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2073 Commits
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| 8300ab149c | |||
| c00443b19e |
+73
@@ -0,0 +1,73 @@
|
|||||||
|
language: cpp
|
||||||
|
sudo: required
|
||||||
|
dist: trusty
|
||||||
|
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- os: linux
|
||||||
|
compiler: gcc
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
sources: ['ubuntu-toolchain-r-test']
|
||||||
|
packages: ['g++-6', 'g++-6-multilib', 'g++-multilib', 'valgrind', 'expect']
|
||||||
|
env:
|
||||||
|
- COMPILER=g++-6
|
||||||
|
- COMP=gcc
|
||||||
|
|
||||||
|
- os: linux
|
||||||
|
compiler: clang
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
sources: ['ubuntu-toolchain-r-test']
|
||||||
|
packages: ['clang', 'g++-multilib', 'valgrind', 'expect']
|
||||||
|
env:
|
||||||
|
- COMPILER=clang++
|
||||||
|
- COMP=clang
|
||||||
|
|
||||||
|
- os: osx
|
||||||
|
compiler: gcc
|
||||||
|
env:
|
||||||
|
- COMPILER=g++
|
||||||
|
- COMP=gcc
|
||||||
|
|
||||||
|
- os: osx
|
||||||
|
compiler: clang
|
||||||
|
env:
|
||||||
|
- COMPILER=clang++ V='Apple LLVM 6.0' # Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
|
||||||
|
- COMP=clang
|
||||||
|
|
||||||
|
branches:
|
||||||
|
only:
|
||||||
|
- master
|
||||||
|
|
||||||
|
before_script:
|
||||||
|
- cd src
|
||||||
|
|
||||||
|
script:
|
||||||
|
# Obtain bench reference from git log
|
||||||
|
- git log HEAD | grep "\b[Bb]ench[ :]\+[0-9]\{7\}" | head -n 1 | sed "s/[^0-9]*\([0-9][0-9]*\)/\1/g" > git_sig
|
||||||
|
- export benchref=$(cat git_sig)
|
||||||
|
- echo "Reference bench:" $benchref
|
||||||
|
#
|
||||||
|
# Verify bench number against various builds
|
||||||
|
- export CXXFLAGS=-Werror
|
||||||
|
- make clean && make -j2 ARCH=x86-64 optimize=no debug=yes build && ../tests/signature.sh $benchref
|
||||||
|
- make clean && make -j2 ARCH=x86-32 optimize=no debug=yes build && ../tests/signature.sh $benchref
|
||||||
|
- make clean && make -j2 ARCH=x86-32 build && ../tests/signature.sh $benchref
|
||||||
|
- make clean && make -j2 ARCH=x86-64 build && ../tests/signature.sh $benchref
|
||||||
|
#
|
||||||
|
# Check perft and reproducible search
|
||||||
|
- ../tests/perft.sh
|
||||||
|
- ../tests/reprosearch.sh
|
||||||
|
#
|
||||||
|
# Valgrind
|
||||||
|
#
|
||||||
|
- export CXXFLAGS=-O1
|
||||||
|
- if [ -x "$(command -v valgrind )" ]; then make clean && make -j2 ARCH=x86-64 debug=yes optimize=no build > /dev/null && ../tests/instrumented.sh --valgrind; fi
|
||||||
|
- if [ -x "$(command -v valgrind )" ]; then ../tests/instrumented.sh --valgrind-thread; fi
|
||||||
|
#
|
||||||
|
# Sanitizer
|
||||||
|
#
|
||||||
|
# Use g++-6 as a proxy for having sanitizers, might need revision as they become available for more recent versions of clang/gcc
|
||||||
|
- if [[ "$COMPILER" == "g++-6" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=undefined optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-undefined; fi
|
||||||
|
- if [[ "$COMPILER" == "g++-6" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=thread optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-thread; fi
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
# Generated with 'git shortlog -sn | cut -c8-', which sorts by commits, manually ordered the first four authors, merged duplicates
|
||||||
|
|
||||||
|
Tord Romstad
|
||||||
|
Marco Costalba (mcostalba)
|
||||||
|
Joona Kiiski (zamar)
|
||||||
|
Gary Linscott (glinscott)
|
||||||
|
Lucas Braesch (lucasart)
|
||||||
|
Bill Henry (VoyagerOne)
|
||||||
|
mstembera
|
||||||
|
Stéphane Nicolet (Stephane Nicolet, snicolet)
|
||||||
|
Stefan Geschwentner
|
||||||
|
Alain SAVARD (Rocky640)
|
||||||
|
Jörg Oster (Joerg Oster, joergoster)
|
||||||
|
Reuven Peleg
|
||||||
|
Chris Caino (Chris Cain, ceebo)
|
||||||
|
Jean-Francois Romang
|
||||||
|
homoSapiensSapiens
|
||||||
|
Leonid Pechenik
|
||||||
|
Stefano Cardanobile (Stefano80)
|
||||||
|
Arjun Temurnikar
|
||||||
|
Uri Blass (uriblass)
|
||||||
|
jundery
|
||||||
|
Ajith (ajithcj)
|
||||||
|
hxim
|
||||||
|
Ralph Stößer (Ralph Stoesser)
|
||||||
|
Guenther Demetz
|
||||||
|
Jonathan Calovski (Mysseno)
|
||||||
|
Tom Vijlbrief
|
||||||
|
mbootsector
|
||||||
|
Daylen Yang
|
||||||
|
ElbertoOne
|
||||||
|
Henri Wiechers
|
||||||
|
loco-loco
|
||||||
|
Joost VandeVondele (Joost Vandevondele)
|
||||||
|
Ronald de Man (syzygy)
|
||||||
|
DU-jdto
|
||||||
|
David Zar
|
||||||
|
Eelco de Groot
|
||||||
|
Jerry Donald
|
||||||
|
NicklasPersson
|
||||||
|
Ryan Schmitt
|
||||||
|
Alexander Kure
|
||||||
|
Dan Schmidt
|
||||||
|
H. Felix Wittmann
|
||||||
|
Jacques
|
||||||
|
Joseph R. Prostko
|
||||||
|
Justin Blanchard
|
||||||
|
Linus Arver
|
||||||
|
Luca Brivio
|
||||||
|
Lyudmil Antonov
|
||||||
|
Rodrigo Exterckötter Tjäder
|
||||||
|
Ron Britvich
|
||||||
|
RyanTaker
|
||||||
|
Vince Negri
|
||||||
|
erbsenzaehler
|
||||||
|
Joseph Hellis (jhellis3)
|
||||||
|
shane31
|
||||||
|
Andrew Grant
|
||||||
|
Andy Duplain
|
||||||
|
Auguste Pop
|
||||||
|
Balint Pfliegel
|
||||||
|
Dariusz Orzechowski
|
||||||
|
DiscanX
|
||||||
|
Ernesto Gatti
|
||||||
|
Gregor Cramer
|
||||||
|
Hiraoka Takuya (HiraokaTakuya)
|
||||||
|
Hongzhi Cheng
|
||||||
|
IIvec
|
||||||
|
Kelly Wilson
|
||||||
|
Ken T Takusagawa
|
||||||
|
Kojirion
|
||||||
|
Krgp
|
||||||
|
Matt Sullivan
|
||||||
|
Matthew Lai
|
||||||
|
Matthew Sullivan
|
||||||
|
Michel Van den Bergh
|
||||||
|
Niklas Fiekas
|
||||||
|
Oskar Werkelin Ahlin
|
||||||
|
Pablo Vazquez
|
||||||
|
Pascal Romaret
|
||||||
|
Raminder Singh
|
||||||
|
Richard Lloyd
|
||||||
|
Ryan Takker
|
||||||
|
Thanar2
|
||||||
|
absimaldata
|
||||||
|
atumanian
|
||||||
|
braich
|
||||||
|
fanon
|
||||||
|
gamander
|
||||||
|
gguliash
|
||||||
|
kinderchocolate
|
||||||
|
pellanda
|
||||||
|
ppigazzini
|
||||||
|
renouve
|
||||||
|
sf-x
|
||||||
|
thaspel
|
||||||
|
unknown
|
||||||
|
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
### Overview
|
||||||
|
|
||||||
|
[](https://travis-ci.org/official-stockfish/Stockfish)
|
||||||
|
[](https://ci.appveyor.com/project/mcostalba/stockfish)
|
||||||
|
|
||||||
|
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||||
|
not a complete chess program and requires some UCI-compatible GUI
|
||||||
|
(e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess
|
||||||
|
Partner or Fritz) in order to be used comfortably. Read the
|
||||||
|
documentation for your GUI of choice for information about how to use
|
||||||
|
Stockfish with it.
|
||||||
|
|
||||||
|
This version of Stockfish supports up to 512 cores. The engine defaults
|
||||||
|
to one search thread, so it is therefore recommended to inspect the value of
|
||||||
|
the *Threads* UCI parameter, and to make sure it equals the number of CPU
|
||||||
|
cores on your computer.
|
||||||
|
|
||||||
|
This version of Stockfish has support for Syzygybases.
|
||||||
|
|
||||||
|
|
||||||
|
### Files
|
||||||
|
|
||||||
|
This distribution of Stockfish consists of the following files:
|
||||||
|
|
||||||
|
* Readme.md, the file you are currently reading.
|
||||||
|
|
||||||
|
* Copying.txt, a text file containing the GNU General Public License.
|
||||||
|
|
||||||
|
* src, a subdirectory containing the full source code, including a Makefile
|
||||||
|
that can be used to compile Stockfish on Unix-like systems.
|
||||||
|
|
||||||
|
|
||||||
|
### Syzygybases
|
||||||
|
|
||||||
|
**Configuration**
|
||||||
|
|
||||||
|
Syzygybases are configured using the UCI options "SyzygyPath",
|
||||||
|
"SyzygyProbeDepth", "Syzygy50MoveRule" and "SyzygyProbeLimit".
|
||||||
|
|
||||||
|
The option "SyzygyPath" should be set to the directory or directories that
|
||||||
|
contain the .rtbw and .rtbz files. Multiple directories should be
|
||||||
|
separated by ";" on Windows and by ":" on Unix-based operating systems.
|
||||||
|
**Do not use spaces around the ";" or ":".**
|
||||||
|
|
||||||
|
Example: `C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6`
|
||||||
|
|
||||||
|
It is recommended to store .rtbw files on an SSD. There is no loss in
|
||||||
|
storing the .rtbz files on a regular HD.
|
||||||
|
|
||||||
|
Increasing the "SyzygyProbeDepth" option lets the engine probe less
|
||||||
|
aggressively. Set this option to a higher value if you experience too much
|
||||||
|
slowdown (in terms of nps) due to TB probing.
|
||||||
|
|
||||||
|
Set the "Syzygy50MoveRule" option to false if you want tablebase positions
|
||||||
|
that are drawn by the 50-move rule to count as win or loss. This may be useful
|
||||||
|
for correspondence games (because of tablebase adjudication).
|
||||||
|
|
||||||
|
The "SyzygyProbeLimit" option should normally be left at its default value.
|
||||||
|
|
||||||
|
**What to expect**
|
||||||
|
If the engine is searching a position that is not in the tablebases (e.g.
|
||||||
|
a position with 7 pieces), it will access the tablebases during the search.
|
||||||
|
If the engine reports a very large score (typically 123.xx), this means
|
||||||
|
that it has found a winning line into a tablebase position.
|
||||||
|
|
||||||
|
If the engine is given a position to search that is in the tablebases, it
|
||||||
|
will use the tablebases at the beginning of the search to preselect all
|
||||||
|
good moves, i.e. all moves that preserve the win or preserve the draw while
|
||||||
|
taking into account the 50-move rule.
|
||||||
|
It will then perform a search only on those moves. **The engine will not move
|
||||||
|
immediately**, unless there is only a single good move. **The engine likely
|
||||||
|
will not report a mate score even if the position is known to be won.**
|
||||||
|
|
||||||
|
It is therefore clear that behaviour is not identical to what one might
|
||||||
|
be used to with Nalimov tablebases. There are technical reasons for this
|
||||||
|
difference, the main technical reason being that Nalimov tablebases use the
|
||||||
|
DTM metric (distance-to-mate), while Syzygybases use a variation of the
|
||||||
|
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
|
||||||
|
counter). This special metric is one of the reasons that Syzygybases are
|
||||||
|
more compact than Nalimov tablebases, while still storing all information
|
||||||
|
needed for optimal play and in addition being able to take into account
|
||||||
|
the 50-move rule.
|
||||||
|
|
||||||
|
|
||||||
|
### Compiling it yourself
|
||||||
|
|
||||||
|
On Unix-like systems, it should be possible to compile Stockfish
|
||||||
|
directly from the source code with the included Makefile.
|
||||||
|
|
||||||
|
Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT
|
||||||
|
instruction, big-endian machines such as Power PC, and other platforms.
|
||||||
|
|
||||||
|
In general it is recommended to run `make help` to see a list of make
|
||||||
|
targets with corresponding descriptions. When not using the Makefile to
|
||||||
|
compile (for instance with Microsoft MSVC) you need to manually
|
||||||
|
set/unset some switches in the compiler command line; see file *types.h*
|
||||||
|
for a quick reference.
|
||||||
|
|
||||||
|
### Resource For Understanding the Code Base
|
||||||
|
|
||||||
|
* [Chessprogramingwiki](https://chessprogramming.wikispaces.com) has good overall chess engines explanations
|
||||||
|
(techniques used here are well explained like hash maps etc), it was
|
||||||
|
also recommended by the [support at stockfish.](http://support.stockfishchess.org/discussions/questions/1132-how-to-understand-stockfish-sources)
|
||||||
|
|
||||||
|
* [Here](https://chessprogramming.wikispaces.com/Stockfish) you can find a set of features and techniques used by stockfish and each of them is explained at the wiki, however, it's a generic way rather than focusing on stockfish's own implementation, but it will still help you.
|
||||||
|
|
||||||
|
|
||||||
|
### Terms of use
|
||||||
|
|
||||||
|
Stockfish is free, and distributed under the **GNU General Public License**
|
||||||
|
(GPL). Essentially, this means that you are free to do almost exactly
|
||||||
|
what you want with the program, including distributing it among your
|
||||||
|
friends, making it available for download from your web site, selling
|
||||||
|
it (either by itself or as part of some bigger software package), or
|
||||||
|
using it as the starting point for a software project of your own.
|
||||||
|
|
||||||
|
The only real limitation is that whenever you distribute Stockfish in
|
||||||
|
some way, you must always include the full source code, or a pointer
|
||||||
|
to where the source code can be found. If you make any changes to the
|
||||||
|
source code, these changes must also be made available under the GPL.
|
||||||
|
|
||||||
|
For full details, read the copy of the GPL found in the file named
|
||||||
|
*Copying.txt*.
|
||||||
-79
@@ -1,79 +0,0 @@
|
|||||||
1. Introduction
|
|
||||||
---------------
|
|
||||||
|
|
||||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is not a
|
|
||||||
complete chess program, but requires some UCI compatible GUI (like XBoard
|
|
||||||
with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz)
|
|
||||||
in order to be used comfortably. Read the documentation for your GUI of choice
|
|
||||||
for information about how to use Stockfish with your GUI.
|
|
||||||
|
|
||||||
This version of Stockfish supports up to 32 CPUs, but has not been tested
|
|
||||||
thoroughly with more than 4. The program tries to detect the number of
|
|
||||||
CPUs on your computer and set the number of search threads accordingly, but
|
|
||||||
please be aware that the detection is not always correct. It is therefore
|
|
||||||
recommended to inspect the value of the "Threads" UCI parameter, and to
|
|
||||||
make sure it equals the number of CPU cores on your computer. If you are
|
|
||||||
using more than eight threads, it is recommended to raise the value of
|
|
||||||
"Min Split Depth" UCI parameter to 7.
|
|
||||||
|
|
||||||
|
|
||||||
2. Files
|
|
||||||
--------
|
|
||||||
|
|
||||||
This distribution of Stockfish consists of the following files:
|
|
||||||
|
|
||||||
* Readme.txt, the file you are currently reading.
|
|
||||||
|
|
||||||
* Copying.txt, a text file containing the GNU General Public
|
|
||||||
License.
|
|
||||||
|
|
||||||
* src/, a subdirectory containing the full source code, including a
|
|
||||||
Makefile that can be used to compile Stockfish on Unix-like systems.
|
|
||||||
For further information about how to compile Stockfish yourself
|
|
||||||
read section 4 below.
|
|
||||||
|
|
||||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
|
||||||
adapter.
|
|
||||||
|
|
||||||
|
|
||||||
3. Opening books
|
|
||||||
----------------
|
|
||||||
|
|
||||||
This version of Stockfish has support for PolyGlot opening books.
|
|
||||||
For information about how to create such books, consult the PolyGlot
|
|
||||||
documentation. The book file can be selected by setting the UCI
|
|
||||||
parameter "Book File".
|
|
||||||
|
|
||||||
|
|
||||||
4. Compiling it yourself
|
|
||||||
------------------------
|
|
||||||
|
|
||||||
On Unix-like systems, it should usually be possible to compile Stockfish
|
|
||||||
directly from the source code with the included Makefile.
|
|
||||||
|
|
||||||
Stockfish has support for 32 or 64 bits CPUS, big-endian machines, like
|
|
||||||
Power PC, hardware POPCNT instruction and other platforms.
|
|
||||||
|
|
||||||
In general is recommended to run 'make help' to see a list of make targets
|
|
||||||
with corresponding descriptions. When not using Makefile to compile, for
|
|
||||||
instance with Microsoft MSVC, you need to manually set/unset in the compiler
|
|
||||||
command line some swicthes, see file types.h for a quick reference.
|
|
||||||
|
|
||||||
|
|
||||||
5. Terms of use
|
|
||||||
---------------
|
|
||||||
|
|
||||||
Stockfish is free, and distributed under the GNU General Public License
|
|
||||||
(GPL). Essentially, this means that you are free to do almost exactly
|
|
||||||
what you want with the program, including distributing it among your
|
|
||||||
friends, making it available for download from your web site, selling
|
|
||||||
it (either by itself or as part of some bigger software package), or
|
|
||||||
using it as the starting point for a software project of your own.
|
|
||||||
|
|
||||||
The only real limitation is that whenever you distribute Stockfish in
|
|
||||||
some way, you must always include the full source code, or a pointer
|
|
||||||
to where the source code can be found. If you make any changes to the
|
|
||||||
source code, these changes must also be made available under the GPL.
|
|
||||||
|
|
||||||
For full details, read the copy of the GPL found in the file named
|
|
||||||
Copying.txt.
|
|
||||||
@@ -0,0 +1,132 @@
|
|||||||
|
Contributors with >10,000 CPU hours as of January 23, 2018
|
||||||
|
Thank you!
|
||||||
|
|
||||||
|
Username CPU Hours Games played
|
||||||
|
mibere 518300 41835669
|
||||||
|
crunchy 375564 29121434
|
||||||
|
cw 371664 28748719
|
||||||
|
fastgm 299773 20765374
|
||||||
|
JojoM 220590 15299913
|
||||||
|
glinscott 204517 13932027
|
||||||
|
bking_US 187568 12233168
|
||||||
|
ctoks 169342 13475495
|
||||||
|
spams 149531 10940322
|
||||||
|
Thanar 137015 11714855
|
||||||
|
velislav 127305 10047749
|
||||||
|
vdbergh 121741 9056874
|
||||||
|
malala 117291 8126488
|
||||||
|
vdv 117218 8289983
|
||||||
|
leszek 114825 8331897
|
||||||
|
dsmith 114010 7622414
|
||||||
|
CSU_Dynasty 113516 9582758
|
||||||
|
sqrt2 112407 8782694
|
||||||
|
marrco 111143 8222921
|
||||||
|
drabel 108168 9061580
|
||||||
|
BrunoBanani 104938 7448565
|
||||||
|
Data 94621 8433010
|
||||||
|
CoffeeOne 90394 3964243
|
||||||
|
BRAVONE 80811 5341681
|
||||||
|
psk 77195 6156031
|
||||||
|
brabos 70284 5685893
|
||||||
|
Fisherman 66650 5572406
|
||||||
|
nssy 64587 5369140
|
||||||
|
Pking_cda 64499 5704075
|
||||||
|
sterni1971 63488 5070004
|
||||||
|
mgrabiak 62385 5420812
|
||||||
|
tvijlbrief 58957 4154234
|
||||||
|
jromang 58854 4704502
|
||||||
|
dv8silencer 57421 3961325
|
||||||
|
sunu 56620 4609155
|
||||||
|
tinker 56039 4204914
|
||||||
|
biffhero 55743 4810039
|
||||||
|
teddybaer 52982 4740444
|
||||||
|
bcross 50548 5071599
|
||||||
|
renouve 50318 3544864
|
||||||
|
Freja 50296 3805120
|
||||||
|
robnjr 47504 4131742
|
||||||
|
eva42 46542 4044694
|
||||||
|
davar 46538 4030604
|
||||||
|
finfish 46244 3481661
|
||||||
|
rap 46201 3219490
|
||||||
|
ttruscott 45037 3645430
|
||||||
|
solarlight 44155 4074841
|
||||||
|
TueRens 41372 3891510
|
||||||
|
ElbertoOne 41321 3920894
|
||||||
|
Antihistamine 39218 2792761
|
||||||
|
mhunt 38991 2697512
|
||||||
|
bigpen0r 37820 3149955
|
||||||
|
homyur 35569 3009637
|
||||||
|
VoyagerOne 35137 3302650
|
||||||
|
mhoram 34770 2684128
|
||||||
|
racerschmacer 33022 3231055
|
||||||
|
speedycpu 32043 2531964
|
||||||
|
EthanOConnor 31638 2143255
|
||||||
|
oryx 29574 2767730
|
||||||
|
Pyafue 28885 1986098
|
||||||
|
jkiiski 28014 1923255
|
||||||
|
Garf 27579 2770144
|
||||||
|
slakovv 27017 2031279
|
||||||
|
Bobo1239 27000 2488707
|
||||||
|
pb00067 26817 2306694
|
||||||
|
robal 26337 2316795
|
||||||
|
hyperbolic.tom 26248 2200777
|
||||||
|
rkl 24898 2236013
|
||||||
|
SC 23988 2126825
|
||||||
|
nabildanial 23524 1586321
|
||||||
|
achambord 23495 1942546
|
||||||
|
Sharaf_DG 22975 1790697
|
||||||
|
chriswk 22876 1947731
|
||||||
|
anst 22568 2013953
|
||||||
|
Patrick_G 22435 1682293
|
||||||
|
cuistot 22201 1383031
|
||||||
|
gri 21901 1820968
|
||||||
|
Prcuvu 21182 1890546
|
||||||
|
Zirie 21171 1493227
|
||||||
|
JanErik 20596 1791991
|
||||||
|
Isidor 20560 1730290
|
||||||
|
xor12 20535 1819280
|
||||||
|
team-oh 20364 1653708
|
||||||
|
nesoneg 20264 1493435
|
||||||
|
rstoesser 19802 1335177
|
||||||
|
grandphish2 19402 1834196
|
||||||
|
sg4032 18427 1671742
|
||||||
|
dew 18263 1423326
|
||||||
|
ianh2105 18133 1668562
|
||||||
|
MazeOfGalious 18022 1644593
|
||||||
|
ville 17900 1539130
|
||||||
|
j3corre 17607 975954
|
||||||
|
eudhan 17502 1424648
|
||||||
|
iisiraider 17175 1118788
|
||||||
|
jundery 17172 1115855
|
||||||
|
SFTUser 16635 1363975
|
||||||
|
purplefishies 16621 1106850
|
||||||
|
DragonLord 16599 1252348
|
||||||
|
chris 15274 1575333
|
||||||
|
xoto 14900 1486261
|
||||||
|
dju 14861 901552
|
||||||
|
dex 14647 1228763
|
||||||
|
nordlandia 14551 1369718
|
||||||
|
ronaldjerum 14361 1210607
|
||||||
|
OssumOpossum 14149 1029265
|
||||||
|
IgorLeMasson 13844 1228391
|
||||||
|
enedene 13762 935618
|
||||||
|
ako027ako 13442 1250249
|
||||||
|
AdrianSA 13324 924980
|
||||||
|
bpfliegel 13318 886523
|
||||||
|
ncfish1 13056 932344
|
||||||
|
wei 12863 1369596
|
||||||
|
jpulman 12776 854815
|
||||||
|
horst.prack 12436 1151505
|
||||||
|
joster 12424 986622
|
||||||
|
cisco2015 12265 1205019
|
||||||
|
fatmurphy 12015 901134
|
||||||
|
modolief 11228 926456
|
||||||
|
Dark_wizzie 11214 1017910
|
||||||
|
mschmidt 10973 818594
|
||||||
|
eastorwest 10970 1117836
|
||||||
|
infinity 10762 746397
|
||||||
|
SapphireBrand 10692 1024604
|
||||||
|
Thomas A. 10553 736094
|
||||||
|
pgontarz 10294 878746
|
||||||
|
Andrew Grant 10195 922933
|
||||||
|
stocky 10083 718114
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
version: 1.0.{build}
|
||||||
|
clone_depth: 50
|
||||||
|
|
||||||
|
branches:
|
||||||
|
only:
|
||||||
|
- master
|
||||||
|
- appveyor
|
||||||
|
|
||||||
|
# Operating system (build VM template)
|
||||||
|
os: Visual Studio 2015
|
||||||
|
|
||||||
|
# Build platform, i.e. x86, x64, AnyCPU. This setting is optional.
|
||||||
|
platform:
|
||||||
|
- x86
|
||||||
|
- x64
|
||||||
|
|
||||||
|
# build Configuration, i.e. Debug, Release, etc.
|
||||||
|
configuration:
|
||||||
|
- Debug
|
||||||
|
- Release
|
||||||
|
|
||||||
|
matrix:
|
||||||
|
# The build fail immediately once one of the job fails
|
||||||
|
fast_finish: true
|
||||||
|
|
||||||
|
# Scripts that are called at very beginning, before repo cloning
|
||||||
|
init:
|
||||||
|
- cmake --version
|
||||||
|
- msbuild /version
|
||||||
|
|
||||||
|
before_build:
|
||||||
|
- ps: |
|
||||||
|
# Get sources
|
||||||
|
$src = get-childitem -Path *.cpp -Recurse | select -ExpandProperty FullName
|
||||||
|
$src = $src -join ' '
|
||||||
|
$src = $src.Replace("\", "/")
|
||||||
|
|
||||||
|
# Build CMakeLists.txt
|
||||||
|
$t = 'cmake_minimum_required(VERSION 3.8)',
|
||||||
|
'project(Stockfish)',
|
||||||
|
'set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/src)',
|
||||||
|
'set(source_files', $src, ')',
|
||||||
|
'add_executable(stockfish ${source_files})'
|
||||||
|
|
||||||
|
# Write CMakeLists.txt withouth BOM
|
||||||
|
$MyPath = (Get-Item -Path "." -Verbose).FullName + '\CMakeLists.txt'
|
||||||
|
$Utf8NoBomEncoding = New-Object System.Text.UTF8Encoding $False
|
||||||
|
[System.IO.File]::WriteAllLines($MyPath, $t, $Utf8NoBomEncoding)
|
||||||
|
|
||||||
|
# Obtain bench reference from git log
|
||||||
|
$b = git log HEAD | sls "\b[Bb]ench[ :]+[0-9]{7}" | select -first 1
|
||||||
|
$bench = $b -match '\D+(\d+)' | % { $matches[1] }
|
||||||
|
Write-Host "Reference bench:" $bench
|
||||||
|
$g = "Visual Studio 14 2015"
|
||||||
|
If (${env:PLATFORM} -eq 'x64') { $g = $g + ' Win64' }
|
||||||
|
cmake -G "${g}" .
|
||||||
|
Write-Host "Generated files for: " $g
|
||||||
|
|
||||||
|
build_script:
|
||||||
|
- cmake --build . --config %CONFIGURATION% -- /verbosity:minimal
|
||||||
|
|
||||||
|
before_test:
|
||||||
|
- cd src/%CONFIGURATION%
|
||||||
|
- ps: |
|
||||||
|
# Verify bench number
|
||||||
|
./stockfish bench 2> out.txt 1> null
|
||||||
|
$s = (gc "./out.txt" | out-string)
|
||||||
|
$r = ($s -match 'Nodes searched \D+(\d+)' | % { $matches[1] })
|
||||||
|
Write-Host "Engine bench:" $r
|
||||||
|
Write-Host "Reference bench:" $bench
|
||||||
|
If ($r -ne $bench) { exit 1 }
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
|
|
||||||
[PolyGlot]
|
|
||||||
|
|
||||||
EngineDir = .
|
|
||||||
EngineCommand = ./stockfish
|
|
||||||
|
|
||||||
Book = false
|
|
||||||
BookFile = book.bin
|
|
||||||
|
|
||||||
Log = false
|
|
||||||
LogFile = stockfish.log
|
|
||||||
|
|
||||||
Resign = true
|
|
||||||
ResignScore = 600
|
|
||||||
|
|
||||||
[Engine]
|
|
||||||
|
|
||||||
Use Search Log = false
|
|
||||||
Search Log Filename = SearchLog.txt
|
|
||||||
Book File = book.bin
|
|
||||||
Best Book Move = false
|
|
||||||
Mobility (Middle Game) = 100
|
|
||||||
Mobility (Endgame) = 100
|
|
||||||
Passed Pawns (Middle Game) = 100
|
|
||||||
Passed Pawns (Endgame) = 100
|
|
||||||
Space = 100
|
|
||||||
Aggressiveness = 100
|
|
||||||
Cowardice = 100
|
|
||||||
Min Split Depth = 4
|
|
||||||
Max Threads per Split Point = 5
|
|
||||||
Threads = 1
|
|
||||||
Use Sleeping Threads = false
|
|
||||||
Hash = 128
|
|
||||||
Ponder = true
|
|
||||||
OwnBook = false
|
|
||||||
MultiPV = 1
|
|
||||||
Skill Level = 20
|
|
||||||
Emergency Move Horizon = 40
|
|
||||||
Emergency Base Time = 200
|
|
||||||
Emergency Move Time = 70
|
|
||||||
Minimum Thinking Time = 20
|
|
||||||
UCI_Chess960 = false
|
|
||||||
UCI_AnalyseMode = false
|
|
||||||
+310
-288
@@ -1,6 +1,7 @@
|
|||||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
# Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
# Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
# Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
#
|
#
|
||||||
# Stockfish is free software: you can redistribute it and/or modify
|
# Stockfish is free software: you can redistribute it and/or modify
|
||||||
# it under the terms of the GNU General Public License as published by
|
# it under the terms of the GNU General Public License as published by
|
||||||
@@ -20,6 +21,12 @@
|
|||||||
### Section 1. General Configuration
|
### Section 1. General Configuration
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
|
|
||||||
|
### Establish the operating system name
|
||||||
|
KERNEL = $(shell uname -s)
|
||||||
|
ifeq ($(KERNEL),Linux)
|
||||||
|
OS = $(shell uname -o)
|
||||||
|
endif
|
||||||
|
|
||||||
### Executable name
|
### Executable name
|
||||||
EXE = stockfish
|
EXE = stockfish
|
||||||
|
|
||||||
@@ -28,12 +35,12 @@ PREFIX = /usr/local
|
|||||||
BINDIR = $(PREFIX)/bin
|
BINDIR = $(PREFIX)/bin
|
||||||
|
|
||||||
### Built-in benchmark for pgo-builds
|
### Built-in benchmark for pgo-builds
|
||||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
PGOBENCH = ./$(EXE) bench
|
||||||
|
|
||||||
### Object files
|
### Object files
|
||||||
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
|
||||||
material.o misc.o move.o movegen.o movepick.o pawns.o position.o \
|
material.o misc.o movegen.o movepick.o pawns.o position.o psqt.o \
|
||||||
search.o thread.o timeman.o tt.o uci.o ucioption.o
|
search.o thread.o timeman.o tt.o uci.o ucioption.o syzygy/tbprobe.o
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Section 2. High-level Configuration
|
### Section 2. High-level Configuration
|
||||||
@@ -43,147 +50,88 @@ OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
|||||||
# ----------------------------------------------------------------------------
|
# ----------------------------------------------------------------------------
|
||||||
#
|
#
|
||||||
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
||||||
|
# sanitize = undefined/thread/no (-fsanitize )
|
||||||
|
# --- ( undefined ) --- enable undefined behavior checks
|
||||||
|
# --- ( thread ) --- enable threading error checks
|
||||||
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
||||||
# arch = (name) --- (-arch) --- Target architecture
|
# arch = (name) --- (-arch) --- Target architecture
|
||||||
# os = (name) --- --- Target operating system
|
|
||||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||||
# bigendian = yes/no --- -DBIGENDIAN --- big/little-endian byte order
|
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch asm-instruction
|
||||||
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt asm-instruction
|
||||||
# bsfq = yes/no --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction (only
|
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
|
||||||
# with GCC and ICC 64-bit)
|
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
|
||||||
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
|
||||||
#
|
#
|
||||||
# Note that Makefile is space sensitive, so when adding new architectures
|
# Note that Makefile is space sensitive, so when adding new architectures
|
||||||
# or modifying existing flags, you have to make sure there are no extra spaces
|
# or modifying existing flags, you have to make sure there are no extra spaces
|
||||||
# at the end of the line for flag values.
|
# at the end of the line for flag values.
|
||||||
|
|
||||||
### 2.1. General
|
### 2.1. General and architecture defaults
|
||||||
debug = no
|
|
||||||
optimize = yes
|
optimize = yes
|
||||||
|
debug = no
|
||||||
|
sanitize = no
|
||||||
|
bits = 32
|
||||||
|
prefetch = no
|
||||||
|
popcnt = no
|
||||||
|
sse = no
|
||||||
|
pext = no
|
||||||
|
|
||||||
### 2.2 Architecture specific
|
### 2.2 Architecture specific
|
||||||
|
|
||||||
# General-section
|
|
||||||
ifeq ($(ARCH),general-64)
|
|
||||||
arch = any
|
|
||||||
os = any
|
|
||||||
bits = 64
|
|
||||||
bigendian = no
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),general-32)
|
ifeq ($(ARCH),general-32)
|
||||||
arch = any
|
arch = any
|
||||||
os = any
|
|
||||||
bits = 32
|
|
||||||
bigendian = no
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),bigendian-64)
|
|
||||||
arch = any
|
|
||||||
os = any
|
|
||||||
bits = 64
|
|
||||||
bigendian = yes
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),bigendian-32)
|
|
||||||
arch = any
|
|
||||||
os = any
|
|
||||||
bits = 32
|
|
||||||
bigendian = yes
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
# x86-section
|
|
||||||
ifeq ($(ARCH),x86-64)
|
|
||||||
arch = x86_64
|
|
||||||
os = any
|
|
||||||
bits = 64
|
|
||||||
bigendian = no
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = yes
|
|
||||||
popcnt = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-64-modern)
|
|
||||||
arch = x86_64
|
|
||||||
os = any
|
|
||||||
bits = 64
|
|
||||||
bigendian = no
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = yes
|
|
||||||
popcnt = yes
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-32)
|
|
||||||
arch = i386
|
|
||||||
os = any
|
|
||||||
bits = 32
|
|
||||||
bigendian = no
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(ARCH),x86-32-old)
|
ifeq ($(ARCH),x86-32-old)
|
||||||
arch = i386
|
arch = i386
|
||||||
os = any
|
|
||||||
bits = 32
|
|
||||||
bigendian = no
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# osx-section
|
ifeq ($(ARCH),x86-32)
|
||||||
ifeq ($(ARCH),osx-ppc-64)
|
|
||||||
arch = ppc64
|
|
||||||
os = osx
|
|
||||||
bits = 64
|
|
||||||
bigendian = yes
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),osx-ppc-32)
|
|
||||||
arch = ppc
|
|
||||||
os = osx
|
|
||||||
bits = 32
|
|
||||||
bigendian = yes
|
|
||||||
prefetch = no
|
|
||||||
bsfq = no
|
|
||||||
popcnt = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),osx-x86-64)
|
|
||||||
arch = x86_64
|
|
||||||
os = osx
|
|
||||||
bits = 64
|
|
||||||
bigendian = no
|
|
||||||
prefetch = yes
|
|
||||||
bsfq = yes
|
|
||||||
popcnt = no
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(ARCH),osx-x86-32)
|
|
||||||
arch = i386
|
arch = i386
|
||||||
os = osx
|
|
||||||
bits = 32
|
|
||||||
bigendian = no
|
|
||||||
prefetch = yes
|
prefetch = yes
|
||||||
bsfq = no
|
sse = yes
|
||||||
popcnt = no
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),general-64)
|
||||||
|
arch = any
|
||||||
|
bits = 64
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),x86-64)
|
||||||
|
arch = x86_64
|
||||||
|
bits = 64
|
||||||
|
prefetch = yes
|
||||||
|
sse = yes
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),x86-64-modern)
|
||||||
|
arch = x86_64
|
||||||
|
bits = 64
|
||||||
|
prefetch = yes
|
||||||
|
popcnt = yes
|
||||||
|
sse = yes
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),x86-64-bmi2)
|
||||||
|
arch = x86_64
|
||||||
|
bits = 64
|
||||||
|
prefetch = yes
|
||||||
|
popcnt = yes
|
||||||
|
sse = yes
|
||||||
|
pext = yes
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),armv7)
|
||||||
|
arch = armv7
|
||||||
|
prefetch = yes
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),ppc-32)
|
||||||
|
arch = ppc
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),ppc-64)
|
||||||
|
arch = ppc64
|
||||||
|
bits = 64
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
|
||||||
@@ -192,75 +140,170 @@ endif
|
|||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
|
|
||||||
### 3.1 Selecting compiler (default = gcc)
|
### 3.1 Selecting compiler (default = gcc)
|
||||||
|
|
||||||
|
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -std=c++11 $(EXTRACXXFLAGS)
|
||||||
|
DEPENDFLAGS += -std=c++11
|
||||||
|
LDFLAGS += $(EXTRALDFLAGS)
|
||||||
|
|
||||||
ifeq ($(COMP),)
|
ifeq ($(COMP),)
|
||||||
COMP=gcc
|
COMP=gcc
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(COMP),mingw)
|
|
||||||
comp=mingw
|
|
||||||
CXX=g++
|
|
||||||
profile_prepare = gcc-profile-prepare
|
|
||||||
profile_make = gcc-profile-make
|
|
||||||
profile_use = gcc-profile-use
|
|
||||||
profile_clean = gcc-profile-clean
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(COMP),gcc)
|
ifeq ($(COMP),gcc)
|
||||||
comp=gcc
|
comp=gcc
|
||||||
CXX=g++
|
CXX=g++
|
||||||
profile_prepare = gcc-profile-prepare
|
CXXFLAGS += -pedantic -Wextra -Wshadow
|
||||||
profile_make = gcc-profile-make
|
|
||||||
profile_use = gcc-profile-use
|
ifeq ($(ARCH),armv7)
|
||||||
profile_clean = gcc-profile-clean
|
ifeq ($(OS),Android)
|
||||||
|
CXXFLAGS += -m$(bits)
|
||||||
|
LDFLAGS += -m$(bits)
|
||||||
|
endif
|
||||||
|
else
|
||||||
|
CXXFLAGS += -m$(bits)
|
||||||
|
LDFLAGS += -m$(bits)
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifneq ($(KERNEL),Darwin)
|
||||||
|
LDFLAGS += -Wl,--no-as-needed
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(COMP),mingw)
|
||||||
|
comp=mingw
|
||||||
|
|
||||||
|
ifeq ($(KERNEL),Linux)
|
||||||
|
ifeq ($(bits),64)
|
||||||
|
ifeq ($(shell which x86_64-w64-mingw32-c++-posix),)
|
||||||
|
CXX=x86_64-w64-mingw32-c++
|
||||||
|
else
|
||||||
|
CXX=x86_64-w64-mingw32-c++-posix
|
||||||
|
endif
|
||||||
|
else
|
||||||
|
ifeq ($(shell which i686-w64-mingw32-c++-posix),)
|
||||||
|
CXX=i686-w64-mingw32-c++
|
||||||
|
else
|
||||||
|
CXX=i686-w64-mingw32-c++-posix
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
else
|
||||||
|
CXX=g++
|
||||||
|
endif
|
||||||
|
|
||||||
|
CXXFLAGS += -Wextra -Wshadow
|
||||||
|
LDFLAGS += -static
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(COMP),icc)
|
ifeq ($(COMP),icc)
|
||||||
comp=icc
|
comp=icc
|
||||||
CXX=icpc
|
CXX=icpc
|
||||||
profile_prepare = icc-profile-prepare
|
CXXFLAGS += -diag-disable 1476,10120 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||||
profile_make = icc-profile-make
|
|
||||||
profile_use = icc-profile-use
|
|
||||||
profile_clean = icc-profile-clean
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.2 General compiler settings
|
ifeq ($(COMP),clang)
|
||||||
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
comp=clang
|
||||||
|
CXX=clang++
|
||||||
ifeq ($(comp),gcc)
|
CXXFLAGS += -pedantic -Wextra -Wshadow
|
||||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
ifneq ($(KERNEL),Darwin)
|
||||||
|
ifneq ($(KERNEL),OpenBSD)
|
||||||
|
LDFLAGS += -latomic
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),mingw)
|
ifeq ($(ARCH),armv7)
|
||||||
CXXFLAGS += -Wextra -Wshadow
|
ifeq ($(OS),Android)
|
||||||
|
CXXFLAGS += -m$(bits)
|
||||||
|
LDFLAGS += -m$(bits)
|
||||||
|
endif
|
||||||
|
else
|
||||||
|
CXXFLAGS += -m$(bits)
|
||||||
|
LDFLAGS += -m$(bits)
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
ifeq ($(comp),icc)
|
||||||
CXXFLAGS += -wd383,981,1418,1419,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
profile_make = icc-profile-make
|
||||||
|
profile_use = icc-profile-use
|
||||||
|
else
|
||||||
|
ifeq ($(comp),clang)
|
||||||
|
profile_make = clang-profile-make
|
||||||
|
profile_use = clang-profile-use
|
||||||
|
else
|
||||||
|
profile_make = gcc-profile-make
|
||||||
|
profile_use = gcc-profile-use
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(os),osx)
|
ifeq ($(KERNEL),Darwin)
|
||||||
CXXFLAGS += -arch $(arch)
|
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.9
|
||||||
|
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.9
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.3 General linker settings
|
### Travis CI script uses COMPILER to overwrite CXX
|
||||||
LDFLAGS = -lpthread $(EXTRALDFLAGS)
|
ifdef COMPILER
|
||||||
|
COMPCXX=$(COMPILER)
|
||||||
ifeq ($(os),osx)
|
|
||||||
LDFLAGS += -arch $(arch)
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.4 Debugging
|
### Allow overwriting CXX from command line
|
||||||
|
ifdef COMPCXX
|
||||||
|
CXX=$(COMPCXX)
|
||||||
|
endif
|
||||||
|
|
||||||
|
### On mingw use Windows threads, otherwise POSIX
|
||||||
|
ifneq ($(comp),mingw)
|
||||||
|
# On Android Bionic's C library comes with its own pthread implementation bundled in
|
||||||
|
ifneq ($(OS),Android)
|
||||||
|
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
||||||
|
ifneq ($(KERNEL),Haiku)
|
||||||
|
LDFLAGS += -lpthread
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.2.1 Debugging
|
||||||
ifeq ($(debug),no)
|
ifeq ($(debug),no)
|
||||||
CXXFLAGS += -DNDEBUG
|
CXXFLAGS += -DNDEBUG
|
||||||
|
else
|
||||||
|
CXXFLAGS += -g
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.5 Optimization
|
### 3.2.2 Debugging with undefined behavior sanitizers
|
||||||
|
ifneq ($(sanitize),no)
|
||||||
|
CXXFLAGS += -g3 -fsanitize=$(sanitize) -fuse-ld=gold
|
||||||
|
LDFLAGS += -fsanitize=$(sanitize) -fuse-ld=gold
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.3 Optimization
|
||||||
ifeq ($(optimize),yes)
|
ifeq ($(optimize),yes)
|
||||||
|
|
||||||
ifeq ($(comp),gcc)
|
|
||||||
CXXFLAGS += -O3
|
CXXFLAGS += -O3
|
||||||
|
|
||||||
ifeq ($(os),osx)
|
ifeq ($(comp),gcc)
|
||||||
|
|
||||||
|
ifeq ($(KERNEL),Darwin)
|
||||||
|
ifeq ($(arch),i386)
|
||||||
|
CXXFLAGS += -mdynamic-no-pic
|
||||||
|
endif
|
||||||
|
ifeq ($(arch),x86_64)
|
||||||
|
CXXFLAGS += -mdynamic-no-pic
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(OS), Android)
|
||||||
|
CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),icc)
|
||||||
|
ifeq ($(KERNEL),Darwin)
|
||||||
|
CXXFLAGS += -mdynamic-no-pic
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),clang)
|
||||||
|
ifeq ($(KERNEL),Darwin)
|
||||||
|
CXXFLAGS += -flto
|
||||||
|
LDFLAGS += $(CXXFLAGS)
|
||||||
ifeq ($(arch),i386)
|
ifeq ($(arch),i386)
|
||||||
CXXFLAGS += -mdynamic-no-pic
|
CXXFLAGS += -mdynamic-no-pic
|
||||||
endif
|
endif
|
||||||
@@ -269,59 +312,70 @@ ifeq ($(optimize),yes)
|
|||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),mingw)
|
|
||||||
CXXFLAGS += -O3
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
### 3.4 Bits
|
||||||
ifeq ($(os),osx)
|
|
||||||
CXXFLAGS += -fast -mdynamic-no-pic
|
|
||||||
else
|
|
||||||
CXXFLAGS += -O3
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.6. Bits
|
|
||||||
ifeq ($(bits),64)
|
ifeq ($(bits),64)
|
||||||
CXXFLAGS += -DIS_64BIT
|
CXXFLAGS += -DIS_64BIT
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.7 Endianess
|
### 3.5 prefetch
|
||||||
ifeq ($(bigendian),yes)
|
|
||||||
CXXFLAGS += -DBIGENDIAN
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.8 prefetch
|
|
||||||
ifeq ($(prefetch),yes)
|
ifeq ($(prefetch),yes)
|
||||||
|
ifeq ($(sse),yes)
|
||||||
CXXFLAGS += -msse
|
CXXFLAGS += -msse
|
||||||
DEPENDFLAGS += -msse
|
DEPENDFLAGS += -msse
|
||||||
|
endif
|
||||||
else
|
else
|
||||||
CXXFLAGS += -DNO_PREFETCH
|
CXXFLAGS += -DNO_PREFETCH
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.9 bsfq
|
### 3.6 popcnt
|
||||||
ifeq ($(bsfq),yes)
|
|
||||||
CXXFLAGS += -DUSE_BSFQ
|
|
||||||
endif
|
|
||||||
|
|
||||||
### 3.10 popcnt
|
|
||||||
ifeq ($(popcnt),yes)
|
ifeq ($(popcnt),yes)
|
||||||
|
ifeq ($(comp),icc)
|
||||||
CXXFLAGS += -msse3 -DUSE_POPCNT
|
CXXFLAGS += -msse3 -DUSE_POPCNT
|
||||||
|
else
|
||||||
|
CXXFLAGS += -msse3 -mpopcnt -DUSE_POPCNT
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.11 Link Time Optimization, it works since gcc 4.5 but not on mingw.
|
### 3.7 pext
|
||||||
|
ifeq ($(pext),yes)
|
||||||
|
CXXFLAGS += -DUSE_PEXT
|
||||||
|
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
|
||||||
|
CXXFLAGS += -mbmi2
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.8 Link Time Optimization, it works since gcc 4.5 but not on mingw under Windows.
|
||||||
### This is a mix of compile and link time options because the lto link phase
|
### This is a mix of compile and link time options because the lto link phase
|
||||||
### needs access to the optimization flags.
|
### needs access to the optimization flags.
|
||||||
ifeq ($(comp),gcc)
|
ifeq ($(comp),gcc)
|
||||||
GCC_MAJOR := `gcc -dumpversion | cut -f1 -d.`
|
ifeq ($(optimize),yes)
|
||||||
GCC_MINOR := `gcc -dumpversion | cut -f2 -d.`
|
ifeq ($(debug),no)
|
||||||
ifeq (1,$(shell expr \( $(GCC_MAJOR) \> 4 \) \| \( $(GCC_MAJOR) \= 4 \& $(GCC_MINOR) \>= 5 \)))
|
|
||||||
CXXFLAGS += -flto
|
CXXFLAGS += -flto
|
||||||
LDFLAGS += $(CXXFLAGS)
|
LDFLAGS += $(CXXFLAGS)
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),mingw)
|
||||||
|
ifeq ($(KERNEL),Linux)
|
||||||
|
ifeq ($(optimize),yes)
|
||||||
|
ifeq ($(debug),no)
|
||||||
|
CXXFLAGS += -flto
|
||||||
|
LDFLAGS += $(CXXFLAGS)
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.9 Android 5 can only run position independent executables. Note that this
|
||||||
|
### breaks Android 4.0 and earlier.
|
||||||
|
ifeq ($(OS), Android)
|
||||||
|
CXXFLAGS += -fPIE
|
||||||
|
LDFLAGS += -fPIE -pie
|
||||||
|
endif
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Section 4. Public targets
|
### Section 4. Public targets
|
||||||
@@ -331,100 +385,69 @@ help:
|
|||||||
@echo ""
|
@echo ""
|
||||||
@echo "To compile stockfish, type: "
|
@echo "To compile stockfish, type: "
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make target ARCH=arch [COMP=comp]"
|
@echo "make target ARCH=arch [COMP=compiler] [COMPCXX=cxx]"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported targets:"
|
@echo "Supported targets:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "build > Build unoptimized version"
|
@echo "build > Standard build"
|
||||||
@echo "profile-build > Build PGO-optimized version"
|
@echo "profile-build > PGO build"
|
||||||
@echo "double-profile-build > Build PGO-optimized version with and without popcnt support"
|
|
||||||
@echo "strip > Strip executable"
|
@echo "strip > Strip executable"
|
||||||
@echo "install > Install executable"
|
@echo "install > Install executable"
|
||||||
@echo "clean > Clean up"
|
@echo "clean > Clean up"
|
||||||
@echo "testrun > Make sample run"
|
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported archs:"
|
@echo "Supported archs:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "x86-64 > x86 64-bit"
|
@echo "x86-64 > x86 64-bit"
|
||||||
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt instruction"
|
@echo "x86-64-modern > x86 64-bit with popcnt support"
|
||||||
@echo "x86-32 > x86 32-bit excluding very old hardware without SSE-support"
|
@echo "x86-64-bmi2 > x86 64-bit with pext support"
|
||||||
@echo "x86-32-old > x86 32-bit including also very old hardware"
|
@echo "x86-32 > x86 32-bit with SSE support"
|
||||||
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
@echo "x86-32-old > x86 32-bit fall back for old hardware"
|
||||||
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
@echo "ppc-64 > PPC 64-bit"
|
||||||
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
@echo "ppc-32 > PPC 32-bit"
|
||||||
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
@echo "armv7 > ARMv7 32-bit"
|
||||||
@echo "general-64 > unspecified 64-bit"
|
@echo "general-64 > unspecified 64-bit"
|
||||||
@echo "general-32 > unspecified 32-bit"
|
@echo "general-32 > unspecified 32-bit"
|
||||||
@echo "bigendian-64 > unspecified 64-bit with bigendian byte order"
|
|
||||||
@echo "bigendian-32 > unspecified 32-bit with bigendian byte order"
|
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Supported comps:"
|
@echo "Supported compilers:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "gcc > Gnu compiler (default)"
|
@echo "gcc > Gnu compiler (default)"
|
||||||
@echo "icc > Intel compiler"
|
|
||||||
@echo "mingw > Gnu compiler with MinGW under Windows"
|
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||||
|
@echo "clang > LLVM Clang compiler"
|
||||||
|
@echo "icc > Intel compiler"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Non-standard targets:"
|
@echo "Simple examples. If you don't know what to do, you likely want to run: "
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
@echo "make build ARCH=x86-64 (This is for 64-bit systems)"
|
||||||
|
@echo "make build ARCH=x86-32 (This is for 32-bit systems)"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Examples. If you don't know what to do, you likely want to run: "
|
@echo "Advanced examples, for experienced users: "
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make profile-build ARCH=x86-64 (This is for 64-bit systems)"
|
@echo "make build ARCH=x86-64 COMP=clang"
|
||||||
@echo "make profile-build ARCH=x86-32 (This is for 32-bit systems)"
|
@echo "make profile-build ARCH=x86-64-modern COMP=gcc COMPCXX=g++-4.8"
|
||||||
@echo ""
|
@echo ""
|
||||||
|
|
||||||
build:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
.PHONY: help build profile-build strip install clean objclean profileclean help \
|
||||||
|
config-sanity icc-profile-use icc-profile-make gcc-profile-use gcc-profile-make \
|
||||||
|
clang-profile-use clang-profile-make
|
||||||
|
|
||||||
|
build: config-sanity
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||||
|
|
||||||
profile-build:
|
profile-build: config-sanity objclean profileclean
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 0/4. Preparing for profile build."
|
@echo "Step 1/4. Building instrumented executable ..."
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 1/4. Building executable for benchmark ..."
|
|
||||||
@touch *.cpp *.h
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
||||||
@$(PGOBENCH) > /dev/null
|
$(PGOBENCH) > /dev/null
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 3/4. Building final executable ..."
|
@echo "Step 3/4. Building optimized executable ..."
|
||||||
@touch *.cpp
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) objclean
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Step 4/4. Deleting profile data ..."
|
@echo "Step 4/4. Deleting profile data ..."
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) profileclean
|
||||||
|
|
||||||
double-profile-build:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 0/6. Preparing for profile build."
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 1/6. Building executable for benchmark (popcnt disabled)..."
|
|
||||||
@touch *.cpp *.h
|
|
||||||
$(MAKE) ARCH=x86-64 COMP=$(COMP) $(profile_make)
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 2/6. Running benchmark for pgo-build (popcnt disabled)..."
|
|
||||||
@$(PGOBENCH) > /dev/null
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 3/6. Building executable for benchmark (popcnt enabled)..."
|
|
||||||
@touch *.cpp *.h
|
|
||||||
$(MAKE) ARCH=x86-64-modern COMP=$(COMP) $(profile_make)
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 4/6. Running benchmark for pgo-build (popcnt enabled)..."
|
|
||||||
@$(PGOBENCH) > /dev/null
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 5/6. Building final executable ..."
|
|
||||||
@touch *.cpp *.h
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
|
||||||
@echo ""
|
|
||||||
@echo "Step 6/6. Deleting profile data ..."
