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1770 Commits
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| e381951a24 |
+74
@@ -0,0 +1,74 @@
|
|||||||
|
language: cpp
|
||||||
|
sudo: required
|
||||||
|
dist: trusty
|
||||||
|
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- os: linux
|
||||||
|
compiler: gcc
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
sources: ['ubuntu-toolchain-r-test']
|
||||||
|
packages: ['g++-7', 'g++-7-multilib', 'g++-multilib', 'valgrind', 'expect', 'curl']
|
||||||
|
env:
|
||||||
|
- COMPILER=g++-7
|
||||||
|
- COMP=gcc
|
||||||
|
|
||||||
|
- os: linux
|
||||||
|
compiler: clang
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-trusty-5.0']
|
||||||
|
packages: ['clang-5.0', 'llvm-5.0-dev', 'g++-multilib', 'valgrind', 'expect', 'curl']
|
||||||
|
env:
|
||||||
|
- COMPILER=clang++-5.0
|
||||||
|
- COMP=clang
|
||||||
|
- LDFLAGS=-fuse-ld=gold
|
||||||
|
|
||||||
|
- os: osx
|
||||||
|
compiler: gcc
|
||||||
|
env:
|
||||||
|
- COMPILER=g++
|
||||||
|
- COMP=gcc
|
||||||
|
|
||||||
|
- os: osx
|
||||||
|
compiler: clang
|
||||||
|
env:
|
||||||
|
- COMPILER=clang++ V='Apple LLVM 6.0' # Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
|
||||||
|
- COMP=clang
|
||||||
|
|
||||||
|
branches:
|
||||||
|
only:
|
||||||
|
- master
|
||||||
|
|
||||||
|
before_script:
|
||||||
|
- cd src
|
||||||
|
|
||||||
|
script:
|
||||||
|
# Obtain bench reference from git log
|
||||||
|
- git log HEAD | grep "\b[Bb]ench[ :]\+[0-9]\{7\}" | head -n 1 | sed "s/[^0-9]*\([0-9]*\).*/\1/g" > git_sig
|
||||||
|
- export benchref=$(cat git_sig)
|
||||||
|
- echo "Reference bench:" $benchref
|
||||||
|
#
|
||||||
|
# Verify bench number against various builds
|
||||||
|
- export CXXFLAGS=-Werror
|
||||||
|
- make clean && make -j2 ARCH=x86-64 optimize=no debug=yes build && ../tests/signature.sh $benchref
|
||||||
|
- make clean && make -j2 ARCH=x86-32 optimize=no debug=yes build && ../tests/signature.sh $benchref
|
||||||
|
- make clean && make -j2 ARCH=x86-32 build && ../tests/signature.sh $benchref
|
||||||
|
- make clean && make -j2 ARCH=x86-64 build && ../tests/signature.sh $benchref
|
||||||
|
#
|
||||||
|
# Check perft and reproducible search
|
||||||
|
- ../tests/perft.sh
|
||||||
|
- ../tests/reprosearch.sh
|
||||||
|
#
|
||||||
|
# Valgrind
|
||||||
|
#
|
||||||
|
- export CXXFLAGS=-O1
|
||||||
|
- if [ -x "$(command -v valgrind )" ]; then make clean && make -j2 ARCH=x86-64 debug=yes optimize=no build > /dev/null && ../tests/instrumented.sh --valgrind; fi
|
||||||
|
- if [ -x "$(command -v valgrind )" ]; then ../tests/instrumented.sh --valgrind-thread; fi
|
||||||
|
#
|
||||||
|
# Sanitizer
|
||||||
|
#
|
||||||
|
# Use g++-7 as a proxy for having sanitizers, might need revision as they become available for more recent versions of clang/gcc
|
||||||
|
- if [[ "$COMPILER" == "g++-7" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=undefined optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-undefined; fi
|
||||||
|
- if [[ "$COMPILER" == "g++-7" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=thread optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-thread; fi
|
||||||
@@ -0,0 +1,129 @@
|
|||||||
|
# List of authors for Stockfish, updated for version 10
|
||||||
|
|
||||||
|
Tord Romstad (romstad)
|
||||||
|
Marco Costalba (mcostalba)
|
||||||
|
Joona Kiiski (zamar)
|
||||||
|
Gary Linscott (glinscott)
|
||||||
|
|
||||||
|
Aditya (absimaldata)
|
||||||
|
Ajith Chandy Jose (ajithcj)
|
||||||
|
Alain Savard (Rocky640)
|
||||||
|
Alexander Kure
|
||||||
|
Ali AlZhrani (Cooffe)
|
||||||
|
Andrew Grant (AndyGrant)
|
||||||
|
Andrey Neporada (nepal)
|
||||||
|
Andy Duplain
|
||||||
|
Aram Tumanian (atumanian)
|
||||||
|
Arjun Temurnikar
|
||||||
|
Auguste Pop
|
||||||
|
Balint Pfliegel
|
||||||
|
Ben Koshy (BKSpurgeon)
|
||||||
|
Bill Henry (VoyagerOne)
|
||||||
|
braich
|
||||||
|
Brian Sheppard (SapphireBrand)
|
||||||
|
Bryan Cross (crossbr)
|
||||||
|
Bujun Guo (noobpwnftw)
|
||||||
|
Chris Cain (ceebo)
|
||||||
|
Dan Schmidt
|
||||||
|
Daniel Dugovic (ddugovic)
|
||||||
|
Dariusz Orzechowski
|
||||||
|
David Zar
|
||||||
|
Daylen Yang (daylen)
|
||||||
|
DiscanX
|
||||||
|
Eelco de Groot
|
||||||
|
ElbertoOne
|
||||||
|
erbsenzaehler
|
||||||
|
Ernesto Gatti
|
||||||
|
Fabian Beuke (madnight)
|
||||||
|
Fabian Fichter (ianfab)
|
||||||
|
fanon
|
||||||
|
Fauzi Akram Dabat (FauziAkram)
|
||||||
|
Felix Wittmann
|
||||||
|
gamander
|
||||||
|
gguliash
|
||||||
|
Gian-Carlo Pascutto (gcp)
|
||||||
|
Gontran Lemaire (gonlem)
|
||||||
|
Goodkov Vasiliy Aleksandrovich (goodkov)
|
||||||
|
Gregor Cramer
|
||||||
|
GuardianRM
|
||||||
|
Günther Demetz (pb00067, pb00068)
|
||||||
|
Guy Vreuls (gvreuls)
|
||||||
|
Henri Wiechers
|
||||||
|
Hiraoka Takuya (HiraokaTakuya)
|
||||||
|
homoSapiensSapiens
|
||||||
|
Hongzhi Cheng
|
||||||
|
Ivan Ivec (IIvec)
|
||||||
|
Jacques B. (Timshel)
|
||||||
|
Jan Ondruš (hxim)
|
||||||
|
Jared Kish (Kurtbusch)
|
||||||
|
Jarrod Torriero (DU-jdto)
|
||||||
|
Jean-Francois Romang (jromang)
|
||||||
|
Jerry Donald Watson (jerrydonaldwatson)
|
||||||
|
Jonathan Calovski (Mysseno)
|
||||||
|
Jonathan D. (SFisGOD)
|
||||||
|
Joost VandeVondele (vondele)
|
||||||
|
Jörg Oster (joergoster)
|
||||||
|
Joseph Ellis (jhellis3)
|
||||||
|
Joseph R. Prostko
|
||||||
|
jundery
|
||||||
|
Justin Blanchard
|
||||||
|
Kelly Wilson
|
||||||
|
Ken Takusagawa
|
||||||
|
kinderchocolate
|
||||||
|
Kiran Panditrao (Krgp)
|
||||||
|
Kojirion
|
||||||
|
Leonardo Ljubičić (ICCF World Champion)
|
||||||
|
Leonid Pechenik (lp--)
|
||||||
|
Linus Arver
|
||||||
|
loco-loco
|
||||||
|
Luca Brivio (lucabrivio)
|
||||||
|
Lucas Braesch (lucasart)
|
||||||
|
Lyudmil Antonov (lantonov)
|
||||||
|
Matthew Lai (matthewlai)
|
||||||
|
Matthew Sullivan
|
||||||
|
Mark Tenzer (31m059)
|
||||||
|
Michael Byrne (MichaelB7)
|
||||||
|
Michael Stembera (mstembera)
|
||||||
|
Michael Chaly (Vizvezdenec)
|
||||||
|
Michel Van den Bergh (vdbergh)
|
||||||
|
Miguel Lahoz (miguel-l)
|
||||||
|
Mikael Bäckman (mbootsector)
|
||||||
|
Mike Whiteley (protonspring)
|
||||||
|
Miroslav Fontán (Hexik)
|
||||||
|
Moez Jellouli (MJZ1977)
|
||||||
|
Mohammed Li (tthsqe12)
|
||||||
|
Nathan Rugg (nmrugg)
|
||||||
|
Nicklas Persson (NicklasPersson)
|
||||||
|
Niklas Fiekas (niklasf)
|
||||||
|
Ondrej Mosnáček (WOnder93)
|
||||||
|
Oskar Werkelin Ahlin
|
||||||
|
Pablo Vazquez
|
||||||
|
Pascal Romaret
|
||||||
|
Pasquale Pigazzini (ppigazzini)
|
||||||
|
Patrick Jansen (mibere)
|
||||||
|
pellanda
|
||||||
|
Peter Zsifkovits (CoffeeOne)
|
||||||
|
Ralph Stößer (Ralph Stoesser)
|
||||||
|
Raminder Singh
|
||||||
|
renouve
|
||||||
|
Reuven Peleg
|
||||||
|
Richard Lloyd
|
||||||
|
Rodrigo Exterckötter Tjäder
|
||||||
|
Ron Britvich (Britvich)
|
||||||
|
Ronald de Man (syzygy1)
|
||||||
|
Ryan Schmitt
|
||||||
|
Ryan Takker
|
||||||
|
Sebastian Buchwald (UniQP)
|
||||||
|
Sergei Antonov (saproj)
|
||||||
|
sf-x
|
||||||
|
shane31
|
||||||
|
Steinar Gunderson (sesse)
|
||||||
|
Stefan Geschwentner (locutus2)
|
||||||
|
Stefano Cardanobile (Stefano80)
|
||||||
|
Stéphane Nicolet (snicolet)
|
||||||
|
Thanar2
|
||||||
|
thaspel
|
||||||
|
Tom Vijlbrief (tomtor)
|
||||||
|
Torsten Franz (torfranz)
|
||||||
|
Uri Blass (uriblass)
|
||||||
|
Vince Negri
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
### Overview
|
### Overview
|
||||||
|
|
||||||
|
[](https://travis-ci.org/official-stockfish/Stockfish)
|
||||||
|
[](https://ci.appveyor.com/project/mcostalba/stockfish)
|
||||||
|
|
||||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||||
not a complete chess program and requires some UCI-compatible GUI
|
not a complete chess program and requires some UCI-compatible GUI
|
||||||
(e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess
|
(e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess
|
||||||
@@ -7,14 +10,12 @@ Partner or Fritz) in order to be used comfortably. Read the
|
|||||||
documentation for your GUI of choice for information about how to use
|
documentation for your GUI of choice for information about how to use
|
||||||
Stockfish with it.
|
Stockfish with it.
|
||||||
|
|
||||||
This version of Stockfish supports up to 64 CPUs, but has not been
|
This version of Stockfish supports up to 512 cores. The engine defaults
|
||||||
tested thoroughly with more than 4. The program tries to detect the
|
to one search thread, so it is therefore recommended to inspect the value of
|
||||||
number of CPUs on your computer and sets the number of search threads
|
the *Threads* UCI parameter, and to make sure it equals the number of CPU
|
||||||
accordingly, but please be aware that the detection is not always
|
cores on your computer.
|
||||||
correct. It is therefore recommended to inspect the value of the
|
|
||||||
*Threads* UCI parameter, and to make sure it equals the number of CPU
|
This version of Stockfish has support for Syzygybases.
|
||||||
cores on your computer. If you are using more than eight threads, it is
|
|
||||||
recommended to raise the value of the *Min Split Depth* UCI parameter to 7.
|
|
||||||
|
|
||||||
|
|
||||||
### Files
|
### Files
|
||||||
@@ -25,20 +26,60 @@ This distribution of Stockfish consists of the following files:
|
|||||||
|
|
||||||
* Copying.txt, a text file containing the GNU General Public License.
|
* Copying.txt, a text file containing the GNU General Public License.
|
||||||
|
|
||||||
* src/, a subdirectory containing the full source code, including a Makefile
|
* src, a subdirectory containing the full source code, including a Makefile
|
||||||
that can be used to compile Stockfish on Unix-like systems. For further
|
that can be used to compile Stockfish on Unix-like systems.
|
||||||
information about how to compile Stockfish yourself read section below.
|
|
||||||
|
|
||||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
|
||||||
adapter.
|
|
||||||
|
|
||||||
|
|
||||||
### Opening books
|
### Syzygybases
|
||||||
|
|
||||||
This version of Stockfish has support for PolyGlot opening books. For
|
**Configuration**
|
||||||
information about how to create such books, consult the PolyGlot
|
|
||||||
documentation. The book file can be selected by setting the *Book File*
|
Syzygybases are configured using the UCI options "SyzygyPath",
|
||||||
UCI parameter.
|
"SyzygyProbeDepth", "Syzygy50MoveRule" and "SyzygyProbeLimit".
|
||||||
|
|
||||||
|
The option "SyzygyPath" should be set to the directory or directories that
|
||||||
|
contain the .rtbw and .rtbz files. Multiple directories should be
|
||||||
|
separated by ";" on Windows and by ":" on Unix-based operating systems.
|
||||||
|
**Do not use spaces around the ";" or ":".**
|
||||||
|
|
||||||
|
Example: `C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6`
|
||||||
|
|
||||||
|
It is recommended to store .rtbw files on an SSD. There is no loss in
|
||||||
|
storing the .rtbz files on a regular HD.
|
||||||
|
|
||||||
|
Increasing the "SyzygyProbeDepth" option lets the engine probe less
|
||||||
|
aggressively. Set this option to a higher value if you experience too much
|
||||||
|
slowdown (in terms of nps) due to TB probing.
|
||||||
|
|
||||||
|
Set the "Syzygy50MoveRule" option to false if you want tablebase positions
|
||||||
|
that are drawn by the 50-move rule to count as win or loss. This may be useful
|
||||||
|
for correspondence games (because of tablebase adjudication).
|
||||||
|
|
||||||
|
The "SyzygyProbeLimit" option should normally be left at its default value.
|
||||||
|
|
||||||
|
**What to expect**
|
||||||
|
If the engine is searching a position that is not in the tablebases (e.g.
|
||||||
|
a position with 8 pieces), it will access the tablebases during the search.
|
||||||
|
If the engine reports a very large score (typically 123.xx), this means
|
||||||
|
that it has found a winning line into a tablebase position.
|
||||||
|
|
||||||
|
If the engine is given a position to search that is in the tablebases, it
|
||||||
|
will use the tablebases at the beginning of the search to preselect all
|
||||||
|
good moves, i.e. all moves that preserve the win or preserve the draw while
|
||||||
|
taking into account the 50-move rule.
|
||||||
|
It will then perform a search only on those moves. **The engine will not move
|
||||||
|
immediately**, unless there is only a single good move. **The engine likely
|
||||||
|
will not report a mate score even if the position is known to be won.**
|
||||||
|
|
||||||
|
It is therefore clear that behaviour is not identical to what one might
|
||||||
|
be used to with Nalimov tablebases. There are technical reasons for this
|
||||||
|
difference, the main technical reason being that Nalimov tablebases use the
|
||||||
|
DTM metric (distance-to-mate), while Syzygybases use a variation of the
|
||||||
|
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
|
||||||
|
counter). This special metric is one of the reasons that Syzygybases are
|
||||||
|
more compact than Nalimov tablebases, while still storing all information
|
||||||
|
needed for optimal play and in addition being able to take into account
|
||||||
|
the 50-move rule.
|
||||||
|
|
||||||
|
|
||||||
### Compiling it yourself
|
### Compiling it yourself
|
||||||
@@ -50,11 +91,23 @@ Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT
|
|||||||
instruction, big-endian machines such as Power PC, and other platforms.
|
instruction, big-endian machines such as Power PC, and other platforms.
|
||||||
|
|
||||||
In general it is recommended to run `make help` to see a list of make
|
In general it is recommended to run `make help` to see a list of make
|
||||||
targets with corresponding descriptions. When not using Makefile to
|
targets with corresponding descriptions. When not using the Makefile to
|
||||||
compile (for instance with Microsoft MSVC) you need to manually
|
compile (for instance with Microsoft MSVC) you need to manually
|
||||||
set/unset some switches in the compiler command line; see file *types.h*
|
set/unset some switches in the compiler command line; see file *types.h*
|
||||||
for a quick reference.
|
for a quick reference.
|
||||||
|
|
||||||
|
### Resource For Understanding the Code Base
|
||||||
|
|
||||||
|
* [Chess Programming Wiki](https://www.chessprogramming.org/Main_Page)
|
||||||
|
has good overall chess engines explanations
|
||||||
|
(techniques used here are well explained like hash maps etc), it was
|
||||||
|
also recommended by the [support team at stockfish.](http://support.stockfishchess.org/discussions/questions/1132-how-to-understand-stockfish-sources)
|
||||||
|
|
||||||
|
* [Here](https://www.chessprogramming.org/Stockfish) you can find a set
|
||||||
|
of features and techniques used by Stockfish and each of them is explained
|
||||||
|
at the wiki, however, it's a generic way rather than focusing on Stockfish's
|
||||||
|
own implementation, but it will still help you.
|
||||||
|
|
||||||
|
|
||||||
### Terms of use
|
### Terms of use
|
||||||
|
|
||||||
@@ -71,4 +124,4 @@ to where the source code can be found. If you make any changes to the
|
|||||||
source code, these changes must also be made available under the GPL.
|
source code, these changes must also be made available under the GPL.
|
||||||
|
|
||||||
For full details, read the copy of the GPL found in the file named
|
For full details, read the copy of the GPL found in the file named
|
||||||
*Copying.txt*
|
*Copying.txt*.
|
||||||
|
|||||||
@@ -0,0 +1,146 @@
|
|||||||
|
Contributors with >10,000 CPU hours as of November 4, 2018
|
||||||
|
Thank you!
|
||||||
|
|
||||||
|
Username CPU Hours Games played
|
||||||
|
noobpwnftw 3730975 292309380
|
||||||
|
mibere 535242 43333774
|
||||||
|
crunchy 375564 29121434
|
||||||
|
cw 371664 28748719
|
||||||
|
fastgm 318178 22283584
|
||||||
|
JojoM 295354 20958931
|
||||||
|
dew 215476 17079219
|
||||||
|
ctoks 214031 17312035
|
||||||
|
glinscott 204517 13932027
|
||||||
|
bking_US 187568 12233168
|
||||||
|
velislav 168404 13336219
|
||||||
|
CSU_Dynasty 168069 14417712
|
||||||
|
Thanar 162373 13842179
|
||||||
|
spams 149531 10940322
|
||||||
|
Fisherman 141137 12099359
|
||||||
|
drabel 134441 11180178
|
||||||
|
leszek 133658 9812120
|
||||||
|
marrco 133566 10115202
|
||||||
|
sqrt2 128420 10022279
|
||||||
|
vdbergh 123230 9200516
|
||||||
|
tvijlbrief 123007 9498831
|
||||||
|
vdv 120381 8555423
|
||||||
|
malala 117291 8126488
|
||||||
|
dsmith 114010 7622414
|
||||||
|
BrunoBanani 104938 7448565
|
||||||
|
CoffeeOne 100042 4593596
|
||||||
|
Data 94621 8433010
|
||||||
|
mgrabiak 92248 7787406
|
||||||
|
bcross 89440 8506568
|
||||||
|
brabos 81868 6647613
|
||||||
|
BRAVONE 80811 5341681
|
||||||
|
psk 77195 6156031
|
||||||
|
nordlandia 74833 6231930
|
||||||
|
robal 72818 5969856
|
||||||
|
TueRens 72523 6383294
|
||||||
|
sterni1971 71049 5647590
|
||||||
|
sunu 65855 5360884
|
||||||
|
mhoram 65034 5192880
|
||||||
|
davar 64794 5457564
|
||||||
|
nssy 64607 5371952
|
||||||
|
Pking_cda 64499 5704075
|
||||||
|
biffhero 63557 5480444
|
||||||
|
teddybaer 62147 5585620
|
||||||
|
solarlight 61278 5402642
|
||||||
|
ElbertoOne 60156 5504304
|
||||||
|
jromang 58854 4704502
|
||||||
|
dv8silencer 57421 3961325
|
||||||
|
tinker 56039 4204914
|
||||||
|
Freja 50331 3808121
|
||||||
|
renouve 50318 3544864
|
||||||
|
robnjr 47504 4131742
|
||||||
|
grandphish2 47377 4110003
|
||||||
|
eva42 46857 4075716
|
||||||
|
ttruscott 46802 3811534
|
||||||
|
finfish 46244 3481661
|
||||||
|
rap 46201 3219490
|
||||||
|
ronaldjerum 45641 3964331
|
||||||
|
xoto 44998 4170431
|
||||||
|
gvreuls 44359 3902234
|
||||||
|
bigpen0r 41780 3448224
|
||||||
|
Bobo1239 40767 3657490
|
||||||
|
Antihistamine 39218 2792761
|
||||||
|
mhunt 38991 2697512
|
||||||
|
racerschmacer 38929 3756111
|
||||||
|
VoyagerOne 35896 3378887
|
||||||
|
homyur 35561 3012398
|
||||||
|
rkl 33217 2978536
|
||||||
|
pb00067 33034 2803485
|
||||||
|
speedycpu 32043 2531964
|
||||||
|
SC 31954 2848432
|
||||||
|
EthanOConnor 31638 2143255
|
||||||
|
oryx 30962 2899534
|
||||||
|
gri 30108 2429137
|
||||||
|
csnodgrass 29396 2808611
|
||||||
|
Garf 28887 2873564
|
||||||
|
Pyafue 28885 1986098
|
||||||
|
jkiiski 28014 1923255
|
||||||
|
slakovv 27017 2031279
|
||||||
|
Prcuvu 26300 2307154
|
||||||
|
hyperbolic.tom 26248 2200777
|
||||||
|
jbwiebe 25663 2129063
|
||||||
|
anst 25525 2279159
|
||||||
|
Patrick_G 24222 1835674
|
||||||
|
nabildanial 23524 1586321
|
||||||
|
achambord 23495 1942546
|
||||||
|
Sharaf_DG 22975 1790697
|
||||||
|
chriswk 22876 1947731
|
||||||
|
ncfish1 22689 1830009
|
||||||
|
cuistot 22201 1383031
|
||||||
|
Zirie 21171 1493227
|
||||||
|
Isidor 20634 1736219
|
||||||
|
JanErik 20596 1791991
|
||||||
|
xor12 20535 1819280
|
||||||
|
team-oh 20364 1653708
|
||||||
|
nesoneg 20264 1493435
|
||||||
|
dex 20110 1682756
|
||||||
|
rstoesser 19802 1335177
|
||||||
|
Vizvezdenec 19750 1695579
|
||||||
|
eastorwest 19531 1841839
|
||||||
|
sg4032 18913 1720157
|
||||||
|
horst.prack 18425 1708197
|
||||||
|
cisco2015 18408 1793774
|
||||||
|
ianh2105 18133 1668562
|
||||||
|
MazeOfGalious 18022 1644593
|
||||||
|
ville 17900 1539130
|
||||||
|
j3corre 17607 975954
|
||||||
|
eudhan 17502 1424648
|
||||||
|
jmdana 17351 1287546
|
||||||
|
iisiraider 17175 1118788
|
||||||
|
jundery 17172 1115855
|
||||||
|
wei 16852 1822582
|
||||||
|
SFTUser 16635 1363975
|
||||||
|
purplefishies 16621 1106850
|
||||||
|
DragonLord 16599 1252348
|
||||||
|
chris 15274 1575333
|
||||||
|
IgorLeMasson 15201 1364148
|
||||||
|
dju 15074 914278
|
||||||
|
Flopzee 14700 1331632
|
||||||
|
OssumOpossum 14149 1029265
|
||||||
|
enedene 13762 935618
|
||||||
|
ako027ako 13442 1250249
|
||||||
|
AdrianSA 13324 924980
|
||||||
|
bpfliegel 13318 886523
|
||||||
|
Nikolay.IT 13260 1155612
|
||||||
|
jpulman 12776 854815
|
||||||
|
joster 12438 988413
|
||||||
|
fatmurphy 12015 901134
|
||||||
|
Nesa92 11711 1132245
|
||||||
|
Adrian.Schmidt123 11542 898699
|
||||||
|
modolief 11228 926456
|
||||||
|
Dark_wizzie 11214 1017910
|
||||||
|
mschmidt 10973 818594
|
||||||
|
Andrew Grant 10780 947859
|
||||||
|
infinity 10762 746397
|
||||||
|
SapphireBrand 10692 1024604
|
||||||
|
Thomas A. Anderson 10553 736094
|
||||||
|
basepi 10434 935168
|
||||||
|
lantonov 10325 972610
|
||||||
|
pgontarz 10294 878746
|
||||||
|
Spprtr 10189 823246
|
||||||
|
crocogoat 10115 1017325
|
||||||
|
stocky 10083 718114
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
version: 1.0.{build}
|
||||||
|
clone_depth: 50
|
||||||
|
|
||||||
|
branches:
|
||||||
|
only:
|
||||||
|
- master
|
||||||
|
- appveyor
|
||||||
|
|
||||||
|
# Operating system (build VM template)
|
||||||
|
os: Visual Studio 2015
|
||||||
|
|
||||||
|
# Build platform, i.e. x86, x64, AnyCPU. This setting is optional.
|
||||||
|
platform:
|
||||||
|
- x86
|
||||||
|
- x64
|
||||||
|
|
||||||
|
# build Configuration, i.e. Debug, Release, etc.
|
||||||
|
configuration:
|
||||||
|
- Debug
|
||||||
|
- Release
|
||||||
|
|
||||||
|
matrix:
|
||||||
|
# The build fail immediately once one of the job fails
|
||||||
|
fast_finish: true
|
||||||
|
|
||||||
|
# Scripts that are called at very beginning, before repo cloning
|
||||||
|
init:
|
||||||
|
- cmake --version
|
||||||
|
- msbuild /version
|
||||||
|
|
||||||
|
before_build:
|
||||||
|
- ps: |
|
||||||
|
# Get sources
|
||||||
|
$src = get-childitem -Path *.cpp -Recurse | select -ExpandProperty FullName
|
||||||
|
$src = $src -join ' '
|
||||||
|
$src = $src.Replace("\", "/")
|
||||||
|
|
||||||
|
# Build CMakeLists.txt
|
||||||
|
$t = 'cmake_minimum_required(VERSION 3.8)',
|
||||||
|
'project(Stockfish)',
|
||||||
|
'set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/src)',
|
||||||
|
'set(source_files', $src, ')',
|
||||||
|
'add_executable(stockfish ${source_files})'
|
||||||
|
|
||||||
|
# Write CMakeLists.txt withouth BOM
|
||||||
|
$MyPath = (Get-Item -Path "." -Verbose).FullName + '\CMakeLists.txt'
|
||||||
|
$Utf8NoBomEncoding = New-Object System.Text.UTF8Encoding $False
|
||||||
|
[System.IO.File]::WriteAllLines($MyPath, $t, $Utf8NoBomEncoding)
|
||||||
|
|
||||||
|
# Obtain bench reference from git log
|
||||||
|
$b = git log HEAD | sls "\b[Bb]ench[ :]+[0-9]{7}" | select -first 1
|
||||||
|
$bench = $b -match '\D+(\d+)' | % { $matches[1] }
|
||||||
|
Write-Host "Reference bench:" $bench
|
||||||
|
$g = "Visual Studio 14 2015"
|
||||||
|
If (${env:PLATFORM} -eq 'x64') { $g = $g + ' Win64' }
|
||||||
|
cmake -G "${g}" .
|
||||||
|
Write-Host "Generated files for: " $g
|
||||||
|
|
||||||
|
build_script:
|
||||||
|
- cmake --build . --config %CONFIGURATION% -- /verbosity:minimal
|
||||||
|
|
||||||
|
before_test:
|
||||||
|
- cd src/%CONFIGURATION%
|
||||||
|
- stockfish bench 2> out.txt >NUL
|
||||||
|
- ps: |
|
||||||
|
# Verify bench number
|
||||||
|
$s = (gc "./out.txt" | out-string)
|
||||||
|
$r = ($s -match 'Nodes searched \D+(\d+)' | % { $matches[1] })
|
||||||
|
Write-Host "Engine bench:" $r
|
||||||
|
Write-Host "Reference bench:" $bench
|
||||||
|
If ($r -ne $bench) { exit 1 }
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
[PolyGlot]
|
|
||||||
|
|
||||||
EngineDir = .
|
|
||||||
EngineCommand = ./stockfish
|
|
||||||
|
|
||||||
Book = false
|
|
||||||
BookFile = book.bin
|
|
||||||
|
|
||||||
Log = false
|
|
||||||
LogFile = stockfish.log
|
|
||||||
|
|
||||||
Resign = true
|
|
||||||
ResignScore = 600
|
|
||||||
|
|
||||||
[Engine]
|
|
||||||
|
|
||||||
Use Search Log = false
|
|
||||||
Search Log Filename = SearchLog.txt
|
|
||||||
Book File = book.bin
|
|
||||||
Best Book Move = false
|
|
||||||
Contempt Factor = 0
|
|
||||||
Mobility (Middle Game) = 100
|
|
||||||
Mobility (Endgame) = 100
|
|
||||||
Passed Pawns (Middle Game) = 100
|
|
||||||
Passed Pawns (Endgame) = 100
|
|
||||||
Space = 100
|
|
||||||
Aggressiveness = 100
|
|
||||||
Cowardice = 100
|
|
||||||
Min Split Depth = 4
|
|
||||||
Max Threads per Split Point = 5
|
|
||||||
Threads = 1
|
|
||||||
Use Sleeping Threads = false
|
|
||||||
Hash = 128
|
|
||||||
Ponder = true
|
|
||||||
OwnBook = false
|
|
||||||
MultiPV = 1
|
|
||||||
Skill Level = 20
|
|
||||||
Emergency Move Horizon = 40
|
|
||||||
Emergency Base Time = 200
|
|
||||||
Emergency Move Time = 70
|
|
||||||
Minimum Thinking Time = 20
|
|
||||||
UCI_Chess960 = false
|
|
||||||
UCI_AnalyseMode = false
|
|
||||||
+251
-262
@@ -1,6 +1,7 @@
|
|||||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
# Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
# Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
# Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
#
|
#
|
||||||
# Stockfish is free software: you can redistribute it and/or modify
|
# Stockfish is free software: you can redistribute it and/or modify
|
||||||
# it under the terms of the GNU General Public License as published by
|
# it under the terms of the GNU General Public License as published by
|
||||||
@@ -20,27 +21,30 @@
|
|||||||
### Section 1. General Configuration
|
### Section 1. General Configuration
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
|
|
||||||
### Establish the operating system name
|
|
||||||
UNAME = $(shell uname)
|
|
||||||
|
|
||||||
### Executable name
|
### Executable name
|
||||||
|
ifeq ($(COMP),mingw)
|
||||||
|
EXE = stockfish.exe
|
||||||
|
else
|
||||||
EXE = stockfish
|
EXE = stockfish
|
||||||
|
endif
|
||||||
|
|
||||||
### Installation dir definitions
|
### Installation dir definitions
|
||||||
PREFIX = /usr/local
|
PREFIX = /usr/local
|
||||||
# Haiku has a non-standard filesystem layout
|
|
||||||
ifeq ($(UNAME),Haiku)
|
|
||||||
PREFIX=/boot/common
|
|
||||||
endif
|
|
||||||
BINDIR = $(PREFIX)/bin
|
BINDIR = $(PREFIX)/bin
|
||||||
|
|
||||||
### Built-in benchmark for pgo-builds
|
### Built-in benchmark for pgo-builds
|
||||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
PGOBENCH = ./$(EXE) bench
|
||||||
|
|
||||||
### Object files
|
### Object files
|
||||||
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
|
||||||
material.o misc.o movegen.o movepick.o notation.o pawns.o position.o \
|
material.o misc.o movegen.o movepick.o pawns.o position.o psqt.o \
|
||||||
search.o thread.o timeman.o tt.o uci.o ucioption.o
|
search.o thread.o timeman.o tt.o uci.o ucioption.o syzygy/tbprobe.o
|
||||||
|
|
||||||
|
### Establish the operating system name
|
||||||
|
KERNEL = $(shell uname -s)
|
||||||
|
ifeq ($(KERNEL),Linux)
|
||||||
|
OS = $(shell uname -o)
|
||||||
|
endif
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Section 2. High-level Configuration
|
### Section 2. High-level Configuration
|
||||||
@@ -50,138 +54,88 @@ OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
|||||||
# ----------------------------------------------------------------------------
|
# ----------------------------------------------------------------------------
|
||||||
#
|
#
|
||||||
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
||||||
|
# sanitize = undefined/thread/no (-fsanitize )
|
||||||
|
# --- ( undefined ) --- enable undefined behavior checks
|
||||||
|
# --- ( thread ) --- enable threading error checks
|
||||||
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
||||||
# arch = (name) --- (-arch) --- Target architecture
|
# arch = (name) --- (-arch) --- Target architecture
|
||||||
# os = (name) --- --- Target operating system
|
|
||||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||||
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch asm-instruction
|
||||||
# bsfq = yes/no --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction (only
|
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt asm-instruction
|
||||||
# with GCC and ICC 64-bit)
|
|
||||||
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
|
||||||
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
|
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
|
||||||
|
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
|
||||||
#
|
#
|
||||||
# Note that Makefile is space sensitive, so when adding new architectures
|
# Note that Makefile is space sensitive, so when adding new architectures
|
||||||
# or modifying existing flags, you have to make sure there are no extra spaces
|
# or modifying existing flags, you have to make sure there are no extra spaces
|
||||||
# at the end of the line for flag values.
|
# at the end of the line for flag values.
|
||||||
|
|
||||||
### 2.1. General
|
### 2.1. General and architecture defaults
|
||||||
debug = no
|
|
||||||
optimize = yes
|
optimize = yes
|
||||||
|
debug = no
|
||||||
|
sanitize = no
|
||||||
|
bits = 32
|
||||||
|
prefetch = no
|
||||||
|
popcnt = no
|
||||||
|
sse = no
|
||||||
|
pext = no
|
||||||
|
|
||||||
### 2.2 Architecture specific
|
### 2.2 Architecture specific
|
||||||
|
|
||||||
# General-section
|
|
||||||
ifeq ($(ARCH),general-64)
|
|
||||||
arch = any
|
|
||||||
os = any
|
|
||||||
bits = 64
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
sse = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),general-32)
|
ifeq ($(ARCH),general-32)
|
||||||
arch = any
|
arch = any
|
||||||
os = any
|
|
||||||
bits = 32
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
sse = no
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# x86-section
|
ifeq ($(ARCH),x86-32-old)
|
||||||
|
arch = i386
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),x86-32)
|
||||||
|
arch = i386
|
||||||
|
prefetch = yes
|
||||||
|
sse = yes
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),general-64)
|
||||||
|
arch = any
|
||||||
|
bits = 64
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-64)
|
ifeq ($(ARCH),x86-64)
|
||||||
arch = x86_64
|
arch = x86_64
|
||||||
os = any
|
|
||||||
bits = 64
|
bits = 64
|
||||||
prefetch = yes
|
prefetch = yes
|
||||||
bsfq = yes
|
|
||||||
popcnt = no
|
|
||||||
sse = yes
|
sse = yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-64-modern)
|
ifeq ($(ARCH),x86-64-modern)
|
||||||
arch = x86_64
|
arch = x86_64
|
||||||
os = any
|
|
||||||
bits = 64
|
bits = 64
|
||||||
prefetch = yes
|
prefetch = yes
|
||||||
bsfq = yes
|
|
||||||
popcnt = yes
|
popcnt = yes
|
||||||
sse = yes
|
sse = yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-32)
|
ifeq ($(ARCH),x86-64-bmi2)
|
||||||
arch = i386
|
arch = x86_64
|
||||||
os = any
|
bits = 64
|
||||||
bits = 32
|
|
||||||
prefetch = yes
|
prefetch = yes
|
||||||
bsfq = no
|
popcnt = yes
|
||||||
popcnt = no
|
|
||||||
sse = yes
|
sse = yes
|
||||||
|
pext = yes
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-32-old)
|
|
||||||
arch = i386
|
|
||||||
os = any
|
|
||||||
bits = 32
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
sse = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
#arm section
|
|
||||||
ifeq ($(ARCH),armv7)
|
ifeq ($(ARCH),armv7)
|
||||||
arch = armv7
|
arch = armv7
|
||||||
os = any
|
|
||||||
bits = 32
|
|
||||||
prefetch = yes
|
prefetch = yes
|
||||||
bsfq = yes
|
|
||||||
popcnt = no
|
|
||||||
sse = no
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# osx-section
|
ifeq ($(ARCH),ppc-32)
|
||||||
ifeq ($(ARCH),osx-ppc-64)
|
|
||||||
arch = ppc64
|
|
||||||
os = osx
|
|
||||||
bits = 64
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
sse = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),osx-ppc-32)
|
|
||||||
arch = ppc
|
arch = ppc
|
||||||
os = osx
|
|
||||||
bits = 32
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
sse = no
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(ARCH),osx-x86-64)
|
ifeq ($(ARCH),ppc-64)
|
||||||
arch = x86_64
|
arch = ppc64
|
||||||
os = osx
|
|
||||||
bits = 64
|
bits = 64
|
||||||
prefetch = yes
|
|
||||||
bsfq = yes
|
|
||||||
popcnt = no
|
|
||||||
sse = yes
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),osx-x86-32)
|
|
||||||
arch = i386
|
|
||||||
os = osx
|
|
||||||
bits = 32
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
sse = yes
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
|
||||||
@@ -190,146 +144,164 @@ endif
|
|||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
|
|
||||||
### 3.1 Selecting compiler (default = gcc)
|
### 3.1 Selecting compiler (default = gcc)
|
||||||
|
|
||||||
|
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -std=c++11 $(EXTRACXXFLAGS)
|
||||||
|
DEPENDFLAGS += -std=c++11
|
||||||
|
LDFLAGS += $(EXTRALDFLAGS)
|
||||||
|
|
||||||
ifeq ($(COMP),)
|
ifeq ($(COMP),)
|
||||||
COMP=gcc
|
COMP=gcc
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(COMP),mingw)
|
|
||||||
comp=mingw
|
|
||||||
CXX=g++
|
|
||||||
profile_prepare = gcc-profile-prepare
|
|
||||||
profile_make = gcc-profile-make
|
|
||||||
profile_use = gcc-profile-use
|
|
||||||
profile_clean = gcc-profile-clean
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(COMP),gcc)
|
ifeq ($(COMP),gcc)
|
||||||
comp=gcc
|
comp=gcc
|
||||||
CXX=g++
|
CXX=g++
|
||||||
profile_prepare = gcc-profile-prepare
|
CXXFLAGS += -pedantic -Wextra -Wshadow
|
||||||
profile_make = gcc-profile-make
|
|
||||||
profile_use = gcc-profile-use
|
ifeq ($(ARCH),armv7)
|
||||||
profile_clean = gcc-profile-clean
|
ifeq ($(OS),Android)
|
||||||
|
CXXFLAGS += -m$(bits)
|
||||||
|
LDFLAGS += -m$(bits)
|
||||||
|
endif
|
||||||
|
else
|
||||||
|
CXXFLAGS += -m$(bits)
|
||||||
|
LDFLAGS += -m$(bits)
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifneq ($(KERNEL),Darwin)
|
||||||
|
LDFLAGS += -Wl,--no-as-needed
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(COMP),mingw)
|
||||||
|
comp=mingw
|
||||||
|
|
||||||
|
ifeq ($(KERNEL),Linux)
|
||||||
|
ifeq ($(bits),64)
|
||||||
|
ifeq ($(shell which x86_64-w64-mingw32-c++-posix),)
|
||||||
|
CXX=x86_64-w64-mingw32-c++
|
||||||
|
else
|
||||||
|
CXX=x86_64-w64-mingw32-c++-posix
|
||||||
|
endif
|
||||||
|
else
|
||||||
|
ifeq ($(shell which i686-w64-mingw32-c++-posix),)
|
||||||
|
CXX=i686-w64-mingw32-c++
|
||||||
|
else
|
||||||
|
CXX=i686-w64-mingw32-c++-posix
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
else
|
||||||
|
CXX=g++
|
||||||
|
endif
|
||||||
|
|
||||||
|
CXXFLAGS += -Wextra -Wshadow
|
||||||
|
LDFLAGS += -static
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(COMP),icc)
|
ifeq ($(COMP),icc)
|
||||||
comp=icc
|
comp=icc
|
||||||
CXX=icpc
|
CXX=icpc
|
||||||
profile_prepare = icc-profile-prepare
|
CXXFLAGS += -diag-disable 1476,10120 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||||
profile_make = icc-profile-make
|
|
||||||
profile_use = icc-profile-use
|
|
||||||
profile_clean = icc-profile-clean
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(COMP),clang)
|
ifeq ($(COMP),clang)
|
||||||
comp=clang
|
comp=clang
|
||||||
CXX=clang++
|
CXX=clang++
|
||||||
profile_prepare = gcc-profile-prepare
|
CXXFLAGS += -pedantic -Wextra -Wshadow
|
||||||
profile_make = gcc-profile-make
|
|
||||||
profile_use = gcc-profile-use
|
|
||||||
profile_clean = gcc-profile-clean
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.2 General compiler settings
|
ifneq ($(KERNEL),Darwin)
|
||||||
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
ifneq ($(KERNEL),OpenBSD)
|
||||||
|
LDFLAGS += -latomic
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),gcc)
|
ifeq ($(ARCH),armv7)
|
||||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
ifeq ($(OS),Android)
|
||||||
endif
|
CXXFLAGS += -m$(bits)
|
||||||
|
LDFLAGS += -m$(bits)
|
||||||
ifeq ($(comp),mingw)
|
endif
|
||||||
CXXFLAGS += -Wextra -Wshadow
|
else
|
||||||
|
CXXFLAGS += -m$(bits)
|
||||||
|
LDFLAGS += -m$(bits)
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
ifeq ($(comp),icc)
|
||||||
CXXFLAGS += -wd383,981,1418,1419,1476,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
profile_make = icc-profile-make
|
||||||
endif
|
profile_use = icc-profile-use
|
||||||
|
else
|
||||||
ifeq ($(comp),clang)
|
ifeq ($(comp),clang)
|
||||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
profile_make = clang-profile-make
|
||||||
|
profile_use = clang-profile-use
|
||||||
|
else
|
||||||
|
profile_make = gcc-profile-make
|
||||||
|
profile_use = gcc-profile-use
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(os),osx)
|
ifeq ($(KERNEL),Darwin)
|
||||||
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.0
|
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.9
|
||||||
|
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.9
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.3 General linker settings
|
### Travis CI script uses COMPILER to overwrite CXX
|
||||||
LDFLAGS = $(EXTRALDFLAGS)
|
ifdef COMPILER
|
||||||
|
COMPCXX=$(COMPILER)
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),mingw)
|
### Allow overwriting CXX from command line
|
||||||
LDFLAGS += -static-libstdc++ -static-libgcc
|
ifdef COMPCXX
|
||||||
|
CXX=$(COMPCXX)
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### On mingw use Windows threads, otherwise POSIX
|
### On mingw use Windows threads, otherwise POSIX
|
||||||
ifneq ($(comp),mingw)
|
ifneq ($(comp),mingw)
|
||||||
|
# On Android Bionic's C library comes with its own pthread implementation bundled in
|
||||||
|
ifneq ($(OS),Android)
|
||||||
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
||||||
ifneq ($(UNAME),Haiku)
|
ifneq ($(KERNEL),Haiku)
|
||||||
LDFLAGS += -lpthread
|
LDFLAGS += -lpthread
|
||||||
endif
|
endif
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(os),osx)
|
### 3.2.1 Debugging
|
||||||
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.0
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.4 Debugging
|
|
||||||
ifeq ($(debug),no)
|
ifeq ($(debug),no)
|
||||||
CXXFLAGS += -DNDEBUG
|
CXXFLAGS += -DNDEBUG
|
||||||
|
else
|
||||||
|
CXXFLAGS += -g
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.5 Optimization
|
### 3.2.2 Debugging with undefined behavior sanitizers
|
||||||
|
ifneq ($(sanitize),no)
|
||||||
|
CXXFLAGS += -g3 -fsanitize=$(sanitize) -fuse-ld=gold
|
||||||
|
LDFLAGS += -fsanitize=$(sanitize) -fuse-ld=gold
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.3 Optimization
|
||||||
ifeq ($(optimize),yes)
|
ifeq ($(optimize),yes)
|
||||||
|
|
||||||
|
CXXFLAGS += -O3
|
||||||
|
|
||||||
ifeq ($(comp),gcc)
|
ifeq ($(comp),gcc)
|
||||||
CXXFLAGS += -O3
|
ifeq ($(OS), Android)
|
||||||
|
CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(os),osx)
|
ifeq ($(comp),$(filter $(comp),gcc clang icc))
|
||||||
ifeq ($(arch),i386)
|
ifeq ($(KERNEL),Darwin)
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
CXXFLAGS += -mdynamic-no-pic
|
||||||
endif
|
endif
|
||||||
ifeq ($(arch),x86_64)
|
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(arch),armv7)
|
|
||||||
CXXFLAGS += -fno-gcse
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(comp),mingw)
|
|
||||||
CXXFLAGS += -O3
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
|
||||||
ifeq ($(os),osx)
|
|
||||||
CXXFLAGS += -fast -mdynamic-no-pic
|
|
||||||
else
|
|
||||||
CXXFLAGS += -O3
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(comp),clang)
|
|
||||||
### -O4 requires a linker that supports LLVM's LTO
|
|
||||||
CXXFLAGS += -O3
|
|
||||||
|
|
||||||
ifeq ($(os),osx)
|
|
||||||
ifeq ($(arch),i386)
|
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
|
||||||
endif
|
|
||||||
ifeq ($(arch),x86_64)
|
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.6. Bits
|
### 3.4 Bits
|
||||||
ifeq ($(bits),64)
|
ifeq ($(bits),64)
|
||||||
CXXFLAGS += -DIS_64BIT
|
CXXFLAGS += -DIS_64BIT
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.7 prefetch
|
### 3.5 prefetch
|
||||||
ifeq ($(prefetch),yes)
|
ifeq ($(prefetch),yes)
|
||||||
ifeq ($(sse),yes)
|
ifeq ($(sse),yes)
|
||||||
CXXFLAGS += -msse
|
CXXFLAGS += -msse
|
||||||
@@ -339,29 +311,49 @@ else
|
|||||||
CXXFLAGS += -DNO_PREFETCH
|
CXXFLAGS += -DNO_PREFETCH
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.8 bsfq
|
### 3.6 popcnt
|
||||||
ifeq ($(bsfq),yes)
|
|
||||||
CXXFLAGS += -DUSE_BSFQ
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.9 popcnt
|
|
||||||
ifeq ($(popcnt),yes)
|
ifeq ($(popcnt),yes)
|
||||||
|
ifeq ($(comp),icc)
|
||||||
CXXFLAGS += -msse3 -DUSE_POPCNT
|
CXXFLAGS += -msse3 -DUSE_POPCNT
|
||||||
|
else
|
||||||
|
CXXFLAGS += -msse3 -mpopcnt -DUSE_POPCNT
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.10 Link Time Optimization, it works since gcc 4.5 but not on mingw.
|
### 3.7 pext
|
||||||
|
ifeq ($(pext),yes)
|
||||||
|
CXXFLAGS += -DUSE_PEXT
|
||||||
|
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
|
||||||
|
CXXFLAGS += -mbmi2
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.8 Link Time Optimization, it works since gcc 4.5 but not on mingw under Windows.
|
||||||
### This is a mix of compile and link time options because the lto link phase
|
### This is a mix of compile and link time options because the lto link phase
|
||||||
### needs access to the optimization flags.
|
### needs access to the optimization flags.
|
||||||
ifeq ($(comp),gcc)
|
ifeq ($(optimize),yes)
|
||||||
ifeq ($(optimize),yes)
|
ifeq ($(debug), no)
|
||||||
GCC_MAJOR := `$(CXX) -dumpversion | cut -f1 -d.`
|
ifeq ($(comp),$(filter $(comp),gcc clang))
|
||||||
GCC_MINOR := `$(CXX) -dumpversion | cut -f2 -d.`
|
CXXFLAGS += -flto
|
||||||
ifeq (1,$(shell expr \( $(GCC_MAJOR) \> 4 \) \| \( $(GCC_MAJOR) \= 4 \& $(GCC_MINOR) \>= 5 \)))
|
LDFLAGS += $(CXXFLAGS)
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),mingw)
|
||||||
|
ifeq ($(KERNEL),Linux)
|
||||||
CXXFLAGS += -flto
|
CXXFLAGS += -flto
|
||||||
LDFLAGS += $(CXXFLAGS)
|
LDFLAGS += $(CXXFLAGS)
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.9 Android 5 can only run position independent executables. Note that this
|
||||||
|
### breaks Android 4.0 and earlier.
|
||||||
|
ifeq ($(OS), Android)
|
||||||
|
CXXFLAGS += -fPIE
|
||||||
|
LDFLAGS += -fPIE -pie
|
||||||
|
endif
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Section 4. Public targets
|
### Section 4. Public targets
|
||||||
@@ -371,71 +363,69 @@ help:
|
|||||||
@echo ""
|
@echo ""
|
||||||
@echo "To compile stockfish, type: "
|
@echo "To compile stockfish, type: "
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make target ARCH=arch [COMP=comp]"
|
@echo "make target ARCH=arch [COMP=compiler] [COMPCXX=cxx]"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported targets:"
|
@echo "Supported targets:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "build > Build unoptimized version"
|
@echo "build > Standard build"
|
||||||
@echo "profile-build > Build PGO-optimized version"
|
@echo "profile-build > PGO build"
|
||||||
@echo "strip > Strip executable"
|
@echo "strip > Strip executable"
|
||||||
@echo "install > Install executable"
|
@echo "install > Install executable"
|
||||||
@echo "clean > Clean up"
|
@echo "clean > Clean up"
|
||||||
@echo "testrun > Make sample run"
|
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported archs:"
|
@echo "Supported archs:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "x86-64 > x86 64-bit"
|
@echo "x86-64 > x86 64-bit"
|
||||||
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt instruction"
|
@echo "x86-64-modern > x86 64-bit with popcnt support"
|
||||||
@echo "x86-32 > x86 32-bit excluding old hardware without SSE-support"
|
@echo "x86-64-bmi2 > x86 64-bit with pext support"
|
||||||
@echo "x86-32-old > x86 32-bit including also very old hardware"
|
@echo "x86-32 > x86 32-bit with SSE support"
|
||||||
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
@echo "x86-32-old > x86 32-bit fall back for old hardware"
|
||||||
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
@echo "ppc-64 > PPC 64-bit"
|
||||||
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
@echo "ppc-32 > PPC 32-bit"
|
||||||
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
@echo "armv7 > ARMv7 32-bit"
|
||||||
@echo "armv7 > ARMv7 32 bit"
|
|
||||||
@echo "general-64 > unspecified 64-bit"
|
@echo "general-64 > unspecified 64-bit"
|
||||||
@echo "general-32 > unspecified 32-bit"
|
@echo "general-32 > unspecified 32-bit"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported comps:"
|
@echo "Supported compilers:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "gcc > Gnu compiler (default)"
|
@echo "gcc > Gnu compiler (default)"
|
||||||
@echo "icc > Intel compiler"
|
|
||||||
@echo "mingw > Gnu compiler with MinGW under Windows"
|
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||||
@echo "clang > LLVM Clang compiler"
|
@echo "clang > LLVM Clang compiler"
|
||||||
|
@echo "icc > Intel compiler"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Non-standard targets:"
|
@echo "Simple examples. If you don't know what to do, you likely want to run: "
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
@echo "make build ARCH=x86-64 (This is for 64-bit systems)"
|
||||||
|
@echo "make build ARCH=x86-32 (This is for 32-bit systems)"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Examples. If you don't know what to do, you likely want to run: "
|
@echo "Advanced examples, for experienced users: "
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make profile-build ARCH=x86-64 (This is for 64-bit systems)"
|
@echo "make build ARCH=x86-64 COMP=clang"
|
||||||
@echo "make profile-build ARCH=x86-32 (This is for 32-bit systems)"
|
@echo "make profile-build ARCH=x86-64-modern COMP=gcc COMPCXX=g++-4.8"
|
||||||
@echo ""
|
@echo ""
|
||||||
|
|
||||||
build:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
.PHONY: help build profile-build strip install clean objclean profileclean help \
|
||||||
|
config-sanity icc-profile-use icc-profile-make gcc-profile-use gcc-profile-make \
|
||||||
|
clang-profile-use clang-profile-make
|
||||||
|
|
||||||
|
build: config-sanity
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||||
|
|
||||||
profile-build:
|
profile-build: config-sanity objclean profileclean
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 0/4. Preparing for profile build."
|
@echo "Step 1/4. Building instrumented executable ..."
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 1/4. Building executable for benchmark ..."
|
|
||||||
@touch *.cpp *.h
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
||||||
@$(PGOBENCH) > /dev/null
|
$(PGOBENCH) > /dev/null
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 3/4. Building final executable ..."
|
@echo "Step 3/4. Building optimized executable ..."
|
||||||
@touch *.cpp
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) objclean
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 4/4. Deleting profile data ..."
|
@echo "Step 4/4. Deleting profile data ..."
