/* Copyright 2020 Tomasz Sobczyk Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if (defined(_MSC_VER) || defined(__INTEL_COMPILER)) && !defined(__clang__) #include #endif namespace chess { #if defined(__clang__) || defined(__GNUC__) || defined(__GNUG__) #define FORCEINLINE __attribute__((always_inline)) #elif defined(_MSC_VER) // NOTE: for some reason it breaks the profiler a little // keep it on only when not profiling. //#define FORCEINLINE __forceinline #define FORCEINLINE #else #define FORCEINLINE inline #endif #if defined(__clang__) || defined(__GNUC__) || defined(__GNUG__) #define NOINLINE __attribute__((noinline)) #elif defined(_MSC_VER) #define NOINLINE __declspec(noinline) #else #define NOINLINE #endif namespace intrin { [[nodiscard]] constexpr int popcount_constexpr(std::uint64_t value) { int r = 0; while (value) { value &= value - 1; ++r; } return r; } [[nodiscard]] constexpr int lsb_constexpr(std::uint64_t value) { int c = 0; value &= ~value + 1; // leave only the lsb if ((value & 0x00000000FFFFFFFFull) == 0) c += 32; if ((value & 0x0000FFFF0000FFFFull) == 0) c += 16; if ((value & 0x00FF00FF00FF00FFull) == 0) c += 8; if ((value & 0x0F0F0F0F0F0F0F0Full) == 0) c += 4; if ((value & 0x3333333333333333ull) == 0) c += 2; if ((value & 0x5555555555555555ull) == 0) c += 1; return c; } [[nodiscard]] constexpr int msb_constexpr(std::uint64_t value) { int c = 63; if ((value & 0xFFFFFFFF00000000ull) == 0) { c -= 32; value <<= 32; } if ((value & 0xFFFF000000000000ull) == 0) { c -= 16; value <<= 16; } if ((value & 0xFF00000000000000ull) == 0) { c -= 8; value <<= 8; } if ((value & 0xF000000000000000ull) == 0) { c -= 4; value <<= 4; } if ((value & 0xC000000000000000ull) == 0) { c -= 2; value <<= 2; } if ((value & 0x8000000000000000ull) == 0) { c -= 1; } return c; } } namespace intrin { [[nodiscard]] inline int popcount(std::uint64_t b) { #if (defined(_MSC_VER) || defined(__INTEL_COMPILER)) && !defined(__clang__) return static_cast(_mm_popcnt_u64(b)); #else return static_cast(__builtin_popcountll(b)); #endif } #if defined(_MSC_VER) && !defined(__clang__) [[nodiscard]] inline int lsb(std::uint64_t value) { assert(value != 0); unsigned long idx; _BitScanForward64(&idx, value); return static_cast(idx); } [[nodiscard]] inline int msb(std::uint64_t value) { assert(value != 0); unsigned long idx; _BitScanReverse64(&idx, value); return static_cast(idx); } #else [[nodiscard]] inline int lsb(std::uint64_t value) { assert(value != 0); return __builtin_ctzll(value); } [[nodiscard]] inline int msb(std::uint64_t value) { assert(value != 0); return 63 ^ __builtin_clzll(value); } #endif } template [[nodiscard]] constexpr IntT floorLog2(IntT value) { return intrin::msb_constexpr(value); } template constexpr auto computeMasks() { static_assert(std::is_unsigned_v); constexpr std::size_t numBits = sizeof(IntT) * CHAR_BIT; std::array nbitmasks{}; for (std::size_t i = 0; i < numBits; ++i) { nbitmasks[i] = (static_cast(1u) << i) - 1u; } nbitmasks[numBits] = ~static_cast(0u); return nbitmasks; } template constexpr auto nbitmask = computeMasks(); template > inline ToT signExtend(FromT value) { static_assert(std::is_signed_v); static_assert(std::is_unsigned_v); static_assert(sizeof(ToT) == sizeof(FromT)); constexpr std::size_t totalBits = sizeof(FromT) * CHAR_BIT; static_assert(N > 0 && N <= totalBits); constexpr std::size_t unusedBits = totalBits - N; if constexpr (ToT(~FromT(0)) >> 1 == ToT(~FromT(0))) { return ToT(value << unusedBits) >> ToT(unusedBits); } else { constexpr FromT mask = (~FromT(0)) >> unusedBits; value &= mask; if (value & (FromT(1) << (N - 1))) { value |= ~mask; } return static_cast(value); } } namespace lookup { constexpr int nthSetBitIndexNaive(std::uint64_t value, int n) { for (int i = 0; i < n; ++i) { value &= value - 1; } return intrin::lsb_constexpr(value); } constexpr std::array, 256> nthSetBitIndex = []() { std::array, 256> t{}; for (int i = 0; i < 256; ++i) { for (int j = 0; j < 8; ++j) { t[i][j] = nthSetBitIndexNaive(i, j); } } return t; }(); } inline int nthSetBitIndex(std::uint64_t v, std::uint64_t n) { std::uint64_t shift = 0; std::uint64_t p = intrin::popcount(v & 0xFFFFFFFFull); std::uint64_t pmask = static_cast(p > n) - 1ull; v >>= 32 & pmask; shift += 32 & pmask; n -= p & pmask; p = intrin::popcount(v & 0xFFFFull); pmask = static_cast(p > n) - 1ull; v >>= 16 & pmask; shift += 16 & pmask; n -= p & pmask; p = intrin::popcount(v & 0xFFull); pmask = static_cast(p > n) - 1ull; shift += 8 & pmask; v >>= 8 & pmask; n -= p & pmask; return static_cast(lookup::nthSetBitIndex[v & 0xFFull][n] + shift); } namespace util { inline std::size_t usedBits(std::size_t value) { if (value == 0) return 0; return intrin::msb(value) + 1; } } template struct EnumTraits; template [[nodiscard]] constexpr auto hasEnumTraits() -> decltype(EnumTraits::cardinaliy, bool{}) { return true; } template [[nodiscard]] constexpr bool hasEnumTraits(...) { return false; } template [[nodiscard]] constexpr bool isNaturalIndex() noexcept { return EnumTraits::isNaturalIndex; } template [[nodiscard]] constexpr int cardinality() noexcept { return EnumTraits::cardinality; } template [[nodiscard]] constexpr const std::array()>& values() noexcept { return EnumTraits::values; } template [[nodiscard]] constexpr EnumT fromOrdinal(int id) noexcept { assert(!EnumTraits::isNaturalIndex || (id >= 0 && id < EnumTraits::cardinality)); return EnumTraits::fromOrdinal(id); } template [[nodiscard]] constexpr typename EnumTraits::IdType ordinal(EnumT v) noexcept { return EnumTraits::ordinal(v); } template ()>> [[nodiscard]] constexpr decltype(auto) toString(EnumT v, ArgsTs&&... args) { return EnumTraits::toString(v, std::forward(args)...); } template [[nodiscard]] constexpr decltype(auto) toString(EnumT v) { return EnumTraits::toString(v); } template ()>> [[nodiscard]] constexpr decltype(auto) toString(FormatT&& f, EnumT v) { return EnumTraits::toString(std::forward(f), v); } template [[nodiscard]] constexpr decltype(auto) toChar(EnumT v) { return EnumTraits::toChar(v); } template [[nodiscard]] constexpr decltype(auto) toChar(FormatT&& f, EnumT v) { return EnumTraits::toChar(std::forward(f), v); } template [[nodiscard]] constexpr decltype(auto) fromString(ArgsTs&& ... args) { return EnumTraits::fromString(std::forward(args)...); } template [[nodiscard]] constexpr decltype(auto) fromChar(ArgsTs&& ... args) { return EnumTraits::fromChar(std::forward(args)...); } template <> struct EnumTraits { using IdType = int; using EnumType = bool; static constexpr int cardinality = 2; static constexpr bool isNaturalIndex = true; static constexpr std::array values{ false, true }; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { return static_cast(id); } }; template ()> struct EnumArray { static_assert(isNaturalIndex(), "Enum must start with 0 and end with cardinality-1."); using value_type = ValueT; using size_type = std::size_t; using difference_type = std::ptrdiff_t; using pointer = ValueT *; using const_pointer = const ValueT*; using reference = ValueT &; using const_reference = const ValueT &; using iterator = pointer; using const_iterator = const_pointer; using reverse_iterator = std::reverse_iterator; using const_reverse_iterator = std::reverse_iterator; using KeyType = EnumT; using ValueType = ValueT; constexpr void fill(const ValueType& init) { for (auto& v : elements) { v = init; } } [[nodiscard]] constexpr ValueType& operator[](const KeyType& dir) { assert(static_cast(ordinal(dir)) < static_cast(SizeV)); return elements[ordinal(dir)]; } [[nodiscard]] constexpr const ValueType& operator[](const KeyType& dir) const { assert(static_cast(ordinal(dir)) < static_cast(SizeV)); return elements[ordinal(dir)]; } [[nodiscard]] constexpr ValueType& front() { return elements[0]; } [[nodiscard]] constexpr const ValueType& front() const { return elements[0]; } [[nodiscard]] constexpr ValueType& back() { return elements[SizeV - 1]; } [[nodiscard]] constexpr const ValueType& back() const { return elements[SizeV - 1]; } [[nodiscard]] constexpr pointer data() { return elements; } [[nodiscard]] constexpr const_pointer data() const { return elements; } [[nodiscard]] constexpr iterator begin() noexcept { return elements; } [[nodiscard]] constexpr const_iterator begin() const noexcept { return elements; } [[nodiscard]] constexpr iterator end() noexcept { return elements + SizeV; } [[nodiscard]] constexpr const_iterator end() const noexcept { return elements + SizeV; } [[nodiscard]] constexpr reverse_iterator rbegin() noexcept { return reverse_iterator(end()); } [[nodiscard]] constexpr const_reverse_iterator rbegin() const noexcept { return const_reverse_iterator(end()); } [[nodiscard]] constexpr reverse_iterator rend() noexcept { return reverse_iterator(begin()); } [[nodiscard]] constexpr const_reverse_iterator rend() const noexcept { return const_reverse_iterator(begin()); } [[nodiscard]] constexpr const_iterator cbegin() const noexcept { return begin(); } [[nodiscard]] constexpr const_iterator cend() const noexcept { return end(); } [[nodiscard]] constexpr const_reverse_iterator crbegin() const noexcept { return rbegin(); } [[nodiscard]] constexpr const_reverse_iterator crend() const noexcept { return rend(); } [[nodiscard]] constexpr size_type size() const noexcept { return SizeV; } ValueT elements[SizeV]; }; template (), std::size_t Size2V = cardinality()> using EnumArray2 = EnumArray, Size1V>; enum struct Color : std::uint8_t { White, Black }; template <> struct EnumTraits { using IdType = int; using EnumType = Color; static constexpr int cardinality = 2; static constexpr bool isNaturalIndex = true; static constexpr std::array values{ Color::White, Color::Black }; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { assert(id >= 0 && id < cardinality); return static_cast(id); } [[nodiscard]] static constexpr std::string_view toString(EnumType c) noexcept { return std::string_view("wb" + ordinal(c), 1); } [[nodiscard]] static constexpr char toChar(EnumType c) noexcept { return "wb"[ordinal(c)]; } [[nodiscard]] static constexpr std::optional fromChar(char c) noexcept { if (c == 'w') return Color::White; if (c == 'b') return Color::Black; return {}; } [[nodiscard]] static constexpr std::optional fromString(std::string_view sv) noexcept { if (sv.size() != 1) return {}; return fromChar(sv[0]); } }; constexpr Color operator!(Color c) { return fromOrdinal(ordinal(c) ^ 1); } enum struct PieceType : std::uint8_t { Pawn, Knight, Bishop, Rook, Queen, King, None }; template <> struct EnumTraits { using IdType = int; using EnumType = PieceType; static constexpr int cardinality = 7; static constexpr bool isNaturalIndex = true; static constexpr std::array values{ PieceType::Pawn, PieceType::Knight, PieceType::Bishop, PieceType::Rook, PieceType::Queen, PieceType::King, PieceType::None }; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { assert(id >= 0 && id < cardinality); return static_cast(id); } [[nodiscard]] static constexpr std::string_view toString(EnumType p, Color c) noexcept { return std::string_view("PpNnBbRrQqKk " + (chess::ordinal(p) * 2 + chess::ordinal(c)), 1); } [[nodiscard]] static constexpr char toChar(EnumType p, Color c) noexcept { return "PpNnBbRrQqKk "[chess::ordinal(p) * 2 + chess::ordinal(c)]; } [[nodiscard]] static constexpr std::optional fromChar(char c) noexcept { auto it = std::string_view("PpNnBbRrQqKk ").find(c); if (it == std::string::npos) return {}; else return static_cast(it/2); } [[nodiscard]] static constexpr std::optional fromString(std::string_view sv) noexcept { if (sv.size() != 1) return {}; return fromChar(sv[0]); } }; struct Piece { [[nodiscard]] static constexpr Piece fromId(int id) { return Piece(id); } [[nodiscard]] static constexpr Piece none() { return Piece(PieceType::None, Color::White); } constexpr Piece() noexcept : Piece(PieceType::None, Color::White) { } constexpr Piece(PieceType type, Color color) noexcept : m_id((ordinal(type) << 1) | ordinal(color)) { assert(type != PieceType::None || color == Color::White); } constexpr Piece& operator=(const Piece& other) = default; [[nodiscard]] constexpr friend bool operator==(Piece lhs, Piece rhs) noexcept { return lhs.m_id == rhs.m_id; } [[nodiscard]] constexpr friend bool operator!=(Piece lhs, Piece rhs) noexcept { return !(lhs == rhs); } [[nodiscard]] constexpr PieceType type() const { return fromOrdinal(m_id >> 1); } [[nodiscard]] constexpr Color color() const { return fromOrdinal(m_id & 1); } [[nodiscard]] constexpr std::pair parts() const { return std::make_pair(type(), color()); } [[nodiscard]] constexpr explicit operator int() const { return static_cast(m_id); } private: constexpr Piece(int id) : m_id(id) { } std::uint8_t m_id; // lowest bit is a color, 7 highest bits are a piece type }; [[nodiscard]] constexpr Piece operator|(PieceType type, Color color) noexcept { return Piece(type, color); } [[nodiscard]] constexpr Piece operator|(Color color, PieceType type) noexcept { return Piece(type, color); } constexpr Piece whitePawn = Piece(PieceType::Pawn, Color::White); constexpr Piece whiteKnight = Piece(PieceType::Knight, Color::White); constexpr Piece whiteBishop = Piece(PieceType::Bishop, Color::White); constexpr Piece whiteRook = Piece(PieceType::Rook, Color::White); constexpr Piece whiteQueen = Piece(PieceType::Queen, Color::White); constexpr Piece whiteKing = Piece(PieceType::King, Color::White); constexpr Piece blackPawn = Piece(PieceType::Pawn, Color::Black); constexpr Piece blackKnight = Piece(PieceType::Knight, Color::Black); constexpr Piece blackBishop = Piece(PieceType::Bishop, Color::Black); constexpr Piece blackRook = Piece(PieceType::Rook, Color::Black); constexpr Piece blackQueen = Piece(PieceType::Queen, Color::Black); constexpr Piece blackKing = Piece(PieceType::King, Color::Black); static_assert(Piece::none().type() == PieceType::None); template <> struct EnumTraits { using IdType = int; using EnumType = Piece; static constexpr int cardinality = 13; static constexpr bool isNaturalIndex = true; static constexpr std::array values{ whitePawn, blackPawn, whiteKnight, blackKnight, whiteBishop, blackBishop, whiteRook, blackRook, whiteQueen, blackQueen, whiteKing, blackKing, Piece::none() }; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(int id) noexcept { assert(id >= 0 && id < cardinality); return Piece::fromId(id); } [[nodiscard]] static constexpr std::string_view toString(EnumType p) noexcept { return std::string_view("PpNnBbRrQqKk " + ordinal(p), 1); } [[nodiscard]] static constexpr char toChar(EnumType p) noexcept { return "PpNnBbRrQqKk "[ordinal(p)]; } [[nodiscard]] static constexpr std::optional fromChar(char c) noexcept { auto it = std::string_view("PpNnBbRrQqKk ").find(c); if (it == std::string::npos) return {}; else return Piece::fromId(static_cast(it)); } [[nodiscard]] static constexpr std::optional fromString(std::string_view sv) noexcept { if (sv.size() != 1) return {}; return fromChar(sv[0]); } }; template struct Coord { constexpr Coord() noexcept : m_i(0) { } constexpr explicit Coord(int i) noexcept : m_i(i) { } [[nodiscard]] constexpr explicit operator int() const { return static_cast(m_i); } constexpr friend Coord& operator++(Coord& c) { ++c.m_i; return c; } constexpr friend Coord& operator--(Coord& c) { --c.m_i; return c; } constexpr friend Coord& operator+=(Coord& c, int d) { c.m_i += d; return c; } constexpr friend Coord& operator-=(Coord& c, int d) { c.m_i -= d; return c; } constexpr friend Coord operator+(const Coord& c, int d) { Coord cpy(c); cpy += d; return cpy; } constexpr friend Coord operator-(const Coord& c, int d) { Coord cpy(c); cpy -= d; return cpy; } constexpr friend int operator-(const Coord& c1, const Coord& c2) { return c1.m_i - c2.m_i; } [[nodiscard]] constexpr friend bool operator==(const Coord& c1, const Coord& c2) noexcept { return c1.m_i == c2.m_i; } [[nodiscard]] constexpr friend bool operator!=(const Coord& c1, const Coord& c2) noexcept { return c1.m_i != c2.m_i; } [[nodiscard]] constexpr friend bool operator<(const Coord& c1, const Coord& c2) noexcept { return c1.m_i < c2.m_i; } [[nodiscard]] constexpr friend bool operator<=(const Coord& c1, const Coord& c2) noexcept { return c1.m_i <= c2.m_i; } [[nodiscard]] constexpr friend bool operator>(const Coord& c1, const Coord& c2) noexcept { return c1.m_i > c2.m_i; } [[nodiscard]] constexpr friend bool operator>=(const Coord& c1, const Coord& c2) noexcept { return c1.m_i >= c2.m_i; } private: std::int8_t m_i; }; struct FileTag; struct RankTag; using File = Coord; using Rank = Coord; constexpr File fileA = File(0); constexpr File fileB = File(1); constexpr File fileC = File(2); constexpr File fileD = File(3); constexpr File fileE = File(4); constexpr File fileF = File(5); constexpr File fileG = File(6); constexpr File fileH = File(7); constexpr Rank rank1 = Rank(0); constexpr Rank rank2 = Rank(1); constexpr Rank rank3 = Rank(2); constexpr Rank rank4 = Rank(3); constexpr Rank rank5 = Rank(4); constexpr Rank rank6 = Rank(5); constexpr Rank rank7 = Rank(6); constexpr Rank rank8 = Rank(7); template <> struct EnumTraits { using IdType = int; using EnumType = File; static constexpr int cardinality = 8; static constexpr bool isNaturalIndex = true; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { assert(id >= 0 && id < cardinality); return static_cast(id); } [[nodiscard]] static constexpr std::string_view toString(EnumType c) noexcept { assert(ordinal(c) >= 0 && ordinal(c) < 8); return std::string_view("abcdefgh" + ordinal(c), 1); } [[nodiscard]] static constexpr std::optional fromChar(char c) noexcept { if (c < 'a' || c > 'h') return {}; return static_cast(c - 'a'); } [[nodiscard]] static constexpr std::optional fromString(std::string_view sv) noexcept { if (sv.size() != 1) return {}; return fromChar(sv[0]); } }; template <> struct EnumTraits { using IdType = int; using EnumType = Rank; static constexpr int cardinality = 8; static constexpr bool isNaturalIndex = true; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { assert(id >= 0 && id < cardinality); return static_cast(id); } [[nodiscard]] static constexpr std::string_view toString(EnumType c) noexcept { assert(ordinal(c) >= 0 && ordinal(c) < 8); return std::string_view("12345678" + ordinal(c), 1); } [[nodiscard]] static constexpr std::optional fromChar(char c) noexcept { if (c < '1' || c > '8') return {}; return static_cast(c - '1'); } [[nodiscard]] static constexpr std::optional fromString(std::string_view sv) noexcept { if (sv.size() != 1) return {}; return fromChar(sv[0]); } }; // files east // ranks north struct FlatSquareOffset { std::int8_t value; constexpr FlatSquareOffset() noexcept : value(0) { } constexpr FlatSquareOffset(int files, int ranks) noexcept : value(files + ranks * cardinality()) { assert(files + ranks * cardinality() >= std::numeric_limits::min()); assert(files + ranks * cardinality() <= std::numeric_limits::max()); } constexpr FlatSquareOffset operator-() const noexcept { return FlatSquareOffset(-value); } private: constexpr FlatSquareOffset(int v) noexcept : value(v) { } }; struct Offset { std::int8_t files; std::int8_t ranks; constexpr Offset() : files(0), ranks(0) { } constexpr Offset(int files_, int ranks_) : files(files_), ranks(ranks_) { } [[nodiscard]] constexpr FlatSquareOffset flat() const { return { files, ranks }; } [[nodiscard]] constexpr Offset operator-() const { return { -files, -ranks }; } }; struct SquareCoords { File file; Rank rank; constexpr SquareCoords() noexcept : file{}, rank{} { } constexpr SquareCoords(File f, Rank r) noexcept : file(f), rank(r) { } constexpr friend SquareCoords& operator+=(SquareCoords& c, Offset offset) { c.file += offset.files; c.rank += offset.ranks; return c; } [[nodiscard]] constexpr friend SquareCoords operator+(const SquareCoords& c, Offset offset) { SquareCoords cpy(c); cpy.file += offset.files; cpy.rank += offset.ranks; return cpy; } [[nodiscard]] constexpr bool isOk() const { return file >= fileA && file <= fileH && rank >= rank1 && rank <= rank8; } }; struct Square { private: static constexpr std::int8_t m_noneId = cardinality() * cardinality(); static constexpr std::uint8_t fileMask = 0b111; static constexpr std::uint8_t rankMask = 0b111000; static constexpr std::uint8_t rankShift = 3; public: [[nodiscard]] static constexpr Square none() { return Square(m_noneId); } constexpr Square() noexcept : m_id(0) { } constexpr explicit Square(int idx) noexcept : m_id(idx) { assert(isOk() || m_id == m_noneId); } constexpr Square(File file, Rank rank) noexcept : m_id(ordinal(file) + ordinal(rank) * cardinality()) { assert(isOk()); } constexpr explicit Square(SquareCoords coords) noexcept : Square(coords.file, coords.rank) { } [[nodiscard]] constexpr friend bool operator<(Square lhs, Square rhs) noexcept { return lhs.m_id < rhs.m_id; } [[nodiscard]] constexpr friend bool operator>(Square lhs, Square rhs) noexcept { return lhs.m_id > rhs.m_id; } [[nodiscard]] constexpr friend bool operator<=(Square lhs, Square rhs) noexcept { return lhs.m_id <= rhs.m_id; } [[nodiscard]] constexpr friend bool operator>=(Square lhs, Square rhs) noexcept { return lhs.m_id >= rhs.m_id; } [[nodiscard]] constexpr friend bool operator==(Square lhs, Square rhs) noexcept { return lhs.m_id == rhs.m_id; } [[nodiscard]] constexpr friend bool operator!