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+4
-5
@@ -52,14 +52,13 @@ UCI parameter "Book File".
|
|||||||
|
|
||||||
On Unix-like systems, it should usually be possible to compile
|
On Unix-like systems, it should usually be possible to compile
|
||||||
Stockfish directly from the source code with the included Makefile.
|
Stockfish directly from the source code with the included Makefile.
|
||||||
The exception is computer with big-endian CPUs, like PowerPC
|
|
||||||
Macintoshes. Some of the bitboard routines in the current version of
|
For big-endian machines like Power PC you need to enable the proper
|
||||||
Stockfish are endianness-sensitive, and won't work on a big-endian CPU.
|
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
|
||||||
|
|
||||||
Stockfish has POPCNT instruction runtime detection and support. This can
|
Stockfish has POPCNT instruction runtime detection and support. This can
|
||||||
give an extra speed on Core i7 or similar systems. To enable this feature
|
give an extra speed on Core i7 or similar systems. To enable this feature
|
||||||
(disabled by default) simply uncomment #define USE_POPCNT in bitcount.h
|
compile with 'make icc-profile-popcnt'
|
||||||
before to compile.
|
|
||||||
|
|
||||||
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
||||||
for bit counting. Detection is automatic at compile time, but in case you
|
for bit counting. Detection is automatic at compile time, but in case you
|
||||||
|
|||||||
+82
-10
@@ -21,6 +21,10 @@
|
|||||||
### Executable name. Do not change
|
### Executable name. Do not change
|
||||||
EXE = stockfish
|
EXE = stockfish
|
||||||
|
|
||||||
|
### Installation dir definitions
|
||||||
|
PREFIX = /usr/local
|
||||||
|
BINDIR = $(PREFIX)/bin
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Compiler speed switches for both GCC and ICC. These settings are generally
|
### Compiler speed switches for both GCC and ICC. These settings are generally
|
||||||
@@ -39,6 +43,14 @@ ICCFLAGS += -DNDEBUG
|
|||||||
ICCFLAGS-OSX += -DNDEBUG
|
ICCFLAGS-OSX += -DNDEBUG
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Remove below comments to compile for a big-endian machine
|
||||||
|
### ==========================================================================
|
||||||
|
#GCCFLAGS += -DBIGENDIAN
|
||||||
|
#ICCFLAGS += -DBIGENDIAN
|
||||||
|
#ICCFLAGS-OSX += -DBIGENDIAN
|
||||||
|
|
||||||
|
|
||||||
### ==========================================================================
|
### ==========================================================================
|
||||||
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
|
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
|
||||||
### These settings are generally fast, but may be changed experimentally
|
### These settings are generally fast, but may be changed experimentally
|
||||||
@@ -47,9 +59,9 @@ PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
|||||||
|
|
||||||
|
|
||||||
### General compiler settings. Do not change
|
### General compiler settings. Do not change
|
||||||
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing
|
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti
|
||||||
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing -wd383,869,981,10187,10188,11505,11503
|
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||||
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing -wd383,869,981,10187,10188,11505,11503
|
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||||
|
|
||||||
|
|
||||||
### General linker settings. Do not change
|
### General linker settings. Do not change
|
||||||
@@ -72,8 +84,10 @@ help:
|
|||||||
@echo "Makefile options:"
|
@echo "Makefile options:"
|
||||||
@echo ""
|
@echo ""
|
||||||
@echo "make > Default: Compiler = g++"
|
@echo "make > Default: Compiler = g++"
|
||||||
|
@echo "make gcc-popcnt > Compiler = g++ + popcnt-support"
|
||||||
@echo "make icc > Compiler = icpc"
|
@echo "make icc > Compiler = icpc"
|
||||||
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
|
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
|
||||||
|
@echo "make icc-profile-popcnt > Compiler = icpc + automatic pgo-build + popcnt-support"
|
||||||
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
|
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
|
||||||
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
|
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
|
||||||
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
|
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
|
||||||
@@ -82,14 +96,18 @@ help:
|
|||||||
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
|
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
|
||||||
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
|
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
|
||||||
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
|
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
|
||||||
|
@echo "make hpux > HP-UX. Compiler = aCC"
|
||||||
@echo "make strip > Strip executable"
|
@echo "make strip > Strip executable"
|
||||||
@echo "make clean > Clean up"
|
@echo "make clean > Clean up"
|
||||||
@echo ""
|
@echo ""
|
||||||
|
|
||||||
all: $(EXE) .depend
|
all: $(EXE) .depend
|
||||||
|
|
||||||
|
test check: default
|
||||||
|
@$(PGOBENCH)
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
$(RM) *.o .depend *~ $(EXE)
|
$(RM) *.o .depend *~ $(EXE) core bench.txt
|
||||||
|
|
||||||
|
|
||||||
### Possible targets. You may add your own ones here
|
### Possible targets. You may add your own ones here
|
||||||
@@ -99,6 +117,13 @@ gcc:
|
|||||||
CXXFLAGS="$(GCCFLAGS)" \
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
all
|
all
|
||||||
|
|
||||||
|
gcc-popcnt:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS) -DUSE_POPCNT" \
|
||||||
|
all
|
||||||
|
|
||||||
|
|
||||||
icc:
|
icc:
|
||||||
$(MAKE) \
|
$(MAKE) \
|
||||||
CXX='icpc' \
|
CXX='icpc' \
|
||||||
@@ -133,11 +158,46 @@ icc-profile:
|
|||||||
$(MAKE) icc-profile-use
|
$(MAKE) icc-profile-use
|
||||||
@rm -rf profdir bench.txt
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
icc-profile-make-with-popcnt:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||||
|
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-use-with-popcnt:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-popcnt:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build (popcnt disabled)..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make-with-popcnt
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build (popcnt enabled)..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmarks finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-use-with-popcnt
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
|
||||||
osx-ppc32:
|
osx-ppc32:
|
||||||
$(MAKE) \
|
$(MAKE) \
|
||||||
CXX='g++' \
|
CXX='g++' \
|
||||||
CXXFLAGS="$(GCCFLAGS)" \
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
CXXFLAGS+='-arch ppc' \
|
CXXFLAGS+='-arch ppc' \
|
||||||
|
CXXFLAGS+='-DBIGENDIAN' \
|
||||||
LDFLAGS+='-arch ppc' \
|
LDFLAGS+='-arch ppc' \
|
||||||
all
|
all
|
||||||
|
|
||||||
@@ -146,6 +206,7 @@ osx-ppc64:
|
|||||||
CXX='g++' \
|
CXX='g++' \
|
||||||
CXXFLAGS="$(GCCFLAGS)" \
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
CXXFLAGS+='-arch ppc64' \
|
CXXFLAGS+='-arch ppc64' \
|
||||||
|
CXXFLAGS+='-DBIGENDIAN' \
|
||||||
LDFLAGS+='-arch ppc64' \
|
LDFLAGS+='-arch ppc64' \
|
||||||
all
|
all
|
||||||
|
|
||||||
@@ -153,16 +214,16 @@ osx-x86:
|
|||||||
$(MAKE) \
|
$(MAKE) \
|
||||||
CXX='g++' \
|
CXX='g++' \
|
||||||
CXXFLAGS="$(GCCFLAGS)" \
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
CXXFLAGS+='-arch i386' \
|
CXXFLAGS+='-arch i386 -mdynamic-no-pic' \
|
||||||
LDFLAGS+='-arch i386' \
|
LDFLAGS+='-arch i386 -mdynamic-no-pic' \
|
||||||
all
|
all
|
||||||
|
|
||||||
osx-x86_64:
|
osx-x86_64:
|
||||||
$(MAKE) \
|
$(MAKE) \
|
||||||
CXX='g++' \
|
CXX='g++' \
|
||||||
CXXFLAGS="$(GCCFLAGS)" \
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
CXXFLAGS+='-arch x86_64' \
|
CXXFLAGS+='-arch x86_64 -mdynamic-no-pic' \
|
||||||
LDFLAGS+='-arch x86_64' \
|
LDFLAGS+='-arch x86_64 -mdynamic-no-pic' \
|
||||||
all
|
all
|
||||||
|
|
||||||
osx-icc32:
|
osx-icc32:
|
||||||
@@ -245,6 +306,12 @@ osx-icc64-profile:
|
|||||||
$(MAKE) osx-icc64-profile-use
|
$(MAKE) osx-icc64-profile-use
|
||||||
@rm -rf profdir bench.txt
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
hpux:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG' \
|
||||||
|
CXXFLAGS="" \
|
||||||
|
LDFLAGS="" \
|
||||||
|
all
|
||||||
|
|
||||||
|
|
||||||
strip:
|
strip:
|
||||||
@@ -255,9 +322,14 @@ strip:
|
|||||||
$(EXE): $(OBJS)
|
$(EXE): $(OBJS)
|
||||||
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
||||||
|
|
||||||
|
### Installation
|
||||||
|
install: default
|
||||||
|
-mkdir -p -m 755 $(BINDIR)
|
||||||
|
-cp $(EXE) $(BINDIR)
|
||||||
|
-strip $(BINDIR)/$(EXE)
|
||||||
|
|
||||||
### Dependencies. Do not change
|
### Dependencies. Do not change
|
||||||
.depend:
|
.depend:
|
||||||
$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@
|
-@$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
||||||
|
|
||||||
include .depend
|
-include .depend
|
||||||
|
|||||||
+3
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -49,6 +49,7 @@ Application::Application() {
|
|||||||
Position::init_piece_square_tables();
|
Position::init_piece_square_tables();
|
||||||
init_eval(1);
|
init_eval(1);
|
||||||
init_bitbases();
|
init_bitbases();
|
||||||
|
init_search();
|
||||||
init_threads();
|
init_threads();
|
||||||
|
|
||||||
// Make random number generation less deterministic, for book moves
|
// Make random number generation less deterministic, for book moves
|
||||||
@@ -58,7 +59,7 @@ Application::Application() {
|
|||||||
|
|
||||||
Application::~Application() {
|
Application::~Application() {
|
||||||
|
|
||||||
stop_threads();
|
exit_threads();
|
||||||
quit_eval();
|
quit_eval();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+7
-5
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -84,9 +84,9 @@ void benchmark(const string& commandLine) {
|
|||||||
}
|
}
|
||||||
csStr >> threads;
|
csStr >> threads;
|
||||||
csVal >> val;
|
csVal >> val;
|
||||||
if (val < 1 || val > THREAD_MAX)
|
if (val < 1 || val > MAX_THREADS)
|
||||||
{
|
{
|
||||||
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
|
cerr << "The number of threads must be between 1 and " << MAX_THREADS << endl;
|
||||||
Application::exit_with_failure();
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
set_option_value("Hash", ttSize);
|
set_option_value("Hash", ttSize);
|
||||||
@@ -104,7 +104,7 @@ void benchmark(const string& commandLine) {
|
|||||||
|
|
||||||
if (limitType == "time")
|
if (limitType == "time")
|
||||||
secsPerPos = val * 1000;
|
secsPerPos = val * 1000;
|
||||||
else if (limitType == "depth")
|
else if (limitType == "depth" || limitType == "perft")
|
||||||
maxDepth = val;
|
maxDepth = val;
|
||||||
else
|
else
|
||||||
maxNodes = val;
|
maxNodes = val;
|
||||||
@@ -153,7 +153,9 @@ void benchmark(const string& commandLine) {
|
|||||||
int dummy[2] = {0, 0};
|
int dummy[2] = {0, 0};
|
||||||
Position pos(*it);
|
Position pos(*it);
|
||||||
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||||
if (!think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
if (limitType == "perft")
|
||||||
|
totalNodes += perft(pos, maxDepth * OnePly);
|
||||||
|
else if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||||
break;
|
break;
|
||||||
totalNodes += nodes_searched();
|
totalNodes += nodes_searched();
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+53
-11
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -297,8 +297,8 @@ void init_bitboards() {
|
|||||||
|
|
||||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
static CACHE_LINE_ALIGNMENT
|
||||||
static const int BitTable[64] = {
|
const int BitTable[64] = {
|
||||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||||
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
||||||
@@ -317,8 +317,8 @@ Square pop_1st_bit(Bitboard* b) {
|
|||||||
|
|
||||||
#elif !defined(USE_BSFQ)
|
#elif !defined(USE_BSFQ)
|
||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
static CACHE_LINE_ALIGNMENT
|
||||||
static const int BitTable[64] = {
|
const int BitTable[64] = {
|
||||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||||
@@ -336,30 +336,72 @@ union b_union {
|
|||||||
|
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
struct {
|
struct {
|
||||||
|
#if defined (BIGENDIAN)
|
||||||
|
uint32_t h;
|
||||||
|
uint32_t l;
|
||||||
|
#else
|
||||||
uint32_t l;
|
uint32_t l;
|
||||||
uint32_t h;
|
uint32_t h;
|
||||||
|
#endif
|
||||||
} dw;
|
} dw;
|
||||||
};
|
};
|
||||||
|
|
||||||
// WARNING: Needs -fno-strict-aliasing compiler option
|
|
||||||
Square pop_1st_bit(Bitboard* bb) {
|
Square pop_1st_bit(Bitboard* bb) {
|
||||||
|
|
||||||
b_union u;
|
b_union u;
|
||||||
|
Square ret;
|
||||||
|
|
||||||
u.b = *bb;
|
u.b = *bb;
|
||||||
|
|
||||||
if (u.dw.l)
|
if (u.dw.l)
|
||||||
{
|
{
|
||||||
*((uint32_t*)bb) = u.dw.l & (u.dw.l - 1);
|
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||||
return Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
u.dw.l &= (u.dw.l - 1);
|
||||||
|
*bb = u.b;
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||||
*((uint32_t*)bb+1) = u.dw.h & (u.dw.h - 1); // Little endian only?
|
u.dw.h &= (u.dw.h - 1);
|
||||||
return Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
*bb = u.b;
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Optimized bitScanReverse32() implementation by Pascal Georges. Note
|
||||||
|
// that first bit is 1, this allow to differentiate between 0 and 1.
|
||||||
|
static CACHE_LINE_ALIGNMENT
|
||||||
|
const char MsbTable[256] = {
|
||||||
|
0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5,
|
||||||
|
5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
||||||
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||||
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||||
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||||
|
7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||||
|
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||||
|
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||||
|
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||||
|
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||||
|
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8
|
||||||
|
};
|
||||||
|
|
||||||
|
int bitScanReverse32(uint32_t b)
|
||||||
|
{
|
||||||
|
int result = 0;
|
||||||
|
|
||||||
|
if (b > 0xFFFF)
|
||||||
|
{
|
||||||
|
b >>= 16;
|
||||||
|
result += 16;
|
||||||
|
}
|
||||||
|
if (b > 0xFF)
|
||||||
|
{
|
||||||
|
b >>= 8;
|
||||||
|
result += 8;
|
||||||
|
}
|
||||||
|
return result + MsbTable[b];
|
||||||
|
}
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// All functions below are used to precompute various bitboards during
|
// All functions below are used to precompute various bitboards during
|
||||||
|
|||||||
+2
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -349,6 +349,7 @@ extern Square pop_1st_bit(Bitboard* b);
|
|||||||
|
|
||||||
extern void print_bitboard(Bitboard b);
|
extern void print_bitboard(Bitboard b);
|
||||||
extern void init_bitboards();
|
extern void init_bitboards();
|
||||||
|
extern int bitScanReverse32(uint32_t b);
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||||
|
|||||||
+26
-53
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -22,62 +22,22 @@
|
|||||||
#if !defined(BITCOUNT_H_INCLUDED)
|
#if !defined(BITCOUNT_H_INCLUDED)
|
||||||
#define BITCOUNT_H_INCLUDED
|
#define BITCOUNT_H_INCLUDED
|
||||||
|
|
||||||
// To enable POPCNT support uncomment USE_POPCNT define. For PGO compile on a Core i7
|
|
||||||
// you may want to collect profile data first with USE_POPCNT disabled and then, in a
|
|
||||||
// second profiling session, with USE_POPCNT enabled so to exercise both paths. Don't
|
|
||||||
// forget to leave USE_POPCNT enabled for the final optimized compile though ;-)
|
|
||||||
|
|
||||||
//#define USE_POPCNT
|
|
||||||
|
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
// Select type of intrinsic bit count instruction to use
|
// Select type of intrinsic bit count instruction to use, see
|
||||||
|
// README.txt on how to pgo compile with POPCNT support.
|
||||||
#if defined(__INTEL_COMPILER) && defined(IS_64BIT) && defined(USE_POPCNT) // Intel compiler
|
#if !defined(USE_POPCNT)
|
||||||
|
|
||||||
#include <nmmintrin.h>
|
|
||||||
|
|
||||||
inline bool cpu_has_popcnt() {
|
|
||||||
|
|
||||||
int CPUInfo[4] = {-1};
|
|
||||||
__cpuid(CPUInfo, 0x00000001);
|
|
||||||
return (CPUInfo[2] >> 23) & 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Define a dummy template to workaround a compile error if _mm_popcnt_u64() is not defined.
|
|
||||||
//
|
|
||||||
// If _mm_popcnt_u64() is defined in <nmmintrin.h> it will be choosen first due to
|
|
||||||
// C++ overload rules that always prefer a function to a template with the same name.
|
|
||||||
// If not, we avoid a compile error and because cpu_has_popcnt() should return false,
|
|
||||||
// our templetized _mm_popcnt_u64() is never called anyway.
|
|
||||||
template<typename T> inline unsigned _mm_popcnt_u64(T) { return 0; } // Is never called
|
|
||||||
|
|
||||||
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER) && defined(IS_64BIT) && defined(USE_POPCNT) // Microsoft compiler
|
|
||||||
|
|
||||||
#include <intrin.h>
|
|
||||||
|
|
||||||
inline bool cpu_has_popcnt() {
|
|
||||||
|
|
||||||
int CPUInfo[4] = {-1};
|
|
||||||
__cpuid(CPUInfo, 0x00000001);
|
|
||||||
return (CPUInfo[2] >> 23) & 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// See comment of _mm_popcnt_u64<>() few lines above for an explanation.
|
|
||||||
template<typename T> inline unsigned __popcnt64(T) { return 0; } // Is never called
|
|
||||||
|
|
||||||
#define POPCNT_INTRINSIC(x) __popcnt64(x)
|
|
||||||
|
|
||||||
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
|
|
||||||
|
|
||||||
inline bool cpu_has_popcnt() { return false; }
|
|
||||||
|
|
||||||
#define POPCNT_INTRINSIC(x) 0
|
#define POPCNT_INTRINSIC(x) 0
|
||||||
|
#elif defined(_MSC_VER)
|
||||||
|
#define POPCNT_INTRINSIC(x) (int)__popcnt64(x)
|
||||||
|
#elif defined(__GNUC__)
|
||||||
|
|
||||||
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
|
#define POPCNT_INTRINSIC(x) ({ \
|
||||||
|
unsigned long __ret; \
|
||||||
|
__asm__("popcnt %1, %0" : "=r" (__ret) : "r" (x)); \
|
||||||
|
__ret; })
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
/// Software implementation of bit count functions
|
/// Software implementation of bit count functions
|
||||||
@@ -144,10 +104,23 @@ inline int count_1s_max_15(Bitboard b) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Detect hardware POPCNT support
|
||||||
|
inline bool cpu_has_popcnt() {
|
||||||
|
|
||||||
|
int CPUInfo[4] = {-1};
|
||||||
|
__cpuid(CPUInfo, 0x00000001);
|
||||||
|
return (CPUInfo[2] >> 23) & 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Global constant initialized at startup that is set to true if
|
// Global constant initialized at startup that is set to true if
|
||||||
// CPU on which application runs supports POPCNT intrinsic. Unless
|
// CPU on which application runs supports POPCNT intrinsic. Unless
|
||||||
// USE_POPCNT is not defined.
|
// USE_POPCNT is not defined.
|
||||||
|
#if defined(USE_POPCNT)
|
||||||
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||||
|
#else
|
||||||
|
const bool CpuHasPOPCNT = false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Global constant used to print info about the use of 64 optimized
|
// Global constant used to print info about the use of 64 optimized
|
||||||
|
|||||||
+2
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -390,7 +390,7 @@ void Book::close() {
|
|||||||
/// Book::file_name() returns the file name of the currently active book,
|
/// Book::file_name() returns the file name of the currently active book,
|
||||||
/// or the empty string if no book is open.
|
/// or the empty string if no book is open.
|
||||||
|
|
||||||
const string Book::file_name() const {
|
const string Book::file_name() { // Not const to compile on HP-UX 11.X
|
||||||
|
|
||||||
return is_open() ? fileName : "";
|
return is_open() ? fileName : "";
|
||||||
}
|
}
|
||||||
|
|||||||
+5
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -53,11 +53,14 @@ struct BookEntry {
|
|||||||
};
|
};
|
||||||
|
|
||||||
class Book : private std::ifstream {
|
class Book : private std::ifstream {
|
||||||
|
Book(const Book&); // just decleared..
|
||||||
|
Book& operator=(const Book&); // ..to avoid a warning
|
||||||
public:
|
public:
|
||||||
|
Book() {}
|
||||||
~Book();
|
~Book();
|
||||||
void open(const std::string& fName);
|
void open(const std::string& fName);
|
||||||
void close();
|
void close();
|
||||||
const std::string file_name() const;
|
const std::string file_name();
|
||||||
Move get_move(const Position& pos);
|
Move get_move(const Position& pos);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+2
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -49,6 +49,7 @@ inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
|
|||||||
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
||||||
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
||||||
inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); }
|
inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); }
|
||||||
|
inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); }
|
||||||
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
||||||
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
||||||
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+384
-376
File diff suppressed because it is too large
Load Diff
+9
-6
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -25,6 +25,8 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
|
|
||||||
@@ -45,8 +47,10 @@ class Position;
|
|||||||
|
|
||||||
struct EvalInfo {
|
struct EvalInfo {
|
||||||
|
|
||||||
|
EvalInfo() { futilityMargin[0] = futilityMargin[1] = Value(0); }
|
||||||
|
|
||||||
// Middle game and endgame evaluations
|
// Middle game and endgame evaluations
|
||||||
Value mgValue, egValue;
|
Score value;
|
||||||
|
|
||||||
// Pointers to material and pawn hash table entries
|
// Pointers to material and pawn hash table entries
|
||||||
MaterialInfo* mi;
|
MaterialInfo* mi;
|
||||||
@@ -89,11 +93,11 @@ struct EvalInfo {
|
|||||||
Move mateThreat[2];
|
Move mateThreat[2];
|
||||||
|
|
||||||
// Middle game and endgame mobility scores.
|
// Middle game and endgame mobility scores.
|
||||||
Value mgMobility, egMobility;
|
Score mobility;
|
||||||
|
|
||||||
// Extra futility margin. This is added to the standard futility margin
|
// Extra futility margin. This is added to the standard futility margin
|
||||||
// in the quiescence search.
|
// in the quiescence search. One for each color.
|
||||||
Value futilityMargin;
|
Value futilityMargin[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -102,7 +106,6 @@ struct EvalInfo {
|
|||||||
////
|
////
|
||||||
|
|
||||||
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||||
extern Value quick_evaluate(const Position& pos);
|
|
||||||
extern void init_eval(int threads);
|
extern void init_eval(int threads);
|
||||||
extern void quit_eval();
|
extern void quit_eval();
|
||||||
extern void read_weights(Color sideToMove);
|
extern void read_weights(Color sideToMove);
|
||||||
|
|||||||
+25
-15
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -42,8 +42,7 @@ History::History() { clear(); }
|
|||||||
|
|
||||||
void History::clear() {
|
void History::clear() {
|
||||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
||||||
memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
|
memset(maxStaticValueDelta, 0, 2 * 8 * 64 * sizeof(int));
|
||||||
memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -58,13 +57,12 @@ void History::success(Piece p, Square to, Depth d) {
|
|||||||
assert(square_is_ok(to));
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
history[p][to] += int(d) * int(d);
|
history[p][to] += int(d) * int(d);
|
||||||
successCount[p][to]++;
|
|
||||||
|
|
||||||
// Prevent history overflow
|
// Prevent history overflow
|
||||||
if (history[p][to] >= HistoryMax)
|
if (history[p][to] >= HistoryMax)
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; i < 16; i++)
|
||||||
for (int j = 0; j < 64; j++)
|
for (int j = 0; j < 64; j++)
|
||||||
history[i][j] /= 4;
|
history[i][j] /= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -72,12 +70,18 @@ void History::success(Piece p, Square to, Depth d) {
|
|||||||
/// called for each non-capturing move which failed to produce a beta cutoff
|
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||||
/// at a node where a beta cutoff was finally found.