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) profileclean
|
||||||
|
|
||||||
strip:
|
strip:
|
||||||
strip $(EXE)
|
strip $(EXE)
|
||||||
@@ -445,11 +435,19 @@ install:
|
|||||||
-cp $(EXE) $(BINDIR)
|
-cp $(EXE) $(BINDIR)
|
||||||
-strip $(BINDIR)/$(EXE)
|
-strip $(BINDIR)/$(EXE)
|
||||||
|
|
||||||
clean:
|
#clean all
|
||||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
clean: objclean profileclean
|
||||||
|
@rm -f .depend *~ core
|
||||||
|
|
||||||
testrun:
|
# clean binaries and objects
|
||||||
@$(PGOBENCH)
|
objclean:
|
||||||
|
@rm -f $(EXE) *.o ./syzygy/*.o
|
||||||
|
|
||||||
|
# clean auxiliary profiling files
|
||||||
|
profileclean:
|
||||||
|
@rm -rf profdir
|
||||||
|
@rm -f bench.txt *.gcda ./syzygy/*.gcda *.gcno ./syzygy/*.gcno
|
||||||
|
@rm -f stockfish.profdata *.profraw
|
||||||
|
|
||||||
default:
|
default:
|
||||||
help
|
help
|
||||||
@@ -464,14 +462,16 @@ config-sanity:
|
|||||||
@echo ""
|
@echo ""
|
||||||
@echo "Config:"
|
@echo "Config:"
|
||||||
@echo "debug: '$(debug)'"
|
@echo "debug: '$(debug)'"
|
||||||
|
@echo "sanitize: '$(sanitize)'"
|
||||||
@echo "optimize: '$(optimize)'"
|
@echo "optimize: '$(optimize)'"
|
||||||
@echo "arch: '$(arch)'"
|
@echo "arch: '$(arch)'"
|
||||||
@echo "os: '$(os)'"
|
|
||||||
@echo "bits: '$(bits)'"
|
@echo "bits: '$(bits)'"
|
||||||
|
@echo "kernel: '$(KERNEL)'"
|
||||||
|
@echo "os: '$(OS)'"
|
||||||
@echo "prefetch: '$(prefetch)'"
|
@echo "prefetch: '$(prefetch)'"
|
||||||
@echo "bsfq: '$(bsfq)'"
|
|
||||||
@echo "popcnt: '$(popcnt)'"
|
@echo "popcnt: '$(popcnt)'"
|
||||||
@echo "sse: '$(sse)'"
|
@echo "sse: '$(sse)'"
|
||||||
|
@echo "pext: '$(pext)'"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Flags:"
|
@echo "Flags:"
|
||||||
@echo "CXX: $(CXX)"
|
@echo "CXX: $(CXX)"
|
||||||
@@ -481,22 +481,32 @@ config-sanity:
|
|||||||
@echo "Testing config sanity. If this fails, try 'make help' ..."
|
@echo "Testing config sanity. If this fails, try 'make help' ..."
|
||||||
@echo ""
|
@echo ""
|
||||||
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
||||||
|
@test "$(sanitize)" = "undefined" || test "$(sanitize)" = "thread" || test "$(sanitize)" = "no"
|
||||||
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
||||||
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
||||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7"
|
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7"
|
||||||
@test "$(os)" = "any" || test "$(os)" = "osx"
|
|
||||||
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
||||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
|
||||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||||
@test "$(sse)" = "yes" || test "$(sse)" = "no"
|
@test "$(sse)" = "yes" || test "$(sse)" = "no"
|
||||||
|
@test "$(pext)" = "yes" || test "$(pext)" = "no"
|
||||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
|
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
|
||||||
|
|
||||||
$(EXE): $(OBJS)
|
$(EXE): $(OBJS)
|
||||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||||
|
|
||||||
gcc-profile-prepare:
|
clang-profile-make:
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) gcc-profile-clean
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
|
EXTRACXXFLAGS='-fprofile-instr-generate ' \
|
||||||
|
EXTRALDFLAGS=' -fprofile-instr-generate' \
|
||||||
|
all
|
||||||
|
|
||||||
|
clang-profile-use:
|
||||||
|
llvm-profdata merge -output=stockfish.profdata *.profraw
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
|
EXTRACXXFLAGS='-fprofile-instr-use=stockfish.profdata' \
|
||||||
|
EXTRALDFLAGS='-fprofile-use ' \
|
||||||
|
all
|
||||||
|
|
||||||
gcc-profile-make:
|
gcc-profile-make:
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
@@ -506,18 +516,12 @@ gcc-profile-make:
|
|||||||
|
|
||||||
gcc-profile-use:
|
gcc-profile-use:
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
EXTRACXXFLAGS='-fprofile-use' \
|
EXTRACXXFLAGS='-fprofile-use -fno-peel-loops -fno-tracer' \
|
||||||
EXTRALDFLAGS='-lgcov' \
|
EXTRALDFLAGS='-lgcov' \
|
||||||
all
|
all
|
||||||
|
|
||||||
gcc-profile-clean:
|
|
||||||
@rm -rf *.gcda *.gcno bench.txt
|
|
||||||
|
|
||||||
icc-profile-prepare:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
|
|
||||||
@mkdir profdir
|
|
||||||
|
|
||||||
icc-profile-make:
|
icc-profile-make:
|
||||||
|
@mkdir -p profdir
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
|
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
all
|
all
|
||||||
@@ -527,23 +531,8 @@ icc-profile-use:
|
|||||||
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
|
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
|
||||||
all
|
all
|
||||||
|
|
||||||
icc-profile-clean:
|
|
||||||
@rm -rf profdir bench.txt
|
|
||||||
|
|
||||||
.depend:
|
.depend:
|
||||||
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
||||||
|
|
||||||
-include .depend
|
-include .depend
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
|
||||||
### Section 6. Non-standard targets
|
|
||||||
### ==========================================================================
|
|
||||||
|
|
||||||
hpux:
|
|
||||||
$(MAKE) \
|
|
||||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
|
||||||
CXXFLAGS="" \
|
|
||||||
LDFLAGS="" \
|
|
||||||
all
|
|
||||||
|
|
||||||
|
|||||||
+77
-66
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -22,22 +23,20 @@
|
|||||||
#include <istream>
|
#include <istream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "misc.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
|
||||||
#include "tt.h"
|
|
||||||
#include "ucioption.h"
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
static const char* Defaults[] = {
|
namespace {
|
||||||
|
|
||||||
|
const vector<string> Defaults = {
|
||||||
|
"setoption name UCI_Chess960 value false",
|
||||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
||||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
||||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14 moves d4e6",
|
||||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14 moves g2g4",
|
||||||
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
||||||
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
||||||
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
||||||
@@ -47,49 +46,77 @@ static const char* Defaults[] = {
|
|||||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||||
|
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
|
||||||
|
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
|
||||||
|
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1 moves g5g6 f3e3 g6g5 e3f3",
|
||||||
|
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
|
||||||
|
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
|
||||||
|
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
|
||||||
|
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
|
||||||
|
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
|
||||||
|
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
|
||||||
|
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
|
||||||
|
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
|
||||||
|
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
||||||
|
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
||||||
|
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
|
||||||
|
|
||||||
|
// 5-man positions
|
||||||
|
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
|
||||||
|
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
|
||||||
|
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
|
||||||
|
|
||||||
|
// 6-man positions
|
||||||
|
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
|
||||||
|
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
|
||||||
|
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
|
||||||
|
|
||||||
|
// 7-man positions
|
||||||
|
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
|
||||||
|
|
||||||
|
// Mate and stalemate positions
|
||||||
|
"6k1/3b3r/1p1p4/p1n2p2/1PPNpP1q/P3Q1p1/1R1RB1P1/5K2 b - - 0 1",
|
||||||
|
"r2r1n2/pp2bk2/2p1p2p/3q4/3PN1QP/2P3R1/P4PP1/5RK1 w - - 0 1",
|
||||||
|
"8/8/8/8/8/6k1/6p1/6K1 w - -",
|
||||||
|
"7k/7P/6K1/8/3B4/8/8/8 b - -",
|
||||||
|
|
||||||
|
// Chess 960
|
||||||
|
"setoption name UCI_Chess960 value true",
|
||||||
|
"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w KQkq - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
|
||||||
|
"setoption name UCI_Chess960 value false"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
/// setup_bench() builds a list of UCI commands to be run by bench. There
|
||||||
/// of positions for a given limit each. There are five parameters; the
|
/// are five parameters: TT size in MB, number of search threads that
|
||||||
/// transposition table size, the number of search threads that should
|
/// should be used, the limit value spent for each position, a file name
|
||||||
/// be used, the limit value spent for each position (optional, default is
|
/// where to look for positions in FEN format and the type of the limit:
|
||||||
/// depth 12), an optional file name where to look for positions in fen
|
/// depth, perft, nodes and movetime (in millisecs).
|
||||||
/// format (defaults are the positions defined above) and the type of the
|
///
|
||||||
/// limit value: depth (default), time in secs or number of nodes.
|
/// bench -> search default positions up to depth 13
|
||||||
|
/// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB)
|
||||||
|
/// bench 64 4 5000 current movetime -> search current position with 4 threads for 5 sec
|
||||||
|
/// bench 64 1 100000 default nodes -> search default positions for 100K nodes each
|
||||||
|
/// bench 16 1 5 default perft -> run a perft 5 on default positions
|
||||||
|
|
||||||
void benchmark(const Position& current, istream& is) {
|
vector<string> setup_bench(const Position& current, istream& is) {
|
||||||
|
|
||||||
string token;
|
vector<string> fens, list;
|
||||||
Search::LimitsType limits;
|
string go, token;
|
||||||
vector<string> fens;
|
|
||||||
|
|
||||||
// Assign default values to missing arguments
|
// Assign default values to missing arguments
|
||||||
string ttSize = (is >> token) ? token : "32";
|
string ttSize = (is >> token) ? token : "16";
|
||||||
string threads = (is >> token) ? token : "1";
|
string threads = (is >> token) ? token : "1";
|
||||||
string limit = (is >> token) ? token : "12";
|
string limit = (is >> token) ? token : "13";
|
||||||
string fenFile = (is >> token) ? token : "default";
|
string fenFile = (is >> token) ? token : "default";
|
||||||
string limitType = (is >> token) ? token : "depth";
|
string limitType = (is >> token) ? token : "depth";
|
||||||
|
|
||||||
Options["Hash"] = ttSize;
|
go = "go " + limitType + " " + limit;
|
||||||
Options["Threads"] = threads;
|
|
||||||
TT.clear();
|
|
||||||
|
|
||||||
if (limitType == "time")
|
|
||||||
limits.movetime = 1000 * atoi(limit.c_str()); // movetime is in ms
|
|
||||||
|
|
||||||
else if (limitType == "nodes")
|
|
||||||
limits.nodes = atoi(limit.c_str());
|
|
||||||
|
|
||||||
else if (limitType == "mate")
|
|
||||||
limits.mate = atoi(limit.c_str());
|
|
||||||
|
|
||||||
else
|
|
||||||
limits.depth = atoi(limit.c_str());
|
|
||||||
|
|
||||||
if (fenFile == "default")
|
if (fenFile == "default")
|
||||||
fens.assign(Defaults, Defaults + 16);
|
fens = Defaults;
|
||||||
|
|
||||||
else if (fenFile == "current")
|
else if (fenFile == "current")
|
||||||
fens.push_back(current.fen());
|
fens.push_back(current.fen());
|
||||||
@@ -97,12 +124,12 @@ void benchmark(const Position& current, istream& is) {
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
string fen;
|
string fen;
|
||||||
ifstream file(fenFile.c_str());
|
ifstream file(fenFile);
|
||||||
|
|
||||||
if (!file.is_open())
|
if (!file.is_open())
|
||||||
{
|
{
|
||||||
cerr << "Unable to open file " << fenFile << endl;
|
cerr << "Unable to open file " << fenFile << endl;
|
||||||
return;
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
|
||||||
while (getline(file, fen))
|
while (getline(file, fen))
|
||||||
@@ -112,34 +139,18 @@ void benchmark(const Position& current, istream& is) {
|
|||||||
file.close();
|
file.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
int64_t nodes = 0;
|
list.emplace_back("ucinewgame");
|
||||||
Search::StateStackPtr st;
|
list.emplace_back("setoption name Threads value " + threads);
|
||||||
Time::point elapsed = Time::now();
|
list.emplace_back("setoption name Hash value " + ttSize);
|
||||||
|
|
||||||
for (size_t i = 0; i < fens.size(); i++)
|
for (const string& fen : fens)
|
||||||
{
|
if (fen.find("setoption") != string::npos)
|
||||||
Position pos(fens[i], Options["UCI_Chess960"], Threads.main_thread());
|
list.emplace_back(fen);
|
||||||
|
|
||||||
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
|
||||||
|
|
||||||
if (limitType == "perft")
|
|
||||||
{
|
|
||||||
size_t cnt = Search::perft(pos, limits.depth * ONE_PLY);
|
|
||||||
cerr << "\nPerft " << limits.depth << " leaf nodes: " << cnt << endl;
|
|
||||||
nodes += cnt;
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Threads.start_thinking(pos, limits, vector<Move>(), st);
|
list.emplace_back("position fen " + fen);
|
||||||
Threads.wait_for_think_finished();
|
list.emplace_back(go);
|
||||||
nodes += Search::RootPos.nodes_searched();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
elapsed = Time::now() - elapsed + 1; // Assure positive to avoid a 'divide by zero'
|
return list;
|
||||||
|
|
||||||
cerr << "\n==========================="
|
|
||||||
<< "\nTotal time (ms) : " << elapsed
|
|
||||||
<< "\nNodes searched : " << nodes
|
|
||||||
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
|
|
||||||
}
|
}
|
||||||
|
|||||||
+74
-67
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,7 +18,9 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <numeric>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
@@ -25,23 +28,23 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
|
// There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
|
||||||
const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
constexpr unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
||||||
|
|
||||||
// Each uint32_t stores results of 32 positions, one per bit
|
// Each uint32_t stores results of 32 positions, one per bit
|
||||||
uint32_t KPKBitbase[IndexMax / 32];
|
uint32_t KPKBitbase[MAX_INDEX / 32];
|
||||||
|
|
||||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||||
//
|
//
|
||||||
// Information is mapped in a way that minimizes number of iterations:
|
// Information is mapped in a way that minimizes the number of iterations:
|
||||||
//
|
//
|
||||||
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
|
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
|
||||||
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
||||||
// bit 12: side to move (WHITE or BLACK)
|
// bit 12: side to move (WHITE or BLACK)
|
||||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||||
// bit 15-17: white pawn 6 - rank (from 6 - RANK_7 to 6 - RANK_2)
|
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
|
||||||
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
|
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
|
||||||
return wksq + (bksq << 6) + (us << 12) + (file_of(psq) << 13) + ((6 - rank_of(psq)) << 15);
|
return wksq | (bksq << 6) | (us << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
|
||||||
}
|
}
|
||||||
|
|
||||||
enum Result {
|
enum Result {
|
||||||
@@ -51,27 +54,26 @@ namespace {
|
|||||||
WIN = 4
|
WIN = 4
|
||||||
};
|
};
|
||||||
|
|
||||||
inline Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
||||||
|
|
||||||
struct KPKPosition {
|
struct KPKPosition {
|
||||||
|
KPKPosition() = default;
|
||||||
operator Result() const { return res; }
|
explicit KPKPosition(unsigned idx);
|
||||||
Result classify_leaf(unsigned idx);
|
operator Result() const { return result; }
|
||||||
Result classify(const std::vector<KPKPosition>& db)
|
Result classify(const std::vector<KPKPosition>& db)
|
||||||
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
|
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
|
||||||
|
|
||||||
private:
|
|
||||||
template<Color Us> Result classify(const std::vector<KPKPosition>& db);
|
template<Color Us> Result classify(const std::vector<KPKPosition>& db);
|
||||||
|
|
||||||
Color us;
|
Color us;
|
||||||
Square bksq, wksq, psq;
|
Square ksq[COLOR_NB], psq;
|
||||||
Result res;
|
Result result;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
bool Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color us) {
|
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
|
||||||
|
|
||||||
assert(file_of(wpsq) <= FILE_D);
|
assert(file_of(wpsq) <= FILE_D);
|
||||||
|
|
||||||
@@ -80,24 +82,23 @@ bool Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color us) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Bitbases::init_kpk() {
|
void Bitbases::init() {
|
||||||
|
|
||||||
|
std::vector<KPKPosition> db(MAX_INDEX);
|
||||||
unsigned idx, repeat = 1;
|
unsigned idx, repeat = 1;
|
||||||
std::vector<KPKPosition> db(IndexMax);
|
|
||||||
|
|
||||||
// Initialize db with known win / draw positions
|
// Initialize db with known win / draw positions
|
||||||
for (idx = 0; idx < IndexMax; idx++)
|
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||||
db[idx].classify_leaf(idx);
|
db[idx] = KPKPosition(idx);
|
||||||
|
|
||||||
// Iterate through the positions until no more of the unknown positions can be
|
// Iterate through the positions until none of the unknown positions can be
|
||||||
// changed to either wins or draws (15 cycles needed).
|
// changed to either wins or draws (15 cycles needed).
|
||||||
while (repeat)
|
while (repeat)
|
||||||
for (repeat = idx = 0; idx < IndexMax; idx++)
|
for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
|
||||||
if (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN)
|
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
|
||||||
repeat = 1;
|
|
||||||
|
|
||||||
// Map 32 results into one KPKBitbase[] entry
|
// Map 32 results into one KPKBitbase[] entry
|
||||||
for (idx = 0; idx < IndexMax; idx++)
|
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||||
if (db[idx] == WIN)
|
if (db[idx] == WIN)
|
||||||
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
|
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
|
||||||
}
|
}
|
||||||
@@ -105,69 +106,75 @@ void Bitbases::init_kpk() {
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
Result KPKPosition::classify_leaf(unsigned idx) {
|
KPKPosition::KPKPosition(unsigned idx) {
|
||||||
|
|
||||||
wksq = Square((idx >> 0) & 0x3F);
|
ksq[WHITE] = Square((idx >> 0) & 0x3F);
|
||||||
bksq = Square((idx >> 6) & 0x3F);
|
ksq[BLACK] = Square((idx >> 6) & 0x3F);
|
||||||
us = Color((idx >> 12) & 0x01);
|
us = Color ((idx >> 12) & 0x01);
|
||||||
psq = File((idx >> 13) & 3) | Rank(6 - (idx >> 15));
|
psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7)));
|
||||||
|
|
||||||
// Check if two pieces are on the same square or if a king can be captured
|
// Check if two pieces are on the same square or if a king can be captured
|
||||||
if ( wksq == psq || wksq == bksq || bksq == psq
|
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|
||||||
|| (StepAttacksBB[KING][wksq] & bksq)
|
|| ksq[WHITE] == psq
|
||||||
|| (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
|
|| ksq[BLACK] == psq
|
||||||
return res = INVALID;
|
|| (us == WHITE && (PawnAttacks[WHITE][psq] & ksq[BLACK])))
|
||||||
|
result = INVALID;
|
||||||
|
|
||||||
if (us == WHITE)
|
// Immediate win if a pawn can be promoted without getting captured
|
||||||
{
|
else if ( us == WHITE
|
||||||
// Immediate win if pawn can be promoted without getting captured
|
&& rank_of(psq) == RANK_7
|
||||||
if ( rank_of(psq) == RANK_7
|
&& ksq[us] != psq + NORTH
|
||||||
&& wksq != psq + DELTA_N
|
&& ( distance(ksq[~us], psq + NORTH) > 1
|
||||||
&& ( square_distance(bksq, psq + DELTA_N) > 1
|
|| (PseudoAttacks[KING][ksq[us]] & (psq + NORTH))))
|
||||||
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
|
result = WIN;
|
||||||
return res = WIN;
|
|
||||||
}
|
|
||||||
// Immediate draw if is stalemate or king captures undefended pawn
|
|
||||||
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|
|
||||||
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
|
|
||||||
return res = DRAW;
|
|
||||||
|
|
||||||
return res = UNKNOWN;
|
// Immediate draw if it is a stalemate or a king captures undefended pawn
|
||||||
|
else if ( us == BLACK
|
||||||
|
&& ( !(PseudoAttacks[KING][ksq[us]] & ~(PseudoAttacks[KING][ksq[~us]] | PawnAttacks[~us][psq]))
|
||||||
|
|| (PseudoAttacks[KING][ksq[us]] & psq & ~PseudoAttacks[KING][ksq[~us]])))
|
||||||
|
result = DRAW;
|
||||||
|
|
||||||
|
// Position will be classified later
|
||||||
|
else
|
||||||
|
result = UNKNOWN;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
|
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
|
||||||
|
|
||||||
// White to Move: If one move leads to a position classified as WIN, the result
|
// White to move: If one move leads to a position classified as WIN, the result
|
||||||
// of the current position is WIN. If all moves lead to positions classified
|
// of the current position is WIN. If all moves lead to positions classified
|
||||||
// as DRAW, the current position is classified DRAW otherwise the current
|
// as DRAW, the current position is classified as DRAW, otherwise the current
|
||||||
// position is classified as UNKNOWN.
|
// position is classified as UNKNOWN.
|
||||||
//
|
//
|
||||||
// Black to Move: If one move leads to a position classified as DRAW, the result
|
// Black to move: If one move leads to a position classified as DRAW, the result
|
||||||
// of the current position is DRAW. If all moves lead to positions classified
|
// of the current position is DRAW. If all moves lead to positions classified
|
||||||
// as WIN, the position is classified WIN otherwise the current position is
|
// as WIN, the position is classified as WIN, otherwise the current position is
|
||||||
// classified UNKNOWN.
|
// classified as UNKNOWN.
|
||||||
|
|
||||||
|
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
constexpr Result Good = (Us == WHITE ? WIN : DRAW);
|
||||||
|
constexpr Result Bad = (Us == WHITE ? DRAW : WIN);
|
||||||
|
|
||||||
Result r = INVALID;
|
Result r = INVALID;
|
||||||
Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq];
|
Bitboard b = PseudoAttacks[KING][ksq[Us]];
|
||||||
|
|
||||||
while (b)
|
while (b)
|
||||||
r |= Us == WHITE ? db[index(~Us, bksq, pop_lsb(&b), psq)]
|
r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)]
|
||||||
: db[index(~Us, pop_lsb(&b), wksq, psq)];
|
: db[index(Them, pop_lsb(&b), ksq[Them] , psq)];
|
||||||
|
|
||||||
if (Us == WHITE && rank_of(psq) < RANK_7)
|
|
||||||
{
|
|
||||||
Square s = psq + DELTA_N;
|
|
||||||
r |= db[index(BLACK, bksq, wksq, s)]; // Single push
|
|
||||||
|
|
||||||
if (rank_of(s) == RANK_3 && s != wksq && s != bksq)
|
|
||||||
r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Us == WHITE)
|
if (Us == WHITE)
|
||||||
return res = r & WIN ? WIN : r & UNKNOWN ? UNKNOWN : DRAW;
|
{
|
||||||
else
|
if (rank_of(psq) < RANK_7) // Single push
|
||||||
return res = r & DRAW ? DRAW : r & UNKNOWN ? UNKNOWN : WIN;
|
r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH)];
|
||||||
|
|
||||||
|
if ( rank_of(psq) == RANK_2 // Double push
|
||||||
|
&& psq + NORTH != ksq[Us]
|
||||||
|
&& psq + NORTH != ksq[Them])
|
||||||
|
r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH + NORTH)];
|
||||||
|
}
|
||||||
|
|
||||||
|
return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|||||||
+132
-213
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,233 +19,158 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cstring>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "rkiss.h"
|
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
uint8_t PopCnt16[1 << 16];
|
||||||
|
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||||
Bitboard RMasks[SQUARE_NB];
|
|
||||||
Bitboard RMagics[SQUARE_NB];
|
|
||||||
Bitboard* RAttacks[SQUARE_NB];
|
|
||||||
unsigned RShifts[SQUARE_NB];
|
|
||||||
|
|
||||||
Bitboard BMasks[SQUARE_NB];
|
|
||||||
Bitboard BMagics[SQUARE_NB];
|
|
||||||
Bitboard* BAttacks[SQUARE_NB];
|
|
||||||
unsigned BShifts[SQUARE_NB];
|
|
||||||
|
|
||||||
Bitboard SquareBB[SQUARE_NB];
|
Bitboard SquareBB[SQUARE_NB];
|
||||||
Bitboard FileBB[FILE_NB];
|
Bitboard FileBB[FILE_NB];
|
||||||
Bitboard RankBB[RANK_NB];
|
Bitboard RankBB[RANK_NB];
|
||||||
Bitboard AdjacentFilesBB[FILE_NB];
|
Bitboard AdjacentFilesBB[FILE_NB];
|
||||||
Bitboard ThisAndAdjacentFilesBB[FILE_NB];
|
Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
|
||||||
Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
|
||||||
Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
|
||||||
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||||
Bitboard DistanceRingsBB[SQUARE_NB][8];
|
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||||
Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||||
|
Bitboard ForwardFileBB[COLOR_NB][SQUARE_NB];
|
||||||
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||||
Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB];
|
Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||||
|
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||||
|
|
||||||
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
Magic RookMagics[SQUARE_NB];
|
||||||
|
Magic BishopMagics[SQUARE_NB];
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan
|
Bitboard RookTable[0x19000]; // To store rook attacks
|
||||||
const uint64_t DeBruijn_64 = 0x3F79D71B4CB0A89ULL;
|
Bitboard BishopTable[0x1480]; // To store bishop attacks
|
||||||
const uint32_t DeBruijn_32 = 0x783A9B23;
|
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
void init_magics(Bitboard table[], Magic magics[], Direction directions[]);
|
||||||
|
|
||||||
int MS1BTable[256];
|
// popcount16() counts the non-zero bits using SWAR-Popcount algorithm
|
||||||
Square BSFTable[SQUARE_NB];
|
|
||||||
Bitboard RTable[0x19000]; // Storage space for rook attacks
|
|
||||||
Bitboard BTable[0x1480]; // Storage space for bishop attacks
|
|
||||||
|
|
||||||
typedef unsigned (Fn)(Square, Bitboard);
|
unsigned popcount16(unsigned u) {
|
||||||
|
u -= (u >> 1) & 0x5555U;
|
||||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
|
||||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index);
|
u = ((u >> 4) + u) & 0x0F0FU;
|
||||||
|
return (u * 0x0101U) >> 8;
|
||||||
FORCE_INLINE unsigned bsf_index(Bitboard b) {
|
|
||||||
|
|
||||||
// Matt Taylor's folding for 32 bit systems, extended to 64 bits by Kim Walisch
|
|
||||||
b ^= (b - 1);
|
|
||||||
return Is64Bit ? (b * DeBruijn_64) >> 58
|
|
||||||
: ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn_32) >> 26;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
|
||||||
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
|
||||||
|
|
||||||
#if !defined(USE_BSFQ)
|
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
|
||||||
|
/// to be printed to standard output. Useful for debugging.
|
||||||
|
|
||||||
Square lsb(Bitboard b) { return BSFTable[bsf_index(b)]; }
|
const std::string Bitboards::pretty(Bitboard b) {
|
||||||
|
|
||||||
Square pop_lsb(Bitboard* b) {
|
std::string s = "+---+---+---+---+---+---+---+---+\n";
|
||||||
|
|
||||||
Bitboard bb = *b;
|
for (Rank r = RANK_8; r >= RANK_1; --r)
|
||||||
*b = bb & (bb - 1);
|
|
||||||
return BSFTable[bsf_index(bb)];
|
|
||||||
}
|
|
||||||
|
|
||||||
Square msb(Bitboard b) {
|
|
||||||
|
|
||||||
unsigned b32;
|
|
||||||
int result = 0;
|
|
||||||
|
|
||||||
if (b > 0xFFFFFFFF)
|
|
||||||
{
|
{
|
||||||
b >>= 32;
|
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||||
result = 32;
|
s += b & make_square(f, r) ? "| X " : "| ";
|
||||||
|
|
||||||
|
s += "|\n+---+---+---+---+---+---+---+---+\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
b32 = unsigned(b);
|
return s;
|
||||||
|
|
||||||
if (b32 > 0xFFFF)
|
|
||||||
{
|
|
||||||
b32 >>= 16;
|
|
||||||
result += 16;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (b32 > 0xFF)
|
|
||||||
{
|
|
||||||
b32 >>= 8;
|
|
||||||
result += 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (Square)(result + MS1BTable[b32]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(USE_BSFQ)
|
|
||||||
|
|
||||||
|
|
||||||
/// Bitboards::print() prints a bitboard in an easily readable format to the
|
|
||||||
/// standard output. This is sometimes useful for debugging.
|
|
||||||
|
|
||||||
void Bitboards::print(Bitboard b) {
|
|
||||||
|
|
||||||
sync_cout;
|
|
||||||
|
|
||||||
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
|
|
||||||
{
|
|
||||||
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
|
||||||
|
|
||||||
for (File file = FILE_A; file <= FILE_H; file++)
|
|
||||||
std::cout << "| " << (b & (file | rank) ? "X " : " ");
|
|
||||||
|
|
||||||
std::cout << "|\n";
|
|
||||||
}
|
|
||||||
std::cout << "+---+---+---+---+---+---+---+---+" << sync_endl;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Bitboards::init() initializes various bitboard arrays. It is called during
|
/// Bitboards::init() initializes various bitboard tables. It is called at
|
||||||
/// program initialization.
|
/// startup and relies on global objects to be already zero-initialized.
|
||||||
|
|
||||||
void Bitboards::init() {
|
void Bitboards::init() {
|
||||||
|
|
||||||
for (int k = 0, i = 0; i < 8; i++)
|
for (unsigned i = 0; i < (1 << 16); ++i)
|
||||||
while (k < (2 << i))
|
PopCnt16[i] = (uint8_t) popcount16(i);
|
||||||
MS1BTable[k++] = i;
|
|
||||||
|
|
||||||
for (int i = 0; i < 64; i++)
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
BSFTable[bsf_index(1ULL << i)] = Square(i);
|
SquareBB[s] = (1ULL << s);
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||||
SquareBB[s] = 1ULL << s;
|
FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
|
||||||
|
|
||||||
FileBB[FILE_A] = FileABB;
|
for (Rank r = RANK_1; r <= RANK_8; ++r)
|
||||||
RankBB[RANK_1] = Rank1BB;
|
RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB;
|
||||||
|
|
||||||
for (int i = 1; i < 8; i++)
|
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||||
{
|
|
||||||
FileBB[i] = FileBB[i - 1] << 1;
|
|
||||||
RankBB[i] = RankBB[i - 1] << 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (File f = FILE_A; f <= FILE_H; f++)
|
|
||||||
{
|
|
||||||
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||||
ThisAndAdjacentFilesBB[f] = FileBB[f] | AdjacentFilesBB[f];
|
|
||||||
|
for (Rank r = RANK_1; r < RANK_8; ++r)
|
||||||
|
ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | RankBB[r]);
|
||||||
|
|
||||||
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
|
{
|
||||||
|
ForwardFileBB [c][s] = ForwardRanksBB[c][rank_of(s)] & FileBB[file_of(s)];
|
||||||
|
PawnAttackSpan[c][s] = ForwardRanksBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
||||||
|
PassedPawnMask[c][s] = ForwardFileBB [c][s] | PawnAttackSpan[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Rank r = RANK_1; r < RANK_8; r++)
|
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||||
InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
|
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||||
|
if (s1 != s2)
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
|
||||||
{
|
{
|
||||||
ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
|
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||||
PassedPawnMask[c][s] = InFrontBB[c][rank_of(s)] & ThisAndAdjacentFilesBB[file_of(s)];
|
DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2;
|
||||||
AttackSpanMask[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
int steps[][5] = { {}, { 7, 9 }, { 6, 10, 15, 17 }, {}, {}, {}, { 1, 7, 8, 9 } };
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
|
||||||
SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
|
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
for (int d = 1; d < 8; d++)
|
for (PieceType pt : { PAWN, KNIGHT, KING })
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
if (SquareDistance[s1][s2] == d)
|
for (int i = 0; steps[pt][i]; ++i)
|
||||||
DistanceRingsBB[s1][d - 1] |= s2;
|
|
||||||
|
|
||||||
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
|
||||||
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
|
||||||
|
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
|
||||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
|
||||||
for (int k = 0; steps[pt][k]; k++)
|
|
||||||
{
|
{
|
||||||
Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
|
Square to = s + Direction(c == WHITE ? steps[pt][i] : -steps[pt][i]);
|
||||||
|
|
||||||
if (is_ok(to) && square_distance(s, to) < 3)
|
if (is_ok(to) && distance(s, to) < 3)
|
||||||
StepAttacksBB[make_piece(c, pt)][s] |= to;
|
{
|
||||||
|
if (pt == PAWN)
|
||||||
|
PawnAttacks[c][s] |= to;
|
||||||
|
else
|
||||||
|
PseudoAttacks[pt][s] |= to;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
|
Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST };
|
||||||
Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
|
Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST };
|
||||||
|
|
||||||
init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
|
init_magics(RookTable, RookMagics, RookDirections);
|
||||||
init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
|
init_magics(BishopTable, BishopMagics, BishopDirections);
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||||
{
|
{
|
||||||
PseudoAttacks[QUEEN][s] = PseudoAttacks[BISHOP][s] = attacks_bb<BISHOP>(s, 0);
|
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
|
||||||
PseudoAttacks[QUEEN][s] |= PseudoAttacks[ ROOK][s] = attacks_bb< ROOK>(s, 0);
|
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
|
||||||
|
|
||||||
|
for (PieceType pt : { BISHOP, ROOK })
|
||||||
|
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||||
|
{
|
||||||
|
if (!(PseudoAttacks[pt][s1] & s2))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||||
|
BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
|
||||||
if (PseudoAttacks[QUEEN][s1] & s2)
|
|
||||||
{
|
|
||||||
Square delta = (s2 - s1) / square_distance(s1, s2);
|
|
||||||
|
|
||||||
for (Square s = s1 + delta; s != s2; s += delta)
|
|
||||||
BetweenBB[s1][s2] |= s;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) {
|
Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) {
|
||||||
|
|
||||||
Bitboard attack = 0;
|
Bitboard attack = 0;
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; ++i)
|
||||||
for (Square s = sq + deltas[i];
|
for (Square s = sq + directions[i];
|
||||||
is_ok(s) && square_distance(s, s - deltas[i]) == 1;
|
is_ok(s) && distance(s, s - directions[i]) == 1;
|
||||||
s += deltas[i])
|
s += directions[i])
|
||||||
{
|
{
|
||||||
attack |= s;
|
attack |= s;
|
||||||
|
|
||||||
@@ -256,38 +182,21 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Bitboard pick_random(RKISS& rk, int booster) {
|
|
||||||
|
|
||||||
// Values s1 and s2 are used to rotate the candidate magic of a
|
|
||||||
// quantity known to be the optimal to quickly find the magics.
|
|
||||||
int s1 = booster & 63, s2 = (booster >> 6) & 63;
|
|
||||||
|
|
||||||
Bitboard m = rk.rand<Bitboard>();
|
|
||||||
m = (m >> s1) | (m << (64 - s1));
|
|
||||||
m &= rk.rand<Bitboard>();
|
|
||||||
m = (m >> s2) | (m << (64 - s2));
|
|
||||||
return m & rk.rand<Bitboard>();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// init_magics() computes all rook and bishop attacks at startup. Magic
|
// init_magics() computes all rook and bishop attacks at startup. Magic
|
||||||
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
||||||
// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
||||||
// use the so called "fancy" approach.
|
// use the so called "fancy" approach.
|
||||||
|
|
||||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
void init_magics(Bitboard table[], Magic magics[], Direction directions[]) {
|
||||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) {
|
|
||||||
|
// Optimal PRNG seeds to pick the correct magics in the shortest time
|
||||||
|
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
|
||||||
|
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
|
||||||
|
|
||||||
int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 },
|
|
||||||
{ 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } };
|
|
||||||
RKISS rk;
|
|
||||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
Bitboard occupancy[4096], reference[4096], edges, b;
|
||||||
int i, size, booster;
|
int epoch[4096] = {}, cnt = 0, size = 0;
|
||||||
|
|
||||||
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
attacks[SQ_A1] = table;
|
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
|
||||||
{
|
{
|
||||||
// Board edges are not considered in the relevant occupancies
|
// Board edges are not considered in the relevant occupancies
|
||||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||||
@@ -297,49 +206,59 @@ namespace {
|
|||||||
// all the attacks for each possible subset of the mask and so is 2 power
|
// all the attacks for each possible subset of the mask and so is 2 power
|
||||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
||||||
// apply to the 64 or 32 bits word to get the index.
|
// apply to the 64 or 32 bits word to get the index.
|
||||||
masks[s] = sliding_attack(deltas, s, 0) & ~edges;
|
Magic& m = magics[s];
|
||||||
shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]);
|
m.mask = sliding_attack(directions, s, 0) & ~edges;
|
||||||
|
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
|
||||||
|
|
||||||
|
// Set the offset for the attacks table of the square. We have individual
|
||||||
|
// table sizes for each square with "Fancy Magic Bitboards".
|
||||||
|
m.attacks = s == SQ_A1 ? table : magics[s - 1].attacks + size;
|
||||||
|
|
||||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
||||||
// store the corresponding sliding attack bitboard in reference[].
|
// store the corresponding sliding attack bitboard in reference[].
|
||||||
b = size = 0;
|
b = size = 0;
|
||||||
do {
|
do {
|
||||||
occupancy[size] = b;
|
occupancy[size] = b;
|
||||||
reference[size++] = sliding_attack(deltas, s, b);
|
reference[size] = sliding_attack(directions, s, b);
|
||||||
b = (b - masks[s]) & masks[s];
|
|
||||||
|
if (HasPext)
|
||||||
|
m.attacks[pext(b, m.mask)] = reference[size];
|
||||||
|
|
||||||
|
size++;
|
||||||
|
b = (b - m.mask) & m.mask;
|
||||||
} while (b);
|
} while (b);
|
||||||
|
|
||||||
// Set the offset for the table of the next square. We have individual
|
if (HasPext)
|
||||||
// table sizes for each square with "Fancy Magic Bitboards".
|
continue;
|
||||||
if (s < SQ_H8)
|
|
||||||
attacks[s + 1] = attacks[s] + size;
|
|
||||||
|
|
||||||
booster = MagicBoosters[Is64Bit][rank_of(s)];
|
PRNG rng(seeds[Is64Bit][rank_of(s)]);
|
||||||
|
|
||||||
// Find a magic for square 's' picking up an (almost) random number
|
// Find a magic for square 's' picking up an (almost) random number
|
||||||
// until we find the one that passes the verification test.
|
// until we find the one that passes the verification test.
|
||||||
do {
|
for (int i = 0; i < size; )
|
||||||
do magics[s] = pick_random(rk, booster);
|
{
|
||||||
while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6);
|
for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6; )
|
||||||
|
m.magic = rng.sparse_rand<Bitboard>();
|
||||||
memset(attacks[s], 0, size * sizeof(Bitboard));
|
|
||||||
|
|
||||||
// A good magic must map every possible occupancy to an index that
|
// A good magic must map every possible occupancy to an index that
|
||||||
// looks up the correct sliding attack in the attacks[s] database.
|
// looks up the correct sliding attack in the attacks[s] database.
|
||||||
// Note that we build up the database for square 's' as a side
|
// Note that we build up the database for square 's' as a side
|
||||||
// effect of verifying the magic.
|
// effect of verifying the magic. Keep track of the attempt count
|
||||||
for (i = 0; i < size; i++)
|
// and save it in epoch[], little speed-up trick to avoid resetting
|
||||||
|
// m.attacks[] after every failed attempt.
|
||||||
|
for (++cnt, i = 0; i < size; ++i)
|
||||||
{
|
{
|
||||||
Bitboard& attack = attacks[s][index(s, occupancy[i])];
|
unsigned idx = m.index(occupancy[i]);
|
||||||
|
|
||||||
if (attack && attack != reference[i])
|
if (epoch[idx] < cnt)
|
||||||
break;
|
{
|
||||||
|
epoch[idx] = cnt;
|
||||||
assert(reference[i] != 0);
|
m.attacks[idx] = reference[i];
|
||||||
|
}
|
||||||
attack = reference[i];
|
else if (m.attacks[idx] != reference[i])
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} while (i != size);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+244
-155
@@ -1,14 +1,14 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
@@ -18,86 +18,125 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(BITBOARD_H_INCLUDED)
|
#ifndef BITBOARD_H_INCLUDED
|
||||||
#define BITBOARD_H_INCLUDED
|
#define BITBOARD_H_INCLUDED
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
namespace Bitbases {
|
||||||
|
|
||||||
|
void init();
|
||||||
|
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
namespace Bitboards {
|
namespace Bitboards {
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
void print(Bitboard b);
|
const std::string pretty(Bitboard b);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Bitbases {
|
constexpr Bitboard AllSquares = ~Bitboard(0);
|
||||||
|
constexpr Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
||||||
|
|
||||||
void init_kpk();
|
constexpr Bitboard FileABB = 0x0101010101010101ULL;
|
||||||
bool probe_kpk(Square wksq, Square wpsq, Square bksq, Color us);
|
constexpr Bitboard FileBBB = FileABB << 1;
|
||||||
|
constexpr Bitboard FileCBB = FileABB << 2;
|
||||||
|
constexpr Bitboard FileDBB = FileABB << 3;
|
||||||
|
constexpr Bitboard FileEBB = FileABB << 4;
|
||||||
|
constexpr Bitboard FileFBB = FileABB << 5;
|
||||||
|
constexpr Bitboard FileGBB = FileABB << 6;
|
||||||
|
constexpr Bitboard FileHBB = FileABB << 7;
|
||||||
|
|
||||||
}
|
constexpr Bitboard Rank1BB = 0xFF;
|
||||||
|
constexpr Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||||
|
constexpr Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||||
|
constexpr Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||||
|
constexpr Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||||
|
constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||||
|
constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||||
|
constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||||
|
|
||||||
extern Bitboard RMasks[SQUARE_NB];
|
|
||||||
extern Bitboard RMagics[SQUARE_NB];
|
|
||||||
extern Bitboard* RAttacks[SQUARE_NB];
|
|
||||||
extern unsigned RShifts[SQUARE_NB];
|
|
||||||
|
|
||||||
extern Bitboard BMasks[SQUARE_NB];
|
|
||||||
extern Bitboard BMagics[SQUARE_NB];
|
|
||||||
extern Bitboard* BAttacks[SQUARE_NB];
|
|
||||||
extern unsigned BShifts[SQUARE_NB];
|
|
||||||
|
|
||||||
extern Bitboard SquareBB[SQUARE_NB];
|
extern Bitboard SquareBB[SQUARE_NB];
|
||||||
extern Bitboard FileBB[FILE_NB];
|
extern Bitboard FileBB[FILE_NB];
|
||||||
extern Bitboard RankBB[RANK_NB];
|
extern Bitboard RankBB[RANK_NB];
|
||||||
extern Bitboard AdjacentFilesBB[FILE_NB];
|
extern Bitboard AdjacentFilesBB[FILE_NB];
|
||||||
extern Bitboard ThisAndAdjacentFilesBB[FILE_NB];
|
extern Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
|
||||||
extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
|
||||||
extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
|
||||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||||
extern Bitboard DistanceRingsBB[SQUARE_NB][8];
|
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||||
extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
extern Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||||
|
extern Bitboard ForwardFileBB[COLOR_NB][SQUARE_NB];
|
||||||
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||||
extern Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB];
|
extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||||
|
extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||||
|
|
||||||
|
|
||||||
|
/// Magic holds all magic bitboards relevant data for a single square
|
||||||
|
struct Magic {
|
||||||
|
Bitboard mask;
|
||||||
|
Bitboard magic;
|
||||||
|
Bitboard* attacks;
|
||||||
|
unsigned shift;
|
||||||
|
|
||||||
|
// Compute the attack's index using the 'magic bitboards' approach
|
||||||
|
unsigned index(Bitboard occupied) const {
|
||||||
|
|
||||||
|
if (HasPext)
|
||||||
|
return unsigned(pext(occupied, mask));
|
||||||
|
|
||||||
|
if (Is64Bit)
|
||||||
|
return unsigned(((occupied & mask) * magic) >> shift);
|
||||||
|
|
||||||
|
unsigned lo = unsigned(occupied) & unsigned(mask);
|
||||||
|
unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
|
||||||
|
return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
extern Magic RookMagics[SQUARE_NB];
|
||||||
|
extern Magic BishopMagics[SQUARE_NB];
|
||||||
|
|
||||||
const Bitboard BlackSquares = 0xAA55AA55AA55AA55ULL;
|
|
||||||
|
|
||||||
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
||||||
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
||||||
|
|
||||||
inline Bitboard operator&(Bitboard b, Square s) {
|
inline Bitboard operator&(Bitboard b, Square s) {
|
||||||
|
assert(s >= SQ_A1 && s <= SQ_H8);
|
||||||
return b & SquareBB[s];
|
return b & SquareBB[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
|
||||||
return b |= SquareBB[s];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
|
||||||
return b ^= SquareBB[s];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard operator|(Bitboard b, Square s) {
|
inline Bitboard operator|(Bitboard b, Square s) {
|
||||||
|
assert(s >= SQ_A1 && s <= SQ_H8);
|
||||||
return b | SquareBB[s];
|
return b | SquareBB[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard operator^(Bitboard b, Square s) {
|
inline Bitboard operator^(Bitboard b, Square s) {
|
||||||
|
assert(s >= SQ_A1 && s <= SQ_H8);
|
||||||
return b ^ SquareBB[s];
|
return b ^ SquareBB[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
||||||
|
assert(s >= SQ_A1 && s <= SQ_H8);
|
||||||
|
return b |= SquareBB[s];
|
||||||
|
}
|
||||||
|
|
||||||
/// more_than_one() returns true if in 'b' there is more than one bit set
|
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
||||||
|
assert(s >= SQ_A1 && s <= SQ_H8);
|
||||||
|
return b ^= SquareBB[s];
|
||||||
|
}
|
||||||
|
|
||||||
inline bool more_than_one(Bitboard b) {
|
constexpr bool more_than_one(Bitboard b) {
|
||||||
return b & (b - 1);
|
return b & (b - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
||||||
/// rank_bb() and file_bb() take a file or a square as input and return
|
/// the given file or rank.
|
||||||
/// a bitboard representing all squares on the given file or rank.
|
|
||||||
|
|
||||||
inline Bitboard rank_bb(Rank r) {
|
inline Bitboard rank_bb(Rank r) {
|
||||||
return RankBB[r];
|
return RankBB[r];
|
||||||
@@ -116,180 +155,230 @@ inline Bitboard file_bb(Square s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// adjacent_files_bb takes a file as input and returns a bitboard representing
|
/// shift() moves a bitboard one step along direction D (mainly for pawns)
|
||||||
/// all squares on the adjacent files.
|
|
||||||
|
template<Direction D>
|
||||||
|
constexpr Bitboard shift(Bitboard b) {
|
||||||
|
return D == NORTH ? b << 8 : D == SOUTH ? b >> 8
|
||||||
|
: D == EAST ? (b & ~FileHBB) << 1 : D == WEST ? (b & ~FileABB) >> 1
|
||||||
|
: D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == NORTH_WEST ? (b & ~FileABB) << 7
|
||||||
|
: D == SOUTH_EAST ? (b & ~FileHBB) >> 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9
|
||||||
|
: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// pawn_attacks_bb() returns the pawn attacks for the given color from the
|
||||||
|
/// squares in the given bitboard.
|
||||||
|
|
||||||
|
template<Color C>
|
||||||
|
constexpr Bitboard pawn_attacks_bb(Bitboard b) {
|
||||||
|
return C == WHITE ? shift<NORTH_WEST>(b) | shift<NORTH_EAST>(b)
|
||||||
|
: shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// adjacent_files_bb() returns a bitboard representing all the squares on the
|
||||||
|
/// adjacent files of the given one.
|
||||||
|
|
||||||
inline Bitboard adjacent_files_bb(File f) {
|
inline Bitboard adjacent_files_bb(File f) {
|
||||||
return AdjacentFilesBB[f];
|
return AdjacentFilesBB[f];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// this_and_adjacent_files_bb takes a file as input and returns a bitboard
|
/// between_bb() returns a bitboard representing all the squares between the two
|
||||||
/// representing all squares on the given and adjacent files.
|
/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
|
||||||
|
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
|
||||||
inline Bitboard this_and_adjacent_files_bb(File f) {
|
/// or diagonal, 0 is returned.
|
||||||
return ThisAndAdjacentFilesBB[f];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
|
||||||
/// bitboard representing all the squares on all ranks in front of the rank
|
|
||||||
/// (or square), from the given color's point of view. For instance,
|
|
||||||
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
|
|
||||||
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
|
|
||||||
|
|
||||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
|
||||||
return InFrontBB[c][r];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard in_front_bb(Color c, Square s) {
|
|
||||||
return InFrontBB[c][rank_of(s)];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// between_bb returns a bitboard representing all squares between two squares.
|
|
||||||
/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for
|
|
||||||
/// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal,
|
|
||||||
/// 0 is returned.
|
|
||||||
|
|
||||||
inline Bitboard between_bb(Square s1, Square s2) {
|
inline Bitboard between_bb(Square s1, Square s2) {
|
||||||
return BetweenBB[s1][s2];
|
return BetweenBB[s1][s2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// forward_bb takes a color and a square as input, and returns a bitboard
|
/// forward_ranks_bb() returns a bitboard representing the squares on all the ranks
|
||||||
/// representing all squares along the line in front of the square, from the
|
/// in front of the given one, from the point of view of the given color. For instance,
|
||||||
/// point of view of the given color. Definition of the table is:
|
/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
|
||||||
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
|
||||||
|
|
||||||
inline Bitboard forward_bb(Color c, Square s) {
|
inline Bitboard forward_ranks_bb(Color c, Square s) {
|
||||||
return ForwardBB[c][s];
|
return ForwardRanksBB[c][rank_of(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
/// forward_file_bb() returns a bitboard representing all the squares along the line
|
||||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
/// in front of the given one, from the point of view of the given color:
|
||||||
/// the given square is a passed pawn. Definition of the table is:
|
/// ForwardFileBB[c][s] = forward_ranks_bb(c, s) & file_bb(s)
|
||||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s)
|
|
||||||
|
inline Bitboard forward_file_bb(Color c, Square s) {
|
||||||
|
return ForwardFileBB[c][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// pawn_attack_span() returns a bitboard representing all the squares that can be
|
||||||
|
/// attacked by a pawn of the given color when it moves along its file, starting
|
||||||
|
/// from the given square:
|
||||||
|
/// PawnAttackSpan[c][s] = forward_ranks_bb(c, s) & adjacent_files_bb(file_of(s));
|
||||||
|
|
||||||
|
inline Bitboard pawn_attack_span(Color c, Square s) {
|
||||||
|
return PawnAttackSpan[c][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
|
||||||
|
/// pawn of the given color and on the given square is a passed pawn:
|
||||||
|
/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_file_bb(c, s)
|
||||||
|
|
||||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||||
return PassedPawnMask[c][s];
|
return PassedPawnMask[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
|
||||||
/// representing all squares that can be attacked by a pawn of the given color
|
/// straight or on a diagonal line.
|
||||||
/// when it moves along its file starting from the given square. Definition is:
|
|
||||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
|
||||||
|
|
||||||
inline Bitboard attack_span_mask(Color c, Square s) {
|
inline bool aligned(Square s1, Square s2, Square s3) {
|
||||||
return AttackSpanMask[c][s];
|
return LineBB[s1][s2] & s3;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
/// distance() functions return the distance between x and y, defined as the
|
||||||
/// either on a straight or on a diagonal line.
|
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
|
||||||
|
|
||||||
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
|
||||||
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
||||||
& ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]);
|
|
||||||
}
|
template<typename T1, typename T2> inline int distance(T2 x, T2 y);
|
||||||
|
template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); }
|
||||||
|
template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); }
|
||||||
|
|
||||||
|
|
||||||
/// same_color_squares() returns a bitboard representing all squares with
|
/// attacks_bb() returns a bitboard representing all the squares attacked by a
|
||||||
/// the same color of the given square.
|
/// piece of type Pt (bishop or rook) placed on 's'.
|
||||||
|
|
||||||
inline Bitboard same_color_squares(Square s) {
|
|
||||||
return BlackSquares & s ? BlackSquares : ~BlackSquares;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Functions for computing sliding attack bitboards. Function attacks_bb() takes
|
|
||||||
/// a square and a bitboard of occupied squares as input, and returns a bitboard
|
|
||||||
/// representing all squares attacked by Pt (bishop or rook) on the given square.
|
|
||||||
template<PieceType Pt>
|
|
||||||
FORCE_INLINE unsigned magic_index(Square s, Bitboard occ) {
|
|
||||||
|
|
||||||
Bitboard* const Masks = Pt == ROOK ? RMasks : BMasks;
|
|
||||||
Bitboard* const Magics = Pt == ROOK ? RMagics : BMagics;
|
|
||||||
unsigned* const Shifts = Pt == ROOK ? RShifts : BShifts;
|
|
||||||
|
|
||||||
if (Is64Bit)
|
|
||||||
return unsigned(((occ & Masks[s]) * Magics[s]) >> Shifts[s]);
|
|
||||||
|
|
||||||
unsigned lo = unsigned(occ) & unsigned(Masks[s]);
|
|
||||||
unsigned hi = unsigned(occ >> 32) & unsigned(Masks[s] >> 32);
|
|
||||||
return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s];
|
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Pt>
|
template<PieceType Pt>
|
||||||
inline Bitboard attacks_bb(Square s, Bitboard occ) {
|
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
||||||
return (Pt == ROOK ? RAttacks : BAttacks)[s][magic_index<Pt>(s, occ)];
|
|
||||||
|
const Magic& m = Pt == ROOK ? RookMagics[s] : BishopMagics[s];
|
||||||
|
return m.attacks[m.index(occupied)];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
|
||||||
|
|
||||||
|
assert(pt != PAWN);
|
||||||
|
|
||||||
|
switch (pt)
|
||||||
|
{
|
||||||
|
case BISHOP: return attacks_bb<BISHOP>(s, occupied);
|
||||||
|
case ROOK : return attacks_bb< ROOK>(s, occupied);
|
||||||
|
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||||
|
default : return PseudoAttacks[pt][s];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
/// popcount() counts the number of non-zero bits in a bitboard
|
||||||
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
|
||||||
|
|
||||||
#if defined(USE_BSFQ)
|
inline int popcount(Bitboard b) {
|
||||||
|
|
||||||
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
#ifndef USE_POPCNT
|
||||||
|
|
||||||
FORCE_INLINE Square lsb(Bitboard b) {
|
extern uint8_t PopCnt16[1 << 16];
|
||||||
unsigned long index;
|
union { Bitboard bb; uint16_t u[4]; } v = { b };
|
||||||
_BitScanForward64(&index, b);
|
return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
|
||||||
return (Square) index;
|
|
||||||
|
#elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||||
|
|
||||||
|
return (int)_mm_popcnt_u64(b);
|
||||||
|
|
||||||
|
#else // Assumed gcc or compatible compiler
|
||||||
|
|
||||||
|
return __builtin_popcountll(b);
|
||||||
|
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
FORCE_INLINE Square msb(Bitboard b) {
|
|
||||||
unsigned long index;
|
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
|
||||||
_BitScanReverse64(&index, b);
|
|
||||||
return (Square) index;
|
#if defined(__GNUC__) // GCC, Clang, ICC
|
||||||
|
|
||||||
|
inline Square lsb(Bitboard b) {
|
||||||
|
assert(b);
|
||||||
|
return Square(__builtin_ctzll(b));
|
||||||
}
|
}
|
||||||
|
|
||||||
# elif defined(__arm__)
|
inline Square msb(Bitboard b) {
|
||||||
|
assert(b);
|
||||||
FORCE_INLINE int lsb32(uint32_t v) {
|
return Square(63 ^ __builtin_clzll(b));
|
||||||
__asm__("rbit %0, %1" : "=r"(v) : "r"(v));
|
|
||||||
return __builtin_clz(v);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
FORCE_INLINE Square msb(Bitboard b) {
|
#elif defined(_MSC_VER) // MSVC
|
||||||
return (Square) (63 - __builtin_clzll(b));
|
|
||||||
|
#ifdef _WIN64 // MSVC, WIN64
|
||||||
|
|
||||||
|
inline Square lsb(Bitboard b) {
|
||||||
|
assert(b);
|
||||||
|
unsigned long idx;
|
||||||
|
_BitScanForward64(&idx, b);
|
||||||
|
return (Square) idx;
|
||||||
}
|
}
|
||||||
|
|
||||||
FORCE_INLINE Square lsb(Bitboard b) {
|
inline Square msb(Bitboard b) {
|
||||||
return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32)));
|
assert(b);
|
||||||
|
unsigned long idx;
|
||||||
|
_BitScanReverse64(&idx, b);
|
||||||
|
return (Square) idx;
|
||||||
}
|
}
|
||||||
|
|
||||||
# else
|
#else // MSVC, WIN32
|
||||||
|
|
||||||
FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
inline Square lsb(Bitboard b) {
|
||||||
Bitboard index;
|
assert(b);
|
||||||
__asm__("bsfq %1, %0": "=r"(index): "rm"(b) );
|
unsigned long idx;
|
||||||
return (Square) index;
|
|
||||||
|
if (b & 0xffffffff) {
|
||||||
|
_BitScanForward(&idx, int32_t(b));
|
||||||
|
return Square(idx);
|
||||||
|
} else {
|
||||||
|
_BitScanForward(&idx, int32_t(b >> 32));
|
||||||
|
return Square(idx + 32);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
FORCE_INLINE Square msb(Bitboard b) {
|
inline Square msb(Bitboard b) {
|
||||||
Bitboard index;
|
assert(b);
|
||||||
__asm__("bsrq %1, %0": "=r"(index): "rm"(b) );
|
unsigned long idx;
|
||||||
return (Square) index;
|
|
||||||
|
if (b >> 32) {
|
||||||
|
_BitScanReverse(&idx, int32_t(b >> 32));
|
||||||
|
return Square(idx + 32);
|
||||||
|
} else {
|
||||||
|
_BitScanReverse(&idx, int32_t(b));
|
||||||
|
return Square(idx);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
FORCE_INLINE Square pop_lsb(Bitboard* b) {
|
#else // Compiler is neither GCC nor MSVC compatible
|
||||||
|
|
||||||
|
#error "Compiler not supported."