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
|
||||||
@echo ""
|
|
||||||
|
|
||||||
strip:
|
strip:
|
||||||
strip $(EXE)
|
strip $(EXE)
|
||||||
@@ -434,11 +457,19 @@ install:
|
|||||||
-cp $(EXE) $(BINDIR)
|
-cp $(EXE) $(BINDIR)
|
||||||
-strip $(BINDIR)/$(EXE)
|
-strip $(BINDIR)/$(EXE)
|
||||||
|
|
||||||
clean:
|
#clean all
|
||||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
clean: objclean profileclean
|
||||||
|
@rm -f .depend *~ core
|
||||||
|
|
||||||
testrun:
|
# clean binaries and objects
|
||||||
@$(PGOBENCH)
|
objclean:
|
||||||
|
@rm -f $(EXE) $(EXE).exe *.o ./syzygy/*.o
|
||||||
|
|
||||||
|
# clean auxiliary profiling files
|
||||||
|
profileclean:
|
||||||
|
@rm -rf profdir
|
||||||
|
@rm -f bench.txt *.gcda ./syzygy/*.gcda *.gcno ./syzygy/*.gcno
|
||||||
|
@rm -f stockfish.profdata *.profraw
|
||||||
|
|
||||||
default:
|
default:
|
||||||
help
|
help
|
||||||
@@ -453,14 +484,16 @@ config-sanity:
|
|||||||
@echo ""
|
@echo ""
|
||||||
@echo "Config:"
|
@echo "Config:"
|
||||||
@echo "debug: '$(debug)'"
|
@echo "debug: '$(debug)'"
|
||||||
|
@echo "sanitize: '$(sanitize)'"
|
||||||
@echo "optimize: '$(optimize)'"
|
@echo "optimize: '$(optimize)'"
|
||||||
@echo "arch: '$(arch)'"
|
@echo "arch: '$(arch)'"
|
||||||
@echo "os: '$(os)'"
|
|
||||||
@echo "bits: '$(bits)'"
|
@echo "bits: '$(bits)'"
|
||||||
@echo "bigendian: '$(bigendian)'"
|
@echo "kernel: '$(KERNEL)'"
|
||||||
|
@echo "os: '$(OS)'"
|
||||||
@echo "prefetch: '$(prefetch)'"
|
@echo "prefetch: '$(prefetch)'"
|
||||||
@echo "bsfq: '$(bsfq)'"
|
|
||||||
@echo "popcnt: '$(popcnt)'"
|
@echo "popcnt: '$(popcnt)'"
|
||||||
|
@echo "sse: '$(sse)'"
|
||||||
|
@echo "pext: '$(pext)'"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Flags:"
|
@echo "Flags:"
|
||||||
@echo "CXX: $(CXX)"
|
@echo "CXX: $(CXX)"
|
||||||
@@ -470,22 +503,32 @@ config-sanity:
|
|||||||
@echo "Testing config sanity. If this fails, try 'make help' ..."
|
@echo "Testing config sanity. If this fails, try 'make help' ..."
|
||||||
@echo ""
|
@echo ""
|
||||||
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
||||||
|
@test "$(sanitize)" = "undefined" || test "$(sanitize)" = "thread" || test "$(sanitize)" = "no"
|
||||||
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
||||||
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
||||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc"
|
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7"
|
||||||
@test "$(os)" = "any" || test "$(os)" = "osx"
|
|
||||||
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
||||||
@test "$(bigendian)" = "yes" || test "$(bigendian)" = "no"
|
|
||||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
|
||||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw"
|
@test "$(sse)" = "yes" || test "$(sse)" = "no"
|
||||||
|
@test "$(pext)" = "yes" || test "$(pext)" = "no"
|
||||||
|
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
|
||||||
|
|
||||||
$(EXE): $(OBJS)
|
$(EXE): $(OBJS)
|
||||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||||
|
|
||||||
gcc-profile-prepare:
|
clang-profile-make:
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) gcc-profile-clean
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
|
EXTRACXXFLAGS='-fprofile-instr-generate ' \
|
||||||
|
EXTRALDFLAGS=' -fprofile-instr-generate' \
|
||||||
|
all
|
||||||
|
|
||||||
|
clang-profile-use:
|
||||||
|
llvm-profdata merge -output=stockfish.profdata *.profraw
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
|
EXTRACXXFLAGS='-fprofile-instr-use=stockfish.profdata' \
|
||||||
|
EXTRALDFLAGS='-fprofile-use ' \
|
||||||
|
all
|
||||||
|
|
||||||
gcc-profile-make:
|
gcc-profile-make:
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
@@ -495,18 +538,12 @@ gcc-profile-make:
|
|||||||
|
|
||||||
gcc-profile-use:
|
gcc-profile-use:
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
EXTRACXXFLAGS='-fprofile-use' \
|
EXTRACXXFLAGS='-fprofile-use -fno-peel-loops -fno-tracer' \
|
||||||
EXTRALDFLAGS='-lgcov' \
|
EXTRALDFLAGS='-lgcov' \
|
||||||
all
|
all
|
||||||
|
|
||||||
gcc-profile-clean:
|
|
||||||
@rm -rf *.gcda *.gcno bench.txt
|
|
||||||
|
|
||||||
icc-profile-prepare:
|
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
|
|
||||||
@mkdir profdir
|
|
||||||
|
|
||||||
icc-profile-make:
|
icc-profile-make:
|
||||||
|
@mkdir -p profdir
|
||||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
|
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
all
|
all
|
||||||
@@ -516,23 +553,8 @@ icc-profile-use:
|
|||||||
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
|
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
|
||||||
all
|
all
|
||||||
|
|
||||||
icc-profile-clean:
|
|
||||||
@rm -rf profdir bench.txt
|
|
||||||
|
|
||||||
.depend:
|
.depend:
|
||||||
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
||||||
|
|
||||||
-include .depend
|
-include .depend
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
|
||||||
### Section 6. Non-standard targets
|
|
||||||
### ==========================================================================
|
|
||||||
|
|
||||||
hpux:
|
|
||||||
$(MAKE) \
|
|
||||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
|
||||||
CXXFLAGS="" \
|
|
||||||
LDFLAGS="" \
|
|
||||||
all
|
|
||||||
|
|
||||||
|
|||||||
+83
-62
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -19,24 +20,23 @@
|
|||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <istream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "misc.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
|
||||||
#include "ucioption.h"
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
using namespace Search;
|
|
||||||
|
|
||||||
static const char* Defaults[] = {
|
namespace {
|
||||||
|
|
||||||
|
const vector<string> Defaults = {
|
||||||
|
"setoption name UCI_Chess960 value false",
|
||||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
||||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
||||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14 moves d4e6",
|
||||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14 moves g2g4",
|
||||||
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
||||||
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
||||||
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
||||||
@@ -46,49 +46,85 @@ static const char* Defaults[] = {
|
|||||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||||
|
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
|
||||||
|
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
|
||||||
|
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1 moves g5g6 f3e3 g6g5 e3f3",
|
||||||
|
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
|
||||||
|
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
|
||||||
|
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
|
||||||
|
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
|
||||||
|
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
|
||||||
|
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
|
||||||
|
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
|
||||||
|
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
|
||||||
|
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
||||||
|
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
||||||
|
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
|
||||||
|
|
||||||
|
// 5-man positions
|
||||||
|
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
|
||||||
|
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
|
||||||
|
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
|
||||||
|
|
||||||
|
// 6-man positions
|
||||||
|
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
|
||||||
|
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
|
||||||
|
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
|
||||||
|
|
||||||
|
// 7-man positions
|
||||||
|
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
|
||||||
|
|
||||||
|
// Mate and stalemate positions
|
||||||
|
"6k1/3b3r/1p1p4/p1n2p2/1PPNpP1q/P3Q1p1/1R1RB1P1/5K2 b - - 0 1",
|
||||||
|
"r2r1n2/pp2bk2/2p1p2p/3q4/3PN1QP/2P3R1/P4PP1/5RK1 w - - 0 1",
|
||||||
|
"8/8/8/8/8/6k1/6p1/6K1 w - -",
|
||||||
|
"7k/7P/6K1/8/3B4/8/8/8 b - -",
|
||||||
|
|
||||||
|
// Chess 960
|
||||||
|
"setoption name UCI_Chess960 value true",
|
||||||
|
"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w KQkq - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
|
||||||
|
"setoption name UCI_Chess960 value false"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
/// setup_bench() builds a list of UCI commands to be run by bench. There
|
||||||
/// of positions for a given limit each. There are five parameters; the
|
/// are five parameters: TT size in MB, number of search threads that
|
||||||
/// transposition table size, the number of search threads that should
|
/// should be used, the limit value spent for each position, a file name
|
||||||
/// be used, the limit value spent for each position (optional, default is
|
/// where to look for positions in FEN format and the type of the limit:
|
||||||
/// depth 12), an optional file name where to look for positions in fen
|
/// depth, perft, nodes and movetime (in millisecs).
|
||||||
/// format (defaults are the positions defined above) and the type of the
|
///
|
||||||
/// limit value: depth (default), time in secs or number of nodes.
|
/// bench -> search default positions up to depth 13
|
||||||
|
/// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB)
|
||||||
|
/// bench 64 4 5000 current movetime -> search current position with 4 threads for 5 sec
|
||||||
|
/// bench 64 1 100000 default nodes -> search default positions for 100K nodes each
|
||||||
|
/// bench 16 1 5 default perft -> run a perft 5 on default positions
|
||||||
|
|
||||||
void benchmark(int argc, char* argv[]) {
|
vector<string> setup_bench(const Position& current, istream& is) {
|
||||||
|
|
||||||
vector<string> fens;
|
vector<string> fens, list;
|
||||||
LimitsType limits;
|
string go, token;
|
||||||
int time;
|
|
||||||
int64_t nodes = 0;
|
|
||||||
|
|
||||||
// Assign default values to missing arguments
|
// Assign default values to missing arguments
|
||||||
string ttSize = argc > 2 ? argv[2] : "128";
|
string ttSize = (is >> token) ? token : "16";
|
||||||
string threads = argc > 3 ? argv[3] : "1";
|
string threads = (is >> token) ? token : "1";
|
||||||
string valStr = argc > 4 ? argv[4] : "12";
|
string limit = (is >> token) ? token : "13";
|
||||||
string fenFile = argc > 5 ? argv[5] : "default";
|
string fenFile = (is >> token) ? token : "default";
|
||||||
string valType = argc > 6 ? argv[6] : "depth";
|
string limitType = (is >> token) ? token : "depth";
|
||||||
|
|
||||||
Options["Hash"] = ttSize;
|
go = "go " + limitType + " " + limit;
|
||||||
Options["Threads"] = threads;
|
|
||||||
Options["OwnBook"] = false;
|
|
||||||
|
|
||||||
if (valType == "time")
|
if (fenFile == "default")
|
||||||
limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
|
fens = Defaults;
|
||||||
|
|
||||||
else if (valType == "nodes")
|
else if (fenFile == "current")
|
||||||
limits.maxNodes = atoi(valStr.c_str());
|
fens.push_back(current.fen());
|
||||||
|
|
||||||
else
|
else
|
||||||
limits.maxDepth = atoi(valStr.c_str());
|
|
||||||
|
|
||||||
if (fenFile != "default")
|
|
||||||
{
|
{
|
||||||
string fen;
|
string fen;
|
||||||
ifstream file(fenFile.c_str());
|
ifstream file(fenFile);
|
||||||
|
|
||||||
if (!file.is_open())
|
if (!file.is_open())
|
||||||
{
|
{
|
||||||
@@ -102,34 +138,19 @@ void benchmark(int argc, char* argv[]) {
|
|||||||
|
|
||||||
file.close();
|
file.close();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
fens.assign(Defaults, Defaults + 16);
|
|
||||||
|
|
||||||
time = system_time();
|
list.emplace_back("ucinewgame");
|
||||||
|
list.emplace_back("setoption name Threads value " + threads);
|
||||||
|
list.emplace_back("setoption name Hash value " + ttSize);
|
||||||
|
|
||||||
for (size_t i = 0; i < fens.size(); i++)
|
for (const string& fen : fens)
|
||||||
{
|
if (fen.find("setoption") != string::npos)
|
||||||
Position pos(fens[i], false, 0);
|
list.emplace_back(fen);
|
||||||
|
|
||||||
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
|
||||||
|
|
||||||
if (valType == "perft")
|
|
||||||
{
|
|
||||||
int64_t cnt = perft(pos, limits.maxDepth * ONE_PLY);
|
|
||||||
cerr << "\nPerft " << limits.maxDepth << " leaf nodes: " << cnt << endl;
|
|
||||||
nodes += cnt;
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Threads.start_thinking(pos, limits, vector<Move>(), false);
|
list.emplace_back("position fen " + fen);
|
||||||
nodes += RootPosition.nodes_searched();
|
list.emplace_back(go);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
time = system_time() - time;
|
return list;
|
||||||
|
|
||||||
cerr << "\n==========================="
|
|
||||||
<< "\nTotal time (ms) : " << time
|
|
||||||
<< "\nNodes searched : " << nodes
|
|
||||||
<< "\nNodes/second : " << int(nodes / (time / 1000.0)) << endl;
|
|
||||||
}
|
}
|
||||||
|
|||||||
+128
-219
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,255 +18,163 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <numeric>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum Result {
|
// There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
|
||||||
RESULT_UNKNOWN,
|
const unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
||||||
RESULT_INVALID,
|
|
||||||
RESULT_WIN,
|
|
||||||
RESULT_DRAW
|
|
||||||
};
|
|
||||||
|
|
||||||
struct KPKPosition {
|
|
||||||
Result classify_knowns(int index);
|
|
||||||
Result classify(int index, Result db[]);
|
|
||||||
|
|
||||||
private:
|
|
||||||
void from_index(int index);
|
|
||||||
Result classify_white(const Result db[]);
|
|
||||||
Result classify_black(const Result db[]);
|
|
||||||
Bitboard wk_attacks() const { return StepAttacksBB[W_KING][whiteKingSquare]; }
|
|
||||||
Bitboard bk_attacks() const { return StepAttacksBB[B_KING][blackKingSquare]; }
|
|
||||||
Bitboard pawn_attacks() const { return StepAttacksBB[W_PAWN][pawnSquare]; }
|
|
||||||
|
|
||||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
|
||||||
Color sideToMove;
|
|
||||||
};
|
|
||||||
|
|
||||||
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
|
|
||||||
const int IndexMax = 2 * 24 * 64 * 64; // color * wp_sq * wk_sq * bk_sq = 196608
|
|
||||||
|
|
||||||
// Each uint32_t stores results of 32 positions, one per bit
|
// Each uint32_t stores results of 32 positions, one per bit
|
||||||
uint32_t KPKBitbase[IndexMax / 32];
|
uint32_t KPKBitbase[MAX_INDEX / 32];
|
||||||
|
|
||||||
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm);
|
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||||
|
//
|
||||||
|
// Information is mapped in a way that minimizes the number of iterations:
|
||||||
|
//
|
||||||
|
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
|
||||||
|
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
||||||
|
// bit 12: side to move (WHITE or BLACK)
|
||||||
|
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||||
|
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
|
||||||
|
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
|
||||||
|
return wksq | (bksq << 6) | (us << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
|
||||||
|
}
|
||||||
|
|
||||||
|
enum Result {
|
||||||
|
INVALID = 0,
|
||||||
|
UNKNOWN = 1,
|
||||||
|
DRAW = 2,
|
||||||
|
WIN = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
||||||
|
|
||||||
|
struct KPKPosition {
|
||||||
|
KPKPosition() = default;
|
||||||
|
explicit KPKPosition(unsigned idx);
|
||||||
|
operator Result() const { return result; }
|
||||||
|
Result classify(const std::vector<KPKPosition>& db)
|
||||||
|
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
|
||||||
|
|
||||||
|
template<Color Us> Result classify(const std::vector<KPKPosition>& db);
|
||||||
|
|
||||||
|
Color us;
|
||||||
|
Square ksq[COLOR_NB], psq;
|
||||||
|
Result result;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
|
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
|
||||||
|
|
||||||
|
assert(file_of(wpsq) <= FILE_D);
|
||||||
|
|
||||||
|
unsigned idx = index(us, bksq, wksq, wpsq);
|
||||||
|
return KPKBitbase[idx / 32] & (1 << (idx & 0x1F));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm) {
|
void Bitbases::init() {
|
||||||
|
|
||||||
int index = compute_index(wksq, bksq, wpsq, stm);
|
std::vector<KPKPosition> db(MAX_INDEX);
|
||||||
|
unsigned idx, repeat = 1;
|
||||||
|
|
||||||
return KPKBitbase[index / 32] & (1 << (index & 31));
|
// Initialize db with known win / draw positions
|
||||||
}
|
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||||
|
db[idx] = KPKPosition(idx);
|
||||||
|
|
||||||
|
// Iterate through the positions until none of the unknown positions can be
|
||||||
void kpk_bitbase_init() {
|
// changed to either wins or draws (15 cycles needed).
|
||||||
|
|
||||||
Result db[IndexMax];
|
|
||||||
KPKPosition pos;
|
|
||||||
int index, bit, repeat = 1;
|
|
||||||
|
|
||||||
// Initialize table
|
|
||||||
for (index = 0; index < IndexMax; index++)
|
|
||||||
db[index] = pos.classify_knowns(index);
|
|
||||||
|
|
||||||
// Iterate until all positions are classified (30 cycles needed)
|
|
||||||
while (repeat)
|
while (repeat)
|
||||||
for (repeat = index = 0; index < IndexMax; index++)
|
for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
|
||||||
if ( db[index] == RESULT_UNKNOWN
|
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
|
||||||
&& pos.classify(index, db) != RESULT_UNKNOWN)
|
|
||||||
repeat = 1;
|
|
||||||
|
|
||||||
// Map 32 position results into one KPKBitbase[] entry
|
// Map 32 results into one KPKBitbase[] entry
|
||||||
for (index = 0; index < IndexMax / 32; index++)
|
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||||
for (bit = 0; bit < 32; bit++)
|
if (db[idx] == WIN)
|
||||||
if (db[32 * index + bit] == RESULT_WIN)
|
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
|
||||||
KPKBitbase[index] |= (1 << bit);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
KPKPosition::KPKPosition(unsigned idx) {
|
||||||
|
|
||||||
|
ksq[WHITE] = Square((idx >> 0) & 0x3F);
|
||||||
|
ksq[BLACK] = Square((idx >> 6) & 0x3F);
|
||||||
|
us = Color ((idx >> 12) & 0x01);
|
||||||
|
psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7)));
|
||||||
|
|
||||||
|
// Check if two pieces are on the same square or if a king can be captured
|
||||||
|
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|
||||||
|
|| ksq[WHITE] == psq
|
||||||
|
|| ksq[BLACK] == psq
|
||||||
|
|| (us == WHITE && (PawnAttacks[WHITE][psq] & ksq[BLACK])))
|
||||||
|
result = INVALID;
|
||||||
|
|
||||||
|
// Immediate win if a pawn can be promoted without getting captured
|
||||||
|
else if ( us == WHITE
|
||||||
|
&& rank_of(psq) == RANK_7
|
||||||
|
&& ksq[us] != psq + NORTH
|
||||||
|
&& ( distance(ksq[~us], psq + NORTH) > 1
|
||||||
|
|| (PseudoAttacks[KING][ksq[us]] & (psq + NORTH))))
|
||||||
|
result = WIN;
|
||||||
|
|
||||||
|
// Immediate draw if it is a stalemate or a king captures undefended pawn
|
||||||
|
else if ( us == BLACK
|
||||||
|
&& ( !(PseudoAttacks[KING][ksq[us]] & ~(PseudoAttacks[KING][ksq[~us]] | PawnAttacks[~us][psq]))
|
||||||
|
|| (PseudoAttacks[KING][ksq[us]] & psq & ~PseudoAttacks[KING][ksq[~us]])))
|
||||||
|
result = DRAW;
|
||||||
|
|
||||||
|
// Position will be classified later
|
||||||
|
else
|
||||||
|
result = UNKNOWN;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<Color Us>
|
||||||
|
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
|
||||||
|
|
||||||
|
// White to move: If one move leads to a position classified as WIN, the result
|
||||||
|
// of the current position is WIN. If all moves lead to positions classified
|
||||||
|
// as DRAW, the current position is classified as DRAW, otherwise the current
|
||||||
|
// position is classified as UNKNOWN.
|
||||||
//
|
//
|
||||||
// Information is mapped in this way
|
// Black to move: If one move leads to a position classified as DRAW, the result
|
||||||
//
|
// of the current position is DRAW. If all moves lead to positions classified
|
||||||
// bit 0: side to move (WHITE or BLACK)
|
// as WIN, the position is classified as WIN, otherwise the current position is
|
||||||
// bit 1- 6: black king square (from SQ_A1 to SQ_H8)
|
// classified as UNKNOWN.
|
||||||
// bit 7-12: white king square (from SQ_A1 to SQ_H8)
|
|
||||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
|
||||||
// bit 15-17: white pawn rank - 1 (from RANK_2 - 1 to RANK_7 - 1)
|
|
||||||
|
|
||||||
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm) {
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
const Result Good = (Us == WHITE ? WIN : DRAW);
|
||||||
|
const Result Bad = (Us == WHITE ? DRAW : WIN);
|
||||||
|
|
||||||
assert(file_of(wpsq) <= FILE_D);
|
Result r = INVALID;
|
||||||
|
Bitboard b = PseudoAttacks[KING][ksq[Us]];
|
||||||
|
|
||||||
int p = file_of(wpsq) + 4 * (rank_of(wpsq) - 1);
|
|
||||||
int r = stm + 2 * bksq + 128 * wksq + 8192 * p;
|
|
||||||
|
|
||||||
assert(r >= 0 && r < IndexMax);
|
|
||||||
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
void KPKPosition::from_index(int index) {
|
|
||||||
|
|
||||||
int s = index >> 13;
|
|
||||||
sideToMove = Color(index & 1);
|
|
||||||
blackKingSquare = Square((index >> 1) & 63);
|
|
||||||
whiteKingSquare = Square((index >> 7) & 63);
|
|
||||||
pawnSquare = make_square(File(s & 3), Rank((s >> 2) + 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
Result KPKPosition::classify_knowns(int index) {
|
|
||||||
|
|
||||||
from_index(index);
|
|
||||||
|
|
||||||
// Check if two pieces are on the same square
|
|
||||||
if ( whiteKingSquare == pawnSquare
|
|
||||||
|| whiteKingSquare == blackKingSquare
|
|
||||||
|| blackKingSquare == pawnSquare)
|
|
||||||
return RESULT_INVALID;
|
|
||||||
|
|
||||||
// Check if a king can be captured
|
|
||||||
if ( bit_is_set(wk_attacks(), blackKingSquare)
|
|
||||||
|| (bit_is_set(pawn_attacks(), blackKingSquare) && sideToMove == WHITE))
|
|
||||||
return RESULT_INVALID;
|
|
||||||
|
|
||||||
// The position is an immediate win if it is white to move and the
|
|
||||||
// white pawn can be promoted without getting captured.
|
|
||||||
if ( rank_of(pawnSquare) == RANK_7
|
|
||||||
&& sideToMove == WHITE
|
|
||||||
&& whiteKingSquare != pawnSquare + DELTA_N
|
|
||||||
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|
|
||||||
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N)))
|
|
||||||
return RESULT_WIN;
|
|
||||||
|
|
||||||
// Check for known draw positions
|
|
||||||
//
|
|
||||||
// Case 1: Stalemate
|
|
||||||
if ( sideToMove == BLACK
|
|
||||||
&& !(bk_attacks() & ~(wk_attacks() | pawn_attacks())))
|
|
||||||
return RESULT_DRAW;
|
|
||||||
|
|
||||||
// Case 2: King can capture pawn
|
|
||||||
if ( sideToMove == BLACK
|
|
||||||
&& bit_is_set(bk_attacks(), pawnSquare) && !bit_is_set(wk_attacks(), pawnSquare))
|
|
||||||
return RESULT_DRAW;
|
|
||||||
|
|
||||||
// Case 3: Black king in front of white pawn
|
|
||||||
if ( blackKingSquare == pawnSquare + DELTA_N
|
|
||||||
&& rank_of(pawnSquare) < RANK_7)
|
|
||||||
return RESULT_DRAW;
|
|
||||||
|
|
||||||
// Case 4: White king in front of pawn and black has opposition
|
|
||||||
if ( whiteKingSquare == pawnSquare + DELTA_N
|
|
||||||
&& blackKingSquare == pawnSquare + DELTA_N + DELTA_N + DELTA_N
|
|
||||||
&& rank_of(pawnSquare) < RANK_5
|
|
||||||
&& sideToMove == WHITE)
|
|
||||||
return RESULT_DRAW;
|
|
||||||
|
|
||||||
// Case 5: Stalemate with rook pawn
|
|
||||||
if ( blackKingSquare == SQ_A8
|
|
||||||
&& file_of(pawnSquare) == FILE_A)
|
|
||||||
return RESULT_DRAW;
|
|
||||||
|
|
||||||
return RESULT_UNKNOWN;
|
|
||||||
}
|
|
||||||
|
|
||||||
Result KPKPosition::classify(int index, Result db[]) {
|
|
||||||
|
|
||||||
from_index(index);
|
|
||||||
db[index] = (sideToMove == WHITE ? classify_white(db) : classify_black(db));
|
|
||||||
return db[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
Result KPKPosition::classify_white(const Result db[]) {
|
|
||||||
|
|
||||||
// If one move leads to a position classified as RESULT_WIN, the result
|
|
||||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
|
||||||
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
|
|
||||||
// otherwise the current position is classified as RESULT_UNKNOWN.
|
|
||||||
|
|
||||||
bool unknownFound = false;
|
|
||||||
Bitboard b;
|
|
||||||
Square s;
|
|
||||||
Result r;
|
|
||||||
|
|
||||||
// King moves
|
|
||||||
b = wk_attacks();
|
|
||||||
while (b)
|
while (b)
|
||||||
|
r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)]
|
||||||
|
: db[index(Them, pop_lsb(&b), ksq[Them] , psq)];
|
||||||
|
|
||||||
|
if (Us == WHITE)
|
||||||
{
|
{
|
||||||
s = pop_1st_bit(&b);
|
if (rank_of(psq) < RANK_7) // Single push
|
||||||
r = db[compute_index(s, blackKingSquare, pawnSquare, BLACK)];
|
r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH)];
|
||||||
|
|
||||||
if (r == RESULT_WIN)
|
if ( rank_of(psq) == RANK_2 // Double push
|
||||||
return RESULT_WIN;
|
&& psq + NORTH != ksq[Us]
|
||||||
|
&& psq + NORTH != ksq[Them])
|
||||||
if (r == RESULT_UNKNOWN)
|
r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH + NORTH)];
|
||||||
unknownFound = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pawn moves
|
return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
|
||||||
if (rank_of(pawnSquare) < RANK_7)
|
|
||||||
{
|
|
||||||
s = pawnSquare + DELTA_N;
|
|
||||||
r = db[compute_index(whiteKingSquare, blackKingSquare, s, BLACK)];
|
|
||||||
|
|
||||||
if (r == RESULT_WIN)
|
|
||||||
return RESULT_WIN;
|
|
||||||
|
|
||||||
if (r == RESULT_UNKNOWN)
|
|
||||||
unknownFound = true;
|
|
||||||
|
|
||||||
// Double pawn push
|
|
||||||
if (rank_of(s) == RANK_3 && r != RESULT_INVALID)
|
|
||||||
{
|
|
||||||
s += DELTA_N;
|
|
||||||
r = db[compute_index(whiteKingSquare, blackKingSquare, s, BLACK)];
|
|
||||||
|
|
||||||
if (r == RESULT_WIN)
|
|
||||||
return RESULT_WIN;
|
|
||||||
|
|
||||||
if (r == RESULT_UNKNOWN)
|
|
||||||
unknownFound = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Result KPKPosition::classify_black(const Result db[]) {
|
} // namespace
|
||||||
|
|
||||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
|
||||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
|
||||||
// classified as RESULT_WIN, the position is classified as RESULT_WIN.
|
|
||||||
// Otherwise, the current position is classified as RESULT_UNKNOWN.
|
|
||||||
|
|
||||||
bool unknownFound = false;
|
|
||||||
Bitboard b;
|
|
||||||
Square s;
|
|
||||||
Result r;
|
|
||||||
|
|
||||||
// King moves
|
|
||||||
b = bk_attacks();
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
s = pop_1st_bit(&b);
|
|
||||||
r = db[compute_index(whiteKingSquare, s, pawnSquare, WHITE)];
|
|
||||||
|
|
||||||
if (r == RESULT_DRAW)
|
|
||||||
return RESULT_DRAW;
|
|
||||||
|
|
||||||
if (r == RESULT_UNKNOWN)
|
|
||||||
unknownFound = true;
|
|
||||||
}
|
|
||||||
return unknownFound ? RESULT_UNKNOWN : RESULT_WIN;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|||||||
+236
-276
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,299 +19,246 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cstring>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
#include "misc.h"
|
||||||
#include "rkiss.h"
|
|
||||||
|
|
||||||
Bitboard RMasks[64];
|
uint8_t PopCnt16[1 << 16];
|
||||||
Bitboard RMagics[64];
|
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||||
Bitboard* RAttacks[64];
|
|
||||||
int RShifts[64];
|
|
||||||
|
|
||||||
Bitboard BMasks[64];
|
Bitboard SquareBB[SQUARE_NB];
|
||||||
Bitboard BMagics[64];
|
Bitboard FileBB[FILE_NB];
|
||||||
Bitboard* BAttacks[64];
|
Bitboard RankBB[RANK_NB];
|
||||||
int BShifts[64];
|
Bitboard AdjacentFilesBB[FILE_NB];
|
||||||
|
Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
|
||||||
|
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||||
|
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||||
|
Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||||
|
Bitboard ForwardFileBB[COLOR_NB][SQUARE_NB];
|
||||||
|
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||||
|
Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||||
|
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||||
|
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||||
|
|
||||||
Bitboard SetMaskBB[65];
|
Magic RookMagics[SQUARE_NB];
|
||||||
Bitboard ClearMaskBB[65];
|
Magic BishopMagics[SQUARE_NB];
|
||||||
|
|
||||||
Bitboard FileBB[8];
|
|
||||||
Bitboard RankBB[8];
|
|
||||||
Bitboard NeighboringFilesBB[8];
|
|
||||||
Bitboard ThisAndNeighboringFilesBB[8];
|
|
||||||
Bitboard InFrontBB[2][8];
|
|
||||||
Bitboard StepAttacksBB[16][64];
|
|
||||||
Bitboard BetweenBB[64][64];
|
|
||||||
Bitboard SquaresInFrontMask[2][64];
|
|
||||||
Bitboard PassedPawnMask[2][64];
|
|
||||||
Bitboard AttackSpanMask[2][64];
|
|
||||||
|
|
||||||
Bitboard BishopPseudoAttacks[64];
|
|
||||||
Bitboard RookPseudoAttacks[64];
|
|
||||||
Bitboard QueenPseudoAttacks[64];
|
|
||||||
|
|
||||||
uint8_t BitCount8Bit[256];
|
|
||||||
int SquareDistance[64][64];
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
// De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan
|
||||||
|
const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL;
|
||||||
|
const uint32_t DeBruijn32 = 0x783A9B23;
|
||||||
|
|
||||||
int BSFTable[64];
|
int MSBTable[256]; // To implement software msb()
|
||||||
Bitboard RookTable[0x19000]; // Storage space for rook attacks
|
Square BSFTable[SQUARE_NB]; // To implement software bitscan
|
||||||
Bitboard BishopTable[0x1480]; // Storage space for bishop attacks
|
Bitboard RookTable[0x19000]; // To store rook attacks
|
||||||
|
Bitboard BishopTable[0x1480]; // To store bishop attacks
|
||||||
|
|
||||||
void init_magic_bitboards(PieceType pt, Bitboard* attacks[], Bitboard magics[],
|
void init_magics(Bitboard table[], Magic magics[], Direction directions[]);
|
||||||
Bitboard masks[], int shifts[]);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses
|
||||||
|
// Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch.
|
||||||
|
|
||||||
/// print_bitboard() prints a bitboard in an easily readable format to the
|
unsigned bsf_index(Bitboard b) {
|
||||||
/// standard output. This is sometimes useful for debugging.
|
|
||||||
|
|
||||||
void print_bitboard(Bitboard b) {
|
|
||||||
|
|
||||||
for (Rank r = RANK_8; r >= RANK_1; r--)
|
|
||||||
{
|
|
||||||
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
|
||||||
for (File f = FILE_A; f <= FILE_H; f++)
|
|
||||||
std::cout << "| " << (bit_is_set(b, make_square(f, r)) ? "X " : " ");
|
|
||||||
|
|
||||||
std::cout << "|\n";
|
|
||||||
}
|
|
||||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
|
||||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
|
||||||
/// nonzero bitboard.
|
|
||||||
|
|
||||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
|
||||||
|
|
||||||
Square first_1(Bitboard b) {
|
|
||||||
return Square(BSFTable[((b & -b) * 0x218A392CD3D5DBFULL) >> 58]);
|
|
||||||
}
|
|
||||||
|
|
||||||
Square pop_1st_bit(Bitboard* b) {
|
|
||||||
Bitboard bb = *b;
|
|
||||||
*b &= (*b - 1);
|
|
||||||
return Square(BSFTable[((bb & -bb) * 0x218A392CD3D5DBFULL) >> 58]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#elif !defined(USE_BSFQ)
|
|
||||||
|
|
||||||
Square first_1(Bitboard b) {
|
|
||||||
b ^= (b - 1);
|
|
||||||
uint32_t fold = unsigned(b) ^ unsigned(b >> 32);
|
|
||||||
return Square(BSFTable[(fold * 0x783A9B23) >> 26]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Use type-punning
|
|
||||||
union b_union {
|
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
struct {
|
|
||||||
#if defined (BIGENDIAN)
|
|
||||||
uint32_t h;
|
|
||||||
uint32_t l;
|
|
||||||
#else
|
|
||||||
uint32_t l;
|
|
||||||
uint32_t h;
|
|
||||||
#endif
|
|
||||||
} dw;
|
|
||||||
};
|
|
||||||
|
|
||||||
Square pop_1st_bit(Bitboard* bb) {
|
|
||||||
|
|
||||||
b_union u;
|
|
||||||
Square ret;
|
|
||||||
|
|
||||||
u.b = *bb;
|
|
||||||
|
|
||||||
if (u.dw.l)
|
|
||||||
{
|
|
||||||
ret = Square(BSFTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783A9B23) >> 26]);
|
|
||||||
u.dw.l &= (u.dw.l - 1);
|
|
||||||
*bb = u.b;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
ret = Square(BSFTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783A9B23) >> 26]);
|
|
||||||
u.dw.h &= (u.dw.h - 1);
|
|
||||||
*bb = u.b;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(USE_BSFQ)
|
|
||||||
|
|
||||||
|
|
||||||
/// bitboards_init() initializes various bitboard arrays. It is called during
|
|
||||||
/// program initialization.
|
|
||||||
|
|
||||||
void bitboards_init() {
|
|
||||||
|
|
||||||
for (Bitboard b = 0; b < 256; b++)
|
|
||||||
BitCount8Bit[b] = (uint8_t)popcount<Max15>(b);
|
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
|
||||||
{
|
|
||||||
SetMaskBB[s] = 1ULL << s;
|
|
||||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
|
||||||
}
|
|
||||||
|
|
||||||
ClearMaskBB[SQ_NONE] = ~0ULL;
|
|
||||||
|
|
||||||
FileBB[FILE_A] = FileABB;
|
|
||||||
RankBB[RANK_1] = Rank1BB;
|
|
||||||
|
|
||||||
for (int f = FILE_B; f <= FILE_H; f++)
|
|
||||||
{
|
|
||||||
FileBB[f] = FileBB[f - 1] << 1;
|
|
||||||
RankBB[f] = RankBB[f - 1] << 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int f = FILE_A; f <= FILE_H; f++)
|
|
||||||
{
|
|
||||||
NeighboringFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
|
||||||
ThisAndNeighboringFilesBB[f] = FileBB[f] | NeighboringFilesBB[f];
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int rw = RANK_7, rb = RANK_2; rw >= RANK_1; rw--, rb++)
|
|
||||||
{
|
|
||||||
InFrontBB[WHITE][rw] = InFrontBB[WHITE][rw + 1] | RankBB[rw + 1];
|
|
||||||
InFrontBB[BLACK][rb] = InFrontBB[BLACK][rb - 1] | RankBB[rb - 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
|
||||||
{
|
|
||||||
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
|
|
||||||
PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(file_of(s));
|
|
||||||
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(file_of(s));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
|
||||||
SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
|
|
||||||
|
|
||||||
for (int i = 0; i < 64; i++)
|
|
||||||
if (!Is64Bit) // Matt Taylor's folding trick for 32 bit systems
|
|
||||||
{
|
|
||||||
Bitboard b = 1ULL << i;
|
|
||||||
b ^= b - 1;
|
b ^= b - 1;
|
||||||
b ^= b >> 32;
|
return Is64Bit ? (b * DeBruijn64) >> 58
|
||||||
BSFTable[uint32_t(b * 0x783A9B23) >> 26] = i;
|
: ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// popcount16() counts the non-zero bits using SWAR-Popcount algorithm
|
||||||
|
|
||||||
|
unsigned popcount16(unsigned u) {
|
||||||
|
u -= (u >> 1) & 0x5555U;
|
||||||
|
u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
|
||||||
|
u = ((u >> 4) + u) & 0x0F0FU;
|
||||||
|
return (u * 0x0101U) >> 8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef NO_BSF
|
||||||
|
|
||||||
|
/// Software fall-back of lsb() and msb() for CPU lacking hardware support
|
||||||
|
|
||||||
|
Square lsb(Bitboard b) {
|
||||||
|
assert(b);
|
||||||
|
return BSFTable[bsf_index(b)];
|
||||||
|
}
|
||||||
|
|
||||||
|
Square msb(Bitboard b) {
|
||||||
|
|
||||||
|
assert(b);
|
||||||
|
unsigned b32;
|
||||||
|
int result = 0;
|
||||||
|
|
||||||
|
if (b > 0xFFFFFFFF)
|
||||||
|
{
|
||||||
|
b >>= 32;
|
||||||
|
result = 32;
|
||||||
|
}
|
||||||
|
|
||||||
|
b32 = unsigned(b);
|
||||||
|
|
||||||
|
if (b32 > 0xFFFF)
|
||||||
|
{
|
||||||
|
b32 >>= 16;
|
||||||
|
result += 16;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (b32 > 0xFF)
|
||||||
|
{
|
||||||
|
b32 >>= 8;
|
||||||
|
result += 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Square(result + MSBTable[b32]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // ifdef NO_BSF
|
||||||
|
|
||||||
|
|
||||||
|
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
|
||||||
|
/// to be printed to standard output. Useful for debugging.
|
||||||
|
|
||||||
|
const std::string Bitboards::pretty(Bitboard b) {
|
||||||
|
|
||||||
|
std::string s = "+---+---+---+---+---+---+---+---+\n";
|
||||||
|
|
||||||
|
for (Rank r = RANK_8; r >= RANK_1; --r)
|
||||||
|
{
|
||||||
|
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||||
|
s += b & make_square(f, r) ? "| X " : "| ";
|
||||||
|
|
||||||
|
s += "|\n+---+---+---+---+---+---+---+---+\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Bitboards::init() initializes various bitboard tables. It is called at
|
||||||
|
/// startup and relies on global objects to be already zero-initialized.
|
||||||
|
|
||||||
|
void Bitboards::init() {
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < (1 << 16); ++i)
|
||||||
|
PopCnt16[i] = (uint8_t) popcount16(i);
|
||||||
|
|
||||||
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
|
{
|
||||||
|
SquareBB[s] = 1ULL << s;
|
||||||
|
BSFTable[bsf_index(SquareBB[s])] = s;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Bitboard b = 2; b < 256; ++b)
|
||||||
|
MSBTable[b] = MSBTable[b - 1] + !more_than_one(b);
|
||||||
|
|
||||||
|
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||||
|
FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
|
||||||
|
|
||||||
|
for (Rank r = RANK_1; r <= RANK_8; ++r)
|
||||||
|
RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB;
|
||||||
|
|
||||||
|
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||||
|
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||||
|
|
||||||
|
for (Rank r = RANK_1; r < RANK_8; ++r)
|
||||||
|
ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | RankBB[r]);
|
||||||
|
|
||||||
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
|
{
|
||||||
|
ForwardFileBB [c][s] = ForwardRanksBB[c][rank_of(s)] & FileBB[file_of(s)];
|
||||||
|
PawnAttackSpan[c][s] = ForwardRanksBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
||||||
|
PassedPawnMask[c][s] = ForwardFileBB [c][s] | PawnAttackSpan[c][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||||
|
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||||
|
if (s1 != s2)
|
||||||
|
{
|
||||||
|
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||||
|
DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2;
|
||||||
|
}
|
||||||
|
|
||||||
|
int steps[][5] = { {}, { 7, 9 }, { 6, 10, 15, 17 }, {}, {}, {}, { 1, 7, 8, 9 } };
|
||||||
|
|
||||||
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
|
for (PieceType pt : { PAWN, KNIGHT, KING })
|
||||||
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
|
for (int i = 0; steps[pt][i]; ++i)
|
||||||
|
{
|
||||||
|
Square to = s + Direction(c == WHITE ? steps[pt][i] : -steps[pt][i]);
|
||||||
|
|
||||||
|
if (is_ok(to) && distance(s, to) < 3)
|
||||||
|
{
|
||||||
|
if (pt == PAWN)
|
||||||
|
PawnAttacks[c][s] |= to;
|
||||||
else
|
else
|
||||||
BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
|
PseudoAttacks[pt][s] |= to;
|
||||||
|
}
|
||||||
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
|
||||||
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
|
||||||
|
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
|
||||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
|
||||||
for (int k = 0; steps[pt][k]; k++)
|
|
||||||
{
|
|
||||||
Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
|
|
||||||
|
|
||||||
if (square_is_ok(to) && square_distance(s, to) < 3)
|
|
||||||
set_bit(&StepAttacksBB[make_piece(c, pt)][s], to);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init_magic_bitboards(ROOK, RAttacks, RMagics, RMasks, RShifts);
|
Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST };
|
||||||
init_magic_bitboards(BISHOP, BAttacks, BMagics, BMasks, BShifts);
|
Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST };
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
init_magics(RookTable, RookMagics, RookDirections);
|
||||||
|
init_magics(BishopTable, BishopMagics, BishopDirections);
|
||||||
|
|
||||||
|
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||||
{
|
{
|
||||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, 0);
|
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
|
||||||
RookPseudoAttacks[s] = rook_attacks_bb(s, 0);
|
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
|
||||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, 0);
|
|
||||||
|
for (PieceType pt : { BISHOP, ROOK })
|
||||||
|
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||||
|
{
|
||||||
|
if (!(PseudoAttacks[pt][s1] & s2))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||||
|
BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
|
||||||
if (bit_is_set(QueenPseudoAttacks[s1], s2))
|
|
||||||
{
|
|
||||||
Square delta = (s2 - s1) / square_distance(s1, s2);
|
|
||||||
|
|
||||||
for (Square s = s1 + delta; s != s2; s += delta)
|
|
||||||
set_bit(&BetweenBB[s1][s2], s);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
Bitboard sliding_attacks(PieceType pt, Square sq, Bitboard occupied) {
|
Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) {
|
||||||
|
|
||||||
Square deltas[][4] = { { DELTA_N, DELTA_E, DELTA_S, DELTA_W },
|
Bitboard attack = 0;
|
||||||
{ DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW } };
|
|
||||||
Bitboard attacks = 0;
|
|
||||||
Square* delta = (pt == ROOK ? deltas[0] : deltas[1]);
|
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; ++i)
|
||||||
|
for (Square s = sq + directions[i];
|
||||||
|
is_ok(s) && distance(s, s - directions[i]) == 1;
|
||||||
|
s += directions[i])
|
||||||
{
|
{
|
||||||
Square s = sq + delta[i];
|
attack |= s;
|
||||||
|
|
||||||
while (square_is_ok(s) && square_distance(s, s - delta[i]) == 1)
|
if (occupied & s)
|
||||||
{
|
|
||||||
set_bit(&attacks, s);
|
|
||||||
|
|
||||||
if (bit_is_set(occupied, s))
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
s += delta[i];
|
return attack;
|
||||||
}
|
|
||||||
}
|
|
||||||
return attacks;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Bitboard pick_random(Bitboard mask, RKISS& rk, int booster) {
|
// init_magics() computes all rook and bishop attacks at startup. Magic
|
||||||
|
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
||||||
Bitboard magic;
|
// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
||||||
|
|
||||||
// Values s1 and s2 are used to rotate the candidate magic of a
|
|
||||||
// quantity known to be the optimal to quickly find the magics.
|
|
||||||
int s1 = booster & 63, s2 = (booster >> 6) & 63;
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
magic = rk.rand<Bitboard>();
|
|
||||||
magic = (magic >> s1) | (magic << (64 - s1));
|
|
||||||
magic &= rk.rand<Bitboard>();
|
|
||||||
magic = (magic >> s2) | (magic << (64 - s2));
|
|
||||||
magic &= rk.rand<Bitboard>();
|
|
||||||
|
|
||||||
if (BitCount8Bit[(mask * magic) >> 56] >= 6)
|
|
||||||
return magic;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// init_magic_bitboards() computes all rook and bishop magics at startup.
|
|
||||||
// Magic bitboards are used to look up attacks of sliding pieces. As reference
|
|
||||||
// see chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
|
||||||
// use the so called "fancy" approach.
|
// use the so called "fancy" approach.
|
||||||
|
|
||||||
void init_magic_bitboards(PieceType pt, Bitboard* attacks[], Bitboard magics[],
|
void init_magics(Bitboard table[], Magic magics[], Direction directions[]) {
|
||||||
Bitboard masks[], int shifts[]) {
|
|
||||||
|
// Optimal PRNG seeds to pick the correct magics in the shortest time
|
||||||
|
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
|
||||||
|
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
|
||||||
|
|
||||||
int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 },
|
|
||||||
{ 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } };
|
|
||||||
RKISS rk;
|
|
||||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
Bitboard occupancy[4096], reference[4096], edges, b;
|
||||||
int i, size, index, booster;
|
int epoch[4096] = {}, cnt = 0, size = 0;
|
||||||
|
|
||||||
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
attacks[SQ_A1] = (pt == ROOK ? RookTable : BishopTable);
|
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
|
||||||
{
|
{
|
||||||
// Board edges are not considered in the relevant occupancies
|
// Board edges are not considered in the relevant occupancies
|
||||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||||
@@ -320,47 +268,59 @@ namespace {
|
|||||||
// all the attacks for each possible subset of the mask and so is 2 power
|
// all the attacks for each possible subset of the mask and so is 2 power
|
||||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
||||||
// apply to the 64 or 32 bits word to get the index.
|
// apply to the 64 or 32 bits word to get the index.
|
||||||
masks[s] = sliding_attacks(pt, s, 0) & ~edges;
|
Magic& m = magics[s];
|
||||||
shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]);
|
m.mask = sliding_attack(directions, s, 0) & ~edges;
|
||||||
|
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
|
||||||
|
|
||||||
|
// Set the offset for the attacks table of the square. We have individual
|
||||||
|
// table sizes for each square with "Fancy Magic Bitboards".
|
||||||
|
m.attacks = s == SQ_A1 ? table : magics[s - 1].attacks + size;
|
||||||
|
|
||||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
||||||
// store the corresponding sliding attacks bitboard in reference[].
|
// store the corresponding sliding attack bitboard in reference[].
|
||||||
b = size = 0;
|
b = size = 0;
|
||||||
do {
|
do {
|
||||||
occupancy[size] = b;
|
occupancy[size] = b;
|
||||||
reference[size++] = sliding_attacks(pt, s, b);
|
reference[size] = sliding_attack(directions, s, b);
|
||||||
b = (b - masks[s]) & masks[s];
|
|
||||||
|
if (HasPext)
|
||||||
|
m.attacks[pext(b, m.mask)] = reference[size];
|
||||||
|
|
||||||
|
size++;
|
||||||
|
b = (b - m.mask) & m.mask;
|
||||||
} while (b);
|
} while (b);
|
||||||
|
|
||||||
// Set the offset for the table of the next square. We have individual
|
if (HasPext)
|
||||||
// table sizes for each square with "Fancy Magic Bitboards".
|
continue;
|
||||||
if (s < SQ_H8)
|
|
||||||
attacks[s + 1] = attacks[s] + size;
|
|
||||||
|
|
||||||
booster = MagicBoosters[Is64Bit][rank_of(s)];
|
PRNG rng(seeds[Is64Bit][rank_of(s)]);
|
||||||
|
|
||||||
// Find a magic for square 's' picking up an (almost) random number
|
// Find a magic for square 's' picking up an (almost) random number
|
||||||
// until we find the one that passes the verification test.
|
// until we find the one that passes the verification test.
|
||||||
do {
|
for (int i = 0; i < size; )
|
||||||
magics[s] = pick_random(masks[s], rk, booster);
|
{
|
||||||
memset(attacks[s], 0, size * sizeof(Bitboard));
|
for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6; )
|
||||||
|
m.magic = rng.sparse_rand<Bitboard>();
|
||||||
|
|
||||||
// A good magic must map every possible occupancy to an index that
|
// A good magic must map every possible occupancy to an index that
|
||||||
// looks up the correct sliding attack in the attacks[s] database.
|
// looks up the correct sliding attack in the attacks[s] database.
|
||||||
// Note that we build up the database for square 's' as a side
|
// Note that we build up the database for square 's' as a side
|
||||||
// effect of verifying the magic.
|
// effect of verifying the magic. Keep track of the attempt count
|
||||||
for (i = 0; i < size; i++)
|
// and save it in epoch[], little speed-up trick to avoid resetting
|
||||||
|
// m.attacks[] after every failed attempt.
|
||||||
|
for (++cnt, i = 0; i < size; ++i)
|
||||||
{
|
{
|
||||||
index = (pt == ROOK ? rook_index(s, occupancy[i])
|
unsigned idx = m.index(occupancy[i]);
|
||||||
: bishop_index(s, occupancy[i]));
|
|
||||||
|
|
||||||
if (!attacks[s][index])
|
if (epoch[idx] < cnt)
|
||||||
attacks[s][index] = reference[i];
|
{
|
||||||
|
epoch[idx] = cnt;
|
||||||
else if (attacks[s][index] != reference[i])
|
m.attacks[idx] = reference[i];
|
||||||
|
}
|
||||||
|
else if (m.attacks[idx] != reference[i])
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} while (i != size);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+238
-175
@@ -1,14 +1,14 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
@@ -18,74 +18,120 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(BITBOARD_H_INCLUDED)
|
#ifndef BITBOARD_H_INCLUDED
|
||||||
#define BITBOARD_H_INCLUDED
|
#define BITBOARD_H_INCLUDED
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
extern Bitboard FileBB[8];
|
namespace Bitbases {
|
||||||
extern Bitboard NeighboringFilesBB[8];
|
|
||||||
extern Bitboard ThisAndNeighboringFilesBB[8];
|
|
||||||
extern Bitboard RankBB[8];
|
|
||||||
extern Bitboard InFrontBB[2][8];
|
|
||||||
|
|
||||||
extern Bitboard SetMaskBB[65];
|
void init();
|
||||||
extern Bitboard ClearMaskBB[65];
|
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
|
||||||
|
|
||||||
extern Bitboard StepAttacksBB[16][64];
|
|
||||||
extern Bitboard BetweenBB[64][64];
|
|
||||||
|
|
||||||
extern Bitboard SquaresInFrontMask[2][64];
|
|
||||||
extern Bitboard PassedPawnMask[2][64];
|
|
||||||
extern Bitboard AttackSpanMask[2][64];
|
|
||||||
|
|
||||||
extern uint64_t RMagics[64];
|
|
||||||
extern int RShifts[64];
|
|
||||||
extern Bitboard RMasks[64];
|
|
||||||
extern Bitboard* RAttacks[64];
|
|
||||||
|
|
||||||
extern uint64_t BMagics[64];
|
|
||||||
extern int BShifts[64];
|
|
||||||
extern Bitboard BMasks[64];
|
|
||||||
extern Bitboard* BAttacks[64];
|
|
||||||
|
|
||||||
extern Bitboard BishopPseudoAttacks[64];
|
|
||||||
extern Bitboard RookPseudoAttacks[64];
|
|
||||||
extern Bitboard QueenPseudoAttacks[64];
|
|
||||||
|
|
||||||
extern uint8_t BitCount8Bit[256];
|
|
||||||
|
|
||||||
|
|
||||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
|
||||||
/// setting and clearing bits.
|
|
||||||
|
|
||||||
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
|
||||||
return b & SetMaskBB[s];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void set_bit(Bitboard* b, Square s) {
|
namespace Bitboards {
|
||||||
*b |= SetMaskBB[s];
|
|
||||||
|
void init();
|
||||||
|
const std::string pretty(Bitboard b);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void clear_bit(Bitboard* b, Square s) {
|
const Bitboard AllSquares = ~Bitboard(0);
|
||||||
*b &= ClearMaskBB[s];
|
const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
||||||
|
|
||||||
|
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||||
|
const Bitboard FileBBB = FileABB << 1;
|
||||||
|
const Bitboard FileCBB = FileABB << 2;
|
||||||
|
const Bitboard FileDBB = FileABB << 3;
|
||||||
|
const Bitboard FileEBB = FileABB << 4;
|
||||||
|
const Bitboard FileFBB = FileABB << 5;
|
||||||
|
const Bitboard FileGBB = FileABB << 6;
|
||||||
|
const Bitboard FileHBB = FileABB << 7;
|
||||||
|
|
||||||
|
const Bitboard Rank1BB = 0xFF;
|
||||||
|
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||||
|
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||||
|
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||||
|
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||||
|
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||||
|
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||||
|
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||||
|
|
||||||
|
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||||
|
|
||||||
|
extern Bitboard SquareBB[SQUARE_NB];
|
||||||
|
extern Bitboard FileBB[FILE_NB];
|
||||||
|
extern Bitboard RankBB[RANK_NB];
|
||||||
|
extern Bitboard AdjacentFilesBB[FILE_NB];
|
||||||
|
extern Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
|
||||||
|
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||||
|
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||||
|
extern Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||||
|
extern Bitboard ForwardFileBB[COLOR_NB][SQUARE_NB];
|
||||||
|
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||||
|
extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||||
|
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||||
|
extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||||
|
|
||||||
|
|
||||||
|
/// Magic holds all magic bitboards relevant data for a single square
|
||||||
|
struct Magic {
|
||||||
|
Bitboard mask;
|
||||||
|
Bitboard magic;
|
||||||
|
Bitboard* attacks;
|
||||||
|
unsigned shift;
|
||||||
|
|
||||||
|
// Compute the attack's index using the 'magic bitboards' approach
|
||||||
|
unsigned index(Bitboard occupied) const {
|
||||||
|
|
||||||
|
if (HasPext)
|
||||||
|
return unsigned(pext(occupied, mask));
|
||||||
|
|
||||||
|
if (Is64Bit)
|
||||||
|
return unsigned(((occupied & mask) * magic) >> shift);
|
||||||
|
|
||||||
|
unsigned lo = unsigned(occupied) & unsigned(mask);
|
||||||
|
unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
|
||||||
|
return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
extern Magic RookMagics[SQUARE_NB];
|
||||||
|
extern Magic BishopMagics[SQUARE_NB];
|
||||||
|
|
||||||
|
|
||||||
|
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
||||||
|
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
||||||
|
|
||||||
|
inline Bitboard operator&(Bitboard b, Square s) {
|
||||||
|
return b & SquareBB[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Bitboard operator|(Bitboard b, Square s) {
|
||||||
/// Functions used to update a bitboard after a move. This is faster
|
return b | SquareBB[s];
|
||||||
/// then calling a sequence of clear_bit() + set_bit()
|
|
||||||
|
|
||||||
inline Bitboard make_move_bb(Square from, Square to) {
|
|
||||||
return SetMaskBB[from] | SetMaskBB[to];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void do_move_bb(Bitboard* b, Bitboard move_bb) {
|
inline Bitboard operator^(Bitboard b, Square s) {
|
||||||
*b ^= move_bb;
|
return b ^ SquareBB[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
||||||
|
return b |= SquareBB[s];
|
||||||
|
}
|
||||||
|
|
||||||
/// rank_bb() and file_bb() take a file or a square as input and return
|
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
||||||
/// a bitboard representing all squares on the given file or rank.
|
return b ^= SquareBB[s];
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr bool more_than_one(Bitboard b) {
|
||||||
|
return b & (b - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
||||||
|
/// the given file or rank.
|
||||||
|
|
||||||
inline Bitboard rank_bb(Rank r) {
|
inline Bitboard rank_bb(Rank r) {
|
||||||
return RankBB[r];
|
return RankBB[r];
|
||||||
@@ -104,173 +150,190 @@ inline Bitboard file_bb(Square s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// neighboring_files_bb takes a file as input and returns a bitboard representing
|
/// shift() moves a bitboard one step along direction D. Mainly for pawns
|
||||||
/// all squares on the neighboring files.
|
|
||||||
|
|
||||||
inline Bitboard neighboring_files_bb(File f) {
|
template<Direction D>
|
||||||
return NeighboringFilesBB[f];
|
constexpr Bitboard shift(Bitboard b) {
|
||||||
|
return D == NORTH ? b << 8 : D == SOUTH ? b >> 8
|
||||||
|
: D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == SOUTH_EAST ? (b & ~FileHBB) >> 7
|
||||||
|
: D == NORTH_WEST ? (b & ~FileABB) << 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9
|
||||||
|
: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// this_and_neighboring_files_bb takes a file as input and returns a bitboard
|
/// adjacent_files_bb() returns a bitboard representing all the squares on the
|
||||||
/// representing all squares on the given and neighboring files.
|
/// adjacent files of the given one.
|
||||||
|
|
||||||
inline Bitboard this_and_neighboring_files_bb(File f) {
|
inline Bitboard adjacent_files_bb(File f) {
|
||||||
return ThisAndNeighboringFilesBB[f];
|
return AdjacentFilesBB[f];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
/// between_bb() returns a bitboard representing all the squares between the two
|
||||||
/// bitboard representing all the squares on all ranks in front of the rank
|
/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
|
||||||
/// (or square), from the given color's point of view. For instance,
|
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
|
||||||
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
|
/// or diagonal, 0 is returned.
|
||||||
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
|
|
||||||
|
|
||||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
inline Bitboard between_bb(Square s1, Square s2) {
|
||||||
return InFrontBB[c][r];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard in_front_bb(Color c, Square s) {
|
|
||||||
return InFrontBB[c][rank_of(s)];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
|
||||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
|
||||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
|
||||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
|
||||||
|
|
||||||
FORCE_INLINE unsigned rook_index(Square s, Bitboard occ) {
|
|
||||||
return unsigned(((occ & RMasks[s]) * RMagics[s]) >> RShifts[s]);
|
|
||||||
}
|
|
||||||
|
|
||||||
FORCE_INLINE unsigned bishop_index(Square s, Bitboard occ) {
|
|
||||||
return unsigned(((occ & BMasks[s]) * BMagics[s]) >> BShifts[s]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#else // if !defined(IS_64BIT)
|
|
||||||
|
|
||||||
FORCE_INLINE unsigned rook_index(Square s, Bitboard occ) {
|
|
||||||
Bitboard b = occ & RMasks[s];
|
|
||||||
return unsigned(int(b) * int(RMagics[s]) ^ int(b >> 32) * int(RMagics[s] >> 32)) >> RShifts[s];
|
|
||||||
}
|
|
||||||
|
|
||||||
FORCE_INLINE unsigned bishop_index(Square s, Bitboard occ) {
|
|
||||||
Bitboard b = occ & BMasks[s];
|
|
||||||
return unsigned(int(b) * int(BMagics[s]) ^ int(b >> 32) * int(BMagics[s] >> 32)) >> BShifts[s];
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
inline Bitboard rook_attacks_bb(Square s, Bitboard occ) {
|
|
||||||
return RAttacks[s][rook_index(s, occ)];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard occ) {
|
|
||||||
return BAttacks[s][bishop_index(s, occ)];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
|
||||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// squares_between returns a bitboard representing all squares between
|
|
||||||
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
|
|
||||||
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
|
|
||||||
/// on the same line, file or diagonal, EmptyBoardBB is returned.
|
|
||||||
|
|
||||||
inline Bitboard squares_between(Square s1, Square s2) {
|
|
||||||
return BetweenBB[s1][s2];
|
return BetweenBB[s1][s2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
/// forward_ranks_bb() returns a bitboard representing all the squares on all the ranks
|
||||||
/// bitboard representing all squares along the line in front of the square,
|
/// in front of the given one, from the point of view of the given color. For
|
||||||
/// from the point of view of the given color. Definition of the table is:
|
/// instance, forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
|
||||||
/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
|
|
||||||
|
|
||||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
inline Bitboard forward_ranks_bb(Color c, Square s) {
|
||||||
return SquaresInFrontMask[c][s];
|
return ForwardRanksBB[c][rank_of(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
/// forward_file_bb() returns a bitboard representing all the squares along the line
|
||||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
/// in front of the given one, from the point of view of the given color:
|
||||||
/// the given square is a passed pawn. Definition of the table is:
|
/// ForwardFileBB[c][s] = forward_ranks_bb(c, s) & file_bb(s)
|
||||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
|
|
||||||
|
inline Bitboard forward_file_bb(Color c, Square s) {
|
||||||
|
return ForwardFileBB[c][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// pawn_attack_span() returns a bitboard representing all the squares that can be
|
||||||
|
/// attacked by a pawn of the given color when it moves along its file, starting
|
||||||
|
/// from the given square:
|
||||||
|
/// PawnAttackSpan[c][s] = forward_ranks_bb(c, s) & adjacent_files_bb(file_of(s));
|
||||||
|
|
||||||
|
inline Bitboard pawn_attack_span(Color c, Square s) {
|
||||||
|
return PawnAttackSpan[c][s];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
|
||||||
|
/// pawn of the given color and on the given square is a passed pawn:
|
||||||
|
/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_file_bb(c, s)
|
||||||
|
|
||||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||||
return PassedPawnMask[c][s];
|
return PassedPawnMask[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
|
||||||
/// representing all squares that can be attacked by a pawn of the given color
|
/// straight or on a diagonal line.
|
||||||
/// when it moves along its file starting from the given square. Definition is:
|
|
||||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
|
||||||
|
|
||||||
inline Bitboard attack_span_mask(Color c, Square s) {
|
inline bool aligned(Square s1, Square s2, Square s3) {
|
||||||
return AttackSpanMask[c][s];
|
return LineBB[s1][s2] & s3;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
/// distance() functions return the distance between x and y, defined as the
|
||||||
/// either on a straight or on a diagonal line.
|
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
|
||||||
|
|
||||||
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
|
||||||
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
||||||
& ( SetMaskBB[s1] | SetMaskBB[s2] | SetMaskBB[s3]);
|
|
||||||
|
template<typename T1, typename T2> inline int distance(T2 x, T2 y);
|
||||||
|
template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); }
|
||||||
|
template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); }
|
||||||
|
|
||||||
|
|
||||||
|
/// attacks_bb() returns a bitboard representing all the squares attacked by a
|
||||||
|
/// piece of type Pt (bishop or rook) placed on 's'.
|
||||||
|
|
||||||
|
template<PieceType Pt>
|
||||||
|
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
||||||
|
|
||||||
|
const Magic& m = Pt == ROOK ? RookMagics[s] : BishopMagics[s];
|
||||||
|
return m.attacks[m.index(occupied)];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
|
||||||
|
|
||||||
|
assert(pt != PAWN);
|
||||||
|
|
||||||
|
switch (pt)
|
||||||
|
{
|
||||||
|
case BISHOP: return attacks_bb<BISHOP>(s, occupied);
|
||||||
|
case ROOK : return attacks_bb< ROOK>(s, occupied);
|
||||||
|
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||||
|
default : return PseudoAttacks[pt][s];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// same_color_squares() returns a bitboard representing all squares with
|
/// popcount() counts the number of non-zero bits in a bitboard
|
||||||
/// the same color of the given square.
|
|
||||||
|
|
||||||
inline Bitboard same_color_squares(Square s) {
|
inline int popcount(Bitboard b) {
|
||||||
return bit_is_set(0xAA55AA55AA55AA55ULL, s) ? 0xAA55AA55AA55AA55ULL
|
|
||||||
: ~0xAA55AA55AA55AA55ULL;
|
#ifndef USE_POPCNT
|
||||||
|
|
||||||
|
extern uint8_t PopCnt16[1 << 16];
|
||||||
|
union { Bitboard bb; uint16_t u[4]; } v = { b };
|
||||||
|
return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
|
||||||
|
|
||||||
|
#elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||||
|
|
||||||
|
return (int)_mm_popcnt_u64(b);
|
||||||
|
|
||||||
|
#else // Assumed gcc or compatible compiler
|
||||||
|
|
||||||
|
return __builtin_popcountll(b);
|
||||||
|
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
|
||||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
|
||||||
/// nonzero bitboard.
