Files
Stockfish/src/timeman.h
T
Disservin a107910951 Refactor global variables
This aims to remove some of the annoying global structure which Stockfish has.

Overall there is no major elo regression to be expected.

Non regression SMP STC (paused, early version):
https://tests.stockfishchess.org/tests/view/65983d7979aa8af82b9608f1
LLR: 0.23 (-2.94,2.94) <-1.75,0.25>
Total: 76232 W: 19035 L: 19096 D: 38101
Ptnml(0-2): 92, 8735, 20515, 8690, 84

Non regression STC (early version):
https://tests.stockfishchess.org/tests/view/6595b3a479aa8af82b95da7f
LLR: 2.93 (-2.94,2.94) <-1.75,0.25>
Total: 185344 W: 47027 L: 46972 D: 91345
Ptnml(0-2): 571, 21285, 48943, 21264, 609

Non regression SMP STC:
https://tests.stockfishchess.org/tests/view/65a0715c79aa8af82b96b7e4
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 142936 W: 35761 L: 35662 D: 71513
Ptnml(0-2): 209, 16400, 38135, 16531, 193

These global structures/variables add hidden dependencies and allow data
to be mutable from where it shouldn't it be (i.e. options). They also
prevent Stockfish from internal selfplay, which would be a nice thing to
be able to do, i.e. instantiate two Stockfish instances and let them
play against each other. It will also allow us to make Stockfish a
library, which can be easier used on other platforms.

For consistency with the old search code, `thisThread` has been kept,
even though it is not strictly necessary anymore. This the first major
refactor of this kind (in recent time), and future changes are required,
to achieve the previously described goals. This includes cleaning up the
dependencies, transforming the network to be self contained and coming
up with a plan to deal with proper tablebase memory management (see
comments for more information on this).

The removal of these global structures has been discussed in parts with
Vondele and Sopel.

closes https://github.com/official-stockfish/Stockfish/pull/4968

No functional change
2024-01-13 19:40:53 +01:00

61 lines
1.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TIMEMAN_H_INCLUDED
#define TIMEMAN_H_INCLUDED
#include <cstddef>
#include <cstdint>
#include "misc.h"
#include "types.h"
namespace Stockfish {
class OptionsMap;
namespace Search {
struct LimitsType;
}
// The TimeManagement class computes the optimal time to think depending on
// the maximum available time, the game move number, and other parameters.
class TimeManagement {
public:
void init(Search::LimitsType& limits, Color us, int ply, const OptionsMap& options);
TimePoint optimum() const;
TimePoint maximum() const;
TimePoint elapsed(std::size_t nodes) const;
void clear();
void advance_nodes_time(std::int64_t nodes);
private:
TimePoint startTime;
TimePoint optimumTime;
TimePoint maximumTime;
std::int64_t availableNodes = 0; // When in 'nodes as time' mode
bool useNodesTime = false; // True if we are in 'nodes as time' mode
};
} // namespace Stockfish
#endif // #ifndef TIMEMAN_H_INCLUDED