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@@ -7,14 +7,10 @@ Partner or Fritz) in order to be used comfortably. Read the
|
|||||||
documentation for your GUI of choice for information about how to use
|
documentation for your GUI of choice for information about how to use
|
||||||
Stockfish with it.
|
Stockfish with it.
|
||||||
|
|
||||||
This version of Stockfish supports up to 64 CPUs, but has not been
|
This version of Stockfish supports up to 64 CPUs. The engine defaults
|
||||||
tested thoroughly with more than 4. The program tries to detect the
|
to one search thread it is therefore recommended to inspect the value of
|
||||||
number of CPUs on your computer and sets the number of search threads
|
the *Threads* UCI parameter, and to make sure it equals the number of CPU
|
||||||
accordingly, but please be aware that the detection is not always
|
cores on your computer.
|
||||||
correct. It is therefore recommended to inspect the value of the
|
|
||||||
*Threads* UCI parameter, and to make sure it equals the number of CPU
|
|
||||||
cores on your computer. If you are using more than eight threads, it is
|
|
||||||
recommended to raise the value of the *Min Split Depth* UCI parameter to 7.
|
|
||||||
|
|
||||||
|
|
||||||
### Files
|
### Files
|
||||||
@@ -25,7 +21,7 @@ This distribution of Stockfish consists of the following files:
|
|||||||
|
|
||||||
* Copying.txt, a text file containing the GNU General Public License.
|
* Copying.txt, a text file containing the GNU General Public License.
|
||||||
|
|
||||||
* src/, a subdirectory containing the full source code, including a Makefile
|
* src, a subdirectory containing the full source code, including a Makefile
|
||||||
that can be used to compile Stockfish on Unix-like systems. For further
|
that can be used to compile Stockfish on Unix-like systems. For further
|
||||||
information about how to compile Stockfish yourself read section below.
|
information about how to compile Stockfish yourself read section below.
|
||||||
|
|
||||||
|
|||||||
+9
-5
@@ -14,22 +14,25 @@ ResignScore = 600
|
|||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
|
|
||||||
Use Search Log = false
|
Write Debug Log = false
|
||||||
|
Write Search Log = false
|
||||||
Search Log Filename = SearchLog.txt
|
Search Log Filename = SearchLog.txt
|
||||||
Book File = book.bin
|
Book File = book.bin
|
||||||
Best Book Move = false
|
Best Book Move = false
|
||||||
Contempt Factor = 0
|
Contempt Factor = 0
|
||||||
Mobility (Middle Game) = 100
|
Mobility (Midgame) = 100
|
||||||
Mobility (Endgame) = 100
|
Mobility (Endgame) = 100
|
||||||
Passed Pawns (Middle Game) = 100
|
Pawn Structure (Midgame) = 100
|
||||||
|
Pawn Structure (Endgame) = 100
|
||||||
|
Passed Pawns (Midgame) = 100
|
||||||
Passed Pawns (Endgame) = 100
|
Passed Pawns (Endgame) = 100
|
||||||
Space = 100
|
Space = 100
|
||||||
Aggressiveness = 100
|
Aggressiveness = 100
|
||||||
Cowardice = 100
|
Cowardice = 100
|
||||||
Min Split Depth = 4
|
Min Split Depth = 0
|
||||||
Max Threads per Split Point = 5
|
Max Threads per Split Point = 5
|
||||||
Threads = 1
|
Threads = 1
|
||||||
Use Sleeping Threads = false
|
Idle Threads Sleep = false
|
||||||
Hash = 128
|
Hash = 128
|
||||||
Ponder = true
|
Ponder = true
|
||||||
OwnBook = false
|
OwnBook = false
|
||||||
@@ -39,5 +42,6 @@ Emergency Move Horizon = 40
|
|||||||
Emergency Base Time = 200
|
Emergency Base Time = 200
|
||||||
Emergency Move Time = 70
|
Emergency Move Time = 70
|
||||||
Minimum Thinking Time = 20
|
Minimum Thinking Time = 20
|
||||||
|
Slow Mover = 100
|
||||||
UCI_Chess960 = false
|
UCI_Chess960 = false
|
||||||
UCI_AnalyseMode = false
|
UCI_AnalyseMode = false
|
||||||
|
|||||||
+66
-36
@@ -34,8 +34,9 @@ ifeq ($(UNAME),Haiku)
|
|||||||
endif
|
endif
|
||||||
BINDIR = $(PREFIX)/bin
|
BINDIR = $(PREFIX)/bin
|
||||||
|
|
||||||
### Built-in benchmark for pgo-builds
|
### Built-in benchmark for pgo-builds and signature
|
||||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||||
|
SIGNBENCH = ./$(EXE) bench
|
||||||
|
|
||||||
### Object files
|
### Object files
|
||||||
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
||||||
@@ -164,6 +165,16 @@ ifeq ($(ARCH),osx-ppc-32)
|
|||||||
sse = no
|
sse = no
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),linux-ppc-64)
|
||||||
|
arch = ppc64
|
||||||
|
os = any
|
||||||
|
bits = 64
|
||||||
|
prefetch = no
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
sse = no
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(ARCH),osx-x86-64)
|
ifeq ($(ARCH),osx-x86-64)
|
||||||
arch = x86_64
|
arch = x86_64
|
||||||
os = osx
|
os = osx
|
||||||
@@ -231,7 +242,7 @@ ifeq ($(COMP),clang)
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.2 General compiler settings
|
### 3.2 General compiler settings
|
||||||
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
CXXFLAGS = -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||||
|
|
||||||
ifeq ($(comp),gcc)
|
ifeq ($(comp),gcc)
|
||||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
||||||
@@ -242,7 +253,7 @@ ifeq ($(comp),mingw)
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
ifeq ($(comp),icc)
|
||||||
CXXFLAGS += -wd383,981,1418,1419,1476,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
CXXFLAGS += -diag-disable 1476,10120 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),clang)
|
ifeq ($(comp),clang)
|
||||||
@@ -262,9 +273,12 @@ endif
|
|||||||
|
|
||||||
### On mingw use Windows threads, otherwise POSIX
|
### On mingw use Windows threads, otherwise POSIX
|
||||||
ifneq ($(comp),mingw)
|
ifneq ($(comp),mingw)
|
||||||
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
# On Android Bionic's C library comes with its own pthread implementation bundled in
|
||||||
ifneq ($(UNAME),Haiku)
|
ifneq ($(arch),armv7)
|
||||||
LDFLAGS += -lpthread
|
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
||||||
|
ifneq ($(UNAME),Haiku)
|
||||||
|
LDFLAGS += -lpthread
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -275,6 +289,8 @@ endif
|
|||||||
### 3.4 Debugging
|
### 3.4 Debugging
|
||||||
ifeq ($(debug),no)
|
ifeq ($(debug),no)
|
||||||
CXXFLAGS += -DNDEBUG
|
CXXFLAGS += -DNDEBUG
|
||||||
|
else
|
||||||
|
CXXFLAGS += -g
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.5 Optimization
|
### 3.5 Optimization
|
||||||
@@ -293,7 +309,7 @@ ifeq ($(optimize),yes)
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(arch),armv7)
|
ifeq ($(arch),armv7)
|
||||||
CXXFLAGS += -fno-gcse
|
CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -305,7 +321,7 @@ ifeq ($(optimize),yes)
|
|||||||
ifeq ($(os),osx)
|
ifeq ($(os),osx)
|
||||||
CXXFLAGS += -fast -mdynamic-no-pic
|
CXXFLAGS += -fast -mdynamic-no-pic
|
||||||
else
|
else
|
||||||
CXXFLAGS += -O3
|
CXXFLAGS += -fast
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -354,6 +370,7 @@ endif
|
|||||||
### needs access to the optimization flags.
|
### needs access to the optimization flags.
|
||||||
ifeq ($(comp),gcc)
|
ifeq ($(comp),gcc)
|
||||||
ifeq ($(optimize),yes)
|
ifeq ($(optimize),yes)
|
||||||
|
ifeq ($(debug),no)
|
||||||
GCC_MAJOR := `$(CXX) -dumpversion | cut -f1 -d.`
|
GCC_MAJOR := `$(CXX) -dumpversion | cut -f1 -d.`
|
||||||
GCC_MINOR := `$(CXX) -dumpversion | cut -f2 -d.`
|
GCC_MINOR := `$(CXX) -dumpversion | cut -f2 -d.`
|
||||||
ifeq (1,$(shell expr \( $(GCC_MAJOR) \> 4 \) \| \( $(GCC_MAJOR) \= 4 \& $(GCC_MINOR) \>= 5 \)))
|
ifeq (1,$(shell expr \( $(GCC_MAJOR) \> 4 \) \| \( $(GCC_MAJOR) \= 4 \& $(GCC_MINOR) \>= 5 \)))
|
||||||
@@ -361,6 +378,7 @@ ifeq ($(comp),gcc)
|
|||||||
LDFLAGS += $(CXXFLAGS)
|
LDFLAGS += $(CXXFLAGS)
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
@@ -375,44 +393,47 @@ help:
|
|||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported targets:"
|
@echo "Supported targets:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "build > Build unoptimized version"
|
@echo "build > Standard build"
|
||||||
@echo "profile-build > Build PGO-optimized version"
|
@echo "signature-build > Standard build with embedded signature"
|
||||||
@echo "strip > Strip executable"
|
@echo "profile-build > PGO build"
|
||||||
@echo "install > Install executable"
|
@echo "signature-profile-build > PGO build with embedded signature"
|
||||||
@echo "clean > Clean up"
|
@echo "strip > Strip executable"
|
||||||
@echo "testrun > Make sample run"
|
@echo "install > Install executable"
|
||||||
|
@echo "clean > Clean up"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported archs:"
|
@echo "Supported archs:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "x86-64 > x86 64-bit"
|
@echo "x86-64 > x86 64-bit"
|
||||||
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt instruction"
|
@echo "x86-64-modern > x86 64-bit with popcnt support"
|
||||||
@echo "x86-32 > x86 32-bit excluding old hardware without SSE-support"
|
@echo "x86-32 > x86 32-bit with SSE support"
|
||||||
@echo "x86-32-old > x86 32-bit including also very old hardware"
|
@echo "x86-32-old > x86 32-bit fall back for old hardware"
|
||||||
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
@echo "linux-ppc-64 > PPC-Linux 64 bit"
|
||||||
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
||||||
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
||||||
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
||||||
@echo "armv7 > ARMv7 32 bit"
|
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
||||||
@echo "general-64 > unspecified 64-bit"
|
@echo "armv7 > ARMv7 32 bit"
|
||||||
@echo "general-32 > unspecified 32-bit"
|
@echo "general-64 > unspecified 64-bit"
|
||||||
|
@echo "general-32 > unspecified 32-bit"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported comps:"
|
@echo "Supported compilers:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "gcc > Gnu compiler (default)"
|
@echo "gcc > Gnu compiler (default)"
|
||||||
@echo "icc > Intel compiler"
|
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||||
@echo "mingw > Gnu compiler with MinGW under Windows"
|
@echo "clang > LLVM Clang compiler"
|
||||||
@echo "clang > LLVM Clang compiler"
|
@echo "icc > Intel compiler"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Non-standard targets:"
|
@echo "Non-standard targets:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Examples. If you don't know what to do, you likely want to run: "
|
@echo "Examples. If you don't know what to do, you likely want to run: "
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make profile-build ARCH=x86-64 (This is for 64-bit systems)"
|
@echo "make build ARCH=x86-64 (This is for 64-bit systems)"
|
||||||
@echo "make profile-build ARCH=x86-32 (This is for 32-bit systems)"
|
@echo "make build ARCH=x86-32 (This is for 32-bit systems)"
|
||||||
@echo ""
|
@echo ""
|
||||||
|
|
||||||
|
.PHONY: build profile-build embed-signature
|
||||||
build:
|
build:
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||||
@@ -437,6 +458,18 @@ profile-build:
|
|||||||
@echo "Step 4/4. Deleting profile data ..."
|
@echo "Step 4/4. Deleting profile data ..."
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||||
|
|
||||||
|
embed-signature:
|
||||||
|
@echo "Running benchmark for getting the signature ..."
|
||||||
|
@$(SIGNBENCH) 2>&1 | sed -n 's/Nodes searched : \(.*\)/\/string Version\/s\/"\\(.*\\)"\/"sig-\1"\//p' > sign.txt
|
||||||
|
@sed -f sign.txt misc.cpp > misc2.cpp
|
||||||
|
@mv misc2.cpp misc.cpp
|
||||||
|
@rm sign.txt
|
||||||
|
|
||||||
|
signature-build: build embed-signature
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||||
|
|
||||||
|
signature-profile-build: build embed-signature profile-build
|
||||||
|
|
||||||
strip:
|
strip:
|
||||||
strip $(EXE)
|
strip $(EXE)
|
||||||
|
|
||||||
@@ -448,9 +481,6 @@ install:
|
|||||||
clean:
|
clean:
|
||||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
||||||
|
|
||||||
testrun:
|
|
||||||
@$(PGOBENCH)
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
help
|
help
|
||||||
|
|
||||||
|
|||||||
+19
-5
@@ -47,7 +47,21 @@ static const char* Defaults[] = {
|
|||||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||||
|
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
|
||||||
|
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
|
||||||
|
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1",
|
||||||
|
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
|
||||||
|
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
|
||||||
|
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
|
||||||
|
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
|
||||||
|
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
|
||||||
|
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
|
||||||
|
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
|
||||||
|
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
|
||||||
|
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
||||||
|
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
||||||
|
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -68,7 +82,7 @@ void benchmark(const Position& current, istream& is) {
|
|||||||
// Assign default values to missing arguments
|
// Assign default values to missing arguments
|
||||||
string ttSize = (is >> token) ? token : "32";
|
string ttSize = (is >> token) ? token : "32";
|
||||||
string threads = (is >> token) ? token : "1";
|
string threads = (is >> token) ? token : "1";
|
||||||
string limit = (is >> token) ? token : "12";
|
string limit = (is >> token) ? token : "13";
|
||||||
string fenFile = (is >> token) ? token : "default";
|
string fenFile = (is >> token) ? token : "default";
|
||||||
string limitType = (is >> token) ? token : "depth";
|
string limitType = (is >> token) ? token : "depth";
|
||||||
|
|
||||||
@@ -89,7 +103,7 @@ void benchmark(const Position& current, istream& is) {
|
|||||||
limits.depth = atoi(limit.c_str());
|
limits.depth = atoi(limit.c_str());
|
||||||
|
|
||||||
if (fenFile == "default")
|
if (fenFile == "default")
|
||||||
fens.assign(Defaults, Defaults + 16);
|
fens.assign(Defaults, Defaults + 30);
|
||||||
|
|
||||||
else if (fenFile == "current")
|
else if (fenFile == "current")
|
||||||
fens.push_back(current.fen());
|
fens.push_back(current.fen());
|
||||||
@@ -116,9 +130,9 @@ void benchmark(const Position& current, istream& is) {
|
|||||||
Search::StateStackPtr st;
|
Search::StateStackPtr st;
|
||||||
Time::point elapsed = Time::now();
|
Time::point elapsed = Time::now();
|
||||||
|
|
||||||
for (size_t i = 0; i < fens.size(); i++)
|
for (size_t i = 0; i < fens.size(); ++i)
|
||||||
{
|
{
|
||||||
Position pos(fens[i], Options["UCI_Chess960"], Threads.main_thread());
|
Position pos(fens[i], Options["UCI_Chess960"], Threads.main());
|
||||||
|
|
||||||
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
||||||
|
|
||||||
|
|||||||
+30
-30
@@ -39,9 +39,9 @@ namespace {
|
|||||||
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
||||||
// bit 12: side to move (WHITE or BLACK)
|
// bit 12: side to move (WHITE or BLACK)
|
||||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||||
// bit 15-17: white pawn 6 - rank (from 6 - RANK_7 to 6 - RANK_2)
|
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
|
||||||
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
|
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
|
||||||
return wksq + (bksq << 6) + (us << 12) + (file_of(psq) << 13) + ((6 - rank_of(psq)) << 15);
|
return wksq + (bksq << 6) + (us << 12) + (file_of(psq) << 13) + ((RANK_7 - rank_of(psq)) << 15);
|
||||||
}
|
}
|
||||||
|
|
||||||
enum Result {
|
enum Result {
|
||||||
@@ -55,8 +55,8 @@ namespace {
|
|||||||
|
|
||||||
struct KPKPosition {
|
struct KPKPosition {
|
||||||
|
|
||||||
operator Result() const { return res; }
|
KPKPosition(unsigned idx);
|
||||||
Result classify_leaf(unsigned idx);
|
operator Result() const { return result; }
|
||||||
Result classify(const std::vector<KPKPosition>& db)
|
Result classify(const std::vector<KPKPosition>& db)
|
||||||
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
|
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
|
||||||
|
|
||||||
@@ -65,7 +65,7 @@ namespace {
|
|||||||
|
|
||||||
Color us;
|
Color us;
|
||||||
Square bksq, wksq, psq;
|
Square bksq, wksq, psq;
|
||||||
Result res;
|
Result result;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
@@ -83,21 +83,21 @@ bool Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color us) {
|
|||||||
void Bitbases::init_kpk() {
|
void Bitbases::init_kpk() {
|
||||||
|
|
||||||
unsigned idx, repeat = 1;
|
unsigned idx, repeat = 1;
|
||||||
std::vector<KPKPosition> db(IndexMax);
|
std::vector<KPKPosition> db;
|
||||||
|
db.reserve(IndexMax);
|
||||||
|
|
||||||
// Initialize db with known win / draw positions
|
// Initialize db with known win / draw positions
|
||||||
for (idx = 0; idx < IndexMax; idx++)
|
for (idx = 0; idx < IndexMax; ++idx)
|
||||||
db[idx].classify_leaf(idx);
|
db.push_back(KPKPosition(idx));
|
||||||
|
|
||||||
// Iterate through the positions until no more of the unknown positions can be
|
// Iterate through the positions until no more of the unknown positions can be
|
||||||
// changed to either wins or draws (15 cycles needed).
|
// changed to either wins or draws (15 cycles needed).
|
||||||
while (repeat)
|
while (repeat)
|
||||||
for (repeat = idx = 0; idx < IndexMax; idx++)
|
for (repeat = idx = 0; idx < IndexMax; ++idx)
|
||||||
if (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN)
|
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
|
||||||
repeat = 1;
|
|
||||||
|
|
||||||
// Map 32 results into one KPKBitbase[] entry
|
// Map 32 results into one KPKBitbase[] entry
|
||||||
for (idx = 0; idx < IndexMax; idx++)
|
for (idx = 0; idx < IndexMax; ++idx)
|
||||||
if (db[idx] == WIN)
|
if (db[idx] == WIN)
|
||||||
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
|
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
|
||||||
}
|
}
|
||||||
@@ -105,34 +105,32 @@ void Bitbases::init_kpk() {
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
Result KPKPosition::classify_leaf(unsigned idx) {
|
KPKPosition::KPKPosition(unsigned idx) {
|
||||||
|
|
||||||
wksq = Square((idx >> 0) & 0x3F);
|
wksq = Square((idx >> 0) & 0x3F);
|
||||||
bksq = Square((idx >> 6) & 0x3F);
|
bksq = Square((idx >> 6) & 0x3F);
|
||||||
us = Color((idx >> 12) & 0x01);
|
us = Color ((idx >> 12) & 0x01);
|
||||||
psq = File((idx >> 13) & 3) | Rank(6 - (idx >> 15));
|
psq = File ((idx >> 13) & 0x03) | Rank(RANK_7 - (idx >> 15));
|
||||||
|
result = UNKNOWN;
|
||||||
|
|
||||||
// Check if two pieces are on the same square or if a king can be captured
|
// Check if two pieces are on the same square or if a king can be captured
|
||||||
if ( wksq == psq || wksq == bksq || bksq == psq
|
if ( square_distance(wksq, bksq) <= 1 || wksq == psq || bksq == psq
|
||||||
|| (StepAttacksBB[KING][wksq] & bksq)
|
|
||||||
|| (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
|
|| (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
|
||||||
return res = INVALID;
|
result = INVALID;
|
||||||
|
|
||||||
if (us == WHITE)
|
else if (us == WHITE)
|
||||||
{
|
{
|
||||||
// Immediate win if pawn can be promoted without getting captured
|
// Immediate win if pawn can be promoted without getting captured
|
||||||
if ( rank_of(psq) == RANK_7
|
if ( rank_of(psq) == RANK_7
|
||||||
&& wksq != psq + DELTA_N
|
&& wksq != psq + DELTA_N
|
||||||
&& ( square_distance(bksq, psq + DELTA_N) > 1
|
&& ( square_distance(bksq, psq + DELTA_N) > 1
|
||||||
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
|
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
|
||||||
return res = WIN;
|
result = WIN;
|
||||||
}
|
}
|
||||||
// Immediate draw if is stalemate or king captures undefended pawn
|
// Immediate draw if is stalemate or king captures undefended pawn
|
||||||
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|
||||||
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
|
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
|
||||||
return res = DRAW;
|
result = DRAW;
|
||||||
|
|
||||||
return res = UNKNOWN;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
@@ -148,26 +146,28 @@ namespace {
|
|||||||
// as WIN, the position is classified WIN otherwise the current position is
|
// as WIN, the position is classified WIN otherwise the current position is
|
||||||
// classified UNKNOWN.
|
// classified UNKNOWN.
