mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 15:37:47 +00:00
Compare commits
1022 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 096351d1f5 | |||
| 6b96e6f33d | |||
| f200f3ccd2 | |||
| 2bb555025f | |||
| d5f2e32b5c | |||
| 83d8d54216 | |||
| 078354060e | |||
| 5973e09854 | |||
| 22ede4442c | |||
| deee18c758 | |||
| 0693ff178e | |||
| 57c51dd1ef | |||
| f902ddaa89 | |||
| 24485df3df | |||
| aa2de53a83 | |||
| f826923f8e | |||
| 3201a43460 | |||
| 5405efabcb | |||
| 6df86fc9da | |||
| 7315001f37 | |||
| 191662a159 | |||
| a01df59f5e | |||
| 9f3c7ded5c | |||
| df73af30dd | |||
| 9394db765f | |||
| 4d6258bb32 | |||
| 3e8bb6f63d | |||
| 3835f49aa1 | |||
| 8e75384dd2 | |||
| db4a68a99b | |||
| f803f33e63 | |||
| 6f2e4c006c | |||
| afe0203f98 | |||
| b01e5fc612 | |||
| d2a4aac53d | |||
| 58c6e64069 | |||
| 3346ccc9d9 | |||
| 0007b43a91 | |||
| 6235904898 | |||
| 5b08494312 | |||
| 30c14fdc95 | |||
| e8b5420300 | |||
| 12eb27b6e9 | |||
| e7ab3a0d16 | |||
| 4dded4e72f | |||
| cb7f20913e | |||
| f08a6eed0d | |||
| 6080fecf9c | |||
| 94a67c49b0 | |||
| 0a73a23dc9 | |||
| a0f0a7dc4f | |||
| 61c03b9d22 | |||
| dee8780829 | |||
| d40a12f948 | |||
| f97c5b6909 | |||
| d55a5a4d81 | |||
| 201e8d5f87 | |||
| 47f5560e2d | |||
| cf85ffbb97 | |||
| 6596dc9516 | |||
| 6afcfd00f2 | |||
| 2d63f2157e | |||
| 56de5ae561 | |||
| 556b63b6b6 | |||
| 4ad03c9bad | |||
| dedc6d7588 | |||
| 38e7ec3e44 | |||
| 421f7b74c6 | |||
| 0da461f23b | |||
| 97a6e1559e | |||
| 8a858aea34 | |||
| 03dd1d3c13 | |||
| 5529706426 | |||
| 6ed409ecee | |||
| 200fc56e9c | |||
| d0dc05ad41 | |||
| 9ecdfd2401 | |||
| 5d6b2f2144 | |||
| efeb37c33f | |||
| 00d9fe8af0 | |||
| 85df24624a | |||
| f44aea7508 | |||
| fa80479b1d | |||
| df6ba1fa5c | |||
| f57d51b7f3 | |||
| 358ccf206b | |||
| 24e6ed907b | |||
| bdfd656c24 | |||
| d08a8d76f7 | |||
| 6f70e762a9 | |||
| b36900ef44 | |||
| a1c02815cc | |||
| 660378d10e | |||
| 9dcc2aad98 | |||
| fad595f5b6 | |||
| d2d953713f | |||
| c28b9ef182 | |||
| da6e2b5fd1 | |||
| b06f0460a2 | |||
| d2ad5acddd | |||
| 4cd53b68d0 | |||
| 8fb16df70e | |||
| f5e28ef512 | |||
| 287556f97d | |||
| 469e7c5143 | |||
| bacb645939 | |||
| fb50e16cdd | |||
| 9f626725ae | |||
| cfca92cd7c | |||
| d607febb38 | |||
| 19cf779629 | |||
| d74025a34e | |||
| 49a6fee4fa | |||
| 2991ff0dc2 | |||
| c416133e2f | |||
| ff95bbd41f | |||
| 2d7a417d0a | |||
| f790752daa | |||
| 5254ca22f3 | |||
| 5b445cdf59 | |||
| 96e589646d | |||
| c81bf3743f | |||
| f6e11ee2a3 | |||
| 65606bc49e | |||
| 3b7bf34b02 | |||
| 141caf1d5b | |||
| c59efc53c9 | |||
| 8fdc635255 | |||
| 472971f851 | |||
| 389edb8099 | |||
| 13d8231746 | |||
| 9440fb06da | |||
| 3a564ed5db | |||
| 1fdb436e78 | |||
| dcf2edfdea | |||
| 85a7456bd7 | |||
| d664773a83 | |||
| f092667460 | |||
| 19ff8e2902 | |||
| a7f4ee7540 | |||
| f7722d4de7 | |||
| 37055ad002 | |||
| 79a7647fe0 | |||
| 00950fec00 | |||
| 7c7a77698a | |||
| 083ed1ce94 | |||
| 2feeb206ff | |||
| 5dfbbb79be | |||
| d440ddb487 | |||
| 9c9914d72a | |||
| a0474a72a6 | |||
| 7733dadfd7 | |||
| 9ca4359f36 | |||
| f00c976bb2 | |||
| 1bbbc13b46 | |||
| 1ee1d852fe | |||
| 812e843939 | |||
| 71e14bb67b | |||
| 66a64406ca | |||
| d4876dc963 | |||
| 3249777cdb | |||
| 544adf7e41 | |||
| 98b09b4038 | |||
| 0aeba002c8 | |||
| 247c2cd207 | |||
| 46c16ab783 | |||
| 3fd0079807 | |||
| a28f4a56d3 | |||
| 7305b56957 | |||
| 045beac156 | |||
| 0e3535ea23 | |||
| c254861ee6 | |||
| c1558dde12 | |||
| 9d1522b24f | |||
| 23fd379694 | |||
| 9ab0e1bb13 | |||
| debc815352 | |||
| dd8a076128 | |||
| 4350d9e8a6 | |||
| 42ed488987 | |||
| 4143d00011 | |||
| 1a2768705a | |||
| fa2478a81f | |||
| 5b5b496a6d | |||
| 6096ca7a95 | |||
| 427dc2a82c | |||
| b177e6dd91 | |||
| d9dc9dbd65 | |||
| 2a2353aac6 | |||
| 1b4084b4a5 | |||
| c7dd9b8d0c | |||
| 9ee42d83b6 | |||
| 3107e68c03 | |||
| d4250c52f0 | |||
| 15d265cc66 | |||
| fff59319b0 | |||
| b196af4dcd | |||
| eb4858256b | |||
| c7a932bc74 | |||
| 00469d1798 | |||
| 17d820e248 | |||
| d73eea3f71 | |||
| 74033b004e | |||
| 6125966da0 | |||
| 421867ea2d | |||
| e17fa64aec | |||
| 7b721b3663 | |||
| b6ba5f7fe4 | |||
| 73f1179d39 | |||
| 0363b54358 | |||
| a44f79141e | |||
| 79a28841f9 | |||
| df4b106716 | |||
| a952c6bc6d | |||
| 391e176274 | |||
| 5bed82cd4e | |||
| 4419924fcf | |||
| a5ae7fe260 | |||
| 94b9c65e09 | |||
| 0e800c527a | |||
| 13bd0cff0d | |||
| 8e31764c49 | |||
| 4ce08482c3 | |||
| 80bee85d5f | |||
| 4f96f420a3 | |||
| 4f28e19fc0 | |||
| ea2b8a93eb | |||
| 4aeffc8c9a | |||
| cfb52fcd5d | |||
| cf4c28ff86 | |||
| 252537fd9c | |||
| f26e0fec64 | |||
| e6376d9b8d | |||
| 2170fa18bf | |||
| be540b6dd7 | |||
| 3a2cd37080 | |||
| d6904157aa | |||
| 5fc98745c3 | |||
| c295599e4a | |||
| dda53e831d | |||
| 977f6349a9 | |||
| 5aef9186ac | |||
| cbcc581a86 | |||
| fe23c70cf1 | |||
| cf0295f1ad | |||
| 391cd57b52 | |||
| f40e481fd6 | |||
| c0616d773d | |||
| 87139d018c | |||
| 9645e8e4e7 | |||
| 935fc09fd4 | |||
| 5ee7dfebf7 | |||
| 6b6f3c4ca4 | |||
| 14f059072a | |||
| 9b1d5bd534 | |||
| a84e4b2049 | |||
| 4d438fae9e | |||
| 02882dfe81 | |||
| c2048136ec | |||
| 839088205e | |||
| 098ac5e44e | |||
| d3260ce70f | |||
| 71ba48c4ff | |||
| 65f8b6dbc0 | |||
| d5520977b9 | |||
| d004ec924d | |||
| 5c3aeae566 | |||
| 26a8b84417 | |||
| 6aef4429fd | |||
| 23db43e698 | |||
| 6f6f59ea6a | |||
| e2c0b5f995 | |||
| 02f96fcf5e | |||
| 28feb2c6b0 | |||
| ba1a44f216 | |||
| 0fb5d7a737 | |||
| 201f924d53 | |||
| 95388a952b | |||
| b5178597bd | |||
| b75e68860c | |||
| 66c5835080 | |||
| a6d13428f6 | |||
| 1322ab97c7 | |||
| 6e06db93fd | |||
| 53bbcb78d5 | |||
| a6dcaa575f | |||
| 05c5442633 | |||
| b6ab610e2f | |||
| a98dee7835 | |||
| 3e38e61565 | |||
| bc0c1c8d7b | |||
| 605b3aedd5 | |||
| 8547798345 | |||
| 3703d12eb9 | |||
| a47a7dadeb | |||
| 00e86078a5 | |||
| 2adbb80b8b | |||
| ee8cdb1721 | |||
| 82bd61a8fa | |||
| 87502c0fcb | |||
| aa172032c4 | |||
| 8689ff7d03 | |||
| 04e1ba8aa2 | |||
| 2dfec0f614 | |||
| e0056c3851 | |||
| a5c85d3cfc | |||
| d0fdc20231 | |||
| 1d4e7bbdf5 | |||
| 3578207974 | |||
| 40ad5194aa | |||
| f5ef5632ff | |||
| 21de03fad7 | |||
| 2d635f7b74 | |||
| b50dc1647f | |||
| 971c591be7 | |||
| b24a2dfc72 | |||
| 4d170725ab | |||
| aad8c82cf6 | |||
| 6c0a37bbf2 | |||
| 5c3ebd1fbf | |||
| 62c68c2d21 | |||
| adb43cc0cc | |||
| 0a687b2cf0 | |||
| eb48c54687 | |||
| 3c3b129e7b | |||
| 918533dc06 | |||
| 0ac44b40c9 | |||
| b839ea6c0c | |||
| 726df58131 | |||
| d9a8dd0f7a | |||
| 6776f76d20 | |||
| 74db0f0f40 | |||
| a010d438a2 | |||
| a4988fecee | |||
| dc5caff638 | |||
| 4e7a898d7e | |||
| 47ee6d9fa4 | |||
| 221f41c2df | |||
| a8b9c11f56 | |||
| e9eea87341 | |||
| a128faf0b0 | |||
| ed2754227a | |||
| 287b46aa63 | |||
| a04dcce628 | |||
| 452f0d1696 | |||
| 9337c6da46 | |||
| 5f3c660d5d | |||
| ab127028ed | |||
| 2f6927ac08 | |||
| f148a8f6cc | |||
| c51e12200a | |||
| 5804bef824 | |||
| 2572055c87 | |||
| c6ba14b7c9 | |||
| 5212995563 | |||
| 50e094ef8d | |||
| 7903495b0a | |||
| a3819188de | |||
| c0136fb728 | |||
| 9b17083912 | |||
| 05c5f08372 | |||
| 6716337f40 | |||
| ee8ccac622 | |||
| e4e12ed595 | |||
| d81def4fa9 | |||
| 9446dd6da3 | |||
| b7bc0d4c57 | |||
| c35c18a705 | |||
| 2ea323aec6 | |||
| ec0f0eba6b | |||
| 0719470e50 | |||
| 3ccdb57d6f | |||
| 03cfd94414 | |||
| 8c32878701 | |||
| 0c5e89e3e1 | |||
| 4a081280ed | |||
| ee9e162dd5 | |||
| 7e82f793b8 | |||
| a7bfaede91 | |||
| 1afbe1a1d7 | |||
| 226bd54064 | |||
| de0c9e84ca | |||
| 66b751713e | |||
| ecc100d1bb | |||
| 85559cc597 | |||
| 187451294f | |||
| ac4c971e06 | |||
| cab8b78846 | |||
| efdd1e697a | |||
| 09884756d8 | |||
| 32590884df | |||
| 977cd9520a | |||
| 471e745a91 | |||
| 8dc4396477 | |||
| 6181e01c2a | |||
| 0d207ec2c6 | |||
| 93f64577c3 | |||
| 8b6bcd9731 | |||
| 6c0b2f5003 | |||
| 52fd1a3d37 | |||
| 0c9c5032e8 | |||
| 9079bab84c | |||
| ea5af9b8c0 | |||
| 0b49ec9822 | |||
| 6c27bf1880 | |||
| da1165ae5d | |||
| 6e5bb3279f | |||
| e63ab4bd03 | |||
| d72e862a5b | |||
| 02fe05cd0d | |||
| 16d6faf479 | |||
| 2cec7347db | |||
| 1288a5a10a | |||
| 7f095b0a36 | |||
| 2aa455ce95 | |||
| c053f0b838 | |||
| 7abe5f12ef | |||
| 253428bb3f | |||
| 36f4fe52f0 | |||
| e4ad6a38ee | |||
| 6c6b6cd1a4 | |||
| c20a41c9cf | |||
| e0e4bdc991 | |||
| 35e39a196d | |||
| 276513c19f | |||
| 9643d7524e | |||
| b763b40101 | |||
| b4870595a5 | |||
| f010685136 | |||
| 91ce930b28 | |||
| b075d8ca53 | |||
| c0334c7bac | |||
| 0f712ad4fd | |||
| 7488d216fd | |||
| b95b1a9705 | |||
| b14846b6d7 | |||
| 921bd87280 | |||
| 569bc75eb8 | |||
| 0544d6c8f7 | |||
| fe76787a77 | |||
| 8e269d781a | |||
| df7cd94aee | |||
| f16c231bc9 | |||
| b89733b46c | |||
| 67f611f3eb | |||
| 80f5ca88f6 | |||
| 8425b2b499 | |||
| a086f34f36 | |||
| 83631c89ce | |||
| bedf80a4c0 | |||
| cb9399445f | |||
| fe7e0a425e | |||
| fb0e19dc8b | |||
| e6b5d03cc4 | |||
| b2c1e15698 | |||
| 11207f7c1f | |||
| 97f5d19bdc | |||
| fc89dbcab2 | |||
| 6b7efa0cd1 | |||
| c23cd4d90a | |||
| a9fa1fc7f7 | |||
| 1f1ef0897c | |||
| a49e4fac98 | |||
| 87379c2929 | |||
| 53b522d95d | |||
| ef0bbe6e18 | |||
| 65c2715d9a | |||
| ec0a650dff | |||
| abae3c5678 | |||
| f3809f2a18 | |||
| 81ae7cad2d | |||
| 94bb1964f6 | |||
| 13431922a3 | |||
| 9a3fc4d3fb | |||
| a4a0ffce71 | |||
| e81108a855 | |||
| f967f1a25e | |||
| 86c2d2fc3b | |||
| f9d3b48ad0 | |||
| d720778b2b | |||
| e2880f9b8e | |||
| 909e3adede | |||
| 626b1f8c6a | |||
| 06a350f1ae | |||
| a9e9746495 | |||
| a7fcdfd6bf | |||
| 41816b7ced | |||
| 13224e1d9d | |||
| 10c1ae8da0 | |||
| 3a62738174 | |||
| 84451191f3 | |||
| 2ed3358faf | |||
| 08634b06a3 | |||
| 0e33fc6fd4 | |||
| a5a8830e97 | |||
| 2a14123550 | |||
| 8fabd69d4a | |||
| 1fc88071d1 | |||
| 7dca461927 | |||
| 7618ee2df1 | |||
| 661d48c27b | |||
| 42de93ac15 | |||
| 426f55b78d | |||
| b638f6b035 | |||
| 3de0bc43a2 | |||
| 9fc602bae7 | |||
| 49c50399fe | |||
| a4551c59e0 | |||
| c853b87c08 | |||
| 92bada1a32 | |||
| eaed535c5f | |||
| 49dfc50b12 | |||
| c835ee8853 | |||
| 7ff9678651 | |||
| 4ef068a506 | |||
| f23a9e8f88 | |||
| cc2a249952 | |||
| 55f0d6377f | |||
| aeb664e0ea | |||
| 8abdb131c8 | |||
| 43c93cb151 | |||
| 8d1d9f7181 | |||
| a303bde26c | |||
| 0f50f10327 | |||
| 8286e6ded2 | |||
| 3a558a3d8b | |||
| 14dbeb22dd | |||
| 68eb7e77f1 | |||
| 57340c109b | |||
| 111aa44662 | |||
| 29fb389760 | |||
| 0d292d1a2d | |||
| 5bb9da9287 | |||
| 34c7f1387d | |||
| fc23466236 | |||
| 01b228b5e1 | |||
| 2142be7d7f | |||
| 3888d14bd4 | |||
| 7bcd97933a | |||
| 9d4abbc6eb | |||
| c3b3dcc31a | |||
| e6f2d43b8a | |||
| 1a03f0b0d3 | |||
| 62f6d39204 | |||
| 936cd5b83d | |||
| 3c31776a20 | |||
| 0980f43ab0 | |||
| 9eedc0a463 | |||
| 195b54c312 | |||
| 89b4ad6433 | |||
| 77bb9a94ae | |||
| 8a78ac84f3 | |||
| 5c944fb3b4 | |||
| c974d9ef33 | |||
| 12feb5866f | |||
| 80810e4951 | |||
| c67b9916f1 | |||
| 78c6bb1079 | |||
| 85e60bfc8e | |||
| 79b57dd4ca | |||
| b9537edbb0 | |||
| d38f4f61e7 | |||
| 27c74c5245 | |||
| 2f2e8a68d8 | |||
| 1ea70dd9dd | |||
| 13c096f839 | |||
| 2de2b76896 | |||
| 8b99e94562 | |||
| 512a4e4ff0 | |||
| 2da290d72b | |||
| b39a24ecca | |||
| 189a005a0b | |||
| 7c61b8ad2a | |||
| a093f33154 | |||
| 0895f1ac71 | |||
| b29198354c | |||
| 40a7ffd53f | |||
| 8eae6a95fb | |||
| 2b740f5495 | |||
| fb5ba1d329 | |||
| 78e494fcbc | |||
| a16415f44d | |||
| 8a504d36f9 | |||
| 093dd8fe88 | |||
| 6382324afd | |||
| cb08413dc4 | |||
| 711ef615c7 | |||
| 74203e181d | |||
| 97fe0ac777 | |||
| 7ae16a193b | |||
| 8261f61964 | |||
| 6e1cb6e45b | |||
| 4bfa0c429e | |||
| 2e70a2873f | |||
| 9429d2d028 | |||
| d44fa46082 | |||
| c7866a4215 | |||
| 69644d3f73 | |||
| b0858877ae | |||
| 321f6d1d19 | |||
| e738fa7d10 | |||
| c5d546e18e | |||
| 8d65fcc0f3 | |||
| d8e5b8c133 | |||
| 6fe36d13de | |||
| 337ec0f3d0 | |||
| 5b1043ee11 | |||
| 439aea9ab7 | |||
| 770db27164 | |||
| 21d32aa7fe | |||
| 95d33aef9f | |||
| b5a4edd86f | |||
| 35ada63174 | |||
| 06a695d5b8 | |||
| 4b55d3d883 | |||
| 8008f78415 | |||
| 3941e4bdb3 | |||
| d7d2c1b7e3 | |||
| 17502a5659 | |||
| e84488ed6b | |||
| 252844e899 | |||
| b651e5334b | |||
| bd358533a4 | |||
| e4d3a15656 | |||
| 1d7a3f26e0 | |||
| a0005ba45f | |||
| bdd61b1744 | |||
| 973e574e1f | |||
| 27393ebae2 | |||
| 3c7eebb48d | |||
| 548bae80bd | |||
| 2360c8aa2f | |||
| 32bd6e44f0 | |||
| c83fd08fd4 | |||
| 62b43130e2 | |||
| cd112ee8eb | |||
| bb968fd42a | |||
| 307909bed8 | |||
| b95ba7b37e | |||
| f37741cc83 | |||
| 54b3d44194 | |||
| ea53006a9d | |||
| 6247f27a05 | |||
| 5b2fc1e1c0 | |||
| 05a8c318b8 | |||
| 22b8dc8c98 | |||
| cfe59de27d | |||
| c43c5fe9e0 | |||
| d0daa16769 | |||
| 87303d7ed3 | |||
| cf9bf4e58f | |||
| 5ca4284027 | |||
| dac1bcab90 | |||
| 81cfd81366 | |||
| d844a75d2c | |||
| c5e71f5150 | |||
| c5858ff9ae | |||
| 0ff91e16da | |||
| c2df60048e | |||
| 84ec1f7331 | |||
| b1ac6c69a0 | |||
| 56e09b4cc8 | |||
| 5ed0a60203 | |||
| 1588a4e846 | |||
| 5894c759cd | |||
| 3975a2b94f | |||
| eb6ddd54f1 | |||
| 01ebb3d996 | |||
| 285df57a9a | |||
| 806c1d8723 | |||
| a1b8c8109b | |||
| c01af56769 | |||
| 66d5c13a88 | |||
| 0edad63b44 | |||
| b833c8247a | |||
| 419c5b69ca | |||
| 72e1e9b986 | |||
| 1062459029 | |||
| b5d38ad1e5 | |||
| 000a975eaf | |||
| d457594197 | |||
| 942c18ef66 | |||
| 007285be2d | |||
| e817a55bc6 | |||
| 638f3d31cc | |||
| 55745f4105 | |||
| 968c3de8e0 | |||
| 6a6facc058 | |||
| 5b21c10afb | |||
| dba072c449 | |||
| e2e360fcbc | |||
| 49b1c5dccd | |||
| c99d963fa5 | |||
| 7c0679ad61 | |||
| cc974fa7a4 | |||
| 807844eab1 | |||
| 860260c3b1 | |||
| d11af1de11 | |||
| 721d557681 | |||
| 0e15b0f1d3 | |||
| 9e6d38d224 | |||
| c8af7a867e | |||
| 5c8f571459 | |||
| 0256db2a11 | |||
| 12d8f74242 | |||
| 7824603549 | |||
| 0f39e5c4ff | |||
| 990d83a72d | |||
| cf486cf229 | |||
| e0a8b36436 | |||
| 8d724220a7 | |||
| 0973cc2ef6 | |||
| 3f14f9a478 | |||
| aa86d81f79 | |||
| b884351cc7 | |||
| 4d9e9ac3d4 | |||
| 3dc9f95225 | |||
| bc0871acbc | |||
| 2643f1552f | |||
| ba07b95ee0 | |||
| ef58551a2d | |||
| 7d34e7bf84 | |||
| 12aeac5e14 | |||
| 734fb9a13b | |||
| c12364bb67 | |||
| ad5b5cef4a | |||
| 0d88b832e3 | |||
| 14c3da5cad | |||
| 0b9b34655f | |||
| a66f31f129 | |||
| 2161d8b0b3 | |||
| 7bc72d092f | |||
| b056e5d40a | |||
| d0b8bc5fdf | |||
| 9a46ac6b2c | |||
| 0fc9d9ef61 | |||
| bd618941ce | |||
| 403db5a6e9 | |||
| 3f3365221b | |||
| ae0b965711 | |||
| 455993b289 | |||
| c7a77dd3c0 | |||
| af3dd21e90 | |||
| 1a7047f544 | |||
| 25c22ffe7a | |||
| ae6157fcf3 | |||
| 5bec768d42 | |||
| 6ae30e7cb1 | |||
| 5ea8167921 | |||
| 55b5b03273 | |||
| 850c021f86 | |||
| cd0c7373cd | |||
| 9a59535962 | |||
| 48246468f2 | |||
| 2b6bc70f7b | |||
| 8b3fdec7ec | |||
| 58452de86d | |||
| 93c9f342ca | |||
| 16acf57773 | |||
| 77eec9f9cb | |||
| bc35f4c42d | |||
| 889c8538a8 | |||
| c52da3b806 | |||
| b599da01fa | |||
| 52bca81dcb | |||
| 0eedf47661 | |||
| 989833205f | |||
| 87507121d5 | |||
| 89fe8bc0a6 | |||
| 4c58db0dab | |||
| 71e852ea81 | |||
| 314faa905a | |||
| a530fc2b60 | |||
| 7d0e0ff95e | |||
| 764229a2e2 | |||
| 5e340346db | |||
| bf395c6be1 | |||
| ad44ff2bca | |||
| 8e96149c8c | |||
| 3c085775d7 | |||
| dd5a3ae4a6 | |||
| f7f09b91ea | |||
| 8a116ce691 | |||
| 16626dd655 | |||
| 2f01d67a92 | |||
| 975d5e9c64 | |||
| 30075e4abc | |||
| 37398d9456 | |||
| e05039156c | |||
| f35ddb04af | |||
| ef6fca98a0 | |||
| fea46a8212 | |||
| 776c7df30c | |||
| 5e112f16da | |||
| 15ec3e911e | |||
| 1ecd8e13ee | |||
| 444c7c5183 | |||
| e9757f7610 | |||
| 1ab01f1c14 | |||
| 4626ec2890 | |||
| dda7e4639a | |||
| 1ae8c59c0b | |||
| 06f06a9be8 | |||
| 2f5ee9e4e8 | |||
| dd884b65b7 | |||
| 0fdc75c0bd | |||
| dae7cacd3b | |||
| 7c0cb8e73d | |||
| 53ce6ce49c | |||
| 7a68916ff9 | |||
| 82a1e2d5fc | |||
| dc286d2673 | |||
| a9e536a7eb | |||
| e59d053984 | |||
| 1c73c1c150 | |||
| 423b8b9ded | |||
| 94dcac1fee | |||
| 0855d93de8 | |||
| deecb3757c | |||
| 53c2bf0697 | |||
| 483a257618 | |||
| 12461996a5 | |||
| 70b7404a63 | |||
| dddaeff7d8 | |||
| 941d923bf8 | |||
| 23de3e16f1 | |||
| 8ebe5075eb | |||
| fa49311b36 | |||
| d9b920acfb | |||
| 12b0517d1b | |||
| b38685625a | |||
| 73da3a431c | |||
| b50921fd5c | |||
| a72c55283d | |||
| cf4df0327a | |||
| 51c3af9dd0 | |||
| f0b0a3b135 | |||
| 4dd7fccfd1 | |||
| c1ea5ed6f7 | |||
| 53f882ff1a | |||
| d8e7ce1863 | |||
| 181d34e5a0 | |||
| 2655f93c32 | |||
| ab4d26f9bd | |||
| d6b04c2798 | |||
| e2e249eabd | |||
| ed19a9f909 | |||
| eddfd46a10 | |||
| a806d7c3d6 | |||
| ccdb634b77 | |||
| 564ed5b38c | |||
| f05d059b17 | |||
| 06a5b602dc | |||
| d892063cd3 | |||
| 64d6ba2e98 | |||
| 5a5dc6fa10 | |||
| 8ee0842c81 | |||
| e59ff49a55 | |||
| 225dcfeeb7 | |||
| 8dd01fda12 | |||
| 18cd83a380 | |||
| fd2b3df770 | |||
| da948cc94e | |||
| e49b21eacb | |||
| 60bc30275d | |||
| 32dfaa56b0 | |||
| 3701a8e57d | |||
| aaa07fb161 | |||
| 1361ba75cb | |||
| da9c423989 | |||
| 3713bb26ef | |||
| cff9ff2198 | |||
| a6c6037813 | |||
| e677185567 | |||
| 237dd331d5 | |||
| 98c8a83bb8 | |||
| 73be819426 | |||
| 2940abdac8 | |||
| fa0bffeafa | |||
| d56345c9ae | |||
| 60e23693f0 | |||
| 91f0c08789 | |||
| 6bf22f354f | |||
| 48b74142ef | |||
| dcb323bf0d | |||
| 44cb792c76 | |||
| e68e135771 | |||
| 46141b078c | |||
| 02fd34a5e8 | |||
| 20cac227bb | |||
| 4346445be3 | |||
| 21850536d5 | |||
| 0179a32cf5 | |||
| 8487069058 | |||
| 43ca5c926d | |||
| aed542d74c | |||
| aaffcf973e | |||
| 746bcb348f | |||
| a7cb05b1eb | |||
| 9741694fca | |||
| e145c0d3e2 | |||
| 24cc3a97a4 | |||
| e4277c06bf | |||
| dd80b9abaf | |||
| 84d6fe0f31 | |||
| 6845397c5c | |||
| f74f42b298 | |||
| 0e0adfe2e1 | |||
| 049139d025 | |||
| 62a8f393f1 | |||
| c5f44ef45b | |||
| 7c55b0e880 | |||
| 77ac1e7953 | |||
| cddda7cd19 | |||
| c81010a878 | |||
| 6709b01903 | |||
| 3863cd191c | |||
| f205fe1fe5 | |||
| 9f28d8a854 | |||
| 76bed11f7b | |||
| e33c94883f | |||
| 46ffea46ea | |||
| 03d6a86900 | |||
| 17c5119222 | |||
| cf71efc34b | |||
| c9d364f9ca | |||
| 97dd7568ed | |||
| af220cfd52 | |||
| 1130c8d815 | |||
| 607ac0687a | |||
| e9de96f0e4 | |||
| 9ab84a8165 | |||
| ac65b14d30 | |||
| 9e4befe3f1 | |||
| 6cf28d4aa7 | |||
| 129cde008c | |||
| b088f0aefd | |||
| a5d699d62f | |||
| f6d2452916 | |||
| 268c53ac51 | |||
| 595a90dfd0 | |||
| e217407450 | |||
| 2078878376 | |||
| d1d4437699 | |||
| ba04eb0446 | |||
| ed347e7cbd | |||
| 95af1e28be | |||
| e9aa20ad13 | |||
| e01fefbbaf | |||
| e4fc957898 | |||
| 693b38a5e7 | |||
| fbec55e52e | |||
| 05e70d6740 | |||
| b4cb1a3a9e | |||
| ec14fb1b33 | |||
| cb506d3b16 | |||
| e0c47a6ceb | |||
| f3d0b76feb | |||
| bfd4421f49 | |||
| fd12e8cb23 | |||
| 166c09a7a0 | |||
| 8d369600ec | |||
| f4140ecc0c | |||
| 60b5da4cc8 | |||
| 55c46b2399 | |||
| 76ae0e36be | |||
| 4251eac860 | |||
| cd4604b05c | |||
| e6863f46de | |||
| 6f1475b6fc | |||
| 4a777954e1 | |||
| 54382f8b07 | |||
| 339bb8a524 | |||
| aa925a0e29 | |||
| 23ceb66950 | |||
| 565d12bf42 | |||
| 00eab73399 | |||
| 5be3d98d17 | |||
| 5b3fcab1ad | |||
| 977ca40d6d | |||
| ae49677446 | |||
| 2fff532f4e | |||
| da854fe83a | |||
| a1096e55cf | |||
| dad632ce5b | |||
| 2f7723fd44 | |||
| 152f3b13b7 | |||
| bb1b049b83 | |||
| 50f92bed06 | |||
| bdb586ac2b | |||
| 1b0303b6e9 | |||
| 5f232e0667 | |||
| 080a4995a3 | |||
| 20224a5bbf | |||
| 8654fee18c | |||
| 8b45b60327 | |||
| 044ad593b3 | |||
| 5600d91cff | |||
| 1cc44bcaae | |||
| 15eb59683e | |||
| 620cfbb676 | |||
| fe523b2d18 | |||
| 2a203d8d6f | |||
| b8326edea3 | |||
| 20e8738901 | |||
| b3b1d3aaa7 | |||
| 0d69ac33ff | |||
| 342c8c883c | |||
| 297c12e595 | |||
| 5c20f59788 | |||
| ea06200423 | |||
| 3849beb979 | |||
| 20ed03fc0b | |||
| 2a461b4b74 | |||
| 6f39a3fc80 | |||
| 7eefc1f6cc | |||
| 7622793080 | |||
| 174b40c28d | |||
| 03f524c591 | |||
| 3444b94735 | |||
| 2693db616d | |||
| a5fce1958b |
+17
-18
@@ -3,18 +3,20 @@
|
|||||||
|
|
||||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||||
not a complete chess program, but requires some UCI compatible GUI
|
not a complete chess program, but requires some UCI compatible GUI
|
||||||
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
(like XBoard with PolyGlot, eboard, Josè, Arena, Sigma Chess, Shredder,
|
||||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||||
documentation for your GUI of choice for information about how to use
|
documentation for your GUI of choice for information about how to use
|
||||||
Stockfish with your GUI.
|
Stockfish with your GUI.
|
||||||
|
|
||||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
This version of Stockfish supports up to 16 CPUs, but has not been
|
||||||
tested thoroughly with more than 2. The program tries to detect the
|
tested thoroughly with more than 4. The program tries to detect the
|
||||||
number of CPUs on your computer and set the number of search threads
|
number of CPUs on your computer and set the number of search threads
|
||||||
accordingly, but please be aware that the detection is not always
|
accordingly, but please be aware that the detection is not always
|
||||||
correct. It is therefore recommended to inspect the value of the
|
correct. It is therefore recommended to inspect the value of the
|
||||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||||
cores on your computer.
|
cores on your computer. If you are using more than four threads, it
|
||||||
|
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||||
|
to 6.
|
||||||
|
|
||||||
|
|
||||||
2. Files
|
2. Files
|
||||||
@@ -39,10 +41,10 @@ This distribution of Stockfish consists of the following files:
|
|||||||
3. Opening books
|
3. Opening books
|
||||||
----------------
|
----------------
|
||||||
|
|
||||||
This version of Stockfish has experimental support for PolyGlot opening
|
This version of Stockfish has support for PolyGlot opening books.
|
||||||
books. For information about how to create such books, consult the
|
For information about how to create such books, consult the PolyGlot
|
||||||
PolyGlot documentation. The book file can be selected by setting the
|
documentation. The book file can be selected by setting the UCI
|
||||||
UCI parameter "Book File".
|
parameter "Book File".
|
||||||
|
|
||||||
|
|
||||||
4. Compiling it yourself
|
4. Compiling it yourself
|
||||||
@@ -50,19 +52,21 @@ UCI parameter "Book File".
|
|||||||
|
|
||||||
On Unix-like systems, it should usually be possible to compile
|
On Unix-like systems, it should usually be possible to compile
|
||||||
Stockfish directly from the source code with the included Makefile.
|
Stockfish directly from the source code with the included Makefile.
|
||||||
The exception is computer with big-endian CPUs, like PowerPC
|
|
||||||
Macintoshes. Some of the bitboard routines in the current version of
|
For big-endian machines like Power PC you need to enable the proper
|
||||||
Stockfish are endianness-sensitive, and won't work on a big-endian CPU.
|
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
|
||||||
|
|
||||||
Stockfish has POPCNT instruction runtime detection and support. This can
|
Stockfish has POPCNT instruction runtime detection and support. This can
|
||||||
give an extra speed on Core i7 or similar systems. To enable this feature
|
give an extra speed on Core i7 or similar systems. To enable this feature
|
||||||
(disabled by default) simply uncomment #define USE_POPCNT in bitcount.h
|
compile with 'make icc-profile-popcnt'
|
||||||
before to compile.
|
|
||||||
|
|
||||||
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
||||||
for bit counting. Detection is automatic at compile time, but in case you
|
for bit counting. Detection is automatic at compile time, but in case you
|
||||||
experience compile problems you can comment out #define USE_BSFQ line in types.h
|
experience compile problems you can comment out #define USE_BSFQ line in types.h
|
||||||
|
|
||||||
|
In general is recommended to run 'make help' to see a list of make targets
|
||||||
|
with corresponding descriptions.
|
||||||
|
|
||||||
|
|
||||||
5. Terms of use
|
5. Terms of use
|
||||||
---------------
|
---------------
|
||||||
@@ -82,8 +86,3 @@ source code, these changes must also be made available under the GPL.
|
|||||||
For full details, read the copy of the GPL found in the file named
|
For full details, read the copy of the GPL found in the file named
|
||||||
Copying.txt.
|
Copying.txt.
|
||||||
|
|
||||||
|
|
||||||
6. Feedback
|
|
||||||
-----------
|
|
||||||
|
|
||||||
The author's e-mail address is mcostalba@gmail.com
|
|
||||||
|
|||||||
+9
-20
@@ -7,7 +7,7 @@ EngineCommand = ./stockfish
|
|||||||
Book = false
|
Book = false
|
||||||
BookFile = book.bin
|
BookFile = book.bin
|
||||||
|
|
||||||
Log = true
|
Log = false
|
||||||
LogFile = stockfish.log
|
LogFile = stockfish.log
|
||||||
|
|
||||||
Resign = true
|
Resign = true
|
||||||
@@ -19,28 +19,18 @@ Hash = 128
|
|||||||
Threads = 1
|
Threads = 1
|
||||||
OwnBook = false
|
OwnBook = false
|
||||||
Book File = book.bin
|
Book File = book.bin
|
||||||
|
Best Book Move = false
|
||||||
Use Search Log = false
|
Use Search Log = false
|
||||||
|
Search Log Filename = SearchLog.txt
|
||||||
Mobility (Middle Game) = 100
|
Mobility (Middle Game) = 100
|
||||||
Mobility (Endgame) = 100
|
Mobility (Endgame) = 100
|
||||||
Pawn Structure (Middle Game) = 100
|
Pawn Structure (Middle Game) = 100
|
||||||
Pawn Structure (Endgame) = 100
|
Pawn Structure (Endgame) = 100
|
||||||
Passed Pawns (Middle Game) = 100
|
Passed Pawns (Middle Game) = 100
|
||||||
Passed Pawns (Endgame) = 100
|
Passed Pawns (Endgame) = 100
|
||||||
|
Space = 100
|
||||||
Aggressiveness = 100
|
Aggressiveness = 100
|
||||||
Cowardice = 100
|
Cowardice = 100
|
||||||
King Safety Curve = Quadratic
|
|
||||||
Quadratic = Linear
|
|
||||||
King Safety Coefficient = 40
|
|
||||||
King Safety X Intercept = 0
|
|
||||||
King Safety Max Slope = 30
|
|
||||||
King Safety Max Value = 500
|
|
||||||
Queen Contact Check Bonus = 3
|
|
||||||
Queen Check Bonus = 2
|
|
||||||
Rook Check Bonus = 1
|
|
||||||
Bishop Check Bonus = 1
|
|
||||||
Knight Check Bonus = 1
|
|
||||||
Discovered Check Bonus = 3
|
|
||||||
Mate Threat Bonus = 3
|
|
||||||
Check Extension (PV nodes) = 2
|
Check Extension (PV nodes) = 2
|
||||||
Check Extension (non-PV nodes) = 1
|
Check Extension (non-PV nodes) = 1
|
||||||
Single Reply Extension (PV nodes) = 2
|
Single Reply Extension (PV nodes) = 2
|
||||||
@@ -53,11 +43,10 @@ Passed Pawn Extension (PV nodes) = 1
|
|||||||
Passed Pawn Extension (non-PV nodes) = 0
|
Passed Pawn Extension (non-PV nodes) = 0
|
||||||
Pawn Endgame Extension (PV nodes) = 2
|
Pawn Endgame Extension (PV nodes) = 2
|
||||||
Pawn Endgame Extension (non-PV nodes) = 2
|
Pawn Endgame Extension (non-PV nodes) = 2
|
||||||
Full Depth Moves (PV nodes) = 14
|
|
||||||
Full Depth Moves (non-PV nodes) = 3
|
|
||||||
Threat Depth = 5
|
|
||||||
Futility Pruning (Main Search) = true
|
|
||||||
Futility Pruning (Quiescence Search) = true
|
|
||||||
Randomness = 0
|
|
||||||
Minimum Split Depth = 4
|
Minimum Split Depth = 4
|
||||||
Maximum Number of Threads per Split Point = 5
|
Maximum Number of Threads per Split Point = 5
|
||||||
|
Use Sleeping Threads = false
|
||||||
|
Emergency Move Horizon = 40
|
||||||
|
Emergency Base Time = 200
|
||||||
|
Emergency Move Time = 70
|
||||||
|
Minimum Thinking Time = 20
|
||||||
|
|||||||
+494
-116
@@ -1,7 +1,7 @@
|
|||||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
# Copyright (C) 2004-2007 Tord Romstad
|
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
# Copyright (C) 2008 Marco Costalba
|
# Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
#
|
||||||
# This file is part of Stockfish.
|
# This file is part of Stockfish.
|
||||||
#
|
#
|
||||||
# Stockfish is free software: you can redistribute it and/or modify
|
# Stockfish is free software: you can redistribute it and/or modify
|
||||||
@@ -18,133 +18,511 @@
|
|||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
###
|
### ==========================================================================
|
||||||
### Files
|
### Section 1. General Configuration
|
||||||
###
|
### ==========================================================================
|
||||||
|
|
||||||
|
### Executable name
|
||||||
EXE = stockfish
|
EXE = stockfish
|
||||||
|
|
||||||
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
### Installation dir definitions
|
||||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
PREFIX = /usr/local
|
||||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
BINDIR = $(PREFIX)/bin
|
||||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
|
||||||
|
### Built-in benchmark for pgo-builds
|
||||||
|
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||||
|
|
||||||
|
### Object files
|
||||||
|
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||||
|
misc.o move.o movegen.o history.o movepick.o search.o position.o \
|
||||||
|
tt.o uci.o ucioption.o book.o bitbase.o san.o benchmark.o timeman.o
|
||||||
|
|
||||||
|
|
||||||
###
|
### ==========================================================================
|
||||||
### Rules
|
### Section 2. High-level Configuration
|
||||||
###
|
### ==========================================================================
|
||||||
|
#
|
||||||
|
# flag --- Comp switch --- Description
|
||||||
|
# ----------------------------------------------------------------------------
|
||||||
|
#
|
||||||
|
# debug = no/yes --- -DNDEBUG --- Enable/Disable debug mode
|
||||||
|
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
||||||
|
# arch = (name) --- (-arch) --- Target architecture
|
||||||
|
# os = (name) --- --- Target operating system
|
||||||
|
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||||
|
# bigendian = no/yes --- -DBIGENDIAN --- big/little-endian byte order
|
||||||
|
# prefetch = no/yes --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
||||||
|
# bsfq = no/yes --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction
|
||||||
|
# --- (Works only with GCC and ICC 64-bit)
|
||||||
|
# popcnt = no/yes --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
||||||
|
#
|
||||||
|
# Note that Makefile is space sensitive, so when adding new architectures
|
||||||
|
# or modifying existing flags, you have to make sure there are no extra spaces
|
||||||
|
# at the end of the line for flag values.
|
||||||
|
|
||||||
|
### 2.1. General
|
||||||
|
debug = no
|
||||||
|
optimize = yes
|
||||||
|
|
||||||
|
### 2.2 Architecture specific
|
||||||
|
|
||||||
|
# General-section
|
||||||
|
ifeq ($(ARCH),general-64)
|
||||||
|
arch = any
|
||||||
|
os = any
|
||||||
|
bits = 64
|
||||||
|
bigendian = no
|
||||||
|
prefetch = no
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),general-32)
|
||||||
|
arch = any
|
||||||
|
os = any
|
||||||
|
bits = 32
|
||||||
|
bigendian = no
|
||||||
|
prefetch = no
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),bigendian-64)
|
||||||
|
arch = any
|
||||||
|
os = any
|
||||||
|
bits = 64
|
||||||
|
bigendian = yes
|
||||||
|
prefetch = no
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),bigendian-32)
|
||||||
|
arch = any
|
||||||
|
os = any
|
||||||
|
bits = 32
|
||||||
|
bigendian = yes
|
||||||
|
prefetch = no
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
# x86-section
|
||||||
|
ifeq ($(ARCH),x86-64)
|
||||||
|
arch = x86_64
|
||||||
|
os = any
|
||||||
|
bits = 64
|
||||||
|
bigendian = no
|
||||||
|
prefetch = yes
|
||||||
|
bsfq = yes
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),x86-64-modern)
|
||||||
|
arch = x86_64
|
||||||
|
os = any
|
||||||
|
bits = 64
|
||||||
|
bigendian = no
|
||||||
|
prefetch = yes
|
||||||
|
bsfq = yes
|
||||||
|
popcnt = yes
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),x86-32)
|
||||||
|
arch = i386
|
||||||
|
os = any
|
||||||
|
bits = 32
|
||||||
|
bigendian = no
|
||||||
|
prefetch = yes
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),x86-32-old)
|
||||||
|
arch = i386
|
||||||
|
os = any
|
||||||
|
bits = 32
|
||||||
|
bigendian = no
|
||||||
|
prefetch = no
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
# osx-section
|
||||||
|
ifeq ($(ARCH),osx-ppc-64)
|
||||||
|
arch = ppc64
|
||||||
|
os = osx
|
||||||
|
bits = 64
|
||||||
|
bigendian = yes
|
||||||
|
prefetch = no
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),osx-ppc-32)
|
||||||
|
arch = ppc
|
||||||
|
os = osx
|
||||||
|
bits = 32
|
||||||
|
bigendian = yes
|
||||||
|
prefetch = no
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),osx-x86-64)
|
||||||
|
arch = x86_64
|
||||||
|
os = osx
|
||||||
|
bits = 64
|
||||||
|
bigendian = no
|
||||||
|
prefetch = yes
|
||||||
|
bsfq = yes
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),osx-x86-32)
|
||||||
|
arch = i386
|
||||||
|
os = osx
|
||||||
|
bits = 32
|
||||||
|
bigendian = no
|
||||||
|
prefetch = yes
|
||||||
|
bsfq = no
|
||||||
|
popcnt = no
|
||||||
|
endif
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Section 3. Low-level configuration
|
||||||
|
### ==========================================================================
|
||||||
|
|
||||||
|
### 3.1 Selecting compiler (default = gcc)
|
||||||
|
ifeq ($(COMP),)
|
||||||
|
COMP=gcc
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(COMP),mingw)
|
||||||
|
comp=mingw
|
||||||
|
CXX=g++
|
||||||
|
profile_prepare = gcc-profile-prepare
|
||||||
|
profile_make = gcc-profile-make
|
||||||
|
profile_use = gcc-profile-use
|
||||||
|
profile_clean = gcc-profile-clean
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(COMP),gcc)
|
||||||
|
comp=gcc
|
||||||
|
CXX=g++
|
||||||
|
profile_prepare = gcc-profile-prepare
|
||||||
|
profile_make = gcc-profile-make
|
||||||
|
profile_use = gcc-profile-use
|
||||||
|
profile_clean = gcc-profile-clean
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(COMP),icc)
|
||||||
|
comp=icc
|
||||||
|
CXX=icpc
|
||||||
|
profile_prepare = icc-profile-prepare
|
||||||
|
profile_make = icc-profile-make
|
||||||
|
profile_use = icc-profile-use
|
||||||
|
profile_clean = icc-profile-clean
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.2 General compiler settings
|
||||||
|
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||||
|
|
||||||
|
ifeq ($(comp),gcc)
|
||||||
|
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),mingw)
|
||||||
|
CXXFLAGS += -Wno-long-long -Wextra
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),icc)
|
||||||
|
CXXFLAGS += -wd383,981,1418,1419,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(os),osx)
|
||||||
|
CXXFLAGS += -arch $(arch)
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.3 General linker settings
|
||||||
|
LDFLAGS = -lpthread $(EXTRALDFLAGS)
|
||||||
|
|
||||||
|
ifeq ($(os),osx)
|
||||||
|
LDFLAGS += -arch $(arch)
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.4 Debugging
|
||||||
|
ifeq ($(debug),no)
|
||||||
|
CXXFLAGS += -DNDEBUG
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.5 Optimization
|
||||||
|
ifeq ($(optimize),yes)
|
||||||
|
|
||||||
|
ifeq ($(comp),gcc)
|
||||||
|
CXXFLAGS += -O3
|
||||||
|
|
||||||
|
ifeq ($(os),osx)
|
||||||
|
ifeq ($(arch),i386)
|
||||||
|
CXXFLAGS += -mdynamic-no-pic
|
||||||
|
endif
|
||||||
|
ifeq ($(arch),x86_64)
|
||||||
|
CXXFLAGS += -mdynamic-no-pic
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),mingw)
|
||||||
|
CXXFLAGS += -O3
|
||||||
|
endif
|
||||||
|
|
||||||
|
ifeq ($(comp),icc)
|
||||||
|
CXXFLAGS += -fast
|
||||||
|
|
||||||
|
ifeq ($(os),osx)
|
||||||
|
CXXFLAGS += -mdynamic-no-pic
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.6. Bits
|
||||||
|
ifeq ($(bits),64)
|
||||||
|
CXXFLAGS += -DIS_64BIT
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.7 Endianess
|
||||||
|
ifeq ($(bigendian),yes)
|
||||||
|
CXXFLAGS += -DBIGENDIAN
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.8 prefetch
|
||||||
|
ifeq ($(prefetch),yes)
|
||||||
|
CXXFLAGS += -msse
|
||||||
|
DEPENDFLAGS += -msse
|
||||||
|
else
|
||||||
|
CXXFLAGS += -DNO_PREFETCH
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.9 bsfq
|
||||||
|
ifeq ($(bsfq),yes)
|
||||||
|
CXXFLAGS += -DUSE_BSFQ
|
||||||
|
endif
|
||||||
|
|
||||||
|
### 3.10 popcnt
|
||||||
|
ifeq ($(popcnt),yes)
|
||||||
|
CXXFLAGS += -DUSE_POPCNT
|
||||||
|
endif
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Section 4. Public targets
|
||||||
|
### ==========================================================================
|
||||||
|
|
||||||
|
default:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) build
|
||||||
|
|
||||||
|
help:
|
||||||
|
@echo ""
|
||||||
|
@echo "To compile stockfish, type: "
|
||||||
|
@echo ""
|
||||||
|
@echo "make target ARCH=arch [COMP=comp]"
|
||||||
|
@echo ""
|
||||||
|
@echo "Supported targets:"
|
||||||
|
@echo ""
|
||||||
|
@echo "build > Build unoptimized version"
|
||||||
|
@echo "profile-build > Build PGO-optimized version"
|
||||||
|
@echo "popcnt-profile-build > Build PGO-optimized version with optional popcnt-support"
|
||||||
|
@echo "strip > Strip executable"
|
||||||
|
@echo "install > Install executable"
|
||||||
|
@echo "clean > Clean up"
|
||||||
|
@echo "testrun > Make sample run"
|
||||||
|
@echo ""
|
||||||
|
@echo "Supported archs:"
|
||||||
|
@echo ""
|
||||||
|
@echo "x86-64 > x86 64-bit"
|
||||||
|
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt-instruction"
|
||||||
|
@echo "x86-32 > x86 32-bit excluding very old hardware without SSE-support"
|
||||||
|
@echo "x86-32-old > x86 32-bit including also very old hardware"
|
||||||
|
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
||||||
|
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
||||||
|
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
||||||
|
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
||||||
|
@echo "general-64 > unspecified 64-bit"
|
||||||
|
@echo "general-32 > unspecified 32-bit"
|
||||||
|
@echo "bigendian-64 > unspecified 64-bit with bigendian byte order"
|
||||||
|
@echo "bigendian-32 > unspecified 32-bit with bigendian byte order"
|
||||||
|
@echo ""
|
||||||
|
@echo "Supported comps:"
|
||||||
|
@echo ""
|
||||||
|
@echo "gcc > Gnu compiler (default)"
|
||||||
|
@echo "icc > Intel compiler"
|
||||||
|
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||||
|
@echo ""
|
||||||
|
@echo "Non-standard targets:"
|
||||||
|
@echo ""
|
||||||
|
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
||||||
|
@echo ""
|
||||||
|
@echo "Examples. If you don't know what to do, you likely want to run: "
|
||||||
|
@echo ""
|
||||||
|
@echo "make profile-build ARCH=x86-64 (This is for 64-bit systems)"
|
||||||
|
@echo "make profile-build ARCH=x86-32 (This is for 32-bit systems)"
|
||||||
|
@echo ""
|
||||||
|
|
||||||
|
build:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||||
|
|
||||||
|
profile-build:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 0/4. Preparing for profile build."
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 1/4. Building executable for benchmark ..."
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 3/4. Building final executable ..."
|
||||||
|
@touch *.cpp
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 4/4. Deleting profile data ..."
