85077
Ptnml(0-2): 2529, 16660, 31735, 16831, 2677
https://tests.stockfishchess.org/tests/view/5fe39dec3932f79192d39673

Passed LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 67568 W: 8993 L: 8590 D: 49985
Ptnml(0-2): 523, 6176, 19983, 6579, 523
https://tests.stockfishchess.org/tests/view/5fe3dd1b3932f79192d39693

closes https://github.com/official-stockfish/Stockfish/pull/3275

Bench: 4109336
2020-12-31 18:03:33 +01:00
Unai Corzo 8ec97d161e Remove razoring
has become ineffective now.

STC https://tests.stockfishchess.org/tests/view/5fe653403932f79192d3981a
LLR: 2.95 (-2.94,2.94) {-1.25,0.25}
Total: 63448 W: 5965 L: 5934 D: 51549
Ptnml(0-2): 230, 4738, 21769, 4745, 242

LTC https://tests.stockfishchess.org/tests/view/5fe6f0f03932f79192d39856
LLR: 2.93 (-2.94,2.94) {-0.75,0.25}
Total: 65368 W: 2485 L: 2459 D: 60424
Ptnml(0-2): 33, 2186, 28230, 2192, 43

closes https://github.com/official-stockfish/Stockfish/pull/3278

bench: 4493379
2020-12-31 17:51:14 +01:00
Unai Corzo 8985c210a1 Simplify away late irreversible move extension
Late irreversible move extension seems to be useless now.

STC https://tests.stockfishchess.org/tests/view/5fe75c5c3932f79192d398ca
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 196192 W: 18111 L: 18278 D: 159803
Ptnml(0-2): 681, 14097, 68652, 14040, 626

LTC https://tests.stockfishchess.org/tests/view/5fe875e23932f79192d39952
LLR: 2.96 (-2.94,2.94) {-0.75,0.25}
Total: 28080 W: 1105 L: 1053 D: 25922
Ptnml(0-2): 13, 904, 12158, 948, 17

closes https://github.com/official-stockfish/Stockfish/pull/3279

bench: 4144640
2020-12-31 17:48:47 +01:00
Unai Corzo c57c71bf5c Assorted parameter tweak
Parameter tweak from various tunes and patches.

STC https://tests.stockfishchess.org/tests/view/5fec2ae36019e097de3ee94a
LLR: 2.97 (-2.94,2.94) {-0.25,1.25}
Total: 41976 W: 4032 L: 3848 D: 34096
Ptnml(0-2): 147, 3086, 14341, 3264, 150

LTC https://tests.stockfishchess.org/tests/view/5fec5c3c6019e097de3ee973
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 23936 W: 970 L: 844 D: 22122
Ptnml(0-2): 14, 749, 10319, 869, 17

closes https://github.com/official-stockfish/Stockfish/pull/3281

bench: 4354546
2020-12-31 17:44:15 +01:00
Stefan Geschwentner 4262461457 Tweak capture LMR.
Apply the recently added LMR condition for captures at nodes which are not PV or former PV nodes only if capture history is not too good.

STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 95296 W: 8917 L: 8660 D: 77719
Ptnml(0-2): 323, 6871, 33045, 7044, 365
https://tests.stockfishchess.org/tests/view/5feca7f46019e097de3ee9ae

LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 29216 W: 1172 L: 1034 D: 27010
Ptnml(0-2): 11, 946, 12568, 1060, 23
https://tests.stockfishchess.org/tests/view/5fecf1786019e097de3ee9d5

closes https://github.com/official-stockfish/Stockfish/pull/3283

Bench: 4006138
2020-12-31 17:41:34 +01:00
Vizvezdenec 51deae8998 Do more LMR for captures
This patch enables LMR for all captures at allNodes that were not in PV.
Currently we do LMR for all captures at cutNodes so this is an expansion of this logic:
now we do LMR for all captures almost at all non-pv nodes,
excluding only allNodes that were in PV.

passed STC
https://tests.stockfishchess.org/tests/view/5fe50b9d3932f79192d3973c
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 83128 W: 7606 L: 7368 D: 68154
Ptnml(0-2): 292, 5905, 28939, 6129, 299

passed LTC
https://tests.stockfishchess.org/tests/view/5fe552e43932f79192d39744
LLR: 2.92 (-2.94,2.94) {0.25,1.25}
Total: 13968 W: 568 L: 466 D: 12934
Ptnml(0-2): 5, 418, 6043, 506, 12

closes https://github.com/official-stockfish/Stockfish/pull/3273

Bench: 4194835
2020-12-25 10:21:00 +01:00
Moez Jellouli b06ef36ae5 Correct Outflanking calculations in classical eval
Take signed value of rank difference between kings squares instead absolute value in outflanking calculation. This change correct evaluation of endgames with one king invading opponent last ranks.

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 122240 W: 24326 L: 23896 D: 74018
Ptnml(0-2): 2101, 14139, 28236, 14517, 2127
https://tests.stockfishchess.org/tests/view/5fdfc33a3932f79192d394b8

Passed LTC:
LLR: 2.97 (-2.94,2.94) {0.25,1.25}
Total: 157416 W: 20870 L: 20292 D: 116254
Ptnml(0-2): 973, 13954, 48333, 14418, 1030
https://tests.stockfishchess.org/tests/view/5fe07a453932f79192d39502

closes https://github.com/official-stockfish/Stockfish/pull/3271

Bench: 4162769
2020-12-23 20:20:24 +01:00
FauziAkram 45b05328b6 Tweak the formulas for unsafeSquares
We give more bonus for a special case: If there are some enemy squares occupied
or attacked by the enemy on the passed pawn span,
but if they are all attacked by our pawn, use new intermediate factor 30.

The main credit goes to Rocky for the idea, with additional tuning and tests.

Passed STC:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 96464 W: 19233 L: 18834 D: 58397
Ptnml(0-2): 1683, 11327, 21950, 11452, 1820
https://tests.stockfishchess.org/tests/view/5fdd21ab3932f79192d39357

Passed LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 81320 W: 10784 L: 10352 D: 60184
Ptnml(0-2): 602, 7524, 24044, 7820, 670
https://tests.stockfishchess.org/tests/view/5fddec983932f79192d393a4

closes https://github.com/official-stockfish/Stockfish/pull/3268

Bench: 4338972
2020-12-23 20:17:57 +01:00
pb00067 1f3b5b8b54 Simplify condition for assigning static-eval based bonus
for quiet move ordering and simplify bonus formula.

Due to clamping the bonus to relative low values the impact on high
depths is minimal, thus the restriction to low depths seems not
necessary.
Also the condition of movecount in previous node seems to be not
determinant.

Passed STC:
LLR: 2.95 (-2.94,2.94) {-1.25,0.25}
Total: 14600 W: 1424 L: 1323 D: 11853
Ptnml(0-2): 55, 1033, 5020, 1140, 52
https://tests.stockfishchess.org/tests/view/5fd67b381ac16912018885ec

Passed LTC:
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 85008 W: 3218 L: 3206 D: 78584
Ptnml(0-2): 49, 2840, 36700, 2880, 35
https://tests.stockfishchess.org/tests/view/5fd6af041ac16912018885f8

closes https://github.com/official-stockfish/Stockfish/pull/3265

bench: 4524994
2020-12-18 21:19:46 +01:00
FauziAkram 66a7a8a0cc Adjust definition of unsafeSquares
and adjust related bonus values. The bonus is now not given whenever
there is an enemy piece in front of the pawn.

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 109472 W: 22097 L: 21673 D: 65702
Ptnml(0-2): 2111, 12800, 24482, 13240, 2103
https://tests.stockfishchess.org/tests/view/5fd8d3740c5870924361ffad

Passed LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 39384 W: 5334 L: 4990 D: 29060
Ptnml(0-2): 279, 3648, 11535, 3910, 320
https://tests.stockfishchess.org/tests/view/5fd971ab0c5870924361fff0

closes https://github.com/official-stockfish/Stockfish/pull/3266

Bench: 4488955
2020-12-18 21:17:34 +01:00
Vizvezdenec a88a38c3a9 Increase reduction in case of stable best move
The idea of this patch is pretty simple - we already do more reductions
for non-PV and root nodes in case of stable best move for depth > 10.
This patch makes us do so if root depth if > 10 instead, which
is logical since best move changes (thus instability of it) is
counted at root, so it makes a lot of sense to use depth of the root.

passed STC
https://tests.stockfishchess.org/tests/view/5fd643271ac16912018885c5
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 13232 W: 1308 L: 1169 D: 10755
Ptnml(0-2): 39, 935, 4535, 1062, 45

passed LTC
https://tests.stockfishchess.org/tests/view/5fd68db11ac16912018885f0
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 14024 W: 565 L: 463 D: 12996
Ptnml(0-2): 3, 423, 6062, 517, 7

closes https://github.com/official-stockfish/Stockfish/pull/3263

Bench: 4050630
2020-12-14 07:52:02 +01:00
pb00067 16adcb5374 Merge static history into main history,
thus simplifying and reducing the memory footprint.
I believe using static diff for better move ordering is more suited for
low depths, so restrict writing to low depths.

Todo: probably the condition for writing can be simplified

LTC:
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 18752 W: 768 L: 705 D: 17279
Ptnml(0-2): 7, 635, 8034, 688, 12
https://tests.stockfishchess.org/tests/view/5fd631791ac169120188859e

STC:
LLR: 2.95 (-2.94,2.94) {-1.25,0.25}
Total: 36504 W: 3380 L: 3313 D: 29811
Ptnml(0-2): 116, 2667, 12645, 2682, 142
https://tests.stockfishchess.org/tests/view/5fd5ed861ac1691201888569

closes https://github.com/official-stockfish/Stockfish/pull/3262

bench: 4018036
2020-12-14 07:48:48 +01:00
mstembera d862ba4069 AVX512, AVX2 and SSSE3 speedups
Improves throughput by summing 2 intermediate dot products using 16 bit addition before upconverting to 32 bit.

Potential saturation is detected and the code-path is avoided in this case.
The saturation can't happen with the current nets,
but nets can be constructed that trigger this check.

STC https://tests.stockfishchess.org/tests/view/5fd40a861ac1691201888479
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 25544 W: 2451 L: 2296 D: 20797
Ptnml(0-2): 92, 1761, 8925, 1888, 106

about 5% speedup

closes https://github.com/official-stockfish/Stockfish/pull/3261

No functional change
2020-12-14 07:46:15 +01:00
FauziAkram d706ae62d7 New Imbalance Tables Tweak
Imbalance tables tweaked to contain MiddleGame and Endgame values, instead of a single value.

The idea started from Fisherman, which requested my help to tune the values back in June/July,
so I tuned the values back then, and we were able to accomplish good results,
but not enough to pass both STC and LTC tests.

So after the recent changes, I decided to give it another shot, and I am glad that it was a successful attempt.

A special thanks goes also to mstembera, which notified me a simple way to let the patch perform a little better.

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 115976 W: 23124 L: 22695 D: 70157
Ptnml(0-2): 2074, 13652, 26285, 13725, 2252
https://tests.stockfishchess.org/tests/view/5fc92d2d42a050a89f02ccc8

Passed LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 156304 W: 20617 L: 20024 D: 115663
Ptnml(0-2): 1138, 14647, 46084, 15050, 1233
https://tests.stockfishchess.org/tests/view/5fc9fee142a050a89f02cd3e

closes https://github.com/official-stockfish/Stockfish/pull/3255

Bench: 4278746
2020-12-12 09:31:28 +01:00
Fanael Linithien c7f0a768cb Use arithmetic right shift for sign extension in MMX and SSE2 paths
This appears to be slightly faster than using a comparison against zero
to compute the high bits, on both old (like Pentium III) and new (like
Zen 2) hardware.

closes https://github.com/official-stockfish/Stockfish/pull/3254

No functional change.
2020-12-12 09:20:15 +01:00
Vizvezdenec 8630d03dd4 Add comments to uncommented parts of code
https://github.com/official-stockfish/Stockfish/pull/3250

No functional change
2020-12-05 16:58:42 +01:00
Vizvezdenec be7a03a957 Introduce static history
The idea of this patch can be described as following: we update static
history stats based on comparison of the static evaluations of the
position before and after the move. If the move increases static evaluation
it's assigned positive bonus, if it decreases static evaluation
it's assigned negative bonus. These stats are used in movepicker
to sort quiet moves.

passed STC
https://tests.stockfishchess.org/tests/view/5fca4c0842a050a89f02cd66
LLR: 3.00 (-2.94,2.94) {-0.25,1.25}
Total: 78152 W: 7409 L: 7171 D: 63572
Ptnml(0-2): 303, 5695, 26873, 5871, 334

passed LTC
https://tests.stockfishchess.org/tests/view/5fca6be442a050a89f02cd75
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 40240 W: 1602 L: 1441 D: 37197
Ptnml(0-2): 19, 1306, 17305, 1475, 15

closes https://github.com/official-stockfish/Stockfish/pull/3253

bench 3845156
2020-12-05 16:48:33 +01:00
SFisGOD 7364006757 Update default net to nn-62ef826d1a6d.nnue
Include scaling change as suggested by Dietrich Kappe,
the one who trained net for Komodo.  According to him,
some nets may require different scaling in order to utilize its full strength.

STC:
LLR: 2.93 (-2.94,2.94) {-0.25,1.25}
Total: 99856 W: 9669 L: 9401 D: 80786
Ptnml(0-2): 374, 7468, 34037, 7614, 435
https://tests.stockfishchess.org/tests/view/5fc2697642a050a89f02c8ec

LTC:
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 29840 W: 1220 L: 1081 D: 27539
Ptnml(0-2): 10, 969, 12827, 1100, 14
https://tests.stockfishchess.org/tests/view/5fc2ea5142a050a89f02c957

Bench: 3561701
2020-11-29 16:54:06 +01:00
Unai Corzo 2442ba2b0e Reductions simplification
Simplify increase reduction for captures/promotions if late move and at low depth.

STC https://tests.stockfishchess.org/tests/view/5fbff65067cbf42301d6b3ae
LLR: 2.97 (-2.94,2.94) {-1.25,0.25}
Total: 49088 W: 4607 L: 4555 D: 39926
Ptnml(0-2): 177, 3615, 16932, 3619, 201

LTC https://tests.stockfishchess.org/tests/view/5fc0902967cbf42301d6b3fc
LLR: 2.99 (-2.94,2.94) {-0.75,0.25}
Total: 160944 W: 6153 L: 6193 D: 148598
Ptnml(0-2): 90, 5525, 69294, 5461, 102

closes https://github.com/official-stockfish/Stockfish/pull/3248

bench: 3834568
2020-11-29 16:52:51 +01:00
syzygy1 045728a7da Remove piece lists
This patch removes the incrementally updated piece lists from the Position object.

This has been tried before but always failed. My reasons for trying again are:

* 32-bit systems (including phones) are now much less important than they were some years ago (and are absent from fishtest);
* NNUE may have made SF less finely tuned to the order in which moves were generated.

STC:
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 55272 W: 5260 L: 5216 D: 44796
Ptnml(0-2): 208, 4147, 18898, 4159, 224
https://tests.stockfishchess.org/tests/view/5fc2986a42a050a89f02c926

LTC:
LLR: 2.96 (-2.94,2.94) {-0.75,0.25}
Total: 16600 W: 673 L: 608 D: 15319
Ptnml(0-2): 14, 533, 7138, 604, 11
https://tests.stockfishchess.org/tests/view/5fc2f98342a050a89f02c95c

closes https://github.com/official-stockfish/Stockfish/pull/3247

Bench: 3940967
2020-11-29 16:51:01 +01:00
Unai Corzo 2bc4ae172a Update README.md
fix a few typos

closes https://github.com/official-stockfish/Stockfish/pull/3245

No functional change
2020-11-29 16:47:00 +01:00
Unai Corzo 6c429c4d65 Search simplification
STC https://tests.stockfishchess.org/tests/view/5fc2083942a050a89f02c8bb
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 23200 W: 2251 L: 2160 D: 18789
Ptnml(0-2): 86, 1726, 7895, 1797, 96

LTC https://tests.stockfishchess.org/tests/view/5fc22d7b42a050a89f02c8d0
LLR: 2.92 (-2.94,2.94) {-0.75,0.25}
Total: 15832 W: 653 L: 590 D: 14589
Ptnml(0-2): 7, 521, 6795, 588, 5

closes https://github.com/official-stockfish/Stockfish/pull/3244/files

bench: 3827317

Simplify search.
2020-11-29 16:42:40 +01:00
lonfom169 66da1e802c Remove bonus for killers.
Passed non-regression STC:
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 14712 W: 1416 L: 1315 D: 11981
Ptnml(0-2): 59, 1029, 5082, 1124, 62
https://tests.stockfishchess.org/tests/view/5fbfa31f67cbf42301d6b36e

Passed non-regression LTC:
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 27536 W: 1099 L: 1044 D: 25393
Ptnml(0-2): 11, 929, 11838, 974, 16
https://tests.stockfishchess.org/tests/view/5fbfac9167cbf42301d6b371

closes https://github.com/official-stockfish/Stockfish/pull/3241

Bench: 3887644
2020-11-29 16:40:06 +01:00
Lolligerhans d6d6972a66 Refine rook penalty on closed files
+-----------------+
| . . . . . . . . | All files are closed. Some files are
| . . . . . o o . | more valuable for rooks, because
| . . . . o . . o | they might open in the future.
| . . . o x . . x |
| o . o x . x x . |
| x o x . . . . . | x  our pawns
| . x . . . . . . | o  their pawns
| . . . . . . . . | ^  rooks are scored higher on these files
+-----------------+
            ^ ^

Files containing none of our own pawns are open or half-open (otherwise
they are closed). Rooks on (half-)open files recieve a bonus for the
future potential to act along all ranks.

This commit refines the (relative) penalty of rooks on closed files.
Files that contain one of our blocked pawns are considered less likely
to open in the future; rooks on these files are now penalized stronger.

This bonus does not generally correlate with mobility. If the condition
is sufficiently refined in the future, it may be beneficial to adjust or
override mobility scores in some cases.

LTC
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 494384 W: 71565 L: 70231 D: 352588
Ptnml(0-2): 3907, 48050, 142118, 49036, 4081
https://tests.stockfishchess.org/tests/view/5fb9312e67cbf42301d6afb9

LTC (non-regression w/ book noob_3moves.epd)
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 208520 W: 27044 L: 26937 D: 154539
Ptnml(0-2): 1557, 19850, 61391, 19853, 1609
https://tests.stockfishchess.org/tests/view/5fc01ced67cbf42301d6b3df

STC
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 98392 W: 20269 L: 19868 D: 58255
Ptnml(0-2): 1804, 11297, 22589, 11706, 1800
https://tests.stockfishchess.org/tests/view/5fb7f88a67cbf42301d6af10

closes https://github.com/official-stockfish/Stockfish/pull/3242

Bench: 3682630
2020-11-29 16:38:03 +01:00
mstembera 9b7983a452 Cleaned up MakeIndex()
The index order in kpp_board_index[][] is reversed to be more optimal for the access pattern

STC https://tests.stockfishchess.org/tests/view/5fbd74f967cbf42301d6b24f
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 27504 W: 2686 L: 2607 D: 22211
Ptnml(0-2): 84, 2001, 9526, 2034, 107

closes https://github.com/official-stockfish/Stockfish/pull/3233

No functional change
2020-11-29 16:36:49 +01:00
Vizvezdenec 190dd26b9f use classical for certain endgames.
STC https://tests.stockfishchess.org/tests/view/5fbc64c067cbf42301d6b1d6
LLR: 2.97 (-2.94,2.94) {-0.25,1.25}
Total: 53360 W: 5223 L: 5024 D: 43113
Ptnml(0-2): 184, 3877, 18390, 4014, 215

LTC https://tests.stockfishchess.org/tests/view/5fbc97f267cbf42301d6b1ee
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 126472 W: 5111 L: 4766 D: 116595
Ptnml(0-2): 50, 4032, 54749, 4333, 72

closes https://github.com/official-stockfish/Stockfish/pull/3240

bench: 3820648
2020-11-26 08:20:06 +01:00
MaximMolchanov 7615e3485e Calculate sum from first elements
in affine transform for AVX512/AVX2/SSSE3

The idea is to initialize sum with the first element instead of zero.
Reduce one add_epi32 and one set_zero SIMD instructions for each output dimension.

sum = 0; for i = 1 to n sum += a[i] ->
sum = a[1]; for i = 2 to n sum += a[i]

STC:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 69048 W: 7024 L: 6799 D: 55225
Ptnml(0-2): 260, 5175, 23458, 5342, 289
https://tests.stockfishchess.org/tests/view/5faf2cf467cbf42301d6aa06

closes https://github.com/official-stockfish/Stockfish/pull/3227

No functional change.
2020-11-25 21:10:13 +01:00
Unai Corzo 9fb6383ed8 Assorted search and eval parameter tune
Search and eval parameter tune.

STC https://tests.stockfishchess.org/tests/view/5fba850a67cbf42301d6b07d
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 24312 W: 2388 L: 2228 D: 19696
Ptnml(0-2): 85, 1800, 8241, 1930, 100

LTC https://tests.stockfishchess.org/tests/view/5fbad5ea67cbf42301d6b0fa
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 88376 W: 3619 L: 3351 D: 81406
Ptnml(0-2): 56, 2977, 37849, 3255, 51

closes https://github.com/official-stockfish/Stockfish/pull/3232

bench: 3600361
2020-11-25 21:05:08 +01:00
Stéphane Nicolet 027626db1e Small cleanups 13
No functional change
2020-11-23 22:20:32 +01:00
FauziAkram f9595828eb Rook Mobility Tweak
Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 171152 W: 34715 L: 34202 D: 102235
Ptnml(0-2): 3278, 20155, 38228, 20606, 3309
https://tests.stockfishchess.org/tests/view/5fa861f467cbf42301d6a68e

Passed LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 149616 W: 20471 L: 19882 D: 109263
Ptnml(0-2): 1172, 14434, 43102, 14833, 1267
https://tests.stockfishchess.org/tests/view/5fa9c8ff67cbf42301d6a74f

closes https://github.com/official-stockfish/Stockfish/pull/3226

Bench: 3597730
2020-11-15 13:23:19 +01:00
SFisGOD 285bf7041a Increase reduction at root
when the best move does not change frequently

STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 51320 W: 5159 L: 4956 D: 41205
Ptnml(0-2): 215, 3897, 17242, 4082, 224
https://tests.stockfishchess.org/tests/view/5faa072367cbf42301d6a767

LTC:
LLR: 2.98 (-2.94,2.94) {0.25,1.25}
Total: 15952 W: 762 L: 642 D: 14548
Ptnml(0-2): 8, 561, 6725, 667, 15
https://tests.stockfishchess.org/tests/view/5faa4c3567cbf42301d6a794

closes https://github.com/official-stockfish/Stockfish/pull/3225

Bench: 3954692
2020-11-12 12:49:03 +01:00
lonfom169 b5781150ea Increase reduction based on the number of best move changes.
Thanks to Vizvezdenec for the PvNode idea and also to vondele the !PvNode idea.

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 19120 W: 1998 L: 1839 D: 15283
Ptnml(0-2): 76, 1445, 6375, 1572, 92
https://tests.stockfishchess.org/tests/view/5fa8af3e67cbf42301d6a6c9

Passed LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 75584 W: 3454 L: 3205 D: 68925
Ptnml(0-2): 54, 2832, 31771, 3081, 54

closes https://github.com/official-stockfish/Stockfish/pull/3224

Bench: 3595418
2020-11-10 18:21:05 +01:00
Stéphane Nicolet 392b529c3f Qsearch pruning: follow-up
This is a follow-up of the recent qsearch pruning patch in
https://github.com/official-stockfish/Stockfish/commit/a260c9a8a24a2630a900efc3821000c3481b0c5d

We now use the same guard condition (testing that we already have a defense with
a score better  score than a TB loss) for all pruning heuristics in qsearch().
This allows some pruning when in check, but  in a controlled way to ensure that
no wrong mate scores appear.

Tested with Elo-gaining bounds:

STC:
LLR: 2.97 (-2.94,2.94) {-0.25,1.25}
Total: 22632 W: 2433 L: 2264 D: 17935
Ptnml(0-2): 98, 1744, 7487, 1865, 122
https://tests.stockfishchess.org/tests/view/5fa59405936c54e11ec99515

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 105432 W: 4965 L: 4648 D: 95819
Ptnml(0-2): 85, 4110, 44011, 4423, 87
https://tests.stockfishchess.org/tests/view/5fa5b609936c54e11ec9952a

closes https://github.com/official-stockfish/Stockfish/pull/3221

Bench: 3578092
2020-11-08 09:15:34 +01:00
SFisGOD 32edb1d009 Update default net to nn-c3ca321c51c9.nnue
Optimization of the net biases of the 32 x 32 layer and the output layer.

Tuning of 32 x 32 layer (200k games, 5 seconds TC)
https://tests.stockfishchess.org/tests/view/5f9aaf266a2c112b60691c68

STC:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 41848 W: 4665 L: 4461 D: 32722
Ptnml(0-2): 239, 3308, 13659, 3446, 272
https://tests.stockfishchess.org/tests/view/5fa5ef5a936c54e11ec9954f

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 88008 W: 4045 L: 3768 D: 80195
Ptnml(0-2): 69, 3339, 36908, 3622, 66
https://tests.stockfishchess.org/tests/view/5fa62a78936c54e11ec99577

closes https://github.com/official-stockfish/Stockfish/pull/3220

Bench: 3649288
2020-11-08 08:36:16 +01:00
Tomasz Sobczyk ba35c88ab8 AVX-512 for smaller affine and feature transforms.
For the feature transformer the code is analogical to AVX2 since there was room for easy adaptation of wider simd registers.

For the smaller affine transforms that have 32 byte stride we keep 2 columns in one zmm register. We also unroll more aggressively so that in the end we have to do 16 parallel horizontal additions on ymm slices each consisting of 4 32-bit integers. The slices are embedded in 8 zmm registers.

These changes provide about 1.5% speedup for AVX-512 builds.

Closes https://github.com/official-stockfish/Stockfish/pull/3218

No functional change.
2020-11-07 16:49:49 +01:00
FauziAkram 7fc47eeb6f Introducing King On File
this new concept calculates bonuses/penalties for the king when the king is in a semiopen or open file.

Passed STC:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 44904 W: 9365 L: 9028 D: 26511
Ptnml(0-2): 857, 5309, 9841, 5530, 915
https://tests.stockfishchess.org/tests/view/5fa343625d72639a7acef72b

Passed LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 60552 W: 8449 L: 8051 D: 44052
Ptnml(0-2): 466, 5772, 17481, 6012, 545
https://tests.stockfishchess.org/tests/view/5fa40e365d72639a7acef79e

closes https://github.com/official-stockfish/Stockfish/pull/3219

Bench: 3689484
2020-11-07 16:49:49 +01:00
Joost VandeVondele 04a320666e Change handling the special case of a single legal move.
Using no searching time in case of a single legal move is not beneficial from
a strength point of view, and this special case can be easily removed:

STC:
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 22472 W: 2458 L: 2357 D: 17657
Ptnml(0-2): 106, 1733, 7453, 1842, 102
https://tests.stockfishchess.org/tests/view/5f926cbc81eda81bd78cb6df

LTC:
LLR: 2.94 (-2.94,2.94) {-0.75,0.25}
Total: 37880 W: 1736 L: 1682 D: 34462
Ptnml(0-2): 22, 1392, 16057, 1448, 21
https://tests.stockfishchess.org/tests/view/5f92a26081eda81bd78cb6fe

The advantage of using the normal time management for a single legal move is that scores
reported for that move are reasonable, not searching leads to artifacts during games
(see e.g. https://tcec-chess.com/#div=sf&game=96&season=19)

The disadvantage of using normal time management of a single legal move is that thinking
times can be unnaturally long, making it 'painful to watch' in online tournaments.

This patch uses normal time management, but caps the used time to 500ms.
This should lead to reasonable scores, and be hardly perceptible.

closes https://github.com/official-stockfish/Stockfish/pull/3195
closes https://github.com/official-stockfish/Stockfish/pull/3183

variant of a patch suggested by SFisGOD

No functional change.
2020-11-07 16:48:02 +01:00
Tomasz Sobczyk 3f6451eff7 Manually align arrays on the stack
as a workaround to issues with overaligned alignas() on stack variables in gcc < 9.3 on windows.

closes https://github.com/official-stockfish/Stockfish/pull/3217

fixes #3216

No functional change
2020-11-04 19:52:42 +01:00
J. Oster a260c9a8a2 Fix incorrect pruning in qsearch
Only do countermove based pruning in qsearch if we already have a move with a better score than a TB loss.

This patch fixes a bug (started as 843a961) that incorrectly prunes moves if in check,
and adds an assert to make sure no wrong mate scores are given in the future.
It replaces a no-op moveCount check with a check for bestValue.

Initially discussed in #3171 and later in #3199, #3198 and #3210.
This PR effectively closes #3171
It also likely fixes #3196 where this causes user visible incorrect TB scores,
which probably result from these incorrect mate scores.

Passed STC and LTC non-regression tests.
https://tests.stockfishchess.org/tests/view/5f9ef8dabca9bf35bae7f648
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 21672 W: 2339 L: 2230 D: 17103
Ptnml(0-2): 126, 1689, 7083, 1826, 112

https://tests.stockfishchess.org/tests/view/5f9f0caebca9bf35bae7f666
LLR: 2.97 (-2.94,2.94) {-0.75,0.25}
Total: 33152 W: 1551 L: 1485 D: 30116
Ptnml(0-2): 27, 1308, 13832, 1390, 19

closes https://github.com/official-stockfish/Stockfish/pull/3214

Bench: 3625915
2020-11-02 19:41:17 +01:00
FauziAkram 931070b65a Elo Worth in King Danger
Adding the EloWorth for each term in King Danger.
Should be useful for simplifications, tuning patches, and new ideas.

closes https://github.com/official-stockfish/Stockfish/pull/3204

non-functional change
2020-11-02 19:41:17 +01:00
Tomasz Sobczyk 75e06a1c89 Optimize affine transform for SSSE3 and higher targets.
A non-functional speedup. Unroll the loops going over
the output dimensions in the affine transform layers by
a factor of 4 and perform 4 horizontal additions at a time.
Instead of doing naive horizontal additions on each vector
separately use hadd and shuffling between vectors to reduce
the number of instructions by using all lanes for all stages
of the horizontal adds.

passed STC of the initial version:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 17808 W: 1914 L: 1756 D: 14138
Ptnml(0-2): 76, 1330, 5948, 1460, 90
https://tests.stockfishchess.org/tests/view/5f9d516f6a2c112b60691da3

passed STC of the final version after cleanup:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 16296 W: 1750 L: 1595 D: 12951
Ptnml(0-2): 72, 1192, 5479, 1319, 86
https://tests.stockfishchess.org/tests/view/5f9df5776a2c112b60691de3

closes https://github.com/official-stockfish/Stockfish/pull/3203

No functional change
2020-11-02 19:41:17 +01:00
mstembera dfc7f88650 Update default net to nn-cb26f10b1fd9.nnue
Result of https://tests.stockfishchess.org/tests/view/5f9a06796a2c112b60691c0f tuning.

STC
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 53712 W: 5776 L: 5561 D: 42375
Ptnml(0-2): 253, 4282, 17604, 4431, 286
https://tests.stockfishchess.org/tests/view/5f9c7bbc6a2c112b60691d4d

LTC
LLR: 2.97 (-2.94,2.94) {0.25,1.25}
Total: 80184 W: 4007 L: 3739 D: 72438
Ptnml(0-2): 58, 3302, 33130, 3518, 84
https://tests.stockfishchess.org/tests/view/5f9d01f06a2c112b60691d87

closes https://github.com/official-stockfish/Stockfish/pull/3209

bench: 3517795
2020-11-01 08:02:40 +01:00
syzygy1 0f6c08c73f Do not skip non-recapture ttMove when in check
The qsearch() MovePicker incorrectly skips a non-recapture ttMove
when in check (if depth <= DEPTH_QS_RECAPTURES). This is clearly not
intended and can cause qsearch() to return a mate score when there
is no mate. Introduced in cad300c and 6596f0e, as observed by
joergoster in #3171 and #3198.

This PR fixes the bug by not skipping the non-recapture ttMove when in check.

Passed non-regression STC:
https://tests.stockfishchess.org/tests/view/5f9867ea6a2c112b60691b10
LLR: 2.98 (-2.94,2.94) {-1.25,0.25}
Total: 27112 W: 2943 L: 2842 D: 21327
Ptnml(0-2): 127, 2170, 8878, 2237, 144

Passed non-regression LTC:
https://tests.stockfishchess.org/tests/view/5f9967326a2c112b60691bb0
LLR: 2.99 (-2.94,2.94) {-0.75,0.25}
Total: 18392 W: 807 L: 738 D: 16847
Ptnml(0-2): 9, 655, 7802, 718, 12

closes https://github.com/official-stockfish/Stockfish/pull/3199
closes https://github.com/official-stockfish/Stockfish/pull/3198

Bench: 3870606
2020-10-28 23:40:37 +01:00
SFisGOD 6328135264 Update default net to nn-2eb2e0707c2b.nnue
Optimization of the net weights of the 32 x 32 layer (1024 parameters) and net biases of the 512 x 32 layer (32 parameters) using SPSA.

Tuning of 32 x 32 Layer (800,000 games, 5 seconds time control):
https://tests.stockfishchess.org/tests/view/5f942040d3978d7e86f1aa05

Tuning of 512 x 32 Layer (80,000 games, 20 seconds time control):
https://tests.stockfishchess.org/tests/view/5f8f926d2c92c7fe3a8c608b

STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 17336 W: 1918 L: 1754 D: 13664
Ptnml(0-2): 79, 1344, 5672, 1480, 93
https://tests.stockfishchess.org/tests/view/5f9882346a2c112b60691b34

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 37304 W: 1822 L: 1651 D: 33831
Ptnml(0-2): 27, 1461, 15501, 1640, 23
https://tests.stockfishchess.org/tests/view/5f98a4b36a2c112b60691b40

closes https://github.com/official-stockfish/Stockfish/pull/3201

Bench: 3403528
2020-10-28 08:13:34 +01:00
FauziAkram bde3505758 Bishop Pawns based on Files
Passed STC:
https://tests.stockfishchess.org/tests/view/5f8cc8145a4eacb45305da3c
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 132544 W: 27795 L: 27328 D: 77421
Ptnml(0-2): 2756, 15558, 29272, 15835, 2851

Passed LTC:
https://tests.stockfishchess.org/tests/view/5f8df614bacb75a4f9a4721e
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 169608 W: 23257 L: 22622 D: 123729
Ptnml(0-2): 1408, 16316, 48758, 16877, 1445

closes https://github.com/official-stockfish/Stockfish/pull/3194

Bench: 4067106
2020-10-28 08:11:29 +01:00
syzygy1 2046d5da30 More incremental accumulator updates
This patch was inspired by c065abd which updates the accumulator,
if possible, based on the accumulator of two plies back if
the accumulator of the preceding ply is not available.

With this patch we look back even further in the position history
in an attempt to reduce the number of complete recomputations.
When we find a usable accumulator for the position N plies back,
we also update the accumulator of the position N-1 plies back
because that accumulator is most likely to be helpful later
when evaluating positions in sibling branches.
By not updating all intermediate accumulators immediately,
we avoid doing too much work that is not certain to be useful.
Overall, roughly 2-3% speedup.

This patch makes the code more specific to the net architecture,
changing input features of the net will require additional changes
to the incremental update code as discussed in the PR #3193 and #3191.

Passed STC:
https://tests.stockfishchess.org/tests/view/5f9056712c92c7fe3a8c60d0
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 10040 W: 1116 L: 968 D: 7956
Ptnml(0-2): 42, 722, 3365, 828, 63

closes https://github.com/official-stockfish/Stockfish/pull/3193

No functional change.
2020-10-22 20:50:16 +02:00
Joost VandeVondele 258af8ae44 Add net as dependency of config
cleaner output and error message if the server is down and the net is not available.

closes https://github.com/official-stockfish/Stockfish/pull/3188

No functional change
2020-10-22 20:18:12 +02:00
xoto10 f5dfad5d72 Reduce big time spikes by reducing PV re-searches.
Save time by reducing PV re-searches above original depth. Instead use 5% extra time on every move.

STC 10+0.1 th 1 :
LLR: 2.93 (-2.94,2.94) {-0.25,1.25}
Total: 90688 W: 9702 L: 9436 D: 71550
Ptnml(0-2): 408, 7252, 29792, 7450, 442
https://tests.stockfishchess.org/tests/view/5f8df807bacb75a4f9a47223

LTC 60+0.6 th 1 :
LLR: 2.97 (-2.94,2.94) {0.25,1.25}
Total: 97856 W: 4602 L: 4303 D: 88951
Ptnml(0-2): 53, 3757, 41057, 3960, 101
https://tests.stockfishchess.org/tests/view/5f8ec4872c92c7fe3a8c602d

closes https://github.com/official-stockfish/Stockfish/pull/3192

Bench 3943959
2020-10-22 20:08:15 +02:00
Vizvezdenec 560c776397 Do more reductions for late quiet moves in case of consecutive fail highs.
Idea of this patch can be described as following - in case we have consecutive fail highs and we reach late enough moves at root node probability of remaining quiet moves being able to produce even bigger value than moves that produced previous cutoff (so ones that should be high in move ordering but now they fail to produce beta cutoff because we actually reached high move count) should be quiet small so we can reduce them more.

passed STC
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 53392 W: 5681 L: 5474 D: 42237
Ptnml(0-2): 214, 4104, 17894, 4229, 255
https://tests.stockfishchess.org/tests/view/5f88501adcdad978fe8c527e

passed LTC
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 59136 W: 2773 L: 2564 D: 53799
Ptnml(0-2): 30, 2117, 25078, 2300, 43
https://tests.stockfishchess.org/tests/view/5f884dbfdcdad978fe8c527a

closes https://github.com/official-stockfish/Stockfish/pull/3184

Bench: 4066972
2020-10-18 13:54:28 +02:00
mstembera 281d520cc2 Update default net to nn-eba324f53044.nnue
The new net is based on the previous net 04cf2b4ed1da but with the biases
for the 1st hidden layer tuned SPSA, see the SPSA session on fishtest there:
https://tests.stockfishchess.org/tests/view/5f875213dcdad978fe8c5211

Thanks to @vondele for writing out the net, see discussion in this thread:
https://github.com/mstembera/Stockfish/commit/432da86721647dff1d9426a7cdcfd2dbada8155e

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 15000 W: 1640 L: 1483 D: 11877
Ptnml(0-2): 50, 1183, 4908, 1278, 81
https://tests.stockfishchess.org/tests/view/5f8955e20fea1a44ec4f0a5d

Passed LTC:
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 81272 W: 3948 L: 3682 D: 73642
Ptnml(0-2): 64, 3194, 33856, 3456, 66
https://tests.stockfishchess.org/tests/view/5f89e8efeae8a6e60644d6e7

closes https://github.com/official-stockfish/Stockfish/pull/3187

Bench: 3762411
2020-10-18 13:43:26 +02:00
Unai Corzo 288a604411 Scale factor tweak
Add !pawnsOnBothFlanks heuristic to scale factor.

STC https://tests.stockfishchess.org/tests/view/5f8080575b3847b5d41f9134
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 250960 W: 49779 L: 49168 D: 152013
Ptnml(0-2): 4224, 28822, 58802, 29383, 4249

LTC https://tests.stockfishchess.org/tests/view/5f832f498ea73fb8ddf83ddb
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 88584 W: 11827 L: 11388 D: 65369
Ptnml(0-2): 585, 8079, 26578, 8412, 638

closes https://github.com/official-stockfish/Stockfish/pull/3179

bench: 3834252
2020-10-14 19:32:12 +02:00
FauziAkram 4a5cc1365f RookOnQueenFile Removal
Removing Rook On Queen File looks beneficial, and it might even bring some ELO.
I will try to reintroduce it with a different method later on.

Passed STC:
https://tests.stockfishchess.org/tests/view/5f7cea204389873867eb10cb
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 18624 W: 3800 L: 3568 D: 11256
Ptnml(0-2): 308, 2131, 4257, 2253, 363

Passed LTC:
https://tests.stockfishchess.org/tests/view/5f7d76a4e936c6892bf50598
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 117864 W: 15515 L: 15340 D: 87009
Ptnml(0-2): 926, 11127, 34671, 11262, 946

closes https://github.com/official-stockfish/Stockfish/pull/3176

Bench: 3756191
2020-10-14 19:29:22 +02:00
Joost VandeVondele ba73f8ce0d Update default net to nn-04cf2b4ed1da.nnue
Further tune the net parameters, now the last but one layer (32x32).
To limit the number of parameters optimized, the network layer was
decomposed using SVD, and the singular values were treated
as parameters and tuned.

Tuning branch: https://github.com/vondele/Stockfish/tree/svdTune
Tuner: https://github.com/vondele/nevergrad4sf

passed STC:
https://tests.stockfishchess.org/tests/view/5f83e82f8ea73fb8ddf83e4e
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 8488 W: 944 L: 795 D: 6749
Ptnml(0-2): 39, 609, 2811, 734, 51

passed LTC:
https://tests.stockfishchess.org/tests/view/5f83f4118ea73fb8ddf83e66
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 169016 W: 8043 L: 7589 D: 153384
Ptnml(0-2): 133, 6623, 70538, 7085, 129

closes https://github.com/official-stockfish/Stockfish/pull/3181

Bench: 3945198
2020-10-14 13:28:21 +02:00
FauziAkram 767b4f4fbe Pawn Tuning
Tuning of pawns, for classical evaluation:

Passed STC:
https://tests.stockfishchess.org/tests/view/5f771f0e52560f5fc78559ec
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 252696 W: 50321 L: 49692 D: 152683
Ptnml(0-2): 4614, 29845, 57049, 29978, 4862

Passed LTC:
https://tests.stockfishchess.org/tests/view/5f77cfef090dcf9aaa16d38b
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 48184 W: 6556 L: 6193 D: 35435
Ptnml(0-2): 335, 4516, 14100, 4733, 408

closes https://github.com/official-stockfish/Stockfish/pull/3169

bench: 4016121
2020-10-05 19:01:46 +02:00
Unai Corzo 17fb3a8ce0 Simplify away futility pruning for captures
Remove futility pruning for captures.

STC https://tests.stockfishchess.org/tests/view/5f749bfed930428c36d34c56
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 38064 W: 4011 L: 3929 D: 30124
Ptnml(0-2): 192, 3004, 12567, 3068, 201

LTC https://tests.stockfishchess.org/tests/view/5f74d99bf18675b1ce2f7412
LLR: 2.94 (-2.94,2.94) {-0.75,0.25}
Total: 184984 W: 8567 L: 8610 D: 167807
Ptnml(0-2): 146, 7593, 77058, 7548, 147

closes https://github.com/official-stockfish/Stockfish/pull/3166

bench: 3890648
2020-10-05 18:59:02 +02:00
Joost VandeVondele 9382f854b3 Schedule threads fairly under valgrind
fixes a rare case that can cause CI to fail when running multithreaded under valgrind.

closes https://github.com/official-stockfish/Stockfish/pull/3165

No functional change.
2020-10-05 18:56:49 +02:00
Stéphane Nicolet 5af09cfda5 Include pawns in NNUE scaling
We now include the total pawn count in the scaling factor for the output
of the NNUE evaluation network. This should have the effect of trying to
keep more pawns when SF has the advantage, but exchange them when she
is defending.

Thanks to Alexander Pagel (Lolligerhans) for the idea of using the
value of pawns to ease the comparison with the rest of the material
estimation.

Passed STC:
LLR: 2.93 (-2.94,2.94) {-0.25,1.25}
Total: 15072 W: 1700 L: 1539 D: 11833
Ptnml(0-2): 65, 1202, 4845, 1355, 69
https://tests.stockfishchess.org/tests/view/5f7235a63b22d6afa50699b3

Passed LTC:
LLR: 2.93 (-2.94,2.94) {0.25,1.25}
Total: 25880 W: 1270 L: 1124 D: 23486
Ptnml(0-2): 23, 980, 10788, 1126, 23
https://tests.stockfishchess.org/tests/view/5f723b483b22d6afa5069a99

closes https://github.com/official-stockfish/Stockfish/pull/3164

Bench: 3776081
2020-09-28 22:42:26 +02:00
Stefan Geschwentner 6f0aa186d8 Tweak reduction formula.
Replace log(i) with log(i + 0.25 * log(i)). This increases especially for low values the reductions. But for bigger values there are nearly no changes.

STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 49640 W: 5505 L: 5289 D: 38846
Ptnml(0-2): 270, 4074, 15924, 4274, 278
https://tests.stockfishchess.org/tests/view/5f71f04d3b22d6afa5069478

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 43856 W: 2209 L: 2021 D: 39626
Ptnml(0-2): 32, 1776, 18128, 1956, 36
https://tests.stockfishchess.org/tests/view/5f7232ee3b22d6afa50699a2

closes https://github.com/official-stockfish/Stockfish/pull/3163

Bench: 3555769
2020-09-28 22:34:25 +02:00
SFisGOD 5efbaaba77 Update default net to nn-baeb9ef2d183.nnue
Further optimization of Sergio's nn-03744f8d56d8.nnue
This patch is the result of collaboration with Joost VandeVondele.

STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 37000 W: 4145 L: 3947 D: 28908
Ptnml(0-2): 191, 3016, 11912, 3166, 215
https://tests.stockfishchess.org/tests/view/5f71e7983b22d6afa5069475

LTC:
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 60224 W: 2992 L: 2769 D: 54463
Ptnml(0-2): 48, 2420, 24956, 2637, 51
https://tests.stockfishchess.org/tests/view/5f722bb83b22d6afa506998f

closes https://github.com/official-stockfish/Stockfish/pull/3161

Bench: 3720073
2020-09-28 22:29:31 +02:00
FauziAkram ba46599aa2 Tweaking Mobility and Safe Check
Passed STC:
https://tests.stockfishchess.org/tests/view/5f70d86d3b22d6afa50693b9
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 100368 W: 20323 L: 19914 D: 60131
Ptnml(0-2): 1927, 11641, 22605, 12118, 1893

Passed LTC:
https://tests.stockfishchess.org/tests/view/5f71bb553b22d6afa5069457
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 77648 W: 10613 L: 10181 D: 56854
Ptnml(0-2): 634, 7280, 22594, 7652, 664

closes https://github.com/official-stockfish/Stockfish/pull/3160

Bench: 3861984
2020-09-28 22:26:37 +02:00
Vizvezdenec a5e68d9b25 Adjust null move pruning constants
Idea is that division by fraction of 2 is slightly faster than by other numbers so parameters are adjusted in a way that division in null move pruning depth reduction features dividing by 256 instead of dividing by 213.
Other than this patch is almost non-functional - difference starts to exist by depth 133.

passed STC
https://tests.stockfishchess.org/tests/view/5f70dd943b22d6afa50693c5
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 57048 W: 6616 L: 6392 D: 44040
Ptnml(0-2): 304, 4583, 18531, 4797, 309

passed LTC
https://tests.stockfishchess.org/tests/view/5f7180db3b22d6afa506941f
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 45960 W: 2419 L: 2229 D: 41312
Ptnml(0-2): 43, 1779, 19137, 1987, 34

closes https://github.com/official-stockfish/Stockfish/pull/3159

bench 3789924
2020-09-28 22:22:54 +02:00
Joost VandeVondele 36c2886302 Update default net to nn-04a843f8932e.nnue
an optimization of Sergio's nn-03744f8d56d8.nnue tuning the output layer (33 parameters) on game play.