|
/// at a node where a beta cutoff was finally found.
|
||||||
|
|
||||||
void History::failure(Piece p, Square to) {
|
void History::failure(Piece p, Square to, Depth d) {
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
assert(piece_is_ok(p));
|
||||||
assert(square_is_ok(to));
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
failureCount[p][to]++;
|
history[p][to] -= int(d) * int(d);
|
||||||
|
|
||||||
|
// Prevent history underflow
|
||||||
|
if (history[p][to] <= -HistoryMax)
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
for (int j = 0; j < 64; j++)
|
||||||
|
history[i][j] /= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -93,13 +97,19 @@ int History::move_ordering_score(Piece p, Square to) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// History::ok_to_prune() decides whether a move has been sufficiently
|
/// History::set_gain() and History::gain() store and retrieve the
|
||||||
/// unsuccessful that it makes sense to prune it entirely.
|
/// gain of a move given the delta of the static position evaluations
|
||||||
|
/// before and after the move.
|
||||||
|
|
||||||
bool History::ok_to_prune(Piece p, Square to, Depth d) const {
|
void History::set_gain(Piece p, Square to, Value delta)
|
||||||
|
{
|
||||||
assert(piece_is_ok(p));
|
if (delta >= maxStaticValueDelta[p][to])
|
||||||
assert(square_is_ok(to));
|
maxStaticValueDelta[p][to] = delta;
|
||||||
|
else
|
||||||
return (int(d) * successCount[p][to] < failureCount[p][to]);
|
maxStaticValueDelta[p][to]--;
|
||||||
|
}
|
||||||
|
|
||||||
|
Value History::gain(Piece p, Square to) const
|
||||||
|
{
|
||||||
|
return Value(maxStaticValueDelta[p][to]);
|
||||||
}
|
}
|
||||||
|
|||||||
+7
-6
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -28,6 +28,7 @@
|
|||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -47,14 +48,14 @@ public:
|
|||||||
History();
|
History();
|
||||||
void clear();
|
void clear();
|
||||||
void success(Piece p, Square to, Depth d);
|
void success(Piece p, Square to, Depth d);
|
||||||
void failure(Piece p, Square to);
|
void failure(Piece p, Square to, Depth d);
|
||||||
int move_ordering_score(Piece p, Square to) const;
|
int move_ordering_score(Piece p, Square to) const;
|
||||||
bool ok_to_prune(Piece p, Square to, Depth d) const;
|
void set_gain(Piece p, Square to, Value delta);
|
||||||
|
Value gain(Piece p, Square to) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int history[16][64]; // [piece][square]
|
int history[16][64]; // [piece][square]
|
||||||
int successCount[16][64];
|
int maxStaticValueDelta[16][64]; // [piece][from_square][to_square]
|
||||||
int failureCount[16][64];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -70,7 +71,7 @@ private:
|
|||||||
/// recently have a bigger importance for move ordering than the moves which
|
/// recently have a bigger importance for move ordering than the moves which
|
||||||
/// have been searched a long time ago.
|
/// have been searched a long time ago.
|
||||||
|
|
||||||
const int HistoryMax = 25000 * OnePly;
|
const int HistoryMax = 50000 * OnePly;
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(HISTORY_H_INCLUDED)
|
#endif // !defined(HISTORY_H_INCLUDED)
|
||||||
|
|||||||
+1
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -99,5 +99,4 @@ typedef CRITICAL_SECTION Lock;
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(LOCK_H_INCLUDED)
|
#endif // !defined(LOCK_H_INCLUDED)
|
||||||
|
|||||||
+2
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -63,7 +63,7 @@ int main(int argc, char *argv[]) {
|
|||||||
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
||||||
cout << "Usage: stockfish bench <hash size> <threads> "
|
cout << "Usage: stockfish bench <hash size> <threads> "
|
||||||
<< "[time = 60s] [fen positions file = default] "
|
<< "[time = 60s] [fen positions file = default] "
|
||||||
<< "[time, depth or node limited = time] "
|
<< "[time, depth, perft or node limited = time] "
|
||||||
<< "[timing file name = none]" << endl;
|
<< "[timing file name = none]" << endl;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
+38
-13
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -37,9 +37,14 @@ using namespace std;
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
|
// Values modified by Joona Kiiski
|
||||||
|
const Value MidgameLimit = Value(15581);
|
||||||
|
const Value EndgameLimit = Value(3998);
|
||||||
|
|
||||||
// Polynomial material balance parameters
|
// Polynomial material balance parameters
|
||||||
const Value RedundantQueenPenalty = Value(320);
|
const Value RedundantQueenPenalty = Value(320);
|
||||||
const Value RedundantRookPenalty = Value(554);
|
const Value RedundantRookPenalty = Value(554);
|
||||||
|
|
||||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||||
|
|
||||||
const int QuadraticCoefficientsSameColor[][6] = {
|
const int QuadraticCoefficientsSameColor[][6] = {
|
||||||
@@ -129,6 +134,22 @@ MaterialInfoTable::~MaterialInfoTable() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||||
|
/// position. Because the phase is strictly a function of the material, it
|
||||||
|
/// is stored in MaterialInfo.
|
||||||
|
|
||||||
|
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||||
|
|
||||||
|
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||||
|
|
||||||
|
if (npm >= MidgameLimit)
|
||||||
|
return PHASE_MIDGAME;
|
||||||
|
else if (npm <= EndgameLimit)
|
||||||
|
return PHASE_ENDGAME;
|
||||||
|
|
||||||
|
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||||
|
}
|
||||||
|
|
||||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||||
/// If the material configuration is not already present in the table, it
|
/// If the material configuration is not already present in the table, it
|
||||||
@@ -151,6 +172,9 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
mi->clear();
|
mi->clear();
|
||||||
mi->key = key;
|
mi->key = key;
|
||||||
|
|
||||||
|
// Store game phase
|
||||||
|
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||||
|
|
||||||
// Let's look if we have a specialized evaluation function for this
|
// Let's look if we have a specialized evaluation function for this
|
||||||
// particular material configuration. First we look for a fixed
|
// particular material configuration. First we look for a fixed
|
||||||
// configuration one, then a generic one if previous search failed.
|
// configuration one, then a generic one if previous search failed.
|
||||||
@@ -269,8 +293,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||||
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||||
Color c, them;
|
Color c, them;
|
||||||
int sign;
|
int sign, pt1, pt2, pc;
|
||||||
int matValue = 0;
|
int v, vv, matValue = 0;
|
||||||
|
|
||||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||||
{
|
{
|
||||||
@@ -304,25 +328,27 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||||
|
|
||||||
them = opposite_color(c);
|
them = opposite_color(c);
|
||||||
|
v = 0;
|
||||||
|
|
||||||
// Second-degree polynomial material imbalance by Tord Romstad
|
// Second-degree polynomial material imbalance by Tord Romstad
|
||||||
//
|
//
|
||||||
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
||||||
// this allow us to be more flexible in defining bishop pair bonuses.
|
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||||
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||||
{
|
{
|
||||||
int c1 = sign * pieceCount[c][pt1];
|
pc = pieceCount[c][pt1];
|
||||||
if (!c1)
|
if (!pc)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
matValue += c1 * LinearCoefficients[pt1];
|
vv = LinearCoefficients[pt1];
|
||||||
|
|
||||||
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||||
{
|
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||||
matValue += c1 * pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2];
|
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||||
matValue += c1 * pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
|
||||||
}
|
v += pc * vv;
|
||||||
}
|
}
|
||||||
|
matValue += sign * v;
|
||||||
}
|
}
|
||||||
mi->value = int16_t(matValue / 16);
|
mi->value = int16_t(matValue / 16);
|
||||||
return mi;
|
return mi;
|
||||||
@@ -348,7 +374,6 @@ EndgameFunctions::EndgameFunctions() {
|
|||||||
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
||||||
add<ScalingFunction<KBPKN> >("KBPKN");
|
add<ScalingFunction<KBPKN> >("KBPKN");
|
||||||
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||||
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
EndgameFunctions::~EndgameFunctions() {
|
EndgameFunctions::~EndgameFunctions() {
|
||||||
|
|||||||
+17
-4
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -51,9 +51,10 @@ class MaterialInfo {
|
|||||||
public:
|
public:
|
||||||
MaterialInfo() : key(0) { clear(); }
|
MaterialInfo() : key(0) { clear(); }
|
||||||
|
|
||||||
Value material_value() const;
|
Score material_value() const;
|
||||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||||
int space_weight() const;
|
int space_weight() const;
|
||||||
|
Phase game_phase() const;
|
||||||
bool specialized_eval_exists() const;
|
bool specialized_eval_exists() const;
|
||||||
Value evaluate(const Position& pos) const;
|
Value evaluate(const Position& pos) const;
|
||||||
|
|
||||||
@@ -66,6 +67,7 @@ private:
|
|||||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||||
EndgameScalingFunctionBase* scalingFunction[2];
|
EndgameScalingFunctionBase* scalingFunction[2];
|
||||||
int spaceWeight;
|
int spaceWeight;
|
||||||
|
Phase gamePhase;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||||
@@ -81,6 +83,8 @@ public:
|
|||||||
~MaterialInfoTable();
|
~MaterialInfoTable();
|
||||||
MaterialInfo* get_material_info(const Position& pos);
|
MaterialInfo* get_material_info(const Position& pos);
|
||||||
|
|
||||||
|
static Phase game_phase(const Position& pos);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
unsigned size;
|
unsigned size;
|
||||||
MaterialInfo* entries;
|
MaterialInfo* entries;
|
||||||
@@ -92,12 +96,13 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::material_value simply returns the material balance
|
/// MaterialInfo::material_value simply returns the material balance
|
||||||
/// evaluation that is independent from game phase.
|
/// evaluation that is independent from game phase.
|
||||||
|
|
||||||
inline Value MaterialInfo::material_value() const {
|
inline Score MaterialInfo::material_value() const {
|
||||||
|
|
||||||
return Value(value);
|
return make_score(value, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -141,6 +146,14 @@ inline int MaterialInfo::space_weight() const {
|
|||||||
return spaceWeight;
|
return spaceWeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// MaterialInfo::game_phase() returns the game phase according
|
||||||
|
/// to this material configuration.
|
||||||
|
|
||||||
|
inline Phase MaterialInfo::game_phase() const {
|
||||||
|
|
||||||
|
return gamePhase;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||||
/// specialized evaluation function for the current material configuration,
|
/// specialized evaluation function for the current material configuration,
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+64
-6
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,6 +27,9 @@
|
|||||||
# include <sys/time.h>
|
# include <sys/time.h>
|
||||||
# include <sys/types.h>
|
# include <sys/types.h>
|
||||||
# include <unistd.h>
|
# include <unistd.h>
|
||||||
|
# if defined(__hpux)
|
||||||
|
# include <sys/pstat.h>
|
||||||
|
# endif
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
@@ -38,6 +41,7 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
#include <cstring>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
@@ -50,7 +54,7 @@ using namespace std;
|
|||||||
/// Version number. If this is left empty, the current date (in the format
|
/// Version number. If this is left empty, the current date (in the format
|
||||||
/// YYMMDD) is used as a version number.
|
/// YYMMDD) is used as a version number.
|
||||||
|
|
||||||
static const string EngineVersion = "1.5.1";
|
static const string EngineVersion = "1.7";
|
||||||
static const string AppName = "Stockfish";
|
static const string AppName = "Stockfish";
|
||||||
static const string AppTag = "";
|
static const string AppTag = "";
|
||||||
|
|
||||||
@@ -179,23 +183,32 @@ int get_system_time() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// cpu_count() tries to detect the number of CPU cores.
|
/// builtin_cpu_count() tries to detect the number of CPU cores, if
|
||||||
|
/// hyper-threading is enabled this is the number of logical processors.
|
||||||
|
|
||||||
#if !defined(_MSC_VER)
|
#if !defined(_MSC_VER)
|
||||||
|
|
||||||
# if defined(_SC_NPROCESSORS_ONLN)
|
# if defined(_SC_NPROCESSORS_ONLN)
|
||||||
int cpu_count() {
|
static int builtin_cpu_count() {
|
||||||
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
|
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
|
||||||
}
|
}
|
||||||
|
# elif defined(__hpux)
|
||||||
|
static int builtin_cpu_count() {
|
||||||
|
struct pst_dynamic psd;
|
||||||
|
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return Min(psd.psd_proc_cnt, 8);
|
||||||
|
}
|
||||||
# else
|
# else
|
||||||
int cpu_count() {
|
static int builtin_cpu_count() {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
int cpu_count() {
|
static int builtin_cpu_count() {
|
||||||
SYSTEM_INFO s;
|
SYSTEM_INFO s;
|
||||||
GetSystemInfo(&s);
|
GetSystemInfo(&s);
|
||||||
return Min(s.dwNumberOfProcessors, 8);
|
return Min(s.dwNumberOfProcessors, 8);
|
||||||
@@ -204,6 +217,51 @@ int cpu_count() {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/// HT_enabled() returns true if hyper-threading is enabled on current machine
|
||||||
|
|
||||||
|
static bool HT_enabled() {
|
||||||
|
|
||||||
|
char CPUString[0x20];
|
||||||
|
int CPUInfo[4] = {-1};
|
||||||
|
int nIds, nLogicalCPU, nCores;
|
||||||
|
|
||||||
|
// Detect CPU producer
|
||||||
|
__cpuid(CPUInfo, 0);
|
||||||
|
nIds = CPUInfo[0];
|
||||||
|
|
||||||
|
memset(CPUString, 0, sizeof(CPUString));
|
||||||
|
memcpy(&CPUString[0], &CPUInfo[1], sizeof(int));
|
||||||
|
memcpy(&CPUString[4], &CPUInfo[3], sizeof(int));
|
||||||
|
memcpy(&CPUString[8], &CPUInfo[2], sizeof(int));
|
||||||
|
|
||||||
|
// Not an Intel CPU or CPUID.4 not supported
|
||||||
|
if (strcmp(CPUString, "GenuineIntel") || nIds < 4)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Detect if HT Technology is supported
|
||||||
|
__cpuid(CPUInfo, 1);
|
||||||
|
if (!((CPUInfo[3] >> 28) & 1))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
nLogicalCPU = (CPUInfo[1] >> 16) & 0xFF;
|
||||||
|
|
||||||
|
// Detect number of cores
|
||||||
|
__cpuid(CPUInfo, 4);
|
||||||
|
nCores = 1 + ((CPUInfo[0] >> 26) & 0x3F);
|
||||||
|
|
||||||
|
return nLogicalCPU > nCores;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// cpu_count() tries to detect the number of physical CPU cores taking
|
||||||
|
/// in account hyper-threading.
|
||||||
|
|
||||||
|
int cpu_count() {
|
||||||
|
|
||||||
|
return HT_enabled() ? builtin_cpu_count() / 2 : builtin_cpu_count();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
From Beowulf, from Olithink
|
From Beowulf, from Olithink
|
||||||
*/
|
*/
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+80
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -62,9 +62,83 @@ struct MoveStack {
|
|||||||
int score;
|
int score;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Note that operator< is set up such that std::sort() will sort in descending order
|
// Note that operator< is set up such that sorting will be in descending order
|
||||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
||||||
|
|
||||||
|
// An helper insertion sort implementation
|
||||||
|
template<typename T>
|
||||||
|
inline void insertion_sort(T* firstMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T value;
|
||||||
|
T *cur, *p, *d;
|
||||||
|
|
||||||
|
if (firstMove != lastMove)
|
||||||
|
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
p = d = cur;
|
||||||
|
value = *p--;
|
||||||
|
if (value < *p)
|
||||||
|
{
|
||||||
|
do *d = *p;
|
||||||
|
while (--d != firstMove && value < *--p);
|
||||||
|
*d = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Our dedicated sort in range [firstMove, lastMove), first splits
|
||||||
|
// positive scores from ramining then order seaprately the two sets.
|
||||||
|
template<typename T>
|
||||||
|
inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
|
||||||
|
{
|
||||||
|
T tmp;
|
||||||
|
T *p, *d;
|
||||||
|
|
||||||
|
d = lastMove;
|
||||||
|
p = firstMove - 1;
|
||||||
|
|
||||||
|
d->score = -1; // right guard
|
||||||
|
|
||||||
|
// Split positives vs non-positives
|
||||||
|
do {
|
||||||
|
while ((++p)->score > 0);
|
||||||
|
|
||||||
|
if (p != d)
|
||||||
|
{
|
||||||
|
while (--d != p && d->score <= 0);
|
||||||
|
|
||||||
|
tmp = *p;
|
||||||
|
*p = *d;
|
||||||
|
*d = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (p != d);
|
||||||
|
|
||||||
|
// Sort just positive scored moves, remaining only when we get there
|
||||||
|
insertion_sort<T>(firstMove, p);
|
||||||
|
*lastPositive = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||||
|
// It is faster then sorting all the moves in advance when moves are few,
|
||||||
|
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||||
|
template<typename T>
|
||||||
|
inline T pick_best(T* curMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T bestMove, tmp;
|
||||||
|
|
||||||
|
bestMove = *curMove;
|
||||||
|
while (++curMove != lastMove)
|
||||||
|
{
|
||||||
|
if (*curMove < bestMove)
|
||||||
|
{
|
||||||
|
tmp = *curMove;
|
||||||
|
*curMove = bestMove;
|
||||||
|
bestMove = tmp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bestMove;
|
||||||
|
}
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
@@ -82,6 +156,10 @@ inline PieceType move_promotion_piece(Move m) {
|
|||||||
return PieceType((int(m) >> 12) & 7);
|
return PieceType((int(m) >> 12) & 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline int move_is_special(Move m) {
|
||||||
|
return m & (0x1F << 12);
|
||||||
|
}
|
||||||
|
|
||||||
inline int move_is_promotion(Move m) {
|
inline int move_is_promotion(Move m) {
|
||||||
return m & (7 << 12);
|
return m & (7 << 12);
|
||||||
}
|
}
|
||||||
|
|||||||
+229
-314
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -52,16 +52,12 @@ namespace {
|
|||||||
EVASION
|
EVASION
|
||||||
};
|
};
|
||||||
|
|
||||||
// Functions
|
|
||||||
bool castling_is_check(const Position&, CastlingSide);
|
|
||||||
|
|
||||||
// Helper templates
|
// Helper templates
|
||||||
template<CastlingSide Side>
|
template<CastlingSide Side>
|
||||||
MoveStack* generate_castle_moves(const Position&, MoveStack*);
|
MoveStack* generate_castle_moves(const Position&, MoveStack*);
|
||||||
|
|
||||||
template<Color Us, MoveType Type>
|
template<Color Us, MoveType Type>
|
||||||
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard = EmptyBoardBB,
|
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
|
||||||
Square = SQ_NONE, Bitboard = EmptyBoardBB);
|
|
||||||
|
|
||||||
// Template generate_piece_moves (captures and non-captures) with specializations and overloads
|
// Template generate_piece_moves (captures and non-captures) with specializations and overloads
|
||||||
template<PieceType>
|
template<PieceType>
|
||||||
@@ -71,37 +67,29 @@ namespace {
|
|||||||
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
|
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
|
||||||
|
|
||||||
template<PieceType Piece, MoveType Type>
|
template<PieceType Piece, MoveType Type>
|
||||||
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
|
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
||||||
|
|
||||||
assert(Piece == PAWN);
|
assert(Piece == PAWN);
|
||||||
assert(Type == CAPTURE || Type == NON_CAPTURE);
|
assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
|
||||||
|
|
||||||
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m)
|
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
||||||
: generate_pawn_moves<BLACK, Type>(p, m));
|
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Template generate_piece_checks with specializations
|
// Templates for non-capture checks generation
|
||||||
|
|
||||||
|
template<PieceType Piece>
|
||||||
|
MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square);
|
||||||
|
|
||||||
template<PieceType>
|
template<PieceType>
|
||||||
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
|
MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
|
||||||
|
|
||||||
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
|
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
|
||||||
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
|
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Template generate_piece_evasions with specializations
|
|
||||||
template<PieceType>
|
|
||||||
MoveStack* generate_piece_evasions(const Position&, MoveStack*, Color, Bitboard, Bitboard);
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline MoveStack* generate_piece_evasions<PAWN>(const Position& p, MoveStack* m,
|
|
||||||
Color us, Bitboard t, Bitboard pnd) {
|
|
||||||
|
|
||||||
return (us == WHITE ? generate_pawn_moves<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
|
|
||||||
: generate_pawn_moves<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -125,7 +113,7 @@ MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
|
|||||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||||
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
|
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
|
||||||
return generate_piece_moves<KING>(pos, mlist, us, target);
|
return generate_piece_moves<KING>(pos, mlist, us, target);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -141,7 +129,7 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
|
|||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Bitboard target = pos.empty_squares();
|
Bitboard target = pos.empty_squares();
|
||||||
|
|
||||||
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
|
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
|
||||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||||
@@ -152,175 +140,111 @@ MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate_non_capture_checks() generates all pseudo-legal non-captures and
|
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
|
||||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||||
|
|
||||||
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
|
MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
assert(!pos.is_check());
|
assert(!pos.is_check());
|
||||||
|
|
||||||
|
Bitboard b, dc;
|
||||||
|
Square from;
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Square ksq = pos.king_square(opposite_color(us));
|
Square ksq = pos.king_square(opposite_color(us));
|
||||||
|
|
||||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
|
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
|
||||||
|
|
||||||
// Pieces moves
|
// Discovered non-capture checks
|
||||||
mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
|
b = dc = pos.discovered_check_candidates(us);
|
||||||
mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
|
||||||
mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
|
||||||
mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
|
|
||||||
mlist = generate_piece_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
|
||||||
mlist = generate_piece_checks<KING>(pos, mlist, us, dc, ksq);
|
|
||||||
|
|
||||||
// Castling moves that give check. Very rare but nice to have!
|
while (b)
|
||||||
if ( pos.can_castle_queenside(us)
|
{
|
||||||
&& (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_D)
|
from = pop_1st_bit(&b);
|
||||||
&& castling_is_check(pos, QUEEN_SIDE))
|
switch (pos.type_of_piece_on(from))
|
||||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
|
{
|
||||||
|
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
|
||||||
|
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
|
||||||
|
case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
|
||||||
|
case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
|
||||||
|
case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
|
||||||
|
default: assert(false); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if ( pos.can_castle_kingside(us)
|
// Direct non-capture checks
|
||||||
&& (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_F)
|
mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
|
||||||
&& castling_is_check(pos, KING_SIDE))
|
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
|
||||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
|
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
|
||||||
|
mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
|
||||||
return mlist;
|
return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// generate_evasions() generates all check evasions when the side to move is
|
/// generate_evasions() generates all pseudo-legal check evasions when
|
||||||
/// in check. Unlike the other move generation functions, this one generates
|
/// the side to move is in check. Returns a pointer to the end of the move list.
|
||||||
/// only legal moves. Returns a pointer to the end of the move list.
|
|
||||||
|
|
||||||
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
|
MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
assert(pos.is_check());
|
assert(pos.is_check());
|
||||||
|
|
||||||
Square from, to;
|
Bitboard b, target;
|
||||||
|
Square from, checksq;
|
||||||
|
int checkersCnt = 0;
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Color them = opposite_color(us);
|
|
||||||
Square ksq = pos.king_square(us);
|
Square ksq = pos.king_square(us);
|
||||||
Bitboard sliderAttacks = EmptyBoardBB;
|
|
||||||
Bitboard checkers = pos.checkers();
|
Bitboard checkers = pos.checkers();
|
||||||
|
Bitboard sliderAttacks = EmptyBoardBB;
|
||||||
|
|
||||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
||||||
|
assert(checkers);
|
||||||
// The bitboard of occupied pieces without our king
|
|
||||||
Bitboard b_noKing = pos.occupied_squares();
|
|
||||||
clear_bit(&b_noKing, ksq);
|
|
||||||
|
|
||||||
// Find squares attacked by slider checkers, we will remove
|
// Find squares attacked by slider checkers, we will remove
|
||||||
// them from the king evasions set so to avoid a couple
|
// them from the king evasions set so to early skip known
|
||||||
// of cycles in the slow king evasions legality check loop
|
// illegal moves and avoid an useless legality check later.
|
||||||
// and to be able to use attackers_to().
