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+1
-6
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||||
not a complete chess program, but requires some UCI compatible GUI
|
not a complete chess program, but requires some UCI compatible GUI
|
||||||
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
(like XBoard with PolyGlot, eboard, Josè, Arena, Sigma Chess, Shredder,
|
||||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||||
documentation for your GUI of choice for information about how to use
|
documentation for your GUI of choice for information about how to use
|
||||||
Stockfish with your GUI.
|
Stockfish with your GUI.
|
||||||
@@ -83,8 +83,3 @@ source code, these changes must also be made available under the GPL.
|
|||||||
For full details, read the copy of the GPL found in the file named
|
For full details, read the copy of the GPL found in the file named
|
||||||
Copying.txt.
|
Copying.txt.
|
||||||
|
|
||||||
|
|
||||||
6. Feedback
|
|
||||||
-----------
|
|
||||||
|
|
||||||
The author's e-mail address is mcostalba@gmail.com
|
|
||||||
|
|||||||
+31
-10
@@ -33,10 +33,9 @@ BINDIR = $(PREFIX)/bin
|
|||||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||||
|
|
||||||
### Object files
|
### Object files
|
||||||
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
misc.o move.o movegen.o history.o movepick.o search.o position.o \
|
||||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
tt.o uci.o ucioption.o book.o bitbase.o san.o benchmark.o timeman.o
|
||||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
@@ -200,6 +199,15 @@ ifeq ($(COMP),)
|
|||||||
COMP=gcc
|
COMP=gcc
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifeq ($(COMP),mingw)
|
||||||
|
comp=mingw
|
||||||
|
CXX=g++
|
||||||
|
profile_prepare = gcc-profile-prepare
|
||||||
|
profile_make = gcc-profile-make
|
||||||
|
profile_use = gcc-profile-use
|
||||||
|
profile_clean = gcc-profile-clean
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(COMP),gcc)
|
ifeq ($(COMP),gcc)
|
||||||
comp=gcc
|
comp=gcc
|
||||||
CXX=g++
|
CXX=g++
|
||||||
@@ -219,10 +227,18 @@ ifeq ($(COMP),icc)
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.2 General compiler settings
|
### 3.2 General compiler settings
|
||||||
CXXFLAGS += -g -Wall -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||||
|
|
||||||
|
ifeq ($(comp),gcc)
|
||||||
|
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),mingw)
|
||||||
|
CXXFLAGS += -Wno-long-long -Wextra
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
ifeq ($(comp),icc)
|
||||||
CXXFLAGS += -wd383,869,981,10187,10188,11505,11503
|
CXXFLAGS += -wd383,981,1418,1419,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(os),osx)
|
ifeq ($(os),osx)
|
||||||
@@ -230,7 +246,7 @@ ifeq ($(os),osx)
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
### 3.3 General linker settings
|
### 3.3 General linker settings
|
||||||
LDFLAGS += -lpthread $(EXTRALDFLAGS)
|
LDFLAGS = -lpthread $(EXTRALDFLAGS)
|
||||||
|
|
||||||
ifeq ($(os),osx)
|
ifeq ($(os),osx)
|
||||||
LDFLAGS += -arch $(arch)
|
LDFLAGS += -arch $(arch)
|
||||||
@@ -257,6 +273,10 @@ ifeq ($(optimize),yes)
|
|||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),mingw)
|
||||||
|
CXXFLAGS += -O3
|
||||||
|
endif
|
||||||
|
|
||||||
ifeq ($(comp),icc)
|
ifeq ($(comp),icc)
|
||||||
CXXFLAGS += -fast
|
CXXFLAGS += -fast
|
||||||
|
|
||||||
@@ -336,6 +356,7 @@ help:
|
|||||||
@echo ""
|
@echo ""
|
||||||
@echo "gcc > Gnu compiler (default)"
|
@echo "gcc > Gnu compiler (default)"
|
||||||
@echo "icc > Intel compiler"
|
@echo "icc > Intel compiler"
|
||||||
|
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "Non-standard targets:"
|
@echo "Non-standard targets:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@@ -408,7 +429,7 @@ install:
|
|||||||
-strip $(BINDIR)/$(EXE)
|
-strip $(BINDIR)/$(EXE)
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
$(RM) $(EXE) *.o .depend *~ core bench.txt
|
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
||||||
|
|
||||||
testrun:
|
testrun:
|
||||||
@$(PGOBENCH)
|
@$(PGOBENCH)
|
||||||
@@ -449,7 +470,7 @@ config-sanity:
|
|||||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
||||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc"
|
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw"
|
||||||
|
|
||||||
$(EXE): $(OBJS)
|
$(EXE): $(OBJS)
|
||||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||||
@@ -500,7 +521,7 @@ icc-profile-clean:
|
|||||||
|
|
||||||
hpux:
|
hpux:
|
||||||
$(MAKE) \
|
$(MAKE) \
|
||||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG' \
|
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
||||||
CXXFLAGS="" \
|
CXXFLAGS="" \
|
||||||
LDFLAGS="" \
|
LDFLAGS="" \
|
||||||
all
|
all
|
||||||
|
|||||||
@@ -1,78 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "bitboard.h"
|
|
||||||
#include "direction.h"
|
|
||||||
#include "endgame.h"
|
|
||||||
#include "evaluate.h"
|
|
||||||
#include "material.h"
|
|
||||||
#include "mersenne.h"
|
|
||||||
#include "misc.h"
|
|
||||||
#include "movepick.h"
|
|
||||||
#include "position.h"
|
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
|
||||||
#include "ucioption.h"
|
|
||||||
|
|
||||||
|
|
||||||
/// Application class is in charge of initializing global resources
|
|
||||||
/// at startup and cleanly releases them when program terminates.
|
|
||||||
|
|
||||||
Application::Application() {
|
|
||||||
|
|
||||||
init_mersenne();
|
|
||||||
init_direction_table();
|
|
||||||
init_bitboards();
|
|
||||||
init_uci_options();
|
|
||||||
Position::init_zobrist();
|
|
||||||
Position::init_piece_square_tables();
|
|
||||||
init_eval(1);
|
|
||||||
init_bitbases();
|
|
||||||
init_search();
|
|
||||||
init_threads();
|
|
||||||
|
|
||||||
// Make random number generation less deterministic, for book moves
|
|
||||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
|
||||||
genrand_int32();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Application::initialize() {
|
|
||||||
|
|
||||||
// A static Application object is allocated
|
|
||||||
// once only when this function is called.
|
|
||||||
static Application singleton;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Application::free_resources() {
|
|
||||||
|
|
||||||
// Warning, following functions reference global objects that
|
|
||||||
// must be still alive when free_resources() is called.
|
|
||||||
exit_threads();
|
|
||||||
quit_eval();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Application::exit_with_failure() {
|
|
||||||
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(APPLICATION_H_INCLUDED)
|
|
||||||
#define APPLICATION_H_INCLUDED
|
|
||||||
|
|
||||||
|
|
||||||
/// Singleton class used to housekeep memory and global resources
|
|
||||||
/// so to be sure we always leave in a clean state.
|
|
||||||
|
|
||||||
class Application {
|
|
||||||
|
|
||||||
Application();
|
|
||||||
Application(const Application&);
|
|
||||||
|
|
||||||
public:
|
|
||||||
static void initialize();
|
|
||||||
static void free_resources();
|
|
||||||
static void exit_with_failure();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !defined(APPLICATION_H_INCLUDED)
|
|
||||||
+39
-71
@@ -22,10 +22,8 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <sstream>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "benchmark.h"
|
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
@@ -36,7 +34,7 @@ using namespace std;
|
|||||||
//// Variables
|
//// Variables
|
||||||
////
|
////
|
||||||
|
|
||||||
const string BenchmarkPositions[] = {
|
static const string BenchmarkPositions[] = {
|
||||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
|
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
|
||||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
|
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
|
||||||
@@ -51,8 +49,9 @@ const string BenchmarkPositions[] = {
|
|||||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||||
|
""
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -61,63 +60,49 @@ const string BenchmarkPositions[] = {
|
|||||||
////
|
////
|
||||||
|
|
||||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||||
/// of positions for a given time each. There are four parameters; the
|
/// of positions for a given limit each. There are five parameters; the
|
||||||
/// transposition table size, the number of search threads that should
|
/// transposition table size, the number of search threads that should
|
||||||
/// be used, the time in seconds spent for each position (optional, default
|
/// be used, the limit value spent for each position (optional, default
|
||||||
/// is 60) and an optional file name where to look for positions in fen
|
/// is ply 12), an optional file name where to look for positions in fen
|
||||||
/// format (default are the BenchmarkPositions defined above).
|
/// format (default are the BenchmarkPositions defined above) and the type
|
||||||
|
/// of the limit value: depth (default), time in secs or number of nodes.
|
||||||
/// The analysis is written to a file named bench.txt.
|
/// The analysis is written to a file named bench.txt.
|
||||||
|
|
||||||
void benchmark(const string& commandLine) {
|
void benchmark(int argc, char* argv[]) {
|
||||||
|
|
||||||
istringstream csVal(commandLine);
|
vector<string> positions;
|
||||||
istringstream csStr(commandLine);
|
string ttSize, threads, valStr, posFile, valType;
|
||||||
string ttSize, threads, fileName, limitType, timFile;
|
|
||||||
int val, secsPerPos, maxDepth, maxNodes;
|
int val, secsPerPos, maxDepth, maxNodes;
|
||||||
|
|
||||||
csStr >> ttSize;
|
ttSize = argc > 2 ? argv[2] : "128";
|
||||||
csVal >> val;
|
threads = argc > 3 ? argv[3] : "1";
|
||||||
if (val < 4 || val > 1024)
|
valStr = argc > 4 ? argv[4] : "12";
|
||||||
{
|
posFile = argc > 5 ? argv[5] : "default";
|
||||||
cerr << "The hash table size must be between 4 and 1024" << endl;
|
valType = argc > 6 ? argv[6] : "depth";
|
||||||
Application::exit_with_failure();
|
|
||||||
}
|
|
||||||
csStr >> threads;
|
|
||||||
csVal >> val;
|
|
||||||
if (val < 1 || val > MAX_THREADS)
|
|
||||||
{
|
|
||||||
cerr << "The number of threads must be between 1 and " << MAX_THREADS << endl;
|
|
||||||
Application::exit_with_failure();
|
|
||||||
}
|
|
||||||
set_option_value("Hash", ttSize);
|
|
||||||
set_option_value("Threads", threads);
|
|
||||||
set_option_value("OwnBook", "false");
|
|
||||||
set_option_value("Use Search Log", "true");
|
|
||||||
set_option_value("Search Log Filename", "bench.txt");
|
|
||||||
|
|
||||||
csVal >> val;
|
Options["Hash"].set_value(ttSize);
|
||||||
csVal >> fileName;
|
Options["Threads"].set_value(threads);
|
||||||
csVal >> limitType;
|
Options["OwnBook"].set_value("false");
|
||||||
csVal >> timFile;
|
Options["Use Search Log"].set_value("true");
|
||||||
|
Options["Search Log Filename"].set_value("bench.txt");
|
||||||
|
|
||||||
secsPerPos = maxDepth = maxNodes = 0;
|
secsPerPos = maxDepth = maxNodes = 0;
|
||||||
|
val = atoi(valStr.c_str());
|
||||||
|
|
||||||
if (limitType == "time")
|
if (valType == "depth" || valType == "perft")
|
||||||
secsPerPos = val * 1000;
|
|
||||||
else if (limitType == "depth" || limitType == "perft")
|
|
||||||
maxDepth = val;
|
maxDepth = val;
|
||||||
|
else if (valType == "time")
|
||||||
|
secsPerPos = val * 1000;
|
||||||
else
|
else
|
||||||
maxNodes = val;
|
maxNodes = val;
|
||||||
|
|
||||||
vector<string> positions;
|
if (posFile != "default")
|
||||||
|
|
||||||
if (fileName != "default")
|
|
||||||
{
|
{
|
||||||
ifstream fenFile(fileName.c_str());
|
ifstream fenFile(posFile.c_str());
|
||||||
if (!fenFile.is_open())
|
if (!fenFile.is_open())
|
||||||
{
|
{
|
||||||
cerr << "Unable to open positions file " << fileName << endl;
|
cerr << "Unable to open positions file " << posFile << endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
string pos;
|
string pos;
|
||||||
while (fenFile.good())
|
while (fenFile.good())
|
||||||
@@ -128,19 +113,8 @@ void benchmark(const string& commandLine) {
|
|||||||
}
|
}
|
||||||
fenFile.close();
|
fenFile.close();
|
||||||
} else
|
} else
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; !BenchmarkPositions[i].empty(); i++)
|
||||||
positions.push_back(string(BenchmarkPositions[i]));
|
positions.push_back(BenchmarkPositions[i]);
|
||||||
|
|
||||||
ofstream timingFile;
|
|
||||||
if (!timFile.empty())
|
|
||||||
{
|
|
||||||
timingFile.open(timFile.c_str(), ios::out | ios::app);
|
|
||||||
if (!timingFile.is_open())
|
|
||||||
{
|
|
||||||
cerr << "Unable to open timing file " << timFile << endl;
|
|
||||||
Application::exit_with_failure();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
vector<string>::iterator it;
|
vector<string>::iterator it;
|
||||||
int cnt = 1;
|
int cnt = 1;
|
||||||
@@ -149,19 +123,19 @@ void benchmark(const string& commandLine) {
|
|||||||
|
|
||||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||||
{
|
{
|
||||||
Move moves[1] = {MOVE_NONE};
|
Move moves[1] = { MOVE_NONE };
|
||||||
int dummy[2] = {0, 0};
|
int dummy[2] = { 0, 0 };
|
||||||
Position pos(*it, 0);
|
Position pos(*it, 0);
|
||||||
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||||
if (limitType == "perft")
|
if (valType == "perft")
|
||||||
{
|
{
|
||||||
int64_t perftCnt = perft(pos, maxDepth * OnePly);
|
int64_t perftCnt = perft(pos, maxDepth * ONE_PLY);
|
||||||
cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl;
|
cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl;
|
||||||
totalNodes += perftCnt;
|
totalNodes += perftCnt;
|
||||||
} else {
|
} else {
|
||||||
if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
if (!think(pos, false, false, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||||
break;
|
break;
|
||||||
totalNodes += nodes_searched();
|
totalNodes += pos.nodes_searched();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -171,16 +145,10 @@ void benchmark(const string& commandLine) {
|
|||||||
<< "\nNodes searched : " << totalNodes
|
<< "\nNodes searched : " << totalNodes
|
||||||
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
||||||
|
|
||||||
if (!timFile.empty())
|
|
||||||
{
|
|
||||||
timingFile << cnt << endl << endl;
|
|
||||||
timingFile.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Under MS Visual C++ debug window always unconditionally closes
|
// Under MS Visual C++ debug window always unconditionally closes
|
||||||
// when program exits, this is bad because we want to read results before.
|
// when program exits, this is bad because we want to read results before.
|
||||||
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||||
cerr << "Press any key to exit" << endl;
|
cerr << "Press any key to exit" << endl;
|
||||||
cin >> fileName;
|
cin >> ttSize;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,37 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(BENCHMARK_H_INCLUDED)
|
|
||||||
#define BENCHMARK_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern void benchmark(const std::string& commandLine);
|
|
||||||
|
|
||||||
#endif // !defined(BENCHMARK_H_INCLUDED)
|
|
||||||
+133
-164
@@ -24,9 +24,7 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitbase.h"
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "move.h"
|
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -46,30 +44,22 @@ namespace {
|
|||||||
|
|
||||||
struct KPKPosition {
|
struct KPKPosition {
|
||||||
void from_index(int index);
|
void from_index(int index);
|
||||||
int to_index() const;
|
|
||||||
bool is_legal() const;
|
bool is_legal() const;
|
||||||
bool is_immediate_draw() const;
|
bool is_immediate_draw() const;
|
||||||
bool is_immediate_win() const;
|
bool is_immediate_win() const;
|
||||||
Bitboard wk_attacks() const;
|
Bitboard wk_attacks() const { return StepAttackBB[WK][whiteKingSquare]; }
|
||||||
Bitboard bk_attacks() const;
|
Bitboard bk_attacks() const { return StepAttackBB[BK][blackKingSquare]; }
|
||||||
Bitboard pawn_attacks() const;
|
Bitboard pawn_attacks() const { return StepAttackBB[WP][pawnSquare]; }
|
||||||
|
|
||||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const int IndexMax = 2 * 24 * 64 * 64;
|
||||||
|
|
||||||
Result *Bitbase;
|
Result classify_wtm(const KPKPosition& pos, const Result bb[]);
|
||||||
const int IndexMax = 2*24*64*64;
|
Result classify_btm(const KPKPosition& pos, const Result bb[]);
|
||||||
int UnknownCount = 0;
|
|
||||||
|
|
||||||
void initialize();
|
|
||||||
bool next_iteration();
|
|
||||||
Result classify_wtm(const KPKPosition &p);
|
|
||||||
Result classify_btm(const KPKPosition &p);
|
|
||||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||||
int compress_result(Result r);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -78,175 +68,157 @@ namespace {
|
|||||||
////
|
////
|
||||||
|
|
||||||
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||||
// Allocate array and initialize:
|
|
||||||
Bitbase = new Result[IndexMax];
|
|
||||||
initialize();
|
|
||||||
|
|
||||||
// Iterate until all positions are classified:
|
bool repeat;
|
||||||
while(next_iteration());
|
|
||||||
|
|
||||||
// Compress bitbase into the supplied parameter:
|
|
||||||
int i, j, b;
|
int i, j, b;
|
||||||
for(i = 0; i < 24576; i++) {
|
KPKPosition pos;
|
||||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
Result bb[IndexMax];
|
||||||
assert(b == int(uint8_t(b)));
|
|
||||||
bitbase[i] = (uint8_t)b;
|
// Initialize table
|
||||||
|
for (i = 0; i < IndexMax; i++)
|
||||||
|
{
|
||||||
|
pos.from_index(i);
|
||||||
|
bb[i] = !pos.is_legal() ? RESULT_INVALID
|
||||||
|
: pos.is_immediate_draw() ? RESULT_DRAW
|
||||||
|
: pos.is_immediate_win() ? RESULT_WIN : RESULT_UNKNOWN;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Release allocated memory:
|
// Iterate until all positions are classified (30 cycles needed)
|
||||||
delete [] Bitbase;
|
do {
|
||||||
|
repeat = false;
|
||||||
|
|
||||||
|
for (i = 0; i < IndexMax; i++)
|
||||||
|
if (bb[i] == RESULT_UNKNOWN)
|
||||||
|
{
|
||||||
|
pos.from_index(i);
|
||||||
|
|
||||||
|
bb[i] = (pos.sideToMove == WHITE) ? classify_wtm(pos, bb)
|
||||||
|
: classify_btm(pos, bb);
|
||||||
|
if (bb[i] != RESULT_UNKNOWN)
|
||||||
|
repeat = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (repeat);
|
||||||
|
|
||||||
|
// Compress result and map into supplied bitbase parameter
|
||||||
|
for (i = 0; i < 24576; i++)
|
||||||
|
{
|
||||||
|
b = 0;
|
||||||
|
for (j = 0; j < 8; j++)
|
||||||
|
if (bb[8*i+j] == RESULT_WIN || bb[8*i+j] == RESULT_LOSS)
|
||||||
|
b |= (1 << j);
|
||||||
|
|
||||||
|
bitbase[i] = (uint8_t)b;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
|
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||||
|
|
||||||
|
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||||
|
int r = int(stm) + 2 * int(bksq) + 128 * int(wksq) + 8192 * p;
|
||||||
|
|
||||||
|
assert(r >= 0 && r < IndexMax);
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
void KPKPosition::from_index(int index) {
|
void KPKPosition::from_index(int index) {
|
||||||
int s;
|
|
||||||
|
int s = (index / 8192) % 24;
|
||||||
|
|
||||||
sideToMove = Color(index % 2);
|
sideToMove = Color(index % 2);
|
||||||
blackKingSquare = Square((index / 2) % 64);
|
blackKingSquare = Square((index / 2) % 64);
|
||||||
whiteKingSquare = Square((index / 128) % 64);
|
whiteKingSquare = Square((index / 128) % 64);
|
||||||
s = (index / 8192) % 24;
|
|
||||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int KPKPosition::to_index() const {
|
|
||||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
|
||||||
sideToMove);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool KPKPosition::is_legal() const {
|
bool KPKPosition::is_legal() const {
|
||||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
|
||||||
pawnSquare == blackKingSquare)
|
if ( whiteKingSquare == pawnSquare
|
||||||
|
|| whiteKingSquare == blackKingSquare
|
||||||
|
|| pawnSquare == blackKingSquare)
|
||||||
return false;
|
return false;
|
||||||
if(sideToMove == WHITE) {
|
|
||||||
if(bit_is_set(this->wk_attacks(), blackKingSquare))
|
if (sideToMove == WHITE)
|
||||||
return false;
|
{
|
||||||
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
|
if ( bit_is_set(wk_attacks(), blackKingSquare)
|
||||||
|
|| bit_is_set(pawn_attacks(), blackKingSquare))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else {
|
else if (bit_is_set(bk_attacks(), whiteKingSquare))
|
||||||
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool KPKPosition::is_immediate_draw() const {
|
bool KPKPosition::is_immediate_draw() const {
|
||||||
if(sideToMove == BLACK) {
|
|
||||||
Bitboard wka = this->wk_attacks();
|
if (sideToMove == BLACK)
|
||||||
Bitboard bka = this->bk_attacks();
|
{
|
||||||
|
Bitboard wka = wk_attacks();
|
||||||
|
Bitboard bka = bk_attacks();
|
||||||
|
|
||||||
// Case 1: Stalemate
|
// Case 1: Stalemate
|
||||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
if ((bka & ~(wka | pawn_attacks())) == EmptyBoardBB)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Case 2: King can capture pawn
|
// Case 2: King can capture pawn
|
||||||
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
if (bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
else
|
||||||
|
{
|
||||||
// Case 1: Stalemate
|
// Case 1: Stalemate
|
||||||
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
|
if ( whiteKingSquare == SQ_A8
|
||||||
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
&& pawnSquare == SQ_A7
|
||||||
|
&& (blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool KPKPosition::is_immediate_win() const {
|
bool KPKPosition::is_immediate_win() const {
|
||||||
// The position is an immediate win if it is white to move and the white
|
|
||||||
// pawn can be promoted without getting captured:
|
// The position is an immediate win if it is white to move and the
|
||||||
return
|
// white pawn can be promoted without getting captured.
|
||||||
sideToMove == WHITE &&
|
return sideToMove == WHITE
|
||||||
square_rank(pawnSquare) == RANK_7 &&
|
&& square_rank(pawnSquare) == RANK_7
|
||||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|
||||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Result classify_wtm(const KPKPosition& pos, const Result bb[]) {
|
||||||
Bitboard KPKPosition::wk_attacks() const {
|
|
||||||
return StepAttackBB[WK][whiteKingSquare];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Bitboard KPKPosition::bk_attacks() const {
|
|
||||||
return StepAttackBB[BK][blackKingSquare];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Bitboard KPKPosition::pawn_attacks() const {
|
|
||||||
return StepAttackBB[WP][pawnSquare];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void initialize() {
|
|
||||||
KPKPosition p;
|
|
||||||
for(int i = 0; i < IndexMax; i++) {
|
|
||||||
p.from_index(i);
|
|
||||||
if(!p.is_legal())
|
|
||||||
Bitbase[i] = RESULT_INVALID;
|
|
||||||
else if(p.is_immediate_draw())
|
|
||||||
Bitbase[i] = RESULT_DRAW;
|
|
||||||
else if(p.is_immediate_win())
|
|
||||||
Bitbase[i] = RESULT_WIN;
|
|
||||||
else {
|
|
||||||
Bitbase[i] = RESULT_UNKNOWN;
|
|
||||||
UnknownCount++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool next_iteration() {
|
|
||||||
KPKPosition p;
|
|
||||||
int previousUnknownCount = UnknownCount;
|
|
||||||
|
|
||||||
for(int i = 0; i < IndexMax; i++)
|
|
||||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
|
||||||
p.from_index(i);
|
|
||||||
|
|
||||||
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
|
|
||||||
|
|
||||||
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
|
|
||||||
Bitbase[i] == RESULT_DRAW)
|
|
||||||
UnknownCount--;
|
|
||||||
}
|
|
||||||
|
|
||||||
return UnknownCount != previousUnknownCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Result classify_wtm(const KPKPosition &p) {
|
|
||||||
|
|
||||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||||
// classified as RESULT_DRAW, the current position is classified as
|
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
|
||||||
// RESULT_DRAW. Otherwise, the current position is classified as
|
// otherwise the current position is classified as RESULT_UNKNOWN.
|
||||||
// RESULT_UNKNOWN.
|
|
||||||
|
|
||||||
bool unknownFound = false;
|
bool unknownFound = false;
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
Square s;
|
Square s;
|
||||||
|
int idx;
|
||||||
|
|
||||||
// King moves
|
// King moves
|
||||||
b = p.wk_attacks();
|
b = pos.wk_attacks();
|
||||||
while(b) {
|
while (b)
|
||||||
|
{
|
||||||
s = pop_1st_bit(&b);
|
s = pop_1st_bit(&b);
|
||||||
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
|
idx = compute_index(s, pos.blackKingSquare, pos.pawnSquare, BLACK);
|
||||||
BLACK)]) {
|
|
||||||
|
switch (bb[idx]) {
|
||||||
|
|
||||||
case RESULT_LOSS:
|
case RESULT_LOSS:
|
||||||
return RESULT_WIN;
|
return RESULT_WIN;
|
||||||
|
|
||||||
case RESULT_UNKNOWN:
|
case RESULT_UNKNOWN:
|
||||||
unknownFound = true;
|
unknownFound = true;
|
||||||
break;
|
|
||||||
|
|
||||||
case RESULT_DRAW: case RESULT_INVALID:
|
case RESULT_DRAW:
|
||||||
|
case RESULT_INVALID:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -255,37 +227,45 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Pawn moves
|
// Pawn moves
|
||||||
if(square_rank(p.pawnSquare) < RANK_7) {
|
if (square_rank(pos.pawnSquare) < RANK_7)
|
||||||
s = p.pawnSquare + DELTA_N;
|
{
|
||||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
s = pos.pawnSquare + DELTA_N;
|
||||||
BLACK)]) {
|
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
|
||||||
|
|
||||||
|
switch (bb[idx]) {
|
||||||
|
|
||||||
case RESULT_LOSS:
|
case RESULT_LOSS:
|
||||||
return RESULT_WIN;
|
return RESULT_WIN;
|
||||||
|
|
||||||
case RESULT_UNKNOWN:
|
case RESULT_UNKNOWN:
|
||||||
unknownFound = true;
|
unknownFound = true;
|
||||||
break;
|
|
||||||
|
|
||||||
case RESULT_DRAW: case RESULT_INVALID:
|
case RESULT_DRAW:
|
||||||
|
case RESULT_INVALID:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(square_rank(s) == RANK_3 &&
|
// Double pawn push
|
||||||
s != p.whiteKingSquare && s != p.blackKingSquare) {
|
if ( square_rank(s) == RANK_3
|
||||||
|
&& s != pos.whiteKingSquare
|
||||||
|
&& s != pos.blackKingSquare)
|
||||||
|
{
|
||||||
s += DELTA_N;
|
s += DELTA_N;
|
||||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
|
||||||
BLACK)]) {
|
|
||||||
|
switch (bb[idx]) {
|
||||||
|
|
||||||
case RESULT_LOSS:
|
case RESULT_LOSS:
|
||||||
return RESULT_WIN;
|
return RESULT_WIN;
|
||||||
|
|
||||||
case RESULT_UNKNOWN:
|
case RESULT_UNKNOWN:
|
||||||
unknownFound = true;
|
unknownFound = true;
|
||||||
break;
|
|
||||||
|
|
||||||
case RESULT_DRAW: case RESULT_INVALID:
|
case RESULT_DRAW:
|
||||||
|
case RESULT_INVALID:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -293,12 +273,11 @@ namespace {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
|
||||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Result classify_btm(const KPKPosition &p) {
|
Result classify_btm(const KPKPosition& pos, const Result bb[]) {
|
||||||
|
|
||||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||||
@@ -309,42 +288,32 @@ namespace {
|
|||||||
bool unknownFound = false;
|
bool unknownFound = false;
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
Square s;
|
Square s;
|
||||||
|
int idx;
|
||||||
|
|
||||||
// King moves
|
// King moves
|
||||||
b = p.bk_attacks();
|
b = pos.bk_attacks();
|
||||||
while(b) {
|
while (b)
|
||||||
|
{
|
||||||
s = pop_1st_bit(&b);
|
s = pop_1st_bit(&b);
|
||||||
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
|
idx = compute_index(pos.whiteKingSquare, s, pos.pawnSquare, WHITE);
|
||||||
WHITE)]) {
|
|
||||||
|
switch (bb[idx]) {
|
||||||
|
|
||||||
case RESULT_DRAW:
|
case RESULT_DRAW:
|
||||||
return RESULT_DRAW;
|
return RESULT_DRAW;
|
||||||
|
|
||||||
case RESULT_UNKNOWN:
|
case RESULT_UNKNOWN:
|
||||||
unknownFound = true;
|
unknownFound = true;
|
||||||
break;
|
|
||||||
|
|
||||||
case RESULT_WIN: case RESULT_INVALID:
|
case RESULT_WIN:
|
||||||
|
case RESULT_INVALID:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return unknownFound ? RESULT_UNKNOWN : RESULT_LOSS;
|
||||||
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
|
||||||
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
|
||||||
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
|
|
||||||
assert(result >= 0 && result < IndexMax);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int compress_result(Result r) {
|
|
||||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,38 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(BITBASE_H_INCLUDED)
|
|
||||||
#define BITBASE_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(BITBASE_H_INCLUDED)
|
|
||||||
+36
-33
@@ -26,7 +26,6 @@
|
|||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "direction.h"
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
#if defined(IS_64BIT)
|
||||||
@@ -163,7 +162,10 @@ const int RShift[64] = {
|
|||||||
|
|
||||||
#endif // defined(IS_64BIT)
|
#endif // defined(IS_64BIT)
|
||||||
|
|
||||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
const Bitboard LightSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||||
|
const Bitboard DarkSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||||
|
|
||||||
|
const Bitboard SquaresByColorBB[2] = { DarkSquaresBB, LightSquaresBB };
|
||||||
|
|
||||||
const Bitboard FileBB[8] = {
|
const Bitboard FileBB[8] = {
|
||||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||||
@@ -223,7 +225,6 @@ Bitboard SetMaskBB[65];
|
|||||||
Bitboard ClearMaskBB[65];
|
Bitboard ClearMaskBB[65];
|
||||||
|
|
||||||
Bitboard StepAttackBB[16][64];
|
Bitboard StepAttackBB[16][64];
|
||||||
Bitboard RayBB[64][8];
|
|
||||||
Bitboard BetweenBB[64][64];
|
Bitboard BetweenBB[64][64];
|
||||||
|
|
||||||
Bitboard SquaresInFrontMask[2][64];
|
Bitboard SquaresInFrontMask[2][64];
|
||||||
@@ -244,10 +245,10 @@ uint8_t BitCount8Bit[256];
|
|||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
void init_masks();
|
void init_masks();
|
||||||
void init_ray_bitboards();
|
|
||||||
void init_attacks();
|
void init_attacks();
|
||||||
void init_between_bitboards();
|
void init_between_bitboards();
|
||||||
void init_pseudo_attacks();
|
void init_pseudo_attacks();
|
||||||
|
SquareDelta squares_delta(Square orig, Square dest);
|
||||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||||
int fmin, int fmax, int rmin, int rmax);
|
int fmin, int fmax, int rmin, int rmax);
|
||||||
@@ -286,7 +287,6 @@ void init_bitboards() {
|
|||||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||||
|
|
||||||
init_masks();
|
init_masks();
|
||||||
init_ray_bitboards();
|
|
||||||
init_attacks();
|
init_attacks();
|
||||||
init_between_bitboards();
|
init_between_bitboards();
|
||||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||||
@@ -400,23 +400,8 @@ namespace {
|
|||||||
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
for (Bitboard b = 0; b < 256; b++)
|
||||||
BitCount8Bit[b] = (uint8_t)count_1s(b);
|
BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
|
||||||
}
|
|
||||||
|
|
||||||
int remove_bit_8(int i) { return ((i & ~15) >> 1) | (i & 7); }
|
|
||||||
|
|
||||||
void init_ray_bitboards() {
|
|
||||||
|
|
||||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
|
||||||
|
|
||||||
for (int i = 0; i < 128; i = (i + 9) & ~8)
|
|
||||||
for (int j = 0; j < 8; j++)
|
|
||||||
{
|
|
||||||
RayBB[remove_bit_8(i)][j] = EmptyBoardBB;
|
|
||||||
for (int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
|
||||||
set_bit(&(RayBB[remove_bit_8(i)][j]), Square(remove_bit_8(k)));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void init_attacks() {
|
void init_attacks() {
|
||||||
@@ -469,29 +454,47 @@ namespace {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SquareDelta squares_delta(Square orig, Square dest) {
|
||||||
|
|
||||||
|
const SquareDelta deltas[] = { DELTA_N, DELTA_NE, DELTA_E, DELTA_SE,
|
||||||
|
DELTA_S, DELTA_SW, DELTA_W, DELTA_NW };
|
||||||
|
|
||||||
|
for (int idx = 0; idx < 8; idx++)
|
||||||
|
{
|
||||||
|
Square s = orig + deltas[idx];
|
||||||
|
|
||||||
|
while (square_is_ok(s) && square_distance(s, s - deltas[idx]) == 1)
|
||||||
|
{
|
||||||
|
if (s == dest)
|
||||||
|
return deltas[idx];
|
||||||
|
|
||||||
|
s += deltas[idx];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return DELTA_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
void init_between_bitboards() {
|
void init_between_bitboards() {
|
||||||
|
|
||||||
const SquareDelta step[8] = { DELTA_E, DELTA_W, DELTA_N, DELTA_S,
|
Square s1, s2, s3;
|
||||||
DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE };
|
SquareDelta d;
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||||
{
|
{
|
||||||
BetweenBB[s1][s2] = EmptyBoardBB;
|
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||||
SignedDirection d = signed_direction_between_squares(s1, s2);
|
d = squares_delta(s1, s2);
|
||||||
|
|
||||||
if (d != SIGNED_DIR_NONE)
|
if (d != DELTA_NONE)
|
||||||
{
|
for (s3 = s1 + d; s3 != s2; s3 += d)
|
||||||
for (Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
|
||||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||||
|
|
||||||
Bitboard result = 0ULL;
|
Bitboard result = 0ULL;
|
||||||
int bits = count_1s(mask);
|
int bits = count_1s<CNT32>(mask);
|
||||||
|
|
||||||
for (int i = 0; i < bits; i++)
|
for (int i = 0; i < bits; i++)
|
||||||
{
|
{
|
||||||
@@ -508,7 +511,7 @@ namespace {
|
|||||||
for (int i = 0, index = 0; i < 64; i++)
|
for (int i = 0, index = 0; i < 64; i++)
|
||||||
{
|
{
|
||||||
attackIndex[i] = index;
|
attackIndex[i] = index;
|
||||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
mask[i] = sliding_attacks(i, 0, 4, deltas, 1, 6, 1, 6);
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
#if defined(IS_64BIT)
|
||||||
int j = (1 << (64 - shift[i]));
|
int j = (1 << (64 - shift[i]));
|
||||||
|
|||||||
+25
-29
@@ -26,7 +26,6 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#include "direction.h"
|
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
@@ -36,28 +35,25 @@
|
|||||||
//// Constants and variables
|
//// Constants and variables
|
||||||
////
|
////
|
||||||
|
|
||||||
const Bitboard EmptyBoardBB = 0ULL;
|
const Bitboard EmptyBoardBB = 0;
|
||||||
|
|
||||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
|
||||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
|
||||||
|
|
||||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
const Bitboard FileBBB = FileABB << 1;
|
||||||
const Bitboard FileCBB = 0x0404040404040404ULL;
|
const Bitboard FileCBB = FileABB << 2;
|
||||||
const Bitboard FileDBB = 0x0808080808080808ULL;
|
const Bitboard FileDBB = FileABB << 3;
|
||||||
const Bitboard FileEBB = 0x1010101010101010ULL;
|
const Bitboard FileEBB = FileABB << 4;
|
||||||
const Bitboard FileFBB = 0x2020202020202020ULL;
|
const Bitboard FileFBB = FileABB << 5;
|
||||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
const Bitboard FileGBB = FileABB << 6;
|
||||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
const Bitboard FileHBB = FileABB << 7;
|
||||||
|
|
||||||
const Bitboard Rank1BB = 0xFFULL;
|
const Bitboard Rank1BB = 0xFF;
|
||||||
const Bitboard Rank2BB = 0xFF00ULL;
|
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||||
const Bitboard Rank4BB = 0xFF000000ULL;
|
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||||
const Bitboard Rank5BB = 0xFF00000000ULL;
|
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||||
const Bitboard Rank6BB = 0xFF0000000000ULL;
|
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||||
|
|
||||||
extern const Bitboard SquaresByColorBB[2];
|
extern const Bitboard SquaresByColorBB[2];
|
||||||
extern const Bitboard FileBB[8];
|
extern const Bitboard FileBB[8];
|
||||||
@@ -71,7 +67,6 @@ extern Bitboard SetMaskBB[65];
|
|||||||
extern Bitboard ClearMaskBB[65];
|
extern Bitboard ClearMaskBB[65];
|
||||||
|
|
||||||
extern Bitboard StepAttackBB[16][64];
|
extern Bitboard StepAttackBB[16][64];
|
||||||
extern Bitboard RayBB[64][8];
|
|
||||||
extern Bitboard BetweenBB[64][64];
|
extern Bitboard BetweenBB[64][64];
|
||||||
|
|
||||||
extern Bitboard SquaresInFrontMask[2][64];
|
extern Bitboard SquaresInFrontMask[2][64];
|
||||||
@@ -212,14 +207,6 @@ inline Bitboard behind_bb(Color c, Square s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
|
||||||
/// given direction from a given square.