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
|
||||||
|
|
||||||
|
inline Square pop_lsb(Bitboard* b) {
|
||||||
const Square s = lsb(*b);
|
const Square s = lsb(*b);
|
||||||
*b &= *b - 1;
|
*b &= *b - 1;
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
#else // if !defined(USE_BSFQ)
|
|
||||||
|
|
||||||
extern Square msb(Bitboard b);
|
/// frontmost_sq() and backmost_sq() return the square corresponding to the
|
||||||
extern Square lsb(Bitboard b);
|
/// most/least advanced bit relative to the given color.
|
||||||
extern Square pop_lsb(Bitboard* b);
|
|
||||||
|
|
||||||
#endif
|
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
|
||||||
|
inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
|
||||||
|
|
||||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
#endif // #ifndef BITBOARD_H_INCLUDED
|
||||||
|
|||||||
-105
@@ -1,105 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(BITCOUNT_H_INCLUDED)
|
|
||||||
#define BITCOUNT_H_INCLUDED
|
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
enum BitCountType {
|
|
||||||
CNT_64,
|
|
||||||
CNT_64_MAX15,
|
|
||||||
CNT_32,
|
|
||||||
CNT_32_MAX15,
|
|
||||||
CNT_HW_POPCNT
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Determine at compile time the best popcount<> specialization according if
|
|
||||||
/// platform is 32 or 64 bits, to the maximum number of nonzero bits to count
|
|
||||||
/// and if hardware popcnt instruction is available.
|
|
||||||
const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
|
|
||||||
const BitCountType Max15 = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64_MAX15 : CNT_32_MAX15;
|
|
||||||
|
|
||||||
|
|
||||||
/// popcount() counts the number of nonzero bits in a bitboard
|
|
||||||
template<BitCountType> inline int popcount(Bitboard);
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_64>(Bitboard b) {
|
|
||||||
b -= (b >> 1) & 0x5555555555555555ULL;
|
|
||||||
b = ((b >> 2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
|
||||||
b = ((b >> 4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
|
||||||
return (b * 0x0101010101010101ULL) >> 56;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_64_MAX15>(Bitboard b) {
|
|
||||||
b -= (b >> 1) & 0x5555555555555555ULL;
|
|
||||||
b = ((b >> 2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
|
||||||
return (b * 0x1111111111111111ULL) >> 60;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_32>(Bitboard b) {
|
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
|
||||||
w -= (w >> 1) & 0x55555555;
|
|
||||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
|
||||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
|
||||||
v = ((v >> 4) + v + (w >> 4) + w) & 0x0F0F0F0F;
|
|
||||||
return (v * 0x01010101) >> 24;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_32_MAX15>(Bitboard b) {
|
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
|
||||||
w -= (w >> 1) & 0x55555555;
|
|
||||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
|
||||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
|
||||||
return ((v + w) * 0x11111111) >> 28;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
|
||||||
|
|
||||||
#if !defined(USE_POPCNT)
|
|
||||||
|
|
||||||
assert(false);
|
|
||||||
return b != 0; // Avoid 'b not used' warning
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
|
||||||
|
|
||||||
return _mm_popcnt_u64(b);
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER)
|
|
||||||
|
|
||||||
return (int)__popcnt64(b);
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
__asm__("popcnt %1, %0" : "=r" (b) : "r" (b));
|
|
||||||
return b;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
|
||||||
-478
@@ -1,478 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
The code in this file is based on the opening book code in PolyGlot
|
|
||||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
|
||||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "book.h"
|
|
||||||
#include "misc.h"
|
|
||||||
#include "movegen.h"
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// A Polyglot book is a series of "entries" of 16 bytes. All integers are
|
|
||||||
// stored in big-endian format, with highest byte first (regardless of size).
|
|
||||||
// The entries are ordered according to the key in ascending order.
|
|
||||||
struct Entry {
|
|
||||||
uint64_t key;
|
|
||||||
uint16_t move;
|
|
||||||
uint16_t count;
|
|
||||||
uint32_t learn;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Random numbers from PolyGlot, used to compute book hash keys
|
|
||||||
const union {
|
|
||||||
Key PolyGlotRandoms[781];
|
|
||||||
struct {
|
|
||||||
Key psq[12][64]; // [piece][square]
|
|
||||||
Key castle[4]; // [castle right]
|
|
||||||
Key enpassant[8]; // [file]
|
|
||||||
Key turn;
|
|
||||||
} Zobrist;
|
|
||||||
} PG = {{
|
|
||||||
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0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
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|
||||||
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
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|
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0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
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|
||||||
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
|
|
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0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
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0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
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|
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0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
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0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
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0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
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0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
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|
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0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
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0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
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|
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0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
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|
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0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
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|
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0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
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|
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0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
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|
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0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
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|
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0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
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|
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0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
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|
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0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
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|
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0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
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|
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0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
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|
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0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
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|
||||||
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
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|
||||||
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
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|
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0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
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|
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0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
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|
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0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
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|
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0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
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|
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0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
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|
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0x5BFEA5B4712768E9ULL, 0x1E1032911FA78984ULL, 0x9A74ACB964E78CB3ULL,
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|
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0x4F80F7A035DAFB04ULL, 0x6304D09A0B3738C4ULL, 0x2171E64683023A08ULL,
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|
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0x5B9B63EB9CEFF80CULL, 0x506AACF489889342ULL, 0x1881AFC9A3A701D6ULL,
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|
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0x6503080440750644ULL, 0xDFD395339CDBF4A7ULL, 0xEF927DBCF00C20F2ULL,
|
|
||||||
0x7B32F7D1E03680ECULL, 0xB9FD7620E7316243ULL, 0x05A7E8A57DB91B77ULL,
|
|
||||||
0xB5889C6E15630A75ULL, 0x4A750A09CE9573F7ULL, 0xCF464CEC899A2F8AULL,
|
|
||||||
0xF538639CE705B824ULL, 0x3C79A0FF5580EF7FULL, 0xEDE6C87F8477609DULL,
|
|
||||||
0x799E81F05BC93F31ULL, 0x86536B8CF3428A8CULL, 0x97D7374C60087B73ULL,
|
|
||||||
0xA246637CFF328532ULL, 0x043FCAE60CC0EBA0ULL, 0x920E449535DD359EULL,
|
|
||||||
0x70EB093B15B290CCULL, 0x73A1921916591CBDULL, 0x56436C9FE1A1AA8DULL,
|
|
||||||
0xEFAC4B70633B8F81ULL, 0xBB215798D45DF7AFULL, 0x45F20042F24F1768ULL,
|
|
||||||
0x930F80F4E8EB7462ULL, 0xFF6712FFCFD75EA1ULL, 0xAE623FD67468AA70ULL,
|
|
||||||
0xDD2C5BC84BC8D8FCULL, 0x7EED120D54CF2DD9ULL, 0x22FE545401165F1CULL,
|
|
||||||
0xC91800E98FB99929ULL, 0x808BD68E6AC10365ULL, 0xDEC468145B7605F6ULL,
|
|
||||||
0x1BEDE3A3AEF53302ULL, 0x43539603D6C55602ULL, 0xAA969B5C691CCB7AULL,
|
|
||||||
0xA87832D392EFEE56ULL, 0x65942C7B3C7E11AEULL, 0xDED2D633CAD004F6ULL,
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|
||||||
0x21F08570F420E565ULL, 0xB415938D7DA94E3CULL, 0x91B859E59ECB6350ULL,
|
|
||||||
0x10CFF333E0ED804AULL, 0x28AED140BE0BB7DDULL, 0xC5CC1D89724FA456ULL,
|
|
||||||
0x5648F680F11A2741ULL, 0x2D255069F0B7DAB3ULL, 0x9BC5A38EF729ABD4ULL,
|
|
||||||
0xEF2F054308F6A2BCULL, 0xAF2042F5CC5C2858ULL, 0x480412BAB7F5BE2AULL,
|
|
||||||
0xAEF3AF4A563DFE43ULL, 0x19AFE59AE451497FULL, 0x52593803DFF1E840ULL,
|
|
||||||
0xF4F076E65F2CE6F0ULL, 0x11379625747D5AF3ULL, 0xBCE5D2248682C115ULL,
|
|
||||||
0x9DA4243DE836994FULL, 0x066F70B33FE09017ULL, 0x4DC4DE189B671A1CULL,
|
|
||||||
0x51039AB7712457C3ULL, 0xC07A3F80C31FB4B4ULL, 0xB46EE9C5E64A6E7CULL,
|
|
||||||
0xB3819A42ABE61C87ULL, 0x21A007933A522A20ULL, 0x2DF16F761598AA4FULL,
|
|
||||||
0x763C4A1371B368FDULL, 0xF793C46702E086A0ULL, 0xD7288E012AEB8D31ULL,
|
|
||||||
0xDE336A2A4BC1C44BULL, 0x0BF692B38D079F23ULL, 0x2C604A7A177326B3ULL,
|
|
||||||
0x4850E73E03EB6064ULL, 0xCFC447F1E53C8E1BULL, 0xB05CA3F564268D99ULL,
|
|
||||||
0x9AE182C8BC9474E8ULL, 0xA4FC4BD4FC5558CAULL, 0xE755178D58FC4E76ULL,
|
|
||||||
0x69B97DB1A4C03DFEULL, 0xF9B5B7C4ACC67C96ULL, 0xFC6A82D64B8655FBULL,
|
|
||||||
0x9C684CB6C4D24417ULL, 0x8EC97D2917456ED0ULL, 0x6703DF9D2924E97EULL,
|
|
||||||
0xC547F57E42A7444EULL, 0x78E37644E7CAD29EULL, 0xFE9A44E9362F05FAULL,
|
|
||||||
0x08BD35CC38336615ULL, 0x9315E5EB3A129ACEULL, 0x94061B871E04DF75ULL,
|
|
||||||
0xDF1D9F9D784BA010ULL, 0x3BBA57B68871B59DULL, 0xD2B7ADEEDED1F73FULL,
|
|
||||||
0xF7A255D83BC373F8ULL, 0xD7F4F2448C0CEB81ULL, 0xD95BE88CD210FFA7ULL,
|
|
||||||
0x336F52F8FF4728E7ULL, 0xA74049DAC312AC71ULL, 0xA2F61BB6E437FDB5ULL,
|
|
||||||
0x4F2A5CB07F6A35B3ULL, 0x87D380BDA5BF7859ULL, 0x16B9F7E06C453A21ULL,
|
|
||||||
0x7BA2484C8A0FD54EULL, 0xF3A678CAD9A2E38CULL, 0x39B0BF7DDE437BA2ULL,
|
|
||||||
0xFCAF55C1BF8A4424ULL, 0x18FCF680573FA594ULL, 0x4C0563B89F495AC3ULL,
|
|
||||||
0x40E087931A00930DULL, 0x8CFFA9412EB642C1ULL, 0x68CA39053261169FULL,
|
|
||||||
0x7A1EE967D27579E2ULL, 0x9D1D60E5076F5B6FULL, 0x3810E399B6F65BA2ULL,
|
|
||||||
0x32095B6D4AB5F9B1ULL, 0x35CAB62109DD038AULL, 0xA90B24499FCFAFB1ULL,
|
|
||||||
0x77A225A07CC2C6BDULL, 0x513E5E634C70E331ULL, 0x4361C0CA3F692F12ULL,
|
|
||||||
0xD941ACA44B20A45BULL, 0x528F7C8602C5807BULL, 0x52AB92BEB9613989ULL,
|
|
||||||
0x9D1DFA2EFC557F73ULL, 0x722FF175F572C348ULL, 0x1D1260A51107FE97ULL,
|
|
||||||
0x7A249A57EC0C9BA2ULL, 0x04208FE9E8F7F2D6ULL, 0x5A110C6058B920A0ULL,
|
|
||||||
0x0CD9A497658A5698ULL, 0x56FD23C8F9715A4CULL, 0x284C847B9D887AAEULL,
|
|
||||||
0x04FEABFBBDB619CBULL, 0x742E1E651C60BA83ULL, 0x9A9632E65904AD3CULL,
|
|
||||||
0x881B82A13B51B9E2ULL, 0x506E6744CD974924ULL, 0xB0183DB56FFC6A79ULL,
|
|
||||||
0x0ED9B915C66ED37EULL, 0x5E11E86D5873D484ULL, 0xF678647E3519AC6EULL,
|
|
||||||
0x1B85D488D0F20CC5ULL, 0xDAB9FE6525D89021ULL, 0x0D151D86ADB73615ULL,
|
|
||||||
0xA865A54EDCC0F019ULL, 0x93C42566AEF98FFBULL, 0x99E7AFEABE000731ULL,
|
|
||||||
0x48CBFF086DDF285AULL, 0x7F9B6AF1EBF78BAFULL, 0x58627E1A149BBA21ULL,
|
|
||||||
0x2CD16E2ABD791E33ULL, 0xD363EFF5F0977996ULL, 0x0CE2A38C344A6EEDULL,
|
|
||||||
0x1A804AADB9CFA741ULL, 0x907F30421D78C5DEULL, 0x501F65EDB3034D07ULL,
|
|
||||||
0x37624AE5A48FA6E9ULL, 0x957BAF61700CFF4EULL, 0x3A6C27934E31188AULL,
|
|
||||||
0xD49503536ABCA345ULL, 0x088E049589C432E0ULL, 0xF943AEE7FEBF21B8ULL,
|
|
||||||
0x6C3B8E3E336139D3ULL, 0x364F6FFA464EE52EULL, 0xD60F6DCEDC314222ULL,
|
|
||||||
0x56963B0DCA418FC0ULL, 0x16F50EDF91E513AFULL, 0xEF1955914B609F93ULL,
|
|
||||||
0x565601C0364E3228ULL, 0xECB53939887E8175ULL, 0xBAC7A9A18531294BULL,
|
|
||||||
0xB344C470397BBA52ULL, 0x65D34954DAF3CEBDULL, 0xB4B81B3FA97511E2ULL,
|
|
||||||
0xB422061193D6F6A7ULL, 0x071582401C38434DULL, 0x7A13F18BBEDC4FF5ULL,
|
|
||||||
0xBC4097B116C524D2ULL, 0x59B97885E2F2EA28ULL, 0x99170A5DC3115544ULL,
|
|
||||||
0x6F423357E7C6A9F9ULL, 0x325928EE6E6F8794ULL, 0xD0E4366228B03343ULL,
|
|
||||||
0x565C31F7DE89EA27ULL, 0x30F5611484119414ULL, 0xD873DB391292ED4FULL,
|
|
||||||
0x7BD94E1D8E17DEBCULL, 0xC7D9F16864A76E94ULL, 0x947AE053EE56E63CULL,
|
|
||||||
0xC8C93882F9475F5FULL, 0x3A9BF55BA91F81CAULL, 0xD9A11FBB3D9808E4ULL,
|
|
||||||
0x0FD22063EDC29FCAULL, 0xB3F256D8ACA0B0B9ULL, 0xB03031A8B4516E84ULL,
|
|
||||||
0x35DD37D5871448AFULL, 0xE9F6082B05542E4EULL, 0xEBFAFA33D7254B59ULL,
|
|
||||||
0x9255ABB50D532280ULL, 0xB9AB4CE57F2D34F3ULL, 0x693501D628297551ULL,
|
|
||||||
0xC62C58F97DD949BFULL, 0xCD454F8F19C5126AULL, 0xBBE83F4ECC2BDECBULL,
|
|
||||||
0xDC842B7E2819E230ULL, 0xBA89142E007503B8ULL, 0xA3BC941D0A5061CBULL,
|
|
||||||
0xE9F6760E32CD8021ULL, 0x09C7E552BC76492FULL, 0x852F54934DA55CC9ULL,
|
|
||||||
0x8107FCCF064FCF56ULL, 0x098954D51FFF6580ULL, 0x23B70EDB1955C4BFULL,
|
|
||||||
0xC330DE426430F69DULL, 0x4715ED43E8A45C0AULL, 0xA8D7E4DAB780A08DULL,
|
|
||||||
0x0572B974F03CE0BBULL, 0xB57D2E985E1419C7ULL, 0xE8D9ECBE2CF3D73FULL,
|
|
||||||
0x2FE4B17170E59750ULL, 0x11317BA87905E790ULL, 0x7FBF21EC8A1F45ECULL,
|
|
||||||
0x1725CABFCB045B00ULL, 0x964E915CD5E2B207ULL, 0x3E2B8BCBF016D66DULL,
|
|
||||||
0xBE7444E39328A0ACULL, 0xF85B2B4FBCDE44B7ULL, 0x49353FEA39BA63B1ULL,
|
|
||||||
0x1DD01AAFCD53486AULL, 0x1FCA8A92FD719F85ULL, 0xFC7C95D827357AFAULL,
|
|
||||||
0x18A6A990C8B35EBDULL, 0xCCCB7005C6B9C28DULL, 0x3BDBB92C43B17F26ULL,
|
|
||||||
0xAA70B5B4F89695A2ULL, 0xE94C39A54A98307FULL, 0xB7A0B174CFF6F36EULL,
|
|
||||||
0xD4DBA84729AF48ADULL, 0x2E18BC1AD9704A68ULL, 0x2DE0966DAF2F8B1CULL,
|
|
||||||
0xB9C11D5B1E43A07EULL, 0x64972D68DEE33360ULL, 0x94628D38D0C20584ULL,
|
|
||||||
0xDBC0D2B6AB90A559ULL, 0xD2733C4335C6A72FULL, 0x7E75D99D94A70F4DULL,
|
|
||||||
0x6CED1983376FA72BULL, 0x97FCAACBF030BC24ULL, 0x7B77497B32503B12ULL,
|
|
||||||
0x8547EDDFB81CCB94ULL, 0x79999CDFF70902CBULL, 0xCFFE1939438E9B24ULL,
|
|
||||||
0x829626E3892D95D7ULL, 0x92FAE24291F2B3F1ULL, 0x63E22C147B9C3403ULL,
|
|
||||||
0xC678B6D860284A1CULL, 0x5873888850659AE7ULL, 0x0981DCD296A8736DULL,
|
|
||||||
0x9F65789A6509A440ULL, 0x9FF38FED72E9052FULL, 0xE479EE5B9930578CULL,
|
|
||||||
0xE7F28ECD2D49EECDULL, 0x56C074A581EA17FEULL, 0x5544F7D774B14AEFULL,
|
|
||||||
0x7B3F0195FC6F290FULL, 0x12153635B2C0CF57ULL, 0x7F5126DBBA5E0CA7ULL,
|
|
||||||
0x7A76956C3EAFB413ULL, 0x3D5774A11D31AB39ULL, 0x8A1B083821F40CB4ULL,
|
|
||||||
0x7B4A38E32537DF62ULL, 0x950113646D1D6E03ULL, 0x4DA8979A0041E8A9ULL,
|
|
||||||
0x3BC36E078F7515D7ULL, 0x5D0A12F27AD310D1ULL, 0x7F9D1A2E1EBE1327ULL,
|
|
||||||
0xDA3A361B1C5157B1ULL, 0xDCDD7D20903D0C25ULL, 0x36833336D068F707ULL,
|
|
||||||
0xCE68341F79893389ULL, 0xAB9090168DD05F34ULL, 0x43954B3252DC25E5ULL,
|
|
||||||
0xB438C2B67F98E5E9ULL, 0x10DCD78E3851A492ULL, 0xDBC27AB5447822BFULL,
|
|
||||||
0x9B3CDB65F82CA382ULL, 0xB67B7896167B4C84ULL, 0xBFCED1B0048EAC50ULL,
|
|
||||||
0xA9119B60369FFEBDULL, 0x1FFF7AC80904BF45ULL, 0xAC12FB171817EEE7ULL,
|
|
||||||
0xAF08DA9177DDA93DULL, 0x1B0CAB936E65C744ULL, 0xB559EB1D04E5E932ULL,
|
|
||||||
0xC37B45B3F8D6F2BAULL, 0xC3A9DC228CAAC9E9ULL, 0xF3B8B6675A6507FFULL,
|
|
||||||
0x9FC477DE4ED681DAULL, 0x67378D8ECCEF96CBULL, 0x6DD856D94D259236ULL,
|
|
||||||
0xA319CE15B0B4DB31ULL, 0x073973751F12DD5EULL, 0x8A8E849EB32781A5ULL,
|
|
||||||
0xE1925C71285279F5ULL, 0x74C04BF1790C0EFEULL, 0x4DDA48153C94938AULL,
|
|
||||||
0x9D266D6A1CC0542CULL, 0x7440FB816508C4FEULL, 0x13328503DF48229FULL,
|
|
||||||
0xD6BF7BAEE43CAC40ULL, 0x4838D65F6EF6748FULL, 0x1E152328F3318DEAULL,
|
|
||||||
0x8F8419A348F296BFULL, 0x72C8834A5957B511ULL, 0xD7A023A73260B45CULL,
|
|
||||||
0x94EBC8ABCFB56DAEULL, 0x9FC10D0F989993E0ULL, 0xDE68A2355B93CAE6ULL,
|
|
||||||
0xA44CFE79AE538BBEULL, 0x9D1D84FCCE371425ULL, 0x51D2B1AB2DDFB636ULL,
|
|
||||||
0x2FD7E4B9E72CD38CULL, 0x65CA5B96B7552210ULL, 0xDD69A0D8AB3B546DULL,
|
|
||||||
0x604D51B25FBF70E2ULL, 0x73AA8A564FB7AC9EULL, 0x1A8C1E992B941148ULL,
|
|
||||||
0xAAC40A2703D9BEA0ULL, 0x764DBEAE7FA4F3A6ULL, 0x1E99B96E70A9BE8BULL,
|
|
||||||
0x2C5E9DEB57EF4743ULL, 0x3A938FEE32D29981ULL, 0x26E6DB8FFDF5ADFEULL,
|
|
||||||
0x469356C504EC9F9DULL, 0xC8763C5B08D1908CULL, 0x3F6C6AF859D80055ULL,
|
|
||||||
0x7F7CC39420A3A545ULL, 0x9BFB227EBDF4C5CEULL, 0x89039D79D6FC5C5CULL,
|
|
||||||
0x8FE88B57305E2AB6ULL, 0xA09E8C8C35AB96DEULL, 0xFA7E393983325753ULL,
|
|
||||||
0xD6B6D0ECC617C699ULL, 0xDFEA21EA9E7557E3ULL, 0xB67C1FA481680AF8ULL,
|
|
||||||
0xCA1E3785A9E724E5ULL, 0x1CFC8BED0D681639ULL, 0xD18D8549D140CAEAULL,
|
|
||||||
0x4ED0FE7E9DC91335ULL, 0xE4DBF0634473F5D2ULL, 0x1761F93A44D5AEFEULL,
|
|
||||||
0x53898E4C3910DA55ULL, 0x734DE8181F6EC39AULL, 0x2680B122BAA28D97ULL,
|
|
||||||
0x298AF231C85BAFABULL, 0x7983EED3740847D5ULL, 0x66C1A2A1A60CD889ULL,
|
|
||||||
0x9E17E49642A3E4C1ULL, 0xEDB454E7BADC0805ULL, 0x50B704CAB602C329ULL,
|
|
||||||
0x4CC317FB9CDDD023ULL, 0x66B4835D9EAFEA22ULL, 0x219B97E26FFC81BDULL,
|
|
||||||
0x261E4E4C0A333A9DULL, 0x1FE2CCA76517DB90ULL, 0xD7504DFA8816EDBBULL,
|
|
||||||
0xB9571FA04DC089C8ULL, 0x1DDC0325259B27DEULL, 0xCF3F4688801EB9AAULL,
|
|
||||||
0xF4F5D05C10CAB243ULL, 0x38B6525C21A42B0EULL, 0x36F60E2BA4FA6800ULL,
|
|
||||||
0xEB3593803173E0CEULL, 0x9C4CD6257C5A3603ULL, 0xAF0C317D32ADAA8AULL,
|
|
||||||
0x258E5A80C7204C4BULL, 0x8B889D624D44885DULL, 0xF4D14597E660F855ULL,
|
|
||||||
0xD4347F66EC8941C3ULL, 0xE699ED85B0DFB40DULL, 0x2472F6207C2D0484ULL,
|
|
||||||
0xC2A1E7B5B459AEB5ULL, 0xAB4F6451CC1D45ECULL, 0x63767572AE3D6174ULL,
|
|
||||||
0xA59E0BD101731A28ULL, 0x116D0016CB948F09ULL, 0x2CF9C8CA052F6E9FULL,
|
|
||||||
0x0B090A7560A968E3ULL, 0xABEEDDB2DDE06FF1ULL, 0x58EFC10B06A2068DULL,
|
|
||||||
0xC6E57A78FBD986E0ULL, 0x2EAB8CA63CE802D7ULL, 0x14A195640116F336ULL,
|
|
||||||
0x7C0828DD624EC390ULL, 0xD74BBE77E6116AC7ULL, 0x804456AF10F5FB53ULL,
|
|
||||||
0xEBE9EA2ADF4321C7ULL, 0x03219A39EE587A30ULL, 0x49787FEF17AF9924ULL,
|
|
||||||
0xA1E9300CD8520548ULL, 0x5B45E522E4B1B4EFULL, 0xB49C3B3995091A36ULL,
|
|
||||||
0xD4490AD526F14431ULL, 0x12A8F216AF9418C2ULL, 0x001F837CC7350524ULL,
|
|
||||||
0x1877B51E57A764D5ULL, 0xA2853B80F17F58EEULL, 0x993E1DE72D36D310ULL,
|
|
||||||
0xB3598080CE64A656ULL, 0x252F59CF0D9F04BBULL, 0xD23C8E176D113600ULL,
|
|
||||||
0x1BDA0492E7E4586EULL, 0x21E0BD5026C619BFULL, 0x3B097ADAF088F94EULL,
|
|
||||||
0x8D14DEDB30BE846EULL, 0xF95CFFA23AF5F6F4ULL, 0x3871700761B3F743ULL,
|
|
||||||
0xCA672B91E9E4FA16ULL, 0x64C8E531BFF53B55ULL, 0x241260ED4AD1E87DULL,
|
|
||||||
0x106C09B972D2E822ULL, 0x7FBA195410E5CA30ULL, 0x7884D9BC6CB569D8ULL,
|
|
||||||
0x0647DFEDCD894A29ULL, 0x63573FF03E224774ULL, 0x4FC8E9560F91B123ULL,
|
|
||||||
0x1DB956E450275779ULL, 0xB8D91274B9E9D4FBULL, 0xA2EBEE47E2FBFCE1ULL,
|
|
||||||
0xD9F1F30CCD97FB09ULL, 0xEFED53D75FD64E6BULL, 0x2E6D02C36017F67FULL,
|
|
||||||
0xA9AA4D20DB084E9BULL, 0xB64BE8D8B25396C1ULL, 0x70CB6AF7C2D5BCF0ULL,
|
|
||||||
0x98F076A4F7A2322EULL, 0xBF84470805E69B5FULL, 0x94C3251F06F90CF3ULL,
|
|
||||||
0x3E003E616A6591E9ULL, 0xB925A6CD0421AFF3ULL, 0x61BDD1307C66E300ULL,
|
|
||||||
0xBF8D5108E27E0D48ULL, 0x240AB57A8B888B20ULL, 0xFC87614BAF287E07ULL,
|
|
||||||
0xEF02CDD06FFDB432ULL, 0xA1082C0466DF6C0AULL, 0x8215E577001332C8ULL,
|
|
||||||
0xD39BB9C3A48DB6CFULL, 0x2738259634305C14ULL, 0x61CF4F94C97DF93DULL,
|
|
||||||
0x1B6BACA2AE4E125BULL, 0x758F450C88572E0BULL, 0x959F587D507A8359ULL,
|
|
||||||
0xB063E962E045F54DULL, 0x60E8ED72C0DFF5D1ULL, 0x7B64978555326F9FULL,
|
|
||||||
0xFD080D236DA814BAULL, 0x8C90FD9B083F4558ULL, 0x106F72FE81E2C590ULL,
|
|
||||||
0x7976033A39F7D952ULL, 0xA4EC0132764CA04BULL, 0x733EA705FAE4FA77ULL,
|
|
||||||
0xB4D8F77BC3E56167ULL, 0x9E21F4F903B33FD9ULL, 0x9D765E419FB69F6DULL,
|
|
||||||
0xD30C088BA61EA5EFULL, 0x5D94337FBFAF7F5BULL, 0x1A4E4822EB4D7A59ULL,
|
|
||||||
0x6FFE73E81B637FB3ULL, 0xDDF957BC36D8B9CAULL, 0x64D0E29EEA8838B3ULL,
|
|
||||||
0x08DD9BDFD96B9F63ULL, 0x087E79E5A57D1D13ULL, 0xE328E230E3E2B3FBULL,
|
|
||||||
0x1C2559E30F0946BEULL, 0x720BF5F26F4D2EAAULL, 0xB0774D261CC609DBULL,
|
|
||||||
0x443F64EC5A371195ULL, 0x4112CF68649A260EULL, 0xD813F2FAB7F5C5CAULL,
|
|
||||||
0x660D3257380841EEULL, 0x59AC2C7873F910A3ULL, 0xE846963877671A17ULL,
|
|
||||||
0x93B633ABFA3469F8ULL, 0xC0C0F5A60EF4CDCFULL, 0xCAF21ECD4377B28CULL,
|
|
||||||
0x57277707199B8175ULL, 0x506C11B9D90E8B1DULL, 0xD83CC2687A19255FULL,
|
|
||||||
0x4A29C6465A314CD1ULL, 0xED2DF21216235097ULL, 0xB5635C95FF7296E2ULL,
|
|
||||||
0x22AF003AB672E811ULL, 0x52E762596BF68235ULL, 0x9AEBA33AC6ECC6B0ULL,
|
|
||||||
0x944F6DE09134DFB6ULL, 0x6C47BEC883A7DE39ULL, 0x6AD047C430A12104ULL,
|
|
||||||
0xA5B1CFDBA0AB4067ULL, 0x7C45D833AFF07862ULL, 0x5092EF950A16DA0BULL,
|
|
||||||
0x9338E69C052B8E7BULL, 0x455A4B4CFE30E3F5ULL, 0x6B02E63195AD0CF8ULL,
|
|
||||||
0x6B17B224BAD6BF27ULL, 0xD1E0CCD25BB9C169ULL, 0xDE0C89A556B9AE70ULL,
|
|
||||||
0x50065E535A213CF6ULL, 0x9C1169FA2777B874ULL, 0x78EDEFD694AF1EEDULL,
|
|
||||||
0x6DC93D9526A50E68ULL, 0xEE97F453F06791EDULL, 0x32AB0EDB696703D3ULL,
|
|
||||||
0x3A6853C7E70757A7ULL, 0x31865CED6120F37DULL, 0x67FEF95D92607890ULL,
|
|
||||||
0x1F2B1D1F15F6DC9CULL, 0xB69E38A8965C6B65ULL, 0xAA9119FF184CCCF4ULL,
|
|
||||||
0xF43C732873F24C13ULL, 0xFB4A3D794A9A80D2ULL, 0x3550C2321FD6109CULL,
|
|
||||||
0x371F77E76BB8417EULL, 0x6BFA9AAE5EC05779ULL, 0xCD04F3FF001A4778ULL,
|
|
||||||
0xE3273522064480CAULL, 0x9F91508BFFCFC14AULL, 0x049A7F41061A9E60ULL,
|
|
||||||
0xFCB6BE43A9F2FE9BULL, 0x08DE8A1C7797DA9BULL, 0x8F9887E6078735A1ULL,
|
|
||||||
0xB5B4071DBFC73A66ULL, 0x230E343DFBA08D33ULL, 0x43ED7F5A0FAE657DULL,
|
|
||||||
0x3A88A0FBBCB05C63ULL, 0x21874B8B4D2DBC4FULL, 0x1BDEA12E35F6A8C9ULL,
|
|
||||||
0x53C065C6C8E63528ULL, 0xE34A1D250E7A8D6BULL, 0xD6B04D3B7651DD7EULL,
|
|
||||||
0x5E90277E7CB39E2DULL, 0x2C046F22062DC67DULL, 0xB10BB459132D0A26ULL,
|
|
||||||
0x3FA9DDFB67E2F199ULL, 0x0E09B88E1914F7AFULL, 0x10E8B35AF3EEAB37ULL,
|
|
||||||
0x9EEDECA8E272B933ULL, 0xD4C718BC4AE8AE5FULL, 0x81536D601170FC20ULL,
|
|
||||||
0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
|
|
||||||
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
|
|
||||||
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
|
|
||||||
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
|
|
||||||
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
|
|
||||||
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
|
|
||||||
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
|
|
||||||
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
|
|
||||||
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
|
|
||||||
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
|
|
||||||
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
|
|
||||||
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
|
|
||||||
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
|
|
||||||
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
|
|
||||||
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
|
|
||||||
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
|
|
||||||
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
|
|
||||||
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
|
|
||||||
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
|
|
||||||
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
|
|
||||||
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
|
|
||||||
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
|
|
||||||
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
|
|
||||||
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
|
|
||||||
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
|
|
||||||
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
|
|
||||||
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
|
|
||||||
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
|
|
||||||
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
|
|
||||||
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
|
|
||||||
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
|
|
||||||
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
|
|
||||||
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
|
|
||||||
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
|
|
||||||
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
|
|
||||||
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
|
|
||||||
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
|
|
||||||
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
|
|
||||||
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
|
|
||||||
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
|
|
||||||
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
|
|
||||||
0xF8D626AAAF278509ULL
|
|
||||||
}};
|
|
||||||
|
|
||||||
// polyglot_key() returns the PolyGlot hash key of the given position
|
|
||||||
Key polyglot_key(const Position& pos) {
|
|
||||||
|
|
||||||
Key key = 0;
|
|
||||||
Bitboard b = pos.pieces();
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
Square s = pop_lsb(&b);
|
|
||||||
Piece p = pos.piece_on(s);
|
|
||||||
|
|
||||||
// PolyGlot pieces are: BP = 0, WP = 1, BN = 2, ... BK = 10, WK = 11
|
|
||||||
key ^= PG.Zobrist.psq[2 * (type_of(p) - 1) + (color_of(p) == WHITE)][s];
|
|
||||||
}
|
|
||||||
|
|
||||||
b = pos.can_castle(ALL_CASTLES);
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
key ^= PG.Zobrist.castle[pop_lsb(&b)];
|
|
||||||
|
|
||||||
if (pos.ep_square() != SQ_NONE)
|
|
||||||
key ^= PG.Zobrist.enpassant[file_of(pos.ep_square())];
|
|
||||||
|
|
||||||
if (pos.side_to_move() == WHITE)
|
|
||||||
key ^= PG.Zobrist.turn;
|
|
||||||
|
|
||||||
return key;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
PolyglotBook::PolyglotBook() : rkiss(Time::now() % 10000) {}
|
|
||||||
|
|
||||||
PolyglotBook::~PolyglotBook() { if (is_open()) close(); }
|
|
||||||
|
|
||||||
|
|
||||||
/// operator>>() reads sizeof(T) chars from the file's binary byte stream and
|
|
||||||
/// converts them in a number of type T. A Polyglot book stores numbers in
|
|
||||||
/// big-endian format.
|
|
||||||
|
|
||||||
template<typename T> PolyglotBook& PolyglotBook::operator>>(T& n) {
|
|
||||||
|
|
||||||
n = 0;
|
|
||||||
for (size_t i = 0; i < sizeof(T); i++)
|
|
||||||
n = T((n << 8) + ifstream::get());
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<> PolyglotBook& PolyglotBook::operator>>(Entry& e) {
|
|
||||||
return *this >> e.key >> e.move >> e.count >> e.learn;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// open() tries to open a book file with the given name after closing any
|
|
||||||
/// exsisting one.
|
|
||||||
|
|
||||||
bool PolyglotBook::open(const char* fName) {
|
|
||||||
|
|
||||||
if (is_open()) // Cannot close an already closed file
|
|
||||||
close();
|
|
||||||
|
|
||||||
ifstream::open(fName, ifstream::in | ifstream::binary);
|
|
||||||
|
|
||||||
fileName = is_open() ? fName : "";
|
|
||||||
ifstream::clear(); // Reset any error flag to allow retry ifstream::open()
|
|
||||||
return !fileName.empty();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// probe() tries to find a book move for the given position. If no move is
|
|
||||||
/// found returns MOVE_NONE. If pickBest is true returns always the highest
|
|
||||||
/// rated move, otherwise randomly chooses one, based on the move score.
|
|
||||||
|
|
||||||
Move PolyglotBook::probe(const Position& pos, const string& fName, bool pickBest) {
|
|
||||||
|
|
||||||
if (fileName != fName && !open(fName.c_str()))
|
|
||||||
return MOVE_NONE;
|
|
||||||
|
|
||||||
Entry e;
|
|
||||||
uint16_t best = 0;
|
|
||||||
unsigned sum = 0;
|
|
||||||
Move move = MOVE_NONE;
|
|
||||||
Key key = polyglot_key(pos);
|
|
||||||
|
|
||||||
seekg(find_first(key) * sizeof(Entry), ios_base::beg);
|
|
||||||
|
|
||||||
while (*this >> e, e.key == key && good())
|
|
||||||
{
|
|
||||||
best = max(best, e.count);
|
|
||||||
sum += e.count;
|
|
||||||
|
|
||||||
// Choose book move according to its score. If a move has a very
|
|
||||||
// high score it has higher probability to be choosen than a move
|
|
||||||
// with lower score. Note that first entry is always chosen.
|
|
||||||
if ( (sum && rkiss.rand<unsigned>() % sum < e.count)
|
|
||||||
|| (pickBest && e.count == best))
|
|
||||||
move = Move(e.move);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!move)
|
|
||||||
return MOVE_NONE;
|
|
||||||
|
|
||||||
// A PolyGlot book move is encoded as follows:
|
|
||||||
//
|
|
||||||
// bit 0- 5: destination square (from 0 to 63)
|
|
||||||
// bit 6-11: origin square (from 0 to 63)
|
|
||||||
// bit 12-14: promotion piece (from KNIGHT == 1 to QUEEN == 4)
|
|
||||||
//
|
|
||||||
// Castling moves follow "king captures rook" representation. So in case book
|
|
||||||
// move is a promotion we have to convert to our representation, in all the
|
|
||||||
// other cases we can directly compare with a Move after having masked out
|
|
||||||
// the special Move's flags (bit 14-15) that are not supported by PolyGlot.
|
|
||||||
int pt = (move >> 12) & 7;
|
|
||||||
if (pt)
|
|
||||||
move = make<PROMOTION>(from_sq(move), to_sq(move), PieceType(pt + 1));
|
|
||||||
|
|
||||||
// Add 'special move' flags and verify it is legal
|
|
||||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
|
||||||
if (move == (ml.move() ^ type_of(ml.move())))
|
|
||||||
return ml.move();
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// find_first() takes a book key as input, and does a binary search through
|
|
||||||
/// the book file for the given key. Returns the index of the leftmost book
|
|
||||||
/// entry with the same key as the input.
|
|
||||||
|
|
||||||
size_t PolyglotBook::find_first(Key key) {
|
|
||||||
|
|
||||||
seekg(0, ios::end); // Move pointer to end, so tellg() gets file's size
|
|
||||||
|
|
||||||
size_t low = 0, mid, high = (size_t)tellg() / sizeof(Entry) - 1;
|
|
||||||
Entry e;
|
|
||||||
|
|
||||||
assert(low <= high);
|
|
||||||
|
|
||||||
while (low < high && good())
|
|
||||||
{
|
|
||||||
mid = (low + high) / 2;
|
|
||||||
|
|
||||||
assert(mid >= low && mid < high);
|
|
||||||
|
|
||||||
seekg(mid * sizeof(Entry), ios_base::beg);
|
|
||||||
*this >> e;
|
|
||||||
|
|
||||||
if (key <= e.key)
|
|
||||||
high = mid;
|
|
||||||
else
|
|
||||||
low = mid + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(low == high);
|
|
||||||
|
|
||||||
return low;
|
|
||||||
}
|
|
||||||
-45
@@ -1,45 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(BOOK_H_INCLUDED)
|
|
||||||
#define BOOK_H_INCLUDED
|
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "position.h"
|
|
||||||
#include "rkiss.h"
|
|
||||||
|
|
||||||
class PolyglotBook : private std::ifstream {
|
|
||||||
public:
|
|
||||||
PolyglotBook();
|
|
||||||
~PolyglotBook();
|
|
||||||
Move probe(const Position& pos, const std::string& fName, bool pickBest);
|
|
||||||
|
|
||||||
private:
|
|
||||||
template<typename T> PolyglotBook& operator>>(T& n);
|
|
||||||
|
|
||||||
bool open(const char* fName);
|
|
||||||
size_t find_first(Key key);
|
|
||||||
|
|
||||||
RKISS rkiss;
|
|
||||||
std::string fileName;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !defined(BOOK_H_INCLUDED)
|
|
||||||
+365
-562
File diff suppressed because it is too large
Load Diff
+69
-46
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,22 +18,25 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(ENDGAME_H_INCLUDED)
|
#ifndef ENDGAME_H_INCLUDED
|
||||||
#define ENDGAME_H_INCLUDED
|
#define ENDGAME_H_INCLUDED
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <type_traits>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
/// EndgameType lists all supported endgames
|
/// EndgameCode lists all supported endgame functions by corresponding codes
|
||||||
|
|
||||||
enum EndgameType {
|
enum EndgameCode {
|
||||||
|
|
||||||
// Evaluation functions
|
|
||||||
|
|
||||||
|
EVALUATION_FUNCTIONS,
|
||||||
|
KNNK, // KNN vs K
|
||||||
KXK, // Generic "mate lone king" eval
|
KXK, // Generic "mate lone king" eval
|
||||||
KBNK, // KBN vs K
|
KBNK, // KBN vs K
|
||||||
KPK, // KP vs K
|
KPK, // KP vs K
|
||||||
@@ -41,19 +45,14 @@ enum EndgameType {
|
|||||||
KRKN, // KR vs KN
|
KRKN, // KR vs KN
|
||||||
KQKP, // KQ vs KP
|
KQKP, // KQ vs KP
|
||||||
KQKR, // KQ vs KR
|
KQKR, // KQ vs KR
|
||||||
KBBKN, // KBB vs KN
|
|
||||||
KNNK, // KNN vs K
|
|
||||||
KmmKm, // K and two minors vs K and one or two minors
|
|
||||||
|
|
||||||
|
SCALING_FUNCTIONS,
|
||||||
// Scaling functions
|
KBPsK, // KB and pawns vs K
|
||||||
SCALE_FUNS,
|
KQKRPs, // KQ vs KR and pawns
|
||||||
|
|
||||||
KBPsK, // KB+pawns vs K
|
|
||||||
KQKRPs, // KQ vs KR+pawns
|
|
||||||
KRPKR, // KRP vs KR
|
KRPKR, // KRP vs KR
|
||||||
|
KRPKB, // KRP vs KB
|
||||||
KRPPKRP, // KRPP vs KRP
|
KRPPKRP, // KRPP vs KRP
|
||||||
KPsK, // King and pawns vs king
|
KPsK, // K and pawns vs K
|
||||||
KBPKB, // KBP vs KB
|
KBPKB, // KBP vs KB
|
||||||
KBPPKB, // KBPP vs KB
|
KBPPKB, // KBPP vs KB
|
||||||
KBPKN, // KBP vs KN
|
KBPKN, // KBP vs KN
|
||||||
@@ -63,60 +62,84 @@ enum EndgameType {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Endgame functions can be of two types according if return a Value or a
|
/// Endgame functions can be of two types depending on whether they return a
|
||||||
/// ScaleFactor. Type eg_fun<int>::type equals to either ScaleFactor or Value
|
/// Value or a ScaleFactor.
|
||||||
/// depending if the template parameter is 0 or 1.
|
|
||||||
|
|
||||||
template<int> struct eg_fun { typedef Value type; };
|
template<EndgameCode E> using
|
||||||
template<> struct eg_fun<1> { typedef ScaleFactor type; };
|
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
|
||||||
|
|
||||||
|
|
||||||
/// Base and derived templates for endgame evaluation and scaling functions
|
/// Base and derived functors for endgame evaluation and scaling functions
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
struct EndgameBase {
|
struct EndgameBase {
|
||||||
|
|
||||||
virtual ~EndgameBase() {}
|
explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {}
|
||||||
virtual Color color() const = 0;
|
virtual ~EndgameBase() = default;
|
||||||
virtual T operator()(const Position&) const = 0;
|
virtual T operator()(const Position&) const = 0;
|
||||||
|
|
||||||
|
const Color strongSide, weakSide;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
template<EndgameType E, typename T = typename eg_fun<(E > SCALE_FUNS)>::type>
|
template<EndgameCode E, typename T = eg_type<E>>
|
||||||
struct Endgame : public EndgameBase<T> {
|
struct Endgame : public EndgameBase<T> {
|
||||||
|
|
||||||
explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
|
explicit Endgame(Color c) : EndgameBase<T>(c) {}
|
||||||
Color color() const { return strongerSide; }
|
T operator()(const Position&) const override;
|
||||||
T operator()(const Position&) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Color strongerSide, weakerSide;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Endgames class stores in two std::map the pointers to endgame evaluation
|
/// The Endgames class stores the pointers to endgame evaluation and scaling
|
||||||
/// and scaling base objects. Then we use polymorphism to invoke the actual
|
/// base objects in two std::map. We use polymorphism to invoke the actual
|
||||||
/// endgame function calling its operator() that is virtual.
|
/// endgame function by calling its virtual operator().
|
||||||
|
|
||||||
class Endgames {
|
class Endgames {
|
||||||
|
|
||||||
typedef std::map<Key, EndgameBase<eg_fun<0>::type>*> M1;
|
template<typename T> using Ptr = std::unique_ptr<EndgameBase<T>>;
|
||||||
typedef std::map<Key, EndgameBase<eg_fun<1>::type>*> M2;
|
template<typename T> using Map = std::map<Key, Ptr<T>>;
|
||||||
|
|
||||||
M1 m1;
|
template<typename T>
|
||||||
M2 m2;
|
Map<T>& map() {
|
||||||
|
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
|
||||||
|
}
|
||||||
|
|
||||||
M1& map(M1::mapped_type) { return m1; }
|
template<EndgameCode E, typename T = eg_type<E>>
|
||||||
M2& map(M2::mapped_type) { return m2; }
|
void add(const std::string& code) {
|
||||||
|
|
||||||
template<EndgameType E> void add(const std::string& code);
|
StateInfo st;
|
||||||
|
map<T>()[Position().set(code, WHITE, &st).material_key()] = Ptr<T>(new Endgame<E>(WHITE));
|
||||||
|
map<T>()[Position().set(code, BLACK, &st).material_key()] = Ptr<T>(new Endgame<E>(BLACK));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Endgames();
|
Endgames() {
|
||||||
~Endgames();
|
|
||||||
|
|
||||||
template<typename T> T probe(Key key, T& eg)
|
add<KPK>("KPK");
|
||||||
{ return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
|
add<KNNK>("KNNK");
|
||||||
|
add<KBNK>("KBNK");
|
||||||
|
add<KRKP>("KRKP");
|
||||||
|
add<KRKB>("KRKB");
|
||||||
|
add<KRKN>("KRKN");
|
||||||
|
add<KQKP>("KQKP");
|
||||||
|
add<KQKR>("KQKR");
|
||||||
|
|
||||||
|
add<KNPK>("KNPK");
|
||||||
|
add<KNPKB>("KNPKB");
|
||||||
|
add<KRPKR>("KRPKR");
|
||||||
|
add<KRPKB>("KRPKB");
|
||||||
|
add<KBPKB>("KBPKB");
|
||||||
|
add<KBPKN>("KBPKN");
|
||||||
|
add<KBPPKB>("KBPPKB");
|
||||||
|
add<KRPPKRP>("KRPPKRP");
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
const EndgameBase<T>* probe(Key key) {
|
||||||
|
return map<T>().count(key) ? map<T>()[key].get() : nullptr;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
#endif // #ifndef ENDGAME_H_INCLUDED
|
||||||
|
|||||||
+740
-1038
File diff suppressed because it is too large
Load Diff
+10
-6
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,19 +18,22 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(EVALUATE_H_INCLUDED)
|
#ifndef EVALUATE_H_INCLUDED
|
||||||
#define EVALUATE_H_INCLUDED
|
#define EVALUATE_H_INCLUDED
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
class Position;
|
class Position;
|
||||||
|
|
||||||
namespace Eval {
|
namespace Eval {
|
||||||
|
|
||||||
extern void init();
|
constexpr Value Tempo = Value(20); // Must be visible to search
|
||||||
extern Value evaluate(const Position& pos, Value& margin);
|
|
||||||
extern std::string trace(const Position& pos);
|
|
||||||
|
|
||||||
|
std::string trace(const Position& pos);
|
||||||
|
|
||||||
|
Value evaluate(const Position& pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
#endif // #ifndef EVALUATE_H_INCLUDED
|
||||||
|
|||||||
+17
-16
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,35 +19,35 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "evaluate.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
#include "ucioption.h"
|
#include "uci.h"
|
||||||
|
#include "syzygy/tbprobe.h"
|
||||||
|
|
||||||
|
namespace PSQT {
|
||||||
|
void init();
|
||||||
|
}
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
|
|
||||||
std::cout << engine_info() << std::endl;
|
std::cout << engine_info() << std::endl;
|
||||||
|
|
||||||
UCI::init(Options);
|
UCI::init(Options);
|
||||||
|
PSQT::init();
|
||||||
Bitboards::init();
|
Bitboards::init();
|
||||||
Zobrist::init();
|
Position::init();
|
||||||
Bitbases::init_kpk();
|
Bitbases::init();
|
||||||
Search::init();
|
Search::init();
|
||||||
Eval::init();
|
Pawns::init();
|
||||||
Threads.init();
|
Threads.set(Options["Threads"]);
|
||||||
TT.set_size(Options["Hash"]);
|
Search::clear(); // After threads are up
|
||||||
|
|
||||||
std::string args;
|
UCI::loop(argc, argv);
|
||||||
|
|
||||||
for (int i = 1; i < argc; i++)
|
Threads.set(0);
|
||||||
args += std::string(argv[i]) + " ";
|
return 0;
|
||||||
|
|
||||||
UCI::loop(args);
|
|
||||||
|
|
||||||
Threads.exit();
|
|
||||||
}
|
}
|
||||||
|
|||||||
+118
-188
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -19,52 +20,41 @@
|
|||||||
|
|
||||||
#include <algorithm> // For std::min
|
#include <algorithm> // For std::min
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
#include <cstring> // For std::memset
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
|
#include "thread.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Values modified by Joona Kiiski
|
// Polynomial material imbalance parameters
|
||||||
const Value MidgameLimit = Value(15581);
|
|
||||||
const Value EndgameLimit = Value(3998);
|
|
||||||
|
|
||||||
// Scale factors used when one side has no more pawns
|
|
||||||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
|
||||||
|
|
||||||
// Polynomial material balance parameters
|
|
||||||
const Value RedundantQueenPenalty = Value(320);
|
|
||||||
const Value RedundantRookPenalty = Value(554);
|
|
||||||
|
|
||||||
|
constexpr int QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||||
|
// OUR PIECES
|
||||||
// pair pawn knight bishop rook queen
|
// pair pawn knight bishop rook queen
|
||||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
{1438 }, // Bishop pair
|
||||||
|
{ 40, 38 }, // Pawn
|
||||||
const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
|
{ 32, 255, -62 }, // Knight OUR PIECES
|
||||||
// pair pawn knight bishop rook queen
|
{ 0, 104, 4, 0 }, // Bishop
|
||||||
{ 7 }, // Bishop pair
|
{ -26, -2, 47, 105, -208 }, // Rook
|
||||||
{ 39, 2 }, // Pawn
|
{-189, 24, 117, 133, -134, -6 } // Queen
|
||||||
{ 35, 271, -4 }, // Knight
|
|
||||||
{ 7, 105, 4, 7 }, // Bishop
|
|
||||||
{ -27, -2, 46, 100, 56 }, // Rook
|
|
||||||
{ 58, 29, 83, 148, -3, -25 } // Queen
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = {
|
constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||||
// THEIR PIECES
|
// THEIR PIECES
|
||||||
// pair pawn knight bishop rook queen
|
// pair pawn knight bishop rook queen
|
||||||
{ 41 }, // Bishop pair
|
{ 0 }, // Bishop pair
|
||||||
{ 37, 41 }, // Pawn
|
{ 36, 0 }, // Pawn
|
||||||
{ 10, 62, 41 }, // Knight OUR PIECES
|
{ 9, 63, 0 }, // Knight OUR PIECES
|
||||||
{ 57, 64, 39, 41 }, // Bishop
|
{ 59, 65, 42, 0 }, // Bishop
|
||||||
{ 50, 40, 23, -22, 41 }, // Rook
|
{ 46, 39, 24, -24, 0 }, // Rook
|
||||||
{ 106, 101, 3, 151, 171, 41 } // Queen
|
{ 97, 100, -42, 137, 268, 0 } // Queen
|
||||||
};
|
};
|
||||||
|
|
||||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
// Endgame evaluation and scaling functions are accessed directly and not through
|
||||||
// the function maps because correspond to more then one material hash key.
|
// the function maps because they correspond to more than one material hash key.
|
||||||
Endgame<KmmKm> EvaluateKmmKm[] = { Endgame<KmmKm>(WHITE), Endgame<KmmKm>(BLACK) };
|
|
||||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||||
|
|
||||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
||||||
@@ -72,166 +62,131 @@ namespace {
|
|||||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||||
|
|
||||||
// Helper templates used to detect a given material distribution
|
// Helper used to detect a given material distribution
|
||||||
template<Color Us> bool is_KXK(const Position& pos) {
|
bool is_KXK(const Position& pos, Color us) {
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
return !more_than_one(pos.pieces(~us))
|
||||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
&& pos.non_pawn_material(us) >= RookValueMg;
|
||||||
&& pos.piece_count(Them, PAWN) == 0
|
|
||||||
&& pos.non_pawn_material(Us) >= RookValueMg;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
bool is_KBPsK(const Position& pos, Color us) {
|
||||||
return pos.non_pawn_material(Us) == BishopValueMg
|
return pos.non_pawn_material(us) == BishopValueMg
|
||||||
&& pos.piece_count(Us, BISHOP) == 1
|
&& pos.count<BISHOP>(us) == 1
|
||||||
&& pos.piece_count(Us, PAWN) >= 1;
|
&& pos.count<PAWN >(us) >= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
bool is_KQKRPs(const Position& pos, Color us) {
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
return !pos.count<PAWN>(us)
|
||||||
return pos.piece_count(Us, PAWN) == 0
|
&& pos.non_pawn_material(us) == QueenValueMg
|
||||||
&& pos.non_pawn_material(Us) == QueenValueMg
|
&& pos.count<QUEEN>(us) == 1
|
||||||
&& pos.piece_count(Us, QUEEN) == 1
|
&& pos.count<ROOK>(~us) == 1
|
||||||
&& pos.piece_count(Them, ROOK) == 1
|
&& pos.count<PAWN>(~us) >= 1;
|
||||||
&& pos.piece_count(Them, PAWN) >= 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// imbalance() calculates imbalance comparing piece count of each
|
/// imbalance() calculates the imbalance by comparing the piece count of each
|
||||||
/// piece type for both colors.
|
/// piece type for both colors.
