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541 Commits

Author SHA1 Message Date
Marco Costalba e3b23eb818 Stockfish 2.1.1
stockfish bench signature is: 6487630

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-08 08:46:33 +01:00
Marco Costalba d494725400 Spell fix in evaluate.cpp
Spotted by Eelco.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-07 10:08:53 +01:00
Marco Costalba 2535dc1340 Fix reading of book file
Bug is subtle because appears only under MSVC 32 bits in
optimized version, hence was missed before.

Bug is due to the fact that evaluation order of terms of a
sum is undefined by the standard, so in get_int() we have:

return 256 * get_int<n-1>() + bookFile.get();

And if get() is evaluated before get_int() we have a corrupted
key.

The patch rewrites the code in a more natural and predictable way.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-07 09:51:33 +01:00
Marco Costalba 339bf9b7e1 Remove redundant assignment in search()
It is already assigned few lines before.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-05 12:16:26 +01:00
Marco Costalba bb86691a0d Restore development version
No functional change.
2011-05-05 06:35:42 +01:00
Marco Costalba f7fee4c616 Fix a warning in debug mode
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-03 19:29:21 +01:00
Marco Costalba 315c58354e Stockfish 2.1
stockfish bench signature is: 6487630

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-03 12:11:19 +01:00
Marco Costalba 5ef2b8c494 Reintroduce permanent PV entries in TT
We are now ready to release so restore this
improvment before 2.1

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-03 12:11:10 +01:00
Marco Costalba 9c5a53ca45 Update Readme.txt to 32 threads and bsfq on Windows
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-03 12:11:02 +01:00
Marco Costalba b1929960f9 Fix bug in evaluate_passed_pawns()
If blockSq is already on rank 8, blockSq + pawn_push(Us) is on rank 9,
outside of board. It does not make sense to measure king distance to
a field outside the board.

Bug spotted by Fruity:
http://open-chess.org/viewtopic.php?f=5&t=1156&start=10

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-03 12:10:53 +01:00
Marco Costalba 8447248705 Retire "Pawn Structure" UCI option
Almost useless for the user and now is in sync with
the material value that is already weighted.

A small speedup of 0,4% because we avoid an apply_weight()
call in a fast path.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-02 17:50:46 +01:00
Marco Costalba a10487b074 Rename stuff in evaluate.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-02 17:50:37 +01:00
Marco Costalba db31efb8a6 Additional tweaks in evaluate_unstoppable_pawns()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-01 12:15:40 +01:00
Marco Costalba 75acd52415 Remove redundancy in evaluate_unstoppable_pawns()
Spotted by Fruity
http://open-chess.org/viewtopic.php?f=5&t=1156&start=20

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-01 10:31:27 +01:00
Marco Costalba 18c9b5ee86 Small reformat in evaluate_unstoppable_pawns()
Also simplify tracing because evaluate_unstoppable_pawns()
return always zero if both colors have non pawn material.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-01 09:58:45 +01:00
Marco Costalba 33bd67e052 Update polyglot.ini
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-01 07:49:40 +01:00
Marco Costalba 4dc7ba1619 Rename check related functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-29 18:56:48 +01:00
Marco Costalba 92d70fb667 Small renaming in thread.cpp
To better self document the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-29 13:08:35 +01:00
Marco Costalba 0bf475ec55 Rename Option in UCIOPtion
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-29 13:08:27 +01:00
Marco Costalba bb7713c8e9 Limit history range to +-2000
Extensive test series on tweaking history limit and bonus
formula. At the end this was the best.

After 11959 games:

Mod vs Orig 2087 - 1934 - 7938 ELO +4 (+- 3.7) LOS 92%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-28 08:00:34 +01:00
Marco Costalba e656ddcf18 Perft counts leaf nodes not generated moves.
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-27 23:21:46 +01:00
Marco Costalba 1d0159075e Use probe() as name for looking up into an hash table
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-27 07:31:51 +01:00
Marco Costalba 321320b081 Tidy up uci.cpp and siblings
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-26 13:23:47 +01:00
Marco Costalba ca9d40c145 Move OpeningBook and RK where are actually used
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-26 13:23:39 +01:00
Marco Costalba 03f4d1e8d6 Fix a compile error with gcc
It seems gcc does not like an extra semicolon.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-25 22:59:56 +01:00
Marco Costalba 87f2b52ace Move MovePickerExt specializations away from headings
This unclutters a bit the heading part of search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-25 13:35:13 +01:00
Marco Costalba 09d01ee9dc Tidy up benchmark.cpp
Node count is different just becuase now we don't log on
"bench.txt" file anymore so that we avoid some calls to
pretty_pv() that calls Position::do_move().

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-25 12:07:30 +01:00
Marco Costalba 05cfb00f26 Large API rename in ThreadsManager
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-25 10:30:39 +01:00
Marco Costalba 339e1b49f6 Don't allocate MAX_THREADS hash tables if not necessary
This prevent crashing on mobile devices with limited RAM,
currently with MAX_THREADS = 32 we would need 44MB that
could be too much for a poor cellphone.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-24 19:23:07 +01:00
Marco Costalba fecefbb99c Move pawn and material tables under Thread class
This change allows to remove some quite a bit of code
and seems the natural thing to do.

Introduced file thread.cpp to move away from search.cpp a lot
of threads related stuff.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-24 17:07:22 +01:00
Marco Costalba c9d7e99de6 Rename MOVES_MAX in MAX_MOVES
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-24 08:54:36 +01:00
Marco Costalba ccd5ccbcdb Retire extensions as UCI option
There is no real need why an user should change these values.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-24 08:52:16 +01:00
Marco Costalba 633c83f648 Document why we use per-thread pawn and material tables
Arisen from a discussion on talkchess.

No fnctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-24 08:18:39 +01:00
Marco Costalba fe213d30fa Fix some comments in early stop detection
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-23 15:52:51 +01:00
Marco Costalba 8b2adcf99e Retire UseLogFile in search.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-23 15:00:44 +01:00
Marco Costalba 1d368bbbdc Introduce and use SearchLimits
Pack a bit of global variables related to search limits in
a single struct.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-23 13:11:03 +01:00
Marco Costalba bbfe452f85 Use move_is_special() in pawn endgame condition
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-22 12:30:51 +01:00
Marco Costalba 8bf9dc8254 Retire SearchStartTime global
Use a static variable inside current_search_time() instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-22 12:30:43 +01:00
Marco Costalba f349143a6b Reduce loops in init_threads() and exit_threads()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-22 12:30:35 +01:00
Marco Costalba 79e50a2fbf Move wake_sleeping_thread() to Thread class
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-20 12:05:07 +01:00
Marco Costalba 2c317d7b28 Correctly implementg selDepth feature
Send to GUI the deepest search depth apart from
qsearch of the PV line.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-20 12:04:59 +01:00
Marco Costalba fdc9f8cbd7 Move sleepLock and sleepCond under Thread
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-20 12:04:52 +01:00
Marco Costalba 2e6839c9a0 Increase risk of blunders at low skill levels
According to Heinz's tests current setup is in fact too
strong for weak players. This seems the best according
to his tests.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-20 12:04:43 +01:00
Marco Costalba 67b0d0b1cc Use only history to score non captures
It seems gain is practically unuseful, so remove.

After 13554 games:
Mod vs Orig 2252 - 2319 - 8983 ELO -1 (+- 3.4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-17 22:32:12 +01:00
Marco Costalba 068561f86a Small simplification in scale_by_game_phase()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-17 10:31:26 +01:00
Marco Costalba 076b62310e Move ply to SearchStack
Shrink search() signature for better readibility.

We get also a nice 1.3% speed increase.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-17 08:59:54 +01:00
Marco Costalba 5ba85ef441 Remove one indentation level in get_next_move()
Small renaming and fix some comments.

No functional and no speed change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-16 12:57:06 +01:00
Marco Costalba c13b53a514 Code style in tt.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-16 10:49:35 +01:00
Marco Costalba a860576493 Better self-document LMR reduction() formula
Suggested by Onno

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-16 10:49:27 +01:00
Marco Costalba 786564068b Promote OptionsMap to a class
And add a bit of documentation too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-16 10:49:20 +01:00
Marco Costalba 6056a43419 Fix a stale comment
Spotted by Onno

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-16 10:21:31 +01:00
Marco Costalba f8e767388b Remove src/COPYING file
It is enough the one in the base directory

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-14 07:06:56 +01:00
Marco Costalba b41b590457 Remove "divide by zero" workaround
It is now useless because of the condition at the beginning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-14 07:04:32 +01:00
Marco Costalba 7f367e6019 Cleanup debug counters
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-13 18:51:56 +01:00
Marco Costalba 54f1c383d3 Move move_is_legal() under Position class
It is a more logical place than in move generation file.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-13 13:18:19 +01:00
Marco Costalba fe8f5b3497 Some more cleanup in endgame.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-13 13:17:21 +01:00
Marco Costalba 6608a16a6a Fix some warnings and a compile error with icc
Unfortunatly icc does not understand that weakerSide and
strongerSide belongs to the base class :-(

So we have define them in the derived class.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-12 08:05:41 +01:00
Marco Costalba b5d5646c84 Move EndgameFunctions to endgame.cpp
And cleanup code while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 21:25:24 +01:00
Marco Costalba 08c464c690 Increase MaterialTableSize 8 times
Now that we prefetch in material hash table we
can increase its size and gain something.

Hit rate is now of 98% from 92%

Speedup of 0.8%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 18:15:40 +01:00
Marco Costalba f28ddbb852 Introduce and use NoPawnsSF[] in material.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 18:11:16 +01:00
Marco Costalba c88eebc989 Tempeltize material imbalance
Speedup of almost 1%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 12:35:54 +01:00
Marco Costalba 7a84b8ca34 Sync material.h with pawns.h
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 12:24:10 +01:00
Marco Costalba 6738b65be9 Prefetch also material tables
Prefetch both pawn and material tables in do_move() and
prefetch always, not only after a pawn move or a capture.

Speed up of 0,7%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 12:24:02 +01:00
Marco Costalba 2f1935078d Assorted code style and comments in pawns.cpp and pawns.h
The only interesting thing is that a backward or isolated
pawn cannot be a candidate passer, so code this condition.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-10 12:16:36 +01:00
Marco Costalba 8e71ee7ec6 Retire mate threat extension
It seems we have a lot of totally useless code !

After 8577 games 1504 - 1451 - 5622 ELO +2 (+- 4.4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-08 07:48:05 +01:00
Marco Costalba 9bee5f51d8 Fix a compile error in debug mode
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-07 08:09:41 +01:00
Marco Costalba 927f1b0bd3 Assorted code style and comments in search.cpp
Nothing really serious....

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-05 19:00:40 +01:00
Marco Costalba 04108d4541 Added -Wshadow option and fixed resulting warnings
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-04 12:11:01 +01:00
Marco Costalba f7ef48b478 Teach SF to blunder
Add blunder cabability to skill level feature.

The idea is that instead of choosing the best move at the end
of the ID loop, we now do this at a randomly chosen sampling depth
dependent on SkillLevel, so that at low skill levels we sample when
ID loop has reached only a small depth and so we have an higher
probability to pick up a blunder.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-02 10:04:34 +01:00
Joona Kiiski 2e8998eac9 Use prob cut search to prune bad captures
The idea is to try a shallow search with reduced beta
on bad captures so to quickly prune them out in case
are really bad.

After 5529 games 966 - 868 - 3695  ELO +6 (+- 5.4) LOS 91%

Tested also version without upper limitation to 8 plies:

After 8780 games 1537 - 1398 - 5850  ELO +5 (+- 4.3) LOS 93%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-02 08:39:54 +01:00
Marco Costalba 8402b40341 Retire recapture extension also for PvNode
Seems that extension is useless.

After 10105 games
Mod vs Orig 1738 - 1702 - 6665  ELO +1 (+- 4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 22:02:18 +01:00
Marco Costalba 408fdcc93f Use a constant instead of value_mate_in(PLY_MAX)
And also apply the same to value_mated_in(PLY_MAX)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:45 +01:00
Marco Costalba b27e237b04 Retire value_is_mate()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:34 +01:00
Marco Costalba f5b8db7a1e Simplify wait_for_stop_or_ponderhit()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:27 +01:00
Marco Costalba 8d4caebabe Retire update_killers()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:12 +01:00
Marco Costalba d173285da5 Fine tune skill level
Rescaled Skill level from 0 to 20. At level 19 is still
comparable with Crafty 20.14, while at low levels strength
increase is now less steep.

Thanks to Joona and Heinz for testing and valuable
comments.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-28 13:09:13 +01:00
Marco Costalba 41fe70d703 Add "Skill level functionality
It is now possible to adjust skill level of Stockfish
from 10 (full strength) to 0.

Skill adjustment is done in such a way that is CPU speed and
time control largely independent, at least at low skills. It
means that given a skill we have same play level on a mobile
phone and on a super OCTAL CPU, at 1' per game or at 180'.

At skill 9 strength is that of an average engine, I have used
Crafty 20.14 to tune and we are more or less there. At skill 0
engine is pretty weak but still shows a realistic play.

When skill is not used we don't have any impact on the regular
code.

Idea to use MultiPV is from Heinz van Saanen, implementation and
formulas by me.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-27 11:50:22 +01:00
Marco Costalba d372f2e39a Fix a compile error with icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-26 09:25:26 +01:00
Marco Costalba 4270aec558 Send PV line to GUI only after resolving a fail high
This is how Shredder, Rybka and others do and
avoids user is confused by a fail high (sent to GUI)
followed by a fail low (not sent).

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-24 13:21:54 +01:00
Marco Costalba f427acbd27 Triviality in position.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-24 13:21:47 +01:00
Marco Costalba 87ca13a79a Retire move_ambiguity() altogether
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-23 13:09:04 +01:00
Marco Costalba d52d91064f Simplify move_ambiguity()
And additional small touches in move.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-22 13:23:41 +01:00
Marco Costalba 920b1abede Do not send ponder move if we don't have it
Has been reported by Justin Blanchard that
this creates problems on some buggy GUI.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-19 16:08:19 +01:00
Marco Costalba 5ea08e79c4 Use intrinsic in pop_1st_bit() under MSVC 64 bits
Around 1% speedup when compiled with MSVC 64

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-17 14:29:09 +01:00
Marco Costalba 635be39acf Additional cleanup in bitbase.cpp
Also better document what code does.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-12 18:22:22 +01:00
Marco Costalba c1c0984452 Move KPKBitbase[] where it belongs
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-12 12:12:41 +01:00
Marco Costalba d653aeca05 Fix a couple of issues in bitbase.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-12 11:22:02 +01:00
Marco Costalba 09d217bff7 Reintroduce initialization of some bitboards
With off-by-one bug in InFrontBB[] loop fixed.

Also use int instead of File to workaround a bug
in mingw 4.4.0 in first loop that cycles forever.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 19:23:39 +01:00
Marco Costalba d9113d127b Rename NonSlidingAttacksBB[] in StepAttacksBB[]
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 08:10:26 +01:00
Marco Costalba c2511243b4 Update copyright notes in rkiss.h
New info after a thread on talkchess:

http://www.talkchess.com/forum/viewtopic.php?t=38313

and some emails exchange with Heinz.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 08:08:34 +01:00
Marco Costalba d85cf6d9c3 Revert previous patch due to miscompile under gcc
I need to understand what's going on, in the
meantime revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 08:08:04 +01:00
Marco Costalba a617b03875 Change initialization of some bitboards
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-08 19:44:19 +01:00
Marco Costalba c980163316 Increase MAX_THREADS to 32
No speed regression after 8731 games:
Mod vs Orig 1394 - 1342 - 5995  ELO +2 (+- 4.1)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-08 13:16:33 +01:00
Marco Costalba 76506bd3d1 Introduce and use rot() in rkiss.h
Also fix indentation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-07 19:04:54 +01:00
Marco Costalba 9069193125 Simplify aspirationDelta update rule
After 7522 games:
Mod vs Orig 1229 - 1148 - 5145  ELO +3 (+- 4.5) LOS 83%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-02 22:01:30 +01:00
Marco Costalba 0c775fae4b Be sure to read options before to call trace_evaluate()
Otherwise in case we change an option with setoption and
then ask for "eval" command the evaluation is not updated.

Spotted by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-01 13:32:42 +01:00
Marco Costalba 1f73a9ed63 Fix aspiration corner case
Fix a corner case where we start aspiration window and
suddendly we get a VALUE_KNOWN_WIN / MATE score, this makes
aspiration to blow up in a series of researches loops.

Exit aspiration loop in that case.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 20:17:57 +01:00
Marco Costalba af236373cb Remove a FIXME in id_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 20:16:22 +01:00
Marco Costalba ce2845d333 Score root move list during first iteration
Use first iteration to get a proper startup score
and possibly detect an easy move.

After 5180 games:
Mod vs Orig 847 - 823 - 3510  ELO +1 (+- 5.5)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 07:51:28 +01:00
Marco Costalba 204efb109b Remove an useless condition in equal SEE pruning
Because we are never in check there and evaluation cannot
return a mated value the condition is useless.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-27 09:45:54 +01:00
Marco Costalba 91a2766308 Prune moves with equal SEE in qsearch
After 5166 games:
Mod vs Orig 890 - 762 - 3514  ELO +8 (+- 5.5) LOS 96%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-27 09:19:59 +01:00
Marco Costalba bd33766da0 Add evaluation tracing code
This patch is based on Justin Blanchard's original
work and allows to breakdown evaluation in its sub terms and
show to the user.

Tracing code has zero speed impact when not used.

Note that tracing code is not thread-safe, but this
should not be a problem given the typical usage scenario.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-26 14:26:27 +01:00
Marco Costalba dd718d92a7 Correctly round evaluation to grain size
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 23:52:51 +01:00
Marco Costalba 23cbb221b2 Depth dependant singular extension margin
After 7965 games:
Mod vs Orig 1324 - 1249 - 5392  ELO +3 (+- 4.4) LOS 81%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 23:51:20 +01:00
Marco Costalba 0fcda095df Move all enum types definitions to types.h
Cleanup headers while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 21:52:55 +01:00
Marco Costalba 95212222c7 Retire color.h
Move contents to piece.h and square.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:42:45 +01:00
Marco Costalba 2ff2b59727 Rename piece_of_color_and_type() to make_piece()
To be aligned with make_square()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:42:35 +01:00
Marco Costalba 5b2ac7590c Retire piece_type_from_char()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:42:27 +01:00
Marco Costalba 2511386155 Triviality in main.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:41:58 +01:00
Marco Costalba deb212cb05 Retire enum SquareDelta
Use Square instead. At the end is the same because we were
anyway foreseen operators on mixed terms (Square, SquareDelta).

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:41:35 +01:00
Marco Costalba aa40d0a917 Small simplifications in square.h
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:41:27 +01:00
Marco Costalba b3108547de Introduce and use speed_to_uci()
And retire nps()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-19 13:31:35 +01:00
Marco Costalba 706b44a966 Rename SplitPoint parentSstack
Now that we don't have anymore a search stack array in
SplitPoint we can rename this data member to somthing more
usual.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 17:04:55 +01:00
Marco Costalba 823a5918e7 Retire SearchStack sstack[] from SplitPoint
Use a local variable instead. To make it work we need to
correctly init next ply search stack at the beginning of the
search because now that ss is allocated on the stack instead
of on the global storage it contains garbage.

As a side effect we can peform a fast search stack
init in id_loop().

With this patch size of SplitPoint goes from 71944 to 136 bytes,
and consequently size of Thread goes from 575568 to 1104 bytes.

Finally the size of ThreadsManager that contains all the thread
info goes from 9209248 to just 17824 bytes !!

No functional change also in faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 16:54:49 +01:00
Marco Costalba 932ae761c6 Sync Root new depth to what we do in search()
This allow us to restore the old depth 12 benchmark
and fixes one and for all the depth mess.

Test confirms no regression:
After 5658 games 892 - 924 - 3842  ELO -1 (+- 5.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 11:24:42 +01:00
Marco Costalba 29fa6f3c5f Unify best move update logic
Try to rewrite the Root case using as most as common
code as possible.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-17 09:51:22 +01:00
Marco Costalba 5815718177 Do not special case reductions for MultiPV case
Note that this introduces an asymmetry in which best move
is searched deeper then others also in MultiPV, but this is
not an error per se.

No functional change when MultiPV = 1

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-17 09:08:27 +01:00
Marco Costalba 6a19f5832a Avoid permanent PV entries in TT
This patch removes a condition that allows a PV entry to remain
in TT across games for an unlimited time.

Although this produces a nice ELO boost in the long term it
is an artifact that affects tests results bewteen version
with and without this feature.

So remove now and readd before to release because it actually
seems a strong feature.

As example a verification tournament against SF 2.0.1 starting around
+10 ELO after 4K games sligltly climbed to +21 ELO after 14K games !!!

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-16 08:57:35 +01:00
Marco Costalba 4ead60e2a7 Write the LogFile only at the end of an iteration
Skip writing fail high/low sequences. Note that we don't need
fail high/low markers anymore in pretty_pv().

No functional change but some do/undo move sequences.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-13 11:45:49 +01:00
Marco Costalba 2786aed195 Spell checking fixes in search.cpp
Reported by Eelco on open-chess.org

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 19:06:07 +01:00
Marco Costalba 876ceb1feb Rename iteration in depth in id_loop()
And retire the redundant one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 18:53:02 +01:00
Marco Costalba 29076043e0 Start to count iterations from 1
First search should be done at iteration = 1, not 2. So offset
the variable by one.

As a nice side effect now search correctly stops at PLY_MAX
included, not after searching (PLY_MAX - 1) as before.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 18:17:37 +01:00
Marco Costalba aa84731fb9 Fix wrong reported depth
Interestingly this patch will make people complain search depth
is reduced against 2.0.1 ;-) but actually it is only an artifact.

Spotted by Joona.

No functional change apart from a different do / undo move
sequence due to teh fact that we don't call pv_info_to_uci()
anymore before entering id loop.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 17:58:25 +01:00
Marco Costalba c006435bb4 Move sending of PV line to id_loop()
No functional change apart form move reordering because
pv_info_to_uci() performs a do / undo_move sequence.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-11 06:28:55 +01:00
Marco Costalba 141410f177 Maximum aspiration delta of 24
After 9080 games
1430 - 1342 - 6308  ELO +3 (+- 2.9)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-10 21:09:20 +01:00
Joona Kiiski 3abff79df3 Maximum aspiration delta of 64
After 9242 games
Mod vs Orig: 1483 - 1373 - 6386  ELO +4 (+- 2.9)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-09 23:52:24 +01:00
Marco Costalba 62c707e1d5 Simplify latest patches
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-06 12:41:47 +01:00
Joona Kiiski 26e7673c18 Retire some conditions from ok_to_use_TT_pv
After 4844 games 768 - 747 - 3329  ELO +2

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-05 11:06:08 +01:00
Marco Costalba b366c7dc38 Use TT for pruning also in PV nodes
Biggest advantage is be able to analize positions
without "loss of memory" when goind back/forth in
a position.

Patch has proven to fix analysys problems and is even
worths some elo points.

After 5811 games Mod- Orig:
1037 - 902 - 3872 +8 ELO  (+- 3.6) LOS 97%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-31 13:07:26 +01:00
Marco Costalba 2f6788104f Silence silly MSVC warning c4146
Warning C4146: unary minus operator applied to
unsigned type, result still unsigned.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 14:10:05 +01:00
Marco Costalba 69726f4df3 Remove defined(IS_64BIT) in init_sliding_attacks()
No functional change bith in 32 and 64 bits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 14:06:29 +01:00
Marco Costalba f3e0b32def Do not use <algorithm> in to_fen()
Seems there are some problems on HP-UX compiler.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 13:28:00 +01:00
Marco Costalba 188700d7f1 Retire obsolete reentrancy check in pos.print()
We dont' call MovePicker from print() anymore, so that
reentrancy check in now not needed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 12:17:47 +01:00
Marco Costalba 9ba7f701ea Retire singleEvasion
This let us get rid of number_of_evasions()

After 5487 games
Mod- Orig: 851 - 852 - 3784 +0 ELO  (+- 3.7)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-27 07:55:04 +01:00
Marco Costalba afae86bfb4 Add a MovePicker c'tor specialized for qsearch
This simple patch shows a speed increase of
more then 2% !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 23:13:14 +01:00
Marco Costalba f352008958 Introduce and use qsearch_scoring()
Move qsearch scoring functionality out of RootMoveList
initialization. Will be needed by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 10:54:16 +01:00
Marco Costalba 6849f0800e Retire InitialDepth
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 10:52:51 +01:00
Marco Costalba 5194b2bb06 Pass TT move instead of Rml[0].pv[0] to MovePicker
This is used for secondary scoring so it does not
changes the fact that Rml[0].pv[0] is always tried
as first anyhow.

It happens this is even a no functional change patch
becuase we reinsert PV in TT after a search so that
TT move is actually Rml[0].pv[0].

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 09:11:31 +01:00
Joona Kiiski a8f457d425 Different searchedMoves system
After 8751 games on russian cluster
Mod- Orig: 1426 - 1323 - 6002  ELO +4 (+- 2.9) LOS 86%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 08:36:47 +01:00
Marco Costalba 79b1a7417f Remove special Root cases
So to better spot where the differences really
count. Also add some more additional cleanup.

Harmless functional change and no regression.

After 5780 games
Mod- Orig: 931 - 955 - 3894 ELO -1 (+- 3.6)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 08:36:12 +01:00
Marco Costalba b67de36671 Retire init_ss_array()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-20 19:34:25 +01:00
Marco Costalba 59c85346d2 Small cleanup in init_sliding_attacks()
No functional change both in 32 and 64 bits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 19:50:44 +01:00
Marco Costalba e8f885145b Numbers formatting in bitboard.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 19:50:32 +01:00
Marco Costalba 324ca87aff Use opposite_color_squares() instead of same_color_squares()
It is almost alwasy the requested test and is a bit faster too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 13:50:51 +01:00
Marco Costalba 4f3fe89fb6 Retire RelativeRankBB[]
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 13:33:38 +01:00
Marco Costalba 45acec1865 Retire some unused functions in bitboard.h
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 13:33:26 +01:00
Marco Costalba a38b14bd33 Fix some warnings under icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 18:53:19 +01:00
Marco Costalba d91d6da3c4 Sort root moves moves in MovePickerExt
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 18:52:52 +01:00
Marco Costalba 5bad5fc0a7 Fix a (bestValue == -VALUE_INFINITE) assert
In case of a Root node we can leave with bestValue set
to -VALUE_INFINITE if search is stopped by the GUI and
stopReques flag is raised.

This patch fixes the issue.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:13 +01:00
Marco Costalba 6119e4ea37 Additional cleanup in id_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:13 +01:00
Marco Costalba 5555b60b38 Use a global RootMoveList object instead of a pointer
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:12 +01:00
Marco Costalba 846087e4fb Move globals to id_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:11 +01:00
Marco Costalba 2e2f1064ba Introduce and use MovePickerExt
A bit of template magic to restore a proper and readable moves
'while' loop that now is again 'similar' to the one that used
to be in search().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:11 +01:00
Marco Costalba 392c7f2ab6 Unify root_search() step 3
Retire root_search()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:10 +01:00
Marco Costalba 6b8026806c Unify root_search() step 2
Enable the change: now we use search() instead of root_search()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:29:57 +01:00
Marco Costalba 299bda9ea3 Unify root_search() step 1
Teach search() to behave as a root node if requested.
Just added code, but still no functional change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:28:34 +01:00
Joona Kiiski 998845763a Fix very theoretical History corner case
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-17 20:22:10 +01:00
Marco Costalba 842efefcad Sync root_search() with search()
This will let unification easier.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-16 13:45:34 +01:00
Marco Costalba c17a127c42 Move fail loops out of root_search() to id_loop()
And sync root_search() with search()

After 9384 games Mod - Orig:
1532 - 1433 - 6419  ELO +3 (+- 2.8)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-16 13:45:23 +01:00
Marco Costalba e06c99cad0 Last touches in history.h
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-15 18:03:43 +01:00
Marco Costalba 04001f776e Fix a warning with __popcnt64() intrinsics
Returns an int64_t while we want a simple int.

This occurs only when compiling with MSVC on a 64 bit platform.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-15 12:05:31 +01:00
Marco Costalba 877b468e3e Partially restore HistoryMax
Should be not useful but better safe than sorry.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-15 11:31:14 +01:00
Marco Costalba 13a42284b6 Move Min() and Max() macros to types.h
As usual a bit of cleanup while there...

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-15 11:00:00 +01:00
Marco Costalba 3bb1ab34e4 Clarify we want Score and Value to be integers
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-15 10:37:36 +01:00
Marco Costalba 7faeab0878 Retire history.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-15 10:02:45 +01:00
Marco Costalba 2052407090 Retire HistoryMax
Infact we don't use it anymore already.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-15 09:30:39 +01:00
Joona Kiiski d6fdd4f6d9 Set HistoryMax infinitely high
Respin this old idea. Earlier we tried only
with < 1000 games and result was inconclusive.

After 5845 games
Mod vs Orig: 935 - 936 - 3974 ELO (+-3.6)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-14 19:13:22 +01:00
Marco Costalba b85bcc039c Simplify from_fen()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-14 12:56:31 +01:00
Marco Costalba 62cd133b3a Initialize killers at ss+2 also in root_search()
After 4955 games:
Mod - Orig: 786 - 768 - 3401 +1 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-14 07:27:06 +01:00
Marco Costalba 6442981cb6 Fix an hang on 32 bits while allocating big TT table
If size_t is defined as a 32 bit quanitity then we have an
overflow in the left term of the while condition if mbSize
is bigger then 2048.

For instance if mbSize is 2049 then when newSize will reach
0x80000000 (2048MB) comparison is still true, 'while' loops
again and we have an overflow in the expression (2*newSize)
so that result is 0 and at that point 'while' keeps looping
forever hanging the application.

This patch fixes the bug and also makes operator new do not
throw an exception upon failure but return a NULL pointer
instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-13 22:03:18 +01:00
Marco Costalba d4b92ae9a0 Set unbuffered I/O also for C standard library
In input_available() we use function select(), so
we have to set as unbuffered also C library I/O
functions otherwise we can miss some input.

For instance in case GUI sends "go infinite\nstop\n" we
parse the "go infinite" but then input_available() under Linux
is unable to detect that we still have "stop" to be processed.

This is because "select" uses file descriptors instead of file
pointers. So it cannot know about the buffer associated to a file
pointer.

This patch, by BB+, should fix the problem.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-11 18:58:56 +01:00
Marco Costalba 611a29f767 Big book.cpp cleanup
Better document PolyGlot formats and greatly
reduce line count.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-10 19:55:02 +01:00
Marco Costalba d84ffc0cfa Compile fix in types.h
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-10 12:54:08 +01:00
Marco Costalba caa02b0e43 Small cleanup in execute_uci_command()
With a little fall out in siblings functions...

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-09 16:24:30 +01:00
Marco Costalba a8741bd59f Simplify set_option()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-09 15:15:52 +01:00
Joona Kiiski 06c14d0a37 TTEntry simplification
Now that move is fitted in 16 bits we can simplify TTEntry.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-09 13:20:04 +01:00
Marco Costalba 15153a1de7 Don't copy Position in pretty_pv()
Also let do_setup_move() don't reuse same StateInfo so that
we can remove the check about different StateInfo objects
before memcpy() in do_move.

Functional change due to harmless additionals
do_move() / undo_move() steps.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-09 12:55:22 +01:00
Marco Costalba c89762288b Merge line_to_san() into pretty_pv()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 18:31:14 +01:00
Marco Costalba b4acf83704 Ressurect move.cpp
Actually it is san.cpp renamed. Because now has the move
conversions functions and doesn't have any more the bulky
move_from_san(), it is better to call it move.cpp

Remove san.h while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 17:52:02 +01:00
Joona Kiiski ee0afea1e5 Fix build failure under Linux
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 16:26:55 +01:00
Marco Costalba c82906a2c3 Retire move_from_san()
It is unused and it is big.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 16:23:46 +01:00
Marco Costalba 6b49d509a1 Greatly simplify move_from_uci()
Use a reverse logic: among the list of generated legal moves
transformed in UCI coordinate notation find the one that
matches the given string.

It is a bit slower, but here is not performance critical and
is much more simplified then before.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 16:12:42 +01:00
Marco Costalba 82d5386435 Move uci move parsing under san.cpp
This partially reverts 1e7aaed8bc keeping the conversion
functions from/to move to uci string in the same file.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 15:53:49 +01:00
Joona Kiiski f4b4d4901c Change Emergency time maximum from 60000 to 30000
I got report from Werner that Shredder Gui has problems with
UCI values which maximum value is greater than 30000.

Of course it's stupid to change engine to fix a GUI's bug,
but on the other hand 30000 ms as maximum value is clearly enough,
so why not to be merciful

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 14:27:11 +01:00
Joona Kiiski 8d86e95e37 Fix Makefile's GPL-notice to be similar to other files
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 14:26:59 +01:00
Marco Costalba 0f81f97bb6 Improve I/O responsivness
Added checking of (stdin->_cnt > 0) from Greko.

This seems to greatly improve responsivness when running
under console. Now while running a 'stockfish bench', any key
press immediately is detected by SF while before there was a
delay of some fraction of a second.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 14:17:41 +01:00
Marco Costalba d9b96f0e49 Fix reading a book under-promotion move
This is an old Glaurung bug that prevented a Polyglot
book move to be read correctly in case of underpromotion.

This patch fixes the bug restoring support for both
queen and underpromotions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 13:23:25 +01:00
Marco Costalba 4fa0395eb8 Triviality in data_available()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 12:53:41 +01:00
Marco Costalba b3545737fa Force inlining of move generation functions
MSVC (and possibly other compilers) does not inline
as requested, so force it to do so.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 16:57:15 +01:00
Marco Costalba 44fbbeafc9 Small tweak to generate_castle_moves()
Move the castling condition test out of the
function. This avoids a function call most of
the times.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 16:57:14 +01:00
Marco Costalba 57b3ca916f Unify move generation
Functional change due only to moves reorder. Anyhow after
5242 games at 15"+0.1 TC verified we have no regression.

Mod vs Orig 994 - 958 - 3290 +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 16:56:42 +01:00
Marco Costalba 12f4bbc8f2 Templetize move generation API
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 14:46:29 +01:00
Marco Costalba 1e7aaed8bc Retire move.cpp
Move its functions where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 13:40:13 +01:00
Marco Costalba a46b53e1c2 Use 16 bits to store a move instead of 17
Shrink of 1 bit so to fit a move in an uint_16 and
possibly a MoveStack in an uint_32.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 12:13:05 +01:00
Marco Costalba dcbc8a7e75 Use a 32 bit bitwise 'and' in SimpleHash lookup
A bit faster on 32 bits machines, more similar to
TranspositionTable::first_entry() and same result.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 11:25:13 +01:00
Marco Costalba 0ddf84870a Introduce SimpleHash class
And use it for pawns and material infos.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 11:20:49 +01:00
Marco Costalba 803c8e0be3 Small tidy up of inttypes for Windows
There was a strange "int16" type and "int64_t"
was defined twice.

Spotted by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 23:28:06 +01:00
Joona Kiiski fca74b1882 Simplify 50 move rule condition
We never reach a position where rule50 > 100.
When rule50 == 100, it's either draw or mate and
there is no way search could go deeper.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 14:46:49 +01:00
Joona Kiiski b08ba446f6 Clean up position setup code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 13:54:03 +01:00
Joona Kiiski 1a20d72701 Parse halfmove clock and fullmove number from FEN
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 13:44:11 +01:00
Joona Kiiski 916c0cbfbc Minimal restructuring of value.h
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 13:36:02 +01:00
Marco Costalba 2e46db4369 Do not make any assumption on the move in move_is_legal()
We must be able to filter out also moves where move_is_ok()
is false.

And actually we are. Tested on all the default position injecting
a number from -1000000 to 1000000 casted to a Move.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 13:33:40 +01:00
Marco Costalba 5fc8f86a4f Change move_is_ok() and square_is_ok() in something useful
As is defined now is always true, tested with:

  for (long i=-1000000; i < 1000000; i++)
      if (!move_is_ok(Move(i)))
          exit(0);

Reason is that move_from() and move_to() already truncate the
input value to something in the range [0, 63] that is always
a possible square.

So change definition to something useful.

The same applies also to square_is_ok()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 10:55:48 +01:00
Marco Costalba c14dae1fa2 Improve update_killers() signature
Will be used by future patches and is cleaner.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 09:09:53 +01:00
Joona Kiiski d4ded09e17 Fix variable naming in prototypes at uci.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 23:41:08 +01:00
Joona Kiiski 631fa6a100 Remove a false comment
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 23:38:33 +01:00
Marco Costalba dadf6a6fe9 Set moveCount base to 1 as in search()
Now first move has moveCount == 1 also in root_search()

Also added small readibility touches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 23:19:12 +01:00
Marco Costalba 6a5dc14251 Use killers also in root_search()
After 4238 games
Mod-Orig 800 - 686 - 2752 +9 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 23:17:28 +01:00
Marco Costalba 55b16593a4 Perft should return an int64_t not an int
Found by Louis Zulli with his super fast
hardware: 65M nodes/sec at perft !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 21:13:21 +01:00
Marco Costalba 7614501362 Fix POPCNT support for Intel compiler under Windows
Reported by Martin Wyngaarden that also confirmed
this patch to work.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 21:12:19 +01:00
Marco Costalba 22ca7a601f Esplicitly inline generate_piece_moves() & friends
Should be already inlined by the compiler when
optimizing but better safe than sorry ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 09:59:20 +01:00
Marco Costalba 97212bafc9 Use 'moveCount' name also in RootSearch
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-04 11:35:54 +01:00
Marco Costalba 07fcc8076d Use -O3 instead of -fast for Linux icc
Reported by Heinz and confirmed by Joona to increase
the speed of 6% !

No change for icc on OSX

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-04 11:12:43 +01:00
Marco Costalba be5b32bb9c Another round of bitboard.cpp cleanups
Also renamed StepAttackBB[] in NonSlidingAttacksBB[]

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-04 11:12:31 +01:00
Marco Costalba 9da1f45b1d Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-04 09:55:42 +01:00
Marco Costalba 096351d1f5 Stockfish 2.0.1
Always same siganture: 7224363

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-04 08:24:05 +01:00
Marco Costalba 6b96e6f33d Update Readme and polyglot files
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 23:55:12 +01:00
Marco Costalba f200f3ccd2 Another attempt at fixing Chess960
Keep the isChess960 flag inside Position so that is
copied with the Position, but esplicitly highlight the
fact that a FEN string has not enough information to detect
Chess960 in general case. To do this add a boolean argument
isChess960 to from_fen() function so to self document this
shortcoming of FEN notation.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 22:50:38 +01:00
Marco Costalba 2bb555025f Revert Chess960 fix
Will be substituted by a better next patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 22:48:08 +01:00
Tord Romstad d5f2e32b5c Reintroduce the old "trapped bishop in the corner" evaluation term
for Chess960 games.

After 1918 games at 30"
Mod - Orig: 1052-866 (+532,-346,=1040), Elo +33.8
2011-01-03 22:32:57 +01:00
Joona Kiiski 83d8d54216 Use simple macro to enable operators
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 22:27:17 +01:00
Marco Costalba 078354060e Workaround broken function-style cast support in HP-UX
It seems HP's ANSI C++ doesn't understand very well
standard function-style cast.

Reported by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 11:36:32 +01:00
Marco Costalba 5973e09854 Readd SRWLOCK and Condition Variables under Windows
And set them as default.

Introduce compile switch OLD_LOCKS to allow to fallback on
compatible locks supported by Windows XP and older versions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 10:49:33 +01:00
Marco Costalba 22ede4442c Fix Chess960 regression
Introduced by me in before 1.9 and found by Tord that says:

The 'isChess960' slot in the 'Position' class is currently
set depending on the initial files of the rooks, and not on the value
of the UCI_Chess960 parameter. This is incorrect, as there are lots of
Chess960 positions where the rooks start on the usual files. As a
consequence (unless I am missing something), Stockfish will occasionally
output castling moves as e1g1/e1c1 rather than the correct e1h1/e1a1 format
in Chess960 games. It is possible that some or even most GUIs are robust
enough to accept both notations, but I wouldn't bet on it. And in any case,
Stockfish's behavior clearly violates the protocol.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 00:41:39 +01:00
Marco Costalba deee18c758 Another (final?) attempt at squares_delta()
This time I have removed the function alltogether !

Sorry to work above a patch of UncombedCoconut (Justin Blanchard)
but I couldn't resist ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-02 11:52:51 +01:00
Marco Costalba 0693ff178e Fix old Glaurung bug related to search logging
When we log best and ponder move to a file before to
return from think we change the position. If position is
then not resended by GUI, as for manual user input we got
an error:

justinb@malibu:~$ stockfish
Stockfish 2.0 JA 64bit by Tord Romstad, Marco Costalba, Joona Kiiski
setoption name Use Search Log value true
go depth 1
info depth 1
info depth 1 seldepth 1 multipv 1 score cp 72 time 59 nodes 20 nps 338 pv g1f3
info depth 2
info depth 2 seldepth 2 multipv 1 score cp 12 time 59 nodes 44 nps 745 pv g1f3 g8f6
info nodes 84 nps 1423 time 59
bestmove g1f3 ponder g8f6
go depth 1
info depth 1 score mate 0
info nodes 87 nps 0 time 0
bestmove (none) ponder (none)

Bug spotted and fixed by UncombedCoconut.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-02 11:22:41 +01:00
Marco Costalba 57c51dd1ef Simplify squares_delta()
And rename in ray_direction()

Patch from UncombedCoconut.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-02 10:59:08 +01:00
Marco Costalba f902ddaa89 Fix a crash on multi-pv
Bug reported by Tobias Haspel and fixed by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 23:10:37 +01:00
Marco Costalba 24485df3df Restore development version
And set "Use Sleeping Threads" to true because it keeps
much more responsive and cool my QUAD during tests :-)

It will be reverted back before to release that's the
reason to bundle it here.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:19:08 +01:00
Marco Costalba aa2de53a83 Stockfish 2.0 (take 2)
Always same siganture: 7224363

Hopefully some more bug fixed and restored
compatibility with WIndows XP.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:10:30 +01:00
Marco Costalba f826923f8e Don't use SRWLOCK and Condition Variables under Windows
They are not compatible with Windows XP

Revert to old CRITICAL_SECTION locks and events.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:32 +01:00
Marco Costalba 3201a43460 Fix an off-by-one bug in sort_multipv()
Second parameter of insertion_sort() is a pointer to the
element _after_ the last of the list, e.g. end() when sorting
all items.

If we want to sort say the first 2 moves we should write:

sort_multipv(2);

So, becuase in root moves loop move counter 'i' starts
from 0, we need to pass:

sort_multipv(i+1);

To sort up to move 'i' included.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:30 +01:00
Marco Costalba 5405efabcb Remove artificial Iteration >= 3 constraint on time manager
It doesn't seem to have any meaning.

Also add a FIXME on the MaxNodes condition that now is broken
in SMP case due to known issue with pos.nodes_searched()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:29 +01:00
Marco Costalba 6df86fc9da Fix: Honour UCI "quit" command while still in the book
We were not quitting the engine after a "quit" command
while still in the book and pondering.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:28 +01:00
Marco Costalba 7315001f37 Simplify "ponderhit" handling
If flag StopOnPonderhit is set it means that we UseTimeManagement
and also we are at Iteration >= 3.

So we can safely simplify the formula.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:26 +01:00
Marco Costalba 191662a159 Retire ponderhit()
It is called only from one place, so move code there.

Add a bit of renaming and documentation while at there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 16:07:25 +01:00
Marco Costalba a01df59f5e Restore development version
And set "Use Sleeping Threads" to true because it keeps
much more responsive and cool my QUAD during tests :-)

It will be reverted back before to release that's the
reason to bundle it here.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 12:30:03 +01:00
Marco Costalba 9f3c7ded5c Stockfish 2.0
stockfish bench signature is: 7224363

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-01 11:47:34 +01:00
Marco Costalba df73af30dd Send correct searched nodes statistic
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-31 19:47:17 +01:00
Marco Costalba 9394db765f Remove dubious castle detector
It was introduced by patch 66d16592 of 22/3/2009 merging
from Glarurung iPhone.

Tord says:
That change is only found in the Glaurung iPhone app, and not
in the latest Glaurung UCI source code. I don't remember why
this was added (and the iPhone app, unlike the UCI engine,
was never version controlled), but it was almost certainly
because it was somehow needed in the communication between
the engine and the iPhone GUI, and that it was never meant to be
included in the UCI engine. My guess is that it has something to
do with castling moves being entered as e1-g1 in the GUI, but
represented as e1-h1 in the chess engine.

Removing it in Stockfish should be completely safe, and won't harm
the iPhone version. Initially the iPhone GUI called functions in the
chess engine for checking for legality of moves, writing the move
list in SAN format, and various other tasks, but this is no longer
the case in the current version.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-31 14:32:25 +01:00
Marco Costalba 4d6258bb32 Implement "seldepth" UCI info
This is the "selective search depth in plies" and we set
equal to PV line length.

Tested that works under FritzGUI.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-31 14:27:24 +01:00
Marco Costalba 3e8bb6f63d Retire a couple of unused debug functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 16:44:10 +01:00
Marco Costalba 3835f49aa1 Leave threads go to sleep when waiting for a ponderhit
No need to heat up CPU in this case ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 16:18:22 +01:00
Marco Costalba 8e75384dd2 Move printing of best move on think
It seems a more appropiate place (IMHO) and helps to clarify
that idle_loop() should return a move, not a score.

Fix also handling of stalemate positions (we were not
sending any score) and we don't need to wait on "ponderhit",
this is done when returning in think().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 16:12:51 +01:00
Marco Costalba db4a68a99b Unify single and multi PV 'new best move' handling
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 14:03:08 +01:00
Marco Costalba f803f33e63 Move print_pv_info() under RootMove
And rename to pv_info_to_uci()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 12:27:59 +01:00
Marco Costalba 6f2e4c006c Better document value_to_uci()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 11:46:53 +01:00
Marco Costalba afe0203f98 Standardize root_search() signature
Now pass alpha and beta by copy as in serach()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-30 10:54:33 +01:00
Marco Costalba b01e5fc612 Move extract_pv_from_tt() and insert_pv_in_tt() under RootMove
Functional change only due to additional do/undo move
but absolutly harmless.

Also handle re-insertion in tt of PV lines also for multi PV case.
2010-12-29 15:24:40 +01:00
Marco Costalba d2a4aac53d Use rml[0].pv[] instead of dedicated pv[] array
We have a small functionality change in case we have a
fail-high so that both rml[].pv and pv[] are updated, but if,
after researching, we have a fail-low then rml score is updated
again but pv[] remains the same and coming back from search we
used a PV line that has failed-low (after having failed-high).

With this patch we always use the 'correct' PV line, i.e. the
line with highest score at the end of the whole search.

Retire also redundant RootMove's 'move' member and directly
use pv[0] instead.
2010-12-29 09:22:30 +01:00
Marco Costalba 58c6e64069 Last small touches in RootMoveList
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 23:10:21 +01:00
Marco Costalba 3346ccc9d9 Retire LMR intermediate research
It does not seem to improve anything.

After 8344 games Mod - Orig:
1362 - 1321 - 5661 ELO +2

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 18:51:08 +01:00
Marco Costalba 0007b43a91 Use insertion_sort() in RootMoveList
Simplify code and get a bit of extra speed, about +0.5%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 18:36:34 +01:00
Marco Costalba 6235904898 Redefine MoveStack comparison as the natural one
Define symbol '<' to mean 'minor of', as it should be. Its meaning
was reversed to be used with std::sort() that sorts in ascending order
while we want a descending order.

But now that we use our own sorting code we don't need this
trick anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 13:06:53 +01:00
Marco Costalba 5b08494312 Fix broken last patch series
When a reference breaks things !

Here we take a reference (that is a pointer) to an
entry in a vector that changes below us --> BOOM !

References are essential but should be considered with
care in C++ because could lead to nasty surprises.

Restored functionality.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-28 13:01:14 +01:00
Marco Costalba 30c14fdc95 Speedup moves root list sorting
Instead of a default member by member copy use set_pv()
to copy the useful part of pv[] array and skip the remaining.

This greatly speeds up sorting of root move list !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 13:55:34 +01:00
Marco Costalba e8b5420300 Use a std::vector to store root moves
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 13:10:32 +01:00
Marco Costalba 12eb27b6e9 Rename RootMoveList members removing 'move'
It is redundant being a move list ;-)

Also better document the two scores used by root list.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 11:36:57 +01:00
Marco Costalba e7ab3a0d16 Retire DirectionTable[]
With this patch even word 'direction' is disappeared !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-27 03:08:10 +01:00
Marco Costalba 4dded4e72f Retire direction.cpp
Move the code to bitboard.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 16:51:21 +01:00
Marco Costalba cb7f20913e Retire enum Direction
Use SquareDelta instead

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 16:17:51 +01:00
Marco Costalba f08a6eed0d Retire SignedDirectionTable[] and RayBB[]
Function ray_bb() was used just in one endgame where can
be used squares_in_front_of() instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 12:12:58 +01:00
Marco Costalba 6080fecf9c Retire direction.h
Move all to square.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 10:58:52 +01:00
Marco Costalba 94a67c49b0 Simplify enum SquareDelta definition
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-26 10:43:22 +01:00
Marco Costalba 0a73a23dc9 Unify MovePicker c'tor call
And use the standard one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-25 18:03:43 +01:00
Marco Costalba a0f0a7dc4f Use generate_moves() in san.cpp
Instead of MovePicker and cleanup san.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-25 17:54:08 +01:00
Marco Costalba 61c03b9d22 Ignore two braindamaged remarks under icc
Remark 1418: external function definition with no prior declaration

and

Remark 1419: external declaration in primary source file

Can be safely ignored because are pure idiocy.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-25 09:16:30 +01:00
Marco Costalba dee8780829 Renamed thread_should_stop() in cutoff_at_splitpoint()
It is more clear what happened.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-25 00:11:53 +01:00
Marco Costalba d40a12f948 Simplify a condition in update of best move
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-24 17:09:39 +01:00
Marco Costalba f97c5b6909 Triviality in struct PieceLetters
And little touches in search() too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-24 16:58:25 +01:00
Marco Costalba d55a5a4d81 Better clarify how we use TT depth in qsearch
Namely we use only two types of depth in TT:
DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-18 11:19:31 +01:00
Marco Costalba 201e8d5f87 Second cleanup wave on check_is_useless()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-18 10:20:15 +01:00
Joona Kiiski 47f5560e2d Let check_is_useless() follow SF coding style
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-14 18:57:22 +01:00
Tord Romstad cf85ffbb97 Fixed a bug in move_from_uci(): En passant captures were not handled
correctly.
2010-12-14 12:07:37 +01:00
Joona Kiiski 6596dc9516 Selective checks at qsearch
After 5821 games
Mod- Orig:  1014 - 869 - 3938 ELO +8 (+- 3.6) LOS 97%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-14 07:50:37 +01:00
Marco Costalba 6afcfd00f2 Retire uci_main_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 20:38:41 +01:00
Marco Costalba 2d63f2157e Small cleanup in uci.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 20:29:40 +01:00
Marco Costalba 56de5ae561 Retire square_from_string()
And rename move_from/to_string() in a more specific
move_from/to_uci() that is a simple coordinate notation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 20:29:38 +01:00
Marco Costalba 556b63b6b6 Move the last multi-threads globals to ThreadsManager
Also rename ThreadsManager memeber data to be lower case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 07:30:59 +01:00
Marco Costalba 4ad03c9bad Further reduce sleep lock contention
Use one sleep lock per thread insted of a single one shared.

Also renamed WaitLock in SleepLock.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-13 07:30:59 +01:00
Marco Costalba dedc6d7588 Allow threads to sleep when available
By mean of an an UCI option it is possible let the available
threads to sleep, this should help with Hyper Threading although
is not the best solution when number of threads equals number
of available cores.

Option is disabled by default.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-11 09:22:38 +01:00
Marco Costalba 38e7ec3e44 Increase MAX_THREADS to 16
No speed regression and no functional change.

After 7826 games Mod- Orig:
1188 - 1230 - 5408 ELO -1 (+- 3.1)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-10 07:24:48 +01:00
Marco Costalba 421f7b74c6 Increase PV LMR to SF 1.8 levels
Non-PV LMR is left unchanged.

After 8819 games
Mod- Orig:  1442 - 1343 - 6034 ELO +3 (+- 2.9) LOS 86%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-07 13:13:06 +01:00
Marco Costalba 0da461f23b Various cleanups in Position's ancillary functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-06 18:01:18 +01:00
Marco Costalba 97a6e1559e Fix a crash due to a broken Book::open()
Bug introduced in 9dcc2aad98

We can be asked to open a non-exsistent file,
in this case we should gracefully handle the
case and silently return instead of exiting.

Bug discovered and bisected down by Joona.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-05 09:24:18 +01:00
Joona Kiiski 8a858aea34 New try for unstoppable pawn evaluation
This time we try very hard to avoid false positives.
The obvious downside is that we also miss many true
winning positions.

After 10544 games on RC
Mod- Orig:  1744  - 1646 - 7154 ELO +3 (+- 2.7) LOS 83%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-04 09:07:45 +01:00
Marco Costalba 03dd1d3c13 Allow razoring after a null move
After 8322 games on Russian Cluster
Mod- Orig:  1341 - 1281 - 5700 ELO +2 (+- 3) LOS 75%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-04 09:04:54 +01:00
Joona Kiiski 5529706426 Prune all negative see moves at low depths
After 2036 games Mod- Orig:
381 - 278 - 1377 ELO +17 (+- 6.2) LOS 99%

One of the biggest increases ever !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-02 07:42:18 +01:00
Marco Costalba 6ed409ecee Fix bestmove output in multi PV case
When MultiPV > 1, always take bestmove from the RootMoveList
(and don't bother with a ponder move). Without that the bestmove
is most probably incorrect.

Patch from Peter Petrov.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-28 17:05:49 +01:00
Marco Costalba 200fc56e9c Fix 'generation' type to uint8_t
When we store this value in TT we cut this to 9 bits,
so we need a smaller variable otherwise comparisons
like:

   replace->generation() == generation

Are always false if generation is bigger then the maximum
TT storable value.

This fixes a very nasty and difficult to spot bug (2 weeks for
regression hunting).

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-28 17:01:01 +01:00
Marco Costalba d0dc05ad41 Revert sleeping threads
Revert 141caf1d5b + c59efc53c9

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-27 21:26:00 +01:00
Marco Costalba 9ecdfd2401 Revert "Allow split point master to sleep (take 2)"
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-27 21:25:59 +01:00
Marco Costalba 5d6b2f2144 We don't need a stringstream in buildKey()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-23 13:01:11 +01:00
Marco Costalba efeb37c33f Retire Application class
It is a redundant boiler plate, just call initialization and
resource release directly from main()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-22 18:36:18 +01:00
Marco Costalba 00d9fe8af0 Retire piece.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-22 13:13:48 +01:00
Marco Costalba 85df24624a UCI options names should not be case sensitive
Correctly handle uci option names in a case insensitive way.

