Merge branch 'vondele-clusterMergeMaster12' into cluster

This commit is contained in:
Stéphane Nicolet
2021-03-17 11:22:02 +01:00
67 changed files with 6704 additions and 2362 deletions
+12
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@@ -0,0 +1,12 @@
# Files from build
**/*.o
**/*.s
src/.depend
# Built binary
src/stockfish*
src/-lstdc++.res
# Neural network for the NNUE evaluation
**/*.nnue
+44 -17
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@@ -1,6 +1,5 @@
language: cpp language: cpp
sudo: required dist: bionic
dist: xenial
matrix: matrix:
include: include:
@@ -8,7 +7,6 @@ matrix:
compiler: gcc compiler: gcc
addons: addons:
apt: apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-8', 'g++-8-multilib', 'g++-multilib', 'valgrind', 'expect', 'curl'] packages: ['g++-8', 'g++-8-multilib', 'g++-multilib', 'valgrind', 'expect', 'curl']
env: env:
- COMPILER=g++-8 - COMPILER=g++-8
@@ -18,23 +16,23 @@ matrix:
compiler: clang compiler: clang
addons: addons:
apt: apt:
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-xenial-6.0'] packages: ['clang-10', 'llvm-10-dev', 'g++-multilib', 'valgrind', 'expect', 'curl']
packages: ['clang-6.0', 'llvm-6.0-dev', 'g++-multilib', 'valgrind', 'expect', 'curl']
env: env:
- COMPILER=clang++-6.0 - COMPILER=clang++-10
- COMP=clang - COMP=clang
- LDFLAGS=-fuse-ld=lld
- os: osx - os: osx
osx_image: xcode12
compiler: gcc compiler: gcc
env: env:
- COMPILER=g++ - COMPILER=g++
- COMP=gcc - COMP=gcc
- os: osx - os: osx
osx_image: xcode12
compiler: clang compiler: clang
env: env:
- COMPILER=clang++ V='Apple LLVM 9.4.1' # Apple LLVM version 9.1.0 (clang-902.0.39.2) - COMPILER=clang++
- COMP=clang - COMP=clang
branches: branches:
@@ -45,30 +43,59 @@ before_script:
- cd src - cd src
script: script:
# Download net
- make net
# Obtain bench reference from git log # Obtain bench reference from git log
- git log HEAD | grep "\b[Bb]ench[ :]\+[0-9]\{7\}" | head -n 1 | sed "s/[^0-9]*\([0-9]*\).*/\1/g" > git_sig - git log HEAD | grep "\b[Bb]ench[ :]\+[0-9]\{7\}" | head -n 1 | sed "s/[^0-9]*\([0-9]*\).*/\1/g" > git_sig
- export benchref=$(cat git_sig) - export benchref=$(cat git_sig)
- echo "Reference bench:" $benchref - echo "Reference bench:" $benchref
#
# Compiler version string
- $COMPILER -v
# test help target
- make help
# Verify bench number against various builds # Verify bench number against various builds
- export CXXFLAGS=-Werror - export CXXFLAGS="-Werror -D_GLIBCXX_DEBUG"
- make clean && make -j2 ARCH=x86-64 optimize=no debug=yes build && ../tests/signature.sh $benchref - make clean && make -j2 ARCH=x86-64-modern optimize=no debug=yes build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-32 optimize=no debug=yes build && ../tests/signature.sh $benchref - export CXXFLAGS="-Werror"
- make clean && make -j2 ARCH=x86-32 build && ../tests/signature.sh $benchref - make clean && make -j2 ARCH=x86-64-modern build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-64-ssse3 build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-64-sse3-popcnt build && ../tests/signature.sh $benchref
- make clean && make -j2 ARCH=x86-64 build && ../tests/signature.sh $benchref
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=general-64 build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-32 optimize=no debug=yes build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-32-sse41-popcnt build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-32-sse2 build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-32 build && ../tests/signature.sh $benchref; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=general-32 build && ../tests/signature.sh $benchref; fi
# workaround: exclude a custom version of llvm+clang, which doesn't find llvm-profdata on ubuntu
- if [[ "$TRAVIS_OS_NAME" != "linux" || "$COMP" == "gcc" ]]; then make clean && make -j2 ARCH=x86-64-modern profile-build && ../tests/signature.sh $benchref; fi
# compile only for some more advanced architectures (might not run in travis)
- make clean && make -j2 ARCH=x86-64-avx2 build
- make clean && make -j2 ARCH=x86-64-bmi2 build
- make clean && make -j2 ARCH=x86-64-avx512 build
- make clean && make -j2 ARCH=x86-64-vnni512 build
- make clean && make -j2 ARCH=x86-64-vnni256 build
# #
# Check perft and reproducible search # Check perft and reproducible search
- make clean && make -j2 ARCH=x86-64-modern build
- ../tests/perft.sh - ../tests/perft.sh
- ../tests/reprosearch.sh - ../tests/reprosearch.sh
# #
# Valgrind # Valgrind
# #
- export CXXFLAGS="-O1 -fno-inline" - export CXXFLAGS="-O1 -fno-inline"
- if [ -x "$(command -v valgrind )" ]; then make clean && make -j2 ARCH=x86-64 debug=yes optimize=no build > /dev/null && ../tests/instrumented.sh --valgrind; fi - if [ -x "$(command -v valgrind )" ]; then make clean && make -j2 ARCH=x86-64-modern debug=yes optimize=no build > /dev/null && ../tests/instrumented.sh --valgrind; fi
- if [ -x "$(command -v valgrind )" ]; then ../tests/instrumented.sh --valgrind-thread; fi - if [ -x "$(command -v valgrind )" ]; then ../tests/instrumented.sh --valgrind-thread; fi
# #
# Sanitizer # Sanitizer
# #
# Use g++-8 as a proxy for having sanitizers, might need revision as they become available for more recent versions of clang/gcc - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-64-modern sanitize=undefined optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-undefined; fi
- if [[ "$COMPILER" == "g++-8" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=undefined optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-undefined; fi - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make clean && make -j2 ARCH=x86-64-modern sanitize=thread optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-thread; fi
- if [[ "$COMPILER" == "g++-8" ]]; then make clean && make -j2 ARCH=x86-64 sanitize=thread optimize=no debug=yes build > /dev/null && ../tests/instrumented.sh --sanitizer-thread; fi
+75 -21
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@@ -1,10 +1,17 @@
# List of authors for Stockfish, updated for version 10 # List of authors for Stockfish, as of August 4, 2020
# Founders of the Stockfish project and fishtest infrastructure
Tord Romstad (romstad) Tord Romstad (romstad)
Marco Costalba (mcostalba) Marco Costalba (mcostalba)
Joona Kiiski (zamar) Joona Kiiski (zamar)
Gary Linscott (glinscott) Gary Linscott (glinscott)
# Authors and inventors of NNUE, training, NNUE port
Yu Nasu (ynasu87)
Motohiro Isozaki (yaneurao)
Hisayori Noda (nodchip)
# all other authors of the code in alphabetical order
Aditya (absimaldata) Aditya (absimaldata)
Adrian Petrescu (apetresc) Adrian Petrescu (apetresc)
Ajith Chandy Jose (ajithcj) Ajith Chandy Jose (ajithcj)
@@ -12,37 +19,53 @@ Alain Savard (Rocky640)
Alayan Feh (Alayan-stk-2) Alayan Feh (Alayan-stk-2)
Alexander Kure Alexander Kure
Alexander Pagel (Lolligerhans) Alexander Pagel (Lolligerhans)
Alfredo Menezes (lonfom169)
Ali AlZhrani (Cooffe) Ali AlZhrani (Cooffe)
Andrew Grant (AndyGrant) Andrew Grant (AndyGrant)
Andrey Neporada (nepal) Andrey Neporada (nepal)
Andy Duplain Andy Duplain
Antoine Champion (antoinechampion)
Aram Tumanian (atumanian) Aram Tumanian (atumanian)
Arjun Temurnikar Arjun Temurnikar
Auguste Pop Auguste Pop
Balint Pfliegel Balint Pfliegel
Ben Koshy (BKSpurgeon) Ben Koshy (BKSpurgeon)
Bill Henry (VoyagerOne) Bill Henry (VoyagerOne)
Bojun Guo (noobpwnftw, Nooby)
braich braich
Bojun Guo (noobpwnftw) Brian Sheppard (SapphireBrand, briansheppard-toast)
Brian Sheppard (SapphireBrand) Bruno de Melo Costa (BM123499)
Bryan Cross (crossbr) Bryan Cross (crossbr)
candirufish
Chess13234
Chris Cain (ceebo) Chris Cain (ceebo)
Dan Schmidt Dale Weiler (graphitemaster)
Dan Schmidt (dfannius)
Daniel Axtens (daxtens)
Daniel Dugovic (ddugovic) Daniel Dugovic (ddugovic)
Dariusz Orzechowski Dariusz Orzechowski (dorzechowski)
David Zar David Zar
Daylen Yang (daylen) Daylen Yang (daylen)
Deshawn Mohan-Smith (GoldenRare)
Dieter Dobbelaere (ddobbelaere)
DiscanX DiscanX
Eelco de Groot Dominik Schlösser (domschl)
double-beep
Eduardo Cáceres (eduherminio)
Eelco de Groot (KingDefender)
Elvin Liu (solarlight2) Elvin Liu (solarlight2)
erbsenzaehler erbsenzaehler
Ernesto Gatti Ernesto Gatti
Linmiao Xu (linrock)
Fabian Beuke (madnight) Fabian Beuke (madnight)
Fabian Fichter (ianfab) Fabian Fichter (ianfab)
Fanael Linithien (Fanael)
fanon fanon
Fauzi Akram Dabat (FauziAkram) Fauzi Akram Dabat (FauziAkram)
Felix Wittmann Felix Wittmann
gamander gamander
Gary Heckman (gheckman)
George Sobala (gsobala)
gguliash gguliash
Gian-Carlo Pascutto (gcp) Gian-Carlo Pascutto (gcp)
Gontran Lemaire (gonlem) Gontran Lemaire (gonlem)
@@ -60,41 +83,50 @@ Jacques B. (Timshel)
Jan Ondruš (hxim) Jan Ondruš (hxim)
Jared Kish (Kurtbusch) Jared Kish (Kurtbusch)
Jarrod Torriero (DU-jdto) Jarrod Torriero (DU-jdto)
Jean Gauthier (QuaisBla) Jean Gauthier (OuaisBla)
Jean-Francois Romang (jromang) Jean-Francois Romang (jromang)
Jekaa
Jerry Donald Watson (jerrydonaldwatson) Jerry Donald Watson (jerrydonaldwatson)
jjoshua2
Jonathan Calovski (Mysseno) Jonathan Calovski (Mysseno)
Jonathan D. (SFisGOD) Jonathan Buladas Dumale (SFisGOD)
Joost VandeVondele (vondele) Joost VandeVondele (vondele)
Jörg Oster (joergoster) Jörg Oster (joergoster)
Joseph Ellis (jhellis3) Joseph Ellis (jhellis3)
Joseph R. Prostko Joseph R. Prostko
jundery jundery
Justin Blanchard Justin Blanchard (UncombedCoconut)
Kelly Wilson Kelly Wilson
Ken Takusagawa Ken Takusagawa
kinderchocolate kinderchocolate
Kiran Panditrao (Krgp) Kiran Panditrao (Krgp)
Kojirion Kojirion
Krystian Kuzniarek (kuzkry)
Leonardo Ljubičić (ICCF World Champion) Leonardo Ljubičić (ICCF World Champion)
Leonid Pechenik (lp--) Leonid Pechenik (lp--)
Linus Arver Linus Arver (listx)
loco-loco loco-loco
Lub van den Berg (ElbertoOne) Lub van den Berg (ElbertoOne)
Luca Brivio (lucabrivio) Luca Brivio (lucabrivio)
Lucas Braesch (lucasart) Lucas Braesch (lucasart)
Lyudmil Antonov (lantonov) Lyudmil Antonov (lantonov)
Maciej Żenczykowski (zenczykowski) Maciej Żenczykowski (zenczykowski)
Matthew Lai (matthewlai) Malcolm Campbell (xoto10)
Matthew Sullivan
Mark Tenzer (31m059) Mark Tenzer (31m059)
marotear
Matt Ginsberg (mattginsberg)
Matthew Lai (matthewlai)
Matthew Sullivan (Matt14916)
Maxim Molchanov (Maxim)
Michael An (man)
Michael Byrne (MichaelB7) Michael Byrne (MichaelB7)
Michael Stembera (mstembera)
Michael Chaly (Vizvezdenec) Michael Chaly (Vizvezdenec)
Michael Stembera (mstembera)
Michael Whiteley (protonspring)
Michel Van den Bergh (vdbergh) Michel Van den Bergh (vdbergh)
Miguel Lahoz (miguel-l) Miguel Lahoz (miguel-l)
Mikael Bäckman (mbootsector) Mikael Bäckman (mbootsector)
Michael Whiteley (protonspring) Mira
Miroslav Fontán (Hexik) Miroslav Fontán (Hexik)
Moez Jellouli (MJZ1977) Moez Jellouli (MJZ1977)
Mohammed Li (tthsqe12) Mohammed Li (tthsqe12)
@@ -102,14 +134,21 @@ Nathan Rugg (nmrugg)
Nick Pelling (nickpelling) Nick Pelling (nickpelling)
Nicklas Persson (NicklasPersson) Nicklas Persson (NicklasPersson)
Niklas Fiekas (niklasf) Niklas Fiekas (niklasf)
Nikolay Kostov (NikolayIT)
Nguyen Pham (nguyenpham)
Norman Schmidt (FireFather)
notruck
Ondrej Mosnáček (WOnder93) Ondrej Mosnáček (WOnder93)
Oskar Werkelin Ahlin Oskar Werkelin Ahlin
Pablo Vazquez Pablo Vazquez
Panthee
Pascal Romaret Pascal Romaret
Pasquale Pigazzini (ppigazzini) Pasquale Pigazzini (ppigazzini)
Patrick Jansen (mibere) Patrick Jansen (mibere)
pellanda pellanda
Peter Zsifkovits (CoffeeOne) Peter Zsifkovits (CoffeeOne)
Praveen Kumar Tummala (praveentml)
Rahul Dsilva (silversolver1)
Ralph Stößer (Ralph Stoesser) Ralph Stößer (Ralph Stoesser)
Raminder Singh Raminder Singh
renouve renouve
@@ -117,24 +156,39 @@ Reuven Peleg
Richard Lloyd Richard Lloyd
Rodrigo Exterckötter Tjäder Rodrigo Exterckötter Tjäder
Ron Britvich (Britvich) Ron Britvich (Britvich)
Ronald de Man (syzygy1) Ronald de Man (syzygy1, syzygy)
rqs
Ryan Schmitt Ryan Schmitt
Ryan Takker Ryan Takker
Sami Kiminki (skiminki)
Sebastian Buchwald (UniQP) Sebastian Buchwald (UniQP)
Sergei Antonov (saproj) Sergei Antonov (saproj)
Sergei Ivanov (svivanov72)
Sergio Vieri (sergiovieri)
sf-x sf-x
shane31 Shane Booth (shane31)
Steinar Gunderson (sesse) Shawn Varghese (xXH4CKST3RXx)
Siad Daboul (Topologist)
Stefan Geschwentner (locutus2) Stefan Geschwentner (locutus2)
Stefano Cardanobile (Stefano80) Stefano Cardanobile (Stefano80)
Steinar Gunderson (sesse)
Stéphane Nicolet (snicolet) Stéphane Nicolet (snicolet)
Thanar2 Thanar2
thaspel thaspel
theo77186
Tom Truscott
Tom Vijlbrief (tomtor) Tom Vijlbrief (tomtor)
Torsten Franz (torfranz) Tomasz Sobczyk (Sopel97)
Torsten Franz (torfranz, tfranzer)
Tracey Emery (basepr1me)
tttak
Unai Corzo (unaiic)
Uri Blass (uriblass) Uri Blass (uriblass)
Vince Negri Vince Negri (cuddlestmonkey)
zz4032
# Additionally, we acknowledge the authors of fishtest,
# an essential framework for the development of Stockfish: # Additionally, we acknowledge the authors and maintainers of fishtest,
# an amazing and essential framework for the development of Stockfish!
#
# https://github.com/glinscott/fishtest/blob/master/AUTHORS # https://github.com/glinscott/fishtest/blob/master/AUTHORS
+167 -68
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@@ -4,11 +4,17 @@
[![Build Status](https://ci.appveyor.com/api/projects/status/github/official-stockfish/Stockfish?branch=master&svg=true)](https://ci.appveyor.com/project/mcostalba/stockfish/branch/master) [![Build Status](https://ci.appveyor.com/api/projects/status/github/official-stockfish/Stockfish?branch=master&svg=true)](https://ci.appveyor.com/project/mcostalba/stockfish/branch/master)
[Stockfish](https://stockfishchess.org) is a free, powerful UCI chess engine [Stockfish](https://stockfishchess.org) is a free, powerful UCI chess engine
derived from Glaurung 2.1. It is not a complete chess program and requires a derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a
UCI-compatible GUI (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena, UCI-compatible graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid,
Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order
Read the documentation for your GUI of choice for information about how to use to be used comfortably. Read the documentation for your GUI of choice for information
Stockfish with it. about how to use Stockfish with it.
The Stockfish engine features two evaluation functions for chess, the classical
evaluation based on handcrafted terms, and the NNUE evaluation based on efficiently
updatable neural networks. The classical evaluation runs efficiently on almost all
CPU architectures, while the NNUE evaluation benefits from the vector
intrinsics available on most CPUs (sse2, avx2, neon, or similar).
## Files ## Files
@@ -18,31 +24,25 @@ This distribution of Stockfish consists of the following files:
* Readme.md, the file you are currently reading. * Readme.md, the file you are currently reading.
* Copying.txt, a text file containing the GNU General Public License version 3. * Copying.txt, a text file containing the GNU General Public License version 3.
* AUTHORS, a text file with the list of authors for the project
* src, a subdirectory containing the full source code, including a Makefile * src, a subdirectory containing the full source code, including a Makefile
that can be used to compile Stockfish on Unix-like systems. that can be used to compile Stockfish on Unix-like systems.
* a file with the .nnue extension, storing the neural network for the NNUE
evaluation. Binary distributions will have this file embedded.
## UCI parameters ## UCI options
Currently, Stockfish has the following UCI options: Currently, Stockfish has the following UCI options:
* #### Debug Log File
Write all communication to and from the engine into a text file.
* #### Contempt
A positive value for contempt favors middle game positions and avoids draws.
* #### Analysis Contempt
By default, contempt is set to prefer the side to move. Set this option to "White"
or "Black" to analyse with contempt for that side, or "Off" to disable contempt.
* #### Threads * #### Threads
The number of CPU threads used for searching a position. For best performance, set The number of CPU threads used for searching a position. For best performance, set
this equal to the number of CPU cores available. this equal to the number of CPU cores available.
* #### Hash * #### Hash
The size of the hash table in MB. The size of the hash table in MB. It is recommended to set Hash after setting Threads.
* #### Clear Hash * #### Clear Hash
Clear the hash table. Clear the hash table.
@@ -54,10 +54,27 @@ Currently, Stockfish has the following UCI options:
Output the N best lines (principal variations, PVs) when searching. Output the N best lines (principal variations, PVs) when searching.
Leave at 1 for best performance. Leave at 1 for best performance.
* #### Skill Level * #### Use NNUE
Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength). Toggle between the NNUE and classical evaluation functions. If set to "true",
Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a the network parameters must be available to load from file (see also EvalFile),
weaker move will be played. if they are not embedded in the binary.
* #### EvalFile
The name of the file of the NNUE evaluation parameters. Depending on the GUI the
filename might have to include the full path to the folder/directory that contains the file.
Other locations, such as the directory that contains the binary and the working directory,
are also searched.
* #### UCI_AnalyseMode
An option handled by your GUI.
* #### UCI_Chess960
An option handled by your GUI. If true, Stockfish will play Chess960.
* #### UCI_ShowWDL
If enabled, show approximate WDL statistics as part of the engine output.
These WDL numbers model expected game outcomes for a given evaluation and
game ply for engine self-play at fishtest LTC conditions (60+0.6s per game).
* #### UCI_LimitStrength * #### UCI_LimitStrength
Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level. Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.
@@ -66,26 +83,10 @@ Currently, Stockfish has the following UCI options:
If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo.
This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4. This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
* #### Move Overhead * #### Skill Level
Assume a time delay of x ms due to network and GUI overheads. This is useful to Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength).
avoid losses on time in those cases. Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a
weaker move will be played.
* #### Minimum Thinking Time
Search for at least x ms per move.
* #### Slow Mover
Lower values will make Stockfish take less time in games, higher values will
make it think longer.
* #### nodestime
Tells the engine to use nodes searched instead of wall time to account for
elapsed time. Useful for engine testing.
* #### UCI_Chess960
An option handled by your GUI. If true, Stockfish will play Chess960.
* #### UCI_AnalyseMode
An option handled by your GUI.
* #### SyzygyPath * #### SyzygyPath
Path to the folders/directories storing the Syzygy tablebase files. Multiple Path to the folders/directories storing the Syzygy tablebase files. Multiple
@@ -101,8 +102,8 @@ Currently, Stockfish has the following UCI options:
* #### SyzygyProbeDepth * #### SyzygyProbeDepth
Minimum remaining search depth for which a position is probed. Set this option Minimum remaining search depth for which a position is probed. Set this option
to a higher value to probe less agressively if you experience too much slowdown to a higher value to probe less aggressively if you experience too much slowdown
(in terms of nps) due to TB probing. (in terms of nps) due to tablebase probing.
* #### Syzygy50MoveRule * #### Syzygy50MoveRule
Disable to let fifty-move rule draws detected by Syzygy tablebase probes count Disable to let fifty-move rule draws detected by Syzygy tablebase probes count
@@ -112,13 +113,70 @@ Currently, Stockfish has the following UCI options:
Limit Syzygy tablebase probing to positions with at most this many pieces left Limit Syzygy tablebase probing to positions with at most this many pieces left
(including kings and pawns). (including kings and pawns).
* #### Contempt
A positive value for contempt favors middle game positions and avoids draws,
effective for the classical evaluation only.
## What to expect from Syzygybases? * #### Analysis Contempt
By default, contempt is set to prefer the side to move. Set this option to "White"
or "Black" to analyse with contempt for that side, or "Off" to disable contempt.
* #### Move Overhead
Assume a time delay of x ms due to network and GUI overheads. This is useful to
avoid losses on time in those cases.
* #### Slow Mover
Lower values will make Stockfish take less time in games, higher values will
make it think longer.
* #### nodestime
Tells the engine to use nodes searched instead of wall time to account for
elapsed time. Useful for engine testing.
* #### Debug Log File
Write all communication to and from the engine into a text file.
## A note on classical evaluation versus NNUE evaluation
Both approaches assign a value to a position that is used in alpha-beta (PVS) search
to find the best move. The classical evaluation computes this value as a function
of various chess concepts, handcrafted by experts, tested and tuned using fishtest.
The NNUE evaluation computes this value with a neural network based on basic
inputs (e.g. piece positions only). The network is optimized and trained
on the evaluations of millions of positions at moderate search depth.
The NNUE evaluation was first introduced in shogi, and ported to Stockfish afterward.
It can be evaluated efficiently on CPUs, and exploits the fact that only parts
of the neural network need to be updated after a typical chess move.
[The nodchip repository](https://github.com/nodchip/Stockfish) provides additional
tools to train and develop the NNUE networks. On CPUs supporting modern vector instructions
(avx2 and similar), the NNUE evaluation results in much stronger playing strength, even
if the nodes per second computed by the engine is somewhat lower (roughly 80% of nps
is typical).
Notes:
1) the NNUE evaluation depends on the Stockfish binary and the network parameter
file (see the EvalFile UCI option). Not every parameter file is compatible with a given
Stockfish binary, but the default value of the EvalFile UCI option is the name of a network
that is guaranteed to be compatible with that binary.
2) to use the NNUE evaluation, the additional data file with neural network parameters
needs to be available. Normally, this file is already embedded in the binary or it
can be downloaded. The filename for the default (recommended) net can be found as the default
value of the `EvalFile` UCI option, with the format `nn-[SHA256 first 12 digits].nnue`
(for instance, `nn-c157e0a5755b.nnue`). This file can be downloaded from
```
https://tests.stockfishchess.org/api/nn/[filename]
```
replacing `[filename]` as needed.
## What to expect from the Syzygy tablebases?
If the engine is searching a position that is not in the tablebases (e.g. If the engine is searching a position that is not in the tablebases (e.g.
a position with 8 pieces), it will access the tablebases during the search. a position with 8 pieces), it will access the tablebases during the search.
If the engine reports a very large score (typically 153.xx), this means If the engine reports a very large score (typically 153.xx), this means
that it has found a winning line into a tablebase position. it has found a winning line into a tablebase position.
If the engine is given a position to search that is in the tablebases, it If the engine is given a position to search that is in the tablebases, it
will use the tablebases at the beginning of the search to preselect all will use the tablebases at the beginning of the search to preselect all
@@ -126,14 +184,14 @@ good moves, i.e. all moves that preserve the win or preserve the draw while
taking into account the 50-move rule. taking into account the 50-move rule.
It will then perform a search only on those moves. **The engine will not move It will then perform a search only on those moves. **The engine will not move
immediately**, unless there is only a single good move. **The engine likely immediately**, unless there is only a single good move. **The engine likely
will not report a mate score even if the position is known to be won.** will not report a mate score, even if the position is known to be won.**
It is therefore clear that this behaviour is not identical to what one might It is therefore clear that this behaviour is not identical to what one might
be used to with Nalimov tablebases. There are technical reasons for this be used to with Nalimov tablebases. There are technical reasons for this
difference, the main technical reason being that Nalimov tablebases use the difference, the main technical reason being that Nalimov tablebases use the
DTM metric (distance-to-mate), while Syzygybases use a variation of the DTM metric (distance-to-mate), while the Syzygy tablebases use a variation of the
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
counter). This special metric is one of the reasons that Syzygybases are counter). This special metric is one of the reasons that the Syzygy tablebases are
more compact than Nalimov tablebases, while still storing all information more compact than Nalimov tablebases, while still storing all information
needed for optimal play and in addition being able to take into account needed for optimal play and in addition being able to take into account
the 50-move rule. the 50-move rule.
@@ -167,20 +225,59 @@ setting additional environment variables. ```mpirun``` should forward stdin/stdo
to ```rank 0``` only (e.g. ```srun --input=0 --output=0```). to ```rank 0``` only (e.g. ```srun --input=0 --output=0```).
Refer to your MPI documentation for more info. Refer to your MPI documentation for more info.
## Large Pages
Stockfish supports large pages on Linux and Windows. Large pages make
the hash access more efficient, improving the engine speed, especially
on large hash sizes. Typical increases are 5..10% in terms of nodes per
second, but speed increases up to 30% have been measured. The support is
automatic. Stockfish attempts to use large pages when available and
will fall back to regular memory allocation when this is not the case.
### Support on Linux
Large page support on Linux is obtained by the Linux kernel
transparent huge pages functionality. Typically, transparent huge pages
are already enabled, and no configuration is needed.
### Support on Windows
The use of large pages requires "Lock Pages in Memory" privilege. See
[Enable the Lock Pages in Memory Option (Windows)](https://docs.microsoft.com/en-us/sql/database-engine/configure-windows/enable-the-lock-pages-in-memory-option-windows)
on how to enable this privilege, then run [RAMMap](https://docs.microsoft.com/en-us/sysinternals/downloads/rammap)
to double-check that large pages are used. We suggest that you reboot
your computer after you have enabled large pages, because long Windows
sessions suffer from memory fragmentation, which may prevent Stockfish
from getting large pages: a fresh session is better in this regard.
## Compiling Stockfish yourself from the sources ## Compiling Stockfish yourself from the sources
On Unix-like systems, it should be possible to compile Stockfish Stockfish has support for 32 or 64-bit CPUs, certain hardware
directly from the source code with the included Makefile. instructions, big-endian machines such as Power PC, and other platforms.
Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT On Unix-like systems, it should be easy to compile Stockfish
instruction, big-endian machines such as Power PC, and other platforms. directly from the source code with the included Makefile in the folder
`src`. In general it is recommended to run `make help` to see a list of make
targets with corresponding descriptions.
In general it is recommended to run `make help` to see a list of make ```
targets with corresponding descriptions. When not using the Makefile to cd src
compile (for instance with Microsoft MSVC) you need to manually make help
set/unset some switches in the compiler command line; see file *types.h* make net
for a quick reference. make build ARCH=x86-64-modern
```
When not using the Makefile to compile (for instance, with Microsoft MSVC) you
need to manually set/unset some switches in the compiler command line; see
file *types.h* for a quick reference.
When reporting an issue or a bug, please tell us which version and
compiler you used to create your executable. These informations can
be found by typing the following commands in a console:
```
./stockfish compiler
```
## Understanding the code base and participating in the project ## Understanding the code base and participating in the project
@@ -190,12 +287,12 @@ community effort. There are a few ways to help contribute to its growth.
### Donating hardware ### Donating hardware
Improving Stockfish requires a massive amount of testing. You can donate Improving Stockfish requires a massive amount of testing. You can donate
your hardware resources by installing the [Fishtest Worker](https://github.com/glinscott/fishtest/wiki/Running-the-worker) your hardware resources by installing the [Fishtest Worker](https://github.com/glinscott/fishtest/wiki/Running-the-worker:-overview)
and view the current tests on [Fishtest](http://tests.stockfishchess.org/tests). and view the current tests on [Fishtest](https://tests.stockfishchess.org/tests).
### Improving the code ### Improving the code
If you want to help improve the code, there are several valuable ressources: If you want to help improve the code, there are several valuable resources:
* [In this wiki,](https://www.chessprogramming.org) many techniques used in * [In this wiki,](https://www.chessprogramming.org) many techniques used in
Stockfish are explained with a lot of background information. Stockfish are explained with a lot of background information.
@@ -206,8 +303,9 @@ generic rather than being focused on Stockfish's precise implementation.
Nevertheless, a helpful resource. Nevertheless, a helpful resource.
* The latest source can always be found on [GitHub](https://github.com/official-stockfish/Stockfish). * The latest source can always be found on [GitHub](https://github.com/official-stockfish/Stockfish).
Discussions about Stockfish take place in the [FishCooking](https://groups.google.com/forum/#!forum/fishcooking) Discussions about Stockfish take place these days mainly in the [FishCooking](https://groups.google.com/forum/#!forum/fishcooking)
group and engine testing is done on [Fishtest](http://tests.stockfishchess.org/tests). group and on the [Stockfish Discord channel](https://discord.gg/nv8gDtt).
The engine testing is done on [Fishtest](https://tests.stockfishchess.org/tests).
If you want to help improve Stockfish, please read this [guideline](https://github.com/glinscott/fishtest/wiki/Creating-my-first-test) If you want to help improve Stockfish, please read this [guideline](https://github.com/glinscott/fishtest/wiki/Creating-my-first-test)
first, where the basics of Stockfish development are explained. first, where the basics of Stockfish development are explained.
@@ -215,16 +313,17 @@ first, where the basics of Stockfish development are explained.
## Terms of use ## Terms of use
Stockfish is free, and distributed under the **GNU General Public License version 3** Stockfish is free, and distributed under the **GNU General Public License version 3**
(GPL v3). Essentially, this means that you are free to do almost exactly (GPL v3). Essentially, this means you are free to do almost exactly
what you want with the program, including distributing it among your what you want with the program, including distributing it among your
friends, making it available for download from your web site, selling friends, making it available for download from your website, selling
it (either by itself or as part of some bigger software package), or it (either by itself or as part of some bigger software package), or
using it as the starting point for a software project of your own. using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in The only real limitation is that whenever you distribute Stockfish in
some way, you must always include the full source code, or a pointer some way, you MUST always include the full source code, or a pointer
to where the source code can be found. If you make any changes to the to where the source code can be found, to generate the exact binary
source code, these changes must also be made available under the GPL. you are distributing. If you make any changes to the source code,
these changes must also be made available under the GPL.
For full details, read the copy of the GPL v3 found in the file named For full details, read the copy of the GPL v3 found in the file named
*Copying.txt*. *Copying.txt*.
+187 -144
View File
@@ -1,146 +1,189 @@
Contributors with >10,000 CPU hours as of November 4, 2018 Contributors to Fishtest with >10,000 CPU hours, as of Feb 15, 2021.
Thank you! Thank you!
Username CPU Hours Games played Username CPU Hours Games played
noobpwnftw 3730975 292309380 ----------------------------------------------------
mibere 535242 43333774 noobpwnftw 23930906 1560559941
crunchy 375564 29121434 dew 1169948 70333008
cw 371664 28748719 mlang 957168 61657446
fastgm 318178 22283584 mibere 703840 46867607
JojoM 295354 20958931 tvijlbrief 517888 33379462
dew 215476 17079219 JojoM 515404 30334272
ctoks 214031 17312035 cw 443276 29385549
glinscott 204517 13932027 crunchy 427035 27344275
bking_US 187568 12233168 grandphish2 425794 26347253
velislav 168404 13336219 fastgm 414133 24519696
CSU_Dynasty 168069 14417712 gvreuls 377843 24708884
Thanar 162373 13842179 CSU_Dynasty 338718 23030006
spams 149531 10940322 Fisherman 326795 21820747
Fisherman 141137 12099359 TueRens 313730 19490246
drabel 134441 11180178 ctoks 298442 20052551
leszek 133658 9812120 velislav 270519 17355456
marrco 133566 10115202 bcross 241064 17196165
sqrt2 128420 10022279 glinscott 217799 13780820
vdbergh 123230 9200516 nordlandia 211692 13484886
tvijlbrief 123007 9498831 bking_US 198894 11876016
vdv 120381 8555423 drabel 191096 13129722
malala 117291 8126488 leszek 189170 11446821
dsmith 114010 7622414 mgrabiak 187153 12013300
BrunoBanani 104938 7448565 robal 181389 11539242
CoffeeOne 100042 4593596 Thanar 179852 12365359
Data 94621 8433010 vdv 175274 9889046
mgrabiak 92248 7787406 spams 157128 10319326
bcross 89440 8506568 marrco 150292 9401741
brabos 81868 6647613 sqrt2 147963 9724586
BRAVONE 80811 5341681 CoffeeOne 137086 5022516
psk 77195 6156031 vdbergh 137041 8926915
nordlandia 74833 6231930 malala 136182 8002293
robal 72818 5969856 mhoram 132780 8398229
TueRens 72523 6383294 xoto 124729 8652088
sterni1971 71049 5647590 davar 122092 7960001
sunu 65855 5360884 dsmith 122059 7570238
mhoram 65034 5192880 Data 113305 8220352
davar 64794 5457564 BrunoBanani 112960 7436849
nssy 64607 5371952 pemo 109598 5036441
Pking_cda 64499 5704075 Dantist 106768 6431396
biffhero 63557 5480444 MaZePallas 102741 6630419
teddybaer 62147 5585620 ElbertoOne 99028 7023771
solarlight 61278 5402642 brabos 92118 6186135
ElbertoOne 60156 5504304 linrock 90903 6708639
jromang 58854 4704502 psk 89957 5984901
dv8silencer 57421 3961325 sunu 88614 6020673
tinker 56039 4204914 sterni1971 86948 5613788
Freja 50331 3808121 Vizvezdenec 83761 5344740
renouve 50318 3544864 BRAVONE 81239 5054681
robnjr 47504 4131742 nssy 76497 5259388
grandphish2 47377 4110003 cuistot 76366 4370584
eva42 46857 4075716 racerschmacer 75753 5442626
ttruscott 46802 3811534 teddybaer 75125 5407666
finfish 46244 3481661 Pking_cda 73776 5293873
rap 46201 3219490 0x3C33 73133 4670293
ronaldjerum 45641 3964331 jromang 72117 5054915
xoto 44998 4170431 solarlight 70517 5028306
gvreuls 44359 3902234 dv8silencer 70287 3883992
bigpen0r 41780 3448224 Bobo1239 68515 4652287
Bobo1239 40767 3657490 manap 66273 4121774
Antihistamine 39218 2792761 tinker 64321 4268390
mhunt 38991 2697512 robnjr 57262 4053117
racerschmacer 38929 3756111 Freja 56938 3733019
VoyagerOne 35896 3378887 ttruscott 56010 3680085
homyur 35561 3012398 rkl 54986 4150767
rkl 33217 2978536 renouve 53811 3501516
pb00067 33034 2803485 finfish 51360 3370515
speedycpu 32043 2531964 eva42 51272 3599691
SC 31954 2848432 rap 49985 3219146
EthanOConnor 31638 2143255 pb00067 49727 3298270
oryx 30962 2899534 amicic 49691 3042481
gri 30108 2429137 ronaldjerum 47654 3240695
csnodgrass 29396 2808611 bigpen0r 47278 3291647
Garf 28887 2873564 biffhero 46564 3111352
Pyafue 28885 1986098 VoyagerOne 45476 3452465
jkiiski 28014 1923255 eastorwest 45033 3071805
slakovv 27017 2031279 speedycpu 43842 3003273
Prcuvu 26300 2307154 jbwiebe 43305 2805433
hyperbolic.tom 26248 2200777 Antihistamine 41788 2761312
jbwiebe 25663 2129063 mhunt 41735 2691355
anst 25525 2279159 homyur 39893 2850481
Patrick_G 24222 1835674 gri 39871 2515779
nabildanial 23524 1586321 oryx 38282 2944400
achambord 23495 1942546 Spprtr 38157 2470529
Sharaf_DG 22975 1790697 SC 37290 2731014
chriswk 22876 1947731 csnodgrass 36207 2688994
ncfish1 22689 1830009 jmdana 36157 2210661
cuistot 22201 1383031 strelock 34716 2074055
Zirie 21171 1493227 Garf 33800 2747562
Isidor 20634 1736219 skiminki 33515 2055584
JanErik 20596 1791991 EthanOConnor 33370 2090311
xor12 20535 1819280 slakovv 32915 2021889
team-oh 20364 1653708 yurikvelo 32600 2255966
nesoneg 20264 1493435 Prcuvu 30377 2170122
dex 20110 1682756 manapbk 30326 1770143
rstoesser 19802 1335177 anst 30301 2190091
Vizvezdenec 19750 1695579 jkiiski 30136 1904470
eastorwest 19531 1841839 hyperbolic.tom 29840 2017394
sg4032 18913 1720157 Pyafue 29650 1902349
horst.prack 18425 1708197 qurashee 27758 1509620
cisco2015 18408 1793774 OuaisBla 27636 1578800
ianh2105 18133 1668562 chriswk 26902 1868317
MazeOfGalious 18022 1644593 achambord 26582 1767323
ville 17900 1539130 Fifis 26376 1776853
j3corre 17607 975954 Patrick_G 26276 1801617
eudhan 17502 1424648 yorkman 26193 1992080
jmdana 17351 1287546 SFTUser 25182 1675689
iisiraider 17175 1118788 nabildanial 24942 1519409
jundery 17172 1115855 Sharaf_DG 24765 1786697
wei 16852 1822582 ncfish1 24411 1520927
SFTUser 16635 1363975 agg177 23890 1395014
purplefishies 16621 1106850 JanErik 23408 1703875
DragonLord 16599 1252348 Isidor 23388 1680691
chris 15274 1575333 Norabor 23164 1591830
IgorLeMasson 15201 1364148 cisco2015 22895 1762069
dju 15074 914278 Zirie 22542 1472937
Flopzee 14700 1331632 team-oh 22272 1636708
OssumOpossum 14149 1029265 MazeOfGalious 21978 1629593
enedene 13762 935618 sg4032 21945 1643065
ako027ako 13442 1250249 ianh2105 21725 1632562
AdrianSA 13324 924980 xor12 21628 1680365
bpfliegel 13318 886523 dex 21612 1467203
Nikolay.IT 13260 1155612 nesoneg 21494 1463031
jpulman 12776 854815 jjoshua2 20997 1422689
joster 12438 988413 horst.prack 20878 1465656
fatmurphy 12015 901134 0xB00B1ES 20590 1208666
Nesa92 11711 1132245 sphinx 20515 1352368
Adrian.Schmidt123 11542 898699 j3corre 20405 941444
modolief 11228 926456 Adrian.Schmidt123 20316 1281436
Dark_wizzie 11214 1017910 Ente 20017 1432602
mschmidt 10973 818594 wei 19973 1745989
Andrew Grant 10780 947859 rstoesser 19569 1293588
infinity 10762 746397 eudhan 19274 1283717
SapphireBrand 10692 1024604 jundery 18445 1115855
Thomas A. Anderson 10553 736094 iisiraider 18247 1101015
basepi 10434 935168 ville 17883 1384026
lantonov 10325 972610 chris 17698 1487385
pgontarz 10294 878746 purplefishies 17595 1092533
Spprtr 10189 823246 DMBK 17357 1279152
crocogoat 10115 1017325 DragonLord 17014 1162790
stocky 10083 718114 dju 16515 929427
IgorLeMasson 16064 1147232
ako027ako 15671 1173203
Nikolay.IT 15154 1068349
Andrew Grant 15114 895539
OssumOpossum 14857 1007129
enedene 14476 905279
bpfliegel 14298 884523
jpulman 13982 870599
joster 13794 950160
Nesa92 13786 1114691
crocogoat 13753 1114622
Hjax 13535 915487
Dark_wizzie 13422 1007152
mpx86 12941 693640
mabichito 12903 749391
thijsk 12886 722107
AdrianSA 12860 804972
Flopzee 12698 894821
fatmurphy 12547 853210
scuzzi 12511 845761
Karby 12429 735880
SapphireBrand 12416 969604
modolief 12386 896470
pgontarz 12151 848794
stocky 11954 699440
mschmidt 11941 803401
infinity 11470 727027
torbjo 11395 729145
Thomas A. Anderson 11372 732094
d64 11263 789184
Maxim 11129 804704
snicolet 11106 869170
MooTheCow 11008 694942
savage84 10965 641068
Rudolphous 10915 741268
Wolfgang 10809 580032
rpngn 10712 688203
basepi 10637 744851
michaelrpg 10409 735127
dzjp 10343 732529
ali-al-zhrani 10324 726502
ols 10259 570669
lbraesch 10252 647825
+24 -7
View File
@@ -4,10 +4,9 @@ clone_depth: 50
branches: branches:
only: only:
- master - master
- appveyor
# Operating system (build VM template) # Operating system (build VM template)
os: Visual Studio 2017 os: Visual Studio 2019
# Build platform, i.e. x86, x64, AnyCPU. This setting is optional. # Build platform, i.e. x86, x64, AnyCPU. This setting is optional.
platform: platform:
@@ -36,8 +35,11 @@ before_build:
$src = $src.Replace("\", "/") $src = $src.Replace("\", "/")
# Build CMakeLists.txt # Build CMakeLists.txt
$t = 'cmake_minimum_required(VERSION 3.8)', $t = 'cmake_minimum_required(VERSION 3.17)',
'project(Stockfish)', 'project(Stockfish)',
'set(CMAKE_CXX_STANDARD 17)',
'set(CMAKE_CXX_STANDARD_REQUIRED ON)',
'set (CMAKE_CXX_EXTENSIONS OFF)',
'set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/src)', 'set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/src)',
'set(source_files', $src, ')', 'set(source_files', $src, ')',
'add_executable(stockfish ${source_files})' 'add_executable(stockfish ${source_files})'
@@ -51,13 +53,28 @@ before_build:
$b = git log HEAD | sls "\b[Bb]ench[ :]+[0-9]{7}" | select -first 1 $b = git log HEAD | sls "\b[Bb]ench[ :]+[0-9]{7}" | select -first 1
$bench = $b -match '\D+(\d+)' | % { $matches[1] } $bench = $b -match '\D+(\d+)' | % { $matches[1] }
Write-Host "Reference bench:" $bench Write-Host "Reference bench:" $bench
$g = "Visual Studio 15 2017" $g = "Visual Studio 16 2019"
If (${env:PLATFORM} -eq 'x64') { $g = $g + ' Win64' } If (${env:PLATFORM} -eq 'x64') { $a = "x64" }
cmake -G "${g}" . If (${env:PLATFORM} -eq 'x86') { $a = "Win32" }
Write-Host "Generated files for: " $g cmake -G "${g}" -A ${a} .
Write-Host "Generated files for: " $g $a
build_script: build_script:
- cmake --build . --config %CONFIGURATION% -- /verbosity:minimal - cmake --build . --config %CONFIGURATION% -- /verbosity:minimal
- ps: |
# Download default NNUE net from fishtest
$nnuenet = Get-Content -Path src\evaluate.h | Select-String -CaseSensitive -Pattern "EvalFileDefaultName" | Select-String -CaseSensitive -Pattern "nn-[a-z0-9]{12}.nnue"
$dummy = $nnuenet -match "(?<nnuenet>nn-[a-z0-9]{12}.nnue)"
$nnuenet = $Matches.nnuenet
Write-Host "Default net:" $nnuenet
$nnuedownloadurl = "https://tests.stockfishchess.org/api/nn/$nnuenet"
$nnuefilepath = "src\${env:CONFIGURATION}\$nnuenet"
if (Test-Path -Path $nnuefilepath) {
Write-Host "Already available."
