mirror of
https://github.com/opelly27/Stockfish.git
synced 2026-05-20 13:17:44 +00:00
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+3
-1
@@ -14,7 +14,9 @@ number of CPUs on your computer and set the number of search threads
|
|||||||
accordingly, but please be aware that the detection is not always
|
accordingly, but please be aware that the detection is not always
|
||||||
correct. It is therefore recommended to inspect the value of the
|
correct. It is therefore recommended to inspect the value of the
|
||||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||||
cores on your computer.
|
cores on your computer. If you are using more than four threads, it
|
||||||
|
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||||
|
to 6.
|
||||||
|
|
||||||
|
|
||||||
2. Files
|
2. Files
|
||||||
|
|||||||
+219
-106
@@ -18,133 +18,246 @@
|
|||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
###
|
### Executable name. Do not change
|
||||||
### Files
|
|
||||||
###
|
|
||||||
|
|
||||||
EXE = stockfish
|
EXE = stockfish
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Compiler speed switches for both GCC and ICC. These settings are generally
|
||||||
|
### fast on a broad range of systems, but may be changed experimentally
|
||||||
|
### ==========================================================================
|
||||||
|
GCCFLAGS = -O3 -msse
|
||||||
|
ICCFLAGS = -fast -msse
|
||||||
|
ICCFLAGS-OSX = -fast -mdynamic-no-pic
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Enable/disable debugging, disabled by default
|
||||||
|
### ==========================================================================
|
||||||
|
GCCFLAGS += -DNDEBUG
|
||||||
|
ICCFLAGS += -DNDEBUG
|
||||||
|
ICCFLAGS-OSX += -DNDEBUG
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
|
||||||
|
### These settings are generally fast, but may be changed experimentally
|
||||||
|
### ==========================================================================
|
||||||
|
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||||
|
|
||||||
|
|
||||||
|
### General compiler settings. Do not change
|
||||||
|
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing
|
||||||
|
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing -wd383,869,981,10187,10188,11505,11503
|
||||||
|
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -fno-strict-aliasing -wd383,869,981,10187,10188,11505,11503
|
||||||
|
|
||||||
|
|
||||||
|
### General linker settings. Do not change
|
||||||
|
LDFLAGS = -lpthread
|
||||||
|
|
||||||
|
|
||||||
|
### Object files. Do not change
|
||||||
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||||
|
|
||||||
|
|
||||||
###
|
### General rules. Do not change
|
||||||
### Rules
|
default:
|
||||||
###
|
$(MAKE) gcc
|
||||||
|
|
||||||
|
help:
|
||||||
|
@echo ""
|
||||||
|
@echo "Makefile options:"
|
||||||
|
@echo ""
|
||||||
|
@echo "make > Default: Compiler = g++"
|
||||||
|
@echo "make icc > Compiler = icpc"
|
||||||
|
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
|
||||||
|
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
|
||||||
|
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
|
||||||
|
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
|
||||||
|
@echo "make osx-x86_64 > x86-Mac OS X 64 bit. Compiler = g++"
|
||||||
|
@echo "make osx-icc32 > x86-Mac OS X 32 bit. Compiler = icpc"
|
||||||
|
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
|
||||||
|
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
|
||||||
|
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
|
||||||
|
@echo "make strip > Strip executable"
|
||||||
|
@echo "make clean > Clean up"
|
||||||
|
@echo ""
|
||||||
|
|
||||||
all: $(EXE) .depend
|
all: $(EXE) .depend
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
$(RM) *.o .depend stockfish
|
$(RM) *.o .depend *~ $(EXE)
|
||||||
|
|
||||||
|
|
||||||
###
|
### Possible targets. You may add your own ones here
|
||||||
### Compiler:
|
gcc:
|
||||||
###
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
all
|
||||||
|
|
||||||
CXX = g++
|
icc:
|
||||||
# CXX = icpc
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-use
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
osx-ppc32:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch ppc' \
|
||||||
|
LDFLAGS+='-arch ppc' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-ppc64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch ppc64' \
|
||||||
|
LDFLAGS+='-arch ppc64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-x86:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-x86_64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc32-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc32-profile-use
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
osx-icc64-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc64-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc64-profile-use
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
|
||||||
###
|
|
||||||
### Dependencies
|
|
||||||
###
|
|
||||||
|
|
||||||
|
strip:
|
||||||
|
strip $(EXE)
|
||||||
|
|
||||||
|
|
||||||
|
### Compilation. Do not change
|
||||||
$(EXE): $(OBJS)
|
$(EXE): $(OBJS)
|
||||||
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
||||||
|
|
||||||
|
|
||||||
|
### Dependencies. Do not change
|
||||||
.depend:
|
.depend:
|
||||||
$(CXX) -MM $(OBJS:.o=.cpp) > $@
|
$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@
|
||||||
|
|
||||||
include .depend
|
include .depend
|
||||||
|
|
||||||
|
|
||||||
###
|
|
||||||
### Compiler and linker switches
|
|
||||||
###
|
|
||||||
|
|
||||||
# Enable/disable debugging, disabled by default
|
|
||||||
|
|
||||||
CXXFLAGS += -DNDEBUG
|
|
||||||
|
|
||||||
|
|
||||||
# Compile with full warnings, and symbol names stripped, you can use
|
|
||||||
# -g instead of -s to compile symbol's table in, useful for debugging.
|
|
||||||
|
|
||||||
CXXFLAGS += -Wall -s
|
|
||||||
|
|
||||||
|
|
||||||
# General optimization flags. Note that -O2 might be faster than -O3 on some
|
|
||||||
# systems; this requires testing.
|
|
||||||
|
|
||||||
CXXFLAGS += -O3 -fno-exceptions -fno-rtti -fno-strict-aliasing
|
|
||||||
|
|
||||||
# Disable most annoying warnings for the Intel C++ compiler
|
|
||||||
|
|
||||||
# CXXFLAGS += -wd383,869,981
|
|
||||||
|
|
||||||
|
|
||||||
# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
|
|
||||||
|
|
||||||
# CXXFLAGS += -mdynamic-no-pic -no-prec-div -ipo -static -xP
|
|
||||||
|
|
||||||
|
|
||||||
# Profiler guided optimization with the Intel C++ compiler v11. To use it, first
|
|
||||||
# create the directory ./profdata if it does not already exist, and delete its
|
|
||||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
|
||||||
# resulting binary for a while (for instance, do ./stockfish bench 128 1, and
|
|
||||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
|
||||||
# recompile with -prof_use.
|
|
||||||
|
|
||||||
# CXXFLAGS += -prof-gen -prof-dir./profdata
|
|
||||||
# CXXFLAGS += -prof-use -ipo -prof_dir./profdata
|
|
||||||
|
|
||||||
|
|
||||||
# Profiler guided optimization with GCC. I've never been able to make this
|
|
||||||
# work.
|
|
||||||
|
|
||||||
# CXXFLAGS += -fprofile-generate
|
|
||||||
# LDFLAGS += -fprofile-generate
|
|
||||||
# CXXFLAGS += -fprofile-use
|
|
||||||
# CXXFLAGS += -fprofile-use
|
|
||||||
|
|
||||||
|
|
||||||
# General linker flags
|
|
||||||
|
|
||||||
LDFLAGS += -lm -lpthread
|
|
||||||
|
|
||||||
|
|
||||||
# Compiler switches for generating binaries for various CPUs in Mac OS X.
|
|
||||||
# Note that 'arch ppc' and 'arch ppc64' only works with g++, and not with
|
|
||||||
# the intel compiler.
|
|
||||||
|
|
||||||
# CXXFLAGS += -arch ppc
|
|
||||||
# CXXFLAGS += -arch ppc64
|
|
||||||
# CXXFLAGS += -arch i386
|
|
||||||
# CXXFLAGS += -arch x86_64
|
|
||||||
# LDFLAGS += -arch ppc
|
|
||||||
# LDFLAGS += -arch ppc64
|
|
||||||
# LDFLAGS += -arch i386
|
|
||||||
# LDFLAGS += -arch x86_64
|
|
||||||
|
|
||||||
|
|
||||||
# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
|
|
||||||
# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
|
|
||||||
|
|
||||||
# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# CXXFLAGS += -mmacosx-version-min=10.4
|
|
||||||
# LDFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# LDFLAGS += -Wl,-syslibroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# LDFLAGS += -mmacosx-version-min=10.4
|
|
||||||
|
|
||||||
|
|
||||||
# Backwards compatibility with Mac OS X 10.4 when compiling with ICC. Doesn't
|
|
||||||
# work yet. :-(
|
|
||||||
|
|
||||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MIN_REQUIRED=1040
|
|
||||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MAX_ALLOWED=1040
|
|
||||||
# CXXFLAGS += -D__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__=1040
|
|
||||||
# CXXFLAGS += -F/Developer/SDKs/MacOSX10.4u.sdk/
|
|
||||||
# LDFLAGS += -Wl,-syslibroot -Wl,/Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
|
|||||||
+2
-7
@@ -47,7 +47,6 @@ Application::Application() {
|
|||||||
init_uci_options();
|
init_uci_options();
|
||||||
Position::init_zobrist();
|
Position::init_zobrist();
|
||||||
Position::init_piece_square_tables();
|
Position::init_piece_square_tables();
|
||||||
MovePicker::init_phase_table();
|
|
||||||
init_eval(1);
|
init_eval(1);
|
||||||
init_bitbases();
|
init_bitbases();
|
||||||
init_threads();
|
init_threads();
|
||||||
@@ -65,13 +64,9 @@ Application::~Application() {
|
|||||||
|
|
||||||
void Application::initialize() {
|
void Application::initialize() {
|
||||||
|
|
||||||
instance();
|
// A static Application object is allocated
|
||||||
}
|
// once only when this function is called.
|
||||||
|
|
||||||
Application& Application::instance() {
|
|
||||||
|
|
||||||
static Application singleton;
|
static Application singleton;
|
||||||
return singleton;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::exit_with_failure() {
|
void Application::exit_with_failure() {
|
||||||
|
|||||||
+1
-8
@@ -29,18 +29,11 @@ class Application {
|
|||||||
|
|
||||||
Application();
|
Application();
|
||||||
Application(const Application&);
|
Application(const Application&);
|
||||||
|
~Application();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void initialize();
|
static void initialize();
|
||||||
static void exit_with_failure();
|
static void exit_with_failure();
|
||||||
|
|
||||||
~Application();
|
|
||||||
|
|
||||||
private:
|
|
||||||
static Application& instance();
|
|
||||||
|
|
||||||
void init();
|
|
||||||
void deallocateAll();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !defined(APPLICATION_H_INCLUDED)
|
#endif // !defined(APPLICATION_H_INCLUDED)
|
||||||
|
|||||||
+59
-11
@@ -163,6 +163,53 @@ const int RShift[64] = {
|
|||||||
|
|
||||||
#endif // defined(IS_64BIT)
|
#endif // defined(IS_64BIT)
|
||||||
|
|
||||||
|
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||||
|
|
||||||
|
const Bitboard FileBB[8] = {
|
||||||
|
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard NeighboringFilesBB[8] = {
|
||||||
|
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||||
|
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||||
|
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||||
|
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||||
|
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||||
|
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard RankBB[8] = {
|
||||||
|
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard RelativeRankBB[2][8] = {
|
||||||
|
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||||
|
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard InFrontBB[2][8] = {
|
||||||
|
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank7BB | Rank8BB,
|
||||||
|
Rank8BB,
|
||||||
|
EmptyBoardBB
|
||||||
|
},
|
||||||
|
{ EmptyBoardBB,
|
||||||
|
Rank1BB,
|
||||||
|
Rank2BB | Rank1BB,
|
||||||
|
Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
Bitboard RMask[64];
|
Bitboard RMask[64];
|
||||||
int RAttackIndex[64];
|
int RAttackIndex[64];
|
||||||
@@ -186,6 +233,8 @@ Bitboard BishopPseudoAttacks[64];
|
|||||||
Bitboard RookPseudoAttacks[64];
|
Bitboard RookPseudoAttacks[64];
|
||||||
Bitboard QueenPseudoAttacks[64];
|
Bitboard QueenPseudoAttacks[64];
|
||||||
|
|
||||||
|
uint8_t BitCount8Bit[256];
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
@@ -248,6 +297,7 @@ void init_bitboards() {
|
|||||||
|
|
||||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||||
|
|
||||||
|
CACHE_LINE_ALIGNMENT
|
||||||
static const int BitTable[64] = {
|
static const int BitTable[64] = {
|
||||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||||
@@ -267,6 +317,7 @@ Square pop_1st_bit(Bitboard* b) {
|
|||||||
|
|
||||||
#elif !defined(USE_BSFQ)
|
#elif !defined(USE_BSFQ)
|
||||||
|
|
||||||
|
CACHE_LINE_ALIGNMENT
|
||||||
static const int BitTable[64] = {
|
static const int BitTable[64] = {
|
||||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||||
@@ -294,23 +345,17 @@ union b_union {
|
|||||||
Square pop_1st_bit(Bitboard* bb) {
|
Square pop_1st_bit(Bitboard* bb) {
|
||||||
|
|
||||||
b_union u;
|
b_union u;
|
||||||
uint32_t b;
|
|
||||||
|
|
||||||
u.b = *bb;
|
u.b = *bb;
|
||||||
|
|
||||||
if (u.dw.l)
|
if (u.dw.l)
|
||||||
{
|
{
|
||||||
b = u.dw.l;
|
*((uint32_t*)bb) = u.dw.l & (u.dw.l - 1);
|
||||||
*((uint32_t*)bb) = b & (b - 1);
|
return Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||||
b ^= (b - 1);
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
*((uint32_t*)bb+1) = u.dw.h & (u.dw.h - 1); // Little endian only?
|
||||||
b = u.dw.h;
|
return Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||||
*((uint32_t*)bb+1) = b & (b - 1); // Little endian only?
|
|
||||||
b = ~(b ^ (b - 1));
|
|
||||||
}
|
|
||||||
return Square(BitTable[(b * 0x783a9b23) >> 26]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -335,6 +380,9 @@ namespace {
|
|||||||
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||||
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
||||||
|
BitCount8Bit[b] = (uint8_t)count_1s(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+11
-48
@@ -40,7 +40,6 @@ const Bitboard EmptyBoardBB = 0ULL;
|
|||||||
|
|
||||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
|
||||||
|
|
||||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||||
@@ -51,22 +50,6 @@ const Bitboard FileFBB = 0x2020202020202020ULL;
|
|||||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||||
|
|
||||||
const Bitboard FileBB[8] = {
|
|
||||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard NeighboringFilesBB[8] = {
|
|
||||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
|
||||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
|
||||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
|
||||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
|
||||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
|
||||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard Rank1BB = 0xFFULL;
|
const Bitboard Rank1BB = 0xFFULL;
|
||||||
const Bitboard Rank2BB = 0xFF00ULL;
|
const Bitboard Rank2BB = 0xFF00ULL;
|
||||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
const Bitboard Rank3BB = 0xFF0000ULL;
|
||||||
@@ -76,35 +59,13 @@ const Bitboard Rank6BB = 0xFF0000000000ULL;
|
|||||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||||
|
|
||||||
const Bitboard RankBB[8] = {
|
extern const Bitboard SquaresByColorBB[2];
|
||||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
extern const Bitboard FileBB[8];
|
||||||
};
|
extern const Bitboard NeighboringFilesBB[8];
|
||||||
|
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||||
const Bitboard RelativeRankBB[2][8] = {
|
extern const Bitboard RankBB[8];
|
||||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
extern const Bitboard RelativeRankBB[2][8];
|
||||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
extern const Bitboard InFrontBB[2][8];
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard InFrontBB[2][8] = {
|
|
||||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank7BB | Rank8BB,
|
|
||||||
Rank8BB,
|
|
||||||
EmptyBoardBB
|
|
||||||
},
|
|
||||||
{ EmptyBoardBB,
|
|
||||||
Rank1BB,
|
|
||||||
Rank2BB | Rank1BB,
|
|
||||||
Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
extern Bitboard SetMaskBB[65];
|
extern Bitboard SetMaskBB[65];
|
||||||
extern Bitboard ClearMaskBB[65];
|
extern Bitboard ClearMaskBB[65];
|
||||||
@@ -132,6 +93,8 @@ extern Bitboard BishopPseudoAttacks[64];
|
|||||||
extern Bitboard RookPseudoAttacks[64];
|
extern Bitboard RookPseudoAttacks[64];
|
||||||
extern Bitboard QueenPseudoAttacks[64];
|
extern Bitboard QueenPseudoAttacks[64];
|
||||||
|
|
||||||
|
extern uint8_t BitCount8Bit[256];
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
@@ -360,13 +323,13 @@ inline Bitboard isolated_pawn_mask(Square s) {
|
|||||||
|
|
||||||
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
||||||
|
|
||||||
inline Square __attribute__((always_inline)) first_1(Bitboard b) {
|
inline Square first_1(Bitboard b) {
|
||||||
Bitboard dummy;
|
Bitboard dummy;
|
||||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||||
return (Square)(dummy);
|
return (Square)(dummy);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square __attribute__((always_inline)) pop_1st_bit(Bitboard* b) {
|
inline Square pop_1st_bit(Bitboard* b) {
|
||||||
const Square s = first_1(*b);
|
const Square s = first_1(*b);
|
||||||
*b &= ~(1ULL<<s);
|
*b &= ~(1ULL<<s);
|
||||||
return s;
|
return s;
|
||||||
|
|||||||
+5
-5
@@ -429,11 +429,11 @@ Move Book::get_move(const Position& pos) {
|
|||||||
if (!bookMove)
|
if (!bookMove)
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
|
|
||||||
MoveStack moves[256];
|
MoveStack mlist[256];
|
||||||
int n = generate_legal_moves(pos, moves);
|
MoveStack* last = generate_moves(pos, mlist);
|
||||||
for (int j = 0; j < n; j++)
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
if ((int(moves[j].move) & 07777) == bookMove)
|
if ((int(cur->move) & 07777) == bookMove)
|
||||||
return moves[j].move;
|
return cur->move;
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|||||||
+21
-50
@@ -29,41 +29,6 @@
|
|||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Constants and variables
|
|
||||||
////
|
|
||||||
|
|
||||||
/// Evaluation functions
|
|
||||||
|
|
||||||
// Generic "mate lone king" eval
|
|
||||||
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
|
||||||
|
|
||||||
// K and two minors vs K and one or two minors
|
|
||||||
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
|
||||||
|
|
||||||
EvaluationFunction<KBNK> EvaluateKBNK(WHITE), EvaluateKKBN(BLACK); // KBN vs K
|
|
||||||
EvaluationFunction<KPK> EvaluateKPK(WHITE), EvaluateKKP(BLACK); // KP vs K
|
|
||||||
EvaluationFunction<KRKP> EvaluateKRKP(WHITE), EvaluateKPKR(BLACK); // KR vs KP
|
|
||||||
EvaluationFunction<KRKB> EvaluateKRKB(WHITE), EvaluateKBKR(BLACK); // KR vs KB
|
|
||||||
EvaluationFunction<KRKN> EvaluateKRKN(WHITE), EvaluateKNKR(BLACK); // KR vs KN
|
|
||||||
EvaluationFunction<KQKR> EvaluateKQKR(WHITE), EvaluateKRKQ(BLACK); // KQ vs KR
|
|
||||||
EvaluationFunction<KBBKN> EvaluateKBBKN(WHITE), EvaluateKNKBB(BLACK); // KBB vs KN
|
|
||||||
|
|
||||||
|
|
||||||
/// Scaling functions
|
|
||||||
|
|
||||||
ScalingFunction<KBPK> ScaleKBPK(WHITE), ScaleKKBP(BLACK); // KBP vs K
|
|
||||||
ScalingFunction<KQKRP> ScaleKQKRP(WHITE), ScaleKRPKQ(BLACK); // KQ vs KRP
|
|
||||||
ScalingFunction<KRPKR> ScaleKRPKR(WHITE), ScaleKRKRP(BLACK); // KRP vs KR
|
|
||||||
ScalingFunction<KRPPKRP> ScaleKRPPKRP(WHITE), ScaleKRPKRPP(BLACK); // KRPP vs KRP
|
|
||||||
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK); // King and pawns vs king
|
|
||||||
ScalingFunction<KBPKB> ScaleKBPKB(WHITE), ScaleKBKBP(BLACK); // KBP vs KB
|
|
||||||
ScalingFunction<KBPPKB> ScaleKBPPKB(WHITE), ScaleKBKBPP(BLACK); // KBPP vs KB
|
|
||||||
ScalingFunction<KBPKN> ScaleKBPKN(WHITE), ScaleKNKBP(BLACK); // KBP vs KN
|
|
||||||
ScalingFunction<KNPK> ScaleKNPK(WHITE), ScaleKKNP(BLACK); // KNP vs K
|
|
||||||
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK); // KPKP
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
////
|
////
|
||||||
@@ -364,7 +329,7 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
|
|||||||
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
|
||||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||||
assert(pos.pawns() == EmptyBoardBB);
|
assert(pos.pieces(PAWN) == EmptyBoardBB);
|
||||||
|
|
||||||
Value result = BishopValueEndgame;
|
Value result = BishopValueEndgame;
|
||||||
Square wksq = pos.king_square(strongerSide);
|
Square wksq = pos.king_square(strongerSide);
|
||||||
@@ -378,16 +343,23 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
|
|||||||
result += Value(square_distance(bksq, nsq) * 32);
|
result += Value(square_distance(bksq, nsq) * 32);
|
||||||
|
|
||||||
// Bonus for restricting the knight's mobility
|
// Bonus for restricting the knight's mobility
|
||||||
result += Value((8 - count_1s_max_15(pos.piece_attacks<KNIGHT>(nsq))) * 8);
|
result += Value((8 - count_1s_max_15(pos.attacks_from<KNIGHT>(nsq))) * 8);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return (strongerSide == pos.side_to_move() ? result : -result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// K and two minors vs K and one or two minors or K and two knights against
|
||||||
|
/// king alone are always draw.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KmmKm>::apply(const Position&) {
|
Value EvaluationFunction<KmmKm>::apply(const Position&) {
|
||||||
return Value(0);
|
return Value(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
Value EvaluationFunction<KNNK>::apply(const Position&) {
|
||||||
|
return Value(0);
|
||||||
|
}
|
||||||
|
|
||||||
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
||||||
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
||||||
@@ -395,7 +367,7 @@ Value EvaluationFunction<KmmKm>::apply(const Position&) {
|
|||||||
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||||
/// will be used.
|
/// will be used.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||||
@@ -404,7 +376,7 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
// No assertions about the material of weakerSide, because we want draws to
|
// No assertions about the material of weakerSide, because we want draws to
|
||||||
// be detected even when the weaker side has some pawns.
|
// be detected even when the weaker side has some pawns.
|
||||||
|
|
||||||
Bitboard pawns = pos.pawns(strongerSide);
|
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||||
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
|
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
|
||||||
|
|
||||||
// All pawns are on a single rook file ?
|
// All pawns are on a single rook file ?
|
||||||
@@ -421,7 +393,6 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
// The bishop has the wrong color, and the defending king is on the
|
// The bishop has the wrong color, and the defending king is on the
|
||||||
// file of the pawn(s) or the neighboring file. Find the rank of the
|
// file of the pawn(s) or the neighboring file. Find the rank of the
|
||||||
// frontmost pawn.
|
// frontmost pawn.
|
||||||
|
|
||||||
Rank rank;
|
Rank rank;
|
||||||
if (strongerSide == WHITE)
|
if (strongerSide == WHITE)
|
||||||
{
|
{
|
||||||
@@ -450,7 +421,7 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
/// It tests for fortress draws with a rook on the third rank defended by
|
/// It tests for fortress draws with a rook on the third rank defended by
|
||||||
/// a pawn.
|
/// a pawn.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
|
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
||||||
@@ -461,12 +432,12 @@ ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
|
|||||||
Square kingSq = pos.king_square(weakerSide);
|
Square kingSq = pos.king_square(weakerSide);
|
||||||
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
||||||
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
||||||
&& (pos.rooks(weakerSide) & relative_rank_bb(weakerSide, RANK_3))
|
&& (pos.pieces(ROOK, weakerSide) & relative_rank_bb(weakerSide, RANK_3))
|
||||||
&& (pos.pawns(weakerSide) & relative_rank_bb(weakerSide, RANK_2))
|
&& (pos.pieces(PAWN, weakerSide) & relative_rank_bb(weakerSide, RANK_2))
|
||||||
&& (pos.piece_attacks<KING>(kingSq) & pos.pawns(weakerSide)))
|
&& (pos.attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
|
||||||
{
|
{
|
||||||
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||||
if (pos.pawn_attacks(strongerSide, rsq) & pos.pawns(weakerSide))
|
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
}
|
}
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
@@ -645,7 +616,7 @@ ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
|
|||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||||
|
|
||||||
Bitboard pawns = pos.pawns(strongerSide);
|
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||||
|
|
||||||
// Are all pawns on the 'a' file?
|
// Are all pawns on the 'a' file?