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
|
||||||
int pt1, pt2, pc, v;
|
int bonus = 0;
|
||||||
int value = 0;
|
|
||||||
|
|
||||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
// Second-degree polynomial material imbalance, by Tord Romstad
|
||||||
// "The Evaluation of Material Imbalances in Chess"
|
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
||||||
if (pieceCount[Us][ROOK] > 0)
|
|
||||||
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
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|
||||||
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
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|
||||||
|
|
||||||
// Second-degree polynomial material imbalance by Tord Romstad
|
|
||||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
|
||||||
{
|
{
|
||||||
pc = pieceCount[Us][pt1];
|
if (!pieceCount[Us][pt1])
|
||||||
if (!pc)
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
v = LinearCoefficients[pt1];
|
int v = 0;
|
||||||
|
|
||||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
|
||||||
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
|
||||||
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
|
||||||
|
|
||||||
value += pc * v;
|
bonus += pieceCount[Us][pt1] * v;
|
||||||
}
|
}
|
||||||
return value;
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|
||||||
|
return bonus;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
namespace Material {
|
namespace Material {
|
||||||
|
|
||||||
/// Material::probe() takes a position object as input, looks up a MaterialEntry
|
/// Material::probe() looks up the current position's material configuration in
|
||||||
/// object, and returns a pointer to it. If the material configuration is not
|
/// the material hash table. It returns a pointer to the Entry if the position
|
||||||
/// already present in the table, it is computed and stored there, so we don't
|
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||||
/// have to recompute everything when the same material configuration occurs again.
|
/// have to recompute all when the same material configuration occurs again.
|
||||||
|
|
||||||
Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
Entry* probe(const Position& pos) {
|
||||||
|
|
||||||
Key key = pos.material_key();
|
Key key = pos.material_key();
|
||||||
Entry* e = entries[key];
|
Entry* e = pos.this_thread()->materialTable[key];
|
||||||
|
|
||||||
// If e->key matches the position's material hash key, it means that we
|
|
||||||
// have analysed this material configuration before, and we can simply
|
|
||||||
// return the information we found the last time instead of recomputing it.
|
|
||||||
if (e->key == key)
|
if (e->key == key)
|
||||||
return e;
|
return e;
|
||||||
|
|
||||||
memset(e, 0, sizeof(Entry));
|
std::memset(e, 0, sizeof(Entry));
|
||||||
e->key = key;
|
e->key = key;
|
||||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||||
e->gamePhase = game_phase(pos);
|
|
||||||
|
|
||||||
// Let's look if we have a specialized evaluation function for this
|
|
||||||
// particular material configuration. First we look for a fixed
|
|
||||||
// configuration one, then a generic one if previous search failed.
|
|
||||||
if (endgames.probe(key, e->evaluationFunction))
|
|
||||||
return e;
|
|
||||||
|
|
||||||
if (is_KXK<WHITE>(pos))
|
|
||||||
{
|
|
||||||
e->evaluationFunction = &EvaluateKXK[WHITE];
|
|
||||||
return e;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (is_KXK<BLACK>(pos))
|
|
||||||
{
|
|
||||||
e->evaluationFunction = &EvaluateKXK[BLACK];
|
|
||||||
return e;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
|
|
||||||
{
|
|
||||||
// Minor piece endgame with at least one minor piece per side and
|
|
||||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
|
||||||
assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP)));
|
|
||||||
assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP)));
|
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
|
||||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
|
||||||
{
|
|
||||||
e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
|
|
||||||
return e;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// OK, we didn't find any special evaluation function for the current
|
|
||||||
// material configuration. Is there a suitable scaling function?
|
|
||||||
//
|
|
||||||
// We face problems when there are several conflicting applicable
|
|
||||||
// scaling functions and we need to decide which one to use.
|
|
||||||
EndgameBase<ScaleFactor>* sf;
|
|
||||||
|
|
||||||
if (endgames.probe(key, sf))
|
|
||||||
{
|
|
||||||
e->scalingFunction[sf->color()] = sf;
|
|
||||||
return e;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Generic scaling functions that refer to more then one material
|
|
||||||
// distribution. Should be probed after the specialized ones.
|
|
||||||
// Note that these ones don't return after setting the function.
|
|
||||||
if (is_KBPsKs<WHITE>(pos))
|
|
||||||
e->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
|
||||||
|
|
||||||
if (is_KBPsKs<BLACK>(pos))
|
|
||||||
e->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
|
||||||
|
|
||||||
if (is_KQKRPs<WHITE>(pos))
|
|
||||||
e->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
|
||||||
|
|
||||||
else if (is_KQKRPs<BLACK>(pos))
|
|
||||||
e->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
|
||||||
|
|
||||||
Value npm_w = pos.non_pawn_material(WHITE);
|
Value npm_w = pos.non_pawn_material(WHITE);
|
||||||
Value npm_b = pos.non_pawn_material(BLACK);
|
Value npm_b = pos.non_pawn_material(BLACK);
|
||||||
|
Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit));
|
||||||
|
|
||||||
if (npm_w + npm_b == VALUE_ZERO)
|
// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
|
||||||
|
e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
|
||||||
|
|
||||||
|
// Let's look if we have a specialized evaluation function for this particular
|
||||||
|
// material configuration. Firstly we look for a fixed configuration one, then
|
||||||
|
// for a generic one if the previous search failed.
|
||||||
|
if ((e->evaluationFunction = pos.this_thread()->endgames.probe<Value>(key)) != nullptr)
|
||||||
|
return e;
|
||||||
|
|
||||||
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
|
if (is_KXK(pos, c))
|
||||||
{
|
{
|
||||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
e->evaluationFunction = &EvaluateKXK[c];
|
||||||
|
return e;
|
||||||
|
}
|
||||||
|
|
||||||
|
// OK, we didn't find any special evaluation function for the current material
|
||||||
|
// configuration. Is there a suitable specialized scaling function?
|
||||||
|
const EndgameBase<ScaleFactor>* sf;
|
||||||
|
|
||||||
|
if ((sf = pos.this_thread()->endgames.probe<ScaleFactor>(key)) != nullptr)
|
||||||
{
|
{
|
||||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned
|
||||||
|
return e;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We didn't find any specialized scaling function, so fall back on generic
|
||||||
|
// ones that refer to more than one material distribution. Note that in this
|
||||||
|
// case we don't return after setting the function.
|
||||||
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
|
{
|
||||||
|
if (is_KBPsK(pos, c))
|
||||||
|
e->scalingFunction[c] = &ScaleKBPsK[c];
|
||||||
|
|
||||||
|
else if (is_KQKRPs(pos, c))
|
||||||
|
e->scalingFunction[c] = &ScaleKQKRPs[c];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board
|
||||||
|
{
|
||||||
|
if (!pos.count<PAWN>(BLACK))
|
||||||
|
{
|
||||||
|
assert(pos.count<PAWN>(WHITE) >= 2);
|
||||||
|
|
||||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
else if (!pos.count<PAWN>(WHITE))
|
||||||
{
|
{
|
||||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
assert(pos.count<PAWN>(BLACK) >= 2);
|
||||||
|
|
||||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
||||||
{
|
{
|
||||||
// This is a special case because we set scaling functions
|
// This is a special case because we set scaling functions
|
||||||
// for both colors instead of only one.
|
// for both colors instead of only one.
|
||||||
@@ -240,53 +195,28 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// No pawns makes it difficult to win, even with a material advantage
|
// Zero or just one pawn makes it difficult to win, even with a small material
|
||||||
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMg)
|
// advantage. This catches some trivial draws like KK, KBK and KNK and gives a
|
||||||
{
|
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
|
||||||
e->factor[WHITE] = (uint8_t)
|
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||||
(npm_w == npm_b || npm_w < RookValueMg ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
|
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||||
}
|
npm_b <= BishopValueMg ? 4 : 14);
|
||||||
|
|
||||||
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMg)
|
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||||
{
|
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||||
e->factor[BLACK] = (uint8_t)
|
npm_w <= BishopValueMg ? 4 : 14);
|
||||||
(npm_w == npm_b || npm_b < RookValueMg ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compute the space weight
|
|
||||||
if (npm_w + npm_b >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
|
|
||||||
{
|
|
||||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
|
|
||||||
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
|
|
||||||
|
|
||||||
e->spaceWeight = minorPieceCount * minorPieceCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
// for the bishop pair "extended piece", which allows us to be more flexible
|
||||||
// in defining bishop pair bonuses.
|
// in defining bishop pair bonuses.
|
||||||
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||||
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
||||||
pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
||||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||||
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||||
|
|
||||||
e->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
e->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||||
return e;
|
return e;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Material::game_phase() calculates the phase given the current
|
|
||||||
/// position. Because the phase is strictly a function of the material, it
|
|
||||||
/// is stored in MaterialEntry.
|
|
||||||
|
|
||||||
Phase game_phase(const Position& pos) {
|
|
||||||
|
|
||||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
|
||||||
|
|
||||||
return npm >= MidgameLimit ? PHASE_MIDGAME
|
|
||||||
: npm <= EndgameLimit ? PHASE_ENDGAME
|
|
||||||
: Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace Material
|
} // namespace Material
|
||||||
|
|||||||
+28
-32
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,7 +18,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MATERIAL_H_INCLUDED)
|
#ifndef MATERIAL_H_INCLUDED
|
||||||
#define MATERIAL_H_INCLUDED
|
#define MATERIAL_H_INCLUDED
|
||||||
|
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
@@ -28,50 +29,45 @@
|
|||||||
namespace Material {
|
namespace Material {
|
||||||
|
|
||||||
/// Material::Entry contains various information about a material configuration.
|
/// Material::Entry contains various information about a material configuration.
|
||||||
/// It contains a material balance evaluation, a function pointer to a special
|
/// It contains a material imbalance evaluation, a function pointer to a special
|
||||||
/// endgame evaluation function (which in most cases is NULL, meaning that the
|
/// endgame evaluation function (which in most cases is NULL, meaning that the
|
||||||
/// standard evaluation function will be used), and "scale factors".
|
/// standard evaluation function will be used), and scale factors.
|
||||||
///
|
///
|
||||||
/// The scale factors are used to scale the evaluation score up or down.
|
/// The scale factors are used to scale the evaluation score up or down. For
|
||||||
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
|
||||||
/// of 4, which will result in scores of absolute value less than one pawn.
|
/// which will result in scores of absolute value less than one pawn.
|
||||||
|
|
||||||
struct Entry {
|
struct Entry {
|
||||||
|
|
||||||
Score material_value() const { return make_score(value, value); }
|
Score imbalance() const { return make_score(value, value); }
|
||||||
int space_weight() const { return spaceWeight; }
|
|
||||||
Phase game_phase() const { return gamePhase; }
|
Phase game_phase() const { return gamePhase; }
|
||||||
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
|
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
|
||||||
Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
|
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
||||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
|
||||||
|
// scale_factor takes a position and a color as input and returns a scale factor
|
||||||
|
// for the given color. We have to provide the position in addition to the color
|
||||||
|
// because the scale factor may also be a function which should be applied to
|
||||||
|
// the position. For instance, in KBP vs K endgames, the scaling function looks
|
||||||
|
// for rook pawns and wrong-colored bishops.
|
||||||
|
ScaleFactor scale_factor(const Position& pos, Color c) const {
|
||||||
|
ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos)
|
||||||
|
: SCALE_FACTOR_NONE;
|
||||||
|
return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]);
|
||||||
|
}
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
|
const EndgameBase<Value>* evaluationFunction;
|
||||||
|
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
|
||||||
|
// side (e.g. KPKP, KBPsKs)
|
||||||
int16_t value;
|
int16_t value;
|
||||||
uint8_t factor[COLOR_NB];
|
uint8_t factor[COLOR_NB];
|
||||||
EndgameBase<Value>* evaluationFunction;
|
|
||||||
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
|
|
||||||
int spaceWeight;
|
|
||||||
Phase gamePhase;
|
Phase gamePhase;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef HashTable<Entry, 8192> Table;
|
typedef HashTable<Entry, 8192> Table;
|
||||||
|
|
||||||
Entry* probe(const Position& pos, Table& entries, Endgames& endgames);
|
Entry* probe(const Position& pos);
|
||||||
Phase game_phase(const Position& pos);
|
|
||||||
|
|
||||||
/// Material::scale_factor takes a position and a color as input, and
|
} // namespace Material
|
||||||
/// returns a scale factor for the given color. We have to provide the
|
|
||||||
/// position in addition to the color, because the scale factor need not
|
|
||||||
/// to be a constant: It can also be a function which should be applied to
|
|
||||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
|
||||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
|
||||||
|
|
||||||
inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const {
|
#endif // #ifndef MATERIAL_H_INCLUDED
|
||||||
|
|
||||||
return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE
|
|
||||||
? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
|
||||||
|
|||||||
+225
-150
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,25 +18,103 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#if _WIN32_WINNT < 0x0601
|
||||||
|
#undef _WIN32_WINNT
|
||||||
|
#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef NOMINMAX
|
||||||
|
#define NOMINMAX
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
// The needed Windows API for processor groups could be missed from old Windows
|
||||||
|
// versions, so instead of calling them directly (forcing the linker to resolve
|
||||||
|
// the calls at compile time), try to load them at runtime. To do this we need
|
||||||
|
// first to define the corresponding function pointers.
|
||||||
|
extern "C" {
|
||||||
|
typedef bool(*fun1_t)(LOGICAL_PROCESSOR_RELATIONSHIP,
|
||||||
|
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX, PDWORD);
|
||||||
|
typedef bool(*fun2_t)(USHORT, PGROUP_AFFINITY);
|
||||||
|
typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
|
|
||||||
#if defined(__hpux)
|
|
||||||
# include <sys/pstat.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
/// Version number. If Version is left empty, then Tag plus current
|
namespace {
|
||||||
/// date, in the format DD-MM-YY, are used as a version number.
|
|
||||||
|
|
||||||
static const string Version = "3";
|
/// Version number. If Version is left empty, then compile date in the format
|
||||||
static const string Tag = "";
|
/// DD-MM-YY and show in engine_info.
|
||||||
|
const string Version = "10";
|
||||||
|
|
||||||
|
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||||
|
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||||
|
/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
|
||||||
|
/// usual I/O functionality, all without changing a single line of code!
|
||||||
|
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
||||||
|
|
||||||
|
struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
|
||||||
|
|
||||||
|
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
|
||||||
|
|
||||||
|
int sync() override { return logBuf->pubsync(), buf->pubsync(); }
|
||||||
|
int overflow(int c) override { return log(buf->sputc((char)c), "<< "); }
|
||||||
|
int underflow() override { return buf->sgetc(); }
|
||||||
|
int uflow() override { return log(buf->sbumpc(), ">> "); }
|
||||||
|
|
||||||
|
streambuf *buf, *logBuf;
|
||||||
|
|
||||||
|
int log(int c, const char* prefix) {
|
||||||
|
|
||||||
|
static int last = '\n'; // Single log file
|
||||||
|
|
||||||
|
if (last == '\n')
|
||||||
|
logBuf->sputn(prefix, 3);
|
||||||
|
|
||||||
|
return last = logBuf->sputc((char)c);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class Logger {
|
||||||
|
|
||||||
|
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
|
||||||
|
~Logger() { start(""); }
|
||||||
|
|
||||||
|
ofstream file;
|
||||||
|
Tie in, out;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void start(const std::string& fname) {
|
||||||
|
|
||||||
|
static Logger l;
|
||||||
|
|
||||||
|
if (!fname.empty() && !l.file.is_open())
|
||||||
|
{
|
||||||
|
l.file.open(fname, ifstream::out);
|
||||||
|
cin.rdbuf(&l.in);
|
||||||
|
cout.rdbuf(&l.out);
|
||||||
|
}
|
||||||
|
else if (fname.empty() && l.file.is_open())
|
||||||
|
{
|
||||||
|
cout.rdbuf(l.out.buf);
|
||||||
|
cin.rdbuf(l.in.buf);
|
||||||
|
l.file.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
/// engine_info() returns the full name of the current Stockfish version. This
|
/// engine_info() returns the full name of the current Stockfish version. This
|
||||||
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
|
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
|
||||||
@@ -45,43 +124,32 @@ static const string Tag = "";
|
|||||||
const string engine_info(bool to_uci) {
|
const string engine_info(bool to_uci) {
|
||||||
|
|
||||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||||
const string cpu64(Is64Bit ? " 64bit" : "");
|
|
||||||
const string popcnt(HasPopCnt ? " SSE4.2" : "");
|
|
||||||
|
|
||||||
string month, day, year;
|
string month, day, year;
|
||||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||||
|
|
||||||
s << "Stockfish " << Version;
|
ss << "Stockfish " << Version << setfill('0');
|
||||||
|
|
||||||
if (Version.empty())
|
if (Version.empty())
|
||||||
{
|
{
|
||||||
date >> month >> day >> year;
|
date >> month >> day >> year;
|
||||||
|
ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||||
s << Tag << string(Tag.empty() ? "" : " ") << setfill('0') << setw(2) << day
|
|
||||||
<< "-" << setw(2) << (1 + months.find(month) / 4) << "-" << year.substr(2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
s << cpu64 << popcnt << (to_uci ? "\nid author ": " by ")
|
ss << (Is64Bit ? " 64" : "")
|
||||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
|
||||||
|
<< (to_uci ? "\nid author ": " by ")
|
||||||
|
<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
|
||||||
|
|
||||||
return s.str();
|
return ss.str();
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Convert system time to milliseconds. That's all we need.
|
|
||||||
|
|
||||||
Time::point Time::now() {
|
|
||||||
sys_time_t t; system_time(&t); return time_to_msec(t);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Debug functions used mainly to collect run-time statistics
|
/// Debug functions used mainly to collect run-time statistics
|
||||||
|
static int64_t hits[2], means[2];
|
||||||
|
|
||||||
static uint64_t hits[2], means[2];
|
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
|
||||||
|
void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||||
void dbg_hit_on(bool b) { hits[0]++; if (b) hits[1]++; }
|
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
|
||||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
|
||||||
void dbg_mean_of(int v) { means[0]++; means[1] += v; }
|
|
||||||
|
|
||||||
void dbg_print() {
|
void dbg_print() {
|
||||||
|
|
||||||
@@ -91,79 +159,21 @@ void dbg_print() {
|
|||||||
|
|
||||||
if (means[0])
|
if (means[0])
|
||||||
cerr << "Total " << means[0] << " Mean "
|
cerr << "Total " << means[0] << " Mean "
|
||||||
<< (float)means[1] / means[0] << endl;
|
<< (double)means[1] / means[0] << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
/// Used to serialize access to std::cout to avoid multiple threads writing at
|
||||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
|
||||||
/// can toggle the logging of std::cout and std:cin at runtime while preserving
|
|
||||||
/// usual i/o functionality and without changing a single line of code!
|
|
||||||
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
|
||||||
|
|
||||||
struct Tie: public streambuf { // MSVC requires splitted streambuf for cin and cout
|
|
||||||
|
|
||||||
Tie(streambuf* b, ofstream* f) : buf(b), file(f) {}
|
|
||||||
|
|
||||||
int sync() { return file->rdbuf()->pubsync(), buf->pubsync(); }
|
|
||||||
int overflow(int c) { return log(buf->sputc((char)c), "<< "); }
|
|
||||||
int underflow() { return buf->sgetc(); }
|
|
||||||
int uflow() { return log(buf->sbumpc(), ">> "); }
|
|
||||||
|
|
||||||
streambuf* buf;
|
|
||||||
ofstream* file;
|
|
||||||
|
|
||||||
int log(int c, const char* prefix) {
|
|
||||||
|
|
||||||
static int last = '\n';
|
|
||||||
|
|
||||||
if (last == '\n')
|
|
||||||
file->rdbuf()->sputn(prefix, 3);
|
|
||||||
|
|
||||||
return last = file->rdbuf()->sputc((char)c);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class Logger {
|
|
||||||
|
|
||||||
Logger() : in(cin.rdbuf(), &file), out(cout.rdbuf(), &file) {}
|
|
||||||
~Logger() { start(false); }
|
|
||||||
|
|
||||||
ofstream file;
|
|
||||||
Tie in, out;
|
|
||||||
|
|
||||||
public:
|
|
||||||
static void start(bool b) {
|
|
||||||
|
|
||||||
static Logger l;
|
|
||||||
|
|
||||||
if (b && !l.file.is_open())
|
|
||||||
{
|
|
||||||
l.file.open("io_log.txt", ifstream::out | ifstream::app);
|
|
||||||
cin.rdbuf(&l.in);
|
|
||||||
cout.rdbuf(&l.out);
|
|
||||||
}
|
|
||||||
else if (!b && l.file.is_open())
|
|
||||||
{
|
|
||||||
cout.rdbuf(l.out.buf);
|
|
||||||
cin.rdbuf(l.in.buf);
|
|
||||||
l.file.close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Used to serialize access to std::cout to avoid multiple threads to write at
|
|
||||||
/// the same time.
|
/// the same time.
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||||
|
|
||||||
static Mutex m;
|
static Mutex m;
|
||||||
|
|
||||||
if (sc == io_lock)
|
if (sc == IO_LOCK)
|
||||||
m.lock();
|
m.lock();
|
||||||
|
|
||||||
if (sc == io_unlock)
|
if (sc == IO_UNLOCK)
|
||||||
m.unlock();
|
m.unlock();
|
||||||
|
|
||||||
return os;
|
return os;
|
||||||
@@ -171,77 +181,142 @@ std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
|||||||
|
|
||||||
|
|
||||||
/// Trampoline helper to avoid moving Logger to misc.h
|
/// Trampoline helper to avoid moving Logger to misc.h
|
||||||
void start_logger(bool b) { Logger::start(b); }
|
void start_logger(const std::string& fname) { Logger::start(fname); }
|
||||||
|
|
||||||
|
|
||||||
/// cpu_count() tries to detect the number of CPU cores
|
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
|
||||||
|
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
|
||||||
|
/// which can be quite slow.
|
||||||
|
#ifdef NO_PREFETCH
|
||||||
|
|
||||||
int cpu_count() {
|
void prefetch(void*) {}
|
||||||
|
|
||||||
#if defined(_WIN32) || defined(_WIN64)
|
|
||||||
SYSTEM_INFO s;
|
|
||||||
GetSystemInfo(&s);
|
|
||||||
return s.dwNumberOfProcessors;
|
|
||||||
#else
|
|
||||||
|
|
||||||
# if defined(_SC_NPROCESSORS_ONLN)
|
|
||||||
return sysconf(_SC_NPROCESSORS_ONLN);
|
|
||||||
# elif defined(__hpux)
|
|
||||||
struct pst_dynamic psd;
|
|
||||||
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
|
||||||
return 1;
|
|
||||||
return psd.psd_proc_cnt;
|
|
||||||
# else
|
|
||||||
return 1;
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
|
|
||||||
/// conversion from milliseconds to struct timespec, as used by pthreads.
|
|
||||||
|
|
||||||
void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
|
||||||
|
|
||||||
#if defined(_WIN32) || defined(_WIN64)
|
|
||||||
int tm = msec;
|
|
||||||
#else
|
|
||||||
timespec ts, *tm = &ts;
|
|
||||||
uint64_t ms = Time::now() + msec;
|
|
||||||
|
|
||||||
ts.tv_sec = ms / 1000;
|
|
||||||
ts.tv_nsec = (ms % 1000) * 1000000LL;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
cond_timedwait(sleepCond, sleepLock, tm);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
|
||||||
/// blocking function and do not stalls the CPU waiting for data to be
|
|
||||||
/// loaded from memory, that can be quite slow.
|
|
||||||
#if defined(NO_PREFETCH)
|
|
||||||
|
|
||||||
void prefetch(char*) {}
|
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
void prefetch(char* addr) {
|
void prefetch(void* addr) {
|
||||||
|
|
||||||
# if defined(__INTEL_COMPILER)
|
# if defined(__INTEL_COMPILER)
|
||||||
// This hack prevents prefetches to be optimized away by
|
// This hack prevents prefetches from being optimized away by
|
||||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
// Intel compiler. Both MSVC and gcc seem not be affected by this.
|
||||||
__asm__ ("");
|
__asm__ ("");
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
||||||
_mm_prefetch(addr, _MM_HINT_T0);
|
_mm_prefetch((char*)addr, _MM_HINT_T0);
|
||||||
_mm_prefetch(addr+64, _MM_HINT_T0); // 64 bytes ahead
|
|
||||||
# else
|
# else
|
||||||
__builtin_prefetch(addr);
|
__builtin_prefetch(addr);
|
||||||
__builtin_prefetch(addr+64);
|
|
||||||
# endif
|
# endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
void prefetch2(void* addr) {
|
||||||
|
|
||||||
|
prefetch(addr);
|
||||||
|
prefetch((uint8_t*)addr + 64);
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace WinProcGroup {
|
||||||
|
|
||||||
|
#ifndef _WIN32
|
||||||
|
|
||||||
|
void bindThisThread(size_t) {}
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
/// best_group() retrieves logical processor information using Windows specific
|
||||||
|
/// API and returns the best group id for the thread with index idx. Original
|
||||||
|
/// code from Texel by Peter Österlund.
|
||||||
|
|
||||||
|
int best_group(size_t idx) {
|
||||||
|
|
||||||
|
int threads = 0;
|
||||||
|
int nodes = 0;
|
||||||
|
int cores = 0;
|
||||||
|
DWORD returnLength = 0;
|
||||||
|
DWORD byteOffset = 0;
|
||||||
|
|
||||||
|
// Early exit if the needed API is not available at runtime
|
||||||
|
HMODULE k32 = GetModuleHandle("Kernel32.dll");
|
||||||
|
auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx");
|
||||||
|
if (!fun1)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
// First call to get returnLength. We expect it to fail due to null buffer
|
||||||
|
if (fun1(RelationAll, nullptr, &returnLength))
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
// Once we know returnLength, allocate the buffer
|
||||||
|
SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *buffer, *ptr;
|
||||||
|
ptr = buffer = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)malloc(returnLength);
|
||||||
|
|
||||||
|
// Second call, now we expect to succeed
|
||||||
|
if (!fun1(RelationAll, buffer, &returnLength))
|
||||||
|
{
|
||||||
|
free(buffer);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (ptr->Size > 0 && byteOffset + ptr->Size <= returnLength)
|
||||||
|
{
|
||||||
|
if (ptr->Relationship == RelationNumaNode)
|
||||||
|
nodes++;
|
||||||
|
|
||||||
|
else if (ptr->Relationship == RelationProcessorCore)
|
||||||
|
{
|
||||||
|
cores++;
|
||||||
|
threads += (ptr->Processor.Flags == LTP_PC_SMT) ? 2 : 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
byteOffset += ptr->Size;
|
||||||
|
ptr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)(((char*)ptr) + ptr->Size);
|
||||||
|
}
|
||||||
|
|
||||||
|
free(buffer);
|
||||||
|
|
||||||
|
std::vector<int> groups;
|
||||||
|
|
||||||
|
// Run as many threads as possible on the same node until core limit is
|
||||||
|
// reached, then move on filling the next node.
|
||||||
|
for (int n = 0; n < nodes; n++)
|
||||||
|
for (int i = 0; i < cores / nodes; i++)
|
||||||
|
groups.push_back(n);
|
||||||
|
|
||||||
|
// In case a core has more than one logical processor (we assume 2) and we
|
||||||
|
// have still threads to allocate, then spread them evenly across available
|
||||||
|
// nodes.
|
||||||
|
for (int t = 0; t < threads - cores; t++)
|
||||||
|
groups.push_back(t % nodes);
|
||||||
|
|
||||||
|
// If we still have more threads than the total number of logical processors
|
||||||
|
// then return -1 and let the OS to decide what to do.
|
||||||
|
return idx < groups.size() ? groups[idx] : -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// bindThisThread() set the group affinity of the current thread
|
||||||
|
|
||||||
|
void bindThisThread(size_t idx) {
|
||||||
|
|
||||||
|
// Use only local variables to be thread-safe
|
||||||
|
int group = best_group(idx);
|
||||||
|
|
||||||
|
if (group == -1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Early exit if the needed API are not available at runtime
|
||||||
|
HMODULE k32 = GetModuleHandle("Kernel32.dll");
|
||||||
|
auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
|
||||||
|
auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity");
|
||||||
|
|
||||||
|
if (!fun2 || !fun3)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GROUP_AFFINITY affinity;
|
||||||
|
if (fun2(group, &affinity))
|
||||||
|
fun3(GetCurrentThread(), &affinity, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
} // namespace WinProcGroup
|
||||||
|
|||||||
+73
-28
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,53 +18,97 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MISC_H_INCLUDED)
|
#ifndef MISC_H_INCLUDED
|
||||||
#define MISC_H_INCLUDED
|
#define MISC_H_INCLUDED
|
||||||
|
|
||||||
#include <fstream>
|
#include <cassert>
|
||||||
|
#include <chrono>
|
||||||
|
#include <ostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
extern const std::string engine_info(bool to_uci = false);
|
const std::string engine_info(bool to_uci = false);
|
||||||
extern int cpu_count();
|
void prefetch(void* addr);
|
||||||
extern void timed_wait(WaitCondition&, Lock&, int);
|
void prefetch2(void* addr);
|
||||||
extern void prefetch(char* addr);
|
void start_logger(const std::string& fname);
|
||||||
extern void start_logger(bool b);
|
|
||||||
|
|
||||||
extern void dbg_hit_on(bool b);
|
void dbg_hit_on(bool b);
|
||||||
extern void dbg_hit_on_c(bool c, bool b);
|
void dbg_hit_on(bool c, bool b);
|
||||||
extern void dbg_mean_of(int v);
|
void dbg_mean_of(int v);
|
||||||
extern void dbg_print();
|
void dbg_print();
|
||||||
|
|
||||||
|
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
|
||||||
|
|
||||||
struct Log : public std::ofstream {
|
static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
|
||||||
Log(const std::string& f = "log.txt") : std::ofstream(f.c_str(), std::ios::out | std::ios::app) {}
|
|
||||||
~Log() { if (is_open()) close(); }
|
|
||||||
};
|
|
||||||
|
|
||||||
|
inline TimePoint now() {
|
||||||
namespace Time {
|
return std::chrono::duration_cast<std::chrono::milliseconds>
|
||||||
typedef int64_t point;
|
(std::chrono::steady_clock::now().time_since_epoch()).count();
|
||||||
point now();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<class Entry, int Size>
|
template<class Entry, int Size>
|
||||||
struct HashTable {
|
struct HashTable {
|
||||||
HashTable() : e(Size, Entry()) {}
|
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
|
||||||
Entry* operator[](Key k) { return &e[(uint32_t)k & (Size - 1)]; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<Entry> e;
|
std::vector<Entry> table = std::vector<Entry>(Size);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
enum SyncCout { io_lock, io_unlock };
|
enum SyncCout { IO_LOCK, IO_UNLOCK };
|
||||||
std::ostream& operator<<(std::ostream&, SyncCout);
|
std::ostream& operator<<(std::ostream&, SyncCout);
|
||||||
|
|
||||||
#define sync_cout std::cout << io_lock
|
#define sync_cout std::cout << IO_LOCK
|
||||||
#define sync_endl std::endl << io_unlock
|
#define sync_endl std::endl << IO_UNLOCK
|
||||||
|
|
||||||
#endif // !defined(MISC_H_INCLUDED)
|
|
||||||
|
/// xorshift64star Pseudo-Random Number Generator
|
||||||
|
/// This class is based on original code written and dedicated
|
||||||
|
/// to the public domain by Sebastiano Vigna (2014).
|
||||||
|
/// It has the following characteristics:
|
||||||
|
///
|
||||||
|
/// - Outputs 64-bit numbers
|
||||||
|
/// - Passes Dieharder and SmallCrush test batteries
|
||||||
|
/// - Does not require warm-up, no zeroland to escape
|
||||||
|
/// - Internal state is a single 64-bit integer
|
||||||
|
/// - Period is 2^64 - 1
|
||||||
|
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
|
||||||
|
///
|
||||||
|
/// For further analysis see
|
||||||
|
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
|
||||||
|
|
||||||
|
class PRNG {
|
||||||
|
|
||||||
|
uint64_t s;
|
||||||
|
|
||||||
|
uint64_t rand64() {
|
||||||
|
|
||||||
|
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
|
||||||
|
return s * 2685821657736338717LL;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
PRNG(uint64_t seed) : s(seed) { assert(seed); }
|
||||||
|
|
||||||
|
template<typename T> T rand() { return T(rand64()); }
|
||||||
|
|
||||||
|
/// Special generator used to fast init magic numbers.
|
||||||
|
/// Output values only have 1/8th of their bits set on average.
|
||||||
|
template<typename T> T sparse_rand()
|
||||||
|
{ return T(rand64() & rand64() & rand64()); }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// Under Windows it is not possible for a process to run on more than one
|
||||||
|
/// logical processor group. This usually means to be limited to use max 64
|
||||||
|
/// cores. To overcome this, some special platform specific API should be
|
||||||
|
/// called to set group affinity for each thread. Original code from Texel by
|
||||||
|
/// Peter Österlund.
|
||||||
|
|
||||||
|
namespace WinProcGroup {
|
||||||
|
void bindThisThread(size_t idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #ifndef MISC_H_INCLUDED
|
||||||
|
|||||||
+173
-186
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -22,111 +23,87 @@
|
|||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
|
||||||
/// hardcoded names 'mlist' and 'from'.
|
|
||||||
#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_lsb(&b))
|
|
||||||
|
|
||||||
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
|
||||||
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
|
|
||||||
(*mlist++).move = make_move(to - (d), to); }
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
template<CastlingSide Side, bool Checks, bool Chess960>
|
template<Color Us, CastlingSide Cs, bool Checks, bool Chess960>
|
||||||
MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
|
ExtMove* generate_castling(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
|
constexpr CastlingRight Cr = Us | Cs;
|
||||||
return mlist;
|
constexpr bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
|
||||||
|
|
||||||
|
if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
|
||||||
|
return moveList;
|
||||||
|
|
||||||
// After castling, the rook and king final positions are the same in Chess960
|
// After castling, the rook and king final positions are the same in Chess960
|
||||||
// as they would be in standard chess.
|
// as they would be in standard chess.
|
||||||
Square kfrom = pos.king_square(us);
|
Square kfrom = pos.square<KING>(Us);
|
||||||
Square rfrom = pos.castle_rook_square(us, Side);
|
Square rfrom = pos.castling_rook_square(Cr);
|
||||||
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
Square kto = relative_square(Us, KingSide ? SQ_G1 : SQ_C1);
|
||||||
Bitboard enemies = pos.pieces(~us);
|
Bitboard enemies = pos.pieces(~Us);
|
||||||
|
|
||||||
assert(!pos.checkers());
|
assert(!pos.checkers());
|
||||||
|
|
||||||
const int K = Chess960 ? kto > kfrom ? -1 : 1
|
const Direction step = Chess960 ? kto > kfrom ? WEST : EAST
|
||||||
: Side == KING_SIDE ? -1 : 1;
|
: KingSide ? WEST : EAST;
|
||||||
|
|
||||||
for (Square s = kto; s != kfrom; s += (Square)K)
|
for (Square s = kto; s != kfrom; s += step)
|
||||||
if (pos.attackers_to(s) & enemies)
|
if (pos.attackers_to(s) & enemies)
|
||||||
return mlist;
|
return moveList;
|
||||||
|
|
||||||
// Because we generate only legal castling moves we need to verify that
|
// Because we generate only legal castling moves we need to verify that
|
||||||
// when moving the castling rook we do not discover some hidden checker.
|
// when moving the castling rook we do not discover some hidden checker.
|
||||||
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
||||||
if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
|
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~Us, ROOK, QUEEN)))
|
||||||
return mlist;
|
return moveList;
|
||||||
|
|
||||||
(*mlist++).move = make<CASTLE>(kfrom, rfrom);
|
Move m = make<CASTLING>(kfrom, rfrom);
|
||||||
|
|
||||||
if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
|
if (Checks && !pos.gives_check(m))
|
||||||
mlist--;
|
return moveList;
|
||||||
|
|
||||||
return mlist;
|
*moveList++ = m;
|
||||||
|
return moveList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<Square Delta>
|
template<GenType Type, Direction D>
|
||||||
inline Bitboard move_pawns(Bitboard p) {
|
ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
|
||||||
|
|
||||||
return Delta == DELTA_N ? p << 8
|
|
||||||
: Delta == DELTA_S ? p >> 8
|
|
||||||
: Delta == DELTA_NE ? (p & ~FileHBB) << 9
|
|
||||||
: Delta == DELTA_SE ? (p & ~FileHBB) >> 7
|
|
||||||
: Delta == DELTA_NW ? (p & ~FileABB) << 7
|
|
||||||
: Delta == DELTA_SW ? (p & ~FileABB) >> 9 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
template<GenType Type, Square Delta>
|
|
||||||
inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7,
|
|
||||||
Bitboard target, const CheckInfo* ci) {
|
|
||||||
|
|
||||||
Bitboard b = move_pawns<Delta>(pawnsOn7) & target;
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
Square to = pop_lsb(&b);
|
|
||||||
|
|
||||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, QUEEN);
|
*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
|
||||||
|
|
||||||
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
{
|
{
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, ROOK);
|
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, BISHOP);
|
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Knight-promotion is the only one that can give a direct check not
|
// Knight promotion is the only promotion that can give a direct check
|
||||||
// already included in the queen-promotion.
|
// that's not already included in the queen promotion.
|
||||||
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
|
if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq))
|
||||||
(*mlist++).move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
|
||||||
else
|
else
|
||||||
(void)ci; // Silence a warning under MSVC
|
(void)ksq; // Silence a warning under MSVC
|
||||||
}
|
|
||||||
|
|
||||||
return mlist;
|
return moveList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<Color Us, GenType Type>
|
template<Color Us, GenType Type>
|
||||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist,
|
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||||
Bitboard target, const CheckInfo* ci) {
|
|
||||||
|
|
||||||
// Compute our parametrized parameters at compile time, named according to
|
// Compute our parametrized parameters at compile time, named according to
|
||||||
// the point of view of white side.
|
// the point of view of white side.
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
constexpr Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||||
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
|
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
||||||
const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
|
||||||
const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
|
||||||
|
|
||||||
Bitboard b1, b2, dc1, dc2, emptySquares;
|
Bitboard emptySquares;
|
||||||
|
|
||||||
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
|
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
|
||||||
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
|
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
|
||||||
@@ -139,8 +116,8 @@ namespace {
|
|||||||
{
|
{
|
||||||
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
|
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
|
||||||
|
|
||||||
b1 = move_pawns<UP>(pawnsNotOn7) & emptySquares;
|
Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
|
||||||
b2 = move_pawns<UP>(b1 & TRank3BB) & emptySquares;
|
Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
if (Type == EVASIONS) // Consider only blocking squares
|
if (Type == EVASIONS) // Consider only blocking squares
|
||||||
{
|
{
|
||||||
@@ -150,25 +127,37 @@ namespace {
|
|||||||
|
|
||||||
if (Type == QUIET_CHECKS)
|
if (Type == QUIET_CHECKS)
|
||||||
{
|
{
|
||||||
b1 &= pos.attacks_from<PAWN>(ci->ksq, Them);
|
Square ksq = pos.square<KING>(Them);
|
||||||
b2 &= pos.attacks_from<PAWN>(ci->ksq, Them);
|
|
||||||
|
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
|
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
|
|
||||||
// Add pawn pushes which give discovered check. This is possible only
|
// Add pawn pushes which give discovered check. This is possible only
|
||||||
// if the pawn is not on the same file as the enemy king, because we
|
// if the pawn is not on the same file as the enemy king, because we
|
||||||
// don't generate captures. Note that a possible discovery check
|
// don't generate captures. Note that a possible discovery check
|
||||||
// promotion has been already generated among captures.
|
// promotion has been already generated amongst the captures.
|
||||||
if (pawnsNotOn7 & ci->dcCandidates)
|
Bitboard dcCandidates = pos.blockers_for_king(Them);
|
||||||
|
if (pawnsNotOn7 & dcCandidates)
|
||||||
{
|
{
|
||||||
dc1 = move_pawns<UP>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
|
Bitboard dc1 = shift<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
|
||||||
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
|
Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
b1 |= dc1;
|
b1 |= dc1;
|
||||||
b2 |= dc2;
|
b2 |= dc2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SERIALIZE_PAWNS(b1, UP);
|
while (b1)
|
||||||
SERIALIZE_PAWNS(b2, UP + UP);
|
{
|
||||||
|
Square to = pop_lsb(&b1);
|
||||||
|
*moveList++ = make_move(to - Up, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (b2)
|
||||||
|
{
|
||||||
|
Square to = pop_lsb(&b2);
|
||||||
|
*moveList++ = make_move(to - Up - Up, to);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Promotions and underpromotions
|
// Promotions and underpromotions
|
||||||
@@ -180,19 +169,39 @@ namespace {
|
|||||||
if (Type == EVASIONS)
|
if (Type == EVASIONS)
|
||||||
emptySquares &= target;
|
emptySquares &= target;
|
||||||
|
|
||||||
mlist = generate_promotions<Type, RIGHT>(mlist, pawnsOn7, enemies, ci);
|
Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
|
||||||
mlist = generate_promotions<Type, LEFT>(mlist, pawnsOn7, enemies, ci);
|
Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
|
||||||
mlist = generate_promotions<Type, UP>(mlist, pawnsOn7, emptySquares, ci);
|
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
|
||||||
|
|
||||||
|
Square ksq = pos.square<KING>(Them);
|
||||||
|
|
||||||
|
while (b1)
|
||||||
|
moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(&b1), ksq);
|
||||||
|
|
||||||
|
while (b2)
|
||||||
|
moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(&b2), ksq);
|
||||||
|
|
||||||
|
while (b3)
|
||||||
|
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Standard and en-passant captures
|
// Standard and en-passant captures
|
||||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
{
|
{
|
||||||
b1 = move_pawns<RIGHT>(pawnsNotOn7) & enemies;
|
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
|
||||||
b2 = move_pawns<LEFT >(pawnsNotOn7) & enemies;
|
Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies;
|
||||||
|
|
||||||
SERIALIZE_PAWNS(b1, RIGHT);
|
while (b1)
|
||||||
SERIALIZE_PAWNS(b2, LEFT);
|
{
|
||||||
|
Square to = pop_lsb(&b1);
|
||||||
|
*moveList++ = make_move(to - UpRight, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (b2)
|
||||||
|
{
|
||||||
|
Square to = pop_lsb(&b2);
|
||||||
|
*moveList++ = make_move(to - UpLeft, to);
|
||||||
|
}
|
||||||
|
|
||||||
if (pos.ep_square() != SQ_NONE)
|
if (pos.ep_square() != SQ_NONE)
|
||||||
{
|
{
|
||||||
@@ -201,93 +210,91 @@ namespace {
|
|||||||
// An en passant capture can be an evasion only if the checking piece
|
// An en passant capture can be an evasion only if the checking piece
|
||||||
// is the double pushed pawn and so is in the target. Otherwise this
|
// is the double pushed pawn and so is in the target. Otherwise this
|
||||||
// is a discovery check and we are forced to do otherwise.
|
// is a discovery check and we are forced to do otherwise.
|
||||||
if (Type == EVASIONS && !(target & (pos.ep_square() - UP)))
|
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
|
||||||
return mlist;
|
return moveList;
|
||||||
|
|
||||||
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||||
|
|
||||||
assert(b1);
|
assert(b1);
|
||||||
|
|
||||||
while (b1)
|
while (b1)
|
||||||
(*mlist++).move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
*moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return mlist;
|
return moveList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<PieceType Pt, bool Checks> FORCE_INLINE
|
template<PieceType Pt, bool Checks>
|
||||||
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us,
|
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
|
||||||
Bitboard target, const CheckInfo* ci) {
|
Bitboard target) {
|
||||||
|
|
||||||
assert(Pt != KING && Pt != PAWN);
|
assert(Pt != KING && Pt != PAWN);
|
||||||
|
|
||||||
const Square* pl = pos.piece_list(us, Pt);
|
const Square* pl = pos.squares<Pt>(us);
|
||||||
|
|
||||||
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
||||||
{
|
{
|
||||||
if (Checks)
|
if (Checks)
|
||||||
{
|
{
|
||||||
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
||||||
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
|
&& !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (ci->dcCandidates && (ci->dcCandidates & from))
|
if (pos.blockers_for_king(~us) & from)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitboard b = pos.attacks_from<Pt>(from) & target;
|
Bitboard b = pos.attacks_from<Pt>(from) & target;
|
||||||
|
|
||||||
if (Checks)
|
if (Checks)
|
||||||
b &= ci->checkSq[Pt];
|
b &= pos.check_squares(Pt);
|
||||||
|
|
||||||
SERIALIZE(b);
|
while (b)
|
||||||
|
*moveList++ = make_move(from, pop_lsb(&b));
|
||||||
}
|
}
|
||||||
|
|
||||||
return mlist;
|
return moveList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
template<GenType Type> FORCE_INLINE
|
template<Color Us, GenType Type>
|
||||||
MoveStack* generate_all(const Position& pos, MoveStack* mlist, Color us,
|
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||||
Bitboard target, const CheckInfo* ci = NULL) {
|
|
||||||
|
|
||||||
const bool Checks = Type == QUIET_CHECKS;
|
constexpr bool Checks = Type == QUIET_CHECKS;
|
||||||
|
|
||||||
mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target, ci)
|
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
|
||||||
: generate_pawn_moves<BLACK, Type>(pos, mlist, target, ci));
|
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target);
|
||||||
|
moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target);
|
||||||
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, us, target, ci);
|
moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target);
|
||||||
mlist = generate_moves<BISHOP, Checks>(pos, mlist, us, target, ci);
|
moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target);
|
||||||
mlist = generate_moves<ROOK, Checks>(pos, mlist, us, target, ci);
|
|
||||||
mlist = generate_moves<QUEEN, Checks>(pos, mlist, us, target, ci);
|
|
||||||
|
|
||||||
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||||
{
|
{
|
||||||
Square from = pos.king_square(us);
|
Square ksq = pos.square<KING>(Us);
|
||||||
Bitboard b = pos.attacks_from<KING>(from) & target;
|
Bitboard b = pos.attacks_from<KING>(ksq) & target;
|
||||||
SERIALIZE(b);
|
while (b)
|
||||||
|
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us))
|
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
|
||||||
{
|
{
|
||||||
if (pos.is_chess960())
|
if (pos.is_chess960())
|
||||||
{
|
{
|
||||||
mlist = generate_castle<KING_SIDE, Checks, true>(pos, mlist, us);
|
moveList = generate_castling<Us, KING_SIDE, Checks, true>(pos, moveList);
|
||||||
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, us);
|
moveList = generate_castling<Us, QUEEN_SIDE, Checks, true>(pos, moveList);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mlist = generate_castle<KING_SIDE, Checks, false>(pos, mlist, us);
|
moveList = generate_castling<Us, KING_SIDE, Checks, false>(pos, moveList);
|
||||||
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, us);
|
moveList = generate_castling<Us, QUEEN_SIDE, Checks, false>(pos, moveList);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return mlist;
|
return moveList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
@@ -301,7 +308,7 @@ namespace {
|
|||||||
/// non-captures. Returns a pointer to the end of the move list.
|
/// non-captures. Returns a pointer to the end of the move list.
|
||||||
|
|
||||||
template<GenType Type>
|
template<GenType Type>
|
||||||
MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
|
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
|
||||||
assert(!pos.checkers());
|
assert(!pos.checkers());
|
||||||
@@ -312,24 +319,25 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||||||
: Type == QUIETS ? ~pos.pieces()
|
: Type == QUIETS ? ~pos.pieces()
|
||||||
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
||||||
|
|
||||||
return generate_all<Type>(pos, mlist, us, target);
|
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
|
||||||
|
: generate_all<BLACK, Type>(pos, moveList, target);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Explicit template instantiations
|
// Explicit template instantiations
|
||||||
template MoveStack* generate<CAPTURES>(const Position&, MoveStack*);
|
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
|
||||||
template MoveStack* generate<QUIETS>(const Position&, MoveStack*);
|
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
|
||||||
template MoveStack* generate<NON_EVASIONS>(const Position&, MoveStack*);
|
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||||
|
|
||||||
|
|
||||||
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
|
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
|
||||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||||
template<>
|
template<>
|
||||||
MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
|
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
assert(!pos.checkers());
|
assert(!pos.checkers());
|
||||||
|
|
||||||
CheckInfo ci(pos);
|
Color us = pos.side_to_move();
|
||||||
Bitboard dc = ci.dcCandidates;
|
Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us);
|
||||||
|
|
||||||
while (dc)
|
while (dc)
|
||||||
{
|
{
|
||||||
@@ -337,99 +345,78 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
|
|||||||
PieceType pt = type_of(pos.piece_on(from));
|
PieceType pt = type_of(pos.piece_on(from));
|
||||||
|
|
||||||
if (pt == PAWN)
|
if (pt == PAWN)
|
||||||
continue; // Will be generated togheter with direct checks
|
continue; // Will be generated together with direct checks
|
||||||
|
|
||||||
Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
|
Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();
|
||||||
|
|
||||||
if (pt == KING)
|
if (pt == KING)
|
||||||
b &= ~PseudoAttacks[QUEEN][ci.ksq];
|
b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];
|
||||||
|
|
||||||
SERIALIZE(b);
|
while (b)
|
||||||
|
*moveList++ = make_move(from, pop_lsb(&b));
|
||||||
}
|
}
|
||||||
|
|
||||||
return generate_all<QUIET_CHECKS>(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci);
|
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces())
|
||||||
|
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
||||||
/// to move is in check. Returns a pointer to the end of the move list.
|
/// to move is in check. Returns a pointer to the end of the move list.
|
||||||
template<>
|
template<>
|
||||||
MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
|
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
assert(pos.checkers());
|
assert(pos.checkers());
|
||||||
|
|
||||||
Square from, checksq;
|
|
||||||
int checkersCnt = 0;
|
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Square ksq = pos.king_square(us);
|
Square ksq = pos.square<KING>(us);
|
||||||
Bitboard sliderAttacks = 0;
|
Bitboard sliderAttacks = 0;
|
||||||
Bitboard b = pos.checkers();
|
Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
|
||||||
|
|
||||||
assert(pos.checkers());
|
// Find all the squares attacked by slider checkers. We will remove them from
|
||||||
|
// the king evasions in order to skip known illegal moves, which avoids any
|
||||||
// Find squares attacked by slider checkers, we will remove them from the king
|
// useless legality checks later on.
|
||||||
// evasions so to skip known illegal moves avoiding useless legality check later.
|
while (sliders)
|
||||||
do
|
|
||||||
{
|
{
|
||||||
checkersCnt++;
|
Square checksq = pop_lsb(&sliders);
|
||||||
checksq = pop_lsb(&b);
|
sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
|
||||||
|
|
||||||
assert(color_of(pos.piece_on(checksq)) == ~us);
|
|
||||||
|
|
||||||
switch (type_of(pos.piece_on(checksq)))
|
|
||||||
{
|
|
||||||
case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
|
|
||||||
case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break;
|
|
||||||
case QUEEN:
|
|
||||||
// If queen and king are far or not on a diagonal line we can safely
|
|
||||||
// remove all the squares attacked in the other direction becuase are
|
|
||||||
// not reachable by the king anyway.
|
|
||||||
if (between_bb(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq))
|
|
||||||
sliderAttacks |= PseudoAttacks[QUEEN][checksq];
|
|
||||||
|
|
||||||
// Otherwise we need to use real rook attacks to check if king is safe
|
|
||||||
// to move in the other direction. For example: king in B2, queen in A1
|
|
||||||
// a knight in B1, and we can safely move to C1.
|
|
||||||
else
|
|
||||||
sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq);
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
} while (b);
|
|
||||||
|
|
||||||
// Generate evasions for king, capture and non capture moves
|
// Generate evasions for king, capture and non capture moves
|
||||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||||
from = ksq;
|
while (b)
|
||||||
SERIALIZE(b);
|
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||||
|
|
||||||
if (checkersCnt > 1)
|
if (more_than_one(pos.checkers()))
|
||||||
return mlist; // Double check, only a king move can save the day
|
return moveList; // Double check, only a king move can save the day
|
||||||
|
|
||||||
// Generate blocking evasions or captures of the checking piece
|
// Generate blocking evasions or captures of the checking piece
|
||||||
Bitboard target = between_bb(checksq, ksq) | pos.checkers();
|
Square checksq = lsb(pos.checkers());
|
||||||
|
Bitboard target = between_bb(checksq, ksq) | checksq;
|
||||||
|
|
||||||
return generate_all<EVASIONS>(pos, mlist, us, target);
|
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
|
||||||
|
: generate_all<BLACK, EVASIONS>(pos, moveList, target);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate<LEGAL> generates all the legal moves in the given position
|
/// generate<LEGAL> generates all the legal moves in the given position
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
|
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
MoveStack *end, *cur = mlist;
|
Color us = pos.side_to_move();
|
||||||
Bitboard pinned = pos.pinned_pieces();
|
Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
|
||||||
Square ksq = pos.king_square(pos.side_to_move());
|
Square ksq = pos.square<KING>(us);
|
||||||
|
ExtMove* cur = moveList;
|
||||||
|
|
||||||
end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
|
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
|
||||||
: generate<NON_EVASIONS>(pos, mlist);
|
: generate<NON_EVASIONS>(pos, moveList);
|
||||||
while (cur != end)
|
while (cur != moveList)
|
||||||
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
|
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
|
||||||
&& !pos.pl_move_is_legal(cur->move, pinned))
|
&& !pos.legal(*cur))
|
||||||
cur->move = (--end)->move;
|
*cur = (--moveList)->move;
|
||||||
else
|
else
|
||||||
cur++;
|
++cur;
|
||||||
|
|
||||||
return end;
|
return moveList;
|
||||||
}
|
}
|
||||||
|
|||||||
+33
-17
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,11 +18,15 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MOVEGEN_H_INCLUDED)
|
#ifndef MOVEGEN_H_INCLUDED
|
||||||
#define MOVEGEN_H_INCLUDED
|
#define MOVEGEN_H_INCLUDED
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
class Position;
|
||||||
|
|
||||||
enum GenType {
|
enum GenType {
|
||||||
CAPTURES,
|
CAPTURES,
|
||||||
QUIETS,
|
QUIETS,
|
||||||
@@ -31,29 +36,40 @@ enum GenType {
|
|||||||
LEGAL
|
LEGAL
|
||||||
};
|
};
|
||||||
|
|
||||||
class Position;
|
struct ExtMove {
|
||||||
|
Move move;
|
||||||
|
int value;
|
||||||
|
|
||||||
|
operator Move() const { return move; }
|
||||||
|
void operator=(Move m) { move = m; }
|
||||||
|
|
||||||
|
// Inhibit unwanted implicit conversions to Move
|
||||||
|
// with an ambiguity that yields to a compile error.
|
||||||
|
operator float() const = delete;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||||
|
return f.value < s.value;
|
||||||
|
}
|
||||||
|
|
||||||
template<GenType>
|
template<GenType>
|
||||||
MoveStack* generate(const Position& pos, MoveStack* mlist);
|
ExtMove* generate(const Position& pos, ExtMove* moveList);
|
||||||
|
|
||||||
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
|
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
|
||||||
/// handy to use this class instead of the low level generate() function.
|
/// in handy to use this class instead of the low level generate() function.
|
||||||
template<GenType T>
|
template<GenType T>
|
||||||
struct MoveList {
|
struct MoveList {
|
||||||
|
|
||||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) {}
|
explicit MoveList(const Position& pos) : last(generate<T>(pos, moveList)) {}
|
||||||
void operator++() { cur++; }
|
const ExtMove* begin() const { return moveList; }
|
||||||
bool end() const { return cur == last; }
|
const ExtMove* end() const { return last; }
|
||||||
Move move() const { return cur->move; }
|
size_t size() const { return last - moveList; }
|
||||||
size_t size() const { return last - mlist; }
|
bool contains(Move move) const {
|
||||||
bool contains(Move m) const {
|
return std::find(begin(), end(), move) != end();
|
||||||
for (const MoveStack* it(mlist); it != last; ++it) if (it->move == m) return true;
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
MoveStack mlist[MAX_MOVES];
|
ExtMove moveList[MAX_MOVES], *last;
|
||||||
MoveStack *cur, *last;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
#endif // #ifndef MOVEGEN_H_INCLUDED
|
||||||
|
|||||||
+189
-297
@@ -1,14 +1,14 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
@@ -21,357 +21,249 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "thread.h"
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum Sequencer {
|
enum Stages {
|
||||||
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
|
MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE,
|
||||||
EVASION, EVASIONS_S2,
|
EVASION_TT, EVASION_INIT, EVASION,
|
||||||
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
|
PROBCUT_TT, PROBCUT_INIT, PROBCUT,
|
||||||
QSEARCH_1, CAPTURES_S4,
|
QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK
|
||||||
PROBCUT, CAPTURES_S5,
|
|
||||||
RECAPTURE, CAPTURES_S6,
|
|
||||||
STOP
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Our insertion sort, guaranteed to be stable, as is needed
|
// Helper filter used with select()
|
||||||
void insertion_sort(MoveStack* begin, MoveStack* end)
|
const auto Any = [](){ return true; };
|
||||||
{
|
|
||||||
MoveStack tmp, *p, *q;
|
|
||||||
|
|
||||||
for (p = begin + 1; p < end; ++p)
|
// partial_insertion_sort() sorts moves in descending order up to and including
|
||||||
|
// a given limit. The order of moves smaller than the limit is left unspecified.
|
||||||
|
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
|
||||||
|
|
||||||
|
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
|
||||||
|
if (p->value >= limit)
|
||||||
{
|
{
|
||||||
tmp = *p;
|
ExtMove tmp = *p, *q;
|
||||||
for (q = p; q != begin && *(q-1) < tmp; --q)
|
*p = *++sortedEnd;
|
||||||
*q = *(q-1);
|
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
|
||||||
|
*q = *(q - 1);
|
||||||
*q = tmp;
|
*q = tmp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Unary predicate used by std::partition to split positive scores from remaining
|
} // namespace
|
||||||
// ones so to sort separately the two sets, and with the second sort delayed.
|
|
||||||
inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
|
|
||||||
|
|
||||||
// Picks and moves to the front the best move in the range [begin, end),
|
|
||||||
// it is faster than sorting all the moves in advance when moves are few, as
|
|
||||||
// normally are the possible captures.
|
|
||||||
inline MoveStack* pick_best(MoveStack* begin, MoveStack* end)
|
|
||||||
{
|
|
||||||
std::swap(*begin, *std::max_element(begin, end));
|
|
||||||
return begin;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Constructors of the MovePicker class. As arguments we pass information
|
/// Constructors of the MovePicker class. As arguments we pass information
|
||||||
/// to help it to return the presumably good moves first, to decide which
|
/// to help it to return the (presumably) good moves first, to decide which
|
||||||
/// moves to return (in the quiescence search, for instance, we only want to
|
/// moves to return (in the quiescence search, for instance, we only want to
|
||||||
/// search captures, promotions and some checks) and about how important good
|
/// search captures, promotions, and some checks) and how important good move
|
||||||
/// move ordering is at the current node.
|
/// ordering is at the current node.
