mirror of
https://github.com/opelly27/Stockfish.git
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bacb645939
Big rewrite and about 100 lines removed. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
174 lines
6.2 KiB
C++
174 lines
6.2 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include <sstream>
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#include "misc.h"
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#include "thread.h"
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#include "ucioption.h"
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using std::string;
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using std::cout;
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using std::endl;
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OptionsMap Options;
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// stringify() converts a value of type T to a std::string
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template<typename T>
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static string stringify(const T& v) {
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std::ostringstream ss;
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ss << v;
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return ss.str();
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}
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/// init_uci_options() initializes the UCI options to their hard coded default
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/// values and initializes the default value of "Threads" and "Minimum Split Depth"
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/// parameters according to the number of CPU cores.
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void init_uci_options() {
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Options["Use Search Log"] = Option(false);
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Options["Search Log Filename"] = Option("SearchLog.txt");
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Options["Book File"] = Option("book.bin");
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Options["Best Book Move"] = Option(false);
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Options["Mobility (Middle Game)"] = Option(100, 0, 200);
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Options["Mobility (Endgame)"] = Option(100, 0, 200);
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Options["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
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Options["Pawn Structure (Endgame)"] = Option(100, 0, 200);
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Options["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
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Options["Passed Pawns (Endgame)"] = Option(100, 0, 200);
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Options["Space"] = Option(100, 0, 200);
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Options["Aggressiveness"] = Option(100, 0, 200);
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Options["Cowardice"] = Option(100, 0, 200);
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Options["Check Extension (PV nodes)"] = Option(2, 0, 2);
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Options["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
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Options["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
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Options["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
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Options["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
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Options["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
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Options["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
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Options["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
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Options["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
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Options["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
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Options["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
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Options["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
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Options["Minimum Split Depth"] = Option(4, 4, 7);
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Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
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Options["Threads"] = Option(1, 1, MAX_THREADS);
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Options["Hash"] = Option(32, 4, 8192);
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Options["Clear Hash"] = Option(false, "button");
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Options["New Game"] = Option(false, "button");
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Options["Ponder"] = Option(true);
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Options["OwnBook"] = Option(true);
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Options["MultiPV"] = Option(1, 1, 500);
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Options["Emergency Move Horizon"] = Option(40, 0, 50);
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Options["Emergency Base Time"] = Option(200, 0, 60000);
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Options["Emergency Move Time"] = Option(70, 0, 5000);
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Options["Minimum Thinking Time"] = Option(20, 0, 5000);
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Options["UCI_Chess960"] = Option(false); // Just a dummy but needed by GUIs
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Options["UCI_AnalyseMode"] = Option(false);
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// Set some SMP parameters accordingly to the detected CPU count
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Option& thr = Options["Threads"];
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Option& msd = Options["Minimum Split Depth"];
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thr.defaultValue = thr.currentValue = stringify(cpu_count());
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if (cpu_count() >= 8)
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msd.defaultValue = msd.currentValue = stringify(7);
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}
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/// print_uci_options() prints all the UCI options to the standard output,
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/// in chronological insertion order (the idx field) and in the format
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/// defined by the UCI protocol.
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void print_uci_options() {
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for (size_t i = 0; i < Options.size(); i++)
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for (OptionsMap::const_iterator it = Options.begin(); it != Options.end(); ++it)
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if (it->second.idx == i)
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{
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const Option& o = it->second;
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cout << "\noption name " << it->first << " type " << o.type;
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if (o.type == "check")
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cout << " default " << (o.defaultValue == "1" ? "true" : "false");
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else if (o.type == "string")
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cout << " default " << o.defaultValue;
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else if (o.type == "spin")
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{
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cout << " default " << o.defaultValue
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<< " min " << o.minValue << " max " << o.maxValue;
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}
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else if (o.type != "button")
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assert(false);
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break;
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}
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cout << endl;
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}
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// Option class c'tors
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Option::Option(): type("UNDEFINED") {}
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Option::Option(const char* def, string t) : type(t), idx(Options.size()), minValue(0), maxValue(0)
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{ defaultValue = currentValue = def; }
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Option::Option(bool def, string t) : type(t), idx(Options.size()), minValue(0), maxValue(0)
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{ defaultValue = currentValue = (def ? "1" : "0"); }
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Option::Option(int def, int minv, int maxv) : type("spin"), idx(Options.size()), minValue(minv), maxValue(maxv)
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{ defaultValue = currentValue = stringify(def); }
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// set_value() updates currentValue of the Option object to the passed value
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void Option::set_value(const string& value) {
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assert(type != "UNDEFINED");
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// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
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// value according to standard C++ convention before to store it.
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string v(value);
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if (v == "true")
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v = "1";
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else if (v == "false")
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v = "0";
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// Normally it's up to the GUI to check for option's limits,
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// but we could receive the new value directly from the user
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// by teminal window. So let's check the bounds anyway.
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if (type == "check" && v != "0" && v != "1")
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return;
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if (type == "spin")
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{
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int val = atoi(v.c_str());
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if (val < minValue || val > maxValue)
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return;
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}
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currentValue = v;
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}
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