|
|
||||||
|
|
||||||
#if defined(USE_BSFQ)
|
#if defined(__GNUC__)
|
||||||
|
|
||||||
#if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
inline Square lsb(Bitboard b) {
|
||||||
|
assert(b);
|
||||||
FORCE_INLINE Square first_1(Bitboard b) {
|
return Square(__builtin_ctzll(b));
|
||||||
unsigned long index;
|
|
||||||
_BitScanForward64(&index, b);
|
|
||||||
return (Square) index;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Square msb(Bitboard b) {
|
||||||
|
assert(b);
|
||||||
|
return Square(63 ^ __builtin_clzll(b));
|
||||||
|
}
|
||||||
|
|
||||||
|
#elif defined(_WIN64) && defined(_MSC_VER)
|
||||||
|
|
||||||
|
inline Square lsb(Bitboard b) {
|
||||||
|
assert(b);
|
||||||
|
unsigned long idx;
|
||||||
|
_BitScanForward64(&idx, b);
|
||||||
|
return (Square) idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Square msb(Bitboard b) {
|
||||||
|
assert(b);
|
||||||
|
unsigned long idx;
|
||||||
|
_BitScanReverse64(&idx, b);
|
||||||
|
return (Square) idx;
|
||||||
|
}
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
FORCE_INLINE Square first_1(Bitboard b) { // Assembly code by Heinz van Saanen
|
#define NO_BSF // Fallback on software implementation for other cases
|
||||||
Bitboard dummy;
|
|
||||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
Square lsb(Bitboard b);
|
||||||
return (Square) dummy;
|
Square msb(Bitboard b);
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
FORCE_INLINE Square pop_1st_bit(Bitboard* b) {
|
|
||||||
const Square s = first_1(*b);
|
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
|
||||||
*b &= ~(1ULL<<s);
|
|
||||||
|
inline Square pop_lsb(Bitboard* b) {
|
||||||
|
const Square s = lsb(*b);
|
||||||
|
*b &= *b - 1;
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
#else // if !defined(USE_BSFQ)
|
|
||||||
|
|
||||||
extern Square first_1(Bitboard b);
|
/// frontmost_sq() and backmost_sq() return the square corresponding to the
|
||||||
extern Square pop_1st_bit(Bitboard* b);
|
/// most/least advanced bit relative to the given color.
|
||||||
|
|
||||||
#endif
|
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
|
||||||
|
inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
|
||||||
|
|
||||||
|
#endif // #ifndef BITBOARD_H_INCLUDED
|
||||||
extern void print_bitboard(Bitboard b);
|
|
||||||
extern void bitboards_init();
|
|
||||||
|
|
||||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
|
||||||
|
|||||||
-112
@@ -1,112 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(BITCOUNT_H_INCLUDED)
|
|
||||||
#define BITCOUNT_H_INCLUDED
|
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
enum BitCountType {
|
|
||||||
CNT_64,
|
|
||||||
CNT_64_MAX15,
|
|
||||||
CNT_32,
|
|
||||||
CNT_32_MAX15,
|
|
||||||
CNT_HW_POPCNT
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Determine at compile time the best popcount<> specialization according if
|
|
||||||
/// platform is 32 or 64 bits, to the maximum number of nonzero bits to count or
|
|
||||||
/// use hardware popcnt instruction when available.
|
|
||||||
const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
|
|
||||||
const BitCountType Max15 = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64_MAX15 : CNT_32_MAX15;
|
|
||||||
|
|
||||||
|
|
||||||
/// popcount() counts the number of nonzero bits in a bitboard
|
|
||||||
template<BitCountType> inline int popcount(Bitboard);
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_64>(Bitboard b) {
|
|
||||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
|
||||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
|
||||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
|
||||||
b *= 0x0101010101010101ULL;
|
|
||||||
return int(b >> 56);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_64_MAX15>(Bitboard b) {
|
|
||||||
b -= (b>>1) & 0x5555555555555555ULL;
|
|
||||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
|
||||||
b *= 0x1111111111111111ULL;
|
|
||||||
return int(b >> 60);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_32>(Bitboard b) {
|
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
|
||||||
w -= (w >> 1) & 0x55555555;
|
|
||||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
|
||||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
|
||||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
|
||||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
|
||||||
v *= 0x01010101; // mul is fast on amd procs
|
|
||||||
return int(v >> 24);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_32_MAX15>(Bitboard b) {
|
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
|
||||||
w -= (w >> 1) & 0x55555555;
|
|
||||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
|
||||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
|
||||||
v += w; // 0-8 in 4 bits
|
|
||||||
v *= 0x11111111;
|
|
||||||
return int(v >> 28);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
|
||||||
|
|
||||||
#if !defined(USE_POPCNT)
|
|
||||||
|
|
||||||
assert(false);
|
|
||||||
return int(b != 0); // Avoid 'b not used' warning
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
|
||||||
|
|
||||||
return _mm_popcnt_u64(b);
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER)
|
|
||||||
|
|
||||||
return (int)__popcnt64(b);
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
unsigned long ret;
|
|
||||||
__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
|
|
||||||
return ret;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
|
||||||
-530
@@ -1,530 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
The code in this file is based on the opening book code in PolyGlot
|
|
||||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
|
||||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "book.h"
|
|
||||||
#include "misc.h"
|
|
||||||
#include "movegen.h"
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// Random numbers from PolyGlot, used to compute book hash keys
|
|
||||||
const Key PolyGlotRandoms[781] = {
|
|
||||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
|
||||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
|
||||||
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
|
||||||
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
|
|
||||||
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
|
|
||||||
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
|
|
||||||
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
|
|
||||||
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
|
|
||||||
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
|
|
||||||
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
|
|
||||||
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
|
|
||||||
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
|
|
||||||
0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
|
|
||||||
0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
|
|
||||||
0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
|
|
||||||
0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
|
|
||||||
0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
|
|
||||||
0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
|
|
||||||
0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
|
|
||||||
0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
|
|
||||||
0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
|
|
||||||
0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
|
|
||||||
0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
|
|
||||||
0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
|
|
||||||
0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
|
|
||||||
0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
|
|
||||||
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
|
|
||||||
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
|
|
||||||
0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
|
|
||||||
0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
|
|
||||||
0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
|
|
||||||
0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
|
|
||||||
0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
|
|
||||||
0x5BFEA5B4712768E9ULL, 0x1E1032911FA78984ULL, 0x9A74ACB964E78CB3ULL,
|
|
||||||
0x4F80F7A035DAFB04ULL, 0x6304D09A0B3738C4ULL, 0x2171E64683023A08ULL,
|
|
||||||
0x5B9B63EB9CEFF80CULL, 0x506AACF489889342ULL, 0x1881AFC9A3A701D6ULL,
|
|
||||||
0x6503080440750644ULL, 0xDFD395339CDBF4A7ULL, 0xEF927DBCF00C20F2ULL,
|
|
||||||
0x7B32F7D1E03680ECULL, 0xB9FD7620E7316243ULL, 0x05A7E8A57DB91B77ULL,
|
|
||||||
0xB5889C6E15630A75ULL, 0x4A750A09CE9573F7ULL, 0xCF464CEC899A2F8AULL,
|
|
||||||
0xF538639CE705B824ULL, 0x3C79A0FF5580EF7FULL, 0xEDE6C87F8477609DULL,
|
|
||||||
0x799E81F05BC93F31ULL, 0x86536B8CF3428A8CULL, 0x97D7374C60087B73ULL,
|
|
||||||
0xA246637CFF328532ULL, 0x043FCAE60CC0EBA0ULL, 0x920E449535DD359EULL,
|
|
||||||
0x70EB093B15B290CCULL, 0x73A1921916591CBDULL, 0x56436C9FE1A1AA8DULL,
|
|
||||||
0xEFAC4B70633B8F81ULL, 0xBB215798D45DF7AFULL, 0x45F20042F24F1768ULL,
|
|
||||||
0x930F80F4E8EB7462ULL, 0xFF6712FFCFD75EA1ULL, 0xAE623FD67468AA70ULL,
|
|
||||||
0xDD2C5BC84BC8D8FCULL, 0x7EED120D54CF2DD9ULL, 0x22FE545401165F1CULL,
|
|
||||||
0xC91800E98FB99929ULL, 0x808BD68E6AC10365ULL, 0xDEC468145B7605F6ULL,
|
|
||||||
0x1BEDE3A3AEF53302ULL, 0x43539603D6C55602ULL, 0xAA969B5C691CCB7AULL,
|
|
||||||
0xA87832D392EFEE56ULL, 0x65942C7B3C7E11AEULL, 0xDED2D633CAD004F6ULL,
|
|
||||||
0x21F08570F420E565ULL, 0xB415938D7DA94E3CULL, 0x91B859E59ECB6350ULL,
|
|
||||||
0x10CFF333E0ED804AULL, 0x28AED140BE0BB7DDULL, 0xC5CC1D89724FA456ULL,
|
|
||||||
0x5648F680F11A2741ULL, 0x2D255069F0B7DAB3ULL, 0x9BC5A38EF729ABD4ULL,
|
|
||||||
0xEF2F054308F6A2BCULL, 0xAF2042F5CC5C2858ULL, 0x480412BAB7F5BE2AULL,
|
|
||||||
0xAEF3AF4A563DFE43ULL, 0x19AFE59AE451497FULL, 0x52593803DFF1E840ULL,
|
|
||||||
0xF4F076E65F2CE6F0ULL, 0x11379625747D5AF3ULL, 0xBCE5D2248682C115ULL,
|
|
||||||
0x9DA4243DE836994FULL, 0x066F70B33FE09017ULL, 0x4DC4DE189B671A1CULL,
|
|
||||||
0x51039AB7712457C3ULL, 0xC07A3F80C31FB4B4ULL, 0xB46EE9C5E64A6E7CULL,
|
|
||||||
0xB3819A42ABE61C87ULL, 0x21A007933A522A20ULL, 0x2DF16F761598AA4FULL,
|
|
||||||
0x763C4A1371B368FDULL, 0xF793C46702E086A0ULL, 0xD7288E012AEB8D31ULL,
|
|
||||||
0xDE336A2A4BC1C44BULL, 0x0BF692B38D079F23ULL, 0x2C604A7A177326B3ULL,
|
|
||||||
0x4850E73E03EB6064ULL, 0xCFC447F1E53C8E1BULL, 0xB05CA3F564268D99ULL,
|
|
||||||
0x9AE182C8BC9474E8ULL, 0xA4FC4BD4FC5558CAULL, 0xE755178D58FC4E76ULL,
|
|
||||||
0x69B97DB1A4C03DFEULL, 0xF9B5B7C4ACC67C96ULL, 0xFC6A82D64B8655FBULL,
|
|
||||||
0x9C684CB6C4D24417ULL, 0x8EC97D2917456ED0ULL, 0x6703DF9D2924E97EULL,
|
|
||||||
0xC547F57E42A7444EULL, 0x78E37644E7CAD29EULL, 0xFE9A44E9362F05FAULL,
|
|
||||||
0x08BD35CC38336615ULL, 0x9315E5EB3A129ACEULL, 0x94061B871E04DF75ULL,
|
|
||||||
0xDF1D9F9D784BA010ULL, 0x3BBA57B68871B59DULL, 0xD2B7ADEEDED1F73FULL,
|
|
||||||
0xF7A255D83BC373F8ULL, 0xD7F4F2448C0CEB81ULL, 0xD95BE88CD210FFA7ULL,
|
|
||||||
0x336F52F8FF4728E7ULL, 0xA74049DAC312AC71ULL, 0xA2F61BB6E437FDB5ULL,
|
|
||||||
0x4F2A5CB07F6A35B3ULL, 0x87D380BDA5BF7859ULL, 0x16B9F7E06C453A21ULL,
|
|
||||||
0x7BA2484C8A0FD54EULL, 0xF3A678CAD9A2E38CULL, 0x39B0BF7DDE437BA2ULL,
|
|
||||||
0xFCAF55C1BF8A4424ULL, 0x18FCF680573FA594ULL, 0x4C0563B89F495AC3ULL,
|
|
||||||
0x40E087931A00930DULL, 0x8CFFA9412EB642C1ULL, 0x68CA39053261169FULL,
|
|
||||||
0x7A1EE967D27579E2ULL, 0x9D1D60E5076F5B6FULL, 0x3810E399B6F65BA2ULL,
|
|
||||||
0x32095B6D4AB5F9B1ULL, 0x35CAB62109DD038AULL, 0xA90B24499FCFAFB1ULL,
|
|
||||||
0x77A225A07CC2C6BDULL, 0x513E5E634C70E331ULL, 0x4361C0CA3F692F12ULL,
|
|
||||||
0xD941ACA44B20A45BULL, 0x528F7C8602C5807BULL, 0x52AB92BEB9613989ULL,
|
|
||||||
0x9D1DFA2EFC557F73ULL, 0x722FF175F572C348ULL, 0x1D1260A51107FE97ULL,
|
|
||||||
0x7A249A57EC0C9BA2ULL, 0x04208FE9E8F7F2D6ULL, 0x5A110C6058B920A0ULL,
|
|
||||||
0x0CD9A497658A5698ULL, 0x56FD23C8F9715A4CULL, 0x284C847B9D887AAEULL,
|
|
||||||
0x04FEABFBBDB619CBULL, 0x742E1E651C60BA83ULL, 0x9A9632E65904AD3CULL,
|
|
||||||
0x881B82A13B51B9E2ULL, 0x506E6744CD974924ULL, 0xB0183DB56FFC6A79ULL,
|
|
||||||
0x0ED9B915C66ED37EULL, 0x5E11E86D5873D484ULL, 0xF678647E3519AC6EULL,
|
|
||||||
0x1B85D488D0F20CC5ULL, 0xDAB9FE6525D89021ULL, 0x0D151D86ADB73615ULL,
|
|
||||||
0xA865A54EDCC0F019ULL, 0x93C42566AEF98FFBULL, 0x99E7AFEABE000731ULL,
|
|
||||||
0x48CBFF086DDF285AULL, 0x7F9B6AF1EBF78BAFULL, 0x58627E1A149BBA21ULL,
|
|
||||||
0x2CD16E2ABD791E33ULL, 0xD363EFF5F0977996ULL, 0x0CE2A38C344A6EEDULL,
|
|
||||||
0x1A804AADB9CFA741ULL, 0x907F30421D78C5DEULL, 0x501F65EDB3034D07ULL,
|
|
||||||
0x37624AE5A48FA6E9ULL, 0x957BAF61700CFF4EULL, 0x3A6C27934E31188AULL,
|
|
||||||
0xD49503536ABCA345ULL, 0x088E049589C432E0ULL, 0xF943AEE7FEBF21B8ULL,
|
|
||||||
0x6C3B8E3E336139D3ULL, 0x364F6FFA464EE52EULL, 0xD60F6DCEDC314222ULL,
|
|
||||||
0x56963B0DCA418FC0ULL, 0x16F50EDF91E513AFULL, 0xEF1955914B609F93ULL,
|
|
||||||
0x565601C0364E3228ULL, 0xECB53939887E8175ULL, 0xBAC7A9A18531294BULL,
|
|
||||||
0xB344C470397BBA52ULL, 0x65D34954DAF3CEBDULL, 0xB4B81B3FA97511E2ULL,
|
|
||||||
0xB422061193D6F6A7ULL, 0x071582401C38434DULL, 0x7A13F18BBEDC4FF5ULL,
|
|
||||||
0xBC4097B116C524D2ULL, 0x59B97885E2F2EA28ULL, 0x99170A5DC3115544ULL,
|
|
||||||
0x6F423357E7C6A9F9ULL, 0x325928EE6E6F8794ULL, 0xD0E4366228B03343ULL,
|
|
||||||
0x565C31F7DE89EA27ULL, 0x30F5611484119414ULL, 0xD873DB391292ED4FULL,
|
|
||||||
0x7BD94E1D8E17DEBCULL, 0xC7D9F16864A76E94ULL, 0x947AE053EE56E63CULL,
|
|
||||||
0xC8C93882F9475F5FULL, 0x3A9BF55BA91F81CAULL, 0xD9A11FBB3D9808E4ULL,
|
|
||||||
0x0FD22063EDC29FCAULL, 0xB3F256D8ACA0B0B9ULL, 0xB03031A8B4516E84ULL,
|
|
||||||
0x35DD37D5871448AFULL, 0xE9F6082B05542E4EULL, 0xEBFAFA33D7254B59ULL,
|
|
||||||
0x9255ABB50D532280ULL, 0xB9AB4CE57F2D34F3ULL, 0x693501D628297551ULL,
|
|
||||||
0xC62C58F97DD949BFULL, 0xCD454F8F19C5126AULL, 0xBBE83F4ECC2BDECBULL,
|
|
||||||
0xDC842B7E2819E230ULL, 0xBA89142E007503B8ULL, 0xA3BC941D0A5061CBULL,
|
|
||||||
0xE9F6760E32CD8021ULL, 0x09C7E552BC76492FULL, 0x852F54934DA55CC9ULL,
|
|
||||||
0x8107FCCF064FCF56ULL, 0x098954D51FFF6580ULL, 0x23B70EDB1955C4BFULL,
|
|
||||||
0xC330DE426430F69DULL, 0x4715ED43E8A45C0AULL, 0xA8D7E4DAB780A08DULL,
|
|
||||||
0x0572B974F03CE0BBULL, 0xB57D2E985E1419C7ULL, 0xE8D9ECBE2CF3D73FULL,
|
|
||||||
0x2FE4B17170E59750ULL, 0x11317BA87905E790ULL, 0x7FBF21EC8A1F45ECULL,
|
|
||||||
0x1725CABFCB045B00ULL, 0x964E915CD5E2B207ULL, 0x3E2B8BCBF016D66DULL,
|
|
||||||
0xBE7444E39328A0ACULL, 0xF85B2B4FBCDE44B7ULL, 0x49353FEA39BA63B1ULL,
|
|
||||||
0x1DD01AAFCD53486AULL, 0x1FCA8A92FD719F85ULL, 0xFC7C95D827357AFAULL,
|
|
||||||
0x18A6A990C8B35EBDULL, 0xCCCB7005C6B9C28DULL, 0x3BDBB92C43B17F26ULL,
|
|
||||||
0xAA70B5B4F89695A2ULL, 0xE94C39A54A98307FULL, 0xB7A0B174CFF6F36EULL,
|
|
||||||
0xD4DBA84729AF48ADULL, 0x2E18BC1AD9704A68ULL, 0x2DE0966DAF2F8B1CULL,
|
|
||||||
0xB9C11D5B1E43A07EULL, 0x64972D68DEE33360ULL, 0x94628D38D0C20584ULL,
|
|
||||||
0xDBC0D2B6AB90A559ULL, 0xD2733C4335C6A72FULL, 0x7E75D99D94A70F4DULL,
|
|
||||||
0x6CED1983376FA72BULL, 0x97FCAACBF030BC24ULL, 0x7B77497B32503B12ULL,
|
|
||||||
0x8547EDDFB81CCB94ULL, 0x79999CDFF70902CBULL, 0xCFFE1939438E9B24ULL,
|
|
||||||
0x829626E3892D95D7ULL, 0x92FAE24291F2B3F1ULL, 0x63E22C147B9C3403ULL,
|
|
||||||
0xC678B6D860284A1CULL, 0x5873888850659AE7ULL, 0x0981DCD296A8736DULL,
|
|
||||||
0x9F65789A6509A440ULL, 0x9FF38FED72E9052FULL, 0xE479EE5B9930578CULL,
|
|
||||||
0xE7F28ECD2D49EECDULL, 0x56C074A581EA17FEULL, 0x5544F7D774B14AEFULL,
|
|
||||||
0x7B3F0195FC6F290FULL, 0x12153635B2C0CF57ULL, 0x7F5126DBBA5E0CA7ULL,
|
|
||||||
0x7A76956C3EAFB413ULL, 0x3D5774A11D31AB39ULL, 0x8A1B083821F40CB4ULL,
|
|
||||||
0x7B4A38E32537DF62ULL, 0x950113646D1D6E03ULL, 0x4DA8979A0041E8A9ULL,
|
|
||||||
0x3BC36E078F7515D7ULL, 0x5D0A12F27AD310D1ULL, 0x7F9D1A2E1EBE1327ULL,
|
|
||||||
0xDA3A361B1C5157B1ULL, 0xDCDD7D20903D0C25ULL, 0x36833336D068F707ULL,
|
|
||||||
0xCE68341F79893389ULL, 0xAB9090168DD05F34ULL, 0x43954B3252DC25E5ULL,
|
|
||||||
0xB438C2B67F98E5E9ULL, 0x10DCD78E3851A492ULL, 0xDBC27AB5447822BFULL,
|
|
||||||
0x9B3CDB65F82CA382ULL, 0xB67B7896167B4C84ULL, 0xBFCED1B0048EAC50ULL,
|
|
||||||
0xA9119B60369FFEBDULL, 0x1FFF7AC80904BF45ULL, 0xAC12FB171817EEE7ULL,
|
|
||||||
0xAF08DA9177DDA93DULL, 0x1B0CAB936E65C744ULL, 0xB559EB1D04E5E932ULL,
|
|
||||||
0xC37B45B3F8D6F2BAULL, 0xC3A9DC228CAAC9E9ULL, 0xF3B8B6675A6507FFULL,
|
|
||||||
0x9FC477DE4ED681DAULL, 0x67378D8ECCEF96CBULL, 0x6DD856D94D259236ULL,
|
|
||||||
0xA319CE15B0B4DB31ULL, 0x073973751F12DD5EULL, 0x8A8E849EB32781A5ULL,
|
|
||||||
0xE1925C71285279F5ULL, 0x74C04BF1790C0EFEULL, 0x4DDA48153C94938AULL,
|
|
||||||
0x9D266D6A1CC0542CULL, 0x7440FB816508C4FEULL, 0x13328503DF48229FULL,
|
|
||||||
0xD6BF7BAEE43CAC40ULL, 0x4838D65F6EF6748FULL, 0x1E152328F3318DEAULL,
|
|
||||||
0x8F8419A348F296BFULL, 0x72C8834A5957B511ULL, 0xD7A023A73260B45CULL,
|
|
||||||
0x94EBC8ABCFB56DAEULL, 0x9FC10D0F989993E0ULL, 0xDE68A2355B93CAE6ULL,
|
|
||||||
0xA44CFE79AE538BBEULL, 0x9D1D84FCCE371425ULL, 0x51D2B1AB2DDFB636ULL,
|
|
||||||
0x2FD7E4B9E72CD38CULL, 0x65CA5B96B7552210ULL, 0xDD69A0D8AB3B546DULL,
|
|
||||||
0x604D51B25FBF70E2ULL, 0x73AA8A564FB7AC9EULL, 0x1A8C1E992B941148ULL,
|
|
||||||
0xAAC40A2703D9BEA0ULL, 0x764DBEAE7FA4F3A6ULL, 0x1E99B96E70A9BE8BULL,
|
|
||||||
0x2C5E9DEB57EF4743ULL, 0x3A938FEE32D29981ULL, 0x26E6DB8FFDF5ADFEULL,
|
|
||||||
0x469356C504EC9F9DULL, 0xC8763C5B08D1908CULL, 0x3F6C6AF859D80055ULL,
|
|
||||||
0x7F7CC39420A3A545ULL, 0x9BFB227EBDF4C5CEULL, 0x89039D79D6FC5C5CULL,
|
|
||||||
0x8FE88B57305E2AB6ULL, 0xA09E8C8C35AB96DEULL, 0xFA7E393983325753ULL,
|
|
||||||
0xD6B6D0ECC617C699ULL, 0xDFEA21EA9E7557E3ULL, 0xB67C1FA481680AF8ULL,
|
|
||||||
0xCA1E3785A9E724E5ULL, 0x1CFC8BED0D681639ULL, 0xD18D8549D140CAEAULL,
|
|
||||||
0x4ED0FE7E9DC91335ULL, 0xE4DBF0634473F5D2ULL, 0x1761F93A44D5AEFEULL,
|
|
||||||
0x53898E4C3910DA55ULL, 0x734DE8181F6EC39AULL, 0x2680B122BAA28D97ULL,
|
|
||||||
0x298AF231C85BAFABULL, 0x7983EED3740847D5ULL, 0x66C1A2A1A60CD889ULL,
|
|
||||||
0x9E17E49642A3E4C1ULL, 0xEDB454E7BADC0805ULL, 0x50B704CAB602C329ULL,
|
|
||||||
0x4CC317FB9CDDD023ULL, 0x66B4835D9EAFEA22ULL, 0x219B97E26FFC81BDULL,
|
|
||||||
0x261E4E4C0A333A9DULL, 0x1FE2CCA76517DB90ULL, 0xD7504DFA8816EDBBULL,
|
|
||||||
0xB9571FA04DC089C8ULL, 0x1DDC0325259B27DEULL, 0xCF3F4688801EB9AAULL,
|
|
||||||
0xF4F5D05C10CAB243ULL, 0x38B6525C21A42B0EULL, 0x36F60E2BA4FA6800ULL,
|
|
||||||
0xEB3593803173E0CEULL, 0x9C4CD6257C5A3603ULL, 0xAF0C317D32ADAA8AULL,
|
|
||||||
0x258E5A80C7204C4BULL, 0x8B889D624D44885DULL, 0xF4D14597E660F855ULL,
|
|
||||||
0xD4347F66EC8941C3ULL, 0xE699ED85B0DFB40DULL, 0x2472F6207C2D0484ULL,
|
|
||||||
0xC2A1E7B5B459AEB5ULL, 0xAB4F6451CC1D45ECULL, 0x63767572AE3D6174ULL,
|
|
||||||
0xA59E0BD101731A28ULL, 0x116D0016CB948F09ULL, 0x2CF9C8CA052F6E9FULL,
|
|
||||||
0x0B090A7560A968E3ULL, 0xABEEDDB2DDE06FF1ULL, 0x58EFC10B06A2068DULL,
|
|
||||||
0xC6E57A78FBD986E0ULL, 0x2EAB8CA63CE802D7ULL, 0x14A195640116F336ULL,
|
|
||||||
0x7C0828DD624EC390ULL, 0xD74BBE77E6116AC7ULL, 0x804456AF10F5FB53ULL,
|
|
||||||
0xEBE9EA2ADF4321C7ULL, 0x03219A39EE587A30ULL, 0x49787FEF17AF9924ULL,
|
|
||||||
0xA1E9300CD8520548ULL, 0x5B45E522E4B1B4EFULL, 0xB49C3B3995091A36ULL,
|
|
||||||
0xD4490AD526F14431ULL, 0x12A8F216AF9418C2ULL, 0x001F837CC7350524ULL,
|
|
||||||
0x1877B51E57A764D5ULL, 0xA2853B80F17F58EEULL, 0x993E1DE72D36D310ULL,
|
|
||||||
0xB3598080CE64A656ULL, 0x252F59CF0D9F04BBULL, 0xD23C8E176D113600ULL,
|
|
||||||
0x1BDA0492E7E4586EULL, 0x21E0BD5026C619BFULL, 0x3B097ADAF088F94EULL,
|
|
||||||
0x8D14DEDB30BE846EULL, 0xF95CFFA23AF5F6F4ULL, 0x3871700761B3F743ULL,
|
|
||||||
0xCA672B91E9E4FA16ULL, 0x64C8E531BFF53B55ULL, 0x241260ED4AD1E87DULL,
|
|
||||||
0x106C09B972D2E822ULL, 0x7FBA195410E5CA30ULL, 0x7884D9BC6CB569D8ULL,
|
|
||||||
0x0647DFEDCD894A29ULL, 0x63573FF03E224774ULL, 0x4FC8E9560F91B123ULL,
|
|
||||||
0x1DB956E450275779ULL, 0xB8D91274B9E9D4FBULL, 0xA2EBEE47E2FBFCE1ULL,
|
|
||||||
0xD9F1F30CCD97FB09ULL, 0xEFED53D75FD64E6BULL, 0x2E6D02C36017F67FULL,
|
|
||||||
0xA9AA4D20DB084E9BULL, 0xB64BE8D8B25396C1ULL, 0x70CB6AF7C2D5BCF0ULL,
|
|
||||||
0x98F076A4F7A2322EULL, 0xBF84470805E69B5FULL, 0x94C3251F06F90CF3ULL,
|
|
||||||
0x3E003E616A6591E9ULL, 0xB925A6CD0421AFF3ULL, 0x61BDD1307C66E300ULL,
|
|
||||||
0xBF8D5108E27E0D48ULL, 0x240AB57A8B888B20ULL, 0xFC87614BAF287E07ULL,
|
|
||||||
0xEF02CDD06FFDB432ULL, 0xA1082C0466DF6C0AULL, 0x8215E577001332C8ULL,
|
|
||||||
0xD39BB9C3A48DB6CFULL, 0x2738259634305C14ULL, 0x61CF4F94C97DF93DULL,
|
|
||||||
0x1B6BACA2AE4E125BULL, 0x758F450C88572E0BULL, 0x959F587D507A8359ULL,
|
|
||||||
0xB063E962E045F54DULL, 0x60E8ED72C0DFF5D1ULL, 0x7B64978555326F9FULL,
|
|
||||||
0xFD080D236DA814BAULL, 0x8C90FD9B083F4558ULL, 0x106F72FE81E2C590ULL,
|
|
||||||
0x7976033A39F7D952ULL, 0xA4EC0132764CA04BULL, 0x733EA705FAE4FA77ULL,
|
|
||||||
0xB4D8F77BC3E56167ULL, 0x9E21F4F903B33FD9ULL, 0x9D765E419FB69F6DULL,
|
|
||||||
0xD30C088BA61EA5EFULL, 0x5D94337FBFAF7F5BULL, 0x1A4E4822EB4D7A59ULL,
|
|
||||||
0x6FFE73E81B637FB3ULL, 0xDDF957BC36D8B9CAULL, 0x64D0E29EEA8838B3ULL,
|
|
||||||
0x08DD9BDFD96B9F63ULL, 0x087E79E5A57D1D13ULL, 0xE328E230E3E2B3FBULL,
|
|
||||||
0x1C2559E30F0946BEULL, 0x720BF5F26F4D2EAAULL, 0xB0774D261CC609DBULL,
|
|
||||||
0x443F64EC5A371195ULL, 0x4112CF68649A260EULL, 0xD813F2FAB7F5C5CAULL,
|
|
||||||
0x660D3257380841EEULL, 0x59AC2C7873F910A3ULL, 0xE846963877671A17ULL,
|
|
||||||
0x93B633ABFA3469F8ULL, 0xC0C0F5A60EF4CDCFULL, 0xCAF21ECD4377B28CULL,
|
|
||||||
0x57277707199B8175ULL, 0x506C11B9D90E8B1DULL, 0xD83CC2687A19255FULL,
|
|
||||||
0x4A29C6465A314CD1ULL, 0xED2DF21216235097ULL, 0xB5635C95FF7296E2ULL,
|
|
||||||
0x22AF003AB672E811ULL, 0x52E762596BF68235ULL, 0x9AEBA33AC6ECC6B0ULL,
|
|
||||||
0x944F6DE09134DFB6ULL, 0x6C47BEC883A7DE39ULL, 0x6AD047C430A12104ULL,
|
|
||||||
0xA5B1CFDBA0AB4067ULL, 0x7C45D833AFF07862ULL, 0x5092EF950A16DA0BULL,
|
|
||||||
0x9338E69C052B8E7BULL, 0x455A4B4CFE30E3F5ULL, 0x6B02E63195AD0CF8ULL,
|
|
||||||
0x6B17B224BAD6BF27ULL, 0xD1E0CCD25BB9C169ULL, 0xDE0C89A556B9AE70ULL,
|
|
||||||
0x50065E535A213CF6ULL, 0x9C1169FA2777B874ULL, 0x78EDEFD694AF1EEDULL,
|
|
||||||
0x6DC93D9526A50E68ULL, 0xEE97F453F06791EDULL, 0x32AB0EDB696703D3ULL,
|
|
||||||
0x3A6853C7E70757A7ULL, 0x31865CED6120F37DULL, 0x67FEF95D92607890ULL,
|
|
||||||
0x1F2B1D1F15F6DC9CULL, 0xB69E38A8965C6B65ULL, 0xAA9119FF184CCCF4ULL,
|
|
||||||
0xF43C732873F24C13ULL, 0xFB4A3D794A9A80D2ULL, 0x3550C2321FD6109CULL,
|
|
||||||
0x371F77E76BB8417EULL, 0x6BFA9AAE5EC05779ULL, 0xCD04F3FF001A4778ULL,
|
|
||||||
0xE3273522064480CAULL, 0x9F91508BFFCFC14AULL, 0x049A7F41061A9E60ULL,
|
|
||||||
0xFCB6BE43A9F2FE9BULL, 0x08DE8A1C7797DA9BULL, 0x8F9887E6078735A1ULL,
|
|
||||||
0xB5B4071DBFC73A66ULL, 0x230E343DFBA08D33ULL, 0x43ED7F5A0FAE657DULL,
|
|
||||||
0x3A88A0FBBCB05C63ULL, 0x21874B8B4D2DBC4FULL, 0x1BDEA12E35F6A8C9ULL,
|
|
||||||
0x53C065C6C8E63528ULL, 0xE34A1D250E7A8D6BULL, 0xD6B04D3B7651DD7EULL,
|
|
||||||
0x5E90277E7CB39E2DULL, 0x2C046F22062DC67DULL, 0xB10BB459132D0A26ULL,
|
|
||||||
0x3FA9DDFB67E2F199ULL, 0x0E09B88E1914F7AFULL, 0x10E8B35AF3EEAB37ULL,
|
|
||||||
0x9EEDECA8E272B933ULL, 0xD4C718BC4AE8AE5FULL, 0x81536D601170FC20ULL,
|
|
||||||
0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
|
|
||||||
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
|
|
||||||
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
|
|
||||||
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
|
|
||||||
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
|
|
||||||
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
|
|
||||||
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
|
|
||||||
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
|
|
||||||
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
|
|
||||||
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
|
|
||||||
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
|
|
||||||
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
|
|
||||||
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
|
|
||||||
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
|
|
||||||
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
|
|
||||||
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
|
|
||||||
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
|
|
||||||
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
|
|
||||||
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
|
|
||||||
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
|
|
||||||
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
|
|
||||||
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
|
|
||||||
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
|
|
||||||
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
|
|
||||||
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
|
|
||||||
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
|
|
||||||
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
|
|
||||||
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
|
|
||||||
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
|
|
||||||
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
|
|
||||||
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
|
|
||||||
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
|
|
||||||
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
|
|
||||||
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
|
|
||||||
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
|
|
||||||
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
|
|
||||||
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
|
|
||||||
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
|
|
||||||
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
|
|
||||||
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
|
|
||||||
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
|
|
||||||
0xF8D626AAAF278509ULL
|
|
||||||
};
|
|
||||||
|
|
||||||
// Offsets to the PolyGlotRandoms[] array of zobrist keys
|
|
||||||
const Key* ZobPiece = PolyGlotRandoms + 0;
|
|
||||||
const Key* ZobCastle = PolyGlotRandoms + 768;
|
|
||||||
const Key* ZobEnPassant = PolyGlotRandoms + 772;
|
|
||||||
const Key* ZobTurn = PolyGlotRandoms + 780;
|
|
||||||
|
|
||||||
// Piece offset is calculated as 64 * (PolyPiece ^ 1) where
|
|
||||||
// PolyPiece is: BP = 0, WP = 1, BN = 2, WN = 3 ... BK = 10, WK = 11
|
|
||||||
const int PieceOfs[] = { 0, 64, 192, 320, 448, 576, 704, 0,
|
|
||||||
0, 0, 128, 256, 384, 512, 640 };
|
|
||||||
|
|
||||||
// book_key() builds up a PolyGlot hash key out of a position
|
|
||||||
uint64_t book_key(const Position& pos) {
|
|
||||||
|
|
||||||
uint64_t result = 0;
|
|
||||||
Bitboard b = pos.occupied_squares();
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
Square s = pop_1st_bit(&b);
|
|
||||||
result ^= ZobPiece[PieceOfs[pos.piece_on(s)] + s];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pos.can_castle(WHITE_OO))
|
|
||||||
result ^= ZobCastle[0];
|
|
||||||
|
|
||||||
if (pos.can_castle(WHITE_OOO))
|
|
||||||
result ^= ZobCastle[1];
|
|
||||||
|
|
||||||
if (pos.can_castle(BLACK_OO))
|
|
||||||
result ^= ZobCastle[2];
|
|
||||||
|
|
||||||
if (pos.can_castle(BLACK_OOO))
|
|
||||||
result ^= ZobCastle[3];
|
|
||||||
|
|
||||||
if (pos.ep_square() != SQ_NONE)
|
|
||||||
result ^= ZobEnPassant[file_of(pos.ep_square())];
|
|
||||||
|
|
||||||
if (pos.side_to_move() == WHITE)
|
|
||||||
result ^= ZobTurn[0];
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book c'tor. Make random number generation less deterministic, for book moves
|
|
||||||
Book::Book() : bookSize(0) {
|
|
||||||
|
|
||||||
for (int i = abs(system_time() % 10000); i > 0; i--)
|
|
||||||
RKiss.rand<unsigned>();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book destructor. Be sure file is closed before we leave.
|
|
||||||
|
|
||||||
Book::~Book() {
|
|
||||||
|
|
||||||
close();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::close() closes the file only if it is open, otherwise the call fails
|
|
||||||
/// and the failbit internal state flag is set.
|
|
||||||
|
|
||||||
void Book::close() {
|
|
||||||
|
|
||||||
if (bookFile.is_open())
|
|
||||||
bookFile.close();
|
|
||||||
|
|
||||||
bookName = "";
|
|
||||||
bookSize = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::open() opens a book file with a given name
|
|
||||||
|
|
||||||
void Book::open(const string& fileName) {
|
|
||||||
|
|
||||||
// Close old file before opening the new
|
|
||||||
close();
|
|
||||||
|
|
||||||
bookFile.open(fileName.c_str(), ifstream::in | ifstream::binary |ios::ate);
|
|
||||||
|
|
||||||
// Silently return when asked to open a non-exsistent file
|
|
||||||
if (!bookFile.is_open())
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Get the book size in number of entries, we are already at the file end
|
|
||||||
bookSize = long(bookFile.tellg()) / sizeof(BookEntry);
|
|
||||||
|
|
||||||
if (!bookFile.good())
|
|
||||||
{
|
|
||||||
cerr << "Failed to open book file " << fileName << endl;
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set only if successful
|
|
||||||
bookName = fileName;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::probe() gets a book move for a given position. Returns MOVE_NONE
|
|
||||||
/// if no book move is found. If findBest is true then returns always the
|
|
||||||
/// highest rated move otherwise chooses randomly based on the move score.
|
|
||||||
|
|
||||||
Move Book::probe(const Position& pos, bool findBest) {
|
|
||||||
|
|
||||||
if (!bookSize || !bookFile.is_open())
|
|
||||||
return MOVE_NONE;
|
|
||||||
|
|
||||||
BookEntry entry;
|
|
||||||
unsigned scoresSum = 0, bestScore = 0, bookMove = 0;
|
|
||||||
uint64_t key = book_key(pos);
|
|
||||||
int idx = first_entry(key) - 1;
|
|
||||||
|
|
||||||
// Choose a book move among the possible moves for the given position
|
|
||||||
while (++idx < bookSize && (entry = read_entry(idx), entry.key == key))
|
|
||||||
{
|
|
||||||
scoresSum += entry.count;
|
|
||||||
|
|
||||||
// Choose book move according to its score. If a move has a very
|
|
||||||
// high score it has higher probability to be choosen than a move
|
|
||||||
// with lower score. Note that first entry is always chosen.
|
|
||||||
if ( RKiss.rand<unsigned>() % scoresSum < entry.count
|
|
||||||
|| (findBest && entry.count > bestScore))
|
|
||||||
bookMove = entry.move;
|
|
||||||
|
|
||||||
if (entry.count > bestScore)
|
|
||||||
bestScore = entry.count;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!bookMove)
|
|
||||||
return MOVE_NONE;
|
|
||||||
|
|
||||||
// A PolyGlot book move is encoded as follows:
|
|
||||||
//
|
|
||||||
// bit 0- 5: destination square (from 0 to 63)
|
|
||||||
// bit 6-11: origin square (from 0 to 63)
|
|
||||||
// bit 12-13-14: promotion piece (from KNIGHT == 1 to QUEEN == 4)
|
|
||||||
//
|
|
||||||
// Castling moves follow "king captures rook" representation. So in case
|
|
||||||
// book move is a promotion we have to convert to our representation, in
|
|
||||||
// all other cases we can directly compare with a Move after having
|
|
||||||
// masked out special Move's flags that are not supported by PolyGlot.
|
|
||||||
int promotion = (bookMove >> 12) & 7;
|
|
||||||
|
|
||||||
if (promotion)
|
|
||||||
bookMove = make_promotion_move(move_from(Move(bookMove)),
|
|
||||||
move_to(Move(bookMove)),
|
|
||||||
PieceType(promotion + 1));
|
|
||||||
// Verify the book move is legal
|
|
||||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
|
||||||
if (unsigned(ml.move() & ~(3 << 14)) == bookMove) // Mask out special flags
|
|
||||||
return ml.move();
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::first_entry() takes a book key as input, and does a binary search
|
|
||||||
/// through the book file for the given key. The index to the first (leftmost)
|
|
||||||
/// book entry with the same key as the input is returned. When the key is not
|
|
||||||
/// found in the book file, bookSize is returned.
|
|
||||||
|
|
||||||
int Book::first_entry(uint64_t key) {
|
|
||||||
|
|
||||||
int left, right, mid;
|
|
||||||
|
|
||||||
// Binary search (finds the leftmost entry with given key)
|
|
||||||
left = 0;
|
|
||||||
right = bookSize - 1;
|
|
||||||
|
|
||||||
assert(left <= right);
|
|
||||||
|
|
||||||
while (left < right)
|
|
||||||
{
|
|
||||||
mid = (left + right) / 2;
|
|
||||||
|
|
||||||
assert(mid >= left && mid < right);
|
|
||||||
|
|
||||||
if (key <= read_entry(mid).key)
|
|
||||||
right = mid;
|
|
||||||
else
|
|
||||||
left = mid + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(left == right);
|
|
||||||
|
|
||||||
return read_entry(left).key == key ? left : bookSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::operator>>() reads sizeof(T) chars from the file's binary byte
|
|
||||||
/// stream and converts them in a number of type T.
|
|
||||||
template<typename T>
|
|
||||||
Book& Book::operator>>(T& n) {
|
|
||||||
|
|
||||||
n = 0;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < sizeof(T); i++)
|
|
||||||
n = T((n << 8) + bookFile.get());
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::read_entry() takes an integer index, and returns the BookEntry
|
|
||||||
/// at the given index in the book file.
|
|
||||||
|
|
||||||
BookEntry Book::read_entry(int idx) {
|
|
||||||
|
|
||||||
assert(idx >= 0 && idx < bookSize);
|
|
||||||
assert(bookFile.is_open());
|
|
||||||
|
|
||||||
BookEntry e;
|
|
||||||
|
|
||||||
bookFile.seekg(idx * sizeof(BookEntry), ios_base::beg);
|
|
||||||
|
|
||||||
*this >> e.key >> e.move >> e.count >> e.learn;
|
|
||||||
|
|
||||||
if (!bookFile.good())
|
|
||||||
{
|
|
||||||
cerr << "Failed to read book entry at index " << idx << endl;
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
return e;
|
|
||||||
}
|
|
||||||
-61
@@ -1,61 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(BOOK_H_INCLUDED)
|
|
||||||
#define BOOK_H_INCLUDED
|
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "position.h"
|
|
||||||
#include "rkiss.h"
|
|
||||||
|
|
||||||
|
|
||||||
/// A Polyglot book is a series of "entries" of 16 bytes. All integers are
|
|
||||||
/// stored highest byte first (regardless of size). The entries are ordered
|
|
||||||
/// according to key. Lowest key first.
|
|
||||||
struct BookEntry {
|
|
||||||
uint64_t key;
|
|
||||||
uint16_t move;
|
|
||||||
uint16_t count;
|
|
||||||
uint32_t learn;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Book {
|
|
||||||
public:
|
|
||||||
Book();
|
|
||||||
~Book();
|
|
||||||
void open(const std::string& fileName);
|
|
||||||
void close();
|
|
||||||
Move probe(const Position& pos, bool findBestMove);
|
|
||||||
const std::string name() const { return bookName; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
template<typename T> Book& operator>>(T& n);
|
|
||||||
|
|
||||||
BookEntry read_entry(int idx);
|
|
||||||
int first_entry(uint64_t key);
|
|
||||||
|
|
||||||
RKISS RKiss;
|
|
||||||
std::ifstream bookFile;
|
|
||||||
std::string bookName;
|
|
||||||
int bookSize;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !defined(BOOK_H_INCLUDED)
|
|
||||||
+404
-480
File diff suppressed because it is too large
Load Diff
+50
-45
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,104 +18,108 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(ENDGAME_H_INCLUDED)
|
#ifndef ENDGAME_H_INCLUDED
|
||||||
#define ENDGAME_H_INCLUDED
|
#define ENDGAME_H_INCLUDED
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <type_traits>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
/// EndgameType lists all supported endgames
|
/// EndgameCode lists all supported endgame functions by corresponding codes
|
||||||
|
|
||||||
enum EndgameType {
|
enum EndgameCode {
|
||||||
|
|
||||||
// Evaluation functions
|
|
||||||
|
|
||||||
|
EVALUATION_FUNCTIONS,
|
||||||
|
KNNK, // KNN vs K
|
||||||
KXK, // Generic "mate lone king" eval
|
KXK, // Generic "mate lone king" eval
|
||||||
KBNK, // KBN vs K
|
KBNK, // KBN vs K
|
||||||
KPK, // KP vs K
|
KPK, // KP vs K
|
||||||
KRKP, // KR vs KP
|
KRKP, // KR vs KP
|
||||||
KRKB, // KR vs KB
|
KRKB, // KR vs KB
|
||||||
KRKN, // KR vs KN
|
KRKN, // KR vs KN
|
||||||
|
KQKP, // KQ vs KP
|
||||||
KQKR, // KQ vs KR
|
KQKR, // KQ vs KR
|
||||||
KBBKN, // KBB vs KN
|
|
||||||
KNNK, // KNN vs K
|
|
||||||
KmmKm, // K and two minors vs K and one or two minors
|
|
||||||
|
|
||||||
|
SCALING_FUNCTIONS,
|
||||||
// Scaling functions
|
KBPsK, // KB and pawns vs K
|
||||||
SCALE_FUNS,
|
KQKRPs, // KQ vs KR and pawns
|
||||||
|
|
||||||
KBPsK, // KB+pawns vs K
|
|
||||||
KQKRPs, // KQ vs KR+pawns
|
|
||||||
KRPKR, // KRP vs KR
|
KRPKR, // KRP vs KR
|
||||||
|
KRPKB, // KRP vs KB
|
||||||
KRPPKRP, // KRPP vs KRP
|
KRPPKRP, // KRPP vs KRP
|
||||||
KPsK, // King and pawns vs king
|
KPsK, // K and pawns vs K
|
||||||
KBPKB, // KBP vs KB
|
KBPKB, // KBP vs KB
|
||||||
KBPPKB, // KBPP vs KB
|
KBPPKB, // KBPP vs KB
|
||||||
KBPKN, // KBP vs KN
|
KBPKN, // KBP vs KN
|
||||||
KNPK, // KNP vs K
|
KNPK, // KNP vs K
|
||||||
|
KNPKB, // KNP vs KB
|
||||||
KPKP // KP vs KP
|
KPKP // KP vs KP
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Some magic to detect family type of endgame from its enum value
|
/// Endgame functions can be of two types depending on whether they return a
|
||||||
|
/// Value or a ScaleFactor.
|
||||||
template<bool> struct bool_to_type { typedef Value type; };
|
template<EndgameCode E> using
|
||||||
template<> struct bool_to_type<true> { typedef ScaleFactor type; };
|
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
|
||||||
template<EndgameType E> struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {};
|
|
||||||
|
|
||||||
|
|
||||||
/// Base and derived templates for endgame evaluation and scaling functions
|
/// Base and derived functors for endgame evaluation and scaling functions
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
struct EndgameBase {
|
struct EndgameBase {
|
||||||
|
|
||||||
virtual ~EndgameBase() {}
|
explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {}
|
||||||
virtual Color color() const = 0;
|
virtual ~EndgameBase() = default;
|
||||||
virtual T operator()(const Position&) const = 0;
|
virtual T operator()(const Position&) const = 0;
|
||||||
|
|
||||||
|
const Color strongSide, weakSide;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
template<EndgameType E, typename T = typename eg_family<E>::type>
|
template<EndgameCode E, typename T = eg_type<E>>
|
||||||
struct Endgame : public EndgameBase<T> {
|
struct Endgame : public EndgameBase<T> {
|
||||||
|
|
||||||
explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {}
|
explicit Endgame(Color c) : EndgameBase<T>(c) {}
|
||||||
Color color() const { return strongerSide; }
|
T operator()(const Position&) const override;
|
||||||
T operator()(const Position&) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Color strongerSide, weakerSide;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Endgames class stores in two std::map the pointers to endgame evaluation
|
/// The Endgames class stores the pointers to endgame evaluation and scaling
|
||||||
/// and scaling base objects. Then we use polymorphism to invoke the actual
|
/// base objects in two std::map. We use polymorphism to invoke the actual
|
||||||
/// endgame function calling its operator() method that is virtual.
|
/// endgame function by calling its virtual operator().
|
||||||
|
|
||||||
class Endgames {
|
class Endgames {
|
||||||
|
|
||||||
typedef std::map<Key, EndgameBase<Value>*> M1;
|
template<typename T> using Ptr = std::unique_ptr<EndgameBase<T>>;
|
||||||
typedef std::map<Key, EndgameBase<ScaleFactor>*> M2;
|
template<typename T> using Map = std::map<Key, Ptr<T>>;
|
||||||
|
|
||||||
M1 m1;
|
template<typename T>
|
||||||
M2 m2;
|
Map<T>& map() {
|
||||||
|
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
|
||||||
|
}
|
||||||
|
|
||||||
M1& map(Value*) { return m1; }
|
template<EndgameCode E, typename T = eg_type<E>, typename P = Ptr<T>>
|
||||||
M2& map(ScaleFactor*) { return m2; }
|
void add(const std::string& code) {
|
||||||
|
|
||||||
template<EndgameType E> void add(const std::string& code);
|
StateInfo st;
|
||||||
|
map<T>()[Position().set(code, WHITE, &st).material_key()] = P(new Endgame<E>(WHITE));
|
||||||
|
map<T>()[Position().set(code, BLACK, &st).material_key()] = P(new Endgame<E>(BLACK));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Endgames();
|
Endgames();
|
||||||
~Endgames();
|
|
||||||
|
|
||||||
template<typename T> EndgameBase<T>* get(Key key) {
|
template<typename T>
|
||||||
return map((T*)0).count(key) ? map((T*)0)[key] : NULL;
|
EndgameBase<T>* probe(Key key) {
|
||||||
|
return map<T>().count(key) ? map<T>()[key].get() : nullptr;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
#endif // #ifndef ENDGAME_H_INCLUDED
|
||||||
|
|||||||
+738
-991
File diff suppressed because it is too large
Load Diff
+16
-6
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,15 +18,24 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(EVALUATE_H_INCLUDED)
|
#ifndef EVALUATE_H_INCLUDED
|
||||||
#define EVALUATE_H_INCLUDED
|
#define EVALUATE_H_INCLUDED
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
class Position;
|
class Position;
|
||||||
|
|
||||||
extern Value evaluate(const Position& pos, Value& margin);
|
namespace Eval {
|
||||||
extern std::string trace_evaluate(const Position& pos);
|
|
||||||
extern void read_evaluation_uci_options(Color sideToMove);
|
|
||||||
|
|
||||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
const Value Tempo = Value(20); // Must be visible to search
|
||||||
|
|
||||||
|
extern Score Contempt;
|
||||||
|
|
||||||
|
std::string trace(const Position& pos);
|
||||||
|
|
||||||
|
Value evaluate(const Position& pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #ifndef EVALUATE_H_INCLUDED
|
||||||
|
|||||||
@@ -1,71 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(HISTORY_H_INCLUDED)
|
|
||||||
#define HISTORY_H_INCLUDED
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
#include <cstring>
|
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
/// The History class stores statistics about how often different moves
|
|
||||||
/// have been successful or unsuccessful during the current search. These
|
|
||||||
/// statistics are used for reduction and move ordering decisions. History
|
|
||||||
/// entries are stored according only to moving piece and destination square,
|
|
||||||
/// in particular two moves with different origin but same destination and
|
|
||||||
/// same piece will be considered identical.
|
|
||||||
|
|
||||||
class History {
|
|
||||||
|
|
||||||
public:
|
|
||||||
void clear();
|
|
||||||
Value value(Piece p, Square to) const;
|
|
||||||
void add(Piece p, Square to, Value bonus);
|
|
||||||
Value gain(Piece p, Square to) const;
|
|
||||||
void update_gain(Piece p, Square to, Value g);
|
|
||||||
|
|
||||||
static const Value MaxValue = Value(2000);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Value history[16][64]; // [piece][to_square]
|
|
||||||
Value maxGains[16][64]; // [piece][to_square]
|
|
||||||
};
|
|
||||||
|
|
||||||
inline void History::clear() {
|
|
||||||
memset(history, 0, 16 * 64 * sizeof(Value));
|
|
||||||
memset(maxGains, 0, 16 * 64 * sizeof(Value));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value History::value(Piece p, Square to) const {
|
|
||||||
return history[p][to];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void History::add(Piece p, Square to, Value bonus) {
|
|
||||||
if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value History::gain(Piece p, Square to) const {
|
|
||||||
return maxGains[p][to];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void History::update_gain(Piece p, Square to, Value g) {
|
|
||||||
maxGains[p][to] = std::max(g, maxGains[p][to] - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(HISTORY_H_INCLUDED)
|
|
||||||
-85
@@ -1,85 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(LOCK_H_INCLUDED)
|
|
||||||
#define LOCK_H_INCLUDED
|
|
||||||
|
|
||||||
#if !defined(_MSC_VER)
|
|
||||||
|
|
||||||
# include <pthread.h>
|
|
||||||
|
|
||||||
typedef pthread_mutex_t Lock;
|
|
||||||
typedef pthread_cond_t WaitCondition;
|
|
||||||
|
|
||||||
# define lock_init(x) pthread_mutex_init(x, NULL)
|
|
||||||
# define lock_grab(x) pthread_mutex_lock(x)
|
|
||||||
# define lock_release(x) pthread_mutex_unlock(x)
|
|
||||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
|
||||||
# define cond_destroy(x) pthread_cond_destroy(x)
|
|
||||||
# define cond_init(x) pthread_cond_init(x, NULL)
|
|
||||||
# define cond_signal(x) pthread_cond_signal(x)
|
|
||||||
# define cond_wait(x,y) pthread_cond_wait(x,y)
|
|
||||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(x,y,z)
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
#define NOMINMAX // disable macros min() and max()
|
|
||||||
#define WIN32_LEAN_AND_MEAN
|
|
||||||
#include <windows.h>
|
|
||||||
#undef WIN32_LEAN_AND_MEAN
|
|
||||||
#undef NOMINMAX
|
|
||||||
|
|
||||||
// Default fast and race free locks and condition variables
|
|
||||||
#if !defined(OLD_LOCKS)
|
|
||||||
|
|
||||||
typedef SRWLOCK Lock;
|
|
||||||
typedef CONDITION_VARIABLE WaitCondition;
|
|
||||||
|
|
||||||
# define lock_init(x) InitializeSRWLock(x)
|
|
||||||
# define lock_grab(x) AcquireSRWLockExclusive(x)
|
|
||||||
# define lock_release(x) ReleaseSRWLockExclusive(x)
|
|
||||||
# define lock_destroy(x) (x)
|
|
||||||
# define cond_destroy(x) (x)
|
|
||||||
# define cond_init(x) InitializeConditionVariable(x)
|
|
||||||
# define cond_signal(x) WakeConditionVariable(x)
|
|
||||||
# define cond_wait(x,y) SleepConditionVariableSRW(x,y,INFINITE,0)
|
|
||||||
# define cond_timedwait(x,y,z) SleepConditionVariableSRW(x,y,z,0)
|
|
||||||
|
|
||||||
// Fallback solution to build for Windows XP and older versions, note that
|
|
||||||
// cond_wait() is racy between lock_release() and WaitForSingleObject().
|
|
||||||
#else
|
|
||||||
|
|
||||||
typedef CRITICAL_SECTION Lock;
|
|
||||||
typedef HANDLE WaitCondition;
|
|
||||||
|
|
||||||
# define lock_init(x) InitializeCriticalSection(x)
|
|
||||||
# define lock_grab(x) EnterCriticalSection(x)
|
|
||||||
# define lock_release(x) LeaveCriticalSection(x)
|
|
||||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
|
||||||
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
|
|
||||||
# define cond_destroy(x) CloseHandle(*x)
|
|
||||||
# define cond_signal(x) SetEvent(*x)
|
|
||||||
# define cond_wait(x,y) { ResetEvent(*x); lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
|
|
||||||
# define cond_timedwait(x,y,z) { ResetEvent(*x); lock_release(y); WaitForSingleObject(*x,z); lock_grab(y); }
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif // !defined(LOCK_H_INCLUDED)
|
|
||||||
+22
-24
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,40 +19,37 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "misc.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
|
#include "tt.h"
|
||||||
|
#include "uci.h"
|
||||||
|
#include "syzygy/tbprobe.h"
|
||||||
|
|
||||||
using namespace std;
|
namespace PSQT {
|
||||||
|
void init();
|
||||||
extern void uci_loop();
|
}
|
||||||
extern void benchmark(int argc, char* argv[]);
|
|
||||||
extern void kpk_bitbase_init();
|
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
|
|
||||||
bitboards_init();
|
std::cout << engine_info() << std::endl;
|
||||||
|
|
||||||
|
UCI::init(Options);
|
||||||
|
PSQT::init();
|
||||||
|
Bitboards::init();
|
||||||
Position::init();
|
Position::init();
|
||||||
kpk_bitbase_init();
|
Bitbases::init();
|
||||||
Search::init();
|
Search::init();
|
||||||
Threads.init();
|
Pawns::init();
|
||||||
|
Tablebases::init(Options["SyzygyPath"]);
|
||||||
|
TT.resize(Options["Hash"]);
|
||||||
|
Threads.set(Options["Threads"]);
|
||||||
|
Search::clear(); // After threads are up
|
||||||
|
|
||||||
cout << engine_info() << endl;
|
UCI::loop(argc, argv);
|
||||||
|
|
||||||
if (argc == 1)
|
Threads.set(0);
|
||||||
uci_loop();
|
return 0;
|
||||||
|
|
||||||
else if (string(argv[1]) == "bench")
|
|
||||||
benchmark(argc, argv);
|
|
||||||
|
|
||||||
else
|
|
||||||
cerr << "\nUsage: stockfish bench [hash size = 128] [threads = 1] "
|
|
||||||
<< "[limit = 12] [fen positions file = default] "
|
|
||||||
<< "[limited by depth, time, nodes or perft = depth]" << endl;
|
|
||||||
|
|
||||||
Threads.exit();
|
|
||||||
}
|
}
|
||||||
|
|||||||
+154
-212
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,40 +18,43 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <algorithm> // For std::min
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
#include <cstring> // For std::memset
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
|
#include "thread.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Values modified by Joona Kiiski
|
// Polynomial material imbalance parameters
|
||||||
const Value MidgameLimit = Value(15581);
|
|
||||||
const Value EndgameLimit = Value(3998);
|
|
||||||
|
|
||||||
// Scale factors used when one side has no more pawns
|
const int QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
// OUR PIECES
|
||||||
|
// pair pawn knight bishop rook queen
|
||||||
|
{1667 }, // Bishop pair
|
||||||
|
{ 40, 0 }, // Pawn
|
||||||
|
{ 32, 255, -3 }, // Knight OUR PIECES
|
||||||
|
{ 0, 104, 4, 0 }, // Bishop
|
||||||
|
{ -26, -2, 47, 105, -149 }, // Rook
|
||||||
|
{-189, 24, 117, 133, -134, -10 } // Queen
|
||||||
|
};
|
||||||
|
|
||||||
// Polynomial material balance parameters
|
const int QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||||
const Value RedundantQueenPenalty = Value(320);
|
// THEIR PIECES
|
||||||
const Value RedundantRookPenalty = Value(554);
|
// pair pawn knight bishop rook queen
|
||||||
|
{ 0 }, // Bishop pair
|
||||||
|
{ 36, 0 }, // Pawn
|
||||||
|
{ 9, 63, 0 }, // Knight OUR PIECES
|
||||||
|
{ 59, 65, 42, 0 }, // Bishop
|
||||||
|
{ 46, 39, 24, -24, 0 }, // Rook
|
||||||
|
{ 97, 100, -42, 137, 268, 0 } // Queen
|
||||||
|
};
|
||||||
|
|
||||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
// Endgame evaluation and scaling functions are accessed directly and not through
|
||||||
|
// the function maps because they correspond to more than one material hash key.