WIP code to make layer parameters tunable is https://github.com/vondele/Stockfish/tree/optionOutput
Optimization itself is using https://github.com/vondele/nevergrad4sf
Writing of the modified net using WIP code based on the learner code https://github.com/vondele/Stockfish/tree/evalWrite

Most parameters in the output layer are changed only little (~5 for int8_t).

passed STC:
https://tests.stockfishchess.org/tests/view/5f716f6b3b22d6afa506941a
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 15488 W: 1859 L: 1689 D: 11940
Ptnml(0-2): 79, 1260, 4917, 1388, 100

passed LTC:
https://tests.stockfishchess.org/tests/view/5f71908e3b22d6afa506942e
LLR: 2.93 (-2.94,2.94) {0.25,1.25}
Total: 8728 W: 518 L: 400 D: 7810
Ptnml(0-2): 7, 338, 3556, 456, 7

closes https://github.com/official-stockfish/Stockfish/pull/3158

Bench: 3789924
2020-09-28 16:55:40 +02:00
noobpwnftw c065abdcaf Use incremental updates more often
Use incremental updates for accumulators for up to 2 plies.
Do not copy accumulator. About 2% speedup.

Passed STC:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 21752 W: 2583 L: 2403 D: 16766
Ptnml(0-2): 128, 1761, 6923, 1931, 133
https://tests.stockfishchess.org/tests/view/5f7150cf3b22d6afa5069412

closes https://github.com/official-stockfish/Stockfish/pull/3157

No functional change
2020-09-28 16:54:35 +02:00
Stéphane Nicolet 1dbd2a1ad5 Tweak nnue scaling to keep more material
Current master uses a constant scale factor of 5/4 = 1.25 for the output
of the NNUE network, for compatibility with search and classical evaluation.
We modify this scale factor to make it dependent on the phase of the game,
going from about 1.5 in the opening to 1.0 for pure pawn endgames.

This helps Stockfish to avoid exchanges of pieces (heavy pieces in particular)
when she has the advantage, keeping more material on the board when attacking.

Passed STC:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 14744 W: 1771 L: 1599 D: 11374
Ptnml(0-2): 87, 1184, 4664, 1344, 93
https://tests.stockfishchess.org/tests/view/5f6fb0a63b22d6afa506904f

Passed LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 8912 W: 512 L: 393 D: 8007
Ptnml(0-2): 7, 344, 3637, 459, 9
https://tests.stockfishchess.org/tests/view/5f6fcf533b22d6afa5069066

closes https://github.com/official-stockfish/Stockfish/pull/3154

Bench: 3943952
2020-09-27 08:24:50 +02:00
SFisGOD f66c381f11 Switch to NNUE eval probabilistically for OCB
Introduce a small chance of switching to NNUE if PSQ imbalance is large but we have opposite colored bishops and the classical eval is struggling to win.

STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 25304 W: 3179 L: 2983 D: 19142
Ptnml(0-2): 172, 2171, 7781, 2345, 183
https://tests.stockfishchess.org/tests/view/5f6b14dec7759d4ee307cfe3

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 84680 W: 4846 L: 4556 D: 75278
Ptnml(0-2): 89, 3933, 34011, 4213, 94
https://tests.stockfishchess.org/tests/view/5f6b3fb6c7759d4ee307cff9

closes https://github.com/official-stockfish/Stockfish/pull/3146

Bench: 3865413
2020-09-25 17:44:19 +02:00
Stéphane Nicolet 5e6a5e48e6 Suppress info strings before 'uci'
On Windows, Stockfish wouldn't launch in some GUI because we output some
info strings (about the use of large pages) before sending the 'uci'
command. It seems more robust to suppress these info strings, and instead
to add a proper section section in the Readme about large pages use.

fixes https://github.com/official-stockfish/Stockfish/issues/3052
closes https://github.com/official-stockfish/Stockfish/pull/3147

No functional change
2020-09-25 17:44:14 +02:00
Stéphane Nicolet 3d5b2c8a51 Increase reductions with the number of threads
Passed STC with 8 threads:
LLR: 2.92 (-2.94,2.94) {-0.25,1.25}
Total: 13520 W: 1135 L: 1012 D: 11373
Ptnml(0-2): 39, 815, 4929, 938, 39
https://tests.stockfishchess.org/tests/view/5f68e274ded68c240be73f41

Passed LTC with 8 threads:
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 48384 W: 2183 L: 1994 D: 44207
Ptnml(0-2): 28, 1777, 20402, 1948, 37
https://tests.stockfishchess.org/tests/view/5f68f068ded68c240be747e9

closes https://github.com/official-stockfish/Stockfish/pull/3142

No functional change (for one thread)
2020-09-22 22:45:02 +02:00
Stéphane Nicolet 9a64e737cf Small cleanups 12
- Clean signature of functions in namespace NNUE
- Add comment for countermove based pruning
- Remove bestMoveCount variable
- Add const qualifier to kpp_board_index array
- Fix spaces in get_best_thread()
- Fix indention in capture LMR code in search.cpp
- Rename TtmemDeleter to LargePageDeleter

Closes https://github.com/official-stockfish/Stockfish/pull/3063

No functional change
2020-09-21 10:41:10 +02:00
Sami Kiminki 485d517c68 Add large page support for NNUE weights and simplify TT mem management
Use TT memory functions to allocate memory for the NNUE weights. This
should provide a small speed-up on systems where large pages are not
automatically used, including Windows and some Linux distributions.

Further, since we now have a wrapper for std::aligned_alloc(), we can
simplify the TT memory management a bit:

- We no longer need to store separate pointers to the hash table and
  its underlying memory allocation.
- We also get to merge the Linux-specific and default implementations
  of aligned_ttmem_alloc().

Finally, we'll enable the VirtualAlloc code path with large page
support also for Win32.

STC: https://tests.stockfishchess.org/tests/view/5f66595823a84a47b9036fba
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 14896 W: 1854 L: 1686 D: 11356
Ptnml(0-2): 65, 1224, 4742, 1312, 105

closes https://github.com/official-stockfish/Stockfish/pull/3081

No functional change.
2020-09-21 08:43:48 +02:00
Stefan Geschwentner 16b4578cc1 Tweak hybrid treshold.
Increase the first hybrid threshold with more material.
Rewrite the hybrid rules for clarity.

STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 24416 W: 3039 L: 2848 D: 18529
Ptnml(0-2): 135, 2136, 7503, 2271, 163
https://tests.stockfishchess.org/tests/view/5f6451efbb0cae038ca8f4dc

LTC;
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 65016 W: 3702 L: 3455 D: 57859
Ptnml(0-2): 66, 2991, 26157, 3218, 76
https://tests.stockfishchess.org/tests/view/5f64b143bb0cae038ca8f51f

closes https://github.com/official-stockfish/Stockfish/pull/3140

Bench: 3973739
2020-09-21 08:19:10 +02:00
Unai Corzo 8559c43914 Simplify reduced depth search
Simplification in reduced depth search.

STC https://tests.stockfishchess.org/tests/view/5f64c72fbb0cae038ca8f531
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 28320 W: 3475 L: 3359 D: 21486
Ptnml(0-2): 170, 2485, 8773, 2523, 209

LTC https://tests.stockfishchess.org/tests/view/5f650cfabb0cae038ca8f585
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 58392 W: 3354 L: 3285 D: 51753
Ptnml(0-2): 74, 2826, 23336, 2877, 83

closes https://github.com/official-stockfish/Stockfish/pull/3139

bench: 4201295
2020-09-21 07:47:41 +02:00
syzygy1 8b8a510fd6 Use tiling to speed up accumulator refreshes and updates
Perform the update and refresh operations tile by tile in a local
array of vectors. By selecting the array size carefully, we
achieve that the compiler keeps the whole array in vector registers.

Idea and original implementation by @sf-x.

STC: https://tests.stockfishchess.org/tests/view/5f623eec912c15f19854b855
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 4872 W: 623 L: 477 D: 3772
Ptnml(0-2): 14, 350, 1585, 450, 37

LTC: https://tests.stockfishchess.org/tests/view/5f62434e912c15f19854b860
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 25808 W: 1565 L: 1401 D: 22842
Ptnml(0-2): 23, 1186, 10332, 1330, 33

closes https://github.com/official-stockfish/Stockfish/pull/3130

No functional change
2020-09-17 17:24:52 +02:00
Unai Corzo 64a63464d7 Simplify futility pruning for captures
STC https://tests.stockfishchess.org/tests/view/5f61f0e4b91f2ec371e429c2
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 75512 W: 8747 L: 8704 D: 58061
Ptnml(0-2): 440, 6589, 23683, 6576, 468

LTC https://tests.stockfishchess.org/tests/view/5f6215d3912c15f19854b801
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 92912 W: 5030 L: 4992 D: 82890
Ptnml(0-2): 88, 4363, 37532, 4369, 104

closes https://github.com/official-stockfish/Stockfish/pull/3129

bench: 3856086
2020-09-17 07:06:21 +02:00
Unai Corzo 0ca93c5b94 Remove castling extension
STC https://tests.stockfishchess.org/tests/view/5f5fa5348fbc1c8a3f476eca
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 38520 W: 4713 L: 4610 D: 29197
Ptnml(0-2): 233, 3486, 11734, 3559, 248

LTC https://tests.stockfishchess.org/tests/view/5f62166a912c15f19854b806
LLR: 2.93 (-2.94,2.94) {-0.75,0.25}
Total: 48024 W: 2673 L: 2600 D: 42751
Ptnml(0-2): 64, 2247, 19316, 2322, 63

closes https://github.com/official-stockfish/Stockfish/pull/3128

bench: 3818400
2020-09-17 07:06:21 +02:00
GoldenRare df43805953 Added FEN string to bench output
fixes https://github.com/official-stockfish/Stockfish/pull/3117

closes https://github.com/official-stockfish/Stockfish/pull/3118

No functional change
2020-09-17 07:06:21 +02:00
syzygy1 d86663af14 Improve NDK section in Makefile
This PR sets the "comp" variable simply to "clang",
which seems to be more consistent and allows a small simplification.

The PR also moves the section that sets "profile_make" and "profile_use" to after the NDK section,
which ensures that these variables are now set correctly for NDK/clang.

closes https://github.com/official-stockfish/Stockfish/pull/3121

No functional change
2020-09-16 21:00:14 +02:00
xoto10 5f426d8667 Use 2 * bestMoveChanges.
NNUE appears to provide a more stable eval than the classic eval,
so the time use dependencies on bestMoveChanges, fallingEval,
etc may need to change to make the best use of available time.
This change doubles the effect of totBestMoveChanges when giving
more time because the choice of best move is unstable.

STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 101928 W: 11995 L: 11698 D: 78235 Elo +0.78
Ptnml(0-2): 592, 8707, 32103, 8936, 626
https://tests.stockfishchess.org/tests/view/5f538a462d02727c56b36cec

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 186392 W: 10383 L: 9877 D: 166132 Elo +0.81
Ptnml(0-2): 207, 8370, 75539, 8870, 210
https://tests.stockfishchess.org/tests/view/5f54a9712d02727c56b36d5a

closes https://github.com/official-stockfish/Stockfish/pull/3119

Bench 4222126
2020-09-16 20:56:40 +02:00
Sergio Vieri 7135678f71 Update default net to nn-03744f8d56d8.nnue
Equivalent to 20200914-1520

closes https://github.com/official-stockfish/Stockfish/pull/3123

Bench: 4222126
2020-09-15 07:21:04 +02:00
mckx00 35ab8254b7 Simplify StatSCore Initialization
No need to initialize StatScore at rootNode. Current Logic is redundant because at subsequent levels the grandchildren statScore is initialized to zero.

closes https://github.com/official-stockfish/Stockfish/pull/3122

Non functional change.
2020-09-15 07:19:02 +02:00
SFisGOD 0405f35403 Double probability of using classical eval
This patch doubles the moderate imbalance threshold and probability of using classical eval.
So now if imbalance is greater than PawnValueMg / 4 then there is a 1/8 chance of using classical eval.

STC:
LLR: 2.93 (-2.94,2.94) {-0.25,1.25}
Total: 10984 W: 1303 L: 1140 D: 8541
Ptnml(0-2): 58, 867, 3489, 1010, 68
https://tests.stockfishchess.org/tests/view/5f554c9f97da2d5437d3813e

LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 43064 W: 2476 L: 2276 D: 38312
Ptnml(0-2): 37, 1985, 17308, 2145, 57
https://tests.stockfishchess.org/tests/view/5f55690a00a0aa2ca79f0a43

closes https://github.com/official-stockfish/Stockfish/pull/3114

Bench: 4161067
2020-09-08 22:56:08 +02:00
Gian-Carlo Pascutto d2562cde12 Always re-enable NNUE after "bench".
Restore the default NNUE setting (enabled) after a bench command.
This also makes the resulting program settings independent of the
number of FENs that are being benched.

Fixes issue #3112.

closes https://github.com/official-stockfish/Stockfish/pull/3113

No functional change.
2020-09-08 22:53:50 +02:00
syzygy1 fc27d158c0 Bug fix in do_null_move() and NNUE simplification.
This fixes #3108 and removes some NNUE code that is currently not used.

At the moment, do_null_move() copies the accumulator from the previous
state into the new state, which is correct. It then clears the "computed_score"
flag because the side to move has changed, and with the other side to move
NNUE will return a completely different evaluation (normally with changed
sign but also with different NNUE-internal tempo bonus).

The problem is that do_null_move() clears the wrong flag. It clears the
computed_score flag of the old state, not of the new state. It turns out
that this almost never affects the search. For example, fixing it does not
change the current bench (but it does change the previous bench). This is
because the search code usually avoids calling evaluate() after a null move.

This PR corrects do_null_move() by removing the computed_score flag altogether.
The flag is not needed because nnue_evaluate() is never called twice on a position.

This PR also removes some unnecessary {}s and inserts a few blank lines
in the modified NNUE files in line with SF coding style.

Resulf ot STC non-regression test:
LLR: 2.95 (-2.94,2.94) {-1.25,0.25}
Total: 26328 W: 3118 L: 3012 D: 20198
Ptnml(0-2): 126, 2208, 8397, 2300, 133
https://tests.stockfishchess.org/tests/view/5f553ccc2d02727c56b36db1

closes https://github.com/official-stockfish/Stockfish/pull/3109

bench: 4109324
2020-09-08 22:53:17 +02:00
SFisGOD d539da19d2 Use classical eval more often
If there is a moderate imbalance, use classical eval with small probability (1/16),
as derived from the node counter.

STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 32320 W: 3562 L: 3377 D: 25381
Ptnml(0-2): 144, 2609, 10478, 2776, 153
https://tests.stockfishchess.org/tests/view/5f520615ba100690c5cc5f80

LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 21032 W: 1116 L: 974 D: 18942
Ptnml(0-2): 20, 837, 8664, 971, 24
https://tests.stockfishchess.org/tests/view/5f522eaaba100690c5cc5f8c

closes https://github.com/official-stockfish/Stockfish/pull/3107

Bench: 4109324
2020-09-04 18:58:34 +02:00
Vizvezdenec 9a063fc3cb Adjust penalty on refuted early quiet moves
This patch changes how previous early moves are penalized in case
search finds a best move. Here, the first quiet move that was not
a transposition table move is penalized.

passed STC
https://tests.stockfishchess.org/tests/view/5f51d839ba100690c5cc5f69
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 10088 W: 1150 L: 997 D: 7941
Ptnml(0-2): 41, 772, 3278, 899, 54

passed LTC
https://tests.stockfishchess.org/tests/view/5f51e435ba100690c5cc5f76
LLR: 2.93 (-2.94,2.94) {0.25,1.25}
Total: 30808 W: 1564 L: 1405 D: 27839
Ptnml(0-2): 19, 1245, 12717, 1404, 19

closes https://github.com/official-stockfish/Stockfish/pull/3106

bench 3983758
2020-09-04 18:52:46 +02:00
Sergio Vieri 9cc482c788 Update default net to nn-308d71810dff.nnue
equivalent to 20200903-1739

Net trained from scratch, so it has quite different features extracted compared to the previous net (82215d0fd0df).

STC:
LLR: 2.98 (-2.94,2.94) {-0.25,1.25}
Total: 108328 W: 14048 L: 13719 D: 80561
Ptnml(0-2): 842, 10039, 32062, 10390, 831
https://tests.stockfishchess.org/tests/view/5f50e053ba100690c5cc5f00

LTC:
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 13872 W: 1059 L: 890 D: 11923
Ptnml(0-2): 30, 724, 5270, 871, 41
https://tests.stockfishchess.org/tests/view/5f51821fba100690c5cc5f36

closes https://github.com/official-stockfish/Stockfish/pull/3104

Bench: 3832716
2020-09-04 08:03:43 +02:00
VoyagerOne 2a69611509 LMR Simplification
remove reduction at non-check cut nodes for second move at low depths

STC:
LLR: 2.95 (-2.94,2.94) {-1.25,0.25}
Total: 61712 W: 6594 L: 6543 D: 48575
Ptnml(0-2): 293, 5085, 20082, 5070, 326
https://tests.stockfishchess.org/tests/view/5f5007d6ba100690c5cc5ea9

LTC:
LLR: 2.94 (-2.94,2.94) {-0.75,0.25}
Total: 57544 W: 2983 L: 2925 D: 51636
Ptnml(0-2): 47, 2568, 23495, 2604, 58
https://tests.stockfishchess.org/tests/view/5f50c597ba100690c5cc5ef7

closes https://github.com/official-stockfish/Stockfish/pull/3103

Bench: 3952302
2020-09-04 08:00:45 +02:00
Unai Corzo d6530f7d49 Simplify singularQuietLMR
remove formerPV dependence

STC https://tests.stockfishchess.org/tests/view/5f4cb922ba100690c5cc5d35
LLR: 2.96 (-2.94,2.94) {-1.25,0.25}
Total: 113672 W: 12347 L: 12368 D: 88957
Ptnml(0-2): 566, 9537, 36699, 9420, 614

LTC https://tests.stockfishchess.org/tests/view/5f4e8474ba100690c5cc5e12
LLR: 2.93 (-2.94,2.94) {-0.75,0.25}
Total: 43032 W: 2298 L: 2227 D: 38507
Ptnml(0-2): 45, 1940, 17475, 2011, 45

closes https://github.com/official-stockfish/Stockfish/pull/3102

bench: 3290084
2020-09-04 07:58:13 +02:00
Unai Corzo 0e1f734b05 Less pruning in qsearch
do not prune moves that give discovery checks, even if with negative SSE.

STC https://tests.stockfishchess.org/tests/view/5f4cb5e8ba100690c5cc5d25
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 91328 W: 9940 L: 9667 D: 71721
Ptnml(0-2): 491, 7345, 29693, 7670, 465

LTC https://tests.stockfishchess.org/tests/view/5f4dbc2eba100690c5cc5dac
LLR: 2.97 (-2.94,2.94) {0.25,1.25}
Total: 52448 W: 2799 L: 2586 D: 47063
Ptnml(0-2): 53, 2220, 21459, 2445, 47

closes https://github.com/official-stockfish/Stockfish/pull/3098

bench: 4031192
2020-09-04 07:55:41 +02:00
Joost VandeVondele 571c2d6d8d Restore development version
have fun!

No functional change
2020-09-04 07:46:06 +02:00
Joost VandeVondele c306d83869 Stockfish 12
Official release version of Stockfish 12

Bench: 3624569

-----------------------

It is our pleasure to release Stockfish 12 to users world-wide

Downloads will be freely available at

https://stockfishchess.org/download/

This version 12 of Stockfish plays significantly stronger than
any of its predecessors. In a match against Stockfish 11,
Stockfish 12 will typically win at least ten times more game pairs
than it loses.

This jump in strength, visible in regular progression tests during
development[1], results from the introduction of an efficiently
updatable neural network (NNUE) for the evaluation in Stockfish[2],
and associated tuning of the engine as a whole. The concept of the
NNUE evaluation was first introduced in shogi, and ported to
Stockfish afterward. Stockfish remains a CPU-only engine, since the
NNUE networks can be very efficiently evaluated on CPUs. The
recommended parameters of the NNUE network are embedded in
distributed binaries, and Stockfish will use NNUE by default.

Both the NNUE and the classical evaluations are available, and
can be used to assign values to positions that are later used in
alpha-beta (PVS) search to find the best move. The classical
evaluation computes this value as a function of various chess
concepts, handcrafted by experts, tested and tuned using fishtest.
The NNUE evaluation computes this value with a neural network based
on basic inputs. The network is optimized and trained on the
evaluations of millions of positions.

The Stockfish project builds on a thriving community of enthusiasts
that contribute their expertise, time, and resources to build a free
and open source chess engine that is robust, widely available, and
very strong. We invite chess fans to join the fishtest testing
framework and programmers to contribute on github[3].

Stay safe and enjoy chess!

The Stockfish team

[1] https://github.com/glinscott/fishtest/wiki/Regression-Tests
[2] https://github.com/official-stockfish/Stockfish/commit/84f3e867903f62480c33243dd0ecbffd342796fc
[3] https://stockfishchess.org/get-involved/
2020-09-02 16:19:30 +02:00
Joost VandeVondele aa2de71230 Update CPU contributors list
with fishtest data of Sept. 2 2020

closes https://github.com/official-stockfish/Stockfish/pull/3095

No functional change
2020-09-02 16:18:58 +02:00
Joost VandeVondele be87517734 Only use MADV_RANDOM if defined
needed to compile on Haiku.

fixes https://github.com/official-stockfish/Stockfish/issues/3093

closes https://github.com/official-stockfish/Stockfish/pull/3094

No functional change
2020-09-02 07:32:10 +02:00
VoyagerOne a8bbaa1795 LMR Root Node Simplification
Simplify LMR at Root node

STC:
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 71520 W: 7649 L: 7614 D: 56257
Ptnml(0-2): 346, 5845, 23349, 5868, 352
https://tests.stockfishchess.org/tests/view/5f4be8c0ba100690c5cc5cbb

LTC:
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 74832 W: 3997 L: 3948 D: 66887
Ptnml(0-2): 77, 3422, 30362, 3485, 70
https://tests.stockfishchess.org/tests/view/5f4c603eba100690c5cc5d0e

closes https://github.com/official-stockfish/Stockfish/pull/3091

Bench: 3624569
2020-09-01 09:31:40 +02:00
Joost VandeVondele 61381372ec Always print an info line before a bestmove
if very few nodes are being searched before a bestmove is reported,
an info line might be missing.

fixes https://github.com/official-stockfish/Stockfish/issues/2757

closes https://github.com/official-stockfish/Stockfish/pull/3088

no functional change
2020-09-01 09:26:56 +02:00
mstembera a057f170c6 Use llvm linker with clang on windows for LTO.
other linkers might fail to link during the LTO phase.

The linker might have to be installed using
`pacman -Syu mingw-w64-x86_64-lld`

closes https://github.com/official-stockfish/Stockfish/pull/3084

No functional change.
2020-09-01 09:26:08 +02:00
mstembera a0afe32d16 Use stable sort to make sure bench with TB yields same results everywhere.
std::sort() is not stable so different implementations can produce different results:
use the stable version instead.

Observed for '8/6k1/5r2/8/8/8/1K6/Q7 w - - 0 1' yielding different bench results for gcc and MSVC
and 3-4-5 syzygy TB prior to this patch.

closes https://github.com/official-stockfish/Stockfish/pull/3083

No functional change.
2020-09-01 09:25:44 +02:00
FauziAkram e0bafa1911 Update parametes in classical evaluation.
Passed STC (NNUE=False):
https://tests.stockfishchess.org/tests/view/5f42edfe5089a564a10d84a0
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 13840 W: 2591 L: 2336 D: 8913
Ptnml(0-2): 194, 1453, 3387, 1676, 210

Passed LTC (NNUE=False):
https://tests.stockfishchess.org/tests/view/5f4369795089a564a10d84d8
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 159744 W: 19430 L: 18850 D: 121464
Ptnml(0-2): 960, 14185, 49030, 14709, 988

closes https://github.com/official-stockfish/Stockfish/pull/3080

bench: 3736029
2020-08-30 14:22:07 +02:00
VoyagerOne 9b5b9ec9a6 QS Pruning Simplification
Remove depth dependence in QS pruning

STC:
LLR: 2.95 (-2.94,2.94) {-1.25,0.25}
Total: 40536 W: 4442 L: 4358 D: 31736
Ptnml(0-2): 209, 3330, 13118, 3390, 221
https://tests.stockfishchess.org/tests/view/5f49035b3def6407861152f9

LTC:
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 97104 W: 5164 L: 5130 D: 86810
Ptnml(0-2): 103, 4478, 39377, 4470, 124
https://tests.stockfishchess.org/tests/view/5f4939d53def640786115322

closes https://github.com/official-stockfish/Stockfish/pull/3077

Bench: 3865238
2020-08-30 14:17:23 +02:00
MJZ1977 c02b3a4c7a Add / remove leaves from search tree ttPv
add if previous leaf is in search tree and we didn't find a counter move
else remove the position if the leaf is the last one in search tree.

STC : https://tests.stockfishchess.org/tests/view/5f49203c3def640786115314
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 29968 W: 3381 L: 3195 D: 23392
Ptnml(0-2): 146, 2432, 9671, 2560, 175

LTC : https://tests.stockfishchess.org/tests/view/5f494bea3def640786115336
LLR: 2.96 (-2.94,2.94) {0.25,1.25}
Total: 84952 W: 4619 L: 4333 D: 76000
Ptnml(0-2): 86, 3765, 34481, 4065, 79

closes https://github.com/official-stockfish/Stockfish/pull/3075

Bench 3527337
2020-08-30 14:13:16 +02:00
Unai Corzo d90d893b5e Reintroduce depth reduction
Reintroduce depth reduction if the position is not in TT.

STC https://tests.stockfishchess.org/tests/view/5f4652e85089a564a10d868c
LLR: 2.97 (-2.94,2.94) {-0.25,1.25}
Total: 40240 W: 4535 L: 4331 D: 31374
Ptnml(0-2): 215, 3276, 12969, 3410, 250

LTC https://tests.stockfishchess.org/tests/view/5f46ca5e5089a564a10d86f3
LLR: 2.93 (-2.94,2.94) {0.25,1.25}
Total: 63096 W: 3426 L: 3188 D: 56482
Ptnml(0-2): 51, 2798, 25645, 2970, 84

closes https://github.com/official-stockfish/Stockfish/pull/3072

bench: 3611906
2020-08-30 14:04:29 +02:00
Joost VandeVondele e4ed7d3dd7 Cleaner make help
do not print details if ARCH is an empty string. Follow up for b0b4ca17db

https://github.com/official-stockfish/Stockfish/pull/3071

No functional change
2020-08-30 14:03:02 +02:00
Stéphane Nicolet 406979ea12 Embed default net, and simplify using non-default nets
covers the most important cases from the user perspective:

It embeds the default net in the binary, so a download of that binary will result
in a working engine with the default net. The engine will be functional in the default mode
without any additional user action.

It allows non-default nets to be used, which will be looked for in up to
three directories (working directory, location of the binary, and optionally a specific default directory).
This mechanism is also kept for those developers that use MSVC,
the one compiler that doesn't have an easy mechanism for embedding data.

It is possible to disable embedding, and instead specify a specific directory, e.g. linux distros might want to use
CXXFLAGS="-DNNUE_EMBEDDING_OFF -DDEFAULT_NNUE_DIRECTORY=/usr/share/games/stockfish/" make -j ARCH=x86-64 profile-build

passed STC non-regression:
https://tests.stockfishchess.org/tests/view/5f4a581c150f0aef5f8ae03a
LLR: 2.95 (-2.94,2.94) {-1.25,-0.25}
Total: 66928 W: 7202 L: 7147 D: 52579
Ptnml(0-2): 291, 5309, 22211, 5360, 293

closes https://github.com/official-stockfish/Stockfish/pull/3070

fixes https://github.com/official-stockfish/Stockfish/issues/3030

No functional change.
2020-08-29 21:56:00 +02:00
VoyagerOne 242a7d9fea Simplify MCP in QS
Simplify moveCount pruning in QS by removing depth dependency.

STC
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 42960 W: 4741 L: 4661 D: 33558
Ptnml(0-2): 218, 3574, 13804, 3678, 206
https://tests.stockfishchess.org/tests/view/5f42e3f75089a564a10d8493

LTC
LLR: 2.94 (-2.94,2.94) {-0.75,0.25}
Total: 66672 W: 3563 L: 3508 D: 59601
Ptnml(0-2): 71, 3064, 26996, 3149, 56
https://tests.stockfishchess.org/tests/view/5f4353285089a564a10d84d0

closes https://github.com/official-stockfish/Stockfish/pull/3067

Bench: 4074430
2020-08-26 07:19:35 +02:00
VoyagerOne 95b8f3f800 Remove Reduce Depth
Remove Reduce Depth at PV nodes.

STC:
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 56760 W: 6299 L: 6236 D: 44225
Ptnml(0-2): 286, 4843, 18076, 4872, 303
https://tests.stockfishchess.org/tests/view/5f41356087a5c3c63d8f53c9

LTC:
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 17496 W: 954 L: 865 D: 15677
Ptnml(0-2): 13, 768, 7098, 855, 14
https://tests.stockfishchess.org/tests/view/5f41bb7687a5c3c63d8f53f9

closes https://github.com/official-stockfish/Stockfish/pull/3055

Bench: 3555051
2020-08-26 07:16:50 +02:00
syzygy1 9b4967071e Remove EvalList
This patch removes the EvalList structure from the Position object and generally simplifies the interface between do_move() and the NNUE code.

The NNUE evaluation function first calculates the "accumulator". The accumulator consists of two halves: one for white's perspective, one for black's perspective.

If the "friendly king" has moved or the accumulator for the parent position is not available, the accumulator for this half has to be calculated from scratch. To do this, the NNUE node needs to know the positions and types of all non-king pieces and the position of the friendly king. This information can easily be obtained from the Position object.

If the "friendly king" has not moved, its half of the accumulator can be calculated by incrementally updating the accumulator for the previous position. For this, the NNUE code needs to know which pieces have been added to which squares and which pieces have been removed from which squares. In principle this information can be derived from the Position object and StateInfo struct (in the same way as undo_move() does this). However, it is probably a bit faster to prepare this information in do_move(), so I have kept the DirtyPiece struct. Since the DirtyPiece struct now stores the squares rather than "PieceSquare" indices, there are now at most three "dirty pieces" (previously two). A promotion move that captures a piece removes the capturing pawn and the captured piece from the board (to SQ_NONE) and moves the promoted piece to the promotion square (from SQ_NONE).

An STC test has confirmed a small speedup:

https://tests.stockfishchess.org/tests/view/5f43f06b5089a564a10d850a
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 87704 W: 9763 L: 9500 D: 68441
Ptnml(0-2): 426, 6950, 28845, 7197, 434

closes https://github.com/official-stockfish/Stockfish/pull/3068

No functional change
2020-08-26 07:11:26 +02:00
Joost VandeVondele b0b4ca17db Check ARCH=.... variable
to prevent user errors or generating untested code,
check explicitly that the ARCH variable is equivalent to a supported architecture
as listed in `make help`.

To nevertheless compile for an untested target the user can override the internal
variable, passing the undocumented `SUPPORTED_ARCH=true` to make.

closes https://github.com/official-stockfish/Stockfish/pull/3062

No functional change.
2020-08-26 07:07:06 +02:00
mstembera 530fccbf27 Allow for VNNI256 compilation with g++-8
explicitly pass needed -mavx512f -mavx512bw flags

closes https://github.com/official-stockfish/Stockfish/pull/3061

No functional change
2020-08-24 12:43:39 +02:00
Vizvezdenec 843a961a8c Introduce countermove based pruning for qsearch
This patch continues work of previous patch in introducing pruning heuristics in qsearch by analogy to main search, now with countermove based pruning.
Idea is that if move is late enough and is quite check (we do generate them in qsearch) and has bad enough countermove history - prune it.

passed STC
https://tests.stockfishchess.org/tests/view/5f41220287a5c3c63d8f53c5
LLR: 2.93 (-2.94,2.94) {-0.25,1.25}
Total: 35944 W: 4127 L: 3929 D: 27888
Ptnml(0-2): 196, 2970, 11459, 3134, 213

passed LTC
https://tests.stockfishchess.org/tests/view/5f41862f87a5c3c63d8f53e8
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 138448 W: 7655 L: 7252 D: 123541
Ptnml(0-2): 145, 6247, 56043, 6638, 151

closes https://github.com/official-stockfish/Stockfish/pull/3058

Bench: 3610676
2020-08-24 12:09:04 +02:00
Sami Kiminki f7b3f0e842 Allow TT entries with key16==0 to be fetched
Fix the issue where a TT entry with key16==0 would always be reported
as a miss. Instead, we'll use depth8 to detect whether the TT entry is
occupied. In order to do that, we'll change DEPTH_OFFSET to -7
(depth8==0) to distinguish between an unoccupied entry and the
otherwise lowest possible depth, i.e., DEPTH_NONE (depth8==1).

To prevent a performance regression, we'll reorder the TT entry fields
by the access order of TranspositionTable::probe(). Memory in general
works fastest when accessed in sequential order. We'll also match the
store order in TTEntry::save() with the entry field order, and
re-order the 'if-or' expressions in TTEntry::save() from the cheapest
to the most expensive.

Finally, as we now have a proper TT entry occupancy test, we'll fix a
minor corner case with hashfull reporting. To reproduce:
- Use a big hash
- Either:
  a. Start 31 very quick searches (this wraparounds generation to 0); or
  b. Force generation of the first search to 0.
- go depth infinite

Before the fix, hashfull would incorrectly report nearly full hash
immediately after the search start, since
TranspositionTable::hashfull() used to consider only the entry
generation and not whether the entry was actually occupied.

STC:
LLR: 2.95 (-2.94,2.94) {-0.25,1.25}
Total: 36848 W: 4091 L: 3898 D: 28859
Ptnml(0-2): 158, 2996, 11972, 3091, 207
https://tests.stockfishchess.org/tests/view/5f3f98d5dc02a01a0c2881f7

LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.25}
Total: 32280 W: 1828 L: 1653 D: 28799
Ptnml(0-2): 34, 1428, 13051, 1583, 44
https://tests.stockfishchess.org/tests/view/5f3fe77a87a5c3c63d8f5332

closes https://github.com/official-stockfish/Stockfish/pull/3048

Bench: 3760677
2020-08-24 12:03:28 +02:00
mstembera 701b2427bd Support VNNI on 256bit vectors
due to downclocking on current chips (tested up to cascade lake)
supporting avx512 and vnni512, it is better to use avx2 or vnni256
in multithreaded (in particular hyperthreaded) engine use.
In single threaded use, the picture is different.

gcc compilation for vnni256 requires a toolchain for gcc >= 9.

closes https://github.com/official-stockfish/Stockfish/pull/3038

No functional change
2020-08-24 12:03:04 +02:00
George Sobala e453f09f06 armv8 AArch64 does not require -mfpu=neon
-mpfu is not required on AArch64 / armv8 architecture on Linux and throws an error if present.
This PR has been tested on gcc and clang on Gentoo-64 and Raspian-64 on a Raspberry Pi 4,
as well as with a cross from Ubuntu
(`make clean && make -j build ARCH=armv8         COMP=gcc COMPILER=aarch64-linux-gnu-g++`)

fixes https://github.com/official-stockfish/Stockfish/issues/3056
closes https://github.com/official-stockfish/Stockfish/pull/3059

No functional change
2020-08-24 11:30:55 +02:00
Vizvezdenec d5f86b6359 Introduce movecount pruning for qsearch()
If in quiescence search, we assume that me can prune late moves when:

a) the move ordering count of the move is : moveCount > abs(depth) + 2
b) we are not in check
c) the late move does not give check
d) the late move is not an advanced pawn push

Modification of an original idea by @VoyagerOne.

STC
https://tests.stockfishchess.org/tests/view/5f40581787a5c3c63d8f535f
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 132848 W: 14999 L: 14661 D: 103188
Ptnml(0-2): 684, 11242, 42309, 11430, 759

LTC
https://tests.stockfishchess.org/tests/view/5f4226da87a5c3c63d8f5412
LLR: 2.98 (-2.94,2.94) {0.25,1.25}
Total: 12008 W: 678 L: 551 D: 10779
Ptnml(0-2): 8, 485, 4899, 596, 16

closes https://github.com/official-stockfish/Stockfish/pull/3053

Bench: 3749974
2020-08-23 23:27:03 +02:00
syzygy1 cc9d503dde Skip the alignment bug workaround for Clang
Clang-10.0.0 poses as gcc-4.2:

$ clang++ -E -dM - </dev/null | grep GNUC

This means that Clang is using the workaround for the alignment bug of gcc-8
even though it does not have the bug (as far as I know).

This patch should speed up AVX2 and AVX512 compiles on Windows (when using Clang),
because it disables (for Clang) the gcc workaround we had introduced in this commit:
https://github.com/official-stockfish/Stockfish/commit/875183b310a8249922c2155e82cb4cecfae2097e

closes https://github.com/official-stockfish/Stockfish/pull/3050

No functional change.
2020-08-23 23:09:31 +02:00
Joost VandeVondele 5f1843c9cb Small trivial cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2801

No functional change
2020-08-23 01:53:41 +02:00
Stéphane Nicolet 3542033342 Instructions to build on older Macintosh
In recent Macs, it is possible to use the Clang compiler provided by Apple
to compile Stockfish out of the box, and this is the method used by default
in our Makefile (the Makefile sets the macosx-version-min=10.14 flag to select
the right libc++ library for the Clang compiler with recent c++17 support).

But it is quite possible to compile and run Stockfish on older Macs! Below
we describe a method to install a recent GNU compiler on these Macs, to get
the c++17 support. We have tested the following procedure to install gcc10 on
machines running Mac OS 10.7, Mac OS 10.9 and Mac OS 10.13:

1) install XCode for your machine.

2) install Apple command-line developer tools for XCode, by typing the following
   command in a Terminal:

```
      sudo xcode-select --install
```

3) go to the Stockfish "src" directory, then try a default build and run Stockfish:

```
      make clean
      make build
      make net
      ./stockfish
```

4) if step 3 worked, congrats! You have a compiler recent enough on your Mac
to compile Stockfish. If not, continue with step 5 to install GNU gcc10 :-)

5) install the MacPorts package manager (https://www.macports.org/install.php),
for instance using the fast method in the "macOS Package (.pkg) Installer"
section of the page.

6) use the "port" command to install the gcc10 package of MacPorts by typing the
following command:

```
    sudo port install gcc10
```

With this step, MacPorts will install the gcc10 compiler under the name "g++-mp-10"
in the /opt/local/bin directory:

```
   which g++-mp-10

   /opt/local/bin/g++-mp-10       <--- answer
```

7) You can now go back to the "src" directory of Stockfish, and try to build
Stockfish by pointing at the right compiler:

```
   make clean
   make build COMP=gcc COMPCXX=/opt/local/bin/g++-mp-10
   make net
   ./stockfish
```

8) Enjoy Stockfish on Macintosh!

See this pull request for further discussion:
https://github.com/official-stockfish/Stockfish/pull/3049

No functional change
2020-08-22 22:37:50 +02:00
Joost VandeVondele 34f67c5722 Explicitly rely on pthreads if possible
allows us to set the needed stacksize on thread creation.

Useful for environments with too small a default stack size (e.g. Alpine Linux with musl).

Passed STC, no regression:

LLR: 2.96 (-2.94,2.94) {-1.25,0.25}
Total: 17816 W: 1344 L: 1275 D: 15197
Ptnml(0-2): 30, 1057, 6682, 1092, 47
https://tests.stockfishchess.org/tests/view/5f402b5587a5c3c63d8f534d

closes https://github.com/official-stockfish/Stockfish/pull/3047

fixes https://github.com/official-stockfish/Stockfish/issues/3041

No functional change.
2020-08-22 11:00:45 +02:00
MJZ1977 cbcb05ca09 Display classic and NNUE evaluation in trace mode
show both the classical and NNUE evaluation,
as well as the Final evaluation.

closes https://github.com/official-stockfish/Stockfish/pull/3042

No functional change.
2020-08-22 10:58:08 +02:00
Unai Corzo e64b957274 Simplify away internal iterative deepening
Remove the iterative deepening step.
Instead, employ a depth reduction if the position is not in TT and on the PV.

STC https://tests.stockfishchess.org/tests/view/5f3ce6eaa95672ddd56c637e
LLR: 2.97 (-2.94,2.94) {-0.50,1.50}
Total: 41096 W: 4421 L: 4257 D: 32418
Ptnml(0-2): 207, 3259, 13460, 3407, 215

LTC (old) https://tests.stockfishchess.org/tests/view/5f3d7d4fa95672ddd56c640b
LLR: 2.92 (-2.94,2.94) {-1.50,0.50}
Total: 26032 W: 1320 L: 1309 D: 23403
Ptnml(0-2): 22, 1152, 10654, 1169, 19

LTC (new) https://tests.stockfishchess.org/tests/view/5f3e31e0a95672ddd56c6464
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 34160 W: 1844 L: 1766 D: 30550
Ptnml(0-2): 33, 1533, 13876, 1599, 39

bench: 3849173
2020-08-21 18:04:14 +02:00
gsobala 15abcaedc1 Update Makefile for macOS
Changes to deal with compilation (particularly profile-build) on macOS.
(1) The default toolchain has gcc masquerading as clang,
    the previous Makefile was not picking up the required changes
    to the different profiling tools.
(2) The previous Makefile test for gccisclang occurred before
    a potential overwrite of CXX by COMPCXX
(3) llvm-profdata no longer runs as a command on macOS and
    instead is invoked by ``xcrun llvm-profdata``
(4) Needs to support use of true gcc using e.g.
    ``make build ... COMPCXX=g++-10``
(5) enable profile-build in travis for macOS

closes https://github.com/official-stockfish/Stockfish/pull/3043

No functional change
2020-08-21 17:59:21 +02:00
Joost VandeVondele 8b45b1c490 Deal with very old linux kernels
MADV_HUGEPAGE might not be available, for kernels before 2.6.38 (released 2011). Just skip the madvise.

closes https://github.com/official-stockfish/Stockfish/pull/3039

No functional change
2020-08-21 17:56:33 +02:00
Joost VandeVondele daac86691d Set Use NNUE by default to true
Since the initial stages of the merge, progress has been made so that
this seems the best option now:

* NNUE is clearly stronger on most relevant hardware and time controls
* All of our CI and testing infrastructure has been adjusted
* The default net is easy to get (further ideas #3030)

fixes https://github.com/official-stockfish/Stockfish/issues/2861

closes https://github.com/official-stockfish/Stockfish/pull/3033

No functional change.
2020-08-20 21:14:32 +02:00
Joost VandeVondele a1ad8604a1 Send error message as an UCI info string
some GUIs do not show the error message when the engine terminates in the no-net case, as it is send to cerr.
Instead send it as an info string, which the GUI will more likely display.

closes https://github.com/official-stockfish/Stockfish/pull/3031

No functional change.
2020-08-20 21:13:07 +02:00
SFisGOD 2deb08a529 Reintroduce last captures extension
STC:
LLR: 2.93 (-2.94,2.94) {-0.50,1.50}
Total: 34840 W: 3834 L: 3682 D: 27324
Ptnml(0-2): 153, 2767, 11455, 2865, 180
https://tests.stockfishchess.org/tests/view/5f3bb380b38d442594aabefc

LTC:
LLR: 2.95 (-2.94,2.94) {0.25,1.75}
Total: 15832 W: 890 L: 776 D: 14166
Ptnml(0-2): 17, 669, 6429, 785, 16
https://tests.stockfishchess.org/tests/view/5f3c46a0a95672ddd56c632a

closes https://github.com/official-stockfish/Stockfish/pull/3028

see also https://github.com/official-stockfish/Stockfish/pull/3020

Bench: 4348811
2020-08-20 21:12:37 +02:00
syzygy1 42e8789f0b Expanded support for x86-32 architectures.
add new ARCH targets

x86-32-sse41-popcnt     > x86 32-bit with sse41 and popcnt support
x86-32-sse2             > x86 32-bit with sse2 support
x86-32                  > x86 32-bit generic (with mmx and sse support)

retire x86-32-old (use general-32)

closes https://github.com/official-stockfish/Stockfish/pull/3022

No functional change.
2020-08-18 20:15:07 +02:00
Joost VandeVondele 384d684484 Better error message on missing curl/wget
provide clean error/warning message for missing curl/wget, sha256sum/shasum

fixes https://github.com/official-stockfish/Stockfish/issues/3025

closes https://github.com/official-stockfish/Stockfish/pull/3026

No functional change
2020-08-18 19:57:30 +02:00
Joost VandeVondele fbae5614eb Fix Makefile typo
remove stray quote, shown with `make help`

No functional change
2020-08-18 08:49:06 +02:00
mstembera 1bcc981a5a Fallback to NNUE
If the classical eval ends up much smaller than estimated fall back to NNUE.
Also use multiply instead of divide for the threshold comparison for smoother transitions without rounding.

STC https://tests.stockfishchess.org/tests/view/5f3a5011b38d442594aabdfe
LLR: 2.96 (-2.94,2.94) {-0.50,1.50}
Total: 57352 W: 6325 L: 6135 D: 44892
Ptnml(0-2): 277, 4748, 18482, 4846, 323

LTC https://tests.stockfishchess.org/tests/view/5f3aee9db38d442594aabe82
LLR: 2.95 (-2.94,2.94) {0.25,1.75}
Total: 16232 W: 897 L: 781 D: 14554
Ptnml(0-2): 19, 679, 6616, 771, 31

closes https://github.com/official-stockfish/Stockfish/pull/3023

bench: 4026216

-----

Recommended net: https://tests.stockfishchess.org/api/nn/nn-82215d0fd0df.nnue
2020-08-18 08:36:57 +02:00
Unai Corzo 581b92e4a7 Remove last captures extension
STC https://tests.stockfishchess.org/tests/view/5f395657e98b6c64b3df41dd
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 144664 W: 15426 L: 15537 D: 113701
Ptnml(0-2): 612, 11341, 48537, 11230, 612

LTC https://tests.stockfishchess.org/tests/view/5f3a2ec7b38d442594aabdd7
LLR: 2.96 (-2.94,2.94) {-1.50,0.50}
Total: 22728 W: 1161 L: 1146 D: 20421
Ptnml(0-2): 21, 960, 9388, 973, 22

closes https://github.com/official-stockfish/Stockfish/pull/3020

bench: 3832662
2020-08-18 08:33:42 +02:00
VoyagerOne 1c0b7bdf4f Remove history bonus from Eval
STC:
LLR: 2.92 (-2.94,2.94) {-1.50,0.50}
Total: 26776 W: 2787 L: 2725 D: 21264
https://tests.stockfishchess.org/tests/view/5f39d6beb38d442594aabd9b

LTC:
LLR: 2.93 (-2.94,2.94) {-1.50,0.50}
Total: 12968 W: 635 L: 608 D: 11725
https://tests.stockfishchess.org/tests/view/5f39decfb38d442594aabda7

closes https://github.com/official-stockfish/Stockfish/pull/3019

Bench:  4335100
2020-08-18 08:29:42 +02:00
notruck 65b976439f Support building for Android using NDK
The easiest way to use the NDK in conjunction with this Makefile (tested on linux-x86_64):

1. Download the latest NDK (r21d) from Google from https://developer.android.com/ndk/downloads
2. Place and unzip the NDK in $HOME/ndk folder
3. Export the path variable e.g., `export PATH=$PATH:$HOME/ndk/android-ndk-r21d/toolchains/llvm/prebuilt/linux-x86_64/bin`
4. cd to your Stockfish/src dir
5. Issue `make -j ARCH=armv8 COMP=ndk build`  (use `ARCH=armv7` or `ARCH=armv7-neon` for older CPUs)
6. Optionally `make -j ARCH=armv8 COMP=ndk strip`
7. That's all. Enjoy!

