/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED #include "position.h" #include "search.h" #include "types.h" /// The History class stores statistics about how often different moves /// have been successful or unsuccessful during the current search. These /// statistics are used for reduction and move ordering decisions. History /// entries are stored according only to moving piece and destination square, /// in particular two moves with different origin but same destination and /// same piece will be considered identical. class History { public: static const Value Max = Value(2000); const Value* operator[](Piece p) const { return &history[p][0]; } Value gain(Piece p, Square to) const { return gains[p][to]; } void clear(); void update(Piece p, Square to, Value bonus); void update_gain(Piece p, Square to, Value gain); private: Value history[PIECE_NB][SQUARE_NB]; Value gains[PIECE_NB][SQUARE_NB]; }; /// MovePicker class is used to pick one pseudo legal move at a time from the /// current position. The most important method is next_move(), which returns a /// new pseudo legal move each time it is called, until there are no moves left, /// when MOVE_NONE is returned. In order to improve the efficiency of the alpha /// beta algorithm, MovePicker attempts to return the moves which are most likely /// to get a cut-off first. class MovePicker { MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC public: MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value); MovePicker(const Position&, Move, Depth, const History&, Square); MovePicker(const Position&, Move, const History&, PieceType); template Move next_move(); private: void score_captures(); void score_noncaptures(); void score_evasions(); void generate_next(); const Position& pos; const History& H; Search::Stack* ss; Depth depth; Move ttMove; MoveStack killers[2]; Square recaptureSquare; int captureThreshold, phase; MoveStack *cur, *end, *endQuiets, *endBadCaptures; MoveStack moves[MAX_MOVES]; }; #endif // !defined(MOVEPICK_H_INCLUDED)