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+3
-10
@@ -2,13 +2,13 @@
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./glaurung
|
||||
EngineCommand = ./stockfish
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = true
|
||||
LogFile = glaurung.log
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
@@ -34,8 +34,7 @@ King Safety Coefficient = 40
|
||||
King Safety X Intercept = 0
|
||||
King Safety Max Slope = 30
|
||||
King Safety Max Value = 500
|
||||
Queen Contact Check Bonus = 4
|
||||
Rook Contact Check Bonus = 2
|
||||
Queen Contact Check Bonus = 3
|
||||
Queen Check Bonus = 2
|
||||
Rook Check Bonus = 1
|
||||
Bishop Check Bonus = 1
|
||||
@@ -57,14 +56,8 @@ Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Full Depth Moves (PV nodes) = 14
|
||||
Full Depth Moves (non-PV nodes) = 3
|
||||
Threat Depth = 5
|
||||
Selective Plies = 7
|
||||
Futility Pruning (Main Search) = true
|
||||
Futility Pruning (Quiescence Search) = true
|
||||
Futility Margin 0 = 50
|
||||
Futility Margin 1 = 100
|
||||
Futility Margin 2 = 300
|
||||
Maximum Razoring Depth = 3
|
||||
Razoring Margin = 300
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
||||
|
||||
+4
-4
@@ -24,9 +24,9 @@
|
||||
|
||||
EXE = stockfish
|
||||
|
||||
OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
position.o square.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
all: $(EXE) .depend
|
||||
|
||||
clean:
|
||||
$(RM) *.o .depend glaurung
|
||||
$(RM) *.o .depend stockfish
|
||||
|
||||
|
||||
###
|
||||
@@ -94,7 +94,7 @@ CXXFLAGS += -wd383,869,981
|
||||
# Profiler guided optimization with the Intel C++ compiler. To use it, first
|
||||
# create the directory ./profdata if it does not already exist, and delete its
|
||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
||||
# resulting binary for a while (for instance, do ./glaurung bench 128 1, and
|
||||
# resulting binary for a while (for instance, do ./stockfish bench 128 1, and
|
||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
||||
# recompile with -prof_use.
|
||||
|
||||
|
||||
+32
-13
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -53,7 +53,7 @@ const std::string BenchmarkPositions[] = {
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||
};
|
||||
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
@@ -71,8 +71,8 @@ void benchmark(const std::string& commandLine) {
|
||||
|
||||
std::istringstream csVal(commandLine);
|
||||
std::istringstream csStr(commandLine);
|
||||
std::string ttSize, threads, fileName;
|
||||
int val, secsPerPos;
|
||||
std::string ttSize, threads, fileName, limitType;
|
||||
int val, secsPerPos, maxDepth, maxNodes;
|
||||
|
||||
csStr >> ttSize;
|
||||
csVal >> val;
|
||||
@@ -88,18 +88,28 @@ void benchmark(const std::string& commandLine) {
|
||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
set_option_value("Hash", ttSize);
|
||||
set_option_value("Threads", threads);
|
||||
set_option_value("OwnBook", "false");
|
||||
set_option_value("Use Search Log", "true");
|
||||
set_option_value("Search Log Filename", "bench.txt");
|
||||
|
||||
csVal >> secsPerPos;
|
||||
csVal >> val;
|
||||
csVal >> fileName;
|
||||
csVal >> limitType;
|
||||
|
||||
secsPerPos = maxDepth = maxNodes = 0;
|
||||
|
||||
if (limitType == "time")
|
||||
secsPerPos = val * 1000;
|
||||
else if (limitType == "depth")
|
||||
maxDepth = val;
|
||||
else
|
||||
maxNodes = val;
|
||||
|
||||
std::vector<std::string> positions;
|
||||
|
||||
|
||||
if (fileName != "default")
|
||||
{
|
||||
std::ifstream fenFile(fileName.c_str());
|
||||
@@ -108,7 +118,7 @@ void benchmark(const std::string& commandLine) {
|
||||
std::cerr << "Unable to open positions file " << fileName
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
std::string pos;
|
||||
while (fenFile.good())
|
||||
{
|
||||
@@ -121,12 +131,21 @@ void benchmark(const std::string& commandLine) {
|
||||
for (int i = 0; i < 16; i++)
|
||||
positions.push_back(std::string(BenchmarkPositions[i]));
|
||||
|
||||
int startTime = get_system_time();
|
||||
std::vector<std::string>::iterator it;
|
||||
for (it = positions.begin(); it != positions.end(); ++it)
|
||||
int cnt = 1;
|
||||
int64_t totalNodes = 0;
|
||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||
{
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Position pos(*it);
|
||||
think(pos, true, false, 0, dummy, dummy, 0, 0, 0, secsPerPos * 1000, moves);
|
||||
std::cout << "\nProcessing position " << cnt << '/' << positions.size() << std::endl << std::endl;
|
||||
think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves);
|
||||
totalNodes += nodes_searched();
|
||||
}
|
||||
std::cout << "\nProcessing time (ms) " << get_system_time() - startTime << std::endl
|
||||
<< "Nodes searched " << totalNodes << std::endl
|
||||
<< "Press any key to exit" << std::endl;
|
||||
std::cin >> fileName;
|
||||
}
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+21
-20
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -53,11 +53,11 @@ namespace {
|
||||
Bitboard wk_attacks() const;
|
||||
Bitboard bk_attacks() const;
|
||||
Bitboard pawn_attacks() const;
|
||||
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
|
||||
|
||||
Result *Bitbase;
|
||||
const int IndexMax = 2*24*64*64;
|
||||
@@ -69,7 +69,7 @@ namespace {
|
||||
Result classify_btm(const KPKPosition &p);
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
int compress_result(Result r);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -89,7 +89,8 @@ void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||
int i, j, b;
|
||||
for(i = 0; i < 24576; i++) {
|
||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
||||
bitbase[i] = b;
|
||||
assert(b == int(uint8_t(b)));
|
||||
bitbase[i] = (uint8_t)b;
|
||||
}
|
||||
|
||||
// Release allocated memory:
|
||||
@@ -113,7 +114,7 @@ namespace {
|
||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
||||
sideToMove);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
||||
@@ -137,7 +138,7 @@ namespace {
|
||||
if(sideToMove == BLACK) {
|
||||
Bitboard wka = this->wk_attacks();
|
||||
Bitboard bka = this->bk_attacks();
|
||||
|
||||
|
||||
// Case 1: Stalemate
|
||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
@@ -166,7 +167,7 @@ namespace {
|
||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Bitboard KPKPosition::wk_attacks() const {
|
||||
return StepAttackBB[WK][whiteKingSquare];
|
||||
@@ -204,7 +205,7 @@ namespace {
|
||||
bool next_iteration() {
|
||||
KPKPosition p;
|
||||
int previousUnknownCount = UnknownCount;
|
||||
|
||||
|
||||
for(int i = 0; i < IndexMax; i++)
|
||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
||||
p.from_index(i);
|
||||
@@ -231,7 +232,7 @@ namespace {
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
|
||||
|
||||
// King moves
|
||||
b = p.wk_attacks();
|
||||
while(b) {
|
||||
@@ -260,14 +261,14 @@ namespace {
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
@@ -279,20 +280,20 @@ namespace {
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
@@ -345,5 +346,5 @@ namespace {
|
||||
int compress_result(Result r) {
|
||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+13
-61
@@ -38,64 +38,6 @@
|
||||
#include "direction.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = {BlackSquaresBB, WhiteSquaresBB};
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
},
|
||||
{
|
||||
Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{
|
||||
Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{
|
||||
EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
@@ -250,8 +192,8 @@ Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
Bitboard BAttacks[0x1480];
|
||||
|
||||
Bitboard SetMaskBB[64];
|
||||
Bitboard ClearMaskBB[64];
|
||||
Bitboard SetMaskBB[65];
|
||||
Bitboard ClearMaskBB[65];
|
||||
|
||||
Bitboard StepAttackBB[16][64];
|
||||
Bitboard RayBB[64][8];
|
||||
@@ -270,6 +212,7 @@ Bitboard QueenPseudoAttacks[64];
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
void init_masks();
|
||||
void init_ray_bitboards();
|
||||
void init_attacks();
|
||||
@@ -433,6 +376,8 @@ namespace {
|
||||
// be necessary to touch any of them.
|
||||
|
||||
void init_masks() {
|
||||
SetMaskBB[SQ_NONE] = 0ULL;
|
||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
@@ -448,7 +393,7 @@ namespace {
|
||||
|
||||
void init_ray_bitboards() {
|
||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||
for(int i = 0; i < 128; i = i + 9 & ~8) {
|
||||
for(int i = 0; i < 128; i = (i + 9) & ~8) {
|
||||
for(int j = 0; j < 8; j++) {
|
||||
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
||||
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
@@ -534,8 +479,15 @@ namespace {
|
||||
for(i = 0; i < 64; i++) {
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
j = (1 << (32 - shift[i]));
|
||||
#else
|
||||
j = (1 << (64 - shift[i]));
|
||||
#endif
|
||||
|
||||
for(k = 0; k < j; k++) {
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index +
|
||||
|
||||
+80
-25
@@ -84,8 +84,7 @@ const Bitboard EmptyBoardBB = 0ULL;
|
||||
|
||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
extern const Bitboard SquaresByColorBB[2];
|
||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||
@@ -96,9 +95,21 @@ const Bitboard FileFBB = 0x2020202020202020ULL;
|
||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||
|
||||
extern const Bitboard FileBB[8];
|
||||
extern const Bitboard NeighboringFilesBB[8];
|
||||
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard Rank1BB = 0xFFULL;
|
||||
const Bitboard Rank2BB = 0xFF00ULL;
|
||||
@@ -109,12 +120,38 @@ const Bitboard Rank6BB = 0xFF0000000000ULL;
|
||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||
|
||||
extern const Bitboard RankBB[8];
|
||||
extern const Bitboard RelativeRankBB[2][8];
|
||||
extern const Bitboard InFrontBB[2][8];
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
extern Bitboard SetMaskBB[64];
|
||||
extern Bitboard ClearMaskBB[64];
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{ EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
extern Bitboard SetMaskBB[65];
|
||||
extern Bitboard ClearMaskBB[65];
|
||||
|
||||
extern Bitboard StepAttackBB[16][64];
|
||||
extern Bitboard RayBB[64][8];
|
||||
@@ -124,13 +161,17 @@ extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard OutpostMask[2][64];
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
extern Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
|
||||
#else
|
||||
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
extern const uint64_t BMult[64];
|
||||
@@ -212,7 +253,7 @@ inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
|
||||
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
|
||||
/// representing all squares on the given rank from the given color's point of
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
|
||||
/// rank.
|
||||
|
||||
@@ -236,6 +277,19 @@ inline Bitboard in_front_bb(Color c, Square s) {
|
||||
}
|
||||
|
||||
|
||||
/// behind_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks behind of the rank
|
||||
/// (or square), from the given color's point of view.
|
||||
|
||||
inline Bitboard behind_bb(Color c, Rank r) {
|
||||
return InFrontBB[opposite_color(c)][r];
|
||||
}
|
||||
|
||||
inline Bitboard behind_bb(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), square_rank(s));
|
||||
}
|
||||
|
||||
|
||||
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
||||
/// given direction from a given square.
|
||||
|
||||
@@ -382,24 +436,25 @@ inline int count_1s_max_15(Bitboard b) {
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v = v - ((v >> 1) & 0x55555555);
|
||||
w = w - ((w >> 1) & 0x55555555);
|
||||
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||||
w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
|
||||
v = (v + (v >> 4)) & 0x0F0F0F0F;
|
||||
w = (w + (w >> 4)) & 0x0F0F0F0F;
|
||||
v = ((v+w) * 0x01010101) >> 24; // mul is fast on amd procs
|
||||
return int(v);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||
v *= 0x01010101; // mul is fast on amd procs
|
||||
return int(v >> 24);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v = v - ((v >> 1) & 0x55555555);
|
||||
w = w - ((w >> 1) & 0x55555555);
|
||||
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||||
w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
|
||||
v = ((v+w) * 0x11111111) >> 28;
|
||||
return int(v);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v += w; // 0-8 in 4 bits
|
||||
v *= 0x11111111;
|
||||
return int(v >> 28);
|
||||
}
|
||||
|
||||
#elif defined(BITCOUNT_SWAR_64)
|
||||
|
||||
+17
-17
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -317,22 +317,22 @@ namespace {
|
||||
|
||||
|
||||
/// Indices to the Random64[] array
|
||||
|
||||
|
||||
const int RandomPiece = 0;
|
||||
const int RandomCastle = 768;
|
||||
const int RandomEnPassant = 772;
|
||||
const int RandomTurn = 780;
|
||||
|
||||
|
||||
|
||||
/// Convert pieces to the range 0..1
|
||||
|
||||
|
||||
const int PieceTo12[] = {
|
||||
0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11
|
||||
};
|
||||
|
||||
|
||||
/// Prototypes
|
||||
|
||||
|
||||
uint64_t book_key(const Position &pos);
|
||||
uint64_t book_piece_key(Piece p, Square s);
|
||||
uint64_t book_castle_key(const Position &pos);
|
||||
@@ -364,7 +364,7 @@ void Book::open(const std::string &fName) {
|
||||
if (!bookFile.is_open())
|
||||
return;
|
||||
|
||||
bookFile.seekg(0, std::ios::end);
|
||||
bookFile.seekg(0, std::ios::end);
|
||||
bookSize = bookFile.tellg() / 16;
|
||||
bookFile.seekg(0, std::ios::beg);
|
||||
|
||||
@@ -388,7 +388,7 @@ void Book::close() {
|
||||
/// Book::is_open() tests whether a book file has been opened.
|
||||
|
||||
bool Book::is_open() const {
|
||||
|
||||
|
||||
return bookFile.is_open() && bookSize != 0;
|
||||
}
|
||||
|
||||
@@ -400,7 +400,7 @@ const std::string Book::file_name() const {
|
||||
|
||||
return bookFile.is_open() ? fileName : "";
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found.
|
||||
@@ -524,7 +524,7 @@ namespace {
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint64_t book_piece_key(Piece p, Square s) {
|
||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1)*64 + int(s)];
|
||||
@@ -545,29 +545,29 @@ namespace {
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint64_t book_ep_key(const Position &pos) {
|
||||
return (pos.ep_square() == SQ_NONE)?
|
||||
0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())];
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint64_t book_color_key(const Position &pos) {
|
||||
return (pos.side_to_move() == WHITE)? Random64[RandomTurn] : 0ULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint16_t read_integer16(std::ifstream& file) {
|
||||
|
||||
|
||||
uint64_t n = read_integer(file, 2);
|
||||
assert(n == (uint16_t)n);
|
||||
return (uint16_t)n;
|
||||
return (uint16_t)n;
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer64(std::ifstream& file) {
|
||||
|
||||
return read_integer(file, 8);
|
||||
|
||||
return read_integer(file, 8);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// color_is_ok(), for debugging:
|
||||
|
||||
bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
+8
-18
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,20 +21,14 @@
|
||||
#if !defined(COLOR_H_INCLUDED)
|
||||
#define COLOR_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Color {
|
||||
WHITE,
|
||||
BLACK,
|
||||
WHITE,
|
||||
BLACK,
|
||||
COLOR_NONE
|
||||
};
|
||||
|
||||
@@ -44,18 +38,14 @@ enum Color {
|
||||
////
|
||||
|
||||
inline Color operator+ (Color c, int i) { return Color(int(c) + i); }
|
||||
inline void operator++ (Color &c, int i) { c = Color(int(c) + 1); }
|
||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern bool color_is_ok(Color c);
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
#endif // !defined(COLOR_H_INCLUDED)
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+15
-6
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -38,8 +38,8 @@ enum Direction {
|
||||
};
|
||||
|
||||
enum SignedDirection {
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
||||
SIGNED_DIR_NONE = 8
|
||||
@@ -58,9 +58,11 @@ extern uint8_t SignedDirectionTable[64][64];
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Direction &d, int) { d = Direction(int(d) + 1); }
|
||||
inline void operator++ (Direction& d, int) {
|
||||
d = Direction(int(d) + 1);
|
||||
}
|
||||
|
||||
inline void operator++ (SignedDirection &d, int) {
|
||||
inline void operator++ (SignedDirection& d, int) {
|
||||
d = SignedDirection(int(d) + 1);
|
||||
}
|
||||
|
||||
@@ -72,6 +74,13 @@ inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline int direction_is_diagonal(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] & 2;
|
||||
}
|
||||
|
||||
inline bool direction_is_straight(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] < 2;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
|
||||
+482
-410
File diff suppressed because it is too large
Load Diff
+65
-181
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -34,149 +34,61 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Abstract base class for all special endgame evaluation functions:
|
||||
enum EndgameType {
|
||||
|
||||
class EndgameEvaluationFunction {
|
||||
// Evaluation functions
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
// Scaling functions
|
||||
KBPK, // KBP vs K
|
||||
KQKRP, // KQ vs KRP
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
/// Template abstract base class for all special endgame functions
|
||||
|
||||
template<typename T>
|
||||
class EndgameFunctionBase {
|
||||
public:
|
||||
EndgameEvaluationFunction(Color c);
|
||||
virtual ~EndgameEvaluationFunction() { }
|
||||
|
||||
virtual Value apply(const Position &pos) =0;
|
||||
EndgameFunctionBase(Color c) : strongerSide(c) { weakerSide = opposite_color(strongerSide); }
|
||||
virtual ~EndgameFunctionBase() {}
|
||||
virtual T apply(const Position&) = 0;
|
||||
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
|
||||
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
||||
|
||||
/// Subclasses for various concrete endgames:
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
class KXKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KXKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
/// Templates subclass for various concrete endgames
|
||||
|
||||
template<EndgameType>
|
||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||
Value apply(const Position&);
|
||||
};
|
||||
|
||||
// KBN vs K:
|
||||
class KBNKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KBNKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KP vs K:
|
||||
class KPKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KPKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KP:
|
||||
class KRKPEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKPEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KB:
|
||||
class KRKBEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKBEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KN:
|
||||
class KRKNEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKNEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KQ vs KR:
|
||||
class KQKREvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KQKREvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
|
||||
/// Abstract base class for all evaluation scaling functions:
|
||||
|
||||
class ScalingFunction {
|
||||
public:
|
||||
ScalingFunction(Color c);
|
||||
virtual ~ScalingFunction() { }
|
||||
|
||||
virtual ScaleFactor apply(const Position &pos) =0;
|
||||
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
|
||||
/// Subclasses for various concrete endgames:
|
||||
|
||||
// KBP vs K:
|
||||
class KBPKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KQ vs KRP:
|
||||
class KQKRPScalingFunction: public ScalingFunction {
|
||||
public:
|
||||
KQKRPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KRP vs KR:
|
||||
class KRPKRScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KRPKRScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KRPP vs KRP:
|
||||
class KRPPKRPScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KRPPKRPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// King and pawns vs king:
|
||||
class KPsKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KPsKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBP vs KB:
|
||||
class KBPKBScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKBScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBP vs KN:
|
||||
class KBPKNScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKNScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KNP vs K:
|
||||
class KNPKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KNPKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KP vs KP:
|
||||
class KPKPScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KPKPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
template<EndgameType>
|
||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||
ScaleFactor apply(const Position&);
|
||||
};
|
||||
|
||||
|
||||
@@ -184,54 +96,26 @@ public:
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
extern KXKEvaluationFunction EvaluateKXK, EvaluateKKX;
|
||||
|
||||
// KBN vs K:
|
||||
extern KBNKEvaluationFunction EvaluateKBNK, EvaluateKKBN;
|
||||
|
||||
// KP vs K:
|
||||
extern KPKEvaluationFunction EvaluateKPK, EvaluateKKP;
|
||||
|
||||
// KR vs KP:
|
||||
extern KRKPEvaluationFunction EvaluateKRKP, EvaluateKPKR;
|
||||
|
||||
// KR vs KB:
|
||||
extern KRKBEvaluationFunction EvaluateKRKB, EvaluateKBKR;
|
||||
|
||||
// KR vs KN:
|
||||
extern KRKNEvaluationFunction EvaluateKRKN, EvaluateKNKR;
|
||||
|
||||
// KQ vs KR:
|
||||
extern KQKREvaluationFunction EvaluateKQKR, EvaluateKRKQ;
|
||||
|
||||
// KBP vs K:
|
||||
extern KBPKScalingFunction ScaleKBPK, ScaleKKBP;
|
||||
|
||||
// KQ vs KRP:
|
||||
extern KQKRPScalingFunction ScaleKQKRP, ScaleKRPKQ;
|
||||
|
||||
// KRP vs KR:
|
||||
extern KRPKRScalingFunction ScaleKRPKR, ScaleKRKRP;
|
||||
|
||||
// KRPP vs KRP:
|
||||
extern KRPPKRPScalingFunction ScaleKRPPKRP, ScaleKRPKRPP;
|
||||
|
||||
// King and pawns vs king:
|
||||
extern KPsKScalingFunction ScaleKPsK, ScaleKKPs;
|
||||
|
||||
// KBP vs KB:
|
||||
extern KBPKBScalingFunction ScaleKBPKB, ScaleKBKBP;
|
||||
|
||||
// KBP vs KN:
|
||||
extern KBPKNScalingFunction ScaleKBPKN, ScaleKNKBP;
|
||||
|
||||
// KNP vs K:
|
||||
extern KNPKScalingFunction ScaleKNPK, ScaleKKNP;
|
||||
|
||||
// KP vs KP:
|
||||
extern KPKPScalingFunction ScaleKPKPw, ScaleKPKPb;
|
||||
extern EvaluationFunction<KXK> EvaluateKXK, EvaluateKKX; // Generic "mate lone king" eval
|
||||
extern EvaluationFunction<KBNK> EvaluateKBNK, EvaluateKKBN; // KBN vs K
|
||||
extern EvaluationFunction<KPK> EvaluateKPK, EvaluateKKP; // KP vs K
|
||||
extern EvaluationFunction<KRKP> EvaluateKRKP, EvaluateKPKR; // KR vs KP
|
||||
extern EvaluationFunction<KRKB> EvaluateKRKB, EvaluateKBKR; // KR vs KB
|
||||
extern EvaluationFunction<KRKN> EvaluateKRKN, EvaluateKNKR; // KR vs KN
|
||||
extern EvaluationFunction<KQKR> EvaluateKQKR, EvaluateKRKQ; // KQ vs KR
|
||||
extern EvaluationFunction<KBBKN> EvaluateKBBKN, EvaluateKNKBB; // KBB vs KN
|
||||
extern EvaluationFunction<KmmKm> EvaluateKmmKm; // K and two minors vs K and one or two minors:
|
||||
|
||||
extern ScalingFunction<KBPK> ScaleKBPK, ScaleKKBP; // KBP vs K
|
||||
extern ScalingFunction<KQKRP> ScaleKQKRP, ScaleKRPKQ; // KQ vs KRP
|
||||
extern ScalingFunction<KRPKR> ScaleKRPKR, ScaleKRKRP; // KRP vs KR
|
||||
extern ScalingFunction<KRPPKRP> ScaleKRPPKRP, ScaleKRPKRPP; // KRPP vs KRP
|
||||
extern ScalingFunction<KPsK> ScaleKPsK, ScaleKKPs; // King and pawns vs king
|
||||
extern ScalingFunction<KBPKB> ScaleKBPKB, ScaleKBKBP; // KBP vs KB
|
||||
extern ScalingFunction<KBPPKB> ScaleKBPPKB, ScaleKBKBPP; // KBPP vs KB
|
||||
extern ScalingFunction<KBPKN> ScaleKBPKN, ScaleKNKBP; // KBP vs KN
|
||||
extern ScalingFunction<KNPK> ScaleKNPK, ScaleKKNP; // KNP vs K
|
||||
extern ScalingFunction<KPKP> ScaleKPKPw, ScaleKPKPb; // KP vs KP
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
|
||||
+390
-358
File diff suppressed because it is too large
Load Diff
+13
-12
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -27,29 +27,30 @@
|
||||
|
||||
#include "material.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
|
||||
/// The EvalInfo struct contains various information computed and collected
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// arguments to the evaluation function, and the search can make use of its
|
||||
/// contents to make intelligent search decisions.
