mirror of
https://github.com/opelly27/Stockfish.git
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93195555ed
Instead of creating a running std::thread and returning, wait in Thread c'tor that the native thread of execution goes to sleep in idle_loop(). In this way we can simplify how search is started, because when main thread is idle we are sure also all other threads will be idle, in any case, even at thread creation and startup. After lazy smp went in, we can simpify and rewrite a lot of logic that is now no more needed. This is hopefully the final big cleanup. Tested for no regression at 5+0.1 with 3 threads: LLR: 2.95 (-2.94,2.94) [-5.00,0.00] Total: 17411 W: 3248 L: 3198 D: 10965 No functional change.
175 lines
5.8 KiB
C++
175 lines
5.8 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <fstream>
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#include <iostream>
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#include <istream>
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#include <vector>
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#include "misc.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "uci.h"
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using namespace std;
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namespace {
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const vector<string> Defaults = {
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
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"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
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"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
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"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
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"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
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"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
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"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
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"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
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"4r1k1/r1q2ppp/ppp2n2/4P3/5Rb1/1N1BQ3/PPP3PP/R5K1 w - - 1 17",
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"2rqkb1r/ppp2p2/2npb1p1/1N1Nn2p/2P1PP2/8/PP2B1PP/R1BQK2R b KQ - 0 11",
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"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
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"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
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"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
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"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
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"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
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"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
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"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
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"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1",
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"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
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"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
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"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
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"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
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"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
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"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
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"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
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"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
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"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
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"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
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"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
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// 5-man positions
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"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
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"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
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"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
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// 6-man positions
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"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
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"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
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"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
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// 7-man positions
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"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124", // Draw
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};
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} // namespace
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/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
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/// of positions for a given limit each. There are five parameters: the
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/// transposition table size, the number of search threads that should
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/// be used, the limit value spent for each position (optional, default is
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/// depth 13), an optional file name where to look for positions in FEN
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/// format (defaults are the positions defined above) and the type of the
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/// limit value: depth (default), time in millisecs or number of nodes.
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void benchmark(const Position& current, istream& is) {
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string token;
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vector<string> fens;
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Search::LimitsType limits;
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// Assign default values to missing arguments
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string ttSize = (is >> token) ? token : "16";
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string threads = (is >> token) ? token : "1";
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string limit = (is >> token) ? token : "13";
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string fenFile = (is >> token) ? token : "default";
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string limitType = (is >> token) ? token : "depth";
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Options["Hash"] = ttSize;
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Options["Threads"] = threads;
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Search::clear();
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if (limitType == "time")
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limits.movetime = stoi(limit); // movetime is in millisecs
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else if (limitType == "nodes")
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limits.nodes = stoi(limit);
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else if (limitType == "mate")
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limits.mate = stoi(limit);
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else
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limits.depth = stoi(limit);
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if (fenFile == "default")
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fens = Defaults;
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else if (fenFile == "current")
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fens.push_back(current.fen());
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else
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{
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string fen;
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ifstream file(fenFile);
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if (!file.is_open())
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{
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cerr << "Unable to open file " << fenFile << endl;
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return;
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}
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while (getline(file, fen))
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if (!fen.empty())
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fens.push_back(fen);
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file.close();
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}
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uint64_t nodes = 0;
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TimePoint elapsed = now();
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for (size_t i = 0; i < fens.size(); ++i)
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{
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Position pos(fens[i], Options["UCI_Chess960"], Threads.main());
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cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
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if (limitType == "perft")
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nodes += Search::perft(pos, limits.depth * ONE_PLY);
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else
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{
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Search::StateStackPtr st;
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limits.startTime = now();
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Threads.start_thinking(pos, limits, st);
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Threads.main()->wait_for_search_finished();
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nodes += Threads.nodes_searched();
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}
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}
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elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
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dbg_print(); // Just before to exit
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cerr << "\n==========================="
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<< "\nTotal time (ms) : " << elapsed
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<< "\nNodes searched : " << nodes
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<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
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}
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