=(Square lhs, Square rhs) noexcept { return !(lhs == rhs); } constexpr friend Square& operator++(Square& sq) { ++sq.m_id; return sq; } constexpr friend Square& operator--(Square& sq) { --sq.m_id; return sq; } [[nodiscard]] constexpr friend Square operator+(Square sq, FlatSquareOffset offset) { Square sqCpy = sq; sqCpy += offset; return sqCpy; } constexpr friend Square& operator+=(Square& sq, FlatSquareOffset offset) { assert(sq.m_id + offset.value >= 0 && sq.m_id + offset.value < Square::m_noneId); sq.m_id += offset.value; return sq; } [[nodiscard]] constexpr friend Square operator+(Square sq, Offset offset) { assert(sq.file() + offset.files >= fileA); assert(sq.file() + offset.files <= fileH); assert(sq.rank() + offset.ranks >= rank1); assert(sq.rank() + offset.ranks <= rank8); return operator+(sq, offset.flat()); } constexpr friend Square& operator+=(Square& sq, Offset offset) { return operator+=(sq, offset.flat()); } [[nodiscard]] constexpr explicit operator int() const { return m_id; } [[nodiscard]] constexpr File file() const { assert(isOk()); return File(static_cast(m_id) & fileMask); } [[nodiscard]] constexpr Rank rank() const { assert(isOk()); return Rank(static_cast(m_id) >> rankShift); } [[nodiscard]] constexpr SquareCoords coords() const { return { file(), rank() }; } [[nodiscard]] constexpr Color color() const { assert(isOk()); return !fromOrdinal((ordinal(rank()) + ordinal(file())) & 1); } constexpr void flipVertically() { m_id ^= rankMask; } constexpr void flipHorizontally() { m_id ^= fileMask; } constexpr Square flippedVertically() const { return Square(m_id ^ rankMask); } constexpr Square flippedHorizontally() const { return Square(m_id ^ fileMask); } [[nodiscard]] constexpr bool isOk() const { return m_id >= 0 && m_id < m_noneId; } private: std::int8_t m_id; }; constexpr Square a1(fileA, rank1); constexpr Square a2(fileA, rank2); constexpr Square a3(fileA, rank3); constexpr Square a4(fileA, rank4); constexpr Square a5(fileA, rank5); constexpr Square a6(fileA, rank6); constexpr Square a7(fileA, rank7); constexpr Square a8(fileA, rank8); constexpr Square b1(fileB, rank1); constexpr Square b2(fileB, rank2); constexpr Square b3(fileB, rank3); constexpr Square b4(fileB, rank4); constexpr Square b5(fileB, rank5); constexpr Square b6(fileB, rank6); constexpr Square b7(fileB, rank7); constexpr Square b8(fileB, rank8); constexpr Square c1(fileC, rank1); constexpr Square c2(fileC, rank2); constexpr Square c3(fileC, rank3); constexpr Square c4(fileC, rank4); constexpr Square c5(fileC, rank5); constexpr Square c6(fileC, rank6); constexpr Square c7(fileC, rank7); constexpr Square c8(fileC, rank8); constexpr Square d1(fileD, rank1); constexpr Square d2(fileD, rank2); constexpr Square d3(fileD, rank3); constexpr Square d4(fileD, rank4); constexpr Square d5(fileD, rank5); constexpr Square d6(fileD, rank6); constexpr Square d7(fileD, rank7); constexpr Square d8(fileD, rank8); constexpr Square e1(fileE, rank1); constexpr Square e2(fileE, rank2); constexpr Square e3(fileE, rank3); constexpr Square e4(fileE, rank4); constexpr Square e5(fileE, rank5); constexpr Square e6(fileE, rank6); constexpr Square e7(fileE, rank7); constexpr Square e8(fileE, rank8); constexpr Square f1(fileF, rank1); constexpr Square f2(fileF, rank2); constexpr Square f3(fileF, rank3); constexpr Square f4(fileF, rank4); constexpr Square f5(fileF, rank5); constexpr Square f6(fileF, rank6); constexpr Square f7(fileF, rank7); constexpr Square f8(fileF, rank8); constexpr Square g1(fileG, rank1); constexpr Square g2(fileG, rank2); constexpr Square g3(fileG, rank3); constexpr Square g4(fileG, rank4); constexpr Square g5(fileG, rank5); constexpr Square g6(fileG, rank6); constexpr Square g7(fileG, rank7); constexpr Square g8(fileG, rank8); constexpr Square h1(fileH, rank1); constexpr Square h2(fileH, rank2); constexpr Square h3(fileH, rank3); constexpr Square h4(fileH, rank4); constexpr Square h5(fileH, rank5); constexpr Square h6(fileH, rank6); constexpr Square h7(fileH, rank7); constexpr Square h8(fileH, rank8); static_assert(e1.color() == Color::Black); static_assert(e8.color() == Color::White); static_assert(e1.file() == fileE); static_assert(e1.rank() == rank1); static_assert(e1.flippedHorizontally() == d1); static_assert(e1.flippedVertically() == e8); template <> struct EnumTraits { using IdType = int; using EnumType = Square; static constexpr int cardinality = chess::cardinality() * chess::cardinality(); static constexpr bool isNaturalIndex = true; static constexpr std::array values{ a1, b1, c1, d1, e1, f1, g1, h1, a2, b2, c2, d2, e2, f2, g2, h2, a3, b3, c3, d3, e3, f3, g3, h3, a4, b4, c4, d4, e4, f4, g4, h4, a5, b5, c5, d5, e5, f5, g5, h5, a6, b6, c6, d6, e6, f6, g6, h6, a7, b7, c7, d7, e7, f7, g7, h7, a8, b8, c8, d8, e8, f8, g8, h8 }; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { assert(id >= 0 && id < cardinality + 1); return static_cast(id); } [[nodiscard]] static constexpr std::string_view toString(Square sq) { assert(sq.isOk()); return std::string_view( "a1b1c1d1e1f1g1h1" "a2b2c2d2e2f2g2h2" "a3b3c3d3e3f3g3h3" "a4b4c4d4e4f4g4h4" "a5b5c5d5e5f5g5h5" "a6b6c6d6e6f6g6h6" "a7b7c7d7e7f7g7h7" "a8b8c8d8e8f8g8h8" + (ordinal(sq) * 2), 2 ); } [[nodiscard]] static constexpr std::optional fromString(std::string_view sv) noexcept { if (sv.size() != 2) return {}; const char f = sv[0]; const char r = sv[1]; if (f < 'a' || f > 'h') return {}; if (r < '1' || r > '8') return {}; return Square(static_cast(f - 'a'), static_cast(r - '1')); } }; static_assert(toString(d1) == std::string_view("d1")); static_assert(values()[29] == f4); enum struct MoveType : std::uint8_t { Normal, Promotion, Castle, EnPassant }; template <> struct EnumTraits { using IdType = int; using EnumType = MoveType; static constexpr int cardinality = 4; static constexpr bool isNaturalIndex = true; static constexpr std::array values{ MoveType::Normal, MoveType::Promotion, MoveType::Castle, MoveType::EnPassant }; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { assert(id >= 0 && id < cardinality); return static_cast(id); } }; enum struct CastleType : std::uint8_t { Short, Long }; [[nodiscard]] constexpr CastleType operator!(CastleType ct) { return static_cast(static_cast(ct) ^ 1); } template <> struct EnumTraits { using IdType = int; using EnumType = CastleType; static constexpr int cardinality = 2; static constexpr bool isNaturalIndex = true; static constexpr std::array values{ CastleType::Short, CastleType::Long }; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { assert(id >= 0 && id < cardinality); return static_cast(id); } }; struct CompressedMove; // castling is encoded as a king capturing rook // ep is encoded as a normal pawn capture (move.to is empty on the board) struct Move { Square from; Square to; MoveType type = MoveType::Normal; Piece promotedPiece = Piece::none(); [[nodiscard]] constexpr friend bool operator==(const Move& lhs, const Move& rhs) noexcept { return lhs.from == rhs.from && lhs.to == rhs.to && lhs.type == rhs.type && lhs.promotedPiece == rhs.promotedPiece; } [[nodiscard]] constexpr friend bool operator!=(const Move& lhs, const Move& rhs) noexcept { return !(lhs == rhs); } [[nodiscard]] constexpr CompressedMove compress() const noexcept; [[nodiscard]] constexpr static Move null() { return Move{ Square::none(), Square::none() }; } [[nodiscard]] constexpr static Move castle(CastleType ct, Color c); [[nodiscard]] constexpr static Move normal(Square from, Square to) { return Move{ from, to, MoveType::Normal, Piece::none() }; } [[nodiscard]] constexpr static Move enPassant(Square from, Square to) { return Move{ from, to, MoveType::EnPassant, Piece::none() }; } [[nodiscard]] constexpr static Move promotion(Square from, Square to, Piece piece) { return Move{ from, to, MoveType::Promotion, piece }; } }; namespace detail::castle { constexpr EnumArray2 moves = { { {{ { e1, h1, MoveType::Castle }, { e8, h8, MoveType::Castle } }}, {{ { e1, a1, MoveType::Castle }, { e8, a8, MoveType::Castle } }} } }; } [[nodiscard]] constexpr Move Move::castle(CastleType ct, Color c) { return detail::castle::moves[ct][c]; } static_assert(sizeof(Move) == 4); struct CompressedMove { private: // from most significant bits // 2 bits for move type // 6 bits for from square // 6 bits for to square // 2 bits for promoted piece type // 0 if not a promotion static constexpr std::uint16_t squareMask = 0b111111u; static constexpr std::uint16_t promotedPieceTypeMask = 0b11u; static constexpr std::uint16_t moveTypeMask = 0b11u; public: [[nodiscard]] constexpr static CompressedMove readFromBigEndian(const unsigned char* data) { CompressedMove move{}; move.m_packed = (data[0] << 8) | data[1]; return move; } constexpr CompressedMove() noexcept : m_packed(0) { } // move must be either valid or a null move constexpr CompressedMove(Move move) noexcept : m_packed(0) { // else null move if (move.from != move.to) { assert(move.from != Square::none()); assert(move.to != Square::none()); m_packed = (static_cast(ordinal(move.type)) << (16 - 2)) | (static_cast(ordinal(move.from)) << (16 - 2 - 6)) | (static_cast(ordinal(move.to)) << (16 - 2 - 6 - 6)); if (move.type == MoveType::Promotion) { assert(move.promotedPiece != Piece::none()); m_packed |= ordinal(move.promotedPiece.type()) - ordinal(PieceType::Knight); } else { assert(move.promotedPiece == Piece::none()); } } } void writeToBigEndian(unsigned char* data) const { *data++ = m_packed >> 8; *data++ = m_packed & 0xFF; } [[nodiscard]] constexpr std::uint16_t packed() const { return m_packed; } [[nodiscard]] constexpr MoveType type() const { return fromOrdinal(m_packed >> (16 - 2)); } [[nodiscard]] constexpr Square from() const { return fromOrdinal((m_packed >> (16 - 2 - 6)) & squareMask); } [[nodiscard]] constexpr Square to() const { return fromOrdinal((m_packed >> (16 - 2 - 6 - 6)) & squareMask); } [[nodiscard]] constexpr Piece promotedPiece() const { if (type() == MoveType::Promotion) { const Color color = (to().rank() == rank1) ? Color::Black : Color::White; const PieceType pt = fromOrdinal((m_packed & promotedPieceTypeMask) + ordinal(PieceType::Knight)); return color | pt; } else { return Piece::none(); } } [[nodiscard]] constexpr Move decompress() const noexcept { if (m_packed == 0) { return Move::null(); } else { const MoveType type = fromOrdinal(m_packed >> (16 - 2)); const Square from = fromOrdinal((m_packed >> (16 - 2 - 6)) & squareMask); const Square to = fromOrdinal((m_packed >> (16 - 2 - 6 - 6)) & squareMask); const Piece promotedPiece = [&]() { if (type == MoveType::Promotion) { const Color color = (to.rank() == rank1) ? Color::Black : Color::White; const PieceType pt = fromOrdinal((m_packed & promotedPieceTypeMask) + ordinal(PieceType::Knight)); return color | pt; } else { return Piece::none(); } }(); return Move{ from, to, type, promotedPiece }; } } private: std::uint16_t m_packed; }; static_assert(sizeof(CompressedMove) == 2); [[nodiscard]] constexpr CompressedMove Move::compress() const noexcept { return CompressedMove(*this); } static_assert(a4 + Offset{ 0, 1 } == a5); static_assert(a4 + Offset{ 0, 2 } == a6); static_assert(a4 + Offset{ 0, -2 } == a2); static_assert(a4 + Offset{ 0, -1 } == a3); static_assert(e4 + Offset{ 1, 0 } == f4); static_assert(e4 + Offset{ 2, 0 } == g4); static_assert(e4 + Offset{ -1, 0 } == d4); static_assert(e4 + Offset{ -2, 0 } == c4); enum struct CastlingRights : std::uint8_t { None = 0x0, WhiteKingSide = 0x1, WhiteQueenSide = 0x2, BlackKingSide = 0x4, BlackQueenSide = 0x8, White = WhiteKingSide | WhiteQueenSide, Black = BlackKingSide | BlackQueenSide, All = WhiteKingSide | WhiteQueenSide | BlackKingSide | BlackQueenSide }; [[nodiscard]] constexpr CastlingRights operator|(CastlingRights lhs, CastlingRights rhs) { return static_cast(static_cast(lhs) | static_cast(rhs)); } [[nodiscard]] constexpr CastlingRights operator&(CastlingRights lhs, CastlingRights rhs) { return static_cast(static_cast(lhs) & static_cast(rhs)); } [[nodiscard]] constexpr CastlingRights operator~(CastlingRights lhs) { return static_cast(~static_cast(lhs) & static_cast(CastlingRights::All)); } constexpr CastlingRights& operator|=(CastlingRights& lhs, CastlingRights rhs) { lhs = static_cast(static_cast(lhs) | static_cast(rhs)); return lhs; } constexpr CastlingRights& operator&=(CastlingRights& lhs, CastlingRights rhs) { lhs = static_cast(static_cast(lhs) & static_cast(rhs)); return lhs; } // checks whether lhs contains rhs [[nodiscard]] constexpr bool contains(CastlingRights lhs, CastlingRights rhs) { return (lhs & rhs) == rhs; } template <> struct EnumTraits { using IdType = int; using EnumType = CastlingRights; static constexpr int cardinality = 4; static constexpr bool isNaturalIndex = false; static constexpr std::array values{ CastlingRights::WhiteKingSide, CastlingRights::WhiteQueenSide, CastlingRights::BlackKingSide, CastlingRights::BlackQueenSide }; [[nodiscard]] static constexpr int ordinal(EnumType c) noexcept { return static_cast(c); } [[nodiscard]] static constexpr EnumType fromOrdinal(IdType id) noexcept { return static_cast(id); } }; struct CompressedReverseMove; struct ReverseMove { Move move; Piece capturedPiece; Square oldEpSquare; CastlingRights oldCastlingRights; // We need a well defined case for the starting position. constexpr ReverseMove() : move(Move::null()), capturedPiece(Piece::none()), oldEpSquare(Square::none()), oldCastlingRights(CastlingRights::All) { } constexpr ReverseMove(const Move& move_, Piece capturedPiece_, Square oldEpSquare_, CastlingRights oldCastlingRights_) : move(move_), capturedPiece(capturedPiece_), oldEpSquare(oldEpSquare_), oldCastlingRights(oldCastlingRights_) { } constexpr bool isNull() const { return move.from == move.to; } [[nodiscard]] constexpr CompressedReverseMove compress() const noexcept; [[nodiscard]] constexpr friend bool operator==(const ReverseMove& lhs, const ReverseMove& rhs) noexcept { return lhs.move == rhs.move && lhs.capturedPiece == rhs.capturedPiece && lhs.oldEpSquare == rhs.oldEpSquare && lhs.oldCastlingRights == rhs.oldCastlingRights; } [[nodiscard]] constexpr friend bool operator!=(const ReverseMove& lhs, const ReverseMove& rhs) noexcept { return !(lhs == rhs); } }; static_assert(sizeof(ReverseMove) == 7); struct CompressedReverseMove { private: // we use 7 bits because it can be Square::none() static constexpr std::uint32_t squareMask = 0b1111111u; static constexpr std::uint32_t pieceMask = 0b1111u; static constexpr std::uint32_t castlingRightsMask = 0b1111; public: constexpr CompressedReverseMove() noexcept : m_move{}, m_oldState{} { } constexpr CompressedReverseMove(const ReverseMove& rm) noexcept : m_move(rm.move.compress()), m_oldState{ static_cast( ((ordinal(rm.capturedPiece) & pieceMask) << 11) | ((ordinal(rm.oldCastlingRights) & castlingRightsMask) << 7) | (ordinal(rm.oldEpSquare) & squareMask) ) } { } [[nodiscard]] constexpr Move move() const { return m_move.decompress(); } [[nodiscard]] const CompressedMove& compressedMove() const { return m_move; } [[nodiscard]] constexpr Piece capturedPiece() const { return fromOrdinal(m_oldState >> 11); } [[nodiscard]] constexpr CastlingRights oldCastlingRights() const { return fromOrdinal((m_oldState >> 7) & castlingRightsMask); } [[nodiscard]] constexpr Square oldEpSquare() const { return fromOrdinal(m_oldState & squareMask); } [[nodiscard]] constexpr ReverseMove decompress() const noexcept { const Piece capturedPiece = fromOrdinal(m_oldState >> 11); const CastlingRights castlingRights = fromOrdinal((m_oldState >> 7) & castlingRightsMask); // We could pack the ep square more, but don't have to, because // can't save another byte anyway. const Square epSquare = fromOrdinal(m_oldState & squareMask); return ReverseMove(m_move.decompress(), capturedPiece, epSquare, castlingRights); } private: CompressedMove m_move; std::uint16_t m_oldState; }; static_assert(sizeof(CompressedReverseMove) == 4); [[nodiscard]] constexpr CompressedReverseMove ReverseMove::compress() const noexcept { return CompressedReverseMove(*this); } // This can be regarded as a perfect hash. Going back is hard. struct PackedReverseMove { static constexpr std::uint32_t mask = 0x7FFFFFFu; static constexpr std::size_t numBits = 27; private: static constexpr std::uint32_t squareMask = 0b111111u; static constexpr std::uint32_t pieceMask = 0b1111u; static constexpr std::uint32_t pieceTypeMask = 0b111u; static constexpr std::uint32_t castlingRightsMask = 0b1111; static constexpr std::uint32_t fileMask = 0b111; public: constexpr PackedReverseMove(const std::uint32_t packed) : m_packed(packed) { } constexpr PackedReverseMove(const ReverseMove& reverseMove) : m_packed( 0u // The only move when square is none() is null move and // then both squares are none(). No other move is like that // so we don't lose any information by storing only // the 6 bits of each square. | ((ordinal(reverseMove.move.from) & squareMask) << 21) | ((ordinal(reverseMove.move.to) & squareMask) << 15) // Other masks are just for code clarity, they should // never change the values. | ((ordinal(reverseMove.capturedPiece) & pieceMask) << 11) | ((ordinal(reverseMove.oldCastlingRights) & castlingRightsMask) << 7) | ((ordinal(reverseMove.move.promotedPiece.type()) & pieceTypeMask) << 4) | (((reverseMove.oldEpSquare != Square::none()) & 1) << 3) // We probably could omit the squareMask here but for clarity it's left. | (ordinal(Square(ordinal(reverseMove.oldEpSquare) & squareMask).file()) & fileMask) ) { } constexpr std::uint32_t packed() const { return m_packed; } constexpr ReverseMove unpack(Color sideThatMoved) const { ReverseMove rmove{}; rmove.move.from = fromOrdinal((m_packed >> 21) & squareMask); rmove.move.to = fromOrdinal((m_packed >> 15) & squareMask); rmove.capturedPiece = fromOrdinal((m_packed >> 11) & pieceMask); rmove.oldCastlingRights = fromOrdinal((m_packed >> 7) & castlingRightsMask); const PieceType promotedPieceType = fromOrdinal((m_packed >> 4) & pieceTypeMask); if (promotedPieceType != PieceType::None) { rmove.move.promotedPiece = Piece(promotedPieceType, sideThatMoved); rmove.move.type = MoveType::Promotion; } const bool hasEpSquare = static_cast((m_packed >> 3) & 1); if (hasEpSquare) { // ep square is always where the opponent moved const Rank rank = sideThatMoved == Color::White ? rank6 : rank3; const File file = fromOrdinal(m_packed & fileMask); rmove.oldEpSquare = Square(file, rank); if (rmove.oldEpSquare == rmove.move.to) { rmove.move.type = MoveType::EnPassant; } } else { rmove.oldEpSquare = Square::none(); } if (rmove.move.type == MoveType::Normal && rmove.oldCastlingRights != CastlingRights::None) { // If castling was possible then we know it was the king that moved from e1/e8. if (rmove.move.from == e1) { if (rmove.move.to == h1 || rmove.move.to == a1) { rmove.move.type = MoveType::Castle; } } else if (rmove.move.from == e8) { if (rmove.move.to == h8 || rmove.move.to == a8) { rmove.move.type = MoveType::Castle; } } } return rmove; } private: // Uses only 27 lowest bits. // Bit meaning from highest to lowest. // - 6 bits from // - 6 bits to // - 4 bits for the captured piece // - 4 bits for prev castling rights // - 3 bits promoted piece type // - 1 bit to specify if the ep square was valid (false if none()) // - 3 bits for prev ep square file std::uint32_t m_packed; }; struct MoveCompareLess { [[nodiscard]] bool operator()(const Move& lhs, const Move& rhs) const noexcept { if (ordinal(lhs.from) < ordinal(rhs.from)) return true; if (ordinal(lhs.from) > ordinal(rhs.from)) return false; if (ordinal(lhs.to) < ordinal(rhs.to)) return true; if (ordinal(lhs.to) > ordinal(rhs.to)) return false; if (ordinal(lhs.type) < ordinal(rhs.type)) return true; if (ordinal(lhs.type) > ordinal(rhs.type)) return false; if (ordinal(lhs.promotedPiece) < ordinal(rhs.promotedPiece)) return true; return false; } }; struct ReverseMoveCompareLess { [[nodiscard]] bool operator()(const ReverseMove& lhs, const ReverseMove& rhs) const noexcept { if (MoveCompareLess{}(lhs.move, rhs.move)) return true; if (MoveCompareLess{}(rhs.move, lhs.move)) return false; if (ordinal(lhs.capturedPiece) < ordinal(rhs.capturedPiece)) return true; if (ordinal(lhs.capturedPiece) > ordinal(rhs.capturedPiece)) return false; if (static_cast(lhs.oldCastlingRights) < static_cast(rhs.oldCastlingRights)) return true; if (static_cast(lhs.oldCastlingRights) > static_cast(rhs.oldCastlingRights)) return false; if (ordinal(lhs.oldEpSquare) < ordinal(rhs.oldEpSquare)) return true; if (ordinal(lhs.oldEpSquare) > ordinal(rhs.oldEpSquare)) return false; return false; } }; struct BitboardIterator { using value_type = Square; using difference_type = std::ptrdiff_t; using reference = Square; using iterator_category = std::input_iterator_tag; using pointer = const Square*; constexpr BitboardIterator() noexcept : m_squares(0) { } constexpr BitboardIterator(std::uint64_t v) noexcept : m_squares(v) { } constexpr BitboardIterator(const BitboardIterator&) = default; constexpr BitboardIterator(BitboardIterator&&) = default; constexpr BitboardIterator& operator=(const BitboardIterator&) = default; constexpr BitboardIterator& operator=(BitboardIterator&&) = default; [[nodiscard]] constexpr bool friend operator==(BitboardIterator lhs, BitboardIterator rhs) noexcept { return lhs.m_squares == rhs.m_squares; } [[nodiscard]] constexpr bool friend operator!