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
/// MovePicker constructor for the main search
|
||||||
Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) {
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
|
||||||
|
const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers)
|
||||||
|
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
|
||||||
|
refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) {
|
||||||
|
|
||||||
assert(d > DEPTH_ZERO);
|
assert(d > DEPTH_ZERO);
|
||||||
|
|
||||||
captureThreshold = 0;
|
stage = pos.checkers() ? EVASION_TT : MAIN_TT;
|
||||||
cur = end = moves;
|
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
||||||
endBadCaptures = moves + MAX_MOVES - 1;
|
stage += (ttMove == MOVE_NONE);
|
||||||
ss = s;
|
|
||||||
|
|
||||||
if (p.checkers())
|
|
||||||
phase = EVASION;
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
|
||||||
phase = MAIN_SEARCH;
|
|
||||||
|
|
||||||
killers[0].move = ss->killers[0];
|
|
||||||
killers[1].move = ss->killers[1];
|
|
||||||
|
|
||||||
// Consider sligtly negative captures as good if at low depth and far from beta
|
|
||||||
if (ss && ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY)
|
|
||||||
captureThreshold = -PawnValueMg;
|
|
||||||
|
|
||||||
// Consider negative captures as good if still enough to reach beta
|
|
||||||
else if (ss && ss->staticEval > beta)
|
|
||||||
captureThreshold = beta - ss->staticEval;
|
|
||||||
}
|
|
||||||
|
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
|
||||||
end += (ttMove != MOVE_NONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
/// MovePicker constructor for quiescence search
|
||||||
Square sq) : pos(p), Hist(h), cur(moves), end(moves) {
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
|
||||||
|
const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs)
|
||||||
|
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) {
|
||||||
|
|
||||||
assert(d <= DEPTH_ZERO);
|
assert(d <= DEPTH_ZERO);
|
||||||
|
|
||||||
if (p.checkers())
|
stage = pos.checkers() ? EVASION_TT : QSEARCH_TT;
|
||||||
phase = EVASION;
|
ttMove = ttm
|
||||||
|
&& pos.pseudo_legal(ttm)
|
||||||
else if (d > DEPTH_QS_NO_CHECKS)
|
&& (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) ? ttm : MOVE_NONE;
|
||||||
phase = QSEARCH_0;
|
stage += (ttMove == MOVE_NONE);
|
||||||
|
|
||||||
else if (d > DEPTH_QS_RECAPTURES)
|
|
||||||
{
|
|
||||||
phase = QSEARCH_1;
|
|
||||||
|
|
||||||
// Skip TT move if is not a capture or a promotion, this avoids qsearch
|
|
||||||
// tree explosion due to a possible perpetual check or similar rare cases
|
|
||||||
// when TT table is full.
|
|
||||||
if (ttm && !pos.is_capture_or_promotion(ttm))
|
|
||||||
ttm = MOVE_NONE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
phase = RECAPTURE;
|
|
||||||
recaptureSquare = sq;
|
|
||||||
ttm = MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
|
||||||
end += (ttMove != MOVE_NONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
|
/// MovePicker constructor for ProbCut: we generate captures with SEE greater
|
||||||
: pos(p), Hist(h), cur(moves), end(moves) {
|
/// than or equal to the given threshold.
|
||||||
|
MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
|
||||||
|
: pos(p), captureHistory(cph), threshold(th) {
|
||||||
|
|
||||||
assert(!pos.checkers());
|
assert(!pos.checkers());
|
||||||
|
|
||||||
phase = PROBCUT;
|
stage = PROBCUT_TT;
|
||||||
|
ttMove = ttm
|
||||||
// In ProbCut we generate only captures better than parent's captured piece
|
&& pos.pseudo_legal(ttm)
|
||||||
captureThreshold = PieceValue[MG][pt];
|
&& pos.capture(ttm)
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
&& pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
|
||||||
|
stage += (ttMove == MOVE_NONE);
|
||||||
if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
|
|
||||||
ttMove = MOVE_NONE;
|
|
||||||
|
|
||||||
end += (ttMove != MOVE_NONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// MovePicker::score() assigns a numerical value to each move in a list, used
|
||||||
|
/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
|
||||||
|
/// captures with a good history. Quiets moves are ordered using the histories.
|
||||||
|
template<GenType Type>
|
||||||
|
void MovePicker::score() {
|
||||||
|
|
||||||
/// score() assign a numerical move ordering score to each move in a move list.
|
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
|
||||||
/// The moves with highest scores will be picked first.
|
|
||||||
template<>
|
|
||||||
void MovePicker::score<CAPTURES>() {
|
|
||||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
|
||||||
// Suprisingly, this appears to perform slightly better than SEE based
|
|
||||||
// move ordering. The reason is probably that in a position with a winning
|
|
||||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
|
||||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
|
||||||
// the hanging piece will still be hanging (except in the unusual cases
|
|
||||||
// where it is possible to recapture with the hanging piece). Exchanging
|
|
||||||
// big pieces before capturing a hanging piece probably helps to reduce
|
|
||||||
// the subtree size.
|
|
||||||
// In main search we want to push captures with negative SEE values to
|
|
||||||
// badCaptures[] array, but instead of doing it now we delay till when
|
|
||||||
// the move has been picked up in pick_move_from_list(), this way we save
|
|
||||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
|
||||||
Move m;
|
|
||||||
|
|
||||||
for (MoveStack* it = moves; it != end; ++it)
|
for (auto& m : *this)
|
||||||
|
if (Type == CAPTURES)
|
||||||
|
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||||
|
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))] / 8;
|
||||||
|
|
||||||
|
else if (Type == QUIETS)
|
||||||
|
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||||
|
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||||
|
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||||
|
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)];
|
||||||
|
|
||||||
|
else // Type == EVASIONS
|
||||||
{
|
{
|
||||||
m = it->move;
|
if (pos.capture(m))
|
||||||
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||||
- type_of(pos.piece_moved(m));
|
- Value(type_of(pos.moved_piece(m)));
|
||||||
|
|
||||||
if (type_of(m) == PROMOTION)
|
|
||||||
it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
|
|
||||||
|
|
||||||
else if (type_of(m) == ENPASSANT)
|
|
||||||
it->score += PieceValue[MG][PAWN];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
void MovePicker::score<QUIETS>() {
|
|
||||||
|
|
||||||
Move m;
|
|
||||||
|
|
||||||
for (MoveStack* it = moves; it != end; ++it)
|
|
||||||
{
|
|
||||||
m = it->move;
|
|
||||||
it->score = Hist[pos.piece_moved(m)][to_sq(m)];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
void MovePicker::score<EVASIONS>() {
|
|
||||||
// Try good captures ordered by MVV/LVA, then non-captures if destination square
|
|
||||||
// is not under attack, ordered by history value, then bad-captures and quiet
|
|
||||||
// moves with a negative SEE. This last group is ordered by the SEE score.
|
|
||||||
Move m;
|
|
||||||
int seeScore;
|
|
||||||
|
|
||||||
for (MoveStack* it = moves; it != end; ++it)
|
|
||||||
{
|
|
||||||
m = it->move;
|
|
||||||
if ((seeScore = pos.see_sign(m)) < 0)
|
|
||||||
it->score = seeScore - History::Max; // At the bottom
|
|
||||||
|
|
||||||
else if (pos.is_capture(m))
|
|
||||||
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
|
||||||
- type_of(pos.piece_moved(m)) + History::Max;
|
|
||||||
else
|
else
|
||||||
it->score = Hist[pos.piece_moved(m)][to_sq(m)];
|
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||||
|
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||||
|
- (1 << 28);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// MovePicker::select() returns the next move satisfying a predicate function.
|
||||||
|
/// It never returns the TT move.
|
||||||
|
template<MovePicker::PickType T, typename Pred>
|
||||||
|
Move MovePicker::select(Pred filter) {
|
||||||
|
|
||||||
/// generate_next() generates, scores and sorts the next bunch of moves, when
|
while (cur < endMoves)
|
||||||
/// there are no more moves to try for the current phase.
|
|
||||||
|
|
||||||
void MovePicker::generate_next() {
|
|
||||||
|
|
||||||
cur = moves;
|
|
||||||
|
|
||||||
switch (++phase) {
|
|
||||||
|
|
||||||
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
|
|
||||||
end = generate<CAPTURES>(pos, moves);
|
|
||||||
score<CAPTURES>();
|
|
||||||
return;
|
|
||||||
|
|
||||||
case KILLERS_S1:
|
|
||||||
cur = killers;
|
|
||||||
end = cur + 2;
|
|
||||||
return;
|
|
||||||
|
|
||||||
case QUIETS_1_S1:
|
|
||||||
endQuiets = end = generate<QUIETS>(pos, moves);
|
|
||||||
score<QUIETS>();
|
|
||||||
end = std::partition(cur, end, has_positive_score);
|
|
||||||
insertion_sort(cur, end);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case QUIETS_2_S1:
|
|
||||||
cur = end;
|
|
||||||
end = endQuiets;
|
|
||||||
if (depth >= 3 * ONE_PLY)
|
|
||||||
insertion_sort(cur, end);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case BAD_CAPTURES_S1:
|
|
||||||
// Just pick them in reverse order to get MVV/LVA ordering
|
|
||||||
cur = moves + MAX_MOVES - 1;
|
|
||||||
end = endBadCaptures;
|
|
||||||
return;
|
|
||||||
|
|
||||||
case EVASIONS_S2:
|
|
||||||
end = generate<EVASIONS>(pos, moves);
|
|
||||||
if (end > moves + 1)
|
|
||||||
score<EVASIONS>();
|
|
||||||
return;
|
|
||||||
|
|
||||||
case QUIET_CHECKS_S3:
|
|
||||||
end = generate<QUIET_CHECKS>(pos, moves);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
|
||||||
phase = STOP;
|
|
||||||
case STOP:
|
|
||||||
end = cur + 1; // Avoid another next_phase() call
|
|
||||||
return;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assert(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// next_move() is the most important method of the MovePicker class. It returns
|
|
||||||
/// a new pseudo legal move every time is called, until there are no more moves
|
|
||||||
/// left. It picks the move with the biggest score from a list of generated moves
|
|
||||||
/// taking care not returning the ttMove if has already been searched previously.
|
|
||||||
template<>
|
|
||||||
Move MovePicker::next_move<false>() {
|
|
||||||
|
|
||||||
Move move;
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
{
|
||||||
while (cur == end)
|
if (T == Best)
|
||||||
generate_next();
|
std::swap(*cur, *std::max_element(cur, endMoves));
|
||||||
|
|
||||||
switch (phase) {
|
move = *cur++;
|
||||||
|
|
||||||
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
if (move != ttMove && filter())
|
||||||
cur++;
|
return move;
|
||||||
|
}
|
||||||
|
return move = MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// MovePicker::next_move() is the most important method of the MovePicker class. It
|
||||||
|
/// returns a new pseudo legal move every time it is called until there are no more
|
||||||
|
/// moves left, picking the move with the highest score from a list of generated moves.
|
||||||
|
Move MovePicker::next_move(bool skipQuiets) {
|
||||||
|
|
||||||
|
top:
|
||||||
|
switch (stage) {
|
||||||
|
|
||||||
|
case MAIN_TT:
|
||||||
|
case EVASION_TT:
|
||||||
|
case QSEARCH_TT:
|
||||||
|
case PROBCUT_TT:
|
||||||
|
++stage;
|
||||||
return ttMove;
|
return ttMove;
|
||||||
|
|
||||||
case CAPTURES_S1:
|
case CAPTURE_INIT:
|
||||||
move = pick_best(cur++, end)->move;
|
case PROBCUT_INIT:
|
||||||
if (move != ttMove)
|
case QCAPTURE_INIT:
|
||||||
{
|
cur = endBadCaptures = moves;
|
||||||
assert(captureThreshold <= 0); // Otherwise we cannot use see_sign()
|
endMoves = generate<CAPTURES>(pos, cur);
|
||||||
|
|
||||||
if (pos.see_sign(move) >= captureThreshold)
|
score<CAPTURES>();
|
||||||
|
++stage;
|
||||||
|
goto top;
|
||||||
|
|
||||||
|
case GOOD_CAPTURE:
|
||||||
|
if (select<Best>([&](){
|
||||||
|
return pos.see_ge(move, Value(-55 * (cur-1)->value / 1024)) ?
|
||||||
|
// Move losing capture to endBadCaptures to be tried later
|
||||||
|
true : (*endBadCaptures++ = move, false); }))
|
||||||
return move;
|
return move;
|
||||||
|
|
||||||
// Losing capture, move it to the tail of the array
|
// Prepare the pointers to loop over the refutations array
|
||||||
(endBadCaptures--)->move = move;
|
cur = std::begin(refutations);
|
||||||
}
|
endMoves = std::end(refutations);
|
||||||
break;
|
|
||||||
|
|
||||||
case KILLERS_S1:
|
// If the countermove is the same as a killer, skip it
|
||||||
move = (cur++)->move;
|
if ( refutations[0].move == refutations[2].move
|
||||||
if ( move != MOVE_NONE
|
|| refutations[1].move == refutations[2].move)
|
||||||
&& pos.is_pseudo_legal(move)
|
--endMoves;
|
||||||
&& move != ttMove
|
|
||||||
&& !pos.is_capture(move))
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case REFUTATION:
|
||||||
|
if (select<Next>([&](){ return move != MOVE_NONE
|
||||||
|
&& !pos.capture(move)
|
||||||
|
&& pos.pseudo_legal(move); }))
|
||||||
return move;
|
return move;
|
||||||
break;
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
case QUIETS_1_S1: case QUIETS_2_S1:
|
case QUIET_INIT:
|
||||||
move = (cur++)->move;
|
cur = endBadCaptures;
|
||||||
if ( move != ttMove
|
endMoves = generate<QUIETS>(pos, cur);
|
||||||
&& move != killers[0].move
|
|
||||||
&& move != killers[1].move)
|
score<QUIETS>();
|
||||||
|
partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY);
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case QUIET:
|
||||||
|
if ( !skipQuiets
|
||||||
|
&& select<Next>([&](){return move != refutations[0]
|
||||||
|
&& move != refutations[1]
|
||||||
|
&& move != refutations[2];}))
|
||||||
return move;
|
return move;
|
||||||
break;
|
|
||||||
|
|
||||||
case BAD_CAPTURES_S1:
|
// Prepare the pointers to loop over the bad captures
|
||||||
return (cur--)->move;
|
cur = moves;
|
||||||
|
endMoves = endBadCaptures;
|
||||||
|
|
||||||
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
|
++stage;
|
||||||
move = pick_best(cur++, end)->move;
|
/* fallthrough */
|
||||||
if (move != ttMove)
|
|
||||||
|
case BAD_CAPTURE:
|
||||||
|
return select<Next>(Any);
|
||||||
|
|
||||||
|
case EVASION_INIT:
|
||||||
|
cur = moves;
|
||||||
|
endMoves = generate<EVASIONS>(pos, cur);
|
||||||
|
|
||||||
|
score<EVASIONS>();
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case EVASION:
|
||||||
|
return select<Best>(Any);
|
||||||
|
|
||||||
|
case PROBCUT:
|
||||||
|
return select<Best>([&](){ return pos.see_ge(move, threshold); });
|
||||||
|
|
||||||
|
case QCAPTURE:
|
||||||
|
if (select<Best>([&](){ return depth > DEPTH_QS_RECAPTURES
|
||||||
|
|| to_sq(move) == recaptureSquare; }))
|
||||||
return move;
|
return move;
|
||||||
break;
|
|
||||||
|
|
||||||
case CAPTURES_S5:
|
// If we did not find any move and we do not try checks, we have finished
|
||||||
move = pick_best(cur++, end)->move;
|
if (depth != DEPTH_QS_CHECKS)
|
||||||
if (move != ttMove && pos.see(move) > captureThreshold)
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CAPTURES_S6:
|
|
||||||
move = pick_best(cur++, end)->move;
|
|
||||||
if (to_sq(move) == recaptureSquare)
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case QUIET_CHECKS_S3:
|
|
||||||
move = (cur++)->move;
|
|
||||||
if (move != ttMove)
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case STOP:
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
default:
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case QCHECK_INIT:
|
||||||
|
cur = moves;
|
||||||
|
endMoves = generate<QUIET_CHECKS>(pos, cur);
|
||||||
|
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case QCHECK:
|
||||||
|
return select<Next>(Any);
|
||||||
|
}
|
||||||
|
|
||||||
assert(false);
|
assert(false);
|
||||||
}
|
return MOVE_NONE; // Silence warning
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Version of next_move() to use at split point nodes where the move is grabbed
|
|
||||||
/// from the split point's shared MovePicker object. This function is not thread
|
|
||||||
/// safe so must be lock protected by the caller.
|
|
||||||
template<>
|
|
||||||
Move MovePicker::next_move<true>() { return ss->splitPoint->movePicker->next_move<false>(); }
|
|
||||||
|
|||||||
+98
-44
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,49 +18,90 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined MOVEPICK_H_INCLUDED
|
#ifndef MOVEPICK_H_INCLUDED
|
||||||
#define MOVEPICK_H_INCLUDED
|
#define MOVEPICK_H_INCLUDED
|
||||||
|
|
||||||
#include <algorithm> // For std::max
|
#include <array>
|
||||||
#include <cstring> // For memset
|
#include <limits>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
/// StatsEntry stores the stat table value. It is usually a number but could
|
||||||
|
/// be a move or even a nested history. We use a class instead of naked value
|
||||||
|
/// to directly call history update operator<<() on the entry so to use stats
|
||||||
|
/// tables at caller sites as simple multi-dim arrays.
|
||||||
|
template<typename T, int D>
|
||||||
|
class StatsEntry {
|
||||||
|
|
||||||
/// The Stats struct stores moves statistics. According to the template parameter
|
T entry;
|
||||||
/// the class can store both History and Gains type statistics. History records
|
|
||||||
/// how often different moves have been successful or unsuccessful during the
|
|
||||||
/// current search and is used for reduction and move ordering decisions. Gains
|
|
||||||
/// records the move's best evaluation gain from one ply to the next and is used
|
|
||||||
/// for pruning decisions. Entries are stored according only to moving piece and
|
|
||||||
/// destination square, in particular two moves with different origin but same
|
|
||||||
/// destination and same piece will be considered identical.
|
|
||||||
template<bool Gain>
|
|
||||||
struct Stats {
|
|
||||||
|
|
||||||
static const Value Max = Value(2000);
|
public:
|
||||||
|
void operator=(const T& v) { entry = v; }
|
||||||
|
T* operator&() { return &entry; }
|
||||||
|
T* operator->() { return &entry; }
|
||||||
|
operator const T&() const { return entry; }
|
||||||
|
|
||||||
const Value* operator[](Piece p) const { return &table[p][0]; }
|
void operator<<(int bonus) {
|
||||||
void clear() { memset(table, 0, sizeof(table)); }
|
assert(abs(bonus) <= D); // Ensure range is [-D, D]
|
||||||
|
static_assert(D <= std::numeric_limits<T>::max(), "D overflows T");
|
||||||
|
|
||||||
void update(Piece p, Square to, Value v) {
|
entry += bonus - entry * abs(bonus) / D;
|
||||||
|
|
||||||
if (Gain)
|
assert(abs(entry) <= D);
|
||||||
table[p][to] = std::max(v, table[p][to] - 1);
|
|
||||||
|
|
||||||
else if (abs(table[p][to] + v) < Max)
|
|
||||||
table[p][to] += v;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
|
||||||
Value table[PIECE_NB][SQUARE_NB];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef Stats<false> History;
|
/// Stats is a generic N-dimensional array used to store various statistics.
|
||||||
typedef Stats<true> Gains;
|
/// The first template parameter T is the base type of the array, the second
|
||||||
|
/// template parameter D limits the range of updates in [-D, D] when we update
|
||||||
|
/// values with the << operator, while the last parameters (Size and Sizes)
|
||||||
|
/// encode the dimensions of the array.
|
||||||
|
template <typename T, int D, int Size, int... Sizes>
|
||||||
|
struct Stats : public std::array<Stats<T, D, Sizes...>, Size>
|
||||||
|
{
|
||||||
|
typedef Stats<T, D, Size, Sizes...> stats;
|
||||||
|
|
||||||
|
void fill(const T& v) {
|
||||||
|
|
||||||
|
// For standard-layout 'this' points to first struct member
|
||||||
|
assert(std::is_standard_layout<stats>::value);
|
||||||
|
|
||||||
|
typedef StatsEntry<T, D> entry;
|
||||||
|
entry* p = reinterpret_cast<entry*>(this);
|
||||||
|
std::fill(p, p + sizeof(*this) / sizeof(entry), v);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T, int D, int Size>
|
||||||
|
struct Stats<T, D, Size> : public std::array<StatsEntry<T, D>, Size> {};
|
||||||
|
|
||||||
|
/// In stats table, D=0 means that the template parameter is not used
|
||||||
|
enum StatsParams { NOT_USED = 0 };
|
||||||
|
|
||||||
|
|
||||||
|
/// ButterflyHistory records how often quiet moves have been successful or
|
||||||
|
/// unsuccessful during the current search, and is used for reduction and move
|
||||||
|
/// ordering decisions. It uses 2 tables (one for each color) indexed by
|
||||||
|
/// the move's from and to squares, see chessprogramming.wikispaces.com/Butterfly+Boards
|
||||||
|
typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
|
||||||
|
|
||||||
|
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
|
||||||
|
/// move, see chessprogramming.wikispaces.com/Countermove+Heuristic
|
||||||
|
typedef Stats<Move, NOT_USED, PIECE_NB, SQUARE_NB> CounterMoveHistory;
|
||||||
|
|
||||||
|
/// CapturePieceToHistory is addressed by a move's [piece][to][captured piece type]
|
||||||
|
typedef Stats<int16_t, 10692, PIECE_NB, SQUARE_NB, PIECE_TYPE_NB> CapturePieceToHistory;
|
||||||
|
|
||||||
|
/// PieceToHistory is like ButterflyHistory but is addressed by a move's [piece][to]
|
||||||
|
typedef Stats<int16_t, 29952, PIECE_NB, SQUARE_NB> PieceToHistory;
|
||||||
|
|
||||||
|
/// ContinuationHistory is the combined history of a given pair of moves, usually
|
||||||
|
/// the current one given a previous one. The nested history table is based on
|
||||||
|
/// PieceToHistory instead of ButterflyBoards.
|
||||||
|
typedef Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory;
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||||
@@ -68,31 +110,43 @@ typedef Stats<true> Gains;
|
|||||||
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
|
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
|
||||||
/// beta algorithm, MovePicker attempts to return the moves which are most likely
|
/// beta algorithm, MovePicker attempts to return the moves which are most likely
|
||||||
/// to get a cut-off first.
|
/// to get a cut-off first.
|
||||||
|
|
||||||
class MovePicker {
|
class MovePicker {
|
||||||
|
|
||||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
enum PickType { Next, Best };
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
|
MovePicker(const MovePicker&) = delete;
|
||||||
MovePicker(const Position&, Move, Depth, const History&, Square);
|
MovePicker& operator=(const MovePicker&) = delete;
|
||||||
MovePicker(const Position&, Move, const History&, PieceType);
|
MovePicker(const Position&, Move, Value, const CapturePieceToHistory*);
|
||||||
template<bool SpNode> Move next_move();
|
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
|
||||||
|
const CapturePieceToHistory*,
|
||||||
|
const PieceToHistory**,
|
||||||
|
Square);
|
||||||
|
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
|
||||||
|
const CapturePieceToHistory*,
|
||||||
|
const PieceToHistory**,
|
||||||
|
Move,
|
||||||
|
Move*);
|
||||||
|
Move next_move(bool skipQuiets = false);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
template<PickType T, typename Pred> Move select(Pred);
|
||||||
template<GenType> void score();
|
template<GenType> void score();
|
||||||
void generate_next();
|
ExtMove* begin() { return cur; }
|
||||||
|
ExtMove* end() { return endMoves; }
|
||||||
|
|
||||||
const Position& pos;
|
const Position& pos;
|
||||||
const History& Hist;
|
const ButterflyHistory* mainHistory;
|
||||||
Search::Stack* ss;
|
const CapturePieceToHistory* captureHistory;
|
||||||
Depth depth;
|
const PieceToHistory** continuationHistory;
|
||||||
Move ttMove;
|
Move ttMove;
|
||||||
MoveStack killers[2];
|
ExtMove refutations[3], *cur, *endMoves, *endBadCaptures;
|
||||||
|
int stage;
|
||||||
|
Move move;
|
||||||
Square recaptureSquare;
|
Square recaptureSquare;
|
||||||
int captureThreshold, phase;
|
Value threshold;
|
||||||
MoveStack *cur, *end, *endQuiets, *endBadCaptures;
|
Depth depth;
|
||||||
MoveStack moves[MAX_MOVES];
|
ExtMove moves[MAX_MOVES];
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
#endif // #ifndef MOVEPICK_H_INCLUDED
|
||||||
|
|||||||
@@ -1,263 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include <iomanip>
|
|
||||||
#include <sstream>
|
|
||||||
#include <stack>
|
|
||||||
|
|
||||||
#include "movegen.h"
|
|
||||||
#include "notation.h"
|
|
||||||
#include "position.h"
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
|
|
||||||
|
|
||||||
|
|
||||||
/// score_to_uci() converts a value to a string suitable for use with the UCI
|
|
||||||
/// protocol specifications:
|
|
||||||
///
|
|
||||||
/// cp <x> The score from the engine's point of view in centipawns.
|
|
||||||
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
|
|
||||||
/// use negative values for y.
|
|
||||||
|
|
||||||
string score_to_uci(Value v, Value alpha, Value beta) {
|
|
||||||
|
|
||||||
stringstream s;
|
|
||||||
|
|
||||||
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
|
|
||||||
s << "cp " << v * 100 / int(PawnValueMg);
|
|
||||||
else
|
|
||||||
s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
|
||||||
|
|
||||||
s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
|
|
||||||
|
|
||||||
return s.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// move_to_uci() converts a move to a string in coordinate notation
|
|
||||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
|
|
||||||
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
|
|
||||||
/// mode. Internally castle moves are always coded as "king captures rook".
|
|
||||||
|
|
||||||
const string move_to_uci(Move m, bool chess960) {
|
|
||||||
|
|
||||||
Square from = from_sq(m);
|
|
||||||
Square to = to_sq(m);
|
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
|
||||||
return "(none)";
|
|
||||||
|
|
||||||
if (m == MOVE_NULL)
|
|
||||||
return "0000";
|
|
||||||
|
|
||||||
if (type_of(m) == CASTLE && !chess960)
|
|
||||||
to = (to > from ? FILE_G : FILE_C) | rank_of(from);
|
|
||||||
|
|
||||||
string move = square_to_string(from) + square_to_string(to);
|
|
||||||
|
|
||||||
if (type_of(m) == PROMOTION)
|
|
||||||
move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
|
|
||||||
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// move_from_uci() takes a position and a string representing a move in
|
|
||||||
/// simple coordinate notation and returns an equivalent legal Move if any.
|
|
||||||
|
|
||||||
Move move_from_uci(const Position& pos, string& str) {
|
|
||||||
|
|
||||||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
|
||||||
str[4] = char(tolower(str[4]));
|
|
||||||
|
|
||||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
|
||||||
if (str == move_to_uci(ml.move(), pos.is_chess960()))
|
|
||||||
return ml.move();
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// move_to_san() takes a position and a legal Move as input and returns its
|
|
||||||
/// short algebraic notation representation.
|
|
||||||
|
|
||||||
const string move_to_san(Position& pos, Move m) {
|
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
|
||||||
return "(none)";
|
|
||||||
|
|
||||||
if (m == MOVE_NULL)
|
|
||||||
return "(null)";
|
|
||||||
|
|
||||||
assert(MoveList<LEGAL>(pos).contains(m));
|
|
||||||
|
|
||||||
Bitboard others, b;
|
|
||||||
string san;
|
|
||||||
Color us = pos.side_to_move();
|
|
||||||
Square from = from_sq(m);
|
|
||||||
Square to = to_sq(m);
|
|
||||||
Piece pc = pos.piece_on(from);
|
|
||||||
PieceType pt = type_of(pc);
|
|
||||||
|
|
||||||
if (type_of(m) == CASTLE)
|
|
||||||
san = to > from ? "O-O" : "O-O-O";
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (pt != PAWN)
|
|
||||||
{
|
|
||||||
san = PieceToChar[WHITE][pt]; // Upper case
|
|
||||||
|
|
||||||
// Disambiguation if we have more then one piece of type 'pt' that can
|
|
||||||
// reach 'to' with a legal move.
|
|
||||||
others = b = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
Move move = make_move(pop_lsb(&b), to);
|
|
||||||
if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
|
|
||||||
others ^= from_sq(move);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (others)
|
|
||||||
{
|
|
||||||
if (!(others & file_bb(from)))
|
|
||||||
san += file_to_char(file_of(from));
|
|
||||||
|
|
||||||
else if (!(others & rank_bb(from)))
|
|
||||||
san += rank_to_char(rank_of(from));
|
|
||||||
|
|
||||||
else
|
|
||||||
san += square_to_string(from);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (pos.is_capture(m))
|
|
||||||
san = file_to_char(file_of(from));
|
|
||||||
|
|
||||||
if (pos.is_capture(m))
|
|
||||||
san += 'x';
|
|
||||||
|
|
||||||
san += square_to_string(to);
|
|
||||||
|
|
||||||
if (type_of(m) == PROMOTION)
|
|
||||||
san += string("=") + PieceToChar[WHITE][promotion_type(m)];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pos.move_gives_check(m, CheckInfo(pos)))
|
|
||||||
{
|
|
||||||
StateInfo st;
|
|
||||||
pos.do_move(m, st);
|
|
||||||
san += MoveList<LEGAL>(pos).size() ? "+" : "#";
|
|
||||||
pos.undo_move(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
return san;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// pretty_pv() formats human-readable search information, typically to be
|
|
||||||
/// appended to the search log file. It uses the two helpers below to pretty
|
|
||||||
/// format time and score respectively.
|
|
||||||
|
|
||||||
static string time_to_string(int64_t msecs) {
|
|
||||||
|
|
||||||
const int MSecMinute = 1000 * 60;
|
|
||||||
const int MSecHour = 1000 * 60 * 60;
|
|
||||||
|
|
||||||
int64_t hours = msecs / MSecHour;
|
|
||||||
int64_t minutes = (msecs % MSecHour) / MSecMinute;
|
|
||||||
int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000;
|
|
||||||
|
|
||||||
stringstream s;
|
|
||||||
|
|
||||||
if (hours)
|
|
||||||
s << hours << ':';
|
|
||||||
|
|
||||||
s << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds;
|
|
||||||
|
|
||||||
return s.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
static string score_to_string(Value v) {
|
|
||||||
|
|
||||||
stringstream s;
|
|
||||||
|
|
||||||
if (v >= VALUE_MATE_IN_MAX_PLY)
|
|
||||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
|
||||||
|
|
||||||
else if (v <= VALUE_MATED_IN_MAX_PLY)
|
|
||||||
s << "-#" << (VALUE_MATE + v) / 2;
|
|
||||||
|
|
||||||
else
|
|
||||||
s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg;
|
|
||||||
|
|
||||||
return s.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) {
|
|
||||||
|
|
||||||
const int64_t K = 1000;
|
|
||||||
const int64_t M = 1000000;
|
|
||||||
|
|
||||||
std::stack<StateInfo> st;
|
|
||||||
Move* m = pv;
|
|
||||||
string san, padding;
|
|
||||||
size_t length;
|
|
||||||
stringstream s;
|
|
||||||
|
|
||||||
s << setw(2) << depth
|
|
||||||
<< setw(8) << score_to_string(value)
|
|
||||||
<< setw(8) << time_to_string(msecs);
|
|
||||||
|
|
||||||
if (pos.nodes_searched() < M)
|
|
||||||
s << setw(8) << pos.nodes_searched() / 1 << " ";
|
|
||||||
|
|
||||||
else if (pos.nodes_searched() < K * M)
|
|
||||||
s << setw(7) << pos.nodes_searched() / K << "K ";
|
|
||||||
|
|
||||||
else
|
|
||||||
s << setw(7) << pos.nodes_searched() / M << "M ";
|
|
||||||
|
|
||||||
padding = string(s.str().length(), ' ');
|
|
||||||
length = padding.length();
|
|
||||||
|
|
||||||
while (*m != MOVE_NONE)
|
|
||||||
{
|
|
||||||
san = move_to_san(pos, *m);
|
|
||||||
|
|
||||||
if (length + san.length() > 80)
|
|
||||||
{
|
|
||||||
s << "\n" + padding;
|
|
||||||
length = padding.length();
|
|
||||||
}
|
|
||||||
|
|
||||||
s << san << ' ';
|
|
||||||
length += san.length() + 1;
|
|
||||||
|
|
||||||
st.push(StateInfo());
|
|
||||||
pos.do_move(*m++, st.top());
|
|
||||||
}
|
|
||||||
|
|
||||||
while (m != pv)
|
|
||||||
pos.undo_move(*--m);
|
|
||||||
|
|
||||||
return s.str();
|
|
||||||
}
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(NOTATION_H_INCLUDED)
|
|
||||||
#define NOTATION_H_INCLUDED
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
class Position;
|
|
||||||
|
|
||||||
std::string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
|
|
||||||
Move move_from_uci(const Position& pos, std::string& str);
|
|
||||||
const std::string move_to_uci(Move m, bool chess960);
|
|
||||||
const std::string move_to_san(Position& pos, Move m);
|
|
||||||
std::string pretty_pv(Position& pos, int depth, Value score, int64_t msecs, Move pv[]);
|
|
||||||
|
|
||||||
#endif // !defined(NOTATION_H_INCLUDED)
|
|
||||||
+154
-183
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,276 +18,246 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
#include "thread.h"
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
#define V Value
|
#define V Value
|
||||||
#define S(mg, eg) make_score(mg, eg)
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
|
|
||||||
// Doubled pawn penalty by opposed flag and file
|
// Pawn penalties
|
||||||
const Score DoubledPawnPenalty[2][FILE_NB] = {
|
constexpr Score Backward = S( 9, 24);
|
||||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
constexpr Score Doubled = S(11, 56);
|
||||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
constexpr Score Isolated = S( 5, 15);
|
||||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
|
||||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
|
||||||
|
|
||||||
// Isolated pawn penalty by opposed flag and file
|
// Connected pawn bonus by opposed, phalanx, #support and rank
|
||||||
const Score IsolatedPawnPenalty[2][FILE_NB] = {
|
Score Connected[2][2][3][RANK_NB];
|
||||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
|
||||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
|
||||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
|
||||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
|
||||||
|
|
||||||
// Backward pawn penalty by opposed flag and file
|
// Strength of pawn shelter for our king by [distance from edge][rank].
|
||||||
const Score BackwardPawnPenalty[2][FILE_NB] = {
|
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
|
||||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
|
||||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
{ V( -6), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) },
|
||||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
{ V(-43), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) },
|
||||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
{ V(-10), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) },
|
||||||
|
{ V(-39), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) }
|
||||||
// Pawn chain membership bonus by file
|
|
||||||
const Score ChainBonus[FILE_NB] = {
|
|
||||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
|
||||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank
|
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
|
||||||
const Score CandidateBonus[RANK_NB] = {
|
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
|
||||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
// is behind our king.
|
||||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
|
||||||
|
{ V( 89), V(107), V(123), V(93), V(57), V( 45), V( 51) },
|
||||||
|
{ V( 44), V(-18), V(123), V(46), V(39), V( -7), V( 23) },
|
||||||
|
{ V( 4), V( 52), V(162), V(37), V( 7), V(-14), V( -2) },
|
||||||
|
{ V(-10), V(-14), V( 90), V(15), V( 2), V( -7), V(-16) }
|
||||||
};
|
};
|
||||||
|
|
||||||
const Score PawnStructureWeight = S(233, 201);
|
|
||||||
|
|
||||||
// Weakness of our pawn shelter in front of the king indexed by [king pawn][rank]
|
|
||||||
const Value ShelterWeakness[2][RANK_NB] =
|
|
||||||
{ { V(141), V(0), V(38), V(102), V(128), V(141), V(141) },
|
|
||||||
{ V( 61), V(0), V(16), V( 44), V( 56), V( 61), V( 61) } };
|
|
||||||
|
|
||||||
// Danger of enemy pawns moving toward our king indexed by [pawn blocked][rank]
|
|
||||||
const Value StormDanger[2][RANK_NB] =
|
|
||||||
{ { V(26), V(0), V(128), V(51), V(26) },
|
|
||||||
{ V(13), V(0), V( 64), V(25), V(13) } };
|
|
||||||
|
|
||||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
|
||||||
// in front of the king and no enemy pawn on the horizont.
|
|
||||||
const Value MaxSafetyBonus = V(263);
|
|
||||||
|
|
||||||
#undef S
|
#undef S
|
||||||
#undef V
|
#undef V
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
Score evaluate(const Position& pos, Pawns::Entry* e) {
|
||||||
Bitboard theirPawns, Pawns::Entry* e) {
|
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
||||||
|
|
||||||
Bitboard b;
|
Bitboard b, neighbours, stoppers, doubled, supported, phalanx;
|
||||||
|
Bitboard lever, leverPush;
|
||||||
Square s;
|
Square s;
|
||||||
File f;
|
bool opposed, backward;
|
||||||
Rank r;
|
Score score = SCORE_ZERO;
|
||||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
const Square* pl = pos.squares<PAWN>(Us);
|
||||||
Score value = SCORE_ZERO;
|
|
||||||
const Square* pl = pos.piece_list(Us, PAWN);
|
Bitboard ourPawns = pos.pieces( Us, PAWN);
|
||||||
|
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||||
|
|
||||||
|
e->passedPawns[Us] = e->pawnAttacksSpan[Us] = e->weakUnopposed[Us] = 0;
|
||||||
|
e->semiopenFiles[Us] = 0xFF;
|
||||||
|
e->kingSquares[Us] = SQ_NONE;
|
||||||
|
e->pawnAttacks[Us] = pawn_attacks_bb<Us>(ourPawns);
|
||||||
|
e->pawnsOnSquares[Us][BLACK] = popcount(ourPawns & DarkSquares);
|
||||||
|
e->pawnsOnSquares[Us][WHITE] = pos.count<PAWN>(Us) - e->pawnsOnSquares[Us][BLACK];
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
// Loop through all pawns of the current color and score each pawn
|
||||||
while ((s = *pl++) != SQ_NONE)
|
while ((s = *pl++) != SQ_NONE)
|
||||||
{
|
{
|
||||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||||
|
|
||||||
f = file_of(s);
|
File f = file_of(s);
|
||||||
r = rank_of(s);
|
|
||||||
|
|
||||||
// This file cannot be half open
|
e->semiopenFiles[Us] &= ~(1 << f);
|
||||||
e->halfOpenFiles[Us] &= ~(1 << f);
|
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
|
||||||
|
|
||||||
// Our rank plus previous one. Used for chain detection
|
// Flag the pawn
|
||||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
opposed = theirPawns & forward_file_bb(Us, s);
|
||||||
|
stoppers = theirPawns & passed_pawn_mask(Us, s);
|
||||||
|
lever = theirPawns & PawnAttacks[Us][s];
|
||||||
|
leverPush = theirPawns & PawnAttacks[Us][s + Up];
|
||||||
|
doubled = ourPawns & (s - Up);
|
||||||
|
neighbours = ourPawns & adjacent_files_bb(f);
|
||||||
|
phalanx = neighbours & rank_bb(s);
|
||||||
|
supported = neighbours & rank_bb(s - Up);
|
||||||
|
|
||||||
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
// A pawn is backward when it is behind all pawns of the same color
|
||||||
// chain (but not the backward one).
|
// on the adjacent files and cannot be safely advanced.
|
||||||
chain = ourPawns & adjacent_files_bb(f) & b;
|
backward = !(ourPawns & pawn_attack_span(Them, s + Up))
|
||||||
isolated = !(ourPawns & adjacent_files_bb(f));
|
&& (stoppers & (leverPush | (s + Up)));
|
||||||
doubled = ourPawns & forward_bb(Us, s);
|
|
||||||
opposed = theirPawns & forward_bb(Us, s);
|
|
||||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
|
||||||
|
|
||||||
// Test for backward pawn
|
|
||||||
backward = false;
|
|
||||||
|
|
||||||
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
|
||||||
// be backward. If there are friendly pawns behind on adjacent files
|
|
||||||
// or if can capture an enemy pawn it cannot be backward either.
|
|
||||||
if ( !(passed | isolated | chain)
|
|
||||||
&& !(ourPawns & attack_span_mask(Them, s))
|
|
||||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
|
||||||
{
|
|
||||||
// We now know that there are no friendly pawns beside or behind this
|
|
||||||
// pawn on adjacent files. We now check whether the pawn is
|
|
||||||
// backward by looking in the forward direction on the adjacent
|
|
||||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
|
||||||
b = pos.attacks_from<PAWN>(s, Us);
|
|
||||||
|
|
||||||
// Note that we are sure to find something because pawn is not passed
|
|
||||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
|
||||||
while (!(b & (ourPawns | theirPawns)))
|
|
||||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
|
||||||
|
|
||||||
// The friendly pawn needs to be at least two ranks closer than the
|
|
||||||
// enemy pawn in order to help the potentially backward pawn advance.
|
|
||||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
|
|
||||||
|
|
||||||
// A not passed pawn is a candidate to become passed if it is free to
|
|
||||||
// advance and if the number of friendly pawns beside or behind this
|
|
||||||
// pawn on adjacent files is higher or equal than the number of
|
|
||||||
// enemy pawns in the forward direction on the adjacent files.
|
|
||||||
candidate = !(opposed | passed | backward | isolated)
|
|
||||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
|
|
||||||
&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
|
|
||||||
|
|
||||||
// Passed pawns will be properly scored in evaluation because we need
|
// Passed pawns will be properly scored in evaluation because we need
|
||||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
// full attack info to evaluate them. Include also not passed pawns
|
||||||
// pawn on each file is considered a true passed pawn.
|
// which could become passed after one or two pawn pushes when are
|
||||||
if (passed && !doubled)
|
// not attacked more times than defended.
|
||||||
|
if ( !(stoppers ^ lever ^ leverPush)
|
||||||
|
&& popcount(supported) >= popcount(lever) - 1
|
||||||
|
&& popcount(phalanx) >= popcount(leverPush))
|
||||||
e->passedPawns[Us] |= s;
|
e->passedPawns[Us] |= s;
|
||||||
|
|
||||||
|
else if ( stoppers == SquareBB[s + Up]
|
||||||
|
&& relative_rank(Us, s) >= RANK_5)
|
||||||
|
{
|
||||||
|
b = shift<Up>(supported) & ~theirPawns;
|
||||||
|
while (b)
|
||||||
|
if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)]))
|
||||||
|
e->passedPawns[Us] |= s;
|
||||||
|
}
|
||||||
|
|
||||||
// Score this pawn
|
// Score this pawn
|
||||||
if (isolated)
|
if (supported | phalanx)
|
||||||
value -= IsolatedPawnPenalty[opposed][f];
|
score += Connected[opposed][bool(phalanx)][popcount(supported)][relative_rank(Us, s)];
|
||||||
|
|
||||||
if (doubled)
|
else if (!neighbours)
|
||||||
value -= DoubledPawnPenalty[opposed][f];
|
score -= Isolated, e->weakUnopposed[Us] += !opposed;
|
||||||
|
|
||||||
if (backward)
|
else if (backward)
|
||||||
value -= BackwardPawnPenalty[opposed][f];
|
score -= Backward, e->weakUnopposed[Us] += !opposed;
|
||||||
|
|
||||||
if (chain)
|
if (doubled && !supported)
|
||||||
value += ChainBonus[f];
|
score -= Doubled;
|
||||||
|
|
||||||
if (candidate)
|
|
||||||
value += CandidateBonus[relative_rank(Us, s)];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
e->pawnsOnSquares[Us][BLACK] = popcount<Max15>(ourPawns & BlackSquares);
|
return score;
|
||||||
e->pawnsOnSquares[Us][WHITE] = pos.piece_count(Us, PAWN) - e->pawnsOnSquares[Us][BLACK];
|
|
||||||
|
|
||||||
e->pawnsOnSquares[Them][BLACK] = popcount<Max15>(theirPawns & BlackSquares);
|
|
||||||
e->pawnsOnSquares[Them][WHITE] = pos.piece_count(Them, PAWN) - e->pawnsOnSquares[Them][BLACK];
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
namespace Pawns {
|
namespace Pawns {
|
||||||
|
|
||||||
/// probe() takes a position object as input, computes a Entry object, and returns
|
/// Pawns::init() initializes some tables needed by evaluation. Instead of using
|
||||||
/// a pointer to it. The result is also stored in a hash table, so we don't have
|
/// hard-coded tables, when makes sense, we prefer to calculate them with a formula
|
||||||
/// to recompute everything when the same pawn structure occurs again.
|
/// to reduce independent parameters and to allow easier tuning and better insight.
|
||||||
|
|
||||||
Entry* probe(const Position& pos, Table& entries) {
|
void init() {
|
||||||
|
|
||||||
|
static constexpr int Seed[RANK_NB] = { 0, 13, 24, 18, 65, 100, 175, 330 };
|
||||||
|
|
||||||
|
for (int opposed = 0; opposed <= 1; ++opposed)
|
||||||
|
for (int phalanx = 0; phalanx <= 1; ++phalanx)
|
||||||
|
for (int support = 0; support <= 2; ++support)
|
||||||
|
for (Rank r = RANK_2; r < RANK_8; ++r)
|
||||||
|
{
|
||||||
|
int v = 17 * support;
|
||||||
|
v += (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
|
||||||
|
|
||||||
|
Connected[opposed][phalanx][support][r] = make_score(v, v * (r - 2) / 4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Pawns::probe() looks up the current position's pawns configuration in
|
||||||
|
/// the pawns hash table. It returns a pointer to the Entry if the position
|
||||||
|
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||||
|
/// have to recompute all when the same pawns configuration occurs again.
|
||||||
|
|
||||||
|
Entry* probe(const Position& pos) {
|
||||||
|
|
||||||
Key key = pos.pawn_key();
|
Key key = pos.pawn_key();
|
||||||
Entry* e = entries[key];
|
Entry* e = pos.this_thread()->pawnsTable[key];
|
||||||
|
|
||||||
// If e->key matches the position's pawn hash key, it means that we
|
|
||||||
// have analysed this pawn structure before, and we can simply return
|
|
||||||
// the information we found the last time instead of recomputing it.
|
|
||||||
if (e->key == key)
|
if (e->key == key)
|
||||||
return e;
|
return e;
|
||||||
|
|
||||||
e->key = key;
|
e->key = key;
|
||||||
e->passedPawns[WHITE] = e->passedPawns[BLACK] = 0;
|
e->scores[WHITE] = evaluate<WHITE>(pos, e);
|
||||||
e->kingSquares[WHITE] = e->kingSquares[BLACK] = SQ_NONE;
|
e->scores[BLACK] = evaluate<BLACK>(pos, e);
|
||||||
e->halfOpenFiles[WHITE] = e->halfOpenFiles[BLACK] = 0xFF;
|
e->openFiles = popcount(e->semiopenFiles[WHITE] & e->semiopenFiles[BLACK]);
|
||||||
|
e->asymmetry = popcount( (e->passedPawns[WHITE] | e->passedPawns[BLACK])
|
||||||
Bitboard wPawns = pos.pieces(WHITE, PAWN);
|
| (e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]));
|
||||||
Bitboard bPawns = pos.pieces(BLACK, PAWN);
|
|
||||||
e->pawnAttacks[WHITE] = ((wPawns & ~FileHBB) << 9) | ((wPawns & ~FileABB) << 7);
|
|
||||||
e->pawnAttacks[BLACK] = ((bPawns & ~FileHBB) >> 7) | ((bPawns & ~FileABB) >> 9);
|
|
||||||
|
|
||||||
e->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, e)
|
|
||||||
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, e);
|
|
||||||
|
|
||||||
e->value = apply_weight(e->value, PawnStructureWeight);
|
|
||||||
|
|
||||||
return e;
|
return e;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Entry::shelter_storm() calculates shelter and storm penalties for the file
|
/// Entry::evaluate_shelter() calculates the shelter bonus and the storm
|
||||||
/// the king is on, as well as the two adjacent files.
|
/// penalty for a king, looking at the king file and the two closest files.
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
Value Entry::evaluate_shelter(const Position& pos, Square ksq) {
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH);
|
||||||
|
constexpr Bitboard BlockRanks = (Us == WHITE ? Rank1BB | Rank2BB : Rank8BB | Rank7BB);
|
||||||
|
|
||||||
Value safety = MaxSafetyBonus;
|
Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq);
|
||||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, ksq) | rank_bb(ksq));
|
Bitboard ourPawns = b & pos.pieces(Us);
|
||||||
Bitboard ourPawns = b & pos.pieces(Us) & ~rank_bb(ksq);
|
|
||||||
Bitboard theirPawns = b & pos.pieces(Them);
|
Bitboard theirPawns = b & pos.pieces(Them);
|
||||||
Rank rkUs, rkThem;
|
|
||||||
File kf = file_of(ksq);
|
|
||||||
|
|
||||||
kf = (kf == FILE_A) ? FILE_B : (kf == FILE_H) ? FILE_G : kf;
|
Value safety = (shift<Down>(theirPawns) & (FileABB | FileHBB) & BlockRanks & ksq) ?
|
||||||
|
Value(374) : Value(5);
|
||||||
|
|
||||||
for (int f = kf - 1; f <= kf + 1; f++)
|
File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
|
||||||
|
for (File f = File(center - 1); f <= File(center + 1); ++f)
|
||||||
{
|
{
|
||||||
// Shelter penalty is higher for the pawn in front of the king
|
b = ourPawns & file_bb(f);
|
||||||
b = ourPawns & FileBB[f];
|
int ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : 0;
|
||||||
rkUs = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
|
||||||
safety -= ShelterWeakness[f != kf][rkUs];
|
|
||||||
|
|
||||||
// Storm danger is smaller if enemy pawn is blocked
|
b = theirPawns & file_bb(f);
|
||||||
b = theirPawns & FileBB[f];
|
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
|
||||||
rkThem = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
|
||||||
safety -= StormDanger[rkThem == rkUs + 1][rkThem];
|
int d = std::min(f, ~f);
|
||||||
|
safety += ShelterStrength[d][ourRank];
|
||||||
|
safety -= (ourRank && (ourRank == theirRank - 1)) ? 66 * (theirRank == RANK_3)
|
||||||
|
: UnblockedStorm[d][theirRank];
|
||||||
}
|
}
|
||||||
|
|
||||||
return safety;
|
return safety;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Entry::update_safety() calculates and caches a bonus for king safety. It is
|
/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
|
||||||
/// called only when king square changes, about 20% of total king_safety() calls.
|
/// when king square changes, which is about 20% of total king_safety() calls.