|
||||
///
|
||||
/// At the moment, this is not utilized very much: The only part of the
|
||||
/// EvalInfo object which is used by the search is futilityMargin.
|
||||
class Position;
|
||||
|
||||
struct EvalInfo {
|
||||
|
||||
// Middle game and endgame evaluations:
|
||||
|
||||
// Middle game and endgame evaluations
|
||||
Value mgValue, egValue;
|
||||
|
||||
// Pointers to material and pawn hash table entries:
|
||||
MaterialInfo *mi;
|
||||
PawnInfo *pi;
|
||||
// Pointers to material and pawn hash table entries
|
||||
MaterialInfo* mi;
|
||||
PawnInfo* pi;
|
||||
|
||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||
// attacked by a given color and piece type. attackedBy[color][0] contains
|
||||
@@ -91,7 +92,7 @@ struct EvalInfo {
|
||||
Value mgMobility, egMobility;
|
||||
|
||||
// Extra futility margin. This is added to the standard futility margin
|
||||
// in the quiescence search.
|
||||
// in the quiescence search.
|
||||
Value futilityMargin;
|
||||
};
|
||||
|
||||
@@ -100,8 +101,8 @@ struct EvalInfo {
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value evaluate(const Position &pos, EvalInfo &ei, int threadID);
|
||||
extern Value quick_evaluate(const Position &pos);
|
||||
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||
extern Value quick_evaluate(const Position& pos);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
|
||||
+3
-3
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -92,7 +92,7 @@ int History::move_ordering_score(Piece p, Move m) const {
|
||||
|
||||
|
||||
/// History::ok_to_prune() decides whether a move has been sufficiently
|
||||
/// unsuccessful that it makes sense to prune it entirely.
|
||||
/// unsuccessful that it makes sense to prune it entirely.
|
||||
|
||||
bool History::ok_to_prune(Piece p, Move m, Depth d) const {
|
||||
assert(piece_is_ok(p));
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+3
-3
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -87,7 +87,7 @@ typedef pthread_mutex_t Lock;
|
||||
#else
|
||||
|
||||
|
||||
# include <windows.h>
|
||||
#include <windows.h>
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||
|
||||
+9
-8
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
using std::string;
|
||||
|
||||
////
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
@@ -52,7 +52,6 @@ int main(int argc, char *argv[]) {
|
||||
std::cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
|
||||
// Initialization
|
||||
|
||||
init_mersenne();
|
||||
init_direction_table();
|
||||
init_bitboards();
|
||||
@@ -71,16 +70,18 @@ int main(int argc, char *argv[]) {
|
||||
// Process command line arguments
|
||||
if (argc >= 2 && string(argv[1]) == "bench")
|
||||
{
|
||||
if (argc < 4 || argc > 6)
|
||||
if (argc < 4 || argc > 7)
|
||||
{
|
||||
std::cout << "Usage: glaurung bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default]"
|
||||
std::cout << "Usage: stockfish bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default] "
|
||||
<< "[time, depth or node limited = time]"
|
||||
<< std::endl;
|
||||
exit(0);
|
||||
}
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen);
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
+100
-51
@@ -24,6 +24,7 @@
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#include "material.h"
|
||||
@@ -35,8 +36,8 @@
|
||||
|
||||
namespace {
|
||||
|
||||
const Value BishopPairMidgameBonus = Value(100);
|
||||
const Value BishopPairEndgameBonus = Value(100);
|
||||
const Value BishopPairMidgameBonus = Value(109);
|
||||
const Value BishopPairEndgameBonus = Value(97);
|
||||
|
||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
||||
|
||||
@@ -54,20 +55,21 @@ class EndgameFunctions {
|
||||
|
||||
public:
|
||||
EndgameFunctions();
|
||||
EndgameEvaluationFunction* getEEF(Key key) const;
|
||||
ScalingFunction* getESF(Key key, Color* c) const;
|
||||
EndgameEvaluationFunctionBase* getEEF(Key key) const;
|
||||
EndgameScalingFunctionBase* getESF(Key key, Color* c) const;
|
||||
|
||||
private:
|
||||
void add(Key k, EndgameEvaluationFunction* f);
|
||||
void add(Key k, Color c, ScalingFunction* f);
|
||||
void add(const std::string& keyCode, EndgameEvaluationFunctionBase* f);
|
||||
void add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f);
|
||||
Key buildKey(const std::string& keyCode);
|
||||
|
||||
struct ScalingInfo
|
||||
{
|
||||
Color col;
|
||||
ScalingFunction* fun;
|
||||
EndgameScalingFunctionBase* fun;
|
||||
};
|
||||
|
||||
std::map<Key, EndgameEvaluationFunction*> EEFmap;
|
||||
std::map<Key, EndgameEvaluationFunctionBase*> EEFmap;
|
||||
std::map<Key, ScalingInfo> ESFmap;
|
||||
};
|
||||
|
||||
@@ -143,7 +145,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
}
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration.
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
@@ -161,6 +164,22 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.pawns() == EmptyBoardBB
|
||||
&& pos.rooks() == EmptyBoardBB
|
||||
&& pos.queens() == EmptyBoardBB)
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side,
|
||||
// and no pawns.
|
||||
assert(pos.knights(WHITE) | pos.bishops(WHITE));
|
||||
assert(pos.knights(BLACK) | pos.bishops(BLACK));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKmmKm;
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
@@ -170,7 +189,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
// are several conflicting applicable scaling functions and we need to
|
||||
// decide which one to use.
|
||||
Color c;
|
||||
ScalingFunction* sf;
|
||||
EndgameScalingFunctionBase* sf;
|
||||
|
||||
if ((sf = funcs->getESF(key, &c)) != NULL)
|
||||
{
|
||||
@@ -221,6 +240,18 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
}
|
||||
}
|
||||
|
||||
// Compute the space weight
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >=
|
||||
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT)
|
||||
+ pos.piece_count(BLACK, KNIGHT)
|
||||
+ pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, BISHOP);
|
||||
|
||||
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
}
|
||||
|
||||
// Evaluate the material balance
|
||||
|
||||
int sign;
|
||||
@@ -281,67 +312,85 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
|
||||
|
||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
||||
/// each key. The maps are constant and are populated only at construction,
|
||||
/// but are per-thread instead of globals to avoid expensive locks.
|
||||
|
||||
EndgameFunctions::EndgameFunctions() {
|
||||
|
||||
typedef Key ZM[2][8][16];
|
||||
const ZM& z = Position::zobMaterial;
|
||||
KNNKMaterialKey = buildKey("KNNK");
|
||||
KKNNMaterialKey = buildKey("KKNN");
|
||||
|
||||
static const Color W = WHITE;
|
||||
static const Color B = BLACK;
|
||||
add("KPK", &EvaluateKPK);
|
||||
add("KKP", &EvaluateKKP);
|
||||
add("KBNK", &EvaluateKBNK);
|
||||
add("KKBN", &EvaluateKKBN);
|
||||
add("KRKP", &EvaluateKRKP);
|
||||
add("KPKR", &EvaluateKPKR);
|
||||
add("KRKB", &EvaluateKRKB);
|
||||
add("KBKR", &EvaluateKBKR);
|
||||
add("KRKN", &EvaluateKRKN);
|
||||
add("KNKR", &EvaluateKNKR);
|
||||
add("KQKR", &EvaluateKQKR);
|
||||
add("KRKQ", &EvaluateKRKQ);
|
||||
add("KBBKN", &EvaluateKBBKN);
|
||||
add("KNKBB", &EvaluateKNKBB);
|
||||
|
||||
KNNKMaterialKey = z[W][KNIGHT][1] ^ z[W][KNIGHT][2];
|
||||
KKNNMaterialKey = z[B][KNIGHT][1] ^ z[B][KNIGHT][2];
|
||||
|
||||
add(z[W][PAWN][1], &EvaluateKPK);
|
||||
add(z[B][PAWN][1], &EvaluateKKP);
|
||||
|
||||
add(z[W][BISHOP][1] ^ z[W][KNIGHT][1], &EvaluateKBNK);
|
||||
add(z[B][BISHOP][1] ^ z[B][KNIGHT][1], &EvaluateKKBN);
|
||||
add(z[W][ROOK][1] ^ z[B][PAWN][1], &EvaluateKRKP);
|
||||
add(z[W][PAWN][1] ^ z[B][ROOK][1], &EvaluateKPKR);
|
||||
add(z[W][ROOK][1] ^ z[B][BISHOP][1], &EvaluateKRKB);
|
||||
add(z[W][BISHOP][1] ^ z[B][ROOK][1], &EvaluateKBKR);
|
||||
add(z[W][ROOK][1] ^ z[B][KNIGHT][1], &EvaluateKRKN);
|
||||
add(z[W][KNIGHT][1] ^ z[B][ROOK][1], &EvaluateKNKR);
|
||||
add(z[W][QUEEN][1] ^ z[B][ROOK][1], &EvaluateKQKR);
|
||||
add(z[W][ROOK][1] ^ z[B][QUEEN][1], &EvaluateKRKQ);
|
||||
|
||||
add(z[W][KNIGHT][1] ^ z[W][PAWN][1], W, &ScaleKNPK);
|
||||
add(z[B][KNIGHT][1] ^ z[B][PAWN][1], B, &ScaleKKNP);
|
||||
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] , W, &ScaleKRPKR);
|
||||
add(z[W][ROOK][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] , B, &ScaleKRKRP);
|
||||
add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][BISHOP][1], W, &ScaleKBPKB);
|
||||
add(z[W][BISHOP][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKBKBP);
|
||||
add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][KNIGHT][1], W, &ScaleKBPKN);
|
||||
add(z[W][KNIGHT][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKNKBP);
|
||||
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[W][PAWN][2] ^ z[B][ROOK][1] ^ z[B][PAWN][1], W, &ScaleKRPPKRP);
|
||||
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] ^ z[B][PAWN][2], B, &ScaleKRPKRPP);
|
||||
add("KNPK", WHITE, &ScaleKNPK);
|
||||
add("KKNP", BLACK, &ScaleKKNP);
|
||||
add("KRPKR", WHITE, &ScaleKRPKR);
|
||||
add("KRKRP", BLACK, &ScaleKRKRP);
|
||||
add("KBPKB", WHITE, &ScaleKBPKB);
|
||||
add("KBKBP", BLACK, &ScaleKBKBP);
|
||||
add("KBPPKB", WHITE, &ScaleKBPPKB);
|
||||
add("KBKBPP", BLACK, &ScaleKBKBPP);
|
||||
add("KBPKN", WHITE, &ScaleKBPKN);
|
||||
add("KNKBP", BLACK, &ScaleKNKBP);
|
||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(Key k, EndgameEvaluationFunction* f) {
|
||||
Key EndgameFunctions::buildKey(const std::string& keyCode) {
|
||||
|
||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunction*>(k, f));
|
||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||
assert(keyCode.length() < 8);
|
||||
|
||||
std::stringstream s;
|
||||
bool upcase = false;
|
||||
|
||||
// Build up a fen substring with the given pieces, note
|
||||
// that the fen string could be of an illegal position.
|
||||
for (size_t i = 0; i < keyCode.length(); i++)
|
||||
{
|
||||
if (keyCode[i] == 'K')
|
||||
upcase = !upcase;
|
||||
|
||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
}
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
||||
return Position(s.str()).get_material_key();
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(Key k, Color c, ScalingFunction* f) {
|
||||
void EndgameFunctions::add(const std::string& keyCode, EndgameEvaluationFunctionBase* f) {
|
||||
|
||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunctionBase*>(buildKey(keyCode), f));
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f) {
|
||||
|
||||
ScalingInfo s = {c, f};
|
||||
ESFmap.insert(std::pair<Key, ScalingInfo>(k, s));
|
||||
ESFmap.insert(std::pair<Key, ScalingInfo>(buildKey(keyCode), s));
|
||||
}
|
||||
|
||||
EndgameEvaluationFunction* EndgameFunctions::getEEF(Key key) const {
|
||||
EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const {
|
||||
|
||||
std::map<Key, EndgameEvaluationFunction*>::const_iterator it(EEFmap.find(key));
|
||||
std::map<Key, EndgameEvaluationFunctionBase*>::const_iterator it(EEFmap.find(key));
|
||||
return (it != EEFmap.end() ? it->second : NULL);
|
||||
}
|
||||
|
||||
ScalingFunction* EndgameFunctions::getESF(Key key, Color* c) const {
|
||||
EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const {
|
||||
|
||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
||||
if (it == ESFmap.end())
|
||||
|
||||
+17
-5
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -52,18 +52,20 @@ public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
int space_weight() const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
|
||||
|
||||
Key key;
|
||||
int16_t mgValue;
|
||||
int16_t egValue;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunction* evaluationFunction;
|
||||
ScalingFunction* scalingFunction[2];
|
||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||
EndgameScalingFunctionBase* scalingFunction[2];
|
||||
int spaceWeight;
|
||||
};
|
||||
|
||||
|
||||
@@ -120,6 +122,7 @@ inline void MaterialInfo::clear() {
|
||||
|
||||
mgValue = egValue = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
spaceWeight = 0;
|
||||
evaluationFunction = NULL;
|
||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||
}
|
||||
@@ -144,6 +147,15 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::space_weight() simply returns the weight for the space
|
||||
/// evaluation for this material configuration.
|
||||
|
||||
inline int MaterialInfo::space_weight() const {
|
||||
|
||||
return spaceWeight;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||
/// specialized evaluation function for the current material configuration,
|
||||
/// or if the normal evaluation function should be used.
