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+90
-99
@@ -1,99 +1,90 @@
|
||||
1. Introduction
|
||||
---------------
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
|
||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer.
|
||||
|
||||
|
||||
2. Files
|
||||
--------
|
||||
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* Readme.txt, the file you are currently reading.
|
||||
|
||||
* Copying.txt, a text file containing the GNU General Public
|
||||
License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Stockfish on Unix-like
|
||||
systems. For further information about how to compile Stockfish
|
||||
yourself, read section 4 below.
|
||||
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
|
||||
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Stockfish has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation. The book file can be selected by setting the
|
||||
UCI parameter "Book File".
|
||||
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Stockfish directly from the source code with the included Makefile.
|
||||
The exception is computer with big-endian CPUs, like PowerPC
|
||||
Macintoshes. Some of the bitboard routines in the current version of
|
||||
Stockfish are endianness-sensitive, and won't work on a big-endian CPU.
|
||||
Ensuring that the line with #define USE_32BIT_ATTACKS" near the top
|
||||
of bitboard.h is commented out should solve this problem.
|
||||
Commenting out the line with "#define USE_32BIT_ATTACKS" near the
|
||||
|
||||
There is also a problem with compiling Stockfish on certain 64-bit
|
||||
systems, regardless of the endianness. If Stockfish segfaults
|
||||
immediately after startup, try to comment out the line with
|
||||
"#define USE_FOLDED_BITSCAN" near the beginning of bitboard.h and
|
||||
recompile.
|
||||
|
||||
Finally, even if Stockfish does work without any changes on your
|
||||
computer, it might be possible to improve the performance by changing
|
||||
some of the #define directives in bitboard.h. The default settings
|
||||
are optimized for 64-bit CPUs. On 32-bit CPUs, it is probably better
|
||||
to switch on USE_32BIT_ATTACKS, and to use BITCOUNT_SWAR_32 instead of
|
||||
BITCOUNT_SWAR_64. For computers with very little memory (like
|
||||
handheld devices), it is possible to conserve memory by defining
|
||||
USE_COMPACT_ROOK_ATTACKS.
|
||||
|
||||
|
||||
6. Terms of use
|
||||
---------------
|
||||
|
||||
Stockfish is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
Copying.txt.
|
||||
|
||||
|
||||
7. Feedback
|
||||
-----------
|
||||
|
||||
The author's e-mail address is mcostalba@gmail.com
|
||||
1. Introduction
|
||||
---------------
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
|
||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer. If you are using more than four threads, it
|
||||
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||
to 6.
|
||||
|
||||
|
||||
2. Files
|
||||
--------
|
||||
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* Readme.txt, the file you are currently reading.
|
||||
|
||||
* Copying.txt, a text file containing the GNU General Public
|
||||
License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Stockfish on Unix-like
|
||||
systems. For further information about how to compile Stockfish
|
||||
yourself, read section 4 below.
|
||||
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
|
||||
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Stockfish has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation. The book file can be selected by setting the
|
||||
UCI parameter "Book File".
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Stockfish directly from the source code with the included Makefile.
|
||||
|
||||
For big-endian machines like Power PC you need to enable the proper
|
||||
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
|
||||
|
||||
Stockfish has POPCNT instruction runtime detection and support. This can
|
||||
give an extra speed on Core i7 or similar systems. To enable this feature
|
||||
compile with 'make icc-profile-popcnt'
|
||||
|
||||
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
||||
for bit counting. Detection is automatic at compile time, but in case you
|
||||
experience compile problems you can comment out #define USE_BSFQ line in types.h
|
||||
|
||||
|
||||
5. Terms of use
|
||||
---------------
|
||||
|
||||
Stockfish is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
Copying.txt.
|
||||
|
||||
|
||||
6. Feedback
|
||||
-----------
|
||||
|
||||
The author's e-mail address is mcostalba@gmail.com
|
||||
|
||||
+3
-10
@@ -2,13 +2,13 @@
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./glaurung
|
||||
EngineCommand = ./stockfish
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = true
|
||||
LogFile = glaurung.log
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
@@ -34,8 +34,7 @@ King Safety Coefficient = 40
|
||||
King Safety X Intercept = 0
|
||||
King Safety Max Slope = 30
|
||||
King Safety Max Value = 500
|
||||
Queen Contact Check Bonus = 4
|
||||
Rook Contact Check Bonus = 2
|
||||
Queen Contact Check Bonus = 3
|
||||
Queen Check Bonus = 2
|
||||
Rook Check Bonus = 1
|
||||
Bishop Check Bonus = 1
|
||||
@@ -57,14 +56,8 @@ Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Full Depth Moves (PV nodes) = 14
|
||||
Full Depth Moves (non-PV nodes) = 3
|
||||
Threat Depth = 5
|
||||
Selective Plies = 7
|
||||
Futility Pruning (Main Search) = true
|
||||
Futility Pruning (Quiescence Search) = true
|
||||
Futility Margin 0 = 50
|
||||
Futility Margin 1 = 100
|
||||
Futility Margin 2 = 300
|
||||
Maximum Razoring Depth = 3
|
||||
Razoring Margin = 300
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
||||
|
||||
+267
-108
@@ -18,133 +18,292 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
###
|
||||
### Files
|
||||
###
|
||||
|
||||
### Executable name. Do not change
|
||||
EXE = stockfish
|
||||
|
||||
OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
|
||||
### ==========================================================================
|
||||
### Compiler speed switches for both GCC and ICC. These settings are generally
|
||||
### fast on a broad range of systems, but may be changed experimentally
|
||||
###
|
||||
### NOTE: Some versions of gcc miscompile value.h with -O2 or -O3, this is the
|
||||
### safe setup, try changing to -O3 or -O2 and verify it works for you.
|
||||
### ==========================================================================
|
||||
GCCFLAGS = -O1 -msse
|
||||
ICCFLAGS = -fast -msse
|
||||
ICCFLAGS-OSX = -fast -mdynamic-no-pic
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Enable/disable debugging, disabled by default
|
||||
### ==========================================================================
|
||||
GCCFLAGS += -DNDEBUG
|
||||
ICCFLAGS += -DNDEBUG
|
||||
ICCFLAGS-OSX += -DNDEBUG
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Remove below comments to compile for a big-endian machine
|
||||
### ==========================================================================
|
||||
#GCCFLAGS += -DBIGENDIAN
|
||||
#ICCFLAGS += -DBIGENDIAN
|
||||
#ICCFLAGS-OSX += -DBIGENDIAN
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
|
||||
### These settings are generally fast, but may be changed experimentally
|
||||
### ==========================================================================
|
||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||
|
||||
|
||||
### General compiler settings. Do not change
|
||||
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti
|
||||
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||
|
||||
|
||||
### General linker settings. Do not change
|
||||
LDFLAGS = -lpthread
|
||||
|
||||
|
||||
### Object files. Do not change
|
||||
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
position.o square.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||
|
||||
|
||||
###
|
||||
### Rules
|
||||
###
|
||||
### General rules. Do not change
|
||||
default:
|
||||
$(MAKE) gcc
|
||||
|
||||
help:
|
||||
@echo ""
|
||||
@echo "Makefile options:"
|
||||
@echo ""
|
||||
@echo "make > Default: Compiler = g++"
|
||||
@echo "make icc > Compiler = icpc"
|
||||
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
|
||||
@echo "make icc-profile-popcnt > Compiler = icpc + automatic pgo-build + popcnt-support"
|
||||
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
|
||||
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
|
||||
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
|
||||
@echo "make osx-x86_64 > x86-Mac OS X 64 bit. Compiler = g++"
|
||||
@echo "make osx-icc32 > x86-Mac OS X 32 bit. Compiler = icpc"
|
||||
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
|
||||
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
|
||||
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
|
||||
@echo "make strip > Strip executable"
|
||||
@echo "make clean > Clean up"
|
||||
@echo ""
|
||||
|
||||
all: $(EXE) .depend
|
||||
|
||||
clean:
|
||||
$(RM) *.o .depend glaurung
|
||||
$(RM) *.o .depend *~ $(EXE)
|
||||
|
||||
|
||||
###
|
||||
### Compiler:
|
||||
###
|
||||
### Possible targets. You may add your own ones here
|
||||
gcc:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
all
|
||||
|
||||
# CXX = g++
|
||||
# CXX = g++-4.2
|
||||
CXX = icpc
|
||||
icc:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS)" \
|
||||
all
|
||||
|
||||
icc-profile-make:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS)" \
|
||||
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile-use:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS)" \
|
||||
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile:
|
||||
@rm -rf profdir
|
||||
@mkdir profdir
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-make
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo "Benchmark finished. Build final executable now ..."
|
||||
@echo ""
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-use
|
||||
@rm -rf profdir bench.txt
|
||||
|
||||
icc-profile-make-with-popcnt:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile-use-with-popcnt:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile-popcnt:
|
||||
@rm -rf profdir
|
||||
@mkdir profdir
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-make
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build (popcnt disabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-make-with-popcnt
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build (popcnt enabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo "Benchmarks finished. Build final executable now ..."
|
||||
@echo ""
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) icc-profile-use-with-popcnt
|
||||
@rm -rf profdir bench.txt
|
||||
|
||||
|
||||
###
|
||||
### Dependencies
|
||||
###
|
||||
osx-ppc32:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
CXXFLAGS+='-arch ppc' \
|
||||
LDFLAGS+='-arch ppc' \
|
||||
all
|
||||
|
||||
osx-ppc64:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
CXXFLAGS+='-arch ppc64' \
|
||||
LDFLAGS+='-arch ppc64' \
|
||||
all
|
||||
|
||||
osx-x86:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
CXXFLAGS+='-arch i386' \
|
||||
LDFLAGS+='-arch i386' \
|
||||
all
|
||||
|
||||
osx-x86_64:
|
||||
$(MAKE) \
|
||||
CXX='g++' \
|
||||
CXXFLAGS="$(GCCFLAGS)" \
|
||||
CXXFLAGS+='-arch x86_64' \
|
||||
LDFLAGS+='-arch x86_64' \
|
||||
all
|
||||
|
||||
osx-icc32:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch i386' \
|
||||
LDFLAGS+='-arch i386' \
|
||||
all
|
||||
|
||||
osx-icc64:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch x86_64' \
|
||||
LDFLAGS+='-arch x86_64' \
|
||||
all
|
||||
|
||||
osx-icc32-profile-make:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch i386' \
|
||||
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||
LDFLAGS+='-arch i386' \
|
||||
all
|
||||
|
||||
osx-icc32-profile-use:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch i386' \
|
||||
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||
LDFLAGS+='-arch i386' \
|
||||
all
|
||||
|
||||
osx-icc32-profile:
|
||||
@rm -rf profdir
|
||||
@mkdir profdir
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) osx-icc32-profile-make
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo "Benchmark finished. Build final executable now ..."
|
||||
@echo ""
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) osx-icc32-profile-use
|
||||
@rm -rf profdir bench.txt
|
||||
|
||||
osx-icc64-profile-make:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch x86_64' \
|
||||
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||
LDFLAGS+='-arch x86_64' \
|
||||
all
|
||||
|
||||
osx-icc64-profile-use:
|
||||
$(MAKE) \
|
||||
CXX='icpc' \
|
||||
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||
CXXFLAGS+='-arch x86_64' \
|
||||
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||
LDFLAGS+='-arch x86_64' \
|
||||
all
|
||||
|
||||
osx-icc64-profile:
|
||||
@rm -rf profdir
|
||||
@mkdir profdir
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) osx-icc64-profile-make
|
||||
@echo ""
|
||||
@echo "Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo "Benchmark finished. Build final executable now ..."
|
||||
@echo ""
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) osx-icc64-profile-use
|
||||
@rm -rf profdir bench.txt
|
||||
|
||||
|
||||
|
||||
strip:
|
||||
strip $(EXE)
|
||||
|
||||
|
||||
### Compilation. Do not change
|
||||
$(EXE): $(OBJS)
|
||||
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
||||
|
||||
|
||||
### Dependencies. Do not change
|
||||
.depend:
|
||||
$(CXX) -MM $(OBJS:.o=.cpp) > $@
|
||||
$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@
|
||||
|
||||
include .depend
|
||||
|
||||
|
||||
###
|
||||
### Compiler and linker switches
|
||||
###
|
||||
|
||||
# Enable/disable debugging:
|
||||
|
||||
CXXFLAGS += -DNDEBUG
|
||||
|
||||
|
||||
# Compile with full warnings, and symbol names
|
||||
|
||||
CXXFLAGS += -Wall -g
|
||||
|
||||
|
||||
# General optimization flags. Note that -O2 might be faster than -O3 on some
|
||||
# systems; this requires testing.
|
||||
|
||||
CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fno-strict-aliasing
|
||||
|
||||
# Disable most annoying warnings for the Intel C++ compiler
|
||||
|
||||
CXXFLAGS += -wd383,869,981
|
||||
|
||||
|
||||
# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
|
||||
|
||||
# CXXFLAGS += -mdynamic-no-pic -no-prec-div -ipo -static -xP
|
||||
|
||||
|
||||
# Profiler guided optimization with the Intel C++ compiler. To use it, first
|
||||
# create the directory ./profdata if it does not already exist, and delete its
|
||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
||||
# resulting binary for a while (for instance, do ./glaurung bench 128 1, and
|
||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
||||
# recompile with -prof_use.
|
||||
|
||||
# CXXFLAGS += -prof_gen -prof_dir profdata
|
||||
# CXXFLAGS += -prof_use -prof_dir ./profdata
|
||||
|
||||
|
||||
# Profiler guided optimization with GCC. I've never been able to make this
|
||||
# work.
|
||||
|
||||
# CXXFLAGS += -fprofile-generate
|
||||
# LDFLAGS += -fprofile-generate
|
||||
# CXXFLAGS += -fprofile-use
|
||||
# CXXFLAGS += -fprofile-use
|
||||
|
||||
|
||||
# General linker flags
|
||||
|
||||
LDFLAGS += -lm -lpthread
|
||||
|
||||
|
||||
# Compiler switches for generating binaries for various CPUs in Mac OS X.
|
||||
# Note that 'arch ppc' and 'arch ppc64' only works with g++, and not with
|
||||
# the intel compiler.
|
||||
|
||||
# CXXFLAGS += -arch ppc
|
||||
# CXXFLAGS += -arch ppc64
|
||||
# CXXFLAGS += -arch i386
|
||||
# CXXFLAGS += -arch x86_64
|
||||
# LDFLAGS += -arch ppc
|
||||
# LDFLAGS += -arch ppc64
|
||||
# LDFLAGS += -arch i386
|
||||
# LDFLAGS += -arch x86_64
|
||||
|
||||
|
||||
# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
|
||||
# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
|
||||
|
||||
# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# CXXFLAGS += -mmacosx-version-min=10.4
|
||||
# LDFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# LDFLAGS += -Wl,-syslibroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# LDFLAGS += -mmacosx-version-min=10.4
|
||||
|
||||
|
||||
# Backwards compatibility with Mac OS X 10.4 when compiling with ICC. Doesn't
|
||||
# work yet. :-(
|
||||
|
||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MIN_REQUIRED=1040
|
||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MAX_ALLOWED=1040
|
||||
# CXXFLAGS += -D__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__=1040
|
||||
# CXXFLAGS += -F/Developer/SDKs/MacOSX10.4u.sdk/
|
||||
# LDFLAGS += -Wl,-syslibroot -Wl,/Developer/SDKs/MacOSX10.4u.sdk
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
#include "endgame.h"
|
||||
#include "evaluate.h"
|
||||
#include "material.h"
|
||||
#include "mersenne.h"
|
||||
#include "misc.h"
|
||||
#include "movepick.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
/// Application class is in charge of initializing global resources
|
||||
/// at startup and cleanly releases them when program terminates.
|
||||
|
||||
Application::Application() {
|
||||
|
||||
init_mersenne();
|
||||
init_direction_table();
|
||||
init_bitboards();
|
||||
init_uci_options();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
init_eval(1);
|
||||
init_bitbases();
|
||||
init_threads();
|
||||
|
||||
// Make random number generation less deterministic, for book moves
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
genrand_int32();
|
||||
}
|
||||
|
||||
Application::~Application() {
|
||||
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
}
|
||||
|
||||
void Application::initialize() {
|
||||
|
||||
// A static Application object is allocated
|
||||
// once only when this function is called.
|
||||
static Application singleton;
|
||||
}
|
||||
|
||||
void Application::exit_with_failure() {
|
||||
|
||||
exit(EXIT_FAILURE); // d'tor will be called automatically
|
||||
}
|
||||
@@ -1,34 +1,39 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PHASE_H_INCLUDED)
|
||||
#define PHASE_H_INCLUDED
|
||||
#if !defined(APPLICATION_H_INCLUDED)
|
||||
#define APPLICATION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
/// Singleton class used to housekeep memory and global resources
|
||||
/// so to be sure we always leave in a clean state.
|
||||
|
||||
class Application {
|
||||
|
||||
Application();
|
||||
Application(const Application&);
|
||||
~Application();
|
||||
|
||||
public:
|
||||
static void initialize();
|
||||
static void exit_with_failure();
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(PHASE_H_INCLUDED)
|
||||
#endif // !defined(APPLICATION_H_INCLUDED)
|
||||
+64
-34
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -30,12 +30,13 @@
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
const std::string BenchmarkPositions[] = {
|
||||
const string BenchmarkPositions[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||
@@ -53,7 +54,7 @@ const std::string BenchmarkPositions[] = {
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||
};
|
||||
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
@@ -67,28 +68,27 @@ const std::string BenchmarkPositions[] = {
|
||||
/// format (default are the BenchmarkPositions defined above).
|
||||
/// The analysis is written to a file named bench.txt.
|
||||
|
||||
void benchmark(const std::string& commandLine) {
|
||||
void benchmark(const string& commandLine) {
|
||||
|
||||
std::istringstream csVal(commandLine);
|
||||
std::istringstream csStr(commandLine);
|
||||
std::string ttSize, threads, fileName, limitType;
|
||||
istringstream csVal(commandLine);
|
||||
istringstream csStr(commandLine);
|
||||
string ttSize, threads, fileName, limitType, timFile;
|
||||
int val, secsPerPos, maxDepth, maxNodes;
|
||||
|
||||
csStr >> ttSize;
|
||||
csVal >> val;
|
||||
if (val < 4 || val > 1024)
|
||||
{
|
||||
std::cerr << "The hash table size must be between 4 and 1024" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
cerr << "The hash table size must be between 4 and 1024" << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
csStr >> threads;
|
||||
csVal >> val;
|
||||
if (val < 1 || val > THREAD_MAX)
|
||||
{
|
||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
set_option_value("Hash", ttSize);
|
||||
set_option_value("Threads", threads);
|
||||
set_option_value("OwnBook", "false");
|
||||
@@ -98,54 +98,84 @@ void benchmark(const std::string& commandLine) {
|
||||
csVal >> val;
|
||||
csVal >> fileName;
|
||||
csVal >> limitType;
|
||||
csVal >> timFile;
|
||||
|
||||
secsPerPos = maxDepth = maxNodes = 0;
|
||||
|
||||
if (limitType == "time")
|
||||
secsPerPos = val * 1000;
|
||||
else if (limitType == "depth")
|
||||
else if (limitType == "depth" || limitType == "perft")
|
||||
maxDepth = val;
|
||||
else
|
||||
maxNodes = val;
|
||||
|
||||
std::vector<std::string> positions;
|
||||
|
||||
vector<string> positions;
|
||||
|
||||
if (fileName != "default")
|
||||
{
|
||||
std::ifstream fenFile(fileName.c_str());
|
||||
ifstream fenFile(fileName.c_str());
|
||||
if (!fenFile.is_open())
|
||||
{
|
||||
std::cerr << "Unable to open positions file " << fileName
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
std::string pos;
|
||||
cerr << "Unable to open positions file " << fileName << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
string pos;
|
||||
while (fenFile.good())
|
||||
{
|
||||
std::getline(fenFile, pos);
|
||||
getline(fenFile, pos);
|
||||
if (!pos.empty())
|
||||
positions.push_back(pos);
|
||||
}
|
||||
fenFile.close();
|
||||
} else
|
||||
for (int i = 0; i < 16; i++)
|
||||
positions.push_back(std::string(BenchmarkPositions[i]));
|
||||
positions.push_back(string(BenchmarkPositions[i]));
|
||||
|
||||
int startTime = get_system_time();
|
||||
std::vector<std::string>::iterator it;
|
||||
ofstream timingFile;
|
||||
if (!timFile.empty())
|
||||
{
|
||||
timingFile.open(timFile.c_str(), ios::out | ios::app);
|
||||
if (!timingFile.is_open())
|
||||
{
|
||||
cerr << "Unable to open timing file " << timFile << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
vector<string>::iterator it;
|
||||
int cnt = 1;
|
||||
int64_t totalNodes = 0;
|
||||
int startTime = get_system_time();
|
||||
|
||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||
{
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Position pos(*it);
|
||||
std::cout << "\nProcessing position " << cnt << '/' << positions.size() << std::endl << std::endl;
|
||||
think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves);
|
||||
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||
if (limitType == "perft")
|
||||
totalNodes += perft(pos, maxDepth * OnePly);
|
||||
else if (!think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||
break;
|
||||
totalNodes += nodes_searched();
|
||||
}
|
||||
std::cout << "\nProcessing time (ms) " << get_system_time() - startTime << std::endl
|
||||
<< "Nodes searched " << totalNodes << std::endl
|
||||
<< "Press any key to exit" << std::endl;
|
||||
std::cin >> fileName;
|
||||
|
||||
cnt = get_system_time() - startTime;
|
||||
cerr << "==============================="
|
||||
<< "\nTotal time (ms) : " << cnt
|
||||
<< "\nNodes searched : " << totalNodes
|
||||
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
||||
|
||||
if (!timFile.empty())
|
||||
{
|
||||
timingFile << cnt << endl << endl;
|
||||
timingFile.close();
|
||||
}
|
||||
|
||||
// Under MS Visual C++ debug window always unconditionally closes
|
||||
// when program exits, this is bad because we want to read results before.
|
||||
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||
cerr << "Press any key to exit" << endl;
|
||||
cin >> fileName;
|
||||
#endif
|
||||
}
|
||||
|
||||
+3
-3
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+22
-21
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -53,11 +53,11 @@ namespace {
|
||||
Bitboard wk_attacks() const;
|
||||
Bitboard bk_attacks() const;
|
||||
Bitboard pawn_attacks() const;
|
||||
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
|
||||
|
||||
Result *Bitbase;
|
||||
const int IndexMax = 2*24*64*64;
|
||||
@@ -69,7 +69,7 @@ namespace {
|
||||
Result classify_btm(const KPKPosition &p);
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
int compress_result(Result r);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -89,7 +89,8 @@ void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||
int i, j, b;
|
||||
for(i = 0; i < 24576; i++) {
|
||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
||||
bitbase[i] = b;
|
||||
assert(b == int(uint8_t(b)));
|
||||
bitbase[i] = (uint8_t)b;
|
||||
}
|
||||
|
||||
// Release allocated memory:
|
||||
@@ -113,7 +114,7 @@ namespace {
|
||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
||||
sideToMove);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
||||
@@ -137,7 +138,7 @@ namespace {
|
||||
if(sideToMove == BLACK) {
|
||||
Bitboard wka = this->wk_attacks();
|
||||
Bitboard bka = this->bk_attacks();
|
||||
|
||||
|
||||
// Case 1: Stalemate
|
||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
@@ -166,7 +167,7 @@ namespace {
|
||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Bitboard KPKPosition::wk_attacks() const {
|
||||
return StepAttackBB[WK][whiteKingSquare];
|
||||
@@ -204,7 +205,7 @@ namespace {
|
||||
bool next_iteration() {
|
||||
KPKPosition p;
|
||||
int previousUnknownCount = UnknownCount;
|
||||
|
||||
|
||||
for(int i = 0; i < IndexMax; i++)
|
||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
||||
p.from_index(i);
|
||||
@@ -231,7 +232,7 @@ namespace {
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
|
||||
|
||||
// King moves
|
||||
b = p.wk_attacks();
|
||||
while(b) {
|
||||
@@ -260,14 +261,14 @@ namespace {
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
@@ -279,20 +280,20 @@ namespace {
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
@@ -345,5 +346,5 @@ namespace {
|
||||
int compress_result(Result r) {
|
||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+3
-3
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+250
-301
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -22,195 +22,14 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#include <intrin.h>
|
||||
#ifdef _WIN64
|
||||
#pragma intrinsic(_BitScanForward64)
|
||||
#else
|
||||
#pragma intrinsic(_BitScanForward)
|
||||
#endif
|
||||
#define USING_INTRINSICS
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
#include "direction.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = {BlackSquaresBB, WhiteSquaresBB};
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
},
|
||||
{
|
||||
Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{
|
||||
Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{
|
||||
EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
|
||||
#elif defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
||||
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
||||
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
||||
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
||||
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
||||
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
||||
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
||||
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
||||
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
||||
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
||||
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
||||
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
||||
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
||||
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
||||
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
||||
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
||||
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
||||
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
||||
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
||||
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
||||
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
||||
0x5ac08a4735370479ULL,
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||
};
|
||||
|
||||
#else // if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||
0x410201ce5c030092ULL
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||
};
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
#if !defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
Bitboard RMask[64];
|
||||
int RAttackIndex[64];
|
||||
Bitboard RAttacks[0x19000];
|
||||
#endif
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
||||
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
||||
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
||||
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
||||
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
||||
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
||||
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
||||
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
||||
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
||||
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
||||
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
||||
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
||||
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
||||
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
||||
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
||||
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
||||
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
||||
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
||||
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
||||
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||
0xdc01f6dca4bebbdcULL,
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||
};
|
||||
|
||||
#else // if defined(USE_32BIT_ATTACKS)
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||
@@ -237,6 +56,31 @@ const uint64_t BMult[64] = {
|
||||
0xa08520292120600ULL
|
||||
};
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||
0x410201ce5c030092ULL
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||
@@ -244,7 +88,132 @@ const int BShift[64] = {
|
||||
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||
};
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
const int RShift[64] = {
|
||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||
};
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
||||
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
||||
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
||||
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
||||
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
||||
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
||||
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
||||
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
||||
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
||||
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
||||
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
||||
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
||||
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
||||
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
||||
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
||||
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
||||
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
||||
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
||||
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
||||
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||
0xdc01f6dca4bebbdcULL,
|
||||
};
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
||||
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
||||
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
||||
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
||||
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
||||
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
||||
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
||||
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
||||
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
||||
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
||||
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
||||
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
||||
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
||||
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
||||
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
||||
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
||||
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
||||
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
||||
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
||||
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
||||
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
||||
0x5ac08a4735370479ULL,
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||
};
|
||||
|
||||
#endif // defined(IS_64BIT)
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{ EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
Bitboard RMask[64];
|
||||
int RAttackIndex[64];
|
||||
Bitboard RAttacks[0x19000];
|
||||
|
||||
Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
@@ -264,12 +233,15 @@ Bitboard BishopPseudoAttacks[64];
|
||||
Bitboard RookPseudoAttacks[64];
|
||||
Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
uint8_t BitCount8Bit[256];
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
void init_masks();
|
||||
void init_ray_bitboards();
|
||||
void init_attacks();
|
||||
@@ -282,9 +254,6 @@ namespace {
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]);
|
||||
void init_pseudo_attacks();
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
void init_file_and_rank_attacks();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -316,88 +285,19 @@ void init_bitboards() {
|
||||
init_ray_bitboards();
|
||||
init_attacks();
|
||||
init_between_bitboards();
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
init_file_and_rank_attacks();
|
||||
#else
|
||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift,
|
||||
RMult, rookDeltas);
|
||||
#endif
|
||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift,
|
||||
BMult, bishopDeltas);
|
||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
||||
init_pseudo_attacks();
|
||||
}
|
||||
|
||||
|
||||
#if defined(USE_FOLDED_BITSCAN)
|
||||
|
||||
static const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||
58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
};
|
||||
};
|
||||
|
||||
// WARNING: Needs -fno-strict-aliasing compiler option
|
||||
Square pop_1st_bit(Bitboard *bb) {
|
||||
|
||||
b_union u;
|
||||
uint32_t b;
|
||||
|
||||
u.b = *bb;
|
||||
|
||||
if (u.l)
|
||||
{
|
||||
b = u.l;
|
||||
*((uint32_t*)bb) = b & (b - 1);
|
||||
b ^= (b - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
b = u.h;
|
||||
*((uint32_t*)bb+1) = b & (b - 1); // Little endian only?