=(BitboardIterator lhs, BitboardIterator rhs) noexcept { return lhs.m_squares != rhs.m_squares; } [[nodiscard]] inline Square operator*() const { return first(); } constexpr BitboardIterator& operator++() noexcept { popFirst(); return *this; } private: std::uint64_t m_squares; constexpr void popFirst() noexcept { m_squares &= m_squares - 1; } [[nodiscard]] inline Square first() const { assert(m_squares != 0); return fromOrdinal(intrin::lsb(m_squares)); } }; struct Bitboard { // bits counted from the LSB // order is A1 B2 ... G8 H8 // just like in Square public: constexpr Bitboard() noexcept : m_squares(0) { } private: constexpr explicit Bitboard(Square sq) noexcept : m_squares(static_cast(1ULL) << ordinal(sq)) { assert(sq.isOk()); } constexpr explicit Bitboard(Rank r) noexcept : m_squares(static_cast(0xFFULL) << (ordinal(r) * 8)) { } constexpr explicit Bitboard(File f) noexcept : m_squares(static_cast(0x0101010101010101ULL) << ordinal(f)) { } constexpr explicit Bitboard(Color c) noexcept : m_squares(c == Color::White ? 0xAA55AA55AA55AA55ULL : ~0xAA55AA55AA55AA55ULL) { } constexpr explicit Bitboard(std::uint64_t bb) noexcept : m_squares(bb) { } // files A..file inclusive static constexpr EnumArray m_filesUpToBB{ 0x0101010101010101ULL, 0x0303030303030303ULL, 0x0707070707070707ULL, 0x0F0F0F0F0F0F0F0FULL, 0x1F1F1F1F1F1F1F1FULL, 0x3F3F3F3F3F3F3F3FULL, 0x7F7F7F7F7F7F7F7FULL, 0xFFFFFFFFFFFFFFFFULL }; public: [[nodiscard]] static constexpr Bitboard none() { return Bitboard{}; } [[nodiscard]] static constexpr Bitboard all() { return ~none(); } [[nodiscard]] static constexpr Bitboard square(Square sq) { return Bitboard(sq); } [[nodiscard]] static constexpr Bitboard file(File f) { return Bitboard(f); } [[nodiscard]] static constexpr Bitboard rank(Rank r) { return Bitboard(r); } [[nodiscard]] static constexpr Bitboard color(Color c) { return Bitboard(c); } [[nodiscard]] static constexpr Bitboard fromBits(std::uint64_t bits) { return Bitboard(bits); } // inclusive [[nodiscard]] static constexpr Bitboard betweenFiles(File left, File right) { assert(left <= right); if (left == fileA) { return Bitboard::fromBits(m_filesUpToBB[right]); } else { return Bitboard::fromBits(m_filesUpToBB[right] ^ m_filesUpToBB[left - 1]); } } [[nodiscard]] constexpr bool isEmpty() const { return m_squares == 0; } [[nodiscard]] constexpr bool isSet(Square sq) const { return !!((m_squares >> ordinal(sq)) & 1ull); } constexpr void set(Square sq) { *this |= Bitboard(sq); } constexpr void unset(Square sq) { *this &= ~(Bitboard(sq)); } constexpr void toggle(Square sq) { *this ^= Bitboard(sq); } [[nodiscard]] constexpr BitboardIterator begin() const { return BitboardIterator(m_squares); } [[nodiscard]] constexpr BitboardIterator end() const { return BitboardIterator{}; } [[nodiscard]] constexpr BitboardIterator cbegin() const { return BitboardIterator(m_squares); } [[nodiscard]] constexpr BitboardIterator cend() const { return BitboardIterator{}; } [[nodiscard]] constexpr bool friend operator==(Bitboard lhs, Bitboard rhs) noexcept { return lhs.m_squares == rhs.m_squares; } [[nodiscard]] constexpr bool friend operator!=(Bitboard lhs, Bitboard rhs) noexcept { return lhs.m_squares != rhs.m_squares; } constexpr Bitboard shiftedVertically(int ranks) const { if (ranks >= 0) { return fromBits(m_squares << 8 * ranks); } else { return fromBits(m_squares >> -8 * ranks); } } template constexpr void shift() { static_assert(files >= -7); static_assert(ranks >= -7); static_assert(files <= 7); static_assert(ranks <= 7); if constexpr (files != 0) { constexpr Bitboard mask = files > 0 ? Bitboard::betweenFiles(fileA, fileH - files) : Bitboard::betweenFiles(fileA - files, fileH); m_squares &= mask.m_squares; } constexpr int shift = files + ranks * 8; if constexpr (shift == 0) { return; } if constexpr (shift < 0) { m_squares >>= -shift; } else { m_squares <<= shift; } } template constexpr Bitboard shifted() const { Bitboard bbCpy(*this); bbCpy.shift(); return bbCpy; } constexpr void shift(Offset offset) { assert(offset.files >= -7); assert(offset.ranks >= -7); assert(offset.files <= 7); assert(offset.ranks <= 7); if (offset.files != 0) { const Bitboard mask = offset.files > 0 ? Bitboard::betweenFiles(fileA, fileH - offset.files) : Bitboard::betweenFiles(fileA - offset.files, fileH); m_squares &= mask.m_squares; } const int shift = offset.files + offset.ranks * 8; if (shift < 0) { m_squares >>= -shift; } else { m_squares <<= shift; } } [[nodiscard]] constexpr Bitboard shifted(Offset offset) const { Bitboard bbCpy(*this); bbCpy.shift(offset); return bbCpy; } [[nodiscard]] constexpr Bitboard operator~() const { Bitboard bb = *this; bb.m_squares = ~m_squares; return bb; } constexpr Bitboard& operator^=(Color c) { m_squares ^= Bitboard(c).m_squares; return *this; } constexpr Bitboard& operator&=(Color c) { m_squares &= Bitboard(c).m_squares; return *this; } constexpr Bitboard& operator|=(Color c) { m_squares |= Bitboard(c).m_squares; return *this; } [[nodiscard]] constexpr Bitboard operator^(Color c) const { Bitboard bb = *this; bb ^= c; return bb; } [[nodiscard]] constexpr Bitboard operator&(Color c) const { Bitboard bb = *this; bb &= c; return bb; } [[nodiscard]] constexpr Bitboard operator|(Color c) const { Bitboard bb = *this; bb |= c; return bb; } constexpr Bitboard& operator^=(Square sq) { m_squares ^= Bitboard(sq).m_squares; return *this; } constexpr Bitboard& operator&=(Square sq) { m_squares &= Bitboard(sq).m_squares; return *this; } constexpr Bitboard& operator|=(Square sq) { m_squares |= Bitboard(sq).m_squares; return *this; } [[nodiscard]] constexpr Bitboard operator^(Square sq) const { Bitboard bb = *this; bb ^= sq; return bb; } [[nodiscard]] constexpr Bitboard operator&(Square sq) const { Bitboard bb = *this; bb &= sq; return bb; } [[nodiscard]] constexpr Bitboard operator|(Square sq) const { Bitboard bb = *this; bb |= sq; return bb; } [[nodiscard]] constexpr friend Bitboard operator^(Square sq, Bitboard bb) { return bb ^ sq; } [[nodiscard]] constexpr friend Bitboard operator&(Square sq, Bitboard bb) { return bb & sq; } [[nodiscard]] constexpr friend Bitboard operator|(Square sq, Bitboard bb) { return bb | sq; } constexpr Bitboard& operator^=(Bitboard rhs) { m_squares ^= rhs.m_squares; return *this; } constexpr Bitboard& operator&=(Bitboard rhs) { m_squares &= rhs.m_squares; return *this; } constexpr Bitboard& operator|=(Bitboard rhs) { m_squares |= rhs.m_squares; return *this; } [[nodiscard]] constexpr Bitboard operator^(Bitboard sq) const { Bitboard bb = *this; bb ^= sq; return bb; } [[nodiscard]] constexpr Bitboard operator&(Bitboard sq) const { Bitboard bb = *this; bb &= sq; return bb; } [[nodiscard]] constexpr Bitboard operator|(Bitboard sq) const { Bitboard bb = *this; bb |= sq; return bb; } [[nodiscard]] inline int count() const { return static_cast(intrin::popcount(m_squares)); } [[nodiscard]] constexpr bool moreThanOne() const { return !!(m_squares & (m_squares - 1)); } [[nodiscard]] constexpr bool exactlyOne() const { return m_squares != 0 && !moreThanOne(); } [[nodiscard]] constexpr bool any() const { return !!m_squares; } [[nodiscard]] inline Square first() const { assert(m_squares != 0); return fromOrdinal(intrin::lsb(m_squares)); } [[nodiscard]] inline Square nth(int n) const { assert(count() > n); Bitboard cpy = *this; while (n--) cpy.popFirst(); return cpy.first(); } [[nodiscard]] inline Square last() const { assert(m_squares != 0); return fromOrdinal(intrin::msb(m_squares)); } [[nodiscard]] constexpr std::uint64_t bits() const { return m_squares; } constexpr void popFirst() { assert(m_squares != 0); m_squares &= m_squares - 1; } constexpr Bitboard& operator=(const Bitboard& other) = default; private: std::uint64_t m_squares; }; [[nodiscard]] constexpr Bitboard operator^(Square sq0, Square sq1) { return Bitboard::square(sq0) ^ sq1; } [[nodiscard]] constexpr Bitboard operator&(Square sq0, Square sq1) { return Bitboard::square(sq0) & sq1; } [[nodiscard]] constexpr Bitboard operator|(Square sq0, Square sq1) { return Bitboard::square(sq0) | sq1; } [[nodiscard]] constexpr Bitboard operator""_bb(unsigned long long bits) { return Bitboard::fromBits(bits); } namespace bb { namespace fancy_magics { // Implementation based on https://github.com/syzygy1/Cfish alignas(64) constexpr EnumArray g_rookMagics{ { 0x0A80004000801220ull, 0x8040004010002008ull, 0x2080200010008008ull, 0x1100100008210004ull, 0xC200209084020008ull, 0x2100010004000208ull, 0x0400081000822421ull, 0x0200010422048844ull, 0x0800800080400024ull, 0x0001402000401000ull, 0x3000801000802001ull, 0x4400800800100083ull, 0x0904802402480080ull, 0x4040800400020080ull, 0x0018808042000100ull, 0x4040800080004100ull, 0x0040048001458024ull, 0x00A0004000205000ull, 0x3100808010002000ull, 0x4825010010000820ull, 0x5004808008000401ull, 0x2024818004000A00ull, 0x0005808002000100ull, 0x2100060004806104ull, 0x0080400880008421ull, 0x4062220600410280ull, 0x010A004A00108022ull, 0x0000100080080080ull, 0x0021000500080010ull, 0x0044000202001008ull, 0x0000100400080102ull, 0xC020128200040545ull, 0x0080002000400040ull, 0x0000804000802004ull, 0x0000120022004080ull, 0x010A386103001001ull, 0x9010080080800400ull, 0x8440020080800400ull, 0x0004228824001001ull, 0x000000490A000084ull, 0x0080002000504000ull, 0x200020005000C000ull, 0x0012088020420010ull, 0x0010010080080800ull, 0x0085001008010004ull, 0x0002000204008080ull, 0x0040413002040008ull, 0x0000304081020004ull, 0x0080204000800080ull, 0x3008804000290100ull, 0x1010100080200080ull, 0x2008100208028080ull, 0x5000850800910100ull, 0x8402019004680200ull, 0x0120911028020400ull, 0x0000008044010200ull, 0x0020850200244012ull, 0x0020850200244012ull, 0x0000102001040841ull, 0x140900040A100021ull, 0x000200282410A102ull, 0x000200282410A102ull, 0x000200282410A102ull, 0x4048240043802106ull } }; alignas(64) constexpr EnumArray g_bishopMagics{ { 0x40106000A1160020ull, 0x0020010250810120ull, 0x2010010220280081ull, 0x002806004050C040ull, 0x0002021018000000ull, 0x2001112010000400ull, 0x0881010120218080ull, 0x1030820110010500ull, 0x0000120222042400ull, 0x2000020404040044ull, 0x8000480094208000ull, 0x0003422A02000001ull, 0x000A220210100040ull, 0x8004820202226000ull, 0x0018234854100800ull, 0x0100004042101040ull, 0x0004001004082820ull, 0x0010000810010048ull, 0x1014004208081300ull, 0x2080818802044202ull, 0x0040880C00A00100ull, 0x0080400200522010ull, 0x0001000188180B04ull, 0x0080249202020204ull, 0x1004400004100410ull, 0x00013100A0022206ull, 0x2148500001040080ull, 0x4241080011004300ull, 0x4020848004002000ull, 0x10101380D1004100ull, 0x0008004422020284ull, 0x01010A1041008080ull, 0x0808080400082121ull, 0x0808080400082121ull, 0x0091128200100C00ull, 0x0202200802010104ull, 0x8C0A020200440085ull, 0x01A0008080B10040ull, 0x0889520080122800ull, 0x100902022202010Aull, 0x04081A0816002000ull, 0x0000681208005000ull, 0x8170840041008802ull, 0x0A00004200810805ull, 0x0830404408210100ull, 0x2602208106006102ull, 0x1048300680802628ull, 0x2602208106006102ull, 0x0602010120110040ull, 0x0941010801043000ull, 0x000040440A210428ull, 0x0008240020880021ull, 0x0400002012048200ull, 0x00AC102001210220ull, 0x0220021002009900ull, 0x84440C080A013080ull, 0x0001008044200440ull, 0x0004C04410841000ull, 0x2000500104011130ull, 0x1A0C010011C20229ull, 0x0044800112202200ull, 0x0434804908100424ull, 0x0300404822C08200ull, 0x48081010008A2A80ull } }; alignas(64) static EnumArray g_rookMasks; alignas(64) static EnumArray g_rookShifts; alignas(64) static EnumArray g_rookAttacks; alignas(64) static EnumArray g_bishopMasks; alignas(64) static EnumArray g_bishopShifts; alignas(64) static EnumArray g_bishopAttacks; alignas(64) static std::array g_allRookAttacks; alignas(64) static std::array g_allBishopAttacks; inline Bitboard bishopAttacks(Square s, Bitboard occupied) { const std::size_t idx = (occupied & fancy_magics::g_bishopMasks[s]).bits() * fancy_magics::g_bishopMagics[s] >> fancy_magics::g_bishopShifts[s]; return fancy_magics::g_bishopAttacks[s][idx]; } inline Bitboard rookAttacks(Square s, Bitboard occupied) { const std::size_t idx = (occupied & fancy_magics::g_rookMasks[s]).bits() * fancy_magics::g_rookMagics[s] >> fancy_magics::g_rookShifts[s]; return fancy_magics::g_rookAttacks[s][idx]; } } [[nodiscard]] constexpr Bitboard square(Square sq) { return Bitboard::square(sq); } [[nodiscard]] constexpr Bitboard rank(Rank rank) { return Bitboard::rank(rank); } [[nodiscard]] constexpr Bitboard file(File file) { return Bitboard::file(file); } [[nodiscard]] constexpr Bitboard color(Color c) { return Bitboard::color(c); } [[nodiscard]] constexpr Bitboard before(Square sq) { return Bitboard::fromBits(nbitmask[ordinal(sq)]); } constexpr Bitboard lightSquares = bb::color(Color::White); constexpr Bitboard darkSquares = bb::color(Color::Black); constexpr Bitboard fileA = bb::file(chess::fileA); constexpr Bitboard fileB = bb::file(chess::fileB); constexpr Bitboard fileC = bb::file(chess::fileC); constexpr Bitboard fileD = bb::file(chess::fileD); constexpr Bitboard fileE = bb::file(chess::fileE); constexpr Bitboard fileF = bb::file(chess::fileF); constexpr Bitboard fileG = bb::file(chess::fileG); constexpr Bitboard fileH = bb::file(chess::fileH); constexpr Bitboard rank1 = bb::rank(chess::rank1); constexpr Bitboard rank2 = bb::rank(chess::rank2); constexpr Bitboard rank3 = bb::rank(chess::rank3); constexpr Bitboard rank4 = bb::rank(chess::rank4); constexpr Bitboard rank5 = bb::rank(chess::rank5); constexpr Bitboard rank6 = bb::rank(chess::rank6); constexpr Bitboard rank7 = bb::rank(chess::rank7); constexpr Bitboard rank8 = bb::rank(chess::rank8); constexpr Bitboard a1 = bb::square(chess::a1); constexpr Bitboard a2 = bb::square(chess::a2); constexpr Bitboard a3 = bb::square(chess::a3); constexpr Bitboard a4 = bb::square(chess::a4); constexpr Bitboard a5 = bb::square(chess::a5); constexpr Bitboard a6 = bb::square(chess::a6); constexpr Bitboard a7 = bb::square(chess::a7); constexpr Bitboard a8 = bb::square(chess::a8); constexpr Bitboard b1 = bb::square(chess::b1); constexpr Bitboard b2 = bb::square(chess::b2); constexpr Bitboard b3 = bb::square(chess::b3); constexpr Bitboard b4 = bb::square(chess::b4); constexpr Bitboard b5 = bb::square(chess::b5); constexpr Bitboard b6 = bb::square(chess::b6); constexpr Bitboard b7 = bb::square(chess::b7); constexpr Bitboard b8 = bb::square(chess::b8); constexpr Bitboard c1 = bb::square(chess::c1); constexpr Bitboard c2 = bb::square(chess::c2); constexpr Bitboard c3 = bb::square(chess::c3); constexpr Bitboard c4 = bb::square(chess::c4); constexpr Bitboard c5 = bb::square(chess::c5); constexpr Bitboard c6 = bb::square(chess::c6); constexpr Bitboard c7 = bb::square(chess::c7); constexpr Bitboard c8 = bb::square(chess::c8); constexpr Bitboard d1 = bb::square(chess::d1); constexpr Bitboard d2 = bb::square(chess::d2); constexpr Bitboard d3 = bb::square(chess::d3); constexpr Bitboard d4 = bb::square(chess::d4); constexpr Bitboard d5 = bb::square(chess::d5); constexpr Bitboard d6 = bb::square(chess::d6); constexpr Bitboard d7 = bb::square(chess::d7); constexpr Bitboard d8 = bb::square(chess::d8); constexpr Bitboard e1 = bb::square(chess::e1); constexpr Bitboard e2 = bb::square(chess::e2); constexpr Bitboard e3 = bb::square(chess::e3); constexpr Bitboard e4 = bb::square(chess::e4); constexpr Bitboard e5 = bb::square(chess::e5); constexpr Bitboard e6 = bb::square(chess::e6); constexpr Bitboard e7 = bb::square(chess::e7); constexpr Bitboard e8 = bb::square(chess::e8); constexpr Bitboard f1 = bb::square(chess::f1); constexpr Bitboard f2 = bb::square(chess::f2); constexpr Bitboard f3 = bb::square(chess::f3); constexpr Bitboard f4 = bb::square(chess::f4); constexpr Bitboard f5 = bb::square(chess::f5); constexpr Bitboard f6 = bb::square(chess::f6); constexpr Bitboard f7 = bb::square(chess::f7); constexpr Bitboard f8 = bb::square(chess::f8); constexpr Bitboard g1 = bb::square(chess::g1); constexpr Bitboard g2 = bb::square(chess::g2); constexpr Bitboard g3 = bb::square(chess::g3); constexpr Bitboard g4 = bb::square(chess::g4); constexpr Bitboard g5 = bb::square(chess::g5); constexpr Bitboard g6 = bb::square(chess::g6); constexpr Bitboard g7 = bb::square(chess::g7); constexpr Bitboard g8 = bb::square(chess::g8); constexpr Bitboard h1 = bb::square(chess::h1); constexpr Bitboard h2 = bb::square(chess::h2); constexpr Bitboard h3 = bb::square(chess::h3); constexpr Bitboard h4 = bb::square(chess::h4); constexpr Bitboard h5 = bb::square(chess::h5); constexpr Bitboard h6 = bb::square(chess::h6); constexpr Bitboard h7 = bb::square(chess::h7); constexpr Bitboard h8 = bb::square(chess::h8); [[nodiscard]] Bitboard between(Square s1, Square s2); [[nodiscard]] Bitboard line(Square s1, Square s2); template [[nodiscard]] Bitboard pseudoAttacks(Square sq); [[nodiscard]] Bitboard pseudoAttacks(PieceType pt, Square sq); template Bitboard attacks(Square sq, Bitboard occupied) { static_assert(PieceTypeV != PieceType::None && PieceTypeV != PieceType::Pawn); assert(sq.isOk()); if constexpr (PieceTypeV == PieceType::Bishop) { return fancy_magics::bishopAttacks(sq, occupied); } else if constexpr (PieceTypeV == PieceType::Rook) { return fancy_magics::rookAttacks(sq, occupied); } else if constexpr (PieceTypeV == PieceType::Queen) { return fancy_magics::bishopAttacks(sq, occupied) | fancy_magics::rookAttacks(sq, occupied); } else { return pseudoAttacks(sq); } } [[nodiscard]] inline Bitboard attacks(PieceType pt, Square sq, Bitboard occupied) { assert(sq.isOk()); switch (pt) { case PieceType::Bishop: return attacks(sq, occupied); case PieceType::Rook: return attacks(sq, occupied); case PieceType::Queen: return attacks(sq, occupied); default: return pseudoAttacks(pt, sq); } } [[nodiscard]] inline Bitboard pawnAttacks(Bitboard pawns, Color color); [[nodiscard]] inline Bitboard westPawnAttacks(Bitboard pawns, Color color); [[nodiscard]] inline Bitboard eastPawnAttacks(Bitboard pawns, Color color); [[nodiscard]] inline bool isAttackedBySlider( Square sq, Bitboard bishops, Bitboard rooks, Bitboard queens, Bitboard occupied ); namespace detail { static constexpr std::array knightOffsets{ { {-1, -2}, {-1, 2}, {1, -2}, {1, 2}, {-2, -1}, {-2, 1}, {2, -1}, {2, 1} } }; static constexpr std::array kingOffsets{ { {-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1} } }; enum Direction { North = 0, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest }; constexpr std::array offsets = { { { 0, 1 }, { 1, 1 }, { 1, 0 }, { 1, -1 }, { 0, -1 }, { -1, -1 }, { -1, 0 }, { -1, 1 } } }; static constexpr std::array bishopOffsets{ offsets[NorthEast], offsets[SouthEast], offsets[SouthWest], offsets[NorthWest] }; static constexpr std::array rookOffsets{ offsets[North], offsets[East], offsets[South], offsets[West] }; [[nodiscard]] static EnumArray generatePseudoAttacks_Pawn() { // pseudo attacks don't make sense for pawns return {}; } [[nodiscard]] static EnumArray generatePseudoAttacks_Knight() { EnumArray bbs{}; for (Square fromSq = chess::a1; fromSq != Square::none(); ++fromSq) { Bitboard bb{}; for (auto&& offset : knightOffsets) { const SquareCoords toSq = fromSq.coords() + offset; if (toSq.isOk()) { bb |= Square(toSq); } } bbs[fromSq] = bb; } return bbs; } [[nodiscard]] static Bitboard generateSliderPseudoAttacks(const std::array & offsets_, Square fromSq) { assert(fromSq.isOk()); Bitboard bb{}; for (auto&& offset : offsets_) { SquareCoords fromSqC = fromSq.coords(); for (;;) { fromSqC += offset; if (!fromSqC.isOk()) { break; } bb |= Square(fromSqC); } } return bb; } [[nodiscard]] static EnumArray generatePseudoAttacks_Bishop() { EnumArray bbs{}; for (Square fromSq = chess::a1; fromSq != Square::none(); ++fromSq) { bbs[fromSq] = generateSliderPseudoAttacks(bishopOffsets, fromSq); } return bbs; } [[nodiscard]] static EnumArray generatePseudoAttacks_Rook() { EnumArray bbs{}; for (Square fromSq = chess::a1; fromSq != Square::none(); ++fromSq) { bbs[fromSq] = generateSliderPseudoAttacks(rookOffsets, fromSq); } return bbs; } [[nodiscard]] static EnumArray generatePseudoAttacks_Queen() { EnumArray bbs{}; for (Square fromSq = chess::a1; fromSq != Square::none(); ++fromSq) { bbs[fromSq] = generateSliderPseudoAttacks(bishopOffsets, fromSq) | generateSliderPseudoAttacks(rookOffsets, fromSq); } return bbs; } [[nodiscard]] static EnumArray generatePseudoAttacks_King() { EnumArray bbs{}; for (Square fromSq = chess::a1; fromSq != Square::none(); ++fromSq) { Bitboard bb{}; for (auto&& offset : kingOffsets) { const SquareCoords toSq = fromSq.coords() + offset; if (toSq.isOk()) { bb |= Square(toSq); } } bbs[fromSq] = bb; } return bbs; } [[nodiscard]] static EnumArray2 generatePseudoAttacks() { return EnumArray2{ generatePseudoAttacks_Pawn(), generatePseudoAttacks_Knight(), generatePseudoAttacks_Bishop(), generatePseudoAttacks_Rook(), generatePseudoAttacks_Queen(), generatePseudoAttacks_King() }; } static