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+102
-22
@@ -29,14 +29,36 @@
|
||||
# include <unistd.h>
|
||||
|
||||
#else
|
||||
/*
|
||||
(c) Copyright 1992 Eric Backus
|
||||
|
||||
This software may be used freely so long as this copyright notice is
|
||||
left intact. There is no warrantee on this software.
|
||||
*/
|
||||
# include <windows.h>
|
||||
# include <time.h>
|
||||
# include "dos.h"
|
||||
int gettimeofday(struct timeval * tp, struct timezone * tzp);
|
||||
static int gettimeofday(struct timeval* tp, struct timezone*)
|
||||
{
|
||||
SYSTEMTIME systime;
|
||||
|
||||
if (tp)
|
||||
{
|
||||
struct tm tmrec;
|
||||
time_t theTime = time(NULL);
|
||||
|
||||
tmrec = *localtime(&theTime);
|
||||
tp->tv_sec = mktime(&tmrec);
|
||||
GetLocalTime(&systime); /* system time */
|
||||
|
||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
@@ -44,6 +66,15 @@ int gettimeofday(struct timeval * tp, struct timezone * tzp);
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
static const string EngineVersion = "1.3";
|
||||
static const string AppName = "Stockfish";
|
||||
static const string AppTag = "";
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
@@ -60,17 +91,65 @@ bool dbg_show_hit_rate = false;
|
||||
//// Functions
|
||||
////
|
||||
|
||||
void dbg_hit_on(bool b) {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
if (b)
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_hit_on_c(bool c, bool b) {
|
||||
|
||||
if (c)
|
||||
dbg_hit_on(b);
|
||||
}
|
||||
|
||||
void dbg_before() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
}
|
||||
|
||||
void dbg_after() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_mean_of(int v) {
|
||||
|
||||
assert(!dbg_show_hit_rate);
|
||||
dbg_show_mean = true;
|
||||
dbg_cnt0++;
|
||||
dbg_cnt1 += v;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
std::cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1)
|
||||
<< std::endl;
|
||||
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
std::cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << std::endl;
|
||||
cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
@@ -78,24 +157,25 @@ void dbg_print_mean() {
|
||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||
|
||||
const std::string engine_name() {
|
||||
const string engine_name() {
|
||||
|
||||
if (EngineVersion.empty())
|
||||
{
|
||||
std::string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
std::string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
|
||||
std::stringstream s;
|
||||
std::string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
|
||||
s << "Stockfish " << date.substr(date.length() - 2) << std::setfill('0')
|
||||
<< std::setw(2) << mon << std::setw(2) << day;
|
||||
|
||||
return s.str();
|
||||
} else
|
||||
if (!EngineVersion.empty())
|
||||
return "Stockfish " + EngineVersion;
|
||||
|
||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
|
||||
stringstream s;
|
||||
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
|
||||
string name = AppName + " " + AppTag + " ";
|
||||
|
||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
||||
<< setw(2) << mon << setw(2) << day;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
|
||||
+14
-24
@@ -26,20 +26,10 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
const std::string EngineVersion = "1.01";
|
||||
|
||||
|
||||
////
|
||||
//// Macros
|
||||
////
|
||||
@@ -60,21 +50,21 @@ extern int Bioskey();
|
||||
////
|
||||
//// Debug
|
||||
////
|
||||
extern long dbg_cnt0;
|
||||
extern long dbg_cnt1;
|
||||
|
||||
inline void dbg_hit_on(bool b) { dbg_cnt0++; if (b) dbg_cnt1++; }
|
||||
inline void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
|
||||
inline void dbg_before() { dbg_cnt0++; }
|
||||
inline void dbg_after() { dbg_cnt1++; }
|
||||
|
||||
inline void dbg_mean_of(int v) { dbg_cnt0++; dbg_cnt1 += v; }
|
||||
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
|
||||
extern bool dbg_show_mean;
|
||||
extern bool dbg_show_hit_rate;
|
||||
|
||||
extern long dbg_cnt0;
|
||||
extern long dbg_cnt1;
|
||||
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
extern void dbg_before();
|
||||
extern void dbg_after();
|
||||
extern void dbg_mean_of(int v);
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
extern void dbg_print_hit_rate(std::ofstream& logFile);
|
||||
extern void dbg_print_mean(std::ofstream& logFile);
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
||||
|
||||
+7
-7
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -72,13 +72,13 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
||||
}
|
||||
}
|
||||
|
||||
if (piece == king_of_color(us))
|
||||
if (piece == piece_of_color_and_type(us, KING))
|
||||
{
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if (pos.piece_on(to) == rook_of_color(us))
|
||||
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||
return make_castle_move(from, to);
|
||||
|
||||
else if (square_distance(from, to) > 1)
|
||||
@@ -87,13 +87,13 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||
Square s = from + delta;
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us))
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
||||
s += delta;
|
||||
|
||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
||||
}
|
||||
}
|
||||
else if (piece == pawn_of_color(us))
|
||||
else if (piece == piece_of_color_and_type(us, PAWN))
|
||||
{
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
@@ -139,7 +139,7 @@ const std::string move_to_string(Move move) {
|
||||
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream &operator << (std::ostream &os, Move m) {
|
||||
std::ostream &operator << (std::ostream& os, Move m) {
|
||||
|
||||
return os << move_to_string(m);
|
||||
}
|
||||
|
||||
+21
-6
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -38,10 +38,22 @@
|
||||
|
||||
class Position;
|
||||
|
||||
/// A move needs 17 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-14: promotion piece type
|
||||
/// bit 15: en passant flag
|
||||
/// bit 16: castle flag
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||
/// because in any normal move destination square is always different
|
||||
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||
/// origin and destination square, 0 and 1 respectively.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65,
|
||||
MOVE_MAX = 0xFFFFFF
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
|
||||
@@ -50,17 +62,20 @@ struct MoveStack {
|
||||
int score;
|
||||
};
|
||||
|
||||
// Note that operator< is set up such that std::sort() will sort in descending order
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 077);
|
||||
return Square((int(m) >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 077);
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline PieceType move_promotion(Move m) {
|
||||
|
||||
+298
-313
@@ -35,73 +35,93 @@
|
||||
|
||||
namespace {
|
||||
|
||||
// Function
|
||||
MoveStack* generate_castle_moves(const Position&, MoveStack*);
|
||||
enum CastlingSide {
|
||||
KING_SIDE,
|
||||
QUEEN_SIDE
|
||||
};
|
||||
|
||||
// Template generate_pawn_captures() with specializations
|
||||
template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
|
||||
MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist);
|
||||
enum MoveType {
|
||||
CAPTURE,
|
||||
NON_CAPTURE
|
||||
};
|
||||
|
||||
template<Color>
|
||||
inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) {
|
||||
return do_generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
|
||||
}
|
||||
template<>
|
||||
inline MoveStack* generate_pawn_captures<BLACK>(const Position& p, MoveStack* m) {
|
||||
return do_generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
|
||||
}
|
||||
// Functions
|
||||
bool castling_is_check(const Position&, CastlingSide);
|
||||
|
||||
// Template generate_pawn_noncaptures() with specializations
|
||||
template<Color, Color, Bitboard, Bitboard, SquareDelta, SquareDelta, SquareDelta>
|
||||
MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
// Helper templates
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist);
|
||||
|
||||
template<Color>
|
||||
inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) {
|
||||
return do_generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
|
||||
}
|
||||
template<>
|
||||
inline MoveStack* generate_pawn_noncaptures<BLACK>(const Position& p, MoveStack* m) {
|
||||
return do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
|
||||
}
|
||||
|
||||
// Template generate_pawn_blocking_evasions() with specializations
|
||||
template<Color Us, Rank, Bitboard, SquareDelta>
|
||||
MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
|
||||
Bitboard blockSquares, MoveStack* mlist);
|
||||
template<Color>
|
||||
inline MoveStack* generate_pawn_blocking_evasions(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) {
|
||||
return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
|
||||
}
|
||||
template<>
|
||||
inline MoveStack* generate_pawn_blocking_evasions<BLACK>(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) {
|
||||
return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
|
||||
}
|
||||
MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
|
||||
|
||||
template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
|
||||
MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist);
|
||||
|
||||
template<Color, Color, Bitboard, Bitboard, SquareDelta, SquareDelta, SquareDelta>
|
||||
MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
|
||||
// Template generate_pawn_checks() with specializations
|
||||
template<Color, Color, Bitboard, Bitboard, SquareDelta>
|
||||
MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
|
||||
MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
|
||||
|
||||
template<Color>
|
||||
inline MoveStack* generate_pawn_checks(const Position& p, Bitboard dc, Square ksq, MoveStack* m) {
|
||||
return do_generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
|
||||
template<Color Us, SquareDelta Direction>
|
||||
inline Bitboard move_pawns(Bitboard p) {
|
||||
|
||||
if (Direction == DELTA_N)
|
||||
return Us == WHITE ? p << 8 : p >> 8;
|
||||
else if (Direction == DELTA_NE)
|
||||
return Us == WHITE ? p << 9 : p >> 7;
|
||||
else if (Direction == DELTA_NW)
|
||||
return Us == WHITE ? p << 7 : p >> 9;
|
||||
else
|
||||
return p;
|
||||
}
|
||||
|
||||
// Template generate_piece_checks() with specializations
|
||||
template<PieceType>
|
||||
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
|
||||
|
||||
template<>
|
||||
inline MoveStack* generate_pawn_checks<BLACK>(const Position& p, Bitboard dc, Square ksq, MoveStack* m) {
|
||||
return do_generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
|
||||
inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
||||
|
||||
if (us == WHITE)
|
||||
return generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
|
||||
else
|
||||
return generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
|
||||
|
||||
}
|
||||
|
||||
// non-pawn templates
|
||||
// Template generate_piece_moves() with specializations and overloads
|
||||
template<PieceType>
|
||||
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
|
||||
|
||||
template<>
|
||||
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
|
||||
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
|
||||
|
||||
template<PieceType Piece, MoveType Type>
|
||||
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
|
||||
|
||||
assert(Piece == PAWN);
|
||||
|
||||
if (Type == CAPTURE)
|
||||
return (us == WHITE ? generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
|
||||
: generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
|
||||
else
|
||||
return (us == WHITE ? generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
|
||||
: generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
|
||||
}
|
||||
|
||||
template<PieceType>
|
||||
MoveStack* generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*);
|
||||
MoveStack* generate_piece_checks_king(const Position&, Square, Bitboard, Square, MoveStack*);
|
||||
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
|
||||
|
||||
template<PieceType>
|
||||
MoveStack* generate_piece_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
|
||||
template<>
|
||||
inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
|
||||
Color us, Bitboard t, Bitboard pnd) {
|
||||
if (us == WHITE)
|
||||
return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, pnd, t, m);
|
||||
else
|
||||
return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, pnd, t, m);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -122,22 +142,18 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
|
||||
Bitboard target = pos.pieces_of_color(opposite_color(us));
|
||||
MoveStack* mlist_start = mlist;
|
||||
|
||||
if (us == WHITE)
|
||||
mlist = generate_pawn_captures<WHITE>(pos, mlist);
|
||||
else
|
||||
mlist = generate_pawn_captures<BLACK>(pos, mlist);
|
||||
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
|
||||
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
|
||||
return int(mlist - mlist_start);
|
||||
}
|
||||
|
||||
|
||||
/// generate_noncaptures() generates all pseudo-legal non-captures and
|
||||
/// underpromotions. The return value is the number of moves generated.
|
||||
/// underpromotions. The return value is the number of moves generated.
|
||||
|
||||
int generate_noncaptures(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
@@ -148,26 +164,22 @@ int generate_noncaptures(const Position& pos, MoveStack* mlist) {
|
||||
Bitboard target = pos.empty_squares();
|
||||
MoveStack* mlist_start = mlist;
|
||||
|
||||
if (us == WHITE)
|
||||
mlist = generate_pawn_noncaptures<WHITE>(pos, mlist);
|
||||
else
|
||||
mlist = generate_pawn_noncaptures<BLACK>(pos, mlist);
|
||||
|
||||
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
|
||||
mlist = generate_castle_moves(pos, mlist);
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
|
||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
|
||||
return int(mlist - mlist_start);
|
||||
}
|
||||
|
||||
|
||||
/// generate_checks() generates all pseudo-legal non-capturing, non-promoting
|
||||
/// checks, except castling moves (will add this later). It returns the
|
||||
/// number of generated moves.
|
||||
/// generate_non_capture_checks() generates all pseudo-legal non-capturing,
|
||||
/// non-promoting checks. It returns the number of generated moves.
|
||||
|
||||
int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
|
||||
int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(!pos.is_check());
|
||||
@@ -176,48 +188,36 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
|
||||
Square ksq = pos.king_square(opposite_color(us));
|
||||
MoveStack* mlist_start = mlist;
|
||||
|
||||
assert(pos.piece_on(ksq) == king_of_color(opposite_color(us)));
|
||||
|
||||
dc = pos.discovered_check_candidates(us);
|
||||
|
||||
// Pawn moves
|
||||
if (us == WHITE)
|
||||
mlist = generate_pawn_checks<WHITE>(pos, dc, ksq, mlist);
|
||||
else
|
||||
mlist = generate_pawn_checks<BLACK>(pos, dc, ksq, mlist);
|
||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
|
||||
|
||||
// Pieces moves
|
||||
Bitboard b = pos.knights(us);
|
||||
if (b)
|
||||
mlist = generate_piece_checks<KNIGHT>(pos, b, dc, ksq, mlist);
|
||||
mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_piece_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
||||
mlist = generate_piece_checks<KING>(pos, mlist, us, dc, ksq);
|
||||
|
||||
b = pos.bishops(us);
|
||||
if (b)
|
||||
mlist = generate_piece_checks<BISHOP>(pos, b, dc, ksq, mlist);
|
||||
// Castling moves that give check. Very rare but nice to have!
|
||||
if ( pos.can_castle_queenside(us)
|
||||
&& (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_D)
|
||||
&& castling_is_check(pos, QUEEN_SIDE))
|
||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
|
||||
|
||||
b = pos.rooks(us);
|
||||
if (b)
|
||||
mlist = generate_piece_checks<ROOK>(pos, b, dc, ksq, mlist);
|
||||
|
||||
b = pos.queens(us);
|
||||
if (b)
|
||||
mlist = generate_piece_checks<QUEEN>(pos, b, dc, ksq, mlist);
|
||||
|
||||
// Hopefully we always have a king ;-)
|
||||
mlist = generate_piece_checks_king(pos, pos.king_square(us), dc, ksq, mlist);
|
||||
|
||||
// TODO: Castling moves!
|
||||
if ( pos.can_castle_kingside(us)
|
||||
&& (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_F)
|
||||
&& castling_is_check(pos, KING_SIDE))
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
|
||||
|
||||
return int(mlist - mlist_start);
|
||||
}
|
||||
|
||||
|
||||
/// generate_evasions() generates all check evasions when the side to move is
|
||||
/// in check. Unlike the other move generation functions, this one generates
|
||||
/// only legal moves. It returns the number of generated moves. This
|
||||
/// function is very ugly, and needs cleaning up some time later. FIXME
|
||||
/// in check. Unlike the other move generation functions, this one generates
|
||||
/// only legal moves. It returns the number of generated moves.
|
||||
|
||||
int generate_evasions(const Position& pos, MoveStack* mlist) {
|
||||
int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(pos.is_check());
|
||||
@@ -228,49 +228,56 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
|
||||
Square ksq = pos.king_square(us);
|
||||
MoveStack* mlist_start = mlist;
|
||||
|
||||
assert(pos.piece_on(ksq) == king_of_color(us));
|
||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
||||
|
||||
// The bitboard of occupied pieces without our king
|
||||
Bitboard b_noKing = pos.occupied_squares();
|
||||
clear_bit(&b_noKing, ksq);
|
||||
|
||||
// Find squares attacked by slider checkers, we will
|
||||
// remove them from king evasions set so to avoid a couple
|
||||
// of cycles in the slow king evasions legality check loop
|
||||
// and to be able to use square_is_attacked().
|
||||
Bitboard checkers = pos.checkers();
|
||||
Bitboard checkersAttacks = EmptyBoardBB;
|
||||
Bitboard b = checkers & (pos.queens() | pos.bishops());
|
||||
while (b)
|
||||
{
|
||||
from = pop_1st_bit(&b);
|
||||
checkersAttacks |= bishop_attacks_bb(from, b_noKing);
|
||||
}
|
||||
|
||||
b = checkers & (pos.queens() | pos.rooks());
|
||||
while (b)
|
||||
{
|
||||
from = pop_1st_bit(&b);
|
||||
checkersAttacks |= rook_attacks_bb(from, b_noKing);
|
||||
}
|
||||
|
||||
// Generate evasions for king
|
||||
Bitboard b1 = pos.piece_attacks<KING>(ksq) & ~pos.pieces_of_color(us);
|
||||
Bitboard b2 = pos.occupied_squares();
|
||||
clear_bit(&b2, ksq);
|
||||
|
||||
Bitboard b1 = pos.piece_attacks<KING>(ksq) & ~pos.pieces_of_color(us) & ~checkersAttacks;
|
||||
while (b1)
|
||||
{
|
||||
to = pop_1st_bit(&b1);
|
||||
|
||||
// Make sure 'to' is not attacked by the other side. This is a bit ugly,
|
||||
// because we can't use Position::square_is_attacked. Instead we use
|
||||
// the low-level bishop_attacks_bb and rook_attacks_bb with the bitboard
|
||||
// b2 (the occupied squares with the king removed) in order to test whether
|
||||
// the king will remain in check on the destination square.
|
||||
if (!( (pos.piece_attacks<KNIGHT>(to) & pos.knights(them))
|
||||
|| (pos.pawn_attacks(us, to) & pos.pawns(them))
|
||||
|| (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them))
|
||||
|| (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them))
|
||||
|| (pos.piece_attacks<KING>(to) & pos.kings(them))))
|
||||
|
||||
(*mlist++).move = make_move(ksq, to);
|
||||
to = pop_1st_bit(&b1);
|
||||
// Note that we can use square_is_attacked() only because we
|
||||
// have already removed slider checkers.
|
||||
if (!pos.square_is_attacked(to, them))
|
||||
(*mlist++).move = make_move(ksq, to);
|
||||
}
|
||||
|
||||
// Generate evasions for other pieces only if not double check. We use a
|
||||
// simple bit twiddling hack here rather than calling count_1s in order to
|
||||
// save some time (we know that pos.checkers() has at most two nonzero bits).
|
||||
Bitboard checkers = pos.checkers();
|
||||
|
||||
if (!(checkers & (checkers - 1))) // Only one bit set?
|
||||
{
|
||||
Square checksq = first_1(checkers);
|
||||
|
||||
assert(pos.color_of_piece_on(checksq) == them);
|
||||
|
||||
// Find pinned pieces
|
||||
Bitboard not_pinned = ~pos.pinned_pieces(us);
|
||||
|
||||
// Generate captures of the checking piece
|
||||
|
||||
// Pawn captures
|
||||
b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & not_pinned;
|
||||
b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & ~pinned;
|
||||
while (b1)
|
||||
{
|
||||
from = pop_1st_bit(&b1);
|
||||
@@ -287,7 +294,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
|
||||
// Pieces captures
|
||||
b1 = ( (pos.piece_attacks<KNIGHT>(checksq) & pos.knights(us))
|
||||
| (pos.piece_attacks<BISHOP>(checksq) & pos.bishops_and_queens(us))
|
||||
| (pos.piece_attacks<ROOK>(checksq) & pos.rooks_and_queens(us)) ) & not_pinned;
|
||||
| (pos.piece_attacks<ROOK>(checksq) & pos.rooks_and_queens(us)) ) & ~pinned;
|
||||
|
||||
while (b1)
|
||||
{
|
||||
@@ -296,77 +303,56 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
|
||||
}
|
||||
|
||||
// Blocking check evasions are possible only if the checking piece is
|
||||
// a slider
|
||||
// a slider.
|
||||
if (checkers & pos.sliders())
|
||||
{
|
||||
Bitboard blockSquares = squares_between(checksq, ksq);
|
||||
|
||||
assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
|
||||
|
||||
// Pawn moves. Because a blocking evasion can never be a capture, we
|
||||
// only generate pawn pushes.
|
||||
if (us == WHITE)
|
||||
mlist = generate_pawn_blocking_evasions<WHITE>(pos, not_pinned, blockSquares, mlist);
|
||||
else
|
||||
mlist = generate_pawn_blocking_evasions<BLACK>(pos, not_pinned, blockSquares, mlist);
|
||||
if (blockSquares != EmptyBoardBB)
|
||||
{
|
||||
mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, blockSquares, pinned);
|
||||
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, blockSquares, pinned);
|
||||
}
|
||||
}
|
||||
|
||||
// Pieces moves
|
||||
b1 = pos.knights(us) & not_pinned;
|
||||
if (b1)
|
||||
mlist = generate_piece_blocking_evasions<KNIGHT>(pos, b1, blockSquares, mlist);
|
||||
// Finally, the special case of en passant captures. An en passant
|
||||
// capture can only be a check evasion if the check is not a discovered
|
||||
// check. If pos.ep_square() is set, the last move made must have been
|
||||
// a double pawn push. If, furthermore, the checking piece is a pawn,
|
||||
// an en passant check evasion may be possible.
|
||||
if (pos.ep_square() != SQ_NONE && (checkers & pos.pawns(them)))
|
||||
{
|
||||
to = pos.ep_square();
|
||||
b1 = pos.pawn_attacks(them, to) & pos.pawns(us);
|
||||
|
||||
b1 = pos.bishops(us) & not_pinned;
|
||||
if (b1)
|
||||
mlist = generate_piece_blocking_evasions<BISHOP>(pos, b1, blockSquares, mlist);
|
||||
// The checking pawn cannot be a discovered (bishop) check candidate
|
||||
// otherwise we were in check also before last double push move.