|
||||||
if ((pawns & ~FileABB) == EmptyBoardBB)
|
if ((pawns & ~FileABB) == EmptyBoardBB)
|
||||||
@@ -723,9 +694,9 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
||||||
if (ray & pos.kings(weakerSide))
|
if (ray & pos.pieces(KING, weakerSide))
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
if( (pos.piece_attacks<BISHOP>(weakerBishopSq) & ray)
|
if( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray)
|
||||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
}
|
}
|
||||||
@@ -790,13 +761,13 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
|||||||
if ( ksq == blockSq1
|
if ( ksq == blockSq1
|
||||||
&& square_color(ksq) != square_color(wbsq)
|
&& square_color(ksq) != square_color(wbsq)
|
||||||
&& ( bbsq == blockSq2
|
&& ( bbsq == blockSq2
|
||||||
|| (pos.piece_attacks<BISHOP>(blockSq2) & pos.bishops(weakerSide))
|
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|
||||||
|| rank_distance(r1, r2) >= 2))
|
|| rank_distance(r1, r2) >= 2))
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
else if ( ksq == blockSq2
|
else if ( ksq == blockSq2
|
||||||
&& square_color(ksq) != square_color(wbsq)
|
&& square_color(ksq) != square_color(wbsq)
|
||||||
&& ( bbsq == blockSq1
|
&& ( bbsq == blockSq1
|
||||||
|| (pos.piece_attacks<BISHOP>(blockSq1) & pos.bishops(weakerSide))))
|
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
else
|
else
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
|
|||||||
+6
-27
@@ -45,11 +45,12 @@ enum EndgameType {
|
|||||||
KRKN, // KR vs KN
|
KRKN, // KR vs KN
|
||||||
KQKR, // KQ vs KR
|
KQKR, // KQ vs KR
|
||||||
KBBKN, // KBB vs KN
|
KBBKN, // KBB vs KN
|
||||||
|
KNNK, // KNN vs K
|
||||||
KmmKm, // K and two minors vs K and one or two minors
|
KmmKm, // K and two minors vs K and one or two minors
|
||||||
|
|
||||||
// Scaling functions
|
// Scaling functions
|
||||||
KBPK, // KBP vs K
|
KBPsK, // KB+pawns vs K
|
||||||
KQKRP, // KQ vs KRP
|
KQKRPs, // KQ vs KR+pawns
|
||||||
KRPKR, // KRP vs KR
|
KRPKR, // KRP vs KR
|
||||||
KRPPKRP, // KRPP vs KRP
|
KRPPKRP, // KRPP vs KRP
|
||||||
KPsK, // King and pawns vs king
|
KPsK, // King and pawns vs king
|
||||||
@@ -68,6 +69,7 @@ public:
|
|||||||
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||||
virtual ~EndgameFunctionBase() {}
|
virtual ~EndgameFunctionBase() {}
|
||||||
virtual T apply(const Position&) = 0;
|
virtual T apply(const Position&) = 0;
|
||||||
|
Color color() const { return strongerSide; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Color strongerSide, weakerSide;
|
Color strongerSide, weakerSide;
|
||||||
@@ -81,42 +83,19 @@ typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
|||||||
|
|
||||||
template<EndgameType>
|
template<EndgameType>
|
||||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||||
|
typedef EndgameEvaluationFunctionBase Base;
|
||||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||||
Value apply(const Position&);
|
Value apply(const Position&);
|
||||||
};
|
};
|
||||||
|
|
||||||
template<EndgameType>
|
template<EndgameType>
|
||||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||||
|
typedef EndgameScalingFunctionBase Base;
|
||||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||||
ScaleFactor apply(const Position&);
|
ScaleFactor apply(const Position&);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Constants and variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern EvaluationFunction<KXK> EvaluateKXK, EvaluateKKX; // Generic "mate lone king" eval
|
|
||||||
extern EvaluationFunction<KBNK> EvaluateKBNK, EvaluateKKBN; // KBN vs K
|
|
||||||
extern EvaluationFunction<KPK> EvaluateKPK, EvaluateKKP; // KP vs K
|
|
||||||
extern EvaluationFunction<KRKP> EvaluateKRKP, EvaluateKPKR; // KR vs KP
|
|
||||||
extern EvaluationFunction<KRKB> EvaluateKRKB, EvaluateKBKR; // KR vs KB
|
|
||||||
extern EvaluationFunction<KRKN> EvaluateKRKN, EvaluateKNKR; // KR vs KN
|
|
||||||
extern EvaluationFunction<KQKR> EvaluateKQKR, EvaluateKRKQ; // KQ vs KR
|
|
||||||
extern EvaluationFunction<KBBKN> EvaluateKBBKN, EvaluateKNKBB; // KBB vs KN
|
|
||||||
extern EvaluationFunction<KmmKm> EvaluateKmmKm; // K and two minors vs K and one or two minors:
|
|
||||||
|
|
||||||
extern ScalingFunction<KBPK> ScaleKBPK, ScaleKKBP; // KBP vs K
|
|
||||||
extern ScalingFunction<KQKRP> ScaleKQKRP, ScaleKRPKQ; // KQ vs KRP
|
|
||||||
extern ScalingFunction<KRPKR> ScaleKRPKR, ScaleKRKRP; // KRP vs KR
|
|
||||||
extern ScalingFunction<KRPPKRP> ScaleKRPPKRP, ScaleKRPKRPP; // KRPP vs KRP
|
|
||||||
extern ScalingFunction<KPsK> ScaleKPsK, ScaleKKPs; // King and pawns vs king
|
|
||||||
extern ScalingFunction<KBPKB> ScaleKBPKB, ScaleKBKBP; // KBP vs KB
|
|
||||||
extern ScalingFunction<KBPPKB> ScaleKBPPKB, ScaleKBKBPP; // KBPP vs KB
|
|
||||||
extern ScalingFunction<KBPKN> ScaleKBPKN, ScaleKNKBP; // KBP vs KN
|
|
||||||
extern ScalingFunction<KNPK> ScaleKNPK, ScaleKKNP; // KNP vs K
|
|
||||||
extern ScalingFunction<KPKP> ScaleKPKPw, ScaleKPKPb; // KP vs KP
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|||||||
+229
-243
@@ -43,7 +43,7 @@ namespace {
|
|||||||
const int Sign[2] = { 1, -1 };
|
const int Sign[2] = { 1, -1 };
|
||||||
|
|
||||||
// Evaluation grain size, must be a power of 2
|
// Evaluation grain size, must be a power of 2
|
||||||
const int GrainSize = 4;
|
const int GrainSize = 8;
|
||||||
|
|
||||||
// Evaluation weights, initialized from UCI options
|
// Evaluation weights, initialized from UCI options
|
||||||
int WeightMobilityMidgame, WeightMobilityEndgame;
|
int WeightMobilityMidgame, WeightMobilityEndgame;
|
||||||
@@ -58,15 +58,15 @@ namespace {
|
|||||||
// parameters at 100, which looks prettier.
|
// parameters at 100, which looks prettier.
|
||||||
//
|
//
|
||||||
// Values modified by Joona Kiiski
|
// Values modified by Joona Kiiski
|
||||||
const int WeightMobilityMidgameInternal = 0x0FA;
|
const int WeightMobilityMidgameInternal = 248;
|
||||||
const int WeightMobilityEndgameInternal = 0x10A;
|
const int WeightMobilityEndgameInternal = 271;
|
||||||
const int WeightPawnStructureMidgameInternal = 0x0EC;
|
const int WeightPawnStructureMidgameInternal = 233;
|
||||||
const int WeightPawnStructureEndgameInternal = 0x0CD;
|
const int WeightPawnStructureEndgameInternal = 201;
|
||||||
const int WeightPassedPawnsMidgameInternal = 0x108;
|
const int WeightPassedPawnsMidgameInternal = 252;
|
||||||
const int WeightPassedPawnsEndgameInternal = 0x109;
|
const int WeightPassedPawnsEndgameInternal = 259;
|
||||||
const int WeightKingSafetyInternal = 0x0F7;
|
const int WeightKingSafetyInternal = 247;
|
||||||
const int WeightKingOppSafetyInternal = 0x101;
|
const int WeightKingOppSafetyInternal = 259;
|
||||||
const int WeightSpaceInternal = 0x02F;
|
const int WeightSpaceInternal = 46;
|
||||||
|
|
||||||
// Mobility and outposts bonus modified by Joona Kiiski
|
// Mobility and outposts bonus modified by Joona Kiiski
|
||||||
//
|
//
|
||||||
@@ -207,8 +207,8 @@ namespace {
|
|||||||
((1ULL << SQ_A8) | (1ULL << SQ_H8))
|
((1ULL << SQ_A8) | (1ULL << SQ_H8))
|
||||||
};
|
};
|
||||||
|
|
||||||
// The SpaceMask[color] contains area of the board which is consdered by
|
// The SpaceMask[color] contains the area of the board which is considered
|
||||||
// the space evaluation. In the middle game, each side is given a bonus
|
// by the space evaluation. In the middle game, each side is given a bonus
|
||||||
// based on how many squares inside this area are safe and available for
|
// based on how many squares inside this area are safe and available for
|
||||||
// friendly minor pieces.
|
// friendly minor pieces.
|
||||||
const Bitboard SpaceMask[2] = {
|
const Bitboard SpaceMask[2] = {
|
||||||
@@ -266,33 +266,26 @@ namespace {
|
|||||||
const int PawnTableSize = 16384;
|
const int PawnTableSize = 16384;
|
||||||
const int MaterialTableSize = 1024;
|
const int MaterialTableSize = 1024;
|
||||||
|
|
||||||
// Array which gives the number of nonzero bits in an 8-bit integer
|
|
||||||
uint8_t BitCount8Bit[256];
|
|
||||||
|
|
||||||
// Function prototypes
|
// Function prototypes
|
||||||
template<bool HasPopCnt>
|
template<bool HasPopCnt>
|
||||||
Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||||
|
|
||||||
template<PieceType Piece, bool HasPopCnt>
|
template<Color Us, bool HasPopCnt>
|
||||||
void evaluate_pieces(const Position& p, Color us, EvalInfo& ei);
|
void evaluate_pieces_of_color(const Position& pos, EvalInfo& ei);
|
||||||
|
|
||||||
template<bool HasPopCnt>
|
template<Color Us, bool HasPopCnt>
|
||||||
void evaluate_king(const Position& p, Color us, EvalInfo &ei);
|
void evaluate_king(const Position& pos, EvalInfo& ei);
|
||||||
|
|
||||||
void evaluate_passed_pawns(const Position &pos, EvalInfo &ei);
|
template<Color Us, bool HasPopCnt>
|
||||||
void evaluate_trapped_bishop_a7h7(const Position &pos, Square s, Color us,
|
void evaluate_space(const Position& pos, EvalInfo& ei);
|
||||||
EvalInfo &ei);
|
|
||||||
void evaluate_trapped_bishop_a1h1(const Position &pos, Square s, Color us,
|
void evaluate_passed_pawns(const Position& pos, EvalInfo& ei);
|
||||||
EvalInfo &ei);
|
void evaluate_trapped_bishop_a7h7(const Position& pos, Square s, Color us, EvalInfo& ei);
|
||||||
template<bool HasPopCnt>
|
void evaluate_trapped_bishop_a1h1(const Position& pos, Square s, Color us, EvalInfo& ei);
|
||||||
void evaluate_space(const Position &p, Color us, EvalInfo &ei);
|
|
||||||
inline Value apply_weight(Value v, int w);
|
inline Value apply_weight(Value v, int w);
|
||||||
Value scale_by_game_phase(Value mv, Value ev, Phase ph, const ScaleFactor sf[]);
|
Value scale_by_game_phase(Value mv, Value ev, Phase ph, const ScaleFactor sf[]);
|
||||||
|
|
||||||
int compute_weight(int uciWeight, int internalWeight);
|
|
||||||
int weight_option(const std::string& opt, int weight);
|
int weight_option(const std::string& opt, int weight);
|
||||||
void init_safety();
|
void init_safety();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -326,8 +319,8 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
|||||||
|
|
||||||
// Probe the material hash table
|
// Probe the material hash table
|
||||||
ei.mi = MaterialTable[threadID]->get_material_info(pos);
|
ei.mi = MaterialTable[threadID]->get_material_info(pos);
|
||||||
ei.mgValue += ei.mi->mg_value();
|
ei.mgValue += ei.mi->material_value();
|
||||||
ei.egValue += ei.mi->eg_value();
|
ei.egValue += ei.mi->material_value();
|
||||||
|
|
||||||
// If we have a specialized evaluation function for the current material
|
// If we have a specialized evaluation function for the current material
|
||||||
// configuration, call it and return
|
// configuration, call it and return
|
||||||
@@ -345,38 +338,33 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
|||||||
ei.egValue += apply_weight(ei.pi->eg_value(), WeightPawnStructureEndgame);
|
ei.egValue += apply_weight(ei.pi->eg_value(), WeightPawnStructureEndgame);
|
||||||
|
|
||||||
// Initialize king attack bitboards and king attack zones for both sides
|
// Initialize king attack bitboards and king attack zones for both sides
|
||||||
ei.attackedBy[WHITE][KING] = pos.piece_attacks<KING>(pos.king_square(WHITE));
|
ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.king_square(WHITE));
|
||||||
ei.attackedBy[BLACK][KING] = pos.piece_attacks<KING>(pos.king_square(BLACK));
|
ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.king_square(BLACK));
|
||||||
ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8);
|
ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8);
|
||||||
ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8);
|
ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8);
|
||||||
|
|
||||||
// Initialize pawn attack bitboards for both sides
|
// Initialize pawn attack bitboards for both sides
|
||||||
ei.attackedBy[WHITE][PAWN] = ((pos.pawns(WHITE) << 9) & ~FileABB) | ((pos.pawns(WHITE) << 7) & ~FileHBB);
|
ei.attackedBy[WHITE][PAWN] = ei.pi->pawn_attacks(WHITE);
|
||||||
ei.attackedBy[BLACK][PAWN] = ((pos.pawns(BLACK) >> 7) & ~FileABB) | ((pos.pawns(BLACK) >> 9) & ~FileHBB);
|
ei.attackedBy[BLACK][PAWN] = ei.pi->pawn_attacks(BLACK);
|
||||||
ei.kingAttackersCount[WHITE] = count_1s_max_15<HasPopCnt>(ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING])/2;
|
Bitboard b1 = ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING];
|
||||||
ei.kingAttackersCount[BLACK] = count_1s_max_15<HasPopCnt>(ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING])/2;
|
Bitboard b2 = ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING];
|
||||||
|
if (b1)
|
||||||
|
ei.kingAttackersCount[WHITE] = count_1s_max_15<HasPopCnt>(b1)/2;
|
||||||
|
|
||||||
|
if (b2)
|
||||||
|
ei.kingAttackersCount[BLACK] = count_1s_max_15<HasPopCnt>(b2)/2;
|
||||||
|
|
||||||
// Evaluate pieces
|
// Evaluate pieces
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
evaluate_pieces_of_color<WHITE, HasPopCnt>(pos, ei);
|
||||||
{
|
evaluate_pieces_of_color<BLACK, HasPopCnt>(pos, ei);
|
||||||
evaluate_pieces<KNIGHT, HasPopCnt>(pos, c, ei);
|
|
||||||
evaluate_pieces<BISHOP, HasPopCnt>(pos, c, ei);
|
|
||||||
evaluate_pieces<ROOK, HasPopCnt>(pos, c, ei);
|
|
||||||
evaluate_pieces<QUEEN, HasPopCnt>(pos, c, ei);
|
|
||||||
|
|
||||||
// Sum up all attacked squares
|
|
||||||
ei.attackedBy[c][0] = ei.attackedBy[c][PAWN] | ei.attackedBy[c][KNIGHT]
|
|
||||||
| ei.attackedBy[c][BISHOP] | ei.attackedBy[c][ROOK]
|
|
||||||
| ei.attackedBy[c][QUEEN] | ei.attackedBy[c][KING];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Kings. Kings are evaluated after all other pieces for both sides,
|
// Kings. Kings are evaluated after all other pieces for both sides,
|
||||||
// because we need complete attack information for all pieces when computing
|
// because we need complete attack information for all pieces when computing
|
||||||
// the king safety evaluation.
|
// the king safety evaluation.
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
evaluate_king<WHITE, HasPopCnt>(pos, ei);
|
||||||
evaluate_king<HasPopCnt>(pos, c, ei);
|
evaluate_king<BLACK, HasPopCnt>(pos, ei);
|
||||||
|
|
||||||
// Evaluate passed pawns. We evaluate passed pawns for both sides at once,
|
// Evaluate passed pawns. We evaluate passed pawns for both sides at once,
|
||||||
// because we need to know which side promotes first in positions where
|
// because we need to know which side promotes first in positions where
|
||||||
// both sides have an unstoppable passed pawn.
|
// both sides have an unstoppable passed pawn.
|
||||||
if (ei.pi->passed_pawns())
|
if (ei.pi->passed_pawns())
|
||||||
@@ -403,8 +391,8 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
|||||||
// Evaluate space for both sides
|
// Evaluate space for both sides
|
||||||
if (ei.mi->space_weight() > 0)
|
if (ei.mi->space_weight() > 0)
|
||||||
{
|
{
|
||||||
evaluate_space<HasPopCnt>(pos, WHITE, ei);
|
evaluate_space<WHITE, HasPopCnt>(pos, ei);
|
||||||
evaluate_space<HasPopCnt>(pos, BLACK, ei);
|
evaluate_space<BLACK, HasPopCnt>(pos, ei);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -441,8 +429,7 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
|||||||
factor[BLACK] = sf;
|
factor[BLACK] = sf;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Interpolate between the middle game and the endgame score, and
|
// Interpolate between the middle game and the endgame score
|
||||||
// return
|
|
||||||
Color stm = pos.side_to_move();
|
Color stm = pos.side_to_move();
|
||||||
|
|
||||||
Value v = Sign[stm] * scale_by_game_phase(ei.mgValue, ei.egValue, phase, factor);
|
Value v = Sign[stm] * scale_by_game_phase(ei.mgValue, ei.egValue, phase, factor);
|
||||||
@@ -453,7 +440,7 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
|
|||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
/// quick_evaluate() does a very approximate evaluation of the current position.
|
/// quick_evaluate() does a very approximate evaluation of the current position.
|
||||||
/// It currently considers only material and piece square table scores. Perhaps
|
/// It currently considers only material and piece square table scores. Perhaps
|
||||||
/// we should add scores from the pawn and material hash tables?
|
/// we should add scores from the pawn and material hash tables?
|
||||||
|
|
||||||
Value quick_evaluate(const Position &pos) {
|
Value quick_evaluate(const Position &pos) {
|
||||||
@@ -472,7 +459,7 @@ Value quick_evaluate(const Position &pos) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// init_eval() initializes various tables used by the evaluation function.
|
/// init_eval() initializes various tables used by the evaluation function
|
||||||
|
|
||||||
void init_eval(int threads) {
|
void init_eval(int threads) {
|
||||||
|
|
||||||
@@ -493,16 +480,10 @@ void init_eval(int threads) {
|
|||||||
if (!MaterialTable[i])
|
if (!MaterialTable[i])
|
||||||
MaterialTable[i] = new MaterialInfoTable(MaterialTableSize);
|
MaterialTable[i] = new MaterialInfoTable(MaterialTableSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
|
||||||
{
|
|
||||||
assert(count_1s(b) == int(uint8_t(count_1s(b))));
|
|
||||||
BitCount8Bit[b] = (uint8_t)count_1s(b);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// quit_eval() releases heap-allocated memory at program termination.
|
/// quit_eval() releases heap-allocated memory at program termination
|
||||||
|
|
||||||
void quit_eval() {
|
void quit_eval() {
|
||||||
|
|
||||||
@@ -516,24 +497,29 @@ void quit_eval() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// read_weights() reads evaluation weights from the corresponding UCI
|
/// read_weights() reads evaluation weights from the corresponding UCI parameters
|
||||||
/// parameters.
|
|
||||||
|
|
||||||
void read_weights(Color us) {
|
void read_weights(Color us) {
|
||||||
|
|
||||||
|
Color them = opposite_color(us);
|
||||||
|
|
||||||
WeightMobilityMidgame = weight_option("Mobility (Middle Game)", WeightMobilityMidgameInternal);
|
WeightMobilityMidgame = weight_option("Mobility (Middle Game)", WeightMobilityMidgameInternal);
|
||||||
WeightMobilityEndgame = weight_option("Mobility (Endgame)", WeightMobilityEndgameInternal);
|
WeightMobilityEndgame = weight_option("Mobility (Endgame)", WeightMobilityEndgameInternal);
|
||||||
WeightPawnStructureMidgame = weight_option("Pawn Structure (Middle Game)", WeightPawnStructureMidgameInternal);
|
WeightPawnStructureMidgame = weight_option("Pawn Structure (Middle Game)", WeightPawnStructureMidgameInternal);
|
||||||
WeightPawnStructureEndgame = weight_option("Pawn Structure (Endgame)", WeightPawnStructureEndgameInternal);
|
WeightPawnStructureEndgame = weight_option("Pawn Structure (Endgame)", WeightPawnStructureEndgameInternal);
|
||||||
WeightPassedPawnsMidgame = weight_option("Passed Pawns (Middle Game)", WeightPassedPawnsMidgameInternal);
|
WeightPassedPawnsMidgame = weight_option("Passed Pawns (Middle Game)", WeightPassedPawnsMidgameInternal);
|
||||||
WeightPassedPawnsEndgame = weight_option("Passed Pawns (Endgame)", WeightPassedPawnsEndgameInternal);
|
WeightPassedPawnsEndgame = weight_option("Passed Pawns (Endgame)", WeightPassedPawnsEndgameInternal);
|
||||||
|
WeightSpace = weight_option("Space", WeightSpaceInternal);
|
||||||
|
WeightKingSafety[us] = weight_option("Cowardice", WeightKingSafetyInternal);
|
||||||
|
WeightKingSafety[them] = weight_option("Aggressiveness", WeightKingOppSafetyInternal);
|
||||||
|
|
||||||
Color them = opposite_color(us);
|
// If running in analysis mode, make sure we use symmetrical king safety. We do this
|
||||||
|
// by replacing both WeightKingSafety[us] and WeightKingSafety[them] by their average.
|
||||||
WeightKingSafety[us] = weight_option("Cowardice", WeightKingSafetyInternal);
|
if (get_option_value_bool("UCI_AnalyseMode"))
|
||||||
WeightKingSafety[them] = weight_option("Aggressiveness", WeightKingOppSafetyInternal);
|
{
|
||||||
WeightSpace = weight_option("Space", WeightSpaceInternal);
|
WeightKingSafety[us] = (WeightKingSafety[us] + WeightKingSafety[them]) / 2;
|
||||||
|
WeightKingSafety[them] = WeightKingSafety[us];
|
||||||
|
}
|
||||||
init_safety();
|
init_safety();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -542,114 +528,127 @@ namespace {
|
|||||||
|
|
||||||
// evaluate_mobility() computes mobility and attacks for every piece
|
// evaluate_mobility() computes mobility and attacks for every piece
|
||||||
|
|
||||||
template<PieceType Piece, bool HasPopCnt>
|
template<PieceType Piece, Color Us, bool HasPopCnt>
|
||||||
int evaluate_mobility(const Position& p, const Bitboard& b, Color us, Color them, EvalInfo& ei) {
|
int evaluate_mobility(const Position& pos, Bitboard b, EvalInfo& ei) {
|
||||||
|
|
||||||
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
static const int AttackWeight[] = { 0, 0, KnightAttackWeight, BishopAttackWeight, RookAttackWeight, QueenAttackWeight };
|
static const int AttackWeight[] = { 0, 0, KnightAttackWeight, BishopAttackWeight, RookAttackWeight, QueenAttackWeight };
|
||||||
static const Value* MgBonus[] = { 0, 0, MidgameKnightMobilityBonus, MidgameBishopMobilityBonus, MidgameRookMobilityBonus, MidgameQueenMobilityBonus };
|
static const Value* MgBonus[] = { 0, 0, MidgameKnightMobilityBonus, MidgameBishopMobilityBonus, MidgameRookMobilityBonus, MidgameQueenMobilityBonus };
|
||||||
static const Value* EgBonus[] = { 0, 0, EndgameKnightMobilityBonus, EndgameBishopMobilityBonus, EndgameRookMobilityBonus, EndgameQueenMobilityBonus };
|
static const Value* EgBonus[] = { 0, 0, EndgameKnightMobilityBonus, EndgameBishopMobilityBonus, EndgameRookMobilityBonus, EndgameQueenMobilityBonus };
|
||||||
|
static const int lastIndex[] = { 0, 0, 8, 15, 15, 31 };
|
||||||
|
|
||||||
// Update attack info
|
// Update attack info
|
||||||
ei.attackedBy[us][Piece] |= b;
|
ei.attackedBy[Us][Piece] |= b;
|
||||||
|
|
||||||
// King attacks
|
// King attacks
|
||||||
if (b & ei.kingZone[us])
|
if (b & ei.kingZone[Us])
|
||||||
{
|
{
|
||||||
ei.kingAttackersCount[us]++;
|
ei.kingAttackersCount[Us]++;
|
||||||
ei.kingAttackersWeight[us] += AttackWeight[Piece];
|
ei.kingAttackersWeight[Us] += AttackWeight[Piece];
|
||||||
Bitboard bb = (b & ei.attackedBy[them][KING]);
|
Bitboard bb = (b & ei.attackedBy[Them][KING]);
|
||||||
if (bb)
|
if (bb)
|
||||||
ei.kingAdjacentZoneAttacksCount[us] += count_1s_max_15<HasPopCnt>(bb);
|
ei.kingAdjacentZoneAttacksCount[Us] += count_1s_max_15<HasPopCnt>(bb);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove squares protected by enemy pawns
|
// Remove squares protected by enemy pawns or occupied by our pieces
|
||||||
Bitboard bb = (b & ~ei.attackedBy[them][PAWN]);
|
b &= ~(ei.attackedBy[Them][PAWN] | pos.pieces_of_color(Us));
|
||||||
|
|
||||||
|
// The squares occupied by enemy pieces (not defended by pawns) will be
|
||||||
|
// counted two times instead of one. The shift (almost) guarantees that
|
||||||
|
// intersection of the shifted value with b is zero so that after or-ing
|
||||||
|
// the count of 1s bits is increased by the number of affected squares.
|
||||||
|
b |= Us == WHITE ? ((b & pos.pieces_of_color(Them)) >> 1)
|
||||||
|
: ((b & pos.pieces_of_color(Them)) << 1);
|
||||||
|
|
||||||
// Mobility
|
// Mobility
|
||||||
int mob = (Piece != QUEEN ? count_1s_max_15<HasPopCnt>(bb & ~p.pieces_of_color(us))
|
int mob = (Piece != QUEEN ? count_1s_max_15<HasPopCnt>(b)
|
||||||
: count_1s<HasPopCnt>(bb & ~p.pieces_of_color(us)));
|
: count_1s<HasPopCnt>(b));
|
||||||
|
|
||||||
ei.mgMobility += Sign[us] * MgBonus[Piece][mob];
|
if (mob > lastIndex[Piece])
|
||||||
ei.egMobility += Sign[us] * EgBonus[Piece][mob];
|
mob = lastIndex[Piece];
|
||||||
|
|
||||||
|
ei.mgMobility += Sign[Us] * MgBonus[Piece][mob];
|
||||||
|
ei.egMobility += Sign[Us] * EgBonus[Piece][mob];
|
||||||
return mob;
|
return mob;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// evaluate_outposts() evaluates bishop and knight outposts squares
|
// evaluate_outposts() evaluates bishop and knight outposts squares
|
||||||
|
|
||||||
template<PieceType Piece>
|
template<PieceType Piece, Color Us>
|
||||||
void evaluate_outposts(const Position& p, Color us, Color them, EvalInfo& ei, Square s) {
|
void evaluate_outposts(const Position& pos, EvalInfo& ei, Square s) {
|
||||||
|
|
||||||
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
|
||||||
// Initial bonus based on square
|
// Initial bonus based on square
|
||||||
Value bonus = (Piece == BISHOP ? BishopOutpostBonus[relative_square(us, s)]
|
Value bonus = (Piece == BISHOP ? BishopOutpostBonus[relative_square(Us, s)]
|
||||||
: KnightOutpostBonus[relative_square(us, s)]);
|
: KnightOutpostBonus[relative_square(Us, s)]);
|
||||||
|
|
||||||
// Increase bonus if supported by pawn, especially if the opponent has
|
// Increase bonus if supported by pawn, especially if the opponent has
|
||||||
// no minor piece which can exchange the outpost piece
|
// no minor piece which can exchange the outpost piece
|
||||||
if (bonus && (p.pawn_attacks(them, s) & p.pawns(us)))
|
if (bonus && (pos.attacks_from<PAWN>(s, Them) & pos.pieces(PAWN, Us)))
|
||||||
{
|
{
|
||||||
if ( p.knights(them) == EmptyBoardBB
|
if ( pos.pieces(KNIGHT, Them) == EmptyBoardBB
|
||||||
&& (SquaresByColorBB[square_color(s)] & p.bishops(them)) == EmptyBoardBB)
|
&& (SquaresByColorBB[square_color(s)] & pos.pieces(BISHOP, Them)) == EmptyBoardBB)
|
||||||
bonus += bonus + bonus / 2;
|
bonus += bonus + bonus / 2;
|
||||||
else
|
else
|
||||||
bonus += bonus / 2;
|
bonus += bonus / 2;
|
||||||
}
|
}
|
||||||
ei.mgValue += Sign[us] * bonus;
|
ei.mgValue += Sign[Us] * bonus;
|
||||||
ei.egValue += Sign[us] * bonus;
|
ei.egValue += Sign[Us] * bonus;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// evaluate_pieces<>() assigns bonuses and penalties to the pieces of a given
|
// evaluate_pieces<>() assigns bonuses and penalties to the pieces of a given color
|
||||||
// color.