|
||||||
const int QuadraticCoefficientsSameColor[][8] = {
|
|
||||||
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
|
||||||
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
|
||||||
|
|
||||||
const int QuadraticCoefficientsOppositeColor[][8] = {
|
|
||||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
|
||||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
|
||||||
|
|
||||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
|
||||||
// the function maps because correspond to more then one material hash key.
|
|
||||||
Endgame<KmmKm> EvaluateKmmKm[] = { Endgame<KmmKm>(WHITE), Endgame<KmmKm>(BLACK) };
|
|
||||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||||
|
|
||||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
||||||
@@ -58,229 +62,167 @@ namespace {
|
|||||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||||
|
|
||||||
// Helper templates used to detect a given material distribution
|
// Helper used to detect a given material distribution
|
||||||
template<Color Us> bool is_KXK(const Position& pos) {
|
bool is_KXK(const Position& pos, Color us) {
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
return !more_than_one(pos.pieces(~us))
|
||||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
&& pos.non_pawn_material(us) >= RookValueMg;
|
||||||
&& pos.piece_count(Them, PAWN) == 0
|
|
||||||
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
bool is_KBPsKs(const Position& pos, Color us) {
|
||||||
return pos.non_pawn_material(Us) == BishopValueMidgame
|
return pos.non_pawn_material(us) == BishopValueMg
|
||||||
&& pos.piece_count(Us, BISHOP) == 1
|
&& pos.count<BISHOP>(us) == 1
|
||||||
&& pos.piece_count(Us, PAWN) >= 1;
|
&& pos.count<PAWN >(us) >= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
bool is_KQKRPs(const Position& pos, Color us) {
|
||||||
|
return !pos.count<PAWN>(us)
|
||||||
|
&& pos.non_pawn_material(us) == QueenValueMg
|
||||||
|
&& pos.count<QUEEN>(us) == 1
|
||||||
|
&& pos.count<ROOK>(~us) == 1
|
||||||
|
&& pos.count<PAWN>(~us) >= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// imbalance() calculates the imbalance by comparing the piece count of each
|
||||||
|
/// piece type for both colors.
|
||||||
|
template<Color Us>
|
||||||
|
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
return pos.piece_count(Us, PAWN) == 0
|
|
||||||
&& pos.non_pawn_material(Us) == QueenValueMidgame
|
int bonus = 0;
|
||||||
&& pos.piece_count(Us, QUEEN) == 1
|
|
||||||
&& pos.piece_count(Them, ROOK) == 1
|
// Second-degree polynomial material imbalance, by Tord Romstad
|
||||||
&& pos.piece_count(Them, PAWN) >= 1;
|
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
||||||
|
{
|
||||||
|
if (!pieceCount[Us][pt1])
|
||||||
|
continue;
|
||||||
|
|
||||||
|
int v = 0;
|
||||||
|
|
||||||
|
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
|
||||||
|
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
|
||||||
|
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
|
||||||
|
|
||||||
|
bonus += pieceCount[Us][pt1] * v;
|
||||||
|
}
|
||||||
|
|
||||||
|
return bonus;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
namespace Material {
|
||||||
|
|
||||||
/// MaterialInfoTable c'tor and d'tor allocate and free the space for Endgames
|
/// Material::probe() looks up the current position's material configuration in
|
||||||
|
/// the material hash table. It returns a pointer to the Entry if the position
|
||||||
|
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||||
|
/// have to recompute all when the same material configuration occurs again.
|
||||||
|
|
||||||
void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(); }
|
Entry* probe(const Position& pos) {
|
||||||
MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
|
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfoTable::material_info() takes a position object as input,
|
|
||||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
|
||||||
/// If the material configuration is not already present in the table, it
|
|
||||||
/// is stored there, so we don't have to recompute everything when the
|
|
||||||
/// same material configuration occurs again.
|
|
||||||
|
|
||||||
MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
|
|
||||||
|
|
||||||
Key key = pos.material_key();
|
Key key = pos.material_key();
|
||||||
MaterialInfo* mi = probe(key);
|
Entry* e = pos.this_thread()->materialTable[key];
|
||||||
|
|
||||||
// If mi->key matches the position's material hash key, it means that we
|
if (e->key == key)
|
||||||
// have analysed this material configuration before, and we can simply
|
return e;
|
||||||
// return the information we found the last time instead of recomputing it.
|
|
||||||
if (mi->key == key)
|
|
||||||
return mi;
|
|
||||||
|
|
||||||
// Initialize MaterialInfo entry
|
std::memset(e, 0, sizeof(Entry));
|
||||||
memset(mi, 0, sizeof(MaterialInfo));
|
e->key = key;
|
||||||
mi->key = key;
|
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||||
mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
|
||||||
|
|
||||||
// Store game phase
|
|
||||||
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
|
||||||
|
|
||||||
// Let's look if we have a specialized evaluation function for this
|
|
||||||
// particular material configuration. First we look for a fixed
|
|
||||||
// configuration one, then a generic one if previous search failed.
|
|
||||||
if ((mi->evaluationFunction = funcs->get<Value>(key)) != NULL)
|
|
||||||
return mi;
|
|
||||||
|
|
||||||
if (is_KXK<WHITE>(pos))
|
|
||||||
{
|
|
||||||
mi->evaluationFunction = &EvaluateKXK[WHITE];
|
|
||||||
return mi;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (is_KXK<BLACK>(pos))
|
|
||||||
{
|
|
||||||
mi->evaluationFunction = &EvaluateKXK[BLACK];
|
|
||||||
return mi;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
|
|
||||||
{
|
|
||||||
// Minor piece endgame with at least one minor piece per side and
|
|
||||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
|
||||||
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
|
||||||
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
|
||||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
|
||||||
{
|
|
||||||
mi->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
|
|
||||||
return mi;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// OK, we didn't find any special evaluation function for the current
|
|
||||||
// material configuration. Is there a suitable scaling function?
|
|
||||||
//
|
|
||||||
// We face problems when there are several conflicting applicable
|
|
||||||
// scaling functions and we need to decide which one to use.
|
|
||||||
EndgameBase<ScaleFactor>* sf;
|
|
||||||
|
|
||||||
if ((sf = funcs->get<ScaleFactor>(key)) != NULL)
|
|
||||||
{
|
|
||||||
mi->scalingFunction[sf->color()] = sf;
|
|
||||||
return mi;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Generic scaling functions that refer to more then one material
|
|
||||||
// distribution. Should be probed after the specialized ones.
|
|
||||||
// Note that these ones don't return after setting the function.
|
|
||||||
if (is_KBPsKs<WHITE>(pos))
|
|
||||||
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
|
||||||
|
|
||||||
if (is_KBPsKs<BLACK>(pos))
|
|
||||||
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
|
||||||
|
|
||||||
if (is_KQKRPs<WHITE>(pos))
|
|
||||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
|
||||||
|
|
||||||
else if (is_KQKRPs<BLACK>(pos))
|
|
||||||
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
|
||||||
|
|
||||||
Value npm_w = pos.non_pawn_material(WHITE);
|
Value npm_w = pos.non_pawn_material(WHITE);
|
||||||
Value npm_b = pos.non_pawn_material(BLACK);
|
Value npm_b = pos.non_pawn_material(BLACK);
|
||||||
|
Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit));
|
||||||
|
|
||||||
if (npm_w + npm_b == VALUE_ZERO)
|
// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
|
||||||
|
e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
|
||||||
|
|
||||||
|
// Let's look if we have a specialized evaluation function for this particular
|
||||||
|
// material configuration. Firstly we look for a fixed configuration one, then
|
||||||
|
// for a generic one if the previous search failed.
|
||||||
|
if ((e->evaluationFunction = pos.this_thread()->endgames.probe<Value>(key)) != nullptr)
|
||||||
|
return e;
|
||||||
|
|
||||||
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
|
if (is_KXK(pos, c))
|
||||||
{
|
{
|
||||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
e->evaluationFunction = &EvaluateKXK[c];
|
||||||
{
|
return e;
|
||||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
|
||||||
mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
|
||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
|
||||||
|
// OK, we didn't find any special evaluation function for the current material
|
||||||
|
// configuration. Is there a suitable specialized scaling function?
|
||||||
|
EndgameBase<ScaleFactor>* sf;
|
||||||
|
|
||||||
|
if ((sf = pos.this_thread()->endgames.probe<ScaleFactor>(key)) != nullptr)
|
||||||
{
|
{
|
||||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned
|
||||||
mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
return e;
|
||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
|
||||||
|
// We didn't find any specialized scaling function, so fall back on generic
|
||||||
|
// ones that refer to more than one material distribution. Note that in this
|
||||||
|
// case we don't return after setting the function.
|
||||||
|
for (Color c = WHITE; c <= BLACK; ++c)
|
||||||
|
{
|
||||||
|
if (is_KBPsKs(pos, c))
|
||||||
|
e->scalingFunction[c] = &ScaleKBPsK[c];
|
||||||
|
|
||||||
|
else if (is_KQKRPs(pos, c))
|
||||||
|
e->scalingFunction[c] = &ScaleKQKRPs[c];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board
|
||||||
|
{
|
||||||
|
if (!pos.count<PAWN>(BLACK))
|
||||||
|
{
|
||||||
|
assert(pos.count<PAWN>(WHITE) >= 2);
|
||||||
|
|
||||||
|
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||||
|
}
|
||||||
|
else if (!pos.count<PAWN>(WHITE))
|
||||||
|
{
|
||||||
|
assert(pos.count<PAWN>(BLACK) >= 2);
|
||||||
|
|
||||||
|
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||||
|
}
|
||||||
|
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
||||||
{
|
{
|
||||||
// This is a special case because we set scaling functions
|
// This is a special case because we set scaling functions
|
||||||
// for both colors instead of only one.
|
// for both colors instead of only one.
|
||||||
mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
e->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||||
mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
e->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// No pawns makes it difficult to win, even with a material advantage
|
// Zero or just one pawn makes it difficult to win, even with a small material
|
||||||
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
|
// advantage. This catches some trivial draws like KK, KBK and KNK and gives a
|
||||||
{
|
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
|
||||||
mi->factor[WHITE] = uint8_t
|
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||||
(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
|
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||||
}
|
npm_b <= BishopValueMg ? 4 : 14);
|
||||||
|
|
||||||
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
|
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||||
{
|
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||||
mi->factor[BLACK] = uint8_t
|
npm_w <= BishopValueMg ? 4 : 14);
|
||||||
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compute the space weight
|
if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
|
||||||
if (npm_w + npm_b >= 2 * QueenValueMidgame + 4 * RookValueMidgame + 2 * KnightValueMidgame)
|
e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
||||||
{
|
|
||||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
|
|
||||||
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
|
|
||||||
|
|
||||||
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
if (pos.count<PAWN>(BLACK) == 1 && npm_b - npm_w <= BishopValueMg)
|
||||||
}
|
e->factor[BLACK] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
||||||
|
|
||||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
// for the bishop pair "extended piece", which allows us to be more flexible
|
||||||
// in defining bishop pair bonuses.
|
// in defining bishop pair bonuses.
|
||||||
const int pieceCount[2][8] = {
|
const int PieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||||
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
||||||
pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
||||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||||
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||||
|
|
||||||
mi->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
e->value = int16_t((imbalance<WHITE>(PieceCount) - imbalance<BLACK>(PieceCount)) / 16);
|
||||||
return mi;
|
return e;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} // namespace Material
|
||||||
/// MaterialInfoTable::imbalance() calculates imbalance comparing piece count of each
|
|
||||||
/// piece type for both colors.
|
|
||||||
|
|
||||||
template<Color Us>
|
|
||||||
int MaterialInfoTable::imbalance(const int pieceCount[][8]) {
|
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
|
||||||
|
|
||||||
int pt1, pt2, pc, v;
|
|
||||||
int value = 0;
|
|
||||||
|
|
||||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
|
||||||
// "The Evaluation of Material Imbalances in Chess"
|
|
||||||
if (pieceCount[Us][ROOK] > 0)
|
|
||||||
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
|
|
||||||
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
|
|
||||||
|
|
||||||
// Second-degree polynomial material imbalance by Tord Romstad
|
|
||||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
|
||||||
{
|
|
||||||
pc = pieceCount[Us][pt1];
|
|
||||||
if (!pc)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
v = LinearCoefficients[pt1];
|
|
||||||
|
|
||||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
|
||||||
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
|
||||||
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
|
||||||
|
|
||||||
value += pc * v;
|
|
||||||
}
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
|
||||||
/// position. Because the phase is strictly a function of the material, it
|
|
||||||
/// is stored in MaterialInfo.
|
|
||||||
|
|
||||||
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
|
||||||
|
|
||||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
|
||||||
|
|
||||||
return npm >= MidgameLimit ? PHASE_MIDGAME
|
|
||||||
: npm <= EndgameLimit ? PHASE_ENDGAME
|
|
||||||
: Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
|
||||||
}
|
|
||||||
|
|||||||
+35
-86
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,108 +18,56 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MATERIAL_H_INCLUDED)
|
#ifndef MATERIAL_H_INCLUDED
|
||||||
#define MATERIAL_H_INCLUDED
|
#define MATERIAL_H_INCLUDED
|
||||||
|
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
|
#include "misc.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "tt.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
const int MaterialTableSize = 8192;
|
namespace Material {
|
||||||
|
|
||||||
/// Game phase
|
/// Material::Entry contains various information about a material configuration.
|
||||||
enum Phase {
|
/// It contains a material imbalance evaluation, a function pointer to a special
|
||||||
PHASE_ENDGAME = 0,
|
/// endgame evaluation function (which in most cases is NULL, meaning that the
|
||||||
PHASE_MIDGAME = 128
|
/// standard evaluation function will be used), and scale factors.
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo is a class which contains various information about a
|
|
||||||
/// material configuration. It contains a material balance evaluation,
|
|
||||||
/// a function pointer to a special endgame evaluation function (which in
|
|
||||||
/// most cases is NULL, meaning that the standard evaluation function will
|
|
||||||
/// be used), and "scale factors" for black and white.
|
|
||||||
///
|
///
|
||||||
/// The scale factors are used to scale the evaluation score up or down.
|
/// The scale factors are used to scale the evaluation score up or down. For
|
||||||
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
|
||||||
/// of 4, which will result in scores of absolute value less than one pawn.
|
/// which will result in scores of absolute value less than one pawn.
|
||||||
|
|
||||||
class MaterialInfo {
|
struct Entry {
|
||||||
|
|
||||||
friend class MaterialInfoTable;
|
Score imbalance() const { return make_score(value, value); }
|
||||||
|
Phase game_phase() const { return gamePhase; }
|
||||||
|
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
|
||||||
|
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
||||||
|
|
||||||
public:
|
// scale_factor takes a position and a color as input and returns a scale factor
|
||||||
Score material_value() const;
|
// for the given color. We have to provide the position in addition to the color
|
||||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
// because the scale factor may also be a function which should be applied to
|
||||||
int space_weight() const;
|
// the position. For instance, in KBP vs K endgames, the scaling function looks
|
||||||
Phase game_phase() const;
|
// for rook pawns and wrong-colored bishops.
|
||||||
bool specialized_eval_exists() const;
|
ScaleFactor scale_factor(const Position& pos, Color c) const {
|
||||||
Value evaluate(const Position& pos) const;
|
ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos)
|
||||||
|
: SCALE_FACTOR_NONE;
|
||||||
|
return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]);
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
|
||||||
Key key;
|
Key key;
|
||||||
int16_t value;
|
|
||||||
uint8_t factor[2];
|
|
||||||
EndgameBase<Value>* evaluationFunction;
|
EndgameBase<Value>* evaluationFunction;
|
||||||
EndgameBase<ScaleFactor>* scalingFunction[2];
|
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
|
||||||
int spaceWeight;
|
// side (e.g. KPKP, KBPsKs)
|
||||||
|
int16_t value;
|
||||||
|
uint8_t factor[COLOR_NB];
|
||||||
Phase gamePhase;
|
Phase gamePhase;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef HashTable<Entry, 8192> Table;
|
||||||
|
|
||||||
/// The MaterialInfoTable class represents a pawn hash table. The most important
|
Entry* probe(const Position& pos);
|
||||||
/// method is material_info(), which returns a pointer to a MaterialInfo object.
|
|
||||||
|
|
||||||
class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
|
} // namespace Material
|
||||||
public:
|
|
||||||
~MaterialInfoTable();
|
|
||||||
void init();
|
|
||||||
MaterialInfo* material_info(const Position& pos) const;
|
|
||||||
static Phase game_phase(const Position& pos);
|
|
||||||
|
|
||||||
private:
|
#endif // #ifndef MATERIAL_H_INCLUDED
|
||||||
template<Color Us>
|
|
||||||
static int imbalance(const int pieceCount[][8]);
|
|
||||||
|
|
||||||
Endgames* funcs;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
|
||||||
/// returns a scale factor for the given color. We have to provide the
|
|
||||||
/// position in addition to the color, because the scale factor need not
|
|
||||||
/// to be a constant: It can also be a function which should be applied to
|
|
||||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
|
||||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
|
||||||
|
|
||||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
|
||||||
|
|
||||||
if (!scalingFunction[c])
|
|
||||||
return ScaleFactor(factor[c]);
|
|
||||||
|
|
||||||
ScaleFactor sf = (*scalingFunction[c])(pos);
|
|
||||||
return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
|
||||||
return (*evaluationFunction)(pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Score MaterialInfo::material_value() const {
|
|
||||||
return make_score(value, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int MaterialInfo::space_weight() const {
|
|
||||||
return spaceWeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Phase MaterialInfo::game_phase() const {
|
|
||||||
return gamePhase;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
|
||||||
return evaluationFunction != NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
|
||||||
|
|||||||
+237
-124
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,88 +18,133 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#ifdef _WIN32
|
||||||
|
#if _WIN32_WINNT < 0x0601
|
||||||
#define _CRT_SECURE_NO_DEPRECATE
|
#undef _WIN32_WINNT
|
||||||
#define NOMINMAX // disable macros min() and max()
|
#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
|
||||||
|
#endif
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <sys/timeb.h>
|
// The needed Windows API for processor groups could be missed from old Windows
|
||||||
|
// versions, so instead of calling them directly (forcing the linker to resolve
|
||||||
#else
|
// the calls at compile time), try to load them at runtime. To do this we need
|
||||||
|
// first to define the corresponding function pointers.
|
||||||
# include <sys/time.h>
|
extern "C" {
|
||||||
# include <sys/types.h>
|
typedef bool(*fun1_t)(LOGICAL_PROCESSOR_RELATIONSHIP,
|
||||||
# include <unistd.h>
|
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX, PDWORD);
|
||||||
# if defined(__hpux)
|
typedef bool(*fun2_t)(USHORT, PGROUP_AFFINITY);
|
||||||
# include <sys/pstat.h>
|
typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif
|
#include <fstream>
|
||||||
|
|
||||||
#if !defined(NO_PREFETCH)
|
|
||||||
# include <xmmintrin.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
|
||||||
#include <cstdio>
|
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "bitcount.h"
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
/// Version number. If Version is left empty, then Tag plus current
|
namespace {
|
||||||
/// date (in the format YYMMDD) is used as a version number.
|
|
||||||
|
|
||||||
static const string Version = "2.2";
|
/// Version number. If Version is left empty, then compile date in the format
|
||||||
static const string Tag = "";
|
/// DD-MM-YY and show in engine_info.
|
||||||
|
const string Version = "9";
|
||||||
|
|
||||||
|
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||||
|
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||||
|
/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
|
||||||
|
/// usual I/O functionality, all without changing a single line of code!
|
||||||
|
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
||||||
|
|
||||||
/// engine_info() returns the full name of the current Stockfish version.
|
struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
|
||||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
|
|
||||||
/// the program was compiled) or "Stockfish <version number>", depending
|
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
|
||||||
/// on whether Version is empty.
|
|
||||||
|
int sync() override { return logBuf->pubsync(), buf->pubsync(); }
|
||||||
|
int overflow(int c) override { return log(buf->sputc((char)c), "<< "); }
|
||||||
|
int underflow() override { return buf->sgetc(); }
|
||||||
|
int uflow() override { return log(buf->sbumpc(), ">> "); }
|
||||||
|
|
||||||
|
streambuf *buf, *logBuf;
|
||||||
|
|
||||||
|
int log(int c, const char* prefix) {
|
||||||
|
|
||||||
|
static int last = '\n'; // Single log file
|
||||||
|
|
||||||
|
if (last == '\n')
|
||||||
|
logBuf->sputn(prefix, 3);
|
||||||
|
|
||||||
|
return last = logBuf->sputc((char)c);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class Logger {
|
||||||
|
|
||||||
|
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
|
||||||
|
~Logger() { start(""); }
|
||||||
|
|
||||||
|
ofstream file;
|
||||||
|
Tie in, out;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void start(const std::string& fname) {
|
||||||
|
|
||||||
|
static Logger l;
|
||||||
|
|
||||||
|
if (!fname.empty() && !l.file.is_open())
|
||||||
|
{
|
||||||
|
l.file.open(fname, ifstream::out);
|
||||||
|
cin.rdbuf(&l.in);
|
||||||
|
cout.rdbuf(&l.out);
|
||||||
|
}
|
||||||
|
else if (fname.empty() && l.file.is_open())
|
||||||
|
{
|
||||||
|
cout.rdbuf(l.out.buf);
|
||||||
|
cin.rdbuf(l.in.buf);
|
||||||
|
l.file.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
/// engine_info() returns the full name of the current Stockfish version. This
|
||||||
|
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
|
||||||
|
/// the program was compiled) or "Stockfish <Version>", depending on whether
|
||||||
|
/// Version is empty.
|
||||||
|
|
||||||
const string engine_info(bool to_uci) {
|
const string engine_info(bool to_uci) {
|
||||||
|
|
||||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||||
const string cpu64(Is64Bit ? " 64bit" : "");
|
|
||||||
const string popcnt(HasPopCnt ? " SSE4.2" : "");
|
|
||||||
|
|
||||||
string month, day, year;
|
string month, day, year;
|
||||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||||
|
|
||||||
|
ss << "Stockfish " << Version << setfill('0');
|
||||||
|
|
||||||
if (Version.empty())
|
if (Version.empty())
|
||||||
{
|
{
|
||||||
date >> month >> day >> year;
|
date >> month >> day >> year;
|
||||||
|
ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||||
s << "Stockfish " << Tag
|
|
||||||
<< setfill('0') << " " << year.substr(2)
|
|
||||||
<< setw(2) << (1 + months.find(month) / 4)
|
|
||||||
<< setw(2) << day << cpu64 << popcnt;
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
s << "Stockfish " << Version << cpu64 << popcnt;
|
|
||||||
|
|
||||||
s << (to_uci ? "\nid author ": " by ")
|
ss << (Is64Bit ? " 64" : "")
|
||||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
|
||||||
|
<< (to_uci ? "\nid author ": " by ")
|
||||||
|
<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
|
||||||
|
|
||||||
return s.str();
|
return ss.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Debug functions used mainly to collect run-time statistics
|
/// Debug functions used mainly to collect run-time statistics
|
||||||
|
static int64_t hits[2], means[2];
|
||||||
|
|
||||||
static uint64_t hits[2], means[2];
|
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
|
||||||
|
void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||||
void dbg_hit_on(bool b) { hits[0]++; if (b) hits[1]++; }
|
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
|
||||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
|
||||||
void dbg_mean_of(int v) { means[0]++; means[1] += v; }
|
|
||||||
|
|
||||||
void dbg_print() {
|
void dbg_print() {
|
||||||
|
|
||||||
@@ -108,97 +154,164 @@ void dbg_print() {
|
|||||||
|
|
||||||
if (means[0])
|
if (means[0])
|
||||||
cerr << "Total " << means[0] << " Mean "
|
cerr << "Total " << means[0] << " Mean "
|
||||||
<< (float)means[1] / means[0] << endl;
|
<< (double)means[1] / means[0] << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// system_time() returns the current system time, measured in milliseconds
|
/// Used to serialize access to std::cout to avoid multiple threads writing at
|
||||||
|
/// the same time.
|
||||||
|
|
||||||
int system_time() {
|
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
static Mutex m;
|
||||||
struct _timeb t;
|
|
||||||
_ftime(&t);
|
if (sc == IO_LOCK)
|
||||||
return int(t.time * 1000 + t.millitm);
|
m.lock();
|
||||||
#else
|
|
||||||
struct timeval t;
|
if (sc == IO_UNLOCK)
|
||||||
gettimeofday(&t, NULL);
|
m.unlock();
|
||||||
return t.tv_sec * 1000 + t.tv_usec / 1000;
|
|
||||||
#endif
|
return os;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// cpu_count() tries to detect the number of CPU cores
|
/// Trampoline helper to avoid moving Logger to misc.h
|
||||||
|
void start_logger(const std::string& fname) { Logger::start(fname); }
|
||||||
int cpu_count() {
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
SYSTEM_INFO s;
|
|
||||||
GetSystemInfo(&s);
|
|
||||||
return std::min(int(s.dwNumberOfProcessors), MAX_THREADS);
|
|
||||||
#else
|
|
||||||
|
|
||||||
# if defined(_SC_NPROCESSORS_ONLN)
|
|
||||||
return std::min((int)sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
|
|
||||||
# elif defined(__hpux)
|
|
||||||
struct pst_dynamic psd;
|
|
||||||
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
|
||||||
return 1;
|
|
||||||
return std::min((int)psd.psd_proc_cnt, MAX_THREADS);
|
|
||||||
# else
|
|
||||||
return 1;
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
|
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
|
||||||
/// conversion from milliseconds to struct timespec, as used by pthreads.
|
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
|
||||||
|
/// which can be quite slow.
|
||||||
|
#ifdef NO_PREFETCH
|
||||||
|
|
||||||
void timed_wait(WaitCondition* sleepCond, Lock* sleepLock, int msec) {
|
void prefetch(void*) {}
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
int tm = msec;
|
|
||||||
#else
|
|
||||||
struct timeval t;
|
|
||||||
struct timespec abstime, *tm = &abstime;
|
|
||||||
|
|
||||||
gettimeofday(&t, NULL);
|
|
||||||
|
|
||||||
abstime.tv_sec = t.tv_sec + (msec / 1000);
|
|
||||||
abstime.tv_nsec = (t.tv_usec + (msec % 1000) * 1000) * 1000;
|
|
||||||
|
|
||||||
if (abstime.tv_nsec > 1000000000LL)
|
|
||||||
{
|
|
||||||
abstime.tv_sec += 1;
|
|
||||||
abstime.tv_nsec -= 1000000000LL;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
cond_timedwait(sleepCond, sleepLock, tm);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
|
||||||
/// blocking function and do not stalls the CPU waiting for data to be
|
|
||||||
/// loaded from memory, that can be quite slow.
|
|
||||||
#if defined(NO_PREFETCH)
|
|
||||||
|
|
||||||
void prefetch(char*) {}
|
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
void prefetch(char* addr) {
|
void prefetch(void* addr) {
|
||||||
|
|
||||||
# if defined(__INTEL_COMPILER) || defined(__ICL)
|
# if defined(__INTEL_COMPILER)
|
||||||
// This hack prevents prefetches to be optimized away by
|
// This hack prevents prefetches from being optimized away by
|
||||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
// Intel compiler. Both MSVC and gcc seem not be affected by this.
|
||||||
__asm__ ("");
|
__asm__ ("");
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
_mm_prefetch(addr, _MM_HINT_T2);
|
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
||||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
_mm_prefetch((char*)addr, _MM_HINT_T0);
|
||||||
|
# else
|
||||||
|
__builtin_prefetch(addr);
|
||||||
|
# endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
void prefetch2(void* addr) {
|
||||||
|
|
||||||
|
prefetch(addr);
|
||||||
|
prefetch((uint8_t*)addr + 64);
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace WinProcGroup {
|
||||||
|
|
||||||
|
#ifndef _WIN32
|
||||||
|
|
||||||
|
void bindThisThread(size_t) {}
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
/// get_group() retrieves logical processor information using Windows specific
|
||||||
|
/// API and returns the best group id for the thread with index idx. Original
|
||||||
|
/// code from Texel by Peter Österlund.
|
||||||
|
|
||||||
|
int get_group(size_t idx) {
|
||||||
|
|
||||||
|
int threads = 0;
|
||||||
|
int nodes = 0;
|
||||||
|
int cores = 0;
|
||||||
|
DWORD returnLength = 0;
|
||||||
|
DWORD byteOffset = 0;
|
||||||
|
|
||||||
|
// Early exit if the needed API is not available at runtime
|
||||||
|
HMODULE k32 = GetModuleHandle("Kernel32.dll");
|
||||||
|
auto fun1 = (fun1_t)GetProcAddress(k32, "GetLogicalProcessorInformationEx");
|
||||||
|
if (!fun1)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
// First call to get returnLength. We expect it to fail due to null buffer
|
||||||
|
if (fun1(RelationAll, nullptr, &returnLength))
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
// Once we know returnLength, allocate the buffer
|
||||||
|
SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *buffer, *ptr;
|
||||||
|
ptr = buffer = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)malloc(returnLength);
|
||||||
|
|
||||||
|
// Second call, now we expect to succeed
|
||||||
|
if (!fun1(RelationAll, buffer, &returnLength))
|
||||||
|
{
|
||||||
|
free(buffer);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (ptr->Size > 0 && byteOffset + ptr->Size <= returnLength)
|
||||||
|
{
|
||||||
|
if (ptr->Relationship == RelationNumaNode)
|
||||||
|
nodes++;
|
||||||
|
|
||||||
|
else if (ptr->Relationship == RelationProcessorCore)
|
||||||
|
{
|
||||||
|
cores++;
|
||||||
|
threads += (ptr->Processor.Flags == LTP_PC_SMT) ? 2 : 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
byteOffset += ptr->Size;
|
||||||
|
ptr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)(((char*)ptr) + ptr->Size);
|
||||||
|
}
|
||||||
|
|
||||||
|
free(buffer);
|
||||||
|
|
||||||
|
std::vector<int> groups;
|
||||||
|
|
||||||
|
// Run as many threads as possible on the same node until core limit is
|
||||||
|
// reached, then move on filling the next node.
|
||||||
|
for (int n = 0; n < nodes; n++)
|
||||||
|
for (int i = 0; i < cores / nodes; i++)
|
||||||
|
groups.push_back(n);
|
||||||
|
|
||||||
|
// In case a core has more than one logical processor (we assume 2) and we
|
||||||
|
// have still threads to allocate, then spread them evenly across available
|
||||||
|
// nodes.
|
||||||
|
for (int t = 0; t < threads - cores; t++)
|
||||||
|
groups.push_back(t % nodes);
|
||||||
|
|
||||||
|
// If we still have more threads than the total number of logical processors
|
||||||
|
// then return -1 and let the OS to decide what to do.
|
||||||
|
return idx < groups.size() ? groups[idx] : -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// bindThisThread() set the group affinity of the current thread
|
||||||
|
|
||||||
|
void bindThisThread(size_t idx) {
|
||||||
|
|
||||||
|
// Use only local variables to be thread-safe
|
||||||
|
int group = get_group(idx);
|
||||||
|
|
||||||
|
if (group == -1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Early exit if the needed API are not available at runtime
|
||||||
|
HMODULE k32 = GetModuleHandle("Kernel32.dll");
|
||||||
|
auto fun2 = (fun2_t)GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
|
||||||
|
auto fun3 = (fun3_t)GetProcAddress(k32, "SetThreadGroupAffinity");
|
||||||
|
|
||||||
|
if (!fun2 || !fun3)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GROUP_AFFINITY affinity;
|
||||||
|
if (fun2(group, &affinity))
|
||||||
|
fun3(GetCurrentThread(), &affinity, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
} // namespace WinProcGroup
|
||||||
|
|||||||
+83
-21
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,34 +18,95 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MISC_H_INCLUDED)
|
#ifndef MISC_H_INCLUDED
|
||||||
#define MISC_H_INCLUDED
|
#define MISC_H_INCLUDED
|
||||||
|
|
||||||
#include <fstream>
|
#include <cassert>
|
||||||
|
#include <chrono>
|
||||||
|
#include <ostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "lock.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
extern const std::string engine_info(bool to_uci = false);
|
const std::string engine_info(bool to_uci = false);
|
||||||
extern int system_time();
|
void prefetch(void* addr);
|
||||||
extern int cpu_count();
|
void prefetch2(void* addr);
|
||||||
extern void timed_wait(WaitCondition*, Lock*, int);
|
void start_logger(const std::string& fname);
|
||||||
extern void prefetch(char* addr);
|
|
||||||
|
|
||||||
extern void dbg_hit_on(bool b);
|
void dbg_hit_on(bool b);
|
||||||
extern void dbg_hit_on_c(bool c, bool b);
|
void dbg_hit_on(bool c, bool b);
|
||||||
extern void dbg_mean_of(int v);
|
void dbg_mean_of(int v);
|
||||||
extern void dbg_print();
|
void dbg_print();
|
||||||
|
|
||||||
class Position;
|
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
|
||||||
extern Move move_from_uci(const Position& pos, const std::string& str);
|
|
||||||
extern const std::string move_to_uci(Move m, bool chess960);
|
|
||||||
extern const std::string move_to_san(Position& pos, Move m);
|
|
||||||
|
|
||||||
struct Log : public std::ofstream {
|
inline TimePoint now() {
|
||||||
Log(const std::string& f = "log.txt") : std::ofstream(f.c_str(), std::ios::out | std::ios::app) {}
|
return std::chrono::duration_cast<std::chrono::milliseconds>
|
||||||
~Log() { if (is_open()) close(); }
|
(std::chrono::steady_clock::now().time_since_epoch()).count();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Entry, int Size>
|
||||||
|
struct HashTable {
|
||||||
|
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<Entry> table = std::vector<Entry>(Size);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(MISC_H_INCLUDED)
|
|
||||||
|
enum SyncCout { IO_LOCK, IO_UNLOCK };
|
||||||
|
std::ostream& operator<<(std::ostream&, SyncCout);
|
||||||
|
|
||||||
|
#define sync_cout std::cout << IO_LOCK
|
||||||
|
#define sync_endl std::endl << IO_UNLOCK
|
||||||
|
|
||||||
|
|
||||||
|
/// xorshift64star Pseudo-Random Number Generator
|
||||||
|
/// This class is based on original code written and dedicated
|
||||||
|
/// to the public domain by Sebastiano Vigna (2014).
|
||||||
|
/// It has the following characteristics:
|
||||||
|
///
|
||||||
|
/// - Outputs 64-bit numbers
|
||||||
|
/// - Passes Dieharder and SmallCrush test batteries
|
||||||
|
/// - Does not require warm-up, no zeroland to escape
|
||||||
|
/// - Internal state is a single 64-bit integer
|
||||||
|
/// - Period is 2^64 - 1
|
||||||
|
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
|
||||||
|
///
|
||||||
|
/// For further analysis see
|
||||||
|
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
|
||||||
|
|
||||||
|
class PRNG {
|
||||||
|
|
||||||
|
uint64_t s;
|
||||||
|
|
||||||
|
uint64_t rand64() {
|
||||||
|
|
||||||
|
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
|
||||||
|
return s * 2685821657736338717LL;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
PRNG(uint64_t seed) : s(seed) { assert(seed); }
|
||||||
|
|
||||||
|
template<typename T> T rand() { return T(rand64()); }
|
||||||
|
|
||||||
|
/// Special generator used to fast init magic numbers.
|
||||||
|
/// Output values only have 1/8th of their bits set on average.
|
||||||
|
template<typename T> T sparse_rand()
|
||||||
|
{ return T(rand64() & rand64() & rand64()); }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// Under Windows it is not possible for a process to run on more than one
|
||||||
|
/// logical processor group. This usually means to be limited to use max 64
|
||||||
|
/// cores. To overcome this, some special platform specific API should be
|
||||||
|
/// called to set group affinity for each thread. Original code from Texel by
|
||||||
|
/// Peter Österlund.
|
||||||
|
|
||||||
|
namespace WinProcGroup {
|
||||||
|
void bindThisThread(size_t idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #ifndef MISC_H_INCLUDED
|
||||||
|
|||||||
-159
@@ -1,159 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include <cstring>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "movegen.h"
|
|
||||||
#include "position.h"
|
|
||||||
|
|
||||||
using std::string;
|
|
||||||
|
|
||||||
/// move_to_uci() converts a move to a string in coordinate notation
|
|
||||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
|
||||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
|
||||||
/// Chess960 mode. Instead internally Move is coded as "king captures rook".
|
|
||||||
|
|
||||||
const string move_to_uci(Move m, bool chess960) {
|
|
||||||
|
|
||||||
Square from = move_from(m);
|
|
||||||
Square to = move_to(m);
|
|
||||||
string promotion;
|
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
|
||||||
return "(none)";
|
|
||||||
|
|
||||||
if (m == MOVE_NULL)
|
|
||||||
return "0000";
|
|
||||||
|
|
||||||
if (is_castle(m) && !chess960)
|
|
||||||
to = from + (file_of(to) == FILE_H ? Square(2) : -Square(2));
|
|
||||||
|
|
||||||
if (is_promotion(m))
|
|
||||||
promotion = char(tolower(piece_type_to_char(promotion_piece_type(m))));
|
|
||||||
|
|
||||||
return square_to_string(from) + square_to_string(to) + promotion;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// move_from_uci() takes a position and a string representing a move in
|
|
||||||
/// simple coordinate notation and returns an equivalent Move if any.
|
|
||||||
/// Moves are guaranteed to be legal.
|
|
||||||
|
|
||||||
Move move_from_uci(const Position& pos, const string& str) {
|
|
||||||
|
|
||||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
|
||||||
if (str == move_to_uci(ml.move(), pos.is_chess960()))
|
|
||||||
return ml.move();
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
|
||||||
/// that the move is a legal move for the position. The return value is
|
|
||||||
/// a string containing the move in short algebraic notation.
|
|
||||||
|
|
||||||
const string move_to_san(Position& pos, Move m) {
|
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
|
||||||
return "(none)";
|
|
||||||
|
|
||||||
if (m == MOVE_NULL)
|
|
||||||
return "(null)";
|
|
||||||
|
|
||||||
assert(is_ok(m));
|
|
||||||
|
|
||||||
Bitboard attackers;
|
|
||||||
bool ambiguousMove, ambiguousFile, ambiguousRank;
|
|
||||||
Square sq, from = move_from(m);
|
|
||||||
Square to = move_to(m);
|
|
||||||
PieceType pt = type_of(pos.piece_on(from));
|
|
||||||
string san;
|
|
||||||
|
|
||||||
if (is_castle(m))
|
|
||||||
san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O");
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (pt != PAWN)
|
|
||||||
{
|
|
||||||
san = piece_type_to_char(pt);
|
|
||||||
|
|
||||||
// Disambiguation if we have more then one piece with destination 'to'
|
|
||||||
// note that for pawns is not needed because starting file is explicit.
|
|
||||||
attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
|
|
||||||
clear_bit(&attackers, from);
|
|
||||||
ambiguousMove = ambiguousFile = ambiguousRank = false;
|
|
||||||
|
|
||||||
while (attackers)
|
|
||||||
{
|
|
||||||
sq = pop_1st_bit(&attackers);
|
|
||||||
|
|
||||||
// Pinned pieces are not included in the possible sub-set
|
|
||||||
if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (file_of(sq) == file_of(from))
|
|
||||||
ambiguousFile = true;
|
|
||||||
|
|
||||||
if (rank_of(sq) == rank_of(from))
|
|
||||||
ambiguousRank = true;
|
|
||||||
|
|
||||||
ambiguousMove = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ambiguousMove)
|
|
||||||
{
|
|
||||||
if (!ambiguousFile)
|
|
||||||
san += file_to_char(file_of(from));
|
|
||||||
else if (!ambiguousRank)
|
|
||||||
san += rank_to_char(rank_of(from));
|
|
||||||
else
|
|
||||||
san += square_to_string(from);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pos.is_capture(m))
|
|
||||||
{
|
|
||||||
if (pt == PAWN)
|
|
||||||
san += file_to_char(file_of(from));
|
|
||||||
|
|
||||||
san += 'x';
|
|
||||||
}
|
|
||||||
|
|
||||||
san += square_to_string(to);
|
|
||||||
|
|
||||||
if (is_promotion(m))
|
|
||||||
{
|
|
||||||
san += '=';
|
|
||||||
san += piece_type_to_char(promotion_piece_type(m));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// The move gives check? We don't use pos.move_gives_check() here
|
|
||||||
// because we need to test for a mate after the move is done.
|
|
||||||
StateInfo st;
|
|
||||||
pos.do_move(m, st);
|
|
||||||
if (pos.in_check())
|
|
||||||
san += pos.is_mate() ? "#" : "+";
|
|
||||||
pos.undo_move(m);
|
|
||||||
|
|
||||||
return san;
|
|
||||||
}
|
|
||||||
+326
-449
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,526 +19,402 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
#include "bitcount.h"
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
|
||||||
// hardcoded list name 'mlist' and from square 'from'.
|
|
||||||
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
|
|
||||||
|
|
||||||
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
|
||||||
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum CastlingSide {
|
template<CastlingRight Cr, bool Checks, bool Chess960>
|
||||||
KING_SIDE,
|
ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us) {
|
||||||
QUEEN_SIDE
|
|
||||||
};
|
|
||||||
|
|
||||||
template<CastlingSide>
|
static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
|
||||||
MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
|
|
||||||
|
|
||||||
template<Color, MoveType>
|
if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
|
||||||
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
|
return moveList;
|
||||||
|
|
||||||
template<PieceType Pt>
|
// After castling, the rook and king final positions are the same in Chess960
|
||||||
inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
|
// as they would be in standard chess.
|
||||||
|
Square kfrom = pos.square<KING>(us);
|
||||||
|
Square rfrom = pos.castling_rook_square(Cr);
|
||||||
|
Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
|
||||||
|
Bitboard enemies = pos.pieces(~us);
|
||||||
|
|
||||||
assert(Pt != QUEEN && Pt != PAWN);
|
assert(!pos.checkers());
|
||||||
|
|
||||||
Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
|
const Direction K = Chess960 ? kto > kfrom ? WEST : EAST
|
||||||
|
: KingSide ? WEST : EAST;
|
||||||
|
|
||||||
if (Pt == KING)
|
for (Square s = kto; s != kfrom; s += K)
|
||||||
b &= ~QueenPseudoAttacks[pos.king_square(flip(pos.side_to_move()))];
|
if (pos.attackers_to(s) & enemies)
|
||||||
|
return moveList;
|
||||||
|
|
||||||
SERIALIZE_MOVES(b);
|
// Because we generate only legal castling moves we need to verify that
|
||||||
return mlist;
|
// when moving the castling rook we do not discover some hidden checker.
|
||||||
|
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
||||||
|
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
|
||||||
|
return moveList;
|
||||||
|
|
||||||
|
Move m = make<CASTLING>(kfrom, rfrom);
|
||||||
|
|
||||||
|
if (Checks && !pos.gives_check(m))
|
||||||
|
return moveList;
|
||||||
|
|
||||||
|
*moveList++ = m;
|
||||||
|
return moveList;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Pt>
|
|
||||||
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
|
|
||||||
Bitboard dc, Square ksq) {
|
|
||||||
assert(Pt != KING && Pt != PAWN);
|
|
||||||
|
|
||||||
Bitboard checkSqs, b;
|
template<GenType Type, Direction D>
|
||||||
Square from;
|
ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
|
||||||
const Square* pl = pos.piece_list(us, Pt);
|
|
||||||
|
|
||||||
if ((from = *pl++) == SQ_NONE)
|
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
return mlist;
|
*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
|
||||||
|
|
||||||
checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
|
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
|
|
||||||
do
|
|
||||||
{
|
{
|
||||||
if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
|
||||||
|| (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
|
||||||
|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
|
||||||
continue;
|
|
||||||
|
|
||||||
if (dc && bit_is_set(dc, from))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
b = pos.attacks_from<Pt>(from) & checkSqs;
|
|
||||||
SERIALIZE_MOVES(b);
|
|
||||||
|
|
||||||
} while ((from = *pl++) != SQ_NONE);
|
|
||||||
|
|
||||||
return mlist;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
// Knight promotion is the only promotion that can give a direct check
|
||||||
FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
// that's not already included in the queen promotion.
|
||||||
|
if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq))
|
||||||
return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
|
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
|
||||||
: generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
|
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Pt, MoveType Type>
|
|
||||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
|
||||||
|
|
||||||
assert(Pt == PAWN);
|
|
||||||
assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION);
|
|
||||||
|
|
||||||
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
|
||||||
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
|
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Pt>
|
|
||||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
Square from;
|
|
||||||
const Square* pl = pos.piece_list(us, Pt);
|
|
||||||
|
|
||||||
if (*pl != SQ_NONE)
|
|
||||||
{
|
|
||||||
do {
|
|
||||||
from = *pl;
|
|
||||||
b = pos.attacks_from<Pt>(from) & target;
|
|
||||||
SERIALIZE_MOVES(b);
|
|
||||||
} while (*++pl != SQ_NONE);
|
|
||||||
}
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
Square from = pos.king_square(us);
|
|
||||||
|
|
||||||
b = pos.attacks_from<KING>(from) & target;
|
|
||||||
SERIALIZE_MOVES(b);
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
|
|
||||||
/// promotions. Returns a pointer to the end of the move list.
|
|
||||||
///
|
|
||||||
/// generate<MV_NON_CAPTURE> generates all pseudo-legal non-captures and
|
|
||||||
/// underpromotions. Returns a pointer to the end of the move list.
|
|
||||||
///
|
|
||||||
/// generate<MV_NON_EVASION> generates all pseudo-legal captures and
|
|
||||||
/// non-captures. Returns a pointer to the end of the move list.
|
|
||||||
|
|
||||||
template<MoveType Type>
|
|
||||||
MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|
||||||
|
|
||||||
assert(!pos.in_check());
|
|
||||||
|
|
||||||
Color us = pos.side_to_move();
|
|
||||||
Bitboard target;
|
|
||||||
|
|
||||||
if (Type == MV_CAPTURE || Type == MV_NON_EVASION)
|
|
||||||
target = pos.pieces(flip(us));
|
|
||||||
else if (Type == MV_NON_CAPTURE)
|
|
||||||
target = pos.empty_squares();
|
|
||||||
else
|
else
|
||||||
assert(false);
|
(void)ksq; // Silence a warning under MSVC
|
||||||
|
|
||||||
if (Type == MV_NON_EVASION)
|
return moveList;
|
||||||
{
|
|
||||||
mlist = generate_piece_moves<PAWN, MV_CAPTURE>(pos, mlist, us, target);
|
|
||||||
mlist = generate_piece_moves<PAWN, MV_NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
|
|
||||||
target |= pos.empty_squares();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
|
|
||||||
|
|
||||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
|
||||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
|
||||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
|
||||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
|
||||||
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
|
|
||||||
|
|
||||||
if (Type != MV_CAPTURE && pos.can_castle(us))
|
|
||||||
{
|
|
||||||
if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO))
|
|
||||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
|
|
||||||
|
|
||||||
if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO))
|
|
||||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
|
|
||||||
}
|
|
||||||
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Explicit template instantiations
|
|
||||||
template MoveStack* generate<MV_CAPTURE>(const Position& pos, MoveStack* mlist);
|
|
||||||
template MoveStack* generate<MV_NON_CAPTURE>(const Position& pos, MoveStack* mlist);
|
|
||||||
template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
|
|
||||||
|
|
||||||
|
|
||||||
/// generate<MV_NON_CAPTURE_CHECK> generates all pseudo-legal non-captures and knight
|
|
||||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
|
||||||
template<>
|
|
||||||
MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
|
|
||||||
|
|
||||||
assert(!pos.in_check());
|
|
||||||
|
|
||||||
Bitboard b, dc;
|
|
||||||
Square from;
|
|
||||||
Color us = pos.side_to_move();
|
|
||||||
Square ksq = pos.king_square(flip(us));
|
|
||||||
|
|
||||||
assert(pos.piece_on(ksq) == make_piece(flip(us), KING));
|
|
||||||
|
|
||||||
// Discovered non-capture checks
|
|
||||||
b = dc = pos.discovered_check_candidates();
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
from = pop_1st_bit(&b);
|
|
||||||
switch (type_of(pos.piece_on(from)))
|
|
||||||
{
|
|
||||||
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
|
|
||||||
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
|
|
||||||
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
|
|
||||||
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
|
|
||||||
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
|
|
||||||
default: assert(false); break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Direct non-capture checks
|
|
||||||
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
|
|
||||||
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
|
||||||
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
|
||||||
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
|
|
||||||
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate<MV_EVASION> generates all pseudo-legal check evasions when the side
|
template<Color Us, GenType Type>
|
||||||
/// to move is in check. Returns a pointer to the end of the move list.
|
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||||
template<>
|
|
||||||
MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
|
||||||
|
|
||||||
assert(pos.in_check());
|
// Compute our parametrized parameters at compile time, named according to
|
||||||
|
// the point of view of white side.
|
||||||
Bitboard b, target;
|
|
||||||
Square from, checksq;
|
|
||||||
int checkersCnt = 0;
|
|
||||||
Color us = pos.side_to_move();
|
|
||||||
Square ksq = pos.king_square(us);
|
|
||||||
Bitboard checkers = pos.checkers();
|
|
||||||
Bitboard sliderAttacks = 0;
|
|
||||||
|
|
||||||
assert(pos.piece_on(ksq) == make_piece(us, KING));
|
|
||||||
assert(checkers);
|
|
||||||
|
|
||||||
// Find squares attacked by slider checkers, we will remove
|
|
||||||
// them from the king evasions set so to early skip known
|
|
||||||
// illegal moves and avoid an useless legality check later.
|
|
||||||
b = checkers;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
checkersCnt++;
|
|
||||||
checksq = pop_1st_bit(&b);
|
|
||||||
|
|
||||||
assert(color_of(pos.piece_on(checksq)) == flip(us));
|
|
||||||
|
|
||||||
switch (type_of(pos.piece_on(checksq)))
|
|
||||||
{
|
|
||||||
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
|
|
||||||
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
|
|
||||||
case QUEEN:
|
|
||||||
// If queen and king are far we can safely remove all the squares attacked
|
|
||||||
// in the other direction becuase are not reachable by the king anyway.
|
|
||||||
if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq)))
|
|
||||||
sliderAttacks |= QueenPseudoAttacks[checksq];
|
|
||||||
|
|
||||||
// Otherwise, if king and queen are adjacent and on a diagonal line, we need to
|
|
||||||
// use real rook attacks to check if king is safe to move in the other direction.
|
|
||||||
// For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1.
|
|
||||||
else
|
|
||||||
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} while (b);
|
|
||||||
|
|
||||||
// Generate evasions for king, capture and non capture moves
|
|
||||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
|
||||||
from = ksq;
|
|
||||||
SERIALIZE_MOVES(b);
|
|
||||||
|
|
||||||
// Generate evasions for other pieces only if not double check
|
|
||||||
if (checkersCnt > 1)
|
|
||||||
return mlist;
|
|
||||||
|
|
||||||
// Find squares where a blocking evasion or a capture of the
|
|
||||||
// checker piece is possible.
|
|
||||||
target = squares_between(checksq, ksq) | checkers;
|
|
||||||
|
|
||||||
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
|
|
||||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
|
||||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
|
||||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
|
||||||
return generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// generate<MV_LEGAL> computes a complete list of legal moves in the current position
|
|
||||||
|
|
||||||
template<>
|
|
||||||
MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
|
|
||||||
|
|
||||||
MoveStack *last, *cur = mlist;
|
|
||||||
Bitboard pinned = pos.pinned_pieces();
|
|
||||||
|
|
||||||
last = pos.in_check() ? generate<MV_EVASION>(pos, mlist)
|
|
||||||
: generate<MV_NON_EVASION>(pos, mlist);
|
|
||||||
|
|
||||||
// Remove illegal moves from the list
|
|
||||||
while (cur != last)
|
|
||||||
if (!pos.pl_move_is_legal(cur->move, pinned))
|
|
||||||
cur->move = (--last)->move;
|
|
||||||
else
|
|
||||||
cur++;
|
|
||||||
|
|
||||||
return last;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
template<Square Delta>
|
|
||||||
inline Bitboard move_pawns(Bitboard p) {
|
|
||||||
|
|
||||||
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
|
|
||||||
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
|
|
||||||
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<MoveType Type, Square Delta>
|
|
||||||
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
|
|
||||||
|
|
||||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
Square to;
|
|
||||||
|
|
||||||
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
|
||||||
b = move_pawns<Delta>(pawns) & target & ~TFileABB;
|
|
||||||
SERIALIZE_MOVES_D(b, -Delta);
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<MoveType Type, Square Delta>
|
|
||||||
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
|
|
||||||
|
|
||||||
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
Square to;
|
|
||||||
|
|
||||||
// Promotions and under-promotions, both captures and non-captures
|
|
||||||
b = move_pawns<Delta>(pawnsOn7) & target;
|
|
||||||
|
|
||||||
if (Delta != DELTA_N && Delta != DELTA_S)
|
|
||||||
b &= ~TFileABB;
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
to = pop_1st_bit(&b);
|
|
||||||
|
|
||||||
if (Type == MV_CAPTURE || Type == MV_EVASION)
|
|
||||||
(*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
|
|
||||||
|
|
||||||
if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
|
|
||||||
{
|
|
||||||
(*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
|
|
||||||
(*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
|
|
||||||
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
// This is the only possible under promotion that can give a check
|
|
||||||
// not already included in the queen-promotion.
|
|
||||||
if ( Type == MV_CHECK
|
|
||||||
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Delta > 0 ? BLACK : WHITE)))
|
|
||||||
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
|
|
||||||
else (void)pos; // Silence a warning under MSVC
|
|
||||||
}
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<Color Us, MoveType Type>
|
|
||||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
|
||||||
|
|
||||||
// Calculate our parametrized parameters at compile time, named
|
|
||||||
// according to the point of view of white side.