} else {
Write-Host "Downloading $nnuedownloadurl to $nnuefilepath"
Invoke-WebRequest -Uri $nnuedownloadurl -OutFile $nnuefilepath
}
before_test: before_test:
- cd src/%CONFIGURATION% - cd src/%CONFIGURATION%
+448 -101
View File
@@ -1,7 +1,5 @@
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1 # Stockfish, a UCI chess playing engine derived from Glaurung 2.1
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author) # Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
# Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
# Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
# #
# Stockfish is free software: you can redistribute it and/or modify # Stockfish is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by # it under the terms of the GNU General Public License as published by
@@ -35,10 +33,15 @@ BINDIR = $(PREFIX)/bin
### Built-in benchmark for pgo-builds ### Built-in benchmark for pgo-builds
PGOBENCH = ./$(EXE) bench PGOBENCH = ./$(EXE) bench
### Object files ### Source and object files
OBJS = benchmark.o bitbase.o bitboard.o cluster.o endgame.o evaluate.o main.o \ SRCS = benchmark.cpp bitbase.cpp bitboard.cpp cluster.cpp endgame.cpp evaluate.cpp main.cpp \
material.o misc.o movegen.o movepick.o pawns.o position.o psqt.o \ material.cpp misc.cpp movegen.cpp movepick.cpp pawns.cpp position.cpp psqt.cpp \
search.o thread.o timeman.o tt.o uci.o ucioption.o syzygy/tbprobe.o search.cpp thread.cpp timeman.cpp tt.cpp uci.cpp ucioption.cpp tune.cpp syzygy/tbprobe.cpp \
nnue/evaluate_nnue.cpp nnue/features/half_kp.cpp
OBJS = $(notdir $(SRCS:.cpp=.o))
VPATH = syzygy:nnue:nnue/features
### Establish the operating system name ### Establish the operating system name
KERNEL = $(shell uname -s) KERNEL = $(shell uname -s)
@@ -50,7 +53,7 @@ endif
### Section 2. High-level Configuration ### Section 2. High-level Configuration
### ========================================================================== ### ==========================================================================
# #
# flag --- Comp switch --- Description # flag --- Comp switch --- Description
# ---------------------------------------------------------------------------- # ----------------------------------------------------------------------------
# #
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode # debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
@@ -62,8 +65,17 @@ endif
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system # bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch asm-instruction # prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch asm-instruction
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt asm-instruction # popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt asm-instruction
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction # pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
# mmx = yes/no --- -mmmx --- Use Intel MMX instructions
# sse2 = yes/no --- -msse2 --- Use Intel Streaming SIMD Extensions 2
# ssse3 = yes/no --- -mssse3 --- Use Intel Supplemental Streaming SIMD Extensions 3
# sse41 = yes/no --- -msse4.1 --- Use Intel Streaming SIMD Extensions 4.1
# avx2 = yes/no --- -mavx2 --- Use Intel Advanced Vector Extensions 2
# avx512 = yes/no --- -mavx512bw --- Use Intel Advanced Vector Extensions 512
# vnni256 = yes/no --- -mavx512vnni --- Use Intel Vector Neural Network Instructions 256
# vnni512 = yes/no --- -mavx512vnni --- Use Intel Vector Neural Network Instructions 512
# neon = yes/no --- -DUSE_NEON --- Use ARM SIMD architecture
# mpi = yes/no --- -DUSE_MPI --- Use Message Passing Interface # mpi = yes/no --- -DUSE_MPI --- Use Message Passing Interface
# #
# Note that Makefile is space sensitive, so when adding new architectures # Note that Makefile is space sensitive, so when adding new architectures
@@ -71,86 +83,221 @@ endif
# at the end of the line for flag values. # at the end of the line for flag values.
### 2.1. General and architecture defaults ### 2.1. General and architecture defaults
ifeq ($(ARCH),)
ARCH = x86-64-modern
help_skip_sanity = yes
endif
# explicitly check for the list of supported architectures (as listed with make help),
# the user can override with `make ARCH=x86-32-vnni256 SUPPORTED_ARCH=true`
ifeq ($(ARCH), $(filter $(ARCH), \
x86-64-vnni512 x86-64-vnni256 x86-64-avx512 x86-64-bmi2 x86-64-avx2 \
x86-64-sse41-popcnt x86-64-modern x86-64-ssse3 x86-64-sse3-popcnt \
x86-64 x86-32-sse41-popcnt x86-32-sse2 x86-32 ppc-64 ppc-32 \
armv7 armv7-neon armv8 apple-silicon general-64 general-32))
SUPPORTED_ARCH=true
else
SUPPORTED_ARCH=false
endif
optimize = yes optimize = yes
debug = no debug = no
sanitize = no sanitize = no
bits = 32 bits = 64
prefetch = no prefetch = no
popcnt = no popcnt = no
sse = no
pext = no pext = no
sse = no
mmx = no
sse2 = no
ssse3 = no
sse41 = no
avx2 = no
avx512 = no
vnni256 = no
vnni512 = no
neon = no
mpi = no mpi = no
STRIP = strip
### 2.2 Architecture specific ### 2.2 Architecture specific
ifeq ($(findstring x86,$(ARCH)),x86)
# x86-32/64
ifeq ($(findstring x86-32,$(ARCH)),x86-32)
arch = i386
bits = 32
sse = yes
mmx = yes
else
arch = x86_64
sse = yes
sse2 = yes
endif
ifeq ($(findstring -sse,$(ARCH)),-sse)
sse = yes
endif
ifeq ($(findstring -popcnt,$(ARCH)),-popcnt)
popcnt = yes
endif
ifeq ($(findstring -mmx,$(ARCH)),-mmx)
mmx = yes
endif
ifeq ($(findstring -sse2,$(ARCH)),-sse2)
sse = yes
sse2 = yes
endif
ifeq ($(findstring -ssse3,$(ARCH)),-ssse3)
sse = yes
sse2 = yes
ssse3 = yes
endif
ifeq ($(findstring -sse41,$(ARCH)),-sse41)
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
endif
ifeq ($(findstring -modern,$(ARCH)),-modern)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
endif
ifeq ($(findstring -avx2,$(ARCH)),-avx2)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
endif
ifeq ($(findstring -bmi2,$(ARCH)),-bmi2)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
pext = yes
endif
ifeq ($(findstring -avx512,$(ARCH)),-avx512)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
pext = yes
avx512 = yes
endif
ifeq ($(findstring -vnni256,$(ARCH)),-vnni256)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
pext = yes
vnni256 = yes
endif
ifeq ($(findstring -vnni512,$(ARCH)),-vnni512)
popcnt = yes
sse = yes
sse2 = yes
ssse3 = yes
sse41 = yes
avx2 = yes
pext = yes
avx512 = yes
vnni512 = yes
endif
ifeq ($(sse),yes)
prefetch = yes
endif
# 64-bit pext is not available on x86-32
ifeq ($(bits),32)
pext = no
endif
else
# all other architectures
ifeq ($(ARCH),general-32) ifeq ($(ARCH),general-32)
arch = any arch = any
endif bits = 32
ifeq ($(ARCH),x86-32-old)
arch = i386
endif
ifeq ($(ARCH),x86-32)
arch = i386
prefetch = yes
sse = yes
endif endif
ifeq ($(ARCH),general-64) ifeq ($(ARCH),general-64)
arch = any arch = any
bits = 64
endif
ifeq ($(ARCH),x86-64)
arch = x86_64
bits = 64
prefetch = yes
sse = yes
endif
ifeq ($(ARCH),x86-64-modern)
arch = x86_64
bits = 64
prefetch = yes
popcnt = yes
sse = yes
endif
ifeq ($(ARCH),x86-64-bmi2)
arch = x86_64
bits = 64
prefetch = yes
popcnt = yes
sse = yes
pext = yes
endif endif
ifeq ($(ARCH),armv7) ifeq ($(ARCH),armv7)
arch = armv7 arch = armv7
prefetch = yes prefetch = yes
bits = 32
endif
ifeq ($(ARCH),armv7-neon)
arch = armv7
prefetch = yes
popcnt = yes
neon = yes
bits = 32
endif
ifeq ($(ARCH),armv8)
arch = armv8
prefetch = yes
popcnt = yes
neon = yes
endif
ifeq ($(ARCH),apple-silicon)
arch = arm64
prefetch = yes
popcnt = yes
neon = yes
endif endif
ifeq ($(ARCH),ppc-32) ifeq ($(ARCH),ppc-32)
arch = ppc arch = ppc
bits = 32
endif endif
ifeq ($(ARCH),ppc-64) ifeq ($(ARCH),ppc-64)
arch = ppc64 arch = ppc64
bits = 64
popcnt = yes popcnt = yes
prefetch = yes prefetch = yes
endif endif
endif
### ========================================================================== ### ==========================================================================
### Section 3. Low-level configuration ### Section 3. Low-level Configuration
### ========================================================================== ### ==========================================================================
### 3.1 Selecting compiler (default = gcc) ### 3.1 Selecting compiler (default = gcc)
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -std=c++17 $(EXTRACXXFLAGS)
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -std=c++11 $(EXTRACXXFLAGS) DEPENDFLAGS += -std=c++17
DEPENDFLAGS += -std=c++11
LDFLAGS += $(EXTRALDFLAGS) LDFLAGS += $(EXTRALDFLAGS)
ifeq ($(COMP),) ifeq ($(COMP),)
@@ -162,7 +309,7 @@ ifeq ($(COMP),gcc)
CXX=g++ CXX=g++
CXXFLAGS += -pedantic -Wextra -Wshadow CXXFLAGS += -pedantic -Wextra -Wshadow
ifeq ($(ARCH),armv7) ifeq ($(arch),$(filter $(arch),armv7 armv8))
ifeq ($(OS),Android) ifeq ($(OS),Android)
CXXFLAGS += -m$(bits) CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits) LDFLAGS += -m$(bits)
@@ -172,6 +319,10 @@ ifeq ($(COMP),gcc)
LDFLAGS += -m$(bits) LDFLAGS += -m$(bits)
endif endif
ifeq ($(arch),$(filter $(arch),armv7))
LDFLAGS += -latomic
endif
ifneq ($(KERNEL),Darwin) ifneq ($(KERNEL),Darwin)
LDFLAGS += -Wl,--no-as-needed LDFLAGS += -Wl,--no-as-needed
endif endif
@@ -215,11 +366,13 @@ ifeq ($(COMP),clang)
ifneq ($(KERNEL),Darwin) ifneq ($(KERNEL),Darwin)
ifneq ($(KERNEL),OpenBSD) ifneq ($(KERNEL),OpenBSD)
ifneq ($(KERNEL),FreeBSD)
LDFLAGS += -latomic LDFLAGS += -latomic
endif endif
endif endif
endif
ifeq ($(ARCH),armv7) ifeq ($(arch),$(filter $(arch),armv7 armv8))
ifeq ($(OS),Android) ifeq ($(OS),Android)
CXXFLAGS += -m$(bits) CXXFLAGS += -m$(bits)
LDFLAGS += -m$(bits) LDFLAGS += -m$(bits)
@@ -230,23 +383,40 @@ ifeq ($(COMP),clang)
endif endif
endif endif
ifeq ($(KERNEL),Darwin)
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.14
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.14
XCRUN = xcrun
endif
# To cross-compile for Android, NDK version r21 or later is recommended.
# In earlier NDK versions, you'll need to pass -fno-addrsig if using GNU binutils.
# Currently we don't know how to make PGO builds with the NDK yet.
ifeq ($(COMP),ndk)
CXXFLAGS += -stdlib=libc++ -fPIE
comp=clang
ifeq ($(arch),armv7)
CXX=armv7a-linux-androideabi16-clang++
CXXFLAGS += -mthumb -march=armv7-a -mfloat-abi=softfp -mfpu=neon
STRIP=arm-linux-androideabi-strip
endif
ifeq ($(arch),armv8)
CXX=aarch64-linux-android21-clang++
STRIP=aarch64-linux-android-strip
endif
LDFLAGS += -static-libstdc++ -pie -lm -latomic
endif
ifeq ($(comp),icc) ifeq ($(comp),icc)
profile_make = icc-profile-make profile_make = icc-profile-make
profile_use = icc-profile-use profile_use = icc-profile-use
else else ifeq ($(comp),clang)
ifeq ($(comp),clang)
profile_make = clang-profile-make profile_make = clang-profile-make
profile_use = clang-profile-use profile_use = clang-profile-use
else else
profile_make = gcc-profile-make profile_make = gcc-profile-make
profile_use = gcc-profile-use profile_use = gcc-profile-use
endif endif
endif
ifeq ($(KERNEL),Darwin)
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.9
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.9
endif
### Travis CI script uses COMPILER to overwrite CXX ### Travis CI script uses COMPILER to overwrite CXX
ifdef COMPILER ifdef COMPILER
@@ -258,13 +428,26 @@ ifdef COMPCXX
CXX=$(COMPCXX) CXX=$(COMPCXX)
endif endif
### Sometimes gcc is really clang
ifeq ($(COMP),gcc)
gccversion = $(shell $(CXX) --version)
gccisclang = $(findstring clang,$(gccversion))
ifneq ($(gccisclang),)
profile_make = clang-profile-make
profile_use = clang-profile-use
endif
endif
### On mingw use Windows threads, otherwise POSIX ### On mingw use Windows threads, otherwise POSIX
ifneq ($(comp),mingw) ifneq ($(comp),mingw)
CXXFLAGS += -DUSE_PTHREADS
# On Android Bionic's C library comes with its own pthread implementation bundled in # On Android Bionic's C library comes with its own pthread implementation bundled in
ifneq ($(OS),Android) ifneq ($(OS),Android)
# Haiku has pthreads in its libroot, so only link it in on other platforms # Haiku has pthreads in its libroot, so only link it in on other platforms
ifneq ($(KERNEL),Haiku) ifneq ($(KERNEL),Haiku)
LDFLAGS += -lpthread ifneq ($(COMP),ndk)
LDFLAGS += -lpthread
endif
endif endif
endif endif
endif endif
@@ -278,8 +461,8 @@ endif
### 3.2.2 Debugging with undefined behavior sanitizers ### 3.2.2 Debugging with undefined behavior sanitizers
ifneq ($(sanitize),no) ifneq ($(sanitize),no)
CXXFLAGS += -g3 -fsanitize=$(sanitize) -fuse-ld=gold CXXFLAGS += -g3 -fsanitize=$(sanitize)
LDFLAGS += -fsanitize=$(sanitize) -fuse-ld=gold LDFLAGS += -fsanitize=$(sanitize)
endif endif
### 3.3 Optimization ### 3.3 Optimization
@@ -292,12 +475,16 @@ ifeq ($(optimize),yes)
CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp
endif endif
endif endif
ifeq ($(comp),$(filter $(comp),gcc clang icc)) ifeq ($(comp),$(filter $(comp),gcc clang icc))
ifeq ($(KERNEL),Darwin) ifeq ($(KERNEL),Darwin)
CXXFLAGS += -mdynamic-no-pic CXXFLAGS += -mdynamic-no-pic
endif endif
endif endif
ifeq ($(comp),clang)
CXXFLAGS += -fexperimental-new-pass-manager
endif
endif endif
### 3.4 Bits ### 3.4 Bits
@@ -309,7 +496,6 @@ endif
ifeq ($(prefetch),yes) ifeq ($(prefetch),yes)
ifeq ($(sse),yes) ifeq ($(sse),yes)
CXXFLAGS += -msse CXXFLAGS += -msse
DEPENDFLAGS += -msse
endif endif
else else
CXXFLAGS += -DNO_PREFETCH CXXFLAGS += -DNO_PREFETCH
@@ -317,7 +503,7 @@ endif
### 3.6 popcnt ### 3.6 popcnt
ifeq ($(popcnt),yes) ifeq ($(popcnt),yes)
ifeq ($(arch),ppc64) ifeq ($(arch),$(filter $(arch),ppc64 armv7 armv8 arm64))
CXXFLAGS += -DUSE_POPCNT CXXFLAGS += -DUSE_POPCNT
else ifeq ($(comp),icc) else ifeq ($(comp),icc)
CXXFLAGS += -msse3 -DUSE_POPCNT CXXFLAGS += -msse3 -DUSE_POPCNT
@@ -326,28 +512,121 @@ ifeq ($(popcnt),yes)
endif endif
endif endif
ifeq ($(avx2),yes)
CXXFLAGS += -DUSE_AVX2
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mavx2
endif
endif
ifeq ($(avx512),yes)
CXXFLAGS += -DUSE_AVX512
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mavx512f -mavx512bw
endif
endif
ifeq ($(vnni256),yes)
CXXFLAGS += -DUSE_VNNI
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mavx512f -mavx512bw -mavx512vnni -mavx512dq -mavx512vl -mprefer-vector-width=256
endif
endif
ifeq ($(vnni512),yes)
CXXFLAGS += -DUSE_VNNI
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mavx512vnni -mavx512dq -mavx512vl
endif
endif
ifeq ($(sse41),yes)
CXXFLAGS += -DUSE_SSE41
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -msse4.1
endif
endif
ifeq ($(ssse3),yes)
CXXFLAGS += -DUSE_SSSE3
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mssse3
endif
endif
ifeq ($(sse2),yes)
CXXFLAGS += -DUSE_SSE2
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -msse2
endif
endif
ifeq ($(mmx),yes)
CXXFLAGS += -DUSE_MMX
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -mmmx
endif
endif
ifeq ($(neon),yes)
CXXFLAGS += -DUSE_NEON
ifeq ($(KERNEL),Linux)
ifneq ($(COMP),ndk)
ifneq ($(arch),armv8)
CXXFLAGS += -mfpu=neon
endif
endif
endif
endif
### 3.7 pext ### 3.7 pext
ifeq ($(pext),yes) ifeq ($(pext),yes)
CXXFLAGS += -DUSE_PEXT CXXFLAGS += -DUSE_PEXT
ifeq ($(comp),$(filter $(comp),gcc clang mingw)) ifeq ($(comp),$(filter $(comp),gcc clang mingw))
CXXFLAGS += -msse4 -mbmi2 CXXFLAGS += -mbmi2
endif endif
endif endif
### 3.8 Link Time Optimization, it works since gcc 4.5 but not on mingw under Windows. ### 3.8 Link Time Optimization
### This is a mix of compile and link time options because the lto link phase ### This is a mix of compile and link time options because the lto link phase
### needs access to the optimization flags. ### needs access to the optimization flags.
ifeq ($(optimize),yes) ifeq ($(optimize),yes)
ifeq ($(debug), no) ifeq ($(debug), no)
ifeq ($(comp),$(filter $(comp),gcc clang)) ifeq ($(comp),clang)
CXXFLAGS += -flto
ifneq ($(findstring MINGW,$(KERNEL)),)
CXXFLAGS += -fuse-ld=lld
else ifneq ($(findstring MSYS,$(KERNEL)),)
CXXFLAGS += -fuse-ld=lld
endif
LDFLAGS += $(CXXFLAGS)
# GCC and CLANG use different methods for parallelizing LTO and CLANG pretends to be
# GCC on some systems.
else ifeq ($(comp),gcc)
ifeq ($(gccisclang),)
CXXFLAGS += -flto
LDFLAGS += $(CXXFLAGS) -flto=jobserver
ifneq ($(findstring MINGW,$(KERNEL)),)
LDFLAGS += -save-temps
else ifneq ($(findstring MSYS,$(KERNEL)),)
LDFLAGS += -save-temps
endif
else
CXXFLAGS += -flto CXXFLAGS += -flto
LDFLAGS += $(CXXFLAGS) LDFLAGS += $(CXXFLAGS)
endif endif
ifeq ($(comp),mingw) # To use LTO and static linking on windows, the tool chain requires a recent gcc:
# gcc version 10.1 in msys2 or TDM-GCC version 9.2 are known to work, older might not.
# So, only enable it for a cross from Linux by default.
else ifeq ($(comp),mingw)
ifeq ($(KERNEL),Linux) ifeq ($(KERNEL),Linux)
ifneq ($(arch),i386)
CXXFLAGS += -flto CXXFLAGS += -flto
LDFLAGS += $(CXXFLAGS) LDFLAGS += $(CXXFLAGS) -flto=jobserver
endif
endif endif
endif endif
endif endif
@@ -368,9 +647,10 @@ ifneq (,$(findstring mpi, $(CXX)))
endif endif
### ========================================================================== ### ==========================================================================
### Section 4. Public targets ### Section 4. Public Targets
### ========================================================================== ### ==========================================================================
help: help:
@echo "" @echo ""
@echo "To compile stockfish, type: " @echo "To compile stockfish, type: "
@@ -379,22 +659,35 @@ help:
@echo "" @echo ""
@echo "Supported targets:" @echo "Supported targets:"
@echo "" @echo ""
@echo "help > Display architecture details"
@echo "build > Standard build" @echo "build > Standard build"
@echo "profile-build > PGO build" @echo "net > Download the default nnue net"
@echo "profile-build > Faster build (with profile-guided optimization)"
@echo "strip > Strip executable" @echo "strip > Strip executable"
@echo "install > Install executable" @echo "install > Install executable"
@echo "clean > Clean up" @echo "clean > Clean up"
@echo "" @echo ""
@echo "Supported archs:" @echo "Supported archs:"
@echo "" @echo ""
@echo "x86-64-bmi2 > x86 64-bit with pext support (also enables SSE4)" @echo "x86-64-vnni512 > x86 64-bit with vnni support 512bit wide"
@echo "x86-64-modern > x86 64-bit with popcnt support (also enables SSE3)" @echo "x86-64-vnni256 > x86 64-bit with vnni support 256bit wide"
@echo "x86-64 > x86 64-bit generic" @echo "x86-64-avx512 > x86 64-bit with avx512 support"
@echo "x86-32 > x86 32-bit (also enables SSE)" @echo "x86-64-bmi2 > x86 64-bit with bmi2 support"
@echo "x86-32-old > x86 32-bit fall back for old hardware" @echo "x86-64-avx2 > x86 64-bit with avx2 support"
@echo "x86-64-sse41-popcnt > x86 64-bit with sse41 and popcnt support"
@echo "x86-64-modern > common modern CPU, currently x86-64-sse41-popcnt"
@echo "x86-64-ssse3 > x86 64-bit with ssse3 support"
@echo "x86-64-sse3-popcnt > x86 64-bit with sse3 and popcnt support"
@echo "x86-64 > x86 64-bit generic (with sse2 support)"
@echo "x86-32-sse41-popcnt > x86 32-bit with sse41 and popcnt support"
@echo "x86-32-sse2 > x86 32-bit with sse2 support"
@echo "x86-32 > x86 32-bit generic (with mmx and sse support)"
@echo "ppc-64 > PPC 64-bit" @echo "ppc-64 > PPC 64-bit"
@echo "ppc-32 > PPC 32-bit" @echo "ppc-32 > PPC 32-bit"
@echo "armv7 > ARMv7 32-bit" @echo "armv7 > ARMv7 32-bit"
@echo "armv7-neon > ARMv7 32-bit with popcnt and neon"
@echo "armv8 > ARMv8 64-bit with popcnt and neon"
@echo "apple-silicon > Apple silicon ARM64"
@echo "general-64 > unspecified 64-bit" @echo "general-64 > unspecified 64-bit"
@echo "general-32 > unspecified 32-bit" @echo "general-32 > unspecified 32-bit"
@echo "" @echo ""
@@ -404,27 +697,37 @@ help:
@echo "mingw > Gnu compiler with MinGW under Windows" @echo "mingw > Gnu compiler with MinGW under Windows"
@echo "clang > LLVM Clang compiler" @echo "clang > LLVM Clang compiler"
@echo "icc > Intel compiler" @echo "icc > Intel compiler"
@echo "ndk > Google NDK to cross-compile for Android"
@echo "" @echo ""
@echo "Simple examples. If you don't know what to do, you likely want to run: " @echo "Simple examples. If you don't know what to do, you likely want to run: "
@echo "" @echo ""
@echo "make build ARCH=x86-64 (This is for 64-bit systems)" @echo "make -j build ARCH=x86-64 (A portable, slow compile for 64-bit systems)"
@echo "make build ARCH=x86-32 (This is for 32-bit systems)" @echo "make -j build ARCH=x86-32 (A portable, slow compile for 32-bit systems)"
@echo "" @echo ""
@echo "Advanced examples, for experienced users: " @echo "Advanced examples, for experienced users looking for performance: "
@echo "" @echo ""
@echo "make build ARCH=x86-64 COMP=clang" @echo "make help ARCH=x86-64-bmi2"
@echo "make profile-build ARCH=x86-64-bmi2 COMP=gcc COMPCXX=g++-4.8" @echo "make -j profile-build ARCH=x86-64-bmi2 COMP=gcc COMPCXX=g++-9.0"
@echo "make -j build ARCH=x86-64-ssse3 COMP=clang"
@echo "" @echo ""
@echo "-------------------------------"
ifeq ($(SUPPORTED_ARCH)$(help_skip_sanity), true)
@echo "The selected architecture $(ARCH) will enable the following configuration: "
@$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
else
@echo "Specify a supported architecture with the ARCH option for more details"
@echo ""
endif
.PHONY: help build profile-build strip install clean objclean profileclean help \ .PHONY: help build profile-build strip install clean net objclean profileclean \
config-sanity icc-profile-use icc-profile-make gcc-profile-use gcc-profile-make \ config-sanity icc-profile-use icc-profile-make gcc-profile-use gcc-profile-make \
clang-profile-use clang-profile-make clang-profile-use clang-profile-make
build: config-sanity build: net config-sanity
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all $(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
profile-build: config-sanity objclean profileclean profile-build: net config-sanity objclean profileclean
@echo "" @echo ""
@echo "Step 1/4. Building instrumented executable ..." @echo "Step 1/4. Building instrumented executable ..."
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make) $(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
@@ -440,37 +743,61 @@ profile-build: config-sanity objclean profileclean
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) profileclean $(MAKE) ARCH=$(ARCH) COMP=$(COMP) profileclean
strip: strip:
strip $(EXE) $(STRIP) $(EXE)
install: install:
-mkdir -p -m 755 $(BINDIR) -mkdir -p -m 755 $(BINDIR)
-cp $(EXE) $(BINDIR) -cp $(EXE) $(BINDIR)
-strip $(BINDIR)/$(EXE) -strip $(BINDIR)/$(EXE)
#clean all # clean all
clean: objclean profileclean clean: objclean profileclean
@rm -f .depend *~ core @rm -f .depend *~ core
# evaluation network (nnue)
net:
$(eval nnuenet := $(shell grep EvalFileDefaultName evaluate.h | grep define | sed 's/.*\(nn-[a-z0-9]\{12\}.nnue\).*/\1/'))
@echo "Default net: $(nnuenet)"
$(eval nnuedownloadurl := https://tests.stockfishchess.org/api/nn/$(nnuenet))
$(eval curl_or_wget := $(shell if hash curl 2>/dev/null; then echo "curl -skL"; elif hash wget 2>/dev/null; then echo "wget -qO-"; fi))
@if test -f "$(nnuenet)"; then \
echo "Already available."; \
else \
if [ "x$(curl_or_wget)" = "x" ]; then \
echo "Automatic download failed: neither curl nor wget is installed. Install one of these tools or download the net manually"; exit 1; \
else \
echo "Downloading $(nnuedownloadurl)"; $(curl_or_wget) $(nnuedownloadurl) > $(nnuenet);\
fi; \
fi;
$(eval shasum_command := $(shell if hash shasum 2>/dev/null; then echo "shasum -a 256 "; elif hash sha256sum 2>/dev/null; then echo "sha256sum "; fi))
@if [ "x$(shasum_command)" != "x" ]; then \
if [ "$(nnuenet)" != "nn-"`$(shasum_command) $(nnuenet) | cut -c1-12`".nnue" ]; then \
echo "Failed download or $(nnuenet) corrupted, please delete!"; exit 1; \
fi \
else \
echo "shasum / sha256sum not found, skipping net validation"; \
fi
# clean binaries and objects # clean binaries and objects
objclean: objclean:
@rm -f $(EXE) *.o ./syzygy/*.o @rm -f $(EXE) *.o ./syzygy/*.o ./nnue/*.o ./nnue/features/*.o
# clean auxiliary profiling files # clean auxiliary profiling files
profileclean: profileclean:
@rm -rf profdir @rm -rf profdir
@rm -f bench.txt *.gcda ./syzygy/*.gcda *.gcno ./syzygy/*.gcno @rm -f bench.txt *.gcda *.gcno ./syzygy/*.gcda ./nnue/*.gcda ./nnue/features/*.gcda *.s
@rm -f stockfish.profdata *.profraw @rm -f stockfish.profdata *.profraw
default: default:
help help
### ========================================================================== ### ==========================================================================
### Section 5. Private targets ### Section 5. Private Targets
### ========================================================================== ### ==========================================================================
all: $(EXE) .depend all: $(EXE) .depend
config-sanity: config-sanity: net
@echo "" @echo ""
@echo "Config:" @echo "Config:"
@echo "debug: '$(debug)'" @echo "debug: '$(debug)'"
@@ -482,8 +809,17 @@ config-sanity:
@echo "os: '$(OS)'" @echo "os: '$(OS)'"
@echo "prefetch: '$(prefetch)'" @echo "prefetch: '$(prefetch)'"
@echo "popcnt: '$(popcnt)'" @echo "popcnt: '$(popcnt)'"
@echo "sse: '$(sse)'"
@echo "pext: '$(pext)'" @echo "pext: '$(pext)'"
@echo "sse: '$(sse)'"
@echo "mmx: '$(mmx)'"
@echo "sse2: '$(sse2)'"
@echo "ssse3: '$(ssse3)'"
@echo "sse41: '$(sse41)'"
@echo "avx2: '$(avx2)'"
@echo "avx512: '$(avx512)'"
@echo "vnni256: '$(vnni256)'"
@echo "vnni512: '$(vnni512)'"
@echo "neon: '$(neon)'"
@echo "mpi: '$(mpi)'" @echo "mpi: '$(mpi)'"
@echo "" @echo ""
@echo "Flags:" @echo "Flags:"
@@ -496,17 +832,29 @@ config-sanity:
@test "$(debug)" = "yes" || test "$(debug)" = "no" @test "$(debug)" = "yes" || test "$(debug)" = "no"
@test "$(sanitize)" = "undefined" || test "$(sanitize)" = "thread" || test "$(sanitize)" = "address" || test "$(sanitize)" = "no" @test "$(sanitize)" = "undefined" || test "$(sanitize)" = "thread" || test "$(sanitize)" = "address" || test "$(sanitize)" = "no"
@test "$(optimize)" = "yes" || test "$(optimize)" = "no" @test "$(optimize)" = "yes" || test "$(optimize)" = "no"
@test "$(SUPPORTED_ARCH)" = "true"
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \ @test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7" test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || \
test "$(arch)" = "armv7" || test "$(arch)" = "armv8" || test "$(arch)" = "arm64"
@test "$(bits)" = "32" || test "$(bits)" = "64" @test "$(bits)" = "32" || test "$(bits)" = "64"
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no" @test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no" @test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
@test "$(sse)" = "yes" || test "$(sse)" = "no"
@test "$(pext)" = "yes" || test "$(pext)" = "no" @test "$(pext)" = "yes" || test "$(pext)" = "no"
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang" @test "$(sse)" = "yes" || test "$(sse)" = "no"
@test "$(mmx)" = "yes" || test "$(mmx)" = "no"
@test "$(sse2)" = "yes" || test "$(sse2)" = "no"
@test "$(ssse3)" = "yes" || test "$(ssse3)" = "no"
@test "$(sse41)" = "yes" || test "$(sse41)" = "no"
@test "$(avx2)" = "yes" || test "$(avx2)" = "no"
@test "$(avx512)" = "yes" || test "$(avx512)" = "no"
@test "$(vnni256)" = "yes" || test "$(vnni256)" = "no"
@test "$(vnni512)" = "yes" || test "$(vnni512)" = "no"
@test "$(neon)" = "yes" || test "$(neon)" = "no"
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang" \
|| test "$(comp)" = "armv7a-linux-androideabi16-clang" || test "$(comp)" = "aarch64-linux-android21-clang"
$(EXE): $(OBJS) $(EXE): $(OBJS)
$(CXX) -o $@ $(OBJS) $(LDFLAGS) +$(CXX) -o $@ $(OBJS) $(LDFLAGS)
clang-profile-make: clang-profile-make:
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \ $(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
@@ -515,7 +863,7 @@ clang-profile-make:
all all
clang-profile-use: clang-profile-use:
llvm-profdata merge -output=stockfish.profdata *.profraw $(XCRUN) llvm-profdata merge -output=stockfish.profdata *.profraw
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \ $(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
EXTRACXXFLAGS='-fprofile-instr-use=stockfish.profdata' \ EXTRACXXFLAGS='-fprofile-instr-use=stockfish.profdata' \
EXTRALDFLAGS='-fprofile-use ' \ EXTRALDFLAGS='-fprofile-use ' \
@@ -545,7 +893,6 @@ icc-profile-use:
all all
.depend: .depend:
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null -@$(CXX) $(DEPENDFLAGS) -MM $(SRCS) > $@ 2> /dev/null
-include .depend -include .depend
+21 -7
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -65,6 +63,7 @@ const vector<string> Defaults = {
"4rrk1/1p1nq3/p7/2p1P1pp/3P2bp/3Q1Bn1/PPPB4/1K2R1NR w - - 40 21", "4rrk1/1p1nq3/p7/2p1P1pp/3P2bp/3Q1Bn1/PPPB4/1K2R1NR w - - 40 21",
"r3k2r/3nnpbp/q2pp1p1/p7/Pp1PPPP1/4BNN1/1P5P/R2Q1RK1 w kq - 0 16", "r3k2r/3nnpbp/q2pp1p1/p7/Pp1PPPP1/4BNN1/1P5P/R2Q1RK1 w kq - 0 16",
"3Qb1k1/1r2ppb1/pN1n2q1/Pp1Pp1Pr/4P2p/4BP2/4B1R1/1R5K b - - 11 40", "3Qb1k1/1r2ppb1/pN1n2q1/Pp1Pp1Pr/4P2p/4BP2/4B1R1/1R5K b - - 11 40",
"4k3/3q1r2/1N2r1b1/3ppN2/2nPP3/1B1R2n1/2R1Q3/3K4 w - - 5 1",
// 5-man positions // 5-man positions
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate "8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
@@ -87,17 +86,20 @@ const vector<string> Defaults = {
// Chess 960 // Chess 960
"setoption name UCI_Chess960 value true", "setoption name UCI_Chess960 value true",
"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w KQkq - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6", "bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w HFhf - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
"setoption name UCI_Chess960 value false" "setoption name UCI_Chess960 value false"
}; };
} // namespace } // namespace
namespace Stockfish {
/// setup_bench() builds a list of UCI commands to be run by bench. There /// setup_bench() builds a list of UCI commands to be run by bench. There
/// are five parameters: TT size in MB, number of search threads that /// are five parameters: TT size in MB, number of search threads that
/// should be used, the limit value spent for each position, a file name /// should be used, the limit value spent for each position, a file name
/// where to look for positions in FEN format and the type of the limit: /// where to look for positions in FEN format, the type of the limit:
/// depth, perft, nodes and movetime (in millisecs). /// depth, perft, nodes and movetime (in millisecs), and evaluation type
/// mixed (default), classical, NNUE.
/// ///
/// bench -> search default positions up to depth 13 /// bench -> search default positions up to depth 13
/// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB) /// bench 64 1 15 -> search default positions up to depth 15 (TT = 64MB)
@@ -116,8 +118,9 @@ vector<string> setup_bench(const Position& current, istream& is) {
string limit = (is >> token) ? token : "13"; string limit = (is >> token) ? token : "13";
string fenFile = (is >> token) ? token : "default"; string fenFile = (is >> token) ? token : "default";
string limitType = (is >> token) ? token : "depth"; string limitType = (is >> token) ? token : "depth";
string evalType = (is >> token) ? token : "mixed";
go = "go " + limitType + " " + limit; go = limitType == "eval" ? "eval" : "go " + limitType + " " + limit;
if (fenFile == "default") if (fenFile == "default")
fens = Defaults; fens = Defaults;
@@ -147,14 +150,25 @@ vector<string> setup_bench(const Position& current, istream& is) {
list.emplace_back("setoption name Hash value " + ttSize); list.emplace_back("setoption name Hash value " + ttSize);
list.emplace_back("ucinewgame"); list.emplace_back("ucinewgame");
size_t posCounter = 0;
for (const string& fen : fens) for (const string& fen : fens)
if (fen.find("setoption") != string::npos) if (fen.find("setoption") != string::npos)
list.emplace_back(fen); list.emplace_back(fen);
else else
{ {
if (evalType == "classical" || (evalType == "mixed" && posCounter % 2 == 0))
list.emplace_back("setoption name Use NNUE value false");
else if (evalType == "NNUE" || (evalType == "mixed" && posCounter % 2 != 0))
list.emplace_back("setoption name Use NNUE value true");
list.emplace_back("position fen " + fen); list.emplace_back("position fen " + fen);
list.emplace_back(go); list.emplace_back(go);
++posCounter;
} }
list.emplace_back("setoption name Use NNUE value true");
return list; return list;
} }
} // namespace Stockfish
+37 -45
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -19,20 +17,21 @@
*/ */
#include <cassert> #include <cassert>
#include <numeric>
#include <vector> #include <vector>
#include <bitset>
#include "bitboard.h" #include "bitboard.h"
#include "types.h" #include "types.h"
namespace Stockfish {
namespace { namespace {
// There are 24 possible pawn squares: files A to D and ranks from 2 to 7. // There are 24 possible pawn squares: files A to D and ranks from 2 to 7.
// Positions with the pawn on files E to H will be mirrored before probing. // Positions with the pawn on files E to H will be mirrored before probing.
constexpr unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608 constexpr unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
// Each uint32_t stores results of 32 positions, one per bit std::bitset<MAX_INDEX> KPKBitbase;
uint32_t KPKBitbase[MAX_INDEX / 32];
// A KPK bitbase index is an integer in [0, IndexMax] range // A KPK bitbase index is an integer in [0, IndexMax] range
// //
@@ -43,8 +42,8 @@ namespace {
// bit 12: side to move (WHITE or BLACK) // bit 12: side to move (WHITE or BLACK)
// bit 13-14: white pawn file (from FILE_A to FILE_D) // bit 13-14: white pawn file (from FILE_A to FILE_D)
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2) // bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
unsigned index(Color us, Square bksq, Square wksq, Square psq) { unsigned index(Color stm, Square bksq, Square wksq, Square psq) {
return wksq | (bksq << 6) | (us << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15); return int(wksq) | (bksq << 6) | (stm << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
} }
enum Result { enum Result {
@@ -60,25 +59,20 @@ namespace {
KPKPosition() = default; KPKPosition() = default;
explicit KPKPosition(unsigned idx); explicit KPKPosition(unsigned idx);
operator Result() const { return result; } operator Result() const { return result; }
Result classify(const std::vector<KPKPosition>& db) Result classify(const std::vector<KPKPosition>& db);
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
template<Color Us> Result classify(const std::vector<KPKPosition>& db); Color stm;
Color us;
Square ksq[COLOR_NB], psq; Square ksq[COLOR_NB], psq;
Result result; Result result;
}; };
} // namespace } // namespace
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color stm) {
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
assert(file_of(wpsq) <= FILE_D); assert(file_of(wpsq) <= FILE_D);
unsigned idx = index(us, bksq, wksq, wpsq); return KPKBitbase[index(stm, bksq, wksq, wpsq)];
return KPKBitbase[idx / 32] & (1 << (idx & 0x1F));
} }
@@ -97,41 +91,40 @@ void Bitbases::init() {
for (repeat = idx = 0; idx < MAX_INDEX; ++idx) for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN); repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
// Map 32 results into one KPKBitbase[] entry // Fill the bitbase with the decisive results
for (idx = 0; idx < MAX_INDEX; ++idx) for (idx = 0; idx < MAX_INDEX; ++idx)
if (db[idx] == WIN) if (db[idx] == WIN)
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F); KPKBitbase.set(idx);
} }
namespace { namespace {
KPKPosition::KPKPosition(unsigned idx) { KPKPosition::KPKPosition(unsigned idx) {
ksq[WHITE] = Square((idx >> 0) & 0x3F); ksq[WHITE] = Square((idx >> 0) & 0x3F);
ksq[BLACK] = Square((idx >> 6) & 0x3F); ksq[BLACK] = Square((idx >> 6) & 0x3F);
us = Color ((idx >> 12) & 0x01); stm = Color ((idx >> 12) & 0x01);
psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7))); psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7)));
// Check if two pieces are on the same square or if a king can be captured // Invalid if two pieces are on the same square or if a king can be captured
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1 if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|| ksq[WHITE] == psq || ksq[WHITE] == psq
|| ksq[BLACK] == psq || ksq[BLACK] == psq
|| (us == WHITE && (PawnAttacks[WHITE][psq] & ksq[BLACK]))) || (stm == WHITE && (pawn_attacks_bb(WHITE, psq) & ksq[BLACK])))
result = INVALID; result = INVALID;
// Immediate win if a pawn can be promoted without getting captured // Win if the pawn can be promoted without getting captured
else if ( us == WHITE else if ( stm == WHITE
&& rank_of(psq) == RANK_7 && rank_of(psq) == RANK_7
&& ksq[us] != psq + NORTH && ksq[WHITE] != psq + NORTH
&& ( distance(ksq[~us], psq + NORTH) > 1 && ( distance(ksq[BLACK], psq + NORTH) > 1
|| (PseudoAttacks[KING][ksq[us]] & (psq + NORTH)))) || (distance(ksq[WHITE], psq + NORTH) == 1)))
result = WIN; result = WIN;
// Immediate draw if it is a stalemate or a king captures undefended pawn // Draw if it is stalemate or the black king can capture the pawn
else if ( us == BLACK else if ( stm == BLACK
&& ( !(PseudoAttacks[KING][ksq[us]] & ~(PseudoAttacks[KING][ksq[~us]] | PawnAttacks[~us][psq])) && ( !(attacks_bb<KING>(ksq[BLACK]) & ~(attacks_bb<KING>(ksq[WHITE]) | pawn_attacks_bb(WHITE, psq)))
|| (PseudoAttacks[KING][ksq[us]] & psq & ~PseudoAttacks[KING][ksq[~us]]))) || (attacks_bb<KING>(ksq[BLACK]) & ~attacks_bb<KING>(ksq[WHITE]) & psq)))
result = DRAW; result = DRAW;
// Position will be classified later // Position will be classified later
@@ -139,7 +132,6 @@ namespace {
result = UNKNOWN; result = UNKNOWN;
} }
template<Color Us>
Result KPKPosition::classify(const std::vector<KPKPosition>& db) { Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
// White to move: If one move leads to a position classified as WIN, the result // White to move: If one move leads to a position classified as WIN, the result
@@ -151,30 +143,30 @@ namespace {
// of the current position is DRAW. If all moves lead to positions classified // of the current position is DRAW. If all moves lead to positions classified
// as WIN, the position is classified as WIN, otherwise the current position is // as WIN, the position is classified as WIN, otherwise the current position is
// classified as UNKNOWN. // classified as UNKNOWN.
const Result Good = (stm == WHITE ? WIN : DRAW);
constexpr Color Them = (Us == WHITE ? BLACK : WHITE); const Result Bad = (stm == WHITE ? DRAW : WIN);
constexpr Result Good = (Us == WHITE ? WIN : DRAW);
constexpr Result Bad = (Us == WHITE ? DRAW : WIN);
Result r = INVALID; Result r = INVALID;
Bitboard b = PseudoAttacks[KING][ksq[Us]]; Bitboard b = attacks_bb<KING>(ksq[stm]);
while (b) while (b)
r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)] r |= stm == WHITE ? db[index(BLACK, ksq[BLACK] , pop_lsb(&b), psq)]
: db[index(Them, pop_lsb(&b), ksq[Them] , psq)]; : db[index(WHITE, pop_lsb(&b), ksq[WHITE], psq)];
if (Us == WHITE) if (stm == WHITE)
{ {
if (rank_of(psq) < RANK_7) // Single push if (rank_of(psq) < RANK_7) // Single push
r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH)]; r |= db[index(BLACK, ksq[BLACK], ksq[WHITE], psq + NORTH)];
if ( rank_of(psq) == RANK_2 // Double push if ( rank_of(psq) == RANK_2 // Double push
&& psq + NORTH != ksq[Us] && psq + NORTH != ksq[WHITE]
&& psq + NORTH != ksq[Them]) && psq + NORTH != ksq[BLACK])
r |= db[index(Them, ksq[Them], ksq[Us], psq + NORTH + NORTH)]; r |= db[index(BLACK, ksq[BLACK], ksq[WHITE], psq + NORTH + NORTH)];
} }
return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad; return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
} }
} // namespace } // namespace
} // namespace Stockfish
+45 -48
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -24,6 +22,8 @@
#include "bitboard.h" #include "bitboard.h"
#include "misc.h" #include "misc.h"
namespace Stockfish {
uint8_t PopCnt16[1 << 16]; uint8_t PopCnt16[1 << 16];
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB]; uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
@@ -40,14 +40,23 @@ namespace {
Bitboard RookTable[0x19000]; // To store rook attacks Bitboard RookTable[0x19000]; // To store rook attacks
Bitboard BishopTable[0x1480]; // To store bishop attacks Bitboard BishopTable[0x1480]; // To store bishop attacks
void init_magics(Bitboard table[], Magic magics[], Direction directions[]); void init_magics(PieceType pt, Bitboard table[], Magic magics[]);
}
/// safe_destination() returns the bitboard of target square for the given step
/// from the given square. If the step is off the board, returns empty bitboard.
inline Bitboard safe_destination(Square s, int step) {
Square to = Square(s + step);
return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
} }
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable /// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
/// to be printed to standard output. Useful for debugging. /// to be printed to standard output. Useful for debugging.
const std::string Bitboards::pretty(Bitboard b) { std::string Bitboards::pretty(Bitboard b) {
std::string s = "+---+---+---+---+---+---+---+---+\n"; std::string s = "+---+---+---+---+---+---+---+---+\n";
@@ -56,8 +65,9 @@ const std::string Bitboards::pretty(Bitboard b) {
for (File f = FILE_A; f <= FILE_H; ++f) for (File f = FILE_A; f <= FILE_H; ++f)
s += b & make_square(f, r) ? "| X " : "| "; s += b & make_square(f, r) ? "| X " : "| ";
s += "|\n+---+---+---+---+---+---+---+---+\n"; s += "| " + std::to_string(1 + r) + "\n+---+---+---+---+---+---+---+---+\n";
} }
s += " a b c d e f g h\n";
return s; return s;
} }
@@ -69,41 +79,29 @@ const std::string Bitboards::pretty(Bitboard b) {
void Bitboards::init() { void Bitboards::init() {
for (unsigned i = 0; i < (1 << 16); ++i) for (unsigned i = 0; i < (1 << 16); ++i)
PopCnt16[i] = std::bitset<16>(i).count(); PopCnt16[i] = uint8_t(std::bitset<16>(i).count());
for (Square s = SQ_A1; s <= SQ_H8; ++s) for (Square s = SQ_A1; s <= SQ_H8; ++s)
SquareBB[s] = (1ULL << s); SquareBB[s] = (1ULL << s);
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2)); SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
int steps[][5] = { {}, { 7, 9 }, { 6, 10, 15, 17 }, {}, {}, {}, { 1, 7, 8, 9 } }; init_magics(ROOK, RookTable, RookMagics);
init_magics(BISHOP, BishopTable, BishopMagics);
for (Color c : { WHITE, BLACK })
for (PieceType pt : { PAWN, KNIGHT, KING })
for (Square s = SQ_A1; s <= SQ_H8; ++s)
for (int i = 0; steps[pt][i]; ++i)
{
Square to = s + Direction(c == WHITE ? steps[pt][i] : -steps[pt][i]);
if (is_ok(to) && distance(s, to) < 3)
{
if (pt == PAWN)
PawnAttacks[c][s] |= to;
else
PseudoAttacks[pt][s] |= to;
}
}
Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST };
Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST };
init_magics(RookTable, RookMagics, RookDirections);
init_magics(BishopTable, BishopMagics, BishopDirections);
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
{ {
PawnAttacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
PawnAttacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
for (int step : {-9, -8, -7, -1, 1, 7, 8, 9} )
PseudoAttacks[KING][s1] |= safe_destination(s1, step);
for (int step : {-17, -15, -10, -6, 6, 10, 15, 17} )
PseudoAttacks[KNIGHT][s1] |= safe_destination(s1, step);
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0); PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0); PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
@@ -114,25 +112,22 @@ void Bitboards::init() {
} }
} }
namespace { namespace {
Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) { Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
Bitboard attack = 0; Bitboard attacks = 0;
Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
for (int i = 0; i < 4; ++i) for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
for (Square s = sq + directions[i]; {
is_ok(s) && distance(s, s - directions[i]) == 1; Square s = sq;
s += directions[i]) while(safe_destination(s, d) && !(occupied & s))
{ attacks |= (s += d);
attack |= s; }
if (occupied & s) return attacks;
break;
}
return attack;
} }
@@ -141,7 +136,7 @@ namespace {
// www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so // www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so
// called "fancy" approach. // called "fancy" approach.
void init_magics(Bitboard table[], Magic magics[], Direction directions[]) { void init_magics(PieceType pt, Bitboard table[], Magic magics[]) {
// Optimal PRNG seeds to pick the correct magics in the shortest time // Optimal PRNG seeds to pick the correct magics in the shortest time
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 }, int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
@@ -161,7 +156,7 @@ namespace {
// the number of 1s of the mask. Hence we deduce the size of the shift to // the number of 1s of the mask. Hence we deduce the size of the shift to
// apply to the 64 or 32 bits word to get the index. // apply to the 64 or 32 bits word to get the index.
Magic& m = magics[s]; Magic& m = magics[s];
m.mask = sliding_attack(directions, s, 0) & ~edges; m.mask = sliding_attack(pt, s, 0) & ~edges;
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask); m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
// Set the offset for the attacks table of the square. We have individual // Set the offset for the attacks table of the square. We have individual
@@ -173,7 +168,7 @@ namespace {
b = size = 0; b = size = 0;
do { do {
occupancy[size] = b; occupancy[size] = b;
reference[size] = sliding_attack(directions, s, b); reference[size] = sliding_attack(pt, s, b);
if (HasPext) if (HasPext)
m.attacks[pext(b, m.mask)] = reference[size]; m.attacks[pext(b, m.mask)] = reference[size];
@@ -216,3 +211,5 @@ namespace {
} }
} }
} }
} // namespace Stockfish
+91 -38
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -25,19 +23,21 @@
#include "types.h" #include "types.h"
namespace Stockfish {
namespace Bitbases { namespace Bitbases {
void init(); void init();
bool probe(Square wksq, Square wpsq, Square bksq, Color us); bool probe(Square wksq, Square wpsq, Square bksq, Color us);
} } // namespace Stockfish::Bitbases
namespace Bitboards { namespace Bitboards {
void init(); void init();
const std::string pretty(Bitboard b); std::string pretty(Bitboard b);
} } // namespace Stockfish::Bitboards
constexpr Bitboard AllSquares = ~Bitboard(0); constexpr Bitboard AllSquares = ~Bitboard(0);
constexpr Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL; constexpr Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
@@ -106,10 +106,11 @@ extern Magic RookMagics[SQUARE_NB];
extern Magic BishopMagics[SQUARE_NB]; extern Magic BishopMagics[SQUARE_NB];
inline Bitboard square_bb(Square s) { inline Bitboard square_bb(Square s) {
assert(s >= SQ_A1 && s <= SQ_H8); assert(is_ok(s));
return SquareBB[s]; return SquareBB[s];
} }
/// Overloads of bitwise operators between a Bitboard and a Square for testing /// Overloads of bitwise operators between a Bitboard and a Square for testing
/// whether a given bit is set in a bitboard, and for setting and clearing bits. /// whether a given bit is set in a bitboard, and for setting and clearing bits.
@@ -119,36 +120,43 @@ inline Bitboard operator^( Bitboard b, Square s) { return b ^ square_bb(s); }
inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); } inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); }
inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); } inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); }
inline Bitboard operator&(Square s, Bitboard b) { return b & s; }
inline Bitboard operator|(Square s, Bitboard b) { return b | s; }
inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; }
inline Bitboard operator|(Square s1, Square s2) { return square_bb(s1) | s2; }
constexpr bool more_than_one(Bitboard b) { constexpr bool more_than_one(Bitboard b) {
return b & (b - 1); return b & (b - 1);
} }
inline bool opposite_colors(Square s1, Square s2) {
return bool(DarkSquares & s1) != bool(DarkSquares & s2); constexpr bool opposite_colors(Square s1, Square s2) {
return (s1 + rank_of(s1) + s2 + rank_of(s2)) & 1;
} }
/// rank_bb() and file_bb() return a bitboard representing all the squares on /// rank_bb() and file_bb() return a bitboard representing all the squares on
/// the given file or rank. /// the given file or rank.
inline Bitboard rank_bb(Rank r) { constexpr Bitboard rank_bb(Rank r) {
return Rank1BB << (8 * r); return Rank1BB << (8 * r);
} }
inline Bitboard rank_bb(Square s) { constexpr Bitboard rank_bb(Square s) {
return rank_bb(rank_of(s)); return rank_bb(rank_of(s));
} }
inline Bitboard file_bb(File f) { constexpr Bitboard file_bb(File f) {
return FileABB << f; return FileABB << f;
} }
inline Bitboard file_bb(Square s) { constexpr Bitboard file_bb(Square s) {
return file_bb(file_of(s)); return file_bb(file_of(s));
} }
/// shift() moves a bitboard one step along direction D /// shift() moves a bitboard one or two steps as specified by the direction D
template<Direction D> template<Direction D>
constexpr Bitboard shift(Bitboard b) { constexpr Bitboard shift(Bitboard b) {
@@ -170,6 +178,12 @@ constexpr Bitboard pawn_attacks_bb(Bitboard b) {
: shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b); : shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
} }
inline Bitboard pawn_attacks_bb(Color c, Square s) {
assert(is_ok(s));
return PawnAttacks[c][s];
}
/// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the /// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the
/// given color from the squares in the given bitboard. /// given color from the squares in the given bitboard.
@@ -182,19 +196,33 @@ constexpr Bitboard pawn_double_attacks_bb(Bitboard b) {
/// adjacent_files_bb() returns a bitboard representing all the squares on the /// adjacent_files_bb() returns a bitboard representing all the squares on the
/// adjacent files of the given one. /// adjacent files of a given square.
inline Bitboard adjacent_files_bb(Square s) { constexpr Bitboard adjacent_files_bb(Square s) {
return shift<EAST>(file_bb(s)) | shift<WEST>(file_bb(s)); return shift<EAST>(file_bb(s)) | shift<WEST>(file_bb(s));
} }
/// between_bb() returns squares that are linearly between the given squares /// line_bb() returns a bitboard representing an entire line (from board edge
/// If the given squares are not on a same file/rank/diagonal, return 0. /// to board edge) that intersects the two given squares. If the given squares
/// are not on a same file/rank/diagonal, the function returns 0. For instance,
/// line_bb(SQ_C4, SQ_F7) will return a bitboard with the A2-G8 diagonal.
inline Bitboard line_bb(Square s1, Square s2) {
assert(is_ok(s1) && is_ok(s2));
return LineBB[s1][s2];
}
/// between_bb() returns a bitboard representing squares that are linearly
/// between the two given squares (excluding the given squares). If the given
/// squares are not on a same file/rank/diagonal, we return 0. For instance,
/// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5 and E6.
inline Bitboard between_bb(Square s1, Square s2) { inline Bitboard between_bb(Square s1, Square s2) {
return LineBB[s1][s2] & ( (AllSquares << (s1 + (s1 < s2))) Bitboard b = line_bb(s1, s2) & ((AllSquares << s1) ^ (AllSquares << s2));
^(AllSquares << (s2 + !(s1 < s2)))); return b & (b - 1); //exclude lsb
} }
@@ -202,25 +230,25 @@ inline Bitboard between_bb(Square s1, Square s2) {
/// in front of the given one, from the point of view of the given color. For instance, /// in front of the given one, from the point of view of the given color. For instance,
/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2. /// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
inline Bitboard forward_ranks_bb(Color c, Square s) { constexpr Bitboard forward_ranks_bb(Color c, Square s) {
return c == WHITE ? ~Rank1BB << 8 * (rank_of(s) - RANK_1) return c == WHITE ? ~Rank1BB << 8 * relative_rank(WHITE, s)
: ~Rank8BB >> 8 * (RANK_8 - rank_of(s)); : ~Rank8BB >> 8 * relative_rank(BLACK, s);
} }
/// forward_file_bb() returns a bitboard representing all the squares along the /// forward_file_bb() returns a bitboard representing all the squares along the
/// line in front of the given one, from the point of view of the given color. /// line in front of the given one, from the point of view of the given color.
inline Bitboard forward_file_bb(Color c, Square s) { constexpr Bitboard forward_file_bb(Color c, Square s) {
return forward_ranks_bb(c, s) & file_bb(s); return forward_ranks_bb(c, s) & file_bb(s);
} }
/// pawn_attack_span() returns a bitboard representing all the squares that can /// pawn_attack_span() returns a bitboard representing all the squares that can
/// be attacked by a pawn of the given color when it moves along its file, /// be attacked by a pawn of the given color when it moves along its file, starting
/// starting from the given square. /// from the given square.
inline Bitboard pawn_attack_span(Color c, Square s) { constexpr Bitboard pawn_attack_span(Color c, Square s) {
return forward_ranks_bb(c, s) & adjacent_files_bb(s); return forward_ranks_bb(c, s) & adjacent_files_bb(s);
} }
@@ -228,8 +256,8 @@ inline Bitboard pawn_attack_span(Color c, Square s) {
/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of /// passed_pawn_span() returns a bitboard which can be used to test if a pawn of
/// the given color and on the given square is a passed pawn. /// the given color and on the given square is a passed pawn.
inline Bitboard passed_pawn_span(Color c, Square s) { constexpr Bitboard passed_pawn_span(Color c, Square s) {
return forward_ranks_bb(c, s) & (adjacent_files_bb(s) | file_bb(s)); return pawn_attack_span(c, s) | forward_file_bb(c, s);
} }
@@ -237,7 +265,7 @@ inline Bitboard passed_pawn_span(Color c, Square s) {
/// straight or on a diagonal line. /// straight or on a diagonal line.
inline bool aligned(Square s1, Square s2, Square s3) { inline bool aligned(Square s1, Square s2, Square s3) {
return LineBB[s1][s2] & s3; return line_bb(s1, s2) & s3;
} }
@@ -249,23 +277,43 @@ template<> inline int distance<File>(Square x, Square y) { return std::abs(file_
template<> inline int distance<Rank>(Square x, Square y) { return std::abs(rank_of(x) - rank_of(y)); } template<> inline int distance<Rank>(Square x, Square y) { return std::abs(rank_of(x) - rank_of(y)); }
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; } template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
template<class T> constexpr const T& clamp(const T& v, const T& lo, const T& hi) { inline int edge_distance(File f) { return std::min(f, File(FILE_H - f)); }
return v < lo ? lo : v > hi ? hi : v; inline int edge_distance(Rank r) { return std::min(r, Rank(RANK_8 - r)); }
/// attacks_bb(Square) returns the pseudo attacks of the give piece type
/// assuming an empty board.
template<PieceType Pt>
inline Bitboard attacks_bb(Square s) {
assert((Pt != PAWN) && (is_ok(s)));
return PseudoAttacks[Pt][s];
} }
/// attacks_bb() returns a bitboard representing all the squares attacked by a
/// piece of type Pt (bishop or rook) placed on 's'. /// attacks_bb(Square, Bitboard) returns the attacks by the given piece
/// assuming the board is occupied according to the passed Bitboard.