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score Entry::update_safety(const Position& pos, Square ksq) {
|
Score Entry::do_king_safety(const Position& pos) {
|
||||||
|
|
||||||
|
Square ksq = pos.square<KING>(Us);
|
||||||
kingSquares[Us] = ksq;
|
kingSquares[Us] = ksq;
|
||||||
castleRights[Us] = pos.can_castle(Us);
|
castlingRights[Us] = pos.can_castle(Us);
|
||||||
minKPdistance[Us] = 0;
|
int minKingPawnDistance = 0;
|
||||||
|
|
||||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||||
if (pawns)
|
if (pawns)
|
||||||
while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {}
|
while (!(DistanceRingBB[ksq][++minKingPawnDistance] & pawns)) {}
|
||||||
|
|
||||||
if (relative_rank(Us, ksq) > RANK_4)
|
Value bonus = evaluate_shelter<Us>(pos, ksq);
|
||||||
return kingSafety[Us] = make_score(0, -16 * minKPdistance[Us]);
|
|
||||||
|
|
||||||
Value bonus = shelter_storm<Us>(pos, ksq);
|
// If we can castle use the bonus after the castling if it is bigger
|
||||||
|
if (pos.can_castle(Us | KING_SIDE))
|
||||||
|
bonus = std::max(bonus, evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1)));
|
||||||
|
|
||||||
// If we can castle use the bonus after the castle if is bigger
|
if (pos.can_castle(Us | QUEEN_SIDE))
|
||||||
if (pos.can_castle(make_castle_right(Us, KING_SIDE)))
|
bonus = std::max(bonus, evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1)));
|
||||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
|
|
||||||
|
|
||||||
if (pos.can_castle(make_castle_right(Us, QUEEN_SIDE)))
|
return make_score(bonus, -16 * minKingPawnDistance);
|
||||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
|
|
||||||
|
|
||||||
return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Explicit template instantiation
|
// Explicit template instantiation
|
||||||
template Score Entry::update_safety<WHITE>(const Position& pos, Square ksq);
|
template Score Entry::do_king_safety<WHITE>(const Position& pos);
|
||||||
template Score Entry::update_safety<BLACK>(const Position& pos, Square ksq);
|
template Score Entry::do_king_safety<BLACK>(const Position& pos);
|
||||||
|
|
||||||
} // namespace Pawns
|
} // namespace Pawns
|
||||||
|
|||||||
+36
-26
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,7 +18,7 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(PAWNS_H_INCLUDED)
|
#ifndef PAWNS_H_INCLUDED
|
||||||
#define PAWNS_H_INCLUDED
|
#define PAWNS_H_INCLUDED
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
@@ -26,51 +27,60 @@
|
|||||||
|
|
||||||
namespace Pawns {
|
namespace Pawns {
|
||||||
|
|
||||||
/// Pawns::Entry contains various information about a pawn structure. Currently,
|
/// Pawns::Entry contains various information about a pawn structure. A lookup
|
||||||
/// it only includes a middle game and end game pawn structure evaluation, and a
|
/// to the pawn hash table (performed by calling the probe function) returns a
|
||||||
/// bitboard of passed pawns. We may want to add further information in the future.
|
/// pointer to an Entry object.
|
||||||
/// A lookup to the pawn hash table (performed by calling the probe function)
|
|
||||||
/// returns a pointer to an Entry object.
|
|
||||||
|
|
||||||
struct Entry {
|
struct Entry {
|
||||||
|
|
||||||
Score pawns_value() const { return value; }
|
Score pawn_score(Color c) const { return scores[c]; }
|
||||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||||
int file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
|
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
|
||||||
int has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); }
|
int weak_unopposed(Color c) const { return weakUnopposed[c]; }
|
||||||
int has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); }
|
int pawn_asymmetry() const { return asymmetry; }
|
||||||
int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(BlackSquares & s)]; }
|
int open_files() const { return openFiles; }
|
||||||
|
|
||||||
template<Color Us>
|
int semiopen_file(Color c, File f) const {
|
||||||
Score king_safety(const Position& pos, Square ksq) {
|
return semiopenFiles[c] & (1 << f);
|
||||||
|
}
|
||||||
|
|
||||||
return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us)
|
int pawns_on_same_color_squares(Color c, Square s) const {
|
||||||
? kingSafety[Us] : update_safety<Us>(pos, ksq);
|
return pawnsOnSquares[c][bool(DarkSquares & s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score update_safety(const Position& pos, Square ksq);
|
Score king_safety(const Position& pos) {
|
||||||
|
return kingSquares[Us] == pos.square<KING>(Us) && castlingRights[Us] == pos.can_castle(Us)
|
||||||
|
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos));
|
||||||
|
}
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Value shelter_storm(const Position& pos, Square ksq);
|
Score do_king_safety(const Position& pos);
|
||||||
|
|
||||||
|
template<Color Us>
|
||||||
|
Value evaluate_shelter(const Position& pos, Square ksq);
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
|
Score scores[COLOR_NB];
|
||||||
Bitboard passedPawns[COLOR_NB];
|
Bitboard passedPawns[COLOR_NB];
|
||||||
Bitboard pawnAttacks[COLOR_NB];
|
Bitboard pawnAttacks[COLOR_NB];
|
||||||
|
Bitboard pawnAttacksSpan[COLOR_NB];
|
||||||
Square kingSquares[COLOR_NB];
|
Square kingSquares[COLOR_NB];
|
||||||
int minKPdistance[COLOR_NB];
|
|
||||||
int castleRights[COLOR_NB];
|
|
||||||
Score value;
|
|
||||||
int halfOpenFiles[COLOR_NB];
|
|
||||||
Score kingSafety[COLOR_NB];
|
Score kingSafety[COLOR_NB];
|
||||||
int pawnsOnSquares[COLOR_NB][COLOR_NB];
|
int weakUnopposed[COLOR_NB];
|
||||||
|
int castlingRights[COLOR_NB];
|
||||||
|
int semiopenFiles[COLOR_NB];
|
||||||
|
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
|
||||||
|
int asymmetry;
|
||||||
|
int openFiles;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef HashTable<Entry, 16384> Table;
|
typedef HashTable<Entry, 16384> Table;
|
||||||
|
|
||||||
Entry* probe(const Position& pos, Table& entries);
|
void init();
|
||||||
|
Entry* probe(const Position& pos);
|
||||||
|
|
||||||
}
|
} // namespace Pawns
|
||||||
|
|
||||||
#endif // !defined(PAWNS_H_INCLUDED)
|
#endif // #ifndef PAWNS_H_INCLUDED
|
||||||
|
|||||||
-113
@@ -1,113 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(PLATFORM_H_INCLUDED)
|
|
||||||
#define PLATFORM_H_INCLUDED
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
|
|
||||||
// Disable some silly and noisy warning from MSVC compiler
|
|
||||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
|
||||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
|
||||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
|
||||||
#pragma warning(disable: 4996) // Function _ftime() may be unsafe
|
|
||||||
|
|
||||||
// MSVC does not support <inttypes.h>
|
|
||||||
typedef signed __int8 int8_t;
|
|
||||||
typedef unsigned __int8 uint8_t;
|
|
||||||
typedef signed __int16 int16_t;
|
|
||||||
typedef unsigned __int16 uint16_t;
|
|
||||||
typedef signed __int32 int32_t;
|
|
||||||
typedef unsigned __int32 uint32_t;
|
|
||||||
typedef signed __int64 int64_t;
|
|
||||||
typedef unsigned __int64 uint64_t;
|
|
||||||
|
|
||||||
#else
|
|
||||||
# include <inttypes.h>
|
|
||||||
# include <unistd.h> // Used by sysconf(_SC_NPROCESSORS_ONLN)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !defined(_WIN32) && !defined(_WIN64) // Linux - Unix
|
|
||||||
|
|
||||||
# include <sys/time.h>
|
|
||||||
typedef timeval sys_time_t;
|
|
||||||
|
|
||||||
inline void system_time(sys_time_t* t) { gettimeofday(t, NULL); }
|
|
||||||
inline int64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000LL + t.tv_usec / 1000; }
|
|
||||||
|
|
||||||
# include <pthread.h>
|
|
||||||
typedef pthread_mutex_t Lock;
|
|
||||||
typedef pthread_cond_t WaitCondition;
|
|
||||||
typedef pthread_t NativeHandle;
|
|
||||||
typedef void*(*pt_start_fn)(void*);
|
|
||||||
|
|
||||||
# define lock_init(x) pthread_mutex_init(&(x), NULL)
|
|
||||||
# define lock_grab(x) pthread_mutex_lock(&(x))
|
|
||||||
# define lock_release(x) pthread_mutex_unlock(&(x))
|
|
||||||
# define lock_destroy(x) pthread_mutex_destroy(&(x))
|
|
||||||
# define cond_destroy(x) pthread_cond_destroy(&(x))
|
|
||||||
# define cond_init(x) pthread_cond_init(&(x), NULL)
|
|
||||||
# define cond_signal(x) pthread_cond_signal(&(x))
|
|
||||||
# define cond_wait(x,y) pthread_cond_wait(&(x),&(y))
|
|
||||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z)
|
|
||||||
# define thread_create(x,f,t) !pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
|
||||||
# define thread_join(x) pthread_join(x, NULL)
|
|
||||||
|
|
||||||
#else // Windows and MinGW
|
|
||||||
|
|
||||||
# include <sys/timeb.h>
|
|
||||||
typedef _timeb sys_time_t;
|
|
||||||
|
|
||||||
inline void system_time(sys_time_t* t) { _ftime(t); }
|
|
||||||
inline int64_t time_to_msec(const sys_time_t& t) { return t.time * 1000LL + t.millitm; }
|
|
||||||
|
|
||||||
#if !defined(NOMINMAX)
|
|
||||||
# define NOMINMAX // disable macros min() and max()
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define WIN32_LEAN_AND_MEAN
|
|
||||||
#include <windows.h>
|
|
||||||
#undef WIN32_LEAN_AND_MEAN
|
|
||||||
#undef NOMINMAX
|
|
||||||
|
|
||||||
// We use critical sections on Windows to support Windows XP and older versions,
|
|
||||||
// unfortunatly cond_wait() is racy between lock_release() and WaitForSingleObject()
|
|
||||||
// but apart from this they have the same speed performance of SRW locks.
|
|
||||||
typedef CRITICAL_SECTION Lock;
|
|
||||||
typedef HANDLE WaitCondition;
|
|
||||||
typedef HANDLE NativeHandle;
|
|
||||||
|
|
||||||
// On Windows 95 and 98 parameter lpThreadId my not be null
|
|
||||||
inline DWORD* dwWin9xKludge() { static DWORD dw; return &dw; }
|
|
||||||
|
|
||||||
# define lock_init(x) InitializeCriticalSection(&(x))
|
|
||||||
# define lock_grab(x) EnterCriticalSection(&(x))
|
|
||||||
# define lock_release(x) LeaveCriticalSection(&(x))
|
|
||||||
# define lock_destroy(x) DeleteCriticalSection(&(x))
|
|
||||||
# define cond_init(x) { x = CreateEvent(0, FALSE, FALSE, 0); }
|
|
||||||
# define cond_destroy(x) CloseHandle(x)
|
|
||||||
# define cond_signal(x) SetEvent(x)
|
|
||||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); }
|
|
||||||
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); }
|
|
||||||
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,dwWin9xKludge()), x != NULL)
|
|
||||||
# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); }
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif // !defined(PLATFORM_H_INCLUDED)
|
|
||||||
+704
-977
File diff suppressed because it is too large
Load Diff
+209
-203
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,89 +18,68 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(POSITION_H_INCLUDED)
|
#ifndef POSITION_H_INCLUDED
|
||||||
#define POSITION_H_INCLUDED
|
#define POSITION_H_INCLUDED
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstddef>
|
#include <deque>
|
||||||
|
#include <memory> // For std::unique_ptr
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
/// The checkInfo struct is initialized at c'tor time and keeps info used
|
/// StateInfo struct stores information needed to restore a Position object to
|
||||||
/// to detect if a move gives check.
|
/// its previous state when we retract a move. Whenever a move is made on the
|
||||||
class Position;
|
/// board (by calling Position::do_move), a StateInfo object must be passed.
|
||||||
struct Thread;
|
|
||||||
|
|
||||||
struct CheckInfo {
|
|
||||||
|
|
||||||
explicit CheckInfo(const Position&);
|
|
||||||
|
|
||||||
Bitboard dcCandidates;
|
|
||||||
Bitboard pinned;
|
|
||||||
Bitboard checkSq[PIECE_TYPE_NB];
|
|
||||||
Square ksq;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// The StateInfo struct stores information we need to restore a Position
|
|
||||||
/// object to its previous state when we retract a move. Whenever a move
|
|
||||||
/// is made on the board (by calling Position::do_move), a StateInfo object
|
|
||||||
/// must be passed as a parameter.
|
|
||||||
|
|
||||||
struct StateInfo {
|
struct StateInfo {
|
||||||
Key pawnKey, materialKey;
|
|
||||||
Value npMaterial[COLOR_NB];
|
// Copied when making a move
|
||||||
int castleRights, rule50, pliesFromNull;
|
Key pawnKey;
|
||||||
Score psqScore;
|
Key materialKey;
|
||||||
|
Value nonPawnMaterial[COLOR_NB];
|
||||||
|
int castlingRights;
|
||||||
|
int rule50;
|
||||||
|
int pliesFromNull;
|
||||||
Square epSquare;
|
Square epSquare;
|
||||||
|
|
||||||
|
// Not copied when making a move (will be recomputed anyhow)
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard checkersBB;
|
Bitboard checkersBB;
|
||||||
PieceType capturedType;
|
Piece capturedPiece;
|
||||||
StateInfo* previous;
|
StateInfo* previous;
|
||||||
|
Bitboard blockersForKing[COLOR_NB];
|
||||||
|
Bitboard pinners[COLOR_NB];
|
||||||
|
Bitboard checkSquares[PIECE_TYPE_NB];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// A list to keep track of the position states along the setup moves (from the
|
||||||
/// When making a move the current StateInfo up to 'key' excluded is copied to
|
/// start position to the position just before the search starts). Needed by
|
||||||
/// the new one. Here we calculate the quad words (64bits) needed to be copied.
|
/// 'draw by repetition' detection. Use a std::deque because pointers to
|
||||||
const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
|
/// elements are not invalidated upon list resizing.
|
||||||
|
typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
|
||||||
|
|
||||||
|
|
||||||
/// The position data structure. A position consists of the following data:
|
/// Position class stores information regarding the board representation as
|
||||||
///
|
/// pieces, side to move, hash keys, castling info, etc. Important methods are
|
||||||
/// * For each piece type, a bitboard representing the squares occupied
|
/// do_move() and undo_move(), used by the search to update node info when
|
||||||
/// by pieces of that type.
|
/// traversing the search tree.
|
||||||
/// * For each color, a bitboard representing the squares occupied by
|
class Thread;
|
||||||
/// pieces of that color.
|
|
||||||
/// * A bitboard of all occupied squares.
|
|
||||||
/// * A bitboard of all checking pieces.
|
|
||||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
|
||||||
/// * The current side to move.
|
|
||||||
/// * Information about the castling rights for both sides.
|
|
||||||
/// * The initial files of the kings and both pairs of rooks. This is
|
|
||||||
/// used to implement the Chess960 castling rules.
|
|
||||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
|
||||||
/// possible).
|
|
||||||
/// * The squares of the kings for both sides.
|
|
||||||
/// * Hash keys for the position itself, the current pawn structure, and
|
|
||||||
/// the current material situation.
|
|
||||||
/// * Hash keys for all previous positions in the game for detecting
|
|
||||||
/// repetition draws.
|
|
||||||
/// * A counter for detecting 50 move rule draws.
|
|
||||||
|
|
||||||
class Position {
|
class Position {
|
||||||
public:
|
public:
|
||||||
Position() {}
|
static void init();
|
||||||
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
|
|
||||||
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
|
|
||||||
Position& operator=(const Position&);
|
|
||||||
|
|
||||||
// Text input/output
|
Position() = default;
|
||||||
void set(const std::string& fen, bool isChess960, Thread* th);
|
Position(const Position&) = delete;
|
||||||
|
Position& operator=(const Position&) = delete;
|
||||||
|
|
||||||
|
// FEN string input/output
|
||||||
|
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
|
||||||
|
Position& set(const std::string& code, Color c, StateInfo* si);
|
||||||
const std::string fen() const;
|
const std::string fen() const;
|
||||||
const std::string pretty(Move m = MOVE_NONE) const;
|
|
||||||
|
|
||||||
// Position representation
|
// Position representation
|
||||||
Bitboard pieces() const;
|
Bitboard pieces() const;
|
||||||
@@ -109,146 +89,132 @@ public:
|
|||||||
Bitboard pieces(Color c, PieceType pt) const;
|
Bitboard pieces(Color c, PieceType pt) const;
|
||||||
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
||||||
Piece piece_on(Square s) const;
|
Piece piece_on(Square s) const;
|
||||||
Square king_square(Color c) const;
|
|
||||||
Square ep_square() const;
|
Square ep_square() const;
|
||||||
bool is_empty(Square s) const;
|
bool empty(Square s) const;
|
||||||
const Square* piece_list(Color c, PieceType pt) const;
|
template<PieceType Pt> int count(Color c) const;
|
||||||
int piece_count(Color c, PieceType pt) const;
|
template<PieceType Pt> int count() const;
|
||||||
|
template<PieceType Pt> const Square* squares(Color c) const;
|
||||||
|
template<PieceType Pt> Square square(Color c) const;
|
||||||
|
|
||||||
// Castling
|
// Castling
|
||||||
int can_castle(CastleRight f) const;
|
|
||||||
int can_castle(Color c) const;
|
int can_castle(Color c) const;
|
||||||
bool castle_impeded(Color c, CastlingSide s) const;
|
int can_castle(CastlingRight cr) const;
|
||||||
Square castle_rook_square(Color c, CastlingSide s) const;
|
bool castling_impeded(CastlingRight cr) const;
|
||||||
|
Square castling_rook_square(CastlingRight cr) const;
|
||||||
|
|
||||||
// Checking
|
// Checking
|
||||||
Bitboard checkers() const;
|
Bitboard checkers() const;
|
||||||
Bitboard discovered_check_candidates() const;
|
Bitboard blockers_for_king(Color c) const;
|
||||||
Bitboard pinned_pieces() const;
|
Bitboard check_squares(PieceType pt) const;
|
||||||
|
|
||||||
// Attacks to/from a given square
|
// Attacks to/from a given square
|
||||||
Bitboard attackers_to(Square s) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
Bitboard attackers_to(Square s, Bitboard occ) const;
|
Bitboard attackers_to(Square s, Bitboard occupied) const;
|
||||||
Bitboard attacks_from(Piece p, Square s) const;
|
Bitboard attacks_from(PieceType pt, Square s) const;
|
||||||
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
|
||||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
|
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
bool legal(Move m) const;
|
||||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
bool pseudo_legal(const Move m) const;
|
||||||
bool is_pseudo_legal(const Move m) const;
|
bool capture(Move m) const;
|
||||||
bool is_capture(Move m) const;
|
bool capture_or_promotion(Move m) const;
|
||||||
bool is_capture_or_promotion(Move m) const;
|
bool gives_check(Move m) const;
|
||||||
bool is_passed_pawn_push(Move m) const;
|
bool advanced_pawn_push(Move m) const;
|
||||||
Piece piece_moved(Move m) const;
|
Piece moved_piece(Move m) const;
|
||||||
PieceType captured_piece_type() const;
|
Piece captured_piece() const;
|
||||||
|
|
||||||
// Piece specific
|
// Piece specific
|
||||||
bool pawn_is_passed(Color c, Square s) const;
|
bool pawn_passed(Color c, Square s) const;
|
||||||
bool pawn_on_7th(Color c) const;
|
|
||||||
bool opposite_bishops() const;
|
bool opposite_bishops() const;
|
||||||
bool bishop_pair(Color c) const;
|
|
||||||
|
|
||||||
// Doing and undoing moves
|
// Doing and undoing moves
|
||||||
void do_move(Move m, StateInfo& st);
|
void do_move(Move m, StateInfo& newSt);
|
||||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
void do_move(Move m, StateInfo& newSt, bool givesCheck);
|
||||||
void undo_move(Move m);
|
void undo_move(Move m);
|
||||||
void do_null_move(StateInfo& st);
|
void do_null_move(StateInfo& newSt);
|
||||||
void undo_null_move();
|
void undo_null_move();
|
||||||
|
|
||||||
// Static exchange evaluation
|
// Static Exchange Evaluation
|
||||||
int see(Move m, int asymmThreshold = 0) const;
|
bool see_ge(Move m, Value threshold = VALUE_ZERO) const;
|
||||||
int see_sign(Move m) const;
|
|
||||||
|
|
||||||
// Accessing hash keys
|
// Accessing hash keys
|
||||||
Key key() const;
|
Key key() const;
|
||||||
Key exclusion_key() const;
|
Key key_after(Move m) const;
|
||||||
Key pawn_key() const;
|
|
||||||
Key material_key() const;
|
Key material_key() const;
|
||||||
|
Key pawn_key() const;
|
||||||
// Incremental piece-square evaluation
|
|
||||||
Score psq_score() const;
|
|
||||||
Score psq_delta(Piece p, Square from, Square to) const;
|
|
||||||
Value non_pawn_material(Color c) const;
|
|
||||||
|
|
||||||
// Other properties of the position
|
// Other properties of the position
|
||||||
Color side_to_move() const;
|
Color side_to_move() const;
|
||||||
int game_ply() const;
|
int game_ply() const;
|
||||||
bool is_chess960() const;
|
bool is_chess960() const;
|
||||||
Thread* this_thread() const;
|
Thread* this_thread() const;
|
||||||
int64_t nodes_searched() const;
|
bool is_draw(int ply) const;
|
||||||
void set_nodes_searched(int64_t n);
|
bool has_game_cycle(int ply) const;
|
||||||
bool is_draw() const;
|
bool has_repeated() const;
|
||||||
|
int rule50_count() const;
|
||||||
|
Score psq_score() const;
|
||||||
|
Value non_pawn_material(Color c) const;
|
||||||
|
Value non_pawn_material() const;
|
||||||
|
|
||||||
// Position consistency check, for debugging
|
// Position consistency check, for debugging
|
||||||
bool pos_is_ok(int* failedStep = NULL) const;
|
bool pos_is_ok() const;
|
||||||
void flip();
|
void flip();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Initialization helpers (used while setting up a position)
|
// Initialization helpers (used while setting up a position)
|
||||||
void clear();
|
void set_castling_right(Color c, Square rfrom);
|
||||||
void put_piece(Piece p, Square s);
|
void set_state(StateInfo* si) const;
|
||||||
void set_castle_right(Color c, Square rfrom);
|
void set_check_info(StateInfo* si) const;
|
||||||
|
|
||||||
// Helper functions
|
// Other helpers
|
||||||
void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
|
void put_piece(Piece pc, Square s);
|
||||||
template<bool FindPinned> Bitboard hidden_checkers() const;
|
void remove_piece(Piece pc, Square s);
|
||||||
|
void move_piece(Piece pc, Square from, Square to);
|
||||||
|
template<bool Do>
|
||||||
|
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
|
||||||
|
|
||||||
// Computing hash keys from scratch (for initialization and debugging)
|
// Data members
|
||||||
Key compute_key() const;
|
|
||||||
Key compute_pawn_key() const;
|
|
||||||
Key compute_material_key() const;
|
|
||||||
|
|
||||||
// Computing incremental evaluation scores and material counts
|
|
||||||
Score compute_psq_score() const;
|
|
||||||
Value compute_non_pawn_material(Color c) const;
|
|
||||||
|
|
||||||
// Board and pieces
|
|
||||||
Piece board[SQUARE_NB];
|
Piece board[SQUARE_NB];
|
||||||
Bitboard byTypeBB[PIECE_TYPE_NB];
|
Bitboard byTypeBB[PIECE_TYPE_NB];
|
||||||
Bitboard byColorBB[COLOR_NB];
|
Bitboard byColorBB[COLOR_NB];
|
||||||
int pieceCount[COLOR_NB][PIECE_TYPE_NB];
|
int pieceCount[PIECE_NB];
|
||||||
Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
|
Square pieceList[PIECE_NB][16];
|
||||||
int index[SQUARE_NB];
|
int index[SQUARE_NB];
|
||||||
|
int castlingRightsMask[SQUARE_NB];
|
||||||
// Other info
|
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
||||||
int castleRightsMask[SQUARE_NB];
|
Bitboard castlingPath[CASTLING_RIGHT_NB];
|
||||||
Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB];
|
|
||||||
Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB];
|
|
||||||
StateInfo startState;
|
|
||||||
int64_t nodes;
|
|
||||||
int gamePly;
|
int gamePly;
|
||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
|
Score psq;
|
||||||
Thread* thisThread;
|
Thread* thisThread;
|
||||||
StateInfo* st;
|
StateInfo* st;
|
||||||
int chess960;
|
bool chess960;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline int64_t Position::nodes_searched() const {
|
namespace PSQT {
|
||||||
return nodes;
|
extern Score psq[PIECE_NB][SQUARE_NB];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void Position::set_nodes_searched(int64_t n) {
|
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
|
||||||
nodes = n;
|
|
||||||
|
inline Color Position::side_to_move() const {
|
||||||
|
return sideToMove;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool Position::empty(Square s) const {
|
||||||
|
return board[s] == NO_PIECE;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Piece Position::piece_on(Square s) const {
|
inline Piece Position::piece_on(Square s) const {
|
||||||
return board[s];
|
return board[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Piece Position::piece_moved(Move m) const {
|
inline Piece Position::moved_piece(Move m) const {
|
||||||
return board[from_sq(m)];
|
return board[from_sq(m)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_empty(Square s) const {
|
|
||||||
return board[s] == NO_PIECE;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Color Position::side_to_move() const {
|
|
||||||
return sideToMove;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::pieces() const {
|
inline Bitboard Position::pieces() const {
|
||||||
return byTypeBB[ALL_PIECES];
|
return byTypeBB[ALL_PIECES];
|
||||||
}
|
}
|
||||||
@@ -273,53 +239,58 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
|||||||
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
template<PieceType Pt> inline int Position::count(Color c) const {
|
||||||
return pieceCount[c][pt];
|
return pieceCount[make_piece(c, Pt)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline const Square* Position::piece_list(Color c, PieceType pt) const {
|
template<PieceType Pt> inline int Position::count() const {
|
||||||
return pieceList[c][pt];
|
return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)];
|
||||||
|
}
|
||||||
|
|
||||||
|
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
|
||||||
|
return pieceList[make_piece(c, Pt)];
|
||||||
|
}
|
||||||
|
|
||||||
|
template<PieceType Pt> inline Square Position::square(Color c) const {
|
||||||
|
assert(pieceCount[make_piece(c, Pt)] == 1);
|
||||||
|
return pieceList[make_piece(c, Pt)][0];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::ep_square() const {
|
inline Square Position::ep_square() const {
|
||||||
return st->epSquare;
|
return st->epSquare;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::king_square(Color c) const {
|
inline int Position::can_castle(CastlingRight cr) const {
|
||||||
return pieceList[c][KING][0];
|
return st->castlingRights & cr;
|
||||||
}
|
|
||||||
|
|
||||||
inline int Position::can_castle(CastleRight f) const {
|
|
||||||
return st->castleRights & f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::can_castle(Color c) const {
|
inline int Position::can_castle(Color c) const {
|
||||||
return st->castleRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
|
return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::castle_impeded(Color c, CastlingSide s) const {
|
inline bool Position::castling_impeded(CastlingRight cr) const {
|
||||||
return byTypeBB[ALL_PIECES] & castlePath[c][s];
|
return byTypeBB[ALL_PIECES] & castlingPath[cr];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::castle_rook_square(Color c, CastlingSide s) const {
|
inline Square Position::castling_rook_square(CastlingRight cr) const {
|
||||||
return castleRookSquare[c][s];
|
return castlingRookSquare[cr];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Pt>
|
template<PieceType Pt>
|
||||||
inline Bitboard Position::attacks_from(Square s) const {
|
inline Bitboard Position::attacks_from(Square s) const {
|
||||||
|
assert(Pt != PAWN);
|
||||||
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, pieces())
|
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
|
||||||
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
|
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
|
||||||
: StepAttacksBB[Pt][s];
|
: PseudoAttacks[Pt][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
return PawnAttacks[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::attacks_from(Piece p, Square s) const {
|
inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
|
||||||
return attacks_from(p, s, byTypeBB[ALL_PIECES]);
|
return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::attackers_to(Square s) const {
|
inline Bitboard Position::attackers_to(Square s) const {
|
||||||
@@ -330,26 +301,27 @@ inline Bitboard Position::checkers() const {
|
|||||||
return st->checkersBB;
|
return st->checkersBB;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::discovered_check_candidates() const {
|
inline Bitboard Position::blockers_for_king(Color c) const {
|
||||||
return hidden_checkers<false>();
|
return st->blockersForKing[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pinned_pieces() const {
|
inline Bitboard Position::check_squares(PieceType pt) const {
|
||||||
return hidden_checkers<true>();
|
return st->checkSquares[pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline bool Position::advanced_pawn_push(Move m) const {
|
||||||
|
return type_of(moved_piece(m)) == PAWN
|
||||||
|
&& relative_rank(sideToMove, from_sq(m)) > RANK_4;
|
||||||
|
}
|
||||||
|
|
||||||
inline Key Position::key() const {
|
inline Key Position::key() const {
|
||||||
return st->key;
|
return st->key;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::exclusion_key() const {
|
|
||||||
return st->key ^ Zobrist::exclusion;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Key Position::pawn_key() const {
|
inline Key Position::pawn_key() const {
|
||||||
return st->pawnKey;
|
return st->pawnKey;
|
||||||
}
|
}
|
||||||
@@ -358,68 +330,102 @@ inline Key Position::material_key() const {
|
|||||||
return st->materialKey;
|
return st->materialKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Score Position::psq_delta(Piece p, Square from, Square to) const {
|
|
||||||
return pieceSquareTable[p][to] - pieceSquareTable[p][from];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Score Position::psq_score() const {
|
inline Score Position::psq_score() const {
|
||||||
return st->psqScore;
|
return psq;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::non_pawn_material(Color c) const {
|
inline Value Position::non_pawn_material(Color c) const {
|
||||||
return st->npMaterial[c];
|
return st->nonPawnMaterial[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_passed_pawn_push(Move m) const {
|
inline Value Position::non_pawn_material() const {
|
||||||
|
return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK];
|
||||||
return type_of(piece_moved(m)) == PAWN
|
|
||||||
&& pawn_is_passed(sideToMove, to_sq(m));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::game_ply() const {
|
inline int Position::game_ply() const {
|
||||||
return gamePly;
|
return gamePly;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline int Position::rule50_count() const {
|
||||||
|
return st->rule50;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool Position::opposite_bishops() const {
|
inline bool Position::opposite_bishops() const {
|
||||||
|
return pieceCount[W_BISHOP] == 1
|
||||||
return pieceCount[WHITE][BISHOP] == 1
|
&& pieceCount[B_BISHOP] == 1
|
||||||
&& pieceCount[BLACK][BISHOP] == 1
|
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
|
||||||
&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::bishop_pair(Color c) const {
|
|
||||||
|
|
||||||
return pieceCount[c][BISHOP] >= 2
|
|
||||||
&& opposite_colors(pieceList[c][BISHOP][0], pieceList[c][BISHOP][1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::pawn_on_7th(Color c) const {
|
|
||||||
return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_chess960() const {
|
inline bool Position::is_chess960() const {
|
||||||
return chess960;
|
return chess960;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_capture_or_promotion(Move m) const {
|
inline bool Position::capture_or_promotion(Move m) const {
|
||||||
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
return type_of(m) ? type_of(m) != CASTLE : !is_empty(to_sq(m));
|
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_capture(Move m) const {
|
inline bool Position::capture(Move m) const {
|
||||||
|
|
||||||
// Note that castle is coded as "king captures the rook"
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
return (!is_empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
|
// Castling is encoded as "king captures rook"
|
||||||
|
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline PieceType Position::captured_piece_type() const {
|
inline Piece Position::captured_piece() const {
|
||||||
return st->capturedType;
|
return st->capturedPiece;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Thread* Position::this_thread() const {
|
inline Thread* Position::this_thread() const {
|
||||||
return thisThread;
|
return thisThread;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(POSITION_H_INCLUDED)
|
inline void Position::put_piece(Piece pc, Square s) {
|
||||||
|
|
||||||
|
board[s] = pc;
|
||||||
|
byTypeBB[ALL_PIECES] |= s;
|
||||||
|
byTypeBB[type_of(pc)] |= s;
|
||||||
|
byColorBB[color_of(pc)] |= s;
|
||||||
|
index[s] = pieceCount[pc]++;
|
||||||
|
pieceList[pc][index[s]] = s;
|
||||||
|
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
|
||||||
|
psq += PSQT::psq[pc][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::remove_piece(Piece pc, Square s) {
|
||||||
|
|
||||||
|
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||||
|
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||||
|
// the list and not in its original place, it means index[] and pieceList[]
|
||||||
|
// are not invariant to a do_move() + undo_move() sequence.
|
||||||
|
byTypeBB[ALL_PIECES] ^= s;
|
||||||
|
byTypeBB[type_of(pc)] ^= s;
|
||||||
|
byColorBB[color_of(pc)] ^= s;
|
||||||
|
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
|
||||||
|
Square lastSquare = pieceList[pc][--pieceCount[pc]];
|
||||||
|
index[lastSquare] = index[s];
|
||||||
|
pieceList[pc][index[lastSquare]] = lastSquare;
|
||||||
|
pieceList[pc][pieceCount[pc]] = SQ_NONE;
|
||||||
|
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
|
||||||
|
psq -= PSQT::psq[pc][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::move_piece(Piece pc, Square from, Square to) {
|
||||||
|
|
||||||
|
// index[from] is not updated and becomes stale. This works as long as index[]
|
||||||
|
// is accessed just by known occupied squares.
|
||||||
|
Bitboard fromTo = SquareBB[from] ^ SquareBB[to];
|
||||||
|
byTypeBB[ALL_PIECES] ^= fromTo;
|
||||||
|
byTypeBB[type_of(pc)] ^= fromTo;
|
||||||
|
byColorBB[color_of(pc)] ^= fromTo;
|
||||||
|
board[from] = NO_PIECE;
|
||||||
|
board[to] = pc;
|
||||||
|
index[to] = index[from];
|
||||||
|
pieceList[pc][index[to]] = to;
|
||||||
|
psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::do_move(Move m, StateInfo& newSt) {
|
||||||
|
do_move(m, newSt, gives_check(m));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #ifndef POSITION_H_INCLUDED
|
||||||
|
|||||||
+126
@@ -0,0 +1,126 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
Value PieceValue[PHASE_NB][PIECE_NB] = {
|
||||||
|
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
|
||||||
|
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg }
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace PSQT {
|
||||||
|
|
||||||
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
|
|
||||||
|
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
|
||||||
|
// type on a given square a (middlegame, endgame) score pair is assigned. Table
|
||||||
|
// is defined for files A..D and white side: it is symmetric for black side and
|
||||||
|
// second half of the files.
|
||||||
|
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
||||||
|
{ },
|
||||||
|
{ // Pawn
|
||||||
|
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
|
||||||
|
{ S(-11,-3), S( 7, -1), S( 7, 7), S(17, 2) },
|
||||||
|
{ S(-16,-2), S( -3, 2), S( 23, 6), S(23,-1) },
|
||||||
|
{ S(-14, 7), S( -7, -4), S( 20,-8), S(24, 2) },
|
||||||
|
{ S( -5,13), S( -2, 10), S( -1,-1), S(12,-8) },
|
||||||
|
{ S(-11,16), S(-12, 6), S( -2, 1), S( 4,16) },
|
||||||
|
{ S( -2, 1), S( 20,-12), S(-10, 6), S(-2,25) }
|
||||||
|
},
|
||||||
|
{ // Knight
|
||||||
|
{ S(-169,-105), S(-96,-74), S(-80,-46), S(-79,-18) },
|
||||||
|
{ S( -79, -70), S(-39,-56), S(-24,-15), S( -9, 6) },
|
||||||
|
{ S( -64, -38), S(-20,-33), S( 4, -5), S( 19, 27) },
|
||||||
|
{ S( -28, -36), S( 5, 0), S( 41, 13), S( 47, 34) },
|
||||||
|
{ S( -29, -41), S( 13,-20), S( 42, 4), S( 52, 35) },
|
||||||
|
{ S( -11, -51), S( 28,-38), S( 63,-17), S( 55, 19) },
|
||||||
|
{ S( -67, -64), S(-21,-45), S( 6,-37), S( 37, 16) },
|
||||||
|
{ S(-200, -98), S(-80,-89), S(-53,-53), S(-32,-16) }
|
||||||
|
},
|
||||||
|
{ // Bishop
|
||||||
|
{ S(-49,-58), S(- 7,-31), S(-10,-37), S(-34,-19) },
|
||||||
|
{ S(-24,-34), S( 9, -9), S( 15,-14), S( 1, 4) },
|
||||||
|
{ S( -9,-23), S( 22, 0), S( -3, -3), S( 12, 16) },
|
||||||
|
{ S( 4,-26), S( 9, -3), S( 18, -5), S( 40, 16) },
|
||||||
|
{ S( -8,-26), S( 27, -4), S( 13, -7), S( 30, 14) },
|
||||||
|
{ S(-17,-24), S( 14, -2), S( -6, 0), S( 6, 13) },
|
||||||
|
{ S(-19,-34), S(-13,-10), S( 7,-12), S(-11, 6) },
|
||||||
|
{ S(-47,-55), S( -7,-32), S(-17,-36), S(-29,-17) }
|
||||||
|
},
|
||||||
|
{ // Rook
|
||||||
|
{ S(-24, 0), S(-15, 3), S( -8, 0), S( 0, 3) },
|
||||||
|
{ S(-18,-7), S( -5,-5), S( -1,-5), S( 1,-1) },
|
||||||
|
{ S(-19, 6), S(-10,-7), S( 1, 3), S( 0, 3) },
|
||||||
|
{ S(-21, 0), S( -7, 4), S( -4,-2), S(-4, 1) },
|
||||||
|
{ S(-21,-7), S(-12, 5), S( -1,-5), S( 4,-7) },
|
||||||
|
{ S(-23, 3), S(-10, 2), S( 1,-1), S( 6, 3) },
|
||||||
|
{ S(-11,-1), S( 8, 7), S( 9,11), S(12,-1) },
|
||||||
|
{ S(-25, 6), S(-18, 4), S(-11, 6), S( 2, 2) }
|
||||||
|
},
|
||||||
|
{ // Queen
|
||||||
|
{ S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
|
||||||
|
{ S( -3,-55), S( 5,-31), S( 8,-22), S(12, -4) },
|
||||||
|
{ S( -3,-39), S( 6,-18), S(13, -9), S( 7, 3) },
|
||||||
|
{ S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) },
|
||||||
|
{ S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) },
|
||||||
|
{ S( -4,-38), S(10,-18), S( 6,-12), S( 8, 1) },
|
||||||
|
{ S( -5,-50), S( 6,-27), S(10,-24), S( 8, -8) },
|
||||||
|
{ S( -2,-75), S(-2,-52), S( 1,-43), S(-2,-36) }
|
||||||
|
},
|
||||||
|
{ // King
|
||||||
|
{ S(272, 0), S(325, 41), S(273, 80), S(190, 93) },
|
||||||
|
{ S(277, 57), S(305, 98), S(241,138), S(183,131) },
|
||||||
|
{ S(198, 86), S(253,138), S(168,165), S(120,173) },
|
||||||
|
{ S(169,103), S(191,152), S(136,168), S(108,169) },
|
||||||
|
{ S(145, 98), S(176,166), S(112,197), S(69, 194) },
|
||||||
|
{ S(122, 87), S(159,164), S(85, 174), S(36, 189) },
|
||||||
|
{ S(87, 40), S(120, 99), S(64, 128), S(25, 141) },
|
||||||
|
{ S(64, 5), S(87, 60), S(49, 75), S(0, 75) }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#undef S
|
||||||
|
|
||||||
|
Score psq[PIECE_NB][SQUARE_NB];
|
||||||
|
|
||||||
|
// init() initializes piece-square tables: the white halves of the tables are
|
||||||
|
// copied from Bonus[] adding the piece value, then the black halves of the
|
||||||
|
// tables are initialized by flipping and changing the sign of the white scores.
|
||||||
|
void init() {
|
||||||
|
|
||||||
|
for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
|
||||||
|
{
|
||||||
|
PieceValue[MG][~pc] = PieceValue[MG][pc];
|
||||||
|
PieceValue[EG][~pc] = PieceValue[EG][pc];
|
||||||
|
|
||||||
|
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
|
||||||
|
|
||||||
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
|
{
|
||||||
|
File f = std::min(file_of(s), ~file_of(s));
|
||||||
|
psq[ pc][ s] = score + Bonus[pc][rank_of(s)][f];
|
||||||
|
psq[~pc][~s] = -psq[pc][s];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace PSQT
|
||||||
@@ -1,98 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(PSQTAB_H_INCLUDED)
|
|
||||||
#define PSQTAB_H_INCLUDED
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
#define S(mg, eg) make_score(mg, eg)
|
|
||||||
|
|
||||||
|
|
||||||
/// PSQT[PieceType][Square] contains Piece-Square scores. For each piece type on
|
|
||||||
/// a given square a (midgame, endgame) score pair is assigned. PSQT is defined
|
|
||||||
/// for white side, for black side the tables are symmetric.
|
|
||||||
|
|
||||||
static const Score PSQT[][SQUARE_NB] = {
|
|
||||||
{ },
|
|
||||||
{ // Pawn
|
|
||||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
|
||||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S( 9,-8), S(36,-8), S(36,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S(17,-8), S(58,-8), S(58,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S(17,-8), S(36,-8), S(36,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
|
||||||
},
|
|
||||||
{ // Knight
|
|
||||||
S(-135,-104), S(-107,-79), S(-80,-55), S(-67,-42), S(-67,-42), S(-80,-55), S(-107,-79), S(-135,-104),
|
|
||||||
S( -93, -79), S( -67,-55), S(-39,-30), S(-25,-17), S(-25,-17), S(-39,-30), S( -67,-55), S( -93, -79),
|
|
||||||
S( -53, -55), S( -25,-30), S( 1, -6), S( 13, 5), S( 13, 5), S( 1, -6), S( -25,-30), S( -53, -55),
|
|
||||||
S( -25, -42), S( 1,-17), S( 27, 5), S( 41, 18), S( 41, 18), S( 27, 5), S( 1,-17), S( -25, -42),
|
|
||||||
S( -11, -42), S( 13,-17), S( 41, 5), S( 55, 18), S( 55, 18), S( 41, 5), S( 13,-17), S( -11, -42),
|
|
||||||
S( -11, -55), S( 13,-30), S( 41, -6), S( 55, 5), S( 55, 5), S( 41, -6), S( 13,-30), S( -11, -55),
|
|
||||||
S( -53, -79), S( -25,-55), S( 1,-30), S( 13,-17), S( 13,-17), S( 1,-30), S( -25,-55), S( -53, -79),
|
|
||||||
S(-193,-104), S( -67,-79), S(-39,-55), S(-25,-42), S(-25,-42), S(-39,-55), S( -67,-79), S(-193,-104)
|
|
||||||
},
|
|
||||||
{ // Bishop
|
|
||||||
S(-40,-59), S(-40,-42), S(-35,-35), S(-30,-26), S(-30,-26), S(-35,-35), S(-40,-42), S(-40,-59),
|
|
||||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
|
||||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
|
||||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
|
||||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
|
||||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
|
||||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
|
||||||
S(-17,-59), S(-17,-42), S(-13,-35), S( -8,-26), S( -8,-26), S(-13,-35), S(-17,-42), S(-17,-59)
|
|
||||||
},
|
|
||||||
{ // Rook
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3)
|
|
||||||
},
|
|
||||||
{ // Queen
|
|
||||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80),
|
|
||||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
|
||||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
|
||||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
|
||||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
|
||||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
|
||||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
|
||||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80)
|
|
||||||
},
|
|
||||||
{ // King
|
|
||||||
S(287, 18), S(311, 77), S(262,105), S(214,135), S(214,135), S(262,105), S(311, 77), S(287, 18),
|
|
||||||
S(262, 77), S(287,135), S(238,165), S(190,193), S(190,193), S(238,165), S(287,135), S(262, 77),
|
|
||||||
S(214,105), S(238,165), S(190,193), S(142,222), S(142,222), S(190,193), S(238,165), S(214,105),
|
|
||||||
S(190,135), S(214,193), S(167,222), S(119,251), S(119,251), S(167,222), S(214,193), S(190,135),
|
|
||||||
S(167,135), S(190,193), S(142,222), S( 94,251), S( 94,251), S(142,222), S(190,193), S(167,135),
|
|
||||||
S(142,105), S(167,165), S(119,193), S( 69,222), S( 69,222), S(119,193), S(167,165), S(142,105),
|
|
||||||
S(119, 77), S(142,135), S( 94,165), S( 46,193), S( 46,193), S( 94,165), S(142,135), S(119, 77),
|
|
||||||
S(94, 18), S(119, 77), S( 69,105), S( 21,135), S( 21,135), S( 69,105), S(119, 77), S( 94, 18)
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#undef S
|
|
||||||
|
|
||||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
|
||||||
-76
@@ -1,76 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
This file is based on original code by Heinz van Saanen and is
|
|
||||||
available under the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(RKISS_H_INCLUDED)
|
|
||||||
#define RKISS_H_INCLUDED
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
/// RKISS is our pseudo random number generator (PRNG) used to compute hash keys.
|
|
||||||
/// George Marsaglia invented the RNG-Kiss-family in the early 90's. This is a
|
|
||||||
/// specific version that Heinz van Saanen derived from some public domain code
|
|
||||||
/// by Bob Jenkins. Following the feature list, as tested by Heinz.
|
|
||||||
///
|
|
||||||
/// - Quite platform independent
|
|
||||||
/// - Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
|
||||||
/// - ~12 times faster than my *nix sys-rand()
|
|
||||||
/// - ~4 times faster than SSE2-version of Mersenne twister
|
|
||||||
/// - Average cycle length: ~2^126
|
|
||||||
/// - 64 bit seed
|
|
||||||
/// - Return doubles with a full 53 bit mantissa
|
|
||||||
/// - Thread safe
|
|
||||||
|
|
||||||
class RKISS {
|
|
||||||
|
|
||||||
// Keep variables always together
|
|
||||||
struct S { uint64_t a, b, c, d; } s;
|
|
||||||
|
|
||||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
|
||||||
return (x << k) | (x >> (64 - k));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
|
|
||||||
uint64_t rand64() {
|
|
||||||
|
|
||||||
const uint64_t
|
|
||||||
e = s.a - rotate(s.b, 7);
|
|
||||||
s.a = s.b ^ rotate(s.c, 13);
|
|
||||||
s.b = s.c + rotate(s.d, 37);
|
|
||||||
s.c = s.d + e;
|
|
||||||
return s.d = e + s.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
RKISS(int seed = 73) {
|
|
||||||
|
|
||||||
s.a = 0xf1ea5eed;
|
|
||||||
s.b = s.c = s.d = 0xd4e12c77;
|
|
||||||
for (int i = 0; i < seed; i++) // Scramble a few rounds
|
|
||||||
rand64();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T> T rand() { return T(rand64()); }
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !defined(RKISS_H_INCLUDED)
|
|
||||||
+1179
-1258
File diff suppressed because it is too large
Load Diff
+51
-55
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,96 +18,91 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(SEARCH_H_INCLUDED)
|
#ifndef SEARCH_H_INCLUDED
|
||||||
#define SEARCH_H_INCLUDED
|
#define SEARCH_H_INCLUDED
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
#include <stack>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "position.h"
|
#include "movepick.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
struct SplitPoint;
|
class Position;
|
||||||
|
|
||||||
namespace Search {
|
namespace Search {
|
||||||
|
|
||||||
/// The Stack struct keeps track of the information we need to remember from
|
/// Threshold used for countermoves based pruning
|
||||||
/// nodes shallower and deeper in the tree during the search. Each search thread
|
constexpr int CounterMovePruneThreshold = 0;
|
||||||
/// has its own array of Stack objects, indexed by the current ply.
|
|
||||||
|
|
||||||
|
/// Stack struct keeps track of the information we need to remember from nodes
|
||||||
|
/// shallower and deeper in the tree during the search. Each search thread has
|
||||||
|
/// its own array of Stack objects, indexed by the current ply.
|
||||||
|
|
||||||
struct Stack {
|
struct Stack {
|
||||||
SplitPoint* splitPoint;
|
Move* pv;
|
||||||
|
PieceToHistory* continuationHistory;
|
||||||
int ply;
|
int ply;
|
||||||
Move currentMove;
|
Move currentMove;
|
||||||
Move excludedMove;
|
Move excludedMove;
|
||||||
Move killers[2];
|
Move killers[2];
|
||||||
Depth reduction;
|
|
||||||
Value staticEval;
|
Value staticEval;
|
||||||
Value evalMargin;
|
int statScore;
|
||||||
int skipNullMove;
|
int moveCount;
|
||||||
int futilityMoveCount;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// RootMove struct is used for moves at the root of the tree. For each root
|
/// RootMove struct is used for moves at the root of the tree. For each root move
|
||||||
/// move we store a score, a node count, and a PV (really a refutation in the
|
/// we store a score and a PV (really a refutation in the case of moves which
|
||||||
/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
|
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
|
||||||
/// all non-pv moves.
|
|
||||||
struct RootMove {
|
struct RootMove {
|
||||||
|
|
||||||
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
|
explicit RootMove(Move m) : pv(1, m) {}
|
||||||
pv.push_back(m); pv.push_back(MOVE_NONE);
|
bool extract_ponder_from_tt(Position& pos);
|
||||||
|
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||||
|
bool operator<(const RootMove& m) const { // Sort in descending order
|
||||||
|
return m.score != score ? m.score < score
|
||||||
|
: m.previousScore < previousScore;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
|
Value score = -VALUE_INFINITE;
|
||||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
Value previousScore = -VALUE_INFINITE;
|
||||||
|
int selDepth = 0;
|
||||||
void extract_pv_from_tt(Position& pos);
|
int tbRank;
|
||||||
void insert_pv_in_tt(Position& pos);
|
Value tbScore;
|
||||||
|
|
||||||
Value score;
|
|
||||||
Value prevScore;
|
|
||||||
std::vector<Move> pv;
|
std::vector<Move> pv;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef std::vector<RootMove> RootMoves;
|
||||||
|
|
||||||
/// The LimitsType struct stores information sent by GUI about available time
|
|
||||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
/// LimitsType struct stores information sent by GUI about available time to
|
||||||
/// or if we have to ponder while is our opponent's side to move.
|
/// search the current move, maximum depth/time, or if we are in analysis mode.
|
||||||
|
|
||||||
struct LimitsType {
|
struct LimitsType {
|
||||||
|
|
||||||
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
|
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
|
||||||
bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
|
time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0);
|
||||||
|
movestogo = depth = mate = perft = infinite = 0;
|
||||||
|
nodes = 0;
|
||||||
|
}
|
||||||
|
|
||||||
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
|
bool use_time_management() const {
|
||||||
|
return !(mate | movetime | depth | nodes | perft | infinite);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Move> searchmoves;
|
||||||
|
TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime;
|
||||||
|
int movestogo, depth, mate, perft, infinite;
|
||||||
|
int64_t nodes;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// The SignalsType struct stores volatile flags updated during the search
|
|
||||||
/// typically in an async fashion, for instance to stop the search by the GUI.
|
|
||||||
|
|
||||||
struct SignalsType {
|
|
||||||
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::auto_ptr<std::stack<StateInfo> > StateStackPtr;
|
|
||||||
|
|
||||||
extern volatile SignalsType Signals;
|
|
||||||
extern LimitsType Limits;
|
extern LimitsType Limits;
|
||||||
extern std::vector<RootMove> RootMoves;
|
|
||||||
extern Position RootPos;
|
|
||||||
extern Color RootColor;
|
|
||||||
extern Time::point SearchTime;
|
|
||||||
extern StateStackPtr SetupStates;
|
|
||||||
|
|
||||||
extern void init();
|
void init();
|
||||||
extern size_t perft(Position& pos, Depth depth);
|
void clear();
|
||||||
extern void think();
|
|
||||||
|
|
||||||
} // namespace Search
|
} // namespace Search
|
||||||
|
|
||||||
#endif // !defined(SEARCH_H_INCLUDED)
|
#endif // #ifndef SEARCH_H_INCLUDED
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,79 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (c) 2013 Ronald de Man
|
||||||
|
Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef TBPROBE_H
|
||||||
|
#define TBPROBE_H
|
||||||
|
|
||||||
|
#include <ostream>
|
||||||
|
|
||||||
|
#include "../search.h"
|
||||||
|
|
||||||
|
namespace Tablebases {
|
||||||
|
|
||||||
|
enum WDLScore {
|
||||||
|
WDLLoss = -2, // Loss
|
||||||
|
WDLBlessedLoss = -1, // Loss, but draw under 50-move rule
|
||||||
|
WDLDraw = 0, // Draw
|
||||||
|
WDLCursedWin = 1, // Win, but draw under 50-move rule
|
||||||
|
WDLWin = 2, // Win
|
||||||
|
|
||||||
|
WDLScoreNone = -1000
|
||||||
|
};
|
||||||
|
|
||||||
|
// Possible states after a probing operation
|
||||||
|
enum ProbeState {
|
||||||
|
FAIL = 0, // Probe failed (missing file table)
|
||||||
|
OK = 1, // Probe succesful
|
||||||
|
CHANGE_STM = -1, // DTZ should check the other side
|
||||||
|
ZEROING_BEST_MOVE = 2 // Best move zeroes DTZ (capture or pawn move)
|
||||||
|
};
|
||||||
|
|
||||||
|
extern int MaxCardinality;
|
||||||
|
|
||||||
|
void init(const std::string& paths);
|
||||||
|
WDLScore probe_wdl(Position& pos, ProbeState* result);
|
||||||
|
int probe_dtz(Position& pos, ProbeState* result);
|
||||||
|
bool root_probe(Position& pos, Search::RootMoves& rootMoves);
|
||||||
|
bool root_probe_wdl(Position& pos, Search::RootMoves& rootMoves);
|
||||||
|
void rank_root_moves(Position& pos, Search::RootMoves& rootMoves);
|
||||||
|
|
||||||
|
inline std::ostream& operator<<(std::ostream& os, const WDLScore v) {
|
||||||
|
|
||||||
|
os << (v == WDLLoss ? "Loss" :
|
||||||
|
v == WDLBlessedLoss ? "Blessed loss" :
|
||||||
|
v == WDLDraw ? "Draw" :
|
||||||
|
v == WDLCursedWin ? "Cursed win" :
|
||||||
|
v == WDLWin ? "Win" : "None");
|
||||||
|
|
||||||
|
return os;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline std::ostream& operator<<(std::ostream& os, const ProbeState v) {
|
||||||
|
|
||||||
|
os << (v == FAIL ? "Failed" :
|
||||||
|
v == OK ? "Success" :
|
||||||
|
v == CHANGE_STM ? "Probed opponent side" :
|
||||||
|
v == ZEROING_BEST_MOVE ? "Best move zeroes DTZ" : "None");
|
||||||
|
|
||||||
|
return os;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
+131
-309
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -19,363 +20,184 @@
|
|||||||
|
|
||||||
#include <algorithm> // For std::count
|
#include <algorithm> // For std::count
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "uci.h"
|
||||||
|
#include "syzygy/tbprobe.h"
|
||||||
using namespace Search;
|
#include "tt.h"
|
||||||
|
|
||||||
ThreadPool Threads; // Global object
|
ThreadPool Threads; // Global object
|
||||||
|
|
||||||
namespace { extern "C" {
|
|
||||||
|
|
||||||
// start_routine() is the C function which is called when a new thread
|
/// Thread constructor launches the thread and waits until it goes to sleep
|
||||||
// is launched. It is a wrapper to the virtual function idle_loop().
|
/// in idle_loop(). Note that 'searching' and 'exit' should be alredy set.
|
||||||
|
|
||||||
long start_routine(Thread* th) { th->idle_loop(); return 0; }
|
Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
|
||||||
|
|
||||||
} }
|
wait_for_search_finished();
|
||||||
|
|
||||||
|
|
||||||
// Thread c'tor starts a newly-created thread of execution that will call
|
|
||||||
// the the virtual function idle_loop(), going immediately to sleep.
|
|
||||||
|
|
||||||
Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
|
|
||||||
|
|
||||||
searching = exit = false;
|
|
||||||
maxPly = splitPointsSize = 0;
|
|
||||||
activeSplitPoint = NULL;
|
|
||||||
activePosition = NULL;
|
|
||||||
idx = Threads.size();
|
|
||||||
|
|
||||||
if (!thread_create(handle, start_routine, this))
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to create thread number " << idx << std::endl;
|
|
||||||
::exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Thread d'tor waits for thread termination before to return
|
/// Thread destructor wakes up the thread in idle_loop() and waits
|
||||||
|
/// for its termination. Thread should be already waiting.
|
||||||
|
|
||||||
Thread::~Thread() {
|
Thread::~Thread() {
|
||||||
|
|
||||||
exit = true; // Search must be already finished
|
assert(!searching);
|
||||||
notify_one();
|
|
||||||
thread_join(handle); // Wait for thread termination
|
exit = true;
|
||||||
|
start_searching();
|
||||||
|
stdThread.join();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// TimerThread::idle_loop() is where the timer thread waits msec milliseconds
|
/// Thread::clear() reset histories, usually before a new game
|
||||||
// and then calls check_time(). If msec is 0 thread sleeps until is woken up.
|
|
||||||
extern void check_time();
|
|
||||||
|
|
||||||
void TimerThread::idle_loop() {
|
void Thread::clear() {
|
||||||
|
|
||||||
while (!exit)
|
counterMoves.fill(MOVE_NONE);
|
||||||
{
|
mainHistory.fill(0);
|
||||||
mutex.lock();
|
captureHistory.fill(0);
|
||||||
|
|
||||||
if (!exit)
|
for (auto& to : continuationHistory)
|
||||||
sleepCondition.wait_for(mutex, msec ? msec : INT_MAX);
|
for (auto& h : to)
|
||||||
|
h->fill(0);
|
||||||
|
|
||||||
mutex.unlock();
|
continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
|
||||||
|
}
|
||||||
|
|
||||||
if (msec)
|
/// Thread::start_searching() wakes up the thread that will start the search
|
||||||
check_time();
|
|
||||||
}
|
void Thread::start_searching() {
|
||||||
|
|
||||||
|
std::lock_guard<Mutex> lk(mutex);
|
||||||
|
searching = true;
|
||||||
|
cv.notify_one(); // Wake up the thread in idle_loop()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// MainThread::idle_loop() is where the main thread is parked waiting to be started
|
/// Thread::wait_for_search_finished() blocks on the condition variable
|
||||||
// when there is a new search. Main thread will launch all the slave threads.
|
/// until the thread has finished searching.
|
||||||
|
|
||||||
void MainThread::idle_loop() {
|
void Thread::wait_for_search_finished() {
|
||||||
|
|
||||||
|
std::unique_lock<Mutex> lk(mutex);
|
||||||
|
cv.wait(lk, [&]{ return !searching; });
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Thread::idle_loop() is where the thread is parked, blocked on the
|
||||||
|
/// condition variable, when it has no work to do.
|
||||||
|
|
||||||
|
void Thread::idle_loop() {
|
||||||
|
|
||||||
|
// If OS already scheduled us on a different group than 0 then don't overwrite
|
||||||
|
// the choice, eventually we are one of many one-threaded processes running on
|
||||||
|
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
|
||||||
|
// just check if running threads are below a threshold, in this case all this
|
||||||
|
// NUMA machinery is not needed.
|
||||||
|
if (Options["Threads"] > 8)
|
||||||
|
WinProcGroup::bindThisThread(idx);
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
mutex.lock();
|
std::unique_lock<Mutex> lk(mutex);
|
||||||
|
searching = false;
|
||||||
thinking = false;
|
cv.notify_one(); // Wake up anyone waiting for search finished
|
||||||
|
cv.wait(lk, [&]{ return searching; });
|
||||||
while (!thinking && !exit)
|
|
||||||
{
|
|
||||||
Threads.sleepCondition.notify_one(); // Wake up UI thread if needed
|
|
||||||
sleepCondition.wait(mutex);
|
|
||||||
}
|
|
||||||
|
|
||||||
mutex.unlock();
|
|
||||||
|
|
||||||
if (exit)
|
if (exit)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
searching = true;
|
lk.unlock();
|
||||||
|
|
||||||
Search::think();
|
search();
|
||||||
|
|
||||||
assert(searching);
|
|
||||||
|
|
||||||
searching = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// ThreadPool::set() creates/destroys threads to match the requested number.
|
||||||
|
/// Created and launched threads will go immediately to sleep in idle_loop.
|
||||||
|
/// Upon resizing, threads are recreated to allow for binding if necessary.