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||||
|
|
||||||
|
popcnt-profile-build:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 0/6. Preparing for profile build."
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 1/6. Building executable for benchmark (popcnt disabled)..."
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) ARCH=x86-64 COMP=$(COMP) $(profile_make)
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 2/6. Running benchmark for pgo-build (popcnt disabled)..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 3/6. Building executable for benchmark (popcnt enabled)..."
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) ARCH=x86-64-modern COMP=$(COMP) $(profile_make)
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 4/6. Running benchmark for pgo-build (popcnt enabled)..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 5/6. Building final executable ..."
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||||
|
@echo ""
|
||||||
|
@echo "Step 6/6. Deleting profile data ..."
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||||
|
@echo ""
|
||||||
|
|
||||||
|
strip:
|
||||||
|
strip $(EXE)
|
||||||
|
|
||||||
|
install:
|
||||||
|
-mkdir -p -m 755 $(BINDIR)
|
||||||
|
-cp $(EXE) $(BINDIR)
|
||||||
|
-strip $(BINDIR)/$(EXE)
|
||||||
|
|
||||||
|
clean:
|
||||||
|
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
||||||
|
|
||||||
|
testrun:
|
||||||
|
@$(PGOBENCH)
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Section 5. Private targets
|
||||||
|
### ==========================================================================
|
||||||
|
|
||||||
all: $(EXE) .depend
|
all: $(EXE) .depend
|
||||||
|
|
||||||
clean:
|
config-sanity:
|
||||||
$(RM) *.o .depend stockfish
|
@echo ""
|
||||||
|
@echo "Config:"
|
||||||
|
@echo "debug: '$(debug)'"
|
||||||
###
|
@echo "optimize: '$(optimize)'"
|
||||||
### Compiler:
|
@echo "arch: '$(arch)'"
|
||||||
###
|
@echo "os: '$(os)'"
|
||||||
|
@echo "bits: '$(bits)'"
|
||||||
CXX = g++
|
@echo "bigendian: '$(bigendian)'"
|
||||||
# CXX = icpc
|
@echo "prefetch: '$(prefetch)'"
|
||||||
|
@echo "bsfq: '$(bsfq)'"
|
||||||
|
@echo "popcnt: '$(popcnt)'"
|
||||||
###
|
@echo ""
|
||||||
### Dependencies
|
@echo "Flags:"
|
||||||
###
|
@echo "CXX: $(CXX)"
|
||||||
|
@echo "CXXFLAGS: $(CXXFLAGS)"
|
||||||
|
@echo "LDFLAGS: $(LDFLAGS)"
|
||||||
|
@echo ""
|
||||||
|
@echo "Testing config sanity. If this fails, try 'make help' ..."
|
||||||
|
@echo ""
|
||||||
|
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
||||||
|
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
||||||
|
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
||||||
|
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc"
|
||||||
|
@test "$(os)" = "any" || test "$(os)" = "osx"
|
||||||
|
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
||||||
|
@test "$(bigendian)" = "yes" || test "$(bigendian)" = "no"
|
||||||
|
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||||
|
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
||||||
|
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||||
|
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw"
|
||||||
|
|
||||||
$(EXE): $(OBJS)
|
$(EXE): $(OBJS)
|
||||||
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||||
|
|
||||||
|
gcc-profile-prepare:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) gcc-profile-clean
|
||||||
|
|
||||||
|
gcc-profile-make:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
|
EXTRACXXFLAGS='-fprofile-generate' \
|
||||||
|
EXTRALDFLAGS='-lgcov' \
|
||||||
|
all
|
||||||
|
|
||||||
|
gcc-profile-use:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
|
EXTRACXXFLAGS='-fprofile-use' \
|
||||||
|
all
|
||||||
|
|
||||||
|
gcc-profile-clean:
|
||||||
|
@rm -rf *.gcda *.gcno bench.txt
|
||||||
|
|
||||||
|
icc-profile-prepare:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
|
||||||
|
@mkdir profdir
|
||||||
|
|
||||||
|
icc-profile-make:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
|
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-use:
|
||||||
|
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||||
|
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-clean:
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
.depend:
|
.depend:
|
||||||
$(CXX) -MM $(OBJS:.o=.cpp) > $@
|
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
||||||
|
|
||||||
include .depend
|
-include .depend
|
||||||
|
|
||||||
|
|
||||||
###
|
### ==========================================================================
|
||||||
### Compiler and linker switches
|
### Section 6. Non-standard targets
|
||||||
###
|
### ==========================================================================
|
||||||
|
|
||||||
# Enable/disable debugging, disabled by default
|
hpux:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
||||||
|
CXXFLAGS="" \
|
||||||
|
LDFLAGS="" \
|
||||||
|
all
|
||||||
|
|
||||||
CXXFLAGS += -DNDEBUG
|
|
||||||
|
|
||||||
|
|
||||||
# Compile with full warnings, and symbol names stripped, you can use
|
|
||||||
# -g instead of -s to compile symbol's table in, useful for debugging.
|
|
||||||
|
|
||||||
CXXFLAGS += -Wall -s
|
|
||||||
|
|
||||||
|
|
||||||
# General optimization flags. Note that -O2 might be faster than -O3 on some
|
|
||||||
# systems; this requires testing.
|
|
||||||
|
|
||||||
CXXFLAGS += -O3 -fno-exceptions -fno-rtti -fno-strict-aliasing
|
|
||||||
|
|
||||||
# Disable most annoying warnings for the Intel C++ compiler
|
|
||||||
|
|
||||||
# CXXFLAGS += -wd383,869,981
|
|
||||||
|
|
||||||
|
|
||||||
# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
|
|
||||||
|
|
||||||
# CXXFLAGS += -mdynamic-no-pic -no-prec-div -ipo -static -xP
|
|
||||||
|
|
||||||
|
|
||||||
# Profiler guided optimization with the Intel C++ compiler v11. To use it, first
|
|
||||||
# create the directory ./profdata if it does not already exist, and delete its
|
|
||||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
|
||||||
# resulting binary for a while (for instance, do ./stockfish bench 128 1, and
|
|
||||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
|
||||||
# recompile with -prof_use.
|
|
||||||
|
|
||||||
# CXXFLAGS += -prof-gen -prof-dir./profdata
|
|
||||||
# CXXFLAGS += -prof-use -ipo -prof_dir./profdata
|
|
||||||
|
|
||||||
|
|
||||||
# Profiler guided optimization with GCC. I've never been able to make this
|
|
||||||
# work.
|
|
||||||
|
|
||||||
# CXXFLAGS += -fprofile-generate
|
|
||||||
# LDFLAGS += -fprofile-generate
|
|
||||||
# CXXFLAGS += -fprofile-use
|
|
||||||
# CXXFLAGS += -fprofile-use
|
|
||||||
|
|
||||||
|
|
||||||
# General linker flags
|
|
||||||
|
|
||||||
LDFLAGS += -lm -lpthread
|
|
||||||
|
|
||||||
|
|
||||||
# Compiler switches for generating binaries for various CPUs in Mac OS X.
|
|
||||||
# Note that 'arch ppc' and 'arch ppc64' only works with g++, and not with
|
|
||||||
# the intel compiler.
|
|
||||||
|
|
||||||
# CXXFLAGS += -arch ppc
|
|
||||||
# CXXFLAGS += -arch ppc64
|
|
||||||
# CXXFLAGS += -arch i386
|
|
||||||
# CXXFLAGS += -arch x86_64
|
|
||||||
# LDFLAGS += -arch ppc
|
|
||||||
# LDFLAGS += -arch ppc64
|
|
||||||
# LDFLAGS += -arch i386
|
|
||||||
# LDFLAGS += -arch x86_64
|
|
||||||
|
|
||||||
|
|
||||||
# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
|
|
||||||
# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
|
|
||||||
|
|
||||||
# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# CXXFLAGS += -mmacosx-version-min=10.4
|
|
||||||
# LDFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# LDFLAGS += -Wl,-syslibroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# LDFLAGS += -mmacosx-version-min=10.4
|
|
||||||
|
|
||||||
|
|
||||||
# Backwards compatibility with Mac OS X 10.4 when compiling with ICC. Doesn't
|
|
||||||
# work yet. :-(
|
|
||||||
|
|
||||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MIN_REQUIRED=1040
|
|
||||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MAX_ALLOWED=1040
|
|
||||||
# CXXFLAGS += -D__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__=1040
|
|
||||||
# CXXFLAGS += -F/Developer/SDKs/MacOSX10.4u.sdk/
|
|
||||||
# LDFLAGS += -Wl,-syslibroot -Wl,/Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
|
|||||||
@@ -1,80 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "bitboard.h"
|
|
||||||
#include "direction.h"
|
|
||||||
#include "endgame.h"
|
|
||||||
#include "evaluate.h"
|
|
||||||
#include "material.h"
|
|
||||||
#include "mersenne.h"
|
|
||||||
#include "misc.h"
|
|
||||||
#include "movepick.h"
|
|
||||||
#include "position.h"
|
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
|
||||||
#include "ucioption.h"
|
|
||||||
|
|
||||||
|
|
||||||
/// Application class is in charge of initializing global resources
|
|
||||||
/// at startup and cleanly releases them when program terminates.
|
|
||||||
|
|
||||||
Application::Application() {
|
|
||||||
|
|
||||||
init_mersenne();
|
|
||||||
init_direction_table();
|
|
||||||
init_bitboards();
|
|
||||||
init_uci_options();
|
|
||||||
Position::init_zobrist();
|
|
||||||
Position::init_piece_square_tables();
|
|
||||||
MovePicker::init_phase_table();
|
|
||||||
init_eval(1);
|
|
||||||
init_bitbases();
|
|
||||||
init_threads();
|
|
||||||
|
|
||||||
// Make random number generation less deterministic, for book moves
|
|
||||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
|
||||||
genrand_int32();
|
|
||||||
}
|
|
||||||
|
|
||||||
Application::~Application() {
|
|
||||||
|
|
||||||
stop_threads();
|
|
||||||
quit_eval();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Application::initialize() {
|
|
||||||
|
|
||||||
instance();
|
|
||||||
}
|
|
||||||
|
|
||||||
Application& Application::instance() {
|
|
||||||
|
|
||||||
static Application singleton;
|
|
||||||
return singleton;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Application::exit_with_failure() {
|
|
||||||
|
|
||||||
exit(EXIT_FAILURE); // d'tor will be called automatically
|
|
||||||
}
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(APPLICATION_H_INCLUDED)
|
|
||||||
#define APPLICATION_H_INCLUDED
|
|
||||||
|
|
||||||
|
|
||||||
/// Singleton class used to housekeep memory and global resources
|
|
||||||
/// so to be sure we always leave in a clean state.
|
|
||||||
|
|
||||||
class Application {
|
|
||||||
|
|
||||||
Application();
|
|
||||||
Application(const Application&);
|
|
||||||
|
|
||||||
public:
|
|
||||||
static void initialize();
|
|
||||||
static void exit_with_failure();
|
|
||||||
|
|
||||||
~Application();
|
|
||||||
|
|
||||||
private:
|
|
||||||
static Application& instance();
|
|
||||||
|
|
||||||
void init();
|
|
||||||
void deallocateAll();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !defined(APPLICATION_H_INCLUDED)
|
|
||||||
+48
-73
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -22,10 +22,8 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <sstream>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "benchmark.h"
|
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
@@ -36,10 +34,10 @@ using namespace std;
|
|||||||
//// Variables
|
//// Variables
|
||||||
////
|
////
|
||||||
|
|
||||||
const string BenchmarkPositions[] = {
|
static const string BenchmarkPositions[] = {
|
||||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
|
||||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
|
||||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||||
@@ -51,8 +49,9 @@ const string BenchmarkPositions[] = {
|
|||||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||||
|
""
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -61,63 +60,49 @@ const string BenchmarkPositions[] = {
|
|||||||
////
|
////
|
||||||
|
|
||||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||||
/// of positions for a given time each. There are four parameters; the
|
/// of positions for a given limit each. There are five parameters; the
|
||||||
/// transposition table size, the number of search threads that should
|
/// transposition table size, the number of search threads that should
|
||||||
/// be used, the time in seconds spent for each position (optional, default
|
/// be used, the limit value spent for each position (optional, default
|
||||||
/// is 60) and an optional file name where to look for positions in fen
|
/// is ply 12), an optional file name where to look for positions in fen
|
||||||
/// format (default are the BenchmarkPositions defined above).
|
/// format (default are the BenchmarkPositions defined above) and the type
|
||||||
|
/// of the limit value: depth (default), time in secs or number of nodes.
|
||||||
/// The analysis is written to a file named bench.txt.
|
/// The analysis is written to a file named bench.txt.
|
||||||
|
|
||||||
void benchmark(const string& commandLine) {
|
void benchmark(int argc, char* argv[]) {
|
||||||
|
|
||||||
istringstream csVal(commandLine);
|
vector<string> positions;
|
||||||
istringstream csStr(commandLine);
|
string ttSize, threads, valStr, posFile, valType;
|
||||||
string ttSize, threads, fileName, limitType, timFile;
|
|
||||||
int val, secsPerPos, maxDepth, maxNodes;
|
int val, secsPerPos, maxDepth, maxNodes;
|
||||||
|
|
||||||
csStr >> ttSize;
|
ttSize = argc > 2 ? argv[2] : "128";
|
||||||
csVal >> val;
|
threads = argc > 3 ? argv[3] : "1";
|
||||||
if (val < 4 || val > 1024)
|
valStr = argc > 4 ? argv[4] : "12";
|
||||||
{
|
posFile = argc > 5 ? argv[5] : "default";
|
||||||
cerr << "The hash table size must be between 4 and 1024" << endl;
|
valType = argc > 6 ? argv[6] : "depth";
|
||||||
Application::exit_with_failure();
|
|
||||||
}
|
|
||||||
csStr >> threads;
|
|
||||||
csVal >> val;
|
|
||||||
if (val < 1 || val > THREAD_MAX)
|
|
||||||
{
|
|
||||||
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
|
|
||||||
Application::exit_with_failure();
|
|
||||||
}
|
|
||||||
set_option_value("Hash", ttSize);
|
|
||||||
set_option_value("Threads", threads);
|
|
||||||
set_option_value("OwnBook", "false");
|
|
||||||
set_option_value("Use Search Log", "true");
|
|
||||||
set_option_value("Search Log Filename", "bench.txt");
|
|
||||||
|
|
||||||
csVal >> val;
|
Options["Hash"].set_value(ttSize);
|
||||||
csVal >> fileName;
|
Options["Threads"].set_value(threads);
|
||||||
csVal >> limitType;
|
Options["OwnBook"].set_value("false");
|
||||||
csVal >> timFile;
|
Options["Use Search Log"].set_value("true");
|
||||||
|
Options["Search Log Filename"].set_value("bench.txt");
|
||||||
|
|
||||||
secsPerPos = maxDepth = maxNodes = 0;
|
secsPerPos = maxDepth = maxNodes = 0;
|
||||||
|
val = atoi(valStr.c_str());
|
||||||
|
|
||||||
if (limitType == "time")
|
if (valType == "depth" || valType == "perft")
|
||||||
secsPerPos = val * 1000;
|
|
||||||
else if (limitType == "depth")
|
|
||||||
maxDepth = val;
|
maxDepth = val;
|
||||||
|
else if (valType == "time")
|
||||||
|
secsPerPos = val * 1000;
|
||||||
else
|
else
|
||||||
maxNodes = val;
|
maxNodes = val;
|
||||||
|
|
||||||
vector<string> positions;
|
if (posFile != "default")
|
||||||
|
|
||||||
if (fileName != "default")
|
|
||||||
{
|
{
|
||||||
ifstream fenFile(fileName.c_str());
|
ifstream fenFile(posFile.c_str());
|
||||||
if (!fenFile.is_open())
|
if (!fenFile.is_open())
|
||||||
{
|
{
|
||||||
cerr << "Unable to open positions file " << fileName << endl;
|
cerr << "Unable to open positions file " << posFile << endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
string pos;
|
string pos;
|
||||||
while (fenFile.good())
|
while (fenFile.good())
|
||||||
@@ -128,19 +113,8 @@ void benchmark(const string& commandLine) {
|
|||||||
}
|
}
|
||||||
fenFile.close();
|
fenFile.close();
|
||||||
} else
|
} else
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; !BenchmarkPositions[i].empty(); i++)
|
||||||
positions.push_back(string(BenchmarkPositions[i]));
|
positions.push_back(BenchmarkPositions[i]);
|
||||||
|
|
||||||
ofstream timingFile;
|
|
||||||
if (!timFile.empty())
|
|
||||||
{
|
|
||||||
timingFile.open(timFile.c_str(), ios::out | ios::app);
|
|
||||||
if (!timingFile.is_open())
|
|
||||||
{
|
|
||||||
cerr << "Unable to open timing file " << timFile << endl;
|
|
||||||
Application::exit_with_failure();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
vector<string>::iterator it;
|
vector<string>::iterator it;
|
||||||
int cnt = 1;
|
int cnt = 1;
|
||||||
@@ -149,13 +123,20 @@ void benchmark(const string& commandLine) {
|
|||||||
|
|
||||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||||
{
|
{
|
||||||
Move moves[1] = {MOVE_NONE};
|
Move moves[1] = { MOVE_NONE };
|
||||||
int dummy[2] = {0, 0};
|
int dummy[2] = { 0, 0 };
|
||||||
Position pos(*it);
|
Position pos(*it, false, 0);
|
||||||
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||||
if (!think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
if (valType == "perft")
|
||||||
|
{
|
||||||
|
int64_t perftCnt = perft(pos, maxDepth * ONE_PLY);
|
||||||
|
cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl;
|
||||||
|
totalNodes += perftCnt;
|
||||||
|
} else {
|
||||||
|
if (!think(pos, false, false, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||||
break;
|
break;
|
||||||
totalNodes += nodes_searched();
|
totalNodes += pos.nodes_searched();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cnt = get_system_time() - startTime;
|
cnt = get_system_time() - startTime;
|
||||||
@@ -164,16 +145,10 @@ void benchmark(const string& commandLine) {
|
|||||||
<< "\nNodes searched : " << totalNodes
|
<< "\nNodes searched : " << totalNodes
|
||||||
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
||||||
|
|
||||||
if (!timFile.empty())
|
|
||||||
{
|
|
||||||
timingFile << cnt << endl << endl;
|
|
||||||
timingFile.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Under MS Visual C++ debug window always unconditionally closes
|
// Under MS Visual C++ debug window always unconditionally closes
|
||||||
// when program exits, this is bad because we want to read results before.
|
// when program exits, this is bad because we want to read results before.
|
||||||
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||||
cerr << "Press any key to exit" << endl;
|
cerr << "Press any key to exit" << endl;
|
||||||
cin >> fileName;
|
cin >> ttSize;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,37 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(BENCHMARK_H_INCLUDED)
|
|
||||||
#define BENCHMARK_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern void benchmark(const std::string& commandLine);
|
|
||||||
|
|
||||||
#endif // !defined(BENCHMARK_H_INCLUDED)
|
|
||||||
+134
-165
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -24,9 +24,7 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitbase.h"
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "move.h"
|
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -46,30 +44,22 @@ namespace {
|
|||||||
|
|
||||||
struct KPKPosition {
|
struct KPKPosition {
|
||||||
void from_index(int index);
|
void from_index(int index);
|
||||||
int to_index() const;
|
|
||||||
bool is_legal() const;
|
bool is_legal() const;
|
||||||
bool is_immediate_draw() const;
|
bool is_immediate_draw() const;
|
||||||
bool is_immediate_win() const;
|
bool is_immediate_win() const;
|
||||||
Bitboard wk_attacks() const;
|
Bitboard wk_attacks() const { return StepAttackBB[WK][whiteKingSquare]; }
|
||||||
Bitboard bk_attacks() const;
|
Bitboard bk_attacks() const { return StepAttackBB[BK][blackKingSquare]; }
|
||||||
Bitboard pawn_attacks() const;
|
Bitboard pawn_attacks() const { return StepAttackBB[WP][pawnSquare]; }
|
||||||
|
|
||||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const int IndexMax = 2 * 24 * 64 * 64;
|
||||||
|
|
||||||
Result *Bitbase;
|
Result classify_wtm(const KPKPosition& pos, const Result bb[]);
|
||||||
const int IndexMax = 2*24*64*64;
|
Result classify_btm(const KPKPosition& pos, const Result bb[]);
|
||||||
int UnknownCount = 0;
|
|
||||||
|
|
||||||
void initialize();
|
|
||||||
bool next_iteration();
|
|
||||||
Result classify_wtm(const KPKPosition &p);
|
|
||||||
Result classify_btm(const KPKPosition &p);
|
|
||||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||||
int compress_result(Result r);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -78,175 +68,157 @@ namespace {
|
|||||||
////
|
////
|
||||||
|
|
||||||
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||||
// Allocate array and initialize:
|
|
||||||
Bitbase = new Result[IndexMax];
|
|
||||||
initialize();
|
|
||||||
|
|
||||||
// Iterate until all positions are classified:
|
bool repeat;
|
||||||
while(next_iteration());
|
|
||||||
|
|
||||||
// Compress bitbase into the supplied parameter:
|
|
||||||
int i, j, b;
|
int i, j, b;
|
||||||
for(i = 0; i < 24576; i++) {
|
KPKPosition pos;
|
||||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
Result bb[IndexMax];
|
||||||
assert(b == int(uint8_t(b)));
|
|
||||||
bitbase[i] = (uint8_t)b;
|
// Initialize table
|
||||||
|
for (i = 0; i < IndexMax; i++)
|
||||||
|
{
|
||||||
|
pos.from_index(i);
|
||||||
|
bb[i] = !pos.is_legal() ? RESULT_INVALID
|
||||||
|
: pos.is_immediate_draw() ? RESULT_DRAW
|
||||||
|
: pos.is_immediate_win() ? RESULT_WIN : RESULT_UNKNOWN;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Release allocated memory:
|
// Iterate until all positions are classified (30 cycles needed)
|
||||||
delete [] Bitbase;
|
do {
|
||||||
|
repeat = false;
|
||||||
|
|
||||||
|
for (i = 0; i < IndexMax; i++)
|
||||||
|
if (bb[i] == RESULT_UNKNOWN)
|
||||||
|
{
|
||||||
|
pos.from_index(i);
|
||||||
|
|
||||||
|
bb[i] = (pos.sideToMove == WHITE) ? classify_wtm(pos, bb)
|
||||||
|
: classify_btm(pos, bb);
|
||||||
|
if (bb[i] != RESULT_UNKNOWN)
|
||||||
|
repeat = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (repeat);
|
||||||
|
|
||||||
|
// Compress result and map into supplied bitbase parameter
|
||||||
|
for (i = 0; i < 24576; i++)
|
||||||
|
{
|
||||||
|
b = 0;
|
||||||
|
for (j = 0; j < 8; j++)
|
||||||
|
if (bb[8*i+j] == RESULT_WIN || bb[8*i+j] == RESULT_LOSS)
|
||||||
|
b |= (1 << j);
|
||||||
|
|
||||||
|
bitbase[i] = (uint8_t)b;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
|
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||||
|
|
||||||
|
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||||
|
int r = int(stm) + 2 * int(bksq) + 128 * int(wksq) + 8192 * p;
|
||||||
|
|
||||||
|
assert(r >= 0 && r < IndexMax);
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
void KPKPosition::from_index(int index) {
|
void KPKPosition::from_index(int index) {
|
||||||
int s;
|
|
||||||
|
int s = (index / 8192) % 24;
|
||||||
|
|
||||||
sideToMove = Color(index % 2);
|
sideToMove = Color(index % 2);
|
||||||
blackKingSquare = Square((index / 2) % 64);
|
blackKingSquare = Square((index / 2) % 64);
|
||||||
whiteKingSquare = Square((index / 128) % 64);
|
whiteKingSquare = Square((index / 128) % 64);
|
||||||
s = (index / 8192) % 24;
|
|
||||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int KPKPosition::to_index() const {
|
|
||||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
|
||||||
sideToMove);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool KPKPosition::is_legal() const {
|
bool KPKPosition::is_legal() const {
|
||||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
|
||||||
pawnSquare == blackKingSquare)
|
if ( whiteKingSquare == pawnSquare
|
||||||
|
|| whiteKingSquare == blackKingSquare
|
||||||
|
|| pawnSquare == blackKingSquare)
|
||||||
return false;
|
return false;
|
||||||
if(sideToMove == WHITE) {
|
|
||||||
if(bit_is_set(this->wk_attacks(), blackKingSquare))
|
if (sideToMove == WHITE)
|
||||||
return false;
|
{
|
||||||
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
|
if ( bit_is_set(wk_attacks(), blackKingSquare)
|
||||||
|
|| bit_is_set(pawn_attacks(), blackKingSquare))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else {
|
else if (bit_is_set(bk_attacks(), whiteKingSquare))
|
||||||
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool KPKPosition::is_immediate_draw() const {
|
bool KPKPosition::is_immediate_draw() const {
|
||||||
if(sideToMove == BLACK) {
|
|
||||||
Bitboard wka = this->wk_attacks();
|
if (sideToMove == BLACK)
|
||||||
Bitboard bka = this->bk_attacks();
|
{
|
||||||
|
Bitboard wka = wk_attacks();
|
||||||
|
Bitboard bka = bk_attacks();
|
||||||
|
|
||||||
// Case 1: Stalemate
|
// Case 1: Stalemate
|
||||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
if ((bka & ~(wka | pawn_attacks())) == EmptyBoardBB)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Case 2: King can capture pawn
|
// Case 2: King can capture pawn
|
||||||
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
if (bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
else
|
||||||
|
{
|
||||||
// Case 1: Stalemate
|
// Case 1: Stalemate
|
||||||
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
|
if ( whiteKingSquare == SQ_A8
|
||||||
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
&& pawnSquare == SQ_A7
|
||||||
|
&& (blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool KPKPosition::is_immediate_win() const {
|
bool KPKPosition::is_immediate_win() const {
|
||||||
// The position is an immediate win if it is white to move and the white
|
|
||||||
// pawn can be promoted without getting captured:
|
// The position is an immediate win if it is white to move and the
|
||||||
return
|
// white pawn can be promoted without getting captured.
|
||||||
sideToMove == WHITE &&
|
return sideToMove == WHITE
|
||||||
square_rank(pawnSquare) == RANK_7 &&
|
&& square_rank(pawnSquare) == RANK_7
|
||||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|
||||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Result classify_wtm(const KPKPosition& pos, const Result bb[]) {
|
||||||
Bitboard KPKPosition::wk_attacks() const {
|
|
||||||
return StepAttackBB[WK][whiteKingSquare];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Bitboard KPKPosition::bk_attacks() const {
|
|
||||||
return StepAttackBB[BK][blackKingSquare];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Bitboard KPKPosition::pawn_attacks() const {
|
|
||||||
return StepAttackBB[WP][pawnSquare];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void initialize() {
|
|
||||||
KPKPosition p;
|
|
||||||
for(int i = 0; i < IndexMax; i++) {
|
|
||||||
p.from_index(i);
|
|
||||||
if(!p.is_legal())
|
|
||||||
Bitbase[i] = RESULT_INVALID;
|
|
||||||
else if(p.is_immediate_draw())
|
|
||||||
Bitbase[i] = RESULT_DRAW;
|
|
||||||
else if(p.is_immediate_win())
|
|
||||||
Bitbase[i] = RESULT_WIN;
|
|
||||||
else {
|
|
||||||
Bitbase[i] = RESULT_UNKNOWN;
|
|
||||||
UnknownCount++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool next_iteration() {
|
|
||||||
KPKPosition p;
|
|
||||||
int previousUnknownCount = UnknownCount;
|
|
||||||
|
|
||||||
for(int i = 0; i < IndexMax; i++)
|
|
||||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
|
||||||
p.from_index(i);
|
|
||||||
|
|
||||||
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
|
|
||||||
|
|
||||||
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
|
|
||||||
Bitbase[i] == RESULT_DRAW)
|
|
||||||
UnknownCount--;
|
|
||||||
}
|
|
||||||
|
|
||||||
return UnknownCount != previousUnknownCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Result classify_wtm(const KPKPosition &p) {
|
|
||||||
|
|
||||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||||
// classified as RESULT_DRAW, the current position is classified as
|
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
|
||||||
// RESULT_DRAW. Otherwise, the current position is classified as
|
// otherwise the current position is classified as RESULT_UNKNOWN.
|
||||||
// RESULT_UNKNOWN.
|
|
||||||
|
|
||||||
bool unknownFound = false;
|
bool unknownFound = false;
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
Square s;
|
Square s;
|
||||||
|
int idx;
|
||||||
|
|
||||||
// King moves
|
// King moves
|
||||||
b = p.wk_attacks();
|
b = pos.wk_attacks();
|
||||||
while(b) {
|
while (b)
|
||||||
|
{
|
||||||
s = pop_1st_bit(&b);
|
s = pop_1st_bit(&b);
|
||||||
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
|
idx = compute_index(s, pos.blackKingSquare, pos.pawnSquare, BLACK);
|
||||||
BLACK)]) {
|
|
||||||
|
switch (bb[idx]) {
|
||||||
|
|
||||||
case RESULT_LOSS:
|
case RESULT_LOSS:
|
||||||
return RESULT_WIN;
|
return RESULT_WIN;
|
||||||
|
|
||||||
case RESULT_UNKNOWN:
|
case RESULT_UNKNOWN:
|
||||||
unknownFound = true;
|
unknownFound = true;
|
||||||
break;
|
|
||||||
|
|
||||||
case RESULT_DRAW: case RESULT_INVALID:
|
case RESULT_DRAW:
|
||||||
|
case RESULT_INVALID:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -255,37 +227,45 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Pawn moves
|
// Pawn moves
|
||||||
if(square_rank(p.pawnSquare) < RANK_7) {
|
if (square_rank(pos.pawnSquare) < RANK_7)
|
||||||
s = p.pawnSquare + DELTA_N;
|
{
|
||||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
s = pos.pawnSquare + DELTA_N;
|
||||||
BLACK)]) {
|
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
|
||||||
|
|
||||||
|
switch (bb[idx]) {
|
||||||
|
|
||||||
case RESULT_LOSS:
|
case RESULT_LOSS:
|
||||||
return RESULT_WIN;
|
return RESULT_WIN;
|
||||||
|
|
||||||
case RESULT_UNKNOWN:
|
case RESULT_UNKNOWN:
|
||||||
unknownFound = true;
|
unknownFound = true;
|
||||||
break;
|
|
||||||
|
|
||||||
case RESULT_DRAW: case RESULT_INVALID:
|
case RESULT_DRAW:
|
||||||
|
case RESULT_INVALID:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(square_rank(s) == RANK_3 &&
|
// Double pawn push
|
||||||
s != p.whiteKingSquare && s != p.blackKingSquare) {
|
if ( square_rank(s) == RANK_3
|
||||||
|
&& s != pos.whiteKingSquare
|
||||||
|
&& s != pos.blackKingSquare)
|
||||||
|
{
|
||||||
s += DELTA_N;
|
s += DELTA_N;
|
||||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
idx = compute_index(pos.whiteKingSquare, pos.blackKingSquare, s, BLACK);
|
||||||
BLACK)]) {
|
|
||||||
|
switch (bb[idx]) {
|
||||||
|
|
||||||
case RESULT_LOSS:
|
case RESULT_LOSS:
|
||||||
return RESULT_WIN;
|
return RESULT_WIN;
|
||||||
|
|
||||||
case RESULT_UNKNOWN:
|
case RESULT_UNKNOWN:
|
||||||
unknownFound = true;
|
unknownFound = true;
|
||||||
break;
|
|
||||||
|
|
||||||
case RESULT_DRAW: case RESULT_INVALID:
|
case RESULT_DRAW:
|
||||||
|
case RESULT_INVALID:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -293,12 +273,11 @@ namespace {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
|
||||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Result classify_btm(const KPKPosition &p) {
|
Result classify_btm(const KPKPosition& pos, const Result bb[]) {
|
||||||
|
|
||||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||||
@@ -309,42 +288,32 @@ namespace {
|
|||||||
bool unknownFound = false;
|
bool unknownFound = false;
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
Square s;
|
Square s;
|
||||||
|
int idx;
|
||||||
|
|
||||||
// King moves
|
// King moves
|
||||||
b = p.bk_attacks();
|
b = pos.bk_attacks();
|
||||||
while(b) {
|
while (b)
|
||||||
|
{
|
||||||
s = pop_1st_bit(&b);
|
s = pop_1st_bit(&b);
|
||||||
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
|
idx = compute_index(pos.whiteKingSquare, s, pos.pawnSquare, WHITE);
|
||||||
WHITE)]) {
|
|
||||||
|
switch (bb[idx]) {
|
||||||
|
|
||||||
case RESULT_DRAW:
|
case RESULT_DRAW:
|
||||||
return RESULT_DRAW;
|
return RESULT_DRAW;
|
||||||
|
|
||||||
case RESULT_UNKNOWN:
|
case RESULT_UNKNOWN:
|
||||||
unknownFound = true;
|
unknownFound = true;
|
||||||
break;
|
|
||||||
|
|
||||||
case RESULT_WIN: case RESULT_INVALID:
|
case RESULT_WIN:
|
||||||
|
case RESULT_INVALID:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return unknownFound ? RESULT_UNKNOWN : RESULT_LOSS;
|
||||||
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
|
||||||
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
|
||||||
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
|
|
||||||
assert(result >= 0 && result < IndexMax);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int compress_result(Result r) {
|
|
||||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,38 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(BITBASE_H_INCLUDED)
|
|
||||||
#define BITBASE_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(BITBASE_H_INCLUDED)
|
|
||||||
+170
-102
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,7 +26,6 @@
|
|||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "direction.h"
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
#if defined(IS_64BIT)
|
||||||
@@ -163,6 +162,56 @@ const int RShift[64] = {
|
|||||||
|
|
||||||
#endif // defined(IS_64BIT)
|
#endif // defined(IS_64BIT)
|
||||||
|
|
||||||
|
const Bitboard LightSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||||
|
const Bitboard DarkSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||||
|
|
||||||
|
const Bitboard SquaresByColorBB[2] = { DarkSquaresBB, LightSquaresBB };
|
||||||
|
|
||||||
|
const Bitboard FileBB[8] = {
|
||||||
|
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard NeighboringFilesBB[8] = {
|
||||||
|
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||||
|
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||||
|
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||||
|
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||||
|
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||||
|
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard RankBB[8] = {
|
||||||
|
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard RelativeRankBB[2][8] = {
|
||||||
|
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||||
|
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard InFrontBB[2][8] = {
|
||||||
|
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank7BB | Rank8BB,
|
||||||
|
Rank8BB,
|
||||||
|
EmptyBoardBB
|
||||||
|
},
|
||||||
|
{ EmptyBoardBB,
|
||||||
|
Rank1BB,
|
||||||
|
Rank2BB | Rank1BB,
|
||||||
|
Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
Bitboard RMask[64];
|
Bitboard RMask[64];
|
||||||
int RAttackIndex[64];
|
int RAttackIndex[64];
|
||||||
@@ -176,16 +225,18 @@ Bitboard SetMaskBB[65];
|
|||||||
Bitboard ClearMaskBB[65];
|
Bitboard ClearMaskBB[65];
|
||||||
|
|
||||||
Bitboard StepAttackBB[16][64];
|
Bitboard StepAttackBB[16][64];
|
||||||
Bitboard RayBB[64][8];
|
|
||||||
Bitboard BetweenBB[64][64];
|
Bitboard BetweenBB[64][64];
|
||||||
|
|
||||||
|
Bitboard SquaresInFrontMask[2][64];
|
||||||
Bitboard PassedPawnMask[2][64];
|
Bitboard PassedPawnMask[2][64];
|
||||||
Bitboard OutpostMask[2][64];
|
Bitboard AttackSpanMask[2][64];
|
||||||
|
|
||||||
Bitboard BishopPseudoAttacks[64];
|
Bitboard BishopPseudoAttacks[64];
|
||||||
Bitboard RookPseudoAttacks[64];
|
Bitboard RookPseudoAttacks[64];
|
||||||
Bitboard QueenPseudoAttacks[64];
|
Bitboard QueenPseudoAttacks[64];
|
||||||
|
|
||||||
|
uint8_t BitCount8Bit[256];
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
@@ -194,17 +245,14 @@ Bitboard QueenPseudoAttacks[64];
|
|||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
void init_masks();
|
void init_masks();
|
||||||
void init_ray_bitboards();
|
|
||||||
void init_attacks();
|
void init_attacks();
|
||||||
void init_between_bitboards();
|
void init_between_bitboards();
|
||||||
|
void init_pseudo_attacks();
|
||||||
|
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||||
int fmin, int fmax, int rmin, int rmax);
|
int fmin, int fmax, int rmin, int rmax);
|
||||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||||
void init_sliding_attacks(Bitboard attacks[],
|
const int shift[], const Bitboard mult[], int deltas[][2]);
|
||||||
int attackIndex[], Bitboard mask[],
|
|
||||||
const int shift[2], const Bitboard mult[],
|
|
||||||
int deltas[][2]);
|
|
||||||
void init_pseudo_attacks();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -216,10 +264,13 @@ namespace {
|
|||||||
/// standard output. This is sometimes useful for debugging.
|
/// standard output. This is sometimes useful for debugging.
|
||||||
|
|
||||||
void print_bitboard(Bitboard b) {
|
void print_bitboard(Bitboard b) {
|
||||||
for(Rank r = RANK_8; r >= RANK_1; r--) {
|
|
||||||
|
for (Rank r = RANK_8; r >= RANK_1; r--)
|
||||||
|
{
|
||||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||||
for(File f = FILE_A; f <= FILE_H; f++)
|
for (File f = FILE_A; f <= FILE_H; f++)
|
||||||
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
||||||
|
|
||||||
std::cout << "|" << std::endl;
|
std::cout << "|" << std::endl;
|
||||||
}
|
}
|
||||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||||
@@ -230,15 +281,16 @@ void print_bitboard(Bitboard b) {
|
|||||||
/// program initialization.
|
/// program initialization.
|
||||||
|
|
||||||
void init_bitboards() {
|
void init_bitboards() {
|
||||||
|
|
||||||
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||||
|
|
||||||
init_masks();
|
init_masks();
|
||||||
init_ray_bitboards();
|
|
||||||
init_attacks();
|
init_attacks();
|
||||||
init_between_bitboards();
|
|
||||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
||||||
init_pseudo_attacks();
|
init_pseudo_attacks();
|
||||||
|
init_between_bitboards();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -248,7 +300,8 @@ void init_bitboards() {
|
|||||||
|
|
||||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||||
|
|
||||||
static const int BitTable[64] = {
|
static CACHE_LINE_ALIGNMENT
|
||||||
|
const int BitTable[64] = {
|
||||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||||
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
||||||
@@ -267,7 +320,8 @@ Square pop_1st_bit(Bitboard* b) {
|
|||||||
|
|
||||||
#elif !defined(USE_BSFQ)
|
#elif !defined(USE_BSFQ)
|
||||||
|
|
||||||
static const int BitTable[64] = {
|
static CACHE_LINE_ALIGNMENT
|
||||||
|
const int BitTable[64] = {
|
||||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||||
@@ -275,6 +329,7 @@ static const int BitTable[64] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
Square first_1(Bitboard b) {
|
Square first_1(Bitboard b) {
|
||||||
|
|
||||||
b ^= (b - 1);
|
b ^= (b - 1);
|
||||||
uint32_t fold = int(b) ^ int(b >> 32);
|
uint32_t fold = int(b) ^ int(b >> 32);
|
||||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||||
@@ -285,36 +340,39 @@ union b_union {
|
|||||||
|
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
struct {
|
struct {
|
||||||
|
#if defined (BIGENDIAN)
|
||||||
|
uint32_t h;
|
||||||
|
uint32_t l;
|
||||||
|
#else
|
||||||
uint32_t l;
|
uint32_t l;
|
||||||
uint32_t h;
|
uint32_t h;
|
||||||
|
#endif
|
||||||
} dw;
|
} dw;
|
||||||
};
|
};
|
||||||
|
|
||||||
// WARNING: Needs -fno-strict-aliasing compiler option
|
|
||||||
Square pop_1st_bit(Bitboard* bb) {
|
Square pop_1st_bit(Bitboard* bb) {
|
||||||
|
|
||||||
b_union u;
|
b_union u;
|
||||||
uint32_t b;
|
Square ret;
|
||||||
|
|
||||||
u.b = *bb;
|
u.b = *bb;
|
||||||
|
|
||||||
if (u.dw.l)
|
if (u.dw.l)
|
||||||
{
|
{
|
||||||
b = u.dw.l;
|
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||||
*((uint32_t*)bb) = b & (b - 1);
|
u.dw.l &= (u.dw.l - 1);
|
||||||
b ^= (b - 1);
|
*bb = u.b;
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
else
|
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||||
{
|
u.dw.h &= (u.dw.h - 1);
|
||||||
b = u.dw.h;
|
*bb = u.b;
|
||||||
*((uint32_t*)bb+1) = b & (b - 1); // Little endian only?
|
return ret;
|
||||||
b = ~(b ^ (b - 1));
|
|
||||||
}
|
|
||||||
return Square(BitTable[(b * 0x783a9b23) >> 26]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// All functions below are used to precompute various bitboards during
|
// All functions below are used to precompute various bitboards during
|
||||||
@@ -323,36 +381,31 @@ namespace {
|
|||||||
// be necessary to touch any of them.
|
// be necessary to touch any of them.
|
||||||
|
|
||||||
void init_masks() {
|
void init_masks() {
|
||||||
|
|
||||||
SetMaskBB[SQ_NONE] = 0ULL;
|
SetMaskBB[SQ_NONE] = 0ULL;
|
||||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
|
||||||
|
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||||
|
{
|
||||||
SetMaskBB[s] = (1ULL << s);
|
SetMaskBB[s] = (1ULL << s);
|
||||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||||
}
|
}
|
||||||
for(Color c = WHITE; c <= BLACK; c++)
|
|
||||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
for (Color c = WHITE; c <= BLACK; c++)
|
||||||
PassedPawnMask[c][s] =
|
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||||
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
{
|
||||||
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
|
||||||
}
|
PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||||
|
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (Bitboard b = 0; b < 256; b++)
|
||||||
void init_ray_bitboards() {
|
BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
|
||||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
|
||||||
for(int i = 0; i < 128; i = (i + 9) & ~8) {
|
|
||||||
for(int j = 0; j < 8; j++) {
|
|
||||||
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
|
||||||
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
|
||||||
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void init_attacks() {
|
void init_attacks() {
|
||||||
int i, j, k, l;
|
|
||||||
int step[16][8] = {
|
const int step[16][8] = {
|
||||||
{0},
|
{0},
|
||||||
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
|
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
|
||||||
@@ -360,102 +413,117 @@ namespace {
|
|||||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
||||||
};
|
};
|
||||||
|
|
||||||
for(i = 0; i < 64; i++) {
|
for (int i = 0; i < 64; i++)
|
||||||
for(j = 0; j <= int(BK); j++) {
|
for (int j = 0; j <= int(BK); j++)
|
||||||
|
{
|
||||||
StepAttackBB[j][i] = EmptyBoardBB;
|
StepAttackBB[j][i] = EmptyBoardBB;
|
||||||
for(k = 0; k < 8 && step[j][k] != 0; k++) {
|
for (int k = 0; k < 8 && step[j][k] != 0; k++)
|
||||||
l = i + step[j][k];
|
{
|
||||||
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
|
int l = i + step[j][k];
|
||||||
|
if (l >= 0 && l < 64 && abs((i & 7) - (l & 7)) < 3)
|
||||||
StepAttackBB[j][i] |= (1ULL << l);
|
StepAttackBB[j][i] |= (1ULL << l);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||||
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
|
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
|
||||||
Bitboard result = 0ULL;
|
Bitboard result = 0ULL;
|
||||||
int rk = sq / 8, fl = sq % 8, r, f, i;
|
int rk = sq / 8;
|
||||||
for(i = 0; i < dirs; i++) {
|
int fl = sq % 8;
|
||||||
int dx = deltas[i][0], dy = deltas[i][1];
|
|
||||||
for(f = fl+dx, r = rk+dy;
|
for (int i = 0; i < dirs; i++)
|
||||||
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
|
{
|
||||||
f += dx, r += dy) {
|
int dx = deltas[i][0];
|
||||||
|
int dy = deltas[i][1];
|
||||||
|
int f = fl + dx;
|
||||||
|
int r = rk + dy;
|
||||||
|
|
||||||
|
while ( (dx == 0 || (f >= fmin && f <= fmax))
|
||||||
|
&& (dy == 0 || (r >= rmin && r <= rmax)))
|
||||||
|
{
|
||||||
result |= (1ULL << (f + r*8));
|
result |= (1ULL << (f + r*8));
|
||||||
if(block & (1ULL << (f + r*8))) break;
|
if (block & (1ULL << (f + r*8)))
|
||||||
|
break;
|
||||||
|
|
||||||
|
f += dx;
|
||||||
|
r += dy;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void init_between_bitboards() {
|
void init_between_bitboards() {
|
||||||
SquareDelta step[8] = {
|
|
||||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
Square s1, s2, s3;
|
||||||
};
|
SquareDelta d;
|
||||||
SignedDirection d;
|
int f, r;
|
||||||
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
|
||||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||||
|
for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||||
|
{
|
||||||
BetweenBB[s1][s2] = EmptyBoardBB;
|
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||||
d = signed_direction_between_squares(s1, s2);
|
|
||||||
if(d != SIGNED_DIR_NONE)
|
if (bit_is_set(QueenPseudoAttacks[s1], s2))
|
||||||
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
{
|
||||||
|
f = file_distance(s1, s2);
|
||||||
|
r = rank_distance(s1, s2);
|
||||||
|
|
||||||
|
d = SquareDelta(s2 - s1) / Max(f, r);
|
||||||
|
|
||||||
|
for (s3 = s1 + d; s3 != s2; s3 += d)
|
||||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||||
int i, j, bits = count_1s(mask);
|
|
||||||
Bitboard result = 0ULL;
|
Bitboard result = 0ULL;
|
||||||
for(i = 0; i < bits; i++) {
|
int bits = count_1s<CNT32>(mask);
|
||||||
j = pop_1st_bit(&mask);
|
|
||||||
if(index & (1 << i)) result |= (1ULL << j);
|
for (int i = 0; i < bits; i++)
|
||||||
|
{
|
||||||
|
int j = pop_1st_bit(&mask);
|
||||||
|
if (index & (1 << i))
|
||||||
|
result |= (1ULL << j);
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void init_sliding_attacks(Bitboard attacks[], int attackIndex[], Bitboard mask[],
|
||||||
|
const int shift[], const Bitboard mult[], int deltas[][2]) {
|
||||||
|
|
||||||
void init_sliding_attacks(Bitboard attacks[],
|
for (int i = 0, index = 0; i < 64; i++)
|
||||||
int attackIndex[], Bitboard mask[],
|
{
|
||||||
const int shift[2], const Bitboard mult[],
|
|
||||||
int deltas[][2]) {
|
|
||||||
int i, j, k, index = 0;
|
|
||||||
Bitboard b;
|
|
||||||
for(i = 0; i < 64; i++) {
|
|
||||||
attackIndex[i] = index;
|
attackIndex[i] = index;
|
||||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
mask[i] = sliding_attacks(i, 0, 4, deltas, 1, 6, 1, 6);
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
#if defined(IS_64BIT)
|
||||||
j = (1 << (64 - shift[i]));
|
int j = (1 << (64 - shift[i]));
|
||||||
#else
|
#else
|
||||||
j = (1 << (32 - shift[i]));
|
int j = (1 << (32 - shift[i]));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
for(k = 0; k < j; k++) {
|
for (int k = 0; k < j; k++)
|
||||||
|
{
|
||||||
#if defined(IS_64BIT)
|
#if defined(IS_64BIT)
|
||||||
b = index_to_bitboard(k, mask[i]);
|
Bitboard b = index_to_bitboard(k, mask[i]);
|
||||||
attacks[index + ((b * mult[i]) >> shift[i])] =
|
attacks[index + ((b * mult[i]) >> shift[i])] = sliding_attacks(i, b, 4, deltas);
|
||||||
sliding_attacks(i, b, 4, deltas);
|
|
||||||
#else
|
#else
|
||||||
b = index_to_bitboard(k, mask[i]);
|
Bitboard b = index_to_bitboard(k, mask[i]);
|
||||||
attacks[index +
|
unsigned v = int(b) * int(mult[i]) ^ int(b >> 32) * int(mult[i] >> 32);
|
||||||
(unsigned(int(b) * int(mult[i]) ^
|
attacks[index + (v >> shift[i])] = sliding_attacks(i, b, 4, deltas);
|
||||||
int(b >> 32) * int(mult[i] >> 32))
|
|
||||||
>> shift[i])] =
|
|
||||||
sliding_attacks(i, b, 4, deltas);
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
index += j;
|
index += j;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void init_pseudo_attacks() {
|
void init_pseudo_attacks() {
|
||||||
Square s;
|
|
||||||
for(s = SQ_A1; s <= SQ_H8; s++) {
|
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||||
|
{
|
||||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||||
|
|||||||
+53
-101
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,7 +26,6 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#include "direction.h"
|
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
@@ -36,85 +35,43 @@
|
|||||||
//// Constants and variables
|
//// Constants and variables
|
||||||
////
|
////
|
||||||
|
|
||||||
const Bitboard EmptyBoardBB = 0ULL;
|
const Bitboard EmptyBoardBB = 0;
|
||||||
|
|
||||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
|
||||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
|
||||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
|
||||||
|
|
||||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
const Bitboard FileBBB = FileABB << 1;
|
||||||
const Bitboard FileCBB = 0x0404040404040404ULL;
|
const Bitboard FileCBB = FileABB << 2;
|
||||||
const Bitboard FileDBB = 0x0808080808080808ULL;
|
const Bitboard FileDBB = FileABB << 3;
|
||||||
const Bitboard FileEBB = 0x1010101010101010ULL;
|
const Bitboard FileEBB = FileABB << 4;
|
||||||
const Bitboard FileFBB = 0x2020202020202020ULL;
|
const Bitboard FileFBB = FileABB << 5;
|
||||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
const Bitboard FileGBB = FileABB << 6;
|
||||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
const Bitboard FileHBB = FileABB << 7;
|
||||||
|
|
||||||
const Bitboard FileBB[8] = {
|
const Bitboard Rank1BB = 0xFF;
|
||||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||||
};
|
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||||
|
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||||
|
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||||
|
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||||
|
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||||
|
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||||
|
|
||||||
const Bitboard NeighboringFilesBB[8] = {
|
extern const Bitboard SquaresByColorBB[2];
|
||||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
extern const Bitboard FileBB[8];
|
||||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
extern const Bitboard NeighboringFilesBB[8];
|
||||||
};
|
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||||
|
extern const Bitboard RankBB[8];
|
||||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
extern const Bitboard RelativeRankBB[2][8];
|
||||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
extern const Bitboard InFrontBB[2][8];
|
||||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
|
||||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
|
||||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard Rank1BB = 0xFFULL;
|
|
||||||
const Bitboard Rank2BB = 0xFF00ULL;
|
|
||||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
|
||||||
const Bitboard Rank4BB = 0xFF000000ULL;
|
|
||||||
const Bitboard Rank5BB = 0xFF00000000ULL;
|
|
||||||
const Bitboard Rank6BB = 0xFF0000000000ULL;
|
|
||||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
|
||||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
|
||||||
|
|
||||||
const Bitboard RankBB[8] = {
|
|
||||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard RelativeRankBB[2][8] = {
|
|
||||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
|
||||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard InFrontBB[2][8] = {
|
|
||||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank7BB | Rank8BB,
|
|
||||||
Rank8BB,
|
|
||||||
EmptyBoardBB
|
|
||||||
},
|
|
||||||
{ EmptyBoardBB,
|
|
||||||
Rank1BB,
|
|
||||||
Rank2BB | Rank1BB,
|
|
||||||
Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
extern Bitboard SetMaskBB[65];
|
extern Bitboard SetMaskBB[65];
|
||||||
extern Bitboard ClearMaskBB[65];
|
extern Bitboard ClearMaskBB[65];
|
||||||
|
|
||||||
extern Bitboard StepAttackBB[16][64];
|
extern Bitboard StepAttackBB[16][64];
|
||||||
extern Bitboard RayBB[64][8];
|
|
||||||
extern Bitboard BetweenBB[64][64];
|
extern Bitboard BetweenBB[64][64];
|
||||||
|
|
||||||
|
extern Bitboard SquaresInFrontMask[2][64];
|
||||||
extern Bitboard PassedPawnMask[2][64];
|
extern Bitboard PassedPawnMask[2][64];
|
||||||
extern Bitboard OutpostMask[2][64];
|
extern Bitboard AttackSpanMask[2][64];
|
||||||
|
|
||||||
extern const uint64_t RMult[64];
|
extern const uint64_t RMult[64];
|
||||||
extern const int RShift[64];
|
extern const int RShift[64];
|
||||||
@@ -132,6 +89,8 @@ extern Bitboard BishopPseudoAttacks[64];
|
|||||||
extern Bitboard RookPseudoAttacks[64];
|
extern Bitboard RookPseudoAttacks[64];
|
||||||
extern Bitboard QueenPseudoAttacks[64];
|
extern Bitboard QueenPseudoAttacks[64];
|
||||||
|
|
||||||
|
extern uint8_t BitCount8Bit[256];
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
@@ -164,9 +123,8 @@ inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
|||||||
*b ^= move_bb;
|
*b ^= move_bb;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
/// rank_bb() and file_bb() take a file or a square as input, and return
|
||||||
/// file or rank. It is also possible to pass a square as input to these
|
/// a bitboard representing all squares on the given file or rank.