|
||||
b = ~(b ^ (b - 1));
|
||||
}
|
||||
return Square(BitTable[(b * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Bitboard bb = *b ^ (*b - 1);
|
||||
uint32_t fold = int(bb) ^ int(bb >> 32);
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else
|
||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
static const int BitTable[64] = {
|
||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||
@@ -405,25 +305,89 @@ static const int BitTable[64] = {
|
||||
51, 60, 42, 59, 58
|
||||
};
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Square pop_1st_bit(Bitboard* b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
#endif // defined(USE_FOLDED_BITSCAN)
|
||||
#elif !defined(USE_BSFQ)
|
||||
|
||||
static CACHE_LINE_ALIGNMENT
|
||||
const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||
58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
#if defined (BIGENDIAN)
|
||||
uint32_t h;
|
||||
uint32_t l;
|
||||
#else
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
#endif
|
||||
} dw;
|
||||
};
|
||||
|
||||
Square pop_1st_bit(Bitboard* bb) {
|
||||
|
||||
b_union* u;
|
||||
Square ret;
|
||||
|
||||
u = (b_union*)bb;
|
||||
|
||||
if (u->dw.l)
|
||||
{
|
||||
ret = Square(BitTable[((u->dw.l ^ (u->dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||
u->dw.l &= (u->dw.l - 1);
|
||||
return ret;
|
||||
}
|
||||
ret = Square(BitTable[((~(u->dw.h ^ (u->dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||
u->dw.h &= (u->dw.h - 1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
int bitScanReverse32(uint32_t b)
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if (b > 0xFFFF) {
|
||||
b >>= 16;
|
||||
result += 16;
|
||||
}
|
||||
if (b > 0xFF) {
|
||||
b >>= 8;
|
||||
result += 8;
|
||||
}
|
||||
if (b > 0xF) {
|
||||
b >>= 4;
|
||||
result += 4;
|
||||
}
|
||||
if (b > 0x3) {
|
||||
b >>= 2;
|
||||
result += 2;
|
||||
}
|
||||
return result + (b > 0) + (b > 1);
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
@@ -445,12 +409,15 @@ namespace {
|
||||
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
|
||||
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
||||
BitCount8Bit[b] = (uint8_t)count_1s(b);
|
||||
}
|
||||
|
||||
|
||||
void init_ray_bitboards() {
|
||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||
for(int i = 0; i < 128; i = i + 9 & ~8) {
|
||||
for(int i = 0; i < 128; i = (i + 9) & ~8) {
|
||||
for(int j = 0; j < 8; j++) {
|
||||
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
||||
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
@@ -536,19 +503,26 @@ namespace {
|
||||
for(i = 0; i < 64; i++) {
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
j = (1 << (64 - shift[i]));
|
||||
#else
|
||||
j = (1 << (32 - shift[i]));
|
||||
#endif
|
||||
|
||||
for(k = 0; k < j; k++) {
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index + ((b * mult[i]) >> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#else
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index +
|
||||
(unsigned(int(b) * int(mult[i]) ^
|
||||
int(b >> 32) * int(mult[i] >> 32))
|
||||
>> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#else
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index + ((b * mult[i]) >> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#endif
|
||||
}
|
||||
index += j;
|
||||
@@ -565,29 +539,4 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
void init_file_and_rank_attacks() {
|
||||
int i, j, k, l, m, s;
|
||||
Bitboard b1, b2;
|
||||
for(i = 0; i < 64; i++) {
|
||||
|
||||
for(m = 0; m <= 1; m++) {
|
||||
b1 = 0ULL;
|
||||
for(j = 0; j < 6; j++) if(i & (1<<j)) b1 |= (1ULL << ((j+1)*(1+m*7)));
|
||||
for(j = 0; j < 8; j++) {
|
||||
b2 = 0ULL;
|
||||
for(k = 0, s = 1; k < 2; k++, s *= -1) {
|
||||
for(l = j+s; l >= 0 && l <= 7; l += s) {
|
||||
b2 |= (m? RankBB[l] : FileBB[l]);
|
||||
if(b1 & (1ULL << (l*(1+m*7)))) break;
|
||||
}
|
||||
}
|
||||
if(m) FileAttacks[j][(b1*0xd6e8802041d0c441ULL) >> 58] = b2;
|
||||
else RankAttacks[j][i] = b2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
}
|
||||
|
||||
+47
-140
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -22,43 +22,6 @@
|
||||
#if !defined(BITBOARD_H_INCLUDED)
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Defines
|
||||
////
|
||||
|
||||
// Comment following define if you prefer manually adjust
|
||||
// platform macros defined below
|
||||
#define AUTO_CONFIGURATION
|
||||
|
||||
// Quiet a warning on Intel compiler
|
||||
#if !defined(__SIZEOF_INT__ )
|
||||
#define __SIZEOF_INT__ 0
|
||||
#endif
|
||||
|
||||
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
||||
#if defined(__x86_64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
#if !defined(AUTO_CONFIGURATION) || defined(IS_64BIT)
|
||||
|
||||
//#define USE_COMPACT_ROOK_ATTACKS
|
||||
//#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
|
||||
#define BITCOUNT_SWAR_64
|
||||
//#define BITCOUNT_SWAR_32
|
||||
//#define BITCOUNT_LOOP
|
||||
|
||||
#else
|
||||
|
||||
#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
#define BITCOUNT_SWAR_32
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
@@ -69,13 +32,6 @@
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
@@ -85,8 +41,6 @@ const Bitboard EmptyBoardBB = 0ULL;
|
||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
extern const Bitboard SquaresByColorBB[2];
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||
const Bitboard FileCBB = 0x0404040404040404ULL;
|
||||
@@ -96,10 +50,6 @@ const Bitboard FileFBB = 0x2020202020202020ULL;
|
||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||
|
||||
extern const Bitboard FileBB[8];
|
||||
extern const Bitboard NeighboringFilesBB[8];
|
||||
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||
|
||||
const Bitboard Rank1BB = 0xFFULL;
|
||||
const Bitboard Rank2BB = 0xFF00ULL;
|
||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
||||
@@ -109,6 +59,10 @@ const Bitboard Rank6BB = 0xFF0000000000ULL;
|
||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||
|
||||
extern const Bitboard SquaresByColorBB[2];
|
||||
extern const Bitboard FileBB[8];
|
||||
extern const Bitboard NeighboringFilesBB[8];
|
||||
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||
extern const Bitboard RankBB[8];
|
||||
extern const Bitboard RelativeRankBB[2][8];
|
||||
extern const Bitboard InFrontBB[2][8];
|
||||
@@ -123,15 +77,11 @@ extern Bitboard BetweenBB[64][64];
|
||||
extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard OutpostMask[2][64];
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
extern Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
#else
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
extern const uint64_t BMult[64];
|
||||
extern const int BShift[64];
|
||||
@@ -143,6 +93,8 @@ extern Bitboard BishopPseudoAttacks[64];
|
||||
extern Bitboard RookPseudoAttacks[64];
|
||||
extern Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
extern uint8_t BitCount8Bit[256];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
@@ -164,6 +116,17 @@ inline void clear_bit(Bitboard *b, Square s) {
|
||||
}
|
||||
|
||||
|
||||
/// Functions used to update a bitboard after a move. This is faster
|
||||
/// then calling a sequence of clear_bit() + set_bit()
|
||||
|
||||
inline Bitboard make_move_bb(Square from, Square to) {
|
||||
return SetMaskBB[from] | SetMaskBB[to];
|
||||
}
|
||||
|
||||
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
||||
*b ^= move_bb;
|
||||
}
|
||||
|
||||
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
||||
/// file or rank. It is also possible to pass a square as input to these
|
||||
/// functions.
|
||||
@@ -212,7 +175,7 @@ inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
|
||||
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
|
||||
/// representing all squares on the given rank from the given color's point of
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
|
||||
/// rank.
|
||||
|
||||
@@ -257,29 +220,24 @@ inline Bitboard ray_bb(Square s, SignedDirection d) {
|
||||
}
|
||||
|
||||
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
inline Bitboard file_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = (blockers >> square_file(s)) & 0x01010101010100ULL;
|
||||
return
|
||||
FileAttacks[square_rank(s)][(b*0xd6e8802041d0c441ULL)>>58] & file_bb(s);
|
||||
}
|
||||
|
||||
inline Bitboard rank_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = (blockers >> ((s & 56) + 1)) & 63;
|
||||
return RankAttacks[square_file(s)][b] & rank_bb(s);
|
||||
}
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
return file_attacks_bb(s, blockers) | rank_attacks_bb(s, blockers);
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||
}
|
||||
|
||||
#elif defined(USE_32BIT_ATTACKS)
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||
}
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
@@ -289,17 +247,6 @@ inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
>> RShift[s])];
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
@@ -308,14 +255,7 @@ inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
>> BShift[s])];
|
||||
}
|
||||
|
||||
#else // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||
}
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
#endif
|
||||
|
||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||
@@ -377,62 +317,30 @@ inline Bitboard isolated_pawn_mask(Square s) {
|
||||
}
|
||||
|
||||
|
||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(BITCOUNT_LOOP)
|
||||
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
int r;
|
||||
for(r = 0; b; r++, b &= b - 1);
|
||||
return r;
|
||||
inline Square first_1(Bitboard b) {
|
||||
Bitboard dummy;
|
||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||
return (Square)(dummy);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
return count_1s(b);
|
||||
inline Square pop_1st_bit(Bitboard* b) {
|
||||
const Square s = first_1(*b);
|
||||
*b &= ~(1ULL<<s);
|
||||
return s;
|
||||
}
|
||||
|
||||
#elif defined(BITCOUNT_SWAR_32)
|
||||
#else // if !defined(USE_BSFQ)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v = v - ((v >> 1) & 0x55555555);
|
||||
w = w - ((w >> 1) & 0x55555555);
|
||||
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||||
w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
|
||||
v = (v + (v >> 4)) & 0x0F0F0F0F;
|
||||
w = (w + (w >> 4)) & 0x0F0F0F0F;
|
||||
v = ((v+w) * 0x01010101) >> 24; // mul is fast on amd procs
|
||||
return int(v);
|
||||
}
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard* b);
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v = v - ((v >> 1) & 0x55555555);
|
||||
w = w - ((w >> 1) & 0x55555555);
|
||||
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||||
w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
|
||||
v = ((v+w) * 0x11111111) >> 28;
|
||||
return int(v);
|
||||
}
|
||||
|
||||
#elif defined(BITCOUNT_SWAR_64)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
b *= 0x0101010101010101ULL;
|
||||
return int(b >> 56);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
return int(b >> 60);
|
||||
}
|
||||
|
||||
#endif // BITCOUNT
|
||||
#endif
|
||||
|
||||
|
||||
////
|
||||
@@ -441,8 +349,7 @@ inline int count_1s_max_15(Bitboard b) {
|
||||
|
||||
extern void print_bitboard(Bitboard b);
|
||||
extern void init_bitboards();
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard *b);
|
||||
extern int bitScanReverse32(uint32_t b);
|
||||
|
||||
|
||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||
|
||||
+143
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BITCOUNT_H_INCLUDED)
|
||||
#define BITCOUNT_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
// Select type of intrinsic bit count instruction to use, see
|
||||
// README.txt on how to pgo compile with POPCNT support.
|
||||
|
||||
#if defined(__INTEL_COMPILER) && defined(USE_POPCNT) // Intel compiler
|
||||
|
||||
#include <nmmintrin.h>
|
||||
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
int CPUInfo[4] = {-1};
|
||||
__cpuid(CPUInfo, 0x00000001);
|
||||
return (CPUInfo[2] >> 23) & 1;
|
||||
}
|
||||
|
||||
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
|
||||
|
||||
#elif defined(_MSC_VER) && defined(USE_POPCNT) // Microsoft compiler
|
||||
|
||||
#include <intrin.h>
|
||||
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
int CPUInfo[4] = {-1};
|
||||
__cpuid(CPUInfo, 0x00000001);
|
||||
return (CPUInfo[2] >> 23) & 1;
|
||||
}
|
||||
|
||||
#define POPCNT_INTRINSIC(x) __popcnt64(x)
|
||||
|
||||
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
|
||||
|
||||
inline bool cpu_has_popcnt() { return false; }
|
||||
|
||||
#define POPCNT_INTRINSIC(x) 0
|
||||
|
||||
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
|
||||
|
||||
|
||||
/// Software implementation of bit count functions
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
b *= 0x0101010101010101ULL;
|
||||
return int(b >> 56);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
return int(b >> 60);
|
||||
}
|
||||
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||
v *= 0x01010101; // mul is fast on amd procs
|
||||
return int(v >> 24);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v += w; // 0-8 in 4 bits
|
||||
v *= 0x11111111;
|
||||
return int(v >> 28);
|
||||
}
|
||||
|
||||
#endif // BITCOUNT
|
||||
|
||||
|
||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||
/// If template parameter is true an intrinsic is called, otherwise
|
||||
/// we fallback on a software implementation.
|
||||
|
||||
template<bool UseIntrinsic>
|
||||
inline int count_1s(Bitboard b) {
|
||||
|
||||
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
|
||||
}
|
||||
|
||||
template<bool UseIntrinsic>
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
|
||||
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
|
||||
}
|
||||
|
||||
|
||||
// Global constant initialized at startup that is set to true if
|
||||
// CPU on which application runs supports POPCNT intrinsic. Unless
|
||||
// USE_POPCNT is not defined.
|
||||
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||
|
||||
|
||||
// Global constant used to print info about the use of 64 optimized
|
||||
// functions to verify that a 64 bit compile has been correctly built.
|
||||
#if defined(IS_64BIT)
|
||||
const bool CpuHas64BitPath = true;
|
||||
#else
|
||||
const bool CpuHas64BitPath = false;
|
||||
#endif
|
||||
|
||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||
+156
-165
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -35,6 +35,7 @@
|
||||
#include "mersenne.h"
|
||||
#include "movegen.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
@@ -49,7 +50,11 @@ Book OpeningBook;
|
||||
|
||||
namespace {
|
||||
|
||||
/// Random numbers from PolyGlot, used to compute book hash keys.
|
||||
/// Book entry size in bytes
|
||||
const int EntrySize = 16;
|
||||
|
||||
|
||||
/// Random numbers from PolyGlot, used to compute book hash keys
|
||||
|
||||
const uint64_t Random64[781] = {
|
||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||
@@ -317,31 +322,20 @@ namespace {
|
||||
|
||||
|
||||
/// Indices to the Random64[] array
|
||||
|
||||
const int RandomPiece = 0;
|
||||
const int RandomCastle = 768;
|
||||
const int RandomEnPassant = 772;
|
||||
const int RandomTurn = 780;
|
||||
|
||||
|
||||
/// Convert pieces to the range 0..1
|
||||
|
||||
const int PieceTo12[] = {
|
||||
0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11
|
||||
};
|
||||
const int RandomPiece = 0;
|
||||
const int RandomCastle = 768;
|
||||
const int RandomEnPassant = 772;
|
||||
const int RandomTurn = 780;
|
||||
|
||||
|
||||
/// Prototypes
|
||||
|
||||
uint64_t book_key(const Position &pos);
|
||||
uint64_t book_piece_key(Piece p, Square s);
|
||||
uint64_t book_castle_key(const Position &pos);
|
||||
uint64_t book_ep_key(const Position &pos);
|
||||
uint64_t book_color_key(const Position &pos);
|
||||
|
||||
uint16_t read_integer16(std::ifstream& file);
|
||||
uint64_t read_integer64(std::ifstream& file);
|
||||
uint64_t read_integer(std::ifstream& file, int size);
|
||||
uint64_t book_key(const Position& pos);
|
||||
uint64_t book_piece_key(Piece p, Square s);
|
||||
uint64_t book_castle_key(const Position& pos);
|
||||
uint64_t book_ep_key(const Position& pos);
|
||||
uint64_t book_color_key(const Position& pos);
|
||||
}
|
||||
|
||||
|
||||
@@ -350,99 +344,108 @@ namespace {
|
||||
////
|
||||
|
||||
|
||||
/// Constructor
|
||||
/// Destructor. Be sure file is closed before we leave.
|
||||
|
||||
Book::Book() : bookSize(0) {}
|
||||
Book::~Book() {
|
||||
|
||||
close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::open() opens a book file with a given file name.
|
||||
/// Book::open() opens a book file with a given file name
|
||||
|
||||
void Book::open(const std::string &fName) {
|
||||
void Book::open(const string& fName) {
|
||||
|
||||
// Close old file before opening the new
|
||||
close();
|
||||
|
||||
fileName = fName;
|
||||
bookFile.open(fileName.c_str(), std::ifstream::in | std::ifstream::binary);
|
||||
if (!bookFile.is_open())
|
||||
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||
if (!is_open())
|
||||
return;
|
||||
|
||||
bookFile.seekg(0, std::ios::end);
|
||||
bookSize = bookFile.tellg() / 16;
|
||||
bookFile.seekg(0, std::ios::beg);
|
||||
// Get the book size in number of entries
|
||||
seekg(0, ios::end);
|
||||
bookSize = tellg() / EntrySize;
|
||||
seekg(0, ios::beg);
|
||||
|
||||
if (!bookFile.good())
|
||||
if (!good())
|
||||
{
|
||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
cerr << "Failed to open book file " << fileName << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Book::close() closes the currently open book file.
|
||||
/// Book::close() closes the file only if it is open, otherwise
|
||||
/// we can end up in a little mess due to how std::ifstream works.
|
||||
|
||||
void Book::close() {
|
||||
|
||||
if (bookFile.is_open())
|
||||
bookFile.close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::is_open() tests whether a book file has been opened.
|
||||
|
||||
bool Book::is_open() const {
|
||||
|
||||
return bookFile.is_open() && bookSize != 0;
|
||||
if (is_open())
|
||||
ifstream::close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::file_name() returns the file name of the currently active book,
|
||||
/// or the empty string if no book is open.
|
||||
|
||||
const std::string Book::file_name() const {
|
||||
const string Book::file_name() const {
|
||||
|
||||
return bookFile.is_open() ? fileName : "";
|
||||
return is_open() ? fileName : "";
|
||||
}
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found.
|
||||
|
||||
Move Book::get_move(const Position &pos) const {
|
||||
if(this->is_open()) {
|
||||
int bestMove = 0, bestScore = 0, move, score;
|
||||
uint64_t key = book_key(pos);
|
||||
BookEntry entry;
|
||||
Move Book::get_move(const Position& pos) {
|
||||
|
||||
if (!is_open() || bookSize == 0)
|
||||
return MOVE_NONE;
|
||||
|
||||
int bookMove = 0, scoresSum = 0;
|
||||
uint64_t key = book_key(pos);
|
||||
BookEntry entry;
|
||||
|
||||
// Choose a book move among the possible moves for the given position
|
||||
for (int idx = find_key(key); idx < bookSize; idx++)
|
||||
{
|
||||
read_entry(entry, idx);
|
||||
if (entry.key != key)
|
||||
break;
|
||||
|
||||
int score = entry.count;
|
||||
|
||||
for(int i = this->find_key(key); i < bookSize; i++) {
|
||||
this->read_entry(entry, i);
|
||||
if(entry.key != key)
|
||||
break;
|
||||
move = entry.move;
|
||||
score = entry.count;
|
||||
assert(score > 0);
|
||||
|
||||
bestScore += score;
|
||||
if(int(genrand_int32() % bestScore) < score)
|
||||
bestMove = move;
|
||||
}
|
||||
|
||||
if(bestMove != 0) {
|
||||
MoveStack moves[256];
|
||||
int n, j;
|
||||
n = generate_legal_moves(pos, moves);
|
||||
for(j = 0; j < n; j++)
|
||||
if((int(moves[j].move) & 07777) == bestMove)
|
||||
return moves[j].move;
|
||||
}
|
||||
// Choose book move according to its score. If a move has a very
|
||||
// high score it has more probability to be choosen then a one with
|
||||
// lower score. Note that first entry is always chosen.
|
||||
scoresSum += score;
|
||||
if (int(genrand_int32() % scoresSum) < score)
|
||||
bookMove = entry.move;
|
||||
}
|
||||
if (!bookMove)
|
||||
return MOVE_NONE;
|
||||
|
||||
MoveStack mlist[256];
|
||||
MoveStack* last = generate_moves(pos, mlist);
|
||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||
if ((int(cur->move) & 07777) == bookMove)
|
||||
return cur->move;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// Book::find_key() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. The index to the first book
|
||||
/// entry with the same key as the input is returned. When the key is not
|
||||
/// through the book file for the given key. The index to the first book
|
||||
/// entry with the same key as the input is returned. When the key is not
|
||||
/// found in the book file, bookSize is returned.
|
||||
|
||||
int Book::find_key(uint64_t key) const {
|
||||
int Book::find_key(uint64_t key) {
|
||||
|
||||
int left, right, mid;
|
||||
BookEntry entry;
|
||||
|
||||
@@ -452,46 +455,59 @@ int Book::find_key(uint64_t key) const {
|
||||
|
||||
assert(left <= right);
|
||||
|
||||
while(left < right) {
|
||||
mid = (left + right) / 2;
|
||||
assert(mid >= left && mid < right);
|
||||
while (left < right)
|
||||
{
|
||||
mid = (left + right) / 2;
|
||||
|
||||
this->read_entry(entry, mid);
|
||||
assert(mid >= left && mid < right);
|
||||
|
||||
if(key <= entry.key)
|
||||
right = mid;
|
||||
else
|
||||
left = mid + 1;
|
||||
read_entry(entry, mid);
|
||||
if (key <= entry.key)
|
||||
right = mid;
|
||||
else
|
||||
left = mid + 1;
|
||||
}
|
||||
|
||||
assert(left == right);
|
||||
|
||||
this->read_entry(entry, left);
|
||||
|
||||
read_entry(entry, left);
|
||||
return (entry.key == key)? left : bookSize;
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_entry() takes a BookEntry reference and an integer index as
|
||||
/// input, and looks up the opening book entry at the given index in the book
|
||||
/// file. The book entry is copied to the first input parameter.
|
||||
/// file. The book entry is copied to the first input parameter.
|
||||
|
||||
void Book::read_entry(BookEntry& entry, int n) const {
|
||||
void Book::read_entry(BookEntry& entry, int idx) {
|
||||
|
||||
assert(n >= 0 && n < bookSize);
|
||||
assert(bookFile.is_open());
|
||||
assert(idx >= 0 && idx < bookSize);
|
||||
assert(is_open());
|
||||
|
||||
bookFile.seekg(n*16, std::ios_base::beg);
|
||||
if (!bookFile.good())
|
||||
seekg(idx * EntrySize, ios_base::beg);
|
||||
*this >> entry;
|
||||
if (!good())
|
||||
{
|
||||
std::cerr << "Failed to read book entry at index " << n << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
cerr << "Failed to read book entry at index " << idx << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
entry.key = read_integer64(bookFile);
|
||||
entry.move = read_integer16(bookFile);
|
||||
entry.count = read_integer16(bookFile);
|
||||
entry.n = read_integer16(bookFile);
|
||||
entry.sum = read_integer16(bookFile);
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_integer() reads size chars from the file stream
|
||||
/// and converts them in an integer number.
|
||||
|
||||
uint64_t Book::read_integer(int size) {
|
||||
|
||||
char buf[8];
|
||||
read(buf, size);
|
||||
|
||||
// Numbers are stored on disk as a binary byte stream
|
||||
uint64_t n = 0ULL;
|
||||
for (int i = 0; i < size; i++)
|
||||
n = (n << 8) + (unsigned char)buf[i];
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
@@ -501,92 +517,67 @@ void Book::read_entry(BookEntry& entry, int n) const {
|
||||
|
||||
namespace {
|
||||
|
||||
uint64_t book_key(const Position &pos) {
|
||||
uint64_t book_key(const Position& pos) {
|
||||
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
for(Color c = WHITE; c <= BLACK; c++) {
|
||||
Bitboard b = pos.pieces_of_color(c);
|
||||
Square s;
|
||||
Piece p;
|
||||
while(b != EmptyBoardBB) {
|
||||
s = pop_1st_bit(&b);
|
||||
p = pos.piece_on(s);
|
||||
assert(piece_is_ok(p));
|
||||
assert(color_of_piece(p) == c);
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
{
|
||||
Bitboard b = pos.pieces_of_color(c);
|
||||
|
||||
result ^= book_piece_key(p, s);
|
||||
}
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
Piece p = pos.piece_on(s);
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(color_of_piece(p) == c);
|
||||
|
||||
result ^= book_piece_key(p, s);
|
||||
}
|
||||
}
|
||||
|
||||
result ^= book_castle_key(pos);
|
||||
result ^= book_ep_key(pos);
|
||||
result ^= book_color_key(pos);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint64_t book_piece_key(Piece p, Square s) {
|
||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1)*64 + int(s)];
|
||||
|
||||
/// Convert pieces to the range 0..11
|
||||
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
||||
|
||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_castle_key(const Position &pos) {
|
||||
uint64_t book_castle_key(const Position& pos) {
|
||||
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
if(pos.can_castle_kingside(WHITE))
|
||||
result ^= Random64[RandomCastle+0];
|
||||
if(pos.can_castle_queenside(WHITE))
|
||||
result ^= Random64[RandomCastle+1];
|
||||
if(pos.can_castle_kingside(BLACK))
|
||||
result ^= Random64[RandomCastle+2];
|
||||
if(pos.can_castle_queenside(BLACK))
|
||||
result ^= Random64[RandomCastle+3];
|
||||
if (pos.can_castle_kingside(WHITE))
|
||||
result ^= Random64[RandomCastle+0];
|
||||
|
||||
if (pos.can_castle_queenside(WHITE))
|
||||
result ^= Random64[RandomCastle+1];
|
||||
|
||||
if (pos.can_castle_kingside(BLACK))
|
||||
result ^= Random64[RandomCastle+2];
|
||||
|
||||
if (pos.can_castle_queenside(BLACK))
|
||||
result ^= Random64[RandomCastle+3];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_ep_key(const Position &pos) {
|
||||
return (pos.ep_square() == SQ_NONE)?