/// Sliding piece attacks do not continue passed an occupied square.
template<PieceType Pt> template<PieceType Pt>
inline Bitboard attacks_bb(Square s, Bitboard occupied) { inline Bitboard attacks_bb(Square s, Bitboard occupied) {
const Magic& m = Pt == ROOK ? RookMagics[s] : BishopMagics[s]; assert((Pt != PAWN) && (is_ok(s)));
return m.attacks[m.index(occupied)];
switch (Pt)
{
case BISHOP: return BishopMagics[s].attacks[BishopMagics[s].index(occupied)];
case ROOK : return RookMagics[s].attacks[ RookMagics[s].index(occupied)];
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
default : return PseudoAttacks[Pt][s];
}
} }
inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) { inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
assert(pt != PAWN); assert((pt != PAWN) && (is_ok(s)));
switch (pt) switch (pt)
{ {
@@ -370,15 +418,20 @@ inline Square msb(Bitboard b) {
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard /// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
inline Square pop_lsb(Bitboard* b) { inline Square pop_lsb(Bitboard* b) {
assert(*b);
const Square s = lsb(*b); const Square s = lsb(*b);
*b &= *b - 1; *b &= *b - 1;
return s; return s;
} }
/// frontmost_sq() returns the most advanced square for the given color /// frontmost_sq() returns the most advanced square for the given color,
/// requires a non-zero bitboard.
inline Square frontmost_sq(Color c, Bitboard b) { inline Square frontmost_sq(Color c, Bitboard b) {
assert(b);
return c == WHITE ? msb(b) : lsb(b); return c == WHITE ? msb(b) : lsb(b);
} }
} // namespace Stockfish
#endif // #ifndef BITBOARD_H_INCLUDED #endif // #ifndef BITBOARD_H_INCLUDED
+5 -3
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@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -35,6 +33,7 @@
#include "tt.h" #include "tt.h"
#include "timeman.h" #include "timeman.h"
namespace Stockfish {
namespace Cluster { namespace Cluster {
// Total number of ranks and rank within the communicator // Total number of ranks and rank within the communicator
@@ -452,6 +451,7 @@ uint64_t TT_saves() {
} }
}
} }
#else #else
@@ -459,6 +459,7 @@ uint64_t TT_saves() {
#include "cluster.h" #include "cluster.h"
#include "thread.h" #include "thread.h"
namespace Stockfish {
namespace Cluster { namespace Cluster {
uint64_t nodes_searched() { uint64_t nodes_searched() {
@@ -476,6 +477,7 @@ uint64_t TT_saves() {
return Threads.TT_saves(); return Threads.TT_saves();
} }
}
} }
#endif // USE_MPI #endif // USE_MPI
+3 -3
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@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -28,6 +26,7 @@
#include "tt.h" #include "tt.h"
namespace Stockfish {
class Thread; class Thread;
/// The Cluster namespace contains functionality required to run on distributed /// The Cluster namespace contains functionality required to run on distributed
@@ -121,6 +120,7 @@ inline void signals_sync() { }
#endif /* USE_MPI */ #endif /* USE_MPI */
}
} }
#endif // #ifndef CLUSTER_H_INCLUDED #endif // #ifndef CLUSTER_H_INCLUDED
+236 -295
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -24,42 +22,27 @@
#include "endgame.h" #include "endgame.h"
#include "movegen.h" #include "movegen.h"
using std::string; namespace Stockfish {
namespace { namespace {
// Table used to drive the king towards the edge of the board // Used to drive the king towards the edge of the board
// in KX vs K and KQ vs KR endgames. // in KX vs K and KQ vs KR endgames.
constexpr int PushToEdges[SQUARE_NB] = { // Values range from 27 (center squares) to 90 (in the corners)
100, 90, 80, 70, 70, 80, 90, 100, inline int push_to_edge(Square s) {
90, 70, 60, 50, 50, 60, 70, 90, int rd = edge_distance(rank_of(s)), fd = edge_distance(file_of(s));
80, 60, 40, 30, 30, 40, 60, 80, return 90 - (7 * fd * fd / 2 + 7 * rd * rd / 2);
70, 50, 30, 20, 20, 30, 50, 70, }
70, 50, 30, 20, 20, 30, 50, 70,
80, 60, 40, 30, 30, 40, 60, 80,
90, 70, 60, 50, 50, 60, 70, 90,
100, 90, 80, 70, 70, 80, 90, 100
};
// Table used to drive the king towards a corner square of the // Used to drive the king towards A1H8 corners in KBN vs K endgames.
// right color in KBN vs K endgames. // Values range from 0 on A8H1 diagonal to 7 in A1H8 corners
constexpr int PushToCorners[SQUARE_NB] = { inline int push_to_corner(Square s) {
6400, 6080, 5760, 5440, 5120, 4800, 4480, 4160, return abs(7 - rank_of(s) - file_of(s));
6080, 5760, 5440, 5120, 4800, 4480, 4160, 4480, }
5760, 5440, 4960, 4480, 4480, 4000, 4480, 4800,
5440, 5120, 4480, 3840, 3520, 4480, 4800, 5120,
5120, 4800, 4480, 3520, 3840, 4480, 5120, 5440,
4800, 4480, 4000, 4480, 4480, 4960, 5440, 5760,
4480, 4160, 4480, 4800, 5120, 5440, 5760, 6080,
4160, 4480, 4800, 5120, 5440, 5760, 6080, 6400
};
// Tables used to drive a piece towards or away from another piece // Drive a piece close to or away from another piece
constexpr int PushClose[8] = { 0, 0, 100, 80, 60, 40, 20, 10 }; inline int push_close(Square s1, Square s2) { return 140 - 20 * distance(s1, s2); }
constexpr int PushAway [8] = { 0, 5, 20, 40, 60, 80, 90, 100 }; inline int push_away(Square s1, Square s2) { return 120 - push_close(s1, s2); }
// Pawn Rank based scaling factors used in KRPPKRP endgame
constexpr int KRPPKRPScaleFactors[RANK_NB] = { 0, 9, 10, 14, 21, 44, 0, 0 };
#ifndef NDEBUG #ifndef NDEBUG
bool verify_material(const Position& pos, Color c, Value npm, int pawnsCnt) { bool verify_material(const Position& pos, Color c, Value npm, int pawnsCnt) {
@@ -74,9 +57,9 @@ namespace {
assert(pos.count<PAWN>(strongSide) == 1); assert(pos.count<PAWN>(strongSide) == 1);
if (file_of(pos.square<PAWN>(strongSide)) >= FILE_E) if (file_of(pos.square<PAWN>(strongSide)) >= FILE_E)
sq = Square(sq ^ 7); // Mirror SQ_H1 -> SQ_A1 sq = flip_file(sq);
return strongSide == WHITE ? sq : ~sq; return strongSide == WHITE ? sq : flip_rank(sq);
} }
} // namespace } // namespace
@@ -98,8 +81,6 @@ namespace Endgames {
add<KQKR>("KQKR"); add<KQKR>("KQKR");
add<KNNKP>("KNNKP"); add<KNNKP>("KNNKP");
add<KNPK>("KNPK");
add<KNPKB>("KNPKB");
add<KRPKR>("KRPKR"); add<KRPKR>("KRPKR");
add<KRPKB>("KRPKB"); add<KRPKB>("KRPKB");
add<KBPKB>("KBPKB"); add<KBPKB>("KBPKB");
@@ -124,20 +105,20 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
if (pos.side_to_move() == weakSide && !MoveList<LEGAL>(pos).size()) if (pos.side_to_move() == weakSide && !MoveList<LEGAL>(pos).size())
return VALUE_DRAW; return VALUE_DRAW;
Square winnerKSq = pos.square<KING>(strongSide); Square strongKing = pos.square<KING>(strongSide);
Square loserKSq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
Value result = pos.non_pawn_material(strongSide) Value result = pos.non_pawn_material(strongSide)
+ pos.count<PAWN>(strongSide) * PawnValueEg + pos.count<PAWN>(strongSide) * PawnValueEg
+ PushToEdges[loserKSq] + push_to_edge(weakKing)
+ PushClose[distance(winnerKSq, loserKSq)]; + push_close(strongKing, weakKing);
if ( pos.count<QUEEN>(strongSide) if ( pos.count<QUEEN>(strongSide)
|| pos.count<ROOK>(strongSide) || pos.count<ROOK>(strongSide)
||(pos.count<BISHOP>(strongSide) && pos.count<KNIGHT>(strongSide)) ||(pos.count<BISHOP>(strongSide) && pos.count<KNIGHT>(strongSide))
|| ( (pos.pieces(strongSide, BISHOP) & ~DarkSquares) || ( (pos.pieces(strongSide, BISHOP) & ~DarkSquares)
&& (pos.pieces(strongSide, BISHOP) & DarkSquares))) && (pos.pieces(strongSide, BISHOP) & DarkSquares)))
result = std::min(result + VALUE_KNOWN_WIN, VALUE_MATE_IN_MAX_PLY - 1); result = std::min(result + VALUE_KNOWN_WIN, VALUE_TB_WIN_IN_MAX_PLY - 1);
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
@@ -151,23 +132,23 @@ Value Endgame<KBNK>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, KnightValueMg + BishopValueMg, 0)); assert(verify_material(pos, strongSide, KnightValueMg + BishopValueMg, 0));
assert(verify_material(pos, weakSide, VALUE_ZERO, 0)); assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
Square winnerKSq = pos.square<KING>(strongSide); Square strongKing = pos.square<KING>(strongSide);
Square loserKSq = pos.square<KING>(weakSide); Square strongBishop = pos.square<BISHOP>(strongSide);
Square bishopSq = pos.square<BISHOP>(strongSide); Square weakKing = pos.square<KING>(weakSide);
// If our Bishop does not attack A1/H8, we flip the enemy king square // If our bishop does not attack A1/H8, we flip the enemy king square
// to drive to opposite corners (A8/H1). // to drive to opposite corners (A8/H1).
Value result = VALUE_KNOWN_WIN Value result = (VALUE_KNOWN_WIN + 3520)
+ PushClose[distance(winnerKSq, loserKSq)] + push_close(strongKing, weakKing)
+ PushToCorners[opposite_colors(bishopSq, SQ_A1) ? ~loserKSq : loserKSq]; + 420 * push_to_corner(opposite_colors(strongBishop, SQ_A1) ? flip_file(weakKing) : weakKing);
assert(abs(result) < VALUE_MATE_IN_MAX_PLY); assert(abs(result) < VALUE_TB_WIN_IN_MAX_PLY);
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
/// KP vs K. This endgame is evaluated with the help of a bitbase. /// KP vs K. This endgame is evaluated with the help of a bitbase
template<> template<>
Value Endgame<KPK>::operator()(const Position& pos) const { Value Endgame<KPK>::operator()(const Position& pos) const {
@@ -175,16 +156,16 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
assert(verify_material(pos, weakSide, VALUE_ZERO, 0)); assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
// Assume strongSide is white and the pawn is on files A-D // Assume strongSide is white and the pawn is on files A-D
Square wksq = normalize(pos, strongSide, pos.square<KING>(strongSide)); Square strongKing = normalize(pos, strongSide, pos.square<KING>(strongSide));
Square bksq = normalize(pos, strongSide, pos.square<KING>(weakSide)); Square strongPawn = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
Square psq = normalize(pos, strongSide, pos.square<PAWN>(strongSide)); Square weakKing = normalize(pos, strongSide, pos.square<KING>(weakSide));
Color us = strongSide == pos.side_to_move() ? WHITE : BLACK; Color us = strongSide == pos.side_to_move() ? WHITE : BLACK;
if (!Bitbases::probe(wksq, psq, bksq, us)) if (!Bitbases::probe(strongKing, strongPawn, weakKing, us))
return VALUE_DRAW; return VALUE_DRAW;
Value result = VALUE_KNOWN_WIN + PawnValueEg + Value(rank_of(psq)); Value result = VALUE_KNOWN_WIN + PawnValueEg + Value(rank_of(strongPawn));
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
@@ -200,36 +181,35 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, RookValueMg, 0)); assert(verify_material(pos, strongSide, RookValueMg, 0));
assert(verify_material(pos, weakSide, VALUE_ZERO, 1)); assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
Square wksq = relative_square(strongSide, pos.square<KING>(strongSide)); Square strongKing = pos.square<KING>(strongSide);
Square bksq = relative_square(strongSide, pos.square<KING>(weakSide)); Square weakKing = pos.square<KING>(weakSide);
Square rsq = relative_square(strongSide, pos.square<ROOK>(strongSide)); Square strongRook = pos.square<ROOK>(strongSide);
Square psq = relative_square(strongSide, pos.square<PAWN>(weakSide)); Square weakPawn = pos.square<PAWN>(weakSide);
Square queeningSquare = make_square(file_of(weakPawn), relative_rank(weakSide, RANK_8));
Square queeningSq = make_square(file_of(psq), RANK_1);
Value result; Value result;
// If the stronger side's king is in front of the pawn, it's a win // If the stronger side's king is in front of the pawn, it's a win
if (forward_file_bb(WHITE, wksq) & psq) if (forward_file_bb(strongSide, strongKing) & weakPawn)
result = RookValueEg - distance(wksq, psq); result = RookValueEg - distance(strongKing, weakPawn);
// If the weaker side's king is too far from the pawn and the rook, // If the weaker side's king is too far from the pawn and the rook,
// it's a win. // it's a win.
else if ( distance(bksq, psq) >= 3 + (pos.side_to_move() == weakSide) else if ( distance(weakKing, weakPawn) >= 3 + (pos.side_to_move() == weakSide)
&& distance(bksq, rsq) >= 3) && distance(weakKing, strongRook) >= 3)
result = RookValueEg - distance(wksq, psq); result = RookValueEg - distance(strongKing, weakPawn);
// If the pawn is far advanced and supported by the defending king, // If the pawn is far advanced and supported by the defending king,
// the position is drawish // the position is drawish
else if ( rank_of(bksq) <= RANK_3 else if ( relative_rank(strongSide, weakKing) <= RANK_3
&& distance(bksq, psq) == 1 && distance(weakKing, weakPawn) == 1
&& rank_of(wksq) >= RANK_4 && relative_rank(strongSide, strongKing) >= RANK_4
&& distance(wksq, psq) > 2 + (pos.side_to_move() == strongSide)) && distance(strongKing, weakPawn) > 2 + (pos.side_to_move() == strongSide))
result = Value(80) - 8 * distance(wksq, psq); result = Value(80) - 8 * distance(strongKing, weakPawn);
else else
result = Value(200) - 8 * ( distance(wksq, psq + SOUTH) result = Value(200) - 8 * ( distance(strongKing, weakPawn + pawn_push(weakSide))
- distance(bksq, psq + SOUTH) - distance(weakKing, weakPawn + pawn_push(weakSide))
- distance(psq, queeningSq)); - distance(weakPawn, queeningSquare));
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
@@ -243,7 +223,7 @@ Value Endgame<KRKB>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, RookValueMg, 0)); assert(verify_material(pos, strongSide, RookValueMg, 0));
assert(verify_material(pos, weakSide, BishopValueMg, 0)); assert(verify_material(pos, weakSide, BishopValueMg, 0));
Value result = Value(PushToEdges[pos.square<KING>(weakSide)]); Value result = Value(push_to_edge(pos.square<KING>(weakSide)));
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
@@ -256,9 +236,9 @@ Value Endgame<KRKN>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, RookValueMg, 0)); assert(verify_material(pos, strongSide, RookValueMg, 0));
assert(verify_material(pos, weakSide, KnightValueMg, 0)); assert(verify_material(pos, weakSide, KnightValueMg, 0));
Square bksq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
Square bnsq = pos.square<KNIGHT>(weakSide); Square weakKnight = pos.square<KNIGHT>(weakSide);
Value result = Value(PushToEdges[bksq] + PushAway[distance(bksq, bnsq)]); Value result = Value(push_to_edge(weakKing) + push_away(weakKing, weakKnight));
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
@@ -273,22 +253,22 @@ Value Endgame<KQKP>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, QueenValueMg, 0)); assert(verify_material(pos, strongSide, QueenValueMg, 0));
assert(verify_material(pos, weakSide, VALUE_ZERO, 1)); assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
Square winnerKSq = pos.square<KING>(strongSide); Square strongKing = pos.square<KING>(strongSide);
Square loserKSq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
Square pawnSq = pos.square<PAWN>(weakSide); Square weakPawn = pos.square<PAWN>(weakSide);
Value result = Value(PushClose[distance(winnerKSq, loserKSq)]); Value result = Value(push_close(strongKing, weakKing));
if ( relative_rank(weakSide, pawnSq) != RANK_7 if ( relative_rank(weakSide, weakPawn) != RANK_7
|| distance(loserKSq, pawnSq) != 1 || distance(weakKing, weakPawn) != 1
|| !((FileABB | FileCBB | FileFBB | FileHBB) & pawnSq)) || ((FileBBB | FileDBB | FileEBB | FileGBB) & weakPawn))
result += QueenValueEg - PawnValueEg; result += QueenValueEg - PawnValueEg;
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
/// KQ vs KR. This is almost identical to KX vs K: We give the attacking /// KQ vs KR. This is almost identical to KX vs K: we give the attacking
/// king a bonus for having the kings close together, and for forcing the /// king a bonus for having the kings close together, and for forcing the
/// defending king towards the edge. If we also take care to avoid null move for /// defending king towards the edge. If we also take care to avoid null move for
/// the defending side in the search, this is usually sufficient to win KQ vs KR. /// the defending side in the search, this is usually sufficient to win KQ vs KR.
@@ -298,28 +278,32 @@ Value Endgame<KQKR>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, QueenValueMg, 0)); assert(verify_material(pos, strongSide, QueenValueMg, 0));
assert(verify_material(pos, weakSide, RookValueMg, 0)); assert(verify_material(pos, weakSide, RookValueMg, 0));
Square winnerKSq = pos.square<KING>(strongSide); Square strongKing = pos.square<KING>(strongSide);
Square loserKSq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
Value result = QueenValueEg Value result = QueenValueEg
- RookValueEg - RookValueEg
+ PushToEdges[loserKSq] + push_to_edge(weakKing)
+ PushClose[distance(winnerKSq, loserKSq)]; + push_close(strongKing, weakKing);
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
/// KNN vs KP. Simply push the opposing king to the corner /// KNN vs KP. Very drawish, but there are some mate opportunities if we can
/// press the weakSide King to a corner before the pawn advances too much.
template<> template<>
Value Endgame<KNNKP>::operator()(const Position& pos) const { Value Endgame<KNNKP>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, 2 * KnightValueMg, 0)); assert(verify_material(pos, strongSide, 2 * KnightValueMg, 0));
assert(verify_material(pos, weakSide, VALUE_ZERO, 1)); assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
Value result = 2 * KnightValueEg Square weakKing = pos.square<KING>(weakSide);
- PawnValueEg Square weakPawn = pos.square<PAWN>(weakSide);
+ PushToEdges[pos.square<KING>(weakSide)];
Value result = PawnValueEg
+ 2 * push_to_edge(weakKing)
- 10 * relative_rank(weakSide, weakPawn);
return strongSide == pos.side_to_move() ? result : -result; return strongSide == pos.side_to_move() ? result : -result;
} }
@@ -342,51 +326,47 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
// No assertions about the material of weakSide, because we want draws to // No assertions about the material of weakSide, because we want draws to
// be detected even when the weaker side has some pawns. // be detected even when the weaker side has some pawns.
Bitboard pawns = pos.pieces(strongSide, PAWN); Bitboard strongPawns = pos.pieces(strongSide, PAWN);
File pawnsFile = file_of(lsb(pawns)); Bitboard allPawns = pos.pieces(PAWN);
// All pawns are on a single rook file? Square strongBishop = pos.square<BISHOP>(strongSide);
if ( (pawnsFile == FILE_A || pawnsFile == FILE_H) Square weakKing = pos.square<KING>(weakSide);
&& !(pawns & ~file_bb(pawnsFile))) Square strongKing = pos.square<KING>(strongSide);
// All strongSide pawns are on a single rook file?
if (!(strongPawns & ~FileABB) || !(strongPawns & ~FileHBB))
{ {
Square bishopSq = pos.square<BISHOP>(strongSide); Square queeningSquare = relative_square(strongSide, make_square(file_of(lsb(strongPawns)), RANK_8));
Square queeningSq = relative_square(strongSide, make_square(pawnsFile, RANK_8));
Square kingSq = pos.square<KING>(weakSide);
if ( opposite_colors(queeningSq, bishopSq) if ( opposite_colors(queeningSquare, strongBishop)
&& distance(queeningSq, kingSq) <= 1) && distance(queeningSquare, weakKing) <= 1)
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
} }
// If all the pawns are on the same B or G file, then it's potentially a draw // If all the pawns are on the same B or G file, then it's potentially a draw
if ( (pawnsFile == FILE_B || pawnsFile == FILE_G) if ((!(allPawns & ~FileBBB) || !(allPawns & ~FileGBB))
&& !(pos.pieces(PAWN) & ~file_bb(pawnsFile))
&& pos.non_pawn_material(weakSide) == 0 && pos.non_pawn_material(weakSide) == 0
&& pos.count<PAWN>(weakSide) >= 1) && pos.count<PAWN>(weakSide) >= 1)
{ {
// Get weakSide pawn that is closest to the home rank // Get the least advanced weakSide pawn
Square weakPawnSq = frontmost_sq(strongSide, pos.pieces(weakSide, PAWN)); Square weakPawn = frontmost_sq(strongSide, pos.pieces(weakSide, PAWN));
Square strongKingSq = pos.square<KING>(strongSide);
Square weakKingSq = pos.square<KING>(weakSide);
Square bishopSq = pos.square<BISHOP>(strongSide);
// There's potential for a draw if our pawn is blocked on the 7th rank, // There's potential for a draw if our pawn is blocked on the 7th rank,
// the bishop cannot attack it or they only have one pawn left // the bishop cannot attack it or they only have one pawn left.
if ( relative_rank(strongSide, weakPawnSq) == RANK_7 if ( relative_rank(strongSide, weakPawn) == RANK_7
&& (pos.pieces(strongSide, PAWN) & (weakPawnSq + pawn_push(weakSide))) && (strongPawns & (weakPawn + pawn_push(weakSide)))
&& (opposite_colors(bishopSq, weakPawnSq) || pos.count<PAWN>(strongSide) == 1)) && (opposite_colors(strongBishop, weakPawn) || !more_than_one(strongPawns)))
{ {
int strongKingDist = distance(weakPawnSq, strongKingSq); int strongKingDist = distance(weakPawn, strongKing);
int weakKingDist = distance(weakPawnSq, weakKingSq); int weakKingDist = distance(weakPawn, weakKing);
// It's a draw if the weak king is on its back two ranks, within 2 // It's a draw if the weak king is on its back two ranks, within 2
// squares of the blocking pawn and the strong king is not // squares of the blocking pawn and the strong king is not
// closer. (I think this rule only fails in practically // closer. (I think this rule only fails in practically
// unreachable positions such as 5k1K/6p1/6P1/8/8/3B4/8/8 w // unreachable positions such as 5k1K/6p1/6P1/8/8/3B4/8/8 w
// and positions where qsearch will immediately correct the // and positions where qsearch will immediately correct the
// problem such as 8/4k1p1/6P1/1K6/3B4/8/8/8 w) // problem such as 8/4k1p1/6P1/1K6/3B4/8/8/8 w).
if ( relative_rank(strongSide, weakKingSq) >= RANK_7 if ( relative_rank(strongSide, weakKing) >= RANK_7
&& weakKingDist <= 2 && weakKingDist <= 2
&& weakKingDist <= strongKingDist) && weakKingDist <= strongKingDist)
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
@@ -406,15 +386,16 @@ ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
assert(pos.count<ROOK>(weakSide) == 1); assert(pos.count<ROOK>(weakSide) == 1);
assert(pos.count<PAWN>(weakSide) >= 1); assert(pos.count<PAWN>(weakSide) >= 1);
Square kingSq = pos.square<KING>(weakSide); Square strongKing = pos.square<KING>(strongSide);
Square rsq = pos.square<ROOK>(weakSide); Square weakKing = pos.square<KING>(weakSide);
Square weakRook = pos.square<ROOK>(weakSide);
if ( relative_rank(weakSide, kingSq) <= RANK_2 if ( relative_rank(weakSide, weakKing) <= RANK_2
&& relative_rank(weakSide, pos.square<KING>(strongSide)) >= RANK_4 && relative_rank(weakSide, strongKing) >= RANK_4
&& relative_rank(weakSide, rsq) == RANK_3 && relative_rank(weakSide, weakRook) == RANK_3
&& ( pos.pieces(weakSide, PAWN) && ( pos.pieces(weakSide, PAWN)
& pos.attacks_from<KING>(kingSq) & attacks_bb<KING>(weakKing)
& pos.attacks_from<PAWN>(rsq, strongSide))) & pawn_attacks_bb(strongSide, weakRook)))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -434,89 +415,89 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
assert(verify_material(pos, weakSide, RookValueMg, 0)); assert(verify_material(pos, weakSide, RookValueMg, 0));
// Assume strongSide is white and the pawn is on files A-D // Assume strongSide is white and the pawn is on files A-D
Square wksq = normalize(pos, strongSide, pos.square<KING>(strongSide)); Square strongKing = normalize(pos, strongSide, pos.square<KING>(strongSide));
Square bksq = normalize(pos, strongSide, pos.square<KING>(weakSide)); Square strongRook = normalize(pos, strongSide, pos.square<ROOK>(strongSide));
Square wrsq = normalize(pos, strongSide, pos.square<ROOK>(strongSide)); Square strongPawn = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
Square wpsq = normalize(pos, strongSide, pos.square<PAWN>(strongSide)); Square weakKing = normalize(pos, strongSide, pos.square<KING>(weakSide));
Square brsq = normalize(pos, strongSide, pos.square<ROOK>(weakSide)); Square weakRook = normalize(pos, strongSide, pos.square<ROOK>(weakSide));
File f = file_of(wpsq); File pawnFile = file_of(strongPawn);
Rank r = rank_of(wpsq); Rank pawnRank = rank_of(strongPawn);
Square queeningSq = make_square(f, RANK_8); Square queeningSquare = make_square(pawnFile, RANK_8);
int tempo = (pos.side_to_move() == strongSide); int tempo = (pos.side_to_move() == strongSide);
// If the pawn is not too far advanced and the defending king defends the // If the pawn is not too far advanced and the defending king defends the
// queening square, use the third-rank defence. // queening square, use the third-rank defence.
if ( r <= RANK_5 if ( pawnRank <= RANK_5
&& distance(bksq, queeningSq) <= 1 && distance(weakKing, queeningSquare) <= 1
&& wksq <= SQ_H5 && strongKing <= SQ_H5
&& (rank_of(brsq) == RANK_6 || (r <= RANK_3 && rank_of(wrsq) != RANK_6))) && (rank_of(weakRook) == RANK_6 || (pawnRank <= RANK_3 && rank_of(strongRook) != RANK_6)))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
// The defending side saves a draw by checking from behind in case the pawn // The defending side saves a draw by checking from behind in case the pawn
// has advanced to the 6th rank with the king behind. // has advanced to the 6th rank with the king behind.
if ( r == RANK_6 if ( pawnRank == RANK_6
&& distance(bksq, queeningSq) <= 1 && distance(weakKing, queeningSquare) <= 1
&& rank_of(wksq) + tempo <= RANK_6 && rank_of(strongKing) + tempo <= RANK_6
&& (rank_of(brsq) == RANK_1 || (!tempo && distance<File>(brsq, wpsq) >= 3))) && (rank_of(weakRook) == RANK_1 || (!tempo && distance<File>(weakRook, strongPawn) >= 3)))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
if ( r >= RANK_6 if ( pawnRank >= RANK_6
&& bksq == queeningSq && weakKing == queeningSquare
&& rank_of(brsq) == RANK_1 && rank_of(weakRook) == RANK_1
&& (!tempo || distance(wksq, wpsq) >= 2)) && (!tempo || distance(strongKing, strongPawn) >= 2))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7 // White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
// and the black rook is behind the pawn. // and the black rook is behind the pawn.
if ( wpsq == SQ_A7 if ( strongPawn == SQ_A7
&& wrsq == SQ_A8 && strongRook == SQ_A8
&& (bksq == SQ_H7 || bksq == SQ_G7) && (weakKing == SQ_H7 || weakKing == SQ_G7)
&& file_of(brsq) == FILE_A && file_of(weakRook) == FILE_A
&& (rank_of(brsq) <= RANK_3 || file_of(wksq) >= FILE_D || rank_of(wksq) <= RANK_5)) && (rank_of(weakRook) <= RANK_3 || file_of(strongKing) >= FILE_D || rank_of(strongKing) <= RANK_5))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
// If the defending king blocks the pawn and the attacking king is too far // If the defending king blocks the pawn and the attacking king is too far
// away, it's a draw. // away, it's a draw.
if ( r <= RANK_5 if ( pawnRank <= RANK_5
&& bksq == wpsq + NORTH && weakKing == strongPawn + NORTH
&& distance(wksq, wpsq) - tempo >= 2 && distance(strongKing, strongPawn) - tempo >= 2
&& distance(wksq, brsq) - tempo >= 2) && distance(strongKing, weakRook) - tempo >= 2)
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
// Pawn on the 7th rank supported by the rook from behind usually wins if the // Pawn on the 7th rank supported by the rook from behind usually wins if the
// attacking king is closer to the queening square than the defending king, // attacking king is closer to the queening square than the defending king,
// and the defending king cannot gain tempi by threatening the attacking rook. // and the defending king cannot gain tempi by threatening the attacking rook.
if ( r == RANK_7 if ( pawnRank == RANK_7
&& f != FILE_A && pawnFile != FILE_A
&& file_of(wrsq) == f && file_of(strongRook) == pawnFile
&& wrsq != queeningSq && strongRook != queeningSquare
&& (distance(wksq, queeningSq) < distance(bksq, queeningSq) - 2 + tempo) && (distance(strongKing, queeningSquare) < distance(weakKing, queeningSquare) - 2 + tempo)
&& (distance(wksq, queeningSq) < distance(bksq, wrsq) + tempo)) && (distance(strongKing, queeningSquare) < distance(weakKing, strongRook) + tempo))
return ScaleFactor(SCALE_FACTOR_MAX - 2 * distance(wksq, queeningSq)); return ScaleFactor(SCALE_FACTOR_MAX - 2 * distance(strongKing, queeningSquare));
// Similar to the above, but with the pawn further back // Similar to the above, but with the pawn further back
if ( f != FILE_A if ( pawnFile != FILE_A
&& file_of(wrsq) == f && file_of(strongRook) == pawnFile
&& wrsq < wpsq && strongRook < strongPawn
&& (distance(wksq, queeningSq) < distance(bksq, queeningSq) - 2 + tempo) && (distance(strongKing, queeningSquare) < distance(weakKing, queeningSquare) - 2 + tempo)
&& (distance(wksq, wpsq + NORTH) < distance(bksq, wpsq + NORTH) - 2 + tempo) && (distance(strongKing, strongPawn + NORTH) < distance(weakKing, strongPawn + NORTH) - 2 + tempo)
&& ( distance(bksq, wrsq) + tempo >= 3 && ( distance(weakKing, strongRook) + tempo >= 3
|| ( distance(wksq, queeningSq) < distance(bksq, wrsq) + tempo || ( distance(strongKing, queeningSquare) < distance(weakKing, strongRook) + tempo
&& (distance(wksq, wpsq + NORTH) < distance(bksq, wrsq) + tempo)))) && (distance(strongKing, strongPawn + NORTH) < distance(weakKing, strongPawn) + tempo))))
return ScaleFactor( SCALE_FACTOR_MAX return ScaleFactor( SCALE_FACTOR_MAX
- 8 * distance(wpsq, queeningSq) - 8 * distance(strongPawn, queeningSquare)
- 2 * distance(wksq, queeningSq)); - 2 * distance(strongKing, queeningSquare));
// If the pawn is not far advanced and the defending king is somewhere in // If the pawn is not far advanced and the defending king is somewhere in
// the pawn's path, it's probably a draw. // the pawn's path, it's probably a draw.
if (r <= RANK_4 && bksq > wpsq) if (pawnRank <= RANK_4 && weakKing > strongPawn)
{ {
if (file_of(bksq) == file_of(wpsq)) if (file_of(weakKing) == file_of(strongPawn))
return ScaleFactor(10); return ScaleFactor(10);
if ( distance<File>(bksq, wpsq) == 1 if ( distance<File>(weakKing, strongPawn) == 1
&& distance(wksq, bksq) > 2) && distance(strongKing, weakKing) > 2)
return ScaleFactor(24 - 2 * distance(wksq, bksq)); return ScaleFactor(24 - 2 * distance(strongKing, weakKing));
} }
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
} }
@@ -530,10 +511,11 @@ ScaleFactor Endgame<KRPKB>::operator()(const Position& pos) const {
// Test for a rook pawn // Test for a rook pawn
if (pos.pieces(PAWN) & (FileABB | FileHBB)) if (pos.pieces(PAWN) & (FileABB | FileHBB))
{ {
Square ksq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
Square bsq = pos.square<BISHOP>(weakSide); Square weakBishop = pos.square<BISHOP>(weakSide);
Square psq = pos.square<PAWN>(strongSide); Square strongKing = pos.square<KING>(strongSide);
Rank rk = relative_rank(strongSide, psq); Square strongPawn = pos.square<PAWN>(strongSide);
Rank pawnRank = relative_rank(strongSide, strongPawn);
Direction push = pawn_push(strongSide); Direction push = pawn_push(strongSide);
// If the pawn is on the 5th rank and the pawn (currently) is on // If the pawn is on the 5th rank and the pawn (currently) is on
@@ -541,11 +523,11 @@ ScaleFactor Endgame<KRPKB>::operator()(const Position& pos) const {
// a fortress. Depending on the king position give a moderate // a fortress. Depending on the king position give a moderate
// reduction or a stronger one if the defending king is near the // reduction or a stronger one if the defending king is near the
// corner but not trapped there. // corner but not trapped there.
if (rk == RANK_5 && !opposite_colors(bsq, psq)) if (pawnRank == RANK_5 && !opposite_colors(weakBishop, strongPawn))
{ {
int d = distance(psq + 3 * push, ksq); int d = distance(strongPawn + 3 * push, weakKing);
if (d <= 2 && !(d == 0 && ksq == pos.square<KING>(strongSide) + 2 * push)) if (d <= 2 && !(d == 0 && weakKing == strongKing + 2 * push))
return ScaleFactor(24); return ScaleFactor(24);
else else
return ScaleFactor(48); return ScaleFactor(48);
@@ -555,10 +537,10 @@ ScaleFactor Endgame<KRPKB>::operator()(const Position& pos) const {
// it's drawn if the bishop attacks the square in front of the // it's drawn if the bishop attacks the square in front of the
// pawn from a reasonable distance and the defending king is near // pawn from a reasonable distance and the defending king is near
// the corner // the corner
if ( rk == RANK_6 if ( pawnRank == RANK_6
&& distance(psq + 2 * push, ksq) <= 1 && distance(strongPawn + 2 * push, weakKing) <= 1
&& (PseudoAttacks[BISHOP][bsq] & (psq + push)) && (attacks_bb<BISHOP>(weakBishop) & (strongPawn + push))
&& distance<File>(bsq, psq) >= 2) && distance<File>(weakBishop, strongPawn) >= 2)
return ScaleFactor(8); return ScaleFactor(8);
} }
@@ -573,28 +555,28 @@ ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, RookValueMg, 2)); assert(verify_material(pos, strongSide, RookValueMg, 2));
assert(verify_material(pos, weakSide, RookValueMg, 1)); assert(verify_material(pos, weakSide, RookValueMg, 1));
Square wpsq1 = pos.squares<PAWN>(strongSide)[0]; Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN));
Square wpsq2 = pos.squares<PAWN>(strongSide)[1]; Square strongPawn2 = msb(pos.pieces(strongSide, PAWN));
Square bksq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
// Does the stronger side have a passed pawn? // Does the stronger side have a passed pawn?
if (pos.pawn_passed(strongSide, wpsq1) || pos.pawn_passed(strongSide, wpsq2)) if (pos.pawn_passed(strongSide, strongPawn1) || pos.pawn_passed(strongSide, strongPawn2))
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
Rank r = std::max(relative_rank(strongSide, wpsq1), relative_rank(strongSide, wpsq2)); Rank pawnRank = std::max(relative_rank(strongSide, strongPawn1), relative_rank(strongSide, strongPawn2));
if ( distance<File>(bksq, wpsq1) <= 1 if ( distance<File>(weakKing, strongPawn1) <= 1
&& distance<File>(bksq, wpsq2) <= 1 && distance<File>(weakKing, strongPawn2) <= 1
&& relative_rank(strongSide, bksq) > r) && relative_rank(strongSide, weakKing) > pawnRank)
{ {
assert(r > RANK_1 && r < RANK_7); assert(pawnRank > RANK_1 && pawnRank < RANK_7);
return ScaleFactor(KRPPKRPScaleFactors[r]); return ScaleFactor(7 * pawnRank);
} }
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
} }
/// K and two or more pawns vs K. There is just a single rule here: If all pawns /// K and two or more pawns vs K. There is just a single rule here: if all pawns
/// are on the same rook file and are blocked by the defending king, it's a draw. /// are on the same rook file and are blocked by the defending king, it's a draw.
template<> template<>
ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const { ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
@@ -603,14 +585,12 @@ ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
assert(pos.count<PAWN>(strongSide) >= 2); assert(pos.count<PAWN>(strongSide) >= 2);
assert(verify_material(pos, weakSide, VALUE_ZERO, 0)); assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
Square ksq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
Bitboard pawns = pos.pieces(strongSide, PAWN); Bitboard strongPawns = pos.pieces(strongSide, PAWN);
// If all pawns are ahead of the king, on a single rook file and // If all pawns are ahead of the king on a single rook file, it's a draw.
// the king is within one file of the pawns, it's a draw. if ( !(strongPawns & ~(FileABB | FileHBB))
if ( !(pawns & ~forward_ranks_bb(weakSide, ksq)) && !(strongPawns & ~passed_pawn_span(weakSide, weakKing)))
&& !((pawns & ~FileABB) && (pawns & ~FileHBB))
&& distance<File>(ksq, lsb(pawns)) <= 1)
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -627,20 +607,19 @@ ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, BishopValueMg, 1)); assert(verify_material(pos, strongSide, BishopValueMg, 1));
assert(verify_material(pos, weakSide, BishopValueMg, 0)); assert(verify_material(pos, weakSide, BishopValueMg, 0));
Square pawnSq = pos.square<PAWN>(strongSide); Square strongPawn = pos.square<PAWN>(strongSide);
Square strongBishopSq = pos.square<BISHOP>(strongSide); Square strongBishop = pos.square<BISHOP>(strongSide);
Square weakBishopSq = pos.square<BISHOP>(weakSide); Square weakBishop = pos.square<BISHOP>(weakSide);
Square weakKingSq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
// Case 1: Defending king blocks the pawn, and cannot be driven away // Case 1: Defending king blocks the pawn, and cannot be driven away
if ( file_of(weakKingSq) == file_of(pawnSq) if ( (forward_file_bb(strongSide, strongPawn) & weakKing)
&& relative_rank(strongSide, pawnSq) < relative_rank(strongSide, weakKingSq) && ( opposite_colors(weakKing, strongBishop)
&& ( opposite_colors(weakKingSq, strongBishopSq) || relative_rank(strongSide, weakKing) <= RANK_6))
|| relative_rank(strongSide, weakKingSq) <= RANK_6))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
// Case 2: Opposite colored bishops // Case 2: Opposite colored bishops
if (opposite_colors(strongBishopSq, weakBishopSq)) if (opposite_colors(strongBishop, weakBishop))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -654,36 +633,36 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, BishopValueMg, 2)); assert(verify_material(pos, strongSide, BishopValueMg, 2));
assert(verify_material(pos, weakSide, BishopValueMg, 0)); assert(verify_material(pos, weakSide, BishopValueMg, 0));
Square wbsq = pos.square<BISHOP>(strongSide); Square strongBishop = pos.square<BISHOP>(strongSide);
Square bbsq = pos.square<BISHOP>(weakSide); Square weakBishop = pos.square<BISHOP>(weakSide);
if (!opposite_colors(wbsq, bbsq)) if (!opposite_colors(strongBishop, weakBishop))
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
Square ksq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
Square psq1 = pos.squares<PAWN>(strongSide)[0]; Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN));
Square psq2 = pos.squares<PAWN>(strongSide)[1]; Square strongPawn2 = msb(pos.pieces(strongSide, PAWN));
Square blockSq1, blockSq2; Square blockSq1, blockSq2;
if (relative_rank(strongSide, psq1) > relative_rank(strongSide, psq2)) if (relative_rank(strongSide, strongPawn1) > relative_rank(strongSide, strongPawn2))
{ {
blockSq1 = psq1 + pawn_push(strongSide); blockSq1 = strongPawn1 + pawn_push(strongSide);
blockSq2 = make_square(file_of(psq2), rank_of(psq1)); blockSq2 = make_square(file_of(strongPawn2), rank_of(strongPawn1));
} }
else else
{ {
blockSq1 = psq2 + pawn_push(strongSide); blockSq1 = strongPawn2 + pawn_push(strongSide);
blockSq2 = make_square(file_of(psq1), rank_of(psq2)); blockSq2 = make_square(file_of(strongPawn1), rank_of(strongPawn2));
} }
switch (distance<File>(psq1, psq2)) switch (distance<File>(strongPawn1, strongPawn2))
{ {
case 0: case 0:
// Both pawns are on the same file. It's an easy draw if the defender firmly // Both pawns are on the same file. It's an easy draw if the defender firmly
// controls some square in the frontmost pawn's path. // controls some square in the frontmost pawn's path.
if ( file_of(ksq) == file_of(blockSq1) if ( file_of(weakKing) == file_of(blockSq1)
&& relative_rank(strongSide, ksq) >= relative_rank(strongSide, blockSq1) && relative_rank(strongSide, weakKing) >= relative_rank(strongSide, blockSq1)
&& opposite_colors(ksq, wbsq)) && opposite_colors(weakKing, strongBishop))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
else else
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -692,17 +671,17 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
// Pawns on adjacent files. It's a draw if the defender firmly controls the // Pawns on adjacent files. It's a draw if the defender firmly controls the
// square in front of the frontmost pawn's path, and the square diagonally // square in front of the frontmost pawn's path, and the square diagonally
// behind this square on the file of the other pawn. // behind this square on the file of the other pawn.
if ( ksq == blockSq1 if ( weakKing == blockSq1
&& opposite_colors(ksq, wbsq) && opposite_colors(weakKing, strongBishop)
&& ( bbsq == blockSq2 && ( weakBishop == blockSq2
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(weakSide, BISHOP)) || (attacks_bb<BISHOP>(blockSq2, pos.pieces()) & pos.pieces(weakSide, BISHOP))
|| distance<Rank>(psq1, psq2) >= 2)) || distance<Rank>(strongPawn1, strongPawn2) >= 2))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
else if ( ksq == blockSq2 else if ( weakKing == blockSq2
&& opposite_colors(ksq, wbsq) && opposite_colors(weakKing, strongBishop)
&& ( bbsq == blockSq1 && ( weakBishop == blockSq1
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(weakSide, BISHOP)))) || (attacks_bb<BISHOP>(blockSq1, pos.pieces()) & pos.pieces(weakSide, BISHOP))))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
else else
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -714,7 +693,7 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
} }
/// KBP vs KN. There is a single rule: If the defending king is somewhere along /// KBP vs KN. There is a single rule: if the defending king is somewhere along
/// the path of the pawn, and the square of the king is not of the same color as /// the path of the pawn, and the square of the king is not of the same color as
/// the stronger side's bishop, it's a draw. /// the stronger side's bishop, it's a draw.
template<> template<>
@@ -723,62 +702,22 @@ ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, BishopValueMg, 1)); assert(verify_material(pos, strongSide, BishopValueMg, 1));
assert(verify_material(pos, weakSide, KnightValueMg, 0)); assert(verify_material(pos, weakSide, KnightValueMg, 0));
Square pawnSq = pos.square<PAWN>(strongSide); Square strongPawn = pos.square<PAWN>(strongSide);
Square strongBishopSq = pos.square<BISHOP>(strongSide); Square strongBishop = pos.square<BISHOP>(strongSide);
Square weakKingSq = pos.square<KING>(weakSide); Square weakKing = pos.square<KING>(weakSide);
if ( file_of(weakKingSq) == file_of(pawnSq) if ( file_of(weakKing) == file_of(strongPawn)
&& relative_rank(strongSide, pawnSq) < relative_rank(strongSide, weakKingSq) && relative_rank(strongSide, strongPawn) < relative_rank(strongSide, weakKing)
&& ( opposite_colors(weakKingSq, strongBishopSq) && ( opposite_colors(weakKing, strongBishop)
|| relative_rank(strongSide, weakKingSq) <= RANK_6)) || relative_rank(strongSide, weakKing) <= RANK_6))
return SCALE_FACTOR_DRAW; return SCALE_FACTOR_DRAW;
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
} }
/// KNP vs K. There is a single rule: if the pawn is a rook pawn on the 7th rank
/// and the defending king prevents the pawn from advancing, the position is drawn.
template<>
ScaleFactor Endgame<KNPK>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, KnightValueMg, 1));
assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
// Assume strongSide is white and the pawn is on files A-D
Square pawnSq = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
Square weakKingSq = normalize(pos, strongSide, pos.square<KING>(weakSide));
if (pawnSq == SQ_A7 && distance(SQ_A8, weakKingSq) <= 1)
return SCALE_FACTOR_DRAW;
return SCALE_FACTOR_NONE;
}
/// KNP vs KB. If knight can block bishop from taking pawn, it's a win.
/// Otherwise the position is drawn.
template<>
ScaleFactor Endgame<KNPKB>::operator()(const Position& pos) const {
assert(verify_material(pos, strongSide, KnightValueMg, 1));
assert(verify_material(pos, weakSide, BishopValueMg, 0));
Square pawnSq = pos.square<PAWN>(strongSide);
Square bishopSq = pos.square<BISHOP>(weakSide);
Square weakKingSq = pos.square<KING>(weakSide);
// King needs to get close to promoting pawn to prevent knight from blocking.
// Rules for this are very tricky, so just approximate.
if (forward_file_bb(strongSide, pawnSq) & pos.attacks_from<BISHOP>(bishopSq))
return ScaleFactor(distance(weakKingSq, pawnSq));
return SCALE_FACTOR_NONE;
}
/// KP vs KP. This is done by removing the weakest side's pawn and probing the /// KP vs KP. This is done by removing the weakest side's pawn and probing the
/// KP vs K bitbase: If the weakest side has a draw without the pawn, it probably /// KP vs K bitbase: if the weakest side has a draw without the pawn, it probably
/// has at least a draw with the pawn as well. The exception is when the stronger /// has at least a draw with the pawn as well. The exception is when the stronger
/// side's pawn is far advanced and not on a rook file; in this case it is often /// side's pawn is far advanced and not on a rook file; in this case it is often
/// possible to win (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1). /// possible to win (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
@@ -789,18 +728,20 @@ ScaleFactor Endgame<KPKP>::operator()(const Position& pos) const {
assert(verify_material(pos, weakSide, VALUE_ZERO, 1)); assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
// Assume strongSide is white and the pawn is on files A-D // Assume strongSide is white and the pawn is on files A-D
Square wksq = normalize(pos, strongSide, pos.square<KING>(strongSide)); Square strongKing = normalize(pos, strongSide, pos.square<KING>(strongSide));
Square bksq = normalize(pos, strongSide, pos.square<KING>(weakSide)); Square weakKing = normalize(pos, strongSide, pos.square<KING>(weakSide));
Square psq = normalize(pos, strongSide, pos.square<PAWN>(strongSide)); Square strongPawn = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
Color us = strongSide == pos.side_to_move() ? WHITE : BLACK; Color us = strongSide == pos.side_to_move() ? WHITE : BLACK;
// If the pawn has advanced to the fifth rank or further, and is not a // If the pawn has advanced to the fifth rank or further, and is not a
// rook pawn, it's too dangerous to assume that it's at least a draw. // rook pawn, it's too dangerous to assume that it's at least a draw.
if (rank_of(psq) >= RANK_5 && file_of(psq) != FILE_A) if (rank_of(strongPawn) >= RANK_5 && file_of(strongPawn) != FILE_A)
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a draw, // Probe the KPK bitbase with the weakest side's pawn removed. If it's a draw,
// it's probably at least a draw even with the pawn. // it's probably at least a draw even with the pawn.
return Bitbases::probe(wksq, psq, bksq, us) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW; return Bitbases::probe(strongKing, strongPawn, weakKing, us) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW;
} }
} // namespace Stockfish
+5 -6
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -21,15 +19,16 @@
#ifndef ENDGAME_H_INCLUDED #ifndef ENDGAME_H_INCLUDED
#define ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED
#include <unordered_map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <type_traits> #include <type_traits>
#include <unordered_map>
#include <utility> #include <utility>
#include "position.h" #include "position.h"
#include "types.h" #include "types.h"
namespace Stockfish {
/// EndgameCode lists all supported endgame functions by corresponding codes /// EndgameCode lists all supported endgame functions by corresponding codes
@@ -57,8 +56,6 @@ enum EndgameCode {
KBPKB, // KBP vs KB KBPKB, // KBP vs KB
KBPPKB, // KBPP vs KB KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN KBPKN, // KBP vs KN
KNPK, // KNP vs K
KNPKB, // KNP vs KB
KPKP // KP vs KP KPKP // KP vs KP
}; };
@@ -124,4 +121,6 @@ namespace Endgames {
} }
} }
} // namespace Stockfish
#endif // #ifndef ENDGAME_H_INCLUDED #endif // #ifndef ENDGAME_H_INCLUDED
+532 -262
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File diff suppressed because it is too large Load Diff
+24 -7
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -25,15 +23,34 @@
#include "types.h" #include "types.h"
namespace Stockfish {
class Position; class Position;
namespace Eval { namespace Eval {
constexpr Value Tempo = Value(28); // Must be visible to search std::string trace(const Position& pos);
Value evaluate(const Position& pos);
std::string trace(const Position& pos); extern bool useNNUE;
extern std::string eval_file_loaded;
Value evaluate(const Position& pos); // The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
} // for the build process (profile-build and fishtest) to work. Do not change the
// name of the macro, as it is used in the Makefile.
#define EvalFileDefaultName "nn-62ef826d1a6d.nnue"
namespace NNUE {
Value evaluate(const Position& pos);
bool load_eval(std::string name, std::istream& stream);
void init();
void verify();
} // namespace NNUE
} // namespace Eval
} // namespace Stockfish
#endif // #ifndef EVALUATE_H_INCLUDED #endif // #ifndef EVALUATE_H_INCLUDED
+26
View File
@@ -0,0 +1,26 @@
The file "incbin.h" is free and unencumbered software released into
the public domain by Dale Weiler, see:
<https://github.com/graphitemaster/incbin>
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
+368
View File
@@ -0,0 +1,368 @@
/**
* @file incbin.h
* @author Dale Weiler
* @brief Utility for including binary files
*
* Facilities for including binary files into the current translation unit and
* making use from them externally in other translation units.
*/
#ifndef INCBIN_HDR
#define INCBIN_HDR
#include <limits.h>
#if defined(__AVX512BW__) || \
defined(__AVX512CD__) || \
defined(__AVX512DQ__) || \
defined(__AVX512ER__) || \
defined(__AVX512PF__) || \
defined(__AVX512VL__) || \
defined(__AVX512F__)
# define INCBIN_ALIGNMENT_INDEX 6
#elif defined(__AVX__) || \
defined(__AVX2__)
# define INCBIN_ALIGNMENT_INDEX 5
#elif defined(__SSE__) || \
defined(__SSE2__) || \
defined(__SSE3__) || \
defined(__SSSE3__) || \
defined(__SSE4_1__) || \
defined(__SSE4_2__) || \
defined(__neon__)
# define INCBIN_ALIGNMENT_INDEX 4
#elif ULONG_MAX != 0xffffffffu
# define INCBIN_ALIGNMENT_INDEX 3
# else
# define INCBIN_ALIGNMENT_INDEX 2
#endif
/* Lookup table of (1 << n) where `n' is `INCBIN_ALIGNMENT_INDEX' */
#define INCBIN_ALIGN_SHIFT_0 1
#define INCBIN_ALIGN_SHIFT_1 2
#define INCBIN_ALIGN_SHIFT_2 4
#define INCBIN_ALIGN_SHIFT_3 8
#define INCBIN_ALIGN_SHIFT_4 16
#define INCBIN_ALIGN_SHIFT_5 32
#define INCBIN_ALIGN_SHIFT_6 64
/* Actual alignment value */
#define INCBIN_ALIGNMENT \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_ALIGN_SHIFT, _), \
INCBIN_ALIGNMENT_INDEX)
/* Stringize */
#define INCBIN_STR(X) \
#X
#define INCBIN_STRINGIZE(X) \
INCBIN_STR(X)
/* Concatenate */
#define INCBIN_CAT(X, Y) \
X ## Y
#define INCBIN_CONCATENATE(X, Y) \
INCBIN_CAT(X, Y)
/* Deferred macro expansion */
#define INCBIN_EVAL(X) \
X
#define INCBIN_INVOKE(N, ...) \
INCBIN_EVAL(N(__VA_ARGS__))
/* Green Hills uses a different directive for including binary data */
#if defined(__ghs__)
# if (__ghs_asm == 2)
# define INCBIN_MACRO ".file"
/* Or consider the ".myrawdata" entry in the ld file */
# else
# define INCBIN_MACRO "\tINCBIN"
# endif
#else
# define INCBIN_MACRO ".incbin"
#endif
#ifndef _MSC_VER
# define INCBIN_ALIGN \
__attribute__((aligned(INCBIN_ALIGNMENT)))
#else
# define INCBIN_ALIGN __declspec(align(INCBIN_ALIGNMENT))
#endif
#if defined(__arm__) || /* GNU C and RealView */ \
defined(__arm) || /* Diab */ \
defined(_ARM) /* ImageCraft */
# define INCBIN_ARM
#endif
#ifdef __GNUC__
/* Utilize .balign where supported */
# define INCBIN_ALIGN_HOST ".balign " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
# define INCBIN_ALIGN_BYTE ".balign 1\n"
#elif defined(INCBIN_ARM)
/*
* On arm assemblers, the alignment value is calculated as (1 << n) where `n' is
* the shift count. This is the value passed to `.align'
*/
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT_INDEX) "\n"
# define INCBIN_ALIGN_BYTE ".align 0\n"
#else
/* We assume other inline assembler's treat `.align' as `.balign' */
# define INCBIN_ALIGN_HOST ".align " INCBIN_STRINGIZE(INCBIN_ALIGNMENT) "\n"
# define INCBIN_ALIGN_BYTE ".align 1\n"
#endif
/* INCBIN_CONST is used by incbin.c generated files */
#if defined(__cplusplus)
# define INCBIN_EXTERNAL extern "C"
# define INCBIN_CONST extern const
#else
# define INCBIN_EXTERNAL extern
# define INCBIN_CONST const
#endif
/**
* @brief Optionally override the linker section into which data is emitted.
