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1661 Commits
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+31
-51
@@ -1,20 +1,20 @@
|
||||
1. Introduction
|
||||
---------------
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program, but requires some UCI compatible GUI
|
||||
(like XBoard with PolyGlot, eboard, Jos�, Arena, Sigma Chess, Shredder,
|
||||
Chess Partner, or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with your GUI.
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is not a
|
||||
complete chess program, but requires some UCI compatible GUI (like XBoard
|
||||
with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz)
|
||||
in order to be used comfortably. Read the documentation for your GUI of choice
|
||||
for information about how to use Stockfish with your GUI.
|
||||
|
||||
This version of Stockfish supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer.
|
||||
This version of Stockfish supports up to 32 CPUs, but has not been tested
|
||||
thoroughly with more than 4. The program tries to detect the number of
|
||||
CPUs on your computer and set the number of search threads accordingly, but
|
||||
please be aware that the detection is not always correct. It is therefore
|
||||
recommended to inspect the value of the "Threads" UCI parameter, and to
|
||||
make sure it equals the number of CPU cores on your computer. If you are
|
||||
using more than eight threads, it is recommended to raise the value of
|
||||
"Min Split Depth" UCI parameter to 7.
|
||||
|
||||
|
||||
2. Files
|
||||
@@ -28,9 +28,9 @@ This distribution of Stockfish consists of the following files:
|
||||
License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Stockfish on Unix-like
|
||||
systems. For further information about how to compile Stockfish
|
||||
yourself, read section 4 below.
|
||||
Makefile that can be used to compile Stockfish on Unix-like systems.
|
||||
For further information about how to compile Stockfish yourself
|
||||
read section 4 below.
|
||||
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
@@ -39,46 +39,32 @@ This distribution of Stockfish consists of the following files:
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Stockfish has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation. The book file can be selected by setting the
|
||||
UCI parameter "Book File".
|
||||
|
||||
This version of Stockfish has support for PolyGlot opening books.
|
||||
For information about how to create such books, consult the PolyGlot
|
||||
documentation. The book file can be selected by setting the UCI
|
||||
parameter "Book File".
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Stockfish directly from the source code with the included Makefile.
|
||||
The exception is computer with big-endian CPUs, like PowerPC
|
||||
Macintoshes. Some of the bitboard routines in the current version of
|
||||
Stockfish are endianness-sensitive, and won't work on a big-endian CPU.
|
||||
Ensuring that the line with #define USE_32BIT_ATTACKS" near the top
|
||||
of bitboard.h is commented out should solve this problem.
|
||||
Commenting out the line with "#define USE_32BIT_ATTACKS" near the
|
||||
On Unix-like systems, it should usually be possible to compile Stockfish
|
||||
directly from the source code with the included Makefile.
|
||||
|
||||
There is also a problem with compiling Stockfish on certain 64-bit
|
||||
systems, regardless of the endianness. If Stockfish segfaults
|
||||
immediately after startup, try to comment out the line with
|
||||
"#define USE_FOLDED_BITSCAN" near the beginning of bitboard.h and
|
||||
recompile.
|
||||
Stockfish has support for 32 or 64 bits CPUS, big-endian machines, like
|
||||
Power PC, hardware POPCNT instruction and other platforms.
|
||||
|
||||
Finally, even if Stockfish does work without any changes on your
|
||||
computer, it might be possible to improve the performance by changing
|
||||
some of the #define directives in bitboard.h. The default settings
|
||||
are optimized for 64-bit CPUs. On 32-bit CPUs, it is probably better
|
||||
to switch on USE_32BIT_ATTACKS, and to use BITCOUNT_SWAR_32 instead of
|
||||
BITCOUNT_SWAR_64. For computers with very little memory (like
|
||||
handheld devices), it is possible to conserve memory by defining
|
||||
USE_COMPACT_ROOK_ATTACKS.
|
||||
In general is recommended to run 'make help' to see a list of make targets
|
||||
with corresponding descriptions. When not using Makefile to compile, for
|
||||
instance with Microsoft MSVC, you need to manually set/unset in the compiler
|
||||
command line some swicthes, see file types.h for a quick reference.
|
||||
|
||||
|
||||
6. Terms of use
|
||||
5. Terms of use
|
||||
---------------
|
||||
|
||||
Stockfish is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
@@ -86,14 +72,8 @@ using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Stockfish in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
Copying.txt.
|
||||
|
||||
|
||||
7. Feedback
|
||||
-----------
|
||||
|
||||
The author's e-mail address is mcostalba@gmail.com
|
||||
|
||||
+20
-40
@@ -7,7 +7,7 @@ EngineCommand = ./stockfish
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = true
|
||||
Log = false
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
@@ -15,49 +15,29 @@ ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Hash = 128
|
||||
Threads = 1
|
||||
OwnBook = false
|
||||
Book File = book.bin
|
||||
Use Search Log = false
|
||||
Search Log Filename = SearchLog.txt
|
||||
Book File = book.bin
|
||||
Best Book Move = false
|
||||
Mobility (Middle Game) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Pawn Structure (Middle Game) = 100
|
||||
Pawn Structure (Endgame) = 100
|
||||
Passed Pawns (Middle Game) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Space = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
King Safety Curve = Quadratic
|
||||
Quadratic = Linear
|
||||
King Safety Coefficient = 40
|
||||
King Safety X Intercept = 0
|
||||
King Safety Max Slope = 30
|
||||
King Safety Max Value = 500
|
||||
Queen Contact Check Bonus = 3
|
||||
Queen Check Bonus = 2
|
||||
Rook Check Bonus = 1
|
||||
Bishop Check Bonus = 1
|
||||
Knight Check Bonus = 1
|
||||
Discovered Check Bonus = 3
|
||||
Mate Threat Bonus = 3
|
||||
Check Extension (PV nodes) = 2
|
||||
Check Extension (non-PV nodes) = 1
|
||||
Single Reply Extension (PV nodes) = 2
|
||||
Single Reply Extension (non-PV nodes) = 2
|
||||
Mate Threat Extension (PV nodes) = 0
|
||||
Mate Threat Extension (non-PV nodes) = 0
|
||||
Pawn Push to 7th Extension (PV nodes) = 1
|
||||
Pawn Push to 7th Extension (non-PV nodes) = 1
|
||||
Passed Pawn Extension (PV nodes) = 1
|
||||
Passed Pawn Extension (non-PV nodes) = 0
|
||||
Pawn Endgame Extension (PV nodes) = 2
|
||||
Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Full Depth Moves (PV nodes) = 14
|
||||
Full Depth Moves (non-PV nodes) = 3
|
||||
Threat Depth = 5
|
||||
Futility Pruning (Main Search) = true
|
||||
Futility Pruning (Quiescence Search) = true
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
||||
Min Split Depth = 4
|
||||
Max Threads per Split Point = 5
|
||||
Threads = 1
|
||||
Use Sleeping Threads = false
|
||||
Hash = 128
|
||||
Ponder = true
|
||||
OwnBook = false
|
||||
MultiPV = 1
|
||||
Skill Level = 20
|
||||
Emergency Move Horizon = 40
|
||||
Emergency Base Time = 200
|
||||
Emergency Move Time = 70
|
||||
Minimum Thinking Time = 20
|
||||
UCI_Chess960 = false
|
||||
UCI_AnalyseMode = false
|
||||
|
||||
-674
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
+505
-117
@@ -1,8 +1,6 @@
|
||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
# Copyright (C) 2004-2007 Tord Romstad
|
||||
# Copyright (C) 2008 Marco Costalba
|
||||
|
||||
# This file is part of Stockfish.
|
||||
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
# Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
#
|
||||
# Stockfish is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
@@ -18,133 +16,523 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
###
|
||||
### Files
|
||||
###
|
||||
### ==========================================================================
|
||||
### Section 1. General Configuration
|
||||
### ==========================================================================
|
||||
|
||||
### Executable name
|
||||
EXE = stockfish
|
||||
|
||||
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||
### Installation dir definitions
|
||||
PREFIX = /usr/local
|
||||
BINDIR = $(PREFIX)/bin
|
||||
|
||||
### Built-in benchmark for pgo-builds
|
||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||
|
||||
### Object files
|
||||
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
||||
material.o misc.o move.o movegen.o movepick.o pawns.o position.o \
|
||||
search.o thread.o timeman.o tt.o uci.o ucioption.o
|
||||
|
||||
### ==========================================================================
|
||||
### Section 2. High-level Configuration
|
||||
### ==========================================================================
|
||||
#
|
||||
# flag --- Comp switch --- Description
|
||||
# ----------------------------------------------------------------------------
|
||||
#
|
||||
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
||||
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
||||
# arch = (name) --- (-arch) --- Target architecture
|
||||
# os = (name) --- --- Target operating system
|
||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||
# bigendian = yes/no --- -DBIGENDIAN --- big/little-endian byte order
|
||||
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
||||
# bsfq = yes/no --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction (only
|
||||
# with GCC and ICC 64-bit)
|
||||
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
||||
#
|
||||
# Note that Makefile is space sensitive, so when adding new architectures
|
||||
# or modifying existing flags, you have to make sure there are no extra spaces
|
||||
# at the end of the line for flag values.
|
||||
|
||||
### 2.1. General
|
||||
debug = no
|
||||
optimize = yes
|
||||
|
||||
### 2.2 Architecture specific
|
||||
|
||||
# General-section
|
||||
ifeq ($(ARCH),general-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),general-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),bigendian-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),bigendian-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
# x86-section
|
||||
ifeq ($(ARCH),x86-64)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-64-modern)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32-old)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
# osx-section
|
||||
ifeq ($(ARCH),osx-ppc-64)
|
||||
arch = ppc64
|
||||
os = osx
|
||||
bits = 64
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-ppc-32)
|
||||
arch = ppc
|
||||
os = osx
|
||||
bits = 32
|
||||
bigendian = yes
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-x86-64)
|
||||
arch = x86_64
|
||||
os = osx
|
||||
bits = 64
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-x86-32)
|
||||
arch = i386
|
||||
os = osx
|
||||
bits = 32
|
||||
bigendian = no
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
endif
|
||||
|
||||
|
||||
###
|
||||
### Rules
|
||||
###
|
||||
### ==========================================================================
|
||||
### Section 3. Low-level configuration
|
||||
### ==========================================================================
|
||||
|
||||
### 3.1 Selecting compiler (default = gcc)
|
||||
ifeq ($(COMP),)
|
||||
COMP=gcc
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),mingw)
|
||||
comp=mingw
|
||||
CXX=g++
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),gcc)
|
||||
comp=gcc
|
||||
CXX=g++
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),icc)
|
||||
comp=icc
|
||||
CXX=icpc
|
||||
profile_prepare = icc-profile-prepare
|
||||
profile_make = icc-profile-make
|
||||
profile_use = icc-profile-use
|
||||
profile_clean = icc-profile-clean
|
||||
endif
|
||||
|
||||
### 3.2 General compiler settings
|
||||
CXXFLAGS = -g -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
|
||||
ifeq ($(comp),gcc)
|
||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
CXXFLAGS += -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -wd383,981,1418,1419,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||
endif
|
||||
|
||||
ifeq ($(os),osx)
|
||||
CXXFLAGS += -arch $(arch)
|
||||
endif
|
||||
|
||||
### 3.3 General linker settings
|
||||
LDFLAGS = -lpthread $(EXTRALDFLAGS)
|
||||
|
||||
ifeq ($(os),osx)
|
||||
LDFLAGS += -arch $(arch)
|
||||
endif
|
||||
|
||||
### 3.4 Debugging
|
||||
ifeq ($(debug),no)
|
||||
CXXFLAGS += -DNDEBUG
|
||||
endif
|
||||
|
||||
### 3.5 Optimization
|
||||
ifeq ($(optimize),yes)
|
||||
|
||||
ifeq ($(comp),gcc)
|
||||
CXXFLAGS += -O3
|
||||
|
||||
ifeq ($(os),osx)
|
||||
ifeq ($(arch),i386)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
ifeq ($(arch),x86_64)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
CXXFLAGS += -O3
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
ifeq ($(os),osx)
|
||||
CXXFLAGS += -fast -mdynamic-no-pic
|
||||
else
|
||||
CXXFLAGS += -O3
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.6. Bits
|
||||
ifeq ($(bits),64)
|
||||
CXXFLAGS += -DIS_64BIT
|
||||
endif
|
||||
|
||||
### 3.7 Endianess
|
||||
ifeq ($(bigendian),yes)
|
||||
CXXFLAGS += -DBIGENDIAN
|
||||
endif
|
||||
|
||||
### 3.8 prefetch
|
||||
ifeq ($(prefetch),yes)
|
||||
CXXFLAGS += -msse
|
||||
DEPENDFLAGS += -msse
|
||||
else
|
||||
CXXFLAGS += -DNO_PREFETCH
|
||||
endif
|
||||
|
||||
### 3.9 bsfq
|
||||
ifeq ($(bsfq),yes)
|
||||
CXXFLAGS += -DUSE_BSFQ
|
||||
endif
|
||||
|
||||
### 3.10 popcnt
|
||||
ifeq ($(popcnt),yes)
|
||||
CXXFLAGS += -msse3 -DUSE_POPCNT
|
||||
endif
|
||||
|
||||
### 3.11 Link Time Optimization, it works since gcc 4.5 but not on mingw.
|
||||
### This is a mix of compile and link time options because the lto link phase
|
||||
### needs access to the optimization flags.
|
||||
ifeq ($(comp),gcc)
|
||||
GCC_MAJOR := `gcc -dumpversion | cut -f1 -d.`
|
||||
GCC_MINOR := `gcc -dumpversion | cut -f2 -d.`
|
||||
ifeq (1,$(shell expr \( $(GCC_MAJOR) \> 4 \) \| \( $(GCC_MAJOR) \= 4 \& $(GCC_MINOR) \>= 5 \)))
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += $(CXXFLAGS)
|
||||
endif
|
||||
endif
|
||||
|
||||
### ==========================================================================
|
||||
### Section 4. Public targets
|
||||
### ==========================================================================
|
||||
|
||||
help:
|
||||
@echo ""
|
||||
@echo "To compile stockfish, type: "
|
||||
@echo ""
|
||||
@echo "make target ARCH=arch [COMP=comp]"
|
||||
@echo ""
|
||||
@echo "Supported targets:"
|
||||
@echo ""
|
||||
@echo "build > Build unoptimized version"
|
||||
@echo "profile-build > Build PGO-optimized version"
|
||||
@echo "double-profile-build > Build PGO-optimized version with and without popcnt support"
|
||||
@echo "strip > Strip executable"
|
||||
@echo "install > Install executable"
|
||||
@echo "clean > Clean up"
|
||||
@echo "testrun > Make sample run"
|
||||
@echo ""
|
||||
@echo "Supported archs:"
|
||||
@echo ""
|
||||
@echo "x86-64 > x86 64-bit"
|
||||
@echo "x86-64-modern > x86 64-bit with runtime support for popcnt instruction"
|
||||
@echo "x86-32 > x86 32-bit excluding very old hardware without SSE-support"
|
||||
@echo "x86-32-old > x86 32-bit including also very old hardware"
|
||||
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
||||
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
||||
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
||||
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
||||
@echo "general-64 > unspecified 64-bit"
|
||||
@echo "general-32 > unspecified 32-bit"
|
||||
@echo "bigendian-64 > unspecified 64-bit with bigendian byte order"
|
||||
@echo "bigendian-32 > unspecified 32-bit with bigendian byte order"
|
||||
@echo ""
|
||||
@echo "Supported comps:"
|
||||
@echo ""
|
||||
@echo "gcc > Gnu compiler (default)"
|
||||
@echo "icc > Intel compiler"
|
||||
@echo "mingw > Gnu compiler with MinGW under Windows"
|
||||
@echo ""
|
||||
@echo "Non-standard targets:"
|
||||
@echo ""
|
||||
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
||||
@echo ""
|
||||
@echo "Examples. If you don't know what to do, you likely want to run: "
|
||||
@echo ""
|
||||
@echo "make profile-build ARCH=x86-64 (This is for 64-bit systems)"
|
||||
@echo "make profile-build ARCH=x86-32 (This is for 32-bit systems)"
|
||||
@echo ""
|
||||
|
||||
build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||
|
||||
profile-build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
@echo ""
|
||||
@echo "Step 0/4. Preparing for profile build."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||
@echo ""
|
||||
@echo "Step 1/4. Building executable for benchmark ..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 3/4. Building final executable ..."
|
||||
@touch *.cpp
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||
@echo ""
|
||||
@echo "Step 4/4. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
|
||||
double-profile-build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
@echo ""
|
||||
@echo "Step 0/6. Preparing for profile build."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||
@echo ""
|
||||
@echo "Step 1/6. Building executable for benchmark (popcnt disabled)..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=x86-64 COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 2/6. Running benchmark for pgo-build (popcnt disabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 3/6. Building executable for benchmark (popcnt enabled)..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=x86-64-modern COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 4/6. Running benchmark for pgo-build (popcnt enabled)..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 5/6. Building final executable ..."
|
||||
@touch *.cpp *.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||
@echo ""
|
||||
@echo "Step 6/6. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
@echo ""
|
||||
|
||||
strip:
|
||||
strip $(EXE)
|
||||
|
||||
install:
|
||||
-mkdir -p -m 755 $(BINDIR)
|
||||
-cp $(EXE) $(BINDIR)
|
||||
-strip $(BINDIR)/$(EXE)
|
||||
|
||||
clean:
|
||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
||||
|
||||
testrun:
|
||||
@$(PGOBENCH)
|
||||
|
||||
default:
|
||||
help
|
||||
|
||||
### ==========================================================================
|
||||
### Section 5. Private targets
|
||||
### ==========================================================================
|
||||
|
||||
all: $(EXE) .depend
|
||||
|
||||
clean:
|
||||
$(RM) *.o .depend stockfish
|
||||
|
||||
|
||||
###
|
||||
### Compiler:
|
||||
###
|
||||
|
||||
# CXX = g++
|
||||
# CXX = g++-4.2
|
||||
CXX = icpc
|
||||
|
||||
|
||||
###
|
||||
### Dependencies
|
||||
###
|
||||
config-sanity:
|
||||
@echo ""
|
||||
@echo "Config:"
|
||||
@echo "debug: '$(debug)'"
|
||||
@echo "optimize: '$(optimize)'"
|
||||
@echo "arch: '$(arch)'"
|
||||
@echo "os: '$(os)'"
|
||||
@echo "bits: '$(bits)'"
|
||||
@echo "bigendian: '$(bigendian)'"
|
||||
@echo "prefetch: '$(prefetch)'"
|
||||
@echo "bsfq: '$(bsfq)'"
|
||||
@echo "popcnt: '$(popcnt)'"
|
||||
@echo ""
|
||||
@echo "Flags:"
|
||||
@echo "CXX: $(CXX)"
|
||||
@echo "CXXFLAGS: $(CXXFLAGS)"
|
||||
@echo "LDFLAGS: $(LDFLAGS)"
|
||||
@echo ""
|
||||
@echo "Testing config sanity. If this fails, try 'make help' ..."
|
||||
@echo ""
|
||||
@test "$(debug)" = "yes" || test "$(debug)" = "no"
|
||||
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
||||
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc"
|
||||
@test "$(os)" = "any" || test "$(os)" = "osx"
|
||||
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
||||
@test "$(bigendian)" = "yes" || test "$(bigendian)" = "no"
|
||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw"
|
||||
|
||||
$(EXE): $(OBJS)
|
||||
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS)
|
||||
|
||||
gcc-profile-prepare:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) gcc-profile-clean
|
||||
|
||||
gcc-profile-make:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-fprofile-generate' \
|
||||
EXTRALDFLAGS='-lgcov' \
|
||||
all
|
||||
|
||||
gcc-profile-use:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-fprofile-use' \
|
||||
EXTRALDFLAGS='-lgcov' \
|
||||
all
|
||||
|
||||
gcc-profile-clean:
|
||||
@rm -rf *.gcda *.gcno bench.txt
|
||||
|
||||
icc-profile-prepare:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
|
||||
@mkdir profdir
|
||||
|
||||
icc-profile-make:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile-use:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-prof_use -prof_dir ./profdir' \
|
||||
all
|
||||
|
||||
icc-profile-clean:
|
||||
@rm -rf profdir bench.txt
|
||||
|
||||
.depend:
|
||||
$(CXX) -MM $(OBJS:.o=.cpp) > $@
|
||||
-@$(CXX) $(DEPENDFLAGS) -MM $(OBJS:.o=.cpp) > $@ 2> /dev/null
|
||||
|
||||
include .depend
|
||||
-include .depend
|
||||
|
||||
|
||||
###
|
||||
### Compiler and linker switches
|
||||
###
|
||||
### ==========================================================================
|
||||
### Section 6. Non-standard targets
|
||||
### ==========================================================================
|
||||
|
||||
# Enable/disable debugging:
|
||||
hpux:
|
||||
$(MAKE) \
|
||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -DBIGENDIAN -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
||||
CXXFLAGS="" \
|
||||
LDFLAGS="" \
|
||||
all
|
||||
|
||||
CXXFLAGS += -DNDEBUG
|
||||
|
||||
|
||||
# Compile with full warnings, and symbol names
|
||||
|
||||
CXXFLAGS += -Wall -g
|
||||
|
||||
|
||||
# General optimization flags. Note that -O2 might be faster than -O3 on some
|
||||
# systems; this requires testing.
|
||||
|
||||
CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fno-strict-aliasing
|
||||
|
||||
# Disable most annoying warnings for the Intel C++ compiler
|
||||
|
||||
CXXFLAGS += -wd383,869,981
|
||||
|
||||
|
||||
# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
|
||||
|
||||
# CXXFLAGS += -mdynamic-no-pic -no-prec-div -ipo -static -xP
|
||||
|
||||
|
||||
# Profiler guided optimization with the Intel C++ compiler. To use it, first
|
||||
# create the directory ./profdata if it does not already exist, and delete its
|
||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
||||
# resulting binary for a while (for instance, do ./stockfish bench 128 1, and
|
||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
||||
# recompile with -prof_use.
|
||||
|
||||
# CXXFLAGS += -prof_gen -prof_dir profdata
|
||||
# CXXFLAGS += -prof_use -prof_dir ./profdata
|
||||
|
||||
|
||||
# Profiler guided optimization with GCC. I've never been able to make this
|
||||
# work.
|
||||
|
||||
# CXXFLAGS += -fprofile-generate
|
||||
# LDFLAGS += -fprofile-generate
|
||||
# CXXFLAGS += -fprofile-use
|
||||
# CXXFLAGS += -fprofile-use
|
||||
|
||||
|
||||
# General linker flags
|
||||
|
||||
LDFLAGS += -lm -lpthread
|
||||
|
||||
|
||||
# Compiler switches for generating binaries for various CPUs in Mac OS X.
|
||||
# Note that 'arch ppc' and 'arch ppc64' only works with g++, and not with
|
||||
# the intel compiler.
|
||||
|
||||
# CXXFLAGS += -arch ppc
|
||||
# CXXFLAGS += -arch ppc64
|
||||
# CXXFLAGS += -arch i386
|
||||
# CXXFLAGS += -arch x86_64
|
||||
# LDFLAGS += -arch ppc
|
||||
# LDFLAGS += -arch ppc64
|
||||
# LDFLAGS += -arch i386
|
||||
# LDFLAGS += -arch x86_64
|
||||
|
||||
|
||||
# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
|
||||
# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
|
||||
|
||||
# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# CXXFLAGS += -mmacosx-version-min=10.4
|
||||
# LDFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# LDFLAGS += -Wl,-syslibroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# LDFLAGS += -mmacosx-version-min=10.4
|
||||
|
||||
|
||||
# Backwards compatibility with Mac OS X 10.4 when compiling with ICC. Doesn't
|
||||
# work yet. :-(
|
||||
|
||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MIN_REQUIRED=1040
|
||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MAX_ALLOWED=1040
|
||||
# CXXFLAGS += -D__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__=1040
|
||||
# CXXFLAGS += -F/Developer/SDKs/MacOSX10.4u.sdk/
|
||||
# LDFLAGS += -Wl,-syslibroot -Wl,/Developer/SDKs/MacOSX10.4u.sdk
|
||||
|
||||
+75
-92
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,28 +17,22 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "misc.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
const std::string BenchmarkPositions[] = {
|
||||
static const char* Defaults[] = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||
@@ -50,102 +44,91 @@ const std::string BenchmarkPositions[] = {
|
||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||
/// of positions for a given time each. There are four parameters; the
|
||||
/// of positions for a given limit each. There are five parameters; the
|
||||
/// transposition table size, the number of search threads that should
|
||||
/// be used, the time in seconds spent for each position (optional, default
|
||||
/// is 60) and an optional file name where to look for positions in fen
|
||||
/// format (default are the BenchmarkPositions defined above).
|
||||
/// The analysis is written to a file named bench.txt.
|
||||
/// be used, the limit value spent for each position (optional, default is
|
||||
/// depth 12), an optional file name where to look for positions in fen
|
||||
/// format (defaults are the positions defined above) and the type of the
|
||||
/// limit value: depth (default), time in secs or number of nodes.
