mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 06:17:49 +00:00
Compare commits
963 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0a18adb02a | |||
| 630b3b2482 | |||
| 6008f6538e | |||
| afcee1e8a4 | |||
| e0bd0f250b | |||
| 1598a3edf8 | |||
| 0dacab65eb | |||
| 834bd9edd7 | |||
| 6e840f8033 | |||
| 2379312028 | |||
| 37db62b2ea | |||
| b50ce5ebfb | |||
| 5900ab76a0 | |||
| e6d8e74152 | |||
| 9cdca7516c | |||
| 6436e75858 | |||
| 831f91b859 | |||
| 1258c7aabe | |||
| 8dcb4bc3cc | |||
| 0a003d3ba1 | |||
| 92e759a676 | |||
| 3df2c01b57 | |||
| 8991a6f005 | |||
| 16f380e5c1 | |||
| cbd7ce468c | |||
| b6883c872d | |||
| fde0b9e701 | |||
| 7a2825053e | |||
| 4e619a13d6 | |||
| 0de9257610 | |||
| b84af67f4c | |||
| 7c8b7222f5 | |||
| ec9038b7b4 | |||
| ab65d3fd0e | |||
| e8b7109eff | |||
| 0c6ed5929c | |||
| 2f4a9a140a | |||
| dba1bc354a | |||
| 4b19430103 | |||
| 7c1f8dbde9 | |||
| 2c1ba2ab0d | |||
| b011818917 | |||
| bc4de9edae | |||
| 9de4ee6d32 | |||
| 90ec4a403a | |||
| b61ec33f22 | |||
| 1f7b5d9a79 | |||
| 5c6ba81cf2 | |||
| 591adf564a | |||
| f0db6a6c0b | |||
| 520e680278 | |||
| abc6a0be2f | |||
| 9dbda6652e | |||
| 5dc0df8435 | |||
| 6e5a334c95 | |||
| 6becc81446 | |||
| 6b5322ce00 | |||
| 67d91dfd50 | |||
| 089e54c7fd | |||
| 0b3ffb54b7 | |||
| 775488340e | |||
| 7d2530873e | |||
| 18505f1fc4 | |||
| dc88cd691f | |||
| ebe8009aff | |||
| 628808a113 | |||
| dc7fd868f4 | |||
| 7b4aa10708 | |||
| 960a689769 | |||
| 5f5d056c8f | |||
| 9c7e2c8f9d | |||
| 4f5680950a | |||
| 9793fa1906 | |||
| 0446fc85de | |||
| 764d3f44b6 | |||
| 0412f4a1ee | |||
| 6828325881 | |||
| 61a054b170 | |||
| 3361ad4242 | |||
| 6c9c6dd989 | |||
| a358dfe934 | |||
| 0ecc920a09 | |||
| f86182e791 | |||
| c19a6ef82d | |||
| ecb84464f9 | |||
| 1b2af05ea6 | |||
| caef319219 | |||
| 2f47844c7c | |||
| b9bc6e823f | |||
| 5e90580088 | |||
| ef0496ff40 | |||
| 96f4ab48d8 | |||
| 39c08c17c5 | |||
| b93693b831 | |||
| cdfe43eb8f | |||
| 456f37b8ab | |||
| e8d89ca5b0 | |||
| 2aac860db3 | |||
| 8b00e50cb7 | |||
| be3b8f3ae9 | |||
| ce159b16b9 | |||
| 5392007a24 | |||
| f59323b56a | |||
| 25a9b601b2 | |||
| c645aca199 | |||
| 44432f67d7 | |||
| d66b765eb6 | |||
| e72b93e44f | |||
| 68885f78f3 | |||
| 4a310baae2 | |||
| d549497144 | |||
| e56342ed00 | |||
| 0049d3f337 | |||
| e0cae4bef8 | |||
| 9546b79e20 | |||
| cc04a745e2 | |||
| ce5b972736 | |||
| f30f384757 | |||
| 676b2c8435 | |||
| c2fc80e5d1 | |||
| b1f57e92ce | |||
| bed4075580 | |||
| 5a2d525048 | |||
| e1919384a2 | |||
| 699f700162 | |||
| 797c960d20 | |||
| 673bc5526f | |||
| 0439a79566 | |||
| 37fa8adc2b | |||
| 2f99de0c6c | |||
| 7a8429d9f1 | |||
| dda0fa1a43 | |||
| 7eb6a488ad | |||
| 72641dcaae | |||
| 6e00aa6bae | |||
| 9bbd27a80f | |||
| adb71b8096 | |||
| 32c504076f | |||
| 304deb5e83 | |||
| d84865eac3 | |||
| cc6c745b54 | |||
| d033d5e06a | |||
| b0b9bb3462 | |||
| 5e18b81e87 | |||
| 10e64e0509 | |||
| 76622342ec | |||
| d6e3a40c81 | |||
| 46a50cbf38 | |||
| cc2b3ece5c | |||
| 22e294e044 | |||
| 4124c94583 | |||
| a56322fde8 | |||
| 3d0d0237c5 | |||
| d11a529904 | |||
| 3aa471f2a9 | |||
| 374c9e6b63 | |||
| 32d3a07c67 | |||
| b978eb05dc | |||
| e4efc8b741 | |||
| 58c2fe391d | |||
| dbe5e28eaa | |||
| c483ffc773 | |||
| 41561c9bb8 | |||
| 553655eb07 | |||
| f01b53c374 | |||
| 8ec421fa14 | |||
| 11b0c7b44a | |||
| f8224fc7d3 | |||
| b356e0fae3 | |||
| 06f33ff1ee | |||
| c47a74ec62 | |||
| e26d13bb31 | |||
| f41a21fefd | |||
| d4c9abb967 | |||
| d1e18fc7dd | |||
| 3c6a4bfbed | |||
| 3b7dbc4f6d | |||
| 17d1940278 | |||
| 258da28e79 | |||
| df80232495 | |||
| eb28a683bd | |||
| 2dfc94e0b6 | |||
| 7bc3688714 | |||
| fc3ea7365a | |||
| 55376219b7 | |||
| 9b26356347 | |||
| 7c8a8e038f | |||
| ee838f56f7 | |||
| 9934b8ec31 | |||
| 3dccdf5b83 | |||
| 4220f191d8 | |||
| 843a5961e1 | |||
| d8e56cbe54 | |||
| 2ef5b4066e | |||
| 482b5b7ece | |||
| 19540c9ee8 | |||
| cf0561d31a | |||
| 161c6b025e | |||
| b966adf103 | |||
| c2a68708ef | |||
| 34178205fc | |||
| 5bb766e826 | |||
| 96eefc4af6 | |||
| 8751b18cf0 | |||
| 2608b9249d | |||
| 43f84efa15 | |||
| ea5616785e | |||
| 6a48325c49 | |||
| 50edb7cd73 | |||
| 4aadd1e401 | |||
| ec5b9994b5 | |||
| 3441e0075d | |||
| 821e1c7233 | |||
| 6088ac2108 | |||
| d8349f9d0f | |||
| fd35d92c1e | |||
| 3b906ffc27 | |||
| 7b4b65d7a9 | |||
| 099b5e45e6 | |||
| b1768c115c | |||
| 86e159997c | |||
| 576f0f6985 | |||
| b46bf2950f | |||
| 0347339970 | |||
| 40e939421f | |||
| b1cf1acb93 | |||
| c94cfebb7e | |||
| 57e942145c | |||
| 51e8efdab5 | |||
| df31398bb9 | |||
| a94fd3bbec | |||
| 1a1742ac4f | |||
| a492a9dd07 | |||
| 875a8079bc | |||
| b76c04c097 | |||
| f7b4983137 | |||
| eeef654cd7 | |||
| 7fb6fd2f55 | |||
| a189a5f0c5 | |||
| 24b25b4827 | |||
| 830ff985db | |||
| 3d937e1e90 | |||
| 04ff9c2548 | |||
| 28bf56e725 | |||
| 662d1859bd | |||
| 97e0b0a01e | |||
| 04ac1bcabe | |||
| ec9b037e5f | |||
| 6f6be95bad | |||
| b96db269a8 | |||
| dcbb05ef39 | |||
| e25de55fac | |||
| 28892666bd | |||
| 6058e7cf60 | |||
| 2a21543c88 | |||
| 007613cb5e | |||
| 1b69ef8e6c | |||
| 972dec454c | |||
| b6b8c62ba5 | |||
| db57b5f8f4 | |||
| 4a4513d126 | |||
| 2b1324eddb | |||
| dfd030b67a | |||
| 20621ed3e3 | |||
| 2aec8fb956 | |||
| 3ec94abcdb | |||
| e1907e349f | |||
| f237e8b8ea | |||
| 103b368ab7 | |||
| a29dd88f75 | |||
| a1076cc68a | |||
| 78908b7aed | |||
| d98150dffc | |||
| c549f71f64 | |||
| c19ea4b000 | |||
| bede30e7a6 | |||
| b05fbb3733 | |||
| 9b43fd7937 | |||
| 87fc9dcaa3 | |||
| 83f3ea7ab4 | |||
| 9c8c4ff46f | |||
| d655147e8c | |||
| 3c675db3d0 | |||
| cf247e7e30 | |||
| 0026c88b3a | |||
| 6482ce2bb2 | |||
| 867a5a8cd2 | |||
| 78e6b361c5 | |||
| aa392c366e | |||
| f80c50bcdd | |||
| d282cf6964 | |||
| b1fcfe4c5d | |||
| 30418a3cfc | |||
| cb1709ef5e | |||
| 67338e6f32 | |||
| 8300ab149c | |||
| c00443b19e | |||
| 9db9e4f7d3 | |||
| 22e40c8c10 | |||
| e9296d694c | |||
| fb4b4f772e | |||
| f4dadee5e2 | |||
| 808a312e1c | |||
| 93e539d909 | |||
| 9d7a36121a | |||
| 8307da0de7 | |||
| ad43ce1436 | |||
| 0a6532a39d | |||
| 20a6f99cdb | |||
| 4554d8b2ac | |||
| 9cb187762a | |||
| 4a8c1b2470 | |||
| 0759d8f430 | |||
| ae65ab25d5 | |||
| 24417a6cd9 | |||
| ad4739a6d4 | |||
| a695ed65a8 | |||
| 750ac9ac50 | |||
| 07f3f0384a | |||
| 87b483f999 | |||
| c2d42ea833 | |||
| b5f6c2241b | |||
| e89a8e0913 | |||
| d543a64cc7 | |||
| 939b621e5c | |||
| a77a3b723f | |||
| 976270916b | |||
| 87f7e99bc4 | |||
| 72d8d27234 | |||
| 1ae6ae9b60 | |||
| af4fadebda | |||
| 0af3af5d25 | |||
| 852d45a600 | |||
| 96213689e4 | |||
| 4e59c5c274 | |||
| 7d97ebfe7f | |||
| 377c406c74 | |||
| 91601d7f95 | |||
| f3728e66f8 | |||
| 3f14ed6602 | |||
| 14df99130f | |||
| 47bcb892af | |||
| 6e05055f06 | |||
| da6e53a436 | |||
| 56774fff20 | |||
| 3527a42063 | |||
| 98352a5e84 | |||
| 11a7980976 | |||
| 5b8ca1eee7 | |||
| 81cd417b45 | |||
| a44c5cf4f7 | |||
| 5c5af4fa65 | |||
| efd2167998 | |||
| 348f824104 | |||
| 0f7cbaca75 | |||
| e870afa5d5 | |||
| 9bacd921fa | |||
| bb3427ca85 | |||
| 6809b57cfc | |||
| ffa75215cc | |||
| c4517c013c | |||
| ed04c010eb | |||
| e9dc2e9e1e | |||
| 9c7d72739c | |||
| 3fc08f8ab6 | |||
| c56a7ee803 | |||
| 35fa4fc71f | |||
| b56a098cfb | |||
| 4cc272cb94 | |||
| c4fc82c6b7 | |||
| a40ded2884 | |||
| 44c78fdb7a | |||
| ecb98a3330 | |||
| 9b6b510ca8 | |||
| c2600a73cf | |||
| 43204d9ac2 | |||
| 369789b426 | |||
| 8fa53a5b92 | |||
| d58176bfea | |||
| 0095f423f2 | |||
| 2617aa415e | |||
| 22b9307aba | |||
| ac7339877b | |||
| 90890844ad | |||
| 8a89b12641 | |||
| 4a3b162c8c | |||
| 5c8af7ccb8 | |||
| 7942e6f3bf | |||
| c6f497f09d | |||
| 29be28e1a2 | |||
| e7939f450f | |||
| 81801d395f | |||
| bc76c62c63 | |||
| fd5d6c5340 | |||
| 08abe8b4a3 | |||
| e896368496 | |||
| 2fe4e10b0b | |||
| f2e78d9f84 | |||
| b5bbc1f713 | |||
| 23943208ec | |||
| c555e1aa96 | |||
| 36cc214703 | |||
| 8f7d36a85d | |||
| e7cfe42d3f | |||
| 500fff920b | |||
| 782c3f36cc | |||
| 8272dcb6cd | |||
| fec623d68d | |||
| a3bf09c5c9 | |||
| 325dedc7da | |||
| 09b5949cd2 | |||
| 3141490374 | |||
| 1a8e3f0b2e | |||
| 80dd90f972 | |||
| c2c185423b | |||
| 25b4d0c127 | |||
| 2225e3bbe7 | |||
| a90a990118 | |||
| 83d8fe2d59 | |||
| 63a04134d0 | |||
| 6bc16f3ff1 | |||
| 10b24af98a | |||
| be9aba2fa0 | |||
| 35018fa307 | |||
| b706165527 | |||
| 6963c3802d | |||
| 3b67636f0e | |||
| 48e39c5c8e | |||
| 13524bea9b | |||
| 500c7f44ab | |||
| d156e7a20b | |||
| c386ce0023 | |||
| b69d9ee3f7 | |||
| 7d5b8fcf77 | |||
| bc6a6e04a0 | |||
| e5ffe9959c | |||
| 86b95f2105 | |||
| 1e92df6b20 | |||
| ba85c59d96 | |||
| dafd5b5864 | |||
| eabba1119f | |||
| 06e0d48794 | |||
| 4a71c86270 | |||
| 68583f4d48 | |||
| 5b35c149e8 | |||
| 9a542d9698 | |||
| cd27ed9a74 | |||
| b9f8cb7837 | |||
| ffa150bec3 | |||
| 13bc6ba2c6 | |||
| 30b3edf328 | |||
| 7902d6089e | |||
| b6b0878da8 | |||
| 3a76163aba | |||
| 1e7c6fc761 | |||
| c50ad85c3c | |||
| bb6a6e159a | |||
| 1036cadcec | |||
| c71ae794df | |||
| 409930e98c | |||
| b88f7df387 | |||
| adcfffceeb | |||
| a3c1d64a5f | |||
| ce24a229df | |||
| ce619b3b6c | |||
| 2e2a4b4ea3 | |||
| 7f519a2463 | |||
| ff1ecb5d6c | |||
| dab1cd8af9 | |||
| 5b0c6b9bc0 | |||
| fc290dc30b | |||
| 5f7eb20090 | |||
| 03ad183384 | |||
| 527a2ec541 | |||
| 3185c36a65 | |||
| 3d8140a541 | |||
| a6fc3d6ee5 | |||
| a1f9bf19d9 | |||
| 4ad6a3496b | |||
| 969ad8001c | |||
| 07e0dd27fb | |||
| b8eb699db7 | |||
| ad1f28bc1c | |||
| 67686b7684 | |||
| 69f4954df1 | |||
| 4894231ff7 | |||
| 36bb57a47e | |||
| a042449f5d | |||
| f5e434c2d9 | |||
| 37d551fb39 | |||
| 9c8c0de538 | |||
| fbdabe2975 | |||
| 0cfb30e5be | |||
| c081a81daf | |||
| 155bed18f5 | |||
| 95d9687d95 | |||
| ff41b8df76 | |||
| 53ccba8457 | |||
| 7ac6e3b850 | |||
| d15217b953 | |||
| bc54a44010 | |||
| 3f806df0ca | |||
| f3799aa750 | |||
| 30ca6935a5 | |||
| f25582d4b8 | |||
| fb2fdb21d3 | |||
| 31a0d2200c | |||
| e0a00c4996 | |||
| e5077dc11e | |||
| 01a191936e | |||
| 8094b2add8 | |||
| ffb638995d | |||
| c2a4856f9e | |||
| c9b24c3358 | |||
| 9305983018 | |||
| ae2f5f25cd | |||
| 923b14afaa | |||
| a9782b94e6 | |||
| 351ef5c85b | |||
| be2925b3c5 | |||
| ace27831ee | |||
| 6a1707889c | |||
| 1c42d15340 | |||
| fe26967ea0 | |||
| e7413417ce | |||
| 018022b866 | |||
| 7ea38e980b | |||
| 8173d92dd2 | |||
| 808a4fe817 | |||
| 72760c05c6 | |||
| 15683034a7 | |||
| 4c9d570e43 | |||
| fc519ca74a | |||
| a24c0a736c | |||
| b3a0b389d2 | |||
| 47959c56fd | |||
| aee75ae105 | |||
| 4b8a7f2793 | |||
| 89ec224cb9 | |||
| b21a5e2f06 | |||
| 735cac5d53 | |||
| bc4f3155ae | |||
| a21a110188 | |||
| b414fc0dfd | |||
| e0215f3222 | |||
| 3dfff5bdae | |||
| d632e77058 | |||
| 6d665b7f78 | |||
| b1b0c64046 | |||
| 670cee44f0 | |||
| 3092f0c646 | |||
| 2f6142cb9b | |||
| 3b2bcee0a8 | |||
| 91407f4f74 | |||
| 025d57855a | |||
| 8647fbd6ed | |||
| 811037c845 | |||
| 181cc3f93f | |||
| 91b919fd1d | |||
| 5ff6289afd | |||
| fca0a2dd88 | |||
| 462a39ec49 | |||
| 70125a3be0 | |||
| cff8877a1a | |||
| 8f51f09de7 | |||
| 013dc43d5d | |||
| 853e2a9495 | |||
| 4c3a000211 | |||
| 9884573561 | |||
| 4b232f5ddc | |||
| 45ce92b89c | |||
| bc86668ba4 | |||
| 0783211950 | |||
| 13fe7ee4df | |||
| 21fc66c246 | |||
| ff9e49bac9 | |||
| 90e83fa879 | |||
| 3ef4fdeaa0 | |||
| 13d8af1852 | |||
| 5b7a141065 | |||
| 89a06f6651 | |||
| a2e924039b | |||
| 85d1f9c5ec | |||
| e444e18d2b | |||
| ad0fdf0da6 | |||
| fbbc7e421c | |||
| 1cc42ac9e4 | |||
| 6624105b5b | |||
| de58594b0f | |||
| d5f0b91c06 | |||
| f78488bbdb | |||
| e3b23eb818 | |||
| d494725400 | |||
| 2535dc1340 | |||
| 339bf9b7e1 | |||
| bb86691a0d | |||
| f7fee4c616 | |||
| 315c58354e | |||
| 5ef2b8c494 | |||
| 9c5a53ca45 | |||
| b1929960f9 | |||
| 8447248705 | |||
| a10487b074 | |||
| db31efb8a6 | |||
| 75acd52415 | |||
| 18c9b5ee86 | |||
| 33bd67e052 | |||
| 4dc7ba1619 | |||
| 92d70fb667 | |||
| 0bf475ec55 | |||
| bb7713c8e9 | |||
| e656ddcf18 | |||
| 1d0159075e | |||
| 321320b081 | |||
| ca9d40c145 | |||
| 03f4d1e8d6 | |||
| 87f2b52ace | |||
| 09d01ee9dc | |||
| 05cfb00f26 | |||
| 339e1b49f6 | |||
| fecefbb99c | |||
| c9d7e99de6 | |||
| ccd5ccbcdb | |||
| 633c83f648 | |||
| fe213d30fa | |||
| 8b2adcf99e | |||
| 1d368bbbdc | |||
| bbfe452f85 | |||
| 8bf9dc8254 | |||
| f349143a6b | |||
| 79e50a2fbf | |||
| 2c317d7b28 | |||
| fdc9f8cbd7 | |||
| 2e6839c9a0 | |||
| 67b0d0b1cc | |||
| 068561f86a | |||
| 076b62310e | |||
| 5ba85ef441 | |||
| c13b53a514 | |||
| a860576493 | |||
| 786564068b | |||
| 6056a43419 | |||
| f8e767388b | |||
| b41b590457 | |||
| 7f367e6019 | |||
| 54f1c383d3 | |||
| fe8f5b3497 | |||
| 6608a16a6a | |||
| b5d5646c84 | |||
| 08c464c690 | |||
| f28ddbb852 | |||
| c88eebc989 | |||
| 7a84b8ca34 | |||
| 6738b65be9 | |||
| 2f1935078d | |||
| 8e71ee7ec6 | |||
| 9bee5f51d8 | |||
| 927f1b0bd3 | |||
| 04108d4541 | |||
| f7ef48b478 | |||
| 2e8998eac9 | |||
| 8402b40341 | |||
| 408fdcc93f | |||
| b27e237b04 | |||
| f5b8db7a1e | |||
| 8d4caebabe | |||
| d173285da5 | |||
| 41fe70d703 | |||
| d372f2e39a | |||
| 4270aec558 | |||
| f427acbd27 | |||
| 87ca13a79a | |||
| d52d91064f | |||
| 920b1abede | |||
| 5ea08e79c4 | |||
| 635be39acf | |||
| c1c0984452 | |||
| d653aeca05 | |||
| 09d217bff7 | |||
| d9113d127b | |||
| c2511243b4 | |||
| d85cf6d9c3 | |||
| a617b03875 | |||
| c980163316 | |||
| 76506bd3d1 | |||
| 9069193125 | |||
| 0c775fae4b | |||
| 1f73a9ed63 | |||
| af236373cb | |||
| ce2845d333 | |||
| 204efb109b | |||
| 91a2766308 | |||
| bd33766da0 | |||
| dd718d92a7 | |||
| 23cbb221b2 | |||
| 0fcda095df | |||
| 95212222c7 | |||
| 2ff2b59727 | |||
| 5b2ac7590c | |||
| 2511386155 | |||
| deb212cb05 | |||
| aa40d0a917 | |||
| b3108547de | |||
| 706b44a966 | |||
| 823a5918e7 | |||
| 932ae761c6 | |||
| 29fa6f3c5f | |||
| 5815718177 | |||
| 6a19f5832a | |||
| 4ead60e2a7 | |||
| 2786aed195 | |||
| 876ceb1feb | |||
| 29076043e0 | |||
| aa84731fb9 | |||
| c006435bb4 | |||
| 141410f177 | |||
| 3abff79df3 | |||
| 62c707e1d5 | |||
| 26e7673c18 | |||
| b366c7dc38 | |||
| 2f6788104f | |||
| 69726f4df3 | |||
| f3e0b32def | |||
| 188700d7f1 | |||
| 9ba7f701ea | |||
| afae86bfb4 | |||
| f352008958 | |||
| 6849f0800e | |||
| 5194b2bb06 | |||
| a8f457d425 | |||
| 79b1a7417f | |||
| b67de36671 | |||
| 59c85346d2 | |||
| e8f885145b | |||
| 324ca87aff | |||
| 4f3fe89fb6 | |||
| 45acec1865 | |||
| a38b14bd33 | |||
| d91d6da3c4 | |||
| 5bad5fc0a7 | |||
| 6119e4ea37 | |||
| 5555b60b38 | |||
| 846087e4fb | |||
| 2e2f1064ba | |||
| 392c7f2ab6 | |||
| 6b8026806c | |||
| 299bda9ea3 | |||
| 998845763a | |||
| 842efefcad | |||
| c17a127c42 | |||
| e06c99cad0 | |||
| 04001f776e | |||
| 877b468e3e | |||
| 13a42284b6 | |||
| 3bb1ab34e4 | |||
| 7faeab0878 | |||
| 2052407090 | |||
| d6fdd4f6d9 | |||
| b85bcc039c | |||
| 62cd133b3a | |||
| 6442981cb6 | |||
| d4b92ae9a0 | |||
| 611a29f767 | |||
| d84ffc0cfa | |||
| caa02b0e43 | |||
| a8741bd59f | |||
| 06c14d0a37 | |||
| 15153a1de7 | |||
| c89762288b | |||
| b4acf83704 | |||
| ee0afea1e5 | |||
| c82906a2c3 | |||
| 6b49d509a1 | |||
| 82d5386435 | |||
| f4b4d4901c | |||
| 8d86e95e37 | |||
| 0f81f97bb6 | |||
| d9b96f0e49 | |||
| 4fa0395eb8 | |||
| b3545737fa | |||
| 44fbbeafc9 | |||
| 57b3ca916f | |||
| 12f4bbc8f2 | |||
| 1e7aaed8bc | |||
| a46b53e1c2 | |||
| dcbc8a7e75 | |||
| 0ddf84870a | |||
| 803c8e0be3 | |||
| fca74b1882 | |||
| b08ba446f6 | |||
| 1a20d72701 | |||
| 916c0cbfbc | |||
| 2e46db4369 | |||
| 5fc8f86a4f | |||
| c14dae1fa2 | |||
| d4ded09e17 | |||
| 631fa6a100 | |||
| dadf6a6fe9 | |||
| 6a5dc14251 | |||
| 55b16593a4 | |||
| 7614501362 | |||
| 22ca7a601f | |||
| 97212bafc9 | |||
| 07fcc8076d | |||
| be5b32bb9c | |||
| 9da1f45b1d | |||
| 096351d1f5 | |||
| 6b96e6f33d | |||
| f200f3ccd2 | |||
| 2bb555025f | |||
| d5f2e32b5c | |||
| 83d8d54216 | |||
| 078354060e | |||
| 5973e09854 | |||
| 22ede4442c | |||
| deee18c758 | |||
| 0693ff178e | |||
| 57c51dd1ef | |||
| f902ddaa89 | |||
| 24485df3df | |||
| aa2de53a83 | |||
| f826923f8e | |||
| 3201a43460 | |||
| 5405efabcb | |||
| 6df86fc9da | |||
| 7315001f37 | |||
| 191662a159 | |||
| a01df59f5e | |||
| 9f3c7ded5c | |||
| df73af30dd | |||
| 9394db765f | |||
| 4d6258bb32 | |||
| 3e8bb6f63d | |||
| 3835f49aa1 | |||
| 8e75384dd2 | |||
| db4a68a99b | |||
| f803f33e63 | |||
| 6f2e4c006c | |||
| afe0203f98 | |||
| b01e5fc612 | |||
| d2a4aac53d | |||
| 58c6e64069 | |||
| 3346ccc9d9 | |||
| 0007b43a91 | |||
| 6235904898 | |||
| 5b08494312 | |||
| 30c14fdc95 | |||
| e8b5420300 | |||
| 12eb27b6e9 | |||
| e7ab3a0d16 | |||
| 4dded4e72f | |||
| cb7f20913e | |||
| f08a6eed0d | |||
| 6080fecf9c | |||
| 94a67c49b0 | |||
| 0a73a23dc9 | |||
| a0f0a7dc4f | |||
| 61c03b9d22 | |||
| dee8780829 | |||
| d40a12f948 | |||
| f97c5b6909 | |||
| d55a5a4d81 | |||
| 201e8d5f87 | |||
| 47f5560e2d | |||
| cf85ffbb97 | |||
| 6596dc9516 | |||
| 6afcfd00f2 | |||
| 2d63f2157e | |||
| 56de5ae561 | |||
| 556b63b6b6 | |||
| 4ad03c9bad | |||
| dedc6d7588 | |||
| 38e7ec3e44 | |||
| 421f7b74c6 | |||
| 0da461f23b | |||
| 97a6e1559e | |||
| 8a858aea34 | |||
| 03dd1d3c13 | |||
| 5529706426 | |||
| 6ed409ecee | |||
| 200fc56e9c | |||
| d0dc05ad41 | |||
| 9ecdfd2401 | |||
| 5d6b2f2144 | |||
| efeb37c33f | |||
| 00d9fe8af0 | |||
| 85df24624a | |||
| f44aea7508 | |||
| fa80479b1d | |||
| df6ba1fa5c | |||
| f57d51b7f3 | |||
| 358ccf206b | |||
| 24e6ed907b | |||
| bdfd656c24 | |||
| d08a8d76f7 | |||
| 6f70e762a9 | |||
| b36900ef44 | |||
| a1c02815cc | |||
| 660378d10e | |||
| 9dcc2aad98 | |||
| fad595f5b6 | |||
| d2d953713f | |||
| c28b9ef182 | |||
| da6e2b5fd1 | |||
| b06f0460a2 | |||
| d2ad5acddd | |||
| 4cd53b68d0 | |||
| 8fb16df70e | |||
| f5e28ef512 | |||
| 287556f97d | |||
| 469e7c5143 | |||
| bacb645939 | |||
| fb50e16cdd | |||
| 9f626725ae | |||
| cfca92cd7c | |||
| d607febb38 | |||
| 19cf779629 | |||
| d74025a34e | |||
| 49a6fee4fa | |||
| 2991ff0dc2 | |||
| c416133e2f | |||
| ff95bbd41f | |||
| 2d7a417d0a | |||
| f790752daa | |||
| 5254ca22f3 | |||
| 5b445cdf59 | |||
| 96e589646d | |||
| c81bf3743f | |||
| f6e11ee2a3 | |||
| 65606bc49e | |||
| 3b7bf34b02 | |||
| 141caf1d5b | |||
| c59efc53c9 | |||
| 8fdc635255 | |||
| 472971f851 | |||
| 389edb8099 | |||
| 13d8231746 | |||
| 9440fb06da | |||
| 3a564ed5db | |||
| 1fdb436e78 | |||
| dcf2edfdea | |||
| 85a7456bd7 | |||
| d664773a83 | |||
| f092667460 | |||
| 19ff8e2902 | |||
| a7f4ee7540 | |||
| f7722d4de7 | |||
| 37055ad002 | |||
| 79a7647fe0 | |||
| 00950fec00 | |||
| 7c7a77698a | |||
| 083ed1ce94 | |||
| 2feeb206ff | |||
| 5dfbbb79be | |||
| d440ddb487 | |||
| 9c9914d72a | |||
| a0474a72a6 | |||
| 7733dadfd7 | |||
| 9ca4359f36 | |||
| f00c976bb2 | |||
| 1bbbc13b46 | |||
| 1ee1d852fe | |||
| 812e843939 |
+30
-34
@@ -2,21 +2,21 @@
|
||||
---------------
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Josè, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
not a complete chess program and requires some UCI-compatible GUI
|
||||
(e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess
|
||||
Partner or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
Stockfish with it.
|
||||
|
||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
This version of Stockfish supports up to 32 CPUs, but has not been
|
||||
tested thoroughly with more than 4. The program tries to detect the
|
||||
number of CPUs on your computer and sets the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer. If you are using more than four threads, it
|
||||
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||
to 6.
|
||||
cores on your computer. If you are using more than eight threads, it is
|
||||
recommended to raise the value of the "Min Split Depth" UCI parameter to
|
||||
7.
|
||||
|
||||
|
||||
2. Files
|
||||
@@ -26,13 +26,12 @@ This distribution of Stockfish consists of the following files:
|
||||
|
||||
* Readme.txt, the file you are currently reading.
|
||||
|
||||
* Copying.txt, a text file containing the GNU General Public
|
||||
License.
|
||||
* Copying.txt, a text file containing the GNU General Public License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Stockfish on Unix-like
|
||||
systems. For further information about how to compile Stockfish
|
||||
yourself, read section 4 below.
|
||||
Makefile that can be used to compile Stockfish on Unix-like systems.
|
||||
For further information about how to compile Stockfish yourself read
|
||||
section 4 below.
|
||||
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
@@ -41,35 +40,33 @@ This distribution of Stockfish consists of the following files:
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Stockfish has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation. The book file can be selected by setting the
|
||||
UCI parameter "Book File".
|
||||
This version of Stockfish has support for PolyGlot opening books. For
|
||||
information about how to create such books, consult the PolyGlot
|
||||
documentation. The book file can be selected by setting the "Book File"
|
||||
UCI parameter.
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Stockfish directly from the source code with the included Makefile.
|
||||
On Unix-like systems, it should be possible to compile Stockfish
|
||||
directly from the source code with the included Makefile.
|
||||
|
||||
For big-endian machines like Power PC you need to enable the proper
|
||||
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
|
||||
Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT
|
||||
instruction, big-endian machines such as Power PC, and other platforms.
|
||||
|
||||
Stockfish has POPCNT instruction runtime detection and support. This can
|
||||
give an extra speed on Core i7 or similar systems. To enable this feature
|
||||
compile with 'make icc-profile-popcnt'
|
||||
|
||||
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
||||
for bit counting. Detection is automatic at compile time, but in case you
|
||||
experience compile problems you can comment out #define USE_BSFQ line in types.h
|
||||
In general it is recommended to run 'make help' to see a list of make
|
||||
targets with corresponding descriptions. When not using Makefile to
|
||||
compile (for instance with Microsoft MSVC) you need to manually
|
||||
set/unset some switches in the compiler command line; see file "types.h"
|
||||
for a quick reference.
|
||||
|
||||
|
||||
5. Terms of use
|
||||
---------------
|
||||
|
||||
Stockfish is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
@@ -77,9 +74,8 @@ using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
Copying.txt.
|
||||
|
||||
|
||||
+17
-22
@@ -15,34 +15,29 @@ ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Hash = 128
|
||||
Threads = 1
|
||||
OwnBook = false
|
||||
Book File = book.bin
|
||||
Best Book Move = false
|
||||
Use Search Log = false
|
||||
Search Log Filename = SearchLog.txt
|
||||
Book File = book.bin
|
||||
Best Book Move = false
|
||||
Mobility (Middle Game) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Pawn Structure (Middle Game) = 100
|
||||
Pawn Structure (Endgame) = 100
|
||||
Passed Pawns (Middle Game) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Space = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
Check Extension (PV nodes) = 2
|
||||
Check Extension (non-PV nodes) = 1
|
||||
Single Reply Extension (PV nodes) = 2
|
||||
Single Reply Extension (non-PV nodes) = 2
|
||||
Mate Threat Extension (PV nodes) = 0
|
||||
Mate Threat Extension (non-PV nodes) = 0
|
||||
Pawn Push to 7th Extension (PV nodes) = 1
|
||||
Pawn Push to 7th Extension (non-PV nodes) = 1
|
||||
Passed Pawn Extension (PV nodes) = 1
|
||||
Passed Pawn Extension (non-PV nodes) = 0
|
||||
Pawn Endgame Extension (PV nodes) = 2
|
||||
Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
||||
Min Split Depth = 4
|
||||
Max Threads per Split Point = 5
|
||||
Threads = 1
|
||||
Use Sleeping Threads = false
|
||||
Hash = 128
|
||||
Ponder = true
|
||||
OwnBook = false
|
||||
MultiPV = 1
|
||||
Skill Level = 20
|
||||
Emergency Move Horizon = 40
|
||||
Emergency Base Time = 200
|
||||
Emergency Move Time = 70
|
||||
Minimum Thinking Time = 20
|
||||
UCI_Chess960 = false
|
||||
UCI_AnalyseMode = false
|
||||
|
||||
-674
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
+106
-103
@@ -1,8 +1,6 @@
|
||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
# Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
#
|
||||
# This file is part of Stockfish.
|
||||
# Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
#
|
||||
# Stockfish is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
@@ -22,22 +20,27 @@
|
||||
### Section 1. General Configuration
|
||||
### ==========================================================================
|
||||
|
||||
### Establish the operating system name
|
||||
UNAME = $(shell uname)
|
||||
|
||||
### Executable name
|
||||
EXE = stockfish
|
||||
|
||||
### Installation dir definitions
|
||||
PREFIX = /usr/local
|
||||
# Haiku has a non-standard filesystem layout
|
||||
ifeq ($(UNAME),Haiku)
|
||||
PREFIX=/boot/common
|
||||
endif
|
||||
BINDIR = $(PREFIX)/bin
|
||||
|
||||
### Built-in benchmark for pgo-builds
|
||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||
|
||||
### Object files
|
||||
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
position.o direction.o tt.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o timeman.o
|
||||
|
||||
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
||||
material.o misc.o movegen.o movepick.o notation.o pawns.o position.o \
|
||||
search.o thread.o timeman.o tt.o uci.o ucioption.o
|
||||
|
||||
### ==========================================================================
|
||||
### Section 2. High-level Configuration
|
||||
@@ -46,16 +49,15 @@ OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
# flag --- Comp switch --- Description
|
||||
# ----------------------------------------------------------------------------
|
||||
#
|
||||
# debug = no/yes --- -DNDEBUG --- Enable/Disable debug mode
|
||||
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
||||
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
||||
# arch = (name) --- (-arch) --- Target architecture
|
||||
# os = (name) --- --- Target operating system
|
||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||
# bigendian = no/yes --- -DBIGENDIAN --- big/little-endian byte order
|
||||
# prefetch = no/yes --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
||||
# bsfq = no/yes --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction
|
||||
# --- (Works only with GCC and ICC 64-bit)
|
||||
# popcnt = no/yes --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
||||
# arch = (name) --- (-arch) --- Target architecture
|
||||
# os = (name) --- --- Target operating system
|
||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
||||
# bsfq = yes/no --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction (only
|
||||
# with GCC and ICC 64-bit)
|
||||
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
||||
#
|
||||
# Note that Makefile is space sensitive, so when adding new architectures
|
||||
# or modifying existing flags, you have to make sure there are no extra spaces
|
||||
@@ -72,7 +74,6 @@ ifeq ($(ARCH),general-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
@@ -82,27 +83,6 @@ ifeq ($(ARCH),general-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),bigendian-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),bigendian-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
@@ -113,7 +93,6 @@ ifeq ($(ARCH),x86-64)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
@@ -123,7 +102,6 @@ ifeq ($(ARCH),x86-64-modern)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = yes
|
||||
@@ -133,7 +111,6 @@ ifeq ($(ARCH),x86-32)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
@@ -143,7 +120,6 @@ ifeq ($(ARCH),x86-32-old)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
@@ -154,7 +130,6 @@ ifeq ($(ARCH),osx-ppc-64)
|
||||
arch = ppc64
|
||||
os = osx
|
||||
bits = 64
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
@@ -164,7 +139,6 @@ ifeq ($(ARCH),osx-ppc-32)
|
||||
arch = ppc
|
||||
os = osx
|
||||
bits = 32
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
@@ -174,7 +148,6 @@ ifeq ($(ARCH),osx-x86-64)
|
||||
arch = x86_64
|
||||
os = osx
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
@@ -184,7 +157,6 @@ ifeq ($(ARCH),osx-x86-32)
|
||||
arch = i386
|
||||
os = osx
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
@@ -200,6 +172,15 @@ ifeq ($(COMP),)
|
||||
COMP=gcc
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),mingw)
|
||||
comp=mingw
|
||||
CXX=g++
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),gcc)
|
||||
comp=gcc
|
||||
CXX=g++
|
||||
@@ -218,15 +199,32 @@ ifeq ($(COMP),icc)
|
||||
profile_clean = icc-profile-clean
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),clang)
|
||||
comp=clang
|
||||
CXX=clang++
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
### 3.2 General compiler settings
|
||||
CXXFLAGS = -g -Wall -Wcast-qual -ansi -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
|
||||
ifeq ($(comp),gcc)
|
||||
CXXFLAGS += -pedantic -Wno-long-long -Wextra
|
||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
CXXFLAGS += -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -wd383,869,981,10187,10188,11505,11503
|
||||
CXXFLAGS += -wd383,981,1418,1419,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||
endif
|
||||
|
||||
ifeq ($(comp),clang)
|
||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(os),osx)
|
||||
@@ -234,7 +232,15 @@ ifeq ($(os),osx)
|
||||
endif
|
||||
|
||||
### 3.3 General linker settings
|
||||
LDFLAGS = -lpthread $(EXTRALDFLAGS)
|
||||
LDFLAGS = $(EXTRALDFLAGS)
|
||||
|
||||
### On mingw use Windows threads, otherwise POSIX
|
||||
ifneq ($(comp),mingw)
|
||||
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
||||
ifneq ($(UNAME),Haiku)
|
||||
LDFLAGS += -lpthread
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(os),osx)
|
||||
LDFLAGS += -arch $(arch)
|
||||
@@ -261,11 +267,29 @@ ifeq ($(optimize),yes)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
CXXFLAGS += -O3
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -fast
|
||||
ifeq ($(os),osx)
|
||||
CXXFLAGS += -fast -mdynamic-no-pic
|
||||
else
|
||||
CXXFLAGS += -O3
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),clang)
|
||||
### -O4 requires a linker that supports LLVM's LTO
|
||||
CXXFLAGS += -O3
|
||||
|
||||
ifeq ($(os),osx)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
ifeq ($(arch),i386)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
ifeq ($(arch),x86_64)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
@@ -275,12 +299,7 @@ ifeq ($(bits),64)
|
||||
CXXFLAGS += -DIS_64BIT
|
||||
endif
|
||||
|
||||
### 3.7 Endianess
|
||||
ifeq ($(bigendian),yes)
|
||||
CXXFLAGS += -DBIGENDIAN
|
||||
endif
|
||||
|
||||
### 3.8 prefetch
|
||||
### 3.7 prefetch
|
||||
ifeq ($(prefetch),yes)
|
||||
CXXFLAGS += -msse
|
||||
DEPENDFLAGS += -msse
|
||||
@@ -288,23 +307,34 @@ else
|
||||
CXXFLAGS += -DNO_PREFETCH
|
||||
endif
|
||||
|
||||
### 3.9 bsfq
|
||||
### 3.8 bsfq
|
||||
ifeq ($(bsfq),yes)
|
||||
CXXFLAGS += -DUSE_BSFQ
|
||||
endif
|
||||
|
||||
### 3.10 popcnt
|
||||
### 3.9 popcnt
|
||||
ifeq ($(popcnt),yes)
|
||||
CXXFLAGS += -DUSE_POPCNT
|
||||
CXXFLAGS += -msse3 -DUSE_POPCNT
|
||||
endif
|
||||
|
||||
### 3.10 Link Time Optimization, it works since gcc 4.5 but not on mingw.
|
||||
### This is a mix of compile and link time options because the lto link phase
|
||||
### needs access to the optimization flags.
|
||||
ifeq ($(comp),gcc)
|
||||
ifeq ($(optimize),yes)
|
||||
GCC_MAJOR := `$(CXX) -dumpversion | cut -f1 -d.`
|
||||
GCC_MINOR := `$(CXX) -dumpversion | cut -f2 -d.`
|
||||
ifeq (1,$(shell expr \( $(GCC_MAJOR) \> 4 \) \| \( $(GCC_MAJOR) \= 4 \& $(GCC_MINOR) \>= 5 \)))
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += $(CXXFLAGS)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### ==========================================================================
|
||||
### Section 4. Public targets
|
||||
### ==========================================================================
|
||||
|
||||
default:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) build
|
||||
|
||||
help:
|
||||
@echo ""
|
||||
@echo "To compile stockfish, type: "
|
||||
@@ -315,7 +345,6 @@ help:
|
||||
@echo ""
|
||||
@echo "build > Build unoptimized version"
|
||||
@echo "profile-build > Build PGO-optimized version"
|
||||
@echo "popcnt-profile-build > Build PGO-optimized version with optional popcnt-support"
|
||||
@echo "strip > Strip executable"
|
||||
@echo "install > Install executable"
|
||||
@echo "clean > Clean up"
|
||||
@@ -324,8 +353,8 @@ help:
|
||||
@echo "Supported archs:"
|
||||
@echo ""
|
||||
@echo "x86-64 > x86 64-bit"
|
||||
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt-instruction"
|
||||
@echo "x86-32 > x86 32-bit excluding very old hardware without SSE-support"
|
||||
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt instruction"
|
||||
@echo "x86-32 > x86 32-bit excluding old hardware without SSE-support"
|
||||
@echo "x86-32-old > x86 32-bit including also very old hardware"
|
||||
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
||||
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
||||
@@ -333,13 +362,13 @@ help:
|
||||
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
||||
@echo "general-64 > unspecified 64-bit"
|
||||
@echo "general-32 > unspecified 32-bit"
|
||||
@echo "bigendian-64 > unspecified 64-bit with bigendian byte order"
|
||||
@echo "bigendian-32 > unspecified 32-bit with bigendian byte order"
|
||||
@echo ""
|
||||
@echo "Supported comps:"
|
||||
@echo ""
|
||||
@echo "gcc > Gnu compiler (default)"
|
||||
@echo "icc > Intel compiler"
|
||||
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||
@echo "clang > LLVM Clang compiler"
|
||||
@echo ""
|
||||
@echo "Non-standard targets:"
|
||||
@echo ""
|
||||
@@ -375,34 +404,6 @@ profile-build:
|
||||
@echo "Step 4/4. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
|
||||
popcnt-profile-build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
@echo ""
|
||||
@echo "Step 0/6. Preparing for profile build."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||
@echo ""
|
||||
@echo "Step 1/6. Building executable for benchmark (popcnt disabled)..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=x86-64 COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 2/6. Running benchmark for pgo-build (popcnt disabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 3/6. Building executable for benchmark (popcnt enabled)..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=x86-64-modern COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 4/6. Running benchmark for pgo-build (popcnt enabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 5/6. Building final executable ..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||
@echo ""
|
||||
@echo "Step 6/6. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
@echo ""
|
||||
|
||||
strip:
|
||||
strip $(EXE)
|
||||
|
||||
@@ -412,11 +413,14 @@ install:
|
||||
-strip $(BINDIR)/$(EXE)
|
||||
|
||||
clean:
|
||||
$(RM) $(EXE) *.o .depend *~ core bench.txt *.gcda
|
||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
||||
|
||||
testrun:
|
||||
@$(PGOBENCH)
|
||||
|
||||
default:
|
||||
help
|
||||
|
||||
### ==========================================================================
|
||||
### Section 5. Private targets
|
||||
### ==========================================================================
|
||||
@@ -431,7 +435,6 @@ config-sanity:
|
||||
@echo "arch: '$(arch)'"
|
||||
@echo "os: '$(os)'"
|
||||
@echo "bits: '$(bits)'"
|
||||
@echo "bigendian: '$(bigendian)'"
|
||||
@echo "prefetch: '$(prefetch)'"
|
||||
@echo "bsfq: '$(bsfq)'"
|
||||
@echo "popcnt: '$(popcnt)'"
|
||||
@@ -449,11 +452,10 @@ config-sanity:
|
||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc"
|
||||
@test "$(os)" = "any" || test "$(os)" = "osx"
|
||||
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
||||
@test "$(bigendian)" = "yes" || test "$(bigendian)" = "no"
|
||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc"
|
||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
|
||||
|
||||
$(EXE): $(OBJS)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||
@@ -470,6 +472,7 @@ gcc-profile-make:
|
||||
gcc-profile-use:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-fprofile-use' \
|
||||
EXTRALDFLAGS='-lgcov' \
|
||||
all
|
||||
|
||||
gcc-profile-clean:
|
||||
@@ -504,7 +507,7 @@ icc-profile-clean:
|
||||
|
||||
hpux:
|
||||
$(MAKE) \
|
||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
||||
CXXFLAGS="" \
|
||||
LDFLAGS="" \
|
||||
all
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
#include "endgame.h"
|
||||
#include "evaluate.h"
|
||||
#include "material.h"
|
||||
#include "mersenne.h"
|
||||
#include "misc.h"
|
||||
#include "movepick.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
/// Application class is in charge of initializing global resources
|
||||
/// at startup and cleanly releases them when program terminates.
