/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "timeman.h" #include #include #include #include #include "search.h" #include "ucioption.h" namespace Stockfish { TimePoint TimeManagement::optimum() const { return optimumTime; } TimePoint TimeManagement::maximum() const { return maximumTime; } TimePoint TimeManagement::elapsed(size_t nodes) const { return useNodesTime ? TimePoint(nodes) : now() - startTime; } void TimeManagement::clear() { availableNodes = 0; // When in 'nodes as time' mode } void TimeManagement::advance_nodes_time(std::int64_t nodes) { assert(useNodesTime); availableNodes += nodes; } // Called at the beginning of the search and calculates // the bounds of time allowed for the current game ply. We currently support: // 1) x basetime (+ z increment) // 2) x moves in y seconds (+ z increment) void TimeManagement::init(Search::LimitsType& limits, Color us, int ply, const OptionsMap& options) { // If we have no time, no need to initialize TM, except for the start time, // which is used by movetime. startTime = limits.startTime; if (limits.time[us] == 0) return; TimePoint moveOverhead = TimePoint(options["Move Overhead"]); TimePoint npmsec = TimePoint(options["nodestime"]); // optScale is a percentage of available time to use for the current move. // maxScale is a multiplier applied to optimumTime. double optScale, maxScale; // If we have to play in 'nodes as time' mode, then convert from time // to nodes, and use resulting values in time management formulas. // WARNING: to avoid time losses, the given npmsec (nodes per millisecond) // must be much lower than the real engine speed. if (npmsec) { useNodesTime = true; if (!availableNodes) // Only once at game start availableNodes = npmsec * limits.time[us]; // Time is in msec // Convert from milliseconds to nodes limits.time[us] = TimePoint(availableNodes); limits.inc[us] *= npmsec; limits.npmsec = npmsec; } // Maximum move horizon of 50 moves int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50; // if less than one second, gradually reduce mtg if (limits.time[us] < 1000 && (double(mtg) / limits.time[us] > 0.05)) { mtg = limits.time[us] * 0.05; } // Make sure timeLeft is > 0 since we may use it as a divisor TimePoint timeLeft = std::max(TimePoint(1), limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg)); // x basetime (+ z increment) // If there is a healthy increment, timeLeft can exceed the actual available // game time for the current move, so also cap to a percentage of available game time. if (limits.movestogo == 0) { // Use extra time with larger increments double optExtra = limits.inc[us] < 500 ? 1.0 : 1.13; // Calculate time constants based on current time left. double optConstant = std::min(0.00308 + 0.000319 * std::log10(limits.time[us] / 1000.0), 0.00506); double maxConstant = std::max(3.39 + 3.01 * std::log10(limits.time[us] / 1000.0), 2.93); optScale = std::min(0.0122 + std::pow(ply + 2.95, 0.462) * optConstant, 0.213 * limits.time[us] / double(timeLeft)) * optExtra; maxScale = std::min(6.64, maxConstant + ply / 12.0); } // x moves in y seconds (+ z increment) else { optScale = std::min((0.88 + ply / 116.4) / mtg, 0.88 * limits.time[us] / double(timeLeft)); maxScale = std::min(6.3, 1.5 + 0.11 * mtg); } // Limit the maximum possible time for this move optimumTime = TimePoint(optScale * timeLeft); maximumTime = TimePoint(std::min(0.825 * limits.time[us] - moveOverhead, maxScale * optimumTime)) - 10; if (options["Ponder"]) optimumTime += optimumTime / 4; } } // namespace Stockfish