|
||||||
/// functions.
|
|
||||||
|
|
||||||
inline Bitboard rank_bb(Rank r) {
|
inline Bitboard rank_bb(Rank r) {
|
||||||
return RankBB[r];
|
return RankBB[r];
|
||||||
@@ -193,7 +151,7 @@ inline Bitboard neighboring_files_bb(File f) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard neighboring_files_bb(Square s) {
|
inline Bitboard neighboring_files_bb(Square s) {
|
||||||
return neighboring_files_bb(square_file(s));
|
return NeighboringFilesBB[square_file(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -206,7 +164,7 @@ inline Bitboard this_and_neighboring_files_bb(File f) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||||
return this_and_neighboring_files_bb(square_file(s));
|
return ThisAndNeighboringFilesBB[square_file(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -232,7 +190,7 @@ inline Bitboard in_front_bb(Color c, Rank r) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard in_front_bb(Color c, Square s) {
|
inline Bitboard in_front_bb(Color c, Square s) {
|
||||||
return in_front_bb(c, square_rank(s));
|
return InFrontBB[c][square_rank(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -245,15 +203,7 @@ inline Bitboard behind_bb(Color c, Rank r) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard behind_bb(Color c, Square s) {
|
inline Bitboard behind_bb(Color c, Square s) {
|
||||||
return in_front_bb(opposite_color(c), square_rank(s));
|
return InFrontBB[opposite_color(c)][square_rank(s)];
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
|
||||||
/// given direction from a given square.
|
|
||||||
|
|
||||||
inline Bitboard ray_bb(Square s, SignedDirection d) {
|
|
||||||
return RayBB[s][d];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -311,12 +261,11 @@ inline Bitboard squares_between(Square s1, Square s2) {
|
|||||||
|
|
||||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||||
/// bitboard representing all squares along the line in front of the square,
|
/// bitboard representing all squares along the line in front of the square,
|
||||||
/// from the point of view of the given color. For instance,
|
/// from the point of view of the given color. Definition of the table is:
|
||||||
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
|
/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||||
/// e3, e2 and e1 set.
|
|
||||||
|
|
||||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||||
return in_front_bb(c, s) & file_bb(s);
|
return SquaresInFrontMask[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -324,33 +273,36 @@ inline Bitboard squares_in_front_of(Color c, Square s) {
|
|||||||
/// behind the square instead of in front of the square.
|
/// behind the square instead of in front of the square.
|
||||||
|
|
||||||
inline Bitboard squares_behind(Color c, Square s) {
|
inline Bitboard squares_behind(Color c, Square s) {
|
||||||
return in_front_bb(opposite_color(c), s) & file_bb(s);
|
return SquaresInFrontMask[opposite_color(c)][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||||
/// the given square is a passed pawn.
|
/// the given square is a passed pawn. Definition of the table is:
|
||||||
|
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
|
||||||
|
|
||||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||||
return PassedPawnMask[c][s];
|
return PassedPawnMask[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// outpost_mask takes a color and a square as input, and returns a bitboard
|
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
||||||
/// mask which can be used to test whether a piece on the square can possibly
|
/// representing all squares that can be attacked by a pawn of the given color
|
||||||
/// be driven away by an enemy pawn.
|
/// when it moves along its file starting from the given square. Definition is:
|
||||||
|
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||||
|
|
||||||
inline Bitboard outpost_mask(Color c, Square s) {
|
inline Bitboard attack_span_mask(Color c, Square s) {
|
||||||
return OutpostMask[c][s];
|
return AttackSpanMask[c][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
|
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
||||||
/// which can be used to test whether a pawn on the given square is isolated.
|
/// either on a straight or on a diagonal line.
|
||||||
|
|
||||||
inline Bitboard isolated_pawn_mask(Square s) {
|
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
||||||
return neighboring_files_bb(s);
|
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
||||||
|
& ((1ULL << s1) | (1ULL << s2) | (1ULL << s3));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -360,13 +312,13 @@ inline Bitboard isolated_pawn_mask(Square s) {
|
|||||||
|
|
||||||
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
||||||
|
|
||||||
inline Square __attribute__((always_inline)) first_1(Bitboard b) {
|
inline Square first_1(Bitboard b) {
|
||||||
Bitboard dummy;
|
Bitboard dummy;
|
||||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||||
return (Square)(dummy);
|
return (Square)(dummy);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square __attribute__((always_inline)) pop_1st_bit(Bitboard* b) {
|
inline Square pop_1st_bit(Bitboard* b) {
|
||||||
const Square s = first_1(*b);
|
const Square s = first_1(*b);
|
||||||
*b &= ~(1ULL<<s);
|
*b &= ~(1ULL<<s);
|
||||||
return s;
|
return s;
|
||||||
|
|||||||
+56
-92
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -22,69 +22,25 @@
|
|||||||
#if !defined(BITCOUNT_H_INCLUDED)
|
#if !defined(BITCOUNT_H_INCLUDED)
|
||||||
#define BITCOUNT_H_INCLUDED
|
#define BITCOUNT_H_INCLUDED
|
||||||
|
|
||||||
// To enable POPCNT support uncomment USE_POPCNT define. For PGO compile on a Core i7
|
|
||||||
// you may want to collect profile data first with USE_POPCNT disabled and then, in a
|
|
||||||
// second profiling session, with USE_POPCNT enabled so to exercise both paths. Don't
|
|
||||||
// forget to leave USE_POPCNT enabled for the final optimized compile though ;-)
|
|
||||||
|
|
||||||
//#define USE_POPCNT
|
|
||||||
|
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
// Select type of intrinsic bit count instruction to use
|
enum BitCountType {
|
||||||
|
CNT64,
|
||||||
|
CNT64_MAX15,
|
||||||
|
CNT32,
|
||||||
|
CNT32_MAX15,
|
||||||
|
CNT_POPCNT
|
||||||
|
};
|
||||||
|
|
||||||
#if defined(__INTEL_COMPILER) && defined(IS_64BIT) && defined(USE_POPCNT) // Intel compiler
|
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||||
|
/// We have different optimized versions according if platform
|
||||||
|
/// is 32 or 64 bits, and to the maximum number of nonzero bits.
|
||||||
|
/// We also support hardware popcnt instruction. See Readme.txt
|
||||||
|
/// on how to pgo compile with popcnt support.
|
||||||
|
template<BitCountType> inline int count_1s(Bitboard);
|
||||||
|
|
||||||
#include <nmmintrin.h>
|
template<>
|
||||||
|
inline int count_1s<CNT64>(Bitboard b) {
|
||||||
inline bool cpu_has_popcnt() {
|
|
||||||
|
|
||||||
int CPUInfo[4] = {-1};
|
|
||||||
__cpuid(CPUInfo, 0x00000001);
|
|
||||||
return (CPUInfo[2] >> 23) & 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Define a dummy template to workaround a compile error if _mm_popcnt_u64() is not defined.
|
|
||||||
//
|
|
||||||
// If _mm_popcnt_u64() is defined in <nmmintrin.h> it will be choosen first due to
|
|
||||||
// C++ overload rules that always prefer a function to a template with the same name.
|
|
||||||
// If not, we avoid a compile error and because cpu_has_popcnt() should return false,
|
|
||||||
// our templetized _mm_popcnt_u64() is never called anyway.
|
|
||||||
template<typename T> inline unsigned _mm_popcnt_u64(T) { return 0; } // Is never called
|
|
||||||
|
|
||||||
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER) && defined(IS_64BIT) && defined(USE_POPCNT) // Microsoft compiler
|
|
||||||
|
|
||||||
#include <intrin.h>
|
|
||||||
|
|
||||||
inline bool cpu_has_popcnt() {
|
|
||||||
|
|
||||||
int CPUInfo[4] = {-1};
|
|
||||||
__cpuid(CPUInfo, 0x00000001);
|
|
||||||
return (CPUInfo[2] >> 23) & 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// See comment of _mm_popcnt_u64<>() few lines above for an explanation.
|
|
||||||
template<typename T> inline unsigned __popcnt64(T) { return 0; } // Is never called
|
|
||||||
|
|
||||||
#define POPCNT_INTRINSIC(x) __popcnt64(x)
|
|
||||||
|
|
||||||
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
|
|
||||||
|
|
||||||
inline bool cpu_has_popcnt() { return false; }
|
|
||||||
|
|
||||||
#define POPCNT_INTRINSIC(x) 0
|
|
||||||
|
|
||||||
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
|
|
||||||
|
|
||||||
|
|
||||||
/// Software implementation of bit count functions
|
|
||||||
|
|
||||||
#if defined(IS_64BIT)
|
|
||||||
|
|
||||||
inline int count_1s(Bitboard b) {
|
|
||||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||||
@@ -92,16 +48,16 @@ inline int count_1s(Bitboard b) {
|
|||||||
return int(b >> 56);
|
return int(b >> 56);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
template<>
|
||||||
|
inline int count_1s<CNT64_MAX15>(Bitboard b) {
|
||||||
b -= (b>>1) & 0x5555555555555555ULL;
|
b -= (b>>1) & 0x5555555555555555ULL;
|
||||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||||
b *= 0x1111111111111111ULL;
|
b *= 0x1111111111111111ULL;
|
||||||
return int(b >> 60);
|
return int(b >> 60);
|
||||||
}
|
}
|
||||||
|
|
||||||
#else // if !defined(IS_64BIT)
|
template<>
|
||||||
|
inline int count_1s<CNT32>(Bitboard b) {
|
||||||
inline int count_1s(Bitboard b) {
|
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||||
w -= (w >> 1) & 0x55555555;
|
w -= (w >> 1) & 0x55555555;
|
||||||
@@ -113,7 +69,8 @@ inline int count_1s(Bitboard b) {
|
|||||||
return int(v >> 24);
|
return int(v >> 24);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
template<>
|
||||||
|
inline int count_1s<CNT32_MAX15>(Bitboard b) {
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||||
w -= (w >> 1) & 0x55555555;
|
w -= (w >> 1) & 0x55555555;
|
||||||
@@ -124,38 +81,45 @@ inline int count_1s_max_15(Bitboard b) {
|
|||||||
return int(v >> 28);
|
return int(v >> 28);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // BITCOUNT
|
template<>
|
||||||
|
inline int count_1s<CNT_POPCNT>(Bitboard b) {
|
||||||
|
#if !defined(USE_POPCNT)
|
||||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
return int(b != 0); // Avoid 'b not used' warning
|
||||||
/// If template parameter is true an intrinsic is called, otherwise
|
#elif defined(_MSC_VER)
|
||||||
/// we fallback on a software implementation.
|
return __popcnt64(b);
|
||||||
|
#elif defined(__GNUC__)
|
||||||
template<bool UseIntrinsic>
|
unsigned long ret;
|
||||||
inline int count_1s(Bitboard b) {
|
__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
|
||||||
|
return ret;
|
||||||
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
|
#endif
|
||||||
}
|
|
||||||
|
|
||||||
template<bool UseIntrinsic>
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
|
||||||
|
|
||||||
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Global constant initialized at startup that is set to true if
|
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
|
||||||
// CPU on which application runs supports POPCNT intrinsic. Unless
|
inline bool cpu_has_popcnt() {
|
||||||
// USE_POPCNT is not defined.
|
|
||||||
|
int CPUInfo[4] = {-1};
|
||||||
|
__cpuid(CPUInfo, 0x00000001);
|
||||||
|
return (CPUInfo[2] >> 23) & 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// CpuHasPOPCNT is a global constant initialized at startup that
|
||||||
|
/// is set to true if CPU on which application runs supports popcnt
|
||||||
|
/// hardware instruction. Unless USE_POPCNT is not defined.
|
||||||
|
#if defined(USE_POPCNT)
|
||||||
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||||
|
|
||||||
|
|
||||||
// Global constant used to print info about the use of 64 optimized
|
|
||||||
// functions to verify that a 64 bit compile has been correctly built.
|
|
||||||
#if defined(IS_64BIT)
|
|
||||||
const bool CpuHas64BitPath = true;
|
|
||||||
#else
|
#else
|
||||||
const bool CpuHas64BitPath = false;
|
const bool CpuHasPOPCNT = false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/// CpuIs64Bit is a global constant initialized at compile time that
|
||||||
|
/// is set to true if CPU on which application runs is a 64 bits.
|
||||||
|
#if defined(IS_64BIT)
|
||||||
|
const bool CpuIs64Bit = true;
|
||||||
|
#else
|
||||||
|
const bool CpuIs64Bit = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||||
|
|||||||
+88
-84
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -32,30 +32,20 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "book.h"
|
#include "book.h"
|
||||||
#include "mersenne.h"
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
////
|
|
||||||
//// Global variables
|
|
||||||
////
|
|
||||||
|
|
||||||
Book OpeningBook;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
////
|
////
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Book entry size in bytes
|
// Book entry size in bytes
|
||||||
const int EntrySize = 16;
|
const int EntrySize = 16;
|
||||||
|
|
||||||
|
// Random numbers from PolyGlot, used to compute book hash keys
|
||||||
/// Random numbers from PolyGlot, used to compute book hash keys
|
|
||||||
|
|
||||||
const uint64_t Random64[781] = {
|
const uint64_t Random64[781] = {
|
||||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||||
@@ -320,17 +310,13 @@ namespace {
|
|||||||
0xF8D626AAAF278509ULL
|
0xF8D626AAAF278509ULL
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Indices to the Random64[] array
|
||||||
|
const int PieceIdx = 0;
|
||||||
|
const int CastleIdx = 768;
|
||||||
|
const int EnPassantIdx = 772;
|
||||||
|
const int TurnIdx = 780;
|
||||||
|
|
||||||
/// Indices to the Random64[] array
|
// Local functions
|
||||||
|
|
||||||
const int RandomPiece = 0;
|
|
||||||
const int RandomCastle = 768;
|
|
||||||
const int RandomEnPassant = 772;
|
|
||||||
const int RandomTurn = 780;
|
|
||||||
|
|
||||||
|
|
||||||
/// Prototypes
|
|
||||||
|
|
||||||
uint64_t book_key(const Position& pos);
|
uint64_t book_key(const Position& pos);
|
||||||
uint64_t book_piece_key(Piece p, Square s);
|
uint64_t book_piece_key(Piece p, Square s);
|
||||||
uint64_t book_castle_key(const Position& pos);
|
uint64_t book_castle_key(const Position& pos);
|
||||||
@@ -343,6 +329,13 @@ namespace {
|
|||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
// C'tor. Make random number generation less deterministic, for book moves
|
||||||
|
Book::Book() {
|
||||||
|
|
||||||
|
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||||
|
RKiss.rand<unsigned>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Destructor. Be sure file is closed before we leave.
|
/// Destructor. Be sure file is closed before we leave.
|
||||||
|
|
||||||
@@ -352,31 +345,6 @@ Book::~Book() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Book::open() opens a book file with a given file name
|
|
||||||
|
|
||||||
void Book::open(const string& fName) {
|
|
||||||
|
|
||||||
// Close old file before opening the new
|
|
||||||
close();
|
|
||||||
|
|
||||||
fileName = fName;
|
|
||||||
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
|
||||||
if (!is_open())
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Get the book size in number of entries
|
|
||||||
seekg(0, ios::end);
|
|
||||||
bookSize = tellg() / EntrySize;
|
|
||||||
seekg(0, ios::beg);
|
|
||||||
|
|
||||||
if (!good())
|
|
||||||
{
|
|
||||||
cerr << "Failed to open book file " << fileName << endl;
|
|
||||||
Application::exit_with_failure();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::close() closes the file only if it is open, otherwise
|
/// Book::close() closes the file only if it is open, otherwise
|
||||||
/// we can end up in a little mess due to how std::ifstream works.
|
/// we can end up in a little mess due to how std::ifstream works.
|
||||||
|
|
||||||
@@ -387,10 +355,37 @@ void Book::close() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Book::open() opens a book file with a given file name
|
||||||
|
|
||||||
|
void Book::open(const string& fName) {
|
||||||
|
|
||||||
|
// Close old file before opening the new
|
||||||
|
close();
|
||||||
|
|
||||||
|
fileName = fName;
|
||||||
|
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||||
|
|
||||||
|
// Silently return when asked to open a non-exsistent file
|
||||||
|
if (!is_open())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Get the book size in number of entries
|
||||||
|
seekg(0, ios::end);
|
||||||
|
bookSize = long(tellg()) / EntrySize;
|
||||||
|
seekg(0, ios::beg);
|
||||||
|
|
||||||
|
if (!good())
|
||||||
|
{
|
||||||
|
cerr << "Failed to open book file " << fileName << endl;
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Book::file_name() returns the file name of the currently active book,
|
/// Book::file_name() returns the file name of the currently active book,
|
||||||
/// or the empty string if no book is open.
|
/// or the empty string if no book is open.
|
||||||
|
|
||||||
const string Book::file_name() const {
|
const string Book::file_name() { // Not const to compile on HP-UX 11.X
|
||||||
|
|
||||||
return is_open() ? fileName : "";
|
return is_open() ? fileName : "";
|
||||||
}
|
}
|
||||||
@@ -399,14 +394,15 @@ const string Book::file_name() const {
|
|||||||
/// Book::get_move() gets a book move for a given position. Returns
|
/// Book::get_move() gets a book move for a given position. Returns
|
||||||
/// MOVE_NONE if no book move is found.
|
/// MOVE_NONE if no book move is found.
|
||||||
|
|
||||||
Move Book::get_move(const Position& pos) {
|
Move Book::get_move(const Position& pos, bool findBestMove) {
|
||||||
|
|
||||||
if (!is_open() || bookSize == 0)
|
if (!is_open() || bookSize == 0)
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
int bookMove = 0, scoresSum = 0;
|
|
||||||
uint64_t key = book_key(pos);
|
|
||||||
BookEntry entry;
|
BookEntry entry;
|
||||||
|
int bookMove = MOVE_NONE;
|
||||||
|
unsigned scoresSum = 0, bestScore = 0;
|
||||||
|
uint64_t key = book_key(pos);
|
||||||
|
|
||||||
// Choose a book move among the possible moves for the given position
|
// Choose a book move among the possible moves for the given position
|
||||||
for (int idx = find_key(key); idx < bookSize; idx++)
|
for (int idx = find_key(key); idx < bookSize; idx++)
|
||||||
@@ -415,25 +411,35 @@ Move Book::get_move(const Position& pos) {
|
|||||||
if (entry.key != key)
|
if (entry.key != key)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
int score = entry.count;
|
unsigned score = entry.count;
|
||||||
|
|
||||||
assert(score > 0);
|
// If findBestMove is true choose highest rated book move
|
||||||
|
if (findBestMove)
|
||||||
|
{
|
||||||
|
if (score > bestScore)
|
||||||
|
{
|
||||||
|
bestScore = score;
|
||||||
|
bookMove = entry.move;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Choose book move according to its score. If a move has a very
|
// Choose book move according to its score. If a move has a very
|
||||||
// high score it has more probability to be choosen then a one with
|
// high score it has more probability to be choosen then a one with
|
||||||
// lower score. Note that first entry is always chosen.
|
// lower score. Note that first entry is always chosen.
|
||||||
scoresSum += score;
|
scoresSum += score;
|
||||||
if (int(genrand_int32() % scoresSum) < score)
|
if (RKiss.rand<unsigned>() % scoresSum < score)
|
||||||
bookMove = entry.move;
|
bookMove = entry.move;
|
||||||
}
|
}
|
||||||
if (!bookMove)
|
if (!bookMove)
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
MoveStack moves[256];
|
// Verify the book move is legal
|
||||||
int n = generate_legal_moves(pos, moves);
|
MoveStack mlist[MOVES_MAX];
|
||||||
for (int j = 0; j < n; j++)
|
MoveStack* last = generate_moves(pos, mlist);
|
||||||
if ((int(moves[j].move) & 07777) == bookMove)
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
return moves[j].move;
|
if ((int(cur->move) & 07777) == bookMove)
|
||||||
|
return cur->move;
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
@@ -462,6 +468,7 @@ int Book::find_key(uint64_t key) {
|
|||||||
assert(mid >= left && mid < right);
|
assert(mid >= left && mid < right);
|
||||||
|
|
||||||
read_entry(entry, mid);
|
read_entry(entry, mid);
|
||||||
|
|
||||||
if (key <= entry.key)
|
if (key <= entry.key)
|
||||||
right = mid;
|
right = mid;
|
||||||
else
|
else
|
||||||
@@ -471,7 +478,7 @@ int Book::find_key(uint64_t key) {
|
|||||||
assert(left == right);
|
assert(left == right);
|
||||||
|
|
||||||
read_entry(entry, left);
|
read_entry(entry, left);
|
||||||
return (entry.key == key)? left : bookSize;
|
return entry.key == key ? left : bookSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -485,11 +492,13 @@ void Book::read_entry(BookEntry& entry, int idx) {
|
|||||||
assert(is_open());
|
assert(is_open());
|
||||||
|
|
||||||
seekg(idx * EntrySize, ios_base::beg);
|
seekg(idx * EntrySize, ios_base::beg);
|
||||||
|
|
||||||
*this >> entry;
|
*this >> entry;
|
||||||
|
|
||||||
if (!good())
|
if (!good())
|
||||||
{
|
{
|
||||||
cerr << "Failed to read book entry at index " << idx << endl;
|
cerr << "Failed to read book entry at index " << idx << endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -500,10 +509,11 @@ void Book::read_entry(BookEntry& entry, int idx) {
|
|||||||
uint64_t Book::read_integer(int size) {
|
uint64_t Book::read_integer(int size) {
|
||||||
|
|
||||||
char buf[8];
|
char buf[8];
|
||||||
|
uint64_t n = 0;
|
||||||
|
|
||||||
read(buf, size);
|
read(buf, size);
|
||||||
|
|
||||||
// Numbers are stored on disk as a binary byte stream
|
// Numbers are stored on disk as a binary byte stream
|
||||||
uint64_t n = 0ULL;
|
|
||||||
for (int i = 0; i < size; i++)
|
for (int i = 0; i < size; i++)
|
||||||
n = (n << 8) + (unsigned char)buf[i];
|
n = (n << 8) + (unsigned char)buf[i];
|
||||||
|
|
||||||
@@ -519,23 +529,15 @@ namespace {
|
|||||||
|
|
||||||
uint64_t book_key(const Position& pos) {
|
uint64_t book_key(const Position& pos) {
|
||||||
|
|
||||||
uint64_t result = 0ULL;
|
uint64_t result = 0;
|
||||||
|
Bitboard b = pos.occupied_squares();
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
|
||||||
{
|
|
||||||
Bitboard b = pos.pieces_of_color(c);
|
|
||||||
|
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
Square s = pop_1st_bit(&b);
|
Square s = pop_1st_bit(&b);
|
||||||
Piece p = pos.piece_on(s);
|
result ^= book_piece_key(pos.piece_on(s), s);
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
|
||||||
assert(color_of_piece(p) == c);
|
|
||||||
|
|
||||||
result ^= book_piece_key(p, s);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
result ^= book_castle_key(pos);
|
result ^= book_castle_key(pos);
|
||||||
result ^= book_ep_key(pos);
|
result ^= book_ep_key(pos);
|
||||||
result ^= book_color_key(pos);
|
result ^= book_color_key(pos);
|
||||||
@@ -545,39 +547,41 @@ namespace {
|
|||||||
|
|
||||||
uint64_t book_piece_key(Piece p, Square s) {
|
uint64_t book_piece_key(Piece p, Square s) {
|
||||||
|
|
||||||
/// Convert pieces to the range 0..11
|
// Convert pieces to the range 0..11
|
||||||
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
||||||
|
|
||||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
return Random64[PieceIdx + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_castle_key(const Position& pos) {
|
uint64_t book_castle_key(const Position& pos) {
|
||||||
|
|
||||||
uint64_t result = 0ULL;
|
uint64_t result = 0;
|
||||||
|
|
||||||
if (pos.can_castle_kingside(WHITE))
|
if (pos.can_castle_kingside(WHITE))
|
||||||
result ^= Random64[RandomCastle+0];
|
result ^= Random64[CastleIdx + 0];
|
||||||
|
|
||||||
if (pos.can_castle_queenside(WHITE))
|
if (pos.can_castle_queenside(WHITE))
|
||||||
result ^= Random64[RandomCastle+1];
|
result ^= Random64[CastleIdx + 1];
|
||||||
|
|
||||||
if (pos.can_castle_kingside(BLACK))
|
if (pos.can_castle_kingside(BLACK))
|
||||||
result ^= Random64[RandomCastle+2];
|
result ^= Random64[CastleIdx + 2];
|
||||||
|
|
||||||
if (pos.can_castle_queenside(BLACK))
|
if (pos.can_castle_queenside(BLACK))
|
||||||
result ^= Random64[RandomCastle+3];
|
result ^= Random64[CastleIdx + 3];
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_ep_key(const Position& pos) {
|
uint64_t book_ep_key(const Position& pos) {
|
||||||
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
|
|
||||||
|
return pos.ep_square() == SQ_NONE ? 0 : Random64[EnPassantIdx + square_file(pos.ep_square())];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_color_key(const Position& pos) {
|
uint64_t book_color_key(const Position& pos) {
|
||||||
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
|
|
||||||
|
return pos.side_to_move() == WHITE ? Random64[TurnIdx] : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-11
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
|
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
#include "rkiss.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -53,12 +54,15 @@ struct BookEntry {
|
|||||||
};
|
};
|
||||||
|
|
||||||
class Book : private std::ifstream {
|
class Book : private std::ifstream {
|
||||||
|
Book(const Book&); // just decleared..
|
||||||
|
Book& operator=(const Book&); // ..to avoid a warning
|
||||||
public:
|
public:
|
||||||
|
Book();
|
||||||
~Book();
|
~Book();
|
||||||
void open(const std::string& fName);
|
void open(const std::string& fName);
|
||||||
void close();
|
void close();
|
||||||
const std::string file_name() const;
|
const std::string file_name();
|
||||||
Move get_move(const Position& pos);
|
Move get_move(const Position& pos, bool findBestMove);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
|
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
|
||||||
@@ -71,14 +75,7 @@ private:
|
|||||||
|
|
||||||
std::string fileName;
|
std::string fileName;
|
||||||
int bookSize;
|
int bookSize;
|
||||||
|
RKISS RKiss;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Global variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern Book OpeningBook;
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(BOOK_H_INCLUDED)
|
#endif // !defined(BOOK_H_INCLUDED)
|
||||||
|
|||||||
+9
-3
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -21,6 +21,7 @@
|
|||||||
#if !defined(COLOR_H_INCLUDED)
|
#if !defined(COLOR_H_INCLUDED)
|
||||||
#define COLOR_H_INCLUDED
|
#define COLOR_H_INCLUDED
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
@@ -32,13 +33,18 @@ enum Color {
|
|||||||
COLOR_NONE
|
COLOR_NONE
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum SquareColor {
|
||||||
|
DARK,
|
||||||
|
LIGHT
|
||||||
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Color)
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
|
||||||
|
|
||||||
inline Color opposite_color(Color c) {
|
inline Color opposite_color(Color c) {
|
||||||
return Color(int(c) ^ 1);
|
return Color(int(c) ^ 1);
|
||||||
}
|
}
|
||||||
|
|||||||
+12
-28
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -21,39 +21,23 @@
|
|||||||
#if !defined(DEPTH_H_INCLUDED)
|
#if !defined(DEPTH_H_INCLUDED)
|
||||||
#define DEPTH_H_INCLUDED
|
#define DEPTH_H_INCLUDED
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
enum Depth {
|
enum Depth {
|
||||||
DEPTH_ZERO = 0,
|
|
||||||
DEPTH_MAX = 200 // 100 * OnePly;
|
ONE_PLY = 2,
|
||||||
|
|
||||||
|
DEPTH_ZERO = 0 * ONE_PLY,
|
||||||
|
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||||
|
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||||
|
|
||||||
|
DEPTH_NONE = -127 * ONE_PLY
|
||||||
};
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Depth)
|
||||||
////
|
|
||||||
//// Constants
|
|
||||||
////
|
|
||||||
|
|
||||||
const Depth OnePly = Depth(2);
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Inline functions
|
|
||||||
////
|
|
||||||
|
|
||||||
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
|
|
||||||
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
|
|
||||||
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
|
|
||||||
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
|
|
||||||
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
|
||||||
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
|
||||||
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
|
|
||||||
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
|
||||||
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
|
||||||
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
|
||||||
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
|
|
||||||
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(DEPTH_H_INCLUDED)
|
#endif // !defined(DEPTH_H_INCLUDED)
|
||||||
|
|||||||
@@ -1,87 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "direction.h"
|
|
||||||
#include "square.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Local definitions
|
|
||||||
////
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
const SquareDelta directionToDelta[] = {
|
|
||||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
|
||||||
};
|
|
||||||
|
|
||||||
bool reachable(Square orig, Square dest, SignedDirection dir) {
|
|
||||||
|
|
||||||
SquareDelta delta = directionToDelta[dir];
|
|
||||||
Square from = orig;
|
|
||||||
Square to = from + delta;
|
|
||||||
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
|
|
||||||
{
|
|
||||||
from = to;
|
|
||||||
to += delta;
|
|
||||||
}
|
|
||||||
return (to == dest && square_distance(from, to) == 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Variables
|
|
||||||
////
|
|
||||||
|
|
||||||
uint8_t DirectionTable[64][64];
|
|
||||||
uint8_t SignedDirectionTable[64][64];
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
void init_direction_table() {
|
|
||||||
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
|
||||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
|
||||||
{
|
|
||||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
|
||||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
|
||||||
if (s1 == s2)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
|
|
||||||
{
|
|
||||||
if (reachable(s1, s2, d))
|
|
||||||
{
|
|
||||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
|
||||||
DirectionTable[s1][s2] = uint8_t(d / 2);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(DIRECTION_H_INCLUDED)
|
|
||||||
#define DIRECTION_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "square.h"
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Types
|
|
||||||
////
|
|
||||||
|
|
||||||
enum Direction {
|
|
||||||
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
|
|
||||||
};
|
|
||||||
|
|
||||||
enum SignedDirection {
|
|
||||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
|
||||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
|
||||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
|
||||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
|
||||||
SIGNED_DIR_NONE = 8
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern uint8_t DirectionTable[64][64];
|
|
||||||
extern uint8_t SignedDirectionTable[64][64];
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Inline functions
|
|
||||||
////
|
|
||||||
|
|
||||||
inline void operator++ (Direction& d, int) {
|
|
||||||
d = Direction(int(d) + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void operator++ (SignedDirection& d, int) {
|
|
||||||
d = SignedDirection(int(d) + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Direction direction_between_squares(Square s1, Square s2) {
|
|
||||||
return Direction(DirectionTable[s1][s2]);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
|
||||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int direction_is_diagonal(Square s1, Square s2) {
|
|
||||||
return DirectionTable[s1][s2] & 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool direction_is_straight(Square s1, Square s2) {
|
|
||||||
return DirectionTable[s1][s2] < 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern void init_direction_table();
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(DIRECTION_H_INCLUDED)
|
|
||||||
+134
-165
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -24,46 +24,10 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitbase.h"
|
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Constants and variables
|
|
||||||
////
|
|
||||||
|
|
||||||
/// Evaluation functions
|
|
||||||
|
|
||||||
// Generic "mate lone king" eval
|
|
||||||
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
|
||||||
|
|
||||||
// K and two minors vs K and one or two minors
|
|
||||||
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
|
||||||
|
|
||||||
EvaluationFunction<KBNK> EvaluateKBNK(WHITE), EvaluateKKBN(BLACK); // KBN vs K
|
|
||||||
EvaluationFunction<KPK> EvaluateKPK(WHITE), EvaluateKKP(BLACK); // KP vs K
|
|
||||||
EvaluationFunction<KRKP> EvaluateKRKP(WHITE), EvaluateKPKR(BLACK); // KR vs KP
|
|
||||||
EvaluationFunction<KRKB> EvaluateKRKB(WHITE), EvaluateKBKR(BLACK); // KR vs KB
|
|
||||||
EvaluationFunction<KRKN> EvaluateKRKN(WHITE), EvaluateKNKR(BLACK); // KR vs KN
|
|
||||||
EvaluationFunction<KQKR> EvaluateKQKR(WHITE), EvaluateKRKQ(BLACK); // KQ vs KR
|
|
||||||
EvaluationFunction<KBBKN> EvaluateKBBKN(WHITE), EvaluateKNKBB(BLACK); // KBB vs KN
|
|
||||||
|
|
||||||
|
|
||||||
/// Scaling functions
|
|
||||||
|
|
||||||
ScalingFunction<KBPK> ScaleKBPK(WHITE), ScaleKKBP(BLACK); // KBP vs K
|
|
||||||
ScalingFunction<KQKRP> ScaleKQKRP(WHITE), ScaleKRPKQ(BLACK); // KQ vs KRP
|
|
||||||
ScalingFunction<KRPKR> ScaleKRPKR(WHITE), ScaleKRKRP(BLACK); // KRP vs KR
|
|
||||||
ScalingFunction<KRPPKRP> ScaleKRPPKRP(WHITE), ScaleKRPKRPP(BLACK); // KRPP vs KRP
|
|
||||||
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK); // King and pawns vs king
|
|
||||||
ScalingFunction<KBPKB> ScaleKBPKB(WHITE), ScaleKBKBP(BLACK); // KBP vs KB
|
|
||||||
ScalingFunction<KBPPKB> ScaleKBPPKB(WHITE), ScaleKBKBPP(BLACK); // KBPP vs KB
|
|
||||||
ScalingFunction<KBPKN> ScaleKBPKN(WHITE), ScaleKNKBP(BLACK); // KBP vs KN
|
|
||||||
ScalingFunction<KNPK> ScaleKNPK(WHITE), ScaleKKNP(BLACK); // KNP vs K
|
|
||||||
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK); // KPKP
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
////
|
////
|
||||||
@@ -100,13 +64,13 @@ namespace {
|
|||||||
// the two kings in basic endgames.
|
// the two kings in basic endgames.
|
||||||
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
|
const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
|
||||||
|
|
||||||
// Bitbase for KP vs K
|
|
||||||
uint8_t KPKBitbase[24576];
|
|
||||||
|
|
||||||
// Penalty for big distance between king and knight for the defending king
|
// Penalty for big distance between king and knight for the defending king
|
||||||
// and knight in KR vs KN endgames.
|
// and knight in KR vs KN endgames.
|
||||||
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
|
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
|
||||||
|
|
||||||
|
// Bitbase for KP vs K
|
||||||
|
uint8_t KPKBitbase[24576];
|
||||||
|
|
||||||
// Various inline functions for accessing the above arrays
|
// Various inline functions for accessing the above arrays
|
||||||
inline Value mate_table(Square s) {
|
inline Value mate_table(Square s) {
|
||||||
return Value(MateTable[s]);
|
return Value(MateTable[s]);
|
||||||
@@ -134,15 +98,25 @@ namespace {
|
|||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// init_bitbases() is called during program initialization, and simply loads
|
||||||
|
/// bitbases from disk into memory. At the moment, there is only the bitbase
|
||||||
|
/// for KP vs K, but we may decide to add other bitbases later.
|
||||||
|
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
||||||
|
|
||||||
|
void init_bitbases() {
|
||||||
|
generate_kpk_bitbase(KPKBitbase);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Mate with KX vs K. This function is used to evaluate positions with
|
/// Mate with KX vs K. This function is used to evaluate positions with
|
||||||
/// King and plenty of material vs a lone king. It simply gives the
|
/// King and plenty of material vs a lone king. It simply gives the
|
||||||
/// attacking side a bonus for driving the defending king towards the edge
|
/// attacking side a bonus for driving the defending king towards the edge
|
||||||
/// of the board, and for keeping the distance between the two kings small.
|
/// of the board, and for keeping the distance between the two kings small.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KXK>::apply(const Position& pos) {
|
Value EvaluationFunction<KXK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||||
|
|
||||||
Square winnerKSq = pos.king_square(strongerSide);
|
Square winnerKSq = pos.king_square(strongerSide);
|
||||||
Square loserKSq = pos.king_square(weakerSide);
|
Square loserKSq = pos.king_square(weakerSide);
|
||||||
@@ -152,23 +126,23 @@ Value EvaluationFunction<KXK>::apply(const Position& pos) {
|
|||||||
+ mate_table(loserKSq)
|
+ mate_table(loserKSq)
|
||||||
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||||
|
|
||||||
if ( pos.piece_count(strongerSide, QUEEN) > 0
|
if ( pos.piece_count(strongerSide, QUEEN)
|
||||||
|| pos.piece_count(strongerSide, ROOK) > 0
|
|| pos.piece_count(strongerSide, ROOK)
|
||||||
|| pos.piece_count(strongerSide, BISHOP) > 1)
|
|| pos.piece_count(strongerSide, BISHOP) > 1)
|
||||||
// TODO: check for two equal-colored bishops!
|
// TODO: check for two equal-colored bishops!
|
||||||
result += VALUE_KNOWN_WIN;
|
result += VALUE_KNOWN_WIN;
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
|
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
|
||||||
/// defending king towards a corner square of the right color.
|
/// defending king towards a corner square of the right color.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KBNK>::apply(const Position& pos) {
|
Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == Value(0));
|
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
|
||||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||||
@@ -178,7 +152,10 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) {
|
|||||||
Square loserKSq = pos.king_square(weakerSide);
|
Square loserKSq = pos.king_square(weakerSide);
|
||||||
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
|
Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
|
||||||
|
|
||||||
if (square_color(bishopSquare) == BLACK)
|
// kbnk_mate_table() tries to drive toward corners A1 or H8,
|
||||||
|
// if we have a bishop that cannot reach the above squares we
|
||||||
|
// mirror the kings so to drive enemy toward corners A8 or H1.
|
||||||
|
if (!same_color_squares(bishopSquare, SQ_A1))
|
||||||
{
|
{
|
||||||
winnerKSq = flop_square(winnerKSq);
|
winnerKSq = flop_square(winnerKSq);
|
||||||
loserKSq = flop_square(loserKSq);
|
loserKSq = flop_square(loserKSq);
|
||||||
@@ -188,16 +165,16 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) {
|
|||||||
+ distance_bonus(square_distance(winnerKSq, loserKSq))
|
+ distance_bonus(square_distance(winnerKSq, loserKSq))
|
||||||
+ kbnk_mate_table(loserKSq);
|
+ kbnk_mate_table(loserKSq);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// KP vs K. This endgame is evaluated with the help of a bitbase.
|
/// KP vs K. This endgame is evaluated with the help of a bitbase.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KPK>::apply(const Position& pos) {
|
Value EvaluationFunction<KPK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||||
|
|
||||||
@@ -233,7 +210,7 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) {
|
|||||||
+ PawnValueEndgame
|
+ PawnValueEndgame
|
||||||
+ Value(square_rank(wpsq));
|
+ Value(square_rank(wpsq));
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -242,7 +219,7 @@ Value EvaluationFunction<KPK>::apply(const Position& pos) {
|
|||||||
/// far advanced with support of the king, while the attacking king is far
|
/// far advanced with support of the king, while the attacking king is far
|
||||||
/// away.
|
/// away.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KRKP>::apply(const Position& pos) {
|
Value EvaluationFunction<KRKP>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||||
@@ -274,7 +251,7 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) {
|
|||||||
|
|
||||||
// If the weaker side's king is too far from the pawn and the rook,
|
// If the weaker side's king is too far from the pawn and the rook,
|
||||||
// it's a win
|
// it's a win
|
||||||
else if ( square_distance(bksq, bpsq) - (tempo^1) >= 3
|
else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
|
||||||
&& square_distance(bksq, wrsq) >= 3)
|
&& square_distance(bksq, wrsq) >= 3)
|
||||||
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
||||||
|
|
||||||
@@ -292,14 +269,14 @@ Value EvaluationFunction<KRKP>::apply(const Position& pos) {
|
|||||||
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
|
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
|
||||||
+ Value(square_distance(bpsq, queeningSq) * 8);
|
+ Value(square_distance(bpsq, queeningSq) * 8);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// KR vs KB. This is very simple, and always returns drawish scores. The
|
/// KR vs KB. This is very simple, and always returns drawish scores. The
|
||||||
/// score is slightly bigger when the defending king is close to the edge.
|
/// score is slightly bigger when the defending king is close to the edge.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KRKB>::apply(const Position& pos) {
|
Value EvaluationFunction<KRKB>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||||
@@ -308,14 +285,14 @@ Value EvaluationFunction<KRKB>::apply(const Position& pos) {
|
|||||||
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
assert(pos.piece_count(weakerSide, BISHOP) == 1);
|
||||||
|
|
||||||
Value result = mate_table(pos.king_square(weakerSide));
|
Value result = mate_table(pos.king_square(weakerSide));
|
||||||
return (pos.side_to_move() == strongerSide ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// KR vs KN. The attacking side has slightly better winning chances than
|
/// KR vs KN. The attacking side has slightly better winning chances than
|
||||||
/// in KR vs KB, particularly if the king and the knight are far apart.
|
/// in KR vs KB, particularly if the king and the knight are far apart.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KRKN>::apply(const Position& pos) {
|
Value EvaluationFunction<KRKN>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||||
@@ -326,10 +303,12 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) {
|
|||||||
Square defendingKSq = pos.king_square(weakerSide);
|
Square defendingKSq = pos.king_square(weakerSide);
|
||||||
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
|
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
|
||||||
|
|
||||||
Value result = Value(10) + mate_table(defendingKSq) +
|
int d = square_distance(defendingKSq, nSq);
|
||||||
krkn_king_knight_distance_penalty(square_distance(defendingKSq, nSq));
|
Value result = Value(10)
|
||||||
|
+ mate_table(defendingKSq)
|
||||||
|
+ krkn_king_knight_distance_penalty(d);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move())? result : -result;
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -339,7 +318,7 @@ Value EvaluationFunction<KRKN>::apply(const Position& pos) {
|
|||||||
/// for the defending side in the search, this is usually sufficient to be
|
/// for the defending side in the search, this is usually sufficient to be
|
||||||
/// able to win KQ vs KR.
|
/// able to win KQ vs KR.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KQKR>::apply(const Position& pos) {
|
Value EvaluationFunction<KQKR>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
assert(pos.piece_count(strongerSide, PAWN) == 0);
|
||||||
@@ -354,17 +333,17 @@ Value EvaluationFunction<KQKR>::apply(const Position& pos) {
|
|||||||
+ mate_table(loserKSq)
|
+ mate_table(loserKSq)
|
||||||
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
+ distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move())? result : -result;
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
|
Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 2);
|
assert(pos.piece_count(strongerSide, BISHOP) == 2);
|
||||||
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
|
||||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||||
assert(pos.pawns() == EmptyBoardBB);
|
assert(pos.pieces(PAWN) == EmptyBoardBB);
|
||||||
|
|
||||||
Value result = BishopValueEndgame;
|
Value result = BishopValueEndgame;
|
||||||
Square wksq = pos.king_square(strongerSide);
|
Square wksq = pos.king_square(strongerSide);
|
||||||
@@ -378,24 +357,31 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
|
|||||||
result += Value(square_distance(bksq, nsq) * 32);
|
result += Value(square_distance(bksq, nsq) * 32);
|
||||||
|
|
||||||
// Bonus for restricting the knight's mobility
|
// Bonus for restricting the knight's mobility
|
||||||
result += Value((8 - count_1s_max_15(pos.piece_attacks<KNIGHT>(nsq))) * 8);
|
result += Value((8 - count_1s<CNT32_MAX15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return strongerSide == pos.side_to_move() ? result : -result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// K and two minors vs K and one or two minors or K and two knights against
|
||||||
|
/// king alone are always draw.
|
||||||
|
template<>
|
||||||
|
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
|
||||||
|
return VALUE_DRAW;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KmmKm>::apply(const Position&) {
|
Value EvaluationFunction<KNNK>::apply(const Position&) const {
|
||||||
return Value(0);
|
return VALUE_DRAW;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
||||||
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
||||||
/// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is
|
/// bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_ZERO is
|
||||||
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||||
/// will be used.
|
/// will be used.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||||
@@ -404,7 +390,7 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
// No assertions about the material of weakerSide, because we want draws to
|
// No assertions about the material of weakerSide, because we want draws to
|
||||||
// be detected even when the weaker side has some pawns.
|
// be detected even when the weaker side has some pawns.
|
||||||
|
|
||||||
Bitboard pawns = pos.pawns(strongerSide);
|
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||||
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
|
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
|
||||||
|
|
||||||
// All pawns are on a single rook file ?
|
// All pawns are on a single rook file ?
|
||||||
@@ -415,13 +401,12 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
|
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
|
||||||
Square kingSq = pos.king_square(weakerSide);
|
Square kingSq = pos.king_square(weakerSide);
|
||||||
|
|
||||||
if ( square_color(queeningSq) != square_color(bishopSq)
|
if ( !same_color_squares(queeningSq, bishopSq)
|
||||||
&& file_distance(square_file(kingSq), pawnFile) <= 1)
|
&& file_distance(square_file(kingSq), pawnFile) <= 1)
|
||||||
{
|
{
|
||||||
// The bishop has the wrong color, and the defending king is on the
|
// The bishop has the wrong color, and the defending king is on the
|
||||||
// file of the pawn(s) or the neighboring file. Find the rank of the
|
// file of the pawn(s) or the neighboring file. Find the rank of the
|
||||||
// frontmost pawn.
|
// frontmost pawn.
|
||||||
|
|
||||||
Rank rank;
|
Rank rank;
|
||||||
if (strongerSide == WHITE)
|
if (strongerSide == WHITE)
|
||||||
{
|
{
|
||||||
@@ -430,15 +415,15 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for(rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
|
for (rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {}
|
||||||
rank = Rank(rank^7); // HACK to get the relative rank
|
rank = Rank(rank ^ 7); // HACK to get the relative rank
|
||||||
assert(rank >= RANK_2 && rank <= RANK_7);
|
assert(rank >= RANK_2 && rank <= RANK_7);
|
||||||
}
|
}
|
||||||
// If the defending king has distance 1 to the promotion square or
|
// If the defending king has distance 1 to the promotion square or
|
||||||
// is placed somewhere in front of the pawn, it's a draw.
|
// is placed somewhere in front of the pawn, it's a draw.
|
||||||
if ( square_distance(kingSq, queeningSq) <= 1
|
if ( square_distance(kingSq, queeningSq) <= 1
|
||||||
|| relative_rank(strongerSide, kingSq) >= rank)
|
|| relative_rank(strongerSide, kingSq) >= rank)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
@@ -450,7 +435,7 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
/// It tests for fortress draws with a rook on the third rank defended by
|
/// It tests for fortress draws with a rook on the third rank defended by
|
||||||
/// a pawn.
|
/// a pawn.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
|
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
||||||
@@ -461,13 +446,13 @@ ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
|
|||||||
Square kingSq = pos.king_square(weakerSide);
|
Square kingSq = pos.king_square(weakerSide);
|
||||||
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
||||||
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
||||||
&& (pos.rooks(weakerSide) & relative_rank_bb(weakerSide, RANK_3))
|
&& (pos.pieces(ROOK, weakerSide) & relative_rank_bb(weakerSide, RANK_3))
|
||||||
&& (pos.pawns(weakerSide) & relative_rank_bb(weakerSide, RANK_2))
|
&& (pos.pieces(PAWN, weakerSide) & relative_rank_bb(weakerSide, RANK_2))
|
||||||
&& (pos.piece_attacks<KING>(kingSq) & pos.pawns(weakerSide)))
|
&& (pos.attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
|
||||||
{
|
{
|
||||||
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||||
if (pos.pawn_attacks(strongerSide, rsq) & pos.pawns(weakerSide))
|
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
}
|
}
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
}
|
}
|
||||||
@@ -481,7 +466,7 @@ ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
|
|||||||
/// It would also be nice to rewrite the actual code for this function,
|
/// It would also be nice to rewrite the actual code for this function,
|
||||||
/// which is mostly copied from Glaurung 1.x, and not very pretty.
|
/// which is mostly copied from Glaurung 1.x, and not very pretty.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
ScaleFactor ScalingFunction<KRPKR>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||||
@@ -524,7 +509,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
|||||||
&& square_distance(bksq, queeningSq) <= 1
|
&& square_distance(bksq, queeningSq) <= 1
|
||||||
&& wksq <= SQ_H5
|
&& wksq <= SQ_H5
|
||||||
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
|
&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// The defending side saves a draw by checking from behind in case the pawn
|
// The defending side saves a draw by checking from behind in case the pawn
|
||||||
// has advanced to the 6th rank with the king behind.
|
// has advanced to the 6th rank with the king behind.
|
||||||
@@ -532,13 +517,13 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
|||||||
&& square_distance(bksq, queeningSq) <= 1
|
&& square_distance(bksq, queeningSq) <= 1
|
||||||
&& square_rank(wksq) + tempo <= RANK_6
|
&& square_rank(wksq) + tempo <= RANK_6
|
||||||
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
|
&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
if ( r >= RANK_6
|
if ( r >= RANK_6
|
||||||
&& bksq == queeningSq
|
&& bksq == queeningSq
|
||||||
&& square_rank(brsq) == RANK_1
|
&& square_rank(brsq) == RANK_1
|
||||||
&& (!tempo || square_distance(wksq, wpsq) >= 2))
|
&& (!tempo || square_distance(wksq, wpsq) >= 2))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
|
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
|
||||||
// and the black rook is behind the pawn.
|
// and the black rook is behind the pawn.
|
||||||
@@ -547,7 +532,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
|||||||
&& (bksq == SQ_H7 || bksq == SQ_G7)
|
&& (bksq == SQ_H7 || bksq == SQ_G7)
|
||||||
&& square_file(brsq) == FILE_A
|
&& square_file(brsq) == FILE_A
|
||||||
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
|
&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// If the defending king blocks the pawn and the attacking king is too far
|
// If the defending king blocks the pawn and the attacking king is too far
|
||||||
// away, it's a draw.
|
// away, it's a draw.
|
||||||
@@ -555,7 +540,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
|||||||
&& bksq == wpsq + DELTA_N
|
&& bksq == wpsq + DELTA_N
|
||||||
&& square_distance(wksq, wpsq) - tempo >= 2
|
&& square_distance(wksq, wpsq) - tempo >= 2
|
||||||
&& square_distance(wksq, brsq) - tempo >= 2)
|
&& square_distance(wksq, brsq) - tempo >= 2)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// Pawn on the 7th rank supported by the rook from behind usually wins if the
|
// Pawn on the 7th rank supported by the rook from behind usually wins if the
|
||||||
// attacking king is closer to the queening square than the defending king,
|
// attacking king is closer to the queening square than the defending king,
|
||||||
@@ -578,8 +563,8 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
|||||||
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
|
|| ( square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo
|
||||||
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
|
&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wrsq) + tempo))))
|
||||||
return ScaleFactor( SCALE_FACTOR_MAX
|
return ScaleFactor( SCALE_FACTOR_MAX
|
||||||
- (8 * square_distance(wpsq, queeningSq)
|
- 8 * square_distance(wpsq, queeningSq)
|
||||||
+ 2 * square_distance(wksq, queeningSq)));
|
- 2 * square_distance(wksq, queeningSq));
|
||||||
|
|
||||||
// If the pawn is not far advanced, and the defending king is somewhere in
|
// If the pawn is not far advanced, and the defending king is somewhere in
|
||||||
// the pawn's path, it's probably a draw.