|
||||
0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())];
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_color_key(const Position &pos) {
|
||||
return (pos.side_to_move() == WHITE)? Random64[RandomTurn] : 0ULL;
|
||||
}
|
||||
|
||||
|
||||
uint16_t read_integer16(std::ifstream& file) {
|
||||
|
||||
uint64_t n = read_integer(file, 2);
|
||||
assert(n == (uint16_t)n);
|
||||
return (uint16_t)n;
|
||||
uint64_t book_ep_key(const Position& pos) {
|
||||
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer64(std::ifstream& file) {
|
||||
|
||||
return read_integer(file, 8);
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer(std::ifstream& file, int size) {
|
||||
|
||||
char buf[8];
|
||||
file.read(buf, size);
|
||||
|
||||
if (!file.good())
|
||||
{
|
||||
std::cerr << "Failed to read " << size << " bytes from book file"
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
// Numbers are stored in little endian format
|
||||
uint64_t n = 0ULL;
|
||||
for (int i = 0; i < size; i++)
|
||||
n = (n << 8) + (unsigned char)buf[i];
|
||||
|
||||
return n;
|
||||
uint64_t book_color_key(const Position& pos) {
|
||||
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
|
||||
}
|
||||
}
|
||||
|
||||
+14
-21
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -52,31 +52,24 @@ struct BookEntry {
|
||||
uint16_t sum;
|
||||
};
|
||||
|
||||
class Book {
|
||||
|
||||
class Book : private std::ifstream {
|
||||
public:
|
||||
// Constructors
|
||||
Book();
|
||||
|
||||
// Open and close book files
|
||||
void open(const std::string &fName);
|
||||
~Book();
|
||||
void open(const std::string& fName);
|
||||
void close();
|
||||
|
||||
// Testing if a book is opened
|
||||
bool is_open() const;
|
||||
|
||||
// The file name of the currently active book
|
||||
const std::string file_name() const;
|
||||
|
||||
// Get a book move for a given position
|
||||
Move get_move(const Position &pos) const;
|
||||
Move get_move(const Position& pos);
|
||||
|
||||
private:
|
||||
int find_key(uint64_t key) const;
|
||||
void read_entry(BookEntry &entry, int n) const;
|
||||
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
|
||||
Book& operator>>(uint16_t& n) { n = (uint16_t)read_integer(2); return *this; }
|
||||
void operator>>(BookEntry& e) { *this >> e.key >> e.move >> e.count >> e.n >> e.sum; }
|
||||
|
||||
uint64_t read_integer(int size);
|
||||
void read_entry(BookEntry& e, int n);
|
||||
int find_key(uint64_t key);
|
||||
|
||||
std::string fileName;
|
||||
mutable std::ifstream bookFile;
|
||||
int bookSize;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// color_is_ok(), for debugging:
|
||||
|
||||
bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
+9
-20
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,20 +21,14 @@
|
||||
#if !defined(COLOR_H_INCLUDED)
|
||||
#define COLOR_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Color {
|
||||
WHITE,
|
||||
BLACK,
|
||||
WHITE,
|
||||
BLACK,
|
||||
COLOR_NONE
|
||||
};
|
||||
|
||||
@@ -43,19 +37,14 @@ enum Color {
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Color operator+ (Color c, int i) { return Color(int(c) + i); }
|
||||
inline void operator++ (Color &c, int i) { c = Color(int(c) + 1); }
|
||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern bool color_is_ok(Color c);
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
#endif // !defined(COLOR_H_INCLUDED)
|
||||
|
||||
+3
-6
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -35,9 +35,6 @@ enum Depth {
|
||||
//// Constants
|
||||
////
|
||||
|
||||
/// Note: If OnePly is changed, the constant HistoryMax in history.h should
|
||||
/// probably also be changed.
|
||||
|
||||
const Depth OnePly = Depth(2);
|
||||
|
||||
|
||||
|
||||
+47
-23
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -26,6 +26,32 @@
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
const SquareDelta directionToDelta[] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
|
||||
bool reachable(Square orig, Square dest, SignedDirection dir) {
|
||||
|
||||
SquareDelta delta = directionToDelta[dir];
|
||||
Square from = orig;
|
||||
Square to = from + delta;
|
||||
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
|
||||
{
|
||||
from = to;
|
||||
to += delta;
|
||||
}
|
||||
return (to == dest && square_distance(from, to) == 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
@@ -39,25 +65,23 @@ uint8_t SignedDirectionTable[64][64];
|
||||
////
|
||||
|
||||
void init_direction_table() {
|
||||
SquareDelta deltas[8] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
||||
if(s1 == s2) continue;
|
||||
for(SignedDirection d = SIGNED_DIR_E; d <= SIGNED_DIR_SE; d++) {
|
||||
SquareDelta delta = deltas[d];
|
||||
Square s3, s4;
|
||||
for(s4 = s1 + delta, s3 = s1;
|
||||
square_distance(s4, s3) == 1 && s4 != s2 && square_is_ok(s4);
|
||||
s3 = s4, s4 += delta);
|
||||
if(s4 == s2 && square_distance(s4, s3) == 1) {
|
||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
||||
DirectionTable[s1][s2] = uint8_t(d/2);
|
||||
break;
|
||||
}
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
{
|
||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
||||
if (s1 == s2)
|
||||
continue;
|
||||
|
||||
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
|
||||
{
|
||||
if (reachable(s1, s2, d))
|
||||
{
|
||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
||||
DirectionTable[s1][s2] = uint8_t(d / 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+16
-7
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -38,8 +38,8 @@ enum Direction {
|
||||
};
|
||||
|
||||
enum SignedDirection {
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
||||
SIGNED_DIR_NONE = 8
|
||||
@@ -58,9 +58,11 @@ extern uint8_t SignedDirectionTable[64][64];
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Direction &d, int) { d = Direction(int(d) + 1); }
|
||||
inline void operator++ (Direction& d, int) {
|
||||
d = Direction(int(d) + 1);
|
||||
}
|
||||
|
||||
inline void operator++ (SignedDirection &d, int) {
|
||||
inline void operator++ (SignedDirection& d, int) {
|
||||
d = SignedDirection(int(d) + 1);
|
||||
}
|
||||
|
||||
@@ -72,6 +74,13 @@ inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline int direction_is_diagonal(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] & 2;
|
||||
}
|
||||
|
||||
inline bool direction_is_straight(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] < 2;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
|
||||
+445
-450
File diff suppressed because it is too large
Load Diff
+51
-208
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -34,224 +34,67 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Abstract base class for all special endgame evaluation functions:
|
||||
enum EndgameType {
|
||||
|
||||
class EndgameEvaluationFunction {
|
||||
// Evaluation functions
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KNNK, // KNN vs K
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
// Scaling functions
|
||||
KBPsK, // KB+pawns vs K
|
||||
KQKRPs, // KQ vs KR+pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
/// Template abstract base class for all special endgame functions
|
||||
|
||||
template<typename T>
|
||||
class EndgameFunctionBase {
|
||||
public:
|
||||
EndgameEvaluationFunction(Color c);
|
||||
virtual ~EndgameEvaluationFunction() { }
|
||||
|
||||
virtual Value apply(const Position &pos) =0;
|
||||
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||
virtual ~EndgameFunctionBase() {}
|
||||
virtual T apply(const Position&) = 0;
|
||||
Color color() const { return strongerSide; }
|
||||
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
|
||||
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
||||
|
||||
/// Subclasses for various concrete endgames:
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
class KXKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KXKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
/// Templates subclass for various concrete endgames
|
||||
|
||||
template<EndgameType>
|
||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||
typedef EndgameEvaluationFunctionBase Base;
|
||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||
Value apply(const Position&);
|
||||
};
|
||||
|
||||
// KBN vs K:
|
||||
class KBNKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KBNKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
template<EndgameType>
|
||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||
typedef EndgameScalingFunctionBase Base;
|
||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||
ScaleFactor apply(const Position&);
|
||||
};
|
||||
|
||||
// KP vs K:
|
||||
class KPKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KPKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KP:
|
||||
class KRKPEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKPEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KB:
|
||||
class KRKBEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKBEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KN:
|
||||
class KRKNEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKNEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KQ vs KR:
|
||||
class KQKREvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KQKREvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBB vs KN:
|
||||
class KBBKNEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KBBKNEvaluationFunction(Color C);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// K and two minors vs K and one or two minors:
|
||||
class KmmKmEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KmmKmEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
|
||||
/// Abstract base class for all evaluation scaling functions:
|
||||
|
||||
class ScalingFunction {
|
||||
public:
|
||||
ScalingFunction(Color c);
|
||||
virtual ~ScalingFunction() { }
|
||||
|
||||
virtual ScaleFactor apply(const Position &pos) =0;
|
||||
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
|
||||
/// Subclasses for various concrete endgames:
|
||||
|
||||
// KBP vs K:
|
||||
class KBPKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KQ vs KRP:
|
||||
class KQKRPScalingFunction: public ScalingFunction {
|
||||
public:
|
||||
KQKRPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KRP vs KR:
|
||||
class KRPKRScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KRPKRScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KRPP vs KRP:
|
||||
class KRPPKRPScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KRPPKRPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// King and pawns vs king:
|
||||
class KPsKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KPsKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBP vs KB:
|
||||
class KBPKBScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKBScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBP vs KN:
|
||||
class KBPKNScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKNScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KNP vs K:
|
||||
class KNPKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KNPKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KP vs KP:
|
||||
class KPKPScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KPKPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
extern KXKEvaluationFunction EvaluateKXK, EvaluateKKX;
|
||||
|
||||
// KBN vs K:
|
||||
extern KBNKEvaluationFunction EvaluateKBNK, EvaluateKKBN;
|
||||
|
||||
// KP vs K:
|
||||
extern KPKEvaluationFunction EvaluateKPK, EvaluateKKP;
|
||||
|
||||
// KR vs KP:
|
||||
extern KRKPEvaluationFunction EvaluateKRKP, EvaluateKPKR;
|
||||
|
||||
// KR vs KB:
|
||||
extern KRKBEvaluationFunction EvaluateKRKB, EvaluateKBKR;
|
||||
|
||||
// KR vs KN:
|
||||
extern KRKNEvaluationFunction EvaluateKRKN, EvaluateKNKR;
|
||||
|
||||
// KQ vs KR:
|
||||
extern KQKREvaluationFunction EvaluateKQKR, EvaluateKRKQ;
|
||||
|
||||
// KBB vs KN:
|
||||
extern KBBKNEvaluationFunction EvaluateKBBKN, EvaluateKNKBB;
|
||||
|
||||
// K and two minors vs K and one or two minors:
|
||||
extern KmmKmEvaluationFunction EvaluateKmmKm;
|
||||
|
||||
// KBP vs K:
|
||||
extern KBPKScalingFunction ScaleKBPK, ScaleKKBP;
|
||||
|
||||
// KQ vs KRP:
|
||||
extern KQKRPScalingFunction ScaleKQKRP, ScaleKRPKQ;
|
||||
|
||||
// KRP vs KR:
|
||||
extern KRPKRScalingFunction ScaleKRPKR, ScaleKRKRP;
|
||||
|
||||
// KRPP vs KRP:
|
||||
extern KRPPKRPScalingFunction ScaleKRPPKRP, ScaleKRPKRPP;
|
||||
|
||||
// King and pawns vs king:
|
||||
extern KPsKScalingFunction ScaleKPsK, ScaleKKPs;
|
||||
|
||||
// KBP vs KB:
|
||||
extern KBPKBScalingFunction ScaleKBPKB, ScaleKBKBP;
|
||||
|
||||
// KBP vs KN:
|
||||
extern KBPKNScalingFunction ScaleKBPKN, ScaleKNKBP;
|
||||
|
||||
// KNP vs K:
|
||||
extern KNPKScalingFunction ScaleKNPK, ScaleKKNP;
|
||||
|
||||
// KP vs KP:
|
||||
extern KPKPScalingFunction ScaleKPKPw, ScaleKPKPb;
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
|
||||
+675
-666
File diff suppressed because it is too large
Load Diff
+23
-20
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,43 +25,46 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "material.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
|
||||
/// The EvalInfo struct contains various information computed and collected
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// arguments to the evaluation function, and the search can make use of its
|
||||
/// contents to make intelligent search decisions.
|
||||
///
|
||||
/// At the moment, this is not utilized very much: The only part of the
|
||||
/// At the moment, this is not utilized very much: The only part of the
|
||||
/// EvalInfo object which is used by the search is futilityMargin.
|
||||
class Position;
|
||||
|
||||
struct EvalInfo {
|
||||
|
||||
// Middle game and endgame evaluations:
|
||||
Value mgValue, egValue;
|
||||
|
||||
// Pointers to material and pawn hash table entries:
|
||||
MaterialInfo *mi;
|
||||
PawnInfo *pi;
|
||||
// Middle game and endgame evaluations
|
||||
Score value;
|
||||
|
||||
// Pointers to material and pawn hash table entries
|
||||
MaterialInfo* mi;
|
||||
PawnInfo* pi;
|
||||
|
||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||
// attacked by a given color and piece type. attackedBy[color][0] contains
|
||||
// attacked by a given color and piece type, attackedBy[color][0] contains
|
||||
// all squares attacked by the given color.
|
||||
Bitboard attackedBy[2][8];
|
||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
||||
|
||||
// kingZone[color] is the zone around the enemy king which is considered
|
||||
// by the king safety evaluation. This consists of the squares directly
|
||||
// by the king safety evaluation. This consists of the squares directly
|
||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
||||
// squares two ranks in front of the king. For instance, if black's king
|
||||
// squares two ranks in front of the king. For instance, if black's king
|
||||
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// f7, g7, h7, f6, g6 and h6.
|
||||
Bitboard kingZone[2];
|
||||
@@ -88,10 +91,10 @@ struct EvalInfo {
|
||||
Move mateThreat[2];
|
||||
|
||||
// Middle game and endgame mobility scores.
|
||||
Value mgMobility, egMobility;
|
||||
Score mobility;
|
||||
|
||||
// Extra futility margin. This is added to the standard futility margin
|
||||
// in the quiescence search.
|
||||
// Extra futility margin. This is added to the standard futility margin
|
||||
// in the quiescence search.
|
||||
Value futilityMargin;
|
||||
};
|
||||
|
||||
@@ -100,8 +103,8 @@ struct EvalInfo {
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value evaluate(const Position &pos, EvalInfo &ei, int threadID);
|
||||
extern Value quick_evaluate(const Position &pos);
|
||||
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||
extern Value quick_evaluate(const Position& pos);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
|
||||
+30
-40
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -32,71 +32,61 @@
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor
|
||||
|
||||
History::History() {
|
||||
this->clear();
|
||||
}
|
||||
History::History() { clear(); }
|
||||
|
||||
|
||||
/// History::clear() clears the history tables.
|
||||
/// History::clear() clears the history tables
|
||||
|
||||
void History::clear() {
|
||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
||||
memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
|
||||
memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
/// History::success() registers a move as being successful. This is done
|
||||
/// History::success() registers a move as being successful. This is done
|
||||
/// whenever a non-capturing move causes a beta cutoff in the main search.
|
||||
/// The three parameters are the moving piece, the move itself, and the
|
||||
/// search depth.
|
||||
/// The three parameters are the moving piece, the destination square, and
|
||||
/// the search depth.
|
||||
|
||||
void History::success(Piece p, Square to, Depth d) {
|
||||
|
||||
void History::success(Piece p, Move m, Depth d) {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
history[p][move_to(m)] += int(d) * int(d);
|
||||
successCount[p][move_to(m)]++;
|
||||
history[p][to] += int(d) * int(d);
|
||||
|
||||
// Prevent history overflow:
|
||||
if(history[p][move_to(m)] >= HistoryMax)
|
||||
for(int i = 0; i < 16; i++)
|
||||
for(int j = 0; j < 64; j++)
|
||||
history[i][j] /= 2;
|
||||
// Prevent history overflow
|
||||
if (history[p][to] >= HistoryMax)
|
||||
for (int i = 0; i < 16; i++)
|
||||
for (int j = 0; j < 64; j++)
|
||||
history[i][j] /= 4;
|
||||
}
|
||||
|
||||
|
||||
/// History::failure() registers a move as being unsuccessful. The function is
|
||||
/// History::failure() registers a move as being unsuccessful. The function is
|
||||
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||
/// at a node where a beta cutoff was finally found.
|
||||
|
||||
void History::failure(Piece p, Move m) {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
void History::failure(Piece p, Square to, Depth d) {
|
||||
|
||||
failureCount[p][move_to(m)]++;
|
||||
assert(piece_is_ok(p));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
history[p][to] -= int(d) * int(d);
|
||||
if (history[p][to] < 0)
|
||||
history[p][to] = 0;
|
||||
}
|
||||
|
||||
|
||||
/// History::move_ordering_score() returns an integer value used to order the
|
||||
/// non-capturing moves in the MovePicker class.
|
||||
|
||||
int History::move_ordering_score(Piece p, Move m) const {
|
||||
int History::move_ordering_score(Piece p, Square to) const {
|
||||
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
assert(square_is_ok(to));
|
||||
|
||||
return history[p][move_to(m)];
|
||||
}
|
||||
|
||||
|
||||
/// History::ok_to_prune() decides whether a move has been sufficiently
|
||||
/// unsuccessful that it makes sense to prune it entirely.
|
||||
|
||||
bool History::ok_to_prune(Piece p, Move m, Depth d) const {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
return (int(d) * successCount[p][move_to(m)] < failureCount[p][move_to(m)]);
|
||||
return history[p][to];
|
||||
}
|
||||
|
||||
+15
-19
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -34,24 +34,24 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The History class stores statistics about how often different moves have
|
||||
/// been successful or unsuccessful during the current search. These
|
||||
/// statistics are used for reduction and move ordering decisions.
|
||||
/// The History class stores statistics about how often different moves
|
||||
/// have been successful or unsuccessful during the current search. These
|
||||
/// statistics are used for reduction and move ordering decisions. History
|
||||
/// entries are stored according only to moving piece and destination square,
|
||||
/// in particular two moves with different origin but same destination and
|
||||
/// same piece will be considered identical.
|
||||
|
||||
class History {
|
||||
|
||||
public:
|
||||
History();
|
||||
void clear();
|
||||
void success(Piece p, Move m, Depth d);
|
||||
void failure(Piece p, Move m);
|
||||
int move_ordering_score(Piece p, Move m) const;
|
||||
bool ok_to_prune(Piece p, Move m, Depth d) const;
|
||||
void success(Piece p, Square to, Depth d);
|
||||
void failure(Piece p, Square to, Depth d);
|
||||
int move_ordering_score(Piece p, Square to) const;
|
||||
|
||||
private:
|
||||
int history[16][64]; // [piece][square]
|
||||
int successCount[16][64];
|
||||
int failureCount[16][64];
|
||||
};
|
||||
|
||||
|
||||
@@ -61,17 +61,13 @@ private:
|
||||
|
||||
/// HistoryMax controls how often the history counters will be scaled down:
|
||||
/// When the history score for a move gets bigger than HistoryMax, all
|
||||
/// entries in the table are divided by 2. It is difficult to guess what
|
||||
/// the ideal value of this constant is. Scaling down the scores often has
|
||||
/// entries in the table are divided by 4. It is difficult to guess what
|
||||
/// the ideal value of this constant is. Scaling down the scores often has
|
||||
/// the effect that parts of the search tree which have been searched
|
||||
/// recently have a bigger importance for move ordering than the moves which
|
||||
/// have been searched a long time ago.
|
||||
///
|
||||
/// Note that HistoryMax should probably be changed whenever the constant
|
||||
/// OnePly in depth.h is changed. This is somewhat annoying. Perhaps it
|
||||
/// would be better to scale down the history table at regular intervals?
|
||||
|
||||
const int HistoryMax = 50000;
|
||||
const int HistoryMax = 25000 * OnePly;
|
||||
|
||||
|
||||
#endif // !defined(HISTORY_H_INCLUDED)
|
||||
|
||||
+7
-6
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
|
||||
// x86 assembly language locks or OS spin locks may perform faster than
|
||||
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
||||
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
||||
// best.
|
||||
|
||||
//#define ASM_LOCK
|
||||
@@ -86,8 +86,9 @@ typedef pthread_mutex_t Lock;
|
||||
|
||||
#else
|
||||
|
||||
|
||||
# include <windows.h>
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||
|
||||
+40
-49
@@ -1,98 +1,89 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// To profile with callgrind uncomment following line
|
||||
//#define USE_CALLGRIND
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
#include "endgame.h"
|
||||
#include "evaluate.h"
|
||||
#include "material.h"
|
||||
#include "mersenne.h"
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "movepick.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "uci.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
#ifdef USE_CALLGRIND
|
||||
#include <valgrind/callgrind.h>
|
||||
#endif
|
||||
|
||||
////
|
||||
using namespace std;
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
// Disable IO buffering
|
||||
std::cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
std::cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
|
||||
// Initialization
|
||||
// Initialization through global resources manager
|
||||
Application::initialize();
|
||||
|
||||
init_mersenne();
|
||||
init_direction_table();
|
||||
init_bitboards();
|
||||
init_uci_options();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
MovePicker::init_phase_table();
|
||||
init_eval(1);
|
||||
init_bitbases();
|
||||
init_threads();
|
||||
#ifdef USE_CALLGRIND
|
||||
CALLGRIND_START_INSTRUMENTATION;
|
||||
#endif
|
||||
|
||||
// Make random number generation less deterministic, for book moves
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
genrand_int32();
|
||||
|
||||
// Process command line arguments
|
||||
if (argc >= 2 && string(argv[1]) == "bench")
|
||||
// Process command line arguments if any
|
||||
if (argc > 1)
|
||||
{
|
||||
if (argc < 4 || argc > 7)
|
||||
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
||||
cout << "Usage: stockfish bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default] "
|
||||
<< "[time, depth, perft or node limited = time] "
|
||||
<< "[timing file name = none]" << endl;
|
||||
else
|
||||
{
|
||||
std::cout << "Usage: glaurung bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default] "
|
||||
<< "[time, depth or node limited = time]"
|
||||
<< std::endl;
|
||||
exit(0);
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
string tim = argc > 7 ? argv[7] : "";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
|
||||
}
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Print copyright notice
|
||||
std::cout << engine_name() << ". Copyright (C) "
|
||||
<< "2004-2008 Tord Romstad, Marco Costalba. "
|
||||
<< std::endl;
|
||||
cout << engine_name()
|
||||
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
|
||||
|
||||
if (CpuHasPOPCNT)
|
||||
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
|
||||
|
||||
// Enter UCI mode
|
||||
uci_main_loop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
+188
-139
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -23,11 +23,13 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#include "material.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
@@ -35,83 +37,119 @@
|
||||
|
||||
namespace {
|
||||
|
||||
const Value BishopPairMidgameBonus = Value(100);
|
||||
const Value BishopPairEndgameBonus = Value(100);
|
||||
// Values modified by Joona Kiiski
|
||||
const Value MidgameLimit = Value(15581);
|
||||
const Value EndgameLimit = Value(3998);
|
||||
|
||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
||||
// Polynomial material balance parameters
|
||||
const Value RedundantQueenPenalty = Value(320);
|
||||
const Value RedundantRookPenalty = Value(554);
|
||||
|
||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||
|
||||
const int QuadraticCoefficientsSameColor[][6] = {
|
||||
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||
|
||||
const int QuadraticCoefficientsOppositeColor[][6] = {
|
||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||
|
||||
// Named endgame evaluation and scaling functions, these
|
||||
// are accessed direcly and not through the function maps.
|
||||
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
||||
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
||||
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
|
||||
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
|
||||
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
|
||||
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
|
||||
|
||||
typedef EndgameEvaluationFunctionBase EF;
|
||||
typedef EndgameScalingFunctionBase SF;
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Classes
|
||||
////
|
||||
|
||||
|
||||
/// See header for a class description. It is declared here to avoid
|
||||
/// to include <map> in the header file.
|
||||
/// EndgameFunctions class stores endgame evaluation and scaling functions
|
||||
/// in two std::map. Because STL library is not guaranteed to be thread
|
||||
/// safe even for read access, the maps, although with identical content,
|
||||
/// are replicated for each thread. This is faster then using locks.
|
||||
|
||||
class EndgameFunctions {
|
||||
|
||||
public:
|
||||
EndgameFunctions();
|
||||
EndgameEvaluationFunction* getEEF(Key key) const;
|
||||
ScalingFunction* getESF(Key key, Color* c) const;
|
||||
~EndgameFunctions();
|
||||
template<class T> T* get(Key key) const;
|
||||
|
||||
private:
|
||||
void add(Key k, EndgameEvaluationFunction* f);
|
||||
void add(Key k, Color c, ScalingFunction* f);
|
||||
template<class T> void add(const string& keyCode);
|
||||
|
||||
struct ScalingInfo
|
||||
{
|
||||
Color col;
|
||||
ScalingFunction* fun;
|
||||
};
|
||||
static Key buildKey(const string& keyCode);
|
||||
static const string swapColors(const string& keyCode);
|
||||
|
||||
std::map<Key, EndgameEvaluationFunction*> EEFmap;
|
||||
std::map<Key, ScalingInfo> ESFmap;
|
||||
// Here we store two maps, for evaluate and scaling functions
|
||||
pair<map<Key, EF*>, map<Key, SF*> > maps;
|
||||
|
||||
// Maps accessing functions returning const and non-const references
|
||||
template<typename T> const map<Key, T*>& get() const { return maps.first; }
|
||||
template<typename T> map<Key, T*>& get() { return maps.first; }
|
||||
};
|
||||
|
||||
// Explicit specializations of a member function shall be declared in
|
||||
// the namespace of which the class template is a member.