const EnumArray2& pseudoAttacks() { static const EnumArray2 s_pseudoAttacks = generatePseudoAttacks(); return s_pseudoAttacks; } [[nodiscard]] static Bitboard generatePositiveRayAttacks(Direction dir, Square fromSq) { assert(fromSq.isOk()); Bitboard bb{}; const auto offset = offsets[dir]; SquareCoords fromSqC = fromSq.coords(); for (;;) { fromSqC += offset; if (!fromSqC.isOk()) { break; } bb |= Square(fromSqC); } return bb; } // classical slider move generation approach https://www.chessprogramming.org/Classical_Approach [[nodiscard]] static EnumArray generatePositiveRayAttacks(Direction dir) { EnumArray bbs{}; for (Square fromSq = chess::a1; fromSq != Square::none(); ++fromSq) { bbs[fromSq] = generatePositiveRayAttacks(dir, fromSq); } return bbs; } [[nodiscard]] static std::array, 8> generatePositiveRayAttacks() { std::array, 8> bbs{}; bbs[North] = generatePositiveRayAttacks(North); bbs[NorthEast] = generatePositiveRayAttacks(NorthEast); bbs[East] = generatePositiveRayAttacks(East); bbs[SouthEast] = generatePositiveRayAttacks(SouthEast); bbs[South] = generatePositiveRayAttacks(South); bbs[SouthWest] = generatePositiveRayAttacks(SouthWest); bbs[West] = generatePositiveRayAttacks(West); bbs[NorthWest] = generatePositiveRayAttacks(NorthWest); return bbs; } static const std::array, 8>& positiveRayAttacks() { static const std::array, 8> s_positiveRayAttacks = generatePositiveRayAttacks(); return s_positiveRayAttacks; } template [[nodiscard]] static Bitboard slidingAttacks(Square sq, Bitboard occupied) { assert(sq.isOk()); Bitboard attacks = positiveRayAttacks()[DirV][sq]; if constexpr (DirV == NorthWest || DirV == North || DirV == NorthEast || DirV == East) { Bitboard blocker = (attacks & occupied) | h8; // set highest bit (H8) so msb never fails return attacks ^ positiveRayAttacks()[DirV][blocker.first()]; } else { Bitboard blocker = (attacks & occupied) | a1; return attacks ^ positiveRayAttacks()[DirV][blocker.last()]; } } template Bitboard slidingAttacks(Square, Bitboard); template Bitboard slidingAttacks(Square, Bitboard); template Bitboard slidingAttacks(Square, Bitboard); template Bitboard slidingAttacks(Square, Bitboard); template Bitboard slidingAttacks(Square, Bitboard); template Bitboard slidingAttacks(Square, Bitboard); template Bitboard slidingAttacks(Square, Bitboard); template Bitboard slidingAttacks(Square, Bitboard); template [[nodiscard]] inline Bitboard pieceSlidingAttacks(Square sq, Bitboard occupied) { static_assert( PieceTypeV == PieceType::Rook || PieceTypeV == PieceType::Bishop || PieceTypeV == PieceType::Queen); assert(sq.isOk()); if constexpr (PieceTypeV == PieceType::Bishop) { return detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied); } else if constexpr (PieceTypeV == PieceType::Rook) { return detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied); } else // if constexpr (PieceTypeV == PieceType::Queen) { return detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied) | detail::slidingAttacks(sq, occupied); } } static Bitboard generateBetween(Square s1, Square s2) { Bitboard bb = Bitboard::none(); if (s1 == s2) { return bb; } const int fd = s2.file() - s1.file(); const int rd = s2.rank() - s1.rank(); if (fd == 0 || rd == 0 || fd == rd || fd == -rd) { // s1 and s2 lie on a line. const int fileStep = (fd > 0) - (fd < 0); const int rankStep = (rd > 0) - (rd < 0); const auto step = FlatSquareOffset(fileStep, rankStep); s1 += step; // omit s1 while(s1 != s2) // omit s2 { bb |= s1; s1 += step; } } return bb; } static Bitboard generateLine(Square s1, Square s2) { for (PieceType pt : { PieceType::Bishop, PieceType::Rook }) { const Bitboard s1Attacks = pseudoAttacks()[pt][s1]; if (s1Attacks.isSet(s2)) { const Bitboard s2Attacks = pseudoAttacks()[pt][s2]; return (s1Attacks & s2Attacks) | s1 | s2; } } return Bitboard::none(); } static const EnumArray2 between = []() { EnumArray2 between_; for (Square s1 : values()) { for (Square s2 : values()) { between_[s1][s2] = generateBetween(s1, s2); } } return between_; }(); static const EnumArray2 line = []() { EnumArray2 line_; for (Square s1 : values()) { for (Square s2 : values()) { line_[s1][s2] = generateLine(s1, s2); } } return line_; }(); } namespace fancy_magics { enum struct MagicsType { Rook, Bishop }; template [[nodiscard]] inline Bitboard slidingAttacks(Square sq, Bitboard occupied) { if (TypeV == MagicsType::Rook) { return chess::bb::detail::pieceSlidingAttacks(sq, occupied); } if (TypeV == MagicsType::Bishop) { return chess::bb::detail::pieceSlidingAttacks(sq, occupied); } return Bitboard::none(); } template [[nodiscard]] inline bool initMagics( const EnumArray& magics, std::array& table, EnumArray& masks, EnumArray& shifts, EnumArray& attacks ) { std::size_t size = 0; for (Square sq : values()) { const Bitboard edges = ((bb::rank1 | bb::rank8) & ~Bitboard::rank(sq.rank())) | ((bb::fileA | bb::fileH) & ~Bitboard::file(sq.file())); Bitboard* currentAttacks = table.data() + size; attacks[sq] = currentAttacks; masks[sq] = slidingAttacks(sq, Bitboard::none()) & ~edges; shifts[sq] = 64 - masks[sq].count(); Bitboard occupied = Bitboard::none(); do { const std::size_t idx = (occupied & masks[sq]).bits() * magics[sq] >> shifts[sq]; currentAttacks[idx] = slidingAttacks(sq, occupied); ++size; occupied = Bitboard::fromBits(occupied.bits() - masks[sq].bits()) & masks[sq]; } while (occupied.any()); } return true; } static bool g_isRookMagicsInitialized = initMagics(g_rookMagics, g_allRookAttacks, g_rookMasks, g_rookShifts, g_rookAttacks); static bool g_isBishopMagicsInitialized = initMagics(g_bishopMagics, g_allBishopAttacks, g_bishopMasks, g_bishopShifts, g_bishopAttacks); } [[nodiscard]] inline Bitboard between(Square s1, Square s2) { return detail::between[s1][s2]; } [[nodiscard]] inline Bitboard line(Square s1, Square s2) { return detail::line[s1][s2]; } template [[nodiscard]] inline Bitboard pseudoAttacks(Square sq) { static_assert(PieceTypeV != PieceType::None && PieceTypeV != PieceType::Pawn); assert(sq.isOk()); return detail::pseudoAttacks()[PieceTypeV][sq]; } [[nodiscard]] inline Bitboard pseudoAttacks(PieceType pt, Square sq) { assert(sq.isOk()); return detail::pseudoAttacks()[pt][sq]; } [[nodiscard]] inline Bitboard pawnAttacks(Bitboard pawns, Color color) { if (color == Color::White) { return pawns.shifted<1, 1>() | pawns.shifted<-1, 1>(); } else { return pawns.shifted<1, -1>() | pawns.shifted<-1, -1>(); } } [[nodiscard]] inline Bitboard westPawnAttacks(Bitboard pawns, Color color) { if (color == Color::White) { return pawns.shifted<-1, 1>(); } else { return pawns.shifted<-1, -1>(); } } [[nodiscard]] inline Bitboard eastPawnAttacks(Bitboard pawns, Color color) { if (color == Color::White) { return pawns.shifted<1, 1>(); } else { return pawns.shifted<1, -1>(); } } [[nodiscard]] inline bool isAttackedBySlider( Square sq, Bitboard bishops, Bitboard rooks, Bitboard queens, Bitboard occupied ) { const Bitboard opponentBishopLikePieces = (bishops | queens); const Bitboard bishopAttacks = bb::attacks(sq, occupied); if ((bishopAttacks & opponentBishopLikePieces).any()) { return true; } const Bitboard opponentRookLikePieces = (rooks | queens); const Bitboard rookAttacks = bb::attacks(sq, occupied); return (rookAttacks & opponentRookLikePieces).any(); } } struct CastlingTraits { static constexpr EnumArray2 rookDestination = { { {{ f1, d1 }}, {{ f8, d8 }} } }; static constexpr EnumArray2 kingDestination = { { {{ g1, c1 }}, {{ g8, c8 }} } }; static constexpr EnumArray2 rookStart = { { {{ h1, a1 }}, {{ h8, a8 }} } }; static constexpr EnumArray kingStart = { { e1, e8 } }; static constexpr EnumArray2 castlingPath = { { {{ Bitboard::square(f1) | g1, Bitboard::square(b1) | c1 | d1 }}, {{ Bitboard::square(f8) | g8, Bitboard::square(b8) | c8 | d8 }} } }; static constexpr EnumArray2 squarePassedByKing = { { {{ f1, d1 }}, {{ f8, d8 }} } }; static constexpr EnumArray2 castlingRights = { { {{ CastlingRights::WhiteKingSide, CastlingRights::WhiteQueenSide }}, {{ CastlingRights::BlackKingSide, CastlingRights::BlackQueenSide }} } }; // Move has to be a legal castling move. static constexpr CastleType moveCastlingType(const Move& move) { return (move.to.file() == fileH) ? CastleType::Short : CastleType::Long; } // Move must be a legal castling move. static constexpr CastlingRights moveCastlingRight(Move move) { if (move.to == h1) return CastlingRights::WhiteKingSide; if (move.to == a1) return CastlingRights::WhiteQueenSide; if (move.to == h8) return CastlingRights::WhiteKingSide; if (move.to == a8) return CastlingRights::WhiteQueenSide; return CastlingRights::None; } }; namespace parser_bits { [[nodiscard]] constexpr bool isFile(char c) { return c >= 'a' && c <= 'h'; } [[nodiscard]] constexpr bool isRank(char c) { return c >= '1' && c <= '8'; } [[nodiscard]] constexpr Rank parseRank(char c) { assert(isRank(c)); return fromOrdinal(c - '1'); } [[nodiscard]] constexpr File parseFile(char c) { assert(isFile(c)); return fromOrdinal(c - 'a'); } [[nodiscard]] constexpr bool isSquare(const char* s) { return isFile(s[0]) && isRank(s[1]); } [[nodiscard]] constexpr Square parseSquare(const char* s) { const File file = parseFile(s[0]); const Rank rank = parseRank(s[1]); return Square(file, rank); } [[nodiscard]] constexpr std::optional tryParseSquare(std::string_view s) { if (s.size() != 2) return {}; if (!isSquare(s.data())) return {}; return parseSquare(s.data()); } [[nodiscard]] constexpr std::optional tryParseEpSquare(std::string_view s) { if (s == std::string_view("-")) return Square::none(); return tryParseSquare(s); } [[nodiscard]] constexpr std::optional tryParseCastlingRights(std::string_view s) { if (s == std::string_view("-")) return CastlingRights::None; CastlingRights rights = CastlingRights::None; for (auto& c : s) { CastlingRights toAdd = CastlingRights::None; switch (c) { case 'K': toAdd = CastlingRights::WhiteKingSide; break; case 'Q': toAdd = CastlingRights::WhiteQueenSide; break; case 'k': toAdd = CastlingRights::BlackKingSide; break; case 'q': toAdd = CastlingRights::BlackQueenSide; break; } // If there are duplicated castling rights specification we bail. // If there is an invalid character we bail. // (It always contains None) if (contains(rights, toAdd)) return {}; else rights |= toAdd; } return rights; } [[nodiscard]] constexpr CastlingRights readCastlingRights(const char*& s) { CastlingRights rights = CastlingRights::None; while (*s != ' ') { switch (*s) { case 'K': rights |= CastlingRights::WhiteKingSide; break; case 'Q': rights |= CastlingRights::WhiteQueenSide; break; case 'k': rights |= CastlingRights::BlackKingSide; break; case 'q': rights |= CastlingRights::BlackQueenSide; break; } ++s; } return rights; } FORCEINLINE inline void appendCastlingRightsToString(CastlingRights rights, std::string& str) { if (rights == CastlingRights::None) { str += '-'; } else { if (contains(rights, CastlingRights::WhiteKingSide)) str += 'K'; if (contains(rights, CastlingRights::WhiteQueenSide)) str += 'Q'; if (contains(rights, CastlingRights::BlackKingSide)) str += 'k'; if (contains(rights, CastlingRights::BlackQueenSide)) str += 'q'; } } FORCEINLINE inline void appendSquareToString(Square sq, std::string& str) { str += static_cast('a' + ordinal(sq.file())); str += static_cast('1' + ordinal(sq.rank())); } FORCEINLINE inline void appendEpSquareToString(Square sq, std::string& str) { if (sq == Square::none()) { str += '-'; } else { appendSquareToString(sq, str); } } FORCEINLINE inline void appendRankToString(Rank r, std::string& str) { str += static_cast('1' + ordinal(r)); } FORCEINLINE inline void appendFileToString(File f, std::string& str) { str += static_cast('a' + ordinal(f)); } [[nodiscard]] FORCEINLINE inline bool isDigit(char c) { return c >= '0' && c <= '9'; } [[nodiscard]] inline std::uint16_t parseUInt16(std::string_view sv) { assert(sv.size() > 0); assert(sv.size() <= 5); std::uint16_t v = 0; std::size_t idx = 0; switch (sv.size()) { case 5: v += (sv[idx++] - '0') * 10000; case 4: v += (sv[idx++] - '0') * 1000; case 3: v += (sv[idx++] - '0') * 100; case 2: v += (sv[idx++] - '0') * 10; case 1: v += sv[idx] - '0'; break; default: assert(false); } return v; } [[nodiscard]] inline std::optional tryParseUInt16(std::string_view sv) { if (sv.size() == 0 || sv.size() > 5) return std::nullopt; std::uint32_t v = 0; std::size_t idx = 0; switch (sv.size()) { case 5: v += (sv[idx++] - '0') * 10000; case 4: v += (sv[idx++] - '0') * 1000; case 3: v += (sv[idx++] - '0') * 100; case 2: v += (sv[idx++] - '0') * 10; case 1: v += sv[idx] - '0'; break; default: assert(false); } if (v > std::numeric_limits::max()) { return std::nullopt; } return static_cast(v); } } struct Board { constexpr Board() noexcept : m_pieces{}, m_pieceBB{}, m_piecesByColorBB{}, m_pieceCount{} { m_pieces.fill(Piece::none()); m_pieceBB.fill(Bitboard::none()); m_pieceBB[Piece::none()] = Bitboard::all(); m_piecesByColorBB.fill(Bitboard::none()); m_pieceCount.fill(0); m_pieceCount[Piece::none()] = 64; } [[nodiscard]] inline bool isValid() const { if (piecesBB(whiteKing).count() != 1) return false; if (piecesBB(blackKing).count() != 1) return false; if (((piecesBB(whitePawn) | piecesBB(blackPawn)) & (bb::rank(rank1) | bb::rank(rank8))).any()) return false; return true; } [[nodiscard]] inline std::string fen() const; [[nodiscard]] inline bool trySet(std::string_view boardState) { File f = fileA; Rank r = rank8; bool lastWasSkip = false; for (auto c : boardState) { Piece piece = Piece::none(); switch (c) { case 'r': piece = Piece(PieceType::Rook, Color::Black); break; case 'n': piece = Piece(PieceType::Knight, Color::Black); break; case 'b': piece = Piece(PieceType::Bishop, Color::Black); break; case 'q': piece = Piece(PieceType::Queen, Color::Black); break; case 'k': piece = Piece(PieceType::King, Color::Black); break; case 'p': piece = Piece(PieceType::Pawn, Color::Black); break; case 'R': piece = Piece(PieceType::Rook, Color::White); break; case 'N': piece = Piece(PieceType::Knight, Color::White); break; case 'B': piece = Piece(PieceType::Bishop, Color::White); break; case 'Q': piece = Piece(PieceType::Queen, Color::White); break; case 'K': piece = Piece(PieceType::King, Color::White); break; case 'P': piece = Piece(PieceType::Pawn, Color::White); break; case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': { if (lastWasSkip) return false; lastWasSkip = true; const int skip = c - '0'; f += skip; if (f > fileH + 1) return false; break; } case '/': lastWasSkip = false; if (f != fileH + 1) return false; f = fileA; --r; break; default: return false; } if (piece != Piece::none()) { lastWasSkip = false; const Square sq(f, r); if (!sq.isOk()) return false; place(piece, sq); ++f; } } if (f != fileH + 1) return false; if (r != rank1) return false; return isValid(); } // returns side to move [[nodiscard]] constexpr const char* set(const char* fen) { assert(fen != nullptr); File f = fileA; Rank r = rank8; auto current = fen; bool done = false; while (*current != '\0') { Piece piece = Piece::none(); switch (*current) { case 'r': piece = Piece(PieceType::Rook, Color::Black); break; case 'n': piece = Piece(PieceType::Knight, Color::Black); break; case 'b': piece = Piece(PieceType::Bishop, Color::Black); break; case 'q': piece = Piece(PieceType::Queen, Color::Black); break; case 'k': piece = Piece(PieceType::King, Color::Black); break; case 'p': piece = Piece(PieceType::Pawn, Color::Black); break; case 'R': piece = Piece(PieceType::Rook, Color::White); break; case 'N': piece = Piece(PieceType::Knight, Color::White); break; case 'B': piece = Piece(PieceType::Bishop, Color::White); break; case 'Q': piece = Piece(PieceType::Queen, Color::White); break; case 'K': piece = Piece(PieceType::King, Color::White); break; case 'P': piece = Piece(PieceType::Pawn, Color::White); break; case ' ': done = true; break; case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': { const int skip = (*current) - '0'; f += skip; break; } case '/': f = fileA; --r; break; default: break; } if (done) { break; } if (piece != Piece::none()) { place(piece, Square(f, r)); ++f; } ++current; } return current; } static constexpr Board fromFen(const char* fen) { Board board; (void)board.set(fen); return board; } [[nodiscard]] constexpr friend bool operator==(const Board& lhs, const Board& rhs) noexcept { bool equal = true; for (Square sq = a1; sq <= h8; ++sq) { if (lhs.m_pieces[sq] != rhs.m_pieces[sq]) { equal = false; break; } } assert(bbsEqual(lhs, rhs) == equal); return equal; } constexpr void place(Piece piece, Square sq) { assert(sq.isOk()); auto oldPiece = m_pieces[sq]; m_pieceBB[oldPiece] ^= sq; if (oldPiece != Piece::none()) { m_piecesByColorBB[oldPiece.color()] ^= sq; } m_pieces[sq] = piece; m_pieceBB[piece] |= sq; m_piecesByColorBB[piece.color()] |= sq; --m_pieceCount[oldPiece]; ++m_pieceCount[piece]; } // returns captured piece // doesn't check validity inline constexpr Piece doMove(Move move) { if (move.type == MoveType::Normal) { const Piece capturedPiece = m_pieces[move.to]; const Piece piece = m_pieces[move.from]; const Bitboard frombb = Bitboard::square(move.from); const Bitboard tobb = Bitboard::square(move.to); const Bitboard xormove = frombb ^ tobb; m_pieces[move.to] = piece; m_pieces[move.from] = Piece::none(); m_pieceBB[piece] ^= xormove; m_piecesByColorBB[piece.color()] ^= xormove; if (capturedPiece == Piece::none()) { m_pieceBB[Piece::none()] ^= xormove; } else { m_pieceBB[capturedPiece] ^= tobb; m_pieceBB[Piece::none()] ^= frombb; m_piecesByColorBB[capturedPiece.color()] ^= tobb; --m_pieceCount[capturedPiece]; ++m_pieceCount[Piece::none()]; } return capturedPiece; } return doMoveColdPath(move); } inline constexpr Piece doMoveColdPath(Move move) { if (move.type == MoveType::Promotion) { // We split it even though it's similar just because // the normal case is much more common. const Piece capturedPiece = m_pieces[move.to]; const Piece fromPiece = m_pieces[move.from]; const Piece toPiece = move.promotedPiece; m_pieces[move.to] = toPiece; m_pieces[move.from] = Piece::none(); m_pieceBB[fromPiece] ^= move.from; m_pieceBB[toPiece] ^= move.to; m_pieceBB[capturedPiece] ^= move.to; m_pieceBB[Piece::none()] ^= move.from; m_piecesByColorBB[fromPiece.color()] ^= move.to; m_piecesByColorBB[fromPiece.color()] ^= move.from; if (capturedPiece != Piece::none()) { m_piecesByColorBB[capturedPiece.color()] ^= move.to; --m_pieceCount[capturedPiece]; ++m_pieceCount[Piece::none()]; } --m_pieceCount[fromPiece]; ++m_pieceCount[toPiece]; return capturedPiece; } else if (move.type == MoveType::EnPassant) { const Piece movedPiece = m_pieces[move.from]; const Piece capturedPiece(PieceType::Pawn, !movedPiece.color()); const Square capturedPieceSq(move.to.file(), move.from.rank()); // on ep move there are 3 squares involved m_pieces[move.to] = movedPiece; m_pieces[move.from] = Piece::none(); m_pieces[capturedPieceSq] = Piece::none(); m_pieceBB[movedPiece] ^= move.from; m_pieceBB[movedPiece] ^= move.to; m_pieceBB[Piece::none()] ^= move.from; m_pieceBB[Piece::none()] ^= move.to; m_pieceBB[capturedPiece] ^= capturedPieceSq; m_pieceBB[Piece::none()] ^= capturedPieceSq; m_piecesByColorBB[movedPiece.color()] ^= move.to; m_piecesByColorBB[movedPiece.color()] ^= move.from; m_piecesByColorBB[capturedPiece.color()] ^= capturedPieceSq; --m_pieceCount[capturedPiece]; ++m_pieceCount[Piece::none()]; return capturedPiece; } else // if (move.type == MoveType::Castle) { const Square rookFromSq = move.to; const Square kingFromSq = move.from; const Piece rook = m_pieces[rookFromSq]; const Piece king = m_pieces[kingFromSq]; const Color color = king.color(); const CastleType castleType = CastlingTraits::moveCastlingType(move); const Square rookToSq = CastlingTraits::rookDestination[color][castleType]; const Square kingToSq = CastlingTraits::kingDestination[color][castleType]; // 4 squares are involved m_pieces[rookFromSq] = Piece::none(); m_pieces[kingFromSq] = Piece::none(); m_pieces[rookToSq] = rook; m_pieces[kingToSq] = king; m_pieceBB[rook] ^= rookFromSq; m_pieceBB[rook] ^= rookToSq; m_pieceBB[king] ^= kingFromSq; m_pieceBB[king] ^= kingToSq; m_pieceBB[Piece::none()] ^= rookFromSq; m_pieceBB[Piece::none()] ^= rookToSq; m_pieceBB[Piece::none()] ^= kingFromSq; m_pieceBB[Piece::none()] ^= kingToSq; m_piecesByColorBB[color] ^= rookFromSq; m_piecesByColorBB[color] ^= rookToSq; m_piecesByColorBB[color] ^= kingFromSq; m_piecesByColorBB[color] ^= kingToSq; return Piece::none(); } } constexpr void undoMove(Move move, Piece capturedPiece) { if (move.type == MoveType::Normal || move.type == MoveType::Promotion) { const Piece toPiece = m_pieces[move.to]; const Piece fromPiece = move.promotedPiece == Piece::none() ? toPiece : Piece(PieceType::Pawn, toPiece.color()); m_pieces[move.from] = fromPiece; m_pieces[move.to] = capturedPiece; m_pieceBB[fromPiece] ^= move.from; m_pieceBB[toPiece] ^= move.to; m_pieceBB[capturedPiece] ^= move.to; m_pieceBB[Piece::none()] ^= move.from; m_piecesByColorBB[fromPiece.color()] ^= move.to; m_piecesByColorBB[fromPiece.color()] ^= move.from; if (capturedPiece != Piece::none()) { m_piecesByColorBB[capturedPiece.color()] ^= move.to; ++m_pieceCount[capturedPiece]; --m_pieceCount[Piece::none()]; } if (move.type == MoveType::Promotion) { --m_pieceCount[toPiece]; ++m_pieceCount[fromPiece]; } } else if (move.type == MoveType::EnPassant) { const Piece movedPiece = m_pieces[move.to]; const Piece capturedPiece_(PieceType::Pawn, !movedPiece.color()); const Square capturedPieceSq(move.to.file(), move.from.rank()); m_pieces[move.to] = Piece::none(); m_pieces[move.from] = movedPiece; m_pieces[capturedPieceSq] = capturedPiece_; m_pieceBB[movedPiece] ^= move.from; m_pieceBB[movedPiece] ^= move.to; m_pieceBB[Piece::none()] ^= move.from; m_pieceBB[Piece::none()] ^= move.to; // on ep move there are 3 squares involved m_pieceBB[capturedPiece_] ^= capturedPieceSq; m_pieceBB[Piece::none()] ^= capturedPieceSq; m_piecesByColorBB[movedPiece.color()] ^= move.to; m_piecesByColorBB[movedPiece.color()] ^= move.from; m_piecesByColorBB[capturedPiece_.color()] ^= capturedPieceSq; ++m_pieceCount[capturedPiece_]; --m_pieceCount[Piece::none()]; } else // if (move.type == MoveType::Castle) { const Square rookFromSq = move.to; const Square kingFromSq = move.from; const Color color = move.to.rank() == rank1 ? Color::White : Color::Black; const CastleType castleType = CastlingTraits::moveCastlingType(move); const Square rookToSq = CastlingTraits::rookDestination[color][castleType]; const Square kingToSq = CastlingTraits::kingDestination[color][castleType]; const Piece rook = m_pieces[rookToSq]; const Piece king = m_pieces[kingToSq]; // 4 squares are involved m_pieces[rookFromSq] = rook; m_pieces[kingFromSq] = king; m_pieces[rookToSq] = Piece::none(); m_pieces[kingToSq] = Piece::none(); m_pieceBB[rook] ^= rookFromSq; m_pieceBB[rook] ^= rookToSq; m_pieceBB[king] ^= kingFromSq; m_pieceBB[king] ^= kingToSq; m_pieceBB[Piece::none()] ^= rookFromSq; m_pieceBB[Piece::none()] ^= rookToSq; m_pieceBB[Piece::none()] ^= kingFromSq; m_pieceBB[Piece::none()] ^= kingToSq; m_piecesByColorBB[color] ^= rookFromSq; m_piecesByColorBB[color] ^= rookToSq; m_piecesByColorBB[color] ^= kingFromSq; m_piecesByColorBB[color] ^= kingToSq; } } // Returns whether a given square is attacked by any piece // of `attackerColor` side. [[nodiscard]] inline bool isSquareAttacked(Square sq, Color attackerColor) const; // Returns whether a given square is attacked by any piece // of `attackerColor` side after `move` is made. // Move must be pseudo legal. [[nodiscard]] inline bool isSquareAttackedAfterMove(Move move, Square sq, Color attackerColor) const; // Move must be pseudo legal. // Must not be a king move. [[nodiscard]] inline bool createsDiscoveredAttackOnOwnKing(Move move) const; // Returns whether a piece on a given square is attacked // by any enemy piece. False if square is empty. [[nodiscard]] inline bool isPieceAttacked(Square sq) const; // Returns whether a piece on a given square is attacked // by any enemy piece after `move` is made. False if square is empty. // Move must be pseudo legal. [[nodiscard]] inline bool isPieceAttackedAfterMove(Move move, Square sq) const; // Returns whether the king of the moving side is attacked // by any enemy piece after a move is made. // Move must be pseudo legal. [[nodiscard]] inline bool isOwnKingAttackedAfterMove(Move move) const; // Return a bitboard with all (pseudo legal) attacks by the piece on // the given square. Empty if no piece on the square. [[nodiscard]] inline Bitboard attacks(Square sq) const; // Returns a bitboard with all squared that have pieces // that attack a given square (pseudo legally) [[nodiscard]] inline Bitboard attackers(Square sq, Color attackerColor) const; [[nodiscard]] constexpr Piece pieceAt(Square sq) const { assert(sq.isOk()); return m_pieces[sq]; } [[nodiscard]] constexpr Bitboard piecesBB(Color c) const { return m_piecesByColorBB[c]; } [[nodiscard]] inline Square kingSquare(Color c) const { return piecesBB(Piece(PieceType::King, c)).first(); } [[nodiscard]] constexpr Bitboard piecesBB(Piece pc) const { return m_pieceBB[pc]; } [[nodiscard]] constexpr Bitboard piecesBB() const { Bitboard bb{}; // don't collect from null piece return piecesBB(Color::White) | piecesBB(Color::Black); return bb; } [[nodiscard]] constexpr std::uint8_t pieceCount(Piece pt) const { return m_pieceCount[pt]; } [[nodiscard]] constexpr bool isPromotion(Square from, Square to) const { assert(from.isOk() && to.isOk()); return m_pieces[from].type() == PieceType::Pawn && (to.rank() == rank1 || to.rank() == rank8); } const Piece* piecesRaw() const; private: EnumArray m_pieces; EnumArray m_pieceBB; EnumArray m_piecesByColorBB; EnumArray m_pieceCount; // NOTE: currently we don't track it because it's not // required to perform ep if we don't need to check validity // Square m_epSquare = Square::none(); [[nodiscard]] static constexpr bool bbsEqual(const Board& lhs, const Board& rhs) noexcept { for (Piece pc : values()) { if (lhs.m_pieceBB[pc] != rhs.m_pieceBB[pc]) { return false; } } return true; } }; struct Position; struct CompressedPosition; struct PositionHash128 { std::uint64_t high; std::uint64_t low; }; struct Position; struct MoveLegalityChecker { MoveLegalityChecker(const Position& position); [[nodiscard]] bool isPseudoLegalMoveLegal(const Move& move) const; private: const Position* m_position; Bitboard m_checkers; Bitboard m_ourBlockersForKing; Bitboard m_potentialCheckRemovals; Square m_ksq; }; struct Position : public Board { using BaseType = Board; constexpr Position() noexcept : Board(), m_sideToMove(Color::White), m_epSquare(Square::none()), m_castlingRights(CastlingRights::All), m_rule50Counter(0), m_ply(0) { } constexpr Position(const Board& board, Color sideToMove, Square epSquare, CastlingRights castlingRights) : Board(board), m_sideToMove(sideToMove), m_epSquare(epSquare), m_castlingRights(castlingRights), m_rule50Counter(0), m_ply(0) { } inline void set(std::string_view fen); // Returns false if the fen was not valid // If the returned value was false the position // is in unspecified state. [[nodiscard]] inline bool trySet(std::string_view fen); [[nodiscard]] static inline Position fromFen(std::string_view fen); [[nodiscard]] static inline std::optional tryFromFen(std::string_view fen); [[nodiscard]] static inline Position startPosition(); [[nodiscard]] inline std::string fen() const; [[nodiscard]] MoveLegalityChecker moveLegalityChecker() const { return { *this }; } constexpr void setEpSquareUnchecked(Square sq) { m_epSquare = sq; } void setEpSquare(Square sq) { m_epSquare = sq; nullifyEpSquareIfNotPossible(); } constexpr void setSideToMove(Color color) { m_sideToMove = color; } constexpr void addCastlingRights(CastlingRights rights) { m_castlingRights |= rights; } constexpr void setCastlingRights(CastlingRights rights) { m_castlingRights = rights; } constexpr void setRule50Counter(std::uint8_t v) { m_rule50Counter = v; } constexpr void setPly(std::uint16_t ply) { m_ply = ply; } inline ReverseMove doMove(const Move& move); constexpr void undoMove(const ReverseMove& reverseMove) { const Move& move = reverseMove.move; BaseType::undoMove(move, reverseMove.capturedPiece); m_epSquare = reverseMove.oldEpSquare; m_castlingRights = reverseMove.oldCastlingRights; m_sideToMove = !m_sideToMove; --m_ply; if (m_rule50Counter > 0) { m_rule50Counter -= 1; } } [[nodiscard]] constexpr Color sideToMove() const { return m_sideToMove; } [[nodiscard]] inline std::uint8_t rule50Counter() const { return m_rule50Counter; } [[nodiscard]] inline std::uint16_t ply() const { return m_ply; } [[nodiscard]] inline std::uint16_t fullMove() const { return (m_ply + 1) / 2; } inline void setFullMove(std::uint16_t hm) { m_ply = 2 * hm - 1 + (m_sideToMove == Color::Black); } [[nodiscard]] inline bool isCheck() const; [[nodiscard]] inline Bitboard checkers() const; [[nodiscard]] inline bool isCheckAfterMove(Move move) const; [[nodiscard]] inline bool isMoveLegal(Move move) const; [[nodiscard]] inline bool isPseudoLegalMoveLegal(Move move) const; [[nodiscard]] inline bool isMovePseudoLegal(Move move) const; // Returns all pieces that block a slider // from attacking our king. When two or more // pieces block a single slider then none // of these pieces are included. [[nodiscard]] inline Bitboard blockersForKing(Color color) const; [[nodiscard]] constexpr Square epSquare() const { return m_epSquare; } [[nodiscard]] constexpr CastlingRights castlingRights() const { return m_castlingRights; } [[nodiscard]] constexpr bool friend operator==(const Position& lhs, const Position& rhs) noexcept { return lhs.m_sideToMove == rhs.m_sideToMove && lhs.m_epSquare == rhs.m_epSquare && lhs.m_castlingRights == rhs.m_castlingRights && static_cast(lhs) == static_cast(rhs); } [[nodiscard]] constexpr bool friend operator!=(const Position& lhs, const Position& rhs) noexcept { return !(lhs == rhs); } // these are supposed to be used only for testing // that's why there's this assert in afterMove [[nodiscard]] constexpr Position beforeMove(const ReverseMove& reverseMove) const { Position cpy(*this); cpy.undoMove(reverseMove); return cpy; } [[nodiscard]] inline Position afterMove(Move move) const; [[nodiscard]] constexpr bool isEpPossible() const { return m_epSquare != Square::none(); } [[nodiscard]] inline CompressedPosition compress() const; protected: Color m_sideToMove; Square m_epSquare; CastlingRights m_castlingRights; std::uint8_t m_rule50Counter; std::uint16_t m_ply; static_assert(sizeof(Color) + sizeof(Square) + sizeof(CastlingRights) + sizeof(std::uint8_t) == 4); [[nodiscard]] inline bool isEpPossible(Square epSquare, Color sideToMove) const; [[nodiscard]] inline bool isEpPossibleColdPath(Square epSquare, Bitboard pawnsAttackingEpSquare, Color sideToMove) const; inline void nullifyEpSquareIfNotPossible(); }; struct CompressedPosition { friend struct Position; // Occupied bitboard has bits set for // each square with a piece on it. // Each packedState byte holds 2 values (nibbles). // First one at low bits, second one at high bits. // Values correspond to consecutive squares // in bitboard iteration order. // Nibble values: // these are the same as for Piece // knights, bishops, queens can just be copied // 0 : white pawn // 1 : black pawn // 2 : white knight // 3 : black knight // 4 : white bishop // 5 : black bishop // 6 : white rook // 7 : black rook // 8 : white queen // 9 : black queen // 10 : white king // 11 : black king // // these are special // 12 : pawn with ep square behind (white or black, depending on rank) // 13 : white rook with coresponding castling rights // 14 : black rook with coresponding castling rights // 15 : black king and black is side to move // // Let N be the number of bits set in occupied bitboard. // Only N nibbles are present. (N+1)/2 bytes are initialized. static CompressedPosition readFromBigEndian(const unsigned char* data) { CompressedPosition pos{}; pos.m_occupied = Bitboard::fromBits( (std::uint64_t)data[0] << 56 | (std::uint64_t)data[1] << 48 | (std::uint64_t)data[2] << 40 | (std::uint64_t)data[3] << 32 | (std::uint64_t)data[4] << 24 | (std::uint64_t)data[5] << 16 | (std::uint64_t)data[6] << 8 | (std::uint64_t)data[7] ); std::memcpy(pos.m_packedState, data + 8, 16); return pos; } constexpr CompressedPosition() : m_occupied{}, m_packedState{} { } [[nodiscard]] friend bool operator<(const CompressedPosition& lhs, const CompressedPosition& rhs) { if (lhs.m_occupied.bits() < rhs.m_occupied.bits()) return true; if (lhs.m_occupied.bits() > rhs.m_occupied.bits()) return false; return std::strcmp(reinterpret_cast(lhs.m_packedState), reinterpret_cast(rhs.m_packedState)) < 0; } [[nodiscard]] friend bool operator==(const CompressedPosition& lhs, const CompressedPosition& rhs) { return lhs.m_occupied == rhs.m_occupied && std::strcmp(reinterpret_cast(lhs.m_packedState), reinterpret_cast(rhs.m_packedState)) == 0; } [[nodiscard]] inline Position decompress() const; [[nodiscard]] constexpr Bitboard pieceBB() const { return m_occupied; } void writeToBigEndian(unsigned char* data) { const auto occupied = m_occupied.bits(); *data++ = occupied >> 56; *data++ = (occupied >> 48) & 0xFF; *data++ = (occupied >> 40) & 0xFF; *data++ = (occupied >> 32) & 0xFF; *data++ = (occupied >> 24) & 0xFF; *data++ = (occupied >> 16) & 0xFF; *data++ = (occupied >> 8) & 0xFF; *data++ = occupied & 0xFF; std::memcpy(data, m_packedState, 16); } private: Bitboard m_occupied; std::uint8_t m_packedState[16]; }; namespace movegen { // For a pseudo-legal move the following are true: // - the moving piece has the pos.sideToMove() color // - the destination square is either empty or has a piece of the opposite color // - if it is a pawn move it is valid (but may be illegal due to discovered checks) // - if it is not a pawn move then the destination square is contained in attacks() // - if it is a castling it is legal // - a move other than castling may create a discovered attack on the king // - a king may walk into a check template inline void forEachPseudoLegalPawnMove(const Position& pos, Square from, FuncT&& f) { const Color sideToMove = pos.sideToMove(); const Square epSquare = pos.epSquare(); const Bitboard ourPieces = pos.piecesBB(sideToMove); const Bitboard theirPieces = pos.piecesBB(!sideToMove); const Bitboard occupied = ourPieces | theirPieces; Bitboard attackTargets = theirPieces; if (epSquare != Square::none()) { attackTargets |= epSquare; } const Bitboard attacks = bb::pawnAttacks(Bitboard::square(from), sideToMove) & attackTargets; const Rank secondToLastRank = sideToMove == Color::White ? rank7 : rank2; const auto forward = sideToMove == Color::White ? FlatSquareOffset(0, 1) : FlatSquareOffset(0, -1); // promotions if (from.rank() == secondToLastRank) { // capture promotions for (Square toSq : attacks) { for (PieceType pt : { PieceType::Knight, PieceType::Bishop, PieceType::Rook, PieceType::Queen }) { Move move{ from, toSq, MoveType::Promotion, Piece(pt, sideToMove) }; f(move); } } // push promotions const Square toSq = from + forward; if (!occupied.isSet(toSq)) { for (PieceType pt : { PieceType::Knight, PieceType::Bishop, PieceType::Rook, PieceType::Queen }) { Move move{ from, toSq, MoveType::Promotion, Piece(pt, sideToMove) }; f(move); } } } else { // captures for (Square toSq : attacks) { Move move{ from, toSq, (toSq == epSquare) ? MoveType::EnPassant : MoveType::Normal }; f(move); } const Square toSq = from + forward; // single push if (!occupied.isSet(toSq)) { const Rank startRank = sideToMove == Color::White ? rank2 : rank7; if (from.rank() == startRank) { // double push const Square toSq2 = toSq + forward; if (!occupied.isSet(toSq2)) { Move move{ from, toSq2 }; f(move); } } Move move{ from, toSq }; f(move); } } } template inline void forEachPseudoLegalPawnMove(const Position& pos, FuncT&& f) { const Square epSquare = pos.epSquare(); const Bitboard ourPieces = pos.piecesBB(SideToMoveV); const Bitboard theirPieces = pos.piecesBB(!SideToMoveV); const Bitboard occupied = ourPieces | theirPieces; const Bitboard pawns = pos.piecesBB(Piece(PieceType::Pawn, SideToMoveV)); const Bitboard secondToLastRank = SideToMoveV == Color::White ? bb::rank7 : bb::rank2; const Bitboard secondRank = SideToMoveV == Color::White ? bb::rank2 : bb::rank7; const auto singlePawnMoveDestinationOffset = SideToMoveV == Color::White ? FlatSquareOffset(0, 1) : FlatSquareOffset(0, -1); const auto doublePawnMoveDestinationOffset = SideToMoveV == Color::White ? FlatSquareOffset(0, 2) : FlatSquareOffset(0, -2); { const int backward = SideToMoveV == Color::White ? -1 : 1; const int backward2 = backward * 2; const Bitboard doublePawnMoveStarts = pawns & secondRank & ~(occupied.shiftedVertically(backward) | occupied.shiftedVertically(backward2)); const Bitboard singlePawnMoveStarts = pawns & ~secondToLastRank & ~occupied.shiftedVertically(backward); for (Square from : doublePawnMoveStarts) { const Square to = from + doublePawnMoveDestinationOffset; f(Move::normal(from, to)); } for (Square from : singlePawnMoveStarts) { const Square to = from + singlePawnMoveDestinationOffset; f(Move::normal(from, to)); } } { const Bitboard lastRank = SideToMoveV == Color::White ? bb::rank8 : bb::rank1; const FlatSquareOffset westCaptureOffset = SideToMoveV == Color::White ? FlatSquareOffset(-1, 1) : FlatSquareOffset(-1, -1); const FlatSquareOffset eastCaptureOffset = SideToMoveV == Color::White ? FlatSquareOffset(1, 1) : FlatSquareOffset(1, -1); const Bitboard pawnsWithWestCapture = bb::eastPawnAttacks(theirPieces & ~lastRank, !SideToMoveV) & pawns; const Bitboard pawnsWithEastCapture = bb::westPawnAttacks(theirPieces & ~lastRank, !SideToMoveV) & pawns; for (Square from : pawnsWithWestCapture) { f(Move::normal(from, from + westCaptureOffset)); } for (Square from : pawnsWithEastCapture) { f(Move::normal(from, from + eastCaptureOffset)); } } if (epSquare != Square::none()) { const Bitboard pawnsThatCanCapture = bb::pawnAttacks(Bitboard::square(epSquare), !SideToMoveV) & pawns; for (Square from : pawnsThatCanCapture) { f(Move::enPassant(from, epSquare)); } } for (Square from : pawns & secondToLastRank) { const Bitboard attacks = bb::pawnAttacks(Bitboard::square(from), SideToMoveV) & theirPieces; // capture promotions for (Square to : attacks) { for (PieceType pt : { PieceType::Knight, PieceType::Bishop, PieceType::Rook, PieceType::Queen }) { Move move{ from, to, MoveType::Promotion, Piece(pt, SideToMoveV) }; f(move); } } // push promotions const Square to = from + singlePawnMoveDestinationOffset; if (!occupied.isSet(to)) { for (PieceType pt : { PieceType::Knight, PieceType::Bishop, PieceType::Rook, PieceType::Queen }) { Move move{ from, to, MoveType::Promotion, Piece(pt, SideToMoveV) }; f(move); } } } } template inline void forEachPseudoLegalPawnMove(const Position& pos, FuncT&& f) { if (pos.sideToMove() == Color::White) { forEachPseudoLegalPawnMove(pos, std::forward(f)); } else { forEachPseudoLegalPawnMove(pos, std::forward(f)); } } template inline void forEachPseudoLegalPieceMove(const Position& pos, Square from, FuncT&& f) { static_assert(PieceTypeV != PieceType::None); if constexpr (PieceTypeV == PieceType::Pawn) { forEachPseudoLegalPawnMove(pos, from, f); } else { const Color sideToMove = pos.sideToMove(); const Bitboard ourPieces = pos.piecesBB(sideToMove); const Bitboard theirPieces = pos.piecesBB(!sideToMove); const Bitboard occupied = ourPieces | theirPieces; const Bitboard attacks = bb::attacks(from, occupied) & ~ourPieces; for (Square toSq : attacks) { Move move{ from, toSq }; f(move); } } } template inline void forEachPseudoLegalPieceMove(const Position& pos, FuncT&& f) { static_assert(PieceTypeV != PieceType::None); if constexpr (PieceTypeV == PieceType::Pawn) { forEachPseudoLegalPawnMove(pos, f); } else { const Color sideToMove = pos.sideToMove(); const Bitboard ourPieces = pos.piecesBB(sideToMove); const Bitboard theirPieces = pos.piecesBB(!sideToMove); const Bitboard occupied = ourPieces | theirPieces; const Bitboard pieces = pos.piecesBB(Piece(PieceTypeV, sideToMove)); for (Square fromSq : pieces) { const Bitboard attacks = bb::attacks(fromSq, occupied) & ~ourPieces; for (Square toSq : attacks) { Move move{ fromSq, toSq }; f(move); } } } } template inline void forEachCastlingMove(const Position& pos, FuncT&& f) { CastlingRights rights = pos.castlingRights(); if (rights == CastlingRights::None) { return; } const Color sideToMove = pos.sideToMove(); const Bitboard ourPieces = pos.piecesBB(sideToMove); const Bitboard theirPieces = pos.piecesBB(!sideToMove); const Bitboard occupied = ourPieces | theirPieces; // we first reduce the set of legal castlings by checking the paths for pieces if (sideToMove == Color::White) { if ((CastlingTraits::castlingPath[Color::White][CastleType::Short] & occupied).any()) rights &= ~CastlingRights::WhiteKingSide; if ((CastlingTraits::castlingPath[Color::White][CastleType::Long] & occupied).any()) rights &= ~CastlingRights::WhiteQueenSide; rights &= ~CastlingRights::Black; } else { if ((CastlingTraits::castlingPath[Color::Black][CastleType::Short] & occupied).any()) rights &= ~CastlingRights::BlackKingSide; if ((CastlingTraits::castlingPath[Color::Black][CastleType::Long] & occupied).any()) rights &= ~CastlingRights::BlackQueenSide; rights &= ~CastlingRights::White; } if (rights == CastlingRights::None) { return; } // King must not be in check. Done here because it is quite expensive. const Square ksq = pos.kingSquare(sideToMove); if (pos.isSquareAttacked(ksq, !sideToMove)) { return; } // Loop through all possible castlings. for (CastleType castlingType : values()) { const CastlingRights right = CastlingTraits::castlingRights[sideToMove][castlingType]; if (!contains(rights, right)) { continue; } // If we have this castling right // we check whether the king passes an attacked square. const Square passedSquare = CastlingTraits::squarePassedByKing[sideToMove][castlingType]; if (pos.isSquareAttacked(passedSquare, !sideToMove)) { continue; } // If it's a castling move then the change in square occupation // cannot have an effect because otherwise there would be // a slider attacker attacking the castling king. if (pos.isSquareAttacked(CastlingTraits::kingDestination[sideToMove][castlingType], !sideToMove)) { continue; } // If