Files
Stockfish/src/thread.h
T
Joost VandeVondele 7b278aab9f Reduce use of lazyEval
In case the evaluation at root is large, discourage the use of lazyEval.

This fixes https://github.com/official-stockfish/Stockfish/issues/3772
or at least improves it significantly. In this case, poor play with large
odds can be observed, in extreme cases leading to a loss despite large
advantage:

r1bq1b1r/ppp3p1/3p1nkp/n3p3/2B1P2N/2NPB3/PPP2PPP/R3K2R b KQ - 5 9

With this patch the poor move is only considered up to depth 13, in master
up to depth 28.

The patch did not pass at LTC with Elo gainer bounds, but with slightly
positive Elo nevertheless (95% LOS).

STC:
LLR: 2.94 (-2.94,2.94) <0.00,2.50>
Total: 40368 W: 10318 L: 10041 D: 20009
Ptnml(0-2): 103, 4493, 10725, 4750, 113
https://tests.stockfishchess.org/tests/view/61800ad259e71df00dcc420d

LTC:
LLR: -2.94 (-2.94,2.94) <0.50,3.00>
Total: 212288 W: 52997 L: 52692 D: 106599
Ptnml(0-2): 112, 22038, 61549, 22323, 122
https://tests.stockfishchess.org/tests/view/618050d959e71df00dcc426d

closes https://github.com/official-stockfish/Stockfish/pull/3780

Bench: 7127040
2021-11-08 13:03:52 +01:00

140 lines
3.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREAD_H_INCLUDED
#define THREAD_H_INCLUDED
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <thread>
#include <vector>
#include "material.h"
#include "movepick.h"
#include "pawns.h"
#include "position.h"
#include "search.h"
#include "thread_win32_osx.h"
namespace Stockfish {
/// Thread class keeps together all the thread-related stuff. We use
/// per-thread pawn and material hash tables so that once we get a
/// pointer to an entry its life time is unlimited and we don't have
/// to care about someone changing the entry under our feet.
class Thread {
std::mutex mutex;
std::condition_variable cv;
size_t idx;
bool exit = false, searching = true; // Set before starting std::thread
NativeThread stdThread;
public:
explicit Thread(size_t);
virtual ~Thread();
virtual void search();
void clear();
void idle_loop();
void start_searching();
void wait_for_search_finished();
size_t id() const { return idx; }
Pawns::Table pawnsTable;
Material::Table materialTable;
size_t pvIdx, pvLast;
RunningAverage doubleExtensionAverage[COLOR_NB];
uint64_t nodesLastExplosive;
uint64_t nodesLastNormal;
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
Value bestValue;
int selDepth, nmpMinPly;
Color nmpColor;
ExplosionState state;
Position rootPos;
StateInfo rootState;
Search::RootMoves rootMoves;
Depth rootDepth, completedDepth;
Value rootDelta;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
LowPlyHistory lowPlyHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
Score trend;
};
/// MainThread is a derived class specific for main thread
struct MainThread : public Thread {
using Thread::Thread;
void search() override;
void check_time();
double previousTimeReduction;
Value bestPreviousScore;
Value iterValue[4];
int callsCnt;
bool stopOnPonderhit;
std::atomic_bool ponder;
};
/// ThreadPool struct handles all the threads-related stuff like init, starting,
/// parking and, most importantly, launching a thread. All the access to threads
/// is done through this class.
struct ThreadPool : public std::vector<Thread*> {
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
void clear();
void set(size_t);
MainThread* main() const { return static_cast<MainThread*>(front()); }
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
Thread* get_best_thread() const;
void start_searching();
void wait_for_search_finished() const;
std::atomic_bool stop, increaseDepth;
private:
StateListPtr setupStates;
uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
uint64_t sum = 0;
for (Thread* th : *this)
sum += (th->*member).load(std::memory_order_relaxed);
return sum;
}
};
extern ThreadPool Threads;
} // namespace Stockfish
#endif // #ifndef THREAD_H_INCLUDED