|
||||||
|
|
||||||
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
|
||||||
Result r = INVALID;
|
Result r = INVALID;
|
||||||
Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq];
|
Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq];
|
||||||
|
|
||||||
while (b)
|
while (b)
|
||||||
r |= Us == WHITE ? db[index(~Us, bksq, pop_lsb(&b), psq)]
|
r |= Us == WHITE ? db[index(Them, bksq, pop_lsb(&b), psq)]
|
||||||
: db[index(~Us, pop_lsb(&b), wksq, psq)];
|
: db[index(Them, pop_lsb(&b), wksq, psq)];
|
||||||
|
|
||||||
if (Us == WHITE && rank_of(psq) < RANK_7)
|
if (Us == WHITE && rank_of(psq) < RANK_7)
|
||||||
{
|
{
|
||||||
Square s = psq + DELTA_N;
|
Square s = psq + DELTA_N;
|
||||||
r |= db[index(BLACK, bksq, wksq, s)]; // Single push
|
r |= db[index(BLACK, bksq, wksq, s)]; // Single push
|
||||||
|
|
||||||
if (rank_of(s) == RANK_3 && s != wksq && s != bksq)
|
if (rank_of(psq) == RANK_2 && s != wksq && s != bksq)
|
||||||
r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push
|
r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Us == WHITE)
|
if (Us == WHITE)
|
||||||
return res = r & WIN ? WIN : r & UNKNOWN ? UNKNOWN : DRAW;
|
return result = r & WIN ? WIN : r & UNKNOWN ? UNKNOWN : DRAW;
|
||||||
else
|
else
|
||||||
return res = r & DRAW ? DRAW : r & UNKNOWN ? UNKNOWN : WIN;
|
return result = r & DRAW ? DRAW : r & UNKNOWN ? UNKNOWN : WIN;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|||||||
+36
-38
@@ -42,14 +42,14 @@ Bitboard SquareBB[SQUARE_NB];
|
|||||||
Bitboard FileBB[FILE_NB];
|
Bitboard FileBB[FILE_NB];
|
||||||
Bitboard RankBB[RANK_NB];
|
Bitboard RankBB[RANK_NB];
|
||||||
Bitboard AdjacentFilesBB[FILE_NB];
|
Bitboard AdjacentFilesBB[FILE_NB];
|
||||||
Bitboard ThisAndAdjacentFilesBB[FILE_NB];
|
|
||||||
Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
||||||
Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
||||||
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||||
|
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||||
Bitboard DistanceRingsBB[SQUARE_NB][8];
|
Bitboard DistanceRingsBB[SQUARE_NB][8];
|
||||||
Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
||||||
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||||
Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB];
|
Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||||
|
|
||||||
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||||
@@ -84,7 +84,7 @@ namespace {
|
|||||||
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
||||||
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
||||||
|
|
||||||
#if !defined(USE_BSFQ)
|
#ifndef USE_BSFQ
|
||||||
|
|
||||||
Square lsb(Bitboard b) { return BSFTable[bsf_index(b)]; }
|
Square lsb(Bitboard b) { return BSFTable[bsf_index(b)]; }
|
||||||
|
|
||||||
@@ -123,7 +123,7 @@ Square msb(Bitboard b) {
|
|||||||
return (Square)(result + MS1BTable[b32]);
|
return (Square)(result + MS1BTable[b32]);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(USE_BSFQ)
|
#endif // ifndef USE_BSFQ
|
||||||
|
|
||||||
|
|
||||||
/// Bitboards::print() prints a bitboard in an easily readable format to the
|
/// Bitboards::print() prints a bitboard in an easily readable format to the
|
||||||
@@ -133,11 +133,11 @@ void Bitboards::print(Bitboard b) {
|
|||||||
|
|
||||||
sync_cout;
|
sync_cout;
|
||||||
|
|
||||||
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
|
for (Rank rank = RANK_8; rank >= RANK_1; --rank)
|
||||||
{
|
{
|
||||||
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
||||||
|
|
||||||
for (File file = FILE_A; file <= FILE_H; file++)
|
for (File file = FILE_A; file <= FILE_H; ++file)
|
||||||
std::cout << "| " << (b & (file | rank) ? "X " : " ");
|
std::cout << "| " << (b & (file | rank) ? "X " : " ");
|
||||||
|
|
||||||
std::cout << "|\n";
|
std::cout << "|\n";
|
||||||
@@ -151,59 +151,54 @@ void Bitboards::print(Bitboard b) {
|
|||||||
|
|
||||||
void Bitboards::init() {
|
void Bitboards::init() {
|
||||||
|
|
||||||
for (int k = 0, i = 0; i < 8; i++)
|
for (int k = 0, i = 0; i < 8; ++i)
|
||||||
while (k < (2 << i))
|
while (k < (2 << i))
|
||||||
MS1BTable[k++] = i;
|
MS1BTable[k++] = i;
|
||||||
|
|
||||||
for (int i = 0; i < 64; i++)
|
for (int i = 0; i < 64; ++i)
|
||||||
BSFTable[bsf_index(1ULL << i)] = Square(i);
|
BSFTable[bsf_index(1ULL << i)] = Square(i);
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
SquareBB[s] = 1ULL << s;
|
SquareBB[s] = 1ULL << s;
|
||||||
|
|
||||||
FileBB[FILE_A] = FileABB;
|
FileBB[FILE_A] = FileABB;
|
||||||
RankBB[RANK_1] = Rank1BB;
|
RankBB[RANK_1] = Rank1BB;
|
||||||
|
|
||||||
for (int i = 1; i < 8; i++)
|
for (int i = 1; i < 8; ++i)
|
||||||
{
|
{
|
||||||
FileBB[i] = FileBB[i - 1] << 1;
|
FileBB[i] = FileBB[i - 1] << 1;
|
||||||
RankBB[i] = RankBB[i - 1] << 8;
|
RankBB[i] = RankBB[i - 1] << 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (File f = FILE_A; f <= FILE_H; f++)
|
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||||
{
|
|
||||||
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||||
ThisAndAdjacentFilesBB[f] = FileBB[f] | AdjacentFilesBB[f];
|
|
||||||
}
|
|
||||||
|
|
||||||
for (Rank r = RANK_1; r < RANK_8; r++)
|
for (Rank r = RANK_1; r < RANK_8; ++r)
|
||||||
InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
|
InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
|
||||||
|
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
{
|
{
|
||||||
ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
|
ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
|
||||||
PassedPawnMask[c][s] = InFrontBB[c][rank_of(s)] & ThisAndAdjacentFilesBB[file_of(s)];
|
PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
||||||
AttackSpanMask[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||||
|
{
|
||||||
SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
|
SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||||
|
if (s1 != s2)
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2;
|
||||||
for (int d = 1; d < 8; d++)
|
}
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
|
||||||
if (SquareDistance[s1][s2] == d)
|
|
||||||
DistanceRingsBB[s1][d - 1] |= s2;
|
|
||||||
|
|
||||||
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
||||||
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
||||||
|
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
for (int k = 0; steps[pt][k]; k++)
|
for (int k = 0; steps[pt][k]; ++k)
|
||||||
{
|
{
|
||||||
Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
|
Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
|
||||||
|
|
||||||
@@ -217,20 +212,23 @@ void Bitboards::init() {
|
|||||||
init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
|
init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
|
||||||
init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
|
init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
{
|
{
|
||||||
PseudoAttacks[QUEEN][s] = PseudoAttacks[BISHOP][s] = attacks_bb<BISHOP>(s, 0);
|
PseudoAttacks[QUEEN][s] = PseudoAttacks[BISHOP][s] = attacks_bb<BISHOP>(s, 0);
|
||||||
PseudoAttacks[QUEEN][s] |= PseudoAttacks[ ROOK][s] = attacks_bb< ROOK>(s, 0);
|
PseudoAttacks[QUEEN][s] |= PseudoAttacks[ ROOK][s] = attacks_bb< ROOK>(s, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||||
if (PseudoAttacks[QUEEN][s1] & s2)
|
if (PseudoAttacks[QUEEN][s1] & s2)
|
||||||
{
|
{
|
||||||
Square delta = (s2 - s1) / square_distance(s1, s2);
|
Square delta = (s2 - s1) / square_distance(s1, s2);
|
||||||
|
|
||||||
for (Square s = s1 + delta; s != s2; s += delta)
|
for (Square s = s1 + delta; s != s2; s += delta)
|
||||||
BetweenBB[s1][s2] |= s;
|
BetweenBB[s1][s2] |= s;
|
||||||
|
|
||||||
|
PieceType pt = (PseudoAttacks[BISHOP][s1] & s2) ? BISHOP : ROOK;
|
||||||
|
LineBB[s1][s2] = (PseudoAttacks[pt][s1] & PseudoAttacks[pt][s2]) | s1 | s2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -241,7 +239,7 @@ namespace {
|
|||||||
|
|
||||||
Bitboard attack = 0;
|
Bitboard attack = 0;
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; ++i)
|
||||||
for (Square s = sq + deltas[i];
|
for (Square s = sq + deltas[i];
|
||||||
is_ok(s) && square_distance(s, s - deltas[i]) == 1;
|
is_ok(s) && square_distance(s, s - deltas[i]) == 1;
|
||||||
s += deltas[i])
|
s += deltas[i])
|
||||||
@@ -287,7 +285,7 @@ namespace {
|
|||||||
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
||||||
attacks[SQ_A1] = table;
|
attacks[SQ_A1] = table;
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
{
|
{
|
||||||
// Board edges are not considered in the relevant occupancies
|
// Board edges are not considered in the relevant occupancies
|
||||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||||
@@ -322,13 +320,13 @@ namespace {
|
|||||||
do magics[s] = pick_random(rk, booster);
|
do magics[s] = pick_random(rk, booster);
|
||||||
while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6);
|
while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6);
|
||||||
|
|
||||||
memset(attacks[s], 0, size * sizeof(Bitboard));
|
std::memset(attacks[s], 0, size * sizeof(Bitboard));
|
||||||
|
|
||||||
// A good magic must map every possible occupancy to an index that
|
// A good magic must map every possible occupancy to an index that
|
||||||
// looks up the correct sliding attack in the attacks[s] database.
|
// looks up the correct sliding attack in the attacks[s] database.
|
||||||
// Note that we build up the database for square 's' as a side
|
// Note that we build up the database for square 's' as a side
|
||||||
// effect of verifying the magic.
|
// effect of verifying the magic.
|
||||||
for (i = 0; i < size; i++)
|
for (i = 0; i < size; ++i)
|
||||||
{
|
{
|
||||||
Bitboard& attack = attacks[s][index(s, occupancy[i])];
|
Bitboard& attack = attacks[s][index(s, occupancy[i])];
|
||||||
|
|
||||||
|
|||||||
+83
-50
@@ -18,7 +18,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(BITBOARD_H_INCLUDED)
|
#ifndef BITBOARD_H_INCLUDED
|
||||||
#define BITBOARD_H_INCLUDED
|
#define BITBOARD_H_INCLUDED
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
@@ -37,6 +37,24 @@ bool probe_kpk(Square wksq, Square wpsq, Square bksq, Color us);
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||||
|
const Bitboard FileBBB = FileABB << 1;
|
||||||
|
const Bitboard FileCBB = FileABB << 2;
|
||||||
|
const Bitboard FileDBB = FileABB << 3;
|
||||||
|
const Bitboard FileEBB = FileABB << 4;
|
||||||
|
const Bitboard FileFBB = FileABB << 5;
|
||||||
|
const Bitboard FileGBB = FileABB << 6;
|
||||||
|
const Bitboard FileHBB = FileABB << 7;
|
||||||
|
|
||||||
|
const Bitboard Rank1BB = 0xFF;
|
||||||
|
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||||
|
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||||
|
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||||
|
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||||
|
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||||
|
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||||
|
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
CACHE_LINE_ALIGNMENT
|
||||||
|
|
||||||
extern Bitboard RMasks[SQUARE_NB];
|
extern Bitboard RMasks[SQUARE_NB];
|
||||||
@@ -53,17 +71,19 @@ extern Bitboard SquareBB[SQUARE_NB];
|
|||||||
extern Bitboard FileBB[FILE_NB];
|
extern Bitboard FileBB[FILE_NB];
|
||||||
extern Bitboard RankBB[RANK_NB];
|
extern Bitboard RankBB[RANK_NB];
|
||||||
extern Bitboard AdjacentFilesBB[FILE_NB];
|
extern Bitboard AdjacentFilesBB[FILE_NB];
|
||||||
extern Bitboard ThisAndAdjacentFilesBB[FILE_NB];
|
|
||||||
extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
||||||
extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
||||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||||
|
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||||
extern Bitboard DistanceRingsBB[SQUARE_NB][8];
|
extern Bitboard DistanceRingsBB[SQUARE_NB][8];
|
||||||
extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
||||||
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||||
extern Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB];
|
extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||||
|
|
||||||
const Bitboard BlackSquares = 0xAA55AA55AA55AA55ULL;
|
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||||
|
|
||||||
|
const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
||||||
|
|
||||||
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
||||||
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
||||||
@@ -88,13 +108,34 @@ inline Bitboard operator^(Bitboard b, Square s) {
|
|||||||
return b ^ SquareBB[s];
|
return b ^ SquareBB[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// more_than_one() returns true if in 'b' there is more than one bit set
|
|
||||||
|
|
||||||
inline bool more_than_one(Bitboard b) {
|
inline bool more_than_one(Bitboard b) {
|
||||||
return b & (b - 1);
|
return b & (b - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline int square_distance(Square s1, Square s2) {
|
||||||
|
return SquareDistance[s1][s2];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int file_distance(Square s1, Square s2) {
|
||||||
|
return abs(file_of(s1) - file_of(s2));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int rank_distance(Square s1, Square s2) {
|
||||||
|
return abs(rank_of(s1) - rank_of(s2));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// shift_bb() moves bitboard one step along direction Delta. Mainly for pawns.
|
||||||
|
|
||||||
|
template<Square Delta>
|
||||||
|
inline Bitboard shift_bb(Bitboard b) {
|
||||||
|
|
||||||
|
return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8
|
||||||
|
: Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7
|
||||||
|
: Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9
|
||||||
|
: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// rank_bb() and file_bb() take a file or a square as input and return
|
/// rank_bb() and file_bb() take a file or a square as input and return
|
||||||
/// a bitboard representing all squares on the given file or rank.
|
/// a bitboard representing all squares on the given file or rank.
|
||||||
@@ -116,7 +157,7 @@ inline Bitboard file_bb(Square s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// adjacent_files_bb takes a file as input and returns a bitboard representing
|
/// adjacent_files_bb() takes a file as input and returns a bitboard representing
|
||||||
/// all squares on the adjacent files.
|
/// all squares on the adjacent files.
|
||||||
|
|
||||||
inline Bitboard adjacent_files_bb(File f) {
|
inline Bitboard adjacent_files_bb(File f) {
|
||||||
@@ -124,30 +165,17 @@ inline Bitboard adjacent_files_bb(File f) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// this_and_adjacent_files_bb takes a file as input and returns a bitboard
|
/// in_front_bb() takes a color and a rank as input, and returns a bitboard
|
||||||
/// representing all squares on the given and adjacent files.
|
/// representing all the squares on all ranks in front of the rank, from the
|
||||||
|
/// given color's point of view. For instance, in_front_bb(BLACK, RANK_3) will
|
||||||
inline Bitboard this_and_adjacent_files_bb(File f) {
|
/// give all squares on ranks 1 and 2.
|
||||||
return ThisAndAdjacentFilesBB[f];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
|
||||||
/// bitboard representing all the squares on all ranks in front of the rank
|
|
||||||
/// (or square), from the given color's point of view. For instance,
|
|
||||||
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
|
|
||||||
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
|
|
||||||
|
|
||||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
inline Bitboard in_front_bb(Color c, Rank r) {
|
||||||
return InFrontBB[c][r];
|
return InFrontBB[c][r];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard in_front_bb(Color c, Square s) {
|
|
||||||
return InFrontBB[c][rank_of(s)];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
/// between_bb() returns a bitboard representing all squares between two squares.
|
||||||
/// between_bb returns a bitboard representing all squares between two squares.
|
|
||||||
/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for
|
/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for
|
||||||
/// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal,
|
/// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal,
|
||||||
/// 0 is returned.
|
/// 0 is returned.
|
||||||
@@ -157,7 +185,7 @@ inline Bitboard between_bb(Square s1, Square s2) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// forward_bb takes a color and a square as input, and returns a bitboard
|
/// forward_bb() takes a color and a square as input, and returns a bitboard
|
||||||
/// representing all squares along the line in front of the square, from the
|
/// representing all squares along the line in front of the square, from the
|
||||||
/// point of view of the given color. Definition of the table is:
|
/// point of view of the given color. Definition of the table is:
|
||||||
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||||
@@ -167,40 +195,39 @@ inline Bitboard forward_bb(Color c, Square s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
/// pawn_attack_span() takes a color and a square as input, and returns a bitboard
|
||||||
|
/// representing all squares that can be attacked by a pawn of the given color
|
||||||
|
/// when it moves along its file starting from the given square. Definition is:
|
||||||
|
/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
||||||
|
|
||||||
|
inline Bitboard pawn_attack_span(Color c, Square s) {
|
||||||
|
return PawnAttackSpan[c][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// passed_pawn_mask() takes a color and a square as input, and returns a
|
||||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||||
/// the given square is a passed pawn. Definition of the table is:
|
/// the given square is a passed pawn. Definition of the table is:
|
||||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s)
|
/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s)
|
||||||
|
|
||||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||||
return PassedPawnMask[c][s];
|
return PassedPawnMask[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
/// squares_of_color() returns a bitboard representing all squares with the same
|
||||||
/// representing all squares that can be attacked by a pawn of the given color
|
/// color of the given square.
|
||||||
/// when it moves along its file starting from the given square. Definition is:
|
|
||||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
|
||||||
|
|
||||||
inline Bitboard attack_span_mask(Color c, Square s) {
|
inline Bitboard squares_of_color(Square s) {
|
||||||
return AttackSpanMask[c][s];
|
return DarkSquares & s ? DarkSquares : ~DarkSquares;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
/// aligned() returns true if the squares s1, s2 and s3 are aligned
|
||||||
/// either on a straight or on a diagonal line.
|
/// either on a straight or on a diagonal line.
|
||||||
|
|
||||||
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
inline bool aligned(Square s1, Square s2, Square s3) {
|
||||||
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
return LineBB[s1][s2] & s3;
|
||||||
& ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// same_color_squares() returns a bitboard representing all squares with
|
|
||||||
/// the same color of the given square.
|
|
||||||
|
|
||||||
inline Bitboard same_color_squares(Square s) {
|
|
||||||
return BlackSquares & s ? BlackSquares : ~BlackSquares;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -231,7 +258,7 @@ inline Bitboard attacks_bb(Square s, Bitboard occ) {
|
|||||||
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
||||||
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
||||||
|
|
||||||
#if defined(USE_BSFQ)
|
#ifdef USE_BSFQ
|
||||||
|
|
||||||
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
||||||
|
|
||||||
@@ -284,7 +311,7 @@ FORCE_INLINE Square pop_lsb(Bitboard* b) {
|
|||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
#else // if !defined(USE_BSFQ)
|
#else // if defined(USE_BSFQ)
|
||||||
|
|
||||||
extern Square msb(Bitboard b);
|
extern Square msb(Bitboard b);
|
||||||
extern Square lsb(Bitboard b);
|
extern Square lsb(Bitboard b);
|
||||||
@@ -292,4 +319,10 @@ extern Square pop_lsb(Bitboard* b);
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
/// frontmost_sq() and backmost_sq() find the square corresponding to the
|
||||||
|
/// most/least advanced bit relative to the given color.
|
||||||
|
|
||||||
|
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
|
||||||
|
inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
|
||||||
|
|
||||||
|
#endif // #ifndef BITBOARD_H_INCLUDED
|
||||||
|
|||||||
+3
-3
@@ -18,7 +18,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(BITCOUNT_H_INCLUDED)
|
#ifndef BITCOUNT_H_INCLUDED
|
||||||
#define BITCOUNT_H_INCLUDED
|
#define BITCOUNT_H_INCLUDED
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
@@ -81,7 +81,7 @@ inline int popcount<CNT_32_MAX15>(Bitboard b) {
|
|||||||
template<>
|
template<>
|
||||||
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
||||||
|
|
||||||
#if !defined(USE_POPCNT)
|
#ifndef USE_POPCNT
|
||||||
|
|
||||||
assert(false);
|
assert(false);
|
||||||
return b != 0; // Avoid 'b not used' warning
|
return b != 0; // Avoid 'b not used' warning
|
||||||
@@ -102,4 +102,4 @@ inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
#endif // #ifndef BITCOUNT_H_INCLUDED
|
||||||
|
|||||||
+5
-5
@@ -361,7 +361,7 @@ PolyglotBook::~PolyglotBook() { if (is_open()) close(); }
|
|||||||
template<typename T> PolyglotBook& PolyglotBook::operator>>(T& n) {
|
template<typename T> PolyglotBook& PolyglotBook::operator>>(T& n) {
|
||||||
|
|
||||||
n = 0;
|
n = 0;
|
||||||
for (size_t i = 0; i < sizeof(T); i++)
|
for (size_t i = 0; i < sizeof(T); ++i)
|
||||||
n = T((n << 8) + ifstream::get());
|
n = T((n << 8) + ifstream::get());
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -413,7 +413,7 @@ Move PolyglotBook::probe(const Position& pos, const string& fName, bool pickBest
|
|||||||
// Choose book move according to its score. If a move has a very
|
// Choose book move according to its score. If a move has a very
|
||||||
// high score it has higher probability to be choosen than a move
|
// high score it has higher probability to be choosen than a move
|
||||||
// with lower score. Note that first entry is always chosen.
|
// with lower score. Note that first entry is always chosen.
|
||||||
if ( (sum && rkiss.rand<unsigned>() % sum < e.count)
|
if ( (!pickBest && sum && rkiss.rand<unsigned>() % sum < e.count)
|
||||||
|| (pickBest && e.count == best))
|
|| (pickBest && e.count == best))
|
||||||
move = Move(e.move);
|
move = Move(e.move);
|
||||||
}
|
}
|
||||||
@@ -436,9 +436,9 @@ Move PolyglotBook::probe(const Position& pos, const string& fName, bool pickBest
|
|||||||
move = make<PROMOTION>(from_sq(move), to_sq(move), PieceType(pt + 1));
|
move = make<PROMOTION>(from_sq(move), to_sq(move), PieceType(pt + 1));
|
||||||
|
|
||||||
// Add 'special move' flags and verify it is legal
|
// Add 'special move' flags and verify it is legal
|
||||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||||
if (move == (ml.move() ^ type_of(ml.move())))
|
if (move == (*it ^ type_of(*it)))
|
||||||
return ml.move();
|
return *it;
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-2
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(BOOK_H_INCLUDED)
|
#ifndef BOOK_H_INCLUDED
|
||||||
#define BOOK_H_INCLUDED
|
#define BOOK_H_INCLUDED
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
@@ -42,4 +42,4 @@ private:
|
|||||||
std::string fileName;
|
std::string fileName;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(BOOK_H_INCLUDED)
|
#endif // #ifndef BOOK_H_INCLUDED
|
||||||
|
|||||||
+314
-397
File diff suppressed because it is too large
Load Diff
+7
-6
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(ENDGAME_H_INCLUDED)
|
#ifndef ENDGAME_H_INCLUDED
|
||||||
#define ENDGAME_H_INCLUDED
|
#define ENDGAME_H_INCLUDED
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
@@ -33,6 +33,7 @@ enum EndgameType {
|
|||||||
|
|
||||||
// Evaluation functions
|
// Evaluation functions
|
||||||
|
|
||||||
|
KNNK, // KNN vs K
|
||||||
KXK, // Generic "mate lone king" eval
|
KXK, // Generic "mate lone king" eval
|
||||||
KBNK, // KBN vs K
|
KBNK, // KBN vs K
|
||||||
KPK, // KP vs K
|
KPK, // KP vs K
|
||||||
@@ -42,7 +43,6 @@ enum EndgameType {
|
|||||||
KQKP, // KQ vs KP
|
KQKP, // KQ vs KP
|
||||||
KQKR, // KQ vs KR
|
KQKR, // KQ vs KR
|
||||||
KBBKN, // KBB vs KN
|
KBBKN, // KBB vs KN
|
||||||
KNNK, // KNN vs K
|
|
||||||
KmmKm, // K and two minors vs K and one or two minors
|
KmmKm, // K and two minors vs K and one or two minors
|
||||||
|
|
||||||
|
|
||||||
@@ -52,6 +52,7 @@ enum EndgameType {
|
|||||||
KBPsK, // KB+pawns vs K
|
KBPsK, // KB+pawns vs K
|
||||||
KQKRPs, // KQ vs KR+pawns
|
KQKRPs, // KQ vs KR+pawns
|
||||||
KRPKR, // KRP vs KR
|
KRPKR, // KRP vs KR
|
||||||
|
KRPKB, // KRP vs KB
|
||||||
KRPPKRP, // KRPP vs KRP
|
KRPPKRP, // KRPP vs KRP
|
||||||
KPsK, // King and pawns vs king
|
KPsK, // King and pawns vs king
|
||||||
KBPKB, // KBP vs KB
|
KBPKB, // KBP vs KB
|
||||||
@@ -85,12 +86,12 @@ struct EndgameBase {
|
|||||||
template<EndgameType E, typename T = typename eg_fun<(E > SCALE_FUNS)>::type>
|
template<EndgameType E, typename T = typename eg_fun<(E > SCALE_FUNS)>::type>
|
||||||
struct Endgame : public EndgameBase<T> {
|
struct Endgame : public EndgameBase<T> {
|
||||||
|
|
||||||
explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
|
explicit Endgame(Color c) : strongSide(c), weakSide(~c) {}
|
||||||
Color color() const { return strongerSide; }
|
Color color() const { return strongSide; }
|
||||||
T operator()(const Position&) const;
|
T operator()(const Position&) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Color strongerSide, weakerSide;
|
const Color strongSide, weakSide;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -119,4 +120,4 @@ public:
|
|||||||
{ return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
|
{ return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
#endif // #ifndef ENDGAME_H_INCLUDED
|
||||||
|
|||||||
+398
-575
File diff suppressed because it is too large
Load Diff
+3
-3
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(EVALUATE_H_INCLUDED)
|
#ifndef EVALUATE_H_INCLUDED
|
||||||
#define EVALUATE_H_INCLUDED
|
#define EVALUATE_H_INCLUDED
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
@@ -27,9 +27,9 @@ class Position;
|
|||||||
namespace Eval {
|
namespace Eval {
|
||||||
|
|
||||||
extern void init();
|
extern void init();
|
||||||
extern Value evaluate(const Position& pos, Value& margin);
|
extern Value evaluate(const Position& pos);
|
||||||
extern std::string trace(const Position& pos);
|
extern std::string trace(const Position& pos);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
#endif // #ifndef EVALUATE_H_INCLUDED
|
||||||
|
|||||||
+3
-2
@@ -34,16 +34,17 @@ int main(int argc, char* argv[]) {
|
|||||||
|
|
||||||
UCI::init(Options);
|
UCI::init(Options);
|
||||||
Bitboards::init();
|
Bitboards::init();
|
||||||
Zobrist::init();
|
Position::init();
|
||||||
Bitbases::init_kpk();
|
Bitbases::init_kpk();
|
||||||
Search::init();
|
Search::init();
|
||||||
|
Pawns::init();
|
||||||
Eval::init();
|
Eval::init();
|
||||||
Threads.init();
|
Threads.init();
|
||||||
TT.set_size(Options["Hash"]);
|
TT.set_size(Options["Hash"]);
|
||||||
|
|
||||||
std::string args;
|
std::string args;
|
||||||
|
|
||||||
for (int i = 1; i < argc; i++)
|
for (int i = 1; i < argc; ++i)
|
||||||
args += std::string(argv[i]) + " ";
|
args += std::string(argv[i]) + " ";
|
||||||
|
|
||||||
UCI::loop(args);
|
UCI::loop(args);
|
||||||
|
|||||||
+45
-52
@@ -35,31 +35,29 @@ namespace {
|
|||||||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
const int NoPawnsSF[4] = { 6, 12, 32 };
|
||||||
|
|
||||||
// Polynomial material balance parameters
|
// Polynomial material balance parameters
|
||||||
const Value RedundantQueenPenalty = Value(320);
|
|
||||||
const Value RedundantRookPenalty = Value(554);
|
|
||||||
|
|
||||||
// pair pawn knight bishop rook queen
|
// pair pawn knight bishop rook queen
|
||||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
const int LinearCoefficients[6] = { 1852, -162, -1122, -183, 249, -52 };
|
||||||
|
|
||||||
const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
|
const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
|
||||||
// pair pawn knight bishop rook queen
|
// pair pawn knight bishop rook queen
|
||||||
{ 7 }, // Bishop pair
|
{ 0 }, // Bishop pair
|
||||||
{ 39, 2 }, // Pawn
|
{ 39, 2 }, // Pawn
|
||||||
{ 35, 271, -4 }, // Knight
|
{ 35, 271, -4 }, // Knight
|
||||||
{ 7, 105, 4, 7 }, // Bishop
|
{ 0, 105, 4, 0 }, // Bishop
|
||||||
{ -27, -2, 46, 100, 56 }, // Rook
|
{ -27, -2, 46, 100, -141 }, // Rook
|
||||||
{ 58, 29, 83, 148, -3, -25 } // Queen
|
{ 58, 29, 83, 148, -163, 0 } // Queen
|
||||||
};
|
};
|
||||||
|
|
||||||
const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = {
|
const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = {
|
||||||
// THEIR PIECES
|
// THEIR PIECES
|
||||||
// pair pawn knight bishop rook queen
|
// pair pawn knight bishop rook queen
|
||||||
{ 41 }, // Bishop pair
|
{ 0 }, // Bishop pair
|
||||||
{ 37, 41 }, // Pawn
|
{ 37, 0 }, // Pawn
|
||||||
{ 10, 62, 41 }, // Knight OUR PIECES
|
{ 10, 62, 0 }, // Knight OUR PIECES
|
||||||
{ 57, 64, 39, 41 }, // Bishop
|
{ 57, 64, 39, 0 }, // Bishop
|
||||||
{ 50, 40, 23, -22, 41 }, // Rook
|
{ 50, 40, 23, -22, 0 }, // Rook
|
||||||
{ 106, 101, 3, 151, 171, 41 } // Queen
|
{ 106, 101, 3, 151, 171, 0 } // Queen
|
||||||
};
|
};
|
||||||
|
|
||||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||||
@@ -75,24 +73,24 @@ namespace {
|
|||||||
// Helper templates used to detect a given material distribution
|
// Helper templates used to detect a given material distribution
|
||||||
template<Color Us> bool is_KXK(const Position& pos) {
|
template<Color Us> bool is_KXK(const Position& pos) {
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
return !pos.count<PAWN>(Them)
|
||||||
&& pos.piece_count(Them, PAWN) == 0
|
&& pos.non_pawn_material(Them) == VALUE_ZERO
|
||||||
&& pos.non_pawn_material(Us) >= RookValueMg;
|
&& pos.non_pawn_material(Us) >= RookValueMg;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
||||||
return pos.non_pawn_material(Us) == BishopValueMg
|
return pos.non_pawn_material(Us) == BishopValueMg
|
||||||
&& pos.piece_count(Us, BISHOP) == 1
|
&& pos.count<BISHOP>(Us) == 1
|
||||||
&& pos.piece_count(Us, PAWN) >= 1;
|
&& pos.count<PAWN >(Us) >= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
return pos.piece_count(Us, PAWN) == 0
|
return !pos.count<PAWN>(Us)
|
||||||
&& pos.non_pawn_material(Us) == QueenValueMg
|
&& pos.non_pawn_material(Us) == QueenValueMg
|
||||||
&& pos.piece_count(Us, QUEEN) == 1
|
&& pos.count<QUEEN>(Us) == 1
|
||||||
&& pos.piece_count(Them, ROOK) == 1
|
&& pos.count<ROOK>(Them) == 1
|
||||||
&& pos.piece_count(Them, PAWN) >= 1;
|
&& pos.count<PAWN>(Them) >= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// imbalance() calculates imbalance comparing piece count of each
|
/// imbalance() calculates imbalance comparing piece count of each
|
||||||
@@ -106,14 +104,8 @@ namespace {
|
|||||||
int pt1, pt2, pc, v;
|
int pt1, pt2, pc, v;
|
||||||
int value = 0;
|
int value = 0;
|
||||||
|
|
||||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
|
||||||
// "The Evaluation of Material Imbalances in Chess"
|
|
||||||
if (pieceCount[Us][ROOK] > 0)
|
|
||||||
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
|
|
||||||
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
|
|
||||||
|
|
||||||
// Second-degree polynomial material imbalance by Tord Romstad
|
// Second-degree polynomial material imbalance by Tord Romstad
|
||||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
||||||
{
|
{
|
||||||
pc = pieceCount[Us][pt1];
|
pc = pieceCount[Us][pt1];
|
||||||
if (!pc)
|
if (!pc)
|
||||||
@@ -121,7 +113,7 @@ namespace {
|
|||||||
|
|
||||||
v = LinearCoefficients[pt1];
|
v = LinearCoefficients[pt1];
|
||||||
|
|
||||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
|
||||||
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
||||||
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
||||||
|
|
||||||
@@ -150,7 +142,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||||||
if (e->key == key)
|
if (e->key == key)
|
||||||
return e;
|
return e;
|
||||||
|
|
||||||
memset(e, 0, sizeof(Entry));
|
std::memset(e, 0, sizeof(Entry));
|
||||||
e->key = key;
|
e->key = key;
|
||||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||||
e->gamePhase = game_phase(pos);
|
e->gamePhase = game_phase(pos);
|
||||||
@@ -180,8 +172,8 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||||||
assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP)));
|
assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP)));
|
||||||
assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP)));
|
assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP)));
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
if ( pos.count<BISHOP>(WHITE) + pos.count<KNIGHT>(WHITE) <= 2
|
||||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
&& pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK) <= 2)
|
||||||
{
|
{
|
||||||
e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
|
e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
|
||||||
return e;
|
return e;
|
||||||
@@ -221,17 +213,17 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||||||
|
|
||||||
if (npm_w + npm_b == VALUE_ZERO)
|
if (npm_w + npm_b == VALUE_ZERO)
|
||||||
{
|
{
|
||||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
if (!pos.count<PAWN>(BLACK))
|
||||||
{
|
{
|
||||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
assert(pos.count<PAWN>(WHITE) >= 2);
|
||||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
else if (!pos.count<PAWN>(WHITE))
|
||||||
{
|
{
|
||||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
assert(pos.count<PAWN>(BLACK) >= 2);
|
||||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
||||||
{
|
{
|
||||||
// This is a special case because we set scaling functions
|
// This is a special case because we set scaling functions
|
||||||
// for both colors instead of only one.