|
||||
|
||||
void benchmark(const std::string& commandLine) {
|
||||
void benchmark(int argc, char* argv[]) {
|
||||
|
||||
std::istringstream csVal(commandLine);
|
||||
std::istringstream csStr(commandLine);
|
||||
std::string ttSize, threads, fileName, limitType;
|
||||
int val, secsPerPos, maxDepth, maxNodes;
|
||||
vector<string> fens;
|
||||
Search::LimitsType limits;
|
||||
int time;
|
||||
int64_t nodes = 0;
|
||||
|
||||
csStr >> ttSize;
|
||||
csVal >> val;
|
||||
if (val < 4 || val > 1024)
|
||||
{
|
||||
std::cerr << "The hash table size must be between 4 and 1024" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
csStr >> threads;
|
||||
csVal >> val;
|
||||
if (val < 1 || val > THREAD_MAX)
|
||||
{
|
||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
set_option_value("Hash", ttSize);
|
||||
set_option_value("Threads", threads);
|
||||
set_option_value("OwnBook", "false");
|
||||
set_option_value("Use Search Log", "true");
|
||||
set_option_value("Search Log Filename", "bench.txt");
|
||||
// Assign default values to missing arguments
|
||||
string ttSize = argc > 2 ? argv[2] : "128";
|
||||
string threads = argc > 3 ? argv[3] : "1";
|
||||
string valStr = argc > 4 ? argv[4] : "12";
|
||||
string fenFile = argc > 5 ? argv[5] : "default";
|
||||
string valType = argc > 6 ? argv[6] : "depth";
|
||||
|
||||
csVal >> val;
|
||||
csVal >> fileName;
|
||||
csVal >> limitType;
|
||||
Options["Hash"] = ttSize;
|
||||
Options["Threads"] = threads;
|
||||
Options["OwnBook"] = false;
|
||||
|
||||
secsPerPos = maxDepth = maxNodes = 0;
|
||||
if (valType == "time")
|
||||
limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
|
||||
|
||||
else if (valType == "nodes")
|
||||
limits.maxNodes = atoi(valStr.c_str());
|
||||
|
||||
if (limitType == "time")
|
||||
secsPerPos = val * 1000;
|
||||
else if (limitType == "depth")
|
||||
maxDepth = val;
|
||||
else
|
||||
maxNodes = val;
|
||||
limits.maxDepth = atoi(valStr.c_str());
|
||||
|
||||
std::vector<std::string> positions;
|
||||
|
||||
if (fileName != "default")
|
||||
if (fenFile != "default")
|
||||
{
|
||||
std::ifstream fenFile(fileName.c_str());
|
||||
if (!fenFile.is_open())
|
||||
string fen;
|
||||
ifstream file(fenFile.c_str());
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
std::cerr << "Unable to open positions file " << fileName
|
||||
<< std::endl;
|
||||
cerr << "Unable to open file " << fenFile << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
std::string pos;
|
||||
while (fenFile.good())
|
||||
{
|
||||
std::getline(fenFile, pos);
|
||||
if (!pos.empty())
|
||||
positions.push_back(pos);
|
||||
}
|
||||
fenFile.close();
|
||||
} else
|
||||
for (int i = 0; i < 16; i++)
|
||||
positions.push_back(std::string(BenchmarkPositions[i]));
|
||||
|
||||
int startTime = get_system_time();
|
||||
std::vector<std::string>::iterator it;
|
||||
int cnt = 1;
|
||||
int64_t totalNodes = 0;
|
||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||
{
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int dummy[2] = {0, 0};
|
||||
Position pos(*it);
|
||||
std::cout << "\nProcessing position " << cnt << '/' << positions.size() << std::endl << std::endl;
|
||||
think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves);
|
||||
totalNodes += nodes_searched();
|
||||
while (getline(file, fen))
|
||||
if (!fen.empty())
|
||||
fens.push_back(fen);
|
||||
|
||||
file.close();
|
||||
}
|
||||
std::cout << "\nProcessing time (ms) " << get_system_time() - startTime << std::endl
|
||||
<< "Nodes searched " << totalNodes << std::endl
|
||||
<< "Press any key to exit" << std::endl;
|
||||
std::cin >> fileName;
|
||||
else
|
||||
fens.assign(Defaults, Defaults + 16);
|
||||
|
||||
time = system_time();
|
||||
|
||||
for (size_t i = 0; i < fens.size(); i++)
|
||||
{
|
||||
Position pos(fens[i], false, 0);
|
||||
|
||||
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
||||
|
||||
if (valType == "perft")
|
||||
{
|
||||
int64_t cnt = Search::perft(pos, limits.maxDepth * ONE_PLY);
|
||||
cerr << "\nPerft " << limits.maxDepth << " leaf nodes: " << cnt << endl;
|
||||
nodes += cnt;
|
||||
}
|
||||
else
|
||||
{
|
||||
Threads.start_thinking(pos, limits);
|
||||
nodes += Search::RootPosition.nodes_searched();
|
||||
}
|
||||
}
|
||||
|
||||
time = system_time() - time;
|
||||
|
||||
cerr << "\n==========================="
|
||||
<< "\nTotal time (ms) : " << time
|
||||
<< "\nNodes searched : " << nodes
|
||||
<< "\nNodes/second : " << int(nodes / (time / 1000.0)) << endl;
|
||||
}
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BENCHMARK_H_INCLUDED)
|
||||
#define BENCHMARK_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void benchmark(const std::string& commandLine);
|
||||
|
||||
#endif // !defined(BENCHMARK_H_INCLUDED)
|
||||
+175
-254
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,22 +17,10 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitbase.h"
|
||||
#include "bitboard.h"
|
||||
#include "move.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
namespace {
|
||||
|
||||
@@ -40,311 +28,244 @@ namespace {
|
||||
RESULT_UNKNOWN,
|
||||
RESULT_INVALID,
|
||||
RESULT_WIN,
|
||||
RESULT_LOSS,
|
||||
RESULT_DRAW
|
||||
};
|
||||
|
||||
struct KPKPosition {
|
||||
Result classify_knowns(int index);
|
||||
Result classify(int index, Result db[]);
|
||||
|
||||
private:
|
||||
void from_index(int index);
|
||||
int to_index() const;
|
||||
bool is_legal() const;
|
||||
bool is_immediate_draw() const;
|
||||
bool is_immediate_win() const;
|
||||
Bitboard wk_attacks() const;
|
||||
Bitboard bk_attacks() const;
|
||||
Bitboard pawn_attacks() const;
|
||||
Result classify_white(const Result db[]);
|
||||
Result classify_black(const Result db[]);
|
||||
Bitboard wk_attacks() const { return StepAttacksBB[W_KING][whiteKingSquare]; }
|
||||
Bitboard bk_attacks() const { return StepAttacksBB[B_KING][blackKingSquare]; }
|
||||
Bitboard pawn_attacks() const { return StepAttacksBB[W_PAWN][pawnSquare]; }
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
|
||||
const int IndexMax = 2 * 24 * 64 * 64; // color * wp_sq * wk_sq * bk_sq = 196608
|
||||
|
||||
Result *Bitbase;
|
||||
const int IndexMax = 2*24*64*64;
|
||||
int UnknownCount = 0;
|
||||
|
||||
void initialize();
|
||||
bool next_iteration();
|
||||
Result classify_wtm(const KPKPosition &p);
|
||||
Result classify_btm(const KPKPosition &p);
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
int compress_result(Result r);
|
||||
// Each uint32_t stores results of 32 positions, one per bit
|
||||
uint32_t KPKBitbase[IndexMax / 32];
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
uint32_t probe_kpk_bitbase(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||
|
||||
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||
// Allocate array and initialize:
|
||||
Bitbase = new Result[IndexMax];
|
||||
initialize();
|
||||
int index = compute_index(wksq, bksq, wpsq, stm);
|
||||
|
||||
// Iterate until all positions are classified:
|
||||
while(next_iteration());
|
||||
return KPKBitbase[index / 32] & (1 << (index & 31));
|
||||
}
|
||||
|
||||
// Compress bitbase into the supplied parameter:
|
||||
int i, j, b;
|
||||
for(i = 0; i < 24576; i++) {
|
||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
||||
assert(b == int(uint8_t(b)));
|
||||
bitbase[i] = (uint8_t)b;
|
||||
}
|
||||
|
||||
// Release allocated memory:
|
||||
delete [] Bitbase;
|
||||
void kpk_bitbase_init() {
|
||||
|
||||
Result db[IndexMax];
|
||||
KPKPosition pos;
|
||||
int index, bit, repeat = 1;
|
||||
|
||||
// Initialize table
|
||||
for (index = 0; index < IndexMax; index++)
|
||||
db[index] = pos.classify_knowns(index);
|
||||
|
||||
// Iterate until all positions are classified (30 cycles needed)
|
||||
while (repeat)
|
||||
for (repeat = index = 0; index < IndexMax; index++)
|
||||
if ( db[index] == RESULT_UNKNOWN
|
||||
&& pos.classify(index, db) != RESULT_UNKNOWN)
|
||||
repeat = 1;
|
||||
|
||||
// Map 32 position results into one KPKBitbase[] entry
|
||||
for (index = 0; index < IndexMax / 32; index++)
|
||||
for (bit = 0; bit < 32; bit++)
|
||||
if (db[32 * index + bit] == RESULT_WIN)
|
||||
KPKBitbase[index] |= (1 << bit);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||
//
|
||||
// Information is mapped in this way
|
||||
//
|
||||
// bit 0: side to move (WHITE or BLACK)
|
||||
// bit 1- 6: black king square (from SQ_A1 to SQ_H8)
|
||||
// bit 7-12: white king square (from SQ_A1 to SQ_H8)
|
||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||
// bit 15-17: white pawn rank - 1 (from RANK_2 - 1 to RANK_7 - 1)
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square wpsq, Color stm) {
|
||||
|
||||
assert(file_of(wpsq) <= FILE_D);
|
||||
|
||||
int p = file_of(wpsq) + 4 * (rank_of(wpsq) - 1);
|
||||
int r = stm + 2 * bksq + 128 * wksq + 8192 * p;
|
||||
|
||||
assert(r >= 0 && r < IndexMax);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
void KPKPosition::from_index(int index) {
|
||||
int s;
|
||||
sideToMove = Color(index % 2);
|
||||
blackKingSquare = Square((index / 2) % 64);
|
||||
whiteKingSquare = Square((index / 128) % 64);
|
||||
s = (index / 8192) % 24;
|
||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||
|
||||
int s = index >> 13;
|
||||
sideToMove = Color(index & 1);
|
||||
blackKingSquare = Square((index >> 1) & 63);
|
||||
whiteKingSquare = Square((index >> 7) & 63);
|
||||
pawnSquare = make_square(File(s & 3), Rank((s >> 2) + 1));
|
||||
}
|
||||
|
||||
Result KPKPosition::classify_knowns(int index) {
|
||||
|
||||
int KPKPosition::to_index() const {
|
||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
||||
sideToMove);
|
||||
from_index(index);
|
||||
|
||||
// Check if two pieces are on the same square
|
||||
if ( whiteKingSquare == pawnSquare
|
||||
|| whiteKingSquare == blackKingSquare
|
||||
|| blackKingSquare == pawnSquare)
|
||||
return RESULT_INVALID;
|
||||
|
||||
// Check if a king can be captured
|
||||
if ( bit_is_set(wk_attacks(), blackKingSquare)
|
||||
|| (bit_is_set(pawn_attacks(), blackKingSquare) && sideToMove == WHITE))
|
||||
return RESULT_INVALID;
|
||||
|
||||
// The position is an immediate win if it is white to move and the
|
||||
// white pawn can be promoted without getting captured.
|
||||
if ( rank_of(pawnSquare) == RANK_7
|
||||
&& sideToMove == WHITE
|
||||
&& whiteKingSquare != pawnSquare + DELTA_N
|
||||
&& ( square_distance(blackKingSquare, pawnSquare + DELTA_N) > 1
|
||||
|| bit_is_set(wk_attacks(), pawnSquare + DELTA_N)))
|
||||
return RESULT_WIN;
|
||||
|
||||
// Check for known draw positions
|
||||
//
|
||||
// Case 1: Stalemate
|
||||
if ( sideToMove == BLACK
|
||||
&& !(bk_attacks() & ~(wk_attacks() | pawn_attacks())))
|
||||
return RESULT_DRAW;
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if ( sideToMove == BLACK
|
||||
&& bit_is_set(bk_attacks(), pawnSquare) && !bit_is_set(wk_attacks(), pawnSquare))
|
||||
return RESULT_DRAW;
|
||||
|
||||
// Case 3: Black king in front of white pawn
|
||||
if ( blackKingSquare == pawnSquare + DELTA_N
|
||||
&& rank_of(pawnSquare) < RANK_7)
|
||||
return RESULT_DRAW;
|
||||
|
||||
// Case 4: White king in front of pawn and black has opposition
|
||||
if ( whiteKingSquare == pawnSquare + DELTA_N
|
||||
&& blackKingSquare == pawnSquare + DELTA_N + DELTA_N + DELTA_N
|
||||
&& rank_of(pawnSquare) < RANK_5
|
||||
&& sideToMove == WHITE)
|
||||
return RESULT_DRAW;
|
||||
|
||||
// Case 5: Stalemate with rook pawn
|
||||
if ( blackKingSquare == SQ_A8
|
||||
&& file_of(pawnSquare) == FILE_A)
|
||||
return RESULT_DRAW;
|
||||
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
Result KPKPosition::classify(int index, Result db[]) {
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
||||
pawnSquare == blackKingSquare)
|
||||
return false;
|
||||
if(sideToMove == WHITE) {
|
||||
if(bit_is_set(this->wk_attacks(), blackKingSquare))
|
||||
return false;
|
||||
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
from_index(index);
|
||||
db[index] = (sideToMove == WHITE ? classify_white(db) : classify_black(db));
|
||||
return db[index];
|
||||
}
|
||||
|
||||
Result KPKPosition::classify_white(const Result db[]) {
|
||||
|
||||
bool KPKPosition::is_immediate_draw() const {
|
||||
if(sideToMove == BLACK) {
|
||||
Bitboard wka = this->wk_attacks();
|
||||
Bitboard bka = this->bk_attacks();
|
||||
|
||||
// Case 1: Stalemate
|
||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
// Case 1: Stalemate
|
||||
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
|
||||
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool KPKPosition::is_immediate_win() const {
|
||||
// The position is an immediate win if it is white to move and the white
|
||||
// pawn can be promoted without getting captured:
|
||||
return
|
||||
sideToMove == WHITE &&
|
||||
square_rank(pawnSquare) == RANK_7 &&
|
||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::wk_attacks() const {
|
||||
return StepAttackBB[WK][whiteKingSquare];
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::bk_attacks() const {
|
||||
return StepAttackBB[BK][blackKingSquare];
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::pawn_attacks() const {
|
||||
return StepAttackBB[WP][pawnSquare];
|
||||
}
|
||||
|
||||
|
||||
void initialize() {
|
||||
KPKPosition p;
|
||||
for(int i = 0; i < IndexMax; i++) {
|
||||
p.from_index(i);
|
||||
if(!p.is_legal())
|
||||
Bitbase[i] = RESULT_INVALID;
|
||||
else if(p.is_immediate_draw())
|
||||
Bitbase[i] = RESULT_DRAW;
|
||||
else if(p.is_immediate_win())
|
||||
Bitbase[i] = RESULT_WIN;
|
||||
else {
|
||||
Bitbase[i] = RESULT_UNKNOWN;
|
||||
UnknownCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool next_iteration() {
|
||||
KPKPosition p;
|
||||
int previousUnknownCount = UnknownCount;
|
||||
|
||||
for(int i = 0; i < IndexMax; i++)
|
||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
||||
p.from_index(i);
|
||||
|
||||
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
|
||||
|
||||
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
|
||||
Bitbase[i] == RESULT_DRAW)
|
||||
UnknownCount--;
|
||||
}
|
||||
|
||||
return UnknownCount != previousUnknownCount;
|
||||
}
|
||||
|
||||
|
||||
Result classify_wtm(const KPKPosition &p) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified as
|
||||
// RESULT_DRAW. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
// If one move leads to a position classified as RESULT_WIN, the result
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified RESULT_DRAW
|
||||
// otherwise the current position is classified as RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
Result r;
|
||||
|
||||
// King moves
|
||||
b = p.wk_attacks();
|
||||
while(b) {
|
||||
s = pop_1st_bit(&b);
|
||||
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
b = wk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
r = db[compute_index(s, blackKingSquare, pawnSquare, BLACK)];
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
if (r == RESULT_WIN)
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
|
||||
// Pawn moves
|
||||
if(square_rank(p.pawnSquare) < RANK_7) {
|
||||
s = p.pawnSquare + DELTA_N;
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
if (rank_of(pawnSquare) < RANK_7)
|
||||
{
|
||||
s = pawnSquare + DELTA_N;
|
||||
r = db[compute_index(whiteKingSquare, blackKingSquare, s, BLACK)];
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
if (r == RESULT_WIN)
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
// Double pawn push
|
||||
if (rank_of(s) == RANK_3 && r != RESULT_INVALID)
|
||||
{
|
||||
s += DELTA_N;
|
||||
r = db[compute_index(whiteKingSquare, blackKingSquare, s, BLACK)];
|
||||
|
||||
if(square_rank(s) == RANK_3 &&
|
||||
s != p.whiteKingSquare && s != p.blackKingSquare) {
|
||||
s += DELTA_N;
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
if (r == RESULT_WIN)
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
|
||||
Result classify_btm(const KPKPosition &p) {
|
||||
Result KPKPosition::classify_black(const Result db[]) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// classified as RESULT_WIN, the current position is classified as
|
||||
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// classified as RESULT_WIN, the position is classified as RESULT_WIN.
|
||||
// Otherwise, the current position is classified as RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
Result r;
|
||||
|
||||
// King moves
|
||||
b = p.bk_attacks();
|
||||
while(b) {
|
||||
s = pop_1st_bit(&b);
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
|
||||
WHITE)]) {
|
||||
case RESULT_DRAW:
|
||||
return RESULT_DRAW;
|
||||
b = bk_attacks();
|
||||
while (b)
|
||||
{
|
||||
s = pop_1st_bit(&b);
|
||||
r = db[compute_index(whiteKingSquare, s, pawnSquare, WHITE)];
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
if (r == RESULT_DRAW)
|
||||
return RESULT_DRAW;
|
||||
|
||||
case RESULT_WIN: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
if (r == RESULT_UNKNOWN)
|
||||
unknownFound = true;
|
||||
}
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
|
||||
}
|
||||
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
|
||||
assert(result >= 0 && result < IndexMax);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
int compress_result(Result r) {
|
||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
||||
return unknownFound ? RESULT_UNKNOWN : RESULT_WIN;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BITBASE_H_INCLUDED)
|
||||
#define BITBASE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
||||
|
||||
|
||||
#endif // !defined(BITBASE_H_INCLUDED)
|
||||
+267
-446
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,527 +17,348 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#include <intrin.h>
|
||||
#ifdef _WIN64
|
||||
#pragma intrinsic(_BitScanForward64)
|
||||
#else
|
||||
#pragma intrinsic(_BitScanForward)
|
||||
#endif
|
||||
#define USING_INTRINSICS
|
||||
#endif
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
#include "bitcount.h"
|
||||
#include "rkiss.h"
|
||||
|
||||
Bitboard RMasks[64];
|
||||
Bitboard RMagics[64];
|
||||
Bitboard* RAttacks[64];
|
||||
int RShifts[64];
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
|
||||
#elif defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
||||
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
||||
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
||||
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
||||
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
||||
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
||||
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
||||
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
||||
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
||||
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
||||
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
||||
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
||||
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
||||
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
||||
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
||||
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
||||
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
||||
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
||||
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
||||
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
||||
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
||||
0x5ac08a4735370479ULL,
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||
};
|
||||
|
||||
#else // if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||
0x410201ce5c030092ULL
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||
};
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
#if !defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
Bitboard RMask[64];
|
||||
int RAttackIndex[64];
|
||||
Bitboard RAttacks[0x19000];
|
||||
#endif
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
||||
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
||||
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
||||
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
||||
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
||||
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
||||
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
||||
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
||||
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
||||
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
||||
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
||||
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
||||
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
||||
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
||||
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
||||
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
||||
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
||||
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
||||
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
||||
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||
0xdc01f6dca4bebbdcULL,
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||
};
|
||||
|
||||
#else // if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
|
||||
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
|
||||
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
|
||||
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
|
||||
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
|
||||
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
|
||||
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
|
||||
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
|
||||
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
|
||||
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
|
||||
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
|
||||
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
|
||||
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
|
||||
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
|
||||
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
|
||||
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
|
||||
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
|
||||
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
|
||||
0xa08520292120600ULL
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
|
||||
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||
};
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
Bitboard BAttacks[0x1480];
|
||||
Bitboard BMasks[64];
|
||||
Bitboard BMagics[64];
|
||||
Bitboard* BAttacks[64];
|
||||
int BShifts[64];
|
||||
|
||||
Bitboard SetMaskBB[65];
|
||||
Bitboard ClearMaskBB[65];
|
||||
|
||||
Bitboard StepAttackBB[16][64];
|
||||
Bitboard RayBB[64][8];
|
||||
Bitboard FileBB[8];
|
||||
Bitboard RankBB[8];
|
||||
Bitboard NeighboringFilesBB[8];
|
||||
Bitboard ThisAndNeighboringFilesBB[8];
|
||||
Bitboard InFrontBB[2][8];
|
||||
Bitboard StepAttacksBB[16][64];
|
||||
Bitboard BetweenBB[64][64];
|
||||
|
||||
Bitboard SquaresInFrontMask[2][64];
|
||||
Bitboard PassedPawnMask[2][64];
|
||||
Bitboard OutpostMask[2][64];
|
||||
Bitboard AttackSpanMask[2][64];
|
||||
|
||||
Bitboard BishopPseudoAttacks[64];
|
||||
Bitboard RookPseudoAttacks[64];
|
||||
Bitboard QueenPseudoAttacks[64];
|
||||
Bitboard PseudoAttacks[6][64];
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
uint8_t BitCount8Bit[256];
|
||||
int SquareDistance[64][64];
|
||||
|
||||
namespace {
|
||||
|
||||
void init_masks();
|
||||
void init_ray_bitboards();
|
||||
void init_attacks();
|
||||
void init_between_bitboards();
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax);
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||
void init_sliding_attacks(Bitboard attacks[],
|
||||
int attackIndex[], Bitboard mask[],
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]);
|
||||
void init_pseudo_attacks();
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
void init_file_and_rank_attacks();
|
||||
#endif
|
||||
CACHE_LINE_ALIGNMENT
|
||||
|
||||
int BSFTable[64];
|
||||
Bitboard RookTable[0x19000]; // Storage space for rook attacks
|
||||
Bitboard BishopTable[0x1480]; // Storage space for bishop attacks
|
||||
|
||||
void init_magic_bitboards(PieceType pt, Bitboard* attacks[], Bitboard magics[],
|
||||
Bitboard masks[], int shifts[]);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// print_bitboard() prints a bitboard in an easily readable format to the
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
|
||||
void print_bitboard(Bitboard b) {
|
||||
for(Rank r = RANK_8; r >= RANK_1; r--) {
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
||||
std::cout << "|" << std::endl;
|
||||
|
||||
for (Rank r = RANK_8; r >= RANK_1; r--)
|
||||
{
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r)) ? "X " : " ");
|
||||
|
||||
std::cout << "|\n";
|
||||
}
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// init_bitboards() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
|
||||
void init_bitboards() {
|
||||
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
init_masks();
|
||||
init_ray_bitboards();
|
||||
init_attacks();
|
||||
init_between_bitboards();
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
init_file_and_rank_attacks();
|
||||
#else
|
||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift,
|
||||
RMult, rookDeltas);
|
||||
#endif
|
||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift,
|
||||
BMult, bishopDeltas);
|
||||
init_pseudo_attacks();
|
||||
}
|
||||
|
||||
|
||||
#if defined(USE_FOLDED_BITSCAN)
|
||||
|
||||
static const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||
58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
return Square(BSFTable[((b & -b) * 0x218A392CD3D5DBFULL) >> 58]);
|
||||
}
|
||||
|
||||
Square pop_1st_bit(Bitboard* b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BSFTable[((bb & -bb) * 0x218A392CD3D5DBFULL) >> 58]);
|
||||
}
|
||||
|
||||
#elif !defined(USE_BSFQ)
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = unsigned(b) ^ unsigned(b >> 32);
|
||||
return Square(BSFTable[(fold * 0x783A9B23) >> 26]);
|
||||
}
|
||||
|
||||
// Use type-punning
|
||||
union b_union {
|
||||
|
||||
Bitboard b;
|
||||
struct {
|
||||
#if defined (BIGENDIAN)
|
||||
uint32_t h;
|
||||
uint32_t l;
|
||||
#else
|
||||
uint32_t l;
|
||||
uint32_t h;
|
||||
};
|
||||
};
|
||||
|
||||
// WARNING: Needs -fno-strict-aliasing compiler option
|
||||
Square pop_1st_bit(Bitboard *bb) {
|
||||
|
||||
b_union u;
|
||||
uint32_t b;
|
||||
|
||||
u.b = *bb;
|
||||
|
||||
if (u.l)
|
||||
{
|
||||
b = u.l;
|
||||
*((uint32_t*)bb) = b & (b - 1);
|
||||
b ^= (b - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
b = u.h;
|
||||
*((uint32_t*)bb+1) = b & (b - 1); // Little endian only?
|
||||
b = ~(b ^ (b - 1));
|
||||
}
|
||||
return Square(BitTable[(b * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Bitboard bb = *b ^ (*b - 1);
|
||||
uint32_t fold = int(bb) ^ int(bb >> 32);
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
static const int BitTable[64] = {
|
||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
||||
51, 60, 42, 59, 58
|
||||
} dw;
|
||||
};
|
||||
|
||||
Square pop_1st_bit(Bitboard* bb) {
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
b_union u;
|
||||
Square ret;
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
u.b = *bb;
|
||||
|
||||
if (u.dw.l)
|
||||
{
|
||||
ret = Square(BSFTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783A9B23) >> 26]);
|
||||
u.dw.l &= (u.dw.l - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
ret = Square(BSFTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783A9B23) >> 26]);
|
||||
u.dw.h &= (u.dw.h - 1);
|
||||
*bb = u.b;
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif // !defined(USE_BSFQ)
|
||||
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
/// bitboards_init() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
|
||||
void bitboards_init() {
|
||||
|
||||
for (Bitboard b = 0; b < 256; b++)
|
||||
BitCount8Bit[b] = (uint8_t)popcount<Max15>(b);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
SetMaskBB[s] = 1ULL << s;
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
}
|
||||
|
||||
ClearMaskBB[SQ_NONE] = ~0ULL;
|
||||
|
||||
FileBB[FILE_A] = FileABB;
|
||||
RankBB[RANK_1] = Rank1BB;
|
||||
|
||||
for (int f = FILE_B; f <= FILE_H; f++)
|
||||
{
|
||||
FileBB[f] = FileBB[f - 1] << 1;
|
||||
RankBB[f] = RankBB[f - 1] << 8;
|
||||
}
|
||||
|
||||
for (int f = FILE_A; f <= FILE_H; f++)
|
||||
{
|
||||
NeighboringFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||
ThisAndNeighboringFilesBB[f] = FileBB[f] | NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
for (int rw = RANK_7, rb = RANK_2; rw >= RANK_1; rw--, rb++)
|
||||
{
|
||||
InFrontBB[WHITE][rw] = InFrontBB[WHITE][rw + 1] | RankBB[rw + 1];
|
||||
InFrontBB[BLACK][rb] = InFrontBB[BLACK][rb - 1] | RankBB[rb - 1];
|
||||
}
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
|
||||
PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(file_of(s));
|
||||
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(file_of(s));
|
||||
}
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
|
||||
for (int i = 0; i < 64; i++)
|
||||
if (!Is64Bit) // Matt Taylor's folding trick for 32 bit systems
|
||||
{
|
||||
Bitboard b = 1ULL << i;
|
||||
b ^= b - 1;
|
||||
b ^= b >> 32;
|
||||
BSFTable[(uint32_t)(b * 0x783A9B23) >> 26] = i;
|
||||
}
|
||||
else
|
||||
BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
|
||||
|
||||
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
||||
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (int k = 0; steps[pt][k]; k++)
|
||||
{
|
||||
Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
|
||||
|
||||
if (square_is_ok(to) && square_distance(s, to) < 3)
|
||||
set_bit(&StepAttacksBB[make_piece(c, pt)][s], to);
|
||||
}
|
||||
|
||||
init_magic_bitboards(ROOK, RAttacks, RMagics, RMasks, RShifts);
|
||||
init_magic_bitboards(BISHOP, BAttacks, BMagics, BMasks, BShifts);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
PseudoAttacks[BISHOP][s] = bishop_attacks_bb(s, 0);
|
||||
PseudoAttacks[ROOK][s] = rook_attacks_bb(s, 0);
|
||||
PseudoAttacks[QUEEN][s] = queen_attacks_bb(s, 0);
|
||||
}
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
if (bit_is_set(PseudoAttacks[QUEEN][s1], s2))
|
||||
{
|
||||
Square delta = (s2 - s1) / square_distance(s1, s2);
|
||||
|
||||
for (Square s = s1 + delta; s != s2; s += delta)
|
||||
set_bit(&BetweenBB[s1][s2], s);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // defined(USE_FOLDED_BITSCAN)
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// All functions below are used to precompute various bitboards during
|
||||
// program initialization. Some of the functions may be difficult to
|
||||
// understand, but they all seem to work correctly, and it should never
|
||||
// be necessary to touch any of them.
|
||||
Bitboard sliding_attacks(PieceType pt, Square sq, Bitboard occupied) {
|
||||
|
||||
void init_masks() {
|
||||
SetMaskBB[SQ_NONE] = 0ULL;
|
||||
ClearMaskBB[SQ_NONE] = ~SetMaskBB[SQ_NONE];
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
}
|
||||
for(Color c = WHITE; c <= BLACK; c++)
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
PassedPawnMask[c][s] =
|
||||
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
}
|
||||
Square deltas[][4] = { { DELTA_N, DELTA_E, DELTA_S, DELTA_W },
|
||||
{ DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW } };
|
||||
Bitboard attacks = 0;
|
||||
Square* delta = (pt == ROOK ? deltas[0] : deltas[1]);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Square s = sq + delta[i];
|
||||
|
||||
void init_ray_bitboards() {
|
||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||
for(int i = 0; i < 128; i = (i + 9) & ~8) {
|
||||
for(int j = 0; j < 8; j++) {
|
||||
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
||||
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
|
||||
}
|
||||
}
|
||||
}
|
||||
while (square_is_ok(s) && square_distance(s, s - delta[i]) == 1)
|
||||
{
|
||||
set_bit(&attacks, s);
|
||||
|
||||
if (bit_is_set(occupied, s))
|
||||
break;
|
||||
|
||||
void init_attacks() {
|
||||
int i, j, k, l;
|
||||
int step[16][8] = {
|
||||
{0},
|
||||
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
|
||||
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
||||
};
|
||||
|
||||
for(i = 0; i < 64; i++) {
|
||||
for(j = 0; j <= int(BK); j++) {
|
||||
StepAttackBB[j][i] = EmptyBoardBB;
|
||||
for(k = 0; k < 8 && step[j][k] != 0; k++) {
|
||||
l = i + step[j][k];
|
||||
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
|
||||
StepAttackBB[j][i] |= (1ULL << l);
|
||||
s += delta[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return attacks;
|
||||
}
|
||||
|
||||
|
||||
Bitboard pick_random(Bitboard mask, RKISS& rk, int booster) {
|
||||
|
||||
Bitboard magic;
|
||||
|
||||
// Values s1 and s2 are used to rotate the candidate magic of a
|
||||
// quantity known to be the optimal to quickly find the magics.
|
||||
int s1 = booster & 63, s2 = (booster >> 6) & 63;
|
||||
|
||||
while (true)
|
||||
{
|
||||
magic = rk.rand<Bitboard>();
|
||||
magic = (magic >> s1) | (magic << (64 - s1));
|
||||
magic &= rk.rand<Bitboard>();
|
||||
magic = (magic >> s2) | (magic << (64 - s2));
|
||||
magic &= rk.rand<Bitboard>();
|
||||
|
||||
if (BitCount8Bit[(mask * magic) >> 56] >= 6)
|
||||
return magic;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
|
||||
Bitboard result = 0ULL;
|
||||
int rk = sq / 8, fl = sq % 8, r, f, i;
|
||||
for(i = 0; i < dirs; i++) {
|
||||
int dx = deltas[i][0], dy = deltas[i][1];
|
||||
for(f = fl+dx, r = rk+dy;
|
||||
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
|
||||
f += dx, r += dy) {
|
||||
result |= (1ULL << (f + r*8));
|
||||
if(block & (1ULL << (f + r*8))) break;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
// init_magic_bitboards() computes all rook and bishop magics at startup.
|
||||
// Magic bitboards are used to look up attacks of sliding pieces. As reference
|
||||
// see chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
||||
// use the so called "fancy" approach.
|
||||
|
||||
void init_magic_bitboards(PieceType pt, Bitboard* attacks[], Bitboard magics[],
|
||||
Bitboard masks[], int shifts[]) {
|
||||
|
||||
void init_between_bitboards() {
|
||||
SquareDelta step[8] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
SignedDirection d;
|
||||
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
||||
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||
d = signed_direction_between_squares(s1, s2);
|
||||
if(d != SIGNED_DIR_NONE)
|
||||
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||
}
|
||||
}
|
||||
int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 },
|
||||
{ 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } };
|
||||
RKISS rk;
|
||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
||||
int i, size, index, booster;
|
||||
|
||||
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
||||
attacks[SQ_A1] = (pt == ROOK ? RookTable : BishopTable);
|
||||
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||
int i, j, bits = count_1s(mask);
|
||||
Bitboard result = 0ULL;
|
||||
for(i = 0; i < bits; i++) {
|
||||
j = pop_1st_bit(&mask);
|
||||
if(index & (1 << i)) result |= (1ULL << j);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
{
|
||||
// Board edges are not considered in the relevant occupancies
|
||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||
|
||||
// Given a square 's', the mask is the bitboard of sliding attacks from
|
||||
// 's' computed on an empty board. The index must be big enough to contain
|
||||
// all the attacks for each possible subset of the mask and so is 2 power
|
||||
// the number of 1s of the mask. Hence we deduce the size of the shift to
|
||||
// apply to the 64 or 32 bits word to get the index.
|
||||
masks[s] = sliding_attacks(pt, s, 0) & ~edges;
|
||||
shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]);
|
||||
|
||||
void init_sliding_attacks(Bitboard attacks[],
|
||||
int attackIndex[], Bitboard mask[],
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]) {
|
||||
int i, j, k, index = 0;
|
||||
Bitboard b;
|
||||
for(i = 0; i < 64; i++) {
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
|
||||
// store the corresponding sliding attacks bitboard in reference[].
|
||||
b = size = 0;
|
||||
do {
|
||||
occupancy[size] = b;
|
||||
reference[size++] = sliding_attacks(pt, s, b);
|
||||
b = (b - masks[s]) & masks[s];
|
||||
} while (b);
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
j = (1 << (32 - shift[i]));
|
||||
#else
|
||||
j = (1 << (64 - shift[i]));
|
||||
#endif
|
||||
// Set the offset for the table of the next square. We have individual
|
||||
// table sizes for each square with "Fancy Magic Bitboards".
|
||||
if (s < SQ_H8)
|
||||
attacks[s + 1] = attacks[s] + size;
|
||||
|
||||
for(k = 0; k < j; k++) {
|
||||
booster = MagicBoosters[Is64Bit][rank_of(s)];
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index +
|
||||
(unsigned(int(b) * int(mult[i]) ^
|
||||
int(b >> 32) * int(mult[i] >> 32))
|
||||
>> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#else
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index + ((b * mult[i]) >> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#endif
|
||||
}
|
||||
index += j;
|
||||
}
|
||||
}
|
||||
// Find a magic for square 's' picking up an (almost) random number
|
||||
// until we find the one that passes the verification test.
|
||||
do {
|
||||
magics[s] = pick_random(masks[s], rk, booster);
|
||||
memset(attacks[s], 0, size * sizeof(Bitboard));
|
||||
|
||||
// A good magic must map every possible occupancy to an index that
|
||||
// looks up the correct sliding attack in the attacks[s] database.
|
||||
// Note that we build up the database for square 's' as a side
|
||||
// effect of verifying the magic.
