#include "a.h" #include "index_list.h" // Definition of input feature A of NNUE evaluation function namespace Eval::NNUE::Features { // Orient a square according to perspective (rotate the board 180° for black) // Important note for "halfka": this arch was designed with "flip" in mind // although it still is untested which approach is better. // this has to stay until we find a better arch that works with "flip". // allows us to use current master net for gensfen (primarily needed for higher quality data) inline Square orient(Color perspective, Square s) { return Square(int(s) ^ (bool(perspective) * 63)); } // Find the index of the feature quantity from the king position and PieceSquare inline IndexType A::make_index( Color perspective, Square s, Piece pc) { return IndexType(orient(perspective, s) + kpp_board_index[pc][perspective]); } // Get a list of indices with a value of 1 among the features void A::append_active_indices( const Position& pos, Color perspective, IndexList* active) { Bitboard bb = pos.pieces(); while (bb) { Square s = pop_lsb(&bb); active->push_back(make_index(perspective, s, pos.piece_on(s))); } } // Get a list of indices whose values ​​have changed from the previous one in the feature quantity void A::append_changed_indices( const Position& pos, Color perspective, IndexList* removed, IndexList* added) { const auto& dp = pos.state()->dirtyPiece; for (int i = 0; i < dp.dirty_num; ++i) { Piece pc = dp.piece[i]; if (dp.from[i] != SQ_NONE) removed->push_back(make_index(perspective, dp.from[i], pc)); if (dp.to[i] != SQ_NONE) added->push_back(make_index(perspective, dp.to[i], pc)); } } } // namespace Eval::NNUE::Features