Improves support from Raspberry Pi (incomplete?) and compiling on arm in general

closes https://github.com/official-stockfish/Stockfish/pull/3015

fixes https://github.com/official-stockfish/Stockfish/issues/2860

fixes https://github.com/official-stockfish/Stockfish/issues/2641

Support is still fragile as we're missing CI on these targets. Nevertheless tested with:

```bash
  # build crosses from ubuntu 20.04 on x86 to various arch/OS combos
  # tested with suitable packages installed
  # (build-essentials, mingw-w64, g++-arm-linux-gnueabihf, NDK (r21d) from google)

  # cross to Android
  export PATH=$HOME/ndk/android-ndk-r21d/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
  make clean && make -j build ARCH=armv7         COMP=ndk  && make -j build ARCH=armv7 COMP=ndk strip
  make clean && make -j build ARCH=armv7-neon    COMP=ndk  && make -j build ARCH=armv7-neon COMP=ndk strip
  make clean && make -j build ARCH=armv8         COMP=ndk  && make -j build ARCH=armv8 COMP=ndk strip

  # cross to Raspberry Pi
  make clean && make -j build ARCH=armv7         COMP=gcc COMPILER=arm-linux-gnueabihf-g++
  make clean && make -j build ARCH=armv7-neon    COMP=gcc COMPILER=arm-linux-gnueabihf-g++

  # cross to Windows
  make clean && make -j build ARCH=x86-64-modern COMP=mingw
```

No functional change
2020-08-18 08:19:22 +02:00
Unai Corzo 0e17a89e4d Simplify away the passed pawn extension
STC https://tests.stockfishchess.org/tests/view/5f3955f0e98b6c64b3df41d7
LLR: 2.96 (-2.94,2.94) {-1.50,0.50}
Total: 31992 W: 3611 L: 3548 D: 24833
Ptnml(0-2): 174, 2658, 10273, 2713, 178

LTC https://tests.stockfishchess.org/tests/view/5f399e41e98b6c64b3df4210
LLR: 3.01 (-2.94,2.94) {-1.50,0.50}
Total: 29568 W: 1488 L: 1480 D: 26600
Ptnml(0-2): 40, 1272, 12142, 1300, 30

closes https://github.com/official-stockfish/Stockfish/pull/3017

bench: 3844671

-----

Recommended net: https://tests.stockfishchess.org/api/nn/nn-82215d0fd0df.nnue
2020-08-17 12:27:35 +02:00
Stéphane Nicolet 81d716f5cc Reformat code in little-endian patch
Reformat code and rename the function to "read_little_endian()" in the recent
commit by Ronald de Man for support of big endian systems.

closes https://github.com/official-stockfish/Stockfish/pull/3016

No functional change
-----

Recommended net: https://tests.stockfishchess.org/api/nn/nn-82215d0fd0df.nnue
2020-08-17 12:15:57 +02:00
Joost VandeVondele 65572de4a7 Add further targets to travis testing
general-32, general-64 and help

closes https://github.com/official-stockfish/Stockfish/pull/3014

No functional change
2020-08-16 21:10:26 +02:00
syzygy1 72dc7a5c54 Assume network file is in little-endian byte order
This patch fixes the byte order when reading 16- and 32-bit values from the network file on a big-endian machine.

Bytes are ordered in read_le() using unsigned arithmetic, which doesn't need tricks to determine the endianness of the machine. Unfortunately the compiler doesn't seem to be able to optimise the ordering operation, but reading in the weights is not a time-critical operation and the extra time it takes should not be noticeable.

Big endian systems are still untested with NNUE.

fixes #3007

closes https://github.com/official-stockfish/Stockfish/pull/3009

No functional change.
2020-08-16 21:10:26 +02:00
Daylen Yang 8cf43c6317 Display NEON in compiler string
if NEON intrinsics are being used and USE_NEON is defined.

closes https://github.com/official-stockfish/Stockfish/pull/3008

No functional change
2020-08-16 21:10:26 +02:00
Joost VandeVondele cd0b8b4cf2 Use NNUE more for fortresses
Increases the use of NNUE evaluation in positions without captures/pawn moves,
by increasing the NNUEThreshold threshold with rule50_count.

This patch will force Stockfish to use NNUE eval more and more in materially
unbalanced positions, when it seems that the classical eval is struggling to
win and only manages to shuffle. This will ask the (slower) NNUE eval to
double-check the potential fortress branches of the search tree, but only
when necessary.

passed STC:
https://tests.stockfishchess.org/tests/view/5f36f1bf11a9b1a1dbf192d8
LLR: 2.93 (-2.94,2.94) {-0.50,1.50}
Total: 51824 W: 5836 L: 5653 D: 40335
Ptnml(0-2): 264, 4356, 16512, 4493, 287

passed LTC:
https://tests.stockfishchess.org/tests/view/5f37836111a9b1a1dbf1936d
LLR: 2.93 (-2.94,2.94) {0.25,1.75}
Total: 29768 W: 1747 L: 1590 D: 26431
Ptnml(0-2): 33, 1347, 11977, 1484, 43

closes https://github.com/official-stockfish/Stockfish/pull/3011

Bench: 4173967
2020-08-16 08:20:32 +02:00
mstembera 6eb186c97e Try to match relative magnitude of NNUE eval to classical
The idea is that since we are mixing NNUE and classical evals matching their magnitudes closer allows for better comparisons.

STC https://tests.stockfishchess.org/tests/view/5f35a65411a9b1a1dbf18e2b
LLR: 2.94 (-2.94,2.94) {-0.50,1.50}
Total: 9840 W: 1150 L: 1027 D: 7663
Ptnml(0-2): 49, 772, 3175, 855, 69

LTC https://tests.stockfishchess.org/tests/view/5f35bcbe11a9b1a1dbf18e47
LLR: 2.93 (-2.94,2.94) {0.25,1.75}
Total: 44424 W: 2492 L: 2294 D: 39638
Ptnml(0-2): 42, 2015, 17915, 2183, 57

also corrects the location to clamp the evaluation (non-function on bench).

closes https://github.com/official-stockfish/Stockfish/pull/3003

bench: 3905447
2020-08-14 16:39:52 +02:00
Miguel Lahoz e5f450cf0b Also dampen NNUE eval with 50 move rule
Move the existing dampening function last so that NNUE evaluations are
also handled as we approach the 50 move rule.

STC:
LLR: 2.95 (-2.94,2.94) {-0.50,1.50}
Total: 4792 W: 695 L: 561 D: 3536
Ptnml(0-2): 19, 420, 1422, 478, 57
https://tests.stockfishchess.org/tests/view/5f3164179081672066537534

LTC:
LLR: 8.62 (-2.94,2.94) {0.25,1.75}
Total: 286744 W: 18494 L: 17430 D: 250820
Ptnml(0-2): 418, 14886, 111745, 15860, 463
https://tests.stockfishchess.org/tests/view/5f316b039081672066537541

closes https://github.com/official-stockfish/Stockfish/pull/3004

Bench: 4001800
2020-08-14 16:31:18 +02:00
Joost VandeVondele ce009ea1aa Verify SHA of downloaded net file
check SHA of the available and downloaded file.

Document the format requirement on the default net.

Also allow curl to make possibly insecure connections, as needed for old curl.

fixes https://github.com/official-stockfish/Stockfish/issues/2998

closes https://github.com/official-stockfish/Stockfish/pull/3000

No functional change.
2020-08-14 16:20:42 +02:00
Stéphane Nicolet e8ea215a13 Clean-up Makefile help
Do not show the details of the default architecture for a simple "make help"
invocation, as the details are most likely to confuse beginners. Instead we
make it clear which architecture is the default and put an example at the end
of the Makefile as an incentative to use "make help ARCH=blah" to discover
the flags used by the different architectures.

```
    make help
    make help ARCH=x86-64-ssse3
```

Also clean-up and modernize a bit the Makefile examples while at it.

closes https://github.com/official-stockfish/Stockfish/pull/2996

No functional change
2020-08-14 16:18:50 +02:00
Sergio Vieri 67e48418af Update default net to nn-82215d0fd0df.nnue
Net created at: 20200812-2257

passed STC: https://tests.stockfishchess.org/tests/view/5f340ca99e5f2effc089da17
LLR: 2.96 (-2.94,2.94) {-0.50,1.50}
Total: 5744 W: 756 L: 627 D: 4361
Ptnml(0-2): 28, 485, 1731, 586, 42

passed LTC: https://tests.stockfishchess.org/tests/view/5f341eba9e5f2effc089da23
LLR: 2.94 (-2.94,2.94) {0.25,1.75}
Total: 17136 W: 1041 L: 917 D: 15178
Ptnml(0-2): 13, 813, 6807, 907, 28

closes https://github.com/official-stockfish/Stockfish/pull/2992

Bench: 3935117
2020-08-13 07:50:52 +02:00
Joost VandeVondele 69cfe28f31 Output the SSE2 flag in compiler_info
was missing in the list of outputs, slightly reorder flags.
explicitly add -msse2 if USE_SSE2 (is implicit already, -msse -m64).

closes https://github.com/official-stockfish/Stockfish/pull/2990

No functional change.
2020-08-13 07:41:06 +02:00
mstembera dd63b98fb0 Add support for VNNI
Adds support for Vector Neural Network Instructions (avx512), as available on Intel Cascade Lake

The _mm512_dpbusd_epi32() intrinsic (vpdpbusd instruction) is taylor made for NNUE.

on a cascade lake CPU (AWS C5.24x.large, gcc 10) NNUE eval is at roughly 78% nps of classical
(single core test)

bench 1024 1 24 default depth:
target 	classical 	NNUE 	ratio
vnni 	2207232 	1725987 	78.20
avx512 	2216789 	1671734 	75.41
avx2 	2194006 	1611263 	73.44
modern 	2185001 	1352469 	61.90

closes https://github.com/official-stockfish/Stockfish/pull/2987

No functional change
2020-08-13 07:39:52 +02:00
Daylen Yang 6bc0256292 Use posix_memalign for Apple Silicon instead of _mm_malloc
fails to build on that target, because of missing Intel Intrinsics.
macOS has posix_memalign() since ~2014 so we can simplify the code and just use that for all Apple platforms.

closes https://github.com/official-stockfish/Stockfish/pull/2985

No functional change.
2020-08-12 07:49:36 +02:00
Joost VandeVondele 992f549ae7 Restrict avx2 hack to windows target
this workaround is possibly rather a windows & gcc specific problem. See e.g.
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=54412#c25

on Linux with gcc 8 this patch brings roughly a 8% speedup.
However, probably needs some testing in the wild.

includes a workaround for an old msys make (3.81) installation (fixes #2984)

No functional change
2020-08-11 23:35:02 +02:00
SFisGOD ee06046412 Tweak castling extension
Change condition from three friendly pieces to two. This now means that we only extend castling on the king side if there are no other friendly pieces aside from king and rook. For the queen side, we only extend if there is only a rook and another friendly piece or if there is only a single rook and no other friendly piece but this is very rare.

STC:
LLR: 3.20 (-2.94,2.94) {-0.50,1.50}
Total: 31144 W: 4086 L: 3903 D: 23155
Ptnml(0-2): 227, 2843, 9278, 2968, 256
https://tests.stockfishchess.org/tests/view/5f31487f9081672066537516

LTC:
LLR: 2.93 (-2.94,2.94) {0.25,1.75}
Total: 57816 W: 3786 L: 3538 D: 50492
Ptnml(0-2): 92, 2991, 22488, 3251, 86
https://tests.stockfishchess.org/tests/view/5f3167c3908167206653753d

closes https://github.com/official-stockfish/Stockfish/pull/2980

Bench: 4244812
2020-08-11 13:46:02 +02:00
Guy Vreuls ea6220f381 This commit enables a mixed bench, to improve CI and allow for PGO (profile-build) of the NNUE part of the code.
Joint work gvreuls / vondele

* Download the default NNUE net in AppVeyor
* Download net in travis CI `make net`
* Adjust tests to cover more archs, speedup instrumented testing
* Introduce 'mixed' bench as default, with further options:

classical, NNUE, mixed.

mixed (default) and NNUE require the default net to be present,
which can be obtained with

```
make net
```

Further examples (first is equivalent to `./stockfish bench`):

```
./stockfish bench 16 1 13 default depth mixed
./stockfish bench 16 1 13 default depth classical
./stockfish bench 16 1 13 default depth NNUE
```

The net is now downloaded automatically if needed for `profile-build`
(usual `build` works fine without net present)

PGO gives a nice speedup on fishtest:

passed STC:
LLR: 2.93 (-2.94,2.94) {-0.50,1.50}
Total: 3360 W: 469 L: 343 D: 2548
Ptnml(0-2): 20, 246, 1030, 356, 28
https://tests.stockfishchess.org/tests/view/5f31b5499081672066537569

passed LTC:
LLR: 2.97 (-2.94,2.94) {0.25,1.75}
Total: 8824 W: 609 L: 502 D: 7713
Ptnml(0-2): 8, 430, 3438, 519, 17
https://tests.stockfishchess.org/tests/view/5f31c87b908167206653757c

closes https://github.com/official-stockfish/Stockfish/pull/2931

fixes https://github.com/official-stockfish/Stockfish/issues/2907

requires fishtest updates before commit

Bench: 4290577
2020-08-11 08:17:03 +02:00
mstembera f46c73040c Fix AVX512 build with older compilers
avoids an intrinsic that is missing in gcc < 10.

For this target, might trigger another gcc bug on windows that
requires up-to-date gcc 8, 9, or 10, or usage of clang.

Fixes https://github.com/official-stockfish/Stockfish/issues/2975

closes https://github.com/official-stockfish/Stockfish/pull/2976

No functional change
2020-08-11 08:17:03 +02:00
Joost VandeVondele 399cddf444 More aligned_alloc changes to support Android
Move to posix_memalign for those platforms, in particular android,
that do not fully support c++17 std::aligned_alloc() (and are not windows)

see https://github.com/official-stockfish/Stockfish/issues/2860

closes https://github.com/official-stockfish/Stockfish/pull/2973

No functional change
2020-08-11 08:17:03 +02:00
Guy Vreuls 4ab8b0b738 Fix parallel LTO issues on Windows
This adds -save-temps to the linker flags when parallel LTO is used on
MinGW/MSYS.

fixes #2977

closes https://github.com/official-stockfish/Stockfish/pull/2978

No functional change.
2020-08-11 08:17:03 +02:00
Vizvezdenec a72cec1ff8 Add comments to probCut code
and rename a variable

closes https://github.com/official-stockfish/Stockfish/pull/2819

No functional change
2020-08-11 08:17:03 +02:00
Unai Corzo 220ef1d27d Assorted search parameter tune
STC https://tests.stockfishchess.org/tests/view/5f31219090816720665374ec
LLR: 2.96 (-2.94,2.94) {-0.50,1.50}
Total: 3376 W: 487 L: 359 D: 2530
Ptnml(0-2): 17, 253, 1042, 337, 39

LTC https://tests.stockfishchess.org/tests/view/5f3127f79081672066537502
LLR: 2.93 (-2.94,2.94) {0.25,1.75}
Total: 8360 W: 581 L: 475 D: 7304
Ptnml(0-2): 11, 407, 3238, 513, 11

closes https://github.com/official-stockfish/Stockfish/pull/2971

bench: 4733874
2020-08-10 19:17:57 +02:00
Fanael Linithien 21df37d7fd Provide vectorized NNUE code for SSE2 and MMX targets
This patch allows old x86 CPUs, from AMD K8 (which the x86-64 baseline
targets) all the way down to the Pentium MMX, to benefit from NNUE with
comparable performance hit versus hand-written eval as on more modern
processors.

NPS of the bench with NNUE enabled on a Pentium III 1.13 GHz (using the
MMX code):
  master: 38951
  this patch: 80586

NPS of the bench with NNUE enabled using baseline x86-64 arch, which is
how linux distros are likely to package stockfish, on a modern CPU
(using the SSE2 code):
  master: 882584
  this patch: 1203945

closes https://github.com/official-stockfish/Stockfish/pull/2956

No functional change.
2020-08-10 19:17:57 +02:00
mstembera f948cd008d Cleanup and optimize SSE/AVX code
AVX512 +4% faster
AVX2 +1% faster
SSSE3 +5% faster

passed non-regression STC:
STC https://tests.stockfishchess.org/tests/view/5f31249f90816720665374f6
LLR: 2.96 (-2.94,2.94) {-1.50,0.50}
Total: 17576 W: 2344 L: 2245 D: 12987
Ptnml(0-2): 127, 1570, 5292, 1675, 124

closes https://github.com/official-stockfish/Stockfish/pull/2962

No functional change
2020-08-10 14:38:17 +02:00
sf-x cb0504028e Makefile rework/cleanup
Makefile targets x86-64-sse42, x86-sse3 are removed; x86-64-sse41
is renamed to x86-64-sse41-popcnt (it did enable popcnt).

Makefile variables sse3, sse42, their associated compilation flags
and code in misc.cpp are removed.

closes https://github.com/official-stockfish/Stockfish/pull/2922

No functional change
2020-08-10 14:32:11 +02:00
SFisGOD ad2ad4c657 Modify castling extension
Extend castling only if there are few friendly pieces on the castling side.

Inspired by silversolver1's (Rahul Dsilva) test
https://tests.stockfishchess.org/tests/view/5f0fef560640035f9d2978cf

STC:
LLR: 2.94 (-2.94,2.94) {-0.50,1.50}
Total: 7096 W: 947 L: 818 D: 5331
Ptnml(0-2): 32, 604, 2181, 665, 66
https://tests.stockfishchess.org/tests/view/5f309f729081672066537426

LTC:
LLR: 2.96 (-2.94,2.94) {0.25,1.75}
Total: 4712 W: 300 L: 215 D: 4197
Ptnml(0-2): 2, 190, 1895, 259, 10
https://tests.stockfishchess.org/tests/view/5f30a2039081672066537430

closes https://github.com/official-stockfish/Stockfish/pull/2970

Bench: 4094850
2020-08-10 11:14:46 +02:00
mstembera 875183b310 Workaround using unaligned loads for gcc < 9
despite usage of alignas, the generated (avx2/avx512) code with older compilers needs to use
unaligned loads with older gcc (e.g. confirmed crash with gcc 7.3/mingw on abrok).

Better performance thus requires gcc >= 9 on hardware supporting avx2/avx512

closes https://github.com/official-stockfish/Stockfish/pull/2969

No functional change
2020-08-10 11:12:35 +02:00
jjoshua2 a54f9011c3 simplying hybrid condition
STC https://tests.stockfishchess.org/tests/view/5f3059d1908167206653736b:
LLR: 2.94 (-2.94,2.94) {-1.50,0.50}
Total: 12520 W: 766 L: 727 D: 11027
Ptnml(0-2): 13, 624, 4949, 659, 15

LTC: https://tests.stockfishchess.org/tests/view/5f30863a90816720665373d1
LLR: 2.94 (-2.94,2.94) {-1.50,0.50}
Total: 12520 W: 766 L: 727 D: 11027
Ptnml(0-2): 13, 624, 4949, 659, 15

closes: https://github.com/official-stockfish/Stockfish/pull/2965

Bench: 4084753
2020-08-10 07:34:45 +02:00
Sergio Vieri bcdf41dadc Update default net to nn-112bb1c8cdb5.nnue
First trained net using search eval instead of pv leaf static eval.

Net created at: 20200810-0744

passed STC: https://tests.stockfishchess.org/tests/view/5f30995d90816720665373f8
LLR: 2.93 (-2.94,2.94) {-0.50,1.50}
Total: 15416 W: 2071 L: 1920 D: 11425
Ptnml(0-2): 123, 1376, 4563, 1519, 127

passed LTC: https://tests.stockfishchess.org/tests/view/5f30a104908167206653742b
LLR: 2.93 (-2.94,2.94) {0.25,1.75}
Total: 29792 W: 2003 L: 1834 D: 25955
Ptnml(0-2): 50, 1541, 11550, 1700, 55

closes https://github.com/official-stockfish/Stockfish/pull/2966

Bench: 4084753
2020-08-10 07:29:40 +02:00
Joost VandeVondele 651ec3b31e Revert "Avoid special casing for MinGW"
This reverts commit a6e89293df.

The offending setup has been found as gcc/mingw 7.3 (on Ubuntu 18.04).

fixes https://github.com/official-stockfish/Stockfish/issues/2963

closes https://github.com/official-stockfish/Stockfish/issues/2968

No functional change.
2020-08-10 07:28:19 +02:00
Joost VandeVondele 27b593a944 Fix a data race for NNUE
the stateInfo at the rootPos is no longer read-only, as the NNUE accumulator is part of it.
Threads can thus not share this object and need their own copy.

tested for no regression
https://tests.stockfishchess.org/tests/view/5f3022239081672066536bce
LLR: 2.96 (-2.94,2.94) {-1.50,0.50}
Total: 52800 W: 6843 L: 6802 D: 39155
Ptnml(0-2): 336, 4646, 16399, 4679, 340

closes https://github.com/official-stockfish/Stockfish/pull/2957

fixes https://github.com/official-stockfish/Stockfish/issues/2933

No functional change
2020-08-09 23:51:07 +02:00
Dariusz Orzechowski a6e89293df Avoid special casing for MinGW
after some testing, no version of MinGW/gcc has been found where this code is still necessary.
Probably older code (pre-c++17?)

closes https://github.com/official-stockfish/Stockfish/pull/2891

No functional change
2020-08-09 23:49:14 +02:00
Vizvezdenec 2bfde55429 Adjust NNUE usage based on number of pawns in position
The idea of this patch is that positions are usually more complex and hard to evaluate even if there are more pawns.
This patch adjusts NNUE threshold usage depending on number of pawns in position, if pawn count is <3 we use the
classical evaluation more often, for pawn count = 3 patch the is non-functional,
with pawn count > 3 NNUE evaluation is used more often.

passed STC
https://tests.stockfishchess.org/tests/view/5f2f02d09081672066536b1f
LLR: 2.96 (-2.94,2.94) {-0.50,1.50}
Total: 36520 W: 5011 L: 4823 D: 26686
Ptnml(0-2): 299, 3482, 10548, 3594, 337

passed LTC
https://tests.stockfishchess.org/tests/view/5f2f4c329081672066536b5c
LLR: 2.98 (-2.94,2.94) {0.25,1.75}
Total: 39272 W: 2630 L: 2433 D: 34209
Ptnml(0-2): 53, 2066, 15218, 2229, 70

closes https://github.com/official-stockfish/Stockfish/pull/2960

bench 4084753
2020-08-09 21:26:17 +02:00
Joost VandeVondele cd1bb27dd4 Fix aligned_alloc on MinGW
introduced with d7a26899a9

closes https://github.com/official-stockfish/Stockfish/pull/2959

No functional change.
2020-08-09 21:25:22 +02:00
Joost VandeVondele 320fa1b2f0 Improve error message on missing net.
small rewording, but also print the download url for the default net.

closes https://github.com/official-stockfish/Stockfish/pull/2954

No functional change
2020-08-09 17:09:18 +02:00
Daniel Dugovic d7a26899a9 Use fallback implementation for C++ aligned_alloc
fixes https://github.com/official-stockfish/Stockfish/issues/2921

closes https://github.com/official-stockfish/Stockfish/pull/2927

No functional change
2020-08-09 17:07:45 +02:00
Unai Corzo add890a10b LMR search tweak
All credit to Vizvezdenec, the original author of the idea.

STC https://tests.stockfishchess.org/tests/view/5f2d606a61e3b6af64881f88
LLR: 2.95 (-2.94,2.94) {-0.50,1.50}
Total: 8440 W: 1191 L: 1048 D: 6201
Ptnml(0-2): 59, 754, 2467, 865, 75

LTC https://tests.stockfishchess.org/tests/view/5f2d84ad61e3b6af64881fbd
LLR: 2.95 (-2.94,2.94) {0.25,1.75}
Total: 21896 W: 1557 L: 1406 D: 18933
Ptnml(0-2): 33, 1185, 8378, 1302, 50

closes https://github.com/official-stockfish/Stockfish/pull/2951

bench: 4084753
2020-08-08 22:42:00 +02:00
Unai Corzo 1949eb8604 Singular extension search tweak
Tweak depth.

STC https://tests.stockfishchess.org/tests/view/5f2d22ec61e3b6af64881f40
LLR: 2.94 (-2.94,2.94) {-0.50,1.50}
Total: 17984 W: 2603 L: 2441 D: 12940
Ptnml(0-2): 133, 1751, 5094, 1849, 165

LTC https://tests.stockfishchess.org/tests/view/5f2d5a6a61e3b6af64881f7f
LLR: 2.95 (-2.94,2.94) {0.25,1.75}
Total: 85808 W: 5956 L: 5621 D: 74231
Ptnml(0-2): 149, 4748, 32785, 5063, 159

closes https://github.com/official-stockfish/Stockfish/pull/2950

fixes two README.md typos:
fixes https://github.com/official-stockfish/Stockfish/issues/2932

bench: 4022669
2020-08-08 22:39:26 +02:00
Guy Vreuls 6d6267c378 Parallelize Link Time Optimization for GCC, CLANG and MINGW
This patch tries to run multiple LTO threads in parallel, speeding up
the build process of optimized builds if the -j make parameter is used.
This mitigates the longer linking times of optimized builds since the
integration of the NNUE code. Roughly 2x build speedup.

I've tried a similar patch some two years ago but it ran into trouble
with old compiler versions then. Since we're on the C++17 standard now
these old compilers should be obsolete.

closes https://github.com/official-stockfish/Stockfish/pull/2943

No functional change.
2020-08-08 22:35:18 +02:00
Vizvezdenec e663bc5330 Do more aggressive futility pruning for captures
This patch lines up with other patches which use better eval to produce more aggressive cutoffs based on static evaluation of position, it allows more aggressive futility pruning for captures - so now we will be producing them with bigger evaluation of position, so more often.

passed STC
https://tests.stockfishchess.org/tests/view/5f2da79e61e3b6af64881fd2
LLR: 3.87 (-2.94,2.94) {-0.50,1.50}
Total: 27256 W: 3809 L: 3593 D: 19854
Ptnml(0-2): 221, 2578, 7830, 2762, 237

passed LTC
https://tests.stockfishchess.org/tests/view/5f2df92061e3b6af64882012
LLR: 4.97 (-2.94,2.94) {0.25,1.75}
Total: 43624 W: 3095 L: 2820 D: 37709
Ptnml(0-2): 66, 2410, 16608, 2639, 89

closes https://github.com/official-stockfish/Stockfish/pull/2946

Bench: 4272280
2020-08-08 22:08:55 +02:00
Moez Jellouli 3368d03285 update Null Move Pruning parameters
STC: https://tests.stockfishchess.org/tests/view/5f2dc38561e3b6af64881fec
LLR: 2.99 (-2.94,2.94) {-0.50,1.50}
Total: 6120 W: 903 L: 758 D: 4459
Ptnml(0-2): 44, 535, 1775, 644, 62

LTC: https://tests.stockfishchess.org/tests/view/5f2dd55f61e3b6af64882003
LLR: 2.95 (-2.94,2.94) {0.25,1.75}
Total: 7424 W: 577 L: 463 D: 6384
Ptnml(0-2): 16, 375, 2824, 473, 24

closes https://github.com/official-stockfish/Stockfish/pull/2942

bench 4107833
2020-08-08 22:07:51 +02:00
mckx00 450b60a303 Remove unnecessay legality check
Possible after the recent reording pos.legal(move) check

https://github.com/official-stockfish/Stockfish/pull/2941

No functional change.
2020-08-08 21:42:59 +02:00
U-DESKTOP-3900\Mark 23ecf3d5c6 simplified and increased threshold to switch between NNUE and classical
STC https://tests.stockfishchess.org/tests/view/5f2deb1661e3b6af6488200f
LLR: 2.96 (-2.94,2.94) {-1.50,0.50}
Total: 10376 W: 1481 L: 1359 D: 7536
Ptnml(0-2): 91, 953, 2981, 1069, 94

LTC: https://tests.stockfishchess.org/html/live_elo.html?5f2e0a0461e3b6af64882019
LLR: 2.99 (-2.94,2.94) {-1.50,0.50}
Total: 5040 W: 375 L: 315 D: 4350
Ptnml(0-2): 7, 263, 1926, 311, 13

closes https://github.com/official-stockfish/Stockfish/pull/2934

Bench: 4067325
2020-08-08 08:40:51 +02:00
Vizvezdenec 910f779eb1 Do more futility pruning for parent nodes.
This patch increases LMRdepth threshold for futility pruning at parent nodes so it can apply more often.
With radical change to evaluation approach it seems that search is really far from optimal state, especially it parts that use static evaluation of position.

passed STC
https://tests.stockfishchess.org/tests/view/5f2da75661e3b6af64881fd0
LLR: 2.93 (-2.94,2.94) {-0.50,1.50}
Total: 8744 W: 1305 L: 1156 D: 6283
Ptnml(0-2): 75, 789, 2500, 928, 80

passed LTC
https://tests.stockfishchess.org/tests/view/5f2dcb2a61e3b6af64881ff3
LLR: 2.98 (-2.94,2.94) {0.25,1.75}
Total: 17728 W: 1256 L: 1117 D: 15355
Ptnml(0-2): 22, 961, 6774, 1070, 37

Bench: 4067325
2020-08-08 08:35:47 +02:00
SFisGOD f4c27cda1a Reintroduce late irreversible move extension
Reintroduce vondele's late irreversible move extension for fortress keeping.
This was removed when we only had classical eval.
Now that we have the NNUE net, it seems that this is useful again.

STC:
LLR: 2.93 (-2.94,2.94) {-0.50,1.50}
Total: 5352 W: 787 L: 653 D: 3912
Ptnml(0-2): 34, 451, 1579, 571, 41
https://tests.stockfishchess.org/tests/view/5f2dc8ad61e3b6af64881ff0

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.75}
Total: 14416 W: 1013 L: 891 D: 12512
Ptnml(0-2): 15, 722, 5623, 822, 26
https://tests.stockfishchess.org/tests/view/5f2e0e3661e3b6af6488201e

closes https://github.com/official-stockfish/Stockfish/pull/2936

Bench: 4154696
2020-08-08 08:33:24 +02:00
Lolligerhans 5ccff25df2 Expand outposts to minors shielded by pawns
Allow any pawn in front of a minor piece to replace the pawn protection
requirement for outposts.

  +-------+  +-------+
  | . . o |  | o . . |    o  Their pawns
  | . o x |  | o . . |    x  Our pawns
  | o N . |  | x o B |  N,B  New (reachable) outpost
  | . . . |  | . _ . |    _  Reachable square behind a pawn
  +-------+  +-------+
  N outpost  B reaches
               outpost

  We want outposts to be secured by pawns against major pieces. If
a minor is shielded by any pawn from above, it is rarely at the same
time protected by our pawn attacks from below. However, the pawn shield
in itself offers some degree of protection.
  A pawn shield will now suffice to replace the pawn protection for the
outpost (and reachable outpost) bonus.

This effect stacks with the existing "minor behind pawn" bonus.

STC
https://tests.stockfishchess.org/tests/view/5f2bcd14b3ebe5cbfee85b2c
LLR: 2.94 (-2.94,2.94) {-0.50,1.50}
Total: 27248 W: 5353 L: 5119 D: 16776
Ptnml(0-2): 462, 3174, 6185, 3274, 529

LTC
https://tests.stockfishchess.org/tests/view/5f2bfef5b3ebe5cbfee85b5a
LLR: 2.96 (-2.94,2.94) {0.25,1.75}
Total: 99432 W: 12580 L: 12130 D: 74722
Ptnml(0-2): 696, 8903, 30049, 9391, 677

Closes #2935

Bench: 4143673
2020-08-08 08:31:06 +02:00
Unai Corzo dc5af66ead Tweak futility pruning depth.
STC https://tests.stockfishchess.org/tests/view/5f2d237161e3b6af64881f43
LLR: 2.96 (-2.94,2.94) {-0.50,1.50}
Total: 12712 W: 1823 L: 1664 D: 9225
Ptnml(0-2): 122, 1166, 3627, 1313, 128

LTC https://tests.stockfishchess.org/tests/view/5f2d473061e3b6af64881f6f
LLR: 2.96 (-2.94,2.94) {0.25,1.75}
Total: 12104 W: 912 L: 788 D: 10404
Ptnml(0-2): 13, 665, 4582, 769, 23

closes https://github.com/official-stockfish/Stockfish/pull/2930

bench: 4271421
2020-08-08 08:25:06 +02:00
Sergio Vieri 857e045ced Update default net to nn-9931db908a9b.nnue
Net created at 20200806-1802

passed STC:
https://tests.stockfishchess.org/tests/view/5f2d00b461e3b6af64881f21
LLR: 2.94 (-2.94,2.94) {-0.50,1.50}
Total: 6672 W: 1052 L: 898 D: 4722
Ptnml(0-2): 63, 600, 1868, 730, 75

passed LTC:
https://tests.stockfishchess.org/tests/view/5f2d052a61e3b6af64881f29
LLR: 2.96 (-2.94,2.94) {0.25,1.75}
Total: 7576 W: 573 L: 463 D: 6540
Ptnml(0-2): 8, 392, 2889, 480, 19

closes https://github.com/official-stockfish/Stockfish/pull/2923

Bench: 4390086
2020-08-07 13:07:28 +02:00
Stefan Geschwentner 615d98da24 Do move legality check before pruning.
This alllows to simplify the code because the move counter haven't to be
decremented later if a move isn't legal. As a side effect now illegal
pruned moves doesn't included anymore in move counter. So slightly less
pruning and reductions are done.

STC:
LLR: 2.94 (-2.94,2.94) {-1.50,0.50}
Total: 111016 W: 21106 L: 21077 D: 68833
Ptnml(0-2): 1830, 13083, 25736, 12946, 1913
https://tests.stockfishchess.org/tests/view/5f28816fa5abc164f05e4c26

LTC:
LLR: 2.94 (-2.94,2.94) {-1.50,0.50}
Total: 39264 W: 4909 L: 4843 D: 29512
Ptnml(0-2): 263, 3601, 11854, 3635, 279
https://tests.stockfishchess.org/tests/view/5f297902a5abc164f05e4c8e

closes https://github.com/official-stockfish/Stockfish/pull/2906

Bench: 4390086
2020-08-07 09:05:20 +02:00
UnaiCorzo 7f336dd59b Remove QueenInfiltration
STC https://tests.stockfishchess.org/tests/view/5f2955b1a5abc164f05e4c85
LLR: 2.96 (-2.94,2.94) {-1.50,0.50}
Total: 29216 W: 5560 L: 5416 D: 18240
Ptnml(0-2): 466, 3329, 6902, 3417, 494

LTC https://tests.stockfishchess.org/tests/view/5f299154a5abc164f05e4ca1
LLR: 2.92 (-2.94,2.94) {-1.50,0.50}
Total: 54144 W: 6635 L: 6594 D: 40915
Ptnml(0-2): 372, 4859, 16536, 4966, 339

closes https://github.com/official-stockfish/Stockfish/pull/2910

Bench: 4609008
2020-08-07 09:00:45 +02:00
FauziAkram af935365e3 Tuned pawn values
Passed STC:
https://tests.stockfishchess.org/tests/view/5f2aa49fa5abc164f05e4d1b
LLR: 2.95 (-2.94,2.94) {-0.50,1.50}
Total: 40888 W: 7977 L: 7726 D: 25185
Ptnml(0-2): 665, 4806, 9333, 4893, 747

Passed LTC:
https://tests.stockfishchess.org/tests/view/5f2b1059b3ebe5cbfee85ae7
LLR: 2.98 (-2.94,2.94) {0.25,1.75}
Total: 51264 W: 6445 L: 6134 D: 38685
Ptnml(0-2): 328, 4564, 15580, 4789, 371

closes https://github.com/official-stockfish/Stockfish/pull/2920

bench: 4314943
2020-08-07 08:57:37 +02:00
Stefan Geschwentner 8b8412ef87 Add tempo also to NNUE eval.
STC:
LLR: 2.93 (-2.94,2.94) {-0.50,1.50}
Total: 10608 W: 1507 L: 1358 D: 7743
Ptnml(0-2): 94, 945, 3074, 1100, 91
https://tests.stockfishchess.org/tests/view/5f2c5921b3ebe5cbfee85b8b

LTC:
LLR: 2.94 (-2.94,2.94) {0.25,1.75}
Total: 7536 W: 556 L: 448 D: 6532
Ptnml(0-2): 9, 383, 2881, 481, 14
https://tests.stockfishchess.org/tests/view/5f2c6f4461e3b6af64881e95

closes https://github.com/official-stockfish/Stockfish/pull/2919

Bench: 4746616
2020-08-07 08:54:38 +02:00
MJZ1977 3dca13a958 NNUE evaluation threshold
The idea is to use NNUE only on quite balanced material positions. This bring a big speedup on research since NNUE eval is slower than classical eval for most of the hardwares and specially on unbalanced positions with LazyEval.

STC: https://tests.stockfishchess.org/tests/view/5f2c2680b3ebe5cbfee85b61
LLR: 2.95 (-2.94,2.94) {-0.50,1.50}
Total: 3168 W: 560 L: 400 D: 2208
Ptnml(0-2): 21, 294, 819, 404, 46

LTC: https://tests.stockfishchess.org/tests/view/5f2c2ca6b3ebe5cbfee85b69
LLR: 2.98 (-2.94,2.94) {0.25,1.75}
Total: 3200 W: 287 L: 183 D: 2730
Ptnml(0-2): 4, 149, 1191, 251, 5

closes https://github.com/official-stockfish/Stockfish/pull/2916

Bench 4746616
2020-08-06 21:46:31 +02:00
nodchip 84f3e86790 Add NNUE evaluation
This patch ports the efficiently updatable neural network (NNUE) evaluation to Stockfish.

Both the NNUE and the classical evaluations are available, and can be used to
assign a value to a position that is later used in alpha-beta (PVS) search to find the
best move. The classical evaluation computes this value as a function of various chess
concepts, handcrafted by experts, tested and tuned using fishtest. The NNUE evaluation
computes this value with a neural network based on basic inputs. The network is optimized
and trained on the evalutions of millions of positions at moderate search depth.

The NNUE evaluation was first introduced in shogi, and ported to Stockfish afterward.
It can be evaluated efficiently on CPUs, and exploits the fact that only parts
of the neural network need to be updated after a typical chess move.
[The nodchip repository](https://github.com/nodchip/Stockfish) provides additional
tools to train and develop the NNUE networks.

This patch is the result of contributions of various authors, from various communities,
including: nodchip, ynasu87, yaneurao (initial port and NNUE authors), domschl, FireFather,
rqs, xXH4CKST3RXx, tttak, zz4032, joergoster, mstembera, nguyenpham, erbsenzaehler,
dorzechowski, and vondele.

This new evaluation needed various changes to fishtest and the corresponding infrastructure,
for which tomtor, ppigazzini, noobpwnftw, daylen, and vondele are gratefully acknowledged.

The first networks have been provided by gekkehenker and sergiovieri, with the latter
net (nn-97f742aaefcd.nnue) being the current default.

The evaluation function can be selected at run time with the `Use NNUE` (true/false) UCI option,
provided the `EvalFile` option points the the network file (depending on the GUI, with full path).

The performance of the NNUE evaluation relative to the classical evaluation depends somewhat on
the hardware, and is expected to improve quickly, but is currently on > 80 Elo on fishtest:

60000 @ 10+0.1 th 1
https://tests.stockfishchess.org/tests/view/5f28fe6ea5abc164f05e4c4c
ELO: 92.77 +-2.1 (95%) LOS: 100.0%
Total: 60000 W: 24193 L: 8543 D: 27264
Ptnml(0-2): 609, 3850, 9708, 10948, 4885

40000 @ 20+0.2 th 8
https://tests.stockfishchess.org/tests/view/5f290229a5abc164f05e4c58
ELO: 89.47 +-2.0 (95%) LOS: 100.0%
Total: 40000 W: 12756 L: 2677 D: 24567
Ptnml(0-2): 74, 1583, 8550, 7776, 2017

At the same time, the impact on the classical evaluation remains minimal, causing no significant
regression:

sprt @ 10+0.1 th 1
https://tests.stockfishchess.org/tests/view/5f2906a2a5abc164f05e4c5b
LLR: 2.94 (-2.94,2.94) {-6.00,-4.00}
Total: 34936 W: 6502 L: 6825 D: 21609
Ptnml(0-2): 571, 4082, 8434, 3861, 520

sprt @ 60+0.6 th 1
https://tests.stockfishchess.org/tests/view/5f2906cfa5abc164f05e4c5d
LLR: 2.93 (-2.94,2.94) {-6.00,-4.00}
Total: 10088 W: 1232 L: 1265 D: 7591
Ptnml(0-2): 49, 914, 3170, 843, 68

The needed networks can be found at https://tests.stockfishchess.org/nns
It is recommended to use the default one as indicated by the `EvalFile` UCI option.

Guidelines for testing new nets can be found at
https://github.com/glinscott/fishtest/wiki/Creating-my-first-test#nnue-net-tests

Integration has been discussed in various issues:
https://github.com/official-stockfish/Stockfish/issues/2823
https://github.com/official-stockfish/Stockfish/issues/2728

The integration branch will be closed after the merge:
https://github.com/official-stockfish/Stockfish/pull/2825
https://github.com/official-stockfish/Stockfish/tree/nnue-player-wip

closes https://github.com/official-stockfish/Stockfish/pull/2912

This will be an exciting time for computer chess, looking forward to seeing the evolution of
this approach.