|
// the pawn's path, it's probably a draw.
|
||||||
@@ -599,7 +584,7 @@ ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
|
|||||||
/// single pattern: If the stronger side has no pawns and the defending king
|
/// single pattern: If the stronger side has no pawns and the defending king
|
||||||
/// is actively placed, the position is drawish.
|
/// is actively placed, the position is drawish.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position &pos) {
|
ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 2);
|
assert(pos.piece_count(strongerSide, PAWN) == 2);
|
||||||
@@ -638,42 +623,34 @@ ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position &pos) {
|
|||||||
/// against king. There is just a single rule here: If all pawns are on
|
/// against king. There is just a single rule here: If all pawns are on
|
||||||
/// the same rook file and are blocked by the defending king, it's a draw.
|
/// the same rook file and are blocked by the defending king, it's a draw.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
|
ScaleFactor ScalingFunction<KPsK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
assert(pos.piece_count(strongerSide, PAWN) >= 2);
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||||
|
|
||||||
Bitboard pawns = pos.pawns(strongerSide);
|
Square ksq = pos.king_square(weakerSide);
|
||||||
|
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||||
|
|
||||||
// Are all pawns on the 'a' file?
|
// Are all pawns on the 'a' file?
|
||||||
if ((pawns & ~FileABB) == EmptyBoardBB)
|
if ((pawns & ~FileABB) == EmptyBoardBB)
|
||||||
{
|
{
|
||||||
// Does the defending king block the pawns?
|
// Does the defending king block the pawns?
|
||||||
Square ksq = pos.king_square(weakerSide);
|
if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
|
||||||
if (square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1)
|
|| ( square_file(ksq) == FILE_A
|
||||||
return ScaleFactor(0);
|
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
|
||||||
else if( square_file(ksq) == FILE_A
|
return SCALE_FACTOR_ZERO;
|
||||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
|
|
||||||
return ScaleFactor(0);
|
|
||||||
else
|
|
||||||
return SCALE_FACTOR_NONE;
|
|
||||||
}
|
}
|
||||||
// Are all pawns on the 'h' file?
|
// Are all pawns on the 'h' file?
|
||||||
else if ((pawns & ~FileHBB) == EmptyBoardBB)
|
else if ((pawns & ~FileHBB) == EmptyBoardBB)
|
||||||
{
|
{
|
||||||
// Does the defending king block the pawns?
|
// Does the defending king block the pawns?
|
||||||
Square ksq = pos.king_square(weakerSide);
|
if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
|
||||||
if (square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1)
|
|| ( square_file(ksq) == FILE_H
|
||||||
return ScaleFactor(0);
|
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
|
||||||
else if ( square_file(ksq) == FILE_H
|
return SCALE_FACTOR_ZERO;
|
||||||
&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
|
|
||||||
return ScaleFactor(0);
|
|
||||||
else
|
|
||||||
return SCALE_FACTOR_NONE;
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -684,7 +661,7 @@ ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
|
|||||||
/// it's a draw. If the two bishops have opposite color, it's almost always
|
/// it's a draw. If the two bishops have opposite color, it's almost always
|
||||||
/// a draw.
|
/// a draw.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
|
ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||||
@@ -701,12 +678,12 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
|
|||||||
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
// Case 1: Defending king blocks the pawn, and cannot be driven away
|
||||||
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
||||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||||
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
|
&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
|
||||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
// Case 2: Opposite colored bishops
|
// Case 2: Opposite colored bishops
|
||||||
if (square_color(strongerBishopSq) != square_color(weakerBishopSq))
|
if (!same_color_squares(strongerBishopSq, weakerBishopSq))
|
||||||
{
|
{
|
||||||
// We assume that the position is drawn in the following three situations:
|
// We assume that the position is drawn in the following three situations:
|
||||||
//
|
//
|
||||||
@@ -719,15 +696,17 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
|
|||||||
// reasonably well.
|
// reasonably well.
|
||||||
|
|
||||||
if (relative_rank(strongerSide, pawnSq) <= RANK_5)
|
if (relative_rank(strongerSide, pawnSq) <= RANK_5)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
Bitboard path = squares_in_front_of(strongerSide, pawnSq);
|
||||||
if (ray & pos.kings(weakerSide))
|
|
||||||
return ScaleFactor(0);
|
if (path & pos.pieces(KING, weakerSide))
|
||||||
if( (pos.piece_attacks<BISHOP>(weakerBishopSq) & ray)
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
|
if ( (pos.attacks_from<BISHOP>(weakerBishopSq) & path)
|
||||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
@@ -737,7 +716,7 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
|
|||||||
/// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic
|
/// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic
|
||||||
/// draws with opposite-colored bishops.
|
/// draws with opposite-colored bishops.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||||
@@ -749,7 +728,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
|||||||
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
|
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
|
||||||
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
|
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
|
||||||
|
|
||||||
if (square_color(wbsq) == square_color(bbsq))
|
if (same_color_squares(wbsq, bbsq))
|
||||||
// Not opposite-colored bishops, no scaling
|
// Not opposite-colored bishops, no scaling
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
|
|
||||||
@@ -778,8 +757,8 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
|||||||
// some square in the frontmost pawn's path.
|
// some square in the frontmost pawn's path.
|
||||||
if ( square_file(ksq) == square_file(blockSq1)
|
if ( square_file(ksq) == square_file(blockSq1)
|
||||||
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
|
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
|
||||||
&& square_color(ksq) != square_color(wbsq))
|
&& !same_color_squares(ksq, wbsq))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
else
|
else
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
|
|
||||||
@@ -788,16 +767,17 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
|||||||
// in front of the frontmost pawn's path, and the square diagonally behind
|
// in front of the frontmost pawn's path, and the square diagonally behind
|
||||||
// this square on the file of the other pawn.
|
// this square on the file of the other pawn.
|
||||||
if ( ksq == blockSq1
|
if ( ksq == blockSq1
|
||||||
&& square_color(ksq) != square_color(wbsq)
|
&& !same_color_squares(ksq, wbsq)
|
||||||
&& ( bbsq == blockSq2
|
&& ( bbsq == blockSq2
|
||||||
|| (pos.piece_attacks<BISHOP>(blockSq2) & pos.bishops(weakerSide))
|
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|
||||||
|| rank_distance(r1, r2) >= 2))
|
|| rank_distance(r1, r2) >= 2))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
else if ( ksq == blockSq2
|
else if ( ksq == blockSq2
|
||||||
&& square_color(ksq) != square_color(wbsq)
|
&& !same_color_squares(ksq, wbsq)
|
||||||
&& ( bbsq == blockSq1
|
&& ( bbsq == blockSq1
|
||||||
|| (pos.piece_attacks<BISHOP>(blockSq1) & pos.bishops(weakerSide))))
|
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
else
|
else
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
|
|
||||||
@@ -813,7 +793,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
|||||||
/// square of the king is not of the same color as the stronger side's bishop,
|
/// square of the king is not of the same color as the stronger side's bishop,
|
||||||
/// it's a draw.
|
/// it's a draw.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
|
ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||||
@@ -828,9 +808,9 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
|
|||||||
|
|
||||||
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
if ( square_file(weakerKingSq) == square_file(pawnSq)
|
||||||
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
|
||||||
&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
|
&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
|
||||||
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
}
|
}
|
||||||
@@ -840,12 +820,12 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
|
|||||||
/// If the pawn is a rook pawn on the 7th rank and the defending king prevents
|
/// If the pawn is a rook pawn on the 7th rank and the defending king prevents
|
||||||
/// the pawn from advancing, the position is drawn.
|
/// the pawn from advancing, the position is drawn.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
|
ScaleFactor ScalingFunction<KNPK>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
assert(pos.piece_count(strongerSide, KNIGHT) == 1);
|
||||||
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
assert(pos.piece_count(strongerSide, PAWN) == 1);
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||||
|
|
||||||
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
|
||||||
@@ -853,11 +833,11 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
|
|||||||
|
|
||||||
if ( pawnSq == relative_square(strongerSide, SQ_A7)
|
if ( pawnSq == relative_square(strongerSide, SQ_A7)
|
||||||
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
|
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
if ( pawnSq == relative_square(strongerSide, SQ_H7)
|
if ( pawnSq == relative_square(strongerSide, SQ_H7)
|
||||||
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
|
&& square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
|
||||||
return ScaleFactor(0);
|
return SCALE_FACTOR_ZERO;
|
||||||
|
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
}
|
}
|
||||||
@@ -870,10 +850,10 @@ ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
|
|||||||
/// advanced and not on a rook file; in this case it is often possible to win
|
/// advanced and not on a rook file; in this case it is often possible to win
|
||||||
/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
|
/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KPKP>::apply(const Position &pos) {
|
ScaleFactor ScalingFunction<KPKP>::apply(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
assert(pos.non_pawn_material(strongerSide) == VALUE_ZERO);
|
||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
|
||||||
assert(pos.piece_count(WHITE, PAWN) == 1);
|
assert(pos.piece_count(WHITE, PAWN) == 1);
|
||||||
assert(pos.piece_count(BLACK, PAWN) == 1);
|
assert(pos.piece_count(BLACK, PAWN) == 1);
|
||||||
|
|
||||||
@@ -910,32 +890,21 @@ ScaleFactor ScalingFunction<KPKP>::apply(const Position &pos) {
|
|||||||
|
|
||||||
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
|
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
|
||||||
// draw, it's probably at least a draw even with the pawn.
|
// draw, it's probably at least a draw even with the pawn.
|
||||||
if (probe_kpk(wksq, wpsq, bksq, stm))
|
return probe_kpk(wksq, wpsq, bksq, stm) ? SCALE_FACTOR_NONE : SCALE_FACTOR_ZERO;
|
||||||
return SCALE_FACTOR_NONE;
|
|
||||||
else
|
|
||||||
return ScaleFactor(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// init_bitbases() is called during program initialization, and simply loads
|
|
||||||
/// bitbases from disk into memory. At the moment, there is only the bitbase
|
|
||||||
/// for KP vs K, but we may decide to add other bitbases later.
|
|
||||||
|
|
||||||
void init_bitbases() {
|
|
||||||
generate_kpk_bitbase(KPKBitbase);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Probe the KP vs K bitbase:
|
// Probe the KP vs K bitbase
|
||||||
|
|
||||||
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
|
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||||
|
|
||||||
int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4;
|
int wp = square_file(wpsq) + 4 * (square_rank(wpsq) - 1);
|
||||||
int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp;
|
int index = int(stm) + 2 * bksq + 128 * wksq + 8192 * wp;
|
||||||
|
|
||||||
assert(index >= 0 && index < 24576*8);
|
assert(index >= 0 && index < 24576 * 8);
|
||||||
return KPKBitbase[index/8] & (1 << (index&7));
|
|
||||||
|
return KPKBitbase[index / 8] & (1 << (index & 7));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+10
-33
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,7 +26,6 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "scale.h"
|
|
||||||
#include "value.h"
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -45,11 +44,12 @@ enum EndgameType {
|
|||||||
KRKN, // KR vs KN
|
KRKN, // KR vs KN
|
||||||
KQKR, // KQ vs KR
|
KQKR, // KQ vs KR
|
||||||
KBBKN, // KBB vs KN
|
KBBKN, // KBB vs KN
|
||||||
|
KNNK, // KNN vs K
|
||||||
KmmKm, // K and two minors vs K and one or two minors
|
KmmKm, // K and two minors vs K and one or two minors
|
||||||
|
|
||||||
// Scaling functions
|
// Scaling functions
|
||||||
KBPK, // KBP vs K
|
KBPsK, // KB+pawns vs K
|
||||||
KQKRP, // KQ vs KRP
|
KQKRPs, // KQ vs KR+pawns
|
||||||
KRPKR, // KRP vs KR
|
KRPKR, // KRP vs KR
|
||||||
KRPPKRP, // KRPP vs KRP
|
KRPPKRP, // KRPP vs KRP
|
||||||
KPsK, // King and pawns vs king
|
KPsK, // King and pawns vs king
|
||||||
@@ -67,7 +67,8 @@ class EndgameFunctionBase {
|
|||||||
public:
|
public:
|
||||||
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||||
virtual ~EndgameFunctionBase() {}
|
virtual ~EndgameFunctionBase() {}
|
||||||
virtual T apply(const Position&) = 0;
|
virtual T apply(const Position&) const = 0;
|
||||||
|
Color color() const { return strongerSide; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Color strongerSide, weakerSide;
|
Color strongerSide, weakerSide;
|
||||||
@@ -81,47 +82,23 @@ typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
|||||||
|
|
||||||
template<EndgameType>
|
template<EndgameType>
|
||||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||||
|
typedef EndgameEvaluationFunctionBase Base;
|
||||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||||
Value apply(const Position&);
|
Value apply(const Position&) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
template<EndgameType>
|
template<EndgameType>
|
||||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||||
|
typedef EndgameScalingFunctionBase Base;
|
||||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||||
ScaleFactor apply(const Position&);
|
ScaleFactor apply(const Position&) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Constants and variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern EvaluationFunction<KXK> EvaluateKXK, EvaluateKKX; // Generic "mate lone king" eval
|
|
||||||
extern EvaluationFunction<KBNK> EvaluateKBNK, EvaluateKKBN; // KBN vs K
|
|
||||||
extern EvaluationFunction<KPK> EvaluateKPK, EvaluateKKP; // KP vs K
|
|
||||||
extern EvaluationFunction<KRKP> EvaluateKRKP, EvaluateKPKR; // KR vs KP
|
|
||||||
extern EvaluationFunction<KRKB> EvaluateKRKB, EvaluateKBKR; // KR vs KB
|
|
||||||
extern EvaluationFunction<KRKN> EvaluateKRKN, EvaluateKNKR; // KR vs KN
|
|
||||||
extern EvaluationFunction<KQKR> EvaluateKQKR, EvaluateKRKQ; // KQ vs KR
|
|
||||||
extern EvaluationFunction<KBBKN> EvaluateKBBKN, EvaluateKNKBB; // KBB vs KN
|
|
||||||
extern EvaluationFunction<KmmKm> EvaluateKmmKm; // K and two minors vs K and one or two minors:
|
|
||||||
|
|
||||||
extern ScalingFunction<KBPK> ScaleKBPK, ScaleKKBP; // KBP vs K
|
|
||||||
extern ScalingFunction<KQKRP> ScaleKQKRP, ScaleKRPKQ; // KQ vs KRP
|
|
||||||
extern ScalingFunction<KRPKR> ScaleKRPKR, ScaleKRKRP; // KRP vs KR
|
|
||||||
extern ScalingFunction<KRPPKRP> ScaleKRPPKRP, ScaleKRPKRPP; // KRPP vs KRP
|
|
||||||
extern ScalingFunction<KPsK> ScaleKPsK, ScaleKKPs; // King and pawns vs king
|
|
||||||
extern ScalingFunction<KBPKB> ScaleKBPKB, ScaleKBKBP; // KBP vs KB
|
|
||||||
extern ScalingFunction<KBPPKB> ScaleKBPPKB, ScaleKBKBPP; // KBPP vs KB
|
|
||||||
extern ScalingFunction<KBPKN> ScaleKBPKN, ScaleKNKBP; // KBP vs KN
|
|
||||||
extern ScalingFunction<KNPK> ScaleKNPK, ScaleKKNP; // KNP vs K
|
|
||||||
extern ScalingFunction<KPKP> ScaleKPKPw, ScaleKPKPb; // KP vs KP
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern void init_bitbases();
|
extern void init_bitbases();
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
#endif // !defined(ENDGAME_H_INCLUDED)
|
||||||
|
|||||||
+747
-832
File diff suppressed because it is too large
Load Diff
+5
-82
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -21,91 +21,14 @@
|
|||||||
#if !defined(EVALUATE_H_INCLUDED)
|
#if !defined(EVALUATE_H_INCLUDED)
|
||||||
#define EVALUATE_H_INCLUDED
|
#define EVALUATE_H_INCLUDED
|
||||||
|
|
||||||
////
|
#include "color.h"
|
||||||
//// Includes
|
#include "value.h"
|
||||||
////
|
|
||||||
|
|
||||||
#include "material.h"
|
|
||||||
#include "pawns.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Types
|
|
||||||
////
|
|
||||||
|
|
||||||
|
|
||||||
/// The EvalInfo struct contains various information computed and collected
|
|
||||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
|
||||||
/// arguments to the evaluation function, and the search can make use of its
|
|
||||||
/// contents to make intelligent search decisions.
|
|
||||||
///
|
|
||||||
/// At the moment, this is not utilized very much: The only part of the
|
|
||||||
/// EvalInfo object which is used by the search is futilityMargin.
|
|
||||||
class Position;
|
class Position;
|
||||||
|
|
||||||
struct EvalInfo {
|
extern Value evaluate(const Position& pos, Value& margin);
|
||||||
|
|
||||||
// Middle game and endgame evaluations
|
|
||||||
Value mgValue, egValue;
|
|
||||||
|
|
||||||
// Pointers to material and pawn hash table entries
|
|
||||||
MaterialInfo* mi;
|
|
||||||
PawnInfo* pi;
|
|
||||||
|
|
||||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
|
||||||
// attacked by a given color and piece type, attackedBy[color][0] contains
|
|
||||||
// all squares attacked by the given color.
|
|
||||||
Bitboard attackedBy[2][8];
|
|
||||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
|
||||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
|
||||||
|
|
||||||
// kingZone[color] is the zone around the enemy king which is considered
|
|
||||||
// by the king safety evaluation. This consists of the squares directly
|
|
||||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
|
||||||
// squares two ranks in front of the king. For instance, if black's king
|
|
||||||
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
|
||||||
// f7, g7, h7, f6, g6 and h6.
|
|
||||||
Bitboard kingZone[2];
|
|
||||||
|
|
||||||
// kingAttackersCount[color] is the number of pieces of the given color
|
|
||||||
// which attack a square in the kingZone of the enemy king.
|
|
||||||
int kingAttackersCount[2];
|
|
||||||
|
|
||||||
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
|
|
||||||
// given color which attack a square in the kingZone of the enemy king. The
|
|
||||||
// weights of the individual piece types are given by the variables
|
|
||||||
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
|
|
||||||
// KnightAttackWeight in evaluate.cpp
|
|
||||||
int kingAttackersWeight[2];
|
|
||||||
|
|
||||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
|
||||||
// directly adjacent to the king of the given color. Pieces which attack
|
|
||||||
// more than one square are counted multiple times. For instance, if black's
|
|
||||||
// king is on g8 and there's a white knight on g5, this knight adds
|
|
||||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
|
||||||
int kingAdjacentZoneAttacksCount[2];
|
|
||||||
|
|
||||||
// mateThreat[color] is a move for the given side which gives a direct mate.
|
|
||||||
Move mateThreat[2];
|
|
||||||
|
|
||||||
// Middle game and endgame mobility scores.
|
|
||||||
Value mgMobility, egMobility;
|
|
||||||
|
|
||||||
// Extra futility margin. This is added to the standard futility margin
|
|
||||||
// in the quiescence search.
|
|
||||||
Value futilityMargin;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
|
||||||
extern Value quick_evaluate(const Position& pos);
|
|
||||||
extern void init_eval(int threads);
|
extern void init_eval(int threads);
|
||||||
extern void quit_eval();
|
extern void quit_eval();
|
||||||
extern void read_weights(Color sideToMove);
|
extern void read_evaluation_uci_options(Color sideToMove);
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||||
|
|||||||
+20
-27
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -41,9 +41,8 @@ History::History() { clear(); }
|
|||||||
/// History::clear() clears the history tables
|
/// History::clear() clears the history tables
|
||||||
|
|
||||||
void History::clear() {
|
void History::clear() {
|
||||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
memset(history, 0, 16 * 64 * sizeof(int));
|
||||||
memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
|
memset(maxStaticValueDelta, 0, 16 * 64 * sizeof(int));
|
||||||
memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -58,13 +57,12 @@ void History::success(Piece p, Square to, Depth d) {
|
|||||||
assert(square_is_ok(to));
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
history[p][to] += int(d) * int(d);
|
history[p][to] += int(d) * int(d);
|
||||||
successCount[p][to]++;
|
|
||||||
|
|
||||||
// Prevent history overflow
|
// Prevent history overflow
|
||||||
if (history[p][to] >= HistoryMax)
|
if (history[p][to] >= HistoryMax)
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; i < 16; i++)
|
||||||
for (int j = 0; j < 64; j++)
|
for (int j = 0; j < 64; j++)
|
||||||
history[i][j] /= 4;
|
history[i][j] /= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -72,34 +70,29 @@ void History::success(Piece p, Square to, Depth d) {
|
|||||||
/// called for each non-capturing move which failed to produce a beta cutoff
|
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||||
/// at a node where a beta cutoff was finally found.
|
/// at a node where a beta cutoff was finally found.
|
||||||
|
|
||||||
void History::failure(Piece p, Square to) {
|
void History::failure(Piece p, Square to, Depth d) {
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
assert(piece_is_ok(p));
|
||||||
assert(square_is_ok(to));
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
failureCount[p][to]++;
|
history[p][to] -= int(d) * int(d);
|
||||||
|
|
||||||
|
// Prevent history underflow
|
||||||
|
if (history[p][to] <= -HistoryMax)
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
for (int j = 0; j < 64; j++)
|
||||||
|
history[i][j] /= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// History::move_ordering_score() returns an integer value used to order the
|
/// History::set_gain() and History::gain() store and retrieve the
|
||||||
/// non-capturing moves in the MovePicker class.
|
/// gain of a move given the delta of the static position evaluations
|
||||||
|
/// before and after the move.
|
||||||
|
|
||||||
int History::move_ordering_score(Piece p, Square to) const {
|
void History::set_gain(Piece p, Square to, Value delta) {
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
if (delta >= maxStaticValueDelta[p][to])
|
||||||
assert(square_is_ok(to));
|
maxStaticValueDelta[p][to] = delta;
|
||||||
|
else
|
||||||
return history[p][to];
|
maxStaticValueDelta[p][to]--;
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// History::ok_to_prune() decides whether a move has been sufficiently
|
|
||||||
/// unsuccessful that it makes sense to prune it entirely.
|
|
||||||
|
|
||||||
bool History::ok_to_prune(Piece p, Square to, Depth d) const {
|
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
|
||||||
assert(square_is_ok(to));
|
|
||||||
|
|
||||||
return (int(d) * successCount[p][to] < failureCount[p][to]);
|
|
||||||
}
|
}
|
||||||
|
|||||||
+20
-7
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -28,6 +28,7 @@
|
|||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -47,14 +48,14 @@ public:
|
|||||||
History();
|
History();
|
||||||
void clear();
|
void clear();
|
||||||
void success(Piece p, Square to, Depth d);
|
void success(Piece p, Square to, Depth d);
|
||||||
void failure(Piece p, Square to);
|
void failure(Piece p, Square to, Depth d);
|
||||||
int move_ordering_score(Piece p, Square to) const;
|
int value(Piece p, Square to) const;
|
||||||
bool ok_to_prune(Piece p, Square to, Depth d) const;
|
void set_gain(Piece p, Square to, Value delta);
|
||||||
|
Value gain(Piece p, Square to) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int history[16][64]; // [piece][square]
|
int history[16][64]; // [piece][square]
|
||||||
int successCount[16][64];
|
int maxStaticValueDelta[16][64]; // [piece][from_square][to_square]
|
||||||
int failureCount[16][64];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -70,7 +71,19 @@ private:
|
|||||||
/// recently have a bigger importance for move ordering than the moves which
|
/// recently have a bigger importance for move ordering than the moves which
|
||||||
/// have been searched a long time ago.
|
/// have been searched a long time ago.
|
||||||
|
|
||||||
const int HistoryMax = 25000 * OnePly;
|
const int HistoryMax = 50000 * ONE_PLY;
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Inline functions
|
||||||
|
////
|
||||||
|
|
||||||
|
inline int History::value(Piece p, Square to) const {
|
||||||
|
return history[p][to];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Value History::gain(Piece p, Square to) const {
|
||||||
|
return Value(maxStaticValueDelta[p][to]);
|
||||||
|
}
|
||||||
|
|
||||||
#endif // !defined(HISTORY_H_INCLUDED)
|
#endif // !defined(HISTORY_H_INCLUDED)
|
||||||
|
|||||||
+37
-58
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -22,81 +22,60 @@
|
|||||||
#define LOCK_H_INCLUDED
|
#define LOCK_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
// x86 assembly language locks or OS spin locks may perform faster than
|
#if !defined(_MSC_VER)
|
||||||
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
|
||||||
// best.
|
|
||||||
|
|
||||||
//#define ASM_LOCK
|
|
||||||
//#define OS_SPIN_LOCK
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(ASM_LOCK)
|
|
||||||
|
|
||||||
|
|
||||||
typedef volatile int Lock;
|
|
||||||
|
|
||||||
static inline void LockX86(Lock *lock) {
|
|
||||||
int dummy;
|
|
||||||
asm __volatile__("1: movl $1, %0" "\n\t"
|
|
||||||
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
|
||||||
" jz 3f" "\n\t" "2: pause" "\n\t"
|
|
||||||
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
|
||||||
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
|
|
||||||
"\n\t":"=&q"(dummy)
|
|
||||||
:"q"(lock)
|
|
||||||
:"cc");
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline void UnlockX86(Lock *lock) {
|
|
||||||
int dummy;
|
|
||||||
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
|
|
||||||
:"q"(lock));
|
|
||||||
}
|
|
||||||
|
|
||||||
# define lock_init(x, y) (*(x) = 0)
|
|
||||||
# define lock_grab(x) LockX86(x)
|
|
||||||
# define lock_release(x) UnlockX86(x)
|
|
||||||
# define lock_destroy(x)
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(OS_SPIN_LOCK)
|
|
||||||
|
|
||||||
|
|
||||||
# include <libkern/OSAtomic.h>
|
|
||||||
|
|
||||||
typedef OSSpinLock Lock;
|
|
||||||
|
|
||||||
# define lock_init(x, y) (*(x) = 0)
|
|
||||||
# define lock_grab(x) OSSpinLockLock(x)
|
|
||||||
# define lock_release(x) OSSpinLockUnlock(x)
|
|
||||||
# define lock_destroy(x)
|
|
||||||
|
|
||||||
|
|
||||||
#elif !defined(_MSC_VER)
|
|
||||||
|
|
||||||
# include <pthread.h>
|
# include <pthread.h>
|
||||||
|
|
||||||
typedef pthread_mutex_t Lock;
|
typedef pthread_mutex_t Lock;
|
||||||
|
typedef pthread_cond_t WaitCondition;
|
||||||
|
|
||||||
# define lock_init(x, y) pthread_mutex_init(x, y)
|
# define lock_init(x) pthread_mutex_init(x, NULL)
|
||||||
# define lock_grab(x) pthread_mutex_lock(x)
|
# define lock_grab(x) pthread_mutex_lock(x)
|
||||||
# define lock_release(x) pthread_mutex_unlock(x)
|
# define lock_release(x) pthread_mutex_unlock(x)
|
||||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||||
|
# define cond_destroy(x) pthread_cond_destroy(x)
|
||||||
|
# define cond_init(x) pthread_cond_init(x, NULL)
|
||||||
|
# define cond_signal(x) pthread_cond_signal(x)
|
||||||
|
# define cond_wait(x,y) pthread_cond_wait(x,y)
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#undef WIN32_LEAN_AND_MEAN
|
||||||
|
|
||||||
|
// Default fast and race free locks and condition variables
|
||||||
|
#if !defined(OLD_LOCKS)
|
||||||
|
|
||||||
|
typedef SRWLOCK Lock;
|
||||||
|
typedef CONDITION_VARIABLE WaitCondition;
|
||||||
|
|
||||||
|
# define lock_init(x) InitializeSRWLock(x)
|
||||||
|
# define lock_grab(x) AcquireSRWLockExclusive(x)
|
||||||
|
# define lock_release(x) ReleaseSRWLockExclusive(x)
|
||||||
|
# define lock_destroy(x) (x)
|
||||||
|
# define cond_destroy(x) (x)
|
||||||
|
# define cond_init(x) InitializeConditionVariable(x)
|
||||||
|
# define cond_signal(x) WakeConditionVariable(x)
|
||||||
|
# define cond_wait(x,y) SleepConditionVariableSRW(x, y, INFINITE,0)
|
||||||
|
|
||||||
|
// Fallback solution to build for Windows XP and older versions, note that
|
||||||
|
// cond_wait() is racy between lock_release() and WaitForSingleObject().
|
||||||
|
#else
|
||||||
|
|
||||||
typedef CRITICAL_SECTION Lock;
|
typedef CRITICAL_SECTION Lock;
|
||||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
typedef HANDLE WaitCondition;
|
||||||
|
|
||||||
|
# define lock_init(x) InitializeCriticalSection(x)
|
||||||
# define lock_grab(x) EnterCriticalSection(x)
|
# define lock_grab(x) EnterCriticalSection(x)
|
||||||
# define lock_release(x) LeaveCriticalSection(x)
|
# define lock_release(x) LeaveCriticalSection(x)
|
||||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||||
|
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||||
|
# define cond_destroy(x) CloseHandle(*x)
|
||||||
|
# define cond_signal(x) SetEvent(*x)
|
||||||
|
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(LOCK_H_INCLUDED)
|
#endif // !defined(LOCK_H_INCLUDED)
|
||||||
|
|||||||
+49
-28
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -28,10 +28,16 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "benchmark.h"
|
#include "bitboard.h"
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
|
#include "endgame.h"
|
||||||
|
#include "evaluate.h"
|
||||||
|
#include "material.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "uci.h"
|
#include "position.h"
|
||||||
|
#include "search.h"
|
||||||
|
#include "thread.h"
|
||||||
|
#include "ucioption.h"
|
||||||
|
|
||||||
#ifdef USE_CALLGRIND
|
#ifdef USE_CALLGRIND
|
||||||
#include <valgrind/callgrind.h>
|
#include <valgrind/callgrind.h>
|
||||||
@@ -39,51 +45,66 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
extern bool execute_uci_command(const string& cmd);
|
||||||
|
extern void benchmark(int argc, char* argv[]);
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
|
|
||||||
// Disable IO buffering
|
// Disable IO buffering
|
||||||
cout.rdbuf()->pubsetbuf(NULL, 0);
|
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||||
cin.rdbuf()->pubsetbuf(NULL, 0);
|
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||||
|
|
||||||
// Initialization through global resources manager
|
// Startup initializations
|
||||||
Application::initialize();
|
init_bitboards();
|
||||||
|
init_uci_options();
|
||||||
|
Position::init_zobrist();
|
||||||
|
Position::init_piece_square_tables();
|
||||||
|
init_eval(1);
|
||||||
|
init_bitbases();
|
||||||
|
init_search();
|
||||||
|
init_threads();
|
||||||
|
|
||||||
#ifdef USE_CALLGRIND
|
#ifdef USE_CALLGRIND
|
||||||
CALLGRIND_START_INSTRUMENTATION;
|
CALLGRIND_START_INSTRUMENTATION;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Process command line arguments if any
|
if (argc <= 1)
|
||||||
if (argc > 1)
|
|
||||||
{
|
{
|
||||||
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
|
||||||
cout << "Usage: stockfish bench <hash size> <threads> "
|
|
||||||
<< "[time = 60s] [fen positions file = default] "
|
|
||||||
<< "[time, depth or node limited = time] "
|
|
||||||
<< "[timing file name = none]" << endl;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string time = argc > 4 ? argv[4] : "60";
|
|
||||||
string fen = argc > 5 ? argv[5] : "default";
|
|
||||||
string lim = argc > 6 ? argv[6] : "time";
|
|
||||||
string tim = argc > 7 ? argv[7] : "";
|
|
||||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Print copyright notice
|
// Print copyright notice
|
||||||
cout << engine_name()
|
cout << engine_name()
|
||||||
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
|
<< " by Tord Romstad, Marco Costalba, Joona Kiiski" << endl;
|
||||||
|
|
||||||
if (CpuHasPOPCNT)
|
if (CpuHasPOPCNT)
|
||||||
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
|
cout << "Good! CPU has hardware POPCNT." << endl;
|
||||||
|
|
||||||
// Enter UCI mode
|
// Wait for a command from the user, and passes this command to
|
||||||
uci_main_loop();
|
// execute_uci_command() and also intercepts EOF from stdin, by
|
||||||
|
// translating EOF to the "quit" command. This ensures that we
|
||||||
|
// exit gracefully if the GUI dies unexpectedly.
|
||||||
|
string cmd;
|
||||||
|
|
||||||
|
do {
|
||||||
|
// Wait for a command from stdin
|
||||||
|
if (!getline(cin, cmd))
|
||||||
|
cmd = "quit";
|
||||||
|
|
||||||
|
} while (execute_uci_command(cmd));
|
||||||
|
}
|
||||||
|
else // Process command line arguments
|
||||||
|
{
|
||||||
|
if (string(argv[1]) != "bench" || argc > 7)
|
||||||
|
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
|
||||||
|
<< "[limit = 12] [fen positions file = default] "
|
||||||
|
<< "[depth, time, perft or node limited = depth]" << endl;
|
||||||
|
else
|
||||||
|
benchmark(argc, argv);
|
||||||
|
}
|
||||||
|
|
||||||
|
exit_threads();
|
||||||
|
quit_eval();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
+220
-177
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -23,12 +23,13 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <sstream>
|
#include <cstring>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
|
|
||||||
using std::string;
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
@@ -37,67 +38,116 @@ using std::string;
|
|||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Values modified by Joona Kiiski
|
// Values modified by Joona Kiiski
|
||||||
const Value BishopPairMidgameBonus = Value(109);
|
const Value MidgameLimit = Value(15581);
|
||||||
const Value BishopPairEndgameBonus = Value(97);
|
const Value EndgameLimit = Value(3998);
|
||||||
|
|
||||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
// Polynomial material balance parameters
|
||||||
|
const Value RedundantQueenPenalty = Value(320);
|
||||||
|
const Value RedundantRookPenalty = Value(554);
|
||||||
|
|
||||||
|
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||||
|
|
||||||
|
const int QuadraticCoefficientsSameColor[][8] = {
|
||||||
|
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||||
|
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||||
|
|
||||||
|
const int QuadraticCoefficientsOppositeColor[][8] = {
|
||||||
|
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||||
|
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||||
|
|
||||||
|
typedef EndgameEvaluationFunctionBase EF;
|
||||||
|
typedef EndgameScalingFunctionBase SF;
|
||||||
|
typedef map<Key, EF*> EFMap;
|
||||||
|
typedef map<Key, SF*> SFMap;
|
||||||
|
|
||||||
|
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||||
|
// the function maps because correspond to more then one material hash key.
|
||||||
|
EvaluationFunction<KmmKm> EvaluateKmmKm[] = { EvaluationFunction<KmmKm>(WHITE), EvaluationFunction<KmmKm>(BLACK) };
|
||||||
|
EvaluationFunction<KXK> EvaluateKXK[] = { EvaluationFunction<KXK>(WHITE), EvaluationFunction<KXK>(BLACK) };
|
||||||
|
ScalingFunction<KBPsK> ScaleKBPsK[] = { ScalingFunction<KBPsK>(WHITE), ScalingFunction<KBPsK>(BLACK) };
|
||||||
|
ScalingFunction<KQKRPs> ScaleKQKRPs[] = { ScalingFunction<KQKRPs>(WHITE), ScalingFunction<KQKRPs>(BLACK) };
|
||||||
|
ScalingFunction<KPsK> ScaleKPsK[] = { ScalingFunction<KPsK>(WHITE), ScalingFunction<KPsK>(BLACK) };
|
||||||
|
ScalingFunction<KPKP> ScaleKPKP[] = { ScalingFunction<KPKP>(WHITE), ScalingFunction<KPKP>(BLACK) };
|
||||||
|
|
||||||
|
// Helper templates used to detect a given material distribution
|
||||||
|
template<Color Us> bool is_KXK(const Position& pos) {
|
||||||
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
return pos.non_pawn_material(Them) == VALUE_ZERO
|
||||||
|
&& pos.piece_count(Them, PAWN) == 0
|
||||||
|
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<Color Us> bool is_KBPsK(const Position& pos) {
|
||||||
|
return pos.non_pawn_material(Us) == BishopValueMidgame
|
||||||
|
&& pos.piece_count(Us, BISHOP) == 1
|
||||||
|
&& pos.piece_count(Us, PAWN) >= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||||
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
return pos.piece_count(Us, PAWN) == 0
|
||||||
|
&& pos.non_pawn_material(Us) == QueenValueMidgame
|
||||||
|
&& pos.piece_count(Us, QUEEN) == 1
|
||||||
|
&& pos.piece_count(Them, ROOK) == 1
|
||||||
|
&& pos.piece_count(Them, PAWN) >= 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Classes
|
//// Classes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// EndgameFunctions class stores endgame evaluation and scaling functions
|
||||||
/// See header for a class description. It is declared here to avoid
|
/// in two std::map. Because STL library is not guaranteed to be thread
|
||||||
/// to include <map> in the header file.
|
/// safe even for read access, the maps, although with identical content,
|
||||||
|
/// are replicated for each thread. This is faster then using locks.
|
||||||
|
|
||||||
class EndgameFunctions {
|
class EndgameFunctions {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
EndgameFunctions();
|
EndgameFunctions();
|
||||||
EndgameEvaluationFunctionBase* getEEF(Key key) const;
|
~EndgameFunctions();
|
||||||
EndgameScalingFunctionBase* getESF(Key key, Color* c) const;
|
template<class T> T* get(Key key) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void add(const string& keyCode, EndgameEvaluationFunctionBase* f);
|
template<class T> void add(const string& keyCode);
|
||||||
void add(const string& keyCode, Color c, EndgameScalingFunctionBase* f);
|
|
||||||
Key buildKey(const string& keyCode);
|
|
||||||
|
|
||||||
struct ScalingInfo
|
static Key buildKey(const string& keyCode);
|
||||||
{
|
static const string swapColors(const string& keyCode);
|
||||||
Color col;
|
|
||||||
EndgameScalingFunctionBase* fun;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::map<Key, EndgameEvaluationFunctionBase*> EEFmap;
|
// Here we store two maps, for evaluate and scaling functions...
|
||||||
std::map<Key, ScalingInfo> ESFmap;
|
pair<EFMap, SFMap> maps;
|
||||||
|
|
||||||
|
// ...and here is the accessing template function
|
||||||
|
template<typename T> const map<Key, T*>& get() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Explicit specializations of a member function shall be declared in
|
||||||
|
// the namespace of which the class template is a member.
|
||||||
|
template<> const EFMap& EndgameFunctions::get<EF>() const { return maps.first; }
|
||||||
|
template<> const SFMap& EndgameFunctions::get<SF>() const { return maps.second; }
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||||
|
|
||||||
/// Constructor for the MaterialInfoTable class
|
MaterialInfoTable::MaterialInfoTable() {
|
||||||
|
|
||||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
entries = new MaterialInfo[MaterialTableSize];
|
||||||
|
|
||||||
size = numOfEntries;
|
|
||||||
entries = new MaterialInfo[size];
|
|
||||||
funcs = new EndgameFunctions();
|
funcs = new EndgameFunctions();
|
||||||
|
|
||||||
if (!entries || !funcs)
|
if (!entries || !funcs)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
cerr << "Failed to allocate " << MaterialTableSize * sizeof(MaterialInfo)
|
||||||
<< " bytes for material hash table." << std::endl;
|
<< " bytes for material hash table." << endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
memset(entries, 0, MaterialTableSize * sizeof(MaterialInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Destructor for the MaterialInfoTable class
|
|
||||||
|
|
||||||
MaterialInfoTable::~MaterialInfoTable() {
|
MaterialInfoTable::~MaterialInfoTable() {
|
||||||
|
|
||||||
delete funcs;
|
delete funcs;
|
||||||
@@ -105,6 +155,23 @@ MaterialInfoTable::~MaterialInfoTable() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||||
|
/// position. Because the phase is strictly a function of the material, it
|
||||||
|
/// is stored in MaterialInfo.
|
||||||
|
|
||||||
|
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||||
|
|
||||||
|
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||||
|
|
||||||
|
if (npm >= MidgameLimit)
|
||||||
|
return PHASE_MIDGAME;
|
||||||
|
|
||||||
|
if (npm <= EndgameLimit)
|
||||||
|
return PHASE_ENDGAME;
|
||||||
|
|
||||||
|
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||||
|
}
|
||||||
|
|
||||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||||
/// If the material configuration is not already present in the table, it
|
/// If the material configuration is not already present in the table, it
|
||||||
@@ -114,7 +181,7 @@ MaterialInfoTable::~MaterialInfoTable() {
|
|||||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||||
|
|
||||||
Key key = pos.get_material_key();
|
Key key = pos.get_material_key();
|
||||||
int index = key & (size - 1);
|
unsigned index = unsigned(key & (MaterialTableSize - 1));
|
||||||
MaterialInfo* mi = entries + index;
|
MaterialInfo* mi = entries + index;
|
||||||
|
|
||||||
// If mi->key matches the position's material hash key, it means that we
|
// If mi->key matches the position's material hash key, it means that we
|
||||||
@@ -124,50 +191,38 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
return mi;
|
return mi;
|
||||||
|
|
||||||
// Clear the MaterialInfo object, and set its key
|
// Clear the MaterialInfo object, and set its key
|
||||||
mi->clear();
|
memset(mi, 0, sizeof(MaterialInfo));
|
||||||
|
mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||||
mi->key = key;
|
mi->key = key;
|
||||||
|
|
||||||
// A special case before looking for a specialized evaluation function
|
// Store game phase
|
||||||
// KNN vs K is a draw.
|
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||||
if (key == KNNKMaterialKey || key == KKNNMaterialKey)
|
|
||||||
{
|
|
||||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
|
||||||
return mi;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Let's look if we have a specialized evaluation function for this
|
// Let's look if we have a specialized evaluation function for this
|
||||||
// particular material configuration. First we look for a fixed
|
// particular material configuration. First we look for a fixed
|
||||||
// configuration one, then a generic one if previous search failed.
|
// configuration one, then a generic one if previous search failed.
|
||||||
if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL)
|
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||||
return mi;
|
return mi;
|
||||||
|
|
||||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
|
||||||
&& pos.piece_count(BLACK, PAWN) == 0
|
|
||||||
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
|
|
||||||
{
|
{
|
||||||
mi->evaluationFunction = &EvaluateKXK;
|
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
|
||||||
&& pos.piece_count(WHITE, PAWN) == 0
|
if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||||
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
|
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||||
|
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||||
{
|
{
|
||||||
mi->evaluationFunction = &EvaluateKKX;
|
// Minor piece endgame with at least one minor piece per side and
|
||||||
return mi;
|
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||||
}
|
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||||
else if ( pos.pawns() == EmptyBoardBB
|
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||||
&& pos.rooks() == EmptyBoardBB
|
|
||||||
&& pos.queens() == EmptyBoardBB)
|
|
||||||
{
|
|
||||||
// Minor piece endgame with at least one minor piece per side,
|
|
||||||
// and no pawns.
|
|
||||||
assert(pos.knights(WHITE) | pos.bishops(WHITE));
|
|
||||||
assert(pos.knights(BLACK) | pos.bishops(BLACK));
|
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||||
{
|
{
|
||||||
mi->evaluationFunction = &EvaluateKmmKm;
|
mi->evaluationFunction = &EvaluateKmmKm[WHITE];
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -175,59 +230,49 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
// OK, we didn't find any special evaluation function for the current
|
// OK, we didn't find any special evaluation function for the current
|
||||||
// material configuration. Is there a suitable scaling function?
|
// material configuration. Is there a suitable scaling function?
|
||||||
//
|
//
|
||||||
// The code below is rather messy, and it could easily get worse later,
|
// We face problems when there are several conflicting applicable
|
||||||
// if we decide to add more special cases. We face problems when there
|
// scaling functions and we need to decide which one to use.
|
||||||
// are several conflicting applicable scaling functions and we need to
|
SF* sf;
|
||||||
// decide which one to use.
|
|
||||||
Color c;
|
|
||||||
EndgameScalingFunctionBase* sf;
|
|
||||||
|
|
||||||
if ((sf = funcs->getESF(key, &c)) != NULL)
|
if ((sf = funcs->get<SF>(key)) != NULL)
|
||||||
{
|
{
|
||||||
mi->scalingFunction[c] = sf;
|
mi->scalingFunction[sf->color()] = sf;
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
// Generic scaling functions that refer to more then one material
|
||||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
// distribution. Should be probed after the specialized ones.
|
||||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
// Note that these ones don't return after setting the function.
|
||||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
if (is_KBPsK<WHITE>(pos))
|
||||||
|
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||||
|
|
||||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
if (is_KBPsK<BLACK>(pos))
|
||||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
|
||||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
if (is_KQKRPs<WHITE>(pos))
|
||||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
|
||||||
&& pos.piece_count(BLACK, ROOK) == 1
|
|
||||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
|
||||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
|
||||||
|
|
||||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
else if (is_KQKRPs<BLACK>(pos))
|
||||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
|
||||||
&& pos.piece_count(WHITE, ROOK) == 1
|
|
||||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
|
||||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
|
||||||
|
|
||||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == VALUE_ZERO)
|
||||||
{
|
{
|
||||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||||
{
|
{
|
||||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||||
{
|
{
|
||||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||||
{
|
{
|
||||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
// This is a special case because we set scaling functions
|
||||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
// for both colors instead of only one.
|
||||||
|
mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||||
|
mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -244,10 +289,15 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Evaluate the material balance
|
// Evaluate the material balance
|
||||||
|
const int pieceCount[2][8] = {
|
||||||
|
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||||
|
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||||
|
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||||
|
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||||
|
|
||||||
int sign;
|
Color c, them;
|
||||||
Value egValue = Value(0);
|
int sign, pt1, pt2, pc;
|
||||||
Value mgValue = Value(0);
|
int v, vv, matValue = 0;
|
||||||
|
|
||||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||||
{
|
{
|
||||||
@@ -274,119 +324,112 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bishop pair
|
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||||
if (pos.piece_count(c, BISHOP) >= 2)
|
// "The Evaluation of Material Imbalances in Chess"
|
||||||
{
|
|
||||||
mgValue += sign * BishopPairMidgameBonus;
|
|
||||||
egValue += sign * BishopPairEndgameBonus;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Knights are stronger when there are many pawns on the board. The
|
|
||||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
|
||||||
// Imbalances in Chess":
|
|
||||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||||
mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
if (pieceCount[c][ROOK] >= 1)
|
||||||
egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||||
|
|
||||||
// Redundancy of major pieces, again based on Kaufman's paper:
|
them = opposite_color(c);
|
||||||
if (pos.piece_count(c, ROOK) >= 1)
|
v = 0;
|
||||||
|
|
||||||
|
// Second-degree polynomial material imbalance by Tord Romstad
|
||||||
|
//
|
||||||
|
// We use PIECE_TYPE_NONE as a place holder for the bishop pair "extended piece",
|
||||||
|
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||||
|
for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
|
||||||
{
|
{
|
||||||
Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
|
pc = pieceCount[c][pt1];
|
||||||
mgValue -= sign * v;
|
if (!pc)
|
||||||
egValue -= sign * v;
|
continue;
|
||||||
|
|
||||||
|
vv = LinearCoefficients[pt1];
|
||||||
|
|
||||||
|
for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
|
||||||
|
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||||
|
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||||
|
|
||||||
|
v += pc * vv;
|
||||||
}
|
}
|
||||||
|
matValue += sign * v;
|
||||||
}
|
}
|
||||||
mi->mgValue = int16_t(mgValue);
|
mi->value = (int16_t)(matValue / 16);
|
||||||
mi->egValue = int16_t(egValue);
|
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
/// EndgameFunctions member definitions
|
||||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
|
||||||
/// each key. The maps are constant and are populated only at construction,
|
|
||||||
/// but are per-thread instead of globals to avoid expensive locks.
|
|
||||||
|
|
||||||
EndgameFunctions::EndgameFunctions() {
|
EndgameFunctions::EndgameFunctions() {
|
||||||
|
|
||||||
KNNKMaterialKey = buildKey("KNNK");
|
add<EvaluationFunction<KNNK> >("KNNK");
|
||||||
KKNNMaterialKey = buildKey("KKNN");
|
add<EvaluationFunction<KPK> >("KPK");
|
||||||
|
add<EvaluationFunction<KBNK> >("KBNK");
|
||||||
|
add<EvaluationFunction<KRKP> >("KRKP");
|
||||||
|
add<EvaluationFunction<KRKB> >("KRKB");
|
||||||
|
add<EvaluationFunction<KRKN> >("KRKN");
|
||||||
|
add<EvaluationFunction<KQKR> >("KQKR");
|
||||||
|
add<EvaluationFunction<KBBKN> >("KBBKN");
|
||||||
|
|
||||||
add("KPK", &EvaluateKPK);
|
add<ScalingFunction<KNPK> >("KNPK");
|
||||||
add("KKP", &EvaluateKKP);
|
add<ScalingFunction<KRPKR> >("KRPKR");
|
||||||
add("KBNK", &EvaluateKBNK);
|
add<ScalingFunction<KBPKB> >("KBPKB");
|
||||||
add("KKBN", &EvaluateKKBN);
|
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
||||||
add("KRKP", &EvaluateKRKP);
|
add<ScalingFunction<KBPKN> >("KBPKN");
|
||||||
add("KPKR", &EvaluateKPKR);
|
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||||
add("KRKB", &EvaluateKRKB);
|
}
|
||||||
add("KBKR", &EvaluateKBKR);
|
|
||||||
add("KRKN", &EvaluateKRKN);
|
|
||||||
add("KNKR", &EvaluateKNKR);
|
|
||||||
add("KQKR", &EvaluateKQKR);
|
|
||||||
add("KRKQ", &EvaluateKRKQ);
|
|
||||||
add("KBBKN", &EvaluateKBBKN);
|
|
||||||
add("KNKBB", &EvaluateKNKBB);
|
|
||||||
|
|
||||||
add("KNPK", WHITE, &ScaleKNPK);
|
EndgameFunctions::~EndgameFunctions() {
|
||||||
add("KKNP", BLACK, &ScaleKKNP);
|
|
||||||
add("KRPKR", WHITE, &ScaleKRPKR);
|
for (EFMap::const_iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||||
add("KRKRP", BLACK, &ScaleKRKRP);
|
delete it->second;
|
||||||
add("KBPKB", WHITE, &ScaleKBPKB);
|
|
||||||
add("KBKBP", BLACK, &ScaleKBKBP);
|
for (SFMap::const_iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||||
add("KBPPKB", WHITE, &ScaleKBPPKB);
|
delete it->second;
|
||||||
add("KBKBPP", BLACK, &ScaleKBKBPP);
|
|
||||||
add("KBPKN", WHITE, &ScaleKBPKN);
|
|
||||||
add("KNKBP", BLACK, &ScaleKNKBP);
|
|
||||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
|
||||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
|
||||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
|
||||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Key EndgameFunctions::buildKey(const string& keyCode) {
|
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||||
|
|
||||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
assert(keyCode.length() > 0 && keyCode.length() < 8);
|
||||||
assert(keyCode.length() < 8);
|
assert(keyCode[0] == 'K');
|
||||||
|
|
||||||
std::stringstream s;
|
string fen;
|
||||||
bool upcase = false;
|
bool upcase = false;
|
||||||
|
|
||||||
// Build up a fen substring with the given pieces, note
|
// Build up a fen string with the given pieces, note that
|
||||||
// that the fen string could be of an illegal position.
|
// the fen string could be of an illegal position.