|
// for both colors instead of only one.
|
||||||
@@ -240,36 +232,37 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// No pawns makes it difficult to win, even with a material advantage
|
// No pawns makes it difficult to win, even with a material advantage. This
|
||||||
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMg)
|
// catches some trivial draws like KK, KBK and KNK
|
||||||
|
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||||
{
|
{
|
||||||
e->factor[WHITE] = (uint8_t)
|
e->factor[WHITE] = (uint8_t)
|
||||||
(npm_w == npm_b || npm_w < RookValueMg ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
|
(npm_w == npm_b || npm_w < RookValueMg ? 0 : NoPawnsSF[std::min(pos.count<BISHOP>(WHITE), 2)]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMg)
|
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||||
{
|
{
|
||||||
e->factor[BLACK] = (uint8_t)
|
e->factor[BLACK] = (uint8_t)
|
||||||
(npm_w == npm_b || npm_b < RookValueMg ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
|
(npm_w == npm_b || npm_b < RookValueMg ? 0 : NoPawnsSF[std::min(pos.count<BISHOP>(BLACK), 2)]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Compute the space weight
|
// Compute the space weight
|
||||||
if (npm_w + npm_b >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
|
if (npm_w + npm_b >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
|
||||||
{
|
{
|
||||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
|
int minorPieceCount = pos.count<KNIGHT>(WHITE) + pos.count<BISHOP>(WHITE)
|
||||||
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
|
+ pos.count<KNIGHT>(BLACK) + pos.count<BISHOP>(BLACK);
|
||||||
|
|
||||||
e->spaceWeight = minorPieceCount * minorPieceCount;
|
e->spaceWeight = make_score(minorPieceCount * minorPieceCount, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
// for the bishop pair "extended piece", this allow us to be more flexible
|
||||||
// in defining bishop pair bonuses.
|
// in defining bishop pair bonuses.
|
||||||
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||||
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
||||||
pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
||||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||||
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||||
|
|
||||||
e->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
e->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||||
return e;
|
return e;
|
||||||
|
|||||||
+4
-4
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MATERIAL_H_INCLUDED)
|
#ifndef MATERIAL_H_INCLUDED
|
||||||
#define MATERIAL_H_INCLUDED
|
#define MATERIAL_H_INCLUDED
|
||||||
|
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
@@ -39,7 +39,7 @@ namespace Material {
|
|||||||
struct Entry {
|
struct Entry {
|
||||||
|
|
||||||
Score material_value() const { return make_score(value, value); }
|
Score material_value() const { return make_score(value, value); }
|
||||||
int space_weight() const { return spaceWeight; }
|
Score space_weight() const { return spaceWeight; }
|
||||||
Phase game_phase() const { return gamePhase; }
|
Phase game_phase() const { return gamePhase; }
|
||||||
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
|
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
|
||||||
Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
|
Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
|
||||||
@@ -50,7 +50,7 @@ struct Entry {
|
|||||||
uint8_t factor[COLOR_NB];
|
uint8_t factor[COLOR_NB];
|
||||||
EndgameBase<Value>* evaluationFunction;
|
EndgameBase<Value>* evaluationFunction;
|
||||||
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
|
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
|
||||||
int spaceWeight;
|
Score spaceWeight;
|
||||||
Phase gamePhase;
|
Phase gamePhase;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -74,4 +74,4 @@ inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
#endif // #ifndef MATERIAL_H_INCLUDED
|
||||||
|
|||||||
+13
-56
@@ -24,17 +24,11 @@
|
|||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
|
|
||||||
#if defined(__hpux)
|
|
||||||
# include <sys/pstat.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
/// Version number. If Version is left empty, then Tag plus current
|
/// Version number. If Version is left empty, then compile date, in the
|
||||||
/// date, in the format DD-MM-YY, are used as a version number.
|
/// format DD-MM-YY, is shown in engine_info.
|
||||||
|
static const string Version = "DD";
|
||||||
static const string Version = "3";
|
|
||||||
static const string Tag = "";
|
|
||||||
|
|
||||||
|
|
||||||
/// engine_info() returns the full name of the current Stockfish version. This
|
/// engine_info() returns the full name of the current Stockfish version. This
|
||||||
@@ -45,43 +39,33 @@ static const string Tag = "";
|
|||||||
const string engine_info(bool to_uci) {
|
const string engine_info(bool to_uci) {
|
||||||
|
|
||||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||||
const string cpu64(Is64Bit ? " 64bit" : "");
|
|
||||||
const string popcnt(HasPopCnt ? " SSE4.2" : "");
|
|
||||||
|
|
||||||
string month, day, year;
|
string month, day, year;
|
||||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||||
|
|
||||||
s << "Stockfish " << Version;
|
s << "Stockfish " << Version << setfill('0');
|
||||||
|
|
||||||
if (Version.empty())
|
if (Version.empty())
|
||||||
{
|
{
|
||||||
date >> month >> day >> year;
|
date >> month >> day >> year;
|
||||||
|
s << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||||
s << Tag << string(Tag.empty() ? "" : " ") << setfill('0') << setw(2) << day
|
|
||||||
<< "-" << setw(2) << (1 + months.find(month) / 4) << "-" << year.substr(2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
s << cpu64 << popcnt << (to_uci ? "\nid author ": " by ")
|
s << (Is64Bit ? " 64" : "")
|
||||||
|
<< (HasPopCnt ? " SSE4.2" : "")
|
||||||
|
<< (to_uci ? "\nid author ": " by ")
|
||||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||||
|
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Convert system time to milliseconds. That's all we need.
|
|
||||||
|
|
||||||
Time::point Time::now() {
|
|
||||||
sys_time_t t; system_time(&t); return time_to_msec(t);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Debug functions used mainly to collect run-time statistics
|
/// Debug functions used mainly to collect run-time statistics
|
||||||
|
|
||||||
static uint64_t hits[2], means[2];
|
static uint64_t hits[2], means[2];
|
||||||
|
|
||||||
void dbg_hit_on(bool b) { hits[0]++; if (b) hits[1]++; }
|
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
|
||||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||||
void dbg_mean_of(int v) { means[0]++; means[1] += v; }
|
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
|
||||||
|
|
||||||
void dbg_print() {
|
void dbg_print() {
|
||||||
|
|
||||||
@@ -91,7 +75,7 @@ void dbg_print() {
|
|||||||
|
|
||||||
if (means[0])
|
if (means[0])
|
||||||
cerr << "Total " << means[0] << " Mean "
|
cerr << "Total " << means[0] << " Mean "
|
||||||
<< (float)means[1] / means[0] << endl;
|
<< (double)means[1] / means[0] << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -174,37 +158,12 @@ std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
|||||||
void start_logger(bool b) { Logger::start(b); }
|
void start_logger(bool b) { Logger::start(b); }
|
||||||
|
|
||||||
|
|
||||||
/// cpu_count() tries to detect the number of CPU cores
|
|
||||||
|
|
||||||
int cpu_count() {
|
|
||||||
|
|
||||||
#if defined(_WIN32) || defined(_WIN64)
|
|
||||||
SYSTEM_INFO s;
|
|
||||||
GetSystemInfo(&s);
|
|
||||||
return s.dwNumberOfProcessors;
|
|
||||||
#else
|
|
||||||
|
|
||||||
# if defined(_SC_NPROCESSORS_ONLN)
|
|
||||||
return sysconf(_SC_NPROCESSORS_ONLN);
|
|
||||||
# elif defined(__hpux)
|
|
||||||
struct pst_dynamic psd;
|
|
||||||
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
|
||||||
return 1;
|
|
||||||
return psd.psd_proc_cnt;
|
|
||||||
# else
|
|
||||||
return 1;
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
|
/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
|
||||||
/// conversion from milliseconds to struct timespec, as used by pthreads.
|
/// conversion from milliseconds to struct timespec, as used by pthreads.
|
||||||
|
|
||||||
void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
||||||
|
|
||||||
#if defined(_WIN32) || defined(_WIN64)
|
#ifdef _WIN32
|
||||||
int tm = msec;
|
int tm = msec;
|
||||||
#else
|
#else
|
||||||
timespec ts, *tm = &ts;
|
timespec ts, *tm = &ts;
|
||||||
@@ -221,7 +180,7 @@ void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
|||||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||||
/// blocking function and do not stalls the CPU waiting for data to be
|
/// blocking function and do not stalls the CPU waiting for data to be
|
||||||
/// loaded from memory, that can be quite slow.
|
/// loaded from memory, that can be quite slow.
|
||||||
#if defined(NO_PREFETCH)
|
#ifdef NO_PREFETCH
|
||||||
|
|
||||||
void prefetch(char*) {}
|
void prefetch(char*) {}
|
||||||
|
|
||||||
@@ -237,10 +196,8 @@ void prefetch(char* addr) {
|
|||||||
|
|
||||||
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
||||||
_mm_prefetch(addr, _MM_HINT_T0);
|
_mm_prefetch(addr, _MM_HINT_T0);
|
||||||
_mm_prefetch(addr+64, _MM_HINT_T0); // 64 bytes ahead
|
|
||||||
# else
|
# else
|
||||||
__builtin_prefetch(addr);
|
__builtin_prefetch(addr);
|
||||||
__builtin_prefetch(addr+64);
|
|
||||||
# endif
|
# endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+3
-4
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MISC_H_INCLUDED)
|
#ifndef MISC_H_INCLUDED
|
||||||
#define MISC_H_INCLUDED
|
#define MISC_H_INCLUDED
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
@@ -27,7 +27,6 @@
|
|||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
extern const std::string engine_info(bool to_uci = false);
|
extern const std::string engine_info(bool to_uci = false);
|
||||||
extern int cpu_count();
|
|
||||||
extern void timed_wait(WaitCondition&, Lock&, int);
|
extern void timed_wait(WaitCondition&, Lock&, int);
|
||||||
extern void prefetch(char* addr);
|
extern void prefetch(char* addr);
|
||||||
extern void start_logger(bool b);
|
extern void start_logger(bool b);
|
||||||
@@ -46,7 +45,7 @@ struct Log : public std::ofstream {
|
|||||||
|
|
||||||
namespace Time {
|
namespace Time {
|
||||||
typedef int64_t point;
|
typedef int64_t point;
|
||||||
point now();
|
inline point now() { return system_time_to_msec(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -66,4 +65,4 @@ std::ostream& operator<<(std::ostream&, SyncCout);
|
|||||||
#define sync_cout std::cout << io_lock
|
#define sync_cout std::cout << io_lock
|
||||||
#define sync_endl std::endl << io_unlock
|
#define sync_endl std::endl << io_unlock
|
||||||
|
|
||||||
#endif // !defined(MISC_H_INCLUDED)
|
#endif // #ifndef MISC_H_INCLUDED
|
||||||
|
|||||||
+76
-105
@@ -24,15 +24,15 @@
|
|||||||
|
|
||||||
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
||||||
/// hardcoded names 'mlist' and 'from'.
|
/// hardcoded names 'mlist' and 'from'.
|
||||||
#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_lsb(&b))
|
#define SERIALIZE(b) while (b) (mlist++)->move = make_move(from, pop_lsb(&b))
|
||||||
|
|
||||||
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
||||||
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
|
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
|
||||||
(*mlist++).move = make_move(to - (d), to); }
|
(mlist++)->move = make_move(to - (d), to); }
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
template<CastlingSide Side, bool Checks, bool Chess960>
|
template<CastlingSide Side, bool Checks, bool Chess960>
|
||||||
MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
|
ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) {
|
||||||
|
|
||||||
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
|
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
|
||||||
return mlist;
|
return mlist;
|
||||||
@@ -56,54 +56,42 @@ namespace {
|
|||||||
// Because we generate only legal castling moves we need to verify that
|
// Because we generate only legal castling moves we need to verify that
|
||||||
// when moving the castling rook we do not discover some hidden checker.
|
// when moving the castling rook we do not discover some hidden checker.
|
||||||
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
||||||
if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
|
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
|
||||||
return mlist;
|
return mlist;
|
||||||
|
|
||||||
(*mlist++).move = make<CASTLE>(kfrom, rfrom);
|
(mlist++)->move = make<CASTLE>(kfrom, rfrom);
|
||||||
|
|
||||||
if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
|
if (Checks && !pos.gives_check((mlist - 1)->move, CheckInfo(pos)))
|
||||||
mlist--;
|
--mlist;
|
||||||
|
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<Square Delta>
|
|
||||||
inline Bitboard move_pawns(Bitboard p) {
|
|
||||||
|
|
||||||
return Delta == DELTA_N ? p << 8
|
|
||||||
: Delta == DELTA_S ? p >> 8
|
|
||||||
: Delta == DELTA_NE ? (p & ~FileHBB) << 9
|
|
||||||
: Delta == DELTA_SE ? (p & ~FileHBB) >> 7
|
|
||||||
: Delta == DELTA_NW ? (p & ~FileABB) << 7
|
|
||||||
: Delta == DELTA_SW ? (p & ~FileABB) >> 9 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
template<GenType Type, Square Delta>
|
template<GenType Type, Square Delta>
|
||||||
inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7,
|
inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
|
||||||
Bitboard target, const CheckInfo* ci) {
|
Bitboard target, const CheckInfo* ci) {
|
||||||
|
|
||||||
Bitboard b = move_pawns<Delta>(pawnsOn7) & target;
|
Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
|
||||||
|
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
Square to = pop_lsb(&b);
|
Square to = pop_lsb(&b);
|
||||||
|
|
||||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, QUEEN);
|
(mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
|
||||||
|
|
||||||
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
{
|
{
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, ROOK);
|
(mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, BISHOP);
|
(mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Knight-promotion is the only one that can give a direct check not
|
// Knight-promotion is the only one that can give a direct check not
|
||||||
// already included in the queen-promotion.
|
// already included in the queen-promotion.
|
||||||
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
|
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||||
else
|
else
|
||||||
(void)ci; // Silence a warning under MSVC
|
(void)ci; // Silence a warning under MSVC
|
||||||
}
|
}
|
||||||
@@ -113,8 +101,8 @@ namespace {
|
|||||||
|
|
||||||
|
|
||||||
template<Color Us, GenType Type>
|
template<Color Us, GenType Type>
|
||||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist,
|
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
|
||||||
Bitboard target, const CheckInfo* ci) {
|
Bitboard target, const CheckInfo* ci) {
|
||||||
|
|
||||||
// Compute our parametrized parameters at compile time, named according to
|
// Compute our parametrized parameters at compile time, named according to
|
||||||
// the point of view of white side.
|
// the point of view of white side.
|
||||||
@@ -122,9 +110,9 @@ namespace {
|
|||||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||||
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
|
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||||
const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||||
const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||||
|
|
||||||
Bitboard b1, b2, dc1, dc2, emptySquares;
|
Bitboard b1, b2, dc1, dc2, emptySquares;
|
||||||
|
|
||||||
@@ -139,8 +127,8 @@ namespace {
|
|||||||
{
|
{
|
||||||
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
|
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
|
||||||
|
|
||||||
b1 = move_pawns<UP>(pawnsNotOn7) & emptySquares;
|
b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
|
||||||
b2 = move_pawns<UP>(b1 & TRank3BB) & emptySquares;
|
b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
if (Type == EVASIONS) // Consider only blocking squares
|
if (Type == EVASIONS) // Consider only blocking squares
|
||||||
{
|
{
|
||||||
@@ -159,16 +147,16 @@ namespace {
|
|||||||
// promotion has been already generated among captures.
|
// promotion has been already generated among captures.
|
||||||
if (pawnsNotOn7 & ci->dcCandidates)
|
if (pawnsNotOn7 & ci->dcCandidates)
|
||||||
{
|
{
|
||||||
dc1 = move_pawns<UP>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
|
dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
|
||||||
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
|
dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
b1 |= dc1;
|
b1 |= dc1;
|
||||||
b2 |= dc2;
|
b2 |= dc2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SERIALIZE_PAWNS(b1, UP);
|
SERIALIZE_PAWNS(b1, Up);
|
||||||
SERIALIZE_PAWNS(b2, UP + UP);
|
SERIALIZE_PAWNS(b2, Up + Up);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Promotions and underpromotions
|
// Promotions and underpromotions
|
||||||
@@ -180,19 +168,19 @@ namespace {
|
|||||||
if (Type == EVASIONS)
|
if (Type == EVASIONS)
|
||||||
emptySquares &= target;
|
emptySquares &= target;
|
||||||
|
|
||||||
mlist = generate_promotions<Type, RIGHT>(mlist, pawnsOn7, enemies, ci);
|
mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
|
||||||
mlist = generate_promotions<Type, LEFT>(mlist, pawnsOn7, enemies, ci);
|
mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
|
||||||
mlist = generate_promotions<Type, UP>(mlist, pawnsOn7, emptySquares, ci);
|
mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Standard and en-passant captures
|
// Standard and en-passant captures
|
||||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
{
|
{
|
||||||
b1 = move_pawns<RIGHT>(pawnsNotOn7) & enemies;
|
b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
|
||||||
b2 = move_pawns<LEFT >(pawnsNotOn7) & enemies;
|
b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
|
||||||
|
|
||||||
SERIALIZE_PAWNS(b1, RIGHT);
|
SERIALIZE_PAWNS(b1, Right);
|
||||||
SERIALIZE_PAWNS(b2, LEFT);
|
SERIALIZE_PAWNS(b2, Left);
|
||||||
|
|
||||||
if (pos.ep_square() != SQ_NONE)
|
if (pos.ep_square() != SQ_NONE)
|
||||||
{
|
{
|
||||||
@@ -201,7 +189,7 @@ namespace {
|
|||||||
// An en passant capture can be an evasion only if the checking piece
|
// An en passant capture can be an evasion only if the checking piece
|
||||||
// is the double pushed pawn and so is in the target. Otherwise this
|
// is the double pushed pawn and so is in the target. Otherwise this
|
||||||
// is a discovery check and we are forced to do otherwise.
|
// is a discovery check and we are forced to do otherwise.
