Files
Stockfish/src/main.cpp
T
Joost VandeVondele 6cc5614124 Reallocate TT on threadpool resize.
Makes sure the potential benefit of first touch does not depend on
the order of the UCI commands Threads and Hash, by reallocating the
hash if a Threads is issued. The cost is zeroing the TT once more
than needed. In case the prefered order (first Threads than Hash)
is employed, this amounts to zeroing the default sized TT (16Mb),
which is essentially instantaneous.

Follow up for https://github.com/official-stockfish/Stockfish/pull/1601
where additional data and discussion is available.

Closes https://github.com/official-stockfish/Stockfish/pull/1620

No functional change.
2018-06-02 17:03:01 +02:00

55 lines
1.5 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include "bitboard.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
namespace PSQT {
void init();
}
int main(int argc, char* argv[]) {
std::cout << engine_info() << std::endl;
UCI::init(Options);
PSQT::init();
Bitboards::init();
Position::init();
Bitbases::init();
Search::init();
Pawns::init();
Tablebases::init(Options["SyzygyPath"]); // After Bitboards are set
Threads.set(Options["Threads"]);
Search::clear(); // After threads are up
UCI::loop(argc, argv);
Threads.set(0);
return 0;
}