|
||||
|
||||
Application::Application() {
|
||||
|
||||
init_mersenne();
|
||||
init_direction_table();
|
||||
init_bitboards();
|
||||
init_uci_options();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
init_eval(1);
|
||||
init_bitbases();
|
||||
init_search();
|
||||
init_threads();
|
||||
|
||||
// Make random number generation less deterministic, for book moves
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
genrand_int32();
|
||||
}
|
||||
|
||||
void Application::initialize() {
|
||||
|
||||
// A static Application object is allocated
|
||||
// once only when this function is called.
|
||||
static Application singleton;
|
||||
}
|
||||
|
||||
void Application::free_resources() {
|
||||
|
||||
// Warning, following functions reference global objects that
|
||||
// must be still alive when free_resources() is called.
|
||||
exit_threads();
|
||||
quit_eval();
|
||||
}
|
||||
|
||||
void Application::exit_with_failure() {
|
||||
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(APPLICATION_H_INCLUDED)
|
||||
#define APPLICATION_H_INCLUDED
|
||||
|
||||
|
||||
/// Singleton class used to housekeep memory and global resources
|
||||
/// so to be sure we always leave in a clean state.
|
||||
|
||||
class Application {
|
||||
|
||||
Application();
|
||||
Application(const Application&);
|
||||
|
||||
public:
|
||||
static void initialize();
|
||||
static void free_resources();
|
||||
static void exit_with_failure();
|
||||
};
|
||||
|
||||
#endif // !defined(APPLICATION_H_INCLUDED)
|
||||
+72
-116
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,29 +17,24 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
#include <istream>
|
||||
#include <vector>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
const string BenchmarkPositions[] = {
|
||||
static const char* Defaults[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||
@@ -56,131 +51,92 @@ const string BenchmarkPositions[] = {
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||
/// of positions for a given time each. There are four parameters; the
|
||||
/// of positions for a given limit each. There are five parameters; the
|
||||
/// transposition table size, the number of search threads that should
|
||||
/// be used, the time in seconds spent for each position (optional, default
|
||||
/// is 60) and an optional file name where to look for positions in fen
|
||||
/// format (default are the BenchmarkPositions defined above).
|
||||
/// The analysis is written to a file named bench.txt.
|
||||
/// be used, the limit value spent for each position (optional, default is
|
||||
/// depth 12), an optional file name where to look for positions in fen
|
||||
/// format (defaults are the positions defined above) and the type of the
|
||||
/// limit value: depth (default), time in secs or number of nodes.
|
||||
|
||||
void benchmark(const string& commandLine) {
|
||||
void benchmark(const Position& current, istream& is) {
|
||||
|
||||
istringstream csVal(commandLine);
|
||||
istringstream csStr(commandLine);
|
||||
string ttSize, threads, fileName, limitType, timFile;
|
||||
int val, secsPerPos, maxDepth, maxNodes;
|
||||
string token;
|
||||
Search::LimitsType limits;
|
||||
vector<string> fens;
|
||||
|
||||
csStr >> ttSize;
|
||||
csVal >> val;
|
||||
if (val < 4 || val > 1024)
|
||||
{
|
||||
cerr << "The hash table size must be between 4 and 1024" << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
csStr >> threads;
|
||||
csVal >> val;
|
||||
if (val < 1 || val > MAX_THREADS)
|
||||
{
|
||||
cerr << "The number of threads must be between 1 and " << MAX_THREADS << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
set_option_value("Hash", ttSize);
|
||||
set_option_value("Threads", threads);
|
||||
set_option_value("OwnBook", "false");
|
||||
set_option_value("Use Search Log", "true");
|
||||
set_option_value("Search Log Filename", "bench.txt");
|
||||
// Assign default values to missing arguments
|
||||
string ttSize = (is >> token) ? token : "128";
|
||||
string threads = (is >> token) ? token : "1";
|
||||
string limit = (is >> token) ? token : "12";
|
||||
string fenFile = (is >> token) ? token : "default";
|
||||
string limitType = (is >> token) ? token : "depth";
|
||||
|
||||
csVal >> val;
|
||||
csVal >> fileName;
|
||||
csVal >> limitType;
|
||||
csVal >> timFile;
|
||||
|
||||
secsPerPos = maxDepth = maxNodes = 0;
|
||||
Options["Hash"] = ttSize;
|
||||
Options["Threads"] = threads;
|
||||
TT.clear();
|
||||
|
||||
if (limitType == "time")
|
||||
secsPerPos = val * 1000;
|
||||
else if (limitType == "depth" || limitType == "perft")
|
||||
maxDepth = val;
|
||||
limits.movetime = 1000 * atoi(limit.c_str()); // movetime is in ms
|
||||
|
||||
else if (limitType == "nodes")
|
||||
limits.nodes = atoi(limit.c_str());
|
||||
|
||||
else
|
||||
maxNodes = val;
|
||||
limits.depth = atoi(limit.c_str());
|
||||
|
||||
vector<string> positions;
|
||||
if (fenFile == "default")
|
||||
fens.assign(Defaults, Defaults + 16);
|
||||
|
||||
if (fileName != "default")
|
||||
else if (fenFile == "current")
|
||||
fens.push_back(current.to_fen());
|
||||
|
||||
else
|
||||
{
|
||||
ifstream fenFile(fileName.c_str());
|
||||
if (!fenFile.is_open())
|
||||
{
|
||||
cerr << "Unable to open positions file " << fileName << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
string pos;
|
||||
while (fenFile.good())
|
||||
{
|
||||
getline(fenFile, pos);
|
||||
if (!pos.empty())
|
||||
positions.push_back(pos);
|
||||
}
|
||||
fenFile.close();
|
||||
} else
|
||||
for (int i = 0; i < 16; i++)
|
||||
positions.push_back(string(BenchmarkPositions[i]));
|
||||
string fen;
|
||||
ifstream file(fenFile.c_str());
|
||||
|
||||
ofstream timingFile;
|
||||
if (!timFile.empty())
|
||||
{
|
||||
timingFile.open(timFile.c_str(), ios::out | ios::app);
|
||||
if (!timingFile.is_open())
|
||||
if (!file.is_open())
|
||||
{
|
||||
cerr << "Unable to open timing file " << timFile << endl;
|
||||
Application::exit_with_failure();
|
||||
cerr << "Unable to open file " << fenFile << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
while (getline(file, fen))
|
||||
if (!fen.empty())
|
||||
fens.push_back(fen);
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
vector<string>::iterator it;
|
||||
int cnt = 1;
|
||||
int64_t totalNodes = 0;
|
||||
int startTime = get_system_time();
|
||||
int64_t nodes = 0;
|
||||
Search::StateStackPtr st;
|
||||
Time::point elapsed = Time::now();
|
||||
|
||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||
for (size_t i = 0; i < fens.size(); i++)
|
||||
{
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Position pos(*it, 0);
|
||||
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||
Position pos(fens[i], Options["UCI_Chess960"], Threads.main_thread());
|
||||
|
||||
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
||||
|
||||
if (limitType == "perft")
|
||||
{
|
||||
int64_t perftCnt = perft(pos, maxDepth * ONE_PLY);
|
||||
cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl;
|
||||
totalNodes += perftCnt;
|
||||
} else {
|
||||
if (!think(pos, false, false, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||
break;
|
||||
totalNodes += nodes_searched();
|
||||
size_t cnt = Search::perft(pos, limits.depth * ONE_PLY);
|
||||
cerr << "\nPerft " << limits.depth << " leaf nodes: " << cnt << endl;
|
||||
nodes += cnt;
|
||||
}
|
||||
else
|
||||
{
|
||||
Threads.start_searching(pos, limits, vector<Move>(), st);
|
||||
Threads.wait_for_search_finished();
|
||||
nodes += Search::RootPosition.nodes_searched();
|
||||
}
|
||||
}
|
||||
|
||||
cnt = get_system_time() - startTime;
|
||||
cerr << "==============================="
|
||||
<< "\nTotal time (ms) : " << cnt
|
||||
<< "\nNodes searched : " << totalNodes
|
||||
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
||||
elapsed = Time::now() - elapsed + 1; // Assure positive to avoid a 'divide by zero'
|
||||
|
||||
if (!timFile.empty())
|
||||
{
|
||||
timingFile << cnt << endl << endl;
|
||||
timingFile.close();
|
||||
}
|
||||
|
||||
// Under MS Visual C++ debug window always unconditionally closes
|
||||
// when program exits, this is bad because we want to read results before.
|
||||
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||
cerr << "Press any key to exit" << endl;
|
||||
cin >> fileName;
|
||||
#endif
|
||||
cerr << "\n==========================="
|
||||
<< "\nTotal time (ms) : " << elapsed
|
||||
<< "\nNodes searched : " << nodes
|
||||
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
|
||||
}
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BENCHMARK_H_INCLUDED)
|
||||
#define BENCHMARK_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void benchmark(const std::string& commandLine);
|
||||
|
||||
#endif // !defined(BENCHMARK_H_INCLUDED)
|
||||
+151
-241
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,304 +17,214 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitbase.h"
|
||||
#include "bitboard.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
namespace {
|
||||
|
||||
enum Result {
|
||||
RESULT_UNKNOWN,
|
||||
RESULT_INVALID,
|
||||
RESULT_WIN,
|
||||
RESULT_LOSS,
|
||||
RESULT_DRAW
|
||||
INVALID = 0,
|
||||
UNKNOWN = 1,
|
||||
DRAW = 2,
|
||||
WIN = 4
|
||||
};
|
||||
|
||||
inline Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
||||
|
||||
struct KPKPosition {
|
||||
void from_index(int index);
|
||||
bool is_legal() const;
|
||||
bool is_immediate_draw() const;
|
||||
bool is_immediate_win() const;
|
||||
Bitboard wk_attacks() const { return StepAttackBB[WK][whiteKingSquare]; }
|
||||
Bitboard bk_attacks() const { return StepAttackBB[BK][blackKingSquare]; }
|
||||
Bitboard pawn_attacks() const { return StepAttackBB[WP][pawnSquare]; }
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
Result classify_leaf(int idx);
|
||||
Result classify(int idx, Result db[]);
|
||||
|
||||
private:
|
||||
template<Color Us> Result classify(const Result db[]) const;
|
||||
|
||||
template<Color Us> Bitboard k_attacks() const {
|
||||
return Us == WHITE ? StepAttacksBB[W_KING][wksq] : StepAttacksBB[B_KING][bksq];
|
||||
}
|
||||
|
||||
Bitboard p_attacks() const { return StepAttacksBB[W_PAWN][psq]; }
|
||||
void decode_index(int idx);
|
||||
|
||||
Square wksq, bksq, psq;
|
||||
Color stm;
|
||||
};
|
||||
|
||||
const int IndexMax = 2 * 24 * 64 * 64;
|
||||
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
|
||||
const int IndexMax = 2 * 24 * 64 * 64; // stm * wp_sq * wk_sq * bk_sq = 196608
|
||||
|
||||
Result classify_wtm(const KPKPosition& pos, const Result bb[]);
|
||||
Result classify_btm(const KPKPosition& pos, const Result bb[]);
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
// Each uint32_t stores results of 32 positions, one per bit
|
||||
uint32_t KPKBitbase[IndexMax / 32];
|
||||
|
||||
int index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
uint32_t Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||
|
||||
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||
int idx = index(wksq, bksq, wpsq, stm);
|
||||
return KPKBitbase[idx / 32] & (1 << (idx & 31));
|
||||
}
|
||||
|
||||
bool repeat;
|
||||
int i, j, b;
|
||||
|
||||
void Bitbases::init_kpk() {
|
||||
|
||||
Result db[IndexMax];
|
||||
KPKPosition pos;
|
||||
Result bb[IndexMax];
|
||||
int idx, bit, repeat = 1;
|
||||
|
||||
// Initialize table
|
||||
for (i = 0; i < IndexMax; i++)
|
||||
{
|
||||
pos.from_index(i);
|
||||
bb[i] = !pos.is_legal() ? RESULT_INVALID
|
||||
: pos.is_immediate_draw() ? RESULT_DRAW
|
||||
: pos.is_immediate_win() ? RESULT_WIN : RESULT_UNKNOWN;
|
||||
}
|
||||
// Initialize table with known win / draw positions
|
||||
for (idx = 0; idx < IndexMax; idx++)
|
||||
db[idx] = pos.classify_leaf(idx);
|
||||
|
||||
// Iterate until all positions are classified (30 cycles needed)
|
||||
do {
|
||||
repeat = false;
|
||||
while (repeat)
|
||||
for (repeat = idx = 0; idx < IndexMax; idx++)
|
||||
if (db[idx] == UNKNOWN && (db[idx] = pos.classify(idx, db)) != UNKNOWN)
|
||||
repeat = 1;
|
||||
|
||||
for (i = 0; i < IndexMax; i++)
|
||||
if (bb[i] == RESULT_UNKNOWN)
|
||||
{
|
||||
pos.from_index(i);
|
||||
|
||||
bb[i] = (pos.sideToMove == WHITE) ? classify_wtm(pos, bb)
|
||||
: classify_btm(pos, bb);
|
||||
if (bb[i] != RESULT_UNKNOWN)
|
||||
repeat = true;
|
||||
}
|
||||
|
||||
} while (repeat);
|
||||
|
||||
// Compress result and map into supplied bitbase parameter
|
||||
for (i = 0; i < 24576; i++)
|
||||
{
|
||||
b = 0;
|
||||
for (j = 0; j < 8; j++)
|
||||
if (bb[8*i+j] == RESULT_WIN || bb[8*i+j] == RESULT_LOSS)
|
||||
b |= (1 << j);
|
||||
|
||||
bitbase[i] = (uint8_t)b;
|
||||
}
|
||||
// Map 32 position results into one KPKBitbase[] entry
|
||||
for (idx = 0; idx < IndexMax / 32; idx++)
|
||||
for (bit = 0; bit < 32; bit++)
|
||||
if (db[32 * idx + bit] == WIN)
|
||||
KPKBitbase[idx] |= 1 << bit;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||
//
|
||||
// Information is mapped in this way
|
||||
//
|
||||
// bit 0: side to move (WHITE or BLACK)
|
||||
// bit 1- 6: black king square (from SQ_A1 to SQ_H8)
|
||||
// bit 7-12: white king square (from SQ_A1 to SQ_H8)
|
||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||
// bit 15-17: white pawn rank - 1 (from RANK_2 - 1 to RANK_7 - 1)
|
||||
|
||||
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||
int r = int(stm) + 2 * int(bksq) + 128 * int(wksq) + 8192 * p;
|
||||
int index(Square w, Square b, Square p, Color c) {
|
||||
|
||||
assert(r >= 0 && r < IndexMax);
|
||||
assert(file_of(p) <= FILE_D);
|
||||
|
||||
return r;
|
||||
return c + (b << 1) + (w << 7) + (file_of(p) << 13) + ((rank_of(p) - 1) << 15);
|
||||
}
|
||||
|
||||
void KPKPosition::from_index(int index) {
|
||||
void KPKPosition::decode_index(int idx) {
|
||||
|
||||
int s = (index / 8192) % 24;
|
||||
|
||||
sideToMove = Color(index % 2);
|
||||
blackKingSquare = Square((index / 2) % 64);
|
||||
whiteKingSquare = Square((index / 128) % 64);
|
||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||
stm = Color(idx & 1);
|
||||
bksq = Square((idx >> 1) & 63);
|
||||
wksq = Square((idx >> 7) & 63);
|
||||
psq = File((idx >> 13) & 3) | Rank((idx >> 15) + 1);
|
||||
}
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
Result KPKPosition::classify_leaf(int idx) {
|
||||
|
||||
if ( whiteKingSquare == pawnSquare
|
||||
|| whiteKingSquare == blackKingSquare
|
||||
|| pawnSquare == blackKingSquare)
|
||||
return false;
|
||||
decode_index(idx);
|
||||
|
||||
if (sideToMove == WHITE)
|
||||
{
|
||||
if ( bit_is_set(wk_attacks(), blackKingSquare)
|
||||
|| bit_is_set(pawn_attacks(), blackKingSquare))
|
||||
return false;
|
||||
}
|
||||
else if (bit_is_set(bk_attacks(), whiteKingSquare))
|
||||
return false;
|
||||
// Check if two pieces are on the same square or if a king can be captured
|
||||
if ( wksq == psq || wksq == bksq || bksq == psq
|
||||
|| (k_attacks<WHITE>() & bksq)
|
||||
|| (stm == WHITE && (p_attacks() & bksq)))
|
||||
return INVALID;
|
||||
|
||||
return true;
|
||||
// The position is an immediate win if it is white to move and the white
|
||||
// pawn can be promoted without getting captured.
|
||||
if ( rank_of(psq) == RANK_7
|
||||
&& stm == WHITE
|
||||
&& wksq != psq + DELTA_N
|
||||
&& ( square_distance(bksq, psq + DELTA_N) > 1
|
||||
||(k_attacks<WHITE>() & (psq + DELTA_N))))
|
||||
return WIN;
|
||||
|
||||
// Check for known draw positions
|
||||
//
|
||||
// Case 1: Stalemate
|
||||
if ( stm == BLACK
|
||||
&& !(k_attacks<BLACK>() & ~(k_attacks<WHITE>() | p_attacks())))
|
||||
return DRAW;
|
||||
|
||||
// Case 2: King can capture undefended pawn
|
||||
if ( stm == BLACK
|
||||
&& (k_attacks<BLACK>() & psq & ~k_attacks<WHITE>()))
|
||||
return DRAW;
|
||||
|
||||
// Case 3: Black king in front of white pawn
|
||||
if ( bksq == psq + DELTA_N
|
||||
&& rank_of(psq) < RANK_7)
|
||||
return DRAW;
|
||||
|
||||
// Case 4: White king in front of pawn and black has opposition
|
||||
if ( stm == WHITE
|
||||
&& wksq == psq + DELTA_N
|
||||
&& bksq == wksq + DELTA_N + DELTA_N
|
||||
&& rank_of(psq) < RANK_5)
|
||||
return DRAW;
|
||||
|
||||
// Case 5: Stalemate with rook pawn
|
||||
if ( bksq == SQ_A8
|
||||
&& file_of(psq) == FILE_A)
|
||||
return DRAW;
|
||||
|
||||
// Case 6: White king trapped on the rook file
|
||||
if ( file_of(wksq) == FILE_A
|
||||
&& file_of(psq) == FILE_A
|
||||
&& rank_of(wksq) > rank_of(psq)
|
||||
&& bksq == wksq + 2)
|
||||
return DRAW;
|
||||
|
||||
return UNKNOWN;
|
||||
}
|
||||
|
||||
bool KPKPosition::is_immediate_draw() const {
|
||||
template<Color Us>
|
||||
Result KPKPosition::classify(const Result db[]) const {
|
||||
|
||||
if (sideToMove == BLACK)
|
||||
{
|
||||
Bitboard wka = wk_attacks();
|
||||
Bitboard bka = bk_attacks();
|
||||
// White to Move: If one move leads to a position classified as RESULT_WIN,
|
||||
// the result of the current position is RESULT_WIN. If all moves lead to
|
||||
// positions classified as RESULT_DRAW, the current position is classified
|
||||
// RESULT_DRAW otherwise the current position is classified as RESULT_UNKNOWN.
|
||||
//
|
||||
// Black to Move: If one move leads to a position classified as RESULT_DRAW,
|
||||
// the result of the current position is RESULT_DRAW. If all moves lead to
|
||||
// positions classified as RESULT_WIN, the position is classified RESULT_WIN.
|
||||
// Otherwise, the current position is classified as RESULT_UNKNOWN.
|
||||
|
||||
// Case 1: Stalemate
|
||||
if ((bka & ~(wka | pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
Result r = INVALID;
|
||||
Bitboard b = k_attacks<Us>();
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if (bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Case 1: Stalemate
|
||||
if ( whiteKingSquare == SQ_A8
|
||||
&& pawnSquare == SQ_A7
|
||||
&& (blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KPKPosition::is_immediate_win() const {
|
||||
|
||||
// The position is an immediate win if it is white to move and the
|
||||
// white pawn can be promoted without getting captured.
|
||||
return sideToMove == WHITE
|
||||
&& square_rank(pawnSquare) == RANK_7
|
||||
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|
||||
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N));
|
||||
}
|
||||
|
||||
Result classify_wtm(const KPKPosition& pos, const Result bb[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
|
||||
// otherwise the current position is classified as RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
int idx;
|
||||
|
||||
// King moves
|
||||
b = pos.wk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
idx = compute_index(s, pos.blackKingSquare, pos.pawnSquare, BLACK);
|
||||
r |= Us == WHITE ? db[index(pop_lsb(&b), bksq, psq, BLACK)]
|
||||
: db[index(wksq, pop_lsb(&b), psq, WHITE)];
|
||||
|
||||
switch (bb[idx]) {
|
||||
if (Us == WHITE && (r & WIN))
|
||||
return WIN;
|
||||
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
|
||||
case RESULT_DRAW:
|
||||
case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
if (Us == BLACK && (r & DRAW))
|
||||
return DRAW;
|
||||
}
|
||||
|
||||
// Pawn moves
|
||||
if (square_rank(pos.pawnSquare) < RANK_7)
|
||||
if (Us == WHITE && rank_of(psq) < RANK_7)
|
||||
{
|
||||
s = pos.pawnSquare + DELTA_N;
|
||||
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
|
||||
Square s = psq + DELTA_N;
|
||||
r |= db[index(wksq, bksq, s, BLACK)]; // Single push
|
||||
|
||||
switch (bb[idx]) {
|
||||
if (rank_of(s) == RANK_3 && s != wksq && s != bksq)
|
||||
r |= db[index(wksq, bksq, s + DELTA_N, BLACK)]; // Double push
|
||||
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
|
||||
case RESULT_DRAW:
|
||||
case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
|
||||
// Double pawn push
|
||||
if ( square_rank(s) == RANK_3
|
||||
&& s != pos.whiteKingSquare
|
||||
&& s != pos.blackKingSquare)
|
||||
{
|
||||
s += DELTA_N;
|
||||
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
|
||||
|
||||
switch (bb[idx]) {
|
||||
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
|
||||
case RESULT_DRAW:
|
||||
case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
if (r & WIN)
|
||||
return WIN;
|
||||
}
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
|
||||
return r & UNKNOWN ? UNKNOWN : Us == WHITE ? DRAW : WIN;
|
||||
}
|
||||
|
||||
Result KPKPosition::classify(int idx, Result db[]) {
|
||||
|
||||
Result classify_btm(const KPKPosition& pos, const Result bb[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// classified as RESULT_WIN, the current position is classified as
|
||||
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
int idx;
|
||||
|
||||
// King moves
|
||||
b = pos.bk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
idx = compute_index(pos.whiteKingSquare, s, pos.pawnSquare, WHITE);
|
||||
|
||||
switch (bb[idx]) {
|
||||
|
||||
case RESULT_DRAW:
|
||||
return RESULT_DRAW;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
|
||||
case RESULT_WIN:
|
||||
case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_LOSS;
|
||||
decode_index(idx);
|
||||
return stm == WHITE ? classify<WHITE>(db) : classify<BLACK>(db);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+289
-473
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,531 +17,347 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
#include "direction.h"
|
||||
#include "misc.h"
|
||||
#include "rkiss.h"
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
Bitboard RMasks[64];
|
||||
Bitboard RMagics[64];
|
||||
Bitboard* RAttacks[64];
|
||||
unsigned RShifts[64];
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
|
||||
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
|
||||
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
|
||||
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
|
||||
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
|
||||
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
|
||||
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
|
||||
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
|
||||
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
|
||||
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
|
||||
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
|
||||
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
|
||||
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
|
||||
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
|
||||
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
|
||||
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
|
||||
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
|
||||
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
|
||||
0xa08520292120600ULL
|
||||
};
|
||||
Bitboard BMasks[64];
|
||||
Bitboard BMagics[64];
|
||||
Bitboard* BAttacks[64];
|
||||
unsigned BShifts[64];
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||
0x410201ce5c030092ULL
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
|
||||
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||
};
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
||||
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
||||
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
||||
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
||||
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
||||
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
||||
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
||||
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
||||
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
||||
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
||||
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
||||
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
||||
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
||||
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
||||
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
||||
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
||||
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
||||
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
||||
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
||||
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||
0xdc01f6dca4bebbdcULL,
|
||||
};
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
||||
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
||||
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
||||
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
||||
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
||||
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
||||
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
||||
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
||||
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
||||
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
||||
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
||||
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
||||
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
||||
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
||||
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
||||
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
||||
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
||||
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
||||
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
||||
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
||||
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
||||
0x5ac08a4735370479ULL,
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||
};
|
||||
|
||||
#endif // defined(IS_64BIT)
|
||||
|
||||
const Bitboard LightSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard DarkSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = { DarkSquaresBB, LightSquaresBB };
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{ EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
Bitboard RMask[64];
|
||||
int RAttackIndex[64];
|
||||
Bitboard RAttacks[0x19000];
|
||||
|
||||
Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
Bitboard BAttacks[0x1480];
|
||||
|
||||
Bitboard SetMaskBB[65];
|
||||
Bitboard ClearMaskBB[65];
|
||||
|
||||
Bitboard StepAttackBB[16][64];
|
||||
Bitboard RayBB[64][8];
|
||||
Bitboard SquareBB[64];
|
||||
Bitboard FileBB[8];
|
||||
Bitboard RankBB[8];
|
||||
Bitboard AdjacentFilesBB[8];
|
||||
Bitboard ThisAndAdjacentFilesBB[8];
|
||||
Bitboard InFrontBB[2][8];
|
||||
Bitboard StepAttacksBB[16][64];
|
||||
Bitboard BetweenBB[64][64];
|
||||
|
||||
Bitboard SquaresInFrontMask[2][64];
|
||||
Bitboard DistanceRingsBB[64][8];
|
||||
Bitboard ForwardBB[2][64];
|
||||
Bitboard PassedPawnMask[2][64];
|
||||
Bitboard AttackSpanMask[2][64];
|
||||
Bitboard PseudoAttacks[6][64];
|
||||
|
||||
Bitboard BishopPseudoAttacks[64];
|
||||
Bitboard RookPseudoAttacks[64];
|
||||
Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
uint8_t BitCount8Bit[256];
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
int SquareDistance[64][64];
|
||||
|
||||
namespace {
|
||||
|
||||
void init_masks();
|
||||
void init_ray_bitboards();
|
||||
void init_attacks();
|
||||
void init_between_bitboards();
|
||||
void init_pseudo_attacks();
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax);
|
||||
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||
const int shift[], const Bitboard mult[], int deltas[][2]);
|
||||
// De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan
|
||||
const uint64_t DeBruijn_64 = 0x218A392CD3D5DBFULL;
|
||||
const uint32_t DeBruijn_32 = 0x783A9B23;
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
|
||||
int BSFTable[64];
|
||||
int MS1BTable[256];
|
||||
Bitboard RTable[0x19000]; // Storage space for rook attacks
|
||||
Bitboard BTable[0x1480]; // Storage space for bishop attacks
|
||||
uint8_t BitCount8Bit[256];
|
||||
|
||||
typedef unsigned (Fn)(Square, Bitboard);
|
||||
|
||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index);
|
||||
}
|
||||
|
||||
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
||||
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
#if !defined(USE_BSFQ)
|
||||
|
||||
/// print_bitboard() prints a bitboard in an easily readable format to the
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
Square lsb(Bitboard b) {
|
||||
|
||||
void print_bitboard(Bitboard b) {
|
||||
|
||||
for (Rank r = RANK_8; r >= RANK_1; r--)
|
||||
{
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
||||
|
||||
std::cout << "|" << std::endl;
|
||||
}
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// init_bitboards() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
|
||||
void init_bitboards() {
|
||||
|
||||
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
|
||||
init_masks();
|
||||
init_ray_bitboards();
|
||||
init_attacks();
|
||||
init_between_bitboards();
|
||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
||||
init_pseudo_attacks();
|
||||
}
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const int BitTable[64] = {
|
||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
||||
51, 60, 42, 59, 58
|
||||
};
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
Square pop_1st_bit(Bitboard* b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
#elif !defined(USE_BSFQ)
|
||||
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||
58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
if (Is64Bit)
|
||||
return Square(BSFTable[((b & -b) * DeBruijn_64) >> 58]);
|
||||
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
uint32_t fold = unsigned(b) ^ unsigned(b >> 32);
|
||||
return Square(BSFTable[(fold * DeBruijn_32) >> 26]);
|
||||
}
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
Square pop_lsb(Bitboard* b) {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
#if defined (BIGENDIAN)
|
||||
uint32_t h;
|
||||
uint32_t l;
|
||||
#else
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
#endif
|
||||
} dw;
|
||||
};
|
||||
Bitboard bb = *b;
|
||||
*b = bb & (bb - 1);
|
||||
|
||||
Square pop_1st_bit(Bitboard* bb) {
|
||||
if (Is64Bit)
|
||||
return Square(BSFTable[((bb & -bb) * DeBruijn_64) >> 58]);
|
||||
|
||||
b_union u;
|
||||
Square ret;
|
||||
|
||||
u.b = *bb;
|
||||
|
||||
if (u.dw.l)
|
||||
{
|
||||
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||
u.dw.l &= (u.dw.l - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||
u.dw.h &= (u.dw.h - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
bb ^= (bb - 1);
|
||||
uint32_t fold = unsigned(bb) ^ unsigned(bb >> 32);
|
||||
return Square(BSFTable[(fold * DeBruijn_32) >> 26]);
|
||||
}
|
||||
|
||||
#endif
|
||||
Square msb(Bitboard b) {
|
||||
|
||||
unsigned b32;
|
||||
int result = 0;
|
||||
|
||||
if (b > 0xFFFFFFFF)
|
||||
{
|
||||
b >>= 32;
|
||||
result = 32;
|
||||
}
|
||||
|
||||
b32 = unsigned(b);
|
||||
|
||||
if (b32 > 0xFFFF)
|
||||
{
|
||||
b32 >>= 16;
|
||||
result += 16;
|
||||
}
|
||||
|
||||
if (b32 > 0xFF)
|
||||
{
|
||||
b32 >>= 8;
|
||||
result += 8;
|
||||
}
|
||||
|
||||
return Square(result + MS1BTable[b32]);
|
||||
}
|
||||
|
||||
#endif // !defined(USE_BSFQ)
|
||||
|
||||
|
||||
/// Bitboards::print() prints a bitboard in an easily readable format to the
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
|
||||
void Bitboards::print(Bitboard b) {
|
||||
|
||||
sync_cout;
|
||||
|
||||
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
|
||||
{
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
||||
|
||||
for (File file = FILE_A; file <= FILE_H; file++)
|
||||
std::cout << "| " << (b & (file | rank) ? "X " : " ");
|
||||
|
||||
std::cout << "|\n";
|
||||
}
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << sync_endl;
|
||||
}
|
||||
|
||||
|
||||
/// Bitboards::init() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
|
||||
void Bitboards::init() {
|
||||
|
||||
for (int k = 0, i = 0; i < 8; i++)
|
||||
while (k < (2 << i))
|
||||
MS1BTable[k++] = i;
|
||||
|
||||
for (Bitboard b = 0; b < 256; b++)
|
||||
BitCount8Bit[b] = (uint8_t)popcount<Max15>(b);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
SquareBB[s] = 1ULL << s;
|
||||
|
||||
FileBB[FILE_A] = FileABB;
|
||||
RankBB[RANK_1] = Rank1BB;
|
||||
|
||||
for (int i = 1; i < 8; i++)
|
||||
{
|
||||
FileBB[i] = FileBB[i - 1] << 1;
|
||||
RankBB[i] = RankBB[i - 1] << 8;
|
||||
}
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
{
|
||||
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||
ThisAndAdjacentFilesBB[f] = FileBB[f] | AdjacentFilesBB[f];
|
||||
}
|
||||
|
||||
for (Rank r = RANK_1; r < RANK_8; r++)
|
||||
InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
|
||||
PassedPawnMask[c][s] = InFrontBB[c][rank_of(s)] & ThisAndAdjacentFilesBB[file_of(s)];
|
||||
AttackSpanMask[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
||||
}
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (int d = 1; d < 8; d++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
if (SquareDistance[s1][s2] == d)
|
||||
DistanceRingsBB[s1][d - 1] |= s2;
|
||||
|
||||
for (int i = 0; i < 64; i++)
|
||||
if (!Is64Bit) // Matt Taylor's folding trick for 32 bit systems
|
||||
{
|
||||
Bitboard b = 1ULL << i;
|
||||
b ^= b - 1;
|
||||
b ^= b >> 32;
|
||||
BSFTable[(uint32_t)(b * DeBruijn_32) >> 26] = i;
|
||||
}
|
||||
else
|
||||
BSFTable[((1ULL << i) * DeBruijn_64) >> 58] = i;
|
||||
|
||||
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
||||
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (int k = 0; steps[pt][k]; k++)
|
||||
{
|
||||
Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
|
||||
|
||||
if (is_ok(to) && square_distance(s, to) < 3)
|
||||
StepAttacksBB[make_piece(c, pt)][s] |= to;
|
||||
}
|
||||
|
||||
Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
|
||||
Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
|
||||
|
||||
init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
|
||||
init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
PseudoAttacks[QUEEN][s] = PseudoAttacks[BISHOP][s] = attacks_bb<BISHOP>(s, 0);
|
||||
PseudoAttacks[QUEEN][s] |= PseudoAttacks[ ROOK][s] = attacks_bb< ROOK>(s, 0);
|
||||
}
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
if (PseudoAttacks[QUEEN][s1] & s2)
|
||||
{
|
||||
Square delta = (s2 - s1) / square_distance(s1, s2);
|
||||
|
||||
for (Square s = s1 + delta; s != s2; s += delta)
|
||||
BetweenBB[s1][s2] |= s;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// All functions below are used to precompute various bitboards during
|
||||
// program initialization. Some of the functions may be difficult to
|
||||
// understand, but they all seem to work correctly, and it should never
|
||||
// be necessary to touch any of them.
|
||||
Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) {
|
||||
|
||||
void init_masks() {
|
||||
Bitboard attack = 0;
|
||||
|
||||
SetMaskBB[SQ_NONE] = 0ULL;
|
||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
}
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (Square s = sq + deltas[i];
|
||||
is_ok(s) && square_distance(s, s - deltas[i]) == 1;
|
||||
s += deltas[i])
|
||||
{
|
||||
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
|
||||
PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
attack |= s;
|
||||
|
||||
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
||||
BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
|
||||
}
|
||||
|
||||
int remove_bit_8(int i) { return ((i & ~15) >> 1) | (i & 7); }
|
||||
|
||||
void init_ray_bitboards() {
|
||||
|
||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||
|
||||
for (int i = 0; i < 128; i = (i + 9) & ~8)
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
RayBB[remove_bit_8(i)][j] = EmptyBoardBB;
|
||||
for (int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
set_bit(&(RayBB[remove_bit_8(i)][j]), Square(remove_bit_8(k)));
|
||||
}
|
||||
}
|
||||
|
||||
void init_attacks() {
|
||||
|
||||
const int step[16][8] = {
|
||||
{0},
|
||||
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
|
||||
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
||||
};
|
||||
|
||||
for (int i = 0; i < 64; i++)
|
||||
for (int j = 0; j <= int(BK); j++)
|
||||
{
|
||||
StepAttackBB[j][i] = EmptyBoardBB;
|
||||
for (int k = 0; k < 8 && step[j][k] != 0; k++)
|
||||
{
|
||||
int l = i + step[j][k];
|
||||
if (l >= 0 && l < 64 && abs((i & 7) - (l & 7)) < 3)
|
||||
StepAttackBB[j][i] |= (1ULL << l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
|
||||
Bitboard result = 0ULL;
|
||||
int rk = sq / 8;
|
||||
int fl = sq % 8;
|
||||
|
||||
for (int i = 0; i < dirs; i++)
|
||||
{
|
||||
int dx = deltas[i][0];
|
||||
int dy = deltas[i][1];
|
||||
int f = fl + dx;
|
||||
int r = rk + dy;
|
||||
|
||||
while ( (dx == 0 || (f >= fmin && f <= fmax))
|
||||
&& (dy == 0 || (r >= rmin && r <= rmax)))
|
||||
{
|
||||
result |= (1ULL << (f + r*8));
|
||||
if (block & (1ULL << (f + r*8)))
|
||||
if (occupied & s)
|
||||
break;
|
||||
|
||||
f += dx;
|
||||
r += dy;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
||||
return attack;
|
||||
}
|
||||
|
||||
void init_between_bitboards() {
|
||||
|
||||
const SquareDelta step[8] = { DELTA_E, DELTA_W, DELTA_N, DELTA_S,
|
||||
DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE };
|
||||
Bitboard pick_random(RKISS& rk, int booster) {
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
{
|
||||
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||
SignedDirection d = signed_direction_between_squares(s1, s2);
|
||||
// Values s1 and s2 are used to rotate the candidate magic of a
|
||||
// quantity known to be the optimal to quickly find the magics.
|
||||
int s1 = booster & 63, s2 = (booster >> 6) & 63;
|
||||
|
||||
if (d != SIGNED_DIR_NONE)
|
||||
{
|
||||
for (Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||
}
|
||||
}
|
||||
Bitboard m = rk.rand<Bitboard>();
|
||||
m = (m >> s1) | (m << (64 - s1));
|
||||
m &= rk.rand<Bitboard>();
|
||||
m = (m >> s2) | (m << (64 - s2));
|
||||
return m & rk.rand<Bitboard>();
|
||||
}
|
||||
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||
|
||||
Bitboard result = 0ULL;
|
||||
int bits = count_1s<CNT32>(mask);
|
||||
// init_magics() computes all rook and bishop attacks at startup. Magic
|
||||
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
||||
// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
||||
// use the so called "fancy" approach.
|
||||
|
||||
for (int i = 0; i < bits; i++)
|
||||
{
|
||||
int j = pop_1st_bit(&mask);
|
||||
if (index & (1 << i))
|
||||
result |= (1ULL << j);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) {
|
||||
|
||||
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||
const int shift[], const Bitboard mult[], int deltas[][2]) {
|
||||
int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 },
|
||||
{ 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } };
|
||||
RKISS rk;
|
||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
||||
int i, size, booster;
|
||||
|
||||
for (int i = 0, index = 0; i < 64; i++)
|
||||
{
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
int j = (1 << (64 - shift[i]));
|
||||
#else
|
||||
int j = (1 << (32 - shift[i]));
|
||||
#endif
|
||||
|
||||
for (int k = 0; k < j; k++)
|
||||
{
|
||||
#if defined(IS_64BIT)
|
||||
Bitboard b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index + ((b * mult[i]) >> shift[i])] = sliding_attacks(i, b, 4, deltas);
|
||||
#else
|
||||
Bitboard b = index_to_bitboard(k, mask[i]);
|
||||
unsigned v = int(b) * int(mult[i]) ^ int(b >> 32) * int(mult[i] >> 32);
|
||||
attacks[index + (v >> shift[i])] = sliding_attacks(i, b, 4, deltas);
|
||||
#endif
|
||||
}
|
||||
index += j;
|
||||
}
|
||||
}
|
||||
|
||||
void init_pseudo_attacks() {
|
||||
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
||||
attacks[SQ_A1] = table;
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||
// Board edges are not considered in the relevant occupancies
|
||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||
|
||||
// Given a square 's', the mask is the bitboard of sliding attacks from
|
||||
// 's' computed on an empty board. The index must be big enough to contain
|
||||
// all the attacks for each possible subset of the mask and so is 2 power
|
||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
||||
// apply to the 64 or 32 bits word to get the index.
|
||||
masks[s] = sliding_attack(deltas, s, 0) & ~edges;
|
||||
shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]);
|
||||
|
||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
||||
// store the corresponding sliding attack bitboard in reference[].
|
||||
b = size = 0;
|
||||
do {
|
||||
occupancy[size] = b;
|
||||
reference[size++] = sliding_attack(deltas, s, b);
|
||||
b = (b - masks[s]) & masks[s];
|
||||
} while (b);
|
||||
|
||||
// Set the offset for the table of the next square. We have individual
|
||||
// table sizes for each square with "Fancy Magic Bitboards".
|
||||
if (s < SQ_H8)
|
||||
attacks[s + 1] = attacks[s] + size;
|
||||
|
||||
booster = MagicBoosters[Is64Bit][rank_of(s)];
|
||||
|
||||
// Find a magic for square 's' picking up an (almost) random number
|
||||
// until we find the one that passes the verification test.
|
||||
do {
|
||||
do magics[s] = pick_random(rk, booster);
|
||||
while (BitCount8Bit[(magics[s] * masks[s]) >> 56] < 6);
|
||||
|
||||
memset(attacks[s], 0, size * sizeof(Bitboard));
|
||||
|
||||
// A good magic must map every possible occupancy to an index that
|
||||
// looks up the correct sliding attack in the attacks[s] database.
|
||||
// Note that we build up the database for square 's' as a side
|
||||
// effect of verifying the magic.