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
index = (pt == ROOK ? rook_index(s, occupancy[i])
|
||||
: bishop_index(s, occupancy[i]));
|
||||
|
||||
void init_pseudo_attacks() {
|
||||
Square s;
|
||||
for(s = SQ_A1; s <= SQ_H8; s++) {
|
||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||
}
|
||||
}
|
||||
if (!attacks[s][index])
|
||||
attacks[s][index] = reference[i];
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
void init_file_and_rank_attacks() {
|
||||
int i, j, k, l, m, s;
|
||||
Bitboard b1, b2;
|
||||
for(i = 0; i < 64; i++) {
|
||||
|
||||
for(m = 0; m <= 1; m++) {
|
||||
b1 = 0ULL;
|
||||
for(j = 0; j < 6; j++) if(i & (1<<j)) b1 |= (1ULL << ((j+1)*(1+m*7)));
|
||||
for(j = 0; j < 8; j++) {
|
||||
b2 = 0ULL;
|
||||
for(k = 0, s = 1; k < 2; k++, s *= -1) {
|
||||
for(l = j+s; l >= 0 && l <= 7; l += s) {
|
||||
b2 |= (m? RankBB[l] : FileBB[l]);
|
||||
if(b1 & (1ULL << (l*(1+m*7)))) break;
|
||||
else if (attacks[s][index] != reference[i])
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(m) FileAttacks[j][(b1*0xd6e8802041d0c441ULL) >> 58] = b2;
|
||||
else RankAttacks[j][i] = b2;
|
||||
}
|
||||
}
|
||||
} while (i != size);
|
||||
}
|
||||
}
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
}
|
||||
|
||||
+113
-329
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,176 +18,41 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BITBOARD_H_INCLUDED)
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Defines
|
||||
////
|
||||
|
||||
// Comment following define if you prefer manually adjust
|
||||
// platform macros defined below
|
||||
#define AUTO_CONFIGURATION
|
||||
|
||||
// Quiet a warning on Intel compiler
|
||||
#if !defined(__SIZEOF_INT__ )
|
||||
#define __SIZEOF_INT__ 0
|
||||
#endif
|
||||
|
||||
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
||||
#if defined(__x86_64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
||||
#define IS_64BIT
|
||||
#endif
|
||||
|
||||
#if !defined(AUTO_CONFIGURATION) || defined(IS_64BIT)
|
||||
|
||||
//#define USE_COMPACT_ROOK_ATTACKS
|
||||
//#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
|
||||
#define BITCOUNT_SWAR_64
|
||||
//#define BITCOUNT_SWAR_32
|
||||
//#define BITCOUNT_LOOP
|
||||
|
||||
#else
|
||||
|
||||
#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
#define BITCOUNT_SWAR_32
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "direction.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const Bitboard EmptyBoardBB = 0ULL;
|
||||
|
||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||
const Bitboard FileCBB = 0x0404040404040404ULL;
|
||||
const Bitboard FileDBB = 0x0808080808080808ULL;
|
||||
const Bitboard FileEBB = 0x1010101010101010ULL;
|
||||
const Bitboard FileFBB = 0x2020202020202020ULL;
|
||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard Rank1BB = 0xFFULL;
|
||||
const Bitboard Rank2BB = 0xFF00ULL;
|
||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
||||
const Bitboard Rank4BB = 0xFF000000ULL;
|
||||
const Bitboard Rank5BB = 0xFF00000000ULL;
|
||||
const Bitboard Rank6BB = 0xFF0000000000ULL;
|
||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{ EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
extern Bitboard FileBB[8];
|
||||
extern Bitboard NeighboringFilesBB[8];
|
||||
extern Bitboard ThisAndNeighboringFilesBB[8];
|
||||
extern Bitboard RankBB[8];
|
||||
extern Bitboard InFrontBB[2][8];
|
||||
|
||||
extern Bitboard SetMaskBB[65];
|
||||
extern Bitboard ClearMaskBB[65];
|
||||
|
||||
extern Bitboard StepAttackBB[16][64];
|
||||
extern Bitboard RayBB[64][8];
|
||||
extern Bitboard StepAttacksBB[16][64];
|
||||
extern Bitboard BetweenBB[64][64];
|
||||
|
||||
extern Bitboard SquaresInFrontMask[2][64];
|
||||
extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard OutpostMask[2][64];
|
||||
extern Bitboard AttackSpanMask[2][64];
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
extern uint64_t RMagics[64];
|
||||
extern int RShifts[64];
|
||||
extern Bitboard RMasks[64];
|
||||
extern Bitboard* RAttacks[64];
|
||||
|
||||
extern Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
extern uint64_t BMagics[64];
|
||||
extern int BShifts[64];
|
||||
extern Bitboard BMasks[64];
|
||||
extern Bitboard* BAttacks[64];
|
||||
|
||||
#else
|
||||
extern Bitboard PseudoAttacks[6][64];
|
||||
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
extern uint8_t BitCount8Bit[256];
|
||||
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
extern const uint64_t BMult[64];
|
||||
extern const int BShift[64];
|
||||
extern Bitboard BMask[64];
|
||||
extern int BAttackIndex[64];
|
||||
extern Bitboard BAttacks[0x1480];
|
||||
|
||||
extern Bitboard BishopPseudoAttacks[64];
|
||||
extern Bitboard RookPseudoAttacks[64];
|
||||
extern Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// setting and clearing bits.
|
||||
@@ -196,25 +61,36 @@ inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||
return b & SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline void set_bit(Bitboard *b, Square s) {
|
||||
inline void set_bit(Bitboard* b, Square s) {
|
||||
*b |= SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline void clear_bit(Bitboard *b, Square s) {
|
||||
inline void clear_bit(Bitboard* b, Square s) {
|
||||
*b &= ClearMaskBB[s];
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
||||
/// file or rank. It is also possible to pass a square as input to these
|
||||
/// functions.
|
||||
/// Functions used to update a bitboard after a move. This is faster
|
||||
/// then calling a sequence of clear_bit() + set_bit()
|
||||
|
||||
inline Bitboard make_move_bb(Square from, Square to) {
|
||||
return SetMaskBB[from] | SetMaskBB[to];
|
||||
}
|
||||
|
||||
inline void do_move_bb(Bitboard* b, Bitboard move_bb) {
|
||||
*b ^= move_bb;
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() take a file or a square as input and return
|
||||
/// a bitboard representing all squares on the given file or rank.
|
||||
|
||||
inline Bitboard rank_bb(Rank r) {
|
||||
return RankBB[r];
|
||||
}
|
||||
|
||||
inline Bitboard rank_bb(Square s) {
|
||||
return rank_bb(square_rank(s));
|
||||
return RankBB[rank_of(s)];
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(File f) {
|
||||
@@ -222,45 +98,25 @@ inline Bitboard file_bb(File f) {
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(Square s) {
|
||||
return file_bb(square_file(s));
|
||||
return FileBB[file_of(s)];
|
||||
}
|
||||
|
||||
|
||||
/// neighboring_files_bb takes a file or a square as input, and returns a
|
||||
/// bitboard representing all squares on the neighboring files.
|
||||
/// neighboring_files_bb takes a file as input and returns a bitboard representing
|
||||
/// all squares on the neighboring files.
|
||||
|
||||
inline Bitboard neighboring_files_bb(File f) {
|
||||
return NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard neighboring_files_bb(Square s) {
|
||||
return neighboring_files_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
/// this_and_neighboring_files_bb takes a file or a square as input, and
|
||||
/// returns a bitboard representing all squares on the given and neighboring
|
||||
/// files.
|
||||
/// this_and_neighboring_files_bb takes a file as input and returns a bitboard
|
||||
/// representing all squares on the given and neighboring files.
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(File f) {
|
||||
return ThisAndNeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
return this_and_neighboring_files_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
|
||||
/// representing all squares on the given rank from the given color's point of
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
|
||||
/// rank.
|
||||
|
||||
inline Bitboard relative_rank_bb(Color c, Rank r) {
|
||||
return RelativeRankBB[c][r];
|
||||
}
|
||||
|
||||
|
||||
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks in front of the rank
|
||||
@@ -273,91 +129,46 @@ inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
}
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Square s) {
|
||||
return in_front_bb(c, square_rank(s));
|
||||
return InFrontBB[c][rank_of(s)];
|
||||
}
|
||||
|
||||
|
||||
/// behind_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks behind of the rank
|
||||
/// (or square), from the given color's point of view.
|
||||
|
||||
inline Bitboard behind_bb(Color c, Rank r) {
|
||||
return InFrontBB[opposite_color(c)][r];
|
||||
}
|
||||
|
||||
inline Bitboard behind_bb(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), square_rank(s));
|
||||
}
|
||||
|
||||
|
||||
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
||||
/// given direction from a given square.
|
||||
|
||||
inline Bitboard ray_bb(Square s, SignedDirection d) {
|
||||
return RayBB[s][d];
|
||||
}
|
||||
|
||||
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
#if defined(IS_64BIT)
|
||||
|
||||
inline Bitboard file_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = (blockers >> square_file(s)) & 0x01010101010100ULL;
|
||||
return
|
||||
FileAttacks[square_rank(s)][(b*0xd6e8802041d0c441ULL)>>58] & file_bb(s);
|
||||
FORCE_INLINE unsigned rook_index(Square s, Bitboard occ) {
|
||||
return unsigned(((occ & RMasks[s]) * RMagics[s]) >> RShifts[s]);
|
||||
}
|
||||
|
||||
inline Bitboard rank_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = (blockers >> ((s & 56) + 1)) & 63;
|
||||
return RankAttacks[square_file(s)][b] & rank_bb(s);
|
||||
FORCE_INLINE unsigned bishop_index(Square s, Bitboard occ) {
|
||||
return unsigned(((occ & BMasks[s]) * BMagics[s]) >> BShifts[s]);
|
||||
}
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
return file_attacks_bb(s, blockers) | rank_attacks_bb(s, blockers);
|
||||
#else // if !defined(IS_64BIT)
|
||||
|
||||
FORCE_INLINE unsigned rook_index(Square s, Bitboard occ) {
|
||||
Bitboard b = occ & RMasks[s];
|
||||
return unsigned(int(b) * int(RMagics[s]) ^ int(b >> 32) * int(RMagics[s] >> 32)) >> RShifts[s];
|
||||
}
|
||||
|
||||
#elif defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] +
|
||||
(unsigned(int(b) * int(RMult[s]) ^
|
||||
int(b >> 32) * int(RMult[s] >> 32))
|
||||
>> RShift[s])];
|
||||
FORCE_INLINE unsigned bishop_index(Square s, Bitboard occ) {
|
||||
Bitboard b = occ & BMasks[s];
|
||||
return unsigned(int(b) * int(BMagics[s]) ^ int(b >> 32) * int(BMagics[s] >> 32)) >> BShifts[s];
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
(unsigned(int(b) * int(BMult[s]) ^
|
||||
int(b >> 32) * int(BMult[s] >> 32))
|
||||
>> BShift[s])];
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard occ) {
|
||||
return RAttacks[s][rook_index(s, occ)];
|
||||
}
|
||||
|
||||
#else // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard occ) {
|
||||
return BAttacks[s][bishop_index(s, occ)];
|
||||
}
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||
}
|
||||
@@ -375,116 +186,89 @@ inline Bitboard squares_between(Square s1, Square s2) {
|
||||
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// bitboard representing all squares along the line in front of the square,
|
||||
/// from the point of view of the given color. For instance,
|
||||
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
|
||||
/// e3, e2 and e1 set.
|
||||
/// from the point of view of the given color. Definition of the table is:
|
||||
/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
|
||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||
return in_front_bb(c, s) & file_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// squares_behind is similar to squares_in_front, but returns the squares
|
||||
/// behind the square instead of in front of the square.
|
||||
|
||||
inline Bitboard squares_behind(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), s) & file_bb(s);
|
||||
return SquaresInFrontMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn.
|
||||
/// the given square is a passed pawn. Definition of the table is:
|
||||
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return PassedPawnMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// outpost_mask takes a color and a square as input, and returns a bitboard
|
||||
/// mask which can be used to test whether a piece on the square can possibly
|
||||
/// be driven away by an enemy pawn.
|
||||
/// attack_span_mask takes a color and a square as input, and returns a bitboard
|
||||
/// representing all squares that can be attacked by a pawn of the given color
|
||||
/// when it moves along its file starting from the given square. Definition is:
|
||||
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
|
||||
inline Bitboard outpost_mask(Color c, Square s) {
|
||||
return OutpostMask[c][s];
|
||||
inline Bitboard attack_span_mask(Color c, Square s) {
|
||||
return AttackSpanMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
|
||||
/// which can be used to test whether a pawn on the given square is isolated.
|
||||
/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
|
||||
/// either on a straight or on a diagonal line.
|
||||
|
||||
inline Bitboard isolated_pawn_mask(Square s) {
|
||||
return neighboring_files_bb(s);
|
||||
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
||||
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
||||
& ( SetMaskBB[s1] | SetMaskBB[s2] | SetMaskBB[s3]);
|
||||
}
|
||||
|
||||
|
||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||
/// same_color_squares() returns a bitboard representing all squares with
|
||||
/// the same color of the given square.
|
||||
|
||||
#if defined(BITCOUNT_LOOP)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
int r;
|
||||
for(r = 0; b; r++, b &= b - 1);
|
||||
return r;
|
||||
inline Bitboard same_color_squares(Square s) {
|
||||
return bit_is_set(0xAA55AA55AA55AA55ULL, s) ? 0xAA55AA55AA55AA55ULL
|
||||
: ~0xAA55AA55AA55AA55ULL;
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
return count_1s(b);
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
#if defined(USE_BSFQ)
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
||||
|
||||
FORCE_INLINE Square first_1(Bitboard b) {
|
||||
unsigned long index;
|
||||
_BitScanForward64(&index, b);
|
||||
return (Square) index;
|
||||
}
|
||||
#else
|
||||
|
||||
FORCE_INLINE Square first_1(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
Bitboard dummy;
|
||||
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||
return (Square) dummy;
|
||||
}
|
||||
#endif
|
||||
|
||||
FORCE_INLINE Square pop_1st_bit(Bitboard* b) {
|
||||
const Square s = first_1(*b);
|
||||
*b &= ~(1ULL<<s);
|
||||
return s;
|
||||
}
|
||||
|
||||
#elif defined(BITCOUNT_SWAR_32)
|
||||
#else // if !defined(USE_BSFQ)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||
v *= 0x01010101; // mul is fast on amd procs
|
||||
return int(v >> 24);
|
||||
}
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard* b);
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v += w; // 0-8 in 4 bits
|
||||
v *= 0x11111111;
|
||||
return int(v >> 28);
|
||||
}
|
||||
#endif
|
||||
|
||||
#elif defined(BITCOUNT_SWAR_64)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
b *= 0x0101010101010101ULL;
|
||||
return int(b >> 56);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
return int(b >> 60);
|
||||
}
|
||||
|
||||
#endif // BITCOUNT
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void print_bitboard(Bitboard b);
|
||||
extern void init_bitboards();
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard *b);
|
||||
|
||||
extern void bitboards_init();
|
||||
|
||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(BITCOUNT_H_INCLUDED)
|
||||
#define BITCOUNT_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include "types.h"
|
||||
|
||||
enum BitCountType {
|
||||
CNT_64,
|
||||
CNT_64_MAX15,
|
||||
CNT_32,
|
||||
CNT_32_MAX15,
|
||||
CNT_HW_POPCNT
|
||||
};
|
||||
|
||||
/// Determine at compile time the best popcount<> specialization according if
|
||||
/// platform is 32 or 64 bits, to the maximum number of nonzero bits to count or
|
||||
/// use hardware popcnt instruction when available.
|
||||
const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
|
||||
const BitCountType Max15 = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64_MAX15 : CNT_32_MAX15;
|
||||
|
||||
|
||||
/// popcount() counts the number of nonzero bits in a bitboard
|
||||
template<BitCountType> inline int popcount(Bitboard);
|
||||
|
||||
template<>
|
||||
inline int popcount<CNT_64>(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
b *= 0x0101010101010101ULL;
|
||||
return int(b >> 56);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int popcount<CNT_64_MAX15>(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
return int(b >> 60);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int popcount<CNT_32>(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||
v *= 0x01010101; // mul is fast on amd procs
|
||||
return int(v >> 24);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int popcount<CNT_32_MAX15>(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||
w -= (w >> 1) & 0x55555555;
|
||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||
v += w; // 0-8 in 4 bits
|
||||
v *= 0x11111111;
|
||||
return int(v >> 28);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
||||
|
||||
#if !defined(USE_POPCNT)
|
||||
|
||||
assert(false);
|
||||
return int(b != 0); // Avoid 'b not used' warning
|
||||
|
||||
#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
|
||||
return _mm_popcnt_u64(b);
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
|
||||
return (int)__popcnt64(b);
|
||||
|
||||
#else
|
||||
|
||||
unsigned long ret;
|
||||
__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
|
||||
return ret;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||
+150
-255
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,41 +17,26 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
#include "book.h"
|
||||
#include "mersenne.h"
|
||||
#include "misc.h"
|
||||
#include "movegen.h"
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
Book OpeningBook;
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
/// Random numbers from PolyGlot, used to compute book hash keys.
|
||||
|
||||
const uint64_t Random64[781] = {
|
||||
// Random numbers from PolyGlot, used to compute book hash keys
|
||||
const Key PolyGlotRandoms[781] = {
|
||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
||||
@@ -315,278 +300,188 @@ namespace {
|
||||
0xF8D626AAAF278509ULL
|
||||
};
|
||||
|
||||
// Offsets to the PolyGlotRandoms[] array of zobrist keys
|
||||
const Key* ZobPiece = PolyGlotRandoms + 0;
|
||||
const Key* ZobCastle = PolyGlotRandoms + 768;
|
||||
const Key* ZobEnPassant = PolyGlotRandoms + 772;
|
||||
const Key* ZobTurn = PolyGlotRandoms + 780;
|
||||
|
||||
/// Indices to the Random64[] array
|
||||
// PieceOffset is calculated as 64 * (PolyPiece ^ 1) where PolyPiece
|
||||
// is: BP = 0, WP = 1, BN = 2, WN = 3 ... BK = 10, WK = 11
|
||||
const int PieceOffset[] = { 0, 64, 192, 320, 448, 576, 704, 0,
|
||||
0, 0, 128, 256, 384, 512, 640 };
|
||||
|
||||
const int RandomPiece = 0;
|
||||
const int RandomCastle = 768;
|
||||
const int RandomEnPassant = 772;
|
||||
const int RandomTurn = 780;
|
||||
// book_key() returns the PolyGlot hash key of the given position
|
||||
uint64_t book_key(const Position& pos) {
|
||||
|
||||
uint64_t key = 0;
|
||||
Bitboard b = pos.occupied_squares();
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
key ^= ZobPiece[PieceOffset[pos.piece_on(s)] + s];
|
||||
}
|
||||
|
||||
b = (pos.can_castle(WHITE_OO) << 0) | (pos.can_castle(WHITE_OOO) << 1)
|
||||
| (pos.can_castle(BLACK_OO) << 2) | (pos.can_castle(BLACK_OOO) << 3);
|
||||
|
||||
while (b)
|
||||
key ^= ZobCastle[pop_1st_bit(&b)];
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
key ^= ZobEnPassant[file_of(pos.ep_square())];
|
||||
|
||||
if (pos.side_to_move() == WHITE)
|
||||
key ^= ZobTurn[0];
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Book::Book() : size(0) {
|
||||
|
||||
for (int i = abs(system_time() % 10000); i > 0; i--)
|
||||
RKiss.rand<unsigned>(); // Make random number generation less deterministic
|
||||
}
|
||||
|
||||
Book::~Book() { if (is_open()) close(); }
|
||||
|
||||
|
||||
/// Convert pieces to the range 0..1
|
||||
/// Book::operator>>() reads sizeof(T) chars from the file's binary byte stream
|
||||
/// and converts them in a number of type T. A Polyglot book stores numbers in
|
||||
/// big-endian format.
|
||||
|
||||
const int PieceTo12[] = {
|
||||
0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11
|
||||
};
|
||||
template<typename T> Book& Book::operator>>(T& n) {
|
||||
|
||||
n = 0;
|
||||
for (size_t i = 0; i < sizeof(T); i++)
|
||||
n = T((n << 8) + ifstream::get());
|
||||
|
||||
/// Prototypes
|
||||
return *this;
|
||||
}
|
||||
|
||||
uint64_t book_key(const Position &pos);
|
||||
uint64_t book_piece_key(Piece p, Square s);
|
||||
uint64_t book_castle_key(const Position &pos);
|
||||
uint64_t book_ep_key(const Position &pos);
|
||||
uint64_t book_color_key(const Position &pos);
|
||||
|
||||
uint16_t read_integer16(std::ifstream& file);
|
||||
uint64_t read_integer64(std::ifstream& file);
|
||||
uint64_t read_integer(std::ifstream& file, int size);
|
||||
template<> Book& Book::operator>>(BookEntry& e) {
|
||||
return *this >> e.key >> e.move >> e.count >> e.learn;
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
/// Book::open() tries to open a book file with the given name after closing
|
||||
/// any exsisting one.
|
||||
|
||||
bool Book::open(const char* fName) {
|
||||
|
||||
/// Constructor
|
||||
fileName = "";
|
||||
|
||||
Book::Book() : bookSize(0) {}
|
||||
if (is_open()) // Cannot close an already closed file
|
||||
close();
|
||||
|
||||
ifstream::open(fName, ifstream::in | ifstream::binary | ios::ate);
|
||||
|
||||
/// Book::open() opens a book file with a given file name.
|
||||
if (!is_open())
|
||||
return false; // Silently fail if the file is not found
|
||||
|
||||
void Book::open(const std::string &fName) {
|
||||
// Get the book size in number of entries, we are already at the end of file
|
||||
size = tellg() / sizeof(BookEntry);
|
||||
|
||||
fileName = fName;
|
||||
bookFile.open(fileName.c_str(), std::ifstream::in | std::ifstream::binary);
|
||||
if (!bookFile.is_open())
|
||||
return;
|
||||
|
||||
bookFile.seekg(0, std::ios::end);
|
||||
bookSize = bookFile.tellg() / 16;
|
||||
bookFile.seekg(0, std::ios::beg);
|
||||
|
||||
if (!bookFile.good())
|
||||
if (!good())
|
||||
{
|
||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
||||
cerr << "Failed to open book file " << fName << endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
fileName = fName; // Set only if successful
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// Book::close() closes the currently open book file.
|
||||
/// Book::probe() tries to find a book move for the given position. If no move
|
||||
/// is found returns MOVE_NONE. If pickBest is true returns always the highest
|
||||
/// rated move, otherwise randomly chooses one, based on the move score.
|
||||
|
||||
void Book::close() {
|
||||
Move Book::probe(const Position& pos, const string& fName, bool pickBest) {
|
||||
|
||||
if (bookFile.is_open())
|
||||
bookFile.close();
|
||||
}
|
||||
BookEntry e;
|
||||
uint16_t best = 0;
|
||||
unsigned sum = 0;
|
||||
Move move = MOVE_NONE;
|
||||
uint64_t key = book_key(pos);
|
||||
|
||||
if (fileName != fName && !open(fName.c_str()))
|
||||
return MOVE_NONE;
|
||||
|
||||
/// Book::is_open() tests whether a book file has been opened.
|
||||
binary_search(key);
|
||||
|
||||
bool Book::is_open() const {
|
||||
while (*this >> e, e.key == key && good())
|
||||
{
|
||||
best = max(best, e.count);
|
||||
sum += e.count;
|
||||
|
||||
return bookFile.is_open() && bookSize != 0;
|
||||
}
|
||||
|
||||
|
||||
/// Book::file_name() returns the file name of the currently active book,
|
||||
/// or the empty string if no book is open.
|
||||
|
||||
const std::string Book::file_name() const {
|
||||
|
||||
return bookFile.is_open() ? fileName : "";
|
||||
}
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found.
|
||||
|
||||
Move Book::get_move(const Position &pos) const {
|
||||
if(this->is_open()) {
|
||||
int bestMove = 0, bestScore = 0, move, score;
|
||||
uint64_t key = book_key(pos);
|
||||
BookEntry entry;
|
||||
|
||||
for(int i = this->find_key(key); i < bookSize; i++) {
|
||||
this->read_entry(entry, i);
|
||||
if(entry.key != key)
|
||||
break;
|
||||
move = entry.move;
|
||||
score = entry.count;
|
||||
assert(score > 0);
|
||||
|
||||
bestScore += score;
|
||||
if(int(genrand_int32() % bestScore) < score)
|
||||
bestMove = move;
|
||||
}
|
||||
|
||||
if(bestMove != 0) {
|
||||
MoveStack moves[256];
|
||||
int n, j;
|
||||
n = generate_legal_moves(pos, moves);
|
||||
for(j = 0; j < n; j++)
|
||||
if((int(moves[j].move) & 07777) == bestMove)
|
||||
return moves[j].move;
|
||||
}
|
||||
// Choose book move according to its score. If a move has a very
|
||||
// high score it has higher probability to be choosen than a move
|
||||
// with lower score. Note that first entry is always chosen.
|
||||
if ( (RKiss.rand<unsigned>() % sum < e.count)
|
||||
|| (pickBest && e.count == best))
|
||||
move = Move(e.move);
|
||||
}
|
||||
|
||||
if (!move)
|
||||
return MOVE_NONE;
|
||||
|
||||
// A PolyGlot book move is encoded as follows:
|
||||
//
|
||||
// bit 0- 5: destination square (from 0 to 63)
|
||||
// bit 6-11: origin square (from 0 to 63)
|
||||
// bit 12-14: promotion piece (from KNIGHT == 1 to QUEEN == 4)
|
||||
//
|
||||
// Castling moves follow "king captures rook" representation. So in case book
|
||||
// move is a promotion we have to convert to our representation, in all the
|
||||
// other cases we can directly compare with a Move after having masked out
|
||||
// the special Move's flags (bit 14-15) that are not supported by PolyGlot.
|
||||
int pt = (move >> 12) & 7;
|
||||
if (pt)
|
||||
move = make_promotion(from_sq(move), to_sq(move), PieceType(pt + 1));
|
||||
|
||||
// Add 'special move' flags and verify it is legal
|
||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (move == (ml.move() & 0x3FFF))
|
||||
return ml.move();
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// Book::find_key() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. The index to the first book
|
||||
/// entry with the same key as the input is returned. When the key is not
|
||||
/// found in the book file, bookSize is returned.
|
||||
/// Book::binary_search() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. File stream current position is set
|
||||
/// to the leftmost book entry with the same key as the input.
