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379 Commits

Author SHA1 Message Date
Marco Costalba 86c2d2fc3b Stockfish 1.7.1
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 16:48:25 +01:00
Marco Costalba f9d3b48ad0 Introduce "Zugzwang detection" temporary hack for 1.7.1
Add an UCI option "Zugzwang detection" OFF by default that
enables correct detection of zugzwang.

This is just to let 1.7.1 be 100% compatible with 1.7 and
should be removed after release.

Verified 100% functional equivalent to 1.7

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 16:41:40 +01:00
Marco Costalba d720778b2b Revert HT detection
Fall back on 1.6.3 behaviour.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 11:35:30 +01:00
Marco Costalba e2880f9b8e Revert last patch
It fails in test position:

8/7P/8/8/K2b4/p7/1k6/1B6 b - -

Not clear why but we revert because it fixes the issue.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 11:16:55 +01:00
Marco Costalba 909e3adede Relax TT condition for zugzwang verified null values
In this case use a normal VALUE_TYPE_LOWER TT type instead of
VALUE_TYPE_NS_LO. This allow us to TT cut-off in a bit more nodes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 10:48:08 +01:00
Marco Costalba 626b1f8c6a Avoid TT cutoffs at root of null zugzwang verification
This patch fixes an issue with zugzwang well explained by Tord:

"Assume that a zugzwang position occurs at iteration N,
at a search depth d, with d < 6*OnePly. The null move search
fails high, and no verification search is done, because the
depth is too small. The position gets stored in the transposition
table with a good score and a depth of d.

Now, consider what happens when the same position occurs at iteration
N+1, this time with a depth of d+OnePly (i.e. one ply deeper than at
the previous iteration). Once again, the null move search fails
high. The point is that the verification search will also fail high,
because of an instant transposition table cutoff caused by the value
stored in the TT during the previous iteration."

With this patch we simply do not allow TT cutoffs at the root node
of a null move verification search if the TT value was found by a
null search.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 10:35:29 +01:00
Marco Costalba 06a350f1ae Use a flag in TT to track null search values
Add VALUE_TYPE_NS_LO to enum ValueType and use it when
saving in TT a value from a null search.

Currently no action is performed, the next patch will enable
the new type.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-10 10:07:53 +01:00
Marco Costalba a9e9746495 Fix a warning under HP-UX ANSI C++
Reported warning is:

warning #2514-D: pointless comparison of unsigned
                 integer with a negative constant

Spotted by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-09 07:54:00 +01:00
Marco Costalba a7fcdfd6bf Stockfish 1.7
Signatures are:

./stockfish bench 128 1 12 default depth
8299338

./stockfish bench 128 1 13 default depth
15694903

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-07 13:08:50 +02:00
Tord Romstad 41816b7ced Fix PowerPC and ARM compatibility. 2010-04-06 10:19:09 +02:00
Tord Romstad 13224e1d9d Add -mdynamic-no-pic to CFLAGS when compiling with GCC under OS X.
Without this flag, the __cpuid() function doesn't compile correctly
in 32-bit mode.
2010-04-05 21:47:28 +02:00
Marco Costalba 10c1ae8da0 Fix one gcc 4.4 warning
Properly fix previous warning. Patch from Joona.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-05 20:11:41 +01:00
Marco Costalba 3a62738174 Fix a warning in HT_enabled()
Under gcc we have:

warning: dereferencing type-punned pointer will break
strict-aliasing rules

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-05 15:36:06 +01:00
Marco Costalba 84451191f3 Store score in TT when null search fails high
Use full depth, not reduced one. This allows
to avoid to do a null search when in the same
position and at the same or bigger depth the
null search failed high.

A very small increase, if any.

After 963 games at 1+0
Mod vs Orig: +158 =657 -147  +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-04 11:23:18 +01:00
Marco Costalba 2ed3358faf Cleanup pawn storm code
In this form it is even more evident we have some
issue there to be fixed sooner then later....

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-02 11:51:39 +01:00
Marco Costalba 08634b06a3 Fix a comment in evaluate.cpp
Function name is wrong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-04-02 11:45:12 +01:00
Marco Costalba 0e33fc6fd4 Change poll() signature
After previous patch we don't need any more the call parameters.

This fixes a couple of warnings under MSVC.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-31 06:43:12 +01:00
Tord Romstad a5a8830e97 Remove several unnecessary UCI options: All king safety options
except "Aggressiveness" and "Cowardice", and "UCI_ShowCurrLine".
No functional change compared to the previous version with the
default settings.
2010-03-30 15:15:01 +02:00
Marco Costalba 2a14123550 Revert LMR reduction based on thinking time
After 500 games at 5+0 on my QUAD (3 days) there
is no difference with old version, so probably it
is a feature that doesn't scale with search depth.

So revert for now, perhaps we should readd under a
different form.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-28 12:04:41 +01:00
Marco Costalba 8fabd69d4a Small comments tweaks in search.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-28 11:53:30 +01:00
Marco Costalba 1fc88071d1 Sync static null conditions with real one
Almost no functional change, but it seems more
in line with the meaning of static null pruning.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-28 11:53:16 +01:00
Marco Costalba 7dca461927 Silence a couple of warnings
MSVC complains about an implicit conversion from double to int.

Also small comments tweaks.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-23 23:34:31 +01:00
Joona Kiiski 7618ee2df1 Vary reduction aggressiveness as a function of thinking time
In the beginning use milder reduction and at the end be
more aggressive.

After 1500 games on Joona's QUAD
Mod - Orig: 791 - 720 +16 elo

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-23 23:29:23 +01:00
Joona Kiiski 661d48c27b Base work for different reduction schemes
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-23 23:25:58 +01:00
Joona Kiiski 42de93ac15 Do not return unproven mate scores from null move search
Causes very small functional change which is not observable with
our usual set of test positions.

However change is observable fx. with following position:
4k3/3r4/5Q2/6K1/8/8/8/8 w - - 0 1
go depth 24

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-22 07:27:05 +01:00
Marco Costalba 426f55b78d Use fail soft in null search
If null search fails high return null value instead of beta.

With TT hash there may be a small advantage for fail-soft since
storing slightly better bounds may cause slightly more hash hits.

After 990 games at 1+0
Mod vs Orig +171 =665 -154  +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-21 15:12:44 +01:00
Marco Costalba b638f6b035 Remove castleRightsMask[] hack
Array castleRightsMask[] is not static because it can
be different for different positions, so let it be
a Position member data. This allows to remove tricky
hacks to take in account that although it was defined
static it could change.

Theoretically now copying a position is a bit slower because
we need to copy also an array of 64 integers, but because in
split() we don't copy the position anymore, but just keep the
pointer, the added burden is not mesurable even in MP case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-20 11:59:22 +01:00
Marco Costalba 3de0bc43a2 Retire Position::fast_copy()
It is never used and could be tricky, so remove it.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-20 11:45:04 +01:00
Marco Costalba 9fc602bae7 Updated copyright year to 2010
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-20 11:27:07 +01:00
Marco Costalba 49c50399fe Fix POPCNT detection gcc compile error
Also don't use __cpuid() intrinsic for Intel under
Linux because gives wrong results when detecting HT,
use the gcc version instead. Finally clean up the code.

Error was due to changed __cpuid() signature for
gcc compiler.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-17 21:04:56 +01:00
Marco Costalba a4551c59e0 Fix __cpuid() compile error with gcc
Use same __cpuid() signature used under Windows.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-17 13:22:28 +01:00
Marco Costalba c853b87c08 Add hyper-threading detection
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-14 12:52:58 +01:00
Marco Costalba 92bada1a32 Move __cpuid() definition for gcc in types.h
This will allow to use the function also for other
purposes then detecting POPCNT.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-14 12:52:56 +01:00
Marco Costalba eaed535c5f Introduce captured_piece()
It will be used by future patches and also rearranges some
half cooked code that mistakenly ended up in master in the
past.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-13 11:07:10 +01:00
Marco Costalba 49dfc50b12 Reduce increase progression of aspiration window
Currently, in case of fail high/low we research with
a window increased by 2*AspirationDelta at first
attempt, this patch instead makes the research be
done with an increase of just AspirationDelta size,
in case of a consecutive fail we will widen to
2*AspirationDelta and so on.

After Joona's test:
Orig - Mod: 850 - 890

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-13 11:05:27 +01:00
Marco Costalba c835ee8853 Use separated research counters in root_search()
One for failing highs and one for failing lows, this
should reduce average window size in case of positions
that fail first high and then low (or the contrary).

After ~2000 games on Joona's quad we have:

Mod - Orig: 1012- 975 (+6 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-13 11:00:12 +01:00
Marco Costalba 7ff9678651 Group time management globals initialization
Instead to leave uninitialized or scattered in the code
as is the case for ExtraSearchTime.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-13 10:59:03 +01:00
Marco Costalba 4ef068a506 Highlight that alpha and beta could change in root_search()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 18:17:04 +01:00
Marco Costalba f23a9e8f88 Fix a comment and add an assert in root_search()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 17:51:56 +01:00
Marco Costalba cc2a249952 Retire RootMoveNumber and use FirstRootMove instead
It is more clear why we use that global flag.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 17:34:36 +01:00
Joona Kiiski 55f0d6377f Save mateThreat flag in splitPoint and make use of it
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 12:18:03 +01:00
Joona Kiiski aeb664e0ea Document one test result
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 12:17:41 +01:00
Joona Kiiski 8abdb131c8 Synchronize root_search() with other search routines
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 12:14:46 +01:00
Joona Kiiski 43c93cb151 Remove obsolete code snippet from root_search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 12:07:37 +01:00
Marco Costalba 8d1d9f7181 Sort again root moves after a fail low
Currently we use original sorting after a fail low to
research at wider window. This patch instead sorts the
moves according to the last available move's scores.

Strangely no functional change, but should be.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 11:43:31 +01:00
Marco Costalba a303bde26c Additional search.cpp cleanup
Changed FutilityMarginsMatrix dimensions to be a power of two
so that compiler can produce a faster accessing code.

Introduced print_pv_info() to remove some redundant code in
root_search()

Remaining stuff is triviality and documentation tweaks.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-06 11:14:38 +01:00
Marco Costalba 0f50f10327 Destroy all locks before to exit
And use platform-independent functions
where possible.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-28 23:36:02 +01:00
Marco Costalba 8286e6ded2 We don't need lpThreadId parameter in CreateThread()
Under Windows we use CreateThread() to setup threads and
we pass a pointer to a variable that receives the thread
identifier, but this parameter is optional and we don't
use it, so remove it.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-28 23:36:01 +01:00
Marco Costalba 3a558a3d8b Function init_thread() should return an integer under Windows
It happens that NULL is 0, but the conventional meaning is of
a zero pointer, so repleace with an explicit 0 integer value.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-28 23:36:01 +01:00
Marco Costalba 14dbeb22dd Try bad captures before non-captures
Consider sligtly negative captures as good if at low
depth and far from beta.

After 999 games at 1+0
Mod vs Orig +169 =694 -136  +11 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-28 23:35:51 +01:00
Marco Costalba 68eb7e77f1 Revert previous patch
It raises an assert under Windows, it is not clear why but it
happens that idle_loop() is called with incorrect threadID and
the assert triggered is:

assert(threadID >= 0 && threadID < MAX_THREADS);

So revert the patch for now, but we should understand why it
fails.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-27 17:24:58 +01:00
Marco Costalba 57340c109b Do not wait for sleeping in init_threads()
We can't do it with full guarantee anyway because
there is always a possible race between the setting of
state to THREAD_SLEEPING and actual sleeping.

So just remove the not perfect code to avoid misunderstandings.
This reflects what we have done in wake_sleeping_threads() in
the previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-27 13:26:04 +01:00
Marco Costalba 111aa44662 Remove an incorrect assert in wake_sleeping_threads()
Currently there is no guarantee that threads are sleeping
when calling wake_sleeping_threads() because put_threads_to_sleep()
returns without waiting for threads to actually sleep.

Assert can be easily triggered calling put_threads_to_sleep() and
wake_sleeping_threads() in a tight loop.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-27 12:01:07 +01:00
Joona Kiiski 29fb389760 Add some commentary
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:43:19 +01:00
Joona Kiiski 0d292d1a2d Clean up common adjustments
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:41:40 +01:00
Joona Kiiski 5bb9da9287 Remove "Threat Depth" ucioption
This option likely has very low meaning for playing strength and style,
so I see no need to keep this configurable

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:41:31 +01:00
Joona Kiiski 34c7f1387d Cleanup steps 12, 14
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:39:08 +01:00
Joona Kiiski fc23466236 Clean up step 11
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:38:34 +01:00
Joona Kiiski 01b228b5e1 Clean steps 8 and 9.
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:37:56 +01:00
Joona Kiiski 2142be7d7f Clean razoring code (step 6)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:37:09 +01:00
Joona Kiiski 3888d14bd4 Synchronize variable listing of 4 different search routines
search() is used as a "leading star" and other routines
are modified according to it.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:36:29 +01:00
Joona Kiiski 7bcd97933a Remove current line printing in SMP mode
Was broken and fixing would be too messy.
Now this option is only activated in single thread mode

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-26 00:35:35 +01:00
Joona Kiiski 9d4abbc6eb Synchronize sp_search() with search() part I
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-25 07:30:19 +01:00
Joona Kiiski c3b3dcc31a Rename staticValue to refinedValue
Just to avoid misunderstandings.
True staticValue is available through search stack

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-25 07:30:09 +01:00
Joona Kiiski e6f2d43b8a Fix repetition detection bug
Bug spotted by Jouni Uski and fix suggested by Pablo Vazquez

Also add note that we are not always handling fifty move rule correctly

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:56:48 +01:00
Joona Kiiski 1a03f0b0d3 Synchronize sp_search_pv() with search_pv()
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:42:24 +01:00
Joona Kiiski 62f6d39204 Synchronize sp_search() with search() part II
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:41:51 +01:00
Joona Kiiski 936cd5b83d Simplify locking in splitpoint search
One rule: Always lock before picking up a move.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:37:05 +01:00
Joona Kiiski 3c31776a20 Synchronize search_pv() with search take II
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:36:21 +01:00
Joona Kiiski 0980f43ab0 Synchronize search_pv() with search take I
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:34:55 +01:00
Joona Kiiski 9eedc0a463 Search code documentation, take III
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:30:02 +01:00
Joona Kiiski 195b54c312 Search code documentation take II
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:26:05 +01:00
Joona Kiiski 89b4ad6433 Separate razoring from null move
I cannot see connection between the two.

Also add one FIXME for illogical behaviour

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:24:10 +01:00
Joona Kiiski 77bb9a94ae Split search() in independent sections
I don't know if enumerating sections is a good idea,
but for me code is more readable this way

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:20:26 +01:00
Joona Kiiski 8a78ac84f3 Avoid research in case thread has already been asked to stop
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 19:19:52 +01:00
Joona Kiiski 5c944fb3b4 Add one assert
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 07:28:50 +01:00
Joona Kiiski c974d9ef33 Do not wait for threads falling asleep
I cannot see any reason to do this. Even this is not enough to fix
theoretical race case on Windows which doesn't seem to cause any
problems in practice anyhow

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 07:27:45 +01:00
Joona Kiiski 12feb5866f Remove unnecessary conditions from if-clauses and replace them with asserts
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-24 07:26:28 +01:00
Joona Kiiski 80810e4951 Fix crash in debug mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-23 07:23:03 +01:00
Joona Kiiski c67b9916f1 Fix some races
Resurrect extra check for sleeping in POSIX code.
This necessary to prevent ugly races between
thread_broadcast and thread_cond_wait.

After thread has woken up, it marks itself as available.
Another thread must not do this, because of possible race.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-23 07:22:56 +01:00
Joona Kiiski 78c6bb1079 Fix one assert
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-23 07:22:49 +01:00
Joona Kiiski 85e60bfc8e Fix compile errors in debug mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-23 07:22:42 +01:00
Marco Costalba 79b57dd4ca Document struct SplitPoint fields constness
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 16:10:19 +01:00
Marco Costalba b9537edbb0 Beta is never changed after an sp_search()
So we can use a const value instead of a pointer in
split().

Also pass NULL instead of a faked address of alpha in
case split is called from a non-PV node.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 15:32:39 +01:00
Marco Costalba d38f4f61e7 Supress make warning on missing .depend file
This is generated by make itself, so the warning
is useless.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 15:18:35 +01:00
Marco Costalba 27c74c5245 Fix an icc warning
remark #1599: declaration hides variable "i" (declared at line 2651)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 15:07:53 +01:00
Marco Costalba 2f2e8a68d8 Code style triviality in split()
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 14:05:38 +01:00
Marco Costalba 1ea70dd9dd Fix a warning with POPCNT and MSVC
Intrinsic __popcnt64() returns an unsigned __int64, cast
to an integer and silence the warning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-21 13:44:36 +01:00
Marco Costalba 13c096f839 Revert "Recursive lock"
Joona says that sp_update_pv() does not pass the split point
boundaries, so there is no risk to corrupt data from another
split point. Also the race on thread_should_stop() is harmless
because of this.

So revert the patch and come back to single lock.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 23:59:47 +01:00
Marco Costalba 2de2b76896 Remove a couple of useless thread_should_stop() calls
We test for it anyway few lines below and even under lock
protection.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 23:48:54 +01:00
Marco Costalba 8b99e94562 Revert small state change optimization in idle_loop()
Joona says:

1. We should not be afraid of "AllThreadsShouldExit" flag.
Because when this is set to true we _must_not_ be searching (= All
splits must have been undone).
And if we are not searching it's impossible that some other thread
could give us work to do. So setting state to THREAD_AVAILABLE
doesn't do any harm. If you want to add check for this, you could do
it like this:

 if (threads[threadID].state == THREAD_WORKISWAITING)
 {
+    assert(!AllThreadsShouldExit)
     threads[threadID].state = THREAD_SEARCHING;

2a. If waitSp->cpus == 0, setting state to THREAD_AVAILABLE makes
no harm either, because helpful master concept dictates that _only_
our own slave can book us. If we don't have any slaves, noone has the
right to book us.

2b. If point (2a) is not correct then your extra check only adds extra race:
In smp code checking for waitSp->cpus > 0 is not enough. It's possible that
our slave immediately exits and another thread
books us as a slave when our state is still
THREAD_AVAILABLE. So instead of adding extra level of security we have
just introduced extra race.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 18:36:07 +01:00
Marco Costalba 512a4e4ff0 Recursive lock all split point's chain
When we found a cut-off then lock all the split point chain,
not only current one to avoid races in case two threads running
on different split points where one is ancestor then the other,
find a beta cut-off at the same time, in this case we want only
one to call sp_update_pv().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 18:29:53 +01:00
Marco Costalba 2da290d72b Retire per-thread stopRequest flag
This is a per split-point request, not per-thread. When we find
a beta cut-off in current thread's split point or in or in some
ancestor of the current split point then threads should stop
immediately the search and return to idle_loop().

The check is done by thread_should_stop() that now looks only
at split point's chain.

No functional change and a good semplification.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 17:52:09 +01:00
Marco Costalba b39a24ecca Use state instead of flags to track threads
This is easier to follow and also reduces the points
where state changes to mainly idle_loop() and split().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 16:57:24 +01:00
Marco Costalba 189a005a0b Rename THREAD_MAX in MAX_THREADS
Also rename idle_thread_exists() in available_thread_exists()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-20 13:38:04 +01:00
Joona Kiiski 7c61b8ad2a Search negative SEE moves in qsearch in PV
After 2704 games on slow single core
mod - orig: 1381 - 1323

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-15 19:15:44 +01:00
Joona Kiiski a093f33154 Use zero null move margin when depth < 4 * OnePly
This is because when we are below 4 * OnePly, the null move
will directly jump to qsearch and if we are below beta,
our opponent is above beta and will get immediate
stand pat cut off.

So basically this patch is just optimizing away useless
evaluation calls. dbg_hit_on() runs show that this heuristic
is correct >99% of cases. Transposition table probably causes
some inaccurary?

After 1148 games on QUAD
mod-orig: 583 - 565 +5 elo

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-15 19:14:41 +01:00
Marco Costalba 0895f1ac71 Fix another setting of a flag out of lock protection
In this case is dangerous because in split() we reset the flag to
false, but if it was set due to a cut-off higher in the tree we
completely miss that and go on with the full search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 16:31:30 +01:00
Marco Costalba b29198354c Rename flag 'stop' in 'stopRequest'
Instead of other flags this is not a state flag, i.e. does
not defines a state for the thread, but a request because
after we raise 'stopRequest' flag the corresponding thread is
not stopped, but continues to run for a while until it returns
from sp_search() in idle_loop.

It is important the name reflects this.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 16:04:53 +01:00
Marco Costalba 40a7ffd53f Reset thread flags to a known state before to exit think()
Among them 'stop' and 'printCurrentLineRequest' could have
random value, so reset to a known state before to leave the
search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 15:59:12 +01:00
Marco Costalba 8eae6a95fb Fix 'stop' flag changed out of lock protection
This is the first nice effect of previous patch !

Because thread_should_stop() should be declared 'const' we
need to remove the setting of 'stop' flag to true that
turns out to be a bug because thread_should_stop() is called
outside from lock protection while 'stop' flag is a volatile
shared variable so cannot be changed when not in lock.

Note that this bugs fires ONLY when we use more then 2 threads,
so commonly only in a QUAD or OCTAL machine.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 13:43:26 +01:00
Marco Costalba 2b740f5495 Introduce ThreadsManager class
Main aim of this patch is to consolidate all the thread related stuff
behind a single class interface so to avoid messing with global flags
and having thread code scattered among non-thread related stuff.

Another advantage is that now access to thread's variables is
more controlled, in particular we can differentiate between
read and write accesses by the mean of different interfaces, it
is so simpler to understand how a function is related to threads.

Lastly this rewrite is the base for future code consolidations and
semplifications that are easier now that we have only one thread's
access point.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-14 12:53:27 +01:00
Marco Costalba fb5ba1d329 Fix compile error under gcc
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 13:40:23 +01:00
Marco Costalba 78e494fcbc Ensure function boundaries for threads state changes
Ensure threads are sleeping when leaving init_threads() and
the newly introduced put_threads_to_sleep().

Also ensure threads are not sleeping when leaving
wake_sleeping_threads().

As a side effect we now leave think() with all the threads
(but the main one) guaranteed to sleep. So when we enter
again in think(), after the opponent next move, we know
threads must be sleeping.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:40:29 +01:00
Marco Costalba a16415f44d Rename stop_threads() to exit_threads()
More stick to what actually happens.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:07:13 +01:00
Marco Costalba 8a504d36f9 Be sure threads are woken in wake_sleeping_threads()
Wait inside wake_sleeping_threads() for the threads to be
effectively and reliably woken up.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:02:34 +01:00
Marco Costalba 093dd8fe88 Use Thread c'tor to properly init the struct
This is what c'tors are for.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 11:41:34 +01:00
Marco Costalba 6382324afd Add 'sleeping' flag to struct Thread
Will be used by future patches. Also:

- Renamed Idle in AllThreadsShouldSleep

- Explicitly inited AllThreadsShouldExit and AllThreadsShouldSleep
  in init_thread() instead of use an anonymous global initialization.