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
Bitboard& attack = attacks[s][index(s, occupancy[i])];
|
||||
|
||||
if (attack && attack != reference[i])
|
||||
break;
|
||||
|
||||
assert(reference[i] != 0);
|
||||
|
||||
attack = reference[i];
|
||||
}
|
||||
} while (i != size);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+154
-218
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,114 +18,84 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BITBOARD_H_INCLUDED)
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "direction.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace Bitboards {
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
void init();
|
||||
void print(Bitboard b);
|
||||
|
||||
const Bitboard EmptyBoardBB = 0;
|
||||
}
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = FileABB << 1;
|
||||
const Bitboard FileCBB = FileABB << 2;
|
||||
const Bitboard FileDBB = FileABB << 3;
|
||||
const Bitboard FileEBB = FileABB << 4;
|
||||
const Bitboard FileFBB = FileABB << 5;
|
||||
const Bitboard FileGBB = FileABB << 6;
|
||||
const Bitboard FileHBB = FileABB << 7;
|
||||
namespace Bitbases {
|
||||
|
||||
const Bitboard Rank1BB = 0xFF;
|
||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
void init_kpk();
|
||||
uint32_t probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm);
|
||||
|
||||
extern const Bitboard SquaresByColorBB[2];
|
||||
extern const Bitboard FileBB[8];
|
||||
extern const Bitboard NeighboringFilesBB[8];
|
||||
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||
extern const Bitboard RankBB[8];
|
||||
extern const Bitboard RelativeRankBB[2][8];
|
||||
extern const Bitboard InFrontBB[2][8];
|
||||
}
|
||||
|
||||
extern Bitboard SetMaskBB[65];
|
||||
extern Bitboard ClearMaskBB[65];
|
||||
CACHE_LINE_ALIGNMENT
|
||||
|
||||
extern Bitboard StepAttackBB[16][64];
|
||||
extern Bitboard RayBB[64][8];
|
||||
extern Bitboard RMasks[64];
|
||||
extern Bitboard RMagics[64];
|
||||
extern Bitboard* RAttacks[64];
|
||||
extern unsigned RShifts[64];
|
||||
|
||||
extern Bitboard BMasks[64];
|
||||
extern Bitboard BMagics[64];
|
||||
extern Bitboard* BAttacks[64];
|
||||
extern unsigned BShifts[64];
|
||||
|
||||
extern Bitboard SquareBB[64];
|
||||
extern Bitboard FileBB[8];
|
||||
extern Bitboard RankBB[8];
|
||||
extern Bitboard AdjacentFilesBB[8];
|
||||
extern Bitboard ThisAndAdjacentFilesBB[8];
|
||||
extern Bitboard InFrontBB[2][8];
|
||||
extern Bitboard StepAttacksBB[16][64];
|
||||
extern Bitboard BetweenBB[64][64];
|
||||
|
||||
extern Bitboard SquaresInFrontMask[2][64];
|
||||
extern Bitboard DistanceRingsBB[64][8];
|
||||
extern Bitboard ForwardBB[2][64];
|
||||
extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard AttackSpanMask[2][64];
|
||||
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
|
||||
extern const uint64_t BMult[64];
|
||||
extern const int BShift[64];
|
||||
extern Bitboard BMask[64];
|
||||
extern int BAttackIndex[64];
|
||||
extern Bitboard BAttacks[0x1480];
|
||||
|
||||
extern Bitboard BishopPseudoAttacks[64];
|
||||
extern Bitboard RookPseudoAttacks[64];
|
||||
extern Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
extern uint8_t BitCount8Bit[256];
|
||||
extern Bitboard PseudoAttacks[6][64];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
||||
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
||||
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// setting and clearing bits.
|
||||
|
||||
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||
return b & SetMaskBB[s];
|
||||
inline Bitboard operator&(Bitboard b, Square s) {
|
||||
return b & SquareBB[s];
|
||||
}
|
||||
|
||||
inline void set_bit(Bitboard *b, Square s) {
|
||||
*b |= SetMaskBB[s];
|
||||
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
||||
return b |= SquareBB[s];
|
||||
}
|
||||
|
||||
inline void clear_bit(Bitboard *b, Square s) {
|
||||
*b &= ClearMaskBB[s];
|
||||
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
||||
return b ^= SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard operator|(Bitboard b, Square s) {
|
||||
return b | SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard operator^(Bitboard b, Square s) {
|
||||
return b ^ SquareBB[s];
|
||||
}
|
||||
|
||||
|
||||
/// Functions used to update a bitboard after a move. This is faster
|
||||
/// then calling a sequence of clear_bit() + set_bit()
|
||||
/// more_than_one() returns true if in 'b' there is more than one bit set
|
||||
|
||||
inline Bitboard make_move_bb(Square from, Square to) {
|
||||
return SetMaskBB[from] | SetMaskBB[to];
|
||||
inline bool more_than_one(Bitboard b) {
|
||||
return b & (b - 1);
|
||||
}
|
||||
|
||||
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
||||
*b ^= move_bb;
|
||||
}
|
||||
|
||||
/// rank_bb() and file_bb() take a file or a square as input, and return
|
||||
/// rank_bb() and file_bb() take a file or a square as input and return
|
||||
/// a bitboard representing all squares on the given file or rank.
|
||||
|
||||
inline Bitboard rank_bb(Rank r) {
|
||||
@@ -133,7 +103,7 @@ inline Bitboard rank_bb(Rank r) {
|
||||
}
|
||||
|
||||
inline Bitboard rank_bb(Square s) {
|
||||
return rank_bb(square_rank(s));
|
||||
return RankBB[rank_of(s)];
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(File f) {
|
||||
@@ -141,43 +111,23 @@ inline Bitboard file_bb(File f) {
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(Square s) {
|
||||
return file_bb(square_file(s));
|
||||
return FileBB[file_of(s)];
|
||||
}
|
||||
|
||||
|
||||
/// neighboring_files_bb takes a file or a square as input, and returns a
|
||||
/// bitboard representing all squares on the neighboring files.
|
||||
/// adjacent_files_bb takes a file as input and returns a bitboard representing
|
||||
/// all squares on the adjacent files.
|
||||
|
||||
inline Bitboard neighboring_files_bb(File f) {
|
||||
return NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard neighboring_files_bb(Square s) {
|
||||
return NeighboringFilesBB[square_file(s)];
|
||||
inline Bitboard adjacent_files_bb(File f) {
|
||||
return AdjacentFilesBB[f];
|
||||
}
|
||||
|
||||
|
||||
/// this_and_neighboring_files_bb takes a file or a square as input, and
|
||||
/// returns a bitboard representing all squares on the given and neighboring
|
||||
/// files.
|
||||
/// this_and_adjacent_files_bb takes a file as input and returns a bitboard
|
||||
/// representing all squares on the given and adjacent files.
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(File f) {
|
||||
return ThisAndNeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
return ThisAndNeighboringFilesBB[square_file(s)];
|
||||
}
|
||||
|
||||
|
||||
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
|
||||
/// representing all squares on the given rank from the given color's point of
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
|
||||
/// rank.
|
||||
|
||||
inline Bitboard relative_rank_bb(Color c, Rank r) {
|
||||
return RelativeRankBB[c][r];
|
||||
inline Bitboard this_and_adjacent_files_bb(File f) {
|
||||
return ThisAndAdjacentFilesBB[f];
|
||||
}
|
||||
|
||||
|
||||
@@ -192,105 +142,34 @@ inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
}
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Square s) {
|
||||
return InFrontBB[c][square_rank(s)];
|
||||
return InFrontBB[c][rank_of(s)];
|
||||
}
|
||||
|
||||
|
||||
/// behind_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks behind of the rank
|
||||
/// (or square), from the given color's point of view.
|
||||
/// between_bb returns a bitboard representing all squares between two squares.
|
||||
/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for
|
||||
/// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal,
|
||||
/// 0 is returned.
|
||||
|
||||
inline Bitboard behind_bb(Color c, Rank r) {
|
||||
return InFrontBB[opposite_color(c)][r];
|
||||
}
|
||||
|
||||
inline Bitboard behind_bb(Color c, Square s) {
|
||||
return InFrontBB[opposite_color(c)][square_rank(s)];
|
||||
}
|
||||
|
||||
|
||||
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
||||
/// given direction from a given square.
|
||||
|
||||
inline Bitboard ray_bb(Square s, SignedDirection d) {
|
||||
return RayBB[s][d];
|
||||
}
|
||||
|
||||
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||
}
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||
}
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] +
|
||||
(unsigned(int(b) * int(RMult[s]) ^
|
||||
int(b >> 32) * int(RMult[s] >> 32))
|
||||
>> RShift[s])];
|
||||
}
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
(unsigned(int(b) * int(BMult[s]) ^
|
||||
int(b >> 32) * int(BMult[s] >> 32))
|
||||
>> BShift[s])];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||
}
|
||||
|
||||
|
||||
/// squares_between returns a bitboard representing all squares between
|
||||
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
|
||||
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
|
||||
/// on the same line, file or diagonal, EmptyBoardBB is returned.
|
||||
|
||||
inline Bitboard squares_between(Square s1, Square s2) {
|
||||
inline Bitboard between_bb(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// bitboard representing all squares along the line in front of the square,
|
||||
/// from the point of view of the given color. Definition of the table is:
|
||||
/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
/// forward_bb takes a color and a square as input, and returns a bitboard
|
||||
/// representing all squares along the line in front of the square, from the
|
||||
/// point of view of the given color. Definition of the table is:
|
||||
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
|
||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||
return SquaresInFrontMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// squares_behind is similar to squares_in_front, but returns the squares
|
||||
/// behind the square instead of in front of the square.
|
||||
|
||||
inline Bitboard squares_behind(Color c, Square s) {
|
||||
return SquaresInFrontMask[opposite_color(c)][s];
|
||||
inline Bitboard forward_bb(Color c, Square s) {
|
||||
return ForwardBB[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn. Definition of the table is:
|
||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
|
||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s)
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return PassedPawnMask[c][s];
|
||||
@@ -300,45 +179,102 @@ inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
||||
/// representing all squares that can be attacked by a pawn of the given color
|
||||
/// when it moves along its file starting from the given square. Definition is:
|
||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
||||
|
||||
inline Bitboard attack_span_mask(Color c, Square s) {
|
||||
return AttackSpanMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
||||
/// either on a straight or on a diagonal line.
|
||||
|
||||
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
||||
|
||||
inline Square first_1(Bitboard b) {
|
||||
Bitboard dummy;
|
||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||
return (Square)(dummy);
|
||||
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
||||
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
||||
& ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]);
|
||||
}
|
||||
|
||||
inline Square pop_1st_bit(Bitboard* b) {
|
||||
const Square s = first_1(*b);
|
||||
*b &= ~(1ULL<<s);
|
||||
|
||||
/// same_color_squares() returns a bitboard representing all squares with
|
||||
/// the same color of the given square.
|
||||
|
||||
inline Bitboard same_color_squares(Square s) {
|
||||
return Bitboard(0xAA55AA55AA55AA55ULL) & s ? 0xAA55AA55AA55AA55ULL
|
||||
: ~0xAA55AA55AA55AA55ULL;
|
||||
}
|
||||
|
||||
|
||||
/// Functions for computing sliding attack bitboards. Function attacks_bb() takes
|
||||
/// a square and a bitboard of occupied squares as input, and returns a bitboard
|
||||
/// representing all squares attacked by Pt (bishop or rook) on the given square.
|
||||
template<PieceType Pt>
|
||||
FORCE_INLINE unsigned magic_index(Square s, Bitboard occ) {
|
||||
|
||||
Bitboard* const Masks = Pt == ROOK ? RMasks : BMasks;
|
||||
Bitboard* const Magics = Pt == ROOK ? RMagics : BMagics;
|
||||
unsigned* const Shifts = Pt == ROOK ? RShifts : BShifts;
|
||||
|
||||
if (Is64Bit)
|
||||
return unsigned(((occ & Masks[s]) * Magics[s]) >> Shifts[s]);
|
||||
|
||||
unsigned lo = unsigned(occ) & unsigned(Masks[s]);
|
||||
unsigned hi = unsigned(occ >> 32) & unsigned(Masks[s] >> 32);
|
||||
return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s];
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Bitboard occ) {
|
||||
return (Pt == ROOK ? RAttacks : BAttacks)[s][magic_index<Pt>(s, occ)];
|
||||
}
|
||||
|
||||
|
||||
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
||||
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
||||
|
||||
#if defined(USE_BSFQ)
|
||||
|
||||
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) {
|
||||
unsigned long index;
|
||||
_BitScanForward64(&index, b);
|
||||
return (Square) index;
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
unsigned long index;
|
||||
_BitScanReverse64(&index, b);
|
||||
return (Square) index;
|
||||
}
|
||||
|
||||
# else
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
Bitboard index;
|
||||
__asm__("bsfq %1, %0": "=r"(index): "rm"(b) );
|
||||
return (Square) index;
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
Bitboard index;
|
||||
__asm__("bsrq %1, %0": "=r"(index): "rm"(b) );
|
||||
return (Square) index;
|
||||
}
|
||||
|
||||
# endif
|
||||
|
||||
FORCE_INLINE Square pop_lsb(Bitboard* b) {
|
||||
const Square s = lsb(*b);
|
||||
*b &= ~(1ULL << s);
|
||||
return s;
|
||||
}
|
||||
|
||||
#else // if !defined(USE_BSFQ)
|
||||
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard* b);
|
||||
extern Square msb(Bitboard b);
|
||||
extern Square lsb(Bitboard b);
|
||||
extern Square pop_lsb(Bitboard* b);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void print_bitboard(Bitboard b);
|
||||
extern void init_bitboards();
|
||||
|
||||
|
||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||
|
||||
+36
-49
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,29 +18,32 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BITCOUNT_H_INCLUDED)
|
||||
#define BITCOUNT_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include "types.h"
|
||||
|
||||
enum BitCountType {
|
||||
CNT64,
|
||||
CNT64_MAX15,
|
||||
CNT32,
|
||||
CNT32_MAX15,
|
||||
CNT_POPCNT
|
||||
CNT_64,
|
||||
CNT_64_MAX15,
|
||||
CNT_32,
|
||||
CNT_32_MAX15,
|
||||
CNT_HW_POPCNT
|
||||
};
|
||||
|
||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||
/// We have different optimized versions according if platform
|
||||
/// is 32 or 64 bits, and to the maximum number of nonzero bits.
|
||||
/// We also support hardware popcnt instruction. See Readme.txt
|
||||
/// on how to pgo compile with popcnt support.
|
||||
template<BitCountType> inline int count_1s(Bitboard);
|
||||
/// Determine at compile time the best popcount<> specialization according if
|
||||
/// platform is 32 or 64 bits, to the maximum number of nonzero bits to count or
|
||||
/// use hardware popcnt instruction when available.
|
||||
const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
|
||||
const BitCountType Max15 = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64_MAX15 : CNT_32_MAX15;
|
||||
|
||||
|
||||
/// popcount() counts the number of nonzero bits in a bitboard
|
||||
template<BitCountType> inline int popcount(Bitboard);
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT64>(Bitboard b) {
|
||||
inline int popcount<CNT_64>(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
@@ -49,7 +52,7 @@ inline int count_1s<CNT64>(Bitboard b) {
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT64_MAX15>(Bitboard b) {
|
||||
inline int popcount<CNT_64_MAX15>(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
@@ -57,7 +60,7 @@ inline int count_1s<CNT64_MAX15>(Bitboard b) {
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT32>(Bitboard b) {
|
||||
inline int popcount<CNT_32>(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
@@ -70,7 +73,7 @@ inline int count_1s<CNT32>(Bitboard b) {
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT32_MAX15>(Bitboard b) {
|
||||
inline int popcount<CNT_32_MAX15>(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
@@ -82,44 +85,28 @@ inline int count_1s<CNT32_MAX15>(Bitboard b) {
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int count_1s<CNT_POPCNT>(Bitboard b) {
|
||||
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
||||
|
||||
#if !defined(USE_POPCNT)
|
||||
return int(b != 0); // Avoid 'b not used' warning
|
||||
|
||||
assert(false);
|
||||
return b != 0; // Avoid 'b not used' warning
|
||||
|
||||
#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
|
||||
return _mm_popcnt_u64(b);
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
return __popcnt64(b);
|
||||
#elif defined(__GNUC__)
|
||||
|
||||
return (int)__popcnt64(b);
|
||||
|
||||
#else
|
||||
|
||||
unsigned long ret;
|
||||
__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
|
||||
return ret;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
int CPUInfo[4] = {-1};
|
||||
__cpuid(CPUInfo, 0x00000001);
|
||||
return (CPUInfo[2] >> 23) & 1;
|
||||
}
|
||||
|
||||
|
||||
/// CpuHasPOPCNT is a global constant initialized at startup that
|
||||
/// is set to true if CPU on which application runs supports popcnt
|
||||
/// hardware instruction. Unless USE_POPCNT is not defined.
|
||||
#if defined(USE_POPCNT)
|
||||
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||
#else
|
||||
const bool CpuHasPOPCNT = false;
|
||||
#endif
|
||||
|
||||
|
||||
/// CpuIs64Bit is a global constant initialized at compile time that
|
||||
/// is set to true if CPU on which application runs is a 64 bits.
|
||||
#if defined(IS_64BIT)
|
||||
const bool CpuIs64Bit = true;
|
||||
#else
|
||||
const bool CpuIs64Bit = false;
|
||||
#endif
|
||||
|
||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||
|
||||
+129
-253
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,46 +17,26 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
#include "book.h"
|
||||
#include "mersenne.h"
|
||||
#include "misc.h"
|
||||
#include "movegen.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
Book OpeningBook;
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Book entry size in bytes
|
||||
const int EntrySize = 16;
|
||||
|
||||
|
||||
/// Random numbers from PolyGlot, used to compute book hash keys
|
||||
|
||||
const uint64_t Random64[781] = {
|
||||
// Random numbers from PolyGlot, used to compute book hash keys
|
||||
const Key PolyGlotRandoms[781] = {
|
||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
||||
@@ -320,276 +300,172 @@ namespace {
|
||||
0xF8D626AAAF278509ULL
|
||||
};
|
||||
|
||||
// Offsets to the PolyGlotRandoms[] array of zobrist keys
|
||||
const Key* ZobPiece = PolyGlotRandoms;
|
||||
const Key* ZobCastle = ZobPiece + 12 * 64; // Pieces * squares
|
||||
const Key* ZobEnPassant = ZobCastle + 4; // Castle flags
|
||||
const Key* ZobTurn = ZobEnPassant + 8; // Number of files
|
||||
|
||||
/// Indices to the Random64[] array
|
||||
// book_key() returns the PolyGlot hash key of the given position
|
||||
uint64_t book_key(const Position& pos) {
|
||||
|
||||
const int RandomPiece = 0;
|
||||
const int RandomCastle = 768;
|
||||
const int RandomEnPassant = 772;
|
||||
const int RandomTurn = 780;
|
||||
uint64_t key = 0;
|
||||
Bitboard b = pos.pieces();
|
||||
|
||||
while (b)
|
||||
{
|
||||
// In PolyGlotRandoms[] pieces are stored in the following sequence:
|
||||
// BP = 0, WP = 1, BN = 2, WN = 3, ... BK = 10, WK = 11
|
||||
Square s = pop_lsb(&b);
|
||||
Piece p = pos.piece_on(s);
|
||||
int pieceOfs = 2 * (type_of(p) - 1) + (color_of(p) == WHITE);
|
||||
key ^= ZobPiece[64 * pieceOfs + s];
|
||||
}
|
||||
|
||||
/// Prototypes
|
||||
b = pos.can_castle(ALL_CASTLES);
|
||||
|
||||
uint64_t book_key(const Position& pos);
|
||||
uint64_t book_piece_key(Piece p, Square s);
|
||||
uint64_t book_castle_key(const Position& pos);
|
||||
uint64_t book_ep_key(const Position& pos);
|
||||
uint64_t book_color_key(const Position& pos);
|
||||
}
|
||||
while (b)
|
||||
key ^= ZobCastle[pop_lsb(&b)];
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
key ^= ZobEnPassant[file_of(pos.ep_square())];
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
if (pos.side_to_move() == WHITE)
|
||||
key ^= ZobTurn[0];
|
||||
|
||||
|
||||
/// Destructor. Be sure file is closed before we leave.
|
||||
|
||||
Book::~Book() {
|
||||
|
||||
close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::open() opens a book file with a given file name
|
||||
|
||||
void Book::open(const string& fName) {
|
||||
|
||||
// Close old file before opening the new
|
||||
close();
|
||||
|
||||
fileName = fName;
|
||||
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||
if (!is_open())
|
||||
return;
|
||||
|
||||
// Get the book size in number of entries
|
||||
seekg(0, ios::end);
|
||||
bookSize = long(tellg()) / EntrySize;
|
||||
seekg(0, ios::beg);
|
||||
|
||||
if (!good())
|
||||
{
|
||||
cerr << "Failed to open book file " << fileName << endl;
|
||||
Application::exit_with_failure();
|
||||
return key;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Book::Book() {
|
||||
|
||||
for (int i = Time::now() % 10000; i > 0; i--)
|
||||
RKiss.rand<unsigned>(); // Make random number generation less deterministic
|
||||
}
|
||||
|
||||
Book::~Book() { if (is_open()) close(); }
|
||||
|
||||
|
||||
/// Book::operator>>() reads sizeof(T) chars from the file's binary byte stream
|
||||
/// and converts them in a number of type T. A Polyglot book stores numbers in
|
||||
/// big-endian format.
|
||||
|
||||
template<typename T> Book& Book::operator>>(T& n) {
|
||||
|
||||
n = 0;
|
||||
for (size_t i = 0; i < sizeof(T); i++)
|
||||
n = T((n << 8) + ifstream::get());
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<> Book& Book::operator>>(BookEntry& e) {
|
||||
return *this >> e.key >> e.move >> e.count >> e.learn;
|
||||
}
|
||||
|
||||
|
||||
/// Book::close() closes the file only if it is open, otherwise
|
||||
/// we can end up in a little mess due to how std::ifstream works.
|
||||
/// Book::open() tries to open a book file with the given name after closing
|
||||
/// any exsisting one.
|
||||
|
||||
void Book::close() {
|
||||
bool Book::open(const char* fName) {
|
||||
|
||||
if (is_open())
|
||||
ifstream::close();
|
||||
if (is_open()) // Cannot close an already closed file
|
||||
close();
|
||||
|
||||
ifstream::open(fName, ifstream::in | ifstream::binary);
|
||||
|
||||
fileName = is_open() ? fName : "";
|
||||
ifstream::clear(); // Reset any error flag to allow retry ifstream::open()
|
||||
return !fileName.empty();
|
||||
}
|
||||
|
||||
|
||||
/// Book::file_name() returns the file name of the currently active book,
|
||||
/// or the empty string if no book is open.
|
||||
/// Book::probe() tries to find a book move for the given position. If no move
|
||||
/// is found returns MOVE_NONE. If pickBest is true returns always the highest
|
||||
/// rated move, otherwise randomly chooses one, based on the move score.
|
||||
|
||||
const string Book::file_name() { // Not const to compile on HP-UX 11.X
|
||||
Move Book::probe(const Position& pos, const string& fName, bool pickBest) {
|
||||
|
||||
return is_open() ? fileName : "";
|
||||
}
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found.
|
||||
|
||||
Move Book::get_move(const Position& pos, bool findBestMove) {
|
||||
|
||||
if (!is_open() || bookSize == 0)
|
||||
if (fileName != fName && !open(fName.c_str()))
|
||||
return MOVE_NONE;
|
||||
|
||||
BookEntry entry;
|
||||
int bookMove = MOVE_NONE;
|
||||
int scoresSum = 0, bestScore = 0;
|
||||
BookEntry e;
|
||||
uint16_t best = 0;
|
||||
unsigned sum = 0;
|
||||
Move move = MOVE_NONE;
|
||||
uint64_t key = book_key(pos);
|
||||
|
||||
// Choose a book move among the possible moves for the given position
|
||||
for (int idx = find_key(key); idx < bookSize; idx++)
|
||||
seekg(find_first(key) * sizeof(BookEntry), ios_base::beg);
|
||||
|
||||
while (*this >> e, e.key == key && good())
|
||||
{
|
||||
read_entry(entry, idx);
|
||||
if (entry.key != key)
|
||||
break;
|
||||
|
||||
int score = entry.count;
|
||||
|
||||
assert(score > 0);
|
||||
|
||||
// If findBestMove is true choose highest rated book move
|
||||
if (findBestMove)
|
||||
{
|
||||
if (score > bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
bookMove = entry.move;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
best = max(best, e.count);
|
||||
sum += e.count;
|
||||
|
||||
// Choose book move according to its score. If a move has a very
|
||||
// high score it has more probability to be choosen then a one with
|
||||
// lower score. Note that first entry is always chosen.
|
||||
scoresSum += score;
|
||||
if (int(genrand_int32() % scoresSum) < score)
|
||||
bookMove = entry.move;
|
||||
// high score it has higher probability to be choosen than a move
|
||||
// with lower score. Note that first entry is always chosen.
|
||||
if ( (sum && RKiss.rand<unsigned>() % sum < e.count)
|
||||
|| (pickBest && e.count == best))
|
||||
move = Move(e.move);
|
||||
}
|
||||
if (!bookMove)
|
||||
|
||||
if (!move)
|
||||
return MOVE_NONE;
|
||||
|
||||
MoveStack mlist[256];
|
||||
MoveStack* last = generate_moves(pos, mlist);
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if ((int(cur->move) & 07777) == bookMove)
|
||||
return cur->move;
|
||||
// A PolyGlot book move is encoded as follows:
|
||||
//
|
||||
// bit 0- 5: destination square (from 0 to 63)
|
||||
// bit 6-11: origin square (from 0 to 63)
|
||||
// bit 12-14: promotion piece (from KNIGHT == 1 to QUEEN == 4)
|
||||
//
|
||||
// Castling moves follow "king captures rook" representation. So in case book
|
||||
// move is a promotion we have to convert to our representation, in all the
|
||||
// other cases we can directly compare with a Move after having masked out
|
||||
// the special Move's flags (bit 14-15) that are not supported by PolyGlot.
|
||||
int pt = (move >> 12) & 7;
|
||||
if (pt)
|
||||
move = make<PROMOTION>(from_sq(move), to_sq(move), PieceType(pt + 1));
|
||||
|
||||
// Add 'special move' flags and verify it is legal
|
||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (move == (ml.move() & 0x3FFF))
|
||||
return ml.move();
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// Book::find_key() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. The index to the first book
|
||||
/// entry with the same key as the input is returned. When the key is not
|
||||
/// found in the book file, bookSize is returned.
|
||||
/// Book::find_first() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. Returns the index of the leftmost
|
||||
/// book entry with the same key as the input.
|
||||
|
||||
int Book::find_key(uint64_t key) {
|
||||
size_t Book::find_first(uint64_t key) {
|
||||
|
||||
int left, right, mid;
|
||||
BookEntry entry;
|
||||
seekg(0, ios::end); // Move pointer to end, so tellg() gets file's size
|
||||
|
||||
// Binary search (finds the leftmost entry)
|
||||
left = 0;
|
||||
right = bookSize - 1;
|
||||
size_t low = 0, mid, high = (size_t)tellg() / sizeof(BookEntry) - 1;
|
||||
BookEntry e;
|
||||
|
||||
assert(left <= right);
|
||||
assert(low <= high);
|
||||
|
||||
while (left < right)
|
||||
while (low < high && good())
|
||||
{
|
||||
mid = (left + right) / 2;
|
||||
mid = (low + high) / 2;
|
||||
|
||||
assert(mid >= left && mid < right);
|
||||
assert(mid >= low && mid < high);
|
||||
|
||||
read_entry(entry, mid);
|
||||
if (key <= entry.key)
|
||||
right = mid;
|
||||
seekg(mid * sizeof(BookEntry), ios_base::beg);
|
||||
*this >> e;
|
||||
|
||||
if (key <= e.key)
|
||||
high = mid;
|
||||
else
|
||||
left = mid + 1;
|
||||
low = mid + 1;
|
||||
}
|
||||
|
||||
assert(left == right);
|
||||
assert(low == high);
|
||||
|
||||
read_entry(entry, left);
|
||||
return (entry.key == key)? left : bookSize;
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_entry() takes a BookEntry reference and an integer index as
|
||||
/// input, and looks up the opening book entry at the given index in the book
|
||||
/// file. The book entry is copied to the first input parameter.
|
||||
|
||||
void Book::read_entry(BookEntry& entry, int idx) {
|
||||
|
||||
assert(idx >= 0 && idx < bookSize);
|
||||
assert(is_open());
|
||||
|
||||
seekg(idx * EntrySize, ios_base::beg);
|
||||
*this >> entry;
|
||||
if (!good())
|
||||
{
|
||||
cerr << "Failed to read book entry at index " << idx << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_integer() reads size chars from the file stream
|
||||
/// and converts them in an integer number.
|
||||
|
||||
uint64_t Book::read_integer(int size) {
|
||||
|
||||
char buf[8];
|
||||
read(buf, size);
|
||||
|
||||
// Numbers are stored on disk as a binary byte stream
|
||||
uint64_t n = 0ULL;
|
||||
for (int i = 0; i < size; i++)
|
||||
n = (n << 8) + (unsigned char)buf[i];
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
uint64_t book_key(const Position& pos) {
|
||||
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
{
|
||||
Bitboard b = pos.pieces_of_color(c);
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
Piece p = pos.piece_on(s);
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(color_of_piece(p) == c);
|
||||
|
||||
result ^= book_piece_key(p, s);
|
||||
}
|
||||
}
|
||||
result ^= book_castle_key(pos);
|
||||
result ^= book_ep_key(pos);
|
||||
result ^= book_color_key(pos);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_piece_key(Piece p, Square s) {
|
||||
|
||||
/// Convert pieces to the range 0..11
|
||||
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
||||
|
||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_castle_key(const Position& pos) {
|
||||
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
if (pos.can_castle_kingside(WHITE))
|
||||
result ^= Random64[RandomCastle+0];
|
||||
|
||||
if (pos.can_castle_queenside(WHITE))
|
||||
result ^= Random64[RandomCastle+1];
|
||||
|
||||
if (pos.can_castle_kingside(BLACK))
|
||||
result ^= Random64[RandomCastle+2];
|
||||
|
||||
if (pos.can_castle_queenside(BLACK))
|
||||
result ^= Random64[RandomCastle+3];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_ep_key(const Position& pos) {
|
||||
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_color_key(const Position& pos) {
|
||||
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
|
||||
}
|
||||
return low;
|
||||
}
|
||||
|
||||
+13
-43
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,71 +17,41 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BOOK_H_INCLUDED)
|
||||
#define BOOK_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "rkiss.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// A Polyglot book is a series of "entries" of 16 bytes. All integers are
|
||||
/// stored highest byte first (regardless of size). The entries are ordered
|
||||
/// according to key. Lowest key first.
|
||||
struct BookEntry {
|
||||
uint64_t key;
|
||||
uint16_t move;
|
||||
uint16_t count;
|
||||
uint16_t n;
|
||||
uint16_t sum;
|
||||
uint32_t learn;
|
||||
};
|
||||
|
||||
|
||||
class Book : private std::ifstream {
|
||||
Book(const Book&); // just decleared..
|
||||
Book& operator=(const Book&); // ..to avoid a warning
|
||||
public:
|
||||
Book() {}
|
||||
Book();
|
||||
~Book();
|
||||
void open(const std::string& fName);
|
||||
void close();
|
||||
const std::string file_name();
|
||||
Move get_move(const Position& pos, bool findBestMove);
|
||||
Move probe(const Position& pos, const std::string& fName, bool pickBest);
|
||||
|
||||
private:
|
||||
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
|
||||
Book& operator>>(uint16_t& n) { n = (uint16_t)read_integer(2); return *this; }
|
||||
void operator>>(BookEntry& e) { *this >> e.key >> e.move >> e.count >> e.n >> e.sum; }
|
||||
template<typename T> Book& operator>>(T& n);
|
||||
|
||||
uint64_t read_integer(int size);
|
||||
void read_entry(BookEntry& e, int n);
|
||||
int find_key(uint64_t key);
|
||||
bool open(const char* fName);
|
||||
size_t find_first(uint64_t key);
|
||||
|
||||
RKISS RKiss;
|
||||
std::string fileName;
|
||||
int bookSize;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern Book OpeningBook;
|
||||
|
||||
|
||||
#endif // !defined(BOOK_H_INCLUDED)
|
||||
|
||||
-56
@@ -1,56 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(COLOR_H_INCLUDED)
|
||||
#define COLOR_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Color {
|
||||
WHITE,
|
||||
BLACK,
|
||||
COLOR_NONE
|
||||
};
|
||||
|
||||
enum SquareColor {
|
||||
DARK,
|
||||
LIGHT
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Color);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
#endif // !defined(COLOR_H_INCLUDED)
|
||||
-40
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(DEPTH_H_INCLUDED)
|
||||
#define DEPTH_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Depth {
|
||||
|
||||
ONE_PLY = 2,
|
||||
|
||||
DEPTH_ZERO = 0,
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Depth);
|
||||
|
||||
#endif // !defined(DEPTH_H_INCLUDED)
|
||||
@@ -1,87 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "direction.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
const SquareDelta directionToDelta[] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
|
||||
bool reachable(Square orig, Square dest, SignedDirection dir) {
|
||||
|
||||
SquareDelta delta = directionToDelta[dir];
|
||||
Square from = orig;
|
||||
Square to = from + delta;
|
||||
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
|
||||
{
|
||||
from = to;
|
||||
to += delta;
|
||||
}
|
||||
return (to == dest && square_distance(from, to) == 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
uint8_t DirectionTable[64][64];
|
||||
uint8_t SignedDirectionTable[64][64];
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
void init_direction_table() {
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
{
|
||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
||||
if (s1 == s2)
|
||||
continue;
|
||||
|
||||
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
|
||||
{
|
||||
if (reachable(s1, s2, d))
|
||||
{
|
||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
||||
DirectionTable[s1][s2] = uint8_t(d / 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(DIRECTION_H_INCLUDED)
|
||||
#define DIRECTION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "square.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Direction {
|
||||
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
|
||||
};
|
||||
|
||||
enum SignedDirection {
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
||||
SIGNED_DIR_NONE = 8
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(SignedDirection);
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
extern uint8_t DirectionTable[64][64];
|
||||
extern uint8_t SignedDirectionTable[64][64];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Direction direction_between_squares(Square s1, Square s2) {
|
||||
return Direction(DirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline int direction_is_diagonal(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] & 2;
|
||||
}
|
||||
|
||||
inline bool direction_is_straight(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] < 2;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_direction_table();
|
||||
|
||||
|
||||
#endif // !defined(DIRECTION_H_INCLUDED)
|
||||
+304
-319
File diff suppressed because it is too large
Load Diff
+77
-62
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,89 +17,104 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(ENDGAME_H_INCLUDED)
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
/// EndgameType lists all supported endgames
|
||||
|
||||
enum EndgameType {
|
||||
|
||||
// Evaluation functions
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KNNK, // KNN vs K
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
// Evaluation functions
|
||||
|
||||
// Scaling functions
|
||||
KBPsK, // KB+pawns vs K
|
||||
KQKRPs, // KQ vs KR+pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KNNK, // KNN vs K
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
|
||||
// Scaling functions
|
||||
SCALE_FUNS,
|
||||
|
||||
KBPsK, // KB+pawns vs K
|
||||
KQKRPs, // KQ vs KR+pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
/// Template abstract base class for all special endgame functions
|
||||
|
||||
/// Endgame functions can be of two types according if return a Value or a
|
||||
/// ScaleFactor. Type eg_fun<int>::type equals to either ScaleFactor or Value
|
||||
/// depending if the template parameter is 0 or 1.
|
||||
|
||||
template<int> struct eg_fun { typedef Value type; };
|
||||
template<> struct eg_fun<1> { typedef ScaleFactor type; };
|
||||
|
||||
|
||||
/// Base and derived templates for endgame evaluation and scaling functions
|
||||
|
||||
template<typename T>
|
||||
class EndgameFunctionBase {
|
||||
public:
|
||||
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||
virtual ~EndgameFunctionBase() {}
|
||||
virtual T apply(const Position&) const = 0;
|
||||
Color color() const { return strongerSide; }
|
||||
struct EndgameBase {
|
||||
|
||||
protected:
|
||||
virtual ~EndgameBase() {}
|
||||
virtual Color color() const = 0;
|
||||
virtual T operator()(const Position&) const = 0;
|
||||
};
|
||||
|
||||
|
||||
template<EndgameType E, typename T = typename eg_fun<(E > SCALE_FUNS)>::type>
|
||||
struct Endgame : public EndgameBase<T> {
|
||||
|
||||
explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
|
||||
Color color() const { return strongerSide; }
|
||||
T operator()(const Position&) const;
|
||||
|
||||
private:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
|
||||
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
||||
|
||||
/// Endgames class stores in two std::map the pointers to endgame evaluation
|
||||
/// and scaling base objects. Then we use polymorphism to invoke the actual
|
||||
/// endgame function calling its operator() that is virtual.
|
||||
|
||||
/// Templates subclass for various concrete endgames
|
||||
class Endgames {
|
||||
|
||||
template<EndgameType>
|
||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||
typedef EndgameEvaluationFunctionBase Base;
|
||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||
Value apply(const Position&) const;
|
||||
typedef std::map<Key, EndgameBase<eg_fun<0>::type>*> M1;
|
||||
typedef std::map<Key, EndgameBase<eg_fun<1>::type>*> M2;
|
||||
|
||||
M1 m1;
|
||||
M2 m2;
|
||||
|
||||
M1& map(M1::mapped_type) { return m1; }
|
||||
M2& map(M2::mapped_type) { return m2; }
|
||||
|
||||
template<EndgameType E> void add(const std::string& code);
|
||||
|
||||
public:
|
||||
Endgames();
|
||||
~Endgames();
|
||||
|
||||
template<typename T> T probe(Key key, T& eg)
|
||||
{ return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
|
||||
};
|
||||
|
||||
template<EndgameType>
|
||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||
typedef EndgameScalingFunctionBase Base;
|
||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||
ScaleFactor apply(const Position&) const;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_bitbases();
|
||||
|
||||
|
||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
||||
|
||||
+560
-306
File diff suppressed because it is too large
Load Diff
+10
-7
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,18 +17,21 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(EVALUATE_H_INCLUDED)
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
#include "color.h"
|
||||
#include "value.h"
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
namespace Eval {
|
||||
|
||||
extern Color RootColor;
|
||||
|
||||
extern void init();
|
||||
extern Value evaluate(const Position& pos, Value& margin);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
extern std::string trace(const Position& pos);
|
||||
|
||||
}
|
||||
|
||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||
|
||||
@@ -1,98 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "history.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor
|
||||
|
||||
History::History() { clear(); }
|
||||
|
||||
|
||||
/// History::clear() clears the history tables
|
||||
|
||||
void History::clear() {
|
||||
memset(history, 0, 16 * 64 * sizeof(int));
|
||||
memset(maxStaticValueDelta, 0, 16 * 64 * sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
/// History::success() registers a move as being successful. This is done
|
||||
/// whenever a non-capturing move causes a beta cutoff in the main search.