|
||||||
if (Type == EVASIONS && !(target & (pos.ep_square() - UP)))
|
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
|
||||||
return mlist;
|
return mlist;
|
||||||
|
|
||||||
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||||
@@ -209,7 +197,7 @@ namespace {
|
|||||||
assert(b1);
|
assert(b1);
|
||||||
|
|
||||||
while (b1)
|
while (b1)
|
||||||
(*mlist++).move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
(mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -218,12 +206,12 @@ namespace {
|
|||||||
|
|
||||||
|
|
||||||
template<PieceType Pt, bool Checks> FORCE_INLINE
|
template<PieceType Pt, bool Checks> FORCE_INLINE
|
||||||
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us,
|
ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
|
||||||
Bitboard target, const CheckInfo* ci) {
|
Bitboard target, const CheckInfo* ci) {
|
||||||
|
|
||||||
assert(Pt != KING && Pt != PAWN);
|
assert(Pt != KING && Pt != PAWN);
|
||||||
|
|
||||||
const Square* pl = pos.piece_list(us, Pt);
|
const Square* pl = pos.list<Pt>(us);
|
||||||
|
|
||||||
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
||||||
{
|
{
|
||||||
@@ -233,7 +221,7 @@ namespace {
|
|||||||
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
|
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (ci->dcCandidates && (ci->dcCandidates & from))
|
if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -249,38 +237,36 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<GenType Type> FORCE_INLINE
|
template<Color Us, GenType Type> FORCE_INLINE
|
||||||
MoveStack* generate_all(const Position& pos, MoveStack* mlist, Color us,
|
ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
|
||||||
Bitboard target, const CheckInfo* ci = NULL) {
|
const CheckInfo* ci = NULL) {
|
||||||
|
|
||||||
const bool Checks = Type == QUIET_CHECKS;
|
const bool Checks = Type == QUIET_CHECKS;
|
||||||
|
|
||||||
mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target, ci)
|
mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
|
||||||
: generate_pawn_moves<BLACK, Type>(pos, mlist, target, ci));
|
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
|
||||||
|
mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
|
||||||
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, us, target, ci);
|
mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
|
||||||
mlist = generate_moves<BISHOP, Checks>(pos, mlist, us, target, ci);
|
mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
|
||||||
mlist = generate_moves<ROOK, Checks>(pos, mlist, us, target, ci);
|
|
||||||
mlist = generate_moves<QUEEN, Checks>(pos, mlist, us, target, ci);
|
|
||||||
|
|
||||||
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||||
{
|
{
|
||||||
Square from = pos.king_square(us);
|
Square from = pos.king_square(Us);
|
||||||
Bitboard b = pos.attacks_from<KING>(from) & target;
|
Bitboard b = pos.attacks_from<KING>(from) & target;
|
||||||
SERIALIZE(b);
|
SERIALIZE(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us))
|
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
|
||||||
{
|
{
|
||||||
if (pos.is_chess960())
|
if (pos.is_chess960())
|
||||||
{
|
{
|
||||||
mlist = generate_castle<KING_SIDE, Checks, true>(pos, mlist, us);
|
mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us);
|
||||||
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, us);
|
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, Us);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mlist = generate_castle<KING_SIDE, Checks, false>(pos, mlist, us);
|
mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us);
|
||||||
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, us);
|
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, Us);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -301,7 +287,7 @@ namespace {
|
|||||||
/// non-captures. Returns a pointer to the end of the move list.
|
/// non-captures. Returns a pointer to the end of the move list.
|
||||||
|
|
||||||
template<GenType Type>
|
template<GenType Type>
|
||||||
MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
ExtMove* generate(const Position& pos, ExtMove* mlist) {
|
||||||
|
|
||||||
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
|
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
|
||||||
assert(!pos.checkers());
|
assert(!pos.checkers());
|
||||||
@@ -312,22 +298,24 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||||||
: Type == QUIETS ? ~pos.pieces()
|
: Type == QUIETS ? ~pos.pieces()
|
||||||
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
||||||
|
|
||||||
return generate_all<Type>(pos, mlist, us, target);
|
return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
|
||||||
|
: generate_all<BLACK, Type>(pos, mlist, target);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Explicit template instantiations
|
// Explicit template instantiations
|
||||||
template MoveStack* generate<CAPTURES>(const Position&, MoveStack*);
|
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
|
||||||
template MoveStack* generate<QUIETS>(const Position&, MoveStack*);
|
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
|
||||||
template MoveStack* generate<NON_EVASIONS>(const Position&, MoveStack*);
|
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||||
|
|
||||||
|
|
||||||
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
|
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
|
||||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||||
template<>
|
template<>
|
||||||
MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
|
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
|
||||||
|
|
||||||
assert(!pos.checkers());
|
assert(!pos.checkers());
|
||||||
|
|
||||||
|
Color us = pos.side_to_move();
|
||||||
CheckInfo ci(pos);
|
CheckInfo ci(pos);
|
||||||
Bitboard dc = ci.dcCandidates;
|
Bitboard dc = ci.dcCandidates;
|
||||||
|
|
||||||
@@ -347,21 +335,21 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
|
|||||||
SERIALIZE(b);
|
SERIALIZE(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
return generate_all<QUIET_CHECKS>(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci);
|
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
|
||||||
|
: generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
||||||
/// to move is in check. Returns a pointer to the end of the move list.
|
/// to move is in check. Returns a pointer to the end of the move list.
|
||||||
template<>
|
template<>
|
||||||
MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
|
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
|
||||||
|
|
||||||
assert(pos.checkers());
|
assert(pos.checkers());
|
||||||
|
|
||||||
Square from, checksq;
|
|
||||||
int checkersCnt = 0;
|
int checkersCnt = 0;
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Square ksq = pos.king_square(us);
|
Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq;
|
||||||
Bitboard sliderAttacks = 0;
|
Bitboard sliderAttacks = 0;
|
||||||
Bitboard b = pos.checkers();
|
Bitboard b = pos.checkers();
|
||||||
|
|
||||||
@@ -371,65 +359,48 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
|
|||||||
// evasions so to skip known illegal moves avoiding useless legality check later.
|
// evasions so to skip known illegal moves avoiding useless legality check later.
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
checkersCnt++;
|
++checkersCnt;
|
||||||
checksq = pop_lsb(&b);
|
checksq = pop_lsb(&b);
|
||||||
|
|
||||||
assert(color_of(pos.piece_on(checksq)) == ~us);
|
assert(color_of(pos.piece_on(checksq)) == ~us);
|
||||||
|
|
||||||
switch (type_of(pos.piece_on(checksq)))
|
if (type_of(pos.piece_on(checksq)) > KNIGHT) // A slider
|
||||||
{
|
sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
|
||||||
case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
|
|
||||||
case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break;
|
|
||||||
case QUEEN:
|
|
||||||
// If queen and king are far or not on a diagonal line we can safely
|
|
||||||
// remove all the squares attacked in the other direction becuase are
|
|
||||||
// not reachable by the king anyway.
|
|
||||||
if (between_bb(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq))
|
|
||||||
sliderAttacks |= PseudoAttacks[QUEEN][checksq];
|
|
||||||
|
|
||||||
// Otherwise we need to use real rook attacks to check if king is safe
|
|
||||||
// to move in the other direction. For example: king in B2, queen in A1
|
|
||||||
// a knight in B1, and we can safely move to C1.
|
|
||||||
else
|
|
||||||
sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq);
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} while (b);
|
} while (b);
|
||||||
|
|
||||||
// Generate evasions for king, capture and non capture moves
|
// Generate evasions for king, capture and non capture moves
|
||||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||||
from = ksq;
|
|
||||||
SERIALIZE(b);
|
SERIALIZE(b);
|
||||||
|
|
||||||
if (checkersCnt > 1)
|
if (checkersCnt > 1)
|
||||||
return mlist; // Double check, only a king move can save the day
|
return mlist; // Double check, only a king move can save the day
|
||||||
|
|
||||||
// Generate blocking evasions or captures of the checking piece
|
// Generate blocking evasions or captures of the checking piece
|
||||||
Bitboard target = between_bb(checksq, ksq) | pos.checkers();
|
Bitboard target = between_bb(checksq, ksq) | checksq;
|
||||||
|
|
||||||
return generate_all<EVASIONS>(pos, mlist, us, target);
|
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
|
||||||
|
: generate_all<BLACK, EVASIONS>(pos, mlist, target);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate<LEGAL> generates all the legal moves in the given position
|
/// generate<LEGAL> generates all the legal moves in the given position
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
|
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
|
||||||
|
|
||||||
MoveStack *end, *cur = mlist;
|
ExtMove *end, *cur = mlist;
|
||||||
Bitboard pinned = pos.pinned_pieces();
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
Square ksq = pos.king_square(pos.side_to_move());
|
Square ksq = pos.king_square(pos.side_to_move());
|
||||||
|
|
||||||
end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
|
end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
|
||||||
: generate<NON_EVASIONS>(pos, mlist);
|
: generate<NON_EVASIONS>(pos, mlist);
|
||||||
while (cur != end)
|
while (cur != end)
|
||||||
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
|
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
|
||||||
&& !pos.pl_move_is_legal(cur->move, pinned))
|
&& !pos.legal(cur->move, pinned))
|
||||||
cur->move = (--end)->move;
|
cur->move = (--end)->move;
|
||||||
else
|
else
|
||||||
cur++;
|
++cur;
|
||||||
|
|
||||||
return end;
|
return end;
|
||||||
}
|
}
|
||||||
|
|||||||
+9
-10
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MOVEGEN_H_INCLUDED)
|
#ifndef MOVEGEN_H_INCLUDED
|
||||||
#define MOVEGEN_H_INCLUDED
|
#define MOVEGEN_H_INCLUDED
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
@@ -34,26 +34,25 @@ enum GenType {
|
|||||||
class Position;
|
class Position;
|
||||||
|
|
||||||
template<GenType>
|
template<GenType>
|
||||||
MoveStack* generate(const Position& pos, MoveStack* mlist);
|
ExtMove* generate(const Position& pos, ExtMove* mlist);
|
||||||
|
|
||||||
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
|
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
|
||||||
/// handy to use this class instead of the low level generate() function.
|
/// handy to use this class instead of the low level generate() function.
|
||||||
template<GenType T>
|
template<GenType T>
|
||||||
struct MoveList {
|
struct MoveList {
|
||||||
|
|
||||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) {}
|
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) { last->move = MOVE_NONE; }
|
||||||
void operator++() { cur++; }
|
void operator++() { ++cur; }
|
||||||
bool end() const { return cur == last; }
|
Move operator*() const { return cur->move; }
|
||||||
Move move() const { return cur->move; }
|
|
||||||
size_t size() const { return last - mlist; }
|
size_t size() const { return last - mlist; }
|
||||||
bool contains(Move m) const {
|
bool contains(Move m) const {
|
||||||
for (const MoveStack* it(mlist); it != last; ++it) if (it->move == m) return true;
|
for (const ExtMove* it(mlist); it != last; ++it) if (it->move == m) return true;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
MoveStack mlist[MAX_MOVES];
|
ExtMove mlist[MAX_MOVES];
|
||||||
MoveStack *cur, *last;
|
ExtMove *cur, *last;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
#endif // #ifndef MOVEGEN_H_INCLUDED
|
||||||
|
|||||||
+56
-56
@@ -25,7 +25,7 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum Sequencer {
|
enum Stages {
|
||||||
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
|
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
|
||||||
EVASION, EVASIONS_S2,
|
EVASION, EVASIONS_S2,
|
||||||
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
|
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
|
||||||
@@ -36,9 +36,9 @@ namespace {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Our insertion sort, guaranteed to be stable, as is needed
|
// Our insertion sort, guaranteed to be stable, as is needed
|
||||||
void insertion_sort(MoveStack* begin, MoveStack* end)
|
void insertion_sort(ExtMove* begin, ExtMove* end)
|
||||||
{
|
{
|
||||||
MoveStack tmp, *p, *q;
|
ExtMove tmp, *p, *q;
|
||||||
|
|
||||||
for (p = begin + 1; p < end; ++p)
|
for (p = begin + 1; p < end; ++p)
|
||||||
{
|
{
|
||||||
@@ -51,12 +51,12 @@ namespace {
|
|||||||
|
|
||||||
// Unary predicate used by std::partition to split positive scores from remaining
|
// Unary predicate used by std::partition to split positive scores from remaining
|
||||||
// ones so to sort separately the two sets, and with the second sort delayed.
|
// ones so to sort separately the two sets, and with the second sort delayed.
|
||||||
inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
|
inline bool has_positive_score(const ExtMove& ms) { return ms.score > 0; }
|
||||||
|
|
||||||
// Picks and moves to the front the best move in the range [begin, end),
|
// Picks and moves to the front the best move in the range [begin, end),
|
||||||
// it is faster than sorting all the moves in advance when moves are few, as
|
// it is faster than sorting all the moves in advance when moves are few, as
|
||||||
// normally are the possible captures.
|
// normally are the possible captures.
|
||||||
inline MoveStack* pick_best(MoveStack* begin, MoveStack* end)
|
inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
|
||||||
{
|
{
|
||||||
std::swap(*begin, *std::max_element(begin, end));
|
std::swap(*begin, *std::max_element(begin, end));
|
||||||
return begin;
|
return begin;
|
||||||
@@ -70,83 +70,70 @@ namespace {
|
|||||||
/// search captures, promotions and some checks) and about how important good
|
/// search captures, promotions and some checks) and about how important good
|
||||||
/// move ordering is at the current node.
|
/// move ordering is at the current node.
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||||
Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) {
|
Move* cm, Search::Stack* s) : pos(p), history(h), depth(d) {
|
||||||
|
|
||||||
assert(d > DEPTH_ZERO);
|
assert(d > DEPTH_ZERO);
|
||||||
|
|
||||||
captureThreshold = 0;
|
|
||||||
cur = end = moves;
|
cur = end = moves;
|
||||||
endBadCaptures = moves + MAX_MOVES - 1;
|
endBadCaptures = moves + MAX_MOVES - 1;
|
||||||
|
countermoves = cm;
|
||||||
ss = s;
|
ss = s;
|
||||||
|
|
||||||
if (p.checkers())
|
if (p.checkers())
|
||||||
phase = EVASION;
|
stage = EVASION;
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
stage = MAIN_SEARCH;
|
||||||
phase = MAIN_SEARCH;
|
|
||||||
|
|
||||||
killers[0].move = ss->killers[0];
|
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||||
killers[1].move = ss->killers[1];
|
|
||||||
|
|
||||||
// Consider sligtly negative captures as good if at low depth and far from beta
|
|
||||||
if (ss && ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY)
|
|
||||||
captureThreshold = -PawnValueMg;
|
|
||||||
|
|
||||||
// Consider negative captures as good if still enough to reach beta
|
|
||||||
else if (ss && ss->staticEval > beta)
|
|
||||||
captureThreshold = beta - ss->staticEval;
|
|
||||||
}
|
|
||||||
|
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
|
||||||
end += (ttMove != MOVE_NONE);
|
end += (ttMove != MOVE_NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||||
Square sq) : pos(p), Hist(h), cur(moves), end(moves) {
|
Square sq) : pos(p), history(h), cur(moves), end(moves) {
|
||||||
|
|
||||||
assert(d <= DEPTH_ZERO);
|
assert(d <= DEPTH_ZERO);
|
||||||
|
|
||||||
if (p.checkers())
|
if (p.checkers())
|
||||||
phase = EVASION;
|
stage = EVASION;
|
||||||
|
|
||||||
else if (d > DEPTH_QS_NO_CHECKS)
|
else if (d > DEPTH_QS_NO_CHECKS)
|
||||||
phase = QSEARCH_0;
|
stage = QSEARCH_0;
|
||||||
|
|
||||||
else if (d > DEPTH_QS_RECAPTURES)
|
else if (d > DEPTH_QS_RECAPTURES)
|
||||||
{
|
{
|
||||||
phase = QSEARCH_1;
|
stage = QSEARCH_1;
|
||||||
|
|
||||||
// Skip TT move if is not a capture or a promotion, this avoids qsearch
|
// Skip TT move if is not a capture or a promotion, this avoids qsearch
|
||||||
// tree explosion due to a possible perpetual check or similar rare cases
|
// tree explosion due to a possible perpetual check or similar rare cases
|
||||||
// when TT table is full.
|
// when TT table is full.
|
||||||
if (ttm && !pos.is_capture_or_promotion(ttm))
|
if (ttm && !pos.capture_or_promotion(ttm))
|
||||||
ttm = MOVE_NONE;
|
ttm = MOVE_NONE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
phase = RECAPTURE;
|
stage = RECAPTURE;
|
||||||
recaptureSquare = sq;
|
recaptureSquare = sq;
|
||||||
ttm = MOVE_NONE;
|
ttm = MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||||
end += (ttMove != MOVE_NONE);
|
end += (ttMove != MOVE_NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
|
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
|
||||||
: pos(p), Hist(h), cur(moves), end(moves) {
|
: pos(p), history(h), cur(moves), end(moves) {
|
||||||
|
|
||||||
assert(!pos.checkers());
|
assert(!pos.checkers());
|
||||||
|
|
||||||
phase = PROBCUT;
|
stage = PROBCUT;
|
||||||
|
|
||||||
// In ProbCut we generate only captures better than parent's captured piece
|
// In ProbCut we generate only captures better than parent's captured piece
|
||||||
captureThreshold = PieceValue[MG][pt];
|
captureThreshold = PieceValue[MG][pt];
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||||
|
|
||||||
if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
|
if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold))
|
||||||
ttMove = MOVE_NONE;
|
ttMove = MOVE_NONE;
|
||||||
|
|
||||||
end += (ttMove != MOVE_NONE);
|
end += (ttMove != MOVE_NONE);
|
||||||
@@ -172,11 +159,11 @@ void MovePicker::score<CAPTURES>() {
|
|||||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||||
Move m;
|
Move m;
|
||||||
|
|
||||||
for (MoveStack* it = moves; it != end; ++it)
|
for (ExtMove* it = moves; it != end; ++it)
|
||||||
{
|
{
|
||||||
m = it->move;
|
m = it->move;
|
||||||
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||||
- type_of(pos.piece_moved(m));
|
- type_of(pos.moved_piece(m));
|
||||||
|
|
||||||
if (type_of(m) == PROMOTION)
|
if (type_of(m) == PROMOTION)
|
||||||
it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
|
it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
|
||||||
@@ -191,10 +178,10 @@ void MovePicker::score<QUIETS>() {
|
|||||||
|
|
||||||
Move m;
|
Move m;
|
||||||
|
|
||||||
for (MoveStack* it = moves; it != end; ++it)
|
for (ExtMove* it = moves; it != end; ++it)
|
||||||
{
|
{
|
||||||
m = it->move;
|
m = it->move;
|
||||||
it->score = Hist[pos.piece_moved(m)][to_sq(m)];
|
it->score = history[pos.moved_piece(m)][to_sq(m)];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -206,17 +193,17 @@ void MovePicker::score<EVASIONS>() {
|
|||||||
Move m;
|
Move m;
|
||||||
int seeScore;
|
int seeScore;
|
||||||
|
|
||||||
for (MoveStack* it = moves; it != end; ++it)
|
for (ExtMove* it = moves; it != end; ++it)
|
||||||
{
|
{
|
||||||
m = it->move;
|
m = it->move;
|
||||||
if ((seeScore = pos.see_sign(m)) < 0)
|
if ((seeScore = pos.see_sign(m)) < 0)
|
||||||
it->score = seeScore - History::Max; // At the bottom
|
it->score = seeScore - HistoryStats::Max; // At the bottom
|
||||||
|
|
||||||
else if (pos.is_capture(m))
|
else if (pos.capture(m))
|
||||||
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||||
- type_of(pos.piece_moved(m)) + History::Max;
|
- type_of(pos.moved_piece(m)) + HistoryStats::Max;
|
||||||
else
|
else
|
||||||
it->score = Hist[pos.piece_moved(m)][to_sq(m)];
|
it->score = history[pos.moved_piece(m)][to_sq(m)];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -228,7 +215,7 @@ void MovePicker::generate_next() {
|
|||||||
|
|
||||||
cur = moves;
|
cur = moves;
|
||||||
|
|
||||||
switch (++phase) {
|
switch (++stage) {
|
||||||
|
|
||||||
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
|
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
|
||||||
end = generate<CAPTURES>(pos, moves);
|
end = generate<CAPTURES>(pos, moves);
|
||||||
@@ -238,6 +225,19 @@ void MovePicker::generate_next() {
|
|||||||
case KILLERS_S1:
|
case KILLERS_S1:
|
||||||
cur = killers;
|
cur = killers;
|
||||||
end = cur + 2;
|
end = cur + 2;
|
||||||
|
|
||||||
|
killers[0].move = ss->killers[0];
|
||||||
|
killers[1].move = ss->killers[1];
|
||||||
|
killers[2].move = killers[3].move = MOVE_NONE;
|
||||||
|
|
||||||
|
// Be sure countermoves are different from killers
|
||||||
|
for (int i = 0; i < 2; ++i)
|
||||||
|
if (countermoves[i] != cur->move && countermoves[i] != (cur+1)->move)
|
||||||
|
(end++)->move = countermoves[i];
|
||||||
|
|
||||||
|
if (countermoves[1] && countermoves[1] == countermoves[0]) // Due to SMP races
|
||||||
|
killers[3].move = MOVE_NONE;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case QUIETS_1_S1:
|
case QUIETS_1_S1:
|
||||||
@@ -271,7 +271,7 @@ void MovePicker::generate_next() {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
||||||
phase = STOP;
|
stage = STOP;
|
||||||
case STOP:
|
case STOP:
|
||||||
end = cur + 1; // Avoid another next_phase() call
|
end = cur + 1; // Avoid another next_phase() call
|
||||||
return;
|
return;
|
||||||
@@ -296,19 +296,17 @@ Move MovePicker::next_move<false>() {
|
|||||||
while (cur == end)
|
while (cur == end)
|
||||||
generate_next();
|
generate_next();
|
||||||
|
|
||||||
switch (phase) {
|
switch (stage) {
|
||||||
|
|
||||||
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
||||||
cur++;
|
++cur;
|
||||||
return ttMove;
|
return ttMove;
|
||||||
|
|
||||||
case CAPTURES_S1:
|
case CAPTURES_S1:
|
||||||
move = pick_best(cur++, end)->move;
|
move = pick_best(cur++, end)->move;
|
||||||
if (move != ttMove)
|
if (move != ttMove)
|
||||||
{
|
{
|
||||||
assert(captureThreshold <= 0); // Otherwise we cannot use see_sign()
|
if (pos.see_sign(move) >= 0)
|
||||||
|
|
||||||
if (pos.see_sign(move) >= captureThreshold)
|
|
||||||
return move;
|
return move;
|
||||||
|
|
||||||
// Losing capture, move it to the tail of the array
|
// Losing capture, move it to the tail of the array
|
||||||
@@ -319,9 +317,9 @@ Move MovePicker::next_move<false>() {
|
|||||||
case KILLERS_S1:
|
case KILLERS_S1:
|
||||||
move = (cur++)->move;
|
move = (cur++)->move;
|
||||||
if ( move != MOVE_NONE
|
if ( move != MOVE_NONE
|
||||||
&& pos.is_pseudo_legal(move)
|
&& pos.pseudo_legal(move)
|
||||||
&& move != ttMove
|
&& move != ttMove
|
||||||
&& !pos.is_capture(move))
|
&& !pos.capture(move))
|
||||||
return move;
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -329,7 +327,9 @@ Move MovePicker::next_move<false>() {
|
|||||||
move = (cur++)->move;
|
move = (cur++)->move;
|
||||||
if ( move != ttMove
|
if ( move != ttMove
|
||||||
&& move != killers[0].move
|
&& move != killers[0].move
|
||||||
&& move != killers[1].move)
|
&& move != killers[1].move
|
||||||
|
&& move != killers[2].move
|
||||||
|
&& move != killers[3].move)
|
||||||
return move;
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
+36
-24
@@ -17,11 +17,11 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined MOVEPICK_H_INCLUDED
|
#ifndef MOVEPICK_H_INCLUDED
|
||||||
#define MOVEPICK_H_INCLUDED
|
#define MOVEPICK_H_INCLUDED
|
||||||
|
|
||||||
#include <algorithm> // For std::max
|
#include <algorithm> // For std::max
|
||||||
#include <cstring> // For memset
|
#include <cstring> // For std::memset
|
||||||
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
@@ -30,20 +30,29 @@
|
|||||||
|
|
||||||
|
|
||||||
/// The Stats struct stores moves statistics. According to the template parameter
|
/// The Stats struct stores moves statistics. According to the template parameter
|
||||||
/// the class can store both History and Gains type statistics. History records
|
/// the class can store History, Gains and Countermoves. History records how often
|
||||||
/// how often different moves have been successful or unsuccessful during the
|
/// different moves have been successful or unsuccessful during the current search
|
||||||
/// current search and is used for reduction and move ordering decisions. Gains
|
/// and is used for reduction and move ordering decisions. Gains records the move's
|
||||||
/// records the move's best evaluation gain from one ply to the next and is used
|
/// best evaluation gain from one ply to the next and is used for pruning decisions.
|
||||||
/// for pruning decisions. Entries are stored according only to moving piece and
|
/// Countermoves store the move that refute a previous one. Entries are stored
|
||||||
/// destination square, in particular two moves with different origin but same
|
/// according only to moving piece and destination square, hence two moves with
|
||||||
/// destination and same piece will be considered identical.
|
/// different origin but same destination and piece will be considered identical.