|
|
||||||
|
|
||||||
inline Bitboard ray_bb(Square s, SignedDirection d) {
|
|
||||||
return RayBB[s][d];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||||
@@ -310,6 +297,15 @@ inline Bitboard attack_span_mask(Color c, Square s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
||||||
|
/// either on a straight or on a diagonal line.
|
||||||
|
|
||||||
|
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
||||||
|
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
||||||
|
& ((1ULL << s1) | (1ULL << s2) | (1ULL << s3));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||||
/// nonzero bitboard.
|
/// nonzero bitboard.
|
||||||
|
|||||||
+40
-49
@@ -24,27 +24,23 @@
|
|||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
// Select type of intrinsic bit count instruction to use, see
|
enum BitCountType {
|
||||||
// README.txt on how to pgo compile with POPCNT support.
|
CNT64,
|
||||||
#if !defined(USE_POPCNT)
|
CNT64_MAX15,
|
||||||
#define POPCNT_INTRINSIC(x) 0
|
CNT32,
|
||||||
#elif defined(_MSC_VER)
|
CNT32_MAX15,
|
||||||
#define POPCNT_INTRINSIC(x) (int)__popcnt64(x)
|
CNT_POPCNT
|
||||||
#elif defined(__GNUC__)
|
};
|
||||||
|
|
||||||
#define POPCNT_INTRINSIC(x) ({ \
|
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||||
unsigned long __ret; \
|
/// We have different optimized versions according if platform
|
||||||
__asm__("popcnt %1, %0" : "=r" (__ret) : "r" (x)); \
|
/// is 32 or 64 bits, and to the maximum number of nonzero bits.
|
||||||
__ret; })
|
/// We also support hardware popcnt instruction. See Readme.txt
|
||||||
|
/// on how to pgo compile with popcnt support.
|
||||||
|
template<BitCountType> inline int count_1s(Bitboard);
|
||||||
|
|
||||||
#endif
|
template<>
|
||||||
|
inline int count_1s<CNT64>(Bitboard b) {
|
||||||
|
|
||||||
/// Software implementation of bit count functions
|
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
|
||||||
|
|
||||||
inline int count_1s(Bitboard b) {
|
|
||||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||||
@@ -52,16 +48,16 @@ inline int count_1s(Bitboard b) {
|
|||||||
return int(b >> 56);
|
return int(b >> 56);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
template<>
|
||||||
|
inline int count_1s<CNT64_MAX15>(Bitboard b) {
|
||||||
b -= (b>>1) & 0x5555555555555555ULL;
|
b -= (b>>1) & 0x5555555555555555ULL;
|
||||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||||
b *= 0x1111111111111111ULL;
|
b *= 0x1111111111111111ULL;
|
||||||
return int(b >> 60);
|
return int(b >> 60);
|
||||||
}
|
}
|
||||||
|
|
||||||
#else // if !defined(IS_64BIT)
|
template<>
|
||||||
|
inline int count_1s<CNT32>(Bitboard b) {
|
||||||
inline int count_1s(Bitboard b) {
|
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||||
w -= (w >> 1) & 0x55555555;
|
w -= (w >> 1) & 0x55555555;
|
||||||
@@ -73,7 +69,8 @@ inline int count_1s(Bitboard b) {
|
|||||||
return int(v >> 24);
|
return int(v >> 24);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
template<>
|
||||||
|
inline int count_1s<CNT32_MAX15>(Bitboard b) {
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||||
w -= (w >> 1) & 0x55555555;
|
w -= (w >> 1) & 0x55555555;
|
||||||
@@ -84,27 +81,21 @@ inline int count_1s_max_15(Bitboard b) {
|
|||||||
return int(v >> 28);
|
return int(v >> 28);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // BITCOUNT
|
template<>
|
||||||
|
inline int count_1s<CNT_POPCNT>(Bitboard b) {
|
||||||
|
#if !defined(USE_POPCNT)
|
||||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
return int(b != 0); // Avoid 'b not used' warning
|
||||||
/// If template parameter is true an intrinsic is called, otherwise
|
#elif defined(_MSC_VER)
|
||||||
/// we fallback on a software implementation.
|
return __popcnt64(b);
|
||||||
|
#elif defined(__GNUC__)
|
||||||
template<bool UseIntrinsic>
|
unsigned long ret;
|
||||||
inline int count_1s(Bitboard b) {
|
__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
|
||||||
|
return ret;
|
||||||
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
|
#endif
|
||||||
}
|
|
||||||
|
|
||||||
template<bool UseIntrinsic>
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
|
||||||
|
|
||||||
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Detect hardware POPCNT support
|
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
|
||||||
inline bool cpu_has_popcnt() {
|
inline bool cpu_has_popcnt() {
|
||||||
|
|
||||||
int CPUInfo[4] = {-1};
|
int CPUInfo[4] = {-1};
|
||||||
@@ -113,9 +104,9 @@ inline bool cpu_has_popcnt() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Global constant initialized at startup that is set to true if
|
/// CpuHasPOPCNT is a global constant initialized at startup that
|
||||||
// CPU on which application runs supports POPCNT intrinsic. Unless
|
/// is set to true if CPU on which application runs supports popcnt
|
||||||
// USE_POPCNT is not defined.
|
/// hardware instruction. Unless USE_POPCNT is not defined.
|
||||||
#if defined(USE_POPCNT)
|
#if defined(USE_POPCNT)
|
||||||
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||||
#else
|
#else
|
||||||
@@ -123,12 +114,12 @@ const bool CpuHasPOPCNT = false;
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Global constant used to print info about the use of 64 optimized
|
/// CpuIs64Bit is a global constant initialized at compile time that
|
||||||
// functions to verify that a 64 bit compile has been correctly built.
|
/// is set to true if CPU on which application runs is a 64 bits.
|
||||||
#if defined(IS_64BIT)
|
#if defined(IS_64BIT)
|
||||||
const bool CpuHas64BitPath = true;
|
const bool CpuIs64Bit = true;
|
||||||
#else
|
#else
|
||||||
const bool CpuHas64BitPath = false;
|
const bool CpuIs64Bit = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||||
|
|||||||
+56
-64
@@ -32,30 +32,20 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "book.h"
|
#include "book.h"
|
||||||
#include "mersenne.h"
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
////
|
|
||||||
//// Global variables
|
|
||||||
////
|
|
||||||
|
|
||||||
Book OpeningBook;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
////
|
////
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Book entry size in bytes
|
// Book entry size in bytes
|
||||||
const int EntrySize = 16;
|
const int EntrySize = 16;
|
||||||
|
|
||||||
|
// Random numbers from PolyGlot, used to compute book hash keys
|
||||||
/// Random numbers from PolyGlot, used to compute book hash keys
|
|
||||||
|
|
||||||
const uint64_t Random64[781] = {
|
const uint64_t Random64[781] = {
|
||||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||||
@@ -320,17 +310,13 @@ namespace {
|
|||||||
0xF8D626AAAF278509ULL
|
0xF8D626AAAF278509ULL
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Indices to the Random64[] array
|
||||||
|
const int PieceIdx = 0;
|
||||||
|
const int CastleIdx = 768;
|
||||||
|
const int EnPassantIdx = 772;
|
||||||
|
const int TurnIdx = 780;
|
||||||
|
|
||||||
/// Indices to the Random64[] array
|
// Local functions
|
||||||
|
|
||||||
const int RandomPiece = 0;
|
|
||||||
const int RandomCastle = 768;
|
|
||||||
const int RandomEnPassant = 772;
|
|
||||||
const int RandomTurn = 780;
|
|
||||||
|
|
||||||
|
|
||||||
/// Prototypes
|
|
||||||
|
|
||||||
uint64_t book_key(const Position& pos);
|
uint64_t book_key(const Position& pos);
|
||||||
uint64_t book_piece_key(Piece p, Square s);
|
uint64_t book_piece_key(Piece p, Square s);
|
||||||
uint64_t book_castle_key(const Position& pos);
|
uint64_t book_castle_key(const Position& pos);
|
||||||
@@ -343,6 +329,13 @@ namespace {
|
|||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
// C'tor. Make random number generation less deterministic, for book moves
|
||||||
|
Book::Book() {
|
||||||
|
|
||||||
|
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||||
|
RKiss.rand<unsigned>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Destructor. Be sure file is closed before we leave.
|
/// Destructor. Be sure file is closed before we leave.
|
||||||
|
|
||||||
@@ -352,6 +345,16 @@ Book::~Book() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::close() closes the file only if it is open, otherwise
|
||||||
|
/// we can end up in a little mess due to how std::ifstream works.
|
||||||
|
|
||||||
|
void Book::close() {
|
||||||
|
|
||||||
|
if (is_open())
|
||||||
|
ifstream::close();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Book::open() opens a book file with a given file name
|
/// Book::open() opens a book file with a given file name
|
||||||
|
|
||||||
void Book::open(const string& fName) {
|
void Book::open(const string& fName) {
|
||||||
@@ -361,32 +364,24 @@ void Book::open(const string& fName) {
|
|||||||
|
|
||||||
fileName = fName;
|
fileName = fName;
|
||||||
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||||
|
|
||||||
|
// Silently return when asked to open a non-exsistent file
|
||||||
if (!is_open())
|
if (!is_open())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Get the book size in number of entries
|
// Get the book size in number of entries
|
||||||
seekg(0, ios::end);
|
seekg(0, ios::end);
|
||||||
bookSize = tellg() / EntrySize;
|
bookSize = long(tellg()) / EntrySize;
|
||||||
seekg(0, ios::beg);
|
seekg(0, ios::beg);
|
||||||
|
|
||||||
if (!good())
|
if (!good())
|
||||||
{
|
{
|
||||||
cerr << "Failed to open book file " << fileName << endl;
|
cerr << "Failed to open book file " << fileName << endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Book::close() closes the file only if it is open, otherwise
|
|
||||||
/// we can end up in a little mess due to how std::ifstream works.
|
|
||||||
|
|
||||||
void Book::close() {
|
|
||||||
|
|
||||||
if (is_open())
|
|
||||||
ifstream::close();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::file_name() returns the file name of the currently active book,
|
/// Book::file_name() returns the file name of the currently active book,
|
||||||
/// or the empty string if no book is open.
|
/// or the empty string if no book is open.
|
||||||
|
|
||||||
@@ -406,7 +401,7 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
|
|||||||
|
|
||||||
BookEntry entry;
|
BookEntry entry;
|
||||||
int bookMove = MOVE_NONE;
|
int bookMove = MOVE_NONE;
|
||||||
int scoresSum = 0, bestScore = 0;
|
unsigned scoresSum = 0, bestScore = 0;
|
||||||
uint64_t key = book_key(pos);
|
uint64_t key = book_key(pos);
|
||||||
|
|
||||||
// Choose a book move among the possible moves for the given position
|
// Choose a book move among the possible moves for the given position
|
||||||
@@ -416,9 +411,7 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
|
|||||||
if (entry.key != key)
|
if (entry.key != key)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
int score = entry.count;
|
unsigned score = entry.count;
|
||||||
|
|
||||||
assert(score > 0);
|
|
||||||
|
|
||||||
// If findBestMove is true choose highest rated book move
|
// If findBestMove is true choose highest rated book move
|
||||||
if (findBestMove)
|
if (findBestMove)
|
||||||
@@ -435,13 +428,14 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
|
|||||||
// high score it has more probability to be choosen then a one with
|
// high score it has more probability to be choosen then a one with
|
||||||
// lower score. Note that first entry is always chosen.
|
// lower score. Note that first entry is always chosen.
|
||||||
scoresSum += score;
|
scoresSum += score;
|
||||||
if (int(genrand_int32() % scoresSum) < score)
|
if (RKiss.rand<unsigned>() % scoresSum < score)
|
||||||
bookMove = entry.move;
|
bookMove = entry.move;
|
||||||
}
|
}
|
||||||
if (!bookMove)
|
if (!bookMove)
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
MoveStack mlist[256];
|
// Verify the book move is legal
|
||||||
|
MoveStack mlist[MOVES_MAX];
|
||||||
MoveStack* last = generate_moves(pos, mlist);
|
MoveStack* last = generate_moves(pos, mlist);
|
||||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
if ((int(cur->move) & 07777) == bookMove)
|
if ((int(cur->move) & 07777) == bookMove)
|
||||||
@@ -474,6 +468,7 @@ int Book::find_key(uint64_t key) {
|
|||||||
assert(mid >= left && mid < right);
|
assert(mid >= left && mid < right);
|
||||||
|
|
||||||
read_entry(entry, mid);
|
read_entry(entry, mid);
|
||||||
|
|
||||||
if (key <= entry.key)
|
if (key <= entry.key)
|
||||||
right = mid;
|
right = mid;
|
||||||
else
|
else
|
||||||
@@ -483,7 +478,7 @@ int Book::find_key(uint64_t key) {
|
|||||||
assert(left == right);
|
assert(left == right);
|
||||||
|
|
||||||
read_entry(entry, left);
|
read_entry(entry, left);
|
||||||
return (entry.key == key)? left : bookSize;
|
return entry.key == key ? left : bookSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -497,11 +492,13 @@ void Book::read_entry(BookEntry& entry, int idx) {
|
|||||||
assert(is_open());
|
assert(is_open());
|
||||||
|
|
||||||
seekg(idx * EntrySize, ios_base::beg);
|
seekg(idx * EntrySize, ios_base::beg);
|
||||||
|
|
||||||
*this >> entry;
|
*this >> entry;
|
||||||
|
|
||||||
if (!good())
|
if (!good())
|
||||||
{
|
{
|
||||||
cerr << "Failed to read book entry at index " << idx << endl;
|
cerr << "Failed to read book entry at index " << idx << endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -512,10 +509,11 @@ void Book::read_entry(BookEntry& entry, int idx) {
|
|||||||
uint64_t Book::read_integer(int size) {
|
uint64_t Book::read_integer(int size) {
|
||||||
|
|
||||||
char buf[8];
|
char buf[8];
|
||||||
|
uint64_t n = 0;
|
||||||
|
|
||||||
read(buf, size);
|
read(buf, size);
|
||||||
|
|
||||||
// Numbers are stored on disk as a binary byte stream
|
// Numbers are stored on disk as a binary byte stream
|
||||||
uint64_t n = 0ULL;
|
|
||||||
for (int i = 0; i < size; i++)
|
for (int i = 0; i < size; i++)
|
||||||
n = (n << 8) + (unsigned char)buf[i];
|
n = (n << 8) + (unsigned char)buf[i];
|
||||||
|
|
||||||
@@ -531,23 +529,15 @@ namespace {
|
|||||||
|
|
||||||
uint64_t book_key(const Position& pos) {
|
uint64_t book_key(const Position& pos) {
|
||||||
|
|
||||||
uint64_t result = 0ULL;
|
uint64_t result = 0;
|
||||||
|
Bitboard b = pos.occupied_squares();
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
|
||||||
{
|
|
||||||
Bitboard b = pos.pieces_of_color(c);
|
|
||||||
|
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
Square s = pop_1st_bit(&b);
|
Square s = pop_1st_bit(&b);
|
||||||
Piece p = pos.piece_on(s);
|
result ^= book_piece_key(pos.piece_on(s), s);
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
|
||||||
assert(color_of_piece(p) == c);
|
|
||||||
|
|
||||||
result ^= book_piece_key(p, s);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
result ^= book_castle_key(pos);
|
result ^= book_castle_key(pos);
|
||||||
result ^= book_ep_key(pos);
|
result ^= book_ep_key(pos);
|
||||||
result ^= book_color_key(pos);
|
result ^= book_color_key(pos);
|
||||||
@@ -557,39 +547,41 @@ namespace {
|
|||||||
|
|
||||||
uint64_t book_piece_key(Piece p, Square s) {
|
uint64_t book_piece_key(Piece p, Square s) {
|
||||||
|
|
||||||
/// Convert pieces to the range 0..11
|
// Convert pieces to the range 0..11
|
||||||
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
||||||
|
|
||||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
return Random64[PieceIdx + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_castle_key(const Position& pos) {
|
uint64_t book_castle_key(const Position& pos) {
|
||||||
|
|
||||||
uint64_t result = 0ULL;
|
uint64_t result = 0;
|
||||||
|
|
||||||
if (pos.can_castle_kingside(WHITE))
|
if (pos.can_castle_kingside(WHITE))
|
||||||
result ^= Random64[RandomCastle+0];
|
result ^= Random64[CastleIdx + 0];
|
||||||
|
|
||||||
if (pos.can_castle_queenside(WHITE))
|
if (pos.can_castle_queenside(WHITE))
|
||||||
result ^= Random64[RandomCastle+1];
|
result ^= Random64[CastleIdx + 1];
|
||||||
|
|
||||||
if (pos.can_castle_kingside(BLACK))
|
if (pos.can_castle_kingside(BLACK))
|
||||||
result ^= Random64[RandomCastle+2];
|
result ^= Random64[CastleIdx + 2];
|
||||||
|
|
||||||
if (pos.can_castle_queenside(BLACK))
|
if (pos.can_castle_queenside(BLACK))
|
||||||
result ^= Random64[RandomCastle+3];
|
result ^= Random64[CastleIdx + 3];
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_ep_key(const Position& pos) {
|
uint64_t book_ep_key(const Position& pos) {
|
||||||
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
|
|
||||||
|
return pos.ep_square() == SQ_NONE ? 0 : Random64[EnPassantIdx + square_file(pos.ep_square())];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_color_key(const Position& pos) {
|
uint64_t book_color_key(const Position& pos) {
|
||||||
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
|
|
||||||
|
return pos.side_to_move() == WHITE ? Random64[TurnIdx] : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-9
@@ -38,6 +38,7 @@
|
|||||||
|
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
#include "rkiss.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -56,7 +57,7 @@ class Book : private std::ifstream {
|
|||||||
Book(const Book&); // just decleared..
|
Book(const Book&); // just decleared..
|
||||||
Book& operator=(const Book&); // ..to avoid a warning
|
Book& operator=(const Book&); // ..to avoid a warning
|
||||||
public:
|
public:
|
||||||
Book() {}
|
Book();
|
||||||
~Book();
|
~Book();
|
||||||
void open(const std::string& fName);
|
void open(const std::string& fName);
|
||||||
void close();
|
void close();
|
||||||
@@ -74,14 +75,7 @@ private:
|
|||||||
|
|
||||||
std::string fileName;
|
std::string fileName;
|
||||||
int bookSize;
|
int bookSize;
|
||||||
|
RKISS RKiss;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Global variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern Book OpeningBook;
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(BOOK_H_INCLUDED)
|
#endif // !defined(BOOK_H_INCLUDED)
|
||||||
|
|||||||
+8
-2
@@ -21,6 +21,7 @@
|
|||||||
#if !defined(COLOR_H_INCLUDED)
|
#if !defined(COLOR_H_INCLUDED)
|
||||||
#define COLOR_H_INCLUDED
|
#define COLOR_H_INCLUDED
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
@@ -32,13 +33,18 @@ enum Color {
|
|||||||
COLOR_NONE
|
COLOR_NONE
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum SquareColor {
|
||||||
|
DARK,
|
||||||
|
LIGHT
|
||||||
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Color);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
|
||||||
|
|
||||||
inline Color opposite_color(Color c) {
|
inline Color opposite_color(Color c) {
|
||||||
return Color(int(c) ^ 1);
|
return Color(int(c) ^ 1);
|
||||||
}
|
}
|
||||||
|
|||||||
+11
-29
@@ -21,41 +21,23 @@
|
|||||||
#if !defined(DEPTH_H_INCLUDED)
|
#if !defined(DEPTH_H_INCLUDED)
|
||||||
#define DEPTH_H_INCLUDED
|
#define DEPTH_H_INCLUDED
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
enum Depth {
|
enum Depth {
|
||||||
DEPTH_ZERO = 0,
|
|
||||||
DEPTH_MAX = 200, // 100 * OnePly;
|
ONE_PLY = 2,
|
||||||
DEPTH_ENSURE_SIGNED = -1
|
|
||||||
|
DEPTH_ZERO = 0 * ONE_PLY,
|
||||||
|
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||||
|
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||||
|
|
||||||
|
DEPTH_NONE = -127 * ONE_PLY
|
||||||
};
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Depth);
|
||||||
////
|
|
||||||
//// Constants
|
|
||||||
////
|
|
||||||
|
|
||||||
const Depth OnePly = Depth(2);
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Inline functions
|
|
||||||
////
|
|
||||||
|
|
||||||
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
|
|
||||||
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
|
|
||||||
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
|
|
||||||
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
|
|
||||||
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
|
||||||
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
|
||||||
inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); }
|
|
||||||
inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); }
|
|
||||||
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
|
||||||
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
|
||||||
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
|
||||||
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
|
|
||||||
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(DEPTH_H_INCLUDED)
|
#endif // !defined(DEPTH_H_INCLUDED)
|
||||||
|
|||||||
@@ -1,87 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "direction.h"
|
|
||||||
#include "square.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Local definitions
|
|
||||||
////
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
const SquareDelta directionToDelta[] = {
|
|
||||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
|
||||||
};
|
|
||||||
|
|
||||||
bool reachable(Square orig, Square dest, SignedDirection dir) {
|
|
||||||
|
|
||||||
SquareDelta delta = directionToDelta[dir];
|
|
||||||
Square from = orig;
|
|
||||||
Square to = from + delta;
|
|
||||||
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
|
|
||||||
{
|
|
||||||
from = to;
|
|
||||||
to += delta;
|
|
||||||
}
|
|
||||||
return (to == dest && square_distance(from, to) == 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Variables
|
|
||||||
////
|
|
||||||
|
|
||||||
uint8_t DirectionTable[64][64];
|
|
||||||
uint8_t SignedDirectionTable[64][64];
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
void init_direction_table() {
|
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
|
||||||
{
|
|
||||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
|
||||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
|
||||||
if (s1 == s2)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
|
|
||||||
{
|
|
||||||
if (reachable(s1, s2, d))
|
|
||||||
{
|
|
||||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
|
||||||
DirectionTable[s1][s2] = uint8_t(d / 2);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(DIRECTION_H_INCLUDED)
|
|
||||||
#define DIRECTION_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "square.h"
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Types
|
|
||||||
////
|
|
||||||
|
|
||||||
enum Direction {
|
|
||||||
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
|
|
||||||
};
|
|
||||||
|
|
||||||
enum SignedDirection {
|
|
||||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
|
||||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
|
||||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
|
||||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
|
||||||
SIGNED_DIR_NONE = 8
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern uint8_t DirectionTable[64][64];
|
|
||||||
extern uint8_t SignedDirectionTable[64][64];
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Inline functions
|
|
||||||
////
|
|
||||||
|
|
||||||
inline void operator++ (Direction& d, int) {
|
|
||||||
d = Direction(int(d) + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void operator++ (SignedDirection& d, int) {
|
|
||||||
d = SignedDirection(int(d) + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Direction direction_between_squares(Square s1, Square s2) {
|
|
||||||
return Direction(DirectionTable[s1][s2]);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
|
||||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int direction_is_diagonal(Square s1, Square s2) {
|
|
||||||
return DirectionTable[s1][s2] & 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool direction_is_straight(Square s1, Square s2) {
|
|
||||||
return DirectionTable[s1][s2] < 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern void init_direction_table();
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(DIRECTION_H_INCLUDED)
|
|
||||||
+98
-100
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitbase.h"
|
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
|
|
||||||
@@ -65,13 +64,13 @@ namespace {
|
|||||||
// the two kings in basic endgames.
|
// the two kings in basic endgames.
|
||||||
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
|
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
|
||||||
|
|
||||||
// Bitbase for KP vs K
|
|
||||||
uint8_t KPKBitbase[24576];
|
|
||||||
|
|
||||||
// Penalty for big distance between king and knight for the defending king
|
// Penalty for big distance between king and knight for the defending king
|
||||||
// and knight in KR vs KN endgames.
|
// and knight in KR vs KN endgames.
|
||||||
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
|
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
|
||||||
|
|
||||||
|
// Bitbase for KP vs K
|
||||||
|
uint8_t KPKBitbase[24576];
|
||||||
|
|
||||||
// Various inline functions for accessing the above arrays
|
// Various inline functions for accessing the above arrays
|
||||||
inline Value mate_table(Square s) {
|
inline Value mate_table(Square s) {
|
||||||
return Value(MateTable[s]);
|
return Value(MateTable[s]);
|
||||||
@@ -99,6 +98,16 @@ namespace {
|
|||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// init_bitbases() is called during program initialization, and simply loads
|
||||||
|
/// bitbases from disk into memory. At the moment, there is only the bitbase
|
||||||
|
/// for KP vs K, but we may decide to add other bitbases later.
|
||||||
|
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
||||||
|
|
||||||
|
void init_bitbases() {
|
||||||
|
generate_kpk_bitbase(KPKBitbase);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Mate with KX vs K. This function is used to evaluate positions with
|
/// Mate with KX vs K. This function is used to evaluate positions with
|
||||||
/// King and plenty of material vs a lone king. It simply gives the
|
/// King and plenty of material vs a lone king. It simply gives the
|
||||||
/// attacking side a bonus for driving the defending king towards the edge
|
/// attacking side a bonus for driving the defending king towards the edge
|
||||||
@@ -106,8 +115,8 @@ namespace {
|
|||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||||
|
|
||||||
Square winnerKSq = pos.king_square(strongerSide);
|
Square winnerKSq = pos.king_square(strongerSide);
|
||||||
Square loserKSq = pos.king_square(weakerSide);
|
Square loserKSq = pos.king_square(weakerSide);
|
||||||
@@ -117,13 +126,13 @@ Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
|||||||
+ mate_table(loserKSq)
|
+ mate_table(loserKSq)
|
||||||
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||||
|
|
||||||
if ( pos.piece_count(strongerSide, QUEEN) > 0
|
if ( pos.piece_count(strongerSide, QUEEN)
|
||||||
|| pos.piece_count(strongerSide, ROOK) > 0
|
|| pos.piece_count(strongerSide, ROOK)
|
||||||
|| pos.piece_count(strongerSide, BISHOP) > 1)
|
|| pos.piece_count(strongerSide, BISHOP) > 1)
|
||||||
// TODO: check for two equal-colored bishops!
|
// TODO: check for two equal-colored bishops!
|
||||||
result += VALUE_KNOWN_WIN;
|
result += VALUE_KNOWN_WIN;
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -132,8 +141,8 @@ Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
|||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||||
@@ -143,7 +152,10 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
|||||||
Square loserKSq = pos.king_square(weakerSide);
|
Square loserKSq = pos.king_square(weakerSide);
|
||||||
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
|
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
|
||||||
|
|
||||||
if (square_color(bishopSquare) == BLACK)
|
// kbnk_mate_table() tries to drive toward corners A1 or H8,
|
||||||
|
// if we have a bishop that cannot reach the above squares we
|
||||||
|
// mirror the kings so to drive enemy toward corners A8 or H1.
|
||||||
|
if (!same_color_squares(bishopSquare, SQ_A1))
|
||||||
{
|
{
|
||||||
winnerKSq = flop_square(winnerKSq);
|
winnerKSq = flop_square(winnerKSq);
|
||||||
loserKSq = flop_square(loserKSq);
|
loserKSq = flop_square(loserKSq);
|
||||||
@@ -153,7 +165,7 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
|||||||
+ distance_bonus(square_distance(winnerKSq, loserKSq))
|
+ distance_bonus(square_distance(winnerKSq, loserKSq))
|
||||||
+ kbnk_mate_table(loserKSq);
|
+ kbnk_mate_table(loserKSq);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -161,8 +173,8 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
|||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KPK>::apply(const Position& pos) const {
|
Value EvaluationFunction<KPK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||||
|
|
||||||
@@ -198,7 +210,7 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) const {
|
|||||||
+ PawnValueEndgame
|
+ PawnValueEndgame
|
||||||
+ Value(square_rank(wpsq));
|
+ Value(square_rank(wpsq));
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -239,7 +251,7 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
|
|||||||
|
|
||||||
// If the weaker side's king is too far from the pawn and the rook,
|
// If the weaker side's king is too far from the pawn and the rook,
|
||||||
// it's a win
|
// it's a win
|
||||||
else if ( square_distance(bksq, bpsq) - (tempo^1) >= 3
|
else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
|
||||||
&& square_distance(bksq, wrsq) >= 3)
|
&& square_distance(bksq, wrsq) >= 3)
|
||||||
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
||||||
|
|
||||||
@@ -257,7 +269,7 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
|
|||||||
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
|
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
|
||||||
+ Value(square_distance(bpsq, queeningSq) * 8);
|
+ Value(square_distance(bpsq, queeningSq) * 8);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -273,7 +285,7 @@ Value EvaluationFunction<KRKB>::apply(const Position& pos) const {
|
|||||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||||
|
|
||||||
Value result = mate_table(pos.king_square(weakerSide));
|
Value result = mate_table(pos.king_square(weakerSide));
|
||||||
return (pos.side_to_move() == strongerSide ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -291,10 +303,12 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) const {
|
|||||||
Square defendingKSq = pos.king_square(weakerSide);
|
Square defendingKSq = pos.king_square(weakerSide);
|
||||||
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
|
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
|
||||||
|
|
||||||
Value result = Value(10) + mate_table(defendingKSq) +
|
int d = square_distance(defendingKSq, nSq);
|
||||||
krkn_king_knight_distance_penalty(square_distance(defendingKSq, nSq));
|
Value result = Value(10)
|
||||||
|
+ mate_table(defendingKSq)
|
||||||
|
+ krkn_king_knight_distance_penalty(d);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move())? result : -result;
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -319,7 +333,7 @@ Value EvaluationFunction<KQKR>::apply(const Position& pos) const {
|
|||||||
+ mate_table(loserKSq)
|
+ mate_table(loserKSq)
|
||||||
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move())? result : -result;
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
@@ -343,9 +357,9 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
|
|||||||
result += Value(square_distance(bksq, nsq) * 32);
|
result += Value(square_distance(bksq, nsq) * 32);
|
||||||
|
|
||||||
// Bonus for restricting the knight's mobility
|
// Bonus for restricting the knight's mobility
|
||||||
result += Value((8 - count_1s_max_15(pos.attacks_from<KNIGHT>(nsq))) * 8);
|
result += Value((8 - count_1s<CNT32_MAX15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -353,17 +367,17 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
|
|||||||
/// king alone are always draw.
|
/// king alone are always draw.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
|
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
|
||||||
return Value(0);
|
return VALUE_DRAW;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KNNK>::apply(const Position&) const {
|
Value EvaluationFunction<KNNK>::apply(const Position&) const {
|
||||||
return Value(0);
|
return VALUE_DRAW;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
||||||
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
||||||
/// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is
|
/// bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_ZERO is
|
||||||
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||||
/// will be used.
|
/// will be used.
|
||||||
template<>
|
template<>
|
||||||
@@ -387,7 +401,7 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
|
|||||||
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
|
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
|
||||||
Square kingSq = pos.king_square(weakerSide);
|
Square kingSq = pos.king_square(weakerSide);
|
||||||
|
|
||||||
if ( square_color(queeningSq) != square_color(bishopSq)
|
if ( !same_color_squares(queeningSq, bishopSq)
|
||||||
&& file_distance(square_file(kingSq), pawnFile) <= 1)
|
&& file_distance(square_file(kingSq), pawnFile) <= 1)
|
||||||
{
|
{
|
||||||
// The bishop has the wrong color, and the defending king is on the
|
// The bishop has the wrong color, and the defending king is on the
|
||||||
@@ -401,15 +415,15 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for(rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
|
for (rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
|
||||||
rank = Rank(rank^7); // HACK to get the relative rank
|
rank = Rank(rank ^ 7); // HACK to get the relative rank
|
||||||
assert(rank >= RANK_2 && rank <= RANK_7);
|
assert(rank >= RANK_2 && rank <= RANK_7);
|
||||||
}
|
}
|
||||||
// If the defending king has distance 1 to the promotion square or
|
// If the defending king has distance 1 to the promotion square or
|
||||||
// is placed somewhere in front of the pawn, it's a draw.
|
// is placed somewhere in front of the pawn, it's a draw.