|
|
||||||
|
|
||||||
template<PieceType Piece, bool HasPopCnt>
|
template<PieceType Piece, Color Us, bool HasPopCnt>
|
||||||
void evaluate_pieces(const Position& pos, Color us, EvalInfo& ei) {
|
void evaluate_pieces(const Position& pos, EvalInfo& ei) {
|
||||||
|
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
Square s, ksq;
|
Square s, ksq;
|
||||||
int mob;
|
int mob;
|
||||||
File f;
|
File f;
|
||||||
Color them = opposite_color(us);
|
|
||||||
|
|
||||||
for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++)
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
const Square* ptr = pos.piece_list_begin(Us, Piece);
|
||||||
|
|
||||||
|
while ((s = *ptr++) != SQ_NONE)
|
||||||
{
|
{
|
||||||
s = pos.piece_list(us, Piece, i);
|
|
||||||
|
|
||||||
if (Piece == KNIGHT || Piece == QUEEN)
|
if (Piece == KNIGHT || Piece == QUEEN)
|
||||||
b = pos.piece_attacks<Piece>(s);
|
b = pos.attacks_from<Piece>(s);
|
||||||
else if (Piece == BISHOP)
|
else if (Piece == BISHOP)
|
||||||
b = bishop_attacks_bb(s, pos.occupied_squares() & ~pos.queens(us));
|
b = bishop_attacks_bb(s, pos.occupied_squares() & ~pos.pieces(QUEEN, Us));
|
||||||
else if (Piece == ROOK)
|
else if (Piece == ROOK)
|
||||||
b = rook_attacks_bb(s, pos.occupied_squares() & ~pos.rooks_and_queens(us));
|
b = rook_attacks_bb(s, pos.occupied_squares() & ~pos.pieces(ROOK, QUEEN, Us));
|
||||||
else
|
else
|
||||||
assert(false);
|
assert(false);
|
||||||
|
|
||||||
// Attacks and mobility
|
// Attacks and mobility
|
||||||
mob = evaluate_mobility<Piece, HasPopCnt>(pos, b, us, them, ei);
|
mob = evaluate_mobility<Piece, Us, HasPopCnt>(pos, b, ei);
|
||||||
|
|
||||||
// Bishop and knight outposts squares
|
// Bishop and knight outposts squares
|
||||||
if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, them))
|
if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Them))
|
||||||
evaluate_outposts<Piece>(pos, us, them, ei, s);
|
evaluate_outposts<Piece, Us>(pos, ei, s);
|
||||||
|
|
||||||
// Special patterns: trapped bishops on a7/h7/a2/h2
|
// Special patterns: trapped bishops on a7/h7/a2/h2
|
||||||
// and trapped bishops on a1/h1/a8/h8 in Chess960.
|
// and trapped bishops on a1/h1/a8/h8 in Chess960.
|
||||||
if (Piece == BISHOP)
|
if (Piece == BISHOP)
|
||||||
{
|
{
|
||||||
if (bit_is_set(MaskA7H7[us], s))
|
if (bit_is_set(MaskA7H7[Us], s))
|
||||||
evaluate_trapped_bishop_a7h7(pos, s, us, ei);
|
evaluate_trapped_bishop_a7h7(pos, s, Us, ei);
|
||||||
|
|
||||||
if (Chess960 && bit_is_set(MaskA1H1[us], s))
|
if (Chess960 && bit_is_set(MaskA1H1[Us], s))
|
||||||
evaluate_trapped_bishop_a1h1(pos, s, us, ei);
|
evaluate_trapped_bishop_a1h1(pos, s, Us, ei);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Piece == ROOK || Piece == QUEEN)
|
if (Piece == ROOK || Piece == QUEEN)
|
||||||
{
|
{
|
||||||
// Queen or rook on 7th rank
|
// Queen or rook on 7th rank
|
||||||
if ( relative_rank(us, s) == RANK_7
|
if ( relative_rank(Us, s) == RANK_7
|
||||||
&& relative_rank(us, pos.king_square(them)) == RANK_8)
|
&& relative_rank(Us, pos.king_square(Them)) == RANK_8)
|
||||||
{
|
{
|
||||||
ei.mgValue += Sign[us] * (Piece == ROOK ? MidgameRookOn7thBonus : MidgameQueenOn7thBonus);
|
ei.mgValue += Sign[Us] * (Piece == ROOK ? MidgameRookOn7thBonus : MidgameQueenOn7thBonus);
|
||||||
ei.egValue += Sign[us] * (Piece == ROOK ? EndgameRookOn7thBonus : EndgameQueenOn7thBonus);
|
ei.egValue += Sign[Us] * (Piece == ROOK ? EndgameRookOn7thBonus : EndgameQueenOn7thBonus);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -658,102 +657,103 @@ namespace {
|
|||||||
{
|
{
|
||||||
// Open and half-open files
|
// Open and half-open files
|
||||||
f = square_file(s);
|
f = square_file(s);
|
||||||
if (ei.pi->file_is_half_open(us, f))
|
if (ei.pi->file_is_half_open(Us, f))
|
||||||
{
|
{
|
||||||
if (ei.pi->file_is_half_open(them, f))
|
if (ei.pi->file_is_half_open(Them, f))
|
||||||
{
|
{
|
||||||
ei.mgValue += Sign[us] * RookOpenFileBonus;
|
ei.mgValue += Sign[Us] * RookOpenFileBonus;
|
||||||
ei.egValue += Sign[us] * RookOpenFileBonus;
|
ei.egValue += Sign[Us] * RookOpenFileBonus;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ei.mgValue += Sign[us] * RookHalfOpenFileBonus;
|
ei.mgValue += Sign[Us] * RookHalfOpenFileBonus;
|
||||||
ei.egValue += Sign[us] * RookHalfOpenFileBonus;
|
ei.egValue += Sign[Us] * RookHalfOpenFileBonus;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Penalize rooks which are trapped inside a king. Penalize more if
|
// Penalize rooks which are trapped inside a king. Penalize more if
|
||||||
// king has lost right to castle.
|
// king has lost right to castle.
|
||||||
if (mob > 6 || ei.pi->file_is_half_open(us, f))
|
if (mob > 6 || ei.pi->file_is_half_open(Us, f))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
ksq = pos.king_square(us);
|
ksq = pos.king_square(Us);
|
||||||
|
|
||||||
if ( square_file(ksq) >= FILE_E
|
if ( square_file(ksq) >= FILE_E
|
||||||
&& square_file(s) > square_file(ksq)
|
&& square_file(s) > square_file(ksq)
|
||||||
&& (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
|
&& (relative_rank(Us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
|
||||||
{
|
{
|
||||||
// Is there a half-open file between the king and the edge of the board?
|
// Is there a half-open file between the king and the edge of the board?
|
||||||
if (!ei.pi->has_open_file_to_right(us, square_file(ksq)))
|
if (!ei.pi->has_open_file_to_right(Us, square_file(ksq)))
|
||||||
ei.mgValue -= pos.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2)
|
ei.mgValue -= pos.can_castle(Us)? Sign[Us] * ((TrappedRookPenalty - mob * 16) / 2)
|
||||||
: Sign[us] * (TrappedRookPenalty - mob * 16);
|
: Sign[Us] * (TrappedRookPenalty - mob * 16);
|
||||||
}
|
}
|
||||||
else if ( square_file(ksq) <= FILE_D
|
else if ( square_file(ksq) <= FILE_D
|
||||||
&& square_file(s) < square_file(ksq)
|
&& square_file(s) < square_file(ksq)
|
||||||
&& (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
|
&& (relative_rank(Us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
|
||||||
{
|
{
|
||||||
// Is there a half-open file between the king and the edge of the board?
|
// Is there a half-open file between the king and the edge of the board?
|
||||||
if (!ei.pi->has_open_file_to_left(us, square_file(ksq)))
|
if (!ei.pi->has_open_file_to_left(Us, square_file(ksq)))
|
||||||
ei.mgValue -= pos.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2)
|
ei.mgValue -= pos.can_castle(Us)? Sign[Us] * ((TrappedRookPenalty - mob * 16) / 2)
|
||||||
: Sign[us] * (TrappedRookPenalty - mob * 16);
|
: Sign[Us] * (TrappedRookPenalty - mob * 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard shiftRowsDown(const Bitboard& b, int num) {
|
|
||||||
|
|
||||||
return b >> (num << 3);
|
// evaluate_pieces_of_color<>() assigns bonuses and penalties to all the
|
||||||
|
// pieces of a given color.
|
||||||
|
|
||||||
|
template<Color Us, bool HasPopCnt>
|
||||||
|
void evaluate_pieces_of_color(const Position& pos, EvalInfo& ei) {
|
||||||
|
|
||||||
|
evaluate_pieces<KNIGHT, Us, HasPopCnt>(pos, ei);
|
||||||
|
evaluate_pieces<BISHOP, Us, HasPopCnt>(pos, ei);
|
||||||
|
evaluate_pieces<ROOK, Us, HasPopCnt>(pos, ei);
|
||||||
|
evaluate_pieces<QUEEN, Us, HasPopCnt>(pos, ei);
|
||||||
|
|
||||||
|
// Sum up all attacked squares
|
||||||
|
ei.attackedBy[Us][0] = ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT]
|
||||||
|
| ei.attackedBy[Us][BISHOP] | ei.attackedBy[Us][ROOK]
|
||||||
|
| ei.attackedBy[Us][QUEEN] | ei.attackedBy[Us][KING];
|
||||||
}
|
}
|
||||||
|
|
||||||
// evaluate_king<>() assigns bonuses and penalties to a king of a given color.
|
|
||||||
|
|
||||||
template<bool HasPopCnt>
|
// evaluate_king<>() assigns bonuses and penalties to a king of a given color
|
||||||
void evaluate_king(const Position& p, Color us, EvalInfo& ei) {
|
|
||||||
|
|
||||||
int shelter = 0, sign = Sign[us];
|
template<Color Us, bool HasPopCnt>
|
||||||
Square s = p.king_square(us);
|
void evaluate_king(const Position& pos, EvalInfo& ei) {
|
||||||
|
|
||||||
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
const Square s = pos.king_square(Us);
|
||||||
|
int shelter = 0;
|
||||||
|
|
||||||
// King shelter
|
// King shelter
|
||||||
if (relative_rank(us, s) <= RANK_4)
|
if (relative_rank(Us, s) <= RANK_4)
|
||||||
{
|
{
|
||||||
// Shelter cache lookup
|
shelter = ei.pi->get_king_shelter(pos, Us, s);
|
||||||
shelter = ei.pi->kingShelter(us, s);
|
ei.mgValue += Sign[Us] * Value(shelter);
|
||||||
if (shelter == -1)
|
|
||||||
{
|
|
||||||
shelter = 0;
|
|
||||||
Bitboard pawns = p.pawns(us) & this_and_neighboring_files_bb(s);
|
|
||||||
Rank r = square_rank(s);
|
|
||||||
for (int i = 1; i < 4; i++)
|
|
||||||
shelter += BitCount8Bit[shiftRowsDown(pawns, r+i*sign) & 0xFF] * (128 >> i);
|
|
||||||
|
|
||||||
// Cache shelter value in pawn info
|
|
||||||
ei.pi->setKingShelter(us, s, shelter);
|
|
||||||
}
|
|
||||||
ei.mgValue += sign * Value(shelter);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// King safety. This is quite complicated, and is almost certainly far
|
// King safety. This is quite complicated, and is almost certainly far
|
||||||
// from optimally tuned.
|
// from optimally tuned.
|
||||||
Color them = opposite_color(us);
|
if ( pos.piece_count(Them, QUEEN) >= 1
|
||||||
|
&& ei.kingAttackersCount[Them] >= 2
|
||||||
if ( p.piece_count(them, QUEEN) >= 1
|
&& pos.non_pawn_material(Them) >= QueenValueMidgame + RookValueMidgame
|
||||||
&& ei.kingAttackersCount[them] >= 2
|
&& ei.kingAdjacentZoneAttacksCount[Them])
|
||||||
&& p.non_pawn_material(them) >= QueenValueMidgame + RookValueMidgame
|
|
||||||
&& ei.kingAdjacentZoneAttacksCount[them])
|
|
||||||
{
|
{
|
||||||
// Is it the attackers turn to move?
|
// Is it the attackers turn to move?
|
||||||
bool sente = (them == p.side_to_move());
|
bool sente = (Them == pos.side_to_move());
|
||||||
|
|
||||||
// Find the attacked squares around the king which has no defenders
|
// Find the attacked squares around the king which has no defenders
|
||||||
// apart from the king itself
|
// apart from the king itself
|
||||||
Bitboard undefended =
|
Bitboard undefended =
|
||||||
ei.attacked_by(them) & ~ei.attacked_by(us, PAWN)
|
ei.attacked_by(Them) & ~ei.attacked_by(Us, PAWN)
|
||||||
& ~ei.attacked_by(us, KNIGHT) & ~ei.attacked_by(us, BISHOP)
|
& ~ei.attacked_by(Us, KNIGHT) & ~ei.attacked_by(Us, BISHOP)
|
||||||
& ~ei.attacked_by(us, ROOK) & ~ei.attacked_by(us, QUEEN)
|
& ~ei.attacked_by(Us, ROOK) & ~ei.attacked_by(Us, QUEEN)
|
||||||
& ei.attacked_by(us, KING);
|
& ei.attacked_by(Us, KING);
|
||||||
|
|
||||||
Bitboard occ = p.occupied_squares(), b, b2;
|
Bitboard occ = pos.occupied_squares(), b, b2;
|
||||||
|
|
||||||
// Initialize the 'attackUnits' variable, which is used later on as an
|
// Initialize the 'attackUnits' variable, which is used later on as an
|
||||||
// index to the SafetyTable[] array. The initial value is based on the
|
// index to the SafetyTable[] array. The initial value is based on the
|
||||||
@@ -761,17 +761,17 @@ namespace {
|
|||||||
// undefended squares around the king, the square of the king, and the
|
// undefended squares around the king, the square of the king, and the
|
||||||
// quality of the pawn shelter.
|
// quality of the pawn shelter.
|
||||||
int attackUnits =
|
int attackUnits =
|
||||||
Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25)
|
Min((ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2, 25)
|
||||||
+ (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15<HasPopCnt>(undefended)) * 3
|
+ (ei.kingAdjacentZoneAttacksCount[Them] + count_1s_max_15<HasPopCnt>(undefended)) * 3
|
||||||
+ InitKingDanger[relative_square(us, s)] - (shelter >> 5);
|
+ InitKingDanger[relative_square(Us, s)] - (shelter >> 5);
|
||||||
|
|
||||||
// Analyse safe queen contact checks
|
// Analyse safe queen contact checks
|
||||||
b = undefended & ei.attacked_by(them, QUEEN) & ~p.pieces_of_color(them);
|
b = undefended & ei.attacked_by(Them, QUEEN) & ~pos.pieces_of_color(Them);
|
||||||
if (b)
|
if (b)
|
||||||
{
|
{
|
||||||
Bitboard attackedByOthers =
|
Bitboard attackedByOthers =
|
||||||
ei.attacked_by(them, PAWN) | ei.attacked_by(them, KNIGHT)
|
ei.attacked_by(Them, PAWN) | ei.attacked_by(Them, KNIGHT)
|
||||||
| ei.attacked_by(them, BISHOP) | ei.attacked_by(them, ROOK);
|
| ei.attacked_by(Them, BISHOP) | ei.attacked_by(Them, ROOK);
|
||||||
|
|
||||||
b &= attackedByOthers;
|
b &= attackedByOthers;
|
||||||
if (b)
|
if (b)
|
||||||
@@ -782,10 +782,10 @@ namespace {
|
|||||||
attackUnits += QueenContactCheckBonus * count * (sente ? 2 : 1);
|
attackUnits += QueenContactCheckBonus * count * (sente ? 2 : 1);
|
||||||
|
|
||||||
// Is there a mate threat?
|
// Is there a mate threat?
|
||||||
if (QueenContactMates && !p.is_check())
|
if (QueenContactMates && !pos.is_check())
|
||||||
{
|
{
|
||||||
Bitboard escapeSquares =
|
Bitboard escapeSquares =
|
||||||
p.piece_attacks<KING>(s) & ~p.pieces_of_color(us) & ~attackedByOthers;
|
pos.attacks_from<KING>(s) & ~pos.pieces_of_color(Us) & ~attackedByOthers;
|
||||||
|
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
@@ -794,15 +794,15 @@ namespace {
|
|||||||
{
|
{
|
||||||
// We have a mate, unless the queen is pinned or there
|
// We have a mate, unless the queen is pinned or there
|
||||||
// is an X-ray attack through the queen.
|
// is an X-ray attack through the queen.
|
||||||
for (int i = 0; i < p.piece_count(them, QUEEN); i++)
|
for (int i = 0; i < pos.piece_count(Them, QUEEN); i++)
|
||||||
{
|
{
|
||||||
from = p.piece_list(them, QUEEN, i);
|
from = pos.piece_list(Them, QUEEN, i);
|
||||||
if ( bit_is_set(p.piece_attacks<QUEEN>(from), to)
|
if ( bit_is_set(pos.attacks_from<QUEEN>(from), to)
|
||||||
&& !bit_is_set(p.pinned_pieces(them), from)
|
&& !bit_is_set(pos.pinned_pieces(Them), from)
|
||||||
&& !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & p.rooks_and_queens(us))
|
&& !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & pos.pieces(ROOK, QUEEN, Us))
|
||||||
&& !(bishop_attacks_bb(to, occ & ClearMaskBB[from]) & p.bishops_and_queens(us)))
|
&& !(bishop_attacks_bb(to, occ & ClearMaskBB[from]) & pos.pieces(BISHOP, QUEEN, Us)))
|
||||||
|
|
||||||
ei.mateThreat[them] = make_move(from, to);
|
ei.mateThreat[Them] = make_move(from, to);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -813,38 +813,38 @@ namespace {
|
|||||||
// Analyse safe distance checks
|
// Analyse safe distance checks
|
||||||
if (QueenCheckBonus > 0 || RookCheckBonus > 0)
|
if (QueenCheckBonus > 0 || RookCheckBonus > 0)
|
||||||
{
|
{
|
||||||
b = p.piece_attacks<ROOK>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
|
b = pos.attacks_from<ROOK>(s) & ~pos.pieces_of_color(Them) & ~ei.attacked_by(Us);
|
||||||
|
|
||||||
// Queen checks
|
// Queen checks
|
||||||
b2 = b & ei.attacked_by(them, QUEEN);
|
b2 = b & ei.attacked_by(Them, QUEEN);
|
||||||
if( b2)
|
if (b2)
|
||||||
attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||||
|
|
||||||
// Rook checks
|
// Rook checks
|
||||||
b2 = b & ei.attacked_by(them, ROOK);
|
b2 = b & ei.attacked_by(Them, ROOK);
|
||||||
if (b2)
|
if (b2)
|
||||||
attackUnits += RookCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
attackUnits += RookCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||||
}
|
}
|
||||||
if (QueenCheckBonus > 0 || BishopCheckBonus > 0)
|
if (QueenCheckBonus > 0 || BishopCheckBonus > 0)
|
||||||
{
|
{
|
||||||
b = p.piece_attacks<BISHOP>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
|
b = pos.attacks_from<BISHOP>(s) & ~pos.pieces_of_color(Them) & ~ei.attacked_by(Us);
|
||||||
|
|
||||||
// Queen checks
|
// Queen checks
|
||||||
b2 = b & ei.attacked_by(them, QUEEN);
|
b2 = b & ei.attacked_by(Them, QUEEN);
|
||||||
if (b2)
|
if (b2)
|
||||||
attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||||
|
|
||||||
// Bishop checks
|
// Bishop checks
|
||||||
b2 = b & ei.attacked_by(them, BISHOP);
|
b2 = b & ei.attacked_by(Them, BISHOP);
|
||||||
if (b2)
|
if (b2)
|
||||||
attackUnits += BishopCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
attackUnits += BishopCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||||
}
|
}
|
||||||
if (KnightCheckBonus > 0)
|
if (KnightCheckBonus > 0)
|
||||||
{
|
{
|
||||||
b = p.piece_attacks<KNIGHT>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
|
b = pos.attacks_from<KNIGHT>(s) & ~pos.pieces_of_color(Them) & ~ei.attacked_by(Us);
|
||||||
|
|
||||||
// Knight checks
|
// Knight checks
|
||||||
b2 = b & ei.attacked_by(them, KNIGHT);
|
b2 = b & ei.attacked_by(Them, KNIGHT);
|
||||||
if (b2)
|
if (b2)
|
||||||
attackUnits += KnightCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
attackUnits += KnightCheckBonus * count_1s_max_15<HasPopCnt>(b2);
|
||||||
}
|
}
|
||||||
@@ -853,16 +853,16 @@ namespace {
|
|||||||
// adding pawns later).
|
// adding pawns later).
|
||||||
if (DiscoveredCheckBonus)
|
if (DiscoveredCheckBonus)
|
||||||
{
|
{
|
||||||
b = p.discovered_check_candidates(them) & ~p.pawns();
|
b = pos.discovered_check_candidates(Them) & ~pos.pieces(PAWN);
|
||||||
if (b)
|
if (b)
|
||||||
attackUnits += DiscoveredCheckBonus * count_1s_max_15<HasPopCnt>(b) * (sente? 2 : 1);
|
attackUnits += DiscoveredCheckBonus * count_1s_max_15<HasPopCnt>(b) * (sente ? 2 : 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Has a mate threat been found? We don't do anything here if the
|
// Has a mate threat been found? We don't do anything here if the
|
||||||
// side with the mating move is the side to move, because in that
|
// side with the mating move is the side to move, because in that
|
||||||
// case the mating side will get a huge bonus at the end of the main
|
// case the mating side will get a huge bonus at the end of the main
|
||||||
// evaluation function instead.
|
// evaluation function instead.
|
||||||
if (ei.mateThreat[them] != MOVE_NONE)
|
if (ei.mateThreat[Them] != MOVE_NONE)
|
||||||
attackUnits += MateThreatBonus;
|
attackUnits += MateThreatBonus;
|
||||||
|
|
||||||
// Ensure that attackUnits is between 0 and 99, in order to avoid array
|
// Ensure that attackUnits is between 0 and 99, in order to avoid array
|
||||||
@@ -879,19 +879,19 @@ namespace {
|
|||||||
// that the king safety scores can sometimes be very big, and that
|
// that the king safety scores can sometimes be very big, and that
|
||||||
// capturing a single attacking piece can therefore result in a score
|
// capturing a single attacking piece can therefore result in a score
|
||||||
// change far bigger than the value of the captured piece.
|
// change far bigger than the value of the captured piece.
|
||||||
Value v = apply_weight(SafetyTable[attackUnits], WeightKingSafety[us]);
|
Value v = apply_weight(SafetyTable[attackUnits], WeightKingSafety[Us]);
|
||||||
|
|
||||||
ei.mgValue -= sign * v;
|
ei.mgValue -= Sign[Us] * v;
|
||||||
|
|
||||||
if (us == p.side_to_move())
|
if (Us == pos.side_to_move())
|
||||||
ei.futilityMargin += v;
|
ei.futilityMargin += v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// evaluate_passed_pawns() evaluates the passed pawns for both sides.
|
// evaluate_passed_pawns() evaluates the passed pawns for both sides
|
||||||
|
|
||||||
void evaluate_passed_pawns(const Position &pos, EvalInfo &ei) {
|
void evaluate_passed_pawns(const Position& pos, EvalInfo& ei) {
|
||||||
|
|
||||||
bool hasUnstoppable[2] = {false, false};
|
bool hasUnstoppable[2] = {false, false};
|
||||||
int movesToGo[2] = {100, 100};
|
int movesToGo[2] = {100, 100};
|
||||||
@@ -901,7 +901,7 @@ namespace {
|
|||||||
Color them = opposite_color(us);
|
Color them = opposite_color(us);
|
||||||
Square ourKingSq = pos.king_square(us);
|
Square ourKingSq = pos.king_square(us);
|
||||||
Square theirKingSq = pos.king_square(them);
|
Square theirKingSq = pos.king_square(them);
|
||||||
Bitboard b = ei.pi->passed_pawns() & pos.pawns(us), b2, b3, b4;
|
Bitboard b = ei.pi->passed_pawns() & pos.pieces(PAWN, us), b2, b3, b4;
|
||||||
|
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
@@ -935,14 +935,14 @@ namespace {
|
|||||||
// If there is an enemy rook or queen attacking the pawn from behind,
|
// If there is an enemy rook or queen attacking the pawn from behind,
|
||||||
// add all X-ray attacks by the rook or queen.
|
// add all X-ray attacks by the rook or queen.
|
||||||
if ( bit_is_set(ei.attacked_by(them,ROOK) | ei.attacked_by(them,QUEEN),s)
|
if ( bit_is_set(ei.attacked_by(them,ROOK) | ei.attacked_by(them,QUEEN),s)
|
||||||
&& (squares_behind(us, s) & pos.rooks_and_queens(them)))
|
&& (squares_behind(us, s) & pos.pieces(ROOK, QUEEN, them)))
|
||||||
b3 = b2;
|
b3 = b2;
|
||||||
|
|
||||||
// Squares attacked or occupied by enemy pieces
|
// Squares attacked or occupied by enemy pieces
|
||||||
b3 |= (b2 & pos.pieces_of_color(them));
|
b3 |= (b2 & pos.pieces_of_color(them));
|
||||||
|
|
||||||
// There are no enemy pawns in the pawn's path
|
// There are no enemy pawns in the pawn's path
|
||||||
assert((b2 & pos.pieces_of_color_and_type(them, PAWN)) == EmptyBoardBB);
|
assert((b2 & pos.pieces(PAWN, them)) == EmptyBoardBB);
|
||||||
|
|
||||||
// Are any of the squares in the pawn's path attacked or occupied by the enemy?
|
// Are any of the squares in the pawn's path attacked or occupied by the enemy?
|
||||||
if (b3 == EmptyBoardBB)
|
if (b3 == EmptyBoardBB)
|
||||||
@@ -963,10 +963,10 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// If the pawn is supported by a friendly pawn, increase bonus
|
// If the pawn is supported by a friendly pawn, increase bonus
|
||||||
b2 = pos.pawns(us) & neighboring_files_bb(s);
|
b2 = pos.pieces(PAWN, us) & neighboring_files_bb(s);
|
||||||
if (b2 & rank_bb(s))
|
if (b2 & rank_bb(s))
|
||||||
ebonus += Value(r * 20);
|
ebonus += Value(r * 20);
|
||||||
else if (pos.pawn_attacks(them, s) & b2)
|
else if (pos.attacks_from<PAWN>(s, them) & b2)
|
||||||
ebonus += Value(r * 12);
|
ebonus += Value(r * 12);
|
||||||
|
|
||||||
// If the other side has only a king, check whether the pawn is
|
// If the other side has only a king, check whether the pawn is
|
||||||
@@ -1005,7 +1005,7 @@ namespace {
|
|||||||
if ( pos.non_pawn_material(them) <= KnightValueMidgame
|
if ( pos.non_pawn_material(them) <= KnightValueMidgame
|
||||||
&& pos.piece_count(them, KNIGHT) <= 1)
|
&& pos.piece_count(them, KNIGHT) <= 1)
|
||||||
ebonus += ebonus / 4;
|
ebonus += ebonus / 4;
|
||||||
else if (pos.rooks_and_queens(them))
|
else if (pos.pieces(ROOK, QUEEN, them))
|
||||||
ebonus -= ebonus / 4;
|
ebonus -= ebonus / 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1033,7 +1033,7 @@ namespace {
|
|||||||
// side wins.