|
||||
/// The three parameters are the moving piece, the destination square, and
|
||||
/// the search depth.
|
||||
|
||||
void History::success(Piece p, Square to, Depth d) {
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
history[p][to] += int(d) * int(d);
|
||||
|
||||
// Prevent history overflow
|
||||
if (history[p][to] >= HistoryMax)
|
||||
for (int i = 0; i < 16; i++)
|
||||
for (int j = 0; j < 64; j++)
|
||||
history[i][j] /= 2;
|
||||
}
|
||||
|
||||
|
||||
/// History::failure() registers a move as being unsuccessful. The function is
|
||||
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||
/// at a node where a beta cutoff was finally found.
|
||||
|
||||
void History::failure(Piece p, Square to, Depth d) {
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
history[p][to] -= int(d) * int(d);
|
||||
|
||||
// Prevent history underflow
|
||||
if (history[p][to] <= -HistoryMax)
|
||||
for (int i = 0; i < 16; i++)
|
||||
for (int j = 0; j < 64; j++)
|
||||
history[i][j] /= 2;
|
||||
}
|
||||
|
||||
|
||||
/// History::set_gain() and History::gain() store and retrieve the
|
||||
/// gain of a move given the delta of the static position evaluations
|
||||
/// before and after the move.
|
||||
|
||||
void History::set_gain(Piece p, Square to, Value delta) {
|
||||
|
||||
if (delta >= maxStaticValueDelta[p][to])
|
||||
maxStaticValueDelta[p][to] = delta;
|
||||
else
|
||||
maxStaticValueDelta[p][to]--;
|
||||
}
|
||||
+25
-42
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,23 +17,13 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(HISTORY_H_INCLUDED)
|
||||
#define HISTORY_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
#include "depth.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
/// The History class stores statistics about how often different moves
|
||||
/// have been successful or unsuccessful during the current search. These
|
||||
@@ -45,45 +35,38 @@
|
||||
class History {
|
||||
|
||||
public:
|
||||
History();
|
||||
void clear();
|
||||
void success(Piece p, Square to, Depth d);
|
||||
void failure(Piece p, Square to, Depth d);
|
||||
int value(Piece p, Square to) const;
|
||||
void set_gain(Piece p, Square to, Value delta);
|
||||
Value value(Piece p, Square to) const;
|
||||
void add(Piece p, Square to, Value bonus);
|
||||
Value gain(Piece p, Square to) const;
|
||||
void update_gain(Piece p, Square to, Value g);
|
||||
|
||||
static const Value MaxValue = Value(2000);
|
||||
|
||||
private:
|
||||
int history[16][64]; // [piece][square]
|
||||
int maxStaticValueDelta[16][64]; // [piece][from_square][to_square]
|
||||
Value history[16][64]; // [piece][to_square]
|
||||
Value maxGains[16][64]; // [piece][to_square]
|
||||
};
|
||||
|
||||
inline void History::clear() {
|
||||
memset(history, 0, 16 * 64 * sizeof(Value));
|
||||
memset(maxGains, 0, 16 * 64 * sizeof(Value));
|
||||
}
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
/// HistoryMax controls how often the history counters will be scaled down:
|
||||
/// When the history score for a move gets bigger than HistoryMax, all
|
||||
/// entries in the table are divided by 2. It is difficult to guess what
|
||||
/// the ideal value of this constant is. Scaling down the scores often has
|
||||
/// the effect that parts of the search tree which have been searched
|
||||
/// recently have a bigger importance for move ordering than the moves which
|
||||
/// have been searched a long time ago.
|
||||
|
||||
const int HistoryMax = 50000 * ONE_PLY;
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline int History::value(Piece p, Square to) const {
|
||||
inline Value History::value(Piece p, Square to) const {
|
||||
return history[p][to];
|
||||
}
|
||||
|
||||
inline void History::add(Piece p, Square to, Value bonus) {
|
||||
if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
|
||||
}
|
||||
|
||||
inline Value History::gain(Piece p, Square to) const {
|
||||
return Value(maxStaticValueDelta[p][to]);
|
||||
return maxGains[p][to];
|
||||
}
|
||||
|
||||
inline void History::update_gain(Piece p, Square to, Value g) {
|
||||
maxGains[p][to] = std::max(g, maxGains[p][to] - 1);
|
||||
}
|
||||
|
||||
#endif // !defined(HISTORY_H_INCLUDED)
|
||||
|
||||
-52
@@ -1,52 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(LOCK_H_INCLUDED)
|
||||
#define LOCK_H_INCLUDED
|
||||
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <pthread.h>
|
||||
|
||||
typedef pthread_mutex_t Lock;
|
||||
|
||||
# define lock_init(x) pthread_mutex_init(x, NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(x)
|
||||
# define lock_release(x) pthread_mutex_unlock(x)
|
||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||
|
||||
|
||||
#else
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
# define lock_init(x) InitializeCriticalSection(x)
|
||||
# define lock_grab(x) EnterCriticalSection(x)
|
||||
# define lock_release(x) LeaveCriticalSection(x)
|
||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif // !defined(LOCK_H_INCLUDED)
|
||||
+23
-62
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,75 +17,36 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// To profile with callgrind uncomment following line
|
||||
//#define USE_CALLGRIND
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "uci.h"
|
||||
#include "bitboard.h"
|
||||
#include "evaluate.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
#ifdef USE_CALLGRIND
|
||||
#include <valgrind/callgrind.h>
|
||||
#endif
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
using namespace std;
|
||||
std::cout << engine_info() << std::endl;
|
||||
|
||||
UCI::init(Options);
|
||||
Bitboards::init();
|
||||
Zobrist::init();
|
||||
Bitbases::init_kpk();
|
||||
Search::init();
|
||||
Eval::init();
|
||||
Threads.init();
|
||||
TT.set_size(Options["Hash"]);
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
std::string args;
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
for (int i = 1; i < argc; i++)
|
||||
args += std::string(argv[i]) + " ";
|
||||
|
||||
// Disable IO buffering
|
||||
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
UCI::loop(args);
|
||||
|
||||
// Initialization through global resources manager
|
||||
Application::initialize();
|
||||
|
||||
#ifdef USE_CALLGRIND
|
||||
CALLGRIND_START_INSTRUMENTATION;
|
||||
#endif
|
||||
|
||||
if (argc <= 1)
|
||||
{
|
||||
// Print copyright notice
|
||||
cout << engine_name()
|
||||
<< " by Tord Romstad, Marco Costalba, Joona Kiiski" << endl;
|
||||
|
||||
if (CpuHasPOPCNT)
|
||||
cout << "Good! CPU has hardware POPCNT." << endl;
|
||||
|
||||
// Enter UCI mode
|
||||
uci_main_loop();
|
||||
}
|
||||
else // Process command line arguments
|
||||
{
|
||||
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
||||
cout << "Usage: stockfish bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default] "
|
||||
<< "[time, depth, perft or node limited = time] "
|
||||
<< "[timing file name = none]" << endl;
|
||||
else
|
||||
{
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
string tim = argc > 7 ? argv[7] : "";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
|
||||
}
|
||||
}
|
||||
|
||||
Application::free_resources();
|
||||
return 0;
|
||||
Threads.exit();
|
||||
}
|
||||
|
||||
+134
-290
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,69 +17,57 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#include "material.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
// Values modified by Joona Kiiski
|
||||
const Value MidgameLimit = Value(15581);
|
||||
const Value EndgameLimit = Value(3998);
|
||||
|
||||
// Scale factors used when one side has no more pawns
|
||||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
||||
|
||||
// Polynomial material balance parameters
|
||||
const Value RedundantQueenPenalty = Value(320);
|
||||
const Value RedundantRookPenalty = Value(554);
|
||||
|
||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||
|
||||
const int QuadraticCoefficientsSameColor[][6] = {
|
||||
const int QuadraticCoefficientsSameColor[][8] = {
|
||||
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||
|
||||
const int QuadraticCoefficientsOppositeColor[][6] = {
|
||||
const int QuadraticCoefficientsOppositeColor[][8] = {
|
||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||
|
||||
typedef EndgameEvaluationFunctionBase EF;
|
||||
typedef EndgameScalingFunctionBase SF;
|
||||
typedef map<Key, EF*> EFMap;
|
||||
typedef map<Key, SF*> SFMap;
|
||||
|
||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||
// the function maps because correspond to more then one material hash key.
|
||||
EvaluationFunction<KmmKm> EvaluateKmmKm[] = { EvaluationFunction<KmmKm>(WHITE), EvaluationFunction<KmmKm>(BLACK) };
|
||||
EvaluationFunction<KXK> EvaluateKXK[] = { EvaluationFunction<KXK>(WHITE), EvaluationFunction<KXK>(BLACK) };
|
||||
ScalingFunction<KBPsK> ScaleKBPsK[] = { ScalingFunction<KBPsK>(WHITE), ScalingFunction<KBPsK>(BLACK) };
|
||||
ScalingFunction<KQKRPs> ScaleKQKRPs[] = { ScalingFunction<KQKRPs>(WHITE), ScalingFunction<KQKRPs>(BLACK) };
|
||||
ScalingFunction<KPsK> ScaleKPsK[] = { ScalingFunction<KPsK>(WHITE), ScalingFunction<KPsK>(BLACK) };
|
||||
ScalingFunction<KPKP> ScaleKPKP[] = { ScalingFunction<KPKP>(WHITE), ScalingFunction<KPKP>(BLACK) };
|
||||
Endgame<KmmKm> EvaluateKmmKm[] = { Endgame<KmmKm>(WHITE), Endgame<KmmKm>(BLACK) };
|
||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||
|
||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
||||
Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
|
||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||
|
||||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
||||
&& pos.piece_count(Them, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
||||
&& pos.non_pawn_material(Us) >= RookValueMg;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KBPsK(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMidgame
|
||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMg
|
||||
&& pos.piece_count(Us, BISHOP) == 1
|
||||
&& pos.piece_count(Us, PAWN) >= 1;
|
||||
}
|
||||
@@ -87,143 +75,66 @@ namespace {
|
||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.piece_count(Us, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) == QueenValueMidgame
|
||||
&& pos.non_pawn_material(Us) == QueenValueMg
|
||||
&& pos.piece_count(Us, QUEEN) == 1
|
||||
&& pos.piece_count(Them, ROOK) == 1
|
||||
&& pos.piece_count(Them, PAWN) >= 1;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
////
|
||||
//// Classes
|
||||
////
|
||||
/// MaterialTable::probe() takes a position object as input, looks up a MaterialEntry
|
||||
/// object, and returns a pointer to it. If the material configuration is not
|
||||
/// already present in the table, it is computed and stored there, so we don't
|
||||
/// have to recompute everything when the same material configuration occurs again.
|
||||
|
||||
/// EndgameFunctions class stores endgame evaluation and scaling functions
|
||||
/// in two std::map. Because STL library is not guaranteed to be thread
|
||||
/// safe even for read access, the maps, although with identical content,
|
||||
/// are replicated for each thread. This is faster then using locks.
|
||||
MaterialEntry* MaterialTable::probe(const Position& pos) {
|
||||
|
||||
class EndgameFunctions {
|
||||
public:
|
||||
EndgameFunctions();
|
||||
~EndgameFunctions();
|
||||
template<class T> T* get(Key key) const;
|
||||
Key key = pos.material_key();
|
||||
MaterialEntry* e = entries[key];
|
||||
|
||||
private:
|
||||
template<class T> void add(const string& keyCode);
|
||||
|
||||
static Key buildKey(const string& keyCode);
|
||||
static const string swapColors(const string& keyCode);
|
||||
|
||||
// Here we store two maps, for evaluate and scaling functions...
|
||||
pair<EFMap, SFMap> maps;
|
||||
|
||||
// ...and here is the accessing template function
|
||||
template<typename T> const map<Key, T*>& get() const;
|
||||
};
|
||||
|
||||
// Explicit specializations of a member function shall be declared in
|
||||
// the namespace of which the class template is a member.
|
||||
template<> const EFMap& EndgameFunctions::get<EF>() const { return maps.first; }
|
||||
template<> const SFMap& EndgameFunctions::get<SF>() const { return maps.second; }
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable() {
|
||||
|
||||
entries = new MaterialInfo[MaterialTableSize];
|
||||
funcs = new EndgameFunctions();
|
||||
|
||||
if (!entries || !funcs)
|
||||
{
|
||||
cerr << "Failed to allocate " << MaterialTableSize * sizeof(MaterialInfo)
|
||||
<< " bytes for material hash table." << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
MaterialInfoTable::~MaterialInfoTable() {
|
||||
|
||||
delete funcs;
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||
/// position. Because the phase is strictly a function of the material, it
|
||||
/// is stored in MaterialInfo.
|
||||
|
||||
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||
|
||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||
|
||||
if (npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
|
||||
if (npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||
/// If the material configuration is not already present in the table, it
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// same material configuration occurs again.
|
||||
|
||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
|
||||
Key key = pos.get_material_key();
|
||||
unsigned index = unsigned(key & (MaterialTableSize - 1));
|
||||
MaterialInfo* mi = entries + index;
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// If e->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
// return the information we found the last time instead of recomputing it.
|
||||
if (mi->key == key)
|
||||
return mi;
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
// Clear the MaterialInfo object, and set its key
|
||||
memset(mi, 0, sizeof(MaterialInfo));
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
mi->key = key;
|
||||
|
||||
// Store game phase
|
||||
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||
memset(e, 0, sizeof(MaterialEntry));
|
||||
e->key = key;
|
||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
e->gamePhase = MaterialTable::game_phase(pos);
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||
return mi;
|
||||
if (endgames.probe(key, e->evaluationFunction))
|
||||
return e;
|
||||
|
||||
if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
|
||||
if (is_KXK<WHITE>(pos))
|
||||
{
|
||||
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
|
||||
return mi;
|
||||
e->evaluationFunction = &EvaluateKXK[WHITE];
|
||||
return e;
|
||||
}
|
||||
|
||||
if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||
if (is_KXK<BLACK>(pos))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKXK[BLACK];
|
||||
return e;
|
||||
}
|
||||
|
||||
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||
assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP)));
|
||||
assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP)));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKmmKm[WHITE];
|
||||
return mi;
|
||||
e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,201 +143,134 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
//
|
||||
// We face problems when there are several conflicting applicable
|
||||
// scaling functions and we need to decide which one to use.
|
||||
SF* sf;
|
||||
EndgameBase<ScaleFactor>* sf;
|
||||
|
||||
if ((sf = funcs->get<SF>(key)) != NULL)
|
||||
if (endgames.probe(key, sf))
|
||||
{
|
||||
mi->scalingFunction[sf->color()] = sf;
|
||||
return mi;
|
||||
e->scalingFunction[sf->color()] = sf;
|
||||
return e;
|
||||
}
|
||||
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
if (is_KBPsK<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
if (is_KBPsKs<WHITE>(pos))
|
||||
e->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
|
||||
if (is_KBPsK<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
if (is_KBPsKs<BLACK>(pos))
|
||||
e->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
|
||||
if (is_KQKRPs<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
e->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
|
||||
else if (is_KQKRPs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
e->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == VALUE_ZERO)
|
||||
Value npm_w = pos.non_pawn_material(WHITE);
|
||||
Value npm_b = pos.non_pawn_material(BLACK);
|
||||
|
||||
if (npm_w + npm_b == VALUE_ZERO)
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
e->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
e->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
}
|
||||
}
|
||||
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMg)
|
||||
{
|
||||
e->factor[WHITE] = (uint8_t)
|
||||
(npm_w == npm_b || npm_w < RookValueMg ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
|
||||
}
|
||||
|
||||
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMg)
|
||||
{
|
||||
e->factor[BLACK] = (uint8_t)
|
||||
(npm_w == npm_b || npm_b < RookValueMg ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
|
||||
}
|
||||
|
||||
// Compute the space weight
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >=
|
||||
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
|
||||
if (npm_w + npm_b >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT)
|
||||
+ pos.piece_count(BLACK, KNIGHT)
|
||||
+ pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, BISHOP);
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
|
||||
|
||||
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
e->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
}
|
||||
|
||||
// Evaluate the material balance
|
||||
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||
Color c, them;
|
||||
int sign, pt1, pt2, pc;
|
||||
int v, vv, matValue = 0;
|
||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
||||
// in defining bishop pair bonuses.
|
||||
const int pieceCount[2][8] = {
|
||||
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||
pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||
|
||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||
e->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialTable::imbalance() calculates imbalance comparing piece count of each
|
||||
/// piece type for both colors.
|
||||
|
||||
template<Color Us>
|
||||
int MaterialTable::imbalance(const int pieceCount[][8]) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
int pt1, pt2, pc, v;
|
||||
int value = 0;
|
||||
|
||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
if (pieceCount[Us][ROOK] > 0)
|
||||
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
|
||||
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if ( pos.piece_count(c, PAWN) == 0
|
||||
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
|
||||
{
|
||||
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|
||||
|| pos.non_pawn_material(c) < RookValueMidgame)
|
||||
mi->factor[c] = 0;
|
||||
else
|
||||
{
|
||||
switch (pos.piece_count(c, BISHOP)) {
|
||||
case 2:
|
||||
mi->factor[c] = 32;
|
||||
break;
|
||||
case 1:
|
||||
mi->factor[c] = 12;
|
||||
break;
|
||||
case 0:
|
||||
mi->factor[c] = 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
pc = pieceCount[Us][pt1];
|
||||
if (!pc)
|
||||
continue;
|
||||
|
||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||
if (pieceCount[c][ROOK] >= 1)
|
||||
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||
v = LinearCoefficients[pt1];
|
||||
|
||||
them = opposite_color(c);
|
||||
v = 0;
|
||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
//
|
||||
// We use PIECE_TYPE_NONE as a place holder for the bishop pair "extended piece",
|
||||
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||
for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
pc = pieceCount[c][pt1];
|
||||
if (!pc)
|
||||
continue;
|
||||
|
||||
vv = LinearCoefficients[pt1];
|
||||
|
||||
for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
|
||||
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||
|
||||
v += pc * vv;
|
||||
}
|
||||
matValue += sign * v;
|
||||
value += pc * v;
|
||||
}
|
||||
mi->value = int16_t(matValue / 16);
|
||||
return mi;
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/// EndgameFunctions member definitions.
|
||||
/// MaterialTable::game_phase() calculates the phase given the current
|
||||
/// position. Because the phase is strictly a function of the material, it
|
||||
/// is stored in MaterialEntry.
|
||||
|
||||
EndgameFunctions::EndgameFunctions() {
|
||||
Phase MaterialTable::game_phase(const Position& pos) {
|
||||
|
||||
add<EvaluationFunction<KNNK> >("KNNK");
|
||||
add<EvaluationFunction<KPK> >("KPK");
|
||||
add<EvaluationFunction<KBNK> >("KBNK");
|
||||
add<EvaluationFunction<KRKP> >("KRKP");
|
||||
add<EvaluationFunction<KRKB> >("KRKB");
|
||||
add<EvaluationFunction<KRKN> >("KRKN");
|
||||
add<EvaluationFunction<KQKR> >("KQKR");
|
||||
add<EvaluationFunction<KBBKN> >("KBBKN");
|
||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||
|
||||
add<ScalingFunction<KNPK> >("KNPK");
|
||||
add<ScalingFunction<KRPKR> >("KRPKR");
|
||||
add<ScalingFunction<KBPKB> >("KBPKB");
|
||||
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
||||
add<ScalingFunction<KBPKN> >("KBPKN");
|
||||
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||
}
|
||||
|
||||
EndgameFunctions::~EndgameFunctions() {
|
||||
|
||||
for (EFMap::const_iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||
delete it->second;
|
||||
|
||||
for (SFMap::const_iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||
delete it->second;
|
||||
}
|
||||
|
||||
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||
|
||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||
assert(keyCode.length() < 8);
|
||||
|
||||
stringstream s;
|
||||
bool upcase = false;
|
||||
|
||||
// Build up a fen string with the given pieces, note that
|
||||
// the fen string could be of an illegal position.
|
||||
for (size_t i = 0; i < keyCode.length(); i++)
|
||||
{
|
||||
if (keyCode[i] == 'K')
|
||||
upcase = !upcase;
|
||||
|
||||
s << char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
}
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w - -";
|
||||
return Position(s.str(), 0).get_material_key();
|
||||
}
|
||||
|
||||
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||
|
||||
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
||||
size_t idx = keyCode.find("K", 1);
|
||||
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void EndgameFunctions::add(const string& keyCode) {
|
||||
|
||||
typedef typename T::Base F;
|
||||
typedef map<Key, F*> M;
|
||||
|
||||
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T* EndgameFunctions::get(Key key) const {
|
||||
|
||||
typename map<Key, T*>::const_iterator it = get<T>().find(key);
|
||||
return it != get<T>().end() ? it->second : NULL;
|
||||
return npm >= MidgameLimit ? PHASE_MIDGAME
|
||||
: npm <= EndgameLimit ? PHASE_ENDGAME
|
||||
: Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
+39
-78
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,25 +17,24 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MATERIAL_H_INCLUDED)
|
||||
#define MATERIAL_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "endgame.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
const int MaterialTableSize = 8192;
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
const int MaterialTableSize = 1024;
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// MaterialEntry is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
/// most cases is NULL, meaning that the standard evaluation function will
|
||||
@@ -45,9 +44,9 @@ const int MaterialTableSize = 1024;
|
||||
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
||||
/// of 4, which will result in scores of absolute value less than one pawn.
|
||||
|
||||
class MaterialInfo {
|
||||
class MaterialEntry {
|
||||
|
||||
friend class MaterialInfoTable;
|
||||
friend struct MaterialTable;
|
||||
|
||||
public:
|
||||
Score material_value() const;
|
||||
@@ -61,99 +60,61 @@ private:
|
||||
Key key;
|
||||
int16_t value;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||
EndgameScalingFunctionBase* scalingFunction[2];
|
||||
EndgameBase<Value>* evaluationFunction;
|
||||
EndgameBase<ScaleFactor>* scalingFunction[2];
|
||||
int spaceWeight;
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||
class EndgameFunctions;
|
||||
|
||||
class MaterialInfoTable {
|
||||
/// The MaterialTable class represents a material hash table. The most important
|
||||
/// method is probe(), which returns a pointer to a MaterialEntry object.
|
||||
|
||||
public:
|
||||
MaterialInfoTable();
|
||||
~MaterialInfoTable();
|
||||
MaterialInfo* get_material_info(const Position& pos);
|
||||
struct MaterialTable {
|
||||
|
||||
MaterialEntry* probe(const Position& pos);
|
||||
static Phase game_phase(const Position& pos);
|
||||
template<Color Us> static int imbalance(const int pieceCount[][8]);
|
||||
|
||||
private:
|
||||
MaterialInfo* entries;
|
||||
EndgameFunctions* funcs;
|
||||
HashTable<MaterialEntry, MaterialTableSize> entries;
|
||||
Endgames endgames;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
|
||||
/// MaterialInfo::material_value simply returns the material balance
|
||||
/// evaluation that is independent from game phase.
|
||||
|
||||
inline Score MaterialInfo::material_value() const {
|
||||
|
||||
return make_score(value, value);
|
||||
}
|
||||
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// MaterialEntry::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||
inline ScaleFactor MaterialEntry::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
if (scalingFunction[c] != NULL)
|
||||
{
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if (sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
}
|
||||
return ScaleFactor(factor[c]);
|
||||
if (!scalingFunction[c])
|
||||
return ScaleFactor(factor[c]);
|
||||
|
||||
ScaleFactor sf = (*scalingFunction[c])(pos);
|
||||
return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf;
|
||||
}
|
||||
|
||||
inline Value MaterialEntry::evaluate(const Position& pos) const {
|
||||
return (*evaluationFunction)(pos);
|
||||
}
|
||||
|
||||
/// MaterialInfo::space_weight() simply returns the weight for the space
|
||||
/// evaluation for this material configuration.
|
||||
|
||||
inline int MaterialInfo::space_weight() const {
|
||||
inline Score MaterialEntry::material_value() const {
|
||||
return make_score(value, value);
|
||||
}
|
||||
|
||||
inline int MaterialEntry::space_weight() const {
|
||||
return spaceWeight;
|
||||
}
|
||||
|
||||
/// MaterialInfo::game_phase() returns the game phase according
|
||||
/// to this material configuration.
|
||||
|
||||
inline Phase MaterialInfo::game_phase() const {
|
||||
|
||||
inline Phase MaterialEntry::game_phase() const {
|
||||
return gamePhase;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||
/// specialized evaluation function for the current material configuration,
|
||||
/// or if the normal evaluation function should be used.
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
|
||||
inline bool MaterialEntry::specialized_eval_exists() const {
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function
|
||||
/// to a given position object. It should only be called when
|
||||
/// specialized_eval_exists() returns 'true'.
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
||||
|
||||
@@ -1,171 +0,0 @@
|
||||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
or init_by_array(init_key, key_length).
|
||||
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Any feedback is very welcome.
|
||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#include "mersenne.h"
|
||||
|
||||
namespace {
|
||||
|
||||
// Period parameters
|
||||
const int N = 624;
|
||||
const int M = 397;
|
||||
const unsigned long MATRIX_A = 0x9908b0dfUL; // Constant vector a
|
||||
const unsigned long UPPER_MASK = 0x80000000UL; // Most significant w-r bits
|
||||
const unsigned long LOWER_MASK = 0x7fffffffUL; // Least significant r bits
|
||||
|
||||
unsigned long mt[N]; // The array for the state vector
|
||||
int mti = N + 1; // mti == N+1 means mt[N] is not initialized
|
||||
|
||||
// Initializes mt[N] with a seed
|
||||
void init_genrand(unsigned long s) {
|
||||
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti = 1; mti < N; mti++)
|
||||
{
|
||||
// See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier.
|
||||
// In the previous versions, MSBs of the seed affect
|
||||
// only MSBs of the array mt[].
|
||||
// 2002/01/09 modified by Makoto Matsumoto
|
||||
mt[mti] = 1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti;
|
||||
mt[mti] &= 0xffffffffUL; // For > 32 bit machines
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize by an array with array-length
|
||||
// init_key is the array for initializing keys
|
||||
// key_length is its length
|
||||
// slight change for C++, 2004/2/26
|
||||
void init_by_array(unsigned long init_key[], int key_length) {
|
||||
|
||||
int i = 1;
|
||||
int j = 0;
|
||||
int k = (N > key_length ? N : key_length);
|
||||
|
||||
init_genrand(19650218UL);
|
||||
|
||||
for ( ; k; k--)
|
||||
{
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL)) + init_key[j] + j; // Non linear
|
||||
mt[i] &= 0xffffffffUL; // For WORDSIZE > 32 machines
|
||||
i++; j++;
|
||||
if (i >= N)
|
||||
{
|
||||
mt[0] = mt[N-1];
|
||||
i = 1;
|
||||
}
|
||||
if (j >= key_length)
|
||||
j = 0;
|
||||
}
|
||||
for (k = N-1; k; k--)
|
||||
{
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL)) - i; // Non linear
|
||||
mt[i] &= 0xffffffffUL; // For WORDSIZE > 32 machines
|
||||
i++;
|
||||
if (i >= N)
|
||||
{
|
||||
mt[0] = mt[N-1];
|
||||
i = 1;
|
||||
}
|
||||
}
|
||||
mt[0] = 0x80000000UL; // MSB is 1; assuring non-zero initial array
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
// Generates a random number on [0,0xffffffff]-interval
|
||||
uint32_t genrand_int32() {
|
||||
|
||||
unsigned long y;
|
||||
static unsigned long mag01[2] = {0x0UL, MATRIX_A};
|
||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
||||
|
||||
// Generate N words at one time
|
||||
if (mti >= N)
|
||||
{
|
||||
int kk;
|
||||
|
||||
if (mti == N+1) // If init_genrand() has not been called,
|
||||
init_genrand(5489UL); // a default initial seed is used.
|
||||
|
||||
for (kk = 0; kk < N-M; kk++)
|
||||
{
|
||||
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
|
||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
for ( ; kk < N-1; kk++)
|
||||
{
|
||||
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
|
||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
y = (mt[N-1] & UPPER_MASK) | (mt[0] & LOWER_MASK);
|
||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
mti = 0;
|
||||
}
|
||||
|
||||
y = mt[mti++];
|
||||
|
||||
// Tempering
|
||||
y ^= (y >> 11);
|
||||
y ^= (y << 7) & 0x9d2c5680UL;
|
||||
y ^= (y << 15) & 0xefc60000UL;
|
||||
y ^= (y >> 18);
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
uint64_t genrand_int64() {
|
||||
|
||||
uint64_t x, y;
|
||||
|
||||
x = genrand_int32();
|
||||
y = genrand_int32();
|
||||
return (x << 32) | y;
|
||||
}
|
||||
|
||||
void init_mersenne() {
|
||||
|
||||
unsigned long init[4] = {0x123, 0x234, 0x345, 0x456};
|
||||
unsigned long length = 4;
|
||||
|
||||
init_by_array(init, length);
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MERSENNE_H_INCLUDED)
|
||||
#define MERSENNE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern uint32_t genrand_int32();
|
||||
extern uint64_t genrand_int64();
|
||||
extern void init_mersenne();
|
||||
|
||||
|
||||
#endif // !defined(MERSENNE_H_INCLUDED)
|
||||
+163
-234
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,299 +17,228 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <sys/time.h>
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
# if defined(__hpux)
|
||||
# include <sys/pstat.h>
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
#define _CRT_SECURE_NO_DEPRECATE
|
||||
#include <windows.h>
|
||||
#include <sys/timeb.h>
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(NO_PREFETCH)
|
||||
# include <xmmintrin.h>
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
|
||||
#if defined(__hpux)
|
||||
# include <sys/pstat.h>
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
/// Version number. If Version is left empty, then Tag plus current
|
||||
/// date (in the format YYMMDD) is used as a version number.
|
||||
|
||||
static const string EngineVersion = "1.9.1";
|
||||
static const string AppName = "Stockfish";
|
||||
static const string AppTag = "";
|
||||
static const string Version = "2.3";
|
||||
static const string Tag = "";
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
/// engine_info() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
|
||||
/// the program was compiled) or "Stockfish <version number>", depending
|
||||
/// on whether Version is empty.
|
||||
|
||||
uint64_t dbg_cnt0 = 0;
|
||||
uint64_t dbg_cnt1 = 0;
|
||||
const string engine_info(bool to_uci) {
|
||||
|
||||
bool dbg_show_mean = false;
|
||||
bool dbg_show_hit_rate = false;
|
||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
const string cpu64(Is64Bit ? " 64bit" : "");
|
||||
const string popcnt(HasPopCnt ? " SSE4.2" : "");
|
||||
|
||||
string month, day, year;
|
||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
s << "Stockfish " << Version;
|
||||
|
||||
void dbg_hit_on(bool b) {
|
||||
if (Version.empty())
|
||||
{
|
||||
date >> month >> day >> year;
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
if (b)
|
||||
dbg_cnt1++;
|
||||
}
|
||||
s << Tag << setfill('0') << " " << year.substr(2)
|
||||
<< setw(2) << (1 + months.find(month) / 4) << setw(2) << day;
|
||||
}
|
||||
|
||||
void dbg_hit_on_c(bool c, bool b) {
|
||||
|
||||
if (c)
|
||||
dbg_hit_on(b);
|
||||
}
|
||||
|
||||
void dbg_before() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
}
|
||||
|
||||
void dbg_after() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_mean_of(int v) {
|
||||
|
||||
assert(!dbg_show_hit_rate);
|
||||
dbg_show_mean = true;
|
||||
dbg_cnt0++;
|
||||
dbg_cnt1 += v;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
|
||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||
|
||||
const string engine_name() {
|
||||
|
||||
const string cpu64(CpuIs64Bit ? " 64bit" : "");
|
||||
|
||||
if (!EngineVersion.empty())
|
||||
return AppName + " " + EngineVersion + cpu64;
|
||||
|
||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
|
||||
stringstream s;
|
||||
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
|
||||
string name = AppName + " " + AppTag + " ";
|
||||
|
||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
||||
<< setw(2) << mon << setw(2) << day << cpu64;
|
||||
s << cpu64 << popcnt << (to_uci ? "\nid author ": " by ")
|
||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// get_system_time() returns the current system time, measured in
|
||||
/// milliseconds.
|
||||
/// Convert system time to milliseconds. That's all we need.
|
||||
|
||||
int get_system_time() {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
struct _timeb t;
|
||||
_ftime(&t);
|
||||
return int(t.time*1000 + t.millitm);
|
||||
#else
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||
#endif
|
||||
Time::point Time::now() {
|
||||
sys_time_t t; system_time(&t); return time_to_msec(t);
|
||||
}
|
||||
|
||||
|
||||
/// cpu_count() tries to detect the number of CPU cores.
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
static uint64_t hits[2], means[2];
|
||||
|
||||
void dbg_hit_on(bool b) { hits[0]++; if (b) hits[1]++; }
|
||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_mean_of(int v) { means[0]++; means[1] += v; }
|
||||
|
||||
void dbg_print() {
|
||||
|
||||
if (hits[0])
|
||||
cerr << "Total " << hits[0] << " Hits " << hits[1]
|
||||
<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
|
||||
|
||||
if (means[0])
|
||||
cerr << "Total " << means[0] << " Mean "
|
||||
<< (float)means[1] / means[0] << endl;
|
||||
}
|
||||
|
||||
|
||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||
/// can toggle the logging of std::cout and std:cin at runtime while preserving
|
||||
/// usual i/o functionality and without changing a single line of code!
|
||||
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
||||
|
||||
struct Tie: public streambuf { // MSVC requires splitted streambuf for cin and cout
|
||||
|
||||
Tie(streambuf* b, ofstream* f) : buf(b), file(f) {}
|
||||
|
||||
int sync() { return file->rdbuf()->pubsync(), buf->pubsync(); }
|
||||
int overflow(int c) { return log(buf->sputc((char)c), "<< "); }
|
||||
int underflow() { return buf->sgetc(); }
|
||||
int uflow() { return log(buf->sbumpc(), ">> "); }
|
||||
|
||||
streambuf* buf;
|
||||
ofstream* file;
|
||||
|
||||
int log(int c, const char* prefix) {
|
||||
|
||||
static int last = '\n';
|
||||
|
||||
if (last == '\n')
|
||||
file->rdbuf()->sputn(prefix, 3);
|
||||
|
||||
return last = file->rdbuf()->sputc((char)c);
|
||||
}
|
||||
};
|
||||
|
||||
class Logger {
|
||||
|
||||
Logger() : in(cin.rdbuf(), &file), out(cout.rdbuf(), &file) {}
|
||||
~Logger() { start(false); }
|
||||
|
||||
ofstream file;
|
||||
Tie in, out;
|
||||
|
||||
public:
|
||||
static void start(bool b) {
|
||||
|
||||
static Logger l;
|
||||
|
||||
if (b && !l.file.is_open())
|
||||
{
|
||||
l.file.open("io_log.txt", ifstream::out | ifstream::app);
|
||||
cin.rdbuf(&l.in);
|
||||
cout.rdbuf(&l.out);
|
||||
}
|
||||
else if (!b && l.file.is_open())
|
||||
{
|
||||
cout.rdbuf(l.out.buf);
|
||||
cin.rdbuf(l.in.buf);
|
||||
l.file.close();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/// Used to serialize access to std::cout to avoid multiple threads to write at
|
||||
/// the same time.