- Rewritten idle_loop() while condition to avoid a 'break' statement

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 11:28:33 +01:00
Marco Costalba cb08413dc4 Allow build on HP-UX 11.X
Patch from Richard Lloyd (slightly edited from me), following the list
of changes as described by the author:

src/Makefile:
- Added PREFIX and BINDIR for the install: rule.
- Added a "make hpux" line to the help: rule.
- Added "make test"/"make check" rule that runs the $(PGOBENCH) command.
- "make clean" now additionally removes core and bench.txt.
- Added an hpux: rule.
- Added an install: rule to mkdir $(BINDIR), copy $(EXE) to $(BINDIR) and
 then strip it.
- "make strip" now ensures that $(EXE) is built first before trying to
 strip it.
- Hide errors and output from the g++ command used by the .depend: rule and
 then touch .depend in case g++ isn't available.
- Hide errors from the "include .depend" in case .depend doesn't exist
 (e.g. directly after a "make clean").

src/book.cpp and src/book.h:
- HP-UX's aCC really didn't like the const keywords used for the
 Book::file_name() definitions, so they were removed. I checked that this
 didn't affect a Linux build and it was still fine.

src/misc.cpp:
- HP-UX uses <sys/pstat.h> and pstat_getdynamic() to determine the number of
 CPU cores, so added conditional code for that (if pstat_getdynamic() fails,
 set the number of cores to 1).

src/tt.cpp:
- <xmmintrin.h> and _mm_prefetch() seem highly specific to the Intel x86(_64)
 and gcc platforms - neither exist in HP-UX, so conditionally avoid that
 code in HP-UX's case. Perhaps some sort of define is needed here
 such as -DHAS_MM_PREFETCH that could be #ifdef'ed for instead?

Even after these changes, it's more convenient for HP-UX users to edit the
default: rule in the Makefile to run "$(MAKE) hpux" before they build
stockfish, but that's not a big deal if they're warned about that first (the
same applies to all other builds other than the standard "$(MAKE) gcc" one).

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-12 06:49:16 +01:00
Marco Costalba 711ef615c7 Fix a couple of new MSVC 2010 warnings
Compiler complains because in Book we have a d'tor but not
copy c'tor and assignement operator (warning C4511 and C4512),
note that after adding them (just declared) you now need also
default c'tor !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-10 21:27:44 +01:00
Marco Costalba 74203e181d Retire EvalInfo* in SearchStack
It is an hidden bug waiting to fire. The main problem is
that ss[ply] is overwritten by search() and qsearch() called
from IID and razoring, so that we cannot hold a pointer to a
local EvalInfo variable.

For instance if we go razoring then we overwrite the pointer
with the address of a variable local to qsearch(), when we return
from qsearch() variable goes out of scope and now ss[ply].evalInfo
holds a stale pointer !

Because we are not looking for troubles we go through the
safe route and we remove it entirely.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-08 10:50:17 +01:00
Marco Costalba 97fe0ac777 Small code style triviality
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:23:00 +01:00
Joona Kiiski 7ae16a193b Implement init_search()
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:09:03 +01:00
Joona Kiiski 8261f61964 Document lookup tables
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:56 +01:00
Joona Kiiski 6e1cb6e45b Implement futility move count array
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:48 +01:00
Joona Kiiski 4bfa0c429e Implement futility margins matrix
No functinal change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 13:08:40 +01:00
Marco Costalba 2e70a2873f Use gain table to order non-captures
Gain value is multiplied by 16 to be of comparable magnitudo
of negative history, on average.

This patch shows very good results in tactical tests, but
started very bad in real games, so I have run two test matches.

After 896 games at 1+0
Mod vs Orig +187 =525 -184 +1 ELO

After 999 games at 1+0
Mod vs Orig +223 =590 -186 +13 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-07 08:55:51 +01:00
Joona Kiiski 9429d2d028 Use posKey instead of pos.get_key() after NonPVIID
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-06 17:40:01 +01:00
Joona Kiiski d44fa46082 Use opening book when pondering
Otherwise we will not use move given by opening book
when we receive 'ponderhit'-command.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-06 17:39:53 +01:00
Marco Costalba c7866a4215 Delay sorting of negative scored non-captures
We can do this only when needed, if we get a cut-off
before we skip sorting entirely. This reduces sorting
time of about 20%.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:31:09 +01:00
Joona Kiiski 69644d3f73 Copy 4 SearchStack items in split()
In search routines we use information from previous ply
and init killers two plies ahead.

So for me it seems correct to copy 4 searchstack items
in split:

ply - 1, ply, ply + 1, ply + 2

Because
a) we do not split at root (ply == 0)
b) ply < PLY_MAX and SearchStack size is PLY_MAX_PLUS_2
there should be no risk of underflows or overflows

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:06:41 +01:00
Marco Costalba b0858877ae Remove sorting optimization for many zeroes
With negative history we don't have anymore a
lot of zeroes to score, so just split moves in
positives and non-positives sets.

Speed up is almost zero, we cannot test speed directly
because node count changed due to reorder, but I have
verified sorting is correct. With a profiler I have
seen we gain a little in sort_moves() and lose a little
in insertion_sort(), so the net effect is almost zero,
but code is simpler.

No real change, just move reordering.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 18:04:08 +01:00
Joona Kiiski 321f6d1d19 Give FailLow flag more descriptive name
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:21 +01:00
Joona Kiiski e738fa7d10 Remove Problem variable
It was only used to control StopOnPonderHit variable.
Now use FailLow variable instead.

Patch has a minor effect on time management when ponder is on.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:12 +01:00
Joona Kiiski c5d546e18e Remove unused failHighPly1 flag
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:21:05 +01:00
Joona Kiiski 8d65fcc0f3 Remove unused FailHigh flag
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:20:57 +01:00
Joona Kiiski d8e5b8c133 Simplify time management
noProblemFound condition is never true.
This was verified by running 800 games 1+0 match in 1 CPU computer.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 15:20:47 +01:00
Marco Costalba 6fe36d13de Be sure negative see evasions are at the bottom
Because H.move_ordering_score() can return negative values
some negative see moves could be searched before non-negative
see moves with negative history.

This patch restores proper ordering.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 08:19:39 +01:00
Marco Costalba 337ec0f3d0 Score non-captures only by history
Now that history can go negative and is almost alwyas
non zero we have no more reasons to use also psqt term.

After 994 games at 1+0
Mod vs Orig +204 =597 -193 +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-05 00:34:17 +01:00
Joona Kiiski 5b1043ee11 Reduction lookup table
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-04 19:09:51 +01:00
Marco Costalba 439aea9ab7 Convert gains to use a piece-to mapping
Instead of piece-from-to, in this way it is similar
to what we already do for history.

Almost no change, but seems a bit simpler in this way.

After 995 games at 1+0
Mod vs Orig +207 =596 -192 +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-03 19:33:59 +01:00
Marco Costalba 770db27164 Fix a compile error from previous patch
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 19:01:24 +01:00
Joona Kiiski 21d32aa7fe Fix indentations
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 18:58:00 +01:00
Joona Kiiski 95d33aef9f Retire outdated aspiration search code
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 18:57:50 +01:00
Marco Costalba b5a4edd86f Renamed stand pat as 'static null move pruning'
It seems more standard conformant. Also added a bit of
description directly from Tord.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-02 08:51:54 +01:00
Marco Costalba 35ada63174 Save futilityMargin for both colors
It will be needed by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 20:06:56 +01:00
Marco Costalba 06a695d5b8 Fix duplicated scaling function
We erroneusly added two times the same scaling function
to endgame's map.

Fix detected by valgrind becasue resulted in a memleak
of the first added scaling function.

Bug introduced by 30e8f0c9ad6a473 of 13/02/2009

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 19:33:02 +01:00
Marco Costalba 4b55d3d883 Increase TT size limit to 8 GB
We had an overflow due to use an integer for hash size,
now we use a size_t as we should, so we can increase to
an higher limit.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 16:53:10 +01:00
Marco Costalba 8008f78415 Check bounds in set_option_value()
Normally it's up to the GUI to check for option's limits,
but we could receive the new value directly from the user
by teminal window. So let's check the bounds anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-01 14:17:37 +01:00
Marco Costalba 3941e4bdb3 Some code style triviality in root search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-31 11:14:42 +01:00
Marco Costalba d7d2c1b7e3 Add hardware POPCNT support for gcc
With new target 'make gcc-popcnt' it is now
possible to compile with enabled hardware POPCNT
support also with gcc. Until now was possible only
for Intel and MSVC compilers.

When this instruction is supported by CPU, for instance
on Intel i7 or i5 family, produced binary is a bit faster.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-31 09:39:32 +01:00
Marco Costalba 17502a5659 Revert "Remove pointless gcc flag when generating dependencies"
This reverts commit c43c5fe9e0.

Produces following build error after 'make clean', 'make icc' under Mandriva
with icc version 11.0

Makefile:306: .depend: No such file or directory
In file included from tt.cpp:28:
/usr/lib/gcc/i586-manbo-linux-gnu/4.3.2/include/xmmintrin.h:35:3: error: #error "SSE instruction set not enabled"

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-30 10:37:03 +01:00
Marco Costalba e84488ed6b Retire captures pruning
Futility captures alone does not seem an improvment.

Perhaps is a combination of stand pat + futility that is winning,
so revert for now and continue testing starting from a standard
base until we find the correct receipe.

After 999 games at 1+0
Mod vs Orig +231 0506 -201  +10 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-30 09:59:28 +01:00
Marco Costalba 252844e899 Avoid search tree explosion in qsearch
Under some rare cases we can have a search tree explosion
due to a perpetual check or to a very long non-capture TT
sequence.

This avoids the tree explosion not following TT moves that
are not captures or promotions when we are below the
'generate checks' depth.

Idea suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-29 16:47:04 +01:00
Joona Kiiski b651e5334b Correct qsearch() TT save
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-29 11:03:06 +01:00
Marco Costalba bd358533a4 Stricter conditions in main search stand pat
Not a biggie but is a reduced pruned patch that doesn't
seems to hurt, so it is welcomed ;-)

After 999 games at 1+0
Mod vs Orig +207 =601 -191  +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-29 00:12:03 +01:00
Marco Costalba e4d3a15656 Use float instead of double in reduction parameters
This is faster on 32 bit CPU and precision is enough.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 12:47:48 +01:00
Marco Costalba 1d7a3f26e0 Micro optimize reduction_parameters()
At ply == OnePly (common case) we avoid some useless
floating point computation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 12:39:15 +01:00
Marco Costalba a0005ba45f Avoid to calculate reduction for each move
This is slow because some floating point operation is
involved.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 12:34:28 +01:00
Joona Kiiski bdd61b1744 Remove useless variable 'PostFutilityValueMargin'
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:17:59 +01:00
Joona Kiiski 973e574e1f Precalculate FutilityMargins
This way we don't need to copy+paste formula everywhere

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:16:56 +01:00
Joona Kiiski 27393ebae2 Use calculate_reduction() function to simplify code
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:15:41 +01:00
Joona Kiiski 3c7eebb48d Bugfix: reduction was not set to zero in full depth search
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:15:18 +01:00
Joona Kiiski 548bae80bd Implement calculate_reduction function
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-28 11:14:43 +01:00
Joona Kiiski 2360c8aa2f Standardize set_option function
Previously input like "setoption name Use Search Log value true "
(note space at the end of the line) didn't work.

Now parse value same way as option name. This way we implicitly
left- and right-trim value.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 20:03:44 +01:00
Joona Kiiski 32bd6e44f0 Do not initialize RootPosition at startup
Initializing high-level object at startup is very dangerous,
because low-level snippets are not yet initialized.

For example Position's constructor calls find_checkers() which
calls attackers_to() which depends on various global bitboard arrays
which are not yet initialized. I think we are lucky not to crash.

RootPosition.from_fen(StartPosition); is called immediately after
all initializations are made at uci_main_loop() which is the
correct behaviour

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 20:00:28 +01:00
Marco Costalba c83fd08fd4 Aspiration window rewrite
Joona new aspiration window. Main idea is to always
research aspiration fail highs/low at the same
ply and use much smaller aspiration window than previously.

Testing result is very positive.

1CPU:
953-1149

4CPU:
545 - 656

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 19:59:34 +01:00
Marco Costalba 62b43130e2 Be sure we exit while loop with lock held
This fixes an hang introduced by recent locking
rewrite patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 19:23:16 +01:00
Joona Kiiski cd112ee8eb Fix capture pruning
We forgot to update bestValue previously

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 18:58:42 +01:00
Marco Costalba bb968fd42a Simplify locking in sp_search and sp_search_pv
Avoid to take the lock two times in a tight sequence, the first
in get_next_move() and the second to update sp->moves.

Do all with one lock and so retire the now useless locked version
of get_next_move().

Also fix some theorical race due to comparison sp->bestValue < sp->beta
is done out of lock protection. Finally fix another (harmless but time
waster) race that coudl occur because thread_should_stop() is also
called outside of lock protection.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 17:58:04 +01:00
Marco Costalba 307909bed8 Temporary revert "captures pruning" due to an assert
In debug run with 2 threads it happens to be following
assert after some minutes:

assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);

in search(), line 1615.

I am not able to understand why, anyhow reverted for the moment.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 17:57:04 +01:00
Marco Costalba b95ba7b37e Added some FIXME to track needed tests
This avoid us to forget some very needed tests now that
futility has changed in a whole big chunk we need to fine
tuning every splitted change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 11:49:03 +01:00
Marco Costalba f37741cc83 Integrate gains table in History
This will be useful to use gains table in move
ordering along with history table.

No functional change and big code remove.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 11:22:38 +01:00
Marco Costalba 54b3d44194 Introduce update_gains() and refactor some code
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 11:09:07 +01:00
Joona Kiiski ea53006a9d Fix some silly bugs
SelectiveDepth was ignored

Test results for the whole futility pruning series:

4CPU:
Orig - Mod: 959 - 1027 (+12 elo)

1CPU:
Orig - Mod: 763 - 830 (+15 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 10:14:20 +01:00
Joona Kiiski 6247f27a05 MaxGain based futility pruning for captures
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:51 +01:00
Joona Kiiski 5b2fc1e1c0 MaxGain based pruning
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:41 +01:00
Joona Kiiski 05a8c318b8 Implement post futility pruning
and prevent futility pruning from pruning
castling moves

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:31 +01:00
Joona Kiiski 22b8dc8c98 Collect MaxGain statistics
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:24 +01:00
Joona Kiiski cfe59de27d Implement MaxGain table
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:57:14 +01:00
Joona Kiiski c43c5fe9e0 Remove pointless gcc flag when generating dependencies
When generating dependencies there is absolutely no point
to pass -msse flag to gcc, so remove it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:53:30 +01:00
Joona Kiiski d0daa16769 Remove InfiniteSearch hack
With current search control system, I can see absolutely no
reason to classify fixed time search as infinite search.

So remove old dated hack

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:52:47 +01:00
Joona Kiiski 87303d7ed3 Remove last use of uip.eof()
Value of uip.eof() should not be trusted.
input like "go infinite searchmoves " (note space in the end of line)
causes problems.

Check the return value of (uip >> token) instead

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-27 09:52:15 +01:00
Marco Costalba cf9bf4e58f Reduce lock contention in sp_search_pv()
In less then 1% of cases value > sp->bestValue, so avoid
an useless lock in the common case. This is the same change
already applied to sp_search().

Also SplitPoint futilityValue is not volatile because
never changes after has been assigned in split()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-26 12:12:11 +01:00
Marco Costalba 5ca4284027 Fix a possible crash in thread_is_available()
When we have more then 2 threads then we do an array
access with index 'Threads[slave].activeSplitPoints - 1'
This should be >= 0 because we tested the variable just
few statements before, but because is a shared variable
it could be that the 'slave' thread set the value to zero
just after we test it, so that when we use the decremented
variable for array access we crash.

Bug spotted by Bruno Causse.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 23:34:21 +01:00
Marco Costalba dac1bcab90 Small split() cleanup
Unify start loop for master and slave threads. Also guarantee
that all the 'stop' flags are set to false before first slave
is started, should be no harm because only master thread can
reset 'stop' flag of slaves to true, so should be no race but
better safe then sorry.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 19:59:33 +01:00
Marco Costalba 81cfd81366 Prune evasions with negative SEE in qsearch
Only pure blocking evasions are candidate
for pruning.

After 998 games at 1+0

Mod vs Orig +215 =596 -187  +10 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 16:31:56 +01:00
Marco Costalba d844a75d2c Avoid copy a Position to get a move's san notation
In move_to_san() we create by copy a new position just
to detect if move gives check. This could be very costly in
line_to_san() that calls move_to_san() for every move, so
create the position only once and pass a reference to move_to_san()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 16:22:50 +01:00
Marco Costalba c5e71f5150 Fix a race in idle_loop() exiting
When pondering threads are put to sleep, but when thinking
the threads are parked in idle_loop in a tight polling loop
checking for workIsWaiting falg.

So before we set the slave's flag workIsWaiting we have to
guarantee that all the slave data is already setup because
slave can start in any moment from there.

Rearrange the last loop to fix this race.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 15:02:06 +01:00
Marco Costalba c5858ff9ae In split() release the lock before slow search stack copy
Once we have allocated our slave threads and we have removed
master from available threads we can safely remove the lock
so that the lenghty search stack copy operation will not
impact lock contention.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 14:12:30 +01:00
Marco Costalba 0ff91e16da Do not copy master position in split()
A pointer is enough because after a split point has been
setup master and slaves thread end up calling sp_search() or
sp_search_pv() and here a full copy of split point position is
done again, note that even master does another copy (of itself)
and this is done before any do_move() call so that master Position
is never updated between split() and sp_search().

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:46:08 +01:00
Marco Costalba c2df60048e Use fast_copy() instead of full copy in sp_search
And detach splitPoint Position from the master one.

So we duplicate StateInfo only once in split() instead
of one for each thread in sp_search

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:13:16 +01:00
Marco Costalba 84ec1f7331 Better document how Position c'tor works
Renamed a bit the functions to be more clear what
we actually are doing when we craete a Position object
and explained how StateInfo works.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:04:00 +01:00
Marco Costalba b1ac6c69a0 Fix a couple of MSVC casting warnings
Also removed some trailing whitespaces and aligned
indentation to current standard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 11:27:32 +01:00
Marco Costalba 56e09b4cc8 Copy only the search stack tail in split()
Only the previous, the current and the next ply SearchStack
are copied.

This reduces split overhead especially at low depth (high ply)
and with many threads.

Possibly no functional change (it is not easy to prove in SMP)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 11:11:22 +01:00
Tord Romstad 5ed0a60203 Merge branch 'master' of ssh://free2.projectlocker.com/sf 2010-01-24 16:09:54 +01:00
Tord Romstad 1588a4e846 Fixes a Chess960 bug when playing with more than one search thread.
The init_eval() function corrupted the static array castleRightsMask[]
in the Position class, resulting in instant crashes in most Chess960
games. Fixed by repairing the damage directly after the function is
called. Also modified the Position::to_fen() function to display
castle rights correctly for Chess960 positions, and added sanity checks
for uncastled rook files in Position::is_ok().
2010-01-24 16:09:32 +01:00
Marco Costalba 5894c759cd Check for thread creation successful completion
It is a good programming practice to verify a system
call has indeed succeed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-24 14:33:51 +01:00
Marco Costalba 3975a2b94f Fix some races in SMP code
When a search fails high then sp->alpha is increased and
slave threads are requested to stop.

So we have to check for a stop request before to start a search
otherwise we could end up with sp->alpha >= sp->beta
leading to an assert in debug run in search_pv().

This patch fixes the assert and get rid of some of possible races.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-24 14:30:09 +01:00
Tord Romstad eb6ddd54f1 Make sure we make a move at the end of the search when reaching
maximum depth during a "go movetime ..." search. This prevents
Stockfish from hanging forever after finding a mate in two or
three while running a test suite at a level of a few seconds
per move.

No functional change when playing games at normal time controls.
2010-01-22 13:42:33 +01:00
Marco Costalba 01ebb3d996 If near beta generate checks at -OnePly
In qsearch() try to get a cutoff with the help of an
extra check if we are already very near.

Small increase in actual games but a good result in tactical
test sets where this patch makes SF more tactical.

Mod vs Orig +197 =620 -181 +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-21 00:31:01 +01:00
Marco Costalba 285df57a9a Retire LMRPVMoves and LMRNonPVMoves
Are no used anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-20 18:43:29 +01:00
Marco Costalba 806c1d8723 Fix enum Value issue with gcc 4.4
Louis Zulli reports a miscompile with g++-4.4 from MacPorts.

Namely enum Value is compiled as unsigned instead of signed integer
and this yields an issue in score_string() where float(v) is incorrectly
casted when Value v is negative.

This patch ensure that compiler choses a signed variable to store a Value.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 23:30:23 +01:00
Marco Costalba a1b8c8109b Small lnArray[] cleanup
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:52:13 +01:00
Marco Costalba c01af56769 Silence some silly MSVC warnings
Value is never used un-initialized, but MSVC is not
smart enough to detect itself :-(

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:23:00 +01:00
Marco Costalba 66d5c13a88 Order check moves used in qsearch
Use the same scoring system used for evasions. Small if any
increase, but should be in at least for completeness.

After 999 games at 1+0
Mod vs Orig +208 =601 -190 +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:22:49 +01:00
Marco Costalba 0edad63b44 Avoid an useless evaluate() call
Now that we have position static score we don't
need to call evaluate() a second time.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 15:47:43 +01:00
Marco Costalba b833c8247a Allow SearchStack to link an EvalInfo object
This will allow to have wider access to attack
information, for instance from MovePicker.

Note that 'eval' field become obsolete, it is kept
just becasue when we get a position score from TT
we update 'eval' even without an EvalInfo object.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 10:03:09 +01:00
Joona Kiiski 419c5b69ca Make reduction search code SMP-friendly
In sp_search_pv() we do a LMR search using sp->alpha, at the end
we detect a fail high with condition (value > sp->alpha), but if
another thread has increased sp->alpha during our LMR search we
could miss to detect a fail high event becasue value will be equal
to old alpha and so smaller then new one.

This patch fixes this SMP-bug and changes also the non SMP versions
of the search to keep code style in sync.

Bug spotted by Bruno Causse.