|
// side wins.
|
||||||
if (movesToGo[WHITE] <= movesToGo[BLACK] - 3)
|
if (movesToGo[WHITE] <= movesToGo[BLACK] - 3)
|
||||||
ei.egValue += UnstoppablePawnValue - Value(0x40 * (movesToGo[WHITE]/2));
|
ei.egValue += UnstoppablePawnValue - Value(0x40 * (movesToGo[WHITE]/2));
|
||||||
else if(movesToGo[BLACK] <= movesToGo[WHITE] - 3)
|
else if (movesToGo[BLACK] <= movesToGo[WHITE] - 3)
|
||||||
ei.egValue -= UnstoppablePawnValue - Value(0x40 * (movesToGo[BLACK]/2));
|
ei.egValue -= UnstoppablePawnValue - Value(0x40 * (movesToGo[BLACK]/2));
|
||||||
|
|
||||||
// We could also add some rules about the situation when one side
|
// We could also add some rules about the situation when one side
|
||||||
@@ -1049,8 +1049,8 @@ namespace {
|
|||||||
// (a2/h2 for black) is trapped by enemy pawns, and assigns a penalty
|
// (a2/h2 for black) is trapped by enemy pawns, and assigns a penalty
|
||||||
// if it is.
|
// if it is.
|
||||||
|
|
||||||
void evaluate_trapped_bishop_a7h7(const Position &pos, Square s, Color us,
|
void evaluate_trapped_bishop_a7h7(const Position& pos, Square s, Color us, EvalInfo &ei) {
|
||||||
EvalInfo &ei) {
|
|
||||||
assert(square_is_ok(s));
|
assert(square_is_ok(s));
|
||||||
assert(pos.piece_on(s) == piece_of_color_and_type(us, BISHOP));
|
assert(pos.piece_on(s) == piece_of_color_and_type(us, BISHOP));
|
||||||
|
|
||||||
@@ -1069,11 +1069,11 @@ namespace {
|
|||||||
|
|
||||||
// evaluate_trapped_bishop_a1h1() determines whether a bishop on a1/h1
|
// evaluate_trapped_bishop_a1h1() determines whether a bishop on a1/h1
|
||||||
// (a8/h8 for black) is trapped by a friendly pawn on b2/g2 (b7/g7 for
|
// (a8/h8 for black) is trapped by a friendly pawn on b2/g2 (b7/g7 for
|
||||||
// black), and assigns a penalty if it is. This pattern can obviously
|
// black), and assigns a penalty if it is. This pattern can obviously
|
||||||
// only occur in Chess960 games.
|
// only occur in Chess960 games.
|
||||||
|
|
||||||
void evaluate_trapped_bishop_a1h1(const Position &pos, Square s, Color us,
|
void evaluate_trapped_bishop_a1h1(const Position& pos, Square s, Color us, EvalInfo& ei) {
|
||||||
EvalInfo &ei) {
|
|
||||||
Piece pawn = piece_of_color_and_type(us, PAWN);
|
Piece pawn = piece_of_color_and_type(us, PAWN);
|
||||||
Square b2, b3, c3;
|
Square b2, b3, c3;
|
||||||
|
|
||||||
@@ -1117,38 +1117,30 @@ namespace {
|
|||||||
// squares one, two or three squares behind a friendly pawn are counted
|
// squares one, two or three squares behind a friendly pawn are counted
|
||||||
// twice. Finally, the space bonus is scaled by a weight taken from the
|
// twice. Finally, the space bonus is scaled by a weight taken from the
|
||||||
// material hash table.
|
// material hash table.
|
||||||
template<bool HasPopCnt>
|
template<Color Us, bool HasPopCnt>
|
||||||
void evaluate_space(const Position &pos, Color us, EvalInfo &ei) {
|
void evaluate_space(const Position& pos, EvalInfo& ei) {
|
||||||
|
|
||||||
Color them = opposite_color(us);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
|
||||||
// Find the safe squares for our pieces inside the area defined by
|
// Find the safe squares for our pieces inside the area defined by
|
||||||
// SpaceMask[us]. A square is unsafe it is attacked by an enemy
|
// SpaceMask[us]. A square is unsafe if it is attacked by an enemy
|
||||||
// pawn, or if it is undefended and attacked by an enemy piece.
|
// pawn, or if it is undefended and attacked by an enemy piece.
|
||||||
|
|
||||||
Bitboard safeSquares = SpaceMask[us]
|
Bitboard safeSquares = SpaceMask[Us]
|
||||||
& ~pos.pawns(us)
|
& ~pos.pieces(PAWN, Us)
|
||||||
& ~ei.attacked_by(them, PAWN)
|
& ~ei.attacked_by(Them, PAWN)
|
||||||
& ~(~ei.attacked_by(us) & ei.attacked_by(them));
|
& ~(~ei.attacked_by(Us) & ei.attacked_by(Them));
|
||||||
|
|
||||||
// Find all squares which are at most three squares behind some friendly
|
// Find all squares which are at most three squares behind some friendly
|
||||||
// pawn.
|
// pawn.
|
||||||
Bitboard behindFriendlyPawns = pos.pawns(us);
|
Bitboard behindFriendlyPawns = pos.pieces(PAWN, Us);
|
||||||
if (us == WHITE)
|
behindFriendlyPawns |= (Us == WHITE ? behindFriendlyPawns >> 8 : behindFriendlyPawns << 8);
|
||||||
{
|
behindFriendlyPawns |= (Us == WHITE ? behindFriendlyPawns >> 16 : behindFriendlyPawns << 16);
|
||||||
behindFriendlyPawns |= (behindFriendlyPawns >> 8);
|
|
||||||
behindFriendlyPawns |= (behindFriendlyPawns >> 16);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
behindFriendlyPawns |= (behindFriendlyPawns << 8);
|
|
||||||
behindFriendlyPawns |= (behindFriendlyPawns << 16);
|
|
||||||
}
|
|
||||||
|
|
||||||
int space = count_1s_max_15<HasPopCnt>(safeSquares)
|
int space = count_1s_max_15<HasPopCnt>(safeSquares)
|
||||||
+ count_1s_max_15<HasPopCnt>(behindFriendlyPawns & safeSquares);
|
+ count_1s_max_15<HasPopCnt>(behindFriendlyPawns & safeSquares);
|
||||||
|
|
||||||
ei.mgValue += Sign[us] * apply_weight(Value(space * ei.mi->space_weight()), WeightSpace);
|
ei.mgValue += Sign[Us] * apply_weight(Value(space * ei.mi->space_weight()), WeightSpace);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1176,23 +1168,17 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// compute_weight() computes the value of an evaluation weight, by combining
|
// weight_option() computes the value of an evaluation weight, by combining
|
||||||
// an UCI-configurable weight with an internal weight.
|
// an UCI-configurable weight with an internal weight.
|
||||||
|
|
||||||
int compute_weight(int uciWeight, int internalWeight) {
|
int weight_option(const std::string& opt, int internalWeight) {
|
||||||
|
|
||||||
|
int uciWeight = get_option_value_int(opt);
|
||||||
uciWeight = (uciWeight * 0x100) / 100;
|
uciWeight = (uciWeight * 0x100) / 100;
|
||||||
return (uciWeight * internalWeight) / 0x100;
|
return (uciWeight * internalWeight) / 0x100;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// helper used in read_weights()
|
|
||||||
int weight_option(const std::string& opt, int weight) {
|
|
||||||
|
|
||||||
return compute_weight(get_option_value_int(opt), weight);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// init_safety() initizes the king safety evaluation, based on UCI
|
// init_safety() initizes the king safety evaluation, based on UCI
|
||||||
// parameters. It is called from read_weights().
|
// parameters. It is called from read_weights().
|
||||||
|
|
||||||
@@ -1217,9 +1203,9 @@ namespace {
|
|||||||
{
|
{
|
||||||
if (i < b)
|
if (i < b)
|
||||||
SafetyTable[i] = Value(0);
|
SafetyTable[i] = Value(0);
|
||||||
else if(quad)
|
else if (quad)
|
||||||
SafetyTable[i] = Value((int)(a * (i - b) * (i - b)));
|
SafetyTable[i] = Value((int)(a * (i - b) * (i - b)));
|
||||||
else if(linear)
|
else if (linear)
|
||||||
SafetyTable[i] = Value((int)(100 * a * (i - b)));
|
SafetyTable[i] = Value((int)(100 * a * (i - b)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+2
-1
@@ -86,8 +86,9 @@ typedef pthread_mutex_t Lock;
|
|||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#undef WIN32_LEAN_AND_MEAN
|
||||||
|
|
||||||
typedef CRITICAL_SECTION Lock;
|
typedef CRITICAL_SECTION Lock;
|
||||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||||
|
|||||||
+143
-130
@@ -28,7 +28,8 @@
|
|||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
|
|
||||||
using std::string;
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
@@ -36,68 +37,91 @@ using std::string;
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Values modified by Joona Kiiski
|
// Polynomial material balance parameters
|
||||||
const Value BishopPairMidgameBonus = Value(109);
|
const Value RedundantQueenPenalty = Value(320);
|
||||||
const Value BishopPairEndgameBonus = Value(97);
|
const Value RedundantRookPenalty = Value(554);
|
||||||
|
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||||
|
|
||||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
const int QuadraticCoefficientsSameColor[][6] = {
|
||||||
|
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||||
|
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||||
|
|
||||||
|
const int QuadraticCoefficientsOppositeColor[][6] = {
|
||||||
|
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||||
|
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||||
|
|
||||||
|
// Named endgame evaluation and scaling functions, these
|
||||||
|
// are accessed direcly and not through the function maps.
|
||||||
|
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
||||||
|
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
||||||
|
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
|
||||||
|
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
|
||||||
|
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
|
||||||
|
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
|
||||||
|
|
||||||
|
typedef EndgameEvaluationFunctionBase EF;
|
||||||
|
typedef EndgameScalingFunctionBase SF;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Classes
|
//// Classes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// EndgameFunctions class stores endgame evaluation and scaling functions
|
||||||
/// See header for a class description. It is declared here to avoid
|
/// in two std::map. Because STL library is not guaranteed to be thread
|
||||||
/// to include <map> in the header file.
|
/// safe even for read access, the maps, although with identical content,
|
||||||
|
/// are replicated for each thread. This is faster then using locks.
|
||||||
|
|
||||||
class EndgameFunctions {
|
class EndgameFunctions {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
EndgameFunctions();
|
EndgameFunctions();
|
||||||
EndgameEvaluationFunctionBase* getEEF(Key key) const;
|
~EndgameFunctions();
|
||||||
EndgameScalingFunctionBase* getESF(Key key, Color* c) const;
|
template<class T> T* get(Key key) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void add(const string& keyCode, EndgameEvaluationFunctionBase* f);
|
template<class T> void add(const string& keyCode);
|
||||||
void add(const string& keyCode, Color c, EndgameScalingFunctionBase* f);
|
|
||||||
Key buildKey(const string& keyCode);
|
|
||||||
|
|
||||||
struct ScalingInfo
|
static Key buildKey(const string& keyCode);
|
||||||
{
|
static const string swapColors(const string& keyCode);
|
||||||
Color col;
|
|
||||||
EndgameScalingFunctionBase* fun;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::map<Key, EndgameEvaluationFunctionBase*> EEFmap;
|
// Here we store two maps, for evaluate and scaling functions
|
||||||
std::map<Key, ScalingInfo> ESFmap;
|
pair<map<Key, EF*>, map<Key, SF*> > maps;
|
||||||
|
|
||||||
|
// Maps accessing functions returning const and non-const references
|
||||||
|
template<typename T> const map<Key, T*>& get() const { return maps.first; }
|
||||||
|
template<typename T> map<Key, T*>& get() { return maps.first; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Explicit specializations of a member function shall be declared in
|
||||||
|
// the namespace of which the class template is a member.
|
||||||
|
template<> const map<Key, SF*>&
|
||||||
|
EndgameFunctions::get<SF>() const { return maps.second; }
|
||||||
|
|
||||||
|
template<> map<Key, SF*>&
|
||||||
|
EndgameFunctions::get<SF>() { return maps.second; }
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||||
/// Constructor for the MaterialInfoTable class
|
|
||||||
|
|
||||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||||
|
|
||||||
size = numOfEntries;
|
size = numOfEntries;
|
||||||
entries = new MaterialInfo[size];
|
entries = new MaterialInfo[size];
|
||||||
funcs = new EndgameFunctions();
|
funcs = new EndgameFunctions();
|
||||||
|
|
||||||
if (!entries || !funcs)
|
if (!entries || !funcs)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
|
||||||
<< " bytes for material hash table." << std::endl;
|
<< " bytes for material hash table." << endl;
|
||||||
Application::exit_with_failure();
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Destructor for the MaterialInfoTable class
|
|
||||||
|
|
||||||
MaterialInfoTable::~MaterialInfoTable() {
|
MaterialInfoTable::~MaterialInfoTable() {
|
||||||
|
|
||||||
delete funcs;
|
delete funcs;
|
||||||
@@ -127,18 +151,10 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
mi->clear();
|
mi->clear();
|
||||||
mi->key = key;
|
mi->key = key;
|
||||||
|
|
||||||
// A special case before looking for a specialized evaluation function
|
|
||||||
// KNN vs K is a draw.
|
|
||||||
if (key == KNNKMaterialKey || key == KKNNMaterialKey)
|
|
||||||
{
|
|
||||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
|
||||||
return mi;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Let's look if we have a specialized evaluation function for this
|
// Let's look if we have a specialized evaluation function for this
|
||||||
// particular material configuration. First we look for a fixed
|
// particular material configuration. First we look for a fixed
|
||||||
// configuration one, then a generic one if previous search failed.
|
// configuration one, then a generic one if previous search failed.
|
||||||
if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL)
|
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||||
return mi;
|
return mi;
|
||||||
|
|
||||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||||
@@ -155,14 +171,14 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
mi->evaluationFunction = &EvaluateKKX;
|
mi->evaluationFunction = &EvaluateKKX;
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
else if ( pos.pawns() == EmptyBoardBB
|
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||||
&& pos.rooks() == EmptyBoardBB
|
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||||
&& pos.queens() == EmptyBoardBB)
|
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||||
{
|
{
|
||||||
// Minor piece endgame with at least one minor piece per side,
|
// Minor piece endgame with at least one minor piece per side and
|
||||||
// and no pawns.
|
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||||
assert(pos.knights(WHITE) | pos.bishops(WHITE));
|
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||||
assert(pos.knights(BLACK) | pos.bishops(BLACK));
|
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||||
@@ -176,41 +192,43 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
// material configuration. Is there a suitable scaling function?
|
// material configuration. Is there a suitable scaling function?
|
||||||
//
|
//
|
||||||
// The code below is rather messy, and it could easily get worse later,
|
// The code below is rather messy, and it could easily get worse later,
|
||||||
// if we decide to add more special cases. We face problems when there
|
// if we decide to add more special cases. We face problems when there
|
||||||
// are several conflicting applicable scaling functions and we need to
|
// are several conflicting applicable scaling functions and we need to
|
||||||
// decide which one to use.
|
// decide which one to use.
|
||||||
Color c;
|
SF* sf;
|
||||||
EndgameScalingFunctionBase* sf;
|
|
||||||
|
|
||||||
if ((sf = funcs->getESF(key, &c)) != NULL)
|
if ((sf = funcs->get<SF>(key)) != NULL)
|
||||||
{
|
{
|
||||||
mi->scalingFunction[c] = sf;
|
mi->scalingFunction[sf->color()] = sf;
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Generic scaling functions that refer to more then one material
|
||||||
|
// distribution. Should be probed after the specialized ones.
|
||||||
|
// Note that these ones don't return after setting the function.
|
||||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
mi->scalingFunction[WHITE] = &ScaleKBPsK;
|
||||||
|
|
||||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
mi->scalingFunction[BLACK] = &ScaleKKBPs;
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||||
&& pos.piece_count(BLACK, ROOK) == 1
|
&& pos.piece_count(BLACK, ROOK) == 1
|
||||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
|
||||||
|
|
||||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||||
&& pos.piece_count(WHITE, ROOK) == 1
|
&& pos.piece_count(WHITE, ROOK) == 1
|
||||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
|
||||||
|
|
||||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||||
{
|
{
|
||||||
@@ -226,6 +244,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||||
{
|
{
|
||||||
|
// This is a special case because we set scaling functions
|
||||||
|
// for both colors instead of only one.
|
||||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||||
}
|
}
|
||||||
@@ -244,10 +264,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Evaluate the material balance
|
// Evaluate the material balance
|
||||||
|
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||||
|
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||||
|
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||||
|
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||||
|
Color c, them;
|
||||||
int sign;
|
int sign;
|
||||||
Value egValue = Value(0);
|
int matValue = 0;
|
||||||
Value mgValue = Value(0);
|
|
||||||
|
|
||||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||||
{
|
{
|
||||||
@@ -274,73 +297,67 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bishop pair
|
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||||
if (pos.piece_count(c, BISHOP) >= 2)
|
// "The Evaluation of Material Imbalances in Chess"
|
||||||
{
|
|
||||||
mgValue += sign * BishopPairMidgameBonus;
|
|
||||||
egValue += sign * BishopPairEndgameBonus;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Knights are stronger when there are many pawns on the board. The
|
|
||||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
|
||||||
// Imbalances in Chess":
|
|
||||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||||
mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
if (pieceCount[c][ROOK] >= 1)
|
||||||
egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||||
|
|
||||||
// Redundancy of major pieces, again based on Kaufman's paper:
|
them = opposite_color(c);
|
||||||
if (pos.piece_count(c, ROOK) >= 1)
|
|
||||||
|
// Second-degree polynomial material imbalance by Tord Romstad
|
||||||
|
//
|
||||||
|
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
||||||
|
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||||
|
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||||
{
|
{
|
||||||
Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
|
int c1 = sign * pieceCount[c][pt1];
|
||||||
mgValue -= sign * v;
|
if (!c1)
|
||||||
egValue -= sign * v;
|
continue;
|
||||||
|
|
||||||
|
matValue += c1 * LinearCoefficients[pt1];
|
||||||
|
|
||||||
|
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||||
|
{
|
||||||
|
matValue += c1 * pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2];
|
||||||
|
matValue += c1 * pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mi->mgValue = int16_t(mgValue);
|
mi->value = int16_t(matValue / 16);
|
||||||
mi->egValue = int16_t(egValue);
|
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
/// EndgameFunctions member definitions.
|
||||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
|
||||||
/// each key. The maps are constant and are populated only at construction,
|
|
||||||
/// but are per-thread instead of globals to avoid expensive locks.
|
|
||||||
|
|
||||||
EndgameFunctions::EndgameFunctions() {
|
EndgameFunctions::EndgameFunctions() {
|
||||||
|
|
||||||
KNNKMaterialKey = buildKey("KNNK");
|
add<EvaluationFunction<KNNK> >("KNNK");
|
||||||
KKNNMaterialKey = buildKey("KKNN");
|
add<EvaluationFunction<KPK> >("KPK");
|
||||||
|
add<EvaluationFunction<KBNK> >("KBNK");
|
||||||
|
add<EvaluationFunction<KRKP> >("KRKP");
|
||||||
|
add<EvaluationFunction<KRKB> >("KRKB");
|
||||||
|
add<EvaluationFunction<KRKN> >("KRKN");
|
||||||
|
add<EvaluationFunction<KQKR> >("KQKR");
|
||||||
|
add<EvaluationFunction<KBBKN> >("KBBKN");
|
||||||
|
|
||||||
add("KPK", &EvaluateKPK);
|
add<ScalingFunction<KNPK> >("KNPK");
|
||||||
add("KKP", &EvaluateKKP);
|
add<ScalingFunction<KRPKR> >("KRPKR");
|
||||||
add("KBNK", &EvaluateKBNK);
|
add<ScalingFunction<KBPKB> >("KBPKB");
|
||||||
add("KKBN", &EvaluateKKBN);
|
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
||||||
add("KRKP", &EvaluateKRKP);
|
add<ScalingFunction<KBPKN> >("KBPKN");
|
||||||
add("KPKR", &EvaluateKPKR);
|
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||||
add("KRKB", &EvaluateKRKB);
|
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||||
add("KBKR", &EvaluateKBKR);
|
}
|
||||||
add("KRKN", &EvaluateKRKN);
|
|
||||||
add("KNKR", &EvaluateKNKR);
|
|
||||||
add("KQKR", &EvaluateKQKR);
|
|
||||||
add("KRKQ", &EvaluateKRKQ);
|
|
||||||
add("KBBKN", &EvaluateKBBKN);
|
|
||||||
add("KNKBB", &EvaluateKNKBB);
|
|
||||||
|
|
||||||
add("KNPK", WHITE, &ScaleKNPK);
|
EndgameFunctions::~EndgameFunctions() {
|
||||||
add("KKNP", BLACK, &ScaleKKNP);
|
|
||||||
add("KRPKR", WHITE, &ScaleKRPKR);
|
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||||
add("KRKRP", BLACK, &ScaleKRKRP);
|
delete (*it).second;
|
||||||
add("KBPKB", WHITE, &ScaleKBPKB);
|
|
||||||
add("KBKBP", BLACK, &ScaleKBKBP);
|
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||||
add("KBPPKB", WHITE, &ScaleKBPPKB);
|
delete (*it).second;
|
||||||
add("KBKBPP", BLACK, &ScaleKBKBPP);
|
|
||||||
add("KBPKN", WHITE, &ScaleKBPKN);
|
|
||||||
add("KNKBP", BLACK, &ScaleKNKBP);
|
|
||||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
|
||||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
|
||||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
|
||||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Key EndgameFunctions::buildKey(const string& keyCode) {
|
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||||
@@ -348,11 +365,11 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
|
|||||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||||
assert(keyCode.length() < 8);
|
assert(keyCode.length() < 8);
|
||||||
|
|
||||||
std::stringstream s;
|
stringstream s;
|
||||||
bool upcase = false;
|
bool upcase = false;
|
||||||
|
|
||||||
// Build up a fen substring with the given pieces, note
|
// Build up a fen string with the given pieces, note that
|
||||||
// that the fen string could be of an illegal position.
|
// the fen string could be of an illegal position.
|
||||||
for (size_t i = 0; i < keyCode.length(); i++)
|
for (size_t i = 0; i < keyCode.length(); i++)
|
||||||
{
|
{
|
||||||
if (keyCode[i] == 'K')
|
if (keyCode[i] == 'K')
|
||||||
@@ -364,29 +381,25 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
|
|||||||
return Position(s.str()).get_material_key();
|
return Position(s.str()).get_material_key();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndgameFunctions::add(const string& keyCode, EndgameEvaluationFunctionBase* f) {
|
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||||
|
|
||||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunctionBase*>(buildKey(keyCode), f));
|
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
||||||
|
size_t idx = keyCode.find("K", 1);
|
||||||
|
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndgameFunctions::add(const string& keyCode, Color c, EndgameScalingFunctionBase* f) {
|
template<class T>
|
||||||
|
void EndgameFunctions::add(const string& keyCode) {
|
||||||
|
|
||||||
ScalingInfo s = {c, f};
|
typedef typename T::Base F;
|
||||||
ESFmap.insert(std::pair<Key, ScalingInfo>(buildKey(keyCode), s));
|
|
||||||
|
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||||
|
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||||
}
|
}
|
||||||
|
|
||||||
EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const {
|
template<class T>
|
||||||
|
T* EndgameFunctions::get(Key key) const {
|
||||||
|
|
||||||
std::map<Key, EndgameEvaluationFunctionBase*>::const_iterator it(EEFmap.find(key));
|
typename map<Key, T*>::const_iterator it(get<T>().find(key));
|
||||||
return (it != EEFmap.end() ? it->second : NULL);
|
return (it != get<T>().end() ? it->second : NULL);
|
||||||
}
|
|
||||||
|
|
||||||
EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const {
|
|
||||||
|
|
||||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
|
||||||
if (it == ESFmap.end())
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
*c = it->second.col;
|
|
||||||
return it->second.fun;
|
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-23
@@ -51,8 +51,7 @@ class MaterialInfo {
|
|||||||
public:
|
public:
|
||||||
MaterialInfo() : key(0) { clear(); }
|
MaterialInfo() : key(0) { clear(); }
|
||||||
|
|
||||||
Value mg_value() const;
|
Value material_value() const;
|
||||||
Value eg_value() const;
|
|
||||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||||
int space_weight() const;
|
int space_weight() const;
|
||||||
bool specialized_eval_exists() const;
|
bool specialized_eval_exists() const;
|
||||||
@@ -62,27 +61,18 @@ private:
|
|||||||
inline void clear();
|
inline void clear();
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
int16_t mgValue;
|
int16_t value;
|
||||||
int16_t egValue;
|
|
||||||
uint8_t factor[2];
|
uint8_t factor[2];
|
||||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||||
EndgameScalingFunctionBase* scalingFunction[2];
|
EndgameScalingFunctionBase* scalingFunction[2];
|
||||||
int spaceWeight;
|
int spaceWeight;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// EndgameFunctions class stores the endgame evaluation functions std::map.
|
|
||||||
/// Because STL library is not thread safe even for read access, the maps,
|
|
||||||
/// although with identical content, are replicated for each thread. This
|
|
||||||
/// is faster then using locks with an unique set of global maps.
|
|
||||||
|
|
||||||
class EndgameFunctions;
|
|
||||||
|
|
||||||
|
|
||||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||||
/// objects. The most important method is get_material_info, which looks up a
|
/// objects. The most important method is get_material_info, which looks up a
|
||||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||||
|
class EndgameFunctions;
|
||||||
|
|
||||||
class MaterialInfoTable {
|
class MaterialInfoTable {
|
||||||
|
|
||||||
@@ -102,17 +92,12 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
|
/// MaterialInfo::material_value simply returns the material balance
|
||||||
/// material balance evaluation for the middle game and the endgame.
|
/// evaluation that is independent from game phase.
|
||||||
|
|
||||||
inline Value MaterialInfo::mg_value() const {
|
inline Value MaterialInfo::material_value() const {
|
||||||
|
|
||||||
return Value(mgValue);
|
return Value(value);
|
||||||
}
|
|
||||||
|
|
||||||
inline Value MaterialInfo::eg_value() const {
|
|
||||||
|
|
||||||
return Value(egValue);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -121,7 +106,7 @@ inline Value MaterialInfo::eg_value() const {
|
|||||||
|
|
||||||
inline void MaterialInfo::clear() {
|
inline void MaterialInfo::clear() {
|
||||||
|
|
||||||
mgValue = egValue = 0;
|
value = 0;
|
||||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||||
evaluationFunction = NULL;
|
evaluationFunction = NULL;
|
||||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||||
|
|||||||
+14
-30
@@ -29,33 +29,10 @@
|
|||||||
# include <unistd.h>
|
# include <unistd.h>
|
||||||
|
|
||||||
#else
|
#else
|
||||||
/*
|
|
||||||
(c) Copyright 1992 Eric Backus
|
|
||||||
|
|
||||||
This software may be used freely so long as this copyright notice is
|
#define _CRT_SECURE_NO_DEPRECATE
|
||||||
left intact. There is no warrantee on this software.