|
b = checkers;
|
||||||
Bitboard b = checkers & pos.pieces(BISHOP, QUEEN);
|
do
|
||||||
while (b)
|
|
||||||
{
|
{
|
||||||
from = pop_1st_bit(&b);
|
checkersCnt++;
|
||||||
sliderAttacks |= bishop_attacks_bb(from, b_noKing);
|
checksq = pop_1st_bit(&b);
|
||||||
}
|
|
||||||
|
|
||||||
b = checkers & pos.pieces(ROOK, QUEEN);
|
assert(pos.color_of_piece_on(checksq) == opposite_color(us));
|
||||||
while (b)
|
|
||||||
|
switch (pos.type_of_piece_on(checksq))
|
||||||
{
|
{
|
||||||
from = pop_1st_bit(&b);
|
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
|
||||||
sliderAttacks |= rook_attacks_bb(from, b_noKing);
|
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
|
||||||
|
case QUEEN:
|
||||||
|
// In case of a queen remove also squares attacked in the other direction to
|
||||||
|
// avoid possible illegal moves when queen and king are on adjacent squares.
|
||||||
|
if (direction_is_straight(checksq, ksq))
|
||||||
|
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
|
||||||
|
else
|
||||||
|
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
} while (b);
|
||||||
|
|
||||||
// Generate evasions for king, capture and non capture moves
|
// Generate evasions for king, capture and non capture moves
|
||||||
Bitboard enemy = pos.pieces_of_color(them);
|
b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
|
||||||
Bitboard b1 = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
|
from = ksq;
|
||||||
while (b1)
|
SERIALIZE_MOVES(b);
|
||||||
{
|
|
||||||
// Note that we can use attackers_to() only because we have already
|
|
||||||
// removed from b1 the squares attacked by slider checkers.
|
|
||||||
to = pop_1st_bit(&b1);
|
|
||||||
if (!(pos.attackers_to(to) & enemy))
|
|
||||||
(*mlist++).move = make_move(ksq, to);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Generate evasions for other pieces only if not double check. We use a
|
// Generate evasions for other pieces only if not double check
|
||||||
// simple bit twiddling hack here rather than calling count_1s in order to
|
if (checkersCnt > 1)
|
||||||
// save some time (we know that pos.checkers() has at most two nonzero bits).
|
|
||||||
if (!(checkers & (checkers - 1))) // Only one bit set?
|
|
||||||
{
|
|
||||||
Square checksq = first_1(checkers);
|
|
||||||
|
|
||||||
assert(pos.color_of_piece_on(checksq) == them);
|
|
||||||
|
|
||||||
// Generate captures of the checking piece
|
|
||||||
|
|
||||||
// Pawn captures
|
|
||||||
b1 = pos.attacks_from<PAWN>(checksq, them) & pos.pieces(PAWN, us) & ~pinned;
|
|
||||||
while (b1)
|
|
||||||
{
|
|
||||||
from = pop_1st_bit(&b1);
|
|
||||||
if (relative_rank(us, checksq) == RANK_8)
|
|
||||||
{
|
|
||||||
(*mlist++).move = make_promotion_move(from, checksq, QUEEN);
|
|
||||||
(*mlist++).move = make_promotion_move(from, checksq, ROOK);
|
|
||||||
(*mlist++).move = make_promotion_move(from, checksq, BISHOP);
|
|
||||||
(*mlist++).move = make_promotion_move(from, checksq, KNIGHT);
|
|
||||||
} else
|
|
||||||
(*mlist++).move = make_move(from, checksq);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Pieces captures
|
|
||||||
b1 = ( (pos.attacks_from<KNIGHT>(checksq) & pos.pieces(KNIGHT, us))
|
|
||||||
| (pos.attacks_from<BISHOP>(checksq) & pos.pieces(BISHOP, QUEEN, us))
|
|
||||||
| (pos.attacks_from<ROOK>(checksq) & pos.pieces(ROOK, QUEEN, us)) ) & ~pinned;
|
|
||||||
|
|
||||||
while (b1)
|
|
||||||
{
|
|
||||||
from = pop_1st_bit(&b1);
|
|
||||||
(*mlist++).move = make_move(from, checksq);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Blocking check evasions are possible only if the checking piece is a slider
|
|
||||||
if (sliderAttacks)
|
|
||||||
{
|
|
||||||
Bitboard blockSquares = squares_between(checksq, ksq);
|
|
||||||
|
|
||||||
assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
|
|
||||||
|
|
||||||
if (blockSquares)
|
|
||||||
{
|
|
||||||
mlist = generate_piece_evasions<PAWN>(pos, mlist, us, blockSquares, pinned);
|
|
||||||
mlist = generate_piece_evasions<KNIGHT>(pos, mlist, us, blockSquares, pinned);
|
|
||||||
mlist = generate_piece_evasions<BISHOP>(pos, mlist, us, blockSquares, pinned);
|
|
||||||
mlist = generate_piece_evasions<ROOK>(pos, mlist, us, blockSquares, pinned);
|
|
||||||
mlist = generate_piece_evasions<QUEEN>(pos, mlist, us, blockSquares, pinned);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Finally, the special case of en passant captures. An en passant
|
|
||||||
// capture can only be a check evasion if the check is not a discovered
|
|
||||||
// check. If pos.ep_square() is set, the last move made must have been
|
|
||||||
// a double pawn push. If, furthermore, the checking piece is a pawn,
|
|
||||||
// an en passant check evasion may be possible.
|
|
||||||
if (pos.ep_square() != SQ_NONE && (checkers & pos.pieces(PAWN, them)))
|
|
||||||
{
|
|
||||||
to = pos.ep_square();
|
|
||||||
b1 = pos.attacks_from<PAWN>(to, them) & pos.pieces(PAWN, us);
|
|
||||||
|
|
||||||
// The checking pawn cannot be a discovered (bishop) check candidate
|
|
||||||
// otherwise we were in check also before last double push move.
|
|
||||||
assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
|
|
||||||
assert(count_1s(b1) == 1 || count_1s(b1) == 2);
|
|
||||||
|
|
||||||
b1 &= ~pinned;
|
|
||||||
while (b1)
|
|
||||||
{
|
|
||||||
from = pop_1st_bit(&b1);
|
|
||||||
// Move is always legal because checking pawn is not a discovered
|
|
||||||
// check candidate and our capturing pawn has been already tested
|
|
||||||
// against pinned pieces.
|
|
||||||
(*mlist++).move = make_ep_move(from, to);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return mlist;
|
return mlist;
|
||||||
|
|
||||||
|
// Find squares where a blocking evasion or a capture of the
|
||||||
|
// checker piece is possible.
|
||||||
|
target = squares_between(checksq, ksq) | checkers;
|
||||||
|
|
||||||
|
mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
|
||||||
|
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||||
|
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||||
|
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||||
|
return generate_piece_moves<QUEEN>(pos, mlist, us, target);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -332,24 +256,25 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
|
|||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
|
MoveStack *last, *cur = mlist;
|
||||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
|
|
||||||
if (pos.is_check())
|
|
||||||
return generate_evasions(pos, mlist, pinned);
|
|
||||||
|
|
||||||
// Generate pseudo-legal moves
|
// Generate pseudo-legal moves
|
||||||
MoveStack* last = generate_captures(pos, mlist);
|
if (pos.is_check())
|
||||||
last = generate_noncaptures(pos, last);
|
last = generate_evasions(pos, mlist);
|
||||||
|
else
|
||||||
|
last = generate_noncaptures(pos, generate_captures(pos, mlist));
|
||||||
|
|
||||||
if (pseudoLegal)
|
if (pseudoLegal)
|
||||||
return last;
|
return last;
|
||||||
|
|
||||||
// Remove illegal moves from the list
|
// Remove illegal moves from the list
|
||||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
while (cur != last)
|
||||||
if (!pos.pl_move_is_legal(cur->move, pinned))
|
if (pos.pl_move_is_legal(cur->move, pinned))
|
||||||
{
|
cur++;
|
||||||
|
else
|
||||||
cur->move = (--last)->move;
|
cur->move = (--last)->move;
|
||||||
cur--;
|
|
||||||
}
|
|
||||||
return last;
|
return last;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -361,10 +286,11 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
|
|||||||
bool move_is_legal(const Position& pos, const Move m) {
|
bool move_is_legal(const Position& pos, const Move m) {
|
||||||
|
|
||||||
MoveStack mlist[256];
|
MoveStack mlist[256];
|
||||||
MoveStack* last = generate_moves(pos, mlist, true);
|
MoveStack *cur, *last = generate_moves(pos, mlist, true);
|
||||||
for (MoveStack* cur = mlist; cur != last; cur++)
|
|
||||||
|
for (cur = mlist; cur != last; cur++)
|
||||||
if (cur->move == m)
|
if (cur->move == m)
|
||||||
return pos.pl_move_is_legal(m);
|
return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -372,25 +298,23 @@ bool move_is_legal(const Position& pos, const Move m) {
|
|||||||
|
|
||||||
/// Fast version of move_is_legal() that takes a position a move and a
|
/// Fast version of move_is_legal() that takes a position a move and a
|
||||||
/// bitboard of pinned pieces as input, and tests whether the move is legal.
|
/// bitboard of pinned pieces as input, and tests whether the move is legal.
|
||||||
/// This version must only be used when the side to move is not in check.
|
|
||||||
|
|
||||||
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
assert(!pos.is_check());
|
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
assert(pinned == pos.pinned_pieces(pos.side_to_move()));
|
assert(pinned == pos.pinned_pieces(pos.side_to_move()));
|
||||||
|
|
||||||
// Use a slower but simpler function for uncommon cases
|
|
||||||
if (move_is_ep(m) || move_is_castle(m))
|
|
||||||
return move_is_legal(pos, m);
|
|
||||||
|
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Color them = opposite_color(us);
|
Color them = opposite_color(us);
|
||||||
Square from = move_from(m);
|
Square from = move_from(m);
|
||||||
Square to = move_to(m);
|
Square to = move_to(m);
|
||||||
Piece pc = pos.piece_on(from);
|
Piece pc = pos.piece_on(from);
|
||||||
|
|
||||||
|
// Use a slower but simpler function for uncommon cases
|
||||||
|
if (move_is_ep(m) || move_is_castle(m))
|
||||||
|
return move_is_legal(pos, m);
|
||||||
|
|
||||||
// If the from square is not occupied by a piece belonging to the side to
|
// If the from square is not occupied by a piece belonging to the side to
|
||||||
// move, the move is obviously not legal.
|
// move, the move is obviously not legal.
|
||||||
if (color_of_piece(pc) != us)
|
if (color_of_piece(pc) != us)
|
||||||
@@ -459,13 +383,13 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// The move is pseudo-legal, check if it is also legal
|
// The move is pseudo-legal, check if it is also legal
|
||||||
return pos.pl_move_is_legal(m, pinned);
|
return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Luckly we can handle all the other pieces in one go
|
// Luckly we can handle all the other pieces in one go
|
||||||
return ( bit_is_set(pos.attacks_from(pc, from), to)
|
return bit_is_set(pos.attacks_from(pc, from), to)
|
||||||
&& pos.pl_move_is_legal(m, pinned)
|
&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
|
||||||
&& !move_is_promotion(m));
|
&& !move_is_promotion(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -474,8 +398,8 @@ namespace {
|
|||||||
template<PieceType Piece>
|
template<PieceType Piece>
|
||||||
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||||
|
|
||||||
Square from;
|
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
|
Square from;
|
||||||
const Square* ptr = pos.piece_list_begin(us, Piece);
|
const Square* ptr = pos.piece_list_begin(us, Piece);
|
||||||
|
|
||||||
while ((from = *ptr++) != SQ_NONE)
|
while ((from = *ptr++) != SQ_NONE)
|
||||||
@@ -497,24 +421,6 @@ namespace {
|
|||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Piece>
|
|
||||||
MoveStack* generate_piece_evasions(const Position& pos, MoveStack* mlist,
|
|
||||||
Color us, Bitboard target, Bitboard pinned) {
|
|
||||||
Square from;
|
|
||||||
Bitboard b;
|
|
||||||
const Square* ptr = pos.piece_list_begin(us, Piece);
|
|
||||||
|
|
||||||
while ((from = *ptr++) != SQ_NONE)
|
|
||||||
{
|
|
||||||
if (pinned && bit_is_set(pinned, from))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
b = pos.attacks_from<Piece>(from) & target;
|
|
||||||
SERIALIZE_MOVES(b);
|
|
||||||
}
|
|
||||||
return mlist;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<Color Us, SquareDelta Direction>
|
template<Color Us, SquareDelta Direction>
|
||||||
inline Bitboard move_pawns(Bitboard p) {
|
inline Bitboard move_pawns(Bitboard p) {
|
||||||
|
|
||||||
@@ -528,8 +434,8 @@ namespace {
|
|||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us, SquareDelta Diagonal>
|
template<Color Us, MoveType Type, SquareDelta Diagonal>
|
||||||
MoveStack* generate_pawn_diagonal_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) {
|
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
|
||||||
|
|
||||||
// Calculate our parametrized parameters at compile time
|
// Calculate our parametrized parameters at compile time
|
||||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||||
@@ -538,136 +444,152 @@ namespace {
|
|||||||
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
|
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
|
||||||
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
|
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
|
||||||
|
|
||||||
|
Bitboard b1, b2;
|
||||||
Square to;
|
Square to;
|
||||||
|
|
||||||
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
||||||
Bitboard b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
|
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
|
||||||
|
|
||||||
// Capturing promotions
|
// Capturing promotions and under-promotions
|
||||||
if (promotion)
|
if (b1 & TRank8BB)
|
||||||
{
|
{
|
||||||
Bitboard b2 = b1 & TRank8BB;
|
b2 = b1 & TRank8BB;
|
||||||
b1 &= ~TRank8BB;
|
b1 &= ~TRank8BB;
|
||||||
while (b2)
|
while (b2)
|
||||||
{
|
{
|
||||||
to = pop_1st_bit(&b2);
|
to = pop_1st_bit(&b2);
|
||||||
|
|
||||||
|
if (Type == CAPTURE || Type == EVASION)
|
||||||
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
|
||||||
|
|
||||||
|
if (Type == NON_CAPTURE || Type == EVASION)
|
||||||
|
{
|
||||||
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
|
||||||
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
|
||||||
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This is the only possible under promotion that can give a check
|
||||||
|
// not already included in the queen-promotion. It is not sure that
|
||||||
|
// the promoted knight will give check, but it doesn't worth to verify.
|
||||||
|
if (Type == CHECK)
|
||||||
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Capturing non-promotions
|
// Serialize standard captures
|
||||||
|
if (Type == CAPTURE || Type == EVASION)
|
||||||
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
|
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
|
||||||
|
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Color Us, MoveType Type>
|
template<Color Us, MoveType Type>
|
||||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard dcp,
|
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||||
Square ksq, Bitboard blockSquares) {
|
|
||||||
|
|
||||||
// Calculate our parametrized parameters at compile time
|
// Calculate our parametrized parameters at compile time
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
||||||
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
||||||
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||||
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
|
|
||||||
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
|
|
||||||
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
|
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||||
|
|
||||||
Bitboard b1, b2, dcPawns1, dcPawns2;
|
|
||||||
Square to;
|
Square to;
|
||||||
Bitboard pawns = (Type == EVASION ? pos.pieces(PAWN, Us) & ~dcp : pos.pieces(PAWN, Us));
|
Bitboard b1, b2, enemyPieces, emptySquares;
|
||||||
bool possiblePromotion = pawns & TRank7BB;
|
Bitboard pawns = pos.pieces(PAWN, Us);
|
||||||
|
|
||||||
if (Type == CAPTURE)
|
// Standard captures and capturing promotions and underpromotions
|
||||||
|
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
|
||||||
{
|
{
|
||||||
// Standard captures and capturing promotions in both directions
|
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
|
||||||
Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
|
|
||||||
mlist = generate_pawn_diagonal_captures<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
|
if (Type == EVASION)
|
||||||
mlist = generate_pawn_diagonal_captures<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
|
enemyPieces &= target; // Capture only the checker piece
|
||||||
|
|
||||||
|
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
|
||||||
|
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (possiblePromotion)
|
// Non-capturing promotions and underpromotions
|
||||||
|
if (pawns & TRank7BB)
|
||||||
{
|
{
|
||||||
// When generating checks consider under-promotion moves (both captures
|
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
|
||||||
// and non captures) only if can give a discovery check. Note that dcp
|
|
||||||
// is dc bitboard or pinned bitboard when Type == EVASION.
|
|
||||||
Bitboard pp = (Type == CHECK ? pawns & dcp : pawns);
|
|
||||||
|
|
||||||
if (Type != EVASION && Type != CAPTURE)
|
if (Type == EVASION)
|
||||||
{
|
b1 &= target; // Only blocking promotion pushes
|
||||||
Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
|
|
||||||
|
|
||||||
// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
|
|
||||||
b1 = move_pawns<Us, DELTA_NE>(pp) & ~FileABB & enemyPieces & TRank8BB;
|
|
||||||
while (b1)
|
|
||||||
{
|
|
||||||
to = pop_1st_bit(&b1);
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK);
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP);
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Underpromotion captures in the h1-a8 (h8-a1 for black) direction
|
|
||||||
b1 = move_pawns<Us, DELTA_NW>(pp) & ~FileHBB & enemyPieces & TRank8BB;
|
|
||||||
while (b1)
|
|
||||||
{
|
|
||||||
to = pop_1st_bit(&b1);
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK);
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP);
|
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Underpromotion pawn pushes. Also queen promotions for evasions and captures.
|
|
||||||
b1 = move_pawns<Us, DELTA_N>(pp) & TRank8BB;
|
|
||||||
b1 &= (Type == EVASION ? blockSquares : pos.empty_squares());
|
|
||||||
|
|
||||||
while (b1)
|
while (b1)
|
||||||
{
|
{
|
||||||
to = pop_1st_bit(&b1);
|
to = pop_1st_bit(&b1);
|
||||||
if (Type == EVASION || Type == CAPTURE)
|
|
||||||
|
if (Type == CAPTURE || Type == EVASION)
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
|
||||||
|
|
||||||
if (Type != CAPTURE)
|
if (Type == NON_CAPTURE || Type == EVASION)
|
||||||
{
|
{
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
|
||||||
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This is the only possible under promotion that can give a check
|
||||||
|
// not already included in the queen-promotion.
|
||||||
|
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
|
||||||
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Standard pawn pushes and double pushes
|
||||||
if (Type != CAPTURE)
|
if (Type != CAPTURE)
|
||||||
{
|
{
|
||||||
Bitboard emptySquares = pos.empty_squares();
|
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
|
||||||
dcPawns1 = dcPawns2 = EmptyBoardBB;
|
|
||||||
if (Type == CHECK && (pawns & dcp))
|
|
||||||
{
|
|
||||||
// Pawn moves which gives discovered check. This is possible only if the
|
|
||||||
// pawn is not on the same file as the enemy king, because we don't
|
|
||||||
// generate captures.
|
|
||||||
dcPawns1 = move_pawns<Us, DELTA_N>(pawns & dcp & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
|
|
||||||
dcPawns2 = move_pawns<Us, DELTA_N>(dcPawns1 & TRank3BB) & emptySquares;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Single pawn pushes
|
// Single and double pawn pushes
|
||||||
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
|
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
|
||||||
b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns1 :
|
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
|
||||||
(Type == EVASION ? b1 & blockSquares : b1));
|
|
||||||
SERIALIZE_MOVES_D(b2, -TDELTA_N);
|
|
||||||
|
|
||||||
// Double pawn pushes
|
// Filter out unwanted pushes according to the move type
|
||||||
b1 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
|
if (Type == EVASION)
|
||||||
b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns2 :
|
{
|
||||||
(Type == EVASION ? b1 & blockSquares : b1));
|
b1 &= target;
|
||||||
|
b2 &= target;
|
||||||
|
}
|
||||||
|
else if (Type == CHECK)
|
||||||
|
{
|
||||||
|
// Pawn moves which give direct cheks
|
||||||
|
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
|
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
||||||
|
|
||||||
|
// Pawn moves which gives discovered check. This is possible only if
|
||||||
|
// the pawn is not on the same file as the enemy king, because we
|
||||||
|
// don't generate captures.
|
||||||
|
if (pawns & target) // For CHECK type target is dc bitboard
|
||||||
|
{
|
||||||
|
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
|
||||||
|
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
|
||||||
|
|
||||||
|
b1 |= dc1;
|
||||||
|
b2 |= dc2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SERIALIZE_MOVES_D(b1, -TDELTA_N);
|
||||||
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
|
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
|
||||||
}
|
}
|
||||||
else if (pos.ep_square() != SQ_NONE) // En passant captures
|
|
||||||
|
// En passant captures
|
||||||
|
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
|
||||||
{
|
{
|
||||||
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
|
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
|
||||||
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
|
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
|
||||||
|
|
||||||
|
// An en passant capture can be an evasion only if the checking piece
|
||||||
|
// is the double pushed pawn and so is in the target. Otherwise this
|
||||||
|
// is a discovery check and we are forced to do otherwise.
|
||||||
|
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
|
||||||
|
return mlist;
|
||||||
|
|
||||||
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||||
|
|
||||||
assert(b1 != EmptyBoardBB);
|
assert(b1 != EmptyBoardBB);
|
||||||
|
|
||||||
while (b1)
|
while (b1)
|
||||||
@@ -680,43 +602,49 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Piece>
|
template<PieceType Piece>
|
||||||
MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us,
|
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
|
||||||
Bitboard dc, Square ksq) {
|
|
||||||
|
|
||||||
Bitboard target = pos.pieces(Piece, us);
|
assert(Piece != QUEEN);
|
||||||
|
|
||||||
// Discovered non-capture checks
|
Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
|
||||||
Bitboard b = target & dc;
|
|
||||||
|
|
||||||
assert(Piece != QUEEN || !b);
|
|
||||||
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
Square from = pop_1st_bit(&b);
|
|
||||||
Bitboard bb = pos.attacks_from<Piece>(from) & pos.empty_squares();
|
|
||||||
if (Piece == KING)
|
if (Piece == KING)
|
||||||
bb &= ~QueenPseudoAttacks[ksq];
|
{
|
||||||
|
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
|
||||||
SERIALIZE_MOVES(bb);
|
b &= ~QueenPseudoAttacks[ksq];
|
||||||
|
}
|
||||||
|
SERIALIZE_MOVES(b);
|
||||||
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Direct non-capture checks
|
template<PieceType Piece>
|
||||||
b = target & ~dc;
|
MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
|
||||||
Bitboard checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
|
Bitboard dc, Square ksq) {
|
||||||
if (Piece != KING && checkSqs)
|
assert(Piece != KING);
|
||||||
|
|
||||||
|
Bitboard checkSqs, b;
|
||||||
|
Square from;
|
||||||
|
const Square* ptr = pos.piece_list_begin(us, Piece);
|
||||||
|
|
||||||
|
if ((from = *ptr++) == SQ_NONE)
|
||||||
|
return mlist;
|
||||||
|
|
||||||
|
checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
|
||||||
|
|
||||||
|
do
|
||||||
{
|
{
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
Square from = pop_1st_bit(&b);
|
|
||||||
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
||||||
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
||||||
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
Bitboard bb = pos.attacks_from<Piece>(from) & checkSqs;
|
if (dc && bit_is_set(dc, from))
|
||||||
SERIALIZE_MOVES(bb);
|
continue;
|
||||||
}
|
|
||||||
}
|
b = pos.attacks_from<Piece>(from) & checkSqs;
|
||||||
|
SERIALIZE_MOVES(b);
|
||||||
|
|
||||||
|
} while ((from = *ptr++) != SQ_NONE);
|
||||||
|
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -762,17 +690,4 @@ namespace {
|
|||||||
}
|
}
|
||||||
return mlist;
|
return mlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool castling_is_check(const Position& pos, CastlingSide side) {
|
|
||||||
|
|
||||||
// After castling opponent king is attacked by the castled rook?
|
|
||||||
File rookFile = (side == QUEEN_SIDE ? FILE_D : FILE_F);
|
|
||||||
Color us = pos.side_to_move();
|
|
||||||
Square ksq = pos.king_square(us);
|
|
||||||
Bitboard occ = pos.occupied_squares();
|
|
||||||
|
|
||||||
clear_bit(&occ, ksq); // Remove our king from the board
|
|
||||||
Square rsq = make_square(rookFile, square_rank(ksq));
|
|
||||||
return bit_is_set(rook_attacks_bb(rsq, occ), pos.king_square(opposite_color(us)));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-3
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -34,8 +34,8 @@
|
|||||||
|
|
||||||
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||||
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||||
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||||
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||||
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||||
extern bool move_is_legal(const Position& pos, const Move m);
|
extern bool move_is_legal(const Position& pos, const Move m);
|
||||||
|
|||||||
+76
-68
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -23,7 +23,6 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "history.h"
|
#include "history.h"
|
||||||
@@ -53,7 +52,7 @@ namespace {
|
|||||||
|
|
||||||
CACHE_LINE_ALIGNMENT
|
CACHE_LINE_ALIGNMENT
|
||||||
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
||||||
const uint8_t EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP};
|
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
|
||||||
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
||||||
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
||||||
}
|
}
|
||||||
@@ -72,13 +71,15 @@ namespace {
|
|||||||
/// move ordering is at the current node.
|
/// move ordering is at the current node.