*
* @warning If you use this facility, you'll have to deal with platform-specific linker output
* section naming on your own
*
* Overriding the default linker output section, e.g for esp8266/Arduino:
* @code
* #define INCBIN_OUTPUT_SECTION ".irom.text"
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
* // Data is emitted into program memory that never gets copied to RAM
* @endcode
*/
#if !defined(INCBIN_OUTPUT_SECTION)
# if defined(__APPLE__)
# define INCBIN_OUTPUT_SECTION ".const_data"
# else
# define INCBIN_OUTPUT_SECTION ".rodata"
# endif
#endif
#if defined(__APPLE__)
/* The directives are different for Apple branded compilers */
# define INCBIN_SECTION INCBIN_OUTPUT_SECTION "\n"
# define INCBIN_GLOBAL(NAME) ".globl " INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
# define INCBIN_INT ".long "
# define INCBIN_MANGLE "_"
# define INCBIN_BYTE ".byte "
# define INCBIN_TYPE(...)
#else
# define INCBIN_SECTION ".section " INCBIN_OUTPUT_SECTION "\n"
# define INCBIN_GLOBAL(NAME) ".global " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME "\n"
# if defined(__ghs__)
# define INCBIN_INT ".word "
# else
# define INCBIN_INT ".int "
# endif
# if defined(__USER_LABEL_PREFIX__)
# define INCBIN_MANGLE INCBIN_STRINGIZE(__USER_LABEL_PREFIX__)
# else
# define INCBIN_MANGLE ""
# endif
# if defined(INCBIN_ARM)
/* On arm assemblers, `@' is used as a line comment token */
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", %object\n"
# elif defined(__MINGW32__) || defined(__MINGW64__)
/* Mingw doesn't support this directive either */
# define INCBIN_TYPE(NAME)
# else
/* It's safe to use `@' on other architectures */
# define INCBIN_TYPE(NAME) ".type " INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME ", @object\n"
# endif
# define INCBIN_BYTE ".byte "
#endif
/* List of style types used for symbol names */
#define INCBIN_STYLE_CAMEL 0
#define INCBIN_STYLE_SNAKE 1
/**
* @brief Specify the prefix to use for symbol names.
*
* By default this is `g', producing symbols of the form:
* @code
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
*
* // Now you have the following symbols:
* // const unsigned char gFooData[];
* // const unsigned char *const gFooEnd;
* // const unsigned int gFooSize;
* @endcode
*
* If however you specify a prefix before including: e.g:
* @code
* #define INCBIN_PREFIX incbin
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
*
* // Now you have the following symbols instead:
* // const unsigned char incbinFooData[];
* // const unsigned char *const incbinFooEnd;
* // const unsigned int incbinFooSize;
* @endcode
*/
#if !defined(INCBIN_PREFIX)
# define INCBIN_PREFIX g
#endif
/**
* @brief Specify the style used for symbol names.
*
* Possible options are
* - INCBIN_STYLE_CAMEL "CamelCase"
* - INCBIN_STYLE_SNAKE "snake_case"
*
* Default option is *INCBIN_STYLE_CAMEL* producing symbols of the form:
* @code
* #include "incbin.h"
* INCBIN(Foo, "foo.txt");
*
* // Now you have the following symbols:
* // const unsigned char <prefix>FooData[];
* // const unsigned char *const <prefix>FooEnd;
* // const unsigned int <prefix>FooSize;
* @endcode
*
* If however you specify a style before including: e.g:
* @code
* #define INCBIN_STYLE INCBIN_STYLE_SNAKE
* #include "incbin.h"
* INCBIN(foo, "foo.txt");
*
* // Now you have the following symbols:
* // const unsigned char <prefix>foo_data[];
* // const unsigned char *const <prefix>foo_end;
* // const unsigned int <prefix>foo_size;
* @endcode
*/
#if !defined(INCBIN_STYLE)
# define INCBIN_STYLE INCBIN_STYLE_CAMEL
#endif
/* Style lookup tables */
#define INCBIN_STYLE_0_DATA Data
#define INCBIN_STYLE_0_END End
#define INCBIN_STYLE_0_SIZE Size
#define INCBIN_STYLE_1_DATA _data
#define INCBIN_STYLE_1_END _end
#define INCBIN_STYLE_1_SIZE _size
/* Style lookup: returning identifier */
#define INCBIN_STYLE_IDENT(TYPE) \
INCBIN_CONCATENATE( \
INCBIN_STYLE_, \
INCBIN_CONCATENATE( \
INCBIN_EVAL(INCBIN_STYLE), \
INCBIN_CONCATENATE(_, TYPE)))
/* Style lookup: returning string literal */
#define INCBIN_STYLE_STRING(TYPE) \
INCBIN_STRINGIZE( \
INCBIN_STYLE_IDENT(TYPE)) \
/* Generate the global labels by indirectly invoking the macro with our style
* type and concatenating the name against them. */
#define INCBIN_GLOBAL_LABELS(NAME, TYPE) \
INCBIN_INVOKE( \
INCBIN_GLOBAL, \
INCBIN_CONCATENATE( \
NAME, \
INCBIN_INVOKE( \
INCBIN_STYLE_IDENT, \
TYPE))) \
INCBIN_INVOKE( \
INCBIN_TYPE, \
INCBIN_CONCATENATE( \
NAME, \
INCBIN_INVOKE( \
INCBIN_STYLE_IDENT, \
TYPE)))
/**
* @brief Externally reference binary data included in another translation unit.
*
* Produces three external symbols that reference the binary data included in
* another translation unit.
*
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
* "Data", as well as "End" and "Size" after. An example is provided below.
*
* @param NAME The name given for the binary data
*
* @code
* INCBIN_EXTERN(Foo);
*
* // Now you have the following symbols:
* // extern const unsigned char <prefix>FooData[];
* // extern const unsigned char *const <prefix>FooEnd;
* // extern const unsigned int <prefix>FooSize;
* @endcode
*/
#define INCBIN_EXTERN(NAME) \
INCBIN_EXTERNAL const INCBIN_ALIGN unsigned char \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(DATA))[]; \
INCBIN_EXTERNAL const INCBIN_ALIGN unsigned char *const \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(END)); \
INCBIN_EXTERNAL const unsigned int \
INCBIN_CONCATENATE( \
INCBIN_CONCATENATE(INCBIN_PREFIX, NAME), \
INCBIN_STYLE_IDENT(SIZE))
/**
* @brief Include a binary file into the current translation unit.
*
* Includes a binary file into the current translation unit, producing three symbols
* for objects that encode the data and size respectively.
*
* The symbol names are a concatenation of `INCBIN_PREFIX' before *NAME*; with
* "Data", as well as "End" and "Size" after. An example is provided below.
*
* @param NAME The name to associate with this binary data (as an identifier.)
* @param FILENAME The file to include (as a string literal.)
*
* @code
* INCBIN(Icon, "icon.png");
*
* // Now you have the following symbols:
* // const unsigned char <prefix>IconData[];
* // const unsigned char *const <prefix>IconEnd;
* // const unsigned int <prefix>IconSize;
* @endcode
*
* @warning This must be used in global scope
* @warning The identifiers may be different if INCBIN_STYLE is not default
*
* To externally reference the data included by this in another translation unit
* please @see INCBIN_EXTERN.
*/
#ifdef _MSC_VER
#define INCBIN(NAME, FILENAME) \
INCBIN_EXTERN(NAME)
#else
#define INCBIN(NAME, FILENAME) \
__asm__(INCBIN_SECTION \
INCBIN_GLOBAL_LABELS(NAME, DATA) \
INCBIN_ALIGN_HOST \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) ":\n" \
INCBIN_MACRO " \"" FILENAME "\"\n" \
INCBIN_GLOBAL_LABELS(NAME, END) \
INCBIN_ALIGN_BYTE \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) ":\n" \
INCBIN_BYTE "1\n" \
INCBIN_GLOBAL_LABELS(NAME, SIZE) \
INCBIN_ALIGN_HOST \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(SIZE) ":\n" \
INCBIN_INT INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(END) " - " \
INCBIN_MANGLE INCBIN_STRINGIZE(INCBIN_PREFIX) #NAME INCBIN_STYLE_STRING(DATA) "\n" \
INCBIN_ALIGN_HOST \
".text\n" \
); \
INCBIN_EXTERN(NAME)
#endif
#endif
+9 -9
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -21,17 +19,16 @@
#include <iostream> #include <iostream>
#include "bitboard.h" #include "bitboard.h"
#include "endgame.h"
#include "position.h" #include "position.h"
#include "psqt.h"
#include "search.h" #include "search.h"
#include "syzygy/tbprobe.h"
#include "thread.h" #include "thread.h"
#include "tt.h" #include "tt.h"
#include "uci.h" #include "uci.h"
#include "endgame.h"
#include "syzygy/tbprobe.h"
namespace PSQT { using namespace Stockfish;
void init();
}
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
@@ -39,14 +36,17 @@ int main(int argc, char* argv[]) {
if (Cluster::is_root()) if (Cluster::is_root())
std::cout << engine_info() << std::endl; std::cout << engine_info() << std::endl;
CommandLine::init(argc, argv);
UCI::init(Options); UCI::init(Options);
Tune::init();
PSQT::init(); PSQT::init();
Bitboards::init(); Bitboards::init();
Position::init(); Position::init();
Bitbases::init(); Bitbases::init();
Endgames::init(); Endgames::init();
Threads.set(Options["Threads"]); Threads.set(size_t(Options["Threads"]));
Search::clear(); // After threads are up Search::clear(); // After threads are up
Eval::NNUE::init();
UCI::loop(argc, argv); UCI::loop(argc, argv);
+38 -28
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -26,32 +24,39 @@
using namespace std; using namespace std;
namespace Stockfish {
namespace { namespace {
#define S(mg, eg) make_score(mg, eg)
// Polynomial material imbalance parameters // Polynomial material imbalance parameters
constexpr int QuadraticOurs[][PIECE_TYPE_NB] = { // One Score parameter for each pair (our piece, another of our pieces)
// OUR PIECES constexpr Score QuadraticOurs[][PIECE_TYPE_NB] = {
// pair pawn knight bishop rook queen // OUR PIECE 2
{1438 }, // Bishop pair // bishop pair pawn knight bishop rook queen
{ 40, 38 }, // Pawn {S(1419, 1455) }, // Bishop pair
{ 32, 255, -62 }, // Knight OUR PIECES {S( 101, 28), S( 37, 39) }, // Pawn
{ 0, 104, 4, 0 }, // Bishop {S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECE 1
{ -26, -2, 47, 105, -208 }, // Rook {S( 0, 0), S(118, 137), S( 10, 27), S( 0, 0) }, // Bishop
{-189, 24, 117, 133, -134, -6 } // Queen {S( -63, -68), S( -5, 3), S(100, 81), S(132, 118), S(-246, -244) }, // Rook
{S(-210, -211), S( 37, 14), S(147, 141), S(161, 105), S(-158, -174), S(-9,-31) } // Queen
}; };
constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = { // One Score parameter for each pair (our piece, their piece)
// THEIR PIECES constexpr Score QuadraticTheirs[][PIECE_TYPE_NB] = {
// pair pawn knight bishop rook queen // THEIR PIECE
{ 0 }, // Bishop pair // bishop pair pawn knight bishop rook queen
{ 36, 0 }, // Pawn { }, // Bishop pair
{ 9, 63, 0 }, // Knight OUR PIECES {S( 33, 30) }, // Pawn
{ 59, 65, 42, 0 }, // Bishop {S( 46, 18), S(106, 84) }, // Knight OUR PIECE
{ 46, 39, 24, -24, 0 }, // Rook {S( 75, 35), S( 59, 44), S( 60, 15) }, // Bishop
{ 97, 100, -42, 137, 268, 0 } // Queen {S( 26, 35), S( 6, 22), S( 38, 39), S(-12, -2) }, // Rook
{S( 97, 93), S(100, 163), S(-58, -91), S(112, 192), S(276, 225) } // Queen
}; };
#undef S
// Endgame evaluation and scaling functions are accessed directly and not through // Endgame evaluation and scaling functions are accessed directly and not through
// the function maps because they correspond to more than one material hash key. // the function maps because they correspond to more than one material hash key.
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) }; Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
@@ -79,14 +84,16 @@ namespace {
&& pos.count<PAWN>(~us) >= 1; && pos.count<PAWN>(~us) >= 1;
} }
/// imbalance() calculates the imbalance by comparing the piece count of each /// imbalance() calculates the imbalance by comparing the piece count of each
/// piece type for both colors. /// piece type for both colors.
template<Color Us> template<Color Us>
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) { Score imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Color Them = ~Us;
int bonus = 0; Score bonus = SCORE_ZERO;
// Second-degree polynomial material imbalance, by Tord Romstad // Second-degree polynomial material imbalance, by Tord Romstad
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
@@ -94,9 +101,9 @@ namespace {
if (!pieceCount[Us][pt1]) if (!pieceCount[Us][pt1])
continue; continue;
int v = 0; int v = QuadraticOurs[pt1][pt1] * pieceCount[Us][pt1];
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2) for (int pt2 = NO_PIECE_TYPE; pt2 < pt1; ++pt2)
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2] v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2]; + QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
@@ -110,6 +117,7 @@ namespace {
namespace Material { namespace Material {
/// Material::probe() looks up the current position's material configuration in /// Material::probe() looks up the current position's material configuration in
/// the material hash table. It returns a pointer to the Entry if the position /// the material hash table. It returns a pointer to the Entry if the position
/// is found. Otherwise a new Entry is computed and stored there, so we don't /// is found. Otherwise a new Entry is computed and stored there, so we don't
@@ -129,7 +137,7 @@ Entry* probe(const Position& pos) {
Value npm_w = pos.non_pawn_material(WHITE); Value npm_w = pos.non_pawn_material(WHITE);
Value npm_b = pos.non_pawn_material(BLACK); Value npm_b = pos.non_pawn_material(BLACK);
Value npm = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit); Value npm = std::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
@@ -212,8 +220,10 @@ Entry* probe(const Position& pos) {
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK), { pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } }; pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
e->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16); e->score = (imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16;
return e; return e;
} }
} // namespace Material } // namespace Material
} // namespace Stockfish
+8 -10
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -26,7 +24,7 @@
#include "position.h" #include "position.h"
#include "types.h" #include "types.h"
namespace Material { namespace Stockfish::Material {
/// Material::Entry contains various information about a material configuration. /// Material::Entry contains various information about a material configuration.
/// It contains a material imbalance evaluation, a function pointer to a special /// It contains a material imbalance evaluation, a function pointer to a special
@@ -39,12 +37,12 @@ namespace Material {
struct Entry { struct Entry {
Score imbalance() const { return make_score(value, value); } Score imbalance() const { return score; }
Phase game_phase() const { return gamePhase; } Phase game_phase() const { return (Phase)gamePhase; }
bool specialized_eval_exists() const { return evaluationFunction != nullptr; } bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
// scale_factor takes a position and a color as input and returns a scale factor // scale_factor() takes a position and a color as input and returns a scale factor
// for the given color. We have to provide the position in addition to the color // for the given color. We have to provide the position in addition to the color
// because the scale factor may also be a function which should be applied to // because the scale factor may also be a function which should be applied to
// the position. For instance, in KBP vs K endgames, the scaling function looks // the position. For instance, in KBP vs K endgames, the scaling function looks
@@ -59,15 +57,15 @@ struct Entry {
const EndgameBase<Value>* evaluationFunction; const EndgameBase<Value>* evaluationFunction;
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
// side (e.g. KPKP, KBPsK) // side (e.g. KPKP, KBPsK)
int16_t value; Score score;
int16_t gamePhase;
uint8_t factor[COLOR_NB]; uint8_t factor[COLOR_NB];
Phase gamePhase;
}; };
typedef HashTable<Entry, 8192> Table; typedef HashTable<Entry, 8192> Table;
Entry* probe(const Position& pos); Entry* probe(const Position& pos);
} // namespace Material } // namespace Stockfish::Material
#endif // #ifndef MATERIAL_H_INCLUDED #endif // #ifndef MATERIAL_H_INCLUDED
+328 -8
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -46,12 +44,25 @@ typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
#include <vector> #include <vector>
#include <cstdlib>
#if defined(__linux__) && !defined(__ANDROID__)
#include <stdlib.h>
#include <sys/mman.h>
#endif
#if defined(__APPLE__) || defined(__ANDROID__) || defined(__OpenBSD__) || (defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC) && !defined(_WIN32))
#define POSIXALIGNEDALLOC
#include <stdlib.h>
#endif
#include "misc.h" #include "misc.h"
#include "thread.h" #include "thread.h"
using namespace std; using namespace std;
namespace Stockfish {
namespace { namespace {
/// Version number. If Version is left empty, then compile date in the format /// Version number. If Version is left empty, then compile date in the format
@@ -102,6 +113,13 @@ public:
if (!fname.empty() && !l.file.is_open()) if (!fname.empty() && !l.file.is_open())
{ {
l.file.open(fname, ifstream::out); l.file.open(fname, ifstream::out);
if (!l.file.is_open())
{
cerr << "Unable to open debug log file " << fname << endl;
exit(EXIT_FAILURE);
}
cin.rdbuf(&l.in); cin.rdbuf(&l.in);
cout.rdbuf(&l.out); cout.rdbuf(&l.out);
} }
@@ -116,12 +134,13 @@ public:
} // namespace } // namespace
/// engine_info() returns the full name of the current Stockfish version. This /// engine_info() returns the full name of the current Stockfish version. This
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when /// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
/// the program was compiled) or "Stockfish <Version>", depending on whether /// the program was compiled) or "Stockfish <Version>", depending on whether
/// Version is empty. /// Version is empty.
const string engine_info(bool to_uci) { string engine_info(bool to_uci) {
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec"); const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
string month, day, year; string month, day, year;
@@ -135,15 +154,117 @@ const string engine_info(bool to_uci) {
ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2); ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
} }
ss << (Is64Bit ? " 64" : "") ss << (to_uci ? "\nid author ": " by ")
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : "")) << "the Stockfish developers (see AUTHORS file)";
<< (to_uci ? "\nid author ": " by ")
<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
return ss.str(); return ss.str();
} }
/// compiler_info() returns a string trying to describe the compiler we use
std::string compiler_info() {
#define stringify2(x) #x
#define stringify(x) stringify2(x)
#define make_version_string(major, minor, patch) stringify(major) "." stringify(minor) "." stringify(patch)
/// Predefined macros hell:
///
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
/// __INTEL_COMPILER Compiler is Intel
/// _MSC_VER Compiler is MSVC or Intel on Windows
/// _WIN32 Building on Windows (any)
/// _WIN64 Building on Windows 64 bit
std::string compiler = "\nCompiled by ";
#ifdef __clang__
compiler += "clang++ ";
compiler += make_version_string(__clang_major__, __clang_minor__, __clang_patchlevel__);
#elif __INTEL_COMPILER
compiler += "Intel compiler ";
compiler += "(version ";
compiler += stringify(__INTEL_COMPILER) " update " stringify(__INTEL_COMPILER_UPDATE);
compiler += ")";
#elif _MSC_VER
compiler += "MSVC ";
compiler += "(version ";
compiler += stringify(_MSC_FULL_VER) "." stringify(_MSC_BUILD);
compiler += ")";
#elif __GNUC__
compiler += "g++ (GNUC) ";
compiler += make_version_string(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__);
#else
compiler += "Unknown compiler ";
compiler += "(unknown version)";
#endif
#if defined(__APPLE__)
compiler += " on Apple";
#elif defined(__CYGWIN__)
compiler += " on Cygwin";
#elif defined(__MINGW64__)
compiler += " on MinGW64";
#elif defined(__MINGW32__)
compiler += " on MinGW32";
#elif defined(__ANDROID__)
compiler += " on Android";
#elif defined(__linux__)
compiler += " on Linux";
#elif defined(_WIN64)
compiler += " on Microsoft Windows 64-bit";
#elif defined(_WIN32)
compiler += " on Microsoft Windows 32-bit";
#else
compiler += " on unknown system";
#endif
compiler += "\nCompilation settings include: ";
compiler += (Is64Bit ? " 64bit" : " 32bit");
#if defined(USE_VNNI)
compiler += " VNNI";
#endif
#if defined(USE_AVX512)
compiler += " AVX512";
#endif
compiler += (HasPext ? " BMI2" : "");
#if defined(USE_AVX2)
compiler += " AVX2";
#endif
#if defined(USE_SSE41)
compiler += " SSE41";
#endif
#if defined(USE_SSSE3)
compiler += " SSSE3";
#endif
#if defined(USE_SSE2)
compiler += " SSE2";
#endif
compiler += (HasPopCnt ? " POPCNT" : "");
#if defined(USE_MMX)
compiler += " MMX";
#endif
#if defined(USE_NEON)
compiler += " NEON";
#endif
#if !defined(NDEBUG)
compiler += " DEBUG";
#endif
compiler += "\n__VERSION__ macro expands to: ";
#ifdef __VERSION__
compiler += __VERSION__;
#else
compiler += "(undefined macro)";
#endif
compiler += "\n";
return compiler;
}
/// Debug functions used mainly to collect run-time statistics /// Debug functions used mainly to collect run-time statistics
static std::atomic<int64_t> hits[2], means[2]; static std::atomic<int64_t> hits[2], means[2];
@@ -210,6 +331,146 @@ void prefetch(void* addr) {
#endif #endif
/// std_aligned_alloc() is our wrapper for systems where the c++17 implementation
/// does not guarantee the availability of aligned_alloc(). Memory allocated with
/// std_aligned_alloc() must be freed with std_aligned_free().
void* std_aligned_alloc(size_t alignment, size_t size) {
#if defined(POSIXALIGNEDALLOC)
void *mem;
return posix_memalign(&mem, alignment, size) ? nullptr : mem;
#elif defined(_WIN32)
return _mm_malloc(size, alignment);
#else
return std::aligned_alloc(alignment, size);
#endif
}
void std_aligned_free(void* ptr) {
#if defined(POSIXALIGNEDALLOC)
free(ptr);
#elif defined(_WIN32)
_mm_free(ptr);
#else
free(ptr);
#endif
}
/// aligned_large_pages_alloc() will return suitably aligned memory, if possible using large pages.
#if defined(_WIN32)
#if defined(_WIN64)
static void* aligned_large_pages_alloc_win(size_t allocSize) {
HANDLE hProcessToken { };
LUID luid { };
void* mem = nullptr;
const size_t largePageSize = GetLargePageMinimum();
if (!largePageSize)
return nullptr;
// We need SeLockMemoryPrivilege, so try to enable it for the process
if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hProcessToken))
return nullptr;
if (LookupPrivilegeValue(NULL, SE_LOCK_MEMORY_NAME, &luid))
{
TOKEN_PRIVILEGES tp { };
TOKEN_PRIVILEGES prevTp { };
DWORD prevTpLen = 0;
tp.PrivilegeCount = 1;
tp.Privileges[0].Luid = luid;
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
// Try to enable SeLockMemoryPrivilege. Note that even if AdjustTokenPrivileges() succeeds,
// we still need to query GetLastError() to ensure that the privileges were actually obtained.
if (AdjustTokenPrivileges(
hProcessToken, FALSE, &tp, sizeof(TOKEN_PRIVILEGES), &prevTp, &prevTpLen) &&
GetLastError() == ERROR_SUCCESS)
{
// Round up size to full pages and allocate
allocSize = (allocSize + largePageSize - 1) & ~size_t(largePageSize - 1);
mem = VirtualAlloc(
NULL, allocSize, MEM_RESERVE | MEM_COMMIT | MEM_LARGE_PAGES, PAGE_READWRITE);
// Privilege no longer needed, restore previous state
AdjustTokenPrivileges(hProcessToken, FALSE, &prevTp, 0, NULL, NULL);
}
}
CloseHandle(hProcessToken);
return mem;
}
#endif
void* aligned_large_pages_alloc(size_t allocSize) {
#if defined(_WIN64)
// Try to allocate large pages
void* mem = aligned_large_pages_alloc_win(allocSize);
// Fall back to regular, page aligned, allocation if necessary
if (!mem)
mem = VirtualAlloc(NULL, allocSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
#else
void* mem = VirtualAlloc(NULL, allocSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
#endif
return mem;
}
#else
void* aligned_large_pages_alloc(size_t allocSize) {
#if defined(__linux__)
constexpr size_t alignment = 2 * 1024 * 1024; // assumed 2MB page size
#else
constexpr size_t alignment = 4096; // assumed small page size
#endif
// round up to multiples of alignment
size_t size = ((allocSize + alignment - 1) / alignment) * alignment;
void *mem = std_aligned_alloc(alignment, size);
#if defined(MADV_HUGEPAGE)
madvise(mem, size, MADV_HUGEPAGE);
#endif
return mem;
}
#endif
/// aligned_large_pages_free() will free the previously allocated ttmem
#if defined(_WIN32)
void aligned_large_pages_free(void* mem) {
if (mem && !VirtualFree(mem, 0, MEM_RELEASE))
{
DWORD err = GetLastError();
std::cerr << "Failed to free transposition table. Error code: 0x" <<
std::hex << err << std::dec << std::endl;
exit(EXIT_FAILURE);
}
}
#else
void aligned_large_pages_free(void *mem) {
std_aligned_free(mem);
}
#endif
namespace WinProcGroup { namespace WinProcGroup {
#ifndef _WIN32 #ifndef _WIN32
@@ -315,3 +576,62 @@ void bindThisThread(size_t idx) {
#endif #endif
} // namespace WinProcGroup } // namespace WinProcGroup
#ifdef _WIN32
#include <direct.h>
#define GETCWD _getcwd
#else
#include <unistd.h>
#define GETCWD getcwd
#endif
namespace CommandLine {
string argv0; // path+name of the executable binary, as given by argv[0]
string binaryDirectory; // path of the executable directory
string workingDirectory; // path of the working directory
void init(int argc, char* argv[]) {
(void)argc;
string pathSeparator;
// extract the path+name of the executable binary
argv0 = argv[0];
#ifdef _WIN32
pathSeparator = "\\";
#ifdef _MSC_VER
// Under windows argv[0] may not have the extension. Also _get_pgmptr() had
// issues in some windows 10 versions, so check returned values carefully.
char* pgmptr = nullptr;
if (!_get_pgmptr(&pgmptr) && pgmptr != nullptr && *pgmptr)
argv0 = pgmptr;
#endif
#else
pathSeparator = "/";
#endif
// extract the working directory
workingDirectory = "";
char buff[40000];
char* cwd = GETCWD(buff, 40000);
if (cwd)
workingDirectory = cwd;
// extract the binary directory path from argv0
binaryDirectory = argv0;
size_t pos = binaryDirectory.find_last_of("\\/");
if (pos == std::string::npos)
binaryDirectory = "." + pathSeparator;
else
binaryDirectory.resize(pos + 1);
// pattern replacement: "./" at the start of path is replaced by the working directory
if (binaryDirectory.find("." + pathSeparator) == 0)
binaryDirectory.replace(0, 1, workingDirectory);
}
} // namespace CommandLine
} // namespace Stockfish
+43 -6
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -26,12 +24,20 @@
#include <ostream> #include <ostream>
#include <string> #include <string>
#include <vector> #include <vector>
#include <cstdint>
#include "types.h" #include "types.h"
const std::string engine_info(bool to_uci = false); namespace Stockfish {
std::string engine_info(bool to_uci = false);
std::string compiler_info();
void prefetch(void* addr); void prefetch(void* addr);
void start_logger(const std::string& fname); void start_logger(const std::string& fname);
void* std_aligned_alloc(size_t alignment, size_t size);
void std_aligned_free(void* ptr);
void* aligned_large_pages_alloc(size_t size); // memory aligned by page size, min alignment: 4096 bytes
void aligned_large_pages_free(void* mem); // nop if mem == nullptr
void dbg_hit_on(bool b); void dbg_hit_on(bool b);
void dbg_hit_on(bool c, bool b); void dbg_hit_on(bool c, bool b);
@@ -39,9 +45,7 @@ void dbg_mean_of(int v);
void dbg_print(); void dbg_print();
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits"); static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
inline TimePoint now() { inline TimePoint now() {
return std::chrono::duration_cast<std::chrono::milliseconds> return std::chrono::duration_cast<std::chrono::milliseconds>
(std::chrono::steady_clock::now().time_since_epoch()).count(); (std::chrono::steady_clock::now().time_since_epoch()).count();
@@ -62,6 +66,17 @@ std::ostream& operator<<(std::ostream&, SyncCout);
#define sync_cout std::cout << IO_LOCK #define sync_cout std::cout << IO_LOCK
#define sync_endl std::endl << IO_UNLOCK #define sync_endl std::endl << IO_UNLOCK
// `ptr` must point to an array of size at least
// `sizeof(T) * N + alignment` bytes, where `N` is the
// number of elements in the array.
template <uintptr_t Alignment, typename T>
T* align_ptr_up(T* ptr)
{
static_assert(alignof(T) < Alignment);
const uintptr_t ptrint = reinterpret_cast<uintptr_t>(reinterpret_cast<char*>(ptr));
return reinterpret_cast<T*>(reinterpret_cast<char*>((ptrint + (Alignment - 1)) / Alignment * Alignment));
}
/// xorshift64star Pseudo-Random Number Generator /// xorshift64star Pseudo-Random Number Generator
/// This class is based on original code written and dedicated /// This class is based on original code written and dedicated
@@ -99,6 +114,19 @@ public:
{ return T(rand64() & rand64() & rand64()); } { return T(rand64() & rand64() & rand64()); }
}; };
inline uint64_t mul_hi64(uint64_t a, uint64_t b) {
#if defined(__GNUC__) && defined(IS_64BIT)
__extension__ typedef unsigned __int128 uint128;
return ((uint128)a * (uint128)b) >> 64;
#else
uint64_t aL = (uint32_t)a, aH = a >> 32;
uint64_t bL = (uint32_t)b, bH = b >> 32;
uint64_t c1 = (aL * bL) >> 32;
uint64_t c2 = aH * bL + c1;
uint64_t c3 = aL * bH + (uint32_t)c2;
return aH * bH + (c2 >> 32) + (c3 >> 32);
#endif
}
/// Under Windows it is not possible for a process to run on more than one /// Under Windows it is not possible for a process to run on more than one
/// logical processor group. This usually means to be limited to use max 64 /// logical processor group. This usually means to be limited to use max 64
@@ -110,4 +138,13 @@ namespace WinProcGroup {
void bindThisThread(size_t idx); void bindThisThread(size_t idx);
} }
namespace CommandLine {
void init(int argc, char* argv[]);
extern std::string binaryDirectory; // path of the executable directory
extern std::string workingDirectory; // path of the working directory
}
} // namespace Stockfish
#endif // #ifndef MISC_H_INCLUDED #endif // #ifndef MISC_H_INCLUDED
+84 -92
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -23,28 +21,28 @@
#include "movegen.h" #include "movegen.h"
#include "position.h" #include "position.h"
namespace Stockfish {
namespace { namespace {
template<GenType Type, Direction D> template<GenType Type, Direction D>
ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
*moveList++ = make<PROMOTION>(to - D, to, QUEEN); *moveList++ = make<PROMOTION>(to - D, to, QUEEN);
if (attacks_bb<KNIGHT>(to) & ksq)
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
}
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{ {
*moveList++ = make<PROMOTION>(to - D, to, ROOK); *moveList++ = make<PROMOTION>(to - D, to, ROOK);
*moveList++ = make<PROMOTION>(to - D, to, BISHOP); *moveList++ = make<PROMOTION>(to - D, to, BISHOP);
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT); if (!(attacks_bb<KNIGHT>(to) & ksq))
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
} }
// Knight promotion is the only promotion that can give a direct check
// that's not already included in the queen promotion.
if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq))
*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
else
(void)ksq; // Silence a warning under MSVC
return moveList; return moveList;
} }
@@ -52,14 +50,14 @@ namespace {
template<Color Us, GenType Type> template<Color Us, GenType Type>
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
// Compute some compile time parameters relative to the white side constexpr Color Them = ~Us;
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); constexpr Direction Up = pawn_push(Us);
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
const Square ksq = pos.square<KING>(Them);
Bitboard emptySquares; Bitboard emptySquares;
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
@@ -84,14 +82,12 @@ namespace {
if (Type == QUIET_CHECKS) if (Type == QUIET_CHECKS)
{ {
Square ksq = pos.square<KING>(Them); b1 &= pawn_attacks_bb(Them, ksq);
b2 &= pawn_attacks_bb(Them, ksq);
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Add pawn pushes which give discovered check. This is possible only // Add pawn pushes which give discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we // if the pawn is not on the same file as the enemy king, because we
// don't generate captures. Note that a possible discovery check // don't generate captures. Note that a possible discovered check
// promotion has been already generated amongst the captures. // promotion has been already generated amongst the captures.
Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7;
if (dcCandidateQuiets) if (dcCandidateQuiets)
@@ -130,8 +126,6 @@ namespace {
Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies; Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares; Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
Square ksq = pos.square<KING>(Them);
while (b1) while (b1)
moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(&b1), ksq); moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(&b1), ksq);
@@ -142,7 +136,7 @@ namespace {
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq); moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq);
} }
// Standard and en-passant captures // Standard and en passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{ {
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies; Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
@@ -164,18 +158,16 @@ namespace {
{ {
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
// An en passant capture can be an evasion only if the checking piece // An en passant capture cannot resolve a discovered check.
// is the double pushed pawn and so is in the target. Otherwise this if (Type == EVASIONS && (target & (pos.ep_square() + Up)))
// is a discovery check and we are forced to do otherwise.
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
return moveList; return moveList;
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them); b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
assert(b1); assert(b1);
while (b1) while (b1)
*moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square()); *moveList++ = make<EN_PASSANT>(pop_lsb(&b1), pos.ep_square());
} }
} }
@@ -184,29 +176,23 @@ namespace {
template<PieceType Pt, bool Checks> template<PieceType Pt, bool Checks>
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) {
Bitboard target) {
assert(Pt != KING && Pt != PAWN); static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
const Square* pl = pos.squares<Pt>(us); Bitboard bb = piecesToMove & pos.pieces(Pt);
for (Square from = *pl; from != SQ_NONE; from = *++pl) if (!bb)
{ return moveList;
if (Checks)
{
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
continue;
if (pos.blockers_for_king(~us) & from) [[maybe_unused]] const Bitboard checkSquares = pos.check_squares(Pt);
continue;
}
Bitboard b = pos.attacks_from<Pt>(from) & target; while (bb) {
Square from = pop_lsb(&bb);
if (Checks) Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
b &= pos.check_squares(Pt); if constexpr (Checks)
b &= checkSquares;
while (b) while (b)
*moveList++ = make_move(from, pop_lsb(&b)); *moveList++ = make_move(from, pop_lsb(&b));
@@ -217,33 +203,50 @@ namespace {
template<Color Us, GenType Type> template<Color Us, GenType Type>
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) { ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
constexpr CastlingRights OO = Us & KING_SIDE; static_assert(Type != LEGAL, "Unsupported type in generate_all()");
constexpr CastlingRights OOO = Us & QUEEN_SIDE;
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
Bitboard target, piecesToMove = pos.pieces(Us);
if(Type == QUIET_CHECKS)
piecesToMove &= ~pos.blockers_for_king(~Us);
switch (Type)
{
case CAPTURES:
target = pos.pieces(~Us);
break;
case QUIETS:
case QUIET_CHECKS:
target = ~pos.pieces();
break;
case EVASIONS:
target = between_bb(pos.square<KING>(Us), lsb(pos.checkers())) | pos.checkers();
break;
case NON_EVASIONS:
target = ~pos.pieces(Us);
break;
}
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target); moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target); moveList = generate_moves<KNIGHT, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target); moveList = generate_moves<BISHOP, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target); moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target); moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target);
if (Type != QUIET_CHECKS && Type != EVASIONS) if (Type != QUIET_CHECKS && Type != EVASIONS)
{ {
Square ksq = pos.square<KING>(Us); Square ksq = pos.square<KING>(Us);
Bitboard b = pos.attacks_from<KING>(ksq) & target; Bitboard b = attacks_bb<KING>(ksq) & target;
while (b) while (b)
*moveList++ = make_move(ksq, pop_lsb(&b)); *moveList++ = make_move(ksq, pop_lsb(&b));
if (Type != CAPTURES && pos.can_castle(CastlingRights(OO | OOO))) if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING))
{ for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
if (!pos.castling_impeded(OO) && pos.can_castle(OO)) if (!pos.castling_impeded(cr) && pos.can_castle(cr))
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OO)); *moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
if (!pos.castling_impeded(OOO) && pos.can_castle(OOO))
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OOO));
}
} }
return moveList; return moveList;
@@ -252,8 +255,8 @@ namespace {
} // namespace } // namespace
/// <CAPTURES> Generates all pseudo-legal captures and queen promotions /// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions /// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight)
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures /// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
/// ///
/// Returns a pointer to the end of the move list. /// Returns a pointer to the end of the move list.
@@ -261,17 +264,13 @@ namespace {
template<GenType Type> template<GenType Type>
ExtMove* generate(const Position& pos, ExtMove* moveList) { ExtMove* generate(const Position& pos, ExtMove* moveList) {
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()");
assert(!pos.checkers()); assert(!pos.checkers());
Color us = pos.side_to_move(); Color us = pos.side_to_move();
Bitboard target = Type == CAPTURES ? pos.pieces(~us) return us == WHITE ? generate_all<WHITE, Type>(pos, moveList)
: Type == QUIETS ? ~pos.pieces() : generate_all<BLACK, Type>(pos, moveList);
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
: generate_all<BLACK, Type>(pos, moveList, target);
} }
// Explicit template instantiations // Explicit template instantiations
@@ -280,35 +279,32 @@ template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*); template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight /// generate<QUIET_CHECKS> generates all pseudo-legal non-captures giving check,
/// underpromotions that give check. Returns a pointer to the end of the move list. /// except castling. Returns a pointer to the end of the move list.
template<> template<>
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) { ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
assert(!pos.checkers()); assert(!pos.checkers());
Color us = pos.side_to_move(); Color us = pos.side_to_move();
Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us); Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us) & ~pos.pieces(PAWN);
while (dc) while (dc)
{ {
Square from = pop_lsb(&dc); Square from = pop_lsb(&dc);
PieceType pt = type_of(pos.piece_on(from)); PieceType pt = type_of(pos.piece_on(from));
if (pt == PAWN) Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces();
continue; // Will be generated together with direct checks
Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();
if (pt == KING) if (pt == KING)
b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)]; b &= ~attacks_bb<QUEEN>(pos.square<KING>(~us));
while (b) while (b)
*moveList++ = make_move(from, pop_lsb(&b)); *moveList++ = make_move(from, pop_lsb(&b));
} }
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces()) return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList)
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces()); : generate_all<BLACK, QUIET_CHECKS>(pos, moveList);
} }
@@ -328,13 +324,10 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
// the king evasions in order to skip known illegal moves, which avoids any // the king evasions in order to skip known illegal moves, which avoids any
// useless legality checks later on. // useless legality checks later on.
while (sliders) while (sliders)
{ sliderAttacks |= line_bb(ksq, pop_lsb(&sliders)) & ~pos.checkers();
Square checksq = pop_lsb(&sliders);
sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
}
// Generate evasions for king, capture and non capture moves // Generate evasions for king, capture and non capture moves
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks; Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
while (b) while (b)
*moveList++ = make_move(ksq, pop_lsb(&b)); *moveList++ = make_move(ksq, pop_lsb(&b));
@@ -342,11 +335,8 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
return moveList; // Double check, only a king move can save the day return moveList; // Double check, only a king move can save the day
// Generate blocking evasions or captures of the checking piece // Generate blocking evasions or captures of the checking piece
Square checksq = lsb(pos.checkers()); return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList)
Bitboard target = between_bb(checksq, ksq) | checksq; : generate_all<BLACK, EVASIONS>(pos, moveList);
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
: generate_all<BLACK, EVASIONS>(pos, moveList, target);
} }
@@ -363,7 +353,7 @@ ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList) moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
: generate<NON_EVASIONS>(pos, moveList); : generate<NON_EVASIONS>(pos, moveList);
while (cur != moveList) while (cur != moveList)
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) if ( ((pinned && pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT)
&& !pos.legal(*cur)) && !pos.legal(*cur))
*cur = (--moveList)->move; *cur = (--moveList)->move;
else else
@@ -371,3 +361,5 @@ ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
return moveList; return moveList;
} }
} // namespace Stockfish
+5 -3
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -25,6 +23,8 @@
#include "types.h" #include "types.h"
namespace Stockfish {
class Position; class Position;
enum GenType { enum GenType {
@@ -72,4 +72,6 @@ private:
ExtMove moveList[MAX_MOVES], *last; ExtMove moveList[MAX_MOVES], *last;
}; };
} // namespace Stockfish
#endif // #ifndef MOVEGEN_H_INCLUDED #endif // #ifndef MOVEGEN_H_INCLUDED
+37 -39
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -22,6 +20,8 @@
#include "movepick.h" #include "movepick.h"
namespace Stockfish {
namespace { namespace {
enum Stages { enum Stages {
@@ -56,45 +56,40 @@ namespace {
/// ordering is at the current node. /// ordering is at the current node.
/// MovePicker constructor for the main search /// MovePicker constructor for the main search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const LowPlyHistory* lp,
const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers) const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, const Move* killers, int pl)
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), : pos(p), mainHistory(mh), lowPlyHistory(lp), captureHistory(cph), continuationHistory(ch),
refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) { ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d), ply(pl) {
assert(d > 0); assert(d > 0);
stage = pos.checkers() ? EVASION_TT : MAIN_TT; stage = (pos.checkers() ? EVASION_TT : MAIN_TT) +
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; !(ttm && pos.pseudo_legal(ttm));
stage += (ttMove == MOVE_NONE);
} }
/// MovePicker constructor for quiescence search /// MovePicker constructor for quiescence search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs) const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs)
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) { : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d) {
assert(d <= 0); assert(d <= 0);
stage = pos.checkers() ? EVASION_TT : QSEARCH_TT; stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) +
ttMove = ttm !( ttm
&& (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) && (pos.checkers() || depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
&& pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; && pos.pseudo_legal(ttm));
stage += (ttMove == MOVE_NONE);
} }
/// MovePicker constructor for ProbCut: we generate captures with SEE greater /// MovePicker constructor for ProbCut: we generate captures with SEE greater
/// than or equal to the given threshold. /// than or equal to the given threshold.
MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
: pos(p), captureHistory(cph), threshold(th) { : pos(p), captureHistory(cph), ttMove(ttm), threshold(th) {
assert(!pos.checkers()); assert(!pos.checkers());
stage = PROBCUT_TT; stage = PROBCUT_TT + !(ttm && pos.capture(ttm)
ttMove = ttm && pos.pseudo_legal(ttm)
&& pos.capture(ttm) && pos.see_ge(ttm, threshold));
&& pos.pseudo_legal(ttm)
&& pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
stage += (ttMove == MOVE_NONE);
} }
/// MovePicker::score() assigns a numerical value to each move in a list, used /// MovePicker::score() assigns a numerical value to each move in a list, used
@@ -106,16 +101,17 @@ void MovePicker::score() {
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
for (auto& m : *this) for (auto& m : *this)
if (Type == CAPTURES) if constexpr (Type == CAPTURES)
m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6 m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]; + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
else if (Type == QUIETS) else if constexpr (Type == QUIETS)
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] + 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ 2 * (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)] + (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ 2 * (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)] + (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]; + (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
+ (ply < MAX_LPH ? std::min(4, depth / 3) * (*lowPlyHistory)[ply][from_to(m)] : 0);
else // Type == EVASIONS else // Type == EVASIONS
{ {
@@ -123,8 +119,8 @@ void MovePicker::score() {
m.value = PieceValue[MG][pos.piece_on(to_sq(m))] m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m))); - Value(type_of(pos.moved_piece(m)));
else else
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] + 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
- (1 << 28); - (1 << 28);
} }
} }
@@ -148,7 +144,7 @@ Move MovePicker::select(Pred filter) {
} }
/// MovePicker::next_move() is the most important method of the MovePicker class. It /// MovePicker::next_move() is the most important method of the MovePicker class. It
/// returns a new pseudo legal move every time it is called until there are no more /// returns a new pseudo-legal move every time it is called until there are no more
/// moves left, picking the move with the highest score from a list of generated moves. /// moves left, picking the move with the highest score from a list of generated moves.
Move MovePicker::next_move(bool skipQuiets) { Move MovePicker::next_move(bool skipQuiets) {
@@ -174,7 +170,7 @@ top:
case GOOD_CAPTURE: case GOOD_CAPTURE:
if (select<Best>([&](){ if (select<Best>([&](){
return pos.see_ge(*cur, Value(-55 * cur->value / 1024)) ? return pos.see_ge(*cur, Value(-69 * cur->value / 1024)) ?
// Move losing capture to endBadCaptures to be tried later // Move losing capture to endBadCaptures to be tried later
true : (*endBadCaptures++ = *cur, false); })) true : (*endBadCaptures++ = *cur, false); }))
return *(cur - 1); return *(cur - 1);
@@ -189,7 +185,7 @@ top:
--endMoves; --endMoves;
++stage; ++stage;
/* fallthrough */ [[fallthrough]];
case REFUTATION: case REFUTATION:
if (select<Next>([&](){ return *cur != MOVE_NONE if (select<Next>([&](){ return *cur != MOVE_NONE
@@ -197,7 +193,7 @@ top:
&& pos.pseudo_legal(*cur); })) && pos.pseudo_legal(*cur); }))
return *(cur - 1); return *(cur - 1);
++stage; ++stage;
/* fallthrough */ [[fallthrough]];
case QUIET_INIT: case QUIET_INIT:
if (!skipQuiets) if (!skipQuiets)
@@ -210,7 +206,7 @@ top:
} }
++stage; ++stage;
/* fallthrough */ [[fallthrough]];
case QUIET: case QUIET:
if ( !skipQuiets if ( !skipQuiets
@@ -224,7 +220,7 @@ top:
endMoves = endBadCaptures; endMoves = endBadCaptures;
++stage; ++stage;
/* fallthrough */ [[fallthrough]];
case BAD_CAPTURE: case BAD_CAPTURE:
return select<Next>([](){ return true; }); return select<Next>([](){ return true; });
@@ -235,7 +231,7 @@ top:
score<EVASIONS>(); score<EVASIONS>();
++stage; ++stage;
/* fallthrough */ [[fallthrough]];
case EVASION: case EVASION:
return select<Best>([](){ return true; }); return select<Best>([](){ return true; });
@@ -253,14 +249,14 @@ top:
return MOVE_NONE; return MOVE_NONE;
++stage; ++stage;
/* fallthrough */ [[fallthrough]];
case QCHECK_INIT: case QCHECK_INIT:
cur = moves; cur = moves;
endMoves = generate<QUIET_CHECKS>(pos, cur); endMoves = generate<QUIET_CHECKS>(pos, cur);
++stage; ++stage;
/* fallthrough */ [[fallthrough]];
case QCHECK: case QCHECK:
return select<Next>([](){ return true; }); return select<Next>([](){ return true; });
@@ -269,3 +265,5 @@ top:
assert(false); assert(false);
return MOVE_NONE; // Silence warning return MOVE_NONE; // Silence warning
} }
} // namespace Stockfish
+22 -10
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -29,6 +27,8 @@
#include "position.h" #include "position.h"
#include "types.h" #include "types.h"
namespace Stockfish {
/// StatsEntry stores the stat table value. It is usually a number but could /// StatsEntry stores the stat table value. It is usually a number but could
/// be a move or even a nested history. We use a class instead of naked value /// be a move or even a nested history. We use a class instead of naked value
/// to directly call history update operator<<() on the entry so to use stats /// to directly call history update operator<<() on the entry so to use stats
@@ -86,7 +86,13 @@ enum StatsType { NoCaptures, Captures };
/// unsuccessful during the current search, and is used for reduction and move /// unsuccessful during the current search, and is used for reduction and move
/// ordering decisions. It uses 2 tables (one for each color) indexed by /// ordering decisions. It uses 2 tables (one for each color) indexed by
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards /// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory; typedef Stats<int16_t, 13365, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
/// At higher depths LowPlyHistory records successful quiet moves near the root
/// and quiet moves which are/were in the PV (ttPv). It is cleared with each new
/// search and filled during iterative deepening.
constexpr int MAX_LPH = 4;
typedef Stats<int16_t, 10692, MAX_LPH, int(SQUARE_NB) * int(SQUARE_NB)> LowPlyHistory;
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous /// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
/// move, see www.chessprogramming.org/Countermove_Heuristic /// move, see www.chessprogramming.org/Countermove_Heuristic
@@ -104,12 +110,12 @@ typedef Stats<int16_t, 29952, PIECE_NB, SQUARE_NB> PieceToHistory;
typedef Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory; typedef Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory;
/// MovePicker class is used to pick one pseudo legal move at a time from the /// MovePicker class is used to pick one pseudo-legal move at a time from the
/// current position. The most important method is next_move(), which returns a /// current position. The most important method is next_move(), which returns a
/// new pseudo legal move each time it is called, until there are no moves left, /// new pseudo-legal move each time it is called, until there are no moves left,
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha /// when MOVE_NONE is returned. In order to improve the efficiency of the
/// beta algorithm, MovePicker attempts to return the moves which are most likely /// alpha-beta algorithm, MovePicker attempts to return the moves which are most
/// to get a cut-off first. /// likely to get a cut-off first.
class MovePicker { class MovePicker {
enum PickType { Next, Best }; enum PickType { Next, Best };
@@ -123,10 +129,12 @@ public:
const PieceToHistory**, const PieceToHistory**,
Square); Square);
MovePicker(const Position&, Move, Depth, const ButterflyHistory*, MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
const LowPlyHistory*,
const CapturePieceToHistory*, const CapturePieceToHistory*,
const PieceToHistory**, const PieceToHistory**,
Move, Move,
Move*); const Move*,
int);
Move next_move(bool skipQuiets = false); Move next_move(bool skipQuiets = false);
private: private:
@@ -137,6 +145,7 @@ private:
const Position& pos; const Position& pos;
const ButterflyHistory* mainHistory; const ButterflyHistory* mainHistory;
const LowPlyHistory* lowPlyHistory;
const CapturePieceToHistory* captureHistory; const CapturePieceToHistory* captureHistory;
const PieceToHistory** continuationHistory; const PieceToHistory** continuationHistory;
Move ttMove; Move ttMove;
@@ -145,7 +154,10 @@ private:
Square recaptureSquare; Square recaptureSquare;
Value threshold; Value threshold;
Depth depth; Depth depth;
int ply;
ExtMove moves[MAX_MOVES]; ExtMove moves[MAX_MOVES];
}; };
} // namespace Stockfish
#endif // #ifndef MOVEPICK_H_INCLUDED #endif // #ifndef MOVEPICK_H_INCLUDED
@@ -0,0 +1,54 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Definition of input features and network structure used in NNUE evaluation function
#ifndef NNUE_HALFKP_256X2_32_32_H_INCLUDED
#define NNUE_HALFKP_256X2_32_32_H_INCLUDED
#include "../features/feature_set.h"
#include "../features/half_kp.h"
#include "../layers/input_slice.h"
#include "../layers/affine_transform.h"
#include "../layers/clipped_relu.h"
namespace Stockfish::Eval::NNUE {
// Input features used in evaluation function
using RawFeatures = Features::FeatureSet<
Features::HalfKP<Features::Side::kFriend>>;
// Number of input feature dimensions after conversion
constexpr IndexType kTransformedFeatureDimensions = 256;
namespace Layers {
// Define network structure
using InputLayer = InputSlice<kTransformedFeatureDimensions * 2>;
using HiddenLayer1 = ClippedReLU<AffineTransform<InputLayer, 32>>;
using HiddenLayer2 = ClippedReLU<AffineTransform<HiddenLayer1, 32>>;
using OutputLayer = AffineTransform<HiddenLayer2, 1>;
} // namespace Layers
using Network = Layers::OutputLayer;
} // namespace Stockfish::Eval::NNUE
#endif // #ifndef NNUE_HALFKP_256X2_32_32_H_INCLUDED
+144
View File
@@ -0,0 +1,144 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Code for calculating NNUE evaluation function
#include <iostream>
#include <set>
#include "../evaluate.h"
#include "../position.h"
#include "../misc.h"
#include "../uci.h"
#include "../types.h"
#include "evaluate_nnue.h"
namespace Stockfish::Eval::NNUE {
// Input feature converter
LargePagePtr<FeatureTransformer> feature_transformer;
// Evaluation function
AlignedPtr<Network> network;
// Evaluation function file name
std::string fileName;
namespace Detail {
// Initialize the evaluation function parameters
template <typename T>
void Initialize(AlignedPtr<T>& pointer) {
pointer.reset(reinterpret_cast<T*>(std_aligned_alloc(alignof(T), sizeof(T))));
std::memset(pointer.get(), 0, sizeof(T));
}
template <typename T>
void Initialize(LargePagePtr<T>& pointer) {
static_assert(alignof(T) <= 4096, "aligned_large_pages_alloc() may fail for such a big alignment requirement of T");
pointer.reset(reinterpret_cast<T*>(aligned_large_pages_alloc(sizeof(T))));
std::memset(pointer.get(), 0, sizeof(T));
}
// Read evaluation function parameters
template <typename T>
bool ReadParameters(std::istream& stream, T& reference) {
std::uint32_t header;
header = read_little_endian<std::uint32_t>(stream);
if (!stream || header != T::GetHashValue()) return false;
return reference.ReadParameters(stream);
}
} // namespace Detail
// Initialize the evaluation function parameters
void Initialize() {
Detail::Initialize(feature_transformer);
Detail::Initialize(network);
}
// Read network header
bool ReadHeader(std::istream& stream, std::uint32_t* hash_value, std::string* architecture)
{
std::uint32_t version, size;
version = read_little_endian<std::uint32_t>(stream);
*hash_value = read_little_endian<std::uint32_t>(stream);
size = read_little_endian<std::uint32_t>(stream);
if (!stream || version != kVersion) return false;
architecture->resize(size);
stream.read(&(*architecture)[0], size);
return !stream.fail();
}
// Read network parameters
bool ReadParameters(std::istream& stream) {
std::uint32_t hash_value;
std::string architecture;
if (!ReadHeader(stream, &hash_value, &architecture)) return false;
if (hash_value != kHashValue) return false;
if (!Detail::ReadParameters(stream, *feature_transformer)) return false;
if (!Detail::ReadParameters(stream, *network)) return false;
return stream && stream.peek() == std::ios::traits_type::eof();
}
// Evaluation function. Perform differential calculation.