Alos fix some indentation while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-21 23:52:51 +01:00
Marco Costalba f44aea7508 Retire "New Game" UCI option
Was introduced by 403db5a6e9
on 1/12/2009 to correctly handle "loose on time"
LSN filtering functionality, but is now unused.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-21 14:25:30 +01:00
Marco Costalba fa80479b1d Remove hardcoded 16 from benchmark default positions size
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-21 13:06:53 +01:00
Marco Costalba df6ba1fa5c Micro-optimize pl_move_is_legal()
This L1/L2 optimization has an incredible +4.7% speedup
in perft test where this function is the most time consumer.

Verified a speed up also in normal bench, although smaller.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-21 12:49:16 +01:00
Marco Costalba f57d51b7f3 Store "true" and "false" in bool options
UCI protocol uses "true" and "false" for check and button types,
so store that values instead of "1" and "0", this simplifies a
bit the code.

Also a bit strictier option's type checking in debug mode.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-20 18:06:38 +01:00
Marco Costalba 358ccf206b Debug counters don't need to be global
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-20 11:48:04 +01:00
Marco Costalba 24e6ed907b Small touches to engine_name()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-19 23:57:11 +01:00
Marco Costalba bdfd656c24 Use occupied_squares() in book_key()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-16 19:28:09 +01:00
Marco Costalba d08a8d76f7 Rearrange pawn moves generation
This patch greatly cleanups generation of pawn moves but
we change the order in which moves are generated so there is
a change in functionality, but not in perft.

The only real functionality change is that now when type == CHECK
we generate knight underpromotion captures only if give check and
not always as before.

Perft is 2% faster and fully verified.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-16 13:43:05 +01:00
Marco Costalba 6f70e762a9 Introduce generate_promotions()
A bit ugly to guarantee no functional change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-16 13:02:52 +01:00
Marco Costalba b36900ef44 Simplify generate_pawn_captures()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-15 18:58:15 +01:00
Marco Costalba a1c02815cc Cleanup Bioskey()
And rename in dataAvailable()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-15 18:58:00 +01:00
Marco Costalba 660378d10e Let bench to have full defaults arguments
Now stockfish bench' defaults to

stockfish bench 128 1 12 default depth

that is the most used line (at least by me)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-09 05:05:08 +01:00
Marco Costalba 9dcc2aad98 Various cleanup in book.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-08 18:51:42 +01:00
Marco Costalba fad595f5b6 Let benchmark to default to depth 12
And also simplify a lot the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-08 13:53:44 +01:00
Marco Costalba d2d953713f Move PieceValue[] and SlidingArray[] where they belong
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-08 13:18:18 +01:00
Marco Costalba c28b9ef182 Allow split point master to sleep (take 2)
Let to sleep even split point master, it will be waken
up by its slaves when they return from the search.

This time let it be enabled by an UCI option, so
people is free to test it on their Hyper Thread box.

Option is disabled by default.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 23:51:09 +01:00
Marco Costalba da6e2b5fd1 Use namespace in position.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 13:51:03 +01:00
Marco Costalba b06f0460a2 Retire uci.h and benchmark.h
Moved the single prototipes where are needed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 13:31:33 +01:00
Marco Costalba d2ad5acddd Object OpeningBook doen't need to be global
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 13:12:48 +01:00
Marco Costalba 4cd53b68d0 Make rkiss seed deterministic
Search at fixed depth with one thread must be
reproducible so remove randomess from time().

Also better license description.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 12:48:23 +01:00
Marco Costalba 8fb16df70e Let rkiss.h to follow SF coding style
Fix also Makefile after mersenne.cpp has been removed

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 12:22:15 +01:00
Marco Costalba f5e28ef512 Use Heinz's RKiss instead of marsenne
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 11:52:59 +01:00
Marco Costalba 287556f97d Fix an off by one bug in print_uci_options()
Last option was not printed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 10:53:31 +01:00
Marco Costalba 469e7c5143 Retire bitbase.h
Moved the only prototipe where is needed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 10:53:19 +01:00
Marco Costalba bacb645939 Rewrite options handling in an object oriented fashion
Big rewrite and about 100 lines removed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-05 06:10:05 +01:00
Marco Costalba fb50e16cdd Retire push_button() and button_was_pressed()
Directly access the underlying bool option.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-03 13:19:55 +01:00
Marco Costalba 9f626725ae Prefer int to uint8_t when possible
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-01 13:17:01 +01:00
Marco Costalba cfca92cd7c Add "mingw" compiler to Makefile
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-01 12:17:54 +01:00
Marco Costalba d607febb38 Fix MinGW warnings
I finally got SF to compile under MinGW (after adding pthread libraries)
and here are the fixed warnings.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-01 11:44:46 +01:00
Marco Costalba 19cf779629 Allocate RootPosition on the stack
And pass it as an argument.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-31 11:53:49 +01:00
Marco Costalba d74025a34e Update nodes after a do_move()
And also store the node counter in Position and not in Thread.
This will allow to properly count nodes also in sub trees with
SMP active.

This requires a surprisingly high number of changes
in a lot of places to make it work properly.

No functional change but node count changed for obvious reasons.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-31 11:22:40 +01:00
Marco Costalba 49a6fee4fa Fix some icc's "statement is unreachable" warnings
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 19:19:40 +01:00
Marco Costalba 2991ff0dc2 Move moveCount update near the SpNode case
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 18:26:41 +01:00
Marco Costalba c416133e2f Introduce and use TranspositionTable::refresh()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 15:22:10 +01:00
Marco Costalba ff95bbd41f Use margins[] array in evaluate
It will be used by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 14:24:19 +01:00
Marco Costalba 2d7a417d0a More readable search/qsearch dispatch
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-30 12:32:38 +01:00
Marco Costalba f790752daa Fix last leak detected by Valgrind
This was subtle and google was my friend.

The leak was in _dl_allocate_tls called by pthread_create() and
is due to the fact that threads are created in joinable state so that
once terminated are not freed. To make the thread to release
its resources upon termination we should set them in detached state.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-24 09:57:30 +01:00
Marco Costalba 5254ca22f3 Fix a memcpy() warning under Valgrind
Fix warning: "Source and destination overlap in memcpy"

This happens when we call multiple time do_move() with the
same state, for instance when we don't need to undo the move.

This is what valgrind docs say:

You don't want the two blocks to overlap because one of them could
get partially overwritten by the copying.

You might think that Memcheck is being overly pedantic reporting this
in the case where 'dst' is less than 'src'. For example, the obvious way
to implement memcpy() is by copying from the first byte to the last.
However, the optimisation guides of some architectures recommend copying
from the last byte down to the first. Also, some implementations of
memcpy() zero 'dst' before copying, because zeroing the destination's
cache line(s) can improve performance.

In addition, for many of these functions, the POSIX standards have wording
along the lines "If copying takes place between objects that overlap,
the behavior is undefined." Hence overlapping copies violate the standard.

The moral of the story is: if you want to write truly portable code, don't
make any assumptions about the language implementation.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-24 09:56:57 +01:00
Marco Costalba 5b445cdf59 Revert previous patch
It seems we have a speed regression under Linux, anyhow
commit and revert to leave some documentation in case we
want to try again in the future.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-24 09:53:19 +01:00
Marco Costalba 96e589646d Allow split point master to sleep
Let to sleep even split point master, it will be waken up
by its slaves when they return from the search.

With this patch we get maximum HT speedup

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-23 13:50:54 +01:00
Marco Costalba c81bf3743f Re-add "Pass evalMargin through SearchStack as eval"
It has more sense to treat the two evaluation metrics
in the same way.

As a side effect now we use the correct eval margin when
pruning in a SplitPoint node.

No functional change in single thread.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-23 08:07:26 +01:00
Marco Costalba f6e11ee2a3 Finally retire sp_search()
Fix the movcount updating bug and let search() to completely
subsititute sp_search().

No functional change even with fakes split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-23 07:51:35 +01:00
Marco Costalba 65606bc49e Temporary restore old sp_search()
There is a bug in the conversion that is triggered when testing
with faked split and that I missed somehow :-(

To allow proper testing on cluster restore old sp_search()
until I don't fiugre up what's happened.

Restored to be functional equivalent to old behaviour both in
single thread and in faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-18 08:34:25 +01:00
Marco Costalba 3b7bf34b02 Revert "Pass evalMargin through SearchStack as eval"
Restore full no functional change also in Faked Split mode.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-18 08:19:48 +01:00
Marco Costalba 141caf1d5b Don't wake up /sleep threads in think() anymore
When entering and exiting from think() we don't need any special
wake up / sleeping code because we want available threads to keep
sleeping.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 13:12:58 +01:00
Marco Costalba c59efc53c9 Enable sleeping of available threads
This simple patch has devastating consequences ;-)

Now an available thread goes to sleep and is waked up after
being allocated.

This patch allows Stockfish to dramatically increase performances
on HyperThreading systems.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 11:38:00 +01:00
Marco Costalba 8fdc635255 Use fast SRWLOCK locks under Windows
They are fast and also have the same semantic of Linux ones.

This allow to simplify the code and especially to use
SleepConditionVariableSRW() to wait on a condition releaseing the lock,
this has the same semantic as pthread_cond_wait().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 11:04:52 +01:00
Marco Costalba 472971f851 Remove some ifdef from wake_sleeping_thread()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 09:35:44 +01:00
Marco Costalba 389edb8099 Retire put_threads_to_sleep()
Obsoleted by previous patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 09:03:39 +01:00
Marco Costalba 13d8231746 Retire THREAD_SLEEPING and use THREAD_AVAILABLE instead
This is a prerequisite for future work and anyhow removes
a state flag, so it is good anyhow.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 08:59:07 +01:00
Marco Costalba 9440fb06da Retire AllThreadsShouldSleep flag
It is redundant and complicates the already complicated
SMP code for no reason.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 08:39:03 +01:00
Marco Costalba 3a564ed5db Destroy wait conditions before exiting
We already do this for locks. Also rename SitIdleEvent
in WaitCond to be uniform with Lunix naming.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 07:36:14 +01:00
Marco Costalba 1fdb436e78 Change thread API to use one wait condition per thread
This is the native way done in Windows and we will use it
for future work, so change Linux to do the same.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-17 08:00:42 +01:00
Marco Costalba dcf2edfdea Do not shadow SplitPoint struct with search() parameter
Also retire move_is_killer() is called only from one place.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 15:39:07 +01:00
Marco Costalba 85a7456bd7 Fixed some warnings when using -Weffc++ gcc option
Plus some other icc warnings popped up with new and strictier
compile options.

No functional and speed change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 15:00:20 +01:00
Marco Costalba d664773a83 Fix a shadowed variable warning under icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 15:00:07 +01:00
Marco Costalba f092667460 Retire now obsoleted do_sp_search() trampoline code
We can call search() directly from idle_loop()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 12:20:16 +01:00
Marco Costalba 19ff8e2902 Pass evalMargin through SearchStack as eval
It has more sense to treat the two evaluation metrics
in the same way.

As a side effect now we use the correct eval margin when
pruning in a SplitPoint node.

No functional change in single thread.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 11:54:44 +01:00
Marco Costalba a7f4ee7540 Unify sp_search() and search() step 3
Remove old sp_search() code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 11:40:49 +01:00
Marco Costalba f7722d4de7 Unify sp_search() and search() step 2
Modify search() to be able to handle split points

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 11:20:43 +01:00
Marco Costalba 37055ad002 Unify sp_search() and search() step 1
Rewrite sp_search() to have same signature of search()

This is the first prerequistite step toward unification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 09:49:45 +01:00
Marco Costalba 79a7647fe0 Pass moveCount by value in split()
Actually it is an error to update back moveCount value after split()
because it is used in update_history() to access movesSearched[]
array. But becasue this vector is not updated in the split point
we end up with an access of stale data.

Bug has been hidden til now because we 'forgot' to update
moveCount before returning from split().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-12 12:33:44 +01:00
Marco Costalba 00950fec00 Sync sp_search() with search()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-12 12:19:47 +01:00
Marco Costalba 7c7a77698a Better document some threads functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-12 12:11:20 +01:00
Marco Costalba 083ed1ce94 Document an assert in idle_loop()
Thanks to Bruno Causse for the clarification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-11 19:56:35 +01:00
Marco Costalba 2feeb206ff Use VALUE_DRAW instead of VALUE_ZERO where better
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-10 09:05:46 +01:00
Marco Costalba 5dfbbb79be Use do_move_bb() in move_attacks_square()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-10 08:32:12 +01:00
Marco Costalba d440ddb487 Another cleanup in evaluate_pawns()
Suggested by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-10 08:32:03 +01:00
Marco Costalba 9c9914d72a Micro optimize open files calculation
Committed mostly because is also a cleanup...

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-09 15:22:00 +01:00
Marco Costalba a0474a72a6 Rearrange pawn penalities arrays
A clean up that is also a prerequisite for next patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-09 13:43:43 +01:00
Marco Costalba 7733dadfd7 Small codestyle touches
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion
is mine.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-09 13:05:58 +01:00
Marco Costalba 9ca4359f36 Properly set to zero stuff returned by 'new'
Language guarantees that c'tor is called, but without any c'tor
it happens to work by accident because OS zeroes out the freshly
allocated pages. The problem is that if I deallocate and allocate
again, the second time pages are no more newly come by the OS and
so could contain stale info.

A practical case could be if we change TT size or numbers of
threads on the fly while already running.

Bug spotted by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-07 03:57:33 +01:00
Marco Costalba f00c976bb2 Retire updateKingTables[]
Suggested by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-06 19:28:27 +01:00
Marco Costalba 1bbbc13b46 Skip ei.kingZone[] initialization together with king safety
Another microptimization by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 22:32:53 +01:00
Marco Costalba 1ee1d852fe Skip an useless compare in space evaluation
Spotted by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 22:16:09 +01:00
Marco Costalba 812e843939 Restore development version
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 19:40:49 +01:00
Marco Costalba 71e14bb67b Stockfish 1.9.1
Fix release to workaround chess960 on some GUIs

Signature is:

stockfish bench 128 1 12 default depth

Node counts: 10914593

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 12:00:24 +01:00
Marco Costalba 66a64406ca Fix broken chess960 under Shredder GUI
We need to add a dummy option anyway to make GUIs happy.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-05 12:00:16 +01:00
Marco Costalba d4876dc963 Rewrite bit counting functions
Get rid of macros and use templates instead,
this is safer and allows us fix the warning:

ISO C++ forbids braced-groups within expressions

That broke compilation with -pedantic flag under
gcc and POPCNT enabled.

No functional and no performance change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-04 18:40:44 +01:00
Marco Costalba 3249777cdb Remove -pedantic option
Breaks current POPCNT code.

Perhaps we will readd with a proper fix...

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-03 14:43:17 +01:00
Marco Costalba 544adf7e41 Use special handling for promotions in move_is_legal()
Simplifies a bit the code and the common case too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-03 11:15:53 +01:00
Marco Costalba 98b09b4038 Fix an obsoleted NO_PIECE_TYPE in a comment
Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-02 18:57:46 +01:00
Marco Costalba 0aeba002c8 Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-02 14:36:43 +01:00
Marco Costalba 247c2cd207 Increase warning level
Both under gcc and icc: sf compiles with no warnings !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-02 14:32:43 +01:00
Marco Costalba 46c16ab783 Stockfish 1.9
Signature is:

stockfish bench 128 1 12 default depth

Node counts: 10914593

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-02 09:55:10 +01:00
Joona Kiiski 3fd0079807 Less aggressive move count based futility pruning
This patch from Joona greatly reduces move count pruning,
below is the old and new move count limits starting from
ONE_PLY with half-play increment:

Old: 4,5,5,5, 7, 7,11,11,11,19,19,19,35,35
New: 4,5,7,9,12,15,19,23,28,33,39,45,52,59

Surprisingly results are even a bit better at a quite
fast time control.

After 5260 games at 30"+0.1
Mod - Orig:  864 - 806 - 3590  ELO +3 (+- 3.8)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-26 10:27:15 +01:00
Marco Costalba a28f4a56d3 Fix handling of 50 move rule and remove a fixme
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-25 11:24:20 +01:00
Marco Costalba 7305b56957 Shrink OutpostBonus[] definition
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-25 11:12:55 +01:00
Marco Costalba 045beac156 Simplify scale factors implementation
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-24 12:56:45 +01:00
Marco Costalba 0e3535ea23 Rename no_mob_area in mobilityArea
It is the correct name.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-24 12:56:38 +01:00
Marco Costalba c254861ee6 Small code style in qsearch
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-21 20:04:15 +01:00
Marco Costalba c1558dde12 Do not update killers in qsearch
It seems totally unuseful because killers are not
used to order the moves in qsearch. Although there
is some functionality change, probably just a small
side effect.

After 5656 games on rc
Mod vs Orig: 1007 - 980 - 3669  ELO +1 (+- 3.7)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-21 06:25:47 +01:00
Marco Costalba 9d1522b24f A king move can never have negative SEE
So there is no need to explicitly check for king moves
when detecting prunable evasions.

Perhaps teoretically a very bit slower (I didn't test),
but it is more clear now what evasions we consider prunable.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-19 13:56:50 +01:00
Marco Costalba 23fd379694 Simplify SEE
Greatly cleanup SEE code and now it is also a bit
faster on gcc, about +0.6%.

Thanks to Mike Whiteley new SEE code that gave me
fresh ideas on how to cleanup this old stuff.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-19 13:41:54 +01:00
Marco Costalba 9ab0e1bb13 Retire NullMoveMargin
A code semplification that could even be a slight increase,
anyhow is a reducing pruning patch, so it is good even
at equal strenght.

After 6342 games
Mod - Orig:  1040 - 974 - 4328  ELO +3 (+- 3.5)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-16 08:22:39 +01:00
Marco Costalba debc815352 We need just one eval margin in search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 18:06:10 +01:00
Marco Costalba dd8a076128 Reintroduce rook contact checks
Were removed when merged from Glaurung 2.2, but without
any test.

Note that weight has been increased from original 2 to 4 and
has been also fixed a bug where in the original version were
considered also diagonal sqaures for the rook, that are
contact squares but not checks.

After 4449 games at 30"+0.1
Mod - Orig:  717 - 649 - 3083  ELO +5 (+- 4.1)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 13:48:26 +01:00
Marco Costalba 4350d9e8a6 Fix a warning under icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 07:56:02 +01:00
Marco Costalba 42ed488987 Retire badCaptures[] array in MovePicker
Use the tail of moves[] array to store bad captures.

No functional change but some move reorder. Verified with old perft.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-13 13:22:00 +01:00
Marco Costalba 4143d00011 Increase QueenContactCheckBonus
And also other check bonuses.

After 4272 games on russian cluster at 30"+0.1
Mod - Orig:  711 - 612 - 2949  ELO +8 (+- 4.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-13 00:10:48 +01:00
Marco Costalba 1a2768705a Do not update king tables when we skip king safety
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-12 14:28:07 +01:00
Joona Kiiski fa2478a81f Retire pawn storm evaluation
More then 100 lines of almost useless evaluations. Prefer
code semplification to a very small and dubious advantage.

After 7457 games on russian cluster:
Mod - Orig: 1285 - 1334 - 4838  ELO -2 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-11 09:46:00 +01:00
Marco Costalba 5b5b496a6d Array FutilityMarginsMatrix stores Values
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-04 14:10:48 +01:00
Marco Costalba 6096ca7a95 Remove get_* prefix from RootMoveList API
And small additional cleanup in RootMoveList.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-30 12:56:12 +01:00
Marco Costalba 427dc2a82c Use only cumulativeNodes in RootMoveList
And rename in nodes now that we have only one.

After the beta-cut off counters removing we can
get rid also of this one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-30 12:56:04 +01:00
Marco Costalba b177e6dd91 Use evaluation margins also in main search
For now keep FutilityMarginsMatrix[] unchanged, in
future we are going to reduce to compensate for extra
margin.

At this moment it is enough we don't have regressions.

After 9694 games on russian cluster
Mod - Orig 1608 - 1578 - 6508  ELO +1 (+- 2.8)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-28 12:07:15 +01:00
Marco Costalba d9dc9dbd65 Split branches in generate_piece_moves()
Instead of one comparison in while() condition use two,
the first to check if the piece is exsistant and the second
to loop across pieces of that type.

This should help branch prediction in cases we have only
one piece of the same type, for instance for queens, the
first branch is always true and the second is almost always
false.

Increased speed of 0.3-0.5 % on Gcc pgo compiles.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-27 13:28:07 +01:00
Marco Costalba 2a2353aac6 Speed up updateShelter()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 18:52:53 +02:00
Marco Costalba 1b4084b4a5 Assorted code style in evaluation.cpp
Renaming, cleanu up, etc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:47:38 +01:00
Marco Costalba c7dd9b8d0c Finally remove value from EvalInfo
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:47:29 +01:00
Marco Costalba 9ee42d83b6 Remove dependency from ei.value in evaluate functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:28 +01:00
Marco Costalba 3107e68c03 Remove margin[] from EvalInfo
Directly pass arguments to king evaluation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:28 +01:00
Marco Costalba d4250c52f0 Remove MaterialInfo* from EvalInfo
Use a local variable instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:27 +01:00
Marco Costalba 15d265cc66 Change evaluate() signature
Hide EvalInfo and return just the score and the margin.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:26 +01:00
Marco Costalba fff59319b0 Retire attackedBy[] access functions
Currently are used by evaluation itself and the
whole EvalInfo will be removed from global visibility
by next patch, so no reason to use them.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:26 +01:00
Marco Costalba b196af4dcd Decrypt some magics in bitboards definitions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:25 +01:00
Marco Costalba eb4858256b We don't need EvalInfo c'tor anymore
We know always get complete info from TT, so this
code is obsolete.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-25 00:20:53 +01:00
Marco Costalba c7a932bc74 Rename ei.kingDanger in ei.margin
It will be more clear when we will go to add stuff
apart from king danger itself.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 19:16:03 +01:00
Marco Costalba 00469d1798 Call apply_weight() only once in passed pawns evaluation
First accumulate the bonus for each pawn, then call the
not very fast apply_weight().

Should be no functional change apart from rounding issues.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 19:13:13 +01:00
Marco Costalba 17d820e248 Don't need to memset() EvalInfo
Set manually to zero the few fields that are
optionally populated and that's enough.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:58:51 +01:00
Marco Costalba d73eea3f71 There is no need of storing mobility in EvalInfo
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:55:40 +01:00
Marco Costalba 74033b004e Refresh comments in evaluate.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:55:31 +01:00
Marco Costalba 6125966da0 Unify single MobilityBonus[] tables in a big single one
Avoid one address lookup in a very critical time path.

Unified also outpost bonus tables for knights and bishops.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 13:34:41 +01:00
Marco Costalba 421867ea2d Retire trapped bishop evaluation
Another 100 lines of dubious and ad-hoc code.

After 7644 games on russian cluster:
Mod - Orig 1285 - 1249 - 5110  ELO +1 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 13:13:20 +01:00
Marco Costalba e17fa64aec Retire UCI_Chess960 option
We don't need that !

We can infere from starting fen string if we are in
a Chess960 game or not. And note that this is a per-position
property, not an application wide one.

A nice trick is to use a custom manipulator (that is an
enum actually) to keep using the handy operator<<() on the
move when sending to std::cout, yes, I have indulged a
bit here ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 16:51:20 +01:00
Marco Costalba 7b721b3663 Prefetch pawn hash key
Plus a bunch of other minor optimizations.

With this power pack we have an increase
of a whopping 1.4%  :-)

...and it took 3 good hours of profiling + hacking to get it out !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 14:04:06 +01:00
Marco Costalba b6ba5f7fe4 Retire unstoppable pawns evaluation
One hundred lines of code should be compensated by an
important ELO increase, otherwise are candidate for removal...

...and is not the case. We are well within error margin, so
remove the code even if we lose a couple of elo points, but
semplification is huge.

After 6494 games on russian cluster
Orig vs Mod 1145 - 1107 - 4242 (-2 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 01:39:31 +01:00
Marco Costalba 73f1179d39 Remove my address from README
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-21 17:21:44 +01:00
Marco Costalba 0363b54358 Retire beta counters stuff
Is now obsoleted by previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-20 18:33:19 +01:00
Joona Kiiski a44f79141e Use MovePicker's move ordering also at root
After testing on our russian cluster: +3 elo after 4200 games

So keep it becuase it allows a good semplification.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-20 18:04:02 +01:00
Marco Costalba 79a28841f9 Move StartPositionFEN out of the header
It is not needed to have global visibility.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:48 +01:00
Marco Costalba df4b106716 Move piece values in piece.h / piece.cpp
Where they belong.

Note that array PieceValueMidgame[] and PieceValueEndgame[]
are now declared extern in the header and moved in piece.cpp
so to avoid allocate the array each time the header is
included !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:48 +01:00
Marco Costalba a952c6bc6d Retire is_upper_bound() and friend
Directly expand in the few places where is called.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:47 +01:00
Marco Costalba 391e176274 Retire useless piece_value_midgame() overloads
Directly access the table in the few call places.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:46 +01:00
Marco Costalba 5bed82cd4e Introduce and use SCORE_ZERO
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:46 +01:00
Marco Costalba 4419924fcf Do not score PH_QCHECKS
They are picked unsorted anyway, so score is unuseful.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 14:50:02 +01:00
Marco Costalba a5ae7fe260 Disable templetized operators by default
To avoid nasty bugs due to silently overriding of
common operator we enable the templates on a type
by type base using partial template specialization.

No functional change, zero overhead at runtime.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:41 +01:00
Marco Costalba 94b9c65e09 Introduce enum VALUE_ZERO instead of Value(0)
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:38 +01:00
Marco Costalba 0e800c527a Use Use templetized operations for Score and Value
Note that in value we leave two specialized functions
to allow adding an integer, we don't want to add this
as a template becasue we want to control implicit
conversions to integer of an enum.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:37 +01:00
Marco Costalba 13bd0cff0d Use templetized operations for Piece
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:35 +01:00
Marco Costalba 8e31764c49 Use templetized operations for Square
This is tricky because there are some special
binary fnctions with SquareDelta that we should
leave as they are.

Also note that we needed to add Unary minus template
to fix a comile error in SERIALIZE_MOVES_D macro that was
triggered because now we don't allow conversion to int.

No fuctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:33 +01:00
Marco Costalba 4ce08482c3 Use templetized operations for File and Rank
Doing the conversion the compiler is now able to
spot two possible ambiguity calls that now we can
easily fix.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:30 +01:00
Marco Costalba 80bee85d5f Use templetize enum operations for Depth
Instead of hardcoded ones.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:28 +01:00
Marco Costalba 4f96f420a3 Store in TT with depth == -OnePly instead of -1
When depth < DEPTH_ZERO we store with the same depth all
the positions, use -OnePly instead of -1 for consistency
with depth arithmetic.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:26 +01:00
Marco Costalba 4f28e19fc0 (Re)introduce DEPTH_ZERO to replace Depth(0)
No functional changes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:24 +01:00
Marco Costalba ea2b8a93eb Retire some unused Depth operator() functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:23 +01:00
Marco Costalba 4aeffc8c9a Rename OnePly in ONE_PLY
Use enum values standard naming policy also for this one.

No fuctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:20 +01:00
Marco Costalba cfb52fcd5d Define OnePly as a Depth enum costant
There is no reason to use a variable for this.

Also remove unused DEPTH_ZERO and DEPTH_MAX.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:11 +01:00
Marco Costalba cf4c28ff86 Revert F_90 and F_92
Regression test found the patches to be harmless,
so revert to keep code simpler.

Test1 at 20+0.1: (2500 - 3000) +0 ELO
Test2 at 1+0: (~1000) +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-18 10:07:28 +01:00
Marco Costalba 252537fd9c Cleanup and optimize Position::has_mate_threat()
There is a functional change because we now skip
more moves and because do_move() / undo_move() is
well known to be not reversible we end up with a
change in node count, although there is actually
no change but a bit speed up.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-09 12:30:33 +01:00
Marco Costalba f26e0fec64 Usual material.cpp small touches
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-08 13:14:18 +01:00
Marco Costalba e6376d9b8d Rename constants to use *_NONE scheme
To be uniform across the sources. As a nice side effect
I quickly spotted a couple of needed renames:

captured_piece() -> captured_piece_type()
st->capture      -> st->capturedType

Proposed by Ralph and done with QtCreator

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-07 18:56:24 +01:00
Marco Costalba 2170fa18bf Move depth computation out of fail low loop
In root_search() we can compute depth at the beginning
once and for all.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 22:30:50 +01:00
Marco Costalba be540b6dd7 Another push to perft speed
We don't need to generate captures and non
captures in a separate step. This gives another
7% push to perft speed.

yes, I know, it is totally useless :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 12:10:07 +01:00
Marco Costalba 3a2cd37080 Faster perft
Skip moves scoring and sorting: this more then
doubles the speed !

Verified is correct.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 11:15:41 +01:00
Marco Costalba d6904157aa Rename TM in ThreadsMgr
This avoid misunderstandings with new TimeManager
object called TimeMgr.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 13:06:56 +01:00
Marco Costalba 5fc98745c3 TimeManager API rename
We can now set member data as private because is no more
directly accessed.

Should be more clear now.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:49:28 +01:00
Marco Costalba c295599e4a Move time related global variables under TimeManager
Move OptimumSearchTime, MaximumSearchTime and
ExtraSearchTime in TimeManager.

Note that we remove an useless initialization to 0 because
these variables are used only with time management.

Also introduce and use TimeManager::available_time()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:47:52 +01:00
Marco Costalba dda53e831d Introduce TimeManager class
Firt step in unifying all time management under
a single umbrella. Just introduced the class without
even member data.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:39:42 +01:00
Marco Costalba 977f6349a9 Small cleanup in search Step.5
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 22:09:20 +01:00
Marco Costalba 5aef9186ac Reset bestMove before entering main moves loop
After razoring, IID, null verification and singular
extension searches we have could have a dirty ss->bestMove,
restore to MOVE_NONE before to enter moves loop.

This should avoid to store in TT a stale move when
we fail low.

Tested together with previous patch that is the
one that gives ELO.

After 1152 games at 1+0 on my QUAD
Mod vs Orig +233 =716 -203 (+9 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 22:02:59 +01:00
Marco Costalba cbcc581a86 Use past SE information also for success cases
If singular extension search was succesful in the past then
skip another the SE search and extend of one ply.

Another way to mitigate the cost of SE at the price of
some more spurious extension, but on 90% of cases info
is correct.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 18:47:27 +01:00
Marco Costalba fe23c70cf1 Rename MaxSearchTime and AbsoluteMaxSearchTime
Renamed in OptimumSearchTime and MaximumSearchTime,
should be more clear now.

Suggested by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 18:41:55 +01:00
Marco Costalba cf0295f1ad Templetize xxx_time_for_MTG()
Also fixed some warnings under MSVC.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:55:45 +01:00
Marco Costalba 391cd57b52 Little timeman.cpp massage
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:49:49 +01:00
Joona Kiiski f40e481fd6 Tweak default values for ucioptions
I created three different systems, tested them all separately and
attached one did best:

1/40: Orig - Mod: 841 - 850 (+2 elo)
1+1 : Orig - Mod: 474 - 498 (+9 elo)
1+0 : Orig - Mod: 455 - 495 (+15 elo)

Because such testing system is not statistically reliable, I made a
confirmation test:

1/40: Orig - Mod: 502 - 543 (+14 elo)
1+1: Orig - Mod: 447 - 489 (+16 elo)
1+0: Orig - Mod: 641 - 656 (+4 elo)

All tests show positive score :-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:49:31 +01:00
Joona Kiiski c0616d773d New Time management system
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:48:03 +01:00
Marco Costalba 87139d018c Always use ss->bestMove to store ply best move
Instead of ss->currentMove. It is more consistent and
clear to understand.

Remark by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-31 07:29:29 +01:00
Marco Costalba 9645e8e4e7 Lower SingularExtensionDepth to 7 plies for non-pv
To compensate for the extra work skip singular
searches deemed to fail because excluded node
failed high already in the past.

After 1200 games at 1+0
Mod vs Orig +387 =1274 -339  (+8 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-30 22:50:03 +01:00
Marco Costalba 935fc09fd4 Two small fixes in passed pawns evaluation
The one in evaluate_passed_pawns() is just a micro
optimization, the other in evaluate_unstoppable_pawns()
is indeed a fix, although almost unmeasurable in real
games.

Bugs report and fixes by Marek Kwiatkowski

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-26 06:10:01 +01:00
Marco Costalba 5ee7dfebf7 Fix KBNK endgame
Broken by recent patch. Also better document what's
happening there.

Verified to restore original behaviour.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 21:58:09 +01:00
Marco Costalba 6b6f3c4ca4 Rename EMPTY in NO_PIECE
It is more correct and more in line with enum PieceType

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 12:10:22 +01:00
Marco Costalba 14f059072a Introduce enum SquareColor
Square and piece colors are two different things,
so use different types to avoid misunderstandings.

Suggested by Tord.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 11:49:58 +01:00
Marco Costalba 9b1d5bd534 Introduce and use same_color_squares()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 11:49:32 +01:00
Marco Costalba a84e4b2049 Cleanup Position::print()
And remove not used OUTSIDE enum Piece.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 09:57:57 +01:00
Joona Kiiski 4d438fae9e Fix build failure on GCC
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 08:57:23 +01:00
Marco Costalba 02882dfe81 Cleanup Position::to_fen()
Less invasive then previous patches, but still a good
enhancement.

Also some indulge on STL algorithms :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 18:56:07 +01:00
Marco Costalba c2048136ec Last touches to from_fen()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 16:31:12 +01:00
Marco Costalba 839088205e Rewrite Position::from_fen()
Complete rewrite the function and extend compatibility
also to X-FEN notation for Chess960.

We are now able to read standard FEN, Shredder-FEN and X-FEN.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 09:43:01 +01:00
Joona Kiiski 098ac5e44e Don't initialize psqt-tables when 'ucinewgame' is received
After 'Randomness' is retired, this is no longer necessary.

NOTE: Possibly some extra care is needed when tuning branch is synced

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 12:21:54 +01:00
Joona Kiiski d3260ce70f Retire 'Randomness' ucioption
Using multiple threads and good opening book is
much better and more reliable source of randomness than
spoiling psqt-tables

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 12:21:46 +01:00
Joona Kiiski 71ba48c4ff Always init pthread locks to NULL
This is the only way to keep Windows and POSIX behaviour in sync,
so better hardcode it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 07:03:39 +01:00
Joona Kiiski 65f8b6dbc0 Remove other locking options
Currently broken and we use pthreads in search.cpp
anyway, so I see no reason to keep these around

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 07:03:32 +01:00
Marco Costalba d5520977b9 Retire SearchStack init() and initKillers()
Let be explicit about what this functions do, and
we save some code lines too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:42:27 +01:00
Marco Costalba d004ec924d Fix errouneus reset of ss->threatMove
After we set ss->threatMove we could go under a IID step that
resets SearchStack ss and so also ss->threatMove.

When later we use that field in futility pruning we have this
set to MOVE_NONE !

The fix is to use a local variable and add threatMove to SplitPoint
to pass this move to slaves.

Spotted by Ralph Stoesser, fix suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:26:57 +01:00
Marco Costalba 5c3aeae566 Revert previous patch
Improvement is easily in error bar and there is
some added complexity making future changes more
difficult.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 18:30:18 +01:00
Marco Costalba 26a8b84417 Weight backward-ness of a pawn
Because not all backward pawns are the same ;-) if the
blocking enemy pawn is near then our pawn is more backward
than another whose enemy pawn is far away so that can advance
for some sqaures.

After 2925 games at 30"+0 on my QUAD
Mod vs Orig +602 =1745 -578 +3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 18:15:16 +01:00
Joona Kiiski 6aef4429fd ValueType needs only 2 bits to be stored in TT
Also update some more TT documentation

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 17:51:33 +01:00
Joona Kiiski 23db43e698 Update TT documentation
Update outdated and even misleading documentation.

Also check #include-directives

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 17:51:26 +01:00
Marco Costalba 6f6f59ea6a Move insert_pv() and extract_pv() out of TT class
These functions have little to do with TranspositionTable
class and more with the search and in particular with the PV
handling. So move them where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-21 12:09:09 +01:00
Marco Costalba e2c0b5f995 Store position static score in TT as soon as possible
So to maximize the possibility to avoid to recalculate it
in the future. A small speed-up of 0.8%

Idea by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-21 12:08:45 +01:00
Marco Costalba 02f96fcf5e Introduce DEPTH_NONE and use it
Also better fix previous patch.

Suggestions by Joona and Ralph.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:06:09 +01:00
Joona Kiiski 28feb2c6b0 Remove pointless tte->static_value() != VALUE_NONE checks
Now in non-check nodes we are guaranteed to always have static value
in TT Entry.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:01:10 +01:00
Joona Kiiski ba1a44f216 Store static value and king danger in TT also in TT.insert_pv() method
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:01:01 +01:00
Marco Costalba 0fb5d7a737 Fix "pass ss->eval to qsearch()" condition
The seocond check is no more needed now and
anyhow is wrong to overwrite a TT entry if
present.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 12:28:33 +01:00
Marco Costalba 201f924d53 Triviality in material.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 12:01:36 +01:00
Marco Costalba 95388a952b Small rewrite of backward pawn test
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 07:13:50 +01:00
Joona Kiiski b5178597bd Initialize SearchStack only once at RootMoveList c'tor
Just fix current ugly behaviour :-)

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:53:37 +01:00
Joona Kiiski b75e68860c Every node is responsible for initializing its own SearchStack entry
More logical than doing partly initialization at init_ss_array()

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:52:21 +01:00
Joona Kiiski 66c5835080 Drop KILLER_MAX. Hardcode to 2 instead.
KILLER_MAX in search.h is quite pointless, because
we already hardcode this to 2 in MovePicker anyway.

By hard-coding this to 2 we can keep code simpler.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:51:25 +01:00
Joona Kiiski a6d13428f6 Do not initialize ss->reduction to zero in the beginning of node
It must already be zero because zeroed in SearchStack initialization

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:48:51 +01:00
Joona Kiiski 1322ab97c7 Do not reset ss->eval in the beginning of the node
This avoids problems with IID clearing ss->eval and
eval not being available when we return

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:43:58 +01:00
Marco Costalba 6e06db93fd Fix isolated and backward pawns scoring
It is more clear and also more correct because we
consider enemy pawns only in fornt of us and not just
on our file.

Very small functional change, almost not measurable, but
keep the patch for documenting purposes.

Spotted by Marek Kwiatkowski.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-17 17:32:54 +01:00
Marco Costalba 53bbcb78d5 Triviality in endgame.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-17 14:00:25 +01:00
Joona Kiiski a6dcaa575f Update Makefile
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-16 12:04:02 +01:00
Joona Kiiski 05c5442633 Find balance between 1.7 and 1.8 reductions
Almost no change so commit because is a pruning
reduction patch.

After 1088 games at 1'+0 with QUAD
Mod vs Orig +178 =727 -183  (-2 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 20:53:16 +01:00
Marco Costalba b6ab610e2f Remove redundant argument in think()
We don't need to pass side_to_move because we can get
it directly from the position object.

Note that in benchmark we always used to pass '0' and
it was a bug, but with no effect because was used only
in time[] and increment[], set always to 0 for both
colors.

Also additional small cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:14:30 +01:00
Marco Costalba a98dee7835 Retire apply_scale_factor() and scale.h
Directly inline in the only occurence.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:05:23 +01:00
Marco Costalba 3e38e61565 Inline history and gain getters
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 16:55:35 +01:00
Marco Costalba bc0c1c8d7b Retire value.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 12:16:36 +01:00
Marco Costalba 605b3aedd5 Retire LSN machinery
Now that we use cutechess-cli we can set the auto-resign
parameter that makes LSN less effective.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-14 17:29:36 +01:00
Marco Costalba 8547798345 Triviality in ucioption.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-14 17:29:34 +01:00
Marco Costalba 3703d12eb9 Add moves from failed high nodes in PV
Considering only VALUE_TYPE_EXACT nodes is too
restrictive and has a number of side-effects, most
notably the truncation of PV line after a fail high
at root.

Note that in this way we are no more guaranteed that
PV line is built up with PV nodes only, because
it could happen that a side search overwrites with a
cut-off move a PV node and this cut-off move ends up
in PV.

Change should be almost not measurable, perhaps with
ponder on we could have some beneficial effect.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-12 21:06:40 +01:00
Marco Costalba a47a7dadeb Fix (zugzwang) verification to be shallower then null search
Currently starting from depth 12*OnePly on we have a verification
search deeper then the null search.

Note that, although reduction is R we start from one ply less then
null search, so actually we reach a depth that is OnePly shallower
then null search.

After 1130 games at 1'+0 on QUAD
Mod vs Orig +202 =756 -172  +9 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-12 21:03:30 +01:00
Joona Kiiski 00e86078a5 Remove TranspositionTable::overwrites variable
Doesn't provide useful information and
can cause slowdown with many Threads.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 22:25:02 +01:00
Marco Costalba 2adbb80b8b Space inflate bitbase.cpp
Also heavy cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 12:05:06 +01:00
Marco Costalba ee8cdb1721 There is no need to clear TT at allocation time
Operator new() already returns a zeroed memory.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 09:42:04 +01:00
Marco Costalba 82bd61a8fa Revert previous patch
After the previous patch, it's impossible to build
anything else than x86 32-bit binary!

So revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-10 16:43:05 +01:00
Marco Costalba 87502c0fcb Makefile: default on gcc 32 bits when type 'make'
From Vratko Polak

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-10 12:16:43 +01:00
Marco Costalba aa172032c4 Reword singular extension comments
Should be more stick to original definition (Hsu, Campbell)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-06 17:56:04 +01:00
Joona Kiiski 8689ff7d03 Tweak Makefile a bit
To fix some build problems on debian's
automatic building system.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-06 06:24:58 +01:00
Marco Costalba 04e1ba8aa2 Move SplitPoint array under its thread
And cleanup / rename that part of code.

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-05 20:55:01 +01:00
Marco Costalba 2dfec0f614 Tweak non-captures scoring
Tested with Orig set at f5ef5632f so to evaluate
direct gain against 1.8

After 3239 games at 10"+0.1
Mod vs Orig +701 =1906 -632 +7 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-04 21:49:23 +01:00
Joona Kiiski e0056c3851 Fix TT documentation
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-04 20:15:09 +01:00
Marco Costalba a5c85d3cfc Reintroduce GCC/ICC rounding hack
Unfortunatly the source of this issue is not in the
different handling of log(0) illegal value.

No functional change on MSVC.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 19:05:04 +01:00
Joona Kiiski d0fdc20231 Fix Makefile for HPUX
On hpux there is no prefetch.

Reported by Richard Lloyd

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 18:54:34 +01:00
Marco Costalba 1d4e7bbdf5 Fix DIVIDE BY ZERO exception in init_search()
It happens that when d == 0 we calculate:

log(double(0 * 0) / 2)

Unfortunately, log(0) is "illegal" and can generate either a
floating point exception or return a nonsense "huge" value
depending on the platform.

This fixs in the proper way the GCC/ICC rounding difference,
bug was from our side, not in the intel compiler.

Also fixed some few other warnings.

Bug spotted by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 16:12:20 +01:00
Marco Costalba 3578207974 PSQT access functions can be static
Also renamed history access value in something more
in line with the meaning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:49:13 +01:00
Marco Costalba 40ad5194aa Use only history to score non-captures
It seems there is absolutely no difference in using gains.

After 7025 games at 5"+0
Mod vs Orig +1903 =3236 -1886 (+1 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:36:53 +01:00
Marco Costalba f5ef5632ff Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:34:57 +01:00
Marco Costalba 21de03fad7 Revert "Another PSQT tuning round"
At longer TC of 1'+0" patch fails:
Orig - Mod: 841 - 819 (-6 elo!)

Just before the release ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-02 06:55:03 +01:00
Marco Costalba 2d635f7b74 Stockfish 1.8
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-02 06:23:15 +01:00
Marco Costalba b50dc1647f Mark CheckInfo c'tor as explicit
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-01 22:21:09 +01:00
Marco Costalba 971c591be7 Move singleEvasion assignment out of move's loop
We don't need to recheck after every move.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-01 22:18:53 +01:00
Joona Kiiski b24a2dfc72 Another PSQT tuning round
This time with a new algorithm by Joona.

It works basically like this:

repeat
{
   1) pick 8000 random positions from qsearch
   2) "go depth 8" to get the true evaluation.
   3) "eval" to get the stand pat score
   4) Adjusting parameters one by one to minimize deltasum between
true evaluation and stand  pat scores.
}

* Good news: method seems to converge
* Bad news: Point where it converges is not optimum.

So it's more or less trial and error... sometimes works, sometimes
doesn't. It can give you the right direction, but if you let it run
too long, it fails. Far from scientific ;)

After 14800 games with 5s/game
Orig - Mod: 3318 - 3570 - 7626 (+6 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:52:51 +01:00
Marco Costalba 4d170725ab Remove a redundant check in passed pawn eval
When first condition is met then second one is
always true.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:35:54 +01:00
Marco Costalba aad8c82cf6 Code style triviality in san.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:33:43 +01:00
Marco Costalba 6c0a37bbf2 Rename TranspositionTable 'writes' in 'overwrites'
Better documents what that variable means.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:23:45 +01:00
Marco Costalba 5c3ebd1fbf Extract only exact scores to get the PV
This should allow to skip overwritten nodes because
only in PV we store in TT with VALUE_TYPE_EXACT flag.

Test result for the whole series is:

After 3627 games at 5"
Mod vs Orig +1037 =1605 -985 +5 ELO

After 1311 games at 1'+0"
Mod vs Orig +234 =850 -227 +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:23:28 +01:00
Marco Costalba 62c68c2d21 Retire update_pv() and sp_update_pv()
Expand inline instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:43:54 +01:00
Marco Costalba adb43cc0cc Retire pv[] from SearchStack
Extract PV info from TT instead of using
a set of arrays. This is almost equivalent
except for cases when TT is full and the PV entry
is overwritten, but this is very rare.

(Almost) No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:13:39 +01:00
Marco Costalba 0a687b2cf0 Introduce bestMove to store PV move
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 14:42:44 +01:00
Marco Costalba eb48c54687 Cleanup code that stores score in TT
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 11:01:43 +01:00
Joona Kiiski 3c3b129e7b Fix some wrong documentation
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 10:23:31 +01:00
Joona Kiiski 918533dc06 Remove unused constant
Fixes warning on ICC