Bench: 4746616
2020-08-06 16:37:45 +02:00
65 changed files with 3042 additions and 2010 deletions
+12
View File
@@ -0,0 +1,12 @@
# Files from build
**/*.o
**/*.s
src/.depend
# Built binary
src/stockfish*
src/-lstdc++.res
# Neural network for the NNUE evaluation
**/*.nnue
+29 -8
View File
@@ -43,26 +43,47 @@ before_script:
- cd src
script:
# Download net
- make net
# Obtain bench reference from git log
- git log HEAD | grep "\b[Bb]ench[ :]\+[0-9]\{7\}" | head -n 1 | sed "s/[^0-9]*\([0-9]*\).*/\1/g" > git_sig
- export benchref=$(cat git_sig)
- echo "Reference bench:" $benchref
#
# Compiler version string
- $COMPILER -v
#
# test help target
- make help
# Verify bench number against various builds
- export CXXFLAGS="-Werror -D_GLIBCXX_DEBUG"
- make clean && make -j2 ARCH=x86-64 optimize=no debug=yes build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-64-modern optimize=no debug=yes build && ../tests/signature.sh $benchref
- export CXXFLAGS="-Werror"
- make clean && make -j2 ARCH=x86-64-modern build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-64-ssse3 build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-64-sse3-popcnt build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-64 build && ../tests/signature.sh $benchref
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=general-64 build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-32 optimize=no debug=yes build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-32-sse41-popcnt build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-32-sse2 build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-32 build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=general-32 build && ../tests/signature.sh $benchref; fi
# workaround: exclude a custom version of llvm+clang, which doesn't find llvm-profdata on ubuntu
- if [[ "$TRAVIS_OS_NAME" != "linux" || "$COMP" == "gcc" ]]; then make clean && make -j2 ARCH=x86-64-modern profile-build && ../tests/signature.sh $benchref; fi
# compile only for some more advanced architectures (might not run in travis)
- make clean && make -j2 ARCH=x86-64-avx2 build
- make clean && make -j2 ARCH=x86-64-bmi2 build
- make clean && make -j2 ARCH=x86-64-avx512 build
- make clean && make -j2 ARCH=x86-64-vnni512 build
- make clean && make -j2 ARCH=x86-64-vnni256 build
#
# Check perft and reproducible search
- export CXXFLAGS="-Werror"
- make clean && make -j2 ARCH=x86-64 build
- make clean && make -j2 ARCH=x86-64-modern build
- ../tests/perft.sh
- ../tests/reprosearch.sh
@@ -70,11 +91,11 @@ script:
# Valgrind
#
- export CXXFLAGS="-O1 -fno-inline"
- if [ -x "$(command -v valgrind )" ]; then make clean && make -j2 ARCH=x86-64 debug=yes optimize=no build > /dev/null && ../tests/instrumented.sh --valgrind; fi
- if [ -x "$(command -v valgrind )" ]; then make clean && make -j2 ARCH=x86-64-modern debug=yes optimize=no build > /dev/null && ../tests/instrumented.sh --valgrind; fi
- if [ -x "$(command -v valgrind )" ]; then ../tests/instrumented.sh --valgrind-thread; fi
#
# Sanitizer
#
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=undefined optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-undefined; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=thread optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-thread; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-64-modern sanitize=undefined optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-undefined; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-64-modern sanitize=thread optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-thread; fi
+15 -2
View File
@@ -19,6 +19,7 @@ Alain Savard (Rocky640)
Alayan Feh (Alayan-stk-2)
Alexander Kure
Alexander Pagel (Lolligerhans)
Alfredo Menezes (lonfom169)
Ali AlZhrani (Cooffe)
Andrew Grant (AndyGrant)
Andrey Neporada (nepal)
@@ -32,16 +33,20 @@ Bill Henry (VoyagerOne)
Bojun Guo (noobpwnftw, Nooby)
braich
Brian Sheppard (SapphireBrand, briansheppard-toast)
Bruno de Melo Costa (BM123499)
Bryan Cross (crossbr)
candirufish
Chess13234
Chris Cain (ceebo)
Dale Weiler (graphitemaster)
Dan Schmidt (dfannius)
Daniel Axtens (daxtens)
Daniel Dugovic (ddugovic)
Dariusz Orzechowski
Dariusz Orzechowski (dorzechowski)
David Zar
Daylen Yang (daylen)
Deshawn Mohan-Smith (GoldenRare)
Dieter Dobbelaere (ddobbelaere)
DiscanX
Dominik Schlösser (domschl)
double-beep
@@ -53,11 +58,13 @@ Ernesto Gatti
Linmiao Xu (linrock)
Fabian Beuke (madnight)
Fabian Fichter (ianfab)
Fanael Linithien (Fanael)
fanon
Fauzi Akram Dabat (FauziAkram)
Felix Wittmann
gamander
Gary Heckman (gheckman)
George Sobala (gsobala)
gguliash
Gian-Carlo Pascutto (gcp)
Gontran Lemaire (gonlem)
@@ -79,8 +86,9 @@ Jean Gauthier (OuaisBla)
Jean-Francois Romang (jromang)
Jekaa
Jerry Donald Watson (jerrydonaldwatson)
jjoshua2
Jonathan Calovski (Mysseno)
Jonathan Dumale (SFisGOD)
Jonathan Buladas Dumale (SFisGOD)
Joost VandeVondele (vondele)
Jörg Oster (joergoster)
Joseph Ellis (jhellis3)
@@ -92,6 +100,7 @@ Ken Takusagawa
kinderchocolate
Kiran Panditrao (Krgp)
Kojirion
Krystian Kuzniarek (kuzkry)
Leonardo Ljubičić (ICCF World Champion)
Leonid Pechenik (lp--)
Linus Arver (listx)
@@ -104,8 +113,10 @@ Maciej Żenczykowski (zenczykowski)
Malcolm Campbell (xoto10)
Mark Tenzer (31m059)
marotear
Matt Ginsberg (mattginsberg)
Matthew Lai (matthewlai)
Matthew Sullivan (Matt14916)
Maxim Molchanov (Maxim)
Michael An (man)
Michael Byrne (MichaelB7)
Michael Chaly (Vizvezdenec)
@@ -125,6 +136,7 @@ Niklas Fiekas (niklasf)
Nikolay Kostov (NikolayIT)
Nguyen Pham (nguyenpham)
Norman Schmidt (FireFather)
notruck
Ondrej Mosnáček (WOnder93)
Oskar Werkelin Ahlin
Pablo Vazquez
@@ -151,6 +163,7 @@ Sami Kiminki (skiminki)
Sebastian Buchwald (UniQP)
Sergei Antonov (saproj)
Sergei Ivanov (svivanov72)
Sergio Vieri (sergiovieri)
sf-x
Shane Booth (shane31)
Shawn Varghese (xXH4CKST3RXx)
+79 -68
View File
@@ -4,17 +4,17 @@
[![Build Status](https://ci.appveyor.com/api/projects/status/github/official-stockfish/Stockfish?branch=master&svg=true)](https://ci.appveyor.com/project/mcostalba/stockfish/branch/master)
[Stockfish](https://stockfishchess.org) is a free, powerful UCI chess engine
derived from Glaurung 2.1. It features two evaluation functions, the classical
evaluation based on handcrafted terms, and the NNUE evaluation based on
efficiently updateable neural networks. The classical evaluation runs efficiently
on most 64bit CPU architectures, while the NNUE evaluation benefits strongly from the
vector intrinsics available on modern CPUs (avx2 or similar).
derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a
UCI-compatible graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid,
Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order
to be used comfortably. Read the documentation for your GUI of choice for information
about how to use Stockfish with it.
Stockfish is not a complete chess program and requires a
UCI-compatible GUI (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena,
Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably.
Read the documentation for your GUI of choice for information about how to use
Stockfish with it.
The Stockfish engine features two evaluation functions for chess, the classical
evaluation based on handcrafted terms, and the NNUE evaluation based on efficiently
updatable neural networks. The classical evaluation runs efficiently on almost all
CPU architectures, while the NNUE evaluation benefits from the vector
intrinsics available on most CPUs (sse2, avx2, neon, or similar).
## Files
@@ -24,19 +24,14 @@ This distribution of Stockfish consists of the following files:
* Readme.md, the file you are currently reading.
* Copying.txt, a text file containing the GNU General Public License version 3.
* AUTHORS, a text file with the list of authors for the project
* src, a subdirectory containing the full source code, including a Makefile
that can be used to compile Stockfish on Unix-like systems.
To use the NNUE evaluation an additional data file with neural network parameters
needs to be downloaded. The filename for the default set can be found as the default
value of the `EvalFile` UCI option, with the format
`nn-[SHA256 first 12 digits].nnue` (e.g. nn-c157e0a5755b.nnue). This file can be downloaded from
```
https://tests.stockfishchess.org/api/nn/[filename]
```
replacing `[filename]` as needed.
* a file with the .nnue extension, storing the neural network for the NNUE
evaluation. Binary distributions will have this file embedded.
## UCI options
@@ -49,6 +44,9 @@ Currently, Stockfish has the following UCI options:
* #### Hash
The size of the hash table in MB. It is recommended to set Hash after setting Threads.
* #### Clear Hash
Clear the hash table.
* #### Ponder
Let Stockfish ponder its next move while the opponent is thinking.
@@ -58,19 +56,14 @@ Currently, Stockfish has the following UCI options:
* #### Use NNUE
Toggle between the NNUE and classical evaluation functions. If set to "true",
the network parameters must be availabe to load from file (see also EvalFile).
the network parameters must be available to load from file (see also EvalFile),
if they are not embedded in the binary.
* #### EvalFile
The name of the file of the NNUE evaluation parameters. Depending on the GUI the
filename should include the full path to the folder/directory that contains the file.
* #### Contempt
A positive value for contempt favors middle game positions and avoids draws,
effective for the classical evaluation only.
* #### Analysis Contempt
By default, contempt is set to prefer the side to move. Set this option to "White"
or "Black" to analyse with contempt for that side, or "Off" to disable contempt.
filename might have to include the full path to the folder/directory that contains the file.
Other locations, such as the directory that contains the binary and the working directory,
are also searched.
* #### UCI_AnalyseMode
An option handled by your GUI.
@@ -109,8 +102,8 @@ Currently, Stockfish has the following UCI options:
* #### SyzygyProbeDepth
Minimum remaining search depth for which a position is probed. Set this option
to a higher value to probe less agressively if you experience too much slowdown
(in terms of nps) due to TB probing.
to a higher value to probe less aggressively if you experience too much slowdown
(in terms of nps) due to tablebase probing.
* #### Syzygy50MoveRule
Disable to let fifty-move rule draws detected by Syzygy tablebase probes count
@@ -120,6 +113,14 @@ Currently, Stockfish has the following UCI options:
Limit Syzygy tablebase probing to positions with at most this many pieces left
(including kings and pawns).
* #### Contempt
A positive value for contempt favors middle game positions and avoids draws,
effective for the classical evaluation only.
* #### Analysis Contempt
By default, contempt is set to prefer the side to move. Set this option to "White"
or "Black" to analyse with contempt for that side, or "Off" to disable contempt.
* #### Move Overhead
Assume a time delay of x ms due to network and GUI overheads. This is useful to
avoid losses on time in those cases.
@@ -132,42 +133,50 @@ Currently, Stockfish has the following UCI options:
Tells the engine to use nodes searched instead of wall time to account for
elapsed time. Useful for engine testing.
* #### Clear Hash
Clear the hash table.
* #### Debug Log File
Write all communication to and from the engine into a text file.
## classical and NNUE evaluation
## A note on classical evaluation versus NNUE evaluation
Both approaches assign a value to a position that is used in alpha-beta (PVS) search
to find the best move. The classical evaluation computes this value as a function
of various chess concepts, handcrafted by experts, tested and tuned using fishtest.
The NNUE evaluation computes this value with a neural network based on basic
inputs (e.g. piece positions only). The network is optimized and trained
on the evalutions of millions of positions at moderate search depth.
on the evaluations of millions of positions at moderate search depth.
The NNUE evaluation was first introduced in shogi, and ported to Stockfish afterward.
It can be evaluated efficiently on CPUs, and exploits the fact that only parts
of the neural network need to be updated after a typical chess move.
[The nodchip repository](https://github.com/nodchip/Stockfish) provides additional
tools to train and develop the NNUE networks.
tools to train and develop the NNUE networks. On CPUs supporting modern vector instructions
(avx2 and similar), the NNUE evaluation results in much stronger playing strength, even
if the nodes per second computed by the engine is somewhat lower (roughly 80% of nps
is typical).
On CPUs supporting modern vector instructions (avx2 and similar), the NNUE evaluation
results in stronger playing strength, even if the nodes per second computed by the engine
is somewhat lower (roughly 60% of nps is typical).
Notes:
Note that the NNUE evaluation depends on the Stockfish binary and the network parameter
file (see EvalFile). Not every parameter file is compatible with a given Stockfish binary.
The default value of the EvalFile UCI option is the name of a network that is guaranteed
to be compatible with that binary.
1) the NNUE evaluation depends on the Stockfish binary and the network parameter
file (see the EvalFile UCI option). Not every parameter file is compatible with a given
Stockfish binary, but the default value of the EvalFile UCI option is the name of a network
that is guaranteed to be compatible with that binary.
## What to expect from Syzygybases?
2) to use the NNUE evaluation, the additional data file with neural network parameters
needs to be available. Normally, this file is already embedded in the binary or it
can be downloaded. The filename for the default (recommended) net can be found as the default
value of the `EvalFile` UCI option, with the format `nn-[SHA256 first 12 digits].nnue`
(for instance, `nn-c157e0a5755b.nnue`). This file can be downloaded from
```
https://tests.stockfishchess.org/api/nn/[filename]
```
replacing `[filename]` as needed.
## What to expect from the Syzygy tablebases?
If the engine is searching a position that is not in the tablebases (e.g.
a position with 8 pieces), it will access the tablebases during the search.
If the engine reports a very large score (typically 153.xx), this means
that it has found a winning line into a tablebase position.
If the engine reports a very large score (typically 153.xx), this means
it has found a winning line into a tablebase position.
If the engine is given a position to search that is in the tablebases, it
will use the tablebases at the beginning of the search to preselect all
@@ -175,14 +184,14 @@ good moves, i.e. all moves that preserve the win or preserve the draw while
taking into account the 50-move rule.
It will then perform a search only on those moves. **The engine will not move
immediately**, unless there is only a single good move. **The engine likely
will not report a mate score even if the position is known to be won.**
will not report a mate score, even if the position is known to be won.**
It is therefore clear that this behaviour is not identical to what one might
be used to with Nalimov tablebases. There are technical reasons for this
difference, the main technical reason being that Nalimov tablebases use the
DTM metric (distance-to-mate), while Syzygybases use a variation of the
DTM metric (distance-to-mate), while the Syzygy tablebases use a variation of the
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
counter). This special metric is one of the reasons that Syzygybases are
counter). This special metric is one of the reasons that the Syzygy tablebases are
more compact than Nalimov tablebases, while still storing all information
needed for optimal play and in addition being able to take into account
the 50-move rule.
@@ -191,8 +200,8 @@ the 50-move rule.
Stockfish supports large pages on Linux and Windows. Large pages make
the hash access more efficient, improving the engine speed, especially
on large hash sizes. Typical increases are 5..10% in terms of nps, but
speed increases up to 30% have been measured. The support is
on large hash sizes. Typical increases are 5..10% in terms of nodes per
second, but speed increases up to 30% have been measured. The support is
automatic. Stockfish attempts to use large pages when available and
will fall back to regular memory allocation when this is not the case.
@@ -200,17 +209,17 @@ will fall back to regular memory allocation when this is not the case.
Large page support on Linux is obtained by the Linux kernel
transparent huge pages functionality. Typically, transparent huge pages
are already enabled and no configuration is needed.
are already enabled, and no configuration is needed.
### Support on Windows
The use of large pages requires "Lock Pages in Memory" privilege. See
[Enable the Lock Pages in Memory Option (Windows)](https://docs.microsoft.com/en-us/sql/database-engine/configure-windows/enable-the-lock-pages-in-memory-option-windows)
on how to enable this privilege. Logout/login may be needed
afterwards. Due to memory fragmentation, it may not always be
possible to allocate large pages even when enabled. A reboot
might alleviate this problem. To determine whether large pages
are in use, see the engine log.
on how to enable this privilege, then run [RAMMap](https://docs.microsoft.com/en-us/sysinternals/downloads/rammap)
to double-check that large pages are used. We suggest that you reboot
your computer after you have enabled large pages, because long Windows
sessions suffer from memory fragmentation, which may prevent Stockfish
from getting large pages: a fresh session is better in this regard.
## Compiling Stockfish yourself from the sources
@@ -225,10 +234,11 @@ targets with corresponding descriptions.
```
cd src
make help
make net
make build ARCH=x86-64-modern
```
When not using the Makefile to compile (for instance with Microsoft MSVC) you
When not using the Makefile to compile (for instance, with Microsoft MSVC) you
need to manually set/unset some switches in the compiler command line; see
file *types.h* for a quick reference.
@@ -237,8 +247,7 @@ compiler you used to create your executable. These informations can
be found by typing the following commands in a console:
```
./stockfish
compiler
./stockfish compiler
```
## Understanding the code base and participating in the project
@@ -265,8 +274,9 @@ generic rather than being focused on Stockfish's precise implementation.
Nevertheless, a helpful resource.
* The latest source can always be found on [GitHub](https://github.com/official-stockfish/Stockfish).
Discussions about Stockfish take place in the [FishCooking](https://groups.google.com/forum/#!forum/fishcooking)
group and engine testing is done on [Fishtest](https://tests.stockfishchess.org/tests).
Discussions about Stockfish take place these days mainly in the [FishCooking](https://groups.google.com/forum/#!forum/fishcooking)
group and on the [Stockfish Discord channel](https://discord.gg/nv8gDtt).
The engine testing is done on [Fishtest](https://tests.stockfishchess.org/tests).
If you want to help improve Stockfish, please read this [guideline](https://github.com/glinscott/fishtest/wiki/Creating-my-first-test)
first, where the basics of Stockfish development are explained.
@@ -274,16 +284,17 @@ first, where the basics of Stockfish development are explained.
## Terms of use
Stockfish is free, and distributed under the **GNU General Public License version 3**
(GPL v3). Essentially, this means that you are free to do almost exactly
(GPL v3). Essentially, this means you are free to do almost exactly
what you want with the program, including distributing it among your
friends, making it available for download from your web site, selling
friends, making it available for download from your website, selling
it (either by itself or as part of some bigger software package), or
using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in
some way, you must always include the full source code, or a pointer
to where the source code can be found. If you make any changes to the
source code, these changes must also be made available under the GPL.
some way, you MUST always include the full source code, or a pointer
to where the source code can be found, to generate the exact binary
you are distributing. If you make any changes to the source code,
these changes must also be made available under the GPL.
For full details, read the copy of the GPL v3 found in the file named
*Copying.txt*.
+187 -152
View File
@@ -1,154 +1,189 @@
Contributors with >10,000 CPU hours as of January 7, 2020
Contributors to Fishtest with >10,000 CPU hours, as of Feb 15, 2021.
Thank you!
Username CPU Hours Games played
--------------------------------------------------
noobpwnftw 9305707 695548021
mlang 780050 61648867
dew 621626 43921547
mibere 524702 42238645
crunchy 354587 27344275
cw 354495 27274181
fastgm 332801 22804359
JojoM 295750 20437451
CSU_Dynasty 262015 21828122
Fisherman 232181 18939229
ctoks 218866 17622052
glinscott 201989 13780820
tvijlbrief 201204 15337115
velislav 188630 14348485
gvreuls 187164 15149976
bking_US 180289 11876016
nordlandia 172076 13467830
leszek 157152 11443978
Thanar 148021 12365359
spams 141975 10319326
drabel 138073 11121749
vdv 137850 9394330
mgrabiak 133578 10454324
TueRens 132485 10878471
bcross 129683 11557084
marrco 126078 9356740
sqrt2 125830 9724586
robal 122873 9593418
vdbergh 120766 8926915
malala 115926 8002293
CoffeeOne 114241 5004100
dsmith 113189 7570238
BrunoBanani 104644 7436849
Data 92328 8220352
mhoram 89333 6695109
davar 87924 7009424
xoto 81094 6869316
ElbertoOne 80899 7023771
grandphish2 78067 6160199
brabos 77212 6186135
psk 75733 5984901
BRAVONE 73875 5054681
sunu 70771 5597972
sterni1971 70605 5590573
MaZePallas 66886 5188978
Vizvezdenec 63708 4967313
nssy 63462 5259388
jromang 61634 4940891
teddybaer 61231 5407666
Pking_cda 60099 5293873
solarlight 57469 5028306
dv8silencer 56913 3883992
tinker 54936 4086118
renouve 49732 3501516
Freja 49543 3733019
robnjr 46972 4053117
rap 46563 3219146
Bobo1239 46036 3817196
ttruscott 45304 3649765
racerschmacer 44881 3975413
finfish 44764 3370515
eva42 41783 3599691
biffhero 40263 3111352
bigpen0r 39817 3291647
mhunt 38871 2691355
ronaldjerum 38820 3240695
Antihistamine 38785 2761312
pb00067 38038 3086320
speedycpu 37591 3003273
rkl 37207 3289580
VoyagerOne 37050 3441673
jbwiebe 35320 2805433
cuistot 34191 2146279
homyur 33927 2850481
manap 32873 2327384
gri 32538 2515779
oryx 31267 2899051
EthanOConnor 30959 2090311
SC 30832 2730764
csnodgrass 29505 2688994
jmdana 29458 2205261
strelock 28219 2067805
jkiiski 27832 1904470
Pyafue 27533 1902349
Garf 27515 2747562
eastorwest 27421 2317535
slakovv 26903 2021889
Prcuvu 24835 2170122
anst 24714 2190091
hyperbolic.tom 24319 2017394
Patrick_G 23687 1801617
Sharaf_DG 22896 1786697
nabildanial 22195 1519409
chriswk 21931 1868317
achambord 21665 1767323
Zirie 20887 1472937
team-oh 20217 1636708
Isidor 20096 1680691
ncfish1 19931 1520927
nesoneg 19875 1463031
Spprtr 19853 1548165
JanErik 19849 1703875
agg177 19478 1395014
SFTUser 19231 1567999
xor12 19017 1680165
sg4032 18431 1641865
rstoesser 18118 1293588
MazeOfGalious 17917 1629593
j3corre 17743 941444
cisco2015 17725 1690126
ianh2105 17706 1632562
dex 17678 1467203
jundery 17194 1115855
iisiraider 17019 1101015
horst.prack 17012 1465656
Adrian.Schmidt123 16563 1281436
purplefishies 16342 1092533
wei 16274 1745989
ville 16144 1384026
eudhan 15712 1283717
OuaisBla 15581 972000
DragonLord 15559 1162790
dju 14716 875569
chris 14479 1487385
0xB00B1ES 14079 1001120
OssumOpossum 13776 1007129
enedene 13460 905279
bpfliegel 13346 884523
Ente 13198 1156722
IgorLeMasson 13087 1147232
jpulman 13000 870599
ako027ako 12775 1173203
Nikolay.IT 12352 1068349
Andrew Grant 12327 895539
joster 12008 950160
AdrianSA 11996 804972
Nesa92 11455 1111993
fatmurphy 11345 853210
Dark_wizzie 11108 1007152
modolief 10869 896470
mschmidt 10757 803401
infinity 10594 727027
mabichito 10524 749391
Thomas A. Anderson 10474 732094
thijsk 10431 719357
Flopzee 10339 894821
crocogoat 10104 1013854
SapphireBrand 10104 969604
stocky 10017 699440
Username CPU Hours Games played
----------------------------------------------------
noobpwnftw 23930906 1560559941
dew 1169948 70333008
mlang 957168 61657446
mibere 703840 46867607
tvijlbrief 517888 33379462
JojoM 515404 30334272
cw 443276 29385549
crunchy 427035 27344275
grandphish2 425794 26347253
fastgm 414133 24519696
gvreuls 377843 24708884
CSU_Dynasty 338718 23030006
Fisherman 326795 21820747
TueRens 313730 19490246
ctoks 298442 20052551
velislav 270519 17355456
bcross 241064 17196165
glinscott 217799 13780820
nordlandia 211692 13484886
bking_US 198894 11876016
drabel 191096 13129722
leszek 189170 11446821
mgrabiak 187153 12013300
robal 181389 11539242
Thanar 179852 12365359
vdv 175274 9889046
spams 157128 10319326
marrco 150292 9401741
sqrt2 147963 9724586
CoffeeOne 137086 5022516
vdbergh 137041 8926915
malala 136182 8002293
mhoram 132780 8398229
xoto 124729 8652088
davar 122092 7960001
dsmith 122059 7570238
Data 113305 8220352
BrunoBanani 112960 7436849
pemo 109598 5036441
Dantist 106768 6431396
MaZePallas 102741 6630419
ElbertoOne 99028 7023771
brabos 92118 6186135
linrock 90903 6708639
psk 89957 5984901
sunu 88614 6020673
sterni1971 86948 5613788
Vizvezdenec 83761 5344740
BRAVONE 81239 5054681
nssy 76497 5259388
cuistot 76366 4370584
racerschmacer 75753 5442626
teddybaer 75125 5407666
Pking_cda 73776 5293873
0x3C33 73133 4670293
jromang 72117 5054915
solarlight 70517 5028306
dv8silencer 70287 3883992
Bobo1239 68515 4652287
manap 66273 4121774
tinker 64321 4268390
robnjr 57262 4053117
Freja 56938 3733019
ttruscott 56010 3680085
rkl 54986 4150767
renouve 53811 3501516
finfish 51360 3370515
eva42 51272 3599691
rap 49985 3219146
pb00067 49727 3298270
amicic 49691 3042481
ronaldjerum 47654 3240695
bigpen0r 47278 3291647
biffhero 46564 3111352
VoyagerOne 45476 3452465
eastorwest 45033 3071805
speedycpu 43842 3003273
jbwiebe 43305 2805433
Antihistamine 41788 2761312
mhunt 41735 2691355
homyur 39893 2850481
gri 39871 2515779
oryx 38282 2944400
Spprtr 38157 2470529
SC 37290 2731014
csnodgrass 36207 2688994
jmdana 36157 2210661
strelock 34716 2074055
Garf 33800 2747562
skiminki 33515 2055584
EthanOConnor 33370 2090311
slakovv 32915 2021889
yurikvelo 32600 2255966
Prcuvu 30377 2170122
manapbk 30326 1770143
anst 30301 2190091
jkiiski 30136 1904470
hyperbolic.tom 29840 2017394
Pyafue 29650 1902349
qurashee 27758 1509620
OuaisBla 27636 1578800
chriswk 26902 1868317
achambord 26582 1767323
Fifis 26376 1776853
Patrick_G 26276 1801617
yorkman 26193 1992080
SFTUser 25182 1675689
nabildanial 24942 1519409
Sharaf_DG 24765 1786697
ncfish1 24411 1520927
agg177 23890 1395014
JanErik 23408 1703875
Isidor 23388 1680691
Norabor 23164 1591830
cisco2015 22895 1762069
Zirie 22542 1472937
team-oh 22272 1636708
MazeOfGalious 21978 1629593
sg4032 21945 1643065
ianh2105 21725 1632562
xor12 21628 1680365
dex 21612 1467203
nesoneg 21494 1463031
jjoshua2 20997 1422689
horst.prack 20878 1465656
0xB00B1ES 20590 1208666
sphinx 20515 1352368
j3corre 20405 941444
Adrian.Schmidt123 20316 1281436
Ente 20017 1432602
wei 19973 1745989
rstoesser 19569 1293588
eudhan 19274 1283717
jundery 18445 1115855
iisiraider 18247 1101015
ville 17883 1384026
chris 17698 1487385
purplefishies 17595 1092533
DMBK 17357 1279152
DragonLord 17014 1162790
dju 16515 929427
IgorLeMasson 16064 1147232
ako027ako 15671 1173203
Nikolay.IT 15154 1068349
Andrew Grant 15114 895539
OssumOpossum 14857 1007129
enedene 14476 905279
bpfliegel 14298 884523
jpulman 13982 870599
joster 13794 950160
Nesa92 13786 1114691
crocogoat 13753 1114622
Hjax 13535 915487
Dark_wizzie 13422 1007152
mpx86 12941 693640
mabichito 12903 749391
thijsk 12886 722107
AdrianSA 12860 804972
Flopzee 12698 894821
fatmurphy 12547 853210
scuzzi 12511 845761
Karby 12429 735880
SapphireBrand 12416 969604
modolief 12386 896470
pgontarz 12151 848794
stocky 11954 699440
mschmidt 11941 803401
infinity 11470 727027
torbjo 11395 729145
Thomas A. Anderson 11372 732094
d64 11263 789184
Maxim 11129 804704
snicolet 11106 869170
MooTheCow 11008 694942
savage84 10965 641068
Rudolphous 10915 741268
Wolfgang 10809 580032
rpngn 10712 688203
basepi 10637 744851
michaelrpg 10409 735127
dzjp 10343 732529
ali-al-zhrani 10324 726502
ols 10259 570669
lbraesch 10252 647825
+14 -1
View File
@@ -4,7 +4,6 @@ clone_depth: 50
branches:
only:
- master
- nnue-player-wip
# Operating system (build VM template)
os: Visual Studio 2019
@@ -62,6 +61,20 @@ before_build:
build_script:
- cmake --build . --config %CONFIGURATION% -- /verbosity:minimal
- ps: |
# Download default NNUE net from fishtest
$nnuenet = Get-Content -Path src\evaluate.h | Select-String -CaseSensitive -Pattern "EvalFileDefaultName" | Select-String -CaseSensitive -Pattern "nn-[a-z0-9]{12}.nnue"
$dummy = $nnuenet -match "(?<nnuenet>nn-[a-z0-9]{12}.nnue)"
$nnuenet = $Matches.nnuenet
Write-Host "Default net:" $nnuenet
$nnuedownloadurl = "https://tests.stockfishchess.org/api/nn/$nnuenet"
$nnuefilepath = "src\${env:CONFIGURATION}\$nnuenet"
if (Test-Path -Path $nnuefilepath) {
Write-Host "Already available."
} else {
Write-Host "Downloading $nnuedownloadurl to $nnuefilepath"
Invoke-WebRequest -Uri $nnuedownloadurl -OutFile $nnuefilepath
}
before_test:
- cd src/%CONFIGURATION%
+338 -183
View File
@@ -1,7 +1,5 @@
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
# Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
# Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
# Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
#
# Stockfish is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@@ -67,14 +65,16 @@ endif
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch asm-instruction
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt asm-instruction
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
# sse3 = yes/no --- -msse3 --- Use Intel Streaming SIMD Extensions 3
# mmx = yes/no --- -mmmx --- Use Intel MMX instructions
# sse2 = yes/no --- -msse2 --- Use Intel Streaming SIMD Extensions 2
# ssse3 = yes/no --- -mssse3 --- Use Intel Supplemental Streaming SIMD Extensions 3
# sse41 = yes/no --- -msse4.1 --- Use Intel Streaming SIMD Extensions 4.1
# sse42 = yes/no --- -msse4.2 --- Use Intel Streaming SIMD Extensions 4.2
# avx2 = yes/no --- -mavx2 --- Use Intel Advanced Vector Extensions 2
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
# avx512 = yes/no --- -mavx512bw --- Use Intel Advanced Vector Extensions 512
# vnni256 = yes/no --- -mavx512vnni --- Use Intel Vector Neural Network Instructions 256
# vnni512 = yes/no --- -mavx512vnni --- Use Intel Vector Neural Network Instructions 512
# neon = yes/no --- -DUSE_NEON --- Use ARM SIMD architecture
#
# Note that Makefile is space sensitive, so when adding new architectures
@@ -82,151 +82,188 @@ endif
# at the end of the line for flag values.
### 2.1. General and architecture defaults
ifeq ($(ARCH),)
ARCH = x86-64-modern
help_skip_sanity = yes
endif
# explicitly check for the list of supported architectures (as listed with make help),
# the user can override with `make ARCH=x86-32-vnni256 SUPPORTED_ARCH=true`
ifeq ($(ARCH), $(filter $(ARCH), \
x86-64-vnni512 x86-64-vnni256 x86-64-avx512 x86-64-bmi2 x86-64-avx2 \
x86-64-sse41-popcnt x86-64-modern x86-64-ssse3 x86-64-sse3-popcnt \
x86-64 x86-32-sse41-popcnt x86-32-sse2 x86-32 ppc-64 ppc-32 \
armv7 armv7-neon armv8 apple-silicon general-64 general-32))
SUPPORTED_ARCH=true
else
SUPPORTED_ARCH=false
endif
optimize = yes
debug = no
sanitize = no
bits = 64
prefetch = no
popcnt = no
pext = no
sse = no
sse3 = no
mmx = no
sse2 = no
ssse3 = no
sse41 = no
sse42 = no
avx2 = no
pext = no
avx512 = no
vnni256 = no
vnni512 = no
neon = no
STRIP = strip
### 2.2 Architecture specific
ifeq ($(findstring x86,$(ARCH)),x86)
# x86-32/64
ifeq ($(findstring x86-32,$(ARCH)),x86-32)
arch = i386
bits = 32
sse = yes
mmx = yes
else
arch = x86_64
sse = yes
sse2 = yes
endif
ifeq ($(findstring -sse,$(ARCH)),-sse)
sse = yes
endif
ifeq ($(findstring -popcnt,$(ARCH)),-popcnt)
popcnt = yes
endif
ifeq ($(findstring -mmx,$(ARCH)),-mmx)
mmx = yes
endif
ifeq ($(findstring -sse2,$(ARCH)),-sse2)
sse = yes
sse2 = yes
endif
ifeq ($(findstring -ssse3,$(ARCH)),-ssse3)
sse = yes
sse2 = yes
ssse3 = yes
endif
ifeq ($(findstring -sse41,$(ARCH)),-sse41)
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
endif
ifeq ($(findstring -modern,$(ARCH)),-modern)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
endif
ifeq ($(findstring -avx2,$(ARCH)),-avx2)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
endif
ifeq ($(findstring -bmi2,$(ARCH)),-bmi2)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
pext = yes
endif
ifeq ($(findstring -avx512,$(ARCH)),-avx512)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
pext = yes
avx512 = yes
endif
ifeq ($(findstring -vnni256,$(ARCH)),-vnni256)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
pext = yes
vnni256 = yes
endif
ifeq ($(findstring -vnni512,$(ARCH)),-vnni512)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
pext = yes
avx512 = yes
vnni512 = yes
endif
ifeq ($(sse),yes)
prefetch = yes
endif
# 64-bit pext is not available on x86-32
ifeq ($(bits),32)
pext = no
endif
else
# all other architectures
ifeq ($(ARCH),general-32)
arch = any
bits = 32
endif
ifeq ($(ARCH),x86-32-old)
arch = i386
bits = 32
endif
ifeq ($(ARCH),x86-32)
arch = i386
bits = 32
prefetch = yes
sse = yes
endif
ifeq ($(ARCH),general-64)
arch = any
endif
ifeq ($(ARCH),x86-64)
arch = x86_64
prefetch = yes
sse = yes
endif
ifeq ($(ARCH),x86-64-sse3)
arch = x86_64
prefetch = yes
sse = yes
sse3 = yes
endif
ifeq ($(ARCH),x86-64-sse3-popcnt)
arch = x86_64
prefetch = yes
sse = yes
sse3 = yes
popcnt = yes
endif
ifeq ($(ARCH),x86-64-ssse3)
arch = x86_64
prefetch = yes
sse = yes
sse3 = yes
ssse3 = yes
endif
ifeq ($(ARCH),x86-64-sse41)
arch = x86_64
prefetch = yes
popcnt = yes
sse = yes
sse3 = yes
ssse3 = yes
sse41 = yes
endif
ifeq ($(ARCH),x86-64-modern)
arch = x86_64
prefetch = yes
popcnt = yes
sse = yes
sse3 = yes
ssse3 = yes
sse41 = yes
endif
ifeq ($(ARCH),x86-64-sse42)
arch = x86_64
prefetch = yes
popcnt = yes
sse = yes
sse3 = yes
ssse3 = yes
sse41 = yes
sse42 = yes
endif
ifeq ($(ARCH),x86-64-avx2)
arch = x86_64
prefetch = yes
popcnt = yes
sse = yes
sse3 = yes
ssse3 = yes
sse41 = yes
sse42 = yes
avx2 = yes
endif
ifeq ($(ARCH),x86-64-bmi2)
arch = x86_64
prefetch = yes
popcnt = yes
sse = yes
sse3 = yes
ssse3 = yes
sse41 = yes
sse42 = yes
avx2 = yes
pext = yes
endif
ifeq ($(ARCH),x86-64-avx512)
arch = x86_64
prefetch = yes
popcnt = yes
sse = yes
sse3 = yes
ssse3 = yes
sse41 = yes
sse42 = yes
avx2 = yes
pext = yes
avx512 = yes
endif
ifeq ($(ARCH),armv7)
arch = armv7
prefetch = yes
bits = 32
endif
ifeq ($(ARCH),armv7-neon)
arch = armv7
prefetch = yes
popcnt = yes
neon = yes
bits = 32
endif
ifeq ($(ARCH),armv8)
arch = armv8-a
arch = armv8
prefetch = yes
popcnt = yes
neon = yes
@@ -250,6 +287,8 @@ ifeq ($(ARCH),ppc-64)
prefetch = yes
endif
endif
### ==========================================================================
### Section 3. Low-level Configuration
### ==========================================================================
@@ -268,7 +307,7 @@ ifeq ($(COMP),gcc)
CXX=g++
CXXFLAGS += -pedantic -Wextra -Wshadow
ifeq ($(ARCH),$(filter $(ARCH),armv7 armv8))
ifeq ($(arch),$(filter $(arch),armv7 armv8))
ifeq ($(OS),Android)
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
@@ -278,6 +317,10 @@ ifeq ($(COMP),gcc)
LDFLAGS += -m$(bits)
endif
ifeq ($(arch),$(filter $(arch),armv7))
LDFLAGS += -latomic
endif
ifneq ($(KERNEL),Darwin)
LDFLAGS += -Wl,--no-as-needed
endif
@@ -321,11 +364,13 @@ ifeq ($(COMP),clang)
ifneq ($(KERNEL),Darwin)
ifneq ($(KERNEL),OpenBSD)
ifneq ($(KERNEL),FreeBSD)
LDFLAGS += -latomic
endif
endif
endif
ifeq ($(ARCH),$(filter $(ARCH),armv7 armv8))
ifeq ($(arch),$(filter $(arch),armv7 armv8))
ifeq ($(OS),Android)
CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits)
@@ -336,23 +381,40 @@ ifeq ($(COMP),clang)
endif
endif
ifeq ($(KERNEL),Darwin)
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.14
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.14
XCRUN = xcrun
endif
# To cross-compile for Android, NDK version r21 or later is recommended.
# In earlier NDK versions, you'll need to pass -fno-addrsig if using GNU binutils.
# Currently we don't know how to make PGO builds with the NDK yet.
ifeq ($(COMP),ndk)
CXXFLAGS += -stdlib=libc++ -fPIE
comp=clang
ifeq ($(arch),armv7)
CXX=armv7a-linux-androideabi16-clang++
CXXFLAGS += -mthumb -march=armv7-a -mfloat-abi=softfp -mfpu=neon
STRIP=arm-linux-androideabi-strip
endif
ifeq ($(arch),armv8)
CXX=aarch64-linux-android21-clang++
STRIP=aarch64-linux-android-strip
endif
LDFLAGS += -static-libstdc++ -pie -lm -latomic
endif
ifeq ($(comp),icc)
profile_make = icc-profile-make
profile_use = icc-profile-use
else
ifeq ($(comp),clang)
else ifeq ($(comp),clang)
profile_make = clang-profile-make
profile_use = clang-profile-use
else
profile_make = gcc-profile-make
profile_use = gcc-profile-use
endif
endif
ifeq ($(KERNEL),Darwin)
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.15
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.15
endif
### Travis CI script uses COMPILER to overwrite CXX
ifdef COMPILER
@@ -364,13 +426,26 @@ ifdef COMPCXX
CXX=$(COMPCXX)
endif
### Sometimes gcc is really clang
ifeq ($(COMP),gcc)
gccversion = $(shell $(CXX) --version)
gccisclang = $(findstring clang,$(gccversion))
ifneq ($(gccisclang),)
profile_make = clang-profile-make
profile_use = clang-profile-use
endif
endif
### On mingw use Windows threads, otherwise POSIX
ifneq ($(comp),mingw)
CXXFLAGS += -DUSE_PTHREADS
# On Android Bionic's C library comes with its own pthread implementation bundled in
ifneq ($(OS),Android)
# Haiku has pthreads in its libroot, so only link it in on other platforms
ifneq ($(KERNEL),Haiku)
LDFLAGS += -lpthread
ifneq ($(COMP),ndk)
LDFLAGS += -lpthread
endif
endif
endif
endif
@@ -404,6 +479,10 @@ ifeq ($(optimize),yes)
CXXFLAGS += -mdynamic-no-pic
endif
endif
ifeq ($(comp),clang)
CXXFLAGS += -fexperimental-new-pass-manager
endif
endif
### 3.4 Bits
@@ -415,7 +494,6 @@ endif
ifeq ($(prefetch),yes)
ifeq ($(sse),yes)
CXXFLAGS += -msse
DEPENDFLAGS += -msse
endif
else
CXXFLAGS += -DNO_PREFETCH
@@ -423,7 +501,7 @@ endif
### 3.6 popcnt
ifeq ($(popcnt),yes)
ifeq ($(arch),$(filter $(arch),ppc64 armv8-a arm64))
ifeq ($(arch),$(filter $(arch),ppc64 armv7 armv8 arm64))
CXXFLAGS += -DUSE_POPCNT
else ifeq ($(comp),icc)
CXXFLAGS += -msse3 -DUSE_POPCNT
@@ -432,6 +510,7 @@ ifeq ($(popcnt),yes)
endif
endif
ifeq ($(avx2),yes)
CXXFLAGS += -DUSE_AVX2
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
@@ -442,14 +521,21 @@ endif
ifeq ($(avx512),yes)
CXXFLAGS += -DUSE_AVX512
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mavx512bw
CXXFLAGS += -mavx512f -mavx512bw
endif
endif
ifeq ($(sse42),yes)
CXXFLAGS += -DUSE_SSE42
ifeq ($(vnni256),yes)
CXXFLAGS += -DUSE_VNNI
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -msse4.2
CXXFLAGS += -mavx512f -mavx512bw -mavx512vnni -mavx512dq -mavx512vl -mprefer-vector-width=256
endif
endif
ifeq ($(vnni512),yes)
CXXFLAGS += -DUSE_VNNI
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mavx512vnni -mavx512dq -mavx512vl
endif
endif
@@ -467,19 +553,29 @@ ifeq ($(ssse3),yes)
endif
endif
ifeq ($(sse3),yes)
CXXFLAGS += -DUSE_SSE3
ifeq ($(sse2),yes)
CXXFLAGS += -DUSE_SSE2
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -msse3
CXXFLAGS += -msse2
endif
endif
ifeq ($(mmx),yes)
CXXFLAGS += -DUSE_MMX
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mmmx
endif
endif
ifeq ($(neon),yes)
CXXFLAGS += -DUSE_NEON
endif
ifeq ($(arch),x86_64)
CXXFLAGS += -DUSE_SSE2
ifeq ($(KERNEL),Linux)
ifneq ($(COMP),ndk)
ifneq ($(arch),armv8)
CXXFLAGS += -mfpu=neon
endif
endif
endif
endif
### 3.7 pext
@@ -495,18 +591,40 @@ endif
### needs access to the optimization flags.
ifeq ($(optimize),yes)
ifeq ($(debug), no)
ifeq ($(comp),$(filter $(comp),gcc clang))
ifeq ($(comp),clang)
CXXFLAGS += -flto
ifneq ($(findstring MINGW,$(KERNEL)),)
CXXFLAGS += -fuse-ld=lld
else ifneq ($(findstring MSYS,$(KERNEL)),)
CXXFLAGS += -fuse-ld=lld
endif
LDFLAGS += $(CXXFLAGS)
# GCC and CLANG use different methods for parallelizing LTO and CLANG pretends to be
# GCC on some systems.
else ifeq ($(comp),gcc)
ifeq ($(gccisclang),)
CXXFLAGS += -flto
LDFLAGS += $(CXXFLAGS) -flto=jobserver
ifneq ($(findstring MINGW,$(KERNEL)),)
LDFLAGS += -save-temps
else ifneq ($(findstring MSYS,$(KERNEL)),)
LDFLAGS += -save-temps
endif
else
CXXFLAGS += -flto
LDFLAGS += $(CXXFLAGS)
endif
# To use LTO and static linking on windows, the tool chain requires a recent gcc:
# gcc version 10.1 in msys2 or TDM-GCC version 9.2 are know to work, older might not.
# gcc version 10.1 in msys2 or TDM-GCC version 9.2 are known to work, older might not.
# So, only enable it for a cross from Linux by default.
ifeq ($(comp),mingw)
else ifeq ($(comp),mingw)
ifeq ($(KERNEL),Linux)
ifneq ($(arch),i386)
CXXFLAGS += -flto
LDFLAGS += $(CXXFLAGS)
LDFLAGS += $(CXXFLAGS) -flto=jobserver
endif
endif
endif
endif
@@ -523,6 +641,7 @@ endif
### Section 4. Public Targets
### ==========================================================================
help:
@echo ""
@echo "To compile stockfish, type: "
@@ -531,31 +650,34 @@ help:
@echo ""
@echo "Supported targets:"
@echo ""
@echo "help > Display architecture details"
@echo "build > Standard build"
@echo "profile-build > Standard build with PGO"
@echo "net > Download the default nnue net"
@echo "profile-build > Faster build (with profile-guided optimization)"
@echo "strip > Strip executable"
@echo "install > Install executable"
@echo "clean > Clean up"
@echo "net > Download the default nnue net"
@echo ""
@echo "Supported archs:"
@echo ""
@echo "x86-64-vnni512 > x86 64-bit with vnni support 512bit wide"
@echo "x86-64-vnni256 > x86 64-bit with vnni support 256bit wide"
@echo "x86-64-avx512 > x86 64-bit with avx512 support"
@echo "x86-64-bmi2 > x86 64-bit with bmi2 support"
@echo "x86-64-avx2 > x86 64-bit with avx2 support"
@echo "x86-64-sse42 > x86 64-bit with sse42 support"
@echo "x86-64-modern > x86 64-bit with sse41 support (x86-64-sse41)"
@echo "x86-64-sse41 > x86 64-bit with sse41 support"
@echo "x86-64-sse41-popcnt > x86 64-bit with sse41 and popcnt support"
@echo "x86-64-modern > common modern CPU, currently x86-64-sse41-popcnt"
@echo "x86-64-ssse3 > x86 64-bit with ssse3 support"
@echo "x86-64-sse3-popcnt > x86 64-bit with sse3 and popcnt support"
@echo "x86-64-sse3 > x86 64-bit with sse3 support"
@echo "x86-64 > x86 64-bit generic"
@echo "x86-32 > x86 32-bit (also enables SSE)"
@echo "x86-32-old > x86 32-bit fall back for old hardware"
@echo "x86-64 > x86 64-bit generic (with sse2 support)"
@echo "x86-32-sse41-popcnt > x86 32-bit with sse41 and popcnt support"
@echo "x86-32-sse2 > x86 32-bit with sse2 support"
@echo "x86-32 > x86 32-bit generic (with mmx and sse support)"
@echo "ppc-64 > PPC 64-bit"
@echo "ppc-32 > PPC 32-bit"
@echo "armv7 > ARMv7 32-bit"
@echo "armv8 > ARMv8 64-bit"
@echo "armv7-neon > ARMv7 32-bit with popcnt and neon"
@echo "armv8 > ARMv8 64-bit with popcnt and neon"
@echo "apple-silicon > Apple silicon ARM64"
@echo "general-64 > unspecified 64-bit"
@echo "general-32 > unspecified 32-bit"
@@ -566,27 +688,37 @@ help:
@echo "mingw > Gnu compiler with MinGW under Windows"
@echo "clang > LLVM Clang compiler"
@echo "icc > Intel compiler"
@echo "ndk > Google NDK to cross-compile for Android"
@echo ""
@echo "Simple examples. If you don't know what to do, you likely want to run: "
@echo ""
@echo "make build ARCH=x86-64 (This is for 64-bit systems)"
@echo "make build ARCH=x86-32 (This is for 32-bit systems)"
@echo "make -j build ARCH=x86-64 (A portable, slow compile for 64-bit systems)"
@echo "make -j build ARCH=x86-32 (A portable, slow compile for 32-bit systems)"
@echo ""
@echo "Advanced examples, for experienced users: "
@echo "Advanced examples, for experienced users looking for performance: "
@echo ""
@echo "make build ARCH=x86-64 COMP=clang"
