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+24
-253
@@ -1,21 +1,14 @@
|
||||
1. Introduction
|
||||
---------------
|
||||
|
||||
Glaurung is a free UCI chess engine. It is not a complete chess
|
||||
program, but requires some UCI compatible GUI (like XBoard with
|
||||
PolyGlot, eboard, José, Arena, Sigma Chess, Shredder, Chess Partner,
|
||||
or Fritz) in order to be used comfortably. Read the documentation for
|
||||
your GUI of choice for information about how to use Glaurung with your
|
||||
GUI.
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
|
||||
Glaurung 2 is a completely rewritten version of Glaurung. Apart from
|
||||
the parallel search code, almost no code is shared with Glaurung
|
||||
1.2.1, the previous stable version. The new program is clearly
|
||||
stronger than the old, but has a less attractive style of play,
|
||||
because there are still a few major holes in its evaluation function
|
||||
(most notably space and development).
|
||||
|
||||
This version of Glaurung supports up to 8 CPUs, but has not been
|
||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
@@ -27,7 +20,7 @@ cores on your computer.
|
||||
2. Files
|
||||
--------
|
||||
|
||||
This distribution of Glaurung consists of the following files:
|
||||
This distribution of Stockfish consists of the following files:
|
||||
|
||||
* Readme.txt, the file you are currently reading.
|
||||
|
||||
@@ -35,284 +28,63 @@ This distribution of Glaurung consists of the following files:
|
||||
License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Glaurung on Unix-like
|
||||
systems. For further information about how to compile Glaurung
|
||||
Makefile that can be used to compile Stockfish on Unix-like
|
||||
systems. For further information about how to compile Stockfish
|
||||
yourself, read section 4 below.
|
||||
|
||||
* MacOSX/, a subdirectory containing excutables for Apple Macintosh
|
||||
computers running Mac OS X 10.4 (Tiger) and newer. There are two
|
||||
executables, one for OS X 10.4, and one for OS X 10.5. The
|
||||
executable for OS X 10.4 will work in 10.5 as well, but the one
|
||||
for 10.5 is faster.
|
||||
|
||||
* LinuxX86/, a subdirectory containing 32-bit and 64-bit x86 GNU/Linux
|
||||
executables.
|
||||
|
||||
* Windows/, a subdirectory containing 32-bit and 64-bit Windows
|
||||
executables.
|
||||
|
||||
* polyglot.ini, for using Glaurung with Fabien Letouzey's PolyGlot
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
|
||||
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Glaurung has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
This version of Stockfish has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation. The book file can be selected by setting the
|
||||
UCI parameter "Book File".
|
||||
|
||||
A book file contributed by Salvo Spitaleri can be found on the
|
||||
Glaurung web page.
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Glaurung directly from the source code with the included Makefile.
|
||||
Stockfish directly from the source code with the included Makefile.
|
||||
The exception is computer with big-endian CPUs, like PowerPC
|
||||
Macintoshes. Some of the bitboard routines in the current version of
|
||||
Glaurung are endianness-sensitive, and won't work on a big-endian CPU.
|
||||
Macintoshes. Some of the bitboard routines in the current version of
|
||||
Stockfish are endianness-sensitive, and won't work on a big-endian CPU.
|
||||
Ensuring that the line with #define USE_32BIT_ATTACKS" near the top
|
||||
of bitboard.h is commented out should solve this problem.
|
||||
Commenting out the line with "#define USE_32BIT_ATTACKS" near the
|
||||
|
||||
There is also a problem with compiling Glaurung on certain 64-bit
|
||||
systems, regardless of the endianness. If Glaurung segfaults
|
||||
immediately after startup, try to comment out the line with
|
||||
There is also a problem with compiling Stockfish on certain 64-bit
|
||||
systems, regardless of the endianness. If Stockfish segfaults
|
||||
immediately after startup, try to comment out the line with
|
||||
"#define USE_FOLDED_BITSCAN" near the beginning of bitboard.h and
|
||||
recompile.
|
||||
|
||||
Finally, even if Glaurung does work without any changes on your
|
||||
Finally, even if Stockfish does work without any changes on your
|
||||
computer, it might be possible to improve the performance by changing
|
||||
some of the #define directives in bitboard.h. The default settings
|
||||
are optimized for 64-bit CPUs. On 32-bit CPUs, it is probably better
|
||||
to switch on USE_32BIT_ATTACKS, and to use BITCOUNT_SWAR_32 instead of
|
||||
BITCOUNT_SWAR_64. For computers with very little memory (like
|
||||
handheld devices), it is possible to conserve memory by defining
|
||||
USE_COMPACT_ROOK_ATTACKS.
|
||||
|
||||
|
||||
|
||||
5. History
|
||||
----------
|
||||
|
||||
2007-05-06: Glaurung 2 - epsilon
|
||||
--------------------------------
|
||||
|
||||
The first public release, and the first version of my new program
|
||||
which is able to match the old Glaurung 1.2.1 on a single CPU. Lots
|
||||
of features and chess knowledge is still missing.
|
||||
|
||||
2007-05-10: Glaurung 2 - epsilon/2
|
||||
----------------------------------
|
||||
|
||||
This version is very close to 2 - epsilon. The major changes are:
|
||||
|
||||
* A number of compatibility problems which appeared when trying to
|
||||
compile Glaurung 2 - epsilon on various operating systems and CPUs
|
||||
have been solved.
|
||||
|
||||
* Fixed a major bug in the detection of rooks trapped inside a
|
||||
friendly king.
|
||||
|
||||
* Added knowledge about several types of drawn endgames.
|
||||
|
||||
* Fixed a few FRC related bugs. FRC now works, but because of
|
||||
serious holes in the evaluation function the program plays very
|
||||
badly.
|
||||
|
||||
* A slightly more sophisticated king safety evaluation.
|
||||
|
||||
2007-06-07: Glaurung 2 - epsilon/3
|
||||
----------------------------------
|
||||
|
||||
The first public version with support for multiple CPUs. Unless you
|
||||
have a dual-core (or better) computer, use Glaurung with a PolyGlot
|
||||
book, or runs games with ponder on, you may want to skip this version,
|
||||
which is almost certainly no stronger than 2 - epsilon/2 when running
|
||||
on a single CPU. The main changes compared to the previous version
|
||||
are:
|
||||
|
||||
* Parallel search, with support for 1-4 CPUs. The program currently
|
||||
always allocates a separate pawn hash table and material hash
|
||||
table for four threads, which is a pure waste of RAM if your
|
||||
computer has just a single CPU. This will be fixed in a future
|
||||
version.
|
||||
|
||||
* Fixed a bug in book randomization. When using Polyglot books, the
|
||||
previous version would always select exactly the same move in the
|
||||
same position after a restart of the program. Thanks to Pavel
|
||||
Háse for pointing this out.
|
||||
|
||||
* Fixed a UCI pondering bug: Glaurung no longer instantly prints its
|
||||
best move when the maximum depth is reached during a ponder
|
||||
search, as the previous version did. According to the UCI
|
||||
protocol, it is not allowed to print the best move before the
|
||||
engine has received the "stop" or "quit" command.
|
||||
|
||||
* Additional search information: The new version displays hash
|
||||
saturation and the current line(s) of search.
|
||||
|
||||
* Several minor bug fixes and optimizations in the search and
|
||||
evaluation.
|
||||
|
||||
2007-06-08: Glaurung 2 - epsilon/4
|
||||
----------------------------------
|
||||
|
||||
A bugfix release, with only a single important change:
|
||||
|
||||
* Fixed a very serious pondering bug. As pointed out by Marc
|
||||
Lacrosse, the previous version would lose on time in almost every
|
||||
single game with pondering enabled. The new version handles
|
||||
pondering correctly (or so I hope). When playing with ponder
|
||||
off, the new version is identical to version 2 - epsilon/3.
|
||||
|
||||
2007-06-25: Glaurung 2 - epsilon/5
|
||||
----------------------------------
|
||||
|
||||
Another minor update, including the following improvements and bug
|
||||
fixes:
|
||||
|
||||
* As Werner Schüle discovered, the previous version would sometimes
|
||||
stop thinking and lose on time right before delivering checkmate
|
||||
(which is of course a very unfortunate moment to lose on time).
|
||||
I haven't been able to reproduce Werner's problem on my computer
|
||||
(probably because I run a different OS), but I have fixed the bug
|
||||
which I suspect caused the time losses. I hope the time losses
|
||||
will no longer occur with 2 - epsilon/5.
|
||||
|
||||
* The program is now slightly less resource-hungry on computers
|
||||
with less than 4 CPU cores: The previous version would always
|
||||
allocated separate pawn and material hash tables for four
|
||||
threads, even when running on a single-core CPU. The new version
|
||||
only allocates pawn and material hash tables for the threads
|
||||
which are actually used.
|
||||
|
||||
* A minor reorganization of the memory layout has made the parallel
|
||||
search about 10% more efficient (at least on my computer, but the
|
||||
results are likely to vary considerably on different systems).
|
||||
|
||||
* The Intel Mac OS X binary is much faster than before, thanks to
|
||||
the Intel C++ compiler (previous versions were compiled with
|
||||
GCC).
|
||||
|
||||
* A few other very minor bug fixes and enhancements.
|
||||
|
||||
2007-11-21: Glaurung 2.0
|
||||
------------------------
|
||||
|
||||
The first stable (or so I hope) and feature-complete version of
|
||||
Glaurung 2. The following are the main changes compared to the
|
||||
previous version:
|
||||
|
||||
* The license has been changed from GPL version 2 to GPL version 3.
|
||||
|
||||
* MultiPV mode.
|
||||
|
||||
* Support for the "searchmoves" option in the UCI "go" command.
|
||||
This means that it is possible to ask Glaurung to exclude some
|
||||
moves from its analysis, or to restrict its analysis to just a
|
||||
handful of moves selected by the user. This feature must also be
|
||||
supported by the GUI under which Glaurung is run. Glaurung's own
|
||||
GUI does currently not support this feature.
|
||||
|
||||
* Chess960 support now works. The program still plays this game
|
||||
very badly, because of lack of opening knowledge.
|
||||
|
||||
* Much more aggressive pruning in the last few plies of the main
|
||||
search.
|
||||
|
||||
* Somewhat better scaling on multi-CPU systems, and support for up
|
||||
to 8 CPUs.
|
||||
|
||||
* Lots of new UCI parameters.
|
||||
|
||||
* Improved time managment, especially in games with pondering on
|
||||
(i.e. when the engine is allowed to think when it's the
|
||||
opponent's turn to move).
|
||||
|
||||
* Some evaluation improvements, and some new basic endgame
|
||||
patterns.
|
||||
|
||||
* The program should no longer crash if the game lasts longer than
|
||||
1000 plies.
|
||||
|
||||
* Many minor bug fixes and other tiny improvements throughout the
|
||||
code.
|
||||
|
||||
* More generously commented code, and numerous cosmetic changes in
|
||||
coding style.
|
||||
|
||||
2007-11-22: Glaurung 2.0.1
|
||||
--------------------------
|
||||
|
||||
* Fixed (or so I hope) a bug which would occasionally cause one of
|
||||
the search threads to get stuck forever in its idle loop.
|
||||
|
||||
2008-05-14: Glaurung 2.1
|
||||
------------------------
|
||||
|
||||
This version contains far too many changes to list them all, but most
|
||||
of them are minor and cosmetic. The most important and noticable
|
||||
changes are a lot of new UCI parameters, and many improvements in the
|
||||
evaluation function. The highlights are:
|
||||
|
||||
* Extensive changes in the evaluation function. The addition of
|
||||
king safety is the most important improvement, but there are also
|
||||
numerous little improvements elsewhere in the evaluation. There
|
||||
is still much work left to do in the evaluation function, though.
|
||||
Space and development are still missing, and the tuning is likely
|
||||
to be very poor. Currently, the program is optimized for an
|
||||
entertaining style rather than maximum strength.
|
||||
|
||||
* More accurate forward pruning. The previous version used the
|
||||
null move refutation move to improve the pruning accuracy by
|
||||
means of a very simple trick: It did not allow pruning of any
|
||||
moves with the piece captured by the null move refutation move.
|
||||
In Glaurung 2.1, this has been enhanced: It does not allow
|
||||
pruning of moves which defend the destination square of the null
|
||||
move refutation move, nor of moves which block the ray of the
|
||||
piece in the case that the moving piece in the null move
|
||||
refutation move is a slider.
|
||||
|
||||
* More conservative use of LMR at PV nodes. The previous version
|
||||
searched the first 6 moves with full depth, 2.1 by default
|
||||
searches the first 14 moves with full depth (but there is a new
|
||||
UCI parameter for configuring this). I am not at all sure
|
||||
whether this is an improvement. More thorough testing is
|
||||
required.
|
||||
|
||||
* Feedback from the evaluation to the search. The search passes an
|
||||
object of type 'EvalInfo' to the eval, and the eval fills this
|
||||
struct with various potentially useful information (like the sets
|
||||
of squares attacked by each piece type, the middle game and
|
||||
endgame components of the eval, etc.). At the moment, almost
|
||||
none of this information is actually used by the search. The
|
||||
only exception is that the evaluation function is now used to
|
||||
adjust the futility pruning margin in the quiescence search.
|
||||
|
||||
* Less extensions. This hurts the programs performance a lot in most
|
||||
test suites, but I hope it improves the branching factor in deep
|
||||
searches.
|
||||
|
||||
* A very long list of new UCI parameters, especially for tuning the
|
||||
evaluation.
|
||||
USE_COMPACT_ROOK_ATTACKS.
|
||||
|
||||
|
||||
6. Terms of use
|
||||
---------------
|
||||
|
||||
Glaurung is free, and distributed under the GNU General Public License
|
||||
Stockfish is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Glaurung in
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
@@ -324,5 +96,4 @@ Copying.txt.
|
||||
7. Feedback
|
||||
-----------
|
||||
|
||||
The author's e-mail address is tord@glaurungchess.com
|
||||
|
||||
The author's e-mail address is mcostalba@gmail.com
|
||||
|
||||
+23
-18
@@ -1,14 +1,15 @@
|
||||
# Glaurung, a UCI chess playing engine.
|
||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
# Copyright (C) 2004-2007 Tord Romstad
|
||||
# Copyright (C) 2008 Marco Costalba
|
||||
|
||||
# This file is part of Glaurung.
|
||||
# This file is part of Stockfish.
|
||||
#
|
||||
# Glaurung is free software: you can redistribute it and/or modify
|
||||
# Stockfish is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Glaurung is distributed in the hope that it will be useful,
|
||||
# Stockfish is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
@@ -21,11 +22,11 @@
|
||||
### Files
|
||||
###
|
||||
|
||||
EXE = glaurung
|
||||
EXE = stockfish
|
||||
|
||||
OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
position.o square.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||
|
||||
|
||||
@@ -35,17 +36,17 @@ OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
|
||||
all: $(EXE) .depend
|
||||
|
||||
clean:
|
||||
$(RM) *.o .depend glaurung
|
||||
clean:
|
||||
$(RM) *.o .depend stockfish
|
||||
|
||||
|
||||
###
|
||||
### Compiler:
|
||||
###
|
||||
|
||||
CXX = g++
|
||||
# CXX = g++
|
||||
# CXX = g++-4.2
|
||||
# CXX = icpc
|
||||
CXX = icpc
|
||||
|
||||
|
||||
###
|
||||
@@ -78,7 +79,11 @@ CXXFLAGS += -Wall -g
|
||||
# General optimization flags. Note that -O2 might be faster than -O3 on some
|
||||
# systems; this requires testing.
|
||||
|
||||
CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fstrict-aliasing
|
||||
CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fno-strict-aliasing
|
||||
|
||||
# Disable most annoying warnings for the Intel C++ compiler
|
||||
|
||||
CXXFLAGS += -wd383,869,981
|
||||
|
||||
|
||||
# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
|
||||
@@ -88,16 +93,16 @@ CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fstrict-aliasing
|
||||
|
||||
# Profiler guided optimization with the Intel C++ compiler. To use it, first
|
||||
# create the directory ./profdata if it does not already exist, and delete its
|
||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
||||
# resulting binary for a while (for instance, do ./glaurung bench 128 1, and
|
||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
||||
# resulting binary for a while (for instance, do ./stockfish bench 128 1, and
|
||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
||||
# recompile with -prof_use.
|
||||
|
||||
# CXXFLAGS += -prof_gen -prof_dir ./profdata
|
||||
# CXXFLAGS += -prof_gen -prof_dir profdata
|
||||
# CXXFLAGS += -prof_use -prof_dir ./profdata
|
||||
|
||||
|
||||
# Profiler guided optimization with GCC. I've never been able to make this
|
||||
# Profiler guided optimization with GCC. I've never been able to make this
|
||||
# work.
|
||||
|
||||
# CXXFLAGS += -fprofile-generate
|
||||
@@ -125,7 +130,7 @@ LDFLAGS += -lm -lpthread
|
||||
# LDFLAGS += -arch x86_64
|
||||
|
||||
|
||||
# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
|
||||
# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
|
||||
# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
|
||||
|
||||
# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
|
||||
+91
-31
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -20,6 +21,9 @@
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "search.h"
|
||||
@@ -31,7 +35,8 @@
|
||||
//// Variables
|
||||
////
|
||||
|
||||
const std::string BenchmarkPositions[15] = {
|
||||
const std::string BenchmarkPositions[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
@@ -48,44 +53,99 @@ const std::string BenchmarkPositions[15] = {
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||
};
|
||||
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// benchmark() runs a simple benchmark by letting Glaurung analyze 15
|
||||
/// positions for 60 seconds each. There are two parameters; the
|
||||
/// transposition table size and the number of search threads that should
|
||||
/// be used. The analysis is written to a file named bench.txt.
|
||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||
/// of positions for a given time each. There are four parameters; the
|
||||
/// transposition table size, the number of search threads that should
|
||||
/// be used, the time in seconds spent for each position (optional, default
|
||||
/// is 60) and an optional file name where to look for positions in fen
|
||||
/// format (default are the BenchmarkPositions defined above).
|
||||
/// The analysis is written to a file named bench.txt.
|
||||
|
||||
void benchmark(const std::string &ttSize, const std::string &threads) {
|
||||
Position pos;
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int i;
|
||||
void benchmark(const std::string& commandLine) {
|
||||
|
||||
i = atoi(ttSize.c_str());
|
||||
if(i < 4 || i > 1024) {
|
||||
std::cerr << "The hash table size must be between 4 and 1024" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
std::istringstream csVal(commandLine);
|
||||
std::istringstream csStr(commandLine);
|
||||
std::string ttSize, threads, fileName, limitType;
|
||||
int val, secsPerPos, maxDepth, maxNodes;
|
||||
|
||||
csStr >> ttSize;
|
||||
csVal >> val;
|
||||
if (val < 4 || val > 1024)
|
||||
{
|
||||
std::cerr << "The hash table size must be between 4 and 1024" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
i = atoi(threads.c_str());
|
||||
if(i < 1 || i > THREAD_MAX) {
|
||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
csStr >> threads;
|
||||
csVal >> val;
|
||||
if (val < 1 || val > THREAD_MAX)
|
||||
{
|
||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
set_option_value("Hash", ttSize);
|
||||
set_option_value("Threads", threads);
|
||||
set_option_value("OwnBook", "false");
|
||||
set_option_value("Use Search Log", "true");
|
||||
set_option_value("Search Log Filename", "bench.txt");
|
||||
|
||||
for(i = 0; i < 15; i++) {
|
||||
pos.from_fen(BenchmarkPositions[i]);
|
||||
think(pos, true, false, 0, 0, 0, 0, 0, 60000, moves);
|
||||
csVal >> val;
|
||||
csVal >> fileName;
|
||||
csVal >> limitType;
|
||||
|
||||
secsPerPos = maxDepth = maxNodes = 0;
|
||||
|
||||
if (limitType == "time")
|
||||
secsPerPos = val * 1000;
|
||||
else if (limitType == "depth")
|
||||
maxDepth = val;
|
||||
else
|
||||
maxNodes = val;
|
||||
|
||||
std::vector<std::string> positions;
|
||||
|
||||
if (fileName != "default")
|
||||
{
|
||||
std::ifstream fenFile(fileName.c_str());
|
||||
if (!fenFile.is_open())
|
||||
{
|
||||
std::cerr << "Unable to open positions file " << fileName
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
std::string pos;
|
||||
while (fenFile.good())
|
||||
{
|
||||
std::getline(fenFile, pos);
|
||||
if (!pos.empty())
|
||||
positions.push_back(pos);
|
||||
}
|
||||
fenFile.close();
|
||||
} else
|
||||
for (int i = 0; i < 16; i++)
|
||||
positions.push_back(std::string(BenchmarkPositions[i]));
|
||||
|
||||
int startTime = get_system_time();
|
||||
std::vector<std::string>::iterator it;
|
||||
int cnt = 1;
|
||||
int64_t totalNodes = 0;
|
||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||
{
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Position pos(*it);
|
||||
std::cout << "\nProcessing position " << cnt << '/' << positions.size() << std::endl << std::endl;
|
||||
think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves);
|
||||
totalNodes += nodes_searched();
|
||||
}
|
||||
|
||||
std::cout << "\nProcessing time (ms) " << get_system_time() - startTime << std::endl
|
||||
<< "Nodes searched " << totalNodes << std::endl
|
||||
<< "Press any key to exit" << std::endl;
|
||||
std::cin >> fileName;
|
||||
}
|
||||
|
||||
+8
-8
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -31,7 +32,6 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void benchmark(const std::string &ttSize, const std::string &threads);
|
||||
|
||||
extern void benchmark(const std::string& commandLine);
|
||||
|
||||
#endif // !defined(BENCHMARK_H_INCLUDED)
|
||||
|
||||
+26
-24
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -52,11 +53,11 @@ namespace {
|
||||
Bitboard wk_attacks() const;
|
||||
Bitboard bk_attacks() const;
|
||||
Bitboard pawn_attacks() const;
|
||||
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
|
||||
|
||||
Result *Bitbase;
|
||||
const int IndexMax = 2*24*64*64;
|
||||
@@ -68,7 +69,7 @@ namespace {
|
||||
Result classify_btm(const KPKPosition &p);
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
int compress_result(Result r);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -88,7 +89,8 @@ void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||
int i, j, b;
|
||||
for(i = 0; i < 24576; i++) {
|
||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
||||
bitbase[i] = b;
|
||||
assert(b == int(uint8_t(b)));
|
||||
bitbase[i] = (uint8_t)b;
|
||||
}
|
||||
|
||||
// Release allocated memory:
|
||||
@@ -112,7 +114,7 @@ namespace {
|
||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
||||
sideToMove);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
||||
@@ -136,7 +138,7 @@ namespace {
|
||||
if(sideToMove == BLACK) {
|
||||
Bitboard wka = this->wk_attacks();
|
||||
Bitboard bka = this->bk_attacks();
|
||||
|
||||
|
||||
// Case 1: Stalemate
|
||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
@@ -165,7 +167,7 @@ namespace {
|
||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Bitboard KPKPosition::wk_attacks() const {
|
||||
return StepAttackBB[WK][whiteKingSquare];
|
||||
@@ -203,7 +205,7 @@ namespace {
|
||||
bool next_iteration() {
|
||||
KPKPosition p;
|
||||
int previousUnknownCount = UnknownCount;
|
||||
|
||||
|
||||
for(int i = 0; i < IndexMax; i++)
|
||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
||||
p.from_index(i);
|
||||
@@ -230,7 +232,7 @@ namespace {
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
|
||||
|
||||
// King moves
|
||||
b = p.wk_attacks();
|
||||
while(b) {
|
||||
@@ -259,14 +261,14 @@ namespace {
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
@@ -278,20 +280,20 @@ namespace {
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
@@ -344,5 +346,5 @@ namespace {
|
||||
int compress_result(Result r) {
|
||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+7
-6
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+124
-122
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,70 +22,22 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#include <intrin.h>
|
||||
#ifdef _WIN64
|
||||
#pragma intrinsic(_BitScanForward64)
|
||||
#else
|
||||
#pragma intrinsic(_BitScanForward)
|
||||
#endif
|
||||
#define USING_INTRINSICS
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = {BlackSquaresBB, WhiteSquaresBB};
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
},
|
||||
{
|
||||
Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{
|
||||
Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{
|
||||
EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
@@ -126,27 +79,27 @@ const int RShift[64] = {
|
||||
#else // if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||
0x410201ce5c030092ULL
|
||||
};
|
||||
|
||||
@@ -190,7 +143,7 @@ const uint64_t BMult[64] = {
|
||||
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||
0xdc01f6dca4bebbdcULL,
|
||||
};
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
@@ -202,27 +155,27 @@ const int BShift[64] = {
|
||||
#else // if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
|
||||
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
|
||||
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
|
||||
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
|
||||
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
|
||||
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
|
||||
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
|
||||
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
|
||||
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
|
||||
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
|
||||
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
|
||||
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
|
||||
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
|
||||
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
|
||||
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
|
||||
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
|
||||
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
|
||||
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
|
||||
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
|
||||
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
|
||||
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
|
||||
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
|
||||
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
|
||||
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
|
||||
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
|
||||
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
|
||||
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
|
||||
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
|
||||
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
|
||||
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
|
||||
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
|
||||
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
|
||||
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
|
||||
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
|
||||
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
|
||||
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
|
||||
0xa08520292120600ULL
|
||||
};
|
||||
|
||||
@@ -239,8 +192,8 @@ Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
Bitboard BAttacks[0x1480];
|
||||
|
||||
Bitboard SetMaskBB[64];
|
||||
Bitboard ClearMaskBB[64];
|
||||
Bitboard SetMaskBB[65];
|
||||
Bitboard ClearMaskBB[65];
|
||||
|
||||
Bitboard StepAttackBB[16][64];
|
||||
Bitboard RayBB[64][8];
|
||||
@@ -259,6 +212,7 @@ Bitboard QueenPseudoAttacks[64];
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
void init_masks();
|
||||
void init_ray_bitboards();
|
||||
void init_attacks();
|
||||
@@ -274,7 +228,7 @@ namespace {
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
void init_file_and_rank_attacks();
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
@@ -320,9 +274,9 @@ void init_bitboards() {
|
||||
#if defined(USE_FOLDED_BITSCAN)
|
||||
|
||||
static const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||
58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
@@ -339,6 +293,43 @@ Square first_1(Bitboard b) {
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
};
|
||||
};
|
||||
|
||||
// WARNING: Needs -fno-strict-aliasing compiler option
|
||||
Square pop_1st_bit(Bitboard *bb) {
|
||||
|
||||
b_union u;
|
||||
uint32_t b;
|
||||
|
||||
u.b = *bb;
|
||||
|
||||
if (u.l)
|
||||
{
|
||||
b = u.l;
|
||||
*((uint32_t*)bb) = b & (b - 1);
|
||||
b ^= (b - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
b = u.h;
|
||||
*((uint32_t*)bb+1) = b & (b - 1); // Little endian only?