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||
|
||||
static Mutex m;
|
||||
|
||||
if (sc == io_lock)
|
||||
m.lock();
|
||||
|
||||
if (sc == io_unlock)
|
||||
m.unlock();
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// Trampoline helper to avoid moving Logger to misc.h
|
||||
void start_logger(bool b) { Logger::start(b); }
|
||||
|
||||
|
||||
/// cpu_count() tries to detect the number of CPU cores
|
||||
|
||||
int cpu_count() {
|
||||
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
SYSTEM_INFO s;
|
||||
GetSystemInfo(&s);
|
||||
return s.dwNumberOfProcessors;
|
||||
#else
|
||||
|
||||
# if defined(_SC_NPROCESSORS_ONLN)
|
||||
int cpu_count() {
|
||||
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
|
||||
}
|
||||
return sysconf(_SC_NPROCESSORS_ONLN);
|
||||
# elif defined(__hpux)
|
||||
int cpu_count() {
|
||||
struct pst_dynamic psd;
|
||||
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
||||
return 1;
|
||||
|
||||
return Min(psd.psd_proc_cnt, MAX_THREADS);
|
||||
}
|
||||
return psd.psd_proc_cnt;
|
||||
# else
|
||||
int cpu_count() {
|
||||
return 1;
|
||||
}
|
||||
# endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
|
||||
/// conversion from milliseconds to struct timespec, as used by pthreads.
|
||||
|
||||
void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
||||
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
int tm = msec;
|
||||
#else
|
||||
timespec ts, *tm = &ts;
|
||||
uint64_t ms = Time::now() + msec;
|
||||
|
||||
int cpu_count() {
|
||||
SYSTEM_INFO s;
|
||||
GetSystemInfo(&s);
|
||||
return Min(s.dwNumberOfProcessors, MAX_THREADS);
|
||||
}
|
||||
|
||||
ts.tv_sec = ms / 1000;
|
||||
ts.tv_nsec = (ms % 1000) * 1000000LL;
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
From Beowulf, from Olithink
|
||||
*/
|
||||
#ifndef _WIN32
|
||||
/* Non-windows version */
|
||||
int Bioskey()
|
||||
{
|
||||
fd_set readfds;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fileno(stdin), &readfds);
|
||||
/* Set to timeout immediately */
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = 0;
|
||||
select(16, &readfds, 0, 0, &timeout);
|
||||
|
||||
return (FD_ISSET(fileno(stdin), &readfds));
|
||||
cond_timedwait(sleepCond, sleepLock, tm);
|
||||
}
|
||||
|
||||
#else
|
||||
/* Windows-version */
|
||||
#include <windows.h>
|
||||
#include <conio.h>
|
||||
int Bioskey()
|
||||
{
|
||||
static int init = 0,
|
||||
pipe;
|
||||
static HANDLE inh;
|
||||
DWORD dw;
|
||||
/* If we're running under XBoard then we can't use _kbhit() as the input
|
||||
* commands are sent to us directly over the internal pipe */
|
||||
|
||||
#if defined(FILE_CNT)
|
||||
if (stdin->_cnt > 0)
|
||||
return stdin->_cnt;
|
||||
#endif
|
||||
if (!init) {
|
||||
init = 1;
|
||||
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||
pipe = !GetConsoleMode(inh, &dw);
|
||||
if (!pipe) {
|
||||
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||
FlushConsoleInputBuffer(inh);
|
||||
}
|
||||
}
|
||||
if (pipe) {
|
||||
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
|
||||
return 1;
|
||||
return dw;
|
||||
} else {
|
||||
// Count the number of unread input records, including keyboard,
|
||||
// mouse, and window-resizing input records.
|
||||
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||
if (dw <= 0)
|
||||
return 0;
|
||||
|
||||
// Read data from console without removing it from the buffer
|
||||
INPUT_RECORD rec[256];
|
||||
DWORD recCnt;
|
||||
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
||||
return 0;
|
||||
|
||||
// Search for at least one keyboard event
|
||||
for (DWORD i = 0; i < recCnt; i++)
|
||||
if (rec[i].EventType == KEY_EVENT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data to be
|
||||
/// loaded from RAM, that can be very slow.
|
||||
/// loaded from memory, that can be quite slow.
|
||||
#if defined(NO_PREFETCH)
|
||||
|
||||
void prefetch(char*) {}
|
||||
|
||||
#else
|
||||
|
||||
# include <xmmintrin.h>
|
||||
|
||||
void prefetch(char* addr) {
|
||||
|
||||
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||
# if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||
// This hack prevents prefetches to be optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||
__asm__ ("");
|
||||
#endif
|
||||
# endif
|
||||
|
||||
_mm_prefetch(addr, _MM_HINT_T2);
|
||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+35
-41
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,59 +17,53 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MISC_H_INCLUDED)
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "application.h"
|
||||
#include "types.h"
|
||||
|
||||
////
|
||||
//// Macros
|
||||
////
|
||||
|
||||
#define Min(x, y) (((x) < (y))? (x) : (y))
|
||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string engine_name();
|
||||
extern int get_system_time();
|
||||
extern const std::string engine_info(bool to_uci = false);
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
extern void timed_wait(WaitCondition&, Lock&, int);
|
||||
extern void prefetch(char* addr);
|
||||
extern void prefetchPawn(Key, int);
|
||||
|
||||
|
||||
////
|
||||
//// Debug
|
||||
////
|
||||
|
||||
extern bool dbg_show_mean;
|
||||
extern bool dbg_show_hit_rate;
|
||||
|
||||
extern uint64_t dbg_cnt0;
|
||||
extern uint64_t dbg_cnt1;
|
||||
extern void start_logger(bool b);
|
||||
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
extern void dbg_before();
|
||||
extern void dbg_after();
|
||||
extern void dbg_mean_of(int v);
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
extern void dbg_print_hit_rate(std::ofstream& logFile);
|
||||
extern void dbg_print_mean(std::ofstream& logFile);
|
||||
extern void dbg_print();
|
||||
|
||||
|
||||
struct Log : public std::ofstream {
|
||||
Log(const std::string& f = "log.txt") : std::ofstream(f.c_str(), std::ios::out | std::ios::app) {}
|
||||
~Log() { if (is_open()) close(); }
|
||||
};
|
||||
|
||||
|
||||
namespace Time {
|
||||
typedef int64_t point;
|
||||
point now();
|
||||
}
|
||||
|
||||
|
||||
template<class Entry, int Size>
|
||||
struct HashTable {
|
||||
HashTable() : e(Size, Entry()) {}
|
||||
Entry* operator[](Key k) { return &e[(uint32_t)k & (Size - 1)]; }
|
||||
|
||||
private:
|
||||
std::vector<Entry> e;
|
||||
};
|
||||
|
||||
|
||||
enum SyncCout { io_lock, io_unlock };
|
||||
std::ostream& operator<<(std::ostream&, SyncCout);
|
||||
|
||||
#define sync_cout std::cout << io_lock
|
||||
#define sync_endl std::endl << io_unlock
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
||||
|
||||
-151
@@ -1,151 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// move_from_string() takes a position and a string as input, and attempts to
|
||||
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||
/// moves, we need the position. This function is not robust, and expects that
|
||||
/// the input move is legal and correctly formatted.
|
||||
|
||||
Move move_from_string(const Position& pos, const std::string& str) {
|
||||
|
||||
Square from, to;
|
||||
Piece piece;
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
if (str.length() < 4)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Read the from and to squares
|
||||
from = square_from_string(str.substr(0, 2));
|
||||
to = square_from_string(str.substr(2, 4));
|
||||
|
||||
// Find the moving piece
|
||||
piece = pos.piece_on(from);
|
||||
|
||||
// If the string has more than 4 characters, try to interpret the 5th
|
||||
// character as a promotion
|
||||
if (type_of_piece(piece) == PAWN && str.length() > 4)
|
||||
{
|
||||
switch (tolower(str[4])) {
|
||||
case 'n':
|
||||
return make_promotion_move(from, to, KNIGHT);
|
||||
case 'b':
|
||||
return make_promotion_move(from, to, BISHOP);
|
||||
case 'r':
|
||||
return make_promotion_move(from, to, ROOK);
|
||||
case 'q':
|
||||
return make_promotion_move(from, to, QUEEN);
|
||||
}
|
||||
}
|
||||
|
||||
if (piece == piece_of_color_and_type(us, KING))
|
||||
{
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||
return make_castle_move(from, to);
|
||||
|
||||
else if (square_distance(from, to) > 1)
|
||||
{
|
||||
// This is a castling move, but we have to translate it to the
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||
Square s = from + delta;
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
||||
s += delta;
|
||||
|
||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
||||
}
|
||||
}
|
||||
else if (piece == piece_of_color_and_type(us, PAWN))
|
||||
{
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
if (to == pos.ep_square())
|
||||
return make_ep_move(from, to);
|
||||
}
|
||||
return make_move(from, to);
|
||||
}
|
||||
|
||||
|
||||
/// move_to_string() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||
/// Chess960 mode.
|
||||
|
||||
const std::string move_to_string(Move move, bool chess960) {
|
||||
|
||||
std::string str;
|
||||
Square from = move_from(move);
|
||||
Square to = move_to(move);
|
||||
|
||||
if (move == MOVE_NONE)
|
||||
str = "(none)";
|
||||
else if (move == MOVE_NULL)
|
||||
str = "0000";
|
||||
else
|
||||
{
|
||||
if (move_is_short_castle(move) && !chess960)
|
||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||
|
||||
if (move_is_long_castle(move) && !chess960)
|
||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||
|
||||
str = square_to_string(from) + square_to_string(to);
|
||||
if (move_is_promotion(move))
|
||||
str += piece_type_to_char(move_promotion_piece(move), false);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream& operator << (std::ostream& os, Move m) {
|
||||
|
||||
bool chess960 = (os.iword(0) != 0); // See set960()
|
||||
return os << move_to_string(m, chess960);
|
||||
}
|
||||
|
||||
|
||||
/// move_is_ok(), for debugging.
|
||||
|
||||
bool move_is_ok(Move m) {
|
||||
|
||||
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
|
||||
}
|
||||
-210
@@ -1,210 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MOVE_H_INCLUDED)
|
||||
#define MOVE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
class Position;
|
||||
|
||||
/// A move needs 17 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-14: promotion piece type
|
||||
/// bit 15: en passant flag
|
||||
/// bit 16: castle flag
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||
/// because in any normal move destination square is always different
|
||||
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||
/// origin and destination square, 0 and 1 respectively.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
|
||||
struct MoveStack {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
// Note that operator< is set up such that sorting will be in descending order
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
||||
|
||||
// An helper insertion sort implementation
|
||||
template<typename T>
|
||||
inline void insertion_sort(T* firstMove, T* lastMove)
|
||||
{
|
||||
T value;
|
||||
T *cur, *p, *d;
|
||||
|
||||
if (firstMove != lastMove)
|
||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||
{
|
||||
p = d = cur;
|
||||
value = *p--;
|
||||
if (value < *p)
|
||||
{
|
||||
do *d = *p;
|
||||
while (--d != firstMove && value < *--p);
|
||||
*d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Our dedicated sort in range [firstMove, lastMove), first splits
|
||||
// positive scores from ramining then order seaprately the two sets.
|
||||
template<typename T>
|
||||
inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
|
||||
{
|
||||
T tmp;
|
||||
T *p, *d;
|
||||
|
||||
d = lastMove;
|
||||
p = firstMove - 1;
|
||||
|
||||
d->score = -1; // right guard
|
||||
|
||||
// Split positives vs non-positives
|
||||
do {
|
||||
while ((++p)->score > 0) {}
|
||||
|
||||
if (p != d)
|
||||
{
|
||||
while (--d != p && d->score <= 0) {}
|
||||
|
||||
tmp = *p;
|
||||
*p = *d;
|
||||
*d = tmp;
|
||||
}
|
||||
|
||||
} while (p != d);
|
||||
|
||||
// Sort just positive scored moves, remaining only when we get there
|
||||
insertion_sort<T>(firstMove, p);
|
||||
*lastPositive = p;
|
||||
}
|
||||
|
||||
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||
// It is faster then sorting all the moves in advance when moves are few,
|
||||
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||
template<typename T>
|
||||
inline T pick_best(T* curMove, T* lastMove)
|
||||
{
|
||||
T bestMove, tmp;
|
||||
|
||||
bestMove = *curMove;
|
||||
while (++curMove != lastMove)
|
||||
{
|
||||
if (*curMove < bestMove)
|
||||
{
|
||||
tmp = *curMove;
|
||||
*curMove = bestMove;
|
||||
bestMove = tmp;
|
||||
}
|
||||
}
|
||||
return bestMove;
|
||||
}
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline PieceType move_promotion_piece(Move m) {
|
||||
return PieceType((int(m) >> 12) & 7);
|
||||
}
|
||||
|
||||
inline int move_is_special(Move m) {
|
||||
return m & (0x1F << 12);
|
||||
}
|
||||
|
||||
inline int move_is_promotion(Move m) {
|
||||
return m & (7 << 12);
|
||||
}
|
||||
|
||||
inline int move_is_ep(Move m) {
|
||||
return m & (1 << 15);
|
||||
}
|
||||
|
||||
inline int move_is_castle(Move m) {
|
||||
return m & (1 << 16);
|
||||
}
|
||||
|
||||
inline bool move_is_short_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) > move_from(m));
|
||||
}
|
||||
|
||||
inline bool move_is_long_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) < move_from(m));
|
||||
}
|
||||
|
||||
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
|
||||
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6));
|
||||
}
|
||||
|
||||
inline Move make_castle_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (1 << 16));
|
||||
}
|
||||
|
||||
inline Move make_ep_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (1 << 15));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern std::ostream& operator<<(std::ostream& os, Move m);
|
||||
extern Move move_from_string(const Position& pos, const std::string &str);
|
||||
extern const std::string move_to_string(Move m, bool chess960);
|
||||
extern bool move_is_ok(Move m);
|
||||
|
||||
|
||||
#endif // !defined(MOVE_H_INCLUDED)
|
||||
+333
-614
File diff suppressed because it is too large
Load Diff
+27
-17
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,29 +17,39 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MOVEGEN_H_INCLUDED)
|
||||
#define MOVEGEN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
#include "position.h"
|
||||
enum GenType {
|
||||
CAPTURES,
|
||||
QUIETS,
|
||||
QUIET_CHECKS,
|
||||
EVASIONS,
|
||||
NON_EVASIONS,
|
||||
LEGAL
|
||||
};
|
||||
|
||||
class Position;
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
template<GenType>
|
||||
MoveStack* generate(const Position& pos, MoveStack* mlist);
|
||||
|
||||
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||
extern bool move_is_legal(const Position& pos, const Move m);
|
||||
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
|
||||
/// handy to use this class instead of the low level generate() function.
|
||||
template<GenType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) {}
|
||||
void operator++() { cur++; }
|
||||
bool end() const { return cur == last; }
|
||||
Move move() const { return cur->move; }
|
||||
size_t size() const { return last - mlist; }
|
||||
|
||||
private:
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
MoveStack *cur, *last;
|
||||
};
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
|
||||
+251
-244
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,172 +18,133 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#include "history.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
#include "thread.h"
|
||||
|
||||
namespace {
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVES, // Transposition table move and mate killer
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_KILLERS, // Killer moves from the current ply
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||
PH_STOP
|
||||
enum Sequencer {
|
||||
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
|
||||
EVASION, EVASIONS_S2,
|
||||
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
|
||||
QSEARCH_1, CAPTURES_S4,
|
||||
PROBCUT, CAPTURES_S5,
|
||||
RECAPTURE, CAPTURES_S6,
|
||||
STOP
|
||||
};
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
||||
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
|
||||
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
||||
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
||||
// Unary predicate used by std::partition to split positive scores from remaining
|
||||
// ones so to sort separately the two sets, and with the second sort delayed.
|
||||
inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
|
||||
|
||||
// Picks and moves to the front the best move in the range [begin, end),
|
||||
// it is faster than sorting all the moves in advance when moves are few, as
|
||||
// normally are the possible captures.
|
||||
inline MoveStack* pick_best(MoveStack* begin, MoveStack* end)
|
||||
{
|
||||
std::swap(*begin, *std::max_element(begin, end));
|
||||
return begin;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor for the MovePicker class. Apart from the position for which
|
||||
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||
/// Constructors of the MovePicker class. As arguments we pass information
|
||||
/// to help it to return the presumably good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
SearchStack* ss, Value beta) : pos(p), H(h) {
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
badCaptureThreshold = 0;
|
||||
badCaptures = moves + 256;
|
||||
Search::Stack* s, Value beta) : pos(p), H(h), depth(d) {
|
||||
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
assert(d > DEPTH_ZERO);
|
||||
|
||||
if (ss && !p.is_check())
|
||||
{
|
||||
ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller;
|
||||
searchTT |= ttMoves[1].move;
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
} else
|
||||
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||
captureThreshold = 0;
|
||||
cur = end = moves;
|
||||
endBadCaptures = moves + MAX_MOVES - 1;
|
||||
ss = s;
|
||||
|
||||
if (p.is_check())
|
||||
phasePtr = EvasionsPhaseTable;
|
||||
else if (d > DEPTH_ZERO)
|
||||
{
|
||||
// Consider sligtly negative captures as good if at low
|
||||
// depth and far from beta.
|
||||
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
|
||||
badCaptureThreshold = -PawnValueMidgame;
|
||||
if (p.in_check())
|
||||
phase = EVASION;
|
||||
|
||||
phasePtr = MainSearchPhaseTable;
|
||||
}
|
||||
else if (d == DEPTH_ZERO)
|
||||
phasePtr = QsearchWithChecksPhaseTable;
|
||||
else
|
||||
{
|
||||
phasePtr = QsearchWithoutChecksPhaseTable;
|
||||
phase = MAIN_SEARCH;
|
||||
|
||||
// Skip TT move if is not a capture or a promotion, this avoids
|
||||
// qsearch tree explosion due to a possible perpetual check or
|
||||
// similar rare cases when TT table is full.
|
||||
if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm))
|
||||
searchTT = ttMoves[0].move = MOVE_NONE;
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
|
||||
// Consider sligtly negative captures as good if at low depth and far from beta
|
||||
if (ss && ss->eval < beta - PawnValueMg && d < 3 * ONE_PLY)
|
||||
captureThreshold = -PawnValueMg;
|
||||
|
||||
// Consider negative captures as good if still enough to reach beta
|
||||
else if (ss && ss->eval > beta)
|
||||
captureThreshold = beta - ss->eval;
|
||||
}
|
||||
|
||||
phasePtr += int(!searchTT) - 1;
|
||||
go_next_phase();
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
Square sq) : pos(p), H(h), cur(moves), end(moves) {
|
||||
|
||||
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||
/// of moves when there are no more moves to try for the current phase.
|
||||
assert(d <= DEPTH_ZERO);
|
||||
|
||||
void MovePicker::go_next_phase() {
|
||||
if (p.in_check())
|
||||
phase = EVASION;
|
||||
|
||||
curMove = moves;
|
||||
phase = *(++phasePtr);
|
||||
switch (phase) {
|
||||
else if (d > DEPTH_QS_NO_CHECKS)
|
||||
phase = QSEARCH_0;
|
||||
|
||||
case PH_TT_MOVES:
|
||||
curMove = ttMoves;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
else if (d > DEPTH_QS_RECAPTURES)
|
||||
{
|
||||
phase = QSEARCH_1;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
lastMove = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_KILLERS:
|
||||
curMove = killers;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
lastMove = generate_noncaptures(pos, moves);
|
||||
score_noncaptures();
|
||||
sort_moves(moves, lastMove, &lastGoodNonCapture);
|
||||
return;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
// Bad captures SEE value is already calculated so just pick
|
||||
// them in order to get SEE move ordering.
|
||||
curMove = badCaptures;
|
||||
lastMove = moves + 256;
|
||||
return;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
lastMove = generate_evasions(pos, moves);
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
lastMove = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_QCHECKS:
|
||||
lastMove = generate_non_capture_checks(pos, moves);
|
||||
return;
|
||||
|
||||
case PH_STOP:
|
||||
lastMove = curMove + 1; // Avoids another go_next_phase() call
|
||||
return;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return;
|
||||
// Skip TT move if is not a capture or a promotion, this avoids qsearch
|
||||
// tree explosion due to a possible perpetual check or similar rare cases
|
||||
// when TT table is full.
|
||||
if (ttm && !pos.is_capture_or_promotion(ttm))
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = RECAPTURE;
|
||||
recaptureSquare = sq;
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
|
||||
: pos(p), H(h), cur(moves), end(moves) {
|
||||
|
||||
assert(!pos.in_check());
|
||||
|
||||
phase = PROBCUT;
|
||||
|
||||
// In ProbCut we generate only captures better than parent's captured piece
|
||||
captureThreshold = PieceValue[Mg][pt];
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
|
||||
if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
|
||||
ttMove = MOVE_NONE;
|
||||
|
||||
end += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||
/// to each move in a move list. The moves with highest scores will be
|
||||
/// picked first by get_next_move().
|
||||
/// picked first by next_move().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
@@ -201,157 +162,203 @@ void MovePicker::score_captures() {
|
||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||
Move m;
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
for (MoveStack* it = moves; it != end; ++it)
|
||||
{
|
||||
m = cur->move;
|
||||
if (move_is_promotion(m))
|
||||
cur->score = QueenValueMidgame;
|
||||
else
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m));
|
||||
m = it->move;
|
||||
it->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_moved(m));
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
it->score += PieceValue[Mg][promotion_type(m)];
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
// First score by history, when no history is available then use
|
||||
// piece/square tables values. This seems to be better then a
|
||||
// random choice when we don't have an history for any move.
|
||||
Move m;
|
||||
Piece piece;
|
||||
Square from, to;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
Move m;
|
||||
|
||||
for (MoveStack* it = moves; it != end; ++it)
|
||||
{
|
||||
m = cur->move;
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
piece = pos.piece_on(from);
|
||||
cur->score = H.value(piece, to) + H.gain(piece, to);
|
||||
m = it->move;
|
||||
it->score = H.value(pos.piece_moved(m), to_sq(m));
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||
// destination square is not under attack, ordered by history
|
||||
// value, and at the end bad-captures and non-captures with a
|
||||
// negative SEE. This last group is ordered by the SEE score.
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if destination square
|
||||
// is not under attack, ordered by history value, then bad-captures and quiet
|
||||
// moves with a negative SEE. This last group is ordered by the SEE score.
|
||||
Move m;
|
||||
int seeScore;
|
||||
|
||||
// Skip if we don't have at least two moves to order
|
||||
if (lastMove < moves + 2)
|
||||
if (end < moves + 2)
|
||||
return;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
for (MoveStack* it = moves; it != end; ++it)
|
||||
{
|
||||
m = cur->move;
|
||||
m = it->move;
|
||||
if ((seeScore = pos.see_sign(m)) < 0)
|
||||
cur->score = seeScore - HistoryMax; // Be sure are at the bottom
|
||||
else if (pos.move_is_capture(m))
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||
it->score = seeScore - History::MaxValue; // Be sure we are at the bottom
|
||||
else if (pos.is_capture(m))
|
||||
it->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_moved(m)) + History::MaxValue;
|
||||
else
|
||||
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
|
||||
it->score = H.value(pos.piece_moved(m), to_sq(m));
|
||||
}
|
||||
}
|
||||
|
||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||
/// class. It returns a new legal move every time it is called, until there
|
||||
/// are no more moves left.
|
||||
/// It picks the move with the biggest score from a list of generated moves taking
|
||||
/// care not to return the tt move if has already been searched previously.
|
||||
/// Note that this function is not thread safe so should be lock protected by
|
||||
/// caller when accessed through a shared MovePicker object.
|
||||
|
||||
Move MovePicker::get_next_move() {
|
||||
/// MovePicker::generate_next() generates, scores and sorts the next bunch of moves,
|
||||
/// when there are no more moves to try for the current phase.
|
||||
|
||||
void MovePicker::generate_next() {
|
||||
|
||||
cur = moves;
|
||||
|
||||
switch (++phase) {
|
||||
|
||||
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
|
||||
end = generate<CAPTURES>(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case KILLERS_S1:
|
||||
cur = killers;
|
||||
end = cur + 2;
|
||||
return;
|
||||
|
||||
case QUIETS_1_S1:
|
||||
endQuiets = end = generate<QUIETS>(pos, moves);
|
||||
score_noncaptures();
|
||||
end = std::partition(cur, end, has_positive_score);
|
||||
sort<MoveStack>(cur, end);
|
||||
return;
|
||||
|
||||
case QUIETS_2_S1:
|
||||
cur = end;
|
||||
end = endQuiets;
|
||||
if (depth >= 3 * ONE_PLY)
|
||||
sort<MoveStack>(cur, end);
|
||||
return;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
// Just pick them in reverse order to get MVV/LVA ordering
|
||||
cur = moves + MAX_MOVES - 1;
|
||||
end = endBadCaptures;
|
||||
return;
|
||||
|
||||
case EVASIONS_S2:
|
||||
end = generate<EVASIONS>(pos, moves);
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
end = generate<QUIET_CHECKS>(pos, moves);
|
||||
return;
|
||||
|
||||
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
||||
phase = STOP;
|
||||
case STOP:
|
||||
end = cur + 1; // Avoid another next_phase() call
|
||||
return;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::next_move() is the most important method of the MovePicker class.
|
||||
/// It returns a new pseudo legal move every time it is called, until there
|
||||
/// are no more moves left. It picks the move with the biggest score from a list
|
||||
/// of generated moves taking care not to return the tt move if has already been
|
||||
/// searched previously.
|
||||
template<>
|
||||
Move MovePicker::next_move<false>() {
|
||||
|
||||
Move move;
|
||||
|
||||
while (true)
|
||||
{
|
||||
while (curMove != lastMove)
|
||||
{
|
||||
switch (phase) {
|
||||
while (cur == end)
|
||||
generate_next();
|
||||
|
||||
case PH_TT_MOVES:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& move_is_legal(pos, move, pinned))
|
||||
switch (phase) {
|
||||
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
||||
cur++;
|
||||
return ttMove;
|
||||
|
||||
case CAPTURES_S1:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove)
|
||||
{
|
||||
assert(captureThreshold <= 0); // Otherwise we cannot use see_sign()
|
||||
|
||||
if (pos.see_sign(move) >= captureThreshold)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
{
|
||||
// Check for a non negative SEE now
|
||||
int seeValue = pos.see_sign(move);
|
||||
if (seeValue >= badCaptureThreshold)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the tail of the array, note
|
||||
// that move has now been already checked for legality.
|
||||
(--badCaptures)->move = move;
|
||||
badCaptures->score = seeValue;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_KILLERS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& move_is_legal(pos, move, pinned)
|
||||
&& move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& !pos.move_is_capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
|
||||
// Sort negative scored moves only when we get there
|
||||
if (curMove == lastGoodNonCapture)
|
||||
insertion_sort(lastGoodNonCapture, lastMove);
|
||||
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
return move;
|
||||
|
||||
case PH_EVASIONS:
|
||||
case PH_QCAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
// Losing capture, move it to the tail of the array
|
||||
(endBadCaptures--)->move = move;
|
||||
}
|
||||
break;
|
||||
|
||||
case KILLERS_S1:
|
||||
move = (cur++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& pos.is_pseudo_legal(move)
|
||||
&& move != ttMove
|
||||
&& !pos.is_capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case QUIETS_1_S1: case QUIETS_2_S1:
|
||||
move = (cur++)->move;
|
||||
if ( move != ttMove
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
return (cur--)->move;
|
||||
|
||||
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S5:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove && pos.see(move) > captureThreshold)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S6:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (to_sq(move) == recaptureSquare)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
move = (cur++)->move;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
go_next_phase();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Version of next_move() to use at split point nodes where the move is grabbed
|
||||
/// from the split point's shared MovePicker object. This function is not thread
|
||||
/// safe so should be lock protected by the caller.
|
||||
template<>
|
||||
Move MovePicker::next_move<true>() { return ss->sp->mp->next_move<false>(); }
|
||||
|
||||
+23
-46
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,71 +17,48 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "history.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// MovePicker::pick_next_move(), which returns a new legal move each time it
|
||||
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
|
||||
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
||||
/// attempts to return the moves which are most likely to be strongest first.
|
||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||
/// current position. The most important method is next_move(), which returns a
|
||||
/// new pseudo legal move each time it is called, until there are no moves left,
|
||||
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
|
||||
/// beta algorithm, MovePicker attempts to return the moves which are most likely
|
||||
/// to get a cut-off first.
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE);
|
||||
Move get_next_move();
|
||||
int number_of_evasions() const;
|
||||
MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
|
||||
MovePicker(const Position&, Move, Depth, const History&, Square);
|
||||
MovePicker(const Position&, Move, const History&, PieceType);
|
||||
template<bool SpNode> Move next_move();
|
||||
|
||||
private:
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions();
|
||||
void go_next_phase();
|
||||
void generate_next();
|
||||
|
||||
const Position& pos;
|
||||
const History& H;
|
||||
Bitboard pinned;
|
||||
MoveStack ttMoves[2], killers[2];
|
||||
int badCaptureThreshold, phase;
|
||||
const uint8_t* phasePtr;
|
||||
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
|
||||
MoveStack moves[256];
|
||||
Search::Stack* ss;
|
||||
Depth depth;
|
||||
Move ttMove;
|
||||
MoveStack killers[2];
|
||||
Square recaptureSquare;
|
||||
int captureThreshold, phase;
|
||||
MoveStack *cur, *end, *endQuiets, *endBadCaptures;
|
||||
MoveStack moves[MAX_MOVES];
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MovePicker::number_of_evasions() simply returns the number of moves in
|
||||
/// evasions phase. It is intended to be used in positions where the side to
|
||||
/// move is in check, for detecting checkmates or situations where there is
|
||||
/// only a single reply to check.
|
||||
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
|
||||
|
||||
inline int MovePicker::number_of_evasions() const {
|
||||
return int(lastMove - moves);
|
||||
}
|
||||
|
||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||
|
||||
@@ -0,0 +1,271 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "notation.h"
|
||||
#include "position.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
static const char* PieceToChar = " PNBRQK pnbrqk";
|
||||
|
||||
|
||||
/// score_to_uci() converts a value to a string suitable for use with the UCI
|
||||
/// protocol specifications:
|
||||
///
|
||||
/// cp <x> The score from the engine's point of view in centipawns.
|
||||
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
|
||||
/// use negative values for y.
|
||||
|
||||
string score_to_uci(Value v, Value alpha, Value beta) {
|
||||
|
||||
stringstream s;
|
||||
|
||||
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
|
||||
s << "cp " << v * 100 / int(PawnValueMg);
|
||||
else
|
||||
s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||
|
||||
s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// move_to_uci() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
|
||||
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
|
||||
/// mode. Internally castle moves are always coded as "king captures rook".
|
||||
|
||||
const string move_to_uci(Move m, bool chess960) {
|
||||
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
if (type_of(m) == CASTLE && !chess960)
|
||||
to = (to > from ? FILE_G : FILE_C) | rank_of(from);
|
||||
|
||||
string move = square_to_string(from) + square_to_string(to);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
move += PieceToChar[make_piece(BLACK, promotion_type(m))]; // Lower case
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_uci() takes a position and a string representing a move in
|
||||
/// simple coordinate notation and returns an equivalent legal Move if any.
|
||||
|
||||
Move move_from_uci(const Position& pos, string& str) {
|
||||
|
||||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||
str[4] = char(tolower(str[4]));
|
||||
|
||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (str == move_to_uci(ml.move(), pos.is_chess960()))
|
||||
return ml.move();
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// move_to_san() takes a position and a legal Move as input and returns its
|
||||
/// short algebraic notation representation.
|
||||
|
||||
const string move_to_san(Position& pos, Move m) {
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
|
||||
assert(pos.move_is_legal(m));
|
||||
|
||||
Bitboard attackers;
|
||||
bool ambiguousMove, ambiguousFile, ambiguousRank;
|
||||
string san;
|
||||
Color us = pos.side_to_move();
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
PieceType pt = type_of(pc);
|
||||
|
||||
if (type_of(m) == CASTLE)
|
||||
san = to > from ? "O-O" : "O-O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san = PieceToChar[pt]; // Upper case
|
||||
|
||||
// Disambiguation if we have more then one piece with destination 'to'
|
||||
// note that for pawns is not needed because starting file is explicit.
|
||||
ambiguousMove = ambiguousFile = ambiguousRank = false;
|
||||
|
||||
attackers = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
|
||||
|
||||
while (attackers)
|
||||
{
|
||||
Square sq = pop_lsb(&attackers);
|
||||
|
||||
// Pinned pieces are not included in the possible sub-set
|
||||
if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
|
||||
continue;
|
||||
|
||||
ambiguousFile |= file_of(sq) == file_of(from);
|
||||
ambiguousRank |= rank_of(sq) == rank_of(from);
|
||||
ambiguousMove = true;
|
||||
}
|
||||
|
||||
if (ambiguousMove)
|
||||
{
|
||||
if (!ambiguousFile)
|
||||
san += file_to_char(file_of(from));
|
||||
|
||||
else if (!ambiguousRank)
|
||||
san += rank_to_char(rank_of(from));
|
||||
|
||||
else
|
||||
san += square_to_string(from);
|
||||
}
|
||||
}
|
||||
else if (pos.is_capture(m))
|
||||
san = file_to_char(file_of(from));
|
||||
|
||||
if (pos.is_capture(m))
|
||||
san += 'x';
|
||||
|
||||
san += square_to_string(to);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
san += string("=") + PieceToChar[promotion_type(m)];
|
||||
}
|
||||
|
||||
if (pos.move_gives_check(m, CheckInfo(pos)))
|
||||
{
|
||||
StateInfo st;
|
||||
pos.do_move(m, st);
|
||||
san += MoveList<LEGAL>(pos).size() ? "+" : "#";
|
||||
pos.undo_move(m);
|
||||
}
|
||||
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// pretty_pv() formats human-readable search information, typically to be
|
||||
/// appended to the search log file. It uses the two helpers below to pretty
|
||||
/// format time and score respectively.
|
||||
|
||||
static string time_to_string(int64_t msecs) {
|
||||
|
||||
const int MSecMinute = 1000 * 60;
|
||||
const int MSecHour = 1000 * 60 * 60;
|
||||
|
||||
int64_t hours = msecs / MSecHour;
|
||||
int64_t minutes = (msecs % MSecHour) / MSecMinute;
|
||||
int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000;
|
||||
|
||||
stringstream s;
|
||||
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
static string score_to_string(Value v) {
|
||||
|
||||
stringstream s;
|
||||
|
||||
if (v >= VALUE_MATE_IN_MAX_PLY)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
|
||||
else if (v <= VALUE_MATED_IN_MAX_PLY)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
|
||||
else
|
||||
s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) {
|
||||
|
||||
const int64_t K = 1000;
|
||||
const int64_t M = 1000000;
|
||||
|
||||
StateInfo state[MAX_PLY_PLUS_2], *st = state;
|
||||
Move* m = pv;
|
||||
string san, padding;
|
||||
size_t length;
|
||||
stringstream s;
|
||||
|
||||
s << setw(2) << depth
|
||||
<< setw(8) << score_to_string(value)
|
||||
<< setw(8) << time_to_string(msecs);
|
||||
|
||||
if (pos.nodes_searched() < M)
|
||||
s << setw(8) << pos.nodes_searched() / 1 << " ";
|
||||
|
||||
else if (pos.nodes_searched() < K * M)
|
||||
s << setw(7) << pos.nodes_searched() / K << "K ";
|
||||
|
||||
else
|
||||
s << setw(7) << pos.nodes_searched() / M << "M ";
|
||||
|
||||
padding = string(s.str().length(), ' ');
|
||||
length = padding.length();
|
||||
|
||||
while (*m != MOVE_NONE)
|
||||
{
|
||||
san = move_to_san(pos, *m);
|
||||
|
||||
if (length + san.length() > 80)
|
||||
{
|
||||
s << "\n" + padding;
|
||||
length = padding.length();
|
||||
}
|
||||
|
||||
s << san << ' ';
|
||||
length += san.length() + 1;
|
||||
|
||||
pos.do_move(*m++, *st++);
|
||||
}
|
||||
|
||||
while (m != pv)
|
||||
pos.undo_move(*--m);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,22 +17,19 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(NOTATION_H_INCLUDED)
|
||||
#define NOTATION_H_INCLUDED
|
||||
|
||||
#if !defined(BITBASE_H_INCLUDED)
|
||||
#define BITBASE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
std::string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
|
||||
Move move_from_uci(const Position& pos, std::string& str);
|
||||
const std::string move_to_uci(Move m, bool chess960);
|
||||
const std::string move_to_san(Position& pos, Move m);
|
||||
std::string pretty_pv(Position& pos, int depth, Value score, int64_t msecs, Move pv[]);
|
||||
|
||||
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
||||
|
||||
|
||||
#endif // !defined(BITBASE_H_INCLUDED)
|
||||
#endif // !defined(NOTATION_H_INCLUDED)
|
||||
+176
-137
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,46 +17,38 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants and variables
|
||||
|
||||
#define V Value
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Doubled pawn penalty by file
|
||||
const Score DoubledPawnPenalty[8] = {
|
||||
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
|
||||
};
|
||||
// Doubled pawn penalty by opposed flag and file
|
||||
const Score DoubledPawnPenalty[2][8] = {
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
||||
|
||||
// Isolated pawn penalty by file
|
||||
const Score IsolatedPawnPenalty[8] = {
|
||||
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
|
||||
};
|
||||
// Isolated pawn penalty by opposed flag and file
|
||||
const Score IsolatedPawnPenalty[2][8] = {
|
||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
||||
|
||||
// Backward pawn penalty by file
|
||||
const Score BackwardPawnPenalty[8] = {
|
||||
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
|
||||
};
|
||||
// Backward pawn penalty by opposed flag and file
|
||||
const Score BackwardPawnPenalty[2][8] = {
|
||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
||||
|
||||
// Pawn chain membership bonus by file
|
||||
const Score ChainBonus[8] = {
|
||||
@@ -70,125 +62,113 @@ namespace {
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
|
||||
const Score PawnStructureWeight = S(233, 201);
|
||||
|
||||
// Weakness of our pawn shelter in front of the king indexed by [king pawn][rank]
|
||||
const Value ShelterWeakness[2][8] =
|
||||
{ { V(141), V(0), V(38), V(102), V(128), V(141), V(141) },
|
||||
{ V( 61), V(0), V(16), V( 44), V( 56), V( 61), V( 61) } };
|
||||
|
||||
// Danger of enemy pawns moving toward our king indexed by [pawn blocked][rank]
|
||||
const Value StormDanger[2][8] =
|
||||
{ { V(26), V(0), V(128), V(51), V(26) },
|
||||
{ V(13), V(0), V( 64), V(25), V(13) } };
|
||||
|
||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
||||
// in front of the king and no enemy pawn on the horizont.
|
||||
const Value MaxSafetyBonus = V(263);
|
||||
|
||||
#undef S
|
||||
#undef V
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
/// PawnTable::probe() takes a position object as input, computes a PawnEntry
|
||||
/// object, and returns a pointer to it. The result is also stored in a hash
|
||||
/// table, so we don't have to recompute everything when the same pawn structure
|
||||
/// occurs again.
|
||||
|
||||
/// PawnInfoTable c'tor and d'tor instantiated one each thread
|
||||
PawnEntry* PawnTable::probe(const Position& pos) {
|
||||
|
||||
PawnInfoTable::PawnInfoTable() {
|
||||
Key key = pos.pawn_key();
|
||||
PawnEntry* e = entries[key];
|
||||
|
||||
entries = new PawnInfo[PawnTableSize];
|
||||
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (PawnTableSize * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
PawnInfoTable::~PawnInfoTable() {
|
||||
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
||||
/// in a hash table, so we don't have to recompute everything when the same
|
||||
/// pawn structure occurs again.
|
||||
|
||||
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
unsigned index = unsigned(key & (PawnTableSize - 1));
|
||||
PawnInfo* pi = entries + index;
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// If e->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return
|
||||
// the information we found the last time instead of recomputing it.
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
// Clear the PawnInfo object, and set the key
|
||||
memset(pi, 0, sizeof(PawnInfo));
|
||||
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
|
||||
pi->key = key;
|
||||
e->key = key;
|
||||
e->passedPawns[WHITE] = e->passedPawns[BLACK] = 0;
|
||||
e->kingSquares[WHITE] = e->kingSquares[BLACK] = SQ_NONE;
|
||||
e->halfOpenFiles[WHITE] = e->halfOpenFiles[BLACK] = 0xFF;
|
||||
|
||||
// Calculate pawn attacks
|
||||
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
|
||||
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
|
||||
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
|
||||
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
|
||||
Bitboard wPawns = pos.pieces(WHITE, PAWN);
|
||||
Bitboard bPawns = pos.pieces(BLACK, PAWN);
|
||||
e->pawnAttacks[WHITE] = ((wPawns & ~FileHBB) << 9) | ((wPawns & ~FileABB) << 7);
|
||||
e->pawnAttacks[BLACK] = ((bPawns & ~FileHBB) >> 7) | ((bPawns & ~FileABB) >> 9);
|
||||
|
||||
// Evaluate pawns for both colors
|
||||
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
|
||||
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
|
||||
return pi;
|
||||
e->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, e)
|
||||
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, e);
|
||||
|
||||
e->value = apply_weight(e->value, PawnStructureWeight);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||
/// PawnTable::evaluate_pawns() evaluates each pawn of the given color
|
||||
|
||||
template<Color Us>
|
||||
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnInfo* pi) const {
|
||||
Score PawnTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnEntry* e) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Bitboard b;
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||
Score value = SCORE_ZERO;
|
||||
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
|
||||
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||
|
||||
// Initialize halfOpenFiles[]
|
||||
for (f = FILE_A; f <= FILE_H; f++)
|
||||
if (!(ourPawns & file_bb(f)))
|
||||
pi->halfOpenFiles[Us] |= (1 << f);
|
||||
const Square* pl = pos.piece_list(Us, PAWN);
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *ptr++) != SQ_NONE)
|
||||
while ((s = *pl++) != SQ_NONE)
|
||||
{
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
|
||||
f = square_file(s);
|
||||
r = square_rank(s);
|
||||
f = file_of(s);
|
||||
r = rank_of(s);
|
||||
|
||||
// Our rank plus previous one. Used for chain detection.
|
||||
// This file cannot be half open
|
||||
e->halfOpenFiles[Us] &= ~(1 << f);
|
||||
|
||||
// Our rank plus previous one. Used for chain detection
|
||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||
|
||||
// Passed, isolated, doubled or member of a pawn
|
||||
// chain (but not the backward one) ?
|
||||
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
||||
// chain (but not the backward one).
|
||||
chain = ourPawns & adjacent_files_bb(f) & b;
|
||||
isolated = !(ourPawns & adjacent_files_bb(f));
|
||||
doubled = ourPawns & forward_bb(Us, s);
|
||||
opposed = theirPawns & forward_bb(Us, s);
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
doubled = ourPawns & squares_behind(Us, s);
|
||||
opposed = theirPawns & squares_in_front_of(Us, s);
|
||||
isolated = !(ourPawns & neighboring_files_bb(f));
|
||||
chain = ourPawns & neighboring_files_bb(f) & b;
|
||||
|
||||
// Test for backward pawn
|
||||
//
|
||||
backward = false;
|
||||
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
||||
// be backward. If there are friendly pawns behind on adjacent files
|
||||
// or if can capture an enemy pawn it cannot be backward either.
|
||||
if ( !(passed | isolated | chain)
|
||||
&& !(ourPawns & attack_span_mask(opposite_color(Us), s))
|
||||
&& !(ourPawns & attack_span_mask(Them, s))
|
||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// pawn on adjacent files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the adjacent
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
b = pos.attacks_from<PAWN>(s, Us);
|
||||
|
||||
@@ -197,45 +177,37 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
while (!(b & (ourPawns | theirPawns)))
|
||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||
|
||||
// The friendly pawn needs to be at least two ranks closer than the enemy
|
||||
// pawn in order to help the potentially backward pawn advance.
|
||||
// The friendly pawn needs to be at least two ranks closer than the
|
||||
// enemy pawn in order to help the potentially backward pawn advance.
|
||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||
}
|
||||
|
||||
assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns));
|
||||
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !(opposed | passed)
|
||||
&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
|
||||
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||
// A not passed pawn is a candidate to become passed if it is free to
|
||||
// advance and if the number of friendly pawns beside or behind this
|
||||
// pawn on adjacent files is higher or equal than the number of
|
||||
// enemy pawns in the forward direction on the adjacent files.
|
||||
candidate = !(opposed | passed | backward | isolated)
|
||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
|
||||
&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if (passed && (ourPawns & squares_in_front_of(Us, s)))
|
||||
passed = false;
|
||||
|
||||
// Mark the pawn as passed. Pawn will be properly scored in evaluation
|
||||
// because we need full attack info to evaluate passed pawns.