No functional change (for single CPU case)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 09:11:58 +01:00
Joona Kiiski 72e1e9b986 Small cleanup of unused code in sp_search
futilityValue is now calculated immediately after
staticValue, so remove small bunch of unused code

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 14:21:14 +01:00
Marco Costalba 1062459029 Fix silly MSVC warning
MSVC raises an "use of partially uninitialized variable" for futilityValue
and staticValue but this is not rue becasue when !isCheck variables
are never used, anyhow silence the warning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:54:52 +01:00
Marco Costalba b5d38ad1e5 Initialize futilityMargin in EvalInfo c'tor
This is less prone to bugs because now it's up to the
compiler don't forget this important initialization.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:24:40 +01:00
Joona Kiiski 000a975eaf Retire quick_evaluate()
No change in functionality signature

The only functional change is that when we reach PLY_MAX,
we now return VALUE_DRAW instead of evaluating position.

But we reach PLY_MAX only when position is dead drawn and
transposition table is filled with draw scores, so this
shouldn't matter at all.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:15:44 +01:00
Joona Kiiski d457594197 Razor at depth one, but do razoring only when not in check
This way razoring is always based on exact evaluation and
follows simple formula.

Joona's test results are positive:

32-bit 1CPU:

Mod - Orig: 1073 - 993

64-bit 4CPU:

Mod - Orig: 759 - 721

Functionality Signature: 11448962

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 11:46:40 +01:00
Marco Costalba 942c18ef66 Allow negative history values
Don't clamp to zero if a move continues to fail.

After 946 games at 1+0
Mod vs Orig +208 =562 -176 +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-13 22:10:43 +01:00
Marco Costalba 007285be2d Store node evaluation in SearchStack
This info will be used by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 21:18:30 +01:00
Marco Costalba e817a55bc6 Decrease NullMoveMargin and adjust razoring
Also retire razoring margins vector and use
a simpler formula instead.

Now that we use a more accurate static evaluation
try to avoid useless null searches when we are well
below beta. And for teh same reason increase a bit
the razoring.

After 972 games at 1+0
Mod vs Orig +224 =558 -190 +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 21:17:02 +01:00
Marco Costalba 638f3d31cc Do not wait when AbortSearch is set
It means we have already received "stop" or "quit" commands.

This fixes an hang in tactical test in Fritz GUI. Bug
introduced by previous bug fix :-(

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 11:19:12 +01:00
Marco Costalba 55745f4105 Fix sending of best move during an infinite search
According to UCI standard once engine receives 'go infinite'
command it should search until the "stop" command and do not exit
the search without being told so, even if PLY_MAX has been reached.

Patch is quite invasive because it cleanups some hacks used
by fixed depth and fixed nodes modes, mainly during benchmarks.

Bug found by Pascal Georges.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-10 13:18:43 +01:00
Marco Costalba 968c3de8e0 Fix threads count setting
Was broken after "Optimal tune for 8 cores" patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-09 16:49:54 +01:00
Marco Costalba 6a6facc058 Optimal tune for 8 cores
After deep tests Louis Zulli found on his OCTAL machine that
best setup for an 8 core CPU is as following

"Threads" = 8
"Minimum Split Depth" = 6 or 7 (mSD)
"Maximum Number of Threads per Split Point" = not important (MNTpSP)

Here are testing results:

mSD7 (8 threads) vs mSD4 (8 threads): 291 - 120 - 589
mSD6 vs mSD7: 168 - 188 - 644
mSD6-MNTpSP5 vs mSD6-MNTpSP6: 172 - 172 - 656
SF-7threads vs SF-8threads: 179 - 204 - 617

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 12:58:51 +01:00
Marco Costalba 5b21c10afb Sync qsearch with search
So to have the same layout and be as much similar as
possible. The only functional change is that now we
try ttMove as first also in PV nodes and at the end
we save the ttMove, as it happens in search. This
should have almost zero impact on ELO but it seems
the correct thing to do.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 12:03:47 +01:00
Marco Costalba dba072c449 Use full evaluation in null search
This is an important design change because we know
compute evaluation in each node.

This is a 2.0 type change!

After 977 games at 1+0

Mod vs Orig +236 =538 -202 51.74%  +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 10:20:35 +01:00
Joona Kiiski e2e360fcbc Slow down reductions
After testing on Joona QUAD the whole LMR series:

Orig - Mod: 335 - 405 (+33 elo)

Functionality Signature: 12581900

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:49:48 +01:00
Joona Kiiski 49b1c5dccd Use logarithmic LMR also at root
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:40:04 +01:00
Joona Kiiski c99d963fa5 Logarithmic LMR
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:35:57 +01:00
Marco Costalba 7c0679ad61 Fix 'position ..... moves ' parsing bug
If after 'moves' there is a space then we crash.

The problem is that operator>>() trims whitespaces so that
after 'moves' has been extract we are still not at eof()
but remaining string contains only spaces. So that the next
extarction operation uip >> token ends up with unchanged token
value that remains 'moves', this garbage value is then feeded
to RootPosition.do_move() through move_from_string() that does
not detect the invalid move value leading to a crash.

This bug is triggered by Shredder 12 interface under Mac that
puts a space after 'moves' without any actual move list.

Bug fixed by Justin Blanchard

After reviewing UCI parsing code I spotted other possible weak
points due to the fact that we don't test if the last extract
operation has been succesful. So I have extended Justing patch
to fix the remaining possible holes in uci.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 11:59:32 +01:00
Marco Costalba cc974fa7a4 Fix en-passant parsing from fen string
According to standard en-passant is recorded in fen string regardless
of whether there is a pawn in position to make an en passant capture.

Instead internally we set ep square only if the pawn can be captured.
So teach from_fen() to correctly handle this difference.

Bug reported and fixed by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-06 10:07:07 +01:00
Marco Costalba 807844eab1 Introduce refine_eval()
Try to get a position evaluation better then
the quick one with the help of the TT table.

This allows the null search conditions and
chosen reductions to be more accurate.

After 908 games at 1+0
Mod vs Orig +209 =526 -173 +14 ELO

Functionality Signature: 16627355

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-05 14:57:59 +01:00
Marco Costalba 860260c3b1 Increase null reduction at high depths
Linear rule, less aggressive then Dann's one.

It seems it scales well with depth. We will need to
verify against weaker engine if it keeps the score.

After 999 games at 1+0 on my Dual Core
Mod vs Orig +232 =534 -207  +9 ELO

After 1000 games by Martin Thoresen on his QUAD at 1+0
Mod vs Orig 521/479 52.10%

Functionality Signature: 17655312

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-05 08:09:09 +01:00
Marco Costalba d11af1de11 Fix a compile error under gcc
And some warnings on the picky icc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-04 17:19:42 +01:00
Marco Costalba 721d557681 Last round of search.cpp cleanup
The most interesting thing is a bit of rewrite
and semplification in connected_moves()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-04 12:39:13 +01:00
Marco Costalba 0e15b0f1d3 Space inflate bottom part of search.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 21:30:46 +01:00
Marco Costalba 9e6d38d224 Rename MaxActiveSplitPoints
And move in thread.h togheter with THREAD_MAX

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:23 +01:00
Marco Costalba c8af7a867e Retire 'finished' from MovePicker
It is not useful becasue it is safe to call
get_next_move() multiple times when phase == PH_STOP

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:17 +01:00
Marco Costalba 5c8f571459 Rename SingleReplyExtension in SingleEvasionExtension
Because that's the correct meaning. Note that also the
corresponding UCI option has been renamed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:03 +01:00
Marco Costalba 0256db2a11 Small cleanup in search.cpp
Also clarify some comments.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:36:40 +01:00
Marco Costalba 12d8f74242 Retire approximateEval field from SplitPoint
It is not used anymore after the futility pruning
rewrite in a66f31f12.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-02 10:30:05 +01:00
Marco Costalba 7824603549 Double HistoryMax and reduce aging
After history accounting rewrite in 1.6, a small
tweak of history parameters seems positive.

Note that these are not to be considered the optimal
values, just a wild guess that proved good.

Finding the optimal values would require a much longer
testing time.

After 967 games at 1+0

Mod vs Orig 240 529 198 +15 ELO

Functionality Signature: 21222553

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-31 13:45:57 +01:00
Marco Costalba 0f39e5c4ff Fix a little warning under gcc compiler
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:22 +01:00
Marco Costalba 990d83a72d Optimized bitScanReverse32()
Should be a bit faster then previous one.
Hacked by Pascal Georges.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:21 +01:00
Marco Costalba cf486cf229 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:21 +01:00
Marco Costalba e0a8b36436 Stockfish 1.6.2
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:20 +01:00
Marco Costalba 8d724220a7 Better fix for gcc optimization issue
According to the standard, compiler is free to choose
the enum type as long as can keep its data.
Also cast to short and right shift are implementation
defined in case of a signed integer.

Normally all the compilers implement this stuff in
the "usual" way, but gcc with -O3 and -O2 pushes
aggressively the language to its limits to squeeze
even the last bit of speed. And this broke our
not 100% standard conforming code.

The fix is to rewrite the Score enum and the 16 bits
word extracting functions in a way that is 100% standard
compliant and with no speed regression on gcc and also on
the other compilers.

Verified it works on all compilers and with equivalent
functionality.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-30 13:25:02 +01:00
Marco Costalba 0973cc2ef6 Score enum should be at least 32 bits
The compiler is allowed to chose the size of an enum variable
based on the values it is expected to store. So force the compiler
to use at least a 32 bit integer type for the Score.

MSVC and Intel do not change, while gcc under -O3 is affected
by this change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 19:45:19 +01:00
Marco Costalba 3f14f9a478 Revert small pop_1st_bit() optimization
We cannot cast a pointer type to an unrelated pointer type.
This is a violation of the strict aliasing rules.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 14:07:08 +01:00
Marco Costalba aa86d81f79 Remove a bogus assert
It is not clear why is not true, even in single thread
case, but as a matter of fact it is not!

So remove it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 13:54:46 +01:00
Marco Costalba b884351cc7 Use THREAD_MAX instead of hardcoded 8
This will allow to change THREAD_MAX value in the future.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 13:52:29 +01:00
Marco Costalba 4d9e9ac3d4 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 08:35:44 +01:00
Marco Costalba 3dc9f95225 Set maximum hash table size to 2GB
We cannot allocate more then 2 GB, so let the limit
reflect this.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-27 00:44:08 +01:00
Marco Costalba bc0871acbc Stockfish 1.6.1
Workaround a gcc optimization bug.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-26 19:39:22 +01:00
Marco Costalba 2643f1552f Workaround optimization bug in gcc
Unfortunatly we need to slow down to -O1 to be sure
it works always.

Note that sometime it works also with -O2 or even -O3,
but user has to try himself.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-26 19:39:13 +01:00
Marco Costalba ba07b95ee0 Fix description of Score enum
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-26 19:39:04 +01:00
Marco Costalba ef58551a2d Fix a typo in ReducedStateInfo
It happened to work by accident because Score and
Value are both integer.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-26 19:38:53 +01:00
Marco Costalba 7d34e7bf84 Stockfish 1.6
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-22 22:11:10 +01:00
Marco Costalba 12aeac5e14 Score definition gives a compile error under gcc
For enum definitions a parenthesis is required.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-21 11:44:11 +01:00
Marco Costalba 734fb9a13b Setup Release Candidate 1
To be used by Jim for testing different compiles settings.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-19 17:00:33 +01:00
Marco Costalba c12364bb67 Fix a comment in HistoryMax description
Was obsoleted out some time ago.

Spotted by Justin Blanchard

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-19 10:43:12 +01:00
Marco Costalba ad5b5cef4a Fix book name is hard coded as book.bin
Instead should be read by the corresponding UCI
option "Book File".

Bug reported and fixed by Justin Blanchard (Arch Linux)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-18 10:11:50 +01:00
Marco Costalba 0d88b832e3 In non-PV IID don't call evaluate when in check
Was a long standing hidden bug from Glaurung times,
triggered only now that we enable IID at non PV nodes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-15 12:07:23 +01:00
Marco Costalba 14c3da5cad Fix a compile error in debug mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-15 11:52:57 +01:00
Marco Costalba 0b9b34655f Enable IID at non-PV nodes
We want to increrase the opportunities
of doing an exclusion search.

After 999 games at 1+0
Mod vs Orig +216 =574 -209 50.35%  503.0/999  +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-14 11:44:37 +01:00
Joona Kiiski a66f31f129 Synchronize pruning rules in search and sp_search
Regression test passed:

Mod - Orig: 365 - 351

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-13 10:03:46 +01:00
Marco Costalba 2161d8b0b3 Remove history counters
Instead decrement history value on failure.

After 999 games at 1+0

Mod vs Orig  +236 =558 -204 51.60% +11 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-12 19:23:10 +01:00
Joona Kiiski 7bc72d092f Fix overflow risk in split point
Sizeof of search stack should be PLY_MAX+2 instead of PLY_MAX.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-10 19:00:19 +01:00
Joona Kiiski b056e5d40a Re-enable TT.insert_pv()
This time make sure that valuable TTentries are not overwritten.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-09 19:43:12 +01:00
Joona Kiiski d0b8bc5fdf Disable insert_pv
This way we avoid overwriting valuable TT entries which
are needed to calculate exclusion search extension for pv.

Mod - Orig: 483 - 410 (+28 elo!)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-08 18:13:38 +01:00
Marco Costalba 9a46ac6b2c Set IncrementalFutilityMargin to 8
After 999 games we are almost equal (+2 ELO),
but we have a good result against Rybka

Rybka 2.3.2a mp 32-bit vs Mod  254.5 - 242.5 +152/-140/=205 51.21%
Rybka 2.3.2a mp 32-bit vs Orig 259.5 - 236.5 +151/-128/=217 52.32%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-08 11:16:14 +01:00
Joona Kiiski 0fc9d9ef61 Replace 100 with PLY_MAX in ok_to_use_TT
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-03 15:12:50 +01:00
Joona Kiiski bd618941ce Adjust SingleReplyMargin 0x64 -> 0x20
Mod - Orig: 920 - 890 (+6 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-02 19:49:50 +01:00
Marco Costalba 403db5a6e9 Don't clear hash at the beginning of a new game
After 900 games at 1+0
Mod vs Orig +217 =480 -196 +8 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-02 15:13:13 +01:00
Marco Costalba 3f3365221b Try to prune also when approximateEval < beta
Now we always try to filter out moves, we will have
more wasted evaluation calls, but also more pruned
nodes.

After 786 games

Mod vs Orig +196 =413 -177 +8 ELO

Verified also against Rybka it increases score to 50-51%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-12-01 11:49:33 +01:00
Joona Kiiski ae0b965711 Do not crash if we are asked to search mate or stalemate position.
We might be asked to ponder mate or stalemate position.
This being the case, simply wait for stop or ponderhit.
Currently we crash.

UCI specs aren't clear on the issue, but it cost nothing to
add little check.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-28 21:41:57 +01:00
Marco Costalba 455993b289 Fix get_option_value() for strings with spaces
Problem is that

istream& operator>> (istream& is, char* str );

according to C++ documentation "Ends extraction when the
next character is either a valid whitespace or a null character,
or if the End-Of-File is reached."

So if the parameter value is a string with spaces the currently
used instruction 'ss >> ret;' copies the chars only up to the first
white space and not the whole string.

Use a specialization of get_option_value() to fix this corner case.

Bug reported by xiaozhi

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-28 17:31:56 +01:00
Marco Costalba c7a77dd3c0 Retire FutilityMargins[] array
Now we use a formula to calculate margins on the fly.

Node count has changed because we fixed a leftover when
we still where using FutilityMargins to calculate futilityValue
in the case that we had the evaluation score in TT.

Also small indentation fix.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-28 11:56:08 +01:00
Marco Costalba af3dd21e90 IncrementalFutilityMargin to 4 and increased pruning
Increase pruning at low depths while tone downa bit at
higher depths (linearize a bit the logaritmic behaviour)

This goes togheter with IncrementalFutilityMargin decreased
to 4 compensate the bigger pruning effect.

Total pruned nodes are more or less the same. We go from 36%
of nodes after prune to 37% with this patch.

After 999 games at 1+0
Mod vs Orig +250 =526 -223 +9 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-27 21:17:34 +01:00
Joona Kiiski 1a7047f544 Drop OnlyMoveExt PV-condition from 8 plies to 6 plies
Orig - Mod: 731 - 750

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-27 15:56:26 +01:00
Marco Costalba 25c22ffe7a Use move not ttMove in exclude search
If we arrive until the exclusion search call then
we know that move == ttMove == tte->move()

But using ttMove in search call while, during excluded search
conditions we have used tte->Move()could be a little bit suboptimal.
On the other side using tte->move() also in search call is a bit ugly
so opt for the third choice that is the most clean becasue from the
conditions the reader easily understands that we are talking of ttMove
and that we ant to exclude the move we are evaluating in that moment.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-27 15:38:51 +01:00
Marco Costalba ae6157fcf3 Better document previous patch
If tte->move() != MOVE_NONE then tte->move() == ttMove

What could happen is that we have a ttMove without a tte, or,
we have a tte but tte->move() == MOVE_NONE

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-27 11:54:07 +01:00
Marco Costalba 5bec768d42 Fix a possible crash in excluded search condition
Due to IID we could have a ttMove and not a tte, or,
even if we have a tte they could belong to different
searches so that the depth and type of tte don't
have the same origin of the ttMove.

To fix this we always use tte entry in excluded search
condition and, after an IID, we reprobe the TT table.

No functional change. Apart from possible crash fix.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-26 13:58:55 +01:00
Marco Costalba 6ae30e7cb1 Document why we don't use TT to prune in search_pv()
From a Joona' s post on talkchess.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 17:42:52 +01:00
Joona Kiiski 5ea8167921 Revert last Only move extensions tweaks
They gave bad results:

Mod - Orig: 361 - 404

Master is now verified to be functional equivalent with F_63

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 17:42:51 +01:00
Marco Costalba 55b5b03273 Speed up sorting of non-captures
Becasue we have a lot of zero scores (around 30% of moves)
it is a good idea to do a couple a presorting loops across
the move list and shuffle the moves a bit so that with a
small effort we end up with 3 groups of moves: positives
scores, zero scores and negative scores.

We have two advantages

1) We don't need to sort zero scores

2) Sort two small groups is faster then sort a single big one

Speed up is of about 2%

Because equal scored moves could be reordered in a different way
this is not a "no functional change" although I have verified
the output list is always correctly sorted.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 17:42:41 +01:00
Marco Costalba 850c021f86 Rewrite messy LSN-code take 2
We already reset loseOnTime flag at the beginning of
a new game, so we can simplify a bit the ligic there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 14:35:32 +01:00
Joona Kiiski cd0c7373cd Rewrite messy LSN-code
* New version is documented and logic should be easier to follow
* Add extra check to not use LSN with x moves / y seconds time control
* New code fixes some rear cases where old code (still) causes program to lose on time at move 1.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 12:10:47 +01:00
Joona Kiiski 9a59535962 Remove RootMoveList::scan_for_easy_move()
* The function is called only in one place
* It must not be called elsewhere
* The function call easily replaced with simple one line condition

No functional change (tested with usual set + 2000 random positions)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 11:57:20 +01:00
Joona Kiiski 48246468f2 Remove 2 FIXMEs from search.cpp
* First one is without any documentation, code is working just fine,
  so there seems to be nothing that really should be fixed.

* Second one requesting emergency measures on aspiration fail low
  when we are running out of time and we are without good move.
  After very long time, I've come to conclusion that this is
  impossible to fix, so remove request.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-25 11:52:09 +01:00
Marco Costalba 2b6bc70f7b Document and cleanup new effective-single-reply code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:12:49 +01:00
Joona Kiiski 8b3fdec7ec Always extend full ply in PV
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:02:34 +01:00
Joona Kiiski 58452de86d Add mild extension in low depths
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:02:27 +01:00
Joona Kiiski 93c9f342ca Fix currentMove bug
Orig vs Master: +15 elo 887.5 - 812.5 (1700 games, finished) [4CPU]

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:01:05 +01:00
Joona Kiiski 16acf57773 Only move extension based on exclusion search
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:00:13 +01:00
Joona Kiiski 77eec9f9cb Base work for exclusion search
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 21:00:05 +01:00
Marco Costalba bc35f4c42d Tone down a bit futility parameters
After 999 games at 1+0

Mod vs Orig +239 =542 -218  +7 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:27 +01:00
Marco Costalba 889c8538a8 Remove 4*IncrementalFutilityMargin from futilityValue
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:26 +01:00
Marco Costalba c52da3b806 Logaritmic futility margins
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:24 +01:00
Marco Costalba b599da01fa Exponential futility margins
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:23 +01:00
Marco Costalba 52bca81dcb History pruning exponential limit
Use an exponenital law instead of a linear one for
history pruning.

This should prune more at low depths and a bit less
at high depths.

After 965 games

Mod vs Orig +233 =504 -228 +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:21 +01:00
Marco Costalba 0eedf47661 Incremental Futility Margin
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-23 20:59:20 +01:00
Marco Costalba 989833205f In razor qsearch use corrected beta
Correct beta by razor margin when callin qsearch

After 1019 games on Joona's QUAD

Mod - Orig: 524 - 495 (+10 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-22 21:15:13 +01:00
Marco Costalba 87507121d5 Code style triviality
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-22 21:12:33 +01:00
Marco Costalba 89fe8bc0a6 Micro-optimize get_material_info()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-15 09:35:22 +01:00
Marco Costalba 4c58db0dab Convert pawns evaluation to Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-14 17:57:50 +01:00
Marco Costalba 71e852ea81 Move game phase computation to MaterialInfo
Game phase is a strictly function of the material
combination so its natural place is MaterialInfo,
not position.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-14 17:57:49 +01:00
Marco Costalba 314faa905a Null move dynamic reduction based on value
After 994 games at 1+0

Mod vs Orig +244 =521 -229 50.75%  504.5/994 +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-14 17:57:34 +01:00
Marco Costalba a530fc2b60 Use a more standard perft UCI interface
Call directly 'perft 6' to search up to depth 6*OnePly
instead of the old 'perft depth 6'.

It is more in line to what other engines do. Also a bit
of cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:35:56 +01:00
Marco Costalba 7d0e0ff95e Better document king safety evaluation
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:10:22 +01:00
Marco Costalba 764229a2e2 Rearrange table layout in evaluate.cpp
A bit more cache friendly.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:10:21 +01:00
Marco Costalba 5e340346db Remove dcCandidates data member from SplitPoint
It is no more used now that we have CheckInfo.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-13 10:10:21 +01:00
Marco Costalba bf395c6be1 Remove update_checkers()
Now that we have CheckInfo we don't need it anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:26:29 +01:00
Marco Costalba ad44ff2bca Retire evaluate_mobility()
Move the code to the caller and also move mob_area
computation out of evaluate_pieces(). It is more clear
the code flow and it is also faster.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:25:08 +01:00
Marco Costalba 8e96149c8c Small sort_moves() deobfuscation
Write the for loop in a more idiomatic way, no assembly
change and of course no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:25:07 +01:00
Marco Costalba 3c085775d7 Don't futility-prune ttMove
After 933 games
Mod vs Orig +219 =505 -208 +4 ELO

A small increase as expected.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-11 22:24:30 +01:00
Marco Costalba dd5a3ae4a6 Propagate "move is check" info to do_move()
When false (common case) we avoid to update checkers
bitboard that although not so costly slows down a bit
this very hot and critical path.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-10 18:12:19 +01:00
Marco Costalba f7f09b91ea Small update_checkers() cleanup
And is a bit faster too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-10 17:18:00 +01:00
Marco Costalba 8a116ce691 Small update to pop_1st_bit()
Avoid a 64 bit load using a pointer. It saves a couple of push/pop
instructions so advantage is only theorical, but anyway we use
pop_1st_bit() as a reference implementation for 32 bit systems so
we keep it more for documentation purposes then for other reasons.