|
||||||
template<bool Gain>
|
template<bool Gain, typename T>
|
||||||
struct Stats {
|
struct Stats {
|
||||||
|
|
||||||
static const Value Max = Value(2000);
|
static const Value Max = Value(2000);
|
||||||
|
|
||||||
const Value* operator[](Piece p) const { return &table[p][0]; }
|
const T* operator[](Piece p) const { return table[p]; }
|
||||||
void clear() { memset(table, 0, sizeof(table)); }
|
void clear() { std::memset(table, 0, sizeof(table)); }
|
||||||
|
|
||||||
|
void update(Piece p, Square to, Move m) {
|
||||||
|
|
||||||
|
if (m == table[p][to].first)
|
||||||
|
return;
|
||||||
|
|
||||||
|
table[p][to].second = table[p][to].first;
|
||||||
|
table[p][to].first = m;
|
||||||
|
}
|
||||||
|
|
||||||
void update(Piece p, Square to, Value v) {
|
void update(Piece p, Square to, Value v) {
|
||||||
|
|
||||||
@@ -55,11 +64,12 @@ struct Stats {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Value table[PIECE_NB][SQUARE_NB];
|
T table[PIECE_NB][SQUARE_NB];
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef Stats<false> History;
|
typedef Stats< true, Value> GainsStats;
|
||||||
typedef Stats<true> Gains;
|
typedef Stats<false, Value> HistoryStats;
|
||||||
|
typedef Stats<false, std::pair<Move, Move> > CountermovesStats;
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||||
@@ -74,9 +84,10 @@ class MovePicker {
|
|||||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
|
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
|
||||||
MovePicker(const Position&, Move, Depth, const History&, Square);
|
MovePicker(const Position&, Move, const HistoryStats&, PieceType);
|
||||||
MovePicker(const Position&, Move, const History&, PieceType);
|
MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*);
|
||||||
|
|
||||||
template<bool SpNode> Move next_move();
|
template<bool SpNode> Move next_move();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -84,15 +95,16 @@ private:
|
|||||||
void generate_next();
|
void generate_next();
|
||||||
|
|
||||||
const Position& pos;
|
const Position& pos;
|
||||||
const History& Hist;
|
const HistoryStats& history;
|
||||||
Search::Stack* ss;
|
Search::Stack* ss;
|
||||||
|
Move* countermoves;
|
||||||
Depth depth;
|
Depth depth;
|
||||||
Move ttMove;
|
Move ttMove;
|
||||||
MoveStack killers[2];
|
ExtMove killers[4];
|
||||||
Square recaptureSquare;
|
Square recaptureSquare;
|
||||||
int captureThreshold, phase;
|
int captureThreshold, stage;
|
||||||
MoveStack *cur, *end, *endQuiets, *endBadCaptures;
|
ExtMove *cur, *end, *endQuiets, *endBadCaptures;
|
||||||
MoveStack moves[MAX_MOVES];
|
ExtMove moves[MAX_MOVES];
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
#endif // #ifndef MOVEPICK_H_INCLUDED
|
||||||
|
|||||||
+8
-8
@@ -89,9 +89,9 @@ Move move_from_uci(const Position& pos, string& str) {
|
|||||||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||||
str[4] = char(tolower(str[4]));
|
str[4] = char(tolower(str[4]));
|
||||||
|
|
||||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||||
if (str == move_to_uci(ml.move(), pos.is_chess960()))
|
if (str == move_to_uci(*it, pos.is_chess960()))
|
||||||
return ml.move();
|
return *it;
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
@@ -133,7 +133,7 @@ const string move_to_san(Position& pos, Move m) {
|
|||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
Move move = make_move(pop_lsb(&b), to);
|
Move move = make_move(pop_lsb(&b), to);
|
||||||
if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
|
if (!pos.legal(move, pos.pinned_pieces(pos.side_to_move())))
|
||||||
others ^= from_sq(move);
|
others ^= from_sq(move);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -149,10 +149,10 @@ const string move_to_san(Position& pos, Move m) {
|
|||||||
san += square_to_string(from);
|
san += square_to_string(from);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (pos.is_capture(m))
|
else if (pos.capture(m))
|
||||||
san = file_to_char(file_of(from));
|
san = file_to_char(file_of(from));
|
||||||
|
|
||||||
if (pos.is_capture(m))
|
if (pos.capture(m))
|
||||||
san += 'x';
|
san += 'x';
|
||||||
|
|
||||||
san += square_to_string(to);
|
san += square_to_string(to);
|
||||||
@@ -161,7 +161,7 @@ const string move_to_san(Position& pos, Move m) {
|
|||||||
san += string("=") + PieceToChar[WHITE][promotion_type(m)];
|
san += string("=") + PieceToChar[WHITE][promotion_type(m)];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pos.move_gives_check(m, CheckInfo(pos)))
|
if (pos.gives_check(m, CheckInfo(pos)))
|
||||||
{
|
{
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
pos.do_move(m, st);
|
pos.do_move(m, st);
|
||||||
@@ -207,7 +207,7 @@ static string score_to_string(Value v) {
|
|||||||
s << "-#" << (VALUE_MATE + v) / 2;
|
s << "-#" << (VALUE_MATE + v) / 2;
|
||||||
|
|
||||||
else
|
else
|
||||||
s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg;
|
s << setprecision(2) << fixed << showpos << double(v) / PawnValueMg;
|
||||||
|
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-2
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(NOTATION_H_INCLUDED)
|
#ifndef NOTATION_H_INCLUDED
|
||||||
#define NOTATION_H_INCLUDED
|
#define NOTATION_H_INCLUDED
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
@@ -32,4 +32,4 @@ const std::string move_to_uci(Move m, bool chess960);
|
|||||||
const std::string move_to_san(Position& pos, Move m);
|
const std::string move_to_san(Position& pos, Move m);
|
||||||
std::string pretty_pv(Position& pos, int depth, Value score, int64_t msecs, Move pv[]);
|
std::string pretty_pv(Position& pos, int depth, Value score, int64_t msecs, Move pv[]);
|
||||||
|
|
||||||
#endif // !defined(NOTATION_H_INCLUDED)
|
#endif // #ifndef NOTATION_H_INCLUDED
|
||||||
|
|||||||
+98
-102
@@ -17,6 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
@@ -29,71 +30,75 @@ namespace {
|
|||||||
#define V Value
|
#define V Value
|
||||||
#define S(mg, eg) make_score(mg, eg)
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
|
|
||||||
// Doubled pawn penalty by opposed flag and file
|
// Doubled pawn penalty by file
|
||||||
const Score DoubledPawnPenalty[2][FILE_NB] = {
|
const Score Doubled[FILE_NB] = {
|
||||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
S(23, 48), S(23, 48), S(20, 48), S(13, 43) };
|
||||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
|
||||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
|
||||||
|
|
||||||
// Isolated pawn penalty by opposed flag and file
|
// Isolated pawn penalty by opposed flag and file
|
||||||
const Score IsolatedPawnPenalty[2][FILE_NB] = {
|
const Score Isolated[2][FILE_NB] = {
|
||||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
S(40, 35), S(40, 35), S(36, 35), S(25, 30) } };
|
||||||
|
|
||||||
// Backward pawn penalty by opposed flag and file
|
// Backward pawn penalty by opposed flag and file
|
||||||
const Score BackwardPawnPenalty[2][FILE_NB] = {
|
const Score Backward[2][FILE_NB] = {
|
||||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
S(33, 31), S(33, 31), S(29, 31), S(20, 28) } };
|
||||||
|
|
||||||
// Pawn chain membership bonus by file
|
// Pawn chain membership bonus by file and rank (initialized by formula)
|
||||||
const Score ChainBonus[FILE_NB] = {
|
Score ChainMember[FILE_NB][RANK_NB];
|
||||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
|
||||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank
|
// Candidate passed pawn bonus by rank
|
||||||
const Score CandidateBonus[RANK_NB] = {
|
const Score CandidatePassed[RANK_NB] = {
|
||||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
S(34,68), S(83,166), S(0, 0), S( 0, 0) };
|
||||||
};
|
|
||||||
|
|
||||||
const Score PawnStructureWeight = S(233, 201);
|
// Weakness of our pawn shelter in front of the king indexed by [rank]
|
||||||
|
const Value ShelterWeakness[RANK_NB] =
|
||||||
|
{ V(100), V(0), V(27), V(73), V(92), V(101), V(101) };
|
||||||
|
|
||||||
// Weakness of our pawn shelter in front of the king indexed by [king pawn][rank]
|
// Danger of enemy pawns moving toward our king indexed by
|
||||||
const Value ShelterWeakness[2][RANK_NB] =
|
// [no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn]
|
||||||
{ { V(141), V(0), V(38), V(102), V(128), V(141), V(141) },
|
const Value StormDanger[3][RANK_NB] = {
|
||||||
{ V( 61), V(0), V(16), V( 44), V( 56), V( 61), V( 61) } };
|
{ V( 0), V(64), V(128), V(51), V(26) },
|
||||||
|
{ V(26), V(32), V( 96), V(38), V(20) },
|
||||||
// Danger of enemy pawns moving toward our king indexed by [pawn blocked][rank]
|
{ V( 0), V( 0), V( 64), V(25), V(13) } };
|
||||||
const Value StormDanger[2][RANK_NB] =
|
|
||||||
{ { V(26), V(0), V(128), V(51), V(26) },
|
|
||||||
{ V(13), V(0), V( 64), V(25), V(13) } };
|
|
||||||
|
|
||||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
// Max bonus for king safety. Corresponds to start position with all the pawns
|
||||||
// in front of the king and no enemy pawn on the horizont.
|
// in front of the king and no enemy pawn on the horizon.
|
||||||
const Value MaxSafetyBonus = V(263);
|
const Value MaxSafetyBonus = V(263);
|
||||||
|
|
||||||
#undef S
|
#undef S
|
||||||
#undef V
|
#undef V
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
Score evaluate(const Position& pos, Pawns::Entry* e) {
|
||||||
Bitboard theirPawns, Pawns::Entry* e) {
|
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||||
|
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||||
|
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||||
|
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
Square s;
|
Square s;
|
||||||
File f;
|
File f;
|
||||||
Rank r;
|
|
||||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||||
Score value = SCORE_ZERO;
|
Score value = SCORE_ZERO;
|
||||||
const Square* pl = pos.piece_list(Us, PAWN);
|
const Square* pl = pos.list<PAWN>(Us);
|
||||||
|
|
||||||
|
Bitboard ourPawns = pos.pieces(Us, PAWN);
|
||||||
|
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||||
|
|
||||||
|
e->passedPawns[Us] = e->candidatePawns[Us] = 0;
|
||||||
|
e->kingSquares[Us] = SQ_NONE;
|
||||||
|
e->semiopenFiles[Us] = 0xFF;
|
||||||
|
e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
|
||||||
|
e->pawnsOnSquares[Us][BLACK] = popcount<Max15>(ourPawns & DarkSquares);
|
||||||
|
e->pawnsOnSquares[Us][WHITE] = pos.count<PAWN>(Us) - e->pawnsOnSquares[Us][BLACK];
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
// Loop through all pawns of the current color and score each pawn
|
||||||
while ((s = *pl++) != SQ_NONE)
|
while ((s = *pl++) != SQ_NONE)
|
||||||
@@ -101,13 +106,12 @@ namespace {
|
|||||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||||
|
|
||||||
f = file_of(s);
|
f = file_of(s);
|
||||||
r = rank_of(s);
|
|
||||||
|
|
||||||
// This file cannot be half open
|
// This file cannot be semi-open
|
||||||
e->halfOpenFiles[Us] &= ~(1 << f);
|
e->semiopenFiles[Us] &= ~(1 << f);
|
||||||
|
|
||||||
// Our rank plus previous one. Used for chain detection
|
// Our rank plus previous one. Used for chain detection
|
||||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
b = rank_bb(s) | rank_bb(s - pawn_push(Us));
|
||||||
|
|
||||||
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
||||||
// chain (but not the backward one).
|
// chain (but not the backward one).
|
||||||
@@ -117,41 +121,37 @@ namespace {
|
|||||||
opposed = theirPawns & forward_bb(Us, s);
|
opposed = theirPawns & forward_bb(Us, s);
|
||||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||||
|
|
||||||
// Test for backward pawn
|
// Test for backward pawn.
|
||||||
backward = false;
|
|
||||||
|
|
||||||
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
||||||
// be backward. If there are friendly pawns behind on adjacent files
|
// be backward. If there are friendly pawns behind on adjacent files
|
||||||
// or if can capture an enemy pawn it cannot be backward either.
|
// or if can capture an enemy pawn it cannot be backward either.
|
||||||
if ( !(passed | isolated | chain)
|
if ( (passed | isolated | chain)
|
||||||
&& !(ourPawns & attack_span_mask(Them, s))
|
|| (ourPawns & pawn_attack_span(Them, s))
|
||||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||||
|
backward = false;
|
||||||
|
else
|
||||||
{
|
{
|
||||||
// We now know that there are no friendly pawns beside or behind this
|
// We now know that there are no friendly pawns beside or behind this
|
||||||
// pawn on adjacent files. We now check whether the pawn is
|
// pawn on adjacent files. We now check whether the pawn is
|
||||||
// backward by looking in the forward direction on the adjacent
|
// backward by looking in the forward direction on the adjacent
|
||||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
// files, and picking the closest pawn there.
|
||||||
b = pos.attacks_from<PAWN>(s, Us);
|
b = pawn_attack_span(Us, s) & (ourPawns | theirPawns);
|
||||||
|
b = pawn_attack_span(Us, s) & rank_bb(backmost_sq(Us, b));
|
||||||
|
|
||||||
// Note that we are sure to find something because pawn is not passed
|
// If we have an enemy pawn in the same or next rank, the pawn is
|
||||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
// backward because it cannot advance without being captured.
|
||||||
while (!(b & (ourPawns | theirPawns)))
|
backward = (b | shift_bb<Up>(b)) & theirPawns;
|
||||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
|
||||||
|
|
||||||
// The friendly pawn needs to be at least two ranks closer than the
|
|
||||||
// enemy pawn in order to help the potentially backward pawn advance.
|
|
||||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
|
assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
|
||||||
|
|
||||||
// A not passed pawn is a candidate to become passed if it is free to
|
// A not passed pawn is a candidate to become passed, if it is free to
|
||||||
// advance and if the number of friendly pawns beside or behind this
|
// advance and if the number of friendly pawns beside or behind this
|
||||||
// pawn on adjacent files is higher or equal than the number of
|
// pawn on adjacent files is higher or equal than the number of
|
||||||
// enemy pawns in the forward direction on the adjacent files.
|
// enemy pawns in the forward direction on the adjacent files.
|
||||||
candidate = !(opposed | passed | backward | isolated)
|
candidate = !(opposed | passed | backward | isolated)
|
||||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
|
&& (b = pawn_attack_span(Them, s + pawn_push(Us)) & ourPawns) != 0
|
||||||
&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
|
&& popcount<Max15>(b) >= popcount<Max15>(pawn_attack_span(Us, s) & theirPawns);
|
||||||
|
|
||||||
// Passed pawns will be properly scored in evaluation because we need
|
// Passed pawns will be properly scored in evaluation because we need
|
||||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||||
@@ -161,33 +161,49 @@ namespace {
|
|||||||
|
|
||||||
// Score this pawn
|
// Score this pawn
|
||||||
if (isolated)
|
if (isolated)
|
||||||
value -= IsolatedPawnPenalty[opposed][f];
|
value -= Isolated[opposed][f];
|
||||||
|
|
||||||
if (doubled)
|
if (doubled)
|
||||||
value -= DoubledPawnPenalty[opposed][f];
|
value -= Doubled[f];
|
||||||
|
|
||||||
if (backward)
|
if (backward)
|
||||||
value -= BackwardPawnPenalty[opposed][f];
|
value -= Backward[opposed][f];
|
||||||
|
|
||||||
if (chain)
|
if (chain)
|
||||||
value += ChainBonus[f];
|
value += ChainMember[f][relative_rank(Us, s)];
|
||||||
|
|
||||||
if (candidate)
|
if (candidate)
|
||||||
value += CandidateBonus[relative_rank(Us, s)];
|
{
|
||||||
|
value += CandidatePassed[relative_rank(Us, s)];
|
||||||
|
|
||||||
|
if (!doubled)
|
||||||
|
e->candidatePawns[Us] |= s;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
e->pawnsOnSquares[Us][BLACK] = popcount<Max15>(ourPawns & BlackSquares);
|
|
||||||
e->pawnsOnSquares[Us][WHITE] = pos.piece_count(Us, PAWN) - e->pawnsOnSquares[Us][BLACK];
|
|
||||||
|
|
||||||
e->pawnsOnSquares[Them][BLACK] = popcount<Max15>(theirPawns & BlackSquares);
|
|
||||||
e->pawnsOnSquares[Them][WHITE] = pos.piece_count(Them, PAWN) - e->pawnsOnSquares[Them][BLACK];
|
|
||||||
|
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
namespace Pawns {
|
namespace Pawns {
|
||||||
|
|
||||||
|
/// init() initializes some tables by formula instead of hard-code their values
|
||||||
|
|
||||||
|
void init() {
|
||||||
|
|
||||||
|
const int chainByFile[8] = { 1, 3, 3, 4, 4, 3, 3, 1 };
|
||||||
|
int bonus;
|
||||||
|
|
||||||
|
for (Rank r = RANK_1; r < RANK_8; ++r)
|
||||||
|
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||||
|
{
|
||||||
|
bonus = r * (r-1) * (r-2) + chainByFile[f] * (r/2 + 1);
|
||||||
|
ChainMember[f][r] = make_score(bonus, bonus);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// probe() takes a position object as input, computes a Entry object, and returns
|
/// probe() takes a position object as input, computes a Entry object, and returns
|
||||||
/// a pointer to it. The result is also stored in a hash table, so we don't have
|
/// a pointer to it. The result is also stored in a hash table, so we don't have
|
||||||
/// to recompute everything when the same pawn structure occurs again.
|
/// to recompute everything when the same pawn structure occurs again.
|
||||||
@@ -197,27 +213,11 @@ Entry* probe(const Position& pos, Table& entries) {
|
|||||||
Key key = pos.pawn_key();
|
Key key = pos.pawn_key();
|
||||||
Entry* e = entries[key];
|
Entry* e = entries[key];
|
||||||
|
|
||||||
// If e->key matches the position's pawn hash key, it means that we
|
|
||||||
// have analysed this pawn structure before, and we can simply return
|
|
||||||
// the information we found the last time instead of recomputing it.
|
|
||||||
if (e->key == key)
|
if (e->key == key)
|
||||||
return e;
|
return e;
|
||||||
|
|
||||||
e->key = key;
|
e->key = key;
|
||||||
e->passedPawns[WHITE] = e->passedPawns[BLACK] = 0;
|
e->value = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
|
||||||
e->kingSquares[WHITE] = e->kingSquares[BLACK] = SQ_NONE;
|
|
||||||
e->halfOpenFiles[WHITE] = e->halfOpenFiles[BLACK] = 0xFF;
|
|
||||||
|
|
||||||
Bitboard wPawns = pos.pieces(WHITE, PAWN);
|
|
||||||
Bitboard bPawns = pos.pieces(BLACK, PAWN);
|
|
||||||
e->pawnAttacks[WHITE] = ((wPawns & ~FileHBB) << 9) | ((wPawns & ~FileABB) << 7);
|
|
||||||
e->pawnAttacks[BLACK] = ((bPawns & ~FileHBB) >> 7) | ((bPawns & ~FileABB) >> 9);
|
|
||||||
|
|
||||||
e->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, e)
|
|
||||||
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, e);
|
|
||||||
|
|
||||||
e->value = apply_weight(e->value, PawnStructureWeight);
|
|
||||||
|
|
||||||
return e;
|
return e;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -231,25 +231,21 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
|||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
|
||||||
Value safety = MaxSafetyBonus;
|
Value safety = MaxSafetyBonus;
|
||||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, ksq) | rank_bb(ksq));
|
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
|
||||||
Bitboard ourPawns = b & pos.pieces(Us) & ~rank_bb(ksq);
|
Bitboard ourPawns = b & pos.pieces(Us);
|
||||||
Bitboard theirPawns = b & pos.pieces(Them);
|
Bitboard theirPawns = b & pos.pieces(Them);
|
||||||
Rank rkUs, rkThem;
|
Rank rkUs, rkThem;
|
||||||
File kf = file_of(ksq);
|
File kf = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
|
||||||
|
|
||||||
kf = (kf == FILE_A) ? FILE_B : (kf == FILE_H) ? FILE_G : kf;
|
for (File f = kf - File(1); f <= kf + File(1); ++f)
|
||||||
|
|
||||||
for (int f = kf - 1; f <= kf + 1; f++)
|
|
||||||
{
|
{
|
||||||
// Shelter penalty is higher for the pawn in front of the king
|
b = ourPawns & file_bb(f);
|
||||||
b = ourPawns & FileBB[f];
|
rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
|
||||||
rkUs = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
safety -= ShelterWeakness[rkUs];
|
||||||
safety -= ShelterWeakness[f != kf][rkUs];
|
|
||||||
|
|
||||||
// Storm danger is smaller if enemy pawn is blocked
|
b = theirPawns & file_bb(f);
|
||||||
b = theirPawns & FileBB[f];
|
rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
|
||||||
rkThem = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
safety -= StormDanger[rkUs == RANK_1 ? 0 : rkThem == rkUs + 1 ? 2 : 1][rkThem];
|
||||||
safety -= StormDanger[rkThem == rkUs + 1][rkThem];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return safety;
|
return safety;
|
||||||
@@ -275,7 +271,7 @@ Score Entry::update_safety(const Position& pos, Square ksq) {
|
|||||||
|
|
||||||
Value bonus = shelter_storm<Us>(pos, ksq);
|
Value bonus = shelter_storm<Us>(pos, ksq);
|
||||||
|
|
||||||
// If we can castle use the bonus after the castle if is bigger
|
// If we can castle use the bonus after the castle if it is bigger
|
||||||
if (pos.can_castle(make_castle_right(Us, KING_SIDE)))
|
if (pos.can_castle(make_castle_right(Us, KING_SIDE)))
|
||||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
|
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
|
||||||
|
|
||||||
|
|||||||
+12
-7
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(PAWNS_H_INCLUDED)
|
#ifndef PAWNS_H_INCLUDED
|
||||||
#define PAWNS_H_INCLUDED
|
#define PAWNS_H_INCLUDED
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
@@ -37,10 +37,13 @@ struct Entry {
|
|||||||
Score pawns_value() const { return value; }
|
Score pawns_value() const { return value; }
|
||||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||||
int file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
|
Bitboard candidate_pawns(Color c) const { return candidatePawns[c]; }
|
||||||
int has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); }
|
int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(DarkSquares & s)]; }
|
||||||
int has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); }
|
int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); }
|
||||||
int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(BlackSquares & s)]; }
|
int semiopen_on_side(Color c, File f, bool left) const {
|
||||||
|
|
||||||
|
return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
|
||||||
|
}
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score king_safety(const Position& pos, Square ksq) {
|
Score king_safety(const Position& pos, Square ksq) {
|
||||||
@@ -57,20 +60,22 @@ struct Entry {
|
|||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard passedPawns[COLOR_NB];
|
Bitboard passedPawns[COLOR_NB];
|
||||||
|
Bitboard candidatePawns[COLOR_NB];
|
||||||
Bitboard pawnAttacks[COLOR_NB];
|
Bitboard pawnAttacks[COLOR_NB];
|
||||||
Square kingSquares[COLOR_NB];
|
Square kingSquares[COLOR_NB];
|
||||||
int minKPdistance[COLOR_NB];
|
int minKPdistance[COLOR_NB];
|
||||||
int castleRights[COLOR_NB];
|
int castleRights[COLOR_NB];
|
||||||
Score value;
|
Score value;
|
||||||
int halfOpenFiles[COLOR_NB];
|
int semiopenFiles[COLOR_NB];
|
||||||
Score kingSafety[COLOR_NB];
|
Score kingSafety[COLOR_NB];
|
||||||
int pawnsOnSquares[COLOR_NB][COLOR_NB];
|
int pawnsOnSquares[COLOR_NB][COLOR_NB];
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef HashTable<Entry, 16384> Table;
|
typedef HashTable<Entry, 16384> Table;
|
||||||
|
|
||||||
|
void init();
|
||||||
Entry* probe(const Position& pos, Table& entries);
|
Entry* probe(const Position& pos, Table& entries);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(PAWNS_H_INCLUDED)
|
#endif // #ifndef PAWNS_H_INCLUDED
|
||||||
|
|||||||
+17
-14
@@ -17,10 +17,10 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(PLATFORM_H_INCLUDED)
|
#ifndef PLATFORM_H_INCLUDED
|
||||||
#define PLATFORM_H_INCLUDED
|
#define PLATFORM_H_INCLUDED
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#ifdef _MSC_VER
|
||||||
|
|
||||||
// Disable some silly and noisy warning from MSVC compiler
|
// Disable some silly and noisy warning from MSVC compiler
|
||||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||||
@@ -40,16 +40,17 @@ typedef unsigned __int64 uint64_t;
|
|||||||
|
|
||||||
#else
|
#else
|
||||||
# include <inttypes.h>
|
# include <inttypes.h>
|
||||||
# include <unistd.h> // Used by sysconf(_SC_NPROCESSORS_ONLN)
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if !defined(_WIN32) && !defined(_WIN64) // Linux - Unix
|
#ifndef _WIN32 // Linux - Unix
|
||||||
|
|
||||||
# include <sys/time.h>
|
# include <sys/time.h>
|
||||||
typedef timeval sys_time_t;
|
|
||||||
|
|
||||||
inline void system_time(sys_time_t* t) { gettimeofday(t, NULL); }
|
inline int64_t system_time_to_msec() {
|
||||||
inline int64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000LL + t.tv_usec / 1000; }
|
timeval t;
|
||||||
|
gettimeofday(&t, NULL);
|
||||||
|
return t.tv_sec * 1000LL + t.tv_usec / 1000;
|
||||||
|
}
|
||||||
|
|
||||||
# include <pthread.h>
|
# include <pthread.h>
|
||||||
typedef pthread_mutex_t Lock;
|
typedef pthread_mutex_t Lock;
|
||||||
@@ -66,18 +67,20 @@ typedef void*(*pt_start_fn)(void*);
|
|||||||
# define cond_signal(x) pthread_cond_signal(&(x))
|
# define cond_signal(x) pthread_cond_signal(&(x))
|
||||||
# define cond_wait(x,y) pthread_cond_wait(&(x),&(y))
|
# define cond_wait(x,y) pthread_cond_wait(&(x),&(y))
|
||||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z)
|
# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z)
|
||||||
# define thread_create(x,f,t) !pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
# define thread_create(x,f,t) pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
||||||
# define thread_join(x) pthread_join(x, NULL)
|
# define thread_join(x) pthread_join(x, NULL)
|
||||||
|
|
||||||
#else // Windows and MinGW
|
#else // Windows and MinGW
|
||||||
|
|
||||||
# include <sys/timeb.h>
|
# include <sys/timeb.h>
|
||||||
typedef _timeb sys_time_t;
|
|
||||||
|
|
||||||
inline void system_time(sys_time_t* t) { _ftime(t); }
|
inline int64_t system_time_to_msec() {
|
||||||
inline int64_t time_to_msec(const sys_time_t& t) { return t.time * 1000LL + t.millitm; }
|
_timeb t;
|
||||||
|
_ftime(&t);
|
||||||
|
return t.time * 1000LL + t.millitm;
|
||||||
|
}
|
||||||
|
|
||||||
#if !defined(NOMINMAX)
|
#ifndef NOMINMAX
|
||||||
# define NOMINMAX // disable macros min() and max()
|
# define NOMINMAX // disable macros min() and max()
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -105,9 +108,9 @@ inline DWORD* dwWin9xKludge() { static DWORD dw; return &dw; }
|
|||||||
# define cond_signal(x) SetEvent(x)
|
# define cond_signal(x) SetEvent(x)
|
||||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); }
|
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); }
|
||||||
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); }
|
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); }
|
||||||
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,dwWin9xKludge()), x != NULL)
|
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,dwWin9xKludge()))
|
||||||
# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); }
|
# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); }
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !defined(PLATFORM_H_INCLUDED)
|
#endif // #ifndef PLATFORM_H_INCLUDED
|
||||||
|
|||||||
+244
-377
File diff suppressed because it is too large
Load Diff
+91
-72
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(POSITION_H_INCLUDED)
|
#ifndef POSITION_H_INCLUDED
|
||||||
#define POSITION_H_INCLUDED
|
#define POSITION_H_INCLUDED
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
@@ -43,16 +43,16 @@ struct CheckInfo {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// The StateInfo struct stores information we need to restore a Position
|
/// The StateInfo struct stores information needed to restore a Position
|
||||||
/// object to its previous state when we retract a move. Whenever a move
|
/// object to its previous state when we retract a move. Whenever a move
|
||||||
/// is made on the board (by calling Position::do_move), a StateInfo object
|
/// is made on the board (by calling Position::do_move), a StateInfo
|
||||||
/// must be passed as a parameter.