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns[Us]), s);
|
||||
// Passed pawns will be properly scored in evaluation because we need
|
||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||
// pawn on each file is considered a true passed pawn.
|
||||
if (passed && !doubled)
|
||||
e->passedPawns[Us] |= s;
|
||||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
{
|
||||
value -= IsolatedPawnPenalty[f];
|
||||
if (!opposed)
|
||||
value -= IsolatedPawnPenalty[f] / 2;
|
||||
}
|
||||
value -= IsolatedPawnPenalty[opposed][f];
|
||||
|
||||
if (doubled)
|
||||
value -= DoubledPawnPenalty[f];
|
||||
value -= DoubledPawnPenalty[opposed][f];
|
||||
|
||||
if (backward)
|
||||
{
|
||||
value -= BackwardPawnPenalty[f];
|
||||
if (!opposed)
|
||||
value -= BackwardPawnPenalty[f] / 2;
|
||||
}
|
||||
value -= BackwardPawnPenalty[opposed][f];
|
||||
|
||||
if (chain)
|
||||
value += ChainBonus[f];
|
||||
|
||||
@@ -246,3 +218,70 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/// PawnEntry::shelter_storm() calculates shelter and storm penalties for the file
|
||||
/// the king is on, as well as the two adjacent files.
|
||||
|
||||
template<Color Us>
|
||||
Value PawnEntry::shelter_storm(const Position& pos, Square ksq) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Value safety = MaxSafetyBonus;
|
||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, ksq) | rank_bb(ksq));
|
||||
Bitboard ourPawns = b & pos.pieces(Us) & ~rank_bb(ksq);
|
||||
Bitboard theirPawns = b & pos.pieces(Them);
|
||||
Rank rkUs, rkThem;
|
||||
File kf = file_of(ksq);
|
||||
|
||||
kf = (kf == FILE_A) ? kf++ : (kf == FILE_H) ? kf-- : kf;
|
||||
|
||||
for (int f = kf - 1; f <= kf + 1; f++)
|
||||
{
|
||||
// Shelter penalty is higher for the pawn in front of the king
|
||||
b = ourPawns & FileBB[f];
|
||||
rkUs = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
||||
safety -= ShelterWeakness[f != kf][rkUs];
|
||||
|
||||
// Storm danger is smaller if enemy pawn is blocked
|
||||
b = theirPawns & FileBB[f];
|
||||
rkThem = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
||||
safety -= StormDanger[rkThem == rkUs + 1][rkThem];
|
||||
}
|
||||
|
||||
return safety;
|
||||
}
|
||||
|
||||
|
||||
/// PawnEntry::update_safety() calculates and caches a bonus for king safety. It is
|
||||
/// called only when king square changes, about 20% of total king_safety() calls.
|
||||
|
||||
template<Color Us>
|
||||
Score PawnEntry::update_safety(const Position& pos, Square ksq) {
|
||||
|
||||
kingSquares[Us] = ksq;
|
||||
castleRights[Us] = pos.can_castle(Us);
|
||||
minKPdistance[Us] = 0;
|
||||
|
||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||
if (pawns)
|
||||
while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {}
|
||||
|
||||
if (relative_rank(Us, ksq) > RANK_4)
|
||||
return kingSafety[Us] = make_score(0, -16 * minKPdistance[Us]);
|
||||
|
||||
Value bonus = shelter_storm<Us>(pos, ksq);
|
||||
|
||||
// If we can castle use the bonus after the castle if is bigger
|
||||
if (pos.can_castle(make_castle_right(Us, KING_SIDE)))
|
||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
|
||||
|
||||
if (pos.can_castle(make_castle_right(Us, QUEEN_SIDE)))
|
||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
|
||||
|
||||
return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]);
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
template Score PawnEntry::update_safety<WHITE>(const Position& pos, Square ksq);
|
||||
template Score PawnEntry::update_safety<BLACK>(const Position& pos, Square ksq);
|
||||
|
||||
+35
-80
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,33 +17,25 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PAWNS_H_INCLUDED)
|
||||
#define PAWNS_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
const int PawnTableSize = 16384;
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// PawnEntry is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
class PawnInfo {
|
||||
/// to add further information in the future. A lookup to the pawn hash
|
||||
/// table (performed by calling the probe method in a PawnTable object)
|
||||
/// returns a pointer to a PawnEntry object.
|
||||
|
||||
friend class PawnInfoTable;
|
||||
class PawnEntry {
|
||||
|
||||
friend struct PawnTable;
|
||||
|
||||
public:
|
||||
Score pawns_value() const;
|
||||
@@ -54,107 +46,70 @@ public:
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
|
||||
template<Color Us>
|
||||
Score king_shelter(const Position& pos, Square ksq);
|
||||
Score king_safety(const Position& pos, Square ksq);
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
Score updateShelter(const Position& pos, Square ksq);
|
||||
Score update_safety(const Position& pos, Square ksq);
|
||||
|
||||
template<Color Us>
|
||||
Value shelter_storm(const Position& pos, Square ksq);
|
||||
|
||||
Key key;
|
||||
Bitboard passedPawns[2];
|
||||
Bitboard pawnAttacks[2];
|
||||
Square kingSquares[2];
|
||||
int minKPdistance[2];
|
||||
int castleRights[2];
|
||||
Score value;
|
||||
int halfOpenFiles[2];
|
||||
Score kingShelters[2];
|
||||
Score kingSafety[2];
|
||||
};
|
||||
|
||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of PawnInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_pawn_info, which looks up a
|
||||
/// position in the table and returns a pointer to a PawnInfo object.
|
||||
|
||||
class PawnInfoTable {
|
||||
/// The PawnTable class represents a pawn hash table. The most important
|
||||
/// method is probe, which returns a pointer to a PawnEntry object.
|
||||
|
||||
enum SideType { KingSide, QueenSide };
|
||||
struct PawnTable {
|
||||
|
||||
public:
|
||||
PawnInfoTable();
|
||||
~PawnInfoTable();
|
||||
PawnInfo* get_pawn_info(const Position& pos) const;
|
||||
void prefetch(Key key) const;
|
||||
PawnEntry* probe(const Position& pos);
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
|
||||
static Score evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnEntry* e);
|
||||
|
||||
PawnInfo* entries;
|
||||
HashTable<PawnEntry, PawnTableSize> entries;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void PawnInfoTable::prefetch(Key key) const {
|
||||
|
||||
unsigned index = unsigned(key & (PawnTableSize - 1));
|
||||
PawnInfo* pi = entries + index;
|
||||
::prefetch((char*) pi);
|
||||
}
|
||||
|
||||
inline Score PawnInfo::pawns_value() const {
|
||||
inline Score PawnEntry::pawns_value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||
inline Bitboard PawnEntry::pawn_attacks(Color c) const {
|
||||
return pawnAttacks[c];
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::passed_pawns(Color c) const {
|
||||
inline Bitboard PawnEntry::passed_pawns(Color c) const {
|
||||
return passedPawns[c];
|
||||
}
|
||||
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return (halfOpenFiles[c] & (1 << int(f)));
|
||||
inline int PawnEntry::file_is_half_open(Color c, File f) const {
|
||||
return halfOpenFiles[c] & (1 << int(f));
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
inline int PawnEntry::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
inline int PawnEntry::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total king_shelter() calls.
|
||||
template<Color Us>
|
||||
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
|
||||
|
||||
const int Shift = (Us == WHITE ? 8 : -8);
|
||||
|
||||
Bitboard pawns;
|
||||
int r, shelter = 0;
|
||||
|
||||
if (relative_rank(Us, ksq) <= RANK_4)
|
||||
{
|
||||
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
|
||||
r = square_rank(ksq) * 8;
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
r += Shift;
|
||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||
}
|
||||
}
|
||||
kingSquares[Us] = ksq;
|
||||
kingShelters[Us] = make_score(shelter, 0);
|
||||
return kingShelters[Us];
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
|
||||
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
|
||||
inline Score PawnEntry::king_safety(const Position& pos, Square ksq) {
|
||||
return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us)
|
||||
? kingSafety[Us] : update_safety<Us>(pos, ksq);
|
||||
}
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
// Tables indexed by Piece
|
||||
|
||||
const Value PieceValueMidgame[17] = {
|
||||
VALUE_ZERO,
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
VALUE_ZERO, VALUE_ZERO, VALUE_ZERO,
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
VALUE_ZERO, VALUE_ZERO, VALUE_ZERO
|
||||
};
|
||||
|
||||
const Value PieceValueEndgame[17] = {
|
||||
VALUE_ZERO,
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
VALUE_ZERO, VALUE_ZERO, VALUE_ZERO,
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
VALUE_ZERO, VALUE_ZERO, VALUE_ZERO
|
||||
};
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Translating piece types to/from English piece letters
|
||||
|
||||
static const string PieceChars(" pnbrqk PNBRQK");
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||
|
||||
return PieceChars[pt + int(upcase) * 7];
|
||||
}
|
||||
|
||||
PieceType piece_type_from_char(char c) {
|
||||
|
||||
size_t idx = PieceChars.find(c);
|
||||
|
||||
return idx != string::npos ? PieceType(idx % 7) : PIECE_TYPE_NONE;
|
||||
}
|
||||
-118
@@ -1,118 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PIECE_H_INCLUDED)
|
||||
#define PIECE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum PieceType {
|
||||
PIECE_TYPE_NONE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(PieceType);
|
||||
ENABLE_OPERATORS_ON(Piece);
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
/// Important: If the material values are changed, one must also
|
||||
/// adjust the piece square tables, and the method game_phase() in the
|
||||
/// Position class!
|
||||
///
|
||||
/// Values modified by Joona Kiiski
|
||||
|
||||
const Value PawnValueMidgame = Value(0x0C6);
|
||||
const Value PawnValueEndgame = Value(0x102);
|
||||
const Value KnightValueMidgame = Value(0x331);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x344);
|
||||
const Value BishopValueEndgame = Value(0x359);
|
||||
const Value RookValueMidgame = Value(0x4F6);
|
||||
const Value RookValueEndgame = Value(0x4FE);
|
||||
const Value QueenValueMidgame = Value(0x9D9);
|
||||
const Value QueenValueEndgame = Value(0x9FE);
|
||||
|
||||
extern const Value PieceValueMidgame[17];
|
||||
extern const Value PieceValueEndgame[17];
|
||||
extern const int SlidingArray[18];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline PieceType type_of_piece(Piece p) {
|
||||
return PieceType(int(p) & 7);
|
||||
}
|
||||
|
||||
inline Color color_of_piece(Piece p) {
|
||||
return Color(int(p) >> 3);
|
||||
}
|
||||
|
||||
inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline int piece_is_slider(Piece p) {
|
||||
return SlidingArray[p];
|
||||
}
|
||||
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||
}
|
||||
|
||||
inline bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
}
|
||||
|
||||
inline bool piece_is_ok(Piece pc) {
|
||||
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
||||
extern PieceType piece_type_from_char(char c);
|
||||
|
||||
|
||||
#endif // !defined(PIECE_H_INCLUDED)
|
||||
+109
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(PLATFORM_H_INCLUDED)
|
||||
#define PLATFORM_H_INCLUDED
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#pragma warning(disable: 4996) // Function _ftime() may be unsafe
|
||||
|
||||
// MSVC does not support <inttypes.h>
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
#else
|
||||
# include <inttypes.h>
|
||||
#endif
|
||||
|
||||
#if !defined(_WIN32) && !defined(_WIN64) // Linux - Unix
|
||||
|
||||
# include <sys/time.h>
|
||||
typedef timeval sys_time_t;
|
||||
|
||||
inline void system_time(sys_time_t* t) { gettimeofday(t, NULL); }
|
||||
inline int64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000LL + t.tv_usec / 1000; }
|
||||
|
||||
# include <pthread.h>
|
||||
typedef pthread_mutex_t Lock;
|
||||
typedef pthread_cond_t WaitCondition;
|
||||
typedef pthread_t NativeHandle;
|
||||
typedef void*(*pt_start_fn)(void*);
|
||||
|
||||
# define lock_init(x) pthread_mutex_init(&(x), NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(&(x))
|
||||
# define lock_release(x) pthread_mutex_unlock(&(x))
|
||||
# define lock_destroy(x) pthread_mutex_destroy(&(x))
|
||||
# define cond_destroy(x) pthread_cond_destroy(&(x))
|
||||
# define cond_init(x) pthread_cond_init(&(x), NULL)
|
||||
# define cond_signal(x) pthread_cond_signal(&(x))
|
||||
# define cond_wait(x,y) pthread_cond_wait(&(x),&(y))
|
||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z)
|
||||
# define thread_create(x,f,t) !pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
||||
# define thread_join(x) pthread_join(x, NULL)
|
||||
|
||||
#else // Windows and MinGW
|
||||
|
||||
# include <sys/timeb.h>
|
||||
typedef _timeb sys_time_t;
|
||||
|
||||
inline void system_time(sys_time_t* t) { _ftime(t); }
|
||||
inline int64_t time_to_msec(const sys_time_t& t) { return t.time * 1000LL + t.millitm; }
|
||||
|
||||
#if !defined(NOMINMAX)
|
||||
# define NOMINMAX // disable macros min() and max()
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef NOMINMAX
|
||||
|
||||
// We use critical sections on Windows to support Windows XP and older versions,
|
||||
// unfortunatly cond_wait() is racy between lock_release() and WaitForSingleObject()
|
||||
// but apart from this they have the same speed performance of SRW locks.
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
typedef HANDLE WaitCondition;
|
||||
typedef HANDLE NativeHandle;
|
||||
|
||||
# define lock_init(x) InitializeCriticalSection(&(x))
|
||||
# define lock_grab(x) EnterCriticalSection(&(x))
|
||||
# define lock_release(x) LeaveCriticalSection(&(x))
|
||||
# define lock_destroy(x) DeleteCriticalSection(&(x))
|
||||
# define cond_init(x) { x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||
# define cond_destroy(x) CloseHandle(x)
|
||||
# define cond_signal(x) SetEvent(x)
|
||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); }
|
||||
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); }
|
||||
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,NULL), x != NULL)
|
||||
# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); }
|
||||
|
||||
#endif
|
||||
|
||||
#endif // !defined(PLATFORM_H_INCLUDED)
|
||||
+1001
-1338
File diff suppressed because it is too large
Load Diff
+187
-339
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,76 +17,28 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||
#pragma warning(disable: 4800)
|
||||
|
||||
// Conditional expression is constant
|
||||
#pragma warning(disable: 4127)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "color.h"
|
||||
#include "direction.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
/// maximum search depth is 100, and during position setup we reset the
|
||||
/// move counter for every non-reversible move).
|
||||
const int MaxGameLength = 220;
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// struct checkInfo is initialized at c'tor time and keeps
|
||||
/// info used to detect if a move gives check.
|
||||
/// The checkInfo struct is initialized at c'tor time and keeps info used
|
||||
/// to detect if a move gives check.
|
||||
class Position;
|
||||
class Thread;
|
||||
|
||||
struct CheckInfo {
|
||||
|
||||
explicit CheckInfo(const Position&);
|
||||
explicit CheckInfo(const Position&);
|
||||
|
||||
Bitboard dcCandidates;
|
||||
Bitboard checkSq[8];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
CASTLES_NONE = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
Bitboard dcCandidates;
|
||||
Bitboard pinned;
|
||||
Bitboard checkSq[8];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
|
||||
@@ -97,17 +49,25 @@ enum Phase {
|
||||
|
||||
struct StateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
int castleRights, rule50, gamePly, pliesFromNull;
|
||||
Square epSquare;
|
||||
Score value;
|
||||
Value npMaterial[2];
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
Score psqScore;
|
||||
Square epSquare;
|
||||
|
||||
PieceType capturedType;
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
PieceType capturedType;
|
||||
StateInfo* previous;
|
||||
};
|
||||
|
||||
struct ReducedStateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
Value npMaterial[2];
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
Score psqScore;
|
||||
Square epSquare;
|
||||
};
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
@@ -132,179 +92,112 @@ struct StateInfo {
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
|
||||
class Position {
|
||||
|
||||
friend class MaterialInfo;
|
||||
friend class EndgameFunctions;
|
||||
|
||||
Position(); // No default or copy c'tor allowed
|
||||
Position(const Position& pos);
|
||||
|
||||
public:
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
EndGame
|
||||
};
|
||||
|
||||
// Constructors
|
||||
explicit Position(int threadID);
|
||||
Position(const Position& pos, int threadID);
|
||||
Position(const std::string& fen, int threadID);
|
||||
Position() {}
|
||||
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
|
||||
Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
|
||||
Position& operator=(const Position&);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string& fen);
|
||||
void from_fen(const std::string& fen, bool isChess960, Thread* th);
|
||||
const std::string to_fen() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
|
||||
// Copying
|
||||
void flipped_copy(const Position& pos);
|
||||
|
||||
// The piece on a given square
|
||||
Piece piece_on(Square s) const;
|
||||
PieceType type_of_piece_on(Square s) const;
|
||||
Color color_of_piece_on(Square s) const;
|
||||
bool square_is_empty(Square s) const;
|
||||
bool square_is_occupied(Square s) const;
|
||||
Value midgame_value_of_piece_on(Square s) const;
|
||||
Value endgame_value_of_piece_on(Square s) const;
|
||||
|
||||
// Side to move
|
||||
Color side_to_move() const;
|
||||
|
||||
// Bitboard representation of the position
|
||||
Bitboard empty_squares() const;
|
||||
Bitboard occupied_squares() const;
|
||||
Bitboard pieces_of_color(Color c) const;
|
||||
// Position representation
|
||||
Bitboard pieces() const;
|
||||
Bitboard pieces(PieceType pt) const;
|
||||
Bitboard pieces(PieceType pt, Color c) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||
|
||||
// Number of pieces of each color and type
|
||||
Bitboard pieces(Color c) const;
|
||||
Bitboard pieces(Color c, PieceType pt) const;
|
||||
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
||||
Piece piece_on(Square s) const;
|
||||
Square king_square(Color c) const;
|
||||
Square ep_square() const;
|
||||
bool is_empty(Square s) const;
|
||||
const Square* piece_list(Color c, PieceType pt) const;
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
|
||||
// The en passant square
|
||||
Square ep_square() const;
|
||||
// Castling
|
||||
int can_castle(CastleRight f) const;
|
||||
int can_castle(Color c) const;
|
||||
bool castle_impeded(Color c, CastlingSide s) const;
|
||||
Square castle_rook_square(Color c, CastlingSide s) const;
|
||||
|
||||
// Current king position for each color
|
||||
Square king_square(Color c) const;
|
||||
|
||||
// Castling rights
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(Color c) const;
|
||||
Square initial_kr_square(Color c) const;
|
||||
Square initial_qr_square(Color c) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Checking pieces and under check information
|
||||
// Checking
|
||||
bool in_check() const;
|
||||
Bitboard checkers() const;
|
||||
bool is_check() const;
|
||||
Bitboard discovered_check_candidates() const;
|
||||
Bitboard pinned_pieces() const;
|
||||
|
||||
// Piece lists
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||
|
||||
// Information about attacks to or from a given square
|
||||
// Attacks to/from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attackers_to(Square s, Bitboard occ) const;
|
||||
Bitboard attacks_from(Piece p, Square s) const;
|
||||
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||
bool move_is_check(Move m) const;
|
||||
bool move_is_check(Move m, const CheckInfo& ci) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_capture_or_promotion(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool move_attacks_square(Move m, Square s) const;
|
||||
|
||||
// Piece captured with previous moves
|
||||
bool move_is_legal(const Move m) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool is_pseudo_legal(const Move m) const;
|
||||
bool is_capture(Move m) const;
|
||||
bool is_capture_or_promotion(Move m) const;
|
||||
bool is_passed_pawn_push(Move m) const;
|
||||
Piece piece_moved(Move m) const;
|
||||
PieceType captured_piece_type() const;
|
||||
|
||||
// Information about pawns
|
||||
// Piece specific
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
|
||||
// Weak squares
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
bool pawn_on_7th(Color c) const;
|
||||
bool opposite_bishops() const;
|
||||
bool bishop_pair(Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void detach();
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
template<bool Do> void do_null_move(StateInfo& st);
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see_sign(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key get_key() const;
|
||||
Key get_exclusion_key() const;
|
||||
Key get_pawn_key() const;
|
||||
Key get_material_key() const;
|
||||
Key key() const;
|
||||
Key exclusion_key() const;
|
||||
Key pawn_key() const;
|
||||
Key material_key() const;
|
||||
|
||||
// Incremental evaluation
|
||||
Score value() const;
|
||||
// Incremental piece-square evaluation
|
||||
Score psq_score() const;
|
||||
Score psq_delta(Piece p, Square from, Square to) const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
static Score pst_delta(Piece piece, Square from, Square to);
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Check if side to move could be mated in one
|
||||
bool has_mate_threat();
|
||||
|
||||
// Number of plies since the last non-reversible move
|
||||
int rule_50_counter() const;
|
||||
|
||||
int startpos_ply_counter() const;
|
||||
|
||||
// Other properties of the position
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
Color side_to_move() const;
|
||||
int startpos_ply_counter() const;
|
||||
bool is_chess960() const;
|
||||
|
||||
// Current thread ID searching on the position
|
||||
int thread() const;
|
||||
|
||||
// Reset the gamePly variable to 0
|
||||
void reset_game_ply();
|
||||
|
||||
void inc_startpos_ply_counter();
|
||||
Thread* this_thread() const;
|
||||
int64_t nodes_searched() const;
|
||||
void set_nodes_searched(int64_t n);
|
||||
template<bool SkipRepetition> bool is_draw() const;
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
|
||||
// Static member functions
|
||||
static void init_zobrist();
|
||||
static void init_piece_square_tables();
|
||||
bool pos_is_ok(int* failedStep = NULL) const;
|
||||
void flip();
|
||||
|
||||
private:
|
||||
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
// Initialization helpers (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
void allow_oo(Color c);
|
||||
void allow_ooo(Color c);
|
||||
bool set_castling_rights(char token);
|
||||
void set_castle_right(Color c, Square rfrom);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
|
||||
void do_castle_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
template<bool FindPinned>
|
||||
Bitboard hidden_checkers(Color c) const;
|
||||
// Helper template functions
|
||||
template<bool Do> void do_castle_move(Move m);
|
||||
template<bool FindPinned> Bitboard hidden_checkers() const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
@@ -312,118 +205,83 @@ private:
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
static Score pst(Color c, PieceType pt, Square s);
|
||||
Score compute_value() const;
|
||||
Score compute_psq_score() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
|
||||
// Bitboards
|
||||
Bitboard byTypeBB[8], byColorBB[2];
|
||||
|
||||
// Piece counts
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
|
||||
// Piece lists
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64]; // [square]
|
||||
// Board and pieces
|
||||
Piece board[64]; // [square]
|
||||
Bitboard byTypeBB[8]; // [pieceType]
|
||||
Bitboard byColorBB[2]; // [color]
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64]; // [square]
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
Key history[MaxGameLength];
|
||||
int castleRightsMask[64];
|
||||
int castleRightsMask[64]; // [square]
|
||||
Square castleRookSquare[2][2]; // [color][side]
|
||||
Bitboard castlePath[2][2]; // [color][side]
|
||||
StateInfo startState;
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
bool isChess960;
|
||||
int startPosPlyCounter;
|
||||
int threadID;
|
||||
int64_t nodes;
|
||||
int startPosPly;
|
||||
Color sideToMove;
|
||||
Thread* thisThread;
|
||||
StateInfo* st;
|
||||
|
||||
// Static variables
|
||||
static Key zobrist[2][8][64];
|
||||
static Key zobEp[64];
|
||||
static Key zobCastle[16];
|
||||
static Key zobSideToMove;
|
||||
static Score PieceSquareTable[16][64];
|
||||
static Key zobExclusion;
|
||||
static const Value seeValues[8];
|
||||
int chess960;
|
||||
};
|
||||
|
||||
inline int64_t Position::nodes_searched() const {
|
||||
return nodes;
|
||||
}
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
inline void Position::set_nodes_searched(int64_t n) {
|
||||
nodes = n;
|
||||
}
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
return board[s];
|
||||
}
|
||||
|
||||
inline Color Position::color_of_piece_on(Square s) const {
|
||||
return color_of_piece(piece_on(s));
|
||||
inline Piece Position::piece_moved(Move m) const {
|
||||
return board[from_sq(m)];
|
||||
}
|
||||
|
||||
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
return type_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return piece_on(s) == PIECE_NONE;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
return !square_is_empty(s);
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return PieceValueMidgame[piece_on(s)];
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return PieceValueEndgame[piece_on(s)];
|
||||
inline bool Position::is_empty(Square s) const {
|
||||
return board[s] == NO_PIECE;
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline Bitboard Position::occupied_squares() const {
|
||||
return byTypeBB[0];
|
||||
}
|
||||
|
||||
inline Bitboard Position::empty_squares() const {
|
||||
return ~(occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
return byColorBB[c];
|
||||
inline Bitboard Position::pieces() const {
|
||||
return byTypeBB[ALL_PIECES];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||
return byTypeBB[pt] & byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||
inline Bitboard Position::pieces(Color c) const {
|
||||
return byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(Color c, PieceType pt) const {
|
||||
return byColorBB[c] & byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
||||
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int idx) const {
|
||||
return pieceList[c][pt][idx];
|
||||
}
|
||||
|
||||
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||
inline const Square* Position::piece_list(Color c, PieceType pt) const {
|
||||
return pieceList[c][pt];
|
||||
}
|
||||
|
||||
@@ -435,151 +293,141 @@ inline Square Position::king_square(Color c) const {
|
||||
return pieceList[c][KING][0];
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return st->castleRights & (1+int(side));
|
||||
inline int Position::can_castle(CastleRight f) const {
|
||||
return st->castleRights & f;
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return st->castleRights & (4+4*int(side));
|
||||
inline int Position::can_castle(Color c) const {
|
||||
return st->castleRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
return can_castle_kingside(side) || can_castle_queenside(side);
|
||||
inline bool Position::castle_impeded(Color c, CastlingSide s) const {
|
||||
return byTypeBB[ALL_PIECES] & castlePath[c][s];
|
||||
}
|
||||
|
||||
inline Square Position::initial_kr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialKRFile, RANK_1));
|
||||
inline Square Position::castle_rook_square(Color c, CastlingSide s) const {
|
||||
return castleRookSquare[c][s];
|
||||
}
|
||||
|
||||
inline Square Position::initial_qr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||
template<PieceType Pt>
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
|
||||
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, pieces())
|
||||
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
|
||||
: StepAttacksBB[Pt][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
||||
}
|
||||
|
||||
template<PieceType Piece> // Knight and King and white pawns
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return StepAttackBB[Piece][s];
|
||||
inline Bitboard Position::attacks_from(Piece p, Square s) const {
|
||||
return attacks_from(p, s, byTypeBB[ALL_PIECES]);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||
inline Bitboard Position::attackers_to(Square s) const {
|
||||
return attackers_to(s, byTypeBB[ALL_PIECES]);
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline bool Position::is_check() const {
|
||||
return st->checkersBB != EmptyBoardBB;
|
||||
inline bool Position::in_check() const {
|
||||
return st->checkersBB != 0;
|
||||
}
|
||||
|
||||
inline Bitboard Position::discovered_check_candidates() const {
|
||||
return hidden_checkers<false>();
|
||||
}
|
||||
|
||||
inline Bitboard Position::pinned_pieces() const {
|
||||
return hidden_checkers<true>();
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
inline Key Position::key() const {
|
||||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::get_exclusion_key() const {
|
||||
return st->key ^ zobExclusion;
|
||||
inline Key Position::exclusion_key() const {
|
||||
return st->key ^ Zobrist::exclusion;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
inline Key Position::pawn_key() const {
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::get_material_key() const {
|
||||
inline Key Position::material_key() const {
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Score Position::pst(Color c, PieceType pt, Square s) {
|
||||
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
inline Score Position::psq_delta(Piece p, Square from, Square to) const {
|
||||
return pieceSquareTable[p][to] - pieceSquareTable[p][from];
|
||||
}
|
||||
|
||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
|
||||
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||
}
|
||||
|
||||
inline Score Position::value() const {
|
||||
return st->value;
|
||||
inline Score Position::psq_score() const {
|
||||
return st->psqScore;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return st->npMaterial[c];
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
inline bool Position::is_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::rule_50_counter() const {
|
||||
|
||||
return st->rule50;
|
||||
return type_of(piece_moved(m)) == PAWN
|
||||
&& pawn_is_passed(sideToMove, to_sq(m));
|
||||
}
|
||||
|
||||
inline int Position::startpos_ply_counter() const {
|
||||
|
||||
return startPosPlyCounter;
|
||||
return startPosPly + st->pliesFromNull; // HACK
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
inline bool Position::opposite_bishops() const {
|
||||
|
||||
return piece_count(WHITE, BISHOP) == 1
|
||||
&& piece_count(BLACK, BISHOP) == 1
|
||||
&& !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
|
||||
return pieceCount[WHITE][BISHOP] == 1
|
||||
&& pieceCount[BLACK][BISHOP] == 1
|
||||
&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
|
||||
}
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
inline bool Position::bishop_pair(Color c) const {
|
||||
|
||||
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||
return pieceCount[c][BISHOP] >= 2
|
||||
&& opposite_colors(pieceList[c][BISHOP][0], pieceList[c][BISHOP][1]);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_on_7th(Color c) const {
|
||||
return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7));
|
||||
}
|
||||
|
||||
inline bool Position::is_chess960() const {
|
||||
|
||||
return isChess960;
|
||||
return chess960;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
inline bool Position::is_capture_or_promotion(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
assert(is_ok(m));
|
||||
return type_of(m) ? type_of(m) != CASTLE : !is_empty(to_sq(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||
inline bool Position::is_capture(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
// Note that castle is coded as "king captures the rook"
|
||||
assert(is_ok(m));
|
||||
return (!is_empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
|
||||
}
|
||||
|
||||
inline PieceType Position::captured_piece_type() const {
|
||||
return st->capturedType;
|
||||
}
|
||||
|
||||
inline int Position::thread() const {
|
||||
return threadID;
|
||||
inline Thread* Position::this_thread() const {
|
||||
return thisThread;
|
||||
}
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
|
||||
+62
-152
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,172 +17,82 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PSQTAB_H_INCLUDED)
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
#include "value.h"
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
|
||||
////
|
||||
//// Constants modified by Joona Kiiski
|
||||
////
|
||||
/// PSQT[PieceType][Square] contains Piece-Square scores. For each piece type on
|
||||
/// a given square a (midgame, endgame) score pair is assigned. PSQT is defined
|
||||
/// for white side, for black side the tables are symmetric.
|
||||
|
||||
static const Value MP = PawnValueMidgame;
|
||||
static const Value MK = KnightValueMidgame;
|
||||
static const Value MB = BishopValueMidgame;
|
||||
static const Value MR = RookValueMidgame;
|
||||
static const Value MQ = QueenValueMidgame;
|
||||
|
||||
static const int MgPST[][64] = {
|
||||
static const Score PSQT[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
{ // Pawn
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 9,-8), S(36,-8), S(36,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S(17,-8), S(58,-8), S(58,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S(17,-8), S(36,-8), S(36,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
|
||||
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
|
||||
{ // Knight
|
||||
S(-135,-104), S(-107,-79), S(-80,-55), S(-67,-42), S(-67,-42), S(-80,-55), S(-107,-79), S(-135,-104),
|
||||
S( -93, -79), S( -67,-55), S(-39,-30), S(-25,-17), S(-25,-17), S(-39,-30), S( -67,-55), S( -93, -79),
|
||||
S( -53, -55), S( -25,-30), S( 1, -6), S( 13, 5), S( 13, 5), S( 1, -6), S( -25,-30), S( -53, -55),
|
||||
S( -25, -42), S( 1,-17), S( 27, 5), S( 41, 18), S( 41, 18), S( 27, 5), S( 1,-17), S( -25, -42),
|
||||
S( -11, -42), S( 13,-17), S( 41, 5), S( 55, 18), S( 55, 18), S( 41, 5), S( 13,-17), S( -11, -42),
|
||||
S( -11, -55), S( 13,-30), S( 41, -6), S( 55, 5), S( 55, 5), S( 41, -6), S( 13,-30), S( -11, -55),
|
||||
S( -53, -79), S( -25,-55), S( 1,-30), S( 13,-17), S( 13,-17), S( 1,-30), S( -25,-55), S( -53, -79),
|
||||
S(-193,-104), S( -67,-79), S(-39,-55), S(-25,-42), S(-25,-42), S(-39,-55), S( -67,-79), S(-193,-104)
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
|
||||
{ // Bishop
|
||||
S(-40,-59), S(-40,-42), S(-35,-35), S(-30,-26), S(-30,-26), S(-35,-35), S(-40,-42), S(-40,-59),
|
||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
||||
S(-17,-59), S(-17,-42), S(-13,-35), S( -8,-26), S( -8,-26), S(-13,-35), S(-17,-42), S(-17,-59)
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
|
||||
{ // Rook
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3)
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
|
||||
{ // Queen
|
||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80),
|
||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80)
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
287, 311, 262, 214, 214, 262, 311, 287,
|
||||
262, 287, 238, 190, 190, 238, 287, 262,
|
||||
214, 238, 190, 142, 142, 190, 238, 214,
|
||||
190, 214, 167, 119, 119, 167, 214, 190,
|
||||
167, 190, 142, 94, 94, 142, 190, 167,
|
||||
142, 167, 119, 69, 69, 119, 167, 142,
|
||||
119, 142, 94, 46, 46, 94, 142, 119,
|
||||
94, 119, 69, 21, 21, 69, 119, 94
|
||||
}
|
||||
};
|
||||
|
||||
static const Value EP = PawnValueEndgame;
|
||||
static const Value EK = KnightValueEndgame;
|
||||
static const Value EB = BishopValueEndgame;
|
||||
static const Value ER = RookValueEndgame;
|
||||
static const Value EQ = QueenValueEndgame;
|
||||
|
||||
static const int EgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
18, 77, 105, 135, 135, 105, 77, 18,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
18, 77, 105, 135, 135, 105, 77, 18
|
||||
{ // King
|
||||
S(287, 18), S(311, 77), S(262,105), S(214,135), S(214,135), S(262,105), S(311, 77), S(287, 18),
|
||||
S(262, 77), S(287,135), S(238,165), S(190,193), S(190,193), S(238,165), S(287,135), S(262, 77),
|
||||
S(214,105), S(238,165), S(190,193), S(142,222), S(142,222), S(190,193), S(238,165), S(214,105),
|
||||
S(190,135), S(214,193), S(167,222), S(119,251), S(119,251), S(167,222), S(214,193), S(190,135),
|
||||
S(167,135), S(190,193), S(142,222), S( 94,251), S( 94,251), S(142,222), S(190,193), S(167,135),
|
||||
S(142,105), S(167,165), S(119,193), S( 69,222), S( 69,222), S(119,193), S(167,165), S(142,105),
|
||||
S(119, 77), S(142,135), S( 94,165), S( 46,193), S( 46,193), S( 94,165), S(142,135), S(119, 77),
|
||||
S(94, 18), S(119, 77), S( 69,105), S( 21,135), S( 21,135), S( 69,105), S(119, 77), S( 94, 18)
|
||||
}
|
||||
};
|
||||
|
||||
#undef S
|
||||
|
||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
||||
|
||||
+78
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
This file is based on original code by Heinz van Saanen and is
|
||||
available under the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
*/
|
||||
|
||||
#if !defined(RKISS_H_INCLUDED)
|
||||
#define RKISS_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
/// RKISS is our pseudo random number generator (PRNG) used to compute hash keys.
|
||||
/// George Marsaglia invented the RNG-Kiss-family in the early 90's. This is a
|
||||
/// specific version that Heinz van Saanen derived from some public domain code
|
||||
/// by Bob Jenkins. Following the feature list, as tested by Heinz.
|
||||
///
|
||||
/// - Quite platform independent
|
||||
/// - Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
||||
/// - ~12 times faster than my *nix sys-rand()
|
||||
/// - ~4 times faster than SSE2-version of Mersenne twister
|
||||
/// - Average cycle length: ~2^126
|
||||
/// - 64 bit seed
|
||||
/// - Return doubles with a full 53 bit mantissa
|
||||
/// - Thread safe
|
||||
|
||||
class RKISS {
|
||||
|
||||
// Keep variables always together
|
||||
struct S { uint64_t a, b, c, d; } s;
|
||||
|
||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
||||
return (x << k) | (x >> (64 - k));
|
||||
}
|
||||
|
||||
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
|
||||
uint64_t rand64() {
|
||||
|
||||
const uint64_t
|
||||
e = s.a - rotate(s.b, 7);
|
||||
s.a = s.b ^ rotate(s.c, 13);
|
||||
s.b = s.c + rotate(s.d, 37);
|
||||
s.c = s.d + e;
|
||||
return s.d = e + s.a;
|
||||
}
|
||||
|
||||
// Init seed and scramble a few rounds
|
||||
void raninit() {
|
||||
|
||||
s.a = 0xf1ea5eed;
|
||||
s.b = s.c = s.d = 0xd4e12c77;
|
||||
for (int i = 0; i < 73; i++)
|
||||
rand64();
|
||||
}
|
||||
|
||||
public:
|
||||
RKISS() { raninit(); }
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
};
|
||||
|
||||
#endif // !defined(RKISS_H_INCLUDED)
|
||||
-440
@@ -1,440 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "history.h"
|
||||
#include "movepick.h"
|
||||
#include "san.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
enum Ambiguity {
|
||||
AMBIGUITY_NONE,
|
||||
AMBIGUITY_FILE,
|
||||
AMBIGUITY_RANK,
|
||||
AMBIGUITY_BOTH
|
||||
};
|
||||
|
||||
const History H; // Used as dummy argument for MovePicker c'tor
|
||||
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||
const string time_string(int milliseconds);
|
||||
const string score_string(Value v);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const string move_to_san(Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
string san;
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
PieceType pt = type_of_piece(pos.piece_on(move_from(m)));
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
else if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san += piece_type_to_char(pt, true);
|
||||
|
||||
switch (move_ambiguity(pos, m)) {
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
case AMBIGUITY_FILE:
|
||||
san += file_to_char(square_file(from));
|
||||
break;
|
||||
case AMBIGUITY_RANK:
|
||||
san += rank_to_char(square_rank(from));
|
||||
break;
|
||||
case AMBIGUITY_BOTH:
|
||||
san += square_to_string(from);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(square_file(move_from(m)));
|
||||
san += "x";
|
||||
}
|
||||
san += square_to_string(move_to(m));
|
||||
if (move_is_promotion(m))
|
||||
{
|
||||
san += "=";
|
||||
san += piece_type_to_char(move_promotion_piece(m), true);
|
||||
}
|
||||
}
|
||||
|
||||
// The move gives check ? We don't use pos.move_is_check() here
|
||||
// because we need to test for mate after the move is done.
|
||||
StateInfo st;
|
||||
pos.do_move(m, st);
|
||||
if (pos.is_check())
|
||||
san += pos.is_mate() ? "#" : "+";
|
||||
pos.undo_move(m);
|
||||
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_san() takes a position and a string as input, and tries to
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||
|
||||
Move move_from_san(const Position& pos, const string& movestr) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, ONE_PLY, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
// Castling moves
|
||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
else if (movestr == "O-O" || movestr == "O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
// Normal moves. We use a simple FSM to parse the san string.
|
||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||
static const string pieceLetters = "KQRBN";
|
||||
PieceType pt = PIECE_TYPE_NONE, promotion = PIECE_TYPE_NONE;
|
||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||
Square to;
|
||||
int state = START;
|
||||
|
||||
for (size_t i = 0; i < movestr.length(); i++)
|
||||
{
|
||||
char type, c = movestr[i];
|
||||
if (pieceLetters.find(c) != string::npos)
|
||||
type = 'P';
|
||||
else if (c >= 'a' && c <= 'h')
|
||||
type = 'F';
|
||||
else if (c >= '1' && c <= '8')
|
||||
type = 'R';
|
||||
else
|
||||
type = c;
|
||||
|
||||
switch (type) {
|
||||
case 'P':
|
||||
if (state == START)
|
||||
{
|
||||
pt = piece_type_from_char(c);
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state == PROMOTION)
|
||||
{
|
||||
promotion = piece_type_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? CHECK : END;
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'F':
|
||||
if (state == START)
|
||||
{
|
||||
pt = PAWN;
|
||||
fromFile = toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_FILE)
|
||||
{
|
||||
toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_RANK && toFile != FILE_NONE)
|
||||
{
|
||||
// Previous file was for disambiguation
|
||||
fromFile = toFile;
|
||||
toFile = file_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'R':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
toRank = rank_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
|
||||
}
|
||||
else if (state == TO_FILE && fromRank == RANK_NONE)
|
||||
{
|
||||
// It's a disambiguation rank instead of a file
|
||||
fromRank = rank_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'x': case 'X':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
// Previous file was for disambiguation, or it's a pawn capture
|
||||
fromFile = toFile;
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state != TO_FILE)
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '=':
|
||||
if (state == PROMOTION_OR_CHECK)
|
||||
state = PROMOTION;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '+': case '#':
|
||||
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||
state = END;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
default:
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (state != END)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Look for a matching move
|
||||
Move m, move = MOVE_NONE;
|
||||
to = make_square(toFile, toRank);
|
||||
int matches = 0;
|
||||
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||
&& move_to(m) == to
|
||||
&& move_promotion_piece(m) == promotion
|
||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||
{
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
return (matches == 1 ? move : MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
/// line_to_san() takes a position and a line (an array of moves representing
|
||||
/// a sequence of legal moves from the position) as input, and returns a
|
||||
/// string containing the line in short algebraic notation. If the boolean
|
||||
/// parameter 'breakLines' is true, line breaks are inserted, with a line
|
||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||
/// inserted at the beginning of the new line.
|
||||
|
||||
const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||
|
||||
StateInfo st;
|
||||
std::stringstream s;
|
||||
string moveStr;
|
||||
size_t length = 0;
|
||||
size_t maxLength = 80 - startColumn;
|
||||
Position p(pos, pos.thread());
|
||||
|
||||
for (Move* m = line; *m != MOVE_NONE; m++)
|
||||
{
|
||||
moveStr = move_to_san(p, *m);
|
||||
length += moveStr.length() + 1;
|
||||
if (breakLines && length > maxLength)
|
||||
{
|
||||
s << "\n" << std::setw(startColumn) << " ";
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << ' ';
|
||||
|
||||
if (*m == MOVE_NULL)
|
||||
p.do_null_move(st);
|
||||
else
|
||||
p.do_move(*m, st);
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// pretty_pv() creates a human-readable string from a position and a PV.
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes,
|
||||
Value score, ValueType type, Move pv[]) {
|
||||
|
||||
const uint64_t K = 1000;
|
||||
const uint64_t M = 1000000;
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
// Depth
|
||||
s << std::setw(2) << depth << " ";
|
||||
|
||||
// Score
|
||||
s << (type == VALUE_TYPE_LOWER ? ">" : type == VALUE_TYPE_UPPER ? "<" : " ")
|
||||
<< std::setw(7) << score_string(score);
|
||||
|
||||
// Time
|
||||
s << std::setw(8) << time_string(time) << " ";
|
||||
|
||||
// Nodes
|
||||
if (nodes < M)
|
||||
s << std::setw(8) << nodes / 1 << " ";
|
||||
else if (nodes < K * M)
|
||||
s << std::setw(7) << nodes / K << "K ";
|
||||
else
|
||||
s << std::setw(7) << nodes / M << "M ";
|
||||
|
||||
// PV
|
||||
s << line_to_san(pos, pv, 30, true);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
|
||||
// King moves are never ambiguous, because there is never two kings of
|
||||
// the same color.
|
||||
if (type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, ONE_PLY, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Move mv, moveList[8];
|
||||
|
||||
int n = 0;
|
||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
|
||||
moveList[n++] = mv;
|
||||
|
||||
if (n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
int f = 0, r = 0;
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
if (square_file(move_from(moveList[i])) == square_file(from))
|
||||
f++;
|
||||
|
||||
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
r++;
|
||||
}
|
||||
if (f == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
|
||||
if (r == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
|
||||
return AMBIGUITY_BOTH;
|
||||
}
|
||||
|
||||
|
||||
const string time_string(int millisecs) {
|
||||
|
||||
const int MSecMinute = 1000 * 60;
|
||||
const int MSecHour = 1000 * 60 * 60;
|
||||
|
||||
std::stringstream s;
|
||||
s << std::setfill('0');
|
||||
|
||||
int hours = millisecs / MSecHour;
|
||||
int minutes = (millisecs - hours * MSecHour) / MSecMinute;
|
||||
int seconds = (millisecs - hours * MSecHour - minutes * MSecMinute) / 1000;
|
||||
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if (v >= VALUE_MATE - 200)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
else if (v <= -VALUE_MATE + 200)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
{
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if (v >= 0)
|
||||
s << '+';
|
||||
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SAN_H_INCLUDED)
|
||||
#define SAN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string move_to_san(Position& pos, Move m);
|
||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
||||
|
||||
#endif // !defined(SAN_H_INCLUDED)
|
||||
+1217
-2242
File diff suppressed because it is too large
Load Diff
+74
-38
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,59 +17,95 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SEARCH_H_INCLUDED)
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <stack>
|
||||
#include <vector>
|
||||
|
||||
#include "depth.h"
|
||||
#include "move.h"
|
||||
#include "value.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
struct SplitPoint;
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
namespace Search {
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = 102;
|
||||
/// The Stack struct keeps track of the information we need to remember from
|
||||
/// nodes shallower and deeper in the tree during the search. Each search thread
|
||||
/// has its own array of Stack objects, indexed by the current ply.