Idea of pointer is of Eric Mullins.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-10 17:18:00 +01:00
Marco Costalba 16626dd655 Small CheckInfo fallout
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 21:48:02 +01:00
Marco Costalba 2f01d67a92 Fully convert move_is_check() internally
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 21:38:39 +01:00
Marco Costalba 975d5e9c64 Convert move_is_check() to take a CheckInfo reference
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 21:02:07 +01:00
Marco Costalba 30075e4abc Use CheckInfo to compute dcCandidates
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 20:54:45 +01:00
Marco Costalba 37398d9456 Introduce CheckInfo struct
Keeps info used to speed-up move_is_check()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 20:50:02 +01:00
Marco Costalba e05039156c Fix operator/(Score s, int i)
And remove some useless declarations

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 09:00:24 +01:00
Marco Costalba f35ddb04af Don't copy the key in do_move
It will be overwritten anyway.

Also other little small touches that seem to increase
speed more then the whole enum Score patch series :-(

Optimization is really a black art.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 08:45:30 +01:00
Marco Costalba ef6fca98a0 Define Score as an enum
Increases performance because now we use one integer
for both midgame and endgame scores.

Unfortunatly the latest patches seem to have reduced a bit
the speed so at the end we are more or less at the same
performance level of the beginning. But this patch series
introduced also some code cleanup so it is the main reason
we commit anyway.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-09 08:43:34 +01:00
Marco Costalba fea46a8212 Change Score definition to avoid the union
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 21:10:49 +01:00
Marco Costalba 776c7df30c Revert "Do not extend at low depths if not in PV"
On Joona's QUAD:
Orig - Mod: 414 - 373

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 19:47:48 +01:00
Marco Costalba 5e112f16da Revert "IID in pv also when TT move depth is too small"
After almost 900 games we are at -2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 19:46:36 +01:00
Marco Costalba 15ec3e911e Last conversions to Score in evaluate.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 17:08:28 +01:00
Marco Costalba 1ecd8e13ee Convert ThreatBonus to Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 15:45:49 +01:00
Marco Costalba 444c7c5183 Convert RookOn7thBonus and QueenOn7thBonus to be Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 15:35:11 +01:00
Marco Costalba e9757f7610 Convert mobility bonus tables to Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 15:28:02 +01:00
Marco Costalba 1ab01f1c14 Convert apply_weight() to handle Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 14:33:40 +01:00
Marco Costalba 4626ec2890 Convert MaterialInfo and PawnInfo to use Score
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 14:17:10 +01:00
Marco Costalba dda7e4639a Introduce PieceSquareTable[16][64]
Instead of MgPieceSquareTable[16][64] and EgPieceSquareTable[16][64]

This allows to fetch mg and eg values from adjacent words in memory.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 13:14:24 +01:00
Marco Costalba 1ae8c59c0b Convert Position to use Score struct
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 12:40:48 +01:00
Marco Costalba 06f06a9be8 Introduce Score struct
Save mid and end game scores in an union so to
operate on both values in one instruction.

This patch just introduces the infrastructure and changes
EvalInfo to use a single Score value instead of mgValue
and egValue.

Speed is more or less the same because we still don't use
unified midgame-endgame tables where the single assignment
optimization can prove effective.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 12:35:04 +01:00
Marco Costalba 2f5ee9e4e8 Fix correct name of int64_t type
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-07 10:08:28 +01:00
Marco Costalba dd884b65b7 Do not extend at low depths if not in PV
Only check extensions are allowed.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:52:12 +01:00
Marco Costalba 0fdc75c0bd IID in pv also when TT move depth is too small
Try an internal iterative deepening not only when we don't
have a TT move but also if search depth is more then 4*OnePly
higher then TT move depth.

On some tests it seems that in around 20% of cases ttMove changes !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:52:04 +01:00
Marco Costalba dae7cacd3b Better big-endian support wording in Makefile
Suggested by Joona.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:50:38 +01:00
Marco Costalba 7c0cb8e73d Enable POPCNT only through Makefile
Also remove some fallback templates that prevent a
compile error in case the user runs 'make icc-profile-popcnt'
from a non supported machine.

We want to loudly fail in that case instead of silently
fallback in a non-popcount compilation.

Updated documentation too.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:50:24 +01:00
Joona Kiiski 53ce6ce49c Add popcnt-support in Makefile
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 17:50:15 +01:00
Marco Costalba 7a68916ff9 Small code-style touches in movegen.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 14:42:48 +01:00
Marco Costalba 82a1e2d5fc Fix a small warning under icc
Variable 'f' in 'for' loop scope hides same named
one in outer scope.

Of curse no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 10:39:33 +01:00
Marco Costalba dc286d2673 Big-endian compatible pop_1st_bit()
Thanks to Eric Mullins we have now endian friendly
pop_1st_bit() and also is removed the need to use
-fno-strict-aliasing compiler option with GCC.

Speed is almost as fast, very small difference if any in
perft test, so I assume almost no difference in real games.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 10:21:15 +01:00
Marco Costalba a9e536a7eb Fix a compile error in debug mode
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-06 09:23:47 +01:00
Marco Costalba e59d053984 Enable PH_TT_MOVES during evasion generation
This allow us to avoid the generation of the
evasion moves if we already have a TT move, and
in case we have a cut-off we skip evasion generation
altoghter.

Node count is changed because now we try TT move _before_
to generate evasions. The search on the TT move alters the
piece lists so that when we come back to generate evasions
we build the move list with a diferent order and this alters
the node count.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 19:14:17 +01:00
Marco Costalba 1c73c1c150 Extend move_is_legal() to work also when in check
This patch is a prerequisite to use TT phase
during evasions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 14:58:57 +01:00
Marco Costalba 423b8b9ded Move locals definitions at the function start
It seems to me function are easier to read now.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 14:58:57 +01:00
Marco Costalba 94dcac1fee Retire MovePicker::discovered_check_candidates()
It is now no more needed to know dc candidates
inside MovePicker, so avoid calculating there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 07:03:48 +01:00
Marco Costalba 0855d93de8 Rewrite generate_pawn_moves() and simplify evasions
Big cleanup and semplification of pawns evasions that
now are pseudo-legal as the remaining moves. This
allow us to remove a lot of tricky code.

Verified against perft: no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 07:03:47 +01:00
Marco Costalba deecb3757c Generate pseudo-legal moves in generate_evasions()
This allow a big semplification in move generation
that will be committed with the next patch. And makes
handling of evasions similar to the other type of moves.

This patch plus the next seem to improve also on
the performance side because after 640 games to
verify there are no hidden regressions we are at +9 ELO

Verified with perft no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-05 07:03:36 +01:00
Marco Costalba 53c2bf0697 Optimize generate_evasions()
Generate captures of checking piece and blocking
evasions in one go.

Also reduce of one indentation level early returning
when we have a double check.

Verified with perft no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-04 11:18:43 +01:00
Marco Costalba 483a257618 Speed up perft
There is no need to do / undo the move at the last ply

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-04 11:18:05 +01:00
Marco Costalba 12461996a5 Remove SEE optimizations
Don't seem to help, perhaps because we
return an approximate SEE score instead of the
real negative score so that we have some bad capture
or evasion sub-optimal ordering that compensates
the speed up.

Anyhow after 999 games at 1+0
Mod vs Orig +240 =514 -245 -2 ELO

So almost no harm to remove and make the code simpler.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-04 11:17:42 +01:00
Marco Costalba 70b7404a63 Reorder evasions
Always try ttMove as first. Then try good captures ordered
by MVV/LVA, then non-captures if destination square is not
under attack, ordered by history value, and at the end
bad-captures and non-captures with a negative SEE. This
last group is ordered by the SEE score.

After 999 games at 1+0
Mod vs Orig +254 =546 -199 +19 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-01 21:08:30 +01:00
Marco Costalba dddaeff7d8 Another see() shortcut
Because we only generate legal moves we can assume
a king cannot be recaptured, so we can safely return
immediately with the captured piece score. If the move
turns out to be illegal it will be pruned anyhow,
independently from SEE value. This gives a good speed up
especially now that we SEE-test all the evasions that
are always legal and very often are king moves.

Another optimization catches almost 15% of cases, unfortunatly
we have already calculated the very expensive attacks, so
benefits are not so big anyway.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-01 21:06:26 +01:00
Marco Costalba 941d923bf8 Shortcut see_sign() when SEE is known negative
This patch cuts 30% of SEE calculations, as a drawback
a returned negative value is no more always correct if
a shortcut is found.

This could impact move order when based on negative see
score as example bad captures and evasions.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-01 21:06:14 +01:00
Marco Costalba 23de3e16f1 Remove castling moves in check generation
Check generation is used only in qsearch and
only at Depth(0), castling moves that give check
are very rare overall and even almost not exsistent
at Depth(0).

So retire this almost never used code that adds
a small but consistent slow down in the normal path.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-01 17:19:04 +01:00
Marco Costalba 8ebe5075eb Optimize check generation
Because discovery checks are very rare it is better to handle
them all in one go and strip from usual check generation
function.

Also rewrite direct checks generation to use piece lists instead
of pop_1st_bit()

On perft test we have a +6% of speed up and is verified we
generate the same moves, although in a different order.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-01 17:13:01 +01:00
Joona Kiiski fa49311b36 Implemented perft
Patch from Joona with extension to benchmark and inclusion
of Depth(0) moves generation by me.

Note that to test also qsearch and in particulary checks
generations a change in the end condition is needed.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-11-01 17:05:00 +01:00
Marco Costalba d9b920acfb Evaluation threat values after 39089 games
Verified against tuning branch.

After 100 games at 1+0 on Joona QUAD

Mod - Orig: 527.5 - 471.5 (+20 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-31 09:42:59 +01:00
Marco Costalba 12b0517d1b Fix build under gcc
Also some warnings squashed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-25 10:22:03 +01:00
Marco Costalba b38685625a Add threat evaluation
Give a bonus for each kind of attacked piece. Bonus
value is based on the type of attacked piece and the
type of attacking one.

Penalize pieces attacked by enemy pawns, also in
this case penality value depends on the type of
attacked piece.

This patch oboletes as redundant the increased mobility
count of the attcked squares that is then removed.

After 956 games at 1+0
Mod vs Orig  +262 =462 -232 51.57%  493.0/956 +11 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-25 08:21:35 +01:00
Marco Costalba 73da3a431c Micro optimize mobility calculation
Take out of mobility loop a constant expression.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-23 11:24:53 +01:00
Marco Costalba b50921fd5c Unify capture and promotion tests
Small code cleanup and a bit faster too.

The only functional change is that in extension
in pv node we extend promotions and not only captures
when condition met.

This is practically an undetectable change and has
no impact on strenght.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-22 07:22:54 +01:00
Marco Costalba a72c55283d Don't prune TT move in qsearch even if SEE < 0
Even if SEE is negative there is always a good possibility
that TT move is a cut move anyway. For instance a lot of
BXN exchanges that have negative SEE can very easily be
good exchanges.

A nice side effect is a bit reduced frequency of
see_sign() calls.

After 643 games at 1+0
Mod vs Orig +174 =327 -142 52.49%  337.5/643 +17 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-22 07:22:44 +01:00
Marco Costalba cf4df0327a Pick best moves one per cycle instead of sorting
When the move list is very small, like captures normally
are, it is faster to pick the best move with a linear
scan, one per cycle.

This has the added advantage that the picked capture move is
very possibly a cut-off move, so that other searches are
avoided. For non-captures it is still faster to sort in
advance.

Because scan-and-pick alghortim is not stable, node count
has changed.

After 885 games at 1+0
Mod vs Orig +196 =510 -179 50.96%  451.0/885

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-22 07:18:41 +01:00
Marco Costalba 51c3af9dd0 Avoid a needless locking in sp_search()
Only in less then 2% of cases we have a new sp->bestValue,
so check before to lock and save a costly locking
most of the times.

Patch suggested by Joona.

No functional search.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-19 07:47:18 +01:00
Joona Kiiski f0b0a3b135 Similarize pruning code in search() and sp_search()
Use futility pruning also in split points.
Do not use history pruning in split points when
getting mated.

After 1000 games on Joona QUAD
Orig - Mod: 496 - 504

Added an optimization to avoid a costly lock in the
very common case that sp->futilityValue <= sp->bestValue.
A test on a dual CPU shows only 114 hits on 23196 events,
so avoid a lock in all the other cases.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-18 21:31:19 +01:00
Marco Costalba 4dd7fccfd1 Use an homegrown insertion sort instead of std::sort()
It is stable and it is also a bit faster then std::sort()
on the tipical small move lists that we need to handle.

Verified to have same functionality of std::stable_sort()

After 999 games at 1+0
Mod vs Orig +240 =534 -225 50.75%  507.0/999  +5 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-17 09:24:58 +01:00
Marco Costalba c1ea5ed6f7 Do not prune the move if we are still under mate
If after the first tried 2 + int(depth) moves we still
have no any move that takes us out of a mate then do
not prune the following move, it is more important to
escape mate then speed up search.

This fixes an odd behaviour regarding mates, as example
the following diagram is a mate in 4, not in 3 as bogusly
reported before this patch.

1B2n3/8/2R5/5p2/3kp1n1/4p3/B3K3/8 w - - bm #4;

The performance impact should be minimal, the increment
in searched nodes is less then 0.1 %%

Idea and patch by Joona

After 999 games at 1+0
Mod vs Orig +193 =604 -202  -3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-15 18:52:21 +01:00
Tord Romstad 53f882ff1a Minor improvement in eval of unstoppable pawns promoting one ply apart.
Marco's new code for evaluating two unstoppable passed pawns where
one pawn promotes a single ply before the other tried to detect
cases where the pawn that promotes first could immediately capture
the pawn that promotes a ply later, but didn't work in cases where
the two pawns are on the same file. An example of this is the
following position:

8/8/3K4/2P5/2p5/3k4/8/8 w - -

With the new code, such positions are handled correctly.
2009-10-15 12:39:55 +02:00
Marco Costalba d8e7ce1863 Fix a crash when reaching PLY_MAX in a check position
In this case we call evaluate() being in check and this
is not allowed.

Bug found testing with reduced PLY_MAX value as suggested
by Miguel A. Ballicora on talkchess.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-12 15:32:50 +01:00
Marco Costalba 181d34e5a0 Add a new rule on promoting pawns in evaluate_passed_pawns()
Add a rule about the situation when one side queens exactly
one ply before the other. To avoid difficult (but luckly rare)
cases we only handle the case of free paths to queen for
both sides.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-12 10:09:06 +02:00
Marco Costalba 2655f93c32 Fix x-ray attack from behind in evaluate_passed_pawns()
Fix a condition for x-ray attack of a queen or
a rook behind a pawn of us. Previous condition does
not check if the enemy slider behind our pawn is
really attacking the pawn.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-12 09:36:35 +02:00
Marco Costalba ab4d26f9bd Small cleanup and in evaluate_passed_pawns()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-12 09:36:30 +02:00
Marco Costalba d6b04c2798 Revert "Use std::stable_sort() instead of std::sort()"
Unfortunatly std::stable_sort() implementation in gcc is
horrendously slow. We have a big performance regression on
Linux systems (-20% !)

So revert the commit and wait to fix the issue in a different
way, perhaps with an our home grown sorting, that should be
comparable in speed with std::sort()

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-12 09:36:23 +02:00
Marco Costalba e2e249eabd Use std::stable_sort() instead of std::sort()
Standard does not mandate std::sort() to be stable, so we
can have, and actually do have different node count on
different platforms.

So use the platform independent std::stable_sort() and gain
same functionality on any platform (Windows, Unix, Mac OS)
and with any compiler (MSVC, gcc or Intel C++).

This sort is teoretically slower, but profiling shows only a very
minimal drop in performance, probably due to the fact that
the set to sort is very small, mainly only captures and with
less frequency non-captures, anyhow we are talking of 30-40 moves
in the worst average case. Sorting alghortims are build to work on
thousands or even milions of elements. With such small sets
performance difference seems not noticable.

After 999 games at 1+0

Mod vs Orig +234 =523 -242 -3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-10 15:45:46 +01:00
Marco Costalba ed19a9f909 Unroll color loops in evaluate_passed_pawns()
Speed increase is on 1.5% on Intel pgo build.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-10 14:56:56 +01:00
Marco Costalba eddfd46a10 Use piece_list to scan the pawns in evaluate_pawns()
No functional change and small speed increase.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-10 14:56:10 +01:00
Marco Costalba a806d7c3d6 Fix pieceList initialization in Position::clear()
We want piece list to be terminated with SQ_NONE.

This happens with all the pieces but the pawns that
being 8 make the inner loop exit just before writing
the SQ_NONE value at the tail of the list.

This bug was hidden because currently we don't use
piece list to scan pawns, but this will change in the
future and in any case an initialization should be done
correctly for the whole array to avoid subtle bugs in
the future.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-10 09:49:41 +01:00
Marco Costalba ccdb634b77 Unroll color loops in get_pawn_info
This allow to resolve a lot of addresses at compile time
instead of an indirect access at runtime.

Speed up on pgo compile is of 1.3%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-09 16:48:45 +01:00
Marco Costalba 564ed5b38c Small micro-optimization in get_pawn_info()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-09 11:29:11 +01:00
Marco Costalba f05d059b17 Restore pliesFromNull counter
It is not equivalent because the check for the
50 moves rule get badly affected.

// Draw by the 50 moves rule?
if (st->rule50 > 100 || (st->rule50 == 100 && !is_check()))
    return true;

So we _really_ need two counters.

Thanks to Joona and Tord to be patience with a silly guy ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-09 10:11:43 +01:00
Marco Costalba 06a5b602dc Fix an off-by-one bug in extract_pv()
In case we reach ply == PLY_MAX we exit the function
writing

pv[PLY_MAX] = MOVE_NONE;

And because SearchStack is defined as:

struct SearchStack {
  Move pv[PLY_MAX];
  Move currentMove;
  .....

We end up with the unwanted assignment

SearchStack.currentMove = MOVE_NONE;

Fortunatly this is harmless because currentMove is not used where
extarct_pv() is called. But neverthless this is a bug that
needs to be fixed.

Thanks to Uri Blass for spotting out this.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-09 10:04:55 +01:00
Marco Costalba d892063cd3 Rewrite previous patch using only one counter
Use only rule50 and retire pliesFromNull.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-09 04:35:11 +01:00
Marco Costalba 64d6ba2e98 Do not claim repetition after null move
Null moves can artificially create a repetition
draw where instead there is no one.

So use a second counter to reset history after
a null move.

Idea from Joona.