|
||||
|
||||
int Book::find_key(uint64_t key) const {
|
||||
int left, right, mid;
|
||||
BookEntry entry;
|
||||
void Book::binary_search(uint64_t key) {
|
||||
|
||||
// Binary search (finds the leftmost entry)
|
||||
left = 0;
|
||||
right = bookSize - 1;
|
||||
size_t low, high, mid;
|
||||
BookEntry e;
|
||||
|
||||
assert(left <= right);
|
||||
low = 0;
|
||||
high = size - 1;
|
||||
|
||||
while(left < right) {
|
||||
mid = (left + right) / 2;
|
||||
assert(mid >= left && mid < right);
|
||||
assert(low <= high);
|
||||
|
||||
this->read_entry(entry, mid);
|
||||
|
||||
if(key <= entry.key)
|
||||
right = mid;
|
||||
else
|
||||
left = mid + 1;
|
||||
}
|
||||
|
||||
assert(left == right);
|
||||
|
||||
this->read_entry(entry, left);
|
||||
|
||||
return (entry.key == key)? left : bookSize;
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_entry() takes a BookEntry reference and an integer index as
|
||||
/// input, and looks up the opening book entry at the given index in the book
|
||||
/// file. The book entry is copied to the first input parameter.
|
||||
|
||||
void Book::read_entry(BookEntry& entry, int n) const {
|
||||
|
||||
assert(n >= 0 && n < bookSize);
|
||||
assert(bookFile.is_open());
|
||||
|
||||
bookFile.seekg(n*16, std::ios_base::beg);
|
||||
if (!bookFile.good())
|
||||
while (low < high && good())
|
||||
{
|
||||
std::cerr << "Failed to read book entry at index " << n << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
entry.key = read_integer64(bookFile);
|
||||
entry.move = read_integer16(bookFile);
|
||||
entry.count = read_integer16(bookFile);
|
||||
entry.n = read_integer16(bookFile);
|
||||
entry.sum = read_integer16(bookFile);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
uint64_t book_key(const Position &pos) {
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
for(Color c = WHITE; c <= BLACK; c++) {
|
||||
Bitboard b = pos.pieces_of_color(c);
|
||||
Square s;
|
||||
Piece p;
|
||||
while(b != EmptyBoardBB) {
|
||||
s = pop_1st_bit(&b);
|
||||
p = pos.piece_on(s);
|
||||
assert(piece_is_ok(p));
|
||||
assert(color_of_piece(p) == c);
|
||||
|
||||
result ^= book_piece_key(p, s);
|
||||
}
|
||||
}
|
||||
|
||||
result ^= book_castle_key(pos);
|
||||
result ^= book_ep_key(pos);
|
||||
result ^= book_color_key(pos);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_piece_key(Piece p, Square s) {
|
||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1)*64 + int(s)];
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_castle_key(const Position &pos) {
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
if(pos.can_castle_kingside(WHITE))
|
||||
result ^= Random64[RandomCastle+0];
|
||||
if(pos.can_castle_queenside(WHITE))
|
||||
result ^= Random64[RandomCastle+1];
|
||||
if(pos.can_castle_kingside(BLACK))
|
||||
result ^= Random64[RandomCastle+2];
|
||||
if(pos.can_castle_queenside(BLACK))
|
||||
result ^= Random64[RandomCastle+3];
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_ep_key(const Position &pos) {
|
||||
return (pos.ep_square() == SQ_NONE)?
|
||||
0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())];
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_color_key(const Position &pos) {
|
||||
return (pos.side_to_move() == WHITE)? Random64[RandomTurn] : 0ULL;
|
||||
}
|
||||
|
||||
|
||||
uint16_t read_integer16(std::ifstream& file) {
|
||||
|
||||
uint64_t n = read_integer(file, 2);
|
||||
assert(n == (uint16_t)n);
|
||||
return (uint16_t)n;
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer64(std::ifstream& file) {
|
||||
|
||||
return read_integer(file, 8);
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer(std::ifstream& file, int size) {
|
||||
|
||||
char buf[8];
|
||||
file.read(buf, size);
|
||||
|
||||
if (!file.good())
|
||||
{
|
||||
std::cerr << "Failed to read " << size << " bytes from book file"
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
// Numbers are stored in little endian format
|
||||
uint64_t n = 0ULL;
|
||||
for (int i = 0; i < size; i++)
|
||||
n = (n << 8) + (unsigned char)buf[i];
|
||||
|
||||
return n;
|
||||
mid = (low + high) / 2;
|
||||
|
||||
assert(mid >= low && mid < high);
|
||||
|
||||
seekg(mid * sizeof(BookEntry), ios_base::beg);
|
||||
*this >> e;
|
||||
|
||||
if (key <= e.key)
|
||||
high = mid;
|
||||
else
|
||||
low = mid + 1;
|
||||
}
|
||||
|
||||
assert(low == high);
|
||||
|
||||
seekg(low * sizeof(BookEntry), ios_base::beg);
|
||||
}
|
||||
|
||||
+15
-48
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,75 +17,42 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BOOK_H_INCLUDED)
|
||||
#define BOOK_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "rkiss.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// A Polyglot book is a series of "entries" of 16 bytes. All integers are
|
||||
/// stored highest byte first (regardless of size). The entries are ordered
|
||||
/// according to key. Lowest key first.
|
||||
struct BookEntry {
|
||||
uint64_t key;
|
||||
uint16_t move;
|
||||
uint16_t count;
|
||||
uint16_t n;
|
||||
uint16_t sum;
|
||||
uint32_t learn;
|
||||
};
|
||||
|
||||
class Book {
|
||||
|
||||
class Book : private std::ifstream {
|
||||
public:
|
||||
// Constructors
|
||||
Book();
|
||||
|
||||
// Open and close book files
|
||||
void open(const std::string &fName);
|
||||
void close();
|
||||
|
||||
// Testing if a book is opened
|
||||
bool is_open() const;
|
||||
|
||||
// The file name of the currently active book
|
||||
const std::string file_name() const;
|
||||
|
||||
// Get a book move for a given position
|
||||
Move get_move(const Position &pos) const;
|
||||
~Book();
|
||||
Move probe(const Position& pos, const std::string& fName, bool pickBest);
|
||||
|
||||
private:
|
||||
int find_key(uint64_t key) const;
|
||||
void read_entry(BookEntry &entry, int n) const;
|
||||
template<typename T> Book& operator>>(T& n);
|
||||
|
||||
bool open(const char* fName);
|
||||
void binary_search(uint64_t key);
|
||||
|
||||
RKISS RKiss;
|
||||
std::string fileName;
|
||||
mutable std::ifstream bookFile;
|
||||
int bookSize;
|
||||
size_t size;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern Book OpeningBook;
|
||||
|
||||
|
||||
#endif // !defined(BOOK_H_INCLUDED)
|
||||
|
||||
-51
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(COLOR_H_INCLUDED)
|
||||
#define COLOR_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Color {
|
||||
WHITE,
|
||||
BLACK,
|
||||
COLOR_NONE
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Color operator+ (Color c, int i) { return Color(int(c) + i); }
|
||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
#endif // !defined(COLOR_H_INCLUDED)
|
||||
-62
@@ -1,62 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(DEPTH_H_INCLUDED)
|
||||
#define DEPTH_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Depth {
|
||||
DEPTH_ZERO = 0,
|
||||
DEPTH_MAX = 200 // 100 * OnePly;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
/// Note: If OnePly is changed, the constant HistoryMax in history.h should
|
||||
/// probably also be changed.
|
||||
|
||||
const Depth OnePly = Depth(2);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
|
||||
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
|
||||
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
|
||||
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
|
||||
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
||||
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
||||
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
|
||||
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
||||
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
||||
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
||||
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
|
||||
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
|
||||
|
||||
|
||||
#endif // !defined(DEPTH_H_INCLUDED)
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "direction.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
uint8_t DirectionTable[64][64];
|
||||
uint8_t SignedDirectionTable[64][64];
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
void init_direction_table() {
|
||||
SquareDelta deltas[8] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
||||
if(s1 == s2) continue;
|
||||
for(SignedDirection d = SIGNED_DIR_E; d <= SIGNED_DIR_SE; d++) {
|
||||
SquareDelta delta = deltas[d];
|
||||
Square s3, s4;
|
||||
for(s4 = s1 + delta, s3 = s1;
|
||||
square_distance(s4, s3) == 1 && s4 != s2 && square_is_ok(s4);
|
||||
s3 = s4, s4 += delta);
|
||||
if(s4 == s2 && square_distance(s4, s3) == 1) {
|
||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
||||
DirectionTable[s1][s2] = uint8_t(d/2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(DIRECTION_H_INCLUDED)
|
||||
#define DIRECTION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "square.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Direction {
|
||||
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
|
||||
};
|
||||
|
||||
enum SignedDirection {
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
||||
SIGNED_DIR_NONE = 8
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
extern uint8_t DirectionTable[64][64];
|
||||
extern uint8_t SignedDirectionTable[64][64];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Direction& d, int) {
|
||||
d = Direction(int(d) + 1);
|
||||
}
|
||||
|
||||
inline void operator++ (SignedDirection& d, int) {
|
||||
d = SignedDirection(int(d) + 1);
|
||||
}
|
||||
|
||||
inline Direction direction_between_squares(Square s1, Square s2) {
|
||||
return Direction(DirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline int direction_is_diagonal(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] & 2;
|
||||
}
|
||||
|
||||
inline bool direction_is_straight(Square s1, Square s2) {
|
||||
return DirectionTable[s1][s2] < 2;
|
||||
}
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_direction_table();
|
||||
|
||||
|
||||
#endif // !defined(DIRECTION_H_INCLUDED)
|
||||
+308
-356
File diff suppressed because it is too large
Load Diff
+77
-84
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,111 +17,104 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(ENDGAME_H_INCLUDED)
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "position.h"
|
||||
#include "scale.h"
|
||||
#include "value.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
/// EndgameType lists all supported endgames
|
||||
|
||||
enum EndgameType {
|
||||
|
||||
// Evaluation functions
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
// Evaluation functions
|
||||
|
||||
// Scaling functions
|
||||
KBPK, // KBP vs K
|
||||
KQKRP, // KQ vs KRP
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
KRKP, // KR vs KP
|
||||
KRKB, // KR vs KB
|
||||
KRKN, // KR vs KN
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KNNK, // KNN vs K
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
|
||||
// Scaling functions
|
||||
SCALE_FUNS,
|
||||
|
||||
KBPsK, // KB+pawns vs K
|
||||
KQKRPs, // KQ vs KR+pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
KNPK, // KNP vs K
|
||||
KPKP // KP vs KP
|
||||
};
|
||||
|
||||
/// Template abstract base class for all special endgame functions
|
||||
|
||||
/// Some magic to detect family type of endgame from its enum value
|
||||
|
||||
template<bool> struct bool_to_type { typedef Value type; };
|
||||
template<> struct bool_to_type<true> { typedef ScaleFactor type; };
|
||||
template<EndgameType E> struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {};
|
||||
|
||||
|
||||
/// Base and derived templates for endgame evaluation and scaling functions
|
||||
|
||||
template<typename T>
|
||||
class EndgameFunctionBase {
|
||||
public:
|
||||
EndgameFunctionBase(Color c) : strongerSide(c) { weakerSide = opposite_color(strongerSide); }
|
||||
virtual ~EndgameFunctionBase() {}
|
||||
virtual T apply(const Position&) = 0;
|
||||
struct EndgameBase {
|
||||
|
||||
protected:
|
||||
virtual ~EndgameBase() {}
|
||||
virtual Color color() const = 0;
|
||||
virtual T operator()(const Position&) const = 0;
|
||||
};
|
||||
|
||||
|
||||
template<EndgameType E, typename T = typename eg_family<E>::type>
|
||||
struct Endgame : public EndgameBase<T> {
|
||||
|
||||
explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
|
||||
Color color() const { return strongerSide; }
|
||||
T operator()(const Position&) const;
|
||||
|
||||
private:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
|
||||
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
||||
|
||||
/// Endgames class stores in two std::map the pointers to endgame evaluation
|
||||
/// and scaling base objects. Then we use polymorphism to invoke the actual
|
||||
/// endgame function calling its operator() method that is virtual.
|
||||
|
||||
/// Templates subclass for various concrete endgames
|
||||
class Endgames {
|
||||
|
||||
template<EndgameType>
|
||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||
Value apply(const Position&);
|
||||
typedef std::map<Key, EndgameBase<Value>*> M1;
|
||||
typedef std::map<Key, EndgameBase<ScaleFactor>*> M2;
|
||||
|
||||
M1 m1;
|
||||
M2 m2;
|
||||
|
||||
M1& map(Value*) { return m1; }
|
||||
M2& map(ScaleFactor*) { return m2; }
|
||||
|
||||
template<EndgameType E> void add(const std::string& code);
|
||||
|
||||
public:
|
||||
Endgames();
|
||||
~Endgames();
|
||||
|
||||
template<typename T> EndgameBase<T>* get(Key key) {
|
||||
return map((T*)0).count(key) ? map((T*)0)[key] : NULL;
|
||||
}
|
||||
};
|
||||
|
||||
template<EndgameType>
|
||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||
ScaleFactor apply(const Position&);
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
extern EvaluationFunction<KXK> EvaluateKXK, EvaluateKKX; // Generic "mate lone king" eval
|
||||
extern EvaluationFunction<KBNK> EvaluateKBNK, EvaluateKKBN; // KBN vs K
|
||||
extern EvaluationFunction<KPK> EvaluateKPK, EvaluateKKP; // KP vs K
|
||||
extern EvaluationFunction<KRKP> EvaluateKRKP, EvaluateKPKR; // KR vs KP
|
||||
extern EvaluationFunction<KRKB> EvaluateKRKB, EvaluateKBKR; // KR vs KB
|
||||
extern EvaluationFunction<KRKN> EvaluateKRKN, EvaluateKNKR; // KR vs KN
|
||||
extern EvaluationFunction<KQKR> EvaluateKQKR, EvaluateKRKQ; // KQ vs KR
|
||||
extern EvaluationFunction<KBBKN> EvaluateKBBKN, EvaluateKNKBB; // KBB vs KN
|
||||
extern EvaluationFunction<KmmKm> EvaluateKmmKm; // K and two minors vs K and one or two minors:
|
||||
|
||||
extern ScalingFunction<KBPK> ScaleKBPK, ScaleKKBP; // KBP vs K
|
||||
extern ScalingFunction<KQKRP> ScaleKQKRP, ScaleKRPKQ; // KQ vs KRP
|
||||
extern ScalingFunction<KRPKR> ScaleKRPKR, ScaleKRKRP; // KRP vs KR
|
||||
extern ScalingFunction<KRPPKRP> ScaleKRPPKRP, ScaleKRPKRPP; // KRPP vs KRP
|
||||
extern ScalingFunction<KPsK> ScaleKPsK, ScaleKKPs; // King and pawns vs king
|
||||
extern ScalingFunction<KBPKB> ScaleKBPKB, ScaleKBKBP; // KBP vs KB
|
||||
extern ScalingFunction<KBPPKB> ScaleKBPPKB, ScaleKBKBPP; // KBPP vs KB
|
||||
extern ScalingFunction<KBPKN> ScaleKBPKN, ScaleKNKBP; // KBP vs KN
|
||||
extern ScalingFunction<KNPK> ScaleKNPK, ScaleKKNP; // KNP vs K
|
||||
extern ScalingFunction<KPKP> ScaleKPKPw, ScaleKPKPb; // KP vs KP
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_bitbases();
|
||||
|
||||
|
||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
||||
|
||||
+911
-939
File diff suppressed because it is too large
Load Diff
+5
-85
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,95 +17,15 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(EVALUATE_H_INCLUDED)
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
#include "material.h"
|
||||
#include "pawns.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
|
||||
/// The EvalInfo struct contains various information computed and collected
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// arguments to the evaluation function, and the search can make use of its
|
||||
/// contents to make intelligent search decisions.
|
||||
///
|
||||
/// At the moment, this is not utilized very much: The only part of the
|
||||
/// EvalInfo object which is used by the search is futilityMargin.
|
||||
class Position;
|
||||
|
||||
struct EvalInfo {
|
||||
|
||||
// Middle game and endgame evaluations
|
||||
Value mgValue, egValue;
|
||||
|
||||
// Pointers to material and pawn hash table entries
|
||||
MaterialInfo* mi;
|
||||
PawnInfo* pi;
|
||||
|
||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||
// attacked by a given color and piece type. attackedBy[color][0] contains
|
||||
// all squares attacked by the given color.
|
||||
Bitboard attackedBy[2][8];
|
||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
||||
|
||||
// kingZone[color] is the zone around the enemy king which is considered
|
||||
// by the king safety evaluation. This consists of the squares directly
|
||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
||||
// squares two ranks in front of the king. For instance, if black's king
|
||||
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// f7, g7, h7, f6, g6 and h6.
|
||||
Bitboard kingZone[2];
|
||||
|
||||
// kingAttackersCount[color] is the number of pieces of the given color
|
||||
// which attack a square in the kingZone of the enemy king.
|
||||
int kingAttackersCount[2];
|
||||
|
||||
// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
|
||||
// given color which attack a square in the kingZone of the enemy king. The
|
||||
// weights of the individual piece types are given by the variables
|
||||
// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
|
||||
// KnightAttackWeight in evaluate.cpp
|
||||
int kingAttackersWeight[2];
|
||||
|
||||
// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
|
||||
// directly adjacent to the king of the given color. Pieces which attack
|
||||
// more than one square are counted multiple times. For instance, if black's
|
||||
// king is on g8 and there's a white knight on g5, this knight adds
|
||||
// 2 to kingAdjacentZoneAttacksCount[BLACK].
|
||||
int kingAdjacentZoneAttacksCount[2];
|
||||
|
||||
// mateThreat[color] is a move for the given side which gives a direct mate.
|
||||
Move mateThreat[2];
|
||||
|
||||
// Middle game and endgame mobility scores.
|
||||
Value mgMobility, egMobility;
|
||||
|
||||
// Extra futility margin. This is added to the standard futility margin
|
||||
// in the quiescence search.
|
||||
Value futilityMargin;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
|
||||
extern Value quick_evaluate(const Position& pos);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
|
||||
extern Value evaluate(const Position& pos, Value& margin);
|
||||
extern std::string trace_evaluate(const Position& pos);
|
||||
extern void read_evaluation_uci_options(Color sideToMove);
|
||||
|
||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
||||
|
||||
-102
@@ -1,102 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "history.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
|
||||
History::History() {
|
||||
this->clear();
|
||||
}
|
||||
|
||||
|
||||
/// History::clear() clears the history tables.
|
||||
|
||||
void History::clear() {
|
||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
||||
memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
|
||||
memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
/// History::success() registers a move as being successful. This is done
|
||||
/// whenever a non-capturing move causes a beta cutoff in the main search.
|
||||
/// The three parameters are the moving piece, the move itself, and the
|
||||
/// search depth.
|
||||
|
||||
void History::success(Piece p, Move m, Depth d) {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
history[p][move_to(m)] += int(d) * int(d);
|
||||
successCount[p][move_to(m)]++;
|
||||
|
||||
// Prevent history overflow:
|
||||
if(history[p][move_to(m)] >= HistoryMax)
|
||||
for(int i = 0; i < 16; i++)
|
||||
for(int j = 0; j < 64; j++)
|
||||
history[i][j] /= 2;
|
||||
}
|
||||
|
||||
|
||||
/// History::failure() registers a move as being unsuccessful. The function is
|
||||
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||
/// at a node where a beta cutoff was finally found.
|
||||
|
||||
void History::failure(Piece p, Move m) {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
failureCount[p][move_to(m)]++;
|
||||
}
|
||||
|
||||
|
||||
/// History::move_ordering_score() returns an integer value used to order the
|
||||
/// non-capturing moves in the MovePicker class.
|
||||
|
||||
int History::move_ordering_score(Piece p, Move m) const {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
return history[p][move_to(m)];
|
||||
}
|
||||
|
||||
|
||||
/// History::ok_to_prune() decides whether a move has been sufficiently
|
||||
/// unsuccessful that it makes sense to prune it entirely.
|
||||
|
||||
bool History::ok_to_prune(Piece p, Move m, Depth d) const {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
return (int(d) * successCount[p][move_to(m)] < failureCount[p][move_to(m)]);
|
||||
}
|
||||
+34
-40
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,61 +17,55 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(HISTORY_H_INCLUDED)
|
||||
#define HISTORY_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "types.h"
|
||||
#include <cstring>
|
||||
#include <algorithm>
|
||||
|
||||
#include "depth.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The History class stores statistics about how often different moves have
|
||||
/// been successful or unsuccessful during the current search. These
|
||||
/// statistics are used for reduction and move ordering decisions.
|
||||
/// The History class stores statistics about how often different moves
|
||||
/// have been successful or unsuccessful during the current search. These
|
||||
/// statistics are used for reduction and move ordering decisions. History
|
||||
/// entries are stored according only to moving piece and destination square,
|
||||
/// in particular two moves with different origin but same destination and
|
||||
/// same piece will be considered identical.
|
||||
|
||||
class History {
|
||||
|
||||
public:
|
||||
History();
|
||||
void clear();
|
||||
void success(Piece p, Move m, Depth d);
|
||||
void failure(Piece p, Move m);
|
||||
int move_ordering_score(Piece p, Move m) const;
|
||||
bool ok_to_prune(Piece p, Move m, Depth d) const;
|
||||
Value value(Piece p, Square to) const;
|
||||
void add(Piece p, Square to, Value bonus);
|
||||
Value gain(Piece p, Square to) const;
|
||||
void update_gain(Piece p, Square to, Value g);
|
||||
|
||||
static const Value MaxValue = Value(2000);
|
||||
|
||||
private:
|
||||
int history[16][64]; // [piece][square]
|
||||
int successCount[16][64];
|
||||
int failureCount[16][64];
|
||||
Value history[16][64]; // [piece][to_square]
|
||||
Value maxGains[16][64]; // [piece][to_square]
|
||||
};
|
||||
|
||||
inline void History::clear() {
|
||||
memset(history, 0, 16 * 64 * sizeof(Value));
|
||||
memset(maxGains, 0, 16 * 64 * sizeof(Value));
|
||||
}
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
inline Value History::value(Piece p, Square to) const {
|
||||
return history[p][to];
|
||||
}
|
||||
|
||||
/// HistoryMax controls how often the history counters will be scaled down:
|
||||
/// When the history score for a move gets bigger than HistoryMax, all
|
||||
/// entries in the table are divided by 2. It is difficult to guess what
|
||||
/// the ideal value of this constant is. Scaling down the scores often has
|
||||
/// the effect that parts of the search tree which have been searched
|
||||
/// recently have a bigger importance for move ordering than the moves which
|
||||
/// have been searched a long time ago.
|
||||
///
|
||||
/// Note that HistoryMax should probably be changed whenever the constant
|
||||
/// OnePly in depth.h is changed. This is somewhat annoying. Perhaps it
|
||||
/// would be better to scale down the history table at regular intervals?
|
||||
inline void History::add(Piece p, Square to, Value bonus) {
|
||||
if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
|
||||
}
|
||||
|
||||
const int HistoryMax = 50000;
|
||||
inline Value History::gain(Piece p, Square to) const {
|
||||
return maxGains[p][to];
|
||||
}
|
||||
|
||||
inline void History::update_gain(Piece p, Square to, Value g) {
|
||||
maxGains[p][to] = std::max(g, maxGains[p][to] - 1);
|
||||
}
|
||||
|
||||
#endif // !defined(HISTORY_H_INCLUDED)
|
||||
|
||||
+24
-60
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,86 +17,50 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(LOCK_H_INCLUDED)
|
||||
#define LOCK_H_INCLUDED
|
||||
|
||||
|
||||
// x86 assembly language locks or OS spin locks may perform faster than
|
||||
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
||||
// best.
|
||||
|
||||
//#define ASM_LOCK
|
||||
//#define OS_SPIN_LOCK
|
||||
|
||||
|
||||
#if defined(ASM_LOCK)
|
||||
|
||||
|
||||
typedef volatile int Lock;
|
||||
|
||||
static inline void LockX86(Lock *lock) {
|
||||
int dummy;
|
||||
asm __volatile__("1: movl $1, %0" "\n\t"
|
||||
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||
" jz 3f" "\n\t" "2: pause" "\n\t"
|
||||
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
|
||||
"\n\t":"=&q"(dummy)
|
||||
:"q"(lock)
|
||||
:"cc");
|
||||
}
|
||||
|
||||
static inline void UnlockX86(Lock *lock) {
|
||||
int dummy;
|
||||
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
|
||||
:"q"(lock));
|
||||
}
|
||||
|
||||
# define lock_init(x, y) (*(x) = 0)
|
||||
# define lock_grab(x) LockX86(x)
|
||||
# define lock_release(x) UnlockX86(x)
|
||||
# define lock_destroy(x)
|
||||
|
||||
|
||||
#elif defined(OS_SPIN_LOCK)
|
||||
|
||||
|
||||
# include <libkern/OSAtomic.h>
|
||||
|
||||
typedef OSSpinLock Lock;
|
||||
|
||||
# define lock_init(x, y) (*(x) = 0)
|
||||
# define lock_grab(x) OSSpinLockLock(x)
|
||||
# define lock_release(x) OSSpinLockUnlock(x)
|
||||
# define lock_destroy(x)
|
||||
|
||||
|
||||
#elif !defined(_MSC_VER)
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <pthread.h>
|
||||
|
||||
typedef pthread_mutex_t Lock;
|
||||
typedef pthread_cond_t WaitCondition;
|
||||
|
||||
# define lock_init(x, y) pthread_mutex_init(x, y)
|
||||
# define lock_init(x) pthread_mutex_init(x, NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(x)
|
||||
# define lock_release(x) pthread_mutex_unlock(x)
|
||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||
|
||||
# define cond_destroy(x) pthread_cond_destroy(x)
|
||||
# define cond_init(x) pthread_cond_init(x, NULL)
|
||||
# define cond_signal(x) pthread_cond_signal(x)
|
||||
# define cond_wait(x,y) pthread_cond_wait(x,y)
|
||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(x,y,z)
|
||||
|
||||
#else
|
||||
|
||||
|
||||
#define NOMINMAX // disable macros min() and max()
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef NOMINMAX
|
||||
|
||||
// We use critical sections on Windows to support Windows XP and older versions,
|
||||
// unfortunatly cond_wait() is racy between lock_release() and WaitForSingleObject()
|
||||
// but apart from this they have the same speed performance of SRW locks.