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||||
const History& h, SearchStack* ss) : pos(p), H(h) {
|
const History& h, SearchStack* ss, Value beta) : pos(p), H(h) {
|
||||||
int searchTT = ttm;
|
int searchTT = ttm;
|
||||||
ttMoves[0].move = ttm;
|
ttMoves[0].move = ttm;
|
||||||
finished = false;
|
|
||||||
lastBadCapture = badCaptures;
|
lastBadCapture = badCaptures;
|
||||||
|
badCaptureThreshold = 0;
|
||||||
|
|
||||||
if (ss)
|
pinned = p.pinned_pieces(pos.side_to_move());
|
||||||
|
|
||||||
|
if (ss && !p.is_check())
|
||||||
{
|
{
|
||||||
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
||||||
searchTT |= ttMoves[1].move;
|
searchTT |= ttMoves[1].move;
|
||||||
@@ -87,21 +88,30 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
|||||||
} else
|
} else
|
||||||
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||||
|
|
||||||
Color us = pos.side_to_move();
|
|
||||||
|
|
||||||
dc = p.discovered_check_candidates(us);
|
|
||||||
pinned = p.pinned_pieces(us);
|
|
||||||
|
|
||||||
if (p.is_check())
|
if (p.is_check())
|
||||||
phasePtr = EvasionsPhaseTable;
|
phasePtr = EvasionsPhaseTable;
|
||||||
else if (d > Depth(0))
|
else if (d > Depth(0))
|
||||||
phasePtr = MainSearchPhaseTable + !searchTT;
|
{
|
||||||
else if (d == Depth(0))
|
// Consider sligtly negative captures as good if at low
|
||||||
phasePtr = QsearchWithChecksPhaseTable + !searchTT;
|
// depth and far from beta.
|
||||||
else
|
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * OnePly)
|
||||||
phasePtr = QsearchWithoutChecksPhaseTable + !searchTT;
|
badCaptureThreshold = -PawnValueMidgame;
|
||||||
|
|
||||||
phasePtr--;
|
phasePtr = MainSearchPhaseTable;
|
||||||
|
} else if (d == Depth(0))
|
||||||
|
phasePtr = QsearchWithChecksPhaseTable;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
phasePtr = QsearchWithoutChecksPhaseTable;
|
||||||
|
|
||||||
|
// Skip TT move if is not a capture or a promotion, this avoids
|
||||||
|
// qsearch tree explosion due to a possible perpetual check or
|
||||||
|
// similar rare cases when TT table is full.
|
||||||
|
if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm))
|
||||||
|
searchTT = ttMoves[0].move = MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
phasePtr += !searchTT - 1;
|
||||||
go_next_phase();
|
go_next_phase();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,7 +133,6 @@ void MovePicker::go_next_phase() {
|
|||||||
case PH_GOOD_CAPTURES:
|
case PH_GOOD_CAPTURES:
|
||||||
lastMove = generate_captures(pos, moves);
|
lastMove = generate_captures(pos, moves);
|
||||||
score_captures();
|
score_captures();
|
||||||
std::sort(moves, lastMove);
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_KILLERS:
|
case PH_KILLERS:
|
||||||
@@ -134,7 +143,7 @@ void MovePicker::go_next_phase() {
|
|||||||
case PH_NONCAPTURES:
|
case PH_NONCAPTURES:
|
||||||
lastMove = generate_noncaptures(pos, moves);
|
lastMove = generate_noncaptures(pos, moves);
|
||||||
score_noncaptures();
|
score_noncaptures();
|
||||||
std::sort(moves, lastMove);
|
sort_moves(moves, lastMove, &lastGoodNonCapture);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
case PH_BAD_CAPTURES:
|
||||||
@@ -142,29 +151,26 @@ void MovePicker::go_next_phase() {
|
|||||||
// to get SEE move ordering.
|
// to get SEE move ordering.
|
||||||
curMove = badCaptures;
|
curMove = badCaptures;
|
||||||
lastMove = lastBadCapture;
|
lastMove = lastBadCapture;
|
||||||
std::sort(badCaptures, lastMove);
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_EVASIONS:
|
case PH_EVASIONS:
|
||||||
assert(pos.is_check());
|
assert(pos.is_check());
|
||||||
lastMove = generate_evasions(pos, moves, pinned);
|
lastMove = generate_evasions(pos, moves);
|
||||||
score_evasions();
|
score_evasions_or_checks();
|
||||||
std::sort(moves, lastMove);
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
case PH_QCAPTURES:
|
||||||
lastMove = generate_captures(pos, moves);
|
lastMove = generate_captures(pos, moves);
|
||||||
score_captures();
|
score_captures();
|
||||||
std::sort(moves, lastMove);
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_QCHECKS:
|
case PH_QCHECKS:
|
||||||
// Perhaps we should order moves move here? FIXME
|
lastMove = generate_non_capture_checks(pos, moves);
|
||||||
lastMove = generate_non_capture_checks(pos, moves, dc);
|
score_evasions_or_checks();
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case PH_STOP:
|
case PH_STOP:
|
||||||
lastMove = curMove + 1; // hack to be friendly for get_next_move()
|
lastMove = curMove + 1; // Avoids another go_next_phase() call
|
||||||
return;
|
return;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -202,8 +208,8 @@ void MovePicker::score_captures() {
|
|||||||
if (move_is_promotion(m))
|
if (move_is_promotion(m))
|
||||||
cur->score = QueenValueMidgame;
|
cur->score = QueenValueMidgame;
|
||||||
else
|
else
|
||||||
cur->score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
-int(pos.type_of_piece_on(move_from(m)));
|
- pos.type_of_piece_on(move_from(m));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -224,29 +230,36 @@ void MovePicker::score_noncaptures() {
|
|||||||
piece = pos.piece_on(from);
|
piece = pos.piece_on(from);
|
||||||
hs = H.move_ordering_score(piece, to);
|
hs = H.move_ordering_score(piece, to);
|
||||||
|
|
||||||
// Ensure history is always preferred to pst
|
// Ensure history has always highest priority
|
||||||
if (hs > 0)
|
if (hs > 0)
|
||||||
hs += 1000;
|
hs += 10000;
|
||||||
|
|
||||||
// pst based scoring
|
// Gain table based scoring
|
||||||
cur->score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
|
cur->score = hs + 16 * H.gain(piece, to);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MovePicker::score_evasions() {
|
void MovePicker::score_evasions_or_checks() {
|
||||||
|
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||||
|
// destination square is not under attack, ordered by history
|
||||||
|
// value, and at the end bad-captures and non-captures with a
|
||||||
|
// negative SEE. This last group is ordered by the SEE score.
|
||||||
Move m;
|
Move m;
|
||||||
|
int seeScore;
|
||||||
|
|
||||||
|
// Skip if we don't have at least two moves to order
|
||||||
|
if (lastMove < moves + 2)
|
||||||
|
return;
|
||||||
|
|
||||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
{
|
{
|
||||||
m = cur->move;
|
m = cur->move;
|
||||||
if (m == ttMoves[0].move)
|
if ((seeScore = pos.see_sign(m)) < 0)
|
||||||
cur->score = 2 * HistoryMax;
|
cur->score = seeScore - HistoryMax; // Be sure are at the bottom
|
||||||
else if (!pos.square_is_empty(move_to(m)))
|
else if (pos.move_is_capture(m))
|
||||||
{
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
int seeScore = pos.see(m);
|
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||||
cur->score = seeScore + (seeScore >= 0 ? HistoryMax : 0);
|
else
|
||||||
} else
|
|
||||||
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -256,36 +269,35 @@ void MovePicker::score_evasions() {
|
|||||||
/// are no more moves left.
|
/// are no more moves left.
|
||||||
/// It picks the move with the biggest score from a list of generated moves taking
|
/// It picks the move with the biggest score from a list of generated moves taking
|
||||||
/// care not to return the tt move if has already been searched previously.
|
/// care not to return the tt move if has already been searched previously.
|
||||||
|
/// Note that this function is not thread safe so should be lock protected by
|
||||||
|
/// caller when accessed through a shared MovePicker object.
|
||||||
|
|
||||||
Move MovePicker::get_next_move() {
|
Move MovePicker::get_next_move() {
|
||||||
|
|
||||||
assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP);
|
|
||||||
assert( pos.is_check() || *phasePtr != PH_EVASIONS);
|
|
||||||
|
|
||||||
Move move;
|
Move move;
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
while (curMove != lastMove)
|
while (curMove != lastMove)
|
||||||
{
|
{
|
||||||
move = (curMove++)->move;
|
|
||||||
|
|
||||||
switch (phase) {
|
switch (phase) {
|
||||||
|
|
||||||
case PH_TT_MOVES:
|
case PH_TT_MOVES:
|
||||||
|
move = (curMove++)->move;
|
||||||
if ( move != MOVE_NONE
|
if ( move != MOVE_NONE
|
||||||
&& move_is_legal(pos, move, pinned))
|
&& move_is_legal(pos, move, pinned))
|
||||||
return move;
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
case PH_GOOD_CAPTURES:
|
||||||
|
move = pick_best(curMove++, lastMove).move;
|
||||||
if ( move != ttMoves[0].move
|
if ( move != ttMoves[0].move
|
||||||
&& move != ttMoves[1].move
|
&& move != ttMoves[1].move
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
{
|
{
|
||||||
// Check for a non negative SEE now
|
// Check for a non negative SEE now
|
||||||
int seeValue = pos.see_sign(move);
|
int seeValue = pos.see_sign(move);
|
||||||
if (seeValue >= 0)
|
if (seeValue >= badCaptureThreshold)
|
||||||
return move;
|
return move;
|
||||||
|
|
||||||
// Losing capture, move it to the badCaptures[] array, note
|
// Losing capture, move it to the badCaptures[] array, note
|
||||||
@@ -298,6 +310,7 @@ Move MovePicker::get_next_move() {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_KILLERS:
|
case PH_KILLERS:
|
||||||
|
move = (curMove++)->move;
|
||||||
if ( move != MOVE_NONE
|
if ( move != MOVE_NONE
|
||||||
&& move != ttMoves[0].move
|
&& move != ttMoves[0].move
|
||||||
&& move != ttMoves[1].move
|
&& move != ttMoves[1].move
|
||||||
@@ -307,6 +320,12 @@ Move MovePicker::get_next_move() {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_NONCAPTURES:
|
case PH_NONCAPTURES:
|
||||||
|
|
||||||
|
// Sort negative scored moves only when we get there
|
||||||
|
if (curMove == lastGoodNonCapture)
|
||||||
|
insertion_sort(lastGoodNonCapture, lastMove);
|
||||||
|
|
||||||
|
move = (curMove++)->move;
|
||||||
if ( move != ttMoves[0].move
|
if ( move != ttMoves[0].move
|
||||||
&& move != ttMoves[1].move
|
&& move != ttMoves[1].move
|
||||||
&& move != killers[0].move
|
&& move != killers[0].move
|
||||||
@@ -315,13 +334,20 @@ Move MovePicker::get_next_move() {
|
|||||||
return move;
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_EVASIONS:
|
|
||||||
case PH_BAD_CAPTURES:
|
case PH_BAD_CAPTURES:
|
||||||
|
move = pick_best(curMove++, lastMove).move;
|
||||||
return move;
|
return move;
|
||||||
|
|
||||||
|
case PH_EVASIONS:
|
||||||
case PH_QCAPTURES:
|
case PH_QCAPTURES:
|
||||||
|
move = pick_best(curMove++, lastMove).move;
|
||||||
|
if ( move != ttMoves[0].move
|
||||||
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
return move;
|
||||||
|
break;
|
||||||
|
|
||||||
case PH_QCHECKS:
|
case PH_QCHECKS:
|
||||||
// Maybe postpone the legality check until after futility pruning?
|
move = (curMove++)->move;
|
||||||
if ( move != ttMoves[0].move
|
if ( move != ttMoves[0].move
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
return move;
|
return move;
|
||||||
@@ -339,21 +365,3 @@ Move MovePicker::get_next_move() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
|
||||||
/// prevent multiple threads from picking the same move at a split point.
|
|
||||||
|
|
||||||
Move MovePicker::get_next_move(Lock &lock) {
|
|
||||||
|
|
||||||
lock_grab(&lock);
|
|
||||||
if (finished)
|
|
||||||
{
|
|
||||||
lock_release(&lock);
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
Move m = get_next_move();
|
|
||||||
if (m == MOVE_NONE)
|
|
||||||
finished = true;
|
|
||||||
|
|
||||||
lock_release(&lock);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|||||||
+6
-18
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,7 +27,6 @@
|
|||||||
|
|
||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "history.h"
|
#include "history.h"
|
||||||
#include "lock.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -50,26 +49,23 @@ class MovePicker {
|
|||||||
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
|
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE);
|
||||||
Move get_next_move();
|
Move get_next_move();
|
||||||
Move get_next_move(Lock& lock);
|
|
||||||
int number_of_evasions() const;
|
int number_of_evasions() const;
|
||||||
Bitboard discovered_check_candidates() const;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void score_captures();
|
void score_captures();
|
||||||
void score_noncaptures();
|
void score_noncaptures();
|
||||||
void score_evasions();
|
void score_evasions_or_checks();
|
||||||
void go_next_phase();
|
void go_next_phase();
|
||||||
|
|
||||||
const Position& pos;
|
const Position& pos;
|
||||||
const History& H;
|
const History& H;
|
||||||
MoveStack ttMoves[2], killers[2];
|
MoveStack ttMoves[2], killers[2];
|
||||||
bool finished;
|
int badCaptureThreshold, phase;
|
||||||
int phase;
|
|
||||||
const uint8_t* phasePtr;
|
const uint8_t* phasePtr;
|
||||||
MoveStack *curMove, *lastMove, *lastBadCapture;
|
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *lastBadCapture;
|
||||||
Bitboard dc, pinned;
|
Bitboard pinned;
|
||||||
MoveStack moves[256], badCaptures[64];
|
MoveStack moves[256], badCaptures[64];
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -88,12 +84,4 @@ inline int MovePicker::number_of_evasions() const {
|
|||||||
return int(lastMove - moves);
|
return int(lastMove - moves);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
|
||||||
/// all pieces which can possibly give discovered check. This bitboard is
|
|
||||||
/// computed by the constructor function.
|
|
||||||
|
|
||||||
inline Bitboard MovePicker::discovered_check_candidates() const {
|
|
||||||
return dc;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||||
|
|||||||
+110
-161
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -38,64 +38,36 @@ namespace {
|
|||||||
|
|
||||||
/// Constants and variables
|
/// Constants and variables
|
||||||
|
|
||||||
// Doubled pawn penalty by file, middle game
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
const Value DoubledPawnMidgamePenalty[8] = {
|
|
||||||
Value(13), Value(20), Value(23), Value(23),
|
// Doubled pawn penalty by file
|
||||||
Value(23), Value(23), Value(20), Value(13)
|
const Score DoubledPawnPenalty[8] = {
|
||||||
|
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||||
|
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Doubled pawn penalty by file, endgame
|
// Isolated pawn penalty by file
|
||||||
const Value DoubledPawnEndgamePenalty[8] = {
|
const Score IsolatedPawnPenalty[8] = {
|
||||||
Value(43), Value(48), Value(48), Value(48),
|
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||||
Value(48), Value(48), Value(48), Value(43)
|
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Isolated pawn penalty by file, middle game
|
// Backward pawn penalty by file
|
||||||
const Value IsolatedPawnMidgamePenalty[8] = {
|
const Score BackwardPawnPenalty[8] = {
|
||||||
Value(25), Value(36), Value(40), Value(40),
|
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||||
Value(40), Value(40), Value(36), Value(25)
|
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Isolated pawn penalty by file, endgame
|
// Pawn chain membership bonus by file
|
||||||
const Value IsolatedPawnEndgamePenalty[8] = {
|
const Score ChainBonus[8] = {
|
||||||
Value(30), Value(35), Value(35), Value(35),
|
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||||
Value(35), Value(35), Value(35), Value(30)
|
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Backward pawn penalty by file, middle game
|
// Candidate passed pawn bonus by rank
|
||||||
const Value BackwardPawnMidgamePenalty[8] = {
|
const Score CandidateBonus[8] = {
|
||||||
Value(20), Value(29), Value(33), Value(33),
|
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||||
Value(33), Value(33), Value(29), Value(20)
|
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||||
};
|
|
||||||
|
|
||||||
// Backward pawn penalty by file, endgame
|
|
||||||
const Value BackwardPawnEndgamePenalty[8] = {
|
|
||||||
Value(28), Value(31), Value(31), Value(31),
|
|
||||||
Value(31), Value(31), Value(31), Value(28)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn chain membership bonus by file, middle game
|
|
||||||
const Value ChainMidgameBonus[8] = {
|
|
||||||
Value(11), Value(13), Value(13), Value(14),
|
|
||||||
Value(14), Value(13), Value(13), Value(11)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn chain membership bonus by file, endgame
|
|
||||||
const Value ChainEndgameBonus[8] = {
|
|
||||||
Value(-1), Value(-1), Value(-1), Value(-1),
|
|
||||||
Value(-1), Value(-1), Value(-1), Value(-1)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank, middle game
|
|
||||||
const Value CandidateMidgameBonus[8] = {
|
|
||||||
Value( 0), Value( 6), Value(6), Value(14),
|
|
||||||
Value(34), Value(83), Value(0), Value( 0)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank, endgame
|
|
||||||
const Value CandidateEndgameBonus[8] = {
|
|
||||||
Value( 0), Value( 13), Value(13), Value(29),
|
|
||||||
Value(68), Value(166), Value( 0), Value( 0)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Pawn storm tables for positions with opposite castling
|
// Pawn storm tables for positions with opposite castling
|
||||||
@@ -190,43 +162,53 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
|||||||
pi->clear();
|
pi->clear();
|
||||||
pi->key = key;
|
pi->key = key;
|
||||||
|
|
||||||
Value mgValue[2] = {Value(0), Value(0)};
|
|
||||||
Value egValue[2] = {Value(0), Value(0)};
|
|
||||||
|
|
||||||
// Calculate pawn attacks
|
// Calculate pawn attacks
|
||||||
pi->pawnAttacks[WHITE] = ((pos.pieces(PAWN, WHITE) << 9) & ~FileABB) | ((pos.pieces(PAWN, WHITE) << 7) & ~FileHBB);
|
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
|
||||||
pi->pawnAttacks[BLACK] = ((pos.pieces(PAWN, BLACK) >> 7) & ~FileABB) | ((pos.pieces(PAWN, BLACK) >> 9) & ~FileHBB);
|
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
|
||||||
|
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
|
||||||
|
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
|
||||||
|
|
||||||
// Loop through the pawns for both colors
|
// Evaluate pawns for both colors
|
||||||
for (Color us = WHITE; us <= BLACK; us++)
|
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
|
||||||
{
|
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
|
||||||
Color them = opposite_color(us);
|
return pi;
|
||||||
Bitboard ourPawns = pos.pieces(PAWN, us);
|
}
|
||||||
Bitboard theirPawns = pos.pieces(PAWN, them);
|
|
||||||
Bitboard pawns = ourPawns;
|
|
||||||
|
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||||
|
|
||||||
|
template<Color Us>
|
||||||
|
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||||
|
Bitboard theirPawns, PawnInfo* pi) {
|
||||||
|
Square s;
|
||||||
|
File f;
|
||||||
|
Rank r;
|
||||||
|
bool passed, isolated, doubled, chain, backward, candidate;
|
||||||
|
int bonus;
|
||||||
|
Score value = make_score(0, 0);
|
||||||
|
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||||
|
|
||||||
// Initialize pawn storm scores by giving bonuses for open files
|
// Initialize pawn storm scores by giving bonuses for open files
|
||||||
for (File f = FILE_A; f <= FILE_H; f++)
|
for (f = FILE_A; f <= FILE_H; f++)
|
||||||
if (!(pawns & file_bb(f)))
|
if (!(ourPawns & file_bb(f)))
|
||||||
{
|
{
|
||||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
|
||||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
|
||||||
pi->halfOpenFiles[us] |= (1 << f);
|
pi->halfOpenFiles[Us] |= (1 << f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
// Loop through all pawns of the current color and score each pawn
|
||||||
while (pawns)
|
while ((s = *ptr++) != SQ_NONE)
|
||||||
{
|
{
|
||||||
Square s = pop_1st_bit(&pawns);
|
f = square_file(s);
|
||||||
File f = square_file(s);
|
r = square_rank(s);
|
||||||
Rank r = square_rank(s);
|
|
||||||
|
|
||||||
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
|
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||||
|
|
||||||
// Passed, isolated or doubled pawn?
|
// Passed, isolated or doubled pawn?
|
||||||
bool passed = Position::pawn_is_passed(theirPawns, us, s);
|
passed = Position::pawn_is_passed(theirPawns, Us, s);
|
||||||
bool isolated = Position::pawn_is_isolated(ourPawns, s);
|
isolated = Position::pawn_is_isolated(ourPawns, s);
|
||||||
bool doubled = Position::pawn_is_doubled(ourPawns, us, s);
|
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
|
||||||
|
|
||||||
// We calculate kingside and queenside pawn storm
|
// We calculate kingside and queenside pawn storm
|
||||||
// scores for both colors. These are used when evaluating
|
// scores for both colors. These are used when evaluating
|
||||||
@@ -238,64 +220,54 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
|||||||
// enemy pawn on an adjacent file gets an additional bonus.
|
// enemy pawn on an adjacent file gets an additional bonus.
|
||||||
|
|
||||||
// Kingside pawn storms
|
// Kingside pawn storms
|
||||||
int bonus = KStormTable[relative_square(us, s)];
|
bonus = KStormTable[relative_square(Us, s)];
|
||||||
if (f >= FILE_F)
|
if (f >= FILE_F)
|
||||||
{
|
{
|
||||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
|
// Give a bonus according to the distance of the nearest enemy pawn
|
||||||
Square s2 = pop_1st_bit(&b);
|
Square s2 = pop_1st_bit(&b);
|
||||||
|
int v = StormLeverBonus[f] - 2 * square_distance(s, s2);
|
||||||
|
|
||||||
|
// If enemy pawn has no pawn beside itself is particularly vulnerable.
|
||||||
|
// Big bonus, especially against a weakness on the rook file
|
||||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||||
{
|
v *= (square_file(s2) == FILE_H ? 4 : 2);
|
||||||
// The enemy pawn has no pawn beside itself, which makes it
|
|
||||||
// particularly vulnerable. Big bonus, especially against a
|
bonus += v;
|
||||||
// weakness on the rook file.
|
|
||||||
if (square_file(s2) == FILE_H)
|
|
||||||
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
|
|
||||||
else
|
|
||||||
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
|
|
||||||
} else
|
|
||||||
// There is at least one enemy pawn beside the enemy pawn we look
|
|
||||||
// at, which means that the pawn has somewhat better chances of
|
|
||||||
// defending itself by advancing. Smaller bonus.
|
|
||||||
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pi->ksStormValue[us] += bonus;
|
pi->ksStormValue[Us] += bonus;
|
||||||
|
|
||||||
// Queenside pawn storms
|
// Queenside pawn storms
|
||||||
bonus = QStormTable[relative_square(us, s)];
|
bonus = QStormTable[relative_square(Us, s)];
|
||||||
if (f <= FILE_C)
|
if (f <= FILE_C)
|
||||||
{
|
{
|
||||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
|
// Give a bonus according to the distance of the nearest enemy pawn
|
||||||
Square s2 = pop_1st_bit(&b);
|
Square s2 = pop_1st_bit(&b);
|
||||||
|
int v = StormLeverBonus[f] - 4 * square_distance(s, s2);
|
||||||
|
|
||||||
|
// If enemy pawn has no pawn beside itself is particularly vulnerable.