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 10:22:26 +01:00
65 changed files with 6353 additions and 9751 deletions
+13 -15
View File
@@ -3,13 +3,13 @@
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
not a complete chess program, but requires some UCI compatible GUI not a complete chess program, but requires some UCI compatible GUI
(like XBoard with PolyGlot, eboard, Jos, Arena, Sigma Chess, Shredder, (like XBoard with PolyGlot, eboard, Josè, Arena, Sigma Chess, Shredder,
Chess Partner, or Fritz) in order to be used comfortably. Read the Chess Partner, or Fritz) in order to be used comfortably. Read the
documentation for your GUI of choice for information about how to use documentation for your GUI of choice for information about how to use
Stockfish with your GUI. Stockfish with your GUI.
This version of Stockfish supports up to 8 CPUs, but has not been This version of Stockfish supports up to 32 CPUs, but has not been
tested thoroughly with more than 2. The program tries to detect the tested thoroughly with more than 4. The program tries to detect the
number of CPUs on your computer and set the number of search threads number of CPUs on your computer and set the number of search threads
accordingly, but please be aware that the detection is not always accordingly, but please be aware that the detection is not always
correct. It is therefore recommended to inspect the value of the correct. It is therefore recommended to inspect the value of the
@@ -41,10 +41,10 @@ This distribution of Stockfish consists of the following files:
3. Opening books 3. Opening books
---------------- ----------------
This version of Stockfish has experimental support for PolyGlot opening This version of Stockfish has support for PolyGlot opening books.
books. For information about how to create such books, consult the For information about how to create such books, consult the PolyGlot
PolyGlot documentation. The book file can be selected by setting the documentation. The book file can be selected by setting the UCI
UCI parameter "Book File". parameter "Book File".
4. Compiling it yourself 4. Compiling it yourself
@@ -60,9 +60,12 @@ Stockfish has POPCNT instruction runtime detection and support. This can
give an extra speed on Core i7 or similar systems. To enable this feature give an extra speed on Core i7 or similar systems. To enable this feature
compile with 'make icc-profile-popcnt' compile with 'make icc-profile-popcnt'
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used On 64 bit systems the 'bsfq' assembly instruction will be used for bit
for bit counting. Detection is automatic at compile time, but in case you counting. Detection is automatic at compile time, but in case you experience
experience compile problems you can comment out #define USE_BSFQ line in types.h compile problems you can comment out #define USE_BSFQ line in types.h
In general is recommended to run 'make help' to see a list of make targets
with corresponding descriptions.
5. Terms of use 5. Terms of use
@@ -83,8 +86,3 @@ source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL found in the file named For full details, read the copy of the GPL found in the file named
Copying.txt. Copying.txt.
6. Feedback
-----------
The author's e-mail address is mcostalba@gmail.com
+6 -15
View File
@@ -24,25 +24,16 @@ Use Search Log = false
Search Log Filename = SearchLog.txt Search Log Filename = SearchLog.txt
Mobility (Middle Game) = 100 Mobility (Middle Game) = 100
Mobility (Endgame) = 100 Mobility (Endgame) = 100
Pawn Structure (Middle Game) = 100
Pawn Structure (Endgame) = 100
Passed Pawns (Middle Game) = 100 Passed Pawns (Middle Game) = 100
Passed Pawns (Endgame) = 100 Passed Pawns (Endgame) = 100
Space = 100 Space = 100
Aggressiveness = 100 Aggressiveness = 100
Cowardice = 100 Cowardice = 100
Check Extension (PV nodes) = 2
Check Extension (non-PV nodes) = 1
Single Reply Extension (PV nodes) = 2
Single Reply Extension (non-PV nodes) = 2
Mate Threat Extension (PV nodes) = 0
Mate Threat Extension (non-PV nodes) = 0
Pawn Push to 7th Extension (PV nodes) = 1
Pawn Push to 7th Extension (non-PV nodes) = 1
Passed Pawn Extension (PV nodes) = 1
Passed Pawn Extension (non-PV nodes) = 0
Pawn Endgame Extension (PV nodes) = 2
Pawn Endgame Extension (non-PV nodes) = 2
Randomness = 0
Minimum Split Depth = 4 Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 5 Maximum Number of Threads per Split Point = 5
Use Sleeping Threads = false
Skill Level = 20
Emergency Move Horizon = 40
Emergency Base Time = 200
Emergency Move Time = 70
Minimum Thinking Time = 20
-674
View File
@@ -1,674 +0,0 @@
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possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+34 -16
View File
@@ -2,8 +2,6 @@
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author) # Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
# Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad # Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
# #
# This file is part of Stockfish.
#
# Stockfish is free software: you can redistribute it and/or modify # Stockfish is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by # it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or # the Free Software Foundation, either version 3 of the License, or
@@ -33,11 +31,9 @@ BINDIR = $(PREFIX)/bin
PGOBENCH = ./$(EXE) bench 32 1 10 default depth PGOBENCH = ./$(EXE) bench 32 1 10 default depth
### Object files ### Object files
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \ OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
misc.o move.o movegen.o history.o movepick.o search.o piece.o \ material.o misc.o move.o movegen.o movepick.o pawns.o position.o \
position.o direction.o tt.o value.o uci.o ucioption.o \ search.o thread.o timeman.o tt.o uci.o ucioption.o
mersenne.o book.o bitbase.o san.o benchmark.o
### ========================================================================== ### ==========================================================================
### Section 2. High-level Configuration ### Section 2. High-level Configuration
@@ -200,6 +196,15 @@ ifeq ($(COMP),)
COMP=gcc COMP=gcc
endif endif
ifeq ($(COMP),mingw)
comp=mingw
CXX=g++
profile_prepare = gcc-profile-prepare
profile_make = gcc-profile-make
profile_use = gcc-profile-use
profile_clean = gcc-profile-clean
endif
ifeq ($(COMP),gcc) ifeq ($(COMP),gcc)
comp=gcc comp=gcc
CXX=g++ CXX=g++
@@ -219,10 +224,18 @@ ifeq ($(COMP),icc)
endif endif
### 3.2 General compiler settings ### 3.2 General compiler settings
CXXFLAGS += -g -Wall -fno-exceptions -fno-rtti $(EXTRACXXFLAGS) CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
ifeq ($(comp),gcc)
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
endif
ifeq ($(comp),mingw)
CXXFLAGS += -Wextra -Wshadow
endif
ifeq ($(comp),icc) ifeq ($(comp),icc)
CXXFLAGS += -wd383,869,981,10187,10188,11505,11503 CXXFLAGS += -wd383,981,1418,1419,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
endif endif
ifeq ($(os),osx) ifeq ($(os),osx)
@@ -230,7 +243,7 @@ ifeq ($(os),osx)
endif endif
### 3.3 General linker settings ### 3.3 General linker settings
LDFLAGS += -lpthread $(EXTRALDFLAGS) LDFLAGS = -lpthread $(EXTRALDFLAGS)
ifeq ($(os),osx) ifeq ($(os),osx)
LDFLAGS += -arch $(arch) LDFLAGS += -arch $(arch)
@@ -257,11 +270,15 @@ ifeq ($(optimize),yes)
endif endif
endif endif
ifeq ($(comp),icc) ifeq ($(comp),mingw)
CXXFLAGS += -fast CXXFLAGS += -O3
endif
ifeq ($(comp),icc)
ifeq ($(os),osx) ifeq ($(os),osx)
CXXFLAGS += -mdynamic-no-pic CXXFLAGS += -fast -mdynamic-no-pic
else
CXXFLAGS += -O3
endif endif
endif endif
endif endif
@@ -336,6 +353,7 @@ help:
@echo "" @echo ""
@echo "gcc > Gnu compiler (default)" @echo "gcc > Gnu compiler (default)"
@echo "icc > Intel compiler" @echo "icc > Intel compiler"
@echo "mingw > Gnu compiler with MinGW under Windows"
@echo "" @echo ""
@echo "Non-standard targets:" @echo "Non-standard targets:"
@echo "" @echo ""
@@ -408,7 +426,7 @@ install:
-strip $(BINDIR)/$(EXE) -strip $(BINDIR)/$(EXE)
clean: clean:
$(RM) $(EXE) *.o .depend *~ core bench.txt $(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
testrun: testrun:
@$(PGOBENCH) @$(PGOBENCH)
@@ -449,7 +467,7 @@ config-sanity:
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no" @test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no" @test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no" @test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" @test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw"
$(EXE): $(OBJS) $(EXE): $(OBJS)
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(CXX) -o $@ $(OBJS) $(LDFLAGS)
@@ -500,7 +518,7 @@ icc-profile-clean:
hpux: hpux:
$(MAKE) \ $(MAKE) \
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG' \ CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
CXXFLAGS="" \ CXXFLAGS="" \
LDFLAGS="" \ LDFLAGS="" \
all all
-78
View File
@@ -1,78 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include "bitboard.h"
#include "direction.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
#include "mersenne.h"
#include "misc.h"
#include "movepick.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
/// Application class is in charge of initializing global resources
/// at startup and cleanly releases them when program terminates.
Application::Application() {
init_mersenne();
init_direction_table();
init_bitboards();
init_uci_options();
Position::init_zobrist();
Position::init_piece_square_tables();
init_eval(1);
init_bitbases();
init_search();
init_threads();
// Make random number generation less deterministic, for book moves
for (int i = abs(get_system_time() % 10000); i > 0; i--)
genrand_int32();
}
void Application::initialize() {
// A static Application object is allocated
// once only when this function is called.
static Application singleton;
}
void Application::free_resources() {
// Warning, following functions reference global objects that
// must be still alive when free_resources() is called.
exit_threads();
quit_eval();
}
void Application::exit_with_failure() {
exit(EXIT_FAILURE);
}
+79 -112
View File
@@ -17,26 +17,17 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <fstream> #include <fstream>
#include <sstream> #include <iostream>
#include <vector> #include <vector>
#include "benchmark.h" #include "position.h"
#include "search.h" #include "search.h"
#include "thread.h"
#include "ucioption.h" #include "ucioption.h"
using namespace std; using namespace std;
//// static const string Defaults[] = {
//// Variables
////
const string BenchmarkPositions[] = {
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -", "r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -", "8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
@@ -51,136 +42,112 @@ const string BenchmarkPositions[] = {
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16", "r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22", "3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18", "r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22", "4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26" "3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
""
}; };
////
//// Functions
////
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set /// benchmark() runs a simple benchmark by letting Stockfish analyze a set
/// of positions for a given time each. There are four parameters; the /// of positions for a given limit each. There are five parameters; the
/// transposition table size, the number of search threads that should /// transposition table size, the number of search threads that should
/// be used, the time in seconds spent for each position (optional, default /// be used, the limit value spent for each position (optional, default
/// is 60) and an optional file name where to look for positions in fen /// is ply 12), an optional file name where to look for positions in fen
/// format (default are the BenchmarkPositions defined above). /// format (default are the BenchmarkPositions defined above) and the type
/// of the limit value: depth (default), time in secs or number of nodes.
/// The analysis is written to a file named bench.txt. /// The analysis is written to a file named bench.txt.
void benchmark(const string& commandLine) { void benchmark(int argc, char* argv[]) {
istringstream csVal(commandLine); vector<string> fenList;
istringstream csStr(commandLine); SearchLimits limits;
string ttSize, threads, fileName, limitType, timFile; int64_t totalNodes;
int val, secsPerPos, maxDepth, maxNodes; int time;
csStr >> ttSize; // Load default positions
csVal >> val; for (int i = 0; !Defaults[i].empty(); i++)
if (val < 4 || val > 1024) fenList.push_back(Defaults[i]);
{
cerr << "The hash table size must be between 4 and 1024" << endl;
Application::exit_with_failure();
}
csStr >> threads;
csVal >> val;
if (val < 1 || val > MAX_THREADS)
{
cerr << "The number of threads must be between 1 and " << MAX_THREADS << endl;
Application::exit_with_failure();
}
set_option_value("Hash", ttSize);
set_option_value("Threads", threads);
set_option_value("OwnBook", "false");
set_option_value("Use Search Log", "true");
set_option_value("Search Log Filename", "bench.txt");
csVal >> val; // Assign default values to missing arguments
csVal >> fileName; string ttSize = argc > 2 ? argv[2] : "128";
csVal >> limitType; string threads = argc > 3 ? argv[3] : "1";
csVal >> timFile; string valStr = argc > 4 ? argv[4] : "12";
string fenFile = argc > 5 ? argv[5] : "default";
string valType = argc > 6 ? argv[6] : "depth";
secsPerPos = maxDepth = maxNodes = 0; Options["Hash"].set_value(ttSize);
Options["Threads"].set_value(threads);
Options["OwnBook"].set_value("false");
if (limitType == "time") // Search should be limited by nodes, time or depth ?
secsPerPos = val * 1000; if (valType == "nodes")
else if (limitType == "depth" || limitType == "perft") limits.maxNodes = atoi(valStr.c_str());
maxDepth = val; else if (valType == "time")
limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
else else
maxNodes = val; limits.maxDepth = atoi(valStr.c_str());
vector<string> positions; // Do we need to load positions from a given FEN file ?
if (fenFile != "default")
if (fileName != "default")
{ {
ifstream fenFile(fileName.c_str()); string fen;
if (!fenFile.is_open()) ifstream f(fenFile.c_str());
{
cerr << "Unable to open positions file " << fileName << endl;
Application::exit_with_failure();
}
string pos;
while (fenFile.good())
{
getline(fenFile, pos);
if (!pos.empty())
positions.push_back(pos);
}
fenFile.close();
} else
for (int i = 0; i < 16; i++)
positions.push_back(string(BenchmarkPositions[i]));
ofstream timingFile; if (f.is_open())
if (!timFile.empty())
{
timingFile.open(timFile.c_str(), ios::out | ios::app);
if (!timingFile.is_open())
{ {
cerr << "Unable to open timing file " << timFile << endl; fenList.clear();
Application::exit_with_failure();
while (getline(f, fen))
if (!fen.empty())
fenList.push_back(fen);
f.close();
}
else
{
cerr << "Unable to open FEN file " << fenFile << endl;
exit(EXIT_FAILURE);
} }
} }
vector<string>::iterator it; // Ok, let's start the benchmark !
int cnt = 1; totalNodes = 0;
int64_t totalNodes = 0; time = get_system_time();
int startTime = get_system_time();
for (it = positions.begin(); it != positions.end(); ++it, ++cnt) for (size_t i = 0; i < fenList.size(); i++)
{ {
Move moves[1] = {MOVE_NONE}; Move moves[] = { MOVE_NONE };
int dummy[2] = {0, 0}; Position pos(fenList[i], false, 0);
Position pos(*it, 0);
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl; cerr << "\nBench position: " << i + 1 << '/' << fenList.size() << endl;
if (limitType == "perft")
if (valType == "perft")
{ {
int64_t perftCnt = perft(pos, maxDepth * OnePly); int64_t cnt = perft(pos, limits.maxDepth * ONE_PLY);
cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl; totalNodes += cnt;
totalNodes += perftCnt;
} else { cerr << "\nPerft " << limits.maxDepth << " nodes counted: " << cnt << endl;
if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves)) }
else
{
if (!think(pos, limits, moves))
break; break;
totalNodes += nodes_searched();
totalNodes += pos.nodes_searched();
} }
} }
cnt = get_system_time() - startTime; time = get_system_time() - time;
cerr << "==============================="
<< "\nTotal time (ms) : " << cnt cerr << "\n==============================="
<< "\nTotal time (ms) : " << time
<< "\nNodes searched : " << totalNodes << "\nNodes searched : " << totalNodes
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl; << "\nNodes/second : " << (int)(totalNodes / (time / 1000.0)) << endl << endl;
if (!timFile.empty()) // MS Visual C++ debug window always unconditionally closes when program
{ // exits, this is bad because we want to read results before.
timingFile << cnt << endl << endl;
timingFile.close();
}
// Under MS Visual C++ debug window always unconditionally closes
// when program exits, this is bad because we want to read results before.
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64)) #if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
cerr << "Press any key to exit" << endl; cerr << "Press any key to exit" << endl;
cin >> fileName; cin >> time;
#endif #endif
} }
-37
View File
@@ -1,37 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BENCHMARK_H_INCLUDED)
#define BENCHMARK_H_INCLUDED
////
//// Includes
////
#include <string>
////
//// Prototypes
////
extern void benchmark(const std::string& commandLine);
#endif // !defined(BENCHMARK_H_INCLUDED)
+162 -228
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@@ -17,22 +17,10 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include "bitbase.h"
#include "bitboard.h" #include "bitboard.h"
#include "move.h" #include "types.h"
#include "square.h"
////
//// Local definitions
////
namespace { namespace {
@@ -46,305 +34,251 @@ namespace {
struct KPKPosition { struct KPKPosition {
void from_index(int index); void from_index(int index);
int to_index() const;
bool is_legal() const; bool is_legal() const;
bool is_immediate_draw() const; bool is_immediate_draw() const;
bool is_immediate_win() const; bool is_immediate_win() const;
Bitboard wk_attacks() const; Bitboard wk_attacks() const { return StepAttacksBB[WK][whiteKingSquare]; }
Bitboard bk_attacks() const; Bitboard bk_attacks() const { return StepAttacksBB[BK][blackKingSquare]; }
Bitboard pawn_attacks() const; Bitboard pawn_attacks() const { return StepAttacksBB[WP][pawnSquare]; }
Square whiteKingSquare, blackKingSquare, pawnSquare; Square whiteKingSquare, blackKingSquare, pawnSquare;
Color sideToMove; Color sideToMove;
}; };
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
const int IndexMax = 2 * 24 * 64 * 64; // color * wp_sq * wk_sq * bk_sq
Result *Bitbase; // Each uint32_t stores results of 32 positions, one per bit
const int IndexMax = 2*24*64*64; uint32_t KPKBitbase[IndexMax / 32];
int UnknownCount = 0;
void initialize();
bool next_iteration();
Result classify_wtm(const KPKPosition &p);
Result classify_btm(const KPKPosition &p);
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
int compress_result(Result r);
Result classify_wtm(const KPKPosition& pos, const Result bb[]);
Result classify_btm(const KPKPosition& pos, const Result bb[]);
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm);
} }
//// uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm) {
//// Functions
////
void generate_kpk_bitbase(uint8_t bitbase[]) { int index = compute_index(wksq, bksq, wpsq, stm);
// Allocate array and initialize:
Bitbase = new Result[IndexMax];
initialize();
// Iterate until all positions are classified: return KPKBitbase[index / 32] & (1 << (index & 31));
while(next_iteration()); }
// Compress bitbase into the supplied parameter:
int i, j, b; void init_kpk_bitbase() {
for(i = 0; i < 24576; i++) {
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++); Result bb[IndexMax];
assert(b == int(uint8_t(b))); KPKPosition pos;
bitbase[i] = (uint8_t)b; bool repeat;
// Initialize table
for (int i = 0; i < IndexMax; i++)
{
pos.from_index(i);
bb[i] = !pos.is_legal() ? RESULT_INVALID
: pos.is_immediate_draw() ? RESULT_DRAW
: pos.is_immediate_win() ? RESULT_WIN : RESULT_UNKNOWN;
} }
// Release allocated memory: // Iterate until all positions are classified (30 cycles needed)
delete [] Bitbase; do {
repeat = false;
for (int i = 0; i < IndexMax; i++)
if (bb[i] == RESULT_UNKNOWN)
{
pos.from_index(i);
bb[i] = (pos.sideToMove == WHITE) ? classify_wtm(pos, bb)
: classify_btm(pos, bb);
if (bb[i] != RESULT_UNKNOWN)
repeat = true;
}
} while (repeat);
// Map 32 position results into one KPKBitbase[] entry
for (int i = 0; i < IndexMax / 32; i++)
for (int j = 0; j < 32; j++)
if (bb[32 * i + j] == RESULT_WIN || bb[32 * i + j] == RESULT_LOSS)
KPKBitbase[i] |= (1 << j);
} }
namespace { namespace {
// A KPK bitbase index is an integer in [0, IndexMax] range
//
// Information is mapped in this way
//
// bit 0: side to move (WHITE or BLACK)
// bit 1- 6: black king square (from SQ_A1 to SQ_H8)
// bit 7-12: white king square (from SQ_A1 to SQ_H8)
// bit 13-14: white pawn file (from FILE_A to FILE_D)
// bit 15-17: white pawn rank - 1 (from RANK_2 - 1 to RANK_7 - 1)
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm) {
assert(square_file(wpsq) <= FILE_D);
int p = int(square_file(wpsq)) + 4 * int(square_rank(wpsq) - 1);
int r = int(stm) + 2 * int(bksq) + 128 * int(wksq) + 8192 * p;
assert(r >= 0 && r < IndexMax);
return r;
}
void KPKPosition::from_index(int index) { void KPKPosition::from_index(int index) {
int s;
int s = (index / 8192) % 24;
sideToMove = Color(index % 2); sideToMove = Color(index % 2);
blackKingSquare = Square((index / 2) % 64); blackKingSquare = Square((index / 2) % 64);
whiteKingSquare = Square((index / 128) % 64); whiteKingSquare = Square((index / 128) % 64);
s = (index / 8192) % 24;
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1)); pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
} }
int KPKPosition::to_index() const {
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
sideToMove);
}
bool KPKPosition::is_legal() const { bool KPKPosition::is_legal() const {
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
pawnSquare == blackKingSquare) if ( whiteKingSquare == pawnSquare
return false; || whiteKingSquare == blackKingSquare
if(sideToMove == WHITE) { || blackKingSquare == pawnSquare)
if(bit_is_set(this->wk_attacks(), blackKingSquare))
return false;
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
return false; return false;
if (sideToMove == WHITE)
{
if ( bit_is_set(wk_attacks(), blackKingSquare)
|| bit_is_set(pawn_attacks(), blackKingSquare))
return false;
} }
else { else if (bit_is_set(bk_attacks(), whiteKingSquare))
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
return false; return false;
}
return true; return true;
} }
bool KPKPosition::is_immediate_draw() const { bool KPKPosition::is_immediate_draw() const {
if(sideToMove == BLACK) {
Bitboard wka = this->wk_attacks();
Bitboard bka = this->bk_attacks();
// Case 1: Stalemate if (sideToMove == BLACK)
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB) {
return true; Bitboard wka = wk_attacks();
Bitboard bka = bk_attacks();
// Case 2: King can capture pawn // Case 1: Stalemate
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare)) if ((bka & ~(wka | pawn_attacks())) == EmptyBoardBB)
return true; return true;
// Case 2: King can capture pawn
if (bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
return true;
} }
else { else
// Case 1: Stalemate {
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 && // Case 1: Stalemate (possible pawn files are only from A to D)
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8)) if ( whiteKingSquare == SQ_A8
return true; && pawnSquare == SQ_A7
&& (blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
return true;
} }
return false; return false;
} }
bool KPKPosition::is_immediate_win() const { bool KPKPosition::is_immediate_win() const {
// The position is an immediate win if it is white to move and the white
// pawn can be promoted without getting captured: // The position is an immediate win if it is white to move and the
return // white pawn can be promoted without getting captured.
sideToMove == WHITE && return sideToMove == WHITE
square_rank(pawnSquare) == RANK_7 && && square_rank(pawnSquare) == RANK_7
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 || && whiteKingSquare != pawnSquare + DELTA_N
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N)); && ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N));
} }
Result classify_wtm(const KPKPosition& pos, const Result bb[]) {
Bitboard KPKPosition::wk_attacks() const {
return StepAttackBB[WK][whiteKingSquare];
}
Bitboard KPKPosition::bk_attacks() const {
return StepAttackBB[BK][blackKingSquare];
}
Bitboard KPKPosition::pawn_attacks() const {
return StepAttackBB[WP][pawnSquare];
}
void initialize() {
KPKPosition p;
for(int i = 0; i < IndexMax; i++) {
p.from_index(i);
if(!p.is_legal())
Bitbase[i] = RESULT_INVALID;
else if(p.is_immediate_draw())
Bitbase[i] = RESULT_DRAW;
else if(p.is_immediate_win())
Bitbase[i] = RESULT_WIN;
else {
Bitbase[i] = RESULT_UNKNOWN;
UnknownCount++;
}
}
}
bool next_iteration() {
KPKPosition p;
int previousUnknownCount = UnknownCount;
for(int i = 0; i < IndexMax; i++)
if(Bitbase[i] == RESULT_UNKNOWN) {
p.from_index(i);
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
Bitbase[i] == RESULT_DRAW)
UnknownCount--;
}
return UnknownCount != previousUnknownCount;
}
Result classify_wtm(const KPKPosition &p) {
// If one move leads to a position classified as RESULT_LOSS, the result // If one move leads to a position classified as RESULT_LOSS, the result
// of the current position is RESULT_WIN. If all moves lead to positions // of the current position is RESULT_WIN. If all moves lead to positions
// classified as RESULT_DRAW, the current position is classified as // classified as RESULT_DRAW, the current position is classified RESULT_DRAW
// RESULT_DRAW. Otherwise, the current position is classified as // otherwise the current position is classified as RESULT_UNKNOWN.
// RESULT_UNKNOWN.
bool unknownFound = false; bool unknownFound = false;
Bitboard b; Bitboard b;
Square s; Square s;
Result r;
// King moves // King moves
b = p.wk_attacks(); b = pos.wk_attacks();
while(b) { while (b)
s = pop_1st_bit(&b); {
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare, s = pop_1st_bit(&b);
BLACK)]) { r = bb[compute_index(s, pos.blackKingSquare, pos.pawnSquare, BLACK)];
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN: if (r == RESULT_LOSS)
unknownFound = true; return RESULT_WIN;
break;
case RESULT_DRAW: case RESULT_INVALID: if (r == RESULT_UNKNOWN)
break; unknownFound = true;
default:
assert(false);
}
} }
// Pawn moves // Pawn moves
if(square_rank(p.pawnSquare) < RANK_7) { if (square_rank(pos.pawnSquare) < RANK_7)
s = p.pawnSquare + DELTA_N; {
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s, s = pos.pawnSquare + DELTA_N;
BLACK)]) { r = bb[compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK)];
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN: if (r == RESULT_LOSS)
unknownFound = true; return RESULT_WIN;
break;
case RESULT_DRAW: case RESULT_INVALID: if (r == RESULT_UNKNOWN)
break; unknownFound = true;
default: // Double pawn push
assert(false); if ( square_rank(s) == RANK_3
} && s != pos.whiteKingSquare
&& s != pos.blackKingSquare)
{
s += DELTA_N;
r = bb[compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK)];
if(square_rank(s) == RANK_3 && if (r == RESULT_LOSS)
s != p.whiteKingSquare && s != p.blackKingSquare) { return RESULT_WIN;
s += DELTA_N;
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
BLACK)]) {
case RESULT_LOSS:
return RESULT_WIN;
case RESULT_UNKNOWN: if (r == RESULT_UNKNOWN)
unknownFound = true; unknownFound = true;
break;
case RESULT_DRAW: case RESULT_INVALID:
break;
default:
assert(false);
} }
}
} }
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
} }
Result classify_btm(const KPKPosition &p) { Result classify_btm(const KPKPosition& pos, const Result bb[]) {
// If one move leads to a position classified as RESULT_DRAW, the result // If one move leads to a position classified as RESULT_DRAW, the result
// of the current position is RESULT_DRAW. If all moves lead to positions // of the current position is RESULT_DRAW. If all moves lead to positions
// classified as RESULT_WIN, the current position is classified as // classified as RESULT_WIN, the current position is classified as
// RESULT_LOSS. Otherwise, the current position is classified as // RESULT_LOSS. Otherwise, the current position is classified as
// RESULT_UNKNOWN. // RESULT_UNKNOWN.
bool unknownFound = false; bool unknownFound = false;
Bitboard b; Bitboard b;
Square s; Square s;
Result r;
// King moves // King moves
b = p.bk_attacks(); b = pos.bk_attacks();
while(b) { while (b)
s = pop_1st_bit(&b); {
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare, s = pop_1st_bit(&b);
WHITE)]) { r = bb[compute_index(pos.whiteKingSquare, s, pos.pawnSquare, WHITE)];
case RESULT_DRAW:
return RESULT_DRAW;
case RESULT_UNKNOWN: if (r == RESULT_DRAW)
unknownFound = true; return RESULT_DRAW;
break;
case RESULT_WIN: case RESULT_INVALID: if (r == RESULT_UNKNOWN)
break; unknownFound = true;
default:
assert(false);
}
} }
return unknownFound ? RESULT_UNKNOWN : RESULT_LOSS;
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
}
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
assert(result >= 0 && result < IndexMax);
return result;
}
int compress_result(Result r) {
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
} }
} }
-38
View File
@@ -1,38 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(BITBASE_H_INCLUDED)
#define BITBASE_H_INCLUDED
////
//// Includes
////
#include "types.h"
////
//// Prototypes
////
extern void generate_kpk_bitbase(uint8_t bitbase[]);
#endif // !defined(BITBASE_H_INCLUDED)
+215 -273
View File
@@ -17,68 +17,61 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <iostream> #include <iostream>
#include "bitboard.h" #include "bitboard.h"
#include "bitcount.h" #include "bitcount.h"
#include "direction.h"
#if defined(IS_64BIT) #if defined(IS_64BIT)
const uint64_t BMult[64] = { const uint64_t BMult[64] = {
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL, 0x0440049104032280ULL, 0x1021023C82008040ULL, 0x0404040082000048ULL,
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL, 0x48C4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL, 0x0181011002E06040ULL, 0x9101004104200E00ULL, 0x1240848848310401ULL,
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL, 0x2000142828050024ULL, 0x00001004024D5000ULL, 0x0102044400800200ULL,
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL, 0x8108108820112000ULL, 0xA880818210C00046ULL, 0x4008008801082000ULL,
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL, 0x0060882404049400ULL, 0x0104402004240810ULL, 0x000A002084250200ULL,
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL, 0x00100B0880801100ULL, 0x0004080201220101ULL, 0x0044008080A00000ULL,
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL, 0x0000202200842000ULL, 0x5006004882D00808ULL, 0x0000200045080802ULL,
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL, 0x0086100020200601ULL, 0xA802080A20112C02ULL, 0x0080411218080900ULL,
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL, 0x000200A0880080A0ULL, 0x9A01010000104000ULL, 0x0028008003100080ULL,
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL, 0x0211021004480417ULL, 0x0401004188220806ULL, 0x00825051400C2006ULL,
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL, 0x00140C0210943000ULL, 0x0000242800300080ULL, 0x00C2208120080200ULL,
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL, 0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL, 0x0000822081014405ULL, 0x800C049E40400804ULL, 0x4A0404028A000820ULL,
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL, 0x0022060201041200ULL, 0x0360904200840801ULL, 0x0881A08208800400ULL,
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL, 0x0060202C00400420ULL, 0x1204440086061400ULL, 0x0008184042804040ULL,
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL, 0x0064040315300400ULL, 0x0C01008801090A00ULL, 0x0808010401140C00ULL,
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL, 0x04004830C2020040ULL, 0x0080005002020054ULL, 0x40000C14481A0490ULL,
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL, 0x0010500101042048ULL, 0x1010100200424000ULL, 0x0000640901901040ULL,
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL, 0x00000A0201014840ULL, 0x00840082AA011002ULL, 0x010010840084240AULL,
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL, 0x0420400810420608ULL, 0x8D40230408102100ULL, 0x4A00200612222409ULL,
0xa08520292120600ULL 0x0A08520292120600ULL
}; };
const uint64_t RMult[64] = { const uint64_t RMult[64] = {
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL, 0x0A8002C000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL, 0x0380180080141000ULL, 0x1A00060008211044ULL, 0x410001000A0C0008ULL,
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL, 0x9500060004008100ULL, 0x0100024284A20700ULL, 0x0000802140008000ULL,
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL, 0x0080C01002A00840ULL, 0x0402004282011020ULL, 0x9862000820420050ULL,
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL, 0x0001001448011100ULL, 0x6432800200800400ULL, 0x040100010002000CULL,
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL, 0x0002800D0010C080ULL, 0x90C0008000803042ULL, 0x4010004000200041ULL,
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL, 0x0003010010200040ULL, 0x0A40828028001000ULL, 0x0123010008000430ULL,
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL, 0x0024008004020080ULL, 0x0060040001104802ULL, 0x00582200028400D1ULL,
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL, 0x4000802080044000ULL, 0x0408208200420308ULL, 0x0610038080102000ULL,
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL, 0x3601000900100020ULL, 0x0000080080040180ULL, 0x00C2020080040080ULL,
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL, 0x0080084400100102ULL, 0x4022408200014401ULL, 0x0040052040800082ULL,
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL, 0x0B08200280804000ULL, 0x008A80A008801000ULL, 0x4000480080801000ULL,
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL, 0x0911808800801401ULL, 0x822A003002001894ULL, 0x401068091400108AULL,
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL, 0x000004A10A00004CULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL, 0x000100A000D50041ULL, 0x00810050020B0020ULL, 0x0204000800808004ULL,
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL, 0x00020048100A000CULL, 0x0112000831020004ULL, 0x0009000040810002ULL,
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL, 0x0440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL, 0x4B824A2010010100ULL, 0x04080801810C0080ULL, 0x00000400802A0080ULL,
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL, 0x8224080110026400ULL, 0x40002C4104088200ULL, 0x01002100104A0282ULL,
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL, 0x1208400811048021ULL, 0x3201014A40D02001ULL, 0x0005100019200501ULL,
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL, 0x0101000208001005ULL, 0x0002008450080702ULL, 0x001002080301D00CULL,
0x410201ce5c030092ULL 0x410201CE5C030092ULL
}; };
const int BShift[64] = { const int BShift[64] = {
@@ -98,53 +91,53 @@ const int RShift[64] = {
#else // if !defined(IS_64BIT) #else // if !defined(IS_64BIT)
const uint64_t BMult[64] = { const uint64_t BMult[64] = {
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL, 0x54142844C6A22981ULL, 0x710358A6EA25C19EULL, 0x704F746D63A4A8DCULL,
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL, 0xBFED1A0B80F838C5ULL, 0x90561D5631E62110ULL, 0x2804260376E60944ULL,
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL, 0x84A656409AA76871ULL, 0xF0267F64C28B6197ULL, 0x70764EBB762F0585ULL,
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL, 0x92AA09E0CFE161DEULL, 0x41EE1F6BB266F60EULL, 0xDDCBF04F6039C444ULL,
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL, 0x5A3FAB7BAC0D988AULL, 0xD3727877FA4EAA03ULL, 0xD988402D868DDAAEULL,
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL, 0x812B291AFA075C7CULL, 0x94FAF987B685A932ULL, 0x3ED867D8470D08DBULL,
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL, 0x92517660B8901DE8ULL, 0x2D97E43E058814B4ULL, 0x880A10C220B25582ULL,
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL, 0xC7C6520D1F1A0477ULL, 0xDBFC7FBCD7656AA6ULL, 0x78B1B9BFB1A2B84FULL,
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL, 0x2F20037F112A0BC1ULL, 0x657171EA2269A916ULL, 0xC08302B07142210EULL,
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL, 0x0880A4403064080BULL, 0x3602420842208C00ULL, 0x852800DC7E0B6602ULL,
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL, 0x595A3FBBAA0F03B2ULL, 0x9F01411558159D5EULL, 0x2B4A4A5F88B394F2ULL,
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL, 0x4AFCBFFC292DD03AULL, 0x4A4094A3B3F10522ULL, 0xB06F00B491F30048ULL,
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL, 0xD5B3820280D77004ULL, 0x8B2E01E7C8E57A75ULL, 0x2D342794E886C2E6ULL,
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL, 0xC302C410CDE21461ULL, 0x111F426F1379C274ULL, 0xE0569220ABB31588ULL,
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL, 0x5026D3064D453324ULL, 0xE2076040C343CD8AULL, 0x93EFD1E1738021EEULL,
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL, 0xB680804BED143132ULL, 0x44E361B21986944CULL, 0x44C60170EF5C598CULL,
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL, 0xF4DA475C195C9C94ULL, 0xA3AFBB5F72060B1DULL, 0xBC75F410E41C4FFCULL,
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL, 0xB51C099390520922ULL, 0x902C011F8F8EC368ULL, 0x950B56B3D6F5490AULL,
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL, 0x3909E0635BF202D0ULL, 0x5744F90206EC10CCULL, 0xDC59FD76317ABBC1ULL,
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL, 0x881C7C67FCBFC4F6ULL, 0x47CA41E7E440D423ULL, 0xEB0C88112048D004ULL,
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL, 0x51C60E04359AEF1AULL, 0x1AA1FE0E957A5554ULL, 0xDD9448DB4F5E3104ULL,
0xdc01f6dca4bebbdcULL, 0xDC01F6DCA4BEBBDCULL,
}; };
const uint64_t RMult[64] = { const uint64_t RMult[64] = {
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL, 0xD7445CDEC88002C0ULL, 0xD0A505C1F2001722ULL, 0xE065D1C896002182ULL,
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL, 0x9A8C41E75A000892ULL, 0x8900B10C89002AA8ULL, 0x9B28D1C1D60005A2ULL,
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL, 0x015D6C88DE002D9AULL, 0xB1DBFC802E8016A9ULL, 0x149A1042D9D60029ULL,
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL, 0xB9C08050599E002FULL, 0x132208C3AF300403ULL, 0xC1000CE2E9C50070ULL,
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL, 0x9D9AA13C99020012ULL, 0xB6B078DAF71E0046ULL, 0x9D880182FB6E002EULL,
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL, 0x52889F467E850037ULL, 0xDA6DC008D19A8480ULL, 0x468286034F902420ULL,
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL, 0x7140AC09DC54C020ULL, 0xD76FFFFA39548808ULL, 0xEA901C4141500808ULL,
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL, 0xC91004093F953A02ULL, 0x02882AFA8F6BB402ULL, 0xAEBE335692442C01ULL,
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL, 0x0E904A22079FB91EULL, 0x13A514851055F606ULL, 0x76C782018C8FE632ULL,
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL, 0x1DC012A9D116DA06ULL, 0x3C9E0037264FFFA6ULL, 0x2036002853C6E4A2ULL,
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL, 0xE3FE08500AFB47D4ULL, 0xF38AF25C86B025C2ULL, 0xC0800E2182CF9A40ULL,
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL, 0x72002480D1F60673ULL, 0x2500200BAE6E9B53ULL, 0xC60018C1EEFCA252ULL,
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL, 0x0600590473E3608AULL, 0x46002C4AB3FE51B2ULL, 0xA200011486BCC8D2ULL,
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL, 0xB680078095784C63ULL, 0x2742002639BF11AEULL, 0xC7D60021A5BDB142ULL,
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL, 0xC8C04016BB83D820ULL, 0xBD520028123B4842ULL, 0x9D1600344AC2A832ULL,
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL, 0x6A808005631C8A05ULL, 0x604600A148D5389AULL, 0xE2E40103D40DEA65ULL,
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL, 0x945B5A0087C62A81ULL, 0x012DC200CD82D28EULL, 0x2431C600B5F9EF76ULL,
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL, 0xFB142A006A9B314AULL, 0x06870E00A1C97D62ULL, 0x2A9DB2004A2689A2ULL,
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL, 0xD3594600CAF5D1A2ULL, 0xEE0E4900439344A7ULL, 0x89C4D266CA25007AULL,
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL, 0x3E0013A2743F97E3ULL, 0x0180E31A0431378AULL, 0x3A9E465A4D42A512ULL,
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL, 0x98D0A11A0C0D9CC2ULL, 0x8E711C1ABA19B01EULL, 0x8DCDC836DD201142ULL,
0x5ac08a4735370479ULL, 0x5AC08A4735370479ULL,
}; };
const int BShift[64] = { const int BShift[64] = {
@@ -163,54 +156,8 @@ const int RShift[64] = {
#endif // defined(IS_64BIT) #endif // defined(IS_64BIT)
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB }; // Global bitboards definitions with static storage duration are
// automatically set to zero before enter main().
const Bitboard FileBB[8] = {
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
};
const Bitboard NeighboringFilesBB[8] = {
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
};
const Bitboard ThisAndNeighboringFilesBB[8] = {
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
};
const Bitboard RankBB[8] = {
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
};
const Bitboard RelativeRankBB[2][8] = {
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
};
const Bitboard InFrontBB[2][8] = {
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
Rank6BB | Rank7BB | Rank8BB,
Rank7BB | Rank8BB,
Rank8BB,
EmptyBoardBB
},
{ EmptyBoardBB,
Rank1BB,
Rank2BB | Rank1BB,
Rank3BB | Rank2BB | Rank1BB,
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
}
};
Bitboard RMask[64]; Bitboard RMask[64];
int RAttackIndex[64]; int RAttackIndex[64];
Bitboard RAttacks[0x19000]; Bitboard RAttacks[0x19000];
@@ -222,10 +169,14 @@ Bitboard BAttacks[0x1480];
Bitboard SetMaskBB[65]; Bitboard SetMaskBB[65];
Bitboard ClearMaskBB[65]; Bitboard ClearMaskBB[65];
Bitboard StepAttackBB[16][64]; Bitboard SquaresByColorBB[2];
Bitboard RayBB[64][8]; Bitboard FileBB[8];
Bitboard RankBB[8];
Bitboard NeighboringFilesBB[8];
Bitboard ThisAndNeighboringFilesBB[8];
Bitboard InFrontBB[2][8];
Bitboard StepAttacksBB[16][64];
Bitboard BetweenBB[64][64]; Bitboard BetweenBB[64][64];
Bitboard SquaresInFrontMask[2][64]; Bitboard SquaresInFrontMask[2][64];
Bitboard PassedPawnMask[2][64]; Bitboard PassedPawnMask[2][64];
Bitboard AttackSpanMask[2][64]; Bitboard AttackSpanMask[2][64];
@@ -237,64 +188,37 @@ Bitboard QueenPseudoAttacks[64];
uint8_t BitCount8Bit[256]; uint8_t BitCount8Bit[256];
////
//// Local definitions
////
namespace { namespace {
void init_masks(); void init_masks();
void init_ray_bitboards(); void init_step_attacks();
void init_attacks();
void init_between_bitboards();
void init_pseudo_attacks(); void init_pseudo_attacks();
void init_between_bitboards();
Bitboard index_to_bitboard(int index, Bitboard mask); Bitboard index_to_bitboard(int index, Bitboard mask);
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2], Bitboard sliding_attacks(int sq, Bitboard occupied, int deltas[][2],
int fmin, int fmax, int rmin, int rmax); int fmin, int fmax, int rmin, int rmax);
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[], void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
const int shift[], const Bitboard mult[], int deltas[][2]); const int shift[], const Bitboard mult[], int deltas[][2]);
} }
////
//// Functions
////
/// print_bitboard() prints a bitboard in an easily readable format to the /// print_bitboard() prints a bitboard in an easily readable format to the
/// standard output. This is sometimes useful for debugging. /// standard output. This is sometimes useful for debugging.
void print_bitboard(Bitboard b) { void print_bitboard(Bitboard b) {
for (Rank r = RANK_8; r >= RANK_1; r--) for (Rank r = RANK_8; r >= RANK_1; r--)
{ {
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl; std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
for (File f = FILE_A; f <= FILE_H; f++) for (File f = FILE_A; f <= FILE_H; f++)
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' '; std::cout << "| " << (bit_is_set(b, make_square(f, r)) ? 'X' : ' ') << ' ';
std::cout << "|" << std::endl; std::cout << "|\n";
} }
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl; std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
} }
/// init_bitboards() initializes various bitboard arrays. It is called during
/// program initialization.
void init_bitboards() {
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
init_masks();
init_ray_bitboards();
init_attacks();
init_between_bitboards();
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
init_pseudo_attacks();
}
/// first_1() finds the least significant nonzero bit in a nonzero bitboard. /// first_1() finds the least significant nonzero bit in a nonzero bitboard.
/// pop_1st_bit() finds and clears the least significant nonzero bit in a /// pop_1st_bit() finds and clears the least significant nonzero bit in a
/// nonzero bitboard. /// nonzero bitboard.
@@ -303,10 +227,10 @@ void init_bitboards() {
static CACHE_LINE_ALIGNMENT static CACHE_LINE_ALIGNMENT
const int BitTable[64] = { const int BitTable[64] = {
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15, 0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26,
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39, 38, 15, 46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27,
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43, 33, 39, 16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61,
51, 60, 42, 59, 58 22, 43, 51, 60, 42, 59, 58
}; };
Square first_1(Bitboard b) { Square first_1(Bitboard b) {
@@ -323,10 +247,10 @@ Square pop_1st_bit(Bitboard* b) {
static CACHE_LINE_ALIGNMENT static CACHE_LINE_ALIGNMENT
const int BitTable[64] = { const int BitTable[64] = {
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2, 63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52, 51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5,
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28, 52, 26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38,
58, 20, 37, 17, 36, 8 28, 58, 20, 37, 17, 36, 8
}; };
Square first_1(Bitboard b) { Square first_1(Bitboard b) {
@@ -371,9 +295,25 @@ Square pop_1st_bit(Bitboard* bb) {
return ret; return ret;
} }
#endif #endif // !defined(USE_BSFQ)
/// init_bitboards() initializes various bitboard arrays. It is called during
/// program initialization.
void init_bitboards() {
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
init_masks();
init_step_attacks();
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
init_pseudo_attacks();
init_between_bitboards();
}
namespace { namespace {
// All functions below are used to precompute various bitboards during // All functions below are used to precompute various bitboards during
@@ -383,7 +323,31 @@ namespace {
void init_masks() { void init_masks() {
SetMaskBB[SQ_NONE] = 0ULL; SquaresByColorBB[DARK] = 0xAA55AA55AA55AA55ULL;
SquaresByColorBB[LIGHT] = ~SquaresByColorBB[DARK];
FileBB[FILE_A] = FileABB;
RankBB[RANK_1] = Rank1BB;
for (int f = FILE_B; f <= FILE_H; f++)
{
FileBB[f] = FileBB[f - 1] << 1;
RankBB[f] = RankBB[f - 1] << 8;
}
for (int f = FILE_A; f <= FILE_H; f++)
{
NeighboringFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
ThisAndNeighboringFilesBB[f] = FileBB[f] | NeighboringFilesBB[f];
}
for (int rw = RANK_7, rb = RANK_2; rw >= RANK_1; rw--, rb++)
{
InFrontBB[WHITE][rw] = InFrontBB[WHITE][rw + 1] | RankBB[rw + 1];
InFrontBB[BLACK][rb] = InFrontBB[BLACK][rb - 1] | RankBB[rb - 1];
}
SetMaskBB[SQ_NONE] = EmptyBoardBB;
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE]; ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)
@@ -400,132 +364,91 @@ namespace {
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s); AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
} }
for (Bitboard b = 0ULL; b < 256ULL; b++) for (Bitboard b = 0; b < 256; b++)
BitCount8Bit[b] = (uint8_t)count_1s(b); BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
} }
int remove_bit_8(int i) { return ((i & ~15) >> 1) | (i & 7); } void init_step_attacks() {
void init_ray_bitboards() { const int step[][9] = {
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
for (int i = 0; i < 128; i = (i + 9) & ~8)
for (int j = 0; j < 8; j++)
{
RayBB[remove_bit_8(i)][j] = EmptyBoardBB;
for (int k = i + d[j]; (k & 0x88) == 0; k += d[j])
set_bit(&(RayBB[remove_bit_8(i)][j]), Square(remove_bit_8(k)));
}
}
void init_attacks() {
const int step[16][8] = {
{0}, {0},
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0}, {7,9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0},
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0}, {9,7,-7,-9,8,1,-1,-8,0}, {0}, {0},
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0}, {-7,-9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0},
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8} {9,7,-7,-9,8,1,-1,-8,0}
}; };
for (int i = 0; i < 64; i++) for (Square s = SQ_A1; s <= SQ_H8; s++)
for (int j = 0; j <= int(BK); j++) for (Piece pc = WP; pc <= BK; pc++)
{ for (int k = 0; step[pc][k] != 0; k++)
StepAttackBB[j][i] = EmptyBoardBB;
for (int k = 0; k < 8 && step[j][k] != 0; k++)
{ {
int l = i + step[j][k]; Square to = s + Square(step[pc][k]);
if (l >= 0 && l < 64 && abs((i & 7) - (l & 7)) < 3)
StepAttackBB[j][i] |= (1ULL << l); if (square_is_ok(to) && square_distance(s, to) < 3)
set_bit(&StepAttacksBB[pc][s], to);
} }
}
} }
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2], Bitboard sliding_attacks(int sq, Bitboard occupied, int deltas[][2],
int fmin=0, int fmax=7, int rmin=0, int rmax=7) { int fmin, int fmax, int rmin, int rmax) {
Bitboard result = 0ULL; int dx, dy, f, r;
int rk = sq / 8; int rk = sq / 8;
int fl = sq % 8; int fl = sq % 8;
Bitboard attacks = EmptyBoardBB;
for (int i = 0; i < dirs; i++) for (int i = 0; i < 4; i++)
{ {
int dx = deltas[i][0]; dx = deltas[i][0];
int dy = deltas[i][1]; dy = deltas[i][1];
int f = fl + dx; f = fl + dx;
int r = rk + dy; r = rk + dy;
while ( (dx == 0 || (f >= fmin && f <= fmax)) while ( (dx == 0 || (f >= fmin && f <= fmax))
&& (dy == 0 || (r >= rmin && r <= rmax))) && (dy == 0 || (r >= rmin && r <= rmax)))
{ {
result |= (1ULL << (f + r*8)); attacks |= (1ULL << (f + r * 8));
if (block & (1ULL << (f + r*8)))
if (occupied & (1ULL << (f + r * 8)))
break; break;
f += dx; f += dx;
r += dy; r += dy;
} }
} }
return result; return attacks;
}
void init_between_bitboards() {
const SquareDelta step[8] = { DELTA_E, DELTA_W, DELTA_N, DELTA_S,
DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE };
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
BetweenBB[s1][s2] = EmptyBoardBB;
SignedDirection d = signed_direction_between_squares(s1, s2);
if (d != SIGNED_DIR_NONE)
{
for (Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
set_bit(&(BetweenBB[s1][s2]), s3);
}
}
} }
Bitboard index_to_bitboard(int index, Bitboard mask) { Bitboard index_to_bitboard(int index, Bitboard mask) {
Bitboard result = 0ULL; Bitboard result = EmptyBoardBB;
int bits = count_1s(mask); int sq, cnt = 0;
for (int i = 0; i < bits; i++) while (mask)
{ {
int j = pop_1st_bit(&mask); sq = pop_1st_bit(&mask);
if (index & (1 << i))
result |= (1ULL << j); if (index & (1 << cnt++))
result |= (1ULL << sq);
} }
return result; return result;
} }
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[], void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
const int shift[], const Bitboard mult[], int deltas[][2]) { const int shift[], const Bitboard mult[], int deltas[][2]) {
Bitboard b, v;
int i, j, index;
for (int i = 0, index = 0; i < 64; i++) for (i = index = 0; i < 64; i++)
{ {
attackIndex[i] = index; attackIndex[i] = index;
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6); mask[i] = sliding_attacks(i, 0, deltas, 1, 6, 1, 6);
j = 1 << ((CpuIs64Bit ? 64 : 32) - shift[i]);
#if defined(IS_64BIT)
int j = (1 << (64 - shift[i]));
#else
int j = (1 << (32 - shift[i]));
#endif
for (int k = 0; k < j; k++) for (int k = 0; k < j; k++)
{ {
#if defined(IS_64BIT) b = index_to_bitboard(k, mask[i]);
Bitboard b = index_to_bitboard(k, mask[i]); v = CpuIs64Bit ? b * mult[i] : unsigned(b * mult[i] ^ (b >> 32) * (mult[i] >> 32));
attacks[index + ((b * mult[i]) >> shift[i])] = sliding_attacks(i, b, 4, deltas); attacks[index + (v >> shift[i])] = sliding_attacks(i, b, deltas, 0, 7, 0, 7);
#else
Bitboard b = index_to_bitboard(k, mask[i]);
unsigned v = int(b) * int(mult[i]) ^ int(b >> 32) * int(mult[i] >> 32);
attacks[index + (v >> shift[i])] = sliding_attacks(i, b, 4, deltas);
#endif
} }
index += j; index += j;
} }
@@ -541,4 +464,23 @@ namespace {
} }
} }
void init_between_bitboards() {
Square s1, s2, s3, d;
int f, r;
for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
if (bit_is_set(QueenPseudoAttacks[s1], s2))
{
f = file_distance(s1, s2);
r = rank_distance(s1, s2);
d = (s2 - s1) / Max(f, r);
for (s3 = s1 + d; s3 != s2; s3 += d)
set_bit(&(BetweenBB[s1][s2]), s3);
}
}
} }
+55 -107
View File
@@ -18,60 +18,42 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(BITBOARD_H_INCLUDED) #if !defined(BITBOARD_H_INCLUDED)
#define BITBOARD_H_INCLUDED #define BITBOARD_H_INCLUDED
////
//// Includes
////
#include "direction.h"
#include "piece.h"
#include "square.h"
#include "types.h" #include "types.h"
const Bitboard EmptyBoardBB = 0;
////
//// Constants and variables
////
const Bitboard EmptyBoardBB = 0ULL;
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
const Bitboard FileABB = 0x0101010101010101ULL; const Bitboard FileABB = 0x0101010101010101ULL;
const Bitboard FileBBB = 0x0202020202020202ULL; const Bitboard FileBBB = FileABB << 1;
const Bitboard FileCBB = 0x0404040404040404ULL; const Bitboard FileCBB = FileABB << 2;
const Bitboard FileDBB = 0x0808080808080808ULL; const Bitboard FileDBB = FileABB << 3;
const Bitboard FileEBB = 0x1010101010101010ULL; const Bitboard FileEBB = FileABB << 4;
const Bitboard FileFBB = 0x2020202020202020ULL; const Bitboard FileFBB = FileABB << 5;
const Bitboard FileGBB = 0x4040404040404040ULL; const Bitboard FileGBB = FileABB << 6;
const Bitboard FileHBB = 0x8080808080808080ULL; const Bitboard FileHBB = FileABB << 7;
const Bitboard Rank1BB = 0xFFULL; const Bitboard Rank1BB = 0xFF;
const Bitboard Rank2BB = 0xFF00ULL; const Bitboard Rank2BB = Rank1BB << (8 * 1);
const Bitboard Rank3BB = 0xFF0000ULL; const Bitboard Rank3BB = Rank1BB << (8 * 2);
const Bitboard Rank4BB = 0xFF000000ULL; const Bitboard Rank4BB = Rank1BB << (8 * 3);
const Bitboard Rank5BB = 0xFF00000000ULL; const Bitboard Rank5BB = Rank1BB << (8 * 4);
const Bitboard Rank6BB = 0xFF0000000000ULL; const Bitboard Rank6BB = Rank1BB << (8 * 5);
const Bitboard Rank7BB = 0xFF000000000000ULL; const Bitboard Rank7BB = Rank1BB << (8 * 6);
const Bitboard Rank8BB = 0xFF00000000000000ULL; const Bitboard Rank8BB = Rank1BB << (8 * 7);
extern const Bitboard SquaresByColorBB[2]; extern Bitboard SquaresByColorBB[2];
extern const Bitboard FileBB[8]; extern Bitboard FileBB[8];
extern const Bitboard NeighboringFilesBB[8]; extern Bitboard NeighboringFilesBB[8];
extern const Bitboard ThisAndNeighboringFilesBB[8]; extern Bitboard ThisAndNeighboringFilesBB[8];
extern const Bitboard RankBB[8]; extern Bitboard RankBB[8];
extern const Bitboard RelativeRankBB[2][8]; extern Bitboard InFrontBB[2][8];
extern const Bitboard InFrontBB[2][8];
extern Bitboard SetMaskBB[65]; extern Bitboard SetMaskBB[65];
extern Bitboard ClearMaskBB[65]; extern Bitboard ClearMaskBB[65];
extern Bitboard StepAttackBB[16][64]; extern Bitboard StepAttacksBB[16][64];
extern Bitboard RayBB[64][8];
extern Bitboard BetweenBB[64][64]; extern Bitboard BetweenBB[64][64];
extern Bitboard SquaresInFrontMask[2][64]; extern Bitboard SquaresInFrontMask[2][64];
@@ -97,10 +79,6 @@ extern Bitboard QueenPseudoAttacks[64];
extern uint8_t BitCount8Bit[256]; extern uint8_t BitCount8Bit[256];
////
//// Inline functions
////
/// Functions for testing whether a given bit is set in a bitboard, and for /// Functions for testing whether a given bit is set in a bitboard, and for
/// setting and clearing bits. /// setting and clearing bits.
@@ -128,7 +106,8 @@ inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
*b ^= move_bb; *b ^= move_bb;
} }
/// rank_bb() and file_bb() take a file or a square as input, and return
/// rank_bb() and file_bb() take a file or a square as input and return
/// a bitboard representing all squares on the given file or rank. /// a bitboard representing all squares on the given file or rank.
inline Bitboard rank_bb(Rank r) { inline Bitboard rank_bb(Rank r) {
@@ -136,7 +115,7 @@ inline Bitboard rank_bb(Rank r) {
} }
inline Bitboard rank_bb(Square s) { inline Bitboard rank_bb(Square s) {
return rank_bb(square_rank(s)); return RankBB[square_rank(s)];
} }
inline Bitboard file_bb(File f) { inline Bitboard file_bb(File f) {
@@ -144,11 +123,11 @@ inline Bitboard file_bb(File f) {
} }
inline Bitboard file_bb(Square s) { inline Bitboard file_bb(Square s) {
return file_bb(square_file(s)); return FileBB[square_file(s)];
} }
/// neighboring_files_bb takes a file or a square as input, and returns a /// neighboring_files_bb takes a file or a square as input and returns a
/// bitboard representing all squares on the neighboring files. /// bitboard representing all squares on the neighboring files.
inline Bitboard neighboring_files_bb(File f) { inline Bitboard neighboring_files_bb(File f) {
@@ -160,9 +139,8 @@ inline Bitboard neighboring_files_bb(Square s) {
} }
/// this_and_neighboring_files_bb takes a file or a square as input, and /// this_and_neighboring_files_bb takes a file or a square as input and returns
/// returns a bitboard representing all squares on the given and neighboring /// a bitboard representing all squares on the given and neighboring files.
/// files.
inline Bitboard this_and_neighboring_files_bb(File f) { inline Bitboard this_and_neighboring_files_bb(File f) {
return ThisAndNeighboringFilesBB[f]; return ThisAndNeighboringFilesBB[f];
@@ -173,17 +151,6 @@ inline Bitboard this_and_neighboring_files_bb(Square s) {
} }
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
/// representing all squares on the given rank from the given color's point of
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
/// rank.
inline Bitboard relative_rank_bb(Color c, Rank r) {
return RelativeRankBB[c][r];
}
/// in_front_bb() takes a color and a rank or square as input, and returns a /// in_front_bb() takes a color and a rank or square as input, and returns a
/// bitboard representing all the squares on all ranks in front of the rank /// bitboard representing all the squares on all ranks in front of the rank
/// (or square), from the given color's point of view. For instance, /// (or square), from the given color's point of view. For instance,
@@ -199,27 +166,6 @@ inline Bitboard in_front_bb(Color c, Square s) {
} }
/// behind_bb() takes a color and a rank or square as input, and returns a
/// bitboard representing all the squares on all ranks behind of the rank
/// (or square), from the given color's point of view.
inline Bitboard behind_bb(Color c, Rank r) {
return InFrontBB[opposite_color(c)][r];
}
inline Bitboard behind_bb(Color c, Square s) {
return InFrontBB[opposite_color(c)][square_rank(s)];
}
/// ray_bb() gives a bitboard representing all squares along the ray in a
/// given direction from a given square.
inline Bitboard ray_bb(Square s, SignedDirection d) {
return RayBB[s][d];
}
/// Functions for computing sliding attack bitboards. rook_attacks_bb(), /// Functions for computing sliding attack bitboards. rook_attacks_bb(),
