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a107910951
This aims to remove some of the annoying global structure which Stockfish has. Overall there is no major elo regression to be expected. Non regression SMP STC (paused, early version): https://tests.stockfishchess.org/tests/view/65983d7979aa8af82b9608f1 LLR: 0.23 (-2.94,2.94) <-1.75,0.25> Total: 76232 W: 19035 L: 19096 D: 38101 Ptnml(0-2): 92, 8735, 20515, 8690, 84 Non regression STC (early version): https://tests.stockfishchess.org/tests/view/6595b3a479aa8af82b95da7f LLR: 2.93 (-2.94,2.94) <-1.75,0.25> Total: 185344 W: 47027 L: 46972 D: 91345 Ptnml(0-2): 571, 21285, 48943, 21264, 609 Non regression SMP STC: https://tests.stockfishchess.org/tests/view/65a0715c79aa8af82b96b7e4 LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 142936 W: 35761 L: 35662 D: 71513 Ptnml(0-2): 209, 16400, 38135, 16531, 193 These global structures/variables add hidden dependencies and allow data to be mutable from where it shouldn't it be (i.e. options). They also prevent Stockfish from internal selfplay, which would be a nice thing to be able to do, i.e. instantiate two Stockfish instances and let them play against each other. It will also allow us to make Stockfish a library, which can be easier used on other platforms. For consistency with the old search code, `thisThread` has been kept, even though it is not strictly necessary anymore. This the first major refactor of this kind (in recent time), and future changes are required, to achieve the previously described goals. This includes cleaning up the dependencies, transforming the network to be self contained and coming up with a plan to deal with proper tablebase memory management (see comments for more information on this). The removal of these global structures has been discussed in parts with Vondele and Sopel. closes https://github.com/official-stockfish/Stockfish/pull/4968 No functional change
122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREAD_H_INCLUDED
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#define THREAD_H_INCLUDED
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#include <atomic>
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#include <condition_variable>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "position.h"
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#include "search.h"
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#include "thread_win32_osx.h"
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namespace Stockfish {
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class OptionsMap;
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using Value = int;
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// Abstraction of a thread. It contains a pointer to the worker and a native thread.
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// After construction, the native thread is started with idle_loop()
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// waiting for a signal to start searching.
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// When the signal is received, the thread starts searching and when
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// the search is finished, it goes back to idle_loop() waiting for a new signal.
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class Thread {
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public:
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Thread(Search::SharedState&, std::unique_ptr<Search::ISearchManager>, size_t);
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virtual ~Thread();
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void idle_loop();
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void start_searching();
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void wait_for_search_finished();
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size_t id() const { return idx; }
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std::unique_ptr<Search::Worker> worker;
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private:
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std::mutex mutex;
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std::condition_variable cv;
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size_t idx, nthreads;
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bool exit = false, searching = true; // Set before starting std::thread
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NativeThread stdThread;
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};
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// ThreadPool struct handles all the threads-related stuff like init, starting,
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// parking and, most importantly, launching a thread. All the access to threads
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// is done through this class.
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class ThreadPool {
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public:
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~ThreadPool() {
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// destroy any existing thread(s)
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if (threads.size() > 0)
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{
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main_thread()->wait_for_search_finished();
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while (threads.size() > 0)
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delete threads.back(), threads.pop_back();
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}
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}
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void
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start_thinking(const OptionsMap&, Position&, StateListPtr&, Search::LimitsType, bool = false);
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void clear();
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void set(Search::SharedState);
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Search::SearchManager* main_manager() const {
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return static_cast<Search::SearchManager*>(main_thread()->worker.get()->manager.get());
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};
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Thread* main_thread() const { return threads.front(); }
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uint64_t nodes_searched() const { return accumulate(&Search::Worker::nodes); }
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uint64_t tb_hits() const { return accumulate(&Search::Worker::tbHits); }
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Thread* get_best_thread() const;
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void start_searching();
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void wait_for_search_finished() const;
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std::atomic_bool stop, increaseDepth;
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auto cbegin() const noexcept { return threads.cbegin(); }
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auto begin() noexcept { return threads.begin(); }
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auto end() noexcept { return threads.end(); }
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auto cend() const noexcept { return threads.cend(); }
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auto size() const noexcept { return threads.size(); }
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auto empty() const noexcept { return threads.empty(); }
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private:
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StateListPtr setupStates;
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std::vector<Thread*> threads;
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uint64_t accumulate(std::atomic<uint64_t> Search::Worker::*member) const {
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uint64_t sum = 0;
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for (Thread* th : threads)
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sum += (th->worker.get()->*member).load(std::memory_order_relaxed);
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return sum;
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}
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};
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} // namespace Stockfish
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#endif // #ifndef THREAD_H_INCLUDED
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