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||
typedef HANDLE WaitCondition;
|
||||
|
||||
# define lock_init(x) InitializeCriticalSection(x)
|
||||
# define lock_grab(x) EnterCriticalSection(x)
|
||||
# define lock_release(x) LeaveCriticalSection(x)
|
||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||
|
||||
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||
# define cond_destroy(x) CloseHandle(*x)
|
||||
# define cond_signal(x) SetEvent(*x)
|
||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
|
||||
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(*x,z); lock_grab(y); }
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !defined(LOCK_H_INCLUDED)
|
||||
|
||||
+22
-62
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,81 +17,41 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
#include "endgame.h"
|
||||
#include "evaluate.h"
|
||||
#include "material.h"
|
||||
#include "mersenne.h"
|
||||
#include "misc.h"
|
||||
#include "movepick.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "uci.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
extern void uci_loop();
|
||||
extern void benchmark(int argc, char* argv[]);
|
||||
extern void kpk_bitbase_init();
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
// Disable IO buffering
|
||||
std::cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
std::cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
bitboards_init();
|
||||
Position::init();
|
||||
kpk_bitbase_init();
|
||||
Search::init();
|
||||
Threads.init();
|
||||
|
||||
// Initialization
|
||||
init_mersenne();
|
||||
init_direction_table();
|
||||
init_bitboards();
|
||||
init_uci_options();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
MovePicker::init_phase_table();
|
||||
init_eval(1);
|
||||
init_bitbases();
|
||||
init_threads();
|
||||
cout << engine_info() << endl;
|
||||
|
||||
// Make random number generation less deterministic, for book moves
|
||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||
genrand_int32();
|
||||
if (argc == 1)
|
||||
uci_loop();
|
||||
|
||||
// Process command line arguments
|
||||
if (argc >= 2 && string(argv[1]) == "bench")
|
||||
{
|
||||
if (argc < 4 || argc > 7)
|
||||
{
|
||||
std::cout << "Usage: stockfish bench <hash size> <threads> "
|
||||
<< "[time = 60s] [fen positions file = default] "
|
||||
<< "[time, depth or node limited = time]"
|
||||
<< std::endl;
|
||||
exit(0);
|
||||
}
|
||||
string time = argc > 4 ? argv[4] : "60";
|
||||
string fen = argc > 5 ? argv[5] : "default";
|
||||
string lim = argc > 6 ? argv[6] : "time";
|
||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim);
|
||||
return 0;
|
||||
}
|
||||
else if (string(argv[1]) == "bench")
|
||||
benchmark(argc, argv);
|
||||
|
||||
// Print copyright notice
|
||||
std::cout << engine_name() << ". Copyright (C) "
|
||||
<< "2004-2008 Tord Romstad, Marco Costalba. "
|
||||
<< std::endl;
|
||||
else
|
||||
cerr << "\nUsage: stockfish bench [hash size = 128] [threads = 1] "
|
||||
<< "[limit = 12] [fen positions file = default] "
|
||||
<< "[limited by depth, time, nodes or perft = depth]" << endl;
|
||||
|
||||
// Enter UCI mode
|
||||
uci_main_loop();
|
||||
|
||||
return 0;
|
||||
Threads.exit();
|
||||
}
|
||||
|
||||
+163
-278
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,114 +17,89 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include "material.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
const Value BishopPairMidgameBonus = Value(109);
|
||||
const Value BishopPairEndgameBonus = Value(97);
|
||||
// Values modified by Joona Kiiski
|
||||
const Value MidgameLimit = Value(15581);
|
||||
const Value EndgameLimit = Value(3998);
|
||||
|
||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
||||
// Scale factors used when one side has no more pawns
|
||||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
||||
|
||||
}
|
||||
// Polynomial material balance parameters
|
||||
const Value RedundantQueenPenalty = Value(320);
|
||||
const Value RedundantRookPenalty = Value(554);
|
||||
|
||||
////
|
||||
//// Classes
|
||||
////
|
||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||
|
||||
const int QuadraticCoefficientsSameColor[][8] = {
|
||||
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||
|
||||
/// See header for a class description. It is declared here to avoid
|
||||
/// to include <map> in the header file.
|
||||
const int QuadraticCoefficientsOppositeColor[][8] = {
|
||||
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||
|
||||
class EndgameFunctions {
|
||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||
// the function maps because correspond to more then one material hash key.
|
||||
Endgame<KmmKm> EvaluateKmmKm[] = { Endgame<KmmKm>(WHITE), Endgame<KmmKm>(BLACK) };
|
||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||
|
||||
public:
|
||||
EndgameFunctions();
|
||||
EndgameEvaluationFunctionBase* getEEF(Key key) const;
|
||||
EndgameScalingFunctionBase* getESF(Key key, Color* c) const;
|
||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
||||
Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
|
||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||
|
||||
private:
|
||||
void add(const std::string& keyCode, EndgameEvaluationFunctionBase* f);
|
||||
void add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f);
|
||||
Key buildKey(const std::string& keyCode);
|
||||
|
||||
struct ScalingInfo
|
||||
{
|
||||
Color col;
|
||||
EndgameScalingFunctionBase* fun;
|
||||
};
|
||||
|
||||
std::map<Key, EndgameEvaluationFunctionBase*> EEFmap;
|
||||
std::map<Key, ScalingInfo> ESFmap;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor for the MaterialInfoTable class
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new MaterialInfo[size];
|
||||
funcs = new EndgameFunctions();
|
||||
if (!entries || !funcs)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
||||
<< " bytes for material hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.non_pawn_material(Them) == VALUE_ZERO
|
||||
&& pos.piece_count(Them, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) >= RookValueMidgame;
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMidgame
|
||||
&& pos.piece_count(Us, BISHOP) == 1
|
||||
&& pos.piece_count(Us, PAWN) >= 1;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return pos.piece_count(Us, PAWN) == 0
|
||||
&& pos.non_pawn_material(Us) == QueenValueMidgame
|
||||
&& pos.piece_count(Us, QUEEN) == 1
|
||||
&& pos.piece_count(Them, ROOK) == 1
|
||||
&& pos.piece_count(Them, PAWN) >= 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// Destructor for the MaterialInfoTable class
|
||||
/// MaterialInfoTable c'tor and d'tor allocate and free the space for Endgames
|
||||
|
||||
MaterialInfoTable::~MaterialInfoTable() {
|
||||
|
||||
delete [] entries;
|
||||
delete funcs;
|
||||
}
|
||||
void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(); }
|
||||
MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
|
||||
|
||||
|
||||
/// MaterialInfoTable::clear() clears a material hash table by setting
|
||||
/// all entries to 0.
|
||||
|
||||
void MaterialInfoTable::clear() {
|
||||
|
||||
memset(entries, 0, size * sizeof(MaterialInfo));
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||
/// MaterialInfoTable::material_info() takes a position object as input,
|
||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||
/// If the material configuration is not already present in the table, it
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// same material configuration occurs again.
|
||||
|
||||
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
|
||||
|
||||
Key key = pos.get_material_key();
|
||||
int index = key & (size - 1);
|
||||
MaterialInfo* mi = entries + index;
|
||||
Key key = pos.material_key();
|
||||
MaterialInfo* mi = probe(key);
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
@@ -132,51 +107,43 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
if (mi->key == key)
|
||||
return mi;
|
||||
|
||||
// Clear the MaterialInfo object, and set its key
|
||||
mi->clear();
|
||||
// Initialize MaterialInfo entry
|
||||
memset(mi, 0, sizeof(MaterialInfo));
|
||||
mi->key = key;
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
|
||||
// A special case before looking for a specialized evaluation function
|
||||
// KNN vs K is a draw.
|
||||
if (key == KNNKMaterialKey || key == KKNNMaterialKey)
|
||||
{
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
||||
return mi;
|
||||
}
|
||||
// Store game phase
|
||||
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL)
|
||||
if ((mi->evaluationFunction = funcs->get<Value>(key)) != NULL)
|
||||
return mi;
|
||||
|
||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||
&& pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) >= RookValueEndgame)
|
||||
if (is_KXK<WHITE>(pos))
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
mi->evaluationFunction = &EvaluateKXK[WHITE];
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
||||
&& pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) >= RookValueEndgame)
|
||||
|
||||
if (is_KXK<BLACK>(pos))
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
mi->evaluationFunction = &EvaluateKXK[BLACK];
|
||||
return mi;
|
||||
}
|
||||
else if ( pos.pawns() == EmptyBoardBB
|
||||
&& pos.rooks() == EmptyBoardBB
|
||||
&& pos.queens() == EmptyBoardBB)
|
||||
|
||||
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side,
|
||||
// and no pawns.
|
||||
assert(pos.knights(WHITE) | pos.bishops(WHITE));
|
||||
assert(pos.knights(BLACK) | pos.bishops(BLACK));
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||
|
||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||
{
|
||||
mi->evaluationFunction = &EvaluateKmmKm;
|
||||
mi->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
|
||||
return mi;
|
||||
}
|
||||
}
|
||||
@@ -184,218 +151,136 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// The code below is rather messy, and it could easily get worse later,
|
||||
// if we decide to add more special cases. We face problems when there
|
||||
// are several conflicting applicable scaling functions and we need to
|
||||
// decide which one to use.
|
||||
Color c;
|
||||
EndgameScalingFunctionBase* sf;
|
||||
// We face problems when there are several conflicting applicable
|
||||
// scaling functions and we need to decide which one to use.
|
||||
EndgameBase<ScaleFactor>* sf;
|
||||
|
||||
if ((sf = funcs->getESF(key, &c)) != NULL)
|
||||
if ((sf = funcs->get<ScaleFactor>(key)) != NULL)
|
||||
{
|
||||
mi->scalingFunction[c] = sf;
|
||||
mi->scalingFunction[sf->color()] = sf;
|
||||
return mi;
|
||||
}
|
||||
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
if (is_KBPsKs<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
|
||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
||||
if (is_KBPsKs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
|
||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||
&& pos.piece_count(BLACK, ROOK) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
||||
if (is_KQKRPs<WHITE>(pos))
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
|
||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||
&& pos.piece_count(WHITE, ROOK) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
||||
else if (is_KQKRPs<BLACK>(pos))
|
||||
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||
Value npm_w = pos.non_pawn_material(WHITE);
|
||||
Value npm_b = pos.non_pawn_material(BLACK);
|
||||
|
||||
if (npm_w + npm_b == VALUE_ZERO)
|
||||
{
|
||||
if (pos.piece_count(BLACK, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(WHITE, PAWN) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 0)
|
||||
{
|
||||
assert(pos.piece_count(BLACK, PAWN) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKP[WHITE];
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKP[BLACK];
|
||||
}
|
||||
}
|
||||
|
||||
// Compute the space weight
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >=
|
||||
2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame)
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT)
|
||||
+ pos.piece_count(BLACK, KNIGHT)
|
||||
+ pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, BISHOP);
|
||||
mi->factor[WHITE] = (uint8_t)
|
||||
(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]);
|
||||
}
|
||||
|
||||
if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
|
||||
{
|
||||
mi->factor[BLACK] = (uint8_t)
|
||||
(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]);
|
||||
}
|
||||
|
||||
// Compute the space weight
|
||||
if (npm_w + npm_b >= 2 * QueenValueMidgame + 4 * RookValueMidgame + 2 * KnightValueMidgame)
|
||||
{
|
||||
int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + pos.piece_count(WHITE, BISHOP)
|
||||
+ pos.piece_count(BLACK, KNIGHT) + pos.piece_count(BLACK, BISHOP);
|
||||
|
||||
mi->spaceWeight = minorPieceCount * minorPieceCount;
|
||||
}
|
||||
|
||||
// Evaluate the material balance
|
||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
||||
// in defining bishop pair bonuses.
|
||||
const int pieceCount[2][8] = {
|
||||
{ pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||
pos.piece_count(WHITE, BISHOP) , pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||
pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||
|
||||
int sign;
|
||||
Value egValue = Value(0);
|
||||
Value mgValue = Value(0);
|
||||
|
||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||
{
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
if ( pos.piece_count(c, PAWN) == 0
|
||||
&& pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
|
||||
{
|
||||
if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|
||||
|| pos.non_pawn_material(c) < RookValueMidgame)
|
||||
mi->factor[c] = 0;
|
||||
else
|
||||
{
|
||||
switch (pos.piece_count(c, BISHOP)) {
|
||||
case 2:
|
||||
mi->factor[c] = 32;
|
||||
break;
|
||||
case 1:
|
||||
mi->factor[c] = 12;
|
||||
break;
|
||||
case 0:
|
||||
mi->factor[c] = 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Bishop pair
|
||||
if (pos.piece_count(c, BISHOP) >= 2)
|
||||
{
|
||||
mgValue += sign * BishopPairMidgameBonus;
|
||||
egValue += sign * BishopPairEndgameBonus;
|
||||
}
|
||||
|
||||
// Knights are stronger when there are many pawns on the board. The
|
||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
||||
// Imbalances in Chess":
|
||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||
mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
||||
egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
||||
|
||||
// Redundancy of major pieces, again based on Kaufman's paper:
|
||||
if (pos.piece_count(c, ROOK) >= 1)
|
||||
{
|
||||
Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
|
||||
mgValue -= sign * v;
|
||||
egValue -= sign * v;
|
||||
}
|
||||
}
|
||||
mi->mgValue = int16_t(mgValue);
|
||||
mi->egValue = int16_t(egValue);
|
||||
mi->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||
return mi;
|
||||
}
|
||||
|
||||
|
||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
||||
/// each key. The maps are constant and are populated only at construction,
|
||||
/// but are per-thread instead of globals to avoid expensive locks.
|
||||
/// MaterialInfoTable::imbalance() calculates imbalance comparing piece count of each
|
||||
/// piece type for both colors.
|
||||
|
||||
EndgameFunctions::EndgameFunctions() {
|
||||
template<Color Us>
|
||||
int MaterialInfoTable::imbalance(const int pieceCount[][8]) {
|
||||
|
||||
KNNKMaterialKey = buildKey("KNNK");
|
||||
KKNNMaterialKey = buildKey("KKNN");
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
add("KPK", &EvaluateKPK);
|
||||
add("KKP", &EvaluateKKP);
|
||||
add("KBNK", &EvaluateKBNK);
|
||||
add("KKBN", &EvaluateKKBN);
|
||||
add("KRKP", &EvaluateKRKP);
|
||||
add("KPKR", &EvaluateKPKR);
|
||||
add("KRKB", &EvaluateKRKB);
|
||||
add("KBKR", &EvaluateKBKR);
|
||||
add("KRKN", &EvaluateKRKN);
|
||||
add("KNKR", &EvaluateKNKR);
|
||||
add("KQKR", &EvaluateKQKR);
|
||||
add("KRKQ", &EvaluateKRKQ);
|
||||
add("KBBKN", &EvaluateKBBKN);
|
||||
add("KNKBB", &EvaluateKNKBB);
|
||||
int pt1, pt2, pc, v;
|
||||
int value = 0;
|
||||
|
||||
add("KNPK", WHITE, &ScaleKNPK);
|
||||
add("KKNP", BLACK, &ScaleKKNP);
|
||||
add("KRPKR", WHITE, &ScaleKRPKR);
|
||||
add("KRKRP", BLACK, &ScaleKRKRP);
|
||||
add("KBPKB", WHITE, &ScaleKBPKB);
|
||||
add("KBKBP", BLACK, &ScaleKBKBP);
|
||||
add("KBPPKB", WHITE, &ScaleKBPPKB);
|
||||
add("KBKBPP", BLACK, &ScaleKBKBPP);
|
||||
add("KBPKN", WHITE, &ScaleKBPKN);
|
||||
add("KNKBP", BLACK, &ScaleKNKBP);
|
||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
if (pieceCount[Us][ROOK] > 0)
|
||||
value -= RedundantRookPenalty * (pieceCount[Us][ROOK] - 1)
|
||||
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
pc = pieceCount[Us][pt1];
|
||||
if (!pc)
|
||||
continue;
|
||||
|
||||
v = LinearCoefficients[pt1];
|
||||
|
||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
||||
|
||||
value += pc * v;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
Key EndgameFunctions::buildKey(const std::string& keyCode) {
|
||||
|
||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||
assert(keyCode.length() < 8);
|
||||
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||
/// position. Because the phase is strictly a function of the material, it
|
||||
/// is stored in MaterialInfo.
|
||||
|
||||
std::stringstream s;
|
||||
bool upcase = false;
|
||||
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||
|
||||
// Build up a fen substring with the given pieces, note
|
||||
// that the fen string could be of an illegal position.
|
||||
for (size_t i = 0; i < keyCode.length(); i++)
|
||||
{
|
||||
if (keyCode[i] == 'K')
|
||||
upcase = !upcase;
|
||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||
|
||||
s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
|
||||
}
|
||||
s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
|
||||
return Position(s.str()).get_material_key();
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(const std::string& keyCode, EndgameEvaluationFunctionBase* f) {
|
||||
|
||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunctionBase*>(buildKey(keyCode), f));
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f) {
|
||||
|
||||
ScalingInfo s = {c, f};
|
||||
ESFmap.insert(std::pair<Key, ScalingInfo>(buildKey(keyCode), s));
|
||||
}
|
||||
|
||||
EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const {
|
||||
|
||||
std::map<Key, EndgameEvaluationFunctionBase*>::const_iterator it(EEFmap.find(key));
|
||||
return (it != EEFmap.end() ? it->second : NULL);
|
||||
}
|
||||
|
||||
EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const {
|
||||
|
||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
||||
if (it == ESFmap.end())
|
||||
return NULL;
|
||||
|
||||
*c = it->second.col;
|
||||
return it->second.fun;
|
||||
return npm >= MidgameLimit ? PHASE_MIDGAME
|
||||
: npm <= EndgameLimit ? PHASE_ENDGAME
|
||||
: Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
+41
-95
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,22 +17,22 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MATERIAL_H_INCLUDED)
|
||||
#define MATERIAL_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "endgame.h"
|
||||
#include "position.h"
|
||||
#include "scale.h"
|
||||
#include "tt.h"
|
||||
#include "types.h"
|
||||
|
||||
const int MaterialTableSize = 8192;
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
@@ -49,87 +49,44 @@ class MaterialInfo {
|
||||
friend class MaterialInfoTable;
|
||||
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
Score material_value() const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
int space_weight() const;
|
||||
Phase game_phase() const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
|
||||
Key key;
|
||||
int16_t mgValue;
|
||||
int16_t egValue;
|
||||
int16_t value;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||
EndgameScalingFunctionBase* scalingFunction[2];
|
||||
EndgameBase<Value>* evaluationFunction;
|
||||
EndgameBase<ScaleFactor>* scalingFunction[2];
|
||||
int spaceWeight;
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
|
||||
/// EndgameFunctions class stores the endgame evaluation functions std::map.
|
||||
/// Because STL library is not thread safe even for read access, the maps,
|
||||
/// although with identical content, are replicated for each thread. This
|
||||
/// is faster then using locks with an unique set of global maps.
|
||||
|
||||
class EndgameFunctions;
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||
|
||||
class MaterialInfoTable {
|
||||
/// The MaterialInfoTable class represents a pawn hash table. The most important
|
||||
/// method is material_info(), which returns a pointer to a MaterialInfo object.
|
||||
|
||||
class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
|
||||
public:
|
||||
MaterialInfoTable(unsigned numOfEntries);
|
||||
~MaterialInfoTable();
|
||||
void clear();
|
||||
MaterialInfo* get_material_info(const Position& pos);
|
||||
void init();
|
||||
MaterialInfo* material_info(const Position& pos) const;
|
||||
static Phase game_phase(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
MaterialInfo* entries;
|
||||
EndgameFunctions* funcs;
|
||||
template<Color Us>
|
||||
static int imbalance(const int pieceCount[][8]);
|
||||
|
||||
Endgames* funcs;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
|
||||
/// material balance evaluation for the middle game and the endgame.
|
||||
|
||||
inline Value MaterialInfo::mg_value() const {
|
||||
|
||||
return Value(mgValue);
|
||||
}
|
||||
|
||||
inline Value MaterialInfo::eg_value() const {
|
||||
|
||||
return Value(egValue);
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
||||
/// with all slots at their default values.
|
||||
|
||||
inline void MaterialInfo::clear() {
|
||||
|
||||
mgValue = egValue = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
spaceWeight = 0;
|
||||
evaluationFunction = NULL;
|
||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
@@ -137,42 +94,31 @@ inline void MaterialInfo::clear() {
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
if (scalingFunction[c] != NULL)
|
||||
{
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if (sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
}
|
||||
return ScaleFactor(factor[c]);
|
||||
if (!scalingFunction[c])
|
||||
return ScaleFactor(factor[c]);
|
||||
|
||||
ScaleFactor sf = (*scalingFunction[c])(pos);
|
||||
return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf;
|
||||
}
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
return (*evaluationFunction)(pos);
|
||||
}
|
||||
|
||||
/// MaterialInfo::space_weight() simply returns the weight for the space
|
||||
/// evaluation for this material configuration.
|
||||
inline Score MaterialInfo::material_value() const {
|
||||
return make_score(value, value);
|
||||
}
|
||||
|
||||
inline int MaterialInfo::space_weight() const {
|
||||
|
||||
return spaceWeight;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||
/// specialized evaluation function for the current material configuration,
|
||||
/// or if the normal evaluation function should be used.
|
||||
inline Phase MaterialInfo::game_phase() const {
|
||||
return gamePhase;
|
||||
}
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function
|
||||
/// to a given position object. It should only be called when
|
||||
/// specialized_eval_exists() returns 'true'.
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
or init_by_array(init_key, key_length).
|
||||
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Any feedback is very welcome.
|
||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
#include "mersenne.h"
|
||||
|
||||
/* Period parameters */
|
||||
#define N 624
|
||||
#define M 397
|
||||
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
||||
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
|
||||
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
|
||||
|
||||
static unsigned long mt[N]; /* the array for the state vector */
|
||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
static void init_genrand(unsigned long s)
|
||||
{
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti=1; mti<N; mti++) {
|
||||
mt[mti] =
|
||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
||||
/* In the previous versions, MSBs of the seed affect */
|
||||
/* only MSBs of the array mt[]. */
|
||||
/* 2002/01/09 modified by Makoto Matsumoto */
|
||||
mt[mti] &= 0xffffffffUL;
|
||||
/* for >32 bit machines */
|
||||
}
|
||||
}
|
||||
|
||||
/* initialize by an array with array-length */
|
||||
/* init_key is the array for initializing keys */
|
||||
/* key_length is its length */
|
||||
/* slight change for C++, 2004/2/26 */
|
||||
static void init_by_array(unsigned long init_key[], int key_length)
|
||||
{
|
||||
int i, j, k;
|
||||
init_genrand(19650218UL);
|
||||
i=1; j=0;
|
||||
k = (N>key_length ? N : key_length);
|
||||
for (; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
|
||||
+ init_key[j] + j; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++; j++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
if (j>=key_length) j=0;
|
||||
}
|
||||
for (k=N-1; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
|
||||
- i; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
}
|
||||
|
||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||
}
|
||||
|
||||
/* generates a random number on [0,0xffffffff]-interval */
|
||||
uint32_t genrand_int32(void) {
|
||||
unsigned long y;
|
||||
static unsigned long mag01[2]={0x0UL, MATRIX_A};
|
||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
||||
|
||||
if (mti >= N) { /* generate N words at one time */
|
||||
int kk;
|
||||
|
||||
if (mti == N+1) /* if init_genrand() has not been called, */
|
||||
init_genrand(5489UL); /* a default initial seed is used */
|
||||
|
||||
for (kk=0;kk<N-M;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
for (;kk<N-1;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
|
||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
|
||||
mti = 0;
|
||||
}
|
||||
|
||||
y = mt[mti++];
|
||||
|
||||
/* Tempering */
|
||||
y ^= (y >> 11);
|
||||
y ^= (y << 7) & 0x9d2c5680UL;
|
||||
y ^= (y << 15) & 0xefc60000UL;
|
||||
y ^= (y >> 18);
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
uint64_t genrand_int64(void) {
|
||||
uint64_t x, y;
|
||||
|
||||
x = genrand_int32(); y = genrand_int32();
|
||||
return (x<<32)|y;
|
||||
}
|
||||
|
||||
void init_mersenne(void) {
|
||||
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
|
||||
init_by_array(init, length);
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MERSENNE_H_INCLUDED)
|
||||
#define MERSENNE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern uint32_t genrand_int32(void);
|
||||
extern uint64_t genrand_int64(void);
|
||||
extern void init_mersenne(void);
|
||||
|
||||
|
||||
#endif // !defined(MERSENNE_H_INCLUDED)
|
||||
+133
-217
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,272 +17,188 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#define _CRT_SECURE_NO_DEPRECATE
|
||||
#define NOMINMAX // disable macros min() and max()
|
||||
#include <windows.h>
|
||||
#include <sys/timeb.h>
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
#else
|
||||
|
||||
# include <sys/time.h>
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
|
||||
#else
|
||||
/*
|
||||
(c) Copyright 1992 Eric Backus
|
||||
|
||||
This software may be used freely so long as this copyright notice is
|
||||
left intact. There is no warrantee on this software.
|
||||
*/
|
||||
# include <windows.h>
|
||||
# include <time.h>
|
||||
# include "dos.h"
|
||||
static int gettimeofday(struct timeval* tp, struct timezone*)
|
||||
{
|
||||
SYSTEMTIME systime;
|
||||
|
||||
if (tp)
|
||||
{
|
||||
struct tm tmrec;
|
||||
time_t theTime = time(NULL);
|
||||
|
||||
tmrec = *localtime(&theTime);
|
||||
tp->tv_sec = mktime(&tmrec);
|
||||
GetLocalTime(&systime); /* system time */
|
||||
|
||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
# if defined(__hpux)
|
||||
# include <sys/pstat.h>
|
||||
# endif
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(NO_PREFETCH)
|
||||
# include <xmmintrin.h>
|
||||
#endif
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
/// Version number. If Version is left empty, then Tag plus current
|
||||
/// date (in the format YYMMDD) is used as a version number.
|
||||
|
||||
static const string EngineVersion = "1.3.1";
|
||||
static const string AppName = "Stockfish";
|
||||
static const string AppTag = "";
|
||||
static const string Version = "2.2.2";
|
||||
static const string Tag = "";
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
/// engine_info() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when
|
||||
/// the program was compiled) or "Stockfish <version number>", depending
|
||||
/// on whether Version is empty.
|
||||
|
||||
long dbg_cnt0 = 0;
|
||||
long dbg_cnt1 = 0;
|
||||
const string engine_info(bool to_uci) {
|
||||
|
||||
bool dbg_show_mean = false;
|
||||
bool dbg_show_hit_rate = false;
|
||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
const string cpu64(Is64Bit ? " 64bit" : "");
|
||||
const string popcnt(HasPopCnt ? " SSE4.2" : "");
|
||||
|
||||
string month, day, year;
|
||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
if (Version.empty())
|
||||
{
|
||||
date >> month >> day >> year;
|
||||
|
||||
void dbg_hit_on(bool b) {
|
||||
s << "Stockfish " << Tag
|
||||
<< setfill('0') << " " << year.substr(2)
|
||||
<< setw(2) << (1 + months.find(month) / 4)
|
||||
<< setw(2) << day << cpu64 << popcnt;
|
||||
}
|
||||
else
|
||||
s << "Stockfish " << Version << cpu64 << popcnt;
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
if (b)
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_hit_on_c(bool c, bool b) {
|
||||
|
||||
if (c)
|
||||
dbg_hit_on(b);
|
||||
}
|
||||
|
||||
void dbg_before() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt0++;
|
||||
}
|
||||
|
||||
void dbg_after() {
|
||||
|
||||
assert(!dbg_show_mean);
|
||||
dbg_show_hit_rate = true;
|
||||
dbg_cnt1++;
|
||||
}
|
||||
|
||||
void dbg_mean_of(int v) {
|
||||
|
||||
assert(!dbg_show_hit_rate);
|
||||
dbg_show_mean = true;
|
||||
dbg_cnt0++;
|
||||
dbg_cnt1 += v;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate() {
|
||||
|
||||
cout << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean() {
|
||||
|
||||
cout << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_hit_rate(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Hit " << dbg_cnt1
|
||||
<< " hit rate (%) " << (dbg_cnt1*100)/(dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
void dbg_print_mean(ofstream& logFile) {
|
||||
|
||||
logFile << "Total " << dbg_cnt0 << " Mean "
|
||||
<< (float)dbg_cnt1 / (dbg_cnt0 ? dbg_cnt0 : 1) << endl;
|
||||
}
|
||||
|
||||
/// engine_name() returns the full name of the current Stockfish version.
|
||||
/// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when the
|
||||
/// program was compiled) or "Stockfish <version number>", depending on whether
|
||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||
|
||||
const string engine_name() {
|
||||
|
||||
if (!EngineVersion.empty())
|
||||
return "Stockfish " + EngineVersion;
|
||||
|
||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
|
||||
size_t mon = 1 + months.find(date.substr(0, 3)) / 4;
|
||||
|
||||
stringstream s;
|
||||
string day = (date[4] == ' ' ? date.substr(5, 1) : date.substr(4, 2));
|
||||
|
||||
string name = AppName + " " + AppTag + " ";
|
||||
|
||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
||||
<< setw(2) << mon << setw(2) << day;
|
||||
s << (to_uci ? "\nid author ": " by ")
|
||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// get_system_time() returns the current system time, measured in
|
||||
/// milliseconds.
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
|
||||
int get_system_time() {
|
||||
static uint64_t hits[2], means[2];
|
||||
|
||||
void dbg_hit_on(bool b) { hits[0]++; if (b) hits[1]++; }
|
||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_mean_of(int v) { means[0]++; means[1] += v; }
|
||||
|
||||
void dbg_print() {
|
||||
|
||||
if (hits[0])
|
||||
cerr << "Total " << hits[0] << " Hits " << hits[1]
|
||||
<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
|
||||
|
||||
if (means[0])
|
||||
cerr << "Total " << means[0] << " Mean "
|
||||
<< (float)means[1] / means[0] << endl;
|
||||
}
|
||||
|
||||
|
||||
/// system_time() returns the current system time, measured in milliseconds
|
||||
|
||||
int system_time() {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
struct _timeb t;
|
||||
_ftime(&t);
|
||||
return int(t.time * 1000 + t.millitm);
|
||||
#else
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||
return t.tv_sec * 1000 + t.tv_usec / 1000;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// cpu_count() tries to detect the number of CPU cores.