|
#include <windows.h>
|
||||||
*/
|
#include <sys/timeb.h>
|
||||||
# include <windows.h>
|
|
||||||
# include <time.h>
|
|
||||||
# include "dos.h"
|
|
||||||
|
|
||||||
static int gettimeofday(struct timeval* tp, struct timezone*)
|
|
||||||
{
|
|
||||||
SYSTEMTIME systime;
|
|
||||||
|
|
||||||
if (tp)
|
|
||||||
{
|
|
||||||
struct tm tmrec;
|
|
||||||
time_t theTime = time(NULL);
|
|
||||||
|
|
||||||
tmrec = *localtime(&theTime);
|
|
||||||
tp->tv_sec = mktime(&tmrec);
|
|
||||||
GetLocalTime(&systime); /* system time */
|
|
||||||
|
|
||||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -73,7 +50,7 @@ using namespace std;
|
|||||||
/// Version number. If this is left empty, the current date (in the format
|
/// Version number. If this is left empty, the current date (in the format
|
||||||
/// YYMMDD) is used as a version number.
|
/// YYMMDD) is used as a version number.
|
||||||
|
|
||||||
static const string EngineVersion = "1.4";
|
static const string EngineVersion = "1.5.1";
|
||||||
static const string AppName = "Stockfish";
|
static const string AppName = "Stockfish";
|
||||||
static const string AppTag = "";
|
static const string AppTag = "";
|
||||||
|
|
||||||
@@ -189,9 +166,16 @@ const string engine_name() {
|
|||||||
/// milliseconds.
|
/// milliseconds.
|
||||||
|
|
||||||
int get_system_time() {
|
int get_system_time() {
|
||||||
struct timeval t;
|
|
||||||
gettimeofday(&t, NULL);
|
#if defined(_MSC_VER)
|
||||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
struct _timeb t;
|
||||||
|
_ftime(&t);
|
||||||
|
return int(t.time*1000 + t.millitm);
|
||||||
|
#else
|
||||||
|
struct timeval t;
|
||||||
|
gettimeofday(&t, NULL);
|
||||||
|
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+272
-460
File diff suppressed because it is too large
Load Diff
+6
-5
@@ -32,12 +32,13 @@
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern int generate_captures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_noncaptures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
||||||
extern int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
||||||
extern int generate_legal_moves(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||||
|
extern bool move_is_legal(const Position& pos, const Move m);
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||||
|
|||||||
+250
-312
@@ -27,7 +27,6 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "history.h"
|
#include "history.h"
|
||||||
#include "evaluate.h"
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
@@ -40,14 +39,23 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Variables
|
enum MovegenPhase {
|
||||||
|
PH_TT_MOVES, // Transposition table move and mate killer
|
||||||
MovePicker::MovegenPhase PhaseTable[32];
|
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||||
int MainSearchPhaseIndex;
|
PH_KILLERS, // Killer moves from the current ply
|
||||||
int EvasionsPhaseIndex;
|
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||||
int QsearchWithChecksPhaseIndex;
|
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||||
int QsearchWithoutChecksPhaseIndex;
|
PH_EVASIONS, // Check evasions
|
||||||
|
PH_QCAPTURES, // Captures in quiescence search
|
||||||
|
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||||
|
PH_STOP
|
||||||
|
};
|
||||||
|
|
||||||
|
CACHE_LINE_ALIGNMENT
|
||||||
|
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
||||||
|
const uint8_t EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP};
|
||||||
|
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
||||||
|
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -56,7 +64,7 @@ namespace {
|
|||||||
////
|
////
|
||||||
|
|
||||||
|
|
||||||
/// Constructor for the MovePicker class. Apart from the position for which
|
/// Constructor for the MovePicker class. Apart from the position for which
|
||||||
/// it is asked to pick legal moves, MovePicker also wants some information
|
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||||
/// to help it to return the presumably good moves first, to decide which
|
/// to help it to return the presumably good moves first, to decide which
|
||||||
/// moves to return (in the quiescence search, for instance, we only want to
|
/// moves to return (in the quiescence search, for instance, we only want to
|
||||||
@@ -65,142 +73,272 @@ namespace {
|
|||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||||
const History& h, SearchStack* ss) : pos(p), H(h) {
|
const History& h, SearchStack* ss) : pos(p), H(h) {
|
||||||
ttMove = ttm;
|
int searchTT = ttm;
|
||||||
|
ttMoves[0].move = ttm;
|
||||||
|
finished = false;
|
||||||
|
lastBadCapture = badCaptures;
|
||||||
|
|
||||||
if (ss)
|
if (ss)
|
||||||
{
|
{
|
||||||
mateKiller = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
||||||
killer1 = ss->killers[0];
|
searchTT |= ttMoves[1].move;
|
||||||
killer2 = ss->killers[1];
|
killers[0].move = ss->killers[0];
|
||||||
|
killers[1].move = ss->killers[1];
|
||||||
} else
|
} else
|
||||||
mateKiller = killer1 = killer2 = MOVE_NONE;
|
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||||
|
|
||||||
movesPicked = numOfMoves = numOfBadCaptures = 0;
|
|
||||||
checkKillers = checkLegal = finished = false;
|
|
||||||
|
|
||||||
if (p.is_check())
|
|
||||||
phaseIndex = EvasionsPhaseIndex;
|
|
||||||
else if (d > Depth(0))
|
|
||||||
phaseIndex = MainSearchPhaseIndex;
|
|
||||||
else if (d == Depth(0))
|
|
||||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
|
||||||
else
|
|
||||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
|
||||||
|
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
|
|
||||||
dc = p.discovered_check_candidates(us);
|
dc = p.discovered_check_candidates(us);
|
||||||
pinned = p.pinned_pieces(us);
|
pinned = p.pinned_pieces(us);
|
||||||
|
|
||||||
finished = false;
|
if (p.is_check())
|
||||||
|
phasePtr = EvasionsPhaseTable;
|
||||||
|
else if (d > Depth(0))
|
||||||
|
phasePtr = MainSearchPhaseTable + !searchTT;
|
||||||
|
else if (d == Depth(0))
|
||||||
|
phasePtr = QsearchWithChecksPhaseTable + !searchTT;
|
||||||
|
else
|
||||||
|
phasePtr = QsearchWithoutChecksPhaseTable + !searchTT;
|
||||||
|
|
||||||
|
phasePtr--;
|
||||||
|
go_next_phase();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||||
|
/// of moves when there are no more moves to try for the current phase.
|
||||||
|
|
||||||
|
void MovePicker::go_next_phase() {
|
||||||
|
|
||||||
|
curMove = moves;
|
||||||
|
phase = *(++phasePtr);
|
||||||
|
switch (phase) {
|
||||||
|
|
||||||
|
case PH_TT_MOVES:
|
||||||
|
curMove = ttMoves;
|
||||||
|
lastMove = curMove + 2;
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_GOOD_CAPTURES:
|
||||||
|
lastMove = generate_captures(pos, moves);
|
||||||
|
score_captures();
|
||||||
|
std::sort(moves, lastMove);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_KILLERS:
|
||||||
|
curMove = killers;
|
||||||
|
lastMove = curMove + 2;
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_NONCAPTURES:
|
||||||
|
lastMove = generate_noncaptures(pos, moves);
|
||||||
|
score_noncaptures();
|
||||||
|
std::sort(moves, lastMove);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_BAD_CAPTURES:
|
||||||
|
// Bad captures SEE value is already calculated so just sort them
|
||||||
|
// to get SEE move ordering.
|
||||||
|
curMove = badCaptures;
|
||||||
|
lastMove = lastBadCapture;
|
||||||
|
std::sort(badCaptures, lastMove);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_EVASIONS:
|
||||||
|
assert(pos.is_check());
|
||||||
|
lastMove = generate_evasions(pos, moves, pinned);
|
||||||
|
score_evasions();
|
||||||
|
std::sort(moves, lastMove);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_QCAPTURES:
|
||||||
|
lastMove = generate_captures(pos, moves);
|
||||||
|
score_captures();
|
||||||
|
std::sort(moves, lastMove);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_QCHECKS:
|
||||||
|
// Perhaps we should order moves move here? FIXME
|
||||||
|
lastMove = generate_non_capture_checks(pos, moves, dc);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_STOP:
|
||||||
|
lastMove = curMove + 1; // hack to be friendly for get_next_move()
|
||||||
|
return;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||||
|
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||||
|
/// to each move in a move list. The moves with highest scores will be
|
||||||
|
/// picked first by get_next_move().
|
||||||
|
|
||||||
|
void MovePicker::score_captures() {
|
||||||
|
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||||
|
// Suprisingly, this appears to perform slightly better than SEE based
|
||||||
|
// move ordering. The reason is probably that in a position with a winning
|
||||||
|
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||||
|
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||||
|
// the hanging piece will still be hanging (except in the unusual cases
|
||||||
|
// where it is possible to recapture with the hanging piece). Exchanging
|
||||||
|
// big pieces before capturing a hanging piece probably helps to reduce
|
||||||
|
// the subtree size.
|
||||||
|
// In main search we want to push captures with negative SEE values to
|
||||||
|
// badCaptures[] array, but instead of doing it now we delay till when
|
||||||
|
// the move has been picked up in pick_move_from_list(), this way we save
|
||||||
|
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||||
|
Move m;
|
||||||
|
|
||||||
|
// Use MVV/LVA ordering
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
if (move_is_promotion(m))
|
||||||
|
cur->score = QueenValueMidgame;
|
||||||
|
else
|
||||||
|
cur->score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||||
|
-int(pos.type_of_piece_on(move_from(m)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MovePicker::score_noncaptures() {
|
||||||
|
// First score by history, when no history is available then use
|
||||||
|
// piece/square tables values. This seems to be better then a
|
||||||
|
// random choice when we don't have an history for any move.
|
||||||
|
Move m;
|
||||||
|
Piece piece;
|
||||||
|
Square from, to;
|
||||||
|
int hs;
|
||||||
|
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
from = move_from(m);
|
||||||
|
to = move_to(m);
|
||||||
|
piece = pos.piece_on(from);
|
||||||
|
hs = H.move_ordering_score(piece, to);
|
||||||
|
|
||||||
|
// Ensure history is always preferred to pst
|
||||||
|
if (hs > 0)
|
||||||
|
hs += 1000;
|
||||||
|
|
||||||
|
// pst based scoring
|
||||||
|
cur->score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MovePicker::score_evasions() {
|
||||||
|
|
||||||
|
Move m;
|
||||||
|
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
if (m == ttMoves[0].move)
|
||||||
|
cur->score = 2 * HistoryMax;
|
||||||
|
else if (!pos.square_is_empty(move_to(m)))
|
||||||
|
{
|
||||||
|
int seeScore = pos.see(m);
|
||||||
|
cur->score = seeScore + (seeScore >= 0 ? HistoryMax : 0);
|
||||||
|
} else
|
||||||
|
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||||
/// class. It returns a new legal move every time it is called, until there
|
/// class. It returns a new legal move every time it is called, until there
|
||||||
/// are no more moves left of the types we are interested in.
|
/// are no more moves left.
|
||||||
|
/// It picks the move with the biggest score from a list of generated moves taking
|
||||||
|
/// care not to return the tt move if has already been searched previously.
|
||||||
|
|
||||||
Move MovePicker::get_next_move() {
|
Move MovePicker::get_next_move() {
|
||||||
|
|
||||||
|
assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP);
|
||||||
|
assert( pos.is_check() || *phasePtr != PH_EVASIONS);
|
||||||
|
|
||||||
Move move;
|
Move move;
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
// If we already have a list of generated moves, pick the best move from
|
while (curMove != lastMove)
|
||||||
// the list, and return it.
|
{
|
||||||
move = pick_move_from_list();
|
move = (curMove++)->move;
|
||||||
if (move != MOVE_NONE)
|
|
||||||
{
|
|
||||||
assert(move_is_ok(move));
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Next phase
|
switch (phase) {
|
||||||
phaseIndex++;
|
|
||||||
switch (PhaseTable[phaseIndex]) {
|
|
||||||
|
|
||||||
case PH_TT_MOVE:
|
case PH_TT_MOVES:
|
||||||
if (ttMove != MOVE_NONE)
|
if ( move != MOVE_NONE
|
||||||
{
|
&& move_is_legal(pos, move, pinned))
|
||||||
assert(move_is_ok(ttMove));
|
return move;
|
||||||
if (move_is_legal(pos, ttMove, pinned))
|
break;
|
||||||
return ttMove;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_MATE_KILLER:
|
case PH_GOOD_CAPTURES:
|
||||||
if (mateKiller != MOVE_NONE)
|
if ( move != ttMoves[0].move
|
||||||
{
|
&& move != ttMoves[1].move
|
||||||
assert(move_is_ok(mateKiller));
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
if (move_is_legal(pos, mateKiller, pinned))
|
{
|
||||||
return mateKiller;
|
// Check for a non negative SEE now
|
||||||
}
|
int seeValue = pos.see_sign(move);
|
||||||
break;
|
if (seeValue >= 0)
|
||||||
|
return move;
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
// Losing capture, move it to the badCaptures[] array, note
|
||||||
numOfMoves = generate_captures(pos, moves);
|
// that move has now been already checked for legality.
|
||||||
score_captures();
|
assert(int(lastBadCapture - badCaptures) < 63);
|
||||||
std::sort(moves, moves + numOfMoves);
|
lastBadCapture->move = move;
|
||||||
movesPicked = 0;
|
lastBadCapture->score = seeValue;
|
||||||
checkLegal = true;
|
lastBadCapture++;
|
||||||
break;
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case PH_KILLERS:
|
case PH_KILLERS:
|
||||||
movesPicked = numOfMoves = 0;
|
if ( move != MOVE_NONE
|
||||||
checkLegal = false;
|
&& move != ttMoves[0].move
|
||||||
if (killer1 != MOVE_NONE && move_is_legal(pos, killer1, pinned) && !pos.move_is_capture(killer1))
|
&& move != ttMoves[1].move
|
||||||
moves[numOfMoves++].move = killer1;
|
&& move_is_legal(pos, move, pinned)
|
||||||
if (killer2 != MOVE_NONE && move_is_legal(pos, killer2, pinned) && !pos.move_is_capture(killer2) )
|
&& !pos.move_is_capture(move))
|
||||||
moves[numOfMoves++].move = killer2;
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_NONCAPTURES:
|
case PH_NONCAPTURES:
|
||||||
checkKillers = (numOfMoves != 0); // previous phase is PH_KILLERS
|
if ( move != ttMoves[0].move
|
||||||
numOfMoves = generate_noncaptures(pos, moves);
|
&& move != ttMoves[1].move
|
||||||
score_noncaptures();
|
&& move != killers[0].move
|
||||||
std::sort(moves, moves + numOfMoves);
|
&& move != killers[1].move
|
||||||
movesPicked = 0;
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
checkLegal = true;
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
case PH_EVASIONS:
|
||||||
// Bad captures SEE value is already calculated by score_captures()
|
case PH_BAD_CAPTURES:
|
||||||
// so just sort them to get SEE move ordering.
|
return move;
|
||||||
std::sort(badCaptures, badCaptures + numOfBadCaptures);
|
|
||||||
movesPicked = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_EVASIONS:
|
case PH_QCAPTURES:
|
||||||
assert(pos.is_check());
|
case PH_QCHECKS:
|
||||||
numOfMoves = generate_evasions(pos, moves, pinned);
|
// Maybe postpone the legality check until after futility pruning?
|
||||||
score_evasions();
|
if ( move != ttMoves[0].move
|
||||||
std::sort(moves, moves + numOfMoves);
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
movesPicked = 0;
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
case PH_STOP:
|
||||||
numOfMoves = generate_captures(pos, moves);
|
return MOVE_NONE;
|
||||||
score_qcaptures();
|
|
||||||
std::sort(moves, moves + numOfMoves);
|
|
||||||
movesPicked = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_QCHECKS:
|
default:
|
||||||
// Perhaps we should order moves move here? FIXME
|
assert(false);
|
||||||
numOfMoves = generate_non_capture_checks(pos, moves, dc);
|
break;
|
||||||
movesPicked = 0;
|
}
|
||||||
break;
|
}
|
||||||
|
go_next_phase();
|
||||||
case PH_STOP:
|
|
||||||
return MOVE_NONE;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assert(false);
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
||||||
/// prevent multiple threads from picking the same move at a split point.
|
/// prevent multiple threads from picking the same move at a split point.
|
||||||
|
|
||||||
@@ -219,203 +357,3 @@ Move MovePicker::get_next_move(Lock &lock) {
|
|||||||
lock_release(&lock);
|
lock_release(&lock);
|
||||||
return m;
|
return m;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
|
|
||||||
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
|
|
||||||
/// numerical move ordering score to each move in a move list. The moves
|
|
||||||
/// with highest scores will be picked first by pick_move_from_list().
|
|
||||||
|
|
||||||
void MovePicker::score_captures() {
|
|
||||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
|
||||||
// Suprisingly, this appears to perform slightly better than SEE based
|
|
||||||
// move ordering. The reason is probably that in a position with a winning
|
|
||||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
|
||||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
|
||||||
// the hanging piece will still be hanging (except in the unusual cases
|
|
||||||
// where it is possible to recapture with the hanging piece). Exchanging
|
|
||||||
// big pieces before capturing a hanging piece probably helps to reduce
|
|
||||||
// the subtree size.
|
|
||||||
// While scoring captures it moves all captures with negative SEE values
|
|
||||||
// to the badCaptures[] array.
|
|
||||||
Move m;
|
|
||||||
int seeValue;
|
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
|
||||||
m = moves[i].move;
|
|
||||||
seeValue = pos.see(m);
|
|
||||||
if (seeValue >= 0)
|
|
||||||
{
|
|
||||||
if (move_is_promotion(m))
|
|
||||||
moves[i].score = QueenValueMidgame;
|
|
||||||
else
|
|
||||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
|
||||||
-int(pos.type_of_piece_on(move_from(m)));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Losing capture, move it to the badCaptures[] array
|
|
||||||
assert(numOfBadCaptures < 63);
|
|
||||||
moves[i].score = seeValue;
|
|
||||||
badCaptures[numOfBadCaptures++] = moves[i];
|
|
||||||
moves[i--] = moves[--numOfMoves];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_noncaptures() {
|
|
||||||
// First score by history, when no history is available then use
|
|
||||||
// piece/square tables values. This seems to be better then a
|
|
||||||
// random choice when we don't have an history for any move.
|
|
||||||
Piece piece;
|
|
||||||
Square from, to;
|
|
||||||
int hs;
|
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
|
||||||
from = move_from(moves[i].move);
|
|
||||||
to = move_to(moves[i].move);
|
|
||||||
piece = pos.piece_on(from);
|
|
||||||
hs = H.move_ordering_score(piece, to);
|
|
||||||
|
|
||||||
// Ensure history is always preferred to pst
|
|
||||||
if (hs > 0)
|
|
||||||
hs += 1000;
|
|
||||||
|
|
||||||
// pst based scoring
|
|
||||||
moves[i].score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_evasions() {
|
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
|
||||||
Move m = moves[i].move;
|
|
||||||
if (m == ttMove)
|
|
||||||
moves[i].score = 2*HistoryMax;
|
|
||||||
else if (!pos.square_is_empty(move_to(m)))
|
|
||||||
{
|
|
||||||
int seeScore = pos.see(m);
|
|
||||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
|
||||||
} else
|
|
||||||
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_qcaptures() {
|
|
||||||
|
|
||||||
// Use MVV/LVA ordering
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
|
||||||
Move m = moves[i].move;
|
|
||||||
if (move_is_promotion(m))
|
|
||||||
moves[i].score = QueenValueMidgame;
|
|
||||||
else
|
|
||||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
|
||||||
-int(pos.type_of_piece_on(move_from(m)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
|
||||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
|
||||||
/// the current move generation phase). It takes care not to return the
|
|
||||||
/// transposition table move if that has already been serched previously.
|
|
||||||
|
|
||||||
Move MovePicker::pick_move_from_list() {
|
|
||||||
|
|
||||||
assert(movesPicked >= 0);
|
|
||||||
assert(!pos.is_check() || PhaseTable[phaseIndex] == PH_EVASIONS || PhaseTable[phaseIndex] == PH_STOP);
|
|
||||||
assert( pos.is_check() || PhaseTable[phaseIndex] != PH_EVASIONS);
|
|
||||||
|
|
||||||
switch (PhaseTable[phaseIndex]) {
|
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
|
||||||
case PH_KILLERS:
|
|
||||||
case PH_NONCAPTURES:
|
|
||||||
while (movesPicked < numOfMoves)
|
|
||||||
{
|
|
||||||
Move move = moves[movesPicked++].move;
|
|
||||||
if ( move != ttMove
|
|
||||||
&& move != mateKiller
|
|
||||||
&& (!checkKillers || (move != killer1 && move != killer2))
|
|
||||||
&& (!checkLegal || pos.pl_move_is_legal(move, pinned)))
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_EVASIONS:
|
|
||||||
if (movesPicked < numOfMoves)
|
|
||||||
return moves[movesPicked++].move;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
|
||||||
while (movesPicked < numOfBadCaptures)
|
|
||||||
{
|
|
||||||
Move move = badCaptures[movesPicked++].move;
|
|
||||||
if ( move != ttMove
|
|
||||||
&& move != mateKiller
|
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
|
||||||
case PH_QCHECKS:
|
|
||||||
while (movesPicked < numOfMoves)
|
|
||||||
{
|
|
||||||
Move move = moves[movesPicked++].move;
|
|
||||||
// Maybe postpone the legality check until after futility pruning?
|
|
||||||
if ( move != ttMove
|
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
|
||||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
|
||||||
/// and QsearchWithoutChecksPhaseIndex. It is only called once during
|
|
||||||
/// program startup, and never again while the program is running.
|
|
||||||
|
|
||||||
void MovePicker::init_phase_table() {
|
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
|
|
||||||
// Main search
|
|
||||||
MainSearchPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_MATE_KILLER;
|
|
||||||
PhaseTable[i++] = PH_GOOD_CAPTURES;
|
|
||||||
PhaseTable[i++] = PH_KILLERS;
|
|
||||||
PhaseTable[i++] = PH_NONCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_BAD_CAPTURES;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Check evasions
|
|
||||||
EvasionsPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_EVASIONS;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Quiescence search with checks
|
|
||||||
QsearchWithChecksPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_QCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_QCHECKS;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Quiescence search without checks
|
|
||||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_QCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
}
|
|
||||||
|
|||||||
+15
-33
@@ -35,7 +35,6 @@
|
|||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
struct EvalInfo;
|
|
||||||
struct SearchStack;
|
struct SearchStack;
|
||||||
|
|
||||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||||
@@ -51,45 +50,27 @@ class MovePicker {
|
|||||||
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
enum MovegenPhase {
|
|
||||||
PH_TT_MOVE, // Transposition table move
|
|
||||||
PH_MATE_KILLER, // Mate killer from the current ply
|
|
||||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
|
||||||
PH_KILLERS, // Killer moves from the current ply
|
|
||||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
|
||||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
|
||||||
PH_EVASIONS, // Check evasions
|
|
||||||
PH_QCAPTURES, // Captures in quiescence search
|
|
||||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
|
||||||
PH_STOP
|
|
||||||
};
|
|
||||||
|
|
||||||
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
|
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
|
||||||
Move get_next_move();
|
Move get_next_move();
|
||||||
Move get_next_move(Lock& lock);
|
Move get_next_move(Lock& lock);
|
||||||
int number_of_moves() const;
|
int number_of_evasions() const;
|
||||||
Bitboard discovered_check_candidates() const;
|
Bitboard discovered_check_candidates() const;
|
||||||
|
|
||||||
static void init_phase_table();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void score_captures();
|
void score_captures();
|
||||||
void score_noncaptures();
|
void score_noncaptures();
|
||||||
void score_evasions();
|
void score_evasions();
|
||||||
void score_qcaptures();
|
void go_next_phase();
|
||||||
Move pick_move_from_list();
|
|
||||||
|
|
||||||
const Position& pos;
|
const Position& pos;
|
||||||
const History& H;
|
const History& H;
|
||||||
Move ttMove, mateKiller, killer1, killer2;
|
MoveStack ttMoves[2], killers[2];
|
||||||
Bitboard pinned, dc;
|
|
||||||
MoveStack moves[256], badCaptures[64];
|
|
||||||
int phaseIndex;
|
|
||||||
int numOfMoves, numOfBadCaptures;
|
|
||||||
int movesPicked;
|
|
||||||
bool checkKillers, checkLegal;
|
|
||||||
bool finished;
|
bool finished;
|
||||||
|
int phase;
|
||||||
|
const uint8_t* phasePtr;
|
||||||
|
MoveStack *curMove, *lastMove, *lastBadCapture;
|
||||||
|
Bitboard dc, pinned;
|
||||||
|
MoveStack moves[256], badCaptures[64];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -97,13 +78,14 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
/// MovePicker::number_of_evasions() simply returns the number of moves in
|
||||||
/// variable. It is intended to be used in positions where the side to move
|
/// evasions phase. It is intended to be used in positions where the side to
|
||||||
/// is in check, for detecting checkmates or situations where there is only
|
/// move is in check, for detecting checkmates or situations where there is
|
||||||
/// a single reply to check.
|
/// only a single reply to check.
|
||||||
|
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
|
||||||
|
|
||||||
inline int MovePicker::number_of_moves() const {
|
inline int MovePicker::number_of_evasions() const {
|
||||||
return numOfMoves;
|
return int(lastMove - moves);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
||||||
|
|||||||
+89
-67
@@ -23,6 +23,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "bitcount.h"
|
#include "bitcount.h"
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
@@ -37,67 +38,67 @@ namespace {
|
|||||||
|
|
||||||
/// Constants and variables
|
/// Constants and variables
|
||||||
|
|
||||||
// Doubled pawn penalty by file, middle game.
|
// Doubled pawn penalty by file, middle game
|
||||||
const Value DoubledPawnMidgamePenalty[8] = {
|
const Value DoubledPawnMidgamePenalty[8] = {
|
||||||
Value(13), Value(20), Value(23), Value(23),
|
Value(13), Value(20), Value(23), Value(23),
|
||||||
Value(23), Value(23), Value(20), Value(13)
|
Value(23), Value(23), Value(20), Value(13)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Doubled pawn penalty by file, endgame.
|
// Doubled pawn penalty by file, endgame
|
||||||
const Value DoubledPawnEndgamePenalty[8] = {
|
const Value DoubledPawnEndgamePenalty[8] = {
|
||||||
Value(43), Value(48), Value(48), Value(48),
|
Value(43), Value(48), Value(48), Value(48),
|
||||||
Value(48), Value(48), Value(48), Value(43)
|
Value(48), Value(48), Value(48), Value(43)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Isolated pawn penalty by file, middle game.
|
// Isolated pawn penalty by file, middle game
|
||||||
const Value IsolatedPawnMidgamePenalty[8] = {
|
const Value IsolatedPawnMidgamePenalty[8] = {
|
||||||
Value(25), Value(36), Value(40), Value(40),
|
Value(25), Value(36), Value(40), Value(40),
|
||||||
Value(40), Value(40), Value(36), Value(25)
|
Value(40), Value(40), Value(36), Value(25)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Isolated pawn penalty by file, endgame.
|
// Isolated pawn penalty by file, endgame
|
||||||
const Value IsolatedPawnEndgamePenalty[8] = {
|
const Value IsolatedPawnEndgamePenalty[8] = {
|
||||||
Value(30), Value(35), Value(35), Value(35),
|
Value(30), Value(35), Value(35), Value(35),
|
||||||
Value(35), Value(35), Value(35), Value(30)
|
Value(35), Value(35), Value(35), Value(30)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Backward pawn penalty by file, middle game.