|
||||||
for (size_t i = 0; i < keyCode.length(); i++)
|
for (size_t i = 0; i < keyCode.length(); i++)
|
||||||
{
|
{
|
||||||
if (keyCode[i] == 'K')
|
if (keyCode[i] == 'K')
|
||||||
upcase = !upcase;
|
upcase = !upcase;
|
||||||
|
|
||||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
fen += char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||||
}
|
}
|
||||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
fen += char(8 - keyCode.length() + '0');
|
||||||
return Position(s.str()).get_material_key();
|
fen += "/8/8/8/8/8/8/8 w - -";
|
||||||
|
return Position(fen, false, 0).get_material_key();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndgameFunctions::add(const string& keyCode, EndgameEvaluationFunctionBase* f) {
|
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||||
|
|
||||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunctionBase*>(buildKey(keyCode), f));
|
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
||||||
|
size_t idx = keyCode.find('K', 1);
|
||||||
|
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndgameFunctions::add(const string& keyCode, Color c, EndgameScalingFunctionBase* f) {
|
template<class T>
|
||||||
|
void EndgameFunctions::add(const string& keyCode) {
|
||||||
|
|
||||||
ScalingInfo s = {c, f};
|
typedef typename T::Base F;
|
||||||
ESFmap.insert(std::pair<Key, ScalingInfo>(buildKey(keyCode), s));
|
typedef map<Key, F*> M;
|
||||||
|
|
||||||
|
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||||
|
const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||||
}
|
}
|
||||||
|
|
||||||
EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const {
|
template<class T>
|
||||||
|
T* EndgameFunctions::get(Key key) const {
|
||||||
|
|
||||||
std::map<Key, EndgameEvaluationFunctionBase*>::const_iterator it(EEFmap.find(key));
|
typename map<Key, T*>::const_iterator it = get<T>().find(key);
|
||||||
return (it != EEFmap.end() ? it->second : NULL);
|
return it != get<T>().end() ? it->second : NULL;
|
||||||
}
|
|
||||||
|
|
||||||
EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const {
|
|
||||||
|
|
||||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
|
||||||
if (it == ESFmap.end())
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
*c = it->second.col;
|
|
||||||
return it->second.fun;
|
|
||||||
}
|
}
|
||||||
|
|||||||
+27
-44
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,13 +27,14 @@
|
|||||||
|
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "scale.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
|
const int MaterialTableSize = 1024;
|
||||||
|
|
||||||
/// MaterialInfo is a class which contains various information about a
|
/// MaterialInfo is a class which contains various information about a
|
||||||
/// material configuration. It contains a material balance evaluation,
|
/// material configuration. It contains a material balance evaluation,
|
||||||
/// a function pointer to a special endgame evaluation function (which in
|
/// a function pointer to a special endgame evaluation function (which in
|
||||||
@@ -49,50 +50,42 @@ class MaterialInfo {
|
|||||||
friend class MaterialInfoTable;
|
friend class MaterialInfoTable;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MaterialInfo() : key(0) { clear(); }
|
Score material_value() const;
|
||||||
|
|
||||||
Value mg_value() const;
|
|
||||||
Value eg_value() const;
|
|
||||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||||
int space_weight() const;
|
int space_weight() const;
|
||||||
|
Phase game_phase() const;
|
||||||
bool specialized_eval_exists() const;
|
bool specialized_eval_exists() const;
|
||||||
Value evaluate(const Position& pos) const;
|
Value evaluate(const Position& pos) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
inline void clear();
|
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
int16_t mgValue;
|
int16_t value;
|
||||||
int16_t egValue;
|
|
||||||
uint8_t factor[2];
|
uint8_t factor[2];
|
||||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||||
EndgameScalingFunctionBase* scalingFunction[2];
|
EndgameScalingFunctionBase* scalingFunction[2];
|
||||||
int spaceWeight;
|
int spaceWeight;
|
||||||
|
Phase gamePhase;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// EndgameFunctions class stores the endgame evaluation functions std::map.
|
|
||||||
/// Because STL library is not thread safe even for read access, the maps,
|
|
||||||
/// although with identical content, are replicated for each thread. This
|
|
||||||
/// is faster then using locks with an unique set of global maps.
|
|
||||||
|
|
||||||
class EndgameFunctions;
|
|
||||||
|
|
||||||
|
|
||||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||||
/// objects. The most important method is get_material_info, which looks up a
|
/// objects. The most important method is get_material_info, which looks up a
|
||||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||||
|
class EndgameFunctions;
|
||||||
|
|
||||||
class MaterialInfoTable {
|
class MaterialInfoTable {
|
||||||
|
|
||||||
|
MaterialInfoTable(const MaterialInfoTable&);
|
||||||
|
MaterialInfoTable& operator=(const MaterialInfoTable&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MaterialInfoTable(unsigned numOfEntries);
|
MaterialInfoTable();
|
||||||
~MaterialInfoTable();
|
~MaterialInfoTable();
|
||||||
MaterialInfo* get_material_info(const Position& pos);
|
MaterialInfo* get_material_info(const Position& pos);
|
||||||
|
|
||||||
|
static Phase game_phase(const Position& pos);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
unsigned size;
|
|
||||||
MaterialInfo* entries;
|
MaterialInfo* entries;
|
||||||
EndgameFunctions* funcs;
|
EndgameFunctions* funcs;
|
||||||
};
|
};
|
||||||
@@ -102,33 +95,15 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
|
|
||||||
/// material balance evaluation for the middle game and the endgame.
|
|
||||||
|
|
||||||
inline Value MaterialInfo::mg_value() const {
|
/// MaterialInfo::material_value simply returns the material balance
|
||||||
|
/// evaluation that is independent from game phase.
|
||||||
|
|
||||||
return Value(mgValue);
|
inline Score MaterialInfo::material_value() const {
|
||||||
|
|
||||||
|
return make_score(value, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value MaterialInfo::eg_value() const {
|
|
||||||
|
|
||||||
return Value(egValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
|
||||||
/// with all slots at their default values but the key.
|
|
||||||
|
|
||||||
inline void MaterialInfo::clear() {
|
|
||||||
|
|
||||||
mgValue = egValue = 0;
|
|
||||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
|
||||||
evaluationFunction = NULL;
|
|
||||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
|
||||||
spaceWeight = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||||
/// returns a scale factor for the given color. We have to provide the
|
/// returns a scale factor for the given color. We have to provide the
|
||||||
/// position in addition to the color, because the scale factor need not
|
/// position in addition to the color, because the scale factor need not
|
||||||
@@ -156,6 +131,14 @@ inline int MaterialInfo::space_weight() const {
|
|||||||
return spaceWeight;
|
return spaceWeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// MaterialInfo::game_phase() returns the game phase according
|
||||||
|
/// to this material configuration.
|
||||||
|
|
||||||
|
inline Phase MaterialInfo::game_phase() const {
|
||||||
|
|
||||||
|
return gamePhase;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||||
/// specialized evaluation function for the current material configuration,
|
/// specialized evaluation function for the current material configuration,
|
||||||
|
|||||||
@@ -1,149 +0,0 @@
|
|||||||
/*
|
|
||||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
|
||||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
|
||||||
|
|
||||||
Before using, initialize the state by using init_genrand(seed)
|
|
||||||
or init_by_array(init_key, key_length).
|
|
||||||
|
|
||||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
|
||||||
All rights reserved.
|
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without
|
|
||||||
modification, are permitted provided that the following conditions
|
|
||||||
are met:
|
|
||||||
|
|
||||||
1. Redistributions of source code must retain the above copyright
|
|
||||||
notice, this list of conditions and the following disclaimer.
|
|
||||||
|
|
||||||
2. Redistributions in binary form must reproduce the above copyright
|
|
||||||
notice, this list of conditions and the following disclaimer in the
|
|
||||||
documentation and/or other materials provided with the distribution.
|
|
||||||
|
|
||||||
3. The names of its contributors may not be used to endorse or promote
|
|
||||||
products derived from this software without specific prior written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
|
|
||||||
|
|
||||||
Any feedback is very welcome.
|
|
||||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
|
||||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
#include "mersenne.h"
|
|
||||||
|
|
||||||
/* Period parameters */
|
|
||||||
#define N 624
|
|
||||||
#define M 397
|
|
||||||
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
|
||||||
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
|
|
||||||
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
|
|
||||||
|
|
||||||
static unsigned long mt[N]; /* the array for the state vector */
|
|
||||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
|
||||||
|
|
||||||
/* initializes mt[N] with a seed */
|
|
||||||
static void init_genrand(unsigned long s)
|
|
||||||
{
|
|
||||||
mt[0]= s & 0xffffffffUL;
|
|
||||||
for (mti=1; mti<N; mti++) {
|
|
||||||
mt[mti] =
|
|
||||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
|
||||||
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
|
||||||
/* In the previous versions, MSBs of the seed affect */
|
|
||||||
/* only MSBs of the array mt[]. */
|
|
||||||
/* 2002/01/09 modified by Makoto Matsumoto */
|
|
||||||
mt[mti] &= 0xffffffffUL;
|
|
||||||
/* for >32 bit machines */
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* initialize by an array with array-length */
|
|
||||||
/* init_key is the array for initializing keys */
|
|
||||||
/* key_length is its length */
|
|
||||||
/* slight change for C++, 2004/2/26 */
|
|
||||||
static void init_by_array(unsigned long init_key[], int key_length)
|
|
||||||
{
|
|
||||||
int i, j, k;
|
|
||||||
init_genrand(19650218UL);
|
|
||||||
i=1; j=0;
|
|
||||||
k = (N>key_length ? N : key_length);
|
|
||||||
for (; k; k--) {
|
|
||||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
|
|
||||||
+ init_key[j] + j; /* non linear */
|
|
||||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
|
||||||
i++; j++;
|
|
||||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
|
||||||
if (j>=key_length) j=0;
|
|
||||||
}
|
|
||||||
for (k=N-1; k; k--) {
|
|
||||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
|
|
||||||
- i; /* non linear */
|
|
||||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
|
||||||
i++;
|
|
||||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
|
||||||
}
|
|
||||||
|
|
||||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
|
||||||
}
|
|
||||||
|
|
||||||
/* generates a random number on [0,0xffffffff]-interval */
|
|
||||||
uint32_t genrand_int32(void) {
|
|
||||||
unsigned long y;
|
|
||||||
static unsigned long mag01[2]={0x0UL, MATRIX_A};
|
|
||||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
|
||||||
|
|
||||||
if (mti >= N) { /* generate N words at one time */
|
|
||||||
int kk;
|
|
||||||
|
|
||||||
if (mti == N+1) /* if init_genrand() has not been called, */
|
|
||||||
init_genrand(5489UL); /* a default initial seed is used */
|
|
||||||
|
|
||||||
for (kk=0;kk<N-M;kk++) {
|
|
||||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
|
||||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
|
||||||
}
|
|
||||||
for (;kk<N-1;kk++) {
|
|
||||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
|
||||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
|
||||||
}
|
|
||||||
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
|
|
||||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
|
||||||
|
|
||||||
mti = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
y = mt[mti++];
|
|
||||||
|
|
||||||
/* Tempering */
|
|
||||||
y ^= (y >> 11);
|
|
||||||
y ^= (y << 7) & 0x9d2c5680UL;
|
|
||||||
y ^= (y << 15) & 0xefc60000UL;
|
|
||||||
y ^= (y >> 18);
|
|
||||||
|
|
||||||
return y;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64_t genrand_int64(void) {
|
|
||||||
uint64_t x, y;
|
|
||||||
|
|
||||||
x = genrand_int32(); y = genrand_int32();
|
|
||||||
return (x<<32)|y;
|
|
||||||
}
|
|
||||||
|
|
||||||
void init_mersenne(void) {
|
|
||||||
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
|
|
||||||
init_by_array(init, length);
|
|
||||||
}
|
|
||||||
+92
-96
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,36 +27,20 @@
|
|||||||
# include <sys/time.h>
|
# include <sys/time.h>
|
||||||
# include <sys/types.h>
|
# include <sys/types.h>
|
||||||
# include <unistd.h>
|
# include <unistd.h>
|
||||||
|
# if defined(__hpux)
|
||||||
|
# include <sys/pstat.h>
|
||||||
|
# endif
|
||||||
|
|
||||||
#else
|
#else
|
||||||
/*
|
|
||||||
(c) Copyright 1992 Eric Backus
|
|
||||||
|
|
||||||
This software may be used freely so long as this copyright notice is
|
#define _CRT_SECURE_NO_DEPRECATE
|
||||||
left intact. There is no warrantee on this software.
|
#include <windows.h>
|
||||||
*/
|
#include <sys/timeb.h>
|
||||||
# include <windows.h>
|
|
||||||
# include <time.h>
|
|
||||||
# include "dos.h"
|
|
||||||
|
|
||||||
static int gettimeofday(struct timeval* tp, struct timezone*)
|
#endif
|
||||||
{
|
|
||||||
SYSTEMTIME systime;
|
|
||||||
|
|
||||||
if (tp)
|
|
||||||
{
|
|
||||||
struct tm tmrec;
|
|
||||||
time_t theTime = time(NULL);
|
|
||||||
|
|
||||||
tmrec = *localtime(&theTime);
|
|
||||||
tp->tv_sec = mktime(&tmrec);
|
|
||||||
GetLocalTime(&systime); /* system time */
|
|
||||||
|
|
||||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
#if !defined(NO_PREFETCH)
|
||||||
|
# include <xmmintrin.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
@@ -67,13 +51,14 @@ static int gettimeofday(struct timeval* tp, struct timezone*)
|
|||||||
|
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
#include "thread.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
/// Version number. If this is left empty, the current date (in the format
|
/// Version number. If this is left empty, the current date (in the format
|
||||||
/// YYMMDD) is used as a version number.
|
/// YYMMDD) is used as a version number.
|
||||||
|
|
||||||
static const string EngineVersion = "1.4";
|
static const string EngineVersion = "2.0.1";
|
||||||
static const string AppName = "Stockfish";
|
static const string AppName = "Stockfish";
|
||||||
static const string AppTag = "";
|
static const string AppTag = "";
|
||||||
|
|
||||||
@@ -82,10 +67,8 @@ static const string AppTag = "";
|
|||||||
//// Variables
|
//// Variables
|
||||||
////
|
////
|
||||||
|
|
||||||
bool Chess960;
|
static uint64_t dbg_cnt0 = 0;
|
||||||
|
static uint64_t dbg_cnt1 = 0;
|
||||||
uint64_t dbg_cnt0 = 0;
|
|
||||||
uint64_t dbg_cnt1 = 0;
|
|
||||||
|
|
||||||
bool dbg_show_mean = false;
|
bool dbg_show_mean = false;
|
||||||
bool dbg_show_hit_rate = false;
|
bool dbg_show_hit_rate = false;
|
||||||
@@ -144,42 +127,29 @@ void dbg_print_mean() {
|
|||||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dbg_print_hit_rate(ofstream& logFile) {
|
|
||||||
|
|
||||||
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
|
||||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void dbg_print_mean(ofstream& logFile) {
|
|
||||||
|
|
||||||
logFile << "Total " << dbg_cnt0 << " Mean "
|
|
||||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// engine_name() returns the full name of the current Stockfish version.
|
/// engine_name() returns the full name of the current Stockfish version.
|
||||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
|
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
|
||||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
/// the program was compiled) or "Stockfish <version number>", depending
|
||||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
/// on whether the constant EngineVersion (defined in misc.h) is empty.
|
||||||
|
|
||||||
const string engine_name() {
|
const string engine_name() {
|
||||||
|
|
||||||
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
|
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||||
|
const string cpu64(CpuIs64Bit ? " 64bit" : "");
|
||||||
|
|
||||||
if (!EngineVersion.empty())
|
if (!EngineVersion.empty())
|
||||||
return AppName+ " " + EngineVersion + cpu64;
|
return AppName + " " + EngineVersion + cpu64;
|
||||||
|
|
||||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
string month, day, year;
|
||||||
|
|
||||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
date >> month >> day >> year;
|
||||||
|
|
||||||
stringstream s;
|
s << setfill('0') << AppName + " " + AppTag + " "
|
||||||
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
<< year.substr(2, 2) << setw(2)
|
||||||
|
<< (1 + months.find(month) / 4) << setw(2)
|
||||||
string name = AppName + " " + AppTag + " ";
|
<< day << cpu64;
|
||||||
|
|
||||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
|
||||||
<< setw(2) << mon << setw(2) << day << cpu64;
|
|
||||||
|
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
@@ -189,9 +159,16 @@ const string engine_name() {
|
|||||||
/// milliseconds.
|
/// milliseconds.
|
||||||
|
|
||||||
int get_system_time() {
|
int get_system_time() {
|
||||||
|
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
struct _timeb t;
|
||||||
|
_ftime(&t);
|
||||||
|
return int(t.time*1000 + t.millitm);
|
||||||
|
#else
|
||||||
struct timeval t;
|
struct timeval t;
|
||||||
gettimeofday(&t, NULL);
|
gettimeofday(&t, NULL);
|
||||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -201,7 +178,15 @@ int get_system_time() {
|
|||||||
|
|
||||||
# if defined(_SC_NPROCESSORS_ONLN)
|
# if defined(_SC_NPROCESSORS_ONLN)
|
||||||
int cpu_count() {
|
int cpu_count() {
|
||||||
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
|
return Min(sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
|
||||||
|
}
|
||||||
|
# elif defined(__hpux)
|
||||||
|
int cpu_count() {
|
||||||
|
struct pst_dynamic psd;
|
||||||
|
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return Min(psd.psd_proc_cnt, MAX_THREADS);
|
||||||
}
|
}
|
||||||
# else
|
# else
|
||||||
int cpu_count() {
|
int cpu_count() {
|
||||||
@@ -214,26 +199,24 @@ int cpu_count() {
|
|||||||
int cpu_count() {
|
int cpu_count() {
|
||||||
SYSTEM_INFO s;
|
SYSTEM_INFO s;
|
||||||
GetSystemInfo(&s);
|
GetSystemInfo(&s);
|
||||||
return Min(s.dwNumberOfProcessors, 8);
|
return Min(s.dwNumberOfProcessors, MAX_THREADS);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
/*
|
/// Check for console input. Original code from Beowulf and Olithink
|
||||||
From Beowulf, from Olithink
|
|
||||||
*/
|
|
||||||
#ifndef _WIN32
|
#ifndef _WIN32
|
||||||
/* Non-windows version */
|
|
||||||
int Bioskey()
|
int data_available()
|
||||||
{
|
{
|
||||||
fd_set readfds;
|
fd_set readfds;
|
||||||
struct timeval timeout;
|
struct timeval timeout;
|
||||||
|
|
||||||
FD_ZERO(&readfds);
|
FD_ZERO(&readfds);
|
||||||
FD_SET(fileno(stdin), &readfds);
|
FD_SET(fileno(stdin), &readfds);
|
||||||
/* Set to timeout immediately */
|
timeout.tv_sec = 0; // Set to timeout immediately
|
||||||
timeout.tv_sec = 0;
|
|
||||||
timeout.tv_usec = 0;
|
timeout.tv_usec = 0;
|
||||||
select(16, &readfds, 0, 0, &timeout);
|
select(16, &readfds, 0, 0, &timeout);
|
||||||
|
|
||||||
@@ -241,46 +224,36 @@ int Bioskey()
|
|||||||
}
|
}
|
||||||
|
|
||||||
#else
|
#else
|
||||||
/* Windows-version */
|
|
||||||
#include <windows.h>
|
|
||||||
#include <conio.h>
|
|
||||||
int Bioskey()
|
|
||||||
{
|
|
||||||
static int init = 0,
|
|
||||||
pipe;
|
|
||||||
static HANDLE inh;
|
|
||||||
DWORD dw;
|
|
||||||
/* If we're running under XBoard then we can't use _kbhit() as the input
|
|
||||||
* commands are sent to us directly over the internal pipe */
|
|
||||||
|
|
||||||
#if defined(FILE_CNT)
|
int data_available()
|
||||||
if (stdin->_cnt > 0)
|
{
|
||||||
return stdin->_cnt;
|
static HANDLE inh = NULL;
|
||||||
#endif
|
static bool usePipe;
|
||||||
if (!init) {
|
INPUT_RECORD rec[256];
|
||||||
init = 1;
|
DWORD dw, recCnt;
|
||||||
|
|
||||||
|
if (!inh)
|
||||||
|
{
|
||||||
inh = GetStdHandle(STD_INPUT_HANDLE);
|
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||||
pipe = !GetConsoleMode(inh, &dw);
|
usePipe = !GetConsoleMode(inh, &dw);
|
||||||
if (!pipe) {
|
if (!usePipe)
|
||||||
|
{
|
||||||
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||||
FlushConsoleInputBuffer(inh);
|
FlushConsoleInputBuffer(inh);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pipe) {
|
|
||||||
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
|
// If we're running under XBoard then we can't use PeekConsoleInput() as
|
||||||
return 1;
|
// the input commands are sent to us directly over the internal pipe.
|
||||||
return dw;
|
if (usePipe)
|
||||||
} else {
|
return PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL) ? dw : 1;
|
||||||
|
|
||||||
// Count the number of unread input records, including keyboard,
|
// Count the number of unread input records, including keyboard,
|
||||||
// mouse, and window-resizing input records.
|
// mouse, and window-resizing input records.
|
||||||
GetNumberOfConsoleInputEvents(inh, &dw);
|
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||||
if (dw <= 0)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
// Read data from console without removing it from the buffer
|
// Read data from console without removing it from the buffer
|
||||||
INPUT_RECORD rec[256];
|
if (dw <= 0 || !PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
||||||
DWORD recCnt;
|
|
||||||
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// Search for at least one keyboard event
|
// Search for at least one keyboard event
|
||||||
@@ -289,6 +262,29 @@ int Bioskey()
|
|||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||||
|
/// blocking function and do not stalls the CPU waiting for data to be
|
||||||
|
/// loaded from RAM, that can be very slow.
|
||||||
|
#if defined(NO_PREFETCH)
|
||||||
|
void prefetch(char*) {}
|
||||||
|
#else
|
||||||
|
|
||||||
|
void prefetch(char* addr) {
|
||||||
|
|
||||||
|
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||||
|
// This hack prevents prefetches to be optimized away by
|
||||||
|
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||||
|
__asm__ ("");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
_mm_prefetch(addr, _MM_HINT_T2);
|
||||||
|
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|||||||
+4
-15
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -29,7 +29,6 @@
|
|||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "application.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -40,13 +39,6 @@
|
|||||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern bool Chess960;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
@@ -54,7 +46,9 @@ extern bool Chess960;
|
|||||||
extern const std::string engine_name();
|
extern const std::string engine_name();
|
||||||
extern int get_system_time();
|
extern int get_system_time();
|
||||||
extern int cpu_count();
|
extern int cpu_count();
|
||||||
extern int Bioskey();
|
extern int data_available();
|
||||||
|
extern void prefetch(char* addr);
|
||||||
|
extern void prefetchPawn(Key, int);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -64,9 +58,6 @@ extern int Bioskey();
|
|||||||
extern bool dbg_show_mean;
|
extern bool dbg_show_mean;
|
||||||
extern bool dbg_show_hit_rate;
|
extern bool dbg_show_hit_rate;
|
||||||
|
|
||||||
extern uint64_t dbg_cnt0;
|
|
||||||
extern uint64_t dbg_cnt1;
|
|
||||||
|
|
||||||
extern void dbg_hit_on(bool b);
|
extern void dbg_hit_on(bool b);
|
||||||
extern void dbg_hit_on_c(bool c, bool b);
|
extern void dbg_hit_on_c(bool c, bool b);
|
||||||
extern void dbg_before();
|
extern void dbg_before();
|
||||||
@@ -74,7 +65,5 @@ extern void dbg_after();
|
|||||||
extern void dbg_mean_of(int v);
|
extern void dbg_mean_of(int v);
|
||||||
extern void dbg_print_hit_rate();
|
extern void dbg_print_hit_rate();
|
||||||
extern void dbg_print_mean();
|
extern void dbg_print_mean();
|
||||||
extern void dbg_print_hit_rate(std::ofstream& logFile);
|
|
||||||
extern void dbg_print_mean(std::ofstream& logFile);
|
|
||||||
|
|
||||||
#endif // !defined(MISC_H_INCLUDED)
|
#endif // !defined(MISC_H_INCLUDED)
|
||||||
|
|||||||
+33
-33
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -23,6 +23,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <cctype>
|
||||||
|
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
@@ -33,13 +34,13 @@
|
|||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// move_from_string() takes a position and a string as input, and attempts to
|
/// move_from_uci() takes a position and a string as input, and attempts to
|
||||||
/// convert the string to a move, using simple coordinate notation (g1f3,
|
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||||
/// moves, we need the position. This function is not robust, and expects that
|
/// moves, we need the position. This function is not robust, and expects that
|
||||||
/// the input move is legal and correctly formatted.
|
/// the input move is legal and correctly formatted.
|
||||||
|
|
||||||
Move move_from_string(const Position& pos, const std::string& str) {
|
Move move_from_uci(const Position& pos, const std::string& str) {
|
||||||
|
|
||||||
Square from, to;
|
Square from, to;
|
||||||
Piece piece;
|
Piece piece;
|
||||||
@@ -49,15 +50,15 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
|||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
// Read the from and to squares
|
// Read the from and to squares
|
||||||
from = square_from_string(str.substr(0, 2));
|
from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||||
to = square_from_string(str.substr(2, 4));
|
to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
|
||||||
|
|
||||||
// Find the moving piece
|
// Find the moving piece
|
||||||
piece = pos.piece_on(from);
|
piece = pos.piece_on(from);
|
||||||
|
|
||||||
// If the string has more than 4 characters, try to interpret the 5th
|
// If the string has more than 4 characters, try to interpret the 5th
|
||||||
// character as a promotion
|
// character as a promotion.
|
||||||
if (type_of_piece(piece) == PAWN && str.length() > 4)
|
if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
|
||||||
{
|
{
|
||||||
switch (tolower(str[4])) {
|
switch (tolower(str[4])) {
|
||||||
case 'n':
|
case 'n':
|
||||||
@@ -71,44 +72,44 @@ Move move_from_string(const Position& pos, const std::string& str) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// En passant move? We assume that a pawn move is an en passant move
|
||||||
|
// if the destination square is epSquare.
|
||||||
|
if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
|
||||||
|
return make_ep_move(from, to);
|
||||||
|
|
||||||
|
// Is this a castling move? A king move is assumed to be a castling move
|
||||||
|
// if the destination square is occupied by a friendly rook, or if the
|
||||||
|
// distance between the source and destination squares is more than 1.
|
||||||
if (piece == piece_of_color_and_type(us, KING))
|
if (piece == piece_of_color_and_type(us, KING))
|
||||||
{
|
{
|
||||||
// Is this a castling move? A king move is assumed to be a castling
|
|
||||||
// move if the destination square is occupied by a friendly rook, or
|
|
||||||
// if the distance between the source and destination squares is more
|
|
||||||
// than 1.
|
|
||||||
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||||
return make_castle_move(from, to);
|
return make_castle_move(from, to);
|
||||||
|
|
||||||
else if (square_distance(from, to) > 1)
|
if (square_distance(from, to) > 1)
|
||||||
{
|
{
|
||||||
// This is a castling move, but we have to translate it to the
|
// This is a castling move, but we have to translate it to the
|
||||||
// internal "king captures rook" representation.
|
// internal "king captures rook" representation.
|
||||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||||
Square s = from + delta;
|
Square s = from;
|
||||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
|
||||||
s += delta;
|
|
||||||
|
|
||||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
do s += delta;
|
||||||
|
while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
|
||||||
|
&& relative_rank(us, s) == RANK_1);
|
||||||
|
|
||||||
|
return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (piece == piece_of_color_and_type(us, PAWN))
|
|
||||||
{
|
|
||||||
// En passant move? We assume that a pawn move is an en passant move
|
|
||||||
// without further testing if the destination square is epSquare.
|
|
||||||
if (to == pos.ep_square())
|
|
||||||
return make_ep_move(from, to);
|
|
||||||
}
|
|
||||||
return make_move(from, to);
|
return make_move(from, to);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// move_to_string() converts a move to a string in coordinate notation
|
/// move_to_uci() converts a move to a string in coordinate notation
|
||||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||||
/// Chess960 mode.
|
/// Chess960 mode.
|
||||||
|
|
||||||
const std::string move_to_string(Move move) {
|
const std::string move_to_uci(Move move, bool chess960) {
|
||||||
|
|
||||||
std::string str;
|
std::string str;
|
||||||
Square from = move_from(move);
|
Square from = move_from(move);
|
||||||
@@ -120,17 +121,15 @@ const std::string move_to_string(Move move) {
|
|||||||
str = "0000";
|
str = "0000";
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!Chess960)
|
if (move_is_short_castle(move) && !chess960)
|
||||||
{
|
|
||||||
if (move_is_short_castle(move))
|
|
||||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||||
|
|
||||||
if (move_is_long_castle(move))
|
if (move_is_long_castle(move) && !chess960)
|
||||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||||
}
|
|
||||||
str = square_to_string(from) + square_to_string(to);
|
str = square_to_string(from) + square_to_string(to);
|
||||||
if (move_is_promotion(move))
|
if (move_is_promotion(move))
|
||||||
str += piece_type_to_char(move_promotion_piece(move), false);
|
str += char(tolower(piece_type_to_char(move_promotion_piece(move))));
|
||||||
}
|
}
|
||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
@@ -138,9 +137,10 @@ const std::string move_to_string(Move move) {
|
|||||||
|
|
||||||
/// Overload the << operator, to make it easier to print moves.
|
/// Overload the << operator, to make it easier to print moves.
|
||||||
|
|
||||||
std::ostream &operator << (std::ostream& os, Move m) {
|
std::ostream& operator << (std::ostream& os, Move m) {
|
||||||
|
|
||||||
return os << move_to_string(m);
|
bool chess960 = (os.iword(0) != 0); // See set960()
|
||||||
|
return os << move_to_uci(m, chess960);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+85
-6
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -31,6 +31,8 @@
|
|||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
|
|
||||||
|
// Maximum number of allowed moves per position
|
||||||
|
const int MOVES_MAX = 256;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
@@ -62,9 +64,82 @@ struct MoveStack {
|
|||||||
int score;
|
int score;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Note that operator< is set up such that std::sort() will sort in descending order
|
inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
|
||||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
|
||||||
|
|
||||||
|
// An helper insertion sort implementation, works with pointers and iterators
|
||||||
|
template<typename T, typename K>
|
||||||
|
inline void insertion_sort(K firstMove, K lastMove)
|
||||||
|
{
|
||||||
|
T value;
|
||||||
|
K cur, p, d;
|
||||||
|
|
||||||
|
if (firstMove != lastMove)
|
||||||
|
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
p = d = cur;
|
||||||
|
value = *p--;
|
||||||
|
if (*p < value)
|
||||||
|
{
|
||||||
|
do *d = *p;
|
||||||
|
while (--d != firstMove && *--p < value);
|
||||||
|
*d = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Our dedicated sort in range [firstMove, lastMove), first splits
|
||||||
|
// positive scores from ramining then order seaprately the two sets.
|
||||||
|
template<typename T>
|
||||||
|
inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive)
|
||||||
|
{
|
||||||
|
T tmp;
|
||||||
|
T *p, *d;
|
||||||
|
|
||||||
|
d = lastMove;
|
||||||
|
p = firstMove - 1;
|
||||||
|
|
||||||
|
d->score = -1; // right guard
|
||||||
|
|
||||||
|
// Split positives vs non-positives
|
||||||
|
do {
|
||||||
|
while ((++p)->score > 0) {}
|
||||||
|
|
||||||
|
if (p != d)
|
||||||
|
{
|
||||||
|
while (--d != p && d->score <= 0) {}
|
||||||
|
|
||||||
|
tmp = *p;
|
||||||
|
*p = *d;
|
||||||
|
*d = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (p != d);
|
||||||
|
|
||||||
|
// Sort just positive scored moves, remaining only when we get there
|
||||||
|
insertion_sort<T, T*>(firstMove, p);
|
||||||
|
*lastPositive = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||||
|
// It is faster then sorting all the moves in advance when moves are few,
|
||||||
|
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||||
|
template<typename T>
|
||||||
|
inline T pick_best(T* curMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T bestMove, tmp;
|
||||||
|
|
||||||
|
bestMove = *curMove;
|
||||||
|
while (++curMove != lastMove)
|
||||||
|
{
|
||||||
|
if (bestMove < *curMove)
|
||||||
|
{
|
||||||
|
tmp = *curMove;
|
||||||
|
*curMove = bestMove;
|
||||||
|
bestMove = tmp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bestMove;
|
||||||
|
}
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
@@ -82,6 +157,10 @@ inline PieceType move_promotion_piece(Move m) {
|
|||||||
return PieceType((int(m) >> 12) & 7);
|
return PieceType((int(m) >> 12) & 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline int move_is_special(Move m) {
|
||||||
|
return m & (0x1F << 12);
|
||||||
|
}
|
||||||
|
|
||||||
inline int move_is_promotion(Move m) {
|
inline int move_is_promotion(Move m) {
|
||||||
return m & (7 << 12);
|
return m & (7 << 12);
|
||||||
}
|
}
|
||||||
@@ -123,9 +202,9 @@ inline Move make_ep_move(Square from, Square to) {
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern std::ostream& operator<<(std::ostream &os, Move m);
|
extern std::ostream& operator<<(std::ostream& os, Move m);
|
||||||
extern Move move_from_string(const Position &pos, const std::string &str);
|
extern Move move_from_uci(const Position& pos, const std::string &str);
|
||||||
extern const std::string move_to_string(Move m);
|
extern const std::string move_to_uci(Move m, bool chess960);
|
||||||
extern bool move_is_ok(Move m);
|
extern bool move_is_ok(Move m);
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+341
-608
File diff suppressed because it is too large
Load Diff
+8
-6
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -32,12 +32,14 @@
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern int generate_captures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_noncaptures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_legal_moves(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist);
|
||||||
|
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||||
|
extern bool move_is_legal(const Position& pos, const Move m);
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||||
|
|||||||
+195
-259
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -23,11 +23,9 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "history.h"
|
#include "history.h"
|
||||||
#include "evaluate.h"
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
@@ -40,14 +38,23 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Variables
|
enum MovegenPhase {
|
||||||
|
PH_TT_MOVES, // Transposition table move and mate killer
|
||||||
MovePicker::MovegenPhase PhaseTable[32];
|
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||||
int MainSearchPhaseIndex;
|
PH_KILLERS, // Killer moves from the current ply
|
||||||
int EvasionsPhaseIndex;
|
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||||
int QsearchWithChecksPhaseIndex;
|
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||||
int QsearchWithoutChecksPhaseIndex;
|
PH_EVASIONS, // Check evasions
|
||||||
|
PH_QCAPTURES, // Captures in quiescence search
|
||||||
|
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||||
|
PH_STOP
|
||||||
|
};
|
||||||
|
|
||||||
|
CACHE_LINE_ALIGNMENT
|
||||||
|
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
||||||
|
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
|
||||||
|
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
||||||
|
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -63,168 +70,120 @@ namespace {
|
|||||||
/// search captures, promotions and some checks) and about how important good
|
/// search captures, promotions and some checks) and about how important good
|
||||||
/// move ordering is at the current node.
|
/// move ordering is at the current node.
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||||
const History& h, SearchStack* ss) : pos(p), H(h) {
|
SearchStack* ss, Value beta) : pos(p), H(h) {
|
||||||
ttMove = ttm;
|
int searchTT = ttm;
|
||||||
if (ss)
|
ttMoves[0].move = ttm;
|
||||||
{
|
badCaptureThreshold = 0;
|
||||||
mateKiller = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
badCaptures = moves + MOVES_MAX;
|
||||||
killer1 = ss->killers[0];
|
|
||||||
killer2 = ss->killers[1];
|
|
||||||
} else
|
|
||||||
mateKiller = killer1 = killer2 = MOVE_NONE;
|
|
||||||
|
|
||||||
movesPicked = numOfMoves = numOfBadCaptures = 0;
|
pinned = p.pinned_pieces(pos.side_to_move());
|
||||||
checkKillers = checkLegal = finished = false;
|
|
||||||
|
if (ss && !p.is_check())
|
||||||
|
{
|
||||||
|
ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller;
|
||||||
|
searchTT |= ttMoves[1].move;
|
||||||
|
killers[0].move = ss->killers[0];
|
||||||
|
killers[1].move = ss->killers[1];
|
||||||
|
} else
|
||||||
|
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||||
|
|
||||||
if (p.is_check())
|
if (p.is_check())
|
||||||
phaseIndex = EvasionsPhaseIndex;
|
phasePtr = EvasionsPhaseTable;
|
||||||
else if (d > Depth(0))
|
else if (d > DEPTH_ZERO)
|
||||||
phaseIndex = MainSearchPhaseIndex;
|
{
|
||||||
else if (d == Depth(0))
|
// Consider sligtly negative captures as good if at low
|
||||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
// depth and far from beta.
|
||||||
|
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
|
||||||
|
badCaptureThreshold = -PawnValueMidgame;
|
||||||
|
|
||||||
|
phasePtr = MainSearchPhaseTable;
|
||||||
|
}
|
||||||
|
else if (d >= DEPTH_QS_CHECKS)
|
||||||
|
phasePtr = QsearchWithChecksPhaseTable;
|
||||||
else
|
else
|
||||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
{
|
||||||
|
phasePtr = QsearchWithoutChecksPhaseTable;
|
||||||
|
|
||||||
Color us = pos.side_to_move();
|
// Skip TT move if is not a capture or a promotion, this avoids
|
||||||
|
// qsearch tree explosion due to a possible perpetual check or
|
||||||
|
// similar rare cases when TT table is full.
|
||||||
|
if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm))
|
||||||
|
searchTT = ttMoves[0].move = MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
dc = p.discovered_check_candidates(us);
|
phasePtr += int(!searchTT) - 1;
|
||||||
pinned = p.pinned_pieces(us);
|
go_next_phase();
|
||||||
|
|
||||||
finished = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||||
/// class. It returns a new legal move every time it is called, until there
|
/// of moves when there are no more moves to try for the current phase.
|
||||||
/// are no more moves left of the types we are interested in.
|
|
||||||
|
|
||||||
Move MovePicker::get_next_move() {
|
void MovePicker::go_next_phase() {
|
||||||
|
|
||||||
Move move;
|
curMove = moves;
|
||||||
|
phase = *(++phasePtr);
|
||||||
|
switch (phase) {
|
||||||
|
|
||||||
while (true)
|
case PH_TT_MOVES:
|
||||||
{
|
curMove = ttMoves;
|
||||||
// If we already have a list of generated moves, pick the best move from
|
lastMove = curMove + 2;
|
||||||
// the list, and return it.
|
return;
|
||||||
move = pick_move_from_list();
|
|
||||||
if (move != MOVE_NONE)
|
|
||||||
{
|
|
||||||
assert(move_is_ok(move));
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Next phase
|
|
||||||
phaseIndex++;
|
|
||||||
switch (PhaseTable[phaseIndex]) {
|
|
||||||
|
|
||||||
case PH_TT_MOVE:
|
|
||||||
if (ttMove != MOVE_NONE)
|
|
||||||
{
|
|
||||||
assert(move_is_ok(ttMove));
|
|
||||||
if (move_is_legal(pos, ttMove, pinned))
|
|
||||||
return ttMove;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_MATE_KILLER:
|
|
||||||
if (mateKiller != MOVE_NONE)
|
|
||||||
{
|
|
||||||
assert(move_is_ok(mateKiller));
|
|
||||||
if (move_is_legal(pos, mateKiller, pinned))
|
|
||||||
return mateKiller;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
case PH_GOOD_CAPTURES:
|
||||||
numOfMoves = generate_captures(pos, moves);
|
lastMove = generate_captures(pos, moves);
|
||||||
score_captures();
|
score_captures();
|
||||||
std::sort(moves, moves + numOfMoves);
|
return;
|
||||||
movesPicked = 0;
|
|
||||||
checkLegal = true;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_KILLERS:
|
case PH_KILLERS:
|
||||||
movesPicked = numOfMoves = 0;
|
curMove = killers;
|
||||||
checkLegal = false;
|
lastMove = curMove + 2;
|
||||||
if (killer1 != MOVE_NONE && move_is_legal(pos, killer1, pinned) && !pos.move_is_capture(killer1))
|
return;
|
||||||
moves[numOfMoves++].move = killer1;
|
|
||||||
if (killer2 != MOVE_NONE && move_is_legal(pos, killer2, pinned) && !pos.move_is_capture(killer2) )
|
|
||||||
moves[numOfMoves++].move = killer2;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_NONCAPTURES:
|
case PH_NONCAPTURES:
|
||||||
checkKillers = (numOfMoves != 0); // previous phase is PH_KILLERS
|
lastMove = generate_noncaptures(pos, moves);
|
||||||
numOfMoves = generate_noncaptures(pos, moves);
|
|
||||||
score_noncaptures();
|
score_noncaptures();
|
||||||
std::sort(moves, moves + numOfMoves);
|
sort_moves(moves, lastMove, &lastGoodNonCapture);
|
||||||
movesPicked = 0;
|
return;
|
||||||
checkLegal = true;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
case PH_BAD_CAPTURES:
|
||||||
// Bad captures SEE value is already calculated by score_captures()
|
// Bad captures SEE value is already calculated so just pick
|
||||||
// so just sort them to get SEE move ordering.
|
// them in order to get SEE move ordering.
|
||||||
std::sort(badCaptures, badCaptures + numOfBadCaptures);
|
curMove = badCaptures;
|
||||||
movesPicked = 0;
|
lastMove = moves + MOVES_MAX;
|
||||||
break;
|
return;
|
||||||
|
|
||||||
case PH_EVASIONS:
|
case PH_EVASIONS:
|
||||||
assert(pos.is_check());
|
assert(pos.is_check());
|
||||||
numOfMoves = generate_evasions(pos, moves, pinned);
|
lastMove = generate_evasions(pos, moves);
|
||||||
score_evasions();
|
score_evasions();
|
||||||
std::sort(moves, moves + numOfMoves);
|
return;
|
||||||
movesPicked = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
case PH_QCAPTURES:
|
||||||
numOfMoves = generate_captures(pos, moves);
|
lastMove = generate_captures(pos, moves);
|
||||||
score_qcaptures();
|
score_captures();
|
||||||
std::sort(moves, moves + numOfMoves);
|
return;
|
||||||
movesPicked = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_QCHECKS:
|
case PH_QCHECKS:
|
||||||
// Perhaps we should order moves move here? FIXME
|
lastMove = generate_non_capture_checks(pos, moves);
|
||||||
numOfMoves = generate_non_capture_checks(pos, moves, dc);
|
return;
|
||||||
movesPicked = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_STOP:
|
case PH_STOP:
|
||||||
return MOVE_NONE;
|
lastMove = curMove + 1; // Avoids another go_next_phase() call
|
||||||
|
return;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
return MOVE_NONE;
|
return;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||||
/// prevent multiple threads from picking the same move at a split point.
|
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||||
|
/// to each move in a move list. The moves with highest scores will be
|
||||||
Move MovePicker::get_next_move(Lock &lock) {
|
/// picked first by get_next_move().
|
||||||
|
|
||||||
lock_grab(&lock);
|
|
||||||
if (finished)
|
|
||||||
{
|
|
||||||
lock_release(&lock);
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
Move m = get_next_move();
|
|
||||||
if (m == MOVE_NONE)
|
|
||||||
finished = true;
|
|
||||||
|
|
||||||
lock_release(&lock);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
|
|
||||||
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
|
|
||||||
/// numerical move ordering score to each move in a move list. The moves
|
|
||||||
/// with highest scores will be picked first by pick_move_from_list().
|
|
||||||
|
|
||||||
void MovePicker::score_captures() {
|
void MovePicker::score_captures() {
|
||||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||||
@@ -236,31 +195,21 @@ void MovePicker::score_captures() {
|
|||||||
// where it is possible to recapture with the hanging piece). Exchanging
|
// where it is possible to recapture with the hanging piece). Exchanging
|
||||||
// big pieces before capturing a hanging piece probably helps to reduce
|
// big pieces before capturing a hanging piece probably helps to reduce
|
||||||
// the subtree size.
|
// the subtree size.
|
||||||
// While scoring captures it moves all captures with negative SEE values
|
// In main search we want to push captures with negative SEE values to
|
||||||
// to the badCaptures[] array.
|
// badCaptures[] array, but instead of doing it now we delay till when
|
||||||
|
// the move has been picked up in pick_move_from_list(), this way we save
|
||||||
|
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||||
Move m;
|
Move m;
|
||||||
int seeValue;
|
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
// Use MVV/LVA ordering
|
||||||
{
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
m = moves[i].move;
|
|
||||||
seeValue = pos.see(m);
|
|
||||||
if (seeValue >= 0)
|
|
||||||
{
|
{
|
||||||
|
m = cur->move;
|
||||||
if (move_is_promotion(m))
|
if (move_is_promotion(m))
|
||||||
moves[i].score = QueenValueMidgame;
|
cur->score = QueenValueMidgame;
|
||||||
else
|
else
|
||||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
-int(pos.type_of_piece_on(move_from(m)));
|
- pos.type_of_piece_on(move_from(m));
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Losing capture, move it to the badCaptures[] array
|
|
||||||
assert(numOfBadCaptures < 63);
|
|
||||||
moves[i].score = seeValue;
|
|
||||||
badCaptures[numOfBadCaptures++] = moves[i];
|
|
||||||
moves[i--] = moves[--numOfMoves];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -268,154 +217,141 @@ void MovePicker::score_noncaptures() {
|
|||||||
// First score by history, when no history is available then use
|
// First score by history, when no history is available then use
|
||||||
// piece/square tables values. This seems to be better then a
|
// piece/square tables values. This seems to be better then a
|
||||||
// random choice when we don't have an history for any move.
|
// random choice when we don't have an history for any move.
|
||||||
|
Move m;
|
||||||
Piece piece;
|
Piece piece;
|
||||||
Square from, to;
|
Square from, to;
|
||||||
int hs;
|
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
{
|
{
|
||||||
from = move_from(moves[i].move);
|
m = cur->move;
|
||||||
to = move_to(moves[i].move);
|
from = move_from(m);
|
||||||
|
to = move_to(m);
|
||||||
piece = pos.piece_on(from);
|
piece = pos.piece_on(from);
|
||||||
hs = H.move_ordering_score(piece, to);
|
cur->score = H.value(piece, to) + H.gain(piece, to);
|
||||||
|
|
||||||
// Ensure history is always preferred to pst
|
|
||||||
if (hs > 0)
|
|
||||||
hs += 1000;
|
|
||||||
|
|
||||||
// pst based scoring
|
|
||||||
moves[i].score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MovePicker::score_evasions() {
|
void MovePicker::score_evasions() {
|
||||||
|
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||||
|
// destination square is not under attack, ordered by history
|
||||||
|
// value, and at the end bad-captures and non-captures with a
|
||||||
|
// negative SEE. This last group is ordered by the SEE score.
|
||||||
|
Move m;
|
||||||
|
int seeScore;
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
// Skip if we don't have at least two moves to order
|
||||||
{
|
if (lastMove < moves + 2)
|
||||||
Move m = moves[i].move;
|
return;
|
||||||
if (m == ttMove)
|
|
||||||
moves[i].score = 2*HistoryMax;
|
|
||||||
else if (!pos.square_is_empty(move_to(m)))
|
|
||||||
{
|
|
||||||
int seeScore = pos.see(m);
|
|
||||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
|
||||||
} else
|
|
||||||
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_qcaptures() {
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
|
||||||
// Use MVV/LVA ordering
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
{
|
||||||
Move m = moves[i].move;
|
m = cur->move;
|
||||||
if (move_is_promotion(m))
|
if ((seeScore = pos.see_sign(m)) < 0)
|
||||||
moves[i].score = QueenValueMidgame;
|
cur->score = seeScore - HistoryMax; // Be sure are at the bottom
|
||||||
|
else if (pos.move_is_capture(m))
|
||||||
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
|
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||||
else
|
else
|
||||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
|
||||||
-int(pos.type_of_piece_on(move_from(m)));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||||
|
/// class. It returns a new legal move every time it is called, until there
|
||||||
|
/// are no more moves left.
|
||||||
|
/// It picks the move with the biggest score from a list of generated moves taking
|
||||||
|
/// care not to return the tt move if has already been searched previously.
|
||||||
|
/// Note that this function is not thread safe so should be lock protected by
|
||||||
|
/// caller when accessed through a shared MovePicker object.
|
||||||
|
|
||||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
Move MovePicker::get_next_move() {
|
||||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
|
||||||
/// the current move generation phase). It takes care not to return the
|
|
||||||
/// transposition table move if that has already been serched previously.
|
|
||||||
|
|
||||||
Move MovePicker::pick_move_from_list() {
|
Move move;
|
||||||
|
|
||||||
assert(movesPicked >= 0);
|
while (true)
|
||||||
assert(!pos.is_check() || PhaseTable[phaseIndex] == PH_EVASIONS || PhaseTable[phaseIndex] == PH_STOP);
|
{
|
||||||
assert( pos.is_check() || PhaseTable[phaseIndex] != PH_EVASIONS);
|
while (curMove != lastMove)
|
||||||
|
{
|
||||||
|
switch (phase) {
|
||||||
|
|
||||||
switch (PhaseTable[phaseIndex]) {
|
case PH_TT_MOVES:
|
||||||
|
move = (curMove++)->move;
|
||||||
|
if ( move != MOVE_NONE
|
||||||
|
&& move_is_legal(pos, move, pinned))
|
||||||
|
return move;
|
||||||
|
break;
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
case PH_GOOD_CAPTURES:
|
||||||
case PH_KILLERS:
|
move = pick_best(curMove++, lastMove).move;
|
||||||
case PH_NONCAPTURES:
|
if ( move != ttMoves[0].move
|
||||||
while (movesPicked < numOfMoves)
|
&& move != ttMoves[1].move
|
||||||
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
{
|
{
|
||||||
Move move = moves[movesPicked++].move;
|
// Check for a non negative SEE now
|
||||||
if ( move != ttMove
|
int seeValue = pos.see_sign(move);
|
||||||
&& move != mateKiller
|
if (seeValue >= badCaptureThreshold)
|
||||||
&& (!checkKillers || (move != killer1 && move != killer2))
|
|
||||||
&& (!checkLegal || pos.pl_move_is_legal(move, pinned)))
|
|
||||||
return move;
|
return move;
|
||||||
|
|
||||||
|
// Losing capture, move it to the tail of the array, note
|
||||||
|
// that move has now been already checked for legality.
|
||||||
|
(--badCaptures)->move = move;
|
||||||
|
badCaptures->score = seeValue;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_EVASIONS:
|
case PH_KILLERS:
|
||||||
if (movesPicked < numOfMoves)
|
move = (curMove++)->move;
|
||||||
return moves[movesPicked++].move;
|
if ( move != MOVE_NONE
|
||||||
|
&& move_is_legal(pos, move, pinned)
|
||||||
|
&& move != ttMoves[0].move
|
||||||
|
&& move != ttMoves[1].move
|
||||||
|
&& !pos.move_is_capture(move))
|
||||||
|
return move;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PH_NONCAPTURES:
|
||||||
|
|
||||||
|
// Sort negative scored moves only when we get there
|
||||||
|
if (curMove == lastGoodNonCapture)
|
||||||
|
insertion_sort<MoveStack>(lastGoodNonCapture, lastMove);
|
||||||
|
|
||||||
|
move = (curMove++)->move;
|
||||||
|
if ( move != ttMoves[0].move
|
||||||
|
&& move != ttMoves[1].move
|
||||||
|
&& move != killers[0].move
|
||||||
|
&& move != killers[1].move
|
||||||
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
case PH_BAD_CAPTURES:
|
||||||
while (movesPicked < numOfBadCaptures)
|
move = pick_best(curMove++, lastMove).move;
|
||||||
{
|
return move;
|
||||||
Move move = badCaptures[movesPicked++].move;
|
|
||||||
if ( move != ttMove
|
case PH_EVASIONS:
|
||||||
&& move != mateKiller
|
case PH_QCAPTURES:
|
||||||
|
move = pick_best(curMove++, lastMove).move;
|
||||||
|
if ( move != ttMoves[0].move
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
return move;
|
return move;
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
|
||||||
case PH_QCHECKS:
|
case PH_QCHECKS:
|
||||||
while (movesPicked < numOfMoves)
|
move = (curMove++)->move;
|
||||||
{
|
if ( move != ttMoves[0].move
|
||||||
Move move = moves[movesPicked++].move;
|
|
||||||
// Maybe postpone the legality check until after futility pruning?
|
|
||||||
if ( move != ttMove
|
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
return move;
|
return move;
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case PH_STOP:
|
||||||
|
return MOVE_NONE;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
assert(false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return MOVE_NONE;
|
}
|
||||||
|
go_next_phase();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
|
||||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
|
||||||
/// and QsearchWithoutChecksPhaseIndex. It is only called once during
|
|
||||||
/// program startup, and never again while the program is running.
|
|
||||||
|
|
||||||
void MovePicker::init_phase_table() {
|
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
|
|
||||||
// Main search
|
|
||||||
MainSearchPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_MATE_KILLER;
|
|
||||||
PhaseTable[i++] = PH_GOOD_CAPTURES;
|
|
||||||
PhaseTable[i++] = PH_KILLERS;
|
|
||||||
PhaseTable[i++] = PH_NONCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_BAD_CAPTURES;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Check evasions
|
|
||||||
EvasionsPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_EVASIONS;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Quiescence search with checks
|
|
||||||
QsearchWithChecksPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_QCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_QCHECKS;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Quiescence search without checks
|
|
||||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_QCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
}
|
|
||||||
|
|||||||
+17
-47
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,7 +27,6 @@
|
|||||||
|
|
||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "history.h"
|
#include "history.h"
|
||||||
#include "lock.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -35,7 +34,6 @@
|
|||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
struct EvalInfo;
|
|
||||||
struct SearchStack;
|
struct SearchStack;
|
||||||
|
|
||||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||||
@@ -51,45 +49,24 @@ class MovePicker {
|
|||||||
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE);
|
||||||
enum MovegenPhase {
|
|
||||||
PH_TT_MOVE, // Transposition table move
|
|
||||||
PH_MATE_KILLER, // Mate killer from the current ply
|
|
||||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
|
||||||
PH_KILLERS, // Killer moves from the current ply
|
|
||||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
|
||||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
|
||||||
PH_EVASIONS, // Check evasions
|
|
||||||
PH_QCAPTURES, // Captures in quiescence search
|
|
||||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
|
||||||
PH_STOP
|
|
||||||
};
|
|
||||||
|
|
||||||
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
|
|
||||||
Move get_next_move();
|
Move get_next_move();
|
||||||
Move get_next_move(Lock& lock);
|
int number_of_evasions() const;
|
||||||
int number_of_moves() const;
|
|
||||||
Bitboard discovered_check_candidates() const;
|
|
||||||
|
|
||||||
static void init_phase_table();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void score_captures();
|
void score_captures();
|
||||||
void score_noncaptures();
|
void score_noncaptures();
|
||||||
void score_evasions();
|
void score_evasions();
|
||||||
void score_qcaptures();
|
void go_next_phase();
|
||||||
Move pick_move_from_list();
|
|
||||||
|
|
||||||
const Position& pos;
|
const Position& pos;
|
||||||
const History& H;
|
const History& H;
|
||||||
Move ttMove, mateKiller, killer1, killer2;
|
Bitboard pinned;
|
||||||
Bitboard pinned, dc;
|
MoveStack ttMoves[2], killers[2];
|
||||||
MoveStack moves[256], badCaptures[64];
|
int badCaptureThreshold, phase;
|
||||||
int phaseIndex;
|
const uint8_t* phasePtr;
|
||||||
int numOfMoves, numOfBadCaptures;
|
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
|
||||||
int movesPicked;
|
MoveStack moves[MOVES_MAX];
|
||||||
bool checkKillers, checkLegal;
|
|
||||||
bool finished;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -97,21 +74,14 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
/// MovePicker::number_of_evasions() simply returns the number of moves in
|
||||||
/// variable. It is intended to be used in positions where the side to move
|
/// evasions phase. It is intended to be used in positions where the side to
|
||||||
/// is in check, for detecting checkmates or situations where there is only
|
/// move is in check, for detecting checkmates or situations where there is
|
||||||
/// a single reply to check.
|
/// only a single reply to check.
|
||||||
|
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
|
||||||
|
|
||||||
inline int MovePicker::number_of_moves() const {
|
inline int MovePicker::number_of_evasions() const {
|
||||||
return numOfMoves;
|
return int(lastMove - moves);
|
||||||
}
|
|
||||||
|
|
||||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
|
||||||
/// all pieces which can possibly give discovered check. This bitboard is
|
|
||||||
/// computed by the constructor function.
|
|
||||||
|
|
||||||
inline Bitboard MovePicker::discovered_check_candidates() const {
|
|
||||||
return dc;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||||
|
|||||||
+128
-277
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -23,6 +23,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
@@ -37,96 +38,42 @@ namespace {
|
|||||||
|
|
||||||
/// Constants and variables
|
/// Constants and variables
|
||||||
|
|
||||||
// Doubled pawn penalty by file, middle game.