|
||||
b = ~(b ^ (b - 1));
|
||||
}
|
||||
return Square(BitTable[(b * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Bitboard bb = *b ^ (*b - 1);
|
||||
uint32_t fold = int(bb) ^ int(bb >> 32);
|
||||
@@ -346,6 +337,8 @@ Square pop_1st_bit(Bitboard *b) {
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
static const int BitTable[64] = {
|
||||
@@ -369,7 +362,7 @@ Square first_1(Bitboard b) {
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
#endif // defined(USE_FOLDED_BITSCAN)
|
||||
@@ -383,6 +376,8 @@ namespace {
|
||||
// be necessary to touch any of them.
|
||||
|
||||
void init_masks() {
|
||||
SetMaskBB[SQ_NONE] = 0ULL;
|
||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
@@ -398,7 +393,7 @@ namespace {
|
||||
|
||||
void init_ray_bitboards() {
|
||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||
for(int i = 0; i < 128; i = i + 9 & ~8) {
|
||||
for(int i = 0; i < 128; i = (i + 9) & ~8) {
|
||||
for(int j = 0; j < 8; j++) {
|
||||
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
||||
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
@@ -417,7 +412,7 @@ namespace {
|
||||
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
||||
};
|
||||
|
||||
|
||||
for(i = 0; i < 64; i++) {
|
||||
for(j = 0; j <= int(BK); j++) {
|
||||
StepAttackBB[j][i] = EmptyBoardBB;
|
||||
@@ -483,14 +478,21 @@ namespace {
|
||||
Bitboard b;
|
||||
for(i = 0; i < 64; i++) {
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
j = (1 << (32 - shift[i]));
|
||||
#else
|
||||
j = (1 << (64 - shift[i]));
|
||||
#endif
|
||||
|
||||
for(k = 0; k < j; k++) {
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index +
|
||||
(unsigned(int(b) * int(mult[i]) ^
|
||||
int(b >> 32) * int(mult[i] >> 32))
|
||||
attacks[index +
|
||||
(unsigned(int(b) * int(mult[i]) ^
|
||||
int(b >> 32) * int(mult[i] >> 32))
|
||||
>> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#else
|
||||
@@ -502,7 +504,7 @@ namespace {
|
||||
index += j;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void init_pseudo_attacks() {
|
||||
Square s;
|
||||
@@ -537,5 +539,5 @@ namespace {
|
||||
}
|
||||
}
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
|
||||
}
|
||||
|
||||
+126
-57
@@ -1,17 +1,19 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,15 +27,37 @@
|
||||
//// Defines
|
||||
////
|
||||
|
||||
// Comment following define if you prefer manually adjust
|
||||
// platform macros defined below
|
||||
#define AUTO_CONFIGURATION
|
||||
|
||||
// Quiet a warning on Intel compiler
|
||||
#if !defined(__SIZEOF_INT__ )
|
||||
#define __SIZEOF_INT__ 0
|
||||
#endif
|
||||
|
||||
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
||||
#if defined(__x86_64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
#if !defined(AUTO_CONFIGURATION) || defined(IS_64BIT)
|
||||
|
||||
//#define USE_COMPACT_ROOK_ATTACKS
|
||||
//#define USE_32BIT_ATTACKS
|
||||
//#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
|
||||
#define BITCOUNT_SWAR_64
|
||||
//#define BITCOUNT_SWAR_32
|
||||
//#define BITCOUNT_LOOP
|
||||
|
||||
#else
|
||||
|
||||
#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
#define BITCOUNT_SWAR_32
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
@@ -60,8 +84,7 @@ const Bitboard EmptyBoardBB = 0ULL;
|
||||
|
||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
extern const Bitboard SquaresByColorBB[2];
|
||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||
@@ -72,9 +95,21 @@ const Bitboard FileFBB = 0x2020202020202020ULL;
|
||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||
|
||||
extern const Bitboard FileBB[8];
|
||||
extern const Bitboard NeighboringFilesBB[8];
|
||||
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard Rank1BB = 0xFFULL;
|
||||
const Bitboard Rank2BB = 0xFF00ULL;
|
||||
@@ -85,12 +120,38 @@ const Bitboard Rank6BB = 0xFF0000000000ULL;
|
||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||
|
||||
extern const Bitboard RankBB[8];
|
||||
extern const Bitboard RelativeRankBB[2][8];
|
||||
extern const Bitboard InFrontBB[2][8];
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
extern Bitboard SetMaskBB[64];
|
||||
extern Bitboard ClearMaskBB[64];
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{ EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
extern Bitboard SetMaskBB[65];
|
||||
extern Bitboard ClearMaskBB[65];
|
||||
|
||||
extern Bitboard StepAttackBB[16][64];
|
||||
extern Bitboard RayBB[64][8];
|
||||
@@ -100,16 +161,20 @@ extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard OutpostMask[2][64];
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
extern Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
|
||||
#else
|
||||
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
extern const uint64_t BMult[64];
|
||||
extern const uint64_t BMult[64];
|
||||
extern const int BShift[64];
|
||||
extern Bitboard BMask[64];
|
||||
extern int BAttackIndex[64];
|
||||
@@ -124,29 +189,19 @@ extern Bitboard QueenPseudoAttacks[64];
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// setting and clearing bits.
|
||||
|
||||
inline Bitboard set_mask_bb(Square s) {
|
||||
// return 1ULL << s;
|
||||
return SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard clear_mask_bb(Square s) {
|
||||
// return ~set_mask_bb(s);
|
||||
return ClearMaskBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||
return b & set_mask_bb(s);
|
||||
return b & SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline void set_bit(Bitboard *b, Square s) {
|
||||
*b |= set_mask_bb(s);
|
||||
*b |= SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline void clear_bit(Bitboard *b, Square s) {
|
||||
*b &= clear_mask_bb(s);
|
||||
*b &= ClearMaskBB[s];
|
||||
}
|
||||
|
||||
|
||||
@@ -181,7 +236,7 @@ inline Bitboard neighboring_files_bb(File f) {
|
||||
inline Bitboard neighboring_files_bb(Square s) {
|
||||
return neighboring_files_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// this_and_neighboring_files_bb takes a file or a square as input, and
|
||||
/// returns a bitboard representing all squares on the given and neighboring
|
||||
@@ -198,7 +253,7 @@ inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
|
||||
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
|
||||
/// representing all squares on the given rank from the given color's point of
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
|
||||
/// rank.
|
||||
|
||||
@@ -222,6 +277,19 @@ inline Bitboard in_front_bb(Color c, Square s) {
|
||||
}
|
||||
|
||||
|
||||
/// behind_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks behind of the rank
|
||||
/// (or square), from the given color's point of view.
|
||||
|
||||
inline Bitboard behind_bb(Color c, Rank r) {
|
||||
return InFrontBB[opposite_color(c)][r];
|
||||
}
|
||||
|
||||
inline Bitboard behind_bb(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), square_rank(s));
|
||||
}
|
||||
|
||||
|
||||
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
||||
/// given direction from a given square.
|
||||
|
||||
@@ -256,9 +324,9 @@ inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] +
|
||||
return RAttacks[RAttackIndex[s] +
|
||||
(unsigned(int(b) * int(RMult[s]) ^
|
||||
int(b >> 32) * int(RMult[s] >> 32))
|
||||
int(b >> 32) * int(RMult[s] >> 32))
|
||||
>> RShift[s])];
|
||||
}
|
||||
|
||||
@@ -275,9 +343,9 @@ inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
(unsigned(int(b) * int(BMult[s]) ^
|
||||
int(b >> 32) * int(BMult[s] >> 32))
|
||||
int(b >> 32) * int(BMult[s] >> 32))
|
||||
>> BShift[s])];
|
||||
}
|
||||
|
||||
@@ -305,9 +373,9 @@ inline Bitboard squares_between(Square s1, Square s2) {
|
||||
}
|
||||
|
||||
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// bitboard representing all squares along the line in front of the square,
|
||||
/// from the point of view of the given color. For instance,
|
||||
/// from the point of view of the given color. For instance,
|
||||
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
|
||||
/// e3, e2 and e1 set.
|
||||
|
||||
@@ -324,8 +392,8 @@ inline Bitboard squares_behind(Color c, Square s) {
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn.
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
@@ -342,7 +410,7 @@ inline Bitboard outpost_mask(Color c, Square s) {
|
||||
}
|
||||
|
||||
|
||||
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
|
||||
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
|
||||
/// which can be used to test whether a pawn on the given square is isolated.
|
||||
|
||||
inline Bitboard isolated_pawn_mask(Square s) {
|
||||
@@ -368,24 +436,25 @@ inline int count_1s_max_15(Bitboard b) {
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v = v - ((v >> 1) & 0x55555555);
|
||||
w = w - ((w >> 1) & 0x55555555);
|
||||
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||||
w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
|
||||
v = (v + (v >> 4)) & 0x0F0F0F0F;
|
||||
w = (w + (w >> 4)) & 0x0F0F0F0F;
|
||||
v = ((v+w) * 0x01010101) >> 24; // mul is fast on amd procs
|
||||
return int(v);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||
v *= 0x01010101; // mul is fast on amd procs
|
||||
return int(v >> 24);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v = v - ((v >> 1) & 0x55555555);
|
||||
w = w - ((w >> 1) & 0x55555555);
|
||||
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||||
w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
|
||||
v = ((v+w) * 0x11111111) >> 28;
|
||||
return int(v);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v += w; // 0-8 in 4 bits
|
||||
v *= 0x11111111;
|
||||
return int(v >> 28);
|
||||
}
|
||||
|
||||
#elif defined(BITCOUNT_SWAR_64)
|
||||
|
||||
+73
-59
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -29,7 +30,6 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
|
||||
#include "book.h"
|
||||
#include "mersenne.h"
|
||||
@@ -317,30 +317,31 @@ namespace {
|
||||
|
||||
|
||||
/// Indices to the Random64[] array
|
||||
|
||||
|
||||
const int RandomPiece = 0;
|
||||
const int RandomCastle = 768;
|
||||
const int RandomEnPassant = 772;
|
||||
const int RandomTurn = 780;
|
||||
|
||||
|
||||
|
||||
/// Convert pieces to the range 0..1
|
||||
|
||||
|
||||
const int PieceTo12[] = {
|
||||
0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11
|
||||
};
|
||||
|
||||
|
||||
/// Prototypes
|
||||
|
||||
|
||||
uint64_t book_key(const Position &pos);
|
||||
uint64_t book_piece_key(Piece p, Square s);
|
||||
uint64_t book_castle_key(const Position &pos);
|
||||
uint64_t book_ep_key(const Position &pos);
|
||||
uint64_t book_color_key(const Position &pos);
|
||||
|
||||
uint64_t read_integer(FILE *file, int size);
|
||||
|
||||
uint16_t read_integer16(std::ifstream& file);
|
||||
uint64_t read_integer64(std::ifstream& file);
|
||||
uint64_t read_integer(std::ifstream& file, int size);
|
||||
}
|
||||
|
||||
|
||||
@@ -351,27 +352,26 @@ namespace {
|
||||
|
||||
/// Constructor
|
||||
|
||||
Book::Book() {
|
||||
bookFile = NULL;
|
||||
bookSize = 0;
|
||||
}
|
||||
Book::Book() : bookSize(0) {}
|
||||
|
||||
|
||||
/// Book::open() opens a book file with a given file name.
|
||||
|
||||
void Book::open(const std::string &fName) {
|
||||
|
||||
fileName = fName;
|
||||
bookFile = fopen(fileName.c_str(), "rb");
|
||||
if(bookFile != NULL) {
|
||||
if(fseek(bookFile, 0, SEEK_END) == -1) {
|
||||
bookFile.open(fileName.c_str(), std::ifstream::in | std::ifstream::binary);
|
||||
if (!bookFile.is_open())
|
||||
return;
|
||||
|
||||
bookFile.seekg(0, std::ios::end);
|
||||
bookSize = bookFile.tellg() / 16;
|
||||
bookFile.seekg(0, std::ios::beg);
|
||||
|
||||
if (!bookFile.good())
|
||||
{
|
||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
bookSize = ftell(bookFile) / 16;
|
||||
if(bookSize == -1) {
|
||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -379,17 +379,17 @@ void Book::open(const std::string &fName) {
|
||||
/// Book::close() closes the currently open book file.
|
||||
|
||||
void Book::close() {
|
||||
if(bookFile != NULL && fclose(bookFile) == EOF) {
|
||||
std::cerr << "Failed to close book file" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (bookFile.is_open())
|
||||
bookFile.close();
|
||||
}
|
||||
|
||||
|
||||
/// Book::is_open() tests whether a book file has been opened.
|
||||
|
||||
bool Book::is_open() const {
|
||||
return bookFile != NULL && bookSize != 0;
|
||||
|
||||
return bookFile.is_open() && bookSize != 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -397,9 +397,10 @@ bool Book::is_open() const {
|
||||
/// or the empty string if no book is open.
|
||||
|
||||
const std::string Book::file_name() const {
|
||||
return this->is_open()? fileName : "";
|
||||
|
||||
return bookFile.is_open() ? fileName : "";
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found.
|
||||
@@ -476,19 +477,21 @@ int Book::find_key(uint64_t key) const {
|
||||
/// file. The book entry is copied to the first input parameter.
|
||||
|
||||
void Book::read_entry(BookEntry& entry, int n) const {
|
||||
assert(n >= 0 && n < bookSize);
|
||||
assert(bookFile != NULL);
|
||||
|
||||
if(fseek(bookFile, n*16, SEEK_SET) == -1) {
|
||||
assert(n >= 0 && n < bookSize);
|
||||
assert(bookFile.is_open());
|
||||
|
||||
bookFile.seekg(n*16, std::ios_base::beg);
|
||||
if (!bookFile.good())
|
||||
{
|
||||
std::cerr << "Failed to read book entry at index " << n << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
entry.key = read_integer(bookFile, 8);
|
||||
entry.move = read_integer(bookFile, 2);
|
||||
entry.count = read_integer(bookFile, 2);
|
||||
entry.n = read_integer(bookFile, 2);
|
||||
entry.sum = read_integer(bookFile, 2);
|
||||
entry.key = read_integer64(bookFile);
|
||||
entry.move = read_integer16(bookFile);
|
||||
entry.count = read_integer16(bookFile);
|
||||
entry.n = read_integer16(bookFile);
|
||||
entry.sum = read_integer16(bookFile);
|
||||
}
|
||||
|
||||
|
||||
@@ -521,7 +524,7 @@ namespace {
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint64_t book_piece_key(Piece p, Square s) {
|
||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1)*64 + int(s)];
|
||||
@@ -542,37 +545,48 @@ namespace {
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint64_t book_ep_key(const Position &pos) {
|
||||
return (pos.ep_square() == SQ_NONE)?
|
||||
0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())];
|
||||
}
|
||||
|
||||
|
||||
|
||||
uint64_t book_color_key(const Position &pos) {
|
||||
return (pos.side_to_move() == WHITE)? Random64[RandomTurn] : 0ULL;
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer(FILE *file, int size) {
|
||||
uint64_t n = 0ULL;;
|
||||
int i;
|
||||
int b;
|
||||
|
||||
assert(file != NULL);
|
||||
assert(size > 0 && size <= 8);
|
||||
uint16_t read_integer16(std::ifstream& file) {
|
||||
|
||||
for(i = 0; i < size; i++) {
|
||||
b = fgetc(file);
|
||||
if(b == EOF) {
|
||||
uint64_t n = read_integer(file, 2);
|
||||
assert(n == (uint16_t)n);
|
||||
return (uint16_t)n;
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer64(std::ifstream& file) {
|
||||
|
||||
return read_integer(file, 8);
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer(std::ifstream& file, int size) {
|
||||
|
||||
char buf[8];
|
||||
file.read(buf, size);
|
||||
|
||||
if (!file.good())
|
||||
{
|
||||
std::cerr << "Failed to read " << size << " bytes from book file"
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
assert(b >= 0 && b < 256);
|
||||
n = (n << 8) | b;
|
||||
}
|
||||
// Numbers are stored in little endian format
|
||||
uint64_t n = 0ULL;
|
||||
for (int i = 0; i < size; i++)
|
||||
n = (n << 8) + (unsigned char)buf[i];
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+9
-7
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -32,6 +33,7 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
@@ -74,7 +76,7 @@ private:
|
||||
void read_entry(BookEntry &entry, int n) const;
|
||||
|
||||
std::string fileName;
|
||||
FILE *bookFile;
|
||||
mutable std::ifstream bookFile;
|
||||
int bookSize;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// color_is_ok(), for debugging:
|
||||
|
||||
bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
+13
-22
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -20,20 +21,14 @@
|
||||
#if !defined(COLOR_H_INCLUDED)
|
||||
#define COLOR_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Color {
|
||||
WHITE,
|
||||
BLACK,
|
||||
WHITE,
|
||||
BLACK,
|
||||
COLOR_NONE
|
||||
};
|
||||
|
||||
@@ -43,18 +38,14 @@ enum Color {
|
||||
////
|
||||
|
||||
inline Color operator+ (Color c, int i) { return Color(int(c) + i); }
|
||||
inline void operator++ (Color &c, int i) { c = Color(int(c) + 1); }
|
||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern bool color_is_ok(Color c);
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
#endif // !defined(COLOR_H_INCLUDED)
|
||||
|
||||
+7
-6
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+7
-6
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+20
-10
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -37,8 +38,8 @@ enum Direction {
|
||||
};
|
||||
|
||||
enum SignedDirection {
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
||||
SIGNED_DIR_NONE = 8
|
||||
@@ -57,9 +58,11 @@ extern uint8_t SignedDirectionTable[64][64];
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Direction &d, int) { d = Direction(int(d) + 1); }
|
||||
inline void operator++ (Direction& d, int) {
|
||||
d = Direction(int(d) + 1);
|
||||
}
|
||||
|
||||
inline void operator++ (SignedDirection &d, int) {
|
||||
inline void operator++ (SignedDirection& d, int) {
|
||||
d = SignedDirection(int(d) + 1);
|
||||
}
|
||||
|
||||
@@ -71,6 +74,13 @@ inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline int direction_is_diagonal(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] & 2;
|
||||
}
|
||||
|
||||
inline bool direction_is_straight(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] < 2;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
|
||||
+546
-473
File diff suppressed because it is too large
Load Diff
+70
-185
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -33,149 +34,61 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Abstract base class for all special endgame evaluation functions:
|
||||
enum EndgameType {
|
||||
|
||||
class EndgameEvaluationFunction {
|
||||
// Evaluation functions
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
// Scaling functions
|
||||
KBPK, // KBP vs K
|
||||
KQKRP, // KQ vs KRP
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
/// Template abstract base class for all special endgame functions
|
||||
|
||||
template<typename T>
|
||||
class EndgameFunctionBase {
|
||||
public:
|
||||
EndgameEvaluationFunction(Color c);
|
||||
virtual ~EndgameEvaluationFunction() { }
|
||||
|
||||
virtual Value apply(const Position &pos) =0;
|
||||
EndgameFunctionBase(Color c) : strongerSide(c) { weakerSide = opposite_color(strongerSide); }
|
||||
virtual ~EndgameFunctionBase() {}
|
||||
virtual T apply(const Position&) = 0;
|
||||
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
|
||||
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
||||
|
||||
/// Subclasses for various concrete endgames:
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
class KXKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KXKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
/// Templates subclass for various concrete endgames
|
||||
|
||||
template<EndgameType>
|
||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||
Value apply(const Position&);
|
||||
};
|
||||
|
||||
// KBN vs K:
|
||||
class KBNKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KBNKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KP vs K:
|
||||
class KPKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KPKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KP:
|
||||
class KRKPEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKPEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KB:
|
||||
class KRKBEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKBEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KN:
|
||||
class KRKNEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKNEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KQ vs KR:
|
||||
class KQKREvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KQKREvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
|
||||
/// Abstract base class for all evaluation scaling functions:
|
||||
|
||||
class ScalingFunction {
|
||||
public:
|
||||
ScalingFunction(Color c);
|
||||
virtual ~ScalingFunction() { }
|
||||
|
||||
virtual ScaleFactor apply(const Position &pos) =0;
|
||||
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
|
||||
/// Subclasses for various concrete endgames:
|
||||
|
||||
// KBP vs K:
|
||||
class KBPKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KQ vs KRP:
|
||||
class KQKRPScalingFunction: public ScalingFunction {
|
||||
public:
|
||||
KQKRPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KRP vs KR:
|
||||
class KRPKRScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KRPKRScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KRPP vs KRP:
|
||||
class KRPPKRPScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KRPPKRPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// King and pawns vs king:
|
||||
class KPsKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KPsKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBP vs KB:
|
||||
class KBPKBScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKBScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBP vs KN:
|
||||
class KBPKNScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKNScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KNP vs K:
|
||||
class KNPKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KNPKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KP vs KP:
|
||||
class KPKPScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KPKPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
template<EndgameType>
|
||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||
ScaleFactor apply(const Position&);
|
||||
};
|
||||
|
||||
|
||||
@@ -183,54 +96,26 @@ public:
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
extern KXKEvaluationFunction EvaluateKXK, EvaluateKKX;
|
||||
|
||||
// KBN vs K:
|
||||
extern KBNKEvaluationFunction EvaluateKBNK, EvaluateKKBN;
|
||||
|
||||
// KP vs K:
|
||||
extern KPKEvaluationFunction EvaluateKPK, EvaluateKKP;
|
||||
|
||||
// KR vs KP:
|
||||
extern KRKPEvaluationFunction EvaluateKRKP, EvaluateKPKR;
|
||||
|
||||
// KR vs KB:
|
||||
extern KRKBEvaluationFunction EvaluateKRKB, EvaluateKBKR;
|
||||
|
||||
// KR vs KN:
|
||||
extern KRKNEvaluationFunction EvaluateKRKN, EvaluateKNKR;
|
||||
|
||||
// KQ vs KR:
|
||||
extern KQKREvaluationFunction EvaluateKQKR, EvaluateKRKQ;
|
||||
|
||||
// KBP vs K:
|
||||
extern KBPKScalingFunction ScaleKBPK, ScaleKKBP;
|
||||
|
||||
// KQ vs KRP:
|
||||
extern KQKRPScalingFunction ScaleKQKRP, ScaleKRPKQ;
|
||||
|
||||
// KRP vs KR:
|
||||
extern KRPKRScalingFunction ScaleKRPKR, ScaleKRKRP;
|
||||
|
||||
// KRPP vs KRP:
|
||||
extern KRPPKRPScalingFunction ScaleKRPPKRP, ScaleKRPKRPP;
|
||||
|
||||
// King and pawns vs king:
|
||||
extern KPsKScalingFunction ScaleKPsK, ScaleKKPs;
|
||||
|
||||
// KBP vs KB:
|
||||
extern KBPKBScalingFunction ScaleKBPKB, ScaleKBKBP;
|
||||
|
||||
// KBP vs KN:
|
||||
extern KBPKNScalingFunction ScaleKBPKN, ScaleKNKBP;
|
||||
|
||||
// KNP vs K:
|
||||
extern KNPKScalingFunction ScaleKNPK, ScaleKKNP;
|
||||
|
||||
// KP vs KP:
|
||||
extern KPKPScalingFunction ScaleKPKPw, ScaleKPKPb;
|
||||
extern EvaluationFunction<KXK> EvaluateKXK, EvaluateKKX; // Generic "mate lone king" eval
|
||||
extern EvaluationFunction<KBNK> EvaluateKBNK, EvaluateKKBN; // KBN vs K
|
||||
extern EvaluationFunction<KPK> EvaluateKPK, EvaluateKKP; // KP vs K
|
||||
extern EvaluationFunction<KRKP> EvaluateKRKP, EvaluateKPKR; // KR vs KP
|
||||
extern EvaluationFunction<KRKB> EvaluateKRKB, EvaluateKBKR; // KR vs KB
|
||||
extern EvaluationFunction<KRKN> EvaluateKRKN, EvaluateKNKR; // KR vs KN
|
||||
extern EvaluationFunction<KQKR> EvaluateKQKR, EvaluateKRKQ; // KQ vs KR
|
||||
extern EvaluationFunction<KBBKN> EvaluateKBBKN, EvaluateKNKBB; // KBB vs KN
|
||||
extern EvaluationFunction<KmmKm> EvaluateKmmKm; // K and two minors vs K and one or two minors:
|
||||
|
||||
extern ScalingFunction<KBPK> ScaleKBPK, ScaleKKBP; // KBP vs K
|
||||
extern ScalingFunction<KQKRP> ScaleKQKRP, ScaleKRPKQ; // KQ vs KRP
|
||||
extern ScalingFunction<KRPKR> ScaleKRPKR, ScaleKRKRP; // KRP vs KR
|
||||
extern ScalingFunction<KRPPKRP> ScaleKRPPKRP, ScaleKRPKRPP; // KRPP vs KRP
|
||||
extern ScalingFunction<KPsK> ScaleKPsK, ScaleKKPs; // King and pawns vs king
|
||||
extern ScalingFunction<KBPKB> ScaleKBPKB, ScaleKBKBP; // KBP vs KB
|
||||
extern ScalingFunction<KBPPKB> ScaleKBPPKB, ScaleKBKBPP; // KBPP vs KB
|
||||
extern ScalingFunction<KBPKN> ScaleKBPKN, ScaleKNKBP; // KBP vs KN
|
||||
extern ScalingFunction<KNPK> ScaleKNPK, ScaleKKNP; // KNP vs K
|
||||
extern ScalingFunction<KPKP> ScaleKPKPw, ScaleKPKPb; // KP vs KP
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
|
||||
+785
-773
File diff suppressed because it is too large
Load Diff
+36
-33
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -26,29 +27,30 @@
|
||||
|
||||
#include "material.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
|
||||
/// The EvalInfo struct contains various information computed and collected
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// arguments to the evaluation function, and the search can make use of its
|
||||
/// contents to make intelligent search decisions.
|
||||
///
|
||||
/// At the moment, this is not utilized very much: The only part of the
|
||||
/// EvalInfo object which is used by the search is futilityMargin.