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The SearchStack struct keeps track of the information we need to remember
|
||||
/// from nodes shallower and deeper in the tree during the search. Each
|
||||
/// search thread has its own array of SearchStack objects, indexed by the
|
||||
/// current ply.
|
||||
struct EvalInfo;
|
||||
|
||||
struct SearchStack {
|
||||
struct Stack {
|
||||
SplitPoint* sp;
|
||||
int ply;
|
||||
Move currentMove;
|
||||
Move mateKiller;
|
||||
Move excludedMove;
|
||||
Move bestMove;
|
||||
Move killers[2];
|
||||
Depth reduction;
|
||||
Value eval;
|
||||
bool skipNullMove;
|
||||
Value evalMargin;
|
||||
int skipNullMove;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root
|
||||
/// move we store a score, a node count, and a PV (really a refutation in the
|
||||
/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
|
||||
/// all non-pv moves.
|
||||
struct RootMove {
|
||||
|
||||
extern void init_search();
|
||||
extern void init_threads();
|
||||
extern void exit_threads();
|
||||
extern int perft(Position& pos, Depth depth);
|
||||
extern int64_t nodes_searched();
|
||||
extern bool think(const Position& pos, bool infinite, bool ponder, int time[], int increment[],
|
||||
int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]);
|
||||
RootMove(){} // Needed by sort()
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
|
||||
pv.push_back(m); pv.push_back(MOVE_NONE);
|
||||
}
|
||||
|
||||
bool operator<(const RootMove& m) const { return score < m.score; }
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
|
||||
void extract_pv_from_tt(Position& pos);
|
||||
void insert_pv_in_tt(Position& pos);
|
||||
|
||||
Value score;
|
||||
Value prevScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
|
||||
/// The LimitsType struct stores information sent by GUI about available time
|
||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
||||
/// or if we have to ponder while is our opponent's side to move.
|
||||
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
|
||||
bool use_time_management() const { return !(movetime | depth | nodes | infinite); }
|
||||
|
||||
int time[2], inc[2], movestogo, depth, nodes, movetime, infinite, ponder;
|
||||
};
|
||||
|
||||
|
||||
/// The SignalsType struct stores volatile flags updated during the search
|
||||
/// typically in an async fashion, for instance to stop the search by the GUI.
|
||||
|
||||
struct SignalsType {
|
||||
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
|
||||
};
|
||||
|
||||
typedef std::auto_ptr<std::stack<StateInfo> > StateStackPtr;
|
||||
|
||||
extern volatile SignalsType Signals;
|
||||
extern LimitsType Limits;
|
||||
extern std::vector<RootMove> RootMoves;
|
||||
extern Position RootPosition;
|
||||
extern Time::point SearchTime;
|
||||
extern StateStackPtr SetupStates;
|
||||
|
||||
extern void init();
|
||||
extern size_t perft(Position& pos, Depth depth);
|
||||
extern void think();
|
||||
|
||||
} // namespace Search
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
||||
|
||||
-184
@@ -1,184 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SQUARE_H_INCLUDED)
|
||||
#define SQUARE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstdlib> // for abs()
|
||||
#include <string>
|
||||
|
||||
#include "color.h"
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NONE
|
||||
};
|
||||
|
||||
enum SquareDelta {
|
||||
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
|
||||
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
|
||||
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
|
||||
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
|
||||
DELTA_NN = 020, DELTA_NNE = 021
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Square);
|
||||
ENABLE_OPERATORS_ON(File);
|
||||
ENABLE_OPERATORS_ON(Rank);
|
||||
ENABLE_OPERATORS_ON(SquareDelta);
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const int FlipMask = 070;
|
||||
const int FlopMask = 07;
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Square operator+ (Square x, SquareDelta i) { return x + Square(i); }
|
||||
inline void operator+= (Square& x, SquareDelta i) { x = x + Square(i); }
|
||||
inline Square operator- (Square x, SquareDelta i) { return x - Square(i); }
|
||||
inline void operator-= (Square& x, SquareDelta i) { x = x - Square(i); }
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square(int(f) | (int(r) << 3));
|
||||
}
|
||||
|
||||
inline File square_file(Square s) {
|
||||
return File(int(s) & 7);
|
||||
}
|
||||
|
||||
inline Rank square_rank(Square s) {
|
||||
return Rank(int(s) >> 3);
|
||||
}
|
||||
|
||||
inline Square flip_square(Square s) {
|
||||
return Square(int(s) ^ FlipMask);
|
||||
}
|
||||
|
||||
inline Square flop_square(Square s) {
|
||||
return Square(int(s) ^ FlopMask);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * FlipMask));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return square_rank(relative_square(c, s));
|
||||
}
|
||||
|
||||
inline SquareColor square_color(Square s) {
|
||||
return SquareColor((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||
}
|
||||
|
||||
inline bool same_color_squares(Square s1, Square s2) {
|
||||
int s = int(s1) ^ int(s2);
|
||||
return (((s >> 3) ^ s) & 1) == 0;
|
||||
}
|
||||
|
||||
inline int file_distance(File f1, File f2) {
|
||||
return abs(int(f1) - int(f2));
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return file_distance(square_file(s1), square_file(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Rank r1, Rank r2) {
|
||||
return abs(int(r1) - int(r2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return rank_distance(square_rank(s1), square_rank(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline Square square_from_string(const std::string& str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
return std::string(1, file_to_char(square_file(s)))
|
||||
+ std::string(1, rank_to_char(square_rank(s)));
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
|
||||
#endif // !defined(SQUARE_H_INCLUDED)
|
||||
+436
@@ -0,0 +1,436 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace Search;
|
||||
|
||||
ThreadPool Threads; // Global object
|
||||
|
||||
namespace { extern "C" {
|
||||
|
||||
// start_routine() is the C function which is called when a new thread
|
||||
// is launched. It is a wrapper to member function pointed by start_fn.
|
||||
|
||||
long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; }
|
||||
|
||||
} }
|
||||
|
||||
|
||||
// Thread c'tor starts a newly-created thread of execution that will call
|
||||
// the idle loop function pointed by start_fn going immediately to sleep.
|
||||
|
||||
Thread::Thread(Fn fn) {
|
||||
|
||||
is_searching = do_exit = false;
|
||||
maxPly = splitPointsCnt = 0;
|
||||
curSplitPoint = NULL;
|
||||
start_fn = fn;
|
||||
idx = Threads.size();
|
||||
|
||||
do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
|
||||
|
||||
if (!thread_create(handle, start_routine, this))
|
||||
{
|
||||
std::cerr << "Failed to create thread number " << idx << std::endl;
|
||||
::exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Thread d'tor waits for thread termination before to return.
|
||||
|
||||
Thread::~Thread() {
|
||||
|
||||
assert(do_sleep);
|
||||
|
||||
do_exit = true; // Search must be already finished
|
||||
wake_up();
|
||||
thread_join(handle); // Wait for thread termination
|
||||
}
|
||||
|
||||
|
||||
// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and
|
||||
// then calls check_time(). If maxPly is 0 thread sleeps until is woken up.
|
||||
extern void check_time();
|
||||
|
||||
void Thread::timer_loop() {
|
||||
|
||||
while (!do_exit)
|
||||
{
|
||||
mutex.lock();
|
||||
sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX);
|
||||
mutex.unlock();
|
||||
check_time();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Thread::main_loop() is where the main thread is parked waiting to be started
|
||||
// when there is a new search. Main thread will launch all the slave threads.
|
||||
|
||||
void Thread::main_loop() {
|
||||
|
||||
while (true)
|
||||
{
|
||||
mutex.lock();
|
||||
|
||||
do_sleep = true; // Always return to sleep after a search
|
||||
is_searching = false;
|
||||
|
||||
while (do_sleep && !do_exit)
|
||||
{
|
||||
Threads.sleepCondition.notify_one(); // Wake up UI thread if needed
|
||||
sleepCondition.wait(mutex);
|
||||
}
|
||||
|
||||
mutex.unlock();
|
||||
|
||||
if (do_exit)
|
||||
return;
|
||||
|
||||
is_searching = true;
|
||||
|
||||
Search::think();
|
||||
|
||||
assert(is_searching);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Thread::wake_up() wakes up the thread, normally at the beginning of the search
|
||||
// or, if "sleeping threads" is used at split time.
|
||||
|
||||
void Thread::wake_up() {
|
||||
|
||||
mutex.lock();
|
||||
sleepCondition.notify_one();
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// Thread::wait_for_stop_or_ponderhit() is called when the maximum depth is
|
||||
// reached while the program is pondering. The point is to work around a wrinkle
|
||||
// in the UCI protocol: When pondering, the engine is not allowed to give a
|
||||
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply
|
||||
// wait here until one of these commands (that raise StopRequest) is sent and
|
||||
// then return, after which the bestmove and pondermove will be printed.
|
||||
|
||||
void Thread::wait_for_stop_or_ponderhit() {
|
||||
|
||||
Signals.stopOnPonderhit = true;
|
||||
|
||||
mutex.lock();
|
||||
while (!Signals.stop) sleepCondition.wait(mutex);;
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
|
||||
// current active split point, or in some ancestor of the split point.
|
||||
|
||||
bool Thread::cutoff_occurred() const {
|
||||
|
||||
for (SplitPoint* sp = curSplitPoint; sp; sp = sp->parent)
|
||||
if (sp->cutoff)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Thread::is_available_to() checks whether the thread is available to help the
|
||||
// thread 'master' at a split point. An obvious requirement is that thread must
|
||||
// be idle. With more than two threads, this is not sufficient: If the thread is
|
||||
// the master of some active split point, it is only available as a slave to the
|
||||
// slaves which are busy searching the split point at the top of slaves split
|
||||
// point stack (the "helpful master concept" in YBWC terminology).
|
||||
|
||||
bool Thread::is_available_to(Thread* master) const {
|
||||
|
||||
if (is_searching)
|
||||
return false;
|
||||
|
||||
// Make a local copy to be sure doesn't become zero under our feet while
|
||||
// testing next condition and so leading to an out of bound access.
|
||||
int spCnt = splitPointsCnt;
|
||||
|
||||
// No active split points means that the thread is available as a slave for any
|
||||
// other thread otherwise apply the "helpful master" concept if possible.
|
||||
return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx));
|
||||
}
|
||||
|
||||
|
||||
// init() is called at startup. Initializes lock and condition variable and
|
||||
// launches requested threads sending them immediately to sleep. We cannot use
|
||||
// a c'tor becuase Threads is a static object and we need a fully initialized
|
||||
// engine at this point due to allocation of endgames in Thread c'tor.
|
||||
|
||||
void ThreadPool::init() {
|
||||
|
||||
timer = new Thread(&Thread::timer_loop);
|
||||
threads.push_back(new Thread(&Thread::main_loop));
|
||||
read_uci_options();
|
||||
}
|
||||
|
||||
|
||||
// exit() cleanly terminates the threads before the program exits.
|
||||
|
||||
void ThreadPool::exit() {
|
||||
|
||||
for (size_t i = 0; i < threads.size(); i++)
|
||||
delete threads[i];
|
||||
|
||||
delete timer;
|
||||
}
|
||||
|
||||
|
||||
// read_uci_options() updates internal threads parameters from the corresponding
|
||||
// UCI options and creates/destroys threads to match the requested number. Thread
|
||||
// objects are dynamically allocated to avoid creating in advance all possible
|
||||
// threads, with included pawns and material tables, if only few are used.
|
||||
|
||||
void ThreadPool::read_uci_options() {
|
||||
|
||||
maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
|
||||
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
|
||||
useSleepingThreads = Options["Use Sleeping Threads"];
|
||||
size_t requested = Options["Threads"];
|
||||
|
||||
assert(requested > 0);
|
||||
|
||||
while (threads.size() < requested)
|
||||
threads.push_back(new Thread(&Thread::idle_loop));
|
||||
|
||||
while (threads.size() > requested)
|
||||
{
|
||||
delete threads.back();
|
||||
threads.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// wake_up() is called before a new search to start the threads that are waiting
|
||||
// on the sleep condition and to reset maxPly. When useSleepingThreads is set
|
||||
// threads will be woken up at split time.
|
||||
|
||||
void ThreadPool::wake_up() const {
|
||||
|
||||
for (size_t i = 0; i < threads.size(); i++)
|
||||
{
|
||||
threads[i]->maxPly = 0;
|
||||
threads[i]->do_sleep = false;
|
||||
|
||||
if (!useSleepingThreads)
|
||||
threads[i]->wake_up();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// sleep() is called after the search finishes to ask all the threads but the
|
||||
// main one to go waiting on a sleep condition.
|
||||
|
||||
void ThreadPool::sleep() const {
|
||||
|
||||
// Main thread will go to sleep by itself to avoid a race with start_searching()
|
||||
for (size_t i = 1; i < threads.size(); i++)
|
||||
threads[i]->do_sleep = true;
|
||||
}
|
||||
|
||||
|
||||
// available_slave_exists() tries to find an idle thread which is available as
|
||||
// a slave for the thread 'master'.
|
||||
|
||||
bool ThreadPool::available_slave_exists(Thread* master) const {
|
||||
|
||||
for (size_t i = 0; i < threads.size(); i++)
|
||||
if (threads[i]->is_available_to(master))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// split() does the actual work of distributing the work at a node between
|
||||
// several available threads. If it does not succeed in splitting the node
|
||||
// (because no idle threads are available, or because we have no unused split
|
||||
// point objects), the function immediately returns. If splitting is possible, a
|
||||
// SplitPoint object is initialized with all the data that must be copied to the
|
||||
// helper threads and then helper threads are told that they have been assigned
|
||||
// work. This will cause them to instantly leave their idle loops and call
|
||||
// search(). When all threads have returned from search() then split() returns.
|
||||
|
||||
template <bool Fake>
|
||||
Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
Value bestValue, Move* bestMove, Depth depth,
|
||||
Move threatMove, int moveCount, MovePicker* mp, int nodeType) {
|
||||
|
||||
assert(pos.pos_is_ok());
|
||||
assert(bestValue > -VALUE_INFINITE);
|
||||
assert(bestValue <= alpha);
|
||||
assert(alpha < beta);
|
||||
assert(beta <= VALUE_INFINITE);
|
||||
assert(depth > DEPTH_ZERO);
|
||||
|
||||
Thread* master = pos.this_thread();
|
||||
|
||||
if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
|
||||
return bestValue;
|
||||
|
||||
// Pick the next available split point from the split point stack
|
||||
SplitPoint& sp = master->splitPoints[master->splitPointsCnt];
|
||||
|
||||
sp.parent = master->curSplitPoint;
|
||||
sp.master = master;
|
||||
sp.cutoff = false;
|
||||
sp.slavesMask = 1ULL << master->idx;
|
||||
sp.depth = depth;
|
||||
sp.bestMove = *bestMove;
|
||||
sp.threatMove = threatMove;
|
||||
sp.alpha = alpha;
|
||||
sp.beta = beta;
|
||||
sp.nodeType = nodeType;
|
||||
sp.bestValue = bestValue;
|
||||
sp.mp = mp;
|
||||
sp.moveCount = moveCount;
|
||||
sp.pos = &pos;
|
||||
sp.nodes = 0;
|
||||
sp.ss = ss;
|
||||
|
||||
assert(master->is_searching);
|
||||
|
||||
master->curSplitPoint = &sp;
|
||||
int slavesCnt = 0;
|
||||
|
||||
// Try to allocate available threads and ask them to start searching setting
|
||||
// is_searching flag. This must be done under lock protection to avoid concurrent
|
||||
// allocation of the same slave by another master.
|
||||
sp.mutex.lock();
|
||||
mutex.lock();
|
||||
|
||||
for (size_t i = 0; i < threads.size() && !Fake; ++i)
|
||||
if (threads[i]->is_available_to(master))
|
||||
{
|
||||
sp.slavesMask |= 1ULL << i;
|
||||
threads[i]->curSplitPoint = &sp;
|
||||
threads[i]->is_searching = true; // Slave leaves idle_loop()
|
||||
|
||||
if (useSleepingThreads)
|
||||
threads[i]->wake_up();
|
||||
|
||||
if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included
|
||||
break;
|
||||
}
|
||||
|
||||
master->splitPointsCnt++;
|
||||
|
||||
mutex.unlock();
|
||||
sp.mutex.unlock();
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from which
|
||||
// it will instantly launch a search, because its is_searching flag is set.
|
||||
// The thread will return from the idle loop when all slaves have finished
|
||||
// their work at this split point.
|
||||
if (slavesCnt || Fake)
|
||||
{
|
||||
master->idle_loop();
|
||||
|
||||
// In helpful master concept a master can help only a sub-tree of its split
|
||||
// point, and because here is all finished is not possible master is booked.
|
||||
assert(!master->is_searching);
|
||||
}
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Note that setting is_searching and decreasing splitPointsCnt is
|
||||
// done under lock protection to avoid a race with Thread::is_available_to().
|
||||
sp.mutex.lock(); // To protect sp.nodes
|
||||
mutex.lock();
|
||||
|
||||
master->is_searching = true;
|
||||
master->splitPointsCnt--;
|
||||
master->curSplitPoint = sp.parent;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
||||
*bestMove = sp.bestMove;
|
||||
|
||||
mutex.unlock();
|
||||
sp.mutex.unlock();
|
||||
|
||||
return sp.bestValue;
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template Value ThreadPool::split<false>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int);
|
||||
template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int);
|
||||
|
||||
|
||||
// set_timer() is used to set the timer to trigger after msec milliseconds.
|
||||
// If msec is 0 then timer is stopped.
|
||||
|
||||
void ThreadPool::set_timer(int msec) {
|
||||
|
||||
timer->mutex.lock();
|
||||
timer->maxPly = msec;
|
||||
timer->sleepCondition.notify_one(); // Wake up and restart the timer
|
||||
timer->mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// wait_for_search_finished() waits for main thread to go to sleep, this means
|
||||
// search is finished. Then returns.
|
||||
|
||||
void ThreadPool::wait_for_search_finished() {
|
||||
|
||||
Thread* t = main_thread();
|
||||
t->mutex.lock();
|
||||
t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit
|
||||
while (!t->do_sleep) sleepCondition.wait(t->mutex);
|
||||
t->mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// start_searching() wakes up the main thread sleeping in main_loop() so to start
|
||||
// a new search, then returns immediately.
|
||||
|
||||
void ThreadPool::start_searching(const Position& pos, const LimitsType& limits,
|
||||
const std::vector<Move>& searchMoves, StateStackPtr& states) {
|
||||
wait_for_search_finished();
|
||||
|
||||
SearchTime = Time::now(); // As early as possible
|
||||
|
||||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||
Signals.stop = Signals.failedLowAtRoot = false;
|
||||
|
||||
RootPosition = pos;
|
||||
Limits = limits;
|
||||
SetupStates = states; // Ownership transfer here
|
||||
RootMoves.clear();
|
||||
|
||||
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move()))
|
||||
RootMoves.push_back(RootMove(ml.move()));
|
||||
|
||||
main_thread()->do_sleep = false;
|
||||
main_thread()->wake_up();
|
||||
}
|
||||
+114
-41
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,79 +17,152 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(THREAD_H_INCLUDED)
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <vector>
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "lock.h"
|
||||
#include "material.h"
|
||||
#include "movepick.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
|
||||
const int MAX_THREADS = 32;
|
||||
const int MAX_SPLITPOINTS_PER_THREAD = 8;
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
struct Mutex {
|
||||
Mutex() { lock_init(l); }
|
||||
~Mutex() { lock_destroy(l); }
|
||||
|
||||
const int MAX_THREADS = 8;
|
||||
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
||||
void lock() { lock_grab(l); }
|
||||
void unlock() { lock_release(l); }
|
||||
|
||||
private:
|
||||
friend struct ConditionVariable;
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
Lock l;
|
||||
};
|
||||
|
||||
struct ConditionVariable {
|
||||
ConditionVariable() { cond_init(c); }
|
||||
~ConditionVariable() { cond_destroy(c); }
|
||||
|
||||
void wait(Mutex& m) { cond_wait(c, m.l); }
|
||||
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
|
||||
void notify_one() { cond_signal(c); }
|
||||
|
||||
private:
|
||||
WaitCondition c;
|
||||
};
|
||||
|
||||
class Thread;
|
||||
|
||||
struct SplitPoint {
|
||||
|
||||
// Const data after splitPoint has been setup
|
||||
SplitPoint* parent;
|
||||
// Const data after split point has been setup
|
||||
const Position* pos;
|
||||
const Search::Stack* ss;
|
||||
Depth depth;
|
||||
bool pvNode, mateThreat;
|
||||
Value beta;
|
||||
int ply;
|
||||
int nodeType;
|
||||
Thread* master;
|
||||
Move threatMove;
|
||||
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
|
||||
|
||||
// Const pointers to shared data
|
||||
MovePicker* mp;
|
||||
SearchStack* parentSstack;
|
||||
SplitPoint* parent;
|
||||
|
||||
// Shared data
|
||||
Lock lock;
|
||||
Mutex mutex;
|
||||
volatile uint64_t slavesMask;
|
||||
volatile int64_t nodes;
|
||||
volatile Value alpha;
|
||||
volatile Value bestValue;
|
||||
volatile Move bestMove;
|
||||
volatile int moveCount;
|
||||
volatile bool stopRequest;
|
||||
volatile int slaves[MAX_THREADS];
|
||||
volatile bool cutoff;
|
||||
};
|
||||
|
||||
// ThreadState type is used to represent thread's current state
|
||||
|
||||
enum ThreadState
|
||||
{
|
||||
THREAD_SEARCHING, // thread is performing work
|
||||
THREAD_AVAILABLE, // thread is polling for work
|
||||
THREAD_SLEEPING, // we are not thinking, so thread is sleeping
|
||||
THREAD_BOOKED, // other thread (master) has booked us as a slave
|
||||
THREAD_WORKISWAITING, // master has ordered us to start
|
||||
THREAD_TERMINATED // we are quitting and thread is terminated
|
||||
/// Thread struct keeps together all the thread related stuff like locks, state
|
||||
/// and especially split points. We also use per-thread pawn and material hash
|
||||
/// tables so that once we get a pointer to an entry its life time is unlimited
|
||||
/// and we don't have to care about someone changing the entry under our feet.
|
||||
|
||||
class Thread {
|
||||
|
||||
typedef void (Thread::* Fn) (); // Pointer to member function
|
||||
|
||||
public:
|
||||
Thread(Fn fn);
|
||||
~Thread();
|
||||
|
||||
void wake_up();
|
||||
bool cutoff_occurred() const;
|
||||
bool is_available_to(Thread* master) const;
|
||||
void idle_loop();
|
||||
void main_loop();
|
||||
void timer_loop();
|
||||
void wait_for_stop_or_ponderhit();
|
||||
|
||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
||||
MaterialTable materialTable;
|
||||
PawnTable pawnTable;
|
||||
size_t idx;
|
||||
int maxPly;
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
NativeHandle handle;
|
||||
Fn start_fn;
|
||||
SplitPoint* volatile curSplitPoint;
|
||||
volatile int splitPointsCnt;
|
||||
volatile bool is_searching;
|
||||
volatile bool do_sleep;
|
||||
volatile bool do_exit;
|
||||
};
|
||||
|
||||
struct Thread {
|
||||
uint64_t nodes;
|
||||
volatile ThreadState state;
|
||||
SplitPoint* volatile splitPoint;
|
||||
volatile int activeSplitPoints;
|
||||
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
||||
|
||||
/// ThreadPool class handles all the threads related stuff like init, starting,
|
||||
/// parking and, the most important, launching a slave thread at a split point.
|
||||
/// All the access to shared thread data is done through this class.
|
||||
|
||||
class ThreadPool {
|
||||
|
||||
public:
|
||||
void init(); // No c'tor and d'tor, threads rely on globals that should
|
||||
void exit(); // be initialized and valid during the whole thread lifetime.
|
||||
|
||||
Thread& operator[](size_t id) { return *threads[id]; }
|
||||
bool use_sleeping_threads() const { return useSleepingThreads; }
|
||||
int min_split_depth() const { return minimumSplitDepth; }
|
||||
size_t size() const { return threads.size(); }
|
||||
Thread* main_thread() { return threads[0]; }
|
||||
|
||||
void wake_up() const;
|
||||
void sleep() const;
|
||||
void read_uci_options();
|
||||
bool available_slave_exists(Thread* master) const;
|
||||
void set_timer(int msec);
|
||||
void wait_for_search_finished();
|
||||
void start_searching(const Position&, const Search::LimitsType&,
|
||||
const std::vector<Move>&, Search::StateStackPtr&);
|
||||
|
||||
template <bool Fake>
|
||||
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
|
||||
private:
|
||||
friend class Thread;
|
||||
|
||||
std::vector<Thread*> threads;
|
||||
Thread* timer;
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
Depth minimumSplitDepth;
|
||||
int maxThreadsPerSplitPoint;
|
||||
bool useSleepingThreads;
|
||||
};
|
||||
|
||||
extern ThreadPool Threads;
|
||||
|
||||
#endif // !defined(THREAD_H_INCLUDED)
|
||||
|
||||
+40
-48
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,21 +17,13 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "timeman.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants
|
||||
@@ -72,7 +64,7 @@ namespace {
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
||||
2, 1, 1, 1, 1, 1, 1, 1 };
|
||||
|
||||
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
|
||||
int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
|
||||
|
||||
|
||||
/// Function Prototypes
|
||||
@@ -80,83 +72,83 @@ namespace {
|
||||
enum TimeType { OptimumTime, MaxTime };
|
||||
|
||||
template<TimeType>
|
||||
int remaining(int myTime, int movesToGo, int currentPly);
|
||||
int remaining(int myTime, int movesToGo, int fullMoveNumber, int slowMover);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
||||
|
||||
void TimeManager::pv_unstability(int curChanges, int prevChanges) {
|
||||
|
||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||
+ prevChanges * (optimumSearchTime / 3);
|
||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||
+ prevChanges * (optimumSearchTime / 3);
|
||||
}
|
||||
|
||||
void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
|
||||
|
||||
void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us)
|
||||
{
|
||||
/* We support four different kind of time controls:
|
||||
|
||||
Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||
Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
|
||||
Inc > 0 && movesToGo == 0 means: x basetime + z inc.
|
||||
Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
|
||||
increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||
increment == 0 && movesToGo != 0 means: x moves in y minutes
|
||||
increment > 0 && movesToGo == 0 means: x basetime + z increment
|
||||
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
Time management is adjusted by following UCI parameters:
|
||||
|
||||
emergencyMoveHorizon :Be prepared to always play at least this many moves
|
||||
emergencyBaseTime :Always attempt to keep at least this much time (in ms) at clock
|
||||
emergencyMoveTime :Plus attempt to keep at least this much time for each remaining emergency move
|
||||
minThinkingTime :No matter what, use at least this much thinking before doing the move
|
||||
emergencyMoveHorizon: Be prepared to always play at least this many moves
|
||||
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
|
||||
emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
|
||||
minThinkingTime : No matter what, use at least this much thinking before doing the move
|
||||
*/
|
||||
|
||||
int hypMTG, hypMyTime, t1, t2;
|
||||
|
||||
// Read uci parameters
|
||||
int emergencyMoveHorizon = get_option_value_int("Emergency Move Horizon");
|
||||
int emergencyBaseTime = get_option_value_int("Emergency Base Time");
|
||||
int emergencyMoveTime = get_option_value_int("Emergency Move Time");
|
||||
int minThinkingTime = get_option_value_int("Minimum Thinking Time");
|
||||
int emergencyMoveHorizon = Options["Emergency Move Horizon"];
|
||||
int emergencyBaseTime = Options["Emergency Base Time"];
|
||||
int emergencyMoveTime = Options["Emergency Move Time"];
|
||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
||||
int slowMover = Options["Slow Mover"];
|
||||
|
||||
// Initialize to maximum values but unstablePVExtraTime that is reset
|
||||
unstablePVExtraTime = 0;
|
||||
optimumSearchTime = maximumSearchTime = myTime;
|
||||
optimumSearchTime = maximumSearchTime = limits.time[us];
|
||||
|
||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||
for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
{
|
||||
// Calculate thinking time for hypothetic "moves to go"-value
|
||||
hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
|
||||
hypMyTime = limits.time[us]
|
||||
+ limits.inc[us] * (hypMTG - 1)
|
||||
- emergencyBaseTime
|
||||
- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
|
||||
|
||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||
hypMyTime = std::max(hypMyTime, 0);
|
||||
|
||||
optimumSearchTime = Min(optimumSearchTime, t1);
|
||||
maximumSearchTime = Min(maximumSearchTime, t2);
|
||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly, slowMover);
|
||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly, slowMover);
|
||||
|
||||
optimumSearchTime = std::min(optimumSearchTime, t1);
|
||||
maximumSearchTime = std::min(maximumSearchTime, t2);
|
||||
}
|
||||
|
||||
if (get_option_value_bool("Ponder"))
|
||||
if (Options["Ponder"])
|
||||
optimumSearchTime += optimumSearchTime / 4;
|
||||
|
||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
|
||||
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
|
||||
}
|
||||
|
||||
////
|
||||
//// Local functions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int currentPly)
|
||||
int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
|
||||
{
|
||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
|
||||
int thisMoveImportance = move_importance(currentPly);
|
||||
int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
|
||||
int otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; i++)
|
||||
@@ -165,6 +157,6 @@ namespace {
|
||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * Min(ratio1, ratio2)));
|
||||
return int(floor(myTime * std::min(ratio1, ratio2)));
|
||||
}
|
||||
}
|
||||
|
||||
+5
-8
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,19 +17,16 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TIMEMAN_H_INCLUDED)
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
/// The TimeManager class computes the optimal time to think depending on the
|
||||
/// maximum available time, the move game number and other parameters.
|
||||
|
||||
class TimeManager {
|
||||
public:
|
||||
|
||||
void init(int myTime, int myInc, int movesToGo, int currentPly);
|
||||
void pv_unstability(int curChanges, int prevChanges);
|
||||
void init(const Search::LimitsType& limits, int currentPly, Color us);
|
||||
void pv_instability(int curChanges, int prevChanges);
|
||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
|
||||
|
||||
+40
-56
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,28 +17,18 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "tt.h"
|
||||
|
||||
// The main transposition table
|
||||
TranspositionTable TT;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
TranspositionTable TT; // Our global transposition table
|
||||
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
size = 0;
|
||||
entries = 0;
|
||||
generation = 0;
|
||||
size = generation = 0;
|
||||
entries = NULL;
|
||||
}
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
@@ -47,39 +37,36 @@ TranspositionTable::~TranspositionTable() {
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::set_size sets the size of the transposition table,
|
||||
/// measured in megabytes.
|
||||
/// TranspositionTable::set_size() sets the size of the transposition table,
|
||||
/// measured in megabytes. Transposition table consists of a power of 2 number of
|
||||
/// TTCluster and each cluster consists of ClusterSize number of TTEntries. Each
|
||||
/// non-empty entry contains information of exactly one position.
|
||||
|
||||
void TranspositionTable::set_size(size_t mbSize) {
|
||||
|
||||
size_t newSize = 1024;
|
||||
size_t newSize = 1ULL << msb((mbSize << 20) / sizeof(TTCluster));
|
||||
|
||||
// Transposition table consists of clusters and
|
||||
// each cluster consists of ClusterSize number of TTEntries.
|
||||
// Each non-empty entry contains information of exactly one position.
|
||||
// newSize is the number of clusters we are going to allocate.
|
||||
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
||||
newSize *= 2;
|
||||
if (newSize == size)
|
||||
return;
|
||||
|
||||
if (newSize != size)
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new (std::nothrow) TTCluster[size];
|
||||
|
||||
if (!entries)
|
||||
{
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTCluster[size];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table." << std::endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< "MB for transposition table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
clear(); // Operator new is not guaranteed to initialize memory to zero
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear overwrites the entire transposition table
|
||||
/// TranspositionTable::clear() overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is received?
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
@@ -87,26 +74,25 @@ void TranspositionTable::clear() {
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store writes a new entry containing position key and
|
||||
/// valuable information of current position.
|
||||
/// The Lowest order bits of position key are used to decide on which cluster
|
||||
/// the position will be placed.
|
||||
/// TranspositionTable::store() writes a new entry containing position key and
|
||||
/// valuable information of current position. The lowest order bits of position
|
||||
/// key are used to decide on which cluster the position will be placed.
|
||||
/// When a new entry is written and there are no empty entries available in cluster,
|
||||
/// it replaces the least valuable of entries.
|
||||
/// A TTEntry t1 is considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||
/// current search and t2 is from a previous search, or if the depth of t1
|
||||
/// is bigger than the depth of t2.
|
||||
/// it replaces the least valuable of entries. A TTEntry t1 is considered to be
|
||||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
||||
void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) {
|
||||
|
||||
int c1, c2, c3;
|
||||
TTEntry *tte, *replace;
|
||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
|
||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key inside the cluster
|
||||
|
||||
tte = replace = first_entry(posKey);
|
||||
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||
if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
|
||||
{
|
||||
// Preserve any existing ttMove
|
||||
if (m == MOVE_NONE)
|
||||
@@ -116,11 +102,9 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
||||
return;
|
||||
}
|
||||
|
||||
if (i == 0) // Replacing first entry is default and already set before entering for-loop
|
||||
continue;
|
||||
|
||||
// Implement replace strategy
|
||||
c1 = (replace->generation() == generation ? 2 : 0);
|
||||
c2 = (tte->generation() == generation ? -2 : 0);
|
||||
c2 = (tte->generation() == generation || tte->type() == BOUND_EXACT ? -2 : 0);
|
||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
@@ -130,11 +114,11 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::retrieve looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL
|
||||
/// if position is not found.
|
||||
/// TranspositionTable::probe() looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||
/// position is not found.
|
||||
|
||||
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
||||
TTEntry* TranspositionTable::probe(const Key posKey) const {
|
||||
|
||||
uint32_t posKey32 = posKey >> 32;
|
||||
TTEntry* tte = first_entry(posKey);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,24 +17,13 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TT_H_INCLUDED)
|
||||
#define TT_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "misc.h"
|
||||
#include "types.h"
|
||||
|
||||
#include "depth.h"
|
||||
#include "move.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The TTEntry class is the class of transposition table entries
|
||||
/// The TTEntry is the class of transposition table entries
|
||||
///
|
||||
/// A TTEntry needs 128 bits to be stored
|
||||
///
|
||||
@@ -47,87 +36,101 @@
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-16: move
|
||||
/// bit 17-20: not used
|
||||
/// bit 0-15: move
|
||||
/// bit 16-20: not used
|
||||
/// bit 21-22: value type
|
||||
/// bit 23-31: generation
|
||||
|
||||
class TTEntry {
|
||||
|
||||
public:
|
||||
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
|
||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value statV, Value statM) {
|
||||
|
||||
key32 = k;
|
||||
data = (m & 0x1FFFF) | (t << 21) | (g << 23);
|
||||
value16 = int16_t(v);
|
||||
depth16 = int16_t(d);
|
||||
staticValue = int16_t(statV);
|
||||
staticValueMargin = int16_t(kd);
|
||||
key32 = (uint32_t)k;
|
||||
move16 = (uint16_t)m;
|
||||
bound = (uint8_t)b;
|
||||
generation8 = (uint8_t)g;
|
||||
value16 = (int16_t)v;
|
||||
depth16 = (int16_t)d;
|
||||
staticValue = (int16_t)statV;
|
||||
staticMargin = (int16_t)statM;
|
||||
}
|
||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
||||
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return Depth(depth16); }
|
||||
Move move() const { return Move(data & 0x1FFFF); }
|
||||
Value value() const { return Value(value16); }
|
||||
ValueType type() const { return ValueType((data >> 21) & 3); }
|
||||
int generation() const { return data >> 23; }
|
||||
Value static_value() const { return Value(staticValue); }
|
||||
Value static_value_margin() const { return Value(staticValueMargin); }
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return (Depth)depth16; }
|
||||
Move move() const { return (Move)move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
Bound type() const { return (Bound)bound; }
|
||||
int generation() const { return (int)generation8; }
|
||||
Value static_value() const { return (Value)staticValue; }
|
||||
Value static_value_margin() const { return (Value)staticMargin; }
|
||||
|
||||
private:
|
||||
uint32_t key32;
|
||||
uint32_t data;
|
||||
int16_t value16;
|
||||
int16_t depth16;
|
||||
int16_t staticValue;
|
||||
int16_t staticValueMargin;
|
||||
uint16_t move16;
|
||||
uint8_t bound, generation8;
|
||||
int16_t value16, depth16, staticValue, staticMargin;
|
||||
};
|
||||
|
||||
|
||||
/// This is the number of TTEntry slots for each cluster
|
||||
const int ClusterSize = 4;
|
||||
|
||||
/// TTCluster consists of ClusterSize number of TTEntries.
|
||||
/// Size of TTCluster must not be bigger than a cache line size.
|
||||
/// In case it is less, it should be padded to guarantee always aligned accesses.
|
||||
|
||||
/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
|
||||
/// must not be bigger than a cache line size. In case it is less, it should
|
||||
/// be padded to guarantee always aligned accesses.
|
||||
|
||||
struct TTCluster {
|
||||
TTEntry data[ClusterSize];
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array
|
||||
/// containing TTCluster objects, and a few methods for writing new entries
|
||||
/// and reading new ones.
|
||||
/// The transposition table class. This is basically just a huge array containing
|
||||
/// TTCluster objects, and a few methods for writing and reading entries.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
TranspositionTable(const TranspositionTable&);
|
||||
TranspositionTable& operator=(const TranspositionTable&);
|
||||
|
||||
public:
|
||||
TranspositionTable();
|
||||
~TranspositionTable();
|
||||
void set_size(size_t mbSize);
|
||||
void clear();
|
||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
||||
TTEntry* retrieve(const Key posKey) const;
|
||||
void store(const Key posKey, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
|
||||
TTEntry* probe(const Key posKey) const;
|
||||
void new_search();
|
||||
TTEntry* first_entry(const Key posKey) const;
|
||||
void refresh(const TTEntry* tte) const;
|
||||
|
||||
private:
|
||||
size_t size;
|
||||
TTCluster* entries;
|
||||
uint8_t generation;
|
||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
||||
};
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position. The lowest order bits of the key
|
||||
/// are used to get the index of the cluster.
|
||||
/// TranspositionTable::first_entry() returns a pointer to the first entry of
|
||||
/// a cluster given a position. The lowest order bits of the key are used to
|
||||
/// get the index of the cluster.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
|
||||
return entries[uint32_t(posKey) & (size - 1)].data;
|
||||
return entries[((uint32_t)posKey) & (size - 1)].data;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
|
||||
/// to avoid aging. Normally called after a TT hit.
|
||||
|
||||
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
||||
|
||||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||
}
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
||||
|
||||
+432
-111
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,156 +17,477 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TYPES_H_INCLUDED)
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
||||
/// started type 'make help'.
|
||||
///
|
||||
/// For Windows, part of the configuration is detected automatically, but some
|
||||
/// switches need to be set manually:
|
||||
///
|
||||
/// -DNDEBUG | Disable debugging mode. Use always.
|
||||
///
|
||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
|
||||
/// | the executable to run on some very old machines.
|
||||
///
|
||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||
/// | only in 64-bit mode. For compiling requires hardware with
|
||||
/// | popcnt support.
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <cctype>
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
#if defined(_WIN64)
|
||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
||||
# define IS_64BIT
|
||||
# define USE_BSFQ
|
||||
#endif
|
||||
|
||||
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
# define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||
#else
|
||||
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||
#endif
|
||||
|
||||
typedef __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef __int16 int16;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
#if defined(_MSC_VER)
|
||||
# define FORCE_INLINE __forceinline
|
||||
#elif defined(__GNUC__)
|
||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
||||
#else
|
||||
# define FORCE_INLINE inline
|
||||
#endif
|
||||
|
||||
typedef __int16 int16_t;
|
||||
typedef __int64 int64_t;
|
||||
#if defined(USE_POPCNT)
|
||||
const bool HasPopCnt = true;
|
||||
#else
|
||||
const bool HasPopCnt = false;
|
||||
#endif
|
||||
|
||||
#endif // !defined(_MSC_VER)
|
||||
#if defined(IS_64BIT)
|
||||
const bool Is64Bit = true;
|
||||
#else
|
||||
const bool Is64Bit = false;
|
||||
#endif
|
||||
|
||||
// Hash keys
|
||||
typedef uint64_t Key;
|
||||
|
||||
// Bitboard type
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
const int MAX_MOVES = 192;
|
||||
const int MAX_PLY = 100;
|
||||
const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
|
||||
|
||||
////
|
||||
//// Configuration
|
||||
////
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = FileABB << 1;
|
||||
const Bitboard FileCBB = FileABB << 2;
|
||||
const Bitboard FileDBB = FileABB << 3;
|
||||
const Bitboard FileEBB = FileABB << 4;
|
||||
const Bitboard FileFBB = FileABB << 5;
|
||||
const Bitboard FileGBB = FileABB << 6;
|
||||
const Bitboard FileHBB = FileABB << 7;
|
||||
|
||||
//// For Linux and OSX configuration is done automatically using Makefile.
|
||||
//// To get started type "make help".
|
||||
////
|
||||
//// For windows part of the configuration is detected automatically, but
|
||||
//// some switches need to be set manually:
|
||||
////
|
||||
//// -DNDEBUG | Disable debugging mode. Use always.
|
||||
////
|
||||
//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the
|
||||
//// | executable to run on some very old machines.
|
||||
////
|
||||
//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
|
||||
//// | Works only in 64-bit mode. For compiling requires hardware
|
||||
//// | with popcnt support. Around 4% speed-up.
|
||||
const Bitboard Rank1BB = 0xFF;
|
||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
// Automatic detection for 64-bit under Windows
|
||||
#if defined(_WIN64)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
// Automatic detection for use of bsfq asm-instruction under Windows.
|
||||
// Works only in 64-bit mode. Does not work with MSVC.
|
||||
#if defined(_WIN64) && defined(__INTEL_COMPILER)
|
||||
#define USE_BSFQ
|
||||
#endif
|
||||
/// A move needs 16 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
||||
/// any normal move destination square is always different from origin square
|
||||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
enum MoveType {
|
||||
NORMAL = 0,
|
||||
PROMOTION = 1 << 14,
|
||||
ENPASSANT = 2 << 14,
|
||||
CASTLE = 3 << 14
|
||||
};
|
||||
|
||||
enum CastleRight { // Defined as in PolyGlot book hash key
|
||||
CASTLES_NONE = 0,
|
||||
WHITE_OO = 1,
|
||||
WHITE_OOO = 2,
|
||||
BLACK_OO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
enum CastlingSide {
|
||||
KING_SIDE,
|
||||
QUEEN_SIDE
|
||||
};
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_DRAW = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
enum Bound {
|
||||
BOUND_NONE = 0,
|
||||
BOUND_UPPER = 1,
|
||||
BOUND_LOWER = 2,
|
||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||
};
|
||||
|
||||
enum Value {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
|
||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
|
||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
|
||||
|
||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
|
||||
|
||||
Mg = 0, Eg = 1,
|
||||
|
||||
PawnValueMg = 198, PawnValueEg = 258,
|
||||
KnightValueMg = 817, KnightValueEg = 846,
|
||||
BishopValueMg = 836, BishopValueEg = 857,
|
||||
RookValueMg = 1270, RookValueEg = 1278,
|
||||
QueenValueMg = 2521, QueenValueEg = 2558
|
||||
};
|
||||
|
||||
enum PieceType {
|
||||
NO_PIECE_TYPE = 0, ALL_PIECES = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
NO_PIECE = 16, // color_of(NO_PIECE) == NO_COLOR
|
||||
W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6,
|
||||
B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14
|
||||
};
|
||||
|
||||
enum Color {
|
||||
WHITE, BLACK, NO_COLOR
|
||||
};
|
||||
|
||||
enum Depth {
|
||||
|
||||
ONE_PLY = 2,
|
||||
|
||||
DEPTH_ZERO = 0 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
||||
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
};
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE,
|
||||
|
||||
DELTA_N = 8,
|
||||
DELTA_E = 1,
|
||||
DELTA_S = -8,
|
||||
DELTA_W = -1,
|
||||
|
||||
DELTA_NN = DELTA_N + DELTA_N,
|
||||
DELTA_NE = DELTA_N + DELTA_E,
|
||||
DELTA_SE = DELTA_S + DELTA_E,
|
||||
DELTA_SS = DELTA_S + DELTA_S,
|
||||
DELTA_SW = DELTA_S + DELTA_W,
|
||||
DELTA_NW = DELTA_N + DELTA_W
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single integer (enum),
|
||||
/// first LSB 16 bits are used to store endgame value, while upper bits are used
|
||||
/// for midgame value. Compiler is free to choose the enum type as long as can
|
||||
/// keep its data, so ensure Score to be an integer type.