|
||||
template<> const map<Key, SF*>&
|
||||
EndgameFunctions::get<SF>() const { return maps.second; }
|
||||
|
||||
template<> map<Key, SF*>&
|
||||
EndgameFunctions::get<SF>() { return maps.second; }
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor for the MaterialInfoTable class
|
||||
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new MaterialInfo[size];
|
||||
funcs = new EndgameFunctions();
|
||||
|
||||
if (!entries || !funcs)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
||||
<< " bytes for material hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
|
||||
<< " bytes for material hash table." << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
/// Destructor for the MaterialInfoTable class
|
||||
|
||||
MaterialInfoTable::~MaterialInfoTable() {
|
||||
|
||||
delete [] entries;
|
||||
delete funcs;
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::clear() clears a material hash table by setting
|
||||
/// all entries to 0.
|
||||
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||
/// position. Because the phase is strictly a function of the material, it
|
||||
/// is stored in MaterialInfo.
|
||||
|
||||
void MaterialInfoTable::clear() {
|
||||
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||
|
||||
memset(entries, 0, size * sizeof(MaterialInfo));
|
||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||
|
||||
if (npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
else if (npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||
/// If the material configuration is not already present in the table, it
|
||||
@@ -134,41 +172,37 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
mi->clear();
|
||||
mi->key = key;
|
||||
|
||||
// A special case before looking for a specialized evaluation function
|
||||
// KNN vs K is a draw.
|
||||
if (key == KNNKMaterialKey || key == KKNNMaterialKey)
|
||||
{
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
||||
return mi;
|
||||
}
|
||||
// Store game phase
|
||||
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration.
|
||||
if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL)
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||
&& pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) >= RookValueEndgame)
|
||||
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
||||
&& pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) >= RookValueEndgame)
|
||||
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.pawns() == EmptyBoardBB
|
||||
&& pos.rooks() == EmptyBoardBB
|
||||
&& pos.queens() == EmptyBoardBB)
|
||||
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side,
|
||||
// and no pawns.
|
||||
assert(pos.knights(WHITE) | pos.bishops(WHITE));
|
||||
assert(pos.knights(BLACK) | pos.bishops(BLACK));
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
@@ -182,41 +216,43 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// The code below is rather messy, and it could easily get worse later,
|
||||
// if we decide to add more special cases. We face problems when there
|
||||
// if we decide to add more special cases. We face problems when there
|
||||
// are several conflicting applicable scaling functions and we need to
|
||||
// decide which one to use.
|
||||
Color c;
|
||||
ScalingFunction* sf;
|
||||
SF* sf;
|
||||
|
||||
if ((sf = funcs->getESF(key, &c)) != NULL)
|
||||
if ((sf = funcs->get<SF>(key)) != NULL)
|
||||
{
|
||||
mi->scalingFunction[c] = sf;
|
||||
mi->scalingFunction[sf->color()] = sf;
|
||||
return mi;
|
||||
}
|
||||
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK;
|
||||
|
||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBPs;
|
||||
|
||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||
&& pos.piece_count(BLACK, ROOK) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
|
||||
|
||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||
&& pos.piece_count(WHITE, ROOK) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||
{
|
||||
@@ -232,6 +268,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
}
|
||||
@@ -250,10 +288,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
}
|
||||
|
||||
// Evaluate the material balance
|
||||
|
||||
int sign;
|
||||
Value egValue = Value(0);
|
||||
Value mgValue = Value(0);
|
||||
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||
Color c, them;
|
||||
int sign, pt1, pt2, pc;
|
||||
int v, vv, matValue = 0;
|
||||
|
||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||
{
|
||||
@@ -280,103 +321,111 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
}
|
||||
}
|
||||
|
||||
// Bishop pair
|
||||
if (pos.piece_count(c, BISHOP) >= 2)
|
||||
{
|
||||
mgValue += sign * BishopPairMidgameBonus;
|
||||
egValue += sign * BishopPairEndgameBonus;
|
||||
}
|
||||
|
||||
// Knights are stronger when there are many pawns on the board. The
|
||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
||||
// Imbalances in Chess":
|
||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||
mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
||||
egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
||||
if (pieceCount[c][ROOK] >= 1)
|
||||
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||
|
||||
// Redundancy of major pieces, again based on Kaufman's paper:
|
||||
if (pos.piece_count(c, ROOK) >= 1)
|
||||
them = opposite_color(c);
|
||||
v = 0;
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
//
|
||||
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
||||
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
|
||||
mgValue -= sign * v;
|
||||
egValue -= sign * v;
|
||||
pc = pieceCount[c][pt1];
|
||||
if (!pc)
|
||||
continue;
|
||||
|
||||
vv = LinearCoefficients[pt1];
|
||||
|
||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||
|
||||
v += pc * vv;
|
||||
}
|
||||
matValue += sign * v;
|
||||
}
|
||||
mi->mgValue = int16_t(mgValue);
|
||||
mi->egValue = int16_t(egValue);
|
||||
mi->value = int16_t(matValue / 16);
|
||||
return mi;
|
||||
}
|
||||
|
||||
|
||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
||||
/// each key. The maps are constant and are populated only at construction,
|
||||
/// but are per-thread instead of globals to avoid expensive locks.
|
||||
/// EndgameFunctions member definitions.
|
||||
|
||||
EndgameFunctions::EndgameFunctions() {
|
||||
|
||||
typedef Key ZM[2][8][16];
|
||||
const ZM& z = Position::zobMaterial;
|
||||
add<EvaluationFunction<KNNK> >("KNNK");
|
||||
add<EvaluationFunction<KPK> >("KPK");
|
||||
add<EvaluationFunction<KBNK> >("KBNK");
|
||||
add<EvaluationFunction<KRKP> >("KRKP");
|
||||
add<EvaluationFunction<KRKB> >("KRKB");
|
||||
add<EvaluationFunction<KRKN> >("KRKN");
|
||||
add<EvaluationFunction<KQKR> >("KQKR");
|
||||
add<EvaluationFunction<KBBKN> >("KBBKN");
|
||||
|
||||
static const Color W = WHITE;
|
||||
static const Color B = BLACK;
|
||||
|
||||
KNNKMaterialKey = z[W][KNIGHT][1] ^ z[W][KNIGHT][2];
|
||||
KKNNMaterialKey = z[B][KNIGHT][1] ^ z[B][KNIGHT][2];
|
||||
|
||||
add(z[W][PAWN][1], &EvaluateKPK);
|
||||
add(z[B][PAWN][1], &EvaluateKKP);
|
||||
|
||||
add(z[W][BISHOP][1] ^ z[W][KNIGHT][1], &EvaluateKBNK);
|
||||
add(z[B][BISHOP][1] ^ z[B][KNIGHT][1], &EvaluateKKBN);
|
||||
add(z[W][ROOK][1] ^ z[B][PAWN][1], &EvaluateKRKP);
|
||||
add(z[W][PAWN][1] ^ z[B][ROOK][1], &EvaluateKPKR);
|
||||
add(z[W][ROOK][1] ^ z[B][BISHOP][1], &EvaluateKRKB);
|
||||
add(z[W][BISHOP][1] ^ z[B][ROOK][1], &EvaluateKBKR);
|
||||
add(z[W][ROOK][1] ^ z[B][KNIGHT][1], &EvaluateKRKN);
|
||||
add(z[W][KNIGHT][1] ^ z[B][ROOK][1], &EvaluateKNKR);
|
||||
add(z[W][QUEEN][1] ^ z[B][ROOK][1], &EvaluateKQKR);
|
||||
add(z[W][ROOK][1] ^ z[B][QUEEN][1], &EvaluateKRKQ);
|
||||
add(z[W][BISHOP][2] ^ z[B][KNIGHT][1], &EvaluateKBBKN);
|
||||
add(z[W][KNIGHT][1] ^ z[B][BISHOP][2], &EvaluateKNKBB);
|
||||
|
||||
add(z[W][KNIGHT][1] ^ z[W][PAWN][1], W, &ScaleKNPK);
|
||||
add(z[B][KNIGHT][1] ^ z[B][PAWN][1], B, &ScaleKKNP);
|
||||
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] , W, &ScaleKRPKR);
|
||||
add(z[W][ROOK][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] , B, &ScaleKRKRP);
|
||||
add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][BISHOP][1], W, &ScaleKBPKB);
|
||||
add(z[W][BISHOP][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKBKBP);
|
||||
add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][KNIGHT][1], W, &ScaleKBPKN);
|
||||
add(z[W][KNIGHT][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKNKBP);
|
||||
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[W][PAWN][2] ^ z[B][ROOK][1] ^ z[B][PAWN][1], W, &ScaleKRPPKRP);
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] ^ z[B][PAWN][2], B, &ScaleKRPKRPP);
|
||||
add<ScalingFunction<KNPK> >("KNPK");
|
||||
add<ScalingFunction<KRPKR> >("KRPKR");
|
||||
add<ScalingFunction<KBPKB> >("KBPKB");
|
||||
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
||||
add<ScalingFunction<KBPKN> >("KBPKN");
|
||||
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(Key k, EndgameEvaluationFunction* f) {
|
||||
EndgameFunctions::~EndgameFunctions() {
|
||||
|
||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunction*>(k, f));
|
||||
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||
delete (*it).second;
|
||||
|
||||
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||
delete (*it).second;
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(Key k, Color c, ScalingFunction* f) {
|
||||
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||
|
||||
ScalingInfo s = {c, f};
|
||||
ESFmap.insert(std::pair<Key, ScalingInfo>(k, s));
|
||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||
assert(keyCode.length() < 8);
|
||||
|
||||
stringstream s;
|
||||
bool upcase = false;
|
||||
|
||||
// Build up a fen string with the given pieces, note that
|
||||
// the fen string could be of an illegal position.
|
||||
for (size_t i = 0; i < keyCode.length(); i++)
|
||||
{
|
||||
if (keyCode[i] == 'K')
|
||||
upcase = !upcase;
|
||||
|
||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
}
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
||||
return Position(s.str()).get_material_key();
|
||||
}
|
||||
|
||||
EndgameEvaluationFunction* EndgameFunctions::getEEF(Key key) const {
|
||||
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||
|
||||
std::map<Key, EndgameEvaluationFunction*>::const_iterator it(EEFmap.find(key));
|
||||
return (it != EEFmap.end() ? it->second : NULL);
|
||||
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
||||
size_t idx = keyCode.find("K", 1);
|
||||
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||
}
|
||||
|
||||
ScalingFunction* EndgameFunctions::getESF(Key key, Color* c) const {
|
||||
template<class T>
|
||||
void EndgameFunctions::add(const string& keyCode) {
|
||||
|
||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
||||
if (it == ESFmap.end())
|
||||
return NULL;
|
||||
typedef typename T::Base F;
|
||||
|
||||
*c = it->second.col;
|
||||
return it->second.fun;
|
||||
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T* EndgameFunctions::get(Key key) const {
|
||||
|
||||
typename map<Key, T*>::const_iterator it(get<T>().find(key));
|
||||
return (it != get<T>().end() ? it->second : NULL);
|
||||
}
|
||||
|
||||
+34
-35
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -49,47 +49,42 @@ class MaterialInfo {
|
||||
friend class MaterialInfoTable;
|
||||
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
MaterialInfo() : key(0) { clear(); }
|
||||
|
||||
Score material_value() const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
int space_weight() const;
|
||||
Phase game_phase() const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
|
||||
inline void clear();
|
||||
|
||||
Key key;
|
||||
int16_t mgValue;
|
||||
int16_t egValue;
|
||||
int16_t value;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunction* evaluationFunction;
|
||||
ScalingFunction* scalingFunction[2];
|
||||
uint8_t spaceWeight;
|
||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||
EndgameScalingFunctionBase* scalingFunction[2];
|
||||
int spaceWeight;
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
|
||||
/// EndgameFunctions class stores the endgame evaluation functions std::map.
|
||||
/// Because STL library is not thread safe even for read access, the maps,
|
||||
/// although with identical content, are replicated for each thread. This
|
||||
/// is faster then using locks with an unique set of global maps.
|
||||
|
||||
class EndgameFunctions;
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||
class EndgameFunctions;
|
||||
|
||||
class MaterialInfoTable {
|
||||
|
||||
public:
|
||||
MaterialInfoTable(unsigned numOfEntries);
|
||||
~MaterialInfoTable();
|
||||
void clear();
|
||||
MaterialInfo* get_material_info(const Position& pos);
|
||||
|
||||
static Phase game_phase(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
MaterialInfo* entries;
|
||||
@@ -101,35 +96,31 @@ private:
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
|
||||
/// material balance evaluation for the middle game and the endgame.
|
||||
|
||||
inline Value MaterialInfo::mg_value() const {
|
||||
/// MaterialInfo::material_value simply returns the material balance
|
||||
/// evaluation that is independent from game phase.
|
||||
|
||||
return Value(mgValue);
|
||||
}
|
||||
inline Score MaterialInfo::material_value() const {
|
||||
|
||||
inline Value MaterialInfo::eg_value() const {
|
||||
|
||||
return Value(egValue);
|
||||
return make_score(value, value);
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
||||
/// with all slots at their default values.
|
||||
/// with all slots at their default values but the key.
|
||||
|
||||
inline void MaterialInfo::clear() {
|
||||
|
||||
mgValue = egValue = 0;
|
||||
value = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
spaceWeight = 0;
|
||||
evaluationFunction = NULL;
|
||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||
spaceWeight = 0;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
@@ -155,6 +146,14 @@ inline int MaterialInfo::space_weight() const {
|
||||
return spaceWeight;
|
||||
}
|
||||
|
||||
/// MaterialInfo::game_phase() returns the game phase according
|
||||
/// to this material configuration.
|
||||
|
||||
inline Phase MaterialInfo::game_phase() const {
|
||||
|
||||
return gamePhase;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||
/// specialized evaluation function for the current material configuration,
|
||||
@@ -167,7 +166,7 @@ inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
|
||||
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function
|
||||
/// to a given position object. It should only be called when
|
||||
/// to a given position object. It should only be called when
|
||||
/// specialized_eval_exists() returns 'true'.
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
|
||||
+3
-3
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+51
-36
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -30,10 +30,9 @@
|
||||
|
||||
#else
|
||||
|
||||
# include <windows.h>
|
||||
# include <time.h>
|
||||
# include "dos.h"
|
||||
int gettimeofday(struct timeval * tp, struct timezone * tzp);
|
||||
#define _CRT_SECURE_NO_DEPRECATE
|
||||
#include <windows.h>
|
||||
#include <sys/timeb.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -43,18 +42,27 @@ int gettimeofday(struct timeval * tp, struct timezone * tzp);
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
static const string EngineVersion = "1.6.1";
|
||||
static const string AppName = "Stockfish";
|
||||
static const string AppTag = "";
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
static const std::string AppName = "Stockfish";
|
||||
static const std::string AppTag = "";
|
||||
bool Chess960;
|
||||
|
||||
long dbg_cnt0 = 0;
|
||||
long dbg_cnt1 = 0;
|
||||
uint64_t dbg_cnt0 = 0;
|
||||
uint64_t dbg_cnt1 = 0;
|
||||
|
||||
bool dbg_show_mean = false;
|
||||
bool dbg_show_hit_rate = false;
|
||||
@@ -96,34 +104,33 @@ void dbg_after() {
|
||||
void dbg_mean_of(int v) {
|
||||
|
||||
assert(!dbg_show_hit_rate);
|
||||
dbg_show_mean = true;
|
||||
dbg_cnt0++;
|
||||
dbg_cnt1 += v;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
std::cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1)
|
||||
<< std::endl;
|
||||
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
std::cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << std::endl;
|
||||
cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate(std::ofstream& logFile) {
|
||||
void dbg_print_hit_rate(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1)
|
||||
<< std::endl;
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean(std::ofstream& logFile) {
|
||||
void dbg_print_mean(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << std::endl;
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
@@ -131,26 +138,27 @@ void dbg_print_mean(std::ofstream& logFile) {
|
||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||
|
||||
const std::string engine_name() {
|
||||
const string engine_name() {
|
||||
|
||||
if (EngineVersion.empty())
|
||||
{
|
||||
std::string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
std::string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
|
||||
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
if (!EngineVersion.empty())
|
||||
return AppName+ " " + EngineVersion + cpu64;
|
||||
|
||||
std::stringstream s;
|
||||
std::string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
|
||||
std::string name = AppName + " " + AppTag + " ";
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
|
||||
s << name << date.substr(date.length() - 2) << std::setfill('0')
|
||||
<< std::setw(2) << mon << std::setw(2) << day;
|
||||
stringstream s;
|
||||
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
|
||||
return s.str();
|
||||
} else
|
||||
return "Stockfish " + EngineVersion;
|
||||
string name = AppName + " " + AppTag + " ";
|
||||
|
||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
||||
<< setw(2) << mon << setw(2) << day << cpu64;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
@@ -158,9 +166,16 @@ const std::string engine_name() {
|
||||
/// milliseconds.
|
||||
|
||||
int get_system_time() {
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
struct _timeb t;
|
||||
_ftime(&t);
|
||||
return int(t.time*1000 + t.millitm);
|
||||
#else
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
+13
-14
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -29,17 +29,8 @@
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
const std::string EngineVersion = "1.2";
|
||||
|
||||
#include "application.h"
|
||||
#include "types.h"
|
||||
|
||||
////
|
||||
//// Macros
|
||||
@@ -49,6 +40,13 @@ const std::string EngineVersion = "1.2";
|
||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
extern bool Chess960;
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
@@ -58,6 +56,7 @@ extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
|
||||
|
||||
////
|
||||
//// Debug
|
||||
////
|
||||
@@ -65,8 +64,8 @@ extern int Bioskey();
|
||||
extern bool dbg_show_mean;
|
||||
extern bool dbg_show_hit_rate;
|
||||
|
||||
extern long dbg_cnt0;
|
||||
extern long dbg_cnt1;
|
||||
extern uint64_t dbg_cnt0;
|
||||
extern uint64_t dbg_cnt1;
|
||||
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
|
||||
+10
-11
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -27,7 +27,6 @@
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "position.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
////
|
||||
@@ -72,13 +71,13 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
||||
}
|
||||
}
|
||||
|
||||
if (piece == king_of_color(us))
|
||||
if (piece == piece_of_color_and_type(us, KING))
|
||||
{
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if (pos.piece_on(to) == rook_of_color(us))
|
||||
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||
return make_castle_move(from, to);
|
||||
|
||||
else if (square_distance(from, to) > 1)
|
||||
@@ -87,13 +86,13 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||
Square s = from + delta;
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us))
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
||||
s += delta;
|
||||
|
||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
||||
}
|
||||
}
|
||||
else if (piece == pawn_of_color(us))
|
||||
else if (piece == piece_of_color_and_type(us, PAWN))
|
||||
{
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
@@ -130,8 +129,8 @@ const std::string move_to_string(Move move) {
|
||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||
}
|
||||
str = square_to_string(from) + square_to_string(to);
|
||||
if (move_promotion(move))
|
||||
str += piece_type_to_char(move_promotion(move), false);
|
||||
if (move_is_promotion(move))
|
||||
str += piece_type_to_char(move_promotion_piece(move), false);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
@@ -139,7 +138,7 @@ const std::string move_to_string(Move move) {
|
||||
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream &operator << (std::ostream &os, Move m) {
|
||||
std::ostream &operator << (std::ostream& os, Move m) {
|
||||
|
||||
return os << move_to_string(m);
|
||||
}
|
||||
|
||||
+130
-13
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -38,10 +38,22 @@
|
||||
|
||||
class Position;
|
||||
|
||||
/// A move needs 17 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-14: promotion piece type
|
||||
/// bit 15: en passant flag
|
||||
/// bit 16: castle flag
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||
/// because in any normal move destination square is always different
|
||||
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||
/// origin and destination square, 0 and 1 respectively.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65,
|
||||
MOVE_MAX = 0xFFFFFF
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
|
||||
@@ -50,29 +62,134 @@ struct MoveStack {
|
||||
int score;
|
||||
};
|
||||
|
||||
// Note that operator< is set up such that sorting will be in descending order
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
||||
|
||||
// An helper insertion sort implementation
|
||||
template<typename T>
|
||||
inline void insertion_sort(T* firstMove, T* lastMove)
|
||||
{
|
||||
T value;
|
||||
T *cur, *p, *d;
|
||||
|
||||
if (firstMove != lastMove)
|
||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||
{
|
||||
p = d = cur;
|
||||
value = *p--;
|
||||
if (value < *p)
|
||||
{
|
||||
do *d = *p;
|
||||
while (--d != firstMove && value < *--p);
|
||||
*d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Our dedicated sort in range [firstMove, lastMove), it is well
|
||||
// tuned for non-captures where we have a lot of zero scored moves.
|
||||
template<typename T>
|
||||
inline void sort_moves(T* firstMove, T* lastMove)
|
||||
{
|
||||
T tmp;
|
||||
T *p, *d;
|
||||
|
||||
d = lastMove;
|
||||
p = firstMove - 1;
|
||||
|
||||
d->score = -1; // right guard
|
||||
|
||||
// Split positives vs non-positives
|
||||
do {
|
||||
while ((++p)->score > 0);
|
||||
|
||||
if (p != d)
|
||||
{
|
||||
while (--d != p && d->score <= 0);
|
||||
|
||||
tmp = *p;
|
||||
*p = *d;
|
||||
*d = tmp;
|
||||
}
|
||||
|
||||
} while (p != d);
|
||||
|
||||
// Sort positives
|
||||
insertion_sort<T>(firstMove, p);
|
||||
|
||||
d = lastMove;
|
||||
p--;
|
||||
|
||||
// Split zero vs negatives
|
||||
do {
|
||||
while ((++p)->score == 0);
|
||||
|
||||
if (p != d)
|
||||
{
|
||||
while (--d != p && d->score < 0);
|
||||
|
||||
tmp = *p;
|
||||
*p = *d;
|
||||
*d = tmp;
|
||||
}
|
||||
|
||||
} while (p != d);
|
||||
|
||||
// Sort negatives
|
||||
insertion_sort<T>(p, lastMove);
|
||||
}
|
||||
|
||||
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||
// It is faster then sorting all the moves in advance when moves are few,
|
||||
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||
template<typename T>
|
||||
inline T pick_best(T* curMove, T* lastMove)
|
||||
{
|
||||
T bestMove, tmp;
|
||||
|
||||
bestMove = *curMove;
|
||||
while (++curMove != lastMove)
|
||||
{
|
||||
if (*curMove < bestMove)
|
||||
{
|
||||
tmp = *curMove;
|
||||
*curMove = bestMove;
|
||||
bestMove = tmp;
|
||||
}
|
||||
}
|
||||
return bestMove;
|
||||
}
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 077);
|
||||
return Square((int(m) >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 077);
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline PieceType move_promotion(Move m) {
|
||||
inline PieceType move_promotion_piece(Move m) {
|
||||
return PieceType((int(m) >> 12) & 7);
|
||||
}
|
||||
|
||||
inline bool move_is_ep(Move m) {
|
||||
return bool((int(m) >> 15) & 1);
|
||||
inline int move_is_special(Move m) {
|
||||
return m & (0x1F << 12);
|
||||
}
|
||||
|
||||
inline bool move_is_castle(Move m) {
|
||||
return bool((int(m) >> 16) & 1);
|
||||
inline int move_is_promotion(Move m) {
|
||||
return m & (7 << 12);
|
||||
}
|
||||
|
||||
inline int move_is_ep(Move m) {
|
||||
return m & (1 << 15);
|
||||
}
|
||||
|
||||
inline int move_is_castle(Move m) {
|
||||
return m & (1 << 16);
|
||||
}
|
||||
|
||||
inline bool move_is_short_castle(Move m) {
|
||||
@@ -104,7 +221,7 @@ inline Move make_ep_move(Square from, Square to) {
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern std::ostream &operator << (std::ostream &os, Move m);
|
||||
extern std::ostream& operator<<(std::ostream &os, Move m);
|
||||
extern Move move_from_string(const Position &pos, const std::string &str);
|
||||
extern const std::string move_to_string(Move m);
|
||||
extern bool move_is_ok(Move m);
|
||||
|
||||
+396
-651
File diff suppressed because it is too large
Load Diff
+8
-7
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -32,12 +32,13 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern int generate_captures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_noncaptures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc);
|
||||
extern int generate_evasions(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_legal_moves(const Position &pos, MoveStack *mlist);
|
||||
extern bool move_is_legal(const Position &pos, const Move m, Bitboard pinned);
|
||||
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||
extern bool move_is_legal(const Position& pos, const Move m);
|
||||
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
|
||||
+259
-451
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -26,7 +26,6 @@
|
||||
#include <cassert>
|
||||
|
||||
#include "history.h"
|
||||
#include "evaluate.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
@@ -39,73 +38,219 @@
|
||||
|
||||
namespace {
|
||||
|
||||
/// Variables
|
||||
|
||||
MovePicker::MovegenPhase PhaseTable[32];
|
||||
int MainSearchPhaseIndex;
|
||||
int EvasionsPhaseIndex;
|
||||
int QsearchWithChecksPhaseIndex;
|
||||
int QsearchNoCapturesPhaseIndex;
|
||||
int QsearchWithoutChecksPhaseIndex;
|
||||
int NoMovesPhaseIndex;
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVES, // Transposition table move and mate killer
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_KILLERS, // Killer moves from the current ply
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
||||
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
|
||||
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
||||
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
||||
}
|
||||
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor for the MovePicker class. Apart from the position for which
|
||||
/// Constructor for the MovePicker class. Apart from the position for which
|
||||
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||
/// to help it to return the presumably good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
|
||||
const SearchStack& ss, Depth d, EvalInfo* ei) : pos(p) {
|
||||
pvNode = pv;
|
||||
ttMove = ttm;
|
||||
mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
|
||||
killer1 = ss.killers[0];
|
||||
killer2 = ss.killers[1];
|
||||
depth = d;
|
||||
movesPicked = 0;
|
||||
numOfMoves = 0;
|
||||
numOfBadCaptures = 0;
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||
const History& h, SearchStack* ss) : pos(p), H(h) {
|
||||
int searchTT = ttm;
|
||||
ttMoves[0].move = ttm;
|
||||
finished = false;
|
||||
lastBadCapture = badCaptures;
|
||||
|
||||
// With EvalInfo we are able to know how many captures are possible before
|
||||
// generating them. So avoid generating in case we know are zero.