|
||||||
if ( square_distance(kingSq, queeningSq) <= 1
|
if ( square_distance(kingSq, queeningSq) <= 1
|
||||||
|| relative_rank(strongerSide, kingSq) >= rank)
|
|| relative_rank(strongerSide, kingSq) >= rank)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
@@ -438,7 +452,7 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) const {
|
|||||||
{
|
{
|
||||||
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||||
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
|
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
}
|
}
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
}
|
}
|
||||||
@@ -495,7 +509,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
|||||||
&& square_distance(bksq, queeningSq) <= 1
|
&& square_distance(bksq, queeningSq) <= 1
|
||||||
&& wksq <= SQ_H5
|
&& wksq <= SQ_H5
|
||||||
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
|
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// The defending side saves a draw by checking from behind in case the pawn
|
// The defending side saves a draw by checking from behind in case the pawn
|
||||||
// has advanced to the 6th rank with the king behind.
|
// has advanced to the 6th rank with the king behind.
|
||||||
@@ -503,13 +517,13 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
|||||||
&& square_distance(bksq, queeningSq) <= 1
|
&& square_distance(bksq, queeningSq) <= 1
|
||||||
&& square_rank(wksq) + tempo <= RANK_6
|
&& square_rank(wksq) + tempo <= RANK_6
|
||||||
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
|
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
if ( r >= RANK_6
|
if ( r >= RANK_6
|
||||||
&& bksq == queeningSq
|
&& bksq == queeningSq
|
||||||
&& square_rank(brsq) == RANK_1
|
&& square_rank(brsq) == RANK_1
|
||||||
&& (!tempo || square_distance(wksq, wpsq) >= 2))
|
&& (!tempo || square_distance(wksq, wpsq) >= 2))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
|
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
|
||||||
// and the black rook is behind the pawn.
|
// and the black rook is behind the pawn.
|
||||||
@@ -518,7 +532,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
|||||||
&& (bksq == SQ_H7 || bksq == SQ_G7)
|
&& (bksq == SQ_H7 || bksq == SQ_G7)
|
||||||
&& square_file(brsq) == FILE_A
|
&& square_file(brsq) == FILE_A
|
||||||
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
|
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// If the defending king blocks the pawn and the attacking king is too far
|
// If the defending king blocks the pawn and the attacking king is too far
|
||||||
// away, it's a draw.
|
// away, it's a draw.
|
||||||
@@ -526,7 +540,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
|||||||
&& bksq == wpsq + DELTA_N
|
&& bksq == wpsq + DELTA_N
|
||||||
&& square_distance(wksq, wpsq) - tempo >= 2
|
&& square_distance(wksq, wpsq) - tempo >= 2
|
||||||
&& square_distance(wksq, brsq) - tempo >= 2)
|
&& square_distance(wksq, brsq) - tempo >= 2)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// Pawn on the 7th rank supported by the rook from behind usually wins if the
|
// Pawn on the 7th rank supported by the rook from behind usually wins if the
|
||||||
// attacking king is closer to the queening square than the defending king,
|
// attacking king is closer to the queening square than the defending king,
|
||||||
@@ -549,8 +563,8 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
|||||||
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
|
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
|
||||||
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
|
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
|
||||||
return ScaleFactor( SCALE_FACTOR_MAX
|
return ScaleFactor( SCALE_FACTOR_MAX
|
||||||
- (8 * square_distance(wpsq, queeningSq)
|
- 8 * square_distance(wpsq, queeningSq)
|
||||||
+ 2 * square_distance(wksq, queeningSq)));
|
- 2 * square_distance(wksq, queeningSq));
|
||||||
|
|
||||||
// If the pawn is not far advanced, and the defending king is somewhere in
|
// If the pawn is not far advanced, and the defending king is somewhere in
|
||||||
// the pawn's path, it's probably a draw.
|
// the pawn's path, it's probably a draw.
|
||||||
@@ -611,40 +625,32 @@ ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position& pos) const {
|
|||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const {
|
ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||||
|
|
||||||
|
Square ksq = pos.king_square(weakerSide);
|
||||||
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||||
|
|
||||||
// Are all pawns on the 'a' file?
|
// Are all pawns on the 'a' file?
|
||||||
if ((pawns & ~FileABB) == EmptyBoardBB)
|
if ((pawns & ~FileABB) == EmptyBoardBB)
|
||||||
{
|
{
|
||||||
// Does the defending king block the pawns?
|
// Does the defending king block the pawns?
|
||||||
Square ksq = pos.king_square(weakerSide);
|
if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
|
||||||
if (square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1)
|
|| ( square_file(ksq) == FILE_A
|
||||||
return ScaleFactor(0);
|
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
|
||||||
else if( square_file(ksq) == FILE_A
|
return SCALE_FACTOR_ZERO;
|
||||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
|
|
||||||
return ScaleFactor(0);
|
|
||||||
else
|
|
||||||
return SCALE_FACTOR_NONE;
|
|
||||||
}
|
}
|
||||||
// Are all pawns on the 'h' file?
|
// Are all pawns on the 'h' file?
|
||||||
else if ((pawns & ~FileHBB) == EmptyBoardBB)
|
else if ((pawns & ~FileHBB) == EmptyBoardBB)
|
||||||
{
|
{
|
||||||
// Does the defending king block the pawns?
|
// Does the defending king block the pawns?
|
||||||
Square ksq = pos.king_square(weakerSide);
|
if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
|
||||||
if (square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1)
|
|| ( square_file(ksq) == FILE_H
|
||||||
return ScaleFactor(0);
|
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
|
||||||
else if ( square_file(ksq) == FILE_H
|
return SCALE_FACTOR_ZERO;
|
||||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
|
|
||||||
return ScaleFactor(0);
|
|
||||||
else
|
|
||||||
return SCALE_FACTOR_NONE;
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -672,12 +678,12 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
|
|||||||
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
||||||
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
||||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||||
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
|
&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
|
||||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// Case 2: Opposite colored bishops
|
// Case 2: Opposite colored bishops
|
||||||
if (square_color(strongerBishopSq) != square_color(weakerBishopSq))
|
if (!same_color_squares(strongerBishopSq, weakerBishopSq))
|
||||||
{
|
{
|
||||||
// We assume that the position is drawn in the following three situations:
|
// We assume that the position is drawn in the following three situations:
|
||||||
//
|
//
|
||||||
@@ -690,15 +696,17 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
|
|||||||
// reasonably well.
|
// reasonably well.
|
||||||
|
|
||||||
if (relative_rank(strongerSide, pawnSq) <= RANK_5)
|
if (relative_rank(strongerSide, pawnSq) <= RANK_5)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
Bitboard path = squares_in_front_of(strongerSide, pawnSq);
|
||||||
if (ray & pos.pieces(KING, weakerSide))
|
|
||||||
return ScaleFactor(0);
|
if (path & pos.pieces(KING, weakerSide))
|
||||||
if( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray)
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
|
if ( (pos.attacks_from<BISHOP>(weakerBishopSq) & path)
|
||||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
@@ -720,7 +728,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
|
|||||||
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
|
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||||
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
|
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
|
||||||
|
|
||||||
if (square_color(wbsq) == square_color(bbsq))
|
if (same_color_squares(wbsq, bbsq))
|
||||||
// Not opposite-colored bishops, no scaling
|
// Not opposite-colored bishops, no scaling
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
|
|
||||||
@@ -749,8 +757,8 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
|
|||||||
// some square in the frontmost pawn's path.
|
// some square in the frontmost pawn's path.
|
||||||
if ( square_file(ksq) == square_file(blockSq1)
|
if ( square_file(ksq) == square_file(blockSq1)
|
||||||
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
|
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
|
||||||
&& square_color(ksq) != square_color(wbsq))
|
&& !same_color_squares(ksq, wbsq))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
else
|
else
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
|
|
||||||
@@ -759,16 +767,17 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
|
|||||||
// in front of the frontmost pawn's path, and the square diagonally behind
|
// in front of the frontmost pawn's path, and the square diagonally behind
|
||||||
// this square on the file of the other pawn.
|
// this square on the file of the other pawn.
|
||||||
if ( ksq == blockSq1
|
if ( ksq == blockSq1
|
||||||
&& square_color(ksq) != square_color(wbsq)
|
&& !same_color_squares(ksq, wbsq)
|
||||||
&& ( bbsq == blockSq2
|
&& ( bbsq == blockSq2
|
||||||
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|
||||||
|| rank_distance(r1, r2) >= 2))
|
|| rank_distance(r1, r2) >= 2))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
else if ( ksq == blockSq2
|
else if ( ksq == blockSq2
|
||||||
&& square_color(ksq) != square_color(wbsq)
|
&& !same_color_squares(ksq, wbsq)
|
||||||
&& ( bbsq == blockSq1
|
&& ( bbsq == blockSq1
|
||||||
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
|
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
else
|
else
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
|
|
||||||
@@ -799,9 +808,9 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
|
|||||||
|
|
||||||
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
||||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||||
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
|
&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
|
||||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
}
|
}
|
||||||
@@ -816,7 +825,7 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
|
|||||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||||
|
|
||||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||||
@@ -824,11 +833,11 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
|
|||||||
|
|
||||||
if ( pawnSq == relative_square(strongerSide, SQ_A7)
|
if ( pawnSq == relative_square(strongerSide, SQ_A7)
|
||||||
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
|
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
if ( pawnSq == relative_square(strongerSide, SQ_H7)
|
if ( pawnSq == relative_square(strongerSide, SQ_H7)
|
||||||
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
|
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
}
|
}
|
||||||
@@ -843,8 +852,8 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
|
|||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
|
ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(WHITE, PAWN) == 1);
|
assert(pos.piece_count(WHITE, PAWN) == 1);
|
||||||
assert(pos.piece_count(BLACK, PAWN) == 1);
|
assert(pos.piece_count(BLACK, PAWN) == 1);
|
||||||
|
|
||||||
@@ -881,32 +890,21 @@ ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
|
|||||||
|
|
||||||
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
|
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
|
||||||
// draw, it's probably at least a draw even with the pawn.
|
// draw, it's probably at least a draw even with the pawn.
|
||||||
if (probe_kpk(wksq, wpsq, bksq, stm))
|
return probe_kpk(wksq, wpsq, bksq, stm) ? SCALE_FACTOR_NONE : SCALE_FACTOR_ZERO;
|
||||||
return SCALE_FACTOR_NONE;
|
|
||||||
else
|
|
||||||
return ScaleFactor(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// init_bitbases() is called during program initialization, and simply loads
|
|
||||||
/// bitbases from disk into memory. At the moment, there is only the bitbase
|
|
||||||
/// for KP vs K, but we may decide to add other bitbases later.
|
|
||||||
|
|
||||||
void init_bitbases() {
|
|
||||||
generate_kpk_bitbase(KPKBitbase);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Probe the KP vs K bitbase:
|
// Probe the KP vs K bitbase
|
||||||
|
|
||||||
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
|
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||||
|
|
||||||
int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4;
|
int wp = square_file(wpsq) + 4 * (square_rank(wpsq) - 1);
|
||||||
int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp;
|
int index = int(stm) + 2 * bksq + 128 * wksq + 8192 * wp;
|
||||||
|
|
||||||
assert(index >= 0 && index < 24576*8);
|
assert(index >= 0 && index < 24576 * 8);
|
||||||
return KPKBitbase[index/8] & (1 << (index&7));
|
|
||||||
|
return KPKBitbase[index / 8] & (1 << (index & 7));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,7 +26,6 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "scale.h"
|
|
||||||
#include "value.h"
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -102,5 +101,4 @@ struct ScalingFunction : public EndgameScalingFunctionBase {
|
|||||||
|
|
||||||
extern void init_bitbases();
|
extern void init_bitbases();
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
#endif // !defined(ENDGAME_H_INCLUDED)
|
||||||
|
|||||||
+448
-446
File diff suppressed because it is too large
Load Diff
+4
-80
@@ -21,90 +21,14 @@
|
|||||||
#if !defined(EVALUATE_H_INCLUDED)
|
#if !defined(EVALUATE_H_INCLUDED)
|
||||||
#define EVALUATE_H_INCLUDED
|
#define EVALUATE_H_INCLUDED
|
||||||
|
|
||||||
////
|
#include "color.h"
|
||||||
//// Includes
|
#include "value.h"
|
||||||
////
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "material.h"
|
|
||||||
#include "pawns.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Types
|
|
||||||
////
|
|
||||||
|
|
||||||
|
|
||||||
/// The EvalInfo struct contains various information computed and collected
|
|
||||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
|
||||||
/// arguments to the evaluation function, and the search can make use of its
|
|
||||||
/// contents to make intelligent search decisions.
|
|
||||||
///
|
|
||||||
/// At the moment, this is not utilized very much: The only part of the
|
|
||||||
/// EvalInfo object which is used by the search is futilityMargin.
|
|
||||||
class Position;
|
class Position;
|
||||||
|
|
||||||
struct EvalInfo {
|
extern Value evaluate(const Position& pos, Value& margin);
|
||||||
|
|
||||||
EvalInfo() { kingDanger[0] = kingDanger[1] = Value(0); }
|
|
||||||
|
|
||||||
// Middle game and endgame evaluations
|
|
||||||
Score value;
|
|
||||||
|
|
||||||
// Pointers to material and pawn hash table entries
|
|
||||||
MaterialInfo* mi;
|
|
||||||
PawnInfo* pi;
|
|
||||||
|
|
||||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
|
||||||
// attacked by a given color and piece type, attackedBy[color][0] contains
|
|
||||||
// all squares attacked by the given color.
|
|
||||||
Bitboard attackedBy[2][8];
|
|
||||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
|
||||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
|
||||||
|
|
||||||
// kingZone[color] is the zone around the enemy king which is considered
|
|
||||||
// by the king safety evaluation. This consists of the squares directly
|
|
||||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
|
||||||
// squares two ranks in front of the king. For instance, if black's king
|
|
||||||
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
|
||||||
// f7, g7, h7, f6, g6 and h6.
|
|
||||||
Bitboard kingZone[2];
|
|
||||||
|
|
||||||
// kingAttackersCount[color] is the number of pieces of the given color
|
|
||||||
// which attack a square in the kingZone of the enemy king.
|
|
||||||
int kingAttackersCount[2];
|
|
||||||
|
|
||||||
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
|
|
||||||
// given color which attack a square in the kingZone of the enemy king. The
|
|
||||||
// weights of the individual piece types are given by the variables
|
|
||||||
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
|
|
||||||
// KnightAttackWeight in evaluate.cpp
|
|
||||||
int kingAttackersWeight[2];
|
|
||||||
|
|
||||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
|
||||||
// directly adjacent to the king of the given color. Pieces which attack
|
|
||||||
// more than one square are counted multiple times. For instance, if black's
|
|
||||||
// king is on g8 and there's a white knight on g5, this knight adds
|
|
||||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
|
||||||
int kingAdjacentZoneAttacksCount[2];
|
|
||||||
|
|
||||||
// Middle game and endgame mobility scores
|
|
||||||
Score mobility;
|
|
||||||
|
|
||||||
// Value of the danger for the king of the given color
|
|
||||||
Value kingDanger[2];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern Value evaluate(const Position& pos, EvalInfo& ei);
|
|
||||||
extern void init_eval(int threads);
|
extern void init_eval(int threads);
|
||||||
extern void quit_eval();
|
extern void quit_eval();
|
||||||
extern void read_weights(Color sideToMove);
|
extern void read_evaluation_uci_options(Color sideToMove);
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||||
|
|||||||
+4
-21
@@ -41,8 +41,8 @@ History::History() { clear(); }
|
|||||||
/// History::clear() clears the history tables
|
/// History::clear() clears the history tables
|
||||||
|
|
||||||
void History::clear() {
|
void History::clear() {
|
||||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
memset(history, 0, 16 * 64 * sizeof(int));
|
||||||
memset(maxStaticValueDelta, 0, 2 * 8 * 64 * sizeof(int));
|
memset(maxStaticValueDelta, 0, 16 * 64 * sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -85,31 +85,14 @@ void History::failure(Piece p, Square to, Depth d) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// History::move_ordering_score() returns an integer value used to order the
|
|
||||||
/// non-capturing moves in the MovePicker class.
|
|
||||||
|
|
||||||
int History::move_ordering_score(Piece p, Square to) const {
|
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
|
||||||
assert(square_is_ok(to));
|
|
||||||
|
|
||||||
return history[p][to];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// History::set_gain() and History::gain() store and retrieve the
|
/// History::set_gain() and History::gain() store and retrieve the
|
||||||
/// gain of a move given the delta of the static position evaluations
|
/// gain of a move given the delta of the static position evaluations
|
||||||
/// before and after the move.
|
/// before and after the move.
|
||||||
|
|
||||||
void History::set_gain(Piece p, Square to, Value delta)
|
void History::set_gain(Piece p, Square to, Value delta) {
|
||||||
{
|
|
||||||
if (delta >= maxStaticValueDelta[p][to])
|
if (delta >= maxStaticValueDelta[p][to])
|
||||||
maxStaticValueDelta[p][to] = delta;
|
maxStaticValueDelta[p][to] = delta;
|
||||||
else
|
else
|
||||||
maxStaticValueDelta[p][to]--;
|
maxStaticValueDelta[p][to]--;
|
||||||
}
|
}
|
||||||
|
|
||||||
Value History::gain(Piece p, Square to) const
|
|
||||||
{
|
|
||||||
return Value(maxStaticValueDelta[p][to]);
|
|
||||||
}
|
|
||||||
|
|||||||
+14
-2
@@ -49,7 +49,7 @@ public:
|
|||||||
void clear();
|
void clear();
|
||||||
void success(Piece p, Square to, Depth d);
|
void success(Piece p, Square to, Depth d);
|
||||||
void failure(Piece p, Square to, Depth d);
|
void failure(Piece p, Square to, Depth d);
|
||||||
int move_ordering_score(Piece p, Square to) const;
|
int value(Piece p, Square to) const;
|
||||||
void set_gain(Piece p, Square to, Value delta);
|
void set_gain(Piece p, Square to, Value delta);
|
||||||
Value gain(Piece p, Square to) const;
|
Value gain(Piece p, Square to) const;
|
||||||
|
|
||||||
@@ -71,7 +71,19 @@ private:
|
|||||||
/// recently have a bigger importance for move ordering than the moves which
|
/// recently have a bigger importance for move ordering than the moves which
|
||||||
/// have been searched a long time ago.
|
/// have been searched a long time ago.
|
||||||
|
|
||||||
const int HistoryMax = 50000 * OnePly;
|
const int HistoryMax = 50000 * ONE_PLY;
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline int History::value(Piece p, Square to) const {
|
||||||
|
return history[p][to];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value History::gain(Piece p, Square to) const {
|
||||||
|
return Value(maxStaticValueDelta[p][to]);
|
||||||
|
}
|
||||||
|
|
||||||
#endif // !defined(HISTORY_H_INCLUDED)
|
#endif // !defined(HISTORY_H_INCLUDED)
|
||||||
|
|||||||
+14
-56
@@ -22,67 +22,21 @@
|
|||||||
#define LOCK_H_INCLUDED
|
#define LOCK_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
// x86 assembly language locks or OS spin locks may perform faster than
|
#if !defined(_MSC_VER)
|
||||||
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
|
||||||
// best.
|
|
||||||
|
|
||||||
//#define ASM_LOCK
|
|
||||||
//#define OS_SPIN_LOCK
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(ASM_LOCK)
|
|
||||||
|
|
||||||
|
|
||||||
typedef volatile int Lock;
|
|
||||||
|
|
||||||
static inline void LockX86(Lock *lock) {
|
|
||||||
int dummy;
|
|
||||||
asm __volatile__("1: movl $1, %0" "\n\t"
|
|
||||||
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
|
||||||
" jz 3f" "\n\t" "2: pause" "\n\t"
|
|
||||||
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
|
||||||
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
|
|
||||||
"\n\t":"=&q"(dummy)
|
|
||||||
:"q"(lock)
|
|
||||||
:"cc");
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline void UnlockX86(Lock *lock) {
|
|
||||||
int dummy;
|
|
||||||
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
|
|
||||||
:"q"(lock));
|
|
||||||
}
|
|
||||||
|
|
||||||
# define lock_init(x, y) (*(x) = 0)
|
|
||||||
# define lock_grab(x) LockX86(x)
|
|
||||||
# define lock_release(x) UnlockX86(x)
|
|
||||||
# define lock_destroy(x)
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(OS_SPIN_LOCK)
|
|
||||||
|
|
||||||
|
|
||||||
# include <libkern/OSAtomic.h>
|
|
||||||
|
|
||||||
typedef OSSpinLock Lock;
|
|
||||||
|
|
||||||
# define lock_init(x, y) (*(x) = 0)
|
|
||||||
# define lock_grab(x) OSSpinLockLock(x)
|
|
||||||
# define lock_release(x) OSSpinLockUnlock(x)
|
|
||||||
# define lock_destroy(x)
|
|
||||||
|
|
||||||
|
|
||||||
#elif !defined(_MSC_VER)
|
|
||||||
|
|
||||||
# include <pthread.h>
|
# include <pthread.h>
|
||||||
|
|
||||||
typedef pthread_mutex_t Lock;
|
typedef pthread_mutex_t Lock;
|
||||||
|
typedef pthread_cond_t WaitCondition;
|
||||||
|
|
||||||
# define lock_init(x, y) pthread_mutex_init(x, y)
|
# define lock_init(x) pthread_mutex_init(x, NULL)
|
||||||
# define lock_grab(x) pthread_mutex_lock(x)
|
# define lock_grab(x) pthread_mutex_lock(x)
|
||||||
# define lock_release(x) pthread_mutex_unlock(x)
|
# define lock_release(x) pthread_mutex_unlock(x)
|
||||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||||
|
# define cond_destroy(x) pthread_cond_destroy(x)
|
||||||
|
# define cond_init(x) pthread_cond_init(x, NULL)
|
||||||
|
# define cond_signal(x) pthread_cond_signal(x)
|
||||||
|
# define cond_wait(x,y) pthread_cond_wait(x,y)
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
@@ -91,12 +45,16 @@ typedef pthread_mutex_t Lock;
|
|||||||
#undef WIN32_LEAN_AND_MEAN
|
#undef WIN32_LEAN_AND_MEAN
|
||||||
|
|
||||||
typedef CRITICAL_SECTION Lock;
|
typedef CRITICAL_SECTION Lock;
|
||||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
typedef HANDLE WaitCondition;
|
||||||
|
|
||||||
|
# define lock_init(x) InitializeCriticalSection(x)
|
||||||
# define lock_grab(x) EnterCriticalSection(x)
|
# define lock_grab(x) EnterCriticalSection(x)
|
||||||
# define lock_release(x) LeaveCriticalSection(x)
|
# define lock_release(x) LeaveCriticalSection(x)
|
||||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||||
|
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||||
|
# define cond_destroy(x) CloseHandle(*x)
|
||||||
|
# define cond_signal(x) SetEvent(*x)
|
||||||
|
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !defined(LOCK_H_INCLUDED)
|
#endif // !defined(LOCK_H_INCLUDED)
|
||||||
|
|||||||
+39
-20
@@ -28,10 +28,16 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "benchmark.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
|
#include "endgame.h"
|
||||||
|
#include "evaluate.h"
|
||||||
|
#include "material.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "uci.h"
|
#include "position.h"
|
||||||
|
#include "search.h"
|
||||||
|
#include "thread.h"
|
||||||
|
#include "ucioption.h"
|
||||||
|
|
||||||
#ifdef USE_CALLGRIND
|
#ifdef USE_CALLGRIND
|
||||||
#include <valgrind/callgrind.h>
|
#include <valgrind/callgrind.h>
|
||||||
@@ -39,19 +45,28 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
extern bool execute_uci_command(const string& cmd);
|
||||||
|
extern void benchmark(int argc, char* argv[]);
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
|
|
||||||
// Disable IO buffering
|
// Disable IO buffering
|
||||||
cout.rdbuf()->pubsetbuf(NULL, 0);
|
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||||
cin.rdbuf()->pubsetbuf(NULL, 0);
|
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||||
|
|
||||||
// Initialization through global resources manager
|
// Startup initializations
|
||||||
Application::initialize();
|
init_bitboards();
|
||||||
|
init_uci_options();
|
||||||
|
Position::init_zobrist();
|
||||||
|
Position::init_piece_square_tables();
|
||||||
|
init_eval(1);
|
||||||
|
init_bitbases();
|
||||||
|
init_search();
|
||||||
|
init_threads();
|
||||||
|
|
||||||
#ifdef USE_CALLGRIND
|
#ifdef USE_CALLGRIND
|
||||||
CALLGRIND_START_INSTRUMENTATION;
|
CALLGRIND_START_INSTRUMENTATION;
|
||||||
@@ -66,26 +81,30 @@ int main(int argc, char *argv[]) {
|
|||||||
if (CpuHasPOPCNT)
|
if (CpuHasPOPCNT)
|
||||||
cout << "Good! CPU has hardware POPCNT." << endl;
|
cout << "Good! CPU has hardware POPCNT." << endl;
|
||||||
|
|
||||||
// Enter UCI mode
|
// Wait for a command from the user, and passes this command to
|
||||||
uci_main_loop();
|
// execute_uci_command() and also intercepts EOF from stdin, by
|
||||||
|
// translating EOF to the "quit" command. This ensures that we
|
||||||
|
// exit gracefully if the GUI dies unexpectedly.
|
||||||
|
string cmd;
|
||||||
|
|
||||||
|
do {
|
||||||
|
// Wait for a command from stdin
|
||||||
|
if (!getline(cin, cmd))
|
||||||
|
cmd = "quit";
|
||||||
|
|
||||||
|
} while (execute_uci_command(cmd));
|
||||||
}
|
}
|
||||||
else // Process command line arguments
|
else // Process command line arguments
|
||||||
{
|
{
|
||||||
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
if (string(argv[1]) != "bench" || argc > 7)
|
||||||
cout << "Usage: stockfish bench <hash size> <threads> "
|
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
|
||||||
<< "[time = 60s] [fen positions file = default] "
|
<< "[limit = 12] [fen positions file = default] "
|
||||||
<< "[time, depth, perft or node limited = time] "
|
<< "[depth, time, perft or node limited = depth]" << endl;
|
||||||
<< "[timing file name = none]" << endl;
|
|
||||||
else
|
else
|
||||||
{
|
benchmark(argc, argv);
|
||||||
string time = argc > 4 ? argv[4] : "60";
|
|
||||||
string fen = argc > 5 ? argv[5] : "default";
|
|
||||||
string lim = argc > 6 ? argv[6] : "time";
|
|
||||||
string tim = argc > 7 ? argv[7] : "";
|
|
||||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Application::free_resources();
|
exit_threads();
|
||||||
|
quit_eval();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
+50
-45
@@ -23,7 +23,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <sstream>
|
#include <cstring>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
@@ -47,16 +47,18 @@ namespace {
|
|||||||
|
|
||||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||||
|
|
||||||
const int QuadraticCoefficientsSameColor[][6] = {
|
const int QuadraticCoefficientsSameColor[][8] = {
|
||||||
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||||
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||||
|
|
||||||
const int QuadraticCoefficientsOppositeColor[][6] = {
|
const int QuadraticCoefficientsOppositeColor[][8] = {
|
||||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||||
|
|
||||||
typedef EndgameEvaluationFunctionBase EF;
|
typedef EndgameEvaluationFunctionBase EF;
|
||||||
typedef EndgameScalingFunctionBase SF;
|
typedef EndgameScalingFunctionBase SF;
|
||||||
|
typedef map<Key, EF*> EFMap;
|
||||||
|
typedef map<Key, SF*> SFMap;
|
||||||
|
|
||||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||||
// the function maps because correspond to more then one material hash key.
|
// the function maps because correspond to more then one material hash key.
|
||||||
@@ -70,7 +72,7 @@ namespace {
|
|||||||
// Helper templates used to detect a given material distribution
|
// Helper templates used to detect a given material distribution
|
||||||
template<Color Us> bool is_KXK(const Position& pos) {
|
template<Color Us> bool is_KXK(const Position& pos) {
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
return pos.non_pawn_material(Them) == Value(0)
|
return pos.non_pawn_material(Them) == VALUE_ZERO
|
||||||
&& pos.piece_count(Them, PAWN) == 0
|
&& pos.piece_count(Them, PAWN) == 0
|
||||||
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
||||||
}
|
}
|
||||||
@@ -113,21 +115,17 @@ private:
|
|||||||
static Key buildKey(const string& keyCode);
|
static Key buildKey(const string& keyCode);
|
||||||
static const string swapColors(const string& keyCode);
|
static const string swapColors(const string& keyCode);
|
||||||
|
|
||||||
// Here we store two maps, for evaluate and scaling functions
|
// Here we store two maps, for evaluate and scaling functions...
|
||||||
pair<map<Key, EF*>, map<Key, SF*> > maps;
|
pair<EFMap, SFMap> maps;
|
||||||
|
|
||||||
// Maps accessing functions returning const and non-const references
|
// ...and here is the accessing template function
|
||||||
template<typename T> const map<Key, T*>& get() const { return maps.first; }
|
template<typename T> const map<Key, T*>& get() const;
|
||||||
template<typename T> map<Key, T*>& get() { return maps.first; }
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Explicit specializations of a member function shall be declared in
|
// Explicit specializations of a member function shall be declared in
|
||||||
// the namespace of which the class template is a member.
|
// the namespace of which the class template is a member.
|
||||||
template<> const map<Key, SF*>&
|
template<> const EFMap& EndgameFunctions::get<EF>() const { return maps.first; }
|
||||||
EndgameFunctions::get<SF>() const { return maps.second; }
|
template<> const SFMap& EndgameFunctions::get<SF>() const { return maps.second; }
|
||||||
|
|
||||||
template<> map<Key, SF*>&
|
|
||||||
EndgameFunctions::get<SF>() { return maps.second; }
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -136,18 +134,18 @@ EndgameFunctions::get<SF>() { return maps.second; }
|
|||||||
|
|
||||||
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||||
|
|
||||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
MaterialInfoTable::MaterialInfoTable() {
|
||||||
|
|
||||||
size = numOfEntries;
|
entries = new MaterialInfo[MaterialTableSize];
|
||||||
entries = new MaterialInfo[size];
|
|
||||||
funcs = new EndgameFunctions();
|
funcs = new EndgameFunctions();
|
||||||
|
|
||||||
if (!entries || !funcs)
|
if (!entries || !funcs)
|
||||||
{
|
{
|
||||||
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
|
cerr << "Failed to allocate " << MaterialTableSize * sizeof(MaterialInfo)
|
||||||
<< " bytes for material hash table." << endl;
|
<< " bytes for material hash table." << endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
memset(entries, 0, MaterialTableSize * sizeof(MaterialInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
MaterialInfoTable::~MaterialInfoTable() {
|
MaterialInfoTable::~MaterialInfoTable() {
|
||||||
@@ -167,7 +165,8 @@ Phase MaterialInfoTable::game_phase(const Position& pos) {
|
|||||||
|
|
||||||
if (npm >= MidgameLimit)
|
if (npm >= MidgameLimit)
|
||||||
return PHASE_MIDGAME;
|
return PHASE_MIDGAME;
|
||||||
else if (npm <= EndgameLimit)
|
|
||||||
|
if (npm <= EndgameLimit)
|
||||||
return PHASE_ENDGAME;
|
return PHASE_ENDGAME;
|
||||||
|
|
||||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||||
@@ -182,7 +181,7 @@ Phase MaterialInfoTable::game_phase(const Position& pos) {
|
|||||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||||
|
|
||||||
Key key = pos.get_material_key();
|
Key key = pos.get_material_key();
|
||||||
int index = key & (size - 1);
|
unsigned index = unsigned(key & (MaterialTableSize - 1));
|
||||||
MaterialInfo* mi = entries + index;
|
MaterialInfo* mi = entries + index;
|
||||||
|
|
||||||
// If mi->key matches the position's material hash key, it means that we
|
// If mi->key matches the position's material hash key, it means that we
|
||||||
@@ -192,7 +191,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
return mi;
|
return mi;
|
||||||
|
|
||||||
// Clear the MaterialInfo object, and set its key
|
// Clear the MaterialInfo object, and set its key
|
||||||
mi->clear();
|
memset(mi, 0, sizeof(MaterialInfo));
|
||||||
|
mi->factor[WHITE] = mi->factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||||
mi->key = key;
|
mi->key = key;
|
||||||
|
|
||||||
// Store game phase
|
// Store game phase
|
||||||
@@ -204,12 +204,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||||
return mi;
|
return mi;
|
||||||
|
|
||||||
else if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
|
if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
|
||||||
{
|
{
|
||||||
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
|
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
|
||||||
|
if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||||
&& pos.pieces(ROOK) == EmptyBoardBB
|
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||||
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||||
{
|
{
|
||||||
@@ -254,7 +255,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
else if (is_KQKRPs<BLACK>(pos))
|
else if (is_KQKRPs<BLACK>(pos))
|
||||||
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||||
|
|
||||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == VALUE_ZERO)
|
||||||
{
|
{
|
||||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||||
{
|
{
|
||||||
@@ -288,10 +289,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Evaluate the material balance
|
// Evaluate the material balance
|
||||||
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
const int pieceCount[2][8] = {
|
||||||
|
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||||
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||||
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||||
|
|
||||||
Color c, them;
|
Color c, them;
|
||||||
int sign, pt1, pt2, pc;
|
int sign, pt1, pt2, pc;
|
||||||
int v, vv, matValue = 0;
|
int v, vv, matValue = 0;
|
||||||
@@ -332,9 +335,9 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
|
|
||||||
// Second-degree polynomial material imbalance by Tord Romstad
|
// Second-degree polynomial material imbalance by Tord Romstad
|
||||||
//
|
//
|
||||||
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
// We use PIECE_TYPE_NONE as a place holder for the bishop pair "extended piece",
|
||||||
// this allow us to be more flexible in defining bishop pair bonuses.
|
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
|
||||||
{
|
{
|
||||||
pc = pieceCount[c][pt1];
|
pc = pieceCount[c][pt1];
|
||||||
if (!pc)
|
if (!pc)
|
||||||
@@ -342,7 +345,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
|
|
||||||
vv = LinearCoefficients[pt1];
|
vv = LinearCoefficients[pt1];
|
||||||
|
|
||||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
|
||||||
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||||
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||||
|
|
||||||
@@ -355,7 +358,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// EndgameFunctions member definitions.
