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1f9404434d
Sort evasions before we start returning them in next_move() (just like every other kind of move) instead of looking for the biggest element on every call to next_move(). The bench number changes because the old method is not equivalent to a stable sort. Passed STC: LLR: 2.93 (-2.94,2.94) <-1.75,0.25> Total: 132064 W: 34318 L: 34204 D: 63542 Ptnml(0-2): 392, 15522, 34106, 15604, 408 https://tests.stockfishchess.org/tests/view/6743fee086d5ee47d953f9ca Passed LTC: LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 97542 W: 24899 L: 24757 D: 47886 Ptnml(0-2): 63, 10646, 27193, 10824, 45 https://tests.stockfishchess.org/tests/view/674509cd86d5ee47d953fb96 closes https://github.com/official-stockfish/Stockfish/pull/5700 Bench: 1094825
81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MOVEPICK_H_INCLUDED
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#define MOVEPICK_H_INCLUDED
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#include "history.h"
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#include "movegen.h"
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#include "types.h"
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namespace Stockfish {
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class Position;
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// The MovePicker class is used to pick one pseudo-legal move at a time from the
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// current position. The most important method is next_move(), which emits one
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// new pseudo-legal move on every call, until there are no moves left, when
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// Move::none() is returned. In order to improve the efficiency of the alpha-beta
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// algorithm, MovePicker attempts to return the moves which are most likely to get
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// a cut-off first.
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class MovePicker {
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public:
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MovePicker(const MovePicker&) = delete;
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MovePicker& operator=(const MovePicker&) = delete;
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MovePicker(const Position&,
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Move,
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Depth,
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const ButterflyHistory*,
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const LowPlyHistory*,
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const CapturePieceToHistory*,
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const PieceToHistory**,
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const PawnHistory*,
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int);
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MovePicker(const Position&, Move, int, const CapturePieceToHistory*);
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Move next_move();
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void skip_quiet_moves();
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private:
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template<typename Pred>
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Move select(Pred);
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template<GenType>
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void score();
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ExtMove* begin() { return cur; }
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ExtMove* end() { return endMoves; }
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const Position& pos;
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const ButterflyHistory* mainHistory;
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const LowPlyHistory* lowPlyHistory;
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const CapturePieceToHistory* captureHistory;
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const PieceToHistory** continuationHistory;
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const PawnHistory* pawnHistory;
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Move ttMove;
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ExtMove * cur, *endMoves, *endBadCaptures, *beginBadQuiets, *endBadQuiets;
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int stage;
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int threshold;
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Depth depth;
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int ply;
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bool skipQuiets = false;
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ExtMove moves[MAX_MOVES];
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};
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} // namespace Stockfish
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#endif // #ifndef MOVEPICK_H_INCLUDED
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