@echo "make profile-build ARCH=x86-64-bmi2 COMP=gcc COMPCXX=g++-4.8"
@echo "make help ARCH=x86-64-bmi2"
@echo "make -j profile-build ARCH=x86-64-bmi2 COMP=gcc COMPCXX=g++-9.0"
@echo "make -j build ARCH=x86-64-ssse3 COMP=clang"
@echo ""
@echo "-------------------------------"
ifeq ($(SUPPORTED_ARCH)$(help_skip_sanity), true)
@echo "The selected architecture $(ARCH) will enable the following configuration: "
@$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
else
@echo "Specify a supported architecture with the ARCH option for more details"
@echo ""
endif
.PHONY: help build profile-build strip install clean net objclean profileclean \
config-sanity icc-profile-use icc-profile-make gcc-profile-use gcc-profile-make \
clang-profile-use clang-profile-make
build: config-sanity
build: net config-sanity
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
profile-build: config-sanity objclean profileclean
profile-build: net config-sanity objclean profileclean
@echo ""
@echo "Step 1/4. Building instrumented executable ..."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
@@ -602,23 +734,40 @@ profile-build: config-sanity objclean profileclean
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) profileclean
strip:
strip $(EXE)
$(STRIP) $(EXE)
install:
-mkdir -p -m 755 $(BINDIR)
-cp $(EXE) $(BINDIR)
-strip $(BINDIR)/$(EXE)
#clean all
# clean all
clean: objclean profileclean
@rm -f .depend *~ core
# evaluation network (nnue)
net:
$(eval nnuenet := $(shell grep EvalFile ucioption.cpp | grep Option | sed 's/.*\(nn-[a-z0-9]\{12\}.nnue\).*/\1/'))
$(eval nnuenet := $(shell grep EvalFileDefaultName evaluate.h | grep define | sed 's/.*\(nn-[a-z0-9]\{12\}.nnue\).*/\1/'))
@echo "Default net: $(nnuenet)"
$(eval nnuedownloadurl := https://tests.stockfishchess.org/api/nn/$(nnuenet))
$(eval curl_or_wget := $(shell if hash curl 2>/dev/null; then echo "curl -sL"; elif hash wget 2>/dev/null; then echo "wget -qO-"; fi))
@if test -f "$(nnuenet)"; then echo "Already available."; else echo "Downloading $(nnuedownloadurl)"; $(curl_or_wget) $(nnuedownloadurl) > $(nnuenet); fi
$(eval curl_or_wget := $(shell if hash curl 2>/dev/null; then echo "curl -skL"; elif hash wget 2>/dev/null; then echo "wget -qO-"; fi))
@if test -f "$(nnuenet)"; then \
echo "Already available."; \
else \
if [ "x$(curl_or_wget)" = "x" ]; then \
echo "Automatic download failed: neither curl nor wget is installed. Install one of these tools or download the net manually"; exit 1; \
else \
echo "Downloading $(nnuedownloadurl)"; $(curl_or_wget) $(nnuedownloadurl) > $(nnuenet);\
fi; \
fi;
$(eval shasum_command := $(shell if hash shasum 2>/dev/null; then echo "shasum -a 256 "; elif hash sha256sum 2>/dev/null; then echo "sha256sum "; fi))
@if [ "x$(shasum_command)" != "x" ]; then \
if [ "$(nnuenet)" != "nn-"`$(shasum_command) $(nnuenet) | cut -c1-12`".nnue" ]; then \
echo "Failed download or $(nnuenet) corrupted, please delete!"; exit 1; \
fi \
else \
echo "shasum / sha256sum not found, skipping net validation"; \
fi
# clean binaries and objects
objclean:
@@ -627,7 +776,7 @@ objclean:
# clean auxiliary profiling files
profileclean:
@rm -rf profdir
@rm -f bench.txt *.gcda *.gcno ./syzygy/*.gcda ./nnue/*.gcda ./nnue/features/*.gcda
@rm -f bench.txt *.gcda *.gcno ./syzygy/*.gcda ./nnue/*.gcda ./nnue/features/*.gcda *.s
@rm -f stockfish.profdata *.profraw
default:
@@ -639,7 +788,7 @@ default:
all: $(EXE) .depend
config-sanity:
config-sanity: net
@echo ""
@echo "Config:"
@echo "debug: '$(debug)'"
@@ -651,14 +800,16 @@ config-sanity:
@echo "os: '$(OS)'"
@echo "prefetch: '$(prefetch)'"
@echo "popcnt: '$(popcnt)'"
@echo "pext: '$(pext)'"
@echo "sse: '$(sse)'"
@echo "sse3: '$(sse3)'"
@echo "mmx: '$(mmx)'"
@echo "sse2: '$(sse2)'"
@echo "ssse3: '$(ssse3)'"
@echo "sse41: '$(sse41)'"
@echo "sse42: '$(sse42)'"
@echo "avx2: '$(avx2)'"
@echo "pext: '$(pext)'"
@echo "avx512: '$(avx512)'"
@echo "vnni256: '$(vnni256)'"
@echo "vnni512: '$(vnni512)'"
@echo "neon: '$(neon)'"
@echo ""
@echo "Flags:"
@@ -671,25 +822,29 @@ config-sanity:
@test "$(debug)" = "yes" || test "$(debug)" = "no"
@test "$(sanitize)" = "undefined" || test "$(sanitize)" = "thread" || test "$(sanitize)" = "address" || test "$(sanitize)" = "no"
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
@test "$(SUPPORTED_ARCH)" = "true"
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || \
test "$(arch)" = "armv7" || test "$(arch)" = "armv8-a" || test "$(arch)" = "arm64"
test "$(arch)" = "armv7" || test "$(arch)" = "armv8" || test "$(arch)" = "arm64"
@test "$(bits)" = "32" || test "$(bits)" = "64"
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
@test "$(pext)" = "yes" || test "$(pext)" = "no"
@test "$(sse)" = "yes" || test "$(sse)" = "no"
@test "$(sse3)" = "yes" || test "$(sse3)" = "no"
@test "$(mmx)" = "yes" || test "$(mmx)" = "no"
@test "$(sse2)" = "yes" || test "$(sse2)" = "no"
@test "$(ssse3)" = "yes" || test "$(ssse3)" = "no"
@test "$(sse41)" = "yes" || test "$(sse41)" = "no"
@test "$(sse42)" = "yes" || test "$(sse42)" = "no"
@test "$(avx2)" = "yes" || test "$(avx2)" = "no"
@test "$(pext)" = "yes" || test "$(pext)" = "no"
@test "$(avx512)" = "yes" || test "$(avx512)" = "no"
@test "$(vnni256)" = "yes" || test "$(vnni256)" = "no"
@test "$(vnni512)" = "yes" || test "$(vnni512)" = "no"
@test "$(neon)" = "yes" || test "$(neon)" = "no"
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang" \
|| test "$(comp)" = "armv7a-linux-androideabi16-clang" || test "$(comp)" = "aarch64-linux-android21-clang"
$(EXE): $(OBJS)
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
+$(CXX) -o $@ $(OBJS) $(LDFLAGS)
clang-profile-make:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
@@ -698,7 +853,7 @@ clang-profile-make:
all
clang-profile-use:
llvm-profdata merge -output=stockfish.profdata *.profraw
$(XCRUN) llvm-profdata merge -output=stockfish.profdata *.profraw
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-fprofile-instr-use=stockfish.profdata' \
EXTRALDFLAGS='-fprofile-use ' \
+14 -3
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -95,8 +95,9 @@ const vector<string> Defaults = {
/// setup_bench() builds a list of UCI commands to be run by bench. There
/// are five parameters: TT size in MB, number of search threads that
/// should be used, the limit value spent for each position, a file name
/// where to look for positions in FEN format and the type of the limit:
/// depth, perft, nodes and movetime (in millisecs).
/// where to look for positions in FEN format, the type of the limit:
/// depth, perft, nodes and movetime (in millisecs), and evaluation type
/// mixed (default), classical, NNUE.
///
/// bench -> search default positions up to depth 13
/// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB)
@@ -115,6 +116,7 @@ vector<string> setup_bench(const Position& current, istream& is) {
string limit = (is >> token) ? token : "13";
string fenFile = (is >> token) ? token : "default";
string limitType = (is >> token) ? token : "depth";
string evalType = (is >> token) ? token : "mixed";
go = limitType == "eval" ? "eval" : "go " + limitType + " " + limit;
@@ -146,14 +148,23 @@ vector<string> setup_bench(const Position& current, istream& is) {
list.emplace_back("setoption name Hash value " + ttSize);
list.emplace_back("ucinewgame");
size_t posCounter = 0;
for (const string& fen : fens)
if (fen.find("setoption") != string::npos)
list.emplace_back(fen);
else
{
if (evalType == "classical" || (evalType == "mixed" && posCounter % 2 == 0))
list.emplace_back("setoption name Use NNUE value false");
else if (evalType == "NNUE" || (evalType == "mixed" && posCounter % 2 != 0))
list.emplace_back("setoption name Use NNUE value true");
list.emplace_back("position fen " + fen);
list.emplace_back(go);
++posCounter;
}
list.emplace_back("setoption name Use NNUE value true");
return list;
}
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+12 -2
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -39,6 +39,16 @@ namespace {
Bitboard BishopTable[0x1480]; // To store bishop attacks
void init_magics(PieceType pt, Bitboard table[], Magic magics[]);
}
/// safe_destination() returns the bitboard of target square for the given step
/// from the given square. If the step is off the board, returns empty bitboard.
inline Bitboard safe_destination(Square s, int step) {
Square to = Square(s + step);
return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
}
@@ -110,7 +120,7 @@ namespace {
Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
for(Direction d : (pt == ROOK ? RookDirections : BishopDirections))
for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
{
Square s = sq;
while(safe_destination(s, d) && !(occupied & s))
+1 -11
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -279,16 +279,6 @@ inline int edge_distance(File f) { return std::min(f, File(FILE_H - f)); }
inline int edge_distance(Rank r) { return std::min(r, Rank(RANK_8 - r)); }
/// safe_destination() returns the bitboard of target square for the given step
/// from the given square. If the step is off the board, returns empty bitboard.
inline Bitboard safe_destination(Square s, int step)
{
Square to = Square(s + step);
return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
}
/// attacks_bb(Square) returns the pseudo attacks of the give piece type
/// assuming an empty board.
+5 -5
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -553,8 +553,8 @@ ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, RookValueMg, 2));
assert(verify_material(pos, weakSide, RookValueMg, 1));
Square strongPawn1 = pos.squares<PAWN>(strongSide)[0];
Square strongPawn2 = pos.squares<PAWN>(strongSide)[1];
Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN));
Square strongPawn2 = msb(pos.pieces(strongSide, PAWN));
Square weakKing = pos.square<KING>(weakSide);
// Does the stronger side have a passed pawn?
@@ -638,8 +638,8 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
return SCALE_FACTOR_NONE;
Square weakKing = pos.square<KING>(weakSide);
Square strongPawn1 = pos.squares<PAWN>(strongSide)[0];
Square strongPawn2 = pos.squares<PAWN>(strongSide)[1];
Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN));
Square strongPawn2 = msb(pos.pieces(strongSide, PAWN));
Square blockSq1, blockSq2;
if (relative_rank(strongSide, strongPawn1) > relative_rank(strongSide, strongPawn2))
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+285 -139
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -20,46 +20,127 @@
#include <cassert>
#include <cstdlib>
#include <cstring> // For std::memset
#include <fstream>
#include <iomanip>
#include <sstream>
#include <iostream>
#include <streambuf>
#include <vector>
#include "bitboard.h"
#include "evaluate.h"
#include "material.h"
#include "misc.h"
#include "pawns.h"
#include "thread.h"
#include "uci.h"
#include "incbin/incbin.h"
// Macro to embed the default efficiently updatable neural network (NNUE) file
// data in the engine binary (using incbin.h, by Dale Weiler).
// This macro invocation will declare the following three variables
// const unsigned char gEmbeddedNNUEData[]; // a pointer to the embedded data
// const unsigned char *const gEmbeddedNNUEEnd; // a marker to the end
// const unsigned int gEmbeddedNNUESize; // the size of the embedded file
// Note that this does not work in Microsoft Visual Studio.
#if !defined(_MSC_VER) && !defined(NNUE_EMBEDDING_OFF)
INCBIN(EmbeddedNNUE, EvalFileDefaultName);
#else
const unsigned char gEmbeddedNNUEData[1] = {0x0};
const unsigned char *const gEmbeddedNNUEEnd = &gEmbeddedNNUEData[1];
const unsigned int gEmbeddedNNUESize = 1;
#endif
using namespace std;
using namespace Eval::NNUE;
namespace Eval {
bool useNNUE;
std::string eval_file_loaded="None";
string eval_file_loaded = "None";
void init_NNUE() {
/// NNUE::init() tries to load a NNUE network at startup time, or when the engine
/// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
/// The name of the NNUE network is always retrieved from the EvalFile option.
/// We search the given network in three locations: internally (the default
/// network may be embedded in the binary), in the active working directory and
/// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
/// variable to have the engine search in a special directory in their distro.
void NNUE::init() {
useNNUE = Options["Use NNUE"];
std::string eval_file = std::string(Options["EvalFile"]);
if (useNNUE && eval_file_loaded != eval_file)
if (Eval::NNUE::load_eval_file(eval_file))
eval_file_loaded = eval_file;
if (!useNNUE)
return;
string eval_file = string(Options["EvalFile"]);
#if defined(DEFAULT_NNUE_DIRECTORY)
#define stringify2(x) #x
#define stringify(x) stringify2(x)
vector<string> dirs = { "<internal>" , "" , CommandLine::binaryDirectory , stringify(DEFAULT_NNUE_DIRECTORY) };
#else
vector<string> dirs = { "<internal>" , "" , CommandLine::binaryDirectory };
#endif
for (string directory : dirs)
if (eval_file_loaded != eval_file)
{
if (directory != "<internal>")
{
ifstream stream(directory + eval_file, ios::binary);
if (load_eval(eval_file, stream))
eval_file_loaded = eval_file;
}
if (directory == "<internal>" && eval_file == EvalFileDefaultName)
{
// C++ way to prepare a buffer for a memory stream
class MemoryBuffer : public basic_streambuf<char> {
public: MemoryBuffer(char* p, size_t n) { setg(p, p, p + n); setp(p, p + n); }
};
MemoryBuffer buffer(const_cast<char*>(reinterpret_cast<const char*>(gEmbeddedNNUEData)),
size_t(gEmbeddedNNUESize));
istream stream(&buffer);
if (load_eval(eval_file, stream))
eval_file_loaded = eval_file;
}
}
}
void verify_NNUE() {
/// NNUE::verify() verifies that the last net used was loaded successfully
void NNUE::verify() {
string eval_file = string(Options["EvalFile"]);
std::string eval_file = std::string(Options["EvalFile"]);
if (useNNUE && eval_file_loaded != eval_file)
{
std::cerr << "Use of NNUE evaluation, but the file " << eval_file << " was not loaded successfully. "
<< "These network evaluation parameters must be available, compatible with this version of the code. "
<< "The UCI option EvalFile might need to specify the full path, including the directory/folder name, to the file." << std::endl;
std::exit(EXIT_FAILURE);
UCI::OptionsMap defaults;
UCI::init(defaults);
string msg1 = "If the UCI option \"Use NNUE\" is set to true, network evaluation parameters compatible with the engine must be available.";
string msg2 = "The option is set to true, but the network file " + eval_file + " was not loaded successfully.";
string msg3 = "The UCI option EvalFile might need to specify the full path, including the directory name, to the network file.";
string msg4 = "The default net can be downloaded from: https://tests.stockfishchess.org/api/nn/" + string(defaults["EvalFile"]);
string msg5 = "The engine will be terminated now.";
sync_cout << "info string ERROR: " << msg1 << sync_endl;
sync_cout << "info string ERROR: " << msg2 << sync_endl;
sync_cout << "info string ERROR: " << msg3 << sync_endl;
sync_cout << "info string ERROR: " << msg4 << sync_endl;
sync_cout << "info string ERROR: " << msg5 << sync_endl;
exit(EXIT_FAILURE);
}
if (useNNUE)
sync_cout << "info string NNUE evaluation using " << eval_file << " enabled." << sync_endl;
sync_cout << "info string NNUE evaluation using " << eval_file << " enabled" << sync_endl;
else
sync_cout << "info string classical evaluation enabled." << sync_endl;
sync_cout << "info string classical evaluation enabled" << sync_endl;
}
}
@@ -107,9 +188,11 @@ using namespace Trace;
namespace {
// Threshold for lazy and space evaluation
constexpr Value LazyThreshold1 = Value(1400);
constexpr Value LazyThreshold2 = Value(1300);
constexpr Value SpaceThreshold = Value(12222);
constexpr Value LazyThreshold1 = Value(1565);
constexpr Value LazyThreshold2 = Value(1102);
constexpr Value SpaceThreshold = Value(11551);
constexpr Value NNUEThreshold1 = Value(682);
constexpr Value NNUEThreshold2 = Value(176);
// KingAttackWeights[PieceType] contains king attack weights by piece type
constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
@@ -117,7 +200,7 @@ namespace {
// SafeCheck[PieceType][single/multiple] contains safe check bonus by piece type,
// higher if multiple safe checks are possible for that piece type.
constexpr int SafeCheck[][2] = {
{}, {}, {792, 1283}, {645, 967}, {1084, 1897}, {772, 1119}
{}, {}, {803, 1292}, {639, 974}, {1087, 1878}, {759, 1132}
};
#define S(mg, eg) make_score(mg, eg)
@@ -125,19 +208,25 @@ namespace {
// MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game,
// indexed by piece type and number of attacked squares in the mobility area.
constexpr Score MobilityBonus[][32] = {
{ S(-62,-81), S(-53,-56), S(-12,-31), S( -4,-16), S( 3, 5), S( 13, 11), // Knight
S( 22, 17), S( 28, 20), S( 33, 25) },
{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishop
S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
S( 91, 88), S( 98, 97) },
{ S(-60,-78), S(-20,-17), S( 2, 23), S( 3, 39), S( 3, 70), S( 11, 99), // Rook
S( 22,103), S( 31,121), S( 40,134), S( 40,139), S( 41,158), S( 48,164),
S( 57,168), S( 57,169), S( 62,172) },
{ S(-30,-48), S(-12,-30), S( -8, -7), S( -9, 19), S( 20, 40), S( 23, 55), // Queen
S( 23, 59), S( 35, 75), S( 38, 78), S( 53, 96), S( 64, 96), S( 65,100),
S( 65,121), S( 66,127), S( 67,131), S( 67,133), S( 72,136), S( 72,141),
S( 77,147), S( 79,150), S( 93,151), S(108,168), S(108,168), S(108,171),
S(110,182), S(114,182), S(114,192), S(116,219) }
{ S(-62,-79), S(-53,-57), S(-12,-31), S( -3,-17), S( 3, 7), S( 12, 13), // Knight
S( 21, 16), S( 28, 21), S( 37, 26) },
{ S(-47,-59), S(-20,-25), S( 14, -8), S( 29, 12), S( 39, 21), S( 53, 40), // Bishop
S( 53, 56), S( 60, 58), S( 62, 65), S( 69, 72), S( 78, 78), S( 83, 87),
S( 91, 88), S( 96, 98) },
{ S(-60,-82), S(-24,-15), S( 0, 17) ,S( 3, 43), S( 4, 72), S( 14,100), // Rook
S( 20,102), S( 30,122), S( 41,133), S(41 ,139), S( 41,153), S( 45,160),
S( 57,165), S( 58,170), S( 67,175) },
{ S(-29,-49), S(-16,-29), S( -8, -8), S( -8, 17), S( 18, 39), S( 25, 54), // Queen
S( 23, 59), S( 37, 73), S( 41, 76), S( 54, 95), S( 65, 95) ,S( 68,101),
S( 69,124), S( 70,128), S( 70,132), S( 70,133) ,S( 71,136), S( 72,140),
S( 74,147), S( 76,149), S( 90,153), S(104,169), S(105,171), S(106,171),
S(112,178), S(114,185), S(114,187), S(119,221) }
};
// BishopPawns[distance from edge] contains a file-dependent penalty for pawns on
// squares of the same color as our bishop.
constexpr Score BishopPawns[int(FILE_NB) / 2] = {
S(3, 8), S(3, 9), S(2, 8), S(3, 8)
};
// KingProtector[knight/bishop] contains penalty for each distance unit to own king
@@ -145,32 +234,30 @@ namespace {
// Outpost[knight/bishop] contains bonuses for each knight or bishop occupying a
// pawn protected square on rank 4 to 6 which is also safe from a pawn attack.
constexpr Score Outpost[] = { S(56, 36), S(30, 23) };
constexpr Score Outpost[] = { S(57, 38), S(31, 24) };
// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
constexpr Score PassedRank[RANK_NB] = {
S(0, 0), S(10, 28), S(17, 33), S(15, 41), S(62, 72), S(168, 177), S(276, 260)
S(0, 0), S(7, 27), S(16, 32), S(17, 40), S(64, 71), S(170, 174), S(278, 262)
};
// RookOnFile[semiopen/open] contains bonuses for each rook when there is
// no (friendly) pawn on the rook file.
constexpr Score RookOnFile[] = { S(19, 7), S(48, 29) };
constexpr Score RookOnClosedFile = S(10, 5);
constexpr Score RookOnOpenFile[] = { S(19, 6), S(47, 26) };
// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
// which piece type attacks which one. Attacks on lesser pieces which are
// pawn-defended are not considered.
constexpr Score ThreatByMinor[PIECE_TYPE_NB] = {
S(0, 0), S(5, 32), S(57, 41), S(77, 56), S(88, 119), S(79, 161)
S(0, 0), S(5, 32), S(55, 41), S(77, 56), S(89, 119), S(79, 162)
};
constexpr Score ThreatByRook[PIECE_TYPE_NB] = {
S(0, 0), S(3, 46), S(37, 68), S(42, 60), S(0, 38), S(58, 41)
S(0, 0), S(3, 44), S(37, 68), S(42, 60), S(0, 39), S(58, 43)
};
// Assorted bonuses and penalties
constexpr Score BadOutpost = S( -7, 36);
constexpr Score UncontestedOutpost = S( 1, 10);
constexpr Score BishopOnKingRing = S( 24, 0);
constexpr Score BishopPawns = S( 3, 7);
constexpr Score BishopXRayPawns = S( 4, 5);
constexpr Score CorneredBishop = S( 50, 50);
constexpr Score FlankAttacks = S( 8, 0);
@@ -180,11 +267,9 @@ namespace {
constexpr Score MinorBehindPawn = S( 18, 3);
constexpr Score PassedFile = S( 11, 8);
constexpr Score PawnlessFlank = S( 17, 95);
constexpr Score QueenInfiltration = S( -2, 14);
constexpr Score ReachableOutpost = S( 31, 22);
constexpr Score RestrictedPiece = S( 7, 7);
constexpr Score RookOnKingRing = S( 16, 0);
constexpr Score RookOnQueenFile = S( 6, 11);
constexpr Score SliderOnQueen = S( 60, 18);
constexpr Score ThreatByKing = S( 24, 89);
constexpr Score ThreatByPawnPush = S( 48, 39);
@@ -282,8 +367,8 @@ namespace {
attackedBy2[Us] = dblAttackByPawn | (attackedBy[Us][KING] & attackedBy[Us][PAWN]);
// Init our king safety tables
Square s = make_square(Utility::clamp(file_of(ksq), FILE_B, FILE_G),
Utility::clamp(rank_of(ksq), RANK_2, RANK_7));
Square s = make_square(std::clamp(file_of(ksq), FILE_B, FILE_G),
std::clamp(rank_of(ksq), RANK_2, RANK_7));
kingRing[Us] = attacks_bb<KING>(s) | s;
kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them));
@@ -303,15 +388,15 @@ namespace {
constexpr Direction Down = -pawn_push(Us);
constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB
: Rank5BB | Rank4BB | Rank3BB);
const Square* pl = pos.squares<Pt>(Us);
Bitboard b1 = pos.pieces(Us, Pt);
Bitboard b, bb;
Score score = SCORE_ZERO;
attackedBy[Us][Pt] = 0;
for (Square s = *pl; s != SQ_NONE; s = *++pl)
{
while (b1) {
Square s = pop_lsb(&b1);
// Find attacked squares, including x-ray attacks for bishops and rooks
b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN))
: Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK))
@@ -338,21 +423,21 @@ namespace {
score += BishopOnKingRing;
int mob = popcount(b & mobilityArea[Us]);
mobility[Us] += MobilityBonus[Pt - 2][mob];
if (Pt == BISHOP || Pt == KNIGHT)
{
// Bonus if the piece is on an outpost square or can reach one
// Reduced bonus for knights (BadOutpost) if few relevant targets
bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them);
// Bonus for knights (UncontestedOutpost) if few relevant targets
bb = OutpostRanks & (attackedBy[Us][PAWN] | shift<Down>(pos.pieces(PAWN)))
& ~pe->pawn_attacks_span(Them);
Bitboard targets = pos.pieces(Them) & ~pos.pieces(PAWN);
if ( Pt == KNIGHT
&& bb & s & ~CenterFiles // on a side outpost
&& !(b & targets) // no relevant attacks
&& (!more_than_one(targets & (s & QueenSide ? QueenSide : KingSide))))
score += BadOutpost;
score += UncontestedOutpost * popcount(pos.pieces(PAWN) & (s & QueenSide ? QueenSide : KingSide));
else if (bb & s)
score += Outpost[Pt == BISHOP];
else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us))
@@ -365,14 +450,14 @@ namespace {
// Penalty if the piece is far from the king
score -= KingProtector[Pt == BISHOP] * distance(pos.square<KING>(Us), s);
if (Pt == BISHOP)
if constexpr (Pt == BISHOP)
{
// Penalty according to the number of our pawns on the same color square as the
// bishop, bigger when the center files are blocked with pawns and smaller
// when the bishop is outside the pawn chain.
Bitboard blocked = pos.pieces(Us, PAWN) & shift<Down>(pos.pieces());
score -= BishopPawns * pos.pawns_on_same_color_squares(Us, s)
score -= BishopPawns[edge_distance(file_of(s))] * pos.pawns_on_same_color_squares(Us, s)
* (!(attackedBy[Us][PAWN] & s) + popcount(blocked & CenterFiles));
// Penalty for all enemy pawns x-rayed
@@ -397,38 +482,42 @@ namespace {
}
}
if (Pt == ROOK)
if constexpr (Pt == ROOK)
{
// Bonus for rook on the same file as a queen
if (file_bb(s) & pos.pieces(QUEEN))
score += RookOnQueenFile;
// Bonus for rook on an open or semi-open file
// Bonuses for rook on a (semi-)open or closed file
if (pos.is_on_semiopen_file(Us, s))
score += RookOnFile[pos.is_on_semiopen_file(Them, s)];
// Penalty when trapped by the king, even more if the king cannot castle
else if (mob <= 3)
{
File kf = file_of(pos.square<KING>(Us));
if ((kf < FILE_E) == (file_of(s) < kf))
score -= TrappedRook * (1 + !pos.castling_rights(Us));
score += RookOnOpenFile[pos.is_on_semiopen_file(Them, s)];
}
else
{
// If our pawn on this file is blocked, increase penalty
if ( pos.pieces(Us, PAWN)
& shift<Down>(pos.pieces())
& file_bb(s))
{
score -= RookOnClosedFile;
}
// Penalty when trapped by the king, even more if the king cannot castle
if (mob <= 3)
{
File kf = file_of(pos.square<KING>(Us));
if ((kf < FILE_E) == (file_of(s) < kf))
score -= TrappedRook * (1 + !pos.castling_rights(Us));
}
}
}
if (Pt == QUEEN)
if constexpr (Pt == QUEEN)
{
// Penalty if any relative pin or discovered attack against the queen
Bitboard queenPinners;
if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, queenPinners))
score -= WeakQueen;
// Bonus for queen on weak square in enemy camp
if (relative_rank(Us, s) > RANK_4 && (~pe->pawn_attacks_span(Them) & s))
score += QueenInfiltration;
}
}
if (T)
if constexpr (T)
Trace::add(Pt, Us, score);
return score;
@@ -504,18 +593,18 @@ namespace {
int kingFlankAttack = popcount(b1) + popcount(b2);
int kingFlankDefense = popcount(b3);
kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them]
+ 185 * popcount(kingRing[Us] & weak)
+ 148 * popcount(unsafeChecks)
+ 98 * popcount(pos.blockers_for_king(Us))
+ 69 * kingAttacksCount[Them]
+ 3 * kingFlankAttack * kingFlankAttack / 8
+ mg_value(mobility[Them] - mobility[Us])
- 873 * !pos.count<QUEEN>(Them)
- 100 * bool(attackedBy[Us][KNIGHT] & attackedBy[Us][KING])
- 6 * mg_value(score) / 8
- 4 * kingFlankDefense
+ 37;
kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] // (~10 Elo)
+ 183 * popcount(kingRing[Us] & weak) // (~15 Elo)
+ 148 * popcount(unsafeChecks) // (~4 Elo)
+ 98 * popcount(pos.blockers_for_king(Us)) // (~2 Elo)
+ 69 * kingAttacksCount[Them] // (~0.5 Elo)
+ 3 * kingFlankAttack * kingFlankAttack / 8 // (~0.5 Elo)
+ mg_value(mobility[Them] - mobility[Us]) // (~0.5 Elo)
- 873 * !pos.count<QUEEN>(Them) // (~24 Elo)
- 100 * bool(attackedBy[Us][KNIGHT] & attackedBy[Us][KING]) // (~5 Elo)
- 6 * mg_value(score) / 8 // (~8 Elo)
- 4 * kingFlankDefense // (~5 Elo)
+ 37; // (~0.5 Elo)
// Transform the kingDanger units into a Score, and subtract it from the evaluation
if (kingDanger > 100)
@@ -528,7 +617,7 @@ namespace {
// Penalty if king flank is under attack, potentially moving toward the king
score -= FlankAttacks * kingFlankAttack;
if (T)
if constexpr (T)
Trace::add(KING, Us, score);
return score;
@@ -629,7 +718,7 @@ namespace {
score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]) * (1 + queenImbalance);
}
if (T)
if constexpr (T)
Trace::add(THREAT, Us, score);
return score;
@@ -683,8 +772,8 @@ namespace {
Square blockSq = s + Up;
// Adjust bonus based on the king's proximity
bonus += make_score(0, ( (king_proximity(Them, blockSq) * 19) / 4
- king_proximity(Us, blockSq) * 2) * w);
bonus += make_score(0, ( king_proximity(Them, blockSq) * 19 / 4
- king_proximity(Us, blockSq) * 2) * w);
// If blockSq is not the queening square then consider also a second push
if (r != RANK_7)
@@ -699,14 +788,16 @@ namespace {
bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN);
if (!(pos.pieces(Them) & bb))
unsafeSquares &= attackedBy[Them][ALL_PIECES];
unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them);
// If there are no enemy attacks on passed pawn span, assign a big bonus.
// If there are no enemy pieces or attacks on passed pawn span, assign a big bonus.
// Or if there is some, but they are all attacked by our pawns, assign a bit smaller bonus.
// Otherwise assign a smaller bonus if the path to queen is not attacked
// and even smaller bonus if it is attacked but block square is not.
int k = !unsafeSquares ? 35 :
!(unsafeSquares & squaresToQueen) ? 20 :
!(unsafeSquares & blockSq) ? 9 :
int k = !unsafeSquares ? 36 :
!(unsafeSquares & ~attackedBy[Us][PAWN]) ? 30 :
!(unsafeSquares & squaresToQueen) ? 17 :
!(unsafeSquares & blockSq) ? 7 :
0 ;
// Assign a larger bonus if the block square is defended
@@ -720,7 +811,7 @@ namespace {
score += bonus - PassedFile * edge_distance(file_of(s));
}
if (T)
if constexpr (T)
Trace::add(PASSED, Us, score);
return score;
@@ -728,7 +819,7 @@ namespace {
// Evaluation::space() computes a space evaluation for a given side, aiming to improve game
// play in the opening. It is based on the number of safe squares on the 4 central files
// play in the opening. It is based on the number of safe squares on the four central files
// on ranks 2 to 4. Completely safe squares behind a friendly pawn are counted twice.
// Finally, the space bonus is multiplied by a weight which decreases according to occupancy.
@@ -755,11 +846,13 @@ namespace {
behind |= shift<Down>(behind);
behind |= shift<Down+Down>(behind);
// Compute space score based on the number of safe squares and number of our pieces
// increased with number of total blocked pawns in position.
int bonus = popcount(safe) + popcount(behind & safe & ~attackedBy[Them][ALL_PIECES]);
int weight = pos.count<ALL_PIECES>(Us) - 3 + std::min(pe->blocked_count(), 9);
Score score = make_score(bonus * weight * weight / 16, 0);
if (T)
if constexpr (T)
Trace::add(SPACE, Us, score);
return score;
@@ -774,7 +867,7 @@ namespace {
Value Evaluation<T>::winnable(Score score) const {
int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
- distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
+ int(rank_of(pos.square<KING>(WHITE)) - rank_of(pos.square<KING>(BLACK)));
bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide)
&& (pos.pieces(PAWN) & KingSide);
@@ -801,7 +894,7 @@ namespace {
// Now apply the bonus: note that we find the attacking side by extracting the
// sign of the midgame or endgame values, and that we carefully cap the bonus
// so that the midgame and endgame scores do not change sign after the bonus.
int u = ((mg > 0) - (mg < 0)) * Utility::clamp(complexity + 50, -abs(mg), 0);
int u = ((mg > 0) - (mg < 0)) * std::clamp(complexity + 50, -abs(mg), 0);
int v = ((eg > 0) - (eg < 0)) * std::max(complexity, -abs(eg));
mg += u;
@@ -816,23 +909,37 @@ namespace {
{
if (pos.opposite_bishops())
{
// For pure opposite colored bishops endgames use scale factor
// based on the number of passed pawns of the strong side.
if ( pos.non_pawn_material(WHITE) == BishopValueMg
&& pos.non_pawn_material(BLACK) == BishopValueMg)
sf = 18 + 4 * popcount(pe->passed_pawns(strongSide));
// For every other opposite colored bishops endgames use scale factor
// based on the number of all pieces of the strong side.
else
sf = 22 + 3 * pos.count<ALL_PIECES>(strongSide);
}
// For rook endgames with strong side not having overwhelming pawn number advantage
// and its pawns being on one flank and weak side protecting its pieces with a king
// use lower scale factor.
else if ( pos.non_pawn_material(WHITE) == RookValueMg
&& pos.non_pawn_material(BLACK) == RookValueMg
&& pos.count<PAWN>(strongSide) - pos.count<PAWN>(~strongSide) <= 1
&& bool(KingSide & pos.pieces(strongSide, PAWN)) != bool(QueenSide & pos.pieces(strongSide, PAWN))
&& (attacks_bb<KING>(pos.square<KING>(~strongSide)) & pos.pieces(~strongSide, PAWN)))
sf = 36;
// For queen vs no queen endgames use scale factor
// based on number of minors of side that doesn't have queen.
else if (pos.count<QUEEN>() == 1)
sf = 37 + 3 * (pos.count<QUEEN>(WHITE) == 1 ? pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK)
: pos.count<BISHOP>(WHITE) + pos.count<KNIGHT>(WHITE));
// In every other case use scale factor based on
// the number of pawns of the strong side reduced if pawns are on a single flank.
else
sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide));
sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide)) - 4 * !pawnsOnBothFlanks;
// Reduce scale factor in case of pawns being on a single flank
sf -= 4 * !pawnsOnBothFlanks;
}
// Interpolate between the middlegame and (scaled by 'sf') endgame score
@@ -840,7 +947,7 @@ namespace {
+ eg * int(PHASE_MIDGAME - me->game_phase()) * ScaleFactor(sf) / SCALE_FACTOR_NORMAL;
v /= PHASE_MIDGAME;
if (T)
if constexpr (T)
{
Trace::add(WINNABLE, make_score(u, eg * ScaleFactor(sf) / SCALE_FACTOR_NORMAL - eg_value(score)));
Trace::add(TOTAL, make_score(mg, eg * ScaleFactor(sf) / SCALE_FACTOR_NORMAL));
@@ -912,7 +1019,7 @@ make_v:
Value v = winnable(score);
// In case of tracing add all remaining individual evaluation terms
if (T)
if constexpr (T)
{
Trace::add(MATERIAL, pos.psq_score());
Trace::add(IMBALANCE, me->imbalance());
@@ -926,9 +1033,6 @@ make_v:
// Side to move point of view
v = (pos.side_to_move() == WHITE ? v : -v) + Tempo;
// Damp down the evaluation linearly when shuffling
v = v * (100 - pos.rule50_count()) / 100;
return v;
}
@@ -940,10 +1044,48 @@ make_v:
Value Eval::evaluate(const Position& pos) {
if (Eval::useNNUE)
return NNUE::evaluate(pos);
Value v;
if (!Eval::useNNUE)
v = Evaluation<NO_TRACE>(pos).value();
else
return Evaluation<NO_TRACE>(pos).value();
{
// Scale and shift NNUE for compatibility with search and classical evaluation
auto adjusted_NNUE = [&](){
int mat = pos.non_pawn_material() + 2 * PawnValueMg * pos.count<PAWN>();
return NNUE::evaluate(pos) * (641 + mat / 32 - 4 * pos.rule50_count()) / 1024 + Tempo;
};
// If there is PSQ imbalance use classical eval, with small probability if it is small
Value psq = Value(abs(eg_value(pos.psq_score())));
int r50 = 16 + pos.rule50_count();
bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50;
bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
// Use classical evaluation for really low piece endgames.
// The most critical case is a bishop + A/H file pawn vs naked king draw.
bool strongClassical = pos.non_pawn_material() < 2 * RookValueMg && pos.count<PAWN>() < 2;
v = classical || strongClassical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
// If the classical eval is small and imbalance large, use NNUE nevertheless.
// For the case of opposite colored bishops, switch to NNUE eval with
// small probability if the classical eval is less than the threshold.
if ( largePsq && !strongClassical
&& ( abs(v) * 16 < NNUEThreshold2 * r50
|| ( pos.opposite_bishops()
&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50
&& !(pos.this_thread()->nodes & 0xB))))
v = adjusted_NNUE();
}
// Damp down the evaluation linearly when shuffling
v = v * (100 - pos.rule50_count()) / 100;
// Guarantee evaluation does not hit the tablebase range
v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
return v;
}
/// trace() is like evaluate(), but instead of returning a value, it returns
@@ -961,42 +1103,46 @@ std::string Eval::trace(const Position& pos) {
Value v;
if (Eval::useNNUE)
{
v = NNUE::evaluate(pos);
}
else
{
std::memset(scores, 0, sizeof(scores));
std::memset(scores, 0, sizeof(scores));
pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt
pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt
v = Evaluation<TRACE>(pos).value();
v = Evaluation<TRACE>(pos).value();
ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
<< " Term | White | Black | Total \n"
<< " | MG EG | MG EG | MG EG \n"
<< " ------------+-------------+-------------+------------\n"
<< " Material | " << Term(MATERIAL)
<< " Imbalance | " << Term(IMBALANCE)
<< " Pawns | " << Term(PAWN)
<< " Knights | " << Term(KNIGHT)
<< " Bishops | " << Term(BISHOP)
<< " Rooks | " << Term(ROOK)
<< " Queens | " << Term(QUEEN)
<< " Mobility | " << Term(MOBILITY)
<< " King safety | " << Term(KING)
<< " Threats | " << Term(THREAT)
<< " Passed | " << Term(PASSED)
<< " Space | " << Term(SPACE)
<< " Winnable | " << Term(WINNABLE)
<< " ------------+-------------+-------------+------------\n"
<< " Total | " << Term(TOTAL);
}
ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
<< " Term | White | Black | Total \n"
<< " | MG EG | MG EG | MG EG \n"
<< " ------------+-------------+-------------+------------\n"
<< " Material | " << Term(MATERIAL)
<< " Imbalance | " << Term(IMBALANCE)
<< " Pawns | " << Term(PAWN)
<< " Knights | " << Term(KNIGHT)
<< " Bishops | " << Term(BISHOP)
<< " Rooks | " << Term(ROOK)
<< " Queens | " << Term(QUEEN)
<< " Mobility | " << Term(MOBILITY)
<< " King safety | " << Term(KING)
<< " Threats | " << Term(THREAT)
<< " Passed | " << Term(PASSED)
<< " Space | " << Term(SPACE)
<< " Winnable | " << Term(WINNABLE)
<< " ------------+-------------+-------------+------------\n"
<< " Total | " << Term(TOTAL);
v = pos.side_to_move() == WHITE ? v : -v;
ss << "\nFinal evaluation: " << to_cp(v) << " (white side)\n";
ss << "\nClassical evaluation: " << to_cp(v) << " (white side)\n";
if (Eval::useNNUE)
{
v = NNUE::evaluate(pos);
v = pos.side_to_move() == WHITE ? v : -v;
ss << "\nNNUE evaluation: " << to_cp(v) << " (white side)\n";
}
v = evaluate(pos);
v = pos.side_to_move() == WHITE ? v : -v;
ss << "\nFinal evaluation: " << to_cp(v) << " (white side)\n";
return ss.str();
}
+9 -6
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -32,15 +32,18 @@ namespace Eval {
extern bool useNNUE;
extern std::string eval_file_loaded;
void init_NNUE();
void verify_NNUE();
// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
// for the build process (profile-build and fishtest) to work. Do not change the
// name of the macro, as it is used in the Makefile.
#define EvalFileDefaultName "nn-62ef826d1a6d.nnue"
namespace NNUE {
Value evaluate(const Position& pos);
Value compute_eval(const Position& pos);
void update_eval(const Position& pos);
bool load_eval_file(const std::string& evalFile);
bool load_eval(std::string name, std::istream& stream);
void init();
void verify();
} // namespace NNUE
+26
View File
@@ -0,0 +1,26 @@
The file "incbin.h" is free and unencumbered software released into
the public domain by Dale Weiler, see:
<https://github.com/graphitemaster/incbin>
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
+368
View File
@@ -0,0 +1,368 @@
/**
* @file incbin.h
* @author Dale Weiler
* @brief Utility for including binary files
*
* Facilities for including binary files into the current translation unit and
* making use from them externally in other translation units.
*/
#ifndef INCBIN_HDR
#define INCBIN_HDR
#include <limits.h>
#if defined(__AVX512BW__) || \
defined(__AVX512CD__) || \
defined(__AVX512DQ__) || \
defined(__AVX512ER__) || \
defined(__AVX512PF__) || \
defined(__AVX512VL__) || \
defined(__AVX512F__)
# define INCBIN_ALIGNMENT_INDEX 6
#elif defined(__AVX__) || \
defined(__AVX2__)
# define INCBIN_ALIGNMENT_INDEX 5
#elif defined(__SSE__) || \
defined(__SSE2__) || \
defined(__SSE3__) || \
defined(__SSSE3__) || \
defined(__SSE4_1__) || \
defined(__SSE4_2__) || \
defined(__neon__)
# define INCBIN_ALIGNMENT_INDEX 4
#elif ULONG_MAX != 0xffffffffu
# define INCBIN_ALIGNMENT_INDEX 3
# else
# define INCBIN_ALIGNMENT_INDEX 2
#endif
/* Lookup table of (1 << n) where `n' is `INCBIN_ALIGNMENT_INDEX' */
#define INCBIN_ALIGN_SHIFT_0 1
#define INCBIN_ALIGN_SHIFT_1 2
#define INCBIN_ALIGN_SHIFT_2 4
#define INCBIN_ALIGN_SHIFT_3 8
#define INCBIN_ALIGN_SHIFT_4 16
#define INCBIN_ALIGN_SHIFT_5 32
#define INCBIN_ALIGN_SHIFT_6 64
/* Actual alignment value */
#define INCBIN_ALIGNMENT \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_ALIGN_SHIFT, _), \
INCBIN_ALIGNMENT_INDEX)
/* Stringize */
#define INCBIN_STR(X) \
#X
#define INCBIN_STRINGIZE(X) \
INCBIN_STR(X)
/* Concatenate */
#define INCBIN_CAT(X, Y) \
X ## Y
#define INCBIN_CONCATENATE(X, Y) \
INCBIN_CAT(X, Y)
/* Deferred macro expansion */
#define INCBIN_EVAL(X) \
X
#define INCBIN_INVOKE(N, ...) \
INCBIN_EVAL(N(__VA_ARGS__))
/* Green Hills uses a different directive for including binary data */
#if defined(__ghs__)
# if (__ghs_asm == 2)
# define INCBIN_MACRO ".file"
/* Or consider the ".myrawdata" entry in the ld file */
# else
# define INCBIN_MACRO "\tINCBIN"
# endif
#else
# define INCBIN_MACRO ".incbin"
#endif
#ifndef _MSC_VER
# define INCBIN_ALIGN \
__attribute__((aligned(INCBIN_ALIGNMENT)))
#else
# define INCBIN_ALIGN __declspec(align(INCBIN_ALIGNMENT))
#endif
#if defined(__arm__) || /* GNU C and RealView */ \
defined(__arm) || /* Diab */ \
defined(_ARM) /* ImageCraft */
# define INCBIN_ARM
#endif
#ifdef __GNUC__
/* Utilize .balign where supported */
# define INCBIN_ALIGN_HOST ".balign " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
# define INCBIN_ALIGN_BYTE ".balign 1\n"
#elif defined(INCBIN_ARM)
/*
* On arm assemblers, the alignment value is calculated as (1 << n) where `n' is
* the shift count. This is the value passed to `.align'
*/
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT_INDEX) "\n"
# define INCBIN_ALIGN_BYTE ".align 0\n"
#else
/* We assume other inline assembler's treat `.align' as `.balign' */
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
# define INCBIN_ALIGN_BYTE ".align 1\n"
#endif
/* INCBIN_CONST is used by incbin.c generated files */
#if defined(__cplusplus)
# define INCBIN_EXTERNAL extern "C"
# define INCBIN_CONST extern const
#else
# define INCBIN_EXTERNAL extern
# define INCBIN_CONST const
#endif
/**
* @brief Optionally override the linker section into which data is emitted.
*
* @warning If you use this facility, you'll have to deal with platform-specific linker output
* section naming on your own
*
* Overriding the default linker output section, e.g for esp8266/Arduino:
* @code
* #define INCBIN_OUTPUT_SECTION ".irom.text"
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
* // Data is emitted into program memory that never gets copied to RAM
* @endcode
*/
#if !defined(INCBIN_OUTPUT_SECTION)
# if defined(__APPLE__)
# define INCBIN_OUTPUT_SECTION ".const_data"
# else
# define INCBIN_OUTPUT_SECTION ".rodata"
# endif
#endif
#if defined(__APPLE__)
/* The directives are different for Apple branded compilers */
# define INCBIN_SECTION INCBIN_OUTPUT_SECTION "\n"
# define INCBIN_GLOBAL(NAME) ".globl " INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
# define INCBIN_INT ".long "
# define INCBIN_MANGLE "_"
# define INCBIN_BYTE ".byte "
# define INCBIN_TYPE(...)
#else
# define INCBIN_SECTION ".section " INCBIN_OUTPUT_SECTION "\n"
# define INCBIN_GLOBAL(NAME) ".global " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
# if defined(__ghs__)
# define INCBIN_INT ".word "
# else
# define INCBIN_INT ".int "
# endif
# if defined(__USER_LABEL_PREFIX__)
# define INCBIN_MANGLE INCBIN_STRINGIZE(__USER_LABEL_PREFIX__)
# else
# define INCBIN_MANGLE ""
# endif
# if defined(INCBIN_ARM)
/* On arm assemblers, `@' is used as a line comment token */
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", %object\n"
# elif defined(__MINGW32__) || defined(__MINGW64__)
/* Mingw doesn't support this directive either */
# define INCBIN_TYPE(NAME)
# else
/* It's safe to use `@' on other architectures */
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", @object\n"
# endif
# define INCBIN_BYTE ".byte "
#endif
/* List of style types used for symbol names */
#define INCBIN_STYLE_CAMEL 0
#define INCBIN_STYLE_SNAKE 1
/**
* @brief Specify the prefix to use for symbol names.
*
* By default this is `g', producing symbols of the form:
* @code
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
*
* // Now you have the following symbols:
* // const unsigned char gFooData[];
* // const unsigned char *const gFooEnd;
* // const unsigned int gFooSize;
* @endcode
*
* If however you specify a prefix before including: e.g:
* @code
* #define INCBIN_PREFIX incbin
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
*
* // Now you have the following symbols instead:
* // const unsigned char incbinFooData[];
* // const unsigned char *const incbinFooEnd;
* // const unsigned int incbinFooSize;
* @endcode
*/
#if !defined(INCBIN_PREFIX)
# define INCBIN_PREFIX g
#endif
/**
* @brief Specify the style used for symbol names.
*
* Possible options are
* - INCBIN_STYLE_CAMEL "CamelCase"
* - INCBIN_STYLE_SNAKE "snake_case"
*
* Default option is *INCBIN_STYLE_CAMEL* producing symbols of the form:
* @code
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
*
* // Now you have the following symbols:
* // const unsigned char <prefix>FooData[];
* // const unsigned char *const <prefix>FooEnd;
* // const unsigned int <prefix>FooSize;