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||||
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
|
const Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
||||||
const Square RIGHT_UP = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
const Direction Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
|
||||||
const Square LEFT_UP = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
const Direction Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
|
||||||
|
|
||||||
Square to;
|
Bitboard emptySquares;
|
||||||
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
|
|
||||||
Bitboard pawns = pos.pieces(PAWN, Us);
|
|
||||||
Bitboard pawnsOn7 = pawns & TRank7BB;
|
|
||||||
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces(Them));
|
|
||||||
|
|
||||||
// Pre-calculate pawn pushes before changing emptySquares definition
|
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
|
||||||
if (Type != MV_CAPTURE)
|
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
|
||||||
|
|
||||||
|
Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
|
||||||
|
Type == CAPTURES ? target : pos.pieces(Them));
|
||||||
|
|
||||||
|
// Single and double pawn pushes, no promotions
|
||||||
|
if (Type != CAPTURES)
|
||||||
{
|
{
|
||||||
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
|
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
|
||||||
pawnPushes = move_pawns<UP>(pawns & ~TRank7BB) & emptySquares;
|
|
||||||
|
Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
|
||||||
|
Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
|
if (Type == EVASIONS) // Consider only blocking squares
|
||||||
|
{
|
||||||
|
b1 &= target;
|
||||||
|
b2 &= target;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Type == MV_EVASION)
|
if (Type == QUIET_CHECKS)
|
||||||
{
|
{
|
||||||
emptySquares &= target; // Only blocking squares
|
Square ksq = pos.square<KING>(Them);
|
||||||
enemyPieces &= target; // Capture only the checker piece
|
|
||||||
}
|
|
||||||
|
|
||||||
// Promotions and underpromotions
|
|
||||||
if (pawnsOn7)
|
|
||||||
{
|
|
||||||
if (Type == MV_CAPTURE)
|
|
||||||
emptySquares = pos.empty_squares();
|
|
||||||
|
|
||||||
pawns &= ~TRank7BB;
|
|
||||||
mlist = generate_promotions<Type, RIGHT_UP>(pos, mlist, pawnsOn7, enemyPieces);
|
|
||||||
mlist = generate_promotions<Type, LEFT_UP>(pos, mlist, pawnsOn7, enemyPieces);
|
|
||||||
mlist = generate_promotions<Type, UP>(pos, mlist, pawnsOn7, emptySquares);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Standard captures
|
|
||||||
if (Type == MV_CAPTURE || Type == MV_EVASION)
|
|
||||||
{
|
|
||||||
mlist = generate_pawn_captures<Type, RIGHT_UP>(mlist, pawns, enemyPieces);
|
|
||||||
mlist = generate_pawn_captures<Type, LEFT_UP>(mlist, pawns, enemyPieces);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Single and double pawn pushes
|
|
||||||
if (Type != MV_CAPTURE)
|
|
||||||
{
|
|
||||||
b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares);
|
|
||||||
b2 = move_pawns<UP>(pawnPushes & TRank3BB) & emptySquares;
|
|
||||||
|
|
||||||
if (Type == MV_CHECK)
|
|
||||||
{
|
|
||||||
// Consider only pawn moves which give direct checks
|
|
||||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
|
|
||||||
// Add pawn moves which gives discovered check. This is possible only
|
// Add pawn pushes which give discovered check. This is possible only
|
||||||
// if the pawn is not on the same file as the enemy king, because we
|
// if the pawn is not on the same file as the enemy king, because we
|
||||||
// don't generate captures.
|
// don't generate captures. Note that a possible discovery check
|
||||||
if (pawns & target) // For CHECK type target is dc bitboard
|
// promotion has been already generated amongst the captures.
|
||||||
|
Bitboard dcCandidates = pos.discovered_check_candidates();
|
||||||
|
if (pawnsNotOn7 & dcCandidates)
|
||||||
{
|
{
|
||||||
dc1 = move_pawns<UP>(pawns & target & ~file_bb(ksq)) & emptySquares;
|
Bitboard dc1 = shift<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
|
||||||
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
|
Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
b1 |= dc1;
|
b1 |= dc1;
|
||||||
b2 |= dc2;
|
b2 |= dc2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SERIALIZE_MOVES_D(b1, -UP);
|
|
||||||
SERIALIZE_MOVES_D(b2, -UP -UP);
|
while (b1)
|
||||||
|
{
|
||||||
|
Square to = pop_lsb(&b1);
|
||||||
|
*moveList++ = make_move(to - Up, to);
|
||||||
}
|
}
|
||||||
|
|
||||||
// En passant captures
|
while (b2)
|
||||||
if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
|
|
||||||
{
|
{
|
||||||
assert(Us != WHITE || rank_of(pos.ep_square()) == RANK_6);
|
Square to = pop_lsb(&b2);
|
||||||
assert(Us != BLACK || rank_of(pos.ep_square()) == RANK_3);
|
*moveList++ = make_move(to - Up - Up, to);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Promotions and underpromotions
|
||||||
|
if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
|
||||||
|
{
|
||||||
|
if (Type == CAPTURES)
|
||||||
|
emptySquares = ~pos.pieces();
|
||||||
|
|
||||||
|
if (Type == EVASIONS)
|
||||||
|
emptySquares &= target;
|
||||||
|
|
||||||
|
Bitboard b1 = shift<Right>(pawnsOn7) & enemies;
|
||||||
|
Bitboard b2 = shift<Left >(pawnsOn7) & enemies;
|
||||||
|
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
|
||||||
|
|
||||||
|
Square ksq = pos.square<KING>(Them);
|
||||||
|
|
||||||
|
while (b1)
|
||||||
|
moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ksq);
|
||||||
|
|
||||||
|
while (b2)
|
||||||
|
moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ksq);
|
||||||
|
|
||||||
|
while (b3)
|
||||||
|
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Standard and en-passant captures
|
||||||
|
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||||
|
{
|
||||||
|
Bitboard b1 = shift<Right>(pawnsNotOn7) & enemies;
|
||||||
|
Bitboard b2 = shift<Left >(pawnsNotOn7) & enemies;
|
||||||
|
|
||||||
|
while (b1)
|
||||||
|
{
|
||||||
|
Square to = pop_lsb(&b1);
|
||||||
|
*moveList++ = make_move(to - Right, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (b2)
|
||||||
|
{
|
||||||
|
Square to = pop_lsb(&b2);
|
||||||
|
*moveList++ = make_move(to - Left, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pos.ep_square() != SQ_NONE)
|
||||||
|
{
|
||||||
|
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
|
||||||
|
|
||||||
// An en passant capture can be an evasion only if the checking piece
|
// An en passant capture can be an evasion only if the checking piece
|
||||||
// is the double pushed pawn and so is in the target. Otherwise this
|
// is the double pushed pawn and so is in the target. Otherwise this
|
||||||
// is a discovery check and we are forced to do otherwise.
|
// is a discovery check and we are forced to do otherwise.
|
||||||
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
|
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
|
||||||
return mlist;
|
return moveList;
|
||||||
|
|
||||||
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||||
|
|
||||||
assert(b1);
|
assert(b1);
|
||||||
|
|
||||||
while (b1)
|
while (b1)
|
||||||
|
*moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return moveList;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template<PieceType Pt, bool Checks>
|
||||||
|
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
|
||||||
|
Bitboard target) {
|
||||||
|
|
||||||
|
assert(Pt != KING && Pt != PAWN);
|
||||||
|
|
||||||
|
const Square* pl = pos.squares<Pt>(us);
|
||||||
|
|
||||||
|
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
||||||
{
|
{
|
||||||
to = pop_1st_bit(&b1);
|
if (Checks)
|
||||||
(*mlist++).move = make_enpassant_move(to, pos.ep_square());
|
{
|
||||||
}
|
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
||||||
}
|
&& !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
|
||||||
return mlist;
|
continue;
|
||||||
|
|
||||||
|
if (pos.discovered_check_candidates() & from)
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<CastlingSide Side>
|
Bitboard b = pos.attacks_from<Pt>(from) & target;
|
||||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
|
|
||||||
|
|
||||||
CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us);
|
if (Checks)
|
||||||
Color them = flip(us);
|
b &= pos.check_squares(Pt);
|
||||||
|
|
||||||
// After castling, the rook and king's final positions are exactly the same
|
while (b)
|
||||||
// in Chess960 as they would be in standard chess.
|
*moveList++ = make_move(from, pop_lsb(&b));
|
||||||
Square kfrom = pos.king_square(us);
|
}
|
||||||
Square rfrom = pos.castle_rook_square(f);
|
|
||||||
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
|
||||||
Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
|
||||||
|
|
||||||
assert(!pos.in_check());
|
return moveList;
|
||||||
assert(pos.piece_on(kfrom) == make_piece(us, KING));
|
}
|
||||||
assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
|
|
||||||
|
|
||||||
// Unimpeded rule: All the squares between the king's initial and final squares
|
|
||||||
// (including the final square), and all the squares between the rook's initial
|
|
||||||
// and final squares (including the final square), must be vacant except for
|
|
||||||
// the king and castling rook.
|
|
||||||
for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++)
|
|
||||||
if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
|
|
||||||
||(pos.attackers_to(s) & pos.pieces(them)))
|
|
||||||
return mlist;
|
|
||||||
|
|
||||||
for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++)
|
template<Color Us, GenType Type>
|
||||||
if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
|
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||||
return mlist;
|
|
||||||
|
|
||||||
// Because we generate only legal castling moves we need to verify that
|
const bool Checks = Type == QUIET_CHECKS;
|
||||||
// when moving the castling rook we do not discover some hidden checker.
|
|
||||||
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
|
||||||
|
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target);
|
||||||
|
moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target);
|
||||||
|
moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target);
|
||||||
|
moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target);
|
||||||
|
|
||||||
|
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||||
|
{
|
||||||
|
Square ksq = pos.square<KING>(Us);
|
||||||
|
Bitboard b = pos.attacks_from<KING>(ksq) & target;
|
||||||
|
while (b)
|
||||||
|
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
|
||||||
|
{
|
||||||
if (pos.is_chess960())
|
if (pos.is_chess960())
|
||||||
{
|
{
|
||||||
Bitboard occ = pos.occupied_squares();
|
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us);
|
||||||
clear_bit(&occ, rfrom);
|
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us);
|
||||||
if (pos.attackers_to(kto, occ) & pos.pieces(them))
|
}
|
||||||
return mlist;
|
else
|
||||||
|
{
|
||||||
|
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us);
|
||||||
|
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
(*mlist++).move = make_castle_move(kfrom, rfrom);
|
return moveList;
|
||||||
|
|
||||||
return mlist;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
|
/// generate<CAPTURES> generates all pseudo-legal captures and queen
|
||||||
|
/// promotions. Returns a pointer to the end of the move list.
|
||||||
|
///
|
||||||
|
/// generate<QUIETS> generates all pseudo-legal non-captures and
|
||||||
|
/// underpromotions. Returns a pointer to the end of the move list.
|
||||||
|
///
|
||||||
|
/// generate<NON_EVASIONS> generates all pseudo-legal captures and
|
||||||
|
/// non-captures. Returns a pointer to the end of the move list.
|
||||||
|
|
||||||
|
template<GenType Type>
|
||||||
|
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
|
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
|
||||||
|
assert(!pos.checkers());
|
||||||
|
|
||||||
|
Color us = pos.side_to_move();
|
||||||
|
|
||||||
|
Bitboard target = Type == CAPTURES ? pos.pieces(~us)
|
||||||
|
: Type == QUIETS ? ~pos.pieces()
|
||||||
|
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
||||||
|
|
||||||
|
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
|
||||||
|
: generate_all<BLACK, Type>(pos, moveList, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Explicit template instantiations
|
||||||
|
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
|
||||||
|
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
|
||||||
|
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||||
|
|
||||||
|
|
||||||
|
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
|
||||||
|
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||||
|
template<>
|
||||||
|
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
|
assert(!pos.checkers());
|
||||||
|
|
||||||
|
Color us = pos.side_to_move();
|
||||||
|
Bitboard dc = pos.discovered_check_candidates();
|
||||||
|
|
||||||
|
while (dc)
|
||||||
|
{
|
||||||
|
Square from = pop_lsb(&dc);
|
||||||
|
PieceType pt = type_of(pos.piece_on(from));
|
||||||
|
|
||||||
|
if (pt == PAWN)
|
||||||
|
continue; // Will be generated together with direct checks
|
||||||
|
|
||||||
|
Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();
|
||||||
|
|
||||||
|
if (pt == KING)
|
||||||
|
b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];
|
||||||
|
|
||||||
|
while (b)
|
||||||
|
*moveList++ = make_move(from, pop_lsb(&b));
|
||||||
|
}
|
||||||
|
|
||||||
|
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces())
|
||||||
|
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
||||||
|
/// to move is in check. Returns a pointer to the end of the move list.
|
||||||
|
template<>
|
||||||
|
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
|
assert(pos.checkers());
|
||||||
|
|
||||||
|
Color us = pos.side_to_move();
|
||||||
|
Square ksq = pos.square<KING>(us);
|
||||||
|
Bitboard sliderAttacks = 0;
|
||||||
|
Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
|
||||||
|
|
||||||
|
// Find all the squares attacked by slider checkers. We will remove them from
|
||||||
|
// the king evasions in order to skip known illegal moves, which avoids any
|
||||||
|
// useless legality checks later on.
|
||||||
|
while (sliders)
|
||||||
|
{
|
||||||
|
Square checksq = pop_lsb(&sliders);
|
||||||
|
sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate evasions for king, capture and non capture moves
|
||||||
|
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||||
|
while (b)
|
||||||
|
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||||
|
|
||||||
|
if (more_than_one(pos.checkers()))
|
||||||
|
return moveList; // Double check, only a king move can save the day
|
||||||
|
|
||||||
|
// Generate blocking evasions or captures of the checking piece
|
||||||
|
Square checksq = lsb(pos.checkers());
|
||||||
|
Bitboard target = between_bb(checksq, ksq) | checksq;
|
||||||
|
|
||||||
|
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
|
||||||
|
: generate_all<BLACK, EVASIONS>(pos, moveList, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// generate<LEGAL> generates all the legal moves in the given position
|
||||||
|
|
||||||
|
template<>
|
||||||
|
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
||||||
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
|
Square ksq = pos.square<KING>(pos.side_to_move());
|
||||||
|
ExtMove* cur = moveList;
|
||||||
|
|
||||||
|
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
|
||||||
|
: generate<NON_EVASIONS>(pos, moveList);
|
||||||
|
while (cur != moveList)
|
||||||
|
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
|
||||||
|
&& !pos.legal(*cur))
|
||||||
|
*cur = (--moveList)->move;
|
||||||
|
else
|
||||||
|
++cur;
|
||||||
|
|
||||||
|
return moveList;
|
||||||
|
}
|
||||||
|
|||||||
+49
-30
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,40 +18,58 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(MOVEGEN_H_INCLUDED)
|
#ifndef MOVEGEN_H_INCLUDED
|
||||||
#define MOVEGEN_H_INCLUDED
|
#define MOVEGEN_H_INCLUDED
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
enum MoveType {
|
|
||||||
MV_CAPTURE,
|
|
||||||
MV_NON_CAPTURE,
|
|
||||||
MV_CHECK,
|
|
||||||
MV_NON_CAPTURE_CHECK,
|
|
||||||
MV_EVASION,
|
|
||||||
MV_NON_EVASION,
|
|
||||||
MV_LEGAL
|
|
||||||
};
|
|
||||||
|
|
||||||
class Position;
|
class Position;
|
||||||
|
|
||||||
template<MoveType>
|
enum GenType {
|
||||||
MoveStack* generate(const Position& pos, MoveStack* mlist);
|
CAPTURES,
|
||||||
|
QUIETS,
|
||||||
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
|
QUIET_CHECKS,
|
||||||
/// handy to use this class instead of the low level generate() function.
|
EVASIONS,
|
||||||
template<MoveType T>
|
NON_EVASIONS,
|
||||||
struct MoveList {
|
LEGAL
|
||||||
|
|
||||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) {}
|
|
||||||
void operator++() { cur++; }
|
|
||||||
bool end() const { return cur == last; }
|
|
||||||
Move move() const { return cur->move; }
|
|
||||||
int size() const { return int(last - mlist); }
|
|
||||||
|
|
||||||
private:
|
|
||||||
MoveStack mlist[MAX_MOVES];
|
|
||||||
MoveStack *cur, *last;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
struct ExtMove {
|
||||||
|
Move move;
|
||||||
|
int value;
|
||||||
|
|
||||||
|
operator Move() const { return move; }
|
||||||
|
void operator=(Move m) { move = m; }
|
||||||
|
|
||||||
|
// Inhibit unwanted implicit conversions to Move
|
||||||
|
// with an ambiguity that yields to a compile error.
|
||||||
|
operator float() const = delete;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||||
|
return f.value < s.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<GenType>
|
||||||
|
ExtMove* generate(const Position& pos, ExtMove* moveList);
|
||||||
|
|
||||||
|
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
|
||||||
|
/// in handy to use this class instead of the low level generate() function.
|
||||||
|
template<GenType T>
|
||||||
|
struct MoveList {
|
||||||
|
|
||||||
|
explicit MoveList(const Position& pos) : last(generate<T>(pos, moveList)) {}
|
||||||
|
const ExtMove* begin() const { return moveList; }
|
||||||
|
const ExtMove* end() const { return last; }
|
||||||
|
size_t size() const { return last - moveList; }
|
||||||
|
bool contains(Move move) const {
|
||||||
|
return std::find(begin(), end(), move) != end();
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
ExtMove moveList[MAX_MOVES], *last;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // #ifndef MOVEGEN_H_INCLUDED
|
||||||
|
|||||||
+246
-311
@@ -1,14 +1,14 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
@@ -18,382 +18,317 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "movegen.h"
|
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "search.h"
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum MovegenPhase {
|
enum Stages {
|
||||||
PH_TT_MOVE, // Transposition table move
|
MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES,
|
||||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= captureThreshold (captureThreshold <= 0)
|
EVASION, EVASIONS_INIT, ALL_EVASIONS,
|
||||||
PH_GOOD_PROBCUT, // Queen promotions and captures with SEE values > captureThreshold (captureThreshold >= 0)
|
PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES,
|
||||||
PH_KILLERS, // Killer moves from the current ply
|
QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS,
|
||||||
PH_NONCAPTURES_1, // Non-captures and underpromotions with positive score
|
QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2,
|
||||||
PH_NONCAPTURES_2, // Non-captures and underpromotions with non-positive score
|
QSEARCH_RECAPTURES, QRECAPTURES
|
||||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0)
|
|
||||||
PH_EVASIONS, // Check evasions
|
|
||||||
PH_QCAPTURES, // Captures in quiescence search
|
|
||||||
PH_QRECAPTURES, // Recaptures in quiescence search
|
|
||||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
|
||||||
PH_STOP
|
|
||||||
};
|
};
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
// partial_insertion_sort() sorts moves in descending order up to and including
|
||||||
const uint8_t MainSearchTable[] = { PH_TT_MOVE, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES_1, PH_NONCAPTURES_2, PH_BAD_CAPTURES, PH_STOP };
|
// a given limit. The order of moves smaller than the limit is left unspecified.
|
||||||
const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP };
|
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
|
||||||
const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP };
|
|
||||||
const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP };
|
|
||||||
const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP };
|
|
||||||
const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP };
|
|
||||||
|
|
||||||
// Unary predicate used by std::partition to split positive scores from remaining
|
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
|
||||||
// ones so to sort separately the two sets, and with the second sort delayed.
|
if (p->value >= limit)
|
||||||
inline bool has_positive_score(const MoveStack& move) { return move.score > 0; }
|
|
||||||
|
|
||||||
// Picks and pushes to the front the best move in range [firstMove, lastMove),
|
|
||||||
// it is faster than sorting all the moves in advance when moves are few, as
|
|
||||||
// normally are the possible captures.
|
|
||||||
inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove)
|
|
||||||
{
|
{
|
||||||
std::swap(*firstMove, *std::max_element(firstMove, lastMove));
|
ExtMove tmp = *p, *q;
|
||||||
return firstMove;
|
*p = *++sortedEnd;
|
||||||
|
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
|
||||||
|
*q = *(q - 1);
|
||||||
|
*q = tmp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Constructors for the MovePicker class. As arguments we pass information
|
// pick_best() finds the best move in the range (begin, end) and moves it to
|
||||||
/// to help it to return the presumably good moves first, to decide which
|
// the front. It's faster than sorting all the moves in advance when there
|
||||||
|
// are few moves, e.g., the possible captures.
|
||||||
|
Move pick_best(ExtMove* begin, ExtMove* end) {
|
||||||
|
|
||||||
|
std::swap(*begin, *std::max_element(begin, end));
|
||||||
|
return *begin;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
|
/// Constructors of the MovePicker class. As arguments we pass information
|
||||||
|
/// to help it to return the (presumably) good moves first, to decide which
|
||||||
/// moves to return (in the quiescence search, for instance, we only want to
|
/// moves to return (in the quiescence search, for instance, we only want to
|
||||||
/// search captures, promotions and some checks) and about how important good
|
/// search captures, promotions, and some checks) and how important good move
|
||||||
/// move ordering is at the current node.
|
/// ordering is at the current node.
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
/// MovePicker constructor for the main search
|
||||||
Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) {
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
|
||||||
captureThreshold = 0;
|
const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers_p)
|
||||||
badCaptures = moves + MAX_MOVES;
|
: pos(p), mainHistory(mh), captureHistory(cph), contHistory(ch), countermove(cm),
|
||||||
|
killers{killers_p[0], killers_p[1]}, depth(d){
|
||||||
|
|
||||||
assert(d > DEPTH_ZERO);
|
assert(d > DEPTH_ZERO);
|
||||||
|
|
||||||
if (p.in_check())
|
stage = pos.checkers() ? EVASION : MAIN_SEARCH;
|
||||||
{
|
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
||||||
killers[0].move = killers[1].move = MOVE_NONE;
|
stage += (ttMove == MOVE_NONE);
|
||||||
phasePtr = EvasionTable;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
killers[0].move = ss->killers[0];
|
|
||||||
killers[1].move = ss->killers[1];
|
|
||||||
|
|
||||||
// Consider sligtly negative captures as good if at low depth and far from beta
|
|
||||||
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
|
|
||||||
captureThreshold = -PawnValueMidgame;
|
|
||||||
|
|
||||||
// Consider negative captures as good if still enough to reach beta
|
|
||||||
else if (ss && ss->eval > beta)
|
|
||||||
captureThreshold = beta - ss->eval;
|
|
||||||
|
|
||||||
phasePtr = MainSearchTable;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
/// MovePicker constructor for quiescence search
|
||||||
phasePtr += int(ttMove == MOVE_NONE) - 1;
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, Square s)
|
||||||
go_next_phase();
|
: pos(p), mainHistory(mh), captureHistory(cph) {
|
||||||
}
|
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, Square recaptureSq)
|
|
||||||
: pos(p), H(h) {
|
|
||||||
|
|
||||||
assert(d <= DEPTH_ZERO);
|
assert(d <= DEPTH_ZERO);
|
||||||
|
|
||||||
if (p.in_check())
|
if (pos.checkers())
|
||||||
phasePtr = EvasionTable;
|
stage = EVASION;
|
||||||
else if (d >= DEPTH_QS_CHECKS)
|
|
||||||
phasePtr = QsearchWithChecksTable;
|
else if (d > DEPTH_QS_NO_CHECKS)
|
||||||
else if (d >= DEPTH_QS_RECAPTURES)
|
stage = QSEARCH_WITH_CHECKS;
|
||||||
{
|
|
||||||
phasePtr = QsearchWithoutChecksTable;
|
else if (d > DEPTH_QS_RECAPTURES)
|
||||||
|
stage = QSEARCH_NO_CHECKS;
|
||||||
|
|
||||||
// Skip TT move if is not a capture or a promotion, this avoids
|
|
||||||
// qsearch tree explosion due to a possible perpetual check or
|
|
||||||
// similar rare cases when TT table is full.
|
|
||||||
if (ttm != MOVE_NONE && !pos.is_capture_or_promotion(ttm))
|
|
||||||
ttm = MOVE_NONE;
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
phasePtr = QsearchRecapturesTable;
|
stage = QSEARCH_RECAPTURES;
|
||||||
recaptureSquare = recaptureSq;
|
recaptureSquare = s;
|
||||||
ttm = MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
|
||||||
phasePtr += int(ttMove == MOVE_NONE) - 1;
|
|
||||||
go_next_phase();
|
|
||||||
}
|
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType parentCapture)
|
|
||||||
: pos(p), H(h) {
|
|
||||||
|
|
||||||
assert (!pos.in_check());
|
|
||||||
|
|
||||||
// In ProbCut we consider only captures better than parent's move
|
|
||||||
captureThreshold = PieceValueMidgame[Piece(parentCapture)];
|
|
||||||
phasePtr = ProbCutTable;
|
|
||||||
|
|
||||||
if ( ttm != MOVE_NONE
|
|
||||||
&& (!pos.is_capture(ttm) || pos.see(ttm) <= captureThreshold))
|
|
||||||
ttm = MOVE_NONE;
|
|
||||||
|
|
||||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
|
||||||
phasePtr += int(ttMove == MOVE_NONE) - 1;
|
|
||||||
go_next_phase();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
|
||||||
/// of moves when there are no more moves to try for the current phase.
|
|
||||||
|
|
||||||
void MovePicker::go_next_phase() {
|
|
||||||
|
|
||||||
curMove = moves;
|
|
||||||
phase = *(++phasePtr);
|
|
||||||
switch (phase) {
|
|
||||||
|
|
||||||
case PH_TT_MOVE:
|
|
||||||
lastMove = curMove + 1;
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
|
||||||
case PH_GOOD_PROBCUT:
|
|
||||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
|
||||||
score_captures();
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_KILLERS:
|
|
||||||
curMove = killers;
|
|
||||||
lastMove = curMove + 2;
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_NONCAPTURES_1:
|
|
||||||
lastNonCapture = lastMove = generate<MV_NON_CAPTURE>(pos, moves);
|
|
||||||
score_noncaptures();
|
|
||||||
lastMove = std::partition(curMove, lastMove, has_positive_score);
|
|
||||||
sort<MoveStack>(curMove, lastMove);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_NONCAPTURES_2:
|
|
||||||
curMove = lastMove;
|
|
||||||
lastMove = lastNonCapture;
|
|
||||||
if (depth >= 3 * ONE_PLY)
|
|
||||||
sort<MoveStack>(curMove, lastMove);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
|
||||||
// Bad captures SEE value is already calculated so just pick
|
|
||||||
// them in order to get SEE move ordering.
|
|
||||||
curMove = badCaptures;
|
|
||||||
lastMove = moves + MAX_MOVES;
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_EVASIONS:
|
|
||||||
assert(pos.in_check());
|
|
||||||
lastMove = generate<MV_EVASION>(pos, moves);
|
|
||||||
score_evasions();
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
|
||||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
|
||||||
score_captures();
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_QRECAPTURES:
|
|
||||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_QCHECKS:
|
|
||||||
lastMove = generate<MV_NON_CAPTURE_CHECK>(pos, moves);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case PH_STOP:
|
|
||||||
lastMove = curMove + 1; // Avoid another go_next_phase() call
|
|
||||||
return;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assert(false);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
||||||
|
stage += (ttMove == MOVE_NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// MovePicker constructor for ProbCut: we generate captures with SEE higher
|
||||||
|
/// than or equal to the given threshold.
|
||||||
|
MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
|
||||||
|
: pos(p), captureHistory(cph), threshold(th) {
|
||||||
|
|
||||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
assert(!pos.checkers());
|
||||||
/// MovePicker::score_evasions() assign a numerical move ordering score
|
|
||||||
/// to each move in a move list. The moves with highest scores will be
|
|
||||||
/// picked first by next_move().
|
|
||||||
|
|
||||||
void MovePicker::score_captures() {
|
stage = PROBCUT;
|
||||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
ttMove = ttm
|
||||||
// Suprisingly, this appears to perform slightly better than SEE based
|
&& pos.pseudo_legal(ttm)
|
||||||
// move ordering. The reason is probably that in a position with a winning
|
&& pos.capture(ttm)
|
||||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
&& pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
|
||||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
|
||||||
// the hanging piece will still be hanging (except in the unusual cases
|
|
||||||
// where it is possible to recapture with the hanging piece). Exchanging
|
|
||||||
// big pieces before capturing a hanging piece probably helps to reduce
|
|
||||||
// the subtree size.
|
|
||||||
// In main search we want to push captures with negative SEE values to
|
|
||||||
// badCaptures[] array, but instead of doing it now we delay till when
|
|
||||||
// the move has been picked up in pick_move_from_list(), this way we save
|
|
||||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
|
||||||
Move m;
|
|
||||||
|
|
||||||
// Use MVV/LVA ordering
|
stage += (ttMove == MOVE_NONE);
|
||||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
}
|
||||||
|
|
||||||
|
/// score() assigns a numerical value to each move in a list, used for sorting.
|
||||||
|
/// Captures are ordered by Most Valuable Victim (MVV), preferring captures
|
||||||
|
/// with a good history. Quiets are ordered using the histories.
|
||||||
|
template<GenType Type>
|
||||||
|
void MovePicker::score() {
|
||||||
|
|
||||||
|
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
|
||||||
|
|
||||||
|
for (auto& m : *this)
|
||||||
|
if (Type == CAPTURES)
|
||||||
|
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||||
|
+ Value((*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]);
|
||||||
|
|
||||||
|
else if (Type == QUIETS)
|
||||||
|
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||||
|
+ (*contHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||||
|
+ (*contHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||||
|
+ (*contHistory[3])[pos.moved_piece(m)][to_sq(m)];
|
||||||
|
|
||||||
|
else // Type == EVASIONS
|
||||||
{
|
{
|
||||||
m = cur->move;
|
if (pos.capture(m))
|
||||||
cur->score = PieceValueMidgame[pos.piece_on(move_to(m))]
|
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||||
- type_of(pos.piece_on(move_from(m)));
|
- Value(type_of(pos.moved_piece(m)));
|
||||||
|
|
||||||
if (is_promotion(m))
|
|
||||||
cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_noncaptures() {
|
|
||||||
|
|
||||||
Move m;
|
|
||||||
Square from;
|
|
||||||
|
|
||||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
|
||||||
{
|
|
||||||
m = cur->move;
|
|
||||||
from = move_from(m);
|
|
||||||
cur->score = H.value(pos.piece_on(from), move_to(m));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_evasions() {
|
|
||||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
|
||||||
// destination square is not under attack, ordered by history
|
|
||||||
// value, and at the end bad-captures and non-captures with a
|
|
||||||
// negative SEE. This last group is ordered by the SEE score.
|
|
||||||
Move m;
|
|
||||||
int seeScore;
|
|
||||||
|
|
||||||
// Skip if we don't have at least two moves to order
|
|
||||||
if (lastMove < moves + 2)
|
|
||||||
return;
|
|
||||||
|
|
||||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
|
||||||
{
|
|
||||||
m = cur->move;
|
|
||||||
if ((seeScore = pos.see_sign(m)) < 0)
|
|
||||||
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
|
|
||||||
else if (pos.is_capture(m))
|
|
||||||
cur->score = PieceValueMidgame[pos.piece_on(move_to(m))]
|
|
||||||
- type_of(pos.piece_on(move_from(m))) + History::MaxValue;
|
|
||||||
else
|
else
|
||||||
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
|
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// MovePicker::next_move() is the most important method of the MovePicker class.
|
/// next_move() is the most important method of the MovePicker class. It returns
|
||||||
/// It returns a new pseudo legal move every time it is called, until there
|
/// a new pseudo legal move every time it is called, until there are no more moves
|
||||||
/// are no more moves left. It picks the move with the biggest score from a list
|
/// left. It picks the move with the biggest value from a list of generated moves
|
||||||
/// of generated moves taking care not to return the tt move if has already been
|
/// taking care not to return the ttMove if it has already been searched.
|
||||||
/// searched previously. Note that this function is not thread safe so should be
|
|
||||||
/// lock protected by caller when accessed through a shared MovePicker object.
|
|
||||||
|
|
||||||
Move MovePicker::next_move() {
|
Move MovePicker::next_move(bool skipQuiets) {
|
||||||
|
|
||||||
Move move;
|
Move move;
|
||||||
|
|
||||||
while (true)
|
switch (stage) {
|
||||||
{
|
|
||||||
while (curMove == lastMove)
|
|
||||||
go_next_phase();
|
|
||||||
|
|
||||||
switch (phase) {
|
case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
|
||||||
|
case QSEARCH_NO_CHECKS: case PROBCUT:
|
||||||
case PH_TT_MOVE:
|
++stage;
|
||||||
curMove++;
|
|
||||||
return ttMove;
|
return ttMove;
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
case CAPTURES_INIT:
|
||||||
move = pick_best(curMove++, lastMove)->move;
|
endBadCaptures = cur = moves;
|
||||||
|
endMoves = generate<CAPTURES>(pos, cur);
|
||||||
|
score<CAPTURES>();
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case GOOD_CAPTURES:
|
||||||
|
while (cur < endMoves)
|
||||||
|
{
|
||||||
|
move = pick_best(cur++, endMoves);
|
||||||
if (move != ttMove)
|
if (move != ttMove)
|
||||||
{
|
{
|
||||||
assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign
|
if (pos.see_ge(move, Value(-55 * (cur-1)->value / 1024)))
|
||||||
|
|
||||||
// Check for a non negative SEE now
|
|
||||||
int seeValue = pos.see_sign(move);
|
|
||||||
if (seeValue >= captureThreshold)
|
|
||||||
return move;
|
return move;
|
||||||
|
|
||||||
// Losing capture, move it to the tail of the array
|
// Losing capture, move it to the beginning of the array
|
||||||
(--badCaptures)->move = move;
|
*endBadCaptures++ = move;
|
||||||
badCaptures->score = seeValue;
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
++stage;
|
||||||
|
move = killers[0]; // First killer move
|
||||||
|
if ( move != MOVE_NONE
|
||||||
|
&& move != ttMove
|
||||||
|
&& pos.pseudo_legal(move)
|
||||||
|
&& !pos.capture(move))
|
||||||
|
return move;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case KILLERS:
|
||||||
|
++stage;
|
||||||
|
move = killers[1]; // Second killer move
|
||||||
|
if ( move != MOVE_NONE
|
||||||
|
&& move != ttMove
|
||||||
|
&& pos.pseudo_legal(move)
|
||||||
|
&& !pos.capture(move))
|
||||||
|
return move;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case COUNTERMOVE:
|
||||||
|
++stage;
|
||||||
|
move = countermove;
|
||||||
|
if ( move != MOVE_NONE
|
||||||
|
&& move != ttMove
|
||||||
|
&& move != killers[0]
|
||||||
|
&& move != killers[1]
|
||||||
|
&& pos.pseudo_legal(move)
|
||||||
|
&& !pos.capture(move))
|
||||||
|
return move;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case QUIET_INIT:
|
||||||
|
cur = endBadCaptures;
|
||||||
|
endMoves = generate<QUIETS>(pos, cur);
|
||||||
|
score<QUIETS>();
|
||||||
|
partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY);
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case QUIET:
|
||||||
|
while ( cur < endMoves
|
||||||
|
&& (!skipQuiets || cur->value >= VALUE_ZERO))
|
||||||
|
{
|
||||||
|
move = *cur++;
|
||||||
|
|
||||||
|
if ( move != ttMove
|
||||||
|
&& move != killers[0]
|
||||||
|
&& move != killers[1]
|
||||||
|
&& move != countermove)
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
++stage;
|
||||||
|
cur = moves; // Point to beginning of bad captures
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case BAD_CAPTURES:
|
||||||
|
if (cur < endBadCaptures)
|
||||||
|
return *cur++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EVASIONS_INIT:
|
||||||
|
cur = moves;
|
||||||
|
endMoves = generate<EVASIONS>(pos, cur);
|
||||||
|
score<EVASIONS>();
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case ALL_EVASIONS:
|
||||||
|
while (cur < endMoves)
|
||||||
|
{
|
||||||
|
move = pick_best(cur++, endMoves);
|
||||||
|
if (move != ttMove)
|
||||||
|
return move;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_GOOD_PROBCUT:
|
case PROBCUT_INIT:
|
||||||
move = pick_best(curMove++, lastMove)->move;
|
cur = moves;
|
||||||
|
endMoves = generate<CAPTURES>(pos, cur);
|
||||||
|
score<CAPTURES>();
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case PROBCUT_CAPTURES:
|
||||||
|
while (cur < endMoves)
|
||||||
|
{
|
||||||
|
move = pick_best(cur++, endMoves);
|
||||||
if ( move != ttMove
|
if ( move != ttMove
|
||||||
&& pos.see(move) > captureThreshold)
|
&& pos.see_ge(move, threshold))
|
||||||
return move;
|
return move;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_KILLERS:
|
case QCAPTURES_1_INIT: case QCAPTURES_2_INIT:
|
||||||
move = (curMove++)->move;
|
cur = moves;
|
||||||
if ( move != MOVE_NONE
|
endMoves = generate<CAPTURES>(pos, cur);
|
||||||
&& pos.is_pseudo_legal(move)
|
score<CAPTURES>();
|
||||||
&& move != ttMove
|
++stage;
|
||||||
&& !pos.is_capture(move))
|
/* fallthrough */
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_NONCAPTURES_1:
|
case QCAPTURES_1: case QCAPTURES_2:
|
||||||
case PH_NONCAPTURES_2:
|
while (cur < endMoves)
|
||||||
move = (curMove++)->move;
|
{
|
||||||
if ( move != ttMove
|
move = pick_best(cur++, endMoves);
|
||||||
&& move != killers[0].move
|
|
||||||
&& move != killers[1].move)
|
|
||||||
return move;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
|
||||||
move = pick_best(curMove++, lastMove)->move;
|
|
||||||
return move;
|
|
||||||
|
|
||||||
case PH_EVASIONS:
|
|
||||||
case PH_QCAPTURES:
|
|
||||||
move = pick_best(curMove++, lastMove)->move;
|
|
||||||
if (move != ttMove)
|
if (move != ttMove)
|
||||||
return move;
|
return move;
|
||||||
|
}
|
||||||
|
if (stage == QCAPTURES_2)
|
||||||
break;
|
break;
|
||||||
|
cur = moves;
|
||||||
|
endMoves = generate<QUIET_CHECKS>(pos, cur);
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
case PH_QRECAPTURES:
|
case QCHECKS:
|
||||||
move = (curMove++)->move;
|
while (cur < endMoves)
|
||||||
if (move_to(move) == recaptureSquare)
|
{
|
||||||
return move;
|
move = cur++->move;
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_QCHECKS:
|
|
||||||
move = (curMove++)->move;
|
|
||||||
if (move != ttMove)
|
if (move != ttMove)
|
||||||
return move;
|
return move;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_STOP:
|
case QSEARCH_RECAPTURES:
|
||||||
return MOVE_NONE;
|
cur = moves;
|
||||||
|
endMoves = generate<CAPTURES>(pos, cur);
|
||||||
|
score<CAPTURES>();
|
||||||
|
++stage;
|
||||||
|
/* fallthrough */
|
||||||
|
|
||||||
|
case QRECAPTURES:
|
||||||
|
while (cur < endMoves)
|
||||||
|
{
|
||||||
|
move = pick_best(cur++, endMoves);
|
||||||
|
if (to_sq(move) == recaptureSquare)
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|||||||
+121
-34
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,48 +18,134 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined MOVEPICK_H_INCLUDED
|
#ifndef MOVEPICK_H_INCLUDED
|
||||||
#define MOVEPICK_H_INCLUDED
|
#define MOVEPICK_H_INCLUDED
|
||||||
|
|
||||||
#include "history.h"
|
#include <array>
|
||||||
|
#include <limits>
|
||||||
|
|
||||||
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
/// MovePicker is a class which is used to pick one pseudo legal move at a time
|
/// StatBoards is a generic 2-dimensional array used to store various statistics
|
||||||
/// from the current position. It is initialized with a Position object and a few
|
template<int Size1, int Size2, typename T = int16_t>
|
||||||
/// moves we have reason to believe are good. The most important method is
|
struct StatBoards : public std::array<std::array<T, Size2>, Size1> {
|
||||||
/// MovePicker::next_move(), which returns a new pseudo legal move each time
|
|
||||||
/// it is called, until there are no moves left, when MOVE_NONE is returned.
|
|
||||||
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
|
||||||
/// attempts to return the moves which are most likely to get a cut-off first.
|
|
||||||
|
|
||||||
class MovePicker {
|
void fill(const T& v) {
|
||||||
|
T* p = &(*this)[0][0];
|
||||||
|
std::fill(p, p + sizeof(*this) / sizeof(*p), v);
|
||||||
|
}
|
||||||
|
|
||||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
void update(T& entry, int bonus, const int D) {
|
||||||
|
|
||||||
public:
|
assert(abs(bonus) <= D); // Ensure range is [-32 * D, 32 * D]
|
||||||
MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
|
assert(abs(32 * D) < (std::numeric_limits<T>::max)()); // Ensure we don't overflow
|
||||||
MovePicker(const Position&, Move, Depth, const History&, Square recaptureSq);
|
|
||||||
MovePicker(const Position&, Move, const History&, PieceType parentCapture);
|
|
||||||
Move next_move();
|
|
||||||
|
|
||||||
private:
|
entry += bonus * 32 - entry * abs(bonus) / D;
|
||||||
void score_captures();
|
|
||||||
void score_noncaptures();
|
|
||||||
void score_evasions();
|
|
||||||
void go_next_phase();
|
|
||||||
|
|
||||||
const Position& pos;
|
assert(abs(entry) <= 32 * D);
|
||||||
const History& H;
|
}
|
||||||
Depth depth;
|
|
||||||
Move ttMove;
|
|
||||||
MoveStack killers[2];
|
|
||||||
Square recaptureSquare;
|
|
||||||
int captureThreshold, phase;
|
|
||||||
const uint8_t* phasePtr;
|
|
||||||
MoveStack *curMove, *lastMove, *lastNonCapture, *badCaptures;
|
|
||||||
MoveStack moves[MAX_MOVES];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
/// StatCubes is a generic 3-dimensional array used to store various statistics
|
||||||
|
template<int Size1, int Size2, int Size3, typename T = int16_t>
|
||||||
|
struct StatCubes : public std::array<std::array<std::array<T, Size3>, Size2>, Size1> {
|
||||||
|
|
||||||
|
void fill(const T& v) {
|
||||||
|
T* p = &(*this)[0][0][0];
|
||||||
|
std::fill(p, p + sizeof(*this) / sizeof(*p), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
void update(T& entry, int bonus, const int D, const int W) {
|
||||||
|
|
||||||
|
assert(abs(bonus) <= D); // Ensure range is [-W * D, W * D]
|
||||||
|
assert(abs(W * D) < (std::numeric_limits<T>::max)()); // Ensure we don't overflow
|
||||||
|
|
||||||
|
entry += bonus * W - entry * abs(bonus) / D;
|
||||||
|
|
||||||
|
assert(abs(entry) <= W * D);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// ButterflyBoards are 2 tables (one for each color) indexed by the move's from
|
||||||
|
/// and to squares, see chessprogramming.wikispaces.com/Butterfly+Boards
|
||||||
|
typedef StatBoards<COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyBoards;
|
||||||
|
|
||||||
|
/// PieceToBoards are addressed by a move's [piece][to] information
|
||||||
|
typedef StatBoards<PIECE_NB, SQUARE_NB> PieceToBoards;
|
||||||
|
|
||||||
|
/// CapturePieceToBoards are addressed by a move's [piece][to][captured piece type] information
|
||||||
|
typedef StatCubes<PIECE_NB, SQUARE_NB, PIECE_TYPE_NB> CapturePieceToBoards;
|
||||||
|
|
||||||
|
/// ButterflyHistory records how often quiet moves have been successful or
|
||||||
|
/// unsuccessful during the current search, and is used for reduction and move
|
||||||
|
/// ordering decisions. It uses ButterflyBoards as backing store.
|
||||||
|
struct ButterflyHistory : public ButterflyBoards {
|
||||||
|
|
||||||
|
void update(Color c, Move m, int bonus) {
|
||||||
|
StatBoards::update((*this)[c][from_to(m)], bonus, 324);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// PieceToHistory is like ButterflyHistory, but is based on PieceToBoards
|
||||||
|
struct PieceToHistory : public PieceToBoards {
|
||||||
|
|
||||||
|
void update(Piece pc, Square to, int bonus) {
|
||||||
|
StatBoards::update((*this)[pc][to], bonus, 936);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// CapturePieceToHistory is like PieceToHistory, but is based on CapturePieceToBoards
|
||||||
|
struct CapturePieceToHistory : public CapturePieceToBoards {
|
||||||
|
|
||||||
|
void update(Piece pc, Square to, PieceType captured, int bonus) {
|
||||||
|
StatCubes::update((*this)[pc][to][captured], bonus, 324, 2);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
|
||||||
|
/// move, see chessprogramming.wikispaces.com/Countermove+Heuristic
|
||||||
|
typedef StatBoards<PIECE_NB, SQUARE_NB, Move> CounterMoveHistory;
|
||||||
|
|
||||||
|
/// ContinuationHistory is the history of a given pair of moves, usually the
|
||||||
|
/// current one given a previous one. History table is based on PieceToBoards
|
||||||
|
/// instead of ButterflyBoards.
|
||||||
|
typedef StatBoards<PIECE_NB, SQUARE_NB, PieceToHistory> ContinuationHistory;
|
||||||
|
|
||||||
|
|
||||||
|
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||||
|
/// current position. The most important method is next_move(), which returns a
|
||||||
|
/// new pseudo legal move each time it is called, until there are no moves left,
|
||||||
|
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
|
||||||
|
/// beta algorithm, MovePicker attempts to return the moves which are most likely
|
||||||
|
/// to get a cut-off first.
|
||||||
|
|
||||||
|
class MovePicker {
|
||||||
|
public:
|
||||||
|
MovePicker(const MovePicker&) = delete;
|
||||||
|
MovePicker& operator=(const MovePicker&) = delete;
|
||||||
|
MovePicker(const Position&, Move, Value, const CapturePieceToHistory*);
|
||||||
|
MovePicker(const Position&, Move, Depth, const ButterflyHistory*, const CapturePieceToHistory*, Square);
|
||||||
|
MovePicker(const Position&, Move, Depth, const ButterflyHistory*, const CapturePieceToHistory*, const PieceToHistory**, Move, Move*);
|
||||||
|
Move next_move(bool skipQuiets = false);
|
||||||
|
|
||||||
|
private:
|
||||||
|
template<GenType> void score();
|
||||||
|
ExtMove* begin() { return cur; }
|
||||||
|
ExtMove* end() { return endMoves; }
|
||||||
|
|
||||||
|
const Position& pos;
|
||||||
|
const ButterflyHistory* mainHistory;
|
||||||
|
const CapturePieceToHistory* captureHistory;
|
||||||
|
const PieceToHistory** contHistory;
|
||||||
|
Move ttMove, countermove, killers[2];
|
||||||
|
ExtMove *cur, *endMoves, *endBadCaptures;
|
||||||
|
int stage;
|
||||||
|
Square recaptureSquare;
|
||||||
|
Value threshold;
|
||||||
|
Depth depth;
|
||||||
|
ExtMove moves[MAX_MOVES];
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // #ifndef MOVEPICK_H_INCLUDED
|
||||||
|
|||||||
+220
-161
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,224 +18,282 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
#include "thread.h"
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
|
#define V Value
|
||||||
#define S(mg, eg) make_score(mg, eg)
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
|
|
||||||
// Doubled pawn penalty by opposed flag and file
|
// Isolated pawn penalty
|
||||||
const Score DoubledPawnPenalty[2][8] = {
|
const Score Isolated = S(13, 18);
|
||||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
|
||||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
|
||||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
|
||||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
|
||||||
|
|
||||||
// Isolated pawn penalty by opposed flag and file
|
// Backward pawn penalty
|
||||||
const Score IsolatedPawnPenalty[2][8] = {
|
const Score Backward = S(24, 12);
|
||||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
|
||||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
|
||||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
|
||||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
|
||||||
|
|
||||||
// Backward pawn penalty by opposed flag and file
|
// Connected pawn bonus by opposed, phalanx, #support and rank
|
||||||
const Score BackwardPawnPenalty[2][8] = {
|
Score Connected[2][2][3][RANK_NB];
|
||||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
|
||||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
|
||||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
|
||||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
|
||||||
|
|
||||||
// Pawn chain membership bonus by file
|
// Doubled pawn penalty
|
||||||
const Score ChainBonus[8] = {
|
const Score Doubled = S(18, 38);
|
||||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
|
||||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
// Weakness of our pawn shelter in front of the king by [isKingFile][distance from edge][rank].
|
||||||
|
// RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king.
|
||||||
|
const Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = {
|
||||||
|
{ { V( 97), V(17), V( 9), V(44), V( 84), V( 87), V( 99) }, // Not On King file
|
||||||
|
{ V(106), V( 6), V(33), V(86), V( 87), V(104), V(112) },
|
||||||
|
{ V(101), V( 2), V(65), V(98), V( 58), V( 89), V(115) },
|
||||||
|
{ V( 73), V( 7), V(54), V(73), V( 84), V( 83), V(111) } },
|
||||||
|
{ { V(104), V(20), V( 6), V(27), V( 86), V( 93), V( 82) }, // On King file
|
||||||
|
{ V(123), V( 9), V(34), V(96), V(112), V( 88), V( 75) },
|
||||||
|
{ V(120), V(25), V(65), V(91), V( 66), V( 78), V(117) },
|
||||||
|
{ V( 81), V( 2), V(47), V(63), V( 94), V( 93), V(104) } }
|
||||||
};
|
};
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank
|
// Danger of enemy pawns moving toward our king by [type][distance from edge][rank].
|
||||||
const Score CandidateBonus[8] = {
|
// For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has
|
||||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
// no pawn on the given file, or their pawn is behind our king.
|
||||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
const Value StormDanger[][4][RANK_NB] = {
|
||||||
|
{ { V( 0), V(-290), V(-274), V(57), V(41) }, // BlockedByKing
|
||||||
|
{ V( 0), V( 60), V( 144), V(39), V(13) },
|
||||||
|
{ V( 0), V( 65), V( 141), V(41), V(34) },
|
||||||
|
{ V( 0), V( 53), V( 127), V(56), V(14) } },
|
||||||
|
{ { V( 4), V( 73), V( 132), V(46), V(31) }, // Unopposed
|
||||||
|
{ V( 1), V( 64), V( 143), V(26), V(13) },
|
||||||
|
{ V( 1), V( 47), V( 110), V(44), V(24) },
|
||||||
|
{ V( 0), V( 72), V( 127), V(50), V(31) } },
|
||||||
|
{ { V( 0), V( 0), V( 79), V(23), V( 1) }, // BlockedByPawn
|
||||||
|
{ V( 0), V( 0), V( 148), V(27), V( 2) },
|
||||||
|
{ V( 0), V( 0), V( 161), V(16), V( 1) },
|
||||||
|
{ V( 0), V( 0), V( 171), V(22), V(15) } },
|
||||||
|
{ { V(22), V( 45), V( 104), V(62), V( 6) }, // Unblocked
|
||||||
|
{ V(31), V( 30), V( 99), V(39), V(19) },
|
||||||
|
{ V(23), V( 29), V( 96), V(41), V(15) },
|
||||||
|
{ V(21), V( 23), V( 116), V(41), V(15) } }
|
||||||
};
|
};
|
||||||
|
|
||||||
const Score PawnStructureWeight = S(233, 201);
|
// Max bonus for king safety. Corresponds to start position with all the pawns
|
||||||
|
// in front of the king and no enemy pawn on the horizon.
|
||||||
|
const Value MaxSafetyBonus = V(258);
|
||||||
|
|
||||||
#undef S
|
#undef S
|
||||||
|
#undef V
|
||||||
inline Score apply_weight(Score v, Score w) {
|
|
||||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
|
||||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfoTable::pawn_info() takes a position object as input, computes
|
|
||||||
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
|
||||||
/// in an hash table, so we don't have to recompute everything when the same
|
|
||||||
/// pawn structure occurs again.
|
|
||||||
|
|
||||||
PawnInfo* PawnInfoTable::pawn_info(const Position& pos) const {
|
|
||||||
|
|
||||||
Key key = pos.pawn_key();
|
|
||||||
PawnInfo* pi = probe(key);
|
|
||||||
|
|
||||||
// If pi->key matches the position's pawn hash key, it means that we
|
|
||||||
// have analysed this pawn structure before, and we can simply return
|
|
||||||
// the information we found the last time instead of recomputing it.
|
|
||||||
if (pi->key == key)
|
|
||||||
return pi;
|
|
||||||
|
|
||||||
// Initialize PawnInfo entry
|
|
||||||
pi->key = key;
|
|
||||||
pi->passedPawns[WHITE] = pi->passedPawns[BLACK] = 0;
|
|
||||||
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
|
|
||||||
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
|
|
||||||
|
|
||||||
// Calculate pawn attacks
|
|
||||||
Bitboard wPawns = pos.pieces(PAWN, WHITE);
|
|
||||||
Bitboard bPawns = pos.pieces(PAWN, BLACK);
|
|
||||||
pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB);
|
|
||||||
pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB);
|
|
||||||
|
|
||||||
// Evaluate pawns for both colors and weight the result
|
|
||||||
pi->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, pi)
|
|
||||||
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, pi);
|
|
||||||
|
|
||||||
pi->value = apply_weight(pi->value, PawnStructureWeight);
|
|
||||||
|
|
||||||
return pi;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
Score evaluate(const Position& pos, Pawns::Entry* e) {
|
||||||
Bitboard theirPawns, PawnInfo* pi) {
|
|
||||||
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
const Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
||||||
|
const Direction Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
|
||||||
|
const Direction Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
|
||||||
|
|
||||||
Bitboard b;
|
Bitboard b, neighbours, stoppers, doubled, supported, phalanx;
|
||||||
|
Bitboard lever, leverPush;
|
||||||
Square s;
|
Square s;
|
||||||
File f;
|
bool opposed, backward;
|
||||||
Rank r;
|
Score score = SCORE_ZERO;
|
||||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
const Square* pl = pos.squares<PAWN>(Us);
|
||||||
Score value = SCORE_ZERO;
|
|
||||||
const Square* pl = pos.piece_list(Us, PAWN);
|
Bitboard ourPawns = pos.pieces( Us, PAWN);
|
||||||
|
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||||
|
|
||||||
|
e->passedPawns[Us] = e->pawnAttacksSpan[Us] = e->weakUnopposed[Us] = 0;
|
||||||
|
e->semiopenFiles[Us] = 0xFF;
|
||||||
|
e->kingSquares[Us] = SQ_NONE;
|
||||||
|
e->pawnAttacks[Us] = shift<Right>(ourPawns) | shift<Left>(ourPawns);
|
||||||
|
e->pawnsOnSquares[Us][BLACK] = popcount(ourPawns & DarkSquares);
|
||||||
|
e->pawnsOnSquares[Us][WHITE] = pos.count<PAWN>(Us) - e->pawnsOnSquares[Us][BLACK];
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
// Loop through all pawns of the current color and score each pawn
|
||||||
while ((s = *pl++) != SQ_NONE)
|
while ((s = *pl++) != SQ_NONE)
|
||||||
{
|
{
|
||||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||||
|
|
||||||
f = file_of(s);
|
File f = file_of(s);
|
||||||
r = rank_of(s);
|
|
||||||
|
|
||||||
// This file cannot be half open
|
e->semiopenFiles[Us] &= ~(1 << f);
|
||||||
pi->halfOpenFiles[Us] &= ~(1 << f);
|
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
|
||||||
|
|
||||||
// Our rank plus previous one. Used for chain detection
|
// Flag the pawn
|
||||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
opposed = theirPawns & forward_file_bb(Us, s);
|
||||||
|
stoppers = theirPawns & passed_pawn_mask(Us, s);
|
||||||
|
lever = theirPawns & PawnAttacks[Us][s];
|
||||||
|
leverPush = theirPawns & PawnAttacks[Us][s + Up];
|
||||||
|
doubled = ourPawns & (s - Up);
|
||||||
|
neighbours = ourPawns & adjacent_files_bb(f);
|
||||||
|
phalanx = neighbours & rank_bb(s);
|
||||||
|
supported = neighbours & rank_bb(s - Up);
|
||||||
|
|
||||||
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
// A pawn is backward when it is behind all pawns of the same color on the
|
||||||
// chain (but not the backward one).
|
// adjacent files and cannot be safely advanced.
|
||||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
if (!neighbours || lever || relative_rank(Us, s) >= RANK_5)
|
||||||
doubled = ourPawns & squares_in_front_of(Us, s);
|
|
||||||
opposed = theirPawns & squares_in_front_of(Us, s);
|
|
||||||
isolated = !(ourPawns & neighboring_files_bb(f));
|
|
||||||
chain = ourPawns & neighboring_files_bb(f) & b;
|
|
||||||
|
|
||||||
// Test for backward pawn
|
|
||||||
backward = false;
|
backward = false;
|
||||||
|
else
|
||||||
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
|
||||||
// be backward. If there are friendly pawns behind on neighboring files
|
|
||||||
// or if can capture an enemy pawn it cannot be backward either.
|
|
||||||
if ( !(passed | isolated | chain)
|
|
||||||
&& !(ourPawns & attack_span_mask(Them, s))
|
|
||||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
|
||||||
{
|
{
|
||||||
// We now know that there are no friendly pawns beside or behind this
|
// Find the backmost rank with neighbours or stoppers
|
||||||
// pawn on neighboring files. We now check whether the pawn is
|
b = rank_bb(backmost_sq(Us, neighbours | stoppers));
|
||||||
// backward by looking in the forward direction on the neighboring
|
|
||||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
|
||||||
b = pos.attacks_from<PAWN>(s, Us);
|
|
||||||
|
|
||||||
// Note that we are sure to find something because pawn is not passed
|
// The pawn is backward when it cannot safely progress to that rank:
|
||||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
// either there is a stopper in the way on this rank, or there is a
|
||||||
while (!(b & (ourPawns | theirPawns)))
|
// stopper on adjacent file which controls the way to that rank.
|
||||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
backward = (b | shift<Up>(b & adjacent_files_bb(f))) & stoppers;
|
||||||
|
|
||||||
// The friendly pawn needs to be at least two ranks closer than the
|
assert(!(backward && (forward_ranks_bb(Them, s + Up) & neighbours)));
|
||||||
// enemy pawn in order to help the potentially backward pawn advance.
|
|
||||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
|
|
||||||
|
|
||||||
// A not passed pawn is a candidate to become passed if it is free to
|
|
||||||
// advance and if the number of friendly pawns beside or behind this
|
|
||||||
// pawn on neighboring files is higher or equal than the number of
|
|
||||||
// enemy pawns in the forward direction on the neighboring files.
|
|
||||||
candidate = !(opposed | passed | backward | isolated)
|
|
||||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
|
|
||||||
&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
|
|
||||||
|
|
||||||
// Passed pawns will be properly scored in evaluation because we need
|
// Passed pawns will be properly scored in evaluation because we need
|
||||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
// full attack info to evaluate them. Include also not passed pawns
|
||||||
// pawn on each file is considered a true passed pawn.
|
// which could become passed after one or two pawn pushes when are
|
||||||
if (passed && !doubled)
|
// not attacked more times than defended.
|
||||||
set_bit(&(pi->passedPawns[Us]), s);
|
if ( !(stoppers ^ lever ^ leverPush)
|
||||||
|
&& !(ourPawns & forward_file_bb(Us, s))
|
||||||
|
&& popcount(supported) >= popcount(lever)
|
||||||
|
&& popcount(phalanx) >= popcount(leverPush))
|
||||||
|
e->passedPawns[Us] |= s;
|
||||||
|
|
||||||
|
else if ( stoppers == SquareBB[s + Up]
|
||||||
|
&& relative_rank(Us, s) >= RANK_5)
|
||||||
|
{
|
||||||
|
b = shift<Up>(supported) & ~theirPawns;
|
||||||
|
while (b)
|
||||||
|
if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)]))
|
||||||
|
e->passedPawns[Us] |= s;
|
||||||
|
}
|
||||||
|
|
||||||
// Score this pawn
|
// Score this pawn
|
||||||
if (isolated)
|
if (supported | phalanx)
|
||||||
value -= IsolatedPawnPenalty[opposed][f];
|
score += Connected[opposed][bool(phalanx)][popcount(supported)][relative_rank(Us, s)];
|
||||||
|
|
||||||
if (doubled)
|
else if (!neighbours)
|
||||||
value -= DoubledPawnPenalty[opposed][f];
|
score -= Isolated, e->weakUnopposed[Us] += !opposed;
|
||||||
|
|
||||||
if (backward)
|
else if (backward)
|
||||||
value -= BackwardPawnPenalty[opposed][f];
|
score -= Backward, e->weakUnopposed[Us] += !opposed;
|
||||||
|
|
||||||
if (chain)
|
if (doubled && !supported)
|
||||||
value += ChainBonus[f];
|
score -= Doubled;
|
||||||
|
}
|
||||||
if (candidate)
|
|
||||||
value += CandidateBonus[relative_rank(Us, s)];
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace Pawns {
|
||||||
|
|
||||||
|
/// Pawns::init() initializes some tables needed by evaluation. Instead of using
|
||||||
|
/// hard-coded tables, when makes sense, we prefer to calculate them with a formula
|
||||||
|
/// to reduce independent parameters and to allow easier tuning and better insight.
|
||||||
|
|
||||||
|
void init() {
|
||||||
|
|
||||||
|
static const int Seed[RANK_NB] = { 0, 13, 24, 18, 76, 100, 175, 330 };
|
||||||
|
|
||||||
|
for (int opposed = 0; opposed <= 1; ++opposed)
|
||||||
|
for (int phalanx = 0; phalanx <= 1; ++phalanx)
|
||||||
|
for (int support = 0; support <= 2; ++support)
|
||||||
|
for (Rank r = RANK_2; r < RANK_8; ++r)
|
||||||
|
{
|
||||||
|
int v = 17 * support;
|
||||||
|
v += (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
|
||||||
|
|
||||||
|
Connected[opposed][phalanx][support][r] = make_score(v, v * (r - 2) / 4);
|
||||||
}
|
}
|
||||||
return value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
|
/// Pawns::probe() looks up the current position's pawns configuration in
|
||||||
/// only when king square changes, about 20% of total king_shelter() calls.
|
/// the pawns hash table. It returns a pointer to the Entry if the position
|
||||||
|
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||||
|
/// have to recompute all when the same pawns configuration occurs again.
|
||||||
|
|
||||||
|
Entry* probe(const Position& pos) {
|
||||||
|
|
||||||
|
Key key = pos.pawn_key();
|
||||||
|
Entry* e = pos.this_thread()->pawnsTable[key];
|
||||||
|
|
||||||
|
if (e->key == key)
|
||||||
|
return e;
|
||||||
|
|
||||||
|
e->key = key;
|
||||||
|
e->score = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
|
||||||
|
e->asymmetry = popcount(e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]);
|
||||||
|
e->openFiles = popcount(e->semiopenFiles[WHITE] & e->semiopenFiles[BLACK]);
|
||||||
|
return e;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Entry::shelter_storm() calculates shelter and storm penalties for the file
|
||||||
|
/// the king is on, as well as the two closest files.