|
||||||
|
|
||||||
// Thread::notify_one() wakes up the thread when there is some search to do
|
void ThreadPool::set(size_t requested) {
|
||||||
|
|
||||||
void Thread::notify_one() {
|
if (size() > 0) { // destroy any existing thread(s)
|
||||||
|
main()->wait_for_search_finished();
|
||||||
|
|
||||||
mutex.lock();
|
while (size() > 0)
|
||||||
sleepCondition.notify_one();
|
delete back(), pop_back();
|
||||||
mutex.unlock();
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
if (requested > 0) { // create new thread(s)
|
||||||
// Thread::wait_for() set the thread to sleep until condition 'b' turns true
|
push_back(new MainThread(0));
|
||||||
|
|
||||||
void Thread::wait_for(volatile const bool& b) {
|
|
||||||
|
|
||||||
mutex.lock();
|
|
||||||
while (!b) sleepCondition.wait(mutex);
|
|
||||||
mutex.unlock();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
|
|
||||||
// current active split point, or in some ancestor of the split point.
|
|
||||||
|
|
||||||
bool Thread::cutoff_occurred() const {
|
|
||||||
|
|
||||||
for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint)
|
|
||||||
if (sp->cutoff)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Thread::is_available_to() checks whether the thread is available to help the
|
|
||||||
// thread 'master' at a split point. An obvious requirement is that thread must
|
|
||||||
// be idle. With more than two threads, this is not sufficient: If the thread is
|
|
||||||
// the master of some split point, it is only available as a slave to the slaves
|
|
||||||
// which are busy searching the split point at the top of slaves split point
|
|
||||||
// stack (the "helpful master concept" in YBWC terminology).
|
|
||||||
|
|
||||||
bool Thread::is_available_to(Thread* master) const {
|
|
||||||
|
|
||||||
if (searching)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Make a local copy to be sure doesn't become zero under our feet while
|
|
||||||
// testing next condition and so leading to an out of bound access.
|
|
||||||
int size = splitPointsSize;
|
|
||||||
|
|
||||||
// No split points means that the thread is available as a slave for any
|
|
||||||
// other thread otherwise apply the "helpful master" concept if possible.
|
|
||||||
return !size || (splitPoints[size - 1].slavesMask & (1ULL << master->idx));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// init() is called at startup to create and launch requested threads, that will
|
|
||||||
// go immediately to sleep due to 'sleepWhileIdle' set to true. We cannot use
|
|
||||||
// a c'tor becuase Threads is a static object and we need a fully initialized
|
|
||||||
// engine at this point due to allocation of Endgames in Thread c'tor.
|
|
||||||
|
|
||||||
void ThreadPool::init() {
|
|
||||||
|
|
||||||
sleepWhileIdle = true;
|
|
||||||
timer = new TimerThread();
|
|
||||||
push_back(new MainThread());
|
|
||||||
read_uci_options();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// exit() cleanly terminates the threads before the program exits
|
|
||||||
|
|
||||||
void ThreadPool::exit() {
|
|
||||||
|
|
||||||
delete timer; // As first because check_time() accesses threads data
|
|
||||||
|
|
||||||
for (iterator it = begin(); it != end(); ++it)
|
|
||||||
delete *it;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// read_uci_options() updates internal threads parameters from the corresponding
|
|
||||||
// UCI options and creates/destroys threads to match the requested number. Thread
|
|
||||||
// objects are dynamically allocated to avoid creating in advance all possible
|
|
||||||
// threads, with included pawns and material tables, if only few are used.
|
|
||||||
|
|
||||||
void ThreadPool::read_uci_options() {
|
|
||||||
|
|
||||||
maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
|
|
||||||
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
|
|
||||||
size_t requested = Options["Threads"];
|
|
||||||
|
|
||||||
assert(requested > 0);
|
|
||||||
|
|
||||||
while (size() < requested)
|
while (size() < requested)
|
||||||
push_back(new Thread());
|
push_back(new Thread(size()));
|
||||||
|
clear();
|
||||||
while (size() > requested)
|
|
||||||
{
|
|
||||||
delete back();
|
|
||||||
pop_back();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// slave_available() tries to find an idle thread which is available as a slave
|
|
||||||
// for the thread 'master'.
|
|
||||||
|
|
||||||
Thread* ThreadPool::available_slave(Thread* master) const {
|
|
||||||
|
|
||||||
for (const_iterator it = begin(); it != end(); ++it)
|
|
||||||
if ((*it)->is_available_to(master))
|
|
||||||
return *it;
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// split() does the actual work of distributing the work at a node between
|
|
||||||
// several available threads. If it does not succeed in splitting the node
|
|
||||||
// (because no idle threads are available), the function immediately returns.
|
|
||||||
// If splitting is possible, a SplitPoint object is initialized with all the
|
|
||||||
// data that must be copied to the helper threads and then helper threads are
|
|
||||||
// told that they have been assigned work. This will cause them to instantly
|
|
||||||
// leave their idle loops and call search(). When all threads have returned from
|
|
||||||
// search() then split() returns.
|
|
||||||
|
|
||||||
template <bool Fake>
|
|
||||||
void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
|
|
||||||
Move* bestMove, Depth depth, Move threatMove, int moveCount,
|
|
||||||
MovePicker* movePicker, int nodeType) {
|
|
||||||
|
|
||||||
assert(pos.pos_is_ok());
|
|
||||||
assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
|
||||||
assert(*bestValue > -VALUE_INFINITE);
|
|
||||||
assert(depth >= Threads.minimumSplitDepth);
|
|
||||||
assert(searching);
|
|
||||||
assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
|
|
||||||
|
|
||||||
// Pick the next available split point from the split point stack
|
|
||||||
SplitPoint& sp = splitPoints[splitPointsSize];
|
|
||||||
|
|
||||||
sp.masterThread = this;
|
|
||||||
sp.parentSplitPoint = activeSplitPoint;
|
|
||||||
sp.slavesMask = 1ULL << idx;
|
|
||||||
sp.depth = depth;
|
|
||||||
sp.bestValue = *bestValue;
|
|
||||||
sp.bestMove = *bestMove;
|
|
||||||
sp.threatMove = threatMove;
|
|
||||||
sp.alpha = alpha;
|
|
||||||
sp.beta = beta;
|
|
||||||
sp.nodeType = nodeType;
|
|
||||||
sp.movePicker = movePicker;
|
|
||||||
sp.moveCount = moveCount;
|
|
||||||
sp.pos = &pos;
|
|
||||||
sp.nodes = 0;
|
|
||||||
sp.cutoff = false;
|
|
||||||
sp.ss = ss;
|
|
||||||
|
|
||||||
// Try to allocate available threads and ask them to start searching setting
|
|
||||||
// 'searching' flag. This must be done under lock protection to avoid concurrent
|
|
||||||
// allocation of the same slave by another master.
|
|
||||||
Threads.mutex.lock();
|
|
||||||
sp.mutex.lock();
|
|
||||||
|
|
||||||
splitPointsSize++;
|
|
||||||
activeSplitPoint = &sp;
|
|
||||||
activePosition = NULL;
|
|
||||||
|
|
||||||
size_t slavesCnt = 1; // This thread is always included
|
|
||||||
Thread* slave;
|
|
||||||
|
|
||||||
while ( (slave = Threads.available_slave(this)) != NULL
|
|
||||||
&& ++slavesCnt <= Threads.maxThreadsPerSplitPoint && !Fake)
|
|
||||||
{
|
|
||||||
sp.slavesMask |= 1ULL << slave->idx;
|
|
||||||
slave->activeSplitPoint = &sp;
|
|
||||||
slave->searching = true; // Slave leaves idle_loop()
|
|
||||||
slave->notify_one(); // Could be sleeping
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Everything is set up. The master thread enters the idle loop, from which
|
// Reallocate the hash with the new threadpool size
|
||||||
// it will instantly launch a search, because its 'searching' flag is set.
|
TT.resize(Options["Hash"]);
|
||||||
// The thread will return from the idle loop when all slaves have finished
|
}
|
||||||
// their work at this split point.
|
|
||||||
if (slavesCnt > 1 || Fake)
|
/// ThreadPool::clear() sets threadPool data to initial values.
|
||||||
|
|
||||||
|
void ThreadPool::clear() {
|
||||||
|
|
||||||
|
for (Thread* th : *this)
|
||||||
|
th->clear();
|
||||||
|
|
||||||
|
main()->callsCnt = 0;
|
||||||
|
main()->previousScore = VALUE_INFINITE;
|
||||||
|
main()->previousTimeReduction = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
|
||||||
|
/// returns immediately. Main thread will wake up other threads and start the search.
|
||||||
|
|
||||||
|
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
|
||||||
|
const Search::LimitsType& limits, bool ponderMode) {
|
||||||
|
|
||||||
|
main()->wait_for_search_finished();
|
||||||
|
|
||||||
|
stopOnPonderhit = stop = false;
|
||||||
|
ponder = ponderMode;
|
||||||
|
Search::Limits = limits;
|
||||||
|
Search::RootMoves rootMoves;
|
||||||
|
|
||||||
|
for (const auto& m : MoveList<LEGAL>(pos))
|
||||||
|
if ( limits.searchmoves.empty()
|
||||||
|
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
||||||
|
rootMoves.emplace_back(m);
|
||||||
|
|
||||||
|
if (!rootMoves.empty())
|
||||||
|
Tablebases::rank_root_moves(pos, rootMoves);
|
||||||
|
|
||||||
|
// After ownership transfer 'states' becomes empty, so if we stop the search
|
||||||
|
// and call 'go' again without setting a new position states.get() == NULL.
|
||||||
|
assert(states.get() || setupStates.get());
|
||||||
|
|
||||||
|
if (states.get())
|
||||||
|
setupStates = std::move(states); // Ownership transfer, states is now empty
|
||||||
|
|
||||||
|
// We use Position::set() to set root position across threads. But there are
|
||||||
|
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
|
||||||
|
// be deduced from a fen string, so set() clears them and to not lose the info
|
||||||
|
// we need to backup and later restore setupStates->back(). Note that setupStates
|
||||||
|
// is shared by threads but is accessed in read-only mode.
|
||||||
|
StateInfo tmp = setupStates->back();
|
||||||
|
|
||||||
|
for (Thread* th : *this)
|
||||||
{
|
{
|
||||||
sp.mutex.unlock();
|
th->nodes = th->tbHits = th->nmpMinPly = 0;
|
||||||
Threads.mutex.unlock();
|
th->rootDepth = th->completedDepth = DEPTH_ZERO;
|
||||||
|
th->rootMoves = rootMoves;
|
||||||
Thread::idle_loop(); // Force a call to base class idle_loop()
|
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
|
||||||
|
|
||||||
// In helpful master concept a master can help only a sub-tree of its split
|
|
||||||
// point, and because here is all finished is not possible master is booked.
|
|
||||||
assert(!searching);
|
|
||||||
assert(!activePosition);
|
|
||||||
|
|
||||||
// We have returned from the idle loop, which means that all threads are
|
|
||||||
// finished. Note that setting 'searching' and decreasing splitPointsSize is
|
|
||||||
// done under lock protection to avoid a race with Thread::is_available_to().
|
|
||||||
Threads.mutex.lock();
|
|
||||||
sp.mutex.lock();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
searching = true;
|
setupStates->back() = tmp;
|
||||||
splitPointsSize--;
|
|
||||||
activeSplitPoint = sp.parentSplitPoint;
|
|
||||||
activePosition = &pos;
|
|
||||||
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
|
||||||
*bestMove = sp.bestMove;
|
|
||||||
*bestValue = sp.bestValue;
|
|
||||||
|
|
||||||
sp.mutex.unlock();
|
main()->start_searching();
|
||||||
Threads.mutex.unlock();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Explicit template instantiations
|
|
||||||
template void Thread::split<false>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
|
|
||||||
template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
|
|
||||||
|
|
||||||
|
|
||||||
// wait_for_think_finished() waits for main thread to go to sleep then returns
|
|
||||||
|
|
||||||
void ThreadPool::wait_for_think_finished() {
|
|
||||||
|
|
||||||
MainThread* t = main_thread();
|
|
||||||
t->mutex.lock();
|
|
||||||
while (t->thinking) sleepCondition.wait(t->mutex);
|
|
||||||
t->mutex.unlock();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// start_thinking() wakes up the main thread sleeping in MainThread::idle_loop()
|
|
||||||
// so to start a new search, then returns immediately.
|
|
||||||
|
|
||||||
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
|
||||||
const std::vector<Move>& searchMoves, StateStackPtr& states) {
|
|
||||||
wait_for_think_finished();
|
|
||||||
|
|
||||||
SearchTime = Time::now(); // As early as possible
|
|
||||||
|
|
||||||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
|
||||||
Signals.stop = Signals.failedLowAtRoot = false;
|
|
||||||
|
|
||||||
RootPos = pos;
|
|
||||||
Limits = limits;
|
|
||||||
SetupStates = states; // Ownership transfer here
|
|
||||||
RootMoves.clear();
|
|
||||||
|
|
||||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
|
||||||
if ( searchMoves.empty()
|
|
||||||
|| std::count(searchMoves.begin(), searchMoves.end(), ml.move()))
|
|
||||||
RootMoves.push_back(RootMove(ml.move()));
|
|
||||||
|
|
||||||
main_thread()->thinking = true;
|
|
||||||
main_thread()->notify_one(); // Starts main thread
|
|
||||||
}
|
}
|
||||||
|
|||||||
+69
-112
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,9 +18,13 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(THREAD_H_INCLUDED)
|
#ifndef THREAD_H_INCLUDED
|
||||||
#define THREAD_H_INCLUDED
|
#define THREAD_H_INCLUDED
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <mutex>
|
||||||
|
#include <thread>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
@@ -27,141 +32,93 @@
|
|||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
|
#include "thread_win32.h"
|
||||||
|
|
||||||
const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t
|
|
||||||
const int MAX_SPLITPOINTS_PER_THREAD = 8;
|
|
||||||
|
|
||||||
struct Mutex {
|
/// Thread class keeps together all the thread-related stuff. We use
|
||||||
Mutex() { lock_init(l); }
|
/// per-thread pawn and material hash tables so that once we get a
|
||||||
~Mutex() { lock_destroy(l); }
|
/// pointer to an entry its life time is unlimited and we don't have
|
||||||
|
/// to care about someone changing the entry under our feet.
|
||||||
|
|
||||||
void lock() { lock_grab(l); }
|
class Thread {
|
||||||
void unlock() { lock_release(l); }
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend struct ConditionVariable;
|
|
||||||
|
|
||||||
Lock l;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ConditionVariable {
|
|
||||||
ConditionVariable() { cond_init(c); }
|
|
||||||
~ConditionVariable() { cond_destroy(c); }
|
|
||||||
|
|
||||||
void wait(Mutex& m) { cond_wait(c, m.l); }
|
|
||||||
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
|
|
||||||
void notify_one() { cond_signal(c); }
|
|
||||||
|
|
||||||
private:
|
|
||||||
WaitCondition c;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Thread;
|
|
||||||
|
|
||||||
struct SplitPoint {
|
|
||||||
|
|
||||||
// Const data after split point has been setup
|
|
||||||
const Position* pos;
|
|
||||||
const Search::Stack* ss;
|
|
||||||
Thread* masterThread;
|
|
||||||
Depth depth;
|
|
||||||
Value beta;
|
|
||||||
int nodeType;
|
|
||||||
Move threatMove;
|
|
||||||
|
|
||||||
// Const pointers to shared data
|
|
||||||
MovePicker* movePicker;
|
|
||||||
SplitPoint* parentSplitPoint;
|
|
||||||
|
|
||||||
// Shared data
|
|
||||||
Mutex mutex;
|
Mutex mutex;
|
||||||
volatile uint64_t slavesMask;
|
ConditionVariable cv;
|
||||||
volatile int64_t nodes;
|
size_t idx;
|
||||||
volatile Value alpha;
|
bool exit = false, searching = true; // Set before starting std::thread
|
||||||
volatile Value bestValue;
|
std::thread stdThread;
|
||||||
volatile Move bestMove;
|
|
||||||
volatile int moveCount;
|
|
||||||
volatile bool cutoff;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
public:
|
||||||
/// Thread struct keeps together all the thread related stuff like locks, state
|
explicit Thread(size_t);
|
||||||
/// and especially split points. We also use per-thread pawn and material hash
|
|
||||||
/// tables so that once we get a pointer to an entry its life time is unlimited
|
|
||||||
/// and we don't have to care about someone changing the entry under our feet.
|
|
||||||
|
|
||||||
struct Thread {
|
|
||||||
|
|
||||||
Thread();
|
|
||||||
virtual ~Thread();
|
virtual ~Thread();
|
||||||
|
virtual void search();
|
||||||
|
void clear();
|
||||||
|
void idle_loop();
|
||||||
|
void start_searching();
|
||||||
|
void wait_for_search_finished();
|
||||||
|
|
||||||
virtual void idle_loop();
|
Pawns::Table pawnsTable;
|
||||||
void notify_one();
|
|
||||||
bool cutoff_occurred() const;
|
|
||||||
bool is_available_to(Thread* master) const;
|
|
||||||
void wait_for(volatile const bool& b);
|
|
||||||
|
|
||||||
template <bool Fake>
|
|
||||||
void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
|
||||||
Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType);
|
|
||||||
|
|
||||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
|
||||||
Material::Table materialTable;
|
Material::Table materialTable;
|
||||||
Endgames endgames;
|
Endgames endgames;
|
||||||
Pawns::Table pawnsTable;
|
size_t pvIdx, pvLast;
|
||||||
Position* activePosition;
|
int selDepth, nmpMinPly;
|
||||||
size_t idx;
|
Color nmpColor;
|
||||||
int maxPly;
|
std::atomic<uint64_t> nodes, tbHits;
|
||||||
Mutex mutex;
|
|
||||||
ConditionVariable sleepCondition;
|
Position rootPos;
|
||||||
NativeHandle handle;
|
Search::RootMoves rootMoves;
|
||||||
SplitPoint* volatile activeSplitPoint;
|
Depth rootDepth, completedDepth;
|
||||||
volatile int splitPointsSize;
|
CounterMoveHistory counterMoves;
|
||||||
volatile bool searching;
|
ButterflyHistory mainHistory;
|
||||||
volatile bool exit;
|
CapturePieceToHistory captureHistory;
|
||||||
|
ContinuationHistory continuationHistory;
|
||||||
|
Score contempt;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// MainThread and TimerThread are sublassed from Thread to characterize the two
|
/// MainThread is a derived class specific for main thread
|
||||||
/// special threads: the main one and the recurring timer.
|
|
||||||
|
|
||||||
struct MainThread : public Thread {
|
struct MainThread : public Thread {
|
||||||
MainThread() : thinking(true) {} // Avoid a race with start_thinking()
|
|
||||||
virtual void idle_loop();
|
|
||||||
volatile bool thinking;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TimerThread : public Thread {
|
using Thread::Thread;
|
||||||
TimerThread() : msec(0) {}
|
|
||||||
virtual void idle_loop();
|
void search() override;
|
||||||
int msec;
|
void check_time();
|
||||||
|
|
||||||
|
double bestMoveChanges, previousTimeReduction;
|
||||||
|
Value previousScore;
|
||||||
|
int callsCnt;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// ThreadPool struct handles all the threads related stuff like init, starting,
|
/// ThreadPool struct handles all the threads-related stuff like init, starting,
|
||||||
/// parking and, the most important, launching a slave thread at a split point.
|
/// parking and, most importantly, launching a thread. All the access to threads
|
||||||
/// All the access to shared thread data is done through this class.
|
/// is done through this class.
|
||||||
|
|
||||||
struct ThreadPool : public std::vector<Thread*> {
|
struct ThreadPool : public std::vector<Thread*> {
|
||||||
|
|
||||||
void init(); // No c'tor and d'tor, threads rely on globals that should
|
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
|
||||||
void exit(); // be initialized and valid during the whole thread lifetime.
|
void clear();
|
||||||
|
void set(size_t);
|
||||||
|
|
||||||
MainThread* main_thread() { return static_cast<MainThread*>((*this)[0]); }
|
MainThread* main() const { return static_cast<MainThread*>(front()); }
|
||||||
void read_uci_options();
|
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
|
||||||
Thread* available_slave(Thread* master) const;
|
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
|
||||||
void wait_for_think_finished();
|
|
||||||
void start_thinking(const Position&, const Search::LimitsType&,
|
|
||||||
const std::vector<Move>&, Search::StateStackPtr&);
|
|
||||||
|
|
||||||
bool sleepWhileIdle;
|
std::atomic_bool stop, ponder, stopOnPonderhit;
|
||||||
Depth minimumSplitDepth;
|
|
||||||
size_t maxThreadsPerSplitPoint;
|
private:
|
||||||
Mutex mutex;
|
StateListPtr setupStates;
|
||||||
ConditionVariable sleepCondition;
|
|
||||||
TimerThread* timer;
|
uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
|
||||||
|
|
||||||
|
uint64_t sum = 0;
|
||||||
|
for (Thread* th : *this)
|
||||||
|
sum += (th->*member).load(std::memory_order_relaxed);
|
||||||
|
return sum;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
extern ThreadPool Threads;
|
extern ThreadPool Threads;
|
||||||
|
|
||||||
#endif // !defined(THREAD_H_INCLUDED)
|
#endif // #ifndef THREAD_H_INCLUDED
|
||||||
|
|||||||
@@ -0,0 +1,70 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef THREAD_WIN32_H_INCLUDED
|
||||||
|
#define THREAD_WIN32_H_INCLUDED
|
||||||
|
|
||||||
|
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
||||||
|
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
||||||
|
/// on top of Windows semaphores. Semaphores, being kernel objects, require kernel
|
||||||
|
/// mode transition in order to lock or unlock, which is very slow compared to
|
||||||
|
/// interlocked operations (about 30% slower on bench test). To work around this
|
||||||
|
/// issue, we define our wrappers to the low level Win32 calls. We use critical
|
||||||
|
/// sections to support Windows XP and older versions. Unfortunately, cond_wait()
|
||||||
|
/// is racy between unlock() and WaitForSingleObject() but they have the same
|
||||||
|
/// speed performance as the SRW locks.
|
||||||
|
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
|
#if defined(_WIN32) && !defined(_MSC_VER)
|
||||||
|
|
||||||
|
#ifndef NOMINMAX
|
||||||
|
# define NOMINMAX // Disable macros min() and max()
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#include <windows.h>
|
||||||
|
#undef WIN32_LEAN_AND_MEAN
|
||||||
|
#undef NOMINMAX
|
||||||
|
|
||||||
|
/// Mutex and ConditionVariable struct are wrappers of the low level locking
|
||||||
|
/// machinery and are modeled after the corresponding C++11 classes.
|
||||||
|
|
||||||
|
struct Mutex {
|
||||||
|
Mutex() { InitializeCriticalSection(&cs); }
|
||||||
|
~Mutex() { DeleteCriticalSection(&cs); }
|
||||||
|
void lock() { EnterCriticalSection(&cs); }
|
||||||
|
void unlock() { LeaveCriticalSection(&cs); }
|
||||||
|
|
||||||
|
private:
|
||||||
|
CRITICAL_SECTION cs;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::condition_variable_any ConditionVariable;
|
||||||
|
|
||||||
|
#else // Default case: use STL classes
|
||||||
|
|
||||||
|
typedef std::mutex Mutex;
|
||||||
|
typedef std::condition_variable ConditionVariable;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // #ifndef THREAD_WIN32_H_INCLUDED
|
||||||
+88
-117
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,146 +18,116 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cmath>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cfloat>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "timeman.h"
|
#include "timeman.h"
|
||||||
#include "ucioption.h"
|
#include "uci.h"
|
||||||
|
|
||||||
|
TimeManagement Time; // Our global time management object
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Constants
|
|
||||||
|
|
||||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
|
||||||
const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio
|
|
||||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
|
||||||
|
|
||||||
|
|
||||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
|
||||||
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
|
||||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
|
||||||
const int MoveImportance[512] = {
|
|
||||||
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
|
||||||
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
|
||||||
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
|
||||||
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
|
||||||
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
|
||||||
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
|
||||||
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
|
||||||
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
|
||||||
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
|
||||||
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
|
||||||
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
|
||||||
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
|
||||||
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
|
||||||
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
|
||||||
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
|
||||||
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
|
||||||
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
|
||||||
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
|
||||||
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
|
||||||
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
|
||||||
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
|
||||||
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
|
||||||
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
|
||||||
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
||||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
|
||||||
2, 1, 1, 1, 1, 1, 1, 1 };
|
|
||||||
|
|
||||||
int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
|
|
||||||
|
|
||||||
|
|
||||||
/// Function Prototypes
|
|
||||||
|
|
||||||
enum TimeType { OptimumTime, MaxTime };
|
enum TimeType { OptimumTime, MaxTime };
|
||||||
|
|
||||||
template<TimeType>
|
constexpr int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||||
int remaining(int myTime, int movesToGo, int fullMoveNumber, int slowMover);
|
constexpr double MaxRatio = 7.3; // When in trouble, we can step over reserved time with this ratio
|
||||||
}
|
constexpr double StealRatio = 0.34; // However we must not steal time from remaining moves over this ratio
|
||||||
|
|
||||||
|
|
||||||
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
// move_importance() is a skew-logistic function based on naive statistical
|
||||||
|
// analysis of "how many games are still undecided after n half-moves". Game
|
||||||
|
// is considered "undecided" as long as neither side has >275cp advantage.
|
||||||
|
// Data was extracted from the CCRL game database with some simple filtering criteria.
|
||||||
|
|
||||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
double move_importance(int ply) {
|
||||||
+ prevChanges * (optimumSearchTime / 3);
|
|
||||||
}
|
constexpr double XScale = 6.85;
|
||||||
|
constexpr double XShift = 64.5;
|
||||||
|
constexpr double Skew = 0.171;
|
||||||
|
|
||||||
|
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
|
||||||
|
}
|
||||||
|
|
||||||
|
template<TimeType T>
|
||||||
|
TimePoint remaining(TimePoint myTime, int movesToGo, int ply, TimePoint slowMover) {
|
||||||
|
|
||||||
|
constexpr double TMaxRatio = (T == OptimumTime ? 1.0 : MaxRatio);
|
||||||
|
constexpr double TStealRatio = (T == OptimumTime ? 0.0 : StealRatio);
|
||||||
|
|
||||||
|
double moveImportance = (move_importance(ply) * slowMover) / 100.0;
|
||||||
|
double otherMovesImportance = 0.0;
|
||||||
|
|
||||||
|
for (int i = 1; i < movesToGo; ++i)
|
||||||
|
otherMovesImportance += move_importance(ply + 2 * i);
|
||||||
|
|
||||||
|
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
|
||||||
|
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
|
||||||
|
|
||||||
|
return TimePoint(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us)
|
/// init() is called at the beginning of the search and calculates the allowed
|
||||||
{
|
/// thinking time out of the time control and current game ply. We support four
|
||||||
/* We support four different kind of time controls:
|
/// different kinds of time controls, passed in 'limits':
|
||||||
|
///
|
||||||
|
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
|
||||||
|
/// inc == 0 && movestogo != 0 means: x moves in y minutes
|
||||||
|
/// inc > 0 && movestogo == 0 means: x basetime + z increment
|
||||||
|
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
|
||||||
|
|
||||||
increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
|
||||||
increment == 0 && movesToGo != 0 means: x moves in y minutes
|
|
||||||
increment > 0 && movesToGo == 0 means: x basetime + z increment
|
|
||||||
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
|
|
||||||
|
|
||||||
Time management is adjusted by following UCI parameters:
|
TimePoint minThinkingTime = Options["Minimum Thinking Time"];
|
||||||
|
TimePoint moveOverhead = Options["Move Overhead"];
|
||||||
|
TimePoint slowMover = Options["Slow Mover"];
|
||||||
|
TimePoint npmsec = Options["nodestime"];
|
||||||
|
TimePoint hypMyTime;
|
||||||
|
|
||||||
emergencyMoveHorizon: Be prepared to always play at least this many moves
|
// If we have to play in 'nodes as time' mode, then convert from time
|
||||||
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
|
// to nodes, and use resulting values in time management formulas.
|
||||||
emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
|
// WARNING: to avoid time losses, the given npmsec (nodes per millisecond)
|
||||||
minThinkingTime : No matter what, use at least this much thinking before doing the move
|
// must be much lower than the real engine speed.
|
||||||
*/
|
if (npmsec)
|
||||||
|
|
||||||
int hypMTG, hypMyTime, t1, t2;
|
|
||||||
|
|
||||||
// Read uci parameters
|
|
||||||
int emergencyMoveHorizon = Options["Emergency Move Horizon"];
|
|
||||||
int emergencyBaseTime = Options["Emergency Base Time"];
|
|
||||||
int emergencyMoveTime = Options["Emergency Move Time"];
|
|
||||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
|
||||||
int slowMover = Options["Slow Mover"];
|
|
||||||
|
|
||||||
// Initialize to maximum values but unstablePVExtraTime that is reset
|
|
||||||
unstablePVExtraTime = 0;
|
|
||||||
optimumSearchTime = maximumSearchTime = limits.time[us];
|
|
||||||
|
|
||||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
|
||||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
|
||||||
for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++)
|
|
||||||
{
|
{
|
||||||
// Calculate thinking time for hypothetic "moves to go"-value
|
if (!availableNodes) // Only once at game start
|
||||||
|
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
||||||
|
|
||||||
|
// Convert from milliseconds to nodes
|
||||||
|
limits.time[us] = TimePoint(availableNodes);
|
||||||
|
limits.inc[us] *= npmsec;
|
||||||
|
limits.npmsec = npmsec;
|
||||||
|
}
|
||||||
|
|
||||||
|
startTime = limits.startTime;
|
||||||
|
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
|
||||||
|
|
||||||
|
const int maxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
|
||||||
|
|
||||||
|
// We calculate optimum time usage for different hypothetical "moves to go" values
|
||||||
|
// and choose the minimum of calculated search time values. Usually the greatest
|
||||||
|
// hypMTG gives the minimum values.
|
||||||
|
for (int hypMTG = 1; hypMTG <= maxMTG; ++hypMTG)
|
||||||
|
{
|
||||||
|
// Calculate thinking time for hypothetical "moves to go"-value
|
||||||
hypMyTime = limits.time[us]
|
hypMyTime = limits.time[us]
|
||||||
+ limits.inc[us] * (hypMTG - 1)
|
+ limits.inc[us] * (hypMTG - 1)
|
||||||
- emergencyBaseTime
|
- moveOverhead * (2 + std::min(hypMTG, 40));
|
||||||
- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
|
|
||||||
|
|
||||||
hypMyTime = std::max(hypMyTime, 0);
|
hypMyTime = std::max(hypMyTime, TimePoint(0));
|
||||||
|
|
||||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly, slowMover);
|
TimePoint t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
|
||||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly, slowMover);
|
TimePoint t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
|
||||||
|
|
||||||
optimumSearchTime = std::min(optimumSearchTime, t1);
|
optimumTime = std::min(t1, optimumTime);
|
||||||
maximumSearchTime = std::min(maximumSearchTime, t2);
|
maximumTime = std::min(t2, maximumTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Options["Ponder"])
|
if (Options["Ponder"])
|
||||||
optimumSearchTime += optimumSearchTime / 4;
|
optimumTime += optimumTime / 4;
|
||||||
|
|
||||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
|
||||||
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
template<TimeType T>
|
|
||||||
int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
|
|
||||||
{
|
|
||||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
|
||||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
|
||||||
|
|
||||||
int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
|
|
||||||
int otherMovesImportance = 0;
|
|
||||||
|
|
||||||
for (int i = 1; i < movesToGo; i++)
|
|
||||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
|
||||||
|
|
||||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
|
||||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
|
||||||
|
|
||||||
return int(floor(myTime * std::min(ratio1, ratio2)));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-13
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,23 +18,32 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TIMEMAN_H_INCLUDED)
|
#ifndef TIMEMAN_H_INCLUDED
|
||||||
#define TIMEMAN_H_INCLUDED
|
#define TIMEMAN_H_INCLUDED
|
||||||
|
|
||||||
/// The TimeManager class computes the optimal time to think depending on the
|
#include "misc.h"
|
||||||
/// maximum available time, the move game number and other parameters.
|
#include "search.h"
|
||||||
|
#include "thread.h"
|
||||||
|
|
||||||
class TimeManager {
|
/// The TimeManagement class computes the optimal time to think depending on
|
||||||
|
/// the maximum available time, the game move number and other parameters.
|
||||||
|
|
||||||
|
class TimeManagement {
|
||||||
public:
|
public:
|
||||||
void init(const Search::LimitsType& limits, int currentPly, Color us);
|
void init(Search::LimitsType& limits, Color us, int ply);
|
||||||
void pv_instability(int curChanges, int prevChanges);
|
TimePoint optimum() const { return optimumTime; }
|
||||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
TimePoint maximum() const { return maximumTime; }
|
||||||
int maximum_time() const { return maximumSearchTime; }
|
TimePoint elapsed() const { return Search::Limits.npmsec ?
|
||||||
|
TimePoint(Threads.nodes_searched()) : now() - startTime; }
|
||||||
|
|
||||||
|
int64_t availableNodes; // When in 'nodes as time' mode
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int optimumSearchTime;
|
TimePoint startTime;
|
||||||
int maximumSearchTime;
|
TimePoint optimumTime;
|
||||||
int unstablePVExtraTime;
|
TimePoint maximumTime;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
extern TimeManagement Time;
|
||||||
|
|
||||||
|
#endif // #ifndef TIMEMAN_H_INCLUDED
|
||||||
|
|||||||
+99
-64
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,105 +18,139 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring> // For std::memset
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
|
#include "misc.h"
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
|
#include "uci.h"
|
||||||
|
|
||||||
TranspositionTable TT; // Our global transposition table
|
TranspositionTable TT; // Our global transposition table
|
||||||
|
|
||||||
|
/// TTEntry::save saves a TTEntry
|
||||||
|
void TTEntry::save(Key k, Value v, Bound b, Depth d, Move m, Value ev) {
|
||||||
|
|
||||||
/// TranspositionTable::set_size() sets the size of the transposition table,
|
assert(d / ONE_PLY * ONE_PLY == d);
|
||||||
|
|
||||||
|
// Preserve any existing move for the same position
|
||||||
|
if (m || (k >> 48) != key16)
|
||||||
|
move16 = (uint16_t)m;
|
||||||
|
|
||||||
|
// Overwrite less valuable entries
|
||||||
|
if ( (k >> 48) != key16
|
||||||
|
|| d / ONE_PLY > depth8 - 4
|
||||||
|
|| b == BOUND_EXACT)
|
||||||
|
{
|
||||||
|
key16 = (uint16_t)(k >> 48);
|
||||||
|
value16 = (int16_t)v;
|
||||||
|
eval16 = (int16_t)ev;
|
||||||
|
genBound8 = (uint8_t)(TT.generation8 | b);
|
||||||
|
depth8 = (int8_t)(d / ONE_PLY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::resize() sets the size of the transposition table,
|
||||||
/// measured in megabytes. Transposition table consists of a power of 2 number
|
/// measured in megabytes. Transposition table consists of a power of 2 number
|
||||||
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
|
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
|
||||||
|
|
||||||
void TranspositionTable::set_size(size_t mbSize) {
|
void TranspositionTable::resize(size_t mbSize) {
|
||||||
|
|
||||||
assert(msb((mbSize << 20) / sizeof(TTEntry)) < 32);
|
clusterCount = mbSize * 1024 * 1024 / sizeof(Cluster);
|
||||||
|
|
||||||
uint32_t size = ClusterSize << msb((mbSize << 20) / sizeof(TTEntry[ClusterSize]));
|
free(mem);
|
||||||
|
mem = malloc(clusterCount * sizeof(Cluster) + CacheLineSize - 1);
|
||||||
|
|
||||||
if (hashMask == size - ClusterSize)
|
if (!mem)
|
||||||
return;
|
|
||||||
|
|
||||||
hashMask = size - ClusterSize;
|
|
||||||
delete [] table;
|
|
||||||
table = new (std::nothrow) TTEntry[size];
|
|
||||||
|
|
||||||
if (!table)
|
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << mbSize
|
std::cerr << "Failed to allocate " << mbSize
|
||||||
<< "MB for transposition table." << std::endl;
|
<< "MB for transposition table." << std::endl;
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
|
||||||
clear(); // Operator new is not guaranteed to initialize memory to zero
|
table = (Cluster*)((uintptr_t(mem) + CacheLineSize - 1) & ~(CacheLineSize - 1));
|
||||||
|
clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::clear() overwrites the entire transposition table
|
/// TranspositionTable::clear() initializes the entire transposition table to zero,
|
||||||
/// with zeroes. It is called whenever the table is resized, or when the
|
// in a multi-threaded way.
|
||||||
/// user asks the program to clear the table (from the UCI interface).
|
|
||||||
|
|
||||||
void TranspositionTable::clear() {
|
void TranspositionTable::clear() {
|
||||||
|
|
||||||
memset(table, 0, (hashMask + ClusterSize) * sizeof(TTEntry));
|
std::vector<std::thread> threads;
|
||||||
}
|
|
||||||
|
|
||||||
|
for (size_t idx = 0; idx < Options["Threads"]; idx++)
|
||||||
/// TranspositionTable::store() writes a new entry containing position key and
|
|
||||||
/// valuable information of current position. The lowest order bits of position
|
|
||||||
/// key are used to decide on which cluster the position will be placed.
|
|
||||||
/// When a new entry is written and there are no empty entries available in cluster,
|
|
||||||
/// it replaces the least valuable of entries. A TTEntry t1 is considered to be
|
|
||||||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
|
||||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
|
||||||
|
|
||||||
void TranspositionTable::store(const Key key, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) {
|
|
||||||
|
|
||||||
int c1, c2, c3;
|
|
||||||
TTEntry *tte, *replace;
|
|
||||||
uint32_t key32 = key >> 32; // Use the high 32 bits as key inside the cluster
|
|
||||||
|
|
||||||
tte = replace = first_entry(key);
|
|
||||||
|
|
||||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
|
||||||
{
|
{
|
||||||
if (!tte->key() || tte->key() == key32) // Empty or overwrite old
|
threads.emplace_back([this, idx]() {
|
||||||
{
|
|
||||||
// Preserve any existing ttMove
|
|
||||||
if (m == MOVE_NONE)
|
|
||||||
m = tte->move();
|
|
||||||
|
|
||||||
tte->save(key32, v, t, d, m, generation, statV, kingD);
|
// Thread binding gives faster search on systems with a first-touch policy
|
||||||
return;
|
if (Options["Threads"] > 8)
|
||||||
|
WinProcGroup::bindThisThread(idx);
|
||||||
|
|
||||||
|
// Each thread will zero its part of the hash table
|
||||||
|
const size_t stride = clusterCount / Options["Threads"],
|
||||||
|
start = stride * idx,
|
||||||
|
len = idx != Options["Threads"] - 1 ?
|
||||||
|
stride : clusterCount - start;
|
||||||
|
|
||||||
|
std::memset(&table[start], 0, len * sizeof(Cluster));
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Implement replace strategy
|
for (std::thread& th: threads)
|
||||||
c1 = (replace->generation() == generation ? 2 : 0);
|
th.join();
|
||||||
c2 = (tte->generation() == generation || tte->type() == BOUND_EXACT ? -2 : 0);
|
}
|
||||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
|
||||||
|
|
||||||
if (c1 + c2 + c3 > 0)
|
/// TranspositionTable::probe() looks up the current position in the transposition
|
||||||
replace = tte;
|
/// table. It returns true and a pointer to the TTEntry if the position is found.
|
||||||
|
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
|
||||||
|
/// to be replaced later. The replace value of an entry is calculated as its depth
|
||||||
|
/// minus 8 times its relative age. TTEntry t1 is considered more valuable than
|
||||||
|
/// TTEntry t2 if its replace value is greater than that of t2.
|
||||||
|
|
||||||
|
TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||||
|
|
||||||
|
TTEntry* const tte = first_entry(key);
|
||||||
|
const uint16_t key16 = key >> 48; // Use the high 16 bits as key inside the cluster
|
||||||
|
|
||||||
|
for (int i = 0; i < ClusterSize; ++i)
|
||||||
|
if (!tte[i].key16 || tte[i].key16 == key16)
|
||||||
|
{
|
||||||
|
tte[i].genBound8 = uint8_t(generation8 | tte[i].bound()); // Refresh
|
||||||
|
|
||||||
|
return found = (bool)tte[i].key16, &tte[i];
|
||||||
}
|
}
|
||||||
replace->save(key32, v, t, d, m, generation, statV, kingD);
|
|
||||||
|
// Find an entry to be replaced according to the replacement strategy
|
||||||
|
TTEntry* replace = tte;
|
||||||
|
for (int i = 1; i < ClusterSize; ++i)
|
||||||
|
// Due to our packed storage format for generation and its cyclic
|
||||||
|
// nature we add 259 (256 is the modulus plus 3 to keep the lowest
|
||||||
|
// two bound bits from affecting the result) to calculate the entry
|
||||||
|
// age correctly even after generation8 overflows into the next cycle.
|
||||||
|
if ( replace->depth8 - ((259 + generation8 - replace->genBound8) & 0xFC) * 2
|
||||||
|
> tte[i].depth8 - ((259 + generation8 - tte[i].genBound8) & 0xFC) * 2)
|
||||||
|
replace = &tte[i];
|
||||||
|
|
||||||
|
return found = false, replace;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::probe() looks up the current position in the
|
/// TranspositionTable::hashfull() returns an approximation of the hashtable
|
||||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
/// occupation during a search. The hash is x permill full, as per UCI protocol.
|
||||||
/// position is not found.
|
|
||||||
|
|
||||||
TTEntry* TranspositionTable::probe(const Key key) const {
|
int TranspositionTable::hashfull() const {
|
||||||
|
|
||||||
TTEntry* tte = first_entry(key);
|
int cnt = 0;
|
||||||
uint32_t key32 = key >> 32;
|
for (int i = 0; i < 1000 / ClusterSize; i++)
|
||||||
|
{
|
||||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
const TTEntry* tte = &table[i].entry[0];
|
||||||
if (tte->key() == key32)
|
for (int j = 0; j < ClusterSize; j++)
|
||||||
return tte;
|
if ((tte[j].genBound8 & 0xFC) == generation8)
|
||||||
|
cnt++;
|
||||||
return NULL;
|
}
|
||||||
|
return cnt;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,109 +18,84 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TT_H_INCLUDED)
|
#ifndef TT_H_INCLUDED
|
||||||
#define TT_H_INCLUDED
|
#define TT_H_INCLUDED
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
/// The TTEntry is the class of transposition table entries
|
/// TTEntry struct is the 10 bytes transposition table entry, defined as below:
|
||||||
///
|
///
|
||||||
/// A TTEntry needs 128 bits to be stored
|
/// key 16 bit
|
||||||
///
|
/// move 16 bit
|
||||||
/// bit 0-31: key
|
/// value 16 bit
|
||||||
/// bit 32-63: data
|
/// eval value 16 bit
|
||||||
/// bit 64-79: value
|
/// generation 6 bit
|
||||||
/// bit 80-95: depth
|
/// bound type 2 bit
|
||||||
/// bit 96-111: static value
|
/// depth 8 bit
|
||||||
/// bit 112-127: margin of static value
|
|
||||||
///
|
|
||||||
/// the 32 bits of the data field are so defined
|
|
||||||
///
|
|
||||||
/// bit 0-15: move
|
|
||||||
/// bit 16-20: not used
|
|
||||||
/// bit 21-22: value type
|
|
||||||
/// bit 23-31: generation
|
|
||||||
|
|
||||||
class TTEntry {
|
struct TTEntry {
|
||||||
|
|
||||||
public:
|
Move move() const { return (Move )move16; }
|
||||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev, Value em) {
|
|
||||||
|
|
||||||
key32 = (uint32_t)k;
|
|
||||||
move16 = (uint16_t)m;
|
|
||||||
bound = (uint8_t)b;
|
|
||||||
generation8 = (uint8_t)g;
|
|
||||||
value16 = (int16_t)v;
|
|
||||||
depth16 = (int16_t)d;
|
|
||||||
evalValue = (int16_t)ev;
|
|
||||||
evalMargin = (int16_t)em;
|
|
||||||
}
|
|
||||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
|
||||||
|
|
||||||
uint32_t key() const { return key32; }
|
|
||||||
Depth depth() const { return (Depth)depth16; }
|
|
||||||
Move move() const { return (Move)move16; }
|
|
||||||
Value value() const { return (Value)value16; }
|
Value value() const { return (Value)value16; }
|
||||||
Bound type() const { return (Bound)bound; }
|
Value eval() const { return (Value)eval16; }
|
||||||
int generation() const { return (int)generation8; }
|
Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)); }
|
||||||
Value eval_value() const { return (Value)evalValue; }
|
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
||||||
Value eval_margin() const { return (Value)evalMargin; }
|
void save(Key k, Value v, Bound b, Depth d, Move m, Value ev);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint32_t key32;
|
friend class TranspositionTable;
|
||||||
|
|
||||||
|
uint16_t key16;
|
||||||
uint16_t move16;
|
uint16_t move16;
|
||||||
uint8_t bound, generation8;
|
int16_t value16;
|
||||||
int16_t value16, depth16, evalValue, evalMargin;
|
int16_t eval16;
|
||||||
|
uint8_t genBound8;
|
||||||
|
int8_t depth8;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// A TranspositionTable consists of a power of 2 number of clusters and each
|
/// A TranspositionTable consists of a power of 2 number of clusters and each
|
||||||
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry
|
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry
|
||||||
/// contains information of exactly one position. Size of a cluster shall not be
|
/// contains information of exactly one position. The size of a cluster should
|
||||||
/// bigger than a cache line size. In case it is less, it should be padded to
|
/// divide the size of a cache line size, to ensure that clusters never cross
|
||||||
/// guarantee always aligned accesses.
|
/// cache lines. This ensures best cache performance, as the cacheline is
|
||||||
|
/// prefetched, as soon as possible.
|
||||||
|
|
||||||
class TranspositionTable {
|
class TranspositionTable {
|
||||||
|
|
||||||
static const unsigned ClusterSize = 4; // A cluster is 64 Bytes
|
static constexpr int CacheLineSize = 64;
|
||||||
|
static constexpr int ClusterSize = 3;
|
||||||
|
|
||||||
|
struct Cluster {
|
||||||
|
TTEntry entry[ClusterSize];
|
||||||
|
char padding[2]; // Align to a divisor of the cache line size
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert(CacheLineSize % sizeof(Cluster) == 0, "Cluster size incorrect");
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~TranspositionTable() { delete [] table; }
|
~TranspositionTable() { free(mem); }
|
||||||
void new_search() { generation++; }
|
void new_search() { generation8 += 4; } // Lower 2 bits are used by Bound
|
||||||
|
TTEntry* probe(const Key key, bool& found) const;
|
||||||
TTEntry* probe(const Key key) const;
|
int hashfull() const;
|
||||||
TTEntry* first_entry(const Key key) const;
|
void resize(size_t mbSize);
|
||||||
void refresh(const TTEntry* tte) const;
|
|
||||||
void set_size(size_t mbSize);
|
|
||||||
void clear();
|
void clear();
|
||||||
void store(const Key key, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
|
|
||||||
|
// The 32 lowest order bits of the key are used to get the index of the cluster
|
||||||
|
TTEntry* first_entry(const Key key) const {
|
||||||
|
return &table[(uint32_t(key) * uint64_t(clusterCount)) >> 32].entry[0];
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint32_t hashMask;
|
friend struct TTEntry;
|
||||||
TTEntry* table;
|
|
||||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
size_t clusterCount;
|
||||||
|
Cluster* table;
|
||||||
|
void* mem;
|
||||||
|
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
|
||||||
};
|
};
|
||||||
|
|
||||||
extern TranspositionTable TT;
|
extern TranspositionTable TT;
|
||||||
|
|
||||||
|
#endif // #ifndef TT_H_INCLUDED
|
||||||
/// TranspositionTable::first_entry() returns a pointer to the first entry of
|
|
||||||
/// a cluster given a position. The lowest order bits of the key are used to
|
|
||||||
/// get the index of the cluster.
|
|
||||||
|
|
||||||
inline TTEntry* TranspositionTable::first_entry(const Key key) const {
|
|
||||||
|
|
||||||
return table + ((uint32_t)key & hashMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
|
|
||||||
/// to avoid aging. Normally called after a TT hit.
|
|
||||||
|
|
||||||
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
|
||||||
|
|
||||||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(TT_H_INCLUDED)
|
|
||||||
|
|||||||
+250
-284
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,138 +18,135 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TYPES_H_INCLUDED)
|
#ifndef TYPES_H_INCLUDED
|
||||||
#define TYPES_H_INCLUDED
|
#define TYPES_H_INCLUDED
|
||||||
|
|
||||||
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
|
||||||
/// started type 'make help'.
|
/// is done automatically. To get started type 'make help'.
|
||||||
///
|
///
|
||||||
/// For Windows, part of the configuration is detected automatically, but some
|
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
|
||||||
/// switches need to be set manually:
|
/// need to be set manually:
|
||||||
///
|
///
|
||||||
/// -DNDEBUG | Disable debugging mode. Use always.
|
/// -DNDEBUG | Disable debugging mode. Always use this for release.
|
||||||
///
|
///
|
||||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
|
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
|
||||||
/// | the executable to run on some very old machines.
|
/// | run on some very old machines.
|
||||||
///
|
///
|
||||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||||
/// | only in 64-bit mode. For compiling requires hardware with
|
/// | only in 64-bit mode and requires hardware with popcnt support.
|
||||||
/// | popcnt support.
|
///
|
||||||
|
/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
|
||||||
|
/// | only in 64-bit mode and requires hardware with pext support.