|
||||||
|
// Big bonus, especially against a weakness on the rook file
|
||||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||||
{
|
v *= (square_file(s2) == FILE_A ? 4 : 2);
|
||||||
// The enemy pawn has no pawn beside itself, which makes it
|
|
||||||
// particularly vulnerable. Big bonus, especially against a
|
bonus += v;
|
||||||
// weakness on the rook file.
|
|
||||||
if (square_file(s2) == FILE_A)
|
|
||||||
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
|
|
||||||
else
|
|
||||||
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
|
|
||||||
} else
|
|
||||||
// There is at least one enemy pawn beside the enemy pawn we look
|
|
||||||
// at, which means that the pawn has somewhat better chances of
|
|
||||||
// defending itself by advancing. Smaller bonus.
|
|
||||||
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pi->qsStormValue[us] += bonus;
|
pi->qsStormValue[Us] += bonus;
|
||||||
|
|
||||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||||
// the test a little by introducing an array of masks indexed by color
|
// the test a little by introducing an array of masks indexed by color
|
||||||
// and square for doing the test, but because everything is hashed,
|
// and square for doing the test, but because everything is hashed,
|
||||||
// it probably won't make any noticable difference.
|
// it probably won't make any noticable difference.
|
||||||
bool chain = ourPawns
|
chain = ourPawns
|
||||||
& neighboring_files_bb(f)
|
& neighboring_files_bb(f)
|
||||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
|
||||||
|
|
||||||
// Test for backward pawn
|
// Test for backward pawn
|
||||||
//
|
//
|
||||||
@@ -303,12 +275,9 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
|||||||
// it cannot be backward. If can capture an enemy pawn or if
|
// it cannot be backward. If can capture an enemy pawn or if
|
||||||
// there are friendly pawns behind on neighboring files it cannot
|
// there are friendly pawns behind on neighboring files it cannot
|
||||||
// be backward either.
|
// be backward either.
|
||||||
bool backward;
|
if ( (passed | isolated | chain)
|
||||||
if ( passed
|
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|
||||||
|| isolated
|
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||||
|| chain
|
|
||||||
|| (pos.attacks_from<PAWN>(s, us) & theirPawns)
|
|
||||||
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
|
||||||
backward = false;
|
backward = false;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -316,31 +285,29 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
|||||||
// pawn on neighboring files. We now check whether the pawn is
|
// pawn on neighboring files. We now check whether the pawn is
|
||||||
// backward by looking in the forward direction on the neighboring
|
// backward by looking in the forward direction on the neighboring
|
||||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||||
Bitboard b = pos.attacks_from<PAWN>(s, us);
|
Bitboard b = pos.attacks_from<PAWN>(s, Us);
|
||||||
if (us == WHITE)
|
|
||||||
{
|
// Note that we are sure to find something because pawn is not passed
|
||||||
for ( ; !(b & (ourPawns | theirPawns)); b <<= 8);
|
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||||
backward = (b | (b << 8)) & theirPawns;
|
while (!(b & (ourPawns | theirPawns)))
|
||||||
}
|
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||||
else
|
|
||||||
{
|
// The friendly pawn needs to be at least two ranks closer than the enemy
|
||||||
for ( ; !(b & (ourPawns | theirPawns)); b >>= 8);
|
// pawn in order to help the potentially backward pawn advance.
|
||||||
backward = (b | (b >> 8)) & theirPawns;
|
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test for candidate passed pawn
|
// Test for candidate passed pawn
|
||||||
bool candidate;
|
|
||||||
candidate = !passed
|
candidate = !passed
|
||||||
&& !(theirPawns & file_bb(f))
|
&& !(theirPawns & file_bb(f))
|
||||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
|
||||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
|
||||||
>= 0);
|
>= 0);
|
||||||
|
|
||||||
// In order to prevent doubled passed pawns from receiving a too big
|
// In order to prevent doubled passed pawns from receiving a too big
|
||||||
// bonus, only the frontmost passed pawn on each file is considered as
|
// bonus, only the frontmost passed pawn on each file is considered as
|
||||||
// a true passed pawn.
|
// a true passed pawn.
|
||||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
if (passed && (ourPawns & squares_in_front_of(Us, s)))
|
||||||
passed = false;
|
passed = false;
|
||||||
|
|
||||||
// Score this pawn
|
// Score this pawn
|
||||||
@@ -349,45 +316,27 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
|||||||
|
|
||||||
if (isolated)
|
if (isolated)
|
||||||
{
|
{
|
||||||
mgValue[us] -= IsolatedPawnMidgamePenalty[f];
|
value -= IsolatedPawnPenalty[f];
|
||||||
egValue[us] -= IsolatedPawnEndgamePenalty[f];
|
|
||||||
if (!(theirPawns & file_bb(f)))
|
if (!(theirPawns & file_bb(f)))
|
||||||
{
|
value -= IsolatedPawnPenalty[f] / 2;
|
||||||
mgValue[us] -= IsolatedPawnMidgamePenalty[f] / 2;
|
|
||||||
egValue[us] -= IsolatedPawnEndgamePenalty[f] / 2;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (doubled)
|
if (doubled)
|
||||||
{
|
value -= DoubledPawnPenalty[f];
|
||||||
mgValue[us] -= DoubledPawnMidgamePenalty[f];
|
|
||||||
egValue[us] -= DoubledPawnEndgamePenalty[f];
|
|
||||||
}
|
|
||||||
if (backward)
|
if (backward)
|
||||||
{
|
{
|
||||||
mgValue[us] -= BackwardPawnMidgamePenalty[f];
|
value -= BackwardPawnPenalty[f];
|
||||||
egValue[us] -= BackwardPawnEndgamePenalty[f];
|
|
||||||
if (!(theirPawns & file_bb(f)))
|
if (!(theirPawns & file_bb(f)))
|
||||||
{
|
value -= BackwardPawnPenalty[f] / 2;
|
||||||
mgValue[us] -= BackwardPawnMidgamePenalty[f] / 2;
|
|
||||||
egValue[us] -= BackwardPawnEndgamePenalty[f] / 2;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (chain)
|
if (chain)
|
||||||
{
|
value += ChainBonus[f];
|
||||||
mgValue[us] += ChainMidgameBonus[f];
|
|
||||||
egValue[us] += ChainEndgameBonus[f];
|
|
||||||
}
|
|
||||||
if (candidate)
|
|
||||||
{
|
|
||||||
mgValue[us] += CandidateMidgameBonus[relative_rank(us, s)];
|
|
||||||
egValue[us] += CandidateEndgameBonus[relative_rank(us, s)];
|
|
||||||
}
|
|
||||||
} // while(pawns)
|
|
||||||
} // for(colors)
|
|
||||||
|
|
||||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
if (candidate)
|
||||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
value += CandidateBonus[relative_rank(Us, s)];
|
||||||
return pi;
|
}
|
||||||
|
|
||||||
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+8
-10
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -47,8 +47,7 @@ class PawnInfo {
|
|||||||
public:
|
public:
|
||||||
PawnInfo() { clear(); }
|
PawnInfo() { clear(); }
|
||||||
|
|
||||||
Value mg_value() const;
|
Score pawns_value() const;
|
||||||
Value eg_value() const;
|
|
||||||
Value kingside_storm_value(Color c) const;
|
Value kingside_storm_value(Color c) const;
|
||||||
Value queenside_storm_value(Color c) const;
|
Value queenside_storm_value(Color c) const;
|
||||||
Bitboard pawn_attacks(Color c) const;
|
Bitboard pawn_attacks(Color c) const;
|
||||||
@@ -65,7 +64,7 @@ private:
|
|||||||
Key key;
|
Key key;
|
||||||
Bitboard passedPawns;
|
Bitboard passedPawns;
|
||||||
Bitboard pawnAttacks[2];
|
Bitboard pawnAttacks[2];
|
||||||
int16_t mgValue, egValue;
|
Score value;
|
||||||
int16_t ksStormValue[2], qsStormValue[2];
|
int16_t ksStormValue[2], qsStormValue[2];
|
||||||
uint8_t halfOpenFiles[2];
|
uint8_t halfOpenFiles[2];
|
||||||
Square kingSquares[2];
|
Square kingSquares[2];
|
||||||
@@ -85,6 +84,9 @@ public:
|
|||||||
PawnInfo* get_pawn_info(const Position& pos);
|
PawnInfo* get_pawn_info(const Position& pos);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
template<Color Us>
|
||||||
|
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||||
|
|
||||||
unsigned size;
|
unsigned size;
|
||||||
PawnInfo* entries;
|
PawnInfo* entries;
|
||||||
};
|
};
|
||||||
@@ -94,12 +96,8 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline Value PawnInfo::mg_value() const {
|
inline Score PawnInfo::pawns_value() const {
|
||||||
return Value(mgValue);
|
return value;
|
||||||
}
|
|
||||||
|
|
||||||
inline Value PawnInfo::eg_value() const {
|
|
||||||
return Value(egValue);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard PawnInfo::passed_pawns() const {
|
inline Bitboard PawnInfo::passed_pawns() const {
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+221
-223
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -44,34 +44,69 @@ using std::string;
|
|||||||
//// Variables
|
//// Variables
|
||||||
////
|
////
|
||||||
|
|
||||||
int Position::castleRightsMask[64];
|
|
||||||
|
|
||||||
Key Position::zobrist[2][8][64];
|
Key Position::zobrist[2][8][64];
|
||||||
Key Position::zobEp[64];
|
Key Position::zobEp[64];
|
||||||
Key Position::zobCastle[16];
|
Key Position::zobCastle[16];
|
||||||
Key Position::zobMaterial[2][8][16];
|
Key Position::zobMaterial[2][8][16];
|
||||||
Key Position::zobSideToMove;
|
Key Position::zobSideToMove;
|
||||||
|
Key Position::zobExclusion;
|
||||||
|
|
||||||
Value Position::MgPieceSquareTable[16][64];
|
Score Position::PieceSquareTable[16][64];
|
||||||
Value Position::EgPieceSquareTable[16][64];
|
|
||||||
|
|
||||||
static bool RequestPending = false;
|
static bool RequestPending = false;
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
/// Constructors
|
/// Constructors
|
||||||
|
|
||||||
|
CheckInfo::CheckInfo(const Position& pos) {
|
||||||
|
|
||||||
|
Color us = pos.side_to_move();
|
||||||
|
Color them = opposite_color(us);
|
||||||
|
|
||||||
|
ksq = pos.king_square(them);
|
||||||
|
dcCandidates = pos.discovered_check_candidates(us);
|
||||||
|
|
||||||
|
checkSq[PAWN] = pos.attacks_from<PAWN>(ksq, them);
|
||||||
|
checkSq[KNIGHT] = pos.attacks_from<KNIGHT>(ksq);
|
||||||
|
checkSq[BISHOP] = pos.attacks_from<BISHOP>(ksq);
|
||||||
|
checkSq[ROOK] = pos.attacks_from<ROOK>(ksq);
|
||||||
|
checkSq[QUEEN] = checkSq[BISHOP] | checkSq[ROOK];
|
||||||
|
checkSq[KING] = EmptyBoardBB;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Position c'tors. Here we always create a slower but safer copy of
|
||||||
|
/// the original position or the FEN string, we want the new born Position
|
||||||
|
/// object do not depend on any external data. Instead if we know what we
|
||||||
|
/// are doing and we need speed we can create a position with default
|
||||||
|
/// c'tor Position() and then use just fast_copy().
|
||||||
|
|
||||||
|
Position::Position() {}
|
||||||
|
|
||||||
Position::Position(const Position& pos) {
|
Position::Position(const Position& pos) {
|
||||||
copy(pos);
|
|
||||||
|
memcpy(this, &pos, sizeof(Position));
|
||||||
|
detach(); // Always detach() in copy c'tor to avoid surprises
|
||||||
}
|
}
|
||||||
|
|
||||||
Position::Position(const string& fen) {
|
Position::Position(const string& fen) {
|
||||||
|
|
||||||
from_fen(fen);
|
from_fen(fen);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Position::detach() copies the content of the current state and castling
|
||||||
|
/// masks inside the position itself. This is needed when the st pointee could
|
||||||
|
/// become stale, as example because the caller is about to going out of scope.
|
||||||
|
|
||||||
|
void Position::detach() {
|
||||||
|
|
||||||
|
startState = *st;
|
||||||
|
st = &startState;
|
||||||
|
st->previous = NULL; // as a safe guard
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::from_fen() initializes the position object with the given FEN
|
/// Position::from_fen() initializes the position object with the given FEN
|
||||||
/// string. This function is not very robust - make sure that input FENs are
|
/// string. This function is not very robust - make sure that input FENs are
|
||||||
/// correct (this is assumed to be the responsibility of the GUI).
|
/// correct (this is assumed to be the responsibility of the GUI).
|
||||||
@@ -191,11 +226,16 @@ void Position::from_fen(const string& fen) {
|
|||||||
while (fen[i] == ' ')
|
while (fen[i] == ' ')
|
||||||
i++;
|
i++;
|
||||||
|
|
||||||
// En passant square
|
// En passant square -- ignore if no capture is possible
|
||||||
if ( i <= fen.length() - 2
|
if ( i <= fen.length() - 2
|
||||||
&& (fen[i] >= 'a' && fen[i] <= 'h')
|
&& (fen[i] >= 'a' && fen[i] <= 'h')
|
||||||
&& (fen[i+1] == '3' || fen[i+1] == '6'))
|
&& (fen[i+1] == '3' || fen[i+1] == '6'))
|
||||||
|
{
|
||||||
|
Square fenEpSquare = square_from_string(fen.substr(i, 2));
|
||||||
|
Color them = opposite_color(sideToMove);
|
||||||
|
if (attacks_from<PAWN>(fenEpSquare, them) & this->pieces(PAWN, sideToMove))
|
||||||
st->epSquare = square_from_string(fen.substr(i, 2));
|
st->epSquare = square_from_string(fen.substr(i, 2));
|
||||||
|
}
|
||||||
|
|
||||||
// Various initialisation
|
// Various initialisation
|
||||||
for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
|
for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
|
||||||
@@ -213,8 +253,7 @@ void Position::from_fen(const string& fen) {
|
|||||||
st->key = compute_key();
|
st->key = compute_key();
|
||||||
st->pawnKey = compute_pawn_key();
|
st->pawnKey = compute_pawn_key();
|
||||||
st->materialKey = compute_material_key();
|
st->materialKey = compute_material_key();
|
||||||
st->mgValue = compute_value<MidGame>();
|
st->value = compute_value();
|
||||||
st->egValue = compute_value<EndGame>();
|
|
||||||
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
||||||
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
|
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
|
||||||
}
|
}
|
||||||
@@ -253,11 +292,25 @@ const string Position::to_fen() const {
|
|||||||
}
|
}
|
||||||
fen += (sideToMove == WHITE ? "w " : "b ");
|
fen += (sideToMove == WHITE ? "w " : "b ");
|
||||||
if (st->castleRights != NO_CASTLES)
|
if (st->castleRights != NO_CASTLES)
|
||||||
|
{
|
||||||
|
if (initialKFile == FILE_E && initialQRFile == FILE_A && initialKRFile == FILE_H)
|
||||||
{
|
{
|
||||||
if (can_castle_kingside(WHITE)) fen += 'K';
|
if (can_castle_kingside(WHITE)) fen += 'K';
|
||||||
if (can_castle_queenside(WHITE)) fen += 'Q';
|
if (can_castle_queenside(WHITE)) fen += 'Q';
|
||||||
if (can_castle_kingside(BLACK)) fen += 'k';
|
if (can_castle_kingside(BLACK)) fen += 'k';
|
||||||
if (can_castle_queenside(BLACK)) fen += 'q';
|
if (can_castle_queenside(BLACK)) fen += 'q';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (can_castle_kingside(WHITE))
|
||||||
|
fen += char(toupper(file_to_char(initialKRFile)));
|
||||||
|
if (can_castle_queenside(WHITE))
|
||||||
|
fen += char(toupper(file_to_char(initialQRFile)));
|
||||||
|
if (can_castle_kingside(BLACK))
|
||||||
|
fen += file_to_char(initialKRFile);
|
||||||
|
if (can_castle_queenside(BLACK))
|
||||||
|
fen += file_to_char(initialQRFile);
|
||||||
|
}
|
||||||
} else
|
} else
|
||||||
fen += '-';
|
fen += '-';
|
||||||
|
|
||||||
@@ -288,8 +341,9 @@ void Position::print(Move m) const {
|
|||||||
std::cout << std::endl;
|
std::cout << std::endl;
|
||||||
if (m != MOVE_NONE)
|
if (m != MOVE_NONE)
|
||||||
{
|
{
|
||||||
|
Position p(*this);
|
||||||
string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
|
string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
|
||||||
std::cout << "Move is: " << col << move_to_san(*this, m) << std::endl;
|
std::cout << "Move is: " << col << move_to_san(p, m) << std::endl;
|
||||||
}
|
}
|
||||||
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
|
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
|
||||||
{
|
{
|
||||||
@@ -314,34 +368,24 @@ void Position::print(Move m) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::copy() creates a copy of the input position.
|
|
||||||
|
|
||||||
void Position::copy(const Position& pos) {
|
|
||||||
|
|
||||||
memcpy(this, &pos, sizeof(Position));
|
|
||||||
saveState(); // detach and copy state info
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Position:hidden_checkers<>() returns a bitboard of all pinned (against the
|
/// Position:hidden_checkers<>() returns a bitboard of all pinned (against the
|
||||||
/// king) pieces for the given color and for the given pinner type. Or, when
|
/// king) pieces for the given color and for the given pinner type. Or, when
|
||||||
/// template parameter FindPinned is false, the pieces of the given color
|
/// template parameter FindPinned is false, the pieces of the given color
|
||||||
/// candidate for a discovery check against the enemy king.
|
/// candidate for a discovery check against the enemy king.
|
||||||
/// Note that checkersBB bitboard must be already updated.
|
/// Bitboard checkersBB must be already updated when looking for pinners.
|
||||||
|
|
||||||
template<bool FindPinned>
|
template<bool FindPinned>
|
||||||
Bitboard Position::hidden_checkers(Color c) const {
|
Bitboard Position::hidden_checkers(Color c) const {
|
||||||
|
|
||||||
Bitboard pinners, result = EmptyBoardBB;
|
Bitboard result = EmptyBoardBB;
|
||||||
|
Bitboard pinners = pieces_of_color(FindPinned ? opposite_color(c) : c);
|
||||||
|
|
||||||
// Pinned pieces protect our king, dicovery checks attack
|
// Pinned pieces protect our king, dicovery checks attack
|
||||||
// the enemy king.
|
// the enemy king.
|
||||||
Square ksq = king_square(FindPinned ? c : opposite_color(c));
|
Square ksq = king_square(FindPinned ? c : opposite_color(c));
|
||||||
|
|
||||||
// Pinners are sliders, not checkers, that give check when
|
// Pinners are sliders, not checkers, that give check when candidate pinned is removed
|
||||||
// candidate pinned is removed.
|
pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq]) | (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]);
|
||||||
pinners = (pieces(ROOK, QUEEN, FindPinned ? opposite_color(c) : c) & RookPseudoAttacks[ksq])
|
|
||||||
| (pieces(BISHOP, QUEEN, FindPinned ? opposite_color(c) : c) & BishopPseudoAttacks[ksq]);
|
|
||||||
|
|
||||||
if (FindPinned && pinners)
|
if (FindPinned && pinners)
|
||||||
pinners &= ~st->checkersBB;
|
pinners &= ~st->checkersBB;
|
||||||
@@ -362,7 +406,8 @@ Bitboard Position::hidden_checkers(Color c) const {
|
|||||||
|
|
||||||
|
|
||||||
/// Position:pinned_pieces() returns a bitboard of all pinned (against the
|
/// Position:pinned_pieces() returns a bitboard of all pinned (against the
|
||||||
/// king) pieces for the given color.
|
/// king) pieces for the given color. Note that checkersBB bitboard must
|
||||||
|
/// be already updated.
|
||||||
|
|
||||||
Bitboard Position::pinned_pieces(Color c) const {
|
Bitboard Position::pinned_pieces(Color c) const {
|
||||||
|
|
||||||
@@ -372,7 +417,8 @@ Bitboard Position::pinned_pieces(Color c) const {
|
|||||||
|
|
||||||
/// Position:discovered_check_candidates() returns a bitboard containing all
|
/// Position:discovered_check_candidates() returns a bitboard containing all
|
||||||
/// pieces for the given side which are candidates for giving a discovered
|
/// pieces for the given side which are candidates for giving a discovered
|
||||||
/// check.
|
/// check. Contrary to pinned_pieces() here there is no need of checkersBB
|
||||||
|
/// to be already updated.
|
||||||
|
|
||||||
Bitboard Position::discovered_check_candidates(Color c) const {
|
Bitboard Position::discovered_check_candidates(Color c) const {
|
||||||
|
|
||||||
@@ -458,19 +504,11 @@ void Position::find_checkers() {
|
|||||||
|
|
||||||
/// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal
|
/// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal
|
||||||
|
|
||||||
bool Position::pl_move_is_legal(Move m) const {
|
|
||||||
|
|
||||||
// If we're in check, all pseudo-legal moves are legal, because our
|
|
||||||
// check evasion generator only generates true legal moves.
|
|
||||||
return is_check() || pl_move_is_legal(m, pinned_pieces(side_to_move()));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
||||||
|
|
||||||
assert(is_ok());
|
assert(is_ok());
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
assert(pinned == pinned_pieces(side_to_move()));
|
assert(pinned == pinned_pieces(side_to_move()));
|
||||||
assert(!is_check());
|
|
||||||
|
|
||||||
// Castling moves are checked for legality during move generation.
|
// Castling moves are checked for legality during move generation.
|
||||||
if (move_is_castle(m))
|
if (move_is_castle(m))
|
||||||
@@ -519,107 +557,109 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Position::pl_move_is_evasion() tests whether a pseudo-legal move is a legal evasion
|
||||||
|
|
||||||
|
bool Position::pl_move_is_evasion(Move m, Bitboard pinned) const
|
||||||
|
{
|
||||||
|
assert(is_check());
|
||||||
|
|
||||||
|
Color us = side_to_move();
|
||||||
|
Square from = move_from(m);
|
||||||
|
Square to = move_to(m);
|
||||||
|
|
||||||
|
// King moves and en-passant captures are verified in pl_move_is_legal()
|
||||||
|
if (type_of_piece_on(from) == KING || move_is_ep(m))
|
||||||
|
return pl_move_is_legal(m, pinned);
|
||||||
|
|
||||||
|
Bitboard target = checkers();
|
||||||
|
Square checksq = pop_1st_bit(&target);
|
||||||
|
|
||||||
|
if (target) // double check ?
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Our move must be a blocking evasion or a capture of the checking piece
|
||||||
|
target = squares_between(checksq, king_square(us)) | checkers();
|
||||||
|
return bit_is_set(target, to) && pl_move_is_legal(m, pinned);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::move_is_check() tests whether a pseudo-legal move is a check
|
/// Position::move_is_check() tests whether a pseudo-legal move is a check
|
||||||
|
|
||||||
bool Position::move_is_check(Move m) const {
|
bool Position::move_is_check(Move m) const {
|
||||||
|
|
||||||
Bitboard dc = discovered_check_candidates(side_to_move());
|
return move_is_check(m, CheckInfo(*this));
|
||||||
return move_is_check(m, dc);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
bool Position::move_is_check(Move m, const CheckInfo& ci) const {
|
||||||
|
|
||||||
assert(is_ok());
|
assert(is_ok());
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
assert(dcCandidates == discovered_check_candidates(side_to_move()));
|
assert(ci.dcCandidates == discovered_check_candidates(side_to_move()));
|
||||||
|
assert(color_of_piece_on(move_from(m)) == side_to_move());
|
||||||
|
assert(piece_on(ci.ksq) == piece_of_color_and_type(opposite_color(side_to_move()), KING));
|
||||||
|
|
||||||
Color us = side_to_move();
|
|
||||||
Color them = opposite_color(us);
|
|
||||||
Square from = move_from(m);
|
Square from = move_from(m);
|
||||||
Square to = move_to(m);
|
Square to = move_to(m);
|
||||||
Square ksq = king_square(them);
|
PieceType pt = type_of_piece_on(from);
|
||||||
|
|
||||||
assert(color_of_piece_on(from) == us);
|
// Direct check ?
|
||||||
assert(piece_on(ksq) == piece_of_color_and_type(them, KING));
|
if (bit_is_set(ci.checkSq[pt], to))
|
||||||
|
|
||||||
// Proceed according to the type of the moving piece
|
|
||||||
switch (type_of_piece_on(from))
|
|
||||||
{
|
|
||||||
case PAWN:
|
|
||||||
|
|
||||||
if (bit_is_set(attacks_from<PAWN>(ksq, them), to)) // Normal check?
