mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 15:37:47 +00:00
3c576efa77
Delay legality check of castling moves at search time, just before making the move, as is the standard with all the other move types. This should avoid an useless and not trivial legality check when the castling is then not tried later. For instance due to a previous cut-off. The patch is also a big simplification and allows to entirely remove generate_castling() Bench changes due to a different move sequence out of MovePicker. STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 45073 W: 9918 L: 9843 D: 25312 http://tests.stockfishchess.org/tests/view/5c2f176f0ebc596a450bdfb3 LTC: LLR: 3.15 (-2.94,2.94) [-3.00,1.00] Total: 10156 W: 1707 L: 1560 D: 6889 http://tests.stockfishchess.org/tests/view/5c2e7dfd0ebc596a450bcdf4 Verified with perft both in standard and Chess960 cases. Closes https://github.com/official-stockfish/Stockfish/pull/1929 Bench: 3559104
456 lines
13 KiB
C++
456 lines
13 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TYPES_H_INCLUDED
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#define TYPES_H_INCLUDED
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/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
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/// is done automatically. To get started type 'make help'.
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///
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/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
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/// need to be set manually:
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///
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/// -DNDEBUG | Disable debugging mode. Always use this for release.
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///
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/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
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/// | run on some very old machines.
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///
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/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
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/// | only in 64-bit mode and requires hardware with popcnt support.
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///
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/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
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/// | only in 64-bit mode and requires hardware with pext support.
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#include <cassert>
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#include <cctype>
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#include <climits>
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#include <cstdint>
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#include <cstdlib>
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#if defined(_MSC_VER)
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// Disable some silly and noisy warning from MSVC compiler
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#pragma warning(disable: 4127) // Conditional expression is constant
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#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
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#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
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#endif
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/// Predefined macros hell:
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///
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/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
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/// __INTEL_COMPILER Compiler is Intel
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/// _MSC_VER Compiler is MSVC or Intel on Windows
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/// _WIN32 Building on Windows (any)
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/// _WIN64 Building on Windows 64 bit
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#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
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# include <intrin.h> // Microsoft header for _BitScanForward64()
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# define IS_64BIT
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#endif
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#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
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# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
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#endif
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#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
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# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
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#endif
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#if defined(USE_PEXT)
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# include <immintrin.h> // Header for _pext_u64() intrinsic
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# define pext(b, m) _pext_u64(b, m)
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#else
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# define pext(b, m) 0
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#endif
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#ifdef USE_POPCNT
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constexpr bool HasPopCnt = true;
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#else
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constexpr bool HasPopCnt = false;
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#endif
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#ifdef USE_PEXT
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constexpr bool HasPext = true;
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#else
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constexpr bool HasPext = false;
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#endif
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#ifdef IS_64BIT
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constexpr bool Is64Bit = true;
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#else
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constexpr bool Is64Bit = false;
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#endif
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typedef uint64_t Key;
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typedef uint64_t Bitboard;
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constexpr int MAX_MOVES = 256;
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constexpr int MAX_PLY = 128;
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/// A move needs 16 bits to be stored
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///
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/// bit 0- 5: destination square (from 0 to 63)
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/// bit 6-11: origin square (from 0 to 63)
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/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
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/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
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/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
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///
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/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
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/// any normal move destination square is always different from origin square
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/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
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enum Move : int {
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MOVE_NONE,
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MOVE_NULL = 65
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};
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enum MoveType {
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NORMAL,
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PROMOTION = 1 << 14,
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ENPASSANT = 2 << 14,
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CASTLING = 3 << 14
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};
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enum Color {
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WHITE, BLACK, COLOR_NB = 2
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};
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enum CastlingSide {
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KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
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};
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enum CastlingRight {
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NO_CASTLING,
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WHITE_OO,
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WHITE_OOO = WHITE_OO << 1,
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BLACK_OO = WHITE_OO << 2,
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BLACK_OOO = WHITE_OO << 3,
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WHITE_CASTLING = WHITE_OO | WHITE_OOO,
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BLACK_CASTLING = BLACK_OO | BLACK_OOO,
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ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
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CASTLING_RIGHT_NB = 16
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};
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enum Phase {
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PHASE_ENDGAME,
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PHASE_MIDGAME = 128,
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MG = 0, EG = 1, PHASE_NB = 2
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};
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enum ScaleFactor {
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SCALE_FACTOR_DRAW = 0,
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SCALE_FACTOR_NORMAL = 64,
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SCALE_FACTOR_MAX = 128,
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SCALE_FACTOR_NONE = 255
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};
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enum Bound {
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BOUND_NONE,
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BOUND_UPPER,
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BOUND_LOWER,