|
||||
Color us = pos.side_to_move();
|
||||
Color them = opposite_color(us);
|
||||
bool noCaptures = ei
|
||||
&& (ei->attackedBy[us][0] & pos.pieces_of_color(them)) == 0
|
||||
&& !ei->mi->specialized_eval_exists()
|
||||
&& (pos.ep_square() == SQ_NONE)
|
||||
&& !pos.has_pawn_on_7th(us);
|
||||
pinned = p.pinned_pieces(pos.side_to_move());
|
||||
|
||||
if (ss && !p.is_check())
|
||||
{
|
||||
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
||||
searchTT |= ttMoves[1].move;
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
} else
|
||||
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||
|
||||
if (p.is_check())
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
else if (depth > Depth(0))
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
else if (depth == Depth(0))
|
||||
phaseIndex = (noCaptures ? QsearchNoCapturesPhaseIndex : QsearchWithChecksPhaseIndex);
|
||||
phasePtr = EvasionsPhaseTable;
|
||||
else if (d > Depth(0))
|
||||
phasePtr = MainSearchPhaseTable;
|
||||
else if (d == Depth(0))
|
||||
phasePtr = QsearchWithChecksPhaseTable;
|
||||
else
|
||||
phaseIndex = (noCaptures ? NoMovesPhaseIndex : QsearchWithoutChecksPhaseIndex);
|
||||
phasePtr = QsearchWithoutChecksPhaseTable;
|
||||
|
||||
dc = p.discovered_check_candidates(us);
|
||||
pinned = p.pinned_pieces(p.side_to_move());
|
||||
|
||||
finished = false;
|
||||
phasePtr += !searchTT - 1;
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||
/// of moves when there are no more moves to try for the current phase.
|
||||
|
||||
void MovePicker::go_next_phase() {
|
||||
|
||||
curMove = moves;
|
||||
phase = *(++phasePtr);
|
||||
switch (phase) {
|
||||
|
||||
case PH_TT_MOVES:
|
||||
curMove = ttMoves;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
lastMove = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_KILLERS:
|
||||
curMove = killers;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
lastMove = generate_noncaptures(pos, moves);
|
||||
score_noncaptures();
|
||||
sort_moves(moves, lastMove);
|
||||
return;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
// Bad captures SEE value is already calculated so just sort them
|
||||
// to get SEE move ordering.
|
||||
curMove = badCaptures;
|
||||
lastMove = lastBadCapture;
|
||||
return;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
lastMove = generate_evasions(pos, moves);
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
lastMove = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_QCHECKS:
|
||||
// Perhaps we should order moves move here? FIXME
|
||||
lastMove = generate_non_capture_checks(pos, moves);
|
||||
return;
|
||||
|
||||
case PH_STOP:
|
||||
lastMove = curMove + 1; // hack to be friendly for get_next_move()
|
||||
return;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||
/// to each move in a move list. The moves with highest scores will be
|
||||
/// picked first by get_next_move().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// In main search we want to push captures with negative SEE values to
|
||||
// badCaptures[] array, but instead of doing it now we delay till when
|
||||
// the move has been picked up in pick_move_from_list(), this way we save
|
||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||
Move m;
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
if (move_is_promotion(m))
|
||||
cur->score = QueenValueMidgame;
|
||||
else
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m));
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
// First score by history, when no history is available then use
|
||||
// piece/square tables values. This seems to be better then a
|
||||
// random choice when we don't have an history for any move.
|
||||
Move m;
|
||||
Piece piece;
|
||||
Square from, to;
|
||||
int hs;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
piece = pos.piece_on(from);
|
||||
hs = H.move_ordering_score(piece, to);
|
||||
|
||||
// Ensure history is always preferred to pst
|
||||
if (hs > 0)
|
||||
hs += 1000;
|
||||
|
||||
// pst based scoring
|
||||
cur->score = hs + mg_value(pos.pst_delta(piece, from, to));
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||
// destination square is not under attack, ordered by history
|
||||
// value, and at the end bad-captures and non-captures with a
|
||||
// negative SEE. This last group is ordered by the SEE score.
|
||||
Move m;
|
||||
int seeScore;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
if ((seeScore = pos.see_sign(m)) < 0)
|
||||
cur->score = seeScore;
|
||||
else if (pos.move_is_capture(m))
|
||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||
else
|
||||
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
||||
}
|
||||
}
|
||||
|
||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||
/// class. It returns a new legal move every time it is called, until there
|
||||
/// are no more moves left of the types we are interested in.
|
||||
/// class. It returns a new legal move every time it is called, until there
|
||||
/// are no more moves left.
|
||||
/// It picks the move with the biggest score from a list of generated moves taking
|
||||
/// care not to return the tt move if has already been searched previously.
|
||||
|
||||
Move MovePicker::get_next_move() {
|
||||
|
||||
@@ -113,82 +258,88 @@ Move MovePicker::get_next_move() {
|
||||
|
||||
while (true)
|
||||
{
|
||||
// If we already have a list of generated moves, pick the best move from
|
||||
// the list, and return it.
|
||||
move = pick_move_from_list();
|
||||
if (move != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(move));
|
||||
return move;
|
||||
}
|
||||
while (curMove != lastMove)
|
||||
{
|
||||
switch (phase) {
|
||||
|
||||
// Next phase
|
||||
phaseIndex++;
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
case PH_TT_MOVES:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& move_is_legal(pos, move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_TT_MOVE:
|
||||
if (ttMove != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(ttMove));
|
||||
if (move_is_legal(pos, ttMove, pinned))
|
||||
return ttMove;
|
||||
}
|
||||
break;
|
||||
case PH_GOOD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
{
|
||||
// Check for a non negative SEE now
|
||||
int seeValue = pos.see_sign(move);
|
||||
if (seeValue >= 0)
|
||||
return move;
|
||||
|
||||
case PH_MATE_KILLER:
|
||||
if (mateKiller != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(mateKiller));
|
||||
if (move_is_legal(pos, mateKiller, pinned))
|
||||
return mateKiller;
|
||||
}
|
||||
break;
|
||||
// Losing capture, move it to the badCaptures[] array, note
|
||||
// that move has now been already checked for legality.
|
||||
assert(int(lastBadCapture - badCaptures) < 63);
|
||||
lastBadCapture->move = move;
|
||||
lastBadCapture->score = seeValue;
|
||||
lastBadCapture++;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
case PH_KILLERS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& move_is_legal(pos, move, pinned)
|
||||
&& !pos.move_is_capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
badCapturesPicked = 0;
|
||||
break;
|
||||
case PH_NONCAPTURES:
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& move != ttMoves[1].move
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
numOfMoves = generate_noncaptures(pos, moves);
|
||||
score_noncaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
case PH_BAD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
return move;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
numOfMoves = generate_evasions(pos, moves);
|
||||
score_evasions();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
case PH_EVASIONS:
|
||||
case PH_QCAPTURES:
|
||||
move = pick_best(curMove++, lastMove).move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_qcaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
case PH_QCHECKS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMoves[0].move
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
numOfMoves = generate_checks(pos, moves, dc);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
go_next_phase();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
||||
/// prevent multiple threads from picking the same move at a split point.
|
||||
|
||||
@@ -207,346 +358,3 @@ Move MovePicker::get_next_move(Lock &lock) {
|
||||
lock_release(&lock);
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
|
||||
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
|
||||
/// numerical move ordering score to each move in a move list. The moves
|
||||
/// with highest scores will be picked first by pick_move_from_list().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// While scoring captures it moves all captures with negative SEE values
|
||||
// to the badCaptures[] array.
|
||||
Move m;
|
||||
int seeValue;
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
seeValue = pos.see(m);
|
||||
if (seeValue >= 0)
|
||||
{
|
||||
if (move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
moves[i].score = seeValue;
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
// First score by history, when no history is available then use
|
||||
// piece/square tables values. This seems to be better then a
|
||||
// random choice when we don't have an history for any move.
|
||||
Move m;
|
||||
int hs;
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
|
||||
if (m == killer1)
|
||||
hs = HistoryMax + 2;
|
||||
else if (m == killer2)
|
||||
hs = HistoryMax + 1;
|
||||
else
|
||||
hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
|
||||
// Ensure history is always preferred to pst
|
||||
if (hs > 0)
|
||||
hs += 1000;
|
||||
|
||||
// pst based scoring
|
||||
moves[i].score = hs + pos.mg_pst_delta(m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
Move m = moves[i].move;
|
||||
if (m == ttMove)
|
||||
moves[i].score = 2*HistoryMax;
|
||||
else if (!pos.square_is_empty(move_to(m)))
|
||||
{
|
||||
int seeScore = pos.see(m);
|
||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
||||
} else
|
||||
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_qcaptures() {
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
Move m = moves[i].move;
|
||||
if (move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// find_best_index() loops across the moves and returns index of
|
||||
/// the highest scored one. There is also a second version that
|
||||
/// lowers the priority of moves that attack the same square,
|
||||
/// so that if the best move that attack a square fails the next
|
||||
/// move picked attacks a different square if any, not the same one.
|
||||
|
||||
int MovePicker::find_best_index() {
|
||||
|
||||
int bestScore = -10000000, bestIndex = -1;
|
||||
|
||||
for (int i = movesPicked; i < numOfMoves; i++)
|
||||
if (moves[i].score > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
return bestIndex;
|
||||
}
|
||||
|
||||
int MovePicker::find_best_index(Bitboard* squares, int values[]) {
|
||||
|
||||
int hs;
|
||||
Move m;
|
||||
Square to;
|
||||
int bestScore = -10000000, bestIndex = -1;
|
||||
|
||||
for (int i = movesPicked; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
to = move_to(m);
|
||||
|
||||
if (!bit_is_set(*squares, to))
|
||||
{
|
||||
// Init at first use
|
||||
set_bit(squares, to);
|
||||
values[to] = 0;
|
||||
}
|
||||
|
||||
hs = moves[i].score - values[to];
|
||||
if (hs > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = hs;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
// Raise value of the picked square, so next attack
|
||||
// to the same square will get low priority.
|
||||
to = move_to(moves[bestIndex].move);
|
||||
values[to] += 0xB00;
|
||||
}
|
||||
return bestIndex;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
||||
/// the current move generation phase). It takes care not to return the
|
||||
/// transposition table move if that has already been serched previously.
|
||||
|
||||
Move MovePicker::pick_move_from_list() {
|
||||
|
||||
int bestIndex;
|
||||
Move move;
|
||||
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
case PH_GOOD_CAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = find_best_index();
|
||||
|
||||
if (bestIndex != -1) // Found a good capture
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
// If this is a PV node or we have only picked a few moves, scan
|
||||
// the entire move list for the best move. If many moves have already
|
||||
// been searched and it is not a PV node, we are probably failing low
|
||||
// anyway, so we just pick the first move from the list.
|
||||
bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked;
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = find_best_index();
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(badCapturesPicked >= 0);
|
||||
// It's probably a good idea to use SEE move ordering here, instead
|
||||
// of just picking the first move. FIXME
|
||||
while (badCapturesPicked < numOfBadCaptures)
|
||||
{
|
||||
move = badCaptures[badCapturesPicked++].move;
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked);
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
// Maybe also postpone the legality check until after futility pruning?
|
||||
if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
// Perhaps we should do something better than just picking the first
|
||||
// move here? FIXME
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::current_move_type() returns the type of the just
|
||||
/// picked next move. It can be used in search to further differentiate
|
||||
/// according to the current move type: capture, non capture, escape, etc.
|
||||
MovePicker::MovegenPhase MovePicker::current_move_type() const {
|
||||
|
||||
return PhaseTable[phaseIndex];
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
||||
/// QsearchNoCapturesPhaseIndex, QsearchWithoutChecksPhaseIndex and
|
||||
/// NoMovesPhaseIndex variables. It is only called once during program
|
||||
/// startup, and never again while the program is running.
|
||||
|
||||
void MovePicker::init_phase_table() {
|
||||
|
||||
int i = 0;
|
||||
|
||||
// Main search
|
||||
MainSearchPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_MATE_KILLER;
|
||||
PhaseTable[i++] = PH_GOOD_CAPTURES;
|
||||
// PH_KILLER_1 and PH_KILLER_2 are not yet used.
|
||||
// PhaseTable[i++] = PH_KILLER_1;
|
||||
// PhaseTable[i++] = PH_KILLER_2;
|
||||
PhaseTable[i++] = PH_NONCAPTURES;
|
||||
PhaseTable[i++] = PH_BAD_CAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Check evasions
|
||||
EvasionsPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_EVASIONS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search with checks
|
||||
QsearchWithChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_QCHECKS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search with checks only and no captures
|
||||
QsearchNoCapturesPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_QCHECKS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search without checks
|
||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Do not generate any move
|
||||
NoMovesPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
}
|
||||
|
||||
+24
-54
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -26,6 +26,7 @@
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "history.h"
|
||||
#include "lock.h"
|
||||
#include "position.h"
|
||||
|
||||
@@ -34,12 +35,11 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct EvalInfo;
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// MovePicker::pick_next_move(), which returns a new legal move each time it
|
||||
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
|
||||
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
||||
@@ -47,51 +47,29 @@ struct SearchStack;
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
||||
|
||||
public:
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVE, // Transposition table move
|
||||
PH_MATE_KILLER, // Mate killer from the current ply
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
|
||||
PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d, EvalInfo* ei = NULL);
|
||||
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
|
||||
Move get_next_move();
|
||||
Move get_next_move(Lock &lock);
|
||||
int number_of_moves() const;
|
||||
int current_move_score() const;
|
||||
MovegenPhase current_move_type() const;
|
||||
Bitboard discovered_check_candidates() const;
|
||||
|
||||
static void init_phase_table();
|
||||
Move get_next_move(Lock& lock);
|
||||
int number_of_evasions() const;
|
||||
|
||||
private:
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions();
|
||||
void score_qcaptures();
|
||||
Move pick_move_from_list();
|
||||
int find_best_index();
|
||||
int find_best_index(Bitboard* squares, int values[]);
|
||||
void go_next_phase();
|
||||
|
||||
const Position& pos;
|
||||
Move ttMove, mateKiller, killer1, killer2;
|
||||
Bitboard pinned, dc;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
bool pvNode;
|
||||
Depth depth;
|
||||
int phaseIndex;
|
||||
int numOfMoves, numOfBadCaptures;
|
||||
int movesPicked, badCapturesPicked;
|
||||
const History& H;
|
||||
MoveStack ttMoves[2], killers[2];
|
||||
bool finished;
|
||||
int phase;
|
||||
const uint8_t* phasePtr;
|
||||
MoveStack *curMove, *lastMove, *lastBadCapture;
|
||||
Bitboard pinned;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
};
|
||||
|
||||
|
||||
@@ -99,22 +77,14 @@ private:
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
||||
/// variable. It is intended to be used in positions where the side to move
|
||||
/// is in check, for detecting checkmates or situations where there is only
|
||||
/// a single reply to check.
|
||||
/// MovePicker::number_of_evasions() simply returns the number of moves in
|
||||
/// evasions phase. It is intended to be used in positions where the side to
|
||||
/// move is in check, for detecting checkmates or situations where there is
|
||||
/// only a single reply to check.
|
||||
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
|
||||
|
||||
inline int MovePicker::number_of_moves() const {
|
||||
|
||||
return numOfMoves;
|
||||
}
|
||||
|
||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
||||
/// all pieces which can possibly give discovered check. This bitboard is
|
||||
/// computed by the constructor function.
|
||||
|
||||
inline Bitboard MovePicker::discovered_check_candidates() const {
|
||||
return dc;
|
||||
inline int MovePicker::number_of_evasions() const {
|
||||
return int(lastMove - moves);
|
||||
}
|
||||
|
||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||
|
||||
+263
-279
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,7 +25,9 @@
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
@@ -36,97 +38,67 @@ namespace {
|
||||
|
||||
/// Constants and variables
|
||||
|
||||
// Doubled pawn penalty by file, middle game.
|
||||
const Value DoubledPawnMidgamePenalty[8] = {
|
||||
Value(20), Value(30), Value(34), Value(34),
|
||||
Value(34), Value(34), Value(30), Value(20)
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Doubled pawn penalty by file
|
||||
const Score DoubledPawnPenalty[8] = {
|
||||
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
|
||||
};
|
||||
|
||||
// Doubled pawn penalty by file, endgame.
|
||||
const Value DoubledPawnEndgamePenalty[8] = {
|
||||
Value(35), Value(40), Value(40), Value(40),
|
||||
Value(40), Value(40), Value(40), Value(35)
|
||||
// Isolated pawn penalty by file
|
||||
const Score IsolatedPawnPenalty[8] = {
|
||||
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
|
||||
};
|
||||
|
||||
// Isolated pawn penalty by file, middle game.
|
||||
const Value IsolatedPawnMidgamePenalty[8] = {
|
||||
Value(20), Value(30), Value(34), Value(34),
|
||||
Value(34), Value(34), Value(30), Value(20)
|
||||
// Backward pawn penalty by file
|
||||
const Score BackwardPawnPenalty[8] = {
|
||||
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
|
||||
};
|
||||
|
||||
// Isolated pawn penalty by file, endgame.
|
||||
const Value IsolatedPawnEndgamePenalty[8] = {
|
||||
Value(35), Value(40), Value(40), Value(40),
|
||||
Value(40), Value(40), Value(40), Value(35)
|
||||
// Pawn chain membership bonus by file
|
||||
const Score ChainBonus[8] = {
|
||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||
};
|
||||
|
||||
// Backward pawn penalty by file, middle game.
|
||||
const Value BackwardPawnMidgamePenalty[8] = {
|
||||
Value(16), Value(24), Value(27), Value(27),
|
||||
Value(27), Value(27), Value(24), Value(16)
|
||||
// Candidate passed pawn bonus by rank
|
||||
const Score CandidateBonus[8] = {
|
||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
|
||||
// Backward pawn penalty by file, endgame.
|
||||
const Value BackwardPawnEndgamePenalty[8] = {
|
||||
Value(28), Value(32), Value(32), Value(32),
|
||||
Value(32), Value(32), Value(32), Value(28)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, middle game.
|
||||
const Value ChainMidgameBonus[8] = {
|
||||
Value(14), Value(16), Value(17), Value(18),
|
||||
Value(18), Value(17), Value(16), Value(14)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, endgame.
|
||||
const Value ChainEndgameBonus[8] = {
|
||||
Value(16), Value(16), Value(16), Value(16),
|
||||
Value(16), Value(16), Value(16), Value(16)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, middle game.
|
||||
const Value CandidateMidgameBonus[8] = {
|
||||
Value( 0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value( 0), Value( 0)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, endgame.
|
||||
const Value CandidateEndgameBonus[8] = {
|
||||
Value( 0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value( 0)
|
||||
};
|
||||
|
||||
// Pawn storm tables for positions with opposite castling:
|
||||
// Pawn storm tables for positions with opposite castling
|
||||
const int QStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22,-22,-22,-13,-4, 0, 0, 0,
|
||||
-4, -9, -9, -9,-4, 0, 0, 0,
|
||||
9, 18, 22, 18, 9, 0, 0, 0,
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
-22,-22,-22,-14,-6, 0, 0, 0,
|
||||
-6,-10,-10,-10,-6, 0, 0, 0,
|
||||
4, 12, 16, 12, 4, 0, 0, 0,
|
||||
16, 23, 23, 16, 0, 0, 0, 0,
|
||||
23, 31, 31, 23, 0, 0, 0, 0,
|
||||
23, 31, 31, 23, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
const int KStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0,-4,-13,-22,-27,-27,
|
||||
0, 0, 0,-4, -9,-13,-18,-18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0,-10,-19,-28,-33,-33,
|
||||
0, 0, 0,-10,-15,-19,-24,-24,
|
||||
0, 0, 0, 0, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 1, 10, 19, 19,
|
||||
0, 0, 0, 0, 1, 19, 31, 27,
|
||||
0, 0, 0, 0, 0, 22, 31, 22,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
// Pawn storm open file bonuses by file:
|
||||
const int KStormOpenFileBonus[8] = {
|
||||
45, 45, 30, 0, 0, 0, 0, 0
|
||||
};
|
||||
// Pawn storm open file bonuses by file
|
||||
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
||||
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
||||
|
||||
const int QStormOpenFileBonus[8] = {
|
||||
0, 0, 0, 0, 0, 30, 45, 30
|
||||
};
|
||||
// Pawn storm lever bonuses by file
|
||||
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
|
||||
|
||||
}
|
||||
|
||||
@@ -141,13 +113,12 @@ PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new PawnInfo[size];
|
||||
if (entries == NULL)
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -158,30 +129,32 @@ PawnInfoTable::~PawnInfoTable() {
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::clear() clears the pawn hash table by setting all
|
||||
/// entries to 0.
|
||||
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
|
||||
/// kingSquares[] is initialized to SQ_NONE instead.
|
||||
|
||||
void PawnInfoTable::clear() {
|
||||
memset(entries, 0, size * sizeof(PawnInfo));
|
||||
void PawnInfo::clear() {
|
||||
|
||||
memset(this, 0, sizeof(PawnInfo));
|
||||
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// stored in a hash table, so we don't have to recompute everything when
|
||||
/// the same pawn structure occurs again.
|
||||
|
||||
PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
||||
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
int index = int(key & (size - 1));
|
||||
PawnInfo *pi = entries + index;
|
||||
PawnInfo* pi = entries + index;
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return the
|
||||
// information we found the last time instead of recomputing it
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return
|
||||
// the information we found the last time instead of recomputing it.
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
|
||||
@@ -189,196 +162,207 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
||||
pi->clear();
|
||||
pi->key = key;
|
||||
|
||||
Value mgValue[2] = {Value(0), Value(0)};
|
||||
Value egValue[2] = {Value(0), Value(0)};
|
||||
// Calculate pawn attacks
|
||||
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
|
||||
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
|
||||
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
|
||||
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
|
||||
|
||||
// Loop through the pawns for both colors
|
||||
for (Color us = WHITE; us <= BLACK; us++)
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Bitboard ourPawns = pos.pawns(us);
|
||||
Bitboard theirPawns = pos.pawns(them);
|
||||
Bitboard pawns = ourPawns;
|
||||
|
||||
// Initialize pawn storm scores by giving bonuses for open files
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
if (pos.file_is_half_open(us, f))
|
||||
{
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
}
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while (pawns)
|
||||
{
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
|
||||
assert(pos.piece_on(s) == pawn_of_color(us));
|
||||
|
||||
// The file containing the pawn is not half open
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
|
||||
// We calculate kingside and queenside pawn storm scores
|
||||
// for both colors. These are used when evaluating middle
|
||||
// game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). This score is increased if
|
||||
// there are enemy pawns on adjacent files in front of the pawn.
|
||||
// This is because we want to be able to open files against the
|
||||
// enemy king, and to avoid blocking the pawn structure (e.g. white
|
||||
// pawns on h6, g5, black pawns on h7, g6, f7).
|
||||
|
||||
// Kingside and queenside pawn storms
|
||||
int KBonus = KStormTable[relative_square(us, s)];
|
||||
int QBonus = QStormTable[relative_square(us, s)];
|
||||
bool outPostFlag = (KBonus > 0 && (outpost_mask(us, s) & theirPawns));
|
||||
bool passedFlag = (QBonus > 0 && (passed_pawn_mask(us, s) & theirPawns));
|
||||
|
||||
switch (f) {
|
||||
|
||||
case FILE_A:
|
||||
QBonus += passedFlag * QBonus / 2;
|
||||
break;
|
||||
|
||||
case FILE_B:
|
||||
QBonus += passedFlag * (QBonus / 2 + QBonus / 4);
|
||||
break;
|
||||
|
||||
case FILE_C:
|
||||
QBonus += passedFlag * QBonus / 2;
|
||||
break;
|
||||
|
||||
case FILE_F:
|
||||
KBonus += outPostFlag * KBonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_G:
|
||||
KBonus += outPostFlag * (KBonus / 2 + KBonus / 4);
|
||||
break;
|
||||
|
||||
case FILE_H:
|
||||
KBonus += outPostFlag * KBonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
pi->ksStormValue[us] += KBonus;
|
||||
pi->qsStormValue[us] += QBonus;
|
||||
|
||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||
// the test a little by introducing an array of masks indexed by color
|
||||
// and square for doing the test, but because everything is hashed,
|
||||
// it probably won't make any noticable difference.
|
||||
chain = ourPawns
|
||||
& neighboring_files_bb(f)
|
||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
||||
|
||||
// Test for backward pawn
|
||||
//
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( passed
|
||||
|| isolated
|
||||
|| chain
|
||||
|| (pos.pawn_attacks(us, s) & theirPawns)
|
||||
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if (us == WHITE)
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !passed
|
||||
&& pos.file_is_half_open(them, f)
|
||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
||||
{
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
|
||||
// Score this pawn
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if (isolated)
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if (doubled)
|
||||
{
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if (backward)
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if (chain)
|
||||
{
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if (candidate)
|
||||
{
|
||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
||||
}
|
||||
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
} // while(pawns)
|
||||
} // for(colors)
|
||||
|
||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
||||
// Evaluate pawns for both colors
|
||||
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
|
||||
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
|
||||
return pi;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||
|
||||
template<Color Us>
|
||||
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnInfo* pi) {
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
bool passed, isolated, doubled, chain, backward, candidate;
|
||||
int bonus;
|
||||
Score value = make_score(0, 0);
|
||||
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||
|
||||
// Initialize pawn storm scores by giving bonuses for open files
|
||||
for (f = FILE_A; f <= FILE_H; f++)
|
||||
if (!(ourPawns & file_bb(f)))
|
||||
{
|
||||
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
|
||||
pi->halfOpenFiles[Us] |= (1 << f);
|
||||
}
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *ptr++) != SQ_NONE)
|
||||
{
|
||||
f = square_file(s);
|
||||
r = square_rank(s);
|
||||
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = Position::pawn_is_passed(theirPawns, Us, s);
|
||||
isolated = Position::pawn_is_isolated(ourPawns, s);
|
||||
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
|
||||
|
||||
// We calculate kingside and queenside pawn storm
|
||||
// scores for both colors. These are used when evaluating
|
||||
// middle game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
|
||||
// chances of creating an open file by exchanging itself against an
|
||||
// enemy pawn on an adjacent file gets an additional bonus.