|
/// EndgameFunctions member definitions
|
||||||
|
|
||||||
EndgameFunctions::EndgameFunctions() {
|
EndgameFunctions::EndgameFunctions() {
|
||||||
|
|
||||||
@@ -378,19 +381,19 @@ EndgameFunctions::EndgameFunctions() {
|
|||||||
|
|
||||||
EndgameFunctions::~EndgameFunctions() {
|
EndgameFunctions::~EndgameFunctions() {
|
||||||
|
|
||||||
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
for (EFMap::const_iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||||
delete (*it).second;
|
delete it->second;
|
||||||
|
|
||||||
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
for (SFMap::const_iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||||
delete (*it).second;
|
delete it->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
Key EndgameFunctions::buildKey(const string& keyCode) {
|
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||||
|
|
||||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
assert(keyCode.length() > 0 && keyCode.length() < 8);
|
||||||
assert(keyCode.length() < 8);
|
assert(keyCode[0] == 'K');
|
||||||
|
|
||||||
stringstream s;
|
string fen;
|
||||||
bool upcase = false;
|
bool upcase = false;
|
||||||
|
|
||||||
// Build up a fen string with the given pieces, note that
|
// Build up a fen string with the given pieces, note that
|
||||||
@@ -400,16 +403,17 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
|
|||||||
if (keyCode[i] == 'K')
|
if (keyCode[i] == 'K')
|
||||||
upcase = !upcase;
|
upcase = !upcase;
|
||||||
|
|
||||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
fen += char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||||
}
|
}
|
||||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
fen += char(8 - keyCode.length() + '0');
|
||||||
return Position(s.str(), 0).get_material_key();
|
fen += "/8/8/8/8/8/8/8 w - -";
|
||||||
|
return Position(fen, 0).get_material_key();
|
||||||
}
|
}
|
||||||
|
|
||||||
const string EndgameFunctions::swapColors(const string& keyCode) {
|
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||||
|
|
||||||
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
||||||
size_t idx = keyCode.find("K", 1);
|
size_t idx = keyCode.find('K', 1);
|
||||||
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -417,14 +421,15 @@ template<class T>
|
|||||||
void EndgameFunctions::add(const string& keyCode) {
|
void EndgameFunctions::add(const string& keyCode) {
|
||||||
|
|
||||||
typedef typename T::Base F;
|
typedef typename T::Base F;
|
||||||
|
typedef map<Key, F*> M;
|
||||||
|
|
||||||
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||||
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
T* EndgameFunctions::get(Key key) const {
|
T* EndgameFunctions::get(Key key) const {
|
||||||
|
|
||||||
typename map<Key, T*>::const_iterator it(get<T>().find(key));
|
typename map<Key, T*>::const_iterator it = get<T>().find(key);
|
||||||
return (it != get<T>().end() ? it->second : NULL);
|
return it != get<T>().end() ? it->second : NULL;
|
||||||
}
|
}
|
||||||
|
|||||||
+6
-21
@@ -27,13 +27,14 @@
|
|||||||
|
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "scale.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
|
const int MaterialTableSize = 1024;
|
||||||
|
|
||||||
/// MaterialInfo is a class which contains various information about a
|
/// MaterialInfo is a class which contains various information about a
|
||||||
/// material configuration. It contains a material balance evaluation,
|
/// material configuration. It contains a material balance evaluation,
|
||||||
/// a function pointer to a special endgame evaluation function (which in
|
/// a function pointer to a special endgame evaluation function (which in
|
||||||
@@ -49,8 +50,6 @@ class MaterialInfo {
|
|||||||
friend class MaterialInfoTable;
|
friend class MaterialInfoTable;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MaterialInfo() : key(0) { clear(); }
|
|
||||||
|
|
||||||
Score material_value() const;
|
Score material_value() const;
|
||||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||||
int space_weight() const;
|
int space_weight() const;
|
||||||
@@ -59,8 +58,6 @@ public:
|
|||||||
Value evaluate(const Position& pos) const;
|
Value evaluate(const Position& pos) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
inline void clear();
|
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
int16_t value;
|
int16_t value;
|
||||||
uint8_t factor[2];
|
uint8_t factor[2];
|
||||||
@@ -78,15 +75,17 @@ class EndgameFunctions;
|
|||||||
|
|
||||||
class MaterialInfoTable {
|
class MaterialInfoTable {
|
||||||
|
|
||||||
|
MaterialInfoTable(const MaterialInfoTable&);
|
||||||
|
MaterialInfoTable& operator=(const MaterialInfoTable&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MaterialInfoTable(unsigned numOfEntries);
|
MaterialInfoTable();
|
||||||
~MaterialInfoTable();
|
~MaterialInfoTable();
|
||||||
MaterialInfo* get_material_info(const Position& pos);
|
MaterialInfo* get_material_info(const Position& pos);
|
||||||
|
|
||||||
static Phase game_phase(const Position& pos);
|
static Phase game_phase(const Position& pos);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
unsigned size;
|
|
||||||
MaterialInfo* entries;
|
MaterialInfo* entries;
|
||||||
EndgameFunctions* funcs;
|
EndgameFunctions* funcs;
|
||||||
};
|
};
|
||||||
@@ -105,20 +104,6 @@ inline Score MaterialInfo::material_value() const {
|
|||||||
return make_score(value, value);
|
return make_score(value, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
|
||||||
/// with all slots at their default values but the key.
|
|
||||||
|
|
||||||
inline void MaterialInfo::clear() {
|
|
||||||
|
|
||||||
value = 0;
|
|
||||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
|
||||||
evaluationFunction = NULL;
|
|
||||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
|
||||||
spaceWeight = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||||
/// returns a scale factor for the given color. We have to provide the
|
/// returns a scale factor for the given color. We have to provide the
|
||||||
/// position in addition to the color, because the scale factor need not
|
/// position in addition to the color, because the scale factor need not
|
||||||
|
|||||||
@@ -1,171 +0,0 @@
|
|||||||
/*
|
|
||||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
|
||||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
|
||||||
|
|
||||||
Before using, initialize the state by using init_genrand(seed)
|
|
||||||
or init_by_array(init_key, key_length).
|
|
||||||
|
|
||||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
|
||||||
All rights reserved.
|
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without
|
|
||||||
modification, are permitted provided that the following conditions
|
|
||||||
are met:
|
|
||||||
|
|
||||||
1. Redistributions of source code must retain the above copyright
|
|
||||||
notice, this list of conditions and the following disclaimer.
|
|
||||||
|
|
||||||
2. Redistributions in binary form must reproduce the above copyright
|
|
||||||
notice, this list of conditions and the following disclaimer in the
|
|
||||||
documentation and/or other materials provided with the distribution.
|
|
||||||
|
|
||||||
3. The names of its contributors may not be used to endorse or promote
|
|
||||||
products derived from this software without specific prior written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
|
|
||||||
|
|
||||||
Any feedback is very welcome.
|
|
||||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
|
||||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "mersenne.h"
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// Period parameters
|
|
||||||
const int N = 624;
|
|
||||||
const int M = 397;
|
|
||||||
const unsigned long MATRIX_A = 0x9908b0dfUL; // Constant vector a
|
|
||||||
const unsigned long UPPER_MASK = 0x80000000UL; // Most significant w-r bits
|
|
||||||
const unsigned long LOWER_MASK = 0x7fffffffUL; // Least significant r bits
|
|
||||||
|
|
||||||
unsigned long mt[N]; // The array for the state vector
|
|
||||||
int mti = N + 1; // mti == N+1 means mt[N] is not initialized
|
|
||||||
|
|
||||||
// Initializes mt[N] with a seed
|
|
||||||
void init_genrand(unsigned long s) {
|
|
||||||
|
|
||||||
mt[0]= s & 0xffffffffUL;
|
|
||||||
for (mti = 1; mti < N; mti++)
|
|
||||||
{
|
|
||||||
// See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier.
|
|
||||||
// In the previous versions, MSBs of the seed affect
|
|
||||||
// only MSBs of the array mt[].
|
|
||||||
// 2002/01/09 modified by Makoto Matsumoto
|
|
||||||
mt[mti] = 1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti;
|
|
||||||
mt[mti] &= 0xffffffffUL; // For > 32 bit machines
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize by an array with array-length
|
|
||||||
// init_key is the array for initializing keys
|
|
||||||
// key_length is its length
|
|
||||||
// slight change for C++, 2004/2/26
|
|
||||||
void init_by_array(unsigned long init_key[], int key_length) {
|
|
||||||
|
|
||||||
int i = 1;
|
|
||||||
int j = 0;
|
|
||||||
int k = (N > key_length ? N : key_length);
|
|
||||||
|
|
||||||
init_genrand(19650218UL);
|
|
||||||
|
|
||||||
for ( ; k; k--)
|
|
||||||
{
|
|
||||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL)) + init_key[j] + j; // Non linear
|
|
||||||
mt[i] &= 0xffffffffUL; // For WORDSIZE > 32 machines
|
|
||||||
i++; j++;
|
|
||||||
if (i >= N)
|
|
||||||
{
|
|
||||||
mt[0] = mt[N-1];
|
|
||||||
i = 1;
|
|
||||||
}
|
|
||||||
if (j >= key_length)
|
|
||||||
j = 0;
|
|
||||||
}
|
|
||||||
for (k = N-1; k; k--)
|
|
||||||
{
|
|
||||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL)) - i; // Non linear
|
|
||||||
mt[i] &= 0xffffffffUL; // For WORDSIZE > 32 machines
|
|
||||||
i++;
|
|
||||||
if (i >= N)
|
|
||||||
{
|
|
||||||
mt[0] = mt[N-1];
|
|
||||||
i = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mt[0] = 0x80000000UL; // MSB is 1; assuring non-zero initial array
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
|
|
||||||
// Generates a random number on [0,0xffffffff]-interval
|
|
||||||
uint32_t genrand_int32() {
|
|
||||||
|
|
||||||
unsigned long y;
|
|
||||||
static unsigned long mag01[2] = {0x0UL, MATRIX_A};
|
|
||||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
|
||||||
|
|
||||||
// Generate N words at one time
|
|
||||||
if (mti >= N)
|
|
||||||
{
|
|
||||||
int kk;
|
|
||||||
|
|
||||||
if (mti == N+1) // If init_genrand() has not been called,
|
|
||||||
init_genrand(5489UL); // a default initial seed is used.
|
|
||||||
|
|
||||||
for (kk = 0; kk < N-M; kk++)
|
|
||||||
{
|
|
||||||
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
|
|
||||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
|
||||||
}
|
|
||||||
for ( ; kk < N-1; kk++)
|
|
||||||
{
|
|
||||||
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
|
|
||||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
|
||||||
}
|
|
||||||
y = (mt[N-1] & UPPER_MASK) | (mt[0] & LOWER_MASK);
|
|
||||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
|
||||||
mti = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
y = mt[mti++];
|
|
||||||
|
|
||||||
// Tempering
|
|
||||||
y ^= (y >> 11);
|
|
||||||
y ^= (y << 7) & 0x9d2c5680UL;
|
|
||||||
y ^= (y << 15) & 0xefc60000UL;
|
|
||||||
y ^= (y >> 18);
|
|
||||||
|
|
||||||
return y;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64_t genrand_int64() {
|
|
||||||
|
|
||||||
uint64_t x, y;
|
|
||||||
|
|
||||||
x = genrand_int32();
|
|
||||||
y = genrand_int32();
|
|
||||||
return (x << 32) | y;
|
|
||||||
}
|
|
||||||
|
|
||||||
void init_mersenne() {
|
|
||||||
|
|
||||||
unsigned long init[4] = {0x123, 0x234, 0x345, 0x456};
|
|
||||||
unsigned long length = 4;
|
|
||||||
|
|
||||||
init_by_array(init, length);
|
|
||||||
}
|
|
||||||
+40
-67
@@ -58,7 +58,7 @@ using namespace std;
|
|||||||
/// Version number. If this is left empty, the current date (in the format
|
/// Version number. If this is left empty, the current date (in the format
|
||||||
/// YYMMDD) is used as a version number.
|
/// YYMMDD) is used as a version number.
|
||||||
|
|
||||||
static const string EngineVersion = "1.8";
|
static const string EngineVersion = "2.0";
|
||||||
static const string AppName = "Stockfish";
|
static const string AppName = "Stockfish";
|
||||||
static const string AppTag = "";
|
static const string AppTag = "";
|
||||||
|
|
||||||
@@ -67,10 +67,8 @@ static const string AppTag = "";
|
|||||||
//// Variables
|
//// Variables
|
||||||
////
|
////
|
||||||
|
|
||||||
bool Chess960;
|
static uint64_t dbg_cnt0 = 0;
|
||||||
|
static uint64_t dbg_cnt1 = 0;
|
||||||
uint64_t dbg_cnt0 = 0;
|
|
||||||
uint64_t dbg_cnt1 = 0;
|
|
||||||
|
|
||||||
bool dbg_show_mean = false;
|
bool dbg_show_mean = false;
|
||||||
bool dbg_show_hit_rate = false;
|
bool dbg_show_hit_rate = false;
|
||||||
@@ -129,42 +127,29 @@ void dbg_print_mean() {
|
|||||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dbg_print_hit_rate(ofstream& logFile) {
|
|
||||||
|
|
||||||
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
|
||||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void dbg_print_mean(ofstream& logFile) {
|
|
||||||
|
|
||||||
logFile << "Total " << dbg_cnt0 << " Mean "
|
|
||||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// engine_name() returns the full name of the current Stockfish version.
|
/// engine_name() returns the full name of the current Stockfish version.
|
||||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
|
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
|
||||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
/// the program was compiled) or "Stockfish <version number>", depending
|
||||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
/// on whether the constant EngineVersion (defined in misc.h) is empty.
|
||||||
|
|
||||||
const string engine_name() {
|
const string engine_name() {
|
||||||
|
|
||||||
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
|
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||||
|
const string cpu64(CpuIs64Bit ? " 64bit" : "");
|
||||||
|
|
||||||
if (!EngineVersion.empty())
|
if (!EngineVersion.empty())
|
||||||
return AppName + " " + EngineVersion + cpu64;
|
return AppName + " " + EngineVersion + cpu64;
|
||||||
|
|
||||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
string month, day, year;
|
||||||
|
|
||||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
date >> month >> day >> year;
|
||||||
|
|
||||||
stringstream s;
|
s << setfill('0') << AppName + " " + AppTag + " "
|
||||||
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
<< year.substr(2, 2) << setw(2)
|
||||||
|
<< (1 + months.find(month) / 4) << setw(2)
|
||||||
string name = AppName + " " + AppTag + " ";
|
<< day << cpu64;
|
||||||
|
|
||||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
|
||||||
<< setw(2) << mon << setw(2) << day << cpu64;
|
|
||||||
|
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
@@ -220,20 +205,18 @@ int cpu_count() {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
/*
|
/// Check for console input. Original code from Beowulf and Olithink
|
||||||
From Beowulf, from Olithink
|
|
||||||
*/
|
|
||||||
#ifndef _WIN32
|
#ifndef _WIN32
|
||||||
/* Non-windows version */
|
|
||||||
int Bioskey()
|
int data_available()
|
||||||
{
|
{
|
||||||
fd_set readfds;
|
fd_set readfds;
|
||||||
struct timeval timeout;
|
struct timeval timeout;
|
||||||
|
|
||||||
FD_ZERO(&readfds);
|
FD_ZERO(&readfds);
|
||||||
FD_SET(fileno(stdin), &readfds);
|
FD_SET(fileno(stdin), &readfds);
|
||||||
/* Set to timeout immediately */
|
timeout.tv_sec = 0; // Set to timeout immediately
|
||||||
timeout.tv_sec = 0;
|
|
||||||
timeout.tv_usec = 0;
|
timeout.tv_usec = 0;
|
||||||
select(16, &readfds, 0, 0, &timeout);
|
select(16, &readfds, 0, 0, &timeout);
|
||||||
|
|
||||||
@@ -241,46 +224,36 @@ int Bioskey()
|
|||||||
}
|
}
|
||||||
|
|
||||||
#else
|
#else
|
||||||
/* Windows-version */
|
|
||||||
#include <windows.h>
|
|
||||||
#include <conio.h>
|
|
||||||
int Bioskey()
|
|
||||||
{
|
|
||||||
static int init = 0,
|
|
||||||
pipe;
|
|
||||||
static HANDLE inh;
|
|
||||||
DWORD dw;
|
|
||||||
/* If we're running under XBoard then we can't use _kbhit() as the input
|
|
||||||
* commands are sent to us directly over the internal pipe */
|
|
||||||
|
|
||||||
#if defined(FILE_CNT)
|
int data_available()
|
||||||
if (stdin->_cnt > 0)
|
{
|
||||||
return stdin->_cnt;
|
static HANDLE inh = NULL;
|
||||||
#endif
|
static bool usePipe;
|
||||||
if (!init) {
|
INPUT_RECORD rec[256];
|
||||||
init = 1;
|
DWORD dw, recCnt;
|
||||||
|
|
||||||
|
if (!inh)
|
||||||
|
{
|
||||||
inh = GetStdHandle(STD_INPUT_HANDLE);
|
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||||
pipe = !GetConsoleMode(inh, &dw);
|
usePipe = !GetConsoleMode(inh, &dw);
|
||||||
if (!pipe) {
|
if (!usePipe)
|
||||||
|
{
|
||||||
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||||
FlushConsoleInputBuffer(inh);
|
FlushConsoleInputBuffer(inh);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pipe) {
|
|
||||||
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
|
// If we're running under XBoard then we can't use PeekConsoleInput() as
|
||||||
return 1;
|
// the input commands are sent to us directly over the internal pipe.
|
||||||
return dw;
|
if (usePipe)
|
||||||
} else {
|
return PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL) ? dw : 1;
|
||||||
|
|
||||||
// Count the number of unread input records, including keyboard,
|
// Count the number of unread input records, including keyboard,
|
||||||
// mouse, and window-resizing input records.
|
// mouse, and window-resizing input records.
|
||||||
GetNumberOfConsoleInputEvents(inh, &dw);
|
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||||
if (dw <= 0)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
// Read data from console without removing it from the buffer
|
// Read data from console without removing it from the buffer
|
||||||
INPUT_RECORD rec[256];
|
if (dw <= 0 || !PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
||||||
DWORD recCnt;
|
|
||||||
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// Search for at least one keyboard event
|
// Search for at least one keyboard event
|
||||||
@@ -289,11 +262,11 @@ int Bioskey()
|
|||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||||
/// blocking function and do not stalls the CPU waiting for data to be
|
/// blocking function and do not stalls the CPU waiting for data to be
|
||||||
/// loaded from RAM, that can be very slow.
|
/// loaded from RAM, that can be very slow.
|
||||||
|
|||||||
+2
-14
@@ -29,7 +29,6 @@
|
|||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "application.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -40,13 +39,6 @@
|
|||||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern bool Chess960;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
@@ -54,8 +46,9 @@ extern bool Chess960;
|
|||||||
extern const std::string engine_name();
|
extern const std::string engine_name();
|
||||||
extern int get_system_time();
|
extern int get_system_time();
|
||||||
extern int cpu_count();
|
extern int cpu_count();
|
||||||
extern int Bioskey();
|
extern int data_available();
|
||||||
extern void prefetch(char* addr);
|
extern void prefetch(char* addr);
|
||||||
|
extern void prefetchPawn(Key, int);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -65,9 +58,6 @@ extern void prefetch(char* addr);
|
|||||||
extern bool dbg_show_mean;
|
extern bool dbg_show_mean;
|
||||||
extern bool dbg_show_hit_rate;
|
extern bool dbg_show_hit_rate;
|
||||||
|
|
||||||
extern uint64_t dbg_cnt0;
|
|
||||||
extern uint64_t dbg_cnt1;
|
|
||||||
|
|
||||||
extern void dbg_hit_on(bool b);
|
extern void dbg_hit_on(bool b);
|
||||||
extern void dbg_hit_on_c(bool c, bool b);
|
extern void dbg_hit_on_c(bool c, bool b);
|
||||||
extern void dbg_before();
|
extern void dbg_before();
|
||||||
@@ -75,7 +65,5 @@ extern void dbg_after();
|
|||||||
extern void dbg_mean_of(int v);
|
extern void dbg_mean_of(int v);
|
||||||
extern void dbg_print_hit_rate();
|
extern void dbg_print_hit_rate();
|
||||||
extern void dbg_print_mean();
|
extern void dbg_print_mean();
|
||||||
extern void dbg_print_hit_rate(std::ofstream& logFile);
|
|
||||||
extern void dbg_print_mean(std::ofstream& logFile);
|
|
||||||
|
|
||||||
#endif // !defined(MISC_H_INCLUDED)
|
#endif // !defined(MISC_H_INCLUDED)
|
||||||
|
|||||||
+32
-32
@@ -23,6 +23,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <cctype>
|
||||||
|
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
@@ -33,13 +34,13 @@
|
|||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// move_from_string() takes a position and a string as input, and attempts to
|
/// move_from_uci() takes a position and a string as input, and attempts to
|
||||||
/// convert the string to a move, using simple coordinate notation (g1f3,
|
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||||
/// moves, we need the position. This function is not robust, and expects that
|
/// moves, we need the position. This function is not robust, and expects that
|
||||||
/// the input move is legal and correctly formatted.
|
/// the input move is legal and correctly formatted.
|
||||||
|
|
||||||
Move move_from_string(const Position& pos, const std::string& str) {
|
Move move_from_uci(const Position& pos, const std::string& str) {
|
||||||
|
|
||||||
Square from, to;
|
Square from, to;
|
||||||
Piece piece;
|
Piece piece;
|
||||||
@@ -49,15 +50,15 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
|||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
// Read the from and to squares
|
// Read the from and to squares
|
||||||
from = square_from_string(str.substr(0, 2));
|
from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||||
to = square_from_string(str.substr(2, 4));
|
to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
|
||||||
|
|
||||||
// Find the moving piece
|
// Find the moving piece
|
||||||
piece = pos.piece_on(from);
|
piece = pos.piece_on(from);
|
||||||
|
|
||||||
// If the string has more than 4 characters, try to interpret the 5th
|
// If the string has more than 4 characters, try to interpret the 5th
|
||||||
// character as a promotion
|
// character as a promotion.
|
||||||
if (type_of_piece(piece) == PAWN && str.length() > 4)
|
if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
|
||||||
{
|
{
|
||||||
switch (tolower(str[4])) {
|
switch (tolower(str[4])) {
|
||||||
case 'n':
|
case 'n':
|
||||||
@@ -71,44 +72,44 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// En passant move? We assume that a pawn move is an en passant move
|
||||||
|
// if the destination square is epSquare.
|
||||||
|
if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
|
||||||
|
return make_ep_move(from, to);
|
||||||
|
|
||||||
|
// Is this a castling move? A king move is assumed to be a castling move
|
||||||
|
// if the destination square is occupied by a friendly rook, or if the
|
||||||
|
// distance between the source and destination squares is more than 1.
|
||||||
if (piece == piece_of_color_and_type(us, KING))
|
if (piece == piece_of_color_and_type(us, KING))
|
||||||
{
|
{
|
||||||
// Is this a castling move? A king move is assumed to be a castling
|
|
||||||
// move if the destination square is occupied by a friendly rook, or
|
|
||||||
// if the distance between the source and destination squares is more
|
|
||||||
// than 1.
|
|
||||||
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||||
return make_castle_move(from, to);
|
return make_castle_move(from, to);
|
||||||
|
|
||||||
else if (square_distance(from, to) > 1)
|
if (square_distance(from, to) > 1)
|
||||||
{
|
{
|
||||||
// This is a castling move, but we have to translate it to the
|
// This is a castling move, but we have to translate it to the
|
||||||
// internal "king captures rook" representation.
|
// internal "king captures rook" representation.
|
||||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||||
Square s = from + delta;
|
Square s = from;
|
||||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
|
||||||
s += delta;
|
|
||||||
|
|
||||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
do s += delta;
|
||||||
|
while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
|
||||||
|
&& relative_rank(us, s) == RANK_1);
|
||||||
|
|
||||||
|
return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (piece == piece_of_color_and_type(us, PAWN))
|
|
||||||
{
|
|
||||||
// En passant move? We assume that a pawn move is an en passant move
|
|
||||||
// without further testing if the destination square is epSquare.
|
|
||||||
if (to == pos.ep_square())
|
|
||||||
return make_ep_move(from, to);
|
|
||||||
}
|
|
||||||
return make_move(from, to);
|
return make_move(from, to);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// move_to_string() converts a move to a string in coordinate notation
|
/// move_to_uci() converts a move to a string in coordinate notation
|
||||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||||
/// Chess960 mode.
|
/// Chess960 mode.
|
||||||
|
|
||||||
const std::string move_to_string(Move move) {
|
const std::string move_to_uci(Move move, bool chess960) {
|
||||||
|
|
||||||
std::string str;
|
std::string str;
|
||||||
Square from = move_from(move);
|
Square from = move_from(move);
|
||||||
@@ -120,17 +121,15 @@ const std::string move_to_string(Move move) {
|
|||||||
str = "0000";
|
str = "0000";
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!Chess960)
|
if (move_is_short_castle(move) && !chess960)
|
||||||
{
|
|
||||||
if (move_is_short_castle(move))
|
|
||||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||||
|
|
||||||
if (move_is_long_castle(move))
|
if (move_is_long_castle(move) && !chess960)
|
||||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||||
}
|
|
||||||
str = square_to_string(from) + square_to_string(to);
|
str = square_to_string(from) + square_to_string(to);
|
||||||
if (move_is_promotion(move))
|
if (move_is_promotion(move))
|
||||||
str += piece_type_to_char(move_promotion_piece(move), false);
|
str += char(tolower(piece_type_to_char(move_promotion_piece(move))));
|
||||||
}
|
}
|
||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
@@ -138,9 +137,10 @@ const std::string move_to_string(Move move) {
|
|||||||
|
|
||||||
/// Overload the << operator, to make it easier to print moves.
|
/// Overload the << operator, to make it easier to print moves.
|
||||||
|
|
||||||
std::ostream &operator << (std::ostream& os, Move m) {
|
std::ostream& operator << (std::ostream& os, Move m) {
|
||||||
|
|
||||||
return os << move_to_string(m);
|
bool chess960 = (os.iword(0) != 0); // See set960()
|
||||||
|
return os << move_to_uci(m, chess960);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+14
-13
@@ -31,6 +31,8 @@
|
|||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
|
|
||||||
|
// Maximum number of allowed moves per position
|
||||||
|
const int MOVES_MAX = 256;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
@@ -62,25 +64,24 @@ struct MoveStack {
|
|||||||
int score;
|
int score;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Note that operator< is set up such that sorting will be in descending order
|
inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
|
||||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
|
||||||
|
|
||||||
// An helper insertion sort implementation
|
// An helper insertion sort implementation, works with pointers and iterators
|
||||||
template<typename T>
|
template<typename T, typename K>
|
||||||
inline void insertion_sort(T* firstMove, T* lastMove)
|
inline void insertion_sort(K firstMove, K lastMove)
|
||||||
{
|
{
|
||||||
T value;
|
T value;
|
||||||
T *cur, *p, *d;
|
K cur, p, d;
|
||||||
|
|
||||||
if (firstMove != lastMove)
|
if (firstMove != lastMove)
|
||||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||||
{
|
{
|
||||||
p = d = cur;
|
p = d = cur;
|
||||||
value = *p--;
|
value = *p--;
|
||||||
if (value < *p)
|
if (*p < value)
|
||||||
{
|
{
|
||||||
do *d = *p;
|
do *d = *p;
|
||||||
while (--d != firstMove && value < *--p);
|
while (--d != firstMove && *--p < value);
|
||||||
*d = value;
|
*d = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -115,7 +116,7 @@ inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
|
|||||||
} while (p != d);
|
} while (p != d);
|
||||||
|
|
||||||
// Sort just positive scored moves, remaining only when we get there
|
// Sort just positive scored moves, remaining only when we get there
|
||||||
insertion_sort<T>(firstMove, p);
|
insertion_sort<T, T*>(firstMove, p);
|
||||||
*lastPositive = p;
|
*lastPositive = p;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -130,7 +131,7 @@ inline T pick_best(T* curMove, T* lastMove)
|
|||||||
bestMove = *curMove;
|
bestMove = *curMove;
|
||||||
while (++curMove != lastMove)
|
while (++curMove != lastMove)
|
||||||
{
|
{
|
||||||
if (*curMove < bestMove)
|
if (bestMove < *curMove)
|
||||||
{
|
{
|
||||||
tmp = *curMove;
|
tmp = *curMove;
|
||||||
*curMove = bestMove;
|
*curMove = bestMove;
|
||||||
@@ -201,9 +202,9 @@ inline Move make_ep_move(Square from, Square to) {
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern std::ostream& operator<<(std::ostream &os, Move m);
|
extern std::ostream& operator<<(std::ostream& os, Move m);
|
||||||
extern Move move_from_string(const Position &pos, const std::string &str);
|
extern Move move_from_uci(const Position& pos, const std::string &str);
|
||||||
extern const std::string move_to_string(Move m);
|
extern const std::string move_to_uci(Move m, bool chess960);
|
||||||
extern bool move_is_ok(Move m);
|
extern bool move_is_ok(Move m);
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+123
-121
@@ -140,6 +140,32 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// generate_non_evasions() generates all pseudo-legal captures and
|
||||||
|
/// non-captures. Returns a pointer to the end of the move list.
|
||||||
|
|
||||||
|
MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist) {
|
||||||
|
|
||||||
|
assert(pos.is_ok());
|
||||||
|
assert(!pos.is_check());
|
||||||
|
|
||||||
|
Color us = pos.side_to_move();
|
||||||
|
Bitboard target = pos.pieces_of_color(opposite_color(us));
|
||||||
|
|
||||||
|
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
|
||||||
|
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
|
||||||
|
|
||||||
|
target |= pos.empty_squares();
|
||||||
|
|
||||||
|
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||||
|
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||||
|
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||||
|
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||||
|
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
|
||||||
|
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
|
||||||
|
return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
|
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
|
||||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||||
|
|
||||||
@@ -218,7 +244,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
|
|||||||
case QUEEN:
|
case QUEEN:
|
||||||
// In case of a queen remove also squares attacked in the other direction to
|
// In case of a queen remove also squares attacked in the other direction to
|
||||||
// avoid possible illegal moves when queen and king are on adjacent squares.
|
// avoid possible illegal moves when queen and king are on adjacent squares.
|
||||||
if (direction_is_straight(checksq, ksq))
|
if (RookPseudoAttacks[checksq] & (1ULL << ksq))
|
||||||
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
|
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
|
||||||
else
|
else
|
||||||
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
||||||
@@ -260,11 +286,8 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
|
|||||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
|
|
||||||
// Generate pseudo-legal moves
|
// Generate pseudo-legal moves
|
||||||
if (pos.is_check())
|
last = pos.is_check() ? generate_evasions(pos, mlist)
|
||||||
last = generate_evasions(pos, mlist);
|
: generate_non_evasions(pos, mlist);
|
||||||
else
|
|
||||||
last = generate_noncaptures(pos, generate_captures(pos, mlist));
|
|
||||||
|
|
||||||
if (pseudoLegal)
|
if (pseudoLegal)
|
||||||
return last;
|
return last;
|
||||||
|
|
||||||
@@ -285,7 +308,7 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
|
|||||||
|
|
||||||
bool move_is_legal(const Position& pos, const Move m) {
|
bool move_is_legal(const Position& pos, const Move m) {
|
||||||
|
|
||||||
MoveStack mlist[256];
|
MoveStack mlist[MOVES_MAX];
|
||||||
MoveStack *cur, *last = generate_moves(pos, mlist, true);
|
MoveStack *cur, *last = generate_moves(pos, mlist, true);
|
||||||
|
|
||||||
for (cur = mlist; cur != last; cur++)
|
for (cur = mlist; cur != last; cur++)
|
||||||
@@ -312,7 +335,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
|||||||
Piece pc = pos.piece_on(from);
|
Piece pc = pos.piece_on(from);
|
||||||
|
|
||||||
// Use a slower but simpler function for uncommon cases
|
// Use a slower but simpler function for uncommon cases
|
||||||
if (move_is_ep(m) || move_is_castle(m))
|
if (move_is_special(m))
|
||||||
return move_is_legal(pos, m);
|
return move_is_legal(pos, m);
|
||||||
|
|
||||||
// If the from square is not occupied by a piece belonging to the side to
|
// If the from square is not occupied by a piece belonging to the side to
|
||||||
@@ -332,14 +355,9 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
|||||||
if ((us == WHITE) != (direction > 0))
|
if ((us == WHITE) != (direction > 0))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// A pawn move is a promotion iff the destination square is
|
// We have already handled promotion moves, so destination
|
||||||
// on the 8/1th rank.
|
// cannot be on the 8/1th rank.
|
||||||
if (( (square_rank(to) == RANK_8 && us == WHITE)
|
if (square_rank(to) == RANK_8 || square_rank(to) == RANK_1)
|
||||||
||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// The promotion piece, if any, must be valid
|
|
||||||
if (move_promotion_piece(m) > QUEEN || move_promotion_piece(m) == PAWN)
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Proceed according to the square delta between the origin and
|
// Proceed according to the square delta between the origin and
|
||||||
@@ -386,14 +404,12 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
|||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else if (!bit_is_set(pos.attacks_from(pc, from), to))
|
||||||
|
return false;
|
||||||
|
|
||||||
// The move is pseudo-legal, check if it is also legal
|
// The move is pseudo-legal, check if it is also legal
|
||||||
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
|
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
|
||||||
}
|
|
||||||
|
|
||||||
// Luckly we can handle all the other pieces in one go
|
|
||||||
return bit_is_set(pos.attacks_from(pc, from), to)
|
|
||||||
&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
|
|
||||||
&& !move_is_promotion(m);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -406,10 +422,13 @@ namespace {
|
|||||||
Square from;
|
Square from;
|
||||||
const Square* ptr = pos.piece_list_begin(us, Piece);
|
const Square* ptr = pos.piece_list_begin(us, Piece);
|
||||||
|
|
||||||
while ((from = *ptr++) != SQ_NONE)
|
if (*ptr != SQ_NONE)
|
||||||
{
|
{
|
||||||
|
do {
|
||||||
|
from = *ptr;
|
||||||
b = pos.attacks_from<Piece>(from) & target;
|
b = pos.attacks_from<Piece>(from) & target;
|
||||||
SERIALIZE_MOVES(b);
|
SERIALIZE_MOVES(b);
|
||||||
|
} while (*++ptr != SQ_NONE);
|
||||||
}
|
}
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
@@ -425,152 +444,135 @@ namespace {
|
|||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us, SquareDelta Direction>
|
template<SquareDelta Delta>
|
||||||
inline Bitboard move_pawns(Bitboard p) {
|
inline Bitboard move_pawns(Bitboard p) {
|
||||||
|
|
||||||
if (Direction == DELTA_N)
|
return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
|
||||||
return Us == WHITE ? p << 8 : p >> 8;
|
Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
|
||||||
else if (Direction == DELTA_NE)
|
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
|
||||||
return Us == WHITE ? p << 9 : p >> 7;
|
|
||||||
else if (Direction == DELTA_NW)
|
|
||||||
return Us == WHITE ? p << 7 : p >> 9;
|
|
||||||
else
|
|
||||||
return p;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us, MoveType Type, SquareDelta Diagonal>
|
template<MoveType Type, SquareDelta Delta>
|
||||||
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
|
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
|
||||||
|
|
||||||
// Calculate our parametrized parameters at compile time
|
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
||||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
|
||||||
const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB);
|
|
||||||
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
|
|
||||||
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
|
|
||||||
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
|
|
||||||
|
|
||||||
Bitboard b1, b2;
|
Bitboard b;
|
||||||
Square to;
|
Square to;
|
||||||
|
|
||||||
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
||||||
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
|
b = move_pawns<Delta>(pawns) & target & ~TFileABB;
|
||||||
|
SERIALIZE_MOVES_D(b, -Delta);
|
||||||
|
return mlist;
|
||||||
|
}
|
||||||
|
|
||||||
// Capturing promotions and under-promotions
|
template<Color Us, MoveType Type, SquareDelta Delta>
|
||||||
if (b1 & TRank8BB)
|
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
|
||||||
|
|
||||||
|
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
|
||||||
|
|
||||||
|
Bitboard b;
|
||||||
|
Square to;
|
||||||
|
|
||||||
|
// Promotions and under-promotions, both captures and non-captures
|
||||||
|
b = move_pawns<Delta>(pawnsOn7) & target;
|
||||||
|
|
||||||
|
if (Delta != DELTA_N && Delta != DELTA_S)
|
||||||
|
b &= ~TFileABB;
|
||||||
|
|
||||||
|
while (b)
|
||||||
{
|
{
|
||||||
b2 = b1 & TRank8BB;
|
to = pop_1st_bit(&b);
|
||||||
b1 &= ~TRank8BB;
|
|
||||||
while (b2)
|
|
||||||
{
|
|
||||||
to = pop_1st_bit(&b2);
|
|
||||||
|
|
||||||
if (Type == CAPTURE || Type == EVASION)
|
if (Type == CAPTURE || Type == EVASION)
|
||||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
|
(*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
|
||||||
|
|
||||||
if (Type == NON_CAPTURE || Type == EVASION)
|
if (Type == NON_CAPTURE || Type == EVASION)
|
||||||
{
|
{
|
||||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
|
(*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
|
||||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
|
(*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
|
||||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
|
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This is the only possible under promotion that can give a check
|
// This is the only possible under promotion that can give a check
|
||||||
// not already included in the queen-promotion. It is not sure that
|
// not already included in the queen-promotion.
|
||||||
// the promoted knight will give check, but it doesn't worth to verify.
|
if ( Type == CHECK
|
||||||
if (Type == CHECK)
|
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
|
||||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
|
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
|
||||||
|
else (void)pos; // Silence a warning under MSVC
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Serialize standard captures
|
|
||||||
if (Type == CAPTURE || Type == EVASION)
|
|
||||||
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
|
|
||||||
|
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us, MoveType Type>
|
template<Color Us, MoveType Type>
|
||||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||||
|
|
||||||
// Calculate our parametrized parameters at compile time
|
// Calculate our parametrized parameters at compile time, named
|
||||||
|
// according to the point of view of white side.