* @endcode
*
* If however you specify a style before including: e.g:
* @code
* #define INCBIN_STYLE INCBIN_STYLE_SNAKE
* #include "incbin.h"
* INCBIN(foo, "foo.txt");
*
* // Now you have the following symbols:
* // const unsigned char <prefix>foo_data[];
* // const unsigned char *const <prefix>foo_end;
* // const unsigned int <prefix>foo_size;
* @endcode
*/
#if !defined(INCBIN_STYLE)
# define INCBIN_STYLE INCBIN_STYLE_CAMEL
#endif
/* Style lookup tables */
#define INCBIN_STYLE_0_DATA Data
#define INCBIN_STYLE_0_END End
#define INCBIN_STYLE_0_SIZE Size
#define INCBIN_STYLE_1_DATA _data
#define INCBIN_STYLE_1_END _end
#define INCBIN_STYLE_1_SIZE _size
/* Style lookup: returning identifier */
#define INCBIN_STYLE_IDENT(TYPE) \
INCBIN_CONCATENATE( \
INCBIN_STYLE_, \
INCBIN_CONCATENATE( \
INCBIN_EVAL(INCBIN_STYLE), \
INCBIN_CONCATENATE(_, TYPE)))
/* Style lookup: returning string literal */
#define INCBIN_STYLE_STRING(TYPE) \
INCBIN_STRINGIZE( \
INCBIN_STYLE_IDENT(TYPE)) \
/* Generate the global labels by indirectly invoking the macro with our style
* type and concatenating the name against them. */
#define INCBIN_GLOBAL_LABELS(NAME, TYPE) \
INCBIN_INVOKE( \
INCBIN_GLOBAL, \
INCBIN_CONCATENATE( \
NAME, \
INCBIN_INVOKE( \
INCBIN_STYLE_IDENT, \
TYPE))) \
INCBIN_INVOKE( \
INCBIN_TYPE, \
INCBIN_CONCATENATE( \
NAME, \
INCBIN_INVOKE( \
INCBIN_STYLE_IDENT, \
TYPE)))
/**
* @brief Externally reference binary data included in another translation unit.
*
* Produces three external symbols that reference the binary data included in
* another translation unit.
*
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
* "Data", as well as "End" and "Size" after. An example is provided below.
*
* @param NAME The name given for the binary data
*
* @code
* INCBIN_EXTERN(Foo);
*
* // Now you have the following symbols:
* // extern const unsigned char <prefix>FooData[];
* // extern const unsigned char *const <prefix>FooEnd;
* // extern const unsigned int <prefix>FooSize;
* @endcode
*/
#define INCBIN_EXTERN(NAME) \
INCBIN_EXTERNAL const INCBIN_ALIGN unsigned char \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(DATA))[]; \
INCBIN_EXTERNAL const INCBIN_ALIGN unsigned char *const \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(END)); \
INCBIN_EXTERNAL const unsigned int \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(SIZE))
/**
* @brief Include a binary file into the current translation unit.
*
* Includes a binary file into the current translation unit, producing three symbols
* for objects that encode the data and size respectively.
*
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
* "Data", as well as "End" and "Size" after. An example is provided below.
*
* @param NAME The name to associate with this binary data (as an identifier.)
* @param FILENAME The file to include (as a string literal.)
*
* @code
* INCBIN(Icon, "icon.png");
*
* // Now you have the following symbols:
* // const unsigned char <prefix>IconData[];
* // const unsigned char *const <prefix>IconEnd;
* // const unsigned int <prefix>IconSize;
* @endcode
*
* @warning This must be used in global scope
* @warning The identifiers may be different if INCBIN_STYLE is not default
*
* To externally reference the data included by this in another translation unit
* please @see INCBIN_EXTERN.
*/
#ifdef _MSC_VER
#define INCBIN(NAME, FILENAME) \
INCBIN_EXTERN(NAME)
#else
#define INCBIN(NAME, FILENAME) \
__asm__(INCBIN_SECTION \
INCBIN_GLOBAL_LABELS(NAME, DATA) \
INCBIN_ALIGN_HOST \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) ":\n" \
INCBIN_MACRO " \"" FILENAME "\"\n" \
INCBIN_GLOBAL_LABELS(NAME, END) \
INCBIN_ALIGN_BYTE \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) ":\n" \
INCBIN_BYTE "1\n" \
INCBIN_GLOBAL_LABELS(NAME, SIZE) \
INCBIN_ALIGN_HOST \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(SIZE) ":\n" \
INCBIN_INT INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) " - " \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) "\n" \
INCBIN_ALIGN_HOST \
".text\n" \
); \
INCBIN_EXTERN(NAME)
#endif
#endif
+5 -7
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,20 +21,18 @@
#include "bitboard.h"
#include "endgame.h"
#include "position.h"
#include "psqt.h"
#include "search.h"
#include "syzygy/tbprobe.h"
#include "thread.h"
#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
namespace PSQT {
void init();
}
int main(int argc, char* argv[]) {
std::cout << engine_info() << std::endl;
CommandLine::init(argc, argv);
UCI::init(Options);
Tune::init();
PSQT::init();
@@ -44,7 +42,7 @@ int main(int argc, char* argv[]) {
Endgames::init();
Threads.set(size_t(Options["Threads"]));
Search::clear(); // After threads are up
Eval::init_NNUE();
Eval::NNUE::init();
UCI::loop(argc, argv);
+28 -23
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,31 +25,36 @@
using namespace std;
namespace {
#define S(mg, eg) make_score(mg, eg)
// Polynomial material imbalance parameters
constexpr int QuadraticOurs[][PIECE_TYPE_NB] = {
// OUR PIECES
// pair pawn knight bishop rook queen
{1438 }, // Bishop pair
{ 40, 38 }, // Pawn
{ 32, 255, -62 }, // Knight OUR PIECES
{ 0, 104, 4, 0 }, // Bishop
{ -26, -2, 47, 105, -208 }, // Rook
{-189, 24, 117, 133, -134, -6 } // Queen
// One Score parameter for each pair (our piece, another of our pieces)
constexpr Score QuadraticOurs[][PIECE_TYPE_NB] = {
// OUR PIECE 2
// bishop pair pawn knight bishop rook queen
{S(1419, 1455) }, // Bishop pair
{S( 101, 28), S( 37, 39) }, // Pawn
{S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECE 1
{S( 0, 0), S(118, 137), S( 10, 27), S( 0, 0) }, // Bishop
{S( -63, -68), S( -5, 3), S(100, 81), S(132, 118), S(-246, -244) }, // Rook
{S(-210, -211), S( 37, 14), S(147, 141), S(161, 105), S(-158, -174), S(-9,-31) } // Queen
};
constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = {
// THEIR PIECES
// pair pawn knight bishop rook queen
{ }, // Bishop pair
{ 36, }, // Pawn
{ 9, 63, }, // Knight OUR PIECES
{ 59, 65, 42, }, // Bishop
{ 46, 39, 24, -24, }, // Rook
{ 97, 100, -42, 137, 268, } // Queen
// One Score parameter for each pair (our piece, their piece)
constexpr Score QuadraticTheirs[][PIECE_TYPE_NB] = {
// THEIR PIECE
// bishop pair pawn knight bishop rook queen
{ }, // Bishop pair
{S( 33, 30) }, // Pawn
{S( 46, 18), S(106, 84) }, // Knight OUR PIECE
{S( 75, 35), S( 59, 44), S( 60, 15) }, // Bishop
{S( 26, 35), S( 6, 22), S( 38, 39), S(-12, -2) }, // Rook
{S( 97, 93), S(100, 163), S(-58, -91), S(112, 192), S(276, 225) } // Queen
};
#undef S
// Endgame evaluation and scaling functions are accessed directly and not through
// the function maps because they correspond to more than one material hash key.
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
@@ -82,11 +87,11 @@ namespace {
/// piece type for both colors.
template<Color Us>
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
Score imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
constexpr Color Them = ~Us;
int bonus = 0;
Score bonus = SCORE_ZERO;
// Second-degree polynomial material imbalance, by Tord Romstad
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
@@ -130,7 +135,7 @@ Entry* probe(const Position& pos) {
Value npm_w = pos.non_pawn_material(WHITE);
Value npm_b = pos.non_pawn_material(BLACK);
Value npm = Utility::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
Value npm = std::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
@@ -213,7 +218,7 @@ Entry* probe(const Position& pos) {
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
e->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
e->score = (imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16;
return e;
}
+5 -5
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -37,8 +37,8 @@ namespace Material {
struct Entry {
Score imbalance() const { return make_score(value, value); }
Phase game_phase() const { return gamePhase; }
Score imbalance() const { return score; }
Phase game_phase() const { return (Phase)gamePhase; }
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
@@ -57,9 +57,9 @@ struct Entry {
const EndgameBase<Value>* evaluationFunction;
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
// side (e.g. KPKP, KBPsK)
int16_t value;
Score score;
int16_t gamePhase;
uint8_t factor[COLOR_NB];
Phase gamePhase;
};
typedef HashTable<Entry, 8192> Table;
+113 -58
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -51,6 +51,11 @@ typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
#include <sys/mman.h>
#endif
#if defined(__APPLE__) || defined(__ANDROID__) || defined(__OpenBSD__) || (defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC) && !defined(_WIN32))
#define POSIXALIGNEDALLOC
#include <stdlib.h>
#endif
#include "misc.h"
#include "thread.h"
@@ -60,7 +65,7 @@ namespace {
/// Version number. If Version is left empty, then compile date in the format
/// DD-MM-YY and show in engine_info.
const string Version = "";
const string Version = "13";
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
@@ -127,6 +132,7 @@ public:
} // namespace
/// engine_info() returns the full name of the current Stockfish version. This
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
/// the program was compiled) or "Stockfish <Version>", depending on whether
@@ -214,26 +220,33 @@ const std::string compiler_info() {
compiler += "\nCompilation settings include: ";
compiler += (Is64Bit ? " 64bit" : " 32bit");
#if defined(USE_VNNI)
compiler += " VNNI";
#endif
#if defined(USE_AVX512)
compiler += " AVX512";
#endif
compiler += (HasPext ? " BMI2" : "");
#if defined(USE_AVX2)
compiler += " AVX2";
#endif
#if defined(USE_SSE42)
compiler += " SSE42";
#endif
#if defined(USE_SSE41)
compiler += " SSE41";
#endif
#if defined(USE_SSSE3)
compiler += " SSSE3";
#endif
#if defined(USE_SSE3)
compiler += " SSE3";
#if defined(USE_SSE2)
compiler += " SSE2";
#endif
compiler += (HasPext ? " BMI2" : "");
compiler += (HasPopCnt ? " POPCNT" : "");
compiler += (HasPopCnt ? " POPCNT" : "");
#if defined(USE_MMX)
compiler += " MMX";
#endif
#if defined(USE_NEON)
compiler += " NEON";
#endif
#if !defined(NDEBUG)
compiler += " DEBUG";
#endif
@@ -316,13 +329,16 @@ void prefetch(void* addr) {
#endif
/// Wrappers for systems where the c++17 implementation doesn't guarantee the availability of aligned_alloc.
/// Memory allocated with std_aligned_alloc must be freed with std_aligned_free.
///
/// std_aligned_alloc() is our wrapper for systems where the c++17 implementation
/// does not guarantee the availability of aligned_alloc(). Memory allocated with
/// std_aligned_alloc() must be freed with std_aligned_free().
void* std_aligned_alloc(size_t alignment, size_t size) {
#if defined(__APPLE__)
return aligned_alloc(alignment, size);
#if defined(POSIXALIGNEDALLOC)
void *mem;
return posix_memalign(&mem, alignment, size) ? nullptr : mem;
#elif defined(_WIN32)
return _mm_malloc(size, alignment);
#else
@@ -331,7 +347,8 @@ void* std_aligned_alloc(size_t alignment, size_t size) {
}
void std_aligned_free(void* ptr) {
#if defined(__APPLE__)
#if defined(POSIXALIGNEDALLOC)
free(ptr);
#elif defined(_WIN32)
_mm_free(ptr);
@@ -340,25 +357,11 @@ void std_aligned_free(void* ptr) {
#endif
}
/// aligned_ttmem_alloc() will return suitably aligned memory, and if possible use large pages.
/// The returned pointer is the aligned one, while the mem argument is the one that needs
/// to be passed to free. With c++17 some of this functionality could be simplified.
/// aligned_large_pages_alloc() will return suitably aligned memory, if possible using large pages.
#if defined(__linux__) && !defined(__ANDROID__)
#if defined(_WIN32)
void* aligned_ttmem_alloc(size_t allocSize, void*& mem) {
constexpr size_t alignment = 2 * 1024 * 1024; // assumed 2MB page sizes
size_t size = ((allocSize + alignment - 1) / alignment) * alignment; // multiple of alignment
if (posix_memalign(&mem, alignment, size))
mem = nullptr;
madvise(mem, allocSize, MADV_HUGEPAGE);
return mem;
}
#elif defined(_WIN64)
static void* aligned_ttmem_alloc_large_pages(size_t allocSize) {
static void* aligned_large_pages_alloc_win(size_t allocSize) {
HANDLE hProcessToken { };
LUID luid { };
@@ -403,23 +406,10 @@ static void* aligned_ttmem_alloc_large_pages(size_t allocSize) {
return mem;
}
void* aligned_ttmem_alloc(size_t allocSize, void*& mem) {
static bool firstCall = true;
void* aligned_large_pages_alloc(size_t allocSize) {
// Try to allocate large pages
mem = aligned_ttmem_alloc_large_pages(allocSize);
// Suppress info strings on the first call. The first call occurs before 'uci'
// is received and in that case this output confuses some GUIs.
if (!firstCall)
{
if (mem)
sync_cout << "info string Hash table allocation: Windows large pages used." << sync_endl;
else
sync_cout << "info string Hash table allocation: Windows large pages not used." << sync_endl;
}
firstCall = false;
void* mem = aligned_large_pages_alloc_win(allocSize);
// Fall back to regular, page aligned, allocation if necessary
if (!mem)
@@ -430,23 +420,31 @@ void* aligned_ttmem_alloc(size_t allocSize, void*& mem) {
#else
void* aligned_ttmem_alloc(size_t allocSize, void*& mem) {
void* aligned_large_pages_alloc(size_t allocSize) {
constexpr size_t alignment = 64; // assumed cache line size
size_t size = allocSize + alignment - 1; // allocate some extra space
mem = malloc(size);
void* ret = reinterpret_cast<void*>((uintptr_t(mem) + alignment - 1) & ~uintptr_t(alignment - 1));
return ret;
#if defined(__linux__)
constexpr size_t alignment = 2 * 1024 * 1024; // assumed 2MB page size
#else
constexpr size_t alignment = 4096; // assumed small page size
#endif
// round up to multiples of alignment
size_t size = ((allocSize + alignment - 1) / alignment) * alignment;
void *mem = std_aligned_alloc(alignment, size);
#if defined(MADV_HUGEPAGE)
madvise(mem, size, MADV_HUGEPAGE);
#endif
return mem;
}
#endif
/// aligned_ttmem_free() will free the previously allocated ttmem
/// aligned_large_pages_free() will free the previously allocated ttmem
#if defined(_WIN64)
#if defined(_WIN32)
void aligned_ttmem_free(void* mem) {
void aligned_large_pages_free(void* mem) {
if (mem && !VirtualFree(mem, 0, MEM_RELEASE))
{
@@ -459,8 +457,8 @@ void aligned_ttmem_free(void* mem) {
#else
void aligned_ttmem_free(void *mem) {
free(mem);
void aligned_large_pages_free(void *mem) {
std_aligned_free(mem);
}
#endif
@@ -571,3 +569,60 @@ void bindThisThread(size_t idx) {
#endif
} // namespace WinProcGroup
#ifdef _WIN32
#include <direct.h>
#define GETCWD _getcwd
#else
#include <unistd.h>
#define GETCWD getcwd
#endif
namespace CommandLine {
string argv0; // path+name of the executable binary, as given by argv[0]
string binaryDirectory; // path of the executable directory
string workingDirectory; // path of the working directory
void init(int argc, char* argv[]) {
(void)argc;
string pathSeparator;
// extract the path+name of the executable binary
argv0 = argv[0];
#ifdef _WIN32
pathSeparator = "\\";
#ifdef _MSC_VER
// Under windows argv[0] may not have the extension. Also _get_pgmptr() had
// issues in some windows 10 versions, so check returned values carefully.
char* pgmptr = nullptr;
if (!_get_pgmptr(&pgmptr) && pgmptr != nullptr && *pgmptr)
argv0 = pgmptr;
#endif
#else
pathSeparator = "/";
#endif
// extract the working directory
workingDirectory = "";
char buff[40000];
char* cwd = GETCWD(buff, 40000);
if (cwd)
workingDirectory = cwd;
// extract the binary directory path from argv0
binaryDirectory = argv0;
size_t pos = binaryDirectory.find_last_of("\\/");
if (pos == std::string::npos)
binaryDirectory = "." + pathSeparator;
else
binaryDirectory.resize(pos + 1);
// pattern replacement: "./" at the start of path is replaced by the working directory
if (binaryDirectory.find("." + pathSeparator) == 0)
binaryDirectory.replace(0, 1, workingDirectory);
}
} // namespace CommandLine
+20 -11
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -24,6 +24,7 @@
#include <ostream>
#include <string>
#include <vector>
#include <cstdint>
#include "types.h"
@@ -33,8 +34,8 @@ void prefetch(void* addr);
void start_logger(const std::string& fname);
void* std_aligned_alloc(size_t alignment, size_t size);
void std_aligned_free(void* ptr);
void* aligned_ttmem_alloc(size_t size, void*& mem);
void aligned_ttmem_free(void* mem); // nop if mem == nullptr
void* aligned_large_pages_alloc(size_t size); // memory aligned by page size, min alignment: 4096 bytes
void aligned_large_pages_free(void* mem); // nop if mem == nullptr
void dbg_hit_on(bool b);
void dbg_hit_on(bool c, bool b);
@@ -42,9 +43,7 @@ void dbg_mean_of(int v);
void dbg_print();
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
inline TimePoint now() {
return std::chrono::duration_cast<std::chrono::milliseconds>
(std::chrono::steady_clock::now().time_since_epoch()).count();
@@ -65,13 +64,16 @@ std::ostream& operator<<(std::ostream&, SyncCout);
#define sync_cout std::cout << IO_LOCK
#define sync_endl std::endl << IO_UNLOCK
namespace Utility {
/// Clamp a value between lo and hi. Available in c++17.
template<class T> constexpr const T& clamp(const T& v, const T& lo, const T& hi) {
return v < lo ? lo : v > hi ? hi : v;
}
// `ptr` must point to an array of size at least
// `sizeof(T) * N + alignment` bytes, where `N` is the
// number of elements in the array.
template <uintptr_t Alignment, typename T>
T* align_ptr_up(T* ptr)
{
static_assert(alignof(T) < Alignment);
const uintptr_t ptrint = reinterpret_cast<uintptr_t>(reinterpret_cast<char*>(ptr));
return reinterpret_cast<T*>(reinterpret_cast<char*>((ptrint + (Alignment - 1)) / Alignment * Alignment));
}
/// xorshift64star Pseudo-Random Number Generator
@@ -134,4 +136,11 @@ namespace WinProcGroup {
void bindThisThread(size_t idx);
}
namespace CommandLine {
void init(int argc, char* argv[]);
extern std::string binaryDirectory; // path of the executable directory
extern std::string workingDirectory; // path of the working directory
}
#endif // #ifndef MISC_H_INCLUDED
+34 -37
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -85,7 +85,7 @@ namespace {
// Add pawn pushes which give discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we
// don't generate captures. Note that a possible discovery check
// don't generate captures. Note that a possible discovered check
// promotion has been already generated amongst the captures.
Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7;
if (dcCandidateQuiets)
@@ -134,7 +134,7 @@ namespace {
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq);
}
// Standard and en-passant captures
// Standard and en passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
@@ -156,10 +156,8 @@ namespace {
{
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
// An en passant capture cannot resolve a discovered check.
if (Type == EVASIONS && (target & (pos.ep_square() + Up)))
return moveList;
b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
@@ -167,7 +165,7 @@ namespace {
assert(b1);
while (b1)
*moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
*moveList++ = make<EN_PASSANT>(pop_lsb(&b1), pos.ep_square());
}
}
@@ -175,29 +173,24 @@ namespace {
}
template<Color Us, PieceType Pt, bool Checks>
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
template<PieceType Pt, bool Checks>
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) {
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
const Square* pl = pos.squares<Pt>(Us);
Bitboard bb = piecesToMove & pos.pieces(Pt);
for (Square from = *pl; from != SQ_NONE; from = *++pl)
{
if (Checks)
{
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(attacks_bb<Pt>(from) & target & pos.check_squares(Pt)))
continue;
if (!bb)
return moveList;
if (pos.blockers_for_king(~Us) & from)
continue;
}
[[maybe_unused]] const Bitboard checkSquares = pos.check_squares(Pt);
while (bb) {
Square from = pop_lsb(&bb);
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
if (Checks)
b &= pos.check_squares(Pt);
if constexpr (Checks)
b &= checkSquares;
while (b)
*moveList++ = make_move(from, pop_lsb(&b));
@@ -209,8 +202,14 @@ namespace {
template<Color Us, GenType Type>
ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations
Bitboard target;
static_assert(Type != LEGAL, "Unsupported type in generate_all()");
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
Bitboard target, piecesToMove = pos.pieces(Us);
if(Type == QUIET_CHECKS)
piecesToMove &= ~pos.blockers_for_king(~Us);
switch (Type)
{
@@ -230,15 +229,13 @@ namespace {
case NON_EVASIONS:
target = ~pos.pieces(Us);
break;
default:
static_assert(true, "Unsupported type in generate_all()");
}
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves<BISHOP, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target);
if (Type != QUIET_CHECKS && Type != EVASIONS)
{
@@ -248,7 +245,7 @@ namespace {
*moveList++ = make_move(ksq, pop_lsb(&b));
if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING))
for(CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
if (!pos.castling_impeded(cr) && pos.can_castle(cr))
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
}
@@ -260,7 +257,7 @@ namespace {
/// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions(except checking knight)
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight)
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
///
/// Returns a pointer to the end of the move list.
@@ -283,8 +280,8 @@ template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures.
/// Returns a pointer to the end of the move list.
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures giving check,
/// except castling. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
@@ -357,7 +354,7 @@ ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
: generate<NON_EVASIONS>(pos, moveList);
while (cur != moveList)
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
if ( ((pinned && pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT)
&& !pos.legal(*cur))
*cur = (--moveList)->move;
else
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+18 -17
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -73,8 +73,9 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist
assert(d <= 0);
stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) +
!(ttm && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
&& pos.pseudo_legal(ttm));
!( ttm
&& (pos.checkers() || depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
&& pos.pseudo_legal(ttm));
}
/// MovePicker constructor for ProbCut: we generate captures with SEE greater
@@ -98,15 +99,15 @@ void MovePicker::score() {
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
for (auto& m : *this)
if (Type == CAPTURES)
if constexpr (Type == CAPTURES)
m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
else if (Type == QUIETS)
else if constexpr (Type == QUIETS)
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ 2 * (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ 2 * (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
+ (ply < MAX_LPH ? std::min(4, depth / 3) * (*lowPlyHistory)[ply][from_to(m)] : 0);
@@ -116,8 +117,8 @@ void MovePicker::score() {
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m)));
else
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
- (1 << 28);
}
}
@@ -141,7 +142,7 @@ Move MovePicker::select(Pred filter) {
}
/// MovePicker::next_move() is the most important method of the MovePicker class. It
/// returns a new pseudo legal move every time it is called until there are no more
/// returns a new pseudo-legal move every time it is called until there are no more
/// moves left, picking the move with the highest score from a list of generated moves.
Move MovePicker::next_move(bool skipQuiets) {
@@ -182,7 +183,7 @@ top:
--endMoves;
++stage;
/* fallthrough */
[[fallthrough]];
case REFUTATION:
if (select<Next>([&](){ return *cur != MOVE_NONE
@@ -190,7 +191,7 @@ top:
&& pos.pseudo_legal(*cur); }))
return *(cur - 1);
++stage;
/* fallthrough */
[[fallthrough]];
case QUIET_INIT:
if (!skipQuiets)
@@ -203,7 +204,7 @@ top:
}
++stage;
/* fallthrough */
[[fallthrough]];
case QUIET:
if ( !skipQuiets
@@ -217,7 +218,7 @@ top:
endMoves = endBadCaptures;
++stage;
/* fallthrough */
[[fallthrough]];
case BAD_CAPTURE:
return select<Next>([](){ return true; });
@@ -228,7 +229,7 @@ top:
score<EVASIONS>();
++stage;
/* fallthrough */
[[fallthrough]];
case EVASION:
return select<Best>([](){ return true; });
@@ -246,14 +247,14 @@ top:
return MOVE_NONE;
++stage;
/* fallthrough */
[[fallthrough]];
case QCHECK_INIT:
cur = moves;
endMoves = generate<QUIET_CHECKS>(pos, cur);
++stage;
/* fallthrough */
[[fallthrough]];
case QCHECK:
return select<Next>([](){ return true; });
+10 -10
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -84,11 +84,11 @@ enum StatsType { NoCaptures, Captures };
/// unsuccessful during the current search, and is used for reduction and move
/// ordering decisions. It uses 2 tables (one for each color) indexed by
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
typedef Stats<int16_t, 13365, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
/// At higher depths LowPlyHistory records successful quiet moves near the root and quiet
/// moves which are/were in the PV (ttPv)
/// It is cleared with each new search and filled during iterative deepening
/// At higher depths LowPlyHistory records successful quiet moves near the root
/// and quiet moves which are/were in the PV (ttPv). It is cleared with each new
/// search and filled during iterative deepening.
constexpr int MAX_LPH = 4;
typedef Stats<int16_t, 10692, MAX_LPH, int(SQUARE_NB) * int(SQUARE_NB)> LowPlyHistory;
@@ -108,12 +108,12 @@ typedef Stats<int16_t, 29952, PIECE_NB, SQUARE_NB> PieceToHistory;
typedef Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory;
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// MovePicker class is used to pick one pseudo-legal move at a time from the
/// current position. The most important method is next_move(), which returns a
/// new pseudo legal move each time it is called, until there are no moves left,
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
/// beta algorithm, MovePicker attempts to return the moves which are most likely
/// to get a cut-off first.
/// new pseudo-legal move each time it is called, until there are no moves left,
/// when MOVE_NONE is returned. In order to improve the efficiency of the
/// alpha-beta algorithm, MovePicker attempts to return the moves which are most
/// likely to get a cut-off first.
class MovePicker {
enum PickType { Next, Best };
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+52 -86
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,7 +18,6 @@
// Code for calculating NNUE evaluation function
#include <fstream>
#include <iostream>
#include <set>
@@ -26,35 +25,14 @@
#include "../position.h"
#include "../misc.h"
#include "../uci.h"
#include "../types.h"
#include "evaluate_nnue.h"
ExtPieceSquare kpp_board_index[PIECE_NB] = {
// convention: W - us, B - them
// viewed from other side, W and B are reversed
{ PS_NONE, PS_NONE },
{ PS_W_PAWN, PS_B_PAWN },
{ PS_W_KNIGHT, PS_B_KNIGHT },
{ PS_W_BISHOP, PS_B_BISHOP },
{ PS_W_ROOK, PS_B_ROOK },
{ PS_W_QUEEN, PS_B_QUEEN },
{ PS_W_KING, PS_B_KING },
{ PS_NONE, PS_NONE },
{ PS_NONE, PS_NONE },
{ PS_B_PAWN, PS_W_PAWN },
{ PS_B_KNIGHT, PS_W_KNIGHT },
{ PS_B_BISHOP, PS_W_BISHOP },
{ PS_B_ROOK, PS_W_ROOK },
{ PS_B_QUEEN, PS_W_QUEEN },
{ PS_B_KING, PS_W_KING },
{ PS_NONE, PS_NONE }
};
namespace Eval::NNUE {
// Input feature converter
AlignedPtr<FeatureTransformer> feature_transformer;
LargePagePtr<FeatureTransformer> feature_transformer;
// Evaluation function
AlignedPtr<Network> network;
@@ -72,14 +50,22 @@ namespace Eval::NNUE {
std::memset(pointer.get(), 0, sizeof(T));
}
template <typename T>
void Initialize(LargePagePtr<T>& pointer) {
static_assert(alignof(T) <= 4096, "aligned_large_pages_alloc() may fail for such a big alignment requirement of T");
pointer.reset(reinterpret_cast<T*>(aligned_large_pages_alloc(sizeof(T))));
std::memset(pointer.get(), 0, sizeof(T));
}
// Read evaluation function parameters
template <typename T>
bool ReadParameters(std::istream& stream, const AlignedPtr<T>& pointer) {
bool ReadParameters(std::istream& stream, T& reference) {
std::uint32_t header;
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
header = read_little_endian<std::uint32_t>(stream);
if (!stream || header != T::GetHashValue()) return false;
return pointer->ReadParameters(stream);
return reference.ReadParameters(stream);
}
} // namespace Detail
@@ -92,13 +78,13 @@ namespace Eval::NNUE {
}
// Read network header
bool ReadHeader(std::istream& stream,
std::uint32_t* hash_value, std::string* architecture) {
bool ReadHeader(std::istream& stream, std::uint32_t* hash_value, std::string* architecture)
{
std::uint32_t version, size;
stream.read(reinterpret_cast<char*>(&version), sizeof(version));
stream.read(reinterpret_cast<char*>(hash_value), sizeof(*hash_value));
stream.read(reinterpret_cast<char*>(&size), sizeof(size));
version = read_little_endian<std::uint32_t>(stream);
*hash_value = read_little_endian<std::uint32_t>(stream);
size = read_little_endian<std::uint32_t>(stream);
if (!stream || version != kVersion) return false;
architecture->resize(size);
stream.read(&(*architecture)[0], size);
@@ -112,67 +98,47 @@ namespace Eval::NNUE {
std::string architecture;
if (!ReadHeader(stream, &hash_value, &architecture)) return false;
if (hash_value != kHashValue) return false;
if (!Detail::ReadParameters(stream, feature_transformer)) return false;
if (!Detail::ReadParameters(stream, network)) return false;
if (!Detail::ReadParameters(stream, *feature_transformer)) return false;
if (!Detail::ReadParameters(stream, *network)) return false;
return stream && stream.peek() == std::ios::traits_type::eof();
}
// Proceed with the difference calculation if possible
static void UpdateAccumulatorIfPossible(const Position& pos) {
feature_transformer->UpdateAccumulatorIfPossible(pos);
}
// Calculate the evaluation value
static Value ComputeScore(const Position& pos, bool refresh) {
auto& accumulator = pos.state()->accumulator;
if (!refresh && accumulator.computed_score) {
return accumulator.score;
}
alignas(kCacheLineSize) TransformedFeatureType
transformed_features[FeatureTransformer::kBufferSize];
feature_transformer->Transform(pos, transformed_features, refresh);
alignas(kCacheLineSize) char buffer[Network::kBufferSize];
const auto output = network->Propagate(transformed_features, buffer);
auto score = static_cast<Value>(output[0] / FV_SCALE);
accumulator.score = score;
accumulator.computed_score = true;
return accumulator.score;
}
// Load the evaluation function file
bool load_eval_file(const std::string& evalFile) {
Initialize();
fileName = evalFile;
std::ifstream stream(evalFile, std::ios::binary);
const bool result = ReadParameters(stream);
return result;
}
// Evaluation function. Perform differential calculation.
Value evaluate(const Position& pos) {
Value v = ComputeScore(pos, false);
v = Utility::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
return v;
// We manually align the arrays on the stack because with gcc < 9.3
// overaligning stack variables with alignas() doesn't work correctly.
constexpr uint64_t alignment = kCacheLineSize;
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
TransformedFeatureType transformed_features_unaligned[
FeatureTransformer::kBufferSize + alignment / sizeof(TransformedFeatureType)];
char buffer_unaligned[Network::kBufferSize + alignment];
auto* transformed_features = align_ptr_up<alignment>(&transformed_features_unaligned[0]);
auto* buffer = align_ptr_up<alignment>(&buffer_unaligned[0]);
#else
alignas(alignment)
TransformedFeatureType transformed_features[FeatureTransformer::kBufferSize];
alignas(alignment) char buffer[Network::kBufferSize];
#endif
ASSERT_ALIGNED(transformed_features, alignment);
ASSERT_ALIGNED(buffer, alignment);
feature_transformer->Transform(pos, transformed_features);
const auto output = network->Propagate(transformed_features, buffer);
return static_cast<Value>(output[0] / FV_SCALE);
}
// Evaluation function. Perform full calculation.
Value compute_eval(const Position& pos) {
return ComputeScore(pos, true);
}
// Load eval, from a file stream or a memory stream
bool load_eval(std::string name, std::istream& stream) {
// Proceed with the difference calculation if possible
void update_eval(const Position& pos) {
UpdateAccumulatorIfPossible(pos);
Initialize();
fileName = name;
return ReadParameters(stream);
}
} // namespace Eval::NNUE
+12 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -40,9 +40,20 @@ namespace Eval::NNUE {
}
};
template <typename T>
struct LargePageDeleter {
void operator()(T* ptr) const {
ptr->~T();
aligned_large_pages_free(ptr);
}
};
template <typename T>
using AlignedPtr = std::unique_ptr<T, AlignedDeleter<T>>;
template <typename T>
using LargePagePtr = std::unique_ptr<T, LargePageDeleter<T>>;
} // namespace Eval::NNUE
#endif // #ifndef NNUE_EVALUATE_NNUE_H_INCLUDED
+1 -67
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -43,48 +43,6 @@ namespace Eval::NNUE::Features {
template <typename Derived>
class FeatureSetBase {
public:
// Get a list of indices for active features
template <typename IndexListType>
static void AppendActiveIndices(
const Position& pos, TriggerEvent trigger, IndexListType active[2]) {
for (Color perspective : { WHITE, BLACK }) {
Derived::CollectActiveIndices(
pos, trigger, perspective, &active[perspective]);
}
}
// Get a list of indices for recently changed features
template <typename PositionType, typename IndexListType>
static void AppendChangedIndices(
const PositionType& pos, TriggerEvent trigger,
IndexListType removed[2], IndexListType added[2], bool reset[2]) {
const auto& dp = pos.state()->dirtyPiece;
if (dp.dirty_num == 0) return;
for (Color perspective : { WHITE, BLACK }) {
reset[perspective] = false;
switch (trigger) {
case TriggerEvent::kFriendKingMoved:
reset[perspective] =
dp.pieceId[0] == PIECE_ID_KING + perspective;
break;
default:
assert(false);
break;
}
if (reset[perspective]) {
Derived::CollectActiveIndices(
pos, trigger, perspective, &added[perspective]);
} else {
Derived::CollectChangedIndices(
pos, trigger, perspective,
&removed[perspective], &added[perspective]);
}
}
}
};
// Class template that represents the feature set
@@ -104,30 +62,6 @@ namespace Eval::NNUE::Features {
CompileTimeList<TriggerEvent, FeatureType::kRefreshTrigger>;
static constexpr auto kRefreshTriggers = SortedTriggerSet::kValues;
private:
// Get a list of indices for active features
static void CollectActiveIndices(
const Position& pos, const TriggerEvent trigger, const Color perspective,
IndexList* const active) {
if (FeatureType::kRefreshTrigger == trigger) {
FeatureType::AppendActiveIndices(pos, perspective, active);
}
}
// Get a list of indices for recently changed features
static void CollectChangedIndices(
const Position& pos, const TriggerEvent trigger, const Color perspective,
IndexList* const removed, IndexList* const added) {
if (FeatureType::kRefreshTrigger == trigger) {
FeatureType::AppendChangedIndices(pos, perspective, removed, added);
}
}
// Make the base class and the class template that recursively uses itself a friend
friend class FeatureSetBase<FeatureSet>;
template <typename... FeatureTypes>
friend class FeatureSet;
};
} // namespace Eval::NNUE::Features
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+20 -44
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -23,25 +23,14 @@
namespace Eval::NNUE::Features {
// Find the index of the feature quantity from the king position and PieceSquare
template <Side AssociatedKing>
inline IndexType HalfKP<AssociatedKing>::MakeIndex(Square sq_k, PieceSquare p) {
return static_cast<IndexType>(PS_END) * static_cast<IndexType>(sq_k) + p;
// Orient a square according to perspective (rotates by 180 for black)
inline Square orient(Color perspective, Square s) {
return Square(int(s) ^ (bool(perspective) * 63));
}
// Get pieces information
template <Side AssociatedKing>
inline void HalfKP<AssociatedKing>::GetPieces(
const Position& pos, Color perspective,
PieceSquare** pieces, Square* sq_target_k) {
*pieces = (perspective == BLACK) ?
pos.eval_list()->piece_list_fb() :
pos.eval_list()->piece_list_fw();
const PieceId target = (AssociatedKing == Side::kFriend) ?
static_cast<PieceId>(PIECE_ID_KING + perspective) :
static_cast<PieceId>(PIECE_ID_KING + ~perspective);
*sq_target_k = static_cast<Square>(((*pieces)[target] - PS_W_KING) % SQUARE_NB);
// Index of a feature for a given king position and another piece on some square
inline IndexType make_index(Color perspective, Square s, Piece pc, Square ksq) {
return IndexType(orient(perspective, s) + kpp_board_index[perspective][pc] + PS_END * ksq);
}
// Get a list of indices for active features
@@ -49,41 +38,28 @@ namespace Eval::NNUE::Features {
void HalfKP<AssociatedKing>::AppendActiveIndices(
const Position& pos, Color perspective, IndexList* active) {
// Do nothing if array size is small to avoid compiler warning
if (RawFeatures::kMaxActiveDimensions < kMaxActiveDimensions) return;
PieceSquare* pieces;
Square sq_target_k;
GetPieces(pos, perspective, &pieces, &sq_target_k);
for (PieceId i = PIECE_ID_ZERO; i < PIECE_ID_KING; ++i) {
if (pieces[i] != PS_NONE) {
active->push_back(MakeIndex(sq_target_k, pieces[i]));
}
Square ksq = orient(perspective, pos.square<KING>(perspective));
Bitboard bb = pos.pieces() & ~pos.pieces(KING);
while (bb) {
Square s = pop_lsb(&bb);
active->push_back(make_index(perspective, s, pos.piece_on(s), ksq));
}
}
// Get a list of indices for recently changed features
template <Side AssociatedKing>
void HalfKP<AssociatedKing>::AppendChangedIndices(
const Position& pos, Color perspective,
const Position& pos, const DirtyPiece& dp, Color perspective,
IndexList* removed, IndexList* added) {
PieceSquare* pieces;
Square sq_target_k;
GetPieces(pos, perspective, &pieces, &sq_target_k);
const auto& dp = pos.state()->dirtyPiece;
Square ksq = orient(perspective, pos.square<KING>(perspective));
for (int i = 0; i < dp.dirty_num; ++i) {
if (dp.pieceId[i] >= PIECE_ID_KING) continue;
const auto old_p = static_cast<PieceSquare>(
dp.old_piece[i].from[perspective]);
if (old_p != PS_NONE) {
removed->push_back(MakeIndex(sq_target_k, old_p));
}
const auto new_p = static_cast<PieceSquare>(
dp.new_piece[i].from[perspective]);
if (new_p != PS_NONE) {
added->push_back(MakeIndex(sq_target_k, new_p));
}
Piece pc = dp.piece[i];
if (type_of(pc) == KING) continue;
if (dp.from[i] != SQ_NONE)
removed->push_back(make_index(perspective, dp.from[i], pc, ksq));
if (dp.to[i] != SQ_NONE)
added->push_back(make_index(perspective, dp.to[i], pc, ksq));
}
}
+3 -11
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -41,7 +41,7 @@ namespace Eval::NNUE::Features {
static constexpr IndexType kDimensions =
static_cast<IndexType>(SQUARE_NB) * static_cast<IndexType>(PS_END);
// Maximum number of simultaneously active features
static constexpr IndexType kMaxActiveDimensions = PIECE_ID_KING;
static constexpr IndexType kMaxActiveDimensions = 30; // Kings don't count
// Trigger for full calculation instead of difference calculation
static constexpr TriggerEvent kRefreshTrigger = TriggerEvent::kFriendKingMoved;
@@ -50,16 +50,8 @@ namespace Eval::NNUE::Features {
IndexList* active);
// Get a list of indices for recently changed features
static void AppendChangedIndices(const Position& pos, Color perspective,
static void AppendChangedIndices(const Position& pos, const DirtyPiece& dp, Color perspective,
IndexList* removed, IndexList* added);
// Index of a feature for a given king position and another piece on some square
static IndexType MakeIndex(Square sq_k, PieceSquare p);
private:
// Get pieces information
static void GetPieces(const Position& pos, Color perspective,
PieceSquare** pieces, Square* sq_target_k);
};
} // namespace Eval::NNUE::Features
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+345 -96
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -41,6 +41,11 @@ namespace Eval::NNUE::Layers {
static constexpr IndexType kOutputDimensions = OutputDimensions;
static constexpr IndexType kPaddedInputDimensions =
CeilToMultiple<IndexType>(kInputDimensions, kMaxSimdWidth);
#if defined (USE_AVX512)
static constexpr const IndexType kOutputSimdWidth = kSimdWidth / 2;
#elif defined (USE_SSSE3)
static constexpr const IndexType kOutputSimdWidth = kSimdWidth / 4;
#endif
// Size of forward propagation buffer used in this layer
static constexpr std::size_t kSelfBufferSize =
@@ -62,11 +67,61 @@ namespace Eval::NNUE::Layers {
// Read network parameters
bool ReadParameters(std::istream& stream) {
if (!previous_layer_.ReadParameters(stream)) return false;
stream.read(reinterpret_cast<char*>(biases_),
kOutputDimensions * sizeof(BiasType));
stream.read(reinterpret_cast<char*>(weights_),
kOutputDimensions * kPaddedInputDimensions *
sizeof(WeightType));
for (std::size_t i = 0; i < kOutputDimensions; ++i)
biases_[i] = read_little_endian<BiasType>(stream);
for (std::size_t i = 0; i < kOutputDimensions * kPaddedInputDimensions; ++i)
#if !defined (USE_SSSE3)
weights_[i] = read_little_endian<WeightType>(stream);
#else
weights_[
(i / 4) % (kPaddedInputDimensions / 4) * kOutputDimensions * 4 +
i / kPaddedInputDimensions * 4 +
i % 4
] = read_little_endian<WeightType>(stream);
// Determine if eights of weight and input products can be summed using 16bits
// without saturation. We assume worst case combinations of 0 and 127 for all inputs.
if (kOutputDimensions > 1 && !stream.fail())
{
canSaturate16.count = 0;
#if !defined(USE_VNNI)
for (IndexType i = 0; i < kPaddedInputDimensions; i += 16)
for (IndexType j = 0; j < kOutputDimensions; ++j)
for (int x = 0; x < 2; ++x)
{
WeightType* w = &weights_[i * kOutputDimensions + j * 4 + x * 2];
int sum[2] = {0, 0};
for (int k = 0; k < 8; ++k)
{
IndexType idx = k / 2 * kOutputDimensions * 4 + k % 2;
sum[w[idx] < 0] += w[idx];
}
for (int sign : {-1, 1})
while (sign * sum[sign == -1] > 258)
{
int maxK = 0, maxW = 0;
for (int k = 0; k < 8; ++k)
{
IndexType idx = k / 2 * kOutputDimensions * 4 + k % 2;
if (maxW < sign * w[idx])
maxK = k, maxW = sign * w[idx];
}
IndexType idx = maxK / 2 * kOutputDimensions * 4 + maxK % 2;
sum[sign == -1] -= w[idx];
canSaturate16.add(j, i + maxK / 2 * 4 + maxK % 2 + x * 2, w[idx]);
w[idx] = 0;
}
}
// Non functional optimization for faster more linear access
std::sort(canSaturate16.ids, canSaturate16.ids + canSaturate16.count,
[](const typename CanSaturate::Entry& e1, const typename CanSaturate::Entry& e2)
{ return e1.in == e2.in ? e1.out < e2.out : e1.in < e2.in; });
#endif
}
#endif
return !stream.fail();
}
@@ -75,109 +130,281 @@ namespace Eval::NNUE::Layers {
const TransformedFeatureType* transformed_features, char* buffer) const {
const auto input = previous_layer_.Propagate(
transformed_features, buffer + kSelfBufferSize);
#if defined (USE_AVX512)
[[maybe_unused]] const __m512i kOnes512 = _mm512_set1_epi16(1);
[[maybe_unused]] auto m512_hadd = [](__m512i sum, int bias) -> int {
return _mm512_reduce_add_epi32(sum) + bias;
};
[[maybe_unused]] auto m512_add_dpbusd_epi32 = [=](__m512i& acc, __m512i a, __m512i b) {
#if defined (USE_VNNI)
acc = _mm512_dpbusd_epi32(acc, a, b);
#else
__m512i product0 = _mm512_maddubs_epi16(a, b);
product0 = _mm512_madd_epi16(product0, kOnes512);
acc = _mm512_add_epi32(acc, product0);
#endif
};
[[maybe_unused]] auto m512_add_dpbusd_epi32x4 = [=](__m512i& acc, __m512i a0, __m512i b0, __m512i a1, __m512i b1,
__m512i a2, __m512i b2, __m512i a3, __m512i b3) {
#if defined (USE_VNNI)
acc = _mm512_dpbusd_epi32(acc, a0, b0);
acc = _mm512_dpbusd_epi32(acc, a1, b1);
acc = _mm512_dpbusd_epi32(acc, a2, b2);
acc = _mm512_dpbusd_epi32(acc, a3, b3);
#else
__m512i product0 = _mm512_maddubs_epi16(a0, b0);
__m512i product1 = _mm512_maddubs_epi16(a1, b1);
__m512i product2 = _mm512_maddubs_epi16(a2, b2);
__m512i product3 = _mm512_maddubs_epi16(a3, b3);
product0 = _mm512_add_epi16(product0, product1);
product2 = _mm512_add_epi16(product2, product3);
product0 = _mm512_add_epi16(product0, product2);
product0 = _mm512_madd_epi16(product0, kOnes512);
acc = _mm512_add_epi32(acc, product0);
#endif
};
#endif
#if defined (USE_AVX2)