|
||||
class Position;
|
||||
|
||||
struct EvalInfo {
|
||||
|
||||
// Middle game and endgame evaluations:
|
||||
|
||||
// Middle game and endgame evaluations
|
||||
Value mgValue, egValue;
|
||||
|
||||
// Pointers to material and pawn hash table entries:
|
||||
MaterialInfo *mi;
|
||||
PawnInfo *pi;
|
||||
// Pointers to material and pawn hash table entries
|
||||
MaterialInfo* mi;
|
||||
PawnInfo* pi;
|
||||
|
||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||
// attacked by a given color and piece type. attackedBy[color][0] contains
|
||||
@@ -56,31 +58,32 @@ struct EvalInfo {
|
||||
Bitboard attackedBy[2][8];
|
||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
||||
// attackZone[color] is the zone around the enemy king which is considered
|
||||
|
||||
// kingZone[color] is the zone around the enemy king which is considered
|
||||
// by the king safety evaluation. This consists of the squares directly
|
||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
||||
// squares two ranks in front of the king. For instance, if black's king
|
||||
// is on g8, attackZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// f7, g7, h7, f6, g6 and h6.
|
||||
Bitboard attackZone[2];
|
||||
Bitboard kingZone[2];
|
||||
|
||||
// attackCount[color] is the number of pieces of the given color which
|
||||
// attack a square adjacent to the enemy king.
|
||||
int attackCount[2];
|
||||
// kingAttackersCount[color] is the number of pieces of the given color
|
||||
// which attack a square in the kingZone of the enemy king.
|
||||
int kingAttackersCount[2];
|
||||
|
||||
// attackWeight[color] is the sum of the "weight" of the pieces of the given
|
||||
// color which attack a square adjacent to the enemy king. The weights of
|
||||
// the individual piece types are given by the variables QueenAttackWeight,
|
||||
// RookAttackWeight, BishopAttackWeight and KnightAttackWeight in
|
||||
// evaluate.cpp.
|
||||
int attackWeight[2];
|
||||
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
|
||||
// given color which attack a square in the kingZone of the enemy king. The
|
||||
// weights of the individual piece types are given by the variables
|
||||
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
|
||||
// KnightAttackWeight in evaluate.cpp
|
||||
int kingAttackersWeight[2];
|
||||
|
||||
// attacked[color] is the number of enemy piece attacks to squares directly
|
||||
// adjacent to the king of the given color. Pieces which attack more
|
||||
// than one square are counted multiple times. For instance, if black's
|
||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
||||
// directly adjacent to the king of the given color. Pieces which attack
|
||||
// more than one square are counted multiple times. For instance, if black's
|
||||
// king is on g8 and there's a white knight on g5, this knight adds
|
||||
// 2 to attacked[BLACK].
|
||||
int attacked[2];
|
||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
||||
int kingAdjacentZoneAttacksCount[2];
|
||||
|
||||
// mateThreat[color] is a move for the given side which gives a direct mate.
|
||||
Move mateThreat[2];
|
||||
@@ -89,7 +92,7 @@ struct EvalInfo {
|
||||
Value mgMobility, egMobility;
|
||||
|
||||
// Extra futility margin. This is added to the standard futility margin
|
||||
// in the quiescence search.
|
||||
// in the quiescence search.
|
||||
Value futilityMargin;
|
||||
};
|
||||
|
||||
@@ -98,8 +101,8 @@ struct EvalInfo {
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value evaluate(const Position &pos, EvalInfo &ei, int threadID);
|
||||
extern Value quick_evaluate(const Position &pos);
|
||||
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||
extern Value quick_evaluate(const Position& pos);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
|
||||
+9
-7
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -22,6 +23,7 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "history.h"
|
||||
|
||||
@@ -90,7 +92,7 @@ int History::move_ordering_score(Piece p, Move m) const {
|
||||
|
||||
|
||||
/// History::ok_to_prune() decides whether a move has been sufficiently
|
||||
/// unsuccessful that it makes sense to prune it entirely.
|
||||
/// unsuccessful that it makes sense to prune it entirely.
|
||||
|
||||
bool History::ok_to_prune(Piece p, Move m, Depth d) const {
|
||||
assert(piece_is_ok(p));
|
||||
|
||||
+7
-6
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+8
-7
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -86,7 +87,7 @@ typedef pthread_mutex_t Lock;
|
||||
#else
|
||||
|
||||
|
||||
# include <windows.h>
|
||||
#include <windows.h>
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||
|
||||
+25
-23
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,7 +22,6 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
|
||||
#include "benchmark.h"
|
||||
@@ -39,53 +39,55 @@
|
||||
#include "uci.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
////
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
// Disable IO buffering
|
||||
setbuf(stdin, NULL);
|
||||
setbuf(stdout, NULL);
|
||||
std::cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
std::cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
|
||||
// Initialization
|
||||
|
||||
init_mersenne();
|
||||
init_direction_table();
|
||||
init_bitboards();
|
||||
init_uci_options();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
MaterialInfo::init();
|
||||
MovePicker::init_phase_table();
|
||||
init_eval(1);
|
||||
init_bitbases();
|
||||
init_threads();
|
||||
|
||||
// Make random number generation less deterministic, for book moves
|
||||
int i = abs(get_system_time() % 10000);
|
||||
for(int j = 0; j < i; j++)
|
||||
genrand_int32();
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
genrand_int32();
|
||||
|
||||
// Process command line arguments
|
||||
if(argc >= 2) {
|
||||
if(std::string(argv[1]) == "bench") {
|
||||
if(argc != 4) {
|
||||
std::cout << "Usage: glaurung bench <hash> <threads>" << std::endl;
|
||||
if (argc >= 2 && string(argv[1]) == "bench")
|
||||
{
|
||||
if (argc < 4 || argc > 7)
|
||||
{
|
||||
std::cout << "Usage: stockfish bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default] "
|
||||
<< "[time, depth or node limited = time]"
|
||||
<< std::endl;
|
||||
exit(0);
|
||||
}
|
||||
benchmark(std::string(argv[2]), std::string(argv[3]));
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Print copyright notice
|
||||
std::cout << engine_name() << ". "
|
||||
<< "Copyright (C) 2004-2008 Tord Romstad."
|
||||
std::cout << engine_name() << ". Copyright (C) "
|
||||
<< "2004-2008 Tord Romstad, Marco Costalba. "
|
||||
<< std::endl;
|
||||
|
||||
// Enter UCI mode
|
||||
|
||||
+299
-304
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -22,6 +23,9 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#include "material.h"
|
||||
|
||||
@@ -32,23 +36,41 @@
|
||||
|
||||
namespace {
|
||||
|
||||
const Value BishopPairMidgameBonus = Value(100);
|
||||
const Value BishopPairEndgameBonus = Value(100);
|
||||
const Value BishopPairMidgameBonus = Value(109);
|
||||
const Value BishopPairEndgameBonus = Value(97);
|
||||
|
||||
Key KPKMaterialKey, KKPMaterialKey;
|
||||
Key KBNKMaterialKey, KKBNMaterialKey;
|
||||
Key KRKPMaterialKey, KPKRMaterialKey;
|
||||
Key KRKBMaterialKey, KBKRMaterialKey;
|
||||
Key KRKNMaterialKey, KNKRMaterialKey;
|
||||
Key KQKRMaterialKey, KRKQMaterialKey;
|
||||
Key KRPKRMaterialKey, KRKRPMaterialKey;
|
||||
Key KRPPKRPMaterialKey, KRPKRPPMaterialKey;
|
||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
||||
Key KBPKBMaterialKey, KBKBPMaterialKey;
|
||||
Key KBPKNMaterialKey, KNKBPMaterialKey;
|
||||
Key KNPKMaterialKey, KKNPMaterialKey;
|
||||
Key KPKPMaterialKey;
|
||||
|
||||
}
|
||||
|
||||
////
|
||||
//// Classes
|
||||
////
|
||||
|
||||
|
||||
/// See header for a class description. It is declared here to avoid
|
||||
/// to include <map> in the header file.
|
||||
|
||||
class EndgameFunctions {
|
||||
|
||||
public:
|
||||
EndgameFunctions();
|
||||
EndgameEvaluationFunctionBase* getEEF(Key key) const;
|
||||
EndgameScalingFunctionBase* getESF(Key key, Color* c) const;
|
||||
|
||||
private:
|
||||
void add(const std::string& keyCode, EndgameEvaluationFunctionBase* f);
|
||||
void add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f);
|
||||
Key buildKey(const std::string& keyCode);
|
||||
|
||||
struct ScalingInfo
|
||||
{
|
||||
Color col;
|
||||
EndgameScalingFunctionBase* fun;
|
||||
};
|
||||
|
||||
std::map<Key, EndgameEvaluationFunctionBase*> EEFmap;
|
||||
std::map<Key, ScalingInfo> ESFmap;
|
||||
};
|
||||
|
||||
|
||||
@@ -56,115 +78,30 @@ namespace {
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// MaterialInfo::init() is called during program initialization. It
|
||||
/// precomputes material hash keys for a few basic endgames, in order
|
||||
/// to make it easy to recognize such endgames when they occur.
|
||||
|
||||
void MaterialInfo::init() {
|
||||
KPKMaterialKey = Position::zobMaterial[WHITE][PAWN][1];
|
||||
KKPMaterialKey = Position::zobMaterial[BLACK][PAWN][1];
|
||||
KBNKMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][KNIGHT][1];
|
||||
KKBNMaterialKey =
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KRKPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KPKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKBMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1];
|
||||
KBKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKNMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KNKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KQKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][QUEEN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKQMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][QUEEN][1];
|
||||
KRPKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKRPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KRPPKRPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][2] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KRPKRPPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][2];
|
||||
KNNKMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[WHITE][KNIGHT][2];
|
||||
KKNNMaterialKey =
|
||||
Position::zobMaterial[BLACK][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][2];
|
||||
KBPKBMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1];
|
||||
KBKBPMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KBPKNMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KNKBPMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KNPKMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1];
|
||||
KKNPMaterialKey =
|
||||
Position::zobMaterial[BLACK][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KPKPMaterialKey =
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
}
|
||||
/// Constructor for the MaterialInfoTable class
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||
|
||||
/// Constructor for the MaterialInfoTable class.
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned numOfEntries) {
|
||||
size = numOfEntries;
|
||||
entries = new MaterialInfo[size];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
||||
<< " bytes for material hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
funcs = new EndgameFunctions();
|
||||
if (!entries || !funcs)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
||||
<< " bytes for material hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
/// Destructor for the MaterialInfoTable class.
|
||||
/// Destructor for the MaterialInfoTable class
|
||||
|
||||
MaterialInfoTable::~MaterialInfoTable() {
|
||||
|
||||
delete [] entries;
|
||||
delete funcs;
|
||||
}
|
||||
|
||||
|
||||
@@ -172,6 +109,7 @@ MaterialInfoTable::~MaterialInfoTable() {
|
||||
/// all entries to 0.
|
||||
|
||||
void MaterialInfoTable::clear() {
|
||||
|
||||
memset(entries, 0, size * sizeof(MaterialInfo));
|
||||
}
|
||||
|
||||
@@ -179,228 +117,285 @@ void MaterialInfoTable::clear() {
|
||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||
/// If the material configuration is not already present in the table, it
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// same material configuration occurs again.
|
||||
|
||||
MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
|
||||
Key key = pos.get_material_key();
|
||||
int index = key & (size - 1);
|
||||
MaterialInfo *mi = entries + index;
|
||||
MaterialInfo* mi = entries + index;
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
// return the information we found the last time instead of recomputing it:
|
||||
if(mi->key == key)
|
||||
return mi;
|
||||
// return the information we found the last time instead of recomputing it.
|
||||
if (mi->key == key)
|
||||
return mi;
|
||||
|
||||
// Clear the MaterialInfo object, and set its key:
|
||||
// Clear the MaterialInfo object, and set its key
|
||||
mi->clear();
|
||||
mi->key = key;
|
||||
|
||||
// A special case before looking for a specialized evaluation function:
|
||||
// KNN vs K is a draw:
|
||||
if(key == KNNKMaterialKey || key == KKNNMaterialKey) {
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
||||
return mi;
|
||||
// A special case before looking for a specialized evaluation function
|
||||
// KNN vs K is a draw.
|
||||
if (key == KNNKMaterialKey || key == KKNNMaterialKey)
|
||||
{
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
||||
return mi;
|
||||
}
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration:
|
||||
if(key == KPKMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKPK;
|
||||
return mi;
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||
&& pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) >= RookValueEndgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KKPMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKKP;
|
||||
return mi;
|
||||
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
||||
&& pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) >= RookValueEndgame)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KBNKMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKBNK;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KKBNMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKKBN;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKPMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKP;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KPKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKPKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKBMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKB;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KBKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKBKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKNMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKN;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KNKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKNKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KQKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKQKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKQMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKQ;
|
||||
return mi;
|
||||
}
|
||||
else if(pos.non_pawn_material(BLACK) == Value(0) &&
|
||||
pos.pawn_count(BLACK) == 0 &&
|
||||
pos.non_pawn_material(WHITE) >= RookValueEndgame) {
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
return mi;
|
||||
}
|
||||
else if(pos.non_pawn_material(WHITE) == Value(0) &&
|
||||
pos.pawn_count(WHITE) == 0 &&
|
||||
pos.non_pawn_material(BLACK) >= RookValueEndgame) {
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
else if ( pos.pawns() == EmptyBoardBB
|
||||
&& pos.rooks() == EmptyBoardBB
|
||||
&& pos.queens() == EmptyBoardBB)
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side,
|
||||
// and no pawns.
|
||||
assert(pos.knights(WHITE) | pos.bishops(WHITE));
|
||||
assert(pos.knights(BLACK) | pos.bishops(BLACK));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKmmKm;
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// The code below is rather messy, and it could easily get worse later,
|
||||
// if we decide to add more special cases. We face problems when there
|
||||
// are several conflicting applicable scaling functions and we need to
|
||||
// decide which one to use.
|
||||
|
||||
if(key == KRPKRMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKRPKR;
|
||||
return mi;
|
||||
}
|
||||
if(key == KRKRPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKRKRP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KRPPKRPMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKRPPKRP;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRPKRPPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKRPP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBPKBMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPKB;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBKBPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKBKBP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBPKNMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPKN;
|
||||
return mi;
|
||||
}
|
||||
if(key == KNKBPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKNKBP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KNPKMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKNPK;
|
||||
return mi;
|
||||
}
|
||||
if(key == KKNPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKKNP;
|
||||
return mi;
|
||||
}
|
||||
|
||||
if(pos.non_pawn_material(WHITE) == BishopValueMidgame &&
|
||||
pos.bishop_count(WHITE) == 1 && pos.pawn_count(WHITE) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
||||
if(pos.non_pawn_material(BLACK) == BishopValueMidgame &&
|
||||
pos.bishop_count(BLACK) == 1 && pos.pawn_count(BLACK) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
||||
|
||||
if(pos.pawn_count(WHITE) == 0 &&
|
||||
pos.non_pawn_material(WHITE) == QueenValueMidgame &&
|
||||
pos.queen_count(WHITE) == 1 &&
|
||||
pos.rook_count(BLACK) == 1 && pos.pawn_count(BLACK) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
||||
else if(pos.pawn_count(BLACK) == 0 &&
|
||||
pos.non_pawn_material(BLACK) == QueenValueMidgame &&
|
||||
pos.queen_count(BLACK) == 1 &&
|
||||
pos.rook_count(WHITE) == 1 && pos.pawn_count(WHITE) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
||||
|
||||
if(pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0)) {
|
||||
if(pos.pawn_count(BLACK) == 0) {
|
||||
assert(pos.pawn_count(WHITE) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||
}
|
||||
else if(pos.pawn_count(WHITE) == 0) {
|
||||
assert(pos.pawn_count(BLACK) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||
}
|
||||
else if(pos.pawn_count(WHITE) == 1 && pos.pawn_count(BLACK) == 1) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
}
|
||||
}
|
||||
|
||||
// Evaluate the material balance.
|
||||
|
||||
Color c;
|
||||
int sign;
|
||||
Value egValue = Value(0), mgValue = Value(0);
|
||||
|
||||
for(c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) {
|
||||
EndgameScalingFunctionBase* sf;
|
||||
|
||||
// No pawns makes it difficult to win, even with a material advantage:
|
||||
if(pos.pawn_count(c) == 0 &&
|
||||
pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c))
|
||||
<= BishopValueMidgame) {
|
||||
if(pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c)))
|
||||
mi->factor[c] = 0;
|
||||
else if(pos.non_pawn_material(c) < RookValueMidgame)
|
||||
mi->factor[c] = 0;
|
||||
else {
|
||||
switch(pos.bishop_count(c)) {
|
||||
case 2:
|
||||
mi->factor[c] = 32; break;
|
||||
case 1:
|
||||
mi->factor[c] = 12; break;
|
||||
case 0:
|
||||
mi->factor[c] = 6; break;
|
||||
}
|
||||
if ((sf = funcs->getESF(key, &c)) != NULL)
|
||||
{
|
||||
mi->scalingFunction[c] = sf;
|
||||
return mi;
|
||||
}
|
||||
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
||||
|
||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
||||
|
||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||
&& pos.piece_count(BLACK, ROOK) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
||||
|
||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||
&& pos.piece_count(WHITE, ROOK) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||
}
|
||||
}
|
||||
|
||||
// Bishop pair:
|
||||
if(pos.bishop_count(c) >= 2) {
|
||||
mgValue += sign * BishopPairMidgameBonus;
|
||||
egValue += sign * BishopPairEndgameBonus;
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
}
|
||||
}
|
||||
|
||||
// Compute the space weight
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >=
|
||||
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT)
|
||||
+ pos.piece_count(BLACK, KNIGHT)
|
||||
+ pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, BISHOP);
|
||||
|
||||
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
}
|
||||
|
||||
// Evaluate the material balance
|
||||
|
||||
int sign;
|
||||
Value egValue = Value(0);
|
||||
Value mgValue = Value(0);
|
||||
|
||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||
{
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if ( pos.piece_count(c, PAWN) == 0
|
||||
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
|
||||
{
|
||||
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|
||||
|| pos.non_pawn_material(c) < RookValueMidgame)
|
||||
mi->factor[c] = 0;
|
||||
else
|
||||
{
|
||||
switch (pos.piece_count(c, BISHOP)) {
|
||||
case 2:
|
||||
mi->factor[c] = 32;
|
||||
break;
|
||||
case 1:
|
||||
mi->factor[c] = 12;
|
||||
break;
|
||||
case 0:
|
||||
mi->factor[c] = 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Knights are stronger when there are many pawns on the board. The
|
||||
// Bishop pair
|
||||
if (pos.piece_count(c, BISHOP) >= 2)
|
||||
{
|
||||
mgValue += sign * BishopPairMidgameBonus;
|
||||
egValue += sign * BishopPairEndgameBonus;
|
||||
}
|
||||
|
||||
// Knights are stronger when there are many pawns on the board. The
|
||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
||||
// Imbalances in Chess":
|
||||
// Imbalances in Chess":
|
||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||
mgValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
||||
egValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
||||
mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
||||
egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
||||
|
||||
// Redundancy of major pieces, again based on Kaufman's paper:
|
||||
if(pos.rook_count(c) >= 1) {
|
||||
Value v = Value((pos.rook_count(c) - 1) * 32 + pos.queen_count(c) * 16);
|
||||
mgValue -= sign * v;
|
||||
egValue -= sign * v;
|
||||
if (pos.piece_count(c, ROOK) >= 1)
|
||||
{
|
||||
Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
|
||||
mgValue -= sign * v;
|
||||
egValue -= sign * v;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mi->mgValue = int16_t(mgValue);
|
||||
mi->egValue = int16_t(egValue);
|
||||
|
||||
return mi;
|
||||
}
|
||||
|
||||
|
||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
||||
/// each key. The maps are constant and are populated only at construction,
|
||||
/// but are per-thread instead of globals to avoid expensive locks.
|
||||
|
||||
EndgameFunctions::EndgameFunctions() {
|
||||
|
||||
KNNKMaterialKey = buildKey("KNNK");
|
||||
KKNNMaterialKey = buildKey("KKNN");
|
||||
|
||||
add("KPK", &EvaluateKPK);
|
||||
add("KKP", &EvaluateKKP);
|
||||
add("KBNK", &EvaluateKBNK);
|
||||
add("KKBN", &EvaluateKKBN);
|
||||
add("KRKP", &EvaluateKRKP);
|
||||
add("KPKR", &EvaluateKPKR);
|
||||
add("KRKB", &EvaluateKRKB);
|
||||
add("KBKR", &EvaluateKBKR);
|
||||
add("KRKN", &EvaluateKRKN);
|
||||
add("KNKR", &EvaluateKNKR);
|
||||
add("KQKR", &EvaluateKQKR);
|
||||
add("KRKQ", &EvaluateKRKQ);
|
||||
add("KBBKN", &EvaluateKBBKN);
|
||||
add("KNKBB", &EvaluateKNKBB);
|
||||
|
||||
add("KNPK", WHITE, &ScaleKNPK);
|
||||
add("KKNP", BLACK, &ScaleKKNP);
|
||||
add("KRPKR", WHITE, &ScaleKRPKR);
|
||||
add("KRKRP", BLACK, &ScaleKRKRP);
|
||||
add("KBPKB", WHITE, &ScaleKBPKB);
|
||||
add("KBKBP", BLACK, &ScaleKBKBP);
|
||||
add("KBPPKB", WHITE, &ScaleKBPPKB);
|
||||
add("KBKBPP", BLACK, &ScaleKBKBPP);
|
||||
add("KBPKN", WHITE, &ScaleKBPKN);
|
||||
add("KNKBP", BLACK, &ScaleKNKBP);
|
||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
||||
}
|
||||
|
||||
Key EndgameFunctions::buildKey(const std::string& keyCode) {
|
||||
|
||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||
assert(keyCode.length() < 8);
|
||||
|
||||
std::stringstream s;
|
||||
bool upcase = false;
|
||||
|
||||
// Build up a fen substring with the given pieces, note
|
||||
// that the fen string could be of an illegal position.
|
||||
for (size_t i = 0; i < keyCode.length(); i++)
|
||||
{
|
||||
if (keyCode[i] == 'K')
|
||||
upcase = !upcase;
|
||||
|
||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
}
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
||||
return Position(s.str()).get_material_key();
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(const std::string& keyCode, EndgameEvaluationFunctionBase* f) {
|
||||
|
||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunctionBase*>(buildKey(keyCode), f));
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f) {
|
||||
|
||||
ScalingInfo s = {c, f};
|
||||
ESFmap.insert(std::pair<Key, ScalingInfo>(buildKey(keyCode), s));
|
||||
}
|
||||
|
||||
EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const {
|
||||
|
||||
std::map<Key, EndgameEvaluationFunctionBase*>::const_iterator it(EEFmap.find(key));
|
||||
return (it != EEFmap.end() ? it->second : NULL);
|
||||
}
|
||||
|
||||
EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const {
|
||||
|
||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
||||
if (it == ESFmap.end())
|
||||
return NULL;
|
||||
|
||||
*c = it->second.col;
|
||||
return it->second.fun;
|
||||
}
|
||||
|
||||
+56
-30
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -34,7 +35,7 @@
|
||||
////
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
/// most cases is NULL, meaning that the standard evaluation function will
|
||||
/// be used), and "scale factors" for black and white.
|
||||
@@ -50,27 +51,35 @@ class MaterialInfo {
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
ScaleFactor scale_factor(const Position &pos, Color c) const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
int space_weight() const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position &pos) const;
|
||||
|
||||
static void init();
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
|
||||
|
||||
Key key;
|
||||
int16_t mgValue;
|
||||
int16_t egValue;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunction *evaluationFunction;
|
||||
ScalingFunction *scalingFunction[2];
|
||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||
EndgameScalingFunctionBase* scalingFunction[2];
|
||||
int spaceWeight;
|
||||
};
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// EndgameFunctions class stores the endgame evaluation functions std::map.
|
||||
/// Because STL library is not thread safe even for read access, the maps,
|
||||
/// although with identical content, are replicated for each thread. This
|
||||
/// is faster then using locks with an unique set of global maps.
|
||||
|
||||
class EndgameFunctions;
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||
|
||||
class MaterialInfoTable {
|
||||
@@ -79,11 +88,12 @@ public:
|
||||
MaterialInfoTable(unsigned numOfEntries);
|
||||
~MaterialInfoTable();
|
||||
void clear();
|
||||
MaterialInfo *get_material_info(const Position &pos);
|
||||
MaterialInfo* get_material_info(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
MaterialInfo *entries;
|
||||
MaterialInfo* entries;
|
||||
EndgameFunctions* funcs;
|
||||
};
|
||||
|
||||
|
||||
@@ -95,10 +105,12 @@ private:
|
||||
/// material balance evaluation for the middle game and the endgame.
|
||||
|
||||
inline Value MaterialInfo::mg_value() const {
|
||||
|
||||
return Value(mgValue);
|
||||
}
|
||||
|
||||
inline Value MaterialInfo::eg_value() const {
|
||||
|
||||
return Value(egValue);
|
||||
}
|
||||
|
||||
@@ -107,8 +119,10 @@ inline Value MaterialInfo::eg_value() const {
|
||||
/// with all slots at their default values.
|
||||
|
||||
inline void MaterialInfo::clear() {
|
||||
|
||||
mgValue = egValue = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
spaceWeight = 0;
|
||||
evaluationFunction = NULL;
|
||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||
}
|
||||
@@ -117,35 +131,47 @@ inline void MaterialInfo::clear() {
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position &pos, Color c)
|
||||
const {
|
||||
if(scalingFunction[c] != NULL) {
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if(sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
if (scalingFunction[c] != NULL)
|
||||
{
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if (sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
}
|
||||
return ScaleFactor(factor[c]);
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::space_weight() simply returns the weight for the space
|
||||
/// evaluation for this material configuration.
|
||||
|
||||
inline int MaterialInfo::space_weight() const {
|
||||
|
||||
return spaceWeight;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||
/// specialized evaluation function for the current material configuration,
|
||||
/// or if the normal evaluation function should be used.
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function to a
|
||||
/// given position object. It should only be called when
|
||||
/// this->specialized_eval_exists() returns 'true'.
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function
|
||||
/// to a given position object. It should only be called when
|
||||
/// specialized_eval_exists() returns 'true'.