|
// Backward pawn penalty by file, middle game
|
||||||
const Value BackwardPawnMidgamePenalty[8] = {
|
const Value BackwardPawnMidgamePenalty[8] = {
|
||||||
Value(20), Value(29), Value(33), Value(33),
|
Value(20), Value(29), Value(33), Value(33),
|
||||||
Value(33), Value(33), Value(29), Value(20)
|
Value(33), Value(33), Value(29), Value(20)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Backward pawn penalty by file, endgame.
|
// Backward pawn penalty by file, endgame
|
||||||
const Value BackwardPawnEndgamePenalty[8] = {
|
const Value BackwardPawnEndgamePenalty[8] = {
|
||||||
Value(28), Value(31), Value(31), Value(31),
|
Value(28), Value(31), Value(31), Value(31),
|
||||||
Value(31), Value(31), Value(31), Value(28)
|
Value(31), Value(31), Value(31), Value(28)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Pawn chain membership bonus by file, middle game.
|
// Pawn chain membership bonus by file, middle game
|
||||||
const Value ChainMidgameBonus[8] = {
|
const Value ChainMidgameBonus[8] = {
|
||||||
Value(11), Value(13), Value(13), Value(14),
|
Value(11), Value(13), Value(13), Value(14),
|
||||||
Value(14), Value(13), Value(13), Value(11)
|
Value(14), Value(13), Value(13), Value(11)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Pawn chain membership bonus by file, endgame.
|
// Pawn chain membership bonus by file, endgame
|
||||||
const Value ChainEndgameBonus[8] = {
|
const Value ChainEndgameBonus[8] = {
|
||||||
Value(-1), Value(-1), Value(-1), Value(-1),
|
Value(-1), Value(-1), Value(-1), Value(-1),
|
||||||
Value(-1), Value(-1), Value(-1), Value(-1)
|
Value(-1), Value(-1), Value(-1), Value(-1)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank, middle game.
|
// Candidate passed pawn bonus by rank, middle game
|
||||||
const Value CandidateMidgameBonus[8] = {
|
const Value CandidateMidgameBonus[8] = {
|
||||||
Value( 0), Value( 6), Value(6), Value(14),
|
Value( 0), Value( 6), Value(6), Value(14),
|
||||||
Value(34), Value(83), Value(0), Value( 0)
|
Value(34), Value(83), Value(0), Value( 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank, endgame.
|
// Candidate passed pawn bonus by rank, endgame
|
||||||
const Value CandidateEndgameBonus[8] = {
|
const Value CandidateEndgameBonus[8] = {
|
||||||
Value( 0), Value( 13), Value(13), Value(29),
|
Value( 0), Value( 13), Value(13), Value(29),
|
||||||
Value(68), Value(166), Value( 0), Value( 0)
|
Value(68), Value(166), Value( 0), Value( 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Pawn storm tables for positions with opposite castling:
|
// Pawn storm tables for positions with opposite castling
|
||||||
const int QStormTable[64] = {
|
const int QStormTable[64] = {
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
-22,-22,-22,-14,-6, 0, 0, 0,
|
-22,-22,-22,-14,-6, 0, 0, 0,
|
||||||
@@ -140,7 +141,7 @@ PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
|||||||
|
|
||||||
size = numOfEntries;
|
size = numOfEntries;
|
||||||
entries = new PawnInfo[size];
|
entries = new PawnInfo[size];
|
||||||
if (entries == NULL)
|
if (!entries)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||||
<< " bytes for pawn hash table." << std::endl;
|
<< " bytes for pawn hash table." << std::endl;
|
||||||
@@ -156,22 +157,32 @@ PawnInfoTable::~PawnInfoTable() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
|
||||||
|
/// kingSquares[] is initialized to SQ_NONE instead.
|
||||||
|
|
||||||
|
void PawnInfo::clear() {
|
||||||
|
|
||||||
|
memset(this, 0, sizeof(PawnInfo));
|
||||||
|
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||||
/// stored in a hash table, so we don't have to recompute everything when
|
/// stored in a hash table, so we don't have to recompute everything when
|
||||||
/// the same pawn structure occurs again.
|
/// the same pawn structure occurs again.
|
||||||
|
|
||||||
PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
Key key = pos.get_pawn_key();
|
Key key = pos.get_pawn_key();
|
||||||
int index = int(key & (size - 1));
|
int index = int(key & (size - 1));
|
||||||
PawnInfo *pi = entries + index;
|
PawnInfo* pi = entries + index;
|
||||||
|
|
||||||
// If pi->key matches the position's pawn hash key, it means that we
|
// If pi->key matches the position's pawn hash key, it means that we
|
||||||
// have analysed this pawn structure before, and we can simply return the
|
// have analysed this pawn structure before, and we can simply return
|
||||||
// information we found the last time instead of recomputing it
|
// the information we found the last time instead of recomputing it.
|
||||||
if (pi->key == key)
|
if (pi->key == key)
|
||||||
return pi;
|
return pi;
|
||||||
|
|
||||||
@@ -182,40 +193,40 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
Value mgValue[2] = {Value(0), Value(0)};
|
Value mgValue[2] = {Value(0), Value(0)};
|
||||||
Value egValue[2] = {Value(0), Value(0)};
|
Value egValue[2] = {Value(0), Value(0)};
|
||||||
|
|
||||||
|
// Calculate pawn attacks
|
||||||
|
pi->pawnAttacks[WHITE] = ((pos.pieces(PAWN, WHITE) << 9) & ~FileABB) | ((pos.pieces(PAWN, WHITE) << 7) & ~FileHBB);
|
||||||
|
pi->pawnAttacks[BLACK] = ((pos.pieces(PAWN, BLACK) >> 7) & ~FileABB) | ((pos.pieces(PAWN, BLACK) >> 9) & ~FileHBB);
|
||||||
|
|
||||||
// Loop through the pawns for both colors
|
// Loop through the pawns for both colors
|
||||||
for (Color us = WHITE; us <= BLACK; us++)
|
for (Color us = WHITE; us <= BLACK; us++)
|
||||||
{
|
{
|
||||||
Color them = opposite_color(us);
|
Color them = opposite_color(us);
|
||||||
Bitboard ourPawns = pos.pawns(us);
|
Bitboard ourPawns = pos.pieces(PAWN, us);
|
||||||
Bitboard theirPawns = pos.pawns(them);
|
Bitboard theirPawns = pos.pieces(PAWN, them);
|
||||||
Bitboard pawns = ourPawns;
|
Bitboard pawns = ourPawns;
|
||||||
int bonus;
|
|
||||||
|
|
||||||
// Initialize pawn storm scores by giving bonuses for open files
|
// Initialize pawn storm scores by giving bonuses for open files
|
||||||
for (File f = FILE_A; f <= FILE_H; f++)
|
for (File f = FILE_A; f <= FILE_H; f++)
|
||||||
if (Position::file_is_half_open(ourPawns, f))
|
if (!(pawns & file_bb(f)))
|
||||||
{
|
{
|
||||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||||
|
pi->halfOpenFiles[us] |= (1 << f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
// Loop through all pawns of the current color and score each pawn
|
||||||
while (pawns)
|
while (pawns)
|
||||||
{
|
{
|
||||||
bool passed, doubled, isolated, backward, chain, candidate;
|
|
||||||
Square s = pop_1st_bit(&pawns);
|
Square s = pop_1st_bit(&pawns);
|
||||||
File f = square_file(s);
|
File f = square_file(s);
|
||||||
Rank r = square_rank(s);
|
Rank r = square_rank(s);
|
||||||
|
|
||||||
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
|
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
|
||||||
|
|
||||||
// The file containing the pawn is not half open
|
|
||||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
|
||||||
|
|
||||||
// Passed, isolated or doubled pawn?
|
// Passed, isolated or doubled pawn?
|
||||||
passed = Position::pawn_is_passed(theirPawns, us, s);
|
bool passed = Position::pawn_is_passed(theirPawns, us, s);
|
||||||
isolated = Position::pawn_is_isolated(ourPawns, s);
|
bool isolated = Position::pawn_is_isolated(ourPawns, s);
|
||||||
doubled = Position::pawn_is_doubled(ourPawns, us, s);
|
bool doubled = Position::pawn_is_doubled(ourPawns, us, s);
|
||||||
|
|
||||||
// We calculate kingside and queenside pawn storm
|
// We calculate kingside and queenside pawn storm
|
||||||
// scores for both colors. These are used when evaluating
|
// scores for both colors. These are used when evaluating
|
||||||
@@ -227,7 +238,7 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
// enemy pawn on an adjacent file gets an additional bonus.
|
// enemy pawn on an adjacent file gets an additional bonus.
|
||||||
|
|
||||||
// Kingside pawn storms
|
// Kingside pawn storms
|
||||||
bonus = KStormTable[relative_square(us, s)];
|
int bonus = KStormTable[relative_square(us, s)];
|
||||||
if (f >= FILE_F)
|
if (f >= FILE_F)
|
||||||
{
|
{
|
||||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||||
@@ -282,9 +293,9 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
// the test a little by introducing an array of masks indexed by color
|
// the test a little by introducing an array of masks indexed by color
|
||||||
// and square for doing the test, but because everything is hashed,
|
// and square for doing the test, but because everything is hashed,
|
||||||
// it probably won't make any noticable difference.
|
// it probably won't make any noticable difference.
|
||||||
chain = ourPawns
|
bool chain = ourPawns
|
||||||
& neighboring_files_bb(f)
|
& neighboring_files_bb(f)
|
||||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
||||||
|
|
||||||
// Test for backward pawn
|
// Test for backward pawn
|
||||||
//
|
//
|
||||||
@@ -292,10 +303,11 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
// it cannot be backward. If can capture an enemy pawn or if
|
// it cannot be backward. If can capture an enemy pawn or if
|
||||||
// there are friendly pawns behind on neighboring files it cannot
|
// there are friendly pawns behind on neighboring files it cannot
|
||||||
// be backward either.
|
// be backward either.
|
||||||
|
bool backward;
|
||||||
if ( passed
|
if ( passed
|
||||||
|| isolated
|
|| isolated
|
||||||
|| chain
|
|| chain
|
||||||
|| (pos.pawn_attacks(us, s) & theirPawns)
|
|| (pos.attacks_from<PAWN>(s, us) & theirPawns)
|
||||||
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
||||||
backward = false;
|
backward = false;
|
||||||
else
|
else
|
||||||
@@ -304,80 +316,72 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
// pawn on neighboring files. We now check whether the pawn is
|
// pawn on neighboring files. We now check whether the pawn is
|
||||||
// backward by looking in the forward direction on the neighboring
|
// backward by looking in the forward direction on the neighboring
|
||||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||||
Bitboard b;
|
Bitboard b = pos.attacks_from<PAWN>(s, us);
|
||||||
if (us == WHITE)
|
if (us == WHITE)
|
||||||
{
|
{
|
||||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8);
|
for ( ; !(b & (ourPawns | theirPawns)); b <<= 8);
|
||||||
backward = (b | (b << 8)) & theirPawns;
|
backward = (b | (b << 8)) & theirPawns;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8);
|
for ( ; !(b & (ourPawns | theirPawns)); b >>= 8);
|
||||||
backward = (b | (b >> 8)) & theirPawns;
|
backward = (b | (b >> 8)) & theirPawns;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test for candidate passed pawn
|
// Test for candidate passed pawn
|
||||||
|
bool candidate;
|
||||||
candidate = !passed
|
candidate = !passed
|
||||||
&& Position::file_is_half_open(theirPawns, f)
|
&& !(theirPawns & file_bb(f))
|
||||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
||||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
||||||
>= 0);
|
>= 0);
|
||||||
|
|
||||||
// In order to prevent doubled passed pawns from receiving a too big
|
// In order to prevent doubled passed pawns from receiving a too big
|
||||||
// bonus, only the frontmost passed pawn on each file is considered as
|
// bonus, only the frontmost passed pawn on each file is considered as
|
||||||
// a true passed pawn.
|
// a true passed pawn.
|
||||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
||||||
{
|
|
||||||
// candidate = true;
|
|
||||||
passed = false;
|
passed = false;
|
||||||
}
|
|
||||||
|
|
||||||
// Score this pawn
|
// Score this pawn
|
||||||
Value mv = Value(0), ev = Value(0);
|
if (passed)
|
||||||
|
set_bit(&(pi->passedPawns), s);
|
||||||
|
|
||||||
if (isolated)
|
if (isolated)
|
||||||
{
|
{
|
||||||
mv -= IsolatedPawnMidgamePenalty[f];
|
mgValue[us] -= IsolatedPawnMidgamePenalty[f];
|
||||||
ev -= IsolatedPawnEndgamePenalty[f];
|
egValue[us] -= IsolatedPawnEndgamePenalty[f];
|
||||||
if (Position::file_is_half_open(theirPawns, f))
|
if (!(theirPawns & file_bb(f)))
|
||||||
{
|
{
|
||||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
mgValue[us] -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
egValue[us] -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (doubled)
|
if (doubled)
|
||||||
{
|
{
|
||||||
mv -= DoubledPawnMidgamePenalty[f];
|
mgValue[us] -= DoubledPawnMidgamePenalty[f];
|
||||||
ev -= DoubledPawnEndgamePenalty[f];
|
egValue[us] -= DoubledPawnEndgamePenalty[f];
|
||||||
}
|
}
|
||||||
if (backward)
|
if (backward)
|
||||||
{
|
{
|
||||||
mv -= BackwardPawnMidgamePenalty[f];
|
mgValue[us] -= BackwardPawnMidgamePenalty[f];
|
||||||
ev -= BackwardPawnEndgamePenalty[f];
|
egValue[us] -= BackwardPawnEndgamePenalty[f];
|
||||||
if (Position::file_is_half_open(theirPawns, f))
|
if (!(theirPawns & file_bb(f)))
|
||||||
{
|
{
|
||||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
mgValue[us] -= BackwardPawnMidgamePenalty[f] / 2;
|
||||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
egValue[us] -= BackwardPawnEndgamePenalty[f] / 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (chain)
|
if (chain)
|
||||||
{
|
{
|
||||||
mv += ChainMidgameBonus[f];
|
mgValue[us] += ChainMidgameBonus[f];
|
||||||
ev += ChainEndgameBonus[f];
|
egValue[us] += ChainEndgameBonus[f];
|
||||||
}
|
}
|
||||||
if (candidate)
|
if (candidate)
|
||||||
{
|
{
|
||||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
mgValue[us] += CandidateMidgameBonus[relative_rank(us, s)];
|
||||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
egValue[us] += CandidateEndgameBonus[relative_rank(us, s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
mgValue[us] += mv;
|
|
||||||
egValue[us] += ev;
|
|
||||||
|
|
||||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
|
||||||
// bitboard
|
|
||||||
if (passed)
|
|
||||||
set_bit(&(pi->passedPawns), s);
|
|
||||||
} // while(pawns)
|
} // while(pawns)
|
||||||
} // for(colors)
|
} // for(colors)
|
||||||
|
|
||||||
@@ -385,3 +389,21 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
||||||
return pi;
|
return pi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
|
||||||
|
/// only when king square changes, about 20% of total get_king_shelter() calls.
|
||||||
|
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
|
||||||
|
|
||||||
|
unsigned shelter = 0;
|
||||||
|
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
|
||||||
|
unsigned r = ksq & (7 << 3);
|
||||||
|
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
|
||||||
|
{
|
||||||
|
r += k;
|
||||||
|
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||||
|
}
|
||||||
|
kingSquares[c] = ksq;
|
||||||
|
kingShelters[c] = shelter;
|
||||||
|
return shelter;
|
||||||
|
}
|
||||||
|
|||||||
+13
-23
@@ -45,29 +45,31 @@ class PawnInfo {
|
|||||||
friend class PawnInfoTable;
|
friend class PawnInfoTable;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
PawnInfo() : key(0) { clear(); }
|
PawnInfo() { clear(); }
|
||||||
|
|
||||||
Value mg_value() const;
|
Value mg_value() const;
|
||||||
Value eg_value() const;
|
Value eg_value() const;
|
||||||
Value kingside_storm_value(Color c) const;
|
Value kingside_storm_value(Color c) const;
|
||||||
Value queenside_storm_value(Color c) const;
|
Value queenside_storm_value(Color c) const;
|
||||||
|
Bitboard pawn_attacks(Color c) const;
|
||||||
Bitboard passed_pawns() const;
|
Bitboard passed_pawns() const;
|
||||||
int file_is_half_open(Color c, File f) const;
|
int file_is_half_open(Color c, File f) const;
|
||||||
int has_open_file_to_left(Color c, File f) const;
|
int has_open_file_to_left(Color c, File f) const;
|
||||||
int has_open_file_to_right(Color c, File f) const;
|
int has_open_file_to_right(Color c, File f) const;
|
||||||
int kingShelter(Color c, Square ksq) const;
|
int get_king_shelter(const Position& pos, Color c, Square ksq);
|
||||||
void setKingShelter(Color c, Square ksq, int value);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
inline void clear();
|
void clear();
|
||||||
|
int updateShelter(const Position& pos, Color c, Square ksq);
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard passedPawns;
|
Bitboard passedPawns;
|
||||||
|
Bitboard pawnAttacks[2];
|
||||||
int16_t mgValue, egValue;
|
int16_t mgValue, egValue;
|
||||||
int16_t ksStormValue[2], qsStormValue[2];
|
int16_t ksStormValue[2], qsStormValue[2];
|
||||||
uint8_t halfOpenFiles[2];
|
uint8_t halfOpenFiles[2];
|
||||||
Square kingSquares[2];
|
Square kingSquares[2];
|
||||||
int16_t kingShelters[2];
|
uint8_t kingShelters[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||||
@@ -104,6 +106,10 @@ inline Bitboard PawnInfo::passed_pawns() const {
|
|||||||
return passedPawns;
|
return passedPawns;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||||
|
return pawnAttacks[c];
|
||||||
|
}
|
||||||
|
|
||||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
||||||
return Value(ksStormValue[c]);
|
return Value(ksStormValue[c]);
|
||||||
}
|
}
|
||||||
@@ -124,24 +130,8 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
|||||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int PawnInfo::kingShelter(Color c, Square ksq) const {
|
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
|
||||||
return (kingSquares[c] == ksq ? kingShelters[c] : -1);
|
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void PawnInfo::setKingShelter(Color c, Square ksq, int value) {
|
|
||||||
kingSquares[c] = ksq;
|
|
||||||
kingShelters[c] = (int16_t)value;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void PawnInfo::clear() {
|
|
||||||
|
|
||||||
passedPawns = EmptyBoardBB;
|
|
||||||
mgValue = egValue = 0;
|
|
||||||
ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
|
|
||||||
qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
|
|
||||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
|
||||||
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(PAWNS_H_INCLUDED)
|
#endif // !defined(PAWNS_H_INCLUDED)
|
||||||
|
|||||||
@@ -83,10 +83,6 @@ inline int piece_is_slider(Piece p) {
|
|||||||
return SlidingArray[int(p)];
|
return SlidingArray[int(p)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int piece_is_slider(PieceType pt) {
|
|
||||||
return SlidingArray[int(pt)];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline SquareDelta pawn_push(Color c) {
|
inline SquareDelta pawn_push(Color c) {
|
||||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||||
}
|
}
|
||||||
|
|||||||
+392
-552
File diff suppressed because it is too large
Load Diff
+45
-193
@@ -133,7 +133,7 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Constructors
|
// Constructors
|
||||||
Position() {};
|
Position() {}
|
||||||
Position(const Position& pos);
|
Position(const Position& pos);
|
||||||
Position(const std::string& fen);
|
Position(const std::string& fen);
|
||||||
|
|
||||||
@@ -162,26 +162,10 @@ public:
|
|||||||
Bitboard empty_squares() const;
|
Bitboard empty_squares() const;
|
||||||
Bitboard occupied_squares() const;
|
Bitboard occupied_squares() const;
|
||||||
Bitboard pieces_of_color(Color c) const;
|
Bitboard pieces_of_color(Color c) const;
|
||||||
Bitboard pieces_of_type(PieceType pt) const;
|
Bitboard pieces(PieceType pt) const;
|
||||||
Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
|
Bitboard pieces(PieceType pt, Color c) const;
|
||||||
Bitboard pawns() const;
|
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||||
Bitboard knights() const;
|
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||||
Bitboard bishops() const;
|
|
||||||
Bitboard rooks() const;
|
|
||||||
Bitboard queens() const;
|
|
||||||
Bitboard kings() const;
|
|
||||||
Bitboard rooks_and_queens() const;
|
|
||||||
Bitboard bishops_and_queens() const;
|
|
||||||
Bitboard sliders() const;
|
|
||||||
Bitboard pawns(Color c) const;
|
|
||||||
Bitboard knights(Color c) const;
|
|
||||||
Bitboard bishops(Color c) const;
|
|
||||||
Bitboard rooks(Color c) const;
|
|
||||||
Bitboard queens(Color c) const;
|
|
||||||
Bitboard kings(Color c) const;
|
|
||||||
Bitboard rooks_and_queens(Color c) const;
|
|
||||||
Bitboard bishops_and_queens(Color c) const;
|
|
||||||
Bitboard sliders_of_color(Color c) const;
|
|
||||||
|
|
||||||
// Number of pieces of each color and type
|
// Number of pieces of each color and type
|
||||||
int piece_count(Color c, PieceType pt) const;
|
int piece_count(Color c, PieceType pt) const;
|
||||||
@@ -199,36 +183,23 @@ public:
|
|||||||
Square initial_kr_square(Color c) const;
|
Square initial_kr_square(Color c) const;
|
||||||
Square initial_qr_square(Color c) const;
|
Square initial_qr_square(Color c) const;
|
||||||
|
|
||||||
// Attack bitboards
|
|
||||||
Bitboard sliding_attacks(Square s, Direction d) const;
|
|
||||||
Bitboard ray_attacks(Square s, SignedDirection d) const;
|
|
||||||
Bitboard pawn_attacks(Color c, Square s) const;
|
|
||||||
|
|
||||||
template<PieceType>
|
|
||||||
Bitboard piece_attacks(Square s) const;
|
|
||||||
|
|
||||||
// Bitboards for pinned pieces and discovered check candidates
|
// Bitboards for pinned pieces and discovered check candidates
|
||||||
Bitboard discovered_check_candidates(Color c) const;
|
Bitboard discovered_check_candidates(Color c) const;
|
||||||
Bitboard pinned_pieces(Color c, Bitboard& p) const;
|
|
||||||
Bitboard pinned_pieces(Color c) const;
|
Bitboard pinned_pieces(Color c) const;
|
||||||
|
|
||||||
// Checking pieces
|
// Checking pieces and under check information
|
||||||
Bitboard checkers() const;
|
Bitboard checkers() const;
|
||||||
|
bool is_check() const;
|
||||||
|
|
||||||
// Piece lists
|
// Piece lists
|
||||||
Square piece_list(Color c, PieceType pt, int index) const;
|
Square piece_list(Color c, PieceType pt, int index) const;
|
||||||
|
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||||
|
|
||||||
// Attack information for a given square
|
// Information about attacks to or from a given square
|
||||||
bool square_is_attacked(Square s, Color c) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
Bitboard attacks_to(Square s) const;
|
Bitboard attacks_from(Piece p, Square s) const;
|
||||||
Bitboard attacks_to(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||||
bool is_check() const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
bool pawn_attacks_square(Color c, Square f, Square t) const;
|
|
||||||
|
|
||||||
template<PieceType>
|
|
||||||
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
|
|
||||||
|
|
||||||
bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
|
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool pl_move_is_legal(Move m) const;
|
bool pl_move_is_legal(Move m) const;
|
||||||
@@ -236,10 +207,7 @@ public:
|
|||||||
bool move_is_check(Move m) const;
|
bool move_is_check(Move m) const;
|
||||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
||||||
bool move_is_capture(Move m) const;
|
bool move_is_capture(Move m) const;
|
||||||
bool move_is_deep_pawn_push(Move m) const;
|
|
||||||
bool move_is_pawn_push_to_7th(Move m) const;
|
|
||||||
bool move_is_passed_pawn_push(Move m) const;
|
bool move_is_passed_pawn_push(Move m) const;
|
||||||
bool move_was_passed_pawn_push(Move m) const;
|
|
||||||
bool move_attacks_square(Move m, Square s) const;
|
bool move_attacks_square(Move m, Square s) const;
|
||||||
|
|
||||||
// Information about pawns
|
// Information about pawns
|
||||||
@@ -248,10 +216,6 @@ public:
|
|||||||
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
|
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
|
||||||
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
|
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
|
||||||
|
|
||||||
// Open and half-open files
|
|
||||||
static bool file_is_open(Bitboard pawns, File f);
|
|
||||||
static bool file_is_half_open(Bitboard pawns, File f);
|
|
||||||
|
|
||||||
// Weak squares
|
// Weak squares
|
||||||
bool square_is_weak(Square s, Color c) const;
|
bool square_is_weak(Square s, Color c) const;
|
||||||
|
|
||||||
@@ -267,6 +231,7 @@ public:
|
|||||||
int see(Square from, Square to) const;
|
int see(Square from, Square to) const;
|
||||||
int see(Move m) const;
|
int see(Move m) const;
|
||||||
int see(Square to) const;
|
int see(Square to) const;
|
||||||
|
int see_sign(Move m) const;
|
||||||
|
|
||||||
// Accessing hash keys
|
// Accessing hash keys
|
||||||
Key get_key() const;
|
Key get_key() const;
|
||||||
@@ -300,7 +265,7 @@ public:
|
|||||||
// Position consistency check, for debugging
|
// Position consistency check, for debugging
|
||||||
bool is_ok(int* failedStep = NULL) const;
|
bool is_ok(int* failedStep = NULL) const;
|
||||||
|
|
||||||
// Static member functions:
|
// Static member functions
|
||||||
static void init_zobrist();
|
static void init_zobrist();
|
||||||
static void init_piece_square_tables();
|
static void init_piece_square_tables();
|
||||||
|
|
||||||
@@ -313,13 +278,9 @@ private:
|
|||||||
void allow_ooo(Color c);
|
void allow_ooo(Color c);
|
||||||
|
|
||||||
// Helper functions for doing and undoing moves
|
// Helper functions for doing and undoing moves
|
||||||
void do_capture_move(PieceType capture, Color them, Square to);
|
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
|
||||||
void do_castle_move(Move m);
|
void do_castle_move(Move m);
|
||||||
void do_promotion_move(Move m);
|
|
||||||
void do_ep_move(Move m);
|
|
||||||
void undo_castle_move(Move m);
|
void undo_castle_move(Move m);
|
||||||
void undo_promotion_move(Move m);
|
|
||||||
void undo_ep_move(Move m);
|
|
||||||
void find_checkers();
|
void find_checkers();
|
||||||
|
|
||||||
template<PieceType Piece>
|
template<PieceType Piece>
|
||||||
@@ -338,21 +299,20 @@ private:
|
|||||||
template<GamePhase> Value compute_value() const;
|
template<GamePhase> Value compute_value() const;
|
||||||
Value compute_non_pawn_material(Color c) const;
|
Value compute_non_pawn_material(Color c) const;
|
||||||
|
|
||||||
// Bitboards
|
|
||||||
Bitboard byColorBB[2], byTypeBB[8];
|
|
||||||
|
|
||||||
// Board
|
// Board
|
||||||
Piece board[64];
|
Piece board[64];
|
||||||
|
|
||||||
|
// Bitboards
|
||||||
|
Bitboard byTypeBB[8], byColorBB[2];
|
||||||
|
|
||||||
// Piece counts
|
// Piece counts
|
||||||
int pieceCount[2][8]; // [color][pieceType]
|
int pieceCount[2][8]; // [color][pieceType]
|
||||||
|
|
||||||
// Piece lists
|
// Piece lists
|
||||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||||
int index[64];
|
int index[64]; // [square]
|
||||||
|
|
||||||
// Other info
|
// Other info
|
||||||
Square kingSquare[2];
|
|
||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
int gamePly;
|
int gamePly;
|
||||||
Key history[MaxGameLength];
|
Key history[MaxGameLength];
|
||||||
@@ -420,80 +380,20 @@ inline Bitboard Position::pieces_of_color(Color c) const {
|
|||||||
return byColorBB[c];
|
return byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces_of_type(PieceType pt) const {
|
inline Bitboard Position::pieces(PieceType pt) const {
|
||||||
return byTypeBB[pt];
|
return byTypeBB[pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
|
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||||
return pieces_of_color(c) & pieces_of_type(pt);
|
return byTypeBB[pt] & byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pawns() const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||||
return pieces_of_type(PAWN);
|
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::knights() const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||||
return pieces_of_type(KNIGHT);
|
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops() const {
|
|
||||||
return pieces_of_type(BISHOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks() const {
|
|
||||||
return pieces_of_type(ROOK);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::queens() const {
|
|
||||||
return pieces_of_type(QUEEN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::kings() const {
|
|
||||||
return pieces_of_type(KING);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks_and_queens() const {
|
|
||||||
return rooks() | queens();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops_and_queens() const {
|
|
||||||
return bishops() | queens();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::sliders() const {
|
|
||||||
return bishops() | queens() | rooks();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::pawns(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, PAWN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::knights(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, KNIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, BISHOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, ROOK);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::queens(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, QUEEN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::kings(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, KING);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks_and_queens(Color c) const {
|
|
||||||
return rooks_and_queens() & pieces_of_color(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops_and_queens(Color c) const {
|
|
||||||
return bishops_and_queens() & pieces_of_color(c);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||||
@@ -504,12 +404,16 @@ inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
|||||||
return pieceList[c][pt][index];
|
return pieceList[c][pt][index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||||
|
return pieceList[c][pt];
|
||||||
|
}
|
||||||
|
|
||||||
inline Square Position::ep_square() const {
|
inline Square Position::ep_square() const {
|
||||||
return st->epSquare;
|
return st->epSquare;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::king_square(Color c) const {
|
inline Square Position::king_square(Color c) const {
|
||||||
return kingSquare[c];
|
return pieceList[c][KING][0];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::can_castle_kingside(Color side) const {
|
inline bool Position::can_castle_kingside(Color side) const {
|
||||||
@@ -532,33 +436,29 @@ inline Square Position::initial_qr_square(Color c) const {
|
|||||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
template<>
|
||||||
|
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<PieceType Piece> // Knight and King
|
template<PieceType Piece> // Knight and King and white pawns
|
||||||
inline Bitboard Position::piece_attacks(Square s) const {
|
inline Bitboard Position::attacks_from(Square s) const {
|
||||||
return StepAttackBB[Piece][s];
|
return StepAttackBB[Piece][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<PAWN>(Square s) const {
|
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||||
return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s];
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
|
|
||||||
return bishop_attacks_bb(s, occupied_squares());
|
return bishop_attacks_bb(s, occupied_squares());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
|
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||||
return rook_attacks_bb(s, occupied_squares());
|
return rook_attacks_bb(s, occupied_squares());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
|
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||||
return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
|
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::checkers() const {
|
inline Bitboard Position::checkers() const {
|
||||||
@@ -569,27 +469,8 @@ inline bool Position::is_check() const {
|
|||||||
return st->checkersBB != EmptyBoardBB;
|
return st->checkersBB != EmptyBoardBB;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
|
|
||||||
return bit_is_set(pawn_attacks(c, f), t);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Piece>
|
|
||||||
Bitboard Position::piece_attacks_square(Square f, Square t) const {
|
|
||||||
return bit_is_set(piece_attacks<Piece>(f), t);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::attacks_to(Square s, Color c) const {
|
|
||||||
|
|
||||||
return attacks_to(s) & pieces_of_color(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::square_is_attacked(Square s, Color c) const {
|
|
||||||
|
|
||||||
return attacks_to(s, c) != EmptyBoardBB;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||||
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
|
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
|
||||||
@@ -604,16 +485,8 @@ inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
|
|||||||
return ourPawns & squares_behind(c, s);
|
return ourPawns & squares_behind(c, s);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::file_is_open(Bitboard pawns, File f) {
|
|
||||||
return !(pawns & file_bb(f));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::file_is_half_open(Bitboard pawns, File f) {
|
|
||||||
return !(pawns & file_bb(f));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||||
return !(pawns(c) & outpost_mask(opposite_color(c), s));
|
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::get_key() const {
|
inline Key Position::get_key() const {
|
||||||
@@ -655,8 +528,8 @@ inline Value Position::non_pawn_material(Color c) const {
|
|||||||
inline Phase Position::game_phase() const {
|
inline Phase Position::game_phase() const {
|
||||||
|
|
||||||
// Values modified by Joona Kiiski
|
// Values modified by Joona Kiiski
|
||||||
static const Value MidgameLimit = Value(15713);
|
static const Value MidgameLimit = Value(15581);
|
||||||
static const Value EndgameLimit = Value(4428);
|
static const Value EndgameLimit = Value(3998);
|
||||||
|
|
||||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
||||||
|
|
||||||
@@ -668,20 +541,6 @@ inline Phase Position::game_phase() const {
|
|||||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_is_deep_pawn_push(Move m) const {
|
|
||||||
|
|
||||||
Color c = side_to_move();
|
|
||||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& relative_rank(c, move_to(m)) > RANK_4;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
|
||||||
|
|
||||||
Color c = side_to_move();
|
|
||||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& relative_rank(c, move_to(m)) == RANK_7;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||||
|
|
||||||
Color c = side_to_move();
|
Color c = side_to_move();
|
||||||
@@ -689,13 +548,6 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
|
|||||||
&& pawn_is_passed(c, move_to(m));
|
&& pawn_is_passed(c, move_to(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
|
||||||
|
|
||||||
Color c = opposite_color(side_to_move());
|
|
||||||
return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& pawn_is_passed(c, move_to(m));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int Position::rule_50_counter() const {
|
inline int Position::rule_50_counter() const {
|
||||||
|
|
||||||
return st->rule50;
|
return st->rule50;
|
||||||
@@ -710,7 +562,7 @@ inline bool Position::opposite_colored_bishops() const {
|
|||||||
|
|
||||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||||
|
|
||||||
return pawns(c) & relative_rank_bb(c, RANK_7);
|
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_is_capture(Move m) const {
|
inline bool Position::move_is_capture(Move m) const {
|
||||||
|
|||||||
+3
-2
@@ -325,14 +325,15 @@ const string line_to_san(const Position& pos, Move line[], int startColumn, bool
|
|||||||
/// when the UCI parameter "Use Search Log" is "true").