|
/// object must be passed as a parameter.
|
||||||
|
|
||||||
struct StateInfo {
|
struct StateInfo {
|
||||||
Key pawnKey, materialKey;
|
Key pawnKey, materialKey;
|
||||||
Value npMaterial[COLOR_NB];
|
Value npMaterial[COLOR_NB];
|
||||||
int castleRights, rule50, pliesFromNull;
|
int castleRights, rule50, pliesFromNull;
|
||||||
Score psqScore;
|
Score psq;
|
||||||
Square epSquare;
|
Square epSquare;
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
@@ -67,27 +67,10 @@ struct StateInfo {
|
|||||||
const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
|
const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
|
||||||
|
|
||||||
|
|
||||||
/// The position data structure. A position consists of the following data:
|
/// The Position class stores the information regarding the board representation
|
||||||
///
|
/// like pieces, side to move, hash keys, castling info, etc. The most important
|
||||||
/// * For each piece type, a bitboard representing the squares occupied
|
/// methods are do_move() and undo_move(), used by the search to update node info
|
||||||
/// by pieces of that type.
|
/// when traversing the search tree.
|
||||||
/// * For each color, a bitboard representing the squares occupied by
|
|
||||||
/// pieces of that color.
|
|
||||||
/// * A bitboard of all occupied squares.
|
|
||||||
/// * A bitboard of all checking pieces.
|
|
||||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
|
||||||
/// * The current side to move.
|
|
||||||
/// * Information about the castling rights for both sides.
|
|
||||||
/// * The initial files of the kings and both pairs of rooks. This is
|
|
||||||
/// used to implement the Chess960 castling rules.
|
|
||||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
|
||||||
/// possible).
|
|
||||||
/// * The squares of the kings for both sides.
|
|
||||||
/// * Hash keys for the position itself, the current pawn structure, and
|
|
||||||
/// the current material situation.
|
|
||||||
/// * Hash keys for all previous positions in the game for detecting
|
|
||||||
/// repetition draws.
|
|
||||||
/// * A counter for detecting 50 move rule draws.
|
|
||||||
|
|
||||||
class Position {
|
class Position {
|
||||||
public:
|
public:
|
||||||
@@ -95,6 +78,7 @@ public:
|
|||||||
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
|
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
|
||||||
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
|
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
|
||||||
Position& operator=(const Position&);
|
Position& operator=(const Position&);
|
||||||
|
static void init();
|
||||||
|
|
||||||
// Text input/output
|
// Text input/output
|
||||||
void set(const std::string& fen, bool isChess960, Thread* th);
|
void set(const std::string& fen, bool isChess960, Thread* th);
|
||||||
@@ -111,9 +95,9 @@ public:
|
|||||||
Piece piece_on(Square s) const;
|
Piece piece_on(Square s) const;
|
||||||
Square king_square(Color c) const;
|
Square king_square(Color c) const;
|
||||||
Square ep_square() const;
|
Square ep_square() const;
|
||||||
bool is_empty(Square s) const;
|
bool empty(Square s) const;
|
||||||
const Square* piece_list(Color c, PieceType pt) const;
|
template<PieceType Pt> int count(Color c) const;
|
||||||
int piece_count(Color c, PieceType pt) const;
|
template<PieceType Pt> const Square* list(Color c) const;
|
||||||
|
|
||||||
// Castling
|
// Castling
|
||||||
int can_castle(CastleRight f) const;
|
int can_castle(CastleRight f) const;
|
||||||
@@ -124,7 +108,7 @@ public:
|
|||||||
// Checking
|
// Checking
|
||||||
Bitboard checkers() const;
|
Bitboard checkers() const;
|
||||||
Bitboard discovered_check_candidates() const;
|
Bitboard discovered_check_candidates() const;
|
||||||
Bitboard pinned_pieces() const;
|
Bitboard pinned_pieces(Color toMove) const;
|
||||||
|
|
||||||
// Attacks to/from a given square
|
// Attacks to/from a given square
|
||||||
Bitboard attackers_to(Square s) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
@@ -135,20 +119,20 @@ public:
|
|||||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
bool legal(Move m, Bitboard pinned) const;
|
||||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
bool pseudo_legal(const Move m) const;
|
||||||
bool is_pseudo_legal(const Move m) const;
|
bool capture(Move m) const;
|
||||||
bool is_capture(Move m) const;
|
bool capture_or_promotion(Move m) const;
|
||||||
bool is_capture_or_promotion(Move m) const;
|
bool gives_check(Move m, const CheckInfo& ci) const;
|
||||||
bool is_passed_pawn_push(Move m) const;
|
bool passed_pawn_push(Move m) const;
|
||||||
Piece piece_moved(Move m) const;
|
Piece moved_piece(Move m) const;
|
||||||
PieceType captured_piece_type() const;
|
PieceType captured_piece_type() const;
|
||||||
|
|
||||||
// Piece specific
|
// Piece specific
|
||||||
bool pawn_is_passed(Color c, Square s) const;
|
bool pawn_passed(Color c, Square s) const;
|
||||||
bool pawn_on_7th(Color c) const;
|
bool pawn_on_7th(Color c) const;
|
||||||
bool opposite_bishops() const;
|
|
||||||
bool bishop_pair(Color c) const;
|
bool bishop_pair(Color c) const;
|
||||||
|
bool opposite_bishops() const;
|
||||||
|
|
||||||
// Doing and undoing moves
|
// Doing and undoing moves
|
||||||
void do_move(Move m, StateInfo& st);
|
void do_move(Move m, StateInfo& st);
|
||||||
@@ -169,7 +153,6 @@ public:
|
|||||||
|
|
||||||
// Incremental piece-square evaluation
|
// Incremental piece-square evaluation
|
||||||
Score psq_score() const;
|
Score psq_score() const;
|
||||||
Score psq_delta(Piece p, Square from, Square to) const;
|
|
||||||
Value non_pawn_material(Color c) const;
|
Value non_pawn_material(Color c) const;
|
||||||
|
|
||||||
// Other properties of the position
|
// Other properties of the position
|
||||||
@@ -188,12 +171,14 @@ public:
|
|||||||
private:
|
private:
|
||||||
// Initialization helpers (used while setting up a position)
|
// Initialization helpers (used while setting up a position)
|
||||||
void clear();
|
void clear();
|
||||||
void put_piece(Piece p, Square s);
|
|
||||||
void set_castle_right(Color c, Square rfrom);
|
void set_castle_right(Color c, Square rfrom);
|
||||||
|
|
||||||
// Helper functions
|
// Helper functions
|
||||||
void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
|
void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
|
||||||
template<bool FindPinned> Bitboard hidden_checkers() const;
|
Bitboard hidden_checkers(Square ksq, Color c, Color toMove) const;
|
||||||
|
void put_piece(Square s, Color c, PieceType pt);
|
||||||
|
void remove_piece(Square s, Color c, PieceType pt);
|
||||||
|
void move_piece(Square from, Square to, Color c, PieceType pt);
|
||||||
|
|
||||||
// Computing hash keys from scratch (for initialization and debugging)
|
// Computing hash keys from scratch (for initialization and debugging)
|
||||||
Key compute_key() const;
|
Key compute_key() const;
|
||||||
@@ -237,11 +222,11 @@ inline Piece Position::piece_on(Square s) const {
|
|||||||
return board[s];
|
return board[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Piece Position::piece_moved(Move m) const {
|
inline Piece Position::moved_piece(Move m) const {
|
||||||
return board[from_sq(m)];
|
return board[from_sq(m)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_empty(Square s) const {
|
inline bool Position::empty(Square s) const {
|
||||||
return board[s] == NO_PIECE;
|
return board[s] == NO_PIECE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -273,12 +258,12 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
|||||||
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
template<PieceType Pt> inline int Position::count(Color c) const {
|
||||||
return pieceCount[c][pt];
|
return pieceCount[c][Pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline const Square* Position::piece_list(Color c, PieceType pt) const {
|
template<PieceType Pt> inline const Square* Position::list(Color c) const {
|
||||||
return pieceList[c][pt];
|
return pieceList[c][Pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::ep_square() const {
|
inline Square Position::ep_square() const {
|
||||||
@@ -331,25 +316,27 @@ inline Bitboard Position::checkers() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::discovered_check_candidates() const {
|
inline Bitboard Position::discovered_check_candidates() const {
|
||||||
return hidden_checkers<false>();
|
return hidden_checkers(king_square(~sideToMove), sideToMove, sideToMove);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pinned_pieces() const {
|
inline Bitboard Position::pinned_pieces(Color toMove) const {
|
||||||
return hidden_checkers<true>();
|
return hidden_checkers(king_square(toMove), ~toMove, toMove);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline bool Position::passed_pawn_push(Move m) const {
|
||||||
|
|
||||||
|
return type_of(moved_piece(m)) == PAWN
|
||||||
|
&& pawn_passed(sideToMove, to_sq(m));
|
||||||
|
}
|
||||||
|
|
||||||
inline Key Position::key() const {
|
inline Key Position::key() const {
|
||||||
return st->key;
|
return st->key;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::exclusion_key() const {
|
|
||||||
return st->key ^ Zobrist::exclusion;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Key Position::pawn_key() const {
|
inline Key Position::pawn_key() const {
|
||||||
return st->pawnKey;
|
return st->pawnKey;
|
||||||
}
|
}
|
||||||
@@ -358,24 +345,14 @@ inline Key Position::material_key() const {
|
|||||||
return st->materialKey;
|
return st->materialKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Score Position::psq_delta(Piece p, Square from, Square to) const {
|
|
||||||
return pieceSquareTable[p][to] - pieceSquareTable[p][from];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Score Position::psq_score() const {
|
inline Score Position::psq_score() const {
|
||||||
return st->psqScore;
|
return st->psq;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::non_pawn_material(Color c) const {
|
inline Value Position::non_pawn_material(Color c) const {
|
||||||
return st->npMaterial[c];
|
return st->npMaterial[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_passed_pawn_push(Move m) const {
|
|
||||||
|
|
||||||
return type_of(piece_moved(m)) == PAWN
|
|
||||||
&& pawn_is_passed(sideToMove, to_sq(m));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int Position::game_ply() const {
|
inline int Position::game_ply() const {
|
||||||
return gamePly;
|
return gamePly;
|
||||||
}
|
}
|
||||||
@@ -401,17 +378,17 @@ inline bool Position::is_chess960() const {
|
|||||||
return chess960;
|
return chess960;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_capture_or_promotion(Move m) const {
|
inline bool Position::capture_or_promotion(Move m) const {
|
||||||
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
return type_of(m) ? type_of(m) != CASTLE : !is_empty(to_sq(m));
|
return type_of(m) ? type_of(m) != CASTLE : !empty(to_sq(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_capture(Move m) const {
|
inline bool Position::capture(Move m) const {
|
||||||
|
|
||||||
// Note that castle is coded as "king captures the rook"
|
// Note that castle is coded as "king captures the rook"
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
return (!is_empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
|
return (!empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline PieceType Position::captured_piece_type() const {
|
inline PieceType Position::captured_piece_type() const {
|
||||||
@@ -422,4 +399,46 @@ inline Thread* Position::this_thread() const {
|
|||||||
return thisThread;
|
return thisThread;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(POSITION_H_INCLUDED)
|
inline void Position::put_piece(Square s, Color c, PieceType pt) {
|
||||||
|
|
||||||
|
board[s] = make_piece(c, pt);
|
||||||
|
byTypeBB[ALL_PIECES] |= s;
|
||||||
|
byTypeBB[pt] |= s;
|
||||||
|
byColorBB[c] |= s;
|
||||||
|
pieceCount[c][ALL_PIECES]++;
|
||||||
|
index[s] = pieceCount[c][pt]++;
|
||||||
|
pieceList[c][pt][index[s]] = s;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) {
|
||||||
|
|
||||||
|
// index[from] is not updated and becomes stale. This works as long
|
||||||
|
// as index[] is accessed just by known occupied squares.
|
||||||
|
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||||
|
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||||
|
byTypeBB[pt] ^= from_to_bb;
|
||||||
|
byColorBB[c] ^= from_to_bb;
|
||||||
|
board[from] = NO_PIECE;
|
||||||
|
board[to] = make_piece(c, pt);
|
||||||
|
index[to] = index[from];
|
||||||
|
pieceList[c][pt][index[to]] = to;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::remove_piece(Square s, Color c, PieceType pt) {
|
||||||
|
|
||||||
|
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||||
|
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||||
|
// the list and not in its original place, it means index[] and pieceList[]
|
||||||
|
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
|
||||||
|
byTypeBB[ALL_PIECES] ^= s;
|
||||||
|
byTypeBB[pt] ^= s;
|
||||||
|
byColorBB[c] ^= s;
|
||||||
|
/* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing
|
||||||
|
pieceCount[c][ALL_PIECES]--;
|
||||||
|
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
|
||||||
|
index[lastSquare] = index[s];
|
||||||
|
pieceList[c][pt][index[lastSquare]] = lastSquare;
|
||||||
|
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #ifndef POSITION_H_INCLUDED
|
||||||
|
|||||||
+8
-8
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(PSQTAB_H_INCLUDED)
|
#ifndef PSQTAB_H_INCLUDED
|
||||||
#define PSQTAB_H_INCLUDED
|
#define PSQTAB_H_INCLUDED
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
@@ -33,12 +33,12 @@ static const Score PSQT[][SQUARE_NB] = {
|
|||||||
{ },
|
{ },
|
||||||
{ // Pawn
|
{ // Pawn
|
||||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
||||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
S(-20,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-20,-8),
|
||||||
S(-28,-8), S(-6,-8), S( 9,-8), S(36,-8), S(36,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
S(-20,-8), S(-6,-8), S( 9,-8), S(34,-8), S(34,-8), S( 9,-8), S(-6,-8), S(-20,-8),
|
||||||
S(-28,-8), S(-6,-8), S(17,-8), S(58,-8), S(58,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
S(-20,-8), S(-6,-8), S(17,-8), S(54,-8), S(54,-8), S(17,-8), S(-6,-8), S(-20,-8),
|
||||||
S(-28,-8), S(-6,-8), S(17,-8), S(36,-8), S(36,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
S(-20,-8), S(-6,-8), S(17,-8), S(34,-8), S(34,-8), S(17,-8), S(-6,-8), S(-20,-8),
|
||||||
S(-28,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
S(-20,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-20,-8),
|
||||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
S(-20,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-20,-8),
|
||||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
||||||
},
|
},
|
||||||
{ // Knight
|
{ // Knight
|
||||||
@@ -95,4 +95,4 @@ static const Score PSQT[][SQUARE_NB] = {
|
|||||||
|
|
||||||
#undef S
|
#undef S
|
||||||
|
|
||||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
#endif // #ifndef PSQTAB_H_INCLUDED
|
||||||
|
|||||||
+11
-14
@@ -22,7 +22,7 @@
|
|||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(RKISS_H_INCLUDED)
|
#ifndef RKISS_H_INCLUDED
|
||||||
#define RKISS_H_INCLUDED
|
#define RKISS_H_INCLUDED
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
@@ -43,34 +43,31 @@
|
|||||||
|
|
||||||
class RKISS {
|
class RKISS {
|
||||||
|
|
||||||
// Keep variables always together
|
uint64_t a, b, c, d;
|
||||||
struct S { uint64_t a, b, c, d; } s;
|
|
||||||
|
|
||||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
uint64_t rotate(uint64_t x, uint64_t k) const {
|
||||||
return (x << k) | (x >> (64 - k));
|
return (x << k) | (x >> (64 - k));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
|
|
||||||
uint64_t rand64() {
|
uint64_t rand64() {
|
||||||
|
|
||||||
const uint64_t
|
const uint64_t e = a - rotate(b, 7);
|
||||||
e = s.a - rotate(s.b, 7);
|
a = b ^ rotate(c, 13);
|
||||||
s.a = s.b ^ rotate(s.c, 13);
|
b = c + rotate(d, 37);
|
||||||
s.b = s.c + rotate(s.d, 37);
|
c = d + e;
|
||||||
s.c = s.d + e;
|
return d = e + a;
|
||||||
return s.d = e + s.a;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
RKISS(int seed = 73) {
|
RKISS(int seed = 73) {
|
||||||
|
|
||||||
s.a = 0xf1ea5eed;
|
a = 0xF1EA5EED, b = c = d = 0xD4E12C77;
|
||||||
s.b = s.c = s.d = 0xd4e12c77;
|
|
||||||
for (int i = 0; i < seed; i++) // Scramble a few rounds
|
for (int i = 0; i < seed; ++i) // Scramble a few rounds
|
||||||
rand64();
|
rand64();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T> T rand() { return T(rand64()); }
|
template<typename T> T rand() { return T(rand64()); }
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(RKISS_H_INCLUDED)
|
#endif // #ifndef RKISS_H_INCLUDED
|
||||||
|
|||||||
+292
-348
File diff suppressed because it is too large
Load Diff
+3
-5
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(SEARCH_H_INCLUDED)
|
#ifndef SEARCH_H_INCLUDED
|
||||||
#define SEARCH_H_INCLUDED
|
#define SEARCH_H_INCLUDED
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
@@ -45,9 +45,7 @@ struct Stack {
|
|||||||
Move killers[2];
|
Move killers[2];
|
||||||
Depth reduction;
|
Depth reduction;
|
||||||
Value staticEval;
|
Value staticEval;
|
||||||
Value evalMargin;
|
|
||||||
int skipNullMove;
|
int skipNullMove;
|
||||||
int futilityMoveCount;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -79,7 +77,7 @@ struct RootMove {
|
|||||||
|
|
||||||
struct LimitsType {
|
struct LimitsType {
|
||||||
|
|
||||||
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
|
LimitsType() { std::memset(this, 0, sizeof(LimitsType)); }
|
||||||
bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
|
bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
|
||||||
|
|
||||||
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
|
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
|
||||||
@@ -109,4 +107,4 @@ extern void think();
|
|||||||
|
|
||||||
} // namespace Search
|
} // namespace Search
|
||||||
|
|
||||||
#endif // !defined(SEARCH_H_INCLUDED)
|
#endif // #ifndef SEARCH_H_INCLUDED
|
||||||
|
|||||||
+84
-71
@@ -19,7 +19,6 @@
|
|||||||
|
|
||||||
#include <algorithm> // For std::count
|
#include <algorithm> // For std::count
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
@@ -30,42 +29,64 @@ using namespace Search;
|
|||||||
|
|
||||||
ThreadPool Threads; // Global object
|
ThreadPool Threads; // Global object
|
||||||
|
|
||||||
namespace { extern "C" {
|
namespace {
|
||||||
|
|
||||||
// start_routine() is the C function which is called when a new thread
|
// start_routine() is the C function which is called when a new thread
|
||||||
// is launched. It is a wrapper to the virtual function idle_loop().
|
// is launched. It is a wrapper to the virtual function idle_loop().
|
||||||
|
|
||||||
long start_routine(Thread* th) { th->idle_loop(); return 0; }
|
extern "C" { long start_routine(ThreadBase* th) { th->idle_loop(); return 0; } }
|
||||||
|
|
||||||
} }
|
|
||||||
|
|
||||||
|
|
||||||
// Thread c'tor starts a newly-created thread of execution that will call
|
// Helpers to launch a thread after creation and joining before delete. Must be
|
||||||
// the the virtual function idle_loop(), going immediately to sleep.
|
// outside Thread c'tor and d'tor because object shall be fully initialized
|
||||||
|
// when start_routine (and hence virtual idle_loop) is called and when joining.
|
||||||
|
|
||||||
|
template<typename T> T* new_thread() {
|
||||||
|
T* th = new T();
|
||||||
|
thread_create(th->handle, start_routine, th); // Will go to sleep
|
||||||
|
return th;
|
||||||
|
}
|
||||||
|
|
||||||
|
void delete_thread(ThreadBase* th) {
|
||||||
|
th->exit = true; // Search must be already finished
|
||||||
|
th->notify_one();
|
||||||
|
thread_join(th->handle); // Wait for thread termination
|
||||||
|
delete th;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ThreadBase::notify_one() wakes up the thread when there is some work to do
|
||||||
|
|
||||||
|
void ThreadBase::notify_one() {
|
||||||
|
|
||||||
|
mutex.lock();
|
||||||
|
sleepCondition.notify_one();
|
||||||
|
mutex.unlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ThreadBase::wait_for() set the thread to sleep until condition 'b' turns true
|
||||||
|
|
||||||
|
void ThreadBase::wait_for(volatile const bool& b) {
|
||||||
|
|
||||||
|
mutex.lock();
|
||||||
|
while (!b) sleepCondition.wait(mutex);
|
||||||
|
mutex.unlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Thread c'tor just inits data but does not launch any thread of execution that
|
||||||
|
// instead will be started only upon c'tor returns.
|
||||||
|
|
||||||
Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
|
Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
|
||||||
|
|
||||||
searching = exit = false;
|
searching = false;
|
||||||
maxPly = splitPointsSize = 0;
|
maxPly = splitPointsSize = 0;
|
||||||
activeSplitPoint = NULL;
|
activeSplitPoint = NULL;
|
||||||
activePosition = NULL;
|
activePosition = NULL;
|
||||||
idx = Threads.size();
|
idx = Threads.size();
|
||||||
|
|
||||||
if (!thread_create(handle, start_routine, this))
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to create thread number " << idx << std::endl;
|
|
||||||
::exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Thread d'tor waits for thread termination before to return
|
|
||||||
|
|
||||||
Thread::~Thread() {
|
|
||||||
|
|
||||||
exit = true; // Search must be already finished
|
|
||||||
notify_one();
|
|
||||||
thread_join(handle); // Wait for thread termination
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -80,11 +101,11 @@ void TimerThread::idle_loop() {
|
|||||||
mutex.lock();
|
mutex.lock();
|
||||||
|
|
||||||
if (!exit)
|
if (!exit)
|
||||||
sleepCondition.wait_for(mutex, msec ? msec : INT_MAX);
|
sleepCondition.wait_for(mutex, run ? Resolution : INT_MAX);
|
||||||
|
|
||||||
mutex.unlock();
|
mutex.unlock();
|
||||||
|
|
||||||
if (msec)
|
if (run)
|
||||||
check_time();
|
check_time();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -123,26 +144,6 @@ void MainThread::idle_loop() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Thread::notify_one() wakes up the thread when there is some search to do
|
|
||||||
|
|
||||||
void Thread::notify_one() {
|
|
||||||
|
|
||||||
mutex.lock();
|
|
||||||
sleepCondition.notify_one();
|
|
||||||
mutex.unlock();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Thread::wait_for() set the thread to sleep until condition 'b' turns true
|
|
||||||
|
|
||||||
void Thread::wait_for(volatile const bool& b) {
|
|
||||||
|
|
||||||
mutex.lock();
|
|
||||||
while (!b) sleepCondition.wait(mutex);
|
|
||||||
mutex.unlock();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
|
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
|
||||||
// current active split point, or in some ancestor of the split point.