After 999 games at 1+0

Mod vs Orig +238 =553 -208 51.50%  514.5/999  +10 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-09 03:55:10 +01:00
Marco Costalba 5a5dc6fa10 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-10-08 15:16:47 +01:00
59 changed files with 3916 additions and 3472 deletions
+87 -88
View File
@@ -1,91 +1,90 @@
1. Introduction
---------------
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
not a complete chess program, but requires some UCI compatible GUI
(like XBoard with PolyGlot, eboard, Jos, Arena, Sigma Chess, Shredder,
Chess Partner, or Fritz) in order to be used comfortably. Read the
documentation for your GUI of choice for information about how to use
Stockfish with your GUI.
This version of Stockfish supports up to 8 CPUs, but has not been
tested thoroughly with more than 2. The program tries to detect the
number of CPUs on your computer and set the number of search threads
accordingly, but please be aware that the detection is not always
correct. It is therefore recommended to inspect the value of the
"Threads" UCI parameter, and to make sure it equals the number of CPU
1. Introduction
---------------
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
not a complete chess program, but requires some UCI compatible GUI
(like XBoard with PolyGlot, eboard, Jos, Arena, Sigma Chess, Shredder,
Chess Partner, or Fritz) in order to be used comfortably. Read the
documentation for your GUI of choice for information about how to use
Stockfish with your GUI.
This version of Stockfish supports up to 8 CPUs, but has not been
tested thoroughly with more than 2. The program tries to detect the
number of CPUs on your computer and set the number of search threads
accordingly, but please be aware that the detection is not always
correct. It is therefore recommended to inspect the value of the
"Threads" UCI parameter, and to make sure it equals the number of CPU
cores on your computer. If you are using more than four threads, it
is recommended to raise the value of "Minimum Split Depth" UCI parameter
to 6.
2. Files
--------
This distribution of Stockfish consists of the following files:
* Readme.txt, the file you are currently reading.
* Copying.txt, a text file containing the GNU General Public
License.
* src/, a subdirectory containing the full source code, including a
Makefile that can be used to compile Stockfish on Unix-like
systems. For further information about how to compile Stockfish
yourself, read section 4 below.
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
adapter.
3. Opening books
----------------
This version of Stockfish has experimental support for PolyGlot opening
books. For information about how to create such books, consult the
PolyGlot documentation. The book file can be selected by setting the
UCI parameter "Book File".
4. Compiling it yourself
------------------------
On Unix-like systems, it should usually be possible to compile
Stockfish directly from the source code with the included Makefile.
The exception is computer with big-endian CPUs, like PowerPC
Macintoshes. Some of the bitboard routines in the current version of
Stockfish are endianness-sensitive, and won't work on a big-endian CPU.
Stockfish has POPCNT instruction runtime detection and support. This can
give an extra speed on Core i7 or similar systems. To enable this feature
(disabled by default) simply uncomment #define USE_POPCNT in bitcount.h
before to compile.
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
for bit counting. Detection is automatic at compile time, but in case you
experience compile problems you can comment out #define USE_BSFQ line in types.h
5. Terms of use
---------------
Stockfish is free, and distributed under the GNU General Public License
(GPL). Essentially, this means that you are free to do almost exactly
what you want with the program, including distributing it among your
friends, making it available for download from your web site, selling
it (either by itself or as part of some bigger software package), or
using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in
some way, you must always include the full source code, or a pointer
to where the source code can be found. If you make any changes to the
source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL found in the file named
Copying.txt.
6. Feedback
-----------
The author's e-mail address is mcostalba@gmail.com
2. Files
--------
This distribution of Stockfish consists of the following files:
* Readme.txt, the file you are currently reading.
* Copying.txt, a text file containing the GNU General Public
License.
* src/, a subdirectory containing the full source code, including a
Makefile that can be used to compile Stockfish on Unix-like
systems. For further information about how to compile Stockfish
yourself, read section 4 below.
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
adapter.
3. Opening books
----------------
This version of Stockfish has experimental support for PolyGlot opening
books. For information about how to create such books, consult the
PolyGlot documentation. The book file can be selected by setting the
UCI parameter "Book File".
4. Compiling it yourself
------------------------
On Unix-like systems, it should usually be possible to compile
Stockfish directly from the source code with the included Makefile.
For big-endian machines like Power PC you need to enable the proper
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
Stockfish has POPCNT instruction runtime detection and support. This can
give an extra speed on Core i7 or similar systems. To enable this feature
compile with 'make icc-profile-popcnt'
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
for bit counting. Detection is automatic at compile time, but in case you
experience compile problems you can comment out #define USE_BSFQ line in types.h
5. Terms of use
---------------
Stockfish is free, and distributed under the GNU General Public License
(GPL). Essentially, this means that you are free to do almost exactly
what you want with the program, including distributing it among your
friends, making it available for download from your web site, selling
it (either by itself or as part of some bigger software package), or
using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in
some way, you must always include the full source code, or a pointer
to where the source code can be found. If you make any changes to the
source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL found in the file named
Copying.txt.
6. Feedback
-----------
The author's e-mail address is mcostalba@gmail.com
+82 -10
View File
@@ -21,6 +21,10 @@
### Executable name. Do not change
EXE = stockfish
### Installation dir definitions
PREFIX = /usr/local
BINDIR = $(PREFIX)/bin
### ==========================================================================
### Compiler speed switches for both GCC and ICC. These settings are generally
@@ -39,6 +43,14 @@ ICCFLAGS += -DNDEBUG
ICCFLAGS-OSX += -DNDEBUG
### ==========================================================================
### Remove below comments to compile for a big-endian machine
### ==========================================================================
#GCCFLAGS += -DBIGENDIAN
#ICCFLAGS += -DBIGENDIAN
#ICCFLAGS-OSX += -DBIGENDIAN
### ==========================================================================
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
### These settings are generally fast, but may be changed experimentally
@@ -47,9 +59,9 @@ PGOBENCH = ./$(EXE) bench 32 1 10 default depth
### General compiler settings. Do not change
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing -wd383,869,981,10187,10188,11505,11503
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing -wd383,869,981,10187,10188,11505,11503
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
### General linker settings. Do not change
@@ -72,8 +84,10 @@ help:
@echo "Makefile options:"
@echo ""
@echo "make > Default: Compiler = g++"
@echo "make gcc-popcnt > Compiler = g++ + popcnt-support"
@echo "make icc > Compiler = icpc"
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
@echo "make icc-profile-popcnt > Compiler = icpc + automatic pgo-build + popcnt-support"
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
@@ -82,14 +96,18 @@ help:
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
@echo "make hpux > HP-UX. Compiler = aCC"
@echo "make strip > Strip executable"
@echo "make clean > Clean up"
@echo ""
all: $(EXE) .depend
test check: default
@$(PGOBENCH)
clean:
$(RM) *.o .depend *~ $(EXE)
$(RM) *.o .depend *~ $(EXE) core bench.txt
### Possible targets. You may add your own ones here
@@ -99,6 +117,13 @@ gcc:
CXXFLAGS="$(GCCFLAGS)" \
all
gcc-popcnt:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS) -DUSE_POPCNT" \
all
icc:
$(MAKE) \
CXX='icpc' \
@@ -133,11 +158,46 @@ icc-profile:
$(MAKE) icc-profile-use
@rm -rf profdir bench.txt
icc-profile-make-with-popcnt:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
all
icc-profile-use-with-popcnt:
$(MAKE) \
CXX='icpc' \
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
all
icc-profile-popcnt:
@rm -rf profdir
@mkdir profdir
@touch *.cpp *.h
$(MAKE) icc-profile-make
@echo ""
@echo "Running benchmark for pgo-build (popcnt disabled)..."
@$(PGOBENCH) > /dev/null
@touch *.cpp *.h
$(MAKE) icc-profile-make-with-popcnt
@echo ""
@echo "Running benchmark for pgo-build (popcnt enabled)..."
@$(PGOBENCH) > /dev/null
@echo "Benchmarks finished. Build final executable now ..."
@echo ""
@touch *.cpp *.h
$(MAKE) icc-profile-use-with-popcnt
@rm -rf profdir bench.txt
osx-ppc32:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch ppc' \
CXXFLAGS+='-DBIGENDIAN' \
LDFLAGS+='-arch ppc' \
all
@@ -146,6 +206,7 @@ osx-ppc64:
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch ppc64' \
CXXFLAGS+='-DBIGENDIAN' \
LDFLAGS+='-arch ppc64' \
all
@@ -153,16 +214,16 @@ osx-x86:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch i386' \
LDFLAGS+='-arch i386' \
CXXFLAGS+='-arch i386 -mdynamic-no-pic' \
LDFLAGS+='-arch i386 -mdynamic-no-pic' \
all
osx-x86_64:
$(MAKE) \
CXX='g++' \
CXXFLAGS="$(GCCFLAGS)" \
CXXFLAGS+='-arch x86_64' \
LDFLAGS+='-arch x86_64' \
CXXFLAGS+='-arch x86_64 -mdynamic-no-pic' \
LDFLAGS+='-arch x86_64 -mdynamic-no-pic' \
all
osx-icc32:
@@ -245,6 +306,12 @@ osx-icc64-profile:
$(MAKE) osx-icc64-profile-use
@rm -rf profdir bench.txt
hpux:
$(MAKE) \
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG' \
CXXFLAGS="" \
LDFLAGS="" \
all
strip:
@@ -255,9 +322,14 @@ strip:
$(EXE): $(OBJS)
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
### Installation
install: default
-mkdir -p -m 755 $(BINDIR)
-cp $(EXE) $(BINDIR)
-strip $(BINDIR)/$(EXE)
### Dependencies. Do not change
.depend:
$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@
-@$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
include .depend
-include .depend
+3 -2
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -49,6 +49,7 @@ Application::Application() {
Position::init_piece_square_tables();
init_eval(1);
init_bitbases();
init_search();
init_threads();
// Make random number generation less deterministic, for book moves
@@ -58,7 +59,7 @@ Application::Application() {
Application::~Application() {
stop_threads();
exit_threads();
quit_eval();
}
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+7 -5
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -84,9 +84,9 @@ void benchmark(const string& commandLine) {
}
csStr >> threads;
csVal >> val;
if (val < 1 || val > THREAD_MAX)
if (val < 1 || val > MAX_THREADS)
{
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
cerr << "The number of threads must be between 1 and " << MAX_THREADS << endl;
Application::exit_with_failure();
}
set_option_value("Hash", ttSize);
@@ -104,7 +104,7 @@ void benchmark(const string& commandLine) {
if (limitType == "time")
secsPerPos = val * 1000;
else if (limitType == "depth")
else if (limitType == "depth" || limitType == "perft")
maxDepth = val;
else
maxNodes = val;
@@ -153,7 +153,9 @@ void benchmark(const string& commandLine) {
int dummy[2] = {0, 0};
Position pos(*it);
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
if (!think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
if (limitType == "perft")
totalNodes += perft(pos, maxDepth * OnePly);
else if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
break;
totalNodes += nodes_searched();
}
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+58 -16
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -297,8 +297,8 @@ void init_bitboards() {
#if defined(IS_64BIT) && !defined(USE_BSFQ)
CACHE_LINE_ALIGNMENT
static const int BitTable[64] = {
static CACHE_LINE_ALIGNMENT
const int BitTable[64] = {
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
@@ -317,8 +317,8 @@ Square pop_1st_bit(Bitboard* b) {
#elif !defined(USE_BSFQ)
CACHE_LINE_ALIGNMENT
static const int BitTable[64] = {
static CACHE_LINE_ALIGNMENT
const int BitTable[64] = {
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
@@ -336,30 +336,72 @@ union b_union {
Bitboard b;
struct {
#if defined (BIGENDIAN)
uint32_t h;
uint32_t l;
#else
uint32_t l;
uint32_t h;
#endif
} dw;
};
// WARNING: Needs -fno-strict-aliasing compiler option
Square pop_1st_bit(Bitboard* bb) {
b_union u;
b_union u;
Square ret;
u.b = *bb;
u.b = *bb;
if (u.dw.l)
{
*((uint32_t*)bb) = u.dw.l & (u.dw.l - 1);
return Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
}
*((uint32_t*)bb+1) = u.dw.h & (u.dw.h - 1); // Little endian only?
return Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
if (u.dw.l)
{
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
u.dw.l &= (u.dw.l - 1);
*bb = u.b;
return ret;
}
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
u.dw.h &= (u.dw.h - 1);
*bb = u.b;
return ret;
}
#endif
// Optimized bitScanReverse32() implementation by Pascal Georges. Note
// that first bit is 1, this allow to differentiate between 0 and 1.
static CACHE_LINE_ALIGNMENT
const char MsbTable[256] = {
0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8
};
int bitScanReverse32(uint32_t b)
{
int result = 0;
if (b > 0xFFFF)
{
b >>= 16;
result += 16;
}
if (b > 0xFF)
{
b >>= 8;
result += 8;
}
return result + MsbTable[b];
}
namespace {
// All functions below are used to precompute various bitboards during
+2 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -349,6 +349,7 @@ extern Square pop_1st_bit(Bitboard* b);
extern void print_bitboard(Bitboard b);
extern void init_bitboards();
extern int bitScanReverse32(uint32_t b);
#endif // !defined(BITBOARD_H_INCLUDED)
+26 -53
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -22,62 +22,22 @@
#if !defined(BITCOUNT_H_INCLUDED)
#define BITCOUNT_H_INCLUDED
// To enable POPCNT support uncomment USE_POPCNT define. For PGO compile on a Core i7
// you may want to collect profile data first with USE_POPCNT disabled and then, in a
// second profiling session, with USE_POPCNT enabled so to exercise both paths. Don't
// forget to leave USE_POPCNT enabled for the final optimized compile though ;-)
//#define USE_POPCNT
#include "types.h"
// Select type of intrinsic bit count instruction to use
#if defined(__INTEL_COMPILER) && defined(IS_64BIT) && defined(USE_POPCNT) // Intel compiler
#include <nmmintrin.h>
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
// Define a dummy template to workaround a compile error if _mm_popcnt_u64() is not defined.
//
// If _mm_popcnt_u64() is defined in <nmmintrin.h> it will be choosen first due to
// C++ overload rules that always prefer a function to a template with the same name.
// If not, we avoid a compile error and because cpu_has_popcnt() should return false,
// our templetized _mm_popcnt_u64() is never called anyway.
template<typename T> inline unsigned _mm_popcnt_u64(T) { return 0; } // Is never called
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
#elif defined(_MSC_VER) && defined(IS_64BIT) && defined(USE_POPCNT) // Microsoft compiler
#include <intrin.h>
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
// See comment of _mm_popcnt_u64<>() few lines above for an explanation.
template<typename T> inline unsigned __popcnt64(T) { return 0; } // Is never called
#define POPCNT_INTRINSIC(x) __popcnt64(x)
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
inline bool cpu_has_popcnt() { return false; }
// Select type of intrinsic bit count instruction to use, see
// README.txt on how to pgo compile with POPCNT support.
#if !defined(USE_POPCNT)
#define POPCNT_INTRINSIC(x) 0
#elif defined(_MSC_VER)
#define POPCNT_INTRINSIC(x) (int)__popcnt64(x)
#elif defined(__GNUC__)
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
#define POPCNT_INTRINSIC(x) ({ \
unsigned long __ret; \
__asm__("popcnt %1, %0" : "=r" (__ret) : "r" (x)); \
__ret; })
#endif
/// Software implementation of bit count functions
@@ -144,10 +104,23 @@ inline int count_1s_max_15(Bitboard b) {
}
// Detect hardware POPCNT support
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
// Global constant initialized at startup that is set to true if
// CPU on which application runs supports POPCNT intrinsic. Unless
// USE_POPCNT is not defined.
#if defined(USE_POPCNT)
const bool CpuHasPOPCNT = cpu_has_popcnt();
#else
const bool CpuHasPOPCNT = false;
#endif
// Global constant used to print info about the use of 64 optimized
+2 -2
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -390,7 +390,7 @@ void Book::close() {
/// Book::file_name() returns the file name of the currently active book,
/// or the empty string if no book is open.
const string Book::file_name() const {
const string Book::file_name() { // Not const to compile on HP-UX 11.X
return is_open() ? fileName : "";
}
+5 -2
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -53,11 +53,14 @@ struct BookEntry {
};
class Book : private std::ifstream {
Book(const Book&); // just decleared..
Book& operator=(const Book&); // ..to avoid a warning
public:
Book() {}
~Book();
void open(const std::string& fName);
void close();
const std::string file_name() const;
const std::string file_name();
Move get_move(const Position& pos);
private:
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+5 -3
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,7 +27,8 @@
enum Depth {
DEPTH_ZERO = 0,
DEPTH_MAX = 200 // 100 * OnePly;
DEPTH_MAX = 200, // 100 * OnePly;
DEPTH_ENSURE_SIGNED = -1
};
@@ -48,7 +49,8 @@ inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); }
inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); }
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+468 -460
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File diff suppressed because it is too large Load Diff
+9 -6
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,6 +25,8 @@
//// Includes
////
#include <iostream>
#include "material.h"
#include "pawns.h"
@@ -45,8 +47,10 @@ class Position;
struct EvalInfo {
EvalInfo() { futilityMargin[0] = futilityMargin[1] = Value(0); }
// Middle game and endgame evaluations
Value mgValue, egValue;
Score value;
// Pointers to material and pawn hash table entries
MaterialInfo* mi;
@@ -89,11 +93,11 @@ struct EvalInfo {
Move mateThreat[2];
// Middle game and endgame mobility scores.
Value mgMobility, egMobility;
Score mobility;
// Extra futility margin. This is added to the standard futility margin
// in the quiescence search.
Value futilityMargin;
// in the quiescence search. One for each color.
Value futilityMargin[2];
};
@@ -102,7 +106,6 @@ struct EvalInfo {
////
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
extern Value quick_evaluate(const Position& pos);
extern void init_eval(int threads);
extern void quit_eval();
extern void read_weights(Color sideToMove);
+25 -15
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -42,8 +42,7 @@ History::History() { clear(); }
void History::clear() {
memset(history, 0, 2 * 8 * 64 * sizeof(int));
memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
memset(maxStaticValueDelta, 0, 2 * 8 * 64 * sizeof(int));
}
@@ -58,13 +57,12 @@ void History::success(Piece p, Square to, Depth d) {
assert(square_is_ok(to));
history[p][to] += int(d) * int(d);
successCount[p][to]++;
// Prevent history overflow
if (history[p][to] >= HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 4;
history[i][j] /= 2;
}
@@ -72,12 +70,18 @@ void History::success(Piece p, Square to, Depth d) {
/// called for each non-capturing move which failed to produce a beta cutoff
/// at a node where a beta cutoff was finally found.
void History::failure(Piece p, Square to) {
void History::failure(Piece p, Square to, Depth d) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
failureCount[p][to]++;
history[p][to] -= int(d) * int(d);
// Prevent history underflow
if (history[p][to] <= -HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 2;
}
@@ -93,13 +97,19 @@ int History::move_ordering_score(Piece p, Square to) const {
}
/// History::ok_to_prune() decides whether a move has been sufficiently
/// unsuccessful that it makes sense to prune it entirely.
/// History::set_gain() and History::gain() store and retrieve the
/// gain of a move given the delta of the static position evaluations
/// before and after the move.
bool History::ok_to_prune(Piece p, Square to, Depth d) const {
assert(piece_is_ok(p));
assert(square_is_ok(to));
return (int(d) * successCount[p][to] < failureCount[p][to]);
void History::set_gain(Piece p, Square to, Value delta)
{
if (delta >= maxStaticValueDelta[p][to])
maxStaticValueDelta[p][to] = delta;
else
maxStaticValueDelta[p][to]--;
}
Value History::gain(Piece p, Square to) const
{
return Value(maxStaticValueDelta[p][to]);
}
+7 -6
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -28,6 +28,7 @@
#include "depth.h"
#include "move.h"
#include "piece.h"
#include "value.h"
////
@@ -47,14 +48,14 @@ public:
History();
void clear();
void success(Piece p, Square to, Depth d);
void failure(Piece p, Square to);
void failure(Piece p, Square to, Depth d);
int move_ordering_score(Piece p, Square to) const;
bool ok_to_prune(Piece p, Square to, Depth d) const;
void set_gain(Piece p, Square to, Value delta);
Value gain(Piece p, Square to) const;
private:
int history[16][64]; // [piece][square]
int successCount[16][64];
int failureCount[16][64];
int maxStaticValueDelta[16][64]; // [piece][from_square][to_square]
};
@@ -70,7 +71,7 @@ private:
/// recently have a bigger importance for move ordering than the moves which
/// have been searched a long time ago.
const int HistoryMax = 25000 * OnePly;
const int HistoryMax = 50000 * OnePly;
#endif // !defined(HISTORY_H_INCLUDED)
+1 -2
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -99,5 +99,4 @@ typedef CRITICAL_SECTION Lock;
#endif
#endif // !defined(LOCK_H_INCLUDED)
+2 -2
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -63,7 +63,7 @@ int main(int argc, char *argv[]) {
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
cout << "Usage: stockfish bench <hash size> <threads> "
<< "[time = 60s] [fen positions file = default] "
<< "[time, depth or node limited = time] "
<< "[time, depth, perft or node limited = time] "
<< "[timing file name = none]" << endl;
else
{
+39 -14
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -37,10 +37,15 @@ using namespace std;
namespace {
// Values modified by Joona Kiiski
const Value MidgameLimit = Value(15581);
const Value EndgameLimit = Value(3998);
// Polynomial material balance parameters
const Value RedundantQueenPenalty = Value(320);
const Value RedundantRookPenalty = Value(554);
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
const int QuadraticCoefficientsSameColor[][6] = {
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
@@ -129,6 +134,22 @@ MaterialInfoTable::~MaterialInfoTable() {
}
/// MaterialInfoTable::game_phase() calculates the phase given the current
/// position. Because the phase is strictly a function of the material, it
/// is stored in MaterialInfo.
Phase MaterialInfoTable::game_phase(const Position& pos) {
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
if (npm >= MidgameLimit)
return PHASE_MIDGAME;
else if (npm <= EndgameLimit)
return PHASE_ENDGAME;
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
}
/// MaterialInfoTable::get_material_info() takes a position object as input,
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
/// If the material configuration is not already present in the table, it
@@ -151,6 +172,9 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
mi->clear();
mi->key = key;
// Store game phase
mi->gamePhase = MaterialInfoTable::game_phase(pos);
// Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed.
@@ -269,8 +293,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
Color c, them;
int sign;
int matValue = 0;
int sign, pt1, pt2, pc;
int v, vv, matValue = 0;
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
{
@@ -304,25 +328,27 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
them = opposite_color(c);
v = 0;
// Second-degree polynomial material imbalance by Tord Romstad
//
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
// this allow us to be more flexible in defining bishop pair bonuses.
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
{
int c1 = sign * pieceCount[c][pt1];
if (!c1)
pc = pieceCount[c][pt1];
if (!pc)
continue;
matValue += c1 * LinearCoefficients[pt1];
vv = LinearCoefficients[pt1];
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