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a /// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
/// bitboard of occupied squares as input, and return a bitboard representing /// bitboard of occupied squares as input, and return a bitboard representing
@@ -242,17 +188,13 @@ inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) { inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & RMask[s]; Bitboard b = blockers & RMask[s];
return RAttacks[RAttackIndex[s] + return RAttacks[RAttackIndex[s] +
(unsigned(int(b) * int(RMult[s]) ^ (unsigned(int(b) * int(RMult[s]) ^ int(b >> 32) * int(RMult[s] >> 32)) >> RShift[s])];
int(b >> 32) * int(RMult[s] >> 32))
>> RShift[s])];
} }
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) { inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & BMask[s]; Bitboard b = blockers & BMask[s];
return BAttacks[BAttackIndex[s] + return BAttacks[BAttackIndex[s] +
(unsigned(int(b) * int(BMult[s]) ^ (unsigned(int(b) * int(BMult[s]) ^ int(b >> 32) * int(BMult[s] >> 32)) >> BShift[s])];
int(b >> 32) * int(BMult[s] >> 32))
>> BShift[s])];
} }
#endif #endif
@@ -282,14 +224,6 @@ inline Bitboard squares_in_front_of(Color c, Square s) {
} }
/// squares_behind is similar to squares_in_front, but returns the squares
/// behind the square instead of in front of the square.
inline Bitboard squares_behind(Color c, Square s) {
return SquaresInFrontMask[opposite_color(c)][s];
}
/// passed_pawn_mask takes a color and a square as input, and returns a /// passed_pawn_mask takes a color and a square as input, and returns a
/// bitboard mask which can be used to test if a pawn of the given color on /// bitboard mask which can be used to test if a pawn of the given color on
/// the given square is a passed pawn. Definition of the table is: /// the given square is a passed pawn. Definition of the table is:
@@ -310,19 +244,38 @@ inline Bitboard attack_span_mask(Color c, Square s) {
} }
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
/// either on a straight or on a diagonal line.
inline bool squares_aligned(Square s1, Square s2, Square s3) {
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
& ((1ULL << s1) | (1ULL << s2) | (1ULL << s3));
}
/// first_1() finds the least significant nonzero bit in a nonzero bitboard. /// first_1() finds the least significant nonzero bit in a nonzero bitboard.
/// pop_1st_bit() finds and clears the least significant nonzero bit in a /// pop_1st_bit() finds and clears the least significant nonzero bit in a
/// nonzero bitboard. /// nonzero bitboard.
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen #if defined(USE_BSFQ)
inline Square first_1(Bitboard b) { #if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
FORCE_INLINE Square first_1(Bitboard b) {
unsigned long index;
_BitScanForward64(&index, b);
return (Square) index;
}
#else
FORCE_INLINE Square first_1(Bitboard b) { // Assembly code by Heinz van Saanen
Bitboard dummy; Bitboard dummy;
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) ); __asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
return (Square)(dummy); return (Square) dummy;
} }
#endif
inline Square pop_1st_bit(Bitboard* b) { FORCE_INLINE Square pop_1st_bit(Bitboard* b) {
const Square s = first_1(*b); const Square s = first_1(*b);
*b &= ~(1ULL<<s); *b &= ~(1ULL<<s);
return s; return s;
@@ -336,12 +289,7 @@ extern Square pop_1st_bit(Bitboard* b);
#endif #endif
////
//// Prototypes
////
extern void print_bitboard(Bitboard b); extern void print_bitboard(Bitboard b);
extern void init_bitboards(); extern void init_bitboards();
#endif // !defined(BITBOARD_H_INCLUDED) #endif // !defined(BITBOARD_H_INCLUDED)
+34 -70
View File
@@ -18,33 +18,28 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(BITCOUNT_H_INCLUDED) #if !defined(BITCOUNT_H_INCLUDED)
#define BITCOUNT_H_INCLUDED #define BITCOUNT_H_INCLUDED
#include "types.h" #include "types.h"
// Select type of intrinsic bit count instruction to use, see enum BitCountType {
// README.txt on how to pgo compile with POPCNT support. CNT64,
#if !defined(USE_POPCNT) CNT64_MAX15,
#define POPCNT_INTRINSIC(x) 0 CNT32,
#elif defined(_MSC_VER) CNT32_MAX15,
#define POPCNT_INTRINSIC(x) (int)__popcnt64(x) CNT_POPCNT
#elif defined(__GNUC__) };
#define POPCNT_INTRINSIC(x) ({ \ /// count_1s() counts the number of nonzero bits in a bitboard.
unsigned long __ret; \ /// We have different optimized versions according if platform
__asm__("popcnt %1, %0" : "=r" (__ret) : "r" (x)); \ /// is 32 or 64 bits, and to the maximum number of nonzero bits.
__ret; }) /// We also support hardware popcnt instruction. See Readme.txt
/// on how to pgo compile with popcnt support.
template<BitCountType> inline int count_1s(Bitboard);
#endif template<>
inline int count_1s<CNT64>(Bitboard b) {
/// Software implementation of bit count functions
#if defined(IS_64BIT)
inline int count_1s(Bitboard b) {
b -= ((b>>1) & 0x5555555555555555ULL); b -= ((b>>1) & 0x5555555555555555ULL);
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL); b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL; b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
@@ -52,16 +47,16 @@ inline int count_1s(Bitboard b) {
return int(b >> 56); return int(b >> 56);
} }
inline int count_1s_max_15(Bitboard b) { template<>
inline int count_1s<CNT64_MAX15>(Bitboard b) {
b -= (b>>1) & 0x5555555555555555ULL; b -= (b>>1) & 0x5555555555555555ULL;
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL); b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
b *= 0x1111111111111111ULL; b *= 0x1111111111111111ULL;
return int(b >> 60); return int(b >> 60);
} }
#else // if !defined(IS_64BIT) template<>
inline int count_1s<CNT32>(Bitboard b) {
inline int count_1s(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b); unsigned w = unsigned(b >> 32), v = unsigned(b);
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
w -= (w >> 1) & 0x55555555; w -= (w >> 1) & 0x55555555;
@@ -73,7 +68,8 @@ inline int count_1s(Bitboard b) {
return int(v >> 24); return int(v >> 24);
} }
inline int count_1s_max_15(Bitboard b) { template<>
inline int count_1s<CNT32_MAX15>(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b); unsigned w = unsigned(b >> 32), v = unsigned(b);
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
w -= (w >> 1) & 0x55555555; w -= (w >> 1) & 0x55555555;
@@ -84,51 +80,19 @@ inline int count_1s_max_15(Bitboard b) {
return int(v >> 28); return int(v >> 28);
} }
#endif // BITCOUNT template<>
inline int count_1s<CNT_POPCNT>(Bitboard b) {
#if !defined(USE_POPCNT)
/// count_1s() counts the number of nonzero bits in a bitboard. return int(b != 0); // Avoid 'b not used' warning
/// If template parameter is true an intrinsic is called, otherwise #elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
/// we fallback on a software implementation. return _mm_popcnt_u64(b);
#elif defined(_MSC_VER)
template<bool UseIntrinsic> return (int)__popcnt64(b);
inline int count_1s(Bitboard b) { #elif defined(__GNUC__)
unsigned long ret;
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b); __asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
} return ret;
template<bool UseIntrinsic>
inline int count_1s_max_15(Bitboard b) {
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
}
// Detect hardware POPCNT support
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
// Global constant initialized at startup that is set to true if
// CPU on which application runs supports POPCNT intrinsic. Unless
// USE_POPCNT is not defined.
#if defined(USE_POPCNT)
const bool CpuHasPOPCNT = cpu_has_popcnt();
#else
const bool CpuHasPOPCNT = false;
#endif
// Global constant used to print info about the use of 64 optimized
// functions to verify that a 64 bit compile has been correctly built.
#if defined(IS_64BIT)
const bool CpuHas64BitPath = true;
#else
const bool CpuHas64BitPath = false;
#endif #endif
}
#endif // !defined(BITCOUNT_H_INCLUDED) #endif // !defined(BITCOUNT_H_INCLUDED)
+146 -201
View File
@@ -20,42 +20,21 @@
/* /*
The code in this file is based on the opening book code in PolyGlot The code in this file is based on the opening book code in PolyGlot
by Fabien Letouzey. PolyGlot is available under the GNU General by Fabien Letouzey. PolyGlot is available under the GNU General
Public License, and can be downloaded from http://wbec-ridderkerk.nl Public License, and can be downloaded from http://wbec-ridderkerk.nl
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include <iostream>
#include "book.h" #include "book.h"
#include "mersenne.h"
#include "movegen.h" #include "movegen.h"
using namespace std; using namespace std;
////
//// Global variables
////
Book OpeningBook;
////
//// Local definitions
////
namespace { namespace {
/// Book entry size in bytes // Random numbers from PolyGlot, used to compute book hash keys
const int EntrySize = 16;
/// Random numbers from PolyGlot, used to compute book hash keys
const uint64_t Random64[781] = { const uint64_t Random64[781] = {
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL, 0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL, 0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
@@ -320,31 +299,62 @@ namespace {
0xF8D626AAAF278509ULL 0xF8D626AAAF278509ULL
}; };
// Indices to the Random64[] array
const int PieceIdx = 0;
const int CastleIdx = 768;
const int EnPassantIdx = 772;
const int TurnIdx = 780;
/// Indices to the Random64[] array // book_key() builds up a PolyGlot hash key out of a position
uint64_t book_key(const Position& pos) {
const int RandomPiece = 0; // Piece offset is calculated as (64 * PolyPieceType + square), where
const int RandomCastle = 768; // PolyPieceType is: BP = 0, WP = 1, BN = 2, WN = 3 .... BK = 10, WK = 11
const int RandomEnPassant = 772; static const int PieceToPoly[] = { 0, 1, 3, 5, 7, 9, 11, 0, 0, 0, 2, 4, 6, 8, 10 };
const int RandomTurn = 780;
uint64_t result = 0;
Bitboard b = pos.occupied_squares();
/// Prototypes while (b)
{
Square s = pop_1st_bit(&b);
int p = PieceToPoly[int(pos.piece_on(s))];
result ^= Random64[PieceIdx + 64 * p + int(s)];
}
if (pos.can_castle_kingside(WHITE))
result ^= Random64[CastleIdx + 0];
if (pos.can_castle_queenside(WHITE))
result ^= Random64[CastleIdx + 1];
if (pos.can_castle_kingside(BLACK))
result ^= Random64[CastleIdx + 2];
if (pos.can_castle_queenside(BLACK))
result ^= Random64[CastleIdx + 3];
if (pos.ep_square() != SQ_NONE)
result ^= Random64[EnPassantIdx + square_file(pos.ep_square())];
if (pos.side_to_move() == WHITE)
result ^= Random64[TurnIdx];
return result;
}
uint64_t book_key(const Position& pos);
uint64_t book_piece_key(Piece p, Square s);
uint64_t book_castle_key(const Position& pos);
uint64_t book_ep_key(const Position& pos);
uint64_t book_color_key(const Position& pos);
} }
//// /// Book c'tor. Make random number generation less deterministic, for book moves
//// Functions Book::Book() {
////
for (int i = abs(get_system_time() % 10000); i > 0; i--)
RKiss.rand<unsigned>();
}
/// Destructor. Be sure file is closed before we leave. /// Book destructor. Be sure file is closed before we leave.
Book::~Book() { Book::~Book() {
@@ -352,114 +362,121 @@ Book::~Book() {
} }
/// Book::open() opens a book file with a given file name
void Book::open(const string& fName) {
// Close old file before opening the new
close();
fileName = fName;
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
if (!is_open())
return;
// Get the book size in number of entries
seekg(0, ios::end);
bookSize = tellg() / EntrySize;
seekg(0, ios::beg);
if (!good())
{
cerr << "Failed to open book file " << fileName << endl;
Application::exit_with_failure();
}
}
/// Book::close() closes the file only if it is open, otherwise /// Book::close() closes the file only if it is open, otherwise
/// we can end up in a little mess due to how std::ifstream works. /// we can end up in a little mess due to how std::ifstream works.
void Book::close() { void Book::close() {
if (is_open()) if (bookFile.is_open())
ifstream::close(); bookFile.close();
bookName = "";
} }
/// Book::file_name() returns the file name of the currently active book, /// Book::open() opens a book file with a given file name
/// or the empty string if no book is open.
const string Book::file_name() { // Not const to compile on HP-UX 11.X void Book::open(const string& fileName) {
return is_open() ? fileName : ""; // Close old file before opening the new
close();
bookFile.open(fileName.c_str(), ifstream::in | ifstream::binary);
// Silently return when asked to open a non-exsistent file
if (!bookFile.is_open())
return;
// Get the book size in number of entries
bookFile.seekg(0, ios::end);
bookSize = long(bookFile.tellg()) / sizeof(BookEntry);
if (!bookFile.good())
{
cerr << "Failed to open book file " << fileName << endl;
exit(EXIT_FAILURE);
}
// Set only if successful
bookName = fileName;
} }
/// Book::get_move() gets a book move for a given position. Returns /// Book::get_move() gets a book move for a given position. Returns
/// MOVE_NONE if no book move is found. /// MOVE_NONE if no book move is found. If findBestMove is true then
/// return always the highest rated book move.
Move Book::get_move(const Position& pos, bool findBestMove) { Move Book::get_move(const Position& pos, bool findBestMove) {
if (!is_open() || bookSize == 0) if (!bookFile.is_open() || bookSize == 0)
return MOVE_NONE; return MOVE_NONE;
BookEntry entry; BookEntry entry;
int bookMove = MOVE_NONE; int bookMove = MOVE_NONE;
int scoresSum = 0, bestScore = 0; unsigned score, scoresSum = 0, bestScore = 0;
uint64_t key = book_key(pos); uint64_t key = book_key(pos);
// Choose a book move among the possible moves for the given position // Choose a book move among the possible moves for the given position
for (int idx = find_key(key); idx < bookSize; idx++) for (int idx = find_entry(key); idx < bookSize; idx++)
{ {
read_entry(entry, idx); entry = read_entry(idx);
if (entry.key != key) if (entry.key != key)
break; break;
int score = entry.count; score = entry.count;
assert(score > 0); if (!findBestMove)
// If findBestMove is true choose highest rated book move
if (findBestMove)
{ {
if (score > bestScore) // Choose book move according to its score. If a move has a very
{ // high score it has more probability to be choosen then a one with
bestScore = score; // lower score. Note that first entry is always chosen.
scoresSum += score;
if (RKiss.rand<unsigned>() % scoresSum < score)
bookMove = entry.move; bookMove = entry.move;
}
continue;
} }
else if (score > bestScore)
// Choose book move according to its score. If a move has a very {
// high score it has more probability to be choosen then a one with bestScore = score;
// lower score. Note that first entry is always chosen.
scoresSum += score;
if (int(genrand_int32() % scoresSum) < score)
bookMove = entry.move; bookMove = entry.move;
}
} }
if (!bookMove)
return MOVE_NONE;
MoveStack mlist[256]; // A PolyGlot book move is encoded as follows:
MoveStack* last = generate_moves(pos, mlist); //
// bit 0- 5: destination square (from 0 to 63)
// bit 6-11: origin square (from 0 to 63)
// bit 12-13-14: promotion piece (from KNIGHT == 1 to QUEEN == 4)
//
// Castling moves follow "king captures rook" representation. So in case
// book move is a promotion we have to convert to our representation, in
// all other cases we can directly compare with a Move after having
// masked out special Move's flags that are not supported by PolyGlot.
int p = (bookMove >> 12) & 7;
if (p)
bookMove = int(make_promotion_move(move_from(Move(bookMove)),
move_to(Move(bookMove)), PieceType(p + 1)));
// Verify the book move (if any) is legal
MoveStack mlist[MAX_MOVES];
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++) for (MoveStack* cur = mlist; cur != last; cur++)
if ((int(cur->move) & 07777) == bookMove) if ((int(cur->move) & ~(3 << 14)) == bookMove) // Mask out special flags
return cur->move; return cur->move;
return MOVE_NONE; return MOVE_NONE;
} }
/// Book::find_key() takes a book key as input, and does a binary search /// Book::find_entry() takes a book key as input, and does a binary search
/// through the book file for the given key. The index to the first book /// through the book file for the given key. The index to the first book
/// entry with the same key as the input is returned. When the key is not /// entry with the same key as the input is returned. When the key is not
/// found in the book file, bookSize is returned. /// found in the book file, bookSize is returned.
int Book::find_key(uint64_t key) { int Book::find_entry(uint64_t key) {
int left, right, mid; int left, right, mid;
BookEntry entry;
// Binary search (finds the leftmost entry) // Binary search (finds the leftmost entry)
left = 0; left = 0;
@@ -473,8 +490,7 @@ int Book::find_key(uint64_t key) {
assert(mid >= left && mid < right); assert(mid >= left && mid < right);
read_entry(entry, mid); if (key <= read_entry(mid).key)
if (key <= entry.key)
right = mid; right = mid;
else else
left = mid + 1; left = mid + 1;
@@ -482,114 +498,43 @@ int Book::find_key(uint64_t key) {
assert(left == right); assert(left == right);
read_entry(entry, left); return read_entry(left).key == key ? left : bookSize;
return (entry.key == key)? left : bookSize;
} }
/// Book::read_entry() takes a BookEntry reference and an integer index as /// Book::get_number() reads sizeof(T) chars from the file's binary byte
/// input, and looks up the opening book entry at the given index in the book /// stream and converts them in a number of type T.
/// file. The book entry is copied to the first input parameter. template<typename T>
void Book::get_number(T& n) {
void Book::read_entry(BookEntry& entry, int idx) { n = 0;
for (size_t i = 0; i < sizeof(T); i++)
n = (n << 8) + (T)bookFile.get();
}
/// Book::read_entry() takes an integer index, and returns the BookEntry
/// at the given index in the book file.
BookEntry Book::read_entry(int idx) {
assert(idx >= 0 && idx < bookSize); assert(idx >= 0 && idx < bookSize);
assert(is_open()); assert(bookFile.is_open());
seekg(idx * EntrySize, ios_base::beg); BookEntry e;
*this >> entry;
if (!good()) bookFile.seekg(idx * sizeof(BookEntry), ios_base::beg);
get_number(e.key);
get_number(e.move);
get_number(e.count);
get_number(e.learn);
if (!bookFile.good())
{ {
cerr << "Failed to read book entry at index " << idx << endl; cerr << "Failed to read book entry at index " << idx << endl;
Application::exit_with_failure(); exit(EXIT_FAILURE);
}
}
/// Book::read_integer() reads size chars from the file stream
/// and converts them in an integer number.
uint64_t Book::read_integer(int size) {
char buf[8];
read(buf, size);
// Numbers are stored on disk as a binary byte stream
uint64_t n = 0ULL;
for (int i = 0; i < size; i++)
n = (n << 8) + (unsigned char)buf[i];
return n;
}
////
//// Local definitions
////
namespace {
uint64_t book_key(const Position& pos) {
uint64_t result = 0ULL;
for (Color c = WHITE; c <= BLACK; c++)
{
Bitboard b = pos.pieces_of_color(c);
while (b)
{
Square s = pop_1st_bit(&b);
Piece p = pos.piece_on(s);
assert(piece_is_ok(p));
assert(color_of_piece(p) == c);
result ^= book_piece_key(p, s);
}
}
result ^= book_castle_key(pos);
result ^= book_ep_key(pos);
result ^= book_color_key(pos);
return result;
}
uint64_t book_piece_key(Piece p, Square s) {
/// Convert pieces to the range 0..11
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
}
uint64_t book_castle_key(const Position& pos) {
uint64_t result = 0ULL;
if (pos.can_castle_kingside(WHITE))
result ^= Random64[RandomCastle+0];
if (pos.can_castle_queenside(WHITE))
result ^= Random64[RandomCastle+1];
if (pos.can_castle_kingside(BLACK))
result ^= Random64[RandomCastle+2];
if (pos.can_castle_queenside(BLACK))
result ^= Random64[RandomCastle+3];
return result;
}
uint64_t book_ep_key(const Position& pos) {
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
}
uint64_t book_color_key(const Position& pos) {
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
} }
return e;
} }
+15 -40
View File
@@ -17,71 +17,46 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
/*
The code in this file is based on the opening book code in PolyGlot
by Fabien Letouzey. PolyGlot is available under the GNU General
Public License, and can be downloaded from http://wbec-ridderkerk.nl
*/
#if !defined(BOOK_H_INCLUDED) #if !defined(BOOK_H_INCLUDED)
#define BOOK_H_INCLUDED #define BOOK_H_INCLUDED
////
//// Includes
////
#include <fstream> #include <fstream>
#include <string> #include <string>
#include "move.h" #include "move.h"
#include "position.h" #include "position.h"
#include "rkiss.h"
//// // A Polyglot book is a series of "entries" of 16 bytes. All integers are
//// Types // stored highest byte first (regardless of size). The entries are ordered
//// // according to key. Lowest key first.
struct BookEntry { struct BookEntry {
uint64_t key; uint64_t key;
uint16_t move; uint16_t move;
uint16_t count; uint16_t count;
uint16_t n; uint32_t learn;
uint16_t sum;
}; };
class Book : private std::ifstream { class Book {
Book(const Book&); // just decleared..
Book& operator=(const Book&); // ..to avoid a warning
public: public:
Book() {} Book();
~Book(); ~Book();
void open(const std::string& fName); void open(const std::string& fileName);
void close(); void close();
const std::string file_name();
Move get_move(const Position& pos, bool findBestMove); Move get_move(const Position& pos, bool findBestMove);
const std::string name() const { return bookName; }
private: private:
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; } template<typename T> void get_number(T& n);
Book& operator>>(uint16_t& n) { n = (uint16_t)read_integer(2); return *this; }
void operator>>(BookEntry& e) { *this >> e.key >> e.move >> e.count >> e.n >> e.sum; }
uint64_t read_integer(int size); BookEntry read_entry(int idx);
void read_entry(BookEntry& e, int n); int find_entry(uint64_t key);
int find_key(uint64_t key);
std::string fileName; std::ifstream bookFile;
std::string bookName;
int bookSize; int bookSize;
RKISS RKiss;
}; };
////
//// Global variables
////
extern Book OpeningBook;
#endif // !defined(BOOK_H_INCLUDED) #endif // !defined(BOOK_H_INCLUDED)
-50
View File
@@ -1,50 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(COLOR_H_INCLUDED)
#define COLOR_H_INCLUDED
////
//// Types
////
enum Color {
WHITE,
BLACK,
COLOR_NONE
};
////
//// Inline functions
////
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
inline Color opposite_color(Color c) {
return Color(int(c) ^ 1);
}
inline bool color_is_ok(Color c) {
return c == WHITE || c == BLACK;
}
#endif // !defined(COLOR_H_INCLUDED)
-61
View File
@@ -1,61 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DEPTH_H_INCLUDED)
#define DEPTH_H_INCLUDED
////
//// Types
////
enum Depth {
DEPTH_ZERO = 0,
DEPTH_MAX = 200, // 100 * OnePly;
DEPTH_ENSURE_SIGNED = -1
};
////
//// Constants
////
const Depth OnePly = Depth(2);
////
//// Inline functions
////
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); }
inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); }
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
#endif // !defined(DEPTH_H_INCLUDED)
-87
View File
@@ -1,87 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include "direction.h"
#include "square.h"
////
//// Local definitions
////
namespace {
const SquareDelta directionToDelta[] = {
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
};
bool reachable(Square orig, Square dest, SignedDirection dir) {
SquareDelta delta = directionToDelta[dir];
Square from = orig;
Square to = from + delta;
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
{
from = to;
to += delta;
}
return (to == dest && square_distance(from, to) == 1);
}
}
////
//// Variables
////
uint8_t DirectionTable[64][64];
uint8_t SignedDirectionTable[64][64];
////
//// Functions
////
void init_direction_table() {
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
if (s1 == s2)
continue;
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
{
if (reachable(s1, s2, d))
{
SignedDirectionTable[s1][s2] = uint8_t(d);
DirectionTable[s1][s2] = uint8_t(d / 2);
break;
}
}
}
}
-92
View File
@@ -1,92 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DIRECTION_H_INCLUDED)
#define DIRECTION_H_INCLUDED
////
//// Includes
////
#include "square.h"
#include "types.h"
////
//// Types
////
enum Direction {
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
};
enum SignedDirection {
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
SIGNED_DIR_NONE = 8
};
////
//// Variables
////
extern uint8_t DirectionTable[64][64];
extern uint8_t SignedDirectionTable[64][64];
////
//// Inline functions
////
inline void operator++ (Direction& d, int) {
d = Direction(int(d) + 1);
}
inline void operator++ (SignedDirection& d, int) {
d = SignedDirection(int(d) + 1);
}
inline Direction direction_between_squares(Square s1, Square s2) {
return Direction(DirectionTable[s1][s2]);
}
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
return SignedDirection(SignedDirectionTable[s1][s2]);
}
inline int direction_is_diagonal(Square s1, Square s2) {
return DirectionTable[s1][s2] & 2;
}
inline bool direction_is_straight(Square s1, Square s2) {
return DirectionTable[s1][s2] < 2;
}
////
//// Prototypes
////
extern void init_direction_table();
#endif // !defined(DIRECTION_H_INCLUDED)
+202 -175
View File
@@ -17,27 +17,21 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include "bitbase.h"
#include "bitcount.h" #include "bitcount.h"
#include "endgame.h" #include "endgame.h"
#include "pawns.h"
using std::string;
//// extern uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm);
//// Local definitions
////
namespace { namespace {
// Table used to drive the defending king towards the edge of the board // Table used to drive the defending king towards the edge of the board
// in KX vs K and KQ vs KR endgames. // in KX vs K and KQ vs KR endgames.
const uint8_t MateTable[64] = { const int MateTable[64] = {
100, 90, 80, 70, 70, 80, 90, 100, 100, 90, 80, 70, 70, 80, 90, 100,
90, 70, 60, 50, 50, 60, 70, 90, 90, 70, 60, 50, 50, 60, 70, 90,
80, 60, 40, 30, 30, 40, 60, 80, 80, 60, 40, 30, 30, 40, 60, 80,
@@ -50,7 +44,7 @@ namespace {
// Table used to drive the defending king towards a corner square of the // Table used to drive the defending king towards a corner square of the
// right color in KBN vs K endgames. // right color in KBN vs K endgames.
const uint8_t KBNKMateTable[64] = { const int KBNKMateTable[64] = {
200, 190, 180, 170, 160, 150, 140, 130, 200, 190, 180, 170, 160, 150, 140, 130,
190, 180, 170, 160, 150, 140, 130, 140, 190, 180, 170, 160, 150, 140, 130, 140,
180, 170, 155, 140, 140, 125, 140, 150, 180, 170, 155, 140, 140, 125, 140, 150,
@@ -65,75 +59,136 @@ namespace {
// the two kings in basic endgames. // the two kings in basic endgames.
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 }; const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
// Bitbase for KP vs K
uint8_t KPKBitbase[24576];
// Penalty for big distance between king and knight for the defending king // Penalty for big distance between king and knight for the defending king
// and knight in KR vs KN endgames. // and knight in KR vs KN endgames.
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 }; const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
// Various inline functions for accessing the above arrays // Build corresponding key code for the opposite color: "KBPKN" -> "KNKBP"
inline Value mate_table(Square s) { const string swap_colors(const string& keyCode) {
return Value(MateTable[s]);
size_t idx = keyCode.find('K', 1);
return keyCode.substr(idx) + keyCode.substr(0, idx);
} }
inline Value kbnk_mate_table(Square s) { // Get the material key of a position out of the given endgame key code
return Value(KBNKMateTable[s]); // like "KBPKN". The trick here is to first build up a FEN string and then
// let a Position object to do the work for us. Note that the FEN string
// could correspond to an illegal position.
Key mat_key(const string& keyCode) {
assert(keyCode.length() > 0 && keyCode.length() < 8);
assert(keyCode[0] == 'K');
string fen;
size_t i = 0;
// First add white and then black pieces
do fen += keyCode[i]; while (keyCode[++i] != 'K');
do fen += char(tolower(keyCode[i])); while (++i < keyCode.length());
// Add file padding and remaining empty ranks
fen += string(1, '0' + int(8 - keyCode.length())) + "/8/8/8/8/8/8/8 w - -";
// Build a Position out of the fen string and get its material key
return Position(fen, false, 0).get_material_key();
} }
inline Value distance_bonus(int d) { typedef EndgameBase<Value> EF;
return Value(DistanceBonus[d]); typedef EndgameBase<ScaleFactor> SF;
}
inline Value krkn_king_knight_distance_penalty(int d) { } // namespace
return Value(KRKNKingKnightDistancePenalty[d]);
}
// Function for probing the KP vs K bitbase
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm);
/// Endgames member definitions
template<> const Endgames::EFMap& Endgames::get<EF>() const { return maps.first; }
template<> const Endgames::SFMap& Endgames::get<SF>() const { return maps.second; }
Endgames::Endgames() {
add<Endgame<Value, KNNK> >("KNNK");
add<Endgame<Value, KPK> >("KPK");
add<Endgame<Value, KBNK> >("KBNK");
add<Endgame<Value, KRKP> >("KRKP");
add<Endgame<Value, KRKB> >("KRKB");
add<Endgame<Value, KRKN> >("KRKN");
add<Endgame<Value, KQKR> >("KQKR");
add<Endgame<Value, KBBKN> >("KBBKN");
add<Endgame<ScaleFactor, KNPK> >("KNPK");
add<Endgame<ScaleFactor, KRPKR> >("KRPKR");
add<Endgame<ScaleFactor, KBPKB> >("KBPKB");
add<Endgame<ScaleFactor, KBPPKB> >("KBPPKB");
add<Endgame<ScaleFactor, KBPKN> >("KBPKN");
add<Endgame<ScaleFactor, KRPPKRP> >("KRPPKRP");
} }
Endgames::~Endgames() {
for (EFMap::const_iterator it = get<EF>().begin(); it != get<EF>().end(); ++it)
delete it->second;
for (SFMap::const_iterator it = get<SF>().begin(); it != get<SF>().end(); ++it)
delete it->second;
}
template<class T>
void Endgames::add(const string& keyCode) {
typedef typename T::Base F;
typedef std::map<Key, F*> M;
const_cast<M&>(get<F>()).insert(std::pair<Key, F*>(mat_key(keyCode), new T(WHITE)));
const_cast<M&>(get<F>()).insert(std::pair<Key, F*>(mat_key(swap_colors(keyCode)), new T(BLACK)));
}
template<class T>
T* Endgames::get(Key key) const {
typename std::map<Key, T*>::const_iterator it = get<T>().find(key);
return it != get<T>().end() ? it->second : NULL;
}
// Explicit template instantiations
template EF* Endgames::get<EF>(Key key) const;
template SF* Endgames::get<SF>(Key key) const;
////
//// Functions
////
/// Mate with KX vs K. This function is used to evaluate positions with /// Mate with KX vs K. This function is used to evaluate positions with
/// King and plenty of material vs a lone king. It simply gives the /// King and plenty of material vs a lone king. It simply gives the
/// attacking side a bonus for driving the defending king towards the edge /// attacking side a bonus for driving the defending king towards the edge
/// of the board, and for keeping the distance between the two kings small. /// of the board, and for keeping the distance between the two kings small.
template<> template<>
Value EvaluationFunction<KXK>::apply(const Position& pos) const { Value Endgame<Value, KXK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == Value(0)); assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
Square winnerKSq = pos.king_square(strongerSide); Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide); Square loserKSq = pos.king_square(weakerSide);
Value result = pos.non_pawn_material(strongerSide) Value result = pos.non_pawn_material(strongerSide)
+ pos.piece_count(strongerSide, PAWN) * PawnValueEndgame + pos.piece_count(strongerSide, PAWN) * PawnValueEndgame
+ mate_table(loserKSq) + MateTable[loserKSq]
+ distance_bonus(square_distance(winnerKSq, loserKSq)); + DistanceBonus[square_distance(winnerKSq, loserKSq)];
if ( pos.piece_count(strongerSide, QUEEN) > 0 if ( pos.piece_count(strongerSide, QUEEN)
|| pos.piece_count(strongerSide, ROOK) > 0 || pos.piece_count(strongerSide, ROOK)
|| pos.piece_count(strongerSide, BISHOP) > 1) || pos.piece_count(strongerSide, BISHOP) > 1)
// TODO: check for two equal-colored bishops! // TODO: check for two equal-colored bishops!
result += VALUE_KNOWN_WIN; result += VALUE_KNOWN_WIN;
return (strongerSide == pos.side_to_move() ? result : -result); return strongerSide == pos.side_to_move() ? result : -result;
} }
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the /// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
/// defending king towards a corner square of the right color. /// defending king towards a corner square of the right color.
template<> template<>
Value EvaluationFunction<KBNK>::apply(const Position& pos) const { Value Endgame<Value, KBNK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == Value(0)); assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.piece_count(strongerSide, KNIGHT) == 1); assert(pos.piece_count(strongerSide, KNIGHT) == 1);
@@ -143,26 +198,29 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
Square loserKSq = pos.king_square(weakerSide); Square loserKSq = pos.king_square(weakerSide);
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0); Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
if (square_color(bishopSquare) == BLACK) // kbnk_mate_table() tries to drive toward corners A1 or H8,
// if we have a bishop that cannot reach the above squares we
// mirror the kings so to drive enemy toward corners A8 or H1.
if (opposite_color_squares(bishopSquare, SQ_A1))
{ {
winnerKSq = flop_square(winnerKSq); winnerKSq = flop_square(winnerKSq);
loserKSq = flop_square(loserKSq); loserKSq = flop_square(loserKSq);
} }
Value result = VALUE_KNOWN_WIN Value result = VALUE_KNOWN_WIN
+ distance_bonus(square_distance(winnerKSq, loserKSq)) + DistanceBonus[square_distance(winnerKSq, loserKSq)]
+ kbnk_mate_table(loserKSq); + KBNKMateTable[loserKSq];
return (strongerSide == pos.side_to_move() ? result : -result); return strongerSide == pos.side_to_move() ? result : -result;
} }
/// KP vs K. This endgame is evaluated with the help of a bitbase. /// KP vs K. This endgame is evaluated with the help of a bitbase.
template<> template<>
Value EvaluationFunction<KPK>::apply(const Position& pos) const { Value Endgame<Value, KPK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0)); assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(strongerSide, PAWN) == 1); assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.piece_count(weakerSide, PAWN) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
@@ -186,19 +244,19 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) const {
if (square_file(wpsq) >= FILE_E) if (square_file(wpsq) >= FILE_E)
{ {
wksq = flop_square(wksq); wksq = flop_square(wksq);
bksq = flop_square(bksq); bksq = flop_square(bksq);
wpsq = flop_square(wpsq); wpsq = flop_square(wpsq);
} }
if (!probe_kpk(wksq, wpsq, bksq, stm)) if (!probe_kpk_bitbase(wksq, wpsq, bksq, stm))
return VALUE_DRAW; return VALUE_DRAW;
Value result = VALUE_KNOWN_WIN Value result = VALUE_KNOWN_WIN
+ PawnValueEndgame + PawnValueEndgame
+ Value(square_rank(wpsq)); + Value(square_rank(wpsq));
return (strongerSide == pos.side_to_move() ? result : -result); return strongerSide == pos.side_to_move() ? result : -result;
} }
@@ -207,7 +265,7 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) const {
/// far advanced with support of the king, while the attacking king is far /// far advanced with support of the king, while the attacking king is far
/// away. /// away.
template<> template<>
Value EvaluationFunction<KRKP>::apply(const Position& pos) const { Value Endgame<Value, KRKP>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
@@ -239,7 +297,7 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
// If the weaker side's king is too far from the pawn and the rook, // If the weaker side's king is too far from the pawn and the rook,
// it's a win // it's a win
else if ( square_distance(bksq, bpsq) - (tempo^1) >= 3 else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
&& square_distance(bksq, wrsq) >= 3) && square_distance(bksq, wrsq) >= 3)
result = RookValueEndgame - Value(square_distance(wksq, bpsq)); result = RookValueEndgame - Value(square_distance(wksq, bpsq));
@@ -257,14 +315,14 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8) + Value(square_distance(bksq, bpsq + DELTA_S) * 8)
+ Value(square_distance(bpsq, queeningSq) * 8); + Value(square_distance(bpsq, queeningSq) * 8);
return (strongerSide == pos.side_to_move() ? result : -result); return strongerSide == pos.side_to_move() ? result : -result;
} }
/// KR vs KB. This is very simple, and always returns drawish scores. The /// KR vs KB. This is very simple, and always returns drawish scores. The
/// score is slightly bigger when the defending king is close to the edge. /// score is slightly bigger when the defending king is close to the edge.
template<> template<>
Value EvaluationFunction<KRKB>::apply(const Position& pos) const { Value Endgame<Value, KRKB>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
@@ -272,15 +330,15 @@ Value EvaluationFunction<KRKB>::apply(const Position& pos) const {
assert(pos.piece_count(weakerSide, PAWN) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
assert(pos.piece_count(weakerSide, BISHOP) == 1); assert(pos.piece_count(weakerSide, BISHOP) == 1);
Value result = mate_table(pos.king_square(weakerSide)); Value result = Value(MateTable[pos.king_square(weakerSide)]);
return (pos.side_to_move() == strongerSide ? result : -result); return strongerSide == pos.side_to_move() ? result : -result;
} }
/// KR vs KN. The attacking side has slightly better winning chances than /// KR vs KN. The attacking side has slightly better winning chances than
/// in KR vs KB, particularly if the king and the knight are far apart. /// in KR vs KB, particularly if the king and the knight are far apart.
template<> template<>
Value EvaluationFunction<KRKN>::apply(const Position& pos) const { Value Endgame<Value, KRKN>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
@@ -291,10 +349,12 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) const {
Square defendingKSq = pos.king_square(weakerSide); Square defendingKSq = pos.king_square(weakerSide);
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0); Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
Value result = Value(10) + mate_table(defendingKSq) + int d = square_distance(defendingKSq, nSq);
krkn_king_knight_distance_penalty(square_distance(defendingKSq, nSq)); Value result = Value(10)
+ MateTable[defendingKSq]
+ KRKNKingKnightDistancePenalty[d];
return (strongerSide == pos.side_to_move())? result : -result; return strongerSide == pos.side_to_move() ? result : -result;
} }
@@ -304,7 +364,7 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) const {
/// for the defending side in the search, this is usually sufficient to be /// for the defending side in the search, this is usually sufficient to be
/// able to win KQ vs KR. /// able to win KQ vs KR.
template<> template<>
Value EvaluationFunction<KQKR>::apply(const Position& pos) const { Value Endgame<Value, KQKR>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame); assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
@@ -316,14 +376,14 @@ Value EvaluationFunction<KQKR>::apply(const Position& pos) const {
Value result = QueenValueEndgame Value result = QueenValueEndgame
- RookValueEndgame - RookValueEndgame
+ mate_table(loserKSq) + MateTable[loserKSq]
+ distance_bonus(square_distance(winnerKSq, loserKSq)); + DistanceBonus[square_distance(winnerKSq, loserKSq)];
return (strongerSide == pos.side_to_move())? result : -result; return strongerSide == pos.side_to_move() ? result : -result;
} }
template<> template<>
Value EvaluationFunction<KBBKN>::apply(const Position& pos) const { Value Endgame<Value, KBBKN>::apply(const Position& pos) const {
assert(pos.piece_count(strongerSide, BISHOP) == 2); assert(pos.piece_count(strongerSide, BISHOP) == 2);
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
@@ -337,37 +397,37 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
Square nsq = pos.piece_list(weakerSide, KNIGHT, 0); Square nsq = pos.piece_list(weakerSide, KNIGHT, 0);
// Bonus for attacking king close to defending king // Bonus for attacking king close to defending king
result += distance_bonus(square_distance(wksq, bksq)); result += Value(DistanceBonus[square_distance(wksq, bksq)]);
// Bonus for driving the defending king and knight apart // Bonus for driving the defending king and knight apart
result += Value(square_distance(bksq, nsq) * 32); result += Value(square_distance(bksq, nsq) * 32);
// Bonus for restricting the knight's mobility // Bonus for restricting the knight's mobility
result += Value((8 - count_1s_max_15(pos.attacks_from<KNIGHT>(nsq))) * 8); result += Value((8 - count_1s<CNT32_MAX15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
return (strongerSide == pos.side_to_move() ? result : -result); return strongerSide == pos.side_to_move() ? result : -result;
} }
/// K and two minors vs K and one or two minors or K and two knights against /// K and two minors vs K and one or two minors or K and two knights against
/// king alone are always draw. /// king alone are always draw.
template<> template<>
Value EvaluationFunction<KmmKm>::apply(const Position&) const { Value Endgame<Value, KmmKm>::apply(const Position&) const {
return Value(0); return VALUE_DRAW;
} }
template<> template<>
Value EvaluationFunction<KNNK>::apply(const Position&) const { Value Endgame<Value, KNNK>::apply(const Position&) const {
return Value(0); return VALUE_DRAW;
} }
/// KBPKScalingFunction scales endgames where the stronger side has king, /// KBPKScalingFunction scales endgames where the stronger side has king,
/// bishop and one or more pawns. It checks for draws with rook pawns and a /// bishop and one or more pawns. It checks for draws with rook pawns and a
/// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is /// bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_ZERO is
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling /// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
/// will be used. /// will be used.
template<> template<>
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KBPsK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
@@ -387,8 +447,8 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8)); Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
Square kingSq = pos.king_square(weakerSide); Square kingSq = pos.king_square(weakerSide);
if ( square_color(queeningSq) != square_color(bishopSq) if ( opposite_color_squares(queeningSq, bishopSq)
&& file_distance(square_file(kingSq), pawnFile) <= 1) && abs(square_file(kingSq) - pawnFile) <= 1)
{ {
// The bishop has the wrong color, and the defending king is on the // The bishop has the wrong color, and the defending king is on the
// file of the pawn(s) or the neighboring file. Find the rank of the // file of the pawn(s) or the neighboring file. Find the rank of the
@@ -401,15 +461,15 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
} }
else else
{ {
for(rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {} for (rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
rank = Rank(rank^7); // HACK to get the relative rank rank = Rank(rank ^ 7); // HACK to get the relative rank
assert(rank >= RANK_2 && rank <= RANK_7); assert(rank >= RANK_2 && rank <= RANK_7);
} }
// If the defending king has distance 1 to the promotion square or // If the defending king has distance 1 to the promotion square or
// is placed somewhere in front of the pawn, it's a draw. // is placed somewhere in front of the pawn, it's a draw.
if ( square_distance(kingSq, queeningSq) <= 1 if ( square_distance(kingSq, queeningSq) <= 1
|| relative_rank(strongerSide, kingSq) >= rank) || relative_rank(strongerSide, kingSq) >= rank)
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
} }
} }
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -421,7 +481,7 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
/// It tests for fortress draws with a rook on the third rank defended by /// It tests for fortress draws with a rook on the third rank defended by
/// a pawn. /// a pawn.
template<> template<>
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KQKRPs>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame); assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.piece_count(strongerSide, QUEEN) == 1); assert(pos.piece_count(strongerSide, QUEEN) == 1);
@@ -432,13 +492,13 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) const {
Square kingSq = pos.king_square(weakerSide); Square kingSq = pos.king_square(weakerSide);
if ( relative_rank(weakerSide, kingSq) <= RANK_2 if ( relative_rank(weakerSide, kingSq) <= RANK_2
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4 && relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
&& (pos.pieces(ROOK, weakerSide) & relative_rank_bb(weakerSide, RANK_3)) && (pos.pieces(ROOK, weakerSide) & rank_bb(relative_rank(weakerSide, RANK_3)))
&& (pos.pieces(PAWN, weakerSide) & relative_rank_bb(weakerSide, RANK_2)) && (pos.pieces(PAWN, weakerSide) & rank_bb(relative_rank(weakerSide, RANK_2)))
&& (pos.attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide))) && (pos.attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
{ {
Square rsq = pos.piece_list(weakerSide, ROOK, 0); Square rsq = pos.piece_list(weakerSide, ROOK, 0);
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide)) if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
} }
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
} }
@@ -452,7 +512,7 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) const {
/// It would also be nice to rewrite the actual code for this function, /// It would also be nice to rewrite the actual code for this function,
/// which is mostly copied from Glaurung 1.x, and not very pretty. /// which is mostly copied from Glaurung 1.x, and not very pretty.
template<> template<>
ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KRPKR>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 1); assert(pos.piece_count(strongerSide, PAWN) == 1);
@@ -495,7 +555,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
&& square_distance(bksq, queeningSq) <= 1 && square_distance(bksq, queeningSq) <= 1
&& wksq <= SQ_H5 && wksq <= SQ_H5
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6))) && (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
// The defending side saves a draw by checking from behind in case the pawn // The defending side saves a draw by checking from behind in case the pawn
// has advanced to the 6th rank with the king behind. // has advanced to the 6th rank with the king behind.
@@ -503,13 +563,13 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
&& square_distance(bksq, queeningSq) <= 1 && square_distance(bksq, queeningSq) <= 1
&& square_rank(wksq) + tempo <= RANK_6 && square_rank(wksq) + tempo <= RANK_6
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3))) && (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
if ( r >= RANK_6 if ( r >= RANK_6
&& bksq == queeningSq && bksq == queeningSq
&& square_rank(brsq) == RANK_1 && square_rank(brsq) == RANK_1
&& (!tempo || square_distance(wksq, wpsq) >= 2)) && (!tempo || square_distance(wksq, wpsq) >= 2))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7 // White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
// and the black rook is behind the pawn. // and the black rook is behind the pawn.
@@ -518,7 +578,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
&& (bksq == SQ_H7 || bksq == SQ_G7) && (bksq == SQ_H7 || bksq == SQ_G7)
&& square_file(brsq) == FILE_A && square_file(brsq) == FILE_A
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5)) && (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
// If the defending king blocks the pawn and the attacking king is too far // If the defending king blocks the pawn and the attacking king is too far
// away, it's a draw. // away, it's a draw.
@@ -526,7 +586,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
&& bksq == wpsq + DELTA_N && bksq == wpsq + DELTA_N
&& square_distance(wksq, wpsq) - tempo >= 2 && square_distance(wksq, wpsq) - tempo >= 2
&& square_distance(wksq, brsq) - tempo >= 2) && square_distance(wksq, brsq) - tempo >= 2)
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
// Pawn on the 7th rank supported by the rook from behind usually wins if the // Pawn on the 7th rank supported by the rook from behind usually wins if the
// attacking king is closer to the queening square than the defending king, // attacking king is closer to the queening square than the defending king,
@@ -549,8 +609,8 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo || ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo)))) && (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
return ScaleFactor( SCALE_FACTOR_MAX return ScaleFactor( SCALE_FACTOR_MAX
- (8 * square_distance(wpsq, queeningSq) - 8 * square_distance(wpsq, queeningSq)
+ 2 * square_distance(wksq, queeningSq))); - 2 * square_distance(wksq, queeningSq));
// If the pawn is not far advanced, and the defending king is somewhere in // If the pawn is not far advanced, and the defending king is somewhere in
// the pawn's path, it's probably a draw. // the pawn's path, it's probably a draw.
@@ -570,7 +630,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
/// single pattern: If the stronger side has no pawns and the defending king /// single pattern: If the stronger side has no pawns and the defending king
/// is actively placed, the position is drawish. /// is actively placed, the position is drawish.
template<> template<>
ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KRPPKRP>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.piece_count(strongerSide, PAWN) == 2); assert(pos.piece_count(strongerSide, PAWN) == 2);
@@ -609,43 +669,35 @@ ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position& pos) const {
/// against king. There is just a single rule here: If all pawns are on /// against king. There is just a single rule here: If all pawns are on
/// the same rook file and are blocked by the defending king, it's a draw. /// the same rook file and are blocked by the defending king, it's a draw.
template<> template<>
ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KPsK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0)); assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.piece_count(strongerSide, PAWN) >= 2); assert(pos.piece_count(strongerSide, PAWN) >= 2);
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Square ksq = pos.king_square(weakerSide);
Bitboard pawns = pos.pieces(PAWN, strongerSide); Bitboard pawns = pos.pieces(PAWN, strongerSide);
// Are all pawns on the 'a' file? // Are all pawns on the 'a' file?
if ((pawns & ~FileABB) == EmptyBoardBB) if ((pawns & ~FileABB) == EmptyBoardBB)
{ {
// Does the defending king block the pawns? // Does the defending king block the pawns?
Square ksq = pos.king_square(weakerSide); if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
if (square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1) || ( square_file(ksq) == FILE_A
return ScaleFactor(0); && (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
else if( square_file(ksq) == FILE_A return SCALE_FACTOR_ZERO;
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
return ScaleFactor(0);
else
return SCALE_FACTOR_NONE;
} }
// Are all pawns on the 'h' file? // Are all pawns on the 'h' file?
else if ((pawns & ~FileHBB) == EmptyBoardBB) else if ((pawns & ~FileHBB) == EmptyBoardBB)
{ {
// Does the defending king block the pawns? // Does the defending king block the pawns?
Square ksq = pos.king_square(weakerSide); if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
if (square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1) || ( square_file(ksq) == FILE_H
return ScaleFactor(0); && (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
else if ( square_file(ksq) == FILE_H return SCALE_FACTOR_ZERO;
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
return ScaleFactor(0);
else
return SCALE_FACTOR_NONE;
} }
else return SCALE_FACTOR_NONE;
return SCALE_FACTOR_NONE;
} }
@@ -655,7 +707,7 @@ ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const {
/// it's a draw. If the two bishops have opposite color, it's almost always /// it's a draw. If the two bishops have opposite color, it's almost always
/// a draw. /// a draw.
template<> template<>
ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KBPKB>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
@@ -672,12 +724,12 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
// Case 1: Defending king blocks the pawn, and cannot be driven away // Case 1: Defending king blocks the pawn, and cannot be driven away
if ( square_file(weakerKingSq) == square_file(pawnSq) if ( square_file(weakerKingSq) == square_file(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq) && ( opposite_color_squares(weakerKingSq, strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6)) || relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
// Case 2: Opposite colored bishops // Case 2: Opposite colored bishops
if (square_color(strongerBishopSq) != square_color(weakerBishopSq)) if (opposite_color_squares(strongerBishopSq, weakerBishopSq))
{ {
// We assume that the position is drawn in the following three situations: // We assume that the position is drawn in the following three situations:
// //
@@ -690,15 +742,17 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
// reasonably well. // reasonably well.
if (relative_rank(strongerSide, pawnSq) <= RANK_5) if (relative_rank(strongerSide, pawnSq) <= RANK_5)
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
else else
{ {
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S); Bitboard path = squares_in_front_of(strongerSide, pawnSq);
if (ray & pos.pieces(KING, weakerSide))
return ScaleFactor(0); if (path & pos.pieces(KING, weakerSide))
if( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray) return SCALE_FACTOR_ZERO;
&& square_distance(weakerBishopSq, pawnSq) >= 3)
return ScaleFactor(0); if ( (pos.attacks_from<BISHOP>(weakerBishopSq) & path)
&& square_distance(weakerBishopSq, pawnSq) >= 3)
return SCALE_FACTOR_ZERO;
} }
} }
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -708,7 +762,7 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
/// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic /// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic
/// draws with opposite-colored bishops. /// draws with opposite-colored bishops.
template<> template<>
ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KBPPKB>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
@@ -720,8 +774,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0); Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0); Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
if (square_color(wbsq) == square_color(bbsq)) if (!opposite_color_squares(wbsq, bbsq))
// Not opposite-colored bishops, no scaling
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
Square ksq = pos.king_square(weakerSide); Square ksq = pos.king_square(weakerSide);
@@ -749,8 +802,8 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
// some square in the frontmost pawn's path. // some square in the frontmost pawn's path.
if ( square_file(ksq) == square_file(blockSq1) if ( square_file(ksq) == square_file(blockSq1)
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1) && relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
&& square_color(ksq) != square_color(wbsq)) && opposite_color_squares(ksq, wbsq))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
else else
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -759,16 +812,17 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
// in front of the frontmost pawn's path, and the square diagonally behind // in front of the frontmost pawn's path, and the square diagonally behind
// this square on the file of the other pawn. // this square on the file of the other pawn.
if ( ksq == blockSq1 if ( ksq == blockSq1
&& square_color(ksq) != square_color(wbsq) && opposite_color_squares(ksq, wbsq)
&& ( bbsq == blockSq2 && ( bbsq == blockSq2
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide)) || (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|| rank_distance(r1, r2) >= 2)) || abs(r1 - r2) >= 2))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
else if ( ksq == blockSq2 else if ( ksq == blockSq2
&& square_color(ksq) != square_color(wbsq) && opposite_color_squares(ksq, wbsq)
&& ( bbsq == blockSq1 && ( bbsq == blockSq1
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide)))) || (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
else else
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@@ -784,7 +838,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
/// square of the king is not of the same color as the stronger side's bishop, /// square of the king is not of the same color as the stronger side's bishop,
/// it's a draw. /// it's a draw.
template<> template<>
ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KBPKN>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.piece_count(strongerSide, BISHOP) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
@@ -799,9 +853,9 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
if ( square_file(weakerKingSq) == square_file(pawnSq) if ( square_file(weakerKingSq) == square_file(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq) && ( opposite_color_squares(weakerKingSq, strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6)) || relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
} }
@@ -811,12 +865,12 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
/// If the pawn is a rook pawn on the 7th rank and the defending king prevents /// If the pawn is a rook pawn on the 7th rank and the defending king prevents
/// the pawn from advancing, the position is drawn. /// the pawn from advancing, the position is drawn.
template<> template<>
ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KNPK>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame); assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
assert(pos.piece_count(strongerSide, KNIGHT) == 1); assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.piece_count(strongerSide, PAWN) == 1); assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0); Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
@@ -824,11 +878,11 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
if ( pawnSq == relative_square(strongerSide, SQ_A7) if ( pawnSq == relative_square(strongerSide, SQ_A7)
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1) && square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
if ( pawnSq == relative_square(strongerSide, SQ_H7) if ( pawnSq == relative_square(strongerSide, SQ_H7)
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1) && square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
return ScaleFactor(0); return SCALE_FACTOR_ZERO;
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
} }
@@ -841,10 +895,10 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
/// advanced and not on a rook file; in this case it is often possible to win /// advanced and not on a rook file; in this case it is often possible to win
/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1). /// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
template<> template<>
ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const { ScaleFactor Endgame<ScaleFactor, KPKP>::apply(const Position& pos) const {
assert(pos.non_pawn_material(strongerSide) == Value(0)); assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(WHITE, PAWN) == 1); assert(pos.piece_count(WHITE, PAWN) == 1);
assert(pos.piece_count(BLACK, PAWN) == 1); assert(pos.piece_count(BLACK, PAWN) == 1);
@@ -881,32 +935,5 @@ ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a // Probe the KPK bitbase with the weakest side's pawn removed. If it's a