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
const Value DoubledPawnMidgamePenalty[8] = {
|
|
||||||
Value(13), Value(20), Value(23), Value(23),
|
// Doubled pawn penalty by opposed flag and file
|
||||||
Value(23), Value(23), Value(20), Value(13)
|
const Score DoubledPawnPenalty[2][8] = {
|
||||||
|
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||||
|
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
||||||
|
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||||
|
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
||||||
|
|
||||||
|
// Isolated pawn penalty by opposed flag and file
|
||||||
|
const Score IsolatedPawnPenalty[2][8] = {
|
||||||
|
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||||
|
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||||
|
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||||
|
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
||||||
|
|
||||||
|
// Backward pawn penalty by opposed flag and file
|
||||||
|
const Score BackwardPawnPenalty[2][8] = {
|
||||||
|
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||||
|
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||||
|
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||||
|
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
||||||
|
|
||||||
|
// Pawn chain membership bonus by file
|
||||||
|
const Score ChainBonus[8] = {
|
||||||
|
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||||
|
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Doubled pawn penalty by file, endgame.
|
// Candidate passed pawn bonus by rank
|
||||||
const Value DoubledPawnEndgamePenalty[8] = {
|
const Score CandidateBonus[8] = {
|
||||||
Value(43), Value(48), Value(48), Value(48),
|
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||||
Value(48), Value(48), Value(48), Value(43)
|
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Isolated pawn penalty by file, middle game.
|
#undef S
|
||||||
const Value IsolatedPawnMidgamePenalty[8] = {
|
|
||||||
Value(25), Value(36), Value(40), Value(40),
|
|
||||||
Value(40), Value(40), Value(36), Value(25)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Isolated pawn penalty by file, endgame.
|
|
||||||
const Value IsolatedPawnEndgamePenalty[8] = {
|
|
||||||
Value(30), Value(35), Value(35), Value(35),
|
|
||||||
Value(35), Value(35), Value(35), Value(30)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Backward pawn penalty by file, middle game.
|
|
||||||
const Value BackwardPawnMidgamePenalty[8] = {
|
|
||||||
Value(20), Value(29), Value(33), Value(33),
|
|
||||||
Value(33), Value(33), Value(29), Value(20)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Backward pawn penalty by file, endgame.
|
|
||||||
const Value BackwardPawnEndgamePenalty[8] = {
|
|
||||||
Value(28), Value(31), Value(31), Value(31),
|
|
||||||
Value(31), Value(31), Value(31), Value(28)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn chain membership bonus by file, middle game.
|
|
||||||
const Value ChainMidgameBonus[8] = {
|
|
||||||
Value(11), Value(13), Value(13), Value(14),
|
|
||||||
Value(14), Value(13), Value(13), Value(11)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn chain membership bonus by file, endgame.
|
|
||||||
const Value ChainEndgameBonus[8] = {
|
|
||||||
Value(-1), Value(-1), Value(-1), Value(-1),
|
|
||||||
Value(-1), Value(-1), Value(-1), Value(-1)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank, middle game.
|
|
||||||
const Value CandidateMidgameBonus[8] = {
|
|
||||||
Value( 0), Value( 6), Value(6), Value(14),
|
|
||||||
Value(34), Value(83), Value(0), Value( 0)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank, endgame.
|
|
||||||
const Value CandidateEndgameBonus[8] = {
|
|
||||||
Value( 0), Value( 13), Value(13), Value(29),
|
|
||||||
Value(68), Value(166), Value( 0), Value( 0)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn storm tables for positions with opposite castling:
|
|
||||||
const int QStormTable[64] = {
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
-22,-22,-22,-14,-6, 0, 0, 0,
|
|
||||||
-6,-10,-10,-10,-6, 0, 0, 0,
|
|
||||||
4, 12, 16, 12, 4, 0, 0, 0,
|
|
||||||
16, 23, 23, 16, 0, 0, 0, 0,
|
|
||||||
23, 31, 31, 23, 0, 0, 0, 0,
|
|
||||||
23, 31, 31, 23, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
};
|
|
||||||
|
|
||||||
const int KStormTable[64] = {
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0,-10,-19,-28,-33,-33,
|
|
||||||
0, 0, 0,-10,-15,-19,-24,-24,
|
|
||||||
0, 0, 0, 0, 1, 1, 1, 1,
|
|
||||||
0, 0, 0, 0, 1, 10, 19, 19,
|
|
||||||
0, 0, 0, 0, 1, 19, 31, 27,
|
|
||||||
0, 0, 0, 0, 0, 22, 31, 22,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn storm open file bonuses by file
|
|
||||||
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
|
||||||
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
|
||||||
|
|
||||||
// Pawn storm lever bonuses by file
|
|
||||||
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -134,254 +81,158 @@ namespace {
|
|||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// Constructor
|
/// PawnInfoTable c'tor and d'tor instantiated one each thread
|
||||||
|
|
||||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
PawnInfoTable::PawnInfoTable() {
|
||||||
|
|
||||||
size = numOfEntries;
|
entries = new PawnInfo[PawnTableSize];
|
||||||
entries = new PawnInfo[size];
|
|
||||||
if (entries == NULL)
|
if (!entries)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
std::cerr << "Failed to allocate " << (PawnTableSize * sizeof(PawnInfo))
|
||||||
<< " bytes for pawn hash table." << std::endl;
|
<< " bytes for pawn hash table." << std::endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
memset(entries, 0, PawnTableSize * sizeof(PawnInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Destructor
|
|
||||||
|
|
||||||
PawnInfoTable::~PawnInfoTable() {
|
PawnInfoTable::~PawnInfoTable() {
|
||||||
|
|
||||||
delete [] entries;
|
delete [] entries;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
||||||
/// stored in a hash table, so we don't have to recompute everything when
|
/// in a hash table, so we don't have to recompute everything when the same
|
||||||
/// the same pawn structure occurs again.
|
/// pawn structure occurs again.
|
||||||
|
|
||||||
PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
Key key = pos.get_pawn_key();
|
Key key = pos.get_pawn_key();
|
||||||
int index = int(key & (size - 1));
|
unsigned index = unsigned(key & (PawnTableSize - 1));
|
||||||
PawnInfo *pi = entries + index;
|
PawnInfo* pi = entries + index;
|
||||||
|
|
||||||
// If pi->key matches the position's pawn hash key, it means that we
|
// If pi->key matches the position's pawn hash key, it means that we
|
||||||
// have analysed this pawn structure before, and we can simply return the
|
// have analysed this pawn structure before, and we can simply return
|
||||||
// information we found the last time instead of recomputing it
|
// the information we found the last time instead of recomputing it.
|
||||||
if (pi->key == key)
|
if (pi->key == key)
|
||||||
return pi;
|
return pi;
|
||||||
|
|
||||||
// Clear the PawnInfo object, and set the key
|
// Clear the PawnInfo object, and set the key
|
||||||
pi->clear();
|
memset(pi, 0, sizeof(PawnInfo));
|
||||||
|
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
|
||||||
|
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
|
||||||
pi->key = key;
|
pi->key = key;
|
||||||
|
|
||||||
Value mgValue[2] = {Value(0), Value(0)};
|
// Calculate pawn attacks
|
||||||
Value egValue[2] = {Value(0), Value(0)};
|
Bitboard wPawns = pos.pieces(PAWN, WHITE);
|
||||||
|
Bitboard bPawns = pos.pieces(PAWN, BLACK);
|
||||||
|
pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB);
|
||||||
|
pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB);
|
||||||
|
|
||||||
// Loop through the pawns for both colors
|
// Evaluate pawns for both colors
|
||||||
for (Color us = WHITE; us <= BLACK; us++)
|
pi->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, pi)
|
||||||
{
|
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, pi);
|
||||||
Color them = opposite_color(us);
|
return pi;
|
||||||
Bitboard ourPawns = pos.pawns(us);
|
}
|
||||||
Bitboard theirPawns = pos.pawns(them);
|
|
||||||
Bitboard pawns = ourPawns;
|
|
||||||
int bonus;
|
|
||||||
|
|
||||||
// Initialize pawn storm scores by giving bonuses for open files
|
|
||||||
for (File f = FILE_A; f <= FILE_H; f++)
|
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||||
if (Position::file_is_half_open(ourPawns, f))
|
|
||||||
{
|
template<Color Us>
|
||||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
Bitboard theirPawns, PawnInfo* pi) const {
|
||||||
}
|
Bitboard b;
|
||||||
|
Square s;
|
||||||
|
File f;
|
||||||
|
Rank r;
|
||||||
|
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||||
|
Score value = SCORE_ZERO;
|
||||||
|
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
|
||||||
|
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
// Loop through all pawns of the current color and score each pawn
|
||||||
while (pawns)
|
while ((s = *ptr++) != SQ_NONE)
|
||||||
{
|
{
|
||||||
bool passed, doubled, isolated, backward, chain, candidate;
|
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||||
Square s = pop_1st_bit(&pawns);
|
|
||||||
File f = square_file(s);
|
|
||||||
Rank r = square_rank(s);
|
|
||||||
|
|
||||||
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
|
f = square_file(s);
|
||||||
|
r = square_rank(s);
|
||||||
|
|
||||||
// The file containing the pawn is not half open
|
// This file cannot be half open
|
||||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
pi->halfOpenFiles[Us] &= ~(1 << f);
|
||||||
|
|
||||||
// Passed, isolated or doubled pawn?
|
// Our rank plus previous one. Used for chain detection.
|
||||||
passed = Position::pawn_is_passed(theirPawns, us, s);
|
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||||
isolated = Position::pawn_is_isolated(ourPawns, s);
|
|
||||||
doubled = Position::pawn_is_doubled(ourPawns, us, s);
|
|
||||||
|
|
||||||
// We calculate kingside and queenside pawn storm
|
// Passed, isolated, doubled or member of a pawn
|
||||||
// scores for both colors. These are used when evaluating
|
// chain (but not the backward one) ?
|
||||||
// middle game positions with opposite side castling.
|
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||||
//
|
doubled = ourPawns & squares_in_front_of(Us, s);
|
||||||
// Each pawn is given a base score given by a piece square table
|
opposed = theirPawns & squares_in_front_of(Us, s);
|
||||||
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
|
isolated = !(ourPawns & neighboring_files_bb(f));
|
||||||
// chances of creating an open file by exchanging itself against an
|
chain = ourPawns & neighboring_files_bb(f) & b;
|
||||||
// enemy pawn on an adjacent file gets an additional bonus.
|
|
||||||
|
|
||||||
// Kingside pawn storms
|
|
||||||
bonus = KStormTable[relative_square(us, s)];
|
|
||||||
if (f >= FILE_F)
|
|
||||||
{
|
|
||||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
Square s2 = pop_1st_bit(&b);
|
|
||||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
|
||||||
{
|
|
||||||
// The enemy pawn has no pawn beside itself, which makes it
|
|
||||||
// particularly vulnerable. Big bonus, especially against a
|
|
||||||
// weakness on the rook file.
|
|
||||||
if (square_file(s2) == FILE_H)
|
|
||||||
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
|
|
||||||
else
|
|
||||||
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
|
|
||||||
} else
|
|
||||||
// There is at least one enemy pawn beside the enemy pawn we look
|
|
||||||
// at, which means that the pawn has somewhat better chances of
|
|
||||||
// defending itself by advancing. Smaller bonus.
|
|
||||||
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pi->ksStormValue[us] += bonus;
|
|
||||||
|
|
||||||
// Queenside pawn storms
|
|
||||||
bonus = QStormTable[relative_square(us, s)];
|
|
||||||
if (f <= FILE_C)
|
|
||||||
{
|
|
||||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
|
||||||
while (b)
|
|
||||||
{
|
|
||||||
Square s2 = pop_1st_bit(&b);
|
|
||||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
|
||||||
{
|
|
||||||
// The enemy pawn has no pawn beside itself, which makes it
|
|
||||||
// particularly vulnerable. Big bonus, especially against a
|
|
||||||
// weakness on the rook file.
|
|
||||||
if (square_file(s2) == FILE_A)
|
|
||||||
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
|
|
||||||
else
|
|
||||||
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
|
|
||||||
} else
|
|
||||||
// There is at least one enemy pawn beside the enemy pawn we look
|
|
||||||
// at, which means that the pawn has somewhat better chances of
|
|
||||||
// defending itself by advancing. Smaller bonus.
|
|
||||||
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pi->qsStormValue[us] += bonus;
|
|
||||||
|
|
||||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
|
||||||
// the test a little by introducing an array of masks indexed by color
|
|
||||||
// and square for doing the test, but because everything is hashed,
|
|
||||||
// it probably won't make any noticable difference.
|
|
||||||
chain = ourPawns
|
|
||||||
& neighboring_files_bb(f)
|
|
||||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
|
||||||
|
|
||||||
// Test for backward pawn
|
// Test for backward pawn
|
||||||
//
|
//
|
||||||
|
backward = false;
|
||||||
|
|
||||||
// If the pawn is passed, isolated, or member of a pawn chain
|
// If the pawn is passed, isolated, or member of a pawn chain
|
||||||
// it cannot be backward. If can capture an enemy pawn or if
|
// it cannot be backward. If can capture an enemy pawn or if
|
||||||
// there are friendly pawns behind on neighboring files it cannot
|
// there are friendly pawns behind on neighboring files it cannot
|
||||||
// be backward either.
|
// be backward either.
|
||||||
if ( passed
|
if ( !(passed | isolated | chain)
|
||||||
|| isolated
|
&& !(ourPawns & attack_span_mask(opposite_color(Us), s))
|
||||||
|| chain
|
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||||
|| (pos.pawn_attacks(us, s) & theirPawns)
|
|
||||||
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
|
||||||
backward = false;
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
// We now know that there are no friendly pawns beside or behind this
|
// We now know that there are no friendly pawns beside or behind this
|
||||||
// pawn on neighboring files. We now check whether the pawn is
|
// pawn on neighboring files. We now check whether the pawn is
|
||||||
// backward by looking in the forward direction on the neighboring
|
// backward by looking in the forward direction on the neighboring
|
||||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||||
Bitboard b;
|
b = pos.attacks_from<PAWN>(s, Us);
|
||||||
if (us == WHITE)
|
|
||||||
{
|
// Note that we are sure to find something because pawn is not passed
|
||||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8);
|
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||||
backward = (b | (b << 8)) & theirPawns;
|
while (!(b & (ourPawns | theirPawns)))
|
||||||
}
|
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||||
else
|
|
||||||
{
|
// The friendly pawn needs to be at least two ranks closer than the enemy
|
||||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8);
|
// pawn in order to help the potentially backward pawn advance.
|
||||||
backward = (b | (b >> 8)) & theirPawns;
|
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns));
|
||||||
|
|
||||||
// Test for candidate passed pawn
|
// Test for candidate passed pawn
|
||||||
candidate = !passed
|
candidate = !(opposed | passed)
|
||||||
&& Position::file_is_half_open(theirPawns, f)
|
&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
|
||||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
|
||||||
>= 0);
|
|
||||||
|
|
||||||
// In order to prevent doubled passed pawns from receiving a too big
|
// Mark the pawn as passed. Pawn will be properly scored in evaluation
|
||||||
// bonus, only the frontmost passed pawn on each file is considered as
|
// because we need full attack info to evaluate passed pawns. Only the
|
||||||
// a true passed pawn.
|
// frontmost passed pawn on each file is considered a true passed pawn.
|
||||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
if (passed && !doubled)
|
||||||
{
|
set_bit(&(pi->passedPawns[Us]), s);
|
||||||
// candidate = true;
|
|
||||||
passed = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Score this pawn
|
// Score this pawn
|
||||||
Value mv = Value(0), ev = Value(0);
|
|
||||||
if (isolated)
|
if (isolated)
|
||||||
{
|
value -= IsolatedPawnPenalty[opposed][f];
|
||||||
mv -= IsolatedPawnMidgamePenalty[f];
|
|
||||||
ev -= IsolatedPawnEndgamePenalty[f];
|
|
||||||
if (Position::file_is_half_open(theirPawns, f))
|
|
||||||
{
|
|
||||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
|
||||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (doubled)
|
if (doubled)
|
||||||
{
|
value -= DoubledPawnPenalty[opposed][f];
|
||||||
mv -= DoubledPawnMidgamePenalty[f];
|
|
||||||
ev -= DoubledPawnEndgamePenalty[f];
|
|
||||||
}
|
|
||||||
if (backward)
|
if (backward)
|
||||||
{
|
value -= BackwardPawnPenalty[opposed][f];
|
||||||
mv -= BackwardPawnMidgamePenalty[f];
|
|
||||||
ev -= BackwardPawnEndgamePenalty[f];
|
|
||||||
if (Position::file_is_half_open(theirPawns, f))
|
|
||||||
{
|
|
||||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
|
||||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (chain)
|
if (chain)
|
||||||
{
|
value += ChainBonus[f];
|
||||||
mv += ChainMidgameBonus[f];
|
|
||||||
ev += ChainEndgameBonus[f];
|
|
||||||
}
|
|
||||||
if (candidate)
|
if (candidate)
|
||||||
{
|
value += CandidateBonus[relative_rank(Us, s)];
|
||||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
|
||||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
|
||||||
}
|
}
|
||||||
|
return value;
|
||||||
mgValue[us] += mv;
|
|
||||||
egValue[us] += ev;
|
|
||||||
|
|
||||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
|
||||||
// bitboard
|
|
||||||
if (passed)
|
|
||||||
set_bit(&(pi->passedPawns), s);
|
|
||||||
} // while(pawns)
|
|
||||||
} // for(colors)
|
|
||||||
|
|
||||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
|
||||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
|
||||||
return pi;
|
|
||||||
}
|
}
|
||||||
|
|||||||
+65
-49
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,48 +26,47 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
|
#include "position.h"
|
||||||
#include "value.h"
|
#include "value.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
|
const int PawnTableSize = 16384;
|
||||||
|
|
||||||
/// PawnInfo is a class which contains various information about a pawn
|
/// PawnInfo is a class which contains various information about a pawn
|
||||||
/// structure. Currently, it only includes a middle game and an end game
|
/// structure. Currently, it only includes a middle game and an end game
|
||||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||||
/// to add further information in the future. A lookup to the pawn hash table
|
/// to add further information in the future. A lookup to the pawn hash table
|
||||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||||
/// returns a pointer to a PawnInfo object.
|
/// returns a pointer to a PawnInfo object.
|
||||||
class Position;
|
|
||||||
|
|
||||||
class PawnInfo {
|
class PawnInfo {
|
||||||
|
|
||||||
friend class PawnInfoTable;
|
friend class PawnInfoTable;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
PawnInfo() : key(0) { clear(); }
|
Score pawns_value() const;
|
||||||
|
Bitboard pawn_attacks(Color c) const;
|
||||||
Value mg_value() const;
|
Bitboard passed_pawns(Color c) const;
|
||||||
Value eg_value() const;
|
|
||||||
Value kingside_storm_value(Color c) const;
|
|
||||||
Value queenside_storm_value(Color c) const;
|
|
||||||
Bitboard passed_pawns() const;
|
|
||||||
int file_is_half_open(Color c, File f) const;
|
int file_is_half_open(Color c, File f) const;
|
||||||
int has_open_file_to_left(Color c, File f) const;
|
int has_open_file_to_left(Color c, File f) const;
|
||||||
int has_open_file_to_right(Color c, File f) const;
|
int has_open_file_to_right(Color c, File f) const;
|
||||||
int kingShelter(Color c, Square ksq) const;
|
|
||||||
void setKingShelter(Color c, Square ksq, int value);
|
template<Color Us>
|
||||||
|
Score king_shelter(const Position& pos, Square ksq);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
inline void clear();
|
template<Color Us>
|
||||||
|
Score updateShelter(const Position& pos, Square ksq);
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard passedPawns;
|
Bitboard passedPawns[2];
|
||||||
int16_t mgValue, egValue;
|
Bitboard pawnAttacks[2];
|
||||||
int16_t ksStormValue[2], qsStormValue[2];
|
|
||||||
uint8_t halfOpenFiles[2];
|
|
||||||
Square kingSquares[2];
|
Square kingSquares[2];
|
||||||
int16_t kingShelters[2];
|
Score value;
|
||||||
|
int halfOpenFiles[2];
|
||||||
|
Score kingShelters[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||||
@@ -77,13 +76,21 @@ private:
|
|||||||
|
|
||||||
class PawnInfoTable {
|
class PawnInfoTable {
|
||||||
|
|
||||||
|
enum SideType { KingSide, QueenSide };
|
||||||
|
|
||||||
|
PawnInfoTable(const PawnInfoTable&);
|
||||||
|
PawnInfoTable& operator=(const PawnInfoTable&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
PawnInfoTable(unsigned numOfEntries);
|
PawnInfoTable();
|
||||||
~PawnInfoTable();
|
~PawnInfoTable();
|
||||||
PawnInfo* get_pawn_info(const Position& pos);
|
PawnInfo* get_pawn_info(const Position& pos) const;
|
||||||
|
void prefetch(Key key) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
unsigned size;
|
template<Color Us>
|
||||||
|
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
|
||||||
|
|
||||||
PawnInfo* entries;
|
PawnInfo* entries;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -92,24 +99,23 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline Value PawnInfo::mg_value() const {
|
inline void PawnInfoTable::prefetch(Key key) const {
|
||||||
return Value(mgValue);
|
|
||||||
|
unsigned index = unsigned(key & (PawnTableSize - 1));
|
||||||
|
PawnInfo* pi = entries + index;
|
||||||
|
::prefetch((char*) pi);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value PawnInfo::eg_value() const {
|
inline Score PawnInfo::pawns_value() const {
|
||||||
return Value(egValue);
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard PawnInfo::passed_pawns() const {
|
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||||
return passedPawns;
|
return pawnAttacks[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
inline Bitboard PawnInfo::passed_pawns(Color c) const {
|
||||||
return Value(ksStormValue[c]);
|
return passedPawns[c];
|
||||||
}
|
|
||||||
|
|
||||||
inline Value PawnInfo::queenside_storm_value(Color c) const {
|
|
||||||
return Value(qsStormValue[c]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||||
@@ -124,24 +130,34 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
|||||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int PawnInfo::kingShelter(Color c, Square ksq) const {
|
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
|
||||||
return (kingSquares[c] == ksq ? kingShelters[c] : -1);
|
/// only when king square changes, about 20% of total king_shelter() calls.
|
||||||
|
template<Color Us>
|
||||||
|
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
|
||||||
|
|
||||||
|
const int Shift = (Us == WHITE ? 8 : -8);
|
||||||
|
|
||||||
|
Bitboard pawns;
|
||||||
|
int r, shelter = 0;
|
||||||
|
|
||||||
|
if (relative_rank(Us, ksq) <= RANK_4)
|
||||||
|
{
|
||||||
|
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
|
||||||
|
r = square_rank(ksq) * 8;
|
||||||
|
for (int i = 1; i < 4; i++)
|
||||||
|
{
|
||||||
|
r += Shift;
|
||||||
|
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
kingSquares[Us] = ksq;
|
||||||
|
kingShelters[Us] = make_score(shelter, 0);
|
||||||
|
return kingShelters[Us];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void PawnInfo::setKingShelter(Color c, Square ksq, int value) {
|
template<Color Us>
|
||||||
kingSquares[c] = ksq;
|
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
|
||||||
kingShelters[c] = (int16_t)value;
|
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void PawnInfo::clear() {
|
|
||||||
|
|
||||||
passedPawns = EmptyBoardBB;
|
|
||||||
mgValue = egValue = 0;
|
|
||||||
ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
|
|
||||||
qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
|
|
||||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
|
||||||
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(PAWNS_H_INCLUDED)
|
#endif // !defined(PAWNS_H_INCLUDED)
|
||||||
|
|||||||
@@ -1,49 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "piece.h"
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
/// Translating piece types to/from English piece letters
|
|
||||||
|
|
||||||
static const string PieceChars(" pnbrqk PNBRQK");
|
|
||||||
|
|
||||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
|
||||||
|
|
||||||
return PieceChars[pt + upcase * 7];
|
|
||||||
}
|
|
||||||
|
|
||||||
PieceType piece_type_from_char(char c) {
|
|
||||||
|
|
||||||
size_t idx = PieceChars.find(c);
|
|
||||||
|
|
||||||
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
|
||||||
}
|
|
||||||
+36
-36
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -25,8 +25,11 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "color.h"
|
#include "color.h"
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -34,39 +37,45 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
enum PieceType {
|
enum PieceType {
|
||||||
NO_PIECE_TYPE = 0,
|
PIECE_TYPE_NONE = 0,
|
||||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||||
};
|
};
|
||||||
|
|
||||||
enum Piece {
|
enum Piece {
|
||||||
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
|
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
|
||||||
EMPTY = 16, OUTSIDE = 17
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(PieceType)
|
||||||
|
ENABLE_OPERATORS_ON(Piece)
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants
|
//// Constants
|
||||||
////
|
////
|
||||||
|
|
||||||
const int SlidingArray[18] = {
|
/// Important: If the material values are changed, one must also
|
||||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
/// adjust the piece square tables, and the method game_phase() in the
|
||||||
};
|
/// Position class!
|
||||||
|
///
|
||||||
|
/// Values modified by Joona Kiiski
|
||||||
|
|
||||||
|
const Value PawnValueMidgame = Value(0x0C6);
|
||||||
|
const Value PawnValueEndgame = Value(0x102);
|
||||||
|
const Value KnightValueMidgame = Value(0x331);
|
||||||
|
const Value KnightValueEndgame = Value(0x34E);
|
||||||
|
const Value BishopValueMidgame = Value(0x344);
|
||||||
|
const Value BishopValueEndgame = Value(0x359);
|
||||||
|
const Value RookValueMidgame = Value(0x4F6);
|
||||||
|
const Value RookValueEndgame = Value(0x4FE);
|
||||||
|
const Value QueenValueMidgame = Value(0x9D9);
|
||||||
|
const Value QueenValueEndgame = Value(0x9FE);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
|
|
||||||
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
|
|
||||||
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
|
|
||||||
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
|
|
||||||
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
|
|
||||||
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
|
|
||||||
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
|
|
||||||
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
|
|
||||||
|
|
||||||
inline PieceType type_of_piece(Piece p) {
|
inline PieceType type_of_piece(Piece p) {
|
||||||
return PieceType(int(p) & 7);
|
return PieceType(int(p) & 7);
|
||||||
}
|
}
|
||||||
@@ -79,33 +88,24 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
|||||||
return Piece((int(c) << 3) | int(pt));
|
return Piece((int(c) << 3) | int(pt));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int piece_is_slider(Piece p) {
|
|
||||||
return SlidingArray[int(p)];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int piece_is_slider(PieceType pt) {
|
|
||||||
return SlidingArray[int(pt)];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline SquareDelta pawn_push(Color c) {
|
inline SquareDelta pawn_push(Color c) {
|
||||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool piece_type_is_ok(PieceType pc) {
|
inline bool piece_type_is_ok(PieceType pt) {
|
||||||
return pc >= PAWN && pc <= KING;
|
return pt >= PAWN && pt <= KING;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool piece_is_ok(Piece pc) {
|
inline bool piece_is_ok(Piece p) {
|
||||||
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline char piece_type_to_char(PieceType pt) {
|
||||||
|
return std::string(" PNBRQK")[pt];
|
||||||
|
}
|
||||||
|
|
||||||
////
|
inline PieceType piece_type_from_char(char c) {
|
||||||
//// Prototypes
|
return PieceType(std::string(" PNBRQK").find(c));
|
||||||
////
|
}
|
||||||
|
|
||||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
|
||||||
extern PieceType piece_type_from_char(char c);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(PIECE_H_INCLUDED)
|
#endif // !defined(PIECE_H_INCLUDED)
|
||||||
|
|||||||
+905
-1067
File diff suppressed because it is too large
Load Diff
+160
-295
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -21,25 +21,12 @@
|
|||||||
#if !defined(POSITION_H_INCLUDED)
|
#if !defined(POSITION_H_INCLUDED)
|
||||||
#define POSITION_H_INCLUDED
|
#define POSITION_H_INCLUDED
|
||||||
|
|
||||||
// Disable some silly and noisy warning from MSVC compiler
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
|
|
||||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
|
||||||
#pragma warning(disable: 4800)
|
|
||||||
|
|
||||||
// Conditional expression is constant
|
|
||||||
#pragma warning(disable: 4127)
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "color.h"
|
#include "color.h"
|
||||||
#include "direction.h"
|
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "square.h"
|
#include "square.h"
|
||||||
@@ -50,9 +37,6 @@
|
|||||||
//// Constants
|
//// Constants
|
||||||
////
|
////
|
||||||
|
|
||||||
/// FEN string for the initial position
|
|
||||||
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
|
||||||
|
|
||||||
/// Maximum number of plies per game (220 should be enough, because the
|
/// Maximum number of plies per game (220 should be enough, because the
|
||||||
/// maximum search depth is 100, and during position setup we reset the
|
/// maximum search depth is 100, and during position setup we reset the
|
||||||
/// move counter for every non-reversible move).
|
/// move counter for every non-reversible move).
|
||||||
@@ -63,10 +47,22 @@ const int MaxGameLength = 220;
|
|||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// struct checkInfo is initialized at c'tor time and keeps
|
||||||
|
/// info used to detect if a move gives check.
|
||||||
|
|
||||||
|
struct CheckInfo {
|
||||||
|
|
||||||
|
explicit CheckInfo(const Position&);
|
||||||
|
|
||||||
|
Bitboard dcCandidates;
|
||||||
|
Bitboard checkSq[8];
|
||||||
|
Square ksq;
|
||||||
|
};
|
||||||
|
|
||||||
/// Castle rights, encoded as bit fields
|
/// Castle rights, encoded as bit fields
|
||||||
|
|
||||||
enum CastleRights {
|
enum CastleRights {
|
||||||
NO_CASTLES = 0,
|
CASTLES_NONE = 0,
|
||||||
WHITE_OO = 1,
|
WHITE_OO = 1,
|
||||||
BLACK_OO = 2,
|
BLACK_OO = 2,
|
||||||
WHITE_OOO = 4,
|
WHITE_OOO = 4,
|
||||||
@@ -87,13 +83,14 @@ enum Phase {
|
|||||||
/// must be passed as a parameter.
|
/// must be passed as a parameter.
|
||||||
|
|
||||||
struct StateInfo {
|
struct StateInfo {
|
||||||
Key key, pawnKey, materialKey;
|
Key pawnKey, materialKey;
|
||||||
int castleRights, rule50;
|
int castleRights, rule50, gamePly, pliesFromNull;
|
||||||
Square epSquare;
|
Square epSquare;
|
||||||
Value mgValue, egValue;
|
Score value;
|
||||||
Value npMaterial[2];
|
Value npMaterial[2];
|
||||||
|
|
||||||
PieceType capture;
|
PieceType capturedType;
|
||||||
|
Key key;
|
||||||
Bitboard checkersBB;
|
Bitboard checkersBB;
|
||||||
StateInfo* previous;
|
StateInfo* previous;
|
||||||
};
|
};
|
||||||
@@ -126,6 +123,9 @@ class Position {
|
|||||||
friend class MaterialInfo;
|
friend class MaterialInfo;
|
||||||
friend class EndgameFunctions;
|
friend class EndgameFunctions;
|
||||||
|
|
||||||
|
Position(); // No default or copy c'tor allowed
|
||||||
|
Position(const Position& pos);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
enum GamePhase {
|
enum GamePhase {
|
||||||
MidGame,
|
MidGame,
|
||||||
@@ -133,17 +133,15 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Constructors
|
// Constructors
|
||||||
Position() {};
|
Position(const Position& pos, int threadID);
|
||||||
Position(const Position& pos);
|
Position(const std::string& fen, bool isChess960, int threadID);
|
||||||
Position(const std::string& fen);
|
|
||||||
|
|
||||||
// Text input/output
|
// Text input/output
|
||||||
void from_fen(const std::string& fen);
|
void from_fen(const std::string& fen, bool isChess960);
|
||||||
const std::string to_fen() const;
|
const std::string to_fen() const;
|
||||||
void print(Move m = MOVE_NONE) const;
|
void print(Move m = MOVE_NONE) const;
|
||||||
|
|
||||||
// Copying
|
// Copying
|
||||||
void copy(const Position& pos);
|
|
||||||
void flipped_copy(const Position& pos);
|
void flipped_copy(const Position& pos);
|
||||||
|
|
||||||
// The piece on a given square
|
// The piece on a given square
|
||||||
@@ -162,26 +160,10 @@ public:
|
|||||||
Bitboard empty_squares() const;
|
Bitboard empty_squares() const;
|
||||||
Bitboard occupied_squares() const;
|
Bitboard occupied_squares() const;
|
||||||
Bitboard pieces_of_color(Color c) const;
|
Bitboard pieces_of_color(Color c) const;
|
||||||
Bitboard pieces_of_type(PieceType pt) const;
|
Bitboard pieces(PieceType pt) const;
|
||||||
Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
|
Bitboard pieces(PieceType pt, Color c) const;
|
||||||
Bitboard pawns() const;
|
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||||
Bitboard knights() const;
|
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||||
Bitboard bishops() const;
|
|
||||||
Bitboard rooks() const;
|
|
||||||
Bitboard queens() const;
|
|
||||||
Bitboard kings() const;
|
|
||||||
Bitboard rooks_and_queens() const;
|
|
||||||
Bitboard bishops_and_queens() const;
|
|
||||||
Bitboard sliders() const;
|
|
||||||
Bitboard pawns(Color c) const;
|
|
||||||
Bitboard knights(Color c) const;
|
|
||||||
Bitboard bishops(Color c) const;
|
|
||||||
Bitboard rooks(Color c) const;
|
|
||||||
Bitboard queens(Color c) const;
|
|
||||||
Bitboard kings(Color c) const;
|
|
||||||
Bitboard rooks_and_queens(Color c) const;
|
|
||||||
Bitboard bishops_and_queens(Color c) const;
|
|
||||||
Bitboard sliders_of_color(Color c) const;
|
|
||||||
|
|
||||||
// Number of pieces of each color and type
|
// Number of pieces of each color and type
|
||||||
int piece_count(Color c, PieceType pt) const;
|
int piece_count(Color c, PieceType pt) const;
|
||||||
@@ -199,66 +181,48 @@ public:
|
|||||||
Square initial_kr_square(Color c) const;
|
Square initial_kr_square(Color c) const;
|
||||||
Square initial_qr_square(Color c) const;
|
Square initial_qr_square(Color c) const;
|
||||||
|
|
||||||
// Attack bitboards
|
|
||||||
Bitboard sliding_attacks(Square s, Direction d) const;
|
|
||||||
Bitboard ray_attacks(Square s, SignedDirection d) const;
|
|
||||||
Bitboard pawn_attacks(Color c, Square s) const;
|
|
||||||
|
|
||||||
template<PieceType>
|
|
||||||
Bitboard piece_attacks(Square s) const;
|
|
||||||
|
|
||||||
// Bitboards for pinned pieces and discovered check candidates
|
// Bitboards for pinned pieces and discovered check candidates
|
||||||
Bitboard discovered_check_candidates(Color c) const;
|
Bitboard discovered_check_candidates(Color c) const;
|
||||||
Bitboard pinned_pieces(Color c, Bitboard& p) const;
|
|
||||||
Bitboard pinned_pieces(Color c) const;
|
Bitboard pinned_pieces(Color c) const;
|
||||||
|
|
||||||
// Checking pieces
|
// Checking pieces and under check information
|
||||||
Bitboard checkers() const;
|
Bitboard checkers() const;
|
||||||
|
bool is_check() const;
|
||||||
|
|
||||||
// Piece lists
|
// Piece lists
|
||||||
Square piece_list(Color c, PieceType pt, int index) const;
|
Square piece_list(Color c, PieceType pt, int index) const;
|
||||||
|
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||||
|
|
||||||
// Attack information for a given square
|
// Information about attacks to or from a given square
|
||||||
bool square_is_attacked(Square s, Color c) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
Bitboard attacks_to(Square s) const;
|
Bitboard attacks_from(Piece p, Square s) const;
|
||||||
Bitboard attacks_to(Square s, Color c) const;
|
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
||||||
bool is_check() const;
|
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||||
bool pawn_attacks_square(Color c, Square f, Square t) const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
|
|
||||||
template<PieceType>
|
|
||||||
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
|
|
||||||
|
|
||||||
bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
|
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool pl_move_is_legal(Move m) const;
|
|
||||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||||
|
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||||
bool move_is_check(Move m) const;
|
bool move_is_check(Move m) const;
|
||||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
bool move_is_check(Move m, const CheckInfo& ci) const;
|
||||||
bool move_is_capture(Move m) const;
|
bool move_is_capture(Move m) const;
|
||||||
bool move_is_deep_pawn_push(Move m) const;
|
bool move_is_capture_or_promotion(Move m) const;
|
||||||
bool move_is_pawn_push_to_7th(Move m) const;
|
|
||||||
bool move_is_passed_pawn_push(Move m) const;
|
bool move_is_passed_pawn_push(Move m) const;
|
||||||
bool move_was_passed_pawn_push(Move m) const;
|
|
||||||
bool move_attacks_square(Move m, Square s) const;
|
bool move_attacks_square(Move m, Square s) const;
|
||||||
|
|
||||||
|
// Piece captured with previous moves
|
||||||
|
PieceType captured_piece_type() const;
|
||||||
|
|
||||||
// Information about pawns
|
// Information about pawns
|
||||||
bool pawn_is_passed(Color c, Square s) const;
|
bool pawn_is_passed(Color c, Square s) const;
|
||||||
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
|
|
||||||
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
|
|
||||||
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
|
|
||||||
|
|
||||||
// Open and half-open files
|
|
||||||
static bool file_is_open(Bitboard pawns, File f);
|
|
||||||
static bool file_is_half_open(Bitboard pawns, File f);
|
|
||||||
|
|
||||||
// Weak squares
|
// Weak squares
|
||||||
bool square_is_weak(Square s, Color c) const;
|
bool square_is_weak(Square s, Color c) const;
|
||||||
|
|
||||||
// Doing and undoing moves
|
// Doing and undoing moves
|
||||||
void saveState();
|
void detach();
|
||||||
void do_move(Move m, StateInfo& st);
|
void do_move(Move m, StateInfo& st);
|
||||||
void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
|
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||||
void undo_move(Move m);
|
void undo_move(Move m);
|
||||||
void do_null_move(StateInfo& st);
|
void do_null_move(StateInfo& st);
|
||||||
void undo_null_move();
|
void undo_null_move();
|
||||||
@@ -266,41 +230,49 @@ public:
|
|||||||
// Static exchange evaluation
|
// Static exchange evaluation
|
||||||
int see(Square from, Square to) const;
|
int see(Square from, Square to) const;
|
||||||
int see(Move m) const;
|
int see(Move m) const;
|
||||||
int see(Square to) const;
|
int see_sign(Move m) const;
|
||||||
|
|
||||||
// Accessing hash keys
|
// Accessing hash keys
|
||||||
Key get_key() const;
|
Key get_key() const;
|
||||||
|
Key get_exclusion_key() const;
|
||||||
Key get_pawn_key() const;
|
Key get_pawn_key() const;
|
||||||
Key get_material_key() const;
|
Key get_material_key() const;
|
||||||
|
|
||||||
// Incremental evaluation
|
// Incremental evaluation
|
||||||
Value mg_value() const;
|
Score value() const;
|
||||||
Value eg_value() const;
|
|
||||||
Value non_pawn_material(Color c) const;
|
Value non_pawn_material(Color c) const;
|
||||||
Phase game_phase() const;
|
static Score pst_delta(Piece piece, Square from, Square to);
|
||||||
template<GamePhase> Value pst_delta(Piece piece, Square from, Square to) const;
|
|
||||||
|
|
||||||
// Game termination checks
|
// Game termination checks
|
||||||
bool is_mate() const;
|
bool is_mate() const;
|
||||||
bool is_draw() const;
|
bool is_draw() const;
|
||||||
|
|
||||||
// Check if one side threatens a mate in one
|
// Check if side to move could be mated in one
|
||||||
bool has_mate_threat(Color c);
|
bool has_mate_threat();
|
||||||
|
|
||||||
// Number of plies since the last non-reversible move
|
// Number of plies since the last non-reversible move
|
||||||
int rule_50_counter() const;
|
int rule_50_counter() const;
|
||||||
|
|
||||||
|
int startpos_ply_counter() const;
|
||||||
|
|
||||||
// Other properties of the position
|
// Other properties of the position
|
||||||
bool opposite_colored_bishops() const;
|
bool opposite_colored_bishops() const;
|
||||||
bool has_pawn_on_7th(Color c) const;
|
bool has_pawn_on_7th(Color c) const;
|
||||||
|
bool is_chess960() const;
|
||||||
|
|
||||||
|
// Current thread ID searching on the position
|
||||||
|
int thread() const;
|
||||||
|
|
||||||
// Reset the gamePly variable to 0
|
// Reset the gamePly variable to 0
|
||||||
void reset_game_ply();
|
void reset_game_ply();
|
||||||
|
void inc_startpos_ply_counter();
|
||||||
|
int64_t nodes_searched() const;
|
||||||
|
void set_nodes_searched(int64_t n);
|
||||||
|
|
||||||
// Position consistency check, for debugging
|
// Position consistency check, for debugging
|
||||||
bool is_ok(int* failedStep = NULL) const;
|
bool is_ok(int* failedStep = NULL) const;
|
||||||
|
|
||||||
// Static member functions:
|
// Static member functions
|
||||||
static void init_zobrist();
|
static void init_zobrist();
|
||||||
static void init_piece_square_tables();
|
static void init_piece_square_tables();
|
||||||
|
|
||||||
@@ -309,22 +281,16 @@ private:
|
|||||||
// Initialization helper functions (used while setting up a position)
|
// Initialization helper functions (used while setting up a position)
|
||||||
void clear();
|
void clear();
|
||||||
void put_piece(Piece p, Square s);
|
void put_piece(Piece p, Square s);
|
||||||
void allow_oo(Color c);
|
void do_allow_oo(Color c);
|
||||||
void allow_ooo(Color c);
|
void do_allow_ooo(Color c);
|
||||||
|
bool set_castling_rights(char token);
|
||||||
|
|
||||||
// Helper functions for doing and undoing moves
|
// Helper functions for doing and undoing moves
|
||||||
void do_capture_move(PieceType capture, Color them, Square to);
|
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
|
||||||
void do_castle_move(Move m);
|
void do_castle_move(Move m);
|
||||||
void do_promotion_move(Move m);
|
|
||||||
void do_ep_move(Move m);
|
|
||||||
void undo_castle_move(Move m);
|
void undo_castle_move(Move m);
|
||||||
void undo_promotion_move(Move m);
|
|
||||||
void undo_ep_move(Move m);
|
|
||||||
void find_checkers();
|
void find_checkers();
|
||||||
|
|
||||||
template<PieceType Piece>
|
|
||||||
void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates);
|
|
||||||
|
|
||||||
template<bool FindPinned>
|
template<bool FindPinned>
|
||||||
Bitboard hidden_checkers(Color c) const;
|
Bitboard hidden_checkers(Color c) const;
|
||||||
|
|
||||||
@@ -334,41 +300,45 @@ private:
|
|||||||
Key compute_material_key() const;
|
Key compute_material_key() const;
|
||||||
|
|
||||||
// Computing incremental evaluation scores and material counts
|
// Computing incremental evaluation scores and material counts
|
||||||
template<GamePhase> Value pst(Color c, PieceType pt, Square s) const;
|
static Score pst(Color c, PieceType pt, Square s);
|
||||||
template<GamePhase> Value compute_value() const;
|
Score compute_value() const;
|
||||||
Value compute_non_pawn_material(Color c) const;
|
Value compute_non_pawn_material(Color c) const;
|
||||||
|
|
||||||
// Bitboards
|
|
||||||
Bitboard byColorBB[2], byTypeBB[8];
|
|
||||||
|
|
||||||
// Board
|
// Board
|
||||||
Piece board[64];
|
Piece board[64];
|
||||||
|
|
||||||
|
// Bitboards
|
||||||
|
Bitboard byTypeBB[8], byColorBB[2];
|
||||||
|
|
||||||
// Piece counts
|
// Piece counts
|
||||||
int pieceCount[2][8]; // [color][pieceType]
|
int pieceCount[2][8]; // [color][pieceType]
|
||||||
|
|
||||||
// Piece lists
|
// Piece lists
|
||||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||||
int index[64];
|
int index[64]; // [square]
|
||||||
|
|
||||||
// Other info
|
// Other info
|
||||||
Square kingSquare[2];
|
|
||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
int gamePly;
|
|
||||||
Key history[MaxGameLength];
|
Key history[MaxGameLength];
|
||||||
File initialKFile, initialKRFile, initialQRFile;
|
int castleRightsMask[64];
|
||||||
StateInfo startState;
|
StateInfo startState;
|
||||||
|
File initialKFile, initialKRFile, initialQRFile;
|
||||||
|
bool isChess960;
|
||||||
|
int startPosPlyCounter;
|
||||||
|
int threadID;
|
||||||
|
int64_t nodes;
|
||||||
StateInfo* st;
|
StateInfo* st;
|
||||||
|
|
||||||
// Static variables
|
// Static variables
|
||||||
static int castleRightsMask[64];
|
|
||||||
static Key zobrist[2][8][64];
|
static Key zobrist[2][8][64];
|
||||||
static Key zobEp[64];
|
static Key zobEp[64];
|
||||||
static Key zobCastle[16];
|
static Key zobCastle[16];
|
||||||
static Key zobMaterial[2][8][16];
|
|
||||||
static Key zobSideToMove;
|
static Key zobSideToMove;
|
||||||
static Value MgPieceSquareTable[16][64];
|
static Score PieceSquareTable[16][64];
|
||||||
static Value EgPieceSquareTable[16][64];
|
static Key zobExclusion;
|
||||||
|
static const Value seeValues[8];
|
||||||
|
static const Value PieceValueMidgame[17];
|
||||||
|
static const Value PieceValueEndgame[17];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -376,6 +346,14 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
inline int64_t Position::nodes_searched() const {
|
||||||
|
return nodes;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::set_nodes_searched(int64_t n) {
|
||||||
|
nodes = n;
|
||||||
|
}
|
||||||
|
|
||||||
inline Piece Position::piece_on(Square s) const {
|
inline Piece Position::piece_on(Square s) const {
|
||||||
return board[s];
|
return board[s];
|
||||||
}
|
}
|
||||||
@@ -389,7 +367,7 @@ inline PieceType Position::type_of_piece_on(Square s) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::square_is_empty(Square s) const {
|
inline bool Position::square_is_empty(Square s) const {
|
||||||
return piece_on(s) == EMPTY;
|
return piece_on(s) == PIECE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::square_is_occupied(Square s) const {
|
inline bool Position::square_is_occupied(Square s) const {
|
||||||
@@ -397,11 +375,11 @@ inline bool Position::square_is_occupied(Square s) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||||
return piece_value_midgame(piece_on(s));
|
return PieceValueMidgame[piece_on(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||||
return piece_value_endgame(piece_on(s));
|
return PieceValueEndgame[piece_on(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color Position::side_to_move() const {
|
inline Color Position::side_to_move() const {
|
||||||
@@ -413,95 +391,39 @@ inline Bitboard Position::occupied_squares() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::empty_squares() const {
|
inline Bitboard Position::empty_squares() const {
|
||||||
return ~(occupied_squares());
|
return ~occupied_squares();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||||
return byColorBB[c];
|
return byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces_of_type(PieceType pt) const {
|
inline Bitboard Position::pieces(PieceType pt) const {
|
||||||
return byTypeBB[pt];
|
return byTypeBB[pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
|
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||||
return pieces_of_color(c) & pieces_of_type(pt);
|
return byTypeBB[pt] & byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pawns() const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||||
return pieces_of_type(PAWN);
|
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::knights() const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||||
return pieces_of_type(KNIGHT);
|
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops() const {
|
|
||||||
return pieces_of_type(BISHOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks() const {
|
|
||||||
return pieces_of_type(ROOK);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::queens() const {
|
|
||||||
return pieces_of_type(QUEEN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::kings() const {
|
|
||||||
return pieces_of_type(KING);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks_and_queens() const {
|
|
||||||
return rooks() | queens();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops_and_queens() const {
|
|
||||||
return bishops() | queens();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::sliders() const {
|
|
||||||
return bishops() | queens() | rooks();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::pawns(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, PAWN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::knights(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, KNIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, BISHOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, ROOK);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::queens(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, QUEEN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::kings(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, KING);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks_and_queens(Color c) const {
|
|
||||||
return rooks_and_queens() & pieces_of_color(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops_and_queens(Color c) const {
|
|
||||||
return bishops_and_queens() & pieces_of_color(c);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||||
return pieceCount[c][pt];
|
return pieceCount[c][pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
inline Square Position::piece_list(Color c, PieceType pt, int idx) const {
|
||||||
return pieceList[c][pt][index];
|
return pieceList[c][pt][idx];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||||
|
return pieceList[c][pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::ep_square() const {
|
inline Square Position::ep_square() const {
|
||||||
@@ -509,7 +431,7 @@ inline Square Position::ep_square() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::king_square(Color c) const {
|
inline Square Position::king_square(Color c) const {
|
||||||
return kingSquare[c];
|
return pieceList[c][KING][0];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::can_castle_kingside(Color side) const {
|
inline bool Position::can_castle_kingside(Color side) const {
|
||||||
@@ -532,33 +454,29 @@ inline Square Position::initial_qr_square(Color c) const {
|
|||||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
template<>
|
||||||
|
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Piece> // Knight and King
|
template<PieceType Piece> // Knight and King and white pawns
|
||||||
inline Bitboard Position::piece_attacks(Square s) const {
|
inline Bitboard Position::attacks_from(Square s) const {
|
||||||
return StepAttackBB[Piece][s];
|
return StepAttackBB[Piece][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<PAWN>(Square s) const {
|
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||||
return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s];
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
|
|
||||||
return bishop_attacks_bb(s, occupied_squares());
|
return bishop_attacks_bb(s, occupied_squares());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
|
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||||
return rook_attacks_bb(s, occupied_squares());
|
return rook_attacks_bb(s, occupied_squares());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
|
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||||
return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
|
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::checkers() const {
|
inline Bitboard Position::checkers() const {
|
||||||
@@ -569,57 +487,22 @@ inline bool Position::is_check() const {
|
|||||||
return st->checkersBB != EmptyBoardBB;
|
return st->checkersBB != EmptyBoardBB;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
|
|
||||||
return bit_is_set(pawn_attacks(c, f), t);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Piece>
|
|
||||||
Bitboard Position::piece_attacks_square(Square f, Square t) const {
|
|
||||||
return bit_is_set(piece_attacks<Piece>(f), t);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::attacks_to(Square s, Color c) const {
|
|
||||||
|
|
||||||
return attacks_to(s) & pieces_of_color(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::square_is_attacked(Square s, Color c) const {
|
|
||||||
|
|
||||||
return attacks_to(s, c) != EmptyBoardBB;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||||
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
|
|
||||||
return !(theirPawns & passed_pawn_mask(c, s));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
|
|
||||||
return !(ourPawns & neighboring_files_bb(s));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
|
|
||||||
return ourPawns & squares_behind(c, s);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::file_is_open(Bitboard pawns, File f) {
|
|
||||||
return !(pawns & file_bb(f));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::file_is_half_open(Bitboard pawns, File f) {
|
|
||||||
return !(pawns & file_bb(f));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||||
return !(pawns(c) & outpost_mask(opposite_color(c), s));
|
return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::get_key() const {
|
inline Key Position::get_key() const {
|
||||||
return st->key;
|
return st->key;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Key Position::get_exclusion_key() const {
|
||||||
|
return st->key ^ zobExclusion;
|
||||||
|
}
|
||||||
|
|
||||||
inline Key Position::get_pawn_key() const {
|
inline Key Position::get_pawn_key() const {
|
||||||
return st->pawnKey;
|
return st->pawnKey;
|
||||||
}
|
}
|
||||||
@@ -628,60 +511,22 @@ inline Key Position::get_material_key() const {
|
|||||||
return st->materialKey;
|
return st->materialKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Position::GamePhase Ph>
|
inline Score Position::pst(Color c, PieceType pt, Square s) {
|
||||||
inline Value Position::pst(Color c, PieceType pt, Square s) const {
|
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||||
return (Ph == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
|
|
||||||
: EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Position::GamePhase Ph>
|
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
|
||||||
inline Value Position::pst_delta(Piece piece, Square from, Square to) const {
|
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||||
return (Ph == MidGame ? MgPieceSquareTable[piece][to] - MgPieceSquareTable[piece][from]
|
|
||||||
: EgPieceSquareTable[piece][to] - EgPieceSquareTable[piece][from]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::mg_value() const {
|
inline Score Position::value() const {
|
||||||
return st->mgValue;
|
return st->value;
|
||||||
}
|
|
||||||
|
|
||||||
inline Value Position::eg_value() const {
|
|
||||||
return st->egValue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::non_pawn_material(Color c) const {
|
inline Value Position::non_pawn_material(Color c) const {
|
||||||
return st->npMaterial[c];
|
return st->npMaterial[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Phase Position::game_phase() const {
|
|
||||||
|
|
||||||
// Values modified by Joona Kiiski
|
|
||||||
static const Value MidgameLimit = Value(15713);
|
|
||||||
static const Value EndgameLimit = Value(4428);
|
|
||||||
|
|
||||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
|
||||||
|
|
||||||
if (npm >= MidgameLimit)
|
|
||||||
return PHASE_MIDGAME;
|
|
||||||
else if(npm <= EndgameLimit)
|
|
||||||
return PHASE_ENDGAME;
|
|
||||||
else
|
|
||||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::move_is_deep_pawn_push(Move m) const {
|
|
||||||
|
|
||||||
Color c = side_to_move();
|
|
||||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& relative_rank(c, move_to(m)) > RANK_4;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
|
||||||
|
|
||||||
Color c = side_to_move();
|
|
||||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& relative_rank(c, move_to(m)) == RANK_7;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||||
|
|
||||||
Color c = side_to_move();
|
Color c = side_to_move();
|
||||||
@@ -689,35 +534,55 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
|
|||||||
&& pawn_is_passed(c, move_to(m));
|
&& pawn_is_passed(c, move_to(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
inline int Position::rule_50_counter() const {
|
||||||
|
return st->rule50;
|
||||||
Color c = opposite_color(side_to_move());
|
|
||||||
return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& pawn_is_passed(c, move_to(m));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::rule_50_counter() const {
|
inline int Position::startpos_ply_counter() const {
|
||||||
|
return startPosPlyCounter;
|
||||||
return st->rule50;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::opposite_colored_bishops() const {
|
inline bool Position::opposite_colored_bishops() const {
|
||||||
|
|
||||||
return piece_count(WHITE, BISHOP) == 1
|
return piece_count(WHITE, BISHOP) == 1
|
||||||
&& piece_count(BLACK, BISHOP) == 1
|
&& piece_count(BLACK, BISHOP) == 1
|
||||||
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
|
&& !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||||
|
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||||
|
}
|
||||||
|
|
||||||
return pawns(c) & relative_rank_bb(c, RANK_7);
|
inline bool Position::is_chess960() const {
|
||||||
|
return isChess960;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_is_capture(Move m) const {
|
inline bool Position::move_is_capture(Move m) const {
|
||||||
|
|
||||||
// Move must not be MOVE_NONE !
