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6cc5614124
Makes sure the potential benefit of first touch does not depend on the order of the UCI commands Threads and Hash, by reallocating the hash if a Threads is issued. The cost is zeroing the TT once more than needed. In case the prefered order (first Threads than Hash) is employed, this amounts to zeroing the default sized TT (16Mb), which is essentially instantaneous. Follow up for https://github.com/official-stockfish/Stockfish/pull/1601 where additional data and discussion is available. Closes https://github.com/official-stockfish/Stockfish/pull/1620 No functional change.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include "bitboard.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "uci.h"
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#include "syzygy/tbprobe.h"
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namespace PSQT {
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void init();
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}
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int main(int argc, char* argv[]) {
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std::cout << engine_info() << std::endl;
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UCI::init(Options);
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PSQT::init();
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Bitboards::init();
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Position::init();
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Bitbases::init();
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Search::init();
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Pawns::init();
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Tablebases::init(Options["SyzygyPath"]); // After Bitboards are set
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Threads.set(Options["Threads"]);
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Search::clear(); // After threads are up
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UCI::loop(argc, argv);
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Threads.set(0);
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return 0;
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}
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