not we can castle. Move move = Move::castle(castlingType, sideToMove); f(move); } } // Calls a given function for all pseudo legal moves for the position. // `pos` must be a legal chess position template inline void forEachPseudoLegalMove(const Position& pos, FuncT&& func) { forEachPseudoLegalPieceMove(pos, func); forEachPseudoLegalPieceMove(pos, func); forEachPseudoLegalPieceMove(pos, func); forEachPseudoLegalPieceMove(pos, func); forEachPseudoLegalPieceMove(pos, func); forEachPseudoLegalPieceMove(pos, func); forEachCastlingMove(pos, func); } // Calls a given function for all legal moves for the position. // `pos` must be a legal chess position template inline void forEachLegalMove(const Position& pos, FuncT&& func) { auto funcIfLegal = [&func, checker = pos.moveLegalityChecker()](Move move) { if (checker.isPseudoLegalMoveLegal(move)) { func(move); } }; forEachPseudoLegalPieceMove(pos, funcIfLegal); forEachPseudoLegalPieceMove(pos, funcIfLegal); forEachPseudoLegalPieceMove(pos, funcIfLegal); forEachPseudoLegalPieceMove(pos, funcIfLegal); forEachPseudoLegalPieceMove(pos, funcIfLegal); forEachPseudoLegalPieceMove(pos, funcIfLegal); forEachCastlingMove(pos, func); } // Generates all pseudo legal moves for the position. // `pos` must be a legal chess position [[nodiscard]] std::vector generatePseudoLegalMoves(const Position& pos); // Generates all legal moves for the position. // `pos` must be a legal chess position [[nodiscard]] std::vector generateLegalMoves(const Position& pos); } [[nodiscard]] inline bool Position::isCheck() const { return BaseType::isSquareAttacked(kingSquare(m_sideToMove), !m_sideToMove); } [[nodiscard]] inline Bitboard Position::checkers() const { return BaseType::attackers(kingSquare(m_sideToMove), !m_sideToMove); } [[nodiscard]] inline bool Position::isCheckAfterMove(Move move) const { return BaseType::isSquareAttackedAfterMove(move, kingSquare(!m_sideToMove), m_sideToMove); } [[nodiscard]] inline bool Position::isMoveLegal(Move move) const { return isMovePseudoLegal(move) && isPseudoLegalMoveLegal(move); } [[nodiscard]] inline bool Position::isPseudoLegalMoveLegal(Move move) const { return (move.type == MoveType::Castle) || !isOwnKingAttackedAfterMove(move); } [[nodiscard]] inline bool Position::isMovePseudoLegal(Move move) const { if (!move.from.isOk() || !move.to.isOk()) { return false; } if (move.from == move.to) { return false; } if (move.type != MoveType::Promotion && move.promotedPiece != Piece::none()) { return false; } const Piece movedPiece = pieceAt(move.from); if (movedPiece == Piece::none()) { return false; } if (movedPiece.color() != m_sideToMove) { return false; } const Bitboard occupied = piecesBB(); const Bitboard ourPieces = piecesBB(m_sideToMove); const bool isNormal = move.type == MoveType::Normal; switch (movedPiece.type()) { case PieceType::Pawn: { bool isValid = false; // TODO: use iterators so we don't loop over all moves // when we can avoid it. movegen::forEachPseudoLegalPawnMove(*this, move.from, [&isValid, &move](const Move& genMove) { if (move == genMove) { isValid = true; } }); return isValid; } case PieceType::Bishop: return isNormal && (bb::attacks(move.from, occupied) & ~ourPieces).isSet(move.to); case PieceType::Knight: return isNormal && (bb::pseudoAttacks(move.from) & ~ourPieces).isSet(move.to); case PieceType::Rook: return isNormal && (bb::attacks(move.from, occupied) & ~ourPieces).isSet(move.to); case PieceType::Queen: return isNormal && (bb::attacks(move.from, occupied) & ~ourPieces).isSet(move.to); case PieceType::King: { if (move.type == MoveType::Castle) { bool isValid = false; movegen::forEachCastlingMove(*this, [&isValid, &move](const Move& genMove) { if (move == genMove) { isValid = true; } }); return isValid; } else { return isNormal && (bb::pseudoAttacks(move.from) & ~ourPieces).isSet(move.to); } } default: return false; } } [[nodiscard]] inline Bitboard Position::blockersForKing(Color color) const { const Color attackerColor = !color; const Bitboard occupied = piecesBB(); const Bitboard bishops = piecesBB(Piece(PieceType::Bishop, attackerColor)); const Bitboard rooks = piecesBB(Piece(PieceType::Rook, attackerColor)); const Bitboard queens = piecesBB(Piece(PieceType::Queen, attackerColor)); const Square ksq = kingSquare(color); const Bitboard opponentBishopLikePieces = (bishops | queens); const Bitboard bishopPseudoAttacks = bb::pseudoAttacks(ksq); const Bitboard opponentRookLikePieces = (rooks | queens); const Bitboard rookPseudoAttacks = bb::pseudoAttacks(ksq); const Bitboard xrayers = (bishopPseudoAttacks & opponentBishopLikePieces) | (rookPseudoAttacks & opponentRookLikePieces); Bitboard allBlockers = Bitboard::none(); for (Square xrayer : xrayers) { const Bitboard blockers = bb::between(xrayer, ksq) & occupied; if (blockers.exactlyOne()) { allBlockers |= blockers; } } return allBlockers; } inline MoveLegalityChecker::MoveLegalityChecker(const Position& position) : m_position(&position), m_checkers(position.checkers()), m_ourBlockersForKing( position.blockersForKing(position.sideToMove()) & position.piecesBB(position.sideToMove()) ), m_ksq(position.kingSquare(position.sideToMove())) { if (m_checkers.exactlyOne()) { const Bitboard knightCheckers = m_checkers & bb::pseudoAttacks(m_ksq); if (knightCheckers.any()) { // We're checked by a knight, we have to remove it or move the king. m_potentialCheckRemovals = knightCheckers; } else { // If we're not checked by a knight we can block it. m_potentialCheckRemovals = bb::between(m_ksq, m_checkers.first()) | m_checkers; } } else { // Double check, king has to move. m_potentialCheckRemovals = Bitboard::none(); } } [[nodiscard]] inline bool MoveLegalityChecker::isPseudoLegalMoveLegal(const Move& move) const { if (m_checkers.any()) { if (move.from == m_ksq || move.type == MoveType::EnPassant) { return m_position->isPseudoLegalMoveLegal(move); } else { // This means there's only one check and we either // blocked it or removed the piece that attacked // our king. So the only threat is if it's a discovered check. return m_potentialCheckRemovals.isSet(move.to) && !m_ourBlockersForKing.isSet(move.from); } } else { if (move.from == m_ksq) { return m_position->isPseudoLegalMoveLegal(move); } else if (move.type == MoveType::EnPassant) { return !m_position->createsDiscoveredAttackOnOwnKing(move); } else if (m_ourBlockersForKing.isSet(move.from)) { // If it was a blocker it may have only moved in line with our king. // Otherwise it's a discovered check. return bb::line(m_ksq, move.from).isSet(move.to); } else { return true; } } } static_assert(sizeof(CompressedPosition) == 24); static_assert(std::is_trivially_copyable_v); namespace detail { [[nodiscard]] FORCEINLINE constexpr std::uint8_t compressOrdinaryPiece(const Position&, Square, Piece piece) { return static_cast(ordinal(piece)); } [[nodiscard]] FORCEINLINE constexpr std::uint8_t compressPawn(const Position& position, Square sq, Piece piece) { const Square epSquare = position.epSquare(); if (epSquare == Square::none()) { return static_cast(ordinal(piece)); } else { const Color sideToMove = position.sideToMove(); const Rank rank = sq.rank(); const File file = sq.file(); // use bitwise operators, there is a lot of unpredictable branches but in // total the result is quite predictable if ( (file == epSquare.file()) && ( ((rank == rank4) & (sideToMove == Color::Black)) | ((rank == rank5) & (sideToMove == Color::White)) ) ) { return 12; } else { return static_cast(ordinal(piece)); } } } [[nodiscard]] FORCEINLINE constexpr std::uint8_t compressRook(const Position& position, Square sq, Piece piece) { const CastlingRights castlingRights = position.castlingRights(); const Color color = piece.color(); if (color == Color::White && ( (sq == a1 && contains(castlingRights, CastlingRights::WhiteQueenSide)) || (sq == h1 && contains(castlingRights, CastlingRights::WhiteKingSide)) ) ) { return 13; } else if ( color == Color::Black && ( (sq == a8 && contains(castlingRights, CastlingRights::BlackQueenSide)) || (sq == h8 && contains(castlingRights, CastlingRights::BlackKingSide)) ) ) { return 14; } else { return static_cast(ordinal(piece)); } } [[nodiscard]] FORCEINLINE constexpr std::uint8_t compressKing(const Position& position, Square /* sq */, Piece piece) { const Color color = piece.color(); const Color sideToMove = position.sideToMove(); if (color == Color::White) { return 10; } else if (sideToMove == Color::White) { return 11; } else { return 15; } } } namespace detail::lookup { static constexpr EnumArray pieceCompressorFunc = []() { EnumArray pieceCompressorFunc_{}; pieceCompressorFunc_[PieceType::Knight] = detail::compressOrdinaryPiece; pieceCompressorFunc_[PieceType::Bishop] = detail::compressOrdinaryPiece; pieceCompressorFunc_[PieceType::Queen] = detail::compressOrdinaryPiece; pieceCompressorFunc_[PieceType::Pawn] = detail::compressPawn; pieceCompressorFunc_[PieceType::Rook] = detail::compressRook; pieceCompressorFunc_[PieceType::King] = detail::compressKing; pieceCompressorFunc_[PieceType::None] = [](const Position&, Square, Piece) -> std::uint8_t { /* should never happen */ return 0; }; return pieceCompressorFunc_; }(); } [[nodiscard]] inline CompressedPosition Position::compress() const { auto compressPiece = [this](Square sq, Piece piece) -> std::uint8_t { if (piece.type() == PieceType::Pawn) // it's likely to be a pawn { return detail::compressPawn(*this, sq, piece); } else { return detail::lookup::pieceCompressorFunc[piece.type()](*this, sq, piece); } }; const Bitboard occ = piecesBB(); CompressedPosition compressed; compressed.m_occupied = occ; auto it = occ.begin(); auto end = occ.end(); for (int i = 0;; ++i) { if (it == end) break; compressed.m_packedState[i] = compressPiece(*it, pieceAt(*it)); ++it; if (it == end) break; compressed.m_packedState[i] |= compressPiece(*it, pieceAt(*it)) << 4; ++it; } return compressed; } [[nodiscard]] inline Position CompressedPosition::decompress() const { Position pos; pos.setCastlingRights(CastlingRights::None); auto decompressPiece = [&pos](Square sq, std::uint8_t nibble) { switch (nibble) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: { pos.place(fromOrdinal(nibble), sq); return; } case 12: { const Rank rank = sq.rank(); if (rank == rank4) { pos.place(whitePawn, sq); pos.setEpSquareUnchecked(sq + Offset{ 0, -1 }); } else // (rank == rank5) { pos.place(blackPawn, sq); pos.setEpSquareUnchecked(sq + Offset{ 0, 1 }); } return; } case 13: { pos.place(whiteRook, sq); if (sq == a1) { pos.addCastlingRights(CastlingRights::WhiteQueenSide); } else // (sq == H1) { pos.addCastlingRights(CastlingRights::WhiteKingSide); } return; } case 14: { pos.place(blackRook, sq); if (sq == a8) { pos.addCastlingRights(CastlingRights::BlackQueenSide); } else // (sq == H8) { pos.addCastlingRights(CastlingRights::BlackKingSide); } return; } case 15: { pos.place(blackKing, sq); pos.setSideToMove(Color::Black); return; } } return; }; const Bitboard occ = m_occupied; auto it = occ.begin(); auto end = occ.end(); for (int i = 0;; ++i) { if (it == end) break; decompressPiece(*it, m_packedState[i] & 0xF); ++it; if (it == end) break; decompressPiece(*it, m_packedState[i] >> 4); ++it; } return pos; } [[nodiscard]] bool Board::isSquareAttacked(Square sq, Color attackerColor) const { assert(sq.isOk()); const Bitboard occupied = piecesBB(); const Bitboard bishops = piecesBB(Piece(PieceType::Bishop, attackerColor)); const Bitboard rooks = piecesBB(Piece(PieceType::Rook, attackerColor)); const Bitboard queens = piecesBB(Piece(PieceType::Queen, attackerColor)); const Bitboard allSliders = (bishops | rooks | queens); if ((bb::pseudoAttacks(sq) & allSliders).any()) { if (bb::isAttackedBySlider( sq, bishops, rooks, queens, occupied )) { return true; } } const Bitboard king = piecesBB(Piece(PieceType::King, attackerColor)); if ((bb::pseudoAttacks(sq) & king).any()) { return true; } const Bitboard knights = piecesBB(Piece(PieceType::Knight, attackerColor)); if ((bb::pseudoAttacks(sq) & knights).any()) { return true; } const Bitboard pawns = piecesBB(Piece(PieceType::Pawn, attackerColor)); const Bitboard pawnAttacks = bb::pawnAttacks(pawns, attackerColor); return pawnAttacks.isSet(sq); } [[nodiscard]] bool Board::isSquareAttackedAfterMove(Move move, Square sq, Color attackerColor) const { const Bitboard occupiedChange = Bitboard::square(move.from) | move.to; Bitboard occupied = (piecesBB() ^ move.from) | move.to; Bitboard bishops = piecesBB(Piece(PieceType::Bishop, attackerColor)); Bitboard rooks = piecesBB(Piece(PieceType::Rook, attackerColor)); Bitboard queens = piecesBB(Piece(PieceType::Queen, attackerColor)); Bitboard king = piecesBB(Piece(PieceType::King, attackerColor)); Bitboard knights = piecesBB(Piece(PieceType::Knight, attackerColor)); Bitboard pawns = piecesBB(Piece(PieceType::Pawn, attackerColor)); if (move.type == MoveType::EnPassant) { const Square capturedPawnSq(move.to.file(), move.from.rank()); occupied ^= capturedPawnSq; pawns ^= capturedPawnSq; } else if (pieceAt(move.to) != Piece::none()) { const Bitboard notCaptured = ~Bitboard::square(move.to); bishops &= notCaptured; rooks &= notCaptured; queens &= notCaptured; knights &= notCaptured; pawns &= notCaptured; } // Potential attackers may have moved. const Piece movedPiece = pieceAt(move.from); if (movedPiece.color() == attackerColor) { switch (movedPiece.type()) { case PieceType::Pawn: pawns ^= occupiedChange; break; case PieceType::Knight: knights ^= occupiedChange; break; case PieceType::Bishop: bishops ^= occupiedChange; break; case PieceType::Rook: rooks ^= occupiedChange; break; case PieceType::Queen: queens ^= occupiedChange; break; case PieceType::King: { if (move.type == MoveType::Castle) { const CastleType castleType = CastlingTraits::moveCastlingType(move); king ^= move.from; king ^= CastlingTraits::kingDestination[attackerColor][castleType]; rooks ^= move.to; rooks ^= CastlingTraits::rookDestination[attackerColor][castleType]; } else { king ^= occupiedChange; } break; } case PieceType::None: assert(false); } } // If it's a castling move then the change in square occupation // cannot have an effect because otherwise there would be // a slider attacker attacking the castling king. // (It could have an effect in chess960 if the slider // attacker was behind the rook involved in castling, // but we don't care about chess960.) const Bitboard allSliders = (bishops | rooks | queens); if ((bb::pseudoAttacks(sq) & allSliders).any()) { if (bb::isAttackedBySlider( sq, bishops, rooks, queens, occupied )) { return true; } } if ((bb::pseudoAttacks(sq) & king).any()) { return true; } if ((bb::pseudoAttacks(sq) & knights).any()) { return true; } const Bitboard pawnAttacks = bb::pawnAttacks(pawns, attackerColor); return pawnAttacks.isSet(sq); } [[nodiscard]] bool Board::createsDiscoveredAttackOnOwnKing(Move move) const { Bitboard occupied = (piecesBB() ^ move.from) | move.to; const Piece movedPiece = pieceAt(move.from); const Color kingColor = movedPiece.color(); const Color attackerColor = !kingColor; const Square ksq = kingSquare(kingColor); Bitboard bishops = piecesBB(Piece(PieceType::Bishop, attackerColor)); Bitboard rooks = piecesBB(Piece(PieceType::Rook, attackerColor)); Bitboard queens = piecesBB(Piece(PieceType::Queen, attackerColor)); if (move.type == MoveType::EnPassant) { const Square capturedPawnSq(move.to.file(), move.from.rank()); occupied ^= capturedPawnSq; } else if (pieceAt(move.to) != Piece::none()) { const Bitboard notCaptured = ~Bitboard::square(move.to); bishops &= notCaptured; rooks &= notCaptured; queens &= notCaptured; } const Bitboard allSliders = (bishops | rooks | queens); if ((bb::pseudoAttacks(ksq) & allSliders).any()) { if (bb::isAttackedBySlider( ksq, bishops, rooks, queens, occupied )) { return true; } } return false; } [[nodiscard]] bool Board::isPieceAttacked(Square sq) const { const Piece piece = pieceAt(sq); if (piece == Piece::none()) { return false; } return isSquareAttacked(sq, !piece.color()); } [[nodiscard]] bool Board::isPieceAttackedAfterMove(Move move, Square sq) const { const Piece piece = pieceAt(sq); if (piece == Piece::none()) { return false; } if (sq == move.from) { // We moved the piece we're interested in. // For every move the piece ends up on the move.to except // for the case of castling moves. // But we know pseudo legal castling moves // are already legal, so the king cannot be in check after. if (move.type == MoveType::Castle) { return false; } // So update the square we're interested in. sq = move.to; } return isSquareAttackedAfterMove(move, sq, !piece.color()); } [[nodiscard]] bool Board::isOwnKingAttackedAfterMove(Move move) const { if (move.type == MoveType::Castle) { // Pseudo legal castling moves are already legal. // This is ensured by the move generator. return false; } const Piece movedPiece = pieceAt(move.from); return isPieceAttackedAfterMove(move, kingSquare(movedPiece.color())); } [[nodiscard]] Bitboard Board::attacks(Square sq) const { const Piece piece = pieceAt(sq); if (piece == Piece::none()) { return Bitboard::none(); } if (piece.type() == PieceType::Pawn) { return bb::pawnAttacks(Bitboard::square(sq), piece.color()); } else { return bb::attacks(piece.type(), sq, piecesBB()); } } [[nodiscard]] Bitboard Board::attackers(Square sq, Color attackerColor) const { // En-passant square is not included. Bitboard allAttackers = Bitboard::none(); const Bitboard occupied = piecesBB(); const Bitboard bishops = piecesBB(Piece(PieceType::Bishop, attackerColor)); const Bitboard rooks = piecesBB(Piece(PieceType::Rook, attackerColor)); const Bitboard queens = piecesBB(Piece(PieceType::Queen, attackerColor)); const Bitboard bishopLikePieces = (bishops | queens); const Bitboard bishopAttacks = bb::attacks(sq, occupied); allAttackers |= bishopAttacks & bishopLikePieces; const Bitboard rookLikePieces = (rooks | queens); const Bitboard rookAttacks = bb::attacks(sq, occupied); allAttackers |= rookAttacks & rookLikePieces; const Bitboard king = piecesBB(Piece(PieceType::King, attackerColor)); allAttackers |= bb::pseudoAttacks(sq) & king; const Bitboard knights = piecesBB(Piece(PieceType::Knight, attackerColor)); allAttackers |= bb::pseudoAttacks(sq) & knights; const Bitboard pawns = piecesBB(Piece(PieceType::Pawn, attackerColor)); allAttackers |= bb::pawnAttacks(Bitboard::square(sq), !attackerColor) & pawns; return allAttackers; } inline const Piece* Board::piecesRaw() const { return m_pieces.data(); } namespace detail::lookup { static constexpr EnumArray fenPiece = []() { EnumArray fenPiece_{}; fenPiece_[whitePawn] = 'P'; fenPiece_[blackPawn] = 'p'; fenPiece_[whiteKnight] = 'N'; fenPiece_[blackKnight] = 'n'; fenPiece_[whiteBishop] = 'B'; fenPiece_[blackBishop] = 'b'; fenPiece_[whiteRook] = 'R'; fenPiece_[blackRook] = 'r'; fenPiece_[whiteQueen] = 'Q'; fenPiece_[blackQueen] = 'q'; fenPiece_[whiteKing] = 'K'; fenPiece_[blackKing] = 'k'; fenPiece_[Piece::none()] = 'X'; return fenPiece_; }(); } [[nodiscard]] inline std::string Board::fen() const { std::string fen; fen.reserve(96); // longest fen is probably in range of around 88 Rank rank = rank8; File file = fileA; std::uint8_t emptyCounter = 0; for (;;) { const Square sq(file, rank); const Piece piece = m_pieces[sq]; if (piece == Piece::none()) { ++emptyCounter; } else { if (emptyCounter != 0) { fen.push_back(static_cast(emptyCounter) + '0'); emptyCounter = 0; } fen.push_back(detail::lookup::fenPiece[piece]); } ++file; if (file > fileH) { file = fileA; --rank; if (emptyCounter != 0) { fen.push_back(static_cast(emptyCounter) + '0'); emptyCounter = 0; } if (rank < rank1) { break; } fen.push_back('/'); } } return fen; } void Position::set(std::string_view fen) { (void)trySet(fen); } // Returns false if the fen was not valid // If the returned value was false the position // is in unspecified state. [[nodiscard]] bool Position::trySet(std::string_view fen) { // Lazily splits by ' '. Returns empty string views if at the end. auto nextPart = [fen, start = std::size_t{ 0 }]() mutable { std::size_t end = fen.find(' ', start); if (end == std::string::npos) { std::string_view substr = fen.substr(start); start = fen.size(); return substr; } else { std::string_view substr = fen.substr(start, end - start); start = end + 1; // to skip whitespace return substr; } }; if (!BaseType::trySet(nextPart())) return false; { const auto side = nextPart(); if (side == std::string_view("w")) m_sideToMove = Color::White; else if (side == std::string_view("b")) m_sideToMove = Color::Black; else return false; if (isSquareAttacked(kingSquare(!m_sideToMove), m_sideToMove)) return false; } { const auto castlingRights = nextPart(); auto castlingRightsOpt = parser_bits::tryParseCastlingRights(castlingRights); if (!castlingRightsOpt.has_value()) { return false; } else { m_castlingRights = *castlingRightsOpt; } } { const auto epSquare = nextPart(); auto epSquareOpt = parser_bits::tryParseEpSquare(epSquare); if (!epSquareOpt.has_value()) { return false; } else { m_epSquare = *epSquareOpt; } } { const auto rule50 = nextPart(); if (!rule50.empty()) { m_rule50Counter = std::stoi(rule50.data()); } else { m_rule50Counter = 0; } } { const auto fullMove = nextPart(); if (!fullMove.empty()) { m_ply = std::stoi(fullMove.data()) * 2 - (m_sideToMove == Color::White); } else { m_ply = 0; } } nullifyEpSquareIfNotPossible(); return true; } [[nodiscard]] Position Position::fromFen(std::string_view fen) { Position pos{}; pos.set(fen); return pos; } [[nodiscard]] std::optional Position::tryFromFen(std::string_view fen) { Position pos{}; if (pos.trySet(fen)) return pos; else return {}; } [[nodiscard]] Position Position::startPosition() { static const Position pos = fromFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"); return pos; } [[nodiscard]] std::string Position::fen() const { std::string fen = Board::fen(); fen += ' '; fen += m_sideToMove == Color::White ? 