Value evaluate(const Position& pos) {
// We manually align the arrays on the stack because with gcc < 9.3
// overaligning stack variables with alignas() doesn't work correctly.
constexpr uint64_t alignment = kCacheLineSize;
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
TransformedFeatureType transformed_features_unaligned[
FeatureTransformer::kBufferSize + alignment / sizeof(TransformedFeatureType)];
char buffer_unaligned[Network::kBufferSize + alignment];
auto* transformed_features = align_ptr_up<alignment>(&transformed_features_unaligned[0]);
auto* buffer = align_ptr_up<alignment>(&buffer_unaligned[0]);
#else
alignas(alignment)
TransformedFeatureType transformed_features[FeatureTransformer::kBufferSize];
alignas(alignment) char buffer[Network::kBufferSize];
#endif
ASSERT_ALIGNED(transformed_features, alignment);
ASSERT_ALIGNED(buffer, alignment);
feature_transformer->Transform(pos, transformed_features);
const auto output = network->Propagate(transformed_features, buffer);
return static_cast<Value>(output[0] / FV_SCALE);
}
// Load eval, from a file stream or a memory stream
bool load_eval(std::string name, std::istream& stream) {
Initialize();
fileName = name;
return ReadParameters(stream);
}
} // namespace Stockfish::Eval::NNUE
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// header used in NNUE evaluation function
#ifndef NNUE_EVALUATE_NNUE_H_INCLUDED
#define NNUE_EVALUATE_NNUE_H_INCLUDED
#include "nnue_feature_transformer.h"
#include <memory>
namespace Stockfish::Eval::NNUE {
// Hash value of evaluation function structure
constexpr std::uint32_t kHashValue =
FeatureTransformer::GetHashValue() ^ Network::GetHashValue();
// Deleter for automating release of memory area
template <typename T>
struct AlignedDeleter {
void operator()(T* ptr) const {
ptr->~T();
std_aligned_free(ptr);
}
};
template <typename T>
struct LargePageDeleter {
void operator()(T* ptr) const {
ptr->~T();
aligned_large_pages_free(ptr);
}
};
template <typename T>
using AlignedPtr = std::unique_ptr<T, AlignedDeleter<T>>;
template <typename T>
using LargePagePtr = std::unique_ptr<T, LargePageDeleter<T>>;
} // namespace Stockfish::Eval::NNUE
#endif // #ifndef NNUE_EVALUATE_NNUE_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// A class template that represents the input feature set of the NNUE evaluation function
#ifndef NNUE_FEATURE_SET_H_INCLUDED
#define NNUE_FEATURE_SET_H_INCLUDED
#include "features_common.h"
#include <array>
namespace Stockfish::Eval::NNUE::Features {
// Class template that represents a list of values
template <typename T, T... Values>
struct CompileTimeList;
template <typename T, T First, T... Remaining>
struct CompileTimeList<T, First, Remaining...> {
static constexpr bool Contains(T value) {
return value == First || CompileTimeList<T, Remaining...>::Contains(value);
}
static constexpr std::array<T, sizeof...(Remaining) + 1>
kValues = {{First, Remaining...}};
};
// Base class of feature set
template <typename Derived>
class FeatureSetBase {
};
// Class template that represents the feature set
template <typename FeatureType>
class FeatureSet<FeatureType> : public FeatureSetBase<FeatureSet<FeatureType>> {
public:
// Hash value embedded in the evaluation file
static constexpr std::uint32_t kHashValue = FeatureType::kHashValue;
// Number of feature dimensions
static constexpr IndexType kDimensions = FeatureType::kDimensions;
// Maximum number of simultaneously active features
static constexpr IndexType kMaxActiveDimensions =
FeatureType::kMaxActiveDimensions;
// Trigger for full calculation instead of difference calculation
using SortedTriggerSet =
CompileTimeList<TriggerEvent, FeatureType::kRefreshTrigger>;
static constexpr auto kRefreshTriggers = SortedTriggerSet::kValues;
};
} // namespace Stockfish::Eval::NNUE::Features
#endif // #ifndef NNUE_FEATURE_SET_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Common header of input features of NNUE evaluation function
#ifndef NNUE_FEATURES_COMMON_H_INCLUDED
#define NNUE_FEATURES_COMMON_H_INCLUDED
#include "../../evaluate.h"
#include "../nnue_common.h"
namespace Stockfish::Eval::NNUE::Features {
class IndexList;
template <typename... FeatureTypes>
class FeatureSet;
// Trigger to perform full calculations instead of difference only
enum class TriggerEvent {
kFriendKingMoved // calculate full evaluation when own king moves
};
enum class Side {
kFriend // side to move
};
} // namespace Stockfish::Eval::NNUE::Features
#endif // #ifndef NNUE_FEATURES_COMMON_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Definition of input features HalfKP of NNUE evaluation function
#include "half_kp.h"
#include "index_list.h"
namespace Stockfish::Eval::NNUE::Features {
// Orient a square according to perspective (rotates by 180 for black)
inline Square orient(Color perspective, Square s) {
return Square(int(s) ^ (bool(perspective) * 63));
}
// Index of a feature for a given king position and another piece on some square
inline IndexType make_index(Color perspective, Square s, Piece pc, Square ksq) {
return IndexType(orient(perspective, s) + kpp_board_index[perspective][pc] + PS_END * ksq);
}
// Get a list of indices for active features
template <Side AssociatedKing>
void HalfKP<AssociatedKing>::AppendActiveIndices(
const Position& pos, Color perspective, IndexList* active) {
Square ksq = orient(perspective, pos.square<KING>(perspective));
Bitboard bb = pos.pieces() & ~pos.pieces(KING);
while (bb) {
Square s = pop_lsb(&bb);
active->push_back(make_index(perspective, s, pos.piece_on(s), ksq));
}
}
// Get a list of indices for recently changed features
template <Side AssociatedKing>
void HalfKP<AssociatedKing>::AppendChangedIndices(
const Position& pos, const DirtyPiece& dp, Color perspective,
IndexList* removed, IndexList* added) {
Square ksq = orient(perspective, pos.square<KING>(perspective));
for (int i = 0; i < dp.dirty_num; ++i) {
Piece pc = dp.piece[i];
if (type_of(pc) == KING) continue;
if (dp.from[i] != SQ_NONE)
removed->push_back(make_index(perspective, dp.from[i], pc, ksq));
if (dp.to[i] != SQ_NONE)
added->push_back(make_index(perspective, dp.to[i], pc, ksq));
}
}
template class HalfKP<Side::kFriend>;
} // namespace Stockfish::Eval::NNUE::Features
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Definition of input features HalfKP of NNUE evaluation function
#ifndef NNUE_FEATURES_HALF_KP_H_INCLUDED
#define NNUE_FEATURES_HALF_KP_H_INCLUDED
#include "../../evaluate.h"
#include "features_common.h"
namespace Stockfish::Eval::NNUE::Features {
// Feature HalfKP: Combination of the position of own king
// and the position of pieces other than kings
template <Side AssociatedKing>
class HalfKP {
public:
// Feature name
static constexpr const char* kName = "HalfKP(Friend)";
// Hash value embedded in the evaluation file
static constexpr std::uint32_t kHashValue =
0x5D69D5B9u ^ (AssociatedKing == Side::kFriend);
// Number of feature dimensions
static constexpr IndexType kDimensions =
static_cast<IndexType>(SQUARE_NB) * static_cast<IndexType>(PS_END);
// Maximum number of simultaneously active features
static constexpr IndexType kMaxActiveDimensions = 30; // Kings don't count
// Trigger for full calculation instead of difference calculation
static constexpr TriggerEvent kRefreshTrigger = TriggerEvent::kFriendKingMoved;
// Get a list of indices for active features
static void AppendActiveIndices(const Position& pos, Color perspective,
IndexList* active);
// Get a list of indices for recently changed features
static void AppendChangedIndices(const Position& pos, const DirtyPiece& dp, Color perspective,
IndexList* removed, IndexList* added);
};
} // namespace Stockfish::Eval::NNUE::Features
#endif // #ifndef NNUE_FEATURES_HALF_KP_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Definition of index list of input features
#ifndef NNUE_FEATURES_INDEX_LIST_H_INCLUDED
#define NNUE_FEATURES_INDEX_LIST_H_INCLUDED
#include "../../position.h"
#include "../nnue_architecture.h"
namespace Stockfish::Eval::NNUE::Features {
// Class template used for feature index list
template <typename T, std::size_t MaxSize>
class ValueList {
public:
std::size_t size() const { return size_; }
void resize(std::size_t size) { size_ = size; }
void push_back(const T& value) { values_[size_++] = value; }
T& operator[](std::size_t index) { return values_[index]; }
T* begin() { return values_; }
T* end() { return values_ + size_; }
const T& operator[](std::size_t index) const { return values_[index]; }
const T* begin() const { return values_; }
const T* end() const { return values_ + size_; }
void swap(ValueList& other) {
const std::size_t max_size = std::max(size_, other.size_);
for (std::size_t i = 0; i < max_size; ++i) {
std::swap(values_[i], other.values_[i]);
}
std::swap(size_, other.size_);
}
private:
T values_[MaxSize];
std::size_t size_ = 0;
};
//Type of feature index list
class IndexList
: public ValueList<IndexType, RawFeatures::kMaxActiveDimensions> {
};
} // namespace Stockfish::Eval::NNUE::Features
#endif // NNUE_FEATURES_INDEX_LIST_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Definition of layer AffineTransform of NNUE evaluation function
#ifndef NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
#define NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
#include <iostream>
#include "../nnue_common.h"
namespace Stockfish::Eval::NNUE::Layers {
// Affine transformation layer
template <typename PreviousLayer, IndexType OutputDimensions>
class AffineTransform {
public:
// Input/output type
using InputType = typename PreviousLayer::OutputType;
using OutputType = std::int32_t;
static_assert(std::is_same<InputType, std::uint8_t>::value, "");
// Number of input/output dimensions
static constexpr IndexType kInputDimensions =
PreviousLayer::kOutputDimensions;
static constexpr IndexType kOutputDimensions = OutputDimensions;
static constexpr IndexType kPaddedInputDimensions =
CeilToMultiple<IndexType>(kInputDimensions, kMaxSimdWidth);
#if defined (USE_AVX512)
static constexpr const IndexType kOutputSimdWidth = kSimdWidth / 2;
#elif defined (USE_SSSE3)
static constexpr const IndexType kOutputSimdWidth = kSimdWidth / 4;
#endif
// Size of forward propagation buffer used in this layer
static constexpr std::size_t kSelfBufferSize =
CeilToMultiple(kOutputDimensions * sizeof(OutputType), kCacheLineSize);
// Size of the forward propagation buffer used from the input layer to this layer
static constexpr std::size_t kBufferSize =
PreviousLayer::kBufferSize + kSelfBufferSize;
// Hash value embedded in the evaluation file
static constexpr std::uint32_t GetHashValue() {
std::uint32_t hash_value = 0xCC03DAE4u;
hash_value += kOutputDimensions;
hash_value ^= PreviousLayer::GetHashValue() >> 1;
hash_value ^= PreviousLayer::GetHashValue() << 31;
return hash_value;
}
// Read network parameters
bool ReadParameters(std::istream& stream) {
if (!previous_layer_.ReadParameters(stream)) return false;
for (std::size_t i = 0; i < kOutputDimensions; ++i)
biases_[i] = read_little_endian<BiasType>(stream);
for (std::size_t i = 0; i < kOutputDimensions * kPaddedInputDimensions; ++i)
#if !defined (USE_SSSE3)
weights_[i] = read_little_endian<WeightType>(stream);
#else
weights_[
(i / 4) % (kPaddedInputDimensions / 4) * kOutputDimensions * 4 +
i / kPaddedInputDimensions * 4 +
i % 4
] = read_little_endian<WeightType>(stream);
// Determine if eights of weight and input products can be summed using 16bits
// without saturation. We assume worst case combinations of 0 and 127 for all inputs.
if (kOutputDimensions > 1 && !stream.fail())
{
canSaturate16.count = 0;
#if !defined(USE_VNNI)
for (IndexType i = 0; i < kPaddedInputDimensions; i += 16)
for (IndexType j = 0; j < kOutputDimensions; ++j)
for (int x = 0; x < 2; ++x)
{
WeightType* w = &weights_[i * kOutputDimensions + j * 4 + x * 2];
int sum[2] = {0, 0};
for (int k = 0; k < 8; ++k)
{
IndexType idx = k / 2 * kOutputDimensions * 4 + k % 2;
sum[w[idx] < 0] += w[idx];
}
for (int sign : {-1, 1})
while (sign * sum[sign == -1] > 258)
{
int maxK = 0, maxW = 0;
for (int k = 0; k < 8; ++k)
{
IndexType idx = k / 2 * kOutputDimensions * 4 + k % 2;
if (maxW < sign * w[idx])
maxK = k, maxW = sign * w[idx];
}
IndexType idx = maxK / 2 * kOutputDimensions * 4 + maxK % 2;
sum[sign == -1] -= w[idx];
canSaturate16.add(j, i + maxK / 2 * 4 + maxK % 2 + x * 2, w[idx]);
w[idx] = 0;
}
}
// Non functional optimization for faster more linear access
std::sort(canSaturate16.ids, canSaturate16.ids + canSaturate16.count,
[](const typename CanSaturate::Entry& e1, const typename CanSaturate::Entry& e2)
{ return e1.in == e2.in ? e1.out < e2.out : e1.in < e2.in; });
#endif
}
#endif
return !stream.fail();
}
// Forward propagation
const OutputType* Propagate(
const TransformedFeatureType* transformed_features, char* buffer) const {
const auto input = previous_layer_.Propagate(
transformed_features, buffer + kSelfBufferSize);
#if defined (USE_AVX512)
[[maybe_unused]] const __m512i kOnes512 = _mm512_set1_epi16(1);
[[maybe_unused]] auto m512_hadd = [](__m512i sum, int bias) -> int {
return _mm512_reduce_add_epi32(sum) + bias;
};
[[maybe_unused]] auto m512_add_dpbusd_epi32 = [=](__m512i& acc, __m512i a, __m512i b) {
#if defined (USE_VNNI)
acc = _mm512_dpbusd_epi32(acc, a, b);
#else
__m512i product0 = _mm512_maddubs_epi16(a, b);
product0 = _mm512_madd_epi16(product0, kOnes512);
acc = _mm512_add_epi32(acc, product0);
#endif
};
[[maybe_unused]] auto m512_add_dpbusd_epi32x4 = [=](__m512i& acc, __m512i a0, __m512i b0, __m512i a1, __m512i b1,
__m512i a2, __m512i b2, __m512i a3, __m512i b3) {
#if defined (USE_VNNI)
acc = _mm512_dpbusd_epi32(acc, a0, b0);
acc = _mm512_dpbusd_epi32(acc, a1, b1);
acc = _mm512_dpbusd_epi32(acc, a2, b2);
acc = _mm512_dpbusd_epi32(acc, a3, b3);
#else
__m512i product0 = _mm512_maddubs_epi16(a0, b0);
__m512i product1 = _mm512_maddubs_epi16(a1, b1);
__m512i product2 = _mm512_maddubs_epi16(a2, b2);
__m512i product3 = _mm512_maddubs_epi16(a3, b3);
product0 = _mm512_add_epi16(product0, product1);
product2 = _mm512_add_epi16(product2, product3);
product0 = _mm512_add_epi16(product0, product2);
product0 = _mm512_madd_epi16(product0, kOnes512);
acc = _mm512_add_epi32(acc, product0);
#endif
};
#endif
#if defined (USE_AVX2)
[[maybe_unused]] const __m256i kOnes256 = _mm256_set1_epi16(1);
[[maybe_unused]] auto m256_hadd = [](__m256i sum, int bias) -> int {
__m128i sum128 = _mm_add_epi32(_mm256_castsi256_si128(sum), _mm256_extracti128_si256(sum, 1));
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_BADC));
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_CDAB));
return _mm_cvtsi128_si32(sum128) + bias;
};
[[maybe_unused]] auto m256_add_dpbusd_epi32 = [=](__m256i& acc, __m256i a, __m256i b) {
#if defined (USE_VNNI)
acc = _mm256_dpbusd_epi32(acc, a, b);
#else
__m256i product0 = _mm256_maddubs_epi16(a, b);
product0 = _mm256_madd_epi16(product0, kOnes256);
acc = _mm256_add_epi32(acc, product0);
#endif
};
[[maybe_unused]] auto m256_add_dpbusd_epi32x4 = [=](__m256i& acc, __m256i a0, __m256i b0, __m256i a1, __m256i b1,
__m256i a2, __m256i b2, __m256i a3, __m256i b3) {
#if defined (USE_VNNI)
acc = _mm256_dpbusd_epi32(acc, a0, b0);
acc = _mm256_dpbusd_epi32(acc, a1, b1);
acc = _mm256_dpbusd_epi32(acc, a2, b2);
acc = _mm256_dpbusd_epi32(acc, a3, b3);
#else
__m256i product0 = _mm256_maddubs_epi16(a0, b0);
__m256i product1 = _mm256_maddubs_epi16(a1, b1);
__m256i product2 = _mm256_maddubs_epi16(a2, b2);
__m256i product3 = _mm256_maddubs_epi16(a3, b3);
product0 = _mm256_add_epi16(product0, product1);
product2 = _mm256_add_epi16(product2, product3);
product0 = _mm256_add_epi16(product0, product2);
product0 = _mm256_madd_epi16(product0, kOnes256);
acc = _mm256_add_epi32(acc, product0);
#endif
};
#endif
#if defined (USE_SSSE3)
[[maybe_unused]] const __m128i kOnes128 = _mm_set1_epi16(1);
[[maybe_unused]] auto m128_hadd = [](__m128i sum, int bias) -> int {
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0x4E)); //_MM_PERM_BADC
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0xB1)); //_MM_PERM_CDAB
return _mm_cvtsi128_si32(sum) + bias;
};
[[maybe_unused]] auto m128_add_dpbusd_epi32 = [=](__m128i& acc, __m128i a, __m128i b) {
__m128i product0 = _mm_maddubs_epi16(a, b);
product0 = _mm_madd_epi16(product0, kOnes128);
acc = _mm_add_epi32(acc, product0);
};
[[maybe_unused]] auto m128_add_dpbusd_epi32x4 = [=](__m128i& acc, __m128i a0, __m128i b0, __m128i a1, __m128i b1,
__m128i a2, __m128i b2, __m128i a3, __m128i b3) {
__m128i product0 = _mm_maddubs_epi16(a0, b0);
__m128i product1 = _mm_maddubs_epi16(a1, b1);
__m128i product2 = _mm_maddubs_epi16(a2, b2);
__m128i product3 = _mm_maddubs_epi16(a3, b3);
product0 = _mm_adds_epi16(product0, product1);
product2 = _mm_adds_epi16(product2, product3);
product0 = _mm_adds_epi16(product0, product2);
product0 = _mm_madd_epi16(product0, kOnes128);
acc = _mm_add_epi32(acc, product0);
};
#endif
#if defined (USE_AVX512)
using vec_t = __m512i;
#define vec_setzero _mm512_setzero_si512
#define vec_set_32 _mm512_set1_epi32
auto& vec_add_dpbusd_32 = m512_add_dpbusd_epi32;
auto& vec_add_dpbusd_32x4 = m512_add_dpbusd_epi32x4;
auto& vec_hadd = m512_hadd;
#elif defined (USE_AVX2)
using vec_t = __m256i;
#define vec_setzero _mm256_setzero_si256
#define vec_set_32 _mm256_set1_epi32
auto& vec_add_dpbusd_32 = m256_add_dpbusd_epi32;
auto& vec_add_dpbusd_32x4 = m256_add_dpbusd_epi32x4;
auto& vec_hadd = m256_hadd;
#elif defined (USE_SSSE3)
using vec_t = __m128i;
#define vec_setzero _mm_setzero_si128
#define vec_set_32 _mm_set1_epi32
auto& vec_add_dpbusd_32 = m128_add_dpbusd_epi32;
auto& vec_add_dpbusd_32x4 = m128_add_dpbusd_epi32x4;
auto& vec_hadd = m128_hadd;
#endif
#if defined (USE_SSSE3)
const auto output = reinterpret_cast<OutputType*>(buffer);
const auto input_vector = reinterpret_cast<const vec_t*>(input);
static_assert(kOutputDimensions % kOutputSimdWidth == 0 || kOutputDimensions == 1);
// kOutputDimensions is either 1 or a multiple of kSimdWidth
// because then it is also an input dimension.
if constexpr (kOutputDimensions % kOutputSimdWidth == 0)
{
constexpr IndexType kNumChunks = kPaddedInputDimensions / 4;
const auto input32 = reinterpret_cast<const std::int32_t*>(input);
vec_t* outptr = reinterpret_cast<vec_t*>(output);
std::memcpy(output, biases_, kOutputDimensions * sizeof(OutputType));
for (int i = 0; i < (int)kNumChunks - 3; i += 4)
{
const vec_t in0 = vec_set_32(input32[i + 0]);
const vec_t in1 = vec_set_32(input32[i + 1]);
const vec_t in2 = vec_set_32(input32[i + 2]);
const vec_t in3 = vec_set_32(input32[i + 3]);
const auto col0 = reinterpret_cast<const vec_t*>(&weights_[(i + 0) * kOutputDimensions * 4]);
const auto col1 = reinterpret_cast<const vec_t*>(&weights_[(i + 1) * kOutputDimensions * 4]);
const auto col2 = reinterpret_cast<const vec_t*>(&weights_[(i + 2) * kOutputDimensions * 4]);
const auto col3 = reinterpret_cast<const vec_t*>(&weights_[(i + 3) * kOutputDimensions * 4]);
for (int j = 0; j * kOutputSimdWidth < kOutputDimensions; ++j)
vec_add_dpbusd_32x4(outptr[j], in0, col0[j], in1, col1[j], in2, col2[j], in3, col3[j]);
}
for (int i = 0; i < canSaturate16.count; ++i)
output[canSaturate16.ids[i].out] += input[canSaturate16.ids[i].in] * canSaturate16.ids[i].w;
}
else if constexpr (kOutputDimensions == 1)
{
#if defined (USE_AVX512)
if constexpr (kPaddedInputDimensions % (kSimdWidth * 2) != 0)
{
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const auto input_vector256 = reinterpret_cast<const __m256i*>(input);
__m256i sum0 = _mm256_setzero_si256();
const auto row0 = reinterpret_cast<const __m256i*>(&weights_[0]);
for (int j = 0; j < (int)kNumChunks; ++j)
{
const __m256i in = input_vector256[j];
m256_add_dpbusd_epi32(sum0, in, row0[j]);
}
output[0] = m256_hadd(sum0, biases_[0]);
}
else
#endif
{
#if defined (USE_AVX512)
constexpr IndexType kNumChunks = kPaddedInputDimensions / (kSimdWidth * 2);
#else
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
#endif
vec_t sum0 = vec_setzero();
const auto row0 = reinterpret_cast<const vec_t*>(&weights_[0]);
for (int j = 0; j < (int)kNumChunks; ++j)
{
const vec_t in = input_vector[j];
vec_add_dpbusd_32(sum0, in, row0[j]);
}
output[0] = vec_hadd(sum0, biases_[0]);
}
}
#else
// Use old implementation for the other architectures.
auto output = reinterpret_cast<OutputType*>(buffer);
#if defined(USE_SSE2)
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const __m128i kZeros = _mm_setzero_si128();
const auto input_vector = reinterpret_cast<const __m128i*>(input);
#elif defined(USE_MMX)
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const __m64 kZeros = _mm_setzero_si64();
const auto input_vector = reinterpret_cast<const __m64*>(input);
#elif defined(USE_NEON)
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
const auto input_vector = reinterpret_cast<const int8x8_t*>(input);
#endif
for (IndexType i = 0; i < kOutputDimensions; ++i) {
const IndexType offset = i * kPaddedInputDimensions;
#if defined(USE_SSE2)
__m128i sum_lo = _mm_cvtsi32_si128(biases_[i]);
__m128i sum_hi = kZeros;
const auto row = reinterpret_cast<const __m128i*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m128i row_j = _mm_load_si128(&row[j]);
__m128i input_j = _mm_load_si128(&input_vector[j]);
__m128i extended_row_lo = _mm_srai_epi16(_mm_unpacklo_epi8(row_j, row_j), 8);
__m128i extended_row_hi = _mm_srai_epi16(_mm_unpackhi_epi8(row_j, row_j), 8);
__m128i extended_input_lo = _mm_unpacklo_epi8(input_j, kZeros);
__m128i extended_input_hi = _mm_unpackhi_epi8(input_j, kZeros);
__m128i product_lo = _mm_madd_epi16(extended_row_lo, extended_input_lo);
__m128i product_hi = _mm_madd_epi16(extended_row_hi, extended_input_hi);
sum_lo = _mm_add_epi32(sum_lo, product_lo);
sum_hi = _mm_add_epi32(sum_hi, product_hi);
}
__m128i sum = _mm_add_epi32(sum_lo, sum_hi);
__m128i sum_high_64 = _mm_shuffle_epi32(sum, _MM_SHUFFLE(1, 0, 3, 2));
sum = _mm_add_epi32(sum, sum_high_64);
__m128i sum_second_32 = _mm_shufflelo_epi16(sum, _MM_SHUFFLE(1, 0, 3, 2));
sum = _mm_add_epi32(sum, sum_second_32);
output[i] = _mm_cvtsi128_si32(sum);
#elif defined(USE_MMX)
__m64 sum_lo = _mm_cvtsi32_si64(biases_[i]);
__m64 sum_hi = kZeros;
const auto row = reinterpret_cast<const __m64*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m64 row_j = row[j];
__m64 input_j = input_vector[j];
__m64 extended_row_lo = _mm_srai_pi16(_mm_unpacklo_pi8(row_j, row_j), 8);
__m64 extended_row_hi = _mm_srai_pi16(_mm_unpackhi_pi8(row_j, row_j), 8);
__m64 extended_input_lo = _mm_unpacklo_pi8(input_j, kZeros);
__m64 extended_input_hi = _mm_unpackhi_pi8(input_j, kZeros);
__m64 product_lo = _mm_madd_pi16(extended_row_lo, extended_input_lo);
__m64 product_hi = _mm_madd_pi16(extended_row_hi, extended_input_hi);
sum_lo = _mm_add_pi32(sum_lo, product_lo);
sum_hi = _mm_add_pi32(sum_hi, product_hi);
}
__m64 sum = _mm_add_pi32(sum_lo, sum_hi);
sum = _mm_add_pi32(sum, _mm_unpackhi_pi32(sum, sum));
output[i] = _mm_cvtsi64_si32(sum);
#elif defined(USE_NEON)
int32x4_t sum = {biases_[i]};
const auto row = reinterpret_cast<const int8x8_t*>(&weights_[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
int16x8_t product = vmull_s8(input_vector[j * 2], row[j * 2]);
product = vmlal_s8(product, input_vector[j * 2 + 1], row[j * 2 + 1]);
sum = vpadalq_s16(sum, product);
}
output[i] = sum[0] + sum[1] + sum[2] + sum[3];
#else
OutputType sum = biases_[i];
for (IndexType j = 0; j < kInputDimensions; ++j) {
sum += weights_[offset + j] * input[j];
}
output[i] = sum;
#endif
}
#if defined(USE_MMX)
_mm_empty();
#endif
#endif
return output;
}
private:
using BiasType = OutputType;
using WeightType = std::int8_t;
PreviousLayer previous_layer_;
alignas(kCacheLineSize) BiasType biases_[kOutputDimensions];
alignas(kCacheLineSize) WeightType weights_[kOutputDimensions * kPaddedInputDimensions];
#if defined (USE_SSSE3)
struct CanSaturate {
int count;
struct Entry {
uint16_t out;
uint16_t in;
int8_t w;
} ids[kPaddedInputDimensions * kOutputDimensions * 3 / 4];
void add(int i, int j, int8_t w) {
ids[count].out = i;
ids[count].in = j;
ids[count].w = w;
++count;
}
} canSaturate16;
#endif
};
} // namespace Stockfish::Eval::NNUE::Layers
#endif // #ifndef NNUE_LAYERS_AFFINE_TRANSFORM_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Definition of layer ClippedReLU of NNUE evaluation function
#ifndef NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
#define NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
#include "../nnue_common.h"
namespace Stockfish::Eval::NNUE::Layers {
// Clipped ReLU
template <typename PreviousLayer>
class ClippedReLU {
public:
// Input/output type
using InputType = typename PreviousLayer::OutputType;
using OutputType = std::uint8_t;
static_assert(std::is_same<InputType, std::int32_t>::value, "");
// Number of input/output dimensions
static constexpr IndexType kInputDimensions =
PreviousLayer::kOutputDimensions;
static constexpr IndexType kOutputDimensions = kInputDimensions;
// Size of forward propagation buffer used in this layer
static constexpr std::size_t kSelfBufferSize =
CeilToMultiple(kOutputDimensions * sizeof(OutputType), kCacheLineSize);
// Size of the forward propagation buffer used from the input layer to this layer
static constexpr std::size_t kBufferSize =
PreviousLayer::kBufferSize + kSelfBufferSize;
// Hash value embedded in the evaluation file
static constexpr std::uint32_t GetHashValue() {
std::uint32_t hash_value = 0x538D24C7u;
hash_value += PreviousLayer::GetHashValue();
return hash_value;
}
// Read network parameters
bool ReadParameters(std::istream& stream) {
return previous_layer_.ReadParameters(stream);
}
// Forward propagation
const OutputType* Propagate(
const TransformedFeatureType* transformed_features, char* buffer) const {
const auto input = previous_layer_.Propagate(
transformed_features, buffer + kSelfBufferSize);
const auto output = reinterpret_cast<OutputType*>(buffer);
#if defined(USE_AVX2)
constexpr IndexType kNumChunks = kInputDimensions / kSimdWidth;
const __m256i kZero = _mm256_setzero_si256();
const __m256i kOffsets = _mm256_set_epi32(7, 3, 6, 2, 5, 1, 4, 0);
const auto in = reinterpret_cast<const __m256i*>(input);
const auto out = reinterpret_cast<__m256i*>(output);
for (IndexType i = 0; i < kNumChunks; ++i) {
const __m256i words0 = _mm256_srai_epi16(_mm256_packs_epi32(
_mm256_load_si256(&in[i * 4 + 0]),
_mm256_load_si256(&in[i * 4 + 1])), kWeightScaleBits);
const __m256i words1 = _mm256_srai_epi16(_mm256_packs_epi32(
_mm256_load_si256(&in[i * 4 + 2]),
_mm256_load_si256(&in[i * 4 + 3])), kWeightScaleBits);
_mm256_store_si256(&out[i], _mm256_permutevar8x32_epi32(_mm256_max_epi8(
_mm256_packs_epi16(words0, words1), kZero), kOffsets));
}
constexpr IndexType kStart = kNumChunks * kSimdWidth;
#elif defined(USE_SSE2)
constexpr IndexType kNumChunks = kInputDimensions / kSimdWidth;
#ifdef USE_SSE41
const __m128i kZero = _mm_setzero_si128();
#else
const __m128i k0x80s = _mm_set1_epi8(-128);
#endif
const auto in = reinterpret_cast<const __m128i*>(input);
const auto out = reinterpret_cast<__m128i*>(output);
for (IndexType i = 0; i < kNumChunks; ++i) {
const __m128i words0 = _mm_srai_epi16(_mm_packs_epi32(
_mm_load_si128(&in[i * 4 + 0]),
_mm_load_si128(&in[i * 4 + 1])), kWeightScaleBits);
const __m128i words1 = _mm_srai_epi16(_mm_packs_epi32(
_mm_load_si128(&in[i * 4 + 2]),
_mm_load_si128(&in[i * 4 + 3])), kWeightScaleBits);
const __m128i packedbytes = _mm_packs_epi16(words0, words1);
_mm_store_si128(&out[i],
#ifdef USE_SSE41
_mm_max_epi8(packedbytes, kZero)
#else
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
#endif
);
}
constexpr IndexType kStart = kNumChunks * kSimdWidth;
#elif defined(USE_MMX)
constexpr IndexType kNumChunks = kInputDimensions / kSimdWidth;
const __m64 k0x80s = _mm_set1_pi8(-128);
const auto in = reinterpret_cast<const __m64*>(input);
const auto out = reinterpret_cast<__m64*>(output);
for (IndexType i = 0; i < kNumChunks; ++i) {
const __m64 words0 = _mm_srai_pi16(
_mm_packs_pi32(in[i * 4 + 0], in[i * 4 + 1]),
kWeightScaleBits);
const __m64 words1 = _mm_srai_pi16(
_mm_packs_pi32(in[i * 4 + 2], in[i * 4 + 3]),
kWeightScaleBits);
const __m64 packedbytes = _mm_packs_pi16(words0, words1);
out[i] = _mm_subs_pi8(_mm_adds_pi8(packedbytes, k0x80s), k0x80s);
}
_mm_empty();
constexpr IndexType kStart = kNumChunks * kSimdWidth;
#elif defined(USE_NEON)
constexpr IndexType kNumChunks = kInputDimensions / (kSimdWidth / 2);
const int8x8_t kZero = {0};
const auto in = reinterpret_cast<const int32x4_t*>(input);
const auto out = reinterpret_cast<int8x8_t*>(output);
for (IndexType i = 0; i < kNumChunks; ++i) {
int16x8_t shifted;
const auto pack = reinterpret_cast<int16x4_t*>(&shifted);
pack[0] = vqshrn_n_s32(in[i * 2 + 0], kWeightScaleBits);
pack[1] = vqshrn_n_s32(in[i * 2 + 1], kWeightScaleBits);
out[i] = vmax_s8(vqmovn_s16(shifted), kZero);
}
constexpr IndexType kStart = kNumChunks * (kSimdWidth / 2);
#else
constexpr IndexType kStart = 0;
#endif
for (IndexType i = kStart; i < kInputDimensions; ++i) {
output[i] = static_cast<OutputType>(
std::max(0, std::min(127, input[i] >> kWeightScaleBits)));
}
return output;
}
private:
PreviousLayer previous_layer_;
};
} // namespace Stockfish::Eval::NNUE::Layers
#endif // NNUE_LAYERS_CLIPPED_RELU_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// NNUE evaluation function layer InputSlice definition
#ifndef NNUE_LAYERS_INPUT_SLICE_H_INCLUDED
#define NNUE_LAYERS_INPUT_SLICE_H_INCLUDED
#include "../nnue_common.h"
namespace Stockfish::Eval::NNUE::Layers {
// Input layer
template <IndexType OutputDimensions, IndexType Offset = 0>
class InputSlice {
public:
// Need to maintain alignment
static_assert(Offset % kMaxSimdWidth == 0, "");
// Output type
using OutputType = TransformedFeatureType;
// Output dimensionality
static constexpr IndexType kOutputDimensions = OutputDimensions;
// Size of forward propagation buffer used from the input layer to this layer
static constexpr std::size_t kBufferSize = 0;
// Hash value embedded in the evaluation file
static constexpr std::uint32_t GetHashValue() {
std::uint32_t hash_value = 0xEC42E90Du;
hash_value ^= kOutputDimensions ^ (Offset << 10);
return hash_value;
}
// Read network parameters
bool ReadParameters(std::istream& /*stream*/) {
return true;
}
// Forward propagation
const OutputType* Propagate(
const TransformedFeatureType* transformed_features,
char* /*buffer*/) const {
return transformed_features + Offset;
}
private:
};
} // namespace Stockfish::Eval::NNUE::Layers
#endif // #ifndef NNUE_LAYERS_INPUT_SLICE_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Class for difference calculation of NNUE evaluation function
#ifndef NNUE_ACCUMULATOR_H_INCLUDED
#define NNUE_ACCUMULATOR_H_INCLUDED
#include "nnue_architecture.h"
namespace Stockfish::Eval::NNUE {
// The accumulator of a StateInfo without parent is set to the INIT state
enum AccumulatorState { EMPTY, COMPUTED, INIT };
// Class that holds the result of affine transformation of input features
struct alignas(kCacheLineSize) Accumulator {
std::int16_t
accumulation[2][kRefreshTriggers.size()][kTransformedFeatureDimensions];
AccumulatorState state[2];
};
} // namespace Stockfish::Eval::NNUE
#endif // NNUE_ACCUMULATOR_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Input features and network structure used in NNUE evaluation function
#ifndef NNUE_ARCHITECTURE_H_INCLUDED
#define NNUE_ARCHITECTURE_H_INCLUDED
// Defines the network structure
#include "architectures/halfkp_256x2-32-32.h"
namespace Stockfish::Eval::NNUE {
static_assert(kTransformedFeatureDimensions % kMaxSimdWidth == 0, "");
static_assert(Network::kOutputDimensions == 1, "");
static_assert(std::is_same<Network::OutputType, std::int32_t>::value, "");
// Trigger for full calculation instead of difference calculation
constexpr auto kRefreshTriggers = RawFeatures::kRefreshTriggers;
} // namespace Stockfish::Eval::NNUE
#endif // #ifndef NNUE_ARCHITECTURE_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Constants used in NNUE evaluation function
#ifndef NNUE_COMMON_H_INCLUDED
#define NNUE_COMMON_H_INCLUDED
#include <cstring>
#include <iostream>
#if defined(USE_AVX2)
#include <immintrin.h>
#elif defined(USE_SSE41)
#include <smmintrin.h>
#elif defined(USE_SSSE3)
#include <tmmintrin.h>
#elif defined(USE_SSE2)
#include <emmintrin.h>
#elif defined(USE_MMX)
#include <mmintrin.h>
#elif defined(USE_NEON)
#include <arm_neon.h>
#endif
namespace Stockfish::Eval::NNUE {
// Version of the evaluation file
constexpr std::uint32_t kVersion = 0x7AF32F16u;
// Constant used in evaluation value calculation
constexpr int FV_SCALE = 16;
constexpr int kWeightScaleBits = 6;
// Size of cache line (in bytes)
constexpr std::size_t kCacheLineSize = 64;
// SIMD width (in bytes)
#if defined(USE_AVX2)
constexpr std::size_t kSimdWidth = 32;
#elif defined(USE_SSE2)
constexpr std::size_t kSimdWidth = 16;
#elif defined(USE_MMX)
constexpr std::size_t kSimdWidth = 8;
#elif defined(USE_NEON)
constexpr std::size_t kSimdWidth = 16;
#endif
constexpr std::size_t kMaxSimdWidth = 32;
// unique number for each piece type on each square
enum {
PS_NONE = 0,
PS_W_PAWN = 1,
PS_B_PAWN = 1 * SQUARE_NB + 1,
PS_W_KNIGHT = 2 * SQUARE_NB + 1,
PS_B_KNIGHT = 3 * SQUARE_NB + 1,
PS_W_BISHOP = 4 * SQUARE_NB + 1,
PS_B_BISHOP = 5 * SQUARE_NB + 1,
PS_W_ROOK = 6 * SQUARE_NB + 1,
PS_B_ROOK = 7 * SQUARE_NB + 1,
PS_W_QUEEN = 8 * SQUARE_NB + 1,
PS_B_QUEEN = 9 * SQUARE_NB + 1,
PS_W_KING = 10 * SQUARE_NB + 1,
PS_END = PS_W_KING, // pieces without kings (pawns included)
PS_B_KING = 11 * SQUARE_NB + 1,
PS_END2 = 12 * SQUARE_NB + 1
};
constexpr uint32_t kpp_board_index[COLOR_NB][PIECE_NB] = {
// convention: W - us, B - them
// viewed from other side, W and B are reversed
{ PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE,
PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE },
{ PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE,
PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE }
};
// Type of input feature after conversion
using TransformedFeatureType = std::uint8_t;
using IndexType = std::uint32_t;
// Round n up to be a multiple of base
template <typename IntType>
constexpr IntType CeilToMultiple(IntType n, IntType base) {
return (n + base - 1) / base * base;
}
// read_little_endian() is our utility to read an integer (signed or unsigned, any size)
// from a stream in little-endian order. We swap the byte order after the read if
// necessary to return a result with the byte ordering of the compiling machine.
template <typename IntType>
inline IntType read_little_endian(std::istream& stream) {
IntType result;
std::uint8_t u[sizeof(IntType)];
typename std::make_unsigned<IntType>::type v = 0;
stream.read(reinterpret_cast<char*>(u), sizeof(IntType));
for (std::size_t i = 0; i < sizeof(IntType); ++i)
v = (v << 8) | u[sizeof(IntType) - i - 1];
std::memcpy(&result, &v, sizeof(IntType));
return result;
}
} // namespace Stockfish::Eval::NNUE
#endif // #ifndef NNUE_COMMON_H_INCLUDED
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// A class that converts the input features of the NNUE evaluation function
#ifndef NNUE_FEATURE_TRANSFORMER_H_INCLUDED
#define NNUE_FEATURE_TRANSFORMER_H_INCLUDED
#include "nnue_common.h"
#include "nnue_architecture.h"
#include "features/index_list.h"
#include <cstring> // std::memset()
namespace Stockfish::Eval::NNUE {
// If vector instructions are enabled, we update and refresh the
// accumulator tile by tile such that each tile fits in the CPU's
// vector registers.
#define VECTOR
#ifdef USE_AVX512
typedef __m512i vec_t;
#define vec_load(a) _mm512_load_si512(a)
#define vec_store(a,b) _mm512_store_si512(a,b)
#define vec_add_16(a,b) _mm512_add_epi16(a,b)
#define vec_sub_16(a,b) _mm512_sub_epi16(a,b)
static constexpr IndexType kNumRegs = 8; // only 8 are needed
#elif USE_AVX2
typedef __m256i vec_t;
#define vec_load(a) _mm256_load_si256(a)
#define vec_store(a,b) _mm256_store_si256(a,b)
#define vec_add_16(a,b) _mm256_add_epi16(a,b)
#define vec_sub_16(a,b) _mm256_sub_epi16(a,b)
static constexpr IndexType kNumRegs = 16;
#elif USE_SSE2
typedef __m128i vec_t;
#define vec_load(a) (*(a))
#define vec_store(a,b) *(a)=(b)
#define vec_add_16(a,b) _mm_add_epi16(a,b)
#define vec_sub_16(a,b) _mm_sub_epi16(a,b)
static constexpr IndexType kNumRegs = Is64Bit ? 16 : 8;
#elif USE_MMX
typedef __m64 vec_t;
#define vec_load(a) (*(a))
#define vec_store(a,b) *(a)=(b)
#define vec_add_16(a,b) _mm_add_pi16(a,b)
#define vec_sub_16(a,b) _mm_sub_pi16(a,b)
static constexpr IndexType kNumRegs = 8;
#elif USE_NEON
typedef int16x8_t vec_t;
#define vec_load(a) (*(a))
#define vec_store(a,b) *(a)=(b)
#define vec_add_16(a,b) vaddq_s16(a,b)
#define vec_sub_16(a,b) vsubq_s16(a,b)
static constexpr IndexType kNumRegs = 16;
#else
#undef VECTOR
#endif
// Input feature converter
class FeatureTransformer {
private:
// Number of output dimensions for one side
static constexpr IndexType kHalfDimensions = kTransformedFeatureDimensions;
#ifdef VECTOR
static constexpr IndexType kTileHeight = kNumRegs * sizeof(vec_t) / 2;
static_assert(kHalfDimensions % kTileHeight == 0, "kTileHeight must divide kHalfDimensions");
#endif
public:
// Output type
using OutputType = TransformedFeatureType;
// Number of input/output dimensions
static constexpr IndexType kInputDimensions = RawFeatures::kDimensions;
static constexpr IndexType kOutputDimensions = kHalfDimensions * 2;
// Size of forward propagation buffer
static constexpr std::size_t kBufferSize =
kOutputDimensions * sizeof(OutputType);
// Hash value embedded in the evaluation file
static constexpr std::uint32_t GetHashValue() {
return RawFeatures::kHashValue ^ kOutputDimensions;
}
// Read network parameters
bool ReadParameters(std::istream& stream) {
for (std::size_t i = 0; i < kHalfDimensions; ++i)
biases_[i] = read_little_endian<BiasType>(stream);
for (std::size_t i = 0; i < kHalfDimensions * kInputDimensions; ++i)
weights_[i] = read_little_endian<WeightType>(stream);
return !stream.fail();
}
// Convert input features
void Transform(const Position& pos, OutputType* output) const {
UpdateAccumulator(pos, WHITE);
UpdateAccumulator(pos, BLACK);
const auto& accumulation = pos.state()->accumulator.accumulation;
#if defined(USE_AVX512)
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth * 2);
static_assert(kHalfDimensions % (kSimdWidth * 2) == 0);
const __m512i kControl = _mm512_setr_epi64(0, 2, 4, 6, 1, 3, 5, 7);
const __m512i kZero = _mm512_setzero_si512();
#elif defined(USE_AVX2)
constexpr IndexType kNumChunks = kHalfDimensions / kSimdWidth;
constexpr int kControl = 0b11011000;
const __m256i kZero = _mm256_setzero_si256();
#elif defined(USE_SSE2)
constexpr IndexType kNumChunks = kHalfDimensions / kSimdWidth;
#ifdef USE_SSE41
const __m128i kZero = _mm_setzero_si128();
#else
const __m128i k0x80s = _mm_set1_epi8(-128);
#endif
#elif defined(USE_MMX)
constexpr IndexType kNumChunks = kHalfDimensions / kSimdWidth;
const __m64 k0x80s = _mm_set1_pi8(-128);
#elif defined(USE_NEON)
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth / 2);
const int8x8_t kZero = {0};
#endif
const Color perspectives[2] = {pos.side_to_move(), ~pos.side_to_move()};
for (IndexType p = 0; p < 2; ++p) {
const IndexType offset = kHalfDimensions * p;
#if defined(USE_AVX512)
auto out = reinterpret_cast<__m512i*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m512i sum0 = _mm512_load_si512(
&reinterpret_cast<const __m512i*>(accumulation[perspectives[p]][0])[j * 2 + 0]);
__m512i sum1 = _mm512_load_si512(
&reinterpret_cast<const __m512i*>(accumulation[perspectives[p]][0])[j * 2 + 1]);
_mm512_store_si512(&out[j], _mm512_permutexvar_epi64(kControl,
_mm512_max_epi8(_mm512_packs_epi16(sum0, sum1), kZero)));
}
#elif defined(USE_AVX2)
auto out = reinterpret_cast<__m256i*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m256i sum0 = _mm256_load_si256(
&reinterpret_cast<const __m256i*>(accumulation[perspectives[p]][0])[j * 2 + 0]);
__m256i sum1 = _mm256_load_si256(
&reinterpret_cast<const __m256i*>(accumulation[perspectives[p]][0])[j * 2 + 1]);
_mm256_store_si256(&out[j], _mm256_permute4x64_epi64(_mm256_max_epi8(
_mm256_packs_epi16(sum0, sum1), kZero), kControl));
}
#elif defined(USE_SSE2)
auto out = reinterpret_cast<__m128i*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m128i sum0 = _mm_load_si128(&reinterpret_cast<const __m128i*>(
accumulation[perspectives[p]][0])[j * 2 + 0]);
__m128i sum1 = _mm_load_si128(&reinterpret_cast<const __m128i*>(
accumulation[perspectives[p]][0])[j * 2 + 1]);
const __m128i packedbytes = _mm_packs_epi16(sum0, sum1);
_mm_store_si128(&out[j],
#ifdef USE_SSE41
_mm_max_epi8(packedbytes, kZero)
#else
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
#endif
);
}
#elif defined(USE_MMX)
auto out = reinterpret_cast<__m64*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
__m64 sum0 = *(&reinterpret_cast<const __m64*>(
accumulation[perspectives[p]][0])[j * 2 + 0]);
__m64 sum1 = *(&reinterpret_cast<const __m64*>(
accumulation[perspectives[p]][0])[j * 2 + 1]);
const __m64 packedbytes = _mm_packs_pi16(sum0, sum1);
out[j] = _mm_subs_pi8(_mm_adds_pi8(packedbytes, k0x80s), k0x80s);
}
#elif defined(USE_NEON)
const auto out = reinterpret_cast<int8x8_t*>(&output[offset]);
for (IndexType j = 0; j < kNumChunks; ++j) {
int16x8_t sum = reinterpret_cast<const int16x8_t*>(
accumulation[perspectives[p]][0])[j];
out[j] = vmax_s8(vqmovn_s16(sum), kZero);
}
#else
for (IndexType j = 0; j < kHalfDimensions; ++j) {
BiasType sum = accumulation[static_cast<int>(perspectives[p])][0][j];
output[offset + j] = static_cast<OutputType>(
std::max<int>(0, std::min<int>(127, sum)));
}
#endif
}
#if defined(USE_MMX)
_mm_empty();
#endif
}
private:
void UpdateAccumulator(const Position& pos, const Color c) const {
#ifdef VECTOR
// Gcc-10.2 unnecessarily spills AVX2 registers if this array
// is defined in the VECTOR code below, once in each branch
vec_t acc[kNumRegs];
#endif
// Look for a usable accumulator of an earlier position. We keep track
// of the estimated gain in terms of features to be added/subtracted.