[[maybe_unused]] const __m256i kOnes256 = _mm256_set1_epi16(1);
[[maybe_unused]] auto m256_hadd = [](__m256i sum, int bias) -> int {
__m128i sum128 = _mm_add_epi32(_mm256_castsi256_si128(sum), _mm256_extracti128_si256(sum, 1));
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_BADC));
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_CDAB));
return _mm_cvtsi128_si32(sum128) + bias;
};
[[maybe_unused]] auto m256_add_dpbusd_epi32 = [=](__m256i& acc, __m256i a, __m256i b) {
#if defined (USE_VNNI)
acc = _mm256_dpbusd_epi32(acc, a, b);
#else
__m256i product0 = _mm256_maddubs_epi16(a, b);
product0 = _mm256_madd_epi16(product0, kOnes256);
acc = _mm256_add_epi32(acc, product0);
#endif
};
[[maybe_unused]] auto m256_add_dpbusd_epi32x4 = [=](__m256i& acc, __m256i a0, __m256i b0, __m256i a1, __m256i b1,
__m256i a2, __m256i b2, __m256i a3, __m256i b3) {
#if defined (USE_VNNI)
acc = _mm256_dpbusd_epi32(acc, a0, b0);
acc = _mm256_dpbusd_epi32(acc, a1, b1);
acc = _mm256_dpbusd_epi32(acc, a2, b2);
acc = _mm256_dpbusd_epi32(acc, a3, b3);
#else
__m256i product0 = _mm256_maddubs_epi16(a0, b0);
__m256i product1 = _mm256_maddubs_epi16(a1, b1);
__m256i product2 = _mm256_maddubs_epi16(a2, b2);
__m256i product3 = _mm256_maddubs_epi16(a3, b3);
product0 = _mm256_add_epi16(product0, product1);
product2 = _mm256_add_epi16(product2, product3);
product0 = _mm256_add_epi16(product0, product2);
product0 = _mm256_madd_epi16(product0, kOnes256);
acc = _mm256_add_epi32(acc, product0);
#endif
};
#endif
#if defined (USE_SSSE3)
[[maybe_unused]] const __m128i kOnes128 = _mm_set1_epi16(1);
[[maybe_unused]] auto m128_hadd = [](__m128i sum, int bias) -> int {
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0x4E)); //_MM_PERM_BADC
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0xB1)); //_MM_PERM_CDAB
return _mm_cvtsi128_si32(sum) + bias;
};
[[maybe_unused]] auto m128_add_dpbusd_epi32 = [=](__m128i& acc, __m128i a, __m128i b) {
__m128i product0 = _mm_maddubs_epi16(a, b);
product0 = _mm_madd_epi16(product0, kOnes128);
acc = _mm_add_epi32(acc, product0);
};
[[maybe_unused]] auto m128_add_dpbusd_epi32x4 = [=](__m128i& acc, __m128i a0, __m128i b0, __m128i a1, __m128i b1,
__m128i a2, __m128i b2, __m128i a3, __m128i b3) {
__m128i product0 = _mm_maddubs_epi16(a0, b0);
__m128i product1 = _mm_maddubs_epi16(a1, b1);
__m128i product2 = _mm_maddubs_epi16(a2, b2);
__m128i product3 = _mm_maddubs_epi16(a3, b3);
product0 = _mm_adds_epi16(product0, product1);
product2 = _mm_adds_epi16(product2, product3);
product0 = _mm_adds_epi16(product0, product2);
product0 = _mm_madd_epi16(product0, kOnes128);
acc = _mm_add_epi32(acc, product0);
};
#endif
#if defined (USE_AVX512)
using vec_t = __m512i;
#define vec_setzero _mm512_setzero_si512
#define vec_set_32 _mm512_set1_epi32
auto& vec_add_dpbusd_32 = m512_add_dpbusd_epi32;
auto& vec_add_dpbusd_32x4 = m512_add_dpbusd_epi32x4;
auto& vec_hadd = m512_hadd;
#elif defined (USE_AVX2)
using vec_t = __m256i;
#define vec_setzero _mm256_setzero_si256
#define vec_set_32 _mm256_set1_epi32
auto& vec_add_dpbusd_32 = m256_add_dpbusd_epi32;
auto& vec_add_dpbusd_32x4 = m256_add_dpbusd_epi32x4;
auto& vec_hadd = m256_hadd;
#elif defined (USE_SSSE3)
using vec_t = __m128i;
#define vec_setzero _mm_setzero_si128
#define vec_set_32 _mm_set1_epi32
auto& vec_add_dpbusd_32 = m128_add_dpbusd_epi32;
auto& vec_add_dpbusd_32x4 = m128_add_dpbusd_epi32x4;
auto& vec_hadd = m128_hadd;
#endif
#if defined (USE_SSSE3)
const auto output = reinterpret_cast<OutputType*>(buffer);
const auto input_vector = reinterpret_cast<const vec_t*>(input);
#if defined(USE_AVX512)
constexpr IndexType kNumChunks = kPaddedInputDimensions / (kSimdWidth * 2);
const __m512i kOnes = _mm512_set1_epi16(1);
const auto input_vector = reinterpret_cast<const __m512i*>(input);
static_assert(kOutputDimensions % kOutputSimdWidth == 0 || kOutputDimensions == 1);
#elif defined(USE_AVX2)
// kOutputDimensions is either 1 or a multiple of kSimdWidth
// because then it is also an input dimension.
if constexpr (kOutputDimensions % kOutputSimdWidth == 0)
{
constexpr IndexType kNumChunks = kPaddedInputDimensions / 4;
const auto input32 = reinterpret_cast<const std::int32_t*>(input);
vec_t* outptr = reinterpret_cast<vec_t*>(output);
std::memcpy(output, biases_, kOutputDimensions * sizeof(OutputType));
for (int i = 0; i < (int)kNumChunks - 3; i += 4)
{
const vec_t in0 = vec_set_32(input32[i + 0]);
const vec_t in1 = vec_set_32(input32[i + 1]);
const vec_t in2 = vec_set_32(input32[i + 2]);
const vec_t in3 = vec_set_32(input32[i + 3]);
const auto col0 = reinterpret_cast<const vec_t*>(&weights_[(i + 0) * kOutputDimensions * 4]);
const auto col1 = reinterpret_cast<const vec_t*>(&weights_[(i + 1) * kOutputDimensions * 4]);
const auto col2 = reinterpret_cast<const vec_t*>(&weights_[(i + 2) * kOutputDimensions * 4]);
const auto col3 = reinterpret_cast<const vec_t*>(&weights_[(i + 3) * kOutputDimensions * 4]);
for (int j = 0; j * kOutputSimdWidth < kOutputDimensions; ++j)
vec_add_dpbusd_32x4(outptr[j], in0, col0[j], in1, col1[j], in2, col2[j], in3, col3[j]);
}
for (int i = 0; i < canSaturate16.count; ++i)
output[canSaturate16.ids[i].out] += input[canSaturate16.ids[i].in] * canSaturate16.ids[i].w;
}
else if constexpr (kOutputDimensions == 1)
{
#if defined (USE_AVX512)
if constexpr (kPaddedInputDimensions % (kSimdWidth * 2) != 0)
{
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const auto input_vector256 = reinterpret_cast<const __m256i*>(input);
__m256i sum0 = _mm256_setzero_si256();
const auto row0 = reinterpret_cast<const __m256i*>(&weights_[0]);
for (int j = 0; j < (int)kNumChunks; ++j)
{
const __m256i in = input_vector256[j];
m256_add_dpbusd_epi32(sum0, in, row0[j]);
}
output[0] = m256_hadd(sum0, biases_[0]);
}
else
#endif
{
#if defined (USE_AVX512)
constexpr IndexType kNumChunks = kPaddedInputDimensions / (kSimdWidth * 2);
#else
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
#endif
vec_t sum0 = vec_setzero();
const auto row0 = reinterpret_cast<const vec_t*>(&weights_[0]);
for (int j = 0; j < (int)kNumChunks; ++j)
{
const vec_t in = input_vector[j];
vec_add_dpbusd_32(sum0, in, row0[j]);
}
output[0] = vec_hadd(sum0, biases_[0]);
}
}
#else
// Use old implementation for the other architectures.
auto output = reinterpret_cast<OutputType*>(buffer);
#if defined(USE_SSE2)
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const __m256i kOnes = _mm256_set1_epi16(1);
const auto input_vector = reinterpret_cast<const __m256i*>(input);
#elif defined(USE_SSSE3)
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const __m128i kOnes = _mm_set1_epi16(1);
const __m128i kZeros = _mm_setzero_si128();
const auto input_vector = reinterpret_cast<const __m128i*>(input);
#elif defined(USE_NEON)
#elif defined(USE_MMX)
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const __m64 kZeros = _mm_setzero_si64();
const auto input_vector = reinterpret_cast<const __m64*>(input);
#elif defined(USE_NEON)
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const auto input_vector = reinterpret_cast<const int8x8_t*>(input);
#endif
#endif
for (IndexType i = 0; i < kOutputDimensions; ++i) {
const IndexType offset = i * kPaddedInputDimensions;
#if defined(USE_AVX512)
__m512i sum = _mm512_setzero_si512();
const auto row = reinterpret_cast<const __m512i*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
#if defined(__MINGW32__) || defined(__MINGW64__)
__m512i product = _mm512_maddubs_epi16(_mm512_loadu_si512(&input_vector[j]), _mm512_load_si512(&row[j]));
#else
__m512i product = _mm512_maddubs_epi16(_mm512_load_si512(&input_vector[j]), _mm512_load_si512(&row[j]));
#endif
product = _mm512_madd_epi16(product, kOnes);
sum = _mm512_add_epi32(sum, product);
}
output[i] = _mm512_reduce_add_epi32(sum) + biases_[i];
// Note: Changing kMaxSimdWidth from 32 to 64 breaks loading existing networks.
// As a result kPaddedInputDimensions may not be an even multiple of 64(512bit)
// and we have to do one more 256bit chunk.
if (kPaddedInputDimensions != kNumChunks * kSimdWidth * 2)
{
const auto iv_256 = reinterpret_cast<const __m256i*>(input);
const auto row_256 = reinterpret_cast<const __m256i*>(&weights_[offset]);
int j = kNumChunks * 2;
#if defined(__MINGW32__) || defined(__MINGW64__) // See HACK comment below in AVX2.
__m256i sum256 = _mm256_maddubs_epi16(_mm256_loadu_si256(&iv_256[j]), _mm256_load_si256(&row_256[j]));
#else
__m256i sum256 = _mm256_maddubs_epi16(_mm256_load_si256(&iv_256[j]), _mm256_load_si256(&row_256[j]));
#endif
sum256 = _mm256_madd_epi16(sum256, _mm256_set1_epi16(1));
sum256 = _mm256_hadd_epi32(sum256, sum256);
sum256 = _mm256_hadd_epi32(sum256, sum256);
const __m128i lo = _mm256_extracti128_si256(sum256, 0);
const __m128i hi = _mm256_extracti128_si256(sum256, 1);
output[i] += _mm_cvtsi128_si32(lo) + _mm_cvtsi128_si32(hi);
}
#elif defined(USE_AVX2)
__m256i sum = _mm256_setzero_si256();
const auto row = reinterpret_cast<const __m256i*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m256i product = _mm256_maddubs_epi16(
#if defined(__MINGW32__) || defined(__MINGW64__)
// HACK: Use _mm256_loadu_si256() instead of _mm256_load_si256. Because the binary
// compiled with g++ in MSYS2 crashes here because the output memory is not aligned
// even though alignas is specified.
_mm256_loadu_si256
#else
_mm256_load_si256
#endif
(&input_vector[j]), _mm256_load_si256(&row[j]));
product = _mm256_madd_epi16(product, kOnes);
sum = _mm256_add_epi32(sum, product);
}
sum = _mm256_hadd_epi32(sum, sum);
sum = _mm256_hadd_epi32(sum, sum);
const __m128i lo = _mm256_extracti128_si256(sum, 0);
const __m128i hi = _mm256_extracti128_si256(sum, 1);
output[i] = _mm_cvtsi128_si32(lo) + _mm_cvtsi128_si32(hi) + biases_[i];
#elif defined(USE_SSSE3)
__m128i sum = _mm_cvtsi32_si128(biases_[i]);
#if defined(USE_SSE2)
__m128i sum_lo = _mm_cvtsi32_si128(biases_[i]);
__m128i sum_hi = kZeros;
const auto row = reinterpret_cast<const __m128i*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m128i product = _mm_maddubs_epi16(
_mm_load_si128(&input_vector[j]), _mm_load_si128(&row[j]));
product = _mm_madd_epi16(product, kOnes);
sum = _mm_add_epi32(sum, product);
__m128i row_j = _mm_load_si128(&row[j]);
__m128i input_j = _mm_load_si128(&input_vector[j]);
__m128i extended_row_lo = _mm_srai_epi16(_mm_unpacklo_epi8(row_j, row_j), 8);
__m128i extended_row_hi = _mm_srai_epi16(_mm_unpackhi_epi8(row_j, row_j), 8);
__m128i extended_input_lo = _mm_unpacklo_epi8(input_j, kZeros);
__m128i extended_input_hi = _mm_unpackhi_epi8(input_j, kZeros);
__m128i product_lo = _mm_madd_epi16(extended_row_lo, extended_input_lo);
__m128i product_hi = _mm_madd_epi16(extended_row_hi, extended_input_hi);
sum_lo = _mm_add_epi32(sum_lo, product_lo);
sum_hi = _mm_add_epi32(sum_hi, product_hi);
}
sum = _mm_hadd_epi32(sum, sum);
sum = _mm_hadd_epi32(sum, sum);
__m128i sum = _mm_add_epi32(sum_lo, sum_hi);
__m128i sum_high_64 = _mm_shuffle_epi32(sum, _MM_SHUFFLE(1, 0, 3, 2));
sum = _mm_add_epi32(sum, sum_high_64);
__m128i sum_second_32 = _mm_shufflelo_epi16(sum, _MM_SHUFFLE(1, 0, 3, 2));
sum = _mm_add_epi32(sum, sum_second_32);
output[i] = _mm_cvtsi128_si32(sum);
#elif defined(USE_NEON)
#elif defined(USE_MMX)
__m64 sum_lo = _mm_cvtsi32_si64(biases_[i]);
__m64 sum_hi = kZeros;
const auto row = reinterpret_cast<const __m64*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m64 row_j = row[j];
__m64 input_j = input_vector[j];
__m64 extended_row_lo = _mm_srai_pi16(_mm_unpacklo_pi8(row_j, row_j), 8);
__m64 extended_row_hi = _mm_srai_pi16(_mm_unpackhi_pi8(row_j, row_j), 8);
__m64 extended_input_lo = _mm_unpacklo_pi8(input_j, kZeros);
__m64 extended_input_hi = _mm_unpackhi_pi8(input_j, kZeros);
__m64 product_lo = _mm_madd_pi16(extended_row_lo, extended_input_lo);
__m64 product_hi = _mm_madd_pi16(extended_row_hi, extended_input_hi);
sum_lo = _mm_add_pi32(sum_lo, product_lo);
sum_hi = _mm_add_pi32(sum_hi, product_hi);
}
__m64 sum = _mm_add_pi32(sum_lo, sum_hi);
sum = _mm_add_pi32(sum, _mm_unpackhi_pi32(sum, sum));
output[i] = _mm_cvtsi64_si32(sum);
#elif defined(USE_NEON)
int32x4_t sum = {biases_[i]};
const auto row = reinterpret_cast<const int8x8_t*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
@@ -187,15 +414,21 @@ namespace Eval::NNUE::Layers {
}
output[i] = sum[0] + sum[1] + sum[2] + sum[3];
#else
#else
OutputType sum = biases_[i];
for (IndexType j = 0; j < kInputDimensions; ++j) {
sum += weights_[offset + j] * input[j];
}
output[i] = sum;
#endif
#endif
}
#if defined(USE_MMX)
_mm_empty();
#endif
#endif
return output;
}
@@ -206,8 +439,24 @@ namespace Eval::NNUE::Layers {
PreviousLayer previous_layer_;
alignas(kCacheLineSize) BiasType biases_[kOutputDimensions];
alignas(kCacheLineSize)
WeightType weights_[kOutputDimensions * kPaddedInputDimensions];
alignas(kCacheLineSize) WeightType weights_[kOutputDimensions * kPaddedInputDimensions];
#if defined (USE_SSSE3)
struct CanSaturate {
int count;
struct Entry {
uint16_t out;
uint16_t in;
int8_t w;
} ids[kPaddedInputDimensions * kOutputDimensions * 3 / 4];
void add(int i, int j, int8_t w) {
ids[count].out = i;
ids[count].in = j;
ids[count].w = w;
++count;
}
} canSaturate16;
#endif
};
} // namespace Eval::NNUE::Layers
+25 -45
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -74,55 +74,17 @@ namespace Eval::NNUE::Layers {
const auto out = reinterpret_cast<__m256i*>(output);
for (IndexType i = 0; i < kNumChunks; ++i) {
const __m256i words0 = _mm256_srai_epi16(_mm256_packs_epi32(
#if defined(__MINGW32__) || defined(__MINGW64__)
// HACK: Use _mm256_loadu_si256() instead of _mm256_load_si256. Because the binary
// compiled with g++ in MSYS2 crashes here because the output memory is not aligned
// even though alignas is specified.
_mm256_loadu_si256
#else
_mm256_load_si256
#endif
(&in[i * 4 + 0]),
#if defined(__MINGW32__) || defined(__MINGW64__)
_mm256_loadu_si256
#else
_mm256_load_si256
#endif
(&in[i * 4 + 1])), kWeightScaleBits);
_mm256_load_si256(&in[i * 4 + 0]),
_mm256_load_si256(&in[i * 4 + 1])), kWeightScaleBits);
const __m256i words1 = _mm256_srai_epi16(_mm256_packs_epi32(
#if defined(__MINGW32__) || defined(__MINGW64__)
_mm256_loadu_si256
#else
_mm256_load_si256
#endif
(&in[i * 4 + 2]),
#if defined(__MINGW32__) || defined(__MINGW64__)
_mm256_loadu_si256
#else
_mm256_load_si256
#endif
(&in[i * 4 + 3])), kWeightScaleBits);
#if defined(__MINGW32__) || defined(__MINGW64__)
_mm256_storeu_si256
#else
_mm256_store_si256
#endif
(&out[i], _mm256_permutevar8x32_epi32(_mm256_max_epi8(
_mm256_load_si256(&in[i * 4 + 2]),
_mm256_load_si256(&in[i * 4 + 3])), kWeightScaleBits);
_mm256_store_si256(&out[i], _mm256_permutevar8x32_epi32(_mm256_max_epi8(
_mm256_packs_epi16(words0, words1), kZero), kOffsets));
}
constexpr IndexType kStart = kNumChunks * kSimdWidth;
#elif defined(USE_SSSE3)
#elif defined(USE_SSE2)
constexpr IndexType kNumChunks = kInputDimensions / kSimdWidth;
#ifdef USE_SSE41
@@ -153,6 +115,24 @@ namespace Eval::NNUE::Layers {
}
constexpr IndexType kStart = kNumChunks * kSimdWidth;
#elif defined(USE_MMX)
constexpr IndexType kNumChunks = kInputDimensions / kSimdWidth;
const __m64 k0x80s = _mm_set1_pi8(-128);
const auto in = reinterpret_cast<const __m64*>(input);
const auto out = reinterpret_cast<__m64*>(output);
for (IndexType i = 0; i < kNumChunks; ++i) {
const __m64 words0 = _mm_srai_pi16(
_mm_packs_pi32(in[i * 4 + 0], in[i * 4 + 1]),
kWeightScaleBits);
const __m64 words1 = _mm_srai_pi16(
_mm_packs_pi32(in[i * 4 + 2], in[i * 4 + 3]),
kWeightScaleBits);
const __m64 packedbytes = _mm_packs_pi16(words0, words1);
out[i] = _mm_subs_pi8(_mm_adds_pi8(packedbytes, k0x80s), k0x80s);
}
_mm_empty();
constexpr IndexType kStart = kNumChunks * kSimdWidth;
#elif defined(USE_NEON)
constexpr IndexType kNumChunks = kInputDimensions / (kSimdWidth / 2);
const int8x8_t kZero = {0};
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+6 -5
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,13 +25,14 @@
namespace Eval::NNUE {
// The accumulator of a StateInfo without parent is set to the INIT state
enum AccumulatorState { EMPTY, COMPUTED, INIT };
// Class that holds the result of affine transformation of input features
struct alignas(32) Accumulator {
struct alignas(kCacheLineSize) Accumulator {
std::int16_t
accumulation[2][kRefreshTriggers.size()][kTransformedFeatureDimensions];
Value score;
bool computed_accumulation;
bool computed_score;
AccumulatorState state[2];
};
} // namespace Eval::NNUE
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+57 -2
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,6 +21,9 @@
#ifndef NNUE_COMMON_H_INCLUDED
#define NNUE_COMMON_H_INCLUDED
#include <cstring>
#include <iostream>
#if defined(USE_AVX2)
#include <immintrin.h>
@@ -33,6 +36,9 @@
#elif defined(USE_SSE2)
#include <emmintrin.h>
#elif defined(USE_MMX)
#include <mmintrin.h>
#elif defined(USE_NEON)
#include <arm_neon.h>
#endif
@@ -56,12 +62,43 @@ namespace Eval::NNUE {
#elif defined(USE_SSE2)
constexpr std::size_t kSimdWidth = 16;
#elif defined(USE_MMX)
constexpr std::size_t kSimdWidth = 8;
#elif defined(USE_NEON)
constexpr std::size_t kSimdWidth = 16;
#endif
constexpr std::size_t kMaxSimdWidth = 32;
// unique number for each piece type on each square
enum {
PS_NONE = 0,
PS_W_PAWN = 1,
PS_B_PAWN = 1 * SQUARE_NB + 1,
PS_W_KNIGHT = 2 * SQUARE_NB + 1,
PS_B_KNIGHT = 3 * SQUARE_NB + 1,
PS_W_BISHOP = 4 * SQUARE_NB + 1,
PS_B_BISHOP = 5 * SQUARE_NB + 1,
PS_W_ROOK = 6 * SQUARE_NB + 1,
PS_B_ROOK = 7 * SQUARE_NB + 1,
PS_W_QUEEN = 8 * SQUARE_NB + 1,
PS_B_QUEEN = 9 * SQUARE_NB + 1,
PS_W_KING = 10 * SQUARE_NB + 1,
PS_END = PS_W_KING, // pieces without kings (pawns included)
PS_B_KING = 11 * SQUARE_NB + 1,
PS_END2 = 12 * SQUARE_NB + 1
};
constexpr uint32_t kpp_board_index[COLOR_NB][PIECE_NB] = {
// convention: W - us, B - them
// viewed from other side, W and B are reversed
{ PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE,
PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE },
{ PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE,
PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE }
};
// Type of input feature after conversion
using TransformedFeatureType = std::uint8_t;
using IndexType = std::uint32_t;
@@ -69,7 +106,25 @@ namespace Eval::NNUE {
// Round n up to be a multiple of base
template <typename IntType>
constexpr IntType CeilToMultiple(IntType n, IntType base) {
return (n + base - 1) / base * base;
return (n + base - 1) / base * base;
}
// read_little_endian() is our utility to read an integer (signed or unsigned, any size)
// from a stream in little-endian order. We swap the byte order after the read if
// necessary to return a result with the byte ordering of the compiling machine.
template <typename IntType>
inline IntType read_little_endian(std::istream& stream) {
IntType result;
std::uint8_t u[sizeof(IntType)];
typename std::make_unsigned<IntType>::type v = 0;
stream.read(reinterpret_cast<char*>(u), sizeof(IntType));
for (std::size_t i = 0; i < sizeof(IntType); ++i)
v = (v << 8) | u[sizeof(IntType) - i - 1];
std::memcpy(&result, &v, sizeof(IntType));
return result;
}
} // namespace Eval::NNUE
+273 -211
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -29,6 +29,56 @@
namespace Eval::NNUE {
// If vector instructions are enabled, we update and refresh the
// accumulator tile by tile such that each tile fits in the CPU's
// vector registers.
#define VECTOR
#ifdef USE_AVX512
typedef __m512i vec_t;
#define vec_load(a) _mm512_load_si512(a)
#define vec_store(a,b) _mm512_store_si512(a,b)
#define vec_add_16(a,b) _mm512_add_epi16(a,b)
#define vec_sub_16(a,b) _mm512_sub_epi16(a,b)
static constexpr IndexType kNumRegs = 8; // only 8 are needed
#elif USE_AVX2
typedef __m256i vec_t;
#define vec_load(a) _mm256_load_si256(a)
#define vec_store(a,b) _mm256_store_si256(a,b)
#define vec_add_16(a,b) _mm256_add_epi16(a,b)
#define vec_sub_16(a,b) _mm256_sub_epi16(a,b)
static constexpr IndexType kNumRegs = 16;
#elif USE_SSE2
typedef __m128i vec_t;
#define vec_load(a) (*(a))
#define vec_store(a,b) *(a)=(b)
#define vec_add_16(a,b) _mm_add_epi16(a,b)
#define vec_sub_16(a,b) _mm_sub_epi16(a,b)
static constexpr IndexType kNumRegs = Is64Bit ? 16 : 8;
#elif USE_MMX
typedef __m64 vec_t;
#define vec_load(a) (*(a))
#define vec_store(a,b) *(a)=(b)
#define vec_add_16(a,b) _mm_add_pi16(a,b)
#define vec_sub_16(a,b) _mm_sub_pi16(a,b)
static constexpr IndexType kNumRegs = 8;
#elif USE_NEON
typedef int16x8_t vec_t;
#define vec_load(a) (*(a))
#define vec_store(a,b) *(a)=(b)
#define vec_add_16(a,b) vaddq_s16(a,b)
#define vec_sub_16(a,b) vsubq_s16(a,b)
static constexpr IndexType kNumRegs = 16;
#else
#undef VECTOR
#endif
// Input feature converter
class FeatureTransformer {
@@ -36,6 +86,11 @@ namespace Eval::NNUE {
// Number of output dimensions for one side
static constexpr IndexType kHalfDimensions = kTransformedFeatureDimensions;
#ifdef VECTOR
static constexpr IndexType kTileHeight = kNumRegs * sizeof(vec_t) / 2;
static_assert(kHalfDimensions % kTileHeight == 0, "kTileHeight must divide kHalfDimensions");
#endif
public:
// Output type
using OutputType = TransformedFeatureType;
@@ -50,45 +105,40 @@ namespace Eval::NNUE {
// Hash value embedded in the evaluation file
static constexpr std::uint32_t GetHashValue() {
return RawFeatures::kHashValue ^ kOutputDimensions;
}
// Read network parameters
bool ReadParameters(std::istream& stream) {
stream.read(reinterpret_cast<char*>(biases_),
kHalfDimensions * sizeof(BiasType));
stream.read(reinterpret_cast<char*>(weights_),
kHalfDimensions * kInputDimensions * sizeof(WeightType));
for (std::size_t i = 0; i < kHalfDimensions; ++i)
biases_[i] = read_little_endian<BiasType>(stream);
for (std::size_t i = 0; i < kHalfDimensions * kInputDimensions; ++i)
weights_[i] = read_little_endian<WeightType>(stream);
return !stream.fail();
}
// Proceed with the difference calculation if possible
bool UpdateAccumulatorIfPossible(const Position& pos) const {
const auto now = pos.state();
if (now->accumulator.computed_accumulation) {
return true;
}
const auto prev = now->previous;
if (prev && prev->accumulator.computed_accumulation) {
UpdateAccumulator(pos);
return true;
}
return false;
}
// Convert input features
void Transform(const Position& pos, OutputType* output, bool refresh) const {
if (refresh || !UpdateAccumulatorIfPossible(pos)) {
RefreshAccumulator(pos);
}
void Transform(const Position& pos, OutputType* output) const {
UpdateAccumulator(pos, WHITE);
UpdateAccumulator(pos, BLACK);
const auto& accumulation = pos.state()->accumulator.accumulation;
#if defined(USE_AVX2)
#if defined(USE_AVX512)
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth * 2);
static_assert(kHalfDimensions % (kSimdWidth * 2) == 0);
const __m512i kControl = _mm512_setr_epi64(0, 2, 4, 6, 1, 3, 5, 7);
const __m512i kZero = _mm512_setzero_si512();
#elif defined(USE_AVX2)
constexpr IndexType kNumChunks = kHalfDimensions / kSimdWidth;
constexpr int kControl = 0b11011000;
const __m256i kZero = _mm256_setzero_si256();
#elif defined(USE_SSSE3)
#elif defined(USE_SSE2)
constexpr IndexType kNumChunks = kHalfDimensions / kSimdWidth;
#ifdef USE_SSE41
@@ -97,6 +147,10 @@ namespace Eval::NNUE {
const __m128i k0x80s = _mm_set1_epi8(-128);
#endif
#elif defined(USE_MMX)
constexpr IndexType kNumChunks = kHalfDimensions / kSimdWidth;
const __m64 k0x80s = _mm_set1_pi8(-128);
#elif defined(USE_NEON)
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth / 2);
const int8x8_t kZero = {0};
@@ -106,44 +160,29 @@ namespace Eval::NNUE {
for (IndexType p = 0; p < 2; ++p) {
const IndexType offset = kHalfDimensions * p;
#if defined(USE_AVX2)
#if defined(USE_AVX512)
auto out = reinterpret_cast<__m512i*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m512i sum0 = _mm512_load_si512(
&reinterpret_cast<const __m512i*>(accumulation[perspectives[p]][0])[j * 2 + 0]);
__m512i sum1 = _mm512_load_si512(
&reinterpret_cast<const __m512i*>(accumulation[perspectives[p]][0])[j * 2 + 1]);
_mm512_store_si512(&out[j], _mm512_permutexvar_epi64(kControl,
_mm512_max_epi8(_mm512_packs_epi16(sum0, sum1), kZero)));
}
#elif defined(USE_AVX2)
auto out = reinterpret_cast<__m256i*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m256i sum0 =
#if defined(__MINGW32__) || defined(__MINGW64__)
// HACK: Use _mm256_loadu_si256() instead of _mm256_load_si256. Because the binary
// compiled with g++ in MSYS2 crashes here because the output memory is not aligned
// even though alignas is specified.
_mm256_loadu_si256
#else
_mm256_load_si256
#endif
(&reinterpret_cast<const __m256i*>(
accumulation[perspectives[p]][0])[j * 2 + 0]);
__m256i sum1 =
#if defined(__MINGW32__) || defined(__MINGW64__)
_mm256_loadu_si256
#else
_mm256_load_si256
#endif
(&reinterpret_cast<const __m256i*>(
accumulation[perspectives[p]][0])[j * 2 + 1]);
#if defined(__MINGW32__) || defined(__MINGW64__)
_mm256_storeu_si256
#else
_mm256_store_si256
#endif
(&out[j], _mm256_permute4x64_epi64(_mm256_max_epi8(
__m256i sum0 = _mm256_load_si256(
&reinterpret_cast<const __m256i*>(accumulation[perspectives[p]][0])[j * 2 + 0]);
__m256i sum1 = _mm256_load_si256(
&reinterpret_cast<const __m256i*>(accumulation[perspectives[p]][0])[j * 2 + 1]);
_mm256_store_si256(&out[j], _mm256_permute4x64_epi64(_mm256_max_epi8(
_mm256_packs_epi16(sum0, sum1), kZero), kControl));
}
#elif defined(USE_SSSE3)
#elif defined(USE_SSE2)
auto out = reinterpret_cast<__m128i*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m128i sum0 = _mm_load_si128(&reinterpret_cast<const __m128i*>(
@@ -155,14 +194,25 @@ namespace Eval::NNUE {
_mm_store_si128(&out[j],
#ifdef USE_SSE41
_mm_max_epi8(packedbytes, kZero)
_mm_max_epi8(packedbytes, kZero)
#else
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
#endif
);
}
#elif defined(USE_MMX)
auto out = reinterpret_cast<__m64*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m64 sum0 = *(&reinterpret_cast<const __m64*>(
accumulation[perspectives[p]][0])[j * 2 + 0]);
__m64 sum1 = *(&reinterpret_cast<const __m64*>(
accumulation[perspectives[p]][0])[j * 2 + 1]);
const __m64 packedbytes = _mm_packs_pi16(sum0, sum1);
out[j] = _mm_subs_pi8(_mm_adds_pi8(packedbytes, k0x80s), k0x80s);
}
#elif defined(USE_NEON)
const auto out = reinterpret_cast<int8x8_t*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
@@ -180,166 +230,178 @@ namespace Eval::NNUE {
#endif
}
#if defined(USE_MMX)
_mm_empty();
#endif
}
private:
// Calculate cumulative value without using difference calculation
void RefreshAccumulator(const Position& pos) const {
auto& accumulator = pos.state()->accumulator;
IndexType i = 0;
Features::IndexList active_indices[2];
RawFeatures::AppendActiveIndices(pos, kRefreshTriggers[i],
active_indices);
for (Color perspective : { WHITE, BLACK }) {
std::memcpy(accumulator.accumulation[perspective][i], biases_,
kHalfDimensions * sizeof(BiasType));
for (const auto index : active_indices[perspective]) {
void UpdateAccumulator(const Position& pos, const Color c) const {
#ifdef VECTOR
// Gcc-10.2 unnecessarily spills AVX2 registers if this array
// is defined in the VECTOR code below, once in each branch
vec_t acc[kNumRegs];
#endif
// Look for a usable accumulator of an earlier position. We keep track
// of the estimated gain in terms of features to be added/subtracted.
StateInfo *st = pos.state(), *next = nullptr;
int gain = pos.count<ALL_PIECES>() - 2;
while (st->accumulator.state[c] == EMPTY)
{
auto& dp = st->dirtyPiece;
// The first condition tests whether an incremental update is
// possible at all: if this side's king has moved, it is not possible.
static_assert(std::is_same_v<RawFeatures::SortedTriggerSet,
Features::CompileTimeList<Features::TriggerEvent, Features::TriggerEvent::kFriendKingMoved>>,
"Current code assumes that only kFriendlyKingMoved refresh trigger is being used.");
if ( dp.piece[0] == make_piece(c, KING)
|| (gain -= dp.dirty_num + 1) < 0)
break;
next = st;
st = st->previous;
}
if (st->accumulator.state[c] == COMPUTED)
{
if (next == nullptr)
return;
// Update incrementally in two steps. First, we update the "next"
// accumulator. Then, we update the current accumulator (pos.state()).
// Gather all features to be updated. This code assumes HalfKP features
// only and doesn't support refresh triggers.
static_assert(std::is_same_v<Features::FeatureSet<Features::HalfKP<Features::Side::kFriend>>,
RawFeatures>);
Features::IndexList removed[2], added[2];
Features::HalfKP<Features::Side::kFriend>::AppendChangedIndices(pos,
next->dirtyPiece, c, &removed[0], &added[0]);
for (StateInfo *st2 = pos.state(); st2 != next; st2 = st2->previous)
Features::HalfKP<Features::Side::kFriend>::AppendChangedIndices(pos,
st2->dirtyPiece, c, &removed[1], &added[1]);
// Mark the accumulators as computed.
next->accumulator.state[c] = COMPUTED;
pos.state()->accumulator.state[c] = COMPUTED;
// Now update the accumulators listed in info[], where the last element is a sentinel.
StateInfo *info[3] =
{ next, next == pos.state() ? nullptr : pos.state(), nullptr };
#ifdef VECTOR
for (IndexType j = 0; j < kHalfDimensions / kTileHeight; ++j)
{
// Load accumulator
auto accTile = reinterpret_cast<vec_t*>(
&st->accumulator.accumulation[c][0][j * kTileHeight]);
for (IndexType k = 0; k < kNumRegs; ++k)
acc[k] = vec_load(&accTile[k]);
for (IndexType i = 0; info[i]; ++i)
{
// Difference calculation for the deactivated features
for (const auto index : removed[i])
{
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
for (IndexType k = 0; k < kNumRegs; ++k)
acc[k] = vec_sub_16(acc[k], column[k]);
}
// Difference calculation for the activated features
for (const auto index : added[i])
{
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
for (IndexType k = 0; k < kNumRegs; ++k)
acc[k] = vec_add_16(acc[k], column[k]);
}
// Store accumulator
accTile = reinterpret_cast<vec_t*>(
&info[i]->accumulator.accumulation[c][0][j * kTileHeight]);
for (IndexType k = 0; k < kNumRegs; ++k)
vec_store(&accTile[k], acc[k]);
}
}
#else
for (IndexType i = 0; info[i]; ++i)
{
std::memcpy(info[i]->accumulator.accumulation[c][0],
st->accumulator.accumulation[c][0],
kHalfDimensions * sizeof(BiasType));
st = info[i];
// Difference calculation for the deactivated features
for (const auto index : removed[i])
{
const IndexType offset = kHalfDimensions * index;
for (IndexType j = 0; j < kHalfDimensions; ++j)
st->accumulator.accumulation[c][0][j] -= weights_[offset + j];
}
// Difference calculation for the activated features
for (const auto index : added[i])
{
const IndexType offset = kHalfDimensions * index;
for (IndexType j = 0; j < kHalfDimensions; ++j)
st->accumulator.accumulation[c][0][j] += weights_[offset + j];
}
}
#endif
}
else
{
// Refresh the accumulator
auto& accumulator = pos.state()->accumulator;
accumulator.state[c] = COMPUTED;
Features::IndexList active;
Features::HalfKP<Features::Side::kFriend>::AppendActiveIndices(pos, c, &active);
#ifdef VECTOR
for (IndexType j = 0; j < kHalfDimensions / kTileHeight; ++j)
{
auto biasesTile = reinterpret_cast<const vec_t*>(
&biases_[j * kTileHeight]);
for (IndexType k = 0; k < kNumRegs; ++k)
acc[k] = biasesTile[k];
for (const auto index : active)
{
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
for (unsigned k = 0; k < kNumRegs; ++k)
acc[k] = vec_add_16(acc[k], column[k]);
}
auto accTile = reinterpret_cast<vec_t*>(
&accumulator.accumulation[c][0][j * kTileHeight]);
for (unsigned k = 0; k < kNumRegs; k++)
vec_store(&accTile[k], acc[k]);
}
#else
std::memcpy(accumulator.accumulation[c][0], biases_,
kHalfDimensions * sizeof(BiasType));
for (const auto index : active)
{
const IndexType offset = kHalfDimensions * index;
#if defined(USE_AVX2)
auto accumulation = reinterpret_cast<__m256i*>(
&accumulator.accumulation[perspective][i][0]);
auto column = reinterpret_cast<const __m256i*>(&weights_[offset]);
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth / 2);
for (IndexType j = 0; j < kNumChunks; ++j) {
#if defined(__MINGW32__) || defined(__MINGW64__)
_mm256_storeu_si256(&accumulation[j], _mm256_add_epi16(_mm256_loadu_si256(&accumulation[j]), column[j]));
#else
accumulation[j] = _mm256_add_epi16(accumulation[j], column[j]);
#endif
}
#elif defined(USE_SSE2)
auto accumulation = reinterpret_cast<__m128i*>(
&accumulator.accumulation[perspective][i][0]);
auto column = reinterpret_cast<const __m128i*>(&weights_[offset]);
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth / 2);
for (IndexType j = 0; j < kNumChunks; ++j) {
accumulation[j] = _mm_add_epi16(accumulation[j], column[j]);
}
#elif defined(USE_NEON)
auto accumulation = reinterpret_cast<int16x8_t*>(
&accumulator.accumulation[perspective][i][0]);
auto column = reinterpret_cast<const int16x8_t*>(&weights_[offset]);
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth / 2);
for (IndexType j = 0; j < kNumChunks; ++j) {
accumulation[j] = vaddq_s16(accumulation[j], column[j]);
}
#else
for (IndexType j = 0; j < kHalfDimensions; ++j) {
accumulator.accumulation[perspective][i][j] += weights_[offset + j];
}
#endif
for (IndexType j = 0; j < kHalfDimensions; ++j)
accumulator.accumulation[c][0][j] += weights_[offset + j];
}
#endif
}
accumulator.computed_accumulation = true;
accumulator.computed_score = false;
}
// Calculate cumulative value using difference calculation
void UpdateAccumulator(const Position& pos) const {
const auto prev_accumulator = pos.state()->previous->accumulator;
auto& accumulator = pos.state()->accumulator;
IndexType i = 0;
Features::IndexList removed_indices[2], added_indices[2];
bool reset[2];
RawFeatures::AppendChangedIndices(pos, kRefreshTriggers[i],
removed_indices, added_indices, reset);
for (Color perspective : { WHITE, BLACK }) {
#if defined(USE_AVX2)
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth / 2);
auto accumulation = reinterpret_cast<__m256i*>(
&accumulator.accumulation[perspective][i][0]);
#elif defined(USE_SSE2)
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth / 2);
auto accumulation = reinterpret_cast<__m128i*>(
&accumulator.accumulation[perspective][i][0]);
#elif defined(USE_NEON)
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth / 2);
auto accumulation = reinterpret_cast<int16x8_t*>(
&accumulator.accumulation[perspective][i][0]);
#if defined(USE_MMX)
_mm_empty();
#endif
if (reset[perspective]) {
std::memcpy(accumulator.accumulation[perspective][i], biases_,
kHalfDimensions * sizeof(BiasType));
} else {
std::memcpy(accumulator.accumulation[perspective][i],
prev_accumulator.accumulation[perspective][i],
kHalfDimensions * sizeof(BiasType));
// Difference calculation for the deactivated features
for (const auto index : removed_indices[perspective]) {
const IndexType offset = kHalfDimensions * index;
#if defined(USE_AVX2)
auto column = reinterpret_cast<const __m256i*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
accumulation[j] = _mm256_sub_epi16(accumulation[j], column[j]);
}
#elif defined(USE_SSE2)
auto column = reinterpret_cast<const __m128i*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
accumulation[j] = _mm_sub_epi16(accumulation[j], column[j]);
}
#elif defined(USE_NEON)
auto column = reinterpret_cast<const int16x8_t*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
accumulation[j] = vsubq_s16(accumulation[j], column[j]);
}
#else
for (IndexType j = 0; j < kHalfDimensions; ++j) {
accumulator.accumulation[perspective][i][j] -=
weights_[offset + j];
}
#endif
}
}
{ // Difference calculation for the activated features
for (const auto index : added_indices[perspective]) {
const IndexType offset = kHalfDimensions * index;
#if defined(USE_AVX2)
auto column = reinterpret_cast<const __m256i*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
accumulation[j] = _mm256_add_epi16(accumulation[j], column[j]);
}
#elif defined(USE_SSE2)
auto column = reinterpret_cast<const __m128i*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
accumulation[j] = _mm_add_epi16(accumulation[j], column[j]);
}
#elif defined(USE_NEON)
auto column = reinterpret_cast<const int16x8_t*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
accumulation[j] = vaddq_s16(accumulation[j], column[j]);
}
#else
for (IndexType j = 0; j < kHalfDimensions; ++j) {
accumulator.accumulation[perspective][i][j] +=
weights_[offset + j];
}
#endif
}
}
}
accumulator.computed_accumulation = true;
accumulator.computed_score = false;
}
using BiasType = std::int16_t;
+44 -25
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -30,29 +30,30 @@ namespace {
#define S(mg, eg) make_score(mg, eg)
// Pawn penalties
constexpr Score Backward = S( 9, 24);
constexpr Score Doubled = S(11, 56);
constexpr Score Isolated = S( 5, 15);
constexpr Score WeakLever = S( 0, 56);
constexpr Score WeakUnopposed = S(13, 27);
constexpr Score Backward = S( 9, 22);
constexpr Score Doubled = S(13, 51);
constexpr Score DoubledEarly = S(20, 7);
constexpr Score Isolated = S( 3, 15);
constexpr Score WeakLever = S( 4, 58);
constexpr Score WeakUnopposed = S(13, 24);
// Bonus for blocked pawns at 5th or 6th rank
constexpr Score BlockedPawn[2] = { S(-11, -4), S(-3, 4) };
constexpr Score BlockedPawn[2] = { S(-17, -6), S(-9, 2) };
constexpr Score BlockedStorm[RANK_NB] = {
S(0, 0), S(0, 0), S(76, 78), S(-10, 15), S(-7, 10), S(-4, 6), S(-1, 2)
S(0, 0), S(0, 0), S(75, 78), S(-8, 16), S(-6, 10), S(-6, 6), S(0, 2)
};
// Connected pawn bonus
constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 };
constexpr int Connected[RANK_NB] = { 0, 5, 7, 11, 23, 48, 87 };
// Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
{ V( -6), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) },
{ V(-43), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) },
{ V(-10), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) },
{ V(-39), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) }
{ V( -5), V( 82), V( 92), V( 54), V( 36), V( 22), V( 28) },
{ V(-44), V( 63), V( 33), V(-50), V(-30), V(-12), V( -62) },
{ V(-11), V( 77), V( 22), V( -6), V( 31), V( 8), V( -45) },
{ V(-39), V(-12), V(-29), V(-50), V(-43), V(-68), V(-164) }
};
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
@@ -60,12 +61,18 @@ namespace {
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
// on edge, likely blocked by our king.
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
{ V( 85), V(-289), V(-166), V(97), V(50), V( 45), V( 50) },
{ V( 46), V( -25), V( 122), V(45), V(37), V(-10), V( 20) },
{ V( -6), V( 51), V( 168), V(34), V(-2), V(-22), V(-14) },
{ V(-15), V( -11), V( 101), V( 4), V(11), V(-15), V(-29) }
{ V( 87), V(-288), V(-168), V( 96), V( 47), V( 44), V( 46) },
{ V( 42), V( -25), V( 120), V( 45), V( 34), V( -9), V( 24) },
{ V( -8), V( 51), V( 167), V( 35), V( -4), V(-16), V(-12) },
{ V(-17), V( -13), V( 100), V( 4), V( 9), V(-16), V(-31) }
};
// KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties
// for king when the king is on a semi-open or open file.
constexpr Score KingOnFile[2][2] = {{ S(-21,10), S(-7, 1) },
{ S( 0,-3), S( 9,-4) }};
#undef S
#undef V
@@ -80,13 +87,14 @@ namespace {
constexpr Color Them = ~Us;
constexpr Direction Up = pawn_push(Us);
constexpr Direction Down = -Up;
Bitboard neighbours, stoppers, support, phalanx, opposed;
Bitboard lever, leverPush, blocked;
Square s;
bool backward, passed, doubled;
Score score = SCORE_ZERO;
const Square* pl = pos.squares<PAWN>(Us);
Bitboard b = pos.pieces(Us, PAWN);
Bitboard ourPawns = pos.pieces( Us, PAWN);
Bitboard theirPawns = pos.pieces(Them, PAWN);
@@ -99,8 +107,9 @@ namespace {
e->blockedCount += popcount(shift<Up>(ourPawns) & (theirPawns | doubleAttackThem));
// Loop through all pawns of the current color and score each pawn
while ((s = *pl++) != SQ_NONE)
{
while (b) {
s = pop_lsb(&b);
assert(pos.piece_on(s) == make_piece(Us, PAWN));
Rank r = relative_rank(Us, s);
@@ -116,6 +125,13 @@ namespace {
phalanx = neighbours & rank_bb(s);
support = neighbours & rank_bb(s - Up);
if (doubled)
{
// Additional doubled penalty if none of their pawns is fixed
if (!(ourPawns & shift<Down>(theirPawns | pawn_attacks_bb<Them>(theirPawns))))
score -= DoubledEarly;
}
// A pawn is backward when it is behind all pawns of the same color on
// the adjacent files and cannot safely advance.
backward = !(neighbours & forward_ranks_bb(Them, s + Up))
@@ -147,7 +163,7 @@ namespace {
if (support | phalanx)
{
int v = Connected[r] * (2 + bool(phalanx) - bool(opposed))
+ 21 * popcount(support);
+ 22 * popcount(support);
score += make_score(v, v * (r - 2) / 4);
}
@@ -165,14 +181,14 @@ namespace {
else if (backward)
score -= Backward
+ WeakUnopposed * !opposed;
+ WeakUnopposed * !opposed * bool(~(FileABB | FileHBB) & s);
if (!support)
score -= Doubled * doubled
+ WeakLever * more_than_one(lever);
if (blocked && r > RANK_4)
score += BlockedPawn[r-4];
if (blocked && r >= RANK_5)
score += BlockedPawn[r - RANK_5];
}
return score;
@@ -219,7 +235,7 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) const {
Score bonus = make_score(5, 5);
File center = Utility::clamp(file_of(ksq), FILE_B, FILE_G);
File center = std::clamp(file_of(ksq), FILE_B, FILE_G);
for (File f = File(center - 1); f <= File(center + 1); ++f)
{
b = ourPawns & file_bb(f);
@@ -237,6 +253,9 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) const {
bonus -= make_score(UnblockedStorm[d][theirRank], 0);
}
// King On File
bonus -= KingOnFile[pos.is_on_semiopen_file(Us, ksq)][pos.is_on_semiopen_file(Them, ksq)];
return bonus;
}
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+90 -147
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -77,6 +77,8 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) {
&& !pos.can_castle(ANY_CASTLING))
{
StateInfo st;
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
Position p;
p.set(pos.fen(), pos.is_chess960(), &st, pos.this_thread());
Tablebases::ProbeState s1, s2;
@@ -195,12 +197,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
std::memset(this, 0, sizeof(Position));
std::memset(si, 0, sizeof(StateInfo));
std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
st = si;
// Each piece on board gets a unique ID used to track the piece later
PieceId piece_id, next_piece_id = PIECE_ID_ZERO;
ss >> std::noskipws;
// 1. Piece placement
@@ -212,21 +210,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
else if (token == '/')
sq += 2 * SOUTH;
else if ((idx = PieceToChar.find(token)) != string::npos)
{
auto pc = Piece(idx);
put_piece(pc, sq);
if (Eval::useNNUE)
{
// Kings get a fixed ID, other pieces get ID in order of placement
piece_id =
(idx == W_KING) ? PIECE_ID_WKING :
(idx == B_KING) ? PIECE_ID_BKING :
next_piece_id++;
evalList.put_piece(piece_id, sq, pc);
}
else if ((idx = PieceToChar.find(token)) != string::npos) {
put_piece(Piece(idx), sq);
++sq;
}
}
@@ -264,6 +249,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
set_castling_right(c, rsq);
}
set_state(st);
// 4. En passant square.
// Ignore if square is invalid or not on side to move relative rank 6.
bool enpassant = false;
@@ -277,12 +264,24 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
// a) side to move have a pawn threatening epSquare
// b) there is an enemy pawn in front of epSquare
// c) there is no piece on epSquare or behind epSquare
// d) enemy pawn didn't block a check of its own color by moving forward
enpassant = pawn_attacks_bb(~sideToMove, st->epSquare) & pieces(sideToMove, PAWN)
&& (pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))
&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))));
&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))))
&& ( file_of(square<KING>(sideToMove)) == file_of(st->epSquare)
|| !(blockers_for_king(sideToMove) & (st->epSquare + pawn_push(~sideToMove))));
}
if (!enpassant)
// It's necessary for st->previous to be intialized in this way because legality check relies on its existence
if (enpassant) {
st->previous = new StateInfo();
remove_piece(st->epSquare - pawn_push(sideToMove));
st->previous->checkersBB = attackers_to(square<KING>(~sideToMove)) & pieces(sideToMove);
st->previous->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), st->previous->pinners[BLACK]);
st->previous->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), st->previous->pinners[WHITE]);
put_piece(make_piece(~sideToMove, PAWN), st->epSquare - pawn_push(sideToMove));
}
else
st->epSquare = SQ_NONE;
// 5-6. Halfmove clock and fullmove number