|
||||
assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
|
||||
assert(count_1s(b1) == 1 || count_1s(b1) == 2);
|
||||
|
||||
b1 = pos.rooks(us) & not_pinned;
|
||||
if (b1)
|
||||
mlist = generate_piece_blocking_evasions<ROOK>(pos, b1, blockSquares, mlist);
|
||||
|
||||
b1 = pos.queens(us) & not_pinned;
|
||||
if (b1)
|
||||
mlist = generate_piece_blocking_evasions<QUEEN>(pos, b1, blockSquares, mlist);
|
||||
}
|
||||
|
||||
// Finally, the ugly special case of en passant captures. An en passant
|
||||
// capture can only be a check evasion if the check is not a discovered
|
||||
// check. If pos.ep_square() is set, the last move made must have been
|
||||
// a double pawn push. If, furthermore, the checking piece is a pawn,
|
||||
// an en passant check evasion may be possible.
|
||||
if (pos.ep_square() != SQ_NONE && (checkers & pos.pawns(them)))
|
||||
{
|
||||
to = pos.ep_square();
|
||||
b1 = pos.pawn_attacks(them, to) & pos.pawns(us);
|
||||
|
||||
assert(b1 != EmptyBoardBB);
|
||||
|
||||
b1 &= not_pinned;
|
||||
while (b1)
|
||||
{
|
||||
from = pop_1st_bit(&b1);
|
||||
|
||||
// Before generating the move, we have to make sure it is legal.
|
||||
// This is somewhat tricky, because the two disappearing pawns may
|
||||
// cause new "discovered checks". We test this by removing the
|
||||
// two relevant bits from the occupied squares bitboard, and using
|
||||
// the low-level bitboard functions for bishop and rook attacks.
|
||||
b2 = pos.occupied_squares();
|
||||
clear_bit(&b2, from);
|
||||
clear_bit(&b2, checksq);
|
||||
if (!( (bishop_attacks_bb(ksq, b2) & pos.bishops_and_queens(them))
|
||||
||(rook_attacks_bb(ksq, b2) & pos.rooks_and_queens(them))))
|
||||
|
||||
(*mlist++).move = make_ep_move(from, to);
|
||||
}
|
||||
}
|
||||
b1 &= ~pinned;
|
||||
while (b1)
|
||||
{
|
||||
from = pop_1st_bit(&b1);
|
||||
// Move is always legal because checking pawn is not a discovered
|
||||
// check candidate and our capturing pawn has been already tested
|
||||
// against pinned pieces.
|
||||
(*mlist++).move = make_ep_move(from, to);
|
||||
}
|
||||
}
|
||||
}
|
||||
return int(mlist - mlist_start);
|
||||
}
|
||||
|
||||
|
||||
/// generate_legal_moves() computes a complete list of legal moves in the
|
||||
/// current position. This function is not very fast, and should be used
|
||||
/// only in situations where performance is unimportant. It wouldn't be
|
||||
/// current position. This function is not very fast, and should be used
|
||||
/// only in situations where performance is unimportant. It wouldn't be
|
||||
/// very hard to write an efficient legal move generator, but for the moment
|
||||
/// we don't need it.
|
||||
|
||||
@@ -374,15 +360,15 @@ int generate_legal_moves(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
if (pos.is_check())
|
||||
return generate_evasions(pos, mlist);
|
||||
return generate_evasions(pos, mlist, pinned);
|
||||
|
||||
// Generate pseudo-legal moves
|
||||
int n = generate_captures(pos, mlist);
|
||||
n += generate_noncaptures(pos, mlist + n);
|
||||
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
|
||||
// Remove illegal moves from the list
|
||||
for (int i = 0; i < n; i++)
|
||||
if (!pos.pl_move_is_legal(mlist[i].move, pinned))
|
||||
@@ -427,7 +413,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
||||
return false;
|
||||
|
||||
assert(pos.square_is_empty(to));
|
||||
assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them));
|
||||
assert(pos.piece_on(to - pawn_push(us)) == piece_of_color_and_type(them, PAWN));
|
||||
|
||||
// The move is pseudo-legal, check if it is also legal
|
||||
return pos.pl_move_is_legal(m, pinned);
|
||||
@@ -444,7 +430,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
||||
|
||||
assert(from == pos.king_square(us));
|
||||
assert(to == pos.initial_kr_square(us));
|
||||
assert(pos.piece_on(to) == rook_of_color(us));
|
||||
assert(pos.piece_on(to) == piece_of_color_and_type(us, ROOK));
|
||||
|
||||
Square g1 = relative_square(us, SQ_G1);
|
||||
Square f1 = relative_square(us, SQ_F1);
|
||||
@@ -477,7 +463,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
||||
|
||||
assert(from == pos.king_square(us));
|
||||
assert(to == pos.initial_qr_square(us));
|
||||
assert(pos.piece_on(to) == rook_of_color(us));
|
||||
assert(pos.piece_on(to) == piece_of_color_and_type(us, ROOK));
|
||||
|
||||
Square c1 = relative_square(us, SQ_C1);
|
||||
Square d1 = relative_square(us, SQ_D1);
|
||||
@@ -494,8 +480,8 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
||||
illegal = true;
|
||||
|
||||
if ( square_file(to) == FILE_B
|
||||
&& ( pos.piece_on(to + DELTA_W) == rook_of_color(them)
|
||||
|| pos.piece_on(to + DELTA_W) == queen_of_color(them)))
|
||||
&& ( pos.piece_on(to + DELTA_W) == piece_of_color_and_type(them, ROOK)
|
||||
|| pos.piece_on(to + DELTA_W) == piece_of_color_and_type(them, QUEEN)))
|
||||
illegal = true;
|
||||
|
||||
return !illegal;
|
||||
@@ -566,7 +552,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
||||
}
|
||||
|
||||
// Luckly we can handle all the other pieces in one go
|
||||
return ( pos.piece_attacks_square(from, to)
|
||||
return ( pos.piece_attacks_square(pos.piece_on(from), from, to)
|
||||
&& pos.pl_move_is_legal(m, pinned)
|
||||
&& !move_promotion(m));
|
||||
}
|
||||
@@ -589,6 +575,24 @@ namespace {
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<PieceType Piece>
|
||||
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist,
|
||||
Color us, Bitboard target, Bitboard pinned) {
|
||||
Square from;
|
||||
Bitboard b;
|
||||
|
||||
for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++)
|
||||
{
|
||||
from = pos.piece_list(us, Piece, i);
|
||||
if (pinned && bit_is_set(pinned, from))
|
||||
continue;
|
||||
|
||||
b = pos.piece_attacks<Piece>(from) & target;
|
||||
SERIALIZE_MOVES(b);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<>
|
||||
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
@@ -600,30 +604,17 @@ namespace {
|
||||
return mlist;
|
||||
}
|
||||
|
||||
template<PieceType Piece>
|
||||
MoveStack* generate_piece_blocking_evasions(const Position& pos, Bitboard b,
|
||||
Bitboard blockSquares, MoveStack* mlist) {
|
||||
while (b)
|
||||
{
|
||||
Square from = pop_1st_bit(&b);
|
||||
Bitboard bb = pos.piece_attacks<Piece>(from) & blockSquares;
|
||||
SERIALIZE_MOVES(bb);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
|
||||
SquareDelta TDELTA_NW, SquareDelta TDELTA_N
|
||||
>
|
||||
MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) {
|
||||
MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
Square to;
|
||||
Bitboard pawns = pos.pawns(Us);
|
||||
Bitboard enemyPieces = pos.pieces_of_color(Them);
|
||||
|
||||
// Captures in the a1-h8 (a8-h1 for black) direction
|
||||
Bitboard b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces;
|
||||
Bitboard b1 = move_pawns<Us, DELTA_NE>(pawns) & ~FileABB & enemyPieces;
|
||||
|
||||
// Capturing promotions
|
||||
Bitboard b2 = b1 & TRank8BB;
|
||||
@@ -642,7 +633,7 @@ namespace {
|
||||
}
|
||||
|
||||
// Captures in the h1-a8 (h8-a1 for black) direction
|
||||
b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces;
|
||||
b1 = move_pawns<Us, DELTA_NW>(pawns) & ~FileHBB & enemyPieces;
|
||||
|
||||
// Capturing promotions
|
||||
b2 = b1 & TRank8BB;
|
||||
@@ -661,7 +652,7 @@ namespace {
|
||||
}
|
||||
|
||||
// Non-capturing promotions
|
||||
b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & TRank8BB;
|
||||
b1 = move_pawns<Us, DELTA_N>(pawns) & pos.empty_squares() & TRank8BB;
|
||||
while (b1)
|
||||
{
|
||||
to = pop_1st_bit(&b1);
|
||||
@@ -689,7 +680,7 @@ namespace {
|
||||
template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB,
|
||||
SquareDelta TDELTA_NE, SquareDelta TDELTA_NW, SquareDelta TDELTA_N
|
||||
>
|
||||
MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
|
||||
MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
Bitboard pawns = pos.pawns(Us);
|
||||
Bitboard enemyPieces = pos.pieces_of_color(Them);
|
||||
@@ -698,7 +689,7 @@ namespace {
|
||||
Square to;
|
||||
|
||||
// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
|
||||
b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & TRank8BB;
|
||||
b1 = move_pawns<Us, DELTA_NE>(pawns) & ~FileABB & enemyPieces & TRank8BB;
|
||||
while (b1)
|
||||
{
|
||||
to = pop_1st_bit(&b1);
|
||||
@@ -708,7 +699,7 @@ namespace {
|
||||
}
|
||||
|
||||
// Underpromotion captures in the h1-a8 (h8-a1 for black) direction
|
||||
b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & TRank8BB;
|
||||
b1 = move_pawns<Us, DELTA_NW>(pawns) & ~FileHBB & enemyPieces & TRank8BB;
|
||||
while (b1)
|
||||
{
|
||||
to = pop_1st_bit(&b1);
|
||||
@@ -718,14 +709,14 @@ namespace {
|
||||
}
|
||||
|
||||
// Single pawn pushes
|
||||
b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & emptySquares;
|
||||
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares;
|
||||
b2 = b1 & TRank8BB;
|
||||
while (b2)
|
||||
{
|
||||
to = pop_1st_bit(&b2);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
||||
to = pop_1st_bit(&b2);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
|
||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
||||
}
|
||||
b2 = b1 & ~TRank8BB;
|
||||
while (b2)
|
||||
@@ -735,50 +726,53 @@ namespace {
|
||||
}
|
||||
|
||||
// Double pawn pushes
|
||||
b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares;
|
||||
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
|
||||
while (b2)
|
||||
{
|
||||
to = pop_1st_bit(&b2);
|
||||
(*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
|
||||
to = pop_1st_bit(&b2);
|
||||
(*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB, SquareDelta TDELTA_N>
|
||||
MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
|
||||
MoveStack* generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
|
||||
{
|
||||
// Pawn moves which give discovered check. This is possible only if the
|
||||
// pawn is not on the same file as the enemy king, because we don't
|
||||
// generate captures.
|
||||
// Find all friendly pawns not on the enemy king's file
|
||||
Bitboard b1, b2, b3;
|
||||
Bitboard empty = pos.empty_squares();
|
||||
|
||||
// Find all friendly pawns not on the enemy king's file
|
||||
Bitboard b1 = pos.pawns(Us) & ~file_bb(ksq), b2, b3;
|
||||
|
||||
// Discovered checks, single pawn pushes
|
||||
b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~TRank8BB & empty;
|
||||
while (b3)
|
||||
if (dc != EmptyBoardBB)
|
||||
{
|
||||
Square to = pop_1st_bit(&b3);
|
||||
(*mlist++).move = make_move(to - TDELTA_N, to);
|
||||
}
|
||||
// Pawn moves which gives discovered check. This is possible only if the
|
||||
// pawn is not on the same file as the enemy king, because we don't
|
||||
// generate captures.
|
||||
b1 = pos.pawns(Us) & ~file_bb(ksq);
|
||||
|
||||
// Discovered checks, double pawn pushes
|
||||
b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty;
|
||||
while (b3)
|
||||
{
|
||||
Square to = pop_1st_bit(&b3);
|
||||
(*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
|
||||
// Discovered checks, single pawn pushes, no promotions
|
||||
b2 = b3 = move_pawns<Us, DELTA_N>(b1 & dc) & empty & ~TRank8BB;
|
||||
while (b3)
|
||||
{
|
||||
Square to = pop_1st_bit(&b3);
|
||||
(*mlist++).move = make_move(to - TDELTA_N, to);
|
||||
}
|
||||
|
||||
// Discovered checks, double pawn pushes
|
||||
b3 = move_pawns<Us, DELTA_N>(b2 & TRank3BB) & empty;
|
||||
while (b3)
|
||||
{
|
||||
Square to = pop_1st_bit(&b3);
|
||||
(*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
|
||||
}
|
||||
}
|
||||
|
||||
// Direct checks. These are possible only for pawns on neighboring files
|
||||
// of the enemy king
|
||||
|
||||
b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ??
|
||||
// of the enemy king.
|
||||
b1 = pos.pawns(Us) & neighboring_files_bb(ksq) & ~dc;
|
||||
|
||||
// Direct checks, single pawn pushes
|
||||
b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty;
|
||||
b2 = move_pawns<Us, DELTA_N>(b1) & empty;
|
||||
b3 = b2 & pos.pawn_attacks(Them, ksq);
|
||||
while (b3)
|
||||
{
|
||||
@@ -787,10 +781,7 @@ namespace {
|
||||
}
|
||||
|
||||
// Direct checks, double pawn pushes
|
||||
b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8)
|
||||
& empty
|
||||
& pos.pawn_attacks(Them, ksq);
|
||||
|
||||
b3 = move_pawns<Us, DELTA_N>(b2 & TRank3BB) & empty & pos.pawn_attacks(Them, ksq);
|
||||
while (b3)
|
||||
{
|
||||
Square to = pop_1st_bit(&b3);
|
||||
@@ -800,52 +791,57 @@ namespace {
|
||||
}
|
||||
|
||||
template<PieceType Piece>
|
||||
MoveStack* generate_piece_checks(const Position& pos, Bitboard target, Bitboard dc,
|
||||
Square ksq, MoveStack* mlist) {
|
||||
MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us,
|
||||
Bitboard dc, Square ksq) {
|
||||
|
||||
Bitboard target = pos.pieces_of_color_and_type(us, Piece);
|
||||
|
||||
// Discovered checks
|
||||
Bitboard b = target & dc;
|
||||
while (b)
|
||||
{
|
||||
Square from = pop_1st_bit(&b);
|
||||
Bitboard bb = pos.piece_attacks<Piece>(from) & pos.empty_squares();
|
||||
if (Piece == KING)
|
||||
bb &= ~QueenPseudoAttacks[ksq];
|
||||
|
||||
SERIALIZE_MOVES(bb);
|
||||
}
|
||||
|
||||
// Direct checks
|
||||
b = target & ~dc;
|
||||
if (Piece == KING || !b)
|
||||
return mlist;
|
||||
|
||||
Bitboard checkSqs = pos.piece_attacks<Piece>(ksq) & pos.empty_squares();
|
||||
if (!checkSqs)
|
||||
return mlist;
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square from = pop_1st_bit(&b);
|
||||
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
||||
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
||||
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
||||
continue;
|
||||
|
||||
Bitboard bb = pos.piece_attacks<Piece>(from) & checkSqs;
|
||||
SERIALIZE_MOVES(bb);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
MoveStack* generate_piece_checks_king(const Position& pos, Square from, Bitboard dc,
|
||||
Square ksq, MoveStack* mlist) {
|
||||
if (bit_is_set(dc, from))
|
||||
{
|
||||
Bitboard b = pos.piece_attacks<KING>(from)
|
||||
& pos.empty_squares()
|
||||
& ~QueenPseudoAttacks[ksq];
|
||||
SERIALIZE_MOVES(b);
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, Rank TRANK_8, Bitboard TRank3BB, SquareDelta TDELTA_N>
|
||||
MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
|
||||
Bitboard blockSquares, MoveStack* mlist) {
|
||||
MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard pinned,
|
||||
Bitboard blockSquares, MoveStack* mlist) {
|
||||
Square to;
|
||||
|
||||
// Find non-pinned pawns
|
||||
Bitboard b1 = pos.pawns(Us) & not_pinned;
|
||||
// Find non-pinned pawns and push them one square
|
||||
Bitboard b1 = move_pawns<Us, DELTA_N>(pos.pawns(Us) & ~pinned);
|
||||
|
||||
// Single pawn pushes. We don't have to AND with empty squares here,
|
||||
// We don't have to AND with empty squares here,
|
||||
// because the blocking squares will always be empty.
|
||||
Bitboard b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & blockSquares;
|
||||
Bitboard b2 = b1 & blockSquares;
|
||||
while (b2)
|
||||
{
|
||||
to = pop_1st_bit(&b2);
|
||||
@@ -863,8 +859,8 @@ namespace {
|
||||
}
|
||||
|
||||
// Double pawn pushes
|
||||
b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB;
|
||||
b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;;
|
||||
b2 = b1 & pos.empty_squares() & TRank3BB;
|
||||
b2 = move_pawns<Us, DELTA_N>(b2) & blockSquares;
|
||||
while (b2)
|
||||
{
|
||||
to = pop_1st_bit(&b2);
|
||||
@@ -878,70 +874,59 @@ namespace {
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
if (pos.can_castle(us))
|
||||
if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
|
||||
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Square ksq = pos.king_square(us);
|
||||
|
||||
assert(pos.piece_on(ksq) == king_of_color(us));
|
||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
||||
|
||||
if (pos.can_castle_kingside(us))
|
||||
{
|
||||
Square rsq = pos.initial_kr_square(us);
|
||||
Square g1 = relative_square(us, SQ_G1);
|
||||
Square f1 = relative_square(us, SQ_F1);
|
||||
Square s;
|
||||
bool illegal = false;
|
||||
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
|
||||
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
Square s;
|
||||
bool illegal = false;
|
||||
|
||||
assert(pos.piece_on(rsq) == rook_of_color(us));
|
||||
assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
|
||||
|
||||
for (s = Min(ksq, g1); s <= Max(ksq, g1); s++)
|
||||
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
|| pos.square_is_attacked(s, them))
|
||||
illegal = true;
|
||||
// It is a bit complicated to correctly handle Chess960
|
||||
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
|
||||
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
|| pos.square_is_attacked(s, them))
|
||||
illegal = true;
|
||||
|
||||
for (s = Min(rsq, f1); s <= Max(rsq, f1); s++)
|
||||
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
illegal = true;
|
||||
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
|
||||
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
illegal = true;
|
||||
|
||||
if (!illegal)
|
||||
(*mlist++).move = make_castle_move(ksq, rsq);
|
||||
}
|
||||
|
||||
if (pos.can_castle_queenside(us))
|
||||
{
|
||||
Square rsq = pos.initial_qr_square(us);
|
||||
Square c1 = relative_square(us, SQ_C1);
|
||||
Square d1 = relative_square(us, SQ_D1);
|
||||
Square s;
|
||||
bool illegal = false;
|
||||
|
||||
assert(pos.piece_on(rsq) == rook_of_color(us));
|
||||
|
||||
for (s = Min(ksq, c1); s <= Max(ksq, c1); s++)
|
||||
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
|| pos.square_is_attacked(s, them))
|
||||
illegal = true;
|
||||
|
||||
for (s = Min(rsq, d1); s <= Max(rsq, d1); s++)
|
||||
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
illegal = true;
|
||||
|
||||
if ( square_file(rsq) == FILE_B
|
||||
&& ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them)
|
||||
|| pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them)))
|
||||
if ( Side == QUEEN_SIDE
|
||||
&& square_file(rsq) == FILE_B
|
||||
&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
|
||||
|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
|
||||
illegal = true;
|
||||
|
||||
if (!illegal)
|
||||
(*mlist++).move = make_castle_move(ksq, rsq);
|
||||
}
|
||||
}
|
||||
return mlist;
|
||||
}
|
||||
|
||||
bool castling_is_check(const Position& pos, CastlingSide side) {
|
||||
|
||||
// After castling opponent king is attacked by the castled rook?