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
|
Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
||||||
|
|
||||||
const int Shift = (Us == WHITE ? 8 : -8);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
|
||||||
Bitboard pawns;
|
enum { BlockedByKing, Unopposed, BlockedByPawn, Unblocked };
|
||||||
int r, shelter = 0;
|
|
||||||
|
|
||||||
if (relative_rank(Us, ksq) <= RANK_4)
|
Bitboard b = pos.pieces(PAWN) & (forward_ranks_bb(Us, ksq) | rank_bb(ksq));
|
||||||
|
Bitboard ourPawns = b & pos.pieces(Us);
|
||||||
|
Bitboard theirPawns = b & pos.pieces(Them);
|
||||||
|
Value safety = MaxSafetyBonus;
|
||||||
|
File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
|
||||||
|
|
||||||
|
for (File f = File(center - 1); f <= File(center + 1); ++f)
|
||||||
{
|
{
|
||||||
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(file_of(ksq));
|
b = ourPawns & file_bb(f);
|
||||||
r = ksq & (7 << 3);
|
Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
{
|
b = theirPawns & file_bb(f);
|
||||||
r += Shift;
|
Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
|
||||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] << (6 - i);
|
|
||||||
|
int d = std::min(f, ~f);
|
||||||
|
safety -= ShelterWeakness[f == file_of(ksq)][d][rkUs]
|
||||||
|
+ StormDanger
|
||||||
|
[f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
|
||||||
|
rkUs == RANK_1 ? Unopposed :
|
||||||
|
rkThem == rkUs + 1 ? BlockedByPawn : Unblocked]
|
||||||
|
[d][rkThem];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return safety;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
|
||||||
|
/// when king square changes, which is about 20% of total king_safety() calls.
|
||||||
|
|
||||||
|
template<Color Us>
|
||||||
|
Score Entry::do_king_safety(const Position& pos, Square ksq) {
|
||||||
|
|
||||||
kingSquares[Us] = ksq;
|
kingSquares[Us] = ksq;
|
||||||
kingShelters[Us] = make_score(shelter, 0);
|
castlingRights[Us] = pos.can_castle(Us);
|
||||||
return kingShelters[Us];
|
int minKingPawnDistance = 0;
|
||||||
|
|
||||||
|
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||||
|
if (pawns)
|
||||||
|
while (!(DistanceRingBB[ksq][minKingPawnDistance++] & pawns)) {}
|
||||||
|
|
||||||
|
Value bonus = shelter_storm<Us>(pos, ksq);
|
||||||
|
|
||||||
|
// If we can castle use the bonus after the castling if it is bigger
|
||||||
|
if (pos.can_castle(MakeCastling<Us, KING_SIDE>::right))
|
||||||
|
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
|
||||||
|
|
||||||
|
if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::right))
|
||||||
|
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
|
||||||
|
|
||||||
|
return make_score(bonus, -16 * minKingPawnDistance);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Explicit template instantiation
|
// Explicit template instantiation
|
||||||
template Score PawnInfo::updateShelter<WHITE>(const Position& pos, Square ksq);
|
template Score Entry::do_king_safety<WHITE>(const Position& pos, Square ksq);
|
||||||
template Score PawnInfo::updateShelter<BLACK>(const Position& pos, Square ksq);
|
template Score Entry::do_king_safety<BLACK>(const Position& pos, Square ksq);
|
||||||
|
|
||||||
|
} // namespace Pawns
|
||||||
|
|||||||
+52
-69
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,91 +18,73 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(PAWNS_H_INCLUDED)
|
#ifndef PAWNS_H_INCLUDED
|
||||||
#define PAWNS_H_INCLUDED
|
#define PAWNS_H_INCLUDED
|
||||||
|
|
||||||
|
#include "misc.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "tt.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
const int PawnTableSize = 16384;
|
namespace Pawns {
|
||||||
|
|
||||||
/// PawnInfo is a class which contains various information about a pawn
|
/// Pawns::Entry contains various information about a pawn structure. A lookup
|
||||||
/// structure. Currently, it only includes a middle game and an end game
|
/// to the pawn hash table (performed by calling the probe function) returns a
|
||||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
/// pointer to an Entry object.
|
||||||
/// to add further information in the future. A lookup to the pawn hash
|
|
||||||
/// table (performed by calling the pawn_info method in a PawnInfoTable
|
|
||||||
/// object) returns a pointer to a PawnInfo object.
|
|
||||||
|
|
||||||
class PawnInfo {
|
struct Entry {
|
||||||
|
|
||||||
friend class PawnInfoTable;
|
Score pawns_score() const { return score; }
|
||||||
|
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||||
|
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||||
|
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
|
||||||
|
int weak_unopposed(Color c) const { return weakUnopposed[c]; }
|
||||||
|
int pawn_asymmetry() const { return asymmetry; }
|
||||||
|
int open_files() const { return openFiles; }
|
||||||
|
|
||||||
public:
|
int semiopen_file(Color c, File f) const {
|
||||||
Score pawns_value() const;
|
return semiopenFiles[c] & (1 << f);
|
||||||
Bitboard pawn_attacks(Color c) const;
|
}
|
||||||
Bitboard passed_pawns(Color c) const;
|
|
||||||
int file_is_half_open(Color c, File f) const;
|
int semiopen_side(Color c, File f, bool leftSide) const {
|
||||||
int has_open_file_to_left(Color c, File f) const;
|
return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1));
|
||||||
int has_open_file_to_right(Color c, File f) const;
|
}
|
||||||
|
|
||||||
|
int pawns_on_same_color_squares(Color c, Square s) const {
|
||||||
|
return pawnsOnSquares[c][bool(DarkSquares & s)];
|
||||||
|
}
|
||||||
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score king_shelter(const Position& pos, Square ksq);
|
Score king_safety(const Position& pos, Square ksq) {
|
||||||
|
return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us)
|
||||||
|
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos, ksq));
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score updateShelter(const Position& pos, Square ksq);
|
Score do_king_safety(const Position& pos, Square ksq);
|
||||||
|
|
||||||
|
template<Color Us>
|
||||||
|
Value shelter_storm(const Position& pos, Square ksq);
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard passedPawns[2];
|
Score score;
|
||||||
Bitboard pawnAttacks[2];
|
Bitboard passedPawns[COLOR_NB];
|
||||||
Square kingSquares[2];
|
Bitboard pawnAttacks[COLOR_NB];
|
||||||
Score value;
|
Bitboard pawnAttacksSpan[COLOR_NB];
|
||||||
int halfOpenFiles[2];
|
Square kingSquares[COLOR_NB];
|
||||||
Score kingShelters[2];
|
Score kingSafety[COLOR_NB];
|
||||||
|
int weakUnopposed[COLOR_NB];
|
||||||
|
int castlingRights[COLOR_NB];
|
||||||
|
int semiopenFiles[COLOR_NB];
|
||||||
|
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
|
||||||
|
int asymmetry;
|
||||||
|
int openFiles;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef HashTable<Entry, 16384> Table;
|
||||||
|
|
||||||
/// The PawnInfoTable class represents a pawn hash table. The most important
|
void init();
|
||||||
/// method is pawn_info, which returns a pointer to a PawnInfo object.
|
Entry* probe(const Position& pos);
|
||||||
|
|
||||||
class PawnInfoTable : public SimpleHash<PawnInfo, PawnTableSize> {
|
} // namespace Pawns
|
||||||
public:
|
|
||||||
PawnInfo* pawn_info(const Position& pos) const;
|
|
||||||
|
|
||||||
private:
|
#endif // #ifndef PAWNS_H_INCLUDED
|
||||||
template<Color Us>
|
|
||||||
static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
inline Score PawnInfo::pawns_value() const {
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
|
||||||
return pawnAttacks[c];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard PawnInfo::passed_pawns(Color c) const {
|
|
||||||
return passedPawns[c];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
|
||||||
return halfOpenFiles[c] & (1 << int(f));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
|
||||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
|
||||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<Color Us>
|
|
||||||
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
|
|
||||||
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(PAWNS_H_INCLUDED)
|
|
||||||
|
|||||||
+720
-1302
File diff suppressed because it is too large
Load Diff
+254
-302
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,391 +18,309 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(POSITION_H_INCLUDED)
|
#ifndef POSITION_H_INCLUDED
|
||||||
#define POSITION_H_INCLUDED
|
#define POSITION_H_INCLUDED
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <deque>
|
||||||
|
#include <memory> // For std::unique_ptr
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
/// The checkInfo struct is initialized at c'tor time and keeps info used
|
/// StateInfo struct stores information needed to restore a Position object to
|
||||||
/// to detect if a move gives check.
|
/// its previous state when we retract a move. Whenever a move is made on the
|
||||||
class Position;
|
/// board (by calling Position::do_move), a StateInfo object must be passed.
|
||||||
|
|
||||||
struct CheckInfo {
|
|
||||||
|
|
||||||
explicit CheckInfo(const Position&);
|
|
||||||
|
|
||||||
Bitboard dcCandidates;
|
|
||||||
Bitboard pinned;
|
|
||||||
Bitboard checkSq[8];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// The StateInfo struct stores information we need to restore a Position
|
|
||||||
/// object to its previous state when we retract a move. Whenever a move
|
|
||||||
/// is made on the board (by calling Position::do_move), an StateInfo object
|
|
||||||
/// must be passed as a parameter.
|
|
||||||
|
|
||||||
struct StateInfo {
|
struct StateInfo {
|
||||||
Key pawnKey, materialKey;
|
|
||||||
Value npMaterial[2];
|
// Copied when making a move
|
||||||
int castleRights, rule50, pliesFromNull;
|
Key pawnKey;
|
||||||
Score value;
|
Key materialKey;
|
||||||
|
Value nonPawnMaterial[COLOR_NB];
|
||||||
|
int castlingRights;
|
||||||
|
int rule50;
|
||||||
|
int pliesFromNull;
|
||||||
|
Score psq;
|
||||||
Square epSquare;
|
Square epSquare;
|
||||||
|
|
||||||
|
// Not copied when making a move (will be recomputed anyhow)
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard checkersBB;
|
Bitboard checkersBB;
|
||||||
PieceType capturedType;
|
Piece capturedPiece;
|
||||||
StateInfo* previous;
|
StateInfo* previous;
|
||||||
|
Bitboard blockersForKing[COLOR_NB];
|
||||||
|
Bitboard pinnersForKing[COLOR_NB];
|
||||||
|
Bitboard checkSquares[PIECE_TYPE_NB];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// A list to keep track of the position states along the setup moves (from the
|
||||||
|
/// start position to the position just before the search starts). Needed by
|
||||||
|
/// 'draw by repetition' detection. Use a std::deque because pointers to
|
||||||
|
/// elements are not invalidated upon list resizing.
|
||||||
|
typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
|
||||||
|
|
||||||
/// The position data structure. A position consists of the following data:
|
|
||||||
///
|
/// Position class stores information regarding the board representation as
|
||||||
/// * For each piece type, a bitboard representing the squares occupied
|
/// pieces, side to move, hash keys, castling info, etc. Important methods are
|
||||||
/// by pieces of that type.
|
/// do_move() and undo_move(), used by the search to update node info when
|
||||||
/// * For each color, a bitboard representing the squares occupied by
|
/// traversing the search tree.
|
||||||
/// pieces of that color.
|
class Thread;
|
||||||
/// * A bitboard of all occupied squares.
|
|
||||||
/// * A bitboard of all checking pieces.
|
|
||||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
|
||||||
/// * The current side to move.
|
|
||||||
/// * Information about the castling rights for both sides.
|
|
||||||
/// * The initial files of the kings and both pairs of rooks. This is
|
|
||||||
/// used to implement the Chess960 castling rules.
|
|
||||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
|
||||||
/// possible).
|
|
||||||
/// * The squares of the kings for both sides.
|
|
||||||
/// * Hash keys for the position itself, the current pawn structure, and
|
|
||||||
/// the current material situation.
|
|
||||||
/// * Hash keys for all previous positions in the game for detecting
|
|
||||||
/// repetition draws.
|
|
||||||
/// * A counter for detecting 50 move rule draws.
|
|
||||||
|
|
||||||
class Position {
|
class Position {
|
||||||
|
|
||||||
// No copy c'tor or assignment operator allowed
|
|
||||||
Position(const Position&);
|
|
||||||
Position& operator=(const Position&);
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Position() {}
|
static void init();
|
||||||
Position(const Position& pos, int th) { copy(pos, th); }
|
|
||||||
Position(const std::string& fen, bool isChess960, int th);
|
|
||||||
|
|
||||||
// Text input/output
|
Position() = default;
|
||||||
void copy(const Position& pos, int th);
|
Position(const Position&) = delete;
|
||||||
void from_fen(const std::string& fen, bool isChess960);
|
Position& operator=(const Position&) = delete;
|
||||||
const std::string to_fen() const;
|
|
||||||
void print(Move m = MOVE_NONE) const;
|
|
||||||
|
|
||||||
// The piece on a given square
|
// FEN string input/output
|
||||||
Piece piece_on(Square s) const;
|
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
|
||||||
bool square_is_empty(Square s) const;
|
Position& set(const std::string& code, Color c, StateInfo* si);
|
||||||
|
const std::string fen() const;
|
||||||
|
|
||||||
// Side to move
|
// Position representation
|
||||||
Color side_to_move() const;
|
Bitboard pieces() const;
|
||||||
|
|
||||||
// Bitboard representation of the position
|
|
||||||
Bitboard empty_squares() const;
|
|
||||||
Bitboard occupied_squares() const;
|
|
||||||
Bitboard pieces(Color c) const;
|
|
||||||
Bitboard pieces(PieceType pt) const;
|
Bitboard pieces(PieceType pt) const;
|
||||||
Bitboard pieces(PieceType pt, Color c) const;
|
|
||||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||||
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
Bitboard pieces(Color c) const;
|
||||||
|
Bitboard pieces(Color c, PieceType pt) const;
|
||||||
// Number of pieces of each color and type
|
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
||||||
int piece_count(Color c, PieceType pt) const;
|
Piece piece_on(Square s) const;
|
||||||
|
|
||||||
// The en passant square
|
|
||||||
Square ep_square() const;
|
Square ep_square() const;
|
||||||
|
bool empty(Square s) const;
|
||||||
|
template<PieceType Pt> int count(Color c) const;
|
||||||
|
template<PieceType Pt> int count() const;
|
||||||
|
template<PieceType Pt> const Square* squares(Color c) const;
|
||||||
|
template<PieceType Pt> Square square(Color c) const;
|
||||||
|
|
||||||
// Current king position for each color
|
// Castling
|
||||||
Square king_square(Color c) const;
|
int can_castle(Color c) const;
|
||||||
|
int can_castle(CastlingRight cr) const;
|
||||||
|
bool castling_impeded(CastlingRight cr) const;
|
||||||
|
Square castling_rook_square(CastlingRight cr) const;
|
||||||
|
|
||||||
// Castling rights
|
// Checking
|
||||||
bool can_castle(CastleRight f) const;
|
|
||||||
bool can_castle(Color c) const;
|
|
||||||
Square castle_rook_square(CastleRight f) const;
|
|
||||||
|
|
||||||
// Bitboards for pinned pieces and discovered check candidates
|
|
||||||
Bitboard discovered_check_candidates() const;
|
|
||||||
Bitboard pinned_pieces() const;
|
|
||||||
|
|
||||||
// Checking pieces and under check information
|
|
||||||
Bitboard checkers() const;
|
Bitboard checkers() const;
|
||||||
bool in_check() const;
|
Bitboard discovered_check_candidates() const;
|
||||||
|
Bitboard pinned_pieces(Color c) const;
|
||||||
|
Bitboard check_squares(PieceType pt) const;
|
||||||
|
|
||||||
// Piece lists
|
// Attacks to/from a given square
|
||||||
const Square* piece_list(Color c, PieceType pt) const;
|
|
||||||
|
|
||||||
// Information about attacks to or from a given square
|
|
||||||
Bitboard attackers_to(Square s) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
Bitboard attackers_to(Square s, Bitboard occ) const;
|
Bitboard attackers_to(Square s, Bitboard occupied) const;
|
||||||
Bitboard attacks_from(Piece p, Square s) const;
|
Bitboard attacks_from(PieceType pt, Square s) const;
|
||||||
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
|
||||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
|
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
bool legal(Move m) const;
|
||||||
bool move_attacks_square(Move m, Square s) const;
|
bool pseudo_legal(const Move m) const;
|
||||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
bool capture(Move m) const;
|
||||||
bool is_pseudo_legal(const Move m) const;
|
bool capture_or_promotion(Move m) const;
|
||||||
bool is_capture(Move m) const;
|
bool gives_check(Move m) const;
|
||||||
bool is_capture_or_promotion(Move m) const;
|
bool advanced_pawn_push(Move m) const;
|
||||||
bool is_passed_pawn_push(Move m) const;
|
Piece moved_piece(Move m) const;
|
||||||
|
Piece captured_piece() const;
|
||||||
|
|
||||||
// Piece captured with previous moves
|
// Piece specific
|
||||||
PieceType captured_piece_type() const;
|
bool pawn_passed(Color c, Square s) const;
|
||||||
|
bool opposite_bishops() const;
|
||||||
// Information about pawns
|
|
||||||
bool pawn_is_passed(Color c, Square s) const;
|
|
||||||
|
|
||||||
// Doing and undoing moves
|
// Doing and undoing moves
|
||||||
void do_move(Move m, StateInfo& st);
|
void do_move(Move m, StateInfo& newSt);
|
||||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
void do_move(Move m, StateInfo& newSt, bool givesCheck);
|
||||||
void undo_move(Move m);
|
void undo_move(Move m);
|
||||||
template<bool Do> void do_null_move(StateInfo& st);
|
void do_null_move(StateInfo& newSt);
|
||||||
|
void undo_null_move();
|
||||||
|
|
||||||
// Static exchange evaluation
|
// Static Exchange Evaluation
|
||||||
int see(Move m) const;
|
bool see_ge(Move m, Value threshold = VALUE_ZERO) const;
|
||||||
int see_sign(Move m) const;
|
|
||||||
|
|
||||||
// Accessing hash keys
|
// Accessing hash keys
|
||||||
Key key() const;
|
Key key() const;
|
||||||
Key exclusion_key() const;
|
Key key_after(Move m) const;
|
||||||
Key pawn_key() const;
|
|
||||||
Key material_key() const;
|
Key material_key() const;
|
||||||
|
Key pawn_key() const;
|
||||||
// Incremental evaluation
|
|
||||||
Score value() const;
|
|
||||||
Value non_pawn_material(Color c) const;
|
|
||||||
Score pst_delta(Piece piece, Square from, Square to) const;
|
|
||||||
|
|
||||||
// Game termination checks
|
|
||||||
bool is_mate() const;
|
|
||||||
template<bool SkipRepetition> bool is_draw() const;
|
|
||||||
|
|
||||||
// Plies from start position to the beginning of search
|
|
||||||
int startpos_ply_counter() const;
|
|
||||||
|
|
||||||
// Other properties of the position
|
// Other properties of the position
|
||||||
bool opposite_colored_bishops() const;
|
Color side_to_move() const;
|
||||||
bool has_pawn_on_7th(Color c) const;
|
int game_ply() const;
|
||||||
bool is_chess960() const;
|
bool is_chess960() const;
|
||||||
|
Thread* this_thread() const;
|
||||||
// Current thread ID searching on the position
|
bool is_draw(int ply) const;
|
||||||
int thread() const;
|
int rule50_count() const;
|
||||||
|
Score psq_score() const;
|
||||||
int64_t nodes_searched() const;
|
Value non_pawn_material(Color c) const;
|
||||||
void set_nodes_searched(int64_t n);
|
Value non_pawn_material() const;
|
||||||
|
|
||||||
// Position consistency check, for debugging
|
// Position consistency check, for debugging
|
||||||
bool pos_is_ok(int* failedStep = NULL) const;
|
bool pos_is_ok() const;
|
||||||
void flip_me();
|
void flip();
|
||||||
|
|
||||||
// Global initialization
|
|
||||||
static void init();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
// Initialization helpers (used while setting up a position)
|
||||||
|
void set_castling_right(Color c, Square rfrom);
|
||||||
|
void set_state(StateInfo* si) const;
|
||||||
|
void set_check_info(StateInfo* si) const;
|
||||||
|
|
||||||
// Initialization helper functions (used while setting up a position)
|
// Other helpers
|
||||||
void clear();
|
void put_piece(Piece pc, Square s);
|
||||||
void put_piece(Piece p, Square s);
|
void remove_piece(Piece pc, Square s);
|
||||||
void set_castle_right(Square ksq, Square rsq);
|
void move_piece(Piece pc, Square from, Square to);
|
||||||
bool move_is_legal(const Move m) const;
|
template<bool Do>
|
||||||
|
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
|
||||||
|
|
||||||
// Helper template functions
|
// Data members
|
||||||
template<bool Do> void do_castle_move(Move m);
|
Piece board[SQUARE_NB];
|
||||||
template<bool FindPinned> Bitboard hidden_checkers() const;
|
Bitboard byTypeBB[PIECE_TYPE_NB];
|
||||||
|
Bitboard byColorBB[COLOR_NB];
|
||||||
// Computing hash keys from scratch (for initialization and debugging)
|
int pieceCount[PIECE_NB];
|
||||||
Key compute_key() const;
|
Square pieceList[PIECE_NB][16];
|
||||||
Key compute_pawn_key() const;
|
int index[SQUARE_NB];
|
||||||
Key compute_material_key() const;
|
int castlingRightsMask[SQUARE_NB];
|
||||||
|
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
||||||
// Computing incremental evaluation scores and material counts
|
Bitboard castlingPath[CASTLING_RIGHT_NB];
|
||||||
Score pst(Piece p, Square s) const;
|
int gamePly;
|
||||||
Score compute_value() const;
|
|
||||||
Value compute_non_pawn_material(Color c) const;
|
|
||||||
|
|
||||||
// Board
|
|
||||||
Piece board[64]; // [square]
|
|
||||||
|
|
||||||
// Bitboards
|
|
||||||
Bitboard byTypeBB[8]; // [pieceType]
|
|
||||||
Bitboard byColorBB[2]; // [color]
|
|
||||||
Bitboard occupied;
|
|
||||||
|
|
||||||
// Piece counts
|
|
||||||
int pieceCount[2][8]; // [color][pieceType]
|
|
||||||
|
|
||||||
// Piece lists
|
|
||||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
|
||||||
int index[64]; // [square]
|
|
||||||
|
|
||||||
// Other info
|
|
||||||
int castleRightsMask[64]; // [square]
|
|
||||||
Square castleRookSquare[16]; // [castleRight]
|
|
||||||
StateInfo startState;
|
|
||||||
int64_t nodes;
|
|
||||||
int startPosPly;
|
|
||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
int threadID;
|
Thread* thisThread;
|
||||||
StateInfo* st;
|
StateInfo* st;
|
||||||
int chess960;
|
bool chess960;
|
||||||
|
|
||||||
// Static variables
|
|
||||||
static Score pieceSquareTable[16][64]; // [piece][square]
|
|
||||||
static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count]
|
|
||||||
static Key zobEp[64]; // [square]
|
|
||||||
static Key zobCastle[16]; // [castleRight]
|
|
||||||
static Key zobSideToMove;
|
|
||||||
static Key zobExclusion;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
inline int64_t Position::nodes_searched() const {
|
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
|
||||||
return nodes;
|
|
||||||
|
inline Color Position::side_to_move() const {
|
||||||
|
return sideToMove;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void Position::set_nodes_searched(int64_t n) {
|
inline bool Position::empty(Square s) const {
|
||||||
nodes = n;
|
return board[s] == NO_PIECE;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Piece Position::piece_on(Square s) const {
|
inline Piece Position::piece_on(Square s) const {
|
||||||
return board[s];
|
return board[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::square_is_empty(Square s) const {
|
inline Piece Position::moved_piece(Move m) const {
|
||||||
return board[s] == NO_PIECE;
|
return board[from_sq(m)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color Position::side_to_move() const {
|
inline Bitboard Position::pieces() const {
|
||||||
return sideToMove;
|
return byTypeBB[ALL_PIECES];
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::occupied_squares() const {
|
|
||||||
return occupied;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::empty_squares() const {
|
|
||||||
return ~occupied;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::pieces(Color c) const {
|
|
||||||
return byColorBB[c];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces(PieceType pt) const {
|
inline Bitboard Position::pieces(PieceType pt) const {
|
||||||
return byTypeBB[pt];
|
return byTypeBB[pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
|
||||||
return byTypeBB[pt] & byColorBB[c];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||||
return byTypeBB[pt1] | byTypeBB[pt2];
|
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
inline Bitboard Position::pieces(Color c) const {
|
||||||
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
return byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
inline Bitboard Position::pieces(Color c, PieceType pt) const {
|
||||||
return pieceCount[c][pt];
|
return byColorBB[c] & byTypeBB[pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline const Square* Position::piece_list(Color c, PieceType pt) const {
|
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
||||||
return pieceList[c][pt];
|
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<PieceType Pt> inline int Position::count(Color c) const {
|
||||||
|
return pieceCount[make_piece(c, Pt)];
|
||||||
|
}
|
||||||
|
|
||||||
|
template<PieceType Pt> inline int Position::count() const {
|
||||||
|
return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)];
|
||||||
|
}
|
||||||
|
|
||||||
|
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
|
||||||
|
return pieceList[make_piece(c, Pt)];
|
||||||
|
}
|
||||||
|
|
||||||
|
template<PieceType Pt> inline Square Position::square(Color c) const {
|
||||||
|
assert(pieceCount[make_piece(c, Pt)] == 1);
|
||||||
|
return pieceList[make_piece(c, Pt)][0];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::ep_square() const {
|
inline Square Position::ep_square() const {
|
||||||
return st->epSquare;
|
return st->epSquare;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::king_square(Color c) const {
|
inline int Position::can_castle(CastlingRight cr) const {
|
||||||
return pieceList[c][KING][0];
|
return st->castlingRights & cr;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::can_castle(CastleRight f) const {
|
inline int Position::can_castle(Color c) const {
|
||||||
return st->castleRights & f;
|
return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::can_castle(Color c) const {
|
inline bool Position::castling_impeded(CastlingRight cr) const {
|
||||||
return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
|
return byTypeBB[ALL_PIECES] & castlingPath[cr];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::castle_rook_square(CastleRight f) const {
|
inline Square Position::castling_rook_square(CastlingRight cr) const {
|
||||||
return castleRookSquare[f];
|
return castlingRookSquare[cr];
|
||||||
|
}
|
||||||
|
|
||||||
|
template<PieceType Pt>
|
||||||
|
inline Bitboard Position::attacks_from(Square s) const {
|
||||||
|
assert(Pt != PAWN);
|
||||||
|
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
|
||||||
|
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
|
||||||
|
: PseudoAttacks[Pt][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
return PawnAttacks[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Piece> // Knight and King and white pawns
|
inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
|
||||||
inline Bitboard Position::attacks_from(Square s) const {
|
return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
|
||||||
return StepAttacksBB[Piece][s];
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
|
||||||
return bishop_attacks_bb(s, occupied_squares());
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
|
||||||
return rook_attacks_bb(s, occupied_squares());
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
|
||||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::attacks_from(Piece p, Square s) const {
|
|
||||||
return attacks_from(p, s, occupied_squares());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::attackers_to(Square s) const {
|
inline Bitboard Position::attackers_to(Square s) const {
|
||||||
return attackers_to(s, occupied_squares());
|
return attackers_to(s, byTypeBB[ALL_PIECES]);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::checkers() const {
|
inline Bitboard Position::checkers() const {
|
||||||
return st->checkersBB;
|
return st->checkersBB;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::in_check() const {
|
|
||||||
return st->checkersBB != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::discovered_check_candidates() const {
|
inline Bitboard Position::discovered_check_candidates() const {
|
||||||
return hidden_checkers<false>();
|
return st->blockersForKing[~sideToMove] & pieces(sideToMove);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pinned_pieces() const {
|
inline Bitboard Position::pinned_pieces(Color c) const {
|
||||||
return hidden_checkers<true>();
|
return st->blockersForKing[c] & pieces(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
inline Bitboard Position::check_squares(PieceType pt) const {
|
||||||
return !(pieces(PAWN, flip(c)) & passed_pawn_mask(c, s));
|
return st->checkSquares[pt];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||||
|
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool Position::advanced_pawn_push(Move m) const {
|
||||||
|
return type_of(moved_piece(m)) == PAWN
|
||||||
|
&& relative_rank(sideToMove, from_sq(m)) > RANK_4;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::key() const {
|
inline Key Position::key() const {
|
||||||
return st->key;
|
return st->key;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::exclusion_key() const {
|
|
||||||
return st->key ^ zobExclusion;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Key Position::pawn_key() const {
|
inline Key Position::pawn_key() const {
|
||||||
return st->pawnKey;
|
return st->pawnKey;
|
||||||
}
|
}
|
||||||
@@ -410,66 +329,99 @@ inline Key Position::material_key() const {
|
|||||||
return st->materialKey;
|
return st->materialKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Score Position::pst(Piece p, Square s) const {
|
inline Score Position::psq_score() const {
|
||||||
return pieceSquareTable[p][s];
|
return st->psq;
|
||||||
}
|
|
||||||
|
|
||||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
|
||||||
return pieceSquareTable[piece][to] - pieceSquareTable[piece][from];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Score Position::value() const {
|
|
||||||
return st->value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::non_pawn_material(Color c) const {
|
inline Value Position::non_pawn_material(Color c) const {
|
||||||
return st->npMaterial[c];
|
return st->nonPawnMaterial[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_passed_pawn_push(Move m) const {
|
inline Value Position::non_pawn_material() const {
|
||||||
|
return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK];
|
||||||
return board[move_from(m)] == make_piece(sideToMove, PAWN)
|
|
||||||
&& pawn_is_passed(sideToMove, move_to(m));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::startpos_ply_counter() const {
|
inline int Position::game_ply() const {
|
||||||
return startPosPly + st->pliesFromNull; // HACK
|
return gamePly;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::opposite_colored_bishops() const {
|
inline int Position::rule50_count() const {
|
||||||
|
return st->rule50;
|
||||||
return pieceCount[WHITE][BISHOP] == 1
|
|
||||||
&& pieceCount[BLACK][BISHOP] == 1
|
|
||||||
&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
inline bool Position::opposite_bishops() const {
|
||||||
return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
|
return pieceCount[W_BISHOP] == 1
|
||||||
|
&& pieceCount[B_BISHOP] == 1
|
||||||
|
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_chess960() const {
|
inline bool Position::is_chess960() const {
|
||||||
return chess960;
|
return chess960;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_capture_or_promotion(Move m) const {
|
inline bool Position::capture_or_promotion(Move m) const {
|
||||||
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
return is_special(m) ? !is_castle(m) : !square_is_empty(move_to(m));
|
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::is_capture(Move m) const {
|
inline bool Position::capture(Move m) const {
|
||||||
|
|
||||||
// Note that castle is coded as "king captures the rook"
|
|
||||||
assert(is_ok(m));
|
assert(is_ok(m));
|
||||||
return (!square_is_empty(move_to(m)) && !is_castle(m)) || is_enpassant(m);
|
// Castling is encoded as "king captures rook"
|
||||||
|
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline PieceType Position::captured_piece_type() const {
|
inline Piece Position::captured_piece() const {
|
||||||
return st->capturedType;
|
return st->capturedPiece;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::thread() const {
|
inline Thread* Position::this_thread() const {
|
||||||
return threadID;
|
return thisThread;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(POSITION_H_INCLUDED)
|
inline void Position::put_piece(Piece pc, Square s) {
|
||||||
|
|
||||||
|
board[s] = pc;
|
||||||
|
byTypeBB[ALL_PIECES] |= s;
|
||||||
|
byTypeBB[type_of(pc)] |= s;
|
||||||
|
byColorBB[color_of(pc)] |= s;
|
||||||
|
index[s] = pieceCount[pc]++;
|
||||||
|
pieceList[pc][index[s]] = s;
|
||||||
|
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::remove_piece(Piece pc, Square s) {
|
||||||
|
|
||||||
|
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||||
|
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||||
|
// the list and not in its original place, it means index[] and pieceList[]
|
||||||
|
// are not invariant to a do_move() + undo_move() sequence.
|
||||||
|
byTypeBB[ALL_PIECES] ^= s;
|
||||||
|
byTypeBB[type_of(pc)] ^= s;
|
||||||
|
byColorBB[color_of(pc)] ^= s;
|
||||||
|
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
|
||||||
|
Square lastSquare = pieceList[pc][--pieceCount[pc]];
|
||||||
|
index[lastSquare] = index[s];
|
||||||
|
pieceList[pc][index[lastSquare]] = lastSquare;
|
||||||
|
pieceList[pc][pieceCount[pc]] = SQ_NONE;
|
||||||
|
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::move_piece(Piece pc, Square from, Square to) {
|
||||||
|
|
||||||
|
// index[from] is not updated and becomes stale. This works as long as index[]
|
||||||
|
// is accessed just by known occupied squares.
|
||||||
|
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||||
|
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||||
|
byTypeBB[type_of(pc)] ^= from_to_bb;
|
||||||
|
byColorBB[color_of(pc)] ^= from_to_bb;
|
||||||
|
board[from] = NO_PIECE;
|
||||||
|
board[to] = pc;
|
||||||
|
index[to] = index[from];
|
||||||
|
pieceList[pc][index[to]] = to;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::do_move(Move m, StateInfo& newSt) {
|
||||||
|
do_move(m, newSt, gives_check(m));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #ifndef POSITION_H_INCLUDED
|
||||||
|
|||||||
+126
@@ -0,0 +1,126 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
Value PieceValue[PHASE_NB][PIECE_NB] = {
|
||||||
|
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
|
||||||
|
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg }
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace PSQT {
|
||||||
|
|
||||||
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
|
|
||||||
|
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
|
||||||
|
// type on a given square a (middlegame, endgame) score pair is assigned. Table
|
||||||
|
// is defined for files A..D and white side: it is symmetric for black side and
|
||||||
|
// second half of the files.
|
||||||
|
const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
||||||
|
{ },
|
||||||
|
{ // Pawn
|
||||||
|
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
|
||||||
|
{ S(-11, 7), S( 6,-4), S( 7, 8), S( 3,-2) },
|
||||||
|
{ S(-18,-4), S( -2,-5), S( 19, 5), S(24, 4) },
|
||||||
|
{ S(-17, 3), S( -9, 3), S( 20,-8), S(35,-3) },
|
||||||
|
{ S( -6, 8), S( 5, 9), S( 3, 7), S(21,-6) },
|
||||||
|
{ S( -6, 8), S( -8,-5), S( -6, 2), S(-2, 4) },
|
||||||
|
{ S( -4, 3), S( 20,-9), S( -8, 1), S(-4,18) }
|
||||||
|
},
|
||||||
|
{ // Knight
|
||||||
|
{ S(-161,-105), S(-96,-82), S(-80,-46), S(-73,-14) },
|
||||||
|
{ S( -83, -69), S(-43,-54), S(-21,-17), S(-10, 9) },
|
||||||
|
{ S( -71, -50), S(-22,-39), S( 0, -7), S( 9, 28) },
|
||||||
|
{ S( -25, -41), S( 18,-25), S( 43, 6), S( 47, 38) },
|
||||||
|
{ S( -26, -46), S( 16,-25), S( 38, 3), S( 50, 40) },
|
||||||
|
{ S( -11, -54), S( 37,-38), S( 56, -7), S( 65, 27) },
|
||||||
|
{ S( -63, -65), S(-19,-50), S( 5,-24), S( 14, 13) },
|
||||||
|
{ S(-195,-109), S(-67,-89), S(-42,-50), S(-29,-13) }
|
||||||
|
},
|
||||||
|
{ // Bishop
|
||||||
|
{ S(-44,-58), S(-13,-31), S(-25,-37), S(-34,-19) },
|
||||||
|
{ S(-20,-34), S( 20, -9), S( 12,-14), S( 1, 4) },
|
||||||
|
{ S( -9,-23), S( 27, 0), S( 21, -3), S( 11, 16) },
|
||||||
|
{ S(-11,-26), S( 28, -3), S( 21, -5), S( 10, 16) },
|
||||||
|
{ S(-11,-26), S( 27, -4), S( 16, -7), S( 9, 14) },
|
||||||
|
{ S(-17,-24), S( 16, -2), S( 12, 0), S( 2, 13) },
|
||||||
|
{ S(-23,-34), S( 17,-10), S( 6,-12), S( -2, 6) },
|
||||||
|
{ S(-35,-55), S(-11,-32), S(-19,-36), S(-29,-17) }
|
||||||
|
},
|
||||||
|
{ // Rook
|
||||||
|
{ S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
|
||||||
|
{ S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
|
||||||
|
{ S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
|
||||||
|
{ S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
|
||||||
|
{ S(-22, 0), S( -7, 0), S( 0, 0), S( 1, 0) },
|
||||||
|
{ S(-21, 0), S( -7, 0), S( 0, 0), S( 2, 0) },
|
||||||
|
{ S(-12, 0), S( 4, 0), S( 8, 0), S(12, 0) },
|
||||||
|
{ S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
|
||||||
|
},
|
||||||
|
{ // Queen
|
||||||
|
{ S( 0,-71), S(-4,-56), S(-3,-42), S(-1,-29) },
|
||||||
|
{ S(-4,-56), S( 6,-30), S( 9,-21), S( 8, -5) },
|
||||||
|
{ S(-2,-39), S( 6,-17), S( 9, -8), S( 9, 5) },
|
||||||
|
{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 19) },
|
||||||
|
{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 21) },
|
||||||
|
{ S(-2,-40), S( 6,-16), S( 8,-10), S(10, 3) },
|
||||||
|
{ S(-2,-55), S( 7,-30), S( 7,-21), S( 6, -6) },
|
||||||
|
{ S(-1,-74), S(-4,-55), S(-1,-43), S( 0,-30) }
|
||||||
|
},
|
||||||
|
{ // King
|
||||||
|
{ S(267, 0), S(320, 48), S(270, 75), S(195, 84) },
|
||||||
|
{ S(264, 43), S(304, 92), S(238,143), S(180,132) },
|
||||||
|
{ S(200, 83), S(245,138), S(176,167), S(110,165) },
|
||||||
|
{ S(177,106), S(185,169), S(148,169), S(110,179) },
|
||||||
|
{ S(149,108), S(177,163), S(115,200), S( 66,203) },
|
||||||
|
{ S(118, 95), S(159,155), S( 84,176), S( 41,174) },
|
||||||
|
{ S( 87, 50), S(128, 99), S( 63,122), S( 20,139) },
|
||||||
|
{ S( 63, 9), S( 88, 55), S( 47, 80), S( 0, 90) }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#undef S
|
||||||
|
|
||||||
|
Score psq[PIECE_NB][SQUARE_NB];
|
||||||
|
|
||||||
|
// init() initializes piece-square tables: the white halves of the tables are
|
||||||
|
// copied from Bonus[] adding the piece value, then the black halves of the
|
||||||
|
// tables are initialized by flipping and changing the sign of the white scores.
|
||||||
|
void init() {
|
||||||
|
|
||||||
|
for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
|
||||||
|
{
|
||||||
|
PieceValue[MG][~pc] = PieceValue[MG][pc];
|
||||||
|
PieceValue[EG][~pc] = PieceValue[EG][pc];
|
||||||
|
|
||||||
|
Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
|
||||||
|
|
||||||
|
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||||
|
{
|
||||||
|
File f = std::min(file_of(s), ~file_of(s));
|
||||||
|
psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f];
|
||||||
|
psq[~pc][~s] = -psq[pc][s];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace PSQT
|
||||||
@@ -1,98 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(PSQTAB_H_INCLUDED)
|
|
||||||
#define PSQTAB_H_INCLUDED
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
#define S(mg, eg) make_score(mg, eg)
|
|
||||||
|
|
||||||
|
|
||||||
/// PSQT[PieceType][Square] contains Piece-Square scores. For each piece type on
|
|
||||||
/// a given square a (midgame, endgame) score pair is assigned. PSQT is defined
|
|
||||||
/// for white side, for black side the tables are symmetric.
|
|
||||||
|
|
||||||
static const Score PSQT[][64] = {
|
|
||||||
{ },
|
|
||||||
{ // Pawn
|
|
||||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
|
||||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S( 9,-8), S(36,-8), S(36,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S(17,-8), S(58,-8), S(58,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S(17,-8), S(36,-8), S(36,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
|
||||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
|
||||||
},
|
|
||||||
{ // Knight
|
|
||||||
S(-135,-104), S(-107,-79), S(-80,-55), S(-67,-42), S(-67,-42), S(-80,-55), S(-107,-79), S(-135,-104),
|
|
||||||
S( -93, -79), S( -67,-55), S(-39,-30), S(-25,-17), S(-25,-17), S(-39,-30), S( -67,-55), S( -93, -79),
|
|
||||||
S( -53, -55), S( -25,-30), S( 1, -6), S( 13, 5), S( 13, 5), S( 1, -6), S( -25,-30), S( -53, -55),
|
|
||||||
S( -25, -42), S( 1,-17), S( 27, 5), S( 41, 18), S( 41, 18), S( 27, 5), S( 1,-17), S( -25, -42),
|
|
||||||
S( -11, -42), S( 13,-17), S( 41, 5), S( 55, 18), S( 55, 18), S( 41, 5), S( 13,-17), S( -11, -42),
|
|
||||||
S( -11, -55), S( 13,-30), S( 41, -6), S( 55, 5), S( 55, 5), S( 41, -6), S( 13,-30), S( -11, -55),
|
|
||||||
S( -53, -79), S( -25,-55), S( 1,-30), S( 13,-17), S( 13,-17), S( 1,-30), S( -25,-55), S( -53, -79),
|
|
||||||
S(-193,-104), S( -67,-79), S(-39,-55), S(-25,-42), S(-25,-42), S(-39,-55), S( -67,-79), S(-193,-104)
|
|
||||||
},
|
|
||||||
{ // Bishop
|
|
||||||
S(-40,-59), S(-40,-42), S(-35,-35), S(-30,-26), S(-30,-26), S(-35,-35), S(-40,-42), S(-40,-59),
|
|
||||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
|
||||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
|
||||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
|
||||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
|
||||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
|
||||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
|
||||||
S(-17,-59), S(-17,-42), S(-13,-35), S( -8,-26), S( -8,-26), S(-13,-35), S(-17,-42), S(-17,-59)
|
|
||||||
},
|
|
||||||
{ // Rook
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
|
||||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3)
|
|
||||||
},
|
|
||||||
{ // Queen
|
|
||||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80),
|
|
||||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
|
||||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
|
||||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
|
||||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
|
||||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
|
||||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
|
||||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80)
|
|
||||||
},
|
|
||||||
{ // King
|
|
||||||
S(287, 18), S(311, 77), S(262,105), S(214,135), S(214,135), S(262,105), S(311, 77), S(287, 18),
|
|
||||||
S(262, 77), S(287,135), S(238,165), S(190,193), S(190,193), S(238,165), S(287,135), S(262, 77),
|
|
||||||
S(214,105), S(238,165), S(190,193), S(142,222), S(142,222), S(190,193), S(238,165), S(214,105),
|
|
||||||
S(190,135), S(214,193), S(167,222), S(119,251), S(119,251), S(167,222), S(214,193), S(190,135),
|
|
||||||
S(167,135), S(190,193), S(142,222), S( 94,251), S( 94,251), S(142,222), S(190,193), S(167,135),
|
|
||||||
S(142,105), S(167,165), S(119,193), S( 69,222), S( 69,222), S(119,193), S(167,165), S(142,105),
|
|
||||||
S(119, 77), S(142,135), S( 94,165), S( 46,193), S( 46,193), S( 94,165), S(142,135), S(119, 77),
|
|
||||||
S(94, 18), S(119, 77), S( 69,105), S( 21,135), S( 21,135), S( 69,105), S(119, 77), S( 94, 18)
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#undef S
|
|
||||||
|
|
||||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
|
||||||
-78
@@ -1,78 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
This file is based on original code by Heinz van Saanen and is
|
|
||||||
available under the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(RKISS_H_INCLUDED)
|
|
||||||
#define RKISS_H_INCLUDED
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
/// RKISS is our pseudo random number generator (PRNG) used to compute hash keys.
|
|
||||||
/// George Marsaglia invented the RNG-Kiss-family in the early 90's. This is a
|
|
||||||
/// specific version that Heinz van Saanen derived from some public domain code
|
|
||||||
/// by Bob Jenkins. Following the feature list, as tested by Heinz.
|
|
||||||
///
|
|
||||||
/// - Quite platform independent
|
|
||||||
/// - Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
|
||||||
/// - ~12 times faster than my *nix sys-rand()
|
|
||||||
/// - ~4 times faster than SSE2-version of Mersenne twister
|
|
||||||
/// - Average cycle length: ~2^126
|
|
||||||
/// - 64 bit seed
|
|
||||||
/// - Return doubles with a full 53 bit mantissa
|
|
||||||
/// - Thread safe
|
|
||||||
|
|
||||||
class RKISS {
|
|
||||||
|
|
||||||
// Keep variables always together
|
|
||||||
struct S { uint64_t a, b, c, d; } s;
|
|
||||||
|
|
||||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
|
||||||
return (x << k) | (x >> (64 - k));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
|
|
||||||
uint64_t rand64() {
|
|
||||||
|
|
||||||
const uint64_t
|
|
||||||
e = s.a - rotate(s.b, 7);
|
|
||||||
s.a = s.b ^ rotate(s.c, 13);
|
|
||||||
s.b = s.c + rotate(s.d, 37);
|
|
||||||
s.c = s.d + e;
|
|
||||||
return s.d = e + s.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Init seed and scramble a few rounds
|
|
||||||
void raninit() {
|
|
||||||
|
|
||||||
s.a = 0xf1ea5eed;
|
|
||||||
s.b = s.c = s.d = 0xd4e12c77;
|
|
||||||
for (int i = 0; i < 73; i++)
|
|
||||||
rand64();
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
RKISS() { raninit(); }
|
|
||||||
template<typename T> T rand() { return T(rand64()); }
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !defined(RKISS_H_INCLUDED)
|
|
||||||
+1187
-1528
File diff suppressed because it is too large
Load Diff
+59
-35
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,66 +18,89 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(SEARCH_H_INCLUDED)
|
#ifndef SEARCH_H_INCLUDED
|
||||||
#define SEARCH_H_INCLUDED
|
#define SEARCH_H_INCLUDED
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
#include "misc.h"
|
||||||
|
#include "movepick.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
class Position;
|
class Position;
|
||||||
struct SplitPoint;
|
|
||||||
|
|
||||||
namespace Search {
|
namespace Search {
|
||||||
|
|
||||||
/// The Stack struct keeps track of the information we need to remember from
|
/// Threshold used for countermoves based pruning
|
||||||
/// nodes shallower and deeper in the tree during the search. Each search thread
|
const int CounterMovePruneThreshold = 0;
|
||||||
/// has its own array of Stack objects, indexed by the current ply.
|
|
||||||
|
|
||||||
|
/// Stack struct keeps track of the information we need to remember from nodes
|
||||||
|
/// shallower and deeper in the tree during the search. Each search thread has
|
||||||
|
/// its own array of Stack objects, indexed by the current ply.
|
||||||
|
|
||||||
struct Stack {
|
struct Stack {
|
||||||
SplitPoint* sp;
|
Move* pv;
|
||||||
|
PieceToHistory* contHistory;
|
||||||
int ply;
|
int ply;
|
||||||
Move currentMove;
|
Move currentMove;
|
||||||
Move excludedMove;
|
Move excludedMove;
|
||||||
Move bestMove;
|
|
||||||
Move killers[2];
|
Move killers[2];
|
||||||
Depth reduction;
|
Value staticEval;
|
||||||
Value eval;
|
int statScore;
|
||||||
Value evalMargin;
|
int moveCount;
|
||||||
int skipNullMove;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// The LimitsType struct stores information sent by GUI about available time
|
/// RootMove struct is used for moves at the root of the tree. For each root move
|
||||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
/// we store a score and a PV (really a refutation in the case of moves which
|
||||||
/// or if we have to ponder while is our opponent's side to move.
|
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
|
||||||
|
|
||||||
|
struct RootMove {
|
||||||
|
|
||||||
|
explicit RootMove(Move m) : pv(1, m) {}
|
||||||
|
bool extract_ponder_from_tt(Position& pos);
|
||||||
|
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||||
|
bool operator<(const RootMove& m) const { // Sort in descending order
|
||||||
|
return m.score != score ? m.score < score
|
||||||
|
: m.previousScore < previousScore;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value score = -VALUE_INFINITE;
|
||||||
|
Value previousScore = -VALUE_INFINITE;
|
||||||
|
int selDepth = 0;
|
||||||
|
std::vector<Move> pv;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::vector<RootMove> RootMoves;
|
||||||
|
|
||||||
|
|
||||||
|
/// LimitsType struct stores information sent by GUI about available time to
|
||||||
|
/// search the current move, maximum depth/time, or if we are in analysis mode.
|
||||||
|
|
||||||
struct LimitsType {
|
struct LimitsType {
|
||||||
|
|
||||||
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
|
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
|
||||||
bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); }
|
nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] =
|
||||||
|
npmsec = movestogo = depth = movetime = mate = perft = infinite = 0;
|
||||||
|
}
|
||||||
|
|
||||||
int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
|
bool use_time_management() const {
|
||||||
|
return !(mate | movetime | depth | nodes | perft | infinite);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Move> searchmoves;
|
||||||
|
int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth,
|
||||||
|
movetime, mate, perft, infinite;
|
||||||
|
int64_t nodes;
|
||||||
|
TimePoint startTime;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// The SignalsType struct stores volatile flags updated during the search
|
|
||||||
/// typically in an async fashion, for instance to stop the search by the GUI.
|
|
||||||
|
|
||||||
struct SignalsType {
|
|
||||||
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
|
|
||||||
};
|
|
||||||
|
|
||||||
extern volatile SignalsType Signals;
|
|
||||||
extern LimitsType Limits;
|
extern LimitsType Limits;
|
||||||
extern std::vector<Move> SearchMoves;
|
|
||||||
extern Position RootPosition;
|
|
||||||
|
|
||||||
extern void init();
|
void init();
|
||||||
extern int64_t perft(Position& pos, Depth depth);
|
void clear();
|
||||||
extern void think();
|
|
||||||
|
|
||||||
} // namespace
|
} // namespace Search
|
||||||
|
|
||||||
#endif // !defined(SEARCH_H_INCLUDED)
|
#endif // #ifndef SEARCH_H_INCLUDED
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,79 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (c) 2013 Ronald de Man
|
||||||
|
Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef TBPROBE_H
|
||||||
|
#define TBPROBE_H
|
||||||
|
|
||||||
|
#include <ostream>
|
||||||
|
|
||||||
|
#include "../search.h"
|
||||||
|
|
||||||
|
namespace Tablebases {
|
||||||
|
|
||||||
|
enum WDLScore {
|
||||||
|
WDLLoss = -2, // Loss
|
||||||
|
WDLBlessedLoss = -1, // Loss, but draw under 50-move rule
|
||||||
|
WDLDraw = 0, // Draw
|
||||||
|
WDLCursedWin = 1, // Win, but draw under 50-move rule
|
||||||
|
WDLWin = 2, // Win
|
||||||
|
|
||||||
|
WDLScoreNone = -1000
|
||||||
|
};
|
||||||
|
|
||||||
|
// Possible states after a probing operation
|
||||||
|
enum ProbeState {
|
||||||
|
FAIL = 0, // Probe failed (missing file table)
|
||||||
|
OK = 1, // Probe succesful
|
||||||
|
CHANGE_STM = -1, // DTZ should check the other side
|
||||||
|
ZEROING_BEST_MOVE = 2 // Best move zeroes DTZ (capture or pawn move)
|
||||||
|
};
|
||||||
|
|
||||||
|
extern int MaxCardinality;
|
||||||
|
|
||||||
|
void init(const std::string& paths);
|
||||||
|
WDLScore probe_wdl(Position& pos, ProbeState* result);
|
||||||
|
int probe_dtz(Position& pos, ProbeState* result);
|
||||||
|
bool root_probe(Position& pos, Search::RootMoves& rootMoves, Value& score);
|
||||||
|
bool root_probe_wdl(Position& pos, Search::RootMoves& rootMoves, Value& score);
|
||||||
|
void filter_root_moves(Position& pos, Search::RootMoves& rootMoves);
|
||||||
|
|
||||||
|
inline std::ostream& operator<<(std::ostream& os, const WDLScore v) {
|
||||||
|
|
||||||
|
os << (v == WDLLoss ? "Loss" :
|
||||||
|
v == WDLBlessedLoss ? "Blessed loss" :
|
||||||
|
v == WDLDraw ? "Draw" :
|
||||||
|
v == WDLCursedWin ? "Cursed win" :
|
||||||
|
v == WDLWin ? "Win" : "None");
|
||||||
|
|
||||||
|
return os;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline std::ostream& operator<<(std::ostream& os, const ProbeState v) {
|
||||||
|
|
||||||
|
os << (v == FAIL ? "Failed" :
|
||||||
|
v == OK ? "Success" :
|
||||||
|
v == CHANGE_STM ? "Probed opponent side" :
|
||||||
|
v == ZEROING_BEST_MOVE ? "Best move zeroes DTZ" : "None");
|
||||||
|
|
||||||
|
return os;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
+130
-432
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,485 +18,182 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <iostream>
|
#include <algorithm> // For std::count
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
#include "movegen.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "uci.h"
|
||||||
|
#include "syzygy/tbprobe.h"
|
||||||
|
|
||||||
using namespace Search;
|
ThreadPool Threads; // Global object
|
||||||
|
|
||||||
ThreadsManager Threads; // Global object
|
|
||||||
|
|
||||||
namespace { extern "C" {
|
|
||||||
|
|
||||||
// start_routine() is the C function which is called when a new thread
|
|
||||||
// is launched. It simply calls idle_loop() of the supplied thread. The first
|
|
||||||
// and last thread are special. First one is the main search thread while the
|
|
||||||
// last one mimics a timer, they run in main_loop() and timer_loop().