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
/// Extracting the signed lower and upper 16 bits it not so trivial because
|
||||
/// according to the standard a simple cast to short is implementation defined
|
||||
/// and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
|
||||
|
||||
/// On Intel 64 bit we have a small speed regression with the standard conforming
|
||||
/// version, so use a faster code in this case that, although not 100% standard
|
||||
/// compliant it seems to work for Intel and MSVC.
|
||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
|
||||
// Cache line alignment specification
|
||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||
#else
|
||||
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||
|
||||
inline Value eg_value(Score s) {
|
||||
return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Define a __cpuid() function for gcc compilers, for Intel and MSVC
|
||||
// is already available as an intrinsic.
|
||||
#if defined(_MSC_VER)
|
||||
#include <intrin.h>
|
||||
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
||||
inline void __cpuid(int CPUInfo[4], int InfoType)
|
||||
{
|
||||
int* eax = CPUInfo + 0;
|
||||
int* ebx = CPUInfo + 1;
|
||||
int* ecx = CPUInfo + 2;
|
||||
int* edx = CPUInfo + 3;
|
||||
#define ENABLE_SAFE_OPERATORS_ON(T) \
|
||||
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator*(int i, const T d) { return T(i * int(d)); } \
|
||||
inline T operator*(const T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator-(const T d) { return T(-int(d)); } \
|
||||
inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
|
||||
inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
|
||||
inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
|
||||
|
||||
*eax = InfoType;
|
||||
*ecx = 0;
|
||||
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
|
||||
: "0" (*eax), "2" (*ecx));
|
||||
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
|
||||
inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
|
||||
inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
|
||||
inline T operator/(const T d, int i) { return T(int(d) / i); } \
|
||||
inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
|
||||
|
||||
ENABLE_OPERATORS_ON(Value)
|
||||
ENABLE_OPERATORS_ON(PieceType)
|
||||
ENABLE_OPERATORS_ON(Piece)
|
||||
ENABLE_OPERATORS_ON(Color)
|
||||
ENABLE_OPERATORS_ON(Depth)
|
||||
ENABLE_OPERATORS_ON(Square)
|
||||
ENABLE_OPERATORS_ON(File)
|
||||
ENABLE_OPERATORS_ON(Rank)
|
||||
|
||||
/// Added operators for adding integers to a Value
|
||||
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
|
||||
|
||||
ENABLE_SAFE_OPERATORS_ON(Score)
|
||||
|
||||
/// Only declared but not defined. We don't want to multiply two scores due to
|
||||
/// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
/// Division of a Score must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) {
|
||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||
}
|
||||
#else
|
||||
inline void __cpuid(int CPUInfo[4], int)
|
||||
{
|
||||
CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
|
||||
|
||||
/// Weight score v by score w trying to prevent overflow
|
||||
inline Score apply_weight(Score v, Score w) {
|
||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
||||
}
|
||||
#endif
|
||||
|
||||
#undef ENABLE_OPERATORS_ON
|
||||
#undef ENABLE_SAFE_OPERATORS_ON
|
||||
|
||||
// Templetized operators used by enum types like Depth, Piece, Square and so on.
|
||||
// We don't want to write the same inline for each different enum. Note that we
|
||||
// pass by value to silence scaring warnings when using volatiles.
|
||||
// Because these templates override common operators and are included in all the
|
||||
// files, there is a possibility that the compiler silently performs some unwanted
|
||||
// overrides. To avoid possible very nasty bugs the templates are disabled by default
|
||||
// and must be enabled for each type on a case by case base. The enabling trick
|
||||
// uses template specialization, namely we just declare following struct.
|
||||
template<typename T> struct TempletizedOperator;
|
||||
namespace Zobrist {
|
||||
|
||||
// Then to enable the enum type we use following macro that defines a specialization
|
||||
// of TempletizedOperator for the given enum T. Here is defined typedef Not_Enabled.
|
||||
// Name of typedef is chosen to produce somewhat informative compile error messages.
|
||||
#define ENABLE_OPERATORS_ON(T) \
|
||||
template<> struct TempletizedOperator<T> { typedef T Not_Enabled; }
|
||||
extern Key psq[2][8][64]; // [color][pieceType][square / piece count]
|
||||
extern Key enpassant[8]; // [file]
|
||||
extern Key castle[16]; // [castleRight]
|
||||
extern Key side;
|
||||
extern Key exclusion;
|
||||
|
||||
// Finally we use macro OK(T) to check if type T is enabled. The macro simply
|
||||
// tries to use Not_Enabled, if was not previously defined a compile error occurs.
|
||||
// The check is done fully at compile time and there is zero overhead at runtime.
|
||||
#define OK(T) typedef typename TempletizedOperator<T>::Not_Enabled Type
|
||||
void init();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T operator+ (const T d1, const T d2) { OK(T); return T(int(d1) + int(d2)); }
|
||||
CACHE_LINE_ALIGNMENT
|
||||
|
||||
template<typename T>
|
||||
inline T operator- (const T d1, const T d2) { OK(T); return T(int(d1) - int(d2)); }
|
||||
extern Score pieceSquareTable[16][64]; // [piece][square]
|
||||
extern Value PieceValue[2][18]; // [Mg / Eg][piece / pieceType]
|
||||
extern int SquareDistance[64][64]; // [square][square]
|
||||
|
||||
template<typename T>
|
||||
inline T operator* (int i, const T d) { OK(T); return T(i * int(d)); }
|
||||
struct MoveStack {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
inline T operator* (const T d, int i) { OK(T); return T(int(d) * i); }
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) {
|
||||
return f.score < s.score;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T operator/ (const T d, int i) { OK(T); return T(int(d) / i); }
|
||||
inline Color operator~(Color c) {
|
||||
return Color(c ^ 1);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T operator- (const T d) { OK(T); return T(-int(d)); }
|
||||
inline Square operator~(Square s) {
|
||||
return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void operator++ (T& d, int) { OK(T); d = T(int(d) + 1); }
|
||||
inline Square operator|(File f, Rank r) {
|
||||
return Square((r << 3) | f);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void operator-- (T& d, int) { OK(T); d = T(int(d) - 1); }
|
||||
inline Value mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void operator+= (T& d1, const T d2) { OK(T); d1 = d1 + d2; }
|
||||
inline Value mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void operator-= (T& d1, const T d2) { OK(T); d1 = d1 - d2; }
|
||||
inline Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((c << 3) | pt);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void operator*= (T& d, int i) { OK(T); d = T(int(d) * i); }
|
||||
inline CastleRight make_castle_right(Color c, CastlingSide s) {
|
||||
return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void operator/= (T& d, int i) { OK(T); d = T(int(d) / i); }
|
||||
inline PieceType type_of(Piece p) {
|
||||
return PieceType(p & 7);
|
||||
}
|
||||
|
||||
#undef OK
|
||||
inline Color color_of(Piece p) {
|
||||
return Color(p >> 3);
|
||||
}
|
||||
|
||||
inline bool is_ok(Square s) {
|
||||
return s >= SQ_A1 && s <= SQ_H8;
|
||||
}
|
||||
|
||||
inline File file_of(Square s) {
|
||||
return File(s & 7);
|
||||
}
|
||||
|
||||
inline Rank rank_of(Square s) {
|
||||
return Rank(s >> 3);
|
||||
}
|
||||
|
||||
inline Square mirror(Square s) {
|
||||
return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(s ^ (c * 56));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Rank r) {
|
||||
return Rank(r ^ (c * 7));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return relative_rank(c, rank_of(s));
|
||||
}
|
||||
|
||||
inline bool opposite_colors(Square s1, Square s2) {
|
||||
int s = int(s1) ^ int(s2);
|
||||
return ((s >> 3) ^ s) & 1;
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return abs(file_of(s1) - file_of(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return abs(rank_of(s1) - rank_of(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return SquareDistance[s1][s2];
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline Square pawn_push(Color c) {
|
||||
return c == WHITE ? DELTA_N : DELTA_S;
|
||||
}
|
||||
|
||||
inline Square from_sq(Move m) {
|
||||
return Square((m >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square to_sq(Move m) {
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline MoveType type_of(Move m) {
|
||||
return MoveType(m & (3 << 14));
|
||||
}
|
||||
|
||||
inline PieceType promotion_type(Move m) {
|
||||
return PieceType(((m >> 12) & 3) + 2);
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(to | (from << 6));
|
||||
}
|
||||
|
||||
template<MoveType T>
|
||||
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
||||
return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12)) ;
|
||||
}
|
||||
|
||||
inline bool is_ok(Move m) {
|
||||
return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE
|
||||
}
|
||||
|
||||
#include <string>
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
|
||||
return ch;
|
||||
}
|
||||
|
||||
/// Our insertion sort implementation, works with pointers and iterators and is
|
||||
/// guaranteed to be stable, as is needed.
|
||||
template<typename T, typename K>
|
||||
void sort(K first, K last)
|
||||
{
|
||||
T tmp;
|
||||
K p, q;
|
||||
|
||||
for (p = first + 1; p < last; p++)
|
||||
{
|
||||
tmp = *p;
|
||||
for (q = p; q != first && *(q-1) < tmp; --q)
|
||||
*q = *(q-1);
|
||||
*q = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
|
||||
+154
-232
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,313 +17,235 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "book.h"
|
||||
#include "evaluate.h"
|
||||
#include "misc.h"
|
||||
#include "move.h"
|
||||
#include "movegen.h"
|
||||
#include "notation.h"
|
||||
#include "position.h"
|
||||
#include "san.h"
|
||||
#include "search.h"
|
||||
#include "uci.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Local definitions:
|
||||
////
|
||||
extern void benchmark(const Position& pos, istream& is);
|
||||
|
||||
namespace {
|
||||
|
||||
// FEN string for the initial position
|
||||
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
// FEN string of the initial position, normal chess
|
||||
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
// UCIInputParser is a class for parsing UCI input. The class
|
||||
// is actually a string stream built on a given input string.
|
||||
// Keep track of position keys along the setup moves (from start position to the
|
||||
// position just before to start searching). Needed by repetition draw detection.
|
||||
Search::StateStackPtr SetupStates;
|
||||
|
||||
typedef istringstream UCIInputParser;
|
||||
|
||||
// The root position. This is set up when the user (or in practice, the GUI)
|
||||
// sends the "position" UCI command. The root position is sent to the think()
|
||||
// function when the program receives the "go" command.
|
||||
Position RootPosition(0);
|
||||
|
||||
// Local functions
|
||||
bool handle_command(const string& command);
|
||||
void set_option(UCIInputParser& uip);
|
||||
void set_position(UCIInputParser& uip);
|
||||
bool go(UCIInputParser& uip);
|
||||
void perft(UCIInputParser& uip);
|
||||
void set_option(istringstream& up);
|
||||
void set_position(Position& pos, istringstream& up);
|
||||
void go(Position& pos, istringstream& up);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
/// Wait for a command from the user, parse this text string as an UCI command,
|
||||
/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
|
||||
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
|
||||
/// commands, the function also supports a few debug commands.
|
||||
|
||||
/// uci_main_loop() is the only global function in this file. It is
|
||||
/// called immediately after the program has finished initializing.
|
||||
/// The program remains in this loop until it receives the "quit" UCI
|
||||
/// command. It waits for a command from the user, and passes this
|
||||
/// command to handle_command and also intercepts EOF from stdin,
|
||||
/// by translating EOF to the "quit" command. This ensures that Stockfish
|
||||
/// exits gracefully if the GUI dies unexpectedly.
|
||||
void UCI::loop(const string& args) {
|
||||
|
||||
void uci_main_loop() {
|
||||
Position pos(StartFEN, false, Threads.main_thread()); // The root position
|
||||
string cmd, token;
|
||||
|
||||
RootPosition.from_fen(StartPositionFEN);
|
||||
string command;
|
||||
while (token != "quit")
|
||||
{
|
||||
if (!args.empty())
|
||||
cmd = args;
|
||||
|
||||
do {
|
||||
// Wait for a command from stdin
|
||||
if (!getline(cin, command))
|
||||
command = "quit";
|
||||
else if (!getline(cin, cmd)) // Block here waiting for input
|
||||
cmd = "quit";
|
||||
|
||||
} while (handle_command(command));
|
||||
}
|
||||
istringstream is(cmd);
|
||||
|
||||
is >> skipws >> token;
|
||||
|
||||
////
|
||||
//// Local functions
|
||||
////
|
||||
if (token == "quit" || token == "stop")
|
||||
{
|
||||
Search::Signals.stop = true;
|
||||
Threads.wait_for_search_finished(); // Cannot quit while threads are running
|
||||
}
|
||||
|
||||
namespace {
|
||||
else if (token == "ponderhit")
|
||||
{
|
||||
// The opponent has played the expected move. GUI sends "ponderhit" if
|
||||
// we were told to ponder on the same move the opponent has played. We
|
||||
// should continue searching but switching from pondering to normal search.
|
||||
Search::Limits.ponder = false;
|
||||
|
||||
// handle_command() takes a text string as input, uses a
|
||||
// UCIInputParser object to parse this text string as a UCI command,
|
||||
// and calls the appropriate functions. In addition to the UCI
|
||||
// commands, the function also supports a few debug commands.
|
||||
if (Search::Signals.stopOnPonderhit)
|
||||
{
|
||||
Search::Signals.stop = true;
|
||||
Threads.main_thread()->wake_up(); // Could be sleeping
|
||||
}
|
||||
}
|
||||
|
||||
bool handle_command(const string& command) {
|
||||
else if (token == "go")
|
||||
go(pos, is);
|
||||
|
||||
UCIInputParser uip(command);
|
||||
string token;
|
||||
else if (token == "ucinewgame")
|
||||
{ /* Avoid returning "Unknown command" */ }
|
||||
|
||||
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||
return true;
|
||||
else if (token == "isready")
|
||||
sync_cout << "readyok" << sync_endl;
|
||||
|
||||
if (token == "quit")
|
||||
return false;
|
||||
else if (token == "position")
|
||||
set_position(pos, is);
|
||||
|
||||
if (token == "go")
|
||||
return go(uip);
|
||||
else if (token == "setoption")
|
||||
set_option(is);
|
||||
|
||||
if (token == "uci")
|
||||
{
|
||||
cout << "id name " << engine_name()
|
||||
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
|
||||
print_uci_options();
|
||||
cout << "uciok" << endl;
|
||||
}
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
push_button("New Game");
|
||||
RootPosition.from_fen(StartPositionFEN);
|
||||
}
|
||||
else if (token == "isready")
|
||||
cout << "readyok" << endl;
|
||||
else if (token == "position")
|
||||
set_position(uip);
|
||||
else if (token == "setoption")
|
||||
set_option(uip);
|
||||
else if (token == "d")
|
||||
pos.print();
|
||||
|
||||
// The remaining commands are for debugging purposes only.
|
||||
// Perhaps they should be removed later in order to reduce the
|
||||
// size of the program binary.
|
||||
else if (token == "d")
|
||||
RootPosition.print();
|
||||
else if (token == "flip")
|
||||
{
|
||||
Position p(RootPosition, RootPosition.thread());
|
||||
RootPosition.flipped_copy(p);
|
||||
}
|
||||
else if (token == "eval")
|
||||
{
|
||||
Value evalMargin;
|
||||
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
||||
<< "\nIncremental eg: " << eg_value(RootPosition.value())
|
||||
<< "\nFull eval: " << evaluate(RootPosition, evalMargin) << endl;
|
||||
}
|
||||
else if (token == "key")
|
||||
cout << "key: " << hex << RootPosition.get_key()
|
||||
<< "\nmaterial key: " << RootPosition.get_material_key()
|
||||
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
|
||||
else if (token == "perft")
|
||||
perft(uip);
|
||||
else
|
||||
cout << "Unknown command: " << command << endl;
|
||||
else if (token == "flip")
|
||||
pos.flip();
|
||||
|
||||
return true;
|
||||
else if (token == "eval")
|
||||
sync_cout << Eval::trace(pos) << sync_endl;
|
||||
|
||||
else if (token == "bench")
|
||||
benchmark(pos, is);
|
||||
|
||||
else if (token == "key")
|
||||
sync_cout << "key: " << hex << pos.key()
|
||||
<< "\nmaterial key: " << pos.material_key()
|
||||
<< "\npawn key: " << pos.pawn_key() << sync_endl;
|
||||
|
||||
else if (token == "uci")
|
||||
sync_cout << "id name " << engine_info(true)
|
||||
<< "\n" << Options
|
||||
<< "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "perft" && (is >> token)) // Read depth
|
||||
{
|
||||
stringstream ss;
|
||||
|
||||
ss << Options["Hash"] << " "
|
||||
<< Options["Threads"] << " " << token << " current perft";
|
||||
|
||||
benchmark(pos, ss);
|
||||
}
|
||||
|
||||
else
|
||||
sync_cout << "Unknown command: " << cmd << sync_endl;
|
||||
|
||||
if (!args.empty()) // Command line arguments have one-shot behaviour
|
||||
{
|
||||
Threads.wait_for_search_finished();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_position() is called when Stockfish receives the "position" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("position"), and is ready to read the second token ("startpos"
|
||||
// or "fen", if the input is well-formed).
|
||||
namespace {
|
||||
|
||||
void set_position(UCIInputParser& uip) {
|
||||
// set_position() is called when engine receives the "position" UCI command.
|
||||
// The function sets up the position described in the given fen string ("fen")
|
||||
// or the starting position ("startpos") and then makes the moves given in the
|
||||
// following move list ("moves").
|
||||
|
||||
string token;
|
||||
void set_position(Position& pos, istringstream& is) {
|
||||
|
||||
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||
return;
|
||||
Move m;
|
||||
string token, fen;
|
||||
|
||||
is >> token;
|
||||
|
||||
if (token == "startpos")
|
||||
RootPosition.from_fen(StartPositionFEN);
|
||||
else if (token == "fen")
|
||||
{
|
||||
string fen;
|
||||
while (uip >> token && token != "moves")
|
||||
{
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
}
|
||||
RootPosition.from_fen(fen);
|
||||
fen = StartFEN;
|
||||
is >> token; // Consume "moves" token if any
|
||||
}
|
||||
else if (token == "fen")
|
||||
while (is >> token && token != "moves")
|
||||
fen += token + " ";
|
||||
else
|
||||
return;
|
||||
|
||||
if (uip.good())
|
||||
pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread());
|
||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
|
||||
|
||||
// Parse move list (if any)
|
||||
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
|
||||
{
|
||||
if (token != "moves")
|
||||
uip >> token;
|
||||
|
||||
if (token == "moves")
|
||||
{
|
||||
Move move;
|
||||
StateInfo st;
|
||||
while (uip >> token)
|
||||
{
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, st);
|
||||
if (RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
|
||||
RootPosition.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
|
||||
}
|
||||
// Our StateInfo st is about going out of scope so copy
|
||||
// its content inside RootPosition before it disappears.
|
||||
RootPosition.detach();
|
||||
}
|
||||
SetupStates->push(StateInfo());
|
||||
pos.do_move(m, SetupStates->top());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_option() is called when Stockfish receives the "setoption" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("setoption"), and is ready to read the second token ("name", if
|
||||
// the input is well-formed).
|
||||
// set_option() is called when engine receives the "setoption" UCI command. The
|
||||
// function updates the UCI option ("name") to the given value ("value").
|
||||
|
||||
void set_option(UCIInputParser& uip) {
|
||||
void set_option(istringstream& is) {
|
||||
|
||||
string token, name, value;
|
||||
|
||||
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||
return;
|
||||
is >> token; // Consume "name" token
|
||||
|
||||
if (token == "name" && uip >> name)
|
||||
{
|
||||
while (uip >> token && token != "value")
|
||||
name += (" " + token);
|
||||
// Read option name (can contain spaces)
|
||||
while (is >> token && token != "value")
|
||||
name += string(" ", !name.empty()) + token;
|
||||
|
||||
if (token == "value" && uip >> value)
|
||||
{
|
||||
while (uip >> token)
|
||||
value += (" " + token);
|
||||
// Read option value (can contain spaces)
|
||||
while (is >> token)
|
||||
value += string(" ", !value.empty()) + token;
|
||||
|
||||
set_option_value(name, value);
|
||||
} else
|
||||
push_button(name);
|
||||
}
|
||||
if (Options.count(name))
|
||||
Options[name] = value;
|
||||
else
|
||||
sync_cout << "No such option: " << name << sync_endl;
|
||||
}
|
||||
|
||||
|
||||
// go() is called when Stockfish receives the "go" UCI command. The
|
||||
// input parameter is a UCIInputParser. It is assumed that this
|
||||
// parser has consumed the first token of the UCI command ("go"),
|
||||
// and is ready to read the second token. The function sets the
|
||||
// thinking time and other parameters from the input string, and
|
||||
// calls think() (defined in search.cpp) with the appropriate
|
||||
// parameters. Returns false if a quit command is received while
|
||||
// thinking, returns true otherwise.
|
||||
// go() is called when engine receives the "go" UCI command. The function sets
|
||||
// the thinking time and other parameters from the input string, and then starts
|
||||
// the search.
|
||||
|
||||
bool go(UCIInputParser& uip) {
|
||||
void go(Position& pos, istringstream& is) {
|
||||
|
||||
Search::LimitsType limits;
|
||||
vector<Move> searchMoves;
|
||||
string token;
|
||||
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||
bool infinite = false, ponder = false;
|
||||
Move searchMoves[500];
|
||||
|
||||
searchMoves[0] = MOVE_NONE;
|
||||
|
||||
while (uip >> token)
|
||||
while (is >> token)
|
||||
{
|
||||
if (token == "infinite")
|
||||
infinite = true;
|
||||
else if (token == "ponder")
|
||||
ponder = true;
|
||||
else if (token == "wtime")
|
||||
uip >> time[0];
|
||||
if (token == "wtime")
|
||||
is >> limits.time[WHITE];
|
||||
else if (token == "btime")
|
||||
uip >> time[1];
|
||||
is >> limits.time[BLACK];
|
||||
else if (token == "winc")
|
||||
uip >> inc[0];
|
||||
is >> limits.inc[WHITE];
|
||||
else if (token == "binc")
|
||||
uip >> inc[1];
|
||||
is >> limits.inc[BLACK];
|
||||
else if (token == "movestogo")
|
||||
uip >> movesToGo;
|
||||
is >> limits.movestogo;
|
||||
else if (token == "depth")
|
||||
uip >> depth;
|
||||
is >> limits.depth;
|
||||
else if (token == "nodes")
|
||||
uip >> nodes;
|
||||
is >> limits.nodes;
|
||||
else if (token == "movetime")
|
||||
uip >> moveTime;
|
||||
is >> limits.movetime;
|
||||
else if (token == "infinite")
|
||||
limits.infinite = true;
|
||||
else if (token == "ponder")
|
||||
limits.ponder = true;
|
||||
else if (token == "searchmoves")
|
||||
{
|
||||
int numOfMoves = 0;
|
||||
while (uip >> token)
|
||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||
|
||||
searchMoves[numOfMoves] = MOVE_NONE;
|
||||
}
|
||||
while (is >> token)
|
||||
searchMoves.push_back(move_from_uci(pos, token));
|
||||
}
|
||||
|
||||
assert(RootPosition.is_ok());
|
||||
|
||||
return think(RootPosition, infinite, ponder, time, inc, movesToGo,
|
||||
depth, nodes, moveTime, searchMoves);
|
||||
}
|
||||
|
||||
void perft(UCIInputParser& uip) {
|
||||
|
||||
string token;
|
||||
int depth, tm, n;
|
||||
Position pos(RootPosition, RootPosition.thread());
|
||||
|
||||
if (!(uip >> depth))
|
||||
return;
|
||||
|
||||
tm = get_system_time();
|
||||
|
||||
n = perft(pos, depth * ONE_PLY);
|
||||
|
||||
tm = get_system_time() - tm;
|
||||
std::cout << "\nNodes " << n
|
||||
<< "\nTime (ms) " << tm
|
||||
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
|
||||
Threads.start_searching(pos, limits, searchMoves, SetupStates);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(UCI_H_INCLUDED)
|
||||
#define UCI_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void uci_main_loop();
|
||||
|
||||
|
||||
#endif // !defined(UCI_H_INCLUDED)
|
||||
+107
-260
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,303 +17,150 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "evaluate.h"
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
UCI::OptionsMap Options; // Global object
|
||||
|
||||
namespace {
|
||||
namespace UCI {
|
||||
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
||||
/// 'On change' actions, triggered by an option's value change
|
||||
void on_logger(const Option& o) { start_logger(o); }
|
||||
void on_eval(const Option&) { Eval::init(); }
|
||||
void on_threads(const Option&) { Threads.read_uci_options(); }
|
||||
void on_hash_size(const Option& o) { TT.set_size(o); }
|
||||
void on_clear_hash(const Option&) { TT.clear(); }
|
||||
|
||||
typedef std::vector<string> StrVector;
|
||||
|
||||
struct Option {
|
||||
|
||||
string name, defaultValue, currentValue;
|
||||
OptionType type;
|
||||
size_t idx;
|
||||
int minValue, maxValue;
|
||||
StrVector comboValues;
|
||||
|
||||
Option();
|
||||
Option(const char* defaultValue, OptionType = STRING);
|
||||
Option(bool defaultValue, OptionType = CHECK);
|
||||
Option(int defaultValue, int minValue, int maxValue);
|
||||
|
||||
bool operator<(const Option& o) const { return idx < o.idx; }
|
||||
};
|
||||
|
||||
typedef std::vector<Option> OptionsVector;
|
||||
typedef std::map<string, Option> Options;
|
||||
|
||||
Options options;
|
||||
|
||||
// stringify() converts a value of type T to a std::string
|
||||
template<typename T>
|
||||
string stringify(const T& v) {
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
Option::Option() {} // To allow insertion in a std::map
|
||||
|
||||
Option::Option(const char* def, OptionType t)
|
||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(bool def, OptionType t)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(int def, int minv, int maxv)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
||||
|
||||
// load_defaults() populates the options map with the hard
|
||||
// coded names and default values.
|
||||
|
||||
void load_defaults(Options& o) {
|
||||
|
||||
o["Use Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Best Book Move"] = Option(false);
|
||||
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
||||
o["Space"] = Option(100, 0, 200);
|
||||
o["Aggressiveness"] = Option(100, 0, 200);
|
||||
o["Cowardice"] = Option(100, 0, 200);
|
||||
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||
o["Threads"] = Option(1, 1, MAX_THREADS);
|
||||
o["Hash"] = Option(32, 4, 8192);
|
||||
o["Clear Hash"] = Option(false, BUTTON);
|
||||
o["New Game"] = Option(false, BUTTON);
|
||||
o["Ponder"] = Option(true);
|
||||
o["OwnBook"] = Option(true);
|
||||
o["MultiPV"] = Option(1, 1, 500);
|
||||
o["Emergency Move Horizon"] = Option(40, 0, 50);
|
||||
o["Emergency Base Time"] = Option(200, 0, 60000);
|
||||
o["Emergency Move Time"] = Option(70, 0, 5000);
|
||||
o["Minimum Thinking Time"] = Option(20, 0, 5000);
|
||||
o["UCI_Chess960"] = Option(false); // Just a dummy but needed by GUIs
|
||||
o["UCI_AnalyseMode"] = Option(false);
|
||||
|
||||
// Any option should know its name so to be easily printed
|
||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||
it->second.name = it->first;
|
||||
}
|
||||
|
||||
// get_option_value() implements the various get_option_value_<type>
|
||||
// functions defined later.
|
||||
|
||||
template<typename T>
|
||||
T get_option_value(const string& optionName) {
|
||||
|
||||
T ret = T();
|
||||
if (options.find(optionName) == options.end())
|
||||
return ret;
|
||||
|
||||
std::istringstream ss(options[optionName].currentValue);
|
||||
ss >> ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Specialization for std::string where instruction 'ss >> ret'
|
||||
// would erroneusly tokenize a string with spaces.
|
||||
template<>
|
||||
string get_option_value<string>(const string& optionName) {
|
||||
|
||||
if (options.find(optionName) == options.end())
|
||||
return string();
|
||||
|
||||
return options[optionName].currentValue;
|
||||
}
|
||||
/// Our case insensitive less() function as required by UCI protocol
|
||||
bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
|
||||
|
||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
|
||||
}
|
||||
|
||||
|
||||
/// init_uci_options() initializes the UCI options. Currently, the only thing
|
||||
/// this function does is to initialize the default value of "Threads" and
|
||||
/// "Minimum Split Depth" parameters according to the number of CPU cores.
|
||||
/// init() initializes the UCI options to their hard coded default values
|
||||
/// and initializes the default value of "Threads" and "Min Split Depth"
|
||||
/// parameters according to the number of CPU cores detected.
|
||||
|
||||
void init_uci_options() {
|
||||
void init(OptionsMap& o) {
|
||||
|
||||
load_defaults(options);
|
||||
int cpus = std::min(cpu_count(), MAX_THREADS);
|
||||
int msd = cpus < 8 ? 4 : 7;
|
||||
|
||||
assert(options.find("Threads") != options.end());
|
||||
assert(options.find("Minimum Split Depth") != options.end());
|
||||
|
||||
Option& thr = options["Threads"];
|
||||
Option& msd = options["Minimum Split Depth"];
|
||||
|
||||
thr.defaultValue = thr.currentValue = stringify(cpu_count());
|
||||
|
||||
if (cpu_count() >= 8)
|
||||
msd.defaultValue = msd.currentValue = stringify(7);
|
||||
o["Use Debug Log"] = Option(false, on_logger);
|
||||
o["Use Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Best Book Move"] = Option(false);
|
||||
o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval);
|
||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Space"] = Option(100, 0, 200, on_eval);
|
||||
o["Aggressiveness"] = Option(100, 0, 200, on_eval);
|
||||
o["Cowardice"] = Option(100, 0, 200, on_eval);
|
||||
o["Min Split Depth"] = Option(msd, 4, 7, on_threads);
|
||||
o["Max Threads per Split Point"] = Option(5, 4, 8, on_threads);
|
||||
o["Threads"] = Option(cpus, 1, MAX_THREADS, on_threads);
|
||||
o["Use Sleeping Threads"] = Option(false, on_threads);
|
||||
o["Hash"] = Option(32, 4, 8192, on_hash_size);
|
||||
o["Clear Hash"] = Option(on_clear_hash);
|
||||
o["Ponder"] = Option(true);
|
||||
o["OwnBook"] = Option(false);
|
||||
o["MultiPV"] = Option(1, 1, 500);
|
||||
o["Skill Level"] = Option(20, 0, 20);
|
||||
o["Emergency Move Horizon"] = Option(40, 0, 50);
|
||||
o["Emergency Base Time"] = Option(200, 0, 30000);
|
||||
o["Emergency Move Time"] = Option(70, 0, 5000);
|
||||
o["Minimum Thinking Time"] = Option(20, 0, 5000);
|
||||
o["Slow Mover"] = Option(100, 10, 1000);
|
||||
o["UCI_Chess960"] = Option(false);
|
||||
o["UCI_AnalyseMode"] = Option(false, on_eval);
|
||||
}
|
||||
|
||||
|
||||
/// print_uci_options() prints all the UCI options to the standard output,
|
||||
/// in the format defined by the UCI protocol.
|
||||
/// operator<<() is used to print all the options default values in chronological
|
||||
/// insertion order (the idx field) and in the format defined by the UCI protocol.
|
||||
|
||||
void print_uci_options() {
|
||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||
|
||||
const char OptTypeName[][16] = {
|
||||
"spin", "combo", "check", "string", "button"
|
||||
};
|
||||
for (size_t idx = 0; idx < om.size(); idx++)
|
||||
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
||||
if (it->second.idx == idx)
|
||||
{
|
||||
const Option& o = it->second;
|
||||
os << "\noption name " << it->first << " type " << o.type;
|
||||
|
||||
// Build up a vector out of the options map and sort it according to idx
|
||||
// field, that is the chronological insertion order in options map.
|
||||
OptionsVector vec;
|
||||
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
||||
vec.push_back(it->second);
|
||||
if (o.type != "button")
|
||||
os << " default " << o.defaultValue;
|
||||
|
||||
std::sort(vec.begin(), vec.end());
|
||||
if (o.type == "spin")
|
||||
os << " min " << o.min << " max " << o.max;
|
||||
|
||||
for (OptionsVector::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||
{
|
||||
cout << "\noption name " << it->name << " type " << OptTypeName[it->type];
|
||||
|
||||
if (it->type == BUTTON)
|
||||
continue;
|
||||
|
||||
if (it->type == CHECK)
|
||||
cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
||||
else
|
||||
cout << " default " << it->defaultValue;
|
||||
|
||||
if (it->type == SPIN)
|
||||
cout << " min " << it->minValue << " max " << it->maxValue;
|
||||
else if (it->type == COMBO)
|
||||
{
|
||||
StrVector::const_iterator itc;
|
||||
for (itc = it->comboValues.begin(); itc != it->comboValues.end(); ++itc)
|
||||
cout << " var " << *itc;
|
||||
}
|
||||
}
|
||||
cout << endl;
|
||||
break;
|
||||
}
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||
/// type "check".
|
||||
/// Option c'tors and conversion operators
|
||||
|
||||
bool get_option_value_bool(const string& optionName) {
|
||||
Option::Option(const char* v, Fn* f) : type("string"), min(0), max(0), idx(Options.size()), on_change(f)
|
||||
{ defaultValue = currentValue = v; }
|
||||
|
||||
return get_option_value<bool>(optionName);
|
||||
Option::Option(bool v, Fn* f) : type("check"), min(0), max(0), idx(Options.size()), on_change(f)
|
||||
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
||||
|
||||
Option::Option(Fn* f) : type("button"), min(0), max(0), idx(Options.size()), on_change(f)
|
||||
{}
|
||||
|
||||
Option::Option(int v, int minv, int maxv, Fn* f) : type("spin"), min(minv), max(maxv), idx(Options.size()), on_change(f)
|
||||
{ std::ostringstream ss; ss << v; defaultValue = currentValue = ss.str(); }
|
||||
|
||||
|
||||
Option::operator int() const {
|
||||
assert(type == "check" || type == "spin");
|
||||
return (type == "spin" ? atoi(currentValue.c_str()) : currentValue == "true");
|
||||
}
|
||||
|
||||
Option::operator std::string() const {
|
||||
assert(type == "string");
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_int() returns the value of a UCI parameter as an integer.
|
||||
/// Normally, this function will be used for a parameter of type "spin", but
|
||||
/// it could also be used with a "combo" parameter, where all the available
|
||||
/// values are integers.
|
||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||
/// the GUI to check for option's limits, but we could receive the new value from
|
||||
/// the user by console window, so let's check the bounds anyway.
|
||||
|
||||
int get_option_value_int(const string& optionName) {
|
||||
Option& Option::operator=(const string& v) {
|
||||
|
||||
return get_option_value<int>(optionName);
|
||||
assert(!type.empty());
|
||||
|
||||
if ( (type != "button" && v.empty())
|
||||
|| (type == "check" && v != "true" && v != "false")
|
||||
|| (type == "spin" && (atoi(v.c_str()) < min || atoi(v.c_str()) > max)))
|
||||
return *this;
|
||||
|
||||
if (type != "button")
|
||||
currentValue = v;
|
||||
|
||||
if (on_change)
|
||||
(*on_change)(*this);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
|
||||
string get_option_value_string(const string& optionName) {
|
||||
|
||||
return get_option_value<string>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// set_option_value() inserts a new value for a UCI parameter
|
||||
|
||||
void set_option_value(const string& name, const string& value) {
|
||||
|
||||
if (options.find(name) == options.end())
|
||||
{
|
||||
cout << "No such option: " << name << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
||||
// value according to standard C++ convention before to store it.
|
||||
string v(value);
|
||||
if (v == "true")
|
||||
v = "1";
|
||||
else if (v == "false")
|
||||
v = "0";
|
||||
|
||||
// Normally it's up to the GUI to check for option's limits,
|
||||
// but we could receive the new value directly from the user
|
||||
// by teminal window. So let's check the bounds anyway.
|
||||
Option& opt = options[name];
|
||||
|
||||
if (opt.type == CHECK && v != "0" && v != "1")
|
||||
return;
|
||||
|
||||
else if (opt.type == SPIN)
|
||||
{
|
||||
int val = atoi(v.c_str());
|
||||
if (val < opt.minValue || val > opt.maxValue)
|
||||
return;
|
||||
}
|
||||
opt.currentValue = v;
|
||||
}
|
||||
|
||||
|
||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||
/// "button" has been selected:
|
||||
|
||||
void push_button(const string& buttonName) {
|
||||
|
||||
set_option_value(buttonName, "true");
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called, in this case
|
||||
/// it also resets the button.
|
||||
|
||||
bool button_was_pressed(const string& buttonName) {
|
||||
|
||||
if (!get_option_value<bool>(buttonName))
|
||||
return false;
|
||||
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
} // namespace UCI
|
||||
|
||||
+42
-17
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,28 +17,53 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(UCIOPTION_H_INCLUDED)
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
namespace UCI {
|
||||
|
||||
extern void init_uci_options();
|
||||
extern void print_uci_options();
|
||||
extern bool get_option_value_bool(const std::string& optionName);
|
||||
extern int get_option_value_int(const std::string& optionName);
|
||||
extern std::string get_option_value_string(const std::string& optionName);
|
||||
extern bool button_was_pressed(const std::string& buttonName);
|
||||
extern void set_option_value(const std::string& optionName,const std::string& newValue);
|
||||
extern void push_button(const std::string& buttonName);
|
||||
class Option;
|
||||
|
||||
/// Custom comparator because UCI options should be case insensitive
|
||||
struct CaseInsensitiveLess {
|
||||
bool operator() (const std::string&, const std::string&) const;
|
||||
};
|
||||
|
||||
/// Our options container is actually a std::map
|
||||
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
|
||||
|
||||
/// Option class implements an option as defined by UCI protocol
|
||||
class Option {
|
||||
|
||||
typedef void (Fn)(const Option&);
|
||||
|
||||
public:
|
||||
Option(Fn* = NULL);
|
||||
Option(bool v, Fn* = NULL);
|
||||
Option(const char* v, Fn* = NULL);
|
||||
Option(int v, int min, int max, Fn* = NULL);
|
||||
|
||||
Option& operator=(const std::string& v);
|
||||
operator int() const;
|
||||
operator std::string() const;
|
||||
|
||||
private:
|
||||
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
||||
|
||||
std::string defaultValue, currentValue, type;
|
||||
int min, max;
|
||||
size_t idx;
|
||||
Fn* on_change;
|
||||
};
|
||||
|
||||
void init(OptionsMap&);
|
||||
void loop(const std::string&);
|
||||
|
||||
} // namespace UCI
|
||||
|
||||
extern UCI::OptionsMap Options;
|
||||
|
||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
||||
|
||||
-111
@@ -1,111 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(VALUE_H_INCLUDED)
|
||||
#define VALUE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
||||
};
|
||||
|
||||
|
||||
enum Value {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
VALUE_ENSURE_SIGNED = -1
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Value);
|
||||
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single
|
||||
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||
/// value, while upper bits are used for midgame value.
|
||||
|
||||
// Compiler is free to choose the enum type as long as can keep
|
||||
// its data, so ensure Score to be an integer type.
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ENSURE_32_BITS_SIZE_P = (1 << 16),
|
||||
SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16)
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Score);
|
||||
|
||||
|
||||
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||
// because according to the standard a simple cast to short is
|
||||
// implementation defined and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||
|
||||
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
#else
|
||||
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||
#endif
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
// Division must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||
|
||||
// Only declared but not defined. We don't want to multiply two scores due to
|
||||
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||
|
||||
|
||||
inline Value value_mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
#endif // !defined(VALUE_H_INCLUDED)
|
||||
Reference in New Issue
Block a user