mirror of
https://github.com/opelly27/Stockfish.git
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df6cb446ea
Simplify out low level sync stuff (mutex and friends) and avoid to use them directly in many functions. Also some renaming and better comment while there. No functional change.
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include "bitboard.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "uci.h"
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#include "syzygy/tbprobe.h"
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namespace PSQT {
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void init();
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}
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int main(int argc, char* argv[]) {
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std::cout << engine_info() << std::endl;
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UCI::init(Options);
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PSQT::init();
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Bitboards::init();
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Position::init();
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Bitbases::init();
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Search::init();
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Pawns::init();
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Tablebases::init(Options["SyzygyPath"]);
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TT.resize(Options["Hash"]);
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Threads.init(Options["Threads"]);
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Search::clear(); // After threads are up
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UCI::loop(argc, argv);
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Threads.exit();
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return 0;
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}
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