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# if defined(_SC_NPROCESSORS_ONLN)
|
||||
int cpu_count() {
|
||||
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
|
||||
}
|
||||
# else
|
||||
int cpu_count() {
|
||||
return 1;
|
||||
}
|
||||
# endif
|
||||
|
||||
#else
|
||||
/// cpu_count() tries to detect the number of CPU cores
|
||||
|
||||
int cpu_count() {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
SYSTEM_INFO s;
|
||||
GetSystemInfo(&s);
|
||||
return Min(s.dwNumberOfProcessors, 8);
|
||||
}
|
||||
return std::min(int(s.dwNumberOfProcessors), MAX_THREADS);
|
||||
#else
|
||||
|
||||
# if defined(_SC_NPROCESSORS_ONLN)
|
||||
return std::min((int)sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS);
|
||||
# elif defined(__hpux)
|
||||
struct pst_dynamic psd;
|
||||
if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1)
|
||||
return 1;
|
||||
return std::min((int)psd.psd_proc_cnt, MAX_THREADS);
|
||||
# else
|
||||
return 1;
|
||||
# endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
From Beowulf, from Olithink
|
||||
*/
|
||||
#ifndef _WIN32
|
||||
/* Non-windows version */
|
||||
int Bioskey()
|
||||
{
|
||||
fd_set readfds;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fileno(stdin), &readfds);
|
||||
/* Set to timeout immediately */
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = 0;
|
||||
select(16, &readfds, 0, 0, &timeout);
|
||||
|
||||
return (FD_ISSET(fileno(stdin), &readfds));
|
||||
}
|
||||
|
||||
|
||||
/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
|
||||
/// conversion from milliseconds to struct timespec, as used by pthreads.
|
||||
|
||||
void timed_wait(WaitCondition* sleepCond, Lock* sleepLock, int msec) {
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
int tm = msec;
|
||||
#else
|
||||
struct timeval t;
|
||||
struct timespec abstime, *tm = &abstime;
|
||||
|
||||
gettimeofday(&t, NULL);
|
||||
|
||||
abstime.tv_sec = t.tv_sec + (msec / 1000);
|
||||
abstime.tv_nsec = (t.tv_usec + (msec % 1000) * 1000) * 1000;
|
||||
|
||||
if (abstime.tv_nsec > 1000000000LL)
|
||||
{
|
||||
abstime.tv_sec += 1;
|
||||
abstime.tv_nsec -= 1000000000LL;
|
||||
}
|
||||
#endif
|
||||
|
||||
cond_timedwait(sleepCond, sleepLock, tm);
|
||||
}
|
||||
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data to be
|
||||
/// loaded from memory, that can be quite slow.
|
||||
#if defined(NO_PREFETCH)
|
||||
|
||||
void prefetch(char*) {}
|
||||
|
||||
#else
|
||||
/* Windows-version */
|
||||
#include <windows.h>
|
||||
#include <conio.h>
|
||||
int Bioskey()
|
||||
{
|
||||
static int init = 0,
|
||||
pipe;
|
||||
static HANDLE inh;
|
||||
DWORD dw;
|
||||
/* If we're running under XBoard then we can't use _kbhit() as the input
|
||||
* commands are sent to us directly over the internal pipe */
|
||||
|
||||
#if defined(FILE_CNT)
|
||||
if (stdin->_cnt > 0)
|
||||
return stdin->_cnt;
|
||||
#endif
|
||||
if (!init) {
|
||||
init = 1;
|
||||
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||
pipe = !GetConsoleMode(inh, &dw);
|
||||
if (!pipe) {
|
||||
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||
FlushConsoleInputBuffer(inh);
|
||||
}
|
||||
}
|
||||
if (pipe) {
|
||||
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
|
||||
return 1;
|
||||
return dw;
|
||||
} else {
|
||||
// Count the number of unread input records, including keyboard,
|
||||
// mouse, and window-resizing input records.
|
||||
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||
if (dw <= 0)
|
||||
return 0;
|
||||
void prefetch(char* addr) {
|
||||
|
||||
// Read data from console without removing it from the buffer
|
||||
INPUT_RECORD rec[256];
|
||||
DWORD recCnt;
|
||||
if (!PeekConsoleInput(inh, rec, Min(dw, 256), &recCnt))
|
||||
return 0;
|
||||
# if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||
// This hack prevents prefetches to be optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||
__asm__ ("");
|
||||
# endif
|
||||
|
||||
// Search for at least one keyboard event
|
||||
for (DWORD i = 0; i < recCnt; i++)
|
||||
if (rec[i].EventType == KEY_EVENT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
_mm_prefetch(addr, _MM_HINT_T2);
|
||||
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
+18
-38
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,54 +17,34 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MISC_H_INCLUDED)
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "lock.h"
|
||||
#include "types.h"
|
||||
|
||||
////
|
||||
//// Macros
|
||||
////
|
||||
|
||||
#define Min(x, y) (((x) < (y))? (x) : (y))
|
||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string engine_name();
|
||||
extern int get_system_time();
|
||||
extern const std::string engine_info(bool to_uci = false);
|
||||
extern int system_time();
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
|
||||
////
|
||||
//// Debug
|
||||
////
|
||||
|
||||
extern bool dbg_show_mean;
|
||||
extern bool dbg_show_hit_rate;
|
||||
|
||||
extern long dbg_cnt0;
|
||||
extern long dbg_cnt1;
|
||||
extern void timed_wait(WaitCondition*, Lock*, int);
|
||||
extern void prefetch(char* addr);
|
||||
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
extern void dbg_before();
|
||||
extern void dbg_after();
|
||||
extern void dbg_mean_of(int v);
|
||||
extern void dbg_print_hit_rate();
|
||||
extern void dbg_print_mean();
|
||||
extern void dbg_print_hit_rate(std::ofstream& logFile);
|
||||
extern void dbg_print_mean(std::ofstream& logFile);
|
||||
extern void dbg_print();
|
||||
|
||||
class Position;
|
||||
extern Move move_from_uci(const Position& pos, const std::string& str);
|
||||
extern const std::string move_to_uci(Move m, bool chess960);
|
||||
extern const std::string move_to_san(Position& pos, Move m);
|
||||
|
||||
struct Log : public std::ofstream {
|
||||
Log(const std::string& f = "log.txt") : std::ofstream(f.c_str(), std::ios::out | std::ios::app) {}
|
||||
~Log() { if (is_open()) close(); }
|
||||
};
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
||||
|
||||
+116
-110
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,137 +17,143 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
/// move_to_uci() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||
/// Chess960 mode. Instead internally Move is coded as "king captures rook".
|
||||
|
||||
/// move_from_string() takes a position and a string as input, and attempts to
|
||||
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||
/// moves, we need the position. This function is not robust, and expects that
|
||||
/// the input move is legal and correctly formatted.
|
||||
const string move_to_uci(Move m, bool chess960) {
|
||||
|
||||
Move move_from_string(const Position& pos, const std::string& str) {
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
string promotion;
|
||||
|
||||
Square from, to;
|
||||
Piece piece;
|
||||
Color us = pos.side_to_move();
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (str.length() < 4)
|
||||
return MOVE_NONE;
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
// Read the from and to squares
|
||||
from = square_from_string(str.substr(0, 2));
|
||||
to = square_from_string(str.substr(2, 4));
|
||||
if (is_castle(m) && !chess960)
|
||||
to = from + (file_of(to) == FILE_H ? Square(2) : -Square(2));
|
||||
|
||||
// Find the moving piece
|
||||
piece = pos.piece_on(from);
|
||||
if (is_promotion(m))
|
||||
promotion = char(tolower(piece_type_to_char(promotion_piece_type(m))));
|
||||
|
||||
// If the string has more than 4 characters, try to interpret the 5th
|
||||
// character as a promotion
|
||||
if (type_of_piece(piece) == PAWN && str.length() > 4)
|
||||
{
|
||||
switch (tolower(str[4])) {
|
||||
case 'n':
|
||||
return make_promotion_move(from, to, KNIGHT);
|
||||
case 'b':
|
||||
return make_promotion_move(from, to, BISHOP);
|
||||
case 'r':
|
||||
return make_promotion_move(from, to, ROOK);
|
||||
case 'q':
|
||||
return make_promotion_move(from, to, QUEEN);
|
||||
}
|
||||
}
|
||||
|
||||
if (piece == piece_of_color_and_type(us, KING))
|
||||
{
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
|
||||
return make_castle_move(from, to);
|
||||
|
||||
else if (square_distance(from, to) > 1)
|
||||
{
|
||||
// This is a castling move, but we have to translate it to the
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
|
||||
Square s = from + delta;
|
||||
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
|
||||
s += delta;
|
||||
|
||||
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
|
||||
}
|
||||
}
|
||||
else if (piece == piece_of_color_and_type(us, PAWN))
|
||||
{
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
if (to == pos.ep_square())
|
||||
return make_ep_move(from, to);
|
||||
}
|
||||
return make_move(from, to);
|
||||
return square_to_string(from) + square_to_string(to) + promotion;
|
||||
}
|
||||
|
||||
|
||||
/// move_to_string() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||
/// Chess960 mode.
|
||||
/// move_from_uci() takes a position and a string representing a move in
|
||||
/// simple coordinate notation and returns an equivalent Move if any.
|
||||
/// Moves are guaranteed to be legal.
|
||||
|
||||
const std::string move_to_string(Move move) {
|
||||
Move move_from_uci(const Position& pos, const string& str) {
|
||||
|
||||
std::string str;
|
||||
Square from = move_from(move);
|
||||
Square to = move_to(move);
|
||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (str == move_to_uci(ml.move(), pos.is_chess960()))
|
||||
return ml.move();
|
||||
|
||||
if (move == MOVE_NONE)
|
||||
str = "(none)";
|
||||
else if (move == MOVE_NULL)
|
||||
str = "0000";
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move for the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const string move_to_san(Position& pos, Move m) {
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
|
||||
assert(is_ok(m));
|
||||
|
||||
Bitboard attackers;
|
||||
bool ambiguousMove, ambiguousFile, ambiguousRank;
|
||||
Square sq, from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
PieceType pt = type_of(pos.piece_on(from));
|
||||
string san;
|
||||
|
||||
if (is_castle(m))
|
||||
san = (to_sq(m) < from_sq(m) ? "O-O-O" : "O-O");
|
||||
else
|
||||
{
|
||||
if (!Chess960)
|
||||
if (pt != PAWN)
|
||||
{
|
||||
if (move_is_short_castle(move))
|
||||
return (from == SQ_E1 ? "e1g1" : "e8g8");
|
||||
san = piece_type_to_char(pt);
|
||||
|
||||
if (move_is_long_castle(move))
|
||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||
// Disambiguation if we have more then one piece with destination 'to'
|
||||
// note that for pawns is not needed because starting file is explicit.
|
||||
attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
|
||||
clear_bit(&attackers, from);
|
||||
ambiguousMove = ambiguousFile = ambiguousRank = false;
|
||||
|
||||
while (attackers)
|
||||
{
|
||||
sq = pop_1st_bit(&attackers);
|
||||
|
||||
// Pinned pieces are not included in the possible sub-set
|
||||
if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
|
||||
continue;
|
||||
|
||||
if (file_of(sq) == file_of(from))
|
||||
ambiguousFile = true;
|
||||
|
||||
if (rank_of(sq) == rank_of(from))
|
||||
ambiguousRank = true;
|
||||
|
||||
ambiguousMove = true;
|
||||
}
|
||||
|
||||
if (ambiguousMove)
|
||||
{
|
||||
if (!ambiguousFile)
|
||||
san += file_to_char(file_of(from));
|
||||
else if (!ambiguousRank)
|
||||
san += rank_to_char(rank_of(from));
|
||||
else
|
||||
san += square_to_string(from);
|
||||
}
|
||||
}
|
||||
|
||||
if (pos.is_capture(m))
|
||||
{
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(file_of(from));
|
||||
|
||||
san += 'x';
|
||||
}
|
||||
|
||||
san += square_to_string(to);
|
||||
|
||||
if (is_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(promotion_piece_type(m));
|
||||
}
|
||||
str = square_to_string(from) + square_to_string(to);
|
||||
if (move_promotion(move))
|
||||
str += piece_type_to_char(move_promotion(move), false);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream &operator << (std::ostream& os, Move m) {
|
||||
|
||||
return os << move_to_string(m);
|
||||
}
|
||||
|
||||
|
||||
/// move_is_ok(), for debugging.
|
||||
|
||||
bool move_is_ok(Move m) {
|
||||
|
||||
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
|
||||
|
||||
if (pos.move_gives_check(m, CheckInfo(pos)))
|
||||
{
|
||||
StateInfo st;
|
||||
pos.do_move(m, st);
|
||||
san += MoveList<MV_LEGAL>(pos).size() ? "+" : "#";
|
||||
pos.undo_move(m);
|
||||
}
|
||||
|
||||
return san;
|
||||
}
|
||||
|
||||
-128
@@ -1,128 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MOVE_H_INCLUDED)
|
||||
#define MOVE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
class Position;
|
||||
|
||||
/// A move needs 17 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-14: promotion piece type
|
||||
/// bit 15: en passant flag
|
||||
/// bit 16: castle flag
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
|
||||
/// because in any normal move destination square is always different
|
||||
/// from origin square while MOVE_NONE and MOVE_NULL have the same
|
||||
/// origin and destination square, 0 and 1 respectively.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
|
||||
struct MoveStack {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
// Note that operator< is set up such that std::sort() will sort in descending order
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline PieceType move_promotion(Move m) {
|
||||
return PieceType((int(m) >> 12) & 7);
|
||||
}
|
||||
|
||||
inline bool move_is_ep(Move m) {
|
||||
return bool((int(m) >> 15) & 1);
|
||||
}
|
||||
|
||||
inline bool move_is_castle(Move m) {
|
||||
return bool((int(m) >> 16) & 1);
|
||||
}
|
||||
|
||||
inline bool move_is_short_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) > move_from(m));
|
||||
}
|
||||
|
||||
inline bool move_is_long_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) < move_from(m));
|
||||
}
|
||||
|
||||
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
|
||||
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6));
|
||||
}
|
||||
|
||||
inline Move make_castle_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (1 << 16));
|
||||
}
|
||||
|
||||
inline Move make_ep_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (1 << 15));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern std::ostream &operator << (std::ostream &os, Move m);
|
||||
extern Move move_from_string(const Position &pos, const std::string &str);
|
||||
extern const std::string move_to_string(Move m);
|
||||
extern bool move_is_ok(Move m);
|
||||
|
||||
|
||||
#endif // !defined(MOVE_H_INCLUDED)
|
||||
+422
-846
File diff suppressed because it is too large
Load Diff
+27
-15
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,27 +17,39 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MOVEGEN_H_INCLUDED)
|
||||
#define MOVEGEN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
#include "position.h"
|
||||
enum MoveType {
|
||||
MV_CAPTURE,
|
||||
MV_NON_CAPTURE,
|
||||
MV_NON_CAPTURE_CHECK,
|
||||
MV_EVASION,
|
||||
MV_NON_EVASION,
|
||||
MV_LEGAL
|
||||
};
|
||||
|
||||
class Position;
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
template<MoveType>
|
||||
MoveStack* generate(const Position& pos, MoveStack* mlist);
|
||||
|
||||
extern int generate_captures(const Position& pos, MoveStack* mlist);
|
||||
extern int generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||
extern int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
||||
extern int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
||||
extern int generate_legal_moves(const Position& pos, MoveStack* mlist);
|
||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
|
||||
/// handy to use this class instead of the low level generate() function.
|
||||
template<MoveType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) {}
|
||||
void operator++() { cur++; }
|
||||
bool end() const { return cur == last; }
|
||||
Move move() const { return cur->move; }
|
||||
int size() const { return int(last - mlist); }
|
||||
|
||||
private:
|
||||
MoveStack mlist[MAX_MOVES];
|
||||
MoveStack *cur, *last;
|
||||
};
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||
|
||||
+331
-340
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,391 +18,382 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#include "history.h"
|
||||
#include "evaluate.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
namespace {
|
||||
|
||||
/// Variables
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVE, // Transposition table move
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= captureThreshold (captureThreshold <= 0)
|
||||
PH_GOOD_PROBCUT, // Queen promotions and captures with SEE values > captureThreshold (captureThreshold >= 0)
|
||||
PH_KILLERS, // Killer moves from the current ply
|
||||
PH_NONCAPTURES_1, // Non-captures and underpromotions with positive score
|
||||
PH_NONCAPTURES_2, // Non-captures and underpromotions with non-positive score
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0)
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QRECAPTURES, // Recaptures in quiescence search
|
||||
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
MovePicker::MovegenPhase PhaseTable[32];
|
||||
int MainSearchPhaseIndex;
|
||||
int EvasionsPhaseIndex;
|
||||
int QsearchWithChecksPhaseIndex;
|
||||
int QsearchWithoutChecksPhaseIndex;
|
||||
CACHE_LINE_ALIGNMENT
|
||||
const uint8_t MainSearchTable[] = { PH_TT_MOVE, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES_1, PH_NONCAPTURES_2, PH_BAD_CAPTURES, PH_STOP };
|
||||
const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP };
|
||||
const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP };
|
||||
const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP };
|
||||
const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP };
|
||||
const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP };
|
||||
|
||||
// Unary predicate used by std::partition to split positive scores from remaining
|
||||
// ones so to sort separately the two sets, and with the second sort delayed.
|
||||
inline bool has_positive_score(const MoveStack& move) { return move.score > 0; }
|
||||
|
||||
// Picks and pushes to the front the best move in range [firstMove, lastMove),
|
||||
// it is faster than sorting all the moves in advance when moves are few, as
|
||||
// normally are the possible captures.
|
||||
inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove)
|
||||
{
|
||||
std::swap(*firstMove, *std::max_element(firstMove, lastMove));
|
||||
return firstMove;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor for the MovePicker class. Apart from the position for which
|
||||
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||
/// Constructors for the MovePicker class. As arguments we pass information
|
||||
/// to help it to return the presumably good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
|
||||
const SearchStack& ss, Depth d) : pos(p) {
|
||||
pvNode = pv;
|
||||
ttMove = ttm;
|
||||
mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
|
||||
killer1 = ss.killers[0];
|
||||
killer2 = ss.killers[1];
|
||||
depth = d;
|
||||
movesPicked = 0;
|
||||
numOfMoves = 0;
|
||||
numOfBadCaptures = 0;
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
|
||||
Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) {
|
||||
captureThreshold = 0;
|
||||
badCaptures = moves + MAX_MOVES;
|
||||
|
||||
if (p.is_check())
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
else if (depth > Depth(0))
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
else if (depth == Depth(0))
|
||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
||||
assert(d > DEPTH_ZERO);
|
||||
|
||||
if (p.in_check())
|
||||
{
|
||||
killers[0].move = killers[1].move = MOVE_NONE;
|
||||
phasePtr = EvasionTable;
|
||||
}
|
||||
else
|
||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
||||
{
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
// Consider sligtly negative captures as good if at low depth and far from beta
|
||||
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
|
||||
captureThreshold = -PawnValueMidgame;
|
||||
|
||||
dc = p.discovered_check_candidates(us);
|
||||
pinned = p.pinned_pieces(us);
|
||||
// Consider negative captures as good if still enough to reach beta
|
||||
else if (ss && ss->eval > beta)
|
||||
captureThreshold = beta - ss->eval;
|
||||
|
||||
finished = false;
|
||||
phasePtr = MainSearchTable;
|
||||
}
|
||||
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
phasePtr += int(ttMove == MOVE_NONE) - 1;
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, Square recaptureSq)
|
||||
: pos(p), H(h) {
|
||||
|
||||
assert(d <= DEPTH_ZERO);
|
||||
|
||||
if (p.in_check())
|
||||
phasePtr = EvasionTable;
|
||||
else if (d >= DEPTH_QS_CHECKS)
|
||||
phasePtr = QsearchWithChecksTable;
|
||||
else if (d >= DEPTH_QS_RECAPTURES)
|
||||
{
|
||||
phasePtr = QsearchWithoutChecksTable;
|
||||
|
||||
// Skip TT move if is not a capture or a promotion, this avoids
|
||||
// qsearch tree explosion due to a possible perpetual check or
|
||||
// similar rare cases when TT table is full.
|
||||
if (ttm != MOVE_NONE && !pos.is_capture_or_promotion(ttm))
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
phasePtr = QsearchRecapturesTable;
|
||||
recaptureSquare = recaptureSq;
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
phasePtr += int(ttMove == MOVE_NONE) - 1;
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType parentCapture)
|
||||
: pos(p), H(h) {
|
||||
|
||||
assert (!pos.in_check());
|
||||
|
||||
// In ProbCut we consider only captures better than parent's move
|
||||
captureThreshold = PieceValueMidgame[Piece(parentCapture)];
|
||||
phasePtr = ProbCutTable;
|
||||
|
||||
if ( ttm != MOVE_NONE
|
||||
&& (!pos.is_capture(ttm) || pos.see(ttm) <= captureThreshold))
|
||||
ttm = MOVE_NONE;
|
||||
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
phasePtr += int(ttMove == MOVE_NONE) - 1;
|
||||
go_next_phase();
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||
/// class. It returns a new legal move every time it is called, until there
|
||||
/// are no more moves left of the types we are interested in.
|
||||
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||
/// of moves when there are no more moves to try for the current phase.
|
||||
|
||||
Move MovePicker::get_next_move() {
|
||||
void MovePicker::go_next_phase() {
|
||||
|
||||
curMove = moves;
|
||||
phase = *(++phasePtr);
|
||||
switch (phase) {
|
||||
|
||||
case PH_TT_MOVE:
|
||||
lastMove = curMove + 1;
|
||||
return;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
case PH_GOOD_PROBCUT:
|
||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_KILLERS:
|
||||
curMove = killers;
|
||||
lastMove = curMove + 2;
|
||||
return;
|
||||
|
||||
case PH_NONCAPTURES_1:
|
||||
lastNonCapture = lastMove = generate<MV_NON_CAPTURE>(pos, moves);
|
||||
score_noncaptures();
|
||||
lastMove = std::partition(curMove, lastMove, has_positive_score);
|
||||
sort<MoveStack>(curMove, lastMove);
|
||||
return;
|
||||
|
||||
case PH_NONCAPTURES_2:
|
||||
curMove = lastMove;
|
||||
lastMove = lastNonCapture;
|
||||
if (depth >= 3 * ONE_PLY)
|
||||
sort<MoveStack>(curMove, lastMove);
|
||||
return;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
// Bad captures SEE value is already calculated so just pick
|
||||
// them in order to get SEE move ordering.
|
||||
curMove = badCaptures;
|
||||
lastMove = moves + MAX_MOVES;
|
||||
return;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.in_check());
|
||||
lastMove = generate<MV_EVASION>(pos, moves);
|
||||
score_evasions();
|
||||
return;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
||||
score_captures();
|
||||
return;
|
||||
|
||||
case PH_QRECAPTURES:
|
||||
lastMove = generate<MV_CAPTURE>(pos, moves);
|
||||
return;
|
||||
|
||||
case PH_QCHECKS:
|
||||
lastMove = generate<MV_NON_CAPTURE_CHECK>(pos, moves);
|
||||
return;
|
||||
|
||||
case PH_STOP:
|
||||
lastMove = curMove + 1; // Avoid another go_next_phase() call
|
||||
return;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||
/// to each move in a move list. The moves with highest scores will be
|
||||
/// picked first by next_move().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// In main search we want to push captures with negative SEE values to
|
||||
// badCaptures[] array, but instead of doing it now we delay till when
|
||||
// the move has been picked up in pick_move_from_list(), this way we save
|
||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||
Move m;
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_moved(m));
|
||||
|
||||
if (is_promotion(m))
|
||||
cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))];
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
|
||||
Move m;
|
||||
Square from;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
from = from_sq(m);
|
||||
cur->score = H.value(pos.piece_on(from), to_sq(m));
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||
// destination square is not under attack, ordered by history
|
||||
// value, and at the end bad-captures and non-captures with a
|
||||
// negative SEE. This last group is ordered by the SEE score.
|
||||
Move m;
|
||||
int seeScore;
|
||||
|
||||
// Skip if we don't have at least two moves to order
|
||||
if (lastMove < moves + 2)
|
||||
return;
|
||||
|
||||
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||
{
|
||||
m = cur->move;
|
||||
if ((seeScore = pos.see_sign(m)) < 0)
|
||||
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
|
||||
else if (pos.is_capture(m))
|
||||
cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_moved(m)) + History::MaxValue;
|
||||
else
|
||||
cur->score = H.value(pos.piece_moved(m), to_sq(m));
|
||||
}
|
||||
}
|
||||
|
||||
/// MovePicker::next_move() is the most important method of the MovePicker class.
|
||||
/// It returns a new pseudo legal move every time it is called, until there
|
||||
/// are no more moves left. It picks the move with the biggest score from a list
|
||||
/// of generated moves taking care not to return the tt move if has already been
|
||||
/// searched previously. Note that this function is not thread safe so should be
|
||||
/// lock protected by caller when accessed through a shared MovePicker object.
|
||||
|
||||
Move MovePicker::next_move() {
|
||||
|
||||
Move move;
|
||||
|
||||
while (true)
|
||||
{
|
||||
// If we already have a list of generated moves, pick the best move from
|
||||
// the list, and return it.
|
||||
move = pick_move_from_list();
|
||||
if (move != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(move));
|
||||
return move;
|
||||
}
|
||||
while (curMove == lastMove)
|
||||
go_next_phase();
|
||||
|
||||
// Next phase
|
||||
phaseIndex++;
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
switch (phase) {
|
||||
|
||||
case PH_TT_MOVE:
|
||||
if (ttMove != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(ttMove));
|
||||
if (move_is_legal(pos, ttMove, pinned))
|
||||
return ttMove;
|
||||
}
|
||||
break;
|
||||
case PH_TT_MOVE:
|
||||
curMove++;
|
||||
return ttMove;
|
||||
break;
|
||||
|
||||
case PH_MATE_KILLER:
|
||||
if (mateKiller != MOVE_NONE)
|
||||
{
|
||||
assert(move_is_ok(mateKiller));
|
||||
if (move_is_legal(pos, mateKiller, pinned))
|
||||
return mateKiller;
|
||||
}
|
||||
break;
|
||||
case PH_GOOD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove)->move;
|
||||
if (move != ttMove)
|
||||
{
|
||||
assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_captures();
|
||||
std::sort(moves, moves + numOfMoves);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
// Check for a non negative SEE now
|
||||
int seeValue = pos.see_sign(move);
|
||||
if (seeValue >= captureThreshold)
|
||||
return move;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
// It's probably a good idea to use SEE move ordering here. FIXME
|
||||
movesPicked = 0;
|
||||
break;
|
||||
// Losing capture, move it to the tail of the array
|
||||
(--badCaptures)->move = move;
|
||||
badCaptures->score = seeValue;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
numOfMoves = generate_noncaptures(pos, moves);
|
||||
score_noncaptures();
|
||||
std::sort(moves, moves + numOfMoves);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos.is_check());
|
||||
numOfMoves = generate_evasions(pos, moves, pinned);
|
||||
score_evasions();
|
||||
std::sort(moves, moves + numOfMoves);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
numOfMoves = generate_captures(pos, moves);
|
||||
score_qcaptures();
|
||||
std::sort(moves, moves + numOfMoves);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
// Perhaps we should order moves move here? FIXME
|
||||
numOfMoves = generate_non_capture_checks(pos, moves, dc);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
||||
/// prevent multiple threads from picking the same move at a split point.
|
||||
|
||||
Move MovePicker::get_next_move(Lock &lock) {
|
||||
|
||||
lock_grab(&lock);
|
||||
if (finished)
|
||||
{
|
||||
lock_release(&lock);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
Move m = get_next_move();
|
||||
if (m == MOVE_NONE)
|
||||
finished = true;
|
||||
|
||||
lock_release(&lock);
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
|
||||
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
|
||||
/// numerical move ordering score to each move in a move list. The moves
|
||||
/// with highest scores will be picked first by pick_move_from_list().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// While scoring captures it moves all captures with negative SEE values
|
||||
// to the badCaptures[] array.
|
||||
Move m;
|
||||
int seeValue;
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
seeValue = pos.see(m);
|
||||
if (seeValue >= 0)
|
||||
{
|
||||
if (move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
moves[i].score = seeValue;
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
// First score by history, when no history is available then use
|
||||
// piece/square tables values. This seems to be better then a
|
||||
// random choice when we don't have an history for any move.
|
||||
Move m;
|
||||
int hs;
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
m = moves[i].move;
|
||||
|
||||
if (m == killer1)
|
||||
hs = HistoryMax + 2;
|
||||
else if (m == killer2)
|
||||
hs = HistoryMax + 1;
|
||||
else
|
||||
hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
|
||||
// Ensure history is always preferred to pst
|
||||
if (hs > 0)
|
||||
hs += 1000;
|
||||
|
||||
// pst based scoring
|
||||
moves[i].score = hs + pos.mg_pst_delta(m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
Move m = moves[i].move;
|
||||
if (m == ttMove)
|
||||
moves[i].score = 2*HistoryMax;
|
||||
else if (!pos.square_is_empty(move_to(m)))
|
||||
{
|
||||
int seeScore = pos.see(m);
|
||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
||||
} else
|
||||
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_qcaptures() {
|
||||
|
||||
// Use MVV/LVA ordering
|
||||
for (int i = 0; i < numOfMoves; i++)
|
||||
{
|
||||
Move m = moves[i].move;
|
||||
if (move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
||||
-int(pos.type_of_piece_on(move_from(m)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
||||
/// the current move generation phase). It takes care not to return the
|
||||
/// transposition table move if that has already been serched previously.
|
||||
|
||||
Move MovePicker::pick_move_from_list() {
|
||||
|
||||
assert(movesPicked >= 0);
|
||||
assert(!pos.is_check() || PhaseTable[phaseIndex] == PH_EVASIONS || PhaseTable[phaseIndex] == PH_STOP);
|
||||
assert( pos.is_check() || PhaseTable[phaseIndex] != PH_EVASIONS);
|
||||
|
||||
switch (PhaseTable[phaseIndex]) {
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
case PH_NONCAPTURES:
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
Move move = moves[movesPicked++].move;
|
||||
case PH_GOOD_PROBCUT:
|
||||
move = pick_best(curMove++, lastMove)->move;
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
&& pos.see(move) > captureThreshold)
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
if (movesPicked < numOfMoves)
|
||||
return moves[movesPicked++].move;
|
||||
case PH_KILLERS:
|
||||
move = (curMove++)->move;
|
||||
if ( move != MOVE_NONE
|
||||
&& pos.is_pseudo_legal(move)
|
||||
&& move != ttMove
|
||||
&& !pos.is_capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
while (movesPicked < numOfBadCaptures)
|
||||
{
|
||||
Move move = badCaptures[movesPicked++].move;
|
||||
case PH_NONCAPTURES_1:
|
||||
case PH_NONCAPTURES_2:
|
||||
move = (curMove++)->move;
|
||||
if ( move != ttMove
|
||||
&& move != mateKiller
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move)
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
case PH_QCHECKS:
|
||||
while (movesPicked < numOfMoves)
|
||||
{
|
||||
Move move = moves[movesPicked++].move;
|
||||
// Maybe postpone the legality check until after futility pruning?
|
||||
if ( move != ttMove
|
||||
&& pos.pl_move_is_legal(move, pinned))
|
||||
case PH_BAD_CAPTURES:
|
||||
move = pick_best(curMove++, lastMove)->move;
|
||||
return move;
|
||||
|
||||
case PH_EVASIONS:
|
||||
case PH_QCAPTURES:
|
||||
move = pick_best(curMove++, lastMove)->move;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
case PH_QRECAPTURES:
|
||||
move = (curMove++)->move;
|
||||
if (to_sq(move) == recaptureSquare)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
move = (curMove++)->move;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
||||
/// and QsearchWithoutChecksPhaseIndex. It is only called once during
|
||||
/// program startup, and never again while the program is running.
|
||||
|
||||
void MovePicker::init_phase_table() {
|
||||
|
||||
int i = 0;
|
||||
|
||||
// Main search
|
||||
MainSearchPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_MATE_KILLER;
|
||||
PhaseTable[i++] = PH_GOOD_CAPTURES;
|
||||
// PH_KILLER_1 and PH_KILLER_2 are not yet used.
|
||||
// PhaseTable[i++] = PH_KILLER_1;
|
||||
// PhaseTable[i++] = PH_KILLER_2;
|
||||
PhaseTable[i++] = PH_NONCAPTURES;
|
||||
PhaseTable[i++] = PH_BAD_CAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Check evasions
|
||||
EvasionsPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_EVASIONS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search with checks
|
||||
QsearchWithChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_QCHECKS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search without checks
|
||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
}
|
||||
|
||||
+23
-77
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,102 +17,48 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "lock.h"
|
||||
#include "history.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct EvalInfo;
|
||||
struct SearchStack;
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// MovePicker::pick_next_move(), which returns a new legal move each time it
|
||||
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
|
||||
/// MovePicker is a class which is used to pick one pseudo legal move at a time
|
||||
/// from the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// MovePicker::next_move(), which returns a new pseudo legal move each time
|
||||
/// it is called, until there are no moves left, when MOVE_NONE is returned.
|
||||
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
||||
/// attempts to return the moves which are most likely to be strongest first.
|
||||
/// attempts to return the moves which are most likely to get a cut-off first.