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position &pos) const {
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
|
||||
+13
-12
@@ -1,12 +1,12 @@
|
||||
/*
|
||||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
or init_by_array(init_key, key_length).
|
||||
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
@@ -19,8 +19,8 @@
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
@@ -42,8 +42,9 @@
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
#include "mersenne.h"
|
||||
|
||||
/* Period parameters */
|
||||
/* Period parameters */
|
||||
#define N 624
|
||||
#define M 397
|
||||
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
||||
@@ -54,12 +55,12 @@ static unsigned long mt[N]; /* the array for the state vector */
|
||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
void init_genrand(unsigned long s)
|
||||
static void init_genrand(unsigned long s)
|
||||
{
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti=1; mti<N; mti++) {
|
||||
mt[mti] =
|
||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||
mt[mti] =
|
||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
||||
/* In the previous versions, MSBs of the seed affect */
|
||||
/* only MSBs of the array mt[]. */
|
||||
@@ -73,7 +74,7 @@ void init_genrand(unsigned long s)
|
||||
/* init_key is the array for initializing keys */
|
||||
/* key_length is its length */
|
||||
/* slight change for C++, 2004/2/26 */
|
||||
void init_by_array(unsigned long init_key[], int key_length)
|
||||
static void init_by_array(unsigned long init_key[], int key_length)
|
||||
{
|
||||
int i, j, k;
|
||||
init_genrand(19650218UL);
|
||||
@@ -95,7 +96,7 @@ void init_by_array(unsigned long init_key[], int key_length)
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
}
|
||||
|
||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||
}
|
||||
|
||||
/* generates a random number on [0,0xffffffff]-interval */
|
||||
@@ -123,7 +124,7 @@ uint32_t genrand_int32(void) {
|
||||
|
||||
mti = 0;
|
||||
}
|
||||
|
||||
|
||||
y = mt[mti++];
|
||||
|
||||
/* Tempering */
|
||||
|
||||
+7
-6
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+155
-36
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -28,51 +29,153 @@
|
||||
# include <unistd.h>
|
||||
|
||||
#else
|
||||
/*
|
||||
(c) Copyright 1992 Eric Backus
|
||||
|
||||
This software may be used freely so long as this copyright notice is
|
||||
left intact. There is no warrantee on this software.
|
||||
*/
|
||||
# include <windows.h>
|
||||
# include <time.h>
|
||||
# include "dos.h"
|
||||
int gettimeofday(struct timeval * tp, struct timezone * tzp);
|
||||
static int gettimeofday(struct timeval* tp, struct timezone*)
|
||||
{
|
||||
SYSTEMTIME systime;
|
||||
|
||||
if (tp)
|
||||
{
|
||||
struct tm tmrec;
|
||||
time_t theTime = time(NULL);
|
||||
|
||||
tmrec = *localtime(&theTime);
|
||||
tp->tv_sec = mktime(&tmrec);
|
||||
GetLocalTime(&systime); /* system time */
|
||||
|
||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
static const string EngineVersion = "1.3rc1";
|
||||
static const string AppName = "Stockfish";
|
||||
static const string AppTag = "";
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
long dbg_cnt0 = 0;
|
||||
long dbg_cnt1 = 0;
|
||||
|
||||
bool dbg_show_mean = false;
|
||||
bool dbg_show_hit_rate = false;
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// engine_name() returns the full name of the current Glaurung version.
|
||||
/// This will be either "Glaurung YYMMDD" (where YYMMDD is the date when the
|
||||
/// program was compiled) or "Glaurung <version number>", depending on whether
|
||||
void dbg_hit_on(bool b) {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
if (b)
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_hit_on_c(bool c, bool b) {
|
||||
|
||||
if (c)
|
||||
dbg_hit_on(b);
|
||||
}
|
||||
|
||||
void dbg_before() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
}
|
||||
|
||||
void dbg_after() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_mean_of(int v) {
|
||||
|
||||
assert(!dbg_show_hit_rate);
|
||||
dbg_show_mean = true;
|
||||
dbg_cnt0++;
|
||||
dbg_cnt1 += v;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
|
||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||
|
||||
const std::string engine_name() {
|
||||
if(EngineVersion == "") {
|
||||
static const char monthNames[12][4] = {
|
||||
"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"
|
||||
};
|
||||
const char *dateString = __DATE__;
|
||||
std::stringstream s;
|
||||
int month = 0, day = 0;
|
||||
|
||||
for(int i = 0; i < 12; i++)
|
||||
if(strncmp(dateString, monthNames[i], 3) == 0)
|
||||
month = i + 1;
|
||||
day = atoi(dateString+4);
|
||||
|
||||
s << "Glaurung " << (dateString+9) << std::setfill('0') << std::setw(2)
|
||||
<< month << std::setfill('0') << std::setw(2) << day;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
else
|
||||
return "Glaurung " + EngineVersion;
|
||||
const string engine_name() {
|
||||
|
||||
if (!EngineVersion.empty())
|
||||
return "Stockfish " + EngineVersion;
|
||||
|
||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
|
||||
stringstream s;
|
||||
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
|
||||
string name = AppName + " " + AppTag + " ";
|
||||
|
||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
||||
<< setw(2) << mon << setw(2) << day;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +185,7 @@ const std::string engine_name() {
|
||||
int get_system_time() {
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||
}
|
||||
|
||||
|
||||
@@ -120,14 +223,14 @@ int Bioskey()
|
||||
{
|
||||
fd_set readfds;
|
||||
struct timeval timeout;
|
||||
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fileno(stdin), &readfds);
|
||||
/* Set to timeout immediately */
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = 0;
|
||||
select(16, &readfds, 0, 0, &timeout);
|
||||
|
||||
|
||||
return (FD_ISSET(fileno(stdin), &readfds));
|
||||
}
|
||||
|
||||
@@ -162,8 +265,24 @@ int Bioskey()
|
||||
return 1;
|
||||
return dw;
|
||||
} else {
|
||||
// Count the number of unread input records, including keyboard,
|
||||
// mouse, and window-resizing input records.
|
||||
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||
return dw <= 1 ? 0 : dw;
|
||||
if (dw <= 0)
|
||||
return 0;
|
||||
|
||||
// Read data from console without removing it from the buffer
|
||||
INPUT_RECORD rec[256];
|
||||
DWORD recCnt;
|
||||
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
||||
return 0;
|
||||
|
||||
// Search for at least one keyboard event
|
||||
for (DWORD i = 0; i < recCnt; i++)
|
||||
if (rec[i].EventType == KEY_EVENT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
+27
-17
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -25,20 +26,10 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
const std::string EngineVersion = "2.1";
|
||||
|
||||
|
||||
////
|
||||
//// Macros
|
||||
////
|
||||
@@ -56,5 +47,24 @@ extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
|
||||
////
|
||||
//// Debug
|
||||
////
|
||||
|
||||
extern bool dbg_show_mean;
|
||||
extern bool dbg_show_hit_rate;
|
||||
|
||||
extern long dbg_cnt0;
|
||||
extern long dbg_cnt1;
|
||||
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
extern void dbg_before();
|
||||
extern void dbg_after();
|
||||
extern void dbg_mean_of(int v);
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
extern void dbg_print_hit_rate(std::ofstream& logFile);
|
||||
extern void dbg_print_mean(std::ofstream& logFile);
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
||||
|
||||
+77
-71
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -35,65 +36,70 @@
|
||||
|
||||
/// move_from_string() takes a position and a string as input, and attempts to
|
||||
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||
/// moves, we need the position. This function is not robust, and expects that
|
||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||
/// moves, we need the position. This function is not robust, and expects that
|
||||
/// the input move is legal and correctly formatted.
|
||||
|
||||
Move move_from_string(const Position &pos, const std::string &str) {
|
||||
Move move_from_string(const Position& pos, const std::string& str) {
|
||||
|
||||
Square from, to;
|
||||
Piece piece;
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
if(str.length() < 4) return MOVE_NONE;
|
||||
if (str.length() < 4)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Read the from and to squares:
|
||||
// Read the from and to squares
|
||||
from = square_from_string(str.substr(0, 2));
|
||||
to = square_from_string(str.substr(2, 4));
|
||||
|
||||
// Find the moving piece:
|
||||
// Find the moving piece
|
||||
piece = pos.piece_on(from);
|
||||
|
||||
// If the string has more than 4 characters, try to interpret the 5th
|
||||
// character as a promotion:
|
||||
if(type_of_piece(piece) == PAWN && str.length() >= 5) {
|
||||
switch(str[4]) {
|
||||
case 'n': case 'N':
|
||||
return make_promotion_move(from, to, KNIGHT);
|
||||
case 'b': case 'B':
|
||||
return make_promotion_move(from, to, BISHOP);
|
||||
case 'r': case 'R':
|
||||
return make_promotion_move(from, to, ROOK);
|
||||
case 'q': case 'Q':
|
||||
return make_promotion_move(from, to, QUEEN);
|
||||
// character as a promotion
|
||||
if (type_of_piece(piece) == PAWN && str.length() > 4)
|
||||
{
|
||||
switch (tolower(str[4])) {
|
||||
case 'n':
|
||||
return make_promotion_move(from, to, KNIGHT);
|
||||
case 'b':
|
||||
return make_promotion_move(from, to, BISHOP);
|
||||
case 'r':
|
||||
return make_promotion_move(from, to, ROOK);
|
||||
case 'q':
|
||||
return make_promotion_move(from, to, QUEEN);
|
||||
}
|
||||
}
|
||||
|
||||
if(piece == king_of_color(us)) {
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if(pos.piece_on(to) == rook_of_color(us))
|
||||
return make_castle_move(from, to);
|
||||
else if(square_distance(from, to) > 1) {
|
||||
// This is a castling move, but we have to translate it to the
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from)? DELTA_E : DELTA_W;
|
||||
Square s;
|
||||
for(s = from + delta;
|
||||
pawn_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us);
|
||||
s += delta);
|
||||
if(pawn_rank(us, s) == RANK_1 && pos.piece_on(s) == rook_of_color(us))
|
||||
return make_castle_move(from, s);
|
||||
}
|
||||
}
|
||||
else if(piece == pawn_of_color(us)) {
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
if(to == pos.ep_square())
|
||||
return make_ep_move(from, to);
|
||||
}
|
||||
if (piece == piece_of_color_and_type(us, KING))
|
||||
{
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||
return make_castle_move(from, to);
|
||||
|
||||
else if (square_distance(from, to) > 1)
|
||||
{
|
||||
// This is a castling move, but we have to translate it to the
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||
Square s = from + delta;
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
||||
s += delta;
|
||||
|
||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
||||
}
|
||||
}
|
||||
else if (piece == piece_of_color_and_type(us, PAWN))
|
||||
{
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
if (to == pos.ep_square())
|
||||
return make_ep_move(from, to);
|
||||
}
|
||||
return make_move(from, to);
|
||||
}
|
||||
|
||||
@@ -104,30 +110,28 @@ Move move_from_string(const Position &pos, const std::string &str) {
|
||||
/// Chess960 mode.
|
||||
|
||||
const std::string move_to_string(Move move) {
|
||||
std::string str;
|
||||
|
||||
if(move == MOVE_NONE)
|
||||
str = "(none)";
|
||||
else if(move == MOVE_NULL)
|
||||
str = "0000";
|
||||
else {
|
||||
if(!Chess960) {
|
||||
if(move_from(move) == SQ_E1 && move_is_short_castle(move)) {
|
||||
str = "e1g1"; return str;
|
||||
std::string str;
|
||||
Square from = move_from(move);
|
||||
Square to = move_to(move);
|
||||
|
||||
if (move == MOVE_NONE)
|
||||
str = "(none)";
|
||||
else if (move == MOVE_NULL)
|
||||
str = "0000";
|
||||
else
|
||||
{
|
||||
if (!Chess960)
|
||||
{
|
||||
if (move_is_short_castle(move))
|
||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||
|
||||
if (move_is_long_castle(move))
|
||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||
}
|
||||
else if(move_from(move) == SQ_E1 && move_is_long_castle(move)) {
|
||||
str = "e1c1"; return str;
|
||||
}
|
||||
if(move_from(move) == SQ_E8 && move_is_short_castle(move)) {
|
||||
str = "e8g8"; return str;
|
||||
}
|
||||
else if(move_from(move) == SQ_E8 && move_is_long_castle(move)) {
|
||||
str = "e8c8"; return str;
|
||||
}
|
||||
}
|
||||
str = square_to_string(move_from(move)) + square_to_string(move_to(move));
|
||||
if(move_promotion(move))
|
||||
str += piece_type_to_char(move_promotion(move), false);
|
||||
str = square_to_string(from) + square_to_string(to);
|
||||
if (move_promotion(move))
|
||||
str += piece_type_to_char(move_promotion(move), false);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
@@ -135,7 +139,8 @@ const std::string move_to_string(Move move) {
|
||||
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream &operator << (std::ostream &os, Move m) {
|
||||
std::ostream &operator << (std::ostream& os, Move m) {
|
||||
|
||||
return os << move_to_string(m);
|
||||
}
|
||||
|
||||
@@ -143,5 +148,6 @@ std::ostream &operator << (std::ostream &os, Move m) {
|
||||
/// move_is_ok(), for debugging.
|
||||
|
||||
bool move_is_ok(Move m) {
|
||||
|
||||
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
|
||||
}
|
||||
|
||||
+23
-10
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -37,10 +38,22 @@
|
||||
|
||||
class Position;
|
||||
|
||||
/// A move needs 17 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-14: promotion piece type
|
||||
/// bit 15: en passant flag
|
||||
/// bit 16: castle flag
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||
/// because in any normal move destination square is always different
|
||||
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||
/// origin and destination square, 0 and 1 respectively.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65,
|
||||
MOVE_MAX = 0xFFFFFF
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
|
||||
@@ -55,11 +68,11 @@ struct MoveStack {
|
||||
////
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 077);
|
||||
return Square((int(m) >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 077);
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline PieceType move_promotion(Move m) {
|
||||
|
||||
+759
-1065
File diff suppressed because it is too large
Load Diff
+14
-13
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -31,12 +32,12 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern int generate_captures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_noncaptures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc);
|
||||
extern int generate_evasions(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_legal_moves(const Position &pos, MoveStack *mlist);
|
||||
extern Move generate_move_if_legal(const Position &pos, Move m,
|
||||
Bitboard pinned);
|
||||
extern int generate_captures(const Position& pos, MoveStack* mlist);
|
||||
extern int generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
extern int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
||||
extern int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
||||
extern int generate_legal_moves(const Position& pos, MoveStack* mlist);
|
||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
|
||||
+258
-289
@@ -1,17 +1,19 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -24,6 +26,7 @@
|
||||
#include <cassert>
|
||||
|
||||
#include "history.h"
|
||||
#include "evaluate.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
@@ -36,26 +39,9 @@
|
||||
|
||||
namespace {
|
||||
|
||||
/// Types
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVE, // Transposition table move
|
||||
PH_MATE_KILLER, // Mate killer from the current ply
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0
|
||||
PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
|
||||
PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
|
||||
/// Variables
|
||||
|
||||
MovegenPhase PhaseTable[32];
|
||||
MovePicker::MovegenPhase PhaseTable[32];
|
||||
int MainSearchPhaseIndex;
|
||||
int EvasionsPhaseIndex;
|
||||
int QsearchWithChecksPhaseIndex;
|
||||
@@ -76,30 +62,31 @@ namespace {
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(Position &p, bool pvnode, Move ttm, Move mk,
|
||||
Move k1, Move k2, Depth dpth) {
|
||||
pos = &p;
|
||||
pvNode = pvnode;
|
||||
MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
|
||||
const SearchStack& ss, Depth d) : pos(p) {
|
||||
pvNode = pv;
|
||||
ttMove = ttm;
|
||||
mateKiller = (mk == ttm)? MOVE_NONE : mk;
|
||||
killer1 = k1;
|
||||
killer2 = k2;
|
||||
depth = dpth;
|
||||
mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
|
||||
killer1 = ss.killers[0];
|
||||
killer2 = ss.killers[1];
|
||||
depth = d;
|
||||
movesPicked = 0;
|
||||
numOfMoves = 0;
|
||||
numOfBadCaptures = 0;
|
||||
dc = p.discovered_check_candidates(p.side_to_move());
|
||||
|
||||
if(p.is_check())
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
else if(depth > Depth(0))
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
else if(depth == Depth(0))
|
||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
||||
if (p.is_check())
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
else if (depth > Depth(0))
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
else if (depth == Depth(0))
|
||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
||||
else
|
||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
||||
|
||||
pinned = p.pinned_pieces(p.side_to_move());
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
dc = p.discovered_check_candidates(us);
|
||||
pinned = p.pinned_pieces(us);
|
||||
|
||||
finished = false;
|
||||
}
|
||||
@@ -110,92 +97,84 @@ MovePicker::MovePicker(Position &p, bool pvnode, Move ttm, Move mk,
|
||||
/// are no more moves left of the types we are interested in.
|
||||
|
||||
Move MovePicker::get_next_move() {
|
||||
|
||||
Move move;
|
||||
|
||||
while(true) {
|
||||
while (true)
|
||||
{
|
||||
// If we already have a list of generated moves, pick the best move from
|
||||
// the list, and return it:
|
||||
move = this->pick_move_from_list();
|
||||
if(move != MOVE_NONE) {
|
||||
assert(move_is_ok(move));
|
||||
return move;
|
||||
// the list, and return it.
|
||||
move = pick_move_from_list();
|
||||
if (move != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(move));
|
||||
return move;
|
||||
}
|
||||
|
||||
// Next phase:
|
||||
// Next phase
|
||||
phaseIndex++;
|
||||
switch(PhaseTable[phaseIndex]) {
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
|
||||
case PH_TT_MOVE:
|
||||
if(ttMove != MOVE_NONE) {
|
||||
assert(move_is_ok(ttMove));
|
||||
Move m = generate_move_if_legal(*pos, ttMove, pinned);
|
||||
if(m != MOVE_NONE) {
|
||||
assert(m == ttMove);
|
||||
return m;
|
||||
if (ttMove != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(ttMove));
|
||||
if (move_is_legal(pos, ttMove, pinned))
|
||||
return ttMove;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_MATE_KILLER:
|
||||
if(mateKiller != MOVE_NONE) {
|
||||
assert(move_is_ok(mateKiller));
|
||||
Move m = generate_move_if_legal(*pos, mateKiller, pinned);
|
||||
if(m != MOVE_NONE) {
|
||||
assert(m == mateKiller);
|
||||
return m;
|
||||
if (mateKiller != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(mateKiller));
|
||||
if (move_is_legal(pos, mateKiller, pinned))
|
||||
return mateKiller;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_captures(*pos, moves);
|
||||
this->score_captures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
badCapturesPicked = 0;
|
||||
break;
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
numOfMoves = generate_noncaptures(*pos, moves);
|
||||
this->score_noncaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
numOfMoves = generate_noncaptures(pos, moves);
|
||||
score_noncaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos->is_check());
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_evasions(*pos, moves);
|
||||
this->score_evasions();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
assert(pos.is_check());
|
||||
numOfMoves = generate_evasions(pos, moves, pinned);
|
||||
score_evasions();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_captures(*pos, moves);
|
||||
this->score_qcaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_qcaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
numOfMoves = generate_checks(*pos, moves, dc);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
numOfMoves = generate_non_capture_checks(pos, moves, dc);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return MOVE_NONE;
|
||||
assert(false);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
assert(false);
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
@@ -203,37 +182,26 @@ Move MovePicker::get_next_move() {
|
||||
/// prevent multiple threads from picking the same move at a split point.
|
||||
|
||||
Move MovePicker::get_next_move(Lock &lock) {
|
||||
Move m;
|
||||
|
||||
lock_grab(&lock);
|
||||
if(finished) {
|
||||
lock_release(&lock);
|
||||
return MOVE_NONE;
|
||||
if (finished)
|
||||
{
|
||||
lock_release(&lock);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
m = this->get_next_move();
|
||||
if(m == MOVE_NONE)
|
||||
finished = true;
|
||||
Move m = get_next_move();
|
||||
if (m == MOVE_NONE)
|
||||
finished = true;
|
||||
|
||||
lock_release(&lock);
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
||||
/// variable. It is intended to be used in positions where the side to move
|
||||
/// is in check, for detecting checkmates or situations where there is only
|
||||
/// a single reply to check.
|
||||
|
||||
int MovePicker::number_of_moves() const {
|
||||
return numOfMoves;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
|
||||
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
|
||||
/// numerical move ordering score to each move in a move list. The moves
|
||||
/// with highest scores will be picked first by
|
||||
/// MovePicker::pick_move_from_list().
|
||||
/// with highest scores will be picked first by pick_move_from_list().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
@@ -242,235 +210,234 @@ void MovePicker::score_captures() {
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
int seeValue = pos->see(moves[i].move);
|
||||
if(seeValue >= 0) {
|
||||
if(move_promotion(moves[i].move))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score =
|
||||
int(pos->midgame_value_of_piece_on(move_to(moves[i].move))) -
|
||||
int(pos->type_of_piece_on(move_from(moves[i].move)));
|
||||
}
|
||||
else
|
||||
moves[i].score = seeValue;
|
||||
|
||||
// While scoring captures it moves all captures with negative SEE values
|
||||
// to the badCaptures[] array.
|
||||
Move m;
|
||||
int seeValue;
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
seeValue = pos.see(m);
|
||||
if (seeValue >= 0)
|
||||
{
|
||||
if (move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
moves[i].score = seeValue;
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(m == killer1)
|
||||
moves[i].score = HistoryMax + 2;
|
||||
else if(m == killer2)
|
||||
moves[i].score = HistoryMax + 1;
|
||||
else
|
||||
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
|
||||
// First score by history, when no history is available then use
|
||||
// piece/square tables values. This seems to be better then a
|
||||
// random choice when we don't have an history for any move.
|
||||
Move m;
|
||||
int hs;
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
|
||||
if (m == killer1)
|
||||
hs = HistoryMax + 2;
|
||||
else if (m == killer2)
|
||||
hs = HistoryMax + 1;
|
||||
else
|
||||
hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
|
||||
// Ensure history is always preferred to pst
|
||||
if (hs > 0)
|
||||
hs += 1000;
|
||||
|
||||
// pst based scoring
|
||||
moves[i].score = hs + pos.mg_pst_delta(m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(m == ttMove)
|
||||
moves[i].score = 2*HistoryMax;
|
||||
else if(!pos->square_is_empty(move_to(m))) {
|
||||
int seeScore = pos->see(m);
|
||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
||||
}
|
||||
else
|
||||
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
Move m = moves[i].move;
|
||||
if (m == ttMove)
|
||||
moves[i].score = 2*HistoryMax;
|
||||
else if (!pos.square_is_empty(move_to(m)))
|
||||
{
|
||||
int seeScore = pos.see(m);
|
||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
||||
} else
|
||||
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_qcaptures() {
|
||||
// Use MVV/LVA ordering.