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
#include <climits>
|
#include <climits>
|
||||||
|
#include <cstdint>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
||||||
#include "platform.h"
|
|
||||||
|
|
||||||
#if defined(_WIN64) && !defined(IS_64BIT)
|
|
||||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
|
||||||
# define IS_64BIT
|
|
||||||
# define USE_BSFQ
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
|
||||||
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
|
|
||||||
#endif
|
|
||||||
|
|
||||||
# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
|
||||||
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
|
||||||
# define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
|
||||||
#else
|
|
||||||
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
# define FORCE_INLINE __forceinline
|
// Disable some silly and noisy warning from MSVC compiler
|
||||||
#elif defined(__GNUC__)
|
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||||
#else
|
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||||
# define FORCE_INLINE inline
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(USE_POPCNT)
|
/// Predefined macros hell:
|
||||||
const bool HasPopCnt = true;
|
///
|
||||||
#else
|
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
||||||
const bool HasPopCnt = false;
|
/// __INTEL_COMPILER Compiler is Intel
|
||||||
|
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
||||||
|
/// _WIN32 Building on Windows (any)
|
||||||
|
/// _WIN64 Building on Windows 64 bit
|
||||||
|
|
||||||
|
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
|
||||||
|
# include <intrin.h> // Microsoft header for _BitScanForward64()
|
||||||
|
# define IS_64BIT
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||||
const bool Is64Bit = true;
|
# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||||
|
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(USE_PEXT)
|
||||||
|
# include <immintrin.h> // Header for _pext_u64() intrinsic
|
||||||
|
# define pext(b, m) _pext_u64(b, m)
|
||||||
#else
|
#else
|
||||||
const bool Is64Bit = false;
|
# define pext(b, m) 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef USE_POPCNT
|
||||||
|
constexpr bool HasPopCnt = true;
|
||||||
|
#else
|
||||||
|
constexpr bool HasPopCnt = false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef USE_PEXT
|
||||||
|
constexpr bool HasPext = true;
|
||||||
|
#else
|
||||||
|
constexpr bool HasPext = false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef IS_64BIT
|
||||||
|
constexpr bool Is64Bit = true;
|
||||||
|
#else
|
||||||
|
constexpr bool Is64Bit = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
typedef uint64_t Key;
|
typedef uint64_t Key;
|
||||||
typedef uint64_t Bitboard;
|
typedef uint64_t Bitboard;
|
||||||
|
|
||||||
const int MAX_MOVES = 192;
|
constexpr int MAX_MOVES = 256;
|
||||||
const int MAX_PLY = 100;
|
constexpr int MAX_PLY = 128;
|
||||||
const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
|
|
||||||
|
|
||||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
|
||||||
const Bitboard FileBBB = FileABB << 1;
|
|
||||||
const Bitboard FileCBB = FileABB << 2;
|
|
||||||
const Bitboard FileDBB = FileABB << 3;
|
|
||||||
const Bitboard FileEBB = FileABB << 4;
|
|
||||||
const Bitboard FileFBB = FileABB << 5;
|
|
||||||
const Bitboard FileGBB = FileABB << 6;
|
|
||||||
const Bitboard FileHBB = FileABB << 7;
|
|
||||||
|
|
||||||
const Bitboard Rank1BB = 0xFF;
|
|
||||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
|
||||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
|
||||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
|
||||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
|
||||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
|
||||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
|
||||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
|
||||||
|
|
||||||
|
|
||||||
/// A move needs 16 bits to be stored
|
/// A move needs 16 bits to be stored
|
||||||
///
|
///
|
||||||
/// bit 0- 5: destination square (from 0 to 63)
|
/// bit 0- 5: destination square (from 0 to 63)
|
||||||
/// bit 6-11: origin square (from 0 to 63)
|
/// bit 6-11: origin square (from 0 to 63)
|
||||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
|
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
||||||
|
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
|
||||||
///
|
///
|
||||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
||||||
/// any normal move destination square is always different from origin square
|
/// any normal move destination square is always different from origin square
|
||||||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
||||||
|
|
||||||
enum Move {
|
enum Move : int {
|
||||||
MOVE_NONE = 0,
|
MOVE_NONE,
|
||||||
MOVE_NULL = 65
|
MOVE_NULL = 65
|
||||||
};
|
};
|
||||||
|
|
||||||
enum MoveType {
|
enum MoveType {
|
||||||
NORMAL = 0,
|
NORMAL,
|
||||||
PROMOTION = 1 << 14,
|
PROMOTION = 1 << 14,
|
||||||
ENPASSANT = 2 << 14,
|
ENPASSANT = 2 << 14,
|
||||||
CASTLE = 3 << 14
|
CASTLING = 3 << 14
|
||||||
};
|
};
|
||||||
|
|
||||||
enum CastleRight { // Defined as in PolyGlot book hash key
|
enum Color {
|
||||||
CASTLES_NONE = 0,
|
WHITE, BLACK, COLOR_NB = 2
|
||||||
WHITE_OO = 1,
|
|
||||||
WHITE_OOO = 2,
|
|
||||||
BLACK_OO = 4,
|
|
||||||
BLACK_OOO = 8,
|
|
||||||
ALL_CASTLES = 15,
|
|
||||||
CASTLE_RIGHT_NB = 16
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum CastlingSide {
|
enum CastlingSide {
|
||||||
KING_SIDE,
|
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
|
||||||
QUEEN_SIDE,
|
};
|
||||||
CASTLING_SIDE_NB = 2
|
|
||||||
|
enum CastlingRight {
|
||||||
|
NO_CASTLING,
|
||||||
|
WHITE_OO,
|
||||||
|
WHITE_OOO = WHITE_OO << 1,
|
||||||
|
BLACK_OO = WHITE_OO << 2,
|
||||||
|
BLACK_OOO = WHITE_OO << 3,
|
||||||
|
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
||||||
|
CASTLING_RIGHT_NB = 16
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Phase {
|
enum Phase {
|
||||||
PHASE_ENDGAME = 0,
|
PHASE_ENDGAME,
|
||||||
PHASE_MIDGAME = 128,
|
PHASE_MIDGAME = 128,
|
||||||
MG = 0, EG = 1, PHASE_NB = 2
|
MG = 0, EG = 1, PHASE_NB = 2
|
||||||
};
|
};
|
||||||
@@ -161,63 +159,63 @@ enum ScaleFactor {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum Bound {
|
enum Bound {
|
||||||
BOUND_NONE = 0,
|
BOUND_NONE,
|
||||||
BOUND_UPPER = 1,
|
BOUND_UPPER,
|
||||||
BOUND_LOWER = 2,
|
BOUND_LOWER,
|
||||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Value {
|
enum Value : int {
|
||||||
VALUE_ZERO = 0,
|
VALUE_ZERO = 0,
|
||||||
VALUE_DRAW = 0,
|
VALUE_DRAW = 0,
|
||||||
VALUE_KNOWN_WIN = 15000,
|
VALUE_KNOWN_WIN = 10000,
|
||||||
VALUE_MATE = 30000,
|
VALUE_MATE = 32000,
|
||||||
VALUE_INFINITE = 30001,
|
VALUE_INFINITE = 32001,
|
||||||
VALUE_NONE = 30002,
|
VALUE_NONE = 32002,
|
||||||
|
|
||||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
|
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
||||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
|
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
||||||
|
|
||||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
PawnValueMg = 136, PawnValueEg = 208,
|
||||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
|
KnightValueMg = 782, KnightValueEg = 865,
|
||||||
|
BishopValueMg = 830, BishopValueEg = 918,
|
||||||
|
RookValueMg = 1289, RookValueEg = 1378,
|
||||||
|
QueenValueMg = 2529, QueenValueEg = 2687,
|
||||||
|
|
||||||
PawnValueMg = 198, PawnValueEg = 258,
|
MidgameLimit = 15258, EndgameLimit = 3915
|
||||||
KnightValueMg = 817, KnightValueEg = 846,
|
|
||||||
BishopValueMg = 836, BishopValueEg = 857,
|
|
||||||
RookValueMg = 1270, RookValueEg = 1278,
|
|
||||||
QueenValueMg = 2521, QueenValueEg = 2558
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum PieceType {
|
enum PieceType {
|
||||||
NO_PIECE_TYPE = 0, ALL_PIECES = 0,
|
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
||||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6,
|
ALL_PIECES = 0,
|
||||||
PIECE_TYPE_NB = 8
|
PIECE_TYPE_NB = 8
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Piece {
|
enum Piece {
|
||||||
NO_PIECE = 0,
|
NO_PIECE,
|
||||||
W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6,
|
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||||
B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14,
|
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||||
PIECE_NB = 16
|
PIECE_NB = 16
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Color {
|
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
||||||
WHITE, BLACK, NO_COLOR, COLOR_NB = 2
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Depth {
|
enum Depth : int {
|
||||||
|
|
||||||
ONE_PLY = 2,
|
ONE_PLY = 1,
|
||||||
|
|
||||||
DEPTH_ZERO = 0 * ONE_PLY,
|
DEPTH_ZERO = 0 * ONE_PLY,
|
||||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
DEPTH_QS_CHECKS = 0 * ONE_PLY,
|
||||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
|
||||||
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
||||||
|
|
||||||
DEPTH_NONE = -127 * ONE_PLY
|
DEPTH_NONE = -6 * ONE_PLY,
|
||||||
|
DEPTH_MAX = MAX_PLY * ONE_PLY
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Square {
|
static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
|
||||||
|
|
||||||
|
enum Square : int {
|
||||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||||
@@ -228,199 +226,190 @@ enum Square {
|
|||||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||||
SQ_NONE,
|
SQ_NONE,
|
||||||
|
|
||||||
SQUARE_NB = 64,
|
SQUARE_NB = 64
|
||||||
|
|
||||||
DELTA_N = 8,
|
|
||||||
DELTA_E = 1,
|
|
||||||
DELTA_S = -8,
|
|
||||||
DELTA_W = -1,
|
|
||||||
|
|
||||||
DELTA_NN = DELTA_N + DELTA_N,
|
|
||||||
DELTA_NE = DELTA_N + DELTA_E,
|
|
||||||
DELTA_SE = DELTA_S + DELTA_E,
|
|
||||||
DELTA_SS = DELTA_S + DELTA_S,
|
|
||||||
DELTA_SW = DELTA_S + DELTA_W,
|
|
||||||
DELTA_NW = DELTA_N + DELTA_W
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum File {
|
enum Direction : int {
|
||||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB = 8
|
NORTH = 8,
|
||||||
|
EAST = 1,
|
||||||
|
SOUTH = -NORTH,
|
||||||
|
WEST = -EAST,
|
||||||
|
|
||||||
|
NORTH_EAST = NORTH + EAST,
|
||||||
|
SOUTH_EAST = SOUTH + EAST,
|
||||||
|
SOUTH_WEST = SOUTH + WEST,
|
||||||
|
NORTH_WEST = NORTH + WEST
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Rank {
|
enum File : int {
|
||||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB = 8
|
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Rank : int {
|
||||||
|
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Score enum keeps a midgame and an endgame value in a single integer (enum),
|
/// Score enum stores a middlegame and an endgame value in a single integer (enum).
|
||||||
/// first LSB 16 bits are used to store endgame value, while upper bits are used
|
/// The least significant 16 bits are used to store the middlegame value and the
|
||||||
/// for midgame value. Compiler is free to choose the enum type as long as can
|
/// upper 16 bits are used to store the endgame value. We have to take care to
|
||||||
/// keep its data, so ensure Score to be an integer type.
|
/// avoid left-shifting a signed int to avoid undefined behavior.
|
||||||
enum Score {
|
enum Score : int { SCORE_ZERO };
|
||||||
SCORE_ZERO = 0,
|
|
||||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
|
||||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
|
||||||
};
|
|
||||||
|
|
||||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
constexpr Score make_score(int mg, int eg) {
|
||||||
|
return Score((int)((unsigned int)eg << 16) + mg);
|
||||||
/// Extracting the signed lower and upper 16 bits it not so trivial because
|
|
||||||
/// according to the standard a simple cast to short is implementation defined
|
|
||||||
/// and so is a right shift of a signed integer.
|
|
||||||
inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
|
|
||||||
|
|
||||||
/// On Intel 64 bit we have a small speed regression with the standard conforming
|
|
||||||
/// version, so use a faster code in this case that, although not 100% standard
|
|
||||||
/// compliant it seems to work for Intel and MSVC.
|
|
||||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
|
||||||
|
|
||||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
inline Value eg_value(Score s) {
|
|
||||||
return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
/// Extracting the signed lower and upper 16 bits is not so trivial because
|
||||||
|
/// according to the standard a simple cast to short is implementation defined
|
||||||
|
/// and so is a right shift of a signed integer.
|
||||||
|
inline Value eg_value(Score s) {
|
||||||
|
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
|
||||||
|
return Value(eg.s);
|
||||||
|
}
|
||||||
|
|
||||||
#define ENABLE_SAFE_OPERATORS_ON(T) \
|
inline Value mg_value(Score s) {
|
||||||
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
|
||||||
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
return Value(mg.s);
|
||||||
inline T operator*(int i, const T d) { return T(i * int(d)); } \
|
}
|
||||||
inline T operator*(const T d, int i) { return T(int(d) * i); } \
|
|
||||||
inline T operator-(const T d) { return T(-int(d)); } \
|
|
||||||
inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
|
|
||||||
inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
|
|
||||||
inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
|
|
||||||
|
|
||||||
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
|
#define ENABLE_BASE_OPERATORS_ON(T) \
|
||||||
inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
|
constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
|
||||||
inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
|
constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
|
||||||
inline T operator/(const T d, int i) { return T(int(d) / i); } \
|
constexpr T operator-(T d) { return T(-int(d)); } \
|
||||||
inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
|
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
|
||||||
|
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }
|
||||||
|
|
||||||
ENABLE_OPERATORS_ON(Value)
|
#define ENABLE_INCR_OPERATORS_ON(T) \
|
||||||
ENABLE_OPERATORS_ON(PieceType)
|
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
||||||
ENABLE_OPERATORS_ON(Piece)
|
inline T& operator--(T& d) { return d = T(int(d) - 1); }
|
||||||
ENABLE_OPERATORS_ON(Color)
|
|
||||||
ENABLE_OPERATORS_ON(Depth)
|
|
||||||
ENABLE_OPERATORS_ON(Square)
|
|
||||||
ENABLE_OPERATORS_ON(File)
|
|
||||||
ENABLE_OPERATORS_ON(Rank)
|
|
||||||
|
|
||||||
/// Added operators for adding integers to a Value
|
#define ENABLE_FULL_OPERATORS_ON(T) \
|
||||||
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
|
ENABLE_BASE_OPERATORS_ON(T) \
|
||||||
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
|
ENABLE_INCR_OPERATORS_ON(T) \
|
||||||
|
constexpr T operator*(int i, T d) { return T(i * int(d)); } \
|
||||||
|
constexpr T operator*(T d, int i) { return T(int(d) * i); } \
|
||||||
|
constexpr T operator/(T d, int i) { return T(int(d) / i); } \
|
||||||
|
constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
|
||||||
|
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
|
||||||
|
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
||||||
|
|
||||||
ENABLE_SAFE_OPERATORS_ON(Score)
|
ENABLE_FULL_OPERATORS_ON(Value)
|
||||||
|
ENABLE_FULL_OPERATORS_ON(Depth)
|
||||||
|
ENABLE_FULL_OPERATORS_ON(Direction)
|
||||||
|
|
||||||
|
ENABLE_INCR_OPERATORS_ON(PieceType)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(Piece)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(Color)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(Square)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(File)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(Rank)
|
||||||
|
|
||||||
|
ENABLE_BASE_OPERATORS_ON(Score)
|
||||||
|
|
||||||
|
#undef ENABLE_FULL_OPERATORS_ON
|
||||||
|
#undef ENABLE_INCR_OPERATORS_ON
|
||||||
|
#undef ENABLE_BASE_OPERATORS_ON
|
||||||
|
|
||||||
|
/// Additional operators to add integers to a Value
|
||||||
|
constexpr Value operator+(Value v, int i) { return Value(int(v) + i); }
|
||||||
|
constexpr Value operator-(Value v, int i) { return Value(int(v) - i); }
|
||||||
|
inline Value& operator+=(Value& v, int i) { return v = v + i; }
|
||||||
|
inline Value& operator-=(Value& v, int i) { return v = v - i; }
|
||||||
|
|
||||||
|
/// Additional operators to add a Direction to a Square
|
||||||
|
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
|
||||||
|
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
|
||||||
|
inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
|
||||||
|
inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
|
||||||
|
|
||||||
/// Only declared but not defined. We don't want to multiply two scores due to
|
/// Only declared but not defined. We don't want to multiply two scores due to
|
||||||
/// a very high risk of overflow. So user should explicitly convert to integer.
|
/// a very high risk of overflow. So user should explicitly convert to integer.
|
||||||
inline Score operator*(Score s1, Score s2);
|
Score operator*(Score, Score) = delete;
|
||||||
|
|
||||||
/// Division of a Score must be handled separately for each term
|
/// Division of a Score must be handled separately for each term
|
||||||
inline Score operator/(Score s, int i) {
|
inline Score operator/(Score s, int i) {
|
||||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Weight score v by score w trying to prevent overflow
|
/// Multiplication of a Score by an integer. We check for overflow in debug mode.
|
||||||
inline Score apply_weight(Score v, Score w) {
|
inline Score operator*(Score s, int i) {
|
||||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
|
||||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
Score result = Score(int(s) * i);
|
||||||
|
|
||||||
|
assert(eg_value(result) == (i * eg_value(s)));
|
||||||
|
assert(mg_value(result) == (i * mg_value(s)));
|
||||||
|
assert((i == 0) || (result / i) == s);
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
#undef ENABLE_OPERATORS_ON
|
constexpr Color operator~(Color c) {
|
||||||
#undef ENABLE_SAFE_OPERATORS_ON
|
return Color(c ^ BLACK); // Toggle color
|
||||||
|
|
||||||
namespace Zobrist {
|
|
||||||
|
|
||||||
extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
|
||||||
extern Key enpassant[FILE_NB];
|
|
||||||
extern Key castle[CASTLE_RIGHT_NB];
|
|
||||||
extern Key side;
|
|
||||||
extern Key exclusion;
|
|
||||||
|
|
||||||
void init();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
constexpr Square operator~(Square s) {
|
||||||
|
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
||||||
extern Score pieceSquareTable[PIECE_NB][SQUARE_NB];
|
|
||||||
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
|
||||||
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
|
||||||
|
|
||||||
struct MoveStack {
|
|
||||||
Move move;
|
|
||||||
int score;
|
|
||||||
};
|
|
||||||
|
|
||||||
inline bool operator<(const MoveStack& f, const MoveStack& s) {
|
|
||||||
return f.score < s.score;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color operator~(Color c) {
|
constexpr File operator~(File f) {
|
||||||
return Color(c ^ 1);
|
return File(f ^ FILE_H); // Horizontal flip FILE_A -> FILE_H
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square operator~(Square s) {
|
constexpr Piece operator~(Piece pc) {
|
||||||
return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8
|
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square operator|(File f, Rank r) {
|
constexpr CastlingRight operator|(Color c, CastlingSide s) {
|
||||||
return Square((r << 3) | f);
|
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value mate_in(int ply) {
|
constexpr Value mate_in(int ply) {
|
||||||
return VALUE_MATE - ply;
|
return VALUE_MATE - ply;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value mated_in(int ply) {
|
constexpr Value mated_in(int ply) {
|
||||||
return -VALUE_MATE + ply;
|
return -VALUE_MATE + ply;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Piece make_piece(Color c, PieceType pt) {
|
constexpr Square make_square(File f, Rank r) {
|
||||||
return Piece((c << 3) | pt);
|
return Square((r << 3) + f);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline CastleRight make_castle_right(Color c, CastlingSide s) {
|
constexpr Piece make_piece(Color c, PieceType pt) {
|
||||||
return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
return Piece((c << 3) + pt);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline PieceType type_of(Piece p) {
|
constexpr PieceType type_of(Piece pc) {
|
||||||
return PieceType(p & 7);
|
return PieceType(pc & 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color color_of(Piece p) {
|
inline Color color_of(Piece pc) {
|
||||||
assert(p != NO_PIECE);
|
assert(pc != NO_PIECE);
|
||||||
return Color(p >> 3);
|
return Color(pc >> 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool is_ok(Square s) {
|
constexpr bool is_ok(Square s) {
|
||||||
return s >= SQ_A1 && s <= SQ_H8;
|
return s >= SQ_A1 && s <= SQ_H8;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline File file_of(Square s) {
|
constexpr File file_of(Square s) {
|
||||||
return File(s & 7);
|
return File(s & 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rank rank_of(Square s) {
|
constexpr Rank rank_of(Square s) {
|
||||||
return Rank(s >> 3);
|
return Rank(s >> 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square mirror(Square s) {
|
constexpr Square relative_square(Color c, Square s) {
|
||||||
return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square relative_square(Color c, Square s) {
|
|
||||||
return Square(s ^ (c * 56));
|
return Square(s ^ (c * 56));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rank relative_rank(Color c, Rank r) {
|
constexpr Rank relative_rank(Color c, Rank r) {
|
||||||
return Rank(r ^ (c * 7));
|
return Rank(r ^ (c * 7));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rank relative_rank(Color c, Square s) {
|
constexpr Rank relative_rank(Color c, Square s) {
|
||||||
return relative_rank(c, rank_of(s));
|
return relative_rank(c, rank_of(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -429,64 +418,41 @@ inline bool opposite_colors(Square s1, Square s2) {
|
|||||||
return ((s >> 3) ^ s) & 1;
|
return ((s >> 3) ^ s) & 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int file_distance(Square s1, Square s2) {
|
constexpr Direction pawn_push(Color c) {
|
||||||
return abs(file_of(s1) - file_of(s2));
|
return c == WHITE ? NORTH : SOUTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int rank_distance(Square s1, Square s2) {
|
constexpr Square from_sq(Move m) {
|
||||||
return abs(rank_of(s1) - rank_of(s2));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int square_distance(Square s1, Square s2) {
|
|
||||||
return SquareDistance[s1][s2];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline char file_to_char(File f, bool tolower = true) {
|
|
||||||
return char(f - FILE_A + (tolower ? 'a' : 'A'));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline char rank_to_char(Rank r) {
|
|
||||||
return char(r - RANK_1 + '1');
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square pawn_push(Color c) {
|
|
||||||
return c == WHITE ? DELTA_N : DELTA_S;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square from_sq(Move m) {
|
|
||||||
return Square((m >> 6) & 0x3F);
|
return Square((m >> 6) & 0x3F);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square to_sq(Move m) {
|
constexpr Square to_sq(Move m) {
|
||||||
return Square(m & 0x3F);
|
return Square(m & 0x3F);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline MoveType type_of(Move m) {
|
constexpr int from_to(Move m) {
|
||||||
|
return m & 0xFFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr MoveType type_of(Move m) {
|
||||||
return MoveType(m & (3 << 14));
|
return MoveType(m & (3 << 14));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline PieceType promotion_type(Move m) {
|
constexpr PieceType promotion_type(Move m) {
|
||||||
return PieceType(((m >> 12) & 3) + 2);
|
return PieceType(((m >> 12) & 3) + KNIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Move make_move(Square from, Square to) {
|
constexpr Move make_move(Square from, Square to) {
|
||||||
return Move(to | (from << 6));
|
return Move((from << 6) + to);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<MoveType T>
|
template<MoveType T>
|
||||||
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
||||||
return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
|
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool is_ok(Move m) {
|
constexpr bool is_ok(Move m) {
|
||||||
return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE
|
return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
|
||||||
}
|
}
|
||||||
|
|
||||||
#include <string>
|
#endif // #ifndef TYPES_H_INCLUDED
|
||||||
|
|
||||||
inline const std::string square_to_string(Square s) {
|
|
||||||
char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
|
|
||||||
return ch;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(TYPES_H_INCLUDED)
|
|
||||||
|
|||||||
+209
-108
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,117 +18,37 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <iomanip>
|
#include <cassert>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "evaluate.h"
|
#include "evaluate.h"
|
||||||
#include "notation.h"
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "timeman.h"
|
||||||
|
#include "tt.h"
|
||||||
|
#include "uci.h"
|
||||||
|
#include "syzygy/tbprobe.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
extern void benchmark(const Position& pos, istream& is);
|
extern vector<string> setup_bench(const Position&, istream&);
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// FEN string of the initial position, normal chess
|
// FEN string of the initial position, normal chess
|
||||||
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
|
|
||||||
// Keep track of position keys along the setup moves (from start position to the
|
|
||||||
// position just before to start searching). Needed by repetition draw detection.
|
|
||||||
Search::StateStackPtr SetupStates;
|
|
||||||
|
|
||||||
void set_option(istringstream& up);
|
// position() is called when engine receives the "position" UCI command.
|
||||||
void set_position(Position& pos, istringstream& up);
|
// The function sets up the position described in the given FEN string ("fen")
|
||||||
void go(const Position& pos, istringstream& up);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Wait for a command from the user, parse this text string as an UCI command,
|
|
||||||
/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
|
|
||||||
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
|
|
||||||
/// commands, the function also supports a few debug commands.
|
|
||||||
|
|
||||||
void UCI::loop(const string& args) {
|
|
||||||
|
|
||||||
Position pos(StartFEN, false, Threads.main_thread()); // The root position
|
|
||||||
string token, cmd = args;
|
|
||||||
|
|
||||||
do {
|
|
||||||
if (args.empty() && !getline(cin, cmd)) // Block here waiting for input
|
|
||||||
cmd = "quit";
|
|
||||||
|
|
||||||
istringstream is(cmd);
|
|
||||||
|
|
||||||
is >> skipws >> token;
|
|
||||||
|
|
||||||
if (token == "quit" || token == "stop" || token == "ponderhit")
|
|
||||||
{
|
|
||||||
// GUI sends 'ponderhit' to tell us to ponder on the same move the
|
|
||||||
// opponent has played. In case Signals.stopOnPonderhit is set we are
|
|
||||||
// waiting for 'ponderhit' to stop the search (for instance because we
|
|
||||||
// already ran out of time), otherwise we should continue searching but
|
|
||||||
// switching from pondering to normal search.
|
|
||||||
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
|
|
||||||
{
|
|
||||||
Search::Signals.stop = true;
|
|
||||||
Threads.main_thread()->notify_one(); // Could be sleeping
|
|
||||||
}
|
|
||||||
else
|
|
||||||
Search::Limits.ponder = false;
|
|
||||||
}
|
|
||||||
else if (token == "perft" && (is >> token)) // Read perft depth
|
|
||||||
{
|
|
||||||
stringstream ss;
|
|
||||||
|
|
||||||
ss << Options["Hash"] << " "
|
|
||||||
<< Options["Threads"] << " " << token << " current perft";
|
|
||||||
|
|
||||||
benchmark(pos, ss);
|
|
||||||
}
|
|
||||||
else if (token == "key")
|
|
||||||
sync_cout << hex << uppercase << setfill('0')
|
|
||||||
<< "position key: " << setw(16) << pos.key()
|
|
||||||
<< "\nmaterial key: " << setw(16) << pos.material_key()
|
|
||||||
<< "\npawn key: " << setw(16) << pos.pawn_key()
|
|
||||||
<< dec << sync_endl;
|
|
||||||
|
|
||||||
else if (token == "uci")
|
|
||||||
sync_cout << "id name " << engine_info(true)
|
|
||||||
<< "\n" << Options
|
|
||||||
<< "\nuciok" << sync_endl;
|
|
||||||
|
|
||||||
else if (token == "ucinewgame") { /* Avoid returning "Unknown command" */ }
|
|
||||||
else if (token == "go") go(pos, is);
|
|
||||||
else if (token == "position") set_position(pos, is);
|
|
||||||
else if (token == "setoption") set_option(is);
|
|
||||||
else if (token == "flip") pos.flip();
|
|
||||||
else if (token == "bench") benchmark(pos, is);
|
|
||||||
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
|
|
||||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
|
||||||
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
|
|
||||||
else
|
|
||||||
sync_cout << "Unknown command: " << cmd << sync_endl;
|
|
||||||
|
|
||||||
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
|
|
||||||
|
|
||||||
Threads.wait_for_think_finished(); // Cannot quit while search is running
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// set_position() is called when engine receives the "position" UCI command.
|
|
||||||
// The function sets up the position described in the given fen string ("fen")
|
|
||||||
// or the starting position ("startpos") and then makes the moves given in the
|
// or the starting position ("startpos") and then makes the moves given in the
|
||||||
// following move list ("moves").
|
// following move list ("moves").
|
||||||
|
|
||||||
void set_position(Position& pos, istringstream& is) {
|
void position(Position& pos, istringstream& is, StateListPtr& states) {
|
||||||
|
|
||||||
Move m;
|
Move m;
|
||||||
string token, fen;
|
string token, fen;
|
||||||
@@ -145,22 +66,22 @@ namespace {
|
|||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
|
|
||||||
pos.set(fen, Options["UCI_Chess960"], Threads.main_thread());
|
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
|
||||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
|
pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
|
||||||
|
|
||||||
// Parse move list (if any)
|
// Parse move list (if any)
|
||||||
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
|
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
||||||
{
|
{
|
||||||
SetupStates->push(StateInfo());
|
states->emplace_back();
|
||||||
pos.do_move(m, SetupStates->top());
|
pos.do_move(m, states->back());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// set_option() is called when engine receives the "setoption" UCI command. The
|
// setoption() is called when engine receives the "setoption" UCI command. The
|
||||||
// function updates the UCI option ("name") to the given value ("value").
|
// function updates the UCI option ("name") to the given value ("value").
|
||||||
|
|
||||||
void set_option(istringstream& is) {
|
void setoption(istringstream& is) {
|
||||||
|
|
||||||
string token, name, value;
|
string token, name, value;
|
||||||
|
|
||||||
@@ -168,11 +89,11 @@ namespace {
|
|||||||
|
|
||||||
// Read option name (can contain spaces)
|
// Read option name (can contain spaces)
|
||||||
while (is >> token && token != "value")
|
while (is >> token && token != "value")
|
||||||
name += string(" ", !name.empty()) + token;
|
name += (name.empty() ? "" : " ") + token;
|
||||||
|
|
||||||
// Read option value (can contain spaces)
|
// Read option value (can contain spaces)
|
||||||
while (is >> token)
|
while (is >> token)
|
||||||
value += string(" ", !value.empty()) + token;
|
value += (value.empty() ? "" : " ") + token;
|
||||||
|
|
||||||
if (Options.count(name))
|
if (Options.count(name))
|
||||||
Options[name] = value;
|
Options[name] = value;
|
||||||
@@ -182,20 +103,21 @@ namespace {
|
|||||||
|
|
||||||
|
|
||||||
// go() is called when engine receives the "go" UCI command. The function sets
|
// go() is called when engine receives the "go" UCI command. The function sets
|
||||||
// the thinking time and other parameters from the input string, and starts
|
// the thinking time and other parameters from the input string, then starts
|
||||||
// the search.
|
// the search.
|
||||||
|
|
||||||
void go(const Position& pos, istringstream& is) {
|
void go(Position& pos, istringstream& is, StateListPtr& states) {
|
||||||
|
|
||||||
Search::LimitsType limits;
|
Search::LimitsType limits;
|
||||||
vector<Move> searchMoves;
|
|
||||||
string token;
|
string token;
|
||||||
|
bool ponderMode = false;
|
||||||
|
|
||||||
|
limits.startTime = now(); // As early as possible!
|
||||||
|
|
||||||
while (is >> token)
|
while (is >> token)
|
||||||
{
|
|
||||||
if (token == "searchmoves")
|
if (token == "searchmoves")
|
||||||
while (is >> token)
|
while (is >> token)
|
||||||
searchMoves.push_back(move_from_uci(pos, token));
|
limits.searchmoves.push_back(UCI::to_move(pos, token));
|
||||||
|
|
||||||
else if (token == "wtime") is >> limits.time[WHITE];
|
else if (token == "wtime") is >> limits.time[WHITE];
|
||||||
else if (token == "btime") is >> limits.time[BLACK];
|
else if (token == "btime") is >> limits.time[BLACK];
|
||||||
@@ -206,10 +128,189 @@ namespace {
|
|||||||
else if (token == "nodes") is >> limits.nodes;
|
else if (token == "nodes") is >> limits.nodes;
|
||||||
else if (token == "movetime") is >> limits.movetime;
|
else if (token == "movetime") is >> limits.movetime;
|
||||||
else if (token == "mate") is >> limits.mate;
|
else if (token == "mate") is >> limits.mate;
|
||||||
else if (token == "infinite") limits.infinite = true;
|
else if (token == "perft") is >> limits.perft;
|
||||||
else if (token == "ponder") limits.ponder = true;
|
else if (token == "infinite") limits.infinite = 1;
|
||||||
|
else if (token == "ponder") ponderMode = true;
|
||||||
|
|
||||||
|
Threads.start_thinking(pos, states, limits, ponderMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
Threads.start_thinking(pos, limits, searchMoves, SetupStates);
|
|
||||||
|
// bench() is called when engine receives the "bench" command. Firstly
|
||||||
|
// a list of UCI commands is setup according to bench parameters, then
|
||||||
|
// it is run one by one printing a summary at the end.
|
||||||
|
|
||||||
|
void bench(Position& pos, istream& args, StateListPtr& states) {
|
||||||
|
|
||||||
|
string token;
|
||||||
|
uint64_t num, nodes = 0, cnt = 1;
|
||||||
|
|
||||||
|
vector<string> list = setup_bench(pos, args);
|
||||||
|
num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; });
|
||||||
|
|
||||||
|
TimePoint elapsed = now();
|
||||||
|
|
||||||
|
for (const auto& cmd : list)
|
||||||
|
{
|
||||||
|
istringstream is(cmd);
|
||||||
|
is >> skipws >> token;
|
||||||
|
|
||||||
|
if (token == "go")
|
||||||
|
{
|
||||||
|
cerr << "\nPosition: " << cnt++ << '/' << num << endl;
|
||||||
|
go(pos, is, states);
|
||||||
|
Threads.main()->wait_for_search_finished();
|
||||||
|
nodes += Threads.nodes_searched();
|
||||||
}
|
}
|
||||||
|
else if (token == "setoption") setoption(is);
|
||||||
|
else if (token == "position") position(pos, is, states);
|
||||||
|
else if (token == "ucinewgame") Search::clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
|
||||||
|
|
||||||
|
dbg_print(); // Just before exiting
|
||||||
|
|
||||||
|
cerr << "\n==========================="
|
||||||
|
<< "\nTotal time (ms) : " << elapsed
|
||||||
|
<< "\nNodes searched : " << nodes
|
||||||
|
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
|
||||||
|
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
|
||||||
|
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
|
||||||
|
/// run 'bench', once the command is executed the function returns immediately.
|
||||||
|
/// In addition to the UCI ones, also some additional debug commands are supported.
|
||||||
|
|
||||||
|
void UCI::loop(int argc, char* argv[]) {
|
||||||
|
|
||||||
|
Position pos;
|
||||||
|
string token, cmd;
|
||||||
|
StateListPtr states(new std::deque<StateInfo>(1));
|
||||||
|
auto uiThread = std::make_shared<Thread>(0);
|
||||||
|
|
||||||
|
pos.set(StartFEN, false, &states->back(), uiThread.get());
|
||||||
|
|
||||||
|
for (int i = 1; i < argc; ++i)
|
||||||
|
cmd += std::string(argv[i]) + " ";
|
||||||
|
|
||||||
|
do {
|
||||||
|
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
|
||||||
|
cmd = "quit";
|
||||||
|
|
||||||
|
istringstream is(cmd);
|
||||||
|
|
||||||
|
token.clear(); // Avoid a stale if getline() returns empty or blank line
|
||||||
|
is >> skipws >> token;
|
||||||
|
|
||||||
|
// The GUI sends 'ponderhit' to tell us the user has played the expected move.
|
||||||
|
// So 'ponderhit' will be sent if we were told to ponder on the same move the
|
||||||
|
// user has played. We should continue searching but switch from pondering to
|
||||||
|
// normal search. In case Threads.stopOnPonderhit is set we are waiting for
|
||||||
|
// 'ponderhit' to stop the search, for instance if max search depth is reached.
|
||||||
|
if ( token == "quit"
|
||||||
|
|| token == "stop"
|
||||||
|
|| (token == "ponderhit" && Threads.stopOnPonderhit))
|
||||||
|
Threads.stop = true;
|
||||||
|
|
||||||
|
else if (token == "ponderhit")
|
||||||
|
Threads.ponder = false; // Switch to normal search
|
||||||
|
|
||||||
|
else if (token == "uci")
|
||||||
|
sync_cout << "id name " << engine_info(true)
|
||||||
|
<< "\n" << Options
|
||||||
|
<< "\nuciok" << sync_endl;
|
||||||
|
|
||||||
|
else if (token == "setoption") setoption(is);
|
||||||
|
else if (token == "go") go(pos, is, states);
|
||||||
|
else if (token == "position") position(pos, is, states);
|
||||||
|
else if (token == "ucinewgame") Search::clear();
|
||||||
|
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||||
|
|
||||||
|
// Additional custom non-UCI commands, mainly for debugging
|
||||||
|
else if (token == "flip") pos.flip();
|
||||||
|
else if (token == "bench") bench(pos, is, states);
|
||||||
|
else if (token == "d") sync_cout << pos << sync_endl;
|
||||||
|
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
|
||||||
|
else
|
||||||
|
sync_cout << "Unknown command: " << cmd << sync_endl;
|
||||||
|
|
||||||
|
} while (token != "quit" && argc == 1); // Command line args are one-shot
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::value() converts a Value to a string suitable for use with the UCI
|
||||||
|
/// protocol specification:
|
||||||
|
///
|
||||||
|
/// cp <x> The score from the engine's point of view in centipawns.
|
||||||
|
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
|
||||||
|
/// use negative values for y.
|
||||||
|
|
||||||
|
string UCI::value(Value v) {
|
||||||
|
|
||||||
|
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
|
||||||
|
|
||||||
|
stringstream ss;
|
||||||
|
|
||||||
|
if (abs(v) < VALUE_MATE - MAX_PLY)
|
||||||
|
ss << "cp " << v * 100 / PawnValueEg;
|
||||||
|
else
|
||||||
|
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||||
|
|
||||||
|
return ss.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
|
||||||
|
|
||||||
|
std::string UCI::square(Square s) {
|
||||||
|
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
|
||||||
|
/// The only special case is castling, where we print in the e1g1 notation in
|
||||||
|
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
|
||||||
|
/// castling moves are always encoded as 'king captures rook'.
|
||||||
|
|
||||||
|
string UCI::move(Move m, bool chess960) {
|
||||||
|
|
||||||
|
Square from = from_sq(m);
|
||||||
|
Square to = to_sq(m);
|
||||||
|
|
||||||
|
if (m == MOVE_NONE)
|
||||||
|
return "(none)";
|
||||||
|
|
||||||
|
if (m == MOVE_NULL)
|
||||||
|
return "0000";
|
||||||
|
|
||||||
|
if (type_of(m) == CASTLING && !chess960)
|
||||||
|
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
|
||||||
|
|
||||||
|
string move = UCI::square(from) + UCI::square(to);
|
||||||
|
|
||||||
|
if (type_of(m) == PROMOTION)
|
||||||
|
move += " pnbrqk"[promotion_type(m)];
|
||||||
|
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::to_move() converts a string representing a move in coordinate notation
|
||||||
|
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
|
||||||
|
|
||||||
|
Move UCI::to_move(const Position& pos, string& str) {
|
||||||
|
|
||||||
|
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||||
|
str[4] = char(tolower(str[4]));
|
||||||
|
|
||||||
|
for (const auto& m : MoveList<LEGAL>(pos))
|
||||||
|
if (str == UCI::move(m, pos.is_chess960()))
|
||||||
|
return m;
|
||||||
|
|
||||||
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|||||||
+26
-13
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,12 +18,16 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(UCIOPTION_H_INCLUDED)
|
#ifndef UCI_H_INCLUDED
|
||||||
#define UCIOPTION_H_INCLUDED
|
#define UCI_H_INCLUDED
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
class Position;
|
||||||
|
|
||||||
namespace UCI {
|
namespace UCI {
|
||||||
|
|
||||||
class Option;
|
class Option;
|
||||||
@@ -38,17 +43,20 @@ typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
|
|||||||
/// Option class implements an option as defined by UCI protocol
|
/// Option class implements an option as defined by UCI protocol
|
||||||
class Option {
|
class Option {
|
||||||
|
|
||||||
typedef void (Fn)(const Option&);
|
typedef void (*OnChange)(const Option&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Option(Fn* = NULL);
|
Option(OnChange = nullptr);
|
||||||
Option(bool v, Fn* = NULL);
|
Option(bool v, OnChange = nullptr);
|
||||||
Option(const char* v, Fn* = NULL);
|
Option(const char* v, OnChange = nullptr);
|
||||||
Option(int v, int min, int max, Fn* = NULL);
|
Option(double v, int minv, int maxv, OnChange = nullptr);
|
||||||
|
Option(const char* v, const char* cur, OnChange = nullptr);
|
||||||
|
|
||||||
Option& operator=(const std::string& v);
|
Option& operator=(const std::string&);
|
||||||
operator int() const;
|
void operator<<(const Option&);
|
||||||
|
operator double() const;
|
||||||
operator std::string() const;
|
operator std::string() const;
|
||||||
|
bool operator==(const char*) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
||||||
@@ -56,14 +64,19 @@ private:
|
|||||||
std::string defaultValue, currentValue, type;
|
std::string defaultValue, currentValue, type;
|
||||||
int min, max;
|
int min, max;
|
||||||
size_t idx;
|
size_t idx;
|
||||||
Fn* on_change;
|
OnChange on_change;
|
||||||
};
|
};
|
||||||
|
|
||||||
void init(OptionsMap&);
|
void init(OptionsMap&);
|
||||||
void loop(const std::string&);
|
void loop(int argc, char* argv[]);
|
||||||
|
std::string value(Value v);
|
||||||
|
std::string square(Square s);
|
||||||
|
std::string move(Move m, bool chess960);
|
||||||
|
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
|
||||||
|
Move to_move(const Position& pos, std::string& str);
|
||||||
|
|
||||||
} // namespace UCI
|
} // namespace UCI
|
||||||
|
|
||||||
extern UCI::OptionsMap Options;
|
extern UCI::OptionsMap Options;
|
||||||
|
|
||||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
#endif // #ifndef UCI_H_INCLUDED
|
||||||
+74
-64
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -19,14 +20,14 @@
|
|||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstdlib>
|
#include <ostream>
|
||||||
#include <sstream>
|
|
||||||
|
|
||||||
#include "evaluate.h"
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
#include "ucioption.h"
|
#include "uci.h"
|
||||||
|
#include "syzygy/tbprobe.h"
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
|
|
||||||
@@ -35,60 +36,47 @@ UCI::OptionsMap Options; // Global object
|
|||||||
namespace UCI {
|
namespace UCI {
|
||||||
|
|
||||||
/// 'On change' actions, triggered by an option's value change
|
/// 'On change' actions, triggered by an option's value change
|
||||||
|
void on_clear_hash(const Option&) { Search::clear(); }
|
||||||
|
void on_hash_size(const Option& o) { TT.resize(o); }
|
||||||
void on_logger(const Option& o) { start_logger(o); }
|
void on_logger(const Option& o) { start_logger(o); }
|
||||||
void on_eval(const Option&) { Eval::init(); }
|
void on_threads(const Option& o) { Threads.set(o); }
|
||||||
void on_threads(const Option&) { Threads.read_uci_options(); }
|
void on_tb_path(const Option& o) { Tablebases::init(o); }
|
||||||
void on_hash_size(const Option& o) { TT.set_size(o); }
|
|
||||||
void on_clear_hash(const Option&) { TT.clear(); }
|
|
||||||
|
|
||||||
|
|
||||||
/// Our case insensitive less() function as required by UCI protocol
|
/// Our case insensitive less() function as required by UCI protocol
|
||||||
bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
|
|
||||||
|
|
||||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
|
|
||||||
|
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(),
|
||||||
|
[](char c1, char c2) { return tolower(c1) < tolower(c2); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// init() initializes the UCI options to their hard coded default values
|
/// init() initializes the UCI options to their hard-coded default values
|
||||||
/// and initializes the default value of "Threads" and "Min Split Depth"
|
|
||||||
/// parameters according to the number of CPU cores detected.
|
|
||||||
|
|
||||||
void init(OptionsMap& o) {
|
void init(OptionsMap& o) {
|
||||||
|
|
||||||
int cpus = std::min(cpu_count(), MAX_THREADS);
|
// at most 2^32 clusters.
|
||||||
int msd = cpus < 8 ? 4 : 7;
|
constexpr int MaxHashMB = Is64Bit ? 131072 : 2048;
|
||||||
|
|
||||||
o["Use Debug Log"] = Option(false, on_logger);
|
o["Debug Log File"] << Option("", on_logger);
|
||||||
o["Use Search Log"] = Option(false);
|
o["Contempt"] << Option(24, -100, 100);
|
||||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
o["Analysis Contempt"] << Option("Both var Off var White var Black var Both", "Both");
|
||||||
o["Book File"] = Option("book.bin");
|
o["Threads"] << Option(1, 1, 512, on_threads);
|
||||||
o["Best Book Move"] = Option(false);
|
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
|
||||||
o["Contempt Factor"] = Option(0, -50, 50);
|
o["Clear Hash"] << Option(on_clear_hash);
|
||||||
o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval);
|
o["Ponder"] << Option(false);
|
||||||
o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
|
o["MultiPV"] << Option(1, 1, 500);
|
||||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval);
|
o["Skill Level"] << Option(20, 0, 20);
|
||||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval);
|
o["Move Overhead"] << Option(30, 0, 5000);
|
||||||
o["Space"] = Option(100, 0, 200, on_eval);
|
o["Minimum Thinking Time"] << Option(20, 0, 5000);
|
||||||
o["Aggressiveness"] = Option(100, 0, 200, on_eval);
|
o["Slow Mover"] << Option(84, 10, 1000);
|
||||||
o["Cowardice"] = Option(100, 0, 200, on_eval);
|
o["nodestime"] << Option(0, 0, 10000);
|
||||||
o["Min Split Depth"] = Option(msd, 4, 12, on_threads);
|
o["UCI_Chess960"] << Option(false);
|
||||||
o["Max Threads per Split Point"] = Option(5, 4, 8, on_threads);
|
o["UCI_AnalyseMode"] << Option(false);
|
||||||
o["Threads"] = Option(cpus, 1, MAX_THREADS, on_threads);
|
o["SyzygyPath"] << Option("<empty>", on_tb_path);
|
||||||
o["Use Sleeping Threads"] = Option(false);
|
o["SyzygyProbeDepth"] << Option(1, 1, 100);
|
||||||
o["Hash"] = Option(32, 1, 8192, on_hash_size);
|
o["Syzygy50MoveRule"] << Option(true);
|
||||||
o["Clear Hash"] = Option(on_clear_hash);
|
o["SyzygyProbeLimit"] << Option(7, 0, 7);
|
||||||
o["Ponder"] = Option(true);
|
|
||||||
o["OwnBook"] = Option(false);
|
|
||||||
o["MultiPV"] = Option(1, 1, 500);
|
|
||||||
o["Skill Level"] = Option(20, 0, 20);
|
|
||||||
o["Emergency Move Horizon"] = Option(40, 0, 50);
|
|
||||||
o["Emergency Base Time"] = Option(200, 0, 30000);
|
|
||||||
o["Emergency Move Time"] = Option(70, 0, 5000);
|
|
||||||
o["Minimum Thinking Time"] = Option(20, 0, 5000);
|
|
||||||
o["Slow Mover"] = Option(100, 10, 1000);
|
|
||||||
o["UCI_Chess960"] = Option(false);
|
|
||||||
o["UCI_AnalyseMode"] = Option(false, on_eval);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -97,43 +85,48 @@ void init(OptionsMap& o) {
|
|||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||||
|
|
||||||
for (size_t idx = 0; idx < om.size(); idx++)
|
for (size_t idx = 0; idx < om.size(); ++idx)
|
||||||
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
for (const auto& it : om)
|
||||||
if (it->second.idx == idx)
|
if (it.second.idx == idx)
|
||||||
{
|
{
|
||||||
const Option& o = it->second;
|
const Option& o = it.second;
|
||||||
os << "\noption name " << it->first << " type " << o.type;
|
os << "\noption name " << it.first << " type " << o.type;
|
||||||
|
|
||||||
if (o.type != "button")
|
if (o.type == "string" || o.type == "check" || o.type == "combo")
|
||||||
os << " default " << o.defaultValue;
|
os << " default " << o.defaultValue;
|
||||||
|
|
||||||
if (o.type == "spin")
|
if (o.type == "spin")
|
||||||
os << " min " << o.min << " max " << o.max;
|
os << " default " << int(stof(o.defaultValue))
|
||||||
|
<< " min " << o.min
|
||||||
|
<< " max " << o.max;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return os;
|
return os;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Option c'tors and conversion operators
|
/// Option class constructors and conversion operators
|
||||||
|
|
||||||
Option::Option(const char* v, Fn* f) : type("string"), min(0), max(0), idx(Options.size()), on_change(f)
|
Option::Option(const char* v, OnChange f) : type("string"), min(0), max(0), on_change(f)
|
||||||
{ defaultValue = currentValue = v; }
|
{ defaultValue = currentValue = v; }
|
||||||
|
|
||||||
Option::Option(bool v, Fn* f) : type("check"), min(0), max(0), idx(Options.size()), on_change(f)
|
Option::Option(bool v, OnChange f) : type("check"), min(0), max(0), on_change(f)
|
||||||
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
||||||
|
|
||||||
Option::Option(Fn* f) : type("button"), min(0), max(0), idx(Options.size()), on_change(f)
|
Option::Option(OnChange f) : type("button"), min(0), max(0), on_change(f)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
Option::Option(int v, int minv, int maxv, Fn* f) : type("spin"), min(minv), max(maxv), idx(Options.size()), on_change(f)
|
Option::Option(double v, int minv, int maxv, OnChange f) : type("spin"), min(minv), max(maxv), on_change(f)
|
||||||
{ std::ostringstream ss; ss << v; defaultValue = currentValue = ss.str(); }
|
{ defaultValue = currentValue = std::to_string(v); }
|
||||||
|
|
||||||
|
Option::Option(const char* v, const char* cur, OnChange f) : type("combo"), min(0), max(0), on_change(f)
|
||||||
|
{ defaultValue = v; currentValue = cur; }
|
||||||
|
|
||||||
Option::operator int() const {
|
Option::operator double() const {
|
||||||
assert(type == "check" || type == "spin");
|
assert(type == "check" || type == "spin");
|
||||||
return (type == "spin" ? atoi(currentValue.c_str()) : currentValue == "true");
|
return (type == "spin" ? stof(currentValue) : currentValue == "true");
|
||||||
}
|
}
|
||||||
|
|
||||||
Option::operator std::string() const {
|
Option::operator std::string() const {
|
||||||
@@ -141,6 +134,23 @@ Option::operator std::string() const {
|
|||||||
return currentValue;
|
return currentValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Option::operator==(const char* s) const {
|
||||||
|
assert(type == "combo");
|
||||||
|
return !CaseInsensitiveLess()(currentValue, s)
|
||||||
|
&& !CaseInsensitiveLess()(s, currentValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// operator<<() inits options and assigns idx in the correct printing order
|
||||||
|
|
||||||
|
void Option::operator<<(const Option& o) {
|
||||||
|
|
||||||
|
static size_t insert_order = 0;
|
||||||
|
|
||||||
|
*this = o;
|
||||||
|
idx = insert_order++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||||
/// the GUI to check for option's limits, but we could receive the new value from
|
/// the GUI to check for option's limits, but we could receive the new value from
|
||||||
@@ -152,14 +162,14 @@ Option& Option::operator=(const string& v) {
|
|||||||
|
|
||||||
if ( (type != "button" && v.empty())
|
if ( (type != "button" && v.empty())
|
||||||
|| (type == "check" && v != "true" && v != "false")
|
|| (type == "check" && v != "true" && v != "false")
|
||||||
|| (type == "spin" && (atoi(v.c_str()) < min || atoi(v.c_str()) > max)))
|
|| (type == "spin" && (stof(v) < min || stof(v) > max)))
|
||||||
return *this;
|
return *this;
|
||||||
|
|
||||||
if (type != "button")
|
if (type != "button")
|
||||||
currentValue = v;
|
currentValue = v;
|
||||||
|
|
||||||
if (on_change)
|
if (on_change)
|
||||||
(*on_change)(*this);
|
on_change(*this);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|||||||
Executable
+144
@@ -0,0 +1,144 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# check for errors under valgrind or sanitizers.
|
||||||
|
|
||||||
|
error()
|
||||||
|
{
|
||||||
|
echo "instrumented testing failed on line $1"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
trap 'error ${LINENO}' ERR
|
||||||
|
|
||||||
|
# define suitable post and prefixes for testing options
|
||||||
|
case $1 in
|
||||||
|
--valgrind)
|
||||||
|
echo "valgrind testing started"
|
||||||
|
prefix=''
|
||||||
|
exeprefix='valgrind --error-exitcode=42'
|
||||||
|
postfix='1>/dev/null'
|
||||||
|
threads="1"
|
||||||
|
;;
|
||||||
|
--valgrind-thread)
|
||||||
|
echo "valgrind-thread testing started"
|
||||||
|
prefix=''
|
||||||
|
exeprefix='valgrind --error-exitcode=42'
|
||||||
|
postfix='1>/dev/null'
|
||||||
|
threads="2"
|
||||||
|
;;
|
||||||
|
--sanitizer-undefined)
|
||||||
|
echo "sanitizer-undefined testing started"
|
||||||
|
prefix='!'
|
||||||
|
exeprefix=''
|
||||||
|
postfix='2>&1 | grep "runtime error:"'
|
||||||
|
threads="1"
|
||||||
|
;;
|
||||||
|
--sanitizer-thread)
|
||||||
|
echo "sanitizer-thread testing started"
|
||||||
|
prefix='!'
|
||||||
|
exeprefix=''
|
||||||
|
postfix='2>&1 | grep "WARNING: ThreadSanitizer:"'
|
||||||
|
threads="2"
|
||||||
|
|
||||||
|
cat << EOF > tsan.supp
|
||||||
|
race:TTEntry::move
|
||||||
|
race:TTEntry::depth
|
||||||
|
race:TTEntry::bound
|
||||||
|
race:TTEntry::save
|
||||||
|
race:TTEntry::value
|
||||||
|
race:TTEntry::eval
|
||||||
|
|
||||||
|
race:TranspositionTable::probe
|
||||||
|
race:TranspositionTable::hashfull
|
||||||
|
|
||||||
|
EOF
|
||||||
|
|
||||||
|
export TSAN_OPTIONS="suppressions=./tsan.supp"
|
||||||
|
|
||||||
|
;;
|
||||||
|
*)
|
||||||
|
echo "unknown testing started"
|
||||||
|
prefix=''
|
||||||
|
exeprefix=''
|
||||||
|
postfix=''
|
||||||
|
threads="1"
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
|
||||||
|
# simple command line testing
|
||||||
|
for args in "eval" \
|
||||||
|
"go nodes 1000" \
|
||||||
|
"go depth 10" \
|
||||||
|
"go movetime 1000" \
|
||||||
|
"go wtime 8000 btime 8000 winc 500 binc 500" \
|
||||||
|
"bench 128 $threads 10 default depth"
|
||||||
|
do
|
||||||
|
|
||||||
|
echo "$prefix $exeprefix ./stockfish $args $postfix"
|
||||||
|
eval "$prefix $exeprefix ./stockfish $args $postfix"
|
||||||
|
|
||||||
|
done
|
||||||
|
|
||||||
|
# more general testing, following an uci protocol exchange
|
||||||
|
cat << EOF > game.exp
|
||||||
|
set timeout 10
|
||||||
|
spawn $exeprefix ./stockfish
|
||||||
|
|
||||||
|
send "uci\n"
|
||||||
|
expect "uciok"
|
||||||
|
|
||||||
|
send "setoption name Threads value $threads\n"
|
||||||
|
|
||||||
|
send "ucinewgame\n"
|
||||||
|
send "position startpos\n"
|
||||||
|
send "go nodes 1000\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "position startpos moves e2e4 e7e6\n"
|
||||||
|
send "go nodes 1000\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "position fen 5rk1/1K4p1/8/8/3B4/8/8/8 b - - 0 1\n"
|
||||||
|
send "go depth 30\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "quit\n"
|
||||||
|
expect eof
|
||||||
|
|
||||||
|
# return error code of the spawned program, useful for valgrind
|
||||||
|
lassign [wait] pid spawnid os_error_flag value
|
||||||
|
exit \$value
|
||||||
|
EOF
|
||||||
|
|
||||||
|
#download TB as needed
|
||||||
|
if [ ! -d ../tests/syzygy ]; then
|
||||||
|
curl -sL https://api.github.com/repos/niklasf/python-chess/tarball/9b9aa13f9f36d08aadfabff872882f4ab1494e95 | tar -xzf -
|
||||||
|
mv niklasf-python-chess-9b9aa13 ../tests/syzygy
|
||||||
|
fi
|
||||||
|
|
||||||
|
cat << EOF > syzygy.exp
|
||||||
|
set timeout 240
|
||||||
|
spawn $exeprefix ./stockfish
|
||||||
|
send "uci\n"
|
||||||
|
send "setoption name SyzygyPath value ../tests/syzygy/\n"
|
||||||
|
expect "info string Found 35 tablebases" {} timeout {exit 1}
|
||||||
|
send "bench 128 1 10 default depth\n"
|
||||||
|
send "quit\n"
|
||||||
|
expect eof
|
||||||
|
|
||||||
|
# return error code of the spawned program, useful for valgrind
|
||||||
|
lassign [wait] pid spawnid os_error_flag value
|
||||||
|
exit \$value
|
||||||
|
EOF
|
||||||
|
|
||||||
|
for exp in game.exp syzygy.exp
|
||||||
|
do
|
||||||
|
|
||||||
|
echo "$prefix expect $exp $postfix"
|
||||||
|
eval "$prefix expect $exp $postfix"
|
||||||
|
|
||||||
|
rm $exp
|
||||||
|
|
||||||
|
done
|
||||||
|
|
||||||
|
rm -f tsan.supp
|
||||||
|
|
||||||
|
echo "instrumented testing OK"
|
||||||
Executable
+32
@@ -0,0 +1,32 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# verify perft numbers (positions from https://chessprogramming.wikispaces.com/Perft+Results)
|
||||||
|
|
||||||
|
error()
|
||||||
|
{
|
||||||
|
echo "perft testing failed on line $1"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
trap 'error ${LINENO}' ERR
|
||||||
|
|
||||||
|
echo "perft testing started"
|
||||||
|
|
||||||
|
cat << EOF > perft.exp
|
||||||
|
set timeout 10
|
||||||
|
lassign \$argv pos depth result
|
||||||
|
spawn ./stockfish
|
||||||
|
send "position \$pos\\ngo perft \$depth\\n"
|
||||||
|
expect "Nodes searched? \$result" {} timeout {exit 1}
|
||||||
|
send "quit\\n"
|
||||||
|
expect eof
|
||||||
|
EOF
|
||||||
|
|
||||||
|
expect perft.exp startpos 5 4865609 > /dev/null
|
||||||
|
expect perft.exp "fen r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -" 5 193690690 > /dev/null
|
||||||
|
expect perft.exp "fen 8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -" 6 11030083 > /dev/null
|
||||||
|
expect perft.exp "fen r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1" 5 15833292 > /dev/null
|
||||||
|
expect perft.exp "fen rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8" 5 89941194 > /dev/null
|
||||||
|
expect perft.exp "fen r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10" 5 164075551 > /dev/null
|
||||||
|
|
||||||
|
rm perft.exp
|
||||||
|
|
||||||
|
echo "perft testing OK"
|
||||||
Executable
+61
@@ -0,0 +1,61 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# verify reproducible search
|
||||||
|
|
||||||
|
error()
|
||||||
|
{
|
||||||
|
echo "reprosearch testing failed on line $1"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
trap 'error ${LINENO}' ERR
|
||||||
|
|
||||||
|
echo "reprosearch testing started"
|
||||||
|
|
||||||
|
# repeat two short games, separated by ucinewgame.
|
||||||
|
# with go nodes $nodes they should result in exactly
|
||||||
|
# the same node count for each iteration.
|
||||||
|
cat << EOF > repeat.exp
|
||||||
|
set timeout 10
|
||||||
|
spawn ./stockfish
|
||||||
|
lassign \$argv nodes
|
||||||
|
|
||||||
|
send "uci\n"
|
||||||
|
expect "uciok"
|
||||||
|
|
||||||
|
send "ucinewgame\n"
|
||||||
|
send "position startpos\n"
|
||||||
|
send "go nodes \$nodes\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "position startpos moves e2e4 e7e6\n"
|
||||||
|
send "go nodes \$nodes\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "ucinewgame\n"
|
||||||
|
send "position startpos\n"
|
||||||
|
send "go nodes \$nodes\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "position startpos moves e2e4 e7e6\n"
|
||||||
|
send "go nodes \$nodes\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "quit\n"
|
||||||
|
expect eof
|
||||||
|
EOF
|
||||||
|
|
||||||
|
# to increase the likelyhood of finding a non-reproducible case,
|
||||||
|
# the allowed number of nodes are varied systematically
|
||||||
|
for i in `seq 1 20`
|
||||||
|
do
|
||||||
|
|
||||||
|
nodes=$((100*3**i/2**i))
|
||||||
|
echo "reprosearch testing with $nodes nodes"
|
||||||
|
|
||||||
|
# each line should appear exactly an even number of times
|
||||||
|
expect repeat.exp $nodes 2>&1 | grep -o "nodes [0-9]*" | sort | uniq -c | awk '{if ($1%2!=0) exit(1)}'
|
||||||
|
|
||||||
|
done
|
||||||
|
|
||||||
|
rm repeat.exp
|
||||||
|
|
||||||
|
echo "reprosearch testing OK"
|
||||||
Executable
+31
@@ -0,0 +1,31 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# obtain and optionally verify Bench / signature
|
||||||
|
# if no reference is given, the output is deliberately limited to just the signature
|
||||||
|
|
||||||
|
error()
|
||||||
|
{
|
||||||
|
echo "running bench for signature failed on line $1"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
trap 'error ${LINENO}' ERR
|
||||||
|
|
||||||
|
# obtain
|
||||||
|
|
||||||
|
signature=`./stockfish bench 2>&1 | grep "Nodes searched : " | awk '{print $4}'`
|
||||||
|
|
||||||
|
if [ $# -gt 0 ]; then
|
||||||
|
# compare to given reference
|
||||||
|
if [ "$1" != "$signature" ]; then
|
||||||
|
if [ -z "$signature" ]; then
|
||||||
|
echo "No signature obtained from bench. Code crashed or assert triggered ?"
|
||||||
|
else
|
||||||
|
echo "signature mismatch: reference $1 obtained: $signature ."
|
||||||
|
fi
|
||||||
|
exit 1
|
||||||
|
else
|
||||||
|
echo "signature OK: $signature"
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
# just report signature
|
||||||
|
echo $signature
|
||||||
|
fi
|
||||||
Reference in New Issue
Block a user