{
matValue += c1 * pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2];
matValue += c1 * pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
}
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
v += pc * vv;
}
matValue += sign * v;
}
mi->value = int16_t(matValue / 16);
return mi;
@@ -348,7 +374,6 @@ EndgameFunctions::EndgameFunctions() {
add<ScalingFunction<KBPPKB> >("KBPPKB");
add<ScalingFunction<KBPKN> >("KBPKN");
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
}
EndgameFunctions::~EndgameFunctions() {
+17 -4
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -51,9 +51,10 @@ class MaterialInfo {
public:
MaterialInfo() : key(0) { clear(); }
Value material_value() const;
Score material_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const;
int space_weight() const;
Phase game_phase() const;
bool specialized_eval_exists() const;
Value evaluate(const Position& pos) const;
@@ -66,6 +67,7 @@ private:
EndgameEvaluationFunctionBase* evaluationFunction;
EndgameScalingFunctionBase* scalingFunction[2];
int spaceWeight;
Phase gamePhase;
};
/// The MaterialInfoTable class represents a pawn hash table. It is basically
@@ -81,6 +83,8 @@ public:
~MaterialInfoTable();
MaterialInfo* get_material_info(const Position& pos);
static Phase game_phase(const Position& pos);
private:
unsigned size;
MaterialInfo* entries;
@@ -92,12 +96,13 @@ private:
//// Inline functions
////
/// MaterialInfo::material_value simply returns the material balance
/// evaluation that is independent from game phase.
inline Value MaterialInfo::material_value() const {
inline Score MaterialInfo::material_value() const {
return Value(value);
return make_score(value, value);
}
@@ -141,6 +146,14 @@ inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
/// MaterialInfo::game_phase() returns the game phase according
/// to this material configuration.
inline Phase MaterialInfo::game_phase() const {
return gamePhase;
}
/// MaterialInfo::specialized_eval_exists decides whether there is a
/// specialized evaluation function for the current material configuration,
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+16 -4
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,6 +27,9 @@
# include <sys/time.h>
# include <sys/types.h>
# include <unistd.h>
# if defined(__hpux)
# include <sys/pstat.h>
# endif
#else
@@ -44,13 +47,14 @@
#include "bitcount.h"
#include "misc.h"
#include "thread.h"
using namespace std;
/// Version number. If this is left empty, the current date (in the format
/// YYMMDD) is used as a version number.
static const string EngineVersion = "1.5.1";
static const string EngineVersion = "1.7.1";
static const string AppName = "Stockfish";
static const string AppTag = "";
@@ -185,7 +189,15 @@ int get_system_time() {
# if defined(_SC_NPROCESSORS_ONLN)
int cpu_count() {
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
}
# elif defined(__hpux)
int cpu_count() {
struct pst_dynamic psd;
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
return 1;
return Min(psd.psd_proc_cnt, MAX_THREADS);
}
# else
int cpu_count() {
@@ -198,7 +210,7 @@ int cpu_count() {
int cpu_count() {
SYSTEM_INFO s;
GetSystemInfo(&s);
return Min(s.dwNumberOfProcessors, 8);
return Min(s.dwNumberOfProcessors, MAX_THREADS);
}
#endif
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+80 -2
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -62,9 +62,83 @@ struct MoveStack {
int score;
};
// Note that operator< is set up such that std::sort() will sort in descending order
// Note that operator< is set up such that sorting will be in descending order
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
// An helper insertion sort implementation
template<typename T>
inline void insertion_sort(T* firstMove, T* lastMove)
{
T value;
T *cur, *p, *d;
if (firstMove != lastMove)
for (cur = firstMove + 1; cur != lastMove; cur++)
{
p = d = cur;
value = *p--;
if (value < *p)
{
do *d = *p;
while (--d != firstMove && value < *--p);
*d = value;
}
}
}
// Our dedicated sort in range [firstMove, lastMove), first splits
// positive scores from ramining then order seaprately the two sets.
template<typename T>
inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
{
T tmp;
T *p, *d;
d = lastMove;
p = firstMove - 1;
d->score = -1; // right guard
// Split positives vs non-positives
do {
while ((++p)->score > 0);
if (p != d)
{
while (--d != p && d->score <= 0);
tmp = *p;
*p = *d;
*d = tmp;
}
} while (p != d);
// Sort just positive scored moves, remaining only when we get there
insertion_sort<T>(firstMove, p);
*lastPositive = p;
}
// Picks up the best move in range [curMove, lastMove), one per cycle.
// It is faster then sorting all the moves in advance when moves are few,
// as normally are the possible captures. Note that is not a stable alghoritm.
template<typename T>
inline T pick_best(T* curMove, T* lastMove)
{
T bestMove, tmp;
bestMove = *curMove;
while (++curMove != lastMove)
{
if (*curMove < bestMove)
{
tmp = *curMove;
*curMove = bestMove;
bestMove = tmp;
}
}
return bestMove;
}
////
//// Inline functions
@@ -82,6 +156,10 @@ inline PieceType move_promotion_piece(Move m) {
return PieceType((int(m) >> 12) & 7);
}
inline int move_is_special(Move m) {
return m & (0x1F << 12);
}
inline int move_is_promotion(Move m) {
return m & (7 << 12);
}
+234 -319
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -52,16 +52,12 @@ namespace {
EVASION
};
// Functions
bool castling_is_check(const Position&, CastlingSide);
// Helper templates
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard = EmptyBoardBB,
Square = SQ_NONE, Bitboard = EmptyBoardBB);
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
// Template generate_piece_moves (captures and non-captures) with specializations and overloads
template<PieceType>
@@ -71,37 +67,29 @@ namespace {
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
assert(Piece == PAWN);
assert(Type == CAPTURE || Type == NON_CAPTURE);
assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m)
: generate_pawn_moves<BLACK, Type>(p, m));
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
}
// Template generate_piece_checks with specializations
// Templates for non-capture checks generation
template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square);
template<PieceType>
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
template<>
inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
}
// Template generate_piece_evasions with specializations
template<PieceType>
MoveStack* generate_piece_evasions(const Position&, MoveStack*, Color, Bitboard, Bitboard);
template<>
inline MoveStack* generate_piece_evasions<PAWN>(const Position& p, MoveStack* m,
Color us, Bitboard t, Bitboard pnd) {
return (us == WHITE ? generate_pawn_moves<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
: generate_pawn_moves<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
}
}
@@ -125,7 +113,7 @@ MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
return generate_piece_moves<KING>(pos, mlist, us, target);
}
@@ -141,7 +129,7 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
Color us = pos.side_to_move();
Bitboard target = pos.empty_squares();
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
@@ -152,175 +140,111 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
}
/// generate_non_capture_checks() generates all pseudo-legal non-captures and
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Bitboard b, dc;
Square from;
Color us = pos.side_to_move();
Square ksq = pos.king_square(opposite_color(us));
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
// Pieces moves
mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<QUEEN>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<KING>(pos, mlist, us, dc, ksq);
// Discovered non-capture checks
b = dc = pos.discovered_check_candidates(us);
// Castling moves that give check. Very rare but nice to have!
if ( pos.can_castle_queenside(us)
&& (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_D)
&& castling_is_check(pos, QUEEN_SIDE))
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
while (b)
{
from = pop_1st_bit(&b);
switch (pos.type_of_piece_on(from))
{
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
default: assert(false); break;
}
}
if ( pos.can_castle_kingside(us)
&& (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_F)
&& castling_is_check(pos, KING_SIDE))
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
return mlist;
// Direct non-capture checks
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
}
/// generate_evasions() generates all check evasions when the side to move is
/// in check. Unlike the other move generation functions, this one generates
/// only legal moves. Returns a pointer to the end of the move list.
/// generate_evasions() generates all pseudo-legal check evasions when
/// the side to move is in check. Returns a pointer to the end of the move list.
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(pos.is_check());
Square from, to;
Bitboard b, target;
Square from, checksq;
int checkersCnt = 0;
Color us = pos.side_to_move();
Color them = opposite_color(us);
Square ksq = pos.king_square(us);
Bitboard sliderAttacks = EmptyBoardBB;
Bitboard checkers = pos.checkers();
Bitboard sliderAttacks = EmptyBoardBB;
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
// The bitboard of occupied pieces without our king
Bitboard b_noKing = pos.occupied_squares();
clear_bit(&b_noKing, ksq);
assert(checkers);
// Find squares attacked by slider checkers, we will remove
// them from the king evasions set so to avoid a couple
// of cycles in the slow king evasions legality check loop
// and to be able to use attackers_to().
Bitboard b = checkers & pos.pieces(BISHOP, QUEEN);
while (b)
// them from the king evasions set so to early skip known
// illegal moves and avoid an useless legality check later.
b = checkers;
do
{
from = pop_1st_bit(&b);
sliderAttacks |= bishop_attacks_bb(from, b_noKing);
}
checkersCnt++;
checksq = pop_1st_bit(&b);
b = checkers & pos.pieces(ROOK, QUEEN);
while (b)
{
from = pop_1st_bit(&b);
sliderAttacks |= rook_attacks_bb(from, b_noKing);
}
assert(pos.color_of_piece_on(checksq) == opposite_color(us));
switch (pos.type_of_piece_on(checksq))
{
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
case QUEEN:
// In case of a queen remove also squares attacked in the other direction to
// avoid possible illegal moves when queen and king are on adjacent squares.
if (direction_is_straight(checksq, ksq))
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
else
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
default:
break;
}
} while (b);
// Generate evasions for king, capture and non capture moves
Bitboard enemy = pos.pieces_of_color(them);
Bitboard b1 = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
while (b1)
{
// Note that we can use attackers_to() only because we have already
// removed from b1 the squares attacked by slider checkers.
to = pop_1st_bit(&b1);
if (!(pos.attackers_to(to) & enemy))
(*mlist++).move = make_move(ksq, to);
}
b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
from = ksq;
SERIALIZE_MOVES(b);
// Generate evasions for other pieces only if not double check. We use a
// simple bit twiddling hack here rather than calling count_1s in order to
// save some time (we know that pos.checkers() has at most two nonzero bits).
if (!(checkers & (checkers - 1))) // Only one bit set?
{
Square checksq = first_1(checkers);
// Generate evasions for other pieces only if not double check
if (checkersCnt > 1)
return mlist;
assert(pos.color_of_piece_on(checksq) == them);
// Find squares where a blocking evasion or a capture of the
// checker piece is possible.
target = squares_between(checksq, ksq) | checkers;
// Generate captures of the checking piece
// Pawn captures
b1 = pos.attacks_from<PAWN>(checksq, them) & pos.pieces(PAWN, us) & ~pinned;
while (b1)
{
from = pop_1st_bit(&b1);
if (relative_rank(us, checksq) == RANK_8)
{
(*mlist++).move = make_promotion_move(from, checksq, QUEEN);
(*mlist++).move = make_promotion_move(from, checksq, ROOK);
(*mlist++).move = make_promotion_move(from, checksq, BISHOP);
(*mlist++).move = make_promotion_move(from, checksq, KNIGHT);
} else
(*mlist++).move = make_move(from, checksq);
}
// Pieces captures
b1 = ( (pos.attacks_from<KNIGHT>(checksq) & pos.pieces(KNIGHT, us))
| (pos.attacks_from<BISHOP>(checksq) & pos.pieces(BISHOP, QUEEN, us))
| (pos.attacks_from<ROOK>(checksq) & pos.pieces(ROOK, QUEEN, us)) ) & ~pinned;
while (b1)
{
from = pop_1st_bit(&b1);
(*mlist++).move = make_move(from, checksq);
}
// Blocking check evasions are possible only if the checking piece is a slider
if (sliderAttacks)
{
Bitboard blockSquares = squares_between(checksq, ksq);
assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
if (blockSquares)
{
mlist = generate_piece_evasions<PAWN>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<KNIGHT>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<BISHOP>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<ROOK>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_evasions<QUEEN>(pos, mlist, us, blockSquares, pinned);
}
}
// Finally, the special case of en passant captures. An en passant
// capture can only be a check evasion if the check is not a discovered
// check. If pos.ep_square() is set, the last move made must have been
// a double pawn push. If, furthermore, the checking piece is a pawn,
// an en passant check evasion may be possible.
if (pos.ep_square() != SQ_NONE && (checkers & pos.pieces(PAWN, them)))
{
to = pos.ep_square();
b1 = pos.attacks_from<PAWN>(to, them) & pos.pieces(PAWN, us);
// The checking pawn cannot be a discovered (bishop) check candidate
// otherwise we were in check also before last double push move.
assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
assert(count_1s(b1) == 1 || count_1s(b1) == 2);
b1 &= ~pinned;
while (b1)
{
from = pop_1st_bit(&b1);
// Move is always legal because checking pawn is not a discovered
// check candidate and our capturing pawn has been already tested
// against pinned pieces.
(*mlist++).move = make_ep_move(from, to);
}
}
}
return mlist;
mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
return generate_piece_moves<QUEEN>(pos, mlist, us, target);
}
@@ -332,24 +256,25 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
assert(pos.is_ok());
MoveStack *last, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
if (pos.is_check())
return generate_evasions(pos, mlist, pinned);
// Generate pseudo-legal moves
MoveStack* last = generate_captures(pos, mlist);
last = generate_noncaptures(pos, last);
if (pos.is_check())
last = generate_evasions(pos, mlist);
else
last = generate_noncaptures(pos, generate_captures(pos, mlist));
if (pseudoLegal)
return last;
// Remove illegal moves from the list
for (MoveStack* cur = mlist; cur != last; cur++)
if (!pos.pl_move_is_legal(cur->move, pinned))
{
while (cur != last)
if (pos.pl_move_is_legal(cur->move, pinned))
cur++;
else
cur->move = (--last)->move;
cur--;
}
return last;
}
@@ -361,10 +286,11 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
bool move_is_legal(const Position& pos, const Move m) {
MoveStack mlist[256];
MoveStack* last = generate_moves(pos, mlist, true);
for (MoveStack* cur = mlist; cur != last; cur++)
MoveStack *cur, *last = generate_moves(pos, mlist, true);
for (cur = mlist; cur != last; cur++)
if (cur->move == m)
return pos.pl_move_is_legal(m);
return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
return false;
}
@@ -372,25 +298,23 @@ bool move_is_legal(const Position& pos, const Move m) {
/// Fast version of move_is_legal() that takes a position a move and a
/// bitboard of pinned pieces as input, and tests whether the move is legal.
/// This version must only be used when the side to move is not in check.
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
assert(pos.is_ok());
assert(!pos.is_check());
assert(move_is_ok(m));
assert(pinned == pos.pinned_pieces(pos.side_to_move()));
// Use a slower but simpler function for uncommon cases
if (move_is_ep(m) || move_is_castle(m))
return move_is_legal(pos, m);
Color us = pos.side_to_move();
Color them = opposite_color(us);
Square from = move_from(m);
Square to = move_to(m);
Piece pc = pos.piece_on(from);
// Use a slower but simpler function for uncommon cases
if (move_is_ep(m) || move_is_castle(m))
return move_is_legal(pos, m);
// If the from square is not occupied by a piece belonging to the side to
// move, the move is obviously not legal.
if (color_of_piece(pc) != us)
@@ -459,13 +383,13 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
return false;
}
// The move is pseudo-legal, check if it is also legal
return pos.pl_move_is_legal(m, pinned);
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
}
// Luckly we can handle all the other pieces in one go
return ( bit_is_set(pos.attacks_from(pc, from), to)
&& pos.pl_move_is_legal(m, pinned)
&& !move_is_promotion(m));
return bit_is_set(pos.attacks_from(pc, from), to)
&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
&& !move_is_promotion(m);
}
@@ -474,8 +398,8 @@ namespace {
template<PieceType Piece>
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Square from;
Bitboard b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
while ((from = *ptr++) != SQ_NONE)
@@ -497,24 +421,6 @@ namespace {
return mlist;
}
template<PieceType Piece>
MoveStack* generate_piece_evasions(const Position& pos, MoveStack* mlist,
Color us, Bitboard target, Bitboard pinned) {
Square from;
Bitboard b;
const Square* ptr = pos.piece_list_begin(us, Piece);
while ((from = *ptr++) != SQ_NONE)
{
if (pinned && bit_is_set(pinned, from))
continue;
b = pos.attacks_from<Piece>(from) & target;
SERIALIZE_MOVES(b);
}
return mlist;
}
template<Color Us, SquareDelta Direction>
inline Bitboard move_pawns(Bitboard p) {
@@ -528,8 +434,8 @@ namespace {
return p;
}
template<Color Us, SquareDelta Diagonal>
MoveStack* generate_pawn_diagonal_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) {
template<Color Us, MoveType Type, SquareDelta Diagonal>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
// Calculate our parametrized parameters at compile time
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
@@ -538,136 +444,152 @@ namespace {
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
Bitboard b1, b2;
Square to;
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
Bitboard b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
// Capturing promotions
if (promotion)
// Capturing promotions and under-promotions
if (b1 & TRank8BB)
{
Bitboard b2 = b1 & TRank8BB;
b2 = b1 & TRank8BB;
b1 &= ~TRank8BB;
while (b2)
{
to = pop_1st_bit(&b2);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion. It is not sure that
// the promoted knight will give check, but it doesn't worth to verify.
if (Type == CHECK)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
}
// Capturing non-promotions
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
// Serialize standard captures
if (Type == CAPTURE || Type == EVASION)
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
return mlist;
}
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard dcp,
Square ksq, Bitboard blockSquares) {
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
// Calculate our parametrized parameters at compile time
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
Bitboard b1, b2, dcPawns1, dcPawns2;
Square to;
Bitboard pawns = (Type == EVASION ? pos.pieces(PAWN, Us) & ~dcp : pos.pieces(PAWN, Us));
bool possiblePromotion = pawns & TRank7BB;
Bitboard b1, b2, enemyPieces, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
if (Type == CAPTURE)
// Standard captures and capturing promotions and underpromotions
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
{
// Standard captures and capturing promotions in both directions
Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
mlist = generate_pawn_diagonal_captures<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
mlist = generate_pawn_diagonal_captures<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
if (Type == EVASION)
enemyPieces &= target; // Capture only the checker piece
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
}
if (possiblePromotion)
// Non-capturing promotions and underpromotions
if (pawns & TRank7BB)
{
// When generating checks consider under-promotion moves (both captures
// and non captures) only if can give a discovery check. Note that dcp
// is dc bitboard or pinned bitboard when Type == EVASION.
Bitboard pp = (Type == CHECK ? pawns & dcp : pawns);
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
if (Type != EVASION && Type != CAPTURE)
{
Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
b1 = move_pawns<Us, DELTA_NE>(pp) & ~FileABB & enemyPieces & TRank8BB;
while (b1)
{
to = pop_1st_bit(&b1);
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT);
}
// Underpromotion captures in the h1-a8 (h8-a1 for black) direction
b1 = move_pawns<Us, DELTA_NW>(pp) & ~FileHBB & enemyPieces & TRank8BB;
while (b1)
{
to = pop_1st_bit(&b1);
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT);
}
}
// Underpromotion pawn pushes. Also queen promotions for evasions and captures.
b1 = move_pawns<Us, DELTA_N>(pp) & TRank8BB;
b1 &= (Type == EVASION ? blockSquares : pos.empty_squares());
if (Type == EVASION)
b1 &= target; // Only blocking promotion pushes
while (b1)
{
to = pop_1st_bit(&b1);
if (Type == EVASION || Type == CAPTURE)
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
if (Type != CAPTURE)
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
}
// Standard pawn pushes and double pushes
if (Type != CAPTURE)
{
Bitboard emptySquares = pos.empty_squares();
dcPawns1 = dcPawns2 = EmptyBoardBB;
if (Type == CHECK && (pawns & dcp))
{
// Pawn moves which gives discovered check. This is possible only if the
// pawn is not on the same file as the enemy king, because we don't
// generate captures.
dcPawns1 = move_pawns<Us, DELTA_N>(pawns & dcp & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
dcPawns2 = move_pawns<Us, DELTA_N>(dcPawns1 & TRank3BB) & emptySquares;
}
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
// Single pawn pushes
// Single and double pawn pushes
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns1 :
(Type == EVASION ? b1 & blockSquares : b1));
SERIALIZE_MOVES_D(b2, -TDELTA_N);
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
// Double pawn pushes
b1 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns2 :
(Type == EVASION ? b1 & blockSquares : b1));
// Filter out unwanted pushes according to the move type
if (Type == EVASION)
{
b1 &= target;
b2 &= target;
}
else if (Type == CHECK)
{
// Pawn moves which give direct cheks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Pawn moves which gives discovered check. This is possible only if
// the pawn is not on the same file as the enemy king, because we
// don't generate captures.
if (pawns & target) // For CHECK type target is dc bitboard
{
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
SERIALIZE_MOVES_D(b1, -TDELTA_N);
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
}
else if (pos.ep_square() != SQ_NONE) // En passant captures
// En passant captures
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
{
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1 != EmptyBoardBB);
while (b1)
@@ -680,43 +602,49 @@ namespace {
}
template<PieceType Piece>
MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us,
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
assert(Piece != QUEEN);
Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
if (Piece == KING)
{
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
b &= ~QueenPseudoAttacks[ksq];
}
SERIALIZE_MOVES(b);
return mlist;
}
template<PieceType Piece>
MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
Bitboard dc, Square ksq) {
assert(Piece != KING);
Bitboard target = pos.pieces(Piece, us);
Bitboard checkSqs, b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
// Discovered non-capture checks
Bitboard b = target & dc;
if ((from = *ptr++) == SQ_NONE)
return mlist;
assert(Piece != QUEEN || !b);
checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
while (b)
do
{
Square from = pop_1st_bit(&b);
Bitboard bb = pos.attacks_from<Piece>(from) & pos.empty_squares();
if (Piece == KING)
bb &= ~QueenPseudoAttacks[ksq];
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
continue;
SERIALIZE_MOVES(bb);
}
if (dc && bit_is_set(dc, from))
continue;
// Direct non-capture checks
b = target & ~dc;
Bitboard checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
if (Piece != KING && checkSqs)
{
while (b)
{
Square from = pop_1st_bit(&b);
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
continue;
b = pos.attacks_from<Piece>(from) & checkSqs;
SERIALIZE_MOVES(b);
} while ((from = *ptr++) != SQ_NONE);
Bitboard bb = pos.attacks_from<Piece>(from) & checkSqs;
SERIALIZE_MOVES(bb);
}
}
return mlist;
}
@@ -762,17 +690,4 @@ namespace {
}
return mlist;
}
bool castling_is_check(const Position& pos, CastlingSide side) {
// After castling opponent king is attacked by the castled rook?
File rookFile = (side == QUEEN_SIDE ? FILE_D : FILE_F);
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
Bitboard occ = pos.occupied_squares();
clear_bit(&occ, ksq); // Remove our king from the board