// draw, it's probably at least a draw even with the pawn. // draw, it's probably at least a draw even with the pawn.
if (probe_kpk(wksq, wpsq, bksq, stm)) return probe_kpk_bitbase(wksq, wpsq, bksq, stm) ? SCALE_FACTOR_NONE : SCALE_FACTOR_ZERO;
return SCALE_FACTOR_NONE;
else
return ScaleFactor(0);
}
/// init_bitbases() is called during program initialization, and simply loads
/// bitbases from disk into memory. At the moment, there is only the bitbase
/// for KP vs K, but we may decide to add other bitbases later.
void init_bitbases() {
generate_kpk_bitbase(KPKBitbase);
}
namespace {
// Probe the KP vs K bitbase:
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4;
int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp;
assert(index >= 0 && index < 24576*8);
return KPKBitbase[index/8] & (1 << (index&7));
}
} }
+68 -62
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@@ -17,90 +17,96 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(ENDGAME_H_INCLUDED) #if !defined(ENDGAME_H_INCLUDED)
#define ENDGAME_H_INCLUDED #define ENDGAME_H_INCLUDED
//// #include <string>
//// Includes #include <map>
////
#include "position.h" #include "position.h"
#include "scale.h" #include "types.h"
#include "value.h"
//// /// EndgameType lists all supported endgames
//// Types
////
enum EndgameType { enum EndgameType {
// Evaluation functions // Evaluation functions
KXK, // Generic "mate lone king" eval
KBNK, // KBN vs K
KPK, // KP vs K
KRKP, // KR vs KP
KRKB, // KR vs KB
KRKN, // KR vs KN
KQKR, // KQ vs KR
KBBKN, // KBB vs KN
KNNK, // KNN vs K
KmmKm, // K and two minors vs K and one or two minors
// Scaling functions KXK, // Generic "mate lone king" eval
KBPsK, // KB+pawns vs K KBNK, // KBN vs K
KQKRPs, // KQ vs KR+pawns KPK, // KP vs K
KRPKR, // KRP vs KR KRKP, // KR vs KP
KRPPKRP, // KRPP vs KRP KRKB, // KR vs KB
KPsK, // King and pawns vs king KRKN, // KR vs KN
KBPKB, // KBP vs KB KQKR, // KQ vs KR
KBPPKB, // KBPP vs KB KBBKN, // KBB vs KN
KBPKN, // KBP vs KN KNNK, // KNN vs K
KNPK, // KNP vs K KmmKm, // K and two minors vs K and one or two minors
KPKP // KP vs KP
// Scaling functions
KBPsK, // KB+pawns vs K
KQKRPs, // KQ vs KR+pawns
KRPKR, // KRP vs KR
KRPPKRP, // KRPP vs KRP
KPsK, // King and pawns vs king
KBPKB, // KBP vs KB
KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN
KNPK, // KNP vs K
KPKP // KP vs KP
}; };
/// Template abstract base class for all special endgame functions
/// Base and derived templates for endgame evaluation and scaling functions
template<typename T> template<typename T>
class EndgameFunctionBase { struct EndgameBase {
public:
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
virtual ~EndgameFunctionBase() {}
virtual T apply(const Position&) const = 0;
Color color() const { return strongerSide; }
protected: typedef EndgameBase<T> Base;
virtual ~EndgameBase() {}
virtual Color color() const = 0;
virtual T apply(const Position&) const = 0;
};
template<typename T, EndgameType>
struct Endgame : public EndgameBase<T> {
explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
Color color() const { return strongerSide; }
T apply(const Position&) const;
private:
Color strongerSide, weakerSide; Color strongerSide, weakerSide;
}; };
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
/// Endgames class stores in two std::map the pointers to endgame evaluation
/// and scaling base objects. Then we use polymorphism to invoke the actual
/// endgame function calling its apply() method that is virtual.
/// Templates subclass for various concrete endgames class Endgames {
template<EndgameType> typedef std::map<Key, EndgameBase<Value>* > EFMap;
struct EvaluationFunction : public EndgameEvaluationFunctionBase { typedef std::map<Key, EndgameBase<ScaleFactor>* > SFMap;
typedef EndgameEvaluationFunctionBase Base;
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {} public:
Value apply(const Position&) const; Endgames();
~Endgames();
template<class T> T* get(Key key) const;
private:
template<class T> void add(const std::string& keyCode);
// Here we store two maps, for evaluate and scaling functions...
std::pair<EFMap, SFMap> maps;
// ...and here is the accessing template function
template<typename T> const std::map<Key, T*>& get() const;
}; };
template<EndgameType>
struct ScalingFunction : public EndgameScalingFunctionBase {
typedef EndgameScalingFunctionBase Base;
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
ScaleFactor apply(const Position&) const;
};
////
//// Prototypes
////
extern void init_bitbases();
#endif // !defined(ENDGAME_H_INCLUDED) #endif // !defined(ENDGAME_H_INCLUDED)
+637 -540
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+4 -83
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@@ -17,94 +17,15 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(EVALUATE_H_INCLUDED) #if !defined(EVALUATE_H_INCLUDED)
#define EVALUATE_H_INCLUDED #define EVALUATE_H_INCLUDED
//// #include "types.h"
//// Includes
////
#include <iostream>
#include "material.h"
#include "pawns.h"
////
//// Types
////
/// The EvalInfo struct contains various information computed and collected
/// by the evaluation function. An EvalInfo object is passed as one of the
/// arguments to the evaluation function, and the search can make use of its
/// contents to make intelligent search decisions.
///
/// At the moment, this is not utilized very much: The only part of the
/// EvalInfo object which is used by the search is futilityMargin.
class Position; class Position;
struct EvalInfo { extern Value evaluate(const Position& pos, Value& margin);
extern std::string trace_evaluate(const Position& pos);
EvalInfo() { kingDanger[0] = kingDanger[1] = Value(0); } extern void read_evaluation_uci_options(Color sideToMove);
// Middle game and endgame evaluations
Score value;
// Pointers to material and pawn hash table entries
MaterialInfo* mi;
PawnInfo* pi;
// attackedBy[color][piece type] is a bitboard representing all squares
// attacked by a given color and piece type, attackedBy[color][0] contains
// all squares attacked by the given color.
Bitboard attackedBy[2][8];
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
// kingZone[color] is the zone around the enemy king which is considered
// by the king safety evaluation. This consists of the squares directly
// adjacent to the king, and the three (or two, for a king on an edge file)
// squares two ranks in front of the king. For instance, if black's king
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
// f7, g7, h7, f6, g6 and h6.
Bitboard kingZone[2];
// kingAttackersCount[color] is the number of pieces of the given color
// which attack a square in the kingZone of the enemy king.
int kingAttackersCount[2];
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
// given color which attack a square in the kingZone of the enemy king. The
// weights of the individual piece types are given by the variables
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
// KnightAttackWeight in evaluate.cpp
int kingAttackersWeight[2];
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
// directly adjacent to the king of the given color. Pieces which attack
// more than one square are counted multiple times. For instance, if black's
// king is on g8 and there's a white knight on g5, this knight adds
// 2 to kingAdjacentZoneAttacksCount[BLACK].
int kingAdjacentZoneAttacksCount[2];
// Middle game and endgame mobility scores
Score mobility;
// Value of the danger for the king of the given color
Value kingDanger[2];
};
////
//// Prototypes
////
extern Value evaluate(const Position& pos, EvalInfo& ei);
extern void init_eval(int threads);
extern void quit_eval();
extern void read_weights(Color sideToMove);
#endif // !defined(EVALUATE_H_INCLUDED) #endif // !defined(EVALUATE_H_INCLUDED)
-115
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@@ -1,115 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include "history.h"
////
//// Functions
////
/// Constructor
History::History() { clear(); }
/// History::clear() clears the history tables
void History::clear() {
memset(history, 0, 2 * 8 * 64 * sizeof(int));
memset(maxStaticValueDelta, 0, 2 * 8 * 64 * sizeof(int));
}
/// History::success() registers a move as being successful. This is done
/// whenever a non-capturing move causes a beta cutoff in the main search.
/// The three parameters are the moving piece, the destination square, and
/// the search depth.
void History::success(Piece p, Square to, Depth d) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
history[p][to] += int(d) * int(d);
// Prevent history overflow
if (history[p][to] >= HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 2;
}
/// History::failure() registers a move as being unsuccessful. The function is
/// called for each non-capturing move which failed to produce a beta cutoff
/// at a node where a beta cutoff was finally found.
void History::failure(Piece p, Square to, Depth d) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
history[p][to] -= int(d) * int(d);
// Prevent history underflow
if (history[p][to] <= -HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 2;
}
/// History::move_ordering_score() returns an integer value used to order the
/// non-capturing moves in the MovePicker class.
int History::move_ordering_score(Piece p, Square to) const {
assert(piece_is_ok(p));
assert(square_is_ok(to));
return history[p][to];
}
/// History::set_gain() and History::gain() store and retrieve the
/// gain of a move given the delta of the static position evaluations
/// before and after the move.
void History::set_gain(Piece p, Square to, Value delta)
{
if (delta >= maxStaticValueDelta[p][to])
maxStaticValueDelta[p][to] = delta;
else
maxStaticValueDelta[p][to]--;
}
Value History::gain(Piece p, Square to) const
{
return Value(maxStaticValueDelta[p][to]);
}
+25 -32
View File
@@ -17,23 +17,11 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(HISTORY_H_INCLUDED) #if !defined(HISTORY_H_INCLUDED)
#define HISTORY_H_INCLUDED #define HISTORY_H_INCLUDED
//// #include <cstring>
//// Includes #include "types.h"
////
#include "depth.h"
#include "move.h"
#include "piece.h"
#include "value.h"
////
//// Types
////
/// The History class stores statistics about how often different moves /// The History class stores statistics about how often different moves
/// have been successful or unsuccessful during the current search. These /// have been successful or unsuccessful during the current search. These
@@ -45,33 +33,38 @@
class History { class History {
public: public:
History();
void clear(); void clear();
void success(Piece p, Square to, Depth d); Value value(Piece p, Square to) const;
void failure(Piece p, Square to, Depth d); void update(Piece p, Square to, Value bonus);
int move_ordering_score(Piece p, Square to) const;
void set_gain(Piece p, Square to, Value delta);
Value gain(Piece p, Square to) const; Value gain(Piece p, Square to) const;
void update_gain(Piece p, Square to, Value g);
static const Value MaxValue = Value(2000);
private: private:
int history[16][64]; // [piece][square] Value history[16][64]; // [piece][to_square]
int maxStaticValueDelta[16][64]; // [piece][from_square][to_square] Value maxGains[16][64]; // [piece][to_square]
}; };
inline void History::clear() {
memset(history, 0, 16 * 64 * sizeof(Value));
memset(maxGains, 0, 16 * 64 * sizeof(Value));
}
//// inline Value History::value(Piece p, Square to) const {
//// Constants and variables return history[p][to];
//// }
/// HistoryMax controls how often the history counters will be scaled down: inline void History::update(Piece p, Square to, Value bonus) {
/// When the history score for a move gets bigger than HistoryMax, all if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
/// entries in the table are divided by 2. It is difficult to guess what }
/// the ideal value of this constant is. Scaling down the scores often has
/// the effect that parts of the search tree which have been searched
/// recently have a bigger importance for move ordering than the moves which
/// have been searched a long time ago.
const int HistoryMax = 50000 * OnePly; inline Value History::gain(Piece p, Square to) const {
return maxGains[p][to];
}
inline void History::update_gain(Piece p, Square to, Value g) {
maxGains[p][to] = Max(g, maxGains[p][to] - 1);
}
#endif // !defined(HISTORY_H_INCLUDED) #endif // !defined(HISTORY_H_INCLUDED)
+34 -57
View File
@@ -17,72 +17,24 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(LOCK_H_INCLUDED) #if !defined(LOCK_H_INCLUDED)
#define LOCK_H_INCLUDED #define LOCK_H_INCLUDED
#if !defined(_MSC_VER)
// x86 assembly language locks or OS spin locks may perform faster than
// mutex locks on some platforms. On my machine, mutexes seem to be the
// best.
//#define ASM_LOCK
//#define OS_SPIN_LOCK
#if defined(ASM_LOCK)
typedef volatile int Lock;
static inline void LockX86(Lock *lock) {
int dummy;
asm __volatile__("1: movl $1, %0" "\n\t"
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
" jz 3f" "\n\t" "2: pause" "\n\t"
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
"\n\t":"=&q"(dummy)
:"q"(lock)
:"cc");
}
static inline void UnlockX86(Lock *lock) {
int dummy;
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
:"q"(lock));
}
# define lock_init(x, y) (*(x) = 0)
# define lock_grab(x) LockX86(x)
# define lock_release(x) UnlockX86(x)
# define lock_destroy(x)
#elif defined(OS_SPIN_LOCK)
# include <libkern/OSAtomic.h>
typedef OSSpinLock Lock;
# define lock_init(x, y) (*(x) = 0)
# define lock_grab(x) OSSpinLockLock(x)
# define lock_release(x) OSSpinLockUnlock(x)
# define lock_destroy(x)
#elif !defined(_MSC_VER)
# include <pthread.h> # include <pthread.h>
typedef pthread_mutex_t Lock; typedef pthread_mutex_t Lock;
typedef pthread_cond_t WaitCondition;
# define lock_init(x, y) pthread_mutex_init(x, y) # define lock_init(x) pthread_mutex_init(x, NULL)
# define lock_grab(x) pthread_mutex_lock(x) # define lock_grab(x) pthread_mutex_lock(x)
# define lock_release(x) pthread_mutex_unlock(x) # define lock_release(x) pthread_mutex_unlock(x)
# define lock_destroy(x) pthread_mutex_destroy(x) # define lock_destroy(x) pthread_mutex_destroy(x)
# define cond_destroy(x) pthread_cond_destroy(x)
# define cond_init(x) pthread_cond_init(x, NULL)
# define cond_signal(x) pthread_cond_signal(x)
# define cond_wait(x,y) pthread_cond_wait(x,y)
#else #else
@@ -90,12 +42,37 @@ typedef pthread_mutex_t Lock;
#include <windows.h> #include <windows.h>
#undef WIN32_LEAN_AND_MEAN #undef WIN32_LEAN_AND_MEAN
// Default fast and race free locks and condition variables
#if !defined(OLD_LOCKS)
typedef SRWLOCK Lock;
typedef CONDITION_VARIABLE WaitCondition;
# define lock_init(x) InitializeSRWLock(x)
# define lock_grab(x) AcquireSRWLockExclusive(x)
# define lock_release(x) ReleaseSRWLockExclusive(x)
# define lock_destroy(x) (x)
# define cond_destroy(x) (x)
# define cond_init(x) InitializeConditionVariable(x)
# define cond_signal(x) WakeConditionVariable(x)
# define cond_wait(x,y) SleepConditionVariableSRW(x, y, INFINITE,0)
// Fallback solution to build for Windows XP and older versions, note that
// cond_wait() is racy between lock_release() and WaitForSingleObject().
#else
typedef CRITICAL_SECTION Lock; typedef CRITICAL_SECTION Lock;
# define lock_init(x, y) InitializeCriticalSection(x) typedef HANDLE WaitCondition;
# define lock_init(x) InitializeCriticalSection(x)
# define lock_grab(x) EnterCriticalSection(x) # define lock_grab(x) EnterCriticalSection(x)
# define lock_release(x) LeaveCriticalSection(x) # define lock_release(x) LeaveCriticalSection(x)
# define lock_destroy(x) DeleteCriticalSection(x) # define lock_destroy(x) DeleteCriticalSection(x)
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
# define cond_destroy(x) CloseHandle(*x)
# define cond_signal(x) SetEvent(*x)
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
#endif
#endif #endif
+35 -39
View File
@@ -20,18 +20,16 @@
// To profile with callgrind uncomment following line // To profile with callgrind uncomment following line
//#define USE_CALLGRIND //#define USE_CALLGRIND
#include <cstdio>
////
//// Includes
////
#include <iostream> #include <iostream>
#include <string> #include <string>
#include "benchmark.h" #include "bitboard.h"
#include "bitcount.h" #include "evaluate.h"
#include "misc.h" #include "position.h"
#include "uci.h" #include "thread.h"
#include "search.h"
#include "ucioption.h"
#ifdef USE_CALLGRIND #ifdef USE_CALLGRIND
#include <valgrind/callgrind.h> #include <valgrind/callgrind.h>
@@ -39,53 +37,51 @@
using namespace std; using namespace std;
extern bool execute_uci_command(const string& cmd);
extern void benchmark(int argc, char* argv[]);
extern void init_kpk_bitbase();
//// int main(int argc, char* argv[]) {
//// Functions
////
int main(int argc, char *argv[]) { // Disable IO buffering for C and C++ standard libraries
setvbuf(stdin, NULL, _IONBF, 0);
// Disable IO buffering setvbuf(stdout, NULL, _IONBF, 0);
cout.rdbuf()->pubsetbuf(NULL, 0); cout.rdbuf()->pubsetbuf(NULL, 0);
cin.rdbuf()->pubsetbuf(NULL, 0); cin.rdbuf()->pubsetbuf(NULL, 0);
// Initialization through global resources manager // Startup initializations
Application::initialize(); init_bitboards();
Position::init_zobrist();
Position::init_piece_square_tables();
init_kpk_bitbase();
init_search();
Threads.init();
#ifdef USE_CALLGRIND #ifdef USE_CALLGRIND
CALLGRIND_START_INSTRUMENTATION; CALLGRIND_START_INSTRUMENTATION;
#endif #endif
if (argc <= 1) if (argc < 2)
{ {
// Print copyright notice // Print copyright notice
cout << engine_name() cout << engine_name() << " by " << engine_authors() << endl;
<< " by Tord Romstad, Marco Costalba, Joona Kiiski" << endl;
if (CpuHasPOPCNT) if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT." << endl; cout << "Good! CPU has hardware POPCNT." << endl;
// Enter UCI mode // Wait for a command from the user, and passes this command to
uci_main_loop(); // execute_uci_command() and also intercepts EOF from stdin to
} // ensure that we exit gracefully if the GUI dies unexpectedly.
else // Process command line arguments string cmd;
{ while (getline(cin, cmd) && execute_uci_command(cmd)) {}
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
cout << "Usage: stockfish bench <hash size> <threads> "
<< "[time = 60s] [fen positions file = default] "
<< "[time, depth, perft or node limited = time] "
<< "[timing file name = none]" << endl;
else
{
string time = argc > 4 ? argv[4] : "60";
string fen = argc > 5 ? argv[5] : "default";
string lim = argc > 6 ? argv[6] : "time";
string tim = argc > 7 ? argv[7] : "";
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
}
} }
else if (string(argv[1]) == "bench" && argc < 8)
benchmark(argc, argv);
else
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
<< "[limit = 12] [fen positions file = default] "
<< "[limited by depth, time, nodes or perft = depth]" << endl;
Application::free_resources(); Threads.exit();
return 0; return 0;
} }
+110 -255
View File
@@ -17,65 +17,55 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include <sstream> #include <cstring>
#include <map>
#include "material.h" #include "material.h"
using namespace std; using namespace std;
////
//// Local definitions
////
namespace { namespace {
// Values modified by Joona Kiiski // Values modified by Joona Kiiski
const Value MidgameLimit = Value(15581); const Value MidgameLimit = Value(15581);
const Value EndgameLimit = Value(3998); const Value EndgameLimit = Value(3998);
// Scale factors used when one side has no more pawns
const int NoPawnsSF[4] = { 6, 12, 32 };
// Polynomial material balance parameters // Polynomial material balance parameters
const Value RedundantQueenPenalty = Value(320); const Value RedundantQueenPenalty = Value(320);
const Value RedundantRookPenalty = Value(554); const Value RedundantRookPenalty = Value(554);
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 }; const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
const int QuadraticCoefficientsSameColor[][6] = { const int QuadraticCoefficientsSameColor[][8] = {
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 }, { 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } }; { 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
const int QuadraticCoefficientsOppositeColor[][6] = { const int QuadraticCoefficientsOppositeColor[][8] = {
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 }, { 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } }; { 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
typedef EndgameEvaluationFunctionBase EF;
typedef EndgameScalingFunctionBase SF;
// Endgame evaluation and scaling functions accessed direcly and not through // Endgame evaluation and scaling functions accessed direcly and not through
// the function maps because correspond to more then one material hash key. // the function maps because correspond to more then one material hash key.
EvaluationFunction<KmmKm> EvaluateKmmKm[] = { EvaluationFunction<KmmKm>(WHITE), EvaluationFunction<KmmKm>(BLACK) }; Endgame<Value, KmmKm> EvaluateKmmKm[] = { Endgame<Value, KmmKm>(WHITE), Endgame<Value, KmmKm>(BLACK) };
EvaluationFunction<KXK> EvaluateKXK[] = { EvaluationFunction<KXK>(WHITE), EvaluationFunction<KXK>(BLACK) }; Endgame<Value, KXK> EvaluateKXK[] = { Endgame<Value, KXK>(WHITE), Endgame<Value, KXK>(BLACK) };
ScalingFunction<KBPsK> ScaleKBPsK[] = { ScalingFunction<KBPsK>(WHITE), ScalingFunction<KBPsK>(BLACK) };
ScalingFunction<KQKRPs> ScaleKQKRPs[] = { ScalingFunction<KQKRPs>(WHITE), ScalingFunction<KQKRPs>(BLACK) }; Endgame<ScaleFactor, KBPsK> ScaleKBPsK[] = { Endgame<ScaleFactor, KBPsK>(WHITE), Endgame<ScaleFactor, KBPsK>(BLACK) };
ScalingFunction<KPsK> ScaleKPsK[] = { ScalingFunction<KPsK>(WHITE), ScalingFunction<KPsK>(BLACK) }; Endgame<ScaleFactor, KQKRPs> ScaleKQKRPs[] = { Endgame<ScaleFactor, KQKRPs>(WHITE), Endgame<ScaleFactor, KQKRPs>(BLACK) };
ScalingFunction<KPKP> ScaleKPKP[] = { ScalingFunction<KPKP>(WHITE), ScalingFunction<KPKP>(BLACK) }; Endgame<ScaleFactor, KPsK> ScaleKPsK[] = { Endgame<ScaleFactor, KPsK>(WHITE), Endgame<ScaleFactor, KPsK>(BLACK) };
Endgame<ScaleFactor, KPKP> ScaleKPKP[] = { Endgame<ScaleFactor, KPKP>(WHITE), Endgame<ScaleFactor, KPKP>(BLACK) };
// Helper templates used to detect a given material distribution // Helper templates used to detect a given material distribution
template<Color Us> bool is_KXK(const Position& pos) { template<Color Us> bool is_KXK(const Position& pos) {
const Color Them = (Us == WHITE ? BLACK : WHITE); const Color Them = (Us == WHITE ? BLACK : WHITE);
return pos.non_pawn_material(Them) == Value(0) return pos.non_pawn_material(Them) == VALUE_ZERO
&& pos.piece_count(Them, PAWN) == 0 && pos.piece_count(Them, PAWN) == 0
&& pos.non_pawn_material(Us) >= RookValueMidgame; && pos.non_pawn_material(Us) >= RookValueMidgame;
} }
template<Color Us> bool is_KBPsK(const Position& pos) { template<Color Us> bool is_KBPsKs(const Position& pos) {
return pos.non_pawn_material(Us) == BishopValueMidgame return pos.non_pawn_material(Us) == BishopValueMidgame
&& pos.piece_count(Us, BISHOP) == 1 && pos.piece_count(Us, BISHOP) == 1
&& pos.piece_count(Us, PAWN) >= 1; && pos.piece_count(Us, PAWN) >= 1;
@@ -89,89 +79,15 @@ namespace {
&& pos.piece_count(Them, ROOK) == 1 && pos.piece_count(Them, ROOK) == 1
&& pos.piece_count(Them, PAWN) >= 1; && pos.piece_count(Them, PAWN) >= 1;
} }
}
} // namespace
//// /// MaterialInfoTable c'tor and d'tor allocate and free the space for Endgames
//// Classes
////
/// EndgameFunctions class stores endgame evaluation and scaling functions void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(); }
/// in two std::map. Because STL library is not guaranteed to be thread MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
/// safe even for read access, the maps, although with identical content,
/// are replicated for each thread. This is faster then using locks.
class EndgameFunctions {
public:
EndgameFunctions();
~EndgameFunctions();
template<class T> T* get(Key key) const;
private:
template<class T> void add(const string& keyCode);
static Key buildKey(const string& keyCode);
static const string swapColors(const string& keyCode);
// Here we store two maps, for evaluate and scaling functions
pair<map<Key, EF*>, map<Key, SF*> > maps;
// Maps accessing functions returning const and non-const references
template<typename T> const map<Key, T*>& get() const { return maps.first; }
template<typename T> map<Key, T*>& get() { return maps.first; }
};
// Explicit specializations of a member function shall be declared in
// the namespace of which the class template is a member.
template<> const map<Key, SF*>&
EndgameFunctions::get<SF>() const { return maps.second; }
template<> map<Key, SF*>&
EndgameFunctions::get<SF>() { return maps.second; }
////
//// Functions
////
/// MaterialInfoTable c'tor and d'tor, called once by each thread
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
size = numOfEntries;
entries = new MaterialInfo[size];
funcs = new EndgameFunctions();
if (!entries || !funcs)
{
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
<< " bytes for material hash table." << endl;
Application::exit_with_failure();
}
}
MaterialInfoTable::~MaterialInfoTable() {
delete funcs;
delete [] entries;
}
/// MaterialInfoTable::game_phase() calculates the phase given the current
/// position. Because the phase is strictly a function of the material, it
/// is stored in MaterialInfo.
Phase MaterialInfoTable::game_phase(const Position& pos) {
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
if (npm >= MidgameLimit)
return PHASE_MIDGAME;
else if (npm <= EndgameLimit)
return PHASE_ENDGAME;
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
}
/// MaterialInfoTable::get_material_info() takes a position object as input, /// MaterialInfoTable::get_material_info() takes a position object as input,
/// computes or looks up a MaterialInfo object, and returns a pointer to it. /// computes or looks up a MaterialInfo object, and returns a pointer to it.
@@ -179,11 +95,10 @@ Phase MaterialInfoTable::game_phase(const Position& pos) {
/// is stored there, so we don't have to recompute everything when the /// is stored there, so we don't have to recompute everything when the
/// same material configuration occurs again. /// same material configuration occurs again.
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
Key key = pos.get_material_key(); Key key = pos.get_material_key();
int index = key & (size - 1); MaterialInfo* mi = probe(key);
MaterialInfo* mi = entries + index;
// If mi->key matches the position's material hash key, it means that we // If mi->key matches the position's material hash key, it means that we
// have analysed this material configuration before, and we can simply // have analysed this material configuration before, and we can simply
@@ -191,9 +106,10 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
if (mi->key == key) if (mi->key == key)
return mi; return mi;
// Clear the MaterialInfo object, and set its key // Initialize MaterialInfo entry
mi->clear(); memset(mi, 0, sizeof(MaterialInfo));
mi->key = key; mi->key = key;
mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
// Store game phase // Store game phase
mi->gamePhase = MaterialInfoTable::game_phase(pos); mi->gamePhase = MaterialInfoTable::game_phase(pos);
@@ -201,17 +117,22 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
// Let's look if we have a specialized evaluation function for this // Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed // particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed. // configuration one, then a generic one if previous search failed.
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL) if ((mi->evaluationFunction = funcs->get<EndgameBase<Value> >(key)) != NULL)
return mi; return mi;
else if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos)) if (is_KXK<WHITE>(pos))
{ {
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK]; mi->evaluationFunction = &EvaluateKXK[WHITE];
return mi; return mi;
} }
else if ( pos.pieces(PAWN) == EmptyBoardBB
&& pos.pieces(ROOK) == EmptyBoardBB if (is_KXK<BLACK>(pos))
&& pos.pieces(QUEEN) == EmptyBoardBB) {
mi->evaluationFunction = &EvaluateKXK[BLACK];
return mi;
}
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
{ {
// Minor piece endgame with at least one minor piece per side and // Minor piece endgame with at least one minor piece per side and
// no pawns. Note that the case KmmK is already handled by KXK. // no pawns. Note that the case KmmK is already handled by KXK.
@@ -231,9 +152,9 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
// //
// We face problems when there are several conflicting applicable // We face problems when there are several conflicting applicable
// scaling functions and we need to decide which one to use. // scaling functions and we need to decide which one to use.
SF* sf; EndgameBase<ScaleFactor>* sf;
if ((sf = funcs->get<SF>(key)) != NULL) if ((sf = funcs->get<EndgameBase<ScaleFactor> >(key)) != NULL)
{ {
mi->scalingFunction[sf->color()] = sf; mi->scalingFunction[sf->color()] = sf;
return mi; return mi;
@@ -242,10 +163,10 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
// Generic scaling functions that refer to more then one material // Generic scaling functions that refer to more then one material
// distribution. Should be probed after the specialized ones. // distribution. Should be probed after the specialized ones.
// Note that these ones don't return after setting the function. // Note that these ones don't return after setting the function.
if (is_KBPsK<WHITE>(pos)) if (is_KBPsKs<WHITE>(pos))
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE]; mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
if (is_KBPsK<BLACK>(pos)) if (is_KBPsKs<BLACK>(pos))
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK]; mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
if (is_KQKRPs<WHITE>(pos)) if (is_KQKRPs<WHITE>(pos))
@@ -254,7 +175,10 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
else if (is_KQKRPs<BLACK>(pos)) else if (is_KQKRPs<BLACK>(pos))
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK]; mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0)) Value npm_w = pos.non_pawn_material(WHITE);
Value npm_b = pos.non_pawn_material(BLACK);
if (npm_w + npm_b == VALUE_ZERO)
{ {
if (pos.piece_count(BLACK, PAWN) == 0) if (pos.piece_count(BLACK, PAWN) == 0)
{ {
@@ -275,156 +199,87 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
} }
} }
// Compute the space weight // No pawns makes it difficult to win, even with a material advantage
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
{ {
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) mi->factor[WHITE] = uint8_t
+ pos.piece_count(BLACK, KNIGHT) (npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]);
+ pos.piece_count(WHITE, BISHOP) }
+ pos.piece_count(BLACK, BISHOP);
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
{
mi->factor[BLACK] = uint8_t
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]);
}
// Compute the space weight
if (npm_w + npm_b >= 2 * QueenValueMidgame + 4 * RookValueMidgame + 2 * KnightValueMidgame)
{
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
mi->spaceWeight = minorPieceCount * minorPieceCount; mi->spaceWeight = minorPieceCount * minorPieceCount;
} }
// Evaluate the material balance // Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT), // for the bishop pair "extended piece", this allow us to be more flexible
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) }, // in defining bishop pair bonuses.
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT), const int pieceCount[2][8] = {
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } }; { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
Color c, them; pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
int sign, pt1, pt2, pc; { pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
int v, vv, matValue = 0; pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) mi->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
{
// No pawns makes it difficult to win, even with a material advantage
if ( pos.piece_count(c, PAWN) == 0
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
{
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|| pos.non_pawn_material(c) < RookValueMidgame)
mi->factor[c] = 0;
else
{
switch (pos.piece_count(c, BISHOP)) {
case 2:
mi->factor[c] = 32;
break;
case 1:
mi->factor[c] = 12;
break;
case 0:
mi->factor[c] = 6;
break;
}
}
}
// Redundancy of major pieces, formula based on Kaufman's paper
// "The Evaluation of Material Imbalances in Chess"
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
if (pieceCount[c][ROOK] >= 1)
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
them = opposite_color(c);
v = 0;
// Second-degree polynomial material imbalance by Tord Romstad
//
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
// this allow us to be more flexible in defining bishop pair bonuses.
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
{
pc = pieceCount[c][pt1];
if (!pc)
continue;
vv = LinearCoefficients[pt1];
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
v += pc * vv;
}
matValue += sign * v;
}
mi->value = int16_t(matValue / 16);
return mi; return mi;
} }
/// EndgameFunctions member definitions. /// MaterialInfoTable::imbalance() calculates imbalance comparing piece count of each
/// piece type for both colors.
EndgameFunctions::EndgameFunctions() { template<Color Us>
int MaterialInfoTable::imbalance(const int pieceCount[][8]) {
add<EvaluationFunction<KNNK> >("KNNK"); const Color Them = (Us == WHITE ? BLACK : WHITE);
add<EvaluationFunction<KPK> >("KPK");
add<EvaluationFunction<KBNK> >("KBNK");
add<EvaluationFunction<KRKP> >("KRKP");
add<EvaluationFunction<KRKB> >("KRKB");
add<EvaluationFunction<KRKN> >("KRKN");
add<EvaluationFunction<KQKR> >("KQKR");
add<EvaluationFunction<KBBKN> >("KBBKN");
add<ScalingFunction<KNPK> >("KNPK"); int pt1, pt2, pc, v;
add<ScalingFunction<KRPKR> >("KRPKR"); int value = 0;
add<ScalingFunction<KBPKB> >("KBPKB");
add<ScalingFunction<KBPPKB> >("KBPPKB"); // Redundancy of major pieces, formula based on Kaufman's paper
add<ScalingFunction<KBPKN> >("KBPKN"); // "The Evaluation of Material Imbalances in Chess"
add<ScalingFunction<KRPPKRP> >("KRPPKRP"); if (pieceCount[Us][ROOK] > 0)
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
// Second-degree polynomial material imbalance by Tord Romstad
for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
{
pc = pieceCount[Us][pt1];
if (!pc)
continue;
v = LinearCoefficients[pt1];
for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
value += pc * v;
}
return value;
} }
EndgameFunctions::~EndgameFunctions() {
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it) /// MaterialInfoTable::game_phase() calculates the phase given the current
delete (*it).second; /// position. Because the phase is strictly a function of the material, it
/// is stored in MaterialInfo.
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it) Phase MaterialInfoTable::game_phase(const Position& pos) {
delete (*it).second;
} Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
Key EndgameFunctions::buildKey(const string& keyCode) { return npm >= MidgameLimit ? PHASE_MIDGAME
: npm <= EndgameLimit ? PHASE_ENDGAME
assert(keyCode.length() > 0 && keyCode[0] == 'K'); : Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
assert(keyCode.length() < 8);
stringstream s;
bool upcase = false;
// Build up a fen string with the given pieces, note that
// the fen string could be of an illegal position.
for (size_t i = 0; i < keyCode.length(); i++)
{
if (keyCode[i] == 'K')
upcase = !upcase;
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
}
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
return Position(s.str(), 0).get_material_key();
}
const string EndgameFunctions::swapColors(const string& keyCode) {
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
size_t idx = keyCode.find("K", 1);
return keyCode.substr(idx) + keyCode.substr(0, idx);
}
template<class T>
void EndgameFunctions::add(const string& keyCode) {
typedef typename T::Base F;
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
}
template<class T>
T* EndgameFunctions::get(Key key) const {
typename map<Key, T*>::const_iterator it(get<T>().find(key));
return (it != get<T>().end() ? it->second : NULL);
} }
+35 -95
View File
@@ -17,22 +17,15 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(MATERIAL_H_INCLUDED) #if !defined(MATERIAL_H_INCLUDED)
#define MATERIAL_H_INCLUDED #define MATERIAL_H_INCLUDED
////
//// Includes
////
#include "endgame.h" #include "endgame.h"
#include "position.h" #include "position.h"
#include "scale.h" #include "tt.h"
#include "types.h"
const int MaterialTableSize = 8192;
////
//// Types
////
/// MaterialInfo is a class which contains various information about a /// MaterialInfo is a class which contains various information about a
/// material configuration. It contains a material balance evaluation, /// material configuration. It contains a material balance evaluation,
@@ -49,8 +42,6 @@ class MaterialInfo {
friend class MaterialInfoTable; friend class MaterialInfoTable;
public: public:
MaterialInfo() : key(0) { clear(); }
Score material_value() const; Score material_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const; ScaleFactor scale_factor(const Position& pos, Color c) const;
int space_weight() const; int space_weight() const;
@@ -59,66 +50,34 @@ public:
Value evaluate(const Position& pos) const; Value evaluate(const Position& pos) const;
private: private:
inline void clear();
Key key; Key key;
int16_t value; int16_t value;
uint8_t factor[2]; uint8_t factor[2];
EndgameEvaluationFunctionBase* evaluationFunction; EndgameBase<Value>* evaluationFunction;
EndgameScalingFunctionBase* scalingFunction[2]; EndgameBase<ScaleFactor>* scalingFunction[2];
int spaceWeight; int spaceWeight;
Phase gamePhase; Phase gamePhase;
}; };
/// The MaterialInfoTable class represents a pawn hash table. It is basically
/// just an array of MaterialInfo objects and a few methods for accessing these
/// objects. The most important method is get_material_info, which looks up a
/// position in the table and returns a pointer to a MaterialInfo object.
class EndgameFunctions;
class MaterialInfoTable { /// The MaterialInfoTable class represents a pawn hash table. The most important
/// method is get_material_info, which returns a pointer to a MaterialInfo object.
class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
public: public:
MaterialInfoTable(unsigned numOfEntries);
~MaterialInfoTable(); ~MaterialInfoTable();
MaterialInfo* get_material_info(const Position& pos); void init();
MaterialInfo* get_material_info(const Position& pos) const;
static Phase game_phase(const Position& pos); static Phase game_phase(const Position& pos);
private: private:
unsigned size; template<Color Us>
MaterialInfo* entries; static int imbalance(const int pieceCount[][8]);
EndgameFunctions* funcs;
Endgames* funcs;
}; };
////
//// Inline functions
////
/// MaterialInfo::material_value simply returns the material balance
/// evaluation that is independent from game phase.
inline Score MaterialInfo::material_value() const {
return make_score(value, value);
}
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
/// with all slots at their default values but the key.
inline void MaterialInfo::clear() {
value = 0;
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
evaluationFunction = NULL;
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
spaceWeight = 0;
}
/// MaterialInfo::scale_factor takes a position and a color as input, and /// MaterialInfo::scale_factor takes a position and a color as input, and
/// returns a scale factor for the given color. We have to provide the /// returns a scale factor for the given color. We have to provide the
/// position in addition to the color, because the scale factor need not /// position in addition to the color, because the scale factor need not
@@ -128,50 +87,31 @@ inline void MaterialInfo::clear() {
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const { inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
if (scalingFunction[c] != NULL) if (!scalingFunction[c])
{ return ScaleFactor(factor[c]);
ScaleFactor sf = scalingFunction[c]->apply(pos);
if (sf != SCALE_FACTOR_NONE) ScaleFactor sf = scalingFunction[c]->apply(pos);
return sf; return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf;
}
return ScaleFactor(factor[c]);
} }
/// MaterialInfo::space_weight() simply returns the weight for the space
/// evaluation for this material configuration.
inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
/// MaterialInfo::game_phase() returns the game phase according
/// to this material configuration.
inline Phase MaterialInfo::game_phase() const {
return gamePhase;
}
/// MaterialInfo::specialized_eval_exists decides whether there is a
/// specialized evaluation function for the current material configuration,
/// or if the normal evaluation function should be used.
inline bool MaterialInfo::specialized_eval_exists() const {
return evaluationFunction != NULL;
}
/// MaterialInfo::evaluate applies a specialized evaluation function
/// to a given position object. It should only be called when
/// specialized_eval_exists() returns 'true'.
inline Value MaterialInfo::evaluate(const Position& pos) const { inline Value MaterialInfo::evaluate(const Position& pos) const {
return evaluationFunction->apply(pos); return evaluationFunction->apply(pos);
} }
inline Score MaterialInfo::material_value() const {
return make_score(value, value);
}
inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
inline Phase MaterialInfo::game_phase() const {
return gamePhase;
}
inline bool MaterialInfo::specialized_eval_exists() const {
return evaluationFunction != NULL;
}
#endif // !defined(MATERIAL_H_INCLUDED) #endif // !defined(MATERIAL_H_INCLUDED)
-171
View File
@@ -1,171 +0,0 @@
/*
A C-program for MT19937, with initialization improved 2002/1/26.
Coded by Takuji Nishimura and Makoto Matsumoto.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/
#include "mersenne.h"
namespace {
// Period parameters
const int N = 624;
const int M = 397;
const unsigned long MATRIX_A = 0x9908b0dfUL; // Constant vector a
const unsigned long UPPER_MASK = 0x80000000UL; // Most significant w-r bits
const unsigned long LOWER_MASK = 0x7fffffffUL; // Least significant r bits
unsigned long mt[N]; // The array for the state vector
int mti = N + 1; // mti == N+1 means mt[N] is not initialized
// Initializes mt[N] with a seed
void init_genrand(unsigned long s) {
mt[0]= s & 0xffffffffUL;
for (mti = 1; mti < N; mti++)
{
// See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier.
// In the previous versions, MSBs of the seed affect
// only MSBs of the array mt[].
// 2002/01/09 modified by Makoto Matsumoto
mt[mti] = 1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti;
mt[mti] &= 0xffffffffUL; // For > 32 bit machines
}
}
// Initialize by an array with array-length
// init_key is the array for initializing keys
// key_length is its length
// slight change for C++, 2004/2/26
void init_by_array(unsigned long init_key[], int key_length) {
int i = 1;
int j = 0;
int k = (N > key_length ? N : key_length);
init_genrand(19650218UL);
for ( ; k; k--)
{
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL)) + init_key[j] + j; // Non linear
mt[i] &= 0xffffffffUL; // For WORDSIZE > 32 machines
i++; j++;
if (i >= N)
{
mt[0] = mt[N-1];
i = 1;
}
if (j >= key_length)
j = 0;
}
for (k = N-1; k; k--)
{
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL)) - i; // Non linear
mt[i] &= 0xffffffffUL; // For WORDSIZE > 32 machines
i++;
if (i >= N)
{
mt[0] = mt[N-1];
i = 1;
}
}
mt[0] = 0x80000000UL; // MSB is 1; assuring non-zero initial array
}
} // namespace
// Generates a random number on [0,0xffffffff]-interval
uint32_t genrand_int32() {
unsigned long y;
static unsigned long mag01[2] = {0x0UL, MATRIX_A};
/* mag01[x] = x * MATRIX_A for x=0,1 */
// Generate N words at one time
if (mti >= N)
{
int kk;
if (mti == N+1) // If init_genrand() has not been called,
init_genrand(5489UL); // a default initial seed is used.
for (kk = 0; kk < N-M; kk++)
{
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
for ( ; kk < N-1; kk++)
{
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
}
y = (mt[N-1] & UPPER_MASK) | (mt[0] & LOWER_MASK);
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
mti = 0;
}
y = mt[mti++];
// Tempering
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
return y;
}
uint64_t genrand_int64() {
uint64_t x, y;
x = genrand_int32();
y = genrand_int32();
return (x << 32) | y;
}
void init_mersenne() {
unsigned long init[4] = {0x123, 0x234, 0x345, 0x456};
unsigned long length = 4;
init_by_array(init, length);
}
-40
View File
@@ -1,40 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MERSENNE_H_INCLUDED)
#define MERSENNE_H_INCLUDED
////
//// Includes
////
#include "types.h"
////
//// Prototypes
////
extern uint32_t genrand_int32();
extern uint64_t genrand_int64();
extern void init_mersenne();
#endif // !defined(MERSENNE_H_INCLUDED)
+141 -188
View File
@@ -17,11 +17,6 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#if !defined(_MSC_VER) #if !defined(_MSC_VER)
# include <sys/time.h> # include <sys/time.h>
@@ -55,185 +50,141 @@
using namespace std; using namespace std;
/// Version number. If this is left empty, the current date (in the format /// Version number. If EngineVersion is left empty, then AppTag plus
/// YYMMDD) is used as a version number. /// current date (in the format YYMMDD) is used as a version number.
static const string EngineVersion = "1.8 beta 2";
static const string AppName = "Stockfish"; static const string AppName = "Stockfish";
static const string EngineVersion = "2.1.1";
static const string AppTag = ""; static const string AppTag = "";
////
//// Variables
////
bool Chess960;
uint64_t dbg_cnt0 = 0;
uint64_t dbg_cnt1 = 0;
bool dbg_show_mean = false;
bool dbg_show_hit_rate = false;
////
//// Functions
////
void dbg_hit_on(bool b) {
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt0++;
if (b)
dbg_cnt1++;
}
void dbg_hit_on_c(bool c, bool b) {
if (c)
dbg_hit_on(b);
}
void dbg_before() {
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt0++;
}
void dbg_after() {
assert(!dbg_show_mean);
dbg_show_hit_rate = true;
dbg_cnt1++;
}
void dbg_mean_of(int v) {
assert(!dbg_show_hit_rate);
dbg_show_mean = true;
dbg_cnt0++;
dbg_cnt1 += v;
}
void dbg_print_hit_rate() {
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
void dbg_print_mean() {
cout << "Total " << dbg_cnt0 << " Mean "
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
void dbg_print_hit_rate(ofstream& logFile) {
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
void dbg_print_mean(ofstream& logFile) {
logFile << "Total " << dbg_cnt0 << " Mean "
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
}
/// engine_name() returns the full name of the current Stockfish version. /// engine_name() returns the full name of the current Stockfish version.
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the /// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
/// program was compiled) or "Stockfish <version number>", depending on whether /// the program was compiled) or "Stockfish <version number>", depending
/// the constant EngineVersion (defined in misc.h) is empty. /// on whether the constant EngineVersion is empty.
const string engine_name() { const string engine_name() {
const string cpu64(CpuHas64BitPath ? " 64bit" : ""); const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
const string cpu64(CpuIs64Bit ? " 64bit" : "");
if (!EngineVersion.empty()) if (!EngineVersion.empty())
return AppName + " " + EngineVersion + cpu64; return AppName + " " + EngineVersion + cpu64;
string date(__DATE__); // From compiler, format is "Sep 21 2008" stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec"); string month, day, year;
size_t mon = 1 + months.find(date.substr(0, 3)) / 4; date >> month >> day >> year;
stringstream s; s << setfill('0') << AppName + " " + AppTag + " "
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2)); << year.substr(2, 2) << setw(2)
<< (1 + months.find(month) / 4) << setw(2)
string name = AppName + " " + AppTag + " "; << day << cpu64;
s << name << date.substr(date.length() - 2) << setfill('0')
<< setw(2) << mon << setw(2) << day << cpu64;
return s.str(); return s.str();
} }
/// get_system_time() returns the current system time, measured in /// Our brave developers! Required by UCI
/// milliseconds.
const string engine_authors() {
return "Tord Romstad, Marco Costalba and Joona Kiiski";
}
/// Debug stuff. Helper functions used mainly for debugging purposes
static uint64_t dbg_hit_cnt0;
static uint64_t dbg_hit_cnt1;
static uint64_t dbg_mean_cnt0;
static uint64_t dbg_mean_cnt1;
void dbg_print_hit_rate() {
if (dbg_hit_cnt0)
cout << "Total " << dbg_hit_cnt0 << " Hit " << dbg_hit_cnt1
<< " hit rate (%) " << 100 * dbg_hit_cnt1 / dbg_hit_cnt0 << endl;
}
void dbg_print_mean() {
if (dbg_mean_cnt0)
cout << "Total " << dbg_mean_cnt0 << " Mean "
<< (float)dbg_mean_cnt1 / dbg_mean_cnt0 << endl;
}
void dbg_mean_of(int v) {
dbg_mean_cnt0++;
dbg_mean_cnt1 += v;
}
void dbg_hit_on(bool b) {
dbg_hit_cnt0++;
if (b)
dbg_hit_cnt1++;
}
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
void dbg_before() { dbg_hit_on(false); }
void dbg_after() { dbg_hit_on(true); dbg_hit_cnt0--; }
/// get_system_time() returns the current system time, measured in milliseconds
int get_system_time() { int get_system_time() {
#if defined(_MSC_VER) #if defined(_MSC_VER)
struct _timeb t; struct _timeb t;
_ftime(&t); _ftime(&t);
return int(t.time*1000 + t.millitm); return int(t.time * 1000 + t.millitm);
#else #else
struct timeval t; struct timeval t;
gettimeofday(&t, NULL); gettimeofday(&t, NULL);
return t.tv_sec*1000 + t.tv_usec/1000; return t.tv_sec * 1000 + t.tv_usec / 1000;
#endif #endif
} }
/// cpu_count() tries to detect the number of CPU cores. /// cpu_count() tries to detect the number of CPU cores
#if !defined(_MSC_VER)
# if defined(_SC_NPROCESSORS_ONLN)
int cpu_count() {
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
}
# elif defined(__hpux)
int cpu_count() {
struct pst_dynamic psd;
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
return 1;
return Min(psd.psd_proc_cnt, MAX_THREADS);
}
# else
int cpu_count() {
return 1;
}
# endif
#else
int cpu_count() { int cpu_count() {
#if defined(_MSC_VER)
SYSTEM_INFO s; SYSTEM_INFO s;
GetSystemInfo(&s); GetSystemInfo(&s);
return Min(s.dwNumberOfProcessors, MAX_THREADS); return Min(s.dwNumberOfProcessors, MAX_THREADS);
} #else
# if defined(_SC_NPROCESSORS_ONLN)
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
# elif defined(__hpux)
struct pst_dynamic psd;
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
return 1;
return Min(psd.psd_proc_cnt, MAX_THREADS);
# else
return 1;
# endif
#endif #endif
}
/* /// Check for console input. Original code from Beowulf, Olithink and Greko
From Beowulf, from Olithink
*/
#ifndef _WIN32 #ifndef _WIN32
/* Non-windows version */
int Bioskey() int input_available() {
{
fd_set readfds; fd_set readfds;
struct timeval timeout; struct timeval timeout;
FD_ZERO(&readfds); FD_ZERO(&readfds);
FD_SET(fileno(stdin), &readfds); FD_SET(fileno(stdin), &readfds);
/* Set to timeout immediately */ timeout.tv_sec = 0; // Set to timeout immediately
timeout.tv_sec = 0;
timeout.tv_usec = 0; timeout.tv_usec = 0;
select(16, &readfds, 0, 0, &timeout); select(16, &readfds, 0, 0, &timeout);
@@ -241,64 +192,67 @@ int Bioskey()
} }
#else #else
/* Windows-version */
#include <windows.h>
#include <conio.h>
int Bioskey()
{
static int init = 0,
pipe;
static HANDLE inh;
DWORD dw;
/* If we're running under XBoard then we can't use _kbhit() as the input
* commands are sent to us directly over the internal pipe */
#if defined(FILE_CNT) int input_available() {
if (stdin->_cnt > 0)
return stdin->_cnt;
#endif
if (!init) {
init = 1;
inh = GetStdHandle(STD_INPUT_HANDLE);
pipe = !GetConsoleMode(inh, &dw);
if (!pipe) {
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
FlushConsoleInputBuffer(inh);
}
}
if (pipe) {
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
return 1;
return dw;
} else {
// Count the number of unread input records, including keyboard,
// mouse, and window-resizing input records.
GetNumberOfConsoleInputEvents(inh, &dw);
if (dw <= 0)
return 0;
// Read data from console without removing it from the buffer static HANDLE inh = NULL;
INPUT_RECORD rec[256]; static bool usePipe = false;
DWORD recCnt; INPUT_RECORD rec[256];
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt)) DWORD nchars, recCnt;
return 0;
// Search for at least one keyboard event if (!inh)
for (DWORD i = 0; i < recCnt; i++) {
if (rec[i].EventType == KEY_EVENT) inh = GetStdHandle(STD_INPUT_HANDLE);
return 1; if (GetConsoleMode(inh, &nchars))
{
SetConsoleMode(inh, nchars & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
FlushConsoleInputBuffer(inh);
} else
usePipe = true;
}
return 0; // When using Standard C input functions, also check if there
} // is anything in the buffer. After a call to such functions,
// the input waiting in the pipe will be copied to the buffer,
// and the call to PeekNamedPipe can indicate no input available.
// Setting stdin to unbuffered was not enough. [from Greko]
if (stdin->_cnt > 0)
return 1;
// When running under a GUI the input commands are sent to us
// directly over the internal pipe. If PeekNamedPipe() returns 0
// then something went wrong. Probably the parent program exited.
// Returning 1 will make the next call to the input function
// return EOF, where this should be catched then.
if (usePipe)
return PeekNamedPipe(inh, NULL, 0, NULL, &nchars, NULL) ? nchars : 1;
// Count the number of unread input records, including keyboard,
// mouse, and window-resizing input records.
GetNumberOfConsoleInputEvents(inh, &nchars);
// Read data from console without removing it from the buffer
if (nchars <= 0 || !PeekConsoleInput(inh, rec, Min(nchars, 256), &recCnt))
return 0;
// Search for at least one keyboard event
for (DWORD i = 0; i < recCnt; i++)
if (rec[i].EventType == KEY_EVENT)
return 1;
return 0;
} }
#endif #endif
/// prefetch() preloads the given address in L1/L2 cache. This is a non /// prefetch() preloads the given address in L1/L2 cache. This is a non
/// blocking function and do not stalls the CPU waiting for data to be /// blocking function and do not stalls the CPU waiting for data to be
/// loaded from RAM, that can be very slow. /// loaded from memory, that can be quite slow.
#if defined(NO_PREFETCH) #if defined(NO_PREFETCH)
void prefetch(char*) {} void prefetch(char*) {}
#else #else
void prefetch(char* addr) { void prefetch(char* addr) {
@@ -314,4 +268,3 @@ void prefetch(char* addr) {
} }
#endif #endif
+2 -42
View File
@@ -17,57 +17,19 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(MISC_H_INCLUDED) #if !defined(MISC_H_INCLUDED)
#define MISC_H_INCLUDED #define MISC_H_INCLUDED
////
//// Includes
////
#include <fstream>
#include <string> #include <string>
#include "application.h"
#include "types.h" #include "types.h"
////
//// Macros
////
#define Min(x, y) (((x) < (y))? (x) : (y))
#define Max(x, y) (((x) < (y))? (y) : (x))
////
//// Variables
////
extern bool Chess960;
////
//// Prototypes
////
extern const std::string engine_name(); extern const std::string engine_name();
extern const std::string engine_authors();
extern int get_system_time(); extern int get_system_time();
extern int cpu_count(); extern int cpu_count();
extern int Bioskey(); extern int input_available();
extern void prefetch(char* addr); extern void prefetch(char* addr);
////
//// Debug
////
extern bool dbg_show_mean;
extern bool dbg_show_hit_rate;
extern uint64_t dbg_cnt0;
extern uint64_t dbg_cnt1;
extern void dbg_hit_on(bool b); extern void dbg_hit_on(bool b);
extern void dbg_hit_on_c(bool c, bool b); extern void dbg_hit_on_c(bool c, bool b);
extern void dbg_before(); extern void dbg_before();
@@ -75,7 +37,5 @@ extern void dbg_after();
extern void dbg_mean_of(int v); extern void dbg_mean_of(int v);
extern void dbg_print_hit_rate(); extern void dbg_print_hit_rate();
extern void dbg_print_mean(); extern void dbg_print_mean();
extern void dbg_print_hit_rate(std::ofstream& logFile);
extern void dbg_print_mean(std::ofstream& logFile);
#endif // !defined(MISC_H_INCLUDED) #endif // !defined(MISC_H_INCLUDED)
+209 -103
View File
@@ -17,136 +17,242 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include <cstring>
#include <iomanip>
#include <string>
#include <sstream>
#include "move.h" #include "move.h"
#include "piece.h" #include "movegen.h"
#include "position.h" #include "search.h"
using std::string;
//// namespace {
//// Functions const string time_string(int milliseconds);
//// const string score_string(Value v);
/// move_from_string() takes a position and a string as input, and attempts to
/// convert the string to a move, using simple coordinate notation (g1f3,
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
/// moves, we need the position. This function is not robust, and expects that
/// the input move is legal and correctly formatted.
Move move_from_string(const Position& pos, const std::string& str) {
Square from, to;
Piece piece;
Color us = pos.side_to_move();
if (str.length() < 4)
return MOVE_NONE;
// Read the from and to squares
from = square_from_string(str.substr(0, 2));
to = square_from_string(str.substr(2, 4));
// Find the moving piece
piece = pos.piece_on(from);
// If the string has more than 4 characters, try to interpret the 5th
// character as a promotion
if (type_of_piece(piece) == PAWN && str.length() > 4)
{
switch (tolower(str[4])) {
case 'n':
return make_promotion_move(from, to, KNIGHT);
case 'b':
return make_promotion_move(from, to, BISHOP);
case 'r':
return make_promotion_move(from, to, ROOK);
case 'q':
return make_promotion_move(from, to, QUEEN);
}
}
if (piece == piece_of_color_and_type(us, KING))
{
// Is this a castling move? A king move is assumed to be a castling
// move if the destination square is occupied by a friendly rook, or
// if the distance between the source and destination squares is more
// than 1.
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
return make_castle_move(from, to);
else if (square_distance(from, to) > 1)
{
// This is a castling move, but we have to translate it to the
// internal "king captures rook" representation.
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
Square s = from + delta;
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
s += delta;
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
}
}
else if (piece == piece_of_color_and_type(us, PAWN))
{
// En passant move? We assume that a pawn move is an en passant move
// without further testing if the destination square is epSquare.
if (to == pos.ep_square())
return make_ep_move(from, to);
}
return make_move(from, to);
} }
/// move_to_string() converts a move to a string in coordinate notation /// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
/// Chess960 mode. /// Chess960 mode.
const std::string move_to_string(Move move) { const string move_to_uci(Move m, bool chess960) {
std::string str; Square from = move_from(m);
Square from = move_from(move); Square to = move_to(m);
Square to = move_to(move); string promotion;
if (move == MOVE_NONE) if (m == MOVE_NONE)
str = "(none)"; return "(none)";
else if (move == MOVE_NULL)
str = "0000"; if (m == MOVE_NULL)
return "0000";
if (move_is_short_castle(m) && !chess960)
return from == SQ_E1 ? "e1g1" : "e8g8";
if (move_is_long_castle(m) && !chess960)
return from == SQ_E1 ? "e1c1" : "e8c8";
if (move_is_promotion(m))
promotion = char(tolower(piece_type_to_char(move_promotion_piece(m))));
return square_to_string(from) + square_to_string(to) + promotion;
}
/// move_from_uci() takes a position and a string representing a move in
/// simple coordinate notation and returns an equivalent Move if any.