|
// current active split point, or in some ancestor of the split point.
|
||||||
|
|
||||||
@@ -156,14 +157,14 @@ bool Thread::cutoff_occurred() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Thread::is_available_to() checks whether the thread is available to help the
|
// Thread::available_to() checks whether the thread is available to help the
|
||||||
// thread 'master' at a split point. An obvious requirement is that thread must
|
// thread 'master' at a split point. An obvious requirement is that thread must
|
||||||
// be idle. With more than two threads, this is not sufficient: If the thread is
|
// be idle. With more than two threads, this is not sufficient: If the thread is
|
||||||
// the master of some split point, it is only available as a slave to the slaves
|
// the master of some split point, it is only available as a slave to the slaves
|
||||||
// which are busy searching the split point at the top of slaves split point
|
// which are busy searching the split point at the top of slaves split point
|
||||||
// stack (the "helpful master concept" in YBWC terminology).
|
// stack (the "helpful master concept" in YBWC terminology).
|
||||||
|
|
||||||
bool Thread::is_available_to(Thread* master) const {
|
bool Thread::available_to(const Thread* master) const {
|
||||||
|
|
||||||
if (searching)
|
if (searching)
|
||||||
return false;
|
return false;
|
||||||
@@ -186,8 +187,8 @@ bool Thread::is_available_to(Thread* master) const {
|
|||||||
void ThreadPool::init() {
|
void ThreadPool::init() {
|
||||||
|
|
||||||
sleepWhileIdle = true;
|
sleepWhileIdle = true;
|
||||||
timer = new TimerThread();
|
timer = new_thread<TimerThread>();
|
||||||
push_back(new MainThread());
|
push_back(new_thread<MainThread>());
|
||||||
read_uci_options();
|
read_uci_options();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -196,10 +197,10 @@ void ThreadPool::init() {
|
|||||||
|
|
||||||
void ThreadPool::exit() {
|
void ThreadPool::exit() {
|
||||||
|
|
||||||
delete timer; // As first because check_time() accesses threads data
|
delete_thread(timer); // As first because check_time() accesses threads data
|
||||||
|
|
||||||
for (iterator it = begin(); it != end(); ++it)
|
for (iterator it = begin(); it != end(); ++it)
|
||||||
delete *it;
|
delete_thread(*it);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -216,12 +217,19 @@ void ThreadPool::read_uci_options() {
|
|||||||
|
|
||||||
assert(requested > 0);
|
assert(requested > 0);
|
||||||
|
|
||||||
|
// Value 0 has a special meaning: We determine the optimal minimum split depth
|
||||||
|
// automatically. Anyhow the minimumSplitDepth should never be under 4 plies.
|
||||||
|
if (!minimumSplitDepth)
|
||||||
|
minimumSplitDepth = (requested < 8 ? 4 : 7) * ONE_PLY;
|
||||||
|
else
|
||||||
|
minimumSplitDepth = std::max(4 * ONE_PLY, minimumSplitDepth);
|
||||||
|
|
||||||
while (size() < requested)
|
while (size() < requested)
|
||||||
push_back(new Thread());
|
push_back(new_thread<Thread>());
|
||||||
|
|
||||||
while (size() > requested)
|
while (size() > requested)
|
||||||
{
|
{
|
||||||
delete back();
|
delete_thread(back());
|
||||||
pop_back();
|
pop_back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -230,10 +238,10 @@ void ThreadPool::read_uci_options() {
|
|||||||
// slave_available() tries to find an idle thread which is available as a slave
|
// slave_available() tries to find an idle thread which is available as a slave
|
||||||
// for the thread 'master'.
|
// for the thread 'master'.
|
||||||
|
|
||||||
Thread* ThreadPool::available_slave(Thread* master) const {
|
Thread* ThreadPool::available_slave(const Thread* master) const {
|
||||||
|
|
||||||
for (const_iterator it = begin(); it != end(); ++it)
|
for (const_iterator it = begin(); it != end(); ++it)
|
||||||
if ((*it)->is_available_to(master))
|
if ((*it)->available_to(master))
|
||||||
return *it;
|
return *it;
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
@@ -250,9 +258,9 @@ Thread* ThreadPool::available_slave(Thread* master) const {
|
|||||||
// search() then split() returns.
|
// search() then split() returns.
|
||||||
|
|
||||||
template <bool Fake>
|
template <bool Fake>
|
||||||
void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
|
void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue,
|
||||||
Move* bestMove, Depth depth, Move threatMove, int moveCount,
|
Move* bestMove, Depth depth, Move threatMove, int moveCount,
|
||||||
MovePicker* movePicker, int nodeType) {
|
MovePicker* movePicker, int nodeType, bool cutNode) {
|
||||||
|
|
||||||
assert(pos.pos_is_ok());
|
assert(pos.pos_is_ok());
|
||||||
assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||||
@@ -274,6 +282,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
|
|||||||
sp.alpha = alpha;
|
sp.alpha = alpha;
|
||||||
sp.beta = beta;
|
sp.beta = beta;
|
||||||
sp.nodeType = nodeType;
|
sp.nodeType = nodeType;
|
||||||
|
sp.cutNode = cutNode;
|
||||||
sp.movePicker = movePicker;
|
sp.movePicker = movePicker;
|
||||||
sp.moveCount = moveCount;
|
sp.moveCount = moveCount;
|
||||||
sp.pos = &pos;
|
sp.pos = &pos;
|
||||||
@@ -287,7 +296,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
|
|||||||
Threads.mutex.lock();
|
Threads.mutex.lock();
|
||||||
sp.mutex.lock();
|
sp.mutex.lock();
|
||||||
|
|
||||||
splitPointsSize++;
|
++splitPointsSize;
|
||||||
activeSplitPoint = &sp;
|
activeSplitPoint = &sp;
|
||||||
activePosition = NULL;
|
activePosition = NULL;
|
||||||
|
|
||||||
@@ -321,13 +330,13 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
|
|||||||
|
|
||||||
// We have returned from the idle loop, which means that all threads are
|
// We have returned from the idle loop, which means that all threads are
|
||||||
// finished. Note that setting 'searching' and decreasing splitPointsSize is
|
// finished. Note that setting 'searching' and decreasing splitPointsSize is
|
||||||
// done under lock protection to avoid a race with Thread::is_available_to().
|
// done under lock protection to avoid a race with Thread::available_to().
|
||||||
Threads.mutex.lock();
|
Threads.mutex.lock();
|
||||||
sp.mutex.lock();
|
sp.mutex.lock();
|
||||||
}
|
}
|
||||||
|
|
||||||
searching = true;
|
searching = true;
|
||||||
splitPointsSize--;
|
--splitPointsSize;
|
||||||
activeSplitPoint = sp.parentSplitPoint;
|
activeSplitPoint = sp.parentSplitPoint;
|
||||||
activePosition = &pos;
|
activePosition = &pos;
|
||||||
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
||||||
@@ -339,15 +348,15 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Explicit template instantiations
|
// Explicit template instantiations
|
||||||
template void Thread::split<false>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
|
template void Thread::split<false>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
|
||||||
template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
|
template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
|
||||||
|
|
||||||
|
|
||||||
// wait_for_think_finished() waits for main thread to go to sleep then returns
|
// wait_for_think_finished() waits for main thread to go to sleep then returns
|
||||||
|
|
||||||
void ThreadPool::wait_for_think_finished() {
|
void ThreadPool::wait_for_think_finished() {
|
||||||
|
|
||||||
MainThread* t = main_thread();
|
MainThread* t = main();
|
||||||
t->mutex.lock();
|
t->mutex.lock();
|
||||||
while (t->thinking) sleepCondition.wait(t->mutex);
|
while (t->thinking) sleepCondition.wait(t->mutex);
|
||||||
t->mutex.unlock();
|
t->mutex.unlock();
|
||||||
@@ -366,16 +375,20 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
|||||||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||||
Signals.stop = Signals.failedLowAtRoot = false;
|
Signals.stop = Signals.failedLowAtRoot = false;
|
||||||
|
|
||||||
|
RootMoves.clear();
|
||||||
RootPos = pos;
|
RootPos = pos;
|
||||||
Limits = limits;
|
Limits = limits;
|
||||||
SetupStates = states; // Ownership transfer here
|
if (states.get()) // If we don't set a new position, preserve current state
|
||||||
RootMoves.clear();
|
{
|
||||||
|
SetupStates = states; // Ownership transfer here
|
||||||
|
assert(!states.get());
|
||||||
|
}
|
||||||
|
|
||||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||||
if ( searchMoves.empty()
|
if ( searchMoves.empty()
|
||||||
|| std::count(searchMoves.begin(), searchMoves.end(), ml.move()))
|
|| std::count(searchMoves.begin(), searchMoves.end(), *it))
|
||||||
RootMoves.push_back(RootMove(ml.move()));
|
RootMoves.push_back(RootMove(*it));
|
||||||
|
|
||||||
main_thread()->thinking = true;
|
main()->thinking = true;
|
||||||
main_thread()->notify_one(); // Starts main thread
|
main()->notify_one(); // Starts main thread
|
||||||
}
|
}
|
||||||
|
|||||||
+32
-20
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(THREAD_H_INCLUDED)
|
#ifndef THREAD_H_INCLUDED
|
||||||
#define THREAD_H_INCLUDED
|
#define THREAD_H_INCLUDED
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -68,6 +68,7 @@ struct SplitPoint {
|
|||||||
Value beta;
|
Value beta;
|
||||||
int nodeType;
|
int nodeType;
|
||||||
Move threatMove;
|
Move threatMove;
|
||||||
|
bool cutNode;
|
||||||
|
|
||||||
// Const pointers to shared data
|
// Const pointers to shared data
|
||||||
MovePicker* movePicker;
|
MovePicker* movePicker;
|
||||||
@@ -85,25 +86,39 @@ struct SplitPoint {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// ThreadBase struct is the base of the hierarchy from where we derive all the
|
||||||
|
/// specialized thread classes.
|
||||||
|
|
||||||
|
struct ThreadBase {
|
||||||
|
|
||||||
|
ThreadBase() : exit(false) {}
|
||||||
|
virtual ~ThreadBase() {}
|
||||||
|
virtual void idle_loop() = 0;
|
||||||
|
void notify_one();
|
||||||
|
void wait_for(volatile const bool& b);
|
||||||
|
|
||||||
|
Mutex mutex;
|
||||||
|
ConditionVariable sleepCondition;
|
||||||
|
NativeHandle handle;
|
||||||
|
volatile bool exit;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Thread struct keeps together all the thread related stuff like locks, state
|
/// Thread struct keeps together all the thread related stuff like locks, state
|
||||||
/// and especially split points. We also use per-thread pawn and material hash
|
/// and especially split points. We also use per-thread pawn and material hash
|
||||||
/// tables so that once we get a pointer to an entry its life time is unlimited
|
/// tables so that once we get a pointer to an entry its life time is unlimited
|
||||||
/// and we don't have to care about someone changing the entry under our feet.
|
/// and we don't have to care about someone changing the entry under our feet.
|
||||||
|
|
||||||
struct Thread {
|
struct Thread : public ThreadBase {
|
||||||
|
|
||||||
Thread();
|
Thread();
|
||||||
virtual ~Thread();
|
|
||||||
|
|
||||||
virtual void idle_loop();
|
virtual void idle_loop();
|
||||||
void notify_one();
|
|
||||||
bool cutoff_occurred() const;
|
bool cutoff_occurred() const;
|
||||||
bool is_available_to(Thread* master) const;
|
bool available_to(const Thread* master) const;
|
||||||
void wait_for(volatile const bool& b);
|
|
||||||
|
|
||||||
template <bool Fake>
|
template <bool Fake>
|
||||||
void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
||||||
Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType);
|
Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
|
||||||
|
|
||||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
||||||
Material::Table materialTable;
|
Material::Table materialTable;
|
||||||
@@ -112,17 +127,13 @@ struct Thread {
|
|||||||
Position* activePosition;
|
Position* activePosition;
|
||||||
size_t idx;
|
size_t idx;
|
||||||
int maxPly;
|
int maxPly;
|
||||||
Mutex mutex;
|
|
||||||
ConditionVariable sleepCondition;
|
|
||||||
NativeHandle handle;
|
|
||||||
SplitPoint* volatile activeSplitPoint;
|
SplitPoint* volatile activeSplitPoint;
|
||||||
volatile int splitPointsSize;
|
volatile int splitPointsSize;
|
||||||
volatile bool searching;
|
volatile bool searching;
|
||||||
volatile bool exit;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// MainThread and TimerThread are sublassed from Thread to characterize the two
|
/// MainThread and TimerThread are derived classes used to characterize the two
|
||||||
/// special threads: the main one and the recurring timer.
|
/// special threads: the main one and the recurring timer.
|
||||||
|
|
||||||
struct MainThread : public Thread {
|
struct MainThread : public Thread {
|
||||||
@@ -131,10 +142,11 @@ struct MainThread : public Thread {
|
|||||||
volatile bool thinking;
|
volatile bool thinking;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TimerThread : public Thread {
|
struct TimerThread : public ThreadBase {
|
||||||
TimerThread() : msec(0) {}
|
TimerThread() : run(false) {}
|
||||||
virtual void idle_loop();
|
virtual void idle_loop();
|
||||||
int msec;
|
bool run;
|
||||||
|
static const int Resolution = 5; // msec between two check_time() calls
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -147,9 +159,9 @@ struct ThreadPool : public std::vector<Thread*> {
|
|||||||
void init(); // No c'tor and d'tor, threads rely on globals that should
|
void init(); // No c'tor and d'tor, threads rely on globals that should
|
||||||
void exit(); // be initialized and valid during the whole thread lifetime.
|
void exit(); // be initialized and valid during the whole thread lifetime.
|
||||||
|
|
||||||
MainThread* main_thread() { return static_cast<MainThread*>((*this)[0]); }
|
MainThread* main() { return static_cast<MainThread*>((*this)[0]); }
|
||||||
void read_uci_options();
|
void read_uci_options();
|
||||||
Thread* available_slave(Thread* master) const;
|
Thread* available_slave(const Thread* master) const;
|
||||||
void wait_for_think_finished();
|
void wait_for_think_finished();
|
||||||
void start_thinking(const Position&, const Search::LimitsType&,
|
void start_thinking(const Position&, const Search::LimitsType&,
|
||||||
const std::vector<Move>&, Search::StateStackPtr&);
|
const std::vector<Move>&, Search::StateStackPtr&);
|
||||||
@@ -164,4 +176,4 @@ struct ThreadPool : public std::vector<Thread*> {
|
|||||||
|
|
||||||
extern ThreadPool Threads;
|
extern ThreadPool Threads;
|
||||||
|
|
||||||
#endif // !defined(THREAD_H_INCLUDED)
|
#endif // #ifndef THREAD_H_INCLUDED
|
||||||
|
|||||||
+12
-13
@@ -17,8 +17,8 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cmath>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "timeman.h"
|
#include "timeman.h"
|
||||||
@@ -29,8 +29,8 @@ namespace {
|
|||||||
/// Constants
|
/// Constants
|
||||||
|
|
||||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||||
const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio
|
const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio
|
||||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio
|
||||||
|
|
||||||
|
|
||||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||||
@@ -76,10 +76,9 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
void TimeManager::pv_instability(double bestMoveChanges) {
|
||||||
|
|
||||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime / 1.4);
|
||||||
+ prevChanges * (optimumSearchTime / 3);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -115,7 +114,7 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color u
|
|||||||
|
|
||||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||||
for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++)
|
for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); ++hypMTG)
|
||||||
{
|
{
|
||||||
// Calculate thinking time for hypothetic "moves to go"-value
|
// Calculate thinking time for hypothetic "moves to go"-value
|
||||||
hypMyTime = limits.time[us]
|
hypMyTime = limits.time[us]
|
||||||
@@ -145,17 +144,17 @@ namespace {
|
|||||||
template<TimeType T>
|
template<TimeType T>
|
||||||
int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
|
int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
|
||||||
{
|
{
|
||||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||||
|
|
||||||
int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
|
double thisMoveImportance = double(move_importance(currentPly) * slowMover) / 100;
|
||||||
int otherMovesImportance = 0;
|
int otherMovesImportance = 0;
|
||||||
|
|
||||||
for (int i = 1; i < movesToGo; i++)
|
for (int i = 1; i < movesToGo; ++i)
|
||||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||||
|
|
||||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance);
|
||||||
|
|
||||||
return int(floor(myTime * std::min(ratio1, ratio2)));
|
return int(floor(myTime * std::min(ratio1, ratio2)));
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-3
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TIMEMAN_H_INCLUDED)
|
#ifndef TIMEMAN_H_INCLUDED
|
||||||
#define TIMEMAN_H_INCLUDED
|
#define TIMEMAN_H_INCLUDED
|
||||||
|
|
||||||
/// The TimeManager class computes the optimal time to think depending on the
|
/// The TimeManager class computes the optimal time to think depending on the
|
||||||
@@ -26,7 +26,7 @@
|
|||||||
class TimeManager {
|
class TimeManager {
|
||||||
public:
|
public:
|
||||||
void init(const Search::LimitsType& limits, int currentPly, Color us);
|
void init(const Search::LimitsType& limits, int currentPly, Color us);
|
||||||
void pv_instability(int curChanges, int prevChanges);
|
void pv_instability(double bestMoveChanges);
|
||||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||||
int maximum_time() const { return maximumSearchTime; }
|
int maximum_time() const { return maximumSearchTime; }
|
||||||
|
|
||||||
@@ -36,4 +36,4 @@ private:
|
|||||||
int unstablePVExtraTime;
|
int unstablePVExtraTime;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
#endif // #ifndef TIMEMAN_H_INCLUDED
|
||||||
|
|||||||
+31
-31
@@ -40,17 +40,17 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
hashMask = size - ClusterSize;
|
hashMask = size - ClusterSize;
|
||||||
delete [] table;
|
free(mem);
|
||||||
table = new (std::nothrow) TTEntry[size];
|
mem = calloc(size * sizeof(TTEntry) + CACHE_LINE_SIZE - 1, 1);
|
||||||
|
|
||||||
if (!table)
|
if (!mem)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << mbSize
|
std::cerr << "Failed to allocate " << mbSize
|
||||||
<< "MB for transposition table." << std::endl;
|
<< "MB for transposition table." << std::endl;
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
|
||||||
clear(); // Operator new is not guaranteed to initialize memory to zero
|
table = (TTEntry*)((uintptr_t(mem) + CACHE_LINE_SIZE - 1) & ~(CACHE_LINE_SIZE - 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -60,7 +60,24 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||||||
|
|
||||||
void TranspositionTable::clear() {
|
void TranspositionTable::clear() {
|
||||||
|
|
||||||
memset(table, 0, (hashMask + ClusterSize) * sizeof(TTEntry));
|
std::memset(table, 0, (hashMask + ClusterSize) * sizeof(TTEntry));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::probe() looks up the current position in the
|
||||||
|
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||||
|
/// position is not found.
|
||||||
|
|
||||||
|
const TTEntry* TranspositionTable::probe(const Key key) const {
|
||||||
|
|
||||||
|
const TTEntry* tte = first_entry(key);
|
||||||
|
uint32_t key32 = key >> 32;
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < ClusterSize; ++i, ++tte)
|
||||||
|
if (tte->key() == key32)
|
||||||
|
return tte;
|
||||||
|
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -72,7 +89,7 @@ void TranspositionTable::clear() {
|
|||||||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||||
|
|
||||||
void TranspositionTable::store(const Key key, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) {
|
void TranspositionTable::store(const Key key, Value v, Bound b, Depth d, Move m, Value statV) {
|
||||||
|
|
||||||
int c1, c2, c3;
|
int c1, c2, c3;
|
||||||
TTEntry *tte, *replace;
|
TTEntry *tte, *replace;
|
||||||
@@ -80,42 +97,25 @@ void TranspositionTable::store(const Key key, Value v, Bound t, Depth d, Move m,
|
|||||||
|
|
||||||
tte = replace = first_entry(key);
|
tte = replace = first_entry(key);
|
||||||
|
|
||||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
for (unsigned i = 0; i < ClusterSize; ++i, ++tte)
|
||||||
{
|
{
|
||||||
if (!tte->key() || tte->key() == key32) // Empty or overwrite old
|
if (!tte->key() || tte->key() == key32) // Empty or overwrite old
|
||||||
{
|
{
|
||||||
// Preserve any existing ttMove
|
if (!m)
|
||||||
if (m == MOVE_NONE)
|
m = tte->move(); // Preserve any existing ttMove
|
||||||
m = tte->move();
|
|
||||||
|
|
||||||
tte->save(key32, v, t, d, m, generation, statV, kingD);
|
replace = tte;
|
||||||
return;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Implement replace strategy
|
// Implement replace strategy
|
||||||
c1 = (replace->generation() == generation ? 2 : 0);
|
c1 = (replace->generation() == generation ? 2 : 0);
|
||||||
c2 = (tte->generation() == generation || tte->type() == BOUND_EXACT ? -2 : 0);
|
c2 = (tte->generation() == generation || tte->bound() == BOUND_EXACT ? -2 : 0);
|
||||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||||
|
|
||||||
if (c1 + c2 + c3 > 0)
|
if (c1 + c2 + c3 > 0)
|
||||||
replace = tte;
|
replace = tte;
|
||||||
}
|
}
|
||||||
replace->save(key32, v, t, d, m, generation, statV, kingD);
|
|
||||||
}
|
replace->save(key32, v, b, d, m, generation, statV);
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::probe() looks up the current position in the
|
|
||||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
|
||||||
/// position is not found.