|
||||
|
||||
// Kingside pawn storms
|
||||
bonus = KStormTable[relative_square(Us, s)];
|
||||
if (f >= FILE_F)
|
||||
{
|
||||
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_H)
|
||||
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->ksStormValue[Us] += bonus;
|
||||
|
||||
// Queenside pawn storms
|
||||
bonus = QStormTable[relative_square(Us, s)];
|
||||
if (f <= FILE_C)
|
||||
{
|
||||
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_A)
|
||||
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->qsStormValue[Us] += bonus;
|
||||
|
||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||
// the test a little by introducing an array of masks indexed by color
|
||||
// and square for doing the test, but because everything is hashed,
|
||||
// it probably won't make any noticable difference.
|
||||
chain = ourPawns
|
||||
& neighboring_files_bb(f)
|
||||
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
|
||||
|
||||
// Test for backward pawn
|
||||
//
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( (passed | isolated | chain)
|
||||
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|
||||
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b = pos.attacks_from<PAWN>(s, Us);
|
||||
|
||||
// Note that we are sure to find something because pawn is not passed
|
||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||
while (!(b & (ourPawns | theirPawns)))
|
||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||
|
||||
// The friendly pawn needs to be at least two ranks closer than the enemy
|
||||
// pawn in order to help the potentially backward pawn advance.
|
||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !passed
|
||||
&& !(theirPawns & file_bb(f))
|
||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if (passed && (ourPawns & squares_in_front_of(Us, s)))
|
||||
passed = false;
|
||||
|
||||
// Score this pawn
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
|
||||
if (isolated)
|
||||
{
|
||||
value -= IsolatedPawnPenalty[f];
|
||||
if (!(theirPawns & file_bb(f)))
|
||||
value -= IsolatedPawnPenalty[f] / 2;
|
||||
}
|
||||
if (doubled)
|
||||
value -= DoubledPawnPenalty[f];
|
||||
|
||||
if (backward)
|
||||
{
|
||||
value -= BackwardPawnPenalty[f];
|
||||
if (!(theirPawns & file_bb(f)))
|
||||
value -= BackwardPawnPenalty[f] / 2;
|
||||
}
|
||||
if (chain)
|
||||
value += ChainBonus[f];
|
||||
|
||||
if (candidate)
|
||||
value += CandidateBonus[relative_rank(Us, s)];
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total get_king_shelter() calls.
|
||||
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
|
||||
|
||||
unsigned shelter = 0;
|
||||
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
|
||||
unsigned r = ksq & (7 << 3);
|
||||
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
|
||||
{
|
||||
r += k;
|
||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||
}
|
||||
kingSquares[c] = ksq;
|
||||
kingShelters[c] = shelter;
|
||||
return shelter;
|
||||
}
|
||||
|
||||
+40
-36
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,45 +25,52 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "value.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
class Position;
|
||||
|
||||
class PawnInfo {
|
||||
|
||||
friend class PawnInfoTable;
|
||||
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
PawnInfo() { clear(); }
|
||||
|
||||
Score pawns_value() const;
|
||||
Value kingside_storm_value(Color c) const;
|
||||
Value queenside_storm_value(Color c) const;
|
||||
Bitboard pawn_attacks(Color c) const;
|
||||
Bitboard passed_pawns() const;
|
||||
bool file_is_half_open(Color c, File f) const;
|
||||
bool has_open_file_to_left(Color c, File f) const;
|
||||
bool has_open_file_to_right(Color c, File f) const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
int get_king_shelter(const Position& pos, Color c, Square ksq);
|
||||
|
||||
private:
|
||||
void clear();
|
||||
int updateShelter(const Position& pos, Color c, Square ksq);
|
||||
|
||||
Key key;
|
||||
Bitboard passedPawns;
|
||||
int16_t mgValue, egValue;
|
||||
int8_t ksStormValue[2], qsStormValue[2];
|
||||
Bitboard pawnAttacks[2];
|
||||
Score value;
|
||||
int16_t ksStormValue[2], qsStormValue[2];
|
||||
uint8_t halfOpenFiles[2];
|
||||
Square kingSquares[2];
|
||||
uint8_t kingShelters[2];
|
||||
};
|
||||
|
||||
|
||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of PawnInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_pawn_info, which looks up a
|
||||
@@ -74,12 +81,14 @@ class PawnInfoTable {
|
||||
public:
|
||||
PawnInfoTable(unsigned numOfEntries);
|
||||
~PawnInfoTable();
|
||||
void clear();
|
||||
PawnInfo *get_pawn_info(const Position &pos);
|
||||
PawnInfo* get_pawn_info(const Position& pos);
|
||||
|
||||
private:
|
||||
template<Color Us>
|
||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||
|
||||
unsigned size;
|
||||
PawnInfo *entries;
|
||||
PawnInfo* entries;
|
||||
};
|
||||
|
||||
|
||||
@@ -87,18 +96,18 @@ private:
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value PawnInfo::mg_value() const {
|
||||
return Value(mgValue);
|
||||
}
|
||||
|
||||
inline Value PawnInfo::eg_value() const {
|
||||
return Value(egValue);
|
||||
inline Score PawnInfo::pawns_value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::passed_pawns() const {
|
||||
return passedPawns;
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||
return pawnAttacks[c];
|
||||
}
|
||||
|
||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
||||
return Value(ksStormValue[c]);
|
||||
}
|
||||
@@ -107,25 +116,20 @@ inline Value PawnInfo::queenside_storm_value(Color c) const {
|
||||
return Value(qsStormValue[c]);
|
||||
}
|
||||
|
||||
inline bool PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return (halfOpenFiles[c] & (1 << int(f)));
|
||||
}
|
||||
|
||||
inline bool PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline bool PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
inline void PawnInfo::clear() {
|
||||
|
||||
Key k = key;
|
||||
memset(this, 0, sizeof(PawnInfo));
|
||||
key = k;
|
||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
||||
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
|
||||
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
||||
|
||||
+13
-59
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -22,74 +22,28 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const SquareDelta Directions[16][16] = {
|
||||
{DELTA_ZERO},
|
||||
{DELTA_NW, DELTA_NE, DELTA_ZERO},
|
||||
{DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE,
|
||||
DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO},
|
||||
{DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_ZERO},
|
||||
{DELTA_ZERO},
|
||||
{DELTA_SW, DELTA_SE, DELTA_ZERO},
|
||||
{DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE,
|
||||
DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO},
|
||||
{DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
};
|
||||
|
||||
const SquareDelta PawnPush[2] = {
|
||||
DELTA_N, DELTA_S
|
||||
};
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Translating piece types to/from English piece letters:
|
||||
/// Translating piece types to/from English piece letters
|
||||
|
||||
static const char PieceChars[] = " pnbrqk";
|
||||
static const string PieceChars(" pnbrqk PNBRQK");
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||
return upcase? toupper(PieceChars[pt]) : PieceChars[pt];
|
||||
|
||||
return PieceChars[pt + upcase * 7];
|
||||
}
|
||||
|
||||
PieceType piece_type_from_char(char c) {
|
||||
const char *ch = strchr(PieceChars, tolower(c));
|
||||
return ch? PieceType(ch - PieceChars) : NO_PIECE_TYPE;
|
||||
}
|
||||
|
||||
|
||||
/// piece_is_ok() and piece_type_is_ok(), for debugging:
|
||||
|
||||
bool piece_is_ok(Piece pc) {
|
||||
return
|
||||
piece_type_is_ok(type_of_piece(pc)) &&
|
||||
color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
|
||||
size_t idx = PieceChars.find(c);
|
||||
|
||||
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
||||
}
|
||||
|
||||
+19
-45
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,16 +21,15 @@
|
||||
#if !defined(PIECE_H_INCLUDED)
|
||||
#define PIECE_H_INCLUDED
|
||||
|
||||
////
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
#include "misc.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
@@ -47,18 +46,15 @@ enum Piece {
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const PieceType PieceTypeMin = PAWN;
|
||||
const PieceType PieceTypeMax = KING;
|
||||
|
||||
extern const int SlidingArray[18];
|
||||
extern const SquareDelta Directions[16][16];
|
||||
extern const SquareDelta PawnPush[2];
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
@@ -83,42 +79,22 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline Piece pawn_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Piece knight_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Piece bishop_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Piece rook_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Piece queen_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Piece king_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline int piece_is_slider(Piece p) {
|
||||
return SlidingArray[int(p)];
|
||||
}
|
||||
|
||||
inline int piece_type_is_slider(PieceType pt) {
|
||||
return SlidingArray[int(pt)];
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||
}
|
||||
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
return PawnPush[c];
|
||||
inline bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
}
|
||||
|
||||
|
||||
inline bool piece_is_ok(Piece pc) {
|
||||
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
@@ -126,8 +102,6 @@ inline SquareDelta pawn_push(Color c) {
|
||||
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
||||
extern PieceType piece_type_from_char(char c);
|
||||
extern bool piece_is_ok(Piece pc);
|
||||
extern bool piece_type_is_ok(PieceType pt);
|
||||
|
||||
|
||||
#endif // !defined(PIECE_H_INCLUDED)
|
||||
|
||||
+772
-1118
File diff suppressed because it is too large
Load Diff
+176
-309
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -21,12 +21,16 @@
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
// Disable a silly and noisy warning from MSVC compiler
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||
#pragma warning(disable: 4800)
|
||||
|
||||
// Conditional expression is constant
|
||||
#pragma warning(disable: 4127)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
@@ -38,7 +42,6 @@
|
||||
#include "direction.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "phase.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
|
||||
@@ -47,13 +50,12 @@
|
||||
//// Constants
|
||||
////
|
||||
|
||||
/// FEN string for the initial position:
|
||||
const std::string StartPosition =
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
/// FEN string for the initial position
|
||||
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
/// maximum search depth is 100, and during position setup we reset the
|
||||
/// move counter for every non-reversible move):
|
||||
/// move counter for every non-reversible move).
|
||||
const int MaxGameLength = 220;
|
||||
|
||||
|
||||
@@ -61,56 +63,74 @@ const int MaxGameLength = 220;
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Castle rights, encoded as bit fields:
|
||||
/// struct checkInfo is initialized at c'tor time and keeps
|
||||
/// info used to detect if a move gives check.
|
||||
|
||||
struct CheckInfo {
|
||||
|
||||
CheckInfo(const Position&);
|
||||
|
||||
Square ksq;
|
||||
Bitboard dcCandidates;
|
||||
Bitboard checkSq[8];
|
||||
};
|
||||
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
|
||||
/// The UndoInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an UndoInfo object
|
||||
/// must be passed as a parameter. When the move is unmade (by calling
|
||||
/// Position::undo_move), the same UndoInfo object must be passed again.
|
||||
|
||||
struct UndoInfo {
|
||||
int castleRights;
|
||||
Square epSquare;
|
||||
Bitboard checkersBB;
|
||||
Key key, pawnKey, materialKey;
|
||||
int rule50;
|
||||
Move lastMove;
|
||||
PieceType capture;
|
||||
Value mgValue, egValue;
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
/// The StateInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an StateInfo object
|
||||
/// must be passed as a parameter.
|
||||
|
||||
struct StateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
Square epSquare;
|
||||
Score value;
|
||||
Value npMaterial[2];
|
||||
|
||||
Key key;
|
||||
PieceType capture;
|
||||
Bitboard checkersBB;
|
||||
StateInfo* previous;
|
||||
};
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupiecd by
|
||||
/// * For each color, a bitboard representing the squares occupied by
|
||||
/// pieces of that color.
|
||||
/// * A bitboard of all occupied squares.
|
||||
/// * A bitboard of all checking pieces.
|
||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||
/// * The current side to move.
|
||||
/// * Information about the castling rights for both sides.
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// used to implement the Chess960 castling rules.
|
||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||
/// possible).
|
||||
/// * The squares of the kings for both sides.
|
||||
/// * The last move played.
|
||||
/// * Hash keys for the position itself, the current pawn structure, and
|
||||
/// the current material situation.
|
||||
/// * Hash keys for all previous positions in the game (for detecting
|
||||
/// * Hash keys for all previous positions in the game for detecting
|
||||
/// repetition draws.
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
|
||||
@@ -120,19 +140,24 @@ class Position {
|
||||
friend class EndgameFunctions;
|
||||
|
||||
public:
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
EndGame
|
||||
};
|
||||
|
||||
// Constructors
|
||||
Position() {};
|
||||
Position(const Position &pos);
|
||||
Position(const std::string &fen);
|
||||
Position() {}
|
||||
Position(const Position& pos);
|
||||
Position(const std::string& fen);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string &fen);
|
||||
void from_fen(const std::string& fen);
|
||||
const std::string to_fen() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
|
||||
// Copying
|
||||
void copy(const Position &pos);
|
||||
void flipped_copy(const Position &pos);
|
||||
void copy(const Position& pos);
|
||||
void flipped_copy(const Position& pos);
|
||||
|
||||
// The piece on a given square
|
||||
Piece piece_on(Square s) const;
|
||||
@@ -150,26 +175,10 @@ public:
|
||||
Bitboard empty_squares() const;
|
||||
Bitboard occupied_squares() const;
|
||||
Bitboard pieces_of_color(Color c) const;
|
||||
Bitboard pieces_of_type(PieceType pt) const;
|
||||
Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
|
||||
Bitboard pawns() const;
|
||||
Bitboard knights() const;
|
||||
Bitboard bishops() const;
|
||||
Bitboard rooks() const;
|
||||
Bitboard queens() const;
|
||||
Bitboard kings() const;
|
||||
Bitboard rooks_and_queens() const;
|
||||
Bitboard bishops_and_queens() const;
|
||||
Bitboard sliders() const;
|
||||
Bitboard pawns(Color c) const;
|
||||
Bitboard knights(Color c) const;
|
||||
Bitboard bishops(Color c) const;
|
||||
Bitboard rooks(Color c) const;
|
||||
Bitboard queens(Color c) const;
|
||||
Bitboard kings(Color c) const;
|
||||
Bitboard rooks_and_queens(Color c) const;
|
||||
Bitboard bishops_and_queens(Color c) const;
|
||||
Bitboard sliders_of_color(Color c) const;
|
||||
Bitboard pieces(PieceType pt) const;
|
||||
Bitboard pieces(PieceType pt, Color c) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
@@ -187,88 +196,70 @@ public:
|
||||
Square initial_kr_square(Color c) const;
|
||||
Square initial_qr_square(Color c) const;
|
||||
|
||||
// Attack bitboards
|
||||
Bitboard sliding_attacks(Square s, Direction d) const;
|
||||
Bitboard ray_attacks(Square s, SignedDirection d) const;
|
||||
Bitboard pawn_attacks(Color c, Square s) const;
|
||||
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks(Square s) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Checking pieces
|
||||
// Checking pieces and under check information
|
||||
Bitboard checkers() const;
|
||||
bool is_check() const;
|
||||
|
||||
// Piece lists
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||
|
||||
// Attack information for a given square
|
||||
bool square_is_attacked(Square s, Color c) const;
|
||||
Bitboard attacks_to(Square s) const;
|
||||
Bitboard attacks_to(Square s, Color c) const;
|
||||
bool is_check() const;
|
||||
bool pawn_attacks_square(Color c, Square f, Square t) const;
|
||||
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
|
||||
|
||||
bool piece_attacks_square(Square f, Square t) const; // Dispatch at run-time
|
||||
// Information about attacks to or from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attacks_from(Piece p, Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool pl_move_is_legal(Move m) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||
bool move_is_check(Move m) const;
|
||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
||||
bool move_is_check(Move m, const CheckInfo& ci) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_deep_pawn_push(Move m) const;
|
||||
bool move_is_pawn_push_to_7th(Move m) const;
|
||||
bool move_is_capture_or_promotion(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_was_passed_pawn_push(Move m) const;
|
||||
bool move_attacks_square(Move m, Square s) const;
|
||||
|
||||
// Information about pawns
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
bool pawn_is_isolated(Color c, Square s) const;
|
||||
bool pawn_is_doubled(Color c, Square s) const;
|
||||
|
||||
// Open and half-open files
|
||||
bool file_is_open(File f) const;
|
||||
bool file_is_half_open(Color c, File f) const;
|
||||
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
|
||||
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
|
||||
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
|
||||
|
||||
// Weak squares
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void backup(UndoInfo &u) const;
|
||||
void restore(const UndoInfo &u);
|
||||
void do_move(Move m, UndoInfo &u);
|
||||
void do_move(Move m, UndoInfo &u, Bitboard dcCandidates);
|
||||
void undo_move(Move m, const UndoInfo &u);
|
||||
void do_null_move(UndoInfo &u);
|
||||
void undo_null_move(const UndoInfo &u);
|
||||
void saveState();
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see(Square to) const;
|
||||
int see_sign(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key get_key() const;
|
||||
Key get_exclusion_key() const;
|
||||
Key get_pawn_key() const;
|
||||
Key get_material_key() const;
|
||||
|
||||
// Incremental evaluation
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
Score value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Phase game_phase() const;
|
||||
Value mg_pst_delta(Move m) const;
|
||||
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate();
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Check if one side threatens a mate in one
|
||||
@@ -287,11 +278,12 @@ public:
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
|
||||
// Static member functions:
|
||||
// Static member functions
|
||||
static void init_zobrist();
|
||||
static void init_piece_square_tables();
|
||||
|
||||
private:
|
||||
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
@@ -299,17 +291,13 @@ private:
|
||||
void allow_ooo(Color c);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Move m, PieceType capture, Color them, Square to);
|
||||
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
|
||||
void do_castle_move(Move m);
|
||||
void do_promotion_move(Move m, UndoInfo &u);
|
||||
void do_ep_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void undo_promotion_move(Move m, const UndoInfo &u);
|
||||
void undo_ep_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
template<PieceType Piece, bool FindPinned>
|
||||
Bitboard hidden_checks(Color c, Square ksq) const;
|
||||
template<bool FindPinned>
|
||||
Bitboard hidden_checkers(Color c) const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
@@ -317,37 +305,30 @@ private:
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
Value mg_pst(Color c, PieceType pt, Square s) const;
|
||||
Value eg_pst(Color c, PieceType pt, Square s) const;
|
||||
Value compute_mg_value() const;
|
||||
Value compute_eg_value() const;
|
||||
Score pst(Color c, PieceType pt, Square s) const;
|
||||
Score compute_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Bitboards
|
||||
Bitboard byColorBB[2], byTypeBB[8];
|
||||
Bitboard checkersBB;
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
|
||||
// Bitboards
|
||||
Bitboard byTypeBB[8], byColorBB[2];
|
||||
|
||||
// Piece counts
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
|
||||
// Piece lists
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64];
|
||||
int index[64]; // [square]
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
int castleRights;
|
||||
int gamePly;
|
||||
Key history[MaxGameLength];
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
Square epSquare;
|
||||
Square kingSquare[2];
|
||||
Move lastMove;
|
||||
Key key, pawnKey, materialKey, history[MaxGameLength];
|
||||
int rule50, gamePly;
|
||||
Value mgValue, egValue;
|
||||
Value npMaterial[2];
|
||||
StateInfo startState;
|
||||
StateInfo* st;
|
||||
|
||||
// Static variables
|
||||
static int castleRightsMask[64];
|
||||
@@ -356,8 +337,8 @@ private:
|
||||
static Key zobCastle[16];
|
||||
static Key zobMaterial[2][8][16];
|
||||
static Key zobSideToMove;
|
||||
static Value MgPieceSquareTable[16][64];
|
||||
static Value EgPieceSquareTable[16][64];
|
||||
static Score PieceSquareTable[16][64];
|
||||
static Key zobExclusion;
|
||||
};
|
||||
|
||||
|
||||
@@ -409,84 +390,20 @@ inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
return byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_type(PieceType pt) const {
|
||||
inline Bitboard Position::pieces(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
|
||||
return pieces_of_color(c) & pieces_of_type(pt);
|
||||
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||
return byTypeBB[pt] & byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns() const {
|
||||
return pieces_of_type(PAWN);
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights() const {
|
||||
return pieces_of_type(KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops() const {
|
||||
return pieces_of_type(BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks() const {
|
||||
return pieces_of_type(ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens() const {
|
||||
return pieces_of_type(QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings() const {
|
||||
return pieces_of_type(KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens() const {
|
||||
return rooks() | queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens() const {
|
||||
return bishops() | queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders() const {
|
||||
return bishops() | queens() | rooks();
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns(Color c) const {
|
||||
return pieces_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights(Color c) const {
|
||||
return pieces_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops(Color c) const {
|
||||
return pieces_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks(Color c) const {
|
||||
return pieces_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens(Color c) const {
|
||||
return pieces_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings(Color c) const {
|
||||
return pieces_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens(Color c) const {
|
||||
return rooks_and_queens() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens(Color c) const {
|
||||
return bishops_and_queens() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders_of_color(Color c) const {
|
||||
return sliders() & pieces_of_color(c);
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
@@ -497,20 +414,24 @@ inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||
return pieceList[c][pt][index];
|
||||
}
|
||||
|
||||
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||
return pieceList[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return epSquare;
|
||||
return st->epSquare;
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
return kingSquare[c];
|
||||
return pieceList[c][KING][0];
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return castleRights & (1+int(side));
|
||||
return st->castleRights & (1+int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return castleRights & (4+4*int(side));
|
||||
return st->castleRights & (4+4*int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
@@ -525,166 +446,101 @@ inline Square Position::initial_qr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
||||
return StepAttackBB[pawn_of_color(c)][s];
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||
}
|
||||
|
||||
template<PieceType Piece> // Knight and King and white pawns
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return StepAttackBB[Piece][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<KNIGHT>(Square s) const {
|
||||
return StepAttackBB[KNIGHT][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
|
||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
|
||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
|
||||
return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<KING>(Square s) const {
|
||||
return StepAttackBB[KING][s];
|
||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return checkersBB;
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline bool Position::is_check() const {
|
||||
return checkersBB != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
|
||||
return bit_is_set(pawn_attacks(c, f), t);
|
||||
}
|
||||
|
||||
template<PieceType Piece>
|
||||
Bitboard Position::piece_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(piece_attacks<Piece>(f), t);
|
||||
return st->checkersBB != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_isolated(Color c, Square s) const {
|
||||
return !(pawns(c) & neighboring_files_bb(s));
|
||||
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
|
||||
return !(theirPawns & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_doubled(Color c, Square s) const {
|
||||
return pawns(c) & squares_behind(c, s);
|
||||
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
|
||||
return !(ourPawns & neighboring_files_bb(s));
|
||||
}
|
||||
|
||||
inline bool Position::file_is_open(File f) const {
|
||||
return !(pawns() & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::file_is_half_open(Color c, File f) const {
|
||||
return !(pawns(c) & file_bb(f));
|
||||
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
|
||||
return ourPawns & squares_behind(c, s);
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(pawns(c) & outpost_mask(opposite_color(c), s));
|
||||
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
return key;
|
||||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::get_exclusion_key() const {
|
||||
return st->key ^ zobExclusion;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
return pawnKey;
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::get_material_key() const {
|
||||
return materialKey;
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Value Position::mg_pst(Color c, PieceType pt, Square s) const {
|
||||
return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
inline Score Position::pst(Color c, PieceType pt, Square s) const {
|
||||
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Value Position::mg_pst_delta(Move m) const {
|
||||
return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)]
|
||||
-MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
|
||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
||||
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||
}
|
||||
|
||||
inline Value Position::eg_pst(Color c, PieceType pt, Square s) const {
|
||||
return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Value Position::mg_value() const {
|
||||
return mgValue;
|
||||
}
|
||||
|
||||
inline Value Position::eg_value() const {
|
||||
return egValue;
|
||||
inline Score Position::value() const {
|
||||
return st->value;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return npMaterial[c];
|
||||
}
|
||||
|
||||
inline Phase Position::game_phase() const {
|
||||
|
||||
// The purpose of the Value(325) terms below is to make sure the difference
|
||||
// between MidgameLimit and EndgameLimit is a power of 2, which should make
|
||||
// the division at the end of the function a bit faster.