'w' : 'b'; fen += ' '; parser_bits::appendCastlingRightsToString(m_castlingRights, fen); fen += ' '; parser_bits::appendEpSquareToString(m_epSquare, fen); fen += ' '; fen += std::to_string(m_rule50Counter); fen += ' '; fen += std::to_string(fullMove()); return fen; } namespace detail::lookup { static constexpr EnumArray preservedCastlingRights = []() { EnumArray preservedCastlingRights_{}; for (CastlingRights& rights : preservedCastlingRights_) { rights = ~CastlingRights::None; } preservedCastlingRights_[e1] = ~CastlingRights::White; preservedCastlingRights_[e8] = ~CastlingRights::Black; preservedCastlingRights_[h1] = ~CastlingRights::WhiteKingSide; preservedCastlingRights_[a1] = ~CastlingRights::WhiteQueenSide; preservedCastlingRights_[h8] = ~CastlingRights::BlackKingSide; preservedCastlingRights_[a8] = ~CastlingRights::BlackQueenSide; return preservedCastlingRights_; }(); } inline ReverseMove Position::doMove(const Move& move) { assert(move.from.isOk() && move.to.isOk()); const PieceType movedPiece = pieceAt(move.from).type(); m_ply += 1; m_rule50Counter += 1; if (move.type != MoveType::Castle && (movedPiece == PieceType::Pawn || pieceAt(move.to) != Piece::none())) { m_rule50Counter = 0; } const Square oldEpSquare = m_epSquare; const CastlingRights oldCastlingRights = m_castlingRights; m_castlingRights &= detail::lookup::preservedCastlingRights[move.from]; m_castlingRights &= detail::lookup::preservedCastlingRights[move.to]; m_epSquare = Square::none(); // for double pushes move index differs by 16 or -16; if((movedPiece == PieceType::Pawn) & ((ordinal(move.to) ^ ordinal(move.from)) == 16)) { const Square potentialEpSquare = fromOrdinal((ordinal(move.to) + ordinal(move.from)) >> 1); // Even though the move has not yet been made we can safely call // this function and get the right result because the position of the // pawn to be captured is not really relevant. if (isEpPossible(potentialEpSquare, !m_sideToMove)) { m_epSquare = potentialEpSquare; } } const Piece captured = BaseType::doMove(move); m_sideToMove = !m_sideToMove; return { move, captured, oldEpSquare, oldCastlingRights }; } [[nodiscard]] inline Position Position::afterMove(Move move) const { Position cpy(*this); auto pc = cpy.doMove(move); (void)pc; //assert(cpy.beforeMove(move, pc) == *this); // this assert would result in infinite recursion return cpy; } [[nodiscard]] inline bool Position::isEpPossible(Square epSquare, Color sideToMove) const { const Bitboard pawnsAttackingEpSquare = bb::pawnAttacks(Bitboard::square(epSquare), !sideToMove) & piecesBB(Piece(PieceType::Pawn, sideToMove)); if (!pawnsAttackingEpSquare.any()) { return false; } return isEpPossibleColdPath(epSquare, pawnsAttackingEpSquare, sideToMove); } [[nodiscard]] inline bool Position::isEpPossibleColdPath(Square epSquare, Bitboard pawnsAttackingEpSquare, Color sideToMove) const { // only set m_epSquare when it matters, ie. when // the opposite side can actually capture for (Square sq : pawnsAttackingEpSquare) { // If we're here the previous move by other side // was a double pawn move so our king is either not in check // or is attacked only by the moved pawn - in which // case it can be captured by our pawn if it doesn't // create a discovered check on our king. // So overall we only have to check whether our king // ends up being uncovered to a slider attack. const Square ksq = kingSquare(sideToMove); const Bitboard bishops = piecesBB(Piece(PieceType::Bishop, !sideToMove)); const Bitboard rooks = piecesBB(Piece(PieceType::Rook, !sideToMove)); const Bitboard queens = piecesBB(Piece(PieceType::Queen, !sideToMove)); const Bitboard relevantAttackers = bishops | rooks | queens; const Bitboard pseudoSliderAttacksFromKing = bb::pseudoAttacks(ksq); if ((relevantAttackers & pseudoSliderAttacksFromKing).isEmpty()) { // It's enough that one pawn can capture. return true; } const Square capturedPawnSq(epSquare.file(), sq.rank()); const Bitboard occupied = ((piecesBB() ^ sq) | epSquare) ^ capturedPawnSq; if (!bb::isAttackedBySlider( ksq, bishops, rooks, queens, occupied )) { // It's enough that one pawn can capture. return true; } } return false; } inline void Position::nullifyEpSquareIfNotPossible() { if (m_epSquare != Square::none() && !isEpPossible(m_epSquare, m_sideToMove)) { m_epSquare = Square::none(); } } namespace uci { [[nodiscard]] inline std::string moveToUci(const Position& pos, const Move& move); [[nodiscard]] inline Move uciToMove(const Position& pos, std::string_view sv); [[nodiscard]] inline std::string moveToUci(const Position& pos, const Move& move) { std::string s; parser_bits::appendSquareToString(move.from, s); if (move.type == MoveType::Castle) { const CastleType castleType = CastlingTraits::moveCastlingType(move); const Square kingDestination = CastlingTraits::kingDestination[pos.sideToMove()][castleType]; parser_bits::appendSquareToString(kingDestination, s); } else { parser_bits::appendSquareToString(move.to, s); if (move.type == MoveType::Promotion) { // lowercase piece symbol s += EnumTraits::toChar(move.promotedPiece.type(), Color::Black); } } return s; } [[nodiscard]] inline Move uciToMove(const Position& pos, std::string_view sv) { const Square from = parser_bits::parseSquare(sv.data()); const Square to = parser_bits::parseSquare(sv.data() + 2); if (sv.size() == 5) { const PieceType promotedPieceType = *fromChar(sv[4]); return Move::promotion(from, to, Piece(promotedPieceType, pos.sideToMove())); } else { if ( pos.pieceAt(from).type() == PieceType::King && std::abs(from.file() - to.file()) > 1 ) { // uci king destinations are on files C or G. const CastleType castleType = (to.file() == fileG) ? CastleType::Short : CastleType::Long; return Move::castle(castleType, pos.sideToMove()); } else if (pos.epSquare() == to) { return Move::enPassant(from, to); } else { return Move::normal(from, to); } } } } } namespace binpack { constexpr std::size_t KiB = 1024; constexpr std::size_t MiB = (1024*KiB); constexpr std::size_t GiB = (1024*MiB); constexpr std::size_t suggestedChunkSize = MiB; constexpr std::size_t maxMovelistSize = 10*KiB; // a safe upper bound constexpr std::size_t maxChunkSize = 100*MiB; // to prevent malformed files from causing huge allocations using namespace std::literals; namespace nodchip { // This namespace contains modified code from https://github.com/nodchip/Stockfish // which is released under GPL v3 license https://www.gnu.org/licenses/gpl-3.0.html using namespace std; struct StockfishMove { [[nodiscard]] static StockfishMove fromMove(chess::Move move) { StockfishMove sfm; sfm.m_raw = 0; unsigned moveFlag = 0; if (move.type == chess::MoveType::Promotion) moveFlag = 1; else if (move.type == chess::MoveType::EnPassant) moveFlag = 2; else if (move.type == chess::MoveType::Castle) moveFlag = 3; unsigned promotionIndex = 0; if (move.type == chess::MoveType::Promotion) { promotionIndex = static_cast(move.promotedPiece.type()) - static_cast(chess::PieceType::Knight); } sfm.m_raw |= static_cast(moveFlag); sfm.m_raw <<= 2; sfm.m_raw |= static_cast(promotionIndex); sfm.m_raw <<= 6; sfm.m_raw |= static_cast(move.from); sfm.m_raw <<= 6; sfm.m_raw |= static_cast(move.to); return sfm; } [[nodiscard]] chess::Move toMove() const { const chess::Square to = static_cast((m_raw & (0b111111 << 0) >> 0)); const chess::Square from = static_cast((m_raw & (0b111111 << 6)) >> 6); const unsigned promotionIndex = (m_raw & (0b11 << 12)) >> 12; const chess::PieceType promotionType = static_cast(static_cast(chess::PieceType::Knight) + promotionIndex); const unsigned moveFlag = (m_raw & (0b11 << 14)) >> 14; chess::MoveType type = chess::MoveType::Normal; if (moveFlag == 1) type = chess::MoveType::Promotion; else if (moveFlag == 2) type = chess::MoveType::EnPassant; else if (moveFlag == 3) type = chess::MoveType::Castle; if (type == chess::MoveType::Promotion) { const chess::Color stm = to.rank() == chess::rank8 ? chess::Color::White : chess::Color::Black; return chess::Move{from, to, type, chess::Piece(promotionType, stm)}; } return chess::Move{from, to, type}; } [[nodiscard]] std::string toString() const { const chess::Square to = static_cast((m_raw & (0b111111 << 0) >> 0)); const chess::Square from = static_cast((m_raw & (0b111111 << 6)) >> 6); const unsigned promotionIndex = (m_raw & (0b11 << 12)) >> 12; const chess::PieceType promotionType = static_cast(static_cast(chess::PieceType::Knight) + promotionIndex); std::string r; chess::parser_bits::appendSquareToString(from, r); chess::parser_bits::appendSquareToString(to, r); if (promotionType != chess::PieceType::None) { r += chess::EnumTraits::toChar(promotionType, chess::Color::Black); } return r; } private: std::uint16_t m_raw; }; static_assert(sizeof(StockfishMove) == sizeof(std::uint16_t)); struct PackedSfen { uint8_t data[32]; }; struct PackedSfenValue { // phase PackedSfen sfen; // Evaluation value returned from Learner::search() int16_t score; // PV first move // Used when finding the match rate with the teacher StockfishMove move; // Trouble of the phase from the initial phase. uint16_t gamePly; // 1 if the player on this side ultimately wins the game. -1 if you are losing. // 0 if a draw is reached. // The draw is in the teacher position generation command gensfen, // Only write if LEARN_GENSFEN_DRAW_RESULT is enabled. int8_t game_result; // When exchanging the file that wrote the teacher aspect with other people //Because this structure size is not fixed, pad it so that it is 40 bytes in any environment. uint8_t padding; // 32 + 2 + 2 + 2 + 1 + 1 = 40bytes }; static_assert(sizeof(PackedSfenValue) == 40); // Class that handles bitstream // useful when doing aspect encoding struct BitStream { // Set the memory to store the data in advance. // Assume that memory is cleared to 0. void set_data(uint8_t* data_) { data = data_; reset(); } // Get the pointer passed in set_data(). uint8_t* get_data() const { return data; } // Get the cursor. int get_cursor() const { return bit_cursor; } // reset the cursor void reset() { bit_cursor = 0; } // Write 1bit to the stream. // If b is non-zero, write out 1. If 0, write 0. void write_one_bit(int b) { if (b) data[bit_cursor / 8] |= 1 << (bit_cursor & 7); ++bit_cursor; } // Get 1 bit from the stream. int read_one_bit() { int b = (data[bit_cursor / 8] >> (bit_cursor & 7)) & 1; ++bit_cursor; return b; } // write n bits of data // Data shall be written out from the lower order of d. void write_n_bit(int d, int n) { for (int i = 0; i (pos.kingSquare(chess::Color::White)), 6); stream.write_n_bit(static_cast(pos.kingSquare(chess::Color::Black)), 6); // Write the pieces on the board other than the kings. for (chess::Rank r = chess::rank8; r >= chess::rank1; --r) { for (chess::File f = chess::fileA; f <= chess::fileH; ++f) { chess::Piece pc = pos.pieceAt(chess::Square(f, r)); if (pc.type() == chess::PieceType::King) continue; write_board_piece_to_stream(pc); } } // TODO(someone): Support chess960. auto cr = pos.castlingRights(); stream.write_one_bit(contains(cr, chess::CastlingRights::WhiteKingSide)); stream.write_one_bit(contains(cr, chess::CastlingRights::WhiteQueenSide)); stream.write_one_bit(contains(cr, chess::CastlingRights::BlackKingSide)); stream.write_one_bit(contains(cr, chess::CastlingRights::BlackQueenSide)); if (pos.epSquare() == chess::Square::none()) { stream.write_one_bit(0); } else { stream.write_one_bit(1); stream.write_n_bit(static_cast(pos.epSquare()), 6); } stream.write_n_bit(pos.rule50Counter(), 6); stream.write_n_bit(pos.fullMove(), 8); // Write high bits of half move. This is a fix for the // limited range of half move counter. // This is backwards compatibile. stream.write_n_bit(pos.fullMove() >> 8, 8); // Write the highest bit of rule50 at the end. This is a backwards // compatibile fix for rule50 having only 6 bits stored. // This bit is just ignored by the old parsers. stream.write_n_bit(pos.rule50Counter() >> 6, 1); assert(stream.get_cursor() <= 256); } // sfen packed by pack() (256bit = 32bytes) // Or sfen to decode with unpack() uint8_t *data; // uint8_t[32]; BitStream stream; // Output the board pieces to stream. void write_board_piece_to_stream(chess::Piece pc) { // piece type chess::PieceType pr = pc.type(); auto c = huffman_table[static_cast(pr)]; stream.write_n_bit(c.code, c.bits); if (pc == chess::Piece::none()) return; // first and second flag stream.write_one_bit(static_cast(pc.color())); } // Read one board piece from stream [[nodiscard]] chess::Piece read_board_piece_from_stream() { int pr = static_cast(chess::PieceType::None); int code = 0, bits = 0; while (true) { code |= stream.read_one_bit() << bits; ++bits; assert(bits <= 6); for (pr = static_cast(chess::PieceType::Pawn); pr <= static_cast(chess::PieceType::None); ++pr) if (huffman_table[pr].code == code && huffman_table[pr].bits == bits) goto Found; } Found:; if (pr == static_cast(chess::PieceType::None)) return chess::Piece::none(); // first and second flag chess::Color c = (chess::Color)stream.read_one_bit(); return chess::Piece(static_cast(pr), c); } }; [[nodiscard]] inline chess::Position pos_from_packed_sfen(const PackedSfen& sfen) { SfenPacker packer; auto& stream = packer.stream; stream.set_data(const_cast(reinterpret_cast(&sfen))); chess::Position pos{}; // Active color pos.setSideToMove((chess::Color)stream.read_one_bit()); // First the position of the ball pos.place(chess::Piece(chess::PieceType::King, chess::Color::White), static_cast(stream.read_n_bit(6))); pos.place(chess::Piece(chess::PieceType::King, chess::Color::Black), static_cast(stream.read_n_bit(6))); // Piece placement for (chess::Rank r = chess::rank8; r >= chess::rank1; --r) { for (chess::File f = chess::fileA; f <= chess::fileH; ++f) { auto sq = chess::Square(f, r); // it seems there are already balls chess::Piece pc; if (pos.pieceAt(sq).type() != chess::PieceType::King) { assert(pos.pieceAt(sq) == chess::Piece::none()); pc = packer.read_board_piece_from_stream(); } else { pc = pos.pieceAt(sq); } // There may be no pieces, so skip in that case. if (pc == chess::Piece::none()) continue; if (pc.type() != chess::PieceType::King) { pos.place(pc, sq); } assert(stream.get_cursor() <= 256); } } // Castling availability. chess::CastlingRights cr = chess::CastlingRights::None; if (stream.read_one_bit()) { cr |= chess::CastlingRights::WhiteKingSide; } if (stream.read_one_bit()) { cr |= chess::CastlingRights::WhiteQueenSide; } if (stream.read_one_bit()) { cr |= chess::CastlingRights::BlackKingSide; } if (stream.read_one_bit()) { cr |= chess::CastlingRights::BlackQueenSide; } pos.setCastlingRights(cr); // En passant square. Ignore if no pawn capture is possible if (stream.read_one_bit()) { chess::Square ep_square = static_cast(stream.read_n_bit(6)); pos.setEpSquare(ep_square); } // Halfmove clock std::uint8_t rule50 = stream.read_n_bit(6); // Fullmove number std::uint16_t fullmove = stream.read_n_bit(8); // Fullmove number, high bits // This was added as a fix for fullmove clock // overflowing at 256. This change is backwards compatibile. fullmove |= stream.read_n_bit(8) << 8; // Read the highest bit of rule50. This was added as a fix for rule50 // counter having only 6 bits stored. // In older entries this will just be a zero bit. rule50 |= stream.read_n_bit(1) << 6; pos.setFullMove(fullmove); pos.setRule50Counter(rule50); assert(stream.get_cursor() <= 256); return pos; } } struct CompressedTrainingDataFile { struct Header { std::uint32_t chunkSize; }; CompressedTrainingDataFile(std::string path, std::ios_base::openmode om = std::ios_base::app) : m_path(std::move(path)), m_file(m_path, std::ios_base::binary | std::ios_base::in | std::ios_base::out | om) { // Necessary for MAC because app mode makes it put the reading // head at the end. m_file.seekg(0); } void append(const char* data, std::uint32_t size) { writeChunkHeader({size}); m_file.write(data, size); } [[nodiscard]] bool hasNextChunk() { if (!m_file) { return false; } m_file.peek(); return !m_file.eof(); } [[nodiscard]] std::vector readNextChunk() { auto size = readChunkHeader().chunkSize; std::vector data(size); m_file.read(reinterpret_cast(data.data()), size); return data; } private: std::string m_path; std::fstream m_file; void writeChunkHeader(Header h) { unsigned char header[8]; header[0] = 'B'; header[1] = 'I'; header[2] = 'N'; header[3] = 'P'; header[4] = h.chunkSize; header[5] = h.chunkSize >> 8; header[6] = h.chunkSize >> 16; header[7] = h.chunkSize >> 24; m_file.write(reinterpret_cast(header), 8); } [[nodiscard]] Header readChunkHeader() { unsigned char header[8]; m_file.read(reinterpret_cast(header), 8); if (header[0] != 'B' || header[1] != 'I' || header[2] != 'N' || header[3] != 'P') { assert(false); // throw std::runtime_error("Invalid binpack file or chunk."); } const std::uint32_t size = header[4] | (header[5] << 8) | (header[6] << 16) | (header[7] << 24); if (size > maxChunkSize) { assert(false); // throw std::runtime_error("Chunks size larger than supported. Malformed file?"); } return { size }; } }; [[nodiscard]] inline std::uint16_t signedToUnsigned(std::int16_t a) { std::uint16_t r; std::memcpy(&r, &a, sizeof(std::uint16_t)); if (r & 0x8000) { r ^= 0x7FFF; } r = (r << 1) | (r >> 15); return r; } [[nodiscard]] inline std::int16_t unsignedToSigned(std::uint16_t r) { std::int16_t a; r = (r << 15) | (r >> 1); if (r & 0x8000) { r ^= 0x7FFF; } std::memcpy(&a, &r, sizeof(std::uint16_t)); return a; } struct TrainingDataEntry { chess::Position pos; chess::Move move; std::int16_t score; std::uint16_t ply; std::int16_t result; [[nodiscard]] bool isValid() const { return pos.isMoveLegal(move); } }; [[nodiscard]] inline TrainingDataEntry packedSfenValueToTrainingDataEntry(const nodchip::PackedSfenValue& psv) { TrainingDataEntry ret; ret.pos = nodchip::pos_from_packed_sfen(psv.sfen); ret.move = psv.move.toMove(); ret.score = psv.score; ret.ply = psv.gamePly; ret.result = psv.game_result; return ret; } [[nodiscard]] inline nodchip::PackedSfenValue trainingDataEntryToPackedSfenValue(const TrainingDataEntry& plain) { nodchip::PackedSfenValue ret; nodchip::SfenPacker sp; sp.data = reinterpret_cast(&ret.sfen); sp.pack(plain.pos); ret.score = plain.score; ret.move = nodchip::StockfishMove::fromMove(plain.move); ret.gamePly = plain.ply; ret.game_result = plain.result; ret.padding = 0xff; // for consistency with the .bin format. return ret; } [[nodiscard]] inline bool isContinuation(const TrainingDataEntry& lhs, const TrainingDataEntry& rhs) { return lhs.result == -rhs.result && lhs.ply + 1 == rhs.ply && lhs.pos.afterMove(lhs.move) == rhs.pos; } struct PackedTrainingDataEntry { unsigned char bytes[32]; }; [[nodiscard]] inline std::size_t usedBitsSafe(std::size_t value) { if (value == 0) return 0; return chess::util::usedBits(value - 1); } static constexpr std::size_t scoreVleBlockSize = 4; struct PackedMoveScoreListReader { TrainingDataEntry entry; std::uint16_t numPlies; unsigned char* movetext; PackedMoveScoreListReader(const TrainingDataEntry& entry_, unsigned char* movetext_, std::uint16_t numPlies_) : entry(entry_), numPlies(numPlies_), movetext(movetext_), m_lastScore(-entry_.score) { } [[nodiscard]] std::uint8_t extractBitsLE8(std::size_t count) { if (count == 0) return 0; if (m_readBitsLeft == 0) { m_readOffset += 1; m_readBitsLeft = 8; } const std::uint8_t byte = movetext[m_readOffset] << (8 - m_readBitsLeft); std::uint8_t bits = byte >> (8 - count); if (count > m_readBitsLeft) { const auto spillCount = count - m_readBitsLeft; bits |= movetext[m_readOffset + 1] >> (8 - spillCount); m_readBitsLeft += 8; m_readOffset += 1; } m_readBitsLeft -= count; return bits; } [[nodiscard]] std::uint16_t extractVle16(std::size_t blockSize) { auto mask = (1 << blockSize) - 1; std::uint16_t v = 0; std::size_t offset = 0; for(;;) { std::uint16_t block = extractBitsLE8(blockSize + 1); v |= ((block & mask) << offset); if (!