|
||||
File rookFile = (side == QUEEN_SIDE ? FILE_D : FILE_F);
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us);
|
||||
Bitboard occ = pos.occupied_squares();
|
||||
|
||||
clear_bit(&occ, ksq); // Remove our king from the board
|
||||
Square rsq = make_square(rookFile, square_rank(ksq));
|
||||
return bit_is_set(rook_attacks_bb(rsq, occ), pos.king_square(opposite_color(us)));
|
||||
}
|
||||
}
|
||||
|
||||
+6
-6
@@ -32,12 +32,12 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern int generate_captures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_noncaptures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc);
|
||||
extern int generate_evasions(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_legal_moves(const Position &pos, MoveStack *mlist);
|
||||
extern bool move_is_legal(const Position &pos, const Move m, Bitboard pinned);
|
||||
extern int generate_captures(const Position& pos, MoveStack* mlist);
|
||||
extern int generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
extern int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
||||
extern int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
||||
extern int generate_legal_moves(const Position& pos, MoveStack* mlist);
|
||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
|
||||
+61
-151
@@ -23,9 +23,11 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#include "history.h"
|
||||
#include "evaluate.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
@@ -49,7 +51,6 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
@@ -62,29 +63,31 @@ namespace {
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
|
||||
Move k1, Move k2, Depth d) : pos(p) {
|
||||
pvNode = pvnode;
|
||||
MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
|
||||
const SearchStack& ss, Depth d) : pos(p) {
|
||||
pvNode = pv;
|
||||
ttMove = ttm;
|
||||
mateKiller = (mk == ttm)? MOVE_NONE : mk;
|
||||
killer1 = k1;
|
||||
killer2 = k2;
|
||||
mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
|
||||
killer1 = ss.killers[0];
|
||||
killer2 = ss.killers[1];
|
||||
depth = d;
|
||||
movesPicked = 0;
|
||||
numOfMoves = 0;
|
||||
numOfBadCaptures = 0;
|
||||
dc = p.discovered_check_candidates(p.side_to_move());
|
||||
|
||||
if (p.is_check())
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
else if (depth > Depth(0))
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
else if (depth == Depth(0))
|
||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
||||
else
|
||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
||||
|
||||
pinned = p.pinned_pieces(p.side_to_move());
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
dc = p.discovered_check_candidates(us);
|
||||
pinned = p.pinned_pieces(us);
|
||||
|
||||
finished = false;
|
||||
}
|
||||
@@ -128,40 +131,46 @@ Move MovePicker::get_next_move() {
|
||||
assert(move_is_ok(mateKiller));
|
||||
if (move_is_legal(pos, mateKiller, pinned))
|
||||
return mateKiller;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
std::sort(moves, moves + numOfMoves);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
badCapturesPicked = 0;
|
||||
// It's probably a good idea to use SEE move ordering here. FIXME
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
numOfMoves = generate_noncaptures(pos, moves);
|
||||
score_noncaptures();
|
||||
std::sort(moves, moves + numOfMoves);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
numOfMoves = generate_evasions(pos, moves);
|
||||
numOfMoves = generate_evasions(pos, moves, pinned);
|
||||
score_evasions();
|
||||
std::sort(moves, moves + numOfMoves);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_qcaptures();
|
||||
std::sort(moves, moves + numOfMoves);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
numOfMoves = generate_checks(pos, moves, dc);
|
||||
// Perhaps we should order moves move here? FIXME
|
||||
numOfMoves = generate_non_capture_checks(pos, moves, dc);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
@@ -211,6 +220,8 @@ void MovePicker::score_captures() {
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// While scoring captures it moves all captures with negative SEE values
|
||||
// to the badCaptures[] array.
|
||||
Move m;
|
||||
int seeValue;
|
||||
|
||||
@@ -225,8 +236,15 @@ void MovePicker::score_captures() {
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
moves[i].score = seeValue;
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,10 +266,11 @@ void MovePicker::score_noncaptures() {
|
||||
else
|
||||
hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
|
||||
// Ensure moves in history are always sorted as first
|
||||
// Ensure history is always preferred to pst
|
||||
if (hs > 0)
|
||||
hs += 1000;
|
||||
|
||||
// pst based scoring
|
||||
moves[i].score = hs + pos.mg_pst_delta(m);
|
||||
}
|
||||
}
|
||||
@@ -270,7 +289,6 @@ void MovePicker::score_evasions() {
|
||||
} else
|
||||
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
}
|
||||
// FIXME try psqt also here
|
||||
}
|
||||
|
||||
void MovePicker::score_qcaptures() {
|
||||
@@ -288,121 +306,41 @@ void MovePicker::score_qcaptures() {
|
||||
}
|
||||
|
||||
|
||||
/// find_best_index() loops across the moves and returns index of
|
||||
/// the highest scored one.
|
||||
|
||||
int MovePicker::find_best_index() {
|
||||
|
||||
int bestScore = -10000000, bestIndex = -1;
|
||||
|
||||
for (int i = movesPicked; i < numOfMoves; i++)
|
||||
if (moves[i].score > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
return bestIndex;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
||||
/// the current move generation phase). It takes care not to return the
|
||||
/// transposition table move if that has already been serched previously.
|
||||
/// While picking captures in the PH_GOOD_CAPTURES phase (i.e. while picking
|
||||
/// non-losing captures in the main search), it moves all captures with
|
||||
/// negative SEE values to the badCaptures[] array.
|
||||
|
||||
Move MovePicker::pick_move_from_list() {
|
||||
|
||||
int bestIndex;
|
||||
Move move;
|
||||
assert(movesPicked >= 0);
|
||||
assert(!pos.is_check() || PhaseTable[phaseIndex] == PH_EVASIONS || PhaseTable[phaseIndex] == PH_STOP);
|
||||
assert( pos.is_check() || PhaseTable[phaseIndex] != PH_EVASIONS);
|
||||
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
int bestScore = -10000000;
|
||||
bestIndex = -1;
|
||||
for (int i = movesPicked; i < numOfMoves; i++)
|
||||
{
|
||||
if (moves[i].score < 0)
|
||||
{
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
else if (moves[i].score > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
}
|
||||
if (bestIndex != -1) // Found a good capture
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
// If this is a PV node or we have only picked a few moves, scan
|
||||
// the entire move list for the best move. If many moves have already
|
||||
// been searched and it is not a PV node, we are probably failing low
|
||||
// anyway, so we just pick the first move from the list.
|
||||
bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked;
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
Move move = moves[movesPicked++].move;
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
if (movesPicked < numOfMoves)
|
||||
return moves[movesPicked++].move;
|
||||
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = find_best_index();
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(badCapturesPicked >= 0);
|
||||
// It's probably a good idea to use SEE move ordering here, instead
|
||||
// of just picking the first move. FIXME
|
||||
while (badCapturesPicked < numOfBadCaptures)
|
||||
while (movesPicked < numOfBadCaptures)
|
||||
{
|
||||
move = badCaptures[badCapturesPicked++].move;
|
||||
Move move = badCaptures[movesPicked++].move;
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
@@ -411,34 +349,13 @@ Move MovePicker::pick_move_from_list() {
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked);
|
||||
|
||||
if (bestIndex != -1)
|
||||
{
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
// Maybe also postpone the legality check until after futility pruning?
|
||||
if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
// Perhaps we should do something better than just picking the first
|
||||
// move here? FIXME
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned))
|
||||
Move move = moves[movesPicked++].move;
|
||||
// Maybe postpone the legality check until after futility pruning?
|
||||
if ( move != ttMove
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
@@ -450,19 +367,10 @@ Move MovePicker::pick_move_from_list() {
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::current_move_type() returns the type of the just
|
||||
/// picked next move. It can be used in search to further differentiate
|
||||
/// according to the current move type: capture, non capture, escape, etc.
|
||||
MovePicker::MovegenPhase MovePicker::current_move_type() const {
|
||||
|
||||
return PhaseTable[phaseIndex];
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
||||
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once
|
||||
/// during program startup, and never again while the program is running.
|
||||
/// and QsearchWithoutChecksPhaseIndex. It is only called once during
|
||||
/// program startup, and never again while the program is running.
|
||||
|
||||
void MovePicker::init_phase_table() {
|
||||
|
||||
@@ -487,12 +395,14 @@ void MovePicker::init_phase_table() {
|
||||
|
||||
// Quiescence search with checks
|
||||
QsearchWithChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_QCHECKS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search without checks
|
||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
}
|
||||
|
||||
+7
-5
@@ -34,6 +34,9 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct EvalInfo;
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
@@ -44,6 +47,8 @@
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
|
||||
enum MovegenPhase {
|
||||
@@ -60,12 +65,11 @@ public:
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d);
|
||||
MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d);
|
||||
Move get_next_move();
|
||||
Move get_next_move(Lock &lock);
|
||||
int number_of_moves() const;
|
||||
int current_move_score() const;
|
||||
MovegenPhase current_move_type() const;
|
||||
Bitboard discovered_check_candidates() const;
|
||||
|
||||
static void init_phase_table();
|
||||
@@ -76,7 +80,6 @@ private:
|
||||
void score_evasions();
|
||||
void score_qcaptures();
|
||||
Move pick_move_from_list();
|
||||
int find_best_index();
|
||||
|
||||
const Position& pos;
|
||||
Move ttMove, mateKiller, killer1, killer2;
|
||||
@@ -86,7 +89,7 @@ private:
|
||||
Depth depth;
|
||||
int phaseIndex;
|
||||
int numOfMoves, numOfBadCaptures;
|
||||
int movesPicked, badCapturesPicked;
|
||||
int movesPicked;
|
||||
bool finished;
|
||||
};
|
||||
|
||||
@@ -101,7 +104,6 @@ private:
|
||||
/// a single reply to check.
|
||||
|
||||
inline int MovePicker::number_of_moves() const {
|
||||
|
||||
return numOfMoves;
|
||||
}
|
||||
|
||||
|
||||
+212
-203
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <cstring>
|
||||
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
@@ -72,13 +73,13 @@ namespace {
|
||||
Value(32), Value(32), Value(32), Value(28)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, middle game.
|
||||
// Pawn chain membership bonus by file, middle game.
|
||||
const Value ChainMidgameBonus[8] = {
|
||||
Value(14), Value(16), Value(17), Value(18),
|
||||
Value(18), Value(17), Value(16), Value(14)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, endgame.
|
||||
// Pawn chain membership bonus by file, endgame.
|
||||
const Value ChainEndgameBonus[8] = {
|
||||
Value(16), Value(16), Value(16), Value(16),
|
||||
Value(16), Value(16), Value(16), Value(16)
|
||||
@@ -86,50 +87,45 @@ namespace {
|
||||
|
||||
// Candidate passed pawn bonus by rank, middle game.
|
||||
const Value CandidateMidgameBonus[8] = {
|
||||
Value(0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value(0), Value(0)
|
||||
Value( 0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value( 0), Value( 0)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, endgame.
|
||||
const Value CandidateEndgameBonus[8] = {
|
||||
Value(0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value(0)
|
||||
Value( 0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value( 0)
|
||||
};
|
||||
|
||||
// Evaluate pawn storms?
|
||||
const bool EvaluatePawnStorms = true;
|
||||
|
||||
// Pawn storm tables for positions with opposite castling:
|
||||
const int QStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22, -22, -22, -13, -4, 0, 0, 0,
|
||||
-4, -9, -9, -9, -4, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22,-22,-22,-13,-4, 0, 0, 0,
|
||||
-4, -9, -9, -9,-4, 0, 0, 0,
|
||||
9, 18, 22, 18, 9, 0, 0, 0,
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
const int KStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, -4, -13, -22, -27, -27,
|
||||
0, 0, 0, -4, -9, -13, -18, -18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0,-4,-13,-22,-27,-27,
|
||||
0, 0, 0,-4, -9,-13,-18,-18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
// Pawn storm open file bonuses by file:
|
||||
const int KStormOpenFileBonus[8] = {
|
||||
45, 45, 30, 0, 0, 0, 0, 0
|
||||
};
|
||||
// Pawn storm open file bonuses by file
|
||||
const int16_t KStormOpenFileBonus[8] = { 45, 45, 30, 0, 0, 0, 0, 0 };
|
||||
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 30, 45, 30 };
|
||||
|
||||
const int QStormOpenFileBonus[8] = {
|
||||
0, 0, 0, 0, 0, 30, 45, 30
|
||||
};
|
||||
// Pawn storm lever bonuses by file
|
||||
const int StormLeverBonus[8] = { 20, 20, 10, 0, 0, 10, 20, 20 };
|
||||
|
||||
}
|
||||
|
||||
@@ -141,14 +137,16 @@ namespace {
|
||||
/// Constructor
|
||||
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new PawnInfo[size];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
if (entries == NULL)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -168,220 +166,231 @@ void PawnInfoTable::clear() {
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// stored in a hash table, so we don't have to recompute everything when
|
||||
/// the same pawn structure occurs again.
|
||||
|
||||
PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
int index = int(key & (size - 1));
|
||||
PawnInfo *pi = entries + index;
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return the
|
||||
// information we found the last time instead of recomputing it:
|
||||
if(pi->key == key)
|
||||
return pi;
|
||||
// information we found the last time instead of recomputing it
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
|
||||
// Clear the PawnInfo object, and set the key:
|
||||
// Clear the PawnInfo object, and set the key
|
||||
pi->clear();
|
||||
pi->key = key;
|
||||
|
||||
Value mgValue[2] = {Value(0), Value(0)};
|
||||
Value egValue[2] = {Value(0), Value(0)};
|
||||
|
||||
// Loop through the pawns for both colors:
|
||||
for(Color us = WHITE; us <= BLACK; us++) {
|
||||
// Loop through the pawns for both colors
|
||||
for (Color us = WHITE; us <= BLACK; us++)
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Bitboard ourPawns = pos.pawns(us);
|
||||
Bitboard theirPawns = pos.pawns(them);
|
||||
Bitboard pawns = ourPawns;
|
||||
int bonus;
|
||||
|
||||
// Initialize pawn storm scores by giving bonuses for open files:
|
||||
if(EvaluatePawnStorms)
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
if(pos.file_is_half_open(us, f)) {
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
// Initialize pawn storm scores by giving bonuses for open files
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
if (pos.file_is_half_open(us, f))
|
||||
{
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
}
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn:
|
||||
while(pawns) {
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
int bonus;
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while (pawns)
|
||||
{
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
|
||||
assert(pos.piece_on(s) == pawn_of_color(us));
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
|
||||
|
||||
// The file containing the pawn is not half open:
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
// The file containing the pawn is not half open
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
|
||||
if(EvaluatePawnStorms) {
|
||||
// We calculate kingside and queenside pawn storm
|
||||
// scores for both colors. These are used when evaluating
|
||||
// scores for both colors. These are used when evaluating
|
||||
// middle game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). This score is increased if
|
||||
// there are enemy pawns on adjacent files in front of the pawn.
|
||||
// This is because we want to be able to open files against the
|
||||
// enemy king, and to avoid blocking the pawn structure (e.g. white
|
||||
// pawns on h6, g5, black pawns on h7, g6, f7).
|
||||
|
||||
// Kingside pawn storms:
|
||||
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
|
||||
// chances of creating an open file by exchanging itself against an
|
||||
// enemy pawn on an adjacent file gets an additional bonus.
|
||||
|
||||
// Kingside pawn storms
|
||||
bonus = KStormTable[relative_square(us, s)];
|
||||
if(bonus > 0 && outpost_mask(us, s) & theirPawns) {
|
||||
switch(f) {
|
||||
|
||||
case FILE_F:
|
||||
bonus += bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_G:
|
||||
bonus += bonus / 2 + bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_H:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (f >= FILE_F)
|
||||
{
|
||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_H)
|
||||
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->ksStormValue[us] += bonus;
|
||||
|
||||
// Queenside pawn storms:
|
||||
// Queenside pawn storms
|
||||
bonus = QStormTable[relative_square(us, s)];
|
||||
if(bonus > 0 && passed_pawn_mask(us, s) & theirPawns) {
|
||||
switch(f) {
|
||||
|
||||
case FILE_A:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
case FILE_B:
|
||||
bonus += bonus / 2 + bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_C:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (f <= FILE_C)
|
||||
{
|
||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_A)
|
||||
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->qsStormValue[us] += bonus;
|
||||
}
|
||||
|
||||
// Member of a pawn chain? We could speed up the test a little by
|
||||
// introducing an array of masks indexed by color and square for doing
|
||||
// the test, but because everything is hashed, it probably won't make
|
||||
// any noticable difference.
|
||||
chain = (us == WHITE)?
|
||||
(ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r-1))) :
|
||||
(ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r+1)));
|
||||
|
||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||
// the test a little by introducing an array of masks indexed by color
|
||||
// and square for doing the test, but because everything is hashed,
|
||||
// it probably won't make any noticable difference.
|
||||
chain = ourPawns
|
||||
& neighboring_files_bb(f)
|
||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
||||
|
||||
// Test for backward pawn.
|
||||
|
||||
// If the pawn is isolated, passed, or member of a pawn chain, it cannot
|
||||
// be backward:
|
||||
if(passed || isolated || chain)
|
||||
backward = false;
|
||||
// If the pawn can capture an enemy pawn, it's not backward:
|
||||
else if(pos.pawn_attacks(us, s) & theirPawns)
|
||||
backward = false;
|
||||
// Check for friendly pawns behind on neighboring files:
|
||||
else if(ourPawns & in_front_bb(them, r) & neighboring_files_bb(f))
|
||||
backward = false;
|
||||
else {
|
||||
// We now know that there is no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if(us == WHITE) {
|
||||
for(b=pos.pawn_attacks(us, s); !(b&(ourPawns|theirPawns)); b<<=8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
// Test for backward pawn
|
||||
//
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( passed
|
||||
|| isolated
|
||||
|| chain
|
||||
|| (pos.pawn_attacks(us, s) & theirPawns)
|
||||
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if (us == WHITE)
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(b=pos.pawn_attacks(us, s); !(b&(ourPawns|theirPawns)); b>>=8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !passed
|
||||
&& pos.file_is_half_open(them, f)
|
||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
||||
{
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn.