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if ( dcCandidates // Discovered check?
|
// Discovery check ?
|
||||||
&& bit_is_set(dcCandidates, from)
|
if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
|
||||||
&& (direction_between_squares(from, ksq) != direction_between_squares(to, ksq)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (move_is_promotion(m)) // Promotion with check?
|
|
||||||
{
|
{
|
||||||
|
// For pawn and king moves we need to verify also direction
|
||||||
|
if ( (pt != PAWN && pt != KING)
|
||||||
|
||(direction_between_squares(from, ci.ksq) != direction_between_squares(to, ci.ksq)))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Can we skip the ugly special cases ?
|
||||||
|
if (!move_is_special(m))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Color us = side_to_move();
|
||||||
Bitboard b = occupied_squares();
|
Bitboard b = occupied_squares();
|
||||||
|
|
||||||
|
// Promotion with check ?
|
||||||
|
if (move_is_promotion(m))
|
||||||
|
{
|
||||||
clear_bit(&b, from);
|
clear_bit(&b, from);
|
||||||
|
|
||||||
switch (move_promotion_piece(m))
|
switch (move_promotion_piece(m))
|
||||||
{
|
{
|
||||||
case KNIGHT:
|
case KNIGHT:
|
||||||
return bit_is_set(attacks_from<KNIGHT>(to), ksq);
|
return bit_is_set(attacks_from<KNIGHT>(to), ci.ksq);
|
||||||
case BISHOP:
|
case BISHOP:
|
||||||
return bit_is_set(bishop_attacks_bb(to, b), ksq);
|
return bit_is_set(bishop_attacks_bb(to, b), ci.ksq);
|
||||||
case ROOK:
|
case ROOK:
|
||||||
return bit_is_set(rook_attacks_bb(to, b), ksq);
|
return bit_is_set(rook_attacks_bb(to, b), ci.ksq);
|
||||||
case QUEEN:
|
case QUEEN:
|
||||||
return bit_is_set(queen_attacks_bb(to, b), ksq);
|
return bit_is_set(queen_attacks_bb(to, b), ci.ksq);
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// En passant capture with check? We have already handled the case
|
// En passant capture with check? We have already handled the case
|
||||||
// of direct checks and ordinary discovered check, the only case we
|
// of direct checks and ordinary discovered check, the only case we
|
||||||
// need to handle is the unusual case of a discovered check through the
|
// need to handle is the unusual case of a discovered check through the
|
||||||
// captured pawn.
|
// captured pawn.
|
||||||
else if (move_is_ep(m))
|
if (move_is_ep(m))
|
||||||
{
|
{
|
||||||
Square capsq = make_square(square_file(to), square_rank(from));
|
Square capsq = make_square(square_file(to), square_rank(from));
|
||||||
Bitboard b = occupied_squares();
|
|
||||||
clear_bit(&b, from);
|
clear_bit(&b, from);
|
||||||
clear_bit(&b, capsq);
|
clear_bit(&b, capsq);
|
||||||
set_bit(&b, to);
|
set_bit(&b, to);
|
||||||
return (rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, us))
|
return (rook_attacks_bb(ci.ksq, b) & pieces(ROOK, QUEEN, us))
|
||||||
||(bishop_attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, us));
|
||(bishop_attacks_bb(ci.ksq, b) & pieces(BISHOP, QUEEN, us));
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
|
|
||||||
// Test discovered check and normal check according to piece type
|
|
||||||
case KNIGHT:
|
|
||||||
return (dcCandidates && bit_is_set(dcCandidates, from))
|
|
||||||
|| bit_is_set(attacks_from<KNIGHT>(ksq), to);
|
|
||||||
|
|
||||||
case BISHOP:
|
|
||||||
return (dcCandidates && bit_is_set(dcCandidates, from))
|
|
||||||
|| (direction_is_diagonal(ksq, to) && bit_is_set(attacks_from<BISHOP>(ksq), to));
|
|
||||||
|
|
||||||
case ROOK:
|
|
||||||
return (dcCandidates && bit_is_set(dcCandidates, from))
|
|
||||||
|| (direction_is_straight(ksq, to) && bit_is_set(attacks_from<ROOK>(ksq), to));
|
|
||||||
|
|
||||||
case QUEEN:
|
|
||||||
// Discovered checks are impossible!
|
|
||||||
assert(!bit_is_set(dcCandidates, from));
|
|
||||||
return ( (direction_is_straight(ksq, to) && bit_is_set(attacks_from<ROOK>(ksq), to))
|
|
||||||
|| (direction_is_diagonal(ksq, to) && bit_is_set(attacks_from<BISHOP>(ksq), to)));
|
|
||||||
|
|
||||||
case KING:
|
|
||||||
// Discovered check?
|
|
||||||
if ( bit_is_set(dcCandidates, from)
|
|
||||||
&& (direction_between_squares(from, ksq) != direction_between_squares(to, ksq)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// Castling with check ?
|
// Castling with check ?
|
||||||
if (move_is_castle(m))
|
if (move_is_castle(m))
|
||||||
{
|
{
|
||||||
Square kfrom, kto, rfrom, rto;
|
Square kfrom, kto, rfrom, rto;
|
||||||
Bitboard b = occupied_squares();
|
|
||||||
kfrom = from;
|
kfrom = from;
|
||||||
rfrom = to;
|
rfrom = to;
|
||||||
|
|
||||||
@@ -635,50 +675,10 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
|||||||
clear_bit(&b, rfrom);
|
clear_bit(&b, rfrom);
|
||||||
set_bit(&b, rto);
|
set_bit(&b, rto);
|
||||||
set_bit(&b, kto);
|
set_bit(&b, kto);
|
||||||
return bit_is_set(rook_attacks_bb(rto, b), ksq);
|
return bit_is_set(rook_attacks_bb(rto, b), ci.ksq);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
default: // NO_PIECE_TYPE
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
assert(false);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Position::update_checkers() udpates chekers info given the move. It is called
|
|
||||||
/// in do_move() and is faster then find_checkers().
|
|
||||||
|
|
||||||
template<PieceType Piece>
|
|
||||||
inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square from,
|
|
||||||
Square to, Bitboard dcCandidates) {
|
|
||||||
|
|
||||||
const bool Bishop = (Piece == QUEEN || Piece == BISHOP);
|
|
||||||
const bool Rook = (Piece == QUEEN || Piece == ROOK);
|
|
||||||
const bool Slider = Bishop || Rook;
|
|
||||||
|
|
||||||
// Direct checks
|
|
||||||
if ( ( (Bishop && bit_is_set(BishopPseudoAttacks[ksq], to))
|
|
||||||
|| (Rook && bit_is_set(RookPseudoAttacks[ksq], to)))
|
|
||||||
&& bit_is_set(attacks_from<Piece>(ksq), to)) // slow, try to early skip
|
|
||||||
set_bit(pCheckersBB, to);
|
|
||||||
|
|
||||||
else if ( Piece != KING
|
|
||||||
&& !Slider
|
|
||||||
&& bit_is_set(Piece == PAWN ? attacks_from<PAWN>(ksq, opposite_color(sideToMove))
|
|
||||||
: attacks_from<Piece>(ksq), to))
|
|
||||||
set_bit(pCheckersBB, to);
|
|
||||||
|
|
||||||
// Discovery checks
|
|
||||||
if (Piece != QUEEN && bit_is_set(dcCandidates, from))
|
|
||||||
{
|
|
||||||
if (Piece != ROOK)
|
|
||||||
(*pCheckersBB) |= (attacks_from<ROOK>(ksq) & pieces(ROOK, QUEEN, side_to_move()));
|
|
||||||
|
|
||||||
if (Piece != BISHOP)
|
|
||||||
(*pCheckersBB) |= (attacks_from<BISHOP>(ksq) & pieces(BISHOP, QUEEN, side_to_move()));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -688,10 +688,11 @@ inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square
|
|||||||
|
|
||||||
void Position::do_move(Move m, StateInfo& newSt) {
|
void Position::do_move(Move m, StateInfo& newSt) {
|
||||||
|
|
||||||
do_move(m, newSt, discovered_check_candidates(side_to_move()));
|
CheckInfo ci(*this);
|
||||||
|
do_move(m, newSt, ci, move_is_check(m, ci));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveIsCheck) {
|
||||||
|
|
||||||
assert(is_ok());
|
assert(is_ok());
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
@@ -702,10 +703,10 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
|||||||
// ones which are recalculated from scratch anyway, then switch our state
|
// ones which are recalculated from scratch anyway, then switch our state
|
||||||
// pointer to point to the new, ready to be updated, state.
|
// pointer to point to the new, ready to be updated, state.
|
||||||
struct ReducedStateInfo {
|
struct ReducedStateInfo {
|
||||||
Key key, pawnKey, materialKey;
|
Key pawnKey, materialKey;
|
||||||
int castleRights, rule50;
|
int castleRights, rule50, pliesFromNull;
|
||||||
Square epSquare;
|
Square epSquare;
|
||||||
Value mgValue, egValue;
|
Score value;
|
||||||
Value npMaterial[2];
|
Value npMaterial[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -724,6 +725,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
|||||||
// Increment the 50 moves rule draw counter. Resetting it to zero in the
|
// Increment the 50 moves rule draw counter. Resetting it to zero in the
|
||||||
// case of non-reversible moves is taken care of later.
|
// case of non-reversible moves is taken care of later.
|
||||||
st->rule50++;
|
st->rule50++;
|
||||||
|
st->pliesFromNull++;
|
||||||
|
|
||||||
if (move_is_castle(m))
|
if (move_is_castle(m))
|
||||||
{
|
{
|
||||||
@@ -741,16 +743,15 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
|||||||
|
|
||||||
Piece piece = piece_on(from);
|
Piece piece = piece_on(from);
|
||||||
PieceType pt = type_of_piece(piece);
|
PieceType pt = type_of_piece(piece);
|
||||||
|
PieceType capture = ep ? PAWN : type_of_piece_on(to);
|
||||||
|
|
||||||
assert(color_of_piece_on(from) == us);
|
assert(color_of_piece_on(from) == us);
|
||||||
assert(color_of_piece_on(to) == them || square_is_empty(to));
|
assert(color_of_piece_on(to) == them || square_is_empty(to));
|
||||||
assert(!(ep || pm) || piece == piece_of_color_and_type(us, PAWN));
|
assert(!(ep || pm) || piece == piece_of_color_and_type(us, PAWN));
|
||||||
assert(!pm || relative_rank(us, to) == RANK_8);
|
assert(!pm || relative_rank(us, to) == RANK_8);
|
||||||
|
|
||||||
st->capture = ep ? PAWN : type_of_piece_on(to);
|
if (capture)
|
||||||
|
do_capture_move(key, capture, them, to, ep);
|
||||||
if (st->capture)
|
|
||||||
do_capture_move(key, st->capture, them, to, ep);
|
|
||||||
|
|
||||||
// Update hash key
|
// Update hash key
|
||||||
key ^= zobrist[us][pt][from] ^ zobrist[us][pt][to];
|
key ^= zobrist[us][pt][from] ^ zobrist[us][pt][to];
|
||||||
@@ -800,7 +801,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
|||||||
st->pawnKey ^= zobrist[us][PAWN][from] ^ zobrist[us][PAWN][to];
|
st->pawnKey ^= zobrist[us][PAWN][from] ^ zobrist[us][PAWN][to];
|
||||||
|
|
||||||
// Set en passant square, only if moved pawn can be captured
|
// Set en passant square, only if moved pawn can be captured
|
||||||
if (abs(int(to) - int(from)) == 16)
|
if ((to ^ from) == 16)
|
||||||
{
|
{
|
||||||
if (attacks_from<PAWN>(from + (us == WHITE ? DELTA_N : DELTA_S), us) & pieces(PAWN, them))
|
if (attacks_from<PAWN>(from + (us == WHITE ? DELTA_N : DELTA_S), us) & pieces(PAWN, them))
|
||||||
{
|
{
|
||||||
@@ -811,8 +812,10 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Update incremental scores
|
// Update incremental scores
|
||||||
st->mgValue += pst_delta<MidGame>(piece, from, to);
|
st->value += pst_delta(piece, from, to);
|
||||||
st->egValue += pst_delta<EndGame>(piece, from, to);
|
|
||||||
|
// Set capture piece
|
||||||
|
st->capture = capture;
|
||||||
|
|
||||||
if (pm) // promotion ?
|
if (pm) // promotion ?
|
||||||
{
|
{
|
||||||
@@ -847,10 +850,8 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
|||||||
st->pawnKey ^= zobrist[us][PAWN][to];
|
st->pawnKey ^= zobrist[us][PAWN][to];
|
||||||
|
|
||||||
// Partially revert and update incremental scores
|
// Partially revert and update incremental scores
|
||||||
st->mgValue -= pst<MidGame>(us, PAWN, to);
|
st->value -= pst(us, PAWN, to);
|
||||||
st->mgValue += pst<MidGame>(us, promotion, to);
|
st->value += pst(us, promotion, to);
|
||||||
st->egValue -= pst<EndGame>(us, PAWN, to);
|
|
||||||
st->egValue += pst<EndGame>(us, promotion, to);
|
|
||||||
|
|
||||||
// Update material
|
// Update material
|
||||||
st->npMaterial[us] += piece_value_midgame(promotion);
|
st->npMaterial[us] += piece_value_midgame(promotion);
|
||||||
@@ -860,29 +861,33 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
|||||||
st->key = key;
|
st->key = key;
|
||||||
|
|
||||||
// Update checkers bitboard, piece must be already moved
|
// Update checkers bitboard, piece must be already moved
|
||||||
|
st->checkersBB = EmptyBoardBB;
|
||||||
|
|
||||||
|
if (moveIsCheck)
|
||||||
|
{
|
||||||
if (ep | pm)
|
if (ep | pm)
|
||||||
st->checkersBB = attackers_to(king_square(them)) & pieces_of_color(us);
|
st->checkersBB = attackers_to(king_square(them)) & pieces_of_color(us);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
st->checkersBB = EmptyBoardBB;
|
// Direct checks
|
||||||
Square ksq = king_square(them);
|
if (bit_is_set(ci.checkSq[pt], to))
|
||||||
switch (pt)
|
st->checkersBB = SetMaskBB[to];
|
||||||
|
|
||||||
|
// Discovery checks
|
||||||
|
if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
|
||||||
{
|
{
|
||||||
case PAWN: update_checkers<PAWN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
|
if (pt != ROOK)
|
||||||
case KNIGHT: update_checkers<KNIGHT>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
|
st->checkersBB |= (attacks_from<ROOK>(ci.ksq) & pieces(ROOK, QUEEN, us));
|
||||||
case BISHOP: update_checkers<BISHOP>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
|
|
||||||
case ROOK: update_checkers<ROOK>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
|
if (pt != BISHOP)
|
||||||
case QUEEN: update_checkers<QUEEN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
|
st->checkersBB |= (attacks_from<BISHOP>(ci.ksq) & pieces(BISHOP, QUEEN, us));
|
||||||
case KING: update_checkers<KING>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
|
}
|
||||||
default: assert(false); break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finish
|
// Finish
|
||||||
sideToMove = opposite_color(sideToMove);
|
sideToMove = opposite_color(sideToMove);
|
||||||
|
st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
|
||||||
st->mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
|
|
||||||
st->egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
|
|
||||||
|
|
||||||
assert(is_ok());
|
assert(is_ok());
|
||||||
}
|
}
|
||||||
@@ -918,8 +923,7 @@ void Position::do_capture_move(Bitboard& key, PieceType capture, Color them, Squ
|
|||||||
key ^= zobrist[them][capture][capsq];
|
key ^= zobrist[them][capture][capsq];
|
||||||
|
|
||||||
// Update incremental scores
|
// Update incremental scores
|
||||||
st->mgValue -= pst<MidGame>(them, capture, capsq);
|
st->value -= pst(them, capture, capsq);
|
||||||
st->egValue -= pst<EndGame>(them, capture, capsq);
|
|
||||||
|
|
||||||
// If the captured piece was a pawn, update pawn hash key,
|
// If the captured piece was a pawn, update pawn hash key,
|
||||||
// otherwise update non-pawn material.
|
// otherwise update non-pawn material.
|
||||||
@@ -1016,10 +1020,8 @@ void Position::do_castle_move(Move m) {
|
|||||||
index[rto] = tmp;
|
index[rto] = tmp;
|
||||||
|
|
||||||
// Update incremental scores
|
// Update incremental scores
|
||||||
st->mgValue += pst_delta<MidGame>(king, kfrom, kto);
|
st->value += pst_delta(king, kfrom, kto);
|
||||||
st->egValue += pst_delta<EndGame>(king, kfrom, kto);
|
st->value += pst_delta(rook, rfrom, rto);
|
||||||
st->mgValue += pst_delta<MidGame>(rook, rfrom, rto);
|
|
||||||
st->egValue += pst_delta<EndGame>(rook, rfrom, rto);
|
|
||||||
|
|
||||||
// Update hash key
|
// Update hash key
|
||||||
st->key ^= zobrist[us][KING][kfrom] ^ zobrist[us][KING][kto];
|
st->key ^= zobrist[us][KING][kfrom] ^ zobrist[us][KING][kto];
|
||||||
@@ -1045,9 +1047,7 @@ void Position::do_castle_move(Move m) {
|
|||||||
|
|
||||||
// Finish
|
// Finish
|
||||||
sideToMove = opposite_color(sideToMove);
|
sideToMove = opposite_color(sideToMove);
|
||||||
|
st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
|
||||||
st->mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
|
|
||||||
st->egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
|
|
||||||
|
|
||||||
assert(is_ok());
|
assert(is_ok());
|
||||||
}
|
}
|
||||||
@@ -1239,9 +1239,9 @@ void Position::do_null_move(StateInfo& backupSt) {
|
|||||||
// a backup storage not as a new state to be used.
|
// a backup storage not as a new state to be used.
|
||||||
backupSt.key = st->key;
|
backupSt.key = st->key;
|
||||||
backupSt.epSquare = st->epSquare;
|
backupSt.epSquare = st->epSquare;
|
||||||
backupSt.mgValue = st->mgValue;
|
backupSt.value = st->value;
|
||||||
backupSt.egValue = st->egValue;
|
|
||||||
backupSt.previous = st->previous;
|
backupSt.previous = st->previous;
|
||||||
|
backupSt.pliesFromNull = st->pliesFromNull;
|
||||||
st->previous = &backupSt;
|
st->previous = &backupSt;
|
||||||
|
|
||||||
// Save the current key to the history[] array, in order to be able to
|
// Save the current key to the history[] array, in order to be able to
|
||||||
@@ -1258,10 +1258,9 @@ void Position::do_null_move(StateInfo& backupSt) {
|
|||||||
sideToMove = opposite_color(sideToMove);
|
sideToMove = opposite_color(sideToMove);
|
||||||
st->epSquare = SQ_NONE;
|
st->epSquare = SQ_NONE;
|
||||||
st->rule50++;
|
st->rule50++;
|
||||||
|
st->pliesFromNull = 0;
|
||||||
|
st->value += (sideToMove == WHITE) ? TempoValue : -TempoValue;
|
||||||
gamePly++;
|
gamePly++;
|
||||||
|
|
||||||
st->mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
|
|
||||||
st->egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1276,9 +1275,9 @@ void Position::undo_null_move() {
|
|||||||
StateInfo* backupSt = st->previous;
|
StateInfo* backupSt = st->previous;
|
||||||
st->key = backupSt->key;
|
st->key = backupSt->key;
|
||||||
st->epSquare = backupSt->epSquare;
|
st->epSquare = backupSt->epSquare;
|
||||||
st->mgValue = backupSt->mgValue;
|
st->value = backupSt->value;
|
||||||
st->egValue = backupSt->egValue;
|
|
||||||
st->previous = backupSt->previous;
|
st->previous = backupSt->previous;
|
||||||
|
st->pliesFromNull = backupSt->pliesFromNull;
|
||||||
|
|
||||||
// Update the necessary information
|
// Update the necessary information
|
||||||
sideToMove = opposite_color(sideToMove);
|
sideToMove = opposite_color(sideToMove);
|
||||||
@@ -1346,6 +1345,10 @@ int Position::see(Square from, Square to) const {
|
|||||||
Piece capture = piece_on(to);
|
Piece capture = piece_on(to);
|
||||||
Bitboard occ = occupied_squares();
|
Bitboard occ = occupied_squares();
|
||||||
|
|
||||||
|
// King cannot be recaptured
|
||||||
|
if (type_of_piece(piece) == KING)
|
||||||
|
return seeValues[capture];
|
||||||
|
|
||||||
// Handle en passant moves
|
// Handle en passant moves
|
||||||
if (st->epSquare == to && type_of_piece_on(from) == PAWN)
|
if (st->epSquare == to && type_of_piece_on(from) == PAWN)
|
||||||
{
|
{
|
||||||
@@ -1454,19 +1457,6 @@ int Position::see(Square from, Square to) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::saveState() copies the content of the current state
|
|
||||||
/// inside startState and makes st point to it. This is needed
|
|
||||||
/// when the st pointee could become stale, as example because
|
|
||||||
/// the caller is about to going out of scope.
|
|
||||||
|
|
||||||
void Position::saveState() {
|
|
||||||
|
|
||||||
startState = *st;
|
|
||||||
st = &startState;
|
|
||||||
st->previous = NULL; // as a safe guard
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Position::clear() erases the position object to a pristine state, with an
|
/// Position::clear() erases the position object to a pristine state, with an
|
||||||
/// empty board, white to move, and no castling rights.
|
/// empty board, white to move, and no castling rights.
|
||||||
|
|
||||||
@@ -1484,8 +1474,8 @@ void Position::clear() {
|
|||||||
for (int i = 0; i < 64; i++)
|
for (int i = 0; i < 64; i++)
|
||||||
board[i] = EMPTY;
|
board[i] = EMPTY;
|
||||||
|
|
||||||
for (int i = 0; i < 7; i++)
|
for (int i = 0; i < 8; i++)
|
||||||
for (int j = 0; j < 8; j++)
|
for (int j = 0; j < 16; j++)
|
||||||
pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
|
pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
|
||||||
|
|
||||||
sideToMove = WHITE;
|
sideToMove = WHITE;
|
||||||
@@ -1619,10 +1609,9 @@ Key Position::compute_material_key() const {
|
|||||||
/// game and the endgame. These functions are used to initialize the incremental
|
/// game and the endgame. These functions are used to initialize the incremental
|
||||||
/// scores when a new position is set up, and to verify that the scores are correctly
|
/// scores when a new position is set up, and to verify that the scores are correctly
|
||||||
/// updated by do_move and undo_move when the program is running in debug mode.
|
/// updated by do_move and undo_move when the program is running in debug mode.
|
||||||
template<Position::GamePhase Phase>
|
Score Position::compute_value() const {
|
||||||
Value Position::compute_value() const {
|
|
||||||
|
|
||||||
Value result = Value(0);
|
Score result = make_score(0, 0);
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
Square s;
|
Square s;
|
||||||
|
|
||||||
@@ -1634,12 +1623,11 @@ Value Position::compute_value() const {
|
|||||||
{
|
{
|
||||||
s = pop_1st_bit(&b);
|
s = pop_1st_bit(&b);
|
||||||
assert(piece_on(s) == piece_of_color_and_type(c, pt));
|
assert(piece_on(s) == piece_of_color_and_type(c, pt));
|
||||||
result += pst<Phase>(c, pt, s);
|
result += pst(c, pt, s);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const Value TempoValue = (Phase == MidGame ? TempoValueMidgame : TempoValueEndgame);
|
result += (side_to_move() == WHITE ? TempoValue / 2 : -TempoValue / 2);
|
||||||
result += (side_to_move() == WHITE)? TempoValue / 2 : -TempoValue / 2;
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1670,6 +1658,7 @@ Value Position::compute_non_pawn_material(Color c) const {
|
|||||||
/// Position::is_draw() tests whether the position is drawn by material,
|
/// Position::is_draw() tests whether the position is drawn by material,
|
||||||
/// repetition, or the 50 moves rule. It does not detect stalemates, this
|
/// repetition, or the 50 moves rule. It does not detect stalemates, this
|
||||||
/// must be done by the search.