@@ -294,7 +293,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
chess960 = isChess960;
thisThread = th;
set_state(st);
st->accumulator.state[WHITE] = Eval::NNUE::INIT;
st->accumulator.state[BLACK] = Eval::NNUE::INIT;
assert(pos_is_ok());
@@ -515,23 +515,11 @@ bool Position::legal(Move m) const {
assert(color_of(moved_piece(m)) == us);
assert(piece_on(square<KING>(us)) == make_piece(us, KING));
// En passant captures are a tricky special case. Because they are rather
// uncommon, we do it simply by testing whether the king is attacked after
// the move is made.
if (type_of(m) == ENPASSANT)
{
Square ksq = square<KING>(us);
Square capsq = to - pawn_push(us);
Bitboard occupied = (pieces() ^ from ^ capsq) | to;
assert(to == ep_square());
assert(moved_piece(m) == make_piece(us, PAWN));
assert(piece_on(capsq) == make_piece(~us, PAWN));
assert(piece_on(to) == NO_PIECE);
return !(attacks_bb< ROOK>(ksq, occupied) & pieces(~us, QUEEN, ROOK))
&& !(attacks_bb<BISHOP>(ksq, occupied) & pieces(~us, QUEEN, BISHOP));
}
// st->previous->blockersForKing consider capsq as empty.
// If pinned, it has to move along the king ray.
if (type_of(m) == EN_PASSANT)
return !(st->previous->blockersForKing[sideToMove] & from)
|| aligned(from, to, square<KING>(us));
// Castling moves generation does not check if the castling path is clear of
// enemy attacks, it is delayed at a later time: now!
@@ -546,11 +534,9 @@ bool Position::legal(Move m) const {
if (attackers_to(s) & pieces(~us))
return false;
// In case of Chess960, verify that when moving the castling rook we do
// not discover some hidden checker.
// In case of Chess960, verify if the Rook blocks some checks
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
return !chess960
|| !(attacks_bb<ROOK>(to, pieces() ^ to_sq(m)) & pieces(~us, ROOK, QUEEN));
return !chess960 || !(blockers_for_king(us) & to_sq(m));
}
// If the moving piece is a king, check whether the destination square is
@@ -560,8 +546,8 @@ bool Position::legal(Move m) const {
// A non-king move is legal if and only if it is not pinned or it
// is moving along the ray towards or away from the king.
return !(blockers_for_king(us) & from)
|| aligned(from, to, square<KING>(us));
return !(blockers_for_king(us) & from)
|| aligned(from, to, square<KING>(us));
}
@@ -577,8 +563,10 @@ bool Position::pseudo_legal(const Move m) const {
Piece pc = moved_piece(m);
// Use a slower but simpler function for uncommon cases
// yet we skip the legality check of MoveList<LEGAL>().
if (type_of(m) != NORMAL)
return MoveList<LEGAL>(*this).contains(m);
return checkers() ? MoveList< EVASIONS>(*this).contains(m)
: MoveList<NON_EVASIONS>(*this).contains(m);
// Is not a promotion, so promotion piece must be empty
if (promotion_type(m) - KNIGHT != NO_PIECE_TYPE)
@@ -664,31 +652,24 @@ bool Position::gives_check(Move m) const {
case PROMOTION:
return attacks_bb(promotion_type(m), to, pieces() ^ from) & square<KING>(~sideToMove);
// En passant capture with check? We have already handled the case
// of direct checks and ordinary discovered check, so the only case we
// need to handle is the unusual case of a discovered check through
// the captured pawn.
case ENPASSANT:
{
Square capsq = make_square(file_of(to), rank_of(from));
Bitboard b = (pieces() ^ from ^ capsq) | to;
// The double-pushed pawn blocked a check? En Passant will remove the blocker.
// The only discovery check that wasn't handle is through capsq and fromsq
// So the King must be in the same rank as fromsq to consider this possibility.
// st->previous->blockersForKing consider capsq as empty.
case EN_PASSANT:
return st->previous->checkersBB
|| ( rank_of(square<KING>(~sideToMove)) == rank_of(from)
&& st->previous->blockersForKing[~sideToMove] & from);
return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK))
| (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP));
}
case CASTLING:
default: //CASTLING
{
Square kfrom = from;
Square rfrom = to; // Castling is encoded as 'king captures the rook'
Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1);
Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
// Castling is encoded as 'king captures the rook'
Square ksq = square<KING>(~sideToMove);
Square rto = relative_square(sideToMove, to > from ? SQ_F1 : SQ_D1);
return (attacks_bb<ROOK>(rto) & square<KING>(~sideToMove))
&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove));
return (attacks_bb<ROOK>(rto) & ksq)
&& (attacks_bb<ROOK>(rto, pieces() ^ from ^ to) & ksq);
}
default:
assert(false);
return false;
}
}
@@ -719,10 +700,8 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
++st->pliesFromNull;
// Used by NNUE
st->accumulator.computed_accumulation = false;
st->accumulator.computed_score = false;
PieceId dp0 = PIECE_ID_NONE;
PieceId dp1 = PIECE_ID_NONE;
st->accumulator.state[WHITE] = Eval::NNUE::EMPTY;
st->accumulator.state[BLACK] = Eval::NNUE::EMPTY;
auto& dp = st->dirtyPiece;
dp.dirty_num = 1;
@@ -731,7 +710,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
Square from = from_sq(m);
Square to = to_sq(m);
Piece pc = piece_on(from);
Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to);
Piece captured = type_of(m) == EN_PASSANT ? make_piece(them, PAWN) : piece_on(to);
assert(color_of(pc) == us);
assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us));
@@ -757,7 +736,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
// update non-pawn material.
if (type_of(captured) == PAWN)
{
if (type_of(m) == ENPASSANT)
if (type_of(m) == EN_PASSANT)
{
capsq -= pawn_push(us);
@@ -775,18 +754,16 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
if (Eval::useNNUE)
{
dp.dirty_num = 2; // 2 pieces moved
dp1 = piece_id_on(capsq);
dp.pieceId[1] = dp1;
dp.old_piece[1] = evalList.piece_with_id(dp1);
evalList.put_piece(dp1, capsq, NO_PIECE);
dp.new_piece[1] = evalList.piece_with_id(dp1);
dp.dirty_num = 2; // 1 piece moved, 1 piece captured
dp.piece[1] = captured;
dp.from[1] = capsq;
dp.to[1] = SQ_NONE;
}
// Update board and piece lists
remove_piece(capsq);
if (type_of(m) == ENPASSANT)
if (type_of(m) == EN_PASSANT)
board[capsq] = NO_PIECE;
// Update material hash key and prefetch access to materialTable
@@ -821,11 +798,9 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
{
if (Eval::useNNUE)
{
dp0 = piece_id_on(from);
dp.pieceId[0] = dp0;
dp.old_piece[0] = evalList.piece_with_id(dp0);
evalList.put_piece(dp0, to, pc);
dp.new_piece[0] = evalList.piece_with_id(dp0);
dp.piece[0] = pc;
dp.from[0] = from;
dp.to[0] = to;
}
move_piece(from, to);
@@ -834,7 +809,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
// If the moving piece is a pawn do some special extra work
if (type_of(pc) == PAWN)
{
// Set en-passant square if the moved pawn can be captured
// Set en passant square if the moved pawn can be captured
if ( (int(to) ^ int(from)) == 16
&& (pawn_attacks_bb(us, to - pawn_push(us)) & pieces(them, PAWN)))
{
@@ -854,9 +829,12 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
if (Eval::useNNUE)
{
dp0 = piece_id_on(to);
evalList.put_piece(dp0, to, promotion);
dp.new_piece[0] = evalList.piece_with_id(dp0);
// Promoting pawn to SQ_NONE, promoted piece from SQ_NONE
dp.to[0] = SQ_NONE;
dp.piece[dp.dirty_num] = promotion;
dp.from[dp.dirty_num] = SQ_NONE;
dp.to[dp.dirty_num] = to;
dp.dirty_num++;
}
// Update hash keys
@@ -950,17 +928,11 @@ void Position::undo_move(Move m) {
{
move_piece(to, from); // Put the piece back at the source square
if (Eval::useNNUE)
{
PieceId dp0 = st->dirtyPiece.pieceId[0];
evalList.put_piece(dp0, from, pc);
}
if (st->capturedPiece)
{
Square capsq = to;
if (type_of(m) == ENPASSANT)
if (type_of(m) == EN_PASSANT)
{
capsq -= pawn_push(us);
@@ -972,14 +944,6 @@ void Position::undo_move(Move m) {
}
put_piece(st->capturedPiece, capsq); // Restore the captured piece
if (Eval::useNNUE)
{
PieceId dp1 = st->dirtyPiece.pieceId[1];
assert(evalList.piece_with_id(dp1).from[WHITE] == PS_NONE);
assert(evalList.piece_with_id(dp1).from[BLACK] == PS_NONE);
evalList.put_piece(dp1, capsq, st->capturedPiece);
}
}
}
@@ -1001,32 +965,16 @@ void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Squ
rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
if (Eval::useNNUE)
if (Do && Eval::useNNUE)
{
PieceId dp0, dp1;
auto& dp = st->dirtyPiece;
dp.dirty_num = 2; // 2 pieces moved
if (Do)
{
dp0 = piece_id_on(from);
dp1 = piece_id_on(rfrom);
dp.pieceId[0] = dp0;
dp.old_piece[0] = evalList.piece_with_id(dp0);
evalList.put_piece(dp0, to, make_piece(us, KING));
dp.new_piece[0] = evalList.piece_with_id(dp0);
dp.pieceId[1] = dp1;
dp.old_piece[1] = evalList.piece_with_id(dp1);
evalList.put_piece(dp1, rto, make_piece(us, ROOK));
dp.new_piece[1] = evalList.piece_with_id(dp1);
}
else
{
dp0 = piece_id_on(to);
dp1 = piece_id_on(rto);
evalList.put_piece(dp0, from, make_piece(us, KING));
evalList.put_piece(dp1, rfrom, make_piece(us, ROOK));
}
dp.piece[0] = make_piece(us, KING);
dp.from[0] = from;
dp.to[0] = to;
dp.piece[1] = make_piece(us, ROOK);
dp.from[1] = rfrom;
dp.to[1] = rto;
dp.dirty_num = 2;
}
// Remove both pieces first since squares could overlap in Chess960
@@ -1046,17 +994,16 @@ void Position::do_null_move(StateInfo& newSt) {
assert(!checkers());
assert(&newSt != st);
if (Eval::useNNUE)
{
std::memcpy(&newSt, st, sizeof(StateInfo));
st->accumulator.computed_score = false;
}
else
std::memcpy(&newSt, st, offsetof(StateInfo, accumulator));
std::memcpy(&newSt, st, offsetof(StateInfo, accumulator));
newSt.previous = st;
st = &newSt;
st->dirtyPiece.dirty_num = 0;
st->dirtyPiece.piece[0] = NO_PIECE; // Avoid checks in UpdateAccumulator()
st->accumulator.state[WHITE] = Eval::NNUE::EMPTY;
st->accumulator.state[BLACK] = Eval::NNUE::EMPTY;
if (st->epSquare != SQ_NONE)
{
st->key ^= Zobrist::enpassant[file_of(st->epSquare)];
@@ -1064,7 +1011,7 @@ void Position::do_null_move(StateInfo& newSt) {
}
st->key ^= Zobrist::side;
prefetch(TT.first_entry(st->key));
prefetch(TT.first_entry(key()));
++st->rule50;
st->pliesFromNull = 0;
@@ -1089,7 +1036,7 @@ void Position::undo_null_move() {
/// Position::key_after() computes the new hash key after the given move. Needed
/// for speculative prefetch. It doesn't recognize special moves like castling,
/// en-passant and promotions.
/// en passant and promotions.
Key Position::key_after(Move m) const {
@@ -1114,7 +1061,7 @@ bool Position::see_ge(Move m, Value threshold) const {
assert(is_ok(m));
// Only deal with normal moves, assume others pass a simple see
// Only deal with normal moves, assume others pass a simple SEE
if (type_of(m) != NORMAL)
return VALUE_ZERO >= threshold;
@@ -1145,8 +1092,8 @@ bool Position::see_ge(Move m, Value threshold) const {
// Don't allow pinned pieces to attack (except the king) as long as
// there are pinners on their original square.
if (st->pinners[~stm] & occupied)
stmAttackers &= ~st->blockersForKing[stm];
if (pinners(~stm) & occupied)
stmAttackers &= ~blockers_for_king(stm);
if (!stmAttackers)
break;
@@ -1366,21 +1313,17 @@ bool Position::pos_is_ok() const {
assert(0 && "pos_is_ok: Bitboards");
StateInfo si = *st;
ASSERT_ALIGNED(&si, Eval::NNUE::kCacheLineSize);
set_state(&si);
if (std::memcmp(&si, st, sizeof(StateInfo)))
assert(0 && "pos_is_ok: State");
for (Piece pc : Pieces)
{
if ( pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))
|| pieceCount[pc] != std::count(board, board + SQUARE_NB, pc))
assert(0 && "pos_is_ok: Pieces");
for (int i = 0; i < pieceCount[pc]; ++i)
if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i)
assert(0 && "pos_is_ok: Index");
}
for (Color c : { WHITE, BLACK })
for (CastlingRights cr : {c & KING_SIDE, c & QUEEN_SIDE})
{
+16 -55
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,6 +26,7 @@
#include "bitboard.h"
#include "evaluate.h"
#include "psqt.h"
#include "types.h"
#include "nnue/nnue_accumulator.h"
@@ -99,7 +100,6 @@ public:
bool empty(Square s) const;
template<PieceType Pt> int count(Color c) const;
template<PieceType Pt> int count() const;
template<PieceType Pt> const Square* squares(Color c) const;
template<PieceType Pt> Square square(Color c) const;
bool is_on_semiopen_file(Color c, Square s) const;
@@ -113,7 +113,8 @@ public:
Bitboard checkers() const;
Bitboard blockers_for_king(Color c) const;
Bitboard check_squares(PieceType pt) const;
bool is_discovery_check_on_king(Color c, Move m) const;
Bitboard pinners(Color c) const;
bool is_discovered_check_on_king(Color c, Move m) const;
// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
@@ -170,7 +171,6 @@ public:
// Used by NNUE
StateInfo* state() const;
const EvalList* eval_list() const;
private:
// Initialization helpers (used while setting up a position)
@@ -185,16 +185,11 @@ private:
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
// ID of a piece on a given square
PieceId piece_id_on(Square sq) const;
// Data members
Piece board[SQUARE_NB];
Bitboard byTypeBB[PIECE_TYPE_NB];
Bitboard byColorBB[COLOR_NB];
int pieceCount[PIECE_NB];
Square pieceList[PIECE_NB][16];
int index[SQUARE_NB];
int castlingRightsMask[SQUARE_NB];
Square castlingRookSquare[CASTLING_RIGHT_NB];
Bitboard castlingPath[CASTLING_RIGHT_NB];
@@ -204,15 +199,8 @@ private:
Thread* thisThread;
StateInfo* st;
bool chess960;
// List of pieces used in NNUE evaluation function
EvalList evalList;
};
namespace PSQT {
extern Score psq[PIECE_NB][SQUARE_NB];
}
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
inline Color Position::side_to_move() const {
@@ -260,13 +248,9 @@ template<PieceType Pt> inline int Position::count() const {
return count<Pt>(WHITE) + count<Pt>(BLACK);
}
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
return pieceList[make_piece(c, Pt)];
}
template<PieceType Pt> inline Square Position::square(Color c) const {
assert(pieceCount[make_piece(c, Pt)] == 1);
return squares<Pt>(c)[0];
assert(count<Pt>(c) == 1);
return lsb(pieces(c, Pt));
}
inline Square Position::ep_square() const {
@@ -309,11 +293,15 @@ inline Bitboard Position::blockers_for_king(Color c) const {
return st->blockersForKing[c];
}
inline Bitboard Position::pinners(Color c) const {
return st->pinners[c];
}
inline Bitboard Position::check_squares(PieceType pt) const {
return st->checkSquares[pt];
}
inline bool Position::is_discovery_check_on_king(Color c, Move m) const {
inline bool Position::is_discovered_check_on_king(Color c, Move m) const {
return st->blockersForKing[c] & from_sq(m);
}
@@ -331,7 +319,8 @@ inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
}
inline Key Position::key() const {
return st->key;
return st->rule50 < 14 ? st->key
: st->key ^ make_key((st->rule50 - 14) / 8);
}
inline Key Position::pawn_key() const {
@@ -380,7 +369,7 @@ inline bool Position::capture_or_promotion(Move m) const {
inline bool Position::capture(Move m) const {
assert(is_ok(m));
// Castling is encoded as "king captures rook"
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == EN_PASSANT;
}
inline Piece Position::captured_piece() const {
@@ -396,35 +385,25 @@ inline void Position::put_piece(Piece pc, Square s) {
board[s] = pc;
byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
byColorBB[color_of(pc)] |= s;
index[s] = pieceCount[pc]++;
pieceList[pc][index[s]] = s;
pieceCount[pc]++;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
psq += PSQT::psq[pc][s];
}
inline void Position::remove_piece(Square s) {
// WARNING: This is not a reversible operation. If we remove a piece in
// do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[]
// are not invariant to a do_move() + undo_move() sequence.
Piece pc = board[s];
byTypeBB[ALL_PIECES] ^= s;
byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s;
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
Square lastSquare = pieceList[pc][--pieceCount[pc]];
index[lastSquare] = index[s];
pieceList[pc][index[lastSquare]] = lastSquare;
pieceList[pc][pieceCount[pc]] = SQ_NONE;
pieceCount[pc]--;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
psq -= PSQT::psq[pc][s];
}
inline void Position::move_piece(Square from, Square to) {
// index[from] is not updated and becomes stale. This works as long as index[]
// is accessed just by known occupied squares.
Piece pc = board[from];
Bitboard fromTo = from | to;
byTypeBB[ALL_PIECES] ^= fromTo;
@@ -432,8 +411,6 @@ inline void Position::move_piece(Square from, Square to) {
byColorBB[color_of(pc)] ^= fromTo;
board[from] = NO_PIECE;
board[to] = pc;
index[to] = index[from];
pieceList[pc][index[to]] = to;
psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
}
@@ -446,20 +423,4 @@ inline StateInfo* Position::state() const {
return st;
}
inline const EvalList* Position::eval_list() const {
return &evalList;
}
inline PieceId Position::piece_id_on(Square sq) const
{
assert(piece_on(sq) != NO_PIECE);
PieceId pid = evalList.piece_id_list[sq];
assert(is_ok(pid));
return pid;
}
#endif // #ifndef POSITION_H_INCLUDED
+41 -35
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,19 +16,22 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "psqt.h"
#include <algorithm>
#include "types.h"
#include "bitboard.h"
#include "types.h"
namespace PSQT {
#define S(mg, eg) make_score(mg, eg)
namespace
{
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
// type on a given square a (middlegame, endgame) score pair is assigned. Table
// is defined for files A..D and white side: it is symmetric for black side and
// second half of the files.
auto constexpr S = make_score;
// 'Bonus' contains Piece-Square parameters.
// Scores are explicit for files A to D, implicitly mirrored for E to H.
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
{ },
{ },
@@ -43,14 +46,14 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
{ S(-201,-100), S(-83,-88), S(-56,-56), S(-26,-17) }
},
{ // Bishop
{ S(-53,-57), S( -5,-30), S( -8,-37), S(-23,-12) },
{ S(-15,-37), S( 8,-13), S( 19,-17), S( 4, 1) },
{ S( -7,-16), S( 21, -1), S( -5, -2), S( 17, 10) },
{ S( -5,-20), S( 11, -6), S( 25, 0), S( 39, 17) },
{ S(-12,-17), S( 29, -1), S( 22,-14), S( 31, 15) },
{ S(-16,-30), S( 6, 6), S( 1, 4), S( 11, 6) },
{ S(-17,-31), S(-14,-20), S( 5, -1), S( 0, 1) },
{ S(-48,-46), S( 1,-42), S(-14,-37), S(-23,-24) }
{ S(-37,-40), S(-4 ,-21), S( -6,-26), S(-16, -8) },
{ S(-11,-26), S( 6, -9), S( 13,-12), S( 3, 1) },
{ S(-5 ,-11), S( 15, -1), S( -4, -1), S( 12, 7) },
{ S(-4 ,-14), S( 8, -4), S( 18, 0), S( 27, 12) },
{ S(-8 ,-12), S( 20, -1), S( 15,-10), S( 22, 11) },
{ S(-11,-21), S( 4, 4), S( 1, 3), S( 8, 4) },
{ S(-12,-22), S(-10,-14), S( 4, -1), S( 0, 1) },
{ S(-34,-32), S( 1,-29), S(-10,-26), S(-16,-17) }
},
{ // Rook
{ S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) },
@@ -64,13 +67,13 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
},
{ // Queen
{ S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
{ S(-3,-55), S( 5,-31), S( 8,-22), S(12, -4) },
{ S(-3,-54), S( 5,-31), S( 8,-22), S(12, -4) },
{ S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) },
{ S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) },
{ S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) },
{ S(-4,-38), S(10,-18), S( 6,-12), S( 8, 1) },
{ S(-4,-38), S(10,-18), S( 6,-11), S( 8, 1) },
{ S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) },
{ S(-2,-75), S(-2,-52), S( 1,-43), S(-2,-36) }
{ S(-2,-74), S(-2,-52), S( 1,-43), S(-2,-34) }
},
{ // King
{ S(271, 1), S(327, 45), S(271, 85), S(198, 76) },
@@ -87,19 +90,22 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
constexpr Score PBonus[RANK_NB][FILE_NB] =
{ // Pawn (asymmetric distribution)
{ },
{ S( 3,-10), S( 3, -6), S( 10, 10), S( 19, 0), S( 16, 14), S( 19, 7), S( 7, -5), S( -5,-19) },
{ S( -9,-10), S(-15,-10), S( 11,-10), S( 15, 4), S( 32, 4), S( 22, 3), S( 5, -6), S(-22, -4) },
{ S( -4, 6), S(-23, -2), S( 6, -8), S( 20, -4), S( 40,-13), S( 17,-12), S( 4,-10), S( -8, -9) },
{ S( 13, 10), S( 0, 5), S(-13, 4), S( 1, -5), S( 11, -5), S( -2, -5), S(-13, 14), S( 5, 9) },
{ S( 5, 28), S(-12, 20), S( -7, 21), S( 22, 28), S( -8, 30), S( -5, 7), S(-15, 6), S( -8, 13) },
{ S( -7, 0), S( 7,-11), S( -3, 12), S(-13, 21), S( 5, 25), S(-16, 19), S( 10, 4), S( -8, 7) }
{ S( 2, -8), S( 4, -6), S( 11, 9), S( 18, 5), S( 16, 16), S( 21, 6), S( 9, -6), S( -3,-18) },
{ S( -9, -9), S(-15, -7), S( 11,-10), S( 15, 5), S( 31, 2), S( 23, 3), S( 6, -8), S(-20, -5) },
{ S( -3, 7), S(-20, 1), S( 8, -8), S( 19, -2), S( 39,-14), S( 17,-13), S( 2,-11), S( -5, -6) },
{ S( 11, 12), S( -4, 6), S(-11, 2), S( 2, -6), S( 11, -5), S( 0, -4), S(-12, 14), S( 5, 9) },
{ S( 3, 27), S(-11, 18), S( -6, 19), S( 22, 29), S( -8, 30), S( -5, 9), S(-14, 8), S(-11, 14) },
{ S( -7, -1), S( 6,-14), S( -2, 13), S(-11, 22), S( 4, 24), S(-14, 17), S( 10, 7), S( -9, 7) }
};
#undef S
} // namespace
namespace PSQT
{
Score psq[PIECE_NB][SQUARE_NB];
// PSQT::init() initializes piece-square tables: the white halves of the tables are
// copied from Bonus[] and PBonus[], adding the piece value, then the black halves of
// the tables are initialized by flipping and changing the sign of the white scores.
@@ -107,15 +113,15 @@ void init() {
for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING})
{
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
File f = File(edge_distance(file_of(s)));
psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
: Bonus[pc][rank_of(s)][f]);
psq[~pc][flip_rank(s)] = -psq[pc][s];
}
for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
File f = File(edge_distance(file_of(s)));
psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
: Bonus[pc][rank_of(s)][f]);
psq[~pc][flip_rank(s)] = -psq[pc][s];
}
}
}
+38
View File
@@ -0,0 +1,38 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PSQT_H_INCLUDED
#define PSQT_H_INCLUDED
#include "types.h"
namespace PSQT
{
extern Score psq[PIECE_NB][SQUARE_NB];
// Fill psqt array from a set of internally linked parameters
extern void init();
} // namespace PSQT
#endif // PSQT_H_INCLUDED
+258 -204
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File diff suppressed because it is too large Load Diff
+3 -2
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -48,6 +48,8 @@ struct Stack {
int statScore;
int moveCount;
bool inCheck;
bool ttPv;
bool ttHit;
};
@@ -69,7 +71,6 @@ struct RootMove {
Value previousScore = -VALUE_INFINITE;
int selDepth = 0;
int tbRank = 0;
int bestMoveCount = 0;
Value tbScore;
std::vector<Move> pv;
};
+8 -6
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -223,7 +223,9 @@ public:
*mapping = statbuf.st_size;
*baseAddress = mmap(nullptr, statbuf.st_size, PROT_READ, MAP_SHARED, fd, 0);
#if defined(MADV_RANDOM)
madvise(*baseAddress, statbuf.st_size, MADV_RANDOM);
#endif
::close(fd);
if (*baseAddress == MAP_FAILED)
@@ -758,7 +760,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
if (entry->hasPawns) {
idx = LeadPawnIdx[leadPawnsCnt][squares[0]];
std::sort(squares + 1, squares + leadPawnsCnt, pawns_comp);
std::stable_sort(squares + 1, squares + leadPawnsCnt, pawns_comp);
for (int i = 1; i < leadPawnsCnt; ++i)
idx += Binomial[i][MapPawns[squares[i]]];
@@ -859,7 +861,7 @@ encode_remaining:
while (d->groupLen[++next])
{
std::sort(groupSq, groupSq + d->groupLen[next]);
std::stable_sort(groupSq, groupSq + d->groupLen[next]);
uint64_t n = 0;
// Map down a square if "comes later" than a square in the previous
@@ -998,7 +1000,7 @@ uint8_t* set_sizes(PairsData* d, uint8_t* data) {
// so that d->lowestSym[i] >= d->lowestSym[i+1] (when read as LittleEndian).
// Starting from this we compute a base64[] table indexed by symbol length
// and containing 64 bit values so that d->base64[i] >= d->base64[i+1].
// See http://www.eecs.harvard.edu/~michaelm/E210/huffman.pdf
// See https://en.wikipedia.org/wiki/Huffman_coding
for (int i = d->base64.size() - 2; i >= 0; --i) {
d->base64[i] = (d->base64[i + 1] + number<Sym, LittleEndian>(&d->lowestSym[i])
- number<Sym, LittleEndian>(&d->lowestSym[i + 1])) / 2;
@@ -1139,7 +1141,7 @@ void* mapped(TBTable<Type>& e, const Position& pos) {
if (e.ready.load(std::memory_order_acquire))
return e.baseAddress; // Could be nullptr if file does not exist
std::unique_lock<std::mutex> lk(mutex);
std::scoped_lock<std::mutex> lk(mutex);
if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock
return e.baseAddress;
@@ -1438,7 +1440,7 @@ WDLScore Tablebases::probe_wdl(Position& pos, ProbeState* result) {
// If n = 100 immediately after a capture or pawn move, then the position
// is also certainly a win, and during the whole phase until the next
// capture or pawn move, the inequality to be preserved is
// dtz + 50-movecounter <= 100.
// dtz + 50-move-counter <= 100.
//
// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
// then do not accept moves leading to dtz + 50-move-counter == 100.
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+16 -30
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -51,17 +51,6 @@ Thread::~Thread() {
}
/// Thread::bestMoveCount(Move move) return best move counter for the given root move
int Thread::best_move_count(Move move) const {
auto rm = std::find(rootMoves.begin() + pvIdx,
rootMoves.begin() + pvLast, move);
return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
}
/// Thread::clear() reset histories, usually before a new game
void Thread::clear() {
@@ -204,21 +193,18 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
// We use Position::set() to set root position across threads. But there are
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
// be deduced from a fen string, so set() clears them and to not lose the info
// we need to backup and later restore setupStates->back(). Note that setupStates
// is shared by threads but is accessed in read-only mode.
StateInfo tmp = setupStates->back();
// be deduced from a fen string, so set() clears them and they are set from
// setupStates->back() later. The rootState is per thread, earlier states are shared
// since they are read-only.
for (Thread* th : *this)
{
th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0;
th->rootDepth = th->completedDepth = 0;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th);
th->rootState = setupStates->back();
}
setupStates->back() = tmp;
main()->start_searching();
}
@@ -238,16 +224,16 @@ Thread* ThreadPool::get_best_thread() const {
votes[th->rootMoves[0].pv[0]] +=
(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY)
{
// Make sure we pick the shortest mate / TB conversion or stave off mate the longest
if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
bestThread = th;
}
else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
&& votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]))
bestThread = th;
if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY)
{
// Make sure we pick the shortest mate / TB conversion or stave off mate the longest
if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
bestThread = th;
}
else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
&& votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]))
bestThread = th;
}
return bestThread;
+3 -2
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -54,7 +54,6 @@ public:
void idle_loop();
void start_searching();
void wait_for_search_finished();
int best_move_count(Move move) const;
Pawns::Table pawnsTable;
Material::Table materialTable;
@@ -65,6 +64,7 @@ public:
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
Position rootPos;
StateInfo rootState;
Search::RootMoves rootMoves;
Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves;
@@ -73,6 +73,7 @@ public:
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
Score contempt;
int failedHighCnt;
};
+2 -2
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,7 +27,7 @@
/// The implementation calls pthread_create() with the stack size parameter
/// equal to the linux 8MB default, on platforms that support it.
#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__)
#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__) || defined(USE_PTHREADS)
#include <pthread.h>
+10 -10
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -38,9 +38,9 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
TimePoint slowMover = TimePoint(Options["Slow Mover"]);
TimePoint npmsec = TimePoint(Options["nodestime"]);
// opt_scale is a percentage of available time to use for the current move.
// max_scale is a multiplier applied to optimumTime.
double opt_scale, max_scale;
// optScale is a percentage of available time to use for the current move.
// maxScale is a multiplier applied to optimumTime.
double optScale, maxScale;
// If we have to play in 'nodes as time' mode, then convert from time
// to nodes, and use resulting values in time management formulas.
@@ -75,22 +75,22 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
// game time for the current move, so also cap to 20% of available game time.
if (limits.movestogo == 0)
{
opt_scale = std::min(0.008 + std::pow(ply + 3.0, 0.5) / 250.0,
optScale = std::min(0.0084 + std::pow(ply + 3.0, 0.5) * 0.0042,
0.2 * limits.time[us] / double(timeLeft));
max_scale = std::min(7.0, 4.0 + ply / 12.0);
maxScale = std::min(7.0, 4.0 + ply / 12.0);
}
// x moves in y seconds (+ z increment)
else
{
opt_scale = std::min((0.8 + ply / 128.0) / mtg,
optScale = std::min((0.8 + ply / 128.0) / mtg,
0.8 * limits.time[us] / double(timeLeft));
max_scale = std::min(6.3, 1.5 + 0.11 * mtg);
maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
}
// Never use more than 80% of the available time for this move
optimumTime = TimePoint(opt_scale * timeLeft);
maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, max_scale * optimumTime));
optimumTime = TimePoint(optScale * timeLeft);
maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime));
if (Options["Ponder"])
optimumTime += optimumTime / 4;
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+23 -20
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -37,18 +37,19 @@ void TTEntry::save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev)
if (m || (uint16_t)k != key16)
move16 = (uint16_t)m;
// Overwrite less valuable entries
if ((uint16_t)k != key16
|| d - DEPTH_OFFSET > depth8 - 4
|| b == BOUND_EXACT)
// Overwrite less valuable entries (cheapest checks first)
if (b == BOUND_EXACT
|| (uint16_t)k != key16
|| d - DEPTH_OFFSET > depth8 - 4)
{
assert(d >= DEPTH_OFFSET);
assert(d > DEPTH_OFFSET);
assert(d < 256 + DEPTH_OFFSET);
key16 = (uint16_t)k;
depth8 = (uint8_t)(d - DEPTH_OFFSET);
genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
value16 = (int16_t)v;
eval16 = (int16_t)ev;
genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
depth8 = (uint8_t)(d - DEPTH_OFFSET);
}
}
@@ -61,11 +62,12 @@ void TranspositionTable::resize(size_t mbSize) {
Threads.main()->wait_for_search_finished();
aligned_ttmem_free(mem);
aligned_large_pages_free(table);
clusterCount = mbSize * 1024 * 1024 / sizeof(Cluster);
table = static_cast<Cluster*>(aligned_ttmem_alloc(clusterCount * sizeof(Cluster), mem));
if (!mem)
table = static_cast<Cluster*>(aligned_large_pages_alloc(clusterCount * sizeof(Cluster)));
if (!table)
{
std::cerr << "Failed to allocate " << mbSize
<< "MB for transposition table." << std::endl;
@@ -119,22 +121,23 @@ TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
const uint16_t key16 = (uint16_t)key; // Use the low 16 bits as key inside the cluster
for (int i = 0; i < ClusterSize; ++i)
if (!tte[i].key16 || tte[i].key16 == key16)
if (tte[i].key16 == key16 || !tte[i].depth8)
{
tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & 0x7)); // Refresh
tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & (GENERATION_DELTA - 1))); // Refresh
return found = (bool)tte[i].key16, &tte[i];
return found = (bool)tte[i].depth8, &tte[i];
}
// Find an entry to be replaced according to the replacement strategy
TTEntry* replace = tte;
for (int i = 1; i < ClusterSize; ++i)
// Due to our packed storage format for generation and its cyclic
// nature we add 263 (256 is the modulus plus 7 to keep the unrelated
// lowest three bits from affecting the result) to calculate the entry
// age correctly even after generation8 overflows into the next cycle.
if ( replace->depth8 - ((263 + generation8 - replace->genBound8) & 0xF8)
> tte[i].depth8 - ((263 + generation8 - tte[i].genBound8) & 0xF8))
// nature we add GENERATION_CYCLE (256 is the modulus, plus what
// is needed to keep the unrelated lowest n bits from affecting
// the result) to calculate the entry age correctly even after
// generation8 overflows into the next cycle.
if ( replace->depth8 - ((GENERATION_CYCLE + generation8 - replace->genBound8) & GENERATION_MASK)
> tte[i].depth8 - ((GENERATION_CYCLE + generation8 - tte[i].genBound8) & GENERATION_MASK))
replace = &tte[i];
return found = false, replace;
@@ -149,7 +152,7 @@ int TranspositionTable::hashfull() const {
int cnt = 0;
for (int i = 0; i < 1000; ++i)
for (int j = 0; j < ClusterSize; ++j)
cnt += (table[i].entry[j].genBound8 & 0xF8) == generation8;
cnt += table[i].entry[j].depth8 && (table[i].entry[j].genBound8 & GENERATION_MASK) == generation8;
return cnt / ClusterSize;
}
+15 -10
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,13 +25,13 @@
/// TTEntry struct is the 10 bytes transposition table entry, defined as below:
///
/// key 16 bit
/// move 16 bit
/// value 16 bit
/// eval value 16 bit
/// depth 8 bit
/// generation 5 bit
/// pv node 1 bit
/// bound type 2 bit
/// depth 8 bit
/// move 16 bit
/// value 16 bit
/// eval value 16 bit
struct TTEntry {
@@ -47,11 +47,11 @@ private:
friend class TranspositionTable;
uint16_t key16;
uint8_t depth8;
uint8_t genBound8;
uint16_t move16;
int16_t value16;
int16_t eval16;
uint8_t genBound8;
uint8_t depth8;
};
@@ -72,9 +72,15 @@ class TranspositionTable {
static_assert(sizeof(Cluster) == 32, "Unexpected Cluster size");
// Constants used to refresh the hash table periodically
static constexpr unsigned GENERATION_BITS = 3; // nb of bits reserved for other things
static constexpr int GENERATION_DELTA = (1 << GENERATION_BITS); // increment for generation field
static constexpr int GENERATION_CYCLE = 255 + (1 << GENERATION_BITS); // cycle length
static constexpr int GENERATION_MASK = (0xFF << GENERATION_BITS) & 0xFF; // mask to pull out generation number
public:
~TranspositionTable() { aligned_ttmem_free(mem); }
void new_search() { generation8 += 8; } // Lower 3 bits are used by PV flag and Bound
~TranspositionTable() { aligned_large_pages_free(table); }
void new_search() { generation8 += GENERATION_DELTA; } // Lower bits are used for other things
TTEntry* probe(const Key key, bool& found) const;
int hashfull() const;
void resize(size_t mbSize);
@@ -89,7 +95,6 @@ private:
size_t clusterCount;
Cluster* table;
void* mem;
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
};
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+4 -4
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -130,9 +130,9 @@ class Tune {
SetRange range;
};
// Our facilty to fill the container, each Entry corresponds to a parameter to tune.
// We use variadic templates to deal with an unspecified number of entries, each one
// of a possible different type.
// Our facility to fill the container, each Entry corresponds to a parameter
// to tune. We use variadic templates to deal with an unspecified number of
// entries, each one of a possible different type.
static std::string next(std::string& names, bool pop = true);
int add(const SetRange&, std::string&&) { return 0; }
+22 -115
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -57,6 +57,12 @@
/// _WIN32 Building on Windows (any)
/// _WIN64 Building on Windows 64 bit
#if defined(__GNUC__ ) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) && defined(_WIN32) && !defined(__clang__)
#define ALIGNAS_ON_STACK_VARIABLES_BROKEN
#endif
#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
# include <intrin.h> // Microsoft header for _BitScanForward64()
# define IS_64BIT
@@ -107,7 +113,7 @@ constexpr int MAX_PLY = 246;
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
/// NOTE: en passant bit is set only when a pawn can be captured
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
/// any normal move destination square is always different from origin square
@@ -121,7 +127,7 @@ enum Move : int {
enum MoveType {
NORMAL,
PROMOTION = 1 << 14,
ENPASSANT = 2 << 14,
EN_PASSANT = 2 << 14,
CASTLING = 3 << 14
};
@@ -178,7 +184,7 @@ enum Value : int {
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
PawnValueMg = 124, PawnValueEg = 206,
PawnValueMg = 126, PawnValueEg = 208,
KnightValueMg = 781, KnightValueEg = 854,
BishopValueMg = 825, BishopValueEg = 915,
RookValueMg = 1276, RookValueEg = 1380,
@@ -196,27 +202,11 @@ enum PieceType {
enum Piece {
NO_PIECE,
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_NB = 16
};
// An ID used to track the pieces. Max. 32 pieces on board.
enum PieceId {
PIECE_ID_ZERO = 0,
PIECE_ID_KING = 30,
PIECE_ID_WKING = 30,
PIECE_ID_BKING = 31,
PIECE_ID_NONE = 32
};
inline PieceId operator++(PieceId& d, int) {
PieceId x = d;
d = PieceId(int(d) + 1);
return x;
}
constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
@@ -232,7 +222,8 @@ enum : int {
DEPTH_QS_RECAPTURES = -5,
DEPTH_NONE = -6,
DEPTH_OFFSET = DEPTH_NONE
DEPTH_OFFSET = -7 // value used only for TT entry occupancy check
};
enum Square : int {
@@ -270,93 +261,20 @@ enum Rank : int {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
};
// unique number for each piece type on each square
enum PieceSquare : uint32_t {
PS_NONE = 0,
PS_W_PAWN = 1,
PS_B_PAWN = 1 * SQUARE_NB + 1,
PS_W_KNIGHT = 2 * SQUARE_NB + 1,
PS_B_KNIGHT = 3 * SQUARE_NB + 1,
PS_W_BISHOP = 4 * SQUARE_NB + 1,
PS_B_BISHOP = 5 * SQUARE_NB + 1,
PS_W_ROOK = 6 * SQUARE_NB + 1,
PS_B_ROOK = 7 * SQUARE_NB + 1,
PS_W_QUEEN = 8 * SQUARE_NB + 1,
PS_B_QUEEN = 9 * SQUARE_NB + 1,
PS_W_KING = 10 * SQUARE_NB + 1,
PS_END = PS_W_KING, // pieces without kings (pawns included)
PS_B_KING = 11 * SQUARE_NB + 1,
PS_END2 = 12 * SQUARE_NB + 1
};
struct ExtPieceSquare {
PieceSquare from[COLOR_NB];
};
// Array for finding the PieceSquare corresponding to the piece on the board
extern ExtPieceSquare kpp_board_index[PIECE_NB];
constexpr bool is_ok(PieceId pid);
constexpr Square rotate180(Square sq);
// Structure holding which tracked piece (PieceId) is where (PieceSquare)
class EvalList {
public:
// Max. number of pieces without kings is 30 but must be a multiple of 4 in AVX2
static const int MAX_LENGTH = 32;
// Array that holds the piece id for the pieces on the board
PieceId piece_id_list[SQUARE_NB];
// List of pieces, separate from White and Black POV
PieceSquare* piece_list_fw() const { return const_cast<PieceSquare*>(pieceListFw); }
PieceSquare* piece_list_fb() const { return const_cast<PieceSquare*>(pieceListFb); }
// Place the piece pc with piece_id on the square sq on the board
void put_piece(PieceId piece_id, Square sq, Piece pc)
{
assert(is_ok(piece_id));
if (pc != NO_PIECE)
{
pieceListFw[piece_id] = PieceSquare(kpp_board_index[pc].from[WHITE] + sq);
pieceListFb[piece_id] = PieceSquare(kpp_board_index[pc].from[BLACK] + rotate180(sq));
piece_id_list[sq] = piece_id;
}
else
{
pieceListFw[piece_id] = PS_NONE;
pieceListFb[piece_id] = PS_NONE;
piece_id_list[sq] = piece_id;
}
}
// Convert the specified piece_id piece to ExtPieceSquare type and return it
ExtPieceSquare piece_with_id(PieceId piece_id) const
{
ExtPieceSquare eps;
eps.from[WHITE] = pieceListFw[piece_id];
eps.from[BLACK] = pieceListFb[piece_id];
return eps;
}
private:
PieceSquare pieceListFw[MAX_LENGTH];
PieceSquare pieceListFb[MAX_LENGTH];
};
// For differential evaluation of pieces that changed since last turn
// Keep track of what a move changes on the board (used by NNUE)
struct DirtyPiece {
// Number of changed pieces
int dirty_num;
// The ids of changed pieces, max. 2 pieces can change in one move
PieceId pieceId[2];
// Max 3 pieces can change in one move. A promotion with capture moves
// both the pawn and the captured piece to SQ_NONE and the piece promoted
// to from SQ_NONE to the capture square.
Piece piece[3];
// What changed from the piece with that piece number
ExtPieceSquare old_piece[2];
ExtPieceSquare new_piece[2];
// From and to squares, which may be SQ_NONE
Square from[3];
Square to[3];
};
/// Score enum stores a middlegame and an endgame value in a single integer (enum).
@@ -406,8 +324,6 @@ ENABLE_FULL_OPERATORS_ON(Value)
ENABLE_FULL_OPERATORS_ON(Direction)
ENABLE_INCR_OPERATORS_ON(Piece)
ENABLE_INCR_OPERATORS_ON(PieceSquare)
ENABLE_INCR_OPERATORS_ON(PieceId)
ENABLE_INCR_OPERATORS_ON(PieceType)
ENABLE_INCR_OPERATORS_ON(Square)
ENABLE_INCR_OPERATORS_ON(File)
@@ -496,10 +412,6 @@ inline Color color_of(Piece pc) {
return Color(pc >> 3);
}
constexpr bool is_ok(PieceId pid) {
return pid < PIECE_ID_NONE;
}
constexpr bool is_ok(Square s) {
return s >= SQ_A1 && s <= SQ_H8;
}
@@ -536,11 +448,6 @@ constexpr Square to_sq(Move m) {
return Square(m & 0x3F);
}
// Return relative square when turning the board 180 degrees
constexpr Square rotate180(Square sq) {
return (Square)(sq ^ 0x3F);
}
constexpr int from_to(Move m) {
return m & 0xFFF;
}
+4 -4
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -85,7 +85,7 @@ namespace {
Position p;
p.set(pos.fen(), Options["UCI_Chess960"], &states->back(), Threads.main());
Eval::verify_NNUE();
Eval::NNUE::verify();
sync_cout << "\n" << Eval::trace(p) << sync_endl;
}
@@ -170,7 +170,7 @@ namespace {
if (token == "go" || token == "eval")
{
cerr << "\nPosition: " << cnt++ << '/' << num << endl;
cerr << "\nPosition: " << cnt++ << '/' << num << " (" << pos.fen() << ")" << endl;
if (token == "go")
{
go(pos, is, states);
@@ -211,7 +211,7 @@ namespace {
double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
// Transform eval to centipawns with limited range
double x = Utility::clamp(double(100 * v) / PawnValueEg, -1000.0, 1000.0);
double x = std::clamp(double(100 * v) / PawnValueEg, -1000.0, 1000.0);
// Return win rate in per mille (rounded to nearest)
return int(0.5 + 1000 / (1 + std::exp((a - x) / b)));
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+6 -5
View File
@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,6 +21,7 @@
#include <ostream>
#include <sstream>
#include "evaluate.h"
#include "misc.h"
#include "search.h"
#include "thread.h"
@@ -40,8 +41,8 @@ void on_hash_size(const Option& o) { TT.resize(size_t(o)); }
void on_logger(const Option& o) { start_logger(o); }
void on_threads(const Option& o) { Threads.set(size_t(o)); }
void on_tb_path(const Option& o) { Tablebases::init(o); }
void on_use_NNUE(const Option& ) { Eval::init_NNUE(); }
void on_eval_file(const Option& ) { Eval::init_NNUE(); }
void on_use_NNUE(const Option& ) { Eval::NNUE::init(); }
void on_eval_file(const Option& ) { Eval::NNUE::init(); }
/// Our case insensitive less() function as required by UCI protocol
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
@@ -78,8 +79,8 @@ void init(OptionsMap& o) {
o["SyzygyProbeDepth"] << Option(1, 1, 100);
o["Syzygy50MoveRule"] << Option(true);
o["SyzygyProbeLimit"] << Option(7, 0, 7);
o["Use NNUE"] << Option(false, on_use_NNUE);
o["EvalFile"] << Option("nn-97f742aaefcd.nnue", on_eval_file);
o["Use NNUE"] << Option(true, on_use_NNUE);
o["EvalFile"] << Option(EvalFileDefaultName, on_eval_file);
}
+5 -5
View File
@@ -20,7 +20,7 @@ case $1 in
--valgrind-thread)
echo "valgrind-thread testing started"
prefix=''
exeprefix='valgrind --error-exitcode=42'
exeprefix='valgrind --fair-sched=try --error-exitcode=42'
postfix='1>/dev/null'
threads="2"
;;
@@ -70,7 +70,7 @@ for args in "eval" \
"go depth 10" \
"go movetime 1000" \
"go wtime 8000 btime 8000 winc 500 binc 500" \
"bench 128 $threads 10 default depth"
"bench 128 $threads 8 default depth"
do
echo "$prefix $exeprefix ./stockfish $args $postfix"
@@ -80,7 +80,7 @@ done
# more general testing, following an uci protocol exchange
cat << EOF > game.exp
set timeout 10
set timeout 240
spawn $exeprefix ./stockfish
send "uci\n"
@@ -98,7 +98,7 @@ cat << EOF > game.exp
expect "bestmove"
send "position fen 5rk1/1K4p1/8/8/3B4/8/8/8 b - - 0 1\n"
send "go depth 30\n"
send "go depth 20\n"
expect "bestmove"
send "quit\n"
@@ -121,7 +121,7 @@ cat << EOF > syzygy.exp
send "uci\n"
send "setoption name SyzygyPath value ../tests/syzygy/\n"
expect "info string Found 35 tablebases" {} timeout {exit 1}
send "bench 128 1 10 default depth\n"
send "bench 128 1 8 default depth\n"
send "quit\n"
expect eof