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https://github.com/opelly27/Stockfish.git
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c3e964f35e
Some warnings after a run of: $ clang-tidy-3.8 -checks='modernize-*' *.cpp syzygy/*.cpp -header-filter=.* -- -std=c++11 I have not fixed all suggestions, for instance I still prefer to declare the type instead of a spread use of 'auto'. I also perfer good old 'typedef' to the new 'using' form. I have not fixed some warnings in the last functions of syzygy code because those are still the original functions and need to be completely rewritten anyhow. Thanks to erbsenzaehler for the original idea. No functional change.
326 lines
9.1 KiB
C++
326 lines
9.1 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _WIN32
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#if _WIN32_WINNT < 0x0601
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
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#endif
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#include <windows.h>
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// The needed Windows API for processor groups could be missed from old Windows
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// versions, so instead of calling them directly (forcing the linker to resolve
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// the calls at compile time), try to load them at runtime. To do this we need
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// first to define the corresponding function pointers.
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extern "C" {
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typedef bool(*fun1_t)(LOGICAL_PROCESSOR_RELATIONSHIP,
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PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX, PDWORD);
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typedef bool(*fun2_t)(USHORT, PGROUP_AFFINITY);
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typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
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}
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#endif
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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#include <vector>
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#include "misc.h"
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#include "thread.h"
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using namespace std;
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namespace {
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/// Version number. If Version is left empty, then compile date in the format
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/// DD-MM-YY and show in engine_info.
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const string Version = "";
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/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
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/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
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/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
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/// usual I/O functionality, all without changing a single line of code!
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/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
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struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
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Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
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int sync() override { return logBuf->pubsync(), buf->pubsync(); }
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int overflow(int c) override { return log(buf->sputc((char)c), "<< "); }
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int underflow() override { return buf->sgetc(); }
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int uflow() override { return log(buf->sbumpc(), ">> "); }
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streambuf *buf, *logBuf;
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int log(int c, const char* prefix) {
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static int last = '\n'; // Single log file
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if (last == '\n')
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logBuf->sputn(prefix, 3);
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return last = logBuf->sputc((char)c);
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}
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};
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class Logger {
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Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
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~Logger() { start(""); }
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ofstream file;
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Tie in, out;
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public:
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static void start(const std::string& fname) {
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static Logger l;
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if (!fname.empty() && !l.file.is_open())
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{
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l.file.open(fname, ifstream::out);
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cin.rdbuf(&l.in);
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cout.rdbuf(&l.out);
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}
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else if (fname.empty() && l.file.is_open())
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{
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cout.rdbuf(l.out.buf);
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cin.rdbuf(l.in.buf);
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l.file.close();
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}
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}
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};
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} // namespace
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/// engine_info() returns the full name of the current Stockfish version. This
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/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
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/// the program was compiled) or "Stockfish <Version>", depending on whether
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/// Version is empty.
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const string engine_info(bool to_uci) {
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const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
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string month, day, year;
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stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
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ss << "Stockfish " << Version << setfill('0');
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if (Version.empty())
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{
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date >> month >> day >> year;
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ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
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}
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ss << (Is64Bit ? " 64" : "")
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<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
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<< (to_uci ? "\nid author ": " by ")
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<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
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return ss.str();
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}
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/// Debug functions used mainly to collect run-time statistics
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static int64_t hits[2], means[2];
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void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
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void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
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void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
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void dbg_print() {
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if (hits[0])
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cerr << "Total " << hits[0] << " Hits " << hits[1]
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<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
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if (means[0])
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cerr << "Total " << means[0] << " Mean "
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<< (double)means[1] / means[0] << endl;
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}
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/// Used to serialize access to std::cout to avoid multiple threads writing at
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/// the same time.
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std::ostream& operator<<(std::ostream& os, SyncCout sc) {
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static Mutex m;
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if (sc == IO_LOCK)
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m.lock();
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if (sc == IO_UNLOCK)
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m.unlock();
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return os;
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}
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/// Trampoline helper to avoid moving Logger to misc.h
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void start_logger(const std::string& fname) { Logger::start(fname); }
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/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
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/// function that doesn't stall the CPU waiting for data to be loaded from memory,
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/// which can be quite slow.