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
|
||||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||||
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
|
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||||
|
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
|
||||||
|
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
|
||||||
|
|
||||||
Square to;
|
Square to;
|
||||||
Bitboard b1, b2, enemyPieces, emptySquares;
|
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
|
||||||
Bitboard pawns = pos.pieces(PAWN, Us);
|
Bitboard pawns = pos.pieces(PAWN, Us);
|
||||||
|
Bitboard pawnsOn7 = pawns & TRank7BB;
|
||||||
|
Bitboard enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(Them));
|
||||||
|
|
||||||
// Standard captures and capturing promotions and underpromotions
|
// Pre-calculate pawn pushes before changing emptySquares definition
|
||||||
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
|
|
||||||
{
|
|
||||||
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
|
|
||||||
|
|
||||||
if (Type == EVASION)
|
|
||||||
enemyPieces &= target; // Capture only the checker piece
|
|
||||||
|
|
||||||
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
|
|
||||||
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Non-capturing promotions and underpromotions
|
|
||||||
if (pawns & TRank7BB)
|
|
||||||
{
|
|
||||||
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
|
|
||||||
|
|
||||||
if (Type == EVASION)
|
|
||||||
b1 &= target; // Only blocking promotion pushes
|
|
||||||
|
|
||||||
while (b1)
|
|
||||||
{
|
|
||||||
to = pop_1st_bit(&b1);
|
|
||||||
|
|
||||||
if (Type == CAPTURE || Type == EVASION)
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
|
|
||||||
|
|
||||||
if (Type == NON_CAPTURE || Type == EVASION)
|
|
||||||
{
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
// This is the only possible under promotion that can give a check
|
|
||||||
// not already included in the queen-promotion.
|
|
||||||
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Standard pawn pushes and double pushes
|
|
||||||
if (Type != CAPTURE)
|
if (Type != CAPTURE)
|
||||||
{
|
{
|
||||||
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
|
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
|
||||||
|
pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
|
||||||
|
}
|
||||||
|
|
||||||
// Single and double pawn pushes
|
|
||||||
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
|
|
||||||
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
|
|
||||||
|
|
||||||
// Filter out unwanted pushes according to the move type
|
|
||||||
if (Type == EVASION)
|
if (Type == EVASION)
|
||||||
{
|
{
|
||||||
b1 &= target;
|
emptySquares &= target; // Only blocking squares
|
||||||
b2 &= target;
|
enemyPieces &= target; // Capture only the checker piece
|
||||||
}
|
}
|
||||||
else if (Type == CHECK)
|
|
||||||
|
// Promotions and underpromotions
|
||||||
|
if (pawnsOn7)
|
||||||
{
|
{
|
||||||
// Pawn moves which give direct cheks
|
if (Type == CAPTURE)
|
||||||
|
emptySquares = pos.empty_squares();
|
||||||
|
|
||||||
|
pawns &= ~TRank7BB;
|
||||||
|
mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
|
||||||
|
mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
|
||||||
|
mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Standard captures
|
||||||
|
if (Type == CAPTURE || Type == EVASION)
|
||||||
|
{
|
||||||
|
mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
|
||||||
|
mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Single and double pawn pushes
|
||||||
|
if (Type != CAPTURE)
|
||||||
|
{
|
||||||
|
b1 = pawnPushes & emptySquares;
|
||||||
|
b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
|
if (Type == CHECK)
|
||||||
|
{
|
||||||
|
// Condider only pawn moves which give direct checks
|
||||||
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
|
|
||||||
// Pawn moves which gives discovered check. This is possible only if
|
// Add pawn moves which gives discovered check. This is possible only
|
||||||
// the pawn is not on the same file as the enemy king, because we
|
// if the pawn is not on the same file as the enemy king, because we
|
||||||
// don't generate captures.
|
// don't generate captures.
|
||||||
if (pawns & target) // For CHECK type target is dc bitboard
|
if (pawns & target) // For CHECK type target is dc bitboard
|
||||||
{
|
{
|
||||||
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
|
dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
|
||||||
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
|
dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
b1 |= dc1;
|
b1 |= dc1;
|
||||||
b2 |= dc2;
|
b2 |= dc2;
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
|||||||
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||||
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||||
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||||
|
extern MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist);
|
||||||
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||||
extern bool move_is_legal(const Position& pos, const Move m);
|
extern bool move_is_legal(const Position& pos, const Move m);
|
||||||
|
|||||||
+15
-26
@@ -75,7 +75,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
|||||||
int searchTT = ttm;
|
int searchTT = ttm;
|
||||||
ttMoves[0].move = ttm;
|
ttMoves[0].move = ttm;
|
||||||
badCaptureThreshold = 0;
|
badCaptureThreshold = 0;
|
||||||
lastBadCapture = badCaptures;
|
badCaptures = moves + MOVES_MAX;
|
||||||
|
|
||||||
pinned = p.pinned_pieces(pos.side_to_move());
|
pinned = p.pinned_pieces(pos.side_to_move());
|
||||||
|
|
||||||
@@ -90,16 +90,16 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
|||||||
|
|
||||||
if (p.is_check())
|
if (p.is_check())
|
||||||
phasePtr = EvasionsPhaseTable;
|
phasePtr = EvasionsPhaseTable;
|
||||||
else if (d > Depth(0))
|
else if (d > DEPTH_ZERO)
|
||||||
{
|
{
|
||||||
// Consider sligtly negative captures as good if at low
|
// Consider sligtly negative captures as good if at low
|
||||||
// depth and far from beta.
|
// depth and far from beta.
|
||||||
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * OnePly)
|
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
|
||||||
badCaptureThreshold = -PawnValueMidgame;
|
badCaptureThreshold = -PawnValueMidgame;
|
||||||
|
|
||||||
phasePtr = MainSearchPhaseTable;
|
phasePtr = MainSearchPhaseTable;
|
||||||
}
|
}
|
||||||
else if (d == Depth(0))
|
else if (d >= DEPTH_QS_CHECKS)
|
||||||
phasePtr = QsearchWithChecksPhaseTable;
|
phasePtr = QsearchWithChecksPhaseTable;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -148,16 +148,16 @@ void MovePicker::go_next_phase() {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
case PH_BAD_CAPTURES:
|
||||||
// Bad captures SEE value is already calculated so just sort them
|
// Bad captures SEE value is already calculated so just pick
|
||||||
// to get SEE move ordering.
|
// them in order to get SEE move ordering.
|
||||||
curMove = badCaptures;
|
curMove = badCaptures;
|
||||||
lastMove = lastBadCapture;
|
lastMove = moves + MOVES_MAX;
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_EVASIONS:
|
case PH_EVASIONS:
|
||||||
assert(pos.is_check());
|
assert(pos.is_check());
|
||||||
lastMove = generate_evasions(pos, moves);
|
lastMove = generate_evasions(pos, moves);
|
||||||
score_evasions_or_checks();
|
score_evasions();
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
case PH_QCAPTURES:
|
||||||
@@ -167,7 +167,6 @@ void MovePicker::go_next_phase() {
|
|||||||
|
|
||||||
case PH_QCHECKS:
|
case PH_QCHECKS:
|
||||||
lastMove = generate_non_capture_checks(pos, moves);
|
lastMove = generate_non_capture_checks(pos, moves);
|
||||||
score_evasions_or_checks();
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_STOP:
|
case PH_STOP:
|
||||||
@@ -221,7 +220,6 @@ void MovePicker::score_noncaptures() {
|
|||||||
Move m;
|
Move m;
|
||||||
Piece piece;
|
Piece piece;
|
||||||
Square from, to;
|
Square from, to;
|
||||||
int hs;
|
|
||||||
|
|
||||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
{
|
{
|
||||||
@@ -229,18 +227,11 @@ void MovePicker::score_noncaptures() {
|
|||||||
from = move_from(m);
|
from = move_from(m);
|
||||||
to = move_to(m);
|
to = move_to(m);
|
||||||
piece = pos.piece_on(from);
|
piece = pos.piece_on(from);
|
||||||
hs = H.move_ordering_score(piece, to);
|
cur->score = H.value(piece, to) + H.gain(piece, to);
|
||||||
|
|
||||||
// Ensure history has always highest priority
|
|
||||||
if (hs > 0)
|
|
||||||
hs += 10000;
|
|
||||||
|
|
||||||
// Gain table based scoring
|
|
||||||
cur->score = hs + 16 * H.gain(piece, to);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MovePicker::score_evasions_or_checks() {
|
void MovePicker::score_evasions() {
|
||||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||||
// destination square is not under attack, ordered by history
|
// destination square is not under attack, ordered by history
|
||||||
// value, and at the end bad-captures and non-captures with a
|
// value, and at the end bad-captures and non-captures with a
|
||||||
@@ -261,7 +252,7 @@ void MovePicker::score_evasions_or_checks() {
|
|||||||
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||||
else
|
else
|
||||||
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -301,12 +292,10 @@ Move MovePicker::get_next_move() {
|
|||||||
if (seeValue >= badCaptureThreshold)
|
if (seeValue >= badCaptureThreshold)
|
||||||
return move;
|
return move;
|
||||||
|
|
||||||
// Losing capture, move it to the badCaptures[] array, note
|
// Losing capture, move it to the tail of the array, note
|
||||||
// that move has now been already checked for legality.
|
// that move has now been already checked for legality.
|
||||||
assert(int(lastBadCapture - badCaptures) < 63);
|
(--badCaptures)->move = move;
|
||||||
lastBadCapture->move = move;
|
badCaptures->score = seeValue;
|
||||||
lastBadCapture->score = seeValue;
|
|
||||||
lastBadCapture++;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -324,7 +313,7 @@ Move MovePicker::get_next_move() {
|
|||||||
|
|
||||||
// Sort negative scored moves only when we get there
|
// Sort negative scored moves only when we get there
|
||||||
if (curMove == lastGoodNonCapture)
|
if (curMove == lastGoodNonCapture)
|
||||||
insertion_sort(lastGoodNonCapture, lastMove);
|
insertion_sort<MoveStack>(lastGoodNonCapture, lastMove);
|
||||||
|
|
||||||
move = (curMove++)->move;
|
move = (curMove++)->move;
|
||||||
if ( move != ttMoves[0].move
|
if ( move != ttMoves[0].move
|
||||||
|
|||||||
+3
-3
@@ -56,7 +56,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
void score_captures();
|
void score_captures();
|
||||||
void score_noncaptures();
|
void score_noncaptures();
|
||||||
void score_evasions_or_checks();
|
void score_evasions();
|
||||||
void go_next_phase();
|
void go_next_phase();
|
||||||
|
|
||||||
const Position& pos;
|
const Position& pos;
|
||||||
@@ -65,8 +65,8 @@ private:
|
|||||||
MoveStack ttMoves[2], killers[2];
|
MoveStack ttMoves[2], killers[2];
|
||||||
int badCaptureThreshold, phase;
|
int badCaptureThreshold, phase;
|
||||||
const uint8_t* phasePtr;
|
const uint8_t* phasePtr;
|
||||||
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *lastBadCapture;
|
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
|
||||||
MoveStack moves[256], badCaptures[64];
|
MoveStack moves[MOVES_MAX];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+57
-168
@@ -40,23 +40,26 @@ namespace {
|
|||||||
|
|
||||||
#define S(mg, eg) make_score(mg, eg)
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
|
|
||||||
// Doubled pawn penalty by file
|
// Doubled pawn penalty by opposed flag and file
|
||||||
const Score DoubledPawnPenalty[8] = {
|
const Score DoubledPawnPenalty[2][8] = {
|
||||||
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
|
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
||||||
};
|
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||||
|
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
||||||
|
|
||||||
// Isolated pawn penalty by file
|
// Isolated pawn penalty by opposed flag and file
|
||||||
const Score IsolatedPawnPenalty[8] = {
|
const Score IsolatedPawnPenalty[2][8] = {
|
||||||
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
|
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||||
};
|
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||||
|
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
||||||
|
|
||||||
// Backward pawn penalty by file
|
// Backward pawn penalty by opposed flag and file
|
||||||
const Score BackwardPawnPenalty[8] = {
|
const Score BackwardPawnPenalty[2][8] = {
|
||||||
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
|
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||||
};
|
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||||
|
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
||||||
|
|
||||||
// Pawn chain membership bonus by file
|
// Pawn chain membership bonus by file
|
||||||
const Score ChainBonus[8] = {
|
const Score ChainBonus[8] = {
|
||||||
@@ -70,36 +73,6 @@ namespace {
|
|||||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Pawn storm tables for positions with opposite castling
|
|
||||||
const int QStormTable[64] = {
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
-22,-22,-22,-14,-6, 0, 0, 0,
|
|
||||||
-6,-10,-10,-10,-6, 0, 0, 0,
|
|
||||||
4, 12, 16, 12, 4, 0, 0, 0,
|
|
||||||
16, 23, 23, 16, 0, 0, 0, 0,
|
|
||||||
23, 31, 31, 23, 0, 0, 0, 0,
|
|
||||||
23, 31, 31, 23, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
};
|
|
||||||
|
|
||||||
const int KStormTable[64] = {
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0,-10,-19,-28,-33,-33,
|
|
||||||
0, 0, 0,-10,-15,-19,-24,-24,
|
|
||||||
0, 0, 0, 0, 1, 1, 1, 1,
|
|
||||||
0, 0, 0, 0, 1, 10, 19, 19,
|
|
||||||
0, 0, 0, 0, 1, 19, 31, 27,
|
|
||||||
0, 0, 0, 0, 0, 22, 31, 22,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn storm open file bonuses by file
|
|
||||||
const int16_t QStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
|
||||||
const int16_t KStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
|
||||||
|
|
||||||
// Pawn storm lever bonuses by file
|
|
||||||
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
|
|
||||||
|
|
||||||
#undef S
|
#undef S
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -110,15 +83,17 @@ namespace {
|
|||||||
|
|
||||||
/// PawnInfoTable c'tor and d'tor instantiated one each thread
|
/// PawnInfoTable c'tor and d'tor instantiated one each thread
|
||||||
|
|
||||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) : size(numOfEntries) {
|
PawnInfoTable::PawnInfoTable() {
|
||||||
|
|
||||||
|
entries = new PawnInfo[PawnTableSize];
|
||||||
|
|
||||||
entries = new PawnInfo[size];
|
|
||||||
if (!entries)
|
if (!entries)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
std::cerr << "Failed to allocate " << (PawnTableSize * sizeof(PawnInfo))
|
||||||
<< " bytes for pawn hash table." << std::endl;
|
<< " bytes for pawn hash table." << std::endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
memset(entries, 0, PawnTableSize * sizeof(PawnInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -128,16 +103,6 @@ PawnInfoTable::~PawnInfoTable() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
|
|
||||||
/// kingSquares[] is initialized to SQ_NONE instead.
|
|
||||||
|
|
||||||
void PawnInfo::clear() {
|
|
||||||
|
|
||||||
memset(this, 0, sizeof(PawnInfo));
|
|
||||||
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||||
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
||||||
/// in a hash table, so we don't have to recompute everything when the same
|
/// in a hash table, so we don't have to recompute everything when the same
|
||||||
@@ -148,7 +113,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
|||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
Key key = pos.get_pawn_key();
|
Key key = pos.get_pawn_key();
|
||||||
int index = int(key & (size - 1));
|
unsigned index = unsigned(key & (PawnTableSize - 1));
|
||||||
PawnInfo* pi = entries + index;
|
PawnInfo* pi = entries + index;
|
||||||
|
|
||||||
// If pi->key matches the position's pawn hash key, it means that we
|
// If pi->key matches the position's pawn hash key, it means that we
|
||||||
@@ -158,18 +123,20 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
|||||||
return pi;
|
return pi;
|
||||||
|
|
||||||
// Clear the PawnInfo object, and set the key
|
// Clear the PawnInfo object, and set the key
|
||||||
pi->clear();
|
memset(pi, 0, sizeof(PawnInfo));
|
||||||
|
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
|
||||||
|
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
|
||||||
pi->key = key;
|
pi->key = key;
|
||||||
|
|
||||||
// Calculate pawn attacks
|
// Calculate pawn attacks
|
||||||
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
|
Bitboard wPawns = pos.pieces(PAWN, WHITE);
|
||||||
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
|
Bitboard bPawns = pos.pieces(PAWN, BLACK);
|
||||||
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
|
pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB);
|
||||||
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
|
pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB);
|
||||||
|
|
||||||
// Evaluate pawns for both colors
|
// Evaluate pawns for both colors
|
||||||
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
|
pi->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, pi)
|
||||||
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
|
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, pi);
|
||||||
return pi;
|
return pi;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,58 +150,44 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
|||||||
Square s;
|
Square s;
|
||||||
File f;
|
File f;
|
||||||
Rank r;
|
Rank r;
|
||||||
int bonus;
|
|
||||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||||
Score value = make_score(0, 0);
|
Score value = SCORE_ZERO;
|
||||||
|
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
|
||||||
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||||
|
|
||||||
// Initialize pawn storm scores by giving bonuses for open files
|
|
||||||
for (f = FILE_A; f <= FILE_H; f++)
|
|
||||||
if (!(ourPawns & file_bb(f)))
|
|
||||||
{
|
|
||||||
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
|
|
||||||
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
|
|
||||||
pi->halfOpenFiles[Us] |= (1 << f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
// Loop through all pawns of the current color and score each pawn
|
||||||
while ((s = *ptr++) != SQ_NONE)
|
while ((s = *ptr++) != SQ_NONE)
|
||||||
{
|
{
|
||||||
|
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||||
|
|
||||||
f = square_file(s);
|
f = square_file(s);
|
||||||
r = square_rank(s);
|
r = square_rank(s);
|
||||||
|
|
||||||
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
// This file cannot be half open
|
||||||
|
pi->halfOpenFiles[Us] &= ~(1 << f);
|
||||||
// Calculate kingside and queenside pawn storm scores for both colors to be
|
|
||||||
// used when evaluating middle game positions with opposite side castling.
|
|
||||||
bonus = (f >= FILE_F ? evaluate_pawn_storm<Us, KingSide>(s, r, f, theirPawns) : 0);
|
|
||||||
pi->ksStormValue[Us] += KStormTable[relative_square(Us, s)] + bonus;
|
|
||||||
|
|
||||||
bonus = (f <= FILE_C ? evaluate_pawn_storm<Us, QueenSide>(s, r, f, theirPawns) : 0);
|
|
||||||
pi->qsStormValue[Us] += QStormTable[relative_square(Us, s)] + bonus;
|
|
||||||
|
|
||||||
// Our rank plus previous one. Used for chain detection.
|
// Our rank plus previous one. Used for chain detection.
|
||||||
b = rank_bb(r) | rank_bb(r + (Us == WHITE ? -1 : 1));
|
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||||
|
|
||||||
// Passed, isolated, doubled or member of a pawn
|
// Passed, isolated, doubled or member of a pawn
|
||||||
// chain (but not the backward one) ?
|
// chain (but not the backward one) ?
|
||||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||||
doubled = ourPawns & squares_behind(Us, s);
|
doubled = ourPawns & squares_in_front_of(Us, s);
|
||||||
opposed = theirPawns & squares_in_front_of(Us, s);
|
opposed = theirPawns & squares_in_front_of(Us, s);
|
||||||
isolated = !(ourPawns & neighboring_files_bb(f));
|
isolated = !(ourPawns & neighboring_files_bb(f));
|
||||||
chain = ourPawns & neighboring_files_bb(f) & b;
|
chain = ourPawns & neighboring_files_bb(f) & b;
|
||||||
|
|
||||||
// Test for backward pawn
|
// Test for backward pawn
|
||||||
//
|
//
|
||||||
|
backward = false;
|
||||||
|
|
||||||
// If the pawn is passed, isolated, or member of a pawn chain
|
// If the pawn is passed, isolated, or member of a pawn chain
|
||||||
// it cannot be backward. If can capture an enemy pawn or if
|
// it cannot be backward. If can capture an enemy pawn or if
|
||||||
// there are friendly pawns behind on neighboring files it cannot
|
// there are friendly pawns behind on neighboring files it cannot
|
||||||
// be backward either.
|
// be backward either.
|
||||||
if ( (passed | isolated | chain)
|
if ( !(passed | isolated | chain)
|
||||||
|| (ourPawns & attack_span_mask(opposite_color(Us), s))
|
&& !(ourPawns & attack_span_mask(opposite_color(Us), s))
|
||||||
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||||
backward = false;
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
// We now know that there are no friendly pawns beside or behind this
|
// We now know that there are no friendly pawns beside or behind this
|
||||||
// pawn on neighboring files. We now check whether the pawn is
|
// pawn on neighboring files. We now check whether the pawn is
|
||||||
@@ -257,93 +210,29 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
|||||||
// Test for candidate passed pawn
|
// Test for candidate passed pawn
|
||||||
candidate = !(opposed | passed)
|
candidate = !(opposed | passed)
|
||||||
&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
|
&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
|
||||||
&& count_1s_max_15(b) >= count_1s_max_15(attack_span_mask(Us, s) & theirPawns);
|
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||||
|
|
||||||
// In order to prevent doubled passed pawns from receiving a too big
|
|
||||||
// bonus, only the frontmost passed pawn on each file is considered as
|
|
||||||
// a true passed pawn.
|
|
||||||
if (passed && (ourPawns & squares_in_front_of(Us, s)))
|
|
||||||
passed = false;
|
|
||||||
|
|
||||||
// Mark the pawn as passed. Pawn will be properly scored in evaluation
|
// Mark the pawn as passed. Pawn will be properly scored in evaluation
|
||||||
// because we need full attack info to evaluate passed pawns.
|
// because we need full attack info to evaluate passed pawns. Only the
|
||||||
if (passed)
|
// frontmost passed pawn on each file is considered a true passed pawn.
|
||||||
set_bit(&(pi->passedPawns), s);
|
if (passed && !doubled)
|
||||||
|
set_bit(&(pi->passedPawns[Us]), s);
|
||||||
|
|
||||||
// Score this pawn
|
// Score this pawn
|
||||||
if (isolated)
|
if (isolated)
|
||||||
{
|
value -= IsolatedPawnPenalty[opposed][f];
|
||||||
value -= IsolatedPawnPenalty[f];
|
|
||||||
if (!(theirPawns & file_bb(f)))
|
|
||||||
value -= IsolatedPawnPenalty[f] / 2;
|
|
||||||
}
|
|
||||||
if (doubled)
|
if (doubled)
|
||||||
value -= DoubledPawnPenalty[f];
|
value -= DoubledPawnPenalty[opposed][f];
|
||||||
|
|
||||||
if (backward)
|
if (backward)
|
||||||
{
|
value -= BackwardPawnPenalty[opposed][f];
|
||||||
value -= BackwardPawnPenalty[f];
|
|
||||||
if (!(theirPawns & file_bb(f)))
|
|
||||||
value -= BackwardPawnPenalty[f] / 2;
|
|
||||||
}
|
|
||||||
if (chain)
|
if (chain)
|
||||||
value += ChainBonus[f];
|
value += ChainBonus[f];
|
||||||
|
|
||||||
if (candidate)
|
if (candidate)
|
||||||
value += CandidateBonus[relative_rank(Us, s)];
|
value += CandidateBonus[relative_rank(Us, s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfoTable::evaluate_pawn_storm() evaluates each pawn which seems
|
|
||||||
/// to have good chances of creating an open file by exchanging itself
|
|
||||||
/// against an enemy pawn on an adjacent file.
|
|
||||||
|
|
||||||
template<Color Us, PawnInfoTable::SideType Side>
|
|
||||||
int PawnInfoTable::evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const {
|
|
||||||
|
|
||||||
const Bitboard StormFilesBB = (Side == KingSide ? FileFBB | FileGBB | FileHBB
|
|
||||||
: FileABB | FileBBB | FileCBB);
|
|
||||||
const int K = (Side == KingSide ? 2 : 4);
|
|
||||||
const File RookFile = (Side == KingSide ? FILE_H : FILE_A);
|
|
||||||
|
|
||||||
Bitboard b = attack_span_mask(Us, s) & theirPawns & StormFilesBB;
|
|
||||||
int bonus = 0;
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
// Give a bonus according to the distance of the nearest enemy pawn
|
|
||||||
Square s2 = pop_1st_bit(&b);
|
|
||||||
Rank r2 = square_rank(s2);
|
|
||||||
int v = StormLeverBonus[f] - K * rank_distance(r, r2);
|
|
||||||
|
|
||||||
// If enemy pawn has no pawn beside itself is particularly vulnerable.
|
|
||||||
// Big bonus, especially against a weakness on the rook file
|
|
||||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
|
||||||
v *= (square_file(s2) == RookFile ? 4 : 2);
|
|
||||||
|
|
||||||
bonus += v;
|
|
||||||
}
|
|
||||||
return bonus;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
|
|
||||||
/// only when king square changes, about 20% of total get_king_shelter() calls.
|
|
||||||
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
|
|
||||||
|
|
||||||
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
|
|
||||||
unsigned shelter = 0;
|
|
||||||
unsigned r = ksq & (7 << 3);
|
|
||||||
|
|
||||||
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
|
|
||||||
{
|
|
||||||
r += k;
|
|
||||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
|
||||||
}
|
|
||||||
kingSquares[c] = ksq;
|
|
||||||
kingShelters[c] = shelter;
|
|
||||||
return shelter;
|
|
||||||
}
|
|
||||||
|
|||||||
+54
-31
@@ -26,49 +26,47 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
|
#include "position.h"
|
||||||
#include "value.h"
|
#include "value.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
|
const int PawnTableSize = 16384;
|
||||||
|
|
||||||
/// PawnInfo is a class which contains various information about a pawn
|
/// PawnInfo is a class which contains various information about a pawn
|
||||||
/// structure. Currently, it only includes a middle game and an end game
|
/// structure. Currently, it only includes a middle game and an end game
|
||||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||||
/// to add further information in the future. A lookup to the pawn hash table
|
/// to add further information in the future. A lookup to the pawn hash table
|
||||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||||
/// returns a pointer to a PawnInfo object.
|
/// returns a pointer to a PawnInfo object.
|
||||||
class Position;
|
|
||||||
|
|
||||||
class PawnInfo {
|
class PawnInfo {
|
||||||
|
|
||||||
friend class PawnInfoTable;
|
friend class PawnInfoTable;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
PawnInfo() { clear(); }
|
|
||||||
|
|
||||||
Score pawns_value() const;
|
Score pawns_value() const;
|
||||||
Value kingside_storm_value(Color c) const;
|
|
||||||
Value queenside_storm_value(Color c) const;
|
|
||||||
Bitboard pawn_attacks(Color c) const;
|
Bitboard pawn_attacks(Color c) const;
|
||||||
Bitboard passed_pawns() const;
|
Bitboard passed_pawns(Color c) const;
|
||||||
int file_is_half_open(Color c, File f) const;
|
int file_is_half_open(Color c, File f) const;
|
||||||
int has_open_file_to_left(Color c, File f) const;
|
int has_open_file_to_left(Color c, File f) const;
|
||||||
int has_open_file_to_right(Color c, File f) const;
|
int has_open_file_to_right(Color c, File f) const;
|
||||||
int get_king_shelter(const Position& pos, Color c, Square ksq);
|
|
||||||
|
template<Color Us>
|
||||||
|
Score king_shelter(const Position& pos, Square ksq);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void clear();
|
template<Color Us>
|
||||||
int updateShelter(const Position& pos, Color c, Square ksq);
|
Score updateShelter(const Position& pos, Square ksq);
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard passedPawns;
|
Bitboard passedPawns[2];
|
||||||
Bitboard pawnAttacks[2];
|
Bitboard pawnAttacks[2];
|
||||||
Square kingSquares[2];
|
Square kingSquares[2];
|
||||||
Score value;
|
Score value;
|
||||||
int16_t ksStormValue[2], qsStormValue[2];
|
int halfOpenFiles[2];
|
||||||
uint8_t halfOpenFiles[2];
|
Score kingShelters[2];
|
||||||
uint8_t kingShelters[2];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||||
@@ -80,19 +78,19 @@ class PawnInfoTable {
|
|||||||
|
|
||||||
enum SideType { KingSide, QueenSide };
|
enum SideType { KingSide, QueenSide };
|
||||||
|
|
||||||
|
PawnInfoTable(const PawnInfoTable&);
|
||||||
|
PawnInfoTable& operator=(const PawnInfoTable&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
PawnInfoTable(unsigned numOfEntries);
|
PawnInfoTable();
|
||||||
~PawnInfoTable();
|
~PawnInfoTable();
|
||||||
PawnInfo* get_pawn_info(const Position& pos) const;
|
PawnInfo* get_pawn_info(const Position& pos) const;
|
||||||
|
void prefetch(Key key) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
template<Color Us>
|
template<Color Us>
|
||||||
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
|
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
|
||||||
|
|
||||||
template<Color Us, SideType Side>
|
|
||||||
int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const;
|
|
||||||
|
|
||||||
unsigned size;
|
|
||||||
PawnInfo* entries;
|
PawnInfo* entries;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -101,24 +99,23 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline Score PawnInfo::pawns_value() const {
|
inline void PawnInfoTable::prefetch(Key key) const {
|
||||||
return value;
|
|
||||||
|
unsigned index = unsigned(key & (PawnTableSize - 1));
|
||||||
|
PawnInfo* pi = entries + index;
|
||||||
|
::prefetch((char*) pi);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard PawnInfo::passed_pawns() const {
|
inline Score PawnInfo::pawns_value() const {
|
||||||
return passedPawns;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||||
return pawnAttacks[c];
|
return pawnAttacks[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
inline Bitboard PawnInfo::passed_pawns(Color c) const {
|
||||||
return Value(ksStormValue[c]);
|
return passedPawns[c];
|
||||||
}
|
|
||||||
|
|
||||||
inline Value PawnInfo::queenside_storm_value(Color c) const {
|
|
||||||
return Value(qsStormValue[c]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||||
@@ -133,8 +130,34 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
|||||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
|
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
|
||||||
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
|
/// only when king square changes, about 20% of total king_shelter() calls.
|
||||||
|
template<Color Us>
|
||||||
|
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
|
||||||
|
|
||||||
|
const int Shift = (Us == WHITE ? 8 : -8);
|
||||||
|
|
||||||
|
Bitboard pawns;
|
||||||
|
int r, shelter = 0;
|
||||||
|
|
||||||
|
if (relative_rank(Us, ksq) <= RANK_4)
|
||||||
|
{
|
||||||
|
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
|
||||||
|
r = square_rank(ksq) * 8;
|
||||||
|
for (int i = 1; i < 4; i++)
|
||||||
|
{
|
||||||
|
r += Shift;
|
||||||
|
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
kingSquares[Us] = ksq;
|
||||||
|
kingShelters[Us] = make_score(shelter, 0);
|
||||||
|
return kingShelters[Us];
|
||||||
|
}
|
||||||
|
|
||||||
|
template<Color Us>
|
||||||
|
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
|
||||||
|
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(PAWNS_H_INCLUDED)
|
#endif // !defined(PAWNS_H_INCLUDED)
|
||||||
|
|||||||
@@ -1,49 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "piece.h"
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
/// Translating piece types to/from English piece letters
|
|
||||||
|
|
||||||
static const string PieceChars(" pnbrqk PNBRQK");
|
|
||||||
|
|
||||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
|
||||||
|
|
||||||
return PieceChars[pt + int(upcase) * 7];
|
|
||||||
}
|
|
||||||
|
|
||||||
PieceType piece_type_from_char(char c) {
|
|
||||||
|
|
||||||
size_t idx = PieceChars.find(c);
|
|
||||||
|
|
||||||
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
|
||||||
}
|
|
||||||
+35
-31
@@ -25,8 +25,11 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "color.h"
|
#include "color.h"
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -34,39 +37,45 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
enum PieceType {
|
enum PieceType {
|
||||||
NO_PIECE_TYPE = 0,
|
PIECE_TYPE_NONE = 0,
|
||||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Piece {
|
enum Piece {
|
||||||
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
|
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
|
||||||
EMPTY = 16, OUTSIDE = 17
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(PieceType);
|
||||||
|
ENABLE_OPERATORS_ON(Piece);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants
|
//// Constants
|
||||||
////
|
////
|
||||||
|
|
||||||
const int SlidingArray[18] = {
|
/// Important: If the material values are changed, one must also
|
||||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
/// adjust the piece square tables, and the method game_phase() in the
|
||||||
};
|
/// Position class!
