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Remove recaptures stage in qsearch
Simplify an old commit https://github.com/official-stockfish/Stockfish/commit/72760c05c64d1fb2bb71c2ac54acfbeecf513b87. Search is not stuck on the test position given r1n1n1b1/1P1P1P1P/1N1N1N2/2RnQrRq/2pKp3/3BNQbQ/k7/4Bq2 w - - 0 1 Passed STC: https://tests.stockfishchess.org/tests/view/6567050d136acbc573550919 LLR: 2.93 (-2.94,2.94) <-1.75,0.25> Total: 236160 W: 59475 L: 59475 D: 117210 Ptnml(0-2): 841, 28266, 59816, 28366, 791 Passed LTC: https://tests.stockfishchess.org/tests/view/6567d133136acbc573551c78 LLR: 2.95 (-2.94,2.94) <-1.75,0.25> Total: 201690 W: 49630 L: 49593 D: 102467 Ptnml(0-2): 128, 23214, 54122, 23255, 126 closes https://github.com/official-stockfish/Stockfish/pull/4896 Bench: 1604361
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+2
-5
@@ -112,15 +112,13 @@ MovePicker::MovePicker(const Position& p,
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const ButterflyHistory* mh,
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const CapturePieceToHistory* cph,
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const PieceToHistory** ch,
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const PawnHistory* ph,
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Square rs) :
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const PawnHistory* ph) :
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pos(p),
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mainHistory(mh),
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captureHistory(cph),
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continuationHistory(ch),
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pawnHistory(ph),
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ttMove(ttm),
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recaptureSquare(rs),
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depth(d) {
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assert(d <= 0);
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@@ -340,8 +338,7 @@ top:
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return select<Next>([&]() { return pos.see_ge(*cur, threshold); });
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case QCAPTURE :
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if (select<Next>(
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[&]() { return depth > DEPTH_QS_RECAPTURES || to_sq(*cur) == recaptureSquare; }))
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if (select<Next>([]() { return true; }))
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return *(cur - 1);
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// If we did not find any move and we do not try checks, we have finished
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+1
-3
@@ -152,8 +152,7 @@ class MovePicker {
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const ButterflyHistory*,
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const CapturePieceToHistory*,
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const PieceToHistory**,
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const PawnHistory*,
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Square);
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const PawnHistory*);
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MovePicker(const Position&, Move, Value, const CapturePieceToHistory*);
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Move next_move(bool skipQuiets = false);
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@@ -173,7 +172,6 @@ class MovePicker {
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Move ttMove;
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ExtMove refutations[3], *cur, *endMoves, *endBadCaptures;
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int stage;
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Square recaptureSquare;
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Value threshold;
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Depth depth;
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ExtMove moves[MAX_MOVES];
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+1
-1
@@ -1487,7 +1487,7 @@ Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
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// will be generated.
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Square prevSq = is_ok((ss - 1)->currentMove) ? to_sq((ss - 1)->currentMove) : SQ_NONE;
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MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &thisThread->captureHistory,
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contHist, &thisThread->pawnHistory, prevSq);
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contHist, &thisThread->pawnHistory);
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int quietCheckEvasions = 0;
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+2
-3
@@ -205,9 +205,8 @@ constexpr Value PieceValue[PIECE_NB] = {
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using Depth = int;
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enum : int {
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DEPTH_QS_CHECKS = 0,
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DEPTH_QS_NO_CHECKS = -1,
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DEPTH_QS_RECAPTURES = -5,
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DEPTH_QS_CHECKS = 0,
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DEPTH_QS_NO_CHECKS = -1,
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DEPTH_NONE = -6,
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