|
|
||||||
|
|
||||||
TTEntry* TranspositionTable::probe(const Key key) const {
|
|
||||||
|
|
||||||
TTEntry* tte = first_entry(key);
|
|
||||||
uint32_t key32 = key >> 32;
|
|
||||||
|
|
||||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
|
||||||
if (tte->key() == key32)
|
|
||||||
return tte;
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,60 +17,50 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TT_H_INCLUDED)
|
#ifndef TT_H_INCLUDED
|
||||||
#define TT_H_INCLUDED
|
#define TT_H_INCLUDED
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
/// The TTEntry is the class of transposition table entries
|
/// The TTEntry is the 128 bit transposition table entry, defined as below:
|
||||||
///
|
///
|
||||||
/// A TTEntry needs 128 bits to be stored
|
/// key: 32 bit
|
||||||
///
|
/// move: 16 bit
|
||||||
/// bit 0-31: key
|
/// bound type: 8 bit
|
||||||
/// bit 32-63: data
|
/// generation: 8 bit
|
||||||
/// bit 64-79: value
|
/// value: 16 bit
|
||||||
/// bit 80-95: depth
|
/// depth: 16 bit
|
||||||
/// bit 96-111: static value
|
/// static value: 16 bit
|
||||||
/// bit 112-127: margin of static value
|
/// static margin: 16 bit
|
||||||
///
|
|
||||||
/// the 32 bits of the data field are so defined
|
|
||||||
///
|
|
||||||
/// bit 0-15: move
|
|
||||||
/// bit 16-20: not used
|
|
||||||
/// bit 21-22: value type
|
|
||||||
/// bit 23-31: generation
|
|
||||||
|
|
||||||
class TTEntry {
|
struct TTEntry {
|
||||||
|
|
||||||
public:
|
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev) {
|
||||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev, Value em) {
|
|
||||||
|
|
||||||
key32 = (uint32_t)k;
|
key32 = (uint32_t)k;
|
||||||
move16 = (uint16_t)m;
|
move16 = (uint16_t)m;
|
||||||
bound = (uint8_t)b;
|
bound8 = (uint8_t)b;
|
||||||
generation8 = (uint8_t)g;
|
generation8 = (uint8_t)g;
|
||||||
value16 = (int16_t)v;
|
value16 = (int16_t)v;
|
||||||
depth16 = (int16_t)d;
|
depth16 = (int16_t)d;
|
||||||
evalValue = (int16_t)ev;
|
evalValue = (int16_t)ev;
|
||||||
evalMargin = (int16_t)em;
|
|
||||||
}
|
}
|
||||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
void set_generation(uint8_t g) { generation8 = g; }
|
||||||
|
|
||||||
uint32_t key() const { return key32; }
|
uint32_t key() const { return key32; }
|
||||||
Depth depth() const { return (Depth)depth16; }
|
Depth depth() const { return (Depth)depth16; }
|
||||||
Move move() const { return (Move)move16; }
|
Move move() const { return (Move)move16; }
|
||||||
Value value() const { return (Value)value16; }
|
Value value() const { return (Value)value16; }
|
||||||
Bound type() const { return (Bound)bound; }
|
Bound bound() const { return (Bound)bound8; }
|
||||||
int generation() const { return (int)generation8; }
|
int generation() const { return (int)generation8; }
|
||||||
Value eval_value() const { return (Value)evalValue; }
|
Value eval_value() const { return (Value)evalValue; }
|
||||||
Value eval_margin() const { return (Value)evalMargin; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint32_t key32;
|
uint32_t key32;
|
||||||
uint16_t move16;
|
uint16_t move16;
|
||||||
uint8_t bound, generation8;
|
uint8_t bound8, generation8;
|
||||||
int16_t value16, depth16, evalValue, evalMargin;
|
int16_t value16, depth16, evalValue;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -85,20 +75,21 @@ class TranspositionTable {
|
|||||||
static const unsigned ClusterSize = 4; // A cluster is 64 Bytes
|
static const unsigned ClusterSize = 4; // A cluster is 64 Bytes
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~TranspositionTable() { delete [] table; }
|
~TranspositionTable() { free(mem); }
|
||||||
void new_search() { generation++; }
|
void new_search() { ++generation; }
|
||||||
|
|
||||||
TTEntry* probe(const Key key) const;
|
const TTEntry* probe(const Key key) const;
|
||||||
TTEntry* first_entry(const Key key) const;
|
TTEntry* first_entry(const Key key) const;
|
||||||
void refresh(const TTEntry* tte) const;
|
void refresh(const TTEntry* tte) const;
|
||||||
void set_size(size_t mbSize);
|
void set_size(size_t mbSize);
|
||||||
void clear();
|
void clear();
|
||||||
void store(const Key key, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
|
void store(const Key key, Value v, Bound type, Depth d, Move m, Value statV);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint32_t hashMask;
|
uint32_t hashMask;
|
||||||
TTEntry* table;
|
TTEntry* table;
|
||||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
void* mem;
|
||||||
|
uint8_t generation; // Size must be not bigger than TTEntry::generation8
|
||||||
};
|
};
|
||||||
|
|
||||||
extern TranspositionTable TT;
|
extern TranspositionTable TT;
|
||||||
@@ -122,4 +113,4 @@ inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
|||||||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(TT_H_INCLUDED)
|
#endif // #ifndef TT_H_INCLUDED
|
||||||
|
|||||||
+45
-98
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TYPES_H_INCLUDED)
|
#ifndef TYPES_H_INCLUDED
|
||||||
#define TYPES_H_INCLUDED
|
#define TYPES_H_INCLUDED
|
||||||
|
|
||||||
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
||||||
@@ -42,6 +42,8 @@
|
|||||||
|
|
||||||
#include "platform.h"
|
#include "platform.h"
|
||||||
|
|
||||||
|
#define unlikely(x) (x) // For code annotation purposes
|
||||||
|
|
||||||
#if defined(_WIN64) && !defined(IS_64BIT)
|
#if defined(_WIN64) && !defined(IS_64BIT)
|
||||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
||||||
# define IS_64BIT
|
# define IS_64BIT
|
||||||
@@ -56,13 +58,14 @@
|
|||||||
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
|
#define CACHE_LINE_SIZE 64
|
||||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||||
# define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
# define CACHE_LINE_ALIGNMENT __declspec(align(CACHE_LINE_SIZE))
|
||||||
#else
|
#else
|
||||||
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE)))
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#ifdef _MSC_VER
|
||||||
# define FORCE_INLINE __forceinline
|
# define FORCE_INLINE __forceinline
|
||||||
#elif defined(__GNUC__)
|
#elif defined(__GNUC__)
|
||||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
# define FORCE_INLINE inline __attribute__((always_inline))
|
||||||
@@ -70,13 +73,13 @@
|
|||||||
# define FORCE_INLINE inline
|
# define FORCE_INLINE inline
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(USE_POPCNT)
|
#ifdef USE_POPCNT
|
||||||
const bool HasPopCnt = true;
|
const bool HasPopCnt = true;
|
||||||
#else
|
#else
|
||||||
const bool HasPopCnt = false;
|
const bool HasPopCnt = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
#ifdef IS_64BIT
|
||||||
const bool Is64Bit = true;
|
const bool Is64Bit = true;
|
||||||
#else
|
#else
|
||||||
const bool Is64Bit = false;
|
const bool Is64Bit = false;
|
||||||
@@ -85,28 +88,9 @@ const bool Is64Bit = false;
|
|||||||
typedef uint64_t Key;
|
typedef uint64_t Key;
|
||||||
typedef uint64_t Bitboard;
|
typedef uint64_t Bitboard;
|
||||||
|
|
||||||
const int MAX_MOVES = 192;
|
const int MAX_MOVES = 256;
|
||||||
const int MAX_PLY = 100;
|
const int MAX_PLY = 100;
|
||||||
const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
|
const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
|
||||||
|
|
||||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
|
||||||
const Bitboard FileBBB = FileABB << 1;
|
|
||||||
const Bitboard FileCBB = FileABB << 2;
|
|
||||||
const Bitboard FileDBB = FileABB << 3;
|
|
||||||
const Bitboard FileEBB = FileABB << 4;
|
|
||||||
const Bitboard FileFBB = FileABB << 5;
|
|
||||||
const Bitboard FileGBB = FileABB << 6;
|
|
||||||
const Bitboard FileHBB = FileABB << 7;
|
|
||||||
|
|
||||||
const Bitboard Rank1BB = 0xFF;
|
|
||||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
|
||||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
|
||||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
|
||||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
|
||||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
|
||||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
|
||||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
|
||||||
|
|
||||||
|
|
||||||
/// A move needs 16 bits to be stored
|
/// A move needs 16 bits to be stored
|
||||||
///
|
///
|
||||||
@@ -120,24 +104,24 @@ const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
|||||||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
||||||
|
|
||||||
enum Move {
|
enum Move {
|
||||||
MOVE_NONE = 0,
|
MOVE_NONE,
|
||||||
MOVE_NULL = 65
|
MOVE_NULL = 65
|
||||||
};
|
};
|
||||||
|
|
||||||
enum MoveType {
|
enum MoveType {
|
||||||
NORMAL = 0,
|
NORMAL,
|
||||||
PROMOTION = 1 << 14,
|
PROMOTION = 1 << 14,
|
||||||
ENPASSANT = 2 << 14,
|
ENPASSANT = 2 << 14,
|
||||||
CASTLE = 3 << 14
|
CASTLE = 3 << 14
|
||||||
};
|
};
|
||||||
|
|
||||||
enum CastleRight { // Defined as in PolyGlot book hash key
|
enum CastleRight { // Defined as in PolyGlot book hash key
|
||||||
CASTLES_NONE = 0,
|
CASTLES_NONE,
|
||||||
WHITE_OO = 1,
|
WHITE_OO,
|
||||||
WHITE_OOO = 2,
|
WHITE_OOO = WHITE_OO << 1,
|
||||||
BLACK_OO = 4,
|
BLACK_OO = WHITE_OO << 2,
|
||||||
BLACK_OOO = 8,
|
BLACK_OOO = WHITE_OO << 3,
|
||||||
ALL_CASTLES = 15,
|
ALL_CASTLES = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
||||||
CASTLE_RIGHT_NB = 16
|
CASTLE_RIGHT_NB = 16
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -148,7 +132,7 @@ enum CastlingSide {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum Phase {
|
enum Phase {
|
||||||
PHASE_ENDGAME = 0,
|
PHASE_ENDGAME,
|
||||||
PHASE_MIDGAME = 128,
|
PHASE_MIDGAME = 128,
|
||||||
MG = 0, EG = 1, PHASE_NB = 2
|
MG = 0, EG = 1, PHASE_NB = 2
|
||||||
};
|
};
|
||||||
@@ -161,9 +145,9 @@ enum ScaleFactor {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum Bound {
|
enum Bound {
|
||||||
BOUND_NONE = 0,
|
BOUND_NONE,
|
||||||
BOUND_UPPER = 1,
|
BOUND_UPPER,
|
||||||
BOUND_LOWER = 2,
|
BOUND_LOWER,
|
||||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -189,15 +173,15 @@ enum Value {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum PieceType {
|
enum PieceType {
|
||||||
NO_PIECE_TYPE = 0, ALL_PIECES = 0,
|
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
||||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6,
|
ALL_PIECES = 0,
|
||||||
PIECE_TYPE_NB = 8
|
PIECE_TYPE_NB = 8
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Piece {
|
enum Piece {
|
||||||
NO_PIECE = 0,
|
NO_PIECE,
|
||||||
W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6,
|
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||||
B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14,
|
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||||
PIECE_NB = 16
|
PIECE_NB = 16
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -210,8 +194,8 @@ enum Depth {
|
|||||||
ONE_PLY = 2,
|
ONE_PLY = 2,
|
||||||
|
|
||||||
DEPTH_ZERO = 0 * ONE_PLY,
|
DEPTH_ZERO = 0 * ONE_PLY,
|
||||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
DEPTH_QS_CHECKS = 0 * ONE_PLY,
|
||||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
|
||||||
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
||||||
|
|
||||||
DEPTH_NONE = -127 * ONE_PLY
|
DEPTH_NONE = -127 * ONE_PLY
|
||||||
@@ -244,11 +228,11 @@ enum Square {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum File {
|
enum File {
|
||||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB = 8
|
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Rank {
|
enum Rank {
|
||||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB = 8
|
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -257,7 +241,7 @@ enum Rank {
|
|||||||
/// for midgame value. Compiler is free to choose the enum type as long as can
|
/// for midgame value. Compiler is free to choose the enum type as long as can
|
||||||
/// keep its data, so ensure Score to be an integer type.
|
/// keep its data, so ensure Score to be an integer type.
|
||||||
enum Score {
|
enum Score {
|
||||||
SCORE_ZERO = 0,
|
SCORE_ZERO,
|
||||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||||
};
|
};
|
||||||
@@ -267,7 +251,7 @@ inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
|||||||
/// Extracting the signed lower and upper 16 bits it not so trivial because
|
/// Extracting the signed lower and upper 16 bits it not so trivial because
|
||||||
/// according to the standard a simple cast to short is implementation defined
|
/// according to the standard a simple cast to short is implementation defined
|
||||||
/// and so is a right shift of a signed integer.
|
/// and so is a right shift of a signed integer.
|
||||||
inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
|
inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); }
|
||||||
|
|
||||||
/// On Intel 64 bit we have a small speed regression with the standard conforming
|
/// On Intel 64 bit we have a small speed regression with the standard conforming
|
||||||
/// version, so use a faster code in this case that, although not 100% standard
|
/// version, so use a faster code in this case that, although not 100% standard
|
||||||
@@ -290,15 +274,15 @@ inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
|||||||
inline T operator*(int i, const T d) { return T(i * int(d)); } \
|
inline T operator*(int i, const T d) { return T(i * int(d)); } \
|
||||||
inline T operator*(const T d, int i) { return T(int(d) * i); } \
|
inline T operator*(const T d, int i) { return T(int(d) * i); } \
|
||||||
inline T operator-(const T d) { return T(-int(d)); } \
|
inline T operator-(const T d) { return T(-int(d)); } \
|
||||||
inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
|
inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
|
||||||
inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
|
inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
|
||||||
inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
|
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
|
||||||
|
|
||||||
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
|
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
|
||||||
inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
|
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
||||||
inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
|
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
|
||||||
inline T operator/(const T d, int i) { return T(int(d) / i); } \
|
inline T operator/(const T d, int i) { return T(int(d) / i); } \
|
||||||
inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
|
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
||||||
|
|
||||||
ENABLE_OPERATORS_ON(Value)
|
ENABLE_OPERATORS_ON(Value)
|
||||||
ENABLE_OPERATORS_ON(PieceType)
|
ENABLE_OPERATORS_ON(PieceType)
|
||||||
@@ -324,47 +308,26 @@ inline Score operator/(Score s, int i) {
|
|||||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Weight score v by score w trying to prevent overflow
|
|
||||||
inline Score apply_weight(Score v, Score w) {
|
|
||||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
|
||||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
|
||||||
}
|
|
||||||
|
|
||||||
#undef ENABLE_OPERATORS_ON
|
#undef ENABLE_OPERATORS_ON
|
||||||
#undef ENABLE_SAFE_OPERATORS_ON
|
#undef ENABLE_SAFE_OPERATORS_ON
|
||||||
|
|
||||||
namespace Zobrist {
|
|
||||||
|
|
||||||
extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
|
||||||
extern Key enpassant[FILE_NB];
|
|
||||||
extern Key castle[CASTLE_RIGHT_NB];
|
|
||||||
extern Key side;
|
|
||||||
extern Key exclusion;
|
|
||||||
|
|
||||||
void init();
|
|
||||||
}
|
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
|
||||||
|
|
||||||
extern Score pieceSquareTable[PIECE_NB][SQUARE_NB];
|
|
||||||
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
||||||
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
|
||||||
|
|
||||||
struct MoveStack {
|
struct ExtMove {
|
||||||
Move move;
|
Move move;
|
||||||
int score;
|
int score;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline bool operator<(const MoveStack& f, const MoveStack& s) {
|
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||||
return f.score < s.score;
|
return f.score < s.score;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color operator~(Color c) {
|
inline Color operator~(Color c) {
|
||||||
return Color(c ^ 1);
|
return Color(c ^ BLACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square operator~(Square s) {
|
inline Square operator~(Square s) {
|
||||||
return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8
|
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square operator|(File f, Rank r) {
|
inline Square operator|(File f, Rank r) {
|
||||||
@@ -408,10 +371,6 @@ inline Rank rank_of(Square s) {
|
|||||||
return Rank(s >> 3);
|
return Rank(s >> 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square mirror(Square s) {
|
|
||||||
return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square relative_square(Color c, Square s) {
|
inline Square relative_square(Color c, Square s) {
|
||||||
return Square(s ^ (c * 56));
|
return Square(s ^ (c * 56));
|
||||||
}
|
}
|
||||||
@@ -429,18 +388,6 @@ inline bool opposite_colors(Square s1, Square s2) {
|
|||||||
return ((s >> 3) ^ s) & 1;
|
return ((s >> 3) ^ s) & 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int file_distance(Square s1, Square s2) {
|
|
||||||
return abs(file_of(s1) - file_of(s2));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int rank_distance(Square s1, Square s2) {
|
|
||||||
return abs(rank_of(s1) - rank_of(s2));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int square_distance(Square s1, Square s2) {
|
|
||||||
return SquareDistance[s1][s2];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline char file_to_char(File f, bool tolower = true) {
|
inline char file_to_char(File f, bool tolower = true) {
|
||||||
return char(f - FILE_A + (tolower ? 'a' : 'A'));
|
return char(f - FILE_A + (tolower ? 'a' : 'A'));
|
||||||
}
|
}
|
||||||
@@ -489,4 +436,4 @@ inline const std::string square_to_string(Square s) {
|
|||||||
return ch;
|
return ch;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(TYPES_H_INCLUDED)
|
#endif // #ifndef TYPES_H_INCLUDED
|
||||||
|
|||||||
+16
-12
@@ -42,8 +42,8 @@ namespace {
|
|||||||
// position just before to start searching). Needed by repetition draw detection.
|
// position just before to start searching). Needed by repetition draw detection.
|
||||||
Search::StateStackPtr SetupStates;
|
Search::StateStackPtr SetupStates;
|
||||||
|
|
||||||
void set_option(istringstream& up);
|
void setoption(istringstream& up);
|
||||||
void set_position(Position& pos, istringstream& up);
|
void position(Position& pos, istringstream& up);
|
||||||
void go(const Position& pos, istringstream& up);
|
void go(const Position& pos, istringstream& up);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ namespace {
|
|||||||
|
|
||||||
void UCI::loop(const string& args) {
|
void UCI::loop(const string& args) {
|
||||||
|
|
||||||
Position pos(StartFEN, false, Threads.main_thread()); // The root position
|
Position pos(StartFEN, false, Threads.main()); // The root position
|
||||||
string token, cmd = args;
|
string token, cmd = args;
|
||||||
|
|
||||||
do {
|
do {
|
||||||
@@ -76,7 +76,7 @@ void UCI::loop(const string& args) {
|
|||||||
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
|
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
|
||||||
{
|
{
|
||||||
Search::Signals.stop = true;
|
Search::Signals.stop = true;
|
||||||
Threads.main_thread()->notify_one(); // Could be sleeping
|
Threads.main()->notify_one(); // Could be sleeping
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Search::Limits.ponder = false;
|
Search::Limits.ponder = false;
|
||||||
@@ -102,15 +102,19 @@ void UCI::loop(const string& args) {
|
|||||||
<< "\n" << Options
|
<< "\n" << Options
|
||||||
<< "\nuciok" << sync_endl;
|
<< "\nuciok" << sync_endl;
|
||||||
|
|
||||||
|
else if (token == "eval")
|
||||||
|
{
|
||||||
|
Search::RootColor = pos.side_to_move(); // Ensure it is set
|
||||||
|
sync_cout << Eval::trace(pos) << sync_endl;
|
||||||
|
}
|
||||||
else if (token == "ucinewgame") { /* Avoid returning "Unknown command" */ }
|
else if (token == "ucinewgame") { /* Avoid returning "Unknown command" */ }
|
||||||
else if (token == "go") go(pos, is);
|
else if (token == "go") go(pos, is);
|
||||||
else if (token == "position") set_position(pos, is);
|
else if (token == "position") position(pos, is);
|
||||||
else if (token == "setoption") set_option(is);
|
else if (token == "setoption") setoption(is);
|
||||||
else if (token == "flip") pos.flip();
|
else if (token == "flip") pos.flip();
|
||||||
else if (token == "bench") benchmark(pos, is);
|
else if (token == "bench") benchmark(pos, is);
|
||||||
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
|
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
|
||||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||||
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
|
|
||||||
else
|
else
|
||||||
sync_cout << "Unknown command: " << cmd << sync_endl;
|
sync_cout << "Unknown command: " << cmd << sync_endl;
|
||||||
|
|
||||||
@@ -122,12 +126,12 @@ void UCI::loop(const string& args) {
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// set_position() is called when engine receives the "position" UCI command.
|
// position() is called when engine receives the "position" UCI command.
|
||||||
// The function sets up the position described in the given fen string ("fen")
|
// The function sets up the position described in the given fen string ("fen")
|
||||||
// or the starting position ("startpos") and then makes the moves given in the
|
// or the starting position ("startpos") and then makes the moves given in the
|
||||||
// following move list ("moves").
|
// following move list ("moves").
|
||||||
|
|
||||||
void set_position(Position& pos, istringstream& is) {
|
void position(Position& pos, istringstream& is) {
|
||||||
|
|
||||||
Move m;
|
Move m;
|
||||||
string token, fen;
|
string token, fen;
|
||||||
@@ -145,7 +149,7 @@ namespace {
|
|||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
|
|
||||||
pos.set(fen, Options["UCI_Chess960"], Threads.main_thread());
|
pos.set(fen, Options["UCI_Chess960"], Threads.main());
|
||||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
|
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
|
||||||
|
|
||||||
// Parse move list (if any)
|
// Parse move list (if any)
|
||||||
@@ -157,10 +161,10 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// set_option() is called when engine receives the "setoption" UCI command. The
|
// setoption() is called when engine receives the "setoption" UCI command. The
|
||||||
// function updates the UCI option ("name") to the given value ("value").
|
// function updates the UCI option ("name") to the given value ("value").
|
||||||
|
|
||||||
void set_option(istringstream& is) {
|
void setoption(istringstream& is) {
|
||||||
|
|
||||||
string token, name, value;
|
string token, name, value;
|
||||||
|
|
||||||
|
|||||||
+14
-17
@@ -51,31 +51,28 @@ bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const
|
|||||||
|
|
||||||
|
|
||||||
/// init() initializes the UCI options to their hard coded default values
|
/// init() initializes the UCI options to their hard coded default values
|
||||||
/// and initializes the default value of "Threads" and "Min Split Depth"
|
|
||||||
/// parameters according to the number of CPU cores detected.
|
|
||||||
|
|
||||||
void init(OptionsMap& o) {
|
void init(OptionsMap& o) {
|
||||||
|
|
||||||
int cpus = std::min(cpu_count(), MAX_THREADS);
|
o["Write Debug Log"] = Option(false, on_logger);
|
||||||
int msd = cpus < 8 ? 4 : 7;
|
o["Write Search Log"] = Option(false);
|
||||||
|
|
||||||
o["Use Debug Log"] = Option(false, on_logger);
|
|
||||||
o["Use Search Log"] = Option(false);
|
|
||||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||||
o["Book File"] = Option("book.bin");
|
o["Book File"] = Option("book.bin");
|
||||||
o["Best Book Move"] = Option(false);
|
o["Best Book Move"] = Option(false);
|
||||||
o["Contempt Factor"] = Option(0, -50, 50);
|
o["Contempt Factor"] = Option(0, -50, 50);
|
||||||
o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval);
|
o["Mobility (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||||
o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
|
o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval);
|
o["Pawn Structure (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||||
|
o["Pawn Structure (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||||
|
o["Passed Pawns (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval);
|
o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||||
o["Space"] = Option(100, 0, 200, on_eval);
|
o["Space"] = Option(100, 0, 200, on_eval);
|
||||||
o["Aggressiveness"] = Option(100, 0, 200, on_eval);
|
o["Aggressiveness"] = Option(100, 0, 200, on_eval);
|
||||||
o["Cowardice"] = Option(100, 0, 200, on_eval);
|
o["Cowardice"] = Option(100, 0, 200, on_eval);
|
||||||
o["Min Split Depth"] = Option(msd, 4, 12, on_threads);
|
o["Min Split Depth"] = Option(0, 0, 12, on_threads);
|
||||||
o["Max Threads per Split Point"] = Option(5, 4, 8, on_threads);
|
o["Max Threads per Split Point"] = Option(5, 4, 8, on_threads);
|
||||||
o["Threads"] = Option(cpus, 1, MAX_THREADS, on_threads);
|
o["Threads"] = Option(1, 1, MAX_THREADS, on_threads);
|
||||||
o["Use Sleeping Threads"] = Option(false);
|
o["Idle Threads Sleep"] = Option(false);
|
||||||
o["Hash"] = Option(32, 1, 8192, on_hash_size);
|
o["Hash"] = Option(32, 1, 8192, on_hash_size);
|
||||||
o["Clear Hash"] = Option(on_clear_hash);
|
o["Clear Hash"] = Option(on_clear_hash);
|
||||||
o["Ponder"] = Option(true);
|
o["Ponder"] = Option(true);
|
||||||
@@ -83,10 +80,10 @@ void init(OptionsMap& o) {
|
|||||||
o["MultiPV"] = Option(1, 1, 500);
|
o["MultiPV"] = Option(1, 1, 500);
|
||||||
o["Skill Level"] = Option(20, 0, 20);
|
o["Skill Level"] = Option(20, 0, 20);
|
||||||
o["Emergency Move Horizon"] = Option(40, 0, 50);
|
o["Emergency Move Horizon"] = Option(40, 0, 50);
|
||||||
o["Emergency Base Time"] = Option(200, 0, 30000);
|
o["Emergency Base Time"] = Option(60, 0, 30000);
|
||||||
o["Emergency Move Time"] = Option(70, 0, 5000);
|
o["Emergency Move Time"] = Option(30, 0, 5000);
|
||||||
o["Minimum Thinking Time"] = Option(20, 0, 5000);
|
o["Minimum Thinking Time"] = Option(20, 0, 5000);
|
||||||
o["Slow Mover"] = Option(100, 10, 1000);
|
o["Slow Mover"] = Option(70, 10, 1000);
|
||||||
o["UCI_Chess960"] = Option(false);
|
o["UCI_Chess960"] = Option(false);
|
||||||
o["UCI_AnalyseMode"] = Option(false, on_eval);
|
o["UCI_AnalyseMode"] = Option(false, on_eval);
|
||||||
}
|
}
|
||||||
@@ -97,7 +94,7 @@ void init(OptionsMap& o) {
|
|||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||||
|
|
||||||
for (size_t idx = 0; idx < om.size(); idx++)
|
for (size_t idx = 0; idx < om.size(); ++idx)
|
||||||
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
||||||
if (it->second.idx == idx)
|
if (it->second.idx == idx)
|
||||||
{
|
{
|
||||||
|
|||||||
+2
-2
@@ -17,7 +17,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(UCIOPTION_H_INCLUDED)
|
#ifndef UCIOPTION_H_INCLUDED
|
||||||
#define UCIOPTION_H_INCLUDED
|
#define UCIOPTION_H_INCLUDED
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
@@ -66,4 +66,4 @@ void loop(const std::string&);
|
|||||||
|
|
||||||
extern UCI::OptionsMap Options;
|
extern UCI::OptionsMap Options;
|
||||||
|
|
||||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
#endif // #ifndef UCIOPTION_H_INCLUDED
|
||||||
|
|||||||
Reference in New Issue
Block a user