|
||||||
|
///
|
||||||
|
/// Values modified by Joona Kiiski
|
||||||
|
|
||||||
|
const Value PawnValueMidgame = Value(0x0C6);
|
||||||
|
const Value PawnValueEndgame = Value(0x102);
|
||||||
|
const Value KnightValueMidgame = Value(0x331);
|
||||||
|
const Value KnightValueEndgame = Value(0x34E);
|
||||||
|
const Value BishopValueMidgame = Value(0x344);
|
||||||
|
const Value BishopValueEndgame = Value(0x359);
|
||||||
|
const Value RookValueMidgame = Value(0x4F6);
|
||||||
|
const Value RookValueEndgame = Value(0x4FE);
|
||||||
|
const Value QueenValueMidgame = Value(0x9D9);
|
||||||
|
const Value QueenValueEndgame = Value(0x9FE);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
|
|
||||||
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
|
|
||||||
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
|
|
||||||
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
|
|
||||||
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
|
|
||||||
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
|
|
||||||
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
|
|
||||||
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
|
|
||||||
|
|
||||||
inline PieceType type_of_piece(Piece p) {
|
inline PieceType type_of_piece(Piece p) {
|
||||||
return PieceType(int(p) & 7);
|
return PieceType(int(p) & 7);
|
||||||
}
|
}
|
||||||
@@ -79,29 +88,24 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
|||||||
return Piece((int(c) << 3) | int(pt));
|
return Piece((int(c) << 3) | int(pt));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int piece_is_slider(Piece p) {
|
|
||||||
return SlidingArray[int(p)];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline SquareDelta pawn_push(Color c) {
|
inline SquareDelta pawn_push(Color c) {
|
||||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool piece_type_is_ok(PieceType pc) {
|
inline bool piece_type_is_ok(PieceType pt) {
|
||||||
return pc >= PAWN && pc <= KING;
|
return pt >= PAWN && pt <= KING;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool piece_is_ok(Piece pc) {
|
inline bool piece_is_ok(Piece p) {
|
||||||
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline char piece_type_to_char(PieceType pt) {
|
||||||
|
return std::string(" PNBRQK")[pt];
|
||||||
|
}
|
||||||
|
|
||||||
////
|
inline PieceType piece_type_from_char(char c) {
|
||||||
//// Prototypes
|
return PieceType(std::string(" PNBRQK").find(c));
|
||||||
////
|
}
|
||||||
|
|
||||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
|
||||||
extern PieceType piece_type_from_char(char c);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(PIECE_H_INCLUDED)
|
#endif // !defined(PIECE_H_INCLUDED)
|
||||||
|
|||||||
+435
-419
File diff suppressed because it is too large
Load Diff
+56
-38
@@ -21,25 +21,12 @@
|
|||||||
#if !defined(POSITION_H_INCLUDED)
|
#if !defined(POSITION_H_INCLUDED)
|
||||||
#define POSITION_H_INCLUDED
|
#define POSITION_H_INCLUDED
|
||||||
|
|
||||||
// Disable some silly and noisy warning from MSVC compiler
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
|
|
||||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
|
||||||
#pragma warning(disable: 4800)
|
|
||||||
|
|
||||||
// Conditional expression is constant
|
|
||||||
#pragma warning(disable: 4127)
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "color.h"
|
#include "color.h"
|
||||||
#include "direction.h"
|
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
@@ -50,9 +37,6 @@
|
|||||||
//// Constants
|
//// Constants
|
||||||
////
|
////
|
||||||
|
|
||||||
/// FEN string for the initial position
|
|
||||||
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
|
||||||
|
|
||||||
/// Maximum number of plies per game (220 should be enough, because the
|
/// Maximum number of plies per game (220 should be enough, because the
|
||||||
/// maximum search depth is 100, and during position setup we reset the
|
/// maximum search depth is 100, and during position setup we reset the
|
||||||
/// move counter for every non-reversible move).
|
/// move counter for every non-reversible move).
|
||||||
@@ -78,7 +62,7 @@ struct CheckInfo {
|
|||||||
/// Castle rights, encoded as bit fields
|
/// Castle rights, encoded as bit fields
|
||||||
|
|
||||||
enum CastleRights {
|
enum CastleRights {
|
||||||
NO_CASTLES = 0,
|
CASTLES_NONE = 0,
|
||||||
WHITE_OO = 1,
|
WHITE_OO = 1,
|
||||||
BLACK_OO = 2,
|
BLACK_OO = 2,
|
||||||
WHITE_OOO = 4,
|
WHITE_OOO = 4,
|
||||||
@@ -105,7 +89,7 @@ struct StateInfo {
|
|||||||
Score value;
|
Score value;
|
||||||
Value npMaterial[2];
|
Value npMaterial[2];
|
||||||
|
|
||||||
PieceType capture;
|
PieceType capturedType;
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard checkersBB;
|
Bitboard checkersBB;
|
||||||
StateInfo* previous;
|
StateInfo* previous;
|
||||||
@@ -149,7 +133,6 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Constructors
|
// Constructors
|
||||||
explicit Position(int threadID);
|
|
||||||
Position(const Position& pos, int threadID);
|
Position(const Position& pos, int threadID);
|
||||||
Position(const std::string& fen, int threadID);
|
Position(const std::string& fen, int threadID);
|
||||||
|
|
||||||
@@ -213,6 +196,7 @@ public:
|
|||||||
// Information about attacks to or from a given square
|
// Information about attacks to or from a given square
|
||||||
Bitboard attackers_to(Square s) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
Bitboard attacks_from(Piece p, Square s) const;
|
Bitboard attacks_from(Piece p, Square s) const;
|
||||||
|
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
||||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
|
|
||||||
@@ -227,7 +211,7 @@ public:
|
|||||||
bool move_attacks_square(Move m, Square s) const;
|
bool move_attacks_square(Move m, Square s) const;
|
||||||
|
|
||||||
// Piece captured with previous moves
|
// Piece captured with previous moves
|
||||||
PieceType captured_piece() const;
|
PieceType captured_piece_type() const;
|
||||||
|
|
||||||
// Information about pawns
|
// Information about pawns
|
||||||
bool pawn_is_passed(Color c, Square s) const;
|
bool pawn_is_passed(Color c, Square s) const;
|
||||||
@@ -246,7 +230,6 @@ public:
|
|||||||
// Static exchange evaluation
|
// Static exchange evaluation
|
||||||
int see(Square from, Square to) const;
|
int see(Square from, Square to) const;
|
||||||
int see(Move m) const;
|
int see(Move m) const;
|
||||||
int see(Square to) const;
|
|
||||||
int see_sign(Move m) const;
|
int see_sign(Move m) const;
|
||||||
|
|
||||||
// Accessing hash keys
|
// Accessing hash keys
|
||||||
@@ -258,27 +241,33 @@ public:
|
|||||||
// Incremental evaluation
|
// Incremental evaluation
|
||||||
Score value() const;
|
Score value() const;
|
||||||
Value non_pawn_material(Color c) const;
|
Value non_pawn_material(Color c) const;
|
||||||
Score pst_delta(Piece piece, Square from, Square to) const;
|
static Score pst_delta(Piece piece, Square from, Square to);
|
||||||
|
|
||||||
// Game termination checks
|
// Game termination checks
|
||||||
bool is_mate() const;
|
bool is_mate() const;
|
||||||
bool is_draw() const;
|
bool is_draw() const;
|
||||||
|
|
||||||
// Check if one side threatens a mate in one
|
// Check if side to move could be mated in one
|
||||||
bool has_mate_threat(Color c);
|
bool has_mate_threat();
|
||||||
|
|
||||||
// Number of plies since the last non-reversible move
|
// Number of plies since the last non-reversible move
|
||||||
int rule_50_counter() const;
|
int rule_50_counter() const;
|
||||||
|
|
||||||
|
int startpos_ply_counter() const;
|
||||||
|
|
||||||
// Other properties of the position
|
// Other properties of the position
|
||||||
bool opposite_colored_bishops() const;
|
bool opposite_colored_bishops() const;
|
||||||
bool has_pawn_on_7th(Color c) const;
|
bool has_pawn_on_7th(Color c) const;
|
||||||
|
bool is_chess960() const;
|
||||||
|
|
||||||
// Current thread ID searching on the position
|
// Current thread ID searching on the position
|
||||||
int thread() const;
|
int thread() const;
|
||||||
|
|
||||||
// Reset the gamePly variable to 0
|
// Reset the gamePly variable to 0
|
||||||
void reset_game_ply();
|
void reset_game_ply();
|
||||||
|
void inc_startpos_ply_counter();
|
||||||
|
int64_t nodes_searched() const;
|
||||||
|
void set_nodes_searched(int64_t n);
|
||||||
|
|
||||||
// Position consistency check, for debugging
|
// Position consistency check, for debugging
|
||||||
bool is_ok(int* failedStep = NULL) const;
|
bool is_ok(int* failedStep = NULL) const;
|
||||||
@@ -292,8 +281,9 @@ private:
|
|||||||
// Initialization helper functions (used while setting up a position)
|
// Initialization helper functions (used while setting up a position)
|
||||||
void clear();
|
void clear();
|
||||||
void put_piece(Piece p, Square s);
|
void put_piece(Piece p, Square s);
|
||||||
void allow_oo(Color c);
|
void do_allow_oo(Color c);
|
||||||
void allow_ooo(Color c);
|
void do_allow_ooo(Color c);
|
||||||
|
bool set_castling_rights(char token);
|
||||||
|
|
||||||
// Helper functions for doing and undoing moves
|
// Helper functions for doing and undoing moves
|
||||||
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
|
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
|
||||||
@@ -310,7 +300,7 @@ private:
|
|||||||
Key compute_material_key() const;
|
Key compute_material_key() const;
|
||||||
|
|
||||||
// Computing incremental evaluation scores and material counts
|
// Computing incremental evaluation scores and material counts
|
||||||
Score pst(Color c, PieceType pt, Square s) const;
|
static Score pst(Color c, PieceType pt, Square s);
|
||||||
Score compute_value() const;
|
Score compute_value() const;
|
||||||
Value compute_non_pawn_material(Color c) const;
|
Value compute_non_pawn_material(Color c) const;
|
||||||
|
|
||||||
@@ -333,7 +323,10 @@ private:
|
|||||||
int castleRightsMask[64];
|
int castleRightsMask[64];
|
||||||
StateInfo startState;
|
StateInfo startState;
|
||||||
File initialKFile, initialKRFile, initialQRFile;
|
File initialKFile, initialKRFile, initialQRFile;
|
||||||
|
bool isChess960;
|
||||||
|
int startPosPlyCounter;
|
||||||
int threadID;
|
int threadID;
|
||||||
|
int64_t nodes;
|
||||||
StateInfo* st;
|
StateInfo* st;
|
||||||
|
|
||||||
// Static variables
|
// Static variables
|
||||||
@@ -343,6 +336,9 @@ private:
|
|||||||
static Key zobSideToMove;
|
static Key zobSideToMove;
|
||||||
static Score PieceSquareTable[16][64];
|
static Score PieceSquareTable[16][64];
|
||||||
static Key zobExclusion;
|
static Key zobExclusion;
|
||||||
|
static const Value seeValues[8];
|
||||||
|
static const Value PieceValueMidgame[17];
|
||||||
|
static const Value PieceValueEndgame[17];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -350,6 +346,14 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
inline int64_t Position::nodes_searched() const {
|
||||||
|
return nodes;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::set_nodes_searched(int64_t n) {
|
||||||
|
nodes = n;
|
||||||
|
}
|
||||||
|
|
||||||
inline Piece Position::piece_on(Square s) const {
|
inline Piece Position::piece_on(Square s) const {
|
||||||
return board[s];
|
return board[s];
|
||||||
}
|
}
|
||||||
@@ -363,7 +367,7 @@ inline PieceType Position::type_of_piece_on(Square s) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::square_is_empty(Square s) const {
|
inline bool Position::square_is_empty(Square s) const {
|
||||||
return piece_on(s) == EMPTY;
|
return piece_on(s) == PIECE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::square_is_occupied(Square s) const {
|
inline bool Position::square_is_occupied(Square s) const {
|
||||||
@@ -371,11 +375,11 @@ inline bool Position::square_is_occupied(Square s) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||||
return piece_value_midgame(piece_on(s));
|
return PieceValueMidgame[piece_on(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||||
return piece_value_endgame(piece_on(s));
|
return PieceValueEndgame[piece_on(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color Position::side_to_move() const {
|
inline Color Position::side_to_move() const {
|
||||||
@@ -387,7 +391,7 @@ inline Bitboard Position::occupied_squares() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::empty_squares() const {
|
inline Bitboard Position::empty_squares() const {
|
||||||
return ~(occupied_squares());
|
return ~occupied_squares();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||||
@@ -507,11 +511,11 @@ inline Key Position::get_material_key() const {
|
|||||||
return st->materialKey;
|
return st->materialKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Score Position::pst(Color c, PieceType pt, Square s) const {
|
inline Score Position::pst(Color c, PieceType pt, Square s) {
|
||||||
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
|
||||||
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -531,22 +535,28 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::rule_50_counter() const {
|
inline int Position::rule_50_counter() const {
|
||||||
|
|
||||||
return st->rule50;
|
return st->rule50;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline int Position::startpos_ply_counter() const {
|
||||||
|
return startPosPlyCounter;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool Position::opposite_colored_bishops() const {
|
inline bool Position::opposite_colored_bishops() const {
|
||||||
|
|
||||||
return piece_count(WHITE, BISHOP) == 1
|
return piece_count(WHITE, BISHOP) == 1
|
||||||
&& piece_count(BLACK, BISHOP) == 1
|
&& piece_count(BLACK, BISHOP) == 1
|
||||||
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
|
&& !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||||
|
|
||||||
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline bool Position::is_chess960() const {
|
||||||
|
return isChess960;
|
||||||
|
}
|
||||||
|
|
||||||
inline bool Position::move_is_capture(Move m) const {
|
inline bool Position::move_is_capture(Move m) const {
|
||||||
|
|
||||||
// Move must not be MOVE_NONE !
|
// Move must not be MOVE_NONE !
|
||||||
@@ -559,12 +569,20 @@ inline bool Position::move_is_capture_or_promotion(Move m) const {
|
|||||||
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline PieceType Position::captured_piece() const {
|
inline PieceType Position::captured_piece_type() const {
|
||||||
return st->capture;
|
return st->capturedType;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::thread() const {
|
inline int Position::thread() const {
|
||||||
return threadID;
|
return threadID;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void Position::do_allow_oo(Color c) {
|
||||||
|
st->castleRights |= (1 + int(c));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::do_allow_ooo(Color c) {
|
||||||
|
st->castleRights |= (4 + 4*int(c));
|
||||||
|
}
|
||||||
|
|
||||||
#endif // !defined(POSITION_H_INCLUDED)
|
#endif // !defined(POSITION_H_INCLUDED)
|
||||||
|
|||||||
+15
-13
@@ -27,18 +27,25 @@
|
|||||||
|
|
||||||
#include "value.h"
|
#include "value.h"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants modified by Joona Kiiski
|
//// Constants modified by Joona Kiiski
|
||||||
////
|
////
|
||||||
|
|
||||||
static const Value MP = PawnValueMidgame;
|
const Value MP = PawnValueMidgame;
|
||||||
static const Value MK = KnightValueMidgame;
|
const Value MK = KnightValueMidgame;
|
||||||
static const Value MB = BishopValueMidgame;
|
const Value MB = BishopValueMidgame;
|
||||||
static const Value MR = RookValueMidgame;
|
const Value MR = RookValueMidgame;
|
||||||
static const Value MQ = QueenValueMidgame;
|
const Value MQ = QueenValueMidgame;
|
||||||
|
|
||||||
static const int MgPST[][64] = {
|
const Value EP = PawnValueEndgame;
|
||||||
|
const Value EK = KnightValueEndgame;
|
||||||
|
const Value EB = BishopValueEndgame;
|
||||||
|
const Value ER = RookValueEndgame;
|
||||||
|
const Value EQ = QueenValueEndgame;
|
||||||
|
|
||||||
|
const int MgPST[][64] = {
|
||||||
{ },
|
{ },
|
||||||
{// Pawn
|
{// Pawn
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
@@ -108,13 +115,7 @@ static const int MgPST[][64] = {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
static const Value EP = PawnValueEndgame;
|
const int EgPST[][64] = {
|
||||||
static const Value EK = KnightValueEndgame;
|
|
||||||
static const Value EB = BishopValueEndgame;
|
|
||||||
static const Value ER = RookValueEndgame;
|
|
||||||
static const Value EQ = QueenValueEndgame;
|
|
||||||
|
|
||||||
static const int EgPST[][64] = {
|
|
||||||
{ },
|
{ },
|
||||||
{// Pawn
|
{// Pawn
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
@@ -184,5 +185,6 @@ static const int EgPST[][64] = {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
#endif // !defined(PSQTAB_H_INCLUDED)
|
||||||
|
|||||||
+84
@@ -0,0 +1,84 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
This file is based on original code by Heinz van Saanen and is
|
||||||
|
available under the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
** A small "keep it simple and stupid" RNG with some fancy merits:
|
||||||
|
**
|
||||||
|
** Quite platform independent
|
||||||
|
** Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
||||||
|
** ~12 times faster than my *nix sys-rand()
|
||||||
|
** ~4 times faster than SSE2-version of Mersenne twister
|
||||||
|
** Average cycle length: ~2^126
|
||||||
|
** 64 bit seed
|
||||||
|
** Return doubles with a full 53 bit mantissa
|
||||||
|
** Thread safe
|
||||||
|
**
|
||||||
|
** (c) Heinz van Saanen
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if !defined(RKISS_H_INCLUDED)
|
||||||
|
#define RKISS_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
class RKISS {
|
||||||
|
|
||||||
|
// Keep variables always together
|
||||||
|
struct S { uint64_t a, b, c, d; } s;
|
||||||
|
|
||||||
|
// Return 64 bit unsigned integer in between [0,2^64-1]
|
||||||
|
uint64_t rand64() {
|
||||||
|
|
||||||
|
const uint64_t
|
||||||
|
e = s.a - ((s.b << 7) | (s.b >> 57));
|
||||||
|
s.a = s.b ^ ((s.c << 13) | (s.c >> 51));
|
||||||
|
s.b = s.c + ((s.d << 37) | (s.d >> 27));
|
||||||
|
s.c = s.d + e;
|
||||||
|
return s.d = e + s.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init seed and scramble a few rounds
|
||||||
|
void raninit() {
|
||||||
|
|
||||||
|
s.a = 0xf1ea5eed;
|
||||||
|
s.b = s.c = s.d = 0xd4e12c77;
|
||||||
|
for (int i = 0; i < 73; i++)
|
||||||
|
rand64();
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
RKISS() { raninit(); }
|
||||||
|
template<typename T> T rand() { return T(rand64()); }
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // !defined(RKISS_H_INCLUDED)
|
||||||
+80
-81
@@ -28,8 +28,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
#include "history.h"
|
#include "movegen.h"
|
||||||
#include "movepick.h"
|
|
||||||
#include "san.h"
|
#include "san.h"
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
@@ -41,14 +40,9 @@ using std::string;
|
|||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum Ambiguity {
|
enum Ambiguity {
|
||||||
AMBIGUITY_NONE,
|
AMBIGUITY_NONE, AMBIGUITY_FILE, AMBIGUITY_RANK, AMBIGUITY_BOTH
|
||||||
AMBIGUITY_FILE,
|
|
||||||
AMBIGUITY_RANK,
|
|
||||||
AMBIGUITY_BOTH
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const History H; // Used as dummy argument for MovePicker c'tor
|
|
||||||
|
|
||||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||||
const string time_string(int milliseconds);
|
const string time_string(int milliseconds);
|
||||||
const string score_string(Value v);
|
const string score_string(Value v);
|
||||||
@@ -71,21 +65,23 @@ const string move_to_san(Position& pos, Move m) {
|
|||||||
string san;
|
string san;
|
||||||
Square from = move_from(m);
|
Square from = move_from(m);
|
||||||
Square to = move_to(m);
|
Square to = move_to(m);
|
||||||
PieceType pt = type_of_piece(pos.piece_on(move_from(m)));
|
PieceType pt = type_of_piece(pos.piece_on(from));
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
if (m == MOVE_NONE)
|
||||||
return "(none)";
|
return "(none)";
|
||||||
else if (m == MOVE_NULL)
|
|
||||||
|
if (m == MOVE_NULL)
|
||||||
return "(null)";
|
return "(null)";
|
||||||
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
|
||||||
|
if (move_is_long_castle(m))
|
||||||
san = "O-O-O";
|
san = "O-O-O";
|
||||||
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
else if (move_is_short_castle(m))
|
||||||
san = "O-O";
|
san = "O-O";
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (pt != PAWN)
|
if (pt != PAWN)
|
||||||
{
|
{
|
||||||
san += piece_type_to_char(pt, true);
|
san += piece_type_to_char(pt);
|
||||||
|
|
||||||
switch (move_ambiguity(pos, m)) {
|
switch (move_ambiguity(pos, m)) {
|
||||||
case AMBIGUITY_NONE:
|
case AMBIGUITY_NONE:
|
||||||
@@ -103,17 +99,20 @@ const string move_to_san(Position& pos, Move m) {
|
|||||||
assert(false);
|
assert(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pos.move_is_capture(m))
|
if (pos.move_is_capture(m))
|
||||||
{
|
{
|
||||||
if (pt == PAWN)
|
if (pt == PAWN)
|
||||||
san += file_to_char(square_file(move_from(m)));
|
san += file_to_char(square_file(from));
|
||||||
san += "x";
|
|
||||||
|
san += 'x';
|
||||||
}
|
}
|
||||||
san += square_to_string(move_to(m));
|
san += square_to_string(to);
|
||||||
|
|
||||||
if (move_is_promotion(m))
|
if (move_is_promotion(m))
|
||||||
{
|
{
|
||||||
san += "=";
|
san += '=';
|
||||||
san += piece_type_to_char(move_promotion_piece(m), true);
|
san += piece_type_to_char(move_promotion_piece(m));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -138,41 +137,43 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
static const string pieceLetters = "KQRBN";
|
||||||
|
|
||||||
|
MoveStack mlist[MOVES_MAX], *last;
|
||||||
|
PieceType pt = PIECE_TYPE_NONE, promotion = PIECE_TYPE_NONE;
|
||||||
|
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||||
|
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||||
|
Move move = MOVE_NONE;
|
||||||
|
Square from, to;
|
||||||
|
int matches, state = START;
|
||||||
|
|
||||||
|
// Generate all legal moves for the given position
|
||||||
|
last = generate_moves(pos, mlist);
|
||||||
|
|
||||||
// Castling moves
|
// Castling moves
|
||||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||||
{
|
{
|
||||||
Move m;
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
if (move_is_long_castle(cur->move))
|
||||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
|
return cur->move;
|
||||||
return m;
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
else if (movestr == "O-O" || movestr == "O-O+")
|
else if (movestr == "O-O" || movestr == "O-O+")
|
||||||
{
|
{
|
||||||
Move m;
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
if (move_is_short_castle(cur->move))
|
||||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
|
return cur->move;
|
||||||
return m;
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Normal moves. We use a simple FSM to parse the san string.
|
// Normal moves. We use a simple FSM to parse the san string
|
||||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
|
||||||
static const string pieceLetters = "KQRBN";
|
|
||||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
|
||||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
|
||||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
|
||||||
Square to;
|
|
||||||
int state = START;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < movestr.length(); i++)
|
for (size_t i = 0; i < movestr.length(); i++)
|
||||||
{
|
{
|
||||||
char type, c = movestr[i];
|
char type, c = movestr[i];
|
||||||
|
|
||||||
if (pieceLetters.find(c) != string::npos)
|
if (pieceLetters.find(c) != string::npos)
|
||||||
type = 'P';
|
type = 'P';
|
||||||
else if (c >= 'a' && c <= 'h')
|
else if (c >= 'a' && c <= 'h')
|
||||||
@@ -192,7 +193,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
else if (state == PROMOTION)
|
else if (state == PROMOTION)
|
||||||
{
|
{
|
||||||
promotion = piece_type_from_char(c);
|
promotion = piece_type_from_char(c);
|
||||||
state = (i < movestr.length() - 1) ? CHECK : END;
|
state = (i < movestr.length() - 1 ? CHECK : END);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
@@ -232,7 +233,8 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
else
|
else
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
break;
|
break;
|
||||||
case 'x': case 'X':
|
case 'x':
|
||||||
|
case 'X':
|
||||||
if (state == TO_RANK)
|
if (state == TO_RANK)
|
||||||
{
|
{
|
||||||
// Previous file was for disambiguation, or it's a pawn capture
|
// Previous file was for disambiguation, or it's a pawn capture
|
||||||
@@ -248,7 +250,8 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
else
|
else
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
break;
|
break;
|
||||||
case '+': case '#':
|
case '+':
|
||||||
|
case '#':
|
||||||
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||||
state = END;
|
state = END;
|
||||||
else
|
else
|
||||||
@@ -263,22 +266,25 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
if (state != END)
|
if (state != END)
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
// Look for a matching move
|
// Look for an unambiguous matching move
|
||||||
Move m, move = MOVE_NONE;
|
|
||||||
to = make_square(toFile, toRank);
|
to = make_square(toFile, toRank);
|
||||||
int matches = 0;
|
matches = 0;
|
||||||
|
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
|
||||||
&& move_to(m) == to
|
|
||||||
&& move_promotion_piece(m) == promotion
|
|
||||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
|
||||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
|
||||||
{
|
{
|
||||||
move = m;
|
from = move_from(cur->move);
|
||||||
|
|
||||||
|
if ( pos.type_of_piece_on(from) == pt
|
||||||
|
&& move_to(cur->move) == to
|
||||||
|
&& move_promotion_piece(cur->move) == promotion
|
||||||
|
&& (fromFile == FILE_NONE || fromFile == square_file(from))
|
||||||
|
&& (fromRank == RANK_NONE || fromRank == square_rank(from)))
|
||||||
|
{
|
||||||
|
move = cur->move;
|
||||||
matches++;
|
matches++;
|
||||||
}
|
}
|
||||||
return (matches == 1 ? move : MOVE_NONE);
|
}
|
||||||
|
return matches == 1 ? move : MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -322,11 +328,11 @@ const string line_to_san(const Position& pos, Move line[], int startColumn, bool
|
|||||||
/// It is used to write search information to the log file (which is created
|
/// It is used to write search information to the log file (which is created
|
||||||
/// when the UCI parameter "Use Search Log" is "true").
|
/// when the UCI parameter "Use Search Log" is "true").
|
||||||
|
|
||||||
const string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes,
|
const string pretty_pv(const Position& pos, int time, int depth,
|
||||||
Value score, ValueType type, Move pv[]) {
|
Value score, ValueType type, Move pv[]) {
|
||||||
|
|
||||||
const uint64_t K = 1000;
|
const int64_t K = 1000;
|
||||||
const uint64_t M = 1000000;
|
const int64_t M = 1000000;
|
||||||
|
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
|
|
||||||
@@ -341,12 +347,12 @@ const string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes,
|
|||||||
s << std::setw(8) << time_string(time) << " ";
|
s << std::setw(8) << time_string(time) << " ";
|
||||||
|
|
||||||
// Nodes
|
// Nodes
|
||||||
if (nodes < M)
|
if (pos.nodes_searched() < M)
|
||||||
s << std::setw(8) << nodes / 1 << " ";
|
s << std::setw(8) << pos.nodes_searched() / 1 << " ";
|
||||||
else if (nodes < K * M)
|
else if (pos.nodes_searched() < K * M)
|
||||||
s << std::setw(7) << nodes / K << "K ";
|
s << std::setw(7) << pos.nodes_searched() / K << "K ";
|
||||||
else
|
else
|
||||||
s << std::setw(7) << nodes / M << "M ";
|
s << std::setw(7) << pos.nodes_searched() / M << "M ";
|
||||||
|
|
||||||
// PV
|
// PV
|
||||||
s << line_to_san(pos, pv, 30, true);
|
s << line_to_san(pos, pv, 30, true);
|
||||||
@@ -359,43 +365,36 @@ namespace {
|
|||||||
|
|
||||||
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||||
|
|
||||||
|
MoveStack mlist[MOVES_MAX], *last;
|
||||||
|
Move candidates[8];
|
||||||
Square from = move_from(m);
|
Square from = move_from(m);
|
||||||
Square to = move_to(m);
|
Square to = move_to(m);
|
||||||
Piece pc = pos.piece_on(from);
|
Piece pc = pos.piece_on(from);
|
||||||
|
int matches = 0, f = 0, r = 0;
|
||||||
|
|
||||||
// King moves are never ambiguous, because there is never two kings of
|
// If there is only one piece 'pc' then move cannot be ambiguous
|
||||||
// the same color.
|
if (pos.piece_count(pos.side_to_move(), type_of_piece(pc)) == 1)
|
||||||
if (type_of_piece(pc) == KING)
|
|
||||||
return AMBIGUITY_NONE;
|
return AMBIGUITY_NONE;
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
// Collect all legal moves of piece 'pc' with destination 'to'
|
||||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
last = generate_moves(pos, mlist);
|
||||||
Move mv, moveList[8];
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
|
if (move_to(cur->move) == to && pos.piece_on(move_from(cur->move)) == pc)
|
||||||
|
candidates[matches++] = cur->move;
|
||||||
|
|
||||||
int n = 0;
|
if (matches == 1)
|
||||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
|
||||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
|
|
||||||
moveList[n++] = mv;
|
|
||||||
|
|
||||||
if (n == 1)
|
|
||||||
return AMBIGUITY_NONE;
|
return AMBIGUITY_NONE;
|
||||||
|
|
||||||
int f = 0, r = 0;
|
for (int i = 0; i < matches; i++)
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
{
|
||||||
if (square_file(move_from(moveList[i])) == square_file(from))
|
if (square_file(move_from(candidates[i])) == square_file(from))
|
||||||
f++;
|
f++;
|
||||||
|
|
||||||
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
if (square_rank(move_from(candidates[i])) == square_rank(from))
|
||||||
r++;
|
r++;
|
||||||
}
|
}
|
||||||
if (f == 1)
|
|
||||||
return AMBIGUITY_FILE;
|
|
||||||
|
|
||||||
if (r == 1)
|
return f == 1 ? AMBIGUITY_FILE : r == 1 ? AMBIGUITY_RANK : AMBIGUITY_BOTH;
|
||||||
return AMBIGUITY_RANK;
|
|
||||||
|
|
||||||
return AMBIGUITY_BOTH;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -39,6 +39,6 @@
|
|||||||
extern const std::string move_to_san(Position& pos, Move m);
|
extern const std::string move_to_san(Position& pos, Move m);
|
||||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
extern const std::string pretty_pv(const Position& pos, int time, int depth, Value score, ValueType type, Move pv[]);
|
||||||
|
|
||||||
#endif // !defined(SAN_H_INCLUDED)
|
#endif // !defined(SAN_H_INCLUDED)
|
||||||
|
|||||||
-52
@@ -1,52 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(SCALE_H_INCLUDED)
|
|
||||||
#define SCALE_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "value.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Types
|
|
||||||
////
|
|
||||||
|
|
||||||
enum ScaleFactor {
|
|
||||||
SCALE_FACTOR_ZERO = 0,
|
|
||||||
SCALE_FACTOR_NORMAL = 64,
|
|
||||||
SCALE_FACTOR_MAX = 128,
|
|
||||||
SCALE_FACTOR_NONE = 255
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Inline functions
|
|
||||||
////
|
|
||||||
|
|
||||||
inline Value apply_scale_factor(Value v, ScaleFactor f) {
|
|
||||||
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(SCALE_H_INCLUDED)
|
|
||||||
+1001
-1114
File diff suppressed because it is too large
Load Diff
+8
-13
@@ -35,8 +35,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
const int PLY_MAX = 100;
|
const int PLY_MAX = 100;
|
||||||
const int PLY_MAX_PLUS_2 = 102;
|
const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
|
||||||
const int KILLER_MAX = 2;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -48,20 +47,19 @@ const int KILLER_MAX = 2;
|
|||||||
/// search thread has its own array of SearchStack objects, indexed by the
|
/// search thread has its own array of SearchStack objects, indexed by the
|
||||||
/// current ply.
|
/// current ply.