Square rsq = make_square(rookFile, square_rank(ksq));
return bit_is_set(rook_attacks_bb(rsq, occ), pos.king_square(opposite_color(us)));
}
}
+3 -3
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -34,8 +34,8 @@
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
extern bool move_is_legal(const Position& pos, const Move m);
+76 -68
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -23,7 +23,6 @@
//// Includes
////
#include <algorithm>
#include <cassert>
#include "history.h"
@@ -53,7 +52,7 @@ namespace {
CACHE_LINE_ALIGNMENT
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
const uint8_t EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP};
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
}
@@ -72,13 +71,15 @@ namespace {
/// move ordering is at the current node.
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
const History& h, SearchStack* ss) : pos(p), H(h) {
const History& h, SearchStack* ss, Value beta) : pos(p), H(h) {
int searchTT = ttm;
ttMoves[0].move = ttm;
finished = false;
lastBadCapture = badCaptures;
badCaptureThreshold = 0;
if (ss)
pinned = p.pinned_pieces(pos.side_to_move());
if (ss && !p.is_check())
{
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
searchTT |= ttMoves[1].move;
@@ -87,21 +88,30 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
} else
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
Color us = pos.side_to_move();
dc = p.discovered_check_candidates(us);
pinned = p.pinned_pieces(us);
if (p.is_check())
phasePtr = EvasionsPhaseTable;
else if (d > Depth(0))
phasePtr = MainSearchPhaseTable + !searchTT;
else if (d == Depth(0))
phasePtr = QsearchWithChecksPhaseTable + !searchTT;
else
phasePtr = QsearchWithoutChecksPhaseTable + !searchTT;
{
// Consider sligtly negative captures as good if at low
// depth and far from beta.
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * OnePly)
badCaptureThreshold = -PawnValueMidgame;
phasePtr--;
phasePtr = MainSearchPhaseTable;
} else if (d == Depth(0))
phasePtr = QsearchWithChecksPhaseTable;
else
{
phasePtr = QsearchWithoutChecksPhaseTable;
// Skip TT move if is not a capture or a promotion, this avoids
// qsearch tree explosion due to a possible perpetual check or
// similar rare cases when TT table is full.
if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm))
searchTT = ttMoves[0].move = MOVE_NONE;
}
phasePtr += !searchTT - 1;
go_next_phase();
}
@@ -123,7 +133,6 @@ void MovePicker::go_next_phase() {
case PH_GOOD_CAPTURES:
lastMove = generate_captures(pos, moves);
score_captures();
std::sort(moves, lastMove);
return;
case PH_KILLERS:
@@ -134,7 +143,7 @@ void MovePicker::go_next_phase() {
case PH_NONCAPTURES:
lastMove = generate_noncaptures(pos, moves);
score_noncaptures();
std::sort(moves, lastMove);
sort_moves(moves, lastMove, &lastGoodNonCapture);
return;
case PH_BAD_CAPTURES:
@@ -142,29 +151,26 @@ void MovePicker::go_next_phase() {
// to get SEE move ordering.
curMove = badCaptures;
lastMove = lastBadCapture;
std::sort(badCaptures, lastMove);
return;
case PH_EVASIONS:
assert(pos.is_check());
lastMove = generate_evasions(pos, moves, pinned);
score_evasions();
std::sort(moves, lastMove);
lastMove = generate_evasions(pos, moves);
score_evasions_or_checks();
return;
case PH_QCAPTURES:
lastMove = generate_captures(pos, moves);
score_captures();
std::sort(moves, lastMove);
return;
case PH_QCHECKS:
// Perhaps we should order moves move here? FIXME
lastMove = generate_non_capture_checks(pos, moves, dc);
lastMove = generate_non_capture_checks(pos, moves);
score_evasions_or_checks();
return;
case PH_STOP:
lastMove = curMove + 1; // hack to be friendly for get_next_move()
lastMove = curMove + 1; // Avoids another go_next_phase() call
return;
default:
@@ -202,8 +208,8 @@ void MovePicker::score_captures() {
if (move_is_promotion(m))
cur->score = QueenValueMidgame;
else
cur->score = int(pos.midgame_value_of_piece_on(move_to(m)))
-int(pos.type_of_piece_on(move_from(m)));
cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m));
}
}
@@ -224,29 +230,36 @@ void MovePicker::score_noncaptures() {
piece = pos.piece_on(from);
hs = H.move_ordering_score(piece, to);
// Ensure history is always preferred to pst
// Ensure history has always highest priority
if (hs > 0)
hs += 1000;
hs += 10000;
// pst based scoring
cur->score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
// Gain table based scoring
cur->score = hs + 16 * H.gain(piece, to);
}
}
void MovePicker::score_evasions() {
void MovePicker::score_evasions_or_checks() {
// Try good captures ordered by MVV/LVA, then non-captures if
// destination square is not under attack, ordered by history
// value, and at the end bad-captures and non-captures with a
// negative SEE. This last group is ordered by the SEE score.
Move m;
int seeScore;
// Skip if we don't have at least two moves to order
if (lastMove < moves + 2)
return;
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
if (m == ttMoves[0].move)
cur->score = 2 * HistoryMax;
else if (!pos.square_is_empty(move_to(m)))
{
int seeScore = pos.see(m);
cur->score = seeScore + (seeScore >= 0 ? HistoryMax : 0);
} else
if ((seeScore = pos.see_sign(m)) < 0)
cur->score = seeScore - HistoryMax; // Be sure are at the bottom
else if (pos.move_is_capture(m))
cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
else
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
}
}
@@ -256,36 +269,35 @@ void MovePicker::score_evasions() {
/// are no more moves left.
/// It picks the move with the biggest score from a list of generated moves taking
/// care not to return the tt move if has already been searched previously.
/// Note that this function is not thread safe so should be lock protected by
/// caller when accessed through a shared MovePicker object.
Move MovePicker::get_next_move() {
assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP);
assert( pos.is_check() || *phasePtr != PH_EVASIONS);
Move move;
while (true)
{
while (curMove != lastMove)
{
move = (curMove++)->move;
switch (phase) {
case PH_TT_MOVES:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move_is_legal(pos, move, pinned))
return move;
break;
case PH_GOOD_CAPTURES:
move = pick_best(curMove++, lastMove).move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
&& pos.pl_move_is_legal(move, pinned))
{
// Check for a non negative SEE now
int seeValue = pos.see_sign(move);
if (seeValue >= 0)
if (seeValue >= badCaptureThreshold)
return move;
// Losing capture, move it to the badCaptures[] array, note
@@ -298,6 +310,7 @@ Move MovePicker::get_next_move() {
break;
case PH_KILLERS:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move != ttMoves[0].move
&& move != ttMoves[1].move
@@ -307,6 +320,12 @@ Move MovePicker::get_next_move() {
break;
case PH_NONCAPTURES:
// Sort negative scored moves only when we get there
if (curMove == lastGoodNonCapture)
insertion_sort(lastGoodNonCapture, lastMove);
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
&& move != killers[0].move
@@ -315,13 +334,20 @@ Move MovePicker::get_next_move() {
return move;
break;
case PH_EVASIONS:
case PH_BAD_CAPTURES:
move = pick_best(curMove++, lastMove).move;
return move;
case PH_EVASIONS:
case PH_QCAPTURES:
move = pick_best(curMove++, lastMove).move;
if ( move != ttMoves[0].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_QCHECKS:
// Maybe postpone the legality check until after futility pruning?
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& pos.pl_move_is_legal(move, pinned))
return move;
@@ -339,21 +365,3 @@ Move MovePicker::get_next_move() {
}
}
/// A variant of get_next_move() which takes a lock as a parameter, used to
/// prevent multiple threads from picking the same move at a split point.
Move MovePicker::get_next_move(Lock &lock) {
lock_grab(&lock);
if (finished)
{
lock_release(&lock);
return MOVE_NONE;
}
Move m = get_next_move();
if (m == MOVE_NONE)
finished = true;
lock_release(&lock);
return m;
}
+6 -18
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,7 +27,6 @@
#include "depth.h"
#include "history.h"
#include "lock.h"
#include "position.h"
@@ -50,26 +49,23 @@ class MovePicker {
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
public:
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE);
Move get_next_move();
Move get_next_move(Lock& lock);
int number_of_evasions() const;
Bitboard discovered_check_candidates() const;
private:
void score_captures();
void score_noncaptures();
void score_evasions();
void score_evasions_or_checks();
void go_next_phase();
const Position& pos;
const History& H;
MoveStack ttMoves[2], killers[2];
bool finished;
int phase;
int badCaptureThreshold, phase;
const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastBadCapture;
Bitboard dc, pinned;
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *lastBadCapture;
Bitboard pinned;
MoveStack moves[256], badCaptures[64];
};
@@ -88,12 +84,4 @@ inline int MovePicker::number_of_evasions() const {
return int(lastMove - moves);
}
/// MovePicker::discovered_check_candidates() returns a bitboard containing
/// all pieces which can possibly give discovered check. This bitboard is
/// computed by the constructor function.
inline Bitboard MovePicker::discovered_check_candidates() const {
return dc;
}
#endif // !defined(MOVEPICK_H_INCLUDED)
+195 -246
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -38,64 +38,36 @@ namespace {
/// Constants and variables
// Doubled pawn penalty by file, middle game
const Value DoubledPawnMidgamePenalty[8] = {
Value(13), Value(20), Value(23), Value(23),
Value(23), Value(23), Value(20), Value(13)
#define S(mg, eg) make_score(mg, eg)
// Doubled pawn penalty by file
const Score DoubledPawnPenalty[8] = {
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
};
// Doubled pawn penalty by file, endgame
const Value DoubledPawnEndgamePenalty[8] = {
Value(43), Value(48), Value(48), Value(48),
Value(48), Value(48), Value(48), Value(43)
// Isolated pawn penalty by file
const Score IsolatedPawnPenalty[8] = {
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
};
// Isolated pawn penalty by file, middle game
const Value IsolatedPawnMidgamePenalty[8] = {
Value(25), Value(36), Value(40), Value(40),
Value(40), Value(40), Value(36), Value(25)
// Backward pawn penalty by file
const Score BackwardPawnPenalty[8] = {
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
};
// Isolated pawn penalty by file, endgame
const Value IsolatedPawnEndgamePenalty[8] = {
Value(30), Value(35), Value(35), Value(35),
Value(35), Value(35), Value(35), Value(30)
// Pawn chain membership bonus by file
const Score ChainBonus[8] = {
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
};
// Backward pawn penalty by file, middle game
const Value BackwardPawnMidgamePenalty[8] = {
Value(20), Value(29), Value(33), Value(33),
Value(33), Value(33), Value(29), Value(20)
};
// Backward pawn penalty by file, endgame
const Value BackwardPawnEndgamePenalty[8] = {
Value(28), Value(31), Value(31), Value(31),
Value(31), Value(31), Value(31), Value(28)
};
// Pawn chain membership bonus by file, middle game
const Value ChainMidgameBonus[8] = {
Value(11), Value(13), Value(13), Value(14),
Value(14), Value(13), Value(13), Value(11)
};
// Pawn chain membership bonus by file, endgame
const Value ChainEndgameBonus[8] = {
Value(-1), Value(-1), Value(-1), Value(-1),
Value(-1), Value(-1), Value(-1), Value(-1)
};
// Candidate passed pawn bonus by rank, middle game
const Value CandidateMidgameBonus[8] = {
Value( 0), Value( 6), Value(6), Value(14),
Value(34), Value(83), Value(0), Value( 0)
};
// Candidate passed pawn bonus by rank, endgame
const Value CandidateEndgameBonus[8] = {
Value( 0), Value( 13), Value(13), Value(29),
Value(68), Value(166), Value( 0), Value( 0)
// Candidate passed pawn bonus by rank
const Score CandidateBonus[8] = {
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
S(34,68), S(83,166), S(0, 0), S( 0, 0)
};
// Pawn storm tables for positions with opposite castling
@@ -190,207 +162,184 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
pi->clear();
pi->key = key;
Value mgValue[2] = {Value(0), Value(0)};
Value egValue[2] = {Value(0), Value(0)};
// Calculate pawn attacks
pi->pawnAttacks[WHITE] = ((pos.pieces(PAWN, WHITE) << 9) & ~FileABB) | ((pos.pieces(PAWN, WHITE) << 7) & ~FileHBB);
pi->pawnAttacks[BLACK] = ((pos.pieces(PAWN, BLACK) >> 7) & ~FileABB) | ((pos.pieces(PAWN, BLACK) >> 9) & ~FileHBB);
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
// Loop through the pawns for both colors
for (Color us = WHITE; us <= BLACK; us++)
{
Color them = opposite_color(us);
Bitboard ourPawns = pos.pieces(PAWN, us);
Bitboard theirPawns = pos.pieces(PAWN, them);
Bitboard pawns = ourPawns;
// Initialize pawn storm scores by giving bonuses for open files
for (File f = FILE_A; f <= FILE_H; f++)
if (!(pawns & file_bb(f)))
{
pi->ksStormValue[us] += KStormOpenFileBonus[f];
pi->qsStormValue[us] += QStormOpenFileBonus[f];
pi->halfOpenFiles[us] |= (1 << f);
}
// Loop through all pawns of the current color and score each pawn
while (pawns)
{
Square s = pop_1st_bit(&pawns);
File f = square_file(s);
Rank r = square_rank(s);
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
// Passed, isolated or doubled pawn?
bool passed = Position::pawn_is_passed(theirPawns, us, s);
bool isolated = Position::pawn_is_isolated(ourPawns, s);
bool doubled = Position::pawn_is_doubled(ourPawns, us, s);
// We calculate kingside and queenside pawn storm
// scores for both colors. These are used when evaluating
// middle game positions with opposite side castling.
//
// Each pawn is given a base score given by a piece square table
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
// chances of creating an open file by exchanging itself against an
// enemy pawn on an adjacent file gets an additional bonus.
// Kingside pawn storms
int bonus = KStormTable[relative_square(us, s)];
if (f >= FILE_F)
{
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
while (b)
{
Square s2 = pop_1st_bit(&b);
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
{
// The enemy pawn has no pawn beside itself, which makes it
// particularly vulnerable. Big bonus, especially against a
// weakness on the rook file.
if (square_file(s2) == FILE_H)
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
else
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
} else
// There is at least one enemy pawn beside the enemy pawn we look
// at, which means that the pawn has somewhat better chances of
// defending itself by advancing. Smaller bonus.
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
}
}
pi->ksStormValue[us] += bonus;
// Queenside pawn storms
bonus = QStormTable[relative_square(us, s)];
if (f <= FILE_C)
{
Bitboard b = outpost_mask(us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
while (b)
{
Square s2 = pop_1st_bit(&b);
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
{
// The enemy pawn has no pawn beside itself, which makes it
// particularly vulnerable. Big bonus, especially against a
// weakness on the rook file.
if (square_file(s2) == FILE_A)
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
else
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
} else
// There is at least one enemy pawn beside the enemy pawn we look
// at, which means that the pawn has somewhat better chances of
// defending itself by advancing. Smaller bonus.
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
}
}
pi->qsStormValue[us] += bonus;
// Member of a pawn chain (but not the backward one)? We could speed up
// the test a little by introducing an array of masks indexed by color
// and square for doing the test, but because everything is hashed,
// it probably won't make any noticable difference.
bool chain = ourPawns
& neighboring_files_bb(f)
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
// Test for backward pawn
//
// If the pawn is passed, isolated, or member of a pawn chain
// it cannot be backward. If can capture an enemy pawn or if
// there are friendly pawns behind on neighboring files it cannot
// be backward either.
bool backward;
if ( passed
|| isolated
|| chain
|| (pos.attacks_from<PAWN>(s, us) & theirPawns)
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
backward = false;
else
{
// We now know that there are no friendly pawns beside or behind this
// pawn on neighboring files. We now check whether the pawn is
// backward by looking in the forward direction on the neighboring
// files, and seeing whether we meet a friendly or an enemy pawn first.
Bitboard b = pos.attacks_from<PAWN>(s, us);
if (us == WHITE)
{
for ( ; !(b & (ourPawns | theirPawns)); b <<= 8);
backward = (b | (b << 8)) & theirPawns;
}
else
{
for ( ; !(b & (ourPawns | theirPawns)); b >>= 8);
backward = (b | (b >> 8)) & theirPawns;
}
}
// Test for candidate passed pawn
bool candidate;
candidate = !passed
&& !(theirPawns & file_bb(f))
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
>= 0);
// In order to prevent doubled passed pawns from receiving a too big
// bonus, only the frontmost passed pawn on each file is considered as
// a true passed pawn.
if (passed && (ourPawns & squares_in_front_of(us, s)))
passed = false;
// Score this pawn
if (passed)
set_bit(&(pi->passedPawns), s);
if (isolated)
{
mgValue[us] -= IsolatedPawnMidgamePenalty[f];
egValue[us] -= IsolatedPawnEndgamePenalty[f];
if (!(theirPawns & file_bb(f)))
{
mgValue[us] -= IsolatedPawnMidgamePenalty[f] / 2;
egValue[us] -= IsolatedPawnEndgamePenalty[f] / 2;
}
}
if (doubled)
{
mgValue[us] -= DoubledPawnMidgamePenalty[f];
egValue[us] -= DoubledPawnEndgamePenalty[f];
}
if (backward)
{
mgValue[us] -= BackwardPawnMidgamePenalty[f];
egValue[us] -= BackwardPawnEndgamePenalty[f];
if (!(theirPawns & file_bb(f)))
{
mgValue[us] -= BackwardPawnMidgamePenalty[f] / 2;
egValue[us] -= BackwardPawnEndgamePenalty[f] / 2;
}
}
if (chain)
{
mgValue[us] += ChainMidgameBonus[f];
egValue[us] += ChainEndgameBonus[f];
}
if (candidate)
{
mgValue[us] += CandidateMidgameBonus[relative_rank(us, s)];
egValue[us] += CandidateEndgameBonus[relative_rank(us, s)];
}
} // while(pawns)
} // for(colors)
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
// Evaluate pawns for both colors
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
return pi;
}
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
template<Color Us>
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
Bitboard theirPawns, PawnInfo* pi) {
Square s;
File f;
Rank r;
bool passed, isolated, doubled, chain, backward, candidate;
int bonus;
Score value = make_score(0, 0);
const Square* ptr = pos.piece_list_begin(Us, PAWN);
// Initialize pawn storm scores by giving bonuses for open files
for (f = FILE_A; f <= FILE_H; f++)
if (!(ourPawns & file_bb(f)))
{
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
pi->halfOpenFiles[Us] |= (1 << f);
}
// Loop through all pawns of the current color and score each pawn
while ((s = *ptr++) != SQ_NONE)
{
f = square_file(s);
r = square_rank(s);
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
// Passed, isolated or doubled pawn?
passed = Position::pawn_is_passed(theirPawns, Us, s);
isolated = Position::pawn_is_isolated(ourPawns, s);
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
// We calculate kingside and queenside pawn storm
// scores for both colors. These are used when evaluating
// middle game positions with opposite side castling.
//
// Each pawn is given a base score given by a piece square table
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
// chances of creating an open file by exchanging itself against an
// enemy pawn on an adjacent file gets an additional bonus.
// Kingside pawn storms
bonus = KStormTable[relative_square(Us, s)];
if (f >= FILE_F)
{
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
while (b)
{
// Give a bonus according to the distance of the nearest enemy pawn
Square s2 = pop_1st_bit(&b);
int v = StormLeverBonus[f] - 2 * square_distance(s, s2);
// If enemy pawn has no pawn beside itself is particularly vulnerable.
// Big bonus, especially against a weakness on the rook file
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
v *= (square_file(s2) == FILE_H ? 4 : 2);
bonus += v;
}
}
pi->ksStormValue[Us] += bonus;
// Queenside pawn storms
bonus = QStormTable[relative_square(Us, s)];
if (f <= FILE_C)
{
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
while (b)
{
// Give a bonus according to the distance of the nearest enemy pawn
Square s2 = pop_1st_bit(&b);
int v = StormLeverBonus[f] - 4 * square_distance(s, s2);
// If enemy pawn has no pawn beside itself is particularly vulnerable.
// Big bonus, especially against a weakness on the rook file
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
v *= (square_file(s2) == FILE_A ? 4 : 2);
bonus += v;
}
}
pi->qsStormValue[Us] += bonus;
// Member of a pawn chain (but not the backward one)? We could speed up
// the test a little by introducing an array of masks indexed by color
// and square for doing the test, but because everything is hashed,
// it probably won't make any noticable difference.
chain = ourPawns
& neighboring_files_bb(f)
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
// Test for backward pawn
//
// If the pawn is passed, isolated, or member of a pawn chain
// it cannot be backward. If can capture an enemy pawn or if
// there are friendly pawns behind on neighboring files it cannot
// be backward either.
if ( (passed | isolated | chain)
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
backward = false;
else
{
// We now know that there are no friendly pawns beside or behind this
// pawn on neighboring files. We now check whether the pawn is
// backward by looking in the forward direction on the neighboring
// files, and seeing whether we meet a friendly or an enemy pawn first.
Bitboard b = pos.attacks_from<PAWN>(s, Us);
// Note that we are sure to find something because pawn is not passed
// nor isolated, so loop is potentially infinite, but it isn't.
while (!(b & (ourPawns | theirPawns)))
Us == WHITE ? b <<= 8 : b >>= 8;
// The friendly pawn needs to be at least two ranks closer than the enemy
// pawn in order to help the potentially backward pawn advance.
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
}
// Test for candidate passed pawn
candidate = !passed
&& !(theirPawns & file_bb(f))
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
>= 0);
// In order to prevent doubled passed pawns from receiving a too big
// bonus, only the frontmost passed pawn on each file is considered as
// a true passed pawn.
if (passed && (ourPawns & squares_in_front_of(Us, s)))
passed = false;
// Score this pawn
if (passed)
set_bit(&(pi->passedPawns), s);
if (isolated)
{
value -= IsolatedPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= IsolatedPawnPenalty[f] / 2;
}
if (doubled)
value -= DoubledPawnPenalty[f];
if (backward)
{
value -= BackwardPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= BackwardPawnPenalty[f] / 2;
}
if (chain)
value += ChainBonus[f];
if (candidate)
value += CandidateBonus[relative_rank(Us, s)];
}
return value;
}
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
/// only when king square changes, about 20% of total get_king_shelter() calls.
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
+8 -10
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -47,8 +47,7 @@ class PawnInfo {
public:
PawnInfo() { clear(); }
Value mg_value() const;
Value eg_value() const;
Score pawns_value() const;
Value kingside_storm_value(Color c) const;
Value queenside_storm_value(Color c) const;
Bitboard pawn_attacks(Color c) const;
@@ -65,7 +64,7 @@ private:
Key key;
Bitboard passedPawns;
Bitboard pawnAttacks[2];
int16_t mgValue, egValue;
Score value;
int16_t ksStormValue[2], qsStormValue[2];
uint8_t halfOpenFiles[2];
Square kingSquares[2];
@@ -85,6 +84,9 @@ public:
PawnInfo* get_pawn_info(const Position& pos);
private:
template<Color Us>
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
unsigned size;
PawnInfo* entries;
};
@@ -94,12 +96,8 @@ private:
//// Inline functions
////
inline Value PawnInfo::mg_value() const {
return Value(mgValue);
}
inline Value PawnInfo::eg_value() const {
return Value(egValue);
inline Score PawnInfo::pawns_value() const {
return value;
}
inline Bitboard PawnInfo::passed_pawns() const {
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+336 -338
View File
File diff suppressed because it is too large Load Diff
+56 -55
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -63,6 +63,18 @@ const int MaxGameLength = 220;
//// Types
////
/// struct checkInfo is initialized at c'tor time and keeps
/// info used to detect if a move gives check.
struct CheckInfo {
CheckInfo(const Position&);
Square ksq;
Bitboard dcCandidates;
Bitboard checkSq[8];
};
/// Castle rights, encoded as bit fields
enum CastleRights {
@@ -87,12 +99,13 @@ enum Phase {
/// must be passed as a parameter.
struct StateInfo {
Key key, pawnKey, materialKey;
int castleRights, rule50;
Key pawnKey, materialKey;
int castleRights, rule50, pliesFromNull;
Square epSquare;
Value mgValue, egValue;
Score value;
Value npMaterial[2];
Key key;
PieceType capture;
Bitboard checkersBB;
StateInfo* previous;
@@ -133,9 +146,9 @@ public:
};
// Constructors
Position() {}
Position(const Position& pos);
Position(const std::string& fen);
Position();
explicit Position(const Position& pos);
explicit Position(const std::string& fen);
// Text input/output
void from_fen(const std::string& fen);