(block >> blockSize)) { break; } offset += blockSize; } return v; } [[nodiscard]] TrainingDataEntry nextEntry() { entry.pos.doMove(entry.move); auto [move, score] = nextMoveScore(entry.pos); entry.move = move; entry.score = score; entry.ply += 1; entry.result = -entry.result; return entry; } [[nodiscard]] bool hasNext() const { return m_numReadPlies < numPlies; } [[nodiscard]] std::pair nextMoveScore(const chess::Position& pos) { chess::Move move; std::int16_t score; const chess::Color sideToMove = pos.sideToMove(); const chess::Bitboard ourPieces = pos.piecesBB(sideToMove); const chess::Bitboard theirPieces = pos.piecesBB(!sideToMove); const chess::Bitboard occupied = ourPieces | theirPieces; const auto pieceId = extractBitsLE8(usedBitsSafe(ourPieces.count())); const auto from = chess::Square(chess::nthSetBitIndex(ourPieces.bits(), pieceId)); const auto pt = pos.pieceAt(from).type(); switch (pt) { case chess::PieceType::Pawn: { const chess::Rank promotionRank = pos.sideToMove() == chess::Color::White ? chess::rank7 : chess::rank2; const chess::Rank startRank = pos.sideToMove() == chess::Color::White ? chess::rank2 : chess::rank7; const auto forward = sideToMove == chess::Color::White ? chess::FlatSquareOffset(0, 1) : chess::FlatSquareOffset(0, -1); const chess::Square epSquare = pos.epSquare(); chess::Bitboard attackTargets = theirPieces; if (epSquare != chess::Square::none()) { attackTargets |= epSquare; } chess::Bitboard destinations = chess::bb::pawnAttacks(chess::Bitboard::square(from), sideToMove) & attackTargets; const chess::Square sqForward = from + forward; if (!occupied.isSet(sqForward)) { destinations |= sqForward; if ( from.rank() == startRank && !occupied.isSet(sqForward + forward) ) { destinations |= sqForward + forward; } } const auto destinationsCount = destinations.count(); if (from.rank() == promotionRank) { const auto moveId = extractBitsLE8(usedBitsSafe(destinationsCount * 4ull)); const chess::Piece promotedPiece = chess::Piece( chess::fromOrdinal(ordinal(chess::PieceType::Knight) + (moveId % 4ull)), sideToMove ); const auto to = chess::Square(chess::nthSetBitIndex(destinations.bits(), moveId / 4ull)); move = chess::Move::promotion(from, to, promotedPiece); break; } else { auto moveId = extractBitsLE8(usedBitsSafe(destinationsCount)); const auto to = chess::Square(chess::nthSetBitIndex(destinations.bits(), moveId)); if (to == epSquare) { move = chess::Move::enPassant(from, to); break; } else { move = chess::Move::normal(from, to); break; } } } case chess::PieceType::King: { const chess::CastlingRights ourCastlingRightsMask = sideToMove == chess::Color::White ? chess::CastlingRights::White : chess::CastlingRights::Black; const chess::CastlingRights castlingRights = pos.castlingRights(); const chess::Bitboard attacks = chess::bb::pseudoAttacks(from) & ~ourPieces; const std::size_t attacksSize = attacks.count(); const std::size_t numCastlings = chess::intrin::popcount(ordinal(castlingRights & ourCastlingRightsMask)); const auto moveId = extractBitsLE8(usedBitsSafe(attacksSize + numCastlings)); if (moveId >= attacksSize) { const std::size_t idx = moveId - attacksSize; const chess::CastleType castleType = idx == 0 && chess::contains(castlingRights, chess::CastlingTraits::castlingRights[sideToMove][chess::CastleType::Long]) ? chess::CastleType::Long : chess::CastleType::Short; move = chess::Move::castle(castleType, sideToMove); break; } else { auto to = chess::Square(chess::nthSetBitIndex(attacks.bits(), moveId)); move = chess::Move::normal(from, to); break; } break; } default: { const chess::Bitboard attacks = chess::bb::attacks(pt, from, occupied) & ~ourPieces; const auto moveId = extractBitsLE8(usedBitsSafe(attacks.count())); auto to = chess::Square(chess::nthSetBitIndex(attacks.bits(), moveId)); move = chess::Move::normal(from, to); break; } } score = m_lastScore + unsignedToSigned(extractVle16(scoreVleBlockSize)); m_lastScore = -score; ++m_numReadPlies; return {move, score}; } [[nodiscard]] std::size_t numReadBytes() { return m_readOffset + (m_readBitsLeft != 8); } private: std::size_t m_readBitsLeft = 8; std::size_t m_readOffset = 0; std::int16_t m_lastScore = 0; std::uint16_t m_numReadPlies = 0; }; struct PackedMoveScoreList { std::uint16_t numPlies = 0; std::vector movetext; void clear(const TrainingDataEntry& e) { numPlies = 0; movetext.clear(); m_bitsLeft = 0; m_lastScore = -e.score; } void addBitsLE8(std::uint8_t bits, std::size_t count) { if (count == 0) return; if (m_bitsLeft == 0) { movetext.emplace_back(bits << (8 - count)); m_bitsLeft = 8; } else if (count <= m_bitsLeft) { movetext.back() |= bits << (m_bitsLeft - count); } else { const auto spillCount = count - m_bitsLeft; movetext.back() |= bits >> spillCount; movetext.emplace_back(bits << (8 - spillCount)); m_bitsLeft += 8; } m_bitsLeft -= count; } void addBitsVle16(std::uint16_t v, std::size_t blockSize) { auto mask = (1 << blockSize) - 1; for(;;) { std::uint8_t block = (v & mask) | ((v > mask) << blockSize); addBitsLE8(block, blockSize + 1); v >>= blockSize; if (v == 0) break; } } void addMoveScore(const chess::Position& pos, chess::Move move, std::int16_t score) { const chess::Color sideToMove = pos.sideToMove(); const chess::Bitboard ourPieces = pos.piecesBB(sideToMove); const chess::Bitboard theirPieces = pos.piecesBB(!sideToMove); const chess::Bitboard occupied = ourPieces | theirPieces; const std::uint8_t pieceId = (pos.piecesBB(sideToMove) & chess::bb::before(move.from)).count(); std::size_t numMoves = 0; int moveId = 0; const auto pt = pos.pieceAt(move.from).type(); switch (pt) { case chess::PieceType::Pawn: { const chess::Rank secondToLastRank = pos.sideToMove() == chess::Color::White ? chess::rank7 : chess::rank2; const chess::Rank startRank = pos.sideToMove() == chess::Color::White ? chess::rank2 : chess::rank7; const auto forward = sideToMove == chess::Color::White ? chess::FlatSquareOffset(0, 1) : chess::FlatSquareOffset(0, -1); const chess::Square epSquare = pos.epSquare(); chess::Bitboard attackTargets = theirPieces; if (epSquare != chess::Square::none()) { attackTargets |= epSquare; } chess::Bitboard destinations = chess::bb::pawnAttacks(chess::Bitboard::square(move.from), sideToMove) & attackTargets; const chess::Square sqForward = move.from + forward; if (!occupied.isSet(sqForward)) { destinations |= sqForward; if ( move.from.rank() == startRank && !occupied.isSet(sqForward + forward) ) { destinations |= sqForward + forward; } } moveId = (destinations & chess::bb::before(move.to)).count(); numMoves = destinations.count(); if (move.from.rank() == secondToLastRank) { const auto promotionIndex = (ordinal(move.promotedPiece.type()) - ordinal(chess::PieceType::Knight)); moveId = moveId * 4 + promotionIndex; numMoves *= 4; } break; } case chess::PieceType::King: { const chess::CastlingRights ourCastlingRightsMask = sideToMove == chess::Color::White ? chess::CastlingRights::White : chess::CastlingRights::Black; const chess::CastlingRights castlingRights = pos.castlingRights(); const chess::Bitboard attacks = chess::bb::pseudoAttacks(move.from) & ~ourPieces; const auto attacksSize = attacks.count(); const auto numCastlingRights = chess::intrin::popcount(ordinal(castlingRights & ourCastlingRightsMask)); numMoves += attacksSize; numMoves += numCastlingRights; if (move.type == chess::MoveType::Castle) { const auto longCastlingRights = chess::CastlingTraits::castlingRights[sideToMove][chess::CastleType::Long]; moveId = attacksSize - 1; if (chess::contains(castlingRights, longCastlingRights)) { // We have to add one no matter if it's the used one or not. moveId += 1; } if (chess::CastlingTraits::moveCastlingType(move) == chess::CastleType::Short) { moveId += 1; } } else { moveId = (attacks & chess::bb::before(move.to)).count(); } break; } default: { const chess::Bitboard attacks = chess::bb::attacks(pt, move.from, occupied) & ~ourPieces; moveId = (attacks & chess::bb::before(move.to)).count(); numMoves = attacks.count(); } } const std::size_t numPieces = ourPieces.count(); addBitsLE8(pieceId, usedBitsSafe(numPieces)); addBitsLE8(moveId, usedBitsSafe(numMoves)); std::uint16_t scoreDelta = signedToUnsigned(score - m_lastScore); addBitsVle16(scoreDelta, scoreVleBlockSize); m_lastScore = -score; ++numPlies; } private: std::size_t m_bitsLeft = 0; std::int16_t m_lastScore = 0; }; [[nodiscard]] inline PackedTrainingDataEntry packEntry(const TrainingDataEntry& plain) { PackedTrainingDataEntry packed; auto compressedPos = plain.pos.compress(); auto compressedMove = plain.move.compress(); static_assert(sizeof(compressedPos) + sizeof(compressedMove) + 6 == sizeof(PackedTrainingDataEntry)); std::size_t offset = 0; compressedPos.writeToBigEndian(packed.bytes); offset += sizeof(compressedPos); compressedMove.writeToBigEndian(packed.bytes + offset); offset += sizeof(compressedMove); std::uint16_t pr = plain.ply | (signedToUnsigned(plain.result) << 14); packed.bytes[offset++] = signedToUnsigned(plain.score) >> 8; packed.bytes[offset++] = signedToUnsigned(plain.score); packed.bytes[offset++] = pr >> 8; packed.bytes[offset++] = pr; packed.bytes[offset++] = plain.pos.rule50Counter() >> 8; packed.bytes[offset++] = plain.pos.rule50Counter(); return packed; } [[nodiscard]] inline TrainingDataEntry unpackEntry(const PackedTrainingDataEntry& packed) { TrainingDataEntry plain; std::size_t offset = 0; auto compressedPos = chess::CompressedPosition::readFromBigEndian(packed.bytes); plain.pos = compressedPos.decompress(); offset += sizeof(compressedPos); auto compressedMove = chess::CompressedMove::readFromBigEndian(packed.bytes + offset); plain.move = compressedMove.decompress(); offset += sizeof(compressedMove); plain.score = unsignedToSigned((packed.bytes[offset] << 8) | packed.bytes[offset+1]); offset += 2; std::uint16_t pr = (packed.bytes[offset] << 8) | packed.bytes[offset+1]; plain.ply = pr & 0x3FFF; plain.pos.setPly(plain.ply); plain.result = unsignedToSigned(pr >> 14); offset += 2; plain.pos.setRule50Counter((packed.bytes[offset] << 8) | packed.bytes[offset+1]); return plain; } struct CompressedTrainingDataEntryWriter { static constexpr std::size_t chunkSize = suggestedChunkSize; CompressedTrainingDataEntryWriter(std::string path, std::ios_base::openmode om = std::ios_base::app) : m_outputFile(path, om), m_lastEntry{}, m_movelist{}, m_packedSize(0), m_packedEntries(chunkSize + maxMovelistSize), m_isFirst(true) { m_lastEntry.ply = 0xFFFF; // so it's never a continuation m_lastEntry.result = 0x7FFF; } void addTrainingDataEntry(const TrainingDataEntry& e) { bool isCont = isContinuation(m_lastEntry, e); if (isCont) { // add to movelist m_movelist.addMoveScore(e.pos, e.move, e.score); } else { if (!m_isFirst) { writeMovelist(); } if (m_packedSize >= chunkSize) { m_outputFile.append(m_packedEntries.data(), m_packedSize); m_packedSize = 0; } auto packed = packEntry(e); std::memcpy(m_packedEntries.data() + m_packedSize, &packed, sizeof(PackedTrainingDataEntry)); m_packedSize += sizeof(PackedTrainingDataEntry); m_movelist.clear(e); m_isFirst = false; } m_lastEntry = e; } ~CompressedTrainingDataEntryWriter() { if (m_packedSize > 0) { if (!m_isFirst) { writeMovelist(); } m_outputFile.append(m_packedEntries.data(), m_packedSize); m_packedSize = 0; } } private: CompressedTrainingDataFile m_outputFile; TrainingDataEntry m_lastEntry; PackedMoveScoreList m_movelist; std::size_t m_packedSize; std::vector m_packedEntries; bool m_isFirst; void writeMovelist() { m_packedEntries[m_packedSize++] = m_movelist.numPlies >> 8; m_packedEntries[m_packedSize++] = m_movelist.numPlies; if (m_movelist.numPlies > 0) { std::memcpy(m_packedEntries.data() + m_packedSize, m_movelist.movetext.data(), m_movelist.movetext.size()); m_packedSize += m_movelist.movetext.size(); } }; }; struct CompressedTrainingDataEntryReader { static constexpr std::size_t chunkSize = suggestedChunkSize; CompressedTrainingDataEntryReader(std::string path, std::ios_base::openmode om = std::ios_base::app) : m_inputFile(path, om), m_chunk(), m_movelistReader(std::nullopt), m_offset(0), m_isEnd(false) { if (!m_inputFile.hasNextChunk()) { m_isEnd = true; } else { m_chunk = m_inputFile.readNextChunk(); } } [[nodiscard]] bool hasNext() { return !m_isEnd; } [[nodiscard]] TrainingDataEntry next() { if (m_movelistReader.has_value()) { const auto e = m_movelistReader->nextEntry(); if (!m_movelistReader->hasNext()) { m_offset += m_movelistReader->numReadBytes(); m_movelistReader.reset(); fetchNextChunkIfNeeded(); } return e; } PackedTrainingDataEntry packed; std::memcpy(&packed, m_chunk.data() + m_offset, sizeof(PackedTrainingDataEntry)); m_offset += sizeof(PackedTrainingDataEntry); const std::uint16_t numPlies = (m_chunk[m_offset] << 8) | m_chunk[m_offset + 1]; m_offset += 2; const auto e = unpackEntry(packed); if (numPlies > 0) { m_movelistReader.emplace(e, reinterpret_cast(m_chunk.data()) + m_offset, numPlies); } else { fetchNextChunkIfNeeded(); } return e; } private: CompressedTrainingDataFile m_inputFile; std::vector m_chunk; std::optional m_movelistReader; std::size_t m_offset; bool m_isEnd; void fetchNextChunkIfNeeded() { if (m_offset + sizeof(PackedTrainingDataEntry) + 2 > m_chunk.size()) { if (m_inputFile.hasNextChunk()) { m_chunk = m_inputFile.readNextChunk(); m_offset = 0; } else { m_isEnd = true; } } } }; inline void emitPlainEntry(std::string& buffer, const TrainingDataEntry& plain) { buffer += "fen "; buffer += plain.pos.fen(); buffer += '\n'; buffer += "move "; buffer += chess::uci::moveToUci(plain.pos, plain.move); buffer += '\n'; buffer += "score "; buffer += std::to_string(plain.score); buffer += '\n'; buffer += "ply "; buffer += std::to_string(plain.ply); buffer += '\n'; buffer += "result "; buffer += std::to_string(plain.result); buffer += "\ne\n"; } inline void emitBinEntry(std::vector& buffer, const TrainingDataEntry& plain) { auto psv = trainingDataEntryToPackedSfenValue(plain); const char* data = reinterpret_cast(&psv); buffer.insert(buffer.end(), data, data+sizeof(psv)); } inline void convertPlainToBinpack(std::string inputPath, std::string outputPath, std::ios_base::openmode om, bool validate) { constexpr std::size_t reportEveryNPositions = 100'000; std::cout << "Converting " << inputPath << " to " << outputPath << '\n'; CompressedTrainingDataEntryWriter writer(outputPath, om); TrainingDataEntry e; std::string key; std::string value; std::string move; std::ifstream inputFile(inputPath); const auto base = inputFile.tellg(); std::size_t numProcessedPositions = 0; for(;;) { inputFile >> key; if (!inputFile) { break; } if (key == "e"sv) { e.move = chess::uci::uciToMove(e.pos, move); if (validate && !e.isValid()) { std::cerr << "Illegal move " << chess::uci::moveToUci(e.pos, e.move) << " for position " << e.pos.fen() << '\n'; return; } writer.addTrainingDataEntry(e); ++numProcessedPositions; const auto cur = inputFile.tellg(); if (numProcessedPositions % reportEveryNPositions == 0) { std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } continue; } inputFile >> std::ws; std::getline(inputFile, value, '\n'); if (key == "fen"sv) e.pos = chess::Position::fromFen(value.c_str()); if (key == "move"sv) move = value; if (key == "score"sv) e.score = std::stoi(value); if (key == "ply"sv) e.ply = std::stoi(value); if (key == "result"sv) e.result = std::stoi(value); } std::cout << "Finished. Converted " << numProcessedPositions << " positions.\n"; } inline void convertBinpackToPlain(std::string inputPath, std::string outputPath, std::ios_base::openmode om, bool validate) { constexpr std::size_t bufferSize = MiB; std::cout << "Converting " << inputPath << " to " << outputPath << '\n'; CompressedTrainingDataEntryReader reader(inputPath); std::ofstream outputFile(outputPath, om); const auto base = outputFile.tellp(); std::size_t numProcessedPositions = 0; std::string buffer; buffer.reserve(bufferSize * 2); while(reader.hasNext()) { auto e = reader.next(); if (validate && !e.isValid()) { std::cerr << "Illegal move " << chess::uci::moveToUci(e.pos, e.move) << " for position " << e.pos.fen() << '\n'; return; } emitPlainEntry(buffer, e); ++numProcessedPositions; if (buffer.size() > bufferSize) { outputFile << buffer; buffer.clear(); const auto cur = outputFile.tellp(); std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } } if (!buffer.empty()) { outputFile << buffer; const auto cur = outputFile.tellp(); std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } std::cout << "Finished. Converted " << numProcessedPositions << " positions.\n"; } inline void convertBinToBinpack(std::string inputPath, std::string outputPath, std::ios_base::openmode om, bool validate) { constexpr std::size_t reportEveryNPositions = 100'000; std::cout << "Converting " << inputPath << " to " << outputPath << '\n'; CompressedTrainingDataEntryWriter writer(outputPath, om); std::ifstream inputFile(inputPath, std::ios_base::binary); const auto base = inputFile.tellg(); std::size_t numProcessedPositions = 0; nodchip::PackedSfenValue psv; for(;;) { inputFile.read(reinterpret_cast(&psv), sizeof(psv)); if (inputFile.gcount() != 40) { break; } auto e = packedSfenValueToTrainingDataEntry(psv); if (validate && !e.isValid()) { std::cerr << "Illegal move " << chess::uci::moveToUci(e.pos, e.move) << " for position " << e.pos.fen() << '\n'; std::cerr << static_cast(e.move.type) << '\n'; return; } writer.addTrainingDataEntry(e); ++numProcessedPositions; const auto cur = inputFile.tellg(); if (numProcessedPositions % reportEveryNPositions == 0) { std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } } std::cout << "Finished. Converted " << numProcessedPositions << " positions.\n"; } inline void convertBinpackToBin(std::string inputPath, std::string outputPath, std::ios_base::openmode om, bool validate) { constexpr std::size_t bufferSize = MiB; std::cout << "Converting " << inputPath << " to " << outputPath << '\n'; CompressedTrainingDataEntryReader reader(inputPath); std::ofstream outputFile(outputPath, std::ios_base::binary | om); const auto base = outputFile.tellp(); std::size_t numProcessedPositions = 0; std::vector buffer; buffer.reserve(bufferSize * 2); while(reader.hasNext()) { auto e = reader.next(); if (validate && !e.isValid()) { std::cerr << "Illegal move " << chess::uci::moveToUci(e.pos, e.move) << " for position " << e.pos.fen() << '\n'; return; } emitBinEntry(buffer, e); ++numProcessedPositions; if (buffer.size() > bufferSize) { outputFile.write(buffer.data(), buffer.size()); buffer.clear(); const auto cur = outputFile.tellp(); std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } } if (!buffer.empty()) { outputFile.write(buffer.data(), buffer.size()); const auto cur = outputFile.tellp(); std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } std::cout << "Finished. Converted " << numProcessedPositions << " positions.\n"; } inline void convertBinToPlain(std::string inputPath, std::string outputPath, std::ios_base::openmode om, bool validate) { constexpr std::size_t bufferSize = MiB; std::cout << "Converting " << inputPath << " to " << outputPath << '\n'; std::ifstream inputFile(inputPath, std::ios_base::binary); const auto base = inputFile.tellg(); std::size_t numProcessedPositions = 0; std::ofstream outputFile(outputPath, om); std::string buffer; buffer.reserve(bufferSize * 2); nodchip::PackedSfenValue psv; for(;;) { inputFile.read(reinterpret_cast(&psv), sizeof(psv)); if (inputFile.gcount() != 40) { break; } auto e = packedSfenValueToTrainingDataEntry(psv); if (validate && !e.isValid()) { std::cerr << "Illegal move " << chess::uci::moveToUci(e.pos, e.move) << " for position " << e.pos.fen() << '\n'; return; } emitPlainEntry(buffer, e); ++numProcessedPositions; if (buffer.size() > bufferSize) { outputFile << buffer; buffer.clear(); const auto cur = outputFile.tellp(); std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } } if (!buffer.empty()) { outputFile << buffer; const auto cur = outputFile.tellp(); std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } std::cout << "Finished. Converted " << numProcessedPositions << " positions.\n"; } inline void convertPlainToBin(std::string inputPath, std::string outputPath, std::ios_base::openmode om, bool validate) { constexpr std::size_t bufferSize = MiB; std::cout << "Converting " << inputPath << " to " << outputPath << '\n'; std::ofstream outputFile(outputPath, std::ios_base::binary | om); std::vector buffer; buffer.reserve(bufferSize * 2); TrainingDataEntry e; std::string key; std::string value; std::string move; std::ifstream inputFile(inputPath); const auto base = inputFile.tellg(); std::size_t numProcessedPositions = 0; for(;;) { inputFile >> key; if (!inputFile) { break; } if (key == "e"sv) { e.move = chess::uci::uciToMove(e.pos, move); if (validate && !e.isValid()) { std::cerr << "Illegal move " << chess::uci::moveToUci(e.pos, e.move) << " for position " << e.pos.fen() << '\n'; return; } emitBinEntry(buffer, e); ++numProcessedPositions; if (buffer.size() > bufferSize) { outputFile.write(buffer.data(), buffer.size()); buffer.clear(); const auto cur = outputFile.tellp(); std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } continue; } inputFile >> std::ws; std::getline(inputFile, value, '\n'); if (key == "fen"sv) e.pos = chess::Position::fromFen(value.c_str()); if (key == "move"sv) move = value; if (key == "score"sv) e.score = std::stoi(value); if (key == "ply"sv) e.ply = std::stoi(value); if (key == "result"sv) e.result = std::stoi(value); } if (!buffer.empty()) { outputFile.write(buffer.data(), buffer.size()); const auto cur = outputFile.tellp(); std::cout << "Processed " << (cur - base) << " bytes and " << numProcessedPositions << " positions.\n"; } std::cout << "Finished. Converted " << numProcessedPositions << " positions.\n"; } }