StateInfo *st = pos.state(), *next = nullptr;
int gain = pos.count<ALL_PIECES>() - 2;
while (st->accumulator.state[c] == EMPTY)
{
auto& dp = st->dirtyPiece;
// The first condition tests whether an incremental update is
// possible at all: if this side's king has moved, it is not possible.
static_assert(std::is_same_v<RawFeatures::SortedTriggerSet,
Features::CompileTimeList<Features::TriggerEvent, Features::TriggerEvent::kFriendKingMoved>>,
"Current code assumes that only kFriendlyKingMoved refresh trigger is being used.");
if ( dp.piece[0] == make_piece(c, KING)
|| (gain -= dp.dirty_num + 1) < 0)
break;
next = st;
st = st->previous;
}
if (st->accumulator.state[c] == COMPUTED)
{
if (next == nullptr)
return;
// Update incrementally in two steps. First, we update the "next"
// accumulator. Then, we update the current accumulator (pos.state()).
// Gather all features to be updated. This code assumes HalfKP features
// only and doesn't support refresh triggers.
static_assert(std::is_same_v<Features::FeatureSet<Features::HalfKP<Features::Side::kFriend>>,
RawFeatures>);
Features::IndexList removed[2], added[2];
Features::HalfKP<Features::Side::kFriend>::AppendChangedIndices(pos,
next->dirtyPiece, c, &removed[0], &added[0]);
for (StateInfo *st2 = pos.state(); st2 != next; st2 = st2->previous)
Features::HalfKP<Features::Side::kFriend>::AppendChangedIndices(pos,
st2->dirtyPiece, c, &removed[1], &added[1]);
// Mark the accumulators as computed.
next->accumulator.state[c] = COMPUTED;
pos.state()->accumulator.state[c] = COMPUTED;
// Now update the accumulators listed in info[], where the last element is a sentinel.
StateInfo *info[3] =
{ next, next == pos.state() ? nullptr : pos.state(), nullptr };
#ifdef VECTOR
for (IndexType j = 0; j < kHalfDimensions / kTileHeight; ++j)
{
// Load accumulator
auto accTile = reinterpret_cast<vec_t*>(
&st->accumulator.accumulation[c][0][j * kTileHeight]);
for (IndexType k = 0; k < kNumRegs; ++k)
acc[k] = vec_load(&accTile[k]);
for (IndexType i = 0; info[i]; ++i)
{
// Difference calculation for the deactivated features
for (const auto index : removed[i])
{
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
for (IndexType k = 0; k < kNumRegs; ++k)
acc[k] = vec_sub_16(acc[k], column[k]);
}
// Difference calculation for the activated features
for (const auto index : added[i])
{
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
for (IndexType k = 0; k < kNumRegs; ++k)
acc[k] = vec_add_16(acc[k], column[k]);
}
// Store accumulator
accTile = reinterpret_cast<vec_t*>(
&info[i]->accumulator.accumulation[c][0][j * kTileHeight]);
for (IndexType k = 0; k < kNumRegs; ++k)
vec_store(&accTile[k], acc[k]);
}
}
#else
for (IndexType i = 0; info[i]; ++i)
{
std::memcpy(info[i]->accumulator.accumulation[c][0],
st->accumulator.accumulation[c][0],
kHalfDimensions * sizeof(BiasType));
st = info[i];
// Difference calculation for the deactivated features
for (const auto index : removed[i])
{
const IndexType offset = kHalfDimensions * index;
for (IndexType j = 0; j < kHalfDimensions; ++j)
st->accumulator.accumulation[c][0][j] -= weights_[offset + j];
}
// Difference calculation for the activated features
for (const auto index : added[i])
{
const IndexType offset = kHalfDimensions * index;
for (IndexType j = 0; j < kHalfDimensions; ++j)
st->accumulator.accumulation[c][0][j] += weights_[offset + j];
}
}
#endif
}
else
{
// Refresh the accumulator
auto& accumulator = pos.state()->accumulator;
accumulator.state[c] = COMPUTED;
Features::IndexList active;
Features::HalfKP<Features::Side::kFriend>::AppendActiveIndices(pos, c, &active);
#ifdef VECTOR
for (IndexType j = 0; j < kHalfDimensions / kTileHeight; ++j)
{
auto biasesTile = reinterpret_cast<const vec_t*>(
&biases_[j * kTileHeight]);
for (IndexType k = 0; k < kNumRegs; ++k)
acc[k] = biasesTile[k];
for (const auto index : active)
{
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
for (unsigned k = 0; k < kNumRegs; ++k)
acc[k] = vec_add_16(acc[k], column[k]);
}
auto accTile = reinterpret_cast<vec_t*>(
&accumulator.accumulation[c][0][j * kTileHeight]);
for (unsigned k = 0; k < kNumRegs; k++)
vec_store(&accTile[k], acc[k]);
}
#else
std::memcpy(accumulator.accumulation[c][0], biases_,
kHalfDimensions * sizeof(BiasType));
for (const auto index : active)
{
const IndexType offset = kHalfDimensions * index;
for (IndexType j = 0; j < kHalfDimensions; ++j)
accumulator.accumulation[c][0][j] += weights_[offset + j];
}
#endif
}
#if defined(USE_MMX)
_mm_empty();
#endif
}
using BiasType = std::int16_t;
using WeightType = std::int16_t;
alignas(kCacheLineSize) BiasType biases_[kHalfDimensions];
alignas(kCacheLineSize)
WeightType weights_[kHalfDimensions * kInputDimensions];
};
} // namespace Stockfish::Eval::NNUE
#endif // #ifndef NNUE_FEATURE_TRANSFORMER_H_INCLUDED
+90 -41
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -26,29 +24,38 @@
#include "position.h" #include "position.h"
#include "thread.h" #include "thread.h"
namespace Stockfish {
namespace { namespace {
#define V Value #define V Value
#define S(mg, eg) make_score(mg, eg) #define S(mg, eg) make_score(mg, eg)
// Pawn penalties // Pawn penalties
constexpr Score Backward = S( 9, 24); constexpr Score Backward = S( 9, 22);
constexpr Score BlockedStorm = S(82, 82); constexpr Score Doubled = S(13, 51);
constexpr Score Doubled = S(11, 56); constexpr Score DoubledEarly = S(20, 7);
constexpr Score Isolated = S( 5, 15); constexpr Score Isolated = S( 3, 15);
constexpr Score WeakLever = S( 0, 56); constexpr Score WeakLever = S( 4, 58);
constexpr Score WeakUnopposed = S(13, 27); constexpr Score WeakUnopposed = S(13, 24);
// Bonus for blocked pawns at 5th or 6th rank
constexpr Score BlockedPawn[2] = { S(-17, -6), S(-9, 2) };
constexpr Score BlockedStorm[RANK_NB] = {
S(0, 0), S(0, 0), S(75, 78), S(-8, 16), S(-6, 10), S(-6, 6), S(0, 2)
};
// Connected pawn bonus // Connected pawn bonus
constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 }; constexpr int Connected[RANK_NB] = { 0, 5, 7, 11, 23, 48, 87 };
// Strength of pawn shelter for our king by [distance from edge][rank]. // Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
{ V( -6), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) }, { V( -5), V( 82), V( 92), V( 54), V( 36), V( 22), V( 28) },
{ V(-43), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) }, { V(-44), V( 63), V( 33), V(-50), V(-30), V(-12), V( -62) },
{ V(-10), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) }, { V(-11), V( 77), V( 22), V( -6), V( 31), V( 8), V( -45) },
{ V(-39), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) } { V(-39), V(-12), V(-29), V(-50), V(-43), V(-68), V(-164) }
}; };
// Danger of enemy pawns moving toward our king by [distance from edge][rank]. // Danger of enemy pawns moving toward our king by [distance from edge][rank].
@@ -56,27 +63,40 @@ namespace {
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn // is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
// on edge, likely blocked by our king. // on edge, likely blocked by our king.
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
{ V( 89), V(-285), V(-185), V(93), V(57), V( 45), V( 51) }, { V( 87), V(-288), V(-168), V( 96), V( 47), V( 44), V( 46) },
{ V( 44), V( -18), V( 123), V(46), V(39), V( -7), V( 23) }, { V( 42), V( -25), V( 120), V( 45), V( 34), V( -9), V( 24) },
{ V( 4), V( 52), V( 162), V(37), V( 7), V(-14), V( -2) }, { V( -8), V( 51), V( 167), V( 35), V( -4), V(-16), V(-12) },
{ V(-10), V( -14), V( 90), V(15), V( 2), V( -7), V(-16) } { V(-17), V( -13), V( 100), V( 4), V( 9), V(-16), V(-31) }
}; };
// KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties
// for king when the king is on a semi-open or open file.
constexpr Score KingOnFile[2][2] = {{ S(-21,10), S(-7, 1) },
{ S( 0,-3), S( 9,-4) }};
#undef S #undef S
#undef V #undef V
/// evaluate() calculates a score for the static pawn structure of the given position.
/// We cannot use the location of pieces or king in this function, as the evaluation
/// of the pawn structure will be stored in a small cache for speed reasons, and will
/// be re-used even when the pieces have moved.
template<Color Us> template<Color Us>
Score evaluate(const Position& pos, Pawns::Entry* e) { Score evaluate(const Position& pos, Pawns::Entry* e) {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Color Them = ~Us;
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); constexpr Direction Up = pawn_push(Us);
constexpr Direction Down = -Up;
Bitboard neighbours, stoppers, support, phalanx, opposed; Bitboard neighbours, stoppers, support, phalanx, opposed;
Bitboard lever, leverPush, blocked; Bitboard lever, leverPush, blocked;
Square s; Square s;
bool backward, passed, doubled; bool backward, passed, doubled;
Score score = SCORE_ZERO; Score score = SCORE_ZERO;
const Square* pl = pos.squares<PAWN>(Us); Bitboard b = pos.pieces(Us, PAWN);
Bitboard ourPawns = pos.pieces( Us, PAWN); Bitboard ourPawns = pos.pieces( Us, PAWN);
Bitboard theirPawns = pos.pieces(Them, PAWN); Bitboard theirPawns = pos.pieces(Them, PAWN);
@@ -86,10 +106,12 @@ namespace {
e->passedPawns[Us] = 0; e->passedPawns[Us] = 0;
e->kingSquares[Us] = SQ_NONE; e->kingSquares[Us] = SQ_NONE;
e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns); e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns);
e->blockedCount += popcount(shift<Up>(ourPawns) & (theirPawns | doubleAttackThem));
// Loop through all pawns of the current color and score each pawn // Loop through all pawns of the current color and score each pawn
while ((s = *pl++) != SQ_NONE) while (b) {
{ s = pop_lsb(&b);
assert(pos.piece_on(s) == make_piece(Us, PAWN)); assert(pos.piece_on(s) == make_piece(Us, PAWN));
Rank r = relative_rank(Us, s); Rank r = relative_rank(Us, s);
@@ -98,17 +120,24 @@ namespace {
opposed = theirPawns & forward_file_bb(Us, s); opposed = theirPawns & forward_file_bb(Us, s);
blocked = theirPawns & (s + Up); blocked = theirPawns & (s + Up);
stoppers = theirPawns & passed_pawn_span(Us, s); stoppers = theirPawns & passed_pawn_span(Us, s);
lever = theirPawns & PawnAttacks[Us][s]; lever = theirPawns & pawn_attacks_bb(Us, s);
leverPush = theirPawns & PawnAttacks[Us][s + Up]; leverPush = theirPawns & pawn_attacks_bb(Us, s + Up);
doubled = ourPawns & (s - Up); doubled = ourPawns & (s - Up);
neighbours = ourPawns & adjacent_files_bb(s); neighbours = ourPawns & adjacent_files_bb(s);
phalanx = neighbours & rank_bb(s); phalanx = neighbours & rank_bb(s);
support = neighbours & rank_bb(s - Up); support = neighbours & rank_bb(s - Up);
if (doubled)
{
// Additional doubled penalty if none of their pawns is fixed
if (!(ourPawns & shift<Down>(theirPawns | pawn_attacks_bb<Them>(theirPawns))))
score -= DoubledEarly;
}
// A pawn is backward when it is behind all pawns of the same color on // A pawn is backward when it is behind all pawns of the same color on
// the adjacent files and cannot safely advance. // the adjacent files and cannot safely advance.
backward = !(neighbours & forward_ranks_bb(Them, s + Up)) backward = !(neighbours & forward_ranks_bb(Them, s + Up))
&& (stoppers & (leverPush | blocked)); && (leverPush | blocked);
// Compute additional span if pawn is not backward nor blocked // Compute additional span if pawn is not backward nor blocked
if (!backward && !blocked) if (!backward && !blocked)
@@ -118,12 +147,15 @@ namespace {
// (a) there is no stoppers except some levers // (a) there is no stoppers except some levers
// (b) the only stoppers are the leverPush, but we outnumber them // (b) the only stoppers are the leverPush, but we outnumber them
// (c) there is only one front stopper which can be levered. // (c) there is only one front stopper which can be levered.
// (Refined in Evaluation::passed)
passed = !(stoppers ^ lever) passed = !(stoppers ^ lever)
|| ( !(stoppers ^ leverPush) || ( !(stoppers ^ leverPush)
&& popcount(phalanx) >= popcount(leverPush)) && popcount(phalanx) >= popcount(leverPush))
|| ( stoppers == blocked && r >= RANK_5 || ( stoppers == blocked && r >= RANK_5
&& (shift<Up>(support) & ~(theirPawns | doubleAttackThem))); && (shift<Up>(support) & ~(theirPawns | doubleAttackThem)));
passed &= !(forward_file_bb(Us, s) & ourPawns);
// Passed pawns will be properly scored later in evaluation when we have // Passed pawns will be properly scored later in evaluation when we have
// full attack info. // full attack info.
if (passed) if (passed)
@@ -133,22 +165,32 @@ namespace {
if (support | phalanx) if (support | phalanx)
{ {
int v = Connected[r] * (2 + bool(phalanx) - bool(opposed)) int v = Connected[r] * (2 + bool(phalanx) - bool(opposed))
+ 21 * popcount(support); + 22 * popcount(support);
score += make_score(v, v * (r - 2) / 4); score += make_score(v, v * (r - 2) / 4);
} }
else if (!neighbours) else if (!neighbours)
score -= Isolated {
+ WeakUnopposed * !opposed; if ( opposed
&& (ourPawns & forward_file_bb(Them, s))
&& !(theirPawns & adjacent_files_bb(s)))
score -= Doubled;
else
score -= Isolated
+ WeakUnopposed * !opposed;
}
else if (backward) else if (backward)
score -= Backward score -= Backward
+ WeakUnopposed * !opposed; + WeakUnopposed * !opposed * bool(~(FileABB | FileHBB) & s);
if (!support) if (!support)
score -= Doubled * doubled score -= Doubled * doubled
+ WeakLever * more_than_one(lever); + WeakLever * more_than_one(lever);
if (blocked && r >= RANK_5)
score += BlockedPawn[r - RANK_5];
} }
return score; return score;
@@ -158,6 +200,7 @@ namespace {
namespace Pawns { namespace Pawns {
/// Pawns::probe() looks up the current position's pawns configuration in /// Pawns::probe() looks up the current position's pawns configuration in
/// the pawns hash table. It returns a pointer to the Entry if the position /// the pawns hash table. It returns a pointer to the Entry if the position
/// is found. Otherwise a new Entry is computed and stored there, so we don't /// is found. Otherwise a new Entry is computed and stored there, so we don't
@@ -172,6 +215,7 @@ Entry* probe(const Position& pos) {
return e; return e;
e->key = key; e->key = key;
e->blockedCount = 0;
e->scores[WHITE] = evaluate<WHITE>(pos, e); e->scores[WHITE] = evaluate<WHITE>(pos, e);
e->scores[BLACK] = evaluate<BLACK>(pos, e); e->scores[BLACK] = evaluate<BLACK>(pos, e);
@@ -183,17 +227,17 @@ Entry* probe(const Position& pos) {
/// penalty for a king, looking at the king file and the two closest files. /// penalty for a king, looking at the king file and the two closest files.
template<Color Us> template<Color Us>
Score Entry::evaluate_shelter(const Position& pos, Square ksq) { Score Entry::evaluate_shelter(const Position& pos, Square ksq) const {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Color Them = ~Us;
Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq); Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq);
Bitboard ourPawns = b & pos.pieces(Us); Bitboard ourPawns = b & pos.pieces(Us) & ~pawnAttacks[Them];
Bitboard theirPawns = b & pos.pieces(Them); Bitboard theirPawns = b & pos.pieces(Them);
Score bonus = make_score(5, 5); Score bonus = make_score(5, 5);
File center = clamp(file_of(ksq), FILE_B, FILE_G); File center = std::clamp(file_of(ksq), FILE_B, FILE_G);
for (File f = File(center - 1); f <= File(center + 1); ++f) for (File f = File(center - 1); f <= File(center + 1); ++f)
{ {
b = ourPawns & file_bb(f); b = ourPawns & file_bb(f);
@@ -202,15 +246,18 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) {
b = theirPawns & file_bb(f); b = theirPawns & file_bb(f);
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
File d = map_to_queenside(f); int d = edge_distance(f);
bonus += make_score(ShelterStrength[d][ourRank], 0); bonus += make_score(ShelterStrength[d][ourRank], 0);
if (ourRank && (ourRank == theirRank - 1)) if (ourRank && (ourRank == theirRank - 1))
bonus -= BlockedStorm * int(theirRank == RANK_3); bonus -= BlockedStorm[theirRank];
else else
bonus -= make_score(UnblockedStorm[d][theirRank], 0); bonus -= make_score(UnblockedStorm[d][theirRank], 0);
} }
// King On File
bonus -= KingOnFile[pos.is_on_semiopen_file(Us, ksq)][pos.is_on_semiopen_file(Them, ksq)];
return bonus; return bonus;
} }
@@ -238,9 +285,9 @@ Score Entry::do_king_safety(const Position& pos) {
// In endgame we like to bring our king near our closest pawn // In endgame we like to bring our king near our closest pawn
Bitboard pawns = pos.pieces(Us, PAWN); Bitboard pawns = pos.pieces(Us, PAWN);
int minPawnDist = pawns ? 8 : 0; int minPawnDist = 6;
if (pawns & PseudoAttacks[KING][ksq]) if (pawns & attacks_bb<KING>(ksq))
minPawnDist = 1; minPawnDist = 1;
else while (pawns) else while (pawns)
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns))); minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));
@@ -253,3 +300,5 @@ template Score Entry::do_king_safety<WHITE>(const Position& pos);
template Score Entry::do_king_safety<BLACK>(const Position& pos); template Score Entry::do_king_safety<BLACK>(const Position& pos);
} // namespace Pawns } // namespace Pawns
} // namespace Stockfish
+6 -6
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -25,7 +23,7 @@
#include "position.h" #include "position.h"
#include "types.h" #include "types.h"
namespace Pawns { namespace Stockfish::Pawns {
/// Pawns::Entry contains various information about a pawn structure. A lookup /// Pawns::Entry contains various information about a pawn structure. A lookup
/// to the pawn hash table (performed by calling the probe function) returns a /// to the pawn hash table (performed by calling the probe function) returns a
@@ -38,6 +36,7 @@ struct Entry {
Bitboard passed_pawns(Color c) const { return passedPawns[c]; } Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; } Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); } int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
int blocked_count() const { return blockedCount; }
template<Color Us> template<Color Us>
Score king_safety(const Position& pos) { Score king_safety(const Position& pos) {
@@ -49,7 +48,7 @@ struct Entry {
Score do_king_safety(const Position& pos); Score do_king_safety(const Position& pos);
template<Color Us> template<Color Us>
Score evaluate_shelter(const Position& pos, Square ksq); Score evaluate_shelter(const Position& pos, Square ksq) const;
Key key; Key key;
Score scores[COLOR_NB]; Score scores[COLOR_NB];
@@ -59,12 +58,13 @@ struct Entry {
Square kingSquares[COLOR_NB]; Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB]; Score kingSafety[COLOR_NB];
int castlingRights[COLOR_NB]; int castlingRights[COLOR_NB];
int blockedCount;
}; };
typedef HashTable<Entry, 131072> Table; typedef HashTable<Entry, 131072> Table;
Entry* probe(const Position& pos); Entry* probe(const Position& pos);
} // namespace Pawns } // namespace Stockfish::Pawns
#endif // #ifndef PAWNS_H_INCLUDED #endif // #ifndef PAWNS_H_INCLUDED
+242 -212
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -36,6 +34,8 @@
using std::string; using std::string;
namespace Stockfish {
namespace Zobrist { namespace Zobrist {
Key psq[PIECE_NB][SQUARE_NB]; Key psq[PIECE_NB][SQUARE_NB];
@@ -50,41 +50,6 @@ const string PieceToChar(" PNBRQK pnbrqk");
constexpr Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, constexpr Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING }; B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
// min_attacker() is a helper function used by see_ge() to locate the least
// valuable attacker for the side to move, remove the attacker we just found
// from the bitboards and scan for new X-ray attacks behind it.
template<PieceType Pt>
PieceType min_attacker(const Bitboard* byTypeBB, Square to, Bitboard stmAttackers,
Bitboard& occupied, Bitboard& attackers) {
Bitboard b = stmAttackers & byTypeBB[Pt];
if (!b)
return min_attacker<PieceType(Pt + 1)>(byTypeBB, to, stmAttackers, occupied, attackers);
occupied ^= lsb(b); // Remove the attacker from occupied
// Add any X-ray attack behind the just removed piece. For instance with
// rooks in a8 and a7 attacking a1, after removing a7 we add rook in a8.
// Note that new added attackers can be of any color.
if (Pt == PAWN || Pt == BISHOP || Pt == QUEEN)
attackers |= attacks_bb<BISHOP>(to, occupied) & (byTypeBB[BISHOP] | byTypeBB[QUEEN]);
if (Pt == ROOK || Pt == QUEEN)
attackers |= attacks_bb<ROOK>(to, occupied) & (byTypeBB[ROOK] | byTypeBB[QUEEN]);
// X-ray may add already processed pieces because byTypeBB[] is constant: in
// the rook example, now attackers contains _again_ rook in a7, so remove it.
attackers &= occupied;
return Pt;
}
template<>
PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard&) {
return KING; // No need to update bitboards: it is the last cycle
}
} // namespace } // namespace
@@ -99,10 +64,11 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) {
for (File f = FILE_A; f <= FILE_H; ++f) for (File f = FILE_A; f <= FILE_H; ++f)
os << " | " << PieceToChar[pos.piece_on(make_square(f, r))]; os << " | " << PieceToChar[pos.piece_on(make_square(f, r))];
os << " |\n +---+---+---+---+---+---+---+---+\n"; os << " | " << (1 + r) << "\n +---+---+---+---+---+---+---+---+\n";
} }
os << "\nFen: " << pos.fen() << "\nKey: " << std::hex << std::uppercase os << " a b c d e f g h\n"
<< "\nFen: " << pos.fen() << "\nKey: " << std::hex << std::uppercase
<< std::setfill('0') << std::setw(16) << pos.key() << std::setfill('0') << std::setw(16) << pos.key()
<< std::setfill(' ') << std::dec << "\nCheckers: "; << std::setfill(' ') << std::dec << "\nCheckers: ";
@@ -113,6 +79,8 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) {
&& !pos.can_castle(ANY_CASTLING)) && !pos.can_castle(ANY_CASTLING))
{ {
StateInfo st; StateInfo st;
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
Position p; Position p;
p.set(pos.fen(), pos.is_chess960(), &st, pos.this_thread()); p.set(pos.fen(), pos.is_chess960(), &st, pos.this_thread());
Tablebases::ProbeState s1, s2; Tablebases::ProbeState s1, s2;
@@ -139,8 +107,7 @@ Key cuckoo[8192];
Move cuckooMove[8192]; Move cuckooMove[8192];
/// Position::init() initializes at startup the various arrays used to compute /// Position::init() initializes at startup the various arrays used to compute hash keys
/// hash keys.
void Position::init() { void Position::init() {
@@ -154,15 +121,7 @@ void Position::init() {
Zobrist::enpassant[f] = rng.rand<Key>(); Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr) for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
{ Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::castling[cr] = 0;
Bitboard b = cr;
while (b)
{
Key k = Zobrist::castling[1ULL << pop_lsb(&b)];
Zobrist::castling[cr] ^= k ? k : rng.rand<Key>();
}
}
Zobrist::side = rng.rand<Key>(); Zobrist::side = rng.rand<Key>();
Zobrist::noPawns = rng.rand<Key>(); Zobrist::noPawns = rng.rand<Key>();
@@ -174,7 +133,7 @@ void Position::init() {
for (Piece pc : Pieces) for (Piece pc : Pieces)
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
for (Square s2 = Square(s1 + 1); s2 <= SQ_H8; ++s2) for (Square s2 = Square(s1 + 1); s2 <= SQ_H8; ++s2)
if (PseudoAttacks[type_of(pc)][s1] & s2) if ((type_of(pc) != PAWN) && (attacks_bb(type_of(pc), s1, 0) & s2))
{ {
Move move = make_move(s1, s2); Move move = make_move(s1, s2);
Key key = Zobrist::psq[pc][s1] ^ Zobrist::psq[pc][s2] ^ Zobrist::side; Key key = Zobrist::psq[pc][s1] ^ Zobrist::psq[pc][s2] ^ Zobrist::side;
@@ -221,9 +180,9 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
4) En passant target square (in algebraic notation). If there's no en passant 4) En passant target square (in algebraic notation). If there's no en passant
target square, this is "-". If a pawn has just made a 2-square move, this target square, this is "-". If a pawn has just made a 2-square move, this
is the position "behind" the pawn. This is recorded only if there is a pawn is the position "behind" the pawn. Following X-FEN standard, this is recorded only
in position to make an en passant capture, and if there really is a pawn if there is a pawn in position to make an en passant capture, and if there really
that might have advanced two squares. is a pawn that might have advanced two squares.
5) Halfmove clock. This is the number of halfmoves since the last pawn advance 5) Halfmove clock. This is the number of halfmoves since the last pawn advance
or capture. This is used to determine if a draw can be claimed under the or capture. This is used to determine if a draw can be claimed under the
@@ -240,7 +199,6 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
std::memset(this, 0, sizeof(Position)); std::memset(this, 0, sizeof(Position));
std::memset(si, 0, sizeof(StateInfo)); std::memset(si, 0, sizeof(StateInfo));
std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
st = si; st = si;
ss >> std::noskipws; ss >> std::noskipws;
@@ -254,8 +212,7 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
else if (token == '/') else if (token == '/')
sq += 2 * SOUTH; sq += 2 * SOUTH;
else if ((idx = PieceToChar.find(token)) != string::npos) else if ((idx = PieceToChar.find(token)) != string::npos) {
{
put_piece(Piece(idx), sq); put_piece(Piece(idx), sq);
++sq; ++sq;
} }
@@ -294,15 +251,37 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
set_castling_right(c, rsq); set_castling_right(c, rsq);
} }
// 4. En passant square. Ignore if no pawn capture is possible set_state(st);
// 4. En passant square.
// Ignore if square is invalid or not on side to move relative rank 6.
bool enpassant = false;
if ( ((ss >> col) && (col >= 'a' && col <= 'h')) if ( ((ss >> col) && (col >= 'a' && col <= 'h'))
&& ((ss >> row) && (row == '3' || row == '6'))) && ((ss >> row) && (row == (sideToMove == WHITE ? '6' : '3'))))
{ {
st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
if ( !(attackers_to(st->epSquare) & pieces(sideToMove, PAWN)) // En passant square will be considered only if
|| !(pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))) // a) side to move have a pawn threatening epSquare
st->epSquare = SQ_NONE; // b) there is an enemy pawn in front of epSquare
// c) there is no piece on epSquare or behind epSquare
// d) enemy pawn didn't block a check of its own color by moving forward
enpassant = pawn_attacks_bb(~sideToMove, st->epSquare) & pieces(sideToMove, PAWN)
&& (pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))
&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))))
&& ( file_of(square<KING>(sideToMove)) == file_of(st->epSquare)
|| !(blockers_for_king(sideToMove) & (st->epSquare + pawn_push(~sideToMove))));
}
// It's necessary for st->previous to be intialized in this way because legality check relies on its existence
if (enpassant) {
st->previous = new StateInfo();
remove_piece(st->epSquare - pawn_push(sideToMove));
st->previous->checkersBB = attackers_to(square<KING>(~sideToMove)) & pieces(sideToMove);
st->previous->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), st->previous->pinners[BLACK]);
st->previous->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), st->previous->pinners[WHITE]);
put_piece(make_piece(~sideToMove, PAWN), st->epSquare - pawn_push(sideToMove));
} }
else else
st->epSquare = SQ_NONE; st->epSquare = SQ_NONE;
@@ -316,7 +295,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
chess960 = isChess960; chess960 = isChess960;
thisThread = th; thisThread = th;
set_state(st); st->accumulator.state[WHITE] = Eval::NNUE::INIT;
st->accumulator.state[BLACK] = Eval::NNUE::INIT;
assert(pos_is_ok()); assert(pos_is_ok());
@@ -341,7 +321,7 @@ void Position::set_castling_right(Color c, Square rfrom) {
Square rto = relative_square(c, cr & KING_SIDE ? SQ_F1 : SQ_D1); Square rto = relative_square(c, cr & KING_SIDE ? SQ_F1 : SQ_D1);
castlingPath[cr] = (between_bb(rfrom, rto) | between_bb(kfrom, kto) | rto | kto) castlingPath[cr] = (between_bb(rfrom, rto) | between_bb(kfrom, kto) | rto | kto)
& ~(square_bb(kfrom) | rfrom); & ~(kfrom | rfrom);
} }
@@ -354,10 +334,10 @@ void Position::set_check_info(StateInfo* si) const {
Square ksq = square<KING>(~sideToMove); Square ksq = square<KING>(~sideToMove);
si->checkSquares[PAWN] = attacks_from<PAWN>(ksq, ~sideToMove); si->checkSquares[PAWN] = pawn_attacks_bb(~sideToMove, ksq);
si->checkSquares[KNIGHT] = attacks_from<KNIGHT>(ksq); si->checkSquares[KNIGHT] = attacks_bb<KNIGHT>(ksq);
si->checkSquares[BISHOP] = attacks_from<BISHOP>(ksq); si->checkSquares[BISHOP] = attacks_bb<BISHOP>(ksq, pieces());
si->checkSquares[ROOK] = attacks_from<ROOK>(ksq); si->checkSquares[ROOK] = attacks_bb<ROOK>(ksq, pieces());
si->checkSquares[QUEEN] = si->checkSquares[BISHOP] | si->checkSquares[ROOK]; si->checkSquares[QUEEN] = si->checkSquares[BISHOP] | si->checkSquares[ROOK];
si->checkSquares[KING] = 0; si->checkSquares[KING] = 0;
} }
@@ -410,11 +390,13 @@ void Position::set_state(StateInfo* si) const {
Position& Position::set(const string& code, Color c, StateInfo* si) { Position& Position::set(const string& code, Color c, StateInfo* si) {
assert(code.length() > 0 && code.length() < 8);
assert(code[0] == 'K'); assert(code[0] == 'K');
string sides[] = { code.substr(code.find('K', 1)), // Weak string sides[] = { code.substr(code.find('K', 1)), // Weak
code.substr(0, code.find('K', 1)) }; // Strong code.substr(0, std::min(code.find('v'), code.find('K', 1))) }; // Strong
assert(sides[0].length() > 0 && sides[0].length() < 8);
assert(sides[1].length() > 0 && sides[1].length() < 8);
std::transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower); std::transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower);
@@ -428,7 +410,7 @@ Position& Position::set(const string& code, Color c, StateInfo* si) {
/// Position::fen() returns a FEN representation of the position. In case of /// Position::fen() returns a FEN representation of the position. In case of
/// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function. /// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function.
const string Position::fen() const { string Position::fen() const {
int emptyCnt; int emptyCnt;
std::ostringstream ss; std::ostringstream ss;
@@ -488,8 +470,8 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners
pinners = 0; pinners = 0;
// Snipers are sliders that attack 's' when a piece and other snipers are removed // Snipers are sliders that attack 's' when a piece and other snipers are removed
Bitboard snipers = ( (PseudoAttacks[ ROOK][s] & pieces(QUEEN, ROOK)) Bitboard snipers = ( (attacks_bb< ROOK>(s) & pieces(QUEEN, ROOK))
| (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders; | (attacks_bb<BISHOP>(s) & pieces(QUEEN, BISHOP))) & sliders;
Bitboard occupancy = pieces() ^ snipers; Bitboard occupancy = pieces() ^ snipers;
while (snipers) while (snipers)
@@ -513,12 +495,12 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners
Bitboard Position::attackers_to(Square s, Bitboard occupied) const { Bitboard Position::attackers_to(Square s, Bitboard occupied) const {
return (attacks_from<PAWN>(s, BLACK) & pieces(WHITE, PAWN)) return (pawn_attacks_bb(BLACK, s) & pieces(WHITE, PAWN))
| (attacks_from<PAWN>(s, WHITE) & pieces(BLACK, PAWN)) | (pawn_attacks_bb(WHITE, s) & pieces(BLACK, PAWN))
| (attacks_from<KNIGHT>(s) & pieces(KNIGHT)) | (attacks_bb<KNIGHT>(s) & pieces(KNIGHT))
| (attacks_bb< ROOK>(s, occupied) & pieces( ROOK, QUEEN)) | (attacks_bb< ROOK>(s, occupied) & pieces( ROOK, QUEEN))
| (attacks_bb<BISHOP>(s, occupied) & pieces(BISHOP, QUEEN)) | (attacks_bb<BISHOP>(s, occupied) & pieces(BISHOP, QUEEN))
| (attacks_from<KING>(s) & pieces(KING)); | (attacks_bb<KING>(s) & pieces(KING));
} }
@@ -535,23 +517,11 @@ bool Position::legal(Move m) const {
assert(color_of(moved_piece(m)) == us); assert(color_of(moved_piece(m)) == us);
assert(piece_on(square<KING>(us)) == make_piece(us, KING)); assert(piece_on(square<KING>(us)) == make_piece(us, KING));
// En passant captures are a tricky special case. Because they are rather // st->previous->blockersForKing consider capsq as empty.
// uncommon, we do it simply by testing whether the king is attacked after // If pinned, it has to move along the king ray.
// the move is made. if (type_of(m) == EN_PASSANT)
if (type_of(m) == ENPASSANT) return !(st->previous->blockersForKing[sideToMove] & from)
{ || aligned(from, to, square<KING>(us));
Square ksq = square<KING>(us);
Square capsq = to - pawn_push(us);
Bitboard occupied = (pieces() ^ from ^ capsq) | to;
assert(to == ep_square());
assert(moved_piece(m) == make_piece(us, PAWN));
assert(piece_on(capsq) == make_piece(~us, PAWN));
assert(piece_on(to) == NO_PIECE);
return !(attacks_bb< ROOK>(ksq, occupied) & pieces(~us, QUEEN, ROOK))
&& !(attacks_bb<BISHOP>(ksq, occupied) & pieces(~us, QUEEN, BISHOP));
}
// Castling moves generation does not check if the castling path is clear of // Castling moves generation does not check if the castling path is clear of
// enemy attacks, it is delayed at a later time: now! // enemy attacks, it is delayed at a later time: now!
@@ -566,11 +536,9 @@ bool Position::legal(Move m) const {
if (attackers_to(s) & pieces(~us)) if (attackers_to(s) & pieces(~us))
return false; return false;
// In case of Chess960, verify that when moving the castling rook we do // In case of Chess960, verify if the Rook blocks some checks
// not discover some hidden checker.
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
return !chess960 return !chess960 || !(blockers_for_king(us) & to_sq(m));
|| !(attacks_bb<ROOK>(to, pieces() ^ to_sq(m)) & pieces(~us, ROOK, QUEEN));
} }
// If the moving piece is a king, check whether the destination square is // If the moving piece is a king, check whether the destination square is
@@ -580,8 +548,8 @@ bool Position::legal(Move m) const {
// A non-king move is legal if and only if it is not pinned or it // A non-king move is legal if and only if it is not pinned or it
// is moving along the ray towards or away from the king. // is moving along the ray towards or away from the king.
return !(blockers_for_king(us) & from) return !(blockers_for_king(us) & from)
|| aligned(from, to, square<KING>(us)); || aligned(from, to, square<KING>(us));
} }
@@ -597,8 +565,10 @@ bool Position::pseudo_legal(const Move m) const {
Piece pc = moved_piece(m); Piece pc = moved_piece(m);
// Use a slower but simpler function for uncommon cases // Use a slower but simpler function for uncommon cases
// yet we skip the legality check of MoveList<LEGAL>().
if (type_of(m) != NORMAL) if (type_of(m) != NORMAL)
return MoveList<LEGAL>(*this).contains(m); return checkers() ? MoveList< EVASIONS>(*this).contains(m)
: MoveList<NON_EVASIONS>(*this).contains(m);
// Is not a promotion, so promotion piece must be empty // Is not a promotion, so promotion piece must be empty
if (promotion_type(m) - KNIGHT != NO_PIECE_TYPE) if (promotion_type(m) - KNIGHT != NO_PIECE_TYPE)
@@ -621,15 +591,15 @@ bool Position::pseudo_legal(const Move m) const {
if ((Rank8BB | Rank1BB) & to) if ((Rank8BB | Rank1BB) & to)
return false; return false;
if ( !(attacks_from<PAWN>(from, us) & pieces(~us) & to) // Not a capture if ( !(pawn_attacks_bb(us, from) & pieces(~us) & to) // Not a capture
&& !((from + pawn_push(us) == to) && empty(to)) // Not a single push && !((from + pawn_push(us) == to) && empty(to)) // Not a single push
&& !( (from + 2 * pawn_push(us) == to) // Not a double push && !( (from + 2 * pawn_push(us) == to) // Not a double push
&& (rank_of(from) == relative_rank(us, RANK_2)) && (relative_rank(us, from) == RANK_2)
&& empty(to) && empty(to)
&& empty(to - pawn_push(us)))) && empty(to - pawn_push(us))))
return false; return false;
} }
else if (!(attacks_from(type_of(pc), from) & to)) else if (!(attacks_bb(type_of(pc), from, pieces()) & to))
return false; return false;
// Evasions generator already takes care to avoid some kind of illegal moves // Evasions generator already takes care to avoid some kind of illegal moves
@@ -668,11 +638,11 @@ bool Position::gives_check(Move m) const {
Square to = to_sq(m); Square to = to_sq(m);
// Is there a direct check? // Is there a direct check?
if (st->checkSquares[type_of(piece_on(from))] & to) if (check_squares(type_of(piece_on(from))) & to)
return true; return true;
// Is there a discovered check? // Is there a discovered check?
if ( (st->blockersForKing[~sideToMove] & from) if ( (blockers_for_king(~sideToMove) & from)
&& !aligned(from, to, square<KING>(~sideToMove))) && !aligned(from, to, square<KING>(~sideToMove)))
return true; return true;
@@ -684,31 +654,24 @@ bool Position::gives_check(Move m) const {
case PROMOTION: case PROMOTION:
return attacks_bb(promotion_type(m), to, pieces() ^ from) & square<KING>(~sideToMove); return attacks_bb(promotion_type(m), to, pieces() ^ from) & square<KING>(~sideToMove);
// En passant capture with check? We have already handled the case // The double-pushed pawn blocked a check? En Passant will remove the blocker.
// of direct checks and ordinary discovered check, so the only case we // The only discovery check that wasn't handle is through capsq and fromsq
// need to handle is the unusual case of a discovered check through // So the King must be in the same rank as fromsq to consider this possibility.
// the captured pawn. // st->previous->blockersForKing consider capsq as empty.
case ENPASSANT: case EN_PASSANT:
{ return st->previous->checkersBB
Square capsq = make_square(file_of(to), rank_of(from)); || ( rank_of(square<KING>(~sideToMove)) == rank_of(from)
Bitboard b = (pieces() ^ from ^ capsq) | to; && st->previous->blockersForKing[~sideToMove] & from);
return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK)) default: //CASTLING
| (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP));
}
case CASTLING:
{ {
Square kfrom = from; // Castling is encoded as 'king captures the rook'
Square rfrom = to; // Castling is encoded as 'King captures the rook' Square ksq = square<KING>(~sideToMove);
Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1); Square rto = relative_square(sideToMove, to > from ? SQ_F1 : SQ_D1);
Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
return (PseudoAttacks[ROOK][rto] & square<KING>(~sideToMove)) return (attacks_bb<ROOK>(rto) & ksq)
&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove)); && (attacks_bb<ROOK>(rto, pieces() ^ from ^ to) & ksq);
} }
default:
assert(false);
return false;
} }
} }
@@ -738,12 +701,18 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
++st->rule50; ++st->rule50;
++st->pliesFromNull; ++st->pliesFromNull;
// Used by NNUE
st->accumulator.state[WHITE] = Eval::NNUE::EMPTY;
st->accumulator.state[BLACK] = Eval::NNUE::EMPTY;
auto& dp = st->dirtyPiece;
dp.dirty_num = 1;
Color us = sideToMove; Color us = sideToMove;
Color them = ~us; Color them = ~us;
Square from = from_sq(m); Square from = from_sq(m);
Square to = to_sq(m); Square to = to_sq(m);
Piece pc = piece_on(from); Piece pc = piece_on(from);
Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to); Piece captured = type_of(m) == EN_PASSANT ? make_piece(them, PAWN) : piece_on(to);
assert(color_of(pc) == us); assert(color_of(pc) == us);
assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us)); assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us));
@@ -769,7 +738,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
// update non-pawn material. // update non-pawn material.
if (type_of(captured) == PAWN) if (type_of(captured) == PAWN)
{ {
if (type_of(m) == ENPASSANT) if (type_of(m) == EN_PASSANT)
{ {
capsq -= pawn_push(us); capsq -= pawn_push(us);
@@ -778,8 +747,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
assert(relative_rank(us, to) == RANK_6); assert(relative_rank(us, to) == RANK_6);
assert(piece_on(to) == NO_PIECE); assert(piece_on(to) == NO_PIECE);
assert(piece_on(capsq) == make_piece(them, PAWN)); assert(piece_on(capsq) == make_piece(them, PAWN));
board[capsq] = NO_PIECE; // Not done by remove_piece()
} }
st->pawnKey ^= Zobrist::psq[captured][capsq]; st->pawnKey ^= Zobrist::psq[captured][capsq];
@@ -787,8 +754,19 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
else else
st->nonPawnMaterial[them] -= PieceValue[MG][captured]; st->nonPawnMaterial[them] -= PieceValue[MG][captured];
if (Eval::useNNUE)
{
dp.dirty_num = 2; // 1 piece moved, 1 piece captured
dp.piece[1] = captured;
dp.from[1] = capsq;
dp.to[1] = SQ_NONE;
}
// Update board and piece lists // Update board and piece lists
remove_piece(captured, capsq); remove_piece(capsq);
if (type_of(m) == EN_PASSANT)
board[capsq] = NO_PIECE;
// Update material hash key and prefetch access to materialTable // Update material hash key and prefetch access to materialTable
k ^= Zobrist::psq[captured][capsq]; k ^= Zobrist::psq[captured][capsq];
@@ -812,21 +790,30 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
// Update castling rights if needed // Update castling rights if needed
if (st->castlingRights && (castlingRightsMask[from] | castlingRightsMask[to])) if (st->castlingRights && (castlingRightsMask[from] | castlingRightsMask[to]))
{ {
int cr = castlingRightsMask[from] | castlingRightsMask[to]; k ^= Zobrist::castling[st->castlingRights];
k ^= Zobrist::castling[st->castlingRights & cr]; st->castlingRights &= ~(castlingRightsMask[from] | castlingRightsMask[to]);
st->castlingRights &= ~cr; k ^= Zobrist::castling[st->castlingRights];
} }
// Move the piece. The tricky Chess960 castling is handled earlier // Move the piece. The tricky Chess960 castling is handled earlier
if (type_of(m) != CASTLING) if (type_of(m) != CASTLING)
move_piece(pc, from, to); {
if (Eval::useNNUE)
{
dp.piece[0] = pc;
dp.from[0] = from;
dp.to[0] = to;
}
move_piece(from, to);
}
// If the moving piece is a pawn do some special extra work // If the moving piece is a pawn do some special extra work
if (type_of(pc) == PAWN) if (type_of(pc) == PAWN)
{ {
// Set en-passant square if the moved pawn can be captured // Set en passant square if the moved pawn can be captured
if ( (int(to) ^ int(from)) == 16 if ( (int(to) ^ int(from)) == 16
&& (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN))) && (pawn_attacks_bb(us, to - pawn_push(us)) & pieces(them, PAWN)))
{ {
st->epSquare = to - pawn_push(us); st->epSquare = to - pawn_push(us);
k ^= Zobrist::enpassant[file_of(st->epSquare)]; k ^= Zobrist::enpassant[file_of(st->epSquare)];
@@ -839,9 +826,19 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
assert(relative_rank(us, to) == RANK_8); assert(relative_rank(us, to) == RANK_8);
assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN); assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN);
remove_piece(pc, to); remove_piece(to);
put_piece(promotion, to); put_piece(promotion, to);
if (Eval::useNNUE)
{
// Promoting pawn to SQ_NONE, promoted piece from SQ_NONE
dp.to[0] = SQ_NONE;
dp.piece[dp.dirty_num] = promotion;
dp.from[dp.dirty_num] = SQ_NONE;
dp.to[dp.dirty_num] = to;
dp.dirty_num++;
}
// Update hash keys // Update hash keys
k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to]; k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to];
st->pawnKey ^= Zobrist::psq[pc][to]; st->pawnKey ^= Zobrist::psq[pc][to];
@@ -852,7 +849,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
st->nonPawnMaterial[us] += PieceValue[MG][promotion]; st->nonPawnMaterial[us] += PieceValue[MG][promotion];
} }
// Update pawn hash key and prefetch access to pawnsTable // Update pawn hash key
st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to]; st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
// Reset rule 50 draw counter // Reset rule 50 draw counter
@@ -919,7 +916,7 @@ void Position::undo_move(Move m) {
assert(type_of(pc) == promotion_type(m)); assert(type_of(pc) == promotion_type(m));
assert(type_of(pc) >= KNIGHT && type_of(pc) <= QUEEN); assert(type_of(pc) >= KNIGHT && type_of(pc) <= QUEEN);
remove_piece(pc, to); remove_piece(to);
pc = make_piece(us, PAWN); pc = make_piece(us, PAWN);
put_piece(pc, to); put_piece(pc, to);
} }
@@ -931,13 +928,13 @@ void Position::undo_move(Move m) {
} }
else else
{ {
move_piece(pc, to, from); // Put the piece back at the source square move_piece(to, from); // Put the piece back at the source square
if (st->capturedPiece) if (st->capturedPiece)
{ {
Square capsq = to; Square capsq = to;
if (type_of(m) == ENPASSANT) if (type_of(m) == EN_PASSANT)
{ {
capsq -= pawn_push(us); capsq -= pawn_push(us);
@@ -970,16 +967,28 @@ void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Squ
rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
if (Do && Eval::useNNUE)
{
auto& dp = st->dirtyPiece;
dp.piece[0] = make_piece(us, KING);
dp.from[0] = from;
dp.to[0] = to;
dp.piece[1] = make_piece(us, ROOK);
dp.from[1] = rfrom;
dp.to[1] = rto;
dp.dirty_num = 2;
}
// Remove both pieces first since squares could overlap in Chess960 // Remove both pieces first since squares could overlap in Chess960
remove_piece(make_piece(us, KING), Do ? from : to); remove_piece(Do ? from : to);
remove_piece(make_piece(us, ROOK), Do ? rfrom : rto); remove_piece(Do ? rfrom : rto);
board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do this for us
put_piece(make_piece(us, KING), Do ? to : from); put_piece(make_piece(us, KING), Do ? to : from);
put_piece(make_piece(us, ROOK), Do ? rto : rfrom); put_piece(make_piece(us, ROOK), Do ? rto : rfrom);
} }
/// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips /// Position::do(undo)_null_move() is used to do(undo) a "null move": it flips
/// the side to move without executing any move on the board. /// the side to move without executing any move on the board.
void Position::do_null_move(StateInfo& newSt) { void Position::do_null_move(StateInfo& newSt) {
@@ -987,10 +996,16 @@ void Position::do_null_move(StateInfo& newSt) {
assert(!checkers()); assert(!checkers());
assert(&newSt != st); assert(&newSt != st);
std::memcpy(&newSt, st, sizeof(StateInfo)); std::memcpy(&newSt, st, offsetof(StateInfo, accumulator));
newSt.previous = st; newSt.previous = st;
st = &newSt; st = &newSt;
st->dirtyPiece.dirty_num = 0;
st->dirtyPiece.piece[0] = NO_PIECE; // Avoid checks in UpdateAccumulator()
st->accumulator.state[WHITE] = Eval::NNUE::EMPTY;
st->accumulator.state[BLACK] = Eval::NNUE::EMPTY;
if (st->epSquare != SQ_NONE) if (st->epSquare != SQ_NONE)
{ {
st->key ^= Zobrist::enpassant[file_of(st->epSquare)]; st->key ^= Zobrist::enpassant[file_of(st->epSquare)];
@@ -998,7 +1013,7 @@ void Position::do_null_move(StateInfo& newSt) {
} }
st->key ^= Zobrist::side; st->key ^= Zobrist::side;
prefetch(TT.first_entry(st->key)); prefetch(TT.first_entry(key()));
++st->rule50; ++st->rule50;
st->pliesFromNull = 0; st->pliesFromNull = 0;
@@ -1023,7 +1038,7 @@ void Position::undo_null_move() {
/// Position::key_after() computes the new hash key after the given move. Needed /// Position::key_after() computes the new hash key after the given move. Needed
/// for speculative prefetch. It doesn't recognize special moves like castling, /// for speculative prefetch. It doesn't recognize special moves like castling,
/// en-passant and promotions. /// en passant and promotions.
Key Position::key_after(Move m) const { Key Position::key_after(Move m) const {
@@ -1048,79 +1063,99 @@ bool Position::see_ge(Move m, Value threshold) const {
assert(is_ok(m)); assert(is_ok(m));
// Only deal with normal moves, assume others pass a simple see // Only deal with normal moves, assume others pass a simple SEE
if (type_of(m) != NORMAL) if (type_of(m) != NORMAL)
return VALUE_ZERO >= threshold; return VALUE_ZERO >= threshold;
Bitboard stmAttackers;
Square from = from_sq(m), to = to_sq(m); Square from = from_sq(m), to = to_sq(m);
PieceType nextVictim = type_of(piece_on(from));
Color us = color_of(piece_on(from));
Color stm = ~us; // First consider opponent's move
Value balance; // Values of the pieces taken by us minus opponent's ones
// The opponent may be able to recapture so this is the best result int swap = PieceValue[MG][piece_on(to)] - threshold;
// we can hope for. if (swap < 0)
balance = PieceValue[MG][piece_on(to)] - threshold;
if (balance < VALUE_ZERO)
return false; return false;
// Now assume the worst possible result: that the opponent can swap = PieceValue[MG][piece_on(from)] - swap;
// capture our piece for free. if (swap <= 0)
balance -= PieceValue[MG][nextVictim];
// If it is enough (like in PxQ) then return immediately. Note that
// in case nextVictim == KING we always return here, this is ok
// if the given move is legal.
if (balance >= VALUE_ZERO)
return true; return true;
// Find all attackers to the destination square, with the moving piece
// removed, but possibly an X-ray attacker added behind it.
Bitboard occupied = pieces() ^ from ^ to; Bitboard occupied = pieces() ^ from ^ to;
Bitboard attackers = attackers_to(to, occupied) & occupied; Color stm = color_of(piece_on(from));
Bitboard attackers = attackers_to(to, occupied);
Bitboard stmAttackers, bb;
int res = 1;
while (true) while (true)
{ {
stmAttackers = attackers & pieces(stm); stm = ~stm;
attackers &= occupied;
// Don't allow pinned pieces to attack (except the king) as long as
// any pinners are on their original square.
if (st->pinners[~stm] & occupied)
stmAttackers &= ~st->blockersForKing[stm];
// If stm has no more attackers then give up: stm loses // If stm has no more attackers then give up: stm loses
if (!(stmAttackers = attackers & pieces(stm)))
break;
// Don't allow pinned pieces to attack (except the king) as long as
// there are pinners on their original square.
if (pinners(~stm) & occupied)
stmAttackers &= ~blockers_for_king(stm);
if (!stmAttackers) if (!stmAttackers)
break; break;
res ^= 1;
// Locate and remove the next least valuable attacker, and add to // Locate and remove the next least valuable attacker, and add to
// the bitboard 'attackers' the possibly X-ray attackers behind it. // the bitboard 'attackers' any X-ray attackers behind it.
nextVictim = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers); if ((bb = stmAttackers & pieces(PAWN)))
stm = ~stm; // Switch side to move
// Negamax the balance with alpha = balance, beta = balance+1 and
// add nextVictim's value.