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score =
|
||||
int(pos->midgame_value_of_piece_on(move_to(m))) -
|
||||
int(pos->midgame_value_of_piece_on(move_to(m))) / 64;
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
Move m = moves[i].move;
|
||||
if (move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// find_best_index() loops across the moves and returns index of
|
||||
/// the highest scored one.
|
||||
|
||||
int MovePicker::find_best_index() const {
|
||||
|
||||
assert(movesPicked < numOfMoves);
|
||||
|
||||
int bestIndex = movesPicked;
|
||||
int bestScore = moves[movesPicked].score;
|
||||
|
||||
for (int i = movesPicked + 1; i < numOfMoves; i++)
|
||||
if (moves[i].score > bestScore)
|
||||
{
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
return bestIndex;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
||||
/// the current move generation phase). It takes care not to return the
|
||||
/// transposition table move if that has already been serched previously.
|
||||
/// While picking captures in the PH_GOOD_CAPTURES phase (i.e. while picking
|
||||
/// non-losing captures in the main search), it moves all captures with
|
||||
/// negative SEE values to the badCaptures[] array.
|
||||
|
||||
Move MovePicker::pick_move_from_list() {
|
||||
int bestScore = -10000000;
|
||||
|
||||
int bestIndex;
|
||||
Move move;
|
||||
|
||||
switch(PhaseTable[phaseIndex]) {
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++) {
|
||||
if(moves[i].score < 0) {
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
else if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = find_best_index();
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
if(bestIndex != -1) { // Found a good capture
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
// If this is a PV node or we have only picked a few moves, scan
|
||||
// the entire move list for the best move. If many moves have already
|
||||
// been searched and it is not a PV node, we are probably failing low
|
||||
// anyway, so we just pick the first move from the list.
|
||||
if(pvNode || movesPicked < 12) {
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
// If this is a PV node or we have only picked a few moves, scan
|
||||
// the entire move list for the best move. If many moves have already
|
||||
// been searched and it is not a PV node, we are probably failing low
|
||||
// anyway, so we just pick the first move from the list.
|
||||
bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked;
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
else
|
||||
bestIndex = movesPicked;
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
assert(pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
return move;
|
||||
}
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = find_best_index();
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(badCapturesPicked >= 0);
|
||||
// It's probably a good idea to use SEE move ordering here, instead
|
||||
// of just picking the first move. FIXME
|
||||
while(badCapturesPicked < numOfBadCaptures) {
|
||||
move = badCaptures[badCapturesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
// It's probably a good idea to use SEE move ordering here, instead
|
||||
// of just picking the first move. FIXME
|
||||
while (movesPicked < numOfBadCaptures)
|
||||
{
|
||||
move = badCaptures[movesPicked++].move;
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
if(movesPicked < 4) {
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked);
|
||||
move = moves[bestIndex].move;
|
||||
moves[bestIndex] = moves[movesPicked++];
|
||||
// Maybe postpone the legality check until after futility pruning?
|
||||
if ( move != ttMove
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
else
|
||||
bestIndex = movesPicked;
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
// Maybe also postpone the legality check until after futility pruning?
|
||||
if(/* move != ttMove && */ pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
// Perhaps we should do something better than just picking the first
|
||||
// move here? FIXME
|
||||
while(movesPicked < numOfMoves) {
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
if(/* move != ttMove && */ pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
assert(!pos.is_check());
|
||||
assert(movesPicked >= 0);
|
||||
// Perhaps we should do something better than just picking the first
|
||||
// move here? FIXME
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
move = moves[movesPicked++].move;
|
||||
if ( move != ttMove
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
||||
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once
|
||||
/// during program startup, and never again while the program is running.
|
||||
/// and QsearchWithoutChecksPhaseIndex. It is only called once during
|
||||
/// program startup, and never again while the program is running.
|
||||
|
||||
void MovePicker::init_phase_table() {
|
||||
|
||||
int i = 0;
|
||||
|
||||
// Main search
|
||||
@@ -492,12 +459,14 @@ void MovePicker::init_phase_table() {
|
||||
|
||||
// Quiescence search with checks
|
||||
QsearchWithChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_QCHECKS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search without checks
|
||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
}
|
||||
|
||||
+43
-13
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -33,6 +34,9 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct EvalInfo;
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
@@ -43,14 +47,30 @@
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2,
|
||||
Depth dpth);
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVE, // Transposition table move
|
||||
PH_MATE_KILLER, // Mate killer from the current ply
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
|
||||
PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d);
|
||||
Move get_next_move();
|
||||
Move get_next_move(Lock &lock);
|
||||
int number_of_moves() const;
|
||||
int current_move_score() const;
|
||||
Bitboard discovered_check_candidates();
|
||||
Bitboard discovered_check_candidates() const;
|
||||
|
||||
static void init_phase_table();
|
||||
|
||||
@@ -60,8 +80,9 @@ private:
|
||||
void score_evasions();
|
||||
void score_qcaptures();
|
||||
Move pick_move_from_list();
|
||||
|
||||
Position *pos;
|
||||
int find_best_index() const;
|
||||
|
||||
const Position& pos;
|
||||
Move ttMove, mateKiller, killer1, killer2;
|
||||
Bitboard pinned, dc;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
@@ -69,7 +90,7 @@ private:
|
||||
Depth depth;
|
||||
int phaseIndex;
|
||||
int numOfMoves, numOfBadCaptures;
|
||||
int movesPicked, badCapturesPicked;
|
||||
int movesPicked;
|
||||
bool finished;
|
||||
};
|
||||
|
||||
@@ -78,11 +99,20 @@ private:
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
||||
/// variable. It is intended to be used in positions where the side to move
|
||||
/// is in check, for detecting checkmates or situations where there is only
|
||||
/// a single reply to check.
|
||||
|
||||
inline int MovePicker::number_of_moves() const {
|
||||
return numOfMoves;
|
||||
}
|
||||
|
||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
||||
/// all pieces which can possibly give discovered check. This bitboard is
|
||||
/// computed by the constructor function.
|
||||
|
||||
inline Bitboard MovePicker::discovered_check_candidates() {
|
||||
inline Bitboard MovePicker::discovered_check_candidates() const {
|
||||
return dc;
|
||||
}
|
||||
|
||||
|
||||
+218
-207
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -22,8 +23,10 @@
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
@@ -70,13 +73,13 @@ namespace {
|
||||
Value(32), Value(32), Value(32), Value(28)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, middle game.
|
||||
// Pawn chain membership bonus by file, middle game.
|
||||
const Value ChainMidgameBonus[8] = {
|
||||
Value(14), Value(16), Value(17), Value(18),
|
||||
Value(18), Value(17), Value(16), Value(14)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, endgame.
|
||||
// Pawn chain membership bonus by file, endgame.
|
||||
const Value ChainEndgameBonus[8] = {
|
||||
Value(16), Value(16), Value(16), Value(16),
|
||||
Value(16), Value(16), Value(16), Value(16)
|
||||
@@ -84,50 +87,45 @@ namespace {
|
||||
|
||||
// Candidate passed pawn bonus by rank, middle game.
|
||||
const Value CandidateMidgameBonus[8] = {
|
||||
Value(0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value(0), Value(0)
|
||||
Value( 0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value( 0), Value( 0)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, endgame.
|
||||
const Value CandidateEndgameBonus[8] = {
|
||||
Value(0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value(0)
|
||||
Value( 0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value( 0)
|
||||
};
|
||||
|
||||
// Evaluate pawn storms?
|
||||
const bool EvaluatePawnStorms = true;
|
||||
|
||||
// Pawn storm tables for positions with opposite castling:
|
||||
const int QStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22, -22, -22, -13, -4, 0, 0, 0,
|
||||
-4, -9, -9, -9, -4, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22,-22,-22,-13,-4, 0, 0, 0,
|
||||
-4, -9, -9, -9,-4, 0, 0, 0,
|
||||
9, 18, 22, 18, 9, 0, 0, 0,
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
const int KStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, -4, -13, -22, -27, -27,
|
||||
0, 0, 0, -4, -9, -13, -18, -18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0,-4,-13,-22,-27,-27,
|
||||
0, 0, 0,-4, -9,-13,-18,-18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
// Pawn storm open file bonuses by file:
|
||||
const int KStormOpenFileBonus[8] = {
|
||||
45, 45, 30, 0, 0, 0, 0, 0
|
||||
};
|
||||
// Pawn storm open file bonuses by file
|
||||
const int16_t KStormOpenFileBonus[8] = { 45, 45, 30, 0, 0, 0, 0, 0 };
|
||||
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 30, 45, 30 };
|
||||
|
||||
const int QStormOpenFileBonus[8] = {
|
||||
0, 0, 0, 0, 0, 30, 45, 30
|
||||
};
|
||||
// Pawn storm lever bonuses by file
|
||||
const int StormLeverBonus[8] = { 20, 20, 10, 0, 0, 10, 20, 20 };
|
||||
|
||||
}
|
||||
|
||||
@@ -139,14 +137,16 @@ namespace {
|
||||
/// Constructor
|
||||
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new PawnInfo[size];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
if (entries == NULL)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -166,220 +166,231 @@ void PawnInfoTable::clear() {
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// stored in a hash table, so we don't have to recompute everything when
|
||||
/// the same pawn structure occurs again.
|
||||
|
||||
PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
int index = int(key & (size - 1));
|
||||
PawnInfo *pi = entries + index;
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return the
|
||||
// information we found the last time instead of recomputing it:
|
||||
if(pi->key == key)
|
||||
return pi;
|
||||
// information we found the last time instead of recomputing it
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
|
||||
// Clear the PawnInfo object, and set the key:
|
||||
// Clear the PawnInfo object, and set the key
|
||||
pi->clear();
|
||||
pi->key = key;
|
||||
|
||||
Value mgValue[2] = {Value(0), Value(0)};
|
||||
Value egValue[2] = {Value(0), Value(0)};
|
||||
|
||||
// Loop through the pawns for both colors:
|
||||
for(Color us = WHITE; us <= BLACK; us++) {
|
||||
// Loop through the pawns for both colors
|
||||
for (Color us = WHITE; us <= BLACK; us++)
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Bitboard ourPawns = pos.pawns(us);
|
||||
Bitboard theirPawns = pos.pawns(them);
|
||||
Bitboard pawns = ourPawns;
|
||||
int bonus;
|
||||
|
||||
// Initialize pawn storm scores by giving bonuses for open files:
|
||||
if(EvaluatePawnStorms)
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
if(pos.file_is_half_open(us, f)) {
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
// Initialize pawn storm scores by giving bonuses for open files
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
if (pos.file_is_half_open(us, f))
|
||||
{
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
}
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn:
|
||||
while(pawns) {
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
int bonus;
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while (pawns)
|
||||
{
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
|
||||
assert(pos.piece_on(s) == pawn_of_color(us));
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
|
||||
|
||||
// The file containing the pawn is not half open:
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
// The file containing the pawn is not half open
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
|
||||
if(EvaluatePawnStorms) {
|
||||
// We calculate kingside and queenside pawn storm
|
||||
// scores for both colors. These are used when evaluating
|
||||
// scores for both colors. These are used when evaluating
|
||||
// middle game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). This score is increased if
|
||||
// there are enemy pawns on adjacent files in front of the pawn.
|
||||
// This is because we want to be able to open files against the
|
||||
// enemy king, and to avoid blocking the pawn structure (e.g. white
|
||||
// pawns on h6, g5, black pawns on h7, g6, f7).
|
||||
|
||||
// Kingside pawn storms:
|
||||
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
|
||||
// chances of creating an open file by exchanging itself against an
|
||||
// enemy pawn on an adjacent file gets an additional bonus.
|
||||
|
||||
// Kingside pawn storms
|
||||
bonus = KStormTable[relative_square(us, s)];
|
||||
if(bonus > 0 && outpost_mask(us, s) & theirPawns) {
|
||||
switch(f) {
|
||||
|
||||
case FILE_F:
|
||||
bonus += bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_G:
|
||||
bonus += bonus / 2 + bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_H:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (f >= FILE_F)
|
||||
{
|
||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_H)
|
||||
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->ksStormValue[us] += bonus;
|
||||
|
||||
// Queenside pawn storms:
|
||||
// Queenside pawn storms
|
||||
bonus = QStormTable[relative_square(us, s)];
|
||||
if(bonus > 0 && passed_pawn_mask(us, s) & theirPawns) {
|
||||
switch(f) {
|
||||
|
||||
case FILE_A:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
case FILE_B:
|
||||
bonus += bonus / 2 + bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_C:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (f <= FILE_C)
|
||||
{
|
||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_A)
|
||||
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->qsStormValue[us] += bonus;
|
||||
}
|
||||
|
||||
// Member of a pawn chain? We could speed up the test a little by
|
||||
// introducing an array of masks indexed by color and square for doing
|
||||
// the test, but because everything is hashed, it probably won't make
|
||||
// any noticable difference.
|
||||
chain = (us == WHITE)?
|
||||
(ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r-1))) :
|
||||
(ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r+1)));
|
||||
|
||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||
// the test a little by introducing an array of masks indexed by color
|
||||
// and square for doing the test, but because everything is hashed,
|
||||
// it probably won't make any noticable difference.
|
||||
chain = ourPawns
|
||||
& neighboring_files_bb(f)
|
||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
||||
|
||||
// Test for backward pawn.
|
||||
|
||||
// If the pawn is isolated, passed, or member of a pawn chain, it cannot
|
||||
// be backward:
|
||||
if(passed || isolated || chain)
|
||||
backward = false;
|
||||
// If the pawn can capture an enemy pawn, it's not backward:
|
||||
else if(pos.pawn_attacks(us, s) & theirPawns)
|
||||
backward = false;
|
||||
// Check for friendly pawns behind on neighboring files:
|
||||
else if(ourPawns & in_front_bb(them, r) & neighboring_files_bb(f))
|
||||
backward = false;
|
||||
else {
|
||||
// We now know that there is no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if(us == WHITE) {
|
||||
for(b=pos.pawn_attacks(us, s); !(b&(ourPawns|theirPawns)); b<<=8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
// Test for backward pawn
|
||||
//
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( passed
|
||||
|| isolated
|
||||
|| chain
|
||||
|| (pos.pawn_attacks(us, s) & theirPawns)
|
||||
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if (us == WHITE)
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(b=pos.pawn_attacks(us, s); !(b&(ourPawns|theirPawns)); b>>=8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !passed
|
||||
&& pos.file_is_half_open(them, f)
|
||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
||||
{
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn.
|
||||
candidate =
|
||||
(!passed && pos.file_is_half_open(them, f) &&
|
||||
count_1s_max_15(neighboring_files_bb(f)
|
||||
& (in_front_bb(them, r) | rank_bb(r))
|
||||
& ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r)
|
||||
& theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if(passed && (ourPawns & squares_in_front_of(us, s))) {
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
|
||||
// Score this pawn:
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if(isolated) {
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if(pos.file_is_half_open(them, f)) {
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
// Score this pawn
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if (isolated)
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(doubled) {
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if(backward) {
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if(pos.file_is_half_open(them, f)) {
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
if (doubled)
|
||||
{
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if (backward)
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if (chain)
|
||||
{
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if (candidate)
|
||||
{
|
||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
||||
}
|
||||
}
|
||||
if(chain) {
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if(candidate) {
|
||||
mv += CandidateMidgameBonus[pawn_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[pawn_rank(us, s)];
|
||||
}
|
||||
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard:
|
||||
if(passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
}
|
||||
}
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
} // while(pawns)
|
||||
} // for(colors)
|
||||
|
||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
||||
|
||||
return pi;
|
||||
}
|
||||
|
||||
+22
-19
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -24,19 +25,20 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "value.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
class Position;
|
||||
|
||||
class PawnInfo {
|
||||
|
||||
@@ -48,9 +50,9 @@ public:
|
||||
Value kingside_storm_value(Color c) const;
|
||||
Value queenside_storm_value(Color c) const;
|
||||
Bitboard passed_pawns() const;
|
||||
bool file_is_half_open(Color c, File f) const;
|
||||
bool has_open_file_to_left(Color c, File f) const;
|
||||
bool has_open_file_to_right(Color c, File f) const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
@@ -58,7 +60,7 @@ private:
|
||||
Key key;
|
||||
Bitboard passedPawns;
|
||||
int16_t mgValue, egValue;
|
||||
int8_t ksStormValue[2], qsStormValue[2];
|
||||
int16_t ksStormValue[2], qsStormValue[2];
|
||||
uint8_t halfOpenFiles[2];
|
||||
};
|
||||
|
||||
@@ -74,11 +76,11 @@ public:
|
||||
PawnInfoTable(unsigned numOfEntries);
|
||||
~PawnInfoTable();
|
||||
void clear();
|
||||
PawnInfo *get_pawn_info(const Position &pos);
|
||||
PawnInfo* get_pawn_info(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
PawnInfo *entries;
|
||||
PawnInfo* entries;
|
||||
};
|
||||
|
||||
|
||||
@@ -106,21 +108,22 @@ inline Value PawnInfo::queenside_storm_value(Color c) const {
|
||||
return Value(qsStormValue[c]);
|
||||
}
|
||||
|
||||
inline bool PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return (halfOpenFiles[c] & (1 << int(f)));
|
||||
}
|
||||
|
||||
inline bool PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline bool PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
inline void PawnInfo::clear() {
|
||||
mgValue = egValue = 0;
|
||||
|
||||
passedPawns = EmptyBoardBB;
|
||||
mgValue = egValue = 0;
|
||||
ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
|
||||
qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
|
||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
||||
|
||||
-33
@@ -1,33 +0,0 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PHASE_H_INCLUDED)
|
||||
#define PHASE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(PHASE_H_INCLUDED)
|
||||
+18
-63
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,74 +22,28 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const SquareDelta Directions[16][16] = {
|
||||
{DELTA_ZERO},
|
||||
{DELTA_NW, DELTA_NE, DELTA_ZERO},
|
||||
{DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE,
|
||||
DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO},
|
||||
{DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_ZERO},
|
||||
{DELTA_ZERO},
|
||||
{DELTA_SW, DELTA_SE, DELTA_ZERO},
|
||||
{DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE,
|
||||
DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO},
|
||||
{DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
};
|
||||
|
||||
const SquareDelta PawnPush[2] = {
|
||||
DELTA_N, DELTA_S
|
||||
};
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Translating piece types to/from English piece letters:
|
||||
/// Translating piece types to/from English piece letters
|
||||
|
||||
static const char PieceChars[] = " pnbrqk";
|
||||
static const string PieceChars(" pnbrqk PNBRQK");
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase = false) {
|
||||
return upcase? toupper(PieceChars[pt]) : PieceChars[pt];
|
||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||
|
||||
return PieceChars[pt + upcase * 7];
|
||||
}
|
||||
|
||||
PieceType piece_type_from_char(char c) {
|
||||
const char *ch = strchr(PieceChars, tolower(c));
|
||||
return ch? PieceType(ch - PieceChars) : NO_PIECE_TYPE;
|
||||
}
|
||||
|
||||
|
||||
/// piece_is_ok() and piece_type_is_ok(), for debugging:
|
||||
|
||||
bool piece_is_ok(Piece pc) {
|
||||
return
|
||||
piece_type_is_ok(type_of_piece(pc)) &&
|
||||
color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
|
||||
size_t idx = PieceChars.find(c);
|
||||
|
||||
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
||||
}
|
||||
|
||||
+26
-47
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -20,16 +21,15 @@
|
||||
#if !defined(PIECE_H_INCLUDED)
|
||||
#define PIECE_H_INCLUDED
|
||||
|
||||
////
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
#include "misc.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
@@ -46,18 +46,15 @@ enum Piece {
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const PieceType PieceTypeMin = PAWN;
|
||||
const PieceType PieceTypeMax = KING;
|
||||
|
||||
extern const int SlidingArray[18];
|
||||
extern const SquareDelta Directions[16][16];
|
||||
extern const SquareDelta PawnPush[2];
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
@@ -82,51 +79,33 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline Piece pawn_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Piece knight_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Piece bishop_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Piece rook_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Piece queen_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Piece king_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline int piece_is_slider(Piece p) {
|
||||
return SlidingArray[int(p)];
|
||||
}
|
||||
|
||||
inline int piece_type_is_slider(PieceType pt) {
|
||||
inline int piece_is_slider(PieceType pt) {
|
||||
return SlidingArray[int(pt)];
|
||||
}
|
||||
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
return PawnPush[c];
|
||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||
}
|
||||
|
||||
|
||||
inline bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
}
|
||||
|
||||
inline bool piece_is_ok(Piece pc) {
|
||||
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase);
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
||||
extern PieceType piece_type_from_char(char c);
|
||||
extern bool piece_is_ok(Piece pc);
|
||||
extern bool piece_type_is_ok(PieceType pt);
|
||||
|
||||
|
||||
#endif // !defined(PIECE_H_INCLUDED)
|
||||
|
||||
+1373
-1396
File diff suppressed because it is too large
Load Diff
+226
-241
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -20,6 +21,18 @@
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
// Disable a silly and noisy warning from MSVC compiler
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||
#pragma warning(disable: 4800)
|
||||
|
||||
// Conditional expression is constant
|
||||
#pragma warning(disable: 4127)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
@@ -29,7 +42,6 @@
|
||||
#include "direction.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "phase.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
|
||||
@@ -39,7 +51,7 @@
|
||||
////
|
||||
|
||||
/// FEN string for the initial position:
|
||||
const std::string StartPosition =
|
||||
const std::string StartPosition =
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
@@ -52,36 +64,44 @@ const int MaxGameLength = 220;
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Castle rights, encoded as bit fields:
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1, BLACK_OO = 2,
|
||||
WHITE_OOO = 4, BLACK_OOO = 8,
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
/// The UndoInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an UndoInfo object
|
||||
/// must be passed as a parameter. When the move is unmade (by calling
|
||||
/// Position::undo_move), the same UndoInfo object must be passed again.
|
||||
|
||||
struct UndoInfo {
|
||||
int castleRights;
|
||||
Square epSquare;
|
||||
Bitboard checkersBB;
|
||||
/// The StateInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an StateInfo object
|
||||
/// must be passed as a parameter.
|
||||
|
||||
struct StateInfo {
|
||||
Key key, pawnKey, materialKey;
|
||||
int rule50;
|
||||
Move lastMove;
|
||||
PieceType capture;
|
||||
int castleRights, rule50;
|
||||
Square epSquare;
|
||||
Value mgValue, egValue;
|
||||
|
||||
PieceType capture;
|
||||
Bitboard checkersBB;
|
||||
Move lastMove;
|
||||
StateInfo* previous;
|
||||
};
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupiecd by
|
||||
@@ -106,17 +126,18 @@ struct UndoInfo {
|
||||
class Position {
|
||||
|
||||
friend class MaterialInfo;
|
||||
friend class EndgameFunctions;
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
Position();
|
||||
Position(const Position &pos);
|
||||
Position(const std::string &fen);
|
||||
Position() {};
|
||||
Position(const Position& pos);
|
||||
Position(const std::string& fen);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string &fen);
|
||||
void from_fen(const std::string& fen);
|
||||
const std::string to_fen() const;
|
||||
void print() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
|
||||
// Copying
|
||||
void copy(const Position &pos);
|
||||
@@ -161,19 +182,14 @@ public:
|
||||
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
int pawn_count(Color c) const;
|
||||
int knight_count(Color c) const;
|
||||
int bishop_count(Color c) const;
|
||||
int rook_count(Color c) const;
|
||||
int queen_count(Color c) const;
|
||||
|
||||
// The en passant square:
|
||||
// The en passant square
|
||||
Square ep_square() const;
|
||||
|
||||
// Current king position for each color
|
||||
Square king_square(Color c) const;
|
||||
|
||||
// Castling rights.