|
// Move must not be MOVE_NONE !
|
||||||
|
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
|
}
|
||||||
|
|
||||||
return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m);
|
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||||
|
|
||||||
|
// Move must not be MOVE_NONE !
|
||||||
|
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline PieceType Position::captured_piece_type() const {
|
||||||
|
return st->capturedType;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int Position::thread() const {
|
||||||
|
return threadID;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::do_allow_oo(Color c) {
|
||||||
|
st->castleRights |= (1 + int(c));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Position::do_allow_ooo(Color c) {
|
||||||
|
st->castleRights |= (4 + 4*int(c));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(POSITION_H_INCLUDED)
|
#endif // !defined(POSITION_H_INCLUDED)
|
||||||
|
|||||||
+16
-14
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,18 +27,25 @@
|
|||||||
|
|
||||||
#include "value.h"
|
#include "value.h"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants modified by Joona Kiiski
|
//// Constants modified by Joona Kiiski
|
||||||
////
|
////
|
||||||
|
|
||||||
static const Value MP = PawnValueMidgame;
|
const Value MP = PawnValueMidgame;
|
||||||
static const Value MK = KnightValueMidgame;
|
const Value MK = KnightValueMidgame;
|
||||||
static const Value MB = BishopValueMidgame;
|
const Value MB = BishopValueMidgame;
|
||||||
static const Value MR = RookValueMidgame;
|
const Value MR = RookValueMidgame;
|
||||||
static const Value MQ = QueenValueMidgame;
|
const Value MQ = QueenValueMidgame;
|
||||||
|
|
||||||
static const int MgPST[][64] = {
|
const Value EP = PawnValueEndgame;
|
||||||
|
const Value EK = KnightValueEndgame;
|
||||||
|
const Value EB = BishopValueEndgame;
|
||||||
|
const Value ER = RookValueEndgame;
|
||||||
|
const Value EQ = QueenValueEndgame;
|
||||||
|
|
||||||
|
const int MgPST[][64] = {
|
||||||
{ },
|
{ },
|
||||||
{// Pawn
|
{// Pawn
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
@@ -108,13 +115,7 @@ static const int MgPST[][64] = {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
static const Value EP = PawnValueEndgame;
|
const int EgPST[][64] = {
|
||||||
static const Value EK = KnightValueEndgame;
|
|
||||||
static const Value EB = BishopValueEndgame;
|
|
||||||
static const Value ER = RookValueEndgame;
|
|
||||||
static const Value EQ = QueenValueEndgame;
|
|
||||||
|
|
||||||
static const int EgPST[][64] = {
|
|
||||||
{ },
|
{ },
|
||||||
{// Pawn
|
{// Pawn
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
@@ -184,5 +185,6 @@ static const int EgPST[][64] = {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
#endif // !defined(PSQTAB_H_INCLUDED)
|
||||||
|
|||||||
+84
@@ -0,0 +1,84 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
This file is based on original code by Heinz van Saanen and is
|
||||||
|
available under the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
** A small "keep it simple and stupid" RNG with some fancy merits:
|
||||||
|
**
|
||||||
|
** Quite platform independent
|
||||||
|
** Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
||||||
|
** ~12 times faster than my *nix sys-rand()
|
||||||
|
** ~4 times faster than SSE2-version of Mersenne twister
|
||||||
|
** Average cycle length: ~2^126
|
||||||
|
** 64 bit seed
|
||||||
|
** Return doubles with a full 53 bit mantissa
|
||||||
|
** Thread safe
|
||||||
|
**
|
||||||
|
** (c) Heinz van Saanen
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if !defined(RKISS_H_INCLUDED)
|
||||||
|
#define RKISS_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Types
|
||||||
|
////
|
||||||
|
|
||||||
|
class RKISS {
|
||||||
|
|
||||||
|
// Keep variables always together
|
||||||
|
struct S { uint64_t a, b, c, d; } s;
|
||||||
|
|
||||||
|
// Return 64 bit unsigned integer in between [0,2^64-1]
|
||||||
|
uint64_t rand64() {
|
||||||
|
|
||||||
|
const uint64_t
|
||||||
|
e = s.a - ((s.b << 7) | (s.b >> 57));
|
||||||
|
s.a = s.b ^ ((s.c << 13) | (s.c >> 51));
|
||||||
|
s.b = s.c + ((s.d << 37) | (s.d >> 27));
|
||||||
|
s.c = s.d + e;
|
||||||
|
return s.d = e + s.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init seed and scramble a few rounds
|
||||||
|
void raninit() {
|
||||||
|
|
||||||
|
s.a = 0xf1ea5eed;
|
||||||
|
s.b = s.c = s.d = 0xd4e12c77;
|
||||||
|
for (int i = 0; i < 73; i++)
|
||||||
|
rand64();
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
RKISS() { raninit(); }
|
||||||
|
template<typename T> T rand() { return T(rand64()); }
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // !defined(RKISS_H_INCLUDED)
|
||||||
+110
-104
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -28,8 +28,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
#include "history.h"
|
#include "movegen.h"
|
||||||
#include "movepick.h"
|
|
||||||
#include "san.h"
|
#include "san.h"
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
@@ -41,14 +40,9 @@ using std::string;
|
|||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
enum Ambiguity {
|
enum Ambiguity {
|
||||||
AMBIGUITY_NONE,
|
AMBIGUITY_NONE, AMBIGUITY_FILE, AMBIGUITY_RANK, AMBIGUITY_BOTH
|
||||||
AMBIGUITY_FILE,
|
|
||||||
AMBIGUITY_RANK,
|
|
||||||
AMBIGUITY_BOTH
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const History H; // used as dummy argument for MovePicker c'tor
|
|
||||||
|
|
||||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||||
const string time_string(int milliseconds);
|
const string time_string(int milliseconds);
|
||||||
const string score_string(Value v);
|
const string score_string(Value v);
|
||||||
@@ -63,33 +57,32 @@ namespace {
|
|||||||
/// that the move is a legal move from the position. The return value is
|
/// that the move is a legal move from the position. The return value is
|
||||||
/// a string containing the move in short algebraic notation.
|
/// a string containing the move in short algebraic notation.
|
||||||
|
|
||||||
const string move_to_san(const Position& pos, Move m) {
|
const string move_to_san(Position& pos, Move m) {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
|
|
||||||
Square from, to;
|
string san;
|
||||||
PieceType pt;
|
Square from = move_from(m);
|
||||||
|
Square to = move_to(m);
|
||||||
from = move_from(m);
|
PieceType pt = type_of_piece(pos.piece_on(from));
|
||||||
to = move_to(m);
|
|
||||||
pt = type_of_piece(pos.piece_on(move_from(m)));
|
|
||||||
|
|
||||||
string san = "";
|
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
if (m == MOVE_NONE)
|
||||||
return "(none)";
|
return "(none)";
|
||||||
else if (m == MOVE_NULL)
|
|
||||||
|
if (m == MOVE_NULL)
|
||||||
return "(null)";
|
return "(null)";
|
||||||
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
|
||||||
|
if (move_is_long_castle(m))
|
||||||
san = "O-O-O";
|
san = "O-O-O";
|
||||||
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
else if (move_is_short_castle(m))
|
||||||
san = "O-O";
|
san = "O-O";
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (pt != PAWN)
|
if (pt != PAWN)
|
||||||
{
|
{
|
||||||
san += piece_type_to_char(pt, true);
|
san += piece_type_to_char(pt);
|
||||||
|
|
||||||
switch (move_ambiguity(pos, m)) {
|
switch (move_ambiguity(pos, m)) {
|
||||||
case AMBIGUITY_NONE:
|
case AMBIGUITY_NONE:
|
||||||
break;
|
break;
|
||||||
@@ -106,27 +99,30 @@ const string move_to_san(const Position& pos, Move m) {
|
|||||||
assert(false);
|
assert(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pos.move_is_capture(m))
|
if (pos.move_is_capture(m))
|
||||||
{
|
{
|
||||||
if (pt == PAWN)
|
if (pt == PAWN)
|
||||||
san += file_to_char(square_file(move_from(m)));
|
san += file_to_char(square_file(from));
|
||||||
san += "x";
|
|
||||||
|
san += 'x';
|
||||||
}
|
}
|
||||||
san += square_to_string(move_to(m));
|
san += square_to_string(to);
|
||||||
|
|
||||||
if (move_is_promotion(m))
|
if (move_is_promotion(m))
|
||||||
{
|
{
|
||||||
san += '=';
|
san += '=';
|
||||||
san += piece_type_to_char(move_promotion_piece(m), true);
|
san += piece_type_to_char(move_promotion_piece(m));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
|
||||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
// The move gives check ? We don't use pos.move_is_check() here
|
||||||
// promotions and en passant captures).
|
// because we need to test for mate after the move is done.
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
Position p(pos);
|
pos.do_move(m, st);
|
||||||
p.do_move(m, st);
|
if (pos.is_check())
|
||||||
if (p.is_check())
|
san += pos.is_mate() ? "#" : "+";
|
||||||
san += p.is_mate()? "#" : "+";
|
pos.undo_move(m);
|
||||||
|
|
||||||
return san;
|
return san;
|
||||||
}
|
}
|
||||||
@@ -141,40 +137,43 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||||
|
static const string pieceLetters = "KQRBN";
|
||||||
|
|
||||||
|
MoveStack mlist[MOVES_MAX], *last;
|
||||||
|
PieceType pt = PIECE_TYPE_NONE, promotion = PIECE_TYPE_NONE;
|
||||||
|
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||||
|
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||||
|
Move move = MOVE_NONE;
|
||||||
|
Square from, to;
|
||||||
|
int matches, state = START;
|
||||||
|
|
||||||
|
// Generate all legal moves for the given position
|
||||||
|
last = generate_moves(pos, mlist);
|
||||||
|
|
||||||
// Castling moves
|
// Castling moves
|
||||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||||
{
|
{
|
||||||
Move m;
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
if (move_is_long_castle(cur->move))
|
||||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
return cur->move;
|
||||||
return m;
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
else if (movestr == "O-O" || movestr == "O-O+")
|
else if (movestr == "O-O" || movestr == "O-O+")
|
||||||
{
|
{
|
||||||
Move m;
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
if (move_is_short_castle(cur->move))
|
||||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
return cur->move;
|
||||||
return m;
|
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Normal moves. We use a simple FSM to parse the san string.
|
// Normal moves. We use a simple FSM to parse the san string
|
||||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
|
||||||
static const string pieceLetters = "KQRBN";
|
|
||||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
|
||||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
|
||||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
|
||||||
Square to;
|
|
||||||
int state = START;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < movestr.length(); i++)
|
for (size_t i = 0; i < movestr.length(); i++)
|
||||||
{
|
{
|
||||||
char type, c = movestr[i];
|
char type, c = movestr[i];
|
||||||
|
|
||||||
if (pieceLetters.find(c) != string::npos)
|
if (pieceLetters.find(c) != string::npos)
|
||||||
type = 'P';
|
type = 'P';
|
||||||
else if (c >= 'a' && c <= 'h')
|
else if (c >= 'a' && c <= 'h')
|
||||||
@@ -194,7 +193,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
else if (state == PROMOTION)
|
else if (state == PROMOTION)
|
||||||
{
|
{
|
||||||
promotion = piece_type_from_char(c);
|
promotion = piece_type_from_char(c);
|
||||||
state = (i < movestr.length() - 1) ? CHECK : END;
|
state = (i < movestr.length() - 1 ? CHECK : END);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
@@ -234,7 +233,8 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
else
|
else
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
break;
|
break;
|
||||||
case 'x': case 'X':
|
case 'x':
|
||||||
|
case 'X':
|
||||||
if (state == TO_RANK)
|
if (state == TO_RANK)
|
||||||
{
|
{
|
||||||
// Previous file was for disambiguation, or it's a pawn capture
|
// Previous file was for disambiguation, or it's a pawn capture
|
||||||
@@ -250,7 +250,8 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
else
|
else
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
break;
|
break;
|
||||||
case '+': case '#':
|
case '+':
|
||||||
|
case '#':
|
||||||
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||||
state = END;
|
state = END;
|
||||||
else
|
else
|
||||||
@@ -265,22 +266,25 @@ Move move_from_san(const Position& pos, const string& movestr) {
|
|||||||
if (state != END)
|
if (state != END)
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
// Look for a matching move
|
// Look for an unambiguous matching move
|
||||||
Move m, move = MOVE_NONE;
|
|
||||||
to = make_square(toFile, toRank);
|
to = make_square(toFile, toRank);
|
||||||
int matches = 0;
|
matches = 0;
|
||||||
|
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
|
||||||
&& move_to(m) == to
|
|
||||||
&& move_promotion_piece(m) == promotion
|
|
||||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
|
||||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
|
||||||
{
|
{
|
||||||
move = m;
|
from = move_from(cur->move);
|
||||||
|
|
||||||
|
if ( pos.type_of_piece_on(from) == pt
|
||||||
|
&& move_to(cur->move) == to
|
||||||
|
&& move_promotion_piece(cur->move) == promotion
|
||||||
|
&& (fromFile == FILE_NONE || fromFile == square_file(from))
|
||||||
|
&& (fromRank == RANK_NONE || fromRank == square_rank(from)))
|
||||||
|
{
|
||||||
|
move = cur->move;
|
||||||
matches++;
|
matches++;
|
||||||
}
|
}
|
||||||
return (matches == 1 ? move : MOVE_NONE);
|
}
|
||||||
|
return matches == 1 ? move : MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -298,23 +302,23 @@ const string line_to_san(const Position& pos, Move line[], int startColumn, bool
|
|||||||
string moveStr;
|
string moveStr;
|
||||||
size_t length = 0;
|
size_t length = 0;
|
||||||
size_t maxLength = 80 - startColumn;
|
size_t maxLength = 80 - startColumn;
|
||||||
Position p(pos);
|
Position p(pos, pos.thread());
|
||||||
|
|
||||||
for (int i = 0; line[i] != MOVE_NONE; i++)
|
for (Move* m = line; *m != MOVE_NONE; m++)
|
||||||
{
|
{
|
||||||
moveStr = move_to_san(p, line[i]);
|
moveStr = move_to_san(p, *m);
|
||||||
length += moveStr.length() + 1;
|
length += moveStr.length() + 1;
|
||||||
if (breakLines && length > maxLength)
|
if (breakLines && length > maxLength)
|
||||||
{
|
{
|
||||||
s << '\n' << std::setw(startColumn) << ' ';
|
s << "\n" << std::setw(startColumn) << " ";
|
||||||
length = moveStr.length() + 1;
|
length = moveStr.length() + 1;
|
||||||
}
|
}
|
||||||
s << moveStr << ' ';
|
s << moveStr << ' ';
|
||||||
|
|
||||||
if (line[i] == MOVE_NULL)
|
if (*m == MOVE_NULL)
|
||||||
p.do_null_move(st);
|
p.do_null_move(st);
|
||||||
else
|
else
|
||||||
p.do_move(line[i], st);
|
p.do_move(*m, st);
|
||||||
}
|
}
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
@@ -325,25 +329,30 @@ const string line_to_san(const Position& pos, Move line[], int startColumn, bool
|
|||||||
/// when the UCI parameter "Use Search Log" is "true").
|
/// when the UCI parameter "Use Search Log" is "true").
|
||||||
|
|
||||||
const string pretty_pv(const Position& pos, int time, int depth,
|
const string pretty_pv(const Position& pos, int time, int depth,
|
||||||
uint64_t nodes, Value score, Move pv[]) {
|
Value score, ValueType type, Move pv[]) {
|
||||||
|
|
||||||
|
const int64_t K = 1000;
|
||||||
|
const int64_t M = 1000000;
|
||||||
|
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
|
|
||||||
// Depth
|
// Depth
|
||||||
s << std::setw(2) << depth << " ";
|
s << std::setw(2) << depth << " ";
|
||||||
|
|
||||||
// Score
|
// Score
|
||||||
s << std::setw(8) << score_string(score);
|
s << (type == VALUE_TYPE_LOWER ? ">" : type == VALUE_TYPE_UPPER ? "<" : " ")
|
||||||
|
<< std::setw(7) << score_string(score);
|
||||||
|
|
||||||
// Time
|
// Time
|
||||||
s << std::setw(8) << time_string(time) << " ";
|
s << std::setw(8) << time_string(time) << " ";
|
||||||
|
|
||||||
// Nodes
|
// Nodes
|
||||||
if (nodes < 1000000ULL)
|
if (pos.nodes_searched() < M)
|
||||||
s << std::setw(8) << nodes << " ";
|
s << std::setw(8) << pos.nodes_searched() / 1 << " ";
|
||||||
else if (nodes < 1000000000ULL)
|
else if (pos.nodes_searched() < K * M)
|
||||||
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
|
s << std::setw(7) << pos.nodes_searched() / K << "K ";
|
||||||
else
|
else
|
||||||
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
|
s << std::setw(7) << pos.nodes_searched() / M << "M ";
|
||||||
|
|
||||||
// PV
|
// PV
|
||||||
s << line_to_san(pos, pv, 30, true);
|
s << line_to_san(pos, pv, 30, true);
|
||||||
@@ -356,53 +365,50 @@ namespace {
|
|||||||
|
|
||||||
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||||
|
|
||||||
|
MoveStack mlist[MOVES_MAX], *last;
|
||||||
|
Move candidates[8];
|
||||||
Square from = move_from(m);
|
Square from = move_from(m);
|
||||||
Square to = move_to(m);
|
Square to = move_to(m);
|
||||||
Piece pc = pos.piece_on(from);
|
Piece pc = pos.piece_on(from);
|
||||||
|
int matches = 0, f = 0, r = 0;
|
||||||
|
|
||||||
// King moves are never ambiguous, because there is never two kings of
|
// If there is only one piece 'pc' then move cannot be ambiguous
|
||||||
// the same color.
|
if (pos.piece_count(pos.side_to_move(), type_of_piece(pc)) == 1)
|
||||||
if (type_of_piece(pc) == KING)
|
|
||||||
return AMBIGUITY_NONE;
|
return AMBIGUITY_NONE;
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
// Collect all legal moves of piece 'pc' with destination 'to'
|
||||||
Move mv, moveList[8];
|
last = generate_moves(pos, mlist);
|
||||||
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
|
if (move_to(cur->move) == to && pos.piece_on(move_from(cur->move)) == pc)
|
||||||
|
candidates[matches++] = cur->move;
|
||||||
|
|
||||||
int n = 0;
|
if (matches == 1)
|
||||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
|
||||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
|
||||||
moveList[n++] = mv;
|
|
||||||
|
|
||||||
if (n == 1)
|
|
||||||
return AMBIGUITY_NONE;
|
return AMBIGUITY_NONE;
|
||||||
|
|
||||||
int f = 0, r = 0;
|
for (int i = 0; i < matches; i++)
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
{
|
||||||
if (square_file(move_from(moveList[i])) == square_file(from))
|
if (square_file(move_from(candidates[i])) == square_file(from))
|
||||||
f++;
|
f++;
|
||||||
|
|
||||||
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
if (square_rank(move_from(candidates[i])) == square_rank(from))
|
||||||
r++;
|
r++;
|
||||||
}
|
}
|
||||||
if (f == 1)
|
|
||||||
return AMBIGUITY_FILE;
|
|
||||||
|
|
||||||
if (r == 1)
|
return f == 1 ? AMBIGUITY_FILE : r == 1 ? AMBIGUITY_RANK : AMBIGUITY_BOTH;
|
||||||
return AMBIGUITY_RANK;
|
|
||||||
|
|
||||||
return AMBIGUITY_BOTH;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
const string time_string(int milliseconds) {
|
const string time_string(int millisecs) {
|
||||||
|
|
||||||
|
const int MSecMinute = 1000 * 60;
|
||||||
|
const int MSecHour = 1000 * 60 * 60;
|
||||||
|
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
s << std::setfill('0');
|
s << std::setfill('0');
|
||||||
|
|
||||||
int hours = milliseconds / (1000*60*60);
|
int hours = millisecs / MSecHour;
|
||||||
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
|
int minutes = (millisecs - hours * MSecHour) / MSecMinute;
|
||||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
|
int seconds = (millisecs - hours * MSecHour - minutes * MSecMinute) / 1000;
|
||||||
|
|
||||||
if (hours)
|
if (hours)
|
||||||
s << hours << ':';
|
s << hours << ':';
|
||||||
@@ -418,7 +424,7 @@ namespace {
|
|||||||
|
|
||||||
if (v >= VALUE_MATE - 200)
|
if (v >= VALUE_MATE - 200)
|
||||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||||
else if(v <= -VALUE_MATE + 200)
|
else if (v <= -VALUE_MATE + 200)
|
||||||
s << "-#" << (VALUE_MATE + v) / 2;
|
s << "-#" << (VALUE_MATE + v) / 2;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -36,9 +36,9 @@
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern const std::string move_to_san(const Position& pos, Move m);
|
extern const std::string move_to_san(Position& pos, Move m);
|
||||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, Move pv[]);
|
extern const std::string pretty_pv(const Position& pos, int time, int depth, Value score, ValueType type, Move pv[]);
|
||||||
|
|
||||||
#endif // !defined(SAN_H_INCLUDED)
|
#endif // !defined(SAN_H_INCLUDED)
|
||||||
|
|||||||
-52
@@ -1,52 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(SCALE_H_INCLUDED)
|
|
||||||
#define SCALE_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "value.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Types
|
|
||||||
////
|
|
||||||
|
|
||||||
enum ScaleFactor {
|
|
||||||
SCALE_FACTOR_ZERO = 0,
|
|
||||||
SCALE_FACTOR_NORMAL = 64,
|
|
||||||
SCALE_FACTOR_MAX = 128,
|
|
||||||
SCALE_FACTOR_NONE = 255
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Inline functions
|
|
||||||
////
|
|
||||||
|
|
||||||
inline Value apply_scale_factor(Value v, ScaleFactor f) {
|
|
||||||
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(SCALE_H_INCLUDED)
|
|
||||||
+1870
-2016
File diff suppressed because it is too large
Load Diff
+17
-15
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,6 +27,7 @@
|
|||||||
|
|
||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -34,8 +35,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
const int PLY_MAX = 100;
|
const int PLY_MAX = 100;
|
||||||
const int PLY_MAX_PLUS_2 = 102;
|
const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
|
||||||
const int KILLER_MAX = 2;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -46,17 +46,20 @@ const int KILLER_MAX = 2;
|
|||||||
/// from nodes shallower and deeper in the tree during the search. Each
|
/// from nodes shallower and deeper in the tree during the search. Each
|
||||||
/// search thread has its own array of SearchStack objects, indexed by the
|
/// search thread has its own array of SearchStack objects, indexed by the
|
||||||
/// current ply.
|
/// current ply.
|
||||||
|
struct EvalInfo;
|
||||||
|
struct SplitPoint;
|
||||||
|
|
||||||
struct SearchStack {
|
struct SearchStack {
|
||||||
Move pv[PLY_MAX];
|
|
||||||
Move currentMove;
|
Move currentMove;
|
||||||
Move mateKiller;
|
Move mateKiller;
|
||||||
Move threatMove;
|
Move excludedMove;
|
||||||
Move killers[KILLER_MAX];
|
Move bestMove;
|
||||||
|
Move killers[2];
|
||||||
Depth reduction;
|
Depth reduction;
|
||||||
|
Value eval;
|
||||||
void init(int ply);
|
Value evalMargin;
|
||||||
void initKillers();
|
bool skipNullMove;
|
||||||
|
SplitPoint* sp;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -64,12 +67,11 @@ struct SearchStack {
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
extern void init_search();
|
||||||
extern void init_threads();
|
extern void init_threads();
|
||||||
extern void stop_threads();
|
extern void exit_threads();
|
||||||
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
extern int perft(Position& pos, Depth depth);
|
||||||
int time[], int increment[], int movesToGo, int maxDepth,
|
extern bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[],
|
||||||
int maxNodes, int maxTime, Move searchMoves[]);
|
int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]);
|
||||||
extern int64_t nodes_searched();
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(SEARCH_H_INCLUDED)
|
#endif // !defined(SEARCH_H_INCLUDED)
|
||||||
|
|||||||
+30
-48
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -57,55 +57,38 @@ enum Rank {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum SquareDelta {
|
enum SquareDelta {
|
||||||
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
|
|
||||||
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
|
DELTA_N = 8, DELTA_E = 1, DELTA_S = -8, DELTA_W = -1, DELTA_NONE = 0,
|
||||||
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
|
|
||||||
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
|
DELTA_NN = DELTA_N + DELTA_N,
|
||||||
DELTA_NN = 020, DELTA_NNE = 021
|
DELTA_NE = DELTA_N + DELTA_E,
|
||||||
|
DELTA_SE = DELTA_S + DELTA_E,
|
||||||
|
DELTA_SS = DELTA_S + DELTA_S,
|
||||||
|
DELTA_SW = DELTA_S + DELTA_W,
|
||||||
|
DELTA_NW = DELTA_N + DELTA_W
|
||||||
};
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Square)
|
||||||
|
ENABLE_OPERATORS_ON(File)
|
||||||
|
ENABLE_OPERATORS_ON(Rank)
|
||||||
|
ENABLE_OPERATORS_ON(SquareDelta)
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants
|
//// Constants
|
||||||
////
|
////
|
||||||
|
|
||||||
const int FlipMask = 070;
|
const int FlipMask = 56;
|
||||||
const int FlopMask = 07;
|
const int FlopMask = 7;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline File operator+ (File x, int i) { return File(int(x) + i); }
|
inline Square operator+ (Square x, SquareDelta i) { return x + Square(i); }
|
||||||
inline File operator+ (File x, File y) { return x + int(y); }
|
inline void operator+= (Square& x, SquareDelta i) { x = x + Square(i); }
|
||||||
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
|
inline Square operator- (Square x, SquareDelta i) { return x - Square(i); }
|
||||||
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
|
inline void operator-= (Square& x, SquareDelta i) { x = x - Square(i); }
|
||||||
inline File operator- (File x, int i) { return File(int(x) - i); }
|
|
||||||
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
|
|
||||||
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
|
|
||||||
|
|
||||||
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
|
|
||||||
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
|
|
||||||
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
|
|
||||||
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
|
|
||||||
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
|
|
||||||
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
|
|
||||||
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
|
|
||||||
|
|
||||||
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
|
|
||||||
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
|
|
||||||
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
|
|
||||||
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
|
|
||||||
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
|
|
||||||
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
|
|
||||||
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
|
|
||||||
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
|
|
||||||
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
|
|
||||||
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
|
|
||||||
inline SquareDelta operator- (Square x, Square y) {
|
|
||||||
return SquareDelta(int(x) - int(y));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Square make_square(File f, Rank r) {
|
inline Square make_square(File f, Rank r) {
|
||||||
return Square(int(f) | (int(r) << 3));
|
return Square(int(f) | (int(r) << 3));
|
||||||
@@ -135,8 +118,13 @@ inline Rank relative_rank(Color c, Square s) {
|
|||||||
return square_rank(relative_square(c, s));
|
return square_rank(relative_square(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Color square_color(Square s) {
|
inline SquareColor square_color(Square s) {
|
||||||
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
|
return SquareColor((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool same_color_squares(Square s1, Square s2) {
|
||||||
|
int s = int(s1) ^ int(s2);
|
||||||
|
return (((s >> 3) ^ s) & 1) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int file_distance(File f1, File f2) {
|
inline int file_distance(File f1, File f2) {
|
||||||
@@ -175,15 +163,9 @@ inline char rank_to_char(Rank r) {
|
|||||||
return char(r - RANK_1 + int('1'));
|
return char(r - RANK_1 + int('1'));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square square_from_string(const std::string& str) {
|
|
||||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline const std::string square_to_string(Square s) {
|
inline const std::string square_to_string(Square s) {
|
||||||
std::string str;
|
return std::string(1, file_to_char(square_file(s)))
|
||||||
str += file_to_char(square_file(s));
|
+ std::string(1, rank_to_char(square_rank(s)));
|
||||||
str += rank_to_char(square_rank(s));
|
|
||||||
return str;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool file_is_ok(File f) {
|
inline bool file_is_ok(File f) {
|
||||||
|
|||||||
+42
-26
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,6 +26,8 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "lock.h"
|
#include "lock.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
@@ -36,7 +38,8 @@
|
|||||||
//// Constants and variables
|
//// Constants and variables
|
||||||
////
|
////
|
||||||
|
|
||||||
const int THREAD_MAX = 8;
|
const int MAX_THREADS = 16;
|
||||||
|
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -44,36 +47,49 @@ const int THREAD_MAX = 8;
|
|||||||
////
|
////
|
||||||
|
|
||||||
struct SplitPoint {
|
struct SplitPoint {
|
||||||
SplitPoint *parent;
|
|
||||||
Position pos;
|
// Const data after splitPoint has been setup
|
||||||
SearchStack sstack[THREAD_MAX][PLY_MAX];
|
SplitPoint* parent;
|
||||||
SearchStack *parentSstack;
|
const Position* pos;
|
||||||
int ply;
|
|
||||||
Depth depth;
|
Depth depth;
|
||||||
volatile Value alpha, beta, bestValue;
|
bool pvNode, mateThreat;
|
||||||
bool pvNode;
|
Value beta;
|
||||||
Bitboard dcCandidates;
|
int ply;
|
||||||
int master, slaves[THREAD_MAX];
|
int master;
|
||||||
|
Move threatMove;
|
||||||
|
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
|
||||||
|
|
||||||
|
// Const pointers to shared data
|
||||||
|
MovePicker* mp;
|
||||||
|
SearchStack* parentSstack;
|
||||||
|
|
||||||
|
// Shared data
|
||||||
Lock lock;
|
Lock lock;
|
||||||
MovePicker *mp;
|
volatile int64_t nodes;
|
||||||
volatile int moves;
|
volatile Value alpha;
|
||||||
volatile int cpus;
|
volatile Value bestValue;
|
||||||
bool finished;
|
volatile int moveCount;
|
||||||
|
volatile bool betaCutoff;
|
||||||
|
volatile int slaves[MAX_THREADS];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// ThreadState type is used to represent thread's current state
|
||||||
|
|
||||||
|
enum ThreadState
|
||||||
|
{
|
||||||
|
THREAD_INITIALIZING, // thread is initializing itself
|
||||||
|
THREAD_SEARCHING, // thread is performing work
|
||||||
|
THREAD_AVAILABLE, // thread is waiting for work
|
||||||
|
THREAD_BOOKED, // other thread (master) has booked us as a slave
|
||||||
|
THREAD_WORKISWAITING, // master has ordered us to start
|
||||||
|
THREAD_TERMINATED // we are quitting and thread is terminated
|
||||||
|
};
|
||||||
|
|
||||||
struct Thread {
|
struct Thread {
|
||||||
SplitPoint *splitPoint;
|
volatile ThreadState state;
|
||||||
int activeSplitPoints;
|
SplitPoint* volatile splitPoint;
|
||||||
uint64_t nodes;
|
volatile int activeSplitPoints;
|
||||||
uint64_t betaCutOffs[2];
|
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
||||||
bool failHighPly1;
|
|
||||||
volatile bool stop;
|
|
||||||
volatile bool running;
|
|
||||||
volatile bool idle;
|
|
||||||
volatile bool workIsWaiting;
|
|
||||||
volatile bool printCurrentLine;
|
|
||||||
unsigned char pad[64]; // set some distance among local data for each thread
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+170
@@ -0,0 +1,170 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
#include "misc.h"
|
||||||
|
#include "timeman.h"
|
||||||
|
#include "ucioption.h"
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
/// Constants
|
||||||
|
|
||||||
|
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||||
|
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
|
||||||
|
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||||
|
|
||||||
|
|
||||||
|
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||||
|
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
||||||
|
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||||
|
const int MoveImportance[512] = {
|
||||||
|
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
||||||
|
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
||||||
|
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
||||||
|
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
||||||
|
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
||||||
|
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
||||||
|
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
||||||
|
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
||||||
|
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
||||||
|
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
||||||
|
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
||||||
|
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
||||||
|
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
||||||
|
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
||||||
|
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
||||||
|
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
||||||
|
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
||||||
|
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
||||||
|
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
||||||
|
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
||||||
|
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
||||||
|
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
||||||
|
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||||
|
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||||||
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
||||||
|
2, 1, 1, 1, 1, 1, 1, 1 };
|
||||||
|
|
||||||
|
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
|
||||||
|
|
||||||
|
|
||||||
|
/// Function Prototypes
|
||||||
|
|
||||||
|
enum TimeType { OptimumTime, MaxTime };
|
||||||
|
|
||||||
|
template<TimeType>
|
||||||
|
int remaining(int myTime, int movesToGo, int currentPly);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Functions
|
||||||
|
////
|
||||||
|
|
||||||
|
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
||||||
|
|
||||||
|
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||||
|
+ prevChanges * (optimumSearchTime / 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
|
||||||
|
{
|
||||||
|
/* We support four different kind of time controls:
|
||||||
|
|
||||||
|
Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||||
|
Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
|
||||||
|
Inc > 0 && movesToGo == 0 means: x basetime + z inc.
|
||||||
|
Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
|
||||||
|
|
||||||
|
Time management is adjusted by following UCI parameters:
|
||||||
|
|
||||||
|
emergencyMoveHorizon :Be prepared to always play at least this many moves
|
||||||
|
emergencyBaseTime :Always attempt to keep at least this much time (in ms) at clock
|
||||||
|
emergencyMoveTime :Plus attempt to keep at least this much time for each remaining emergency move
|
||||||
|
minThinkingTime :No matter what, use at least this much thinking before doing the move
|
||||||
|
*/
|
||||||
|
|
||||||
|
int hypMTG, hypMyTime, t1, t2;
|
||||||
|
|
||||||
|
// Read uci parameters
|
||||||
|
int emergencyMoveHorizon = Options["Emergency Move Horizon"].value<int>();
|
||||||
|
int emergencyBaseTime = Options["Emergency Base Time"].value<int>();
|
||||||
|
int emergencyMoveTime = Options["Emergency Move Time"].value<int>();
|
||||||
|
int minThinkingTime = Options["Minimum Thinking Time"].value<int>();
|
||||||
|
|
||||||
|
// Initialize to maximum values but unstablePVExtraTime that is reset
|
||||||
|
unstablePVExtraTime = 0;
|
||||||
|
optimumSearchTime = maximumSearchTime = myTime;
|
||||||
|
|
||||||
|
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||||
|
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||||
|
for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||||
|
{
|
||||||
|
// Calculate thinking time for hypothetic "moves to go"-value
|
||||||
|
hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
|
||||||
|
|
||||||
|
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
||||||
|
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||||
|
|
||||||
|
optimumSearchTime = Min(optimumSearchTime, t1);
|
||||||
|
maximumSearchTime = Min(maximumSearchTime, t2);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Options["Ponder"].value<bool>())
|
||||||
|
optimumSearchTime += optimumSearchTime / 4;
|
||||||
|
|
||||||
|
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||||
|
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local functions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
template<TimeType T>
|
||||||
|
int remaining(int myTime, int movesToGo, int currentPly)
|
||||||
|
{
|
||||||
|
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||||
|
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||||
|
|
||||||
|
int thisMoveImportance = move_importance(currentPly);
|
||||||
|
int otherMovesImportance = 0;
|
||||||
|
|
||||||
|
for (int i = 1; i < movesToGo; i++)
|
||||||
|
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||||
|
|
||||||
|
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||||
|
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||||
|
|
||||||
|
return int(floor(myTime * Min(ratio1, ratio2)));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -18,23 +18,25 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#if !defined(MERSENNE_H_INCLUDED)
|
#if !defined(TIMEMAN_H_INCLUDED)
|
||||||
#define MERSENNE_H_INCLUDED
|
#define TIMEMAN_H_INCLUDED
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern uint32_t genrand_int32(void);
|
class TimeManager {
|
||||||
extern uint64_t genrand_int64(void);
|
public:
|
||||||
extern void init_mersenne(void);
|
|
||||||
|
|
||||||
|
void init(int myTime, int myInc, int movesToGo, int currentPly);
|
||||||
|
void pv_instability(int curChanges, int prevChanges);
|
||||||
|
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||||
|
int maximum_time() const { return maximumSearchTime; }
|
||||||
|
|
||||||
#endif // !defined(MERSENNE_H_INCLUDED)
|
private:
|
||||||
|
int optimumSearchTime;
|
||||||
|
int maximumSearchTime;
|
||||||
|
int unstablePVExtraTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // !defined(TIMEMAN_H_INCLUDED)
|
||||||
+40
-78
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -23,11 +23,12 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cmath>
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
|
|
||||||
|
// The main transposition table
|
||||||
|
TranspositionTable TT;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
@@ -35,7 +36,7 @@
|
|||||||
|
|
||||||
TranspositionTable::TranspositionTable() {
|
TranspositionTable::TranspositionTable() {
|
||||||
|
|
||||||
size = writes = 0;
|
size = 0;
|
||||||
entries = 0;
|
entries = 0;
|
||||||
generation = 0;
|
generation = 0;
|
||||||
}
|
}
|
||||||
@@ -49,27 +50,27 @@ TranspositionTable::~TranspositionTable() {
|
|||||||
/// TranspositionTable::set_size sets the size of the transposition table,
|
/// TranspositionTable::set_size sets the size of the transposition table,
|
||||||
/// measured in megabytes.
|
/// measured in megabytes.
|
||||||
|
|
||||||
void TranspositionTable::set_size(unsigned mbSize) {
|
void TranspositionTable::set_size(size_t mbSize) {
|
||||||
|
|
||||||
assert(mbSize >= 4 && mbSize <= 4096);
|
size_t newSize = 1024;
|
||||||
|
|
||||||
unsigned newSize = 1024;
|
// Transposition table consists of clusters and
|
||||||
|
// each cluster consists of ClusterSize number of TTEntries.
|
||||||
// We store a cluster of 4 TTEntry for each position and newSize is
|
// Each non-empty entry contains information of exactly one position.
|
||||||
// the maximum number of storable positions
|
// newSize is the number of clusters we are going to allocate.
|
||||||
while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20))
|
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
||||||
newSize *= 2;
|
newSize *= 2;
|
||||||
|
|
||||||
if (newSize != size)
|
if (newSize != size)
|
||||||
{
|
{
|
||||||
size = newSize;
|
size = newSize;
|
||||||
delete [] entries;
|
delete [] entries;
|
||||||
entries = new TTEntry[size * 4];
|
entries = new TTCluster[size];
|
||||||
if (!entries)
|
if (!entries)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << mbSize
|
std::cerr << "Failed to allocate " << mbSize
|
||||||
<< " MB for transposition table." << std::endl;
|
<< " MB for transposition table." << std::endl;
|
||||||
Application::exit_with_failure();
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
clear();
|
clear();
|
||||||
}
|
}
|
||||||
@@ -79,55 +80,54 @@ void TranspositionTable::set_size(unsigned mbSize) {
|
|||||||
/// TranspositionTable::clear overwrites the entire transposition table
|
/// TranspositionTable::clear overwrites the entire transposition table
|
||||||
/// with zeroes. It is called whenever the table is resized, or when the
|
/// with zeroes. It is called whenever the table is resized, or when the
|
||||||
/// user asks the program to clear the table (from the UCI interface).
|
/// user asks the program to clear the table (from the UCI interface).
|
||||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
/// Perhaps we should also clear it when the "ucinewgame" command is received?
|
||||||
|
|
||||||
void TranspositionTable::clear() {
|
void TranspositionTable::clear() {
|
||||||
|
|
||||||
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
memset(entries, 0, size * sizeof(TTCluster));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::store writes a new entry containing a position,
|
/// TranspositionTable::store writes a new entry containing position key and
|
||||||
/// a value, a value type, a search depth, and a best move to the
|
/// valuable information of current position.
|
||||||
/// transposition table. Transposition table is organized in clusters of
|
/// The Lowest order bits of position key are used to decide on which cluster
|
||||||
/// four TTEntry objects, and when a new entry is written, it replaces
|
/// the position will be placed.
|
||||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
/// When a new entry is written and there are no empty entries available in cluster,
|
||||||
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
/// it replaces the least valuable of entries.
|
||||||
|
/// A TTEntry t1 is considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||||
/// current search and t2 is from a previous search, or if the depth of t1
|
/// current search and t2 is from a previous search, or if the depth of t1
|
||||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
/// is bigger than the depth of t2.
|
||||||
/// never replaces another entry for the same position.
|
|
||||||
|
|
||||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
|
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
||||||
|
|
||||||
|
int c1, c2, c3;
|
||||||
TTEntry *tte, *replace;
|
TTEntry *tte, *replace;
|
||||||
|
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
|
||||||
|
|
||||||
tte = replace = first_entry(posKey);
|
tte = replace = first_entry(posKey);
|
||||||
for (int i = 0; i < 4; i++, tte++)
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||||
{
|
{
|
||||||
if (!tte->key() || tte->key() == posKey) // empty or overwrite old
|
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||||
{
|
{
|
||||||
// Do not overwrite when new type is VALUE_TYPE_EVAL
|
// Preserve any existing ttMove
|
||||||
if (tte->key() && t == VALUE_TYPE_EVAL)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
if (m == MOVE_NONE)
|
||||||
m = tte->move();
|
m = tte->move();
|
||||||
|
|
||||||
*tte = TTEntry(posKey, v, t, d, m, generation);
|
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (i == 0) // replace would be a no-op in this common case
|
|
||||||
|
if (i == 0) // Replacing first entry is default and already set before entering for-loop
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
int c1 = (replace->generation() == generation ? 2 : 0);
|
c1 = (replace->generation() == generation ? 2 : 0);
|
||||||
int c2 = (tte->generation() == generation ? -2 : 0);
|
c2 = (tte->generation() == generation ? -2 : 0);
|
||||||
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||||
|
|
||||||
if (c1 + c2 + c3 > 0)
|
if (c1 + c2 + c3 > 0)
|
||||||
replace = tte;
|
replace = tte;
|
||||||
}
|
}
|
||||||
*replace = TTEntry(posKey, v, t, d, m, generation);
|
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||||
writes++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -137,60 +137,22 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
|||||||
|
|
||||||
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
||||||
|
|
||||||
TTEntry *tte = first_entry(posKey);
|
uint32_t posKey32 = posKey >> 32;
|
||||||
|
TTEntry* tte = first_entry(posKey);
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++, tte++)
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||||
if (tte->key() == posKey)
|
if (tte->key() == posKey32)
|
||||||
return tte;
|
return tte;
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::first_entry returns a pointer to the first
|
|
||||||
/// entry of a cluster given a position.
|
|
||||||
|
|
||||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
|
||||||
|
|
||||||
return entries + (int(posKey & (size - 1)) << 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||||
/// search. It increments the "generation" variable, which is used to
|
/// search. It increments the "generation" variable, which is used to
|
||||||
/// distinguish transposition table entries from previous searches from
|
/// distinguish transposition table entries from previous searches from
|
||||||
/// entries from the current search.
|
/// entries from the current search.
|
||||||
|
|
||||||
void TranspositionTable::new_search() {
|
void TranspositionTable::new_search() {
|
||||||
|
|
||||||
generation++;
|
generation++;
|
||||||
writes = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
|
||||||
/// iteration, and inserts the PV back into the PV. This makes sure
|
|
||||||
/// the old PV moves are searched first, even if the old TT entries
|
|
||||||
/// have been overwritten.
|
|
||||||
|
|
||||||
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
|
||||||
|
|
||||||
StateInfo st;
|
|
||||||
Position p(pos);
|
|
||||||
|
|
||||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
|
||||||
{
|
|
||||||
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
|
||||||
p.do_move(pv[i], st);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::full() returns the permill of all transposition table
|
|
||||||
/// entries which have received at least one write during the current search.
|
|
||||||
/// It is used to display the "info hashfull ..." information in UCI.
|
|
||||||
|
|
||||||
int TranspositionTable::full() const {
|
|
||||||
|
|
||||||
double N = double(size) * 4.0;
|
|
||||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,7 +26,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "position.h"
|
#include "move.h"
|
||||||
#include "value.h"
|
#include "value.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -38,69 +38,110 @@
|
|||||||
///
|
///
|
||||||
/// A TTEntry needs 128 bits to be stored
|
/// A TTEntry needs 128 bits to be stored
|
||||||
///
|
///
|
||||||
/// bit 0-63: key
|
/// bit 0-31: key
|
||||||
/// bit 64-95: data
|
/// bit 32-63: data
|
||||||
/// bit 96-111: value
|
/// bit 64-79: value
|
||||||
/// bit 112-127: depth
|
/// bit 80-95: depth
|
||||||
|
/// bit 96-111: static value
|
||||||
|
/// bit 112-127: margin of static value
|
||||||
///
|
///
|
||||||
/// the 32 bits of the data field are so defined
|
/// the 32 bits of the data field are so defined
|
||||||
///
|
///
|
||||||
/// bit 0-16: move
|
/// bit 0-16: move
|
||||||
/// bit 17-19: not used
|
/// bit 17-20: not used
|
||||||
/// bit 20-22: value type
|
/// bit 21-22: value type
|
||||||
/// bit 23-31: generation
|
/// bit 23-31: generation
|
||||||
|
|
||||||
class TTEntry {
|
class TTEntry {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TTEntry() {}
|
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
|
||||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation)
|
|
||||||
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
|
||||||
value_(int16_t(v)), depth_(int16_t(d)) {}
|
|
||||||
|
|
||||||
Key key() const { return key_; }
|
key32 = k;
|
||||||
Depth depth() const { return Depth(depth_); }
|
data = (m & 0x1FFFF) | (t << 21) | (g << 23);
|
||||||
|
value16 = (int16_t)v;
|
||||||
|
depth16 = (int16_t)d;
|
||||||
|
staticValue = (int16_t)statV;
|
||||||
|
staticValueMargin = (int16_t)kd;
|
||||||
|
}
|
||||||
|
void set_generation(int g) { data = move() | (type() << 21) | (g << 23); }
|
||||||
|
|
||||||
|
uint32_t key() const { return key32; }
|
||||||
|
Depth depth() const { return Depth(depth16); }
|
||||||
Move move() const { return Move(data & 0x1FFFF); }
|
Move move() const { return Move(data & 0x1FFFF); }
|
||||||
Value value() const { return Value(value_); }
|
Value value() const { return Value(value16); }
|
||||||
ValueType type() const { return ValueType((data >> 20) & 7); }
|
ValueType type() const { return ValueType((data >> 21) & 3); }
|
||||||
int generation() const { return (data >> 23); }
|
int generation() const { return data >> 23; }
|
||||||
|
Value static_value() const { return Value(staticValue); }
|
||||||
|
Value static_value_margin() const { return Value(staticValueMargin); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Key key_;
|
uint32_t key32;
|
||||||
uint32_t data;
|
uint32_t data;
|
||||||
int16_t value_;
|
int16_t value16;
|
||||||
int16_t depth_;
|
int16_t depth16;
|
||||||
|
int16_t staticValue;
|
||||||
|
int16_t staticValueMargin;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// This is the number of TTEntry slots for each cluster
|
||||||
|
const int ClusterSize = 4;
|
||||||
|
|
||||||
|
/// TTCluster consists of ClusterSize number of TTEntries.
|
||||||
|
/// Size of TTCluster must not be bigger than a cache line size.
|
||||||
|
/// In case it is less, it should be padded to guarantee always aligned accesses.
|
||||||
|
|
||||||
|
struct TTCluster {
|
||||||
|
TTEntry data[ClusterSize];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/// The transposition table class. This is basically just a huge array
|
/// The transposition table class. This is basically just a huge array
|
||||||
/// containing TTEntry objects, and a few methods for writing new entries
|
/// containing TTCluster objects, and a few methods for writing new entries
|
||||||
/// and reading new ones.
|
/// and reading new ones.
|
||||||
|
|
||||||
class TranspositionTable {
|
class TranspositionTable {
|
||||||
|
|
||||||
|
TranspositionTable(const TranspositionTable&);
|
||||||
|
TranspositionTable& operator=(const TranspositionTable&);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TranspositionTable();
|
TranspositionTable();
|
||||||
~TranspositionTable();
|
~TranspositionTable();
|
||||||
void set_size(unsigned mbSize);
|
void set_size(size_t mbSize);
|
||||||
void clear();
|
void clear();
|
||||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
||||||
TTEntry* retrieve(const Key posKey) const;
|
TTEntry* retrieve(const Key posKey) const;
|
||||||
void new_search();
|
void new_search();
|
||||||
void insert_pv(const Position& pos, Move pv[]);
|
TTEntry* first_entry(const Key posKey) const;
|
||||||
int full() const;
|
void refresh(const TTEntry* tte) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
inline TTEntry* first_entry(const Key posKey) const;
|
size_t size;
|
||||||
|
TTCluster* entries;
|
||||||
// Be sure 'writes' is at least one cacheline away
|
uint8_t generation; // To properly compare, size must be smaller then TT stored value
|
||||||
// from read only variables.
|
|
||||||
unsigned char pad_before[64 - sizeof(unsigned)];
|
|
||||||
unsigned writes; // heavy SMP read/write access here
|
|
||||||
unsigned char pad_after[64];
|
|
||||||
|
|
||||||
unsigned size;
|
|
||||||
TTEntry* entries;
|
|
||||||
uint8_t generation;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
extern TranspositionTable TT;
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::first_entry returns a pointer to the first
|
||||||
|
/// entry of a cluster given a position. The lowest order bits of the key
|
||||||
|
/// are used to get the index of the cluster.
|
||||||
|
|
||||||
|
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||||
|
|
||||||
|
return entries[((uint32_t)posKey) & (size - 1)].data;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::refresh updates the 'generation' value of the TTEntry
|
||||||
|
/// to avoid aging. Normally called after a TT hit, before to return.
|
||||||
|
|
||||||
|
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
||||||
|
|
||||||
|
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||||
|
}
|
||||||
|
|
||||||
#endif // !defined(TT_H_INCLUDED)
|
#endif // !defined(TT_H_INCLUDED)
|
||||||
|
|||||||
+79
-12
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,7 +17,6 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#if !defined(TYPES_H_INCLUDED)
|
#if !defined(TYPES_H_INCLUDED)
|
||||||
#define TYPES_H_INCLUDED
|
#define TYPES_H_INCLUDED
|
||||||
|
|
||||||
@@ -27,13 +26,17 @@
|
|||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
|
// Disable some silly and noisy warning from MSVC compiler
|
||||||
|
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||||
|
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||||
|
|
||||||
typedef __int8 int8_t;
|
typedef __int8 int8_t;
|
||||||
typedef unsigned __int8 uint8_t;
|
typedef unsigned __int8 uint8_t;
|
||||||
typedef __int16 int16;
|
typedef __int16 int16;
|
||||||
typedef unsigned __int16 uint16_t;
|
typedef unsigned __int16 uint16_t;
|
||||||
typedef __int32 int32;
|
typedef __int32 int32_t;
|
||||||
typedef unsigned __int32 uint32_t;
|
typedef unsigned __int32 uint32_t;
|
||||||
typedef __int64 int64;
|
typedef __int64 int64_t;
|
||||||
typedef unsigned __int64 uint64_t;
|
typedef unsigned __int64 uint64_t;
|
||||||
|
|
||||||
typedef __int16 int16_t;
|
typedef __int16 int16_t;
|
||||||
@@ -47,23 +50,87 @@ typedef uint64_t Key;
|
|||||||
// Bitboard type
|
// Bitboard type
|
||||||
typedef uint64_t Bitboard;
|
typedef uint64_t Bitboard;
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Compiler specific defines
|
//// Configuration
|
||||||
////
|
////
|
||||||
|
|
||||||
// Quiet a warning on Intel compiler
|
//// For Linux and OSX configuration is done automatically using Makefile.
|
||||||
#if !defined(__SIZEOF_INT__ )
|
//// To get started type "make help".
|
||||||
#define __SIZEOF_INT__ 0
|
////
|
||||||
#endif
|
//// For windows part of the configuration is detected automatically, but
|
||||||
|
//// some switches need to be set manually:
|
||||||
|
////
|
||||||
|
//// -DNDEBUG | Disable debugging mode. Use always.
|
||||||
|
////
|
||||||
|
//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the
|
||||||
|
//// | executable to run on some very old machines.
|
||||||
|
////
|
||||||
|
//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
|
||||||
|
//// | Works only in 64-bit mode. For compiling requires hardware
|
||||||
|
//// | with popcnt support. Around 4% speed-up.
|
||||||
|
////
|
||||||
|
//// -DOLD_LOCKS | By default under Windows are used the fast Slim Reader/Writer (SRW)
|
||||||
|
//// | Locks and Condition Variables: these are not supported by Windows XP
|
||||||
|
//// | and older, to compile for those platforms you should enable OLD_LOCKS.
|
||||||
|
|
||||||
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
// Automatic detection for 64-bit under Windows
|
||||||
#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
#if defined(_WIN64)
|
||||||
#define IS_64BIT
|
#define IS_64BIT
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(IS_64BIT) && !defined(_WIN64) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
|
// Automatic detection for use of bsfq asm-instruction under Windows.
|
||||||
|
// Works only in 64-bit mode. Does not work with MSVC.
|
||||||
|
#if defined(_WIN64) && defined(__INTEL_COMPILER)
|
||||||
#define USE_BSFQ
|
#define USE_BSFQ
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Cache line alignment specification
|
||||||
|
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||||
|
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||||
|
#else
|
||||||
|
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Define a __cpuid() function for gcc compilers, for Intel and MSVC
|
||||||
|
// is already available as an intrinsic.