|
/// when the UCI parameter "Use Search Log" is "true").
|
||||||
|
|
||||||
const string pretty_pv(const Position& pos, int time, int depth,
|
const string pretty_pv(const Position& pos, int time, int depth,
|
||||||
uint64_t nodes, Value score, Move pv[]) {
|
uint64_t nodes, Value score, ValueType type, Move pv[]) {
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
|
|
||||||
// Depth
|
// Depth
|
||||||
s << std::setw(2) << depth << " ";
|
s << std::setw(2) << depth << " ";
|
||||||
|
|
||||||
// Score
|
// Score
|
||||||
s << std::setw(8) << score_string(score);
|
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
|
||||||
|
s << std::setw(7) << score_string(score);
|
||||||
|
|
||||||
// Time
|
// Time
|
||||||
s << std::setw(8) << time_string(time) << " ";
|
s << std::setw(8) << time_string(time) << " ";
|
||||||
|
|||||||
@@ -39,6 +39,6 @@
|
|||||||
extern const std::string move_to_san(const Position& pos, Move m);
|
extern const std::string move_to_san(const Position& pos, Move m);
|
||||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, Move pv[]);
|
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
||||||
|
|
||||||
#endif // !defined(SAN_H_INCLUDED)
|
#endif // !defined(SAN_H_INCLUDED)
|
||||||
|
|||||||
+129
-80
@@ -189,9 +189,6 @@ namespace {
|
|||||||
// Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
|
// Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
|
||||||
const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) };
|
const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) };
|
||||||
|
|
||||||
// The main transposition table
|
|
||||||
TranspositionTable TT;
|
|
||||||
|
|
||||||
|
|
||||||
/// Variables initialized by UCI options
|
/// Variables initialized by UCI options
|
||||||
|
|
||||||
@@ -202,10 +199,10 @@ namespace {
|
|||||||
Depth ThreatDepth; // heavy SMP read access
|
Depth ThreatDepth; // heavy SMP read access
|
||||||
|
|
||||||
// Last seconds noise filtering (LSN)
|
// Last seconds noise filtering (LSN)
|
||||||
bool UseLSNFiltering;
|
const bool UseLSNFiltering = false;
|
||||||
bool looseOnTime = false;
|
const int LSNTime = 4000; // In milliseconds
|
||||||
int LSNTime; // In milliseconds
|
const Value LSNValue = value_from_centipawns(200);
|
||||||
Value LSNValue;
|
bool loseOnTime = false;
|
||||||
|
|
||||||
// Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
|
// Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
|
||||||
// There is heavy SMP read access on these arrays
|
// There is heavy SMP read access on these arrays
|
||||||
@@ -226,8 +223,7 @@ namespace {
|
|||||||
// Time managment variables
|
// Time managment variables
|
||||||
int SearchStartTime;
|
int SearchStartTime;
|
||||||
int MaxNodes, MaxDepth;
|
int MaxNodes, MaxDepth;
|
||||||
int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime;
|
int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
|
||||||
Move EasyMove;
|
|
||||||
int RootMoveNumber;
|
int RootMoveNumber;
|
||||||
bool InfiniteSearch;
|
bool InfiniteSearch;
|
||||||
bool PonderSearch;
|
bool PonderSearch;
|
||||||
@@ -237,8 +233,6 @@ namespace {
|
|||||||
bool FailHigh;
|
bool FailHigh;
|
||||||
bool FailLow;
|
bool FailLow;
|
||||||
bool Problem;
|
bool Problem;
|
||||||
bool PonderingEnabled;
|
|
||||||
int ExactMaxTime;
|
|
||||||
|
|
||||||
// Show current line?
|
// Show current line?
|
||||||
bool ShowCurrentLine;
|
bool ShowCurrentLine;
|
||||||
@@ -305,6 +299,7 @@ namespace {
|
|||||||
void ponderhit();
|
void ponderhit();
|
||||||
void print_current_line(SearchStack ss[], int ply, int threadID);
|
void print_current_line(SearchStack ss[], int ply, int threadID);
|
||||||
void wait_for_stop_or_ponderhit();
|
void wait_for_stop_or_ponderhit();
|
||||||
|
void init_ss_array(SearchStack ss[]);
|
||||||
|
|
||||||
void idle_loop(int threadID, SplitPoint* waitSp);
|
void idle_loop(int threadID, SplitPoint* waitSp);
|
||||||
void init_split_point_stack();
|
void init_split_point_stack();
|
||||||
@@ -357,7 +352,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
|
|||||||
// Initialize global search variables
|
// Initialize global search variables
|
||||||
Idle = false;
|
Idle = false;
|
||||||
SearchStartTime = get_system_time();
|
SearchStartTime = get_system_time();
|
||||||
EasyMove = MOVE_NONE;
|
|
||||||
for (int i = 0; i < THREAD_MAX; i++)
|
for (int i = 0; i < THREAD_MAX; i++)
|
||||||
{
|
{
|
||||||
Threads[i].nodes = 0ULL;
|
Threads[i].nodes = 0ULL;
|
||||||
@@ -377,9 +371,12 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
|
|||||||
// Read UCI option values
|
// Read UCI option values
|
||||||
TT.set_size(get_option_value_int("Hash"));
|
TT.set_size(get_option_value_int("Hash"));
|
||||||
if (button_was_pressed("Clear Hash"))
|
if (button_was_pressed("Clear Hash"))
|
||||||
|
{
|
||||||
TT.clear();
|
TT.clear();
|
||||||
|
loseOnTime = false; // reset at the beginning of a new game
|
||||||
|
}
|
||||||
|
|
||||||
PonderingEnabled = get_option_value_bool("Ponder");
|
bool PonderingEnabled = get_option_value_bool("Ponder");
|
||||||
MultiPV = get_option_value_int("MultiPV");
|
MultiPV = get_option_value_int("MultiPV");
|
||||||
|
|
||||||
CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
|
CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
|
||||||
@@ -410,15 +407,12 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
|
|||||||
if (UseLogFile)
|
if (UseLogFile)
|
||||||
LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
|
LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
|
||||||
|
|
||||||
UseLSNFiltering = get_option_value_bool("LSN filtering");
|
|
||||||
LSNTime = get_option_value_int("LSN Time Margin (sec)") * 1000;
|
|
||||||
LSNValue = value_from_centipawns(get_option_value_int("LSN Value Margin"));
|
|
||||||
|
|
||||||
MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
|
MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
|
||||||
MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
|
MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
|
||||||
|
|
||||||
read_weights(pos.side_to_move());
|
read_weights(pos.side_to_move());
|
||||||
|
|
||||||
|
// Set the number of active threads
|
||||||
int newActiveThreads = get_option_value_int("Threads");
|
int newActiveThreads = get_option_value_int("Threads");
|
||||||
if (newActiveThreads != ActiveThreads)
|
if (newActiveThreads != ActiveThreads)
|
||||||
{
|
{
|
||||||
@@ -452,7 +446,8 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
|
|||||||
if (movesToGo == 1)
|
if (movesToGo == 1)
|
||||||
{
|
{
|
||||||
MaxSearchTime = myTime / 2;
|
MaxSearchTime = myTime / 2;
|
||||||
AbsoluteMaxSearchTime = Min(myTime / 2, myTime - 500);
|
AbsoluteMaxSearchTime =
|
||||||
|
(myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
|
||||||
} else {
|
} else {
|
||||||
MaxSearchTime = myTime / Min(movesToGo, 20);
|
MaxSearchTime = myTime / Min(movesToGo, 20);
|
||||||
AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
|
AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
|
||||||
@@ -476,10 +471,13 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
|
|||||||
NodesBetweenPolls = Min(MaxNodes, 30000);
|
NodesBetweenPolls = Min(MaxNodes, 30000);
|
||||||
InfiniteSearch = true; // HACK
|
InfiniteSearch = true; // HACK
|
||||||
}
|
}
|
||||||
|
else if (myTime && myTime < 1000)
|
||||||
|
NodesBetweenPolls = 1000;
|
||||||
|
else if (myTime && myTime < 5000)
|
||||||
|
NodesBetweenPolls = 5000;
|
||||||
else
|
else
|
||||||
NodesBetweenPolls = 30000;
|
NodesBetweenPolls = 30000;
|
||||||
|
|
||||||
|
|
||||||
// Write information to search log file
|
// Write information to search log file
|
||||||
if (UseLogFile)
|
if (UseLogFile)
|
||||||
LogFile << "Searching: " << pos.to_fen() << std::endl
|
LogFile << "Searching: " << pos.to_fen() << std::endl
|
||||||
@@ -491,17 +489,19 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
|
|||||||
|
|
||||||
|
|
||||||
// We're ready to start thinking. Call the iterative deepening loop function
|
// We're ready to start thinking. Call the iterative deepening loop function
|
||||||
if (!looseOnTime)
|
//
|
||||||
|
// FIXME we really need to cleanup all this LSN ugliness
|
||||||
|
if (!loseOnTime)
|
||||||
{
|
{
|
||||||
Value v = id_loop(pos, searchMoves);
|
Value v = id_loop(pos, searchMoves);
|
||||||
looseOnTime = ( UseLSNFiltering
|
loseOnTime = ( UseLSNFiltering
|
||||||
&& myTime < LSNTime
|
&& myTime < LSNTime
|
||||||
&& myIncrement == 0
|
&& myIncrement == 0
|
||||||
&& v < -LSNValue);
|
&& v < -LSNValue);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
looseOnTime = false; // reset for next match
|
loseOnTime = false; // reset for next match
|
||||||
while (SearchStartTime + myTime + 1000 > get_system_time())
|
while (SearchStartTime + myTime + 1000 > get_system_time())
|
||||||
; // wait here
|
; // wait here
|
||||||
id_loop(pos, searchMoves); // to fail gracefully
|
id_loop(pos, searchMoves); // to fail gracefully
|
||||||
@@ -630,18 +630,23 @@ namespace {
|
|||||||
// searchMoves are verified, copied, scored and sorted
|
// searchMoves are verified, copied, scored and sorted
|
||||||
RootMoveList rml(p, searchMoves);
|
RootMoveList rml(p, searchMoves);
|
||||||
|
|
||||||
|
// Print RootMoveList c'tor startup scoring to the standard output,
|
||||||
|
// so that we print information also for iteration 1.
|
||||||
|
std::cout << "info depth " << 1 << "\ninfo depth " << 1
|
||||||
|
<< " score " << value_to_string(rml.get_move_score(0))
|
||||||
|
<< " time " << current_search_time()
|
||||||
|
<< " nodes " << nodes_searched()
|
||||||
|
<< " nps " << nps()
|
||||||
|
<< " pv " << rml.get_move(0) << "\n";
|
||||||
|
|
||||||
// Initialize
|
// Initialize
|
||||||
TT.new_search();
|
TT.new_search();
|
||||||
H.clear();
|
H.clear();
|
||||||
for (int i = 0; i < 3; i++)
|
init_ss_array(ss);
|
||||||
{
|
|
||||||
ss[i].init(i);
|
|
||||||
ss[i].initKillers();
|
|
||||||
}
|
|
||||||
IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0));
|
IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0));
|
||||||
Iteration = 1;
|
Iteration = 1;
|
||||||
|
|
||||||
EasyMove = rml.scan_for_easy_move();
|
Move EasyMove = rml.scan_for_easy_move();
|
||||||
|
|
||||||
// Iterative deepening loop
|
// Iterative deepening loop
|
||||||
while (Iteration < PLY_MAX)
|
while (Iteration < PLY_MAX)
|
||||||
@@ -861,8 +866,9 @@ namespace {
|
|||||||
<< " currmovenumber " << i + 1 << std::endl;
|
<< " currmovenumber " << i + 1 << std::endl;
|
||||||
|
|
||||||
// Decide search depth for this move
|
// Decide search depth for this move
|
||||||
|
bool moveIsCapture = pos.move_is_capture(move);
|
||||||
bool dangerous;
|
bool dangerous;
|
||||||
ext = extension(pos, move, true, pos.move_is_capture(move), pos.move_is_check(move), false, false, &dangerous);
|
ext = extension(pos, move, true, moveIsCapture, pos.move_is_check(move), false, false, &dangerous);
|
||||||
newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
|
newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
|
||||||
|
|
||||||
// Make the move, and search it
|
// Make the move, and search it
|
||||||
@@ -886,15 +892,30 @@ namespace {
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
|
if ( newDepth >= 3*OnePly
|
||||||
|
&& i >= MultiPV + LMRPVMoves
|
||||||
|
&& !dangerous
|
||||||
|
&& !moveIsCapture
|
||||||
|
&& !move_is_promotion(move)
|
||||||
|
&& !move_is_castle(move))
|
||||||
|
{
|
||||||
|
ss[0].reduction = OnePly;
|
||||||
|
value = -search(pos, ss, -alpha, newDepth-OnePly, 1, true, 0);
|
||||||
|
} else
|
||||||
|
value = alpha + 1; // Just to trigger next condition
|
||||||
|
|
||||||
if (value > alpha)
|
if (value > alpha)
|
||||||
{
|
{
|
||||||
// Fail high! Set the boolean variable FailHigh to true, and
|
value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
|
||||||
// re-search the move with a big window. The variable FailHigh is
|
if (value > alpha)
|
||||||
// used for time managment: We try to avoid aborting the search
|
{
|
||||||
// prematurely during a fail high research.
|
// Fail high! Set the boolean variable FailHigh to true, and
|
||||||
FailHigh = true;
|
// re-search the move with a big window. The variable FailHigh is
|
||||||
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
// used for time managment: We try to avoid aborting the search
|
||||||
|
// prematurely during a fail high research.
|
||||||
|
FailHigh = true;
|
||||||
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -928,6 +949,7 @@ namespace {
|
|||||||
// Update PV
|
// Update PV
|
||||||
rml.set_move_score(i, value);
|
rml.set_move_score(i, value);
|
||||||
update_pv(ss, 0);
|
update_pv(ss, 0);
|
||||||
|
TT.extract_pv(pos, ss[0].pv, PLY_MAX);
|
||||||
rml.set_move_pv(i, ss[0].pv);
|
rml.set_move_pv(i, ss[0].pv);
|
||||||
|
|
||||||
if (MultiPV == 1)
|
if (MultiPV == 1)
|
||||||
@@ -941,6 +963,8 @@ namespace {
|
|||||||
// Print search information to the standard output
|
// Print search information to the standard output
|
||||||
std::cout << "info depth " << Iteration
|
std::cout << "info depth " << Iteration
|
||||||
<< " score " << value_to_string(value)
|
<< " score " << value_to_string(value)
|
||||||
|
<< ((value >= beta)?
|
||||||
|
" lowerbound" : ((value <= alpha)? " upperbound" : ""))
|
||||||
<< " time " << current_search_time()
|
<< " time " << current_search_time()
|
||||||
<< " nodes " << nodes_searched()
|
<< " nodes " << nodes_searched()
|
||||||
<< " nps " << nps()
|
<< " nps " << nps()
|
||||||
@@ -952,7 +976,10 @@ namespace {
|
|||||||
std::cout << std::endl;
|
std::cout << std::endl;
|
||||||
|
|
||||||
if (UseLogFile)
|
if (UseLogFile)
|
||||||
LogFile << pretty_pv(pos, current_search_time(), Iteration, nodes_searched(), value, ss[0].pv)
|
LogFile << pretty_pv(pos, current_search_time(), Iteration, nodes_searched(), value,
|
||||||
|
((value >= beta)? VALUE_TYPE_LOWER
|
||||||
|
: ((value <= alpha)? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT)),
|
||||||
|
ss[0].pv)
|
||||||
<< std::endl;
|
<< std::endl;
|
||||||
|
|
||||||
if (value > alpha)
|
if (value > alpha)
|
||||||
@@ -1044,16 +1071,16 @@ namespace {
|
|||||||
|
|
||||||
// Initialize a MovePicker object for the current position, and prepare
|
// Initialize a MovePicker object for the current position, and prepare
|
||||||
// to search all moves
|
// to search all moves
|
||||||
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
|
|
||||||
|
|
||||||
Move move, movesSearched[256];
|
Move move, movesSearched[256];
|
||||||
int moveCount = 0;
|
int moveCount = 0;
|
||||||
Value value, bestValue = -VALUE_INFINITE;
|
Value value, bestValue = -VALUE_INFINITE;
|
||||||
Bitboard dcCandidates = mp.discovered_check_candidates();
|
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
bool isCheck = pos.is_check();
|
bool isCheck = pos.is_check();
|
||||||
bool mateThreat = pos.has_mate_threat(opposite_color(us));
|
bool mateThreat = pos.has_mate_threat(opposite_color(us));
|
||||||
|
|
||||||
|
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
|
||||||
|
Bitboard dcCandidates = mp.discovered_check_candidates();
|
||||||
|
|
||||||
// Loop through all legal moves until no moves remain or a beta cutoff
|
// Loop through all legal moves until no moves remain or a beta cutoff
|
||||||
// occurs.
|
// occurs.
|
||||||
while ( alpha < beta
|
while ( alpha < beta
|
||||||
@@ -1062,7 +1089,7 @@ namespace {
|
|||||||
{
|
{
|
||||||
assert(move_is_ok(move));
|
assert(move_is_ok(move));
|
||||||
|
|
||||||
bool singleReply = (isCheck && mp.number_of_moves() == 1);
|
bool singleReply = (isCheck && mp.number_of_evasions() == 1);
|
||||||
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
|
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
|
||||||
bool moveIsCapture = pos.move_is_capture(move);
|
bool moveIsCapture = pos.move_is_capture(move);
|
||||||
|
|
||||||
@@ -1083,7 +1110,7 @@ namespace {
|
|||||||
{
|
{
|
||||||
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
||||||
// if the move fails high will be re-searched at full depth.
|
// if the move fails high will be re-searched at full depth.
|
||||||
if ( depth >= 2*OnePly
|
if ( depth >= 3*OnePly
|
||||||
&& moveCount >= LMRPVMoves
|
&& moveCount >= LMRPVMoves
|
||||||
&& !dangerous
|
&& !dangerous
|
||||||
&& !moveIsCapture
|
&& !moveIsCapture
|
||||||
@@ -1252,11 +1279,7 @@ namespace {
|
|||||||
|
|
||||||
pos.undo_null_move();
|
pos.undo_null_move();
|
||||||
|
|
||||||
if (value_is_mate(nullValue))
|
if (nullValue >= beta)
|
||||||
{
|
|
||||||
/* Do not return unproven mates */
|
|
||||||
}
|
|
||||||
else if (nullValue >= beta)
|
|
||||||
{
|
{
|
||||||
if (depth < 6 * OnePly)
|
if (depth < 6 * OnePly)
|
||||||
return beta;
|
return beta;
|
||||||
@@ -1315,6 +1338,10 @@ namespace {
|
|||||||
bool useFutilityPruning = depth < SelectiveDepth
|
bool useFutilityPruning = depth < SelectiveDepth
|
||||||
&& !isCheck;
|
&& !isCheck;
|
||||||
|
|
||||||
|
// Avoid calling evaluate() if we already have the score in TT
|
||||||
|
if (tte && (tte->type() & VALUE_TYPE_EVAL))
|
||||||
|
futilityValue = value_from_tt(tte->value(), ply) + FutilityMargins[int(depth) - 2];
|
||||||
|
|
||||||
// Loop through all legal moves until no moves remain or a beta cutoff
|
// Loop through all legal moves until no moves remain or a beta cutoff
|
||||||
// occurs.
|
// occurs.
|
||||||
while ( bestValue < beta
|
while ( bestValue < beta
|
||||||
@@ -1323,7 +1350,7 @@ namespace {
|
|||||||
{
|
{
|
||||||
assert(move_is_ok(move));
|
assert(move_is_ok(move));
|
||||||
|
|
||||||
bool singleReply = (isCheck && mp.number_of_moves() == 1);
|
bool singleReply = (isCheck && mp.number_of_evasions() == 1);
|
||||||
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
|
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
|
||||||
bool moveIsCapture = pos.move_is_capture(move);
|
bool moveIsCapture = pos.move_is_capture(move);
|
||||||
|
|
||||||
@@ -1367,7 +1394,7 @@ namespace {
|
|||||||
|
|
||||||
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
||||||
// if the move fails high will be re-searched at full depth.
|
// if the move fails high will be re-searched at full depth.
