Files
Stockfish/src/main.cpp
T
protonspring 95ba7f78d5 Use simple array for Pawns Connected bonus #2061
Simplification which removes the pawns connected array.
Instead of storing the values in an array, the values are
calculated real-time. This is about 1.6% faster on my machines.

Performance:
master ave nps: 159,248,672
patch ave nps: 161,905,592

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 20363 W: 4579 L: 4455 D: 11329
http://tests.stockfishchess.org/tests/view/5c9925ba0ebc5925cfff79a6

Non functional change.
2019-03-31 11:28:48 +02:00

53 lines
1.4 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include "bitboard.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
namespace PSQT {
void init();
}
int main(int argc, char* argv[]) {
std::cout << engine_info() << std::endl;
UCI::init(Options);
PSQT::init();
Bitboards::init();
Position::init();
Bitbases::init();
Search::init();
Threads.set(Options["Threads"]);
Search::clear(); // After threads are up
UCI::loop(argc, argv);
Threads.set(0);
return 0;
}