|
||||
candidate =
|
||||
(!passed && pos.file_is_half_open(them, f) &&
|
||||
count_1s_max_15(neighboring_files_bb(f)
|
||||
& (in_front_bb(them, r) | rank_bb(r))
|
||||
& ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r)
|
||||
& theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if(passed && (ourPawns & squares_in_front_of(us, s))) {
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
|
||||
// Score this pawn:
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if(isolated) {
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if(pos.file_is_half_open(them, f)) {
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
// Score this pawn
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if (isolated)
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(doubled) {
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if(backward) {
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if(pos.file_is_half_open(them, f)) {
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
if (doubled)
|
||||
{
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if (backward)
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if (chain)
|
||||
{
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if (candidate)
|
||||
{
|
||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
||||
}
|
||||
}
|
||||
if(chain) {
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if(candidate) {
|
||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
||||
}
|
||||
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard:
|
||||
if(passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
}
|
||||
}
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
} // while(pawns)
|
||||
} // for(colors)
|
||||
|
||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
||||
|
||||
return pi;
|
||||
}
|
||||
|
||||
+17
-15
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,19 +25,20 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "value.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
class Position;
|
||||
|
||||
class PawnInfo {
|
||||
|
||||
@@ -49,9 +50,9 @@ public:
|
||||
Value kingside_storm_value(Color c) const;
|
||||
Value queenside_storm_value(Color c) const;
|
||||
Bitboard passed_pawns() const;
|
||||
bool file_is_half_open(Color c, File f) const;
|
||||
bool has_open_file_to_left(Color c, File f) const;
|
||||
bool has_open_file_to_right(Color c, File f) const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
@@ -59,7 +60,7 @@ private:
|
||||
Key key;
|
||||
Bitboard passedPawns;
|
||||
int16_t mgValue, egValue;
|
||||
int8_t ksStormValue[2], qsStormValue[2];
|
||||
int16_t ksStormValue[2], qsStormValue[2];
|
||||
uint8_t halfOpenFiles[2];
|
||||
};
|
||||
|
||||
@@ -75,11 +76,11 @@ public:
|
||||
PawnInfoTable(unsigned numOfEntries);
|
||||
~PawnInfoTable();
|
||||
void clear();
|
||||
PawnInfo *get_pawn_info(const Position &pos);
|
||||
PawnInfo* get_pawn_info(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
PawnInfo *entries;
|
||||
PawnInfo* entries;
|
||||
};
|
||||
|
||||
|
||||
@@ -107,21 +108,22 @@ inline Value PawnInfo::queenside_storm_value(Color c) const {
|
||||
return Value(qsStormValue[c]);
|
||||
}
|
||||
|
||||
inline bool PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return (halfOpenFiles[c] & (1 << int(f)));
|
||||
}
|
||||
|
||||
inline bool PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline bool PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
inline void PawnInfo::clear() {
|
||||
mgValue = egValue = 0;
|
||||
|
||||
passedPawns = EmptyBoardBB;
|
||||
mgValue = egValue = 0;
|
||||
ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
|
||||
qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
|
||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
||||
|
||||
-34
@@ -1,34 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PHASE_H_INCLUDED)
|
||||
#define PHASE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(PHASE_H_INCLUDED)
|
||||
+13
-59
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -22,74 +22,28 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const SquareDelta Directions[16][16] = {
|
||||
{DELTA_ZERO},
|
||||
{DELTA_NW, DELTA_NE, DELTA_ZERO},
|
||||
{DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE,
|
||||
DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO},
|
||||
{DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_ZERO},
|
||||
{DELTA_ZERO},
|
||||
{DELTA_SW, DELTA_SE, DELTA_ZERO},
|
||||
{DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE,
|
||||
DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO},
|
||||
{DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
};
|
||||
|
||||
const SquareDelta PawnPush[2] = {
|
||||
DELTA_N, DELTA_S
|
||||
};
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Translating piece types to/from English piece letters:
|
||||
/// Translating piece types to/from English piece letters
|
||||
|
||||
static const char PieceChars[] = " pnbrqk";
|
||||
static const string PieceChars(" pnbrqk PNBRQK");
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase = false) {
|
||||
return upcase? toupper(PieceChars[pt]) : PieceChars[pt];
|
||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||
|
||||
return PieceChars[pt + upcase * 7];
|
||||
}
|
||||
|
||||
PieceType piece_type_from_char(char c) {
|
||||
const char *ch = strchr(PieceChars, tolower(c));
|
||||
return ch? PieceType(ch - PieceChars) : NO_PIECE_TYPE;
|
||||
}
|
||||
|
||||
|
||||
/// piece_is_ok() and piece_type_is_ok(), for debugging:
|
||||
|
||||
bool piece_is_ok(Piece pc) {
|
||||
return
|
||||
piece_type_is_ok(type_of_piece(pc)) &&
|
||||
color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
|
||||
size_t idx = PieceChars.find(c);
|
||||
|
||||
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
||||
}
|
||||
|
||||
+21
-43
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,16 +21,15 @@
|
||||
#if !defined(PIECE_H_INCLUDED)
|
||||
#define PIECE_H_INCLUDED
|
||||
|
||||
////
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
#include "misc.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
@@ -47,18 +46,15 @@ enum Piece {
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const PieceType PieceTypeMin = PAWN;
|
||||
const PieceType PieceTypeMax = KING;
|
||||
|
||||
extern const int SlidingArray[18];
|
||||
extern const SquareDelta Directions[16][16];
|
||||
extern const SquareDelta PawnPush[2];
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
@@ -83,51 +79,33 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline Piece pawn_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Piece knight_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Piece bishop_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Piece rook_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Piece queen_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Piece king_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline int piece_is_slider(Piece p) {
|
||||
return SlidingArray[int(p)];
|
||||
}
|
||||
|
||||
inline int piece_type_is_slider(PieceType pt) {
|
||||
inline int piece_is_slider(PieceType pt) {
|
||||
return SlidingArray[int(pt)];
|
||||
}
|
||||
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
return PawnPush[c];
|
||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||
}
|
||||
|
||||
|
||||
inline bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
}
|
||||
|
||||
inline bool piece_is_ok(Piece pc) {
|
||||
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase);
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
||||
extern PieceType piece_type_from_char(char c);
|
||||
extern bool piece_is_ok(Piece pc);
|
||||
extern bool piece_type_is_ok(PieceType pt);
|
||||
|
||||
|
||||
#endif // !defined(PIECE_H_INCLUDED)
|
||||
|
||||
+532
-582
File diff suppressed because it is too large
Load Diff
+107
-78
@@ -27,6 +27,10 @@
|
||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||
#pragma warning(disable: 4800)
|
||||
|
||||
// Conditional expression is constant
|
||||
#pragma warning(disable: 4127)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
@@ -38,7 +42,6 @@
|
||||
#include "direction.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "phase.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
|
||||
@@ -61,7 +64,7 @@ const int MaxGameLength = 220;
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Castle rights, encoded as bit fields:
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
NO_CASTLES = 0,
|
||||
@@ -72,22 +75,28 @@ enum CastleRights {
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
/// The UndoInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an UndoInfo object
|
||||
/// must be passed as a parameter. When the move is unmade (by calling
|
||||
/// Position::undo_move), the same UndoInfo object must be passed again.
|
||||
|
||||
struct UndoInfo {
|
||||
int castleRights;
|
||||
Square epSquare;
|
||||
Bitboard checkersBB;
|
||||
/// The StateInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an StateInfo object
|
||||
/// must be passed as a parameter.
|
||||
|
||||
struct StateInfo {
|
||||
Key key, pawnKey, materialKey;
|
||||
int rule50;
|
||||
Move lastMove;
|
||||
PieceType capture;
|
||||
int castleRights, rule50;
|
||||
Square epSquare;
|
||||
Value mgValue, egValue;
|
||||
|
||||
PieceType capture;
|
||||
Bitboard checkersBB;
|
||||
Move lastMove;
|
||||
StateInfo* previous;
|
||||
};
|
||||
|
||||
|
||||
@@ -122,13 +131,13 @@ class Position {
|
||||
public:
|
||||
// Constructors
|
||||
Position() {};
|
||||
Position(const Position &pos);
|
||||
Position(const std::string &fen);
|
||||
Position(const Position& pos);
|
||||
Position(const std::string& fen);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string &fen);
|
||||
void from_fen(const std::string& fen);
|
||||
const std::string to_fen() const;
|
||||
void print() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
|
||||
// Copying
|
||||
void copy(const Position &pos);
|
||||
@@ -174,13 +183,13 @@ public:
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
|
||||
// The en passant square:
|
||||
// The en passant square
|
||||
Square ep_square() const;
|
||||
|
||||
// Current king position for each color
|
||||
Square king_square(Color c) const;
|
||||
|
||||
// Castling rights.
|
||||
// Castling rights
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(Color c) const;
|
||||
@@ -197,6 +206,7 @@ public:
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
Bitboard pinned_pieces(Color c, Bitboard& p) const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Checking pieces
|
||||
@@ -215,7 +225,7 @@ public:
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
|
||||
|
||||
bool piece_attacks_square(Square f, Square t) const; // Dispatch at run-time
|
||||
bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
|
||||
|
||||
// Properties of moves
|
||||
bool pl_move_is_legal(Move m) const;
|
||||
@@ -242,17 +252,17 @@ public:
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void backup(UndoInfo &u) const;
|
||||
void restore(const UndoInfo &u);
|
||||
void do_move(Move m, UndoInfo &u);
|
||||
void do_move(Move m, UndoInfo &u, Bitboard dcCandidates);
|
||||
void undo_move(Move m, const UndoInfo &u);
|
||||
void do_null_move(UndoInfo &u);
|
||||
void undo_null_move(const UndoInfo &u);
|
||||
void setStartState(const StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see(Square to) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key get_key() const;
|
||||
@@ -267,7 +277,7 @@ public:
|
||||
Value mg_pst_delta(Move m) const;
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate();
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Check if one side threatens a mate in one
|
||||
@@ -291,6 +301,7 @@ public:
|
||||
static void init_piece_square_tables();
|
||||
|
||||
private:
|
||||
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
@@ -298,17 +309,20 @@ private:
|
||||
void allow_ooo(Color c);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(Move m, PieceType capture, Color them, Square to);
|
||||
void do_capture_move(PieceType capture, Color them, Square to);
|
||||
void do_castle_move(Move m);
|
||||
void do_promotion_move(Move m, UndoInfo &u);
|
||||
void do_promotion_move(Move m);
|
||||
void do_ep_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void undo_promotion_move(Move m, const UndoInfo &u);
|
||||
void undo_promotion_move(Move m);
|
||||
void undo_ep_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
template<PieceType Piece, bool FindPinned>
|
||||
Bitboard hidden_checks(Color c, Square ksq) const;
|
||||
template<PieceType Piece>
|
||||
void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates);
|
||||
|
||||
template<bool FindPinned>
|
||||
Bitboard hidden_checkers(Color c) const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
@@ -316,15 +330,16 @@ private:
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
Value mg_pst(Color c, PieceType pt, Square s) const;
|
||||
Value eg_pst(Color c, PieceType pt, Square s) const;
|
||||
Value compute_mg_value() const;
|
||||
Value compute_eg_value() const;
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
EndGame
|
||||
};
|
||||
template<GamePhase> Value pst(Color c, PieceType pt, Square s) const;
|
||||
template<GamePhase> Value compute_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Bitboards
|
||||
Bitboard byColorBB[2], byTypeBB[8];
|
||||
Bitboard checkersBB;
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
@@ -337,16 +352,14 @@ private:
|
||||
int index[64];
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
int castleRights;
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
Square epSquare;
|
||||
Square kingSquare[2];
|
||||
Move lastMove;
|
||||
Key key, pawnKey, materialKey, history[MaxGameLength];
|
||||
int rule50, gamePly;
|
||||
Value mgValue, egValue;
|
||||
Color sideToMove;
|
||||
int gamePly;
|
||||
Key history[MaxGameLength];
|
||||
Value npMaterial[2];
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
StateInfo startState;
|
||||
StateInfo* st;
|
||||
|
||||
// Static variables
|
||||
static int castleRightsMask[64];
|
||||
@@ -497,7 +510,7 @@ inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return epSquare;
|
||||
return st->epSquare;
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
@@ -505,11 +518,11 @@ inline Square Position::king_square(Color c) const {
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return castleRights & (1+int(side));
|
||||
return st->castleRights & (1+int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return castleRights & (4+4*int(side));
|
||||
return st->castleRights & (4+4*int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
@@ -525,7 +538,12 @@ inline Square Position::initial_qr_square(Color c) const {
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
||||
return StepAttackBB[pawn_of_color(c)][s];
|
||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<PAWN>(Square s) const {
|
||||
return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
@@ -554,11 +572,11 @@ inline Bitboard Position::piece_attacks<KING>(Square s) const {
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return checkersBB;
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline bool Position::is_check() const {
|
||||
return checkersBB != EmptyBoardBB;
|
||||
return st->checkersBB != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
|
||||
@@ -570,6 +588,16 @@ Bitboard Position::piece_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(piece_attacks<Piece>(f), t);
|
||||
}
|
||||
|
||||
inline Bitboard Position::attacks_to(Square s, Color c) const {
|
||||
|
||||
return attacks_to(s) & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline bool Position::square_is_attacked(Square s, Color c) const {
|
||||
|
||||
return attacks_to(s, c) != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
}
|
||||
@@ -595,19 +623,21 @@ inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
return key;
|
||||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
return pawnKey;
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::get_material_key() const {
|
||||
return materialKey;
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Value Position::mg_pst(Color c, PieceType pt, Square s) const {
|
||||
return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
template<Position::GamePhase Phase>
|
||||
inline Value Position::pst(Color c, PieceType pt, Square s) const {
|
||||
return (Phase == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
|
||||
: EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
|
||||
}
|
||||
|
||||
inline Value Position::mg_pst_delta(Move m) const {
|
||||
@@ -615,16 +645,12 @@ inline Value Position::mg_pst_delta(Move m) const {
|
||||
-MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
|
||||
}
|
||||
|
||||
inline Value Position::eg_pst(Color c, PieceType pt, Square s) const {
|
||||
return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Value Position::mg_value() const {
|
||||
return mgValue;
|
||||
return st->mgValue;
|
||||
}
|
||||
|
||||
inline Value Position::eg_value() const {
|
||||
return egValue;
|
||||
return st->egValue;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
@@ -633,15 +659,9 @@ inline Value Position::non_pawn_material(Color c) const {
|
||||
|
||||
inline Phase Position::game_phase() const {
|
||||
|
||||
// The purpose of the Value(325) terms below is to make sure the difference
|
||||
// between MidgameLimit and EndgameLimit is a power of 2, which should make
|
||||
// the division at the end of the function a bit faster.
|
||||
static const Value MidgameLimit = 2 * QueenValueMidgame
|
||||
+ 2 * RookValueMidgame
|
||||
+ 6 * BishopValueMidgame
|
||||
+ Value(325);
|
||||
|
||||
static const Value EndgameLimit = 4 * RookValueMidgame - Value(325);
|
||||
// Values modified by Joona Kiiski
|
||||
static const Value MidgameLimit = Value(15713);
|
||||
static const Value EndgameLimit = Value(4428);
|
||||
|
||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
||||
|
||||
@@ -656,34 +676,34 @@ inline Phase Position::game_phase() const {
|
||||
inline bool Position::move_is_deep_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& relative_rank(c, move_to(m)) > RANK_4;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& relative_rank(c, move_to(m)) == RANK_7;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == pawn_of_color(c)
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = opposite_color(side_to_move());
|
||||
return piece_on(move_to(m)) == pawn_of_color(c)
|
||||
return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::rule_50_counter() const {
|
||||
|
||||
return rule50;
|
||||
return st->rule50;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
@@ -698,5 +718,14 @@ inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
return pawns(c) & relative_rank_bb(c, RANK_7);
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
|
||||
return ( !square_is_empty(move_to(m))
|
||||
&& (color_of_piece_on(move_to(m)) != color_of_piece_on(move_from(m)))
|
||||
)
|
||||
|| move_is_ep(m);
|
||||
}
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
|
||||
+2
-3
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,7 +25,6 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
|
||||
+262
-245
@@ -31,6 +31,7 @@
|
||||
#include "movepick.h"
|
||||
#include "san.h"
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
@@ -50,7 +51,7 @@ namespace {
|
||||
|
||||
/// Functions
|
||||
|
||||
Ambiguity move_ambiguity(Position &pos, Move m);
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||
const std::string time_string(int milliseconds);
|
||||
const std::string score_string(Value v);
|
||||
}
|
||||
@@ -61,206 +62,227 @@ namespace {
|
||||
////
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const std::string move_to_san(Position &pos, Move m) {
|
||||
std::string str;
|
||||
const std::string move_to_san(const Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
if(m == MOVE_NONE) {
|
||||
str = "(none)";
|
||||
return str;
|
||||
}
|
||||
else if(m == MOVE_NULL) {
|
||||
str = "(null)";
|
||||
return str;
|
||||
}
|
||||
else if(move_is_long_castle(m))
|
||||
str = "O-O-O";
|
||||
else if(move_is_short_castle(m))
|
||||
str = "O-O";
|
||||
else {
|
||||
Square from, to;
|
||||
Piece pc;
|
||||
Square from, to;
|
||||
PieceType pt;
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pc = pos.piece_on(move_from(m));
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pt = type_of_piece(pos.piece_on(move_from(m)));
|
||||
|
||||
str = "";
|
||||
std::string san = "";
|
||||
|
||||
if(type_of_piece(pc) == PAWN) {
|
||||
if(pos.move_is_capture(m))
|
||||
str += file_to_char(square_file(move_from(m)));
|
||||
}
|
||||
else {
|
||||
str += piece_type_to_char(type_of_piece(pc), true);
|
||||
|
||||
Ambiguity amb = move_ambiguity(pos, m);
|
||||
switch(amb) {
|
||||
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
|
||||
case AMBIGUITY_FILE:
|
||||
str += file_to_char(square_file(from));
|
||||
break;
|
||||
|
||||
case AMBIGUITY_RANK:
|
||||
str += rank_to_char(square_rank(from));
|
||||
break;
|
||||
|
||||
case AMBIGUITY_BOTH:
|
||||
str += square_to_string(from);
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
else if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san += piece_type_to_char(pt, true);
|
||||
switch (move_ambiguity(pos, m)) {
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
case AMBIGUITY_FILE:
|
||||
san += file_to_char(square_file(from));
|
||||
break;
|
||||
case AMBIGUITY_RANK:
|
||||
san += rank_to_char(square_rank(from));
|
||||
break;
|
||||
case AMBIGUITY_BOTH:
|
||||
san += square_to_string(from);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(square_file(move_from(m)));
|
||||
san += "x";
|
||||
}
|
||||
san += square_to_string(move_to(m));
|
||||
if (move_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(move_promotion(m), true);
|
||||
}
|
||||
}
|
||||
|
||||
if(pos.move_is_capture(m))
|
||||
str += "x";
|
||||
|
||||
str += square_to_string(move_to(m));
|
||||
|
||||
if(move_promotion(m)) {
|
||||
str += "=";
|
||||
str += piece_type_to_char(move_promotion(m), true);
|
||||
}
|
||||
}
|
||||
|
||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||
// promotions and en passant captures).
|
||||
UndoInfo u;
|
||||
pos.do_move(m, u);
|
||||
if(pos.is_check())
|
||||
str += pos.is_mate()? "#" : "+";
|
||||
pos.undo_move(m, u);
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
p.do_move(m, st);
|
||||
if (p.is_check())
|
||||
san += p.is_mate()? "#" : "+";
|
||||
|
||||
return str;
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_san() takes a position and a string as input, and tries to
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||
|
||||
Move move_from_san(Position &pos, const std::string &movestr) {
|
||||
Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||
MOVE_NONE, OnePly);
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
|
||||
// Castling moves
|
||||
if(movestr == "O-O-O") {
|
||||
Move m;
|
||||
while((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
return MOVE_NONE;
|
||||
}
|
||||
else if(movestr == "O-O") {
|
||||
Move m;
|
||||
while((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
return MOVE_NONE;
|
||||
}
|
||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
|
||||
// Normal moves
|
||||
const char *cstr = movestr.c_str();
|
||||
const char *c;
|
||||
char *cc;
|
||||
char str[10];
|
||||
int i;
|
||||
|
||||
// Initialize str[] by making a copy of movestr with the characters
|
||||
// 'x', '=', '+' and '#' removed.
|
||||
cc = str;
|
||||
for(i=0, c=cstr; i<10 && *c!='\0' && *c!='\n' && *c!=' '; i++, c++)
|
||||
if(!strchr("x=+#", *c)) {
|
||||
*cc = strchr("nrq", *c)? toupper(*c) : *c;
|
||||
cc++;
|
||||
}
|
||||
*cc = '\0';
|
||||
|
||||
size_t left = 0, right = strlen(str) - 1;
|
||||
PieceType pt = NO_PIECE_TYPE, promotion;
|
||||
Square to;
|
||||
File fromFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE;
|
||||
|
||||
// Promotion?
|
||||
if(strchr("BNRQ", str[right])) {
|
||||
promotion = piece_type_from_char(str[right]);
|
||||
right--;
|
||||
}
|
||||
else
|
||||
promotion = NO_PIECE_TYPE;
|
||||
|
||||
// Find the moving piece:
|
||||
if(left < right) {
|
||||
if(strchr("BNRQK", str[left])) {
|
||||
pt = piece_type_from_char(str[left]);
|
||||
left++;
|
||||
}
|
||||
else
|
||||
pt = PAWN;
|
||||
}
|
||||
|
||||
// Find the to square:
|
||||
if(left < right) {
|
||||
if(str[right] < '1' || str[right] > '8' ||
|
||||
str[right-1] < 'a' || str[right-1] > 'h')
|
||||
return MOVE_NONE;
|
||||
to = make_square(file_from_char(str[right-1]), rank_from_char(str[right]));
|
||||
right -= 2;
|
||||
}
|
||||
else
|
||||
else if (movestr == "O-O" || movestr == "O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
|
||||
// Find the file and/or rank of the from square:
|
||||
if(left <= right) {
|
||||
if(strchr("abcdefgh", str[left])) {
|
||||
fromFile = file_from_char(str[left]);
|
||||
left++;
|
||||
}
|
||||
if(strchr("12345678", str[left]))
|
||||
fromRank = rank_from_char(str[left]);
|
||||
}
|
||||
|
||||
// Look for a matching move:
|
||||
// Normal moves. We use a simple FSM to parse the san string.