|
||||
static const Value MidgameLimit = 2 * QueenValueMidgame
|
||||
+ 2 * RookValueMidgame
|
||||
+ 6 * BishopValueMidgame
|
||||
+ Value(325);
|
||||
|
||||
static const Value EndgameLimit = 4 * RookValueMidgame - Value(325);
|
||||
|
||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
||||
|
||||
if (npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
else if(npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
else
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_deep_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
&& relative_rank(c, move_to(m)) > RANK_4;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
&& relative_rank(c, move_to(m)) == RANK_7;
|
||||
return st->npMaterial[c];
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = opposite_color(side_to_move());
|
||||
return piece_on(move_to(m)) == pawn_of_color(c)
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::rule_50_counter() const {
|
||||
|
||||
return rule50;
|
||||
return st->rule50;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
@@ -696,8 +552,19 @@ inline bool Position::opposite_colored_bishops() const {
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
|
||||
return pawns(c) & relative_rank_bb(c, RANK_7);
|
||||
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||
}
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
|
||||
+104
-105
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,12 +25,11 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
//// Constants modified by Joona Kiiski
|
||||
////
|
||||
|
||||
static const Value MP = PawnValueMidgame;
|
||||
@@ -42,70 +41,70 @@ static const Value MQ = QueenValueMidgame;
|
||||
static const int MgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+ 6, MP+38, MP+38, MP+ 6, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+16, MP+64, MP+64, MP+16, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+16, MP+38, MP+38, MP+16, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+ 6, MP+12, MP+12, MP+ 6, MP-12, MP-38,
|
||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
|
||||
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
MK-128, MK-102, MK-76, MK-64, MK-64, MK-76, MK-102, MK-128,
|
||||
MK- 89, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK- 89,
|
||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
||||
MK- 25, MK- 0, MK+25, MK+38, MK+38, MK+25, MK- 0, MK- 25,
|
||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
||||
MK-182, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK-182
|
||||
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
|
||||
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
MB-46, MB-46, MB-40, MB-35, MB-35, MB-40, MB-46, MB-46,
|
||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
||||
MB-20, MB-20, MB-15, MB-10, MB-10, MB-15, MB-20, MB-20
|
||||
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18
|
||||
// A B C D E F G H
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
|
||||
},
|
||||
{// Queen
|
||||
//A B C D E F G H
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ
|
||||
// A B C D E F G H
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
302, 328, 276, 225, 225, 276, 328, 302,
|
||||
276, 302, 251, 200, 200, 251, 302, 276,
|
||||
225, 251, 200, 149, 149, 200, 251, 225,
|
||||
200, 225, 175, 124, 124, 175, 225, 200,
|
||||
175, 200, 149, 98, 98, 149, 200, 175,
|
||||
149, 175, 124, 72, 72, 124, 175, 149,
|
||||
124, 149, 98, 47, 47, 98, 149, 124,
|
||||
98, 124, 72, 21, 21, 72, 124, 98
|
||||
287, 311, 262, 214, 214, 262, 311, 287,
|
||||
262, 287, 238, 190, 190, 238, 287, 262,
|
||||
214, 238, 190, 142, 142, 190, 238, 214,
|
||||
190, 214, 167, 119, 119, 167, 214, 190,
|
||||
167, 190, 142, 94, 94, 142, 190, 167,
|
||||
142, 167, 119, 69, 69, 119, 167, 142,
|
||||
119, 142, 94, 46, 46, 94, 142, 119,
|
||||
94, 119, 69, 21, 21, 69, 119, 94
|
||||
}
|
||||
};
|
||||
|
||||
@@ -118,70 +117,70 @@ static const Value EQ = QueenValueEndgame;
|
||||
static const int EgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
//A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102,
|
||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46,
|
||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61,
|
||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
16, 78, 108, 139, 139, 108, 78, 16,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
16, 78, 108, 139, 139, 108, 78, 16
|
||||
18, 77, 105, 135, 135, 105, 77, 18,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
135, 193, 222, 251, 251, 222, 193, 135,
|
||||
105, 165, 193, 222, 222, 193, 165, 105,
|
||||
77, 135, 165, 193, 193, 165, 135, 77,
|
||||
18, 77, 105, 135, 135, 105, 77, 18
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+46
-40
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -28,10 +28,11 @@
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "history.h"
|
||||
#include "movepick.h"
|
||||
#include "san.h"
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
using std::string;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
@@ -39,8 +40,6 @@ extern SearchStack EmptySearchStack;
|
||||
|
||||
namespace {
|
||||
|
||||
/// Types
|
||||
|
||||
enum Ambiguity {
|
||||
AMBIGUITY_NONE,
|
||||
AMBIGUITY_FILE,
|
||||
@@ -48,12 +47,11 @@ namespace {
|
||||
AMBIGUITY_BOTH
|
||||
};
|
||||
|
||||
|
||||
/// Functions
|
||||
const History H; // used as dummy argument for MovePicker c'tor
|
||||
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||
const std::string time_string(int milliseconds);
|
||||
const std::string score_string(Value v);
|
||||
const string time_string(int milliseconds);
|
||||
const string score_string(Value v);
|
||||
}
|
||||
|
||||
|
||||
@@ -65,28 +63,33 @@ namespace {
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const std::string move_to_san(const Position& pos, Move m) {
|
||||
const string move_to_san(const Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
std::string san = "";
|
||||
Square from, to;
|
||||
PieceType pt;
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pt = type_of_piece(pos.piece_on(move_from(m)));
|
||||
|
||||
string san = "";
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
else if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
else if (move_is_long_castle(m))
|
||||
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m))
|
||||
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
Piece pc = pos.piece_on(move_from(m));
|
||||
if (type_of_piece(pc) != PAWN)
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san += piece_type_to_char(type_of_piece(pc), true);
|
||||
Square from = move_from(m);
|
||||
san += piece_type_to_char(pt, true);
|
||||
switch (move_ambiguity(pos, m)) {
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
@@ -105,23 +108,23 @@ const std::string move_to_san(const Position& pos, Move m) {
|
||||
}
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (type_of_piece(pc) == PAWN)
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(square_file(move_from(m)));
|
||||
san += "x";
|
||||
}
|
||||
san += square_to_string(move_to(m));
|
||||
if (move_promotion(m))
|
||||
if (move_is_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(move_promotion(m), true);
|
||||
san += piece_type_to_char(move_promotion_piece(m), true);
|
||||
}
|
||||
}
|
||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||
// promotions and en passant captures).
|
||||
UndoInfo u;
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
p.do_move(m, u);
|
||||
p.do_move(m, st);
|
||||
if (p.is_check())
|
||||
san += p.is_mate()? "#" : "+";
|
||||
|
||||
@@ -134,18 +137,19 @@ const std::string move_to_san(const Position& pos, Move m) {
|
||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||
|
||||
Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
Move move_from_san(const Position& pos, const string& movestr) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
// Castling moves
|
||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
@@ -154,7 +158,7 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
@@ -162,7 +166,7 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
|
||||
// Normal moves. We use a simple FSM to parse the san string.
|
||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||
static const std::string pieceLetters = "KQRBN";
|
||||
static const string pieceLetters = "KQRBN";
|
||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||
@@ -172,7 +176,7 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
for (size_t i = 0; i < movestr.length(); i++)
|
||||
{
|
||||
char type, c = movestr[i];
|
||||
if (pieceLetters.find(c) != std::string::npos)
|
||||
if (pieceLetters.find(c) != string::npos)
|
||||
type = 'P';
|
||||
else if (c >= 'a' && c <= 'h')
|
||||
type = 'F';
|
||||
@@ -270,7 +274,7 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||
&& move_to(m) == to
|
||||
&& move_promotion(m) == promotion
|
||||
&& move_promotion_piece(m) == promotion
|
||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||
{
|
||||
@@ -288,11 +292,11 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||
/// inserted at the beginning of the new line.
|
||||
|
||||
const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||
const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||
|
||||
UndoInfo u;
|
||||
StateInfo st;
|
||||
std::stringstream s;
|
||||
std::string moveStr;
|
||||
string moveStr;
|
||||
size_t length = 0;
|
||||
size_t maxLength = 80 - startColumn;
|
||||
Position p(pos);
|
||||
@@ -309,9 +313,9 @@ const std::string line_to_san(const Position& pos, Move line[], int startColumn,
|
||||
s << moveStr << ' ';
|
||||
|
||||
if (line[i] == MOVE_NULL)
|
||||
p.do_null_move(u);
|
||||
p.do_null_move(st);
|
||||
else
|
||||
p.do_move(line[i], u);
|
||||
p.do_move(line[i], st);
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
@@ -321,15 +325,16 @@ const std::string line_to_san(const Position& pos, Move line[], int startColumn,
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const std::string pretty_pv(const Position& pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]) {
|
||||
const string pretty_pv(const Position& pos, int time, int depth,
|
||||
uint64_t nodes, Value score, ValueType type, Move pv[]) {
|
||||
std::stringstream s;
|
||||
|
||||
// Depth
|
||||
s << std::setw(2) << depth << " ";
|
||||
|
||||
// Score
|
||||
s << std::setw(8) << score_string(score);
|
||||
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
|
||||
s << std::setw(7) << score_string(score);
|
||||
|
||||
// Time
|
||||
s << std::setw(8) << time_string(time) << " ";
|
||||
@@ -362,12 +367,13 @@ namespace {
|
||||
if (type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Move mv, moveList[8];
|
||||
|
||||
int n = 0;
|
||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
|
||||
moveList[n++] = mv;
|
||||
|
||||
if (n == 1)
|
||||
@@ -392,7 +398,7 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
const std::string time_string(int milliseconds) {
|
||||
const string time_string(int milliseconds) {
|
||||
|
||||
std::stringstream s;
|
||||
s << std::setfill('0');
|
||||
@@ -409,7 +415,7 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
const std::string score_string(Value v) {
|
||||
const string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -39,6 +39,6 @@
|
||||
extern const std::string move_to_san(const Position& pos, Move m);
|
||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, Move pv[]);
|
||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
||||
|
||||
#endif // !defined(SAN_H_INCLUDED)
|
||||
|
||||
+3
-3
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+937
-716
File diff suppressed because it is too large
Load Diff
+11
-26
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -26,12 +26,7 @@
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "history.h"
|
||||
#include "lock.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
#include "value.h"
|
||||
#include "move.h"
|
||||
|
||||
|
||||
////
|
||||
@@ -53,38 +48,28 @@ const int KILLER_MAX = 2;
|
||||
/// current ply.
|
||||
|
||||
struct SearchStack {
|
||||
Move pv[PLY_MAX];
|
||||
Move pv[PLY_MAX_PLUS_2];
|
||||
Move currentMove;
|
||||
Value currentMoveCaptureValue;
|
||||
Move mateKiller;
|
||||
Move threatMove;
|
||||
Move killers[KILLER_MAX];
|
||||
Depth reduction;
|
||||
|
||||
void init(int ply);
|
||||
void initKillers();
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
extern TranspositionTable TT;
|
||||
extern int ActiveThreads;
|
||||
extern Lock SMPLock;
|
||||
|
||||
// Perhaps better to make H local, and pass as parameter to MovePicker?
|
||||
extern History H;
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_threads();
|
||||
extern void stop_threads();
|
||||
extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
int maxNodes, int maxTime, Move searchMoves[]);
|
||||
extern int perft(Position &pos, Depth depth);
|
||||
extern int64_t nodes_searched();
|
||||
|
||||
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <string>
|
||||
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Translating files, ranks and squares to/from characters and strings:
|
||||
|
||||
File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
|
||||
char file_to_char(File f) {
|
||||
return char(f - FILE_A) + 'a';
|
||||
}
|
||||
|
||||
|
||||
Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
|
||||
char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1) + '1';
|
||||
}
|
||||
|
||||
|
||||
Square square_from_string(const std::string &str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
|
||||
const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// file_is_ok(), rank_is_ok() and square_is_ok(), for debugging:
|
||||
|
||||
bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
|
||||
bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
|
||||
bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
+39
-17
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -46,7 +46,7 @@ enum Square {
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE
|
||||
};
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
|
||||
@@ -73,7 +73,7 @@ const int FlipMask = 070;
|
||||
const int FlopMask = 07;
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
@@ -159,21 +159,43 @@ inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
extern File file_from_char(char c);
|
||||
extern char file_to_char(File f);
|
||||
extern Rank rank_from_char(char c);
|
||||
extern char rank_to_char(Rank r);
|
||||
extern Square square_from_string(const std::string &str);
|
||||
extern const std::string square_to_string(Square s);
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
extern bool file_is_ok(File f);
|
||||
extern bool rank_is_ok(Rank r);
|
||||
extern bool square_is_ok(Square s);
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline Square square_from_string(const std::string& str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
|
||||
#endif // !defined(SQUARE_H_INCLUDED)
|
||||
|
||||
+8
-7
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -46,13 +46,13 @@ const int THREAD_MAX = 8;
|
||||
struct SplitPoint {
|
||||
SplitPoint *parent;
|
||||
Position pos;
|
||||
SearchStack sstack[THREAD_MAX][PLY_MAX];
|
||||
SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
|
||||
SearchStack *parentSstack;
|
||||
int ply;
|
||||
Depth depth;
|
||||
volatile Value alpha, beta, bestValue;
|
||||
volatile Value alpha, beta, bestValue, futilityValue;
|
||||
Value approximateEval;
|
||||
bool pvNode;
|
||||
Bitboard dcCandidates;
|
||||
int master, slaves[THREAD_MAX];
|
||||
Lock lock;
|
||||
MovePicker *mp;
|
||||
@@ -66,13 +66,14 @@ struct Thread {
|
||||
SplitPoint *splitPoint;
|
||||
int activeSplitPoints;
|
||||
uint64_t nodes;
|
||||
uint64_t betaCutOffs[2];
|
||||
bool failHighPly1;
|
||||
volatile bool stop;
|
||||
volatile bool running;
|
||||
volatile bool idle;
|
||||
volatile bool workIsWaiting;
|
||||
volatile bool printCurrentLine;
|
||||
unsigned char pad[64];
|
||||
unsigned char pad[64]; // set some distance among local data for each thread
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
(c) Copyright 1992 Eric Backus
|
||||
|
||||
This software may be used freely so long as this copyright notice is
|
||||
left intact. There is no warrantee on this software.
|
||||
*/
|
||||
#include <windows.h>
|
||||
#include <time.h>
|
||||
#include "dos.h"
|
||||
|
||||
|
||||
int gettimeofday(struct timeval * tp, struct timezone * tzp)
|
||||
{
|
||||
SYSTEMTIME systime;
|
||||
|
||||
if (tp) {
|
||||
struct tm tmrec;
|
||||
time_t theTime = time(NULL);
|
||||
|
||||
|
||||
tmrec = *localtime(&theTime);
|
||||
tp->tv_sec = mktime(&tmrec);
|
||||
GetLocalTime(&systime); /* system time */
|
||||
|
||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
+131
-86
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -25,28 +25,25 @@
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <xmmintrin.h>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "tt.h"
|
||||
|
||||
// The main transposition table
|
||||
TranspositionTable TT;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
TranspositionTable::TranspositionTable(unsigned mbSize) {
|
||||
|
||||
size = 0;
|
||||
generation = 0;
|
||||
writes = 0;
|
||||
size = writes = 0;
|
||||
entries = 0;
|
||||
set_size(mbSize);
|
||||
generation = 0;
|
||||
}
|
||||
|
||||
|
||||
/// Destructor
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
|
||||
delete [] entries;
|
||||
@@ -58,77 +55,93 @@ TranspositionTable::~TranspositionTable() {
|
||||
|
||||
void TranspositionTable::set_size(unsigned mbSize) {
|
||||
|
||||
assert(mbSize >= 4 && mbSize <= 1024);
|
||||
assert(mbSize >= 4 && mbSize <= 4096);
|
||||
|
||||
unsigned newSize = 1024;
|
||||
|
||||
// We store a cluster of 4 TTEntry for each position and newSize is
|
||||
// the maximum number of storable positions
|
||||
for ( ; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); newSize *= 2);
|
||||
newSize /= 2;
|
||||
// We store a cluster of ClusterSize number of TTEntry for each position
|
||||
// and newSize is the maximum number of storable positions.
|
||||
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
||||
newSize *= 2;
|
||||
|
||||
if (newSize != size)
|
||||
{
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTEntry[size * 4];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table."
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
clear();
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTCluster[size];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table." << std::endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
||||
memset(entries, 0, size * sizeof(TTCluster));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position. The low 32 bits of the key
|
||||
/// are used to get the index in the table.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
|
||||
return entries[uint32_t(posKey) & (size - 1)].data;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store writes a new entry containing a position,
|
||||
/// a value, a value type, a search depth, and a best move to the
|
||||
/// transposition table. The transposition table is organized in clusters
|
||||
/// of four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// transposition table. Transposition table is organized in clusters of
|
||||
/// four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||
/// current search and t2 is from a previous search, or if the depth of t1
|
||||
/// is bigger than the depth of t2.
|
||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
||||
/// never replaces another entry for the same position.
|
||||
|
||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
|
||||
|
||||
void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
||||
Move m, ValueType type) {
|
||||
TTEntry *tte, *replace;
|
||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
|
||||
|
||||
tte = replace = first_entry(pos);
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
tte = replace = first_entry(posKey);
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == pos.get_key()) // empty or overwrite old
|
||||
{
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||
{
|
||||
// Do not overwrite when new type is VALUE_TYPE_EV_LO
|
||||
if (tte->key() && t == VALUE_TYPE_EV_LO)
|
||||
return;
|
||||
|
||||
*tte = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
return;
|
||||
}
|
||||
else if (i == 0) // replace would be a no-op in this common case
|
||||
continue;
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
int c1 = (replace->generation() == generation ? 2 : 0);
|
||||
int c2 = (tte->generation() == generation ? -2 : 0);
|
||||
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
*tte = TTEntry(posKey32, v, t, d, m, generation);
|
||||
return;
|
||||
}
|
||||
else if (i == 0) // replace would be a no-op in this common case
|
||||
continue;
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
int c1 = (replace->generation() == generation ? 2 : 0);
|
||||
int c2 = (tte->generation() == generation ? -2 : 0);
|
||||
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
*replace = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
*replace = TTEntry(posKey32, v, t, d, m, generation);
|
||||
writes++;
|
||||
}
|
||||
|
||||
@@ -137,29 +150,42 @@ void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL
|
||||
/// if position is not found.
|
||||
|
||||
const TTEntry* TranspositionTable::retrieve(const Position &pos) const {
|
||||
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
||||
|
||||
TTEntry *tte = first_entry(pos);
|
||||
uint32_t posKey32 = posKey >> 32;
|
||||
TTEntry* tte = first_entry(posKey);
|
||||
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
{
|
||||
if (tte->key() == pos.get_key())
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == posKey32)
|
||||
return tte;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position.
|
||||
/// TranspositionTable::prefetch looks up the current position in the
|
||||
/// transposition table and load it in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data
|
||||
/// to be loaded from RAM, that can be very slow. When we will
|
||||
/// subsequently call retrieve() the TT data will be already
|
||||
/// quickly accessible in L1/L2 CPU cache.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Position &pos) const {
|
||||
void TranspositionTable::prefetch(const Key posKey) const {
|
||||
|
||||
return entries + (int(pos.get_key() & (size - 1)) << 2);
|
||||
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||
// This hack prevents prefetches to be optimized away by the
|
||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||
__asm__ ("");
|
||||
#endif
|
||||
|
||||
char const* addr = (char*)first_entry(posKey);
|
||||
_mm_prefetch(addr, _MM_HINT_T2);
|
||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
@@ -171,43 +197,62 @@ void TranspositionTable::new_search() {
|
||||
|
||||
|
||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure the
|
||||
/// old PV moves are searched first, even if the old TT entries have been
|
||||
/// overwritten.
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure
|
||||
/// the old PV moves are searched first, even if the old TT entries
|
||||
/// have been overwritten.
|
||||
|
||||
void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
||||
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
||||
|
||||
UndoInfo u;
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
|
||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||
{
|
||||
store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
|
||||
p.do_move(pv[i], u);
|
||||
TTEntry *tte = retrieve(p.get_key());
|
||||
if (!tte || tte->move() != pv[i])
|
||||
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
||||
p.do_move(pv[i], st);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
|
||||
/// transposition table at the end. This should ensure that the PV is almost
|
||||
/// always at least two plies long, which is important, because otherwise we
|
||||
/// will often get single-move PVs when the search stops while failing high,
|
||||
/// and a single-move PV means that we don't have a ponder move.
|
||||
|
||||
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
|
||||
|
||||
const TTEntry* tte;
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
int ply = 0;
|
||||
|
||||
// Update position to the end of current PV
|
||||
while (pv[ply] != MOVE_NONE)
|
||||
p.do_move(pv[ply++], st);
|
||||
|
||||
// Try to add moves from TT while possible
|
||||
while ( (tte = retrieve(p.get_key())) != NULL
|
||||
&& tte->move() != MOVE_NONE
|
||||
&& move_is_legal(p, tte->move())
|
||||
&& (!p.is_draw() || ply < 2)
|
||||
&& ply < PLY_MAX)
|
||||
{
|
||||
pv[ply] = tte->move();
|
||||
p.do_move(pv[ply++], st);
|
||||
}
|
||||
pv[ply] = MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::full() returns the permill of all transposition table
|
||||
/// entries which have received at least one write during the current search.
|
||||
/// It is used to display the "info hashfull ..." information in UCI.
|
||||
|
||||
int TranspositionTable::full() {
|
||||
int TranspositionTable::full() const {
|
||||
|
||||
double N = double(size) * 4.0;
|
||||
double N = double(size) * ClusterSize;
|
||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||
}
|
||||
|
||||
|
||||
/// Constructors
|
||||
|
||||
TTEntry::TTEntry() {
|
||||
}
|
||||
|
||||
TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
|
||||
int generation) :
|
||||
key_ (k), data((m & 0x7FFFF) | (t << 20) | (generation << 23)),
|
||||
value_(v), depth_(int16_t(d)) {}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -34,60 +34,91 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The TTEntry class is the class of transposition table entries.
|
||||
/// The TTEntry class is the class of transposition table entries
|
||||
///
|
||||
/// A TTEntry needs 96 bits to be stored
|
||||
///
|
||||
/// bit 0-31: key
|
||||
/// bit 32-63: data
|
||||
/// bit 64-79: value
|
||||
/// bit 80-95: depth
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-16: move
|
||||
/// bit 17-19: not used
|
||||
/// bit 20-22: value type
|
||||
/// bit 23-31: generation
|
||||
|
||||
class TTEntry {
|
||||
|
||||
public:
|
||||
TTEntry();
|
||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation);
|
||||
Key key() const { return key_; }
|
||||
TTEntry() {}
|
||||
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
|
||||
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
||||
value_(int16_t(v)), depth_(int16_t(d)) {}
|
||||
|
||||
uint32_t key() const { return key_; }
|
||||
Depth depth() const { return Depth(depth_); }
|
||||
Move move() const { return Move(data & 0x7FFFF); }
|
||||
Move move() const { return Move(data & 0x1FFFF); }
|
||||
Value value() const { return Value(value_); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 3); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 7); }
|
||||
int generation() const { return (data >> 23); }
|
||||
|
||||
private:
|
||||
Key key_;
|
||||
uint32_t key_;
|
||||
uint32_t data;
|
||||
int16_t value_;
|
||||
int16_t depth_;
|
||||
};
|
||||
|
||||
/// The transposition table class. This is basically just a huge array
|
||||
|
||||
/// This is the number of TTEntry slots for each position
|
||||
const int ClusterSize = 5;
|
||||
|
||||
/// Each group of ClusterSize number of TTEntry form a TTCluster
|
||||
/// that is indexed by a single position key. Cluster is padded
|
||||
/// to a cache line size so to guarantee always aligned accesses.
|
||||
|
||||
struct TTCluster {
|
||||
TTEntry data[ClusterSize];
|
||||
char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array
|
||||
/// containing TTEntry objects, and a few methods for writing new entries
|
||||
/// and reading new ones.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
public:
|
||||
TranspositionTable(unsigned mbSize);
|
||||
TranspositionTable();
|
||||
~TranspositionTable();
|
||||
void set_size(unsigned mbSize);
|
||||
void clear();
|
||||
void store(const Position &pos, Value v, Depth d, Move m, ValueType type);
|
||||
const TTEntry* retrieve(const Position &pos) const;
|
||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
||||
TTEntry* retrieve(const Key posKey) const;
|
||||
void prefetch(const Key posKey) const;
|
||||
void new_search();
|
||||
void insert_pv(const Position &pos, Move pv[]);
|
||||
int full();
|
||||
void insert_pv(const Position& pos, Move pv[]);
|
||||
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
|
||||
int full() const;
|
||||
|
||||
private:
|
||||
inline TTEntry* first_entry(const Position &pos) const;
|
||||
inline TTEntry* first_entry(const Key posKey) const;
|
||||
|
||||
// Be sure 'writes' is at least one cache line away
|
||||
// from read only variables.
|
||||
unsigned char pad_before[64 - sizeof(unsigned)];
|
||||
unsigned writes; // heavy SMP read/write access here
|
||||
unsigned char pad_after[64];
|
||||
|
||||
unsigned size;
|
||||
int writes;
|
||||
TTEntry* entries;
|
||||
TTCluster* entries;
|
||||
uint8_t generation;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
// Default transposition table size, in megabytes:
|
||||
const int TTDefaultSize = 32;
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
||||
|
||||
+35
-6
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -31,9 +31,9 @@ typedef __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef __int16 int16;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef __int32 int32;
|
||||
typedef __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef __int64 int64;
|
||||
typedef __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
typedef __int16 int16_t;
|
||||
@@ -41,7 +41,36 @@ typedef __int64 int64_t;
|
||||
|
||||
#endif // !defined(_MSC_VER)
|
||||
|
||||
// Hash keys:
|
||||
// Hash keys
|
||||
typedef uint64_t Key;
|
||||
|
||||
// Bitboard type
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
|
||||
////
|
||||
//// Compiler specific defines
|
||||
////
|
||||
|
||||
// Quiet a warning on Intel compiler
|
||||
#if !defined(__SIZEOF_INT__ )
|
||||
#define __SIZEOF_INT__ 0
|
||||
#endif
|
||||
|
||||
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
||||
#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
#define USE_BSFQ
|
||||
#endif
|
||||
|
||||
// Cache line alignment specification
|
||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||
#else
|
||||
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||
#endif
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
|
||||
+107
-91
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -22,6 +22,7 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
@@ -37,6 +38,7 @@
|
||||
#include "uci.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Local definitions:
|
||||
@@ -44,22 +46,22 @@
|
||||
|
||||
namespace {
|
||||
|
||||
// UCIInputParser is a class for parsing UCI input. The class
|
||||
// UCIInputParser is a class for parsing UCI input. The class
|
||||
// is actually a string stream built on a given input string.
|
||||
|
||||
typedef std::istringstream UCIInputParser;
|
||||
typedef istringstream UCIInputParser;
|
||||
|
||||
// The root position. This is set up when the user (or in practice, the GUI)
|
||||
// sends the "position" UCI command. The root position is sent to the think()
|
||||
// The root position. This is set up when the user (or in practice, the GUI)
|
||||
// sends the "position" UCI command. The root position is sent to the think()
|
||||
// function when the program receives the "go" command.
|
||||
Position RootPosition;
|
||||
|
||||
// Local functions
|
||||
void get_command();
|
||||
void handle_command(const std::string &command);
|
||||
void set_option(UCIInputParser &uip);
|
||||
void set_position(UCIInputParser &uip);
|
||||
void go(UCIInputParser &uip);
|
||||
bool handle_command(const string& command);
|
||||
void set_option(UCIInputParser& uip);
|
||||
void set_position(UCIInputParser& uip);
|
||||
bool go(UCIInputParser& uip);
|
||||
void perft(UCIInputParser& uip);
|
||||
}
|
||||
|
||||
|
||||
@@ -67,17 +69,25 @@ namespace {
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// uci_main_loop() is the only global function in this file. It is
|
||||
/// uci_main_loop() is the only global function in this file. It is
|
||||
/// called immediately after the program has finished initializing.
|
||||
/// The program remains in this loop until it receives the "quit" UCI
|
||||
/// command.
|
||||
/// command. It waits for a command from the user, and passes this
|
||||
/// command to handle_command and also intercepts EOF from stdin,
|
||||
/// by translating EOF to the "quit" command. This ensures that Stockfish
|
||||
/// exits gracefully if the GUI dies unexpectedly.
|
||||
|
||||
void uci_main_loop() {
|
||||
|
||||
RootPosition.from_fen(StartPosition);
|
||||
string command;
|
||||
|
||||
while (1)
|
||||
get_command();
|
||||
do {
|
||||
// Wait for a command from stdin
|
||||
if (!getline(cin, command))
|
||||
command = "quit";
|
||||
|
||||
} while (handle_command(command));
|
||||
}
|
||||
|
||||
|
||||
@@ -87,64 +97,43 @@ void uci_main_loop() {
|
||||
|
||||
namespace {
|
||||
|
||||
// get_command() waits for a command from the user, and passes
|
||||
// this command to handle_command. get_command also intercepts
|
||||
// EOF from stdin, by translating EOF to the "quit" command. This
|
||||
// ensures that Stockfish exits gracefully if the GUI dies
|
||||
// unexpectedly.