/// Moves are guaranteed to be legal.
Move move_from_uci(const Position& pos, const string& str) {
MoveStack mlist[MAX_MOVES];
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++)
if (str == move_to_uci(cur->move, pos.is_chess960()))
return cur->move;
return MOVE_NONE;
}
/// move_to_san() takes a position and a move as input, where it is assumed
/// that the move is a legal move from the position. The return value is
/// a string containing the move in short algebraic notation.
const string move_to_san(Position& pos, Move m) {
assert(pos.is_ok());
assert(move_is_ok(m));
MoveStack mlist[MAX_MOVES];
Square from = move_from(m);
Square to = move_to(m);
PieceType pt = pos.type_of_piece_on(from);
string san;
if (m == MOVE_NONE)
return "(none)";
if (m == MOVE_NULL)
return "(null)";
if (move_is_long_castle(m))
san = "O-O-O";
else if (move_is_short_castle(m))
san = "O-O";
else else
{ {
if (!Chess960) if (pt != PAWN)
{ {
if (move_is_short_castle(move)) san = piece_type_to_char(pt);
return (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_long_castle(move)) // Collect all legal moves of piece type 'pt' with destination 'to'
return (from == SQ_E1 ? "e1c1" : "e8c8"); MoveStack* last = generate<MV_LEGAL>(pos, mlist);
int f = 0, r = 0;
for (MoveStack* cur = mlist; cur != last; cur++)
if ( move_to(cur->move) == to
&& pos.type_of_piece_on(move_from(cur->move)) == pt)
{
if (square_file(move_from(cur->move)) == square_file(from))
f++;
if (square_rank(move_from(cur->move)) == square_rank(from))
r++;
}
assert(f > 0 && r > 0);
// Disambiguation if we have more then one piece with destination 'to'
if (f == 1 && r > 1)
san += file_to_char(square_file(from));
else if (f > 1 && r == 1)
san += rank_to_char(square_rank(from));
else if (f > 1 && r > 1)
san += square_to_string(from);
}
if (pos.move_is_capture(m))
{
if (pt == PAWN)
san += file_to_char(square_file(from));
san += 'x';
}
san += square_to_string(to);
if (move_is_promotion(m))
{
san += '=';
san += piece_type_to_char(move_promotion_piece(m));
} }
str = square_to_string(from) + square_to_string(to);
if (move_is_promotion(move))
str += piece_type_to_char(move_promotion_piece(move), false);
} }
return str;
// The move gives check? We don't use pos.move_gives_check() here
// because we need to test for a mate after the move is done.
StateInfo st;
pos.do_move(m, st);
if (pos.in_check())
san += pos.is_mate() ? "#" : "+";
pos.undo_move(m);
return san;
} }
/// Overload the << operator, to make it easier to print moves. /// pretty_pv() creates a human-readable string from a position and a PV.
/// It is used to write search information to the log file (which is created
/// when the UCI parameter "Use Search Log" is "true").
std::ostream &operator << (std::ostream& os, Move m) { const string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]) {
return os << move_to_string(m); const int64_t K = 1000;
const int64_t M = 1000000;
const int startColumn = 28;
const size_t maxLength = 80 - startColumn;
const string lf = string("\n") + string(startColumn, ' ');
StateInfo state[PLY_MAX_PLUS_2], *st = state;
Move* m = pv;
string san;
std::stringstream s;
size_t length = 0;
// First print depth, score, time and searched nodes...
s << std::setw(2) << depth
<< std::setw(8) << score_string(score)
<< std::setw(8) << time_string(time);
if (pos.nodes_searched() < M)
s << std::setw(8) << pos.nodes_searched() / 1 << " ";
else if (pos.nodes_searched() < K * M)
s << std::setw(7) << pos.nodes_searched() / K << "K ";
else
s << std::setw(7) << pos.nodes_searched() / M << "M ";
// ...then print the full PV line in short algebraic notation
while (*m != MOVE_NONE)
{
san = move_to_san(pos, *m);
length += san.length() + 1;
if (length > maxLength)
{
length = san.length() + 1;
s << lf;
}
s << san << ' ';
pos.do_move(*m++, *st++);
}
// Restore original position before to leave
while (m != pv) pos.undo_move(*--m);
return s.str();
} }
/// move_is_ok(), for debugging. namespace {
bool move_is_ok(Move m) { const string time_string(int millisecs) {
return square_is_ok(move_from(m)) && square_is_ok(move_to(m)); const int MSecMinute = 1000 * 60;
const int MSecHour = 1000 * 60 * 60;
int hours = millisecs / MSecHour;
int minutes = (millisecs % MSecHour) / MSecMinute;
int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
std::stringstream s;
if (hours)
s << hours << ':';
s << std::setfill('0') << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
return s.str();
}
const string score_string(Value v) {
std::stringstream s;
if (v >= VALUE_MATE - 200)
s << "#" << (VALUE_MATE - v + 1) / 2;
else if (v <= -VALUE_MATE + 200)
s << "-#" << (VALUE_MATE + v) / 2;
else
s << std::setprecision(2) << std::fixed << std::showpos << float(v) / PawnValueMidgame;
return s.str();
}
} }
+38 -53
View File
@@ -17,34 +17,23 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(MOVE_H_INCLUDED) #if !defined(MOVE_H_INCLUDED)
#define MOVE_H_INCLUDED #define MOVE_H_INCLUDED
//// #include <string>
//// Includes
////
#include <iostream>
#include "misc.h" #include "misc.h"
#include "piece.h" #include "types.h"
#include "square.h"
// Maximum number of allowed moves per position
const int MAX_MOVES = 256;
//// /// A move needs 16 bits to be stored
//// Types
////
class Position;
/// A move needs 17 bits to be stored
/// ///
/// bit 0- 5: destination square (from 0 to 63) /// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63) /// bit 6-11: origin square (from 0 to 63)
/// bit 12-14: promotion piece type /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
/// bit 15: en passant flag /// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
/// bit 16: castle flag
/// ///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
/// because in any normal move destination square is always different /// because in any normal move destination square is always different
@@ -62,25 +51,24 @@ struct MoveStack {
int score; int score;
}; };
// Note that operator< is set up such that sorting will be in descending order inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
// An helper insertion sort implementation // An helper insertion sort implementation, works with pointers and iterators
template<typename T> template<typename T, typename K>
inline void insertion_sort(T* firstMove, T* lastMove) inline void insertion_sort(K firstMove, K lastMove)
{ {
T value; T value;
T *cur, *p, *d; K cur, p, d;
if (firstMove != lastMove) if (firstMove != lastMove)
for (cur = firstMove + 1; cur != lastMove; cur++) for (cur = firstMove + 1; cur != lastMove; cur++)
{ {
p = d = cur; p = d = cur;
value = *p--; value = *p--;
if (value < *p) if (*p < value)
{ {
do *d = *p; do *d = *p;
while (--d != firstMove && value < *--p); while (--d != firstMove && *--p < value);
*d = value; *d = value;
} }
} }
@@ -115,7 +103,7 @@ inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
} while (p != d); } while (p != d);
// Sort just positive scored moves, remaining only when we get there // Sort just positive scored moves, remaining only when we get there
insertion_sort<T>(firstMove, p); insertion_sort<T, T*>(firstMove, p);
*lastPositive = p; *lastPositive = p;
} }
@@ -130,7 +118,7 @@ inline T pick_best(T* curMove, T* lastMove)
bestMove = *curMove; bestMove = *curMove;
while (++curMove != lastMove) while (++curMove != lastMove)
{ {
if (*curMove < bestMove) if (bestMove < *curMove)
{ {
tmp = *curMove; tmp = *curMove;
*curMove = bestMove; *curMove = bestMove;
@@ -140,9 +128,6 @@ inline T pick_best(T* curMove, T* lastMove)
return bestMove; return bestMove;
} }
////
//// Inline functions
////
inline Square move_from(Move m) { inline Square move_from(Move m) {
return Square((int(m) >> 6) & 0x3F); return Square((int(m) >> 6) & 0x3F);
@@ -152,24 +137,20 @@ inline Square move_to(Move m) {
return Square(m & 0x3F); return Square(m & 0x3F);
} }
inline PieceType move_promotion_piece(Move m) { inline bool move_is_special(Move m) {
return PieceType((int(m) >> 12) & 7); return m & (3 << 14);
} }
inline int move_is_special(Move m) { inline bool move_is_promotion(Move m) {
return m & (0x1F << 12); return (m & (3 << 14)) == (1 << 14);
}
inline int move_is_promotion(Move m) {
return m & (7 << 12);
} }
inline int move_is_ep(Move m) { inline int move_is_ep(Move m) {
return m & (1 << 15); return (m & (3 << 14)) == (2 << 14);
} }
inline int move_is_castle(Move m) { inline int move_is_castle(Move m) {
return m & (1 << 16); return (m & (3 << 14)) == (3 << 14);
} }
inline bool move_is_short_castle(Move m) { inline bool move_is_short_castle(Move m) {
@@ -180,31 +161,35 @@ inline bool move_is_long_castle(Move m) {
return move_is_castle(m) && (move_to(m) < move_from(m)); return move_is_castle(m) && (move_to(m) < move_from(m));
} }
inline Move make_promotion_move(Square from, Square to, PieceType promotion) { inline PieceType move_promotion_piece(Move m) {
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12)); return move_is_promotion(m) ? PieceType(((int(m) >> 12) & 3) + 2) : PIECE_TYPE_NONE;
} }
inline Move make_move(Square from, Square to) { inline Move make_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6)); return Move(int(to) | (int(from) << 6));
} }
inline Move make_castle_move(Square from, Square to) { inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
return Move(int(to) | (int(from) << 6) | (1 << 16)); return Move(int(to) | (int(from) << 6) | ((int(promotion) - 2) << 12) | (1 << 14));
} }
inline Move make_ep_move(Square from, Square to) { inline Move make_ep_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (1 << 15)); return Move(int(to) | (int(from) << 6) | (2 << 14));
} }
inline Move make_castle_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (3 << 14));
}
//// inline bool move_is_ok(Move m) {
//// Prototypes return move_from(m) != move_to(m); // Catches also MOVE_NONE
//// }
extern std::ostream& operator<<(std::ostream &os, Move m); class Position;
extern Move move_from_string(const Position &pos, const std::string &str);
extern const std::string move_to_string(Move m);
extern bool move_is_ok(Move m);
extern const std::string move_to_uci(Move m, bool chess960);
extern Move move_from_uci(const Position& pos, const std::string& str);
extern const std::string move_to_san(Position& pos, Move m);
extern const std::string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]);
#endif // !defined(MOVE_H_INCLUDED) #endif // !defined(MOVE_H_INCLUDED)
+270 -425
View File
@@ -17,11 +17,6 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include "bitcount.h" #include "bitcount.h"
@@ -34,10 +29,6 @@
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square // Version used for pawns, where the 'from' square is given as a delta from the 'to' square
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); } #define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
////
//// Local definitions
////
namespace { namespace {
enum CastlingSide { enum CastlingSide {
@@ -45,115 +36,180 @@ namespace {
QUEEN_SIDE QUEEN_SIDE
}; };
enum MoveType { template<CastlingSide>
CAPTURE, MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
NON_CAPTURE,
CHECK,
EVASION
};
// Helper templates template<Color, MoveType>
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square); MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
// Template generate_piece_moves (captures and non-captures) with specializations and overloads template<PieceType Pt>
template<PieceType> inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
assert(Pt != QUEEN);
Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
if (Pt == KING)
{
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
b &= ~QueenPseudoAttacks[ksq];
}
SERIALIZE_MOVES(b);
return mlist;
}
template<PieceType Pt>
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
Bitboard dc, Square ksq) {
assert(Pt != KING);
Bitboard checkSqs, b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Pt);
if ((from = *ptr++) == SQ_NONE)
return mlist;
checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
do
{
if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|| (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
continue;
if (dc && bit_is_set(dc, from))
continue;
b = pos.attacks_from<Pt>(from) & checkSqs;
SERIALIZE_MOVES(b);
} while ((from = *ptr++) != SQ_NONE);
return mlist;
}
template<> template<>
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard); FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
template<PieceType Piece, MoveType Type> return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) { : generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
}
assert(Piece == PAWN); template<PieceType Pt, MoveType Type>
assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION); FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
assert(Pt == PAWN);
assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION);
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE) return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE)); : generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
} }
// Templates for non-capture checks generation template<PieceType Pt>
FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
template<PieceType Piece> Bitboard b;
MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square); Square from;
const Square* ptr = pos.piece_list_begin(us, Pt);
template<PieceType> if (*ptr != SQ_NONE)
MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square); {
do {
from = *ptr;
b = pos.attacks_from<Pt>(from) & target;
SERIALIZE_MOVES(b);
} while (*++ptr != SQ_NONE);
}
return mlist;
}
template<> template<>
inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq) Bitboard b;
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq)); Square from = pos.king_square(us);
b = pos.attacks_from<KING>(from) & target;
SERIALIZE_MOVES(b);
return mlist;
} }
} }
//// /// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
//// Functions
////
/// generate_captures() generates all pseudo-legal captures and queen
/// promotions. Returns a pointer to the end of the move list. /// promotions. Returns a pointer to the end of the move list.
///
MoveStack* generate_captures(const Position& pos, MoveStack* mlist) { /// generate<MV_NON_CAPTURE> generates all pseudo-legal non-captures and
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.pieces_of_color(opposite_color(us));
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
return generate_piece_moves<KING>(pos, mlist, us, target);
}
/// generate_noncaptures() generates all pseudo-legal non-captures and
/// underpromotions. Returns a pointer to the end of the move list. /// underpromotions. Returns a pointer to the end of the move list.
///
/// generate<MV_NON_EVASION> generates all pseudo-legal captures and
/// non-captures. Returns a pointer to the end of the move list.
MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) { template<MoveType Type>
MoveStack* generate(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok()); assert(pos.is_ok());
assert(!pos.is_check()); assert(!pos.in_check());
Color us = pos.side_to_move(); Color us = pos.side_to_move();
Bitboard target = pos.empty_squares(); Bitboard target;
if (Type == MV_CAPTURE || Type == MV_NON_EVASION)
target = pos.pieces_of_color(opposite_color(us));
else if (Type == MV_NON_CAPTURE)
target = pos.empty_squares();
else
assert(false);
if (Type == MV_NON_EVASION)
{
mlist = generate_piece_moves<PAWN, MV_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, MV_NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
target |= pos.empty_squares();
}
else
mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target); mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target); mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target); mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target); mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target); mlist = generate_piece_moves<KING>(pos, mlist, us, target);
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
return generate_castle_moves<QUEEN_SIDE>(pos, mlist); if (Type != MV_CAPTURE)
{
if (pos.can_castle_kingside(us))
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
if (pos.can_castle_queenside(us))
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
}
return mlist;
} }
// Explicit template instantiations
template MoveStack* generate<MV_CAPTURE>(const Position& pos, MoveStack* mlist);
template MoveStack* generate<MV_NON_CAPTURE>(const Position& pos, MoveStack* mlist);
template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight /// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list. /// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) { MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok()); assert(pos.is_ok());
assert(!pos.is_check()); assert(!pos.in_check());
Bitboard b, dc; Bitboard b, dc;
Square from; Square from;
Color us = pos.side_to_move(); Color us = pos.side_to_move();
Square ksq = pos.king_square(opposite_color(us)); Square ksq = pos.king_square(opposite_color(us));
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING)); assert(pos.piece_on(ksq) == make_piece(opposite_color(us), KING));
// Discovered non-capture checks // Discovered non-capture checks
b = dc = pos.discovered_check_candidates(us); b = dc = pos.discovered_check_candidates(us);
@@ -183,11 +239,11 @@ MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
/// generate_evasions() generates all pseudo-legal check evasions when /// generate_evasions() generates all pseudo-legal check evasions when
/// the side to move is in check. Returns a pointer to the end of the move list. /// the side to move is in check. Returns a pointer to the end of the move list.
template<>
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) { MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok()); assert(pos.is_ok());
assert(pos.is_check()); assert(pos.in_check());
Bitboard b, target; Bitboard b, target;
Square from, checksq; Square from, checksq;
@@ -197,7 +253,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
Bitboard checkers = pos.checkers(); Bitboard checkers = pos.checkers();
Bitboard sliderAttacks = EmptyBoardBB; Bitboard sliderAttacks = EmptyBoardBB;
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING)); assert(pos.piece_on(ksq) == make_piece(us, KING));
assert(checkers); assert(checkers);
// Find squares attacked by slider checkers, we will remove // Find squares attacked by slider checkers, we will remove
@@ -218,7 +274,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
case QUEEN: case QUEEN:
// In case of a queen remove also squares attacked in the other direction to // In case of a queen remove also squares attacked in the other direction to
// avoid possible illegal moves when queen and king are on adjacent squares. // avoid possible illegal moves when queen and king are on adjacent squares.
if (direction_is_straight(checksq, ksq)) if (RookPseudoAttacks[checksq] & (1ULL << ksq))
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq); sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
else else
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq); sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
@@ -240,7 +296,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
// checker piece is possible. // checker piece is possible.
target = squares_between(checksq, ksq) | checkers; target = squares_between(checksq, ksq) | checkers;
mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target); mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target); mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target); mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target); mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
@@ -248,329 +304,169 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
} }
/// generate_moves() computes a complete list of legal or pseudo-legal moves in /// generate<MV_LEGAL / MV_PSEUDO_LEGAL> computes a complete list of legal
/// the current position. This function is not very fast, and should be used /// or pseudo-legal moves in the current position.
/// only in non time-critical paths. template<>
MoveStack* generate<MV_PSEUDO_LEGAL>(const Position& pos, MoveStack* mlist) {
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) { assert(pos.is_ok());
return pos.in_check() ? generate<MV_EVASION>(pos, mlist)
: generate<MV_NON_EVASION>(pos, mlist);
}
template<>
MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok()); assert(pos.is_ok());
MoveStack *last, *cur = mlist; MoveStack *last, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Generate pseudo-legal moves last = generate<MV_PSEUDO_LEGAL>(pos, mlist);
if (pos.is_check())
last = generate_evasions(pos, mlist);
else
last = generate_noncaptures(pos, generate_captures(pos, mlist));
if (pseudoLegal)
return last;
// Remove illegal moves from the list // Remove illegal moves from the list
while (cur != last) while (cur != last)
if (pos.pl_move_is_legal(cur->move, pinned)) if (!pos.pl_move_is_legal(cur->move, pinned))
cur++;
else
cur->move = (--last)->move; cur->move = (--last)->move;
else
cur++;
return last; return last;
} }
/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
/// move and tests whether the move is legal. This version is not very fast
/// and should be used only in non time-critical paths.
bool move_is_legal(const Position& pos, const Move m) {
MoveStack mlist[256];
MoveStack *cur, *last = generate_moves(pos, mlist, true);
for (cur = mlist; cur != last; cur++)
if (cur->move == m)
return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
return false;
}
/// Fast version of move_is_legal() that takes a position a move and a
/// bitboard of pinned pieces as input, and tests whether the move is legal.
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
assert(pos.is_ok());
assert(move_is_ok(m));
assert(pinned == pos.pinned_pieces(pos.side_to_move()));
Color us = pos.side_to_move();
Color them = opposite_color(us);
Square from = move_from(m);
Square to = move_to(m);
Piece pc = pos.piece_on(from);
// Use a slower but simpler function for uncommon cases
if (move_is_ep(m) || move_is_castle(m))
return move_is_legal(pos, m);
// If the from square is not occupied by a piece belonging to the side to
// move, the move is obviously not legal.
if (color_of_piece(pc) != us)
return false;
// The destination square cannot be occupied by a friendly piece
if (pos.color_of_piece_on(to) == us)
return false;
// Handle the special case of a pawn move
if (type_of_piece(pc) == PAWN)
{
// Move direction must be compatible with pawn color
int direction = to - from;
if ((us == WHITE) != (direction > 0))
return false;
// A pawn move is a promotion iff the destination square is
// on the 8/1th rank.
if (( (square_rank(to) == RANK_8 && us == WHITE)
||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
return false;
// The promotion piece, if any, must be valid
if (move_promotion_piece(m) > QUEEN || move_promotion_piece(m) == PAWN)
return false;
// Proceed according to the square delta between the origin and
// destination squares.
switch (direction)
{
case DELTA_NW:
case DELTA_NE:
case DELTA_SW:
case DELTA_SE:
// Capture. The destination square must be occupied by an enemy
// piece (en passant captures was handled earlier).
if (pos.color_of_piece_on(to) != them)
return false;
break;
case DELTA_N:
case DELTA_S:
// Pawn push. The destination square must be empty.
if (!pos.square_is_empty(to))
return false;
break;
case DELTA_NN:
// Double white pawn push. The destination square must be on the fourth
// rank, and both the destination square and the square between the
// source and destination squares must be empty.
if ( square_rank(to) != RANK_4
|| !pos.square_is_empty(to)
|| !pos.square_is_empty(from + DELTA_N))
return false;
break;
case DELTA_SS:
// Double black pawn push. The destination square must be on the fifth
// rank, and both the destination square and the square between the
// source and destination squares must be empty.
if ( square_rank(to) != RANK_5
|| !pos.square_is_empty(to)
|| !pos.square_is_empty(from + DELTA_S))
return false;
break;
default:
return false;
}
// The move is pseudo-legal, check if it is also legal
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
}
// Luckly we can handle all the other pieces in one go
return bit_is_set(pos.attacks_from(pc, from), to)
&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
&& !move_is_promotion(m);
}
namespace { namespace {
template<PieceType Piece> template<Square Delta>
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
while ((from = *ptr++) != SQ_NONE)
{
b = pos.attacks_from<Piece>(from) & target;
SERIALIZE_MOVES(b);
}
return mlist;
}
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from = pos.king_square(us);
b = pos.attacks_from<KING>(from) & target;
SERIALIZE_MOVES(b);
return mlist;
}
template<Color Us, SquareDelta Direction>
inline Bitboard move_pawns(Bitboard p) { inline Bitboard move_pawns(Bitboard p) {
if (Direction == DELTA_N) return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
return Us == WHITE ? p << 8 : p >> 8; Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
else if (Direction == DELTA_NE) Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
return Us == WHITE ? p << 9 : p >> 7;
else if (Direction == DELTA_NW)
return Us == WHITE ? p << 7 : p >> 9;
else
return p;
} }
template<Color Us, MoveType Type, SquareDelta Diagonal> template<MoveType Type, Square Delta>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) { inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
// Calculate our parametrized parameters at compile time const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB);
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
Bitboard b1, b2; Bitboard b;
Square to; Square to;
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces; b = move_pawns<Delta>(pawns) & target & ~TFileABB;
SERIALIZE_MOVES_D(b, -Delta);
return mlist;
}
// Capturing promotions and under-promotions template<Color Us, MoveType Type, Square Delta>
if (b1 & TRank8BB) inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
Bitboard b;
Square to;
// Promotions and under-promotions, both captures and non-captures
b = move_pawns<Delta>(pawnsOn7) & target;
if (Delta != DELTA_N && Delta != DELTA_S)
b &= ~TFileABB;
while (b)
{ {
b2 = b1 & TRank8BB; to = pop_1st_bit(&b);
b1 &= ~TRank8BB;
while (b2) if (Type == MV_CAPTURE || Type == MV_EVASION)
(*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
{ {
to = pop_1st_bit(&b2); (*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
(*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
if (Type == CAPTURE || Type == EVASION) (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion. It is not sure that
// the promoted knight will give check, but it doesn't worth to verify.
if (Type == CHECK)
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
} }
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if ( Type == MV_CHECK
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
else (void)pos; // Silence a warning under MSVC
} }
// Serialize standard captures
if (Type == CAPTURE || Type == EVASION)
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
return mlist; return mlist;
} }
template<Color Us, MoveType Type> template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) { MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
// Calculate our parametrized parameters at compile time // Calculate our parametrized parameters at compile time, named
const Color Them = (Us == WHITE ? BLACK : WHITE); // according to the point of view of white side.
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); const Square TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
const Square TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const Square TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
Square to; Square to;
Bitboard b1, b2, enemyPieces, emptySquares; Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us); Bitboard pawns = pos.pieces(PAWN, Us);
Bitboard pawnsOn7 = pawns & TRank7BB;
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them));
// Standard captures and capturing promotions and underpromotions // Pre-calculate pawn pushes before changing emptySquares definition
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB)) if (Type != MV_CAPTURE)
{ {
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us))); emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
if (Type == EVASION)
enemyPieces &= target; // Capture only the checker piece
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
} }
// Non-capturing promotions and underpromotions if (Type == MV_EVASION)
if (pawns & TRank7BB)
{ {
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares(); emptySquares &= target; // Only blocking squares
enemyPieces &= target; // Capture only the checker piece
if (Type == EVASION)
b1 &= target; // Only blocking promotion pushes
while (b1)
{
to = pop_1st_bit(&b1);
if (Type == CAPTURE || Type == EVASION)
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
{
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
} }
// Standard pawn pushes and double pushes // Promotions and underpromotions
if (Type != CAPTURE) if (pawnsOn7)
{ {
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares()); if (Type == MV_CAPTURE)
emptySquares = pos.empty_squares();
// Single and double pawn pushes pawns &= ~TRank7BB;
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB; mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares; mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
}
// Filter out unwanted pushes according to the move type // Standard captures
if (Type == EVASION) if (Type == MV_CAPTURE || Type == MV_EVASION)
{
mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
}
// Single and double pawn pushes
if (Type != MV_CAPTURE)
{
b1 = pawnPushes & emptySquares;
b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
if (Type == MV_CHECK)
{ {
b1 &= target; // Consider only pawn moves which give direct checks
b2 &= target;
}
else if (Type == CHECK)
{
// Pawn moves which give direct cheks
b1 &= pos.attacks_from<PAWN>(ksq, Them); b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them); b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Pawn moves which gives discovered check. This is possible only if // Add pawn moves which gives discovered check. This is possible only
// the pawn is not on the same file as the enemy king, because we // if the pawn is not on the same file as the enemy king, because we
// don't generate captures. // don't generate captures.
if (pawns & target) // For CHECK type target is dc bitboard if (pawns & target) // For CHECK type target is dc bitboard
{ {
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB; dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares; dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1; b1 |= dc1;
b2 |= dc2; b2 |= dc2;
@@ -581,7 +477,7 @@ namespace {
} }
// En passant captures // En passant captures
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE) if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
{ {
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
@@ -589,7 +485,7 @@ namespace {
// An en passant capture can be an evasion only if the checking piece // An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this // is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise. // is a discovery check and we are forced to do otherwise.
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N)) if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
return mlist; return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them); b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
@@ -605,93 +501,42 @@ namespace {
return mlist; return mlist;
} }
template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
assert(Piece != QUEEN);
Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
if (Piece == KING)
{
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
b &= ~QueenPseudoAttacks[ksq];
}
SERIALIZE_MOVES(b);
return mlist;
}
template<PieceType Piece>
MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
Bitboard dc, Square ksq) {
assert(Piece != KING);
Bitboard checkSqs, b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece);
if ((from = *ptr++) == SQ_NONE)
return mlist;
checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
do
{
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
continue;
if (dc && bit_is_set(dc, from))
continue;
b = pos.attacks_from<Piece>(from) & checkSqs;
SERIALIZE_MOVES(b);
} while ((from = *ptr++) != SQ_NONE);
return mlist;
}
template<CastlingSide Side> template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) { MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
Color us = pos.side_to_move(); Color them = opposite_color(us);
Square ksq = pos.king_square(us);
if ( (Side == KING_SIDE && pos.can_castle_kingside(us)) assert(pos.piece_on(ksq) == make_piece(us, KING));
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
{
Color them = opposite_color(us);
Square ksq = pos.king_square(us);
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING)); Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
Square s;
bool illegal = false;
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us)); assert(pos.piece_on(rsq) == make_piece(us, ROOK));
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
Square s;
bool illegal = false;
assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK)); // It is a bit complicated to correctly handle Chess960
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
// It is a bit complicated to correctly handle Chess960 if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++) ||(pos.attackers_to(s) & pos.pieces_of_color(them)))
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
illegal = true;
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
if (s != ksq && s != rsq && pos.square_is_occupied(s))
illegal = true;
if ( Side == QUEEN_SIDE
&& square_file(rsq) == FILE_B
&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
illegal = true; illegal = true;
if (!illegal) for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
(*mlist++).move = make_castle_move(ksq, rsq); if (s != ksq && s != rsq && pos.square_is_occupied(s))
} illegal = true;
if ( Side == QUEEN_SIDE
&& square_file(rsq) == FILE_B
&& ( pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, ROOK)
|| pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, QUEEN)))
illegal = true;
if (!illegal)
(*mlist++).move = make_castle_move(ksq, rsq);
return mlist; return mlist;
} }
}
} // namespace
+13 -17
View File
@@ -17,28 +17,24 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(MOVEGEN_H_INCLUDED) #if !defined(MOVEGEN_H_INCLUDED)
#define MOVEGEN_H_INCLUDED #define MOVEGEN_H_INCLUDED
//// #include "move.h"
//// Includes
////
#include "position.h" #include "position.h"
enum MoveType {
MV_CAPTURE,
MV_NON_CAPTURE,
MV_CHECK,
MV_NON_CAPTURE_CHECK,
MV_EVASION,
MV_NON_EVASION,
MV_LEGAL,
MV_PSEUDO_LEGAL
};
//// template<MoveType>
//// Prototypes MoveStack* generate(const Position& pos, MoveStack* mlist);
////
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
extern bool move_is_legal(const Position& pos, const Move m);
#endif // !defined(MOVEGEN_H_INCLUDED) #endif // !defined(MOVEGEN_H_INCLUDED)
+138 -156
View File
@@ -18,51 +18,35 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include "history.h"
#include "movegen.h" #include "movegen.h"
#include "movepick.h" #include "movepick.h"
#include "search.h" #include "search.h"
#include "value.h" #include "types.h"
////
//// Local definitions
////
namespace { namespace {
enum MovegenPhase { enum MovegenPhase {
PH_TT_MOVES, // Transposition table move and mate killer PH_TT_MOVES, // Transposition table move and mate killer
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
PH_KILLERS, // Killer moves from the current ply PH_KILLERS, // Killer moves from the current ply
PH_NONCAPTURES, // Non-captures and underpromotions PH_NONCAPTURES, // Non-captures and underpromotions
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0 PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
PH_EVASIONS, // Check evasions PH_EVASIONS, // Check evasions
PH_QCAPTURES, // Captures in quiescence search PH_QCAPTURES, // Captures in quiescence search
PH_QCHECKS, // Non-capture checks in quiescence search PH_QCHECKS, // Non-capture checks in quiescence search
PH_STOP PH_STOP
}; };
CACHE_LINE_ALIGNMENT CACHE_LINE_ALIGNMENT
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; const uint8_t MainSearchTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP };
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP}; const uint8_t EvasionTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP };
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP };
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP };
} }
////
//// Functions
////
/// Constructor for the MovePicker class. Apart from the position for which /// Constructor for the MovePicker class. Apart from the position for which
/// it is asked to pick legal moves, MovePicker also wants some information /// it is asked to pick legal moves, MovePicker also wants some information
/// to help it to return the presumably good moves first, to decide which /// to help it to return the presumably good moves first, to decide which
@@ -75,35 +59,53 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
int searchTT = ttm; int searchTT = ttm;
ttMoves[0].move = ttm; ttMoves[0].move = ttm;
badCaptureThreshold = 0; badCaptureThreshold = 0;
lastBadCapture = badCaptures; badCaptures = moves + MAX_MOVES;
assert(d > DEPTH_ZERO);
pinned = p.pinned_pieces(pos.side_to_move()); pinned = p.pinned_pieces(pos.side_to_move());
if (ss && !p.is_check()) if (p.in_check())
{
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
phasePtr = EvasionTable;
}
else
{ {
ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller; ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller;
searchTT |= ttMoves[1].move; searchTT |= ttMoves[1].move;
killers[0].move = ss->killers[0]; killers[0].move = ss->killers[0];
killers[1].move = ss->killers[1]; killers[1].move = ss->killers[1];
} else
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
if (p.is_check())
phasePtr = EvasionsPhaseTable;
else if (d > Depth(0))
{
// Consider sligtly negative captures as good if at low // Consider sligtly negative captures as good if at low
// depth and far from beta. // depth and far from beta.
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * OnePly) if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
badCaptureThreshold = -PawnValueMidgame; badCaptureThreshold = -PawnValueMidgame;
phasePtr = MainSearchPhaseTable; phasePtr = MainSearchTable;
} }
else if (d == Depth(0))
phasePtr = QsearchWithChecksPhaseTable; phasePtr += int(!searchTT) - 1;
go_next_phase();
}
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h)
: pos(p), H(h) {
int searchTT = ttm;
ttMoves[0].move = ttm;
ttMoves[1].move = MOVE_NONE;
assert(d <= DEPTH_ZERO);
pinned = p.pinned_pieces(pos.side_to_move());
if (p.in_check())
phasePtr = EvasionTable;
else if (d >= DEPTH_QS_CHECKS)
phasePtr = QsearchWithChecksTable;
else else
{ {
phasePtr = QsearchWithoutChecksPhaseTable; phasePtr = QsearchWithoutChecksTable;
// Skip TT move if is not a capture or a promotion, this avoids // Skip TT move if is not a capture or a promotion, this avoids
// qsearch tree explosion due to a possible perpetual check or // qsearch tree explosion due to a possible perpetual check or
@@ -132,7 +134,7 @@ void MovePicker::go_next_phase() {
return; return;
case PH_GOOD_CAPTURES: case PH_GOOD_CAPTURES:
lastMove = generate_captures(pos, moves); lastMove = generate<MV_CAPTURE>(pos, moves);
score_captures(); score_captures();
return; return;
@@ -142,36 +144,35 @@ void MovePicker::go_next_phase() {
return; return;
case PH_NONCAPTURES: case PH_NONCAPTURES:
lastMove = generate_noncaptures(pos, moves); lastMove = generate<MV_NON_CAPTURE>(pos, moves);
score_noncaptures(); score_noncaptures();
sort_moves(moves, lastMove, &lastGoodNonCapture); sort_moves(moves, lastMove, &lastGoodNonCapture);
return; return;
case PH_BAD_CAPTURES: case PH_BAD_CAPTURES:
// Bad captures SEE value is already calculated so just sort them // Bad captures SEE value is already calculated so just pick
// to get SEE move ordering. // them in order to get SEE move ordering.
curMove = badCaptures; curMove = badCaptures;
lastMove = lastBadCapture; lastMove = moves + MAX_MOVES;
return; return;
case PH_EVASIONS: case PH_EVASIONS:
assert(pos.is_check()); assert(pos.in_check());
lastMove = generate_evasions(pos, moves); lastMove = generate<MV_EVASION>(pos, moves);
score_evasions_or_checks(); score_evasions();
return; return;
case PH_QCAPTURES: case PH_QCAPTURES:
lastMove = generate_captures(pos, moves); lastMove = generate<MV_CAPTURE>(pos, moves);
score_captures(); score_captures();
return; return;
case PH_QCHECKS: case PH_QCHECKS:
lastMove = generate_non_capture_checks(pos, moves); lastMove = generate<MV_NON_CAPTURE_CHECK>(pos, moves);
score_evasions_or_checks();
return; return;
case PH_STOP: case PH_STOP:
lastMove = curMove + 1; // Avoids another go_next_phase() call lastMove = curMove + 1; // Avoid another go_next_phase() call
return; return;
default: default:
@@ -215,32 +216,19 @@ void MovePicker::score_captures() {
} }
void MovePicker::score_noncaptures() { void MovePicker::score_noncaptures() {
// First score by history, when no history is available then use
// piece/square tables values. This seems to be better then a
// random choice when we don't have an history for any move.
Move m; Move m;
Piece piece; Square from;
Square from, to;
int hs;
for (MoveStack* cur = moves; cur != lastMove; cur++) for (MoveStack* cur = moves; cur != lastMove; cur++)
{ {
m = cur->move; m = cur->move;
from = move_from(m); from = move_from(m);
to = move_to(m); cur->score = H.value(pos.piece_on(from), move_to(m));
piece = pos.piece_on(from);
hs = H.move_ordering_score(piece, to);
// Ensure history has always highest priority
if (hs > 0)
hs += 10000;
// Gain table based scoring
cur->score = hs + 16 * H.gain(piece, to);
} }
} }
void MovePicker::score_evasions_or_checks() { void MovePicker::score_evasions() {
// Try good captures ordered by MVV/LVA, then non-captures if // Try good captures ordered by MVV/LVA, then non-captures if
// destination square is not under attack, ordered by history // destination square is not under attack, ordered by history
// value, and at the end bad-captures and non-captures with a // value, and at the end bad-captures and non-captures with a
@@ -256,22 +244,21 @@ void MovePicker::score_evasions_or_checks() {
{ {
m = cur->move; m = cur->move;
if ((seeScore = pos.see_sign(m)) < 0) if ((seeScore = pos.see_sign(m)) < 0)
cur->score = seeScore - HistoryMax; // Be sure are at the bottom cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
else if (pos.move_is_capture(m)) else if (pos.move_is_capture(m))
cur->score = pos.midgame_value_of_piece_on(move_to(m)) cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m)) + HistoryMax; - pos.type_of_piece_on(move_from(m)) + History::MaxValue;
else else
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
} }
} }
/// MovePicker::get_next_move() is the most important method of the MovePicker /// MovePicker::get_next_move() is the most important method of the MovePicker
/// class. It returns a new legal move every time it is called, until there /// class. It returns a new legal move every time it is called, until there
/// are no more moves left. /// are no more moves left. It picks the move with the biggest score from a list
/// It picks the move with the biggest score from a list of generated moves taking /// of generated moves taking care not to return the tt move if has already been
/// care not to return the tt move if has already been searched previously. /// searched previously. Note that this function is not thread safe so should be
/// Note that this function is not thread safe so should be lock protected by /// lock protected by caller when accessed through a shared MovePicker object.
/// caller when accessed through a shared MovePicker object.
Move MovePicker::get_next_move() { Move MovePicker::get_next_move() {
@@ -279,90 +266,85 @@ Move MovePicker::get_next_move() {
while (true) while (true)
{ {
while (curMove != lastMove) while (curMove == lastMove)
{ go_next_phase();
switch (phase) {
case PH_TT_MOVES: switch (phase) {
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move_is_legal(pos, move, pinned))
return move;
break;
case PH_GOOD_CAPTURES: case PH_TT_MOVES:
move = pick_best(curMove++, lastMove).move; move = (curMove++)->move;
if ( move != ttMoves[0].move if ( move != MOVE_NONE
&& move != ttMoves[1].move && pos.move_is_legal(move, pinned))
&& pos.pl_move_is_legal(move, pinned))
{
// Check for a non negative SEE now
int seeValue = pos.see_sign(move);
if (seeValue >= badCaptureThreshold)
return move;
// Losing capture, move it to the badCaptures[] array, note
// that move has now been already checked for legality.
assert(int(lastBadCapture - badCaptures) < 63);
lastBadCapture->move = move;
lastBadCapture->score = seeValue;
lastBadCapture++;
}
break;
case PH_KILLERS:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& move_is_legal(pos, move, pinned)
&& move != ttMoves[0].move
&& move != ttMoves[1].move
&& !pos.move_is_capture(move))
return move;
break;
case PH_NONCAPTURES:
// Sort negative scored moves only when we get there
if (curMove == lastGoodNonCapture)
insertion_sort(lastGoodNonCapture, lastMove);
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
&& move != killers[0].move
&& move != killers[1].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_BAD_CAPTURES:
move = pick_best(curMove++, lastMove).move;
return move; return move;
break;
case PH_EVASIONS: case PH_GOOD_CAPTURES:
case PH_QCAPTURES: move = pick_best(curMove++, lastMove).move;
move = pick_best(curMove++, lastMove).move; if ( move != ttMoves[0].move
if ( move != ttMoves[0].move && move != ttMoves[1].move
&& pos.pl_move_is_legal(move, pinned)) && pos.pl_move_is_legal(move, pinned))
{
// Check for a non negative SEE now
int seeValue = pos.see_sign(move);
if (seeValue >= badCaptureThreshold)
return move; return move;
break;
case PH_QCHECKS: // Losing capture, move it to the tail of the array, note
move = (curMove++)->move; // that move has now been already checked for legality.
if ( move != ttMoves[0].move (--badCaptures)->move = move;
&& pos.pl_move_is_legal(move, pinned)) badCaptures->score = seeValue;
return move;
break;
case PH_STOP:
return MOVE_NONE;
default:
assert(false);
break;
} }
break;
case PH_KILLERS:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& pos.move_is_legal(move, pinned)
&& move != ttMoves[0].move
&& move != ttMoves[1].move
&& !pos.move_is_capture(move))
return move;
break;
case PH_NONCAPTURES:
// Sort negative scored moves only when we get there
if (curMove == lastGoodNonCapture)
insertion_sort<MoveStack>(lastGoodNonCapture, lastMove);
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& move != ttMoves[1].move
&& move != killers[0].move
&& move != killers[1].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_BAD_CAPTURES:
move = pick_best(curMove++, lastMove).move;
return move;
case PH_EVASIONS:
case PH_QCAPTURES:
move = pick_best(curMove++, lastMove).move;
if ( move != ttMoves[0].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_QCHECKS:
move = (curMove++)->move;
if ( move != ttMoves[0].move
&& pos.pl_move_is_legal(move, pinned))
return move;
break;
case PH_STOP:
return MOVE_NONE;
default:
assert(false);
break;
} }
go_next_phase();
} }
} }
+10 -34
View File
@@ -17,46 +17,37 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined MOVEPICK_H_INCLUDED #if !defined MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "history.h" #include "history.h"
#include "move.h"
#include "position.h" #include "position.h"
#include "types.h"
////
//// Types
////
struct SearchStack; struct SearchStack;
/// MovePicker is a class which is used to pick one legal move at a time from /// MovePicker is a class which is used to pick one legal move at a time from
/// the current position. It is initialized with a Position object and a few /// the current position. It is initialized with a Position object and a few
/// moves we have reason to believe are good. The most important method is /// moves we have reason to believe are good. The most important method is
/// MovePicker::pick_next_move(), which returns a new legal move each time it /// MovePicker::get_next_move(), which returns a new legal move each time it
/// is called, until there are no legal moves left, when MOVE_NONE is returned. /// is called, until there are no legal moves left, when MOVE_NONE is returned.
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker /// In order to improve the efficiency of the alpha beta algorithm, MovePicker
/// attempts to return the moves which are most likely to be strongest first. /// attempts to return the moves which are most likely to get a cut-off first.
class MovePicker { class MovePicker {
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
public: public:
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE); MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value);
MovePicker(const Position&, Move, Depth, const History&);
Move get_next_move(); Move get_next_move();
int number_of_evasions() const;
private: private:
void score_captures(); void score_captures();
void score_noncaptures(); void score_noncaptures();
void score_evasions_or_checks(); void score_evasions();
void go_next_phase(); void go_next_phase();
const Position& pos; const Position& pos;
@@ -65,23 +56,8 @@ private:
MoveStack ttMoves[2], killers[2]; MoveStack ttMoves[2], killers[2];
int badCaptureThreshold, phase; int badCaptureThreshold, phase;
const uint8_t* phasePtr; const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *lastBadCapture; MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
MoveStack moves[256], badCaptures[64]; MoveStack moves[MAX_MOVES];
}; };
////
//// Inline functions
////
/// MovePicker::number_of_evasions() simply returns the number of moves in
/// evasions phase. It is intended to be used in positions where the side to
/// move is in check, for detecting checkmates or situations where there is
/// only a single reply to check.
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
inline int MovePicker::number_of_evasions() const {
return int(lastMove - moves);
}
#endif // !defined(MOVEPICK_H_INCLUDED) #endif // !defined(MOVEPICK_H_INCLUDED)
+103 -209
View File
@@ -17,46 +17,37 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include <cstring>
#include "bitboard.h"
#include "bitcount.h" #include "bitcount.h"
#include "pawns.h" #include "pawns.h"
#include "position.h" #include "position.h"
////
//// Local definitions
////
namespace { namespace {
/// Constants and variables
#define S(mg, eg) make_score(mg, eg) #define S(mg, eg) make_score(mg, eg)
// Doubled pawn penalty by file // Doubled pawn penalty by opposed flag and file
const Score DoubledPawnPenalty[8] = { const Score DoubledPawnPenalty[2][8] = {
S(13, 43), S(20, 48), S(23, 48), S(23, 48), { S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43) S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
}; { S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
// Isolated pawn penalty by file // Isolated pawn penalty by opposed flag and file
const Score IsolatedPawnPenalty[8] = { const Score IsolatedPawnPenalty[2][8] = {
S(25, 30), S(36, 35), S(40, 35), S(40, 35), { S(37, 45), S(54, 52), S(60, 52), S(60, 52),
S(40, 35), S(40, 35), S(36, 35), S(25, 30) S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
}; { S(25, 30), S(36, 35), S(40, 35), S(40, 35),
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
// Backward pawn penalty by file // Backward pawn penalty by opposed flag and file
const Score BackwardPawnPenalty[8] = { const Score BackwardPawnPenalty[2][8] = {
S(20, 28), S(29, 31), S(33, 31), S(33, 31), { S(30, 42), S(43, 46), S(49, 46), S(49, 46),
S(33, 31), S(33, 31), S(29, 31), S(20, 28) S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
}; { S(20, 28), S(29, 31), S(33, 31), S(33, 31),
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
// Pawn chain membership bonus by file // Pawn chain membership bonus by file
const Score ChainBonus[8] = { const Score ChainBonus[8] = {
@@ -70,77 +61,20 @@ namespace {
S(34,68), S(83,166), S(0, 0), S( 0, 0) S(34,68), S(83,166), S(0, 0), S( 0, 0)
}; };
// Pawn storm tables for positions with opposite castling const Score PawnStructureWeight = S(233, 201);
const int QStormTable[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
-22,-22,-22,-14,-6, 0, 0, 0,
-6,-10,-10,-10,-6, 0, 0, 0,
4, 12, 16, 12, 4, 0, 0, 0,
16, 23, 23, 16, 0, 0, 0, 0,
23, 31, 31, 23, 0, 0, 0, 0,
23, 31, 31, 23, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
const int KStormTable[64] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0,-10,-19,-28,-33,-33,
0, 0, 0,-10,-15,-19,-24,-24,
0, 0, 0, 0, 1, 1, 1, 1,
0, 0, 0, 0, 1, 10, 19, 19,
0, 0, 0, 0, 1, 19, 31, 27,
0, 0, 0, 0, 0, 22, 31, 22,
0, 0, 0, 0, 0, 0, 0, 0
};
// Pawn storm open file bonuses by file
const int16_t QStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
const int16_t KStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
// Pawn storm lever bonuses by file
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
#undef S #undef S
}
inline Score apply_weight(Score v, Score w) {
//// return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
//// Functions (int(eg_value(v)) * eg_value(w)) / 0x100);
////
/// PawnInfoTable c'tor and d'tor instantiated one each thread
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) : size(numOfEntries) {
entries = new PawnInfo[size];
if (!entries)
{
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
<< " bytes for pawn hash table." << std::endl;
Application::exit_with_failure();
} }
} }
PawnInfoTable::~PawnInfoTable() {
delete [] entries;
}
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
/// kingSquares[] is initialized to SQ_NONE instead.
void PawnInfo::clear() {
memset(this, 0, sizeof(PawnInfo));
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
}
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes /// PawnInfoTable::get_pawn_info() takes a position object as input, computes
/// a PawnInfo object, and returns a pointer to it. The result is also stored /// a PawnInfo object, and returns a pointer to it. The result is also stored
/// in a hash table, so we don't have to recompute everything when the same /// in an hash table, so we don't have to recompute everything when the same
/// pawn structure occurs again. /// pawn structure occurs again.
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const { PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
@@ -148,8 +82,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
assert(pos.is_ok()); assert(pos.is_ok());
Key key = pos.get_pawn_key(); Key key = pos.get_pawn_key();
int index = int(key & (size - 1)); PawnInfo* pi = probe(key);
PawnInfo* pi = entries + index;
// If pi->key matches the position's pawn hash key, it means that we // If pi->key matches the position's pawn hash key, it means that we
// have analysed this pawn structure before, and we can simply return // have analysed this pawn structure before, and we can simply return
@@ -157,19 +90,24 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
if (pi->key == key) if (pi->key == key)
return pi; return pi;
// Clear the PawnInfo object, and set the key // Initialize PawnInfo entry
pi->clear();
pi->key = key; pi->key = key;
pi->passedPawns[WHITE] = pi->passedPawns[BLACK] = 0;
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
// Calculate pawn attacks // Calculate pawn attacks
Bitboard whitePawns = pos.pieces(PAWN, WHITE); Bitboard wPawns = pos.pieces(PAWN, WHITE);
Bitboard blackPawns = pos.pieces(PAWN, BLACK); Bitboard bPawns = pos.pieces(PAWN, BLACK);
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB); pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB);
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB); pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB);
// Evaluate pawns for both colors and weight the result
pi->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, pi)
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, pi);
pi->value = apply_weight(pi->value, PawnStructureWeight);
// Evaluate pawns for both colors
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
return pi; return pi;
} }
@@ -178,63 +116,50 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
template<Color Us> template<Color Us>
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
Bitboard theirPawns, PawnInfo* pi) const { Bitboard theirPawns, PawnInfo* pi) {
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Color Them = (Us == WHITE ? BLACK : WHITE);
Bitboard b; Bitboard b;
Square s; Square s;
File f; File f;
Rank r; Rank r;
int bonus;
bool passed, isolated, doubled, opposed, chain, backward, candidate; bool passed, isolated, doubled, opposed, chain, backward, candidate;
Score value = make_score(0, 0); Score value = SCORE_ZERO;
const Square* ptr = pos.piece_list_begin(Us, PAWN); const Square* ptr = pos.piece_list_begin(Us, PAWN);
// Initialize pawn storm scores by giving bonuses for open files
for (f = FILE_A; f <= FILE_H; f++)
if (!(ourPawns & file_bb(f)))
{
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
pi->halfOpenFiles[Us] |= (1 << f);
}
// Loop through all pawns of the current color and score each pawn // Loop through all pawns of the current color and score each pawn
while ((s = *ptr++) != SQ_NONE) while ((s = *ptr++) != SQ_NONE)
{ {
assert(pos.piece_on(s) == make_piece(Us, PAWN));
f = square_file(s); f = square_file(s);
r = square_rank(s); r = square_rank(s);
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN)); // This file cannot be half open
pi->halfOpenFiles[Us] &= ~(1 << f);
// Calculate kingside and queenside pawn storm scores for both colors to be // Our rank plus previous one. Used for chain detection
// used when evaluating middle game positions with opposite side castling. b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
bonus = (f >= FILE_F ? evaluate_pawn_storm<Us, KingSide>(s, r, f, theirPawns) : 0);
pi->ksStormValue[Us] += KStormTable[relative_square(Us, s)] + bonus;
bonus = (f <= FILE_C ? evaluate_pawn_storm<Us, QueenSide>(s, r, f, theirPawns) : 0); // Flag the pawn as passed, isolated, doubled or member of a pawn
pi->qsStormValue[Us] += QStormTable[relative_square(Us, s)] + bonus; // chain (but not the backward one).
// Our rank plus previous one. Used for chain detection.
b = rank_bb(r) | rank_bb(r + (Us == WHITE ? -1 : 1));
// Passed, isolated, doubled or member of a pawn
// chain (but not the backward one) ?
passed = !(theirPawns & passed_pawn_mask(Us, s)); passed = !(theirPawns & passed_pawn_mask(Us, s));
doubled = ourPawns & squares_behind(Us, s); doubled = ourPawns & squares_in_front_of(Us, s);
opposed = theirPawns & squares_in_front_of(Us, s); opposed = theirPawns & squares_in_front_of(Us, s);
isolated = !(ourPawns & neighboring_files_bb(f)); isolated = !(ourPawns & neighboring_files_bb(f));
chain = ourPawns & neighboring_files_bb(f) & b; chain = ourPawns & neighboring_files_bb(f) & b;
// Test for backward pawn // Test for backward pawn
// backward = false;
// If the pawn is passed, isolated, or member of a pawn chain
// it cannot be backward. If can capture an enemy pawn or if // If the pawn is passed, isolated, or member of a pawn chain it cannot
// there are friendly pawns behind on neighboring files it cannot // be backward. If there are friendly pawns behind on neighboring files
// be backward either. // or if can capture an enemy pawn it cannot be backward either.
if ( (passed | isolated | chain) if ( !(passed | isolated | chain)
|| (ourPawns & attack_span_mask(opposite_color(Us), s)) && !(ourPawns & attack_span_mask(Them, s))