|
||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||
static const std::string pieceLetters = "KQRBN";
|
||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||
Square to;
|
||||
int state = START;
|
||||
|
||||
for (size_t i = 0; i < movestr.length(); i++)
|
||||
{
|
||||
char type, c = movestr[i];
|
||||
if (pieceLetters.find(c) != std::string::npos)
|
||||
type = 'P';
|
||||
else if (c >= 'a' && c <= 'h')
|
||||
type = 'F';
|
||||
else if (c >= '1' && c <= '8')
|
||||
type = 'R';
|
||||
else
|
||||
type = c;
|
||||
|
||||
switch (type) {
|
||||
case 'P':
|
||||
if (state == START)
|
||||
{
|
||||
pt = piece_type_from_char(c);
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state == PROMOTION)
|
||||
{
|
||||
promotion = piece_type_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? CHECK : END;
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'F':
|
||||
if (state == START)
|
||||
{
|
||||
pt = PAWN;
|
||||
fromFile = toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_FILE)
|
||||
{
|
||||
toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_RANK && toFile != FILE_NONE)
|
||||
{
|
||||
// Previous file was for disambiguation
|
||||
fromFile = toFile;
|
||||
toFile = file_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'R':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
toRank = rank_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
|
||||
}
|
||||
else if (state == TO_FILE && fromRank == RANK_NONE)
|
||||
{
|
||||
// It's a disambiguation rank instead of a file
|
||||
fromRank = rank_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'x': case 'X':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
// Previous file was for disambiguation, or it's a pawn capture
|
||||
fromFile = toFile;
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state != TO_FILE)
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '=':
|
||||
if (state == PROMOTION_OR_CHECK)
|
||||
state = PROMOTION;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '+': case '#':
|
||||
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||
state = END;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
default:
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (state != END)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Look for a matching move
|
||||
Move m, move = MOVE_NONE;
|
||||
to = make_square(toFile, toRank);
|
||||
int matches = 0;
|
||||
|
||||
while((m = mp.get_next_move()) != MOVE_NONE) {
|
||||
bool match = true;
|
||||
if(pos.type_of_piece_on(move_from(m)) != pt)
|
||||
match = false;
|
||||
else if(move_to(m) != to)
|
||||
match = false;
|
||||
else if(move_promotion(m) != promotion)
|
||||
match = false;
|
||||
else if(fromFile != FILE_NONE && fromFile != square_file(move_from(m)))
|
||||
match = false;
|
||||
else if(fromRank != RANK_NONE && fromRank != square_rank(move_from(m)))
|
||||
match = false;
|
||||
if(match) {
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
}
|
||||
|
||||
if(matches == 1)
|
||||
return move;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||
&& move_to(m) == to
|
||||
&& move_promotion(m) == promotion
|
||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||
{
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
return (matches == 1 ? move : MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
@@ -271,34 +293,31 @@ Move move_from_san(Position &pos, const std::string &movestr) {
|
||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||
/// inserted at the beginning of the new line.
|
||||
|
||||
const std::string line_to_san(const Position &pos, Move line[], int startColumn,
|
||||
bool breakLines) {
|
||||
Position p = Position(pos);
|
||||
UndoInfo u;
|
||||
const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||
|
||||
StateInfo st;
|
||||
std::stringstream s;
|
||||
std::string moveStr;
|
||||
size_t length, maxLength;
|
||||
size_t length = 0;
|
||||
size_t maxLength = 80 - startColumn;
|
||||
Position p(pos);
|
||||
|
||||
length = 0;
|
||||
maxLength = 80 - startColumn;
|
||||
for (int i = 0; line[i] != MOVE_NONE; i++)
|
||||
{
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if (breakLines && length > maxLength)
|
||||
{
|
||||
s << '\n' << std::setw(startColumn) << ' ';
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << ' ';
|
||||
|
||||
for(int i = 0; line[i] != MOVE_NONE; i++) {
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if(breakLines && length > maxLength) {
|
||||
s << "\n";
|
||||
for(int j = 0; j < startColumn; j++)
|
||||
s << " ";
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << " ";
|
||||
|
||||
if(line[i] == MOVE_NULL)
|
||||
p.do_null_move(u);
|
||||
else
|
||||
p.do_move(line[i], u);
|
||||
if (line[i] == MOVE_NULL)
|
||||
p.do_null_move(st);
|
||||
else
|
||||
p.do_move(line[i], st);
|
||||
}
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
@@ -307,26 +326,26 @@ const std::string line_to_san(const Position &pos, Move line[], int startColumn,
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
const std::string pretty_pv(const Position& pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]) {
|
||||
std::stringstream s;
|
||||
|
||||
// Depth
|
||||
s << std::setw(2) << std::setfill(' ') << depth << " ";
|
||||
s << std::setw(2) << depth << " ";
|
||||
|
||||
// Score
|
||||
s << std::setw(8) << score_string(score);
|
||||
|
||||
// Time
|
||||
s << std::setw(8) << std::setfill(' ') << time_string(time) << " ";
|
||||
s << std::setw(8) << time_string(time) << " ";
|
||||
|
||||
// Nodes
|
||||
if(nodes < 1000000ULL)
|
||||
s << std::setw(8) << std::setfill(' ') << nodes << " ";
|
||||
else if(nodes < 1000000000ULL)
|
||||
s << std::setw(7) << std::setfill(' ') << nodes/1000ULL << 'k' << " ";
|
||||
if (nodes < 1000000ULL)
|
||||
s << std::setw(8) << nodes << " ";
|
||||
else if (nodes < 1000000000ULL)
|
||||
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
|
||||
else
|
||||
s << std::setw(7) << std::setfill(' ') << nodes/1000000ULL << 'M' << " ";
|
||||
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
|
||||
|
||||
// PV
|
||||
s << line_to_san(pos, pv, 30, true);
|
||||
@@ -337,82 +356,80 @@ const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
|
||||
namespace {
|
||||
|
||||
Ambiguity move_ambiguity(Position &pos, Move m) {
|
||||
Square from, to;
|
||||
Piece pc;
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pc = pos.piece_on(from);
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
|
||||
// King moves are never ambiguous, because there is never two kings of
|
||||
// the same color.
|
||||
if(type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
if (type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||
MOVE_NONE, OnePly);
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
Move mv, moveList[8];
|
||||
int i, j, n;
|
||||
|
||||
n = 0;
|
||||
while((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_to(mv) == to && pos.piece_on(move_from(mv)) == pc
|
||||
&& pos.pl_move_is_legal(mv))
|
||||
moveList[n++] = mv;
|
||||
if(n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
int n = 0;
|
||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
||||
moveList[n++] = mv;
|
||||
|
||||
j = 0;
|
||||
for(i = 0; i < n; i++)
|
||||
if(square_file(move_from(moveList[i])) == square_file(from))
|
||||
j++;
|
||||
if(j == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
if (n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
j = 0;
|
||||
for(i = 0; i < n; i++)
|
||||
if(square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
j++;
|
||||
if(j == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
int f = 0, r = 0;
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
if (square_file(move_from(moveList[i])) == square_file(from))
|
||||
f++;
|
||||
|
||||
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
r++;
|
||||
}
|
||||
if (f == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
|
||||
if (r == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
|
||||
return AMBIGUITY_BOTH;
|
||||
}
|
||||
|
||||
|
||||
const std::string time_string(int milliseconds) {
|
||||
|
||||
std::stringstream s;
|
||||
s << std::setfill('0');
|
||||
|
||||
int hours = milliseconds / (1000 * 60 * 60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (60*1000);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*60*1000) / 1000;
|
||||
int hours = milliseconds / (1000*60*60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
|
||||
|
||||
if(hours)
|
||||
s << hours << ':';
|
||||
s << std::setw(2) << std::setfill('0') << minutes << ':';
|
||||
s << std::setw(2) << std::setfill('0') << seconds;
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const std::string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if(abs(v) >= VALUE_MATE - 200) {
|
||||
if(v < 0)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
if (v >= VALUE_MATE - 200)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
}
|
||||
else {
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if(v >= 0)
|
||||
s << '+';
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
else if(v <= -VALUE_MATE + 200)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
{
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if (v >= 0)
|
||||
s << '+';
|
||||
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -36,12 +36,9 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string move_to_san(Position &pos, Move m);
|
||||
extern Move move_from_san(Position &pos, const std::string &str);
|
||||
extern const std::string line_to_san(const Position &pos, Move line[],
|
||||
int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]);
|
||||
|
||||
extern const std::string move_to_san(const Position& pos, Move m);
|
||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, Move pv[]);
|
||||
|
||||
#endif // !defined(SAN_H_INCLUDED)
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+571
-324
File diff suppressed because it is too large
Load Diff
+11
-9
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,7 +25,6 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
#include "depth.h"
|
||||
#include "history.h"
|
||||
#include "lock.h"
|
||||
@@ -41,6 +40,7 @@
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = 102;
|
||||
const int KILLER_MAX = 2;
|
||||
|
||||
|
||||
////
|
||||
@@ -55,10 +55,13 @@ const int PLY_MAX_PLUS_2 = 102;
|
||||
struct SearchStack {
|
||||
Move pv[PLY_MAX];
|
||||
Move currentMove;
|
||||
Value currentMoveCaptureValue;
|
||||
Move mateKiller, killer1, killer2;
|
||||
Move mateKiller;
|
||||
Move threatMove;
|
||||
Move killers[KILLER_MAX];
|
||||
Depth reduction;
|
||||
|
||||
void init(int ply);
|
||||
void initKillers();
|
||||
};
|
||||
|
||||
|
||||
@@ -66,14 +69,13 @@ struct SearchStack {
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
extern TranspositionTable TT;
|
||||
|
||||
extern int ActiveThreads;
|
||||
|
||||
extern Lock SMPLock;
|
||||
|
||||
// Perhaps better to make H local, and pass as parameter to MovePicker?
|
||||
extern History H;
|
||||
extern History H;
|
||||
|
||||
|
||||
////
|
||||
@@ -83,7 +85,7 @@ extern History H;
|
||||
extern void init_threads();
|
||||
extern void stop_threads();
|
||||
extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
int maxNodes, int maxTime, Move searchMoves[]);
|
||||
extern int64_t nodes_searched();
|
||||
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <string>
|
||||
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Translating files, ranks and squares to/from characters and strings:
|
||||
|
||||
File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
|
||||
char file_to_char(File f) {
|
||||
return char(f - FILE_A) + 'a';
|
||||
}
|
||||
|
||||
|
||||
Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
|
||||
char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1) + '1';
|
||||
}
|
||||
|
||||
|
||||
Square square_from_string(const std::string &str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
|
||||
const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// file_is_ok(), rank_is_ok() and square_is_ok(), for debugging:
|
||||
|
||||
bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
|
||||
bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
|
||||
bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
+38
-16
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -46,7 +46,7 @@ enum Square {
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE
|
||||
};
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
|
||||
@@ -73,7 +73,7 @@ const int FlipMask = 070;
|
||||
const int FlopMask = 07;
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
@@ -159,21 +159,43 @@ inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
extern File file_from_char(char c);
|
||||
extern char file_to_char(File f);
|
||||
extern Rank rank_from_char(char c);
|
||||
extern char rank_to_char(Rank r);
|
||||
extern Square square_from_string(const std::string &str);
|
||||
extern const std::string square_to_string(Square s);
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
extern bool file_is_ok(File f);
|
||||
extern bool rank_is_ok(Rank r);
|
||||
extern bool square_is_ok(Square s);
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline Square square_from_string(const std::string& str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
|
||||
#endif // !defined(SQUARE_H_INCLUDED)
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
(c) Copyright 1992 Eric Backus
|
||||
|
||||
This software may be used freely so long as this copyright notice is
|
||||
left intact. There is no warrantee on this software.
|
||||
*/
|
||||
#include <windows.h>
|
||||
#include <time.h>
|
||||
#include "dos.h"
|
||||
|
||||
|
||||
int gettimeofday(struct timeval * tp, struct timezone * tzp)
|
||||
{
|
||||
SYSTEMTIME systime;
|
||||
|
||||
if (tp) {
|
||||
struct tm tmrec;
|
||||
time_t theTime = time(NULL);
|
||||
|
||||
|
||||
tmrec = *localtime(&theTime);
|
||||
tp->tv_sec = mktime(&tmrec);
|
||||
GetLocalTime(&systime); /* system time */
|
||||
|
||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
+59
-80
@@ -33,20 +33,13 @@
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
TranspositionTable::TranspositionTable(unsigned mbSize) {
|
||||
|
||||
size = 0;
|
||||
generation = 0;
|
||||
writes = 0;
|
||||
size = writes = 0;
|
||||
entries = 0;
|
||||
set_size(mbSize);
|
||||
generation = 0;
|
||||
}
|
||||
|
||||
|
||||
/// Destructor
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
|
||||
delete [] entries;
|
||||
@@ -58,33 +51,33 @@ TranspositionTable::~TranspositionTable() {
|
||||
|
||||
void TranspositionTable::set_size(unsigned mbSize) {
|
||||
|
||||
assert(mbSize >= 4 && mbSize <= 1024);
|
||||
assert(mbSize >= 4 && mbSize <= 4096);
|
||||
|
||||
unsigned newSize = 1024;
|
||||
|
||||
// We store a cluster of 4 TTEntry for each position and newSize is
|
||||
// the maximum number of storable positions
|
||||
for ( ; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); newSize *= 2);
|
||||
newSize /= 2;
|
||||
while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20))
|
||||
newSize *= 2;
|
||||
|
||||
if (newSize != size)
|
||||
{
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTEntry[size * 4];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table."
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
clear();
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTEntry[size * 4];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
||||
|
||||
@@ -96,43 +89,44 @@ void TranspositionTable::clear() {
|
||||
|
||||
/// TranspositionTable::store writes a new entry containing a position,
|
||||
/// a value, a value type, a search depth, and a best move to the
|
||||
/// transposition table. The transposition table is organized in clusters
|
||||
/// of four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// transposition table. Transposition table is organized in clusters of
|
||||
/// four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||
/// current search and t2 is from a previous search, or if the depth of t1
|
||||
/// is bigger than the depth of t2.
|
||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
||||
/// never replaces another entry for the same position.
|
||||
|
||||
void TranspositionTable::store(const Position& p, Value v, ValueType t, Depth d, Move m) {
|
||||
|
||||
void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
||||
Move m, ValueType type) {
|
||||
TTEntry *tte, *replace;
|
||||
|
||||
tte = replace = first_entry(pos);
|
||||
for (int i = 0; i < 4; i++)
|
||||
tte = replace = first_entry(p);
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
{
|
||||
if (!(tte+i)->key()) // still empty
|
||||
{
|
||||
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
writes++;
|
||||
return;
|
||||
}
|
||||
if ((tte+i)->key() == pos.get_key()) // overwrite old
|
||||
{
|
||||
if (m == MOVE_NONE)
|
||||
m = (tte+i)->move();
|
||||
if (!tte->key() || tte->key() == p.get_key()) // empty or overwrite old
|
||||
{
|
||||
// Do not overwrite when new type is VALUE_TYPE_EVAL
|
||||
if (tte->key() && t == VALUE_TYPE_EVAL)
|
||||
return;
|
||||
|
||||
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
return;
|
||||
}
|
||||
if ( i == 0 // already is (replace == tte+i), common case
|
||||
|| replace->generation() < (tte+i)->generation())
|
||||
continue;
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
if ( replace->generation() > (tte+i)->generation()
|
||||
|| (tte+i)->depth() < replace->depth())
|
||||
replace = tte+i;
|
||||
*tte = TTEntry(p.get_key(), v, t, d, m, generation);
|
||||
return;
|
||||
}
|
||||
else if (i == 0) // replace would be a no-op in this common case
|
||||
continue;
|
||||
|
||||
int c1 = (replace->generation() == generation ? 2 : 0);
|
||||
int c2 = (tte->generation() == generation ? -2 : 0);
|
||||
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
*replace = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
*replace = TTEntry(p.get_key(), v, t, d, m, generation);
|
||||
writes++;
|
||||
}
|
||||
|
||||
@@ -141,15 +135,14 @@ void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL
|
||||
/// if position is not found.
|
||||
|
||||
const TTEntry* TranspositionTable::retrieve(const Position &pos) const {
|
||||
TTEntry* TranspositionTable::retrieve(const Position& pos) const {
|
||||
|
||||
TTEntry *tte = first_entry(pos);
|
||||
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
{
|
||||
if (tte->key() == pos.get_key())
|
||||
return tte;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -157,13 +150,13 @@ const TTEntry* TranspositionTable::retrieve(const Position &pos) const {
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Position &pos) const {
|
||||
inline TTEntry* TranspositionTable::first_entry(const Position& pos) const {
|
||||
|
||||
return entries + (int(pos.get_key() & (size - 1)) << 2);
|
||||
}
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
@@ -175,19 +168,19 @@ void TranspositionTable::new_search() {
|
||||
|
||||
|
||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure the
|
||||
/// old PV moves are searched first, even if the old TT entries have been
|
||||
/// overwritten.