|
||||||
struct EvalInfo;
|
struct EvalInfo;
|
||||||
|
struct SplitPoint;
|
||||||
|
|
||||||
struct SearchStack {
|
struct SearchStack {
|
||||||
Move currentMove;
|
Move currentMove;
|
||||||
Move mateKiller;
|
Move mateKiller;
|
||||||
Move threatMove;
|
|
||||||
Move excludedMove;
|
Move excludedMove;
|
||||||
Move bestMove;
|
Move bestMove;
|
||||||
Move killers[KILLER_MAX];
|
Move killers[2];
|
||||||
Depth reduction;
|
Depth reduction;
|
||||||
Value eval;
|
Value eval;
|
||||||
|
Value evalMargin;
|
||||||
bool skipNullMove;
|
bool skipNullMove;
|
||||||
|
SplitPoint* sp;
|
||||||
void init();
|
|
||||||
void initKillers();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -72,11 +70,8 @@ struct SearchStack {
|
|||||||
extern void init_search();
|
extern void init_search();
|
||||||
extern void init_threads();
|
extern void init_threads();
|
||||||
extern void exit_threads();
|
extern void exit_threads();
|
||||||
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
extern int perft(Position& pos, Depth depth);
|
||||||
int time[], int increment[], int movesToGo, int maxDepth,
|
extern bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[],
|
||||||
int maxNodes, int maxTime, Move searchMoves[]);
|
int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]);
|
||||||
extern int perft(Position &pos, Depth depth);
|
|
||||||
extern int64_t nodes_searched();
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(SEARCH_H_INCLUDED)
|
#endif // !defined(SEARCH_H_INCLUDED)
|
||||||
|
|||||||
+29
-47
@@ -57,55 +57,38 @@ enum Rank {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum SquareDelta {
|
enum SquareDelta {
|
||||||
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
|
|
||||||
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
|
DELTA_N = 8, DELTA_E = 1, DELTA_S = -8, DELTA_W = -1, DELTA_NONE = 0,
|
||||||
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
|
|
||||||
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
|
DELTA_NN = DELTA_N + DELTA_N,
|
||||||
DELTA_NN = 020, DELTA_NNE = 021
|
DELTA_NE = DELTA_N + DELTA_E,
|
||||||
|
DELTA_SE = DELTA_S + DELTA_E,
|
||||||
|
DELTA_SS = DELTA_S + DELTA_S,
|
||||||
|
DELTA_SW = DELTA_S + DELTA_W,
|
||||||
|
DELTA_NW = DELTA_N + DELTA_W
|
||||||
};
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Square);
|
||||||
|
ENABLE_OPERATORS_ON(File);
|
||||||
|
ENABLE_OPERATORS_ON(Rank);
|
||||||
|
ENABLE_OPERATORS_ON(SquareDelta);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants
|
//// Constants
|
||||||
////
|
////
|
||||||
|
|
||||||
const int FlipMask = 070;
|
const int FlipMask = 56;
|
||||||
const int FlopMask = 07;
|
const int FlopMask = 7;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline File operator+ (File x, int i) { return File(int(x) + i); }
|
inline Square operator+ (Square x, SquareDelta i) { return x + Square(i); }
|
||||||
inline File operator+ (File x, File y) { return x + int(y); }
|
inline void operator+= (Square& x, SquareDelta i) { x = x + Square(i); }
|
||||||
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
|
inline Square operator- (Square x, SquareDelta i) { return x - Square(i); }
|
||||||
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
|
inline void operator-= (Square& x, SquareDelta i) { x = x - Square(i); }
|
||||||
inline File operator- (File x, int i) { return File(int(x) - i); }
|
|
||||||
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
|
|
||||||
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
|
|
||||||
|
|
||||||
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
|
|
||||||
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
|
|
||||||
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
|
|
||||||
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
|
|
||||||
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
|
|
||||||
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
|
|
||||||
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
|
|
||||||
|
|
||||||
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
|
|
||||||
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
|
|
||||||
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
|
|
||||||
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
|
|
||||||
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
|
|
||||||
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
|
|
||||||
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
|
|
||||||
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
|
|
||||||
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
|
|
||||||
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
|
|
||||||
inline SquareDelta operator- (Square x, Square y) {
|
|
||||||
return SquareDelta(int(x) - int(y));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square make_square(File f, Rank r) {
|
inline Square make_square(File f, Rank r) {
|
||||||
return Square(int(f) | (int(r) << 3));
|
return Square(int(f) | (int(r) << 3));
|
||||||
@@ -135,8 +118,13 @@ inline Rank relative_rank(Color c, Square s) {
|
|||||||
return square_rank(relative_square(c, s));
|
return square_rank(relative_square(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color square_color(Square s) {
|
inline SquareColor square_color(Square s) {
|
||||||
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
|
return SquareColor((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool same_color_squares(Square s1, Square s2) {
|
||||||
|
int s = int(s1) ^ int(s2);
|
||||||
|
return (((s >> 3) ^ s) & 1) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int file_distance(File f1, File f2) {
|
inline int file_distance(File f1, File f2) {
|
||||||
@@ -175,15 +163,9 @@ inline char rank_to_char(Rank r) {
|
|||||||
return char(r - RANK_1 + int('1'));
|
return char(r - RANK_1 + int('1'));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square square_from_string(const std::string& str) {
|
|
||||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline const std::string square_to_string(Square s) {
|
inline const std::string square_to_string(Square s) {
|
||||||
std::string str;
|
return std::string(1, file_to_char(square_file(s)))
|
||||||
str += file_to_char(square_file(s));
|
+ std::string(1, rank_to_char(square_rank(s)));
|
||||||
str += rank_to_char(square_rank(s));
|
|
||||||
return str;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool file_is_ok(File f) {
|
inline bool file_is_ok(File f) {
|
||||||
|
|||||||
+10
-9
@@ -38,8 +38,8 @@
|
|||||||
//// Constants and variables
|
//// Constants and variables
|
||||||
////
|
////
|
||||||
|
|
||||||
const int MAX_THREADS = 8;
|
const int MAX_THREADS = 16;
|
||||||
const int ACTIVE_SPLIT_POINTS_MAX = 8;
|
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -55,6 +55,8 @@ struct SplitPoint {
|
|||||||
bool pvNode, mateThreat;
|
bool pvNode, mateThreat;
|
||||||
Value beta;
|
Value beta;
|
||||||
int ply;
|
int ply;
|
||||||
|
int master;
|
||||||
|
Move threatMove;
|
||||||
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
|
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
|
||||||
|
|
||||||
// Const pointers to shared data
|
// Const pointers to shared data
|
||||||
@@ -63,10 +65,11 @@ struct SplitPoint {
|
|||||||
|
|
||||||
// Shared data
|
// Shared data
|
||||||
Lock lock;
|
Lock lock;
|
||||||
|
volatile int64_t nodes;
|
||||||
volatile Value alpha;
|
volatile Value alpha;
|
||||||
volatile Value bestValue;
|
volatile Value bestValue;
|
||||||
volatile int moveCount;
|
volatile int moveCount;
|
||||||
volatile bool stopRequest;
|
volatile bool betaCutoff;
|
||||||
volatile int slaves[MAX_THREADS];
|
volatile int slaves[MAX_THREADS];
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -74,21 +77,19 @@ struct SplitPoint {
|
|||||||
|
|
||||||
enum ThreadState
|
enum ThreadState
|
||||||
{
|
{
|
||||||
|
THREAD_INITIALIZING, // thread is initializing itself
|
||||||
THREAD_SEARCHING, // thread is performing work
|
THREAD_SEARCHING, // thread is performing work
|
||||||
THREAD_AVAILABLE, // thread is polling for work
|
THREAD_AVAILABLE, // thread is waiting for work
|
||||||
THREAD_SLEEPING, // we are not thinking, so thread is sleeping
|
|
||||||
THREAD_BOOKED, // other thread (master) has booked us as a slave
|
THREAD_BOOKED, // other thread (master) has booked us as a slave
|
||||||
THREAD_WORKISWAITING, // master has ordered us to start
|
THREAD_WORKISWAITING, // master has ordered us to start
|
||||||
THREAD_TERMINATED // we are quitting and thread is terminated
|
THREAD_TERMINATED // we are quitting and thread is terminated
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Thread {
|
struct Thread {
|
||||||
|
volatile ThreadState state;
|
||||||
SplitPoint* volatile splitPoint;
|
SplitPoint* volatile splitPoint;
|
||||||
volatile int activeSplitPoints;
|
volatile int activeSplitPoints;
|
||||||
uint64_t nodes;
|
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
||||||
uint64_t betaCutOffs[2];
|
|
||||||
volatile ThreadState state;
|
|
||||||
unsigned char pad[64]; // set some distance among local data for each thread
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+170
@@ -0,0 +1,170 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
#include "misc.h"
|
||||||
|
#include "timeman.h"
|
||||||
|
#include "ucioption.h"
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
/// Constants
|
||||||
|
|
||||||
|
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||||
|
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
|
||||||
|
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||||
|
|
||||||
|
|
||||||
|
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||||
|
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
||||||
|
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||||
|
const int MoveImportance[512] = {
|
||||||
|
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
||||||
|
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
||||||
|
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
||||||
|
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
||||||
|
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
||||||
|
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
||||||
|
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
||||||
|
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
||||||
|
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
||||||
|
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
||||||
|
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
||||||
|
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
||||||
|
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
||||||
|
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
||||||
|
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
||||||
|
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
||||||
|
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
||||||
|
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
||||||
|
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
||||||
|
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
||||||
|
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
||||||
|
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
||||||
|
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||||
|
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||||||
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
||||||
|
2, 1, 1, 1, 1, 1, 1, 1 };
|
||||||
|
|
||||||
|
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
|
||||||
|
|
||||||
|
|
||||||
|
/// Function Prototypes
|
||||||
|
|
||||||
|
enum TimeType { OptimumTime, MaxTime };
|
||||||
|
|
||||||
|
template<TimeType>
|
||||||
|
int remaining(int myTime, int movesToGo, int currentPly);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
||||||
|
|
||||||
|
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||||
|
+ prevChanges * (optimumSearchTime / 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
|
||||||
|
{
|
||||||
|
/* We support four different kind of time controls:
|
||||||
|
|
||||||
|
Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||||
|
Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
|
||||||
|
Inc > 0 && movesToGo == 0 means: x basetime + z inc.
|
||||||
|
Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
|
||||||
|
|
||||||
|
Time management is adjusted by following UCI parameters:
|
||||||
|
|
||||||
|
emergencyMoveHorizon :Be prepared to always play at least this many moves
|
||||||
|
emergencyBaseTime :Always attempt to keep at least this much time (in ms) at clock
|
||||||
|
emergencyMoveTime :Plus attempt to keep at least this much time for each remaining emergency move
|
||||||
|
minThinkingTime :No matter what, use at least this much thinking before doing the move
|
||||||
|
*/
|
||||||
|
|
||||||
|
int hypMTG, hypMyTime, t1, t2;
|
||||||
|
|
||||||
|
// Read uci parameters
|
||||||
|
int emergencyMoveHorizon = Options["Emergency Move Horizon"].value<int>();
|
||||||
|
int emergencyBaseTime = Options["Emergency Base Time"].value<int>();
|
||||||
|
int emergencyMoveTime = Options["Emergency Move Time"].value<int>();
|
||||||
|
int minThinkingTime = Options["Minimum Thinking Time"].value<int>();
|
||||||
|
|
||||||
|
// Initialize to maximum values but unstablePVExtraTime that is reset
|
||||||
|
unstablePVExtraTime = 0;
|
||||||
|
optimumSearchTime = maximumSearchTime = myTime;
|
||||||
|
|
||||||
|
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||||
|
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||||
|
for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||||
|
{
|
||||||
|
// Calculate thinking time for hypothetic "moves to go"-value
|
||||||
|
hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
|
||||||
|
|
||||||
|
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
||||||
|
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||||
|
|
||||||
|
optimumSearchTime = Min(optimumSearchTime, t1);
|
||||||
|
maximumSearchTime = Min(maximumSearchTime, t2);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Options["Ponder"].value<bool>())
|
||||||
|
optimumSearchTime += optimumSearchTime / 4;
|
||||||
|
|
||||||
|
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||||
|
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local functions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
template<TimeType T>
|
||||||
|
int remaining(int myTime, int movesToGo, int currentPly)
|
||||||
|
{
|
||||||
|
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||||
|
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||||
|
|
||||||
|
int thisMoveImportance = move_importance(currentPly);
|
||||||
|
int otherMovesImportance = 0;
|
||||||
|
|
||||||
|
for (int i = 1; i < movesToGo; i++)
|
||||||
|
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||||
|
|
||||||
|
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||||
|
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||||
|
|
||||||
|
return int(floor(myTime * Min(ratio1, ratio2)));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -18,23 +18,25 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#if !defined(MERSENNE_H_INCLUDED)
|
#if !defined(TIMEMAN_H_INCLUDED)
|
||||||
#define MERSENNE_H_INCLUDED
|
#define TIMEMAN_H_INCLUDED
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern uint32_t genrand_int32();
|
class TimeManager {
|
||||||
extern uint64_t genrand_int64();
|
public:
|
||||||
extern void init_mersenne();
|
|
||||||
|
|
||||||
|
void init(int myTime, int myInc, int movesToGo, int currentPly);
|
||||||
|
void pv_instability(int curChanges, int prevChanges);
|
||||||
|
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||||
|
int maximum_time() const { return maximumSearchTime; }
|
||||||
|
|
||||||
#endif // !defined(MERSENNE_H_INCLUDED)
|
private:
|
||||||
|
int optimumSearchTime;
|
||||||
|
int maximumSearchTime;
|
||||||
|
int unstablePVExtraTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // !defined(TIMEMAN_H_INCLUDED)
|
||||||
+17
-85
@@ -23,10 +23,8 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cmath>
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
#include "movegen.h"
|
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
|
|
||||||
// The main transposition table
|
// The main transposition table
|
||||||
@@ -38,7 +36,7 @@ TranspositionTable TT;
|
|||||||
|
|
||||||
TranspositionTable::TranspositionTable() {
|
TranspositionTable::TranspositionTable() {
|
||||||
|
|
||||||
size = overwrites = 0;
|
size = 0;
|
||||||
entries = 0;
|
entries = 0;
|
||||||
generation = 0;
|
generation = 0;
|
||||||
}
|
}
|
||||||
@@ -56,8 +54,10 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||||||
|
|
||||||
size_t newSize = 1024;
|
size_t newSize = 1024;
|
||||||
|
|
||||||
// We store a cluster of ClusterSize number of TTEntry for each position
|
// Transposition table consists of clusters and
|
||||||
// and newSize is the maximum number of storable positions.
|
// each cluster consists of ClusterSize number of TTEntries.
|
||||||
|
// Each non-empty entry contains information of exactly one position.
|
||||||
|
// newSize is the number of clusters we are going to allocate.
|
||||||
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
||||||
newSize *= 2;
|
newSize *= 2;
|
||||||
|
|
||||||
@@ -70,7 +70,7 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << mbSize
|
std::cerr << "Failed to allocate " << mbSize
|
||||||
<< " MB for transposition table." << std::endl;
|
<< " MB for transposition table." << std::endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
clear();
|
clear();
|
||||||
}
|
}
|
||||||
@@ -80,7 +80,7 @@ void TranspositionTable::set_size(size_t mbSize) {
|
|||||||
/// TranspositionTable::clear overwrites the entire transposition table
|
/// TranspositionTable::clear overwrites the entire transposition table
|
||||||
/// with zeroes. It is called whenever the table is resized, or when the
|
/// with zeroes. It is called whenever the table is resized, or when the
|
||||||
/// user asks the program to clear the table (from the UCI interface).
|
/// user asks the program to clear the table (from the UCI interface).
|
||||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
/// Perhaps we should also clear it when the "ucinewgame" command is received?
|
||||||
|
|
||||||
void TranspositionTable::clear() {
|
void TranspositionTable::clear() {
|
||||||
|
|
||||||
@@ -88,15 +88,15 @@ void TranspositionTable::clear() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::store writes a new entry containing a position,
|
/// TranspositionTable::store writes a new entry containing position key and
|
||||||
/// a value, a value type, a search depth, and a best move to the
|
/// valuable information of current position.
|
||||||
/// transposition table. Transposition table is organized in clusters of
|
/// The Lowest order bits of position key are used to decide on which cluster
|
||||||
/// four TTEntry objects, and when a new entry is written, it replaces
|
/// the position will be placed.
|
||||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
/// When a new entry is written and there are no empty entries available in cluster,
|
||||||
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
/// it replaces the least valuable of entries.
|
||||||
|
/// A TTEntry t1 is considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||||
/// current search and t2 is from a previous search, or if the depth of t1
|
/// current search and t2 is from a previous search, or if the depth of t1
|
||||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
/// is bigger than the depth of t2.
|
||||||
/// never replaces another entry for the same position.
|
|
||||||
|
|
||||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
||||||
|
|
||||||
@@ -109,7 +109,7 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
|||||||
{
|
{
|
||||||
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||||
{
|
{
|
||||||
// Preserve any exsisting ttMove
|
// Preserve any existing ttMove
|
||||||
if (m == MOVE_NONE)
|
if (m == MOVE_NONE)
|
||||||
m = tte->move();
|
m = tte->move();
|
||||||
|
|
||||||
@@ -117,7 +117,7 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (i == 0) // replace would be a no-op in this common case
|
if (i == 0) // Replacing first entry is default and already set before entering for-loop
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
c1 = (replace->generation() == generation ? 2 : 0);
|
c1 = (replace->generation() == generation ? 2 : 0);
|
||||||
@@ -128,7 +128,6 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
|||||||
replace = tte;
|
replace = tte;
|
||||||
}
|
}
|
||||||
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||||
overwrites++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -155,72 +154,5 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
|||||||
/// entries from the current search.
|
/// entries from the current search.
|
||||||
|
|
||||||
void TranspositionTable::new_search() {
|
void TranspositionTable::new_search() {
|
||||||
|
|
||||||
generation++;
|
generation++;
|
||||||
overwrites = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
|
||||||
/// iteration, and inserts the PV back into the PV. This makes sure
|
|
||||||
/// the old PV moves are searched first, even if the old TT entries
|
|
||||||
/// have been overwritten.
|
|
||||||
|
|
||||||
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
|
||||||
|
|
||||||
StateInfo st;
|
|
||||||
Position p(pos, pos.thread());
|
|
||||||
|
|
||||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
|
||||||
{
|
|
||||||
TTEntry *tte = retrieve(p.get_key());
|
|
||||||
if (!tte || tte->move() != pv[i])
|
|
||||||
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i], VALUE_NONE, VALUE_NONE);
|
|
||||||
p.do_move(pv[i], st);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
|
|
||||||
/// transposition table at the end. This should ensure that the PV is almost
|
|
||||||
/// always at least two plies long, which is important, because otherwise we
|
|
||||||
/// will often get single-move PVs when the search stops while failing high,
|
|
||||||
/// and a single-move PV means that we don't have a ponder move.
|
|
||||||
|
|
||||||
void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) {
|
|
||||||
|
|
||||||
const TTEntry* tte;
|
|
||||||
StateInfo st;
|
|
||||||
Position p(pos, pos.thread());
|
|
||||||
int ply = 0;
|
|
||||||
|
|
||||||
assert(bestMove != MOVE_NONE);
|
|
||||||
|
|
||||||
pv[ply] = bestMove;
|
|
||||||
p.do_move(pv[ply++], st);
|
|
||||||
|
|
||||||
// Extract moves from TT when possible. We try hard to always
|
|
||||||
// get a ponder move, that's the reason of ply < 2 conditions.
|
|
||||||
while ( (tte = retrieve(p.get_key())) != NULL
|
|
||||||
&& tte->move() != MOVE_NONE
|
|
||||||
&& (tte->type() == VALUE_TYPE_EXACT || ply < 2)
|
|
||||||
&& move_is_legal(p, tte->move())
|
|
||||||
&& (!p.is_draw() || ply < 2)
|
|
||||||
&& ply < PLY_MAX)
|
|
||||||
{
|
|
||||||
pv[ply] = tte->move();
|
|
||||||
p.do_move(pv[ply++], st);
|
|
||||||
}
|
|
||||||
pv[ply] = MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::full() returns the permill of all transposition table
|
|
||||||
/// entries which have received at least one overwrite during the current search.
|
|
||||||
/// It is used to display the "info hashfull ..." information in UCI.
|
|
||||||
|
|
||||||
int TranspositionTable::full() const {
|
|
||||||
|
|
||||||
double N = double(size) * ClusterSize;
|
|
||||||
return int(1000 * (1 - exp(overwrites * log(1.0 - 1.0/N))));
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,7 +26,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "position.h"
|
#include "move.h"
|
||||||
#include "value.h"
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -36,18 +36,20 @@
|
|||||||
|
|
||||||
/// The TTEntry class is the class of transposition table entries
|
/// The TTEntry class is the class of transposition table entries
|
||||||
///
|
///
|
||||||
/// A TTEntry needs 96 bits to be stored
|
/// A TTEntry needs 128 bits to be stored
|
||||||
///
|
///
|
||||||
/// bit 0-31: key
|
/// bit 0-31: key
|
||||||
/// bit 32-63: data
|
/// bit 32-63: data
|
||||||
/// bit 64-79: value
|
/// bit 64-79: value
|
||||||
/// bit 80-95: depth
|
/// bit 80-95: depth
|
||||||
|
/// bit 96-111: static value
|
||||||
|
/// bit 112-127: margin of static value
|
||||||
///
|
///
|
||||||
/// the 32 bits of the data field are so defined
|
/// the 32 bits of the data field are so defined
|
||||||
///
|
///
|
||||||
/// bit 0-16: move
|
/// bit 0-16: move
|
||||||
/// bit 17-19: not used
|
/// bit 17-20: not used
|
||||||
/// bit 20-22: value type
|
/// bit 21-22: value type
|
||||||
/// bit 23-31: generation
|
/// bit 23-31: generation
|
||||||
|
|
||||||
class TTEntry {
|
class TTEntry {
|
||||||
@@ -56,21 +58,22 @@ public:
|
|||||||
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
|
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
|
||||||
|
|
||||||
key32 = k;
|
key32 = k;
|
||||||
data = (m & 0x1FFFF) | (t << 20) | (g << 23);
|
data = (m & 0x1FFFF) | (t << 21) | (g << 23);
|
||||||
value16 = int16_t(v);
|
value16 = int16_t(v);
|
||||||
depth16 = int16_t(d);
|
depth16 = int16_t(d);
|
||||||
staticValue = int16_t(statV);
|
staticValue = int16_t(statV);
|
||||||
kingDanger = int16_t(kd);
|
staticValueMargin = int16_t(kd);
|
||||||
}
|
}
|
||||||
|
void set_generation(int g) { data = move() | (type() << 21) | (g << 23); }
|
||||||
|
|
||||||
uint32_t key() const { return key32; }
|
uint32_t key() const { return key32; }
|
||||||
Depth depth() const { return Depth(depth16); }
|
Depth depth() const { return Depth(depth16); }
|
||||||
Move move() const { return Move(data & 0x1FFFF); }
|
Move move() const { return Move(data & 0x1FFFF); }
|
||||||
Value value() const { return Value(value16); }
|
Value value() const { return Value(value16); }
|
||||||
ValueType type() const { return ValueType((data >> 20) & 7); }
|
ValueType type() const { return ValueType((data >> 21) & 3); }
|
||||||
int generation() const { return data >> 23; }
|
int generation() const { return data >> 23; }
|
||||||
Value static_value() const { return Value(staticValue); }
|
Value static_value() const { return Value(staticValue); }
|
||||||
Value king_danger() const { return Value(kingDanger); }
|
Value static_value_margin() const { return Value(staticValueMargin); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint32_t key32;
|
uint32_t key32;
|
||||||
@@ -78,17 +81,16 @@ private:
|
|||||||
int16_t value16;
|
int16_t value16;
|
||||||
int16_t depth16;
|
int16_t depth16;
|
||||||
int16_t staticValue;
|
int16_t staticValue;
|
||||||
int16_t kingDanger;
|
int16_t staticValueMargin;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// This is the number of TTEntry slots for each position
|
/// This is the number of TTEntry slots for each cluster
|
||||||
const int ClusterSize = 4;
|
const int ClusterSize = 4;
|
||||||
|
|
||||||
/// Each group of ClusterSize number of TTEntry form a TTCluster
|
/// TTCluster consists of ClusterSize number of TTEntries.
|
||||||
/// that is indexed by a single position key. TTCluster size must
|
/// Size of TTCluster must not be bigger than a cache line size.
|
||||||
/// be not bigger then a cache line size, in case it is less then
|
/// In case it is less, it should be padded to guarantee always aligned accesses.
|
||||||
/// it should be padded to guarantee always aligned accesses.
|
|
||||||
|
|
||||||
struct TTCluster {
|
struct TTCluster {
|
||||||
TTEntry data[ClusterSize];
|
TTEntry data[ClusterSize];
|
||||||
@@ -96,11 +98,14 @@ struct TTCluster {
|
|||||||
|
|
||||||
|
|
||||||
/// The transposition table class. This is basically just a huge array
|
/// The transposition table class. This is basically just a huge array
|
||||||
/// containing TTEntry objects, and a few methods for writing new entries
|
/// containing TTCluster objects, and a few methods for writing new entries
|
||||||
/// and reading new ones.
|
/// and reading new ones.
|
||||||
|
|
||||||
class TranspositionTable {
|
class TranspositionTable {
|
||||||
|
|
||||||
|
TranspositionTable(const TranspositionTable&);
|
||||||
|
TranspositionTable& operator=(const TranspositionTable&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TranspositionTable();
|
TranspositionTable();
|
||||||
~TranspositionTable();
|
~TranspositionTable();
|
||||||
@@ -109,33 +114,34 @@ public:
|
|||||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
||||||
TTEntry* retrieve(const Key posKey) const;
|
TTEntry* retrieve(const Key posKey) const;
|
||||||
void new_search();
|
void new_search();
|
||||||
void insert_pv(const Position& pos, Move pv[]);
|
|
||||||
void extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX);
|
|
||||||
int full() const;
|
|
||||||
TTEntry* first_entry(const Key posKey) const;
|
TTEntry* first_entry(const Key posKey) const;
|
||||||
|
void refresh(const TTEntry* tte) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Be sure 'overwrites' is at least one cache line away
|
|
||||||
// from read only variables.
|
|
||||||
unsigned char pad_before[64 - sizeof(unsigned)];
|
|
||||||
unsigned overwrites; // heavy SMP read/write access here
|
|
||||||
unsigned char pad_after[64];
|
|
||||||
|
|
||||||
size_t size;
|
size_t size;
|
||||||
TTCluster* entries;
|
TTCluster* entries;
|
||||||
uint8_t generation;
|
uint8_t generation; // To properly compare, size must be smaller then TT stored value
|
||||||
};
|
};
|
||||||
|
|
||||||
extern TranspositionTable TT;
|
extern TranspositionTable TT;
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::first_entry returns a pointer to the first
|
/// TranspositionTable::first_entry returns a pointer to the first
|
||||||
/// entry of a cluster given a position. The low 32 bits of the key
|
/// entry of a cluster given a position. The lowest order bits of the key
|
||||||
/// are used to get the index in the table.
|
/// are used to get the index of the cluster.
|
||||||
|
|
||||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||||
|
|
||||||
return entries[uint32_t(posKey) & (size - 1)].data;
|
return entries[uint32_t(posKey) & (size - 1)].data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::refresh updates the 'generation' value of the TTEntry
|
||||||
|
/// to avoid aging. Normally called after a TT hit, before to return.
|
||||||
|
|
||||||
|
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
||||||
|
|
||||||
|
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||||
|
}
|
||||||
|
|
||||||
#endif // !defined(TT_H_INCLUDED)
|
#endif // !defined(TT_H_INCLUDED)
|
||||||
|
|||||||
+65
-1
@@ -17,7 +17,6 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#if !defined(TYPES_H_INCLUDED)
|
#if !defined(TYPES_H_INCLUDED)
|
||||||
#define TYPES_H_INCLUDED
|
#define TYPES_H_INCLUDED
|
||||||
|
|
||||||
@@ -27,6 +26,10 @@
|
|||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
|
// Disable some silly and noisy warning from MSVC compiler
|
||||||
|
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||||
|
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||||
|
|
||||||
typedef __int8 int8_t;
|
typedef __int8 int8_t;
|
||||||
typedef unsigned __int8 uint8_t;
|
typedef unsigned __int8 uint8_t;
|
||||||
typedef __int16 int16;
|
typedef __int16 int16;
|
||||||
@@ -47,6 +50,7 @@ typedef uint64_t Key;
|
|||||||
// Bitboard type
|
// Bitboard type
|
||||||
typedef uint64_t Bitboard;
|
typedef uint64_t Bitboard;
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Configuration
|
//// Configuration
|
||||||
@@ -109,4 +113,64 @@ inline void __cpuid(int CPUInfo[4], int)
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
// Templetized operators used by enum types like Depth, Piece, Square and so on.
|
||||||
|
// We don't want to write the same inline for each different enum. Note that we
|
||||||
|
// pass by value to silence scaring warnings when using volatiles.
|
||||||
|
// Because these templates override common operators and are included in all the
|
||||||
|
// files, there is a possibility that the compiler silently performs some unwanted
|
||||||
|
// overrides. To avoid possible very nasty bugs the templates are disabled by default
|
||||||
|
// and must be enabled for each type on a case by case base. The enabling trick
|
||||||
|
// uses template specialization, namely we just declare following struct.
|
||||||
|
template<typename T> struct TempletizedOperator;
|
||||||
|
|
||||||
|
// Then to enable the enum type we use following macro that defines a specialization
|
||||||
|
// of TempletizedOperator for the given enum T. Here is defined typedef Not_Enabled.
|
||||||
|
// Name of typedef is chosen to produce somewhat informative compile error messages.
|
||||||
|
#define ENABLE_OPERATORS_ON(T) \
|
||||||
|
template<> struct TempletizedOperator<T> { typedef T Not_Enabled; }
|
||||||
|
|
||||||
|
// Finally we use macro OK(T) to check if type T is enabled. The macro simply
|
||||||
|
// tries to use Not_Enabled, if was not previously defined a compile error occurs.
|
||||||
|
// The check is done fully at compile time and there is zero overhead at runtime.
|
||||||
|
#define OK(T) typedef typename TempletizedOperator<T>::Not_Enabled Type
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T operator+ (const T d1, const T d2) { OK(T); return T(int(d1) + int(d2)); }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T operator- (const T d1, const T d2) { OK(T); return T(int(d1) - int(d2)); }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T operator* (int i, const T d) { OK(T); return T(i * int(d)); }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T operator* (const T d, int i) { OK(T); return T(int(d) * i); }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T operator/ (const T d, int i) { OK(T); return T(int(d) / i); }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T operator- (const T d) { OK(T); return T(-int(d)); }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T operator++ (T& d, int) { OK(T); d = T(int(d) + 1); return d; }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T operator-- (T& d, int) { OK(T); d = T(int(d) - 1); return d; }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline void operator+= (T& d1, const T d2) { OK(T); d1 = d1 + d2; }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline void operator-= (T& d1, const T d2) { OK(T); d1 = d1 - d2; }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline void operator*= (T& d, int i) { OK(T); d = T(int(d) * i); }
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline void operator/= (T& d, int i) { OK(T); d = T(int(d) / i); }
|
||||||
|
|
||||||
|
#undef OK
|
||||||
|
|
||||||
#endif // !defined(TYPES_H_INCLUDED)
|
#endif // !defined(TYPES_H_INCLUDED)
|
||||||
|
|||||||
+118
-139
@@ -27,7 +27,6 @@
|
|||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "book.h"
|
|
||||||
#include "evaluate.h"
|
#include "evaluate.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
@@ -35,86 +34,47 @@
|
|||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "san.h"
|
#include "san.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "uci.h"
|
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
////
|
|
||||||
//// Local definitions:
|
|
||||||
////
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// UCIInputParser is a class for parsing UCI input. The class
|
// FEN string for the initial position
|
||||||
|
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
|
|
||||||
|
// UCIParser is a class for parsing UCI input. The class
|
||||||
// is actually a string stream built on a given input string.
|
// is actually a string stream built on a given input string.
|
||||||
|
typedef istringstream UCIParser;
|
||||||
typedef istringstream UCIInputParser;
|
|
||||||
|
|
||||||
// The root position. This is set up when the user (or in practice, the GUI)
|
|
||||||
// sends the "position" UCI command. The root position is sent to the think()
|
|
||||||
// function when the program receives the "go" command.
|
|
||||||
Position RootPosition(0);
|
|
||||||
|
|
||||||
// Local functions
|
// Local functions
|
||||||
bool handle_command(const string& command);
|
void set_option(UCIParser& uip);
|
||||||
void set_option(UCIInputParser& uip);
|
void set_position(Position& pos, UCIParser& uip);
|
||||||
void set_position(UCIInputParser& uip);
|
bool go(Position& pos, UCIParser& uip);
|
||||||
bool go(UCIInputParser& uip);
|
void perft(Position& pos, UCIParser& uip);
|
||||||
void perft(UCIInputParser& uip);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////
|
/// execute_uci_command() takes a string as input, uses a UCIParser
|
||||||
//// Functions
|
/// object to parse this text string as a UCI command, and calls
|
||||||
////
|
/// the appropriate functions. In addition to the UCI commands,
|
||||||
|
/// the function also supports a few debug commands.
|
||||||
|
|
||||||
/// uci_main_loop() is the only global function in this file. It is
|
bool execute_uci_command(const string& cmd) {
|
||||||
/// called immediately after the program has finished initializing.
|
|
||||||
/// The program remains in this loop until it receives the "quit" UCI
|
|
||||||
/// command. It waits for a command from the user, and passes this
|
|
||||||
/// command to handle_command and also intercepts EOF from stdin,
|
|
||||||
/// by translating EOF to the "quit" command. This ensures that Stockfish
|
|
||||||
/// exits gracefully if the GUI dies unexpectedly.
|
|
||||||
|
|
||||||
void uci_main_loop() {
|
static Position pos(StartPositionFEN, 0); // The root position
|
||||||
|
UCIParser up(cmd);
|
||||||
RootPosition.from_fen(StartPosition);
|
|
||||||
string command;
|
|
||||||
|
|
||||||
do {
|
|
||||||
// Wait for a command from stdin
|
|
||||||
if (!getline(cin, command))
|
|
||||||
command = "quit";
|
|
||||||
|
|
||||||
} while (handle_command(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Local functions
|
|
||||||
////
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// handle_command() takes a text string as input, uses a
|
|
||||||
// UCIInputParser object to parse this text string as a UCI command,
|
|
||||||
// and calls the appropriate functions. In addition to the UCI
|
|
||||||
// commands, the function also supports a few debug commands.
|
|
||||||
|
|
||||||
bool handle_command(const string& command) {
|
|
||||||
|
|
||||||
UCIInputParser uip(command);
|
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
if (!(uip >> token)) // operator>>() skips any whitespace
|
if (!(up >> token)) // operator>>() skips any whitespace
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (token == "quit")
|
if (token == "quit")
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (token == "go")
|
if (token == "go")
|
||||||
return go(uip);
|
return go(pos, up);
|
||||||
|
|
||||||
if (token == "uci")
|
if (token == "uci")
|
||||||
{
|
{
|
||||||
@@ -124,130 +84,151 @@ namespace {
|
|||||||
cout << "uciok" << endl;
|
cout << "uciok" << endl;
|
||||||
}
|
}
|
||||||
else if (token == "ucinewgame")
|
else if (token == "ucinewgame")
|
||||||
{
|
pos.from_fen(StartPositionFEN);
|
||||||
push_button("New Game");
|
|
||||||
Position::init_piece_square_tables();
|
|
||||||
RootPosition.from_fen(StartPosition);
|
|
||||||
}
|
|
||||||
else if (token == "isready")
|
else if (token == "isready")
|
||||||
cout << "readyok" << endl;
|
cout << "readyok" << endl;
|
||||||
else if (token == "position")
|
|
||||||
set_position(uip);
|
|
||||||
else if (token == "setoption")
|
|
||||||
set_option(uip);
|
|
||||||
|
|
||||||
// The remaining commands are for debugging purposes only.
|
else if (token == "position")
|
||||||
// Perhaps they should be removed later in order to reduce the
|
set_position(pos, up);
|
||||||
// size of the program binary.
|
|
||||||
|
else if (token == "setoption")
|
||||||
|
set_option(up);
|
||||||
|
|
||||||
|
// The remaining commands are for debugging purposes only
|
||||||
else if (token == "d")
|
else if (token == "d")
|
||||||
RootPosition.print();
|
pos.print();
|
||||||
|
|
||||||
else if (token == "flip")
|
else if (token == "flip")
|
||||||
{
|
{
|
||||||
Position p(RootPosition, RootPosition.thread());
|
Position p(pos, pos.thread());
|
||||||
RootPosition.flipped_copy(p);
|
pos.flipped_copy(p);
|
||||||
}
|
}
|
||||||
else if (token == "eval")
|
else if (token == "eval")
|
||||||
{
|
{
|
||||||
EvalInfo ei;
|
Value evalMargin;
|
||||||
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
cout << "Incremental mg: " << mg_value(pos.value())
|
||||||
<< "\nIncremental eg: " << eg_value(RootPosition.value())
|
<< "\nIncremental eg: " << eg_value(pos.value())
|
||||||
<< "\nFull eval: " << evaluate(RootPosition, ei) << endl;
|
<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
|
||||||
}
|
}
|
||||||
else if (token == "key")
|
else if (token == "key")
|
||||||
cout << "key: " << hex << RootPosition.get_key()
|
cout << "key: " << hex << pos.get_key()
|
||||||
<< "\nmaterial key: " << RootPosition.get_material_key()
|
<< "\nmaterial key: " << pos.get_material_key()
|
||||||
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
|
<< "\npawn key: " << pos.get_pawn_key() << endl;
|
||||||
|
|
||||||
else if (token == "perft")
|
else if (token == "perft")
|
||||||
perft(uip);
|
perft(pos, up);
|
||||||
|
|
||||||
else
|
else
|
||||||
cout << "Unknown command: " << command << endl;
|
cout << "Unknown command: " << cmd << endl;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local functions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
// set_position() is called when Stockfish receives the "position" UCI
|
// set_position() is called when Stockfish receives the "position" UCI
|
||||||
// command. The input parameter is a UCIInputParser. It is assumed
|
// command. The input parameter is a UCIParser. It is assumed
|
||||||
// that this parser has consumed the first token of the UCI command
|
// that this parser has consumed the first token of the UCI command
|
||||||
// ("position"), and is ready to read the second token ("startpos"
|
// ("position"), and is ready to read the second token ("startpos"
|
||||||
// or "fen", if the input is well-formed).