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVE, // Transposition table move
|
||||
PH_MATE_KILLER, // Mate killer from the current ply
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||
PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
|
||||
PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d);
|
||||
Move get_next_move();
|
||||
Move get_next_move(Lock &lock);
|
||||
int number_of_moves() const;
|
||||
int current_move_score() const;
|
||||
Bitboard discovered_check_candidates() const;
|
||||
|
||||
static void init_phase_table();
|
||||
MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
|
||||
MovePicker(const Position&, Move, Depth, const History&, Square recaptureSq);
|
||||
MovePicker(const Position&, Move, const History&, PieceType parentCapture);
|
||||
Move next_move();
|
||||
|
||||
private:
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions();
|
||||
void score_qcaptures();
|
||||
Move pick_move_from_list();
|
||||
void go_next_phase();
|
||||
|
||||
const Position& pos;
|
||||
Move ttMove, mateKiller, killer1, killer2;
|
||||
Bitboard pinned, dc;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
bool pvNode;
|
||||
const History& H;
|
||||
Depth depth;
|
||||
int phaseIndex;
|
||||
int numOfMoves, numOfBadCaptures;
|
||||
int movesPicked;
|
||||
bool finished;
|
||||
Move ttMove;
|
||||
MoveStack killers[2];
|
||||
Square recaptureSquare;
|
||||
int captureThreshold, phase;
|
||||
const uint8_t* phasePtr;
|
||||
MoveStack *curMove, *lastMove, *lastNonCapture, *badCaptures;
|
||||
MoveStack moves[MAX_MOVES];
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
||||
/// variable. It is intended to be used in positions where the side to move
|
||||
/// is in check, for detecting checkmates or situations where there is only
|
||||
/// a single reply to check.
|
||||
|
||||
inline int MovePicker::number_of_moves() const {
|
||||
return numOfMoves;
|
||||
}
|
||||
|
||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
||||
/// all pieces which can possibly give discovered check. This bitboard is
|
||||
/// computed by the constructor function.
|
||||
|
||||
inline Bitboard MovePicker::discovered_check_candidates() const {
|
||||
return dc;
|
||||
}
|
||||
|
||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||
|
||||
+190
-346
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,380 +17,224 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants and variables
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Doubled pawn penalty by file, middle game.
|
||||
const Value DoubledPawnMidgamePenalty[8] = {
|
||||
Value(20), Value(30), Value(34), Value(34),
|
||||
Value(34), Value(34), Value(30), Value(20)
|
||||
// Doubled pawn penalty by opposed flag and file
|
||||
const Score DoubledPawnPenalty[2][8] = {
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
||||
|
||||
// Isolated pawn penalty by opposed flag and file
|
||||
const Score IsolatedPawnPenalty[2][8] = {
|
||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
||||
|
||||
// Backward pawn penalty by opposed flag and file
|
||||
const Score BackwardPawnPenalty[2][8] = {
|
||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
||||
|
||||
// Pawn chain membership bonus by file
|
||||
const Score ChainBonus[8] = {
|
||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||
};
|
||||
|
||||
// Doubled pawn penalty by file, endgame.
|
||||
const Value DoubledPawnEndgamePenalty[8] = {
|
||||
Value(35), Value(40), Value(40), Value(40),
|
||||
Value(40), Value(40), Value(40), Value(35)
|
||||
// Candidate passed pawn bonus by rank
|
||||
const Score CandidateBonus[8] = {
|
||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
|
||||
// Isolated pawn penalty by file, middle game.
|
||||
const Value IsolatedPawnMidgamePenalty[8] = {
|
||||
Value(20), Value(30), Value(34), Value(34),
|
||||
Value(34), Value(34), Value(30), Value(20)
|
||||
};
|
||||
const Score PawnStructureWeight = S(233, 201);
|
||||
|
||||
// Isolated pawn penalty by file, endgame.
|
||||
const Value IsolatedPawnEndgamePenalty[8] = {
|
||||
Value(35), Value(40), Value(40), Value(40),
|
||||
Value(40), Value(40), Value(40), Value(35)
|
||||
};
|
||||
#undef S
|
||||
|
||||
// Backward pawn penalty by file, middle game.
|
||||
const Value BackwardPawnMidgamePenalty[8] = {
|
||||
Value(16), Value(24), Value(27), Value(27),
|
||||
Value(27), Value(27), Value(24), Value(16)
|
||||
};
|
||||
|
||||
// Backward pawn penalty by file, endgame.
|
||||
const Value BackwardPawnEndgamePenalty[8] = {
|
||||
Value(28), Value(32), Value(32), Value(32),
|
||||
Value(32), Value(32), Value(32), Value(28)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, middle game.
|
||||
const Value ChainMidgameBonus[8] = {
|
||||
Value(14), Value(16), Value(17), Value(18),
|
||||
Value(18), Value(17), Value(16), Value(14)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, endgame.
|
||||
const Value ChainEndgameBonus[8] = {
|
||||
Value(16), Value(16), Value(16), Value(16),
|
||||
Value(16), Value(16), Value(16), Value(16)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, middle game.
|
||||
const Value CandidateMidgameBonus[8] = {
|
||||
Value( 0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value( 0), Value( 0)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, endgame.
|
||||
const Value CandidateEndgameBonus[8] = {
|
||||
Value( 0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value( 0)
|
||||
};
|
||||
|
||||
// Pawn storm tables for positions with opposite castling:
|
||||
const int QStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22,-22,-22,-13,-4, 0, 0, 0,
|
||||
-4, -9, -9, -9,-4, 0, 0, 0,
|
||||
9, 18, 22, 18, 9, 0, 0, 0,
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const int KStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0,-4,-13,-22,-27,-27,
|
||||
0, 0, 0,-4, -9,-13,-18,-18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
// Pawn storm open file bonuses by file
|
||||
const int16_t KStormOpenFileBonus[8] = { 45, 45, 30, 0, 0, 0, 0, 0 };
|
||||
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 30, 45, 30 };
|
||||
|
||||
// Pawn storm lever bonuses by file
|
||||
const int StormLeverBonus[8] = { 20, 20, 10, 0, 0, 10, 20, 20 };
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new PawnInfo[size];
|
||||
if (entries == NULL)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
inline Score apply_weight(Score v, Score w) {
|
||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
/// Destructor
|
||||
/// PawnInfoTable::pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also stored
|
||||
/// in an hash table, so we don't have to recompute everything when the same
|
||||
/// pawn structure occurs again.
|
||||
|
||||
PawnInfoTable::~PawnInfoTable() {
|
||||
delete [] entries;
|
||||
}
|
||||
PawnInfo* PawnInfoTable::pawn_info(const Position& pos) const {
|
||||
|
||||
|
||||
/// PawnInfoTable::clear() clears the pawn hash table by setting all
|
||||
/// entries to 0.
|
||||
|
||||
void PawnInfoTable::clear() {
|
||||
memset(entries, 0, size * sizeof(PawnInfo));
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// stored in a hash table, so we don't have to recompute everything when
|
||||
/// the same pawn structure occurs again.
|
||||
|
||||
PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
int index = int(key & (size - 1));
|
||||
PawnInfo *pi = entries + index;
|
||||
Key key = pos.pawn_key();
|
||||
PawnInfo* pi = probe(key);
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return the
|
||||
// information we found the last time instead of recomputing it
|
||||
// have analysed this pawn structure before, and we can simply return
|
||||
// the information we found the last time instead of recomputing it.
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
|
||||
// Clear the PawnInfo object, and set the key
|
||||
pi->clear();
|
||||
// Initialize PawnInfo entry
|
||||
pi->key = key;
|
||||
pi->passedPawns[WHITE] = pi->passedPawns[BLACK] = 0;
|
||||
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
|
||||
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
|
||||
|
||||
Value mgValue[2] = {Value(0), Value(0)};
|
||||
Value egValue[2] = {Value(0), Value(0)};
|
||||
// Calculate pawn attacks
|
||||
Bitboard wPawns = pos.pieces(PAWN, WHITE);
|
||||
Bitboard bPawns = pos.pieces(PAWN, BLACK);
|
||||
pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB);
|
||||
pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB);
|
||||
|
||||
// Loop through the pawns for both colors
|
||||
for (Color us = WHITE; us <= BLACK; us++)
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Bitboard ourPawns = pos.pawns(us);
|
||||
Bitboard theirPawns = pos.pawns(them);
|
||||
Bitboard pawns = ourPawns;
|
||||
int bonus;
|
||||
// Evaluate pawns for both colors and weight the result
|
||||
pi->value = evaluate_pawns<WHITE>(pos, wPawns, bPawns, pi)
|
||||
- evaluate_pawns<BLACK>(pos, bPawns, wPawns, pi);
|
||||
|
||||
// Initialize pawn storm scores by giving bonuses for open files
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
if (pos.file_is_half_open(us, f))
|
||||
{
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
}
|
||||
pi->value = apply_weight(pi->value, PawnStructureWeight);
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while (pawns)
|
||||
{
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
|
||||
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
|
||||
|
||||
// The file containing the pawn is not half open
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
|
||||
// We calculate kingside and queenside pawn storm
|
||||
// scores for both colors. These are used when evaluating
|
||||
// middle game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). Pawns which seem to have good
|
||||
// chances of creating an open file by exchanging itself against an
|
||||
// enemy pawn on an adjacent file gets an additional bonus.
|
||||
|
||||
// Kingside pawn storms
|
||||
bonus = KStormTable[relative_square(us, s)];
|
||||
if (f >= FILE_F)
|
||||
{
|
||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_H)
|
||||
bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->ksStormValue[us] += bonus;
|
||||
|
||||
// Queenside pawn storms
|
||||
bonus = QStormTable[relative_square(us, s)];
|
||||
if (f <= FILE_C)
|
||||
{
|
||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||
while (b)
|
||||
{
|
||||
Square s2 = pop_1st_bit(&b);
|
||||
if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
|
||||
{
|
||||
// The enemy pawn has no pawn beside itself, which makes it
|
||||
// particularly vulnerable. Big bonus, especially against a
|
||||
// weakness on the rook file.
|
||||
if (square_file(s2) == FILE_A)
|
||||
bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2);
|
||||
else
|
||||
bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2);
|
||||
} else
|
||||
// There is at least one enemy pawn beside the enemy pawn we look
|
||||
// at, which means that the pawn has somewhat better chances of
|
||||
// defending itself by advancing. Smaller bonus.
|
||||
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||
}
|
||||
}
|
||||
pi->qsStormValue[us] += bonus;
|
||||
|
||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||
// the test a little by introducing an array of masks indexed by color
|
||||
// and square for doing the test, but because everything is hashed,
|
||||
// it probably won't make any noticable difference.
|
||||
chain = ourPawns
|
||||
& neighboring_files_bb(f)
|
||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
||||
|
||||
// Test for backward pawn
|
||||
//
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( passed
|
||||
|| isolated
|
||||
|| chain
|
||||
|| (pos.pawn_attacks(us, s) & theirPawns)
|
||||
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if (us == WHITE)
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !passed
|
||||
&& pos.file_is_half_open(them, f)
|
||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
||||
{
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
|
||||
// Score this pawn
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if (isolated)
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if (doubled)
|
||||
{
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if (backward)
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if (chain)
|
||||
{
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if (candidate)
|
||||
{
|
||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
||||
}
|
||||
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
} // while(pawns)
|
||||
} // for(colors)
|
||||
|
||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
||||
return pi;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||
|
||||
template<Color Us>
|
||||
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||
Bitboard theirPawns, PawnInfo* pi) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Bitboard b;
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||
Score value = SCORE_ZERO;
|
||||
const Square* pl = pos.piece_list(Us, PAWN);
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *pl++) != SQ_NONE)
|
||||
{
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
|
||||
f = file_of(s);
|
||||
r = rank_of(s);
|
||||
|
||||
// This file cannot be half open
|
||||
pi->halfOpenFiles[Us] &= ~(1 << f);
|
||||
|
||||
// Our rank plus previous one. Used for chain detection
|
||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||
|
||||
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
||||
// chain (but not the backward one).
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
doubled = ourPawns & squares_in_front_of(Us, s);
|
||||
opposed = theirPawns & squares_in_front_of(Us, s);
|
||||
isolated = !(ourPawns & neighboring_files_bb(f));
|
||||
chain = ourPawns & neighboring_files_bb(f) & b;
|
||||
|
||||
// Test for backward pawn
|
||||
backward = false;
|
||||
|
||||
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
||||
// be backward. If there are friendly pawns behind on neighboring files
|
||||
// or if can capture an enemy pawn it cannot be backward either.
|
||||
if ( !(passed | isolated | chain)
|
||||
&& !(ourPawns & attack_span_mask(Them, s))
|
||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
b = pos.attacks_from<PAWN>(s, Us);
|
||||
|
||||
// Note that we are sure to find something because pawn is not passed
|
||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||
while (!(b & (ourPawns | theirPawns)))
|
||||
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||
|
||||
// The friendly pawn needs to be at least two ranks closer than the
|
||||
// enemy pawn in order to help the potentially backward pawn advance.
|
||||
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||
}
|
||||
|
||||
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
|
||||
|
||||
// A not passed pawn is a candidate to become passed if it is free to
|
||||
// advance and if the number of friendly pawns beside or behind this
|
||||
// pawn on neighboring files is higher or equal than the number of
|
||||
// enemy pawns in the forward direction on the neighboring files.
|
||||
candidate = !(opposed | passed | backward | isolated)
|
||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
|
||||
&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||
|
||||
// Passed pawns will be properly scored in evaluation because we need
|
||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||
// pawn on each file is considered a true passed pawn.
|
||||
if (passed && !doubled)
|
||||
set_bit(&(pi->passedPawns[Us]), s);
|
||||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
value -= IsolatedPawnPenalty[opposed][f];
|
||||
|
||||
if (doubled)
|
||||
value -= DoubledPawnPenalty[opposed][f];
|
||||
|
||||
if (backward)
|
||||
value -= BackwardPawnPenalty[opposed][f];
|
||||
|
||||
if (chain)
|
||||
value += ChainBonus[f];
|
||||
|
||||
if (candidate)
|
||||
value += CandidateBonus[relative_rank(Us, s)];
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
|
||||
/// only when king square changes, about 20% of total king_shelter() calls.
|
||||
template<Color Us>
|
||||
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
|
||||
|
||||
const int Shift = (Us == WHITE ? 8 : -8);
|
||||
|
||||
Bitboard pawns;
|
||||
int r, shelter = 0;
|
||||
|
||||
if (relative_rank(Us, ksq) <= RANK_4)
|
||||
{
|
||||
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(file_of(ksq));
|
||||
r = ksq & (7 << 3);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
r += Shift;
|
||||
shelter += BitCount8Bit[(pawns >> r) & 0xFF] << (6 - i);
|
||||
}
|
||||
}
|
||||
kingSquares[Us] = ksq;
|
||||
kingShelters[Us] = make_score(shelter, 0);
|
||||
return kingShelters[Us];
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
template Score PawnInfo::updateShelter<WHITE>(const Position& pos, Square ksq);
|
||||
template Score PawnInfo::updateShelter<BLACK>(const Position& pos, Square ksq);
|
||||
|
||||
+40
-66
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,99 +17,78 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PAWNS_H_INCLUDED)
|
||||
#define PAWNS_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
#include "types.h"
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "value.h"
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
const int PawnTableSize = 16384;
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
class Position;
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash
|
||||
/// table (performed by calling the pawn_info method in a PawnInfoTable
|
||||
/// object) returns a pointer to a PawnInfo object.
|
||||
|
||||
class PawnInfo {
|
||||
|
||||
friend class PawnInfoTable;
|
||||
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
Value kingside_storm_value(Color c) const;
|
||||
Value queenside_storm_value(Color c) const;
|
||||
Bitboard passed_pawns() const;
|
||||
Score pawns_value() const;
|
||||
Bitboard pawn_attacks(Color c) const;
|
||||
Bitboard passed_pawns(Color c) const;
|
||||
int file_is_half_open(Color c, File f) const;
|
||||
int has_open_file_to_left(Color c, File f) const;
|
||||
int has_open_file_to_right(Color c, File f) const;
|
||||
|
||||
template<Color Us>
|
||||
Score king_shelter(const Position& pos, Square ksq);
|
||||
|
||||
private:
|
||||
void clear();
|
||||
template<Color Us>
|
||||
Score updateShelter(const Position& pos, Square ksq);
|
||||
|
||||
Key key;
|
||||
Bitboard passedPawns;
|
||||
int16_t mgValue, egValue;
|
||||
int16_t ksStormValue[2], qsStormValue[2];
|
||||
uint8_t halfOpenFiles[2];
|
||||
Bitboard passedPawns[2];
|
||||
Bitboard pawnAttacks[2];
|
||||
Square kingSquares[2];
|
||||
Score value;
|
||||
int halfOpenFiles[2];
|
||||
Score kingShelters[2];
|
||||
};
|
||||
|
||||
|
||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of PawnInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_pawn_info, which looks up a
|
||||
/// position in the table and returns a pointer to a PawnInfo object.
|
||||
|
||||
class PawnInfoTable {
|
||||
/// The PawnInfoTable class represents a pawn hash table. The most important
|
||||
/// method is pawn_info, which returns a pointer to a PawnInfo object.
|
||||
|
||||
class PawnInfoTable : public SimpleHash<PawnInfo, PawnTableSize> {
|
||||
public:
|
||||
PawnInfoTable(unsigned numOfEntries);
|
||||
~PawnInfoTable();
|
||||
void clear();
|
||||
PawnInfo* get_pawn_info(const Position& pos);
|
||||
PawnInfo* pawn_info(const Position& pos) const;
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
PawnInfo* entries;
|
||||
template<Color Us>
|
||||
static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value PawnInfo::mg_value() const {
|
||||
return Value(mgValue);
|
||||
inline Score PawnInfo::pawns_value() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
inline Value PawnInfo::eg_value() const {
|
||||
return Value(egValue);
|
||||
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||
return pawnAttacks[c];
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::passed_pawns() const {
|
||||
return passedPawns;
|
||||
}
|
||||
|
||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
||||
return Value(ksStormValue[c]);
|
||||
}
|
||||
|
||||
inline Value PawnInfo::queenside_storm_value(Color c) const {
|
||||
return Value(qsStormValue[c]);
|
||||
inline Bitboard PawnInfo::passed_pawns(Color c) const {
|
||||
return passedPawns[c];
|
||||
}
|
||||
|
||||
inline int PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return (halfOpenFiles[c] & (1 << int(f)));
|
||||
return halfOpenFiles[c] & (1 << int(f));
|
||||
}
|
||||
|
||||
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
@@ -120,14 +99,9 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
inline void PawnInfo::clear() {
|
||||
|
||||
passedPawns = EmptyBoardBB;
|
||||
mgValue = egValue = 0;
|
||||
ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
|
||||
qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
|
||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
||||
template<Color Us>
|
||||
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
|
||||
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Translating piece types to/from English piece letters
|
||||
|
||||
static const string PieceChars(" pnbrqk PNBRQK");
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase) {
|
||||
|
||||
return PieceChars[pt + upcase * 7];
|
||||
}
|
||||
|
||||
PieceType piece_type_from_char(char c) {
|
||||
|
||||
size_t idx = PieceChars.find(c);
|
||||
|
||||
return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
|
||||
}
|
||||
-111
@@ -1,111 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PIECE_H_INCLUDED)
|
||||
#define PIECE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum PieceType {
|
||||
NO_PIECE_TYPE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
|
||||
EMPTY = 16, OUTSIDE = 17
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
|
||||
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
|
||||
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
|
||||
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
|
||||
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
|
||||
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
|
||||
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
|
||||
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
|
||||
|
||||
inline PieceType type_of_piece(Piece p) {
|
||||
return PieceType(int(p) & 7);
|
||||
}
|
||||
|
||||
inline Color color_of_piece(Piece p) {
|
||||
return Color(int(p) >> 3);
|
||||
}
|
||||
|
||||
inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline int piece_is_slider(Piece p) {
|
||||
return SlidingArray[int(p)];
|
||||
}
|
||||
|
||||
inline int piece_is_slider(PieceType pt) {
|
||||
return SlidingArray[int(pt)];
|
||||
}
|
||||
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||
}
|
||||
|
||||
inline bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
}
|
||||
|
||||
inline bool piece_is_ok(Piece pc) {
|
||||
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase = false);
|
||||
extern PieceType piece_type_from_char(char c);
|
||||
|
||||
|
||||
#endif // !defined(PIECE_H_INCLUDED)
|
||||
+1156
-1586
File diff suppressed because it is too large
Load Diff
+204
-459
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,68 +17,27 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
// Disable a silly and noisy warning from MSVC compiler
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||
#pragma warning(disable: 4800)
|
||||
|
||||
// Conditional expression is constant
|
||||
#pragma warning(disable: 4127)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <cassert>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "color.h"
|
||||
#include "direction.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
/// The checkInfo struct is initialized at c'tor time and keeps info used
|
||||
/// to detect if a move gives check.
|
||||
class Position;
|
||||
|
||||
/// FEN string for the initial position:
|
||||
const std::string StartPosition =
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
struct CheckInfo {
|
||||
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
/// maximum search depth is 100, and during position setup we reset the
|
||||
/// move counter for every non-reversible move):
|
||||
const int MaxGameLength = 220;
|
||||
explicit CheckInfo(const Position&);
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Castle rights, encoded as bit fields
|
||||
|
||||
enum CastleRights {
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
/// Game phase
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
Bitboard dcCandidates;
|
||||
Bitboard pinned;
|
||||
Bitboard checkSq[8];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
|
||||
@@ -88,69 +47,62 @@ enum Phase {
|
||||
/// must be passed as a parameter.
|
||||
|
||||
struct StateInfo {
|
||||
Key key, pawnKey, materialKey;
|
||||
int castleRights, rule50;
|
||||
Key pawnKey, materialKey;
|
||||
Value npMaterial[2];
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
Score value;
|
||||
Square epSquare;
|
||||
Value mgValue, egValue;
|
||||
|
||||
PieceType capture;
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
Move lastMove;
|
||||
PieceType capturedType;
|
||||
StateInfo* previous;
|
||||
};
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupiecd by
|
||||
/// * For each color, a bitboard representing the squares occupied by
|
||||
/// pieces of that color.
|
||||
/// * A bitboard of all occupied squares.
|
||||
/// * A bitboard of all checking pieces.
|
||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||
/// * The current side to move.
|
||||
/// * Information about the castling rights for both sides.
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// used to implement the Chess960 castling rules.
|
||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||
/// possible).
|
||||
/// * The squares of the kings for both sides.
|
||||
/// * The last move played.
|
||||
/// * Hash keys for the position itself, the current pawn structure, and
|
||||
/// the current material situation.
|
||||
/// * Hash keys for all previous positions in the game (for detecting
|
||||
/// * Hash keys for all previous positions in the game for detecting
|
||||
/// repetition draws.
