//Definition of input feature P of NNUE evaluation function #if defined(EVAL_NNUE) #include "p.h" #include "index_list.h" namespace Eval { namespace NNUE { namespace Features { // Orient a square according to perspective (rotates by 180 for black) inline Square orient(Color perspective, Square s) { return Square(int(s) ^ (bool(perspective) * 63)); } // Find the index of the feature quantity from the king position and PieceSquare inline IndexType P::MakeIndex( Color perspective, Square s, Piece pc) { return IndexType(orient(perspective, s) + kpp_board_index[pc][perspective]); } // Get a list of indices with a value of 1 among the features void P::AppendActiveIndices( const Position& pos, Color perspective, IndexList* active) { Bitboard bb = pos.pieces() & ~pos.pieces(KING); while (bb) { Square s = pop_lsb(&bb); active->push_back(MakeIndex(perspective, s, pos.piece_on(s))); } } // Get a list of indices whose values ​​have changed from the previous one in the feature quantity void P::AppendChangedIndices( const Position& pos, Color perspective, IndexList* removed, IndexList* added) { const auto& dp = pos.state()->dirtyPiece; for (int i = 0; i < dp.dirty_num; ++i) { Piece pc = dp.piece[i]; if (type_of(pc) == KING) continue; if (dp.from[i] != SQ_NONE) removed->push_back(MakeIndex(perspective, dp.from[i], pc)); if (dp.to[i] != SQ_NONE) added->push_back(MakeIndex(perspective, dp.to[i], pc)); } } } // namespace Features } // namespace NNUE } // namespace Eval #endif // defined(EVAL_NNUE)