|
// or "fen", if the input is well-formed).
|
||||||
|
|
||||||
void set_position(UCIInputParser& uip) {
|
void set_position(Position& pos, UCIParser& up) {
|
||||||
|
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
if (!(uip >> token)) // operator>>() skips any whitespace
|
if (!(up >> token) || (token != "startpos" && token != "fen"))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (token == "startpos")
|
if (token == "startpos")
|
||||||
RootPosition.from_fen(StartPosition);
|
{
|
||||||
else if (token == "fen")
|
pos.from_fen(StartPositionFEN);
|
||||||
|
if (!(up >> token))
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else // fen
|
||||||
{
|
{
|
||||||
string fen;
|
string fen;
|
||||||
while (uip >> token && token != "moves")
|
while (up >> token && token != "moves")
|
||||||
{
|
{
|
||||||
fen += token;
|
fen += token;
|
||||||
fen += ' ';
|
fen += ' ';
|
||||||
}
|
}
|
||||||
RootPosition.from_fen(fen);
|
pos.from_fen(fen);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (uip.good())
|
|
||||||
{
|
|
||||||
if (token != "moves")
|
if (token != "moves")
|
||||||
uip >> token;
|
return;
|
||||||
|
|
||||||
if (token == "moves")
|
// Parse optional move list
|
||||||
{
|
|
||||||
Move move;
|
Move move;
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
while (uip >> token)
|
while (up >> token)
|
||||||
{
|
{
|
||||||
move = move_from_string(RootPosition, token);
|
move = move_from_uci(pos, token);
|
||||||
RootPosition.do_move(move, st);
|
pos.do_move(move, st);
|
||||||
if (RootPosition.rule_50_counter() == 0)
|
if (pos.rule_50_counter() == 0)
|
||||||
RootPosition.reset_game_ply();
|
pos.reset_game_ply();
|
||||||
|
|
||||||
|
pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
|
||||||
}
|
}
|
||||||
// Our StateInfo st is about going out of scope so copy
|
// Our StateInfo st is about going out of scope so copy
|
||||||
// its content inside RootPosition before they disappear.
|
// its content inside pos before it disappears.
|
||||||
RootPosition.detach();
|
pos.detach();
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// set_option() is called when Stockfish receives the "setoption" UCI
|
// set_option() is called when Stockfish receives the "setoption" UCI
|
||||||
// command. The input parameter is a UCIInputParser. It is assumed
|
// command. The input parameter is a UCIParser. It is assumed
|
||||||
// that this parser has consumed the first token of the UCI command
|
// that this parser has consumed the first token of the UCI command
|
||||||
// ("setoption"), and is ready to read the second token ("name", if
|
// ("setoption"), and is ready to read the second token ("name", if
|
||||||
// the input is well-formed).
|
// the input is well-formed).
|
||||||
|
|
||||||
void set_option(UCIInputParser& uip) {
|
void set_option(UCIParser& up) {
|
||||||
|
|
||||||
string token, name, value;
|
string token, name, value;
|
||||||
|
|
||||||
if (!(uip >> token)) // operator>>() skips any whitespace
|
if (!(up >> token) || token != "name") // operator>>() skips any whitespace
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (token == "name" && uip >> name)
|
if (!(up >> name))
|
||||||
{
|
return;
|
||||||
while (uip >> token && token != "value")
|
|
||||||
|
// Handle names with included spaces
|
||||||
|
while (up >> token && token != "value")
|
||||||
name += (" " + token);
|
name += (" " + token);
|
||||||
|
|
||||||
if (token == "value" && uip >> value)
|
if (Options.find(name) == Options.end())
|
||||||
{
|
{
|
||||||
while (uip >> token)
|
cout << "No such option: " << name << endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Is a button ?
|
||||||
|
if (token != "value")
|
||||||
|
{
|
||||||
|
Options[name].set_value("true");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!(up >> value))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Handle values with included spaces
|
||||||
|
while (up >> token)
|
||||||
value += (" " + token);
|
value += (" " + token);
|
||||||
|
|
||||||
set_option_value(name, value);
|
Options[name].set_value(value);
|
||||||
} else
|
|
||||||
push_button(name);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// go() is called when Stockfish receives the "go" UCI command. The
|
// go() is called when Stockfish receives the "go" UCI command. The
|
||||||
// input parameter is a UCIInputParser. It is assumed that this
|
// input parameter is a UCIParser. It is assumed that this
|
||||||
// parser has consumed the first token of the UCI command ("go"),
|
// parser has consumed the first token of the UCI command ("go"),
|
||||||
// and is ready to read the second token. The function sets the
|
// and is ready to read the second token. The function sets the
|
||||||
// thinking time and other parameters from the input string, and
|
// thinking time and other parameters from the input string, and
|
||||||
@@ -255,71 +236,69 @@ namespace {
|
|||||||
// parameters. Returns false if a quit command is received while
|
// parameters. Returns false if a quit command is received while
|
||||||
// thinking, returns true otherwise.
|
// thinking, returns true otherwise.
|
||||||
|
|
||||||
bool go(UCIInputParser& uip) {
|
bool go(Position& pos, UCIParser& up) {
|
||||||
|
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||||
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||||
bool infinite = false, ponder = false;
|
bool infinite = false, ponder = false;
|
||||||
Move searchMoves[500];
|
Move searchMoves[MOVES_MAX];
|
||||||
|
|
||||||
searchMoves[0] = MOVE_NONE;
|
searchMoves[0] = MOVE_NONE;
|
||||||
|
|
||||||
while (uip >> token)
|
while (up >> token)
|
||||||
{
|
{
|
||||||
if (token == "infinite")
|
if (token == "infinite")
|
||||||
infinite = true;
|
infinite = true;
|
||||||
else if (token == "ponder")
|
else if (token == "ponder")
|
||||||
ponder = true;
|
ponder = true;
|
||||||
else if (token == "wtime")
|
else if (token == "wtime")
|
||||||
uip >> time[0];
|
up >> time[0];
|
||||||
else if (token == "btime")
|
else if (token == "btime")
|
||||||
uip >> time[1];
|
up >> time[1];
|
||||||
else if (token == "winc")
|
else if (token == "winc")
|
||||||
uip >> inc[0];
|
up >> inc[0];
|
||||||
else if (token == "binc")
|
else if (token == "binc")
|
||||||
uip >> inc[1];
|
up >> inc[1];
|
||||||
else if (token == "movestogo")
|
else if (token == "movestogo")
|
||||||
uip >> movesToGo;
|
up >> movesToGo;
|
||||||
else if (token == "depth")
|
else if (token == "depth")
|
||||||
uip >> depth;
|
up >> depth;
|
||||||
else if (token == "nodes")
|
else if (token == "nodes")
|
||||||
uip >> nodes;
|
up >> nodes;
|
||||||
else if (token == "movetime")
|
else if (token == "movetime")
|
||||||
uip >> moveTime;
|
up >> moveTime;
|
||||||
else if (token == "searchmoves")
|
else if (token == "searchmoves")
|
||||||
{
|
{
|
||||||
int numOfMoves = 0;
|
int numOfMoves = 0;
|
||||||
while (uip >> token)
|
while (up >> token)
|
||||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
searchMoves[numOfMoves++] = move_from_uci(pos, token);
|
||||||
|
|
||||||
searchMoves[numOfMoves] = MOVE_NONE;
|
searchMoves[numOfMoves] = MOVE_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
assert(RootPosition.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
|
return think(pos, infinite, ponder, time, inc, movesToGo,
|
||||||
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
depth, nodes, moveTime, searchMoves);
|
||||||
}
|
}
|
||||||
|
|
||||||
void perft(UCIInputParser& uip) {
|
void perft(Position& pos, UCIParser& up) {
|
||||||
|
|
||||||
string token;
|
|
||||||
int depth, tm, n;
|
int depth, tm, n;
|
||||||
Position pos(RootPosition, RootPosition.thread());
|
|
||||||
|
|
||||||
if (!(uip >> depth))
|
if (!(up >> depth))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
tm = get_system_time();
|
tm = get_system_time();
|
||||||
|
|
||||||
n = perft(pos, depth * OnePly);
|
n = perft(pos, depth * ONE_PLY);
|
||||||
|
|
||||||
tm = get_system_time() - tm;
|
tm = get_system_time() - tm;
|
||||||
std::cout << "\nNodes " << n
|
std::cout << "\nNodes " << n
|
||||||
<< "\nTime (ms) " << tm
|
<< "\nTime (ms) " << tm
|
||||||
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
|
<< "\nNodes/second " << int(n / (tm / 1000.0)) << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(UCI_H_INCLUDED)
|
|
||||||
#define UCI_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern void uci_main_loop();
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(UCI_H_INCLUDED)
|
|
||||||
+99
-263
@@ -17,173 +17,99 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <cctype>
|
||||||
////
|
#include <iostream>
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
|
||||||
#include <map>
|
|
||||||
#include <string>
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
|
using std::cout;
|
||||||
|
using std::endl;
|
||||||
|
|
||||||
////
|
OptionsMap Options; // Global object
|
||||||
//// Local definitions
|
|
||||||
////
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
///
|
// Our case insensitive less() function as required by UCI protocol
|
||||||
/// Types
|
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||||
///
|
|
||||||
|
|
||||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
int c1, c2;
|
||||||
|
size_t i = 0;
|
||||||
|
|
||||||
typedef std::vector<string> ComboValues;
|
while (i < s1.size() && i < s2.size())
|
||||||
|
{
|
||||||
|
c1 = tolower(s1[i]);
|
||||||
|
c2 = tolower(s2[i++]);
|
||||||
|
|
||||||
struct Option {
|
if (c1 != c2)
|
||||||
|
return c1 < c2;
|
||||||
string name, defaultValue, currentValue;
|
|
||||||
OptionType type;
|
|
||||||
size_t idx;
|
|
||||||
int minValue, maxValue;
|
|
||||||
ComboValues comboValues;
|
|
||||||
|
|
||||||
Option();
|
|
||||||
Option(const char* defaultValue, OptionType = STRING);
|
|
||||||
Option(bool defaultValue, OptionType = CHECK);
|
|
||||||
Option(int defaultValue, int minValue, int maxValue);
|
|
||||||
|
|
||||||
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::map<string, Option> Options;
|
|
||||||
|
|
||||||
///
|
|
||||||
/// Constants
|
|
||||||
///
|
|
||||||
|
|
||||||
// load_defaults populates the options map with the hard
|
|
||||||
// coded names and default values.
|
|
||||||
|
|
||||||
void load_defaults(Options& o) {
|
|
||||||
|
|
||||||
o["Use Search Log"] = Option(false);
|
|
||||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
|
||||||
o["Book File"] = Option("book.bin");
|
|
||||||
o["Best Book Move"] = Option(false);
|
|
||||||
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
|
||||||
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
|
||||||
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
|
||||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
|
||||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
|
||||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
|
||||||
o["Space"] = Option(100, 0, 200);
|
|
||||||
o["Aggressiveness"] = Option(100, 0, 200);
|
|
||||||
o["Cowardice"] = Option(100, 0, 200);
|
|
||||||
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
|
||||||
o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
|
||||||
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
|
||||||
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
|
||||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
|
||||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Randomness"] = Option(0, 0, 10);
|
|
||||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
|
||||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
|
||||||
o["Threads"] = Option(1, 1, MAX_THREADS);
|
|
||||||
o["Hash"] = Option(32, 4, 8192);
|
|
||||||
o["Clear Hash"] = Option(false, BUTTON);
|
|
||||||
o["New Game"] = Option(false, BUTTON);
|
|
||||||
o["Ponder"] = Option(true);
|
|
||||||
o["OwnBook"] = Option(true);
|
|
||||||
o["MultiPV"] = Option(1, 1, 500);
|
|
||||||
o["UCI_Chess960"] = Option(false);
|
|
||||||
o["UCI_AnalyseMode"] = Option(false);
|
|
||||||
|
|
||||||
// Any option should know its name so to be easily printed
|
|
||||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
|
||||||
it->second.name = it->first;
|
|
||||||
}
|
}
|
||||||
|
return s1.size() < s2.size();
|
||||||
|
}
|
||||||
|
|
||||||
///
|
|
||||||
/// Variables
|
|
||||||
///
|
|
||||||
|
|
||||||
Options options;
|
// stringify() converts a numeric value of type T to a std::string
|
||||||
|
template<typename T>
|
||||||
// stringify converts a value of type T to a std::string
|
static string stringify(const T& v) {
|
||||||
template<typename T>
|
|
||||||
string stringify(const T& v) {
|
|
||||||
|
|
||||||
std::ostringstream ss;
|
std::ostringstream ss;
|
||||||
ss << v;
|
ss << v;
|
||||||
return ss.str();
|
return ss.str();
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// get_option_value implements the various get_option_value_<type>
|
|
||||||
// functions defined later, because only the option value
|
|
||||||
// type changes a template seems a proper solution.
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
T get_option_value(const string& optionName) {
|
|
||||||
|
|
||||||
T ret = T();
|
|
||||||
if (options.find(optionName) == options.end())
|
|
||||||
return ret;
|
|
||||||
|
|
||||||
std::istringstream ss(options[optionName].currentValue);
|
|
||||||
ss >> ret;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Specialization for std::string where instruction 'ss >> ret;'
|
|
||||||
// would erroneusly tokenize a string with spaces.
|
|
||||||
|
|
||||||
template<>
|
|
||||||
string get_option_value<string>(const string& optionName) {
|
|
||||||
|
|
||||||
if (options.find(optionName) == options.end())
|
|
||||||
return string();
|
|
||||||
|
|
||||||
return options[optionName].currentValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
/// init_uci_options() initializes the UCI options. Currently, the only
|
/// init_uci_options() initializes the UCI options to their hard coded default
|
||||||
/// thing this function does is to initialize the default value of the
|
/// values and initializes the default value of "Threads" and "Minimum Split Depth"
|
||||||
/// "Threads" parameter to the number of available CPU cores.
|
/// parameters according to the number of CPU cores.
|
||||||
|
|
||||||
void init_uci_options() {
|
void init_uci_options() {
|
||||||
|
|
||||||
load_defaults(options);
|
Options["Use Search Log"] = Option(false);
|
||||||
|
Options["Search Log Filename"] = Option("SearchLog.txt");
|
||||||
|
Options["Book File"] = Option("book.bin");
|
||||||
|
Options["Best Book Move"] = Option(false);
|
||||||
|
Options["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
Options["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||||
|
Options["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
Options["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
||||||
|
Options["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
Options["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
||||||
|
Options["Space"] = Option(100, 0, 200);
|
||||||
|
Options["Aggressiveness"] = Option(100, 0, 200);
|
||||||
|
Options["Cowardice"] = Option(100, 0, 200);
|
||||||
|
Options["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||||
|
Options["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||||
|
Options["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||||
|
Options["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||||
|
Options["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||||
|
Options["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Minimum Split Depth"] = Option(4, 4, 7);
|
||||||
|
Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||||
|
Options["Threads"] = Option(1, 1, MAX_THREADS);
|
||||||
|
Options["Use Sleeping Threads"] = Option(false);
|
||||||
|
Options["Hash"] = Option(32, 4, 8192);
|
||||||
|
Options["Clear Hash"] = Option(false, "button");
|
||||||
|
Options["Ponder"] = Option(true);
|
||||||
|
Options["OwnBook"] = Option(true);
|
||||||
|
Options["MultiPV"] = Option(1, 1, 500);
|
||||||
|
Options["Emergency Move Horizon"] = Option(40, 0, 50);
|
||||||
|
Options["Emergency Base Time"] = Option(200, 0, 60000);
|
||||||
|
Options["Emergency Move Time"] = Option(70, 0, 5000);
|
||||||
|
Options["Minimum Thinking Time"] = Option(20, 0, 5000);
|
||||||
|
Options["UCI_Chess960"] = Option(false); // Just a dummy but needed by GUIs
|
||||||
|
Options["UCI_AnalyseMode"] = Option(false);
|
||||||
|
|
||||||
// Set optimal value for parameter "Minimum Split Depth"
|
// Set some SMP parameters accordingly to the detected CPU count
|
||||||
// according to number of available cores.
|
Option& thr = Options["Threads"];
|
||||||
assert(options.find("Threads") != options.end());
|
Option& msd = Options["Minimum Split Depth"];
|
||||||
assert(options.find("Minimum Split Depth") != options.end());
|
|
||||||
|
|
||||||
Option& thr = options["Threads"];
|
|
||||||
Option& msd = options["Minimum Split Depth"];
|
|
||||||
|
|
||||||
thr.defaultValue = thr.currentValue = stringify(cpu_count());
|
thr.defaultValue = thr.currentValue = stringify(cpu_count());
|
||||||
|
|
||||||
@@ -193,150 +119,60 @@ void init_uci_options() {
|
|||||||
|
|
||||||
|
|
||||||
/// print_uci_options() prints all the UCI options to the standard output,
|
/// print_uci_options() prints all the UCI options to the standard output,
|
||||||
/// in the format defined by the UCI protocol.
|
/// in chronological insertion order (the idx field) and in the format
|
||||||
|
/// defined by the UCI protocol.
|
||||||
|
|
||||||
void print_uci_options() {
|
void print_uci_options() {
|
||||||
|
|
||||||
static const char optionTypeName[][16] = {
|
for (size_t i = 0; i <= Options.size(); i++)
|
||||||
"spin", "combo", "check", "string", "button"
|
for (OptionsMap::const_iterator it = Options.begin(); it != Options.end(); ++it)
|
||||||
};
|
if (it->second.idx == i)
|
||||||
|
|
||||||
// Build up a vector out of the options map and sort it according to idx
|
|
||||||
// field, that is the chronological insertion order in options map.
|
|
||||||
std::vector<Option> vec;
|
|
||||||
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
|
||||||
vec.push_back(it->second);
|
|
||||||
|
|
||||||
std::sort(vec.begin(), vec.end());
|
|
||||||
|
|
||||||
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
|
||||||
{
|
{
|
||||||
std::cout << "\noption name " << it->name
|
const Option& o = it->second;
|
||||||
<< " type " << optionTypeName[it->type];
|
cout << "\noption name " << it->first << " type " << o.type;
|
||||||
|
|
||||||
if (it->type == BUTTON)
|
if (o.type != "button")
|
||||||
continue;
|
cout << " default " << o.defaultValue;
|
||||||
|
|
||||||
if (it->type == CHECK)
|
if (o.type == "spin")
|
||||||
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
cout << " min " << o.minValue << " max " << o.maxValue;
|
||||||
else
|
|
||||||
std::cout << " default " << it->defaultValue;
|
|
||||||
|
|
||||||
if (it->type == SPIN)
|
break;
|
||||||
std::cout << " min " << it->minValue << " max " << it->maxValue;
|
|
||||||
else if (it->type == COMBO)
|
|
||||||
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
|
||||||
itc != it->comboValues.end(); ++itc)
|
|
||||||
std::cout << " var " << *itc;
|
|
||||||
}
|
}
|
||||||
std::cout << std::endl;
|
cout << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
/// Option class c'tors
|
||||||
/// type "check".
|
|
||||||
|
|
||||||
bool get_option_value_bool(const string& optionName) {
|
Option::Option(const char* def) : type("string"), idx(Options.size()), minValue(0), maxValue(0)
|
||||||
|
{ defaultValue = currentValue = def; }
|
||||||
|
|
||||||
return get_option_value<bool>(optionName);
|
Option::Option(bool def, string t) : type(t), idx(Options.size()), minValue(0), maxValue(0)
|
||||||
}
|
{ defaultValue = currentValue = (def ? "true" : "false"); }
|
||||||
|
|
||||||
|
Option::Option(int def, int minv, int maxv) : type("spin"), idx(Options.size()), minValue(minv), maxValue(maxv)
|
||||||
|
{ defaultValue = currentValue = stringify(def); }
|
||||||
|
|
||||||
|
|
||||||
/// get_option_value_int() returns the value of a UCI parameter as an integer.
|
/// set_value() updates currentValue of the Option object. Normally it's up to
|
||||||
/// Normally, this function will be used for a parameter of type "spin", but
|
/// the GUI to check for option's limits, but we could receive the new value
|
||||||
/// it could also be used with a "combo" parameter, where all the available
|
/// directly from the user by teminal window. So let's check the bounds anyway.
|
||||||
/// values are integers.
|
|
||||||
|
|
||||||
int get_option_value_int(const string& optionName) {
|
void Option::set_value(const string& value) {
|
||||||
|
|
||||||
return get_option_value<int>(optionName);
|
assert(!type.empty());
|
||||||
}
|
|
||||||
|
|
||||||
|
if ( (type == "check" || type == "button")
|
||||||
|
&& !(value == "true" || value == "false"))
|
||||||
|
return;
|
||||||
|
|
||||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
if (type == "spin")
|
||||||
/// a string. It is used with parameters of type "combo" and "string".
|
|
||||||
|
|
||||||
string get_option_value_string(const string& optionName) {
|
|
||||||
|
|
||||||
return get_option_value<string>(optionName);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
|
||||||
/// the function does not check that the new value is legal for the given
|
|
||||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
|
||||||
|
|
||||||
void set_option_value(const string& name, const string& value) {
|
|
||||||
|
|
||||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
|
||||||
// value according to standard C++ convention before to store it.
|
|
||||||
string v(value);
|
|
||||||
if (v == "true")
|
|
||||||
v = "1";
|
|
||||||
else if (v == "false")
|
|
||||||
v = "0";
|
|
||||||
|
|
||||||
if (options.find(name) == options.end())
|
|
||||||
{
|
{
|
||||||
std::cout << "No such option: " << name << std::endl;
|
int v = atoi(value.c_str());
|
||||||
|
if (v < minValue || v > maxValue)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Normally it's up to the GUI to check for option's limits,
|
currentValue = value;
|
||||||
// but we could receive the new value directly from the user
|
|
||||||
// by teminal window. So let's check the bounds anyway.
|
|
||||||
Option& opt = options[name];
|
|
||||||
|
|
||||||
if (opt.type == CHECK && v != "0" && v != "1")
|
|
||||||
return;
|
|
||||||
|
|
||||||
else if (opt.type == SPIN)
|
|
||||||
{
|
|
||||||
int val = atoi(v.c_str());
|
|
||||||
if (val < opt.minValue || val > opt.maxValue)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
opt.currentValue = v;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
|
||||||
/// "button" has been selected:
|
|
||||||
|
|
||||||
void push_button(const string& buttonName) {
|
|
||||||
|
|
||||||
set_option_value(buttonName, "true");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
|
||||||
/// been selected since the last time the function was called, in this case
|
|
||||||
/// it also resets the button.
|
|
||||||
|
|
||||||
bool button_was_pressed(const string& buttonName) {
|
|
||||||
|
|
||||||
if (!get_option_value<bool>(buttonName))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
set_option_value(buttonName, "false");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// Define constructors of Option class.
|
|
||||||
|
|
||||||
Option::Option() {} // To allow insertion in a std::map
|
|
||||||
|
|
||||||
Option::Option(const char* def, OptionType t)
|
|
||||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
|
||||||
|
|
||||||
Option::Option(bool def, OptionType t)
|
|
||||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
|
||||||
|
|
||||||
Option::Option(int def, int minv, int maxv)
|
|
||||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+51
-15
@@ -17,28 +17,64 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#if !defined(UCIOPTION_H_INCLUDED)
|
#if !defined(UCIOPTION_H_INCLUDED)
|
||||||
#define UCIOPTION_H_INCLUDED
|
#define UCIOPTION_H_INCLUDED
|
||||||
|
|
||||||
////
|
#include <cassert>
|
||||||
//// Includes
|
#include <cstdlib>
|
||||||
////
|
#include <map>
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
////
|
class Option {
|
||||||
//// Prototypes
|
public:
|
||||||
////
|
Option() {} // To allow insertion in a std::map
|
||||||
|
Option(const char* defaultValue);
|
||||||
|
Option(bool defaultValue, std::string type = "check");
|
||||||
|
Option(int defaultValue, int minValue, int maxValue);
|
||||||
|
|
||||||
|
void set_value(const std::string& value);
|
||||||
|
template<typename T> T value() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend void init_uci_options();
|
||||||
|
friend void print_uci_options();
|
||||||
|
|
||||||
|
std::string defaultValue, currentValue, type;
|
||||||
|
size_t idx;
|
||||||
|
int minValue, maxValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T Option::value() const {
|
||||||
|
|
||||||
|
assert(type == "spin");
|
||||||
|
return T(atoi(currentValue.c_str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
inline std::string Option::value<std::string>() const {
|
||||||
|
|
||||||
|
assert(type == "string");
|
||||||
|
return currentValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
inline bool Option::value<bool>() const {
|
||||||
|
|
||||||
|
assert(type == "check" || type == "button");
|
||||||
|
return currentValue == "true";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Custom comparator because UCI options should not be case sensitive
|
||||||
|
struct CaseInsensitiveLess {
|
||||||
|
bool operator() (const std::string&, const std::string&) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
|
||||||
|
|
||||||
|
extern OptionsMap Options;
|
||||||
extern void init_uci_options();
|
extern void init_uci_options();
|
||||||
extern void print_uci_options();
|
extern void print_uci_options();
|
||||||
extern bool get_option_value_bool(const std::string& optionName);
|
|
||||||
extern int get_option_value_int(const std::string& optionName);
|
|
||||||
extern std::string get_option_value_string(const std::string& optionName);
|
|
||||||
extern bool button_was_pressed(const std::string& buttonName);
|
|
||||||
extern void set_option_value(const std::string& optionName,const std::string& newValue);
|
|
||||||
extern void push_button(const std::string& buttonName);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
#endif // !defined(UCIOPTION_H_INCLUDED)
|
||||||
|
|||||||
@@ -1,96 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include <sstream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "value.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
|
|
||||||
/// "plies to mate from the current ply". Non-mate scores are unchanged.
|
|
||||||
/// The function is called before storing a value to the transposition table.
|
|
||||||
|
|
||||||
Value value_to_tt(Value v, int ply) {
|
|
||||||
if(v >= value_mate_in(100))
|
|
||||||
return v + ply;
|
|
||||||
else if(v <= value_mated_in(100))
|
|
||||||
return v - ply;
|
|
||||||
else
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
|
|
||||||
/// from the transposition table to a mate score corrected for the current
|
|
||||||
/// ply depth.
|
|
||||||
|
|
||||||
Value value_from_tt(Value v, int ply) {
|
|
||||||
if(v >= value_mate_in(100))
|
|
||||||
return v - ply;
|
|
||||||
else if(v <= value_mated_in(100))
|
|
||||||
return v + ply;
|
|
||||||
else
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
|
|
||||||
/// scale of pawn = 256 to the more conventional pawn = 100.
|
|
||||||
|
|
||||||
int value_to_centipawns(Value v) {
|
|
||||||
return (int(v) * 100) / int(PawnValueMidgame);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
|
|
||||||
/// evaluation scale. It's used when reading the values of UCI options
|
|
||||||
/// containing material values (e.g. futility pruning margins).
|
|
||||||
|
|
||||||
Value value_from_centipawns(int cp) {
|
|
||||||
return Value((cp * 256) / 100);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// value_to_string() converts a value to a string suitable for use with the
|
|
||||||
/// UCI protocol.
|
|
||||||
|
|
||||||
const std::string value_to_string(Value v) {
|
|
||||||
std::stringstream s;
|
|
||||||
|
|
||||||
if(abs(v) < VALUE_MATE - 200)
|
|
||||||
s << "cp " << value_to_centipawns(v);
|
|
||||||
else {
|
|
||||||
s << "mate ";
|
|
||||||
if(v > 0)
|
|
||||||
s << (VALUE_MATE - v + 1) / 2;
|
|
||||||
else
|
|
||||||
s << -(VALUE_MATE + v) / 2;
|
|
||||||
}
|
|
||||||
return s.str();
|
|
||||||
}
|
|
||||||
+21
-115
@@ -21,13 +21,6 @@
|
|||||||
#if !defined(VALUE_H_INCLUDED)
|
#if !defined(VALUE_H_INCLUDED)
|
||||||
#define VALUE_H_INCLUDED
|
#define VALUE_H_INCLUDED
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "piece.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
@@ -41,6 +34,7 @@ enum ValueType {
|
|||||||
|
|
||||||
|
|
||||||
enum Value {
|
enum Value {
|
||||||
|
VALUE_ZERO = 0,
|
||||||
VALUE_DRAW = 0,
|
VALUE_DRAW = 0,
|
||||||
VALUE_KNOWN_WIN = 15000,
|
VALUE_KNOWN_WIN = 15000,
|
||||||
VALUE_MATE = 30000,
|
VALUE_MATE = 30000,
|
||||||
@@ -49,6 +43,16 @@ enum Value {
|
|||||||
VALUE_ENSURE_SIGNED = -1
|
VALUE_ENSURE_SIGNED = -1
|
||||||
};
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Value);
|
||||||
|
|
||||||
|
|
||||||
|
enum ScaleFactor {
|
||||||
|
SCALE_FACTOR_ZERO = 0,
|
||||||
|
SCALE_FACTOR_NORMAL = 64,
|
||||||
|
SCALE_FACTOR_MAX = 128,
|
||||||
|
SCALE_FACTOR_NONE = 255
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/// Score enum keeps a midgame and an endgame value in a single
|
/// Score enum keeps a midgame and an endgame value in a single
|
||||||
/// integer (enum), first LSB 16 bits are used to store endgame
|
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||||
@@ -56,7 +60,14 @@ enum Value {
|
|||||||
|
|
||||||
// Compiler is free to choose the enum type as long as can keep
|
// Compiler is free to choose the enum type as long as can keep
|
||||||
// its data, so ensure Score to be an integer type.
|
// its data, so ensure Score to be an integer type.
|
||||||
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
|
enum Score {
|
||||||
|
SCORE_ZERO = 0,
|
||||||
|
SCORE_ENSURE_32_BITS_SIZE_P = (1 << 16),
|
||||||
|
SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16)
|
||||||
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Score);
|
||||||
|
|
||||||
|
|
||||||
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||||
// because according to the standard a simple cast to short is
|
// because according to the standard a simple cast to short is
|
||||||
@@ -73,13 +84,6 @@ inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (in
|
|||||||
|
|
||||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||||
|
|
||||||
inline Score operator-(Score s) { return Score(-int(s)); }
|
|
||||||
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
|
|
||||||
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
|
|
||||||
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
|
|
||||||
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
|
|
||||||
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
|
|
||||||
|
|
||||||
// Division must be handled separately for each term
|
// Division must be handled separately for each term
|
||||||
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||||
|
|
||||||
@@ -88,118 +92,20 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_v
|
|||||||
inline Score operator*(Score s1, Score s2);
|
inline Score operator*(Score s1, Score s2);
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Constants and variables
|
|
||||||
////
|
|
||||||
|
|
||||||
/// Piece values, middle game and endgame
|
|
||||||
|
|
||||||
/// Important: If the material values are changed, one must also
|
|
||||||
/// adjust the piece square tables, and the method game_phase() in the
|
|
||||||
/// Position class!
|
|
||||||
///
|
|
||||||
/// Values modified by Joona Kiiski
|
|
||||||
|
|
||||||
const Value PawnValueMidgame = Value(0x0C6);
|
|
||||||
const Value PawnValueEndgame = Value(0x102);
|
|
||||||
const Value KnightValueMidgame = Value(0x331);
|
|
||||||
const Value KnightValueEndgame = Value(0x34E);
|
|
||||||
const Value BishopValueMidgame = Value(0x344);
|
|
||||||
const Value BishopValueEndgame = Value(0x359);
|
|
||||||
const Value RookValueMidgame = Value(0x4F6);
|
|
||||||
const Value RookValueEndgame = Value(0x4FE);
|
|
||||||
const Value QueenValueMidgame = Value(0x9D9);
|
|
||||||
const Value QueenValueEndgame = Value(0x9FE);
|
|
||||||
|
|
||||||
const Value PieceValueMidgame[17] = {
|
|
||||||
Value(0),
|
|
||||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
|
||||||
RookValueMidgame, QueenValueMidgame,
|
|
||||||
Value(0), Value(0), Value(0),
|
|
||||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
|
||||||
RookValueMidgame, QueenValueMidgame,
|
|
||||||
Value(0), Value(0), Value(0)
|
|
||||||
};
|
|
||||||
|
|
||||||
const Value PieceValueEndgame[17] = {
|
|
||||||
Value(0),
|
|
||||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
|
||||||
RookValueEndgame, QueenValueEndgame,
|
|
||||||
Value(0), Value(0), Value(0),
|
|
||||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
|
||||||
RookValueEndgame, QueenValueEndgame,
|
|
||||||
Value(0), Value(0), Value(0)
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Bonus for having the side to move (modified by Joona Kiiski)
|
|
||||||
|
|
||||||
const Score TempoValue = make_score(48, 22);
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||||
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
|
|
||||||
inline void operator+= (Value &v1, Value v2) {
|
|
||||||
v1 = Value(int(v1) + int(v2));
|
|
||||||
}
|
|
||||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||||
inline Value operator- (Value v) { return Value(-int(v)); }
|
|
||||||
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
|
|
||||||
inline void operator-= (Value &v1, Value v2) {
|
|
||||||
v1 = Value(int(v1) - int(v2));
|
|
||||||
}
|
|
||||||
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
|
|
||||||
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
|
|
||||||
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
|
|
||||||
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
|
|
||||||
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
|
||||||
|
|
||||||
|
|
||||||
inline Value value_mate_in(int ply) {
|
inline Value value_mate_in(int ply) {
|
||||||
return Value(VALUE_MATE - Value(ply));
|
return VALUE_MATE - ply;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value value_mated_in(int ply) {
|
inline Value value_mated_in(int ply) {
|
||||||
return Value(-VALUE_MATE + Value(ply));
|
return -VALUE_MATE + ply;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool is_upper_bound(ValueType vt) {
|
|
||||||
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool is_lower_bound(ValueType vt) {
|
|
||||||
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value piece_value_midgame(PieceType pt) {
|
|
||||||
return PieceValueMidgame[pt];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value piece_value_endgame(PieceType pt) {
|
|
||||||
return PieceValueEndgame[pt];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value piece_value_midgame(Piece p) {
|
|
||||||
return PieceValueMidgame[p];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value piece_value_endgame(Piece p) {
|
|
||||||
return PieceValueEndgame[p];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern Value value_to_tt(Value v, int ply);
|
|
||||||
extern Value value_from_tt(Value v, int ply);
|
|
||||||
extern int value_to_centipawns(Value v);
|
|
||||||
extern Value value_from_centipawns(int cp);
|
|
||||||
extern const std::string value_to_string(Value v);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(VALUE_H_INCLUDED)
|
#endif // !defined(VALUE_H_INCLUDED)
|
||||||
|
|||||||
Reference in New Issue
Block a user