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#ifdef NO_PREFETCH
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void prefetch(void*) {}
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#else
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void prefetch(void* addr) {
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# if defined(__INTEL_COMPILER)
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// This hack prevents prefetches from being optimized away by
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// Intel compiler. Both MSVC and gcc seem not be affected by this.
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__asm__ ("");
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# endif
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# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
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_mm_prefetch((char*)addr, _MM_HINT_T0);
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# else
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__builtin_prefetch(addr);
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# endif
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}
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#endif
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void prefetch2(void* addr) {
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prefetch(addr);
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prefetch((uint8_t*)addr + 64);
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}
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namespace WinProcGroup {
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#ifndef _WIN32
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void bindThisThread(size_t) {}
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#else
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/// get_group() retrieves logical processor information using Windows specific
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/// API and returns the best group id for the thread with index idx. Original
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/// code from Texel by Peter Österlund.
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int get_group(size_t idx) {
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int threads = 0;
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int nodes = 0;
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int cores = 0;
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DWORD returnLength = 0;
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DWORD byteOffset = 0;
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// Early exit if the needed API is not available at runtime
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HMODULE k32 = GetModuleHandle("Kernel32.dll");
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auto fun1 = (fun1_t)GetProcAddress(k32, "GetLogicalProcessorInformationEx");
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if (!fun1)
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return -1;
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// First call to get returnLength. We expect it to fail due to null buffer
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if (fun1(RelationAll, nullptr, &returnLength))
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return -1;
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// Once we know returnLength, allocate the buffer
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SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *buffer, *ptr;
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ptr = buffer = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)malloc(returnLength);
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// Second call, now we expect to succeed
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if (!fun1(RelationAll, buffer, &returnLength))
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{
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free(buffer);
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return -1;
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}
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while (ptr->Size > 0 && byteOffset + ptr->Size <= returnLength)
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{
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if (ptr->Relationship == RelationNumaNode)
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nodes++;
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else if (ptr->Relationship == RelationProcessorCore)
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{
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cores++;
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threads += (ptr->Processor.Flags == LTP_PC_SMT) ? 2 : 1;
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}
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byteOffset += ptr->Size;
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ptr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)(((char*)ptr) + ptr->Size);
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}
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free(buffer);
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std::vector<int> groups;
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// Run as many threads as possible on the same node until core limit is
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// reached, then move on filling the next node.
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for (int n = 0; n < nodes; n++)
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for (int i = 0; i < cores / nodes; i++)
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groups.push_back(n);
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// In case a core has more than one logical processor (we assume 2) and we
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// have still threads to allocate, then spread them evenly across available
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// nodes.
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for (int t = 0; t < threads - cores; t++)
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groups.push_back(t % nodes);
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// If we still have more threads than the total number of logical processors
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// then return -1 and let the OS to decide what to do.
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return idx < groups.size() ? groups[idx] : -1;
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}
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/// bindThisThread() set the group affinity of the current thread
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void bindThisThread(size_t idx) {
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// If OS already scheduled us on a different group than 0 then don't overwrite
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// the choice, eventually we are one of many one-threaded processes running on
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// some Windows NUMA hardware, for instance in fishtest. To make it simple,
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// just check if running threads are below a threshold, in this case all this
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// NUMA machinery is not needed.
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if (Threads.size() < 8)
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return;
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// Use only local variables to be thread-safe
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int group = get_group(idx);
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if (group == -1)
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return;
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// Early exit if the needed API are not available at runtime
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HMODULE k32 = GetModuleHandle("Kernel32.dll");
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auto fun2 = (fun2_t)GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
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auto fun3 = (fun3_t)GetProcAddress(k32, "SetThreadGroupAffinity");
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if (!fun2 || !fun3)
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return;
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GROUP_AFFINITY affinity;
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if (fun2(group, &affinity))
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fun3(GetCurrentThread(), &affinity, nullptr);
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}
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#endif
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} // namespace WinProcGroup
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