|
||||
|
||||
void get_command() {
|
||||
|
||||
std::string command;
|
||||
|
||||
if (!std::getline(std::cin, command))
|
||||
command = "quit";
|
||||
|
||||
handle_command(command);
|
||||
}
|
||||
|
||||
|
||||
// handle_command() takes a text string as input, uses a
|
||||
// UCIInputParser object to parse this text string as a UCI command,
|
||||
// and calls the appropriate functions. In addition to the UCI
|
||||
// and calls the appropriate functions. In addition to the UCI
|
||||
// commands, the function also supports a few debug commands.
|
||||
|
||||
void handle_command(const std::string &command) {
|
||||
bool handle_command(const string& command) {
|
||||
|
||||
UCIInputParser uip(command);
|
||||
std::string token;
|
||||
string token;
|
||||
|
||||
uip >> token; // operator >> skips any whitespace
|
||||
uip >> token; // operator>>() skips any whitespace
|
||||
|
||||
if (token == "quit")
|
||||
return false;
|
||||
|
||||
if (token == "go")
|
||||
return go(uip);
|
||||
|
||||
if (token == "uci")
|
||||
{
|
||||
OpeningBook.close();
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
exit(0);
|
||||
}
|
||||
else if (token == "uci")
|
||||
{
|
||||
std::cout << "id name " << engine_name() << std::endl
|
||||
<< "id author Tord Romstad, Marco Costalba"
|
||||
<< std::endl;
|
||||
cout << "id name " << engine_name()
|
||||
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
|
||||
print_uci_options();
|
||||
std::cout << "uciok" << std::endl;
|
||||
cout << "uciok" << endl;
|
||||
}
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
TT.clear();
|
||||
push_button("New Game");
|
||||
Position::init_piece_square_tables();
|
||||
RootPosition.from_fen(StartPosition);
|
||||
}
|
||||
else if (token == "isready")
|
||||
std::cout << "readyok" << std::endl;
|
||||
cout << "readyok" << endl;
|
||||
else if (token == "position")
|
||||
set_position(uip);
|
||||
else if (token == "setoption")
|
||||
set_option(uip);
|
||||
else if (token == "go")
|
||||
go(uip);
|
||||
|
||||
// The remaining commands are for debugging purposes only.
|
||||
// Perhaps they should be removed later in order to reduce the
|
||||
@@ -159,55 +148,51 @@ namespace {
|
||||
else if (token == "eval")
|
||||
{
|
||||
EvalInfo ei;
|
||||
std::cout << "Incremental mg: " << RootPosition.mg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Incremental eg: " << RootPosition.eg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Full eval: "
|
||||
<< evaluate(RootPosition, ei, 0)
|
||||
<< std::endl;
|
||||
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
||||
<< "\nIncremental eg: " << eg_value(RootPosition.value())
|
||||
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
|
||||
}
|
||||
else if (token == "key")
|
||||
{
|
||||
std::cout << "key: " << RootPosition.get_key()
|
||||
<< " material key: " << RootPosition.get_material_key()
|
||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
||||
<< std::endl;
|
||||
}
|
||||
cout << "key: " << hex << RootPosition.get_key()
|
||||
<< "\nmaterial key: " << RootPosition.get_material_key()
|
||||
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
|
||||
else if (token == "perft")
|
||||
perft(uip);
|
||||
else
|
||||
{
|
||||
std::cout << "Unknown command: " << command << std::endl;
|
||||
cout << "Unknown command: " << command << endl;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
std::cout << token << std::endl;
|
||||
cout << token << endl;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// set_position() is called when Stockfish receives the "position" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("position"), and is ready to read the second token ("startpos"
|
||||
// or "fen", if the input is well-formed).
|
||||
|
||||
void set_position(UCIInputParser &uip) {
|
||||
void set_position(UCIInputParser& uip) {
|
||||
|
||||
std::string token;
|
||||
string token;
|
||||
|
||||
uip >> token; // operator >> skips any whitespace
|
||||
uip >> token; // operator>>() skips any whitespace
|
||||
|
||||
if (token == "startpos")
|
||||
RootPosition.from_fen(StartPosition);
|
||||
else if (token == "fen")
|
||||
{
|
||||
std::string fen;
|
||||
string fen;
|
||||
while (token != "moves" && !uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
uip >> token;
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
}
|
||||
RootPosition.from_fen(fen);
|
||||
}
|
||||
@@ -219,43 +204,51 @@ namespace {
|
||||
if (token == "moves")
|
||||
{
|
||||
Move move;
|
||||
UndoInfo u;
|
||||
StateInfo st;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, u);
|
||||
RootPosition.do_move(move, st);
|
||||
if (RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
}
|
||||
// Our StateInfo st is about going out of scope so copy
|
||||
// its content inside RootPosition before they disappear.
|
||||
RootPosition.saveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_option() is called when Stockfish receives the "setoption" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("setoption"), and is ready to read the second token ("name", if
|
||||
// the input is well-formed).
|
||||
|
||||
void set_option(UCIInputParser &uip) {
|
||||
void set_option(UCIInputParser& uip) {
|
||||
|
||||
std::string token, name;
|
||||
string token, name;
|
||||
|
||||
uip >> token;
|
||||
if (token == "name")
|
||||
{
|
||||
uip >> name;
|
||||
uip >> token;
|
||||
while (!uip.eof() && token != "value")
|
||||
while (!uip.eof())
|
||||
{
|
||||
name += (" " + token);
|
||||
uip >> token;
|
||||
uip >> token;
|
||||
if (token == "value")
|
||||
break;
|
||||
|
||||
name += (" " + token);
|
||||
}
|
||||
if (token == "value")
|
||||
{
|
||||
std::getline(uip, token); // reads until end of line
|
||||
// Reads until end of line and left trim white space
|
||||
getline(uip, token);
|
||||
token.erase(0, token.find_first_not_of(" \n\r\t"));
|
||||
|
||||
set_option_value(name, token);
|
||||
} else
|
||||
push_button(name);
|
||||
@@ -263,17 +256,18 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
// go() is called when Stockfish receives the "go" UCI command. The
|
||||
// input parameter is a UCIInputParser. It is assumed that this
|
||||
// go() is called when Stockfish receives the "go" UCI command. The
|
||||
// input parameter is a UCIInputParser. It is assumed that this
|
||||
// parser has consumed the first token of the UCI command ("go"),
|
||||
// and is ready to read the second token. The function sets the
|
||||
// and is ready to read the second token. The function sets the
|
||||
// thinking time and other parameters from the input string, and
|
||||
// calls think() (defined in search.cpp) with the appropriate
|
||||
// parameters.
|
||||
// parameters. Returns false if a quit command is received while
|
||||
// thinking, returns true otherwise.
|
||||
|
||||
void go(UCIInputParser &uip) {
|
||||
bool go(UCIInputParser& uip) {
|
||||
|
||||
std::string token;
|
||||
string token;
|
||||
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||
@@ -321,7 +315,29 @@ namespace {
|
||||
if (moveTime)
|
||||
infinite = true; // HACK
|
||||
|
||||
think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time,
|
||||
inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||
assert(RootPosition.is_ok());
|
||||
|
||||
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
|
||||
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||
}
|
||||
|
||||
void perft(UCIInputParser& uip) {
|
||||
|
||||
string token;
|
||||
int depth, tm, n;
|
||||
Position pos = RootPosition;
|
||||
|
||||
if (uip.eof())
|
||||
return;
|
||||
|
||||
uip >> depth;
|
||||
tm = get_system_time();
|
||||
|
||||
n = perft(pos, depth * OnePly);
|
||||
|
||||
tm = get_system_time() - tm;
|
||||
std::cout << "\nNodes " << n
|
||||
<< "\nTime (ms) " << tm
|
||||
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+157
-186
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -22,7 +22,9 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
@@ -31,13 +33,7 @@
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
bool Chess960 = false;
|
||||
|
||||
using std::string;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
@@ -51,96 +47,95 @@ namespace {
|
||||
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
||||
|
||||
typedef std::vector<std::string> ComboValues;
|
||||
typedef std::vector<string> ComboValues;
|
||||
|
||||
struct Option {
|
||||
|
||||
std::string name, defaultValue, currentValue;
|
||||
string name, defaultValue, currentValue;
|
||||
OptionType type;
|
||||
size_t idx;
|
||||
int minValue, maxValue;
|
||||
ComboValues comboValues;
|
||||
|
||||
Option(const char* name, const char* defaultValue, OptionType = STRING);
|
||||
Option(const char* name, bool defaultValue, OptionType = CHECK);
|
||||
Option(const char* name, int defaultValue, int minValue, int maxValue);
|
||||
Option();
|
||||
Option(const char* defaultValue, OptionType = STRING);
|
||||
Option(bool defaultValue, OptionType = CHECK);
|
||||
Option(int defaultValue, int minValue, int maxValue);
|
||||
|
||||
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
||||
};
|
||||
|
||||
typedef std::vector<Option> Options;
|
||||
typedef std::map<string, Option> Options;
|
||||
|
||||
///
|
||||
/// Constants
|
||||
///
|
||||
|
||||
// load_defaults populates the options vector with the hard
|
||||
// load_defaults populates the options map with the hard
|
||||
// coded names and default values.
|
||||
|
||||
void load_defaults(Options& o) {
|
||||
|
||||
o.push_back(Option("Use Search Log", false));
|
||||
o.push_back(Option("Search Log Filename", "SearchLog.txt"));
|
||||
o.push_back(Option("Book File", "book.bin"));
|
||||
o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Space", 100, 0, 200));
|
||||
o.push_back(Option("Aggressiveness", 100, 0, 200));
|
||||
o.push_back(Option("Cowardice", 100, 0, 200));
|
||||
o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
|
||||
o["Use Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
||||
o["Space"] = Option(100, 0, 200);
|
||||
o["Aggressiveness"] = Option(100, 0, 200);
|
||||
o["Cowardice"] = Option(100, 0, 200);
|
||||
o["King Safety Curve"] = Option("Quadratic", COMBO);
|
||||
|
||||
o.back().comboValues.push_back("Quadratic");
|
||||
o.back().comboValues.push_back("Linear"); /*, "From File"*/
|
||||
o["King Safety Curve"].comboValues.push_back("Quadratic");
|
||||
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
|
||||
|
||||
o.push_back(Option("King Safety Coefficient", 40, 1, 100));
|
||||
o.push_back(Option("King Safety X Intercept", 0, 0, 20));
|
||||
o.push_back(Option("King Safety Max Slope", 30, 10, 100));
|
||||
o.push_back(Option("King Safety Max Value", 500, 100, 1000));
|
||||
o.push_back(Option("Queen Contact Check Bonus", 3, 0, 8));
|
||||
o.push_back(Option("Queen Check Bonus", 2, 0, 4));
|
||||
o.push_back(Option("Rook Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Knight Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
|
||||
o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
|
||||
o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Mate Threat Extension (PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
|
||||
o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
|
||||
o.push_back(Option("Threat Depth", 5, 0, 100));
|
||||
o.push_back(Option("Selective Plies", 7, 0, 10));
|
||||
o.push_back(Option("Null driven IID", false));
|
||||
o.push_back(Option("Futility Pruning (Main Search)", true));
|
||||
o.push_back(Option("Futility Pruning (Quiescence Search)", true));
|
||||
o.push_back(Option("Futility Margin (Quiescence Search)", 50, 0, 1000));
|
||||
o.push_back(Option("Futility Margin Scale Factor (Main Search)", 100, 0, 1000));
|
||||
o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
|
||||
o.push_back(Option("Razoring Margin", 300, 150, 600));
|
||||
o.push_back(Option("LSN filtering", false));
|
||||
o.push_back(Option("LSN Time Margin (sec)", 4, 1, 10));
|
||||
o.push_back(Option("LSN Value Margin", 200, 100, 600));
|
||||
o.push_back(Option("Randomness", 0, 0, 10));
|
||||
o.push_back(Option("Minimum Split Depth", 4, 4, 7));
|
||||
o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
|
||||
o.push_back(Option("Threads", 1, 1, 8));
|
||||
o.push_back(Option("Hash", 32, 4, 4096));
|
||||
o.push_back(Option("Clear Hash", false, BUTTON));
|
||||
o.push_back(Option("Ponder", true));
|
||||
o.push_back(Option("OwnBook", true));
|
||||
o.push_back(Option("MultiPV", 1, 1, 500));
|
||||
o.push_back(Option("UCI_ShowCurrLine", false));
|
||||
o.push_back(Option("UCI_Chess960", false));
|
||||
o["King Safety Coefficient"] = Option(40, 1, 100);
|
||||
o["King Safety X Intercept"] = Option(0, 0, 20);
|
||||
o["King Safety Max Slope"] = Option(30, 10, 100);
|
||||
o["King Safety Max Value"] = Option(500, 100, 1000);
|
||||
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
|
||||
o["Queen Check Bonus"] = Option(2, 0, 4);
|
||||
o["Rook Check Bonus"] = Option(1, 0, 4);
|
||||
o["Bishop Check Bonus"] = Option(1, 0, 4);
|
||||
o["Knight Check Bonus"] = Option(1, 0, 4);
|
||||
o["Discovered Check Bonus"] = Option(3, 0, 8);
|
||||
o["Mate Threat Bonus"] = Option(3, 0, 8);
|
||||
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
||||
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
|
||||
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
||||
o["Threat Depth"] = Option(5, 0, 100);
|
||||
o["Randomness"] = Option(0, 0, 10);
|
||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||
o["Threads"] = Option(1, 1, 8);
|
||||
o["Hash"] = Option(32, 4, 4096);
|
||||
o["Clear Hash"] = Option(false, BUTTON);
|
||||
o["New Game"] = Option(false, BUTTON);
|
||||
o["Ponder"] = Option(true);
|
||||
o["OwnBook"] = Option(true);
|
||||
o["MultiPV"] = Option(1, 1, 500);
|
||||
o["UCI_ShowCurrLine"] = Option(false);
|
||||
o["UCI_Chess960"] = Option(false);
|
||||
o["UCI_AnalyseMode"] = Option(false);
|
||||
|
||||
// Any option should know its name so to be easily printed
|
||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||
it->second.name = it->first;
|
||||
}
|
||||
|
||||
///
|
||||
@@ -149,58 +144,44 @@ namespace {
|
||||
|
||||
Options options;
|
||||
|
||||
// Local functions
|
||||
Options::iterator option_with_name(const std::string& optionName);
|
||||
|
||||
// stringify converts a value of type T to a std::string
|
||||
template<typename T>
|
||||
std::string stringify(const T& v) {
|
||||
string stringify(const T& v) {
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
// We want conversion from a bool value to be "true" or "false",
|
||||
// not "1" or "0", so add a specialization for bool type.
|
||||
template<>
|
||||
std::string stringify<bool>(const bool& v) {
|
||||
|
||||
return v ? "true" : "false";
|
||||
}
|
||||
|
||||
// get_option_value implements the various get_option_value_<type>
|
||||
// functions defined later, because only the option value
|
||||
// type changes a template seems a proper solution.
|
||||
|
||||
template<typename T>
|
||||
T get_option_value(const std::string& optionName) {
|
||||
T get_option_value(const string& optionName) {
|
||||
|
||||
T ret = T();
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
|
||||
if (it != options.end())
|
||||
{
|
||||
std::istringstream ss(it->currentValue);
|
||||
ss >> ret;
|
||||
} else
|
||||
assert(false);
|
||||
if (options.find(optionName) == options.end())
|
||||
return ret;
|
||||
|
||||
std::istringstream ss(options[optionName].currentValue);
|
||||
ss >> ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Unfortunatly we need a specialization to convert "false" and "true"
|
||||
// to proper bool values. The culprit is that we use a non standard way
|
||||
// to store a bool value in a string, in particular we use "false" and
|
||||
// "true" instead of "0" and "1" due to how UCI protocol works.
|
||||
// Specialization for std::string where instruction 'ss >> ret;'
|
||||
// would erroneusly tokenize a string with spaces.
|
||||
|
||||
template<>
|
||||
bool get_option_value<bool>(const std::string& optionName) {
|
||||
string get_option_value<string>(const string& optionName) {
|
||||
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
if (options.find(optionName) == options.end())
|
||||
return string();
|
||||
|
||||
return it != options.end() && it->currentValue == "true";
|
||||
return options[optionName].currentValue;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
////
|
||||
@@ -219,25 +200,11 @@ void init_uci_options() {
|
||||
// According to Ken Dail's tests, Glaurung plays much better with 7 than
|
||||
// with 8 threads. This is weird, but it is probably difficult to find out
|
||||
// why before I have a 8-core computer to experiment with myself.
|
||||
Options::iterator it = option_with_name("Threads");
|
||||
assert(options.find("Threads") != options.end());
|
||||
assert(options.find("Minimum Split Depth") != options.end());
|
||||
|
||||
assert(it != options.end());
|
||||
|
||||
it->defaultValue = stringify(Min(cpu_count(), 7));
|
||||
it->currentValue = stringify(Min(cpu_count(), 7));
|
||||
|
||||
// Increase the minimum split depth when the number of CPUs is big.
|
||||
// It would probably be better to let this depend on the number of threads
|
||||
// instead.
|
||||
if(cpu_count() > 4)
|
||||
{
|
||||
it = option_with_name("Minimum Split Depth");
|
||||
|
||||
assert(it != options.end());
|
||||
|
||||
it->defaultValue = "6";
|
||||
it->currentValue = "6";
|
||||
}
|
||||
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
||||
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
||||
}
|
||||
|
||||
|
||||
@@ -250,32 +217,42 @@ void print_uci_options() {
|
||||
"spin", "combo", "check", "string", "button"
|
||||
};
|
||||
|
||||
for (Options::iterator it = options.begin(); it != options.end(); ++it)
|
||||
{
|
||||
std::cout << "option name " << it->name
|
||||
<< " type " << optionTypeName[it->type];
|
||||
// Build up a vector out of the options map and sort it according to idx
|
||||
// field, that is the chronological insertion order in options map.
|
||||
std::vector<Option> vec;
|
||||
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
||||
vec.push_back(it->second);
|
||||
|
||||
if (it->type != BUTTON)
|
||||
{
|
||||
std::sort(vec.begin(), vec.end());
|
||||
|
||||
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||
{
|
||||
std::cout << "\noption name " << it->name
|
||||
<< " type " << optionTypeName[it->type];
|
||||
|
||||
if (it->type == BUTTON)
|
||||
continue;
|
||||
|
||||
if (it->type == CHECK)
|
||||
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
||||
else
|
||||
std::cout << " default " << it->defaultValue;
|
||||
|
||||
if (it->type == SPIN)
|
||||
std::cout << " min " << it->minValue
|
||||
<< " max " << it->maxValue;
|
||||
|
||||
else if (it->type == COMBO)
|
||||
for(ComboValues::iterator itc = it->comboValues.begin();
|
||||
itc != it->comboValues.end(); ++itc)
|
||||
std::cout << " var " << *itc;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
if (it->type == SPIN)
|
||||
std::cout << " min " << it->minValue << " max " << it->maxValue;
|
||||
else if (it->type == COMBO)
|
||||
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
||||
itc != it->comboValues.end(); ++itc)
|
||||
std::cout << " var " << *itc;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||
/// type "check".
|
||||
|
||||
bool get_option_value_bool(const std::string& optionName) {
|
||||
bool get_option_value_bool(const string& optionName) {
|
||||
|
||||
return get_option_value<bool>(optionName);
|
||||
}
|
||||
@@ -286,84 +263,78 @@ bool get_option_value_bool(const std::string& optionName) {
|
||||
/// it could also be used with a "combo" parameter, where all the available
|
||||
/// values are integers.
|
||||
|
||||
int get_option_value_int(const std::string& optionName) {
|
||||
int get_option_value_int(const string& optionName) {
|
||||
|
||||
return get_option_value<int>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
|
||||
const std::string get_option_value_string(const std::string& optionName) {
|
||||
string get_option_value_string(const string& optionName) {
|
||||
|
||||
return get_option_value<std::string>(optionName);
|
||||
return get_option_value<string>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called.
|
||||
|
||||
bool button_was_pressed(const std::string& buttonName) {
|
||||
|
||||
if (get_option_value<bool>(buttonName))
|
||||
{
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// the function does not check that the new value is legal for the given
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
|
||||
void set_option_value(const std::string& optionName,
|
||||
const std::string& newValue) {
|
||||
void set_option_value(const string& name, const string& value) {
|
||||
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
||||
// value according to standard C++ convention before to store it.
|
||||
string v(value);
|
||||
if (v == "true")
|
||||
v = "1";
|
||||
else if (v == "false")
|
||||
v = "0";
|
||||
|
||||
if (it != options.end())
|
||||
it->currentValue = newValue;
|
||||
if (options.find(name) != options.end())
|
||||
options[name].currentValue = v;
|
||||
else
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
std::cout << "No such option: " << name << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||
/// "button" has been selected:
|
||||
|
||||
void push_button(const std::string& buttonName) {
|
||||
void push_button(const string& buttonName) {
|
||||
|
||||
set_option_value(buttonName, "true");
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called, in this case
|
||||
/// it also resets the button.
|
||||
|
||||
bool button_was_pressed(const string& buttonName) {
|
||||
|
||||
if (!get_option_value<bool>(buttonName))
|
||||
return false;
|
||||
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// Define constructors of Option class.
|
||||
// Define constructors of Option class.
|
||||
|
||||
Option::Option(const char* nm, const char* def, OptionType t)
|
||||
: name(nm), defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
|
||||
Option::Option() {} // To allow insertion in a std::map
|
||||
|
||||
Option::Option(const char* nm, bool def, OptionType t)
|
||||
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(t), minValue(0), maxValue(0) {}
|
||||
Option::Option(const char* def, OptionType t)
|
||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(const char* nm, int def, int minv, int maxv)
|
||||
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
|
||||
Option::Option(bool def, OptionType t)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
// option_with_name() tries to find a UCI option with a given
|
||||
// name. It returns an iterator to the UCI option or to options.end(),
|
||||
// depending on whether an option with the given name exists.
|
||||
Option::Option(int def, int minv, int maxv)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
||||
|
||||
Options::iterator option_with_name(const std::string& optionName) {
|
||||
|
||||
for (Options::iterator it = options.begin(); it != options.end(); ++it)
|
||||
if (it->name == optionName)
|
||||
return it;
|
||||
|
||||
return options.end();
|
||||
}
|
||||
}
|
||||
|
||||
+9
-18
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -27,27 +27,18 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
extern bool Chess960;
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_uci_options();
|
||||
extern void print_uci_options();
|
||||
extern bool get_option_value_bool(const std::string &optionName);
|
||||
extern int get_option_value_int(const std::string &optionName);
|
||||
extern const std::string get_option_value_string(const std::string &optionName);
|
||||
extern bool button_was_pressed(const std::string &buttonName);
|
||||
extern void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue);
|
||||
extern void push_button(const std::string &buttonName);
|
||||
extern bool get_option_value_bool(const std::string& optionName);
|
||||
extern int get_option_value_int(const std::string& optionName);
|
||||
extern std::string get_option_value_string(const std::string& optionName);
|
||||
extern bool button_was_pressed(const std::string& buttonName);
|
||||
extern void set_option_value(const std::string& optionName,const std::string& newValue);
|
||||
extern void push_button(const std::string& buttonName);
|
||||
|
||||
|
||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
||||
|
||||
+3
-3
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+48
-18
@@ -1,18 +1,18 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2009 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -36,7 +36,10 @@ enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||
VALUE_TYPE_EXACT = 3 // Exact score
|
||||
VALUE_TYPE_EXACT = 3, // Exact score
|
||||
VALUE_TYPE_EVAL = 4, // Evaluation cache
|
||||
VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
|
||||
VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
|
||||
};
|
||||
|
||||
|
||||
@@ -49,6 +52,32 @@ enum Value {
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single
|
||||
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||
/// value, while upper bits are used for midgame value.
|
||||
|
||||
enum Score {};
|
||||
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
inline Value mg_value(Score s) { return Value((int(s) + 32768) >> 16); }
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
inline Score operator-(Score s) { return Score(-int(s)); }
|
||||
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
|
||||
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
|
||||
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
|
||||
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
|
||||
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
|
||||
|
||||
// Division must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||
|
||||
// Only declared but not defined. We don't want to multiply two scores due to
|
||||
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
@@ -58,17 +87,19 @@ enum Value {
|
||||
/// Important: If the material values are changed, one must also
|
||||
/// adjust the piece square tables, and the method game_phase() in the
|
||||
/// Position class!
|
||||
///
|
||||
/// Values modified by Joona Kiiski
|
||||
|
||||
const Value PawnValueMidgame = Value(0xCC);
|
||||
const Value PawnValueEndgame = Value(0x100);
|
||||
const Value KnightValueMidgame = Value(0x340);
|
||||
const Value KnightValueEndgame = Value(0x340);
|
||||
const Value BishopValueMidgame = Value(0x340);
|
||||
const Value BishopValueEndgame = Value(0x340);
|
||||
const Value RookValueMidgame = Value(0x505);
|
||||
const Value RookValueEndgame = Value(0x505);
|
||||
const Value QueenValueMidgame = Value(0xA00);
|
||||
const Value QueenValueEndgame = Value(0xA00);
|
||||
const Value PawnValueMidgame = Value(0x0C6);
|
||||
const Value PawnValueEndgame = Value(0x102);
|
||||
const Value KnightValueMidgame = Value(0x331);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x344);
|
||||
const Value BishopValueEndgame = Value(0x359);
|
||||
const Value RookValueMidgame = Value(0x4F6);
|
||||
const Value RookValueEndgame = Value(0x4FE);
|
||||
const Value QueenValueMidgame = Value(0x9D9);
|
||||
const Value QueenValueEndgame = Value(0x9FE);
|
||||
|
||||
const Value PieceValueMidgame[17] = {
|
||||
Value(0),
|
||||
@@ -90,10 +121,9 @@ const Value PieceValueEndgame[17] = {
|
||||
Value(0), Value(0), Value(0)
|
||||
};
|
||||
|
||||
/// Bonus for having the side to move
|
||||
/// Bonus for having the side to move (modified by Joona Kiiski)
|
||||
|
||||
const Value TempoValueMidgame = Value(50);
|
||||
const Value TempoValueEndgame = Value(20);
|
||||
const Score TempoValue = make_score(48, 22);
|
||||
|
||||
|
||||
////
|
||||
@@ -121,7 +151,7 @@ inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
||||
inline Value value_mate_in(int ply) {
|
||||
return Value(VALUE_MATE - Value(ply));
|
||||
}
|
||||
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return Value(-VALUE_MATE + Value(ply));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user