/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(PIECE_H_INCLUDED) #define PIECE_H_INCLUDED //// //// Includes //// #include "color.h" #include "misc.h" #include "square.h" //// //// Types //// enum PieceType { NO_PIECE_TYPE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 }; enum Piece { NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, EMPTY = 16, OUTSIDE = 17 }; //// //// Constants //// const PieceType PieceTypeMin = PAWN; const PieceType PieceTypeMax = KING; const int SlidingArray[18] = { 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0 }; const SquareDelta Directions[16][16] = { {DELTA_ZERO}, {DELTA_NW, DELTA_NE, DELTA_ZERO}, {DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE, DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO}, {DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO}, {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, {DELTA_ZERO}, {DELTA_ZERO}, {DELTA_SW, DELTA_SE, DELTA_ZERO}, {DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE, DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO}, {DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO}, {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, }; const SquareDelta PawnPush[2] = { DELTA_N, DELTA_S }; //// //// Inline functions //// inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); } inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); } inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); } inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); } inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);} inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); } inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);} inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); } inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); } inline Color color_of_piece(Piece p) { return Color(int(p) >> 3); } inline Piece piece_of_color_and_type(Color c, PieceType pt) { return Piece((int(c) << 3) | int(pt)); } inline Piece pawn_of_color(Color c) { return piece_of_color_and_type(c, PAWN); } inline Piece knight_of_color(Color c) { return piece_of_color_and_type(c, KNIGHT); } inline Piece bishop_of_color(Color c) { return piece_of_color_and_type(c, BISHOP); } inline Piece rook_of_color(Color c) { return piece_of_color_and_type(c, ROOK); } inline Piece queen_of_color(Color c) { return piece_of_color_and_type(c, QUEEN); } inline Piece king_of_color(Color c) { return piece_of_color_and_type(c, KING); } inline int piece_is_slider(Piece p) { return SlidingArray[int(p)]; } inline int piece_type_is_slider(PieceType pt) { return SlidingArray[int(pt)]; } inline SquareDelta pawn_push(Color c) { return PawnPush[c]; } inline bool piece_type_is_ok(PieceType pc) { return pc >= PAWN && pc <= KING; } inline bool piece_is_ok(Piece pc) { return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc)); } //// //// Prototypes //// extern int piece_type_to_char(PieceType pt, bool upcase = false); extern PieceType piece_type_from_char(char c); #endif // !defined(PIECE_H_INCLUDED)