|
/// must be done by the search.
|
||||||
|
// FIXME: Currently we are not handling 50 move rule correctly when in check
|
||||||
|
|
||||||
bool Position::is_draw() const {
|
bool Position::is_draw() const {
|
||||||
|
|
||||||
@@ -1683,7 +1672,7 @@ bool Position::is_draw() const {
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Draw by repetition?
|
// Draw by repetition?
|
||||||
for (int i = 2; i < Min(gamePly, st->rule50); i += 2)
|
for (int i = 4; i <= Min(Min(gamePly, st->rule50), st->pliesFromNull); i += 2)
|
||||||
if (history[gamePly - i] == st->key)
|
if (history[gamePly - i] == st->key)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
@@ -1697,8 +1686,7 @@ bool Position::is_draw() const {
|
|||||||
bool Position::is_mate() const {
|
bool Position::is_mate() const {
|
||||||
|
|
||||||
MoveStack moves[256];
|
MoveStack moves[256];
|
||||||
|
return is_check() && (generate_moves(*this, moves, false) == moves);
|
||||||
return is_check() && (generate_evasions(*this, moves, pinned_pieces(sideToMove)) == moves);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1719,11 +1707,10 @@ bool Position::has_mate_threat(Color c) {
|
|||||||
|
|
||||||
MoveStack mlist[120];
|
MoveStack mlist[120];
|
||||||
bool result = false;
|
bool result = false;
|
||||||
Bitboard dc = discovered_check_candidates(sideToMove);
|
|
||||||
Bitboard pinned = pinned_pieces(sideToMove);
|
Bitboard pinned = pinned_pieces(sideToMove);
|
||||||
|
|
||||||
// Generate pseudo-legal non-capture and capture check moves
|
// Generate pseudo-legal non-capture and capture check moves
|
||||||
MoveStack* last = generate_non_capture_checks(*this, mlist, dc);
|
MoveStack* last = generate_non_capture_checks(*this, mlist);
|
||||||
last = generate_captures(*this, last);
|
last = generate_captures(*this, last);
|
||||||
|
|
||||||
// Loop through the moves, and see if one of them is mate
|
// Loop through the moves, and see if one of them is mate
|
||||||
@@ -1773,6 +1760,8 @@ void Position::init_zobrist() {
|
|||||||
|
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; i < 16; i++)
|
||||||
zobMaterial[0][KING][i] = zobMaterial[1][KING][i] = Key(0ULL);
|
zobMaterial[0][KING][i] = zobMaterial[1][KING][i] = Key(0ULL);
|
||||||
|
|
||||||
|
zobExclusion = genrand_int64();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1790,16 +1779,12 @@ void Position::init_piece_square_tables() {
|
|||||||
for (Piece p = WP; p <= WK; p++)
|
for (Piece p = WP; p <= WK; p++)
|
||||||
{
|
{
|
||||||
i = (r == 0)? 0 : (genrand_int32() % (r*2) - r);
|
i = (r == 0)? 0 : (genrand_int32() % (r*2) - r);
|
||||||
MgPieceSquareTable[p][s] = Value(MgPST[p][s] + i);
|
PieceSquareTable[p][s] = make_score(MgPST[p][s] + i, EgPST[p][s] + i);
|
||||||
EgPieceSquareTable[p][s] = Value(EgPST[p][s] + i);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||||
for (Piece p = BP; p <= BK; p++)
|
for (Piece p = BP; p <= BK; p++)
|
||||||
{
|
PieceSquareTable[p][s] = -PieceSquareTable[p-8][flip_square(s)];
|
||||||
MgPieceSquareTable[p][s] = -MgPieceSquareTable[p-8][flip_square(s)];
|
|
||||||
EgPieceSquareTable[p][s] = -EgPieceSquareTable[p-8][flip_square(s)];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1854,8 +1839,7 @@ void Position::flipped_copy(const Position& pos) {
|
|||||||
st->materialKey = compute_material_key();
|
st->materialKey = compute_material_key();
|
||||||
|
|
||||||
// Incremental scores
|
// Incremental scores
|
||||||
st->mgValue = compute_value<MidGame>();
|
st->value = compute_value();
|
||||||
st->egValue = compute_value<EndGame>();
|
|
||||||
|
|
||||||
// Material
|
// Material
|
||||||
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
|
||||||
@@ -1882,6 +1866,7 @@ bool Position::is_ok(int* failedStep) const {
|
|||||||
static const bool debugNonPawnMaterial = false;
|
static const bool debugNonPawnMaterial = false;
|
||||||
static const bool debugPieceCounts = false;
|
static const bool debugPieceCounts = false;
|
||||||
static const bool debugPieceList = false;
|
static const bool debugPieceList = false;
|
||||||
|
static const bool debugCastleSquares = false;
|
||||||
|
|
||||||
if (failedStep) *failedStep = 1;
|
if (failedStep) *failedStep = 1;
|
||||||
|
|
||||||
@@ -1982,15 +1967,9 @@ bool Position::is_ok(int* failedStep) const {
|
|||||||
|
|
||||||
// Incremental eval OK?
|
// Incremental eval OK?
|
||||||
if (failedStep) (*failedStep)++;
|
if (failedStep) (*failedStep)++;
|
||||||
if (debugIncrementalEval)
|
if (debugIncrementalEval && st->value != compute_value())
|
||||||
{
|
|
||||||
if (st->mgValue != compute_value<MidGame>())
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (st->egValue != compute_value<EndGame>())
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Non-pawn material OK?
|
// Non-pawn material OK?
|
||||||
if (failedStep) (*failedStep)++;
|
if (failedStep) (*failedStep)++;
|
||||||
if (debugNonPawnMaterial)
|
if (debugNonPawnMaterial)
|
||||||
@@ -2024,6 +2003,25 @@ bool Position::is_ok(int* failedStep) const {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (failedStep) (*failedStep)++;
|
||||||
|
if (debugCastleSquares) {
|
||||||
|
for (Color c = WHITE; c <= BLACK; c++) {
|
||||||
|
if (can_castle_kingside(c) && piece_on(initial_kr_square(c)) != piece_of_color_and_type(c, ROOK))
|
||||||
|
return false;
|
||||||
|
if (can_castle_queenside(c) && piece_on(initial_qr_square(c)) != piece_of_color_and_type(c, ROOK))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (castleRightsMask[initial_kr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OO))
|
||||||
|
return false;
|
||||||
|
if (castleRightsMask[initial_qr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OOO))
|
||||||
|
return false;
|
||||||
|
if (castleRightsMask[initial_kr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OO))
|
||||||
|
return false;
|
||||||
|
if (castleRightsMask[initial_qr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OOO))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (failedStep) *failedStep = 0;
|
if (failedStep) *failedStep = 0;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
+56
-55
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -63,6 +63,18 @@ const int MaxGameLength = 220;
|
|||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// struct checkInfo is initialized at c'tor time and keeps
|
||||||
|
/// info used to detect if a move gives check.
|
||||||
|
|
||||||
|
struct CheckInfo {
|
||||||
|
|
||||||
|
CheckInfo(const Position&);
|
||||||
|
|
||||||
|
Square ksq;
|
||||||
|
Bitboard dcCandidates;
|
||||||
|
Bitboard checkSq[8];
|
||||||
|
};
|
||||||
|
|
||||||
/// Castle rights, encoded as bit fields
|
/// Castle rights, encoded as bit fields
|
||||||
|
|
||||||
enum CastleRights {
|
enum CastleRights {
|
||||||
@@ -87,12 +99,13 @@ enum Phase {
|
|||||||
/// must be passed as a parameter.
|
/// must be passed as a parameter.
|
||||||
|
|
||||||
struct StateInfo {
|
struct StateInfo {
|
||||||
Key key, pawnKey, materialKey;
|
Key pawnKey, materialKey;
|
||||||
int castleRights, rule50;
|
int castleRights, rule50, pliesFromNull;
|
||||||
Square epSquare;
|
Square epSquare;
|
||||||
Value mgValue, egValue;
|
Score value;
|
||||||
Value npMaterial[2];
|
Value npMaterial[2];
|
||||||
|
|
||||||
|
Key key;
|
||||||
PieceType capture;
|
PieceType capture;
|
||||||
Bitboard checkersBB;
|
Bitboard checkersBB;
|
||||||
StateInfo* previous;
|
StateInfo* previous;
|
||||||
@@ -133,9 +146,9 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Constructors
|
// Constructors
|
||||||
Position() {}
|
Position();
|
||||||
Position(const Position& pos);
|
explicit Position(const Position& pos);
|
||||||
Position(const std::string& fen);
|
explicit Position(const std::string& fen);
|
||||||
|
|
||||||
// Text input/output
|
// Text input/output
|
||||||
void from_fen(const std::string& fen);
|
void from_fen(const std::string& fen);
|
||||||
@@ -143,7 +156,6 @@ public:
|
|||||||
void print(Move m = MOVE_NONE) const;
|
void print(Move m = MOVE_NONE) const;
|
||||||
|
|
||||||
// Copying
|
// Copying
|
||||||
void copy(const Position& pos);
|
|
||||||
void flipped_copy(const Position& pos);
|
void flipped_copy(const Position& pos);
|
||||||
|
|
||||||
// The piece on a given square
|
// The piece on a given square
|
||||||
@@ -202,14 +214,18 @@ public:
|
|||||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool pl_move_is_legal(Move m) const;
|
|
||||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||||
|
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||||
bool move_is_check(Move m) const;
|
bool move_is_check(Move m) const;
|
||||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
bool move_is_check(Move m, const CheckInfo& ci) const;
|
||||||
bool move_is_capture(Move m) const;
|
bool move_is_capture(Move m) const;
|
||||||
|
bool move_is_capture_or_promotion(Move m) const;
|
||||||
bool move_is_passed_pawn_push(Move m) const;
|
bool move_is_passed_pawn_push(Move m) const;
|
||||||
bool move_attacks_square(Move m, Square s) const;
|
bool move_attacks_square(Move m, Square s) const;
|
||||||
|
|
||||||
|
// Piece captured with previous moves
|
||||||
|
PieceType captured_piece() const;
|
||||||
|
|
||||||
// Information about pawns
|
// Information about pawns
|
||||||
bool pawn_is_passed(Color c, Square s) const;
|
bool pawn_is_passed(Color c, Square s) const;
|
||||||
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
|
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
|
||||||
@@ -220,9 +236,9 @@ public:
|
|||||||
bool square_is_weak(Square s, Color c) const;
|
bool square_is_weak(Square s, Color c) const;
|
||||||
|
|
||||||
// Doing and undoing moves
|
// Doing and undoing moves
|
||||||
void saveState();
|
void detach();
|
||||||
void do_move(Move m, StateInfo& st);
|
void do_move(Move m, StateInfo& st);
|
||||||
void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
|
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||||
void undo_move(Move m);
|
void undo_move(Move m);
|
||||||
void do_null_move(StateInfo& st);
|
void do_null_move(StateInfo& st);
|
||||||
void undo_null_move();
|
void undo_null_move();
|
||||||
@@ -235,15 +251,14 @@ public:
|
|||||||
|
|
||||||
// Accessing hash keys
|
// Accessing hash keys
|
||||||
Key get_key() const;
|
Key get_key() const;
|
||||||
|
Key get_exclusion_key() const;
|
||||||
Key get_pawn_key() const;
|
Key get_pawn_key() const;
|
||||||
Key get_material_key() const;
|
Key get_material_key() const;
|
||||||
|
|
||||||
// Incremental evaluation
|
// Incremental evaluation
|
||||||
Value mg_value() const;
|
Score value() const;
|
||||||
Value eg_value() const;
|
|
||||||
Value non_pawn_material(Color c) const;
|
Value non_pawn_material(Color c) const;
|
||||||
Phase game_phase() const;
|
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||||
template<GamePhase> Value pst_delta(Piece piece, Square from, Square to) const;
|
|
||||||
|
|
||||||
// Game termination checks
|
// Game termination checks
|
||||||
bool is_mate() const;
|
bool is_mate() const;
|
||||||
@@ -283,9 +298,6 @@ private:
|
|||||||
void undo_castle_move(Move m);
|
void undo_castle_move(Move m);
|
||||||
void find_checkers();
|
void find_checkers();
|
||||||
|
|
||||||
template<PieceType Piece>
|
|
||||||
void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates);
|
|
||||||
|
|
||||||
template<bool FindPinned>
|
template<bool FindPinned>
|
||||||
Bitboard hidden_checkers(Color c) const;
|
Bitboard hidden_checkers(Color c) const;
|
||||||
|
|
||||||
@@ -295,8 +307,8 @@ private:
|
|||||||
Key compute_material_key() const;
|
Key compute_material_key() const;
|
||||||
|
|
||||||
// Computing incremental evaluation scores and material counts
|
// Computing incremental evaluation scores and material counts
|
||||||
template<GamePhase> Value pst(Color c, PieceType pt, Square s) const;
|
Score pst(Color c, PieceType pt, Square s) const;
|
||||||
template<GamePhase> Value compute_value() const;
|
Score compute_value() const;
|
||||||
Value compute_non_pawn_material(Color c) const;
|
Value compute_non_pawn_material(Color c) const;
|
||||||
|
|
||||||
// Board
|
// Board
|
||||||
@@ -316,19 +328,19 @@ private:
|
|||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
int gamePly;
|
int gamePly;
|
||||||
Key history[MaxGameLength];
|
Key history[MaxGameLength];
|
||||||
|
int castleRightsMask[64];
|
||||||
File initialKFile, initialKRFile, initialQRFile;
|
File initialKFile, initialKRFile, initialQRFile;
|
||||||
StateInfo startState;
|
StateInfo startState;
|
||||||
StateInfo* st;
|
StateInfo* st;
|
||||||
|
|
||||||
// Static variables
|
// Static variables
|
||||||
static int castleRightsMask[64];
|
|
||||||
static Key zobrist[2][8][64];
|
static Key zobrist[2][8][64];
|
||||||
static Key zobEp[64];
|
static Key zobEp[64];
|
||||||
static Key zobCastle[16];
|
static Key zobCastle[16];
|
||||||
static Key zobMaterial[2][8][16];
|
static Key zobMaterial[2][8][16];
|
||||||
static Key zobSideToMove;
|
static Key zobSideToMove;
|
||||||
static Value MgPieceSquareTable[16][64];
|
static Score PieceSquareTable[16][64];
|
||||||
static Value EgPieceSquareTable[16][64];
|
static Key zobExclusion;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -493,6 +505,10 @@ inline Key Position::get_key() const {
|
|||||||
return st->key;
|
return st->key;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Key Position::get_exclusion_key() const {
|
||||||
|
return st->key ^ zobExclusion;
|
||||||
|
}
|
||||||
|
|
||||||
inline Key Position::get_pawn_key() const {
|
inline Key Position::get_pawn_key() const {
|
||||||
return st->pawnKey;
|
return st->pawnKey;
|
||||||
}
|
}
|
||||||
@@ -501,46 +517,22 @@ inline Key Position::get_material_key() const {
|
|||||||
return st->materialKey;
|
return st->materialKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Position::GamePhase Ph>
|
inline Score Position::pst(Color c, PieceType pt, Square s) const {
|
||||||
inline Value Position::pst(Color c, PieceType pt, Square s) const {
|
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||||
return (Ph == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
|
|
||||||
: EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Position::GamePhase Ph>
|
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
||||||
inline Value Position::pst_delta(Piece piece, Square from, Square to) const {
|
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||||
return (Ph == MidGame ? MgPieceSquareTable[piece][to] - MgPieceSquareTable[piece][from]
|
|
||||||
: EgPieceSquareTable[piece][to] - EgPieceSquareTable[piece][from]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::mg_value() const {
|
inline Score Position::value() const {
|
||||||
return st->mgValue;
|
return st->value;
|
||||||
}
|
|
||||||
|
|
||||||
inline Value Position::eg_value() const {
|
|
||||||
return st->egValue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::non_pawn_material(Color c) const {
|
inline Value Position::non_pawn_material(Color c) const {
|
||||||
return st->npMaterial[c];
|
return st->npMaterial[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Phase Position::game_phase() const {
|
|
||||||
|
|
||||||
// Values modified by Joona Kiiski
|
|
||||||
static const Value MidgameLimit = Value(15581);
|
|
||||||
static const Value EndgameLimit = Value(3998);
|
|
||||||
|
|
||||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
|
||||||
|
|
||||||
if (npm >= MidgameLimit)
|
|
||||||
return PHASE_MIDGAME;
|
|
||||||
else if(npm <= EndgameLimit)
|
|
||||||
return PHASE_ENDGAME;
|
|
||||||
else
|
|
||||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||||
|
|
||||||
Color c = side_to_move();
|
Color c = side_to_move();
|
||||||
@@ -568,8 +560,17 @@ inline bool Position::has_pawn_on_7th(Color c) const {
|
|||||||
inline bool Position::move_is_capture(Move m) const {
|
inline bool Position::move_is_capture(Move m) const {
|
||||||
|
|
||||||
// Move must not be MOVE_NONE !
|
// Move must not be MOVE_NONE !
|
||||||
|
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
|
}
|
||||||
|
|
||||||
return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m);
|
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||||
|
|
||||||
|
// Move must not be MOVE_NONE !
|
||||||
|
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline PieceType Position::captured_piece() const {
|
||||||
|
return st->capture;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(POSITION_H_INCLUDED)
|
#endif // !defined(POSITION_H_INCLUDED)
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+11
-9
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -63,7 +63,7 @@ namespace {
|
|||||||
/// that the move is a legal move from the position. The return value is
|
/// that the move is a legal move from the position. The return value is
|
||||||
/// a string containing the move in short algebraic notation.
|
/// a string containing the move in short algebraic notation.
|
||||||
|
|
||||||
const string move_to_san(const Position& pos, Move m) {
|
const string move_to_san(Position& pos, Move m) {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
@@ -123,10 +123,10 @@ const string move_to_san(const Position& pos, Move m) {
|
|||||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||||
// promotions and en passant captures).
|
// promotions and en passant captures).
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
Position p(pos);
|
pos.do_move(m, st);
|
||||||
p.do_move(m, st);
|
if (pos.is_check())
|
||||||
if (p.is_check())
|
san += pos.is_mate() ? "#" : "+";
|
||||||
san += p.is_mate()? "#" : "+";
|
pos.undo_move(m);
|
||||||
|
|
||||||
return san;
|
return san;
|
||||||
}
|
}
|
||||||
@@ -142,13 +142,14 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||||
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
|
|
||||||
// Castling moves
|
// Castling moves
|
||||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||||
{
|
{
|
||||||
Move m;
|
Move m;
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||||
return m;
|
return m;
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
@@ -157,7 +158,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
{
|
{
|
||||||
Move m;
|
Move m;
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||||
return m;
|
return m;
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
@@ -367,11 +368,12 @@ namespace {
|
|||||||
return AMBIGUITY_NONE;
|
return AMBIGUITY_NONE;
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||||
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
Move mv, moveList[8];
|
Move mv, moveList[8];
|
||||||
|
|
||||||
int n = 0;
|
int n = 0;
|
||||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
|
||||||
moveList[n++] = mv;
|
moveList[n++] = mv;
|
||||||
|
|
||||||
if (n == 1)
|
if (n == 1)
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -36,7 +36,7 @@
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern const std::string move_to_san(const Position& pos, Move m);
|
extern const std::string move_to_san(Position& pos, Move m);
|
||||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1576
-1354
File diff suppressed because it is too large
Load Diff
+8
-3
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,6 +27,7 @@
|
|||||||
|
|
||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -46,14 +47,16 @@ const int KILLER_MAX = 2;
|
|||||||
/// from nodes shallower and deeper in the tree during the search. Each
|
/// from nodes shallower and deeper in the tree during the search. Each
|
||||||
/// search thread has its own array of SearchStack objects, indexed by the
|
/// search thread has its own array of SearchStack objects, indexed by the
|
||||||
/// current ply.
|
/// current ply.
|
||||||
|
struct EvalInfo;
|
||||||
|
|
||||||
struct SearchStack {
|
struct SearchStack {
|
||||||
Move pv[PLY_MAX];
|
Move pv[PLY_MAX_PLUS_2];
|
||||||
Move currentMove;
|
Move currentMove;
|
||||||
Move mateKiller;
|
Move mateKiller;
|
||||||
Move threatMove;
|
Move threatMove;
|
||||||
Move killers[KILLER_MAX];
|
Move killers[KILLER_MAX];
|
||||||
Depth reduction;
|
Depth reduction;
|
||||||
|
Value eval;
|
||||||
|
|
||||||
void init(int ply);
|
void init(int ply);
|
||||||
void initKillers();
|
void initKillers();
|
||||||
@@ -64,11 +67,13 @@ struct SearchStack {
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
extern void init_search();
|
||||||
extern void init_threads();
|
extern void init_threads();
|
||||||
extern void stop_threads();
|
extern void exit_threads();
|
||||||
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||||
int time[], int increment[], int movesToGo, int maxDepth,
|
int time[], int increment[], int movesToGo, int maxDepth,
|
||||||
int maxNodes, int maxTime, Move searchMoves[]);
|
int maxNodes, int maxTime, Move searchMoves[]);
|
||||||
|
extern int perft(Position &pos, Depth depth);
|
||||||
extern int64_t nodes_searched();
|
extern int64_t nodes_searched();
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+35
-19
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,6 +26,8 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "lock.h"
|
#include "lock.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
@@ -36,7 +38,8 @@
|
|||||||
//// Constants and variables
|
//// Constants and variables
|
||||||
////
|
////
|
||||||
|
|
||||||
const int THREAD_MAX = 8;
|
const int MAX_THREADS = 8;
|
||||||
|
const int ACTIVE_SPLIT_POINTS_MAX = 8;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -44,35 +47,48 @@ const int THREAD_MAX = 8;
|
|||||||
////
|
////
|
||||||
|
|
||||||
struct SplitPoint {
|
struct SplitPoint {
|
||||||
|
|
||||||
|
// Const data after splitPoint has been setup
|
||||||
SplitPoint* parent;
|
SplitPoint* parent;
|
||||||
Position pos;
|
const Position* pos;
|
||||||
SearchStack sstack[THREAD_MAX][PLY_MAX];
|
|
||||||
SearchStack *parentSstack;
|
|
||||||
int ply;
|
|
||||||
Depth depth;
|
|
||||||
volatile Value alpha, beta, bestValue;
|
|
||||||
bool pvNode;
|
bool pvNode;
|
||||||
Bitboard dcCandidates;
|
Depth depth;
|
||||||
int master, slaves[THREAD_MAX];
|
bool mateThreat;
|
||||||
Lock lock;
|
Value beta;
|
||||||
|
int ply, master, slaves[MAX_THREADS];
|
||||||
|
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
|
||||||
|
|
||||||
|
// Const pointers to shared data
|
||||||
MovePicker* mp;
|
MovePicker* mp;
|
||||||
|
SearchStack* parentSstack;
|
||||||
|
|
||||||
|
// Shared data
|
||||||
|
Lock lock;
|
||||||
|
volatile Value alpha;
|
||||||
|
volatile Value bestValue;
|
||||||
volatile int moves;
|
volatile int moves;
|
||||||
volatile int cpus;
|
volatile int cpus;
|
||||||
bool finished;
|
volatile bool stopRequest;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// ThreadState type is used to represent thread's current state
|
||||||
|
|
||||||
|
enum ThreadState
|
||||||
|
{
|
||||||
|
THREAD_SEARCHING, // thread is performing work
|
||||||
|
THREAD_AVAILABLE, // thread is polling for work
|
||||||
|
THREAD_SLEEPING, // we are not thinking, so thread is sleeping
|
||||||
|
THREAD_BOOKED, // other thread (master) has booked us as a slave
|
||||||
|
THREAD_WORKISWAITING, // master has ordered us to start
|
||||||
|
THREAD_TERMINATED // we are quitting and thread is terminated
|
||||||
|
};
|
||||||
|
|
||||||
struct Thread {
|
struct Thread {
|
||||||
SplitPoint* splitPoint;
|
SplitPoint* splitPoint;
|
||||||
int activeSplitPoints;
|
volatile int activeSplitPoints;
|
||||||
uint64_t nodes;
|
uint64_t nodes;
|
||||||
uint64_t betaCutOffs[2];
|
uint64_t betaCutOffs[2];
|
||||||
bool failHighPly1;
|
volatile ThreadState state;
|
||||||
volatile bool stop;
|
|
||||||
volatile bool running;
|
|
||||||
volatile bool idle;
|
|
||||||
volatile bool workIsWaiting;
|
|
||||||
volatile bool printCurrentLine;
|
|
||||||
unsigned char pad[64]; // set some distance among local data for each thread
|
unsigned char pad[64]; // set some distance among local data for each thread
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+15
-8
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -25,7 +25,9 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#if !(defined(__hpux) || defined(__ppc__) || defined(__ppc64__) || defined(__arm__))
|
||||||
# include <xmmintrin.h>
|
# include <xmmintrin.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
@@ -53,11 +55,9 @@ TranspositionTable::~TranspositionTable() {
|
|||||||
/// TranspositionTable::set_size sets the size of the transposition table,
|
/// TranspositionTable::set_size sets the size of the transposition table,
|
||||||
/// measured in megabytes.