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
DWORD WINAPI start_routine(LPVOID thread) {
|
|
||||||
#else
|
|
||||||
void* start_routine(void* thread) {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
Thread* th = (Thread*)thread;
|
|
||||||
|
|
||||||
if (th->threadID == 0)
|
|
||||||
th->main_loop();
|
|
||||||
|
|
||||||
else if (th->threadID == MAX_THREADS)
|
|
||||||
th->timer_loop();
|
|
||||||
|
|
||||||
else
|
|
||||||
th->idle_loop(NULL);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
} }
|
|
||||||
|
|
||||||
|
|
||||||
// wake_up() wakes up the thread, normally at the beginning of the search or,
|
/// Thread constructor launches the thread and waits until it goes to sleep
|
||||||
// if "sleeping threads" is used, when there is some work to do.
|
/// in idle_loop(). Note that 'searching' and 'exit' should be alredy set.
|
||||||
|
|
||||||
void Thread::wake_up() {
|
Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
|
||||||
|
|
||||||
lock_grab(&sleepLock);
|
wait_for_search_finished();
|
||||||
cond_signal(&sleepCond);
|
|
||||||
lock_release(&sleepLock);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// cutoff_occurred() checks whether a beta cutoff has occurred in the current
|
/// Thread destructor wakes up the thread in idle_loop() and waits
|
||||||
// active split point, or in some ancestor of the split point.
|
/// for its termination. Thread should be already waiting.
|
||||||
|
|
||||||
bool Thread::cutoff_occurred() const {
|
Thread::~Thread() {
|
||||||
|
|
||||||
for (SplitPoint* sp = splitPoint; sp; sp = sp->parent)
|
assert(!searching);
|
||||||
if (sp->is_betaCutoff)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
exit = true;
|
||||||
|
start_searching();
|
||||||
|
stdThread.join();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// is_available_to() checks whether the thread is available to help the thread with
|
/// Thread::clear() reset histories, usually before a new game
|
||||||
// threadID "master" at a split point. An obvious requirement is that thread must be
|
|
||||||
// idle. With more than two threads, this is not by itself sufficient: If the thread
|
|
||||||
// is the master of some active split point, it is only available as a slave to the
|
|
||||||
// threads which are busy searching the split point at the top of "slave"'s split
|
|
||||||
// point stack (the "helpful master concept" in YBWC terminology).
|
|
||||||
|
|
||||||
bool Thread::is_available_to(int master) const {
|
void Thread::clear() {
|
||||||
|
|
||||||
if (is_searching)
|
counterMoves.fill(MOVE_NONE);
|
||||||
return false;
|
mainHistory.fill(0);
|
||||||
|
captureHistory.fill(0);
|
||||||
|
|
||||||
// Make a local copy to be sure doesn't become zero under our feet while
|
for (auto& to : contHistory)
|
||||||
// testing next condition and so leading to an out of bound access.
|
for (auto& h : to)
|
||||||
int localActiveSplitPoints = activeSplitPoints;
|
h.fill(0);
|
||||||
|
|
||||||
// No active split points means that the thread is available as a slave for any
|
contHistory[NO_PIECE][0].fill(Search::CounterMovePruneThreshold - 1);
|
||||||
// other thread otherwise apply the "helpful master" concept if possible.
|
}
|
||||||
if ( !localActiveSplitPoints
|
|
||||||
|| splitPoints[localActiveSplitPoints - 1].is_slave[master])
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
/// Thread::start_searching() wakes up the thread that will start the search
|
||||||
|
|
||||||
|
void Thread::start_searching() {
|
||||||
|
|
||||||
|
std::lock_guard<Mutex> lk(mutex);
|
||||||
|
searching = true;
|
||||||
|
cv.notify_one(); // Wake up the thread in idle_loop()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// read_uci_options() updates number of active threads and other parameters
|
/// Thread::wait_for_search_finished() blocks on the condition variable
|
||||||
// according to the UCI options values. It is called before to start a new search.
|
/// until the thread has finished searching.
|
||||||
|
|
||||||
void ThreadsManager::read_uci_options() {
|
void Thread::wait_for_search_finished() {
|
||||||
|
|
||||||
maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
|
std::unique_lock<Mutex> lk(mutex);
|
||||||
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
|
cv.wait(lk, [&]{ return !searching; });
|
||||||
useSleepingThreads = Options["Use Sleeping Threads"];
|
|
||||||
|
|
||||||
set_size(Options["Threads"]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// set_size() changes the number of active threads and raises do_sleep flag for
|
/// Thread::idle_loop() is where the thread is parked, blocked on the
|
||||||
// all the unused threads that will go immediately to sleep.
|
/// condition variable, when it has no work to do.
|
||||||
|
|
||||||
void ThreadsManager::set_size(int cnt) {
|
void Thread::idle_loop() {
|
||||||
|
|
||||||
assert(cnt > 0 && cnt <= MAX_THREADS);
|
// If OS already scheduled us on a different group than 0 then don't overwrite
|
||||||
|
// the choice, eventually we are one of many one-threaded processes running on
|
||||||
activeThreads = cnt;
|
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
|
||||||
|
// just check if running threads are below a threshold, in this case all this
|
||||||
for (int i = 1; i < MAX_THREADS; i++) // Ignore main thread
|
// NUMA machinery is not needed.
|
||||||
if (i < activeThreads)
|
if (Options["Threads"] >= 8)
|
||||||
{
|
WinProcGroup::bindThisThread(idx);
|
||||||
// Dynamically allocate pawn and material hash tables according to the
|
|
||||||
// number of active threads. This avoids preallocating memory for all
|
|
||||||
// possible threads if only few are used.
|
|
||||||
threads[i].pawnTable.init();
|
|
||||||
threads[i].materialTable.init();
|
|
||||||
|
|
||||||
threads[i].do_sleep = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
threads[i].do_sleep = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// init() is called during startup. Initializes locks and condition variables
|
|
||||||
// and launches all threads sending them immediately to sleep.
|
|
||||||
|
|
||||||
void ThreadsManager::init() {
|
|
||||||
|
|
||||||
// Initialize sleep condition and lock used by thread manager
|
|
||||||
cond_init(&sleepCond);
|
|
||||||
lock_init(&threadsLock);
|
|
||||||
|
|
||||||
// Initialize thread's sleep conditions and split point locks
|
|
||||||
for (int i = 0; i <= MAX_THREADS; i++)
|
|
||||||
{
|
|
||||||
lock_init(&threads[i].sleepLock);
|
|
||||||
cond_init(&threads[i].sleepCond);
|
|
||||||
|
|
||||||
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
|
||||||
lock_init(&(threads[i].splitPoints[j].lock));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Allocate main thread tables to call evaluate() also when not searching
|
|
||||||
threads[0].pawnTable.init();
|
|
||||||
threads[0].materialTable.init();
|
|
||||||
|
|
||||||
// Create and launch all the threads, threads will go immediately to sleep
|
|
||||||
for (int i = 0; i <= MAX_THREADS; i++)
|
|
||||||
{
|
|
||||||
threads[i].is_searching = false;
|
|
||||||
threads[i].do_sleep = true;
|
|
||||||
threads[i].threadID = i;
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
threads[i].handle = CreateThread(NULL, 0, start_routine, &threads[i], 0, NULL);
|
|
||||||
bool ok = (threads[i].handle != NULL);
|
|
||||||
#else
|
|
||||||
bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, &threads[i]);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (!ok)
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to create thread number " << i << std::endl;
|
|
||||||
::exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// exit() is called to cleanly terminate the threads when the program finishes
|
|
||||||
|
|
||||||
void ThreadsManager::exit() {
|
|
||||||
|
|
||||||
for (int i = 0; i <= MAX_THREADS; i++)
|
|
||||||
{
|
|
||||||
threads[i].do_terminate = true; // Search must be already finished
|
|
||||||
threads[i].wake_up();
|
|
||||||
|
|
||||||
// Wait for thread termination
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
WaitForSingleObject(threads[i].handle, 0);
|
|
||||||
CloseHandle(threads[i].handle);
|
|
||||||
#else
|
|
||||||
pthread_join(threads[i].handle, NULL);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Now we can safely destroy associated locks and wait conditions
|
|
||||||
lock_destroy(&threads[i].sleepLock);
|
|
||||||
cond_destroy(&threads[i].sleepCond);
|
|
||||||
|
|
||||||
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
|
||||||
lock_destroy(&(threads[i].splitPoints[j].lock));
|
|
||||||
}
|
|
||||||
|
|
||||||
lock_destroy(&threadsLock);
|
|
||||||
cond_destroy(&sleepCond);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// available_slave_exists() tries to find an idle thread which is available as
|
|
||||||
// a slave for the thread with threadID 'master'.
|
|
||||||
|
|
||||||
bool ThreadsManager::available_slave_exists(int master) const {
|
|
||||||
|
|
||||||
assert(master >= 0 && master < activeThreads);
|
|
||||||
|
|
||||||
for (int i = 0; i < activeThreads; i++)
|
|
||||||
if (threads[i].is_available_to(master))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// split_point_finished() checks if all the slave threads of a given split
|
|
||||||
// point have finished searching.
|
|
||||||
|
|
||||||
bool ThreadsManager::split_point_finished(SplitPoint* sp) const {
|
|
||||||
|
|
||||||
for (int i = 0; i < activeThreads; i++)
|
|
||||||
if (sp->is_slave[i])
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// split() does the actual work of distributing the work at a node between
|
|
||||||
// several available threads. If it does not succeed in splitting the node
|
|
||||||
// (because no idle threads are available, or because we have no unused split
|
|
||||||
// point objects), the function immediately returns. If splitting is possible, a
|
|
||||||
// SplitPoint object is initialized with all the data that must be copied to the
|
|
||||||
// helper threads and then helper threads are told that they have been assigned
|
|
||||||
// work. This will cause them to instantly leave their idle loops and call
|
|
||||||
// search(). When all threads have returned from search() then split() returns.
|
|
||||||
|
|
||||||
template <bool Fake>
|
|
||||||
Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
|
||||||
Value bestValue, Depth depth, Move threatMove,
|
|
||||||
int moveCount, MovePicker* mp, int nodeType) {
|
|
||||||
assert(pos.pos_is_ok());
|
|
||||||
assert(bestValue > -VALUE_INFINITE);
|
|
||||||
assert(bestValue <= alpha);
|
|
||||||
assert(alpha < beta);
|
|
||||||
assert(beta <= VALUE_INFINITE);
|
|
||||||
assert(depth > DEPTH_ZERO);
|
|
||||||
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
|
|
||||||
assert(activeThreads > 1);
|
|
||||||
|
|
||||||
int i, master = pos.thread();
|
|
||||||
Thread& masterThread = threads[master];
|
|
||||||
|
|
||||||
// If we already have too many active split points, don't split
|
|
||||||
if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
|
|
||||||
return bestValue;
|
|
||||||
|
|
||||||
// Pick the next available split point from the split point stack
|
|
||||||
SplitPoint* sp = &masterThread.splitPoints[masterThread.activeSplitPoints];
|
|
||||||
|
|
||||||
// Initialize the split point
|
|
||||||
sp->parent = masterThread.splitPoint;
|
|
||||||
sp->master = master;
|
|
||||||
sp->is_betaCutoff = false;
|
|
||||||
sp->depth = depth;
|
|
||||||
sp->threatMove = threatMove;
|
|
||||||
sp->alpha = alpha;
|
|
||||||
sp->beta = beta;
|
|
||||||
sp->nodeType = nodeType;
|
|
||||||
sp->bestValue = bestValue;
|
|
||||||
sp->mp = mp;
|
|
||||||
sp->moveCount = moveCount;
|
|
||||||
sp->pos = &pos;
|
|
||||||
sp->nodes = 0;
|
|
||||||
sp->ss = ss;
|
|
||||||
|
|
||||||
for (i = 0; i < activeThreads; i++)
|
|
||||||
sp->is_slave[i] = false;
|
|
||||||
|
|
||||||
// If we are here it means we are not available
|
|
||||||
assert(masterThread.is_searching);
|
|
||||||
|
|
||||||
int workersCnt = 1; // At least the master is included
|
|
||||||
|
|
||||||
// Try to allocate available threads and ask them to start searching setting
|
|
||||||
// is_searching flag. This must be done under lock protection to avoid concurrent
|
|
||||||
// allocation of the same slave by another master.
|
|
||||||
lock_grab(&threadsLock);
|
|
||||||
|
|
||||||
for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
|
|
||||||
if (threads[i].is_available_to(master))
|
|
||||||
{
|
|
||||||
workersCnt++;
|
|
||||||
sp->is_slave[i] = true;
|
|
||||||
threads[i].splitPoint = sp;
|
|
||||||
|
|
||||||
// This makes the slave to exit from idle_loop()
|
|
||||||
threads[i].is_searching = true;
|
|
||||||
|
|
||||||
if (useSleepingThreads)
|
|
||||||
threads[i].wake_up();
|
|
||||||
}
|
|
||||||
|
|
||||||
lock_release(&threadsLock);
|
|
||||||
|
|
||||||
// We failed to allocate even one slave, return
|
|
||||||
if (!Fake && workersCnt == 1)
|
|
||||||
return bestValue;
|
|
||||||
|
|
||||||
masterThread.splitPoint = sp;
|
|
||||||
masterThread.activeSplitPoints++;
|
|
||||||
|
|
||||||
// Everything is set up. The master thread enters the idle loop, from which
|
|
||||||
// it will instantly launch a search, because its is_searching flag is set.
|
|
||||||
// We pass the split point as a parameter to the idle loop, which means that
|
|
||||||
// the thread will return from the idle loop when all slaves have finished
|
|
||||||
// their work at this split point.
|
|
||||||
masterThread.idle_loop(sp);
|
|
||||||
|
|
||||||
// In helpful master concept a master can help only a sub-tree of its split
|
|
||||||
// point, and because here is all finished is not possible master is booked.
|
|
||||||
assert(!masterThread.is_searching);
|
|
||||||
|
|
||||||
// We have returned from the idle loop, which means that all threads are
|
|
||||||
// finished. Note that changing state and decreasing activeSplitPoints is done
|
|
||||||
// under lock protection to avoid a race with Thread::is_available_to().
|
|
||||||
lock_grab(&threadsLock);
|
|
||||||
|
|
||||||
masterThread.is_searching = true;
|
|
||||||
masterThread.activeSplitPoints--;
|
|
||||||
|
|
||||||
lock_release(&threadsLock);
|
|
||||||
|
|
||||||
masterThread.splitPoint = sp->parent;
|
|
||||||
pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
|
|
||||||
|
|
||||||
return sp->bestValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Explicit template instantiations
|
|
||||||
template Value ThreadsManager::split<false>(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
|
||||||
template Value ThreadsManager::split<true>(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
|
||||||
|
|
||||||
|
|
||||||
// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and
|
|
||||||
// then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up.
|
|
||||||
extern void do_timer_event();
|
|
||||||
|
|
||||||
void Thread::timer_loop() {
|
|
||||||
|
|
||||||
while (!do_terminate)
|
|
||||||
{
|
|
||||||
lock_grab(&sleepLock);
|
|
||||||
timed_wait(&sleepCond, &sleepLock, maxPly ? maxPly : INT_MAX);
|
|
||||||
lock_release(&sleepLock);
|
|
||||||
do_timer_event();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// ThreadsManager::set_timer() is used to set the timer to trigger after msec
|
|
||||||
// milliseconds. If msec is 0 then timer is stopped.
|
|
||||||
|
|
||||||
void ThreadsManager::set_timer(int msec) {
|
|
||||||
|
|
||||||
Thread& timer = threads[MAX_THREADS];
|
|
||||||
|
|
||||||
lock_grab(&timer.sleepLock);
|
|
||||||
timer.maxPly = msec;
|
|
||||||
cond_signal(&timer.sleepCond); // Wake up and restart the timer
|
|
||||||
lock_release(&timer.sleepLock);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Thread::main_loop() is where the main thread is parked waiting to be started
|
|
||||||
// when there is a new search. Main thread will launch all the slave threads.
|
|
||||||
|
|
||||||
void Thread::main_loop() {
|
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
lock_grab(&sleepLock);
|
std::unique_lock<Mutex> lk(mutex);
|
||||||
|
searching = false;
|
||||||
|
cv.notify_one(); // Wake up anyone waiting for search finished
|
||||||
|
cv.wait(lk, [&]{ return searching; });
|
||||||
|
|
||||||
do_sleep = true; // Always return to sleep after a search
|
if (exit)
|
||||||
is_searching = false;
|
|
||||||
|
|
||||||
while (do_sleep && !do_terminate)
|
|
||||||
{
|
|
||||||
cond_signal(&Threads.sleepCond); // Wake up UI thread if needed
|
|
||||||
cond_wait(&sleepCond, &sleepLock);
|
|
||||||
}
|
|
||||||
|
|
||||||
is_searching = true;
|
|
||||||
|
|
||||||
lock_release(&sleepLock);
|
|
||||||
|
|
||||||
if (do_terminate)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
think(); // This is the search entry point
|
lk.unlock();
|
||||||
|
|
||||||
|
search();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// ThreadPool::set() creates/destroys threads to match the requested number.
|
||||||
|
/// Created and launced threads wil go immediately to sleep in idle_loop.
|
||||||
|
/// Upon resizing, threads are recreated to allow for binding if necessary.
|
||||||
|
|
||||||
// ThreadsManager::start_thinking() is used by UI thread to wake up the main
|
void ThreadPool::set(size_t requested) {
|
||||||
// thread parked in main_loop() and starting a new search. If asyncMode is true
|
|
||||||
// then function returns immediately, otherwise caller is blocked waiting for
|
|
||||||
// the search to finish.
|
|
||||||
|
|
||||||
void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
|
if (size() > 0) { // destroy any existing thread(s)
|
||||||
const std::vector<Move>& searchMoves, bool asyncMode) {
|
main()->wait_for_search_finished();
|
||||||
Thread& main = threads[0];
|
|
||||||
|
|
||||||
lock_grab(&main.sleepLock);
|
while (size() > 0)
|
||||||
|
delete back(), pop_back();
|
||||||
// Wait main thread has finished before to launch a new search
|
|
||||||
while (!main.do_sleep)
|
|
||||||
cond_wait(&sleepCond, &main.sleepLock);
|
|
||||||
|
|
||||||
// Copy input arguments to initialize the search
|
|
||||||
RootPosition.copy(pos, 0);
|
|
||||||
Limits = limits;
|
|
||||||
SearchMoves = searchMoves;
|
|
||||||
|
|
||||||
// Reset signals before to start the new search
|
|
||||||
memset((void*)&Signals, 0, sizeof(Signals));
|
|
||||||
|
|
||||||
main.do_sleep = false;
|
|
||||||
cond_signal(&main.sleepCond); // Wake up main thread and start searching
|
|
||||||
|
|
||||||
if (!asyncMode)
|
|
||||||
cond_wait(&sleepCond, &main.sleepLock);
|
|
||||||
|
|
||||||
lock_release(&main.sleepLock);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (requested > 0) { // create new thread(s)
|
||||||
|
push_back(new MainThread(0));
|
||||||
|
|
||||||
// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request
|
while (size() < requested)
|
||||||
// and to wait for the main thread finishing the search. Needed to wait exiting
|
push_back(new Thread(size()));
|
||||||
// and terminate the threads after a 'quit' command.
|
clear();
|
||||||
|
}
|
||||||
void ThreadsManager::stop_thinking() {
|
|
||||||
|
|
||||||
Thread& main = threads[0];
|
|
||||||
|
|
||||||
Search::Signals.stop = true;
|
|
||||||
|
|
||||||
lock_grab(&main.sleepLock);
|
|
||||||
|
|
||||||
cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit
|
|
||||||
|
|
||||||
while (!main.do_sleep)
|
|
||||||
cond_wait(&sleepCond, &main.sleepLock);
|
|
||||||
|
|
||||||
lock_release(&main.sleepLock);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// ThreadPool::clear() sets threadPool data to initial values.
|
||||||
|
|
||||||
// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
|
void ThreadPool::clear() {
|
||||||
// is reached while the program is pondering. The point is to work around a wrinkle
|
|
||||||
// in the UCI protocol: When pondering, the engine is not allowed to give a
|
|
||||||
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply
|
|
||||||
// wait here until one of these commands (that raise StopRequest) is sent and
|
|
||||||
// then return, after which the bestmove and pondermove will be printed.
|
|
||||||
|
|
||||||
void ThreadsManager::wait_for_stop_or_ponderhit() {
|
for (Thread* th : *this)
|
||||||
|
th->clear();
|
||||||
|
|
||||||
Signals.stopOnPonderhit = true;
|
main()->callsCnt = 0;
|
||||||
|
main()->previousScore = VALUE_INFINITE;
|
||||||
Thread& main = threads[0];
|
main()->previousTimeReduction = 1;
|
||||||
|
}
|
||||||
lock_grab(&main.sleepLock);
|
|
||||||
|
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
|
||||||
while (!Signals.stop)
|
/// returns immediately. Main thread will wake up other threads and start the search.
|
||||||
cond_wait(&main.sleepCond, &main.sleepLock);
|
|
||||||
|
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
|
||||||
lock_release(&main.sleepLock);
|
const Search::LimitsType& limits, bool ponderMode) {
|
||||||
|
|
||||||
|
main()->wait_for_search_finished();
|
||||||
|
|
||||||
|
stopOnPonderhit = stop = false;
|
||||||
|
ponder = ponderMode;
|
||||||
|
Search::Limits = limits;
|
||||||
|
Search::RootMoves rootMoves;
|
||||||
|
|
||||||
|
for (const auto& m : MoveList<LEGAL>(pos))
|
||||||
|
if ( limits.searchmoves.empty()
|
||||||
|
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
||||||
|
rootMoves.emplace_back(m);
|
||||||
|
|
||||||
|
if (!rootMoves.empty())
|
||||||
|
Tablebases::filter_root_moves(pos, rootMoves);
|
||||||
|
|
||||||
|
// After ownership transfer 'states' becomes empty, so if we stop the search
|
||||||
|
// and call 'go' again without setting a new position states.get() == NULL.
|
||||||
|
assert(states.get() || setupStates.get());
|
||||||
|
|
||||||
|
if (states.get())
|
||||||
|
setupStates = std::move(states); // Ownership transfer, states is now empty
|
||||||
|
|
||||||
|
// We use Position::set() to set root position across threads. But there are
|
||||||
|
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
|
||||||
|
// be deduced from a fen string, so set() clears them and to not lose the info
|
||||||
|
// we need to backup and later restore setupStates->back(). Note that setupStates
|
||||||
|
// is shared by threads but is accessed in read-only mode.
|
||||||
|
StateInfo tmp = setupStates->back();
|
||||||
|
|
||||||
|
for (Thread* th : *this)
|
||||||
|
{
|
||||||
|
th->nodes = th->tbHits = th->nmp_ply = th->nmp_odd = 0;
|
||||||
|
th->rootDepth = th->completedDepth = DEPTH_ZERO;
|
||||||
|
th->rootMoves = rootMoves;
|
||||||
|
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
|
||||||
|
}
|
||||||
|
|
||||||
|
setupStates->back() = tmp;
|
||||||
|
|
||||||
|
main()->start_searching();
|
||||||
}
|
}
|
||||||
|
|||||||
+86
-105
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,126 +18,106 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(THREAD_H_INCLUDED)
|
#ifndef THREAD_H_INCLUDED
|
||||||
#define THREAD_H_INCLUDED
|
#define THREAD_H_INCLUDED
|
||||||
|
|
||||||
#include <cstring>
|
#include <atomic>
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <mutex>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "lock.h"
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
|
#include "thread_win32.h"
|
||||||
const int MAX_THREADS = 32;
|
|
||||||
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
|
||||||
|
|
||||||
struct SplitPoint {
|
|
||||||
|
|
||||||
// Const data after splitPoint has been setup
|
|
||||||
SplitPoint* parent;
|
|
||||||
const Position* pos;
|
|
||||||
Depth depth;
|
|
||||||
Value beta;
|
|
||||||
int nodeType;
|
|
||||||
int ply;
|
|
||||||
int master;
|
|
||||||
Move threatMove;
|
|
||||||
|
|
||||||
// Const pointers to shared data
|
|
||||||
MovePicker* mp;
|
|
||||||
Search::Stack* ss;
|
|
||||||
|
|
||||||
// Shared data
|
|
||||||
Lock lock;
|
|
||||||
volatile int64_t nodes;
|
|
||||||
volatile Value alpha;
|
|
||||||
volatile Value bestValue;
|
|
||||||
volatile int moveCount;
|
|
||||||
volatile bool is_betaCutoff;
|
|
||||||
volatile bool is_slave[MAX_THREADS];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Thread struct keeps together all the thread related stuff like locks, state
|
/// Thread class keeps together all the thread-related stuff. We use
|
||||||
/// and especially split points. We also use per-thread pawn and material hash
|
/// per-thread pawn and material hash tables so that once we get a
|
||||||
/// tables so that once we get a pointer to an entry its life time is unlimited
|
/// pointer to an entry its life time is unlimited and we don't have
|
||||||
/// and we don't have to care about someone changing the entry under our feet.
|
/// to care about someone changing the entry under our feet.
|
||||||
|
|
||||||
struct Thread {
|
class Thread {
|
||||||
|
|
||||||
void wake_up();
|
Mutex mutex;
|
||||||
bool cutoff_occurred() const;
|
ConditionVariable cv;
|
||||||
bool is_available_to(int master) const;
|
size_t idx;
|
||||||
void idle_loop(SplitPoint* sp);
|
bool exit = false, searching = true; // Set before starting std::thread
|
||||||
void main_loop();
|
std::thread stdThread;
|
||||||
void timer_loop();
|
|
||||||
|
|
||||||
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
|
||||||
MaterialInfoTable materialTable;
|
|
||||||
PawnInfoTable pawnTable;
|
|
||||||
int threadID;
|
|
||||||
int maxPly;
|
|
||||||
Lock sleepLock;
|
|
||||||
WaitCondition sleepCond;
|
|
||||||
SplitPoint* volatile splitPoint;
|
|
||||||
volatile int activeSplitPoints;
|
|
||||||
volatile bool is_searching;
|
|
||||||
volatile bool do_sleep;
|
|
||||||
volatile bool do_terminate;
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
HANDLE handle;
|
|
||||||
#else
|
|
||||||
pthread_t handle;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// ThreadsManager class handles all the threads related stuff like init, starting,
|
|
||||||
/// parking and, the most important, launching a slave thread at a split point.
|
|
||||||
/// All the access to shared thread data is done through this class.
|
|
||||||
|
|
||||||
class ThreadsManager {
|
|
||||||
/* As long as the single ThreadsManager object is defined as a global we don't
|
|
||||||
need to explicitly initialize to zero its data members because variables with
|
|
||||||
static storage duration are automatically set to zero before enter main()
|
|
||||||
*/
|
|
||||||
public:
|
public:
|
||||||
Thread& operator[](int threadID) { return threads[threadID]; }
|
explicit Thread(size_t);
|
||||||
void init();
|
virtual ~Thread();
|
||||||
void exit();
|
virtual void search();
|
||||||
|
void clear();
|
||||||
|
void idle_loop();
|
||||||
|
void start_searching();
|
||||||
|
void wait_for_search_finished();
|
||||||
|
|
||||||
bool use_sleeping_threads() const { return useSleepingThreads; }
|
Pawns::Table pawnsTable;
|
||||||
int min_split_depth() const { return minimumSplitDepth; }
|
Material::Table materialTable;
|
||||||
int size() const { return activeThreads; }
|
Endgames endgames;
|
||||||
|
size_t PVIdx;
|
||||||
|
int selDepth, nmp_ply, nmp_odd;
|
||||||
|
std::atomic<uint64_t> nodes, tbHits;
|
||||||
|
|
||||||
void set_size(int cnt);
|
Position rootPos;
|
||||||
void read_uci_options();
|
Search::RootMoves rootMoves;
|
||||||
bool available_slave_exists(int master) const;
|
Depth rootDepth, completedDepth;
|
||||||
bool split_point_finished(SplitPoint* sp) const;
|
CounterMoveHistory counterMoves;
|
||||||
void set_timer(int msec);
|
ButterflyHistory mainHistory;
|
||||||
void wait_for_stop_or_ponderhit();
|
CapturePieceToHistory captureHistory;
|
||||||
void stop_thinking();
|
ContinuationHistory contHistory;
|
||||||
void start_thinking(const Position& pos, const Search::LimitsType& limits,
|
|
||||||
const std::vector<Move>& searchMoves, bool asyncMode);
|
|
||||||
|
|
||||||
template <bool Fake>
|
|
||||||
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue,
|
|
||||||
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
|
|
||||||
private:
|
|
||||||
friend struct Thread;
|
|
||||||
|
|
||||||
Thread threads[MAX_THREADS + 1]; // Last one is used as a timer
|
|
||||||
Lock threadsLock;
|
|
||||||
Depth minimumSplitDepth;
|
|
||||||
int maxThreadsPerSplitPoint;
|
|
||||||
int activeThreads;
|
|
||||||
bool useSleepingThreads;
|
|
||||||
WaitCondition sleepCond;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
extern ThreadsManager Threads;
|
|
||||||
|
|
||||||
#endif // !defined(THREAD_H_INCLUDED)
|
/// MainThread is a derived class specific for main thread
|
||||||
|
|
||||||
|
struct MainThread : public Thread {
|
||||||
|
|
||||||
|
using Thread::Thread;
|
||||||
|
|
||||||
|
void search() override;
|
||||||
|
void check_time();
|
||||||
|
|
||||||
|
bool failedLow;
|
||||||
|
double bestMoveChanges, previousTimeReduction;
|
||||||
|
Value previousScore;
|
||||||
|
int callsCnt;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// ThreadPool struct handles all the threads-related stuff like init, starting,
|
||||||
|
/// parking and, most importantly, launching a thread. All the access to threads
|
||||||
|
/// is done through this class.
|
||||||
|
|
||||||
|
struct ThreadPool : public std::vector<Thread*> {
|
||||||
|
|
||||||
|
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
|
||||||
|
void clear();
|
||||||
|
void set(size_t);
|
||||||
|
|
||||||
|
MainThread* main() const { return static_cast<MainThread*>(front()); }
|
||||||
|
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
|
||||||
|
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
|
||||||
|
|
||||||
|
std::atomic_bool stop, ponder, stopOnPonderhit;
|
||||||
|
|
||||||
|
private:
|
||||||
|
StateListPtr setupStates;
|
||||||
|
|
||||||
|
uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
|
||||||
|
|
||||||
|
uint64_t sum = 0;
|
||||||
|
for (Thread* th : *this)
|
||||||
|
sum += (th->*member).load(std::memory_order_relaxed);
|
||||||
|
return sum;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
extern ThreadPool Threads;
|
||||||
|
|
||||||
|
#endif // #ifndef THREAD_H_INCLUDED
|
||||||
|
|||||||
@@ -0,0 +1,70 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef THREAD_WIN32_H_INCLUDED
|
||||||
|
#define THREAD_WIN32_H_INCLUDED
|
||||||
|
|
||||||
|
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
||||||
|
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
||||||
|
/// on top of Windows semaphores. Semaphores, being kernel objects, require kernel
|
||||||
|
/// mode transition in order to lock or unlock, which is very slow compared to
|
||||||
|
/// interlocked operations (about 30% slower on bench test). To work around this
|
||||||
|
/// issue, we define our wrappers to the low level Win32 calls. We use critical
|
||||||
|
/// sections to support Windows XP and older versions. Unfortunately, cond_wait()
|
||||||
|
/// is racy between unlock() and WaitForSingleObject() but they have the same
|
||||||
|
/// speed performance as the SRW locks.
|
||||||
|
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
|
#if defined(_WIN32) && !defined(_MSC_VER)
|
||||||
|
|
||||||
|
#ifndef NOMINMAX
|
||||||
|
# define NOMINMAX // Disable macros min() and max()
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#include <windows.h>
|
||||||
|
#undef WIN32_LEAN_AND_MEAN
|
||||||
|
#undef NOMINMAX
|
||||||
|
|
||||||
|
/// Mutex and ConditionVariable struct are wrappers of the low level locking
|
||||||
|
/// machinery and are modeled after the corresponding C++11 classes.
|
||||||
|
|
||||||
|
struct Mutex {
|
||||||
|
Mutex() { InitializeCriticalSection(&cs); }
|
||||||
|
~Mutex() { DeleteCriticalSection(&cs); }
|
||||||
|
void lock() { EnterCriticalSection(&cs); }
|
||||||
|
void unlock() { LeaveCriticalSection(&cs); }
|
||||||
|
|
||||||
|
private:
|
||||||
|
CRITICAL_SECTION cs;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::condition_variable_any ConditionVariable;
|
||||||
|
|
||||||
|
#else // Default case: use STL classes
|
||||||
|
|
||||||
|
typedef std::mutex Mutex;
|
||||||
|
typedef std::condition_variable ConditionVariable;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // #ifndef THREAD_WIN32_H_INCLUDED
|
||||||
+84
-114
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,146 +18,115 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cmath>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cfloat>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
#include "misc.h"
|
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "timeman.h"
|
#include "timeman.h"
|
||||||
#include "ucioption.h"
|
#include "uci.h"
|
||||||
|
|
||||||
|
TimeManagement Time; // Our global time management object
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Constants
|
|
||||||
|
|
||||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
|
||||||
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
|
|
||||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
|
||||||
|
|
||||||
|
|
||||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
|
||||||
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
|
||||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
|
||||||
const int MoveImportance[512] = {
|
|
||||||
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
|
||||||
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
|
||||||
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
|
||||||
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
|
||||||
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
|
||||||
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
|
||||||
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
|
||||||
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
|
||||||
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
|
||||||
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
|
||||||
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
|
||||||
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
|
||||||
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
|
||||||
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
|
||||||
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
|
||||||
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
|
||||||
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
|
||||||
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
|
||||||
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
|
||||||
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
|
||||||
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
|
||||||
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
|
||||||
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
|
||||||
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
||||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
|
||||||
2, 1, 1, 1, 1, 1, 1, 1 };
|
|
||||||
|
|
||||||
int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
|
|
||||||
|
|
||||||
|
|
||||||
/// Function Prototypes
|
|
||||||
|
|
||||||
enum TimeType { OptimumTime, MaxTime };
|
enum TimeType { OptimumTime, MaxTime };
|
||||||
|
|
||||||
template<TimeType>
|
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||||
int remaining(int myTime, int movesToGo, int fullMoveNumber);
|
const double MaxRatio = 7.09; // When in trouble, we can step over reserved time with this ratio
|
||||||
|
const double StealRatio = 0.35; // However we must not steal time from remaining moves over this ratio
|
||||||
|
|
||||||
|
|
||||||
|
// move_importance() is a skew-logistic function based on naive statistical
|
||||||
|
// analysis of "how many games are still undecided after n half-moves". Game
|
||||||
|
// is considered "undecided" as long as neither side has >275cp advantage.
|
||||||
|
// Data was extracted from the CCRL game database with some simple filtering criteria.
|
||||||
|
|
||||||
|
double move_importance(int ply) {
|
||||||
|
|
||||||
|
const double XScale = 7.64;
|
||||||
|
const double XShift = 58.4;
|
||||||
|
const double Skew = 0.183;
|
||||||
|
|
||||||
|
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<TimeType T>
|
||||||
|
int remaining(int myTime, int movesToGo, int ply, int slowMover) {
|
||||||
|
|
||||||
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||||
|
const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||||
|
|
||||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
double moveImportance = (move_importance(ply) * slowMover) / 100;
|
||||||
+ prevChanges * (optimumSearchTime / 3);
|
double otherMovesImportance = 0;
|
||||||
|
|
||||||
|
for (int i = 1; i < movesToGo; ++i)
|
||||||
|
otherMovesImportance += move_importance(ply + 2 * i);
|
||||||
|
|
||||||
|
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
|
||||||
|
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
|
||||||
|
|
||||||
|
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
void TimeManager::init(const Search::LimitsType& limits, int currentPly)
|
|
||||||
{
|
|
||||||
/* We support four different kind of time controls:
|
|
||||||
|
|
||||||
increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
/// init() is called at the beginning of the search and calculates the allowed
|
||||||
increment == 0 && movesToGo != 0 means: x moves in y minutes
|
/// thinking time out of the time control and current game ply. We support four
|
||||||
increment > 0 && movesToGo == 0 means: x basetime + z increment
|
/// different kinds of time controls, passed in 'limits':
|
||||||
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
|
///
|
||||||
|
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
|
||||||
|
/// inc == 0 && movestogo != 0 means: x moves in y minutes
|
||||||
|
/// inc > 0 && movestogo == 0 means: x basetime + z increment
|
||||||
|
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
|
||||||
|
|
||||||
Time management is adjusted by following UCI parameters:
|
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
|
||||||
|
|
||||||
emergencyMoveHorizon: Be prepared to always play at least this many moves
|
|
||||||
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
|
|
||||||
emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
|
|
||||||
minThinkingTime : No matter what, use at least this much thinking before doing the move
|
|
||||||
*/
|
|
||||||
|
|
||||||
int hypMTG, hypMyTime, t1, t2;
|
|
||||||
|
|
||||||
// Read uci parameters
|
|
||||||
int emergencyMoveHorizon = Options["Emergency Move Horizon"];
|
|
||||||
int emergencyBaseTime = Options["Emergency Base Time"];
|
|
||||||
int emergencyMoveTime = Options["Emergency Move Time"];
|
|
||||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
int minThinkingTime = Options["Minimum Thinking Time"];
|
||||||
|
int moveOverhead = Options["Move Overhead"];
|
||||||
|
int slowMover = Options["Slow Mover"];
|
||||||
|
int npmsec = Options["nodestime"];
|
||||||
|
|
||||||
// Initialize to maximum values but unstablePVExtraTime that is reset
|
// If we have to play in 'nodes as time' mode, then convert from time
|
||||||
unstablePVExtraTime = 0;
|
// to nodes, and use resulting values in time management formulas.
|
||||||
optimumSearchTime = maximumSearchTime = limits.time;
|
// WARNING: Given npms (nodes per millisecond) must be much lower then
|
||||||
|
// the real engine speed to avoid time losses.
|
||||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
if (npmsec)
|
||||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
|
||||||
for (hypMTG = 1; hypMTG <= (limits.movesToGo ? std::min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
|
||||||
{
|
{
|
||||||
// Calculate thinking time for hypothetic "moves to go"-value
|
if (!availableNodes) // Only once at game start
|
||||||
hypMyTime = limits.time
|
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
||||||
+ limits.increment * (hypMTG - 1)
|
|
||||||
- emergencyBaseTime
|
// Convert from millisecs to nodes
|
||||||
- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
|
limits.time[us] = (int)availableNodes;
|
||||||
|
limits.inc[us] *= npmsec;
|
||||||
|
limits.npmsec = npmsec;
|
||||||
|
}
|
||||||
|
|
||||||
|
startTime = limits.startTime;
|
||||||
|
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
|
||||||
|
|
||||||
|
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
|
||||||
|
|
||||||
|
// We calculate optimum time usage for different hypothetical "moves to go"-values
|
||||||
|
// and choose the minimum of calculated search time values. Usually the greatest
|
||||||
|
// hypMTG gives the minimum values.
|
||||||
|
for (int hypMTG = 1; hypMTG <= MaxMTG; ++hypMTG)
|
||||||
|
{
|
||||||
|
// Calculate thinking time for hypothetical "moves to go"-value
|
||||||
|
int hypMyTime = limits.time[us]
|
||||||
|
+ limits.inc[us] * (hypMTG - 1)
|
||||||
|
- moveOverhead * (2 + std::min(hypMTG, 40));
|
||||||
|
|
||||||
hypMyTime = std::max(hypMyTime, 0);
|
hypMyTime = std::max(hypMyTime, 0);
|
||||||
|
|
||||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
int t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
|
||||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
int t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
|
||||||
|
|
||||||
optimumSearchTime = std::min(optimumSearchTime, t1);
|
optimumTime = std::min(t1, optimumTime);
|
||||||
maximumSearchTime = std::min(maximumSearchTime, t2);
|
maximumTime = std::min(t2, maximumTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Options["Ponder"])
|
if (Options["Ponder"])
|
||||||
optimumSearchTime += optimumSearchTime / 4;
|
optimumTime += optimumTime / 4;
|
||||||
|
|
||||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
|
||||||
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
template<TimeType T>
|
|
||||||
int remaining(int myTime, int movesToGo, int currentPly)
|
|
||||||
{
|
|
||||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
|
||||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
|
||||||
|
|
||||||
int thisMoveImportance = move_importance(currentPly);
|
|
||||||
int otherMovesImportance = 0;
|
|
||||||
|
|
||||||
for (int i = 1; i < movesToGo; i++)
|
|
||||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
|
||||||
|
|
||||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
|
||||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
|
||||||
|
|
||||||
return int(floor(myTime * std::min(ratio1, ratio2)));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+22
-13
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,23 +18,31 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TIMEMAN_H_INCLUDED)
|
#ifndef TIMEMAN_H_INCLUDED
|
||||||
#define TIMEMAN_H_INCLUDED
|
#define TIMEMAN_H_INCLUDED
|
||||||
|
|
||||||
/// The TimeManager class computes the optimal time to think depending on the
|
#include "misc.h"
|
||||||
/// maximum available time, the move game number and other parameters.
|
#include "search.h"
|
||||||
|
#include "thread.h"
|
||||||
|
|
||||||
class TimeManager {
|
/// The TimeManagement class computes the optimal time to think depending on
|
||||||
|
/// the maximum available time, the game move number and other parameters.
|
||||||
|
|
||||||
|
class TimeManagement {
|
||||||
public:
|
public:
|
||||||
void init(const Search::LimitsType& limits, int currentPly);
|
void init(Search::LimitsType& limits, Color us, int ply);
|
||||||
void pv_instability(int curChanges, int prevChanges);
|
int optimum() const { return optimumTime; }
|
||||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
int maximum() const { return maximumTime; }
|
||||||
int maximum_time() const { return maximumSearchTime; }
|
int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); }
|
||||||
|
|
||||||
|
int64_t availableNodes; // When in 'nodes as time' mode
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int optimumSearchTime;
|
TimePoint startTime;
|
||||||
int maximumSearchTime;
|
int optimumTime;
|
||||||
int unstablePVExtraTime;
|
int maximumTime;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
extern TimeManagement Time;
|
||||||
|
|
||||||
|
#endif // #ifndef TIMEMAN_H_INCLUDED
|
||||||
|
|||||||
+64
-89
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,127 +18,101 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring> // For std::memset
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "bitboard.h"
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
|
|
||||||
TranspositionTable TT; // Our global transposition table
|
TranspositionTable TT; // Our global transposition table
|
||||||
|
|
||||||
TranspositionTable::TranspositionTable() {
|
|
||||||
|
|
||||||
size = generation = 0;
|
/// TranspositionTable::resize() sets the size of the transposition table,
|
||||||
entries = NULL;
|
/// measured in megabytes. Transposition table consists of a power of 2 number
|
||||||
}
|
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
|
||||||
|
|
||||||
TranspositionTable::~TranspositionTable() {
|
void TranspositionTable::resize(size_t mbSize) {
|
||||||
|
|
||||||
delete [] entries;
|
size_t newClusterCount = mbSize * 1024 * 1024 / sizeof(Cluster);
|
||||||
}
|
|
||||||
|
|
||||||
|
if (newClusterCount == clusterCount)
|
||||||
/// TranspositionTable::set_size() sets the size of the transposition table,
|
|
||||||
/// measured in megabytes.
|
|
||||||
|
|
||||||
void TranspositionTable::set_size(size_t mbSize) {
|
|
||||||
|
|
||||||
size_t newSize = 1024;
|
|
||||||
|
|
||||||
// Transposition table consists of clusters and each cluster consists
|
|
||||||
// of ClusterSize number of TTEntries. Each non-empty entry contains
|
|
||||||
// information of exactly one position and newSize is the number of
|
|
||||||
// clusters we are going to allocate.
|
|
||||||
while (2ULL * newSize * sizeof(TTCluster) <= (mbSize << 20))
|
|
||||||
newSize *= 2;
|
|
||||||
|
|
||||||
if (newSize == size)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
size = newSize;
|
clusterCount = newClusterCount;
|
||||||
delete [] entries;
|
|
||||||
entries = new (std::nothrow) TTCluster[size];
|
free(mem);
|
||||||
if (!entries)
|
mem = malloc(clusterCount * sizeof(Cluster) + CacheLineSize - 1);
|
||||||
|
|
||||||
|
if (!mem)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << mbSize
|
std::cerr << "Failed to allocate " << mbSize
|
||||||
<< "MB for transposition table." << std::endl;
|
<< "MB for transposition table." << std::endl;
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
table = (Cluster*)((uintptr_t(mem) + CacheLineSize - 1) & ~(CacheLineSize - 1));
|
||||||
clear();
|
clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::clear() overwrites the entire transposition table
|
/// TranspositionTable::clear() overwrites the entire transposition table
|
||||||
/// with zeroes. It is called whenever the table is resized, or when the
|
/// with zeros. It is called whenever the table is resized, or when the
|
||||||
/// user asks the program to clear the table (from the UCI interface).
|
/// user asks the program to clear the table (from the UCI interface).
|
||||||
|
|
||||||
void TranspositionTable::clear() {
|
void TranspositionTable::clear() {
|
||||||
|
|
||||||
memset(entries, 0, size * sizeof(TTCluster));
|
std::memset(table, 0, clusterCount * sizeof(Cluster));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::store() writes a new entry containing position key and
|
/// TranspositionTable::probe() looks up the current position in the transposition
|
||||||
/// valuable information of current position. The lowest order bits of position
|
/// table. It returns true and a pointer to the TTEntry if the position is found.
|
||||||
/// key are used to decide on which cluster the position will be placed.
|
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
|
||||||
/// When a new entry is written and there are no empty entries available in cluster,
|
/// to be replaced later. The replace value of an entry is calculated as its depth
|
||||||
/// it replaces the least valuable of entries. A TTEntry t1 is considered to be
|
/// minus 8 times its relative age. TTEntry t1 is considered more valuable than
|
||||||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
/// TTEntry t2 if its replace value is greater than that of t2.
|
||||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
|
||||||
|
|
||||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||||
|
|
||||||
int c1, c2, c3;
|
TTEntry* const tte = first_entry(key);
|
||||||
TTEntry *tte, *replace;
|
const uint16_t key16 = key >> 48; // Use the high 16 bits as key inside the cluster
|
||||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key inside the cluster
|
|
||||||
|
|
||||||
tte = replace = first_entry(posKey);
|
for (int i = 0; i < ClusterSize; ++i)
|
||||||
|
if (!tte[i].key16 || tte[i].key16 == key16)
|
||||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
|
||||||
{
|
{
|
||||||
if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
|
if ((tte[i].genBound8 & 0xFC) != generation8 && tte[i].key16)
|
||||||
|
tte[i].genBound8 = uint8_t(generation8 | tte[i].bound()); // Refresh
|
||||||
|
|
||||||
|
return found = (bool)tte[i].key16, &tte[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find an entry to be replaced according to the replacement strategy
|
||||||
|
TTEntry* replace = tte;
|
||||||
|
for (int i = 1; i < ClusterSize; ++i)
|
||||||
|
// Due to our packed storage format for generation and its cyclic
|
||||||
|
// nature we add 259 (256 is the modulus plus 3 to keep the lowest
|
||||||
|
// two bound bits from affecting the result) to calculate the entry
|
||||||
|
// age correctly even after generation8 overflows into the next cycle.
|
||||||
|
if ( replace->depth8 - ((259 + generation8 - replace->genBound8) & 0xFC) * 2
|
||||||
|
> tte[i].depth8 - ((259 + generation8 - tte[i].genBound8) & 0xFC) * 2)
|
||||||
|
replace = &tte[i];
|
||||||
|
|
||||||
|
return found = false, replace;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::hashfull() returns an approximation of the hashtable
|
||||||
|
/// occupation during a search. The hash is x permill full, as per UCI protocol.
|
||||||
|
|
||||||
|
int TranspositionTable::hashfull() const {
|
||||||
|
|
||||||
|
int cnt = 0;
|
||||||
|
for (int i = 0; i < 1000 / ClusterSize; i++)
|
||||||
{
|
{
|
||||||
// Preserve any existing ttMove
|
const TTEntry* tte = &table[i].entry[0];
|
||||||
if (m == MOVE_NONE)
|
for (int j = 0; j < ClusterSize; j++)
|
||||||
m = tte->move();
|
if ((tte[j].genBound8 & 0xFC) == generation8)
|
||||||
|
cnt++;
|
||||||
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
return cnt;
|
||||||
// Implement replace strategy
|
|
||||||
c1 = (replace->generation() == generation ? 2 : 0);
|
|
||||||
c2 = (tte->generation() == generation || tte->type() == VALUE_TYPE_EXACT ? -2 : 0);
|
|
||||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
|
||||||
|
|
||||||
if (c1 + c2 + c3 > 0)
|
|
||||||
replace = tte;
|
|
||||||
}
|
|
||||||
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::probe() looks up the current position in the
|
|
||||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
|
||||||
/// position is not found.
|
|
||||||
|
|
||||||
TTEntry* TranspositionTable::probe(const Key posKey) const {
|
|
||||||
|
|
||||||
uint32_t posKey32 = posKey >> 32;
|
|
||||||
TTEntry* tte = first_entry(posKey);
|
|
||||||
|
|
||||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
|
||||||
if (tte->key() == posKey32)
|
|
||||||
return tte;
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
|
||||||
/// search. It increments the "generation" variable, which is used to
|
|
||||||
/// distinguish transposition table entries from previous searches from
|
|
||||||
/// entries from the current search.
|
|
||||||
|
|
||||||
void TranspositionTable::new_search() {
|
|
||||||
generation++;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,157 +18,104 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TT_H_INCLUDED)
|
#ifndef TT_H_INCLUDED
|
||||||
#define TT_H_INCLUDED
|
#define TT_H_INCLUDED
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
/// TTEntry struct is the 10 bytes transposition table entry, defined as below:
|
||||||
/// The TTEntry is the class of transposition table entries
|
|
||||||
///
|
///
|
||||||
/// A TTEntry needs 128 bits to be stored
|
/// key 16 bit
|
||||||
///
|
/// move 16 bit
|
||||||
/// bit 0-31: key
|
/// value 16 bit
|
||||||
/// bit 32-63: data
|
/// eval value 16 bit
|
||||||
/// bit 64-79: value
|
/// generation 6 bit
|
||||||
/// bit 80-95: depth
|
/// bound type 2 bit
|
||||||
/// bit 96-111: static value
|
/// depth 8 bit
|
||||||
/// bit 112-127: margin of static value
|
|
||||||
///
|
|
||||||
/// the 32 bits of the data field are so defined
|
|
||||||
///
|
|
||||||
/// bit 0-15: move
|
|
||||||
/// bit 16-20: not used
|
|
||||||
/// bit 21-22: value type
|
|
||||||
/// bit 23-31: generation
|
|
||||||
|
|
||||||
class TTEntry {
|
struct TTEntry {
|
||||||
|
|
||||||
public:
|
|
||||||
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value statM) {
|
|
||||||
|
|
||||||
key32 = (uint32_t)k;
|
|
||||||
move16 = (uint16_t)m;
|
|
||||||
valueType = (uint8_t)t;
|
|
||||||
generation8 = (uint8_t)g;
|
|
||||||
value16 = (int16_t)v;
|
|
||||||
depth16 = (int16_t)d;
|
|
||||||
staticValue = (int16_t)statV;
|
|
||||||
staticMargin = (int16_t)statM;
|
|
||||||
}
|
|
||||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
|
||||||
|
|
||||||
uint32_t key() const { return key32; }
|
|
||||||
Depth depth() const { return (Depth)depth16; }
|
|
||||||
Move move() const { return (Move )move16; }
|
Move move() const { return (Move )move16; }
|
||||||
Value value() const { return (Value)value16; }
|
Value value() const { return (Value)value16; }
|
||||||
ValueType type() const { return (ValueType)valueType; }
|
Value eval() const { return (Value)eval16; }
|
||||||
int generation() const { return (int)generation8; }
|
Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)); }
|
||||||
Value static_value() const { return (Value)staticValue; }
|
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
||||||
Value static_value_margin() const { return (Value)staticMargin; }
|
|
||||||
|
void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
|
||||||
|
|
||||||
|
assert(d / ONE_PLY * ONE_PLY == d);
|
||||||
|
|
||||||
|
// Preserve any existing move for the same position
|
||||||
|
if (m || (k >> 48) != key16)
|
||||||
|
move16 = (uint16_t)m;
|
||||||
|
|
||||||
|
// Don't overwrite more valuable entries
|
||||||
|
if ( (k >> 48) != key16
|
||||||
|
|| d / ONE_PLY > depth8 - 4
|
||||||
|
/* || g != (genBound8 & 0xFC) // Matching non-zero keys are already refreshed by probe() */
|
||||||
|
|| b == BOUND_EXACT)
|
||||||
|
{
|
||||||
|
key16 = (uint16_t)(k >> 48);
|
||||||
|
value16 = (int16_t)v;
|
||||||
|
eval16 = (int16_t)ev;
|
||||||
|
genBound8 = (uint8_t)(g | b);
|
||||||
|
depth8 = (int8_t)(d / ONE_PLY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint32_t key32;
|
friend class TranspositionTable;
|
||||||
|
|
||||||
|
uint16_t key16;
|
||||||
uint16_t move16;
|
uint16_t move16;
|
||||||
uint8_t valueType, generation8;
|
int16_t value16;
|
||||||
int16_t value16, depth16, staticValue, staticMargin;
|
int16_t eval16;
|
||||||
|
uint8_t genBound8;
|
||||||
|
int8_t depth8;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// This is the number of TTEntry slots for each cluster
|
/// A TranspositionTable consists of a power of 2 number of clusters and each
|
||||||
const int ClusterSize = 4;
|
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry
|
||||||
|
/// contains information of exactly one position. The size of a cluster should
|
||||||
|
/// divide the size of a cache line size, to ensure that clusters never cross
|
||||||
/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
|
/// cache lines. This ensures best cache performance, as the cacheline is
|
||||||
/// must not be bigger than a cache line size. In case it is less, it should
|
/// prefetched, as soon as possible.
|
||||||
/// be padded to guarantee always aligned accesses.
|
|
||||||
|
|
||||||
struct TTCluster {
|
|
||||||
TTEntry data[ClusterSize];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// The transposition table class. This is basically just a huge array containing
|
|
||||||
/// TTCluster objects, and a few methods for writing and reading entries.
|
|
||||||
|
|
||||||
class TranspositionTable {
|
class TranspositionTable {
|
||||||
|
|
||||||
TranspositionTable(const TranspositionTable&);
|
static const int CacheLineSize = 64;
|
||||||
TranspositionTable& operator=(const TranspositionTable&);
|
static const int ClusterSize = 3;
|
||||||
|
|
||||||
|
struct Cluster {
|
||||||
|
TTEntry entry[ClusterSize];
|
||||||
|
char padding[2]; // Align to a divisor of the cache line size
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert(CacheLineSize % sizeof(Cluster) == 0, "Cluster size incorrect");
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TranspositionTable();
|
~TranspositionTable() { free(mem); }
|
||||||
~TranspositionTable();
|
void new_search() { generation8 += 4; } // Lower 2 bits are used by Bound
|
||||||
void set_size(size_t mbSize);
|
uint8_t generation() const { return generation8; }
|
||||||
|
TTEntry* probe(const Key key, bool& found) const;
|
||||||
|
int hashfull() const;
|
||||||
|
void resize(size_t mbSize);
|
||||||
void clear();
|
void clear();
|
||||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
|
||||||
TTEntry* probe(const Key posKey) const;
|
// The 32 lowest order bits of the key are used to get the index of the cluster
|
||||||
void new_search();
|
TTEntry* first_entry(const Key key) const {
|
||||||
TTEntry* first_entry(const Key posKey) const;
|
return &table[(uint32_t(key) * uint64_t(clusterCount)) >> 32].entry[0];
|
||||||
void refresh(const TTEntry* tte) const;
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
size_t size;
|
size_t clusterCount;
|
||||||
TTCluster* entries;
|
Cluster* table;
|
||||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
void* mem;
|
||||||
|
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
|
||||||
};
|
};
|
||||||
|
|
||||||
extern TranspositionTable TT;
|
extern TranspositionTable TT;
|
||||||
|
|
||||||
|
#endif // #ifndef TT_H_INCLUDED
|
||||||
/// TranspositionTable::first_entry() returns a pointer to the first entry of
|
|
||||||
/// a cluster given a position. The lowest order bits of the key are used to
|
|
||||||
/// get the index of the cluster.
|
|
||||||
|
|
||||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
|
||||||
|
|
||||||
return entries[((uint32_t)posKey) & (size - 1)].data;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
|
|
||||||
/// to avoid aging. Normally called after a TT hit.
|
|
||||||
|
|
||||||
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
|
||||||
|
|
||||||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// A simple fixed size hash table used to store pawns and material
|
|
||||||
/// configurations. It is basically just an array of Entry objects.
|
|
||||||
/// Without cluster concept or overwrite policy.
|
|
||||||
|
|
||||||
template<class Entry, int HashSize>
|
|
||||||
struct SimpleHash {
|
|
||||||
|
|
||||||
typedef SimpleHash<Entry, HashSize> Base;
|
|
||||||
|
|
||||||
void init() {
|
|
||||||
|
|
||||||
if (entries)
|
|
||||||
return;
|
|
||||||
|
|
||||||
entries = new (std::nothrow) Entry[HashSize];
|
|
||||||
if (!entries)
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
|
|
||||||
<< " bytes for hash table." << std::endl;
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
memset(entries, 0, HashSize * sizeof(Entry));
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ~SimpleHash() { delete [] entries; }
|
|
||||||
|
|
||||||
Entry* probe(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
|
|
||||||
void prefetch(Key key) const { ::prefetch((char*)probe(key)); }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
Entry* entries;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !defined(TT_H_INCLUDED)
|
|
||||||
|
|||||||
+266
-312
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,84 +18,80 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if !defined(TYPES_H_INCLUDED)
|
#ifndef TYPES_H_INCLUDED
|
||||||
#define TYPES_H_INCLUDED
|
#define TYPES_H_INCLUDED
|
||||||
|
|
||||||
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
|
||||||
/// started type 'make help'.
|
/// is done automatically. To get started type 'make help'.
|
||||||
///
|
///
|
||||||
/// For Windows, part of the configuration is detected automatically, but some
|
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
|
||||||
/// switches need to be set manually:
|
/// need to be set manually:
|
||||||
///
|
///
|
||||||
/// -DNDEBUG | Disable debugging mode. Use always.
|
/// -DNDEBUG | Disable debugging mode. Always use this for release.
|
||||||
///
|
///
|
||||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
|
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
|
||||||
/// | the executable to run on some very old machines.
|
/// | run on some very old machines.
|
||||||
///
|
///
|
||||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||||
/// | only in 64-bit mode. For compiling requires hardware with
|
/// | only in 64-bit mode and requires hardware with popcnt support.
|
||||||
/// | popcnt support.
|
|
||||||
///
|
///
|
||||||
/// -DOLD_LOCKS | Under Windows are used the fast Slim Reader/Writer (SRW)
|
/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
|
||||||
/// | Locks and Condition Variables: these are not supported by
|
/// | only in 64-bit mode and requires hardware with pext support.
|
||||||
/// | Windows XP and older, to compile for those platforms you
|
|
||||||
/// | should enable OLD_LOCKS.
|
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <cctype>
|
||||||
#include <climits>
|
#include <climits>
|
||||||
|
#include <cstdint>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
|
|
||||||
// Disable some silly and noisy warning from MSVC compiler
|
// Disable some silly and noisy warning from MSVC compiler
|
||||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||||
|
|
||||||
// MSVC does not support <inttypes.h>
|
|
||||||
typedef signed __int8 int8_t;
|
|
||||||
typedef unsigned __int8 uint8_t;
|
|
||||||
typedef signed __int16 int16_t;
|
|
||||||
typedef unsigned __int16 uint16_t;
|
|
||||||
typedef signed __int32 int32_t;
|
|
||||||
typedef unsigned __int32 uint32_t;
|
|
||||||
typedef signed __int64 int64_t;
|
|
||||||
typedef unsigned __int64 uint64_t;
|
|
||||||
|
|
||||||
#else
|
|
||||||
# include <inttypes.h>
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(_WIN64)
|
/// Predefined macros hell:
|
||||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
///
|
||||||
|
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
||||||
|
/// __INTEL_COMPILER Compiler is Intel
|
||||||
|
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
||||||
|
/// _WIN32 Building on Windows (any)
|
||||||
|
/// _WIN64 Building on Windows 64 bit
|
||||||
|
|
||||||
|
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
|
||||||
|
# include <intrin.h> // Microsoft header for _BitScanForward64()
|
||||||
# define IS_64BIT
|
# define IS_64BIT
|
||||||
# define USE_BSFQ
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||||
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
|
# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||||
# define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(USE_PEXT)
|
||||||
|
# include <immintrin.h> // Header for _pext_u64() intrinsic
|
||||||
|
# define pext(b, m) _pext_u64(b, m)
|
||||||
#else
|
#else
|
||||||
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
# define pext(b, m) 0
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#ifdef USE_POPCNT
|
||||||
# define FORCE_INLINE __forceinline
|
|
||||||
#elif defined(__GNUC__)
|
|
||||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
|
||||||
#else
|
|
||||||
# define FORCE_INLINE inline
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(USE_POPCNT)
|
|
||||||
const bool HasPopCnt = true;
|
const bool HasPopCnt = true;
|
||||||
#else
|
#else
|
||||||
const bool HasPopCnt = false;
|
const bool HasPopCnt = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
#ifdef USE_PEXT
|
||||||
|
const bool HasPext = true;
|
||||||
|
#else
|
||||||
|
const bool HasPext = false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef IS_64BIT
|
||||||
const bool Is64Bit = true;
|
const bool Is64Bit = true;
|
||||||
#else
|
#else
|
||||||
const bool Is64Bit = false;
|
const bool Is64Bit = false;
|
||||||
@@ -104,119 +101,129 @@ typedef uint64_t Key;
|
|||||||
typedef uint64_t Bitboard;
|
typedef uint64_t Bitboard;
|
||||||
|
|
||||||
const int MAX_MOVES = 256;
|
const int MAX_MOVES = 256;
|
||||||
const int MAX_PLY = 100;
|
const int MAX_PLY = 128;
|
||||||
const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
|
|
||||||
|
|
||||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
|
||||||
const Bitboard FileBBB = FileABB << 1;
|
|
||||||
const Bitboard FileCBB = FileABB << 2;
|
|
||||||
const Bitboard FileDBB = FileABB << 3;
|
|
||||||
const Bitboard FileEBB = FileABB << 4;
|
|
||||||
const Bitboard FileFBB = FileABB << 5;
|
|
||||||
const Bitboard FileGBB = FileABB << 6;
|
|
||||||
const Bitboard FileHBB = FileABB << 7;
|
|
||||||
|
|
||||||
const Bitboard Rank1BB = 0xFF;
|
|
||||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
|
||||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
|
||||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
|
||||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
|
||||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
|
||||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
|
||||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
|
||||||
|
|
||||||
|
|
||||||
/// A move needs 16 bits to be stored
|
/// A move needs 16 bits to be stored
|
||||||
///
|
///
|
||||||
/// bit 0- 5: destination square (from 0 to 63)
|
/// bit 0- 5: destination square (from 0 to 63)
|
||||||
/// bit 6-11: origin square (from 0 to 63)
|
/// bit 6-11: origin square (from 0 to 63)
|
||||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
|
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
||||||
|
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
|
||||||
///
|
///
|
||||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
||||||
/// any normal move destination square is always different from origin square
|
/// any normal move destination square is always different from origin square
|
||||||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
||||||
|
|
||||||
enum Move {
|
enum Move : int {
|
||||||
MOVE_NONE = 0,
|
MOVE_NONE,
|
||||||
MOVE_NULL = 65
|
MOVE_NULL = 65
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MoveStack {
|
enum MoveType {
|
||||||
Move move;
|
NORMAL,
|
||||||
int score;
|
PROMOTION = 1 << 14,
|
||||||
|
ENPASSANT = 2 << 14,
|
||||||
|
CASTLING = 3 << 14
|
||||||
};
|
};
|
||||||
|
|
||||||
inline bool operator<(const MoveStack& f, const MoveStack& s) {
|
enum Color {
|
||||||
return f.score < s.score;
|
WHITE, BLACK, COLOR_NB = 2
|
||||||
}
|
};
|
||||||
|
|
||||||
enum CastleRight {
|
enum CastlingSide {
|
||||||
CASTLES_NONE = 0,
|
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
|
||||||
WHITE_OO = 1,
|
};
|
||||||
BLACK_OO = 2,
|
|
||||||
WHITE_OOO = 4,
|
enum CastlingRight {
|
||||||
BLACK_OOO = 8,
|
NO_CASTLING,
|
||||||
ALL_CASTLES = 15
|
WHITE_OO,
|
||||||
|
WHITE_OOO = WHITE_OO << 1,
|
||||||
|
BLACK_OO = WHITE_OO << 2,
|
||||||
|
BLACK_OOO = WHITE_OO << 3,
|
||||||
|
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
||||||
|
CASTLING_RIGHT_NB = 16
|
||||||
|
};
|
||||||
|
|
||||||
|
template<Color C, CastlingSide S> struct MakeCastling {
|
||||||
|
static constexpr CastlingRight
|
||||||
|
right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
|
||||||
|
: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Phase {
|
||||||
|
PHASE_ENDGAME,
|
||||||
|
PHASE_MIDGAME = 128,
|
||||||
|
MG = 0, EG = 1, PHASE_NB = 2
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ScaleFactor {
|
enum ScaleFactor {
|
||||||
SCALE_FACTOR_DRAW = 0,
|
SCALE_FACTOR_DRAW = 0,
|
||||||
|
SCALE_FACTOR_ONEPAWN = 48,
|
||||||
SCALE_FACTOR_NORMAL = 64,
|
SCALE_FACTOR_NORMAL = 64,
|
||||||
SCALE_FACTOR_MAX = 128,
|
SCALE_FACTOR_MAX = 128,
|
||||||
SCALE_FACTOR_NONE = 255
|
SCALE_FACTOR_NONE = 255
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ValueType {
|
enum Bound {
|
||||||
VALUE_TYPE_NONE = 0,
|
BOUND_NONE,
|
||||||
VALUE_TYPE_UPPER = 1,
|
BOUND_UPPER,
|
||||||
VALUE_TYPE_LOWER = 2,
|
BOUND_LOWER,
|
||||||
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Value {
|
enum Value : int {
|
||||||
VALUE_ZERO = 0,
|
VALUE_ZERO = 0,
|
||||||
VALUE_DRAW = 0,
|
VALUE_DRAW = 0,
|
||||||
VALUE_KNOWN_WIN = 15000,
|
VALUE_KNOWN_WIN = 10000,
|
||||||
VALUE_MATE = 30000,
|
VALUE_MATE = 32000,
|
||||||
VALUE_INFINITE = 30001,
|
VALUE_INFINITE = 32001,
|
||||||
VALUE_NONE = 30002,
|
VALUE_NONE = 32002,
|
||||||
|
|
||||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
|
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
||||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
|
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
||||||
|
|
||||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
PawnValueMg = 171, PawnValueEg = 240,
|
||||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
KnightValueMg = 764, KnightValueEg = 848,
|
||||||
|
BishopValueMg = 826, BishopValueEg = 891,
|
||||||
|
RookValueMg = 1282, RookValueEg = 1373,
|
||||||
|
QueenValueMg = 2526, QueenValueEg = 2646,
|
||||||
|
|
||||||
|
MidgameLimit = 15258, EndgameLimit = 3915
|
||||||
};
|
};
|
||||||
|
|
||||||
enum PieceType {
|
enum PieceType {
|
||||||
NO_PIECE_TYPE = 0,
|
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
||||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
ALL_PIECES = 0,
|
||||||
|
QUEEN_DIAGONAL = 7,
|
||||||
|
PIECE_TYPE_NB = 8
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Piece {
|
enum Piece {
|
||||||
NO_PIECE = 16, // color_of(NO_PIECE) == NO_COLOR
|
NO_PIECE,
|
||||||
W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6,
|
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||||
B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14
|
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||||
|
PIECE_NB = 16
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Color {
|
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
||||||
WHITE, BLACK, NO_COLOR
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Depth {
|
enum Depth : int {
|
||||||
|
|
||||||
ONE_PLY = 2,
|
ONE_PLY = 1,
|
||||||
|
|
||||||
DEPTH_ZERO = 0 * ONE_PLY,
|
DEPTH_ZERO = 0 * ONE_PLY,
|
||||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
DEPTH_QS_CHECKS = 0 * ONE_PLY,
|
||||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
|
||||||
DEPTH_QS_RECAPTURES = -4 * ONE_PLY,
|
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
||||||
|
|
||||||
DEPTH_NONE = -127 * ONE_PLY
|
DEPTH_NONE = -6 * ONE_PLY,
|
||||||
|
DEPTH_MAX = MAX_PLY * ONE_PLY
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Square {
|
static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
|
||||||
|
|
||||||
|
enum Square : int {
|
||||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||||
@@ -227,286 +234,233 @@ enum Square {
|
|||||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||||
SQ_NONE,
|
SQ_NONE,
|
||||||
|
|
||||||
DELTA_N = 8,
|
SQUARE_NB = 64
|
||||||
DELTA_E = 1,
|
|
||||||
DELTA_S = -8,
|
|
||||||
DELTA_W = -1,
|
|
||||||
|
|
||||||
DELTA_NN = DELTA_N + DELTA_N,
|
|
||||||
DELTA_NE = DELTA_N + DELTA_E,
|
|
||||||
DELTA_SE = DELTA_S + DELTA_E,
|
|
||||||
DELTA_SS = DELTA_S + DELTA_S,
|
|
||||||
DELTA_SW = DELTA_S + DELTA_W,
|
|
||||||
DELTA_NW = DELTA_N + DELTA_W
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum File {
|
enum Direction : int {
|
||||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
|
NORTH = 8,
|
||||||
|
EAST = 1,
|
||||||
|
SOUTH = -NORTH,
|
||||||
|
WEST = -EAST,
|
||||||
|
|
||||||
|
NORTH_EAST = NORTH + EAST,
|
||||||
|
SOUTH_EAST = SOUTH + EAST,
|
||||||
|
SOUTH_WEST = SOUTH + WEST,
|
||||||
|
NORTH_WEST = NORTH + WEST
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Rank {
|
enum File : int {
|
||||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
|
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Rank : int {
|
||||||
|
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Score enum keeps a midgame and an endgame value in a single integer (enum),
|
/// Score enum stores a middlegame and an endgame value in a single integer
|
||||||
/// first LSB 16 bits are used to store endgame value, while upper bits are used
|
/// (enum). The least significant 16 bits are used to store the endgame value
|
||||||
/// for midgame value. Compiler is free to choose the enum type as long as can
|
/// and the upper 16 bits are used to store the middlegame value. Take some
|
||||||
/// keep its data, so ensure Score to be an integer type.