|
||||
// Castling rights
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(Color c) const;
|
||||
@@ -184,49 +200,40 @@ public:
|
||||
Bitboard sliding_attacks(Square s, Direction d) const;
|
||||
Bitboard ray_attacks(Square s, SignedDirection d) const;
|
||||
Bitboard pawn_attacks(Color c, Square s) const;
|
||||
Bitboard white_pawn_attacks(Square s) const;
|
||||
Bitboard black_pawn_attacks(Square s) const;
|
||||
Bitboard knight_attacks(Square s) const;
|
||||
Bitboard bishop_attacks(Square s) const;
|
||||
Bitboard rook_attacks(Square s) const;
|
||||
Bitboard queen_attacks(Square s) const;
|
||||
Bitboard king_attacks(Square s) const;
|
||||
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks(Square s) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
Bitboard pinned_pieces(Color c, Bitboard& p) const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Checking pieces
|
||||
Bitboard checkers() const;
|
||||
|
||||
// Piece lists:
|
||||
// Piece lists
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
Square pawn_list(Color c, int index) const;
|
||||
Square knight_list(Color c, int index) const;
|
||||
Square bishop_list(Color c, int index) const;
|
||||
Square rook_list(Color c, int index) const;
|
||||
Square queen_list(Color c, int index) const;
|
||||
|
||||
// Attack information for a given square
|
||||
bool square_is_attacked(Square s, Color c) const;
|
||||
Bitboard attacks_to(Square s) const;
|
||||
Bitboard attacks_to(Square s, Color c) const;
|
||||
bool is_check() const;
|
||||
bool piece_attacks_square(Square f, Square t) const;
|
||||
bool white_pawn_attacks_square(Square f, Square t) const;
|
||||
bool black_pawn_attacks_square(Square f, Square t) const;
|
||||
bool knight_attacks_square(Square f, Square t) const;
|
||||
bool bishop_attacks_square(Square f, Square t) const;
|
||||
bool rook_attacks_square(Square f, Square t) const;
|
||||
bool queen_attacks_square(Square f, Square t) const;
|
||||
bool king_attacks_square(Square f, Square t) const;
|
||||
bool pawn_attacks_square(Color c, Square f, Square t) const;
|
||||
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
|
||||
|
||||
bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
|
||||
|
||||
// Properties of moves
|
||||
bool move_is_legal(Move m) const;
|
||||
bool move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool pl_move_is_legal(Move m) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool move_is_check(Move m) const;
|
||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_deep_pawn_push(Move m) const;
|
||||
bool move_is_pawn_push_to_7th(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_was_passed_pawn_push(Move m) const;
|
||||
@@ -245,17 +252,17 @@ public:
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void backup(UndoInfo &u) const;
|
||||
void restore(const UndoInfo &u);
|
||||
void do_move(Move m, UndoInfo &u);
|
||||
void do_move(Move m, UndoInfo &u, Bitboard dcCandidates);
|
||||
void undo_move(Move m, const UndoInfo &u);
|
||||
void do_null_move(UndoInfo &u);
|
||||
void undo_null_move(const UndoInfo &u);
|
||||
void setStartState(const StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see(Square to) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key get_key() const;
|
||||
@@ -267,9 +274,10 @@ public:
|
||||
Value eg_value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Phase game_phase() const;
|
||||
Value mg_pst_delta(Move m) const;
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate();
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Check if one side threatens a mate in one
|
||||
@@ -284,15 +292,16 @@ public:
|
||||
|
||||
// Reset the gamePly variable to 0
|
||||
void reset_game_ply();
|
||||
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok() const;
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
|
||||
// Static member functions:
|
||||
static void init_zobrist();
|
||||
static void init_piece_square_tables();
|
||||
|
||||
private:
|
||||
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
@@ -300,51 +309,57 @@ private:
|
||||
void allow_ooo(Color c);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(PieceType capture, Color them, Square to);
|
||||
void do_castle_move(Move m);
|
||||
void do_promotion_move(Move m, UndoInfo &u);
|
||||
void do_promotion_move(Move m);
|
||||
void do_ep_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void undo_promotion_move(Move m, const UndoInfo &u);
|
||||
void undo_promotion_move(Move m);
|
||||
void undo_ep_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
template<PieceType Piece>
|
||||
void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates);
|
||||
|
||||
template<bool FindPinned>
|
||||
Bitboard hidden_checkers(Color c) const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
Key compute_pawn_key() const;
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
Value mg_pst(Color c, PieceType pt, Square s) const;
|
||||
Value eg_pst(Color c, PieceType pt, Square s) const;
|
||||
Value compute_mg_value() const;
|
||||
Value compute_eg_value() const;
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
EndGame
|
||||
};
|
||||
template<GamePhase> Value pst(Color c, PieceType pt, Square s) const;
|
||||
template<GamePhase> Value compute_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Bitboards
|
||||
Bitboard byColorBB[2], byTypeBB[8];
|
||||
Bitboard checkersBB;
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
|
||||
// Piece counts
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
|
||||
|
||||
// Piece lists
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64];
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
int castleRights;
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
Square epSquare;
|
||||
Square kingSquare[2];
|
||||
Move lastMove;
|
||||
Key key, pawnKey, materialKey, history[MaxGameLength];
|
||||
int rule50, gamePly;
|
||||
Value mgValue, egValue;
|
||||
Color sideToMove;
|
||||
int gamePly;
|
||||
Key history[MaxGameLength];
|
||||
Value npMaterial[2];
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
StateInfo startState;
|
||||
StateInfo* st;
|
||||
|
||||
// Static variables
|
||||
static int castleRightsMask[64];
|
||||
@@ -367,27 +382,27 @@ inline Piece Position::piece_on(Square s) const {
|
||||
}
|
||||
|
||||
inline Color Position::color_of_piece_on(Square s) const {
|
||||
return color_of_piece(this->piece_on(s));
|
||||
return color_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
return type_of_piece(this->piece_on(s));
|
||||
return type_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return this->piece_on(s) == EMPTY;
|
||||
return piece_on(s) == EMPTY;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
return !this->square_is_empty(s);
|
||||
return !square_is_empty(s);
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_midgame(this->piece_on(s));
|
||||
return piece_value_midgame(piece_on(s));
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_endgame(this->piece_on(s));
|
||||
return piece_value_endgame(piece_on(s));
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
@@ -399,7 +414,7 @@ inline Bitboard Position::occupied_squares() const {
|
||||
}
|
||||
|
||||
inline Bitboard Position::empty_squares() const {
|
||||
return ~(this->occupied_squares());
|
||||
return ~(occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
@@ -410,133 +425,92 @@ inline Bitboard Position::pieces_of_type(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt)
|
||||
const {
|
||||
return this->pieces_of_color(c) & this->pieces_of_type(pt);
|
||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
|
||||
return pieces_of_color(c) & pieces_of_type(pt);
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns() const {
|
||||
return this->pieces_of_type(PAWN);
|
||||
return pieces_of_type(PAWN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights() const {
|
||||
return this->pieces_of_type(KNIGHT);
|
||||
return pieces_of_type(KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops() const {
|
||||
return this->pieces_of_type(BISHOP);
|
||||
return pieces_of_type(BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks() const {
|
||||
return this->pieces_of_type(ROOK);
|
||||
return pieces_of_type(ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens() const {
|
||||
return this->pieces_of_type(QUEEN);
|
||||
return pieces_of_type(QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings() const {
|
||||
return this->pieces_of_type(KING);
|
||||
return pieces_of_type(KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens() const {
|
||||
return this->rooks() | this->queens();
|
||||
return rooks() | queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens() const {
|
||||
return this->bishops() | this->queens();
|
||||
return bishops() | queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders() const {
|
||||
return this->bishops() | this->queens() | this->rooks();
|
||||
return bishops() | queens() | rooks();
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, PAWN);
|
||||
return pieces_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, KNIGHT);
|
||||
return pieces_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, BISHOP);
|
||||
return pieces_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, ROOK);
|
||||
return pieces_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, QUEEN);
|
||||
return pieces_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, KING);
|
||||
return pieces_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens(Color c) const {
|
||||
return this->rooks_and_queens() & this->pieces_of_color(c);
|
||||
return rooks_and_queens() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens(Color c) const {
|
||||
return this->bishops_and_queens() & this->pieces_of_color(c);
|
||||
return bishops_and_queens() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders_of_color(Color c) const {
|
||||
return this->sliders() & this->pieces_of_color(c);
|
||||
return sliders() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
}
|
||||
|
||||
inline int Position::pawn_count(Color c) const {
|
||||
return this->piece_count(c, PAWN);
|
||||
}
|
||||
|
||||
inline int Position::knight_count(Color c) const {
|
||||
return this->piece_count(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline int Position::bishop_count(Color c) const {
|
||||
return this->piece_count(c, BISHOP);
|
||||
}
|
||||
|
||||
inline int Position::rook_count(Color c) const {
|
||||
return this->piece_count(c, ROOK);
|
||||
}
|
||||
|
||||
inline int Position::queen_count(Color c) const {
|
||||
return this->piece_count(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||
return pieceList[c][pt][index];
|
||||
}
|
||||
|
||||
inline Square Position::pawn_list(Color c, int index) const {
|
||||
return this->piece_list(c, PAWN, index);
|
||||
}
|
||||
|
||||
inline Square Position::knight_list(Color c, int index) const {
|
||||
return this->piece_list(c, KNIGHT, index);
|
||||
}
|
||||
|
||||
inline Square Position::bishop_list(Color c, int index) const {
|
||||
return this->piece_list(c, BISHOP, index);
|
||||
}
|
||||
|
||||
inline Square Position::rook_list(Color c, int index) const {
|
||||
return this->piece_list(c, ROOK, index);
|
||||
}
|
||||
|
||||
inline Square Position::queen_list(Color c, int index) const {
|
||||
return this->piece_list(c, QUEEN, index);
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return epSquare;
|
||||
return st->epSquare;
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
@@ -544,11 +518,11 @@ inline Square Position::king_square(Color c) const {
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return castleRights & (1+int(side));
|
||||
return st->castleRights & (1+int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return castleRights & (4+4*int(side));
|
||||
return st->castleRights & (4+4*int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
@@ -564,123 +538,119 @@ inline Square Position::initial_qr_square(Color c) const {
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
||||
return StepAttackBB[pawn_of_color(c)][s];
|
||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::white_pawn_attacks(Square s) const {
|
||||
return this->pawn_attacks(WHITE, s);
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<PAWN>(Square s) const {
|
||||
return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::black_pawn_attacks(Square s) const {
|
||||
return this->pawn_attacks(BLACK, s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knight_attacks(Square s) const {
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<KNIGHT>(Square s) const {
|
||||
return StepAttackBB[KNIGHT][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::rook_attacks(Square s) const {
|
||||
return rook_attacks_bb(s, this->occupied_squares());
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishop_attacks(Square s) const {
|
||||
return bishop_attacks_bb(s, this->occupied_squares());
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::queen_attacks(Square s) const {
|
||||
return this->rook_attacks(s) | this->bishop_attacks(s);
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
|
||||
return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::king_attacks(Square s) const {
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<KING>(Square s) const {
|
||||
return StepAttackBB[KING][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return checkersBB;
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline bool Position::is_check() const {
|
||||
return this->checkers() != EmptyBoardBB;
|
||||
return st->checkersBB != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::white_pawn_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->white_pawn_attacks(f), t);
|
||||
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
|
||||
return bit_is_set(pawn_attacks(c, f), t);
|
||||
}
|
||||
|
||||
inline bool Position::black_pawn_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->black_pawn_attacks(f), t);
|
||||
template<PieceType Piece>
|
||||
Bitboard Position::piece_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(piece_attacks<Piece>(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::knight_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->knight_attacks(f), t);
|
||||
inline Bitboard Position::attacks_to(Square s, Color c) const {
|
||||
|
||||
return attacks_to(s) & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline bool Position::bishop_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->bishop_attacks(f), t);
|
||||
}
|
||||
inline bool Position::square_is_attacked(Square s, Color c) const {
|
||||
|
||||
inline bool Position::rook_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->rook_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::queen_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->queen_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::king_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->king_attacks(f), t);
|
||||
return attacks_to(s, c) != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(this->pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_isolated(Color c, Square s) const {
|
||||
return !(this->pawns(c) & neighboring_files_bb(s));
|
||||
return !(pawns(c) & neighboring_files_bb(s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_doubled(Color c, Square s) const {
|
||||
return this->pawns(c) & squares_behind(c, s);
|
||||
return pawns(c) & squares_behind(c, s);
|
||||
}
|
||||
|
||||
inline bool Position::file_is_open(File f) const {
|
||||
return !(this->pawns() & file_bb(f));
|
||||
return !(pawns() & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::file_is_half_open(Color c, File f) const {
|
||||
return !(this->pawns(c) & file_bb(f));
|
||||
return !(pawns(c) & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(this->pawns(c) & outpost_mask(opposite_color(c), s));
|
||||
return !(pawns(c) & outpost_mask(opposite_color(c), s));
|
||||
}
|
||||
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
return key;
|
||||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
return pawnKey;
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::get_material_key() const {
|
||||
return materialKey;
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
inline Value Position::mg_pst(Color c, PieceType pt, Square s) const {
|
||||
return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
template<Position::GamePhase Phase>
|
||||
inline Value Position::pst(Color c, PieceType pt, Square s) const {
|
||||
return (Phase == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
|
||||
: EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
|
||||
}
|
||||
|
||||
inline Value Position::eg_pst(Color c, PieceType pt, Square s) const {
|
||||
return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
inline Value Position::mg_pst_delta(Move m) const {
|
||||
return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)]
|
||||
-MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
|
||||
}
|
||||
|
||||
inline Value Position::mg_value() const {
|
||||
return mgValue;
|
||||
return st->mgValue;
|
||||
}
|
||||
|
||||
inline Value Position::eg_value() const {
|
||||
return egValue;
|
||||
return st->egValue;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
@@ -689,58 +659,73 @@ inline Value Position::non_pawn_material(Color c) const {
|
||||
|
||||
inline Phase Position::game_phase() const {
|
||||
|
||||
// The purpose of the Value(325) terms below is to make sure the difference
|
||||
// between MidgameLimit and EndgameLimit is a power of 2, which should make
|
||||
// the division at the end of the function a bit faster.
|
||||
// Values modified by Joona Kiiski
|
||||
static const Value MidgameLimit = Value(15713);
|
||||
static const Value EndgameLimit = Value(4428);
|
||||
|
||||
static const Value MidgameLimit =
|
||||
2*QueenValueMidgame+2*RookValueMidgame+6*BishopValueMidgame+Value(325);
|
||||
static const Value EndgameLimit = 4*RookValueMidgame-Value(325);
|
||||
Value npm = this->non_pawn_material(WHITE) + this->non_pawn_material(BLACK);
|
||||
|
||||
if(npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
||||
|
||||
if (npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
else if(npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
return PHASE_ENDGAME;
|
||||
else
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_deep_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& relative_rank(c, move_to(m)) > RANK_4;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
||||
Color c = this->side_to_move();
|
||||
return
|
||||
this->piece_on(move_from(m)) == pawn_of_color(c) &&
|
||||
pawn_rank(c, move_to(m)) == RANK_7;
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& relative_rank(c, move_to(m)) == RANK_7;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
Color c = this->side_to_move();
|
||||
return
|
||||
this->piece_on(move_from(m)) == pawn_of_color(c) &&
|
||||
this->pawn_is_passed(c, move_to(m));
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
|
||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
||||
Color c = opposite_color(this->side_to_move());
|
||||
return
|
||||
this->piece_on(move_to(m)) == pawn_of_color(c) &&
|
||||
this->pawn_is_passed(c, move_to(m));
|
||||
|
||||
Color c = opposite_color(side_to_move());
|
||||
return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::rule_50_counter() const {
|
||||
return rule50;
|
||||
|
||||
return st->rule50;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
return
|
||||
this->bishop_count(WHITE) == 1 && this->bishop_count(BLACK) == 1 &&
|
||||
square_color(this->bishop_list(WHITE, 0)) !=
|
||||
square_color(this->bishop_list(BLACK, 0));
|
||||
|
||||
return piece_count(WHITE, BISHOP) == 1
|
||||
&& piece_count(BLACK, BISHOP) == 1
|
||||
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
|
||||
}
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
return this->pawns(c) & relative_rank_bb(c, RANK_7);
|
||||
|
||||
return pawns(c) & relative_rank_bb(c, RANK_7);
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
|
||||
return ( !square_is_empty(move_to(m))
|
||||
&& (color_of_piece_on(move_to(m)) != color_of_piece_on(move_from(m)))
|
||||
)
|
||||
|| move_is_ep(m);
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
|
||||
+144
-120
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -24,139 +25,162 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
static const Value MP = PawnValueMidgame;
|
||||
static const Value MK = KnightValueMidgame;
|
||||
static const Value MB = BishopValueMidgame;
|
||||
static const Value MR = RookValueMidgame;
|
||||
static const Value MQ = QueenValueMidgame;
|
||||
|
||||
static const int MgPST[][64] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
166, 192, 204, 216, 216, 204, 192, 166,
|
||||
166, 192, 210, 242, 242, 210, 192, 166,
|
||||
166, 192, 220, 268, 268, 220, 192, 166,
|
||||
166, 192, 220, 242, 242, 220, 192, 166,
|
||||
166, 192, 210, 216, 216, 210, 192, 166,
|
||||
166, 192, 204, 216, 216, 204, 192, 166,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{ // Knight
|
||||
704, 730, 756, 768, 768, 756, 730, 704,
|
||||
743, 768, 794, 807, 807, 794, 768, 743,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
807, 832, 857, 870, 870, 857, 832, 807,
|
||||
820, 844, 870, 883, 883, 870, 844, 820,
|
||||
820, 844, 870, 883, 883, 870, 844, 820,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
650, 768, 794, 807, 807, 794, 768, 650
|
||||
},
|
||||
{ // Bishop
|
||||
786, 786, 792, 797, 797, 792, 786, 786,
|
||||
812, 832, 827, 832, 832, 827, 832, 812,
|
||||
817, 827, 842, 837, 837, 842, 827, 817,
|
||||
822, 832, 837, 852, 852, 837, 832, 822,
|
||||
822, 832, 837, 852, 852, 837, 832, 822,
|
||||
817, 827, 842, 837, 837, 842, 827, 817,
|
||||
812, 832, 827, 832, 832, 827, 832, 812,
|
||||
812, 812, 817, 822, 822, 817, 812, 812
|
||||
},
|
||||
{ // Rook
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267
|
||||
},
|
||||
{ // Queen
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560
|
||||
},
|
||||
{ // King
|
||||
302, 328, 276, 225, 225, 276, 328, 302,
|
||||
276, 302, 251, 200, 200, 251, 302, 276,
|
||||
225, 251, 200, 149, 149, 200, 251, 225,
|
||||
200, 225, 175, 124, 124, 175, 225, 200,
|
||||
175, 200, 149, 98, 98, 149, 200, 175,
|
||||
149, 175, 124, 72, 72, 124, 175, 149,
|
||||
124, 149, 98, 47, 47, 98, 149, 124,
|
||||
98, 124, 72, 21, 21, 72, 124, 98,
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+ 6, MP+38, MP+38, MP+ 6, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+16, MP+64, MP+64, MP+16, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+16, MP+38, MP+38, MP+16, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+ 6, MP+12, MP+12, MP+ 6, MP-12, MP-38,
|
||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
MK-128, MK-102, MK-76, MK-64, MK-64, MK-76, MK-102, MK-128,
|
||||
MK- 89, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK- 89,
|
||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
||||
MK- 25, MK- 0, MK+25, MK+38, MK+38, MK+25, MK- 0, MK- 25,
|
||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
||||
MK-182, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK-182
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
MB-46, MB-46, MB-40, MB-35, MB-35, MB-40, MB-46, MB-46,
|
||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
||||
MB-20, MB-20, MB-15, MB-10, MB-10, MB-15, MB-20, MB-20
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18
|
||||
},
|
||||
{// Queen
|
||||
//A B C D E F G H
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
302, 328, 276, 225, 225, 276, 328, 302,
|
||||
276, 302, 251, 200, 200, 251, 302, 276,
|
||||
225, 251, 200, 149, 149, 200, 251, 225,
|
||||
200, 225, 175, 124, 124, 175, 225, 200,
|
||||
175, 200, 149, 98, 98, 149, 200, 175,
|
||||
149, 175, 124, 72, 72, 124, 175, 149,
|
||||
124, 149, 98, 47, 47, 98, 149, 124,
|
||||
98, 124, 72, 21, 21, 72, 124, 98
|
||||
}
|
||||
};
|
||||
|
||||
static const Value EP = PawnValueEndgame;
|
||||
static const Value EK = KnightValueEndgame;
|
||||
static const Value EB = BishopValueEndgame;
|
||||
static const Value ER = RookValueEndgame;
|
||||
static const Value EQ = QueenValueEndgame;
|
||||
|
||||
static const int EgPST[][64] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
{// Pawn
|
||||
//A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{ // Knight
|
||||
730, 756, 781, 794, 794, 781, 756, 730,
|
||||
756, 781, 807, 820, 820, 807, 781, 756,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
794, 820, 844, 857, 857, 844, 820, 794,
|
||||
794, 820, 844, 857, 857, 844, 820, 794,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
756, 781, 807, 820, 820, 807, 781, 756,
|
||||
730, 756, 781, 794, 794, 781, 756, 730
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102,
|
||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102
|
||||
},
|
||||
{ // Bishop
|
||||
786, 802, 809, 817, 817, 809, 802, 786,
|
||||
802, 817, 825, 832, 832, 825, 817, 802,
|
||||
809, 825, 832, 839, 839, 832, 825, 809,
|
||||
817, 832, 839, 847, 847, 839, 832, 817,
|
||||
817, 832, 839, 847, 847, 839, 832, 817,
|
||||
809, 825, 832, 839, 839, 832, 825, 809,
|
||||
802, 817, 825, 832, 832, 825, 817, 802,
|
||||
786, 802, 809, 817, 817, 809, 802, 786
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46,
|
||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46
|
||||
},
|
||||
{ // Rook
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3
|
||||
},
|
||||
{ // Queen
|
||||
2499, 2520, 2530, 2540, 2540, 2530, 2520, 2499,
|
||||
2520, 2540, 2550, 2560, 2560, 2550, 2540, 2520,
|
||||
2530, 2550, 2560, 2570, 2570, 2560, 2550, 2530,
|
||||
2540, 2560, 2570, 2580, 2580, 2570, 2560, 2540,
|
||||
2540, 2560, 2570, 2580, 2580, 2570, 2560, 2540,
|
||||
2530, 2550, 2560, 2570, 2570, 2560, 2550, 2530,
|
||||
2520, 2540, 2550, 2560, 2560, 2550, 2540, 2520,
|
||||
2499, 2520, 2530, 2540, 2540, 2530, 2520, 2499
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61,
|
||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61
|
||||
},
|
||||
{ // King
|
||||
16, 78, 108, 139, 139, 108, 78, 16,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
16, 78, 108, 139, 139, 108, 78, 16
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
16, 78, 108, 139, 139, 108, 78, 16,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
16, 78, 108, 139, 139, 108, 78, 16
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+273
-255
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -30,6 +31,7 @@
|
||||
#include "movepick.h"
|
||||
#include "san.h"
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
@@ -48,8 +50,8 @@ namespace {
|
||||
|
||||
|
||||
/// Functions
|
||||
|
||||
Ambiguity move_ambiguity(Position &pos, Move m);
|
||||
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||
const std::string time_string(int milliseconds);
|
||||
const std::string score_string(Value v);
|
||||
}
|
||||
@@ -60,206 +62,227 @@ namespace {
|
||||
////
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const std::string move_to_san(Position &pos, Move m) {
|
||||
std::string str;
|
||||
const std::string move_to_san(const Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
if(m == MOVE_NONE) {
|
||||
str = "(none)";
|
||||
return str;
|
||||
}
|
||||
else if(m == MOVE_NULL) {
|
||||
str = "(null)";
|
||||
return str;
|
||||
}
|
||||
else if(move_is_long_castle(m))
|
||||
str = "O-O-O";
|
||||
else if(move_is_short_castle(m))
|
||||
str = "O-O";
|
||||
else {
|
||||
Square from, to;
|
||||
Piece pc;
|
||||
Square from, to;
|
||||
PieceType pt;
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pc = pos.piece_on(move_from(m));
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pt = type_of_piece(pos.piece_on(move_from(m)));
|
||||
|
||||
str = "";
|
||||
std::string san = "";
|
||||
|
||||
if(type_of_piece(pc) == PAWN) {
|
||||
if(pos.move_is_capture(m))
|
||||
str += file_to_char(square_file(move_from(m)));
|
||||
}
|
||||
else {
|
||||
str += piece_type_to_char(type_of_piece(pc), true);
|
||||
|
||||
Ambiguity amb = move_ambiguity(pos, m);
|
||||
switch(amb) {
|
||||
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
|
||||
case AMBIGUITY_FILE:
|
||||
str += file_to_char(square_file(from));
|
||||
break;
|
||||
|
||||
case AMBIGUITY_RANK:
|
||||
str += rank_to_char(square_rank(from));
|
||||
break;
|
||||
|
||||
case AMBIGUITY_BOTH:
|
||||
str += square_to_string(from);
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
else if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san += piece_type_to_char(pt, true);
|
||||
switch (move_ambiguity(pos, m)) {
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
case AMBIGUITY_FILE:
|
||||
san += file_to_char(square_file(from));
|
||||
break;
|
||||
case AMBIGUITY_RANK:
|
||||
san += rank_to_char(square_rank(from));
|
||||
break;
|
||||
case AMBIGUITY_BOTH:
|
||||
san += square_to_string(from);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(square_file(move_from(m)));
|
||||
san += "x";
|
||||
}
|
||||
san += square_to_string(move_to(m));
|
||||
if (move_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(move_promotion(m), true);
|
||||
}
|
||||
}
|
||||
|
||||
if(pos.move_is_capture(m))
|
||||
str += "x";
|
||||
|
||||
str += square_to_string(move_to(m));
|
||||
|
||||
if(move_promotion(m)) {
|
||||
str += "=";
|
||||
str += piece_type_to_char(move_promotion(m), true);
|
||||
}
|
||||
}
|
||||
|
||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||
// promotions and en passant captures).
|
||||
UndoInfo u;
|
||||
pos.do_move(m, u);
|
||||
if(pos.is_check())
|
||||
str += pos.is_mate()? "#" : "+";
|
||||
pos.undo_move(m, u);
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
p.do_move(m, st);
|
||||
if (p.is_check())
|
||||
san += p.is_mate()? "#" : "+";
|
||||
|
||||
return str;
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_san() takes a position and a string as input, and tries to
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||
|
||||
Move move_from_san(Position &pos, const std::string &movestr) {
|
||||
Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||
MOVE_NONE, OnePly);
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
|
||||
// Castling moves
|
||||
if(movestr == "O-O-O") {
|
||||
Move m;
|
||||
while((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_is_long_castle(m) && pos.move_is_legal(m))
|
||||
return m;
|
||||
return MOVE_NONE;
|
||||
}
|
||||
else if(movestr == "O-O") {
|
||||
Move m;
|
||||
while((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_is_short_castle(m) && pos.move_is_legal(m))
|
||||
return m;
|
||||
return MOVE_NONE;
|
||||
}
|
||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
|
||||
// Normal moves
|
||||
const char *cstr = movestr.c_str();
|
||||
const char *c;
|
||||
char *cc;
|
||||
char str[10];
|
||||
int i;
|
||||
|
||||
// Initialize str[] by making a copy of movestr with the characters
|
||||
// 'x', '=', '+' and '#' removed.
|
||||
cc = str;
|
||||
for(i=0, c=cstr; i<10 && *c!='\0' && *c!='\n' && *c!=' '; i++, c++)
|
||||
if(!strchr("x=+#", *c)) {
|
||||
*cc = strchr("nrq", *c)? toupper(*c) : *c;
|
||||
cc++;
|
||||
}
|
||||
*cc = '\0';
|
||||
|
||||
int left = 0, right = strlen(str) - 1;
|
||||
PieceType pt = NO_PIECE_TYPE, promotion;
|
||||
Square to;
|
||||
File fromFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE;
|
||||
|
||||
// Promotion?
|
||||
if(strchr("BNRQ", str[right])) {
|
||||
promotion = piece_type_from_char(str[right]);
|
||||
right--;
|
||||
}
|
||||
else
|
||||
promotion = NO_PIECE_TYPE;
|
||||
|
||||
// Find the moving piece:
|
||||
if(left < right) {
|
||||
if(strchr("BNRQK", str[left])) {
|
||||
pt = piece_type_from_char(str[left]);
|
||||
left++;
|
||||
}
|
||||
else
|
||||
pt = PAWN;
|
||||
}
|
||||
|
||||
// Find the to square:
|
||||
if(left < right) {
|
||||
if(str[right] < '1' || str[right] > '8' ||
|
||||
str[right-1] < 'a' || str[right-1] > 'h')
|
||||
return MOVE_NONE;
|
||||
to = make_square(file_from_char(str[right-1]), rank_from_char(str[right]));
|
||||
right -= 2;
|
||||
}
|
||||
else
|
||||
else if (movestr == "O-O" || movestr == "O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
|
||||
// Find the file and/or rank of the from square:
|
||||
if(left <= right) {
|
||||
if(strchr("abcdefgh", str[left])) {
|
||||
fromFile = file_from_char(str[left]);
|
||||
left++;
|
||||
}
|
||||
if(strchr("12345678", str[left]))
|
||||
fromRank = rank_from_char(str[left]);
|
||||
}
|
||||
|
||||
// Look for a matching move:
|
||||
// Normal moves. We use a simple FSM to parse the san string.
|
||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||
static const std::string pieceLetters = "KQRBN";
|
||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||
Square to;
|
||||
int state = START;
|
||||
|
||||
for (size_t i = 0; i < movestr.length(); i++)
|
||||
{
|
||||
char type, c = movestr[i];
|
||||
if (pieceLetters.find(c) != std::string::npos)
|
||||
type = 'P';
|
||||
else if (c >= 'a' && c <= 'h')
|
||||
type = 'F';
|
||||
else if (c >= '1' && c <= '8')
|
||||
type = 'R';
|
||||
else
|
||||
type = c;
|
||||
|
||||
switch (type) {
|
||||
case 'P':
|
||||
if (state == START)
|
||||
{
|
||||
pt = piece_type_from_char(c);
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state == PROMOTION)
|
||||
{
|
||||
promotion = piece_type_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? CHECK : END;
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'F':
|
||||
if (state == START)
|
||||
{
|
||||
pt = PAWN;
|
||||
fromFile = toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_FILE)
|
||||
{
|
||||
toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_RANK && toFile != FILE_NONE)
|
||||
{
|
||||
// Previous file was for disambiguation
|
||||
fromFile = toFile;
|
||||
toFile = file_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'R':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
toRank = rank_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
|
||||
}
|
||||
else if (state == TO_FILE && fromRank == RANK_NONE)
|
||||
{
|
||||
// It's a disambiguation rank instead of a file
|
||||
fromRank = rank_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'x': case 'X':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
// Previous file was for disambiguation, or it's a pawn capture
|
||||
fromFile = toFile;
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state != TO_FILE)
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '=':
|
||||
if (state == PROMOTION_OR_CHECK)
|
||||
state = PROMOTION;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '+': case '#':
|
||||
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||
state = END;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
default:
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (state != END)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Look for a matching move
|
||||
Move m, move = MOVE_NONE;
|
||||
to = make_square(toFile, toRank);
|
||||
int matches = 0;
|
||||
|
||||
while((m = mp.get_next_move()) != MOVE_NONE) {
|
||||
bool match = true;
|
||||
if(pos.type_of_piece_on(move_from(m)) != pt)
|
||||
match = false;
|
||||
else if(move_to(m) != to)
|
||||
match = false;
|
||||
else if(move_promotion(m) != promotion)
|
||||
match = false;
|
||||
else if(fromFile != FILE_NONE && fromFile != square_file(move_from(m)))
|
||||
match = false;
|
||||
else if(fromRank != RANK_NONE && fromRank != square_rank(move_from(m)))
|
||||
match = false;
|
||||
if(match) {
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
}
|
||||
|
||||
if(matches == 1)
|
||||
return move;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||
&& move_to(m) == to
|
||||
&& move_promotion(m) == promotion
|
||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||
{
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
return (matches == 1 ? move : MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
@@ -270,34 +293,31 @@ Move move_from_san(Position &pos, const std::string &movestr) {
|
||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||
/// inserted at the beginning of the new line.