|
||||||
if ( depth >= 2*OnePly
|
if ( depth >= 3*OnePly
|
||||||
&& moveCount >= LMRNonPVMoves
|
&& moveCount >= LMRNonPVMoves
|
||||||
&& !dangerous
|
&& !dangerous
|
||||||
&& !moveIsCapture
|
&& !moveIsCapture
|
||||||
@@ -1492,10 +1519,9 @@ namespace {
|
|||||||
if (isCheck)
|
if (isCheck)
|
||||||
staticValue = -VALUE_INFINITE;
|
staticValue = -VALUE_INFINITE;
|
||||||
|
|
||||||
else if (tte && tte->type() == VALUE_TYPE_EVAL)
|
else if (tte && (tte->type() & VALUE_TYPE_EVAL))
|
||||||
{
|
{
|
||||||
// Use the cached evaluation score if possible
|
// Use the cached evaluation score if possible
|
||||||
assert(tte->value() == evaluate(pos, ei, threadID));
|
|
||||||
assert(ei.futilityMargin == Value(0));
|
assert(ei.futilityMargin == Value(0));
|
||||||
|
|
||||||
staticValue = tte->value();
|
staticValue = tte->value();
|
||||||
@@ -1514,7 +1540,7 @@ namespace {
|
|||||||
{
|
{
|
||||||
// Store the score to avoid a future costly evaluation() call
|
// Store the score to avoid a future costly evaluation() call
|
||||||
if (!isCheck && !tte && ei.futilityMargin == 0)
|
if (!isCheck && !tte && ei.futilityMargin == 0)
|
||||||
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EVAL, Depth(-127*OnePly), MOVE_NONE);
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE);
|
||||||
|
|
||||||
return bestValue;
|
return bestValue;
|
||||||
}
|
}
|
||||||
@@ -1568,9 +1594,7 @@ namespace {
|
|||||||
// Don't search captures and checks with negative SEE values
|
// Don't search captures and checks with negative SEE values
|
||||||
if ( !isCheck
|
if ( !isCheck
|
||||||
&& !move_is_promotion(move)
|
&& !move_is_promotion(move)
|
||||||
&& (pos.midgame_value_of_piece_on(move_from(move)) >
|
&& pos.see_sign(move) < 0)
|
||||||
pos.midgame_value_of_piece_on(move_to(move)))
|
|
||||||
&& pos.see(move) < 0)
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Make and search the move.
|
// Make and search the move.
|
||||||
@@ -1604,9 +1628,13 @@ namespace {
|
|||||||
Move m = ss[ply].pv[ply];
|
Move m = ss[ply].pv[ply];
|
||||||
if (!pvNode)
|
if (!pvNode)
|
||||||
{
|
{
|
||||||
|
// If bestValue isn't changed it means it is still the static evaluation of
|
||||||
|
// the node, so keep this info to avoid a future costly evaluation() call.
|
||||||
|
ValueType type = (bestValue == staticValue && !ei.futilityMargin ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
|
||||||
Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
|
Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
|
||||||
|
|
||||||
if (bestValue < beta)
|
if (bestValue < beta)
|
||||||
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, d, MOVE_NONE);
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
|
||||||
else
|
else
|
||||||
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, m);
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, m);
|
||||||
}
|
}
|
||||||
@@ -1922,15 +1950,15 @@ namespace {
|
|||||||
bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
|
bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
|
||||||
|
|
||||||
// Generate all legal moves
|
// Generate all legal moves
|
||||||
int lm_count = generate_legal_moves(pos, mlist);
|
MoveStack* last = generate_moves(pos, mlist);
|
||||||
|
|
||||||
// Add each move to the moves[] array
|
// Add each move to the moves[] array
|
||||||
for (int i = 0; i < lm_count; i++)
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
{
|
{
|
||||||
bool includeMove = includeAllMoves;
|
bool includeMove = includeAllMoves;
|
||||||
|
|
||||||
for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
|
for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
|
||||||
includeMove = (searchMoves[k] == mlist[i].move);
|
includeMove = (searchMoves[k] == cur->move);
|
||||||
|
|
||||||
if (!includeMove)
|
if (!includeMove)
|
||||||
continue;
|
continue;
|
||||||
@@ -1938,8 +1966,9 @@ namespace {
|
|||||||
// Find a quick score for the move
|
// Find a quick score for the move
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
SearchStack ss[PLY_MAX_PLUS_2];
|
SearchStack ss[PLY_MAX_PLUS_2];
|
||||||
|
init_ss_array(ss);
|
||||||
|
|
||||||
moves[count].move = mlist[i].move;
|
moves[count].move = cur->move;
|
||||||
pos.do_move(moves[count].move, st);
|
pos.do_move(moves[count].move, st);
|
||||||
moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
|
moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
|
||||||
pos.undo_move(moves[count].move);
|
pos.undo_move(moves[count].move);
|
||||||
@@ -2110,7 +2139,9 @@ namespace {
|
|||||||
// the second move is assumed to be a move from the current position.
|
// the second move is assumed to be a move from the current position.
|
||||||
|
|
||||||
bool connected_moves(const Position& pos, Move m1, Move m2) {
|
bool connected_moves(const Position& pos, Move m1, Move m2) {
|
||||||
|
|
||||||
Square f1, t1, f2, t2;
|
Square f1, t1, f2, t2;
|
||||||
|
Piece p;
|
||||||
|
|
||||||
assert(move_is_ok(m1));
|
assert(move_is_ok(m1));
|
||||||
assert(move_is_ok(m2));
|
assert(move_is_ok(m2));
|
||||||
@@ -2136,31 +2167,32 @@ namespace {
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Case 4: The destination square for m2 is attacked by the moving piece in m1
|
// Case 4: The destination square for m2 is attacked by the moving piece in m1
|
||||||
if (pos.piece_attacks_square(pos.piece_on(t1), t1, t2))
|
p = pos.piece_on(t1);
|
||||||
|
if (bit_is_set(pos.attacks_from(p, t1), t2))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Case 5: Discovered check, checking piece is the piece moved in m1
|
// Case 5: Discovered check, checking piece is the piece moved in m1
|
||||||
if ( piece_is_slider(pos.piece_on(t1))
|
if ( piece_is_slider(p)
|
||||||
&& bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
|
&& bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
|
||||||
&& !bit_is_set(squares_between(t2, pos.king_square(pos.side_to_move())), t2))
|
&& !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
|
||||||
{
|
{
|
||||||
Bitboard occ = pos.occupied_squares();
|
Bitboard occ = pos.occupied_squares();
|
||||||
Color us = pos.side_to_move();
|
Color us = pos.side_to_move();
|
||||||
Square ksq = pos.king_square(us);
|
Square ksq = pos.king_square(us);
|
||||||
clear_bit(&occ, f2);
|
clear_bit(&occ, f2);
|
||||||
if (pos.type_of_piece_on(t1) == BISHOP)
|
if (type_of_piece(p) == BISHOP)
|
||||||
{
|
{
|
||||||
if (bit_is_set(bishop_attacks_bb(ksq, occ), t1))
|
if (bit_is_set(bishop_attacks_bb(ksq, occ), t1))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else if (pos.type_of_piece_on(t1) == ROOK)
|
else if (type_of_piece(p) == ROOK)
|
||||||
{
|
{
|
||||||
if (bit_is_set(rook_attacks_bb(ksq, occ), t1))
|
if (bit_is_set(rook_attacks_bb(ksq, occ), t1))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
assert(pos.type_of_piece_on(t1) == QUEEN);
|
assert(type_of_piece(p) == QUEEN);
|
||||||
if (bit_is_set(queen_attacks_bb(ksq, occ), t1))
|
if (bit_is_set(queen_attacks_bb(ksq, occ), t1))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -2208,25 +2240,29 @@ namespace {
|
|||||||
assert(m != MOVE_NONE);
|
assert(m != MOVE_NONE);
|
||||||
|
|
||||||
Depth result = Depth(0);
|
Depth result = Depth(0);
|
||||||
*dangerous = check || singleReply || mateThreat;
|
*dangerous = check | singleReply | mateThreat;
|
||||||
|
|
||||||
if (check)
|
if (*dangerous)
|
||||||
result += CheckExtension[pvNode];
|
{
|
||||||
|
if (check)
|
||||||
|
result += CheckExtension[pvNode];
|
||||||
|
|
||||||
if (singleReply)
|
if (singleReply)
|
||||||
result += SingleReplyExtension[pvNode];
|
result += SingleReplyExtension[pvNode];
|
||||||
|
|
||||||
if (mateThreat)
|
if (mateThreat)
|
||||||
result += MateThreatExtension[pvNode];
|
result += MateThreatExtension[pvNode];
|
||||||
|
}
|
||||||
|
|
||||||
if (pos.type_of_piece_on(move_from(m)) == PAWN)
|
if (pos.type_of_piece_on(move_from(m)) == PAWN)
|
||||||
{
|
{
|
||||||
if (pos.move_is_pawn_push_to_7th(m))
|
Color c = pos.side_to_move();
|
||||||
|
if (relative_rank(c, move_to(m)) == RANK_7)
|
||||||
{
|
{
|
||||||
result += PawnPushTo7thExtension[pvNode];
|
result += PawnPushTo7thExtension[pvNode];
|
||||||
*dangerous = true;
|
*dangerous = true;
|
||||||
}
|
}
|
||||||
if (pos.move_is_passed_pawn_push(m))
|
if (pos.pawn_is_passed(c, move_to(m)))
|
||||||
{
|
{
|
||||||
result += PassedPawnExtension[pvNode];
|
result += PassedPawnExtension[pvNode];
|
||||||
*dangerous = true;
|
*dangerous = true;
|
||||||
@@ -2247,7 +2283,7 @@ namespace {
|
|||||||
if ( pvNode
|
if ( pvNode
|
||||||
&& capture
|
&& capture
|
||||||
&& pos.type_of_piece_on(move_to(m)) != PAWN
|
&& pos.type_of_piece_on(move_to(m)) != PAWN
|
||||||
&& pos.see(m) >= 0)
|
&& pos.see_sign(m) >= 0)
|
||||||
{
|
{
|
||||||
result += OnePly/2;
|
result += OnePly/2;
|
||||||
*dangerous = true;
|
*dangerous = true;
|
||||||
@@ -2320,7 +2356,7 @@ namespace {
|
|||||||
&& threat != MOVE_NONE
|
&& threat != MOVE_NONE
|
||||||
&& piece_is_slider(pos.piece_on(tfrom))
|
&& piece_is_slider(pos.piece_on(tfrom))
|
||||||
&& bit_is_set(squares_between(tfrom, tto), mto)
|
&& bit_is_set(squares_between(tfrom, tto), mto)
|
||||||
&& pos.see(m) >= 0)
|
&& pos.see_sign(m) >= 0)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -2383,6 +2419,7 @@ namespace {
|
|||||||
ss.killers[0] = m;
|
ss.killers[0] = m;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// fail_high_ply_1() checks if some thread is currently resolving a fail
|
// fail_high_ply_1() checks if some thread is currently resolving a fail
|
||||||
// high at ply 1 at the node below the first root node. This information
|
// high at ply 1 at the node below the first root node. This information
|
||||||
// is used for time managment.
|
// is used for time managment.
|
||||||
@@ -2529,6 +2566,18 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// init_ss_array() does a fast reset of the first entries of a SearchStack array
|
||||||
|
|
||||||
|
void init_ss_array(SearchStack ss[]) {
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
ss[i].init(i);
|
||||||
|
ss[i].initKillers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
|
// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
|
||||||
// while the program is pondering. The point is to work around a wrinkle in
|
// while the program is pondering. The point is to work around a wrinkle in
|
||||||
// the UCI protocol: When pondering, the engine is not allowed to give a
|
// the UCI protocol: When pondering, the engine is not allowed to give a
|
||||||
|
|||||||
+79
-19
@@ -25,9 +25,13 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <xmmintrin.h>
|
||||||
|
|
||||||
|
#include "movegen.h"
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
|
|
||||||
|
// The main transposition table
|
||||||
|
TranspositionTable TT;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
@@ -55,16 +59,16 @@ void TranspositionTable::set_size(unsigned mbSize) {
|
|||||||
|
|
||||||
unsigned newSize = 1024;
|
unsigned newSize = 1024;
|
||||||
|
|
||||||
// We store a cluster of 4 TTEntry for each position and newSize is
|
// We store a cluster of ClusterSize number of TTEntry for each position
|
||||||
// the maximum number of storable positions
|
// and newSize is the maximum number of storable positions.
|
||||||
while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20))
|
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
||||||
newSize *= 2;
|
newSize *= 2;
|
||||||
|
|
||||||
if (newSize != size)
|
if (newSize != size)
|
||||||
{
|
{
|
||||||
size = newSize;
|
size = newSize;
|
||||||
delete [] entries;
|
delete [] entries;
|
||||||
entries = new TTEntry[size * 4];
|
entries = new TTCluster[size];
|
||||||
if (!entries)
|
if (!entries)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << mbSize
|
std::cerr << "Failed to allocate " << mbSize
|
||||||
@@ -83,7 +87,17 @@ void TranspositionTable::set_size(unsigned mbSize) {
|
|||||||
|
|
||||||
void TranspositionTable::clear() {
|
void TranspositionTable::clear() {
|
||||||
|
|
||||||
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
memset(entries, 0, size * sizeof(TTCluster));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::first_entry returns a pointer to the first
|
||||||
|
/// entry of a cluster given a position. The low 32 bits of the key
|
||||||
|
/// are used to get the index in the table.
|
||||||
|
|
||||||
|
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||||
|
|
||||||
|
return entries[uint32_t(posKey) & (size - 1)].data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -100,20 +114,21 @@ void TranspositionTable::clear() {
|
|||||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
|
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
|
||||||
|
|
||||||
TTEntry *tte, *replace;
|
TTEntry *tte, *replace;
|
||||||
|
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
|
||||||
|
|
||||||
tte = replace = first_entry(posKey);
|
tte = replace = first_entry(posKey);
|
||||||
for (int i = 0; i < 4; i++, tte++)
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||||
{
|
{
|
||||||
if (!tte->key() || tte->key() == posKey) // empty or overwrite old
|
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||||
{
|
{
|
||||||
// Do not overwrite when new type is VALUE_TYPE_EVAL
|
// Do not overwrite when new type is VALUE_TYPE_EV_LO
|
||||||
if (tte->key() && t == VALUE_TYPE_EVAL)
|
if (tte->key() && t == VALUE_TYPE_EV_LO)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
if (m == MOVE_NONE)
|
||||||
m = tte->move();
|
m = tte->move();
|
||||||
|
|
||||||
*tte = TTEntry(posKey, v, t, d, m, generation);
|
*tte = TTEntry(posKey32, v, t, d, m, generation);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (i == 0) // replace would be a no-op in this common case
|
else if (i == 0) // replace would be a no-op in this common case
|
||||||
@@ -126,7 +141,7 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
|||||||
if (c1 + c2 + c3 > 0)
|
if (c1 + c2 + c3 > 0)
|
||||||
replace = tte;
|
replace = tte;
|
||||||
}
|
}
|
||||||
*replace = TTEntry(posKey, v, t, d, m, generation);
|
*replace = TTEntry(posKey32, v, t, d, m, generation);
|
||||||
writes++;
|
writes++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -137,24 +152,38 @@ void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d,
|
|||||||
|
|
||||||
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
||||||
|
|
||||||
TTEntry *tte = first_entry(posKey);
|
uint32_t posKey32 = posKey >> 32;
|
||||||
|
TTEntry* tte = first_entry(posKey);
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++, tte++)
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||||
if (tte->key() == posKey)
|
if (tte->key() == posKey32)
|
||||||
return tte;
|
return tte;
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::first_entry returns a pointer to the first
|
/// TranspositionTable::prefetch looks up the current position in the
|
||||||
/// entry of a cluster given a position.
|
/// transposition table and load it in L1/L2 cache. This is a non
|
||||||
|
/// blocking function and do not stalls the CPU waiting for data
|
||||||
|
/// to be loaded from RAM, that can be very slow. When we will
|
||||||
|
/// subsequently call retrieve() the TT data will be already
|
||||||
|
/// quickly accessible in L1/L2 CPU cache.
|
||||||
|
|
||||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
void TranspositionTable::prefetch(const Key posKey) const {
|
||||||
|
|
||||||
return entries + (int(posKey & (size - 1)) << 2);
|
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||||
|
// This hack prevents prefetches to be optimized away by the
|
||||||
|
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||||
|
__asm__ ("");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
char const* addr = (char*)first_entry(posKey);
|
||||||
|
_mm_prefetch(addr, _MM_HINT_T2);
|
||||||
|
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||||
/// search. It increments the "generation" variable, which is used to
|
/// search. It increments the "generation" variable, which is used to
|
||||||
/// distinguish transposition table entries from previous searches from
|
/// distinguish transposition table entries from previous searches from
|
||||||
@@ -185,12 +214,43 @@ void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
|
||||||
|
/// transposition table at the end. This should ensure that the PV is almost
|
||||||
|
/// always at least two plies long, which is important, because otherwise we
|
||||||
|
/// will often get single-move PVs when the search stops while failing high,
|
||||||
|
/// and a single-move PV means that we don't have a ponder move.
|
||||||
|
|
||||||
|
void TranspositionTable::extract_pv(const Position& pos, Move pv[], int pvSize) {
|
||||||
|
|
||||||
|
const TTEntry* tte;
|
||||||
|
StateInfo st;
|
||||||
|
Position p(pos);
|
||||||
|
int ply = 0;
|
||||||
|
|
||||||
|
// Update position to the end of current PV
|
||||||
|
while (pv[ply] != MOVE_NONE)
|
||||||
|
p.do_move(pv[ply++], st);
|
||||||
|
|
||||||
|
// Try to add moves from TT while possible
|
||||||
|
while ( (tte = retrieve(p.get_key())) != NULL
|
||||||
|
&& tte->move() != MOVE_NONE
|
||||||
|
&& move_is_legal(p, tte->move())
|
||||||
|
&& (!p.is_draw() || ply < 2)
|
||||||
|
&& ply < pvSize)
|
||||||
|
{
|
||||||
|
pv[ply] = tte->move();
|
||||||
|
p.do_move(pv[ply++], st);
|
||||||
|
}
|
||||||
|
pv[ply] = MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::full() returns the permill of all transposition table
|
/// TranspositionTable::full() returns the permill of all transposition table
|
||||||
/// entries which have received at least one write during the current search.
|
/// entries which have received at least one write during the current search.
|
||||||
/// It is used to display the "info hashfull ..." information in UCI.
|
/// It is used to display the "info hashfull ..." information in UCI.
|
||||||
|
|
||||||
int TranspositionTable::full() const {
|
int TranspositionTable::full() const {
|
||||||
|
|
||||||
double N = double(size) * 4.0;
|
double N = double(size) * ClusterSize;
|
||||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,12 +36,12 @@
|
|||||||
|
|
||||||
/// The TTEntry class is the class of transposition table entries
|
/// The TTEntry class is the class of transposition table entries
|
||||||
///
|
///
|
||||||
/// A TTEntry needs 128 bits to be stored
|
/// A TTEntry needs 96 bits to be stored
|
||||||
///
|
///
|
||||||
/// bit 0-63: key
|
/// bit 0-31: key
|
||||||
/// bit 64-95: data
|
/// bit 32-63: data
|
||||||
/// bit 96-111: value
|
/// bit 64-79: value
|
||||||
/// bit 112-127: depth
|
/// bit 80-95: depth
|
||||||
///
|
///
|
||||||
/// the 32 bits of the data field are so defined
|
/// the 32 bits of the data field are so defined
|
||||||
///
|
///
|
||||||
@@ -54,11 +54,11 @@ class TTEntry {
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
TTEntry() {}
|
TTEntry() {}
|
||||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation)
|
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
|
||||||
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
||||||
value_(int16_t(v)), depth_(int16_t(d)) {}
|
value_(int16_t(v)), depth_(int16_t(d)) {}
|
||||||
|
|
||||||
Key key() const { return key_; }
|
uint32_t key() const { return key_; }
|
||||||
Depth depth() const { return Depth(depth_); }
|
Depth depth() const { return Depth(depth_); }
|
||||||
Move move() const { return Move(data & 0x1FFFF); }
|
Move move() const { return Move(data & 0x1FFFF); }
|
||||||
Value value() const { return Value(value_); }
|
Value value() const { return Value(value_); }
|
||||||
@@ -66,13 +66,27 @@ public:
|
|||||||
int generation() const { return (data >> 23); }
|
int generation() const { return (data >> 23); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Key key_;
|
uint32_t key_;
|
||||||
uint32_t data;
|
uint32_t data;
|
||||||
int16_t value_;
|
int16_t value_;
|
||||||
int16_t depth_;
|
int16_t depth_;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// The transposition table class. This is basically just a huge array
|
|
||||||
|
/// This is the number of TTEntry slots for each position
|
||||||
|
const int ClusterSize = 5;
|
||||||
|
|
||||||
|
/// Each group of ClusterSize number of TTEntry form a TTCluster
|
||||||
|
/// that is indexed by a single position key. Cluster is padded
|
||||||
|
/// to a cache line size so to guarantee always aligned accesses.
|
||||||
|
|
||||||
|
struct TTCluster {
|
||||||
|
TTEntry data[ClusterSize];
|
||||||
|
char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// The transposition table class. This is basically just a huge array
|
||||||
/// containing TTEntry objects, and a few methods for writing new entries
|
/// containing TTEntry objects, and a few methods for writing new entries
|
||||||
/// and reading new ones.
|
/// and reading new ones.
|
||||||
|
|
||||||
@@ -85,22 +99,26 @@ public:
|
|||||||
void clear();
|
void clear();
|
||||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
||||||
TTEntry* retrieve(const Key posKey) const;
|
TTEntry* retrieve(const Key posKey) const;
|
||||||
|
void prefetch(const Key posKey) const;
|
||||||
void new_search();
|
void new_search();
|
||||||
void insert_pv(const Position& pos, Move pv[]);
|
void insert_pv(const Position& pos, Move pv[]);
|
||||||
|
void extract_pv(const Position& pos, Move pv[], int pvSize);
|
||||||
int full() const;
|
int full() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
inline TTEntry* first_entry(const Key posKey) const;
|
inline TTEntry* first_entry(const Key posKey) const;
|
||||||
|
|
||||||
// Be sure 'writes' is at least one cacheline away
|
// Be sure 'writes' is at least one cache line away
|
||||||
// from read only variables.
|
// from read only variables.
|
||||||
unsigned char pad_before[64 - sizeof(unsigned)];
|
unsigned char pad_before[64 - sizeof(unsigned)];
|
||||||
unsigned writes; // heavy SMP read/write access here
|
unsigned writes; // heavy SMP read/write access here
|
||||||
unsigned char pad_after[64];
|
unsigned char pad_after[64];
|
||||||
|
|
||||||
unsigned size;
|
unsigned size;
|
||||||
TTEntry* entries;
|
TTCluster* entries;
|
||||||
uint8_t generation;
|
uint8_t generation;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
extern TranspositionTable TT;
|
||||||
|
|
||||||
#endif // !defined(TT_H_INCLUDED)
|
#endif // !defined(TT_H_INCLUDED)
|
||||||
|
|||||||
+9
-2
@@ -31,7 +31,7 @@ typedef __int8 int8_t;
|
|||||||
typedef unsigned __int8 uint8_t;
|
typedef unsigned __int8 uint8_t;
|
||||||
typedef __int16 int16;
|
typedef __int16 int16;
|
||||||
typedef unsigned __int16 uint16_t;
|
typedef unsigned __int16 uint16_t;
|
||||||
typedef __int32 int32;
|
typedef __int32 int32_t;
|
||||||
typedef unsigned __int32 uint32_t;
|
typedef unsigned __int32 uint32_t;
|
||||||
typedef __int64 int64;
|
typedef __int64 int64;
|
||||||
typedef unsigned __int64 uint64_t;
|
typedef unsigned __int64 uint64_t;
|
||||||
@@ -62,8 +62,15 @@ typedef uint64_t Bitboard;
|
|||||||
#define IS_64BIT
|
#define IS_64BIT
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(IS_64BIT) && !defined(_WIN64) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
|
#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||||
#define USE_BSFQ
|
#define USE_BSFQ
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Cache line alignment specification
|
||||||
|
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||||
|
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||||
|
#else
|
||||||
|
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif // !defined(TYPES_H_INCLUDED)
|
#endif // !defined(TYPES_H_INCLUDED)
|
||||||
|
|||||||
+4
-1
@@ -242,7 +242,10 @@ namespace {
|
|||||||
}
|
}
|
||||||
if (token == "value")
|
if (token == "value")
|
||||||
{
|
{
|
||||||
getline(uip, token); // reads until end of line
|
// Reads until end of line and left trim white space
|
||||||
|
getline(uip, token);
|
||||||
|
token.erase(0, token.find_first_not_of(" \n\r\t"));
|
||||||
|
|
||||||
set_option_value(name, token);
|
set_option_value(name, token);
|
||||||
} else
|
} else
|
||||||
push_button(name);
|
push_button(name);
|
||||||
|
|||||||
+2
-13
@@ -116,12 +116,9 @@ namespace {
|
|||||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
|
o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
|
||||||
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
||||||
o["Threat Depth"] = Option(5, 0, 100);
|
o["Threat Depth"] = Option(5, 0, 100);
|
||||||
o["LSN filtering"] = Option(false);
|
|
||||||
o["LSN Time Margin (sec)"] = Option(4, 1, 10);
|
|
||||||
o["LSN Value Margin"] = Option(200, 100, 600);
|
|
||||||
o["Randomness"] = Option(0, 0, 10);
|
o["Randomness"] = Option(0, 0, 10);
|
||||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||||
@@ -133,6 +130,7 @@ namespace {
|
|||||||
o["MultiPV"] = Option(1, 1, 500);
|
o["MultiPV"] = Option(1, 1, 500);
|
||||||
o["UCI_ShowCurrLine"] = Option(false);
|
o["UCI_ShowCurrLine"] = Option(false);
|
||||||
o["UCI_Chess960"] = Option(false);
|
o["UCI_Chess960"] = Option(false);
|
||||||
|
o["UCI_AnalyseMode"] = Option(false);
|
||||||
|
|
||||||
// Any option should know its name so to be easily printed
|
// Any option should know its name so to be easily printed
|
||||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||||
@@ -194,15 +192,6 @@ void init_uci_options() {
|
|||||||
|
|
||||||
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
||||||
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
||||||
|
|
||||||
// Increase the minimum split depth when the number of CPUs is big.
|
|
||||||
// It would probably be better to let this depend on the number of threads
|
|
||||||
// instead.
|
|
||||||
if (cpu_count() > 4)
|
|
||||||
{
|
|
||||||
options["Minimum Split Depth"].defaultValue = "6";
|
|
||||||
options["Minimum Split Depth"].currentValue = "6";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+4
-2
@@ -37,7 +37,9 @@ enum ValueType {
|
|||||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||||
VALUE_TYPE_EXACT = 3, // Exact score
|
VALUE_TYPE_EXACT = 3, // Exact score
|
||||||
VALUE_TYPE_EVAL = 4 // Evaluation cache
|
VALUE_TYPE_EVAL = 4, // Evaluation cache
|
||||||
|
VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
|
||||||
|
VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -96,7 +98,7 @@ const Value PieceValueEndgame[17] = {
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/// Bonus for having the side to move (modified by Joona Kiiski)
|
/// Bonus for having the side to move (modified by Joona Kiiski)
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const Value TempoValueMidgame = Value(48);
|
const Value TempoValueMidgame = Value(48);
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||||||
const Value TempoValueEndgame = Value(21);
|
const Value TempoValueEndgame = Value(22);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
|
|||||||
Reference in New Issue
Block a user