//
// (balance, balance+1) -> (-balance-1, -balance)
//
assert(balance < VALUE_ZERO);
balance = -balance - 1 - PieceValue[MG][nextVictim];
// If balance is still non-negative after giving away nextVictim then we
// win. The only thing to be careful about it is that we should revert
// stm if we captured with the king when the opponent still has attackers.
if (balance >= VALUE_ZERO)
{ {
if (nextVictim == KING && (attackers & pieces(stm))) if ((swap = PawnValueMg - swap) < res)
stm = ~stm; break;
break;
occupied ^= lsb(bb);
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
} }
assert(nextVictim != KING);
else if ((bb = stmAttackers & pieces(KNIGHT)))
{
if ((swap = KnightValueMg - swap) < res)
break;
occupied ^= lsb(bb);
}
else if ((bb = stmAttackers & pieces(BISHOP)))
{
if ((swap = BishopValueMg - swap) < res)
break;
occupied ^= lsb(bb);
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
}
else if ((bb = stmAttackers & pieces(ROOK)))
{
if ((swap = RookValueMg - swap) < res)
break;
occupied ^= lsb(bb);
attackers |= attacks_bb<ROOK>(to, occupied) & pieces(ROOK, QUEEN);
}
else if ((bb = stmAttackers & pieces(QUEEN)))
{
if ((swap = QueenValueMg - swap) < res)
break;
occupied ^= lsb(bb);
attackers |= (attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN))
| (attacks_bb<ROOK >(to, occupied) & pieces(ROOK , QUEEN));
}
else // KING
// If we "capture" with the king but opponent still has attackers,
// reverse the result.
return (attackers & ~pieces(stm)) ? res ^ 1 : res;
} }
return us != stm; // We break the above loop when stm loses
return bool(res);
} }
@@ -1134,10 +1169,7 @@ bool Position::is_draw(int ply) const {
// Return a draw score if a position repeats once earlier but strictly // Return a draw score if a position repeats once earlier but strictly
// after the root, or repeats twice before or at the root. // after the root, or repeats twice before or at the root.
if (st->repetition && st->repetition < ply) return st->repetition && st->repetition < ply;
return true;
return false;
} }
@@ -1283,21 +1315,17 @@ bool Position::pos_is_ok() const {
assert(0 && "pos_is_ok: Bitboards"); assert(0 && "pos_is_ok: Bitboards");
StateInfo si = *st; StateInfo si = *st;
ASSERT_ALIGNED(&si, Eval::NNUE::kCacheLineSize);
set_state(&si); set_state(&si);
if (std::memcmp(&si, st, sizeof(StateInfo))) if (std::memcmp(&si, st, sizeof(StateInfo)))
assert(0 && "pos_is_ok: State"); assert(0 && "pos_is_ok: State");
for (Piece pc : Pieces) for (Piece pc : Pieces)
{
if ( pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc))) if ( pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))
|| pieceCount[pc] != std::count(board, board + SQUARE_NB, pc)) || pieceCount[pc] != std::count(board, board + SQUARE_NB, pc))
assert(0 && "pos_is_ok: Pieces"); assert(0 && "pos_is_ok: Pieces");
for (int i = 0; i < pieceCount[pc]; ++i)
if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i)
assert(0 && "pos_is_ok: Index");
}
for (Color c : { WHITE, BLACK }) for (Color c : { WHITE, BLACK })
for (CastlingRights cr : {c & KING_SIDE, c & QUEEN_SIDE}) for (CastlingRights cr : {c & KING_SIDE, c & QUEEN_SIDE})
{ {
@@ -1312,3 +1340,5 @@ bool Position::pos_is_ok() const {
return true; return true;
} }
} // namespace Stockfish
+69 -87
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -27,8 +25,13 @@
#include <string> #include <string>
#include "bitboard.h" #include "bitboard.h"
#include "evaluate.h"
#include "psqt.h"
#include "types.h" #include "types.h"
#include "nnue/nnue_accumulator.h"
namespace Stockfish {
/// StateInfo struct stores information needed to restore a Position object to /// StateInfo struct stores information needed to restore a Position object to
/// its previous state when we retract a move. Whenever a move is made on the /// its previous state when we retract a move. Whenever a move is made on the
@@ -46,7 +49,6 @@ struct StateInfo {
Square epSquare; Square epSquare;
// Not copied when making a move (will be recomputed anyhow) // Not copied when making a move (will be recomputed anyhow)
int repetition;
Key key; Key key;
Bitboard checkersBB; Bitboard checkersBB;
Piece capturedPiece; Piece capturedPiece;
@@ -54,8 +56,14 @@ struct StateInfo {
Bitboard blockersForKing[COLOR_NB]; Bitboard blockersForKing[COLOR_NB];
Bitboard pinners[COLOR_NB]; Bitboard pinners[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB]; Bitboard checkSquares[PIECE_TYPE_NB];
int repetition;
// Used by NNUE
Eval::NNUE::Accumulator accumulator;
DirtyPiece dirtyPiece;
}; };
/// A list to keep track of the position states along the setup moves (from the /// A list to keep track of the position states along the setup moves (from the
/// start position to the position just before the search starts). Needed by /// start position to the position just before the search starts). Needed by
/// 'draw by repetition' detection. Use a std::deque because pointers to /// 'draw by repetition' detection. Use a std::deque because pointers to
@@ -80,10 +88,9 @@ public:
// FEN string input/output // FEN string input/output
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
Position& set(const std::string& code, Color c, StateInfo* si); Position& set(const std::string& code, Color c, StateInfo* si);
const std::string fen() const; std::string fen() const;
// Position representation // Position representation
Bitboard pieces() const;
Bitboard pieces(PieceType pt) const; Bitboard pieces(PieceType pt) const;
Bitboard pieces(PieceType pt1, PieceType pt2) const; Bitboard pieces(PieceType pt1, PieceType pt2) const;
Bitboard pieces(Color c) const; Bitboard pieces(Color c) const;
@@ -94,12 +101,11 @@ public:
bool empty(Square s) const; bool empty(Square s) const;
template<PieceType Pt> int count(Color c) const; template<PieceType Pt> int count(Color c) const;
template<PieceType Pt> int count() const; template<PieceType Pt> int count() const;
template<PieceType Pt> const Square* squares(Color c) const;
template<PieceType Pt> Square square(Color c) const; template<PieceType Pt> Square square(Color c) const;
bool is_on_semiopen_file(Color c, Square s) const; bool is_on_semiopen_file(Color c, Square s) const;
// Castling // Castling
int castling_rights(Color c) const; CastlingRights castling_rights(Color c) const;
bool can_castle(CastlingRights cr) const; bool can_castle(CastlingRights cr) const;
bool castling_impeded(CastlingRights cr) const; bool castling_impeded(CastlingRights cr) const;
Square castling_rook_square(CastlingRights cr) const; Square castling_rook_square(CastlingRights cr) const;
@@ -108,14 +114,12 @@ public:
Bitboard checkers() const; Bitboard checkers() const;
Bitboard blockers_for_king(Color c) const; Bitboard blockers_for_king(Color c) const;
Bitboard check_squares(PieceType pt) const; Bitboard check_squares(PieceType pt) const;
bool is_discovery_check_on_king(Color c, Move m) const; Bitboard pinners(Color c) const;
bool is_discovered_check_on_king(Color c, Move m) const;
// Attacks to/from a given square // Attacks to/from a given square
Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const; Bitboard attackers_to(Square s, Bitboard occupied) const;
Bitboard attacks_from(PieceType pt, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
// Properties of moves // Properties of moves
@@ -166,6 +170,9 @@ public:
bool pos_is_ok() const; bool pos_is_ok() const;
void flip(); void flip();
// Used by NNUE
StateInfo* state() const;
private: private:
// Initialization helpers (used while setting up a position) // Initialization helpers (used while setting up a position)
void set_castling_right(Color c, Square rfrom); void set_castling_right(Color c, Square rfrom);
@@ -174,8 +181,8 @@ private:
// Other helpers // Other helpers
void put_piece(Piece pc, Square s); void put_piece(Piece pc, Square s);
void remove_piece(Piece pc, Square s); void remove_piece(Square s);
void move_piece(Piece pc, Square from, Square to); void move_piece(Square from, Square to);
template<bool Do> template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
@@ -184,8 +191,6 @@ private:
Bitboard byTypeBB[PIECE_TYPE_NB]; Bitboard byTypeBB[PIECE_TYPE_NB];
Bitboard byColorBB[COLOR_NB]; Bitboard byColorBB[COLOR_NB];
int pieceCount[PIECE_NB]; int pieceCount[PIECE_NB];
Square pieceList[PIECE_NB][16];
int index[SQUARE_NB];
int castlingRightsMask[SQUARE_NB]; int castlingRightsMask[SQUARE_NB];
Square castlingRookSquare[CASTLING_RIGHT_NB]; Square castlingRookSquare[CASTLING_RIGHT_NB];
Bitboard castlingPath[CASTLING_RIGHT_NB]; Bitboard castlingPath[CASTLING_RIGHT_NB];
@@ -197,38 +202,31 @@ private:
bool chess960; bool chess960;
}; };
namespace PSQT {
extern Score psq[PIECE_NB][SQUARE_NB];
}
extern std::ostream& operator<<(std::ostream& os, const Position& pos); extern std::ostream& operator<<(std::ostream& os, const Position& pos);
inline Color Position::side_to_move() const { inline Color Position::side_to_move() const {
return sideToMove; return sideToMove;
} }
inline bool Position::empty(Square s) const {
return board[s] == NO_PIECE;
}
inline Piece Position::piece_on(Square s) const { inline Piece Position::piece_on(Square s) const {
assert(is_ok(s));
return board[s]; return board[s];
} }
inline bool Position::empty(Square s) const {
return piece_on(s) == NO_PIECE;
}
inline Piece Position::moved_piece(Move m) const { inline Piece Position::moved_piece(Move m) const {
return board[from_sq(m)]; return piece_on(from_sq(m));
} }
inline Bitboard Position::pieces() const { inline Bitboard Position::pieces(PieceType pt = ALL_PIECES) const {
return byTypeBB[ALL_PIECES];
}
inline Bitboard Position::pieces(PieceType pt) const {
return byTypeBB[pt]; return byTypeBB[pt];
} }
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
return byTypeBB[pt1] | byTypeBB[pt2]; return pieces(pt1) | pieces(pt2);
} }
inline Bitboard Position::pieces(Color c) const { inline Bitboard Position::pieces(Color c) const {
@@ -236,11 +234,11 @@ inline Bitboard Position::pieces(Color c) const {
} }
inline Bitboard Position::pieces(Color c, PieceType pt) const { inline Bitboard Position::pieces(Color c, PieceType pt) const {
return byColorBB[c] & byTypeBB[pt]; return pieces(c) & pieces(pt);
} }
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); return pieces(c) & (pieces(pt1) | pieces(pt2));
} }
template<PieceType Pt> inline int Position::count(Color c) const { template<PieceType Pt> inline int Position::count(Color c) const {
@@ -248,16 +246,12 @@ template<PieceType Pt> inline int Position::count(Color c) const {
} }
template<PieceType Pt> inline int Position::count() const { template<PieceType Pt> inline int Position::count() const {
return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)]; return count<Pt>(WHITE) + count<Pt>(BLACK);
}
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
return pieceList[make_piece(c, Pt)];
} }
template<PieceType Pt> inline Square Position::square(Color c) const { template<PieceType Pt> inline Square Position::square(Color c) const {
assert(pieceCount[make_piece(c, Pt)] == 1); assert(count<Pt>(c) == 1);
return pieceList[make_piece(c, Pt)][0]; return lsb(pieces(c, Pt));
} }
inline Square Position::ep_square() const { inline Square Position::ep_square() const {
@@ -272,37 +266,24 @@ inline bool Position::can_castle(CastlingRights cr) const {
return st->castlingRights & cr; return st->castlingRights & cr;
} }
inline int Position::castling_rights(Color c) const { inline CastlingRights Position::castling_rights(Color c) const {
return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING); return c & CastlingRights(st->castlingRights);
} }
inline bool Position::castling_impeded(CastlingRights cr) const { inline bool Position::castling_impeded(CastlingRights cr) const {
return byTypeBB[ALL_PIECES] & castlingPath[cr]; assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return pieces() & castlingPath[cr];
} }
inline Square Position::castling_rook_square(CastlingRights cr) const { inline Square Position::castling_rook_square(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return castlingRookSquare[cr]; return castlingRookSquare[cr];
} }
template<PieceType Pt>
inline Bitboard Position::attacks_from(Square s) const {
assert(Pt != PAWN);
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
: PseudoAttacks[Pt][s];
}
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
return PawnAttacks[c][s];
}
inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
}
inline Bitboard Position::attackers_to(Square s) const { inline Bitboard Position::attackers_to(Square s) const {
return attackers_to(s, byTypeBB[ALL_PIECES]); return attackers_to(s, pieces());
} }
inline Bitboard Position::checkers() const { inline Bitboard Position::checkers() const {
@@ -313,11 +294,15 @@ inline Bitboard Position::blockers_for_king(Color c) const {
return st->blockersForKing[c]; return st->blockersForKing[c];
} }
inline Bitboard Position::pinners(Color c) const {
return st->pinners[c];
}
inline Bitboard Position::check_squares(PieceType pt) const { inline Bitboard Position::check_squares(PieceType pt) const {
return st->checkSquares[pt]; return st->checkSquares[pt];
} }
inline bool Position::is_discovery_check_on_king(Color c, Move m) const { inline bool Position::is_discovered_check_on_king(Color c, Move m) const {
return st->blockersForKing[c] & from_sq(m); return st->blockersForKing[c] & from_sq(m);
} }
@@ -327,7 +312,7 @@ inline bool Position::pawn_passed(Color c, Square s) const {
inline bool Position::advanced_pawn_push(Move m) const { inline bool Position::advanced_pawn_push(Move m) const {
return type_of(moved_piece(m)) == PAWN return type_of(moved_piece(m)) == PAWN
&& relative_rank(sideToMove, to_sq(m)) > RANK_5; && relative_rank(sideToMove, to_sq(m)) > RANK_6;
} }
inline int Position::pawns_on_same_color_squares(Color c, Square s) const { inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
@@ -335,7 +320,8 @@ inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
} }
inline Key Position::key() const { inline Key Position::key() const {
return st->key; return st->rule50 < 14 ? st->key
: st->key ^ make_key((st->rule50 - 14) / 8);
} }
inline Key Position::pawn_key() const { inline Key Position::pawn_key() const {
@@ -355,7 +341,7 @@ inline Value Position::non_pawn_material(Color c) const {
} }
inline Value Position::non_pawn_material() const { inline Value Position::non_pawn_material() const {
return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK]; return non_pawn_material(WHITE) + non_pawn_material(BLACK);
} }
inline int Position::game_ply() const { inline int Position::game_ply() const {
@@ -367,8 +353,8 @@ inline int Position::rule50_count() const {
} }
inline bool Position::opposite_bishops() const { inline bool Position::opposite_bishops() const {
return pieceCount[W_BISHOP] == 1 return count<BISHOP>(WHITE) == 1
&& pieceCount[B_BISHOP] == 1 && count<BISHOP>(BLACK) == 1
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
} }
@@ -384,7 +370,7 @@ inline bool Position::capture_or_promotion(Move m) const {
inline bool Position::capture(Move m) const { inline bool Position::capture(Move m) const {
assert(is_ok(m)); assert(is_ok(m));
// Castling is encoded as "king captures rook" // Castling is encoded as "king captures rook"
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == EN_PASSANT;
} }
inline Piece Position::captured_piece() const { inline Piece Position::captured_piece() const {
@@ -398,45 +384,34 @@ inline Thread* Position::this_thread() const {
inline void Position::put_piece(Piece pc, Square s) { inline void Position::put_piece(Piece pc, Square s) {
board[s] = pc; board[s] = pc;
byTypeBB[ALL_PIECES] |= s; byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
byTypeBB[type_of(pc)] |= s;
byColorBB[color_of(pc)] |= s; byColorBB[color_of(pc)] |= s;
index[s] = pieceCount[pc]++; pieceCount[pc]++;
pieceList[pc][index[s]] = s;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
psq += PSQT::psq[pc][s]; psq += PSQT::psq[pc][s];
} }
inline void Position::remove_piece(Piece pc, Square s) { inline void Position::remove_piece(Square s) {
// WARNING: This is not a reversible operation. If we remove a piece in Piece pc = board[s];
// do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[]
// are not invariant to a do_move() + undo_move() sequence.
byTypeBB[ALL_PIECES] ^= s; byTypeBB[ALL_PIECES] ^= s;
byTypeBB[type_of(pc)] ^= s; byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s; byColorBB[color_of(pc)] ^= s;
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */ /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
Square lastSquare = pieceList[pc][--pieceCount[pc]]; pieceCount[pc]--;
index[lastSquare] = index[s];
pieceList[pc][index[lastSquare]] = lastSquare;
pieceList[pc][pieceCount[pc]] = SQ_NONE;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
psq -= PSQT::psq[pc][s]; psq -= PSQT::psq[pc][s];
} }
inline void Position::move_piece(Piece pc, Square from, Square to) { inline void Position::move_piece(Square from, Square to) {
// index[from] is not updated and becomes stale. This works as long as index[] Piece pc = board[from];
// is accessed just by known occupied squares. Bitboard fromTo = from | to;
Bitboard fromTo = square_bb(from) | square_bb(to);
byTypeBB[ALL_PIECES] ^= fromTo; byTypeBB[ALL_PIECES] ^= fromTo;
byTypeBB[type_of(pc)] ^= fromTo; byTypeBB[type_of(pc)] ^= fromTo;
byColorBB[color_of(pc)] ^= fromTo; byColorBB[color_of(pc)] ^= fromTo;
board[from] = NO_PIECE; board[from] = NO_PIECE;
board[to] = pc; board[to] = pc;
index[to] = index[from];
pieceList[pc][index[to]] = to;
psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
} }
@@ -444,4 +419,11 @@ inline void Position::do_move(Move m, StateInfo& newSt) {
do_move(m, newSt, gives_check(m)); do_move(m, newSt, gives_check(m));
} }
inline StateInfo* Position::state() const {
return st;
}
} // namespace Stockfish
#endif // #ifndef POSITION_H_INCLUDED #endif // #ifndef POSITION_H_INCLUDED
+63 -62
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -18,45 +16,45 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "psqt.h"
#include <algorithm> #include <algorithm>
#include "bitboard.h"
#include "types.h" #include "types.h"
Value PieceValue[PHASE_NB][PIECE_NB] = { namespace Stockfish {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg }
};
namespace PSQT { namespace
{
#define S(mg, eg) make_score(mg, eg) auto constexpr S = make_score;
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece // 'Bonus' contains Piece-Square parameters.
// type on a given square a (middlegame, endgame) score pair is assigned. Table // Scores are explicit for files A to D, implicitly mirrored for E to H.
// is defined for files A..D and white side: it is symmetric for black side and
// second half of the files.
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
{ }, { },
{ }, { },
{ // Knight { // Knight
{ S(-169,-105), S(-96,-74), S(-80,-46), S(-79,-18) }, { S(-175, -96), S(-92,-65), S(-74,-49), S(-73,-21) },
{ S( -79, -70), S(-39,-56), S(-24,-15), S( -9, 6) }, { S( -77, -67), S(-41,-54), S(-27,-18), S(-15, 8) },
{ S( -64, -38), S(-20,-33), S( 4, -5), S( 19, 27) }, { S( -61, -40), S(-17,-27), S( 6, -8), S( 12, 29) },
{ S( -28, -36), S( 5, 0), S( 41, 13), S( 47, 34) }, { S( -35, -35), S( 8, -2), S( 40, 13), S( 49, 28) },
{ S( -29, -41), S( 13,-20), S( 42, 4), S( 52, 35) }, { S( -34, -45), S( 13,-16), S( 44, 9), S( 51, 39) },
{ S( -11, -51), S( 28,-38), S( 63,-17), S( 55, 19) }, { S( -9, -51), S( 22,-44), S( 58,-16), S( 53, 17) },
{ S( -67, -64), S(-21,-45), S( 6,-37), S( 37, 16) }, { S( -67, -69), S(-27,-50), S( 4,-51), S( 37, 12) },
{ S(-200, -98), S(-80,-89), S(-53,-53), S(-32,-16) } { S(-201,-100), S(-83,-88), S(-56,-56), S(-26,-17) }
}, },
{ // Bishop { // Bishop
{ S(-44,-63), S( -4,-30), S(-11,-35), S(-28, -8) }, { S(-37,-40), S(-4 ,-21), S( -6,-26), S(-16, -8) },
{ S(-18,-38), S( 7,-13), S( 14,-14), S( 3, 0) }, { S(-11,-26), S( 6, -9), S( 13,-12), S( 3, 1) },
{ S( -8,-18), S( 24, 0), S( -3, -7), S( 15, 13) }, { S(-5 ,-11), S( 15, -1), S( -4, -1), S( 12, 7) },
{ S( 1,-26), S( 8, -3), S( 26, 1), S( 37, 16) }, { S(-4 ,-14), S( 8, -4), S( 18, 0), S( 27, 12) },
{ S( -7,-24), S( 30, -6), S( 23,-10), S( 28, 17) }, { S(-8 ,-12), S( 20, -1), S( 15,-10), S( 22, 11) },
{ S(-17,-26), S( 4, 2), S( -1, 1), S( 8, 16) }, { S(-11,-21), S( 4, 4), S( 1, 3), S( 8, 4) },
{ S(-21,-34), S(-19,-18), S( 10, -7), S( -6, 9) }, { S(-12,-22), S(-10,-14), S( 4, -1), S( 0, 1) },
{ S(-48,-51), S( -3,-40), S(-12,-39), S(-25,-20) } { S(-34,-32), S( 1,-29), S(-10,-26), S(-16,-17) }
}, },
{ // Rook { // Rook
{ S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) }, { S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) },
@@ -70,61 +68,64 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
}, },
{ // Queen { // Queen
{ S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) }, { S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
{ S(-3,-55), S( 5,-31), S( 8,-22), S(12, -4) }, { S(-3,-54), S( 5,-31), S( 8,-22), S(12, -4) },
{ S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) }, { S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) },
{ S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) }, { S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) },
{ S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) }, { S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) },
{ S(-4,-38), S(10,-18), S( 6,-12), S( 8, 1) }, { S(-4,-38), S(10,-18), S( 6,-11), S( 8, 1) },
{ S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) }, { S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) },
{ S(-2,-75), S(-2,-52), S( 1,-43), S(-2,-36) } { S(-2,-74), S(-2,-52), S( 1,-43), S(-2,-34) }
}, },
{ // King { // King
{ S(272, 0), S(325, 41), S(273, 80), S(190, 93) }, { S(271, 1), S(327, 45), S(271, 85), S(198, 76) },
{ S(277, 57), S(305, 98), S(241,138), S(183,131) }, { S(278, 53), S(303,100), S(234,133), S(179,135) },
{ S(198, 86), S(253,138), S(168,165), S(120,173) }, { S(195, 88), S(258,130), S(169,169), S(120,175) },
{ S(169,103), S(191,152), S(136,168), S(108,169) }, { S(164,103), S(190,156), S(138,172), S( 98,172) },
{ S(145, 98), S(176,166), S(112,197), S( 69,194) }, { S(154, 96), S(179,166), S(105,199), S( 70,199) },
{ S(122, 87), S(159,164), S( 85,174), S( 36,189) }, { S(123, 92), S(145,172), S( 81,184), S( 31,191) },
{ S( 87, 40), S(120, 99), S( 64,128), S( 25,141) }, { S( 88, 47), S(120,121), S( 65,116), S( 33,131) },
{ S( 64, 5), S( 87, 60), S( 49, 75), S( 0, 75) } { S( 59, 11), S( 89, 59), S( 45, 73), S( -1, 78) }
} }
}; };
constexpr Score PBonus[RANK_NB][FILE_NB] = constexpr Score PBonus[RANK_NB][FILE_NB] =
{ // Pawn (asymmetric distribution) { // Pawn (asymmetric distribution)
{ }, { },
{ S( 3,-10), S( 3, -6), S( 10, 10), S( 19, 0), S( 16, 14), S( 19, 7), S( 7, -5), S( -5,-19) }, { S( 2, -8), S( 4, -6), S( 11, 9), S( 18, 5), S( 16, 16), S( 21, 6), S( 9, -6), S( -3,-18) },
{ S( -9,-10), S(-15,-10), S( 11,-10), S( 15, 4), S( 32, 4), S( 22, 3), S( 5, -6), S(-22, -4) }, { S( -9, -9), S(-15, -7), S( 11,-10), S( 15, 5), S( 31, 2), S( 23, 3), S( 6, -8), S(-20, -5) },
{ S( -8, 6), S(-23, -2), S( 6, -8), S( 20, -4), S( 40,-13), S( 17,-12), S( 4,-10), S(-12, -9) }, { S( -3, 7), S(-20, 1), S( 8, -8), S( 19, -2), S( 39,-14), S( 17,-13), S( 2,-11), S( -5, -6) },
{ S( 13, 9), S( 0, 4), S(-13, 3), S( 1,-12), S( 11,-12), S( -2, -6), S(-13, 13), S( 5, 8) }, { S( 11, 12), S( -4, 6), S(-11, 2), S( 2, -6), S( 11, -5), S( 0, -4), S(-12, 14), S( 5, 9) },
{ S( -5, 28), S(-12, 20), S( -7, 21), S( 22, 28), S( -8, 30), S( -5, 7), S(-15, 6), S(-18, 13) }, { S( 3, 27), S(-11, 18), S( -6, 19), S( 22, 29), S( -8, 30), S( -5, 9), S(-14, 8), S(-11, 14) },
{ S( -7, 0), S( 7,-11), S( -3, 12), S(-13, 21), S( 5, 25), S(-16, 19), S( 10, 4), S( -8, 7) } { S( -7, -1), S( 6,-14), S( -2, 13), S(-11, 22), S( 4, 24), S(-14, 17), S( 10, 7), S( -9, 7) }
}; };
#undef S } // namespace
namespace PSQT
{
Score psq[PIECE_NB][SQUARE_NB]; Score psq[PIECE_NB][SQUARE_NB];
// init() initializes piece-square tables: the white halves of the tables are // PSQT::init() initializes piece-square tables: the white halves of the tables are
// copied from Bonus[] adding the piece value, then the black halves of the // copied from Bonus[] and PBonus[], adding the piece value, then the black halves of
// tables are initialized by flipping and changing the sign of the white scores. // the tables are initialized by flipping and changing the sign of the white scores.
void init() { void init() {
for (Piece pc = W_PAWN; pc <= W_KING; ++pc) for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING})
{ {
PieceValue[MG][~pc] = PieceValue[MG][pc]; Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
PieceValue[EG][~pc] = PieceValue[EG][pc];
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
for (Square s = SQ_A1; s <= SQ_H8; ++s) File f = File(edge_distance(file_of(s)));
{ psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
File f = map_to_queenside(file_of(s)); : Bonus[pc][rank_of(s)][f]);
psq[ pc][ s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)] psq[~pc][flip_rank(s)] = -psq[pc][s];
: Bonus[pc][rank_of(s)][f]); }
psq[~pc][~s] = -psq[pc][s];
}
} }
} }
} // namespace PSQT } // namespace PSQT
} // namespace Stockfish
+38
View File
@@ -0,0 +1,38 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PSQT_H_INCLUDED
#define PSQT_H_INCLUDED
#include "types.h"
namespace Stockfish::PSQT
{
extern Score psq[PIECE_NB][SQUARE_NB];
// Fill psqt array from a set of internally linked parameters
extern void init();
} // namespace Stockfish::PSQT
#endif // PSQT_H_INCLUDED
+571 -367
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File diff suppressed because it is too large Load Diff
+10 -5
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@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -28,6 +26,8 @@
#include "types.h" #include "types.h"
#include "cluster.h" #include "cluster.h"
namespace Stockfish {
class Position; class Position;
namespace Search { namespace Search {
@@ -50,6 +50,10 @@ struct Stack {
Value staticEval; Value staticEval;
int statScore; int statScore;
int moveCount; int moveCount;
int distanceFromPv;
bool inCheck;
bool ttPv;
bool ttHit;
}; };
@@ -71,7 +75,6 @@ struct RootMove {
Value previousScore = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE;
int selDepth = 0; int selDepth = 0;
int tbRank = 0; int tbRank = 0;
int bestMoveCount = 0;
Value tbScore; Value tbScore;
std::vector<Move> pv; std::vector<Move> pv;
}; };
@@ -91,7 +94,7 @@ struct LimitsType {
} }
bool use_time_management() const { bool use_time_management() const {
return Cluster::is_root() && !(mate | movetime | depth | nodes | perft | infinite); return Cluster::is_root() && (time[WHITE] || time[BLACK]);
} }
std::vector<Move> searchmoves; std::vector<Move> searchmoves;
@@ -107,4 +110,6 @@ void clear();
} // namespace Search } // namespace Search
} // namespace Stockfish
#endif // #ifndef SEARCH_H_INCLUDED #endif // #ifndef SEARCH_H_INCLUDED
+48 -36
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@@ -1,7 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (c) 2013 Ronald de Man Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2016-2019 Marco Costalba, Lucas Braesch
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -52,22 +51,23 @@
#include <windows.h> #include <windows.h>
#endif #endif
using namespace Tablebases; using namespace Stockfish::Tablebases;
int Tablebases::MaxCardinality; int Stockfish::Tablebases::MaxCardinality;
namespace Stockfish {
namespace { namespace {
constexpr int TBPIECES = 7; // Max number of supported pieces constexpr int TBPIECES = 7; // Max number of supported pieces
enum { BigEndian, LittleEndian }; enum { BigEndian, LittleEndian };
enum TBType { KEY, WDL, DTZ }; // Used as template parameter enum TBType { WDL, DTZ }; // Used as template parameter
// Each table has a set of flags: all of them refer to DTZ tables, the last one to WDL tables // Each table has a set of flags: all of them refer to DTZ tables, the last one to WDL tables
enum TBFlag { STM = 1, Mapped = 2, WinPlies = 4, LossPlies = 8, Wide = 16, SingleValue = 128 }; enum TBFlag { STM = 1, Mapped = 2, WinPlies = 4, LossPlies = 8, Wide = 16, SingleValue = 128 };
inline WDLScore operator-(WDLScore d) { return WDLScore(-int(d)); } inline WDLScore operator-(WDLScore d) { return WDLScore(-int(d)); }
inline Square operator^=(Square& s, int i) { return s = Square(int(s) ^ i); }
inline Square operator^(Square s, int i) { return Square(int(s) ^ i); } inline Square operator^(Square s, int i) { return Square(int(s) ^ i); }
const std::string PieceToChar = " PNBRQK pnbrqk"; const std::string PieceToChar = " PNBRQK pnbrqk";
@@ -226,7 +226,9 @@ public:
*mapping = statbuf.st_size; *mapping = statbuf.st_size;
*baseAddress = mmap(nullptr, statbuf.st_size, PROT_READ, MAP_SHARED, fd, 0); *baseAddress = mmap(nullptr, statbuf.st_size, PROT_READ, MAP_SHARED, fd, 0);
#if defined(MADV_RANDOM)
madvise(*baseAddress, statbuf.st_size, MADV_RANDOM); madvise(*baseAddress, statbuf.st_size, MADV_RANDOM);
#endif
::close(fd); ::close(fd);
if (*baseAddress == MAP_FAILED) if (*baseAddress == MAP_FAILED)
@@ -405,7 +407,17 @@ TBTable<DTZ>::TBTable(const TBTable<WDL>& wdl) : TBTable() {
// at init time, accessed at probe time. // at init time, accessed at probe time.
class TBTables { class TBTables {
typedef std::tuple<Key, TBTable<WDL>*, TBTable<DTZ>*> Entry; struct Entry
{
Key key;
TBTable<WDL>* wdl;
TBTable<DTZ>* dtz;
template <TBType Type>
TBTable<Type>* get() const {
return (TBTable<Type>*)(Type == WDL ? (void*)wdl : (void*)dtz);
}
};
static constexpr int Size = 1 << 12; // 4K table, indexed by key's 12 lsb static constexpr int Size = 1 << 12; // 4K table, indexed by key's 12 lsb
static constexpr int Overflow = 1; // Number of elements allowed to map to the last bucket static constexpr int Overflow = 1; // Number of elements allowed to map to the last bucket
@@ -417,12 +429,12 @@ class TBTables {
void insert(Key key, TBTable<WDL>* wdl, TBTable<DTZ>* dtz) { void insert(Key key, TBTable<WDL>* wdl, TBTable<DTZ>* dtz) {
uint32_t homeBucket = (uint32_t)key & (Size - 1); uint32_t homeBucket = (uint32_t)key & (Size - 1);
Entry entry = std::make_tuple(key, wdl, dtz); Entry entry{ key, wdl, dtz };
// Ensure last element is empty to avoid overflow when looking up // Ensure last element is empty to avoid overflow when looking up
for (uint32_t bucket = homeBucket; bucket < Size + Overflow - 1; ++bucket) { for (uint32_t bucket = homeBucket; bucket < Size + Overflow - 1; ++bucket) {
Key otherKey = std::get<KEY>(hashTable[bucket]); Key otherKey = hashTable[bucket].key;
if (otherKey == key || !std::get<WDL>(hashTable[bucket])) { if (otherKey == key || !hashTable[bucket].get<WDL>()) {
hashTable[bucket] = entry; hashTable[bucket] = entry;
return; return;
} }
@@ -431,7 +443,7 @@ class TBTables {
// insert here and search for a new spot for the other element instead. // insert here and search for a new spot for the other element instead.
uint32_t otherHomeBucket = (uint32_t)otherKey & (Size - 1); uint32_t otherHomeBucket = (uint32_t)otherKey & (Size - 1);
if (otherHomeBucket > homeBucket) { if (otherHomeBucket > homeBucket) {
swap(entry, hashTable[bucket]); std::swap(entry, hashTable[bucket]);
key = otherKey; key = otherKey;
homeBucket = otherHomeBucket; homeBucket = otherHomeBucket;
} }
@@ -444,8 +456,8 @@ public:
template<TBType Type> template<TBType Type>
TBTable<Type>* get(Key key) { TBTable<Type>* get(Key key) {
for (const Entry* entry = &hashTable[(uint32_t)key & (Size - 1)]; ; ++entry) { for (const Entry* entry = &hashTable[(uint32_t)key & (Size - 1)]; ; ++entry) {
if (std::get<KEY>(*entry) == key || !std::get<Type>(*entry)) if (entry->key == key || !entry->get<Type>())
return std::get<Type>(*entry); return entry->get<Type>();
} }
} }
@@ -522,7 +534,7 @@ int decompress_pairs(PairsData* d, uint64_t idx) {
// I(k) = k * d->span + d->span / 2 (1) // I(k) = k * d->span + d->span / 2 (1)
// First step is to get the 'k' of the I(k) nearest to our idx, using definition (1) // First step is to get the 'k' of the I(k) nearest to our idx, using definition (1)
uint32_t k = idx / d->span; uint32_t k = uint32_t(idx / d->span);
// Then we read the corresponding SparseIndex[] entry // Then we read the corresponding SparseIndex[] entry
uint32_t block = number<uint32_t, LittleEndian>(&d->sparseIndex[k].block); uint32_t block = number<uint32_t, LittleEndian>(&d->sparseIndex[k].block);
@@ -568,7 +580,7 @@ int decompress_pairs(PairsData* d, uint64_t idx) {
// All the symbols of a given length are consecutive integers (numerical // All the symbols of a given length are consecutive integers (numerical
// sequence property), so we can compute the offset of our symbol of // sequence property), so we can compute the offset of our symbol of
// length len, stored at the beginning of buf64. // length len, stored at the beginning of buf64.
sym = (buf64 - d->base64[len]) >> (64 - len - d->minSymLen); sym = Sym((buf64 - d->base64[len]) >> (64 - len - d->minSymLen));
// Now add the value of the lowest symbol of length len to get our symbol // Now add the value of the lowest symbol of length len to get our symbol
sym += number<Sym, LittleEndian>(&d->lowestSym[len]); sym += number<Sym, LittleEndian>(&d->lowestSym[len]);
@@ -684,7 +696,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
bool blackStronger = (pos.material_key() != entry->key); bool blackStronger = (pos.material_key() != entry->key);
int flipColor = (symmetricBlackToMove || blackStronger) * 8; int flipColor = (symmetricBlackToMove || blackStronger) * 8;
int flipSquares = (symmetricBlackToMove || blackStronger) * 070; int flipSquares = (symmetricBlackToMove || blackStronger) * 56;
int stm = (symmetricBlackToMove || blackStronger) ^ pos.side_to_move(); int stm = (symmetricBlackToMove || blackStronger) ^ pos.side_to_move();
// For pawns, TB files store 4 separate tables according if leading pawn is on // For pawns, TB files store 4 separate tables according if leading pawn is on
@@ -707,9 +719,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
std::swap(squares[0], *std::max_element(squares, squares + leadPawnsCnt, pawns_comp)); std::swap(squares[0], *std::max_element(squares, squares + leadPawnsCnt, pawns_comp));
tbFile = file_of(squares[0]); tbFile = File(edge_distance(file_of(squares[0])));
if (tbFile > FILE_D)
tbFile = file_of(squares[0] ^ 7); // Horizontal flip: SQ_H1 -> SQ_A1
} }
// DTZ tables are one-sided, i.e. they store positions only for white to // DTZ tables are one-sided, i.e. they store positions only for white to
@@ -733,8 +743,8 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
// Then we reorder the pieces to have the same sequence as the one stored // Then we reorder the pieces to have the same sequence as the one stored
// in pieces[i]: the sequence that ensures the best compression. // in pieces[i]: the sequence that ensures the best compression.
for (int i = leadPawnsCnt; i < size; ++i) for (int i = leadPawnsCnt; i < size - 1; ++i)
for (int j = i; j < size; ++j) for (int j = i + 1; j < size; ++j)
if (d->pieces[i] == pieces[j]) if (d->pieces[i] == pieces[j])
{ {
std::swap(pieces[i], pieces[j]); std::swap(pieces[i], pieces[j]);
@@ -746,14 +756,14 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
// the triangle A1-D1-D4. // the triangle A1-D1-D4.
if (file_of(squares[0]) > FILE_D) if (file_of(squares[0]) > FILE_D)
for (int i = 0; i < size; ++i) for (int i = 0; i < size; ++i)
squares[i] ^= 7; // Horizontal flip: SQ_H1 -> SQ_A1 squares[i] = flip_file(squares[i]);
// Encode leading pawns starting with the one with minimum MapPawns[] and // Encode leading pawns starting with the one with minimum MapPawns[] and
// proceeding in ascending order. // proceeding in ascending order.
if (entry->hasPawns) { if (entry->hasPawns) {
idx = LeadPawnIdx[leadPawnsCnt][squares[0]]; idx = LeadPawnIdx[leadPawnsCnt][squares[0]];
std::sort(squares + 1, squares + leadPawnsCnt, pawns_comp); std::stable_sort(squares + 1, squares + leadPawnsCnt, pawns_comp);
for (int i = 1; i < leadPawnsCnt; ++i) for (int i = 1; i < leadPawnsCnt; ++i)
idx += Binomial[i][MapPawns[squares[i]]]; idx += Binomial[i][MapPawns[squares[i]]];
@@ -765,7 +775,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
// piece is below RANK_5. // piece is below RANK_5.
if (rank_of(squares[0]) > RANK_4) if (rank_of(squares[0]) > RANK_4)
for (int i = 0; i < size; ++i) for (int i = 0; i < size; ++i)
squares[i] ^= 070; // Vertical flip: SQ_A8 -> SQ_A1 squares[i] = flip_rank(squares[i]);
// Look for the first piece of the leading group not on the A1-D4 diagonal // Look for the first piece of the leading group not on the A1-D4 diagonal
// and ensure it is mapped below the diagonal. // and ensure it is mapped below the diagonal.
@@ -773,7 +783,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
if (!off_A1H8(squares[i])) if (!off_A1H8(squares[i]))
continue; continue;
if (off_A1H8(squares[i]) > 0) // A1-H8 diagonal flip: SQ_A3 -> SQ_C3 if (off_A1H8(squares[i]) > 0) // A1-H8 diagonal flip: SQ_A3 -> SQ_C1
for (int j = i; j < size; ++j) for (int j = i; j < size; ++j)
squares[j] = Square(((squares[j] >> 3) | (squares[j] << 3)) & 63); squares[j] = Square(((squares[j] >> 3) | (squares[j] << 3)) & 63);
break; break;
@@ -854,7 +864,7 @@ encode_remaining:
while (d->groupLen[++next]) while (d->groupLen[++next])
{ {
std::sort(groupSq, groupSq + d->groupLen[next]); std::stable_sort(groupSq, groupSq + d->groupLen[next]);
uint64_t n = 0; uint64_t n = 0;
// Map down a square if "comes later" than a square in the previous // Map down a square if "comes later" than a square in the previous
@@ -978,7 +988,7 @@ uint8_t* set_sizes(PairsData* d, uint8_t* data) {
d->sizeofBlock = 1ULL << *data++; d->sizeofBlock = 1ULL << *data++;
d->span = 1ULL << *data++; d->span = 1ULL << *data++;
d->sparseIndexSize = (tbSize + d->span - 1) / d->span; // Round up d->sparseIndexSize = size_t((tbSize + d->span - 1) / d->span); // Round up
auto padding = number<uint8_t, LittleEndian>(data++); auto padding = number<uint8_t, LittleEndian>(data++);
d->blocksNum = number<uint32_t, LittleEndian>(data); data += sizeof(uint32_t); d->blocksNum = number<uint32_t, LittleEndian>(data); data += sizeof(uint32_t);
d->blockLengthSize = d->blocksNum + padding; // Padded to ensure SparseIndex[] d->blockLengthSize = d->blocksNum + padding; // Padded to ensure SparseIndex[]
@@ -993,7 +1003,7 @@ uint8_t* set_sizes(PairsData* d, uint8_t* data) {
// so that d->lowestSym[i] >= d->lowestSym[i+1] (when read as LittleEndian). // so that d->lowestSym[i] >= d->lowestSym[i+1] (when read as LittleEndian).
// Starting from this we compute a base64[] table indexed by symbol length // Starting from this we compute a base64[] table indexed by symbol length
// and containing 64 bit values so that d->base64[i] >= d->base64[i+1]. // and containing 64 bit values so that d->base64[i] >= d->base64[i+1].
// See http://www.eecs.harvard.edu/~michaelm/E210/huffman.pdf // See https://en.wikipedia.org/wiki/Huffman_coding
for (int i = d->base64.size() - 2; i >= 0; --i) { for (int i = d->base64.size() - 2; i >= 0; --i) {
d->base64[i] = (d->base64[i + 1] + number<Sym, LittleEndian>(&d->lowestSym[i]) d->base64[i] = (d->base64[i + 1] + number<Sym, LittleEndian>(&d->lowestSym[i])
- number<Sym, LittleEndian>(&d->lowestSym[i + 1])) / 2; - number<Sym, LittleEndian>(&d->lowestSym[i + 1])) / 2;
@@ -1063,8 +1073,8 @@ void set(T& e, uint8_t* data) {
enum { Split = 1, HasPawns = 2 }; enum { Split = 1, HasPawns = 2 };
assert(e.hasPawns == !!(*data & HasPawns)); assert(e.hasPawns == bool(*data & HasPawns));
assert((e.key != e.key2) == !!(*data & Split)); assert((e.key != e.key2) == bool(*data & Split));
data++; // First byte stores flags data++; // First byte stores flags
@@ -1134,7 +1144,7 @@ void* mapped(TBTable<Type>& e, const Position& pos) {
if (e.ready.load(std::memory_order_acquire)) if (e.ready.load(std::memory_order_acquire))
return e.baseAddress; // Could be nullptr if file does not exist return e.baseAddress; // Could be nullptr if file does not exist
std::unique_lock<std::mutex> lk(mutex); std::scoped_lock<std::mutex> lk(mutex);
if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock
return e.baseAddress; return e.baseAddress;
@@ -1194,7 +1204,7 @@ WDLScore search(Position& pos, ProbeState* result) {
auto moveList = MoveList<LEGAL>(pos); auto moveList = MoveList<LEGAL>(pos);
size_t totalCount = moveList.size(), moveCount = 0; size_t totalCount = moveList.size(), moveCount = 0;
for (const Move& move : moveList) for (const Move move : moveList)
{ {
if ( !pos.capture(move) if ( !pos.capture(move)
&& (!CheckZeroingMoves || type_of(pos.moved_piece(move)) != PAWN)) && (!CheckZeroingMoves || type_of(pos.moved_piece(move)) != PAWN))
@@ -1347,7 +1357,7 @@ void Tablebases::init(const std::string& paths) {
if (leadPawnsCnt == 1) if (leadPawnsCnt == 1)
{ {
MapPawns[sq] = availableSquares--; MapPawns[sq] = availableSquares--;
MapPawns[sq ^ 7] = availableSquares--; // Horizontal flip MapPawns[flip_file(sq)] = availableSquares--;
} }
LeadPawnIdx[leadPawnsCnt][sq] = idx; LeadPawnIdx[leadPawnsCnt][sq] = idx;
idx += Binomial[leadPawnsCnt - 1][MapPawns[sq]]; idx += Binomial[leadPawnsCnt - 1][MapPawns[sq]];
@@ -1356,7 +1366,7 @@ void Tablebases::init(const std::string& paths) {
LeadPawnsSize[leadPawnsCnt][f] = idx; LeadPawnsSize[leadPawnsCnt][f] = idx;
} }
// Add entries in TB tables if the corresponding ".rtbw" file exsists // Add entries in TB tables if the corresponding ".rtbw" file exists
for (PieceType p1 = PAWN; p1 < KING; ++p1) { for (PieceType p1 = PAWN; p1 < KING; ++p1) {
TBTables.add({KING, p1, KING}); TBTables.add({KING, p1, KING});
@@ -1434,7 +1444,7 @@ WDLScore Tablebases::probe_wdl(Position& pos, ProbeState* result) {
// If n = 100 immediately after a capture or pawn move, then the position // If n = 100 immediately after a capture or pawn move, then the position
// is also certainly a win, and during the whole phase until the next // is also certainly a win, and during the whole phase until the next
// capture or pawn move, the inequality to be preserved is // capture or pawn move, the inequality to be preserved is
// dtz + 50-movecounter <= 100. // dtz + 50-move-counter <= 100.
// //
// In short, if a move is available resulting in dtz + 50-move-counter <= 99, // In short, if a move is available resulting in dtz + 50-move-counter <= 99,
// then do not accept moves leading to dtz + 50-move-counter == 100. // then do not accept moves leading to dtz + 50-move-counter == 100.
@@ -1464,7 +1474,7 @@ int Tablebases::probe_dtz(Position& pos, ProbeState* result) {
StateInfo st; StateInfo st;
int minDTZ = 0xFFFF; int minDTZ = 0xFFFF;
for (const Move& move : MoveList<LEGAL>(pos)) for (const Move move : MoveList<LEGAL>(pos))
{ {
bool zeroing = pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN; bool zeroing = pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN;
@@ -1604,3 +1614,5 @@ bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoves& rootMoves) {
return true; return true;
} }
} // namespace Stockfish
+3 -4
View File
@@ -1,7 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (c) 2013 Ronald de Man Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2016-2019 Marco Costalba, Lucas Braesch
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -24,7 +23,7 @@
#include "../search.h" #include "../search.h"
namespace Tablebases { namespace Stockfish::Tablebases {
enum WDLScore { enum WDLScore {
WDLLoss = -2, // Loss WDLLoss = -2, // Loss
@@ -74,6 +73,6 @@ inline std::ostream& operator<<(std::ostream& os, const ProbeState v) {
return os; return os;
} }
} } // namespace Stockfish::Tablebases
#endif #endif
+77 -32
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -28,6 +26,8 @@
#include "syzygy/tbprobe.h" #include "syzygy/tbprobe.h"
#include "tt.h" #include "tt.h"
namespace Stockfish {
ThreadPool Threads; // Global object ThreadPool Threads; // Global object
@@ -52,15 +52,6 @@ Thread::~Thread() {
stdThread.join(); stdThread.join();
} }
/// Thread::bestMoveCount(Move move) return best move counter for the given root move
int Thread::best_move_count(Move move) {
auto rm = std::find(rootMoves.begin() + pvIdx,
rootMoves.begin() + pvLast, move);
return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
}
/// Thread::clear() reset histories, usually before a new game /// Thread::clear() reset histories, usually before a new game
@@ -68,19 +59,20 @@ void Thread::clear() {
counterMoves.fill(MOVE_NONE); counterMoves.fill(MOVE_NONE);
mainHistory.fill(0); mainHistory.fill(0);
lowPlyHistory.fill(0);
captureHistory.fill(0); captureHistory.fill(0);
for (bool inCheck : { false, true }) for (bool inCheck : { false, true })
for (StatsType c : { NoCaptures, Captures }) for (StatsType c : { NoCaptures, Captures })
for (auto& to : continuationHistory[inCheck][c]) {
for (auto& h : to) for (auto& to : continuationHistory[inCheck][c])
h->fill(0); for (auto& h : to)
h->fill(0);
for (bool inCheck : { false, true }) continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
for (StatsType c : { NoCaptures, Captures }) }
continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
} }
/// Thread::start_searching() wakes up the thread that will start the search /// Thread::start_searching() wakes up the thread that will start the search
void Thread::start_searching() { void Thread::start_searching() {
@@ -151,7 +143,7 @@ void ThreadPool::set(size_t requested) {
clear(); clear();
// Reallocate the hash with the new threadpool size // Reallocate the hash with the new threadpool size
TT.resize(Options["Hash"]); TT.resize(size_t(Options["Hash"]));
// Adjust cluster buffers // Adjust cluster buffers
Cluster::ttSendRecvBuff_resize(requested); Cluster::ttSendRecvBuff_resize(requested);
@@ -161,7 +153,8 @@ void ThreadPool::set(size_t requested) {
} }
} }
/// ThreadPool::clear() sets threadPool data to initial values.
/// ThreadPool::clear() sets threadPool data to initial values
void ThreadPool::clear() { void ThreadPool::clear() {
@@ -169,10 +162,11 @@ void ThreadPool::clear() {
th->clear(); th->clear();
main()->callsCnt = 0; main()->callsCnt = 0;
main()->previousScore = VALUE_INFINITE; main()->bestPreviousScore = VALUE_INFINITE;
main()->previousTimeReduction = 1.0; main()->previousTimeReduction = 1.0;
} }
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
/// returns immediately. Main thread will wake up other threads and start the search. /// returns immediately. Main thread will wake up other threads and start the search.
@@ -182,6 +176,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
main()->wait_for_search_finished(); main()->wait_for_search_finished();
main()->stopOnPonderhit = stop = false; main()->stopOnPonderhit = stop = false;
increaseDepth = true;
main()->ponder = ponderMode; main()->ponder = ponderMode;
Search::Limits = limits; Search::Limits = limits;
Search::RootMoves rootMoves; Search::RootMoves rootMoves;
@@ -203,22 +198,72 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
// We use Position::set() to set root position across threads. But there are // We use Position::set() to set root position across threads. But there are
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
// be deduced from a fen string, so set() clears them and to not lose the info // be deduced from a fen string, so set() clears them and they are set from
// we need to backup and later restore setupStates->back(). Note that setupStates // setupStates->back() later. The rootState is per thread, earlier states are shared
// is shared by threads but is accessed in read-only mode. // since they are read-only.