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns)) && !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
backward = false;
else
{ {
// We now know that there are no friendly pawns beside or behind this // We now know that there are no friendly pawns beside or behind this
// pawn on neighboring files. We now check whether the pawn is // pawn on neighboring files. We now check whether the pawn is
@@ -247,103 +172,72 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
while (!(b & (ourPawns | theirPawns))) while (!(b & (ourPawns | theirPawns)))
Us == WHITE ? b <<= 8 : b >>= 8; Us == WHITE ? b <<= 8 : b >>= 8;
// The friendly pawn needs to be at least two ranks closer than the enemy // The friendly pawn needs to be at least two ranks closer than the
// pawn in order to help the potentially backward pawn advance. // enemy pawn in order to help the potentially backward pawn advance.
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns; backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
} }
assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns)); assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
// Test for candidate passed pawn // A not passed pawn is a candidate to become passed if it is free to
candidate = !(opposed | passed) // advance and if the number of friendly pawns beside or behind this
&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB // pawn on neighboring files is higher or equal than the number of
&& count_1s_max_15(b) >= count_1s_max_15(attack_span_mask(Us, s) & theirPawns); // enemy pawns in the forward direction on the neighboring files.
candidate = !(opposed | passed | backward | isolated)
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
// In order to prevent doubled passed pawns from receiving a too big // Passed pawns will be properly scored in evaluation because we need
// bonus, only the frontmost passed pawn on each file is considered as // full attack info to evaluate passed pawns. Only the frontmost passed
// a true passed pawn. // pawn on each file is considered a true passed pawn.
if (passed && (ourPawns & squares_in_front_of(Us, s))) if (passed && !doubled)
passed = false; set_bit(&(pi->passedPawns[Us]), s);
// Mark the pawn as passed. Pawn will be properly scored in evaluation
// because we need full attack info to evaluate passed pawns.
if (passed)
set_bit(&(pi->passedPawns), s);
// Score this pawn // Score this pawn
if (isolated) if (isolated)
{ value -= IsolatedPawnPenalty[opposed][f];
value -= IsolatedPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= IsolatedPawnPenalty[f] / 2;
}
if (doubled) if (doubled)
value -= DoubledPawnPenalty[f]; value -= DoubledPawnPenalty[opposed][f];
if (backward) if (backward)
{ value -= BackwardPawnPenalty[opposed][f];
value -= BackwardPawnPenalty[f];
if (!(theirPawns & file_bb(f)))
value -= BackwardPawnPenalty[f] / 2;
}
if (chain) if (chain)
value += ChainBonus[f]; value += ChainBonus[f];
if (candidate) if (candidate)
value += CandidateBonus[relative_rank(Us, s)]; value += CandidateBonus[relative_rank(Us, s)];
} }
return value; return value;
} }
/// PawnInfoTable::evaluate_pawn_storm() evaluates each pawn which seems /// PawnInfo::updateShelter() calculates and caches king shelter. It is called
/// to have good chances of creating an open file by exchanging itself /// only when king square changes, about 20% of total king_shelter() calls.
/// against an enemy pawn on an adjacent file. template<Color Us>
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
template<Color Us, PawnInfoTable::SideType Side> const int Shift = (Us == WHITE ? 8 : -8);
int PawnInfoTable::evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const {
const Bitboard StormFilesBB = (Side == KingSide ? FileFBB | FileGBB | FileHBB Bitboard pawns;
: FileABB | FileBBB | FileCBB); int r, shelter = 0;
const int K = (Side == KingSide ? 2 : 4);
const File RookFile = (Side == KingSide ? FILE_H : FILE_A);
Bitboard b = attack_span_mask(Us, s) & theirPawns & StormFilesBB; if (relative_rank(Us, ksq) <= RANK_4)
int bonus = 0;
while (b)
{ {
// Give a bonus according to the distance of the nearest enemy pawn pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
Square s2 = pop_1st_bit(&b); r = ksq & (7 << 3);
Rank r2 = square_rank(s2); for (int i = 0; i < 3; i++)
int v = StormLeverBonus[f] - K * rank_distance(r, r2); {
r += Shift;
// If enemy pawn has no pawn beside itself is particularly vulnerable. shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (64 >> i);
// Big bonus, especially against a weakness on the rook file }
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
v *= (square_file(s2) == RookFile ? 4 : 2);
bonus += v;
} }
return bonus; kingSquares[Us] = ksq;
kingShelters[Us] = make_score(shelter, 0);
return kingShelters[Us];
} }
// Explicit template instantiation
/// PawnInfo::updateShelter calculates and caches king shelter. It is called template Score PawnInfo::updateShelter<WHITE>(const Position& pos, Square ksq);
/// only when king square changes, about 20% of total get_king_shelter() calls. template Score PawnInfo::updateShelter<BLACK>(const Position& pos, Square ksq);
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
unsigned shelter = 0;
unsigned r = ksq & (7 << 3);
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
{
r += k;
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
}
kingSquares[c] = ksq;
kingShelters[c] = shelter;
return shelter;
}
+23 -56
View File
@@ -17,20 +17,14 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(PAWNS_H_INCLUDED) #if !defined(PAWNS_H_INCLUDED)
#define PAWNS_H_INCLUDED #define PAWNS_H_INCLUDED
//// #include "position.h"
//// Includes #include "tt.h"
//// #include "types.h"
#include "bitboard.h" const int PawnTableSize = 16384;
#include "value.h"
////
//// Types
////
/// PawnInfo is a class which contains various information about a pawn /// PawnInfo is a class which contains various information about a pawn
/// structure. Currently, it only includes a middle game and an end game /// structure. Currently, it only includes a middle game and an end game
@@ -38,91 +32,63 @@
/// to add further information in the future. A lookup to the pawn hash table /// to add further information in the future. A lookup to the pawn hash table
/// (performed by calling the get_pawn_info method in a PawnInfoTable object) /// (performed by calling the get_pawn_info method in a PawnInfoTable object)
/// returns a pointer to a PawnInfo object. /// returns a pointer to a PawnInfo object.
class Position;
class PawnInfo { class PawnInfo {
friend class PawnInfoTable; friend class PawnInfoTable;
public: public:
PawnInfo() { clear(); }
Score pawns_value() const; Score pawns_value() const;
Value kingside_storm_value(Color c) const;
Value queenside_storm_value(Color c) const;
Bitboard pawn_attacks(Color c) const; Bitboard pawn_attacks(Color c) const;
Bitboard passed_pawns() const; Bitboard passed_pawns(Color c) const;
int file_is_half_open(Color c, File f) const; int file_is_half_open(Color c, File f) const;
int has_open_file_to_left(Color c, File f) const; int has_open_file_to_left(Color c, File f) const;
int has_open_file_to_right(Color c, File f) const; int has_open_file_to_right(Color c, File f) const;
int get_king_shelter(const Position& pos, Color c, Square ksq);
template<Color Us>
Score king_shelter(const Position& pos, Square ksq);
private: private:
void clear(); template<Color Us>
int updateShelter(const Position& pos, Color c, Square ksq); Score updateShelter(const Position& pos, Square ksq);
Key key; Key key;
Bitboard passedPawns; Bitboard passedPawns[2];
Bitboard pawnAttacks[2]; Bitboard pawnAttacks[2];
Square kingSquares[2]; Square kingSquares[2];
Score value; Score value;
int16_t ksStormValue[2], qsStormValue[2]; int halfOpenFiles[2];
uint8_t halfOpenFiles[2]; Score kingShelters[2];
uint8_t kingShelters[2];
}; };
/// The PawnInfoTable class represents a pawn hash table. It is basically
/// just an array of PawnInfo objects and a few methods for accessing these
/// objects. The most important method is get_pawn_info, which looks up a
/// position in the table and returns a pointer to a PawnInfo object.
class PawnInfoTable { /// The PawnInfoTable class represents a pawn hash table. The most important
/// method is get_pawn_info, which returns a pointer to a PawnInfo object.
enum SideType { KingSide, QueenSide };
class PawnInfoTable : public SimpleHash<PawnInfo, PawnTableSize> {
public: public:
PawnInfoTable(unsigned numOfEntries);
~PawnInfoTable();
PawnInfo* get_pawn_info(const Position& pos) const; PawnInfo* get_pawn_info(const Position& pos) const;
private: private:
template<Color Us> template<Color Us>
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const; static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
template<Color Us, SideType Side>
int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const;
unsigned size;
PawnInfo* entries;
}; };
////
//// Inline functions
////
inline Score PawnInfo::pawns_value() const { inline Score PawnInfo::pawns_value() const {
return value; return value;
} }
inline Bitboard PawnInfo::passed_pawns() const {
return passedPawns;
}
inline Bitboard PawnInfo::pawn_attacks(Color c) const { inline Bitboard PawnInfo::pawn_attacks(Color c) const {
return pawnAttacks[c]; return pawnAttacks[c];
} }
inline Value PawnInfo::kingside_storm_value(Color c) const { inline Bitboard PawnInfo::passed_pawns(Color c) const {
return Value(ksStormValue[c]); return passedPawns[c];
}
inline Value PawnInfo::queenside_storm_value(Color c) const {
return Value(qsStormValue[c]);
} }
inline int PawnInfo::file_is_half_open(Color c, File f) const { inline int PawnInfo::file_is_half_open(Color c, File f) const {
return (halfOpenFiles[c] & (1 << int(f))); return halfOpenFiles[c] & (1 << int(f));
} }
inline int PawnInfo::has_open_file_to_left(Color c, File f) const { inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
@@ -133,8 +99,9 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
} }
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) { template<Color Us>
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq)); inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
} }
#endif // !defined(PAWNS_H_INCLUDED) #endif // !defined(PAWNS_H_INCLUDED)
-49
View File
@@ -1,49 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <string>
#include "piece.h"
using namespace std;
////
//// Functions
////
/// Translating piece types to/from English piece letters
static const string PieceChars(" pnbrqk PNBRQK");
char piece_type_to_char(PieceType pt, bool upcase) {
return PieceChars[pt + int(upcase) * 7];
}
PieceType piece_type_from_char(char c) {
size_t idx = PieceChars.find(c);
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
}
-107
View File
@@ -1,107 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(PIECE_H_INCLUDED)
#define PIECE_H_INCLUDED
////
//// Includes
////
#include "color.h"
#include "square.h"
////
//// Types
////
enum PieceType {
NO_PIECE_TYPE = 0,
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
};
enum Piece {
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
EMPTY = 16, OUTSIDE = 17
};
////
//// Constants
////
const int SlidingArray[18] = {
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
};
////
//// Inline functions
////
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
inline PieceType type_of_piece(Piece p) {
return PieceType(int(p) & 7);
}
inline Color color_of_piece(Piece p) {
return Color(int(p) >> 3);
}
inline Piece piece_of_color_and_type(Color c, PieceType pt) {
return Piece((int(c) << 3) | int(pt));
}
inline int piece_is_slider(Piece p) {
return SlidingArray[int(p)];
}
inline SquareDelta pawn_push(Color c) {
return (c == WHITE ? DELTA_N : DELTA_S);
}
inline bool piece_type_is_ok(PieceType pc) {
return pc >= PAWN && pc <= KING;
}
inline bool piece_is_ok(Piece pc) {
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
}
////
//// Prototypes
////
extern char piece_type_to_char(PieceType pt, bool upcase = false);
extern PieceType piece_type_from_char(char c);
#endif // !defined(PIECE_H_INCLUDED)
+609 -539
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File diff suppressed because it is too large Load Diff
+73 -89
View File
@@ -17,58 +17,26 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(POSITION_H_INCLUDED) #if !defined(POSITION_H_INCLUDED)
#define POSITION_H_INCLUDED #define POSITION_H_INCLUDED
// Disable some silly and noisy warning from MSVC compiler
#if defined(_MSC_VER)
// Forcing value to bool 'true' or 'false' (performance warning)
#pragma warning(disable: 4800)
// Conditional expression is constant
#pragma warning(disable: 4127)
#endif
////
//// Includes
////
#include "bitboard.h" #include "bitboard.h"
#include "color.h"
#include "direction.h"
#include "move.h" #include "move.h"
#include "piece.h" #include "types.h"
#include "square.h"
#include "value.h"
////
//// Constants
////
/// FEN string for the initial position
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
/// Maximum number of plies per game (220 should be enough, because the /// Maximum number of plies per game (220 should be enough, because the
/// maximum search depth is 100, and during position setup we reset the /// maximum search depth is 100, and during position setup we reset the
/// move counter for every non-reversible move). /// move counter for every non-reversible move).
const int MaxGameLength = 220; const int MaxGameLength = 220;
class Position;
////
//// Types
////
/// struct checkInfo is initialized at c'tor time and keeps /// struct checkInfo is initialized at c'tor time and keeps
/// info used to detect if a move gives check. /// info used to detect if a move gives check.
struct CheckInfo { struct CheckInfo {
CheckInfo(const Position&); explicit CheckInfo(const Position&);
Bitboard dcCandidates; Bitboard dcCandidates;
Bitboard checkSq[8]; Bitboard checkSq[8];
@@ -78,12 +46,12 @@ struct CheckInfo {
/// Castle rights, encoded as bit fields /// Castle rights, encoded as bit fields
enum CastleRights { enum CastleRights {
NO_CASTLES = 0, CASTLES_NONE = 0,
WHITE_OO = 1, WHITE_OO = 1,
BLACK_OO = 2, BLACK_OO = 2,
WHITE_OOO = 4, WHITE_OOO = 4,
BLACK_OOO = 8, BLACK_OOO = 8,
ALL_CASTLES = 15 ALL_CASTLES = 15
}; };
/// Game phase /// Game phase
@@ -105,7 +73,7 @@ struct StateInfo {
Score value; Score value;
Value npMaterial[2]; Value npMaterial[2];
PieceType capture; PieceType capturedType;
Key key; Key key;
Bitboard checkersBB; Bitboard checkersBB;
StateInfo* previous; StateInfo* previous;
@@ -136,9 +104,6 @@ struct StateInfo {
class Position { class Position {
friend class MaterialInfo;
friend class EndgameFunctions;
Position(); // No default or copy c'tor allowed Position(); // No default or copy c'tor allowed
Position(const Position& pos); Position(const Position& pos);
@@ -149,17 +114,16 @@ public:
}; };
// Constructors // Constructors
explicit Position(int threadID);
Position(const Position& pos, int threadID); Position(const Position& pos, int threadID);
Position(const std::string& fen, int threadID); Position(const std::string& fen, bool isChess960, int threadID);
// Text input/output // Text input/output
void from_fen(const std::string& fen); void from_fen(const std::string& fen, bool isChess960);
const std::string to_fen() const; const std::string to_fen() const;
void print(Move m = MOVE_NONE) const; void print(Move m = MOVE_NONE) const;
// Copying // Copying
void flipped_copy(const Position& pos); void flip();
// The piece on a given square // The piece on a given square
Piece piece_on(Square s) const; Piece piece_on(Square s) const;
@@ -204,7 +168,7 @@ public:
// Checking pieces and under check information // Checking pieces and under check information
Bitboard checkers() const; Bitboard checkers() const;
bool is_check() const; bool in_check() const;
// Piece lists // Piece lists
Square piece_list(Color c, PieceType pt, int index) const; Square piece_list(Color c, PieceType pt, int index) const;
@@ -213,21 +177,24 @@ public:
// Information about attacks to or from a given square // Information about attacks to or from a given square
Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s) const;
Bitboard attacks_from(Piece p, Square s) const; Bitboard attacks_from(Piece p, Square s) const;
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
template<PieceType> Bitboard attacks_from(Square s) const; template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const; template<PieceType> Bitboard attacks_from(Square s, Color c) const;
// Properties of moves // Properties of moves
bool pl_move_is_legal(Move m, Bitboard pinned) const; bool pl_move_is_legal(Move m, Bitboard pinned) const;
bool pl_move_is_evasion(Move m, Bitboard pinned) const; bool pl_move_is_evasion(Move m, Bitboard pinned) const;
bool move_is_check(Move m) const; bool move_is_legal(const Move m) const;
bool move_is_check(Move m, const CheckInfo& ci) const; bool move_is_legal(const Move m, Bitboard pinned) const;
bool move_gives_check(Move m) const;
bool move_gives_check(Move m, const CheckInfo& ci) const;
bool move_is_capture(Move m) const; bool move_is_capture(Move m) const;
bool move_is_capture_or_promotion(Move m) const; bool move_is_capture_or_promotion(Move m) const;
bool move_is_passed_pawn_push(Move m) const; bool move_is_passed_pawn_push(Move m) const;
bool move_attacks_square(Move m, Square s) const; bool move_attacks_square(Move m, Square s) const;
// Piece captured with previous moves // Piece captured with previous moves
PieceType captured_piece() const; PieceType captured_piece_type() const;
// Information about pawns // Information about pawns
bool pawn_is_passed(Color c, Square s) const; bool pawn_is_passed(Color c, Square s) const;
@@ -236,7 +203,7 @@ public:
bool square_is_weak(Square s, Color c) const; bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves // Doing and undoing moves
void detach(); void do_setup_move(Move m);
void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m); void undo_move(Move m);
@@ -246,7 +213,6 @@ public:
// Static exchange evaluation // Static exchange evaluation
int see(Square from, Square to) const; int see(Square from, Square to) const;
int see(Move m) const; int see(Move m) const;
int see(Square to) const;
int see_sign(Move m) const; int see_sign(Move m) const;
// Accessing hash keys // Accessing hash keys
@@ -258,27 +224,25 @@ public:
// Incremental evaluation // Incremental evaluation
Score value() const; Score value() const;
Value non_pawn_material(Color c) const; Value non_pawn_material(Color c) const;
Score pst_delta(Piece piece, Square from, Square to) const; static Score pst_delta(Piece piece, Square from, Square to);
// Game termination checks // Game termination checks
bool is_mate() const; bool is_mate() const;
bool is_draw() const; bool is_draw() const;
// Check if one side threatens a mate in one // Number of plies from starting position
bool has_mate_threat(Color c); int startpos_ply_counter() const;
// Number of plies since the last non-reversible move
int rule_50_counter() const;
// Other properties of the position // Other properties of the position
bool opposite_colored_bishops() const; bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const; bool has_pawn_on_7th(Color c) const;
bool is_chess960() const;
// Current thread ID searching on the position // Current thread ID searching on the position
int thread() const; int thread() const;
// Reset the gamePly variable to 0 int64_t nodes_searched() const;
void reset_game_ply(); void set_nodes_searched(int64_t n);
// Position consistency check, for debugging // Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const; bool is_ok(int* failedStep = NULL) const;
@@ -291,9 +255,11 @@ private:
// Initialization helper functions (used while setting up a position) // Initialization helper functions (used while setting up a position)
void clear(); void clear();
void detach();
void put_piece(Piece p, Square s); void put_piece(Piece p, Square s);
void allow_oo(Color c); void do_allow_oo(Color c);
void allow_ooo(Color c); void do_allow_ooo(Color c);
bool set_castling_rights(char token);
// Helper functions for doing and undoing moves // Helper functions for doing and undoing moves
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
@@ -310,7 +276,7 @@ private:
Key compute_material_key() const; Key compute_material_key() const;
// Computing incremental evaluation scores and material counts // Computing incremental evaluation scores and material counts
Score pst(Color c, PieceType pt, Square s) const; static Score pst(Color c, PieceType pt, Square s);
Score compute_value() const; Score compute_value() const;
Value compute_non_pawn_material(Color c) const; Value compute_non_pawn_material(Color c) const;
@@ -333,7 +299,10 @@ private:
int castleRightsMask[64]; int castleRightsMask[64];
StateInfo startState; StateInfo startState;
File initialKFile, initialKRFile, initialQRFile; File initialKFile, initialKRFile, initialQRFile;
bool chess960;
int startPosPlyCounter;
int threadID; int threadID;
int64_t nodes;
StateInfo* st; StateInfo* st;
// Static variables // Static variables
@@ -343,12 +312,18 @@ private:
static Key zobSideToMove; static Key zobSideToMove;
static Score PieceSquareTable[16][64]; static Score PieceSquareTable[16][64];
static Key zobExclusion; static Key zobExclusion;
static const Value seeValues[8];
static const Value PieceValueMidgame[17];
static const Value PieceValueEndgame[17];
}; };
inline int64_t Position::nodes_searched() const {
return nodes;
}
//// inline void Position::set_nodes_searched(int64_t n) {
//// Inline functions nodes = n;
//// }
inline Piece Position::piece_on(Square s) const { inline Piece Position::piece_on(Square s) const {
return board[s]; return board[s];
@@ -363,7 +338,7 @@ inline PieceType Position::type_of_piece_on(Square s) const {
} }
inline bool Position::square_is_empty(Square s) const { inline bool Position::square_is_empty(Square s) const {
return piece_on(s) == EMPTY; return piece_on(s) == PIECE_NONE;
} }
inline bool Position::square_is_occupied(Square s) const { inline bool Position::square_is_occupied(Square s) const {
@@ -371,11 +346,11 @@ inline bool Position::square_is_occupied(Square s) const {
} }
inline Value Position::midgame_value_of_piece_on(Square s) const { inline Value Position::midgame_value_of_piece_on(Square s) const {
return piece_value_midgame(piece_on(s)); return PieceValueMidgame[piece_on(s)];
} }
inline Value Position::endgame_value_of_piece_on(Square s) const { inline Value Position::endgame_value_of_piece_on(Square s) const {
return piece_value_endgame(piece_on(s)); return PieceValueEndgame[piece_on(s)];
} }
inline Color Position::side_to_move() const { inline Color Position::side_to_move() const {
@@ -387,7 +362,7 @@ inline Bitboard Position::occupied_squares() const {
} }
inline Bitboard Position::empty_squares() const { inline Bitboard Position::empty_squares() const {
return ~(occupied_squares()); return ~occupied_squares();
} }
inline Bitboard Position::pieces_of_color(Color c) const { inline Bitboard Position::pieces_of_color(Color c) const {
@@ -452,12 +427,12 @@ inline Square Position::initial_qr_square(Color c) const {
template<> template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const { inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s]; return StepAttacksBB[make_piece(c, PAWN)][s];
} }
template<PieceType Piece> // Knight and King and white pawns template<PieceType Piece> // Knight and King and white pawns
inline Bitboard Position::attacks_from(Square s) const { inline Bitboard Position::attacks_from(Square s) const {
return StepAttackBB[Piece][s]; return StepAttacksBB[Piece][s];
} }
template<> template<>
@@ -479,7 +454,7 @@ inline Bitboard Position::checkers() const {
return st->checkersBB; return st->checkersBB;
} }
inline bool Position::is_check() const { inline bool Position::in_check() const {
return st->checkersBB != EmptyBoardBB; return st->checkersBB != EmptyBoardBB;
} }
@@ -507,11 +482,11 @@ inline Key Position::get_material_key() const {
return st->materialKey; return st->materialKey;
} }
inline Score Position::pst(Color c, PieceType pt, Square s) const { inline Score Position::pst(Color c, PieceType pt, Square s) {
return PieceSquareTable[piece_of_color_and_type(c, pt)][s]; return PieceSquareTable[make_piece(c, pt)][s];
} }
inline Score Position::pst_delta(Piece piece, Square from, Square to) const { inline Score Position::pst_delta(Piece piece, Square from, Square to) {
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from]; return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
} }
@@ -526,25 +501,26 @@ inline Value Position::non_pawn_material(Color c) const {
inline bool Position::move_is_passed_pawn_push(Move m) const { inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move(); Color c = side_to_move();
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN) return piece_on(move_from(m)) == make_piece(c, PAWN)
&& pawn_is_passed(c, move_to(m)); && pawn_is_passed(c, move_to(m));
} }
inline int Position::rule_50_counter() const { inline int Position::startpos_ply_counter() const {
return startPosPlyCounter;
return st->rule50;
} }
inline bool Position::opposite_colored_bishops() const { inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1 return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
&& piece_count(BLACK, BISHOP) == 1 && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
} }
inline bool Position::has_pawn_on_7th(Color c) const { inline bool Position::has_pawn_on_7th(Color c) const {
return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
}
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7); inline bool Position::is_chess960() const {
return chess960;
} }
inline bool Position::move_is_capture(Move m) const { inline bool Position::move_is_capture(Move m) const {
@@ -559,12 +535,20 @@ inline bool Position::move_is_capture_or_promotion(Move m) const {
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m)); return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
} }
inline PieceType Position::captured_piece() const { inline PieceType Position::captured_piece_type() const {
return st->capture; return st->capturedType;
} }
inline int Position::thread() const { inline int Position::thread() const {
return threadID; return threadID;
} }
inline void Position::do_allow_oo(Color c) {
st->castleRights |= (1 + int(c));
}
inline void Position::do_allow_ooo(Color c) {
st->castleRights |= (4 + 4*int(c));
}
#endif // !defined(POSITION_H_INCLUDED) #endif // !defined(POSITION_H_INCLUDED)
+16 -19
View File
@@ -17,28 +17,30 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(PSQTAB_H_INCLUDED) #if !defined(PSQTAB_H_INCLUDED)
#define PSQTAB_H_INCLUDED #define PSQTAB_H_INCLUDED
//// #include "types.h"
//// Includes
////
#include "value.h"
namespace {
//// ////
//// Constants modified by Joona Kiiski //// Constants modified by Joona Kiiski
//// ////
static const Value MP = PawnValueMidgame; const Value MP = PawnValueMidgame;
static const Value MK = KnightValueMidgame; const Value MK = KnightValueMidgame;
static const Value MB = BishopValueMidgame; const Value MB = BishopValueMidgame;
static const Value MR = RookValueMidgame; const Value MR = RookValueMidgame;
static const Value MQ = QueenValueMidgame; const Value MQ = QueenValueMidgame;
static const int MgPST[][64] = { const Value EP = PawnValueEndgame;
const Value EK = KnightValueEndgame;
const Value EB = BishopValueEndgame;
const Value ER = RookValueEndgame;
const Value EQ = QueenValueEndgame;
const int MgPST[][64] = {
{ }, { },
{// Pawn {// Pawn
// A B C D E F G H // A B C D E F G H
@@ -108,13 +110,7 @@ static const int MgPST[][64] = {
} }
}; };
static const Value EP = PawnValueEndgame; const int EgPST[][64] = {
static const Value EK = KnightValueEndgame;
static const Value EB = BishopValueEndgame;
static const Value ER = RookValueEndgame;
static const Value EQ = QueenValueEndgame;
static const int EgPST[][64] = {
{ }, { },
{// Pawn {// Pawn
// A B C D E F G H // A B C D E F G H
@@ -184,5 +180,6 @@ static const int EgPST[][64] = {
} }
}; };
} // namespace
#endif // !defined(PSQTAB_H_INCLUDED) #endif // !defined(PSQTAB_H_INCLUDED)
+77
View File
@@ -0,0 +1,77 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
This file is based on original code by Heinz van Saanen and is
available under the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
** George Marsaglia invented the RNG-Kiss-family in the early 90's.
** This is a specific version that Heinz van Saanen derived and
** tested from some public domain code by Bob Jenkins:
**
** Quite platform independent
** Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
** ~12 times faster than my *nix sys-rand()
** ~4 times faster than SSE2-version of Mersenne twister
** Average cycle length: ~2^126
** 64 bit seed
** Return doubles with a full 53 bit mantissa
** Thread safe
*/
#if !defined(RKISS_H_INCLUDED)
#define RKISS_H_INCLUDED
#include "types.h"
class RKISS {
// Keep variables always together
struct S { uint64_t a, b, c, d; } s;
uint64_t rotate(uint64_t x, uint64_t k) const {
return (x << k) | (x >> (64 - k));
}
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
uint64_t rand64() {
const uint64_t
e = s.a - rotate(s.b, 7);
s.a = s.b ^ rotate(s.c, 13);
s.b = s.c + rotate(s.d, 37);
s.c = s.d + e;
return s.d = e + s.a;
}
// Init seed and scramble a few rounds
void raninit() {
s.a = 0xf1ea5eed;
s.b = s.c = s.d = 0xd4e12c77;
for (int i = 0; i < 73; i++)
rand64();
}
public:
RKISS() { raninit(); }
template<typename T> T rand() { return T(rand64()); }
};
#endif // !defined(RKISS_H_INCLUDED)
-436
View File
@@ -1,436 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include <iomanip>
#include <string>
#include <sstream>
#include "history.h"
#include "movepick.h"
#include "san.h"
using std::string;
////
//// Local definitions
////
namespace {
enum Ambiguity {
AMBIGUITY_NONE,
AMBIGUITY_FILE,
AMBIGUITY_RANK,
AMBIGUITY_BOTH
};
const History H; // used as dummy argument for MovePicker c'tor
Ambiguity move_ambiguity(const Position& pos, Move m);
const string time_string(int milliseconds);
const string score_string(Value v);
}
////
//// Functions
////
/// move_to_san() takes a position and a move as input, where it is assumed
/// that the move is a legal move from the position. The return value is
/// a string containing the move in short algebraic notation.
const string move_to_san(Position& pos, Move m) {
assert(pos.is_ok());
assert(move_is_ok(m));
Square from, to;
PieceType pt;
from = move_from(m);
to = move_to(m);
pt = type_of_piece(pos.piece_on(move_from(m)));
string san = "";
if (m == MOVE_NONE)
return "(none)";
else if (m == MOVE_NULL)
return "(null)";
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
san = "O-O-O";
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
san = "O-O";
else
{
if (pt != PAWN)
{
san += piece_type_to_char(pt, true);
switch (move_ambiguity(pos, m)) {
case AMBIGUITY_NONE:
break;
case AMBIGUITY_FILE:
san += file_to_char(square_file(from));
break;
case AMBIGUITY_RANK:
san += rank_to_char(square_rank(from));
break;
case AMBIGUITY_BOTH:
san += square_to_string(from);
break;
default:
assert(false);
}
}
if (pos.move_is_capture(m))
{
if (pt == PAWN)
san += file_to_char(square_file(move_from(m)));
san += "x";
}
san += square_to_string(move_to(m));
if (move_is_promotion(m))
{
san += '=';
san += piece_type_to_char(move_promotion_piece(m), true);
}
}
// Is the move check? We don't use pos.move_is_check(m) here, because
// Position::move_is_check doesn't detect all checks (not castling moves,
// promotions and en passant captures).
StateInfo st;
pos.do_move(m, st);
if (pos.is_check())
san += pos.is_mate() ? "#" : "+";
pos.undo_move(m);
return san;
}
/// move_from_san() takes a position and a string as input, and tries to
/// interpret the string as a move in short algebraic notation. On success,
/// the move is returned. On failure (i.e. if the string is unparsable, or
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
Move move_from_san(const Position& pos, const string& movestr) {
assert(pos.is_ok());
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
}
else if (movestr == "O-O" || movestr == "O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
}
// Normal moves. We use a simple FSM to parse the san string.
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
static const string pieceLetters = "KQRBN";
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
File fromFile = FILE_NONE, toFile = FILE_NONE;
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
Square to;
int state = START;
for (size_t i = 0; i < movestr.length(); i++)
{
char type, c = movestr[i];
if (pieceLetters.find(c) != string::npos)
type = 'P';
else if (c >= 'a' && c <= 'h')
type = 'F';
else if (c >= '1' && c <= '8')
type = 'R';
else
type = c;
switch (type) {
case 'P':
if (state == START)
{
pt = piece_type_from_char(c);
state = TO_FILE;
}
else if (state == PROMOTION)
{
promotion = piece_type_from_char(c);
state = (i < movestr.length() - 1) ? CHECK : END;
}
else
return MOVE_NONE;
break;
case 'F':
if (state == START)
{
pt = PAWN;
fromFile = toFile = file_from_char(c);
state = TO_RANK;
}
else if (state == TO_FILE)
{
toFile = file_from_char(c);
state = TO_RANK;
}
else if (state == TO_RANK && toFile != FILE_NONE)
{
// Previous file was for disambiguation
fromFile = toFile;
toFile = file_from_char(c);
}
else
return MOVE_NONE;
break;
case 'R':
if (state == TO_RANK)
{
toRank = rank_from_char(c);
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
}
else if (state == TO_FILE && fromRank == RANK_NONE)
{
// It's a disambiguation rank instead of a file
fromRank = rank_from_char(c);
}
else
return MOVE_NONE;
break;
case 'x': case 'X':
if (state == TO_RANK)
{
// Previous file was for disambiguation, or it's a pawn capture
fromFile = toFile;
state = TO_FILE;
}
else if (state != TO_FILE)
return MOVE_NONE;
break;
case '=':
if (state == PROMOTION_OR_CHECK)
state = PROMOTION;
else
return MOVE_NONE;
break;
case '+': case '#':
if (state == PROMOTION_OR_CHECK || state == CHECK)
state = END;
else
return MOVE_NONE;
break;
default:
return MOVE_NONE;
break;
}
}
if (state != END)
return MOVE_NONE;
// Look for a matching move
Move m, move = MOVE_NONE;
to = make_square(toFile, toRank);
int matches = 0;
while ((m = mp.get_next_move()) != MOVE_NONE)
if ( pos.type_of_piece_on(move_from(m)) == pt
&& move_to(m) == to
&& move_promotion_piece(m) == promotion
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
{
move = m;
matches++;
}
return (matches == 1 ? move : MOVE_NONE);
}
/// line_to_san() takes a position and a line (an array of moves representing
/// a sequence of legal moves from the position) as input, and returns a
/// string containing the line in short algebraic notation. If the boolean
/// parameter 'breakLines' is true, line breaks are inserted, with a line
/// length of 80 characters. After a line break, 'startColumn' spaces are
/// inserted at the beginning of the new line.
const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
StateInfo st;
std::stringstream s;
string moveStr;
size_t length = 0;
size_t maxLength = 80 - startColumn;
Position p(pos, pos.thread());
for (int i = 0; line[i] != MOVE_NONE; i++)
{
moveStr = move_to_san(p, line[i]);
length += moveStr.length() + 1;
if (breakLines && length > maxLength)
{
s << '\n' << std::setw(startColumn) << ' ';
length = moveStr.length() + 1;
}
s << moveStr << ' ';
if (line[i] == MOVE_NULL)
p.do_null_move(st);
else
p.do_move(line[i], st);
}
return s.str();
}
/// pretty_pv() creates a human-readable string from a position and a PV.
/// It is used to write search information to the log file (which is created
/// when the UCI parameter "Use Search Log" is "true").
const string pretty_pv(const Position& pos, int time, int depth,
uint64_t nodes, Value score, ValueType type, Move pv[]) {
std::stringstream s;
// Depth
s << std::setw(2) << depth << " ";
// Score
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
s << std::setw(7) << score_string(score);
// Time
s << std::setw(8) << time_string(time) << " ";
// Nodes
if (nodes < 1000000ULL)
s << std::setw(8) << nodes << " ";
else if (nodes < 1000000000ULL)
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
else
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
// PV
s << line_to_san(pos, pv, 30, true);
return s.str();
}
namespace {
Ambiguity move_ambiguity(const Position& pos, Move m) {
Square from = move_from(m);
Square to = move_to(m);
Piece pc = pos.piece_on(from);
// King moves are never ambiguous, because there is never two kings of
// the same color.
if (type_of_piece(pc) == KING)
return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Move mv, moveList[8];
int n = 0;
while ((mv = mp.get_next_move()) != MOVE_NONE)
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
moveList[n++] = mv;
if (n == 1)
return AMBIGUITY_NONE;
int f = 0, r = 0;
for (int i = 0; i < n; i++)
{
if (square_file(move_from(moveList[i])) == square_file(from))
f++;
if (square_rank(move_from(moveList[i])) == square_rank(from))
r++;
}
if (f == 1)
return AMBIGUITY_FILE;
if (r == 1)
return AMBIGUITY_RANK;
return AMBIGUITY_BOTH;
}
const string time_string(int milliseconds) {
std::stringstream s;
s << std::setfill('0');
int hours = milliseconds / (1000*60*60);
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
if (hours)
s << hours << ':';
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
return s.str();
}
const string score_string(Value v) {
std::stringstream s;
if (v >= VALUE_MATE - 200)
s << "#" << (VALUE_MATE - v + 1) / 2;
else if(v <= -VALUE_MATE + 200)
s << "-#" << (VALUE_MATE + v) / 2;
else
{
float floatScore = float(v) / float(PawnValueMidgame);
if (v >= 0)
s << '+';
s << std::setprecision(2) << std::fixed << floatScore;
}
return s.str();
}
}
-44
View File
@@ -1,44 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SAN_H_INCLUDED)
#define SAN_H_INCLUDED
////
//// Includes
////
#include <string>
#include "move.h"
#include "position.h"
#include "value.h"
////
//// Prototypes
////
extern const std::string move_to_san(Position& pos, Move m);
extern Move move_from_san(const Position& pos, const std::string& str);
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
#endif // !defined(SAN_H_INCLUDED)
-52
View File
@@ -1,52 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SCALE_H_INCLUDED)
#define SCALE_H_INCLUDED
////
//// Includes
////
#include "value.h"
////
//// Types
////
enum ScaleFactor {
SCALE_FACTOR_ZERO = 0,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
////
//// Inline functions
////
inline Value apply_scale_factor(Value v, ScaleFactor f) {
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
}
#endif // !defined(SCALE_H_INCLUDED)
+1289 -1947
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+28 -37
View File
@@ -17,66 +17,57 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(SEARCH_H_INCLUDED) #if !defined(SEARCH_H_INCLUDED)
#define SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED
//// #include <cstring>
//// Includes
////
#include "depth.h"
#include "move.h" #include "move.h"
#include "value.h" #include "types.h"
class Position;
//// struct SplitPoint;
//// Constants
////
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = 102;
const int KILLER_MAX = 2;
////
//// Types
////
/// The SearchStack struct keeps track of the information we need to remember /// The SearchStack struct keeps track of the information we need to remember
/// from nodes shallower and deeper in the tree during the search. Each /// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the /// search thread has its own array of SearchStack objects, indexed by the
/// current ply. /// current ply.
struct EvalInfo;
struct SearchStack { struct SearchStack {
Move pv[PLY_MAX_PLUS_2]; int ply;
Move currentMove; Move currentMove;
Move mateKiller; Move mateKiller;
Move threatMove;
Move excludedMove; Move excludedMove;
Move killers[KILLER_MAX]; Move bestMove;
Move killers[2];
Depth reduction; Depth reduction;
Value eval; Value eval;
Value evalMargin;
bool skipNullMove; bool skipNullMove;
SplitPoint* sp;
void init();
void initKillers();
}; };
//// /// The SearchLimits struct stores information sent by GUI about available time
//// Prototypes /// to search the current move, maximum depth/time, if we are in analysis mode
//// /// or if we have to ponder while is our opponent's side to move.
struct SearchLimits {
SearchLimits() { memset(this, 0, sizeof(SearchLimits)); }
SearchLimits(int t, int i, int mtg, int mt, int md, int mn, bool inf, bool pon)
: time(t), increment(i), movesToGo(mtg), maxTime(mt), maxDepth(md),
maxNodes(mn), infinite(inf), ponder(pon) {}
bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | int(infinite)); }
int time, increment, movesToGo, maxTime, maxDepth, maxNodes;
bool infinite, ponder;
};
extern void init_search(); extern void init_search();
extern void init_threads(); extern int64_t perft(Position& pos, Depth depth);
extern void exit_threads(); extern bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]);
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
extern int perft(Position &pos, Depth depth);
extern int64_t nodes_searched();
#endif // !defined(SEARCH_H_INCLUDED) #endif // !defined(SEARCH_H_INCLUDED)
-201
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@@ -1,201 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SQUARE_H_INCLUDED)
#define SQUARE_H_INCLUDED
////
//// Includes
////
#include <cstdlib> // for abs()
#include <string>
#include "color.h"
#include "misc.h"
////
//// Types
////
enum Square {
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE
};
enum File {
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
};
enum Rank {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NONE
};
enum SquareDelta {
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
DELTA_NN = 020, DELTA_NNE = 021
};
////
//// Constants
////
const int FlipMask = 070;
const int FlopMask = 07;
////
//// Inline functions
////
inline File operator+ (File x, int i) { return File(int(x) + i); }
inline File operator+ (File x, File y) { return x + int(y); }
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
inline File operator- (File x, int i) { return File(int(x) - i); }
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
inline SquareDelta operator- (Square x, Square y) {
return SquareDelta(int(x) - int(y));
}
inline Square make_square(File f, Rank r) {
return Square(int(f) | (int(r) << 3));
}
inline File square_file(Square s) {
return File(int(s) & 7);
}
inline Rank square_rank(Square s) {
return Rank(int(s) >> 3);
}
inline Square flip_square(Square s) {
return Square(int(s) ^ FlipMask);
}
inline Square flop_square(Square s) {
return Square(int(s) ^ FlopMask);
}
inline Square relative_square(Color c, Square s) {
return Square(int(s) ^ (int(c) * FlipMask));
}
inline Rank relative_rank(Color c, Square s) {
return square_rank(relative_square(c, s));
}
inline Color square_color(Square s) {
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
}
inline int file_distance(File f1, File f2) {
return abs(int(f1) - int(f2));
}
inline int file_distance(Square s1, Square s2) {
return file_distance(square_file(s1), square_file(s2));
}
inline int rank_distance(Rank r1, Rank r2) {
return abs(int(r1) - int(r2));
}
inline int rank_distance(Square s1, Square s2) {
return rank_distance(square_rank(s1), square_rank(s2));
}
inline int square_distance(Square s1, Square s2) {
return Max(file_distance(s1, s2), rank_distance(s1, s2));
}
inline File file_from_char(char c) {
return File(c - 'a') + FILE_A;
}
inline char file_to_char(File f) {
return char(f - FILE_A + int('a'));
}
inline Rank rank_from_char(char c) {
return Rank(c - '1') + RANK_1;
}
inline char rank_to_char(Rank r) {
return char(r - RANK_1 + int('1'));
}
inline Square square_from_string(const std::string& str) {
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
}
inline const std::string square_to_string(Square s) {
std::string str;
str += file_to_char(square_file(s));
str += rank_to_char(square_rank(s));
return str;
}
inline bool file_is_ok(File f) {
return f >= FILE_A && f <= FILE_H;
}
inline bool rank_is_ok(Rank r) {
return r >= RANK_1 && r <= RANK_8;
}
inline bool square_is_ok(Square s) {
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
}
#endif // !defined(SQUARE_H_INCLUDED)
+345
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@@ -0,0 +1,345 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include "thread.h"
#include "ucioption.h"
ThreadsManager Threads; // Global object definition
namespace { extern "C" {
// start_routine() is the C function which is called when a new thread
// is launched. It simply calls idle_loop() with the supplied threadID.
// There are two versions of this function; one for POSIX threads and
// one for Windows threads.
#if defined(_MSC_VER)
DWORD WINAPI start_routine(LPVOID threadID) {
Threads.idle_loop(*(int*)threadID, NULL);
return 0;
}
#else
void* start_routine(void* threadID) {
Threads.idle_loop(*(int*)threadID, NULL);
return NULL;
}
#endif
} }
// wake_up() wakes up the thread, normally at the beginning of the search or,
// if "sleeping threads" is used, when there is some work to do.
void Thread::wake_up() {
lock_grab(&sleepLock);
cond_signal(&sleepCond);
lock_release(&sleepLock);
}
// cutoff_occurred() checks whether a beta cutoff has occurred in
// the thread's currently active split point, or in some ancestor of
// the current split point.
bool Thread::cutoff_occurred() const {
for (SplitPoint* sp = splitPoint; sp; sp = sp->parent)
if (sp->is_betaCutoff)
return true;
return false;
}
// is_available_to() checks whether the thread is available to help the thread with
// threadID "master" at a split point. An obvious requirement is that thread must be
// idle. With more than two threads, this is not by itself sufficient: If the thread
// is the master of some active split point, it is only available as a slave to the
// threads which are busy searching the split point at the top of "slave"'s split
// point stack (the "helpful master concept" in YBWC terminology).
bool Thread::is_available_to(int master) const {
if (state != AVAILABLE)
return false;
// Make a local copy to be sure doesn't become zero under our feet while
// testing next condition and so leading to an out of bound access.
int localActiveSplitPoints = activeSplitPoints;
// No active split points means that the thread is available as a slave for any
// other thread otherwise apply the "helpful master" concept if possible.
if ( !localActiveSplitPoints
|| splitPoints[localActiveSplitPoints - 1].is_slave[master])
return true;
return false;
}
// read_uci_options() updates number of active threads and other internal
// parameters according to the UCI options values. It is called before
// to start a new search.
void ThreadsManager::read_uci_options() {
maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
minimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
useSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
activeThreads = Options["Threads"].value<int>();
}
// init() is called during startup. Initializes locks and condition variables
// and launches all threads sending them immediately to sleep.
void ThreadsManager::init() {
int threadID[MAX_THREADS];
// This flag is needed to properly end the threads when program exits
allThreadsShouldExit = false;
// Threads will sent to sleep as soon as created, only main thread is kept alive
activeThreads = 1;
threads[0].state = Thread::SEARCHING;
// Allocate pawn and material hash tables for main thread
init_hash_tables();
lock_init(&mpLock);
// Initialize thread and split point locks
for (int i = 0; i < MAX_THREADS; i++)
{
lock_init(&threads[i].sleepLock);
cond_init(&threads[i].sleepCond);
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
lock_init(&(threads[i].splitPoints[j].lock));
}
// Create and startup all the threads but the main that is already running
for (int i = 1; i < MAX_THREADS; i++)
{
threads[i].state = Thread::INITIALIZING;
threadID[i] = i;
#if defined(_MSC_VER)
bool ok = (CreateThread(NULL, 0, start_routine, (LPVOID)&threadID[i], 0, NULL) != NULL);
#else
pthread_t pthreadID;
bool ok = (pthread_create(&pthreadID, NULL, start_routine, (void*)&threadID[i]) == 0);
pthread_detach(pthreadID);
#endif
if (!ok)
{
std::cout << "Failed to create thread number " << i << std::endl;
::exit(EXIT_FAILURE);
}
// Wait until the thread has finished launching and is gone to sleep
while (threads[i].state == Thread::INITIALIZING) {}
}
}
// exit() is called to cleanly exit the threads when the program finishes
void ThreadsManager::exit() {
// Force the woken up threads to exit idle_loop() and hence terminate
allThreadsShouldExit = true;
for (int i = 0; i < MAX_THREADS; i++)
{
// Wake up all the threads and waits for termination
if (i != 0)
{
threads[i].wake_up();
while (threads[i].state != Thread::TERMINATED) {}
}
// Now we can safely destroy the locks and wait conditions
lock_destroy(&threads[i].sleepLock);
cond_destroy(&threads[i].sleepCond);
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
lock_destroy(&(threads[i].splitPoints[j].lock));
}
lock_destroy(&mpLock);
}
// init_hash_tables() dynamically allocates pawn and material hash tables
// according to the number of active threads. This avoids preallocating
// memory for all possible threads if only few are used as, for instance,
// on mobile devices where memory is scarce and allocating for MAX_THREADS
// threads could even result in a crash.
void ThreadsManager::init_hash_tables() {
for (int i = 0; i < activeThreads; i++)
{
threads[i].pawnTable.init();
threads[i].materialTable.init();
}
}
// available_slave_exists() tries to find an idle thread which is available as
// a slave for the thread with threadID "master".
bool ThreadsManager::available_slave_exists(int master) const {
assert(master >= 0 && master < activeThreads);
for (int i = 0; i < activeThreads; i++)
if (i != master && threads[i].is_available_to(master))
return true;
return false;
}
// split() does the actual work of distributing the work at a node between
// several available threads. If it does not succeed in splitting the
// node (because no idle threads are available, or because we have no unused
// split point objects), the function immediately returns. If splitting is
// possible, a SplitPoint object is initialized with all the data that must be
// copied to the helper threads and we tell our helper threads that they have
// been assigned work. This will cause them to instantly leave their idle loops and
// call search().When all threads have returned from search() then split() returns.
template <bool Fake>
void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const Value beta,
Value* bestValue, Depth depth, Move threatMove,
int moveCount, MovePicker* mp, bool pvNode) {
assert(pos.is_ok());
assert(*bestValue >= -VALUE_INFINITE);
assert(*bestValue <= *alpha);
assert(*alpha < beta);
assert(beta <= VALUE_INFINITE);
assert(depth > DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
assert(activeThreads > 1);
int i, master = pos.thread();
Thread& masterThread = threads[master];
lock_grab(&mpLock);
// If no other thread is available to help us, or if we have too many
// active split points, don't split.
if ( !available_slave_exists(master)
|| masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
{
lock_release(&mpLock);
return;
}
// Pick the next available split point object from the split point stack
SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints++];
// Initialize the split point object
splitPoint.parent = masterThread.splitPoint;
splitPoint.master = master;
splitPoint.is_betaCutoff = false;
splitPoint.depth = depth;
splitPoint.threatMove = threatMove;
splitPoint.alpha = *alpha;
splitPoint.beta = beta;
splitPoint.pvNode = pvNode;
splitPoint.bestValue = *bestValue;
splitPoint.mp = mp;
splitPoint.moveCount = moveCount;
splitPoint.pos = &pos;
splitPoint.nodes = 0;
splitPoint.ss = ss;
for (i = 0; i < activeThreads; i++)
splitPoint.is_slave[i] = false;
masterThread.splitPoint = &splitPoint;
// If we are here it means we are not available
assert(masterThread.state != Thread::AVAILABLE);
int workersCnt = 1; // At least the master is included
// Allocate available threads setting state to THREAD_BOOKED
for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
if (i != master && threads[i].is_available_to(master))
{
threads[i].state = Thread::BOOKED;
threads[i].splitPoint = &splitPoint;
splitPoint.is_slave[i] = true;
workersCnt++;
}
assert(Fake || workersCnt > 1);
// We can release the lock because slave threads are already booked and master is not available
lock_release(&mpLock);
// Tell the threads that they have work to do. This will make them leave
// their idle loop.
for (i = 0; i < activeThreads; i++)
if (i == master || splitPoint.is_slave[i])
{
assert(i == master || threads[i].state == Thread::BOOKED);
threads[i].state = Thread::WORKISWAITING; // This makes the slave to exit from idle_loop()
if (useSleepingThreads && i != master)
threads[i].wake_up();
}
// Everything is set up. The master thread enters the idle loop, from
// which it will instantly launch a search, because its state is
// THREAD_WORKISWAITING. We send the split point as a second parameter to the
// idle loop, which means that the main thread will return from the idle
// loop when all threads have finished their work at this split point.
idle_loop(master, &splitPoint);
// We have returned from the idle loop, which means that all threads are
// finished. Update alpha and bestValue, and return.
lock_grab(&mpLock);
*alpha = splitPoint.alpha;
*bestValue = splitPoint.bestValue;
masterThread.activeSplitPoints--;
masterThread.splitPoint = splitPoint.parent;
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
lock_release(&mpLock);
}
// Explicit template instantiations
template void ThreadsManager::split<false>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, bool);
template void ThreadsManager::split<true>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, bool);
+75 -38
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@@ -17,34 +17,19 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(THREAD_H_INCLUDED) #if !defined(THREAD_H_INCLUDED)
#define THREAD_H_INCLUDED #define THREAD_H_INCLUDED
////
//// Includes
////
#include <cstring> #include <cstring>
#include "lock.h" #include "lock.h"
#include "material.h"
#include "movepick.h" #include "movepick.h"
#include "pawns.h"
#include "position.h" #include "position.h"
#include "search.h"
const int MAX_THREADS = 32;
//// const int MAX_ACTIVE_SPLIT_POINTS = 8;
//// Constants and variables
////
const int MAX_THREADS = 8;
const int ACTIVE_SPLIT_POINTS_MAX = 8;
////
//// Types
////
struct SplitPoint { struct SplitPoint {
@@ -52,44 +37,96 @@ struct SplitPoint {
SplitPoint* parent; SplitPoint* parent;
const Position* pos; const Position* pos;
Depth depth; Depth depth;
bool pvNode, mateThreat; bool pvNode;
Value beta; Value beta;
int ply; int ply;
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; int master;
Move threatMove;
// Const pointers to shared data // Const pointers to shared data
MovePicker* mp; MovePicker* mp;
SearchStack* parentSstack; SearchStack* ss;
// Shared data // Shared data
Lock lock; Lock lock;
volatile int64_t nodes;
volatile Value alpha; volatile Value alpha;
volatile Value bestValue; volatile Value bestValue;
volatile int moveCount; volatile int moveCount;
volatile bool stopRequest; volatile bool is_betaCutoff;
volatile int slaves[MAX_THREADS]; volatile bool is_slave[MAX_THREADS];
}; };
// ThreadState type is used to represent thread's current state
enum ThreadState /// Thread struct is used to keep together all the thread related stuff like locks,
{ /// state and especially split points. We also use per-thread pawn and material hash
THREAD_SEARCHING, // thread is performing work /// tables so that once we get a pointer to an entry its life time is unlimited and
THREAD_AVAILABLE, // thread is polling for work /// we don't have to care about someone changing the entry under our feet.
THREAD_SLEEPING, // we are not thinking, so thread is sleeping
THREAD_BOOKED, // other thread (master) has booked us as a slave
THREAD_WORKISWAITING, // master has ordered us to start
THREAD_TERMINATED // we are quitting and thread is terminated
};
struct Thread { struct Thread {
enum ThreadState
{
INITIALIZING, // Thread is initializing itself
SEARCHING, // Thread is performing work
AVAILABLE, // Thread is waiting for work
BOOKED, // Other thread (master) has booked us as a slave
WORKISWAITING, // Master has ordered us to start
TERMINATED // We are quitting and thread is terminated
};
void wake_up();
bool cutoff_occurred() const;
bool is_available_to(int master) const;
MaterialInfoTable materialTable;
PawnInfoTable pawnTable;
int maxPly;
Lock sleepLock;
WaitCondition sleepCond;
volatile ThreadState state;
SplitPoint* volatile splitPoint; SplitPoint* volatile splitPoint;
volatile int activeSplitPoints; volatile int activeSplitPoints;
uint64_t nodes; SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
uint64_t betaCutOffs[2];
volatile ThreadState state;
unsigned char pad[64]; // set some distance among local data for each thread
}; };
/// ThreadsManager class is used to handle all the threads related stuff like init,
/// starting, parking and, the most important, launching a slave thread at a split
/// point. All the access to shared thread data is done through this class.
class ThreadsManager {
/* As long as the single ThreadsManager object is defined as a global we don't
need to explicitly initialize to zero its data members because variables with
static storage duration are automatically set to zero before enter main()
*/
public:
Thread& operator[](int threadID) { return threads[threadID]; }
void init();
void exit();
void init_hash_tables();
int min_split_depth() const { return minimumSplitDepth; }
int size() const { return activeThreads; }
void set_size(int cnt) { activeThreads = cnt; }
void read_uci_options();
bool available_slave_exists(int master) const;
void idle_loop(int threadID, SplitPoint* sp);
template <bool Fake>
void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode);
private:
Lock mpLock;
Depth minimumSplitDepth;
int maxThreadsPerSplitPoint;
bool useSleepingThreads;
int activeThreads;
volatile bool allThreadsShouldExit;
Thread threads[MAX_THREADS];
};
extern ThreadsManager Threads;
#endif // !defined(THREAD_H_INCLUDED) #endif // !defined(THREAD_H_INCLUDED)
+161
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@@ -0,0 +1,161 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cmath>
#include "misc.h"
#include "search.h"
#include "timeman.h"
#include "ucioption.h"
namespace {
/// Constants
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
// Data was extracted from CCRL game database with some simple filtering criteria.
const int MoveImportance[512] = {
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
2, 1, 1, 1, 1, 1, 1, 1 };
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
/// Function Prototypes
enum TimeType { OptimumTime, MaxTime };
template<TimeType>
int remaining(int myTime, int movesToGo, int currentPly);
}
void TimeManager::pv_instability(int curChanges, int prevChanges) {
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
+ prevChanges * (optimumSearchTime / 3);
}
void TimeManager::init(const SearchLimits& limits, int currentPly)
{
/* We support four different kind of time controls:
increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
increment == 0 && movesToGo != 0 means: x moves in y minutes
increment > 0 && movesToGo == 0 means: x basetime + z increment
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
Time management is adjusted by following UCI parameters:
emergencyMoveHorizon: Be prepared to always play at least this many moves
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