|
/// measured in megabytes.
|
||||||
|
|
||||||
void TranspositionTable::set_size(unsigned mbSize) {
|
void TranspositionTable::set_size(size_t mbSize) {
|
||||||
|
|
||||||
assert(mbSize >= 4 && mbSize <= 4096);
|
size_t newSize = 1024;
|
||||||
|
|
||||||
unsigned newSize = 1024;
|
|
||||||
|
|
||||||
// We store a cluster of ClusterSize number of TTEntry for each position
|
// We store a cluster of ClusterSize number of TTEntry for each position
|
||||||
// and newSize is the maximum number of storable positions.
|
// and newSize is the maximum number of storable positions.
|
||||||
@@ -125,6 +125,7 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
|||||||
if (tte->key() && t == VALUE_TYPE_EV_LO)
|
if (tte->key() && t == VALUE_TYPE_EV_LO)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Preserve any exsisting ttMove
|
||||||
if (m == MOVE_NONE)
|
if (m == MOVE_NONE)
|
||||||
m = tte->move();
|
m = tte->move();
|
||||||
|
|
||||||
@@ -169,11 +170,14 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
|||||||
/// to be loaded from RAM, that can be very slow. When we will
|
/// to be loaded from RAM, that can be very slow. When we will
|
||||||
/// subsequently call retrieve() the TT data will be already
|
/// subsequently call retrieve() the TT data will be already
|
||||||
/// quickly accessible in L1/L2 CPU cache.
|
/// quickly accessible in L1/L2 CPU cache.
|
||||||
|
#if defined(__hpux) || defined(__ppc__) || defined(__ppc64__) || defined(__arm__)
|
||||||
|
void TranspositionTable::prefetch(const Key) const {} // Not supported on HP UX
|
||||||
|
#else
|
||||||
|
|
||||||
void TranspositionTable::prefetch(const Key posKey) const {
|
void TranspositionTable::prefetch(const Key posKey) const {
|
||||||
|
|
||||||
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||||
// This hack prevents prefetches to be optimized away by the
|
// This hack prevents prefetches to be optimized away by
|
||||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||||
__asm__ ("");
|
__asm__ ("");
|
||||||
#endif
|
#endif
|
||||||
@@ -183,6 +187,7 @@ void TranspositionTable::prefetch(const Key posKey) const {
|
|||||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||||
/// search. It increments the "generation" variable, which is used to
|
/// search. It increments the "generation" variable, which is used to
|
||||||
@@ -208,6 +213,8 @@ void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
|||||||
|
|
||||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||||
{
|
{
|
||||||
|
TTEntry *tte = retrieve(p.get_key());
|
||||||
|
if (!tte || tte->move() != pv[i])
|
||||||
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
||||||
p.do_move(pv[i], st);
|
p.do_move(pv[i], st);
|
||||||
}
|
}
|
||||||
@@ -220,7 +227,7 @@ void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
|||||||
/// will often get single-move PVs when the search stops while failing high,
|
/// will often get single-move PVs when the search stops while failing high,
|
||||||
/// and a single-move PV means that we don't have a ponder move.
|
/// and a single-move PV means that we don't have a ponder move.
|
||||||
|
|
||||||
void TranspositionTable::extract_pv(const Position& pos, Move pv[], int pvSize) {
|
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
|
||||||
|
|
||||||
const TTEntry* tte;
|
const TTEntry* tte;
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
@@ -236,7 +243,7 @@ void TranspositionTable::extract_pv(const Position& pos, Move pv[], int pvSize)
|
|||||||
&& tte->move() != MOVE_NONE
|
&& tte->move() != MOVE_NONE
|
||||||
&& move_is_legal(p, tte->move())
|
&& move_is_legal(p, tte->move())
|
||||||
&& (!p.is_draw() || ply < 2)
|
&& (!p.is_draw() || ply < 2)
|
||||||
&& ply < pvSize)
|
&& ply < PLY_MAX)
|
||||||
{
|
{
|
||||||
pv[ply] = tte->move();
|
pv[ply] = tte->move();
|
||||||
p.do_move(pv[ply++], st);
|
p.do_move(pv[ply++], st);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -95,14 +95,14 @@ class TranspositionTable {
|
|||||||
public:
|
public:
|
||||||
TranspositionTable();
|
TranspositionTable();
|
||||||
~TranspositionTable();
|
~TranspositionTable();
|
||||||
void set_size(unsigned mbSize);
|
void set_size(size_t mbSize);
|
||||||
void clear();
|
void clear();
|
||||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
||||||
TTEntry* retrieve(const Key posKey) const;
|
TTEntry* retrieve(const Key posKey) const;
|
||||||
void prefetch(const Key posKey) const;
|
void prefetch(const Key posKey) const;
|
||||||
void new_search();
|
void new_search();
|
||||||
void insert_pv(const Position& pos, Move pv[]);
|
void insert_pv(const Position& pos, Move pv[]);
|
||||||
void extract_pv(const Position& pos, Move pv[], int pvSize);
|
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
|
||||||
int full() const;
|
int full() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -114,7 +114,7 @@ private:
|
|||||||
unsigned writes; // heavy SMP read/write access here
|
unsigned writes; // heavy SMP read/write access here
|
||||||
unsigned char pad_after[64];
|
unsigned char pad_after[64];
|
||||||
|
|
||||||
unsigned size;
|
size_t size;
|
||||||
TTCluster* entries;
|
TTCluster* entries;
|
||||||
uint8_t generation;
|
uint8_t generation;
|
||||||
};
|
};
|
||||||
|
|||||||
+26
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -33,7 +33,7 @@ typedef __int16 int16;
|
|||||||
typedef unsigned __int16 uint16_t;
|
typedef unsigned __int16 uint16_t;
|
||||||
typedef __int32 int32_t;
|
typedef __int32 int32_t;
|
||||||
typedef unsigned __int32 uint32_t;
|
typedef unsigned __int32 uint32_t;
|
||||||
typedef __int64 int64;
|
typedef __int64 int64_t;
|
||||||
typedef unsigned __int64 uint64_t;
|
typedef unsigned __int64 uint64_t;
|
||||||
|
|
||||||
typedef __int16 int16_t;
|
typedef __int16 int16_t;
|
||||||
@@ -73,4 +73,28 @@ typedef uint64_t Bitboard;
|
|||||||
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Define a __cpuid() function for gcc compilers, for Intel and MSVC
|
||||||
|
// is already available as an intrinsic.
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
#include <intrin.h>
|
||||||
|
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
||||||
|
inline void __cpuid(int CPUInfo[4], int InfoType)
|
||||||
|
{
|
||||||
|
int* eax = CPUInfo + 0;
|
||||||
|
int* ebx = CPUInfo + 1;
|
||||||
|
int* ecx = CPUInfo + 2;
|
||||||
|
int* edx = CPUInfo + 3;
|
||||||
|
|
||||||
|
*eax = InfoType;
|
||||||
|
*ecx = 0;
|
||||||
|
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
|
||||||
|
: "0" (*eax), "2" (*ecx));
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
inline void __cpuid(int CPUInfo[4], int)
|
||||||
|
{
|
||||||
|
CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif // !defined(TYPES_H_INCLUDED)
|
#endif // !defined(TYPES_H_INCLUDED)
|
||||||
|
|||||||
+50
-46
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -61,6 +61,7 @@ namespace {
|
|||||||
void set_option(UCIInputParser& uip);
|
void set_option(UCIInputParser& uip);
|
||||||
void set_position(UCIInputParser& uip);
|
void set_position(UCIInputParser& uip);
|
||||||
bool go(UCIInputParser& uip);
|
bool go(UCIInputParser& uip);
|
||||||
|
void perft(UCIInputParser& uip);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -106,7 +107,8 @@ namespace {
|
|||||||
UCIInputParser uip(command);
|
UCIInputParser uip(command);
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
uip >> token; // operator>>() skips any whitespace
|
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||||
|
return true;
|
||||||
|
|
||||||
if (token == "quit")
|
if (token == "quit")
|
||||||
return false;
|
return false;
|
||||||
@@ -123,7 +125,7 @@ namespace {
|
|||||||
}
|
}
|
||||||
else if (token == "ucinewgame")
|
else if (token == "ucinewgame")
|
||||||
{
|
{
|
||||||
push_button("Clear Hash");
|
push_button("New Game");
|
||||||
Position::init_piece_square_tables();
|
Position::init_piece_square_tables();
|
||||||
RootPosition.from_fen(StartPosition);
|
RootPosition.from_fen(StartPosition);
|
||||||
}
|
}
|
||||||
@@ -147,23 +149,19 @@ namespace {
|
|||||||
else if (token == "eval")
|
else if (token == "eval")
|
||||||
{
|
{
|
||||||
EvalInfo ei;
|
EvalInfo ei;
|
||||||
cout << "Incremental mg: " << RootPosition.mg_value()
|
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
||||||
<< "\nIncremental eg: " << RootPosition.eg_value()
|
<< "\nIncremental eg: " << eg_value(RootPosition.value())
|
||||||
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
|
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
|
||||||
}
|
}
|
||||||
else if (token == "key")
|
else if (token == "key")
|
||||||
cout << "key: " << hex << RootPosition.get_key()
|
cout << "key: " << hex << RootPosition.get_key()
|
||||||
<< "\nmaterial key: " << RootPosition.get_material_key()
|
<< "\nmaterial key: " << RootPosition.get_material_key()
|
||||||
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
|
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
|
||||||
|
else if (token == "perft")
|
||||||
|
perft(uip);
|
||||||
else
|
else
|
||||||
{
|
|
||||||
cout << "Unknown command: " << command << endl;
|
cout << "Unknown command: " << command << endl;
|
||||||
while (!uip.eof())
|
|
||||||
{
|
|
||||||
uip >> token;
|
|
||||||
cout << token << endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -178,33 +176,33 @@ namespace {
|
|||||||
|
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
uip >> token; // operator>>() skips any whitespace
|
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||||
|
return;
|
||||||
|
|
||||||
if (token == "startpos")
|
if (token == "startpos")
|
||||||
RootPosition.from_fen(StartPosition);
|
RootPosition.from_fen(StartPosition);
|
||||||
else if (token == "fen")
|
else if (token == "fen")
|
||||||
{
|
{
|
||||||
string fen;
|
string fen;
|
||||||
while (token != "moves" && !uip.eof())
|
while (uip >> token && token != "moves")
|
||||||
{
|
{
|
||||||
uip >> token;
|
|
||||||
fen += token;
|
fen += token;
|
||||||
fen += ' ';
|
fen += ' ';
|
||||||
}
|
}
|
||||||
RootPosition.from_fen(fen);
|
RootPosition.from_fen(fen);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!uip.eof())
|
if (uip.good())
|
||||||
{
|
{
|
||||||
if (token != "moves")
|
if (token != "moves")
|
||||||
uip >> token;
|
uip >> token;
|
||||||
|
|
||||||
if (token == "moves")
|
if (token == "moves")
|
||||||
{
|
{
|
||||||
Move move;
|
Move move;
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
while (!uip.eof())
|
while (uip >> token)
|
||||||
{
|
{
|
||||||
uip >> token;
|
|
||||||
move = move_from_string(RootPosition, token);
|
move = move_from_string(RootPosition, token);
|
||||||
RootPosition.do_move(move, st);
|
RootPosition.do_move(move, st);
|
||||||
if (RootPosition.rule_50_counter() == 0)
|
if (RootPosition.rule_50_counter() == 0)
|
||||||
@@ -212,7 +210,7 @@ namespace {
|
|||||||
}
|
}
|
||||||
// Our StateInfo st is about going out of scope so copy
|
// Our StateInfo st is about going out of scope so copy
|
||||||
// its content inside RootPosition before they disappear.
|
// its content inside RootPosition before they disappear.
|
||||||
RootPosition.saveState();
|
RootPosition.detach();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -226,27 +224,22 @@ namespace {
|
|||||||
|
|
||||||
void set_option(UCIInputParser& uip) {
|
void set_option(UCIInputParser& uip) {
|
||||||
|
|
||||||
string token, name;
|
string token, name, value;
|
||||||
|
|
||||||
uip >> token;
|
if (!(uip >> token)) // operator>>() skips any whitespace
|
||||||
if (token == "name")
|
return;
|
||||||
{
|
|
||||||
uip >> name;
|
|
||||||
while (!uip.eof())
|
|
||||||
{
|
|
||||||
uip >> token;
|
|
||||||
if (token == "value")
|
|
||||||
break;
|
|
||||||
|
|
||||||
|
if (token == "name" && uip >> name)
|
||||||
|
{
|
||||||
|
while (uip >> token && token != "value")
|
||||||
name += (" " + token);
|
name += (" " + token);
|
||||||
}
|
|
||||||
if (token == "value")
|
|
||||||
{
|
|
||||||
// Reads until end of line and left trim white space
|
|
||||||
getline(uip, token);
|
|
||||||
token.erase(0, token.find_first_not_of(" \n\r\t"));
|
|
||||||
|
|
||||||
set_option_value(name, token);
|
if (token == "value" && uip >> value)
|
||||||
|
{
|
||||||
|
while (uip >> token)
|
||||||
|
value += (" " + token);
|
||||||
|
|
||||||
|
set_option_value(name, value);
|
||||||
} else
|
} else
|
||||||
push_button(name);
|
push_button(name);
|
||||||
}
|
}
|
||||||
@@ -273,10 +266,8 @@ namespace {
|
|||||||
|
|
||||||
searchMoves[0] = MOVE_NONE;
|
searchMoves[0] = MOVE_NONE;
|
||||||
|
|
||||||
while (!uip.eof())
|
while (uip >> token)
|
||||||
{
|
{
|
||||||
uip >> token;
|
|
||||||
|
|
||||||
if (token == "infinite")
|
if (token == "infinite")
|
||||||
infinite = true;
|
infinite = true;
|
||||||
else if (token == "ponder")
|
else if (token == "ponder")
|
||||||
@@ -300,22 +291,35 @@ namespace {
|
|||||||
else if (token == "searchmoves")
|
else if (token == "searchmoves")
|
||||||
{
|
{
|
||||||
int numOfMoves = 0;
|
int numOfMoves = 0;
|
||||||
while (!uip.eof())
|
while (uip >> token)
|
||||||
{
|
|
||||||
uip >> token;
|
|
||||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||||
}
|
|
||||||
searchMoves[numOfMoves] = MOVE_NONE;
|
searchMoves[numOfMoves] = MOVE_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (moveTime)
|
|
||||||
infinite = true; // HACK
|
|
||||||
|
|
||||||
assert(RootPosition.is_ok());
|
assert(RootPosition.is_ok());
|
||||||
|
|
||||||
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
|
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
|
||||||
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void perft(UCIInputParser& uip) {
|
||||||
|
|
||||||
|
string token;
|
||||||
|
int depth, tm, n;
|
||||||
|
Position pos(RootPosition);
|
||||||
|
|
||||||
|
if (!(uip >> depth))
|
||||||
|
return;
|
||||||
|
|
||||||
|
tm = get_system_time();
|
||||||
|
|
||||||
|
n = perft(pos, depth * OnePly);
|
||||||
|
|
||||||
|
tm = get_system_time() - tm;
|
||||||
|
std::cout << "\nNodes " << n
|
||||||
|
<< "\nTime (ms) " << tm
|
||||||
|
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+48
-34
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -88,26 +88,10 @@ namespace {
|
|||||||
o["Space"] = Option(100, 0, 200);
|
o["Space"] = Option(100, 0, 200);
|
||||||
o["Aggressiveness"] = Option(100, 0, 200);
|
o["Aggressiveness"] = Option(100, 0, 200);
|
||||||
o["Cowardice"] = Option(100, 0, 200);
|
o["Cowardice"] = Option(100, 0, 200);
|
||||||
o["King Safety Curve"] = Option("Quadratic", COMBO);
|
|
||||||
|
|
||||||
o["King Safety Curve"].comboValues.push_back("Quadratic");
|
|
||||||
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
|
|
||||||
|
|
||||||
o["King Safety Coefficient"] = Option(40, 1, 100);
|
|
||||||
o["King Safety X Intercept"] = Option(0, 0, 20);
|
|
||||||
o["King Safety Max Slope"] = Option(30, 10, 100);
|
|
||||||
o["King Safety Max Value"] = Option(500, 100, 1000);
|
|
||||||
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
|
|
||||||
o["Queen Check Bonus"] = Option(2, 0, 4);
|
|
||||||
o["Rook Check Bonus"] = Option(1, 0, 4);
|
|
||||||
o["Bishop Check Bonus"] = Option(1, 0, 4);
|
|
||||||
o["Knight Check Bonus"] = Option(1, 0, 4);
|
|
||||||
o["Discovered Check Bonus"] = Option(3, 0, 8);
|
|
||||||
o["Mate Threat Bonus"] = Option(3, 0, 8);
|
|
||||||
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||||
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
|
o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
|
o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
||||||
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||||
@@ -116,19 +100,16 @@ namespace {
|
|||||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
|
|
||||||
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
|
||||||
o["Threat Depth"] = Option(5, 0, 100);
|
|
||||||
o["Randomness"] = Option(0, 0, 10);
|
o["Randomness"] = Option(0, 0, 10);
|
||||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||||
o["Threads"] = Option(1, 1, 8);
|
o["Threads"] = Option(1, 1, MAX_THREADS);
|
||||||
o["Hash"] = Option(32, 4, 4096);
|
o["Hash"] = Option(32, 4, 8192);
|
||||||
o["Clear Hash"] = Option(false, BUTTON);
|
o["Clear Hash"] = Option(false, BUTTON);
|
||||||
|
o["New Game"] = Option(false, BUTTON);
|
||||||
o["Ponder"] = Option(true);
|
o["Ponder"] = Option(true);
|
||||||
o["OwnBook"] = Option(true);
|
o["OwnBook"] = Option(true);
|
||||||
o["MultiPV"] = Option(1, 1, 500);
|
o["MultiPV"] = Option(1, 1, 500);
|
||||||
o["UCI_ShowCurrLine"] = Option(false);
|
|
||||||
o["UCI_Chess960"] = Option(false);
|
o["UCI_Chess960"] = Option(false);
|
||||||
o["UCI_AnalyseMode"] = Option(false);
|
o["UCI_AnalyseMode"] = Option(false);
|
||||||
|
|
||||||
@@ -169,6 +150,18 @@ namespace {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Specialization for std::string where instruction 'ss >> ret;'
|
||||||
|
// would erroneusly tokenize a string with spaces.
|
||||||
|
|
||||||
|
template<>
|
||||||
|
string get_option_value<string>(const string& optionName) {
|
||||||
|
|
||||||
|
if (options.find(optionName) == options.end())
|
||||||
|
return string();
|
||||||
|
|
||||||
|
return options[optionName].currentValue;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -183,15 +176,18 @@ void init_uci_options() {
|
|||||||
|
|
||||||
load_defaults(options);
|
load_defaults(options);
|
||||||
|
|
||||||
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
|
// Set optimal value for parameter "Minimum Split Depth"
|
||||||
// According to Ken Dail's tests, Glaurung plays much better with 7 than
|
// according to number of available cores.
|
||||||
// with 8 threads. This is weird, but it is probably difficult to find out
|
|
||||||
// why before I have a 8-core computer to experiment with myself.
|
|
||||||
assert(options.find("Threads") != options.end());
|
assert(options.find("Threads") != options.end());
|
||||||
assert(options.find("Minimum Split Depth") != options.end());
|
assert(options.find("Minimum Split Depth") != options.end());
|
||||||
|
|
||||||
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
Option& thr = options["Threads"];
|
||||||
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
Option& msd = options["Minimum Split Depth"];
|
||||||
|
|
||||||
|
thr.defaultValue = thr.currentValue = stringify(cpu_count());
|
||||||
|
|
||||||
|
if (cpu_count() >= 8)
|
||||||
|
msd.defaultValue = msd.currentValue = stringify(7);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -279,10 +275,28 @@ void set_option_value(const string& name, const string& value) {
|
|||||||
else if (v == "false")
|
else if (v == "false")
|
||||||
v = "0";
|
v = "0";
|
||||||
|
|
||||||
if (options.find(name) != options.end())
|
if (options.find(name) == options.end())
|
||||||
options[name].currentValue = v;
|
{
|
||||||
else
|
|
||||||
std::cout << "No such option: " << name << std::endl;
|
std::cout << "No such option: " << name << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Normally it's up to the GUI to check for option's limits,
|
||||||
|
// but we could receive the new value directly from the user
|
||||||
|
// by teminal window. So let's check the bounds anyway.
|
||||||
|
Option& opt = options[name];
|
||||||
|
|
||||||
|
if (opt.type == CHECK && v != "0" && v != "1")
|
||||||
|
return;
|
||||||
|
|
||||||
|
else if (opt.type == SPIN)
|
||||||
|
{
|
||||||
|
int val = atoi(v.c_str());
|
||||||
|
if (val < opt.minValue || val > opt.maxValue)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
opt.currentValue = v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+42
-4
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -48,10 +48,49 @@ enum Value {
|
|||||||
VALUE_KNOWN_WIN = 15000,
|
VALUE_KNOWN_WIN = 15000,
|
||||||
VALUE_MATE = 30000,
|
VALUE_MATE = 30000,
|
||||||
VALUE_INFINITE = 30001,
|
VALUE_INFINITE = 30001,
|
||||||
VALUE_NONE = 30002
|
VALUE_NONE = 30002,
|
||||||
|
VALUE_ENSURE_SIGNED = -1
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// Score enum keeps a midgame and an endgame value in a single
|
||||||
|
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||||
|
/// value, while upper bits are used for midgame value.
|
||||||
|
|
||||||
|
// Compiler is free to choose the enum type as long as can keep
|
||||||
|
// its data, so ensure Score to be an integer type.
|
||||||
|
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
|
||||||
|
|
||||||
|
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||||
|
// because according to the standard a simple cast to short is
|
||||||
|
// implementation defined and so is a right shift of a signed integer.
|
||||||
|
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||||
|
|
||||||
|
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||||
|
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||||
|
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||||
|
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||||
|
#else
|
||||||
|
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||||
|
#endif
|
||||||
|
|
||||||
|
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||||
|
|
||||||
|
inline Score operator-(Score s) { return Score(-int(s)); }
|
||||||
|
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
|
||||||
|
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
|
||||||
|
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
|
||||||
|
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
|
||||||
|
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
|
||||||
|
|
||||||
|
// Division must be handled separately for each term
|
||||||
|
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||||
|
|
||||||
|
// Only declared but not defined. We don't want to multiply two scores due to
|
||||||
|
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||||
|
inline Score operator*(Score s1, Score s2);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants and variables
|
//// Constants and variables
|
||||||
////
|
////
|
||||||
@@ -97,8 +136,7 @@ const Value PieceValueEndgame[17] = {
|
|||||||
|
|
||||||
/// Bonus for having the side to move (modified by Joona Kiiski)
|
/// Bonus for having the side to move (modified by Joona Kiiski)
|
||||||
|
|
||||||
const Value TempoValueMidgame = Value(48);
|
const Score TempoValue = make_score(48, 22);
|
||||||
const Value TempoValueEndgame = Value(22);
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
|
|||||||
Reference in New Issue
Block a user