@@ -143,7 +156,6 @@ public:
void print(Move m = MOVE_NONE) const;
// Copying
void copy(const Position& pos);
void flipped_copy(const Position& pos);
// The piece on a given square
@@ -202,14 +214,18 @@ public:
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
// Properties of moves
bool pl_move_is_legal(Move m) const;
bool pl_move_is_legal(Move m, Bitboard pinned) const;
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
bool move_is_check(Move m) const;
bool move_is_check(Move m, Bitboard dcCandidates) const;
bool move_is_check(Move m, const CheckInfo& ci) const;
bool move_is_capture(Move m) const;
bool move_is_capture_or_promotion(Move m) const;
bool move_is_passed_pawn_push(Move m) const;
bool move_attacks_square(Move m, Square s) const;
// Piece captured with previous moves
PieceType captured_piece() const;
// Information about pawns
bool pawn_is_passed(Color c, Square s) const;
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
@@ -220,9 +236,9 @@ public:
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
void saveState();
void detach();
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
void do_null_move(StateInfo& st);
void undo_null_move();
@@ -235,15 +251,14 @@ public:
// Accessing hash keys
Key get_key() const;
Key get_exclusion_key() const;
Key get_pawn_key() const;
Key get_material_key() const;
// Incremental evaluation
Value mg_value() const;
Value eg_value() const;
Score value() const;
Value non_pawn_material(Color c) const;
Phase game_phase() const;
template<GamePhase> Value pst_delta(Piece piece, Square from, Square to) const;
Score pst_delta(Piece piece, Square from, Square to) const;
// Game termination checks
bool is_mate() const;
@@ -283,9 +298,6 @@ private:
void undo_castle_move(Move m);
void find_checkers();
template<PieceType Piece>
void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates);
template<bool FindPinned>
Bitboard hidden_checkers(Color c) const;
@@ -295,8 +307,8 @@ private:
Key compute_material_key() const;
// Computing incremental evaluation scores and material counts
template<GamePhase> Value pst(Color c, PieceType pt, Square s) const;
template<GamePhase> Value compute_value() const;
Score pst(Color c, PieceType pt, Square s) const;
Score compute_value() const;
Value compute_non_pawn_material(Color c) const;
// Board
@@ -316,19 +328,19 @@ private:
Color sideToMove;
int gamePly;
Key history[MaxGameLength];
int castleRightsMask[64];
File initialKFile, initialKRFile, initialQRFile;
StateInfo startState;
StateInfo* st;
// Static variables
static int castleRightsMask[64];
static Key zobrist[2][8][64];
static Key zobEp[64];
static Key zobCastle[16];
static Key zobMaterial[2][8][16];
static Key zobSideToMove;
static Value MgPieceSquareTable[16][64];
static Value EgPieceSquareTable[16][64];
static Score PieceSquareTable[16][64];
static Key zobExclusion;
};
@@ -493,6 +505,10 @@ inline Key Position::get_key() const {
return st->key;
}
inline Key Position::get_exclusion_key() const {
return st->key ^ zobExclusion;
}
inline Key Position::get_pawn_key() const {
return st->pawnKey;
}
@@ -501,46 +517,22 @@ inline Key Position::get_material_key() const {
return st->materialKey;
}
template<Position::GamePhase Ph>
inline Value Position::pst(Color c, PieceType pt, Square s) const {
return (Ph == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
: EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
inline Score Position::pst(Color c, PieceType pt, Square s) const {
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
}
template<Position::GamePhase Ph>
inline Value Position::pst_delta(Piece piece, Square from, Square to) const {
return (Ph == MidGame ? MgPieceSquareTable[piece][to] - MgPieceSquareTable[piece][from]
: EgPieceSquareTable[piece][to] - EgPieceSquareTable[piece][from]);
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
}
inline Value Position::mg_value() const {
return st->mgValue;
}
inline Value Position::eg_value() const {
return st->egValue;
inline Score Position::value() const {
return st->value;
}
inline Value Position::non_pawn_material(Color c) const {
return st->npMaterial[c];
}
inline Phase Position::game_phase() const {
// Values modified by Joona Kiiski
static const Value MidgameLimit = Value(15581);
static const Value EndgameLimit = Value(3998);
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
if (npm >= MidgameLimit)
return PHASE_MIDGAME;
else if(npm <= EndgameLimit)
return PHASE_ENDGAME;
else
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
}
inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move();
@@ -568,8 +560,17 @@ inline bool Position::has_pawn_on_7th(Color c) const {
inline bool Position::move_is_capture(Move m) const {
// Move must not be MOVE_NONE !
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m);
inline bool Position::move_is_capture_or_promotion(Move m) const {
// Move must not be MOVE_NONE !
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
inline PieceType Position::captured_piece() const {
return st->capture;
}
#endif // !defined(POSITION_H_INCLUDED)
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+11 -9
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -63,7 +63,7 @@ namespace {
/// that the move is a legal move from the position. The return value is
/// a string containing the move in short algebraic notation.
const string move_to_san(const Position& pos, Move m) {
const string move_to_san(Position& pos, Move m) {
assert(pos.is_ok());
assert(move_is_ok(m));
@@ -123,10 +123,10 @@ const string move_to_san(const Position& pos, Move m) {
// Position::move_is_check doesn't detect all checks (not castling moves,
// promotions and en passant captures).
StateInfo st;
Position p(pos);
p.do_move(m, st);
if (p.is_check())
san += p.is_mate()? "#" : "+";
pos.do_move(m, st);
if (pos.is_check())
san += pos.is_mate() ? "#" : "+";
pos.undo_move(m);
return san;
}
@@ -142,13 +142,14 @@ Move move_from_san(const Position& pos, const string& movestr) {
assert(pos.is_ok());
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
@@ -157,7 +158,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
@@ -367,11 +368,12 @@ namespace {
return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Move mv, moveList[8];
int n = 0;
while ((mv = mp.get_next_move()) != MOVE_NONE)
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
moveList[n++] = mv;
if (n == 1)
+2 -2
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -36,7 +36,7 @@
//// Prototypes
////
extern const std::string move_to_san(const Position& pos, Move m);
extern const std::string move_to_san(Position& pos, Move m);
extern Move move_from_san(const Position& pos, const std::string& str);
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1781 -1554
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File diff suppressed because it is too large Load Diff
+8 -3
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -27,6 +27,7 @@
#include "depth.h"
#include "move.h"
#include "value.h"
////
@@ -46,14 +47,16 @@ const int KILLER_MAX = 2;
/// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the
/// current ply.
struct EvalInfo;
struct SearchStack {
Move pv[PLY_MAX];
Move pv[PLY_MAX_PLUS_2];
Move currentMove;
Move mateKiller;
Move threatMove;
Move killers[KILLER_MAX];
Depth reduction;
Value eval;
void init(int ply);
void initKillers();
@@ -64,11 +67,13 @@ struct SearchStack {
//// Prototypes
////
extern void init_search();
extern void init_threads();
extern void stop_threads();
extern void exit_threads();
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
extern int perft(Position &pos, Depth depth);
extern int64_t nodes_searched();
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+37 -21
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,6 +26,8 @@
//// Includes
////
#include <cstring>
#include "lock.h"
#include "movepick.h"
#include "position.h"
@@ -36,7 +38,8 @@
//// Constants and variables
////
const int THREAD_MAX = 8;
const int MAX_THREADS = 8;
const int ACTIVE_SPLIT_POINTS_MAX = 8;
////
@@ -44,35 +47,48 @@ const int THREAD_MAX = 8;
////
struct SplitPoint {
SplitPoint *parent;
Position pos;
SearchStack sstack[THREAD_MAX][PLY_MAX];
SearchStack *parentSstack;
int ply;
Depth depth;
volatile Value alpha, beta, bestValue;
// Const data after splitPoint has been setup
SplitPoint* parent;
const Position* pos;
bool pvNode;
Bitboard dcCandidates;
int master, slaves[THREAD_MAX];
Depth depth;
bool mateThreat;
Value beta;
int ply, master, slaves[MAX_THREADS];
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
// Const pointers to shared data
MovePicker* mp;
SearchStack* parentSstack;
// Shared data
Lock lock;
MovePicker *mp;
volatile Value alpha;
volatile Value bestValue;
volatile int moves;
volatile int cpus;
bool finished;
volatile bool stopRequest;
};
// ThreadState type is used to represent thread's current state
enum ThreadState
{
THREAD_SEARCHING, // thread is performing work
THREAD_AVAILABLE, // thread is polling for work
THREAD_SLEEPING, // we are not thinking, so thread is sleeping
THREAD_BOOKED, // other thread (master) has booked us as a slave
THREAD_WORKISWAITING, // master has ordered us to start
THREAD_TERMINATED // we are quitting and thread is terminated
};
struct Thread {
SplitPoint *splitPoint;
int activeSplitPoints;
SplitPoint* splitPoint;
volatile int activeSplitPoints;
uint64_t nodes;
uint64_t betaCutOffs[2];
bool failHighPly1;
volatile bool stop;
volatile bool running;
volatile bool idle;
volatile bool workIsWaiting;
volatile bool printCurrentLine;
volatile ThreadState state;
unsigned char pad[64]; // set some distance among local data for each thread
};
+17 -10
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,7 +25,9 @@
#include <cassert>
#include <cmath>
#include <cstring>
#include <xmmintrin.h>
#if !(defined(__hpux) || defined(__ppc__) || defined(__ppc64__) || defined(__arm__))
# include <xmmintrin.h>
#endif
#include "movegen.h"
#include "tt.h"
@@ -53,11 +55,9 @@ TranspositionTable::~TranspositionTable() {
/// TranspositionTable::set_size sets the size of the transposition table,
/// measured in megabytes.
void TranspositionTable::set_size(unsigned mbSize) {
void TranspositionTable::set_size(size_t mbSize) {
assert(mbSize >= 4 && mbSize <= 4096);
unsigned newSize = 1024;
size_t newSize = 1024;
// We store a cluster of ClusterSize number of TTEntry for each position
// and newSize is the maximum number of storable positions.
@@ -125,6 +125,7 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
if (tte->key() && t == VALUE_TYPE_EV_LO)
return;
// Preserve any exsisting ttMove
if (m == MOVE_NONE)
m = tte->move();
@@ -169,11 +170,14 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
/// to be loaded from RAM, that can be very slow. When we will
/// subsequently call retrieve() the TT data will be already
/// quickly accessible in L1/L2 CPU cache.
#if defined(__hpux) || defined(__ppc__) || defined(__ppc64__) || defined(__arm__)
void TranspositionTable::prefetch(const Key) const {} // Not supported on HP UX
#else
void TranspositionTable::prefetch(const Key posKey) const {
#if defined(__INTEL_COMPILER) || defined(__ICL)
// This hack prevents prefetches to be optimized away by the
// This hack prevents prefetches to be optimized away by
// Intel compiler. Both MSVC and gcc seems not affected.
__asm__ ("");
#endif
@@ -183,6 +187,7 @@ void TranspositionTable::prefetch(const Key posKey) const {
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
}
#endif
/// TranspositionTable::new_search() is called at the beginning of every new
/// search. It increments the "generation" variable, which is used to
@@ -208,7 +213,9 @@ void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
for (int i = 0; pv[i] != MOVE_NONE; i++)
{
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
TTEntry *tte = retrieve(p.get_key());
if (!tte || tte->move() != pv[i])
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
p.do_move(pv[i], st);
}
}
@@ -220,7 +227,7 @@ void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
/// will often get single-move PVs when the search stops while failing high,
/// and a single-move PV means that we don't have a ponder move.
void TranspositionTable::extract_pv(const Position& pos, Move pv[], int pvSize) {
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
const TTEntry* tte;
StateInfo st;
@@ -236,7 +243,7 @@ void TranspositionTable::extract_pv(const Position& pos, Move pv[], int pvSize)
&& tte->move() != MOVE_NONE
&& move_is_legal(p, tte->move())
&& (!p.is_draw() || ply < 2)
&& ply < pvSize)
&& ply < PLY_MAX)
{
pv[ply] = tte->move();
p.do_move(pv[ply++], st);
+8 -8
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -46,8 +46,8 @@
/// the 32 bits of the data field are so defined
///
/// bit 0-16: move
/// bit 17-19: not used
/// bit 20-22: value type
/// bit 17-18: not used
/// bit 19-22: value type
/// bit 23-31: generation
class TTEntry {
@@ -55,14 +55,14 @@ class TTEntry {
public:
TTEntry() {}
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
: key_ (k), data((m & 0x1FFFF) | (t << 19) | (generation << 23)),
value_(int16_t(v)), depth_(int16_t(d)) {}
uint32_t key() const { return key_; }
Depth depth() const { return Depth(depth_); }
Move move() const { return Move(data & 0x1FFFF); }
Value value() const { return Value(value_); }
ValueType type() const { return ValueType((data >> 20) & 7); }
ValueType type() const { return ValueType((data >> 19) & 0xF); }
int generation() const { return (data >> 23); }
private:
@@ -95,14 +95,14 @@ class TranspositionTable {
public:
TranspositionTable();
~TranspositionTable();
void set_size(unsigned mbSize);
void set_size(size_t mbSize);
void clear();
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
TTEntry* retrieve(const Key posKey) const;
void prefetch(const Key posKey) const;
void new_search();
void insert_pv(const Position& pos, Move pv[]);
void extract_pv(const Position& pos, Move pv[], int pvSize);
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
int full() const;
private:
@@ -114,7 +114,7 @@ private:
unsigned writes; // heavy SMP read/write access here
unsigned char pad_after[64];
unsigned size;
size_t size;
TTCluster* entries;
uint8_t generation;
};
+26 -2
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -33,7 +33,7 @@ typedef __int16 int16;
typedef unsigned __int16 uint16_t;
typedef __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef __int64 int64;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
typedef __int16 int16_t;
@@ -73,4 +73,28 @@ typedef uint64_t Bitboard;
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
#endif
// Define a __cpuid() function for gcc compilers, for Intel and MSVC
// is already available as an intrinsic.
#if defined(_MSC_VER)
#include <intrin.h>
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
inline void __cpuid(int CPUInfo[4], int InfoType)
{
int* eax = CPUInfo + 0;
int* ebx = CPUInfo + 1;
int* ecx = CPUInfo + 2;
int* edx = CPUInfo + 3;
*eax = InfoType;
*ecx = 0;
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
: "0" (*eax), "2" (*ecx));
}
#else
inline void __cpuid(int CPUInfo[4], int)
{
CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
}
#endif
#endif // !defined(TYPES_H_INCLUDED)
+50 -46
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -61,6 +61,7 @@ namespace {
void set_option(UCIInputParser& uip);
void set_position(UCIInputParser& uip);
bool go(UCIInputParser& uip);
void perft(UCIInputParser& uip);
}
@@ -106,7 +107,8 @@ namespace {
UCIInputParser uip(command);
string token;
uip >> token; // operator>>() skips any whitespace
if (!(uip >> token)) // operator>>() skips any whitespace
return true;
if (token == "quit")
return false;
@@ -123,7 +125,7 @@ namespace {
}
else if (token == "ucinewgame")
{
push_button("Clear Hash");
push_button("New Game");
Position::init_piece_square_tables();
RootPosition.from_fen(StartPosition);
}
@@ -147,23 +149,19 @@ namespace {
else if (token == "eval")
{
EvalInfo ei;
cout << "Incremental mg: " << RootPosition.mg_value()
<< "\nIncremental eg: " << RootPosition.eg_value()
cout << "Incremental mg: " << mg_value(RootPosition.value())
<< "\nIncremental eg: " << eg_value(RootPosition.value())
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
}
else if (token == "key")
cout << "key: " << hex << RootPosition.get_key()
<< "\nmaterial key: " << RootPosition.get_material_key()
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
else if (token == "perft")
perft(uip);
else
{
cout << "Unknown command: " << command << endl;
while (!uip.eof())
{
uip >> token;
cout << token << endl;
}
}
return true;
}
@@ -178,33 +176,33 @@ namespace {
string token;
uip >> token; // operator>>() skips any whitespace
if (!(uip >> token)) // operator>>() skips any whitespace
return;
if (token == "startpos")
RootPosition.from_fen(StartPosition);
else if (token == "fen")
{
string fen;
while (token != "moves" && !uip.eof())
while (uip >> token && token != "moves")
{
uip >> token;
fen += token;
fen += ' ';
}
RootPosition.from_fen(fen);
}
if (!uip.eof())
if (uip.good())
{
if (token != "moves")
uip >> token;
if (token == "moves")
{
Move move;
StateInfo st;
while (!uip.eof())
while (uip >> token)
{
uip >> token;
move = move_from_string(RootPosition, token);
RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
@@ -212,7 +210,7 @@ namespace {
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before they disappear.
RootPosition.saveState();
RootPosition.detach();
}
}
}
@@ -226,27 +224,22 @@ namespace {
void set_option(UCIInputParser& uip) {
string token, name;
string token, name, value;
uip >> token;
if (token == "name")
if (!(uip >> token)) // operator>>() skips any whitespace
return;
if (token == "name" && uip >> name)
{
uip >> name;
while (!uip.eof())
{
uip >> token;
if (token == "value")
break;
while (uip >> token && token != "value")
name += (" " + token);
}
if (token == "value")
{
// Reads until end of line and left trim white space
getline(uip, token);
token.erase(0, token.find_first_not_of(" \n\r\t"));
set_option_value(name, token);
if (token == "value" && uip >> value)
{
while (uip >> token)
value += (" " + token);
set_option_value(name, value);
} else
push_button(name);
}
@@ -273,10 +266,8 @@ namespace {
searchMoves[0] = MOVE_NONE;
while (!uip.eof())
while (uip >> token)
{
uip >> token;
if (token == "infinite")
infinite = true;
else if (token == "ponder")
@@ -300,22 +291,35 @@ namespace {
else if (token == "searchmoves")
{
int numOfMoves = 0;
while (!uip.eof())
{
uip >> token;
while (uip >> token)
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
}
searchMoves[numOfMoves] = MOVE_NONE;
}
}
if (moveTime)
infinite = true; // HACK
assert(RootPosition.is_ok());
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
}
void perft(UCIInputParser& uip) {
string token;
int depth, tm, n;
Position pos(RootPosition);
if (!(uip >> depth))
return;
tm = get_system_time();
n = perft(pos, depth * OnePly);
tm = get_system_time() - tm;
std::cout << "\nNodes " << n
<< "\nTime (ms) " << tm
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
}
}
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+52 -35
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -88,26 +88,10 @@ namespace {
o["Space"] = Option(100, 0, 200);
o["Aggressiveness"] = Option(100, 0, 200);
o["Cowardice"] = Option(100, 0, 200);
o["King Safety Curve"] = Option("Quadratic", COMBO);
o["King Safety Curve"].comboValues.push_back("Quadratic");
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
o["King Safety Coefficient"] = Option(40, 1, 100);
o["King Safety X Intercept"] = Option(0, 0, 20);
o["King Safety Max Slope"] = Option(30, 10, 100);
o["King Safety Max Value"] = Option(500, 100, 1000);
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
o["Queen Check Bonus"] = Option(2, 0, 4);
o["Rook Check Bonus"] = Option(1, 0, 4);
o["Bishop Check Bonus"] = Option(1, 0, 4);
o["Knight Check Bonus"] = Option(1, 0, 4);
o["Discovered Check Bonus"] = Option(3, 0, 8);
o["Mate Threat Bonus"] = Option(3, 0, 8);
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
@@ -116,22 +100,22 @@ namespace {
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
o["Threat Depth"] = Option(5, 0, 100);
o["Randomness"] = Option(0, 0, 10);
o["Minimum Split Depth"] = Option(4, 4, 7);
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
o["Threads"] = Option(1, 1, 8);
o["Hash"] = Option(32, 4, 4096);
o["Threads"] = Option(1, 1, MAX_THREADS);
o["Hash"] = Option(32, 4, 8192);
o["Clear Hash"] = Option(false, BUTTON);
o["New Game"] = Option(false, BUTTON);
o["Ponder"] = Option(true);
o["OwnBook"] = Option(true);
o["MultiPV"] = Option(1, 1, 500);
o["UCI_ShowCurrLine"] = Option(false);
o["UCI_Chess960"] = Option(false);
o["UCI_AnalyseMode"] = Option(false);
// Temporary hack for 1.7.1 to be removed in next release
o["Zugzwang detection"] = Option(false);
// Any option should know its name so to be easily printed
for (Options::iterator it = o.begin(); it != o.end(); ++it)
it->second.name = it->first;
@@ -169,6 +153,18 @@ namespace {
return ret;
}
// Specialization for std::string where instruction 'ss >> ret;'
// would erroneusly tokenize a string with spaces.
template<>
string get_option_value<string>(const string& optionName) {
if (options.find(optionName) == options.end())
return string();
return options[optionName].currentValue;
}
}
////
@@ -183,15 +179,18 @@ void init_uci_options() {
load_defaults(options);
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
// According to Ken Dail's tests, Glaurung plays much better with 7 than
// with 8 threads. This is weird, but it is probably difficult to find out
// why before I have a 8-core computer to experiment with myself.
// Set optimal value for parameter "Minimum Split Depth"
// according to number of available cores.
assert(options.find("Threads") != options.end());
assert(options.find("Minimum Split Depth") != options.end());
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
Option& thr = options["Threads"];
Option& msd = options["Minimum Split Depth"];
thr.defaultValue = thr.currentValue = stringify(cpu_count());
if (cpu_count() >= 8)
msd.defaultValue = msd.currentValue = stringify(7);
}
@@ -279,10 +278,28 @@ void set_option_value(const string& name, const string& value) {
else if (v == "false")
v = "0";
if (options.find(name) != options.end())
options[name].currentValue = v;
else
if (options.find(name) == options.end())
{
std::cout << "No such option: " << name << std::endl;
return;
}
// Normally it's up to the GUI to check for option's limits,
// but we could receive the new value directly from the user
// by teminal window. So let's check the bounds anyway.
Option& opt = options[name];
if (opt.type == CHECK && v != "0" && v != "1")
return;
else if (opt.type == SPIN)
{
int val = atoi(v.c_str());
if (val < opt.minValue || val > opt.maxValue)
return;
}
opt.currentValue = v;
}
@@ -302,7 +319,7 @@ void push_button(const string& buttonName) {
bool button_was_pressed(const string& buttonName) {
if (!get_option_value<bool>(buttonName))
return false;
return false;
set_option_value(buttonName, "false");
return true;
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+1 -1
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+49 -8
View File
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -33,13 +33,16 @@
////
enum ValueType {
VALUE_TYPE_NONE = 0,
VALUE_TYPE_NONE = 0,
VALUE_TYPE_UPPER = 1, // Upper bound
VALUE_TYPE_LOWER = 2, // Lower bound
VALUE_TYPE_EXACT = 3, // Exact score
VALUE_TYPE_EVAL = 4, // Evaluation cache
VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
VALUE_TYPE_EVAL = 4, // Static evaluation value
VALUE_TYPE_NULL = 8, // Null search value
VALUE_TYPE_EV_UP = VALUE_TYPE_EVAL | VALUE_TYPE_UPPER,
VALUE_TYPE_EV_LO = VALUE_TYPE_EVAL | VALUE_TYPE_LOWER,
VALUE_TYPE_NS_LO = VALUE_TYPE_NULL | VALUE_TYPE_LOWER,
};
@@ -48,10 +51,49 @@ enum Value {
VALUE_KNOWN_WIN = 15000,
VALUE_MATE = 30000,
VALUE_INFINITE = 30001,
VALUE_NONE = 30002
VALUE_NONE = 30002,
VALUE_ENSURE_SIGNED = -1
};
/// Score enum keeps a midgame and an endgame value in a single
/// integer (enum), first LSB 16 bits are used to store endgame
/// value, while upper bits are used for midgame value.
// Compiler is free to choose the enum type as long as can keep
// its data, so ensure Score to be an integer type.
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
// Extracting the _signed_ lower and upper 16 bits it not so trivial
// because according to the standard a simple cast to short is
// implementation defined and so is a right shift of a signed integer.
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
#else
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
#endif
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
inline Score operator-(Score s) { return Score(-int(s)); }
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
// Division must be handled separately for each term
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
// Only declared but not defined. We don't want to multiply two scores due to
// a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2);
////
//// Constants and variables
////
@@ -97,8 +139,7 @@ const Value PieceValueEndgame[17] = {
/// Bonus for having the side to move (modified by Joona Kiiski)
const Value TempoValueMidgame = Value(48);
const Value TempoValueEndgame = Value(22);
const Score TempoValue = make_score(48, 22);
////