|
||||
|
||||
const std::string line_to_san(const Position &pos, Move line[], int startColumn,
|
||||
bool breakLines) {
|
||||
Position p = Position(pos);
|
||||
UndoInfo u;
|
||||
const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||
|
||||
StateInfo st;
|
||||
std::stringstream s;
|
||||
std::string moveStr;
|
||||
int length, maxLength;
|
||||
size_t length = 0;
|
||||
size_t maxLength = 80 - startColumn;
|
||||
Position p(pos);
|
||||
|
||||
length = 0;
|
||||
maxLength = 80 - startColumn;
|
||||
for (int i = 0; line[i] != MOVE_NONE; i++)
|
||||
{
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if (breakLines && length > maxLength)
|
||||
{
|
||||
s << '\n' << std::setw(startColumn) << ' ';
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << ' ';
|
||||
|
||||
for(int i = 0; line[i] != MOVE_NONE; i++) {
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if(breakLines && length > maxLength) {
|
||||
s << "\n";
|
||||
for(int j = 0; j < startColumn; j++)
|
||||
s << " ";
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << " ";
|
||||
|
||||
if(line[i] == MOVE_NULL)
|
||||
p.do_null_move(u);
|
||||
else
|
||||
p.do_move(line[i], u);
|
||||
if (line[i] == MOVE_NULL)
|
||||
p.do_null_move(st);
|
||||
else
|
||||
p.do_move(line[i], st);
|
||||
}
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
@@ -306,26 +326,26 @@ const std::string line_to_san(const Position &pos, Move line[], int startColumn,
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
const std::string pretty_pv(const Position& pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]) {
|
||||
std::stringstream s;
|
||||
|
||||
// Depth
|
||||
s << std::setw(2) << std::setfill(' ') << depth << " ";
|
||||
s << std::setw(2) << depth << " ";
|
||||
|
||||
// Score
|
||||
s << std::setw(8) << score_string(score);
|
||||
|
||||
// Time
|
||||
s << std::setw(8) << std::setfill(' ') << time_string(time) << " ";
|
||||
s << std::setw(8) << time_string(time) << " ";
|
||||
|
||||
// Nodes
|
||||
if(nodes < 1000000ULL)
|
||||
s << std::setw(8) << std::setfill(' ') << nodes << " ";
|
||||
else if(nodes < 1000000000ULL)
|
||||
s << std::setw(7) << std::setfill(' ') << nodes/1000ULL << 'k' << " ";
|
||||
if (nodes < 1000000ULL)
|
||||
s << std::setw(8) << nodes << " ";
|
||||
else if (nodes < 1000000000ULL)
|
||||
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
|
||||
else
|
||||
s << std::setw(7) << std::setfill(' ') << nodes/1000000ULL << 'M' << " ";
|
||||
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
|
||||
|
||||
// PV
|
||||
s << line_to_san(pos, pv, 30, true);
|
||||
@@ -336,82 +356,80 @@ const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
|
||||
namespace {
|
||||
|
||||
Ambiguity move_ambiguity(Position &pos, Move m) {
|
||||
Square from, to;
|
||||
Piece pc;
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pc = pos.piece_on(from);
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
|
||||
// King moves are never ambiguous, because there is never two kings of
|
||||
// the same color.
|
||||
if(type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
if (type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||
MOVE_NONE, OnePly);
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
Move mv, moveList[8];
|
||||
int i, j, n;
|
||||
|
||||
n = 0;
|
||||
while((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_to(mv) == to && pos.piece_on(move_from(mv)) == pc
|
||||
&& pos.move_is_legal(mv))
|
||||
moveList[n++] = mv;
|
||||
if(n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
int n = 0;
|
||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
||||
moveList[n++] = mv;
|
||||
|
||||
j = 0;
|
||||
for(i = 0; i < n; i++)
|
||||
if(square_file(move_from(moveList[i])) == square_file(from))
|
||||
j++;
|
||||
if(j == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
if (n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
j = 0;
|
||||
for(i = 0; i < n; i++)
|
||||
if(square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
j++;
|
||||
if(j == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
int f = 0, r = 0;
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
if (square_file(move_from(moveList[i])) == square_file(from))
|
||||
f++;
|
||||
|
||||
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
r++;
|
||||
}
|
||||
if (f == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
|
||||
if (r == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
|
||||
return AMBIGUITY_BOTH;
|
||||
}
|
||||
|
||||
|
||||
const std::string time_string(int milliseconds) {
|
||||
|
||||
std::stringstream s;
|
||||
s << std::setfill('0');
|
||||
|
||||
int hours = milliseconds / (1000 * 60 * 60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (60*1000);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*60*1000) / 1000;
|
||||
int hours = milliseconds / (1000*60*60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
|
||||
|
||||
if(hours)
|
||||
s << hours << ':';
|
||||
s << std::setw(2) << std::setfill('0') << minutes << ':';
|
||||
s << std::setw(2) << std::setfill('0') << seconds;
|
||||
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const std::string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if(abs(v) >= VALUE_MATE - 200) {
|
||||
if(v < 0)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
if (v >= VALUE_MATE - 200)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
}
|
||||
else {
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if(v >= 0)
|
||||
s << '+';
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
else if(v <= -VALUE_MATE + 200)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
{
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if (v >= 0)
|
||||
s << '+';
|
||||
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -35,12 +36,9 @@
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string move_to_san(Position &pos, Move m);
|
||||
extern Move move_from_san(Position &pos, const std::string &str);
|
||||
extern const std::string line_to_san(const Position &pos, Move line[],
|
||||
int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]);
|
||||
|
||||
extern const std::string move_to_san(const Position& pos, Move m);
|
||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, Move pv[]);
|
||||
|
||||
#endif // !defined(SAN_H_INCLUDED)
|
||||
|
||||
+7
-6
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+1524
-1095
File diff suppressed because it is too large
Load Diff
+18
-15
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -24,7 +25,6 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
#include "depth.h"
|
||||
#include "history.h"
|
||||
#include "lock.h"
|
||||
@@ -40,6 +40,7 @@
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = 102;
|
||||
const int KILLER_MAX = 2;
|
||||
|
||||
|
||||
////
|
||||
@@ -54,10 +55,13 @@ const int PLY_MAX_PLUS_2 = 102;
|
||||
struct SearchStack {
|
||||
Move pv[PLY_MAX];
|
||||
Move currentMove;
|
||||
Value currentMoveCaptureValue;
|
||||
Move mateKiller, killer1, killer2;
|
||||
Move mateKiller;
|
||||
Move threatMove;
|
||||
Move killers[KILLER_MAX];
|
||||
Depth reduction;
|
||||
|
||||
void init(int ply);
|
||||
void initKillers();
|
||||
};
|
||||
|
||||
|
||||
@@ -65,14 +69,13 @@ struct SearchStack {
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
extern TranspositionTable TT;
|
||||
|
||||
extern int ActiveThreads;
|
||||
|
||||
extern Lock SMPLock;
|
||||
|
||||
// Perhaps better to make H local, and pass as parameter to MovePicker?
|
||||
extern History H;
|
||||
extern History H;
|
||||
|
||||
|
||||
////
|
||||
@@ -81,9 +84,9 @@ extern History H;
|
||||
|
||||
extern void init_threads();
|
||||
extern void stop_threads();
|
||||
extern void think(const Position &pos, bool infinite, bool ponder, int time,
|
||||
int increment, int movesToGo, int maxDepth, int maxNodes,
|
||||
int maxTime, Move searchMoves[]);
|
||||
extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
int maxNodes, int maxTime, Move searchMoves[]);
|
||||
extern int64_t nodes_searched();
|
||||
|
||||
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Translating files, ranks and squares to/from characters and strings:
|
||||
|
||||
File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
|
||||
char file_to_char(File f) {
|
||||
return char(f - FILE_A) + 'a';
|
||||
}
|
||||
|
||||
|
||||
Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
|
||||
char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1) + '1';
|
||||
}
|
||||
|
||||
|
||||
Square square_from_string(const std::string &str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
|
||||
const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// file_is_ok(), rank_is_ok() and square_is_ok(), for debugging:
|
||||
|
||||
bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
|
||||
bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
|
||||
bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
+45
-21
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -24,6 +25,7 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstdlib> // for abs()
|
||||
#include <string>
|
||||
|
||||
#include "color.h"
|
||||
@@ -44,7 +46,7 @@ enum Square {
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE
|
||||
};
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
|
||||
@@ -71,7 +73,7 @@ const int FlipMask = 070;
|
||||
const int FlopMask = 07;
|
||||
|
||||
|
||||
////
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
@@ -129,7 +131,7 @@ inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * FlipMask));
|
||||
}
|
||||
|
||||
inline Rank pawn_rank(Color c, Square s) {
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return square_rank(relative_square(c, s));
|
||||
}
|
||||
|
||||
@@ -157,21 +159,43 @@ inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
extern File file_from_char(char c);
|
||||
extern char file_to_char(File f);
|
||||
extern Rank rank_from_char(char c);
|
||||
extern char rank_to_char(Rank r);
|
||||
extern Square square_from_string(const std::string &str);
|
||||
extern const std::string square_to_string(Square s);
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
extern bool file_is_ok(File f);
|
||||
extern bool rank_is_ok(Rank r);
|
||||
extern bool square_is_ok(Square s);
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline Square square_from_string(const std::string& str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
|
||||
#endif // !defined(SQUARE_H_INCLUDED)
|
||||
|
||||
+7
-6
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
(c) Copyright 1992 Eric Backus
|
||||
|
||||
This software may be used freely so long as this copyright notice is
|
||||
left intact. There is no warrantee on this software.
|
||||
*/
|
||||
#include <windows.h>
|
||||
#include <time.h>
|
||||
#include "dos.h"
|
||||
|
||||
|
||||
int gettimeofday(struct timeval * tp, struct timezone * tzp)
|
||||
{
|
||||
SYSTEMTIME systime;
|
||||
|
||||
if (tp) {
|
||||
struct tm tmrec;
|
||||
time_t theTime = time(NULL);
|
||||
|
||||
|
||||
tmrec = *localtime(&theTime);
|
||||
tp->tv_sec = mktime(&tmrec);
|
||||
GetLocalTime(&systime); /* system time */
|
||||
|
||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
+96
-130
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -23,6 +24,7 @@
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
#include "tt.h"
|
||||
|
||||
@@ -31,20 +33,15 @@
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
TranspositionTable::TranspositionTable(unsigned mbSize) {
|
||||
size = 0;
|
||||
generation = 0;
|
||||
writes = 0;
|
||||
size = writes = 0;
|
||||
entries = 0;
|
||||
this->set_size(mbSize);
|
||||
generation = 0;
|
||||
}
|
||||
|
||||
|
||||
/// Destructor
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
@@ -53,128 +50,137 @@ TranspositionTable::~TranspositionTable() {
|
||||
/// measured in megabytes.
|
||||
|
||||
void TranspositionTable::set_size(unsigned mbSize) {
|
||||
unsigned newSize;
|
||||
|
||||
assert(mbSize >= 4 && mbSize <= 1024);
|
||||
assert(mbSize >= 4 && mbSize <= 4096);
|
||||
|
||||
for(newSize = 1024; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20);
|
||||
newSize *= 2);
|
||||
newSize /= 2;
|
||||
unsigned newSize = 1024;
|
||||
|
||||
if(newSize != size) {
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTEntry[size * 4];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table."
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
// We store a cluster of 4 TTEntry for each position and newSize is
|
||||
// the maximum number of storable positions
|
||||
while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20))
|
||||
newSize *= 2;
|
||||
|
||||
if (newSize != size)
|
||||
{
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTEntry[size * 4];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store writes a new entry containing a position,
|
||||
/// a value, a value type, a search depth, and a best move to the
|
||||
/// transposition table. The transposition table is organized in clusters
|
||||
/// of four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// transposition table. Transposition table is organized in clusters of
|
||||
/// four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||
/// current search and t2 is from a previous search, or if the depth of t1
|
||||
/// is bigger than the depth of t2.
|
||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
||||
/// never replaces another entry for the same position.
|
||||
|
||||
void TranspositionTable::store(const Position& p, Value v, ValueType t, Depth d, Move m) {
|
||||
|
||||
void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
||||
Move m, ValueType type) {
|
||||
TTEntry *tte, *replace;
|
||||
|
||||
tte = replace = entries + int(pos.get_key() & (size - 1)) * 4;
|
||||
for(int i = 0; i < 4; i++) {
|
||||
if((tte+i)->key() == pos.get_key()) {
|
||||
if(m == MOVE_NONE)
|
||||
m = (tte+i)->move();
|
||||
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
return;
|
||||
}
|
||||
if(replace->generation() == generation) {
|
||||
if((tte+i)->generation() != generation ||
|
||||
(tte+i)->depth() < replace->depth())
|
||||
replace = tte+i;
|
||||
}
|
||||
else if((tte+i)->generation() != generation &&
|
||||
(tte+i)->depth() < replace->depth())
|
||||
replace = tte+i;
|
||||
tte = replace = first_entry(p);
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == p.get_key()) // empty or overwrite old
|
||||
{
|
||||
// Do not overwrite when new type is VALUE_TYPE_EVAL
|
||||
if (tte->key() && t == VALUE_TYPE_EVAL)
|
||||
return;
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
*tte = TTEntry(p.get_key(), v, t, d, m, generation);
|
||||
return;
|
||||
}
|
||||
else if (i == 0) // replace would be a no-op in this common case
|
||||
continue;
|
||||
|
||||
int c1 = (replace->generation() == generation ? 2 : 0);
|
||||
int c2 = (tte->generation() == generation ? -2 : 0);
|
||||
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
*replace = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
*replace = TTEntry(p.get_key(), v, t, d, m, generation);
|
||||
writes++;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::retrieve looks up the current position in the
|
||||
/// transposition table, and extracts the value, value type, depth and
|
||||
/// best move if the position is found. The return value is true if
|
||||
/// the position is found, and false if it isn't.
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL
|
||||
/// if position is not found.
|
||||
|
||||
bool TranspositionTable::retrieve(const Position &pos, Value *value,
|
||||
Depth *d, Move *move,
|
||||
ValueType *type) const {
|
||||
TTEntry *tte;
|
||||
bool found = false;
|
||||
TTEntry* TranspositionTable::retrieve(const Position& pos) const {
|
||||
|
||||
tte = entries + int(pos.get_key() & (size - 1)) * 4;
|
||||
for(int i = 0; i < 4 && !found ; i++)
|
||||
if((tte+i)->key() == pos.get_key()) {
|
||||
tte = tte + i;
|
||||
found = true;
|
||||
}
|
||||
if(!found) {
|
||||
*move = MOVE_NONE;
|
||||
return false;
|
||||
}
|
||||
TTEntry *tte = first_entry(pos);
|
||||
|
||||
*value = tte->value();
|
||||
*type = tte->type();
|
||||
*d = tte->depth();
|
||||
*move = tte->move();
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
if (tte->key() == pos.get_key())
|
||||
return tte;
|
||||
|
||||
return true;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Position& pos) const {
|
||||
|
||||
return entries + (int(pos.get_key() & (size - 1)) << 2);
|
||||
}
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
void TranspositionTable::new_search() {
|
||||
|
||||
generation++;
|
||||
writes = 0;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure the
|
||||
/// old PV moves are searched first, even if the old TT entries have been
|
||||
/// overwritten.
|
||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure
|
||||
/// the old PV moves are searched first, even if the old TT entries
|
||||
/// have been overwritten.
|
||||
|
||||
void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
||||
UndoInfo u;
|
||||
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
||||
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
|
||||
for(int i = 0; pv[i] != MOVE_NONE; i++) {
|
||||
this->store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
|
||||
p.do_move(pv[i], u);
|
||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||
{
|
||||
store(p, VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
||||
p.do_move(pv[i], st);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,48 +189,8 @@ void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
||||
/// entries which have received at least one write during the current search.
|
||||
/// It is used to display the "info hashfull ..." information in UCI.
|
||||
|
||||
int TranspositionTable::full() {
|
||||
int TranspositionTable::full() const {
|
||||
|
||||
double N = double(size) * 4.0;
|
||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||
}
|
||||
|
||||
|
||||
/// Constructors
|
||||
|
||||
TTEntry::TTEntry() {
|
||||
}
|
||||
|
||||
TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
|
||||
int generation) {
|
||||
key_ = k;
|
||||
data = (m & 0x7FFFF) | (t << 20) | (generation << 23);
|
||||
value_ = v;
|
||||
depth_ = int16_t(d);
|
||||
}
|
||||
|
||||
|
||||
/// Functions for extracting data from TTEntry objects.
|
||||
|
||||
Key TTEntry::key() const {
|
||||
return key_;
|
||||
}
|
||||
|
||||
Depth TTEntry::depth() const {
|
||||
return Depth(depth_);
|
||||
}
|
||||
|
||||
Move TTEntry::move() const {
|
||||
return Move(data & 0x7FFFF);
|
||||
}
|
||||
|
||||
Value TTEntry::value() const {
|
||||
return Value(value_);
|
||||
}
|
||||
|
||||
ValueType TTEntry::type() const {
|
||||
return ValueType((data >> 20) & 3);
|
||||
}
|
||||
|
||||
int TTEntry::generation() const {
|
||||
return (data >> 23);
|
||||
}
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -33,28 +34,44 @@
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The TTEntry class is the class of transposition table entries.
|
||||
/// The TTEntry class is the class of transposition table entries
|
||||
///
|
||||
/// A TTEntry needs 128 bits to be stored
|
||||
///
|
||||
/// bit 0-63: key
|
||||
/// bit 64-95: data
|
||||
/// bit 96-111: value
|
||||
/// bit 112-127: depth
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-16: move
|
||||
/// bit 17-19: not used
|
||||
/// bit 20-22: value type
|
||||
/// bit 23-31: generation
|
||||
|
||||
class TTEntry {
|
||||
|
||||
public:
|
||||
TTEntry();
|
||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation);
|
||||
Key key() const;
|
||||
Depth depth() const;
|
||||
Move move() const;
|
||||
Value value() const;
|
||||
ValueType type() const;
|
||||
int generation() const;
|
||||
TTEntry() {}
|
||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation)
|
||||
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
||||
value_(int16_t(v)), depth_(int16_t(d)) {}
|
||||
|
||||
private:
|
||||
Key key() const { return key_; }
|
||||
Depth depth() const { return Depth(depth_); }
|
||||
Move move() const { return Move(data & 0x1FFFF); }
|
||||
Value value() const { return Value(value_); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 7); }
|
||||
int generation() const { return (data >> 23); }
|
||||
|
||||
private:
|
||||
Key key_;
|
||||
uint32_t data;
|
||||
int16_t value_;
|
||||
int16_t depth_;
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array
|
||||
/// containing TTEntry objects, and a few methods for writing new entries
|
||||
/// and reading new ones.
|
||||
@@ -62,31 +79,22 @@ private:
|
||||
class TranspositionTable {
|
||||
|
||||
public:
|
||||
TranspositionTable(unsigned mbSize);
|
||||
TranspositionTable();
|
||||
~TranspositionTable();
|
||||
void set_size(unsigned mbSize);
|
||||
void clear();
|
||||
void store(const Position &pos, Value v, Depth d, Move m, ValueType type);
|
||||
bool retrieve(const Position &pos, Value *value, Depth *d, Move *move,
|
||||
ValueType *type) const;
|
||||
void store(const Position& pos, Value v, ValueType type, Depth d, Move m);
|
||||
TTEntry* retrieve(const Position& pos) const;
|
||||
void new_search();
|
||||
void insert_pv(const Position &pos, Move pv[]);
|
||||
int full();
|
||||
void insert_pv(const Position& pos, Move pv[]);
|
||||
int full() const;
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
int writes;
|
||||
inline TTEntry* first_entry(const Position& pos) const;
|
||||
|
||||
unsigned size, writes;
|
||||
TTEntry* entries;
|
||||
uint8_t generation;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
// Default transposition table size, in megabytes:
|
||||
const int TTDefaultSize = 32;
|
||||
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
||||
|
||||
+7
-6
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+187
-245
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,7 +22,9 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "book.h"
|
||||
@@ -42,30 +45,10 @@
|
||||
|
||||
namespace {
|
||||
|
||||
// UCIInputParser is a class for parsing UCI input. The class is
|
||||
// very simple, and basically just consist of a constant input
|
||||
// string and a current location in the string. There are methods
|
||||
// for checking if we are at the end of the line, for getting the
|
||||
// next token (defined as any whitespace-delimited sequence of
|
||||
// characters), and for getting the rest of the line as a single
|
||||
// string.
|
||||
|
||||
class UCIInputParser {
|
||||
|
||||
public:
|
||||
UCIInputParser(const std::string &line);
|
||||
std::string get_next_token();
|
||||
std::string get_rest_of_line();
|
||||
bool at_end_of_line();
|
||||
|
||||
private:
|
||||
const std::string &inputLine;
|
||||
int length, currentIndex;
|
||||
|
||||
void skip_whitespace();
|
||||
|
||||
};
|
||||
// UCIInputParser is a class for parsing UCI input. The class
|
||||
// is actually a string stream built on a given input string.
|
||||
|
||||
typedef std::istringstream UCIInputParser;
|
||||
|
||||
// The root position. This is set up when the user (or in practice, the GUI)
|
||||
// sends the "position" UCI command. The root position is sent to the think()
|
||||
@@ -73,7 +56,7 @@ namespace {
|
||||
Position RootPosition;
|
||||
|
||||
// Local functions
|
||||
void wait_for_command();
|
||||
void get_command();
|
||||
void handle_command(const std::string &command);
|
||||
void set_option(UCIInputParser &uip);
|
||||
void set_position(UCIInputParser &uip);
|
||||
@@ -91,8 +74,11 @@ namespace {
|
||||
/// command.
|
||||
|
||||
void uci_main_loop() {
|
||||
|
||||
RootPosition.from_fen(StartPosition);
|
||||
while(1) wait_for_command();
|
||||
|
||||
while (1)
|
||||
get_command();
|
||||
}
|
||||
|
||||
|
||||
@@ -102,80 +88,19 @@ void uci_main_loop() {
|
||||
|
||||
namespace {
|
||||
|
||||
///
|
||||
/// Implementation of the UCIInputParser class.
|
||||
///
|
||||
|
||||
// Constructor for the UCIInputParser class. The constructor takes a
|
||||
// text string containing a single UCI command as input.
|
||||
|
||||
UCIInputParser::UCIInputParser(const std::string &line) : inputLine(line) {
|
||||
this->currentIndex = 0;
|
||||
this->length = line.length();
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::skip_whitspace() skips any number of whitespace
|
||||
// characters from the current location in an input string.
|
||||
|
||||
void UCIInputParser::skip_whitespace() {
|
||||
while(isspace((int)(unsigned char)this->inputLine[this->currentIndex]))
|
||||
this->currentIndex++;
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::get_next_token() gets the next token in an UCI
|
||||
// command. A 'token' in an UCI command is simply any
|
||||
// whitespace-delimited sequence of characters.
|
||||
|
||||
std::string UCIInputParser::get_next_token() {
|
||||
int i, j;
|
||||
|
||||
this->skip_whitespace();
|
||||
for(i = j = this->currentIndex;
|
||||
j < this->length && !isspace(this->inputLine[j]);
|
||||
j++);
|
||||
this->currentIndex = j;
|
||||
this->skip_whitespace();
|
||||
|
||||
std::string str = this->inputLine.substr(i, j - i);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::get_rest_of_line() returns the rest of the input
|
||||
// line (from the current location) as a single string.
|
||||
|
||||
std::string UCIInputParser::get_rest_of_line() {
|
||||
this->skip_whitespace();
|
||||
return this->inputLine.substr(this->currentIndex, this->length);
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::at_end_of_line() tests whether we have reached the
|
||||
// end of the input string, i.e. if any more input remains to be
|
||||
// parsed.
|
||||
|
||||
bool UCIInputParser::at_end_of_line() {
|
||||
return this->currentIndex == this->length;
|
||||
}
|
||||
|
||||
|
||||
///
|
||||
/// Other functions
|
||||
///
|
||||
|
||||
|
||||
// wait_for_command() waits for a command from the user, and passes
|
||||
// this command to handle_command. wait_for_command also intercepts
|
||||
// get_command() waits for a command from the user, and passes
|
||||
// this command to handle_command. get_command also intercepts
|
||||
// EOF from stdin, by translating EOF to the "quit" command. This
|
||||
// ensures that Glaurung exits gracefully if the GUI dies
|
||||
// ensures that Stockfish exits gracefully if the GUI dies
|
||||
// unexpectedly.
|
||||
|
||||
void wait_for_command() {
|
||||
void get_command() {
|
||||
|
||||
std::string command;
|
||||
if(!std::getline(std::cin, command)) command = "quit";
|
||||
|
||||
if (!std::getline(std::cin, command))
|
||||
command = "quit";
|
||||
|
||||
handle_command(command);
|
||||
}
|
||||
|
||||
@@ -184,137 +109,165 @@ namespace {
|
||||
// UCIInputParser object to parse this text string as a UCI command,
|
||||
// and calls the appropriate functions. In addition to the UCI
|
||||
// commands, the function also supports a few debug commands.
|
||||
|
||||
void handle_command(const std::string &command) {
|
||||
UCIInputParser uip(command);
|
||||
std::string s = uip.get_next_token();
|
||||
|
||||
if(s == "quit") {
|
||||
OpeningBook.close();
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
exit(0);
|
||||
void handle_command(const std::string &command) {
|
||||
|
||||
UCIInputParser uip(command);
|
||||
std::string token;
|
||||
|
||||
uip >> token; // operator >> skips any whitespace
|
||||
|
||||
if (token == "quit")
|
||||
{
|
||||
OpeningBook.close();
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
exit(0);
|
||||
}
|
||||
else if(s == "uci") {
|
||||
std::cout << "id name " << engine_name() << std::endl;
|
||||
std::cout << "id author Tord Romstad" << std::endl;
|
||||
print_uci_options();
|
||||
std::cout << "uciok" << std::endl;
|
||||
else if (token == "uci")
|
||||
{
|
||||
std::cout << "id name " << engine_name() << std::endl
|
||||
<< "id author Tord Romstad, Marco Costalba"
|
||||
<< std::endl;
|
||||
print_uci_options();
|
||||
std::cout << "uciok" << std::endl;
|
||||
}
|
||||
else if(s == "ucinewgame") {
|
||||
TT.clear();
|
||||
Position::init_piece_square_tables();
|
||||
RootPosition.from_fen(StartPosition);
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
TT.clear();
|
||||
Position::init_piece_square_tables();
|
||||
RootPosition.from_fen(StartPosition);
|
||||
}
|
||||
else if(s == "isready")
|
||||
std::cout << "readyok" << std::endl;
|
||||
else if(s == "position")
|
||||
set_position(uip);
|
||||
else if(s == "setoption")
|
||||
set_option(uip);
|
||||
else if(s == "go")
|
||||
go(uip);
|
||||
else if (token == "isready")
|
||||
std::cout << "readyok" << std::endl;
|
||||
else if (token == "position")
|
||||
set_position(uip);
|
||||
else if (token == "setoption")
|
||||
set_option(uip);
|
||||
else if (token == "go")
|
||||
go(uip);
|
||||
|
||||
// The remaining commands are for debugging purposes only.