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BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
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};
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enum Value : int {
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VALUE_ZERO = 0,
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VALUE_DRAW = 0,
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VALUE_KNOWN_WIN = 10000,
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VALUE_MATE = 32000,
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VALUE_INFINITE = 32001,
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VALUE_NONE = 32002,
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VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
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VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
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PawnValueMg = 136, PawnValueEg = 208,
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KnightValueMg = 782, KnightValueEg = 865,
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BishopValueMg = 830, BishopValueEg = 918,
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RookValueMg = 1289, RookValueEg = 1378,
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QueenValueMg = 2529, QueenValueEg = 2687,
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MidgameLimit = 15258, EndgameLimit = 3915
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};
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enum PieceType {
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NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
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ALL_PIECES = 0,
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PIECE_TYPE_NB = 8
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};
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enum Piece {
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NO_PIECE,
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W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
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B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
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PIECE_NB = 16
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};
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extern Value PieceValue[PHASE_NB][PIECE_NB];
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enum Depth : int {
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ONE_PLY = 1,
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DEPTH_ZERO = 0 * ONE_PLY,
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DEPTH_QS_CHECKS = 0 * ONE_PLY,
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DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
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DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
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DEPTH_NONE = -6 * ONE_PLY,
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DEPTH_MAX = MAX_PLY * ONE_PLY
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};
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static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
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enum Square : int {
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SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
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SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
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SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
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SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
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SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
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SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
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SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
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SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
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SQ_NONE,
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SQUARE_NB = 64
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};
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enum Direction : int {
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NORTH = 8,
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EAST = 1,
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SOUTH = -NORTH,
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WEST = -EAST,
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NORTH_EAST = NORTH + EAST,
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SOUTH_EAST = SOUTH + EAST,
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SOUTH_WEST = SOUTH + WEST,
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NORTH_WEST = NORTH + WEST
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};
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enum File : int {
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FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
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};
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enum Rank : int {
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RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
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};
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/// Score enum stores a middlegame and an endgame value in a single integer (enum).
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/// The least significant 16 bits are used to store the middlegame value and the
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/// upper 16 bits are used to store the endgame value. We have to take care to
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/// avoid left-shifting a signed int to avoid undefined behavior.
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enum Score : int { SCORE_ZERO };
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constexpr Score make_score(int mg, int eg) {
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return Score((int)((unsigned int)eg << 16) + mg);
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}
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/// Extracting the signed lower and upper 16 bits is not so trivial because
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/// according to the standard a simple cast to short is implementation defined
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/// and so is a right shift of a signed integer.
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inline Value eg_value(Score s) {
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union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
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return Value(eg.s);
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}
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inline Value mg_value(Score s) {
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union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
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return Value(mg.s);
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}
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#define ENABLE_BASE_OPERATORS_ON(T) \
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constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
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constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
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constexpr T operator-(T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }
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#define ENABLE_INCR_OPERATORS_ON(T) \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); }
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#define ENABLE_FULL_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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ENABLE_INCR_OPERATORS_ON(T) \
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constexpr T operator*(int i, T d) { return T(i * int(d)); } \
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constexpr T operator*(T d, int i) { return T(int(d) * i); } \
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constexpr T operator/(T d, int i) { return T(int(d) / i); } \
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constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(Depth)
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ENABLE_FULL_OPERATORS_ON(Direction)
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ENABLE_INCR_OPERATORS_ON(PieceType)
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ENABLE_INCR_OPERATORS_ON(Piece)
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ENABLE_INCR_OPERATORS_ON(Color)
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ENABLE_INCR_OPERATORS_ON(Square)
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ENABLE_INCR_OPERATORS_ON(File)
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ENABLE_INCR_OPERATORS_ON(Rank)
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ENABLE_BASE_OPERATORS_ON(Score)
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#undef ENABLE_FULL_OPERATORS_ON
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#undef ENABLE_INCR_OPERATORS_ON
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#undef ENABLE_BASE_OPERATORS_ON
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/// Additional operators to add integers to a Value
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constexpr Value operator+(Value v, int i) { return Value(int(v) + i); }
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constexpr Value operator-(Value v, int i) { return Value(int(v) - i); }
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inline Value& operator+=(Value& v, int i) { return v = v + i; }
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inline Value& operator-=(Value& v, int i) { return v = v - i; }
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/// Additional operators to add a Direction to a Square
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constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
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constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
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inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
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inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
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/// Only declared but not defined. We don't want to multiply two scores due to
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/// a very high risk of overflow. So user should explicitly convert to integer.