|
/// care to avoid left-shifting a signed int to avoid undefined behavior.
|
||||||
enum Score {
|
enum Score : int { SCORE_ZERO };
|
||||||
SCORE_ZERO = 0,
|
|
||||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
|
||||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
|
||||||
};
|
|
||||||
|
|
||||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
constexpr Score make_score(int mg, int eg) {
|
||||||
|
return Score((int)((unsigned int)eg << 16) + mg);
|
||||||
/// Extracting the signed lower and upper 16 bits it not so trivial because
|
|
||||||
/// according to the standard a simple cast to short is implementation defined
|
|
||||||
/// and so is a right shift of a signed integer.
|
|
||||||
inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
|
|
||||||
|
|
||||||
/// On Intel 64 bit we have a small speed regression with the standard conforming
|
|
||||||
/// version, so use a faster code in this case that, although not 100% standard
|
|
||||||
/// compliant it seems to work for Intel and MSVC.
|
|
||||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
|
||||||
|
|
||||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
inline Value eg_value(Score s) {
|
|
||||||
return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
/// Extracting the signed lower and upper 16 bits is not so trivial because
|
||||||
|
/// according to the standard a simple cast to short is implementation defined
|
||||||
|
/// and so is a right shift of a signed integer.
|
||||||
|
inline Value eg_value(Score s) {
|
||||||
|
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
|
||||||
|
return Value(eg.s);
|
||||||
|
}
|
||||||
|
|
||||||
#define ENABLE_SAFE_OPERATORS_ON(T) \
|
inline Value mg_value(Score s) {
|
||||||
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
|
||||||
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
return Value(mg.s);
|
||||||
inline T operator*(int i, const T d) { return T(i * int(d)); } \
|
}
|
||||||
inline T operator*(const T d, int i) { return T(int(d) * i); } \
|
|
||||||
inline T operator-(const T d) { return T(-int(d)); } \
|
|
||||||
inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
|
|
||||||
inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
|
|
||||||
inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
|
|
||||||
|
|
||||||
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
|
#define ENABLE_BASE_OPERATORS_ON(T) \
|
||||||
inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
|
constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
|
||||||
inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
|
constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
|
||||||
inline T operator/(const T d, int i) { return T(int(d) / i); } \
|
constexpr T operator-(T d) { return T(-int(d)); } \
|
||||||
inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
|
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
|
||||||
|
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }
|
||||||
|
|
||||||
ENABLE_OPERATORS_ON(Value)
|
#define ENABLE_INCR_OPERATORS_ON(T) \
|
||||||
ENABLE_OPERATORS_ON(PieceType)
|
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
||||||
ENABLE_OPERATORS_ON(Piece)
|
inline T& operator--(T& d) { return d = T(int(d) - 1); }
|
||||||
ENABLE_OPERATORS_ON(Color)
|
|
||||||
ENABLE_OPERATORS_ON(Depth)
|
|
||||||
ENABLE_OPERATORS_ON(Square)
|
|
||||||
ENABLE_OPERATORS_ON(File)
|
|
||||||
ENABLE_OPERATORS_ON(Rank)
|
|
||||||
|
|
||||||
/// Added operators for adding integers to a Value
|
#define ENABLE_FULL_OPERATORS_ON(T) \
|
||||||
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
|
ENABLE_BASE_OPERATORS_ON(T) \
|
||||||
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
|
ENABLE_INCR_OPERATORS_ON(T) \
|
||||||
|
constexpr T operator*(int i, T d) { return T(i * int(d)); } \
|
||||||
|
constexpr T operator*(T d, int i) { return T(int(d) * i); } \
|
||||||
|
constexpr T operator/(T d, int i) { return T(int(d) / i); } \
|
||||||
|
constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
|
||||||
|
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
|
||||||
|
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
||||||
|
|
||||||
ENABLE_SAFE_OPERATORS_ON(Score)
|
ENABLE_FULL_OPERATORS_ON(Value)
|
||||||
|
ENABLE_FULL_OPERATORS_ON(Depth)
|
||||||
|
ENABLE_FULL_OPERATORS_ON(Direction)
|
||||||
|
|
||||||
|
ENABLE_INCR_OPERATORS_ON(PieceType)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(Piece)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(Color)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(Square)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(File)
|
||||||
|
ENABLE_INCR_OPERATORS_ON(Rank)
|
||||||
|
|
||||||
|
ENABLE_BASE_OPERATORS_ON(Score)
|
||||||
|
|
||||||
|
#undef ENABLE_FULL_OPERATORS_ON
|
||||||
|
#undef ENABLE_INCR_OPERATORS_ON
|
||||||
|
#undef ENABLE_BASE_OPERATORS_ON
|
||||||
|
|
||||||
|
/// Additional operators to add integers to a Value
|
||||||
|
constexpr Value operator+(Value v, int i) { return Value(int(v) + i); }
|
||||||
|
constexpr Value operator-(Value v, int i) { return Value(int(v) - i); }
|
||||||
|
inline Value& operator+=(Value& v, int i) { return v = v + i; }
|
||||||
|
inline Value& operator-=(Value& v, int i) { return v = v - i; }
|
||||||
|
|
||||||
|
/// Additional operators to add a Direction to a Square
|
||||||
|
inline Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
|
||||||
|
inline Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
|
||||||
|
inline Square& operator+=(Square &s, Direction d) { return s = s + d; }
|
||||||
|
inline Square& operator-=(Square &s, Direction d) { return s = s - d; }
|
||||||
|
|
||||||
/// Only declared but not defined. We don't want to multiply two scores due to
|
/// Only declared but not defined. We don't want to multiply two scores due to
|
||||||
/// a very high risk of overflow. So user should explicitly convert to integer.
|
/// a very high risk of overflow. So user should explicitly convert to integer.
|
||||||
inline Score operator*(Score s1, Score s2);
|
Score operator*(Score, Score) = delete;
|
||||||
|
|
||||||
/// Division of a Score must be handled separately for each term
|
/// Division of a Score must be handled separately for each term
|
||||||
inline Score operator/(Score s, int i) {
|
inline Score operator/(Score s, int i) {
|
||||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||||
}
|
}
|
||||||
|
|
||||||
#undef ENABLE_OPERATORS_ON
|
/// Multiplication of a Score by an integer. We check for overflow in debug mode.
|
||||||
#undef ENABLE_SAFE_OPERATORS_ON
|
inline Score operator*(Score s, int i) {
|
||||||
|
|
||||||
const Value PawnValueMidgame = Value(0x0C6);
|
Score result = Score(int(s) * i);
|
||||||
const Value PawnValueEndgame = Value(0x102);
|
|
||||||
const Value KnightValueMidgame = Value(0x331);
|
|
||||||
const Value KnightValueEndgame = Value(0x34E);
|
|
||||||
const Value BishopValueMidgame = Value(0x344);
|
|
||||||
const Value BishopValueEndgame = Value(0x359);
|
|
||||||
const Value RookValueMidgame = Value(0x4F6);
|
|
||||||
const Value RookValueEndgame = Value(0x4FE);
|
|
||||||
const Value QueenValueMidgame = Value(0x9D9);
|
|
||||||
const Value QueenValueEndgame = Value(0x9FE);
|
|
||||||
|
|
||||||
extern const Value PieceValueMidgame[17];
|
assert(eg_value(result) == (i * eg_value(s)));
|
||||||
extern const Value PieceValueEndgame[17];
|
assert(mg_value(result) == (i * mg_value(s)));
|
||||||
extern int SquareDistance[64][64];
|
assert((i == 0) || (result / i) == s );
|
||||||
|
|
||||||
inline Value mate_in(int ply) {
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Color operator~(Color c) {
|
||||||
|
return Color(c ^ BLACK); // Toggle color
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Square operator~(Square s) {
|
||||||
|
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr File operator~(File f) {
|
||||||
|
return File(f ^ FILE_H); // Horizontal flip FILE_A -> FILE_H
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Piece operator~(Piece pc) {
|
||||||
|
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr CastlingRight operator|(Color c, CastlingSide s) {
|
||||||
|
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Value mate_in(int ply) {
|
||||||
return VALUE_MATE - ply;
|
return VALUE_MATE - ply;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value mated_in(int ply) {
|
constexpr Value mated_in(int ply) {
|
||||||
return -VALUE_MATE + ply;
|
return -VALUE_MATE + ply;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Piece make_piece(Color c, PieceType pt) {
|
constexpr Square make_square(File f, Rank r) {
|
||||||
return Piece((c << 3) | pt);
|
return Square((r << 3) + f);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline PieceType type_of(Piece p) {
|
constexpr Piece make_piece(Color c, PieceType pt) {
|
||||||
return PieceType(p & 7);
|
return Piece((c << 3) + pt);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color color_of(Piece p) {
|
constexpr PieceType type_of(Piece pc) {
|
||||||
return Color(p >> 3);
|
return PieceType(pc & 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color flip(Color c) {
|
inline Color color_of(Piece pc) {
|
||||||
return Color(c ^ 1);
|
assert(pc != NO_PIECE);
|
||||||
|
return Color(pc >> 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square make_square(File f, Rank r) {
|
constexpr bool is_ok(Square s) {
|
||||||
return Square((r << 3) | f);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool square_is_ok(Square s) {
|
|
||||||
return s >= SQ_A1 && s <= SQ_H8;
|
return s >= SQ_A1 && s <= SQ_H8;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline File file_of(Square s) {
|
constexpr File file_of(Square s) {
|
||||||
return File(s & 7);
|
return File(s & 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rank rank_of(Square s) {
|
constexpr Rank rank_of(Square s) {
|
||||||
return Rank(s >> 3);
|
return Rank(s >> 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square flip(Square s) {
|
constexpr Square relative_square(Color c, Square s) {
|
||||||
return Square(s ^ 56);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square mirror(Square s) {
|
|
||||||
return Square(s ^ 7);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square relative_square(Color c, Square s) {
|
|
||||||
return Square(s ^ (c * 56));
|
return Square(s ^ (c * 56));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rank relative_rank(Color c, Rank r) {
|
constexpr Rank relative_rank(Color c, Rank r) {
|
||||||
return Rank(r ^ (c * 7));
|
return Rank(r ^ (c * 7));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rank relative_rank(Color c, Square s) {
|
constexpr Rank relative_rank(Color c, Square s) {
|
||||||
return relative_rank(c, rank_of(s));
|
return relative_rank(c, rank_of(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool opposite_colors(Square s1, Square s2) {
|
inline bool opposite_colors(Square s1, Square s2) {
|
||||||
int s = s1 ^ s2;
|
int s = int(s1) ^ int(s2);
|
||||||
return ((s >> 3) ^ s) & 1;
|
return ((s >> 3) ^ s) & 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int file_distance(Square s1, Square s2) {
|
constexpr Direction pawn_push(Color c) {
|
||||||
return abs(file_of(s1) - file_of(s2));
|
return c == WHITE ? NORTH : SOUTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int rank_distance(Square s1, Square s2) {
|
constexpr Square from_sq(Move m) {
|
||||||
return abs(rank_of(s1) - rank_of(s2));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int square_distance(Square s1, Square s2) {
|
|
||||||
return SquareDistance[s1][s2];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline char piece_type_to_char(PieceType pt) {
|
|
||||||
return " PNBRQK"[pt];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline char file_to_char(File f) {
|
|
||||||
return char(f - FILE_A + int('a'));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline char rank_to_char(Rank r) {
|
|
||||||
return char(r - RANK_1 + int('1'));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square pawn_push(Color c) {
|
|
||||||
return c == WHITE ? DELTA_N : DELTA_S;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square move_from(Move m) {
|
|
||||||
return Square((m >> 6) & 0x3F);
|
return Square((m >> 6) & 0x3F);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square move_to(Move m) {
|
constexpr Square to_sq(Move m) {
|
||||||
return Square(m & 0x3F);
|
return Square(m & 0x3F);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool is_special(Move m) {
|
constexpr int from_to(Move m) {
|
||||||
return m & (3 << 14);
|
return m & 0xFFF;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool is_promotion(Move m) {
|
constexpr MoveType type_of(Move m) {
|
||||||
return (m & (3 << 14)) == (1 << 14);
|
return MoveType(m & (3 << 14));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int is_enpassant(Move m) {
|
constexpr PieceType promotion_type(Move m) {
|
||||||
return (m & (3 << 14)) == (2 << 14);
|
return PieceType(((m >> 12) & 3) + KNIGHT);
|
||||||
}
|
|
||||||
|
|
||||||
inline int is_castle(Move m) {
|
|
||||||
return (m & (3 << 14)) == (3 << 14);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline PieceType promotion_piece_type(Move m) {
|
|
||||||
return PieceType(((m >> 12) & 3) + 2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Move make_move(Square from, Square to) {
|
inline Move make_move(Square from, Square to) {
|
||||||
return Move(to | (from << 6));
|
return Move((from << 6) + to);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
|
template<MoveType T>
|
||||||
return Move(to | (from << 6) | (1 << 14) | ((promotion - 2) << 12)) ;
|
constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
||||||
|
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Move make_enpassant_move(Square from, Square to) {
|
constexpr bool is_ok(Move m) {
|
||||||
return Move(to | (from << 6) | (2 << 14));
|
return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Move make_castle_move(Square from, Square to) {
|
#endif // #ifndef TYPES_H_INCLUDED
|
||||||
return Move(to | (from << 6) | (3 << 14));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool is_ok(Move m) {
|
|
||||||
return move_from(m) != move_to(m); // Catches also MOVE_NULL and MOVE_NONE
|
|
||||||
}
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
inline const std::string square_to_string(Square s) {
|
|
||||||
char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
|
|
||||||
return ch;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Our insertion sort implementation, works with pointers and iterators and is
|
|
||||||
/// guaranteed to be stable, as is needed.
|
|
||||||
template<typename T, typename K>
|
|
||||||
void sort(K firstMove, K lastMove)
|
|
||||||
{
|
|
||||||
T value;
|
|
||||||
K cur, p, d;
|
|
||||||
|
|
||||||
if (firstMove != lastMove)
|
|
||||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
|
||||||
{
|
|
||||||
p = d = cur;
|
|
||||||
value = *p--;
|
|
||||||
if (*p < value)
|
|
||||||
{
|
|
||||||
do *d = *p;
|
|
||||||
while (--d != firstMove && *--p < value);
|
|
||||||
*d = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(TYPES_H_INCLUDED)
|
|
||||||
|
|||||||
+220
-166
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,123 +18,37 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "evaluate.h"
|
#include "evaluate.h"
|
||||||
#include "misc.h"
|
#include "movegen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "tt.h"
|
||||||
|
#include "timeman.h"
|
||||||
|
#include "uci.h"
|
||||||
|
#include "syzygy/tbprobe.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
extern vector<string> setup_bench(const Position&, istream&);
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// FEN string of the initial position, normal chess
|
// FEN string of the initial position, normal chess
|
||||||
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
|
|
||||||
// Keep track of position keys along the setup moves (from start position to the
|
|
||||||
// position just before to start searching). This is needed by draw detection
|
|
||||||
// where, due to 50 moves rule, we need to check at most 100 plies back.
|
|
||||||
StateInfo StateRingBuf[102], *SetupState = StateRingBuf;
|
|
||||||
|
|
||||||
void set_option(istringstream& up);
|
// position() is called when engine receives the "position" UCI command.
|
||||||
void set_position(Position& pos, istringstream& up);
|
// The function sets up the position described in the given FEN string ("fen")
|
||||||
void go(Position& pos, istringstream& up);
|
// or the starting position ("startpos") and then makes the moves given in the
|
||||||
void perft(Position& pos, istringstream& up);
|
// following move list ("moves").
|
||||||
}
|
|
||||||
|
|
||||||
|
void position(Position& pos, istringstream& is, StateListPtr& states) {
|
||||||
/// Wait for a command from the user, parse this text string as an UCI command,
|
|
||||||
/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
|
|
||||||
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
|
|
||||||
/// commands, the function also supports a few debug commands.
|
|
||||||
|
|
||||||
void uci_loop() {
|
|
||||||
|
|
||||||
Position pos(StartFEN, false, 0); // The root position
|
|
||||||
string cmd, token;
|
|
||||||
|
|
||||||
while (token != "quit")
|
|
||||||
{
|
|
||||||
if (!getline(cin, cmd)) // Block here waiting for input
|
|
||||||
cmd = "quit";
|
|
||||||
|
|
||||||
istringstream is(cmd);
|
|
||||||
|
|
||||||
is >> skipws >> token;
|
|
||||||
|
|
||||||
if (token == "quit" || token == "stop")
|
|
||||||
Threads.stop_thinking();
|
|
||||||
|
|
||||||
else if (token == "ponderhit")
|
|
||||||
{
|
|
||||||
// The opponent has played the expected move. GUI sends "ponderhit" if
|
|
||||||
// we were told to ponder on the same move the opponent has played. We
|
|
||||||
// should continue searching but switching from pondering to normal search.
|
|
||||||
Search::Limits.ponder = false;
|
|
||||||
|
|
||||||
if (Search::Signals.stopOnPonderhit)
|
|
||||||
Threads.stop_thinking();
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (token == "go")
|
|
||||||
go(pos, is);
|
|
||||||
|
|
||||||
else if (token == "ucinewgame")
|
|
||||||
pos.from_fen(StartFEN, false);
|
|
||||||
|
|
||||||
else if (token == "isready")
|
|
||||||
cout << "readyok" << endl;
|
|
||||||
|
|
||||||
else if (token == "position")
|
|
||||||
set_position(pos, is);
|
|
||||||
|
|
||||||
else if (token == "setoption")
|
|
||||||
set_option(is);
|
|
||||||
|
|
||||||
else if (token == "perft")
|
|
||||||
perft(pos, is);
|
|
||||||
|
|
||||||
else if (token == "d")
|
|
||||||
pos.print();
|
|
||||||
|
|
||||||
else if (token == "flip")
|
|
||||||
pos.flip_me();
|
|
||||||
|
|
||||||
else if (token == "eval")
|
|
||||||
{
|
|
||||||
read_evaluation_uci_options(pos.side_to_move());
|
|
||||||
cout << trace_evaluate(pos) << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (token == "key")
|
|
||||||
cout << "key: " << hex << pos.key()
|
|
||||||
<< "\nmaterial key: " << pos.material_key()
|
|
||||||
<< "\npawn key: " << pos.pawn_key() << endl;
|
|
||||||
|
|
||||||
else if (token == "uci")
|
|
||||||
cout << "id name " << engine_info(true)
|
|
||||||
<< "\n" << Options
|
|
||||||
<< "\nuciok" << endl;
|
|
||||||
else
|
|
||||||
cout << "Unknown command: " << cmd << endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// set_position() is called when engine receives the "position" UCI
|
|
||||||
// command. The function sets up the position described in the given
|
|
||||||
// fen string ("fen") or the starting position ("startpos") and then
|
|
||||||
// makes the moves given in the following move list ("moves").
|
|
||||||
|
|
||||||
void set_position(Position& pos, istringstream& is) {
|
|
||||||
|
|
||||||
Move m;
|
Move m;
|
||||||
string token, fen;
|
string token, fen;
|
||||||
@@ -151,24 +66,22 @@ namespace {
|
|||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
|
|
||||||
pos.from_fen(fen, Options["UCI_Chess960"]);
|
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
|
||||||
|
pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
|
||||||
|
|
||||||
// Parse move list (if any)
|
// Parse move list (if any)
|
||||||
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
|
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
||||||
{
|
{
|
||||||
pos.do_move(m, *SetupState);
|
states->emplace_back();
|
||||||
|
pos.do_move(m, states->back());
|
||||||
// Increment pointer to StateRingBuf circular buffer
|
|
||||||
if (++SetupState - StateRingBuf >= 102)
|
|
||||||
SetupState = StateRingBuf;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// set_option() is called when engine receives the "setoption" UCI command. The
|
// setoption() is called when engine receives the "setoption" UCI command. The
|
||||||
// function updates the UCI option ("name") to the given value ("value").
|
// function updates the UCI option ("name") to the given value ("value").
|
||||||
|
|
||||||
void set_option(istringstream& is) {
|
void setoption(istringstream& is) {
|
||||||
|
|
||||||
string token, name, value;
|
string token, name, value;
|
||||||
|
|
||||||
@@ -176,87 +89,228 @@ namespace {
|
|||||||
|
|
||||||
// Read option name (can contain spaces)
|
// Read option name (can contain spaces)
|
||||||
while (is >> token && token != "value")
|
while (is >> token && token != "value")
|
||||||
name += string(" ", !name.empty()) + token;
|
name += string(" ", name.empty() ? 0 : 1) + token;
|
||||||
|
|
||||||
// Read option value (can contain spaces)
|
// Read option value (can contain spaces)
|
||||||
while (is >> token)
|
while (is >> token)
|
||||||
value += string(" ", !value.empty()) + token;
|
value += string(" ", value.empty() ? 0 : 1) + token;
|
||||||
|
|
||||||
if (!Options.count(name))
|
if (Options.count(name))
|
||||||
cout << "No such option: " << name << endl;
|
|
||||||
|
|
||||||
else if (value.empty()) // UCI buttons don't have a value
|
|
||||||
Options[name] = true;
|
|
||||||
|
|
||||||
else
|
|
||||||
Options[name] = value;
|
Options[name] = value;
|
||||||
|
else
|
||||||
|
sync_cout << "No such option: " << name << sync_endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// go() is called when engine receives the "go" UCI command. The function sets
|
// go() is called when engine receives the "go" UCI command. The function sets
|
||||||
// the thinking time and other parameters from the input string, and then starts
|
// the thinking time and other parameters from the input string, then starts
|
||||||
// the main searching thread.
|
// the search.
|
||||||
|
|
||||||
void go(Position& pos, istringstream& is) {
|
void go(Position& pos, istringstream& is, StateListPtr& states) {
|
||||||
|
|
||||||
|
Search::LimitsType limits;
|
||||||
|
string token;
|
||||||
|
bool ponderMode = false;
|
||||||
|
|
||||||
|
limits.startTime = now(); // As early as possible!
|
||||||
|
|
||||||
|
while (is >> token)
|
||||||
|
if (token == "searchmoves")
|
||||||
|
while (is >> token)
|
||||||
|
limits.searchmoves.push_back(UCI::to_move(pos, token));
|
||||||
|
|
||||||
|
else if (token == "wtime") is >> limits.time[WHITE];
|
||||||
|
else if (token == "btime") is >> limits.time[BLACK];
|
||||||
|
else if (token == "winc") is >> limits.inc[WHITE];
|
||||||
|
else if (token == "binc") is >> limits.inc[BLACK];
|
||||||
|
else if (token == "movestogo") is >> limits.movestogo;
|
||||||
|
else if (token == "depth") is >> limits.depth;
|
||||||
|
else if (token == "nodes") is >> limits.nodes;
|
||||||
|
else if (token == "movetime") is >> limits.movetime;
|
||||||
|
else if (token == "mate") is >> limits.mate;
|
||||||
|
else if (token == "perft") is >> limits.perft;
|
||||||
|
else if (token == "infinite") limits.infinite = 1;
|
||||||
|
else if (token == "ponder") ponderMode = true;
|
||||||
|
|
||||||
|
Threads.start_thinking(pos, states, limits, ponderMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// bench() is called when engine receives the "bench" command. Firstly
|
||||||
|
// a list of UCI commands is setup according to bench parameters, then
|
||||||
|
// it is run one by one printing a summary at the end.
|
||||||
|
|
||||||
|
void bench(Position& pos, istream& args, StateListPtr& states) {
|
||||||
|
|
||||||
string token;
|
string token;
|
||||||
Search::LimitsType limits;
|
uint64_t num, nodes = 0, cnt = 1;
|
||||||
std::vector<Move> searchMoves;
|
|
||||||
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
|
||||||
|
|
||||||
while (is >> token)
|
vector<string> list = setup_bench(pos, args);
|
||||||
|
num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; });
|
||||||
|
|
||||||
|
TimePoint elapsed = now();
|
||||||
|
|
||||||
|
for (const auto& cmd : list)
|
||||||
{
|
{
|
||||||
if (token == "infinite")
|
istringstream is(cmd);
|
||||||
limits.infinite = true;
|
is >> skipws >> token;
|
||||||
else if (token == "ponder")
|
|
||||||
limits.ponder = true;
|
if (token == "go")
|
||||||
else if (token == "wtime")
|
{
|
||||||
is >> time[WHITE];
|
cerr << "\nPosition: " << cnt++ << '/' << num << endl;
|
||||||
else if (token == "btime")
|
go(pos, is, states);
|
||||||
is >> time[BLACK];
|
Threads.main()->wait_for_search_finished();
|
||||||
else if (token == "winc")
|
nodes += Threads.nodes_searched();
|
||||||
is >> inc[WHITE];
|
}
|
||||||
else if (token == "binc")
|
else if (token == "setoption") setoption(is);
|
||||||
is >> inc[BLACK];
|
else if (token == "position") position(pos, is, states);
|
||||||
else if (token == "movestogo")
|
else if (token == "ucinewgame") Search::clear();
|
||||||
is >> limits.movesToGo;
|
|
||||||
else if (token == "depth")
|
|
||||||
is >> limits.maxDepth;
|
|
||||||
else if (token == "nodes")
|
|
||||||
is >> limits.maxNodes;
|
|
||||||
else if (token == "movetime")
|
|
||||||
is >> limits.maxTime;
|
|
||||||
else if (token == "searchmoves")
|
|
||||||
while (is >> token)
|
|
||||||
searchMoves.push_back(move_from_uci(pos, token));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
limits.time = time[pos.side_to_move()];
|
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
|
||||||
limits.increment = inc[pos.side_to_move()];
|
|
||||||
|
|
||||||
Threads.start_thinking(pos, limits, searchMoves, true);
|
dbg_print(); // Just before exiting
|
||||||
|
|
||||||
|
cerr << "\n==========================="
|
||||||
|
<< "\nTotal time (ms) : " << elapsed
|
||||||
|
<< "\nNodes searched : " << nodes
|
||||||
|
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
|
||||||
|
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
|
||||||
|
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
|
||||||
|
/// run 'bench', once the command is executed the function returns immediately.
|
||||||
|
/// In addition to the UCI ones, also some additional debug commands are supported.
|
||||||
|
|
||||||
|
void UCI::loop(int argc, char* argv[]) {
|
||||||
|
|
||||||
|
Position pos;
|
||||||
|
string token, cmd;
|
||||||
|
StateListPtr states(new std::deque<StateInfo>(1));
|
||||||
|
auto uiThread = std::make_shared<Thread>(0);
|
||||||
|
|
||||||
|
pos.set(StartFEN, false, &states->back(), uiThread.get());
|
||||||
|
|
||||||
|
for (int i = 1; i < argc; ++i)
|
||||||
|
cmd += std::string(argv[i]) + " ";
|
||||||
|
|
||||||
|
do {
|
||||||
|
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
|
||||||
|
cmd = "quit";
|
||||||
|
|
||||||
|
istringstream is(cmd);
|
||||||
|
|
||||||
|
token.clear(); // Avoid a stale if getline() returns empty or blank line
|
||||||
|
is >> skipws >> token;
|
||||||
|
|
||||||
|
// The GUI sends 'ponderhit' to tell us the user has played the expected move.
|
||||||
|
// So 'ponderhit' will be sent if we were told to ponder on the same move the
|
||||||
|
// user has played. We should continue searching but switch from pondering to
|
||||||
|
// normal search. In case Threads.stopOnPonderhit is set we are waiting for
|
||||||
|
// 'ponderhit' to stop the search, for instance if max search depth is reached.
|
||||||
|
if ( token == "quit"
|
||||||
|
|| token == "stop"
|
||||||
|
|| (token == "ponderhit" && Threads.stopOnPonderhit))
|
||||||
|
Threads.stop = true;
|
||||||
|
|
||||||
|
else if (token == "ponderhit")
|
||||||
|
Threads.ponder = false; // Switch to normal search
|
||||||
|
|
||||||
|
else if (token == "uci")
|
||||||
|
sync_cout << "id name " << engine_info(true)
|
||||||
|
<< "\n" << Options
|
||||||
|
<< "\nuciok" << sync_endl;
|
||||||
|
|
||||||
|
else if (token == "setoption") setoption(is);
|
||||||
|
else if (token == "go") go(pos, is, states);
|
||||||
|
else if (token == "position") position(pos, is, states);
|
||||||
|
else if (token == "ucinewgame") Search::clear();
|
||||||
|
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||||
|
|
||||||
|
// Additional custom non-UCI commands, mainly for debugging
|
||||||
|
else if (token == "flip") pos.flip();
|
||||||
|
else if (token == "bench") bench(pos, is, states);
|
||||||
|
else if (token == "d") sync_cout << pos << sync_endl;
|
||||||
|
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
|
||||||
|
else
|
||||||
|
sync_cout << "Unknown command: " << cmd << sync_endl;
|
||||||
|
|
||||||
|
} while (token != "quit" && argc == 1); // Command line args are one-shot
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// perft() is called when engine receives the "perft" command. The function
|
/// UCI::value() converts a Value to a string suitable for use with the UCI
|
||||||
// calls perft() with the required search depth then prints counted leaf nodes
|
/// protocol specification:
|
||||||
// and elapsed time.
|
///
|
||||||
|
/// cp <x> The score from the engine's point of view in centipawns.
|
||||||
|
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
|
||||||
|
/// use negative values for y.
|
||||||
|
|
||||||
void perft(Position& pos, istringstream& is) {
|
string UCI::value(Value v) {
|
||||||
|
|
||||||
int depth, time;
|
assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
|
||||||
|
|
||||||
if (!(is >> depth))
|
stringstream ss;
|
||||||
return;
|
|
||||||
|
|
||||||
time = system_time();
|
if (abs(v) < VALUE_MATE - MAX_PLY)
|
||||||
|
ss << "cp " << v * 100 / PawnValueEg;
|
||||||
|
else
|
||||||
|
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||||
|
|
||||||
int64_t n = Search::perft(pos, depth * ONE_PLY);
|
return ss.str();
|
||||||
|
|
||||||
time = system_time() - time;
|
|
||||||
|
|
||||||
std::cout << "\nNodes " << n
|
|
||||||
<< "\nTime (ms) " << time
|
|
||||||
<< "\nNodes/second " << int(n / (time / 1000.0)) << std::endl;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
|
||||||
|
|
||||||
|
std::string UCI::square(Square s) {
|
||||||
|
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
|
||||||
|
/// The only special case is castling, where we print in the e1g1 notation in
|
||||||
|
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
|
||||||
|
/// castling moves are always encoded as 'king captures rook'.
|
||||||
|
|
||||||
|
string UCI::move(Move m, bool chess960) {
|
||||||
|
|
||||||
|
Square from = from_sq(m);
|
||||||
|
Square to = to_sq(m);
|
||||||
|
|
||||||
|
if (m == MOVE_NONE)
|
||||||
|
return "(none)";
|
||||||
|
|
||||||
|
if (m == MOVE_NULL)
|
||||||
|
return "0000";
|
||||||
|
|
||||||
|
if (type_of(m) == CASTLING && !chess960)
|
||||||
|
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
|
||||||
|
|
||||||
|
string move = UCI::square(from) + UCI::square(to);
|
||||||
|
|
||||||
|
if (type_of(m) == PROMOTION)
|
||||||
|
move += " pnbrqk"[promotion_type(m)];
|
||||||
|
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// UCI::to_move() converts a string representing a move in coordinate notation
|
||||||
|
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
|
||||||
|
|
||||||
|
Move UCI::to_move(const Position& pos, string& str) {
|
||||||
|
|
||||||
|
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||||
|
str[4] = char(tolower(str[4]));
|
||||||
|
|
||||||
|
for (const auto& m : MoveList<LEGAL>(pos))
|
||||||
|
if (str == UCI::move(m, pos.is_chess960()))
|
||||||
|
return m;
|
||||||
|
|
||||||
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,80 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef UCI_H_INCLUDED
|
||||||
|
#define UCI_H_INCLUDED
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
class Position;
|
||||||
|
|
||||||
|
namespace UCI {
|
||||||
|
|
||||||
|
class Option;
|
||||||
|
|
||||||
|
/// Custom comparator because UCI options should be case insensitive
|
||||||
|
struct CaseInsensitiveLess {
|
||||||
|
bool operator() (const std::string&, const std::string&) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Our options container is actually a std::map
|
||||||
|
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
|
||||||
|
|
||||||
|
/// Option class implements an option as defined by UCI protocol
|
||||||
|
class Option {
|
||||||
|
|
||||||
|
typedef void (*OnChange)(const Option&);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Option(OnChange = nullptr);
|
||||||
|
Option(bool v, OnChange = nullptr);
|
||||||
|
Option(const char* v, OnChange = nullptr);
|
||||||
|
Option(int v, int minv, int maxv, OnChange = nullptr);
|
||||||
|
|
||||||
|
Option& operator=(const std::string&);
|
||||||
|
void operator<<(const Option&);
|
||||||
|
operator int() const;
|
||||||
|
operator std::string() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
||||||
|
|
||||||
|
std::string defaultValue, currentValue, type;
|
||||||
|
int min, max;
|
||||||
|
size_t idx;
|
||||||
|
OnChange on_change;
|
||||||
|
};
|
||||||
|
|
||||||
|
void init(OptionsMap&);
|
||||||
|
void loop(int argc, char* argv[]);
|
||||||
|
std::string value(Value v);
|
||||||
|
std::string square(Square s);
|
||||||
|
std::string move(Move m, bool chess960);
|
||||||
|
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
|
||||||
|
Move to_move(const Position& pos, std::string& str);
|
||||||
|
|
||||||
|
} // namespace UCI
|
||||||
|
|
||||||
|
extern UCI::OptionsMap Options;
|
||||||
|
|
||||||
|
#endif // #ifndef UCI_H_INCLUDED
|
||||||
+97
-60
@@ -1,7 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,75 +19,76 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <sstream>
|
#include <cassert>
|
||||||
|
#include <ostream>
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "tt.h"
|
||||||
|
#include "uci.h"
|
||||||
|
#include "syzygy/tbprobe.h"
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
|
|
||||||
OptionsMap Options; // Global object
|
UCI::OptionsMap Options; // Global object
|
||||||
|
|
||||||
|
namespace UCI {
|
||||||
|
|
||||||
|
/// 'On change' actions, triggered by an option's value change
|
||||||
|
void on_clear_hash(const Option&) { Search::clear(); }
|
||||||
|
void on_hash_size(const Option& o) { TT.resize(o); }
|
||||||
|
void on_logger(const Option& o) { start_logger(o); }
|
||||||
|
void on_threads(const Option& o) { Threads.set(o); }
|
||||||
|
void on_tb_path(const Option& o) { Tablebases::init(o); }
|
||||||
|
|
||||||
|
|
||||||
/// Our case insensitive less() function as required by UCI protocol
|
/// Our case insensitive less() function as required by UCI protocol
|
||||||
static bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
|
|
||||||
|
|
||||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||||
return lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
|
|
||||||
|
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(),
|
||||||
|
[](char c1, char c2) { return tolower(c1) < tolower(c2); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// OptionsMap c'tor initializes the UCI options to their hard coded default
|
/// init() initializes the UCI options to their hard-coded default values
|
||||||
/// values and initializes the default value of "Threads" and "Min Split Depth"
|
|
||||||
/// parameters according to the number of CPU cores detected.
|
|
||||||
|
|
||||||
OptionsMap::OptionsMap() {
|
void init(OptionsMap& o) {
|
||||||
|
|
||||||
int cpus = std::min(cpu_count(), MAX_THREADS);
|
// at most 2^32 clusters.
|
||||||
int msd = cpus < 8 ? 4 : 7;
|
const int MaxHashMB = Is64Bit ? 131072 : 2048;
|
||||||
OptionsMap& o = *this;
|
|
||||||
|
|
||||||
o["Use Search Log"] = UCIOption(false);
|
o["Debug Log File"] << Option("", on_logger);
|
||||||
o["Search Log Filename"] = UCIOption("SearchLog.txt");
|
o["Contempt"] << Option(20, -100, 100);
|
||||||
o["Book File"] = UCIOption("book.bin");
|
o["Threads"] << Option(1, 1, 512, on_threads);
|
||||||
o["Best Book Move"] = UCIOption(false);
|
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
|
||||||
o["Mobility (Middle Game)"] = UCIOption(100, 0, 200);
|
o["Clear Hash"] << Option(on_clear_hash);
|
||||||
o["Mobility (Endgame)"] = UCIOption(100, 0, 200);
|
o["Ponder"] << Option(false);
|
||||||
o["Passed Pawns (Middle Game)"] = UCIOption(100, 0, 200);
|
o["MultiPV"] << Option(1, 1, 500);
|
||||||
o["Passed Pawns (Endgame)"] = UCIOption(100, 0, 200);
|
o["Skill Level"] << Option(20, 0, 20);
|
||||||
o["Space"] = UCIOption(100, 0, 200);
|
o["Move Overhead"] << Option(30, 0, 5000);
|
||||||
o["Aggressiveness"] = UCIOption(100, 0, 200);
|
o["Minimum Thinking Time"] << Option(20, 0, 5000);
|
||||||
o["Cowardice"] = UCIOption(100, 0, 200);
|
o["Slow Mover"] << Option(89, 10, 1000);
|
||||||
o["Min Split Depth"] = UCIOption(msd, 4, 7);
|
o["nodestime"] << Option(0, 0, 10000);
|
||||||
o["Max Threads per Split Point"] = UCIOption(5, 4, 8);
|
o["UCI_Chess960"] << Option(false);
|
||||||
o["Threads"] = UCIOption(cpus, 1, MAX_THREADS);
|
o["SyzygyPath"] << Option("<empty>", on_tb_path);
|
||||||
o["Use Sleeping Threads"] = UCIOption(false);
|
o["SyzygyProbeDepth"] << Option(1, 1, 100);
|
||||||
o["Hash"] = UCIOption(32, 4, 8192);
|
o["Syzygy50MoveRule"] << Option(true);
|
||||||
o["Clear Hash"] = UCIOption(false, "button");
|
o["SyzygyProbeLimit"] << Option(6, 0, 6);
|
||||||
o["Ponder"] = UCIOption(true);
|
|
||||||
o["OwnBook"] = UCIOption(true);
|
|
||||||
o["MultiPV"] = UCIOption(1, 1, 500);
|
|
||||||
o["Skill Level"] = UCIOption(20, 0, 20);
|
|
||||||
o["Emergency Move Horizon"] = UCIOption(40, 0, 50);
|
|
||||||
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
|
|
||||||
o["Emergency Move Time"] = UCIOption(70, 0, 5000);
|
|
||||||
o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
|
|
||||||
o["UCI_Chess960"] = UCIOption(false);
|
|
||||||
o["UCI_AnalyseMode"] = UCIOption(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// operator<<() is used to output all the UCI options in chronological insertion
|
/// operator<<() is used to print all the options default values in chronological
|
||||||
/// order (the idx field) and in the format defined by the UCI protocol.
|
/// insertion order (the idx field) and in the format defined by the UCI protocol.
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||||
|
|
||||||
for (size_t idx = 0; idx < om.size(); idx++)
|
for (size_t idx = 0; idx < om.size(); ++idx)
|
||||||
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
for (const auto& it : om)
|
||||||
if (it->second.idx == idx)
|
if (it.second.idx == idx)
|
||||||
{
|
{
|
||||||
const UCIOption& o = it->second;
|
const Option& o = it.second;
|
||||||
os << "\noption name " << it->first << " type " << o.type;
|
os << "\noption name " << it.first << " type " << o.type;
|
||||||
|
|
||||||
if (o.type != "button")
|
if (o.type != "button")
|
||||||
os << " default " << o.defaultValue;
|
os << " default " << o.defaultValue;
|
||||||
@@ -96,32 +98,67 @@ std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return os;
|
return os;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// UCIOption class c'tors
|
/// Option class constructors and conversion operators
|
||||||
|
|
||||||
UCIOption::UCIOption(const char* v) : type("string"), min(0), max(0), idx(Options.size())
|
Option::Option(const char* v, OnChange f) : type("string"), min(0), max(0), on_change(f)
|
||||||
{ defaultValue = currentValue = v; }
|
{ defaultValue = currentValue = v; }
|
||||||
|
|
||||||
UCIOption::UCIOption(bool v, string t) : type(t), min(0), max(0), idx(Options.size())
|
Option::Option(bool v, OnChange f) : type("check"), min(0), max(0), on_change(f)
|
||||||
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
||||||
|
|
||||||
UCIOption::UCIOption(int v, int minv, int maxv) : type("spin"), min(minv), max(maxv), idx(Options.size())
|
Option::Option(OnChange f) : type("button"), min(0), max(0), on_change(f)
|
||||||
{ std::ostringstream ss; ss << v; defaultValue = currentValue = ss.str(); }
|
{}
|
||||||
|
|
||||||
|
Option::Option(int v, int minv, int maxv, OnChange f) : type("spin"), min(minv), max(maxv), on_change(f)
|
||||||
|
{ defaultValue = currentValue = std::to_string(v); }
|
||||||
|
|
||||||
|
Option::operator int() const {
|
||||||
|
assert(type == "check" || type == "spin");
|
||||||
|
return (type == "spin" ? stoi(currentValue) : currentValue == "true");
|
||||||
|
}
|
||||||
|
|
||||||
|
Option::operator std::string() const {
|
||||||
|
assert(type == "string");
|
||||||
|
return currentValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// UCIOption::operator=() updates currentValue. Normally it's up to the GUI to
|
/// operator<<() inits options and assigns idx in the correct printing order
|
||||||
/// check for option's limits, but we could receive the new value directly from
|
|
||||||
/// the user by teminal window, so let's check the bounds anyway.
|
|
||||||
|
|
||||||
void UCIOption::operator=(const string& v) {
|
void Option::operator<<(const Option& o) {
|
||||||
|
|
||||||
|
static size_t insert_order = 0;
|
||||||
|
|
||||||
|
*this = o;
|
||||||
|
idx = insert_order++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||||
|
/// the GUI to check for option's limits, but we could receive the new value from
|
||||||
|
/// the user by console window, so let's check the bounds anyway.
|
||||||
|
|
||||||
|
Option& Option::operator=(const string& v) {
|
||||||
|
|
||||||
assert(!type.empty());
|
assert(!type.empty());
|
||||||
|
|
||||||
if ( !v.empty()
|
if ( (type != "button" && v.empty())
|
||||||
&& (type == "check" || type == "button") == (v == "true" || v == "false")
|
|| (type == "check" && v != "true" && v != "false")
|
||||||
&& (type != "spin" || (atoi(v.c_str()) >= min && atoi(v.c_str()) <= max)))
|
|| (type == "spin" && (stoi(v) < min || stoi(v) > max)))
|
||||||
|
return *this;
|
||||||
|
|
||||||
|
if (type != "button")
|
||||||
currentValue = v;
|
currentValue = v;
|
||||||
|
|
||||||
|
if (on_change)
|
||||||
|
on_change(*this);
|
||||||
|
|
||||||
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} // namespace UCI
|
||||||
|
|||||||
@@ -1,74 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if !defined(UCIOPTION_H_INCLUDED)
|
|
||||||
#define UCIOPTION_H_INCLUDED
|
|
||||||
|
|
||||||
#include <cassert>
|
|
||||||
#include <cstdlib>
|
|
||||||
#include <map>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
struct OptionsMap;
|
|
||||||
|
|
||||||
/// UCIOption class implements an option as defined by UCI protocol
|
|
||||||
class UCIOption {
|
|
||||||
public:
|
|
||||||
UCIOption() {} // Required by std::map::operator[]
|
|
||||||
UCIOption(const char* v);
|
|
||||||
UCIOption(bool v, std::string type = "check");
|
|
||||||
UCIOption(int v, int min, int max);
|
|
||||||
|
|
||||||
void operator=(const std::string& v);
|
|
||||||
void operator=(bool v) { *this = std::string(v ? "true" : "false"); }
|
|
||||||
|
|
||||||
operator int() const {
|
|
||||||
assert(type == "check" || type == "button" || type == "spin");
|
|
||||||
return (type == "spin" ? atoi(currentValue.c_str()) : currentValue == "true");
|
|
||||||
}
|
|
||||||
|
|
||||||
operator std::string() const {
|
|
||||||
assert(type == "string");
|
|
||||||
return currentValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
|
||||||
|
|
||||||
std::string defaultValue, currentValue, type;
|
|
||||||
int min, max;
|
|
||||||
size_t idx;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Custom comparator because UCI options should be case insensitive
|
|
||||||
struct CaseInsensitiveLess {
|
|
||||||
bool operator() (const std::string&, const std::string&) const;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Our options container is actually a map with a customized c'tor
|
|
||||||
struct OptionsMap : public std::map<std::string, UCIOption, CaseInsensitiveLess> {
|
|
||||||
OptionsMap();
|
|
||||||
};
|
|
||||||
|
|
||||||
extern std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
|
||||||
extern OptionsMap Options;
|
|
||||||
|
|
||||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
|
||||||
Executable
+123
@@ -0,0 +1,123 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# check for errors under valgrind or sanitizers.
|
||||||
|
|
||||||
|
error()
|
||||||
|
{
|
||||||
|
echo "instrumented testing failed on line $1"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
trap 'error ${LINENO}' ERR
|
||||||
|
|
||||||
|
# define suitable post and prefixes for testing options
|
||||||
|
case $1 in
|
||||||
|
--valgrind)
|
||||||
|
echo "valgrind testing started"
|
||||||
|
prefix=''
|
||||||
|
exeprefix='valgrind --error-exitcode=42'
|
||||||
|
postfix='1>/dev/null'
|
||||||
|
threads="1"
|
||||||
|
;;
|
||||||
|
--valgrind-thread)
|
||||||
|
echo "valgrind-thread testing started"
|
||||||
|
prefix=''
|
||||||
|
exeprefix='valgrind --error-exitcode=42'
|
||||||
|
postfix='1>/dev/null'
|
||||||
|
threads="2"
|
||||||
|
;;
|
||||||
|
--sanitizer-undefined)
|
||||||
|
echo "sanitizer-undefined testing started"
|
||||||
|
prefix='!'
|
||||||
|
exeprefix=''
|
||||||
|
postfix='2>&1 | grep "runtime error:"'
|
||||||
|
threads="1"
|
||||||
|
;;
|
||||||
|
--sanitizer-thread)
|
||||||
|
echo "sanitizer-thread testing started"
|
||||||
|
prefix='!'
|
||||||
|
exeprefix=''
|
||||||
|
postfix='2>&1 | grep "WARNING: ThreadSanitizer:"'
|
||||||
|
threads="2"
|
||||||
|
|
||||||
|
cat << EOF > tsan.supp
|
||||||
|
race:TTEntry::move
|
||||||
|
race:TTEntry::depth
|
||||||
|
race:TTEntry::bound
|
||||||
|
race:TTEntry::save
|
||||||
|
race:TTEntry::value
|
||||||
|
race:TTEntry::eval
|
||||||
|
|
||||||
|
race:TranspositionTable::probe
|
||||||
|
race:TranspositionTable::hashfull
|
||||||
|
|
||||||
|
EOF
|
||||||
|
|
||||||
|
export TSAN_OPTIONS="suppressions=./tsan.supp"
|
||||||
|
|
||||||
|
;;
|
||||||
|
*)
|
||||||
|
echo "unknown testing started"
|
||||||
|
prefix=''
|
||||||
|
exeprefix=''
|
||||||
|
postfix=''
|
||||||
|
threads="1"
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
|
||||||
|
# simple command line testing
|
||||||
|
for args in "eval" \
|
||||||
|
"go nodes 1000" \
|
||||||
|
"go depth 10" \
|
||||||
|
"go movetime 1000" \
|
||||||
|
"go wtime 8000 btime 8000 winc 500 binc 500" \
|
||||||
|
"bench 128 $threads 10 default depth"
|
||||||
|
do
|
||||||
|
|
||||||
|
echo "$prefix $exeprefix ./stockfish $args $postfix"
|
||||||
|
eval "$prefix $exeprefix ./stockfish $args $postfix"
|
||||||
|
|
||||||
|
done
|
||||||
|
|
||||||
|
# more general testing, following an uci protocol exchange
|
||||||
|
cat << EOF > game.exp
|
||||||
|
set timeout 10
|
||||||
|
spawn $exeprefix ./stockfish
|
||||||
|
|
||||||
|
send "uci\n"
|
||||||
|
expect "uciok"
|
||||||
|
|
||||||
|
send "setoption name Threads value $threads\n"
|
||||||
|
|
||||||
|
send "ucinewgame\n"
|
||||||
|
send "position startpos\n"
|
||||||
|
send "go nodes 1000\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "position startpos moves e2e4 e7e6\n"
|
||||||
|
send "go nodes 1000\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "position fen 5rk1/1K4p1/8/8/3B4/8/8/8 b - - 0 1\n"
|
||||||
|
send "go depth 30\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "quit\n"
|
||||||
|
expect eof
|
||||||
|
|
||||||
|
# return error code of the spawned program, useful for valgrind
|
||||||
|
lassign [wait] pid spawnid os_error_flag value
|
||||||
|
exit \$value
|
||||||
|
EOF
|
||||||
|
|
||||||
|
for exps in game.exp
|
||||||
|
do
|
||||||
|
|
||||||
|
echo "$prefix expect $exps $postfix"
|
||||||
|
eval "$prefix expect $exps $postfix"
|
||||||
|
|
||||||
|
rm $exps
|
||||||
|
|
||||||
|
done
|
||||||
|
|
||||||
|
rm -f tsan.supp
|
||||||
|
|
||||||
|
echo "instrumented testing OK"
|
||||||
Executable
+32
@@ -0,0 +1,32 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# verify perft numbers (positions from https://chessprogramming.wikispaces.com/Perft+Results)
|
||||||
|
|
||||||
|
error()
|
||||||
|
{
|
||||||
|
echo "perft testing failed on line $1"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
trap 'error ${LINENO}' ERR
|
||||||
|
|
||||||
|
echo "perft testing started"
|
||||||
|
|
||||||
|
cat << EOF > perft.exp
|
||||||
|
set timeout 10
|
||||||
|
lassign \$argv pos depth result
|
||||||
|
spawn ./stockfish
|
||||||
|
send "position \$pos\\ngo perft \$depth\\n"
|
||||||
|
expect "Nodes searched? \$result" {} timeout {exit 1}
|
||||||
|
send "quit\\n"
|
||||||
|
expect eof
|
||||||
|
EOF
|
||||||
|
|
||||||
|
expect perft.exp startpos 5 4865609 > /dev/null
|
||||||
|
expect perft.exp "fen r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -" 5 193690690 > /dev/null
|
||||||
|
expect perft.exp "fen 8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -" 6 11030083 > /dev/null
|
||||||
|
expect perft.exp "fen r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1" 5 15833292 > /dev/null
|
||||||
|
expect perft.exp "fen rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8" 5 89941194 > /dev/null
|
||||||
|
expect perft.exp "fen r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10" 5 164075551 > /dev/null
|
||||||
|
|
||||||
|
rm perft.exp
|
||||||
|
|
||||||
|
echo "perft testing OK"
|
||||||
Executable
+61
@@ -0,0 +1,61 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# verify reproducible search
|
||||||
|
|
||||||
|
error()
|
||||||
|
{
|
||||||
|
echo "reprosearch testing failed on line $1"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
trap 'error ${LINENO}' ERR
|
||||||
|
|
||||||
|
echo "reprosearch testing started"
|
||||||
|
|
||||||
|
# repeat two short games, separated by ucinewgame.
|
||||||
|
# with go nodes $nodes they should result in exactly
|
||||||
|
# the same node count for each iteration.
|
||||||
|
cat << EOF > repeat.exp
|
||||||
|
set timeout 10
|
||||||
|
spawn ./stockfish
|
||||||
|
lassign \$argv nodes
|
||||||
|
|
||||||
|
send "uci\n"
|
||||||
|
expect "uciok"
|
||||||
|
|
||||||
|
send "ucinewgame\n"
|
||||||
|
send "position startpos\n"
|
||||||
|
send "go nodes \$nodes\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "position startpos moves e2e4 e7e6\n"
|
||||||
|
send "go nodes \$nodes\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "ucinewgame\n"
|
||||||
|
send "position startpos\n"
|
||||||
|
send "go nodes \$nodes\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "position startpos moves e2e4 e7e6\n"
|
||||||
|
send "go nodes \$nodes\n"
|
||||||
|
expect "bestmove"
|
||||||
|
|
||||||
|
send "quit\n"
|
||||||
|
expect eof
|
||||||
|
EOF
|
||||||
|
|
||||||
|
# to increase the likelyhood of finding a non-reproducible case,
|
||||||
|
# the allowed number of nodes are varied systematically
|
||||||
|
for i in `seq 1 20`
|
||||||
|
do
|
||||||
|
|
||||||
|
nodes=$((100*3**i/2**i))
|
||||||
|
echo "reprosearch testing with $nodes nodes"
|
||||||
|
|
||||||
|
# each line should appear exactly an even number of times
|
||||||
|
expect repeat.exp $nodes 2>&1 | grep -o "nodes [0-9]*" | sort | uniq -c | awk '{if ($1%2!=0) exit(1)}'
|
||||||
|
|
||||||
|
done
|
||||||
|
|
||||||
|
rm repeat.exp
|
||||||
|
|
||||||
|
echo "reprosearch testing OK"
|
||||||
Executable
+27
@@ -0,0 +1,27 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# obtain and optionally verify Bench / signature
|
||||||
|
# if no reference is given, the output is deliberately limited to just the signature
|
||||||
|
|
||||||
|
error()
|
||||||
|
{
|
||||||
|
echo "running bench for signature failed on line $1"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
trap 'error ${LINENO}' ERR
|
||||||
|
|
||||||
|
# obtain
|
||||||
|
|
||||||
|
signature=`./stockfish bench 2>&1 | grep "Nodes searched : " | awk '{print $4}'`
|
||||||
|
|
||||||
|
if [ $# -gt 0 ]; then
|
||||||
|
# compare to given reference
|
||||||
|
if [ "$1" != "$signature" ]; then
|
||||||
|
echo "signature mismatch: reference $1 obtained $signature"
|
||||||
|
exit 1
|
||||||
|
else
|
||||||
|
echo "signature OK: $signature"
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
# just report signature
|
||||||
|
echo $signature
|
||||||
|
fi
|
||||||
Reference in New Issue
Block a user