Files
Stockfish/src/movepick.h
T
VoyagerOne 352bd6f5aa Skip quiet moves based on moveCount pruning threshold and history stats
If we can moveCountPrune and next quiet move has negative stats,
then go directly to the next move stage (Bad_Captures).

Reduction formula is tweaked to compensate for the decrease in move count that is used in LMR.

STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 6847 W: 1276 L: 1123 D: 4448

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 48687 W: 6503 L: 6226 D: 35958

Bench: 5919519

Closes #1036
2017-03-18 15:44:49 -07:00

118 lines
3.8 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
#include <algorithm> // For std::max
#include <cstring> // For std::memset
#include "movegen.h"
#include "position.h"
#include "types.h"
/// HistoryStats records how often quiet moves have been successful or unsuccessful
/// during the current search, and is used for reduction and move ordering decisions.
struct HistoryStats {
static const Value Max = Value(1 << 28);
Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
void clear() { std::memset(table, 0, sizeof(table)); }
void update(Color c, Move m, Value v) {
Square from = from_sq(m);
Square to = to_sq(m);
table[c][from][to] -= table[c][from][to] * abs(int(v)) / 324;
table[c][from][to] += int(v) * 32;
}
private:
Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
};
/// A template struct, used to generate MoveStats and CounterMoveHistoryStats:
/// MoveStats store the move that refute a previous one.
/// CounterMoveHistoryStats is like HistoryStats, but with two consecutive moves.
/// Entries are stored using only the moving piece and destination square, hence
/// two moves with different origin but same destination and piece will be
/// considered identical.
template<typename T>
struct Stats {
const T* operator[](Piece pc) const { return table[pc]; }
T* operator[](Piece pc) { return table[pc]; }
void clear() { std::memset(table, 0, sizeof(table)); }
void update(Piece pc, Square to, Move m) { table[pc][to] = m; }
void update(Piece pc, Square to, Value v) {
table[pc][to] -= table[pc][to] * abs(int(v)) / 936;
table[pc][to] += int(v) * 32;
}
private:
T table[PIECE_NB][SQUARE_NB];
};
typedef Stats<Move> MoveStats;
typedef Stats<Value> CounterMoveStats;
typedef Stats<CounterMoveStats> CounterMoveHistoryStats;
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a
/// new pseudo legal move each time it is called, until there are no moves left,
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
/// beta algorithm, MovePicker attempts to return the moves which are most likely
/// to get a cut-off first.
namespace Search { struct Stack; }
class MovePicker {
public:
MovePicker(const MovePicker&) = delete;
MovePicker& operator=(const MovePicker&) = delete;
MovePicker(const Position&, Move, Value);
MovePicker(const Position&, Move, Depth, Square);
MovePicker(const Position&, Move, Depth, Search::Stack*);
Move next_move(bool skipQuiets = false);
private:
template<GenType> void score();
ExtMove* begin() { return cur; }
ExtMove* end() { return endMoves; }
const Position& pos;
const Search::Stack* ss;
Move countermove;
Depth depth;
Move ttMove;
Square recaptureSquare;
Value threshold;
int stage;
ExtMove *cur, *endMoves, *endBadCaptures;
ExtMove moves[MAX_MOVES];
};
#endif // #ifndef MOVEPICK_H_INCLUDED