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
#include <intrin.h>
|
||||||
|
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
||||||
|
inline void __cpuid(int CPUInfo[4], int InfoType)
|
||||||
|
{
|
||||||
|
int* eax = CPUInfo + 0;
|
||||||
|
int* ebx = CPUInfo + 1;
|
||||||
|
int* ecx = CPUInfo + 2;
|
||||||
|
int* edx = CPUInfo + 3;
|
||||||
|
|
||||||
|
*eax = InfoType;
|
||||||
|
*ecx = 0;
|
||||||
|
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
|
||||||
|
: "0" (*eax), "2" (*ecx));
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
inline void __cpuid(int CPUInfo[4], int)
|
||||||
|
{
|
||||||
|
CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Operators used by enum types like Depth, Piece, Square and so on.
|
||||||
|
|
||||||
|
#define ENABLE_OPERATORS_ON(T) \
|
||||||
|
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
||||||
|
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
||||||
|
inline T operator* (int i, const T d) { return T(i * int(d)); } \
|
||||||
|
inline T operator* (const T d, int i) { return T(int(d) * i); } \
|
||||||
|
inline T operator/ (const T d, int i) { return T(int(d) / i); } \
|
||||||
|
inline T operator- (const T d) { return T(-int(d)); } \
|
||||||
|
inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
|
||||||
|
inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
|
||||||
|
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
|
||||||
|
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
|
||||||
|
inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
|
||||||
|
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
|
||||||
|
|
||||||
#endif // !defined(TYPES_H_INCLUDED)
|
#endif // !defined(TYPES_H_INCLUDED)
|
||||||
|
|||||||
+143
-157
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,7 +27,6 @@
|
|||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "book.h"
|
|
||||||
#include "evaluate.h"
|
#include "evaluate.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
@@ -35,84 +34,47 @@
|
|||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "san.h"
|
#include "san.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "uci.h"
|
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
////
|
|
||||||
//// Local definitions:
|
|
||||||
////
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// UCIInputParser is a class for parsing UCI input. The class
|
// FEN string for the initial position
|
||||||
|
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
|
|
||||||
|
// UCIParser is a class for parsing UCI input. The class
|
||||||
// is actually a string stream built on a given input string.
|
// is actually a string stream built on a given input string.
|
||||||
|
typedef istringstream UCIParser;
|
||||||
typedef istringstream UCIInputParser;
|
|
||||||
|
|
||||||
// The root position. This is set up when the user (or in practice, the GUI)
|
|
||||||
// sends the "position" UCI command. The root position is sent to the think()
|
|
||||||
// function when the program receives the "go" command.
|
|
||||||
Position RootPosition;
|
|
||||||
|
|
||||||
// Local functions
|
// Local functions
|
||||||
bool handle_command(const string& command);
|
void set_option(UCIParser& uip);
|
||||||
void set_option(UCIInputParser& uip);
|
void set_position(Position& pos, UCIParser& uip);
|
||||||
void set_position(UCIInputParser& uip);
|
bool go(Position& pos, UCIParser& uip);
|
||||||
bool go(UCIInputParser& uip);
|
void perft(Position& pos, UCIParser& uip);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////
|
/// execute_uci_command() takes a string as input, uses a UCIParser
|
||||||
//// Functions
|
/// object to parse this text string as a UCI command, and calls
|
||||||
////
|
/// the appropriate functions. In addition to the UCI commands,
|
||||||
|
/// the function also supports a few debug commands.
|
||||||
|
|
||||||
/// uci_main_loop() is the only global function in this file. It is
|
bool execute_uci_command(const string& cmd) {
|
||||||
/// called immediately after the program has finished initializing.
|
|
||||||
/// The program remains in this loop until it receives the "quit" UCI
|
|
||||||
/// command. It waits for a command from the user, and passes this
|
|
||||||
/// command to handle_command and also intercepts EOF from stdin,
|
|
||||||
/// by translating EOF to the "quit" command. This ensures that Stockfish
|
|
||||||
/// exits gracefully if the GUI dies unexpectedly.
|
|
||||||
|
|
||||||
void uci_main_loop() {
|
static Position pos(StartPositionFEN, false, 0); // The root position
|
||||||
|
UCIParser up(cmd);
|
||||||
RootPosition.from_fen(StartPosition);
|
|
||||||
string command;
|
|
||||||
|
|
||||||
do {
|
|
||||||
// Wait for a command from stdin
|
|
||||||
if (!getline(cin, command))
|
|
||||||
command = "quit";
|
|
||||||
|
|
||||||
} while (handle_command(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Local functions
|
|
||||||
////
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// handle_command() takes a text string as input, uses a
|
|
||||||
// UCIInputParser object to parse this text string as a UCI command,
|
|
||||||
// and calls the appropriate functions. In addition to the UCI
|
|
||||||
// commands, the function also supports a few debug commands.
|
|
||||||
|
|
||||||
bool handle_command(const string& command) {
|
|
||||||
|
|
||||||
UCIInputParser uip(command);
|
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
uip >> token; // operator>>() skips any whitespace
|
if (!(up >> token)) // operator>>() skips any whitespace
|
||||||
|
return true;
|
||||||
|
|
||||||
if (token == "quit")
|
if (token == "quit")
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (token == "go")
|
if (token == "go")
|
||||||
return go(uip);
|
return go(pos, up);
|
||||||
|
|
||||||
if (token == "uci")
|
if (token == "uci")
|
||||||
{
|
{
|
||||||
@@ -122,136 +84,151 @@ namespace {
|
|||||||
cout << "uciok" << endl;
|
cout << "uciok" << endl;
|
||||||
}
|
}
|
||||||
else if (token == "ucinewgame")
|
else if (token == "ucinewgame")
|
||||||
{
|
pos.from_fen(StartPositionFEN, false);
|
||||||
push_button("Clear Hash");
|
|
||||||
Position::init_piece_square_tables();
|
|
||||||
RootPosition.from_fen(StartPosition);
|
|
||||||
}
|
|
||||||
else if (token == "isready")
|
else if (token == "isready")
|
||||||
cout << "readyok" << endl;
|
cout << "readyok" << endl;
|
||||||
else if (token == "position")
|
|
||||||
set_position(uip);
|
|
||||||
else if (token == "setoption")
|
|
||||||
set_option(uip);
|
|
||||||
|
|
||||||
// The remaining commands are for debugging purposes only.
|
else if (token == "position")
|
||||||
// Perhaps they should be removed later in order to reduce the
|
set_position(pos, up);
|
||||||
// size of the program binary.
|
|
||||||
|
else if (token == "setoption")
|
||||||
|
set_option(up);
|
||||||
|
|
||||||
|
// The remaining commands are for debugging purposes only
|
||||||
else if (token == "d")
|
else if (token == "d")
|
||||||
RootPosition.print();
|
pos.print();
|
||||||
|
|
||||||
else if (token == "flip")
|
else if (token == "flip")
|
||||||
{
|
{
|
||||||
Position p(RootPosition);
|
Position p(pos, pos.thread());
|
||||||
RootPosition.flipped_copy(p);
|
pos.flipped_copy(p);
|
||||||
}
|
}
|
||||||
else if (token == "eval")
|
else if (token == "eval")
|
||||||
{
|
{
|
||||||
EvalInfo ei;
|
Value evalMargin;
|
||||||
cout << "Incremental mg: " << RootPosition.mg_value()
|
cout << "Incremental mg: " << mg_value(pos.value())
|
||||||
<< "\nIncremental eg: " << RootPosition.eg_value()
|
<< "\nIncremental eg: " << eg_value(pos.value())
|
||||||
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
|
<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
|
||||||
}
|
}
|
||||||
else if (token == "key")
|
else if (token == "key")
|
||||||
cout << "key: " << hex << RootPosition.get_key()
|
cout << "key: " << hex << pos.get_key()
|
||||||
<< "\nmaterial key: " << RootPosition.get_material_key()
|
<< "\nmaterial key: " << pos.get_material_key()
|
||||||
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
|
<< "\npawn key: " << pos.get_pawn_key() << endl;
|
||||||
else
|
|
||||||
{
|
|
||||||
cout << "Unknown command: " << command << endl;
|
|
||||||
while (!uip.eof())
|
|
||||||
{
|
|
||||||
uip >> token;
|
|
||||||
cout << token << endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
else if (token == "perft")
|
||||||
|
perft(pos, up);
|
||||||
|
|
||||||
|
else
|
||||||
|
cout << "Unknown command: " << cmd << endl;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local functions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
// set_position() is called when Stockfish receives the "position" UCI
|
// set_position() is called when Stockfish receives the "position" UCI
|
||||||
// command. The input parameter is a UCIInputParser. It is assumed
|
// command. The input parameter is a UCIParser. It is assumed
|
||||||
// that this parser has consumed the first token of the UCI command
|
// that this parser has consumed the first token of the UCI command
|
||||||
// ("position"), and is ready to read the second token ("startpos"
|
// ("position"), and is ready to read the second token ("startpos"
|
||||||
// or "fen", if the input is well-formed).
|
// or "fen", if the input is well-formed).
|
||||||
|
|
||||||
void set_position(UCIInputParser& uip) {
|
void set_position(Position& pos, UCIParser& up) {
|
||||||
|
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
uip >> token; // operator>>() skips any whitespace
|
if (!(up >> token) || (token != "startpos" && token != "fen"))
|
||||||
|
return;
|
||||||
|
|
||||||
if (token == "startpos")
|
if (token == "startpos")
|
||||||
RootPosition.from_fen(StartPosition);
|
{
|
||||||
else if (token == "fen")
|
pos.from_fen(StartPositionFEN, false);
|
||||||
|
if (!(up >> token))
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else // fen
|
||||||
{
|
{
|
||||||
string fen;
|
string fen;
|
||||||
while (token != "moves" && !uip.eof())
|
while (up >> token && token != "moves")
|
||||||
{
|
{
|
||||||
uip >> token;
|
|
||||||
fen += token;
|
fen += token;
|
||||||
fen += ' ';
|
fen += ' ';
|
||||||
}
|
}
|
||||||
RootPosition.from_fen(fen);
|
pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!uip.eof())
|
|
||||||
{
|
|
||||||
if (token != "moves")
|
if (token != "moves")
|
||||||
uip >> token;
|
return;
|
||||||
if (token == "moves")
|
|
||||||
{
|
// Parse optional move list
|
||||||
Move move;
|
Move move;
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
while (!uip.eof())
|
while (up >> token)
|
||||||
{
|
{
|
||||||
uip >> token;
|
move = move_from_uci(pos, token);
|
||||||
move = move_from_string(RootPosition, token);
|
pos.do_move(move, st);
|
||||||
RootPosition.do_move(move, st);
|
if (pos.rule_50_counter() == 0)
|
||||||
if (RootPosition.rule_50_counter() == 0)
|
pos.reset_game_ply();
|
||||||
RootPosition.reset_game_ply();
|
|
||||||
|
pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
|
||||||
}
|
}
|
||||||
// Our StateInfo st is about going out of scope so copy
|
// Our StateInfo st is about going out of scope so copy
|
||||||
// its content inside RootPosition before they disappear.
|
// its content inside pos before it disappears.
|
||||||
RootPosition.saveState();
|
pos.detach();
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// set_option() is called when Stockfish receives the "setoption" UCI
|
// set_option() is called when Stockfish receives the "setoption" UCI
|
||||||
// command. The input parameter is a UCIInputParser. It is assumed
|
// command. The input parameter is a UCIParser. It is assumed
|
||||||
// that this parser has consumed the first token of the UCI command
|
// that this parser has consumed the first token of the UCI command
|
||||||
// ("setoption"), and is ready to read the second token ("name", if
|
// ("setoption"), and is ready to read the second token ("name", if
|
||||||
// the input is well-formed).
|
// the input is well-formed).
|
||||||
|
|
||||||
void set_option(UCIInputParser& uip) {
|
void set_option(UCIParser& up) {
|
||||||
|
|
||||||
string token, name;
|
string token, name, value;
|
||||||
|
|
||||||
uip >> token;
|
if (!(up >> token) || token != "name") // operator>>() skips any whitespace
|
||||||
if (token == "name")
|
return;
|
||||||
{
|
|
||||||
uip >> name;
|
|
||||||
while (!uip.eof())
|
|
||||||
{
|
|
||||||
uip >> token;
|
|
||||||
if (token == "value")
|
|
||||||
break;
|
|
||||||
|
|
||||||
|
if (!(up >> name))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Handle names with included spaces
|
||||||
|
while (up >> token && token != "value")
|
||||||
name += (" " + token);
|
name += (" " + token);
|
||||||
}
|
|
||||||
if (token == "value")
|
if (Options.find(name) == Options.end())
|
||||||
{
|
{
|
||||||
getline(uip, token); // reads until end of line
|
cout << "No such option: " << name << endl;
|
||||||
set_option_value(name, token);
|
return;
|
||||||
} else
|
|
||||||
push_button(name);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Is a button ?
|
||||||
|
if (token != "value")
|
||||||
|
{
|
||||||
|
Options[name].set_value("true");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!(up >> value))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Handle values with included spaces
|
||||||
|
while (up >> token)
|
||||||
|
value += (" " + token);
|
||||||
|
|
||||||
|
Options[name].set_value(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// go() is called when Stockfish receives the "go" UCI command. The
|
// go() is called when Stockfish receives the "go" UCI command. The
|
||||||
// input parameter is a UCIInputParser. It is assumed that this
|
// input parameter is a UCIParser. It is assumed that this
|
||||||
// parser has consumed the first token of the UCI command ("go"),
|
// parser has consumed the first token of the UCI command ("go"),
|
||||||
// and is ready to read the second token. The function sets the
|
// and is ready to read the second token. The function sets the
|
||||||
// thinking time and other parameters from the input string, and
|
// thinking time and other parameters from the input string, and
|
||||||
@@ -259,60 +236,69 @@ namespace {
|
|||||||
// parameters. Returns false if a quit command is received while
|
// parameters. Returns false if a quit command is received while
|
||||||
// thinking, returns true otherwise.
|
// thinking, returns true otherwise.
|
||||||
|
|
||||||
bool go(UCIInputParser& uip) {
|
bool go(Position& pos, UCIParser& up) {
|
||||||
|
|
||||||
string token;
|
string token;
|
||||||
|
|
||||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||||
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||||
bool infinite = false, ponder = false;
|
bool infinite = false, ponder = false;
|
||||||
Move searchMoves[500];
|
Move searchMoves[MOVES_MAX];
|
||||||
|
|
||||||
searchMoves[0] = MOVE_NONE;
|
searchMoves[0] = MOVE_NONE;
|
||||||
|
|
||||||
while (!uip.eof())
|
while (up >> token)
|
||||||
{
|
{
|
||||||
uip >> token;
|
|
||||||
|
|
||||||
if (token == "infinite")
|
if (token == "infinite")
|
||||||
infinite = true;
|
infinite = true;
|
||||||
else if (token == "ponder")
|
else if (token == "ponder")
|
||||||
ponder = true;
|
ponder = true;
|
||||||
else if (token == "wtime")
|
else if (token == "wtime")
|
||||||
uip >> time[0];
|
up >> time[0];
|
||||||
else if (token == "btime")
|
else if (token == "btime")
|
||||||
uip >> time[1];
|
up >> time[1];
|
||||||
else if (token == "winc")
|
else if (token == "winc")
|
||||||
uip >> inc[0];
|
up >> inc[0];
|
||||||
else if (token == "binc")
|
else if (token == "binc")
|
||||||
uip >> inc[1];
|
up >> inc[1];
|
||||||
else if (token == "movestogo")
|
else if (token == "movestogo")
|
||||||
uip >> movesToGo;
|
up >> movesToGo;
|
||||||
else if (token == "depth")
|
else if (token == "depth")
|
||||||
uip >> depth;
|
up >> depth;
|
||||||
else if (token == "nodes")
|
else if (token == "nodes")
|
||||||
uip >> nodes;
|
up >> nodes;
|
||||||
else if (token == "movetime")
|
else if (token == "movetime")
|
||||||
uip >> moveTime;
|
up >> moveTime;
|
||||||
else if (token == "searchmoves")
|
else if (token == "searchmoves")
|
||||||
{
|
{
|
||||||
int numOfMoves = 0;
|
int numOfMoves = 0;
|
||||||
while (!uip.eof())
|
while (up >> token)
|
||||||
{
|
searchMoves[numOfMoves++] = move_from_uci(pos, token);
|
||||||
uip >> token;
|
|
||||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
|
||||||
}
|
|
||||||
searchMoves[numOfMoves] = MOVE_NONE;
|
searchMoves[numOfMoves] = MOVE_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (moveTime)
|
assert(pos.is_ok());
|
||||||
infinite = true; // HACK
|
|
||||||
|
|
||||||
assert(RootPosition.is_ok());
|
return think(pos, infinite, ponder, time, inc, movesToGo,
|
||||||
|
depth, nodes, moveTime, searchMoves);
|
||||||
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
|
|
||||||
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void perft(Position& pos, UCIParser& up) {
|
||||||
|
|
||||||
|
int depth, tm, n;
|
||||||
|
|
||||||
|
if (!(up >> depth))
|
||||||
|
return;
|
||||||
|
|
||||||
|
tm = get_system_time();
|
||||||
|
|
||||||
|
n = perft(pos, depth * ONE_PLY);
|
||||||
|
|
||||||
|
tm = get_system_time() - tm;
|
||||||
|
std::cout << "\nNodes " << n
|
||||||
|
<< "\nTime (ms) " << tm
|
||||||
|
<< "\nNodes/second " << int(n / (tm / 1000.0)) << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(UCI_H_INCLUDED)
|
|
||||||
#define UCI_H_INCLUDED
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern void uci_main_loop();
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(UCI_H_INCLUDED)
|
|
||||||
+113
-273
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,322 +17,162 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <cctype>
|
||||||
////
|
#include <iostream>
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
|
||||||
#include <map>
|
|
||||||
#include <string>
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
|
using std::cout;
|
||||||
|
using std::endl;
|
||||||
|
|
||||||
////
|
OptionsMap Options; // Global object
|
||||||
//// Local definitions
|
|
||||||
////
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
///
|
// Our case insensitive less() function as required by UCI protocol
|
||||||
/// Types
|
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||||
///
|
|
||||||
|
|
||||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
int c1, c2;
|
||||||
|
size_t i = 0;
|
||||||
|
|
||||||
typedef std::vector<string> ComboValues;
|
while (i < s1.size() && i < s2.size())
|
||||||
|
{
|
||||||
|
c1 = tolower(s1[i]);
|
||||||
|
c2 = tolower(s2[i++]);
|
||||||
|
|
||||||
struct Option {
|
if (c1 != c2)
|
||||||
|
return c1 < c2;
|
||||||
string name, defaultValue, currentValue;
|
|
||||||
OptionType type;
|
|
||||||
size_t idx;
|
|
||||||
int minValue, maxValue;
|
|
||||||
ComboValues comboValues;
|
|
||||||
|
|
||||||
Option();
|
|
||||||
Option(const char* defaultValue, OptionType = STRING);
|
|
||||||
Option(bool defaultValue, OptionType = CHECK);
|
|
||||||
Option(int defaultValue, int minValue, int maxValue);
|
|
||||||
|
|
||||||
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::map<string, Option> Options;
|
|
||||||
|
|
||||||
///
|
|
||||||
/// Constants
|
|
||||||
///
|
|
||||||
|
|
||||||
// load_defaults populates the options map with the hard
|
|
||||||
// coded names and default values.
|
|
||||||
|
|
||||||
void load_defaults(Options& o) {
|
|
||||||
|
|
||||||
o["Use Search Log"] = Option(false);
|
|
||||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
|
||||||
o["Book File"] = Option("book.bin");
|
|
||||||
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
|
||||||
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
|
||||||
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
|
||||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
|
||||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
|
||||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
|
||||||
o["Space"] = Option(100, 0, 200);
|
|
||||||
o["Aggressiveness"] = Option(100, 0, 200);
|
|
||||||
o["Cowardice"] = Option(100, 0, 200);
|
|
||||||
o["King Safety Curve"] = Option("Quadratic", COMBO);
|
|
||||||
|
|
||||||
o["King Safety Curve"].comboValues.push_back("Quadratic");
|
|
||||||
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
|
|
||||||
|
|
||||||
o["King Safety Coefficient"] = Option(40, 1, 100);
|
|
||||||
o["King Safety X Intercept"] = Option(0, 0, 20);
|
|
||||||
o["King Safety Max Slope"] = Option(30, 10, 100);
|
|
||||||
o["King Safety Max Value"] = Option(500, 100, 1000);
|
|
||||||
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
|
|
||||||
o["Queen Check Bonus"] = Option(2, 0, 4);
|
|
||||||
o["Rook Check Bonus"] = Option(1, 0, 4);
|
|
||||||
o["Bishop Check Bonus"] = Option(1, 0, 4);
|
|
||||||
o["Knight Check Bonus"] = Option(1, 0, 4);
|
|
||||||
o["Discovered Check Bonus"] = Option(3, 0, 8);
|
|
||||||
o["Mate Threat Bonus"] = Option(3, 0, 8);
|
|
||||||
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
|
||||||
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
|
||||||
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
|
||||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
|
||||||
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
|
||||||
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
|
||||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
|
||||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
|
||||||
o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
|
|
||||||
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
|
||||||
o["Threat Depth"] = Option(5, 0, 100);
|
|
||||||
o["LSN filtering"] = Option(false);
|
|
||||||
o["LSN Time Margin (sec)"] = Option(4, 1, 10);
|
|
||||||
o["LSN Value Margin"] = Option(200, 100, 600);
|
|
||||||
o["Randomness"] = Option(0, 0, 10);
|
|
||||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
|
||||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
|
||||||
o["Threads"] = Option(1, 1, 8);
|
|
||||||
o["Hash"] = Option(32, 4, 4096);
|
|
||||||
o["Clear Hash"] = Option(false, BUTTON);
|
|
||||||
o["Ponder"] = Option(true);
|
|
||||||
o["OwnBook"] = Option(true);
|
|
||||||
o["MultiPV"] = Option(1, 1, 500);
|
|
||||||
o["UCI_ShowCurrLine"] = Option(false);
|
|
||||||
o["UCI_Chess960"] = Option(false);
|
|
||||||
|
|
||||||
// Any option should know its name so to be easily printed
|
|
||||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
|
||||||
it->second.name = it->first;
|
|
||||||
}
|
}
|
||||||
|
return s1.size() < s2.size();
|
||||||
|
}
|
||||||
|
|
||||||
///
|
|
||||||
/// Variables
|
|
||||||
///
|
|
||||||
|
|
||||||
Options options;
|
// stringify() converts a numeric value of type T to a std::string
|
||||||
|
template<typename T>
|
||||||
// stringify converts a value of type T to a std::string
|
static string stringify(const T& v) {
|
||||||
template<typename T>
|
|
||||||
string stringify(const T& v) {
|
|
||||||
|
|
||||||
std::ostringstream ss;
|
std::ostringstream ss;
|
||||||
ss << v;
|
ss << v;
|
||||||
return ss.str();
|
return ss.str();
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// get_option_value implements the various get_option_value_<type>
|
|
||||||
// functions defined later, because only the option value
|
|
||||||
// type changes a template seems a proper solution.
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
T get_option_value(const string& optionName) {
|
|
||||||
|
|
||||||
T ret = T();
|
|
||||||
if (options.find(optionName) == options.end())
|
|
||||||
return ret;
|
|
||||||
|
|
||||||
std::istringstream ss(options[optionName].currentValue);
|
|
||||||
ss >> ret;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
/// init_uci_options() initializes the UCI options. Currently, the only
|
/// init_uci_options() initializes the UCI options to their hard coded default
|
||||||
/// thing this function does is to initialize the default value of the
|
/// values and initializes the default value of "Threads" and "Minimum Split Depth"
|
||||||
/// "Threads" parameter to the number of available CPU cores.
|
/// parameters according to the number of CPU cores.
|
||||||
|
|
||||||
void init_uci_options() {
|
void init_uci_options() {
|
||||||
|
|
||||||
load_defaults(options);
|
Options["Use Search Log"] = Option(false);
|
||||||
|
Options["Search Log Filename"] = Option("SearchLog.txt");
|
||||||
|
Options["Book File"] = Option("book.bin");
|
||||||
|
Options["Best Book Move"] = Option(false);
|
||||||
|
Options["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
Options["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||||
|
Options["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
Options["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
||||||
|
Options["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
||||||
|
Options["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
||||||
|
Options["Space"] = Option(100, 0, 200);
|
||||||
|
Options["Aggressiveness"] = Option(100, 0, 200);
|
||||||
|
Options["Cowardice"] = Option(100, 0, 200);
|
||||||
|
Options["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||||
|
Options["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||||
|
Options["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||||
|
Options["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||||
|
Options["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||||
|
Options["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
|
Options["Minimum Split Depth"] = Option(4, 4, 7);
|
||||||
|
Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||||
|
Options["Threads"] = Option(1, 1, MAX_THREADS);
|
||||||
|
Options["Use Sleeping Threads"] = Option(false);
|
||||||
|
Options["Hash"] = Option(32, 4, 8192);
|
||||||
|
Options["Clear Hash"] = Option(false, "button");
|
||||||
|
Options["Ponder"] = Option(true);
|
||||||
|
Options["OwnBook"] = Option(true);
|
||||||
|
Options["MultiPV"] = Option(1, 1, 500);
|
||||||
|
Options["Emergency Move Horizon"] = Option(40, 0, 50);
|
||||||
|
Options["Emergency Base Time"] = Option(200, 0, 60000);
|
||||||
|
Options["Emergency Move Time"] = Option(70, 0, 5000);
|
||||||
|
Options["Minimum Thinking Time"] = Option(20, 0, 5000);
|
||||||
|
Options["UCI_Chess960"] = Option(false); // Just a dummy but needed by GUIs
|
||||||
|
Options["UCI_AnalyseMode"] = Option(false);
|
||||||
|
|
||||||
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
|
// Set some SMP parameters accordingly to the detected CPU count
|
||||||
// According to Ken Dail's tests, Glaurung plays much better with 7 than
|
Option& thr = Options["Threads"];
|
||||||
// with 8 threads. This is weird, but it is probably difficult to find out
|
Option& msd = Options["Minimum Split Depth"];
|
||||||
// why before I have a 8-core computer to experiment with myself.
|
|
||||||
assert(options.find("Threads") != options.end());
|
|
||||||
assert(options.find("Minimum Split Depth") != options.end());
|
|
||||||
|
|
||||||
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
thr.defaultValue = thr.currentValue = stringify(cpu_count());
|
||||||
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
|
||||||
|
|
||||||
// Increase the minimum split depth when the number of CPUs is big.
|
if (cpu_count() >= 8)
|
||||||
// It would probably be better to let this depend on the number of threads
|
msd.defaultValue = msd.currentValue = stringify(7);
|
||||||
// instead.
|
|
||||||
if (cpu_count() > 4)
|
|
||||||
{
|
|
||||||
options["Minimum Split Depth"].defaultValue = "6";
|
|
||||||
options["Minimum Split Depth"].currentValue = "6";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// print_uci_options() prints all the UCI options to the standard output,
|
/// print_uci_options() prints all the UCI options to the standard output,
|
||||||
/// in the format defined by the UCI protocol.
|
/// in chronological insertion order (the idx field) and in the format
|
||||||
|
/// defined by the UCI protocol.
|
||||||
|
|
||||||
void print_uci_options() {
|
void print_uci_options() {
|
||||||
|
|
||||||
static const char optionTypeName[][16] = {
|
for (size_t i = 0; i <= Options.size(); i++)
|
||||||
"spin", "combo", "check", "string", "button"
|
for (OptionsMap::const_iterator it = Options.begin(); it != Options.end(); ++it)
|
||||||
};
|
if (it->second.idx == i)
|
||||||
|
|
||||||
// Build up a vector out of the options map and sort it according to idx
|
|
||||||
// field, that is the chronological insertion order in options map.
|
|
||||||
std::vector<Option> vec;
|
|
||||||
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
|
||||||
vec.push_back(it->second);
|
|
||||||
|
|
||||||
std::sort(vec.begin(), vec.end());
|
|
||||||
|
|
||||||
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
|
||||||
{
|
{
|
||||||
std::cout << "\noption name " << it->name
|
const Option& o = it->second;
|
||||||
<< " type " << optionTypeName[it->type];
|
cout << "\noption name " << it->first << " type " << o.type;
|
||||||
|
|
||||||
if (it->type == BUTTON)
|
if (o.type != "button")
|
||||||
continue;
|
cout << " default " << o.defaultValue;
|
||||||
|
|
||||||
if (it->type == CHECK)
|
if (o.type == "spin")
|
||||||
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
cout << " min " << o.minValue << " max " << o.maxValue;
|
||||||
else
|
|
||||||
std::cout << " default " << it->defaultValue;
|
|
||||||
|
|
||||||
if (it->type == SPIN)
|
break;
|
||||||
std::cout << " min " << it->minValue << " max " << it->maxValue;
|
|
||||||
else if (it->type == COMBO)
|
|
||||||
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
|
||||||
itc != it->comboValues.end(); ++itc)
|
|
||||||
std::cout << " var " << *itc;
|
|
||||||
}
|
}
|
||||||
std::cout << std::endl;
|
cout << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
/// Option class c'tors
|
||||||
/// type "check".
|
|
||||||
|
|
||||||
bool get_option_value_bool(const string& optionName) {
|
Option::Option(const char* def) : type("string"), idx(Options.size()), minValue(0), maxValue(0)
|
||||||
|
{ defaultValue = currentValue = def; }
|
||||||
return get_option_value<bool>(optionName);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// get_option_value_int() returns the value of a UCI parameter as an integer.
|
|
||||||
/// Normally, this function will be used for a parameter of type "spin", but
|
|
||||||
/// it could also be used with a "combo" parameter, where all the available
|
|
||||||
/// values are integers.
|
|
||||||
|
|
||||||
int get_option_value_int(const string& optionName) {
|
|
||||||
|
|
||||||
return get_option_value<int>(optionName);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
|
||||||
/// a string. It is used with parameters of type "combo" and "string".
|
|
||||||
|
|
||||||
string get_option_value_string(const string& optionName) {
|
|
||||||
|
|
||||||
return get_option_value<string>(optionName);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
|
||||||
/// the function does not check that the new value is legal for the given
|
|
||||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
|
||||||
|
|
||||||
void set_option_value(const string& name, const string& value) {
|
|
||||||
|
|
||||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
|
||||||
// value according to standard C++ convention before to store it.
|
|
||||||
string v(value);
|
|
||||||
if (v == "true")
|
|
||||||
v = "1";
|
|
||||||
else if (v == "false")
|
|
||||||
v = "0";
|
|
||||||
|
|
||||||
if (options.find(name) != options.end())
|
|
||||||
options[name].currentValue = v;
|
|
||||||
else
|
|
||||||
std::cout << "No such option: " << name << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
|
||||||
/// "button" has been selected:
|
|
||||||
|
|
||||||
void push_button(const string& buttonName) {
|
|
||||||
|
|
||||||
set_option_value(buttonName, "true");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
|
||||||
/// been selected since the last time the function was called, in this case
|
|
||||||
/// it also resets the button.
|
|
||||||
|
|
||||||
bool button_was_pressed(const string& buttonName) {
|
|
||||||
|
|
||||||
if (!get_option_value<bool>(buttonName))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
set_option_value(buttonName, "false");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
// Define constructors of Option class.
|
|
||||||
|
|
||||||
Option::Option() {} // To allow insertion in a std::map
|
|
||||||
|
|
||||||
Option::Option(const char* def, OptionType t)
|
|
||||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
|
||||||
|
|
||||||
Option::Option(bool def, OptionType t)
|
|
||||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
|
||||||
|
|
||||||
Option::Option(int def, int minv, int maxv)
|
|
||||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
|
||||||
|
|
||||||
|
Option::Option(bool def, string t) : type(t), idx(Options.size()), minValue(0), maxValue(0)
|
||||||
|
{ defaultValue = currentValue = (def ? "true" : "false"); }
|
||||||
|
|
||||||
|
Option::Option(int def, int minv, int maxv) : type("spin"), idx(Options.size()), minValue(minv), maxValue(maxv)
|
||||||
|
{ defaultValue = currentValue = stringify(def); }
|
||||||
|
|
||||||
|
|
||||||
|
/// set_value() updates currentValue of the Option object. Normally it's up to
|
||||||
|
/// the GUI to check for option's limits, but we could receive the new value
|
||||||
|
/// directly from the user by teminal window. So let's check the bounds anyway.
|
||||||
|
|
||||||
|
void Option::set_value(const string& value) {
|
||||||
|
|
||||||
|
assert(!type.empty());
|
||||||
|
|
||||||
|
if ( (type == "check" || type == "button")
|
||||||
|
&& !(value == "true" || value == "false"))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (type == "spin")
|
||||||
|
{
|
||||||
|
int v = atoi(value.c_str());
|
||||||
|
if (v < minValue || v > maxValue)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentValue = value;
|
||||||
}
|
}
|
||||||
|
|||||||
+52
-16
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,28 +17,64 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#if !defined(UCIOPTION_H_INCLUDED)
|
#if !defined(UCIOPTION_H_INCLUDED)
|
||||||
#define UCIOPTION_H_INCLUDED
|
#define UCIOPTION_H_INCLUDED
|
||||||
|
|
||||||
////
|
#include <cassert>
|
||||||
//// Includes
|
#include <cstdlib>
|
||||||
////
|
#include <map>
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
////
|
class Option {
|
||||||
//// Prototypes
|
public:
|
||||||
////
|
Option() {} // To allow insertion in a std::map
|
||||||
|
Option(const char* defaultValue);
|
||||||
|
Option(bool defaultValue, std::string type = "check");
|
||||||
|
Option(int defaultValue, int minValue, int maxValue);
|
||||||
|
|
||||||
|
void set_value(const std::string& value);
|
||||||
|
template<typename T> T value() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend void init_uci_options();
|
||||||
|
friend void print_uci_options();
|
||||||
|
|
||||||
|
std::string defaultValue, currentValue, type;
|
||||||
|
size_t idx;
|
||||||
|
int minValue, maxValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
inline T Option::value() const {
|
||||||
|
|
||||||
|
assert(type == "spin");
|
||||||
|
return T(atoi(currentValue.c_str()));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
inline std::string Option::value<std::string>() const {
|
||||||
|
|
||||||
|
assert(type == "string");
|
||||||
|
return currentValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
inline bool Option::value<bool>() const {
|
||||||
|
|
||||||
|
assert(type == "check" || type == "button");
|
||||||
|
return currentValue == "true";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Custom comparator because UCI options should not be case sensitive
|
||||||
|
struct CaseInsensitiveLess {
|
||||||
|
bool operator() (const std::string&, const std::string&) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
|
||||||
|
|
||||||
|
extern OptionsMap Options;
|
||||||
extern void init_uci_options();
|
extern void init_uci_options();
|
||||||
extern void print_uci_options();
|
extern void print_uci_options();
|
||||||
extern bool get_option_value_bool(const std::string& optionName);
|
|
||||||
extern int get_option_value_int(const std::string& optionName);
|
|
||||||
extern std::string get_option_value_string(const std::string& optionName);
|
|
||||||
extern bool button_was_pressed(const std::string& buttonName);
|
|
||||||
extern void set_option_value(const std::string& optionName,const std::string& newValue);
|
|
||||||
extern void push_button(const std::string& buttonName);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
#endif // !defined(UCIOPTION_H_INCLUDED)
|
||||||
|
|||||||
@@ -1,96 +0,0 @@
|
|||||||
/*
|
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include <sstream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
#include "value.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Functions
|
|
||||||
////
|
|
||||||
|
|
||||||
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
|
|
||||||
/// "plies to mate from the current ply". Non-mate scores are unchanged.
|
|
||||||
/// The function is called before storing a value to the transposition table.
|
|
||||||
|
|
||||||
Value value_to_tt(Value v, int ply) {
|
|
||||||
if(v >= value_mate_in(100))
|
|
||||||
return v + ply;
|
|
||||||
else if(v <= value_mated_in(100))
|
|
||||||
return v - ply;
|
|
||||||
else
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
|
|
||||||
/// from the transposition table to a mate score corrected for the current
|
|
||||||
/// ply depth.
|
|
||||||
|
|
||||||
Value value_from_tt(Value v, int ply) {
|
|
||||||
if(v >= value_mate_in(100))
|
|
||||||
return v - ply;
|
|
||||||
else if(v <= value_mated_in(100))
|
|
||||||
return v + ply;
|
|
||||||
else
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
|
|
||||||
/// scale of pawn = 256 to the more conventional pawn = 100.
|
|
||||||
|
|
||||||
int value_to_centipawns(Value v) {
|
|
||||||
return (int(v) * 100) / int(PawnValueMidgame);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
|
|
||||||
/// evaluation scale. It's used when reading the values of UCI options
|
|
||||||
/// containing material values (e.g. futility pruning margins).
|
|
||||||
|
|
||||||
Value value_from_centipawns(int cp) {
|
|
||||||
return Value((cp * 256) / 100);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// value_to_string() converts a value to a string suitable for use with the
|
|
||||||
/// UCI protocol.
|
|
||||||
|
|
||||||
const std::string value_to_string(Value v) {
|
|
||||||
std::stringstream s;
|
|
||||||
|
|
||||||
if(abs(v) < VALUE_MATE - 200)
|
|
||||||
s << "cp " << value_to_centipawns(v);
|
|
||||||
else {
|
|
||||||
s << "mate ";
|
|
||||||
if(v > 0)
|
|
||||||
s << (VALUE_MATE - v + 1) / 2;
|
|
||||||
else
|
|
||||||
s << -(VALUE_MATE + v) / 2;
|
|
||||||
}
|
|
||||||
return s.str();
|
|
||||||
}
|
|
||||||
+56
-105
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008-2009 Marco Costalba
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -21,13 +21,6 @@
|
|||||||
#if !defined(VALUE_H_INCLUDED)
|
#if !defined(VALUE_H_INCLUDED)
|
||||||
#define VALUE_H_INCLUDED
|
#define VALUE_H_INCLUDED
|
||||||
|
|
||||||
////
|
|
||||||
//// Includes
|
|
||||||
////
|
|
||||||
|
|
||||||
#include "piece.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
@@ -36,67 +29,75 @@ enum ValueType {
|
|||||||
VALUE_TYPE_NONE = 0,
|
VALUE_TYPE_NONE = 0,
|
||||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||||
VALUE_TYPE_EXACT = 3, // Exact score
|
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
||||||
VALUE_TYPE_EVAL = 4 // Evaluation cache
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
enum Value {
|
enum Value {
|
||||||
|
VALUE_ZERO = 0,
|
||||||
VALUE_DRAW = 0,
|
VALUE_DRAW = 0,
|
||||||
VALUE_KNOWN_WIN = 15000,
|
VALUE_KNOWN_WIN = 15000,
|
||||||
VALUE_MATE = 30000,
|
VALUE_MATE = 30000,
|
||||||
VALUE_INFINITE = 30001,
|
VALUE_INFINITE = 30001,
|
||||||
VALUE_NONE = 30002
|
VALUE_NONE = 30002,
|
||||||
|
VALUE_ENSURE_SIGNED = -1
|
||||||
|
};
|
||||||
|
|
||||||
|
ENABLE_OPERATORS_ON(Value)
|
||||||
|
|
||||||
|
|
||||||
|
enum ScaleFactor {
|
||||||
|
SCALE_FACTOR_ZERO = 0,
|
||||||
|
SCALE_FACTOR_NORMAL = 64,
|
||||||
|
SCALE_FACTOR_MAX = 128,
|
||||||
|
SCALE_FACTOR_NONE = 255
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
////
|
/// Score enum keeps a midgame and an endgame value in a single
|
||||||
//// Constants and variables
|
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||||
////
|
/// value, while upper bits are used for midgame value.
|
||||||
|
|
||||||
/// Piece values, middle game and endgame
|
// Compiler is free to choose the enum type as long as can keep
|
||||||
|
// its data, so ensure Score to be an integer type.
|
||||||
/// Important: If the material values are changed, one must also
|
enum Score {
|
||||||
/// adjust the piece square tables, and the method game_phase() in the
|
SCORE_ZERO = 0,
|
||||||
/// Position class!
|
SCORE_ENSURE_32_BITS_SIZE_P = (1 << 16),
|
||||||
///
|
SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16)
|
||||||
/// Values modified by Joona Kiiski
|
|
||||||
|
|
||||||
const Value PawnValueMidgame = Value(0x0C6);
|
|
||||||
const Value PawnValueEndgame = Value(0x102);
|
|
||||||
const Value KnightValueMidgame = Value(0x331);
|
|
||||||
const Value KnightValueEndgame = Value(0x34E);
|
|
||||||
const Value BishopValueMidgame = Value(0x344);
|
|
||||||
const Value BishopValueEndgame = Value(0x359);
|
|
||||||
const Value RookValueMidgame = Value(0x4F6);
|
|
||||||
const Value RookValueEndgame = Value(0x4FE);
|
|
||||||
const Value QueenValueMidgame = Value(0x9D9);
|
|
||||||
const Value QueenValueEndgame = Value(0x9FE);
|
|
||||||
|
|
||||||
const Value PieceValueMidgame[17] = {
|
|
||||||
Value(0),
|
|
||||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
|
||||||
RookValueMidgame, QueenValueMidgame,
|
|
||||||
Value(0), Value(0), Value(0),
|
|
||||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
|
||||||
RookValueMidgame, QueenValueMidgame,
|
|
||||||
Value(0), Value(0), Value(0)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const Value PieceValueEndgame[17] = {
|
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||||
Value(0),
|
// because according to the standard a simple cast to short is
|
||||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
// implementation defined and so is a right shift of a signed integer.
|
||||||
RookValueEndgame, QueenValueEndgame,
|
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||||
Value(0), Value(0), Value(0),
|
|
||||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
|
||||||
RookValueEndgame, QueenValueEndgame,
|
|
||||||
Value(0), Value(0), Value(0)
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Bonus for having the side to move (modified by Joona Kiiski)
|
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||||
|
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||||
|
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||||
|
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||||
|
#else
|
||||||
|
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||||
|
#endif
|
||||||
|
|
||||||
const Value TempoValueMidgame = Value(48);
|
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||||
const Value TempoValueEndgame = Value(21);
|
|
||||||
|
// Division must be handled separately for each term
|
||||||
|
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||||
|
|
||||||
|
// Only declared but not defined. We don't want to multiply two scores due to
|
||||||
|
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||||
|
inline Score operator*(Score s1, Score s2);
|
||||||
|
|
||||||
|
// Rest of operators are standard:
|
||||||
|
inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
|
||||||
|
inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
|
||||||
|
inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
|
||||||
|
inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
|
||||||
|
inline Score operator- (const Score d) { return Score(-int(d)); }
|
||||||
|
inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
|
||||||
|
inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
|
||||||
|
inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
|
||||||
|
inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -104,65 +105,15 @@ const Value TempoValueEndgame = Value(21);
|
|||||||
////
|
////
|
||||||
|
|
||||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||||
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
|
|
||||||
inline void operator+= (Value &v1, Value v2) {
|
|
||||||
v1 = Value(int(v1) + int(v2));
|
|
||||||
}
|
|
||||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||||
inline Value operator- (Value v) { return Value(-int(v)); }
|
|
||||||
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
|
|
||||||
inline void operator-= (Value &v1, Value v2) {
|
|
||||||
v1 = Value(int(v1) - int(v2));
|
|
||||||
}
|
|
||||||
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
|
|
||||||
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
|
|
||||||
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
|
|
||||||
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
|
|
||||||
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
|
||||||
|
|
||||||
|
|
||||||
inline Value value_mate_in(int ply) {
|
inline Value value_mate_in(int ply) {
|
||||||
return Value(VALUE_MATE - Value(ply));
|
return VALUE_MATE - ply;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value value_mated_in(int ply) {
|
inline Value value_mated_in(int ply) {
|
||||||
return Value(-VALUE_MATE + Value(ply));
|
return -VALUE_MATE + ply;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool is_upper_bound(ValueType vt) {
|
|
||||||
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool is_lower_bound(ValueType vt) {
|
|
||||||
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value piece_value_midgame(PieceType pt) {
|
|
||||||
return PieceValueMidgame[pt];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value piece_value_endgame(PieceType pt) {
|
|
||||||
return PieceValueEndgame[pt];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value piece_value_midgame(Piece p) {
|
|
||||||
return PieceValueMidgame[p];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Value piece_value_endgame(Piece p) {
|
|
||||||
return PieceValueEndgame[p];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Prototypes
|
|
||||||
////
|
|
||||||
|
|
||||||
extern Value value_to_tt(Value v, int ply);
|
|
||||||
extern Value value_from_tt(Value v, int ply);
|
|
||||||
extern int value_to_centipawns(Value v);
|
|
||||||
extern Value value_from_centipawns(int cp);
|
|
||||||
extern const std::string value_to_string(Value v);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(VALUE_H_INCLUDED)
|
#endif // !defined(VALUE_H_INCLUDED)
|
||||||
|
|||||||
Reference in New Issue
Block a user