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Score operator*(Score, Score) = delete;
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/// Division of a Score must be handled separately for each term
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inline Score operator/(Score s, int i) {
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return make_score(mg_value(s) / i, eg_value(s) / i);
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}
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/// Multiplication of a Score by an integer. We check for overflow in debug mode.
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inline Score operator*(Score s, int i) {
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Score result = Score(int(s) * i);
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assert(eg_value(result) == (i * eg_value(s)));
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assert(mg_value(result) == (i * mg_value(s)));
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assert((i == 0) || (result / i) == s);
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return result;
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}
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constexpr Color operator~(Color c) {
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return Color(c ^ BLACK); // Toggle color
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}
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constexpr Square operator~(Square s) {
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return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
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}
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constexpr File operator~(File f) {
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return File(f ^ FILE_H); // Horizontal flip FILE_A -> FILE_H
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}
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constexpr Piece operator~(Piece pc) {
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return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
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}
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constexpr CastlingRight operator|(Color c, CastlingSide s) {
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return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
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}
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constexpr Value mate_in(int ply) {
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return VALUE_MATE - ply;
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}
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constexpr Value mated_in(int ply) {
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return -VALUE_MATE + ply;
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}
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constexpr Square make_square(File f, Rank r) {
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return Square((r << 3) + f);
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}
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constexpr Piece make_piece(Color c, PieceType pt) {
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return Piece((c << 3) + pt);
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}
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constexpr PieceType type_of(Piece pc) {
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return PieceType(pc & 7);
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}
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inline Color color_of(Piece pc) {
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assert(pc != NO_PIECE);
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return Color(pc >> 3);
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}
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constexpr bool is_ok(Square s) {
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return s >= SQ_A1 && s <= SQ_H8;
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}
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constexpr File file_of(Square s) {
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return File(s & 7);
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}
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constexpr Rank rank_of(Square s) {
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return Rank(s >> 3);
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}
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constexpr Square relative_square(Color c, Square s) {
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return Square(s ^ (c * 56));
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}
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constexpr Rank relative_rank(Color c, Rank r) {
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return Rank(r ^ (c * 7));
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}
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constexpr Rank relative_rank(Color c, Square s) {
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return relative_rank(c, rank_of(s));
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}
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constexpr Direction pawn_push(Color c) {
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return c == WHITE ? NORTH : SOUTH;
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}
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constexpr Square from_sq(Move m) {
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return Square((m >> 6) & 0x3F);
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}
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constexpr Square to_sq(Move m) {
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return Square(m & 0x3F);
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}
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constexpr int from_to(Move m) {
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return m & 0xFFF;
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}
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constexpr MoveType type_of(Move m) {
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return MoveType(m & (3 << 14));
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}
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constexpr PieceType promotion_type(Move m) {
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return PieceType(((m >> 12) & 3) + KNIGHT);
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}
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constexpr Move make_move(Square from, Square to) {
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return Move((from << 6) + to);
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}
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template<MoveType T>
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constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
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return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
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}
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constexpr bool is_ok(Move m) {
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return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
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}
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#endif // #ifndef TYPES_H_INCLUDED
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