|
||||
// Perhaps they should be removed later in order to reduce the
|
||||
// size of the program binary.
|
||||
else if(s == "d")
|
||||
RootPosition.print();
|
||||
else if(s == "flip") {
|
||||
Position p(RootPosition);
|
||||
RootPosition.flipped_copy(p);
|
||||
else if (token == "d")
|
||||
RootPosition.print();
|
||||
else if (token == "flip")
|
||||
{
|
||||
Position p(RootPosition);
|
||||
RootPosition.flipped_copy(p);
|
||||
}
|
||||
else if(s == "eval") {
|
||||
EvalInfo ei;
|
||||
std::cout << "Incremental mg: " << RootPosition.mg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Incremental eg: " << RootPosition.eg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Full eval: "
|
||||
<< evaluate(RootPosition, ei, 0)
|
||||
<< std::endl;
|
||||
else if (token == "eval")
|
||||
{
|
||||
EvalInfo ei;
|
||||
std::cout << "Incremental mg: " << RootPosition.mg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Incremental eg: " << RootPosition.eg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Full eval: "
|
||||
<< evaluate(RootPosition, ei, 0)
|
||||
<< std::endl;
|
||||
}
|
||||
else if(s == "key") {
|
||||
std::cout << "key: " << RootPosition.get_key()
|
||||
<< " material key: " << RootPosition.get_material_key()
|
||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
||||
<< std::endl;
|
||||
else if (token == "key")
|
||||
{
|
||||
std::cout << "key: " << std::hex << RootPosition.get_key()
|
||||
<< " material key: " << RootPosition.get_material_key()
|
||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
||||
<< std::endl;
|
||||
}
|
||||
else {
|
||||
std::cout << "Unknown command: " << command << std::endl;
|
||||
while(!uip.at_end_of_line()) {
|
||||
std::cout << uip.get_next_token() << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unknown command: " << command << std::endl;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
std::cout << token << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_position() is called when Glaurung receives the "position" UCI
|
||||
// set_position() is called when Stockfish receives the "position" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("position"), and is ready to read the second token ("startpos"
|
||||
// or "fen", if the input is well-formed).
|
||||
|
||||
void set_position(UCIInputParser &uip) {
|
||||
|
||||
std::string token;
|
||||
|
||||
token = uip.get_next_token();
|
||||
if(token == "startpos")
|
||||
RootPosition.from_fen(StartPosition);
|
||||
else if(token == "fen") {
|
||||
std::string fen;
|
||||
while(token != "moves" && !uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
}
|
||||
RootPosition.from_fen(fen);
|
||||
uip >> token; // operator >> skips any whitespace
|
||||
|
||||
if (token == "startpos")
|
||||
RootPosition.from_fen(StartPosition);
|
||||
else if (token == "fen")
|
||||
{
|
||||
std::string fen;
|
||||
while (token != "moves" && !uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
}
|
||||
RootPosition.from_fen(fen);
|
||||
}
|
||||
|
||||
if(!uip.at_end_of_line()) {
|
||||
if(token != "moves")
|
||||
token = uip.get_next_token();
|
||||
if(token == "moves") {
|
||||
Move move;
|
||||
UndoInfo u;
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, u);
|
||||
if(RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
if (!uip.eof())
|
||||
{
|
||||
if (token != "moves")
|
||||
uip >> token;
|
||||
if (token == "moves")
|
||||
{
|
||||
Move move;
|
||||
StateInfo st;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, st);
|
||||
if (RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
}
|
||||
// Our StateInfo st is about going out of scope,
|
||||
// so save its content before they disappear.
|
||||
RootPosition.setStartState(st);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_option() is called when Glaurung receives the "setoption" UCI
|
||||
// set_option() is called when Stockfish receives the "setoption" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("setoption"), and is ready to read the second token ("name", if
|
||||
// the input is well-formed).
|
||||
|
||||
void set_option(UCIInputParser &uip) {
|
||||
std::string token;
|
||||
if(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
if(token == "name" && !uip.at_end_of_line()) {
|
||||
std::string name = uip.get_next_token();
|
||||
std::string nextToken;
|
||||
while(!uip.at_end_of_line()
|
||||
&& (nextToken = uip.get_next_token()) != "value")
|
||||
name += (" " + nextToken);
|
||||
if(nextToken == "value")
|
||||
set_option_value(name, uip.get_rest_of_line());
|
||||
else
|
||||
push_button(name);
|
||||
}
|
||||
|
||||
std::string token, name;
|
||||
|
||||
uip >> token;
|
||||
if (token == "name")
|
||||
{
|
||||
uip >> name;
|
||||
uip >> token;
|
||||
while (!uip.eof() && token != "value")
|
||||
{
|
||||
name += (" " + token);
|
||||
uip >> token;
|
||||
}
|
||||
if (token == "value")
|
||||
{
|
||||
std::getline(uip, token); // reads until end of line
|
||||
set_option_value(name, token);
|
||||
} else
|
||||
push_button(name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// go() is called when Glaurung receives the "go" UCI command. The
|
||||
// go() is called when Stockfish receives the "go" UCI command. The
|
||||
// input parameter is a UCIInputParser. It is assumed that this
|
||||
// parser has consumed the first token of the UCI command ("go"),
|
||||
// and is ready to read the second token. The function sets the
|
||||
@@ -323,69 +276,58 @@ namespace {
|
||||
// parameters.
|
||||
|
||||
void go(UCIInputParser &uip) {
|
||||
|
||||
std::string token;
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0}, movesToGo = 0, depth = 0, nodes = 0;
|
||||
int moveTime = 0;
|
||||
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||
bool infinite = false, ponder = false;
|
||||
Move searchMoves[500];
|
||||
|
||||
searchMoves[0] = MOVE_NONE;
|
||||
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
|
||||
if(token == "infinite")
|
||||
infinite = true;
|
||||
else if(token == "ponder")
|
||||
ponder = true;
|
||||
else if(token == "wtime") {
|
||||
if(!uip.at_end_of_line())
|
||||
time[0] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "btime") {
|
||||
if(!uip.at_end_of_line())
|
||||
time[1] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "winc") {
|
||||
if(!uip.at_end_of_line())
|
||||
inc[0] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "binc") {
|
||||
if(!uip.at_end_of_line())
|
||||
inc[1] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "movestogo") {
|
||||
if(!uip.at_end_of_line())
|
||||
movesToGo = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "depth") {
|
||||
if(!uip.at_end_of_line())
|
||||
depth = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "nodes") {
|
||||
if(!uip.at_end_of_line())
|
||||
nodes = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "movetime") {
|
||||
if(!uip.at_end_of_line())
|
||||
moveTime = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "searchmoves" && !uip.at_end_of_line()) {
|
||||
int numOfMoves = 0;
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||
if (token == "infinite")
|
||||
infinite = true;
|
||||
else if (token == "ponder")
|
||||
ponder = true;
|
||||
else if (token == "wtime")
|
||||
uip >> time[0];
|
||||
else if (token == "btime")
|
||||
uip >> time[1];
|
||||
else if (token == "winc")
|
||||
uip >> inc[0];
|
||||
else if (token == "binc")
|
||||
uip >> inc[1];
|
||||
else if (token == "movestogo")
|
||||
uip >> movesToGo;
|
||||
else if (token == "depth")
|
||||
uip >> depth;
|
||||
else if (token == "nodes")
|
||||
uip >> nodes;
|
||||
else if (token == "movetime")
|
||||
uip >> moveTime;
|
||||
else if (token == "searchmoves")
|
||||
{
|
||||
int numOfMoves = 0;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||
}
|
||||
searchMoves[numOfMoves] = MOVE_NONE;
|
||||
}
|
||||
searchMoves[numOfMoves] = MOVE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
if(moveTime)
|
||||
infinite = true; // HACK
|
||||
if (moveTime)
|
||||
infinite = true; // HACK
|
||||
|
||||
think(RootPosition, infinite, ponder, time[RootPosition.side_to_move()],
|
||||
inc[RootPosition.side_to_move()], movesToGo, depth, nodes, moveTime,
|
||||
searchMoves);
|
||||
assert(RootPosition.is_ok());
|
||||
|
||||
think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time,
|
||||
inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
+223
-144
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -21,9 +22,12 @@
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
@@ -34,7 +38,7 @@
|
||||
//// Variables
|
||||
////
|
||||
|
||||
bool Chess960 = false;
|
||||
bool Chess960;
|
||||
|
||||
|
||||
////
|
||||
@@ -47,93 +51,136 @@ namespace {
|
||||
/// Types
|
||||
///
|
||||
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE};
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
||||
|
||||
typedef std::vector<std::string> ComboValues;
|
||||
|
||||
struct Option {
|
||||
char name[50], defaultValue[300], currentValue[300];
|
||||
|
||||
std::string name, defaultValue, currentValue;
|
||||
OptionType type;
|
||||
size_t idx;
|
||||
int minValue, maxValue;
|
||||
char comboValues[8][64];
|
||||
ComboValues comboValues;
|
||||
|
||||
Option();
|
||||
Option(const char* defaultValue, OptionType = STRING);
|
||||
Option(bool defaultValue, OptionType = CHECK);
|
||||
Option(int defaultValue, int minValue, int maxValue);
|
||||
|
||||
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
||||
};
|
||||
|
||||
|
||||
typedef std::map<std::string, Option> Options;
|
||||
|
||||
///
|
||||
/// Constants
|
||||
///
|
||||
|
||||
// load_defaults populates the options map with the hard
|
||||
// coded names and default values.
|
||||
|
||||
void load_defaults(Options& o) {
|
||||
|
||||
o["Use Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
||||
o["Space"] = Option(100, 0, 200);
|
||||
o["Aggressiveness"] = Option(100, 0, 200);
|
||||
o["Cowardice"] = Option(100, 0, 200);
|
||||
o["King Safety Curve"] = Option("Quadratic", COMBO);
|
||||
|
||||
o["King Safety Curve"].comboValues.push_back("Quadratic");
|
||||
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
|
||||
|
||||
o["King Safety Coefficient"] = Option(40, 1, 100);
|
||||
o["King Safety X Intercept"] = Option(0, 0, 20);
|
||||
o["King Safety Max Slope"] = Option(30, 10, 100);
|
||||
o["King Safety Max Value"] = Option(500, 100, 1000);
|
||||
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
|
||||
o["Queen Check Bonus"] = Option(2, 0, 4);
|
||||
o["Rook Check Bonus"] = Option(1, 0, 4);
|
||||
o["Bishop Check Bonus"] = Option(1, 0, 4);
|
||||
o["Knight Check Bonus"] = Option(1, 0, 4);
|
||||
o["Discovered Check Bonus"] = Option(3, 0, 8);
|
||||
o["Mate Threat Bonus"] = Option(3, 0, 8);
|
||||
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
||||
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
|
||||
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
||||
o["Threat Depth"] = Option(5, 0, 100);
|
||||
o["Futility Pruning (Main Search)"] = Option(true);
|
||||
o["Futility Pruning (Quiescence Search)"] = Option(true);
|
||||
o["LSN filtering"] = Option(false);
|
||||
o["LSN Time Margin (sec)"] = Option(4, 1, 10);
|
||||
o["LSN Value Margin"] = Option(200, 100, 600);
|
||||
o["Randomness"] = Option(0, 0, 10);
|
||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||
o["Threads"] = Option(1, 1, 8);
|
||||
o["Hash"] = Option(32, 4, 4096);
|
||||
o["Clear Hash"] = Option(false, BUTTON);
|
||||
o["Ponder"] = Option(true);
|
||||
o["OwnBook"] = Option(true);
|
||||
o["MultiPV"] = Option(1, 1, 500);
|
||||
o["UCI_ShowCurrLine"] = Option(false);
|
||||
o["UCI_Chess960"] = Option(false);
|
||||
|
||||
// Any option should know its name so to be easily printed
|
||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||
it->second.name = it->first;
|
||||
}
|
||||
|
||||
///
|
||||
/// Variables
|
||||
///
|
||||
|
||||
Option Options[] = {
|
||||
{ "Use Search Log", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "Search Log Filename", "SearchLog.txt", "SearchLog.txt", STRING, 0, 0, {""} },
|
||||
{ "Book File", "book.bin", "book.bin", STRING, 0, 0, {""} },
|
||||
{ "Mobility (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Mobility (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Pawn Structure (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Pawn Structure (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Passed Pawns (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Passed Pawns (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Aggressiveness", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Cowardice", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "King Safety Curve", "Quadratic", "Quadratic", COMBO, 0, 0,
|
||||
{ "Quadratic", "Linear" /*, "From File"*/ } },
|
||||
{ "King Safety Coefficient", "40", "40", SPIN, 1, 100 , {""} },
|
||||
{ "King Safety X Intercept", "0", "0", SPIN, 0, 20, {""} },
|
||||
{ "King Safety Max Slope", "30", "30", SPIN, 10, 100, {""} },
|
||||
{ "King Safety Max Value", "500", "500", SPIN, 100, 1000, {""} },
|
||||
{ "Queen Contact Check Bonus", "4", "4", SPIN, 0, 8, {""} },
|
||||
{ "Rook Contact Check Bonus", "2", "2", SPIN, 0, 4, {""} },
|
||||
{ "Queen Check Bonus", "2", "2", SPIN, 0, 4, {""} },
|
||||
{ "Rook Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Bishop Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Knight Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Discovered Check Bonus", "3", "3", SPIN, 0, 8, {""} },
|
||||
{ "Mate Threat Bonus", "3", "3", SPIN, 0, 8, {""} },
|
||||
{ "Check Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Check Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Single Reply Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Single Reply Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Mate Threat Extension (PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Mate Threat Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Push to 7th Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Push to 7th Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Passed Pawn Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Passed Pawn Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Endgame Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Endgame Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Full Depth Moves (PV nodes)", "14", "14", SPIN, 1, 100, {""} },
|
||||
{ "Full Depth Moves (non-PV nodes)", "3", "3", SPIN, 1, 100, {""} },
|
||||
{ "Threat Depth", "5", "5", SPIN, 0, 100, {""} },
|
||||
{ "Selective Plies", "7", "7", SPIN, 0, 10, {""} },
|
||||
{ "Futility Pruning (Main Search)", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "Futility Pruning (Quiescence Search)", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "Futility Margin 0", "50", "50", SPIN, 0, 1000, {""} },
|
||||
{ "Futility Margin 1", "100", "100", SPIN, 0, 1000, {""} },
|
||||
{ "Futility Margin 2", "300", "300", SPIN, 0, 1000, {""} },
|
||||
{ "Maximum Razoring Depth", "3", "3", SPIN, 0, 4, {""} },
|
||||
{ "Razoring Margin", "300", "300", SPIN, 150, 600, {""} },
|
||||
{ "Randomness", "0", "0", SPIN, 0, 10, {""} },
|
||||
{ "Minimum Split Depth", "4", "4", SPIN, 4, 7, {""} },
|
||||
{ "Maximum Number of Threads per Split Point", "5", "5", SPIN, 4, 8, {""} },
|
||||
{ "Threads", "1", "1", SPIN, 1, 8, {""} },
|
||||
{ "Hash", "32", "32", SPIN, 4, 4096, {""} },
|
||||
{ "Clear Hash", "false", "false", BUTTON, 0, 0, {""} },
|
||||
{ "Ponder", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "OwnBook", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "MultiPV", "1", "1", SPIN, 1, 500, {""} },
|
||||
{ "UCI_ShowCurrLine", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "UCI_Chess960", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "", "", "", OPTION_TYPE_NONE, 0, 0, {""}}
|
||||
};
|
||||
|
||||
Options options;
|
||||
|
||||
///
|
||||
/// Functions
|
||||
///
|
||||
// stringify converts a value of type T to a std::string
|
||||
template<typename T>
|
||||
std::string stringify(const T& v) {
|
||||
|
||||
Option *option_with_name(const char *optionName);
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
// get_option_value implements the various get_option_value_<type>
|
||||
// functions defined later, because only the option value
|
||||
// type changes a template seems a proper solution.
|
||||
|
||||
template<typename T>
|
||||
T get_option_value(const std::string& optionName) {
|
||||
|
||||
T ret = T();
|
||||
if (options.find(optionName) == options.end())
|
||||
return ret;
|
||||
|
||||
std::istringstream ss(options[optionName].currentValue);
|
||||
ss >> ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
@@ -143,26 +190,26 @@ namespace {
|
||||
/// "Threads" parameter to the number of available CPU cores.
|
||||
|
||||
void init_uci_options() {
|
||||
Option *o;
|
||||
|
||||
o = option_with_name("Threads");
|
||||
assert(o != NULL);
|
||||
load_defaults(options);
|
||||
|
||||
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
|
||||
// According to Ken Dail's tests, Glaurung plays much better with 7 than
|
||||
// with 8 threads. This is weird, but it is probably difficult to find out
|
||||
// why before I have a 8-core computer to experiment with myself.
|
||||
sprintf(o->defaultValue, "%d", Min(cpu_count(), 7));
|
||||
sprintf(o->currentValue, "%d", Min(cpu_count(), 7));
|
||||
assert(options.find("Threads") != options.end());
|
||||
assert(options.find("Minimum Split Depth") != options.end());
|
||||
|
||||
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
||||
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
||||
|
||||
// Increase the minimum split depth when the number of CPUs is big.
|
||||
// It would probably be better to let this depend on the number of threads
|
||||
// instead.
|
||||
o = option_with_name("Minimum Split Depth");
|
||||
assert(o != NULL);
|
||||
if(cpu_count() > 4) {
|
||||
sprintf(o->defaultValue, "%d", 6);
|
||||
sprintf(o->defaultValue, "%d", 6);
|
||||
if (cpu_count() > 4)
|
||||
{
|
||||
options["Minimum Split Depth"].defaultValue = "6";
|
||||
options["Minimum Split Depth"].currentValue = "6";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,30 +218,51 @@ void init_uci_options() {
|
||||
/// in the format defined by the UCI protocol.
|
||||
|
||||
void print_uci_options() {
|
||||
|
||||
static const char optionTypeName[][16] = {
|
||||
"spin", "combo", "check", "string", "button"
|
||||
};
|
||||
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++) {
|
||||
printf("option name %s type %s", o->name, optionTypeName[o->type]);
|
||||
if(o->type != BUTTON) {
|
||||
printf(" default %s", o->defaultValue);
|
||||
if(o->type == SPIN)
|
||||
printf(" min %d max %d", o->minValue, o->maxValue);
|
||||
else if(o->type == COMBO)
|
||||
for(int i = 0; strlen(o->comboValues[i]) > 0; i++)
|
||||
printf(" var %s", o->comboValues[i]);
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
// Build up a vector out of the options map and sort it according to idx
|
||||
// field, that is the chronological insertion order in options map.
|
||||
std::vector<Option> vec;
|
||||
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
||||
vec.push_back(it->second);
|
||||
|
||||
std::sort(vec.begin(), vec.end());
|
||||
|
||||
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||
{
|
||||
std::cout << "\noption name " << it->name
|
||||
<< " type " << optionTypeName[it->type];
|
||||
|
||||
if (it->type == BUTTON)
|
||||
continue;
|
||||
|
||||
if (it->type == CHECK)
|
||||
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
||||
else
|
||||
std::cout << " default " << it->defaultValue;
|
||||
|
||||
if (it->type == SPIN)
|
||||
std::cout << " min " << it->minValue
|
||||
<< " max " << it->maxValue;
|
||||
|
||||
else if (it->type == COMBO)
|
||||
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
||||
itc != it->comboValues.end(); ++itc)
|
||||
std::cout << " var " << *itc;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||
/// type "check".
|
||||
|
||||
bool get_option_value_bool(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return o != NULL && strcmp(o->currentValue, "true") == 0;
|
||||
bool get_option_value_bool(const std::string& optionName) {
|
||||
|
||||
return get_option_value<bool>(optionName);
|
||||
}
|
||||
|
||||
|
||||
@@ -203,68 +271,79 @@ bool get_option_value_bool(const std::string &optionName) {
|
||||
/// it could also be used with a "combo" parameter, where all the available
|
||||
/// values are integers.
|
||||
|
||||
int get_option_value_int(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return atoi(o->currentValue);
|
||||
int get_option_value_int(const std::string& optionName) {
|
||||
|
||||
return get_option_value<int>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
|
||||
const std::string get_option_value_string(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return o->currentValue;
|
||||
const std::string get_option_value_string(const std::string& optionName) {
|
||||
|
||||
return get_option_value<std::string>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called.
|
||||
|
||||
bool button_was_pressed(const std::string &buttonName) {
|
||||
if(get_option_value_bool(buttonName)) {
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// the function does not check that the new value is legal for the given
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
|
||||
void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
void set_option_value(const std::string& optionName,
|
||||
const std::string& newValue) {
|
||||
|
||||
if(o != NULL)
|
||||
strcpy(o->currentValue, newValue.c_str());
|
||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
||||
// newValue according to standard C++ convention before to store it.
|
||||
std::string v(newValue);
|
||||
if (v == "true")
|
||||
v = "1";
|
||||
else if (v == "false")
|
||||
v = "0";
|
||||
|
||||
if (options.find(optionName) != options.end())
|
||||
options[optionName].currentValue = v;
|
||||
else
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||
/// "button" has been selected:
|
||||
|
||||
void push_button(const std::string &buttonName) {
|
||||
void push_button(const std::string& buttonName) {
|
||||
|
||||
set_option_value(buttonName, "true");
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called, in this case
|
||||
/// it also resets the button.
|
||||
|
||||
bool button_was_pressed(const std::string& buttonName) {
|
||||
|
||||
if (!get_option_value<bool>(buttonName))
|
||||
return false;
|
||||
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// option_with_name() tries to find a UCI option with a given
|
||||
// name. It returns a pointer to the UCI option or the null pointer,
|
||||
// depending on whether an option with the given name exists.
|
||||
|
||||
Option *option_with_name(const char *optionName) {
|
||||
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++)
|
||||
if(strcmp(o->name, optionName) == 0)
|
||||
return o;
|
||||
return NULL;
|
||||
}
|
||||
// Define constructors of Option class.
|
||||
|
||||
Option::Option() {} // To allow insertion in a std::map
|
||||
|
||||
Option::Option(const char* def, OptionType t)
|
||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(bool def, OptionType t)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(int def, int minv, int maxv)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
||||
|
||||
}
|
||||
|
||||
+8
-7
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -44,7 +45,7 @@ extern bool get_option_value_bool(const std::string &optionName);
|
||||
extern int get_option_value_int(const std::string &optionName);
|
||||
extern const std::string get_option_value_string(const std::string &optionName);
|
||||
extern bool button_was_pressed(const std::string &buttonName);
|
||||
extern void set_option_value(const std::string &optionName,
|
||||
extern void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue);
|
||||
extern void push_button(const std::string &buttonName);
|
||||
|
||||
|
||||
+9
-8
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -59,7 +60,7 @@ Value value_from_tt(Value v, int ply) {
|
||||
}
|
||||
|
||||
|
||||
/// value_to_centipawns() converts a value from Glaurung's somewhat unusual
|
||||
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
|
||||
/// scale of pawn = 256 to the more conventional pawn = 100.
|
||||
|
||||
int value_to_centipawns(Value v) {
|
||||
@@ -67,7 +68,7 @@ int value_to_centipawns(Value v) {
|
||||
}
|
||||
|
||||
|
||||
/// value_from_centipawns() converts a centipawn value to Glaurung's internal
|
||||
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
|
||||
/// evaluation scale. It's used when reading the values of UCI options
|
||||
/// containing material values (e.g. futility pruning margins).
|
||||
|
||||
|
||||
+24
-20
@@ -1,17 +1,18 @@
|
||||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
@@ -35,7 +36,8 @@ enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||
VALUE_TYPE_EXACT = 3 // Exact score
|
||||
VALUE_TYPE_EXACT = 3, // Exact score
|
||||
VALUE_TYPE_EVAL = 4 // Evaluation cache
|
||||
};
|
||||
|
||||
|
||||
@@ -57,17 +59,19 @@ enum Value {
|
||||
/// Important: If the material values are changed, one must also
|
||||
/// adjust the piece square tables, and the method game_phase() in the
|
||||
/// Position class!
|
||||
///
|
||||
/// Values modified by Joona Kiiski
|
||||
|
||||
const Value PawnValueMidgame = Value(0xCC);
|
||||
const Value PawnValueEndgame = Value(0x100);
|
||||
const Value KnightValueMidgame = Value(0x340);
|
||||
const Value KnightValueEndgame = Value(0x340);
|
||||
const Value BishopValueMidgame = Value(0x340);
|
||||
const Value BishopValueEndgame = Value(0x340);
|
||||
const Value RookValueMidgame = Value(0x505);
|
||||
const Value RookValueEndgame = Value(0x505);
|
||||
const Value QueenValueMidgame = Value(0xA00);
|
||||
const Value QueenValueEndgame = Value(0xA00);
|
||||
const Value PawnValueMidgame = Value(0x0CC);
|
||||
const Value PawnValueEndgame = Value(0x101);
|
||||
const Value KnightValueMidgame = Value(0x332);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x345);
|
||||
const Value BishopValueEndgame = Value(0x356);
|
||||
const Value RookValueMidgame = Value(0x4F8);
|
||||
const Value RookValueEndgame = Value(0x500);
|
||||
const Value QueenValueMidgame = Value(0x9D5);
|
||||
const Value QueenValueEndgame = Value(0x9FB);
|
||||
|
||||
const Value PieceValueMidgame[17] = {
|
||||
Value(0),
|
||||
@@ -91,8 +95,8 @@ const Value PieceValueEndgame[17] = {
|
||||
|
||||
/// Bonus for having the side to move
|
||||
|
||||
const Value TempoValueMidgame = Value(50);
|
||||
const Value TempoValueEndgame = Value(20);
|
||||
const Value TempoValueMidgame = Value(48);
|
||||
const Value TempoValueEndgame = Value(21);
|
||||
|
||||
|
||||
////
|
||||
@@ -120,7 +124,7 @@ inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
||||
inline Value value_mate_in(int ply) {
|
||||
return Value(VALUE_MATE - Value(ply));
|
||||
}
|
||||
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return Value(-VALUE_MATE + Value(ply));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user