StateInfo tmp = setupStates->back();
for (Thread* th : *this) for (Thread* th : *this)
{ {
th->shuffleExts = th->nodes = th->tbHits = th->TTsaves = th->nmpMinPly = 0; th->nodes = th->tbHits = th->TTsaves = th->nmpMinPly = th->bestMoveChanges = 0;
th->rootDepth = th->completedDepth = 0; th->rootDepth = th->completedDepth = 0;
th->rootMoves = rootMoves; th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th);
th->rootState = setupStates->back();
} }
setupStates->back() = tmp;
Cluster::signals_init(); Cluster::signals_init();
main()->start_searching(); main()->start_searching();
} }
Thread* ThreadPool::get_best_thread() const {
Thread* bestThread = front();
std::map<Move, int64_t> votes;
Value minScore = VALUE_NONE;
// Find minimum score of all threads
for (Thread* th: *this)
minScore = std::min(minScore, th->rootMoves[0].score);
// Vote according to score and depth, and select the best thread
for (Thread* th : *this)
{
votes[th->rootMoves[0].pv[0]] +=
(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY)
{
// Make sure we pick the shortest mate / TB conversion or stave off mate the longest
if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
bestThread = th;
}
else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
&& votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]))
bestThread = th;
}
return bestThread;
}
/// Start non-main threads
void ThreadPool::start_searching() {
for (Thread* th : *this)
if (th != front())
th->start_searching();
}
/// Wait for non-main threads
void ThreadPool::wait_for_search_finished() const {
for (Thread* th : *this)
if (th != front())
th->wait_for_search_finished();
}
} // namespace Stockfish
+15 -8
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -35,6 +33,7 @@
#include "search.h" #include "search.h"
#include "thread_win32_osx.h" #include "thread_win32_osx.h"
namespace Stockfish {
/// Thread class keeps together all the thread-related stuff. We use /// Thread class keeps together all the thread-related stuff. We use
/// per-thread pawn and material hash tables so that once we get a /// per-thread pawn and material hash tables so that once we get a
@@ -57,24 +56,26 @@ public:
void idle_loop(); void idle_loop();
void start_searching(); void start_searching();
void wait_for_search_finished(); void wait_for_search_finished();
int best_move_count(Move move);
Pawns::Table pawnsTable; Pawns::Table pawnsTable;
Material::Table materialTable; Material::Table materialTable;
size_t pvIdx, pvLast, shuffleExts; size_t pvIdx, pvLast;
uint64_t ttHitAverage;
int selDepth, nmpMinPly; int selDepth, nmpMinPly;
Color nmpColor; Color nmpColor;
std::atomic<uint64_t> nodes, tbHits, TTsaves, bestMoveChanges; std::atomic<uint64_t> nodes, tbHits, TTsaves, bestMoveChanges;
Position rootPos; Position rootPos;
StateInfo rootState;
Search::RootMoves rootMoves; Search::RootMoves rootMoves;
Depth rootDepth, completedDepth; Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves; CounterMoveHistory counterMoves;
ButterflyHistory mainHistory; ButterflyHistory mainHistory;
LowPlyHistory lowPlyHistory;
CapturePieceToHistory captureHistory; CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2]; ContinuationHistory continuationHistory[2][2];
Score contempt; Score contempt;
int failedHighCnt;
#ifdef USE_MPI #ifdef USE_MPI
struct { struct {
std::mutex mutex; std::mutex mutex;
@@ -94,7 +95,8 @@ struct MainThread : public Thread {
void check_time(); void check_time();
double previousTimeReduction; double previousTimeReduction;
Value previousScore; Value bestPreviousScore;
Value iterValue[4];
int callsCnt; int callsCnt;
bool stopOnPonderhit; bool stopOnPonderhit;
std::atomic_bool ponder; std::atomic_bool ponder;
@@ -115,8 +117,11 @@ struct ThreadPool : public std::vector<Thread*> {
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
uint64_t TT_saves() const { return accumulate(&Thread::TTsaves); } uint64_t TT_saves() const { return accumulate(&Thread::TTsaves); }
Thread* get_best_thread() const;
void start_searching();
void wait_for_search_finished() const;
std::atomic_bool stop; std::atomic_bool stop, increaseDepth;
private: private:
StateListPtr setupStates; StateListPtr setupStates;
@@ -132,4 +137,6 @@ private:
extern ThreadPool Threads; extern ThreadPool Threads;
} // namespace Stockfish
#endif // #ifndef THREAD_H_INCLUDED #endif // #ifndef THREAD_H_INCLUDED
+10 -4
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -29,10 +27,12 @@
/// The implementation calls pthread_create() with the stack size parameter /// The implementation calls pthread_create() with the stack size parameter
/// equal to the linux 8MB default, on platforms that support it. /// equal to the linux 8MB default, on platforms that support it.
#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__) #if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__) || defined(USE_PTHREADS)
#include <pthread.h> #include <pthread.h>
namespace Stockfish {
static const size_t TH_STACK_SIZE = 8 * 1024 * 1024; static const size_t TH_STACK_SIZE = 8 * 1024 * 1024;
template <class T, class P = std::pair<T*, void(T::*)()>> template <class T, class P = std::pair<T*, void(T::*)()>>
@@ -59,10 +59,16 @@ public:
void join() { pthread_join(thread, NULL); } void join() { pthread_join(thread, NULL); }
}; };
} // namespace Stockfish
#else // Default case: use STL classes #else // Default case: use STL classes
namespace Stockfish {
typedef std::thread NativeThread; typedef std::thread NativeThread;
} // namespace Stockfish
#endif #endif
#endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED #endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED
+45 -77
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -26,68 +24,25 @@
#include "timeman.h" #include "timeman.h"
#include "uci.h" #include "uci.h"
namespace Stockfish {
TimeManagement Time; // Our global time management object TimeManagement Time; // Our global time management object
namespace {
enum TimeType { OptimumTime, MaxTime }; /// TimeManagement::init() is called at the beginning of the search and calculates
/// the bounds of time allowed for the current game ply. We currently support:
constexpr int MoveHorizon = 50; // Plan time management at most this many moves ahead // 1) x basetime (+ z increment)
constexpr double MaxRatio = 7.3; // When in trouble, we can step over reserved time with this ratio // 2) x moves in y seconds (+ z increment)
constexpr double StealRatio = 0.34; // However we must not steal time from remaining moves over this ratio
// move_importance() is a skew-logistic function based on naive statistical
// analysis of "how many games are still undecided after n half-moves". Game
// is considered "undecided" as long as neither side has >275cp advantage.
// Data was extracted from the CCRL game database with some simple filtering criteria.
double move_importance(int ply) {
constexpr double XScale = 6.85;
constexpr double XShift = 64.5;
constexpr double Skew = 0.171;
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
}
template<TimeType T>
TimePoint remaining(TimePoint myTime, int movesToGo, int ply, TimePoint slowMover) {
constexpr double TMaxRatio = (T == OptimumTime ? 1.0 : MaxRatio);
constexpr double TStealRatio = (T == OptimumTime ? 0.0 : StealRatio);
double moveImportance = (move_importance(ply) * slowMover) / 100.0;
double otherMovesImportance = 0.0;
for (int i = 1; i < movesToGo; ++i)
otherMovesImportance += move_importance(ply + 2 * i);
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
return TimePoint(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast
}
} // namespace
/// init() is called at the beginning of the search and calculates the allowed
/// thinking time out of the time control and current game ply. We support four
/// different kinds of time controls, passed in 'limits':
///
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
/// inc == 0 && movestogo != 0 means: x moves in y minutes
/// inc > 0 && movestogo == 0 means: x basetime + z increment
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
TimePoint minThinkingTime = Options["Minimum Thinking Time"]; TimePoint moveOverhead = TimePoint(Options["Move Overhead"]);
TimePoint moveOverhead = Options["Move Overhead"]; TimePoint slowMover = TimePoint(Options["Slow Mover"]);
TimePoint slowMover = Options["Slow Mover"]; TimePoint npmsec = TimePoint(Options["nodestime"]);
TimePoint npmsec = Options["nodestime"];
TimePoint hypMyTime; // optScale is a percentage of available time to use for the current move.
// maxScale is a multiplier applied to optimumTime.
double optScale, maxScale;
// If we have to play in 'nodes as time' mode, then convert from time // If we have to play in 'nodes as time' mode, then convert from time
// to nodes, and use resulting values in time management formulas. // to nodes, and use resulting values in time management formulas.
@@ -105,29 +60,42 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
} }
startTime = limits.startTime; startTime = limits.startTime;
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
const int maxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon; // Maximum move horizon of 50 moves
int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
// We calculate optimum time usage for different hypothetical "moves to go" values // Make sure timeLeft is > 0 since we may use it as a divisor
// and choose the minimum of calculated search time values. Usually the greatest TimePoint timeLeft = std::max(TimePoint(1),
// hypMTG gives the minimum values. limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg));
for (int hypMTG = 1; hypMTG <= maxMTG; ++hypMTG)
// A user may scale time usage by setting UCI option "Slow Mover"
// Default is 100 and changing this value will probably lose elo.
timeLeft = slowMover * timeLeft / 100;
// x basetime (+ z increment)
// If there is a healthy increment, timeLeft can exceed actual available
// game time for the current move, so also cap to 20% of available game time.
if (limits.movestogo == 0)
{ {
// Calculate thinking time for hypothetical "moves to go"-value optScale = std::min(0.0084 + std::pow(ply + 3.0, 0.5) * 0.0042,
hypMyTime = limits.time[us] 0.2 * limits.time[us] / double(timeLeft));
+ limits.inc[us] * (hypMTG - 1) maxScale = std::min(7.0, 4.0 + ply / 12.0);
- moveOverhead * (2 + std::min(hypMTG, 40));
hypMyTime = std::max(hypMyTime, TimePoint(0));
TimePoint t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
TimePoint t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
optimumTime = std::min(t1, optimumTime);
maximumTime = std::min(t2, maximumTime);
} }
// x moves in y seconds (+ z increment)
else
{
optScale = std::min((0.8 + ply / 128.0) / mtg,
0.8 * limits.time[us] / double(timeLeft));
maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
}
// Never use more than 80% of the available time for this move
optimumTime = TimePoint(optScale * timeLeft);
maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime));
if (Options["Ponder"]) if (Options["Ponder"])
optimumTime += optimumTime / 4; optimumTime += optimumTime / 4;
} }
} // namespace Stockfish
+5 -3
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -25,6 +23,8 @@
#include "search.h" #include "search.h"
#include "cluster.h" #include "cluster.h"
namespace Stockfish {
/// The TimeManagement class computes the optimal time to think depending on /// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters. /// the maximum available time, the game move number and other parameters.
@@ -46,4 +46,6 @@ private:
extern TimeManagement Time; extern TimeManagement Time;
} // namespace Stockfish
#endif // #ifndef TIMEMAN_H_INCLUDED #endif // #ifndef TIMEMAN_H_INCLUDED
+37 -33
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -28,29 +26,32 @@
#include "tt.h" #include "tt.h"
#include "uci.h" #include "uci.h"
namespace Stockfish {
TranspositionTable TT; // Our global transposition table TranspositionTable TT; // Our global transposition table
/// TTEntry::save populates the TTEntry with a new node's data, possibly /// TTEntry::save() populates the TTEntry with a new node's data, possibly
/// overwriting an old position. Update is not atomic and can be racy. /// overwriting an old position. Update is not atomic and can be racy.
void TTEntry::save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev) { void TTEntry::save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev) {
// Preserve any existing move for the same position // Preserve any existing move for the same position
if (m || (k >> 48) != key16) if (m || (uint16_t)k != key16)
move16 = (uint16_t)m; move16 = (uint16_t)m;
// Overwrite less valuable entries // Overwrite less valuable entries (cheapest checks first)
if ( (k >> 48) != key16 if (b == BOUND_EXACT
|| d - DEPTH_OFFSET > depth8 - 4 || (uint16_t)k != key16
|| b == BOUND_EXACT) || d - DEPTH_OFFSET > depth8 - 4)
{ {
assert(d >= DEPTH_OFFSET); assert(d > DEPTH_OFFSET);
assert(d < 256 + DEPTH_OFFSET);
key16 = (uint16_t)(k >> 48); key16 = (uint16_t)k;
depth8 = (uint8_t)(d - DEPTH_OFFSET);
genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
value16 = (int16_t)v; value16 = (int16_t)v;
eval16 = (int16_t)ev; eval16 = (int16_t)ev;
genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
depth8 = (uint8_t)(d - DEPTH_OFFSET);
} }
} }
@@ -63,19 +64,18 @@ void TranspositionTable::resize(size_t mbSize) {
Threads.main()->wait_for_search_finished(); Threads.main()->wait_for_search_finished();
aligned_large_pages_free(table);
clusterCount = mbSize * 1024 * 1024 / sizeof(Cluster); clusterCount = mbSize * 1024 * 1024 / sizeof(Cluster);
free(mem); table = static_cast<Cluster*>(aligned_large_pages_alloc(clusterCount * sizeof(Cluster)));
mem = malloc(clusterCount * sizeof(Cluster) + CacheLineSize - 1); if (!table)
if (!mem)
{ {
std::cerr << "Failed to allocate " << mbSize std::cerr << "Failed to allocate " << mbSize
<< "MB for transposition table." << std::endl; << "MB for transposition table." << std::endl;
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
table = (Cluster*)((uintptr_t(mem) + CacheLineSize - 1) & ~(CacheLineSize - 1));
clear(); clear();
} }
@@ -96,8 +96,8 @@ void TranspositionTable::clear() {
WinProcGroup::bindThisThread(idx); WinProcGroup::bindThisThread(idx);
// Each thread will zero its part of the hash table // Each thread will zero its part of the hash table
const size_t stride = clusterCount / Options["Threads"], const size_t stride = size_t(clusterCount / Options["Threads"]),
start = stride * idx, start = size_t(stride * idx),
len = idx != Options["Threads"] - 1 ? len = idx != Options["Threads"] - 1 ?
stride : clusterCount - start; stride : clusterCount - start;
@@ -105,10 +105,11 @@ void TranspositionTable::clear() {
}); });
} }
for (std::thread& th: threads) for (std::thread& th : threads)
th.join(); th.join();
} }
/// TranspositionTable::probe() looks up the current position in the transposition /// TranspositionTable::probe() looks up the current position in the transposition
/// table. It returns true and a pointer to the TTEntry if the position is found. /// table. It returns true and a pointer to the TTEntry if the position is found.
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry /// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
@@ -119,25 +120,26 @@ void TranspositionTable::clear() {
TTEntry* TranspositionTable::probe(const Key key, bool& found) const { TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
TTEntry* const tte = first_entry(key); TTEntry* const tte = first_entry(key);
const uint16_t key16 = key >> 48; // Use the high 16 bits as key inside the cluster const uint16_t key16 = (uint16_t)key; // Use the low 16 bits as key inside the cluster
for (int i = 0; i < ClusterSize; ++i) for (int i = 0; i < ClusterSize; ++i)
if (!tte[i].key16 || tte[i].key16 == key16) if (tte[i].key16 == key16 || !tte[i].depth8)
{ {
tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & 0x7)); // Refresh tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & (GENERATION_DELTA - 1))); // Refresh
return found = (bool)tte[i].key16, &tte[i]; return found = (bool)tte[i].depth8, &tte[i];
} }
// Find an entry to be replaced according to the replacement strategy // Find an entry to be replaced according to the replacement strategy
TTEntry* replace = tte; TTEntry* replace = tte;
for (int i = 1; i < ClusterSize; ++i) for (int i = 1; i < ClusterSize; ++i)
// Due to our packed storage format for generation and its cyclic // Due to our packed storage format for generation and its cyclic
// nature we add 263 (256 is the modulus plus 7 to keep the unrelated // nature we add GENERATION_CYCLE (256 is the modulus, plus what
// lowest three bits from affecting the result) to calculate the entry // is needed to keep the unrelated lowest n bits from affecting
// age correctly even after generation8 overflows into the next cycle. // the result) to calculate the entry age correctly even after
if ( replace->depth8 - ((263 + generation8 - replace->genBound8) & 0xF8) // generation8 overflows into the next cycle.
> tte[i].depth8 - ((263 + generation8 - tte[i].genBound8) & 0xF8)) if ( replace->depth8 - ((GENERATION_CYCLE + generation8 - replace->genBound8) & GENERATION_MASK)
> tte[i].depth8 - ((GENERATION_CYCLE + generation8 - tte[i].genBound8) & GENERATION_MASK))
replace = &tte[i]; replace = &tte[i];
return found = false, replace; return found = false, replace;
@@ -150,9 +152,11 @@ TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
int TranspositionTable::hashfull() const { int TranspositionTable::hashfull() const {
int cnt = 0; int cnt = 0;
for (int i = 0; i < 1000 / ClusterSize; ++i) for (int i = 0; i < 1000; ++i)
for (int j = 0; j < ClusterSize; ++j) for (int j = 0; j < ClusterSize; ++j)
cnt += (table[i].entry[j].genBound8 & 0xF8) == generation8; cnt += table[i].entry[j].depth8 && (table[i].entry[j].genBound8 & GENERATION_MASK) == generation8;
return cnt * 1000 / (ClusterSize * (1000 / ClusterSize)); return cnt / ClusterSize;
} }
} // namespace Stockfish
+29 -25
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -24,21 +22,23 @@
#include "misc.h" #include "misc.h"
#include "types.h" #include "types.h"
namespace Stockfish {
//void Cluster::init();
namespace Cluster { namespace Cluster {
void init(); void init();
} }
//void Cluster::init();
/// TTEntry struct is the 10 bytes transposition table entry, defined as below: /// TTEntry struct is the 10 bytes transposition table entry, defined as below:
/// ///
/// key 16 bit /// key 16 bit
/// move 16 bit /// depth 8 bit
/// value 16 bit
/// eval value 16 bit
/// generation 5 bit /// generation 5 bit
/// pv node 1 bit /// pv node 1 bit
/// bound type 2 bit /// bound type 2 bit
/// depth 8 bit /// move 16 bit
/// value 16 bit
/// eval value 16 bit
struct TTEntry { struct TTEntry {
@@ -46,7 +46,7 @@ struct TTEntry {
Value value() const { return (Value)value16; } Value value() const { return (Value)value16; }
Value eval() const { return (Value)eval16; } Value eval() const { return (Value)eval16; }
Depth depth() const { return (Depth)depth8 + DEPTH_OFFSET; } Depth depth() const { return (Depth)depth8 + DEPTH_OFFSET; }
bool is_pv() const { return (bool)(genBound8 & 0x4); } bool is_pv() const { return (bool)(genBound8 & 0x4); }
Bound bound() const { return (Bound)(genBound8 & 0x3); } Bound bound() const { return (Bound)(genBound8 & 0x3); }
void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev); void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev);
@@ -55,46 +55,49 @@ private:
friend void Cluster::init(); friend void Cluster::init();
uint16_t key16; uint16_t key16;
uint8_t depth8;
uint8_t genBound8;
uint16_t move16; uint16_t move16;
int16_t value16; int16_t value16;
int16_t eval16; int16_t eval16;
uint8_t genBound8;
uint8_t depth8;
}; };
/// A TranspositionTable consists of a power of 2 number of clusters and each /// A TranspositionTable is an array of Cluster, of size clusterCount. Each
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry /// cluster consists of ClusterSize number of TTEntry. Each non-empty TTEntry
/// contains information of exactly one position. The size of a cluster should /// contains information on exactly one position. The size of a Cluster should
/// divide the size of a cache line size, to ensure that clusters never cross /// divide the size of a cache line for best performance, as the cacheline is
/// cache lines. This ensures best cache performance, as the cacheline is /// prefetched when possible.
/// prefetched, as soon as possible.
class TranspositionTable { class TranspositionTable {
friend void Cluster::init(); friend void Cluster::init();
static constexpr int CacheLineSize = 64;
static constexpr int ClusterSize = 3; static constexpr int ClusterSize = 3;
struct Cluster { struct Cluster {
TTEntry entry[ClusterSize]; TTEntry entry[ClusterSize];
char padding[2]; // Align to a divisor of the cache line size char padding[2]; // Pad to 32 bytes
}; };
static_assert(CacheLineSize % sizeof(Cluster) == 0, "Cluster size incorrect"); static_assert(sizeof(Cluster) == 32, "Unexpected Cluster size");
// Constants used to refresh the hash table periodically
static constexpr unsigned GENERATION_BITS = 3; // nb of bits reserved for other things
static constexpr int GENERATION_DELTA = (1 << GENERATION_BITS); // increment for generation field
static constexpr int GENERATION_CYCLE = 255 + (1 << GENERATION_BITS); // cycle length
static constexpr int GENERATION_MASK = (0xFF << GENERATION_BITS) & 0xFF; // mask to pull out generation number
public: public:
~TranspositionTable() { free(mem); } ~TranspositionTable() { aligned_large_pages_free(table); }
void new_search() { generation8 += 8; } // Lower 3 bits are used by PV flag and Bound void new_search() { generation8 += GENERATION_DELTA; } // Lower bits are used for other things
TTEntry* probe(const Key key, bool& found) const; TTEntry* probe(const Key key, bool& found) const;
int hashfull() const; int hashfull() const;
void resize(size_t mbSize); void resize(size_t mbSize);
void clear(); void clear();
// The 32 lowest order bits of the key are used to get the index of the cluster
TTEntry* first_entry(const Key key) const { TTEntry* first_entry(const Key key) const {
return &table[(uint32_t(key) * uint64_t(clusterCount)) >> 32].entry[0]; return &table[mul_hi64(key, clusterCount)].entry[0];
} }
private: private:
@@ -102,10 +105,11 @@ private:
size_t clusterCount; size_t clusterCount;
Cluster* table; Cluster* table;
void* mem;
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8 uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
}; };
extern TranspositionTable TT; extern TranspositionTable TT;
} // namespace Stockfish
#endif // #ifndef TT_H_INCLUDED #endif // #ifndef TT_H_INCLUDED
+152
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@@ -0,0 +1,152 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include <iostream>
#include <sstream>
#include "types.h"
#include "misc.h"
#include "uci.h"
using std::string;
namespace Stockfish {
bool Tune::update_on_last;
const UCI::Option* LastOption = nullptr;
BoolConditions Conditions;
static std::map<std::string, int> TuneResults;
string Tune::next(string& names, bool pop) {
string name;
do {
string token = names.substr(0, names.find(','));
if (pop)
names.erase(0, token.size() + 1);
std::stringstream ws(token);
name += (ws >> token, token); // Remove trailing whitespace
} while ( std::count(name.begin(), name.end(), '(')
- std::count(name.begin(), name.end(), ')'));
return name;
}
static void on_tune(const UCI::Option& o) {
if (!Tune::update_on_last || LastOption == &o)
Tune::read_options();
}
static void make_option(const string& n, int v, const SetRange& r) {
// Do not generate option when there is nothing to tune (ie. min = max)
if (r(v).first == r(v).second)
return;
if (TuneResults.count(n))
v = TuneResults[n];
Options[n] << UCI::Option(v, r(v).first, r(v).second, on_tune);
LastOption = &Options[n];
// Print formatted parameters, ready to be copy-pasted in Fishtest
std::cout << n << ","
<< v << ","
<< r(v).first << "," << r(v).second << ","
<< (r(v).second - r(v).first) / 20.0 << ","
<< "0.0020"
<< std::endl;
}
template<> void Tune::Entry<int>::init_option() { make_option(name, value, range); }
template<> void Tune::Entry<int>::read_option() {
if (Options.count(name))
value = int(Options[name]);
}
template<> void Tune::Entry<Value>::init_option() { make_option(name, value, range); }
template<> void Tune::Entry<Value>::read_option() {
if (Options.count(name))
value = Value(int(Options[name]));
}
template<> void Tune::Entry<Score>::init_option() {
make_option("m" + name, mg_value(value), range);
make_option("e" + name, eg_value(value), range);
}
template<> void Tune::Entry<Score>::read_option() {
if (Options.count("m" + name))
value = make_score(int(Options["m" + name]), eg_value(value));
if (Options.count("e" + name))
value = make_score(mg_value(value), int(Options["e" + name]));
}
// Instead of a variable here we have a PostUpdate function: just call it
template<> void Tune::Entry<Tune::PostUpdate>::init_option() {}
template<> void Tune::Entry<Tune::PostUpdate>::read_option() { value(); }
// Set binary conditions according to a probability that depends
// on the corresponding parameter value.
void BoolConditions::set() {
static PRNG rng(now());
static bool startup = true; // To workaround fishtest bench
for (size_t i = 0; i < binary.size(); i++)
binary[i] = !startup && (values[i] + int(rng.rand<unsigned>() % variance) > threshold);
startup = false;
for (size_t i = 0; i < binary.size(); i++)
sync_cout << binary[i] << sync_endl;
}
} // namespace Stockfish
// Init options with tuning session results instead of default values. Useful to
// get correct bench signature after a tuning session or to test tuned values.
// Just copy fishtest tuning results in a result.txt file and extract the
// values with:
//
// cat results.txt | sed 's/^param: \([^,]*\), best: \([^,]*\).*/ TuneResults["\1"] = int(round(\2));/'
//
// Then paste the output below, as the function body
#include <cmath>
namespace Stockfish {
void Tune::read_results() {
/* ...insert your values here... */
}
} // namespace Stockfish
+197
View File
@@ -0,0 +1,197 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TUNE_H_INCLUDED
#define TUNE_H_INCLUDED
#include <memory>
#include <string>
#include <type_traits>
#include <vector>
namespace Stockfish {
typedef std::pair<int, int> Range; // Option's min-max values
typedef Range (RangeFun) (int);
// Default Range function, to calculate Option's min-max values
inline Range default_range(int v) {
return v > 0 ? Range(0, 2 * v) : Range(2 * v, 0);
}
struct SetRange {
explicit SetRange(RangeFun f) : fun(f) {}
SetRange(int min, int max) : fun(nullptr), range(min, max) {}
Range operator()(int v) const { return fun ? fun(v) : range; }
RangeFun* fun;
Range range;
};
#define SetDefaultRange SetRange(default_range)
/// BoolConditions struct is used to tune boolean conditions in the
/// code by toggling them on/off according to a probability that
/// depends on the value of a tuned integer parameter: for high
/// values of the parameter condition is always disabled, for low
/// values is always enabled, otherwise it is enabled with a given
/// probability that depnends on the parameter under tuning.
struct BoolConditions {
void init(size_t size) { values.resize(size, defaultValue), binary.resize(size, 0); }
void set();
std::vector<int> binary, values;
int defaultValue = 465, variance = 40, threshold = 500;
SetRange range = SetRange(0, 1000);
};
extern BoolConditions Conditions;
inline void set_conditions() { Conditions.set(); }
/// Tune class implements the 'magic' code that makes the setup of a fishtest
/// tuning session as easy as it can be. Mainly you have just to remove const
/// qualifiers from the variables you want to tune and flag them for tuning, so
/// if you have:
///
/// const Score myScore = S(10, 15);
/// const Value myValue[][2] = { { V(100), V(20) }, { V(7), V(78) } };
///
/// If you have a my_post_update() function to run after values have been updated,
/// and a my_range() function to set custom Option's min-max values, then you just
/// remove the 'const' qualifiers and write somewhere below in the file:
///
/// TUNE(SetRange(my_range), myScore, myValue, my_post_update);
///
/// You can also set the range directly, and restore the default at the end
///
/// TUNE(SetRange(-100, 100), myScore, SetDefaultRange);
///
/// In case update function is slow and you have many parameters, you can add:
///
/// UPDATE_ON_LAST();
///
/// And the values update, including post update function call, will be done only
/// once, after the engine receives the last UCI option, that is the one defined
/// and created as the last one, so the GUI should send the options in the same
/// order in which have been defined.
class Tune {
typedef void (PostUpdate) (); // Post-update function
Tune() { read_results(); }
Tune(const Tune&) = delete;
void operator=(const Tune&) = delete;
void read_results();
static Tune& instance() { static Tune t; return t; } // Singleton
// Use polymorphism to accomodate Entry of different types in the same vector
struct EntryBase {
virtual ~EntryBase() = default;
virtual void init_option() = 0;
virtual void read_option() = 0;
};
template<typename T>
struct Entry : public EntryBase {
static_assert(!std::is_const<T>::value, "Parameter cannot be const!");
static_assert( std::is_same<T, int>::value
|| std::is_same<T, Value>::value
|| std::is_same<T, Score>::value
|| std::is_same<T, PostUpdate>::value, "Parameter type not supported!");
Entry(const std::string& n, T& v, const SetRange& r) : name(n), value(v), range(r) {}
void operator=(const Entry&) = delete; // Because 'value' is a reference
void init_option() override;
void read_option() override;
std::string name;
T& value;
SetRange range;
};
// Our facility to fill the container, each Entry corresponds to a parameter
// to tune. We use variadic templates to deal with an unspecified number of
// entries, each one of a possible different type.
static std::string next(std::string& names, bool pop = true);
int add(const SetRange&, std::string&&) { return 0; }
template<typename T, typename... Args>
int add(const SetRange& range, std::string&& names, T& value, Args&&... args) {
list.push_back(std::unique_ptr<EntryBase>(new Entry<T>(next(names), value, range)));
return add(range, std::move(names), args...);
}
// Template specialization for arrays: recursively handle multi-dimensional arrays
template<typename T, size_t N, typename... Args>
int add(const SetRange& range, std::string&& names, T (&value)[N], Args&&... args) {
for (size_t i = 0; i < N; i++)
add(range, next(names, i == N - 1) + "[" + std::to_string(i) + "]", value[i]);
return add(range, std::move(names), args...);
}
// Template specialization for SetRange
template<typename... Args>
int add(const SetRange&, std::string&& names, SetRange& value, Args&&... args) {
return add(value, (next(names), std::move(names)), args...);
}
// Template specialization for BoolConditions
template<typename... Args>
int add(const SetRange& range, std::string&& names, BoolConditions& cond, Args&&... args) {
for (size_t size = cond.values.size(), i = 0; i < size; i++)
add(cond.range, next(names, i == size - 1) + "_" + std::to_string(i), cond.values[i]);
return add(range, std::move(names), args...);
}
std::vector<std::unique_ptr<EntryBase>> list;
public:
template<typename... Args>
static int add(const std::string& names, Args&&... args) {
return instance().add(SetDefaultRange, names.substr(1, names.size() - 2), args...); // Remove trailing parenthesis
}
static void init() { for (auto& e : instance().list) e->init_option(); read_options(); } // Deferred, due to UCI::Options access
static void read_options() { for (auto& e : instance().list) e->read_option(); }
static bool update_on_last;
};
// Some macro magic :-) we define a dummy int variable that compiler initializes calling Tune::add()
#define STRINGIFY(x) #x
#define UNIQUE2(x, y) x ## y
#define UNIQUE(x, y) UNIQUE2(x, y) // Two indirection levels to expand __LINE__
#define TUNE(...) int UNIQUE(p, __LINE__) = Tune::add(STRINGIFY((__VA_ARGS__)), __VA_ARGS__)
#define UPDATE_ON_LAST() bool UNIQUE(p, __LINE__) = Tune::update_on_last = true
// Some macro to tune toggling of boolean conditions
#define CONDITION(x) (Conditions.binary[__COUNTER__] || (x))
#define TUNE_CONDITIONS() int UNIQUE(c, __LINE__) = (Conditions.init(__COUNTER__), 0); \
TUNE(Conditions, set_conditions)
} // namespace Stockfish
#endif // #ifndef TUNE_H_INCLUDED
+71 -39
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -40,7 +38,6 @@
#include <cassert> #include <cassert>
#include <cctype> #include <cctype>
#include <climits>
#include <cstdint> #include <cstdint>
#include <cstdlib> #include <cstdlib>
#include <algorithm> #include <algorithm>
@@ -60,6 +57,12 @@
/// _WIN32 Building on Windows (any) /// _WIN32 Building on Windows (any)
/// _WIN64 Building on Windows 64 bit /// _WIN64 Building on Windows 64 bit
#if defined(__GNUC__ ) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) && defined(_WIN32) && !defined(__clang__)
#define ALIGNAS_ON_STACK_VARIABLES_BROKEN
#endif
#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
# include <intrin.h> // Microsoft header for _BitScanForward64() # include <intrin.h> // Microsoft header for _BitScanForward64()
# define IS_64BIT # define IS_64BIT
@@ -80,6 +83,8 @@
# define pext(b, m) 0 # define pext(b, m) 0
#endif #endif
namespace Stockfish {
#ifdef USE_POPCNT #ifdef USE_POPCNT
constexpr bool HasPopCnt = true; constexpr bool HasPopCnt = true;
#else #else
@@ -110,7 +115,7 @@ constexpr int MAX_PLY = 246;
/// bit 6-11: origin square (from 0 to 63) /// bit 6-11: origin square (from 0 to 63)
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured /// NOTE: en passant bit is set only when a pawn can be captured
/// ///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
/// any normal move destination square is always different from origin square /// any normal move destination square is always different from origin square
@@ -124,7 +129,7 @@ enum Move : int {
enum MoveType { enum MoveType {
NORMAL, NORMAL,
PROMOTION = 1 << 14, PROMOTION = 1 << 14,
ENPASSANT = 2 << 14, EN_PASSANT = 2 << 14,
CASTLING = 3 << 14 CASTLING = 3 << 14
}; };
@@ -176,14 +181,17 @@ enum Value : int {
VALUE_INFINITE = 32001, VALUE_INFINITE = 32001,
VALUE_NONE = 32002, VALUE_NONE = 32002,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY, VALUE_TB_WIN_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY, VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
PawnValueMg = 128, PawnValueEg = 213, PawnValueMg = 126, PawnValueEg = 208,
KnightValueMg = 782, KnightValueEg = 865, KnightValueMg = 781, KnightValueEg = 854,
BishopValueMg = 830, BishopValueEg = 918, BishopValueMg = 825, BishopValueEg = 915,
RookValueMg = 1289, RookValueEg = 1378, RookValueMg = 1276, RookValueEg = 1380,
QueenValueMg = 2529, QueenValueEg = 2687, QueenValueMg = 2538, QueenValueEg = 2682,
Tempo = 28,
MidgameLimit = 15258, EndgameLimit = 3915 MidgameLimit = 15258, EndgameLimit = 3915
}; };
@@ -196,23 +204,28 @@ enum PieceType {
enum Piece { enum Piece {
NO_PIECE, NO_PIECE,
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_NB = 16 PIECE_NB = 16
}; };
extern Value PieceValue[PHASE_NB][PIECE_NB]; constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO,
VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO }
};
typedef int Depth; typedef int Depth;
enum : int { enum : int {
DEPTH_QS_CHECKS = 0, DEPTH_QS_CHECKS = 0,
DEPTH_QS_NO_CHECKS = -1, DEPTH_QS_NO_CHECKS = -1,
DEPTH_QS_RECAPTURES = -5, DEPTH_QS_RECAPTURES = -5,
DEPTH_NONE = -6, DEPTH_NONE = -6,
DEPTH_OFFSET = DEPTH_NONE,
DEPTH_OFFSET = -7 // value used only for TT entry occupancy check
}; };
enum Square : int { enum Square : int {
@@ -226,7 +239,8 @@ enum Square : int {
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE, SQ_NONE,
SQUARE_NB = 64 SQUARE_ZERO = 0,
SQUARE_NB = 64
}; };
enum Direction : int { enum Direction : int {
@@ -249,6 +263,21 @@ enum Rank : int {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
}; };
// Keep track of what a move changes on the board (used by NNUE)
struct DirtyPiece {
// Number of changed pieces
int dirty_num;
// Max 3 pieces can change in one move. A promotion with capture moves
// both the pawn and the captured piece to SQ_NONE and the piece promoted
// to from SQ_NONE to the capture square.
Piece piece[3];
// From and to squares, which may be SQ_NONE
Square from[3];
Square to[3];
};
/// Score enum stores a middlegame and an endgame value in a single integer (enum). /// Score enum stores a middlegame and an endgame value in a single integer (enum).
/// The least significant 16 bits are used to store the middlegame value and the /// The least significant 16 bits are used to store the middlegame value and the
@@ -274,11 +303,11 @@ inline Value mg_value(Score s) {
} }
#define ENABLE_BASE_OPERATORS_ON(T) \ #define ENABLE_BASE_OPERATORS_ON(T) \
constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
constexpr T operator-(T d) { return T(-int(d)); } \ constexpr T operator-(T d) { return T(-int(d)); } \
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \ inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; }
#define ENABLE_INCR_OPERATORS_ON(T) \ #define ENABLE_INCR_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \ inline T& operator++(T& d) { return d = T(int(d) + 1); } \
@@ -296,8 +325,8 @@ inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
ENABLE_FULL_OPERATORS_ON(Value) ENABLE_FULL_OPERATORS_ON(Value)
ENABLE_FULL_OPERATORS_ON(Direction) ENABLE_FULL_OPERATORS_ON(Direction)
ENABLE_INCR_OPERATORS_ON(PieceType)
ENABLE_INCR_OPERATORS_ON(Piece) ENABLE_INCR_OPERATORS_ON(Piece)
ENABLE_INCR_OPERATORS_ON(PieceType)
ENABLE_INCR_OPERATORS_ON(Square) ENABLE_INCR_OPERATORS_ON(Square)
ENABLE_INCR_OPERATORS_ON(File) ENABLE_INCR_OPERATORS_ON(File)
ENABLE_INCR_OPERATORS_ON(Rank) ENABLE_INCR_OPERATORS_ON(Rank)
@@ -308,12 +337,6 @@ ENABLE_BASE_OPERATORS_ON(Score)
#undef ENABLE_INCR_OPERATORS_ON #undef ENABLE_INCR_OPERATORS_ON
#undef ENABLE_BASE_OPERATORS_ON #undef ENABLE_BASE_OPERATORS_ON
/// Additional operators to add integers to a Value
constexpr Value operator+(Value v, int i) { return Value(int(v) + i); }
constexpr Value operator-(Value v, int i) { return Value(int(v) - i); }
inline Value& operator+=(Value& v, int i) { return v = v + i; }
inline Value& operator-=(Value& v, int i) { return v = v - i; }
/// Additional operators to add a Direction to a Square /// Additional operators to add a Direction to a Square
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); } constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); } constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
@@ -341,25 +364,25 @@ inline Score operator*(Score s, int i) {
return result; return result;
} }
/// Multiplication of a Score by an boolean /// Multiplication of a Score by a boolean
inline Score operator*(Score s, bool b) { inline Score operator*(Score s, bool b) {
return Score(int(s) * int(b)); return b ? s : SCORE_ZERO;
} }
constexpr Color operator~(Color c) { constexpr Color operator~(Color c) {
return Color(c ^ BLACK); // Toggle color return Color(c ^ BLACK); // Toggle color
} }
constexpr Square operator~(Square s) { constexpr Square flip_rank(Square s) { // Swap A1 <-> A8
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8 return Square(s ^ SQ_A8);
}
constexpr Square flip_file(Square s) { // Swap A1 <-> H1
return Square(s ^ SQ_H1);
} }
constexpr Piece operator~(Piece pc) { constexpr Piece operator~(Piece pc) {
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT return Piece(pc ^ 8); // Swap color of piece B_KNIGHT <-> W_KNIGHT
}
inline File map_to_queenside(File f) {
return std::min(f, File(FILE_H - f)); // Map files ABCDEFGH to files ABCDDCBA
} }
constexpr CastlingRights operator&(Color c, CastlingRights cr) { constexpr CastlingRights operator&(Color c, CastlingRights cr) {
@@ -456,4 +479,13 @@ constexpr bool is_ok(Move m) {
return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
} }
/// Based on a congruential pseudo random number generator
constexpr Key make_key(uint64_t seed) {
return seed * 6364136223846793005ULL + 1442695040888963407ULL;
}
} // namespace Stockfish
#endif // #ifndef TYPES_H_INCLUDED #endif // #ifndef TYPES_H_INCLUDED
#include "tune.h" // Global visibility to tuning setup
+78 -15
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -19,6 +17,7 @@
*/ */
#include <cassert> #include <cassert>
#include <cmath>
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
#include <string> #include <string>
@@ -36,6 +35,8 @@
using namespace std; using namespace std;
namespace Stockfish {
extern vector<string> setup_bench(const Position&, istream&); extern vector<string> setup_bench(const Position&, istream&);
namespace { namespace {
@@ -78,6 +79,20 @@ namespace {
} }
} }
// trace_eval() prints the evaluation for the current position, consistent with the UCI
// options set so far.
void trace_eval(Position& pos) {
StateListPtr states(new std::deque<StateInfo>(1));
Position p;
p.set(pos.fen(), Options["UCI_Chess960"], &states->back(), Threads.main());
Eval::NNUE::verify();
sync_cout << "\n" << Eval::trace(p) << sync_endl;
}
// setoption() is called when engine receives the "setoption" UCI command. The // setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value"). // function updates the UCI option ("name") to the given value ("value").
@@ -116,7 +131,7 @@ namespace {
limits.startTime = now(); // As early as possible! limits.startTime = now(); // As early as possible!
while (is >> token) while (is >> token)
if (token == "searchmoves") if (token == "searchmoves") // Needs to be the last command on the line
while (is >> token) while (is >> token)
limits.searchmoves.push_back(UCI::to_move(pos, token)); limits.searchmoves.push_back(UCI::to_move(pos, token));
@@ -147,7 +162,7 @@ namespace {
uint64_t num, nodes = 0, cnt = 1; uint64_t num, nodes = 0, cnt = 1;
vector<string> list = setup_bench(pos, args); vector<string> list = setup_bench(pos, args);
num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; }); num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0 || s.find("eval") == 0; });
TimePoint elapsed = now(); TimePoint elapsed = now();
@@ -156,13 +171,19 @@ namespace {
istringstream is(cmd); istringstream is(cmd);
is >> skipws >> token; is >> skipws >> token;
if (token == "go") if (token == "go" || token == "eval")
{ {
if (Cluster::is_root()) if (Cluster::is_root())
cerr << "\nPosition: " << cnt++ << '/' << num << endl; cerr << "\nPosition: " << cnt++ << '/' << num << " (" << pos.fen() << ")" << endl;
go(pos, is, states);
Threads.main()->wait_for_search_finished(); if (token == "go")
nodes += Cluster::nodes_searched(); {
go(pos, is, states);
Threads.main()->wait_for_search_finished();
nodes += Threads.nodes_searched();
}
else if (Cluster::is_root())
trace_eval(pos);
} }
else if (token == "setoption") setoption(is); else if (token == "setoption") setoption(is);
else if (token == "position") position(pos, is, states); else if (token == "position") position(pos, is, states);
@@ -180,6 +201,28 @@ namespace {
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl; << "\nNodes/second : " << 1000 * nodes / elapsed << endl;
} }
// The win rate model returns the probability (per mille) of winning given an eval
// and a game-ply. The model fits rather accurately the LTC fishtest statistics.
int win_rate_model(Value v, int ply) {
// The model captures only up to 240 plies, so limit input (and rescale)
double m = std::min(240, ply) / 64.0;
// Coefficients of a 3rd order polynomial fit based on fishtest data
// for two parameters needed to transform eval to the argument of a
// logistic function.
double as[] = {-8.24404295, 64.23892342, -95.73056462, 153.86478679};
double bs[] = {-3.37154371, 28.44489198, -56.67657741, 72.05858751};
double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
// Transform eval to centipawns with limited range
double x = std::clamp(double(100 * v) / PawnValueEg, -1000.0, 1000.0);
// Return win rate in per mille (rounded to nearest)
return int(0.5 + 1000 / (1 + std::exp((a - x) / b)));
}
} // namespace } // namespace
@@ -234,13 +277,15 @@ void UCI::loop(int argc, char* argv[]) {
// Additional custom non-UCI commands, mainly for debugging. // Additional custom non-UCI commands, mainly for debugging.
// Do not use these commands during a search! // Do not use these commands during a search!
else if (token == "flip") pos.flip(); else if (token == "flip") pos.flip();
else if (token == "bench") bench(pos, is, states); else if (token == "bench") bench(pos, is, states);
else if (token == "d" && Cluster::is_root()) else if (token == "d" && Cluster::is_root())
sync_cout << pos << sync_endl; sync_cout << pos << sync_endl;
else if (token == "eval" && Cluster::is_root()) else if (token == "eval" && Cluster::is_root())
sync_cout << Eval::trace(pos) << sync_endl; trace_eval(pos);
else if (Cluster::is_root()) else if (token == "compiler" && Cluster::is_root())
sync_cout << compiler_info() << sync_endl;
else if (!token.empty() && token[0] != '#' && Cluster::is_root())
sync_cout << "Unknown command: " << cmd << sync_endl; sync_cout << "Unknown command: " << cmd << sync_endl;
} while (token != "quit" && argc == 1); // Command line args are one-shot } while (token != "quit" && argc == 1); // Command line args are one-shot
@@ -260,7 +305,7 @@ string UCI::value(Value v) {
stringstream ss; stringstream ss;
if (abs(v) < VALUE_MATE - MAX_PLY) if (abs(v) < VALUE_MATE_IN_MAX_PLY)
ss << "cp " << v * 100 / PawnValueEg; ss << "cp " << v * 100 / PawnValueEg;
else else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
@@ -269,6 +314,22 @@ string UCI::value(Value v) {
} }
/// UCI::wdl() report WDL statistics given an evaluation and a game ply, based on
/// data gathered for fishtest LTC games.
string UCI::wdl(Value v, int ply) {
stringstream ss;
int wdl_w = win_rate_model( v, ply);
int wdl_l = win_rate_model(-v, ply);
int wdl_d = 1000 - wdl_w - wdl_l;
ss << " wdl " << wdl_w << " " << wdl_d << " " << wdl_l;
return ss.str();
}
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.) /// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
std::string UCI::square(Square s) { std::string UCI::square(Square s) {
@@ -318,3 +379,5 @@ Move UCI::to_move(const Position& pos, string& str) {
return MOVE_NONE; return MOVE_NONE;
} }
} // namespace Stockfish
+6 -3
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -26,6 +24,8 @@
#include "types.h" #include "types.h"
namespace Stockfish {
class Position; class Position;
namespace UCI { namespace UCI {
@@ -73,10 +73,13 @@ std::string value(Value v);
std::string square(Square s); std::string square(Square s);
std::string move(Move m, bool chess960); std::string move(Move m, bool chess960);
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta); std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
std::string wdl(Value v, int ply);
Move to_move(const Position& pos, std::string& str); Move to_move(const Position& pos, std::string& str);
} // namespace UCI } // namespace UCI
extern UCI::OptionsMap Options; extern UCI::OptionsMap Options;
} // namespace Stockfish
#endif // #ifndef UCI_H_INCLUDED #endif // #ifndef UCI_H_INCLUDED
+17 -12
View File
@@ -1,8 +1,6 @@
/* /*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -23,6 +21,7 @@
#include <ostream> #include <ostream>
#include <sstream> #include <sstream>
#include "evaluate.h"
#include "misc.h" #include "misc.h"
#include "search.h" #include "search.h"
#include "thread.h" #include "thread.h"
@@ -32,17 +31,20 @@
using std::string; using std::string;
namespace Stockfish {
UCI::OptionsMap Options; // Global object UCI::OptionsMap Options; // Global object
namespace UCI { namespace UCI {
/// 'On change' actions, triggered by an option's value change /// 'On change' actions, triggered by an option's value change
void on_clear_hash(const Option&) { Search::clear(); } void on_clear_hash(const Option&) { Search::clear(); }
void on_hash_size(const Option& o) { TT.resize(o); } void on_hash_size(const Option& o) { TT.resize(size_t(o)); }
void on_logger(const Option& o) { start_logger(o); } void on_logger(const Option& o) { start_logger(o); }
void on_threads(const Option& o) { Threads.set(o); } void on_threads(const Option& o) { Threads.set(size_t(o)); }
void on_tb_path(const Option& o) { Tablebases::init(o); } void on_tb_path(const Option& o) { Tablebases::init(o); }
void on_use_NNUE(const Option& ) { Eval::NNUE::init(); }
void on_eval_file(const Option& ) { Eval::NNUE::init(); }
/// Our case insensitive less() function as required by UCI protocol /// Our case insensitive less() function as required by UCI protocol
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const { bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
@@ -52,12 +54,11 @@ bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const
} }
/// init() initializes the UCI options to their hard-coded default values /// UCI::init() initializes the UCI options to their hard-coded default values
void init(OptionsMap& o) { void init(OptionsMap& o) {
// at most 2^32 clusters. constexpr int MaxHashMB = Is64Bit ? 33554432 : 2048;
constexpr int MaxHashMB = Is64Bit ? 131072 : 2048;
o["Debug Log File"] << Option("", on_logger); o["Debug Log File"] << Option("", on_logger);
o["Contempt"] << Option(24, -100, 100); o["Contempt"] << Option(24, -100, 100);
@@ -68,18 +69,20 @@ void init(OptionsMap& o) {
o["Ponder"] << Option(false); o["Ponder"] << Option(false);
o["MultiPV"] << Option(1, 1, 500); o["MultiPV"] << Option(1, 1, 500);
o["Skill Level"] << Option(20, 0, 20); o["Skill Level"] << Option(20, 0, 20);
o["Move Overhead"] << Option(30, 0, 5000); o["Move Overhead"] << Option(10, 0, 5000);
o["Minimum Thinking Time"] << Option(20, 0, 5000); o["Slow Mover"] << Option(100, 10, 1000);
o["Slow Mover"] << Option(84, 10, 1000);
o["nodestime"] << Option(0, 0, 10000); o["nodestime"] << Option(0, 0, 10000);
o["UCI_Chess960"] << Option(false); o["UCI_Chess960"] << Option(false);
o["UCI_AnalyseMode"] << Option(false); o["UCI_AnalyseMode"] << Option(false);
o["UCI_LimitStrength"] << Option(false); o["UCI_LimitStrength"] << Option(false);
o["UCI_Elo"] << Option(1350, 1350, 2850); o["UCI_Elo"] << Option(1350, 1350, 2850);
o["UCI_ShowWDL"] << Option(false);
o["SyzygyPath"] << Option("<empty>", on_tb_path); o["SyzygyPath"] << Option("<empty>", on_tb_path);
o["SyzygyProbeDepth"] << Option(1, 1, 100); o["SyzygyProbeDepth"] << Option(1, 1, 100);
o["Syzygy50MoveRule"] << Option(true); o["Syzygy50MoveRule"] << Option(true);
o["SyzygyProbeLimit"] << Option(7, 0, 7); o["SyzygyProbeLimit"] << Option(7, 0, 7);
o["Use NNUE"] << Option(true, on_use_NNUE);
o["EvalFile"] << Option(EvalFileDefaultName, on_eval_file);
} }
@@ -189,3 +192,5 @@ Option& Option::operator=(const string& v) {
} }
} // namespace UCI } // namespace UCI
} // namespace Stockfish
+14 -14
View File
@@ -20,7 +20,7 @@ case $1 in
--valgrind-thread) --valgrind-thread)
echo "valgrind-thread testing started" echo "valgrind-thread testing started"
prefix='' prefix=''
exeprefix='valgrind --error-exitcode=42' exeprefix='valgrind --fair-sched=try --error-exitcode=42'
postfix='1>/dev/null' postfix='1>/dev/null'
threads="2" threads="2"
;; ;;
@@ -39,16 +39,16 @@ case $1 in
threads="2" threads="2"
cat << EOF > tsan.supp cat << EOF > tsan.supp
race:TTEntry::move race:Stockfish::TTEntry::move
race:TTEntry::depth race:Stockfish::TTEntry::depth
race:TTEntry::bound race:Stockfish::TTEntry::bound
race:TTEntry::save race:Stockfish::TTEntry::save
race:TTEntry::value race:Stockfish::TTEntry::value
race:TTEntry::eval race:Stockfish::TTEntry::eval
race:TTEntry::is_pv race:Stockfish::TTEntry::is_pv
race:TranspositionTable::probe race:Stockfish::TranspositionTable::probe
race:TranspositionTable::hashfull race:Stockfish::TranspositionTable::hashfull
EOF EOF
@@ -70,7 +70,7 @@ for args in "eval" \
"go depth 10" \ "go depth 10" \
"go movetime 1000" \ "go movetime 1000" \
"go wtime 8000 btime 8000 winc 500 binc 500" \ "go wtime 8000 btime 8000 winc 500 binc 500" \
"bench 128 $threads 10 default depth" "bench 128 $threads 8 default depth"
do do
echo "$prefix $exeprefix ./stockfish $args $postfix" echo "$prefix $exeprefix ./stockfish $args $postfix"
@@ -80,7 +80,7 @@ done
# more general testing, following an uci protocol exchange # more general testing, following an uci protocol exchange
cat << EOF > game.exp cat << EOF > game.exp
set timeout 10 set timeout 240
spawn $exeprefix ./stockfish spawn $exeprefix ./stockfish
send "uci\n" send "uci\n"
@@ -98,7 +98,7 @@ cat << EOF > game.exp
expect "bestmove" expect "bestmove"
send "position fen 5rk1/1K4p1/8/8/3B4/8/8/8 b - - 0 1\n" send "position fen 5rk1/1K4p1/8/8/3B4/8/8/8 b - - 0 1\n"
send "go depth 30\n" send "go depth 20\n"
expect "bestmove" expect "bestmove"
send "quit\n" send "quit\n"
@@ -121,7 +121,7 @@ cat << EOF > syzygy.exp
send "uci\n" send "uci\n"
send "setoption name SyzygyPath value ../tests/syzygy/\n" send "setoption name SyzygyPath value ../tests/syzygy/\n"
expect "info string Found 35 tablebases" {} timeout {exit 1} expect "info string Found 35 tablebases" {} timeout {exit 1}
send "bench 128 1 10 default depth\n" send "bench 128 1 8 default depth\n"
send "quit\n" send "quit\n"
expect eof expect eof