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure
|
||||
/// the old PV moves are searched first, even if the old TT entries
|
||||
/// have been overwritten.
|
||||
|
||||
void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
||||
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
||||
|
||||
UndoInfo u;
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
|
||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||
{
|
||||
store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
|
||||
p.do_move(pv[i], u);
|
||||
store(p, VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
||||
p.do_move(pv[i], st);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -196,22 +189,8 @@ void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
||||
/// entries which have received at least one write during the current search.
|
||||
/// It is used to display the "info hashfull ..." information in UCI.
|
||||
|
||||
int TranspositionTable::full() {
|
||||
int TranspositionTable::full() const {
|
||||
|
||||
double N = double(size) * 4.0;
|
||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||
}
|
||||
|
||||
|
||||
/// Constructors
|
||||
|
||||
TTEntry::TTEntry() {
|
||||
}
|
||||
|
||||
TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
|
||||
int generation) :
|
||||
key_ (k), data((m & 0x7FFFF) | (t << 20) | (generation << 23)),
|
||||
value_(v), depth_(int16_t(d)) {}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -34,18 +34,35 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The TTEntry class is the class of transposition table entries.
|
||||
/// The TTEntry class is the class of transposition table entries
|
||||
///
|
||||
/// A TTEntry needs 128 bits to be stored
|
||||
///
|
||||
/// bit 0-63: key
|
||||
/// bit 64-95: data
|
||||
/// bit 96-111: value
|
||||
/// bit 112-127: depth
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-16: move
|
||||
/// bit 17-19: not used
|
||||
/// bit 20-22: value type
|
||||
/// bit 23-31: generation
|
||||
|
||||
class TTEntry {
|
||||
|
||||
public:
|
||||
TTEntry();
|
||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation);
|
||||
TTEntry() {}
|
||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation)
|
||||
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
||||
value_(int16_t(v)), depth_(int16_t(d)) {}
|
||||
|
||||
Key key() const { return key_; }
|
||||
Depth depth() const { return Depth(depth_); }
|
||||
Move move() const { return Move(data & 0x7FFFF); }
|
||||
Move move() const { return Move(data & 0x1FFFF); }
|
||||
Value value() const { return Value(value_); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 3); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 7); }
|
||||
int generation() const { return (data >> 23); }
|
||||
|
||||
private:
|
||||
@@ -62,32 +79,22 @@ private:
|
||||
class TranspositionTable {
|
||||
|
||||
public:
|
||||
TranspositionTable(unsigned mbSize);
|
||||
TranspositionTable();
|
||||
~TranspositionTable();
|
||||
void set_size(unsigned mbSize);
|
||||
void clear();
|
||||
void store(const Position &pos, Value v, Depth d, Move m, ValueType type);
|
||||
const TTEntry* retrieve(const Position &pos) const;
|
||||
void store(const Position& pos, Value v, ValueType type, Depth d, Move m);
|
||||
TTEntry* retrieve(const Position& pos) const;
|
||||
void new_search();
|
||||
void insert_pv(const Position &pos, Move pv[]);
|
||||
int full();
|
||||
void insert_pv(const Position& pos, Move pv[]);
|
||||
int full() const;
|
||||
|
||||
private:
|
||||
inline TTEntry* first_entry(const Position &pos) const;
|
||||
inline TTEntry* first_entry(const Position& pos) const;
|
||||
|
||||
unsigned size;
|
||||
int writes;
|
||||
unsigned size, writes;
|
||||
TTEntry* entries;
|
||||
uint8_t generation;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
// Default transposition table size, in megabytes:
|
||||
const int TTDefaultSize = 32;
|
||||
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+15
-7
@@ -22,6 +22,7 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
@@ -169,7 +170,7 @@ namespace {
|
||||
}
|
||||
else if (token == "key")
|
||||
{
|
||||
std::cout << "key: " << RootPosition.get_key()
|
||||
std::cout << "key: " << std::hex << RootPosition.get_key()
|
||||
<< " material key: " << RootPosition.get_material_key()
|
||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
||||
<< std::endl;
|
||||
@@ -219,15 +220,18 @@ namespace {
|
||||
if (token == "moves")
|
||||
{
|
||||
Move move;
|
||||
UndoInfo u;
|
||||
StateInfo st;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, u);
|
||||
RootPosition.do_move(move, st);
|
||||
if (RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
}
|
||||
// Our StateInfo st is about going out of scope,
|
||||
// so save its content before they disappear.
|
||||
RootPosition.setStartState(st);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -247,11 +251,13 @@ namespace {
|
||||
if (token == "name")
|
||||
{
|
||||
uip >> name;
|
||||
uip >> token;
|
||||
while (!uip.eof() && token != "value")
|
||||
while (!uip.eof())
|
||||
{
|
||||
name += (" " + token);
|
||||
uip >> token;
|
||||
uip >> token;
|
||||
if (token == "value")
|
||||
break;
|
||||
|
||||
name += (" " + token);
|
||||
}
|
||||
if (token == "value")
|
||||
{
|
||||
@@ -321,6 +327,8 @@ namespace {
|
||||
if (moveTime)
|
||||
infinite = true; // HACK
|
||||
|
||||
assert(RootPosition.is_ok());
|
||||
|
||||
think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time,
|
||||
inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||
}
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+146
-164
@@ -22,7 +22,9 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
@@ -36,7 +38,7 @@
|
||||
//// Variables
|
||||
////
|
||||
|
||||
bool Chess960 = false;
|
||||
bool Chess960;
|
||||
|
||||
|
||||
////
|
||||
@@ -57,90 +59,92 @@ namespace {
|
||||
|
||||
std::string name, defaultValue, currentValue;
|
||||
OptionType type;
|
||||
size_t idx;
|
||||
int minValue, maxValue;
|
||||
ComboValues comboValues;
|
||||
|
||||
Option(const char* name, const char* defaultValue, OptionType = STRING);
|
||||
Option(const char* name, bool defaultValue, OptionType = CHECK);
|
||||
Option(const char* name, int defaultValue, int minValue, int maxValue);
|
||||
Option();
|
||||
Option(const char* defaultValue, OptionType = STRING);
|
||||
Option(bool defaultValue, OptionType = CHECK);
|
||||
Option(int defaultValue, int minValue, int maxValue);
|
||||
|
||||
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
||||
};
|
||||
|
||||
typedef std::vector<Option> Options;
|
||||
typedef std::map<std::string, Option> Options;
|
||||
|
||||
///
|
||||
/// Constants
|
||||
///
|
||||
|
||||
// load_defaults populates the options vector with the hard
|
||||
// load_defaults populates the options map with the hard
|
||||
// coded names and default values.
|
||||
|
||||
void load_defaults(Options& o) {
|
||||
|
||||
o.push_back(Option("Use Search Log", false));
|
||||
o.push_back(Option("Search Log Filename", "SearchLog.txt"));
|
||||
o.push_back(Option("Book File", "book.bin"));
|
||||
o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
|
||||
o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
|
||||
o.push_back(Option("Aggressiveness", 100, 0, 200));
|
||||
o.push_back(Option("Cowardice", 100, 0, 200));
|
||||
o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
|
||||
o["Use Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
||||
o["Space"] = Option(100, 0, 200);
|
||||
o["Aggressiveness"] = Option(100, 0, 200);
|
||||
o["Cowardice"] = Option(100, 0, 200);
|
||||
o["King Safety Curve"] = Option("Quadratic", COMBO);
|
||||
|
||||
o.back().comboValues.push_back("Quadratic");
|
||||
o.back().comboValues.push_back("Linear"); /*, "From File"*/
|
||||
o["King Safety Curve"].comboValues.push_back("Quadratic");
|
||||
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
|
||||
|
||||
o.push_back(Option("King Safety Coefficient", 40, 1, 100));
|
||||
o.push_back(Option("King Safety X Intercept", 0, 0, 20));
|
||||
o.push_back(Option("King Safety Max Slope", 30, 10, 100));
|
||||
o.push_back(Option("King Safety Max Value", 500, 100, 1000));
|
||||
o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
|
||||
o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
|
||||
o.push_back(Option("Queen Check Bonus", 2, 0, 4));
|
||||
o.push_back(Option("Rook Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Knight Check Bonus", 1, 0, 4));
|
||||
o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
|
||||
o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
|
||||
o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Mate Threat Extension (PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
|
||||
o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
|
||||
o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
|
||||
o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
|
||||
o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
|
||||
o.push_back(Option("Threat Depth", 5, 0, 100));
|
||||
o.push_back(Option("Selective Plies", 7, 0, 10));
|
||||
o.push_back(Option("Futility Pruning (Main Search)", true));
|
||||
o.push_back(Option("Futility Pruning (Quiescence Search)", true));
|
||||
o.push_back(Option("Futility Margin 0", 50, 0, 1000));
|
||||
o.push_back(Option("Futility Margin 1", 100, 0, 1000));
|
||||
o.push_back(Option("Futility Margin 2", 300, 0, 1000));
|
||||
o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
|
||||
o.push_back(Option("Razoring Margin", 300, 150, 600));
|
||||
o.push_back(Option("LSN filtering", false));
|
||||
o.push_back(Option("LSN Time Margin (sec)", 4, 1, 10));
|
||||
o.push_back(Option("LSN Value Margin", 200, 100, 600));
|
||||
o.push_back(Option("Randomness", 0, 0, 10));
|
||||
o.push_back(Option("Minimum Split Depth", 4, 4, 7));
|
||||
o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
|
||||
o.push_back(Option("Threads", 1, 1, 8));
|
||||
o.push_back(Option("Hash", 32, 4, 4096));
|
||||
o.push_back(Option("Clear Hash", false, BUTTON));
|
||||
o.push_back(Option("Ponder", true));
|
||||
o.push_back(Option("OwnBook", true));
|
||||
o.push_back(Option("MultiPV", 1, 1, 500));
|
||||
o.push_back(Option("UCI_ShowCurrLine", false));
|
||||
o.push_back(Option("UCI_Chess960", false));
|
||||
o["King Safety Coefficient"] = Option(40, 1, 100);
|
||||
o["King Safety X Intercept"] = Option(0, 0, 20);
|
||||
o["King Safety Max Slope"] = Option(30, 10, 100);
|
||||
o["King Safety Max Value"] = Option(500, 100, 1000);
|
||||
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
|
||||
o["Queen Check Bonus"] = Option(2, 0, 4);
|
||||
o["Rook Check Bonus"] = Option(1, 0, 4);
|
||||
o["Bishop Check Bonus"] = Option(1, 0, 4);
|
||||
o["Knight Check Bonus"] = Option(1, 0, 4);
|
||||
o["Discovered Check Bonus"] = Option(3, 0, 8);
|
||||
o["Mate Threat Bonus"] = Option(3, 0, 8);
|
||||
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
||||
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
|
||||
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
||||
o["Threat Depth"] = Option(5, 0, 100);
|
||||
o["Futility Pruning (Main Search)"] = Option(true);
|
||||
o["Futility Pruning (Quiescence Search)"] = Option(true);
|
||||
o["LSN filtering"] = Option(false);
|
||||
o["LSN Time Margin (sec)"] = Option(4, 1, 10);
|
||||
o["LSN Value Margin"] = Option(200, 100, 600);
|
||||
o["Randomness"] = Option(0, 0, 10);
|
||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||
o["Threads"] = Option(1, 1, 8);
|
||||
o["Hash"] = Option(32, 4, 4096);
|
||||
o["Clear Hash"] = Option(false, BUTTON);
|
||||
o["Ponder"] = Option(true);
|
||||
o["OwnBook"] = Option(true);
|
||||
o["MultiPV"] = Option(1, 1, 500);
|
||||
o["UCI_ShowCurrLine"] = Option(false);
|
||||
o["UCI_Chess960"] = Option(false);
|
||||
|
||||
// Any option should know its name so to be easily printed
|
||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||
it->second.name = it->first;
|
||||
}
|
||||
|
||||
///
|
||||
@@ -149,9 +153,6 @@ namespace {
|
||||
|
||||
Options options;
|
||||
|
||||
// Local functions
|
||||
Options::iterator option_with_name(const std::string& optionName);
|
||||
|
||||
// stringify converts a value of type T to a std::string
|
||||
template<typename T>
|
||||
std::string stringify(const T& v) {
|
||||
@@ -161,13 +162,6 @@ namespace {
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
// We want conversion from a bool value to be "true" or "false",
|
||||
// not "1" or "0", so add a specialization for bool type.
|
||||
template<>
|
||||
std::string stringify<bool>(const bool& v) {
|
||||
|
||||
return v ? "true" : "false";
|
||||
}
|
||||
|
||||
// get_option_value implements the various get_option_value_<type>
|
||||
// functions defined later, because only the option value
|
||||
@@ -176,29 +170,15 @@ namespace {
|
||||
template<typename T>
|
||||
T get_option_value(const std::string& optionName) {
|
||||
|
||||
T ret;
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
T ret = T();
|
||||
if (options.find(optionName) == options.end())
|
||||
return ret;
|
||||
|
||||
if (it != options.end())
|
||||
{
|
||||
std::istringstream ss(it->currentValue);
|
||||
ss >> ret;
|
||||
}
|
||||
std::istringstream ss(options[optionName].currentValue);
|
||||
ss >> ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Unfortunatly we need a specialization to convert "false" and "true"
|
||||
// to proper bool values. The culprit is that we use a non standard way
|
||||
// to store a bool value in a string, in particular we use "false" and
|
||||
// "true" instead of "0" and "1" due to how UCI protocol works.
|
||||
|
||||
template<>
|
||||
bool get_option_value<bool>(const std::string& optionName) {
|
||||
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
|
||||
return it != options.end() && it->currentValue == "true";
|
||||
}
|
||||
}
|
||||
|
||||
////
|
||||
@@ -217,24 +197,19 @@ void init_uci_options() {
|
||||
// According to Ken Dail's tests, Glaurung plays much better with 7 than
|
||||
// with 8 threads. This is weird, but it is probably difficult to find out
|
||||
// why before I have a 8-core computer to experiment with myself.
|
||||
Options::iterator it = option_with_name("Threads");
|
||||
assert(options.find("Threads") != options.end());
|
||||
assert(options.find("Minimum Split Depth") != options.end());
|
||||
|
||||
assert(it != options.end());
|
||||
|
||||
it->defaultValue = stringify(Min(cpu_count(), 7));
|
||||
it->currentValue = stringify(Min(cpu_count(), 7));
|
||||
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
||||
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
||||
|
||||
// Increase the minimum split depth when the number of CPUs is big.
|
||||
// It would probably be better to let this depend on the number of threads
|
||||
// instead.
|
||||
if(cpu_count() > 4)
|
||||
if (cpu_count() > 4)
|
||||
{
|
||||
it = option_with_name("Minimum Split Depth");
|
||||
|
||||
assert(it != options.end());
|
||||
|
||||
it->defaultValue = "6";
|
||||
it->currentValue = "6";
|
||||
options["Minimum Split Depth"].defaultValue = "6";
|
||||
options["Minimum Split Depth"].currentValue = "6";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,28 +223,40 @@ void print_uci_options() {
|
||||
"spin", "combo", "check", "string", "button"
|
||||
};
|
||||
|
||||
for (Options::iterator it = options.begin(); it != options.end(); ++it)
|
||||
{
|
||||
std::cout << "option name " << it->name
|
||||
<< " type " << optionTypeName[it->type];
|
||||
// Build up a vector out of the options map and sort it according to idx
|
||||
// field, that is the chronological insertion order in options map.
|
||||
std::vector<Option> vec;
|
||||
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
||||
vec.push_back(it->second);
|
||||
|
||||
if (it->type != BUTTON)
|
||||
{
|
||||
std::sort(vec.begin(), vec.end());
|
||||
|
||||
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||
{
|
||||
std::cout << "\noption name " << it->name
|
||||
<< " type " << optionTypeName[it->type];
|
||||
|
||||
if (it->type == BUTTON)
|
||||
continue;
|
||||
|
||||
if (it->type == CHECK)
|
||||
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
||||
else
|
||||
std::cout << " default " << it->defaultValue;
|
||||
|
||||
if (it->type == SPIN)
|
||||
std::cout << " min " << it->minValue
|
||||
<< " max " << it->maxValue;
|
||||
if (it->type == SPIN)
|
||||
std::cout << " min " << it->minValue
|
||||
<< " max " << it->maxValue;
|
||||
|
||||
else if (it->type == COMBO)
|
||||
for(ComboValues::iterator itc = it->comboValues.begin();
|
||||
itc != it->comboValues.end(); ++itc)
|
||||
std::cout << " var " << *itc;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
else if (it->type == COMBO)
|
||||
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
||||
itc != it->comboValues.end(); ++itc)
|
||||
std::cout << " var " << *itc;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||
/// type "check".
|
||||
|
||||
@@ -291,7 +278,7 @@ int get_option_value_int(const std::string& optionName) {
|
||||
|
||||
|
||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
|
||||
const std::string get_option_value_string(const std::string& optionName) {
|
||||
|
||||
@@ -299,32 +286,23 @@ const std::string get_option_value_string(const std::string& optionName) {
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called.
|
||||
|
||||
bool button_was_pressed(const std::string& buttonName) {
|
||||
|
||||
if (get_option_value<bool>(buttonName))
|
||||
{
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// the function does not check that the new value is legal for the given
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
|
||||
void set_option_value(const std::string& optionName,
|
||||
const std::string& newValue) {
|
||||
|
||||
Options::iterator it = option_with_name(optionName);
|
||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
||||
// newValue according to standard C++ convention before to store it.
|
||||
std::string v(newValue);
|
||||
if (v == "true")
|
||||
v = "1";
|
||||
else if (v == "false")
|
||||
v = "0";
|
||||
|
||||
if (it != options.end())
|
||||
it->currentValue = newValue;
|
||||
if (options.find(optionName) != options.end())
|
||||
options[optionName].currentValue = v;
|
||||
else
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
}
|
||||
@@ -339,29 +317,33 @@ void push_button(const std::string& buttonName) {
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called, in this case
|
||||
/// it also resets the button.
|
||||
|
||||
bool button_was_pressed(const std::string& buttonName) {
|
||||
|
||||
if (!get_option_value<bool>(buttonName))
|
||||
return false;
|
||||
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// Define constructors of Option class.
|
||||
// Define constructors of Option class.
|
||||
|
||||
Option::Option(const char* nm, const char* def, OptionType t)
|
||||
: name(nm), defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
|
||||
Option::Option() {} // To allow insertion in a std::map
|
||||
|
||||
Option::Option(const char* nm, bool def, OptionType t)
|
||||
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(t), minValue(0), maxValue(0) {}
|
||||
Option::Option(const char* def, OptionType t)
|
||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(const char* nm, int def, int minv, int maxv)
|
||||
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
|
||||
Option::Option(bool def, OptionType t)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
// option_with_name() tries to find a UCI option with a given
|
||||
// name. It returns an iterator to the UCI option or to options.end(),
|
||||
// depending on whether an option with the given name exists.
|
||||
Option::Option(int def, int minv, int maxv)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
||||
|
||||
Options::iterator option_with_name(const std::string& optionName) {
|
||||
|
||||
for (Options::iterator it = options.begin(); it != options.end(); ++it)
|
||||
if (it->name == optionName)
|
||||
return it;
|
||||
|
||||
return options.end();
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -45,7 +45,7 @@ extern bool get_option_value_bool(const std::string &optionName);
|
||||
extern int get_option_value_int(const std::string &optionName);
|
||||
extern const std::string get_option_value_string(const std::string &optionName);
|
||||
extern bool button_was_pressed(const std::string &buttonName);
|
||||
extern void set_option_value(const std::string &optionName,
|
||||
extern void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue);
|
||||
extern void push_button(const std::string &buttonName);
|
||||
|
||||
|
||||
+2
-2
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+19
-16
@@ -7,12 +7,12 @@
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -36,7 +36,8 @@ enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||
VALUE_TYPE_EXACT = 3 // Exact score
|
||||
VALUE_TYPE_EXACT = 3, // Exact score
|
||||
VALUE_TYPE_EVAL = 4 // Evaluation cache
|
||||
};
|
||||
|
||||
|
||||
@@ -58,17 +59,19 @@ enum Value {
|
||||
/// Important: If the material values are changed, one must also
|
||||
/// adjust the piece square tables, and the method game_phase() in the
|
||||
/// Position class!
|
||||
///
|
||||
/// Values modified by Joona Kiiski
|
||||
|
||||
const Value PawnValueMidgame = Value(0xCC);
|
||||
const Value PawnValueEndgame = Value(0x100);
|
||||
const Value KnightValueMidgame = Value(0x340);
|
||||
const Value KnightValueEndgame = Value(0x340);
|
||||
const Value BishopValueMidgame = Value(0x340);
|
||||
const Value BishopValueEndgame = Value(0x340);
|
||||
const Value RookValueMidgame = Value(0x505);
|
||||
const Value RookValueEndgame = Value(0x505);
|
||||
const Value QueenValueMidgame = Value(0xA00);
|
||||
const Value QueenValueEndgame = Value(0xA00);
|
||||
const Value PawnValueMidgame = Value(0x0CC);
|
||||
const Value PawnValueEndgame = Value(0x101);
|
||||
const Value KnightValueMidgame = Value(0x332);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x345);
|
||||
const Value BishopValueEndgame = Value(0x356);
|
||||
const Value RookValueMidgame = Value(0x4F8);
|
||||
const Value RookValueEndgame = Value(0x500);
|
||||
const Value QueenValueMidgame = Value(0x9D5);
|
||||
const Value QueenValueEndgame = Value(0x9FB);
|
||||
|
||||
const Value PieceValueMidgame[17] = {
|
||||
Value(0),
|
||||
@@ -92,8 +95,8 @@ const Value PieceValueEndgame[17] = {
|
||||
|
||||
/// Bonus for having the side to move
|
||||
|
||||
const Value TempoValueMidgame = Value(50);
|
||||
const Value TempoValueEndgame = Value(20);
|
||||
const Value TempoValueMidgame = Value(48);
|
||||
const Value TempoValueEndgame = Value(21);
|
||||
|
||||
|
||||
////
|
||||
@@ -121,7 +124,7 @@ inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
||||
inline Value value_mate_in(int ply) {
|
||||
return Value(VALUE_MATE - Value(ply));
|
||||
}
|
||||
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return Value(-VALUE_MATE + Value(ply));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user