minThinkingTime : No matter what, use at least this much thinking before doing the move
*/
int hypMTG, hypMyTime, t1, t2;
// Read uci parameters
int emergencyMoveHorizon = Options["Emergency Move Horizon"].value<int>();
int emergencyBaseTime = Options["Emergency Base Time"].value<int>();
int emergencyMoveTime = Options["Emergency Move Time"].value<int>();
int minThinkingTime = Options["Minimum Thinking Time"].value<int>();
// Initialize to maximum values but unstablePVExtraTime that is reset
unstablePVExtraTime = 0;
optimumSearchTime = maximumSearchTime = limits.time;
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
for (hypMTG = 1; hypMTG <= (limits.movesToGo ? Min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
{
// Calculate thinking time for hypothetic "moves to go"-value
hypMyTime = limits.time
+ limits.increment * (hypMTG - 1)
- emergencyBaseTime
- emergencyMoveTime * Min(hypMTG, emergencyMoveHorizon);
hypMyTime = Max(hypMyTime, 0);
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
optimumSearchTime = Min(optimumSearchTime, t1);
maximumSearchTime = Min(maximumSearchTime, t2);
}
if (Options["Ponder"].value<bool>())
optimumSearchTime += optimumSearchTime / 4;
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
}
namespace {
template<TimeType T>
int remaining(int myTime, int movesToGo, int currentPly)
{
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
int thisMoveImportance = move_importance(currentPly);
int otherMovesImportance = 0;
for (int i = 1; i < movesToGo; i++)
otherMovesImportance += move_importance(currentPly + 2 * i);
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
return int(floor(myTime * Min(ratio1, ratio2)));
}
}
+15 -15
View File
@@ -17,23 +17,23 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(TIMEMAN_H_INCLUDED)
#define TIMEMAN_H_INCLUDED
#if !defined(APPLICATION_H_INCLUDED) struct SearchLimits;
#define APPLICATION_H_INCLUDED
/// Singleton class used to housekeep memory and global resources
/// so to be sure we always leave in a clean state.
class Application {
Application();
Application(const Application&);
class TimeManager {
public: public:
static void initialize();
static void free_resources(); void init(const SearchLimits& limits, int currentPly);
static void exit_with_failure(); void pv_instability(int curChanges, int prevChanges);
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
int maximum_time() const { return maximumSearchTime; }
private:
int optimumSearchTime;
int maximumSearchTime;
int unstablePVExtraTime;
}; };
#endif // !defined(APPLICATION_H_INCLUDED) #endif // !defined(TIMEMAN_H_INCLUDED)
+42 -119
View File
@@ -17,30 +17,18 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include <cmath>
#include <cstring> #include <cstring>
#include <iostream>
#include "movegen.h"
#include "tt.h" #include "tt.h"
// The main transposition table TranspositionTable TT; // Our global transposition table
TranspositionTable TT;
////
//// Functions
////
TranspositionTable::TranspositionTable() { TranspositionTable::TranspositionTable() {
size = writes = 0; size = generation = 0;
entries = 0; entries = NULL;
generation = 0;
} }
TranspositionTable::~TranspositionTable() { TranspositionTable::~TranspositionTable() {
@@ -49,38 +37,39 @@ TranspositionTable::~TranspositionTable() {
} }
/// TranspositionTable::set_size sets the size of the transposition table, /// TranspositionTable::set_size() sets the size of the transposition table,
/// measured in megabytes. /// measured in megabytes.
void TranspositionTable::set_size(size_t mbSize) { void TranspositionTable::set_size(size_t mbSize) {
size_t newSize = 1024; size_t newSize = 1024;
// We store a cluster of ClusterSize number of TTEntry for each position // Transposition table consists of clusters and each cluster consists
// and newSize is the maximum number of storable positions. // of ClusterSize number of TTEntries. Each non-empty entry contains
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20)) // information of exactly one position and newSize is the number of
// clusters we are going to allocate.
while (2ULL * newSize * sizeof(TTCluster) <= (mbSize << 20))
newSize *= 2; newSize *= 2;
if (newSize != size) if (newSize == size)
return;
size = newSize;
delete [] entries;
entries = new (std::nothrow) TTCluster[size];
if (!entries)
{ {
size = newSize; std::cerr << "Failed to allocate " << mbSize
delete [] entries; << " MB for transposition table." << std::endl;
entries = new TTCluster[size]; exit(EXIT_FAILURE);
if (!entries)
{
std::cerr << "Failed to allocate " << mbSize
<< " MB for transposition table." << std::endl;
Application::exit_with_failure();
}
clear();
} }
clear();
} }
/// TranspositionTable::clear overwrites the entire transposition table /// TranspositionTable::clear() overwrites the entire transposition table
/// with zeroes. It is called whenever the table is resized, or when the /// with zeroes. It is called whenever the table is resized, or when the
/// user asks the program to clear the table (from the UCI interface). /// user asks the program to clear the table (from the UCI interface).
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
void TranspositionTable::clear() { void TranspositionTable::clear() {
@@ -88,53 +77,51 @@ void TranspositionTable::clear() {
} }
/// TranspositionTable::store writes a new entry containing a position, /// TranspositionTable::store() writes a new entry containing position key and
/// a value, a value type, a search depth, and a best move to the /// valuable information of current position. The lowest order bits of position
/// transposition table. Transposition table is organized in clusters of /// key are used to decide on which cluster the position will be placed.
/// four TTEntry objects, and when a new entry is written, it replaces /// When a new entry is written and there are no empty entries available in cluster,
/// the least valuable of the four entries in a cluster. A TTEntry t1 is /// it replaces the least valuable of entries. A TTEntry t1 is considered to be
/// considered to be more valuable than a TTEntry t2 if t1 is from the /// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
/// current search and t2 is from a previous search, or if the depth of t1 /// a previous search, or if the depth of t1 is bigger than the depth of t2.
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
/// never replaces another entry for the same position.
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) { void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
int c1, c2, c3;
TTEntry *tte, *replace; TTEntry *tte, *replace;
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key inside the cluster
tte = replace = first_entry(posKey); tte = replace = first_entry(posKey);
for (int i = 0; i < ClusterSize; i++, tte++) for (int i = 0; i < ClusterSize; i++, tte++)
{ {
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
{ {
// Preserve any exsisting ttMove // Preserve any existing ttMove
if (m == MOVE_NONE) if (m == MOVE_NONE)
m = tte->move(); m = tte->move();
tte->save(posKey32, v, t, d, m, generation, statV, kingD); tte->save(posKey32, v, t, d, m, generation, statV, kingD);
return; return;
} }
else if (i == 0) // replace would be a no-op in this common case
continue;
int c1 = (replace->generation() == generation ? 2 : 0); // Implement replace strategy
int c2 = (tte->generation() == generation ? -2 : 0); c1 = (replace->generation() == generation ? 2 : 0);
int c3 = (tte->depth() < replace->depth() ? 1 : 0); c2 = (tte->generation() == generation || tte->type() == VALUE_TYPE_EXACT ? -2 : 0);
c3 = (tte->depth() < replace->depth() ? 1 : 0);
if (c1 + c2 + c3 > 0) if (c1 + c2 + c3 > 0)
replace = tte; replace = tte;
} }
replace->save(posKey32, v, t, d, m, generation, statV, kingD); replace->save(posKey32, v, t, d, m, generation, statV, kingD);
writes++;
} }
/// TranspositionTable::retrieve looks up the current position in the /// TranspositionTable::probe() looks up the current position in the
/// transposition table. Returns a pointer to the TTEntry or NULL /// transposition table. Returns a pointer to the TTEntry or NULL if
/// if position is not found. /// position is not found.
TTEntry* TranspositionTable::retrieve(const Key posKey) const { TTEntry* TranspositionTable::probe(const Key posKey) const {
uint32_t posKey32 = posKey >> 32; uint32_t posKey32 = posKey >> 32;
TTEntry* tte = first_entry(posKey); TTEntry* tte = first_entry(posKey);
@@ -153,69 +140,5 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
/// entries from the current search. /// entries from the current search.
void TranspositionTable::new_search() { void TranspositionTable::new_search() {
generation++; generation++;
writes = 0;
}
/// TranspositionTable::insert_pv() is called at the end of a search
/// iteration, and inserts the PV back into the PV. This makes sure
/// the old PV moves are searched first, even if the old TT entries
/// have been overwritten.
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
StateInfo st;
Position p(pos, pos.thread());
for (int i = 0; pv[i] != MOVE_NONE; i++)
{
TTEntry *tte = retrieve(p.get_key());
if (!tte || tte->move() != pv[i])
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i], VALUE_NONE, VALUE_NONE);
p.do_move(pv[i], st);
}
}
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
/// transposition table at the end. This should ensure that the PV is almost
/// always at least two plies long, which is important, because otherwise we
/// will often get single-move PVs when the search stops while failing high,
/// and a single-move PV means that we don't have a ponder move.
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
const TTEntry* tte;
StateInfo st;
Position p(pos, pos.thread());
int ply = 0;
// Update position to the end of current PV
while (pv[ply] != MOVE_NONE)
p.do_move(pv[ply++], st);
// Try to add moves from TT while possible
while ( (tte = retrieve(p.get_key())) != NULL
&& tte->move() != MOVE_NONE
&& move_is_legal(p, tte->move())
&& (!p.is_draw() || ply < 2)
&& ply < PLY_MAX)
{
pv[ply] = tte->move();
p.do_move(pv[ply++], st);
}
pv[ply] = MOVE_NONE;
}
/// TranspositionTable::full() returns the permill of all transposition table
/// entries which have received at least one write during the current search.
/// It is used to display the "info hashfull ..." information in UCI.
int TranspositionTable::full() const {
double N = double(size) * ClusterSize;
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
} }
+91 -59
View File
@@ -17,125 +17,157 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(TT_H_INCLUDED) #if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED #define TT_H_INCLUDED
//// #include <iostream>
//// Includes
////
#include "depth.h" #include "move.h"
#include "position.h" #include "types.h"
#include "value.h"
//// /// The TTEntry is the class of transposition table entries
//// Types
////
/// The TTEntry class is the class of transposition table entries
/// ///
/// A TTEntry needs 96 bits to be stored /// A TTEntry needs 128 bits to be stored
/// ///
/// bit 0-31: key /// bit 0-31: key
/// bit 32-63: data /// bit 32-63: data
/// bit 64-79: value /// bit 64-79: value
/// bit 80-95: depth /// bit 80-95: depth
/// bit 96-111: static value
/// bit 112-127: margin of static value
/// ///
/// the 32 bits of the data field are so defined /// the 32 bits of the data field are so defined
/// ///
/// bit 0-16: move /// bit 0-15: move
/// bit 17-19: not used /// bit 16-20: not used
/// bit 20-22: value type /// bit 21-22: value type
/// bit 23-31: generation /// bit 23-31: generation
class TTEntry { class TTEntry {
public: public:
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) { void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value statM) {
key32 = k; key32 = (uint32_t)k;
data = (m & 0x1FFFF) | (t << 20) | (g << 23); move16 = (uint16_t)m;
value16 = int16_t(v); valueType = (uint8_t)t;
depth16 = int16_t(d); generation8 = (uint8_t)g;
staticValue = int16_t(statV); value16 = (int16_t)v;
kingDanger = int16_t(kd); depth16 = (int16_t)d;
staticValue = (int16_t)statV;
staticMargin = (int16_t)statM;
} }
void set_generation(int g) { generation8 = (uint8_t)g; }
uint32_t key() const { return key32; } uint32_t key() const { return key32; }
Depth depth() const { return Depth(depth16); } Depth depth() const { return (Depth)depth16; }
Move move() const { return Move(data & 0x1FFFF); } Move move() const { return (Move)move16; }
Value value() const { return Value(value16); } Value value() const { return (Value)value16; }
ValueType type() const { return ValueType((data >> 20) & 7); } ValueType type() const { return (ValueType)valueType; }
int generation() const { return data >> 23; } int generation() const { return (int)generation8; }
Value static_value() const { return Value(staticValue); } Value static_value() const { return (Value)staticValue; }
Value king_danger() const { return Value(kingDanger); } Value static_value_margin() const { return (Value)staticMargin; }
private: private:
uint32_t key32; uint32_t key32;
uint32_t data; uint16_t move16;
int16_t value16; uint8_t valueType, generation8;
int16_t depth16; int16_t value16, depth16, staticValue, staticMargin;
int16_t staticValue;
int16_t kingDanger;
}; };
/// This is the number of TTEntry slots for each position /// This is the number of TTEntry slots for each cluster
const int ClusterSize = 4; const int ClusterSize = 4;
/// Each group of ClusterSize number of TTEntry form a TTCluster
/// that is indexed by a single position key. TTCluster size must /// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
/// be not bigger then a cache line size, in case it is less then /// must not be bigger than a cache line size. In case it is less, it should
/// it should be padded to guarantee always aligned accesses. /// be padded to guarantee always aligned accesses.
struct TTCluster { struct TTCluster {
TTEntry data[ClusterSize]; TTEntry data[ClusterSize];
}; };
/// The transposition table class. This is basically just a huge array /// The transposition table class. This is basically just a huge array containing
/// containing TTEntry objects, and a few methods for writing new entries /// TTCluster objects, and a few methods for writing and reading entries.
/// and reading new ones.
class TranspositionTable { class TranspositionTable {
TranspositionTable(const TranspositionTable&);
TranspositionTable& operator=(const TranspositionTable&);
public: public:
TranspositionTable(); TranspositionTable();
~TranspositionTable(); ~TranspositionTable();
void set_size(size_t mbSize); void set_size(size_t mbSize);
void clear(); void clear();
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD); void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
TTEntry* retrieve(const Key posKey) const; TTEntry* probe(const Key posKey) const;
void new_search(); void new_search();
void insert_pv(const Position& pos, Move pv[]);
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
int full() const;
TTEntry* first_entry(const Key posKey) const; TTEntry* first_entry(const Key posKey) const;
void refresh(const TTEntry* tte) const;
private: private:
// Be sure 'writes' is at least one cache line away
// from read only variables.
unsigned char pad_before[64 - sizeof(unsigned)];
unsigned writes; // heavy SMP read/write access here
unsigned char pad_after[64];
size_t size; size_t size;
TTCluster* entries; TTCluster* entries;
uint8_t generation; uint8_t generation; // Size must be not bigger then TTEntry::generation8
}; };
extern TranspositionTable TT; extern TranspositionTable TT;
/// TranspositionTable::first_entry returns a pointer to the first /// TranspositionTable::first_entry() returns a pointer to the first entry of
/// entry of a cluster given a position. The low 32 bits of the key /// a cluster given a position. The lowest order bits of the key are used to
/// are used to get the index in the table. /// get the index of the cluster.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const { inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
return entries[uint32_t(posKey) & (size - 1)].data; return entries[((uint32_t)posKey) & (size - 1)].data;
} }
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
/// to avoid aging. Normally called after a TT hit.
inline void TranspositionTable::refresh(const TTEntry* tte) const {
const_cast<TTEntry*>(tte)->set_generation(generation);
}
/// A simple fixed size hash table used to store pawns and material
/// configurations. It is basically just an array of Entry objects.
/// Without cluster concept or overwrite policy.
template<class Entry, int HashSize>
struct SimpleHash {
typedef SimpleHash<Entry, HashSize> Base;
void init() {
if (entries)
return;
entries = new (std::nothrow) Entry[HashSize];
if (!entries)
{
std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
<< " bytes for hash table." << std::endl;
exit(EXIT_FAILURE);
}
memset(entries, 0, HashSize * sizeof(Entry));
}
virtual ~SimpleHash() { delete [] entries; }
Entry* probe(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
void prefetch(Key key) const { ::prefetch((char*)probe(key)); }
protected:
Entry* entries;
};
#endif // !defined(TT_H_INCLUDED) #endif // !defined(TT_H_INCLUDED)
+382 -24
View File
@@ -17,36 +17,37 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(TYPES_H_INCLUDED) #if !defined(TYPES_H_INCLUDED)
#define TYPES_H_INCLUDED #define TYPES_H_INCLUDED
#if !defined(_MSC_VER) #include <climits>
#include <cstdlib>
#include <inttypes.h> #if defined(_MSC_VER)
// Disable some silly and noisy warning from MSVC compiler
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
#pragma warning(disable: 4127) // Conditional expression is constant
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
// MSVC does not support <inttypes.h>
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else #else
typedef __int8 int8_t; #include <inttypes.h>
typedef unsigned __int8 uint8_t;
typedef __int16 int16;
typedef unsigned __int16 uint16_t;
typedef __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
typedef __int16 int16_t; #endif
typedef __int64 int64_t;
#endif // !defined(_MSC_VER)
// Hash keys
typedef uint64_t Key;
// Bitboard type
typedef uint64_t Bitboard;
#define Min(x, y) (((x) < (y)) ? (x) : (y))
#define Max(x, y) (((x) < (y)) ? (y) : (x))
//// ////
//// Configuration //// Configuration
@@ -66,18 +67,26 @@ typedef uint64_t Bitboard;
//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. //// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
//// | Works only in 64-bit mode. For compiling requires hardware //// | Works only in 64-bit mode. For compiling requires hardware
//// | with popcnt support. Around 4% speed-up. //// | with popcnt support. Around 4% speed-up.
////
//// -DOLD_LOCKS | By default under Windows are used the fast Slim Reader/Writer (SRW)
//// | Locks and Condition Variables: these are not supported by Windows XP
//// | and older, to compile for those platforms you should enable OLD_LOCKS.
// Automatic detection for 64-bit under Windows // Automatic detection for 64-bit under Windows
#if defined(_WIN64) #if defined(_WIN64)
#define IS_64BIT #define IS_64BIT
#endif #endif
// Automatic detection for use of bsfq asm-instruction under Windows. // Automatic detection for use of bsfq asm-instruction under Windows
// Works only in 64-bit mode. Does not work with MSVC. #if defined(_WIN64)
#if defined(_WIN64) && defined(__INTEL_COMPILER)
#define USE_BSFQ #define USE_BSFQ
#endif #endif
// Intel header for _mm_popcnt_u64() intrinsic
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
#include <nmmintrin.h>
#endif
// Cache line alignment specification // Cache line alignment specification
#if defined(_MSC_VER) || defined(__INTEL_COMPILER) #if defined(_MSC_VER) || defined(__INTEL_COMPILER)
#define CACHE_LINE_ALIGNMENT __declspec(align(64)) #define CACHE_LINE_ALIGNMENT __declspec(align(64))
@@ -109,4 +118,353 @@ inline void __cpuid(int CPUInfo[4], int)
} }
#endif #endif
// Define FORCE_INLINE macro to force inlining overriding compiler choice
#if defined(_MSC_VER)
#define FORCE_INLINE __forceinline
#elif defined(__GNUC__)
#define FORCE_INLINE inline __attribute__((always_inline))
#else
#define FORCE_INLINE inline
#endif
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
inline bool cpu_has_popcnt() {
int CPUInfo[4] = {-1};
__cpuid(CPUInfo, 0x00000001);
return (CPUInfo[2] >> 23) & 1;
}
/// CpuHasPOPCNT is a global constant initialized at startup that
/// is set to true if CPU on which application runs supports popcnt
/// hardware instruction. Unless USE_POPCNT is not defined.
#if defined(USE_POPCNT)
const bool CpuHasPOPCNT = cpu_has_popcnt();
#else
const bool CpuHasPOPCNT = false;
#endif
/// CpuIs64Bit is a global constant initialized at compile time that
/// is set to true if CPU on which application runs is a 64 bits.
#if defined(IS_64BIT)
const bool CpuIs64Bit = true;
#else
const bool CpuIs64Bit = false;
#endif
#include <string>
typedef uint64_t Key;
typedef uint64_t Bitboard;
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
enum ValueType {
VALUE_TYPE_NONE = 0,
VALUE_TYPE_UPPER = 1,
VALUE_TYPE_LOWER = 2,
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
};
enum Value {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 15000,
VALUE_MATE = 30000,
VALUE_INFINITE = 30001,
VALUE_NONE = 30002,
VALUE_MATE_IN_PLY_MAX = VALUE_MATE - PLY_MAX,
VALUE_MATED_IN_PLY_MAX = -VALUE_MATE + PLY_MAX,
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
};
enum PieceType {
PIECE_TYPE_NONE = 0,
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
};
enum Piece {
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
};
enum Color {
WHITE, BLACK, COLOR_NONE
};
enum Depth {
ONE_PLY = 2,
DEPTH_ZERO = 0 * ONE_PLY,
DEPTH_QS_CHECKS = -1 * ONE_PLY,
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
DEPTH_NONE = -127 * ONE_PLY
};
enum Square {
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE,
DELTA_N = 8,
DELTA_E = 1,
DELTA_S = -8,
DELTA_W = -1,
DELTA_NN = DELTA_N + DELTA_N,
DELTA_NE = DELTA_N + DELTA_E,
DELTA_SE = DELTA_S + DELTA_E,
DELTA_SS = DELTA_S + DELTA_S,
DELTA_SW = DELTA_S + DELTA_W,
DELTA_NW = DELTA_N + DELTA_W
};
enum File {
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
};
enum Rank {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
};
enum SquareColor {
DARK, LIGHT
};
enum ScaleFactor {
SCALE_FACTOR_ZERO = 0,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
/// Score enum keeps a midgame and an endgame value in a single
/// integer (enum), first LSB 16 bits are used to store endgame
/// value, while upper bits are used for midgame value. Compiler
/// is free to choose the enum type as long as can keep its data,
/// so ensure Score to be an integer type.
enum Score {
SCORE_ZERO = 0,
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
};
#define ENABLE_OPERATORS_ON(T) \
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
inline T operator* (int i, const T d) { return T(i * int(d)); } \
inline T operator* (const T d, int i) { return T(int(d) * i); } \
inline T operator/ (const T d, int i) { return T(int(d) / i); } \
inline T operator- (const T d) { return T(-int(d)); } \
inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
ENABLE_OPERATORS_ON(Value)
ENABLE_OPERATORS_ON(PieceType)
ENABLE_OPERATORS_ON(Piece)
ENABLE_OPERATORS_ON(Color)
ENABLE_OPERATORS_ON(Depth)
ENABLE_OPERATORS_ON(Square)
ENABLE_OPERATORS_ON(File)
ENABLE_OPERATORS_ON(Rank)
#undef ENABLE_OPERATORS_ON
// Extra operators for adding integers to a Value
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
// Extracting the _signed_ lower and upper 16 bits it not so trivial
// because according to the standard a simple cast to short is
// implementation defined and so is a right shift of a signed integer.
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
#else
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
#endif
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
// Division must be handled separately for each term
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
// Only declared but not defined. We don't want to multiply two scores due to
// a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2);
// Remaining Score operators are standard
inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
inline Score operator- (const Score d) { return Score(-int(d)); }
inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
const Value PawnValueMidgame = Value(0x0C6);
const Value PawnValueEndgame = Value(0x102);
const Value KnightValueMidgame = Value(0x331);
const Value KnightValueEndgame = Value(0x34E);
const Value BishopValueMidgame = Value(0x344);
const Value BishopValueEndgame = Value(0x359);
const Value RookValueMidgame = Value(0x4F6);
const Value RookValueEndgame = Value(0x4FE);
const Value QueenValueMidgame = Value(0x9D9);
const Value QueenValueEndgame = Value(0x9FE);
inline Value value_mate_in(int ply) {
return VALUE_MATE - ply;
}
inline Value value_mated_in(int ply) {
return -VALUE_MATE + ply;
}
inline Piece make_piece(Color c, PieceType pt) {
return Piece((int(c) << 3) | int(pt));
}
inline PieceType type_of_piece(Piece p) {
return PieceType(int(p) & 7);
}
inline Color color_of_piece(Piece p) {
return Color(int(p) >> 3);
}
inline Color opposite_color(Color c) {
return Color(int(c) ^ 1);
}
inline bool color_is_ok(Color c) {
return c == WHITE || c == BLACK;
}
inline bool piece_type_is_ok(PieceType pt) {
return pt >= PAWN && pt <= KING;
}
inline bool piece_is_ok(Piece p) {
return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
}
inline char piece_type_to_char(PieceType pt) {
static const char ch[] = " PNBRQK";
return ch[pt];
}
inline Square make_square(File f, Rank r) {
return Square((int(r) << 3) | int(f));
}
inline File square_file(Square s) {
return File(int(s) & 7);
}
inline Rank square_rank(Square s) {
return Rank(int(s) >> 3);
}
inline Square flip_square(Square s) {
return Square(int(s) ^ 56);
}
inline Square flop_square(Square s) {
return Square(int(s) ^ 7);
}
inline Square relative_square(Color c, Square s) {
return Square(int(s) ^ (int(c) * 56));
}
inline Rank relative_rank(Color c, Rank r) {
return Rank(int(r) ^ (int(c) * 7));
}
inline Rank relative_rank(Color c, Square s) {
return relative_rank(c, square_rank(s));
}
inline SquareColor square_color(Square s) {
return SquareColor(int(square_rank(s) + s) & 1);
}
inline bool opposite_color_squares(Square s1, Square s2) {
int s = int(s1) ^ int(s2);
return ((s >> 3) ^ s) & 1;
}
inline int file_distance(Square s1, Square s2) {
return abs(square_file(s1) - square_file(s2));
}
inline int rank_distance(Square s1, Square s2) {
return abs(square_rank(s1) - square_rank(s2));
}
inline int square_distance(Square s1, Square s2) {
return Max(file_distance(s1, s2), rank_distance(s1, s2));
}
inline File file_from_char(char c) {
return File(c - 'a') + FILE_A;
}
inline char file_to_char(File f) {
return char(f - FILE_A + int('a'));
}
inline Rank rank_from_char(char c) {
return Rank(c - '1') + RANK_1;
}
inline char rank_to_char(Rank r) {
return char(r - RANK_1 + int('1'));
}
inline const std::string square_to_string(Square s) {
char ch[] = { file_to_char(square_file(s)), rank_to_char(square_rank(s)), 0 };
return std::string(ch);
}
inline bool file_is_ok(File f) {
return f >= FILE_A && f <= FILE_H;
}
inline bool rank_is_ok(Rank r) {
return r >= RANK_1 && r <= RANK_8;
}
inline bool square_is_ok(Square s) {
return s >= SQ_A1 && s <= SQ_H8;
}
inline Square pawn_push(Color c) {
return c == WHITE ? DELTA_N : DELTA_S;
}
#endif // !defined(TYPES_H_INCLUDED) #endif // !defined(TYPES_H_INCLUDED)
+139 -217
View File
@@ -17,309 +17,231 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
////
//// Includes
////
#include <cassert> #include <cassert>
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
#include <string> #include <string>
#include "book.h"
#include "evaluate.h" #include "evaluate.h"
#include "misc.h" #include "misc.h"
#include "move.h" #include "move.h"
#include "movegen.h"
#include "position.h" #include "position.h"
#include "san.h"
#include "search.h" #include "search.h"
#include "uci.h"
#include "ucioption.h" #include "ucioption.h"
using namespace std; using namespace std;
////
//// Local definitions:
////
namespace { namespace {
// UCIInputParser is a class for parsing UCI input. The class // FEN string for the initial position
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// UCIParser is a class for parsing UCI input. The class
// is actually a string stream built on a given input string. // is actually a string stream built on a given input string.
typedef istringstream UCIParser;
typedef istringstream UCIInputParser; void set_option(UCIParser& up);
void set_position(Position& pos, UCIParser& up);
// The root position. This is set up when the user (or in practice, the GUI) bool go(Position& pos, UCIParser& up);
// sends the "position" UCI command. The root position is sent to the think() void perft(Position& pos, UCIParser& up);
// function when the program receives the "go" command.
Position RootPosition(0);
// Local functions
bool handle_command(const string& command);
void set_option(UCIInputParser& uip);
void set_position(UCIInputParser& uip);
bool go(UCIInputParser& uip);
void perft(UCIInputParser& uip);
} }
//// /// execute_uci_command() takes a string as input, uses a UCIParser
//// Functions /// object to parse this text string as a UCI command, and calls
//// /// the appropriate functions. In addition to the UCI commands,
/// the function also supports a few debug commands.
/// uci_main_loop() is the only global function in this file. It is bool execute_uci_command(const string& cmd) {
/// called immediately after the program has finished initializing.
/// The program remains in this loop until it receives the "quit" UCI
/// command. It waits for a command from the user, and passes this
/// command to handle_command and also intercepts EOF from stdin,
/// by translating EOF to the "quit" command. This ensures that Stockfish
/// exits gracefully if the GUI dies unexpectedly.
void uci_main_loop() { static Position pos(StartPositionFEN, false, 0); // The root position
RootPosition.from_fen(StartPosition); UCIParser up(cmd);
string command; string token;
do { up >> token; // operator>>() skips any whitespace
// Wait for a command from stdin
if (!getline(cin, command))
command = "quit";
} while (handle_command(command)); if (token == "quit")
} return false;
if (token == "go")
return go(pos, up);
//// if (token == "ucinewgame")
//// Local functions pos.from_fen(StartPositionFEN, false);
////
namespace { else if (token == "isready")
cout << "readyok" << endl;
// handle_command() takes a text string as input, uses a else if (token == "position")
// UCIInputParser object to parse this text string as a UCI command, set_position(pos, up);
// and calls the appropriate functions. In addition to the UCI
// commands, the function also supports a few debug commands.
bool handle_command(const string& command) { else if (token == "setoption")
set_option(up);
UCIInputParser uip(command); else if (token == "perft")
string token; perft(pos, up);
if (!(uip >> token)) // operator>>() skips any whitespace else if (token == "d")
return true; pos.print();
if (token == "quit") else if (token == "flip")
return false; pos.flip();
if (token == "go") else if (token == "eval")
return go(uip); {
read_evaluation_uci_options(pos.side_to_move());
if (token == "uci") cout << trace_evaluate(pos) << endl;
{
cout << "id name " << engine_name()
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
print_uci_options();
cout << "uciok" << endl;
}
else if (token == "ucinewgame")
{
push_button("New Game");
Position::init_piece_square_tables();
RootPosition.from_fen(StartPosition);
}
else if (token == "isready")
cout << "readyok" << endl;
else if (token == "position")
set_position(uip);
else if (token == "setoption")
set_option(uip);
// The remaining commands are for debugging purposes only.
// Perhaps they should be removed later in order to reduce the
// size of the program binary.
else if (token == "d")
RootPosition.print();
else if (token == "flip")
{
Position p(RootPosition, RootPosition.thread());
RootPosition.flipped_copy(p);
}
else if (token == "eval")
{
EvalInfo ei;
cout << "Incremental mg: " << mg_value(RootPosition.value())
<< "\nIncremental eg: " << eg_value(RootPosition.value())
<< "\nFull eval: " << evaluate(RootPosition, ei) << endl;
}
else if (token == "key")
cout << "key: " << hex << RootPosition.get_key()
<< "\nmaterial key: " << RootPosition.get_material_key()
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
else if (token == "perft")
perft(uip);
else
cout << "Unknown command: " << command << endl;
return true;
} }
else if (token == "key")
cout << "key: " << hex << pos.get_key()
<< "\nmaterial key: " << pos.get_material_key()
<< "\npawn key: " << pos.get_pawn_key() << endl;
// set_position() is called when Stockfish receives the "position" UCI else if (token == "uci")
// command. The input parameter is a UCIInputParser. It is assumed cout << "id name " << engine_name()
// that this parser has consumed the first token of the UCI command << "\nid author " << engine_authors()
// ("position"), and is ready to read the second token ("startpos" << "\n" << Options.print_all()
// or "fen", if the input is well-formed). << "\nuciok" << endl;
else
cout << "Unknown command: " << cmd << endl;
void set_position(UCIInputParser& uip) { return true;
}
string token;
if (!(uip >> token)) // operator>>() skips any whitespace namespace {
return;
// set_position() is called when engine receives the "position" UCI
// command. The function sets up the position described in the given
// fen string ("fen") or the starting position ("startpos") and then
// makes the moves given in the following move list ("moves").
void set_position(Position& pos, UCIParser& up) {
string token, fen;
up >> token; // operator>>() skips any whitespace
if (token == "startpos") if (token == "startpos")
RootPosition.from_fen(StartPosition); {
pos.from_fen(StartPositionFEN, false);
up >> token; // Consume "moves" token if any
}
else if (token == "fen") else if (token == "fen")
{ {
string fen; while (up >> token && token != "moves")
while (uip >> token && token != "moves") fen += token + " ";
{
fen += token;
fen += ' ';
}
RootPosition.from_fen(fen);
}
if (uip.good()) pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
{
if (token != "moves")
uip >> token;
if (token == "moves")
{
Move move;
StateInfo st;
while (uip >> token)
{
move = move_from_string(RootPosition, token);
RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
RootPosition.reset_game_ply();
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before they disappear.
RootPosition.detach();
}
} }
else return;
// Parse move list (if any)
while (up >> token)
pos.do_setup_move(move_from_uci(pos, token));
} }
// set_option() is called when Stockfish receives the "setoption" UCI // set_option() is called when engine receives the "setoption" UCI
// command. The input parameter is a UCIInputParser. It is assumed // command. The function updates the corresponding UCI option ("name")
// that this parser has consumed the first token of the UCI command // to the given value ("value").
// ("setoption"), and is ready to read the second token ("name", if
// the input is well-formed).
void set_option(UCIInputParser& uip) { void set_option(UCIParser& up) {
string token, name, value; string token, name;
string value = "true"; // UCI buttons don't have a "value" field
if (!(uip >> token)) // operator>>() skips any whitespace up >> token; // Consume "name" token
return; up >> name; // Read option name
if (token == "name" && uip >> name) // Handle names with included spaces
{ while (up >> token && token != "value")
while (uip >> token && token != "value") name += " " + token;
name += (" " + token);
if (token == "value" && uip >> value) up >> value; // Read option value
{
while (uip >> token)
value += (" " + token);
set_option_value(name, value); // Handle values with included spaces
} else while (up >> token)
push_button(name); value += " " + token;
}
if (Options.find(name) != Options.end())
Options[name].set_value(value);
else
cout << "No such option: " << name << endl;
} }
// go() is called when Stockfish receives the "go" UCI command. The // go() is called when engine receives the "go" UCI command. The
// input parameter is a UCIInputParser. It is assumed that this // function sets the thinking time and other parameters from the input
// parser has consumed the first token of the UCI command ("go"), // string, and then calls think(). Returns false if a quit command
// and is ready to read the second token. The function sets the // is received while thinking, true otherwise.
// thinking time and other parameters from the input string, and
// calls think() (defined in search.cpp) with the appropriate
// parameters. Returns false if a quit command is received while
// thinking, returns true otherwise.
bool go(UCIInputParser& uip) { bool go(Position& pos, UCIParser& up) {
string token; string token;
SearchLimits limits;
Move searchMoves[MAX_MOVES], *cur = searchMoves;
int time[] = { 0, 0 }, inc[] = { 0, 0 };
int time[2] = {0, 0}, inc[2] = {0, 0}; while (up >> token)
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
bool infinite = false, ponder = false;
Move searchMoves[500];
searchMoves[0] = MOVE_NONE;
while (uip >> token)
{ {
if (token == "infinite") if (token == "infinite")
infinite = true; limits.infinite = true;
else if (token == "ponder") else if (token == "ponder")
ponder = true; limits.ponder = true;
else if (token == "wtime") else if (token == "wtime")
uip >> time[0]; up >> time[WHITE];
else if (token == "btime") else if (token == "btime")
uip >> time[1]; up >> time[BLACK];
else if (token == "winc") else if (token == "winc")
uip >> inc[0]; up >> inc[WHITE];
else if (token == "binc") else if (token == "binc")
uip >> inc[1]; up >> inc[BLACK];
else if (token == "movestogo") else if (token == "movestogo")
uip >> movesToGo; up >> limits.movesToGo;
else if (token == "depth") else if (token == "depth")
uip >> depth; up >> limits.maxDepth;
else if (token == "nodes") else if (token == "nodes")
uip >> nodes; up >> limits.maxNodes;
else if (token == "movetime") else if (token == "movetime")
uip >> moveTime; up >> limits.maxTime;
else if (token == "searchmoves") else if (token == "searchmoves")
{ while (up >> token)
int numOfMoves = 0; *cur++ = move_from_uci(pos, token);
while (uip >> token)
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
searchMoves[numOfMoves] = MOVE_NONE;
}
} }
assert(RootPosition.is_ok()); *cur = MOVE_NONE;
limits.time = time[pos.side_to_move()];
limits.increment = inc[pos.side_to_move()];
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(), assert(pos.is_ok());
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
return think(pos, limits, searchMoves);
} }
void perft(UCIInputParser& uip) {
string token; // perft() is called when engine receives the "perft" command.
int depth, tm, n; // The function calls perft() passing the required search depth
Position pos(RootPosition, RootPosition.thread()); // then prints counted leaf nodes and elapsed time.
if (!(uip >> depth)) void perft(Position& pos, UCIParser& up) {
int depth, time;
int64_t n;
if (!(up >> depth))
return; return;
tm = get_system_time(); time = get_system_time();
n = perft(pos, depth * OnePly); n = perft(pos, depth * ONE_PLY);
time = get_system_time() - time;
tm = get_system_time() - tm;
std::cout << "\nNodes " << n std::cout << "\nNodes " << n
<< "\nTime (ms) " << tm << "\nTime (ms) " << time
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl; << "\nNodes/second " << int(n / (time / 1000.0)) << std::endl;
} }
} }
-31
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@@ -1,31 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(UCI_H_INCLUDED)
#define UCI_H_INCLUDED
////
//// Prototypes
////
extern void uci_main_loop();
#endif // !defined(UCI_H_INCLUDED)
+98 -270
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@@ -17,173 +17,88 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include <cctype>
//// #include <iostream>
//// Includes
////
#include <algorithm>
#include <cassert>
#include <map>
#include <string>
#include <sstream> #include <sstream>
#include <vector>
#include "misc.h" #include "misc.h"
#include "thread.h" #include "thread.h"
#include "ucioption.h" #include "ucioption.h"
using std::string; using std::string;
using std::cout;
using std::endl;
//// OptionsMap Options; // Global object
//// Local definitions
////
namespace {
/// // Our case insensitive less() function as required by UCI protocol
/// Types bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
///
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON }; int c1, c2;
size_t i = 0;
typedef std::vector<string> ComboValues; while (i < s1.size() && i < s2.size())
{
c1 = tolower(s1[i]);
c2 = tolower(s2[i++]);
struct Option { if (c1 != c2)
return c1 < c2;
string name, defaultValue, currentValue;
OptionType type;
size_t idx;
int minValue, maxValue;
ComboValues comboValues;
Option();
Option(const char* defaultValue, OptionType = STRING);
Option(bool defaultValue, OptionType = CHECK);
Option(int defaultValue, int minValue, int maxValue);
bool operator<(const Option& o) const { return this->idx < o.idx; }
};
typedef std::map<string, Option> Options;
///
/// Constants
///
// load_defaults populates the options map with the hard
// coded names and default values.
void load_defaults(Options& o) {
o["Use Search Log"] = Option(false);
o["Search Log Filename"] = Option("SearchLog.txt");
o["Book File"] = Option("book.bin");
o["Best Book Move"] = Option(false);
o["Mobility (Middle Game)"] = Option(100, 0, 200);
o["Mobility (Endgame)"] = Option(100, 0, 200);
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
o["Space"] = Option(100, 0, 200);
o["Aggressiveness"] = Option(100, 0, 200);
o["Cowardice"] = Option(100, 0, 200);
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
o["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Randomness"] = Option(0, 0, 10);
o["Minimum Split Depth"] = Option(4, 4, 7);
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
o["Threads"] = Option(1, 1, MAX_THREADS);
o["Hash"] = Option(32, 4, 8192);
o["Clear Hash"] = Option(false, BUTTON);
o["New Game"] = Option(false, BUTTON);
o["Ponder"] = Option(true);
o["OwnBook"] = Option(true);
o["MultiPV"] = Option(1, 1, 500);
o["UCI_Chess960"] = Option(false);
o["UCI_AnalyseMode"] = Option(false);
// Any option should know its name so to be easily printed
for (Options::iterator it = o.begin(); it != o.end(); ++it)
it->second.name = it->first;
} }
return s1.size() < s2.size();
///
/// Variables
///
Options options;
// stringify converts a value of type T to a std::string
template<typename T>
string stringify(const T& v) {
std::ostringstream ss;
ss << v;
return ss.str();
}
// get_option_value implements the various get_option_value_<type>
// functions defined later, because only the option value
// type changes a template seems a proper solution.
template<typename T>
T get_option_value(const string& optionName) {
T ret = T();
if (options.find(optionName) == options.end())
return ret;
std::istringstream ss(options[optionName].currentValue);
ss >> ret;
return ret;
}
// Specialization for std::string where instruction 'ss >> ret;'
// would erroneusly tokenize a string with spaces.
template<>
string get_option_value<string>(const string& optionName) {
if (options.find(optionName) == options.end())
return string();
return options[optionName].currentValue;
}
} }
////
//// Functions
////
/// init_uci_options() initializes the UCI options. Currently, the only // stringify() converts a numeric value of type T to a std::string
/// thing this function does is to initialize the default value of the template<typename T>
/// "Threads" parameter to the number of available CPU cores. static string stringify(const T& v) {
void init_uci_options() { std::ostringstream ss;
ss << v;
return ss.str();
}
load_defaults(options);
// Set optimal value for parameter "Minimum Split Depth" /// OptionsMap c'tor initializes the UCI options to their hard coded default
// according to number of available cores. /// values and initializes the default value of "Threads" and "Minimum Split Depth"
assert(options.find("Threads") != options.end()); /// parameters according to the number of CPU cores.
assert(options.find("Minimum Split Depth") != options.end());
Option& thr = options["Threads"]; OptionsMap::OptionsMap() {
Option& msd = options["Minimum Split Depth"];
OptionsMap& o = *this;
o["Use Search Log"] = UCIOption(false);
o["Search Log Filename"] = UCIOption("SearchLog.txt");
o["Book File"] = UCIOption("book.bin");
o["Best Book Move"] = UCIOption(false);
o["Mobility (Middle Game)"] = UCIOption(100, 0, 200);
o["Mobility (Endgame)"] = UCIOption(100, 0, 200);
o["Passed Pawns (Middle Game)"] = UCIOption(100, 0, 200);
o["Passed Pawns (Endgame)"] = UCIOption(100, 0, 200);
o["Space"] = UCIOption(100, 0, 200);
o["Aggressiveness"] = UCIOption(100, 0, 200);
o["Cowardice"] = UCIOption(100, 0, 200);
o["Minimum Split Depth"] = UCIOption(4, 4, 7);
o["Maximum Number of Threads per Split Point"] = UCIOption(5, 4, 8);
o["Threads"] = UCIOption(1, 1, MAX_THREADS);
o["Use Sleeping Threads"] = UCIOption(false);
o["Hash"] = UCIOption(32, 4, 8192);
o["Clear Hash"] = UCIOption(false, "button");
o["Ponder"] = UCIOption(true);
o["OwnBook"] = UCIOption(true);
o["MultiPV"] = UCIOption(1, 1, 500);
o["Skill Level"] = UCIOption(20, 0, 20);
o["Emergency Move Horizon"] = UCIOption(40, 0, 50);
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
o["Emergency Move Time"] = UCIOption(70, 0, 5000);
o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
o["UCI_Chess960"] = UCIOption(false);
o["UCI_AnalyseMode"] = UCIOption(false);
// Set some SMP parameters accordingly to the detected CPU count
UCIOption& thr = o["Threads"];
UCIOption& msd = o["Minimum Split Depth"];
thr.defaultValue = thr.currentValue = stringify(cpu_count()); thr.defaultValue = thr.currentValue = stringify(cpu_count());
@@ -192,151 +107,64 @@ void init_uci_options() {
} }
/// print_uci_options() prints all the UCI options to the standard output, /// OptionsMap::print_all() returns a string with all the UCI options in chronological
/// in the format defined by the UCI protocol. /// insertion order (the idx field) and in the format defined by the UCI protocol.
void print_uci_options() { string OptionsMap::print_all() const {
static const char optionTypeName[][16] = { std::stringstream s;
"spin", "combo", "check", "string", "button"
};
// Build up a vector out of the options map and sort it according to idx for (size_t i = 0; i <= size(); i++)
// field, that is the chronological insertion order in options map. for (OptionsMap::const_iterator it = begin(); it != end(); ++it)
std::vector<Option> vec; if (it->second.idx == i)
for (Options::const_iterator it = options.begin(); it != options.end(); ++it) {
vec.push_back(it->second); const UCIOption& o = it->second;
s << "\noption name " << it->first << " type " << o.type;
std::sort(vec.begin(), vec.end()); if (o.type != "button")
s << " default " << o.defaultValue;
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it) if (o.type == "spin")
{ s << " min " << o.minValue << " max " << o.maxValue;
std::cout << "\noption name " << it->name
<< " type " << optionTypeName[it->type];
if (it->type == BUTTON) break;
continue; }
return s.str();
if (it->type == CHECK)
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
else
std::cout << " default " << it->defaultValue;
if (it->type == SPIN)
std::cout << " min " << it->minValue << " max " << it->maxValue;
else if (it->type == COMBO)
for (ComboValues::const_iterator itc = it->comboValues.begin();
itc != it->comboValues.end(); ++itc)
std::cout << " var " << *itc;
}
std::cout << std::endl;
} }
/// get_option_value_bool() returns the current value of a UCI parameter of /// Option class c'tors
/// type "check".
bool get_option_value_bool(const string& optionName) { UCIOption::UCIOption(const char* def) : type("string"), minValue(0), maxValue(0), idx(Options.size())
{ defaultValue = currentValue = def; }
return get_option_value<bool>(optionName); UCIOption::UCIOption(bool def, string t) : type(t), minValue(0), maxValue(0), idx(Options.size())
} { defaultValue = currentValue = (def ? "true" : "false"); }
UCIOption::UCIOption(int def, int minv, int maxv) : type("spin"), minValue(minv), maxValue(maxv), idx(Options.size())
{ defaultValue = currentValue = stringify(def); }
/// get_option_value_int() returns the value of a UCI parameter as an integer. /// set_value() updates currentValue of the Option object. Normally it's up to
/// Normally, this function will be used for a parameter of type "spin", but /// the GUI to check for option's limits, but we could receive the new value
/// it could also be used with a "combo" parameter, where all the available /// directly from the user by teminal window. So let's check the bounds anyway.
/// values are integers.
int get_option_value_int(const string& optionName) { void UCIOption::set_value(const string& v) {
return get_option_value<int>(optionName); assert(!type.empty());
}
if (v.empty())
/// get_option_value_string() returns the current value of a UCI parameter as
/// a string. It is used with parameters of type "combo" and "string".
string get_option_value_string(const string& optionName) {
return get_option_value<string>(optionName);
}
/// set_option_value() inserts a new value for a UCI parameter. Note that
/// the function does not check that the new value is legal for the given
/// parameter: This is assumed to be the responsibility of the GUI.
void set_option_value(const string& name, const string& value) {
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
// value according to standard C++ convention before to store it.
string v(value);
if (v == "true")
v = "1";
else if (v == "false")
v = "0";
if (options.find(name) == options.end())
{
std::cout << "No such option: " << name << std::endl;
return;
}
// Normally it's up to the GUI to check for option's limits,
// but we could receive the new value directly from the user
// by teminal window. So let's check the bounds anyway.
Option& opt = options[name];
if (opt.type == CHECK && v != "0" && v != "1")
return; return;
else if (opt.type == SPIN) if ((type == "check" || type == "button") != (v == "true" || v == "false"))
return;
if (type == "spin")
{ {
int val = atoi(v.c_str()); int val = atoi(v.c_str());
if (val < opt.minValue || val > opt.maxValue) if (val < minValue || val > maxValue)
return; return;
} }
opt.currentValue = v; currentValue = v;
}
/// push_button() is used to tell the engine that a UCI parameter of type
/// "button" has been selected:
void push_button(const string& buttonName) {
set_option_value(buttonName, "true");
}
/// button_was_pressed() tests whether a UCI parameter of type "button" has
/// been selected since the last time the function was called, in this case
/// it also resets the button.
bool button_was_pressed(const string& buttonName) {
if (!get_option_value<bool>(buttonName))
return false;
set_option_value(buttonName, "false");
return true;
}
namespace {
// Define constructors of Option class.
Option::Option() {} // To allow insertion in a std::map
Option::Option(const char* def, OptionType t)
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
Option::Option(bool def, OptionType t)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
Option::Option(int def, int minv, int maxv)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
} }
+57 -16
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@@ -17,28 +17,69 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(UCIOPTION_H_INCLUDED) #if !defined(UCIOPTION_H_INCLUDED)
#define UCIOPTION_H_INCLUDED #define UCIOPTION_H_INCLUDED
//// #include <cassert>
//// Includes #include <cstdlib>
//// #include <map>
#include <string> #include <string>
//// class UCIOption {
//// Prototypes public:
//// UCIOption() {} // To be used in a std::map
UCIOption(const char* defaultValue);
UCIOption(bool defaultValue, std::string type = "check");
UCIOption(int defaultValue, int minValue, int maxValue);
extern void init_uci_options(); void set_value(const std::string& v);
extern void print_uci_options(); template<typename T> T value() const;
extern bool get_option_value_bool(const std::string& optionName);
extern int get_option_value_int(const std::string& optionName);
extern std::string get_option_value_string(const std::string& optionName);
extern bool button_was_pressed(const std::string& buttonName);
extern void set_option_value(const std::string& optionName,const std::string& newValue);
extern void push_button(const std::string& buttonName);
private:
friend class OptionsMap;
std::string defaultValue, currentValue, type;
int minValue, maxValue;
size_t idx;
};
/// Custom comparator because UCI options should not be case sensitive
struct CaseInsensitiveLess {
bool operator() (const std::string&, const std::string&) const;
};
/// Our options container is actually a map with a customized c'tor
class OptionsMap : public std::map<std::string, UCIOption, CaseInsensitiveLess> {
public:
OptionsMap();
std::string print_all() const;
};
extern OptionsMap Options;
/// Option::value() definition and specializations
template<typename T>
T UCIOption::value() const {
assert(type == "spin");
return T(atoi(currentValue.c_str()));
}
template<>
inline std::string UCIOption::value<std::string>() const {
assert(type == "string");
return currentValue;
}
template<>
inline bool UCIOption::value<bool>() const {
assert(type == "check" || type == "button");
return currentValue == "true";
}
#endif // !defined(UCIOPTION_H_INCLUDED) #endif // !defined(UCIOPTION_H_INCLUDED)
-96
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@@ -1,96 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <sstream>
#include <string>
#include "value.h"
////
//// Functions
////
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
/// "plies to mate from the current ply". Non-mate scores are unchanged.
/// The function is called before storing a value to the transposition table.
Value value_to_tt(Value v, int ply) {
if(v >= value_mate_in(100))
return v + ply;
else if(v <= value_mated_in(100))
return v - ply;
else
return v;
}
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
/// from the transposition table to a mate score corrected for the current
/// ply depth.
Value value_from_tt(Value v, int ply) {
if(v >= value_mate_in(100))
return v - ply;
else if(v <= value_mated_in(100))
return v + ply;
else
return v;
}
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
/// scale of pawn = 256 to the more conventional pawn = 100.
int value_to_centipawns(Value v) {
return (int(v) * 100) / int(PawnValueMidgame);
}
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
/// evaluation scale. It's used when reading the values of UCI options
/// containing material values (e.g. futility pruning margins).
Value value_from_centipawns(int cp) {
return Value((cp * 256) / 100);
}
/// value_to_string() converts a value to a string suitable for use with the
/// UCI protocol.
const std::string value_to_string(Value v) {
std::stringstream s;
if(abs(v) < VALUE_MATE - 200)
s << "cp " << value_to_centipawns(v);
else {
s << "mate ";
if(v > 0)
s << (VALUE_MATE - v + 1) / 2;
else
s << -(VALUE_MATE + v) / 2;
}
return s.str();
}
-205
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@@ -1,205 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(VALUE_H_INCLUDED)
#define VALUE_H_INCLUDED
////
//// Includes
////
#include "piece.h"
////
//// Types
////
enum ValueType {
VALUE_TYPE_NONE = 0,
VALUE_TYPE_UPPER = 1, // Upper bound
VALUE_TYPE_LOWER = 2, // Lower bound
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
};
enum Value {
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 15000,
VALUE_MATE = 30000,
VALUE_INFINITE = 30001,
VALUE_NONE = 30002,
VALUE_ENSURE_SIGNED = -1
};
/// Score enum keeps a midgame and an endgame value in a single
/// integer (enum), first LSB 16 bits are used to store endgame
/// value, while upper bits are used for midgame value.
// Compiler is free to choose the enum type as long as can keep
// its data, so ensure Score to be an integer type.
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
// Extracting the _signed_ lower and upper 16 bits it not so trivial
// because according to the standard a simple cast to short is
// implementation defined and so is a right shift of a signed integer.
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
#else
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
#endif
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
inline Score operator-(Score s) { return Score(-int(s)); }
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
// Division must be handled separately for each term
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
// Only declared but not defined. We don't want to multiply two scores due to
// a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2);
////
//// Constants and variables
////
/// Piece values, middle game and endgame
/// Important: If the material values are changed, one must also
/// adjust the piece square tables, and the method game_phase() in the
/// Position class!
///
/// Values modified by Joona Kiiski
const Value PawnValueMidgame = Value(0x0C6);
const Value PawnValueEndgame = Value(0x102);
const Value KnightValueMidgame = Value(0x331);
const Value KnightValueEndgame = Value(0x34E);
const Value BishopValueMidgame = Value(0x344);
const Value BishopValueEndgame = Value(0x359);
const Value RookValueMidgame = Value(0x4F6);
const Value RookValueEndgame = Value(0x4FE);
const Value QueenValueMidgame = Value(0x9D9);
const Value QueenValueEndgame = Value(0x9FE);
const Value PieceValueMidgame[17] = {
Value(0),
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
RookValueMidgame, QueenValueMidgame,
Value(0), Value(0), Value(0),
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
RookValueMidgame, QueenValueMidgame,
Value(0), Value(0), Value(0)
};
const Value PieceValueEndgame[17] = {
Value(0),
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
RookValueEndgame, QueenValueEndgame,
Value(0), Value(0), Value(0),
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
RookValueEndgame, QueenValueEndgame,
Value(0), Value(0), Value(0)
};
/// Bonus for having the side to move (modified by Joona Kiiski)
const Score TempoValue = make_score(48, 22);
////
//// Inline functions
////
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
inline void operator+= (Value &v1, Value v2) {
v1 = Value(int(v1) + int(v2));
}
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
inline Value operator- (Value v) { return Value(-int(v)); }
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
inline void operator-= (Value &v1, Value v2) {
v1 = Value(int(v1) - int(v2));
}
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
inline Value value_mate_in(int ply) {
return Value(VALUE_MATE - Value(ply));
}
inline Value value_mated_in(int ply) {
return Value(-VALUE_MATE + Value(ply));
}
inline bool is_upper_bound(ValueType vt) {
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
}
inline bool is_lower_bound(ValueType vt) {
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
}
inline Value piece_value_midgame(PieceType pt) {
return PieceValueMidgame[pt];
}
inline Value piece_value_endgame(PieceType pt) {
return PieceValueEndgame[pt];
}
inline Value piece_value_midgame(Piece p) {
return PieceValueMidgame[p];
}
inline Value piece_value_endgame(Piece p) {
return PieceValueEndgame[p];
}
////
//// Prototypes
////
extern Value value_to_tt(Value v, int ply);
extern Value value_from_tt(Value v, int ply);
extern int value_to_centipawns(Value v);
extern Value value_from_centipawns(int cp);
extern const std::string value_to_string(Value v);
#endif // !defined(VALUE_H_INCLUDED)