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
|
||||
class Position {
|
||||
|
||||
friend class MaterialInfo;
|
||||
friend class EndgameFunctions;
|
||||
// No copy c'tor or assignment operator allowed
|
||||
Position(const Position&);
|
||||
Position& operator=(const Position&);
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
Position() {};
|
||||
Position(const Position& pos);
|
||||
Position(const std::string& fen);
|
||||
Position() {}
|
||||
Position(const Position& pos, int th) { copy(pos, th); }
|
||||
Position(const std::string& fen, bool isChess960, int th);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string& fen);
|
||||
void copy(const Position& pos, int th);
|
||||
void from_fen(const std::string& fen, bool isChess960);
|
||||
const std::string to_fen() const;
|
||||
void print(Move m = MOVE_NONE) const;
|
||||
|
||||
// Copying
|
||||
void copy(const Position &pos);
|
||||
void flipped_copy(const Position &pos);
|
||||
|
||||
// The piece on a given square
|
||||
Piece piece_on(Square s) const;
|
||||
PieceType type_of_piece_on(Square s) const;
|
||||
Color color_of_piece_on(Square s) const;
|
||||
Piece piece_moved(Move m) const;
|
||||
bool square_is_empty(Square s) const;
|
||||
bool square_is_occupied(Square s) const;
|
||||
Value midgame_value_of_piece_on(Square s) const;
|
||||
Value endgame_value_of_piece_on(Square s) const;
|
||||
|
||||
// Side to move
|
||||
Color side_to_move() const;
|
||||
@@ -158,27 +110,11 @@ public:
|
||||
// Bitboard representation of the position
|
||||
Bitboard empty_squares() const;
|
||||
Bitboard occupied_squares() const;
|
||||
Bitboard pieces_of_color(Color c) const;
|
||||
Bitboard pieces_of_type(PieceType pt) const;
|
||||
Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
|
||||
Bitboard pawns() const;
|
||||
Bitboard knights() const;
|
||||
Bitboard bishops() const;
|
||||
Bitboard rooks() const;
|
||||
Bitboard queens() const;
|
||||
Bitboard kings() const;
|
||||
Bitboard rooks_and_queens() const;
|
||||
Bitboard bishops_and_queens() const;
|
||||
Bitboard sliders() const;
|
||||
Bitboard pawns(Color c) const;
|
||||
Bitboard knights(Color c) const;
|
||||
Bitboard bishops(Color c) const;
|
||||
Bitboard rooks(Color c) const;
|
||||
Bitboard queens(Color c) const;
|
||||
Bitboard kings(Color c) const;
|
||||
Bitboard rooks_and_queens(Color c) const;
|
||||
Bitboard bishops_and_queens(Color c) const;
|
||||
Bitboard sliders_of_color(Color c) const;
|
||||
Bitboard pieces(Color c) const;
|
||||
Bitboard pieces(PieceType pt) const;
|
||||
Bitboard pieces(PieceType pt, Color c) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
@@ -190,139 +126,96 @@ public:
|
||||
Square king_square(Color c) const;
|
||||
|
||||
// Castling rights
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(CastleRight f) const;
|
||||
bool can_castle(Color c) const;
|
||||
Square initial_kr_square(Color c) const;
|
||||
Square initial_qr_square(Color c) const;
|
||||
|
||||
// Attack bitboards
|
||||
Bitboard sliding_attacks(Square s, Direction d) const;
|
||||
Bitboard ray_attacks(Square s, SignedDirection d) const;
|
||||
Bitboard pawn_attacks(Color c, Square s) const;
|
||||
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks(Square s) const;
|
||||
Square castle_rook_square(CastleRight f) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
Bitboard pinned_pieces(Color c, Bitboard& p) const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
Bitboard discovered_check_candidates() const;
|
||||
Bitboard pinned_pieces() const;
|
||||
|
||||
// Checking pieces
|
||||
// Checking pieces and under check information
|
||||
Bitboard checkers() const;
|
||||
bool in_check() const;
|
||||
|
||||
// Piece lists
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
const Square* piece_list(Color c, PieceType pt) const;
|
||||
|
||||
// Attack information for a given square
|
||||
bool square_is_attacked(Square s, Color c) const;
|
||||
Bitboard attacks_to(Square s) const;
|
||||
Bitboard attacks_to(Square s, Color c) const;
|
||||
bool is_check() const;
|
||||
bool pawn_attacks_square(Color c, Square f, Square t) const;
|
||||
|
||||
template<PieceType>
|
||||
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
|
||||
|
||||
bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
|
||||
// Information about attacks to or from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attackers_to(Square s, Bitboard occ) const;
|
||||
Bitboard attacks_from(Piece p, Square s) const;
|
||||
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool pl_move_is_legal(Move m) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool move_is_check(Move m) const;
|
||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_deep_pawn_push(Move m) const;
|
||||
bool move_is_pawn_push_to_7th(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_was_passed_pawn_push(Move m) const;
|
||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool move_attacks_square(Move m, Square s) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool is_pseudo_legal(const Move m) const;
|
||||
bool is_capture(Move m) const;
|
||||
bool is_capture_or_promotion(Move m) const;
|
||||
bool is_passed_pawn_push(Move m) const;
|
||||
|
||||
// Piece captured with previous moves
|
||||
PieceType captured_piece_type() const;
|
||||
|
||||
// Information about pawns
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
bool pawn_is_isolated(Color c, Square s) const;
|
||||
bool pawn_is_doubled(Color c, Square s) const;
|
||||
|
||||
// Open and half-open files
|
||||
bool file_is_open(File f) const;
|
||||
bool file_is_half_open(Color c, File f) const;
|
||||
|
||||
// Weak squares
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void setStartState(const StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
template<bool Do> void do_null_move(StateInfo& st);
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
int see(Square to) const;
|
||||
int see_sign(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key get_key() const;
|
||||
Key get_pawn_key() const;
|
||||
Key get_material_key() const;
|
||||
Key key() const;
|
||||
Key exclusion_key() const;
|
||||
Key pawn_key() const;
|
||||
Key material_key() const;
|
||||
|
||||
// Incremental evaluation
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
Score value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Phase game_phase() const;
|
||||
Value mg_pst_delta(Move m) const;
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate() const;
|
||||
bool is_draw() const;
|
||||
|
||||
// Check if one side threatens a mate in one
|
||||
bool has_mate_threat(Color c);
|
||||
|
||||
// Number of plies since the last non-reversible move
|
||||
int rule_50_counter() const;
|
||||
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||
|
||||
// Other properties of the position
|
||||
template<bool SkipRepetition> bool is_draw() const;
|
||||
int startpos_ply_counter() const;
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
bool is_chess960() const;
|
||||
|
||||
// Reset the gamePly variable to 0
|
||||
void reset_game_ply();
|
||||
// Current thread ID searching on the position
|
||||
int thread() const;
|
||||
|
||||
int64_t nodes_searched() const;
|
||||
void set_nodes_searched(int64_t n);
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok(int* failedStep = NULL) const;
|
||||
bool pos_is_ok(int* failedStep = NULL) const;
|
||||
void flip_me();
|
||||
|
||||
// Static member functions:
|
||||
static void init_zobrist();
|
||||
static void init_piece_square_tables();
|
||||
// Global initialization
|
||||
static void init();
|
||||
|
||||
private:
|
||||
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
void allow_oo(Color c);
|
||||
void allow_ooo(Color c);
|
||||
void set_castle_right(Color c, Square rsq);
|
||||
bool move_is_legal(const Move m) const;
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_capture_move(PieceType capture, Color them, Square to);
|
||||
void do_castle_move(Move m);
|
||||
void do_promotion_move(Move m);
|
||||
void do_ep_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void undo_promotion_move(Move m);
|
||||
void undo_ep_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
template<PieceType Piece>
|
||||
void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates);
|
||||
|
||||
template<bool FindPinned>
|
||||
Bitboard hidden_checkers(Color c) const;
|
||||
// Helper template functions
|
||||
template<bool Do> void do_castle_move(Move m);
|
||||
template<bool FindPinned> Bitboard hidden_checkers() const;
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
@@ -330,79 +223,63 @@ private:
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
enum GamePhase {
|
||||
MidGame,
|
||||
EndGame
|
||||
};
|
||||
template<GamePhase> Value pst(Color c, PieceType pt, Square s) const;
|
||||
template<GamePhase> Value compute_value() const;
|
||||
Score pst(Piece p, Square s) const;
|
||||
Score compute_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Bitboards
|
||||
Bitboard byColorBB[2], byTypeBB[8];
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
Piece board[64]; // [square]
|
||||
|
||||
// Bitboards
|
||||
Bitboard byTypeBB[8]; // [pieceType]
|
||||
Bitboard byColorBB[2]; // [color]
|
||||
Bitboard occupied;
|
||||
|
||||
// Piece counts
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
|
||||
// Piece lists
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64];
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64]; // [square]
|
||||
|
||||
// Other info
|
||||
Square kingSquare[2];
|
||||
Color sideToMove;
|
||||
int gamePly;
|
||||
Key history[MaxGameLength];
|
||||
Value npMaterial[2];
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
int castleRightsMask[64]; // [square]
|
||||
Square castleRookSquare[16]; // [castleRight]
|
||||
StateInfo startState;
|
||||
int64_t nodes;
|
||||
int startPosPly;
|
||||
Color sideToMove;
|
||||
int threadID;
|
||||
StateInfo* st;
|
||||
int chess960;
|
||||
|
||||
// Static variables
|
||||
static int castleRightsMask[64];
|
||||
static Key zobrist[2][8][64];
|
||||
static Key zobEp[64];
|
||||
static Key zobCastle[16];
|
||||
static Key zobMaterial[2][8][16];
|
||||
static Score pieceSquareTable[16][64]; // [piece][square]
|
||||
static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count]
|
||||
static Key zobEp[64]; // [square]
|
||||
static Key zobCastle[16]; // [castleRight]
|
||||
static Key zobSideToMove;
|
||||
static Value MgPieceSquareTable[16][64];
|
||||
static Value EgPieceSquareTable[16][64];
|
||||
static Key zobExclusion;
|
||||
};
|
||||
|
||||
inline int64_t Position::nodes_searched() const {
|
||||
return nodes;
|
||||
}
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
inline void Position::set_nodes_searched(int64_t n) {
|
||||
nodes = n;
|
||||
}
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
return board[s];
|
||||
}
|
||||
|
||||
inline Color Position::color_of_piece_on(Square s) const {
|
||||
return color_of_piece(piece_on(s));
|
||||
}
|
||||
|
||||
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
return type_of_piece(piece_on(s));
|
||||
inline Piece Position::piece_moved(Move m) const {
|
||||
return board[from_sq(m)];
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return piece_on(s) == EMPTY;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
return !square_is_empty(s);
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_midgame(piece_on(s));
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_endgame(piece_on(s));
|
||||
return board[s] == NO_PIECE;
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
@@ -410,103 +287,39 @@ inline Color Position::side_to_move() const {
|
||||
}
|
||||
|
||||
inline Bitboard Position::occupied_squares() const {
|
||||
return byTypeBB[0];
|
||||
return occupied;
|
||||
}
|
||||
|
||||
inline Bitboard Position::empty_squares() const {
|
||||
return ~(occupied_squares());
|
||||
return ~occupied;
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
inline Bitboard Position::pieces(Color c) const {
|
||||
return byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_type(PieceType pt) const {
|
||||
inline Bitboard Position::pieces(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
|
||||
return pieces_of_color(c) & pieces_of_type(pt);
|
||||
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||
return byTypeBB[pt] & byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns() const {
|
||||
return pieces_of_type(PAWN);
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights() const {
|
||||
return pieces_of_type(KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops() const {
|
||||
return pieces_of_type(BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks() const {
|
||||
return pieces_of_type(ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens() const {
|
||||
return pieces_of_type(QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings() const {
|
||||
return pieces_of_type(KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens() const {
|
||||
return rooks() | queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens() const {
|
||||
return bishops() | queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders() const {
|
||||
return bishops() | queens() | rooks();
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns(Color c) const {
|
||||
return pieces_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights(Color c) const {
|
||||
return pieces_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops(Color c) const {
|
||||
return pieces_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks(Color c) const {
|
||||
return pieces_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens(Color c) const {
|
||||
return pieces_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings(Color c) const {
|
||||
return pieces_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens(Color c) const {
|
||||
return rooks_and_queens() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens(Color c) const {
|
||||
return bishops_and_queens() & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders_of_color(Color c) const {
|
||||
return sliders() & pieces_of_color(c);
|
||||
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||
return pieceList[c][pt][index];
|
||||
inline const Square* Position::piece_list(Color c, PieceType pt) const {
|
||||
return pieceList[c][pt];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
@@ -514,218 +327,150 @@ inline Square Position::ep_square() const {
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
return kingSquare[c];
|
||||
return pieceList[c][KING][0];
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return st->castleRights & (1+int(side));
|
||||
inline bool Position::can_castle(CastleRight f) const {
|
||||
return st->castleRights & f;
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return st->castleRights & (4+4*int(side));
|
||||
inline bool Position::can_castle(Color c) const {
|
||||
return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
return can_castle_kingside(side) || can_castle_queenside(side);
|
||||
}
|
||||
|
||||
inline Square Position::initial_kr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialKRFile, RANK_1));
|
||||
}
|
||||
|
||||
inline Square Position::initial_qr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||
inline Square Position::castle_rook_square(CastleRight f) const {
|
||||
return castleRookSquare[f];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<PAWN>(Square s) const {
|
||||
return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s];
|
||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
||||
}
|
||||
|
||||
template<PieceType Piece> // Knight and King and white pawns
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return StepAttacksBB[Piece][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<KNIGHT>(Square s) const {
|
||||
return StepAttackBB[KNIGHT][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
|
||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
|
||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
|
||||
return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
|
||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks<KING>(Square s) const {
|
||||
return StepAttackBB[KING][s];
|
||||
inline Bitboard Position::attacks_from(Piece p, Square s) const {
|
||||
return attacks_from(p, s, occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::attackers_to(Square s) const {
|
||||
return attackers_to(s, occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return st->checkersBB;
|
||||
}
|
||||
|
||||
inline bool Position::is_check() const {
|
||||
return st->checkersBB != EmptyBoardBB;
|
||||
inline bool Position::in_check() const {
|
||||
return st->checkersBB != 0;
|
||||
}
|
||||
|
||||
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
|
||||
return bit_is_set(pawn_attacks(c, f), t);
|
||||
inline Bitboard Position::discovered_check_candidates() const {
|
||||
return hidden_checkers<false>();
|
||||
}
|
||||
|
||||
template<PieceType Piece>
|
||||
Bitboard Position::piece_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(piece_attacks<Piece>(f), t);
|
||||
}
|
||||
|
||||
inline Bitboard Position::attacks_to(Square s, Color c) const {
|
||||
|
||||
return attacks_to(s) & pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline bool Position::square_is_attacked(Square s, Color c) const {
|
||||
|
||||
return attacks_to(s, c) != EmptyBoardBB;
|
||||
inline Bitboard Position::pinned_pieces() const {
|
||||
return hidden_checkers<true>();
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
return !(pieces(PAWN, ~c) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_isolated(Color c, Square s) const {
|
||||
return !(pawns(c) & neighboring_files_bb(s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_doubled(Color c, Square s) const {
|
||||
return pawns(c) & squares_behind(c, s);
|
||||
}
|
||||
|
||||
inline bool Position::file_is_open(File f) const {
|
||||
return !(pawns() & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::file_is_half_open(Color c, File f) const {
|
||||
return !(pawns(c) & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(pawns(c) & outpost_mask(opposite_color(c), s));
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
inline Key Position::key() const {
|
||||
return st->key;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
inline Key Position::exclusion_key() const {
|
||||
return st->key ^ zobExclusion;
|
||||
}
|
||||
|
||||
inline Key Position::pawn_key() const {
|
||||
return st->pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::get_material_key() const {
|
||||
inline Key Position::material_key() const {
|
||||
return st->materialKey;
|
||||
}
|
||||
|
||||
template<Position::GamePhase Phase>
|
||||
inline Value Position::pst(Color c, PieceType pt, Square s) const {
|
||||
return (Phase == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
|
||||
: EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
|
||||
inline Score Position::pst(Piece p, Square s) const {
|
||||
return pieceSquareTable[p][s];
|
||||
}
|
||||
|
||||
inline Value Position::mg_pst_delta(Move m) const {
|
||||
return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)]
|
||||
-MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
|
||||
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
||||
return pieceSquareTable[piece][to] - pieceSquareTable[piece][from];
|
||||
}
|
||||
|
||||
inline Value Position::mg_value() const {
|
||||
return st->mgValue;
|
||||
}
|
||||
|
||||
inline Value Position::eg_value() const {
|
||||
return st->egValue;
|
||||
inline Score Position::value() const {
|
||||
return st->value;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return npMaterial[c];
|
||||
return st->npMaterial[c];
|
||||
}
|
||||
|
||||
inline Phase Position::game_phase() const {
|
||||
inline bool Position::is_passed_pawn_push(Move m) const {
|
||||
|
||||
// Values modified by Joona Kiiski
|
||||
static const Value MidgameLimit = Value(15713);
|
||||
static const Value EndgameLimit = Value(4428);
|
||||
|
||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
||||
|
||||
if (npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
else if(npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
else
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
return board[from_sq(m)] == make_piece(sideToMove, PAWN)
|
||||
&& pawn_is_passed(sideToMove, to_sq(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_deep_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& relative_rank(c, move_to(m)) > RANK_4;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& relative_rank(c, move_to(m)) == RANK_7;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = side_to_move();
|
||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
||||
|
||||
Color c = opposite_color(side_to_move());
|
||||
return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
|
||||
&& pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::rule_50_counter() const {
|
||||
|
||||
return st->rule50;
|
||||
inline int Position::startpos_ply_counter() const {
|
||||
return startPosPly + st->pliesFromNull; // HACK
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
|
||||
return piece_count(WHITE, BISHOP) == 1
|
||||
&& piece_count(BLACK, BISHOP) == 1
|
||||
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
|
||||
return pieceCount[WHITE][BISHOP] == 1
|
||||
&& pieceCount[BLACK][BISHOP] == 1
|
||||
&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
|
||||
}
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
|
||||
return pawns(c) & relative_rank_bb(c, RANK_7);
|
||||
return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_capture(Move m) const {
|
||||
inline bool Position::is_chess960() const {
|
||||
return chess960;
|
||||
}
|
||||
|
||||
// Move must not be MOVE_NONE !
|
||||
inline bool Position::is_capture_or_promotion(Move m) const {
|
||||
|
||||
return ( !square_is_empty(move_to(m))
|
||||
&& (color_of_piece_on(move_to(m)) != color_of_piece_on(move_from(m)))
|
||||
)
|
||||
|| move_is_ep(m);
|
||||
assert(is_ok(m));
|
||||
return is_special(m) ? !is_castle(m) : !square_is_empty(to_sq(m));
|
||||
}
|
||||
|
||||
inline bool Position::is_capture(Move m) const {
|
||||
|
||||
// Note that castle is coded as "king captures the rook"
|
||||
assert(is_ok(m));
|
||||
return (!square_is_empty(to_sq(m)) && !is_castle(m)) || is_enpassant(m);
|
||||
}
|
||||
|
||||
inline PieceType Position::captured_piece_type() const {
|
||||
return st->capturedType;
|
||||
}
|
||||
|
||||
inline int Position::thread() const {
|
||||
return threadID;
|
||||
}
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
||||
|
||||
+62
-152
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,172 +17,82 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PSQTAB_H_INCLUDED)
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include "types.h"
|
||||
|
||||
#include "value.h"
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
/// PSQT[PieceType][Square] contains Piece-Square scores. For each piece type on
|
||||
/// a given square a (midgame, endgame) score pair is assigned. PSQT is defined
|
||||
/// for white side, for black side the tables are symmetric.
|
||||
|
||||
static const Value MP = PawnValueMidgame;
|
||||
static const Value MK = KnightValueMidgame;
|
||||
static const Value MB = BishopValueMidgame;
|
||||
static const Value MR = RookValueMidgame;
|
||||
static const Value MQ = QueenValueMidgame;
|
||||
|
||||
static const int MgPST[][64] = {
|
||||
static const Score PSQT[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
// A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+ 6, MP+38, MP+38, MP+ 6, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+16, MP+64, MP+64, MP+16, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+16, MP+38, MP+38, MP+16, MP-12, MP-38,
|
||||
MP-38, MP-12, MP+ 6, MP+12, MP+12, MP+ 6, MP-12, MP-38,
|
||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
{ // Pawn
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 9,-8), S(36,-8), S(36,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S(17,-8), S(58,-8), S(58,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S(17,-8), S(36,-8), S(36,-8), S(17,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-28,-8),
|
||||
S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
MK-128, MK-102, MK-76, MK-64, MK-64, MK-76, MK-102, MK-128,
|
||||
MK- 89, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK- 89,
|
||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
||||
MK- 25, MK- 0, MK+25, MK+38, MK+38, MK+25, MK- 0, MK- 25,
|
||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
||||
MK-182, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK-182
|
||||
{ // Knight
|
||||
S(-135,-104), S(-107,-79), S(-80,-55), S(-67,-42), S(-67,-42), S(-80,-55), S(-107,-79), S(-135,-104),
|
||||
S( -93, -79), S( -67,-55), S(-39,-30), S(-25,-17), S(-25,-17), S(-39,-30), S( -67,-55), S( -93, -79),
|
||||
S( -53, -55), S( -25,-30), S( 1, -6), S( 13, 5), S( 13, 5), S( 1, -6), S( -25,-30), S( -53, -55),
|
||||
S( -25, -42), S( 1,-17), S( 27, 5), S( 41, 18), S( 41, 18), S( 27, 5), S( 1,-17), S( -25, -42),
|
||||
S( -11, -42), S( 13,-17), S( 41, 5), S( 55, 18), S( 55, 18), S( 41, 5), S( 13,-17), S( -11, -42),
|
||||
S( -11, -55), S( 13,-30), S( 41, -6), S( 55, 5), S( 55, 5), S( 41, -6), S( 13,-30), S( -11, -55),
|
||||
S( -53, -79), S( -25,-55), S( 1,-30), S( 13,-17), S( 13,-17), S( 1,-30), S( -25,-55), S( -53, -79),
|
||||
S(-193,-104), S( -67,-79), S(-39,-55), S(-25,-42), S(-25,-42), S(-39,-55), S( -67,-79), S(-193,-104)
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
MB-46, MB-46, MB-40, MB-35, MB-35, MB-40, MB-46, MB-46,
|
||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
||||
MB-20, MB-20, MB-15, MB-10, MB-10, MB-15, MB-20, MB-20
|
||||
{ // Bishop
|
||||
S(-40,-59), S(-40,-42), S(-35,-35), S(-30,-26), S(-30,-26), S(-35,-35), S(-40,-42), S(-40,-59),
|
||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
||||
S(-17,-59), S(-17,-42), S(-13,-35), S( -8,-26), S( -8,-26), S(-13,-35), S(-17,-42), S(-17,-59)
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18
|
||||
{ // Rook
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3)
|
||||
},
|
||||
{// Queen
|
||||
//A B C D E F G H
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ
|
||||
{ // Queen
|
||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80),
|
||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80)
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
302, 328, 276, 225, 225, 276, 328, 302,
|
||||
276, 302, 251, 200, 200, 251, 302, 276,
|
||||
225, 251, 200, 149, 149, 200, 251, 225,
|
||||
200, 225, 175, 124, 124, 175, 225, 200,
|
||||
175, 200, 149, 98, 98, 149, 200, 175,
|
||||
149, 175, 124, 72, 72, 124, 175, 149,
|
||||
124, 149, 98, 47, 47, 98, 149, 124,
|
||||
98, 124, 72, 21, 21, 72, 124, 98
|
||||
}
|
||||
};
|
||||
|
||||
static const Value EP = PawnValueEndgame;
|
||||
static const Value EK = KnightValueEndgame;
|
||||
static const Value EB = BishopValueEndgame;
|
||||
static const Value ER = RookValueEndgame;
|
||||
static const Value EQ = QueenValueEndgame;
|
||||
|
||||
static const int EgPST[][64] = {
|
||||
{ },
|
||||
{// Pawn
|
||||
//A B C D E F G H
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{// Knight
|
||||
// A B C D E F G H
|
||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102,
|
||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102
|
||||
},
|
||||
{// Bishop
|
||||
// A B C D E F G H
|
||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46,
|
||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46
|
||||
},
|
||||
{// Rook
|
||||
// A B C D E F G H
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3
|
||||
},
|
||||
{// Queen
|
||||
// A B C D E F G H
|
||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61,
|
||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61
|
||||
},
|
||||
{// King
|
||||
//A B C D E F G H
|
||||
16, 78, 108, 139, 139, 108, 78, 16,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
16, 78, 108, 139, 139, 108, 78, 16
|
||||
{ // King
|
||||
S(287, 18), S(311, 77), S(262,105), S(214,135), S(214,135), S(262,105), S(311, 77), S(287, 18),
|
||||
S(262, 77), S(287,135), S(238,165), S(190,193), S(190,193), S(238,165), S(287,135), S(262, 77),
|
||||
S(214,105), S(238,165), S(190,193), S(142,222), S(142,222), S(190,193), S(238,165), S(214,105),
|
||||
S(190,135), S(214,193), S(167,222), S(119,251), S(119,251), S(167,222), S(214,193), S(190,135),
|
||||
S(167,135), S(190,193), S(142,222), S( 94,251), S( 94,251), S(142,222), S(190,193), S(167,135),
|
||||
S(142,105), S(167,165), S(119,193), S( 69,222), S( 69,222), S(119,193), S(167,165), S(142,105),
|
||||
S(119, 77), S(142,135), S( 94,165), S( 46,193), S( 46,193), S( 94,165), S(142,135), S(119, 77),
|
||||
S(94, 18), S(119, 77), S( 69,105), S( 21,135), S( 21,135), S( 69,105), S(119, 77), S( 94, 18)
|
||||
}
|
||||
};
|
||||
|
||||
#undef S
|
||||
|
||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
||||
|
||||
+78
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
This file is based on original code by Heinz van Saanen and is
|
||||
available under the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
*/
|
||||
|
||||
#if !defined(RKISS_H_INCLUDED)
|
||||
#define RKISS_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
/// RKISS is our pseudo random number generator (PRNG) used to compute hash keys.
|
||||
/// George Marsaglia invented the RNG-Kiss-family in the early 90's. This is a
|
||||
/// specific version that Heinz van Saanen derived from some public domain code
|
||||
/// by Bob Jenkins. Following the feature list, as tested by Heinz.
|
||||
///
|
||||
/// - Quite platform independent
|
||||
/// - Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
||||
/// - ~12 times faster than my *nix sys-rand()
|
||||
/// - ~4 times faster than SSE2-version of Mersenne twister
|
||||
/// - Average cycle length: ~2^126
|
||||
/// - 64 bit seed
|
||||
/// - Return doubles with a full 53 bit mantissa
|
||||
/// - Thread safe
|
||||
|
||||
class RKISS {
|
||||
|
||||
// Keep variables always together
|
||||
struct S { uint64_t a, b, c, d; } s;
|
||||
|
||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
||||
return (x << k) | (x >> (64 - k));
|
||||
}
|
||||
|
||||
// Return 64 bit unsigned integer in between [0, 2^64 - 1]
|
||||
uint64_t rand64() {
|
||||
|
||||
const uint64_t
|
||||
e = s.a - rotate(s.b, 7);
|
||||
s.a = s.b ^ rotate(s.c, 13);
|
||||
s.b = s.c + rotate(s.d, 37);
|
||||
s.c = s.d + e;
|
||||
return s.d = e + s.a;
|
||||
}
|
||||
|
||||
// Init seed and scramble a few rounds
|
||||
void raninit() {
|
||||
|
||||
s.a = 0xf1ea5eed;
|
||||
s.b = s.c = s.d = 0xd4e12c77;
|
||||
for (int i = 0; i < 73; i++)
|
||||
rand64();
|
||||
}
|
||||
|
||||
public:
|
||||
RKISS() { raninit(); }
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
};
|
||||
|
||||
#endif // !defined(RKISS_H_INCLUDED)
|
||||
-435
@@ -1,435 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "movepick.h"
|
||||
#include "san.h"
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Types
|
||||
|
||||
enum Ambiguity {
|
||||
AMBIGUITY_NONE,
|
||||
AMBIGUITY_FILE,
|
||||
AMBIGUITY_RANK,
|
||||
AMBIGUITY_BOTH
|
||||
};
|
||||
|
||||
|
||||
/// Functions
|
||||
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||
const std::string time_string(int milliseconds);
|
||||
const std::string score_string(Value v);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const std::string move_to_san(const Position& pos, Move m) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
Square from, to;
|
||||
PieceType pt;
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pt = type_of_piece(pos.piece_on(move_from(m)));
|
||||
|
||||
std::string san = "";
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
else if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
|
||||
san = "O-O-O";
|
||||
else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
|
||||
san = "O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san += piece_type_to_char(pt, true);
|
||||
switch (move_ambiguity(pos, m)) {
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
case AMBIGUITY_FILE:
|
||||
san += file_to_char(square_file(from));
|
||||
break;
|
||||
case AMBIGUITY_RANK:
|
||||
san += rank_to_char(square_rank(from));
|
||||
break;
|
||||
case AMBIGUITY_BOTH:
|
||||
san += square_to_string(from);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
if (pos.move_is_capture(m))
|
||||
{
|
||||
if (pt == PAWN)
|
||||
san += file_to_char(square_file(move_from(m)));
|
||||
san += "x";
|
||||
}
|
||||
san += square_to_string(move_to(m));
|
||||
if (move_promotion(m))
|
||||
{
|
||||
san += '=';
|
||||
san += piece_type_to_char(move_promotion(m), true);
|
||||
}
|
||||
}
|
||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||
// promotions and en passant captures).
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
p.do_move(m, st);
|
||||
if (p.is_check())
|
||||
san += p.is_mate()? "#" : "+";
|
||||
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_san() takes a position and a string as input, and tries to
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||
|
||||
Move move_from_san(const Position& pos, const std::string& movestr) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
|
||||
// Castling moves
|
||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
else if (movestr == "O-O" || movestr == "O-O+")
|
||||
{
|
||||
Move m;
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
// Normal moves. We use a simple FSM to parse the san string.
|
||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||
static const std::string pieceLetters = "KQRBN";
|
||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||
Square to;
|
||||
int state = START;
|
||||
|
||||
for (size_t i = 0; i < movestr.length(); i++)
|
||||
{
|
||||
char type, c = movestr[i];
|
||||
if (pieceLetters.find(c) != std::string::npos)
|
||||
type = 'P';
|
||||
else if (c >= 'a' && c <= 'h')
|
||||
type = 'F';
|
||||
else if (c >= '1' && c <= '8')
|
||||
type = 'R';
|
||||
else
|
||||
type = c;
|
||||
|
||||
switch (type) {
|
||||
case 'P':
|
||||
if (state == START)
|
||||
{
|
||||
pt = piece_type_from_char(c);
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state == PROMOTION)
|
||||
{
|
||||
promotion = piece_type_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? CHECK : END;
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'F':
|
||||
if (state == START)
|
||||
{
|
||||
pt = PAWN;
|
||||
fromFile = toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_FILE)
|
||||
{
|
||||
toFile = file_from_char(c);
|
||||
state = TO_RANK;
|
||||
}
|
||||
else if (state == TO_RANK && toFile != FILE_NONE)
|
||||
{
|
||||
// Previous file was for disambiguation
|
||||
fromFile = toFile;
|
||||
toFile = file_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'R':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
toRank = rank_from_char(c);
|
||||
state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
|
||||
}
|
||||
else if (state == TO_FILE && fromRank == RANK_NONE)
|
||||
{
|
||||
// It's a disambiguation rank instead of a file
|
||||
fromRank = rank_from_char(c);
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case 'x': case 'X':
|
||||
if (state == TO_RANK)
|
||||
{
|
||||
// Previous file was for disambiguation, or it's a pawn capture
|
||||
fromFile = toFile;
|
||||
state = TO_FILE;
|
||||
}
|
||||
else if (state != TO_FILE)
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '=':
|
||||
if (state == PROMOTION_OR_CHECK)
|
||||
state = PROMOTION;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
case '+': case '#':
|
||||
if (state == PROMOTION_OR_CHECK || state == CHECK)
|
||||
state = END;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
default:
|
||||
return MOVE_NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (state != END)
|
||||
return MOVE_NONE;
|
||||
|
||||
// Look for a matching move
|
||||
Move m, move = MOVE_NONE;
|
||||
to = make_square(toFile, toRank);
|
||||
int matches = 0;
|
||||
|
||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||
&& move_to(m) == to
|
||||
&& move_promotion(m) == promotion
|
||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||
{
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
return (matches == 1 ? move : MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
/// line_to_san() takes a position and a line (an array of moves representing
|
||||
/// a sequence of legal moves from the position) as input, and returns a
|
||||
/// string containing the line in short algebraic notation. If the boolean
|
||||
/// parameter 'breakLines' is true, line breaks are inserted, with a line
|
||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||
/// inserted at the beginning of the new line.
|
||||
|
||||
const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||
|
||||
StateInfo st;
|
||||
std::stringstream s;
|
||||
std::string moveStr;
|
||||
size_t length = 0;
|
||||
size_t maxLength = 80 - startColumn;
|
||||
Position p(pos);
|
||||
|
||||
for (int i = 0; line[i] != MOVE_NONE; i++)
|
||||
{
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if (breakLines && length > maxLength)
|
||||
{
|
||||
s << '\n' << std::setw(startColumn) << ' ';
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << ' ';
|
||||
|
||||
if (line[i] == MOVE_NULL)
|
||||
p.do_null_move(st);
|
||||
else
|
||||
p.do_move(line[i], st);
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// pretty_pv() creates a human-readable string from a position and a PV.
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const std::string pretty_pv(const Position& pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]) {
|
||||
std::stringstream s;
|
||||
|
||||
// Depth
|
||||
s << std::setw(2) << depth << " ";
|
||||
|
||||
// Score
|
||||
s << std::setw(8) << score_string(score);
|
||||
|
||||
// Time
|
||||
s << std::setw(8) << time_string(time) << " ";
|
||||
|
||||
// Nodes
|
||||
if (nodes < 1000000ULL)
|
||||
s << std::setw(8) << nodes << " ";
|
||||
else if (nodes < 1000000000ULL)
|
||||
s << std::setw(7) << nodes/1000ULL << 'k' << " ";
|
||||
else
|
||||
s << std::setw(7) << nodes/1000000ULL << 'M' << " ";
|
||||
|
||||
// PV
|
||||
s << line_to_san(pos, pv, 30, true);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
Ambiguity move_ambiguity(const Position& pos, Move m) {
|
||||
|
||||
Square from = move_from(m);
|
||||
Square to = move_to(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
|
||||
// King moves are never ambiguous, because there is never two kings of
|
||||
// the same color.
|
||||
if (type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
||||
Move mv, moveList[8];
|
||||
|
||||
int n = 0;
|
||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
||||
moveList[n++] = mv;
|
||||
|
||||
if (n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
int f = 0, r = 0;
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
if (square_file(move_from(moveList[i])) == square_file(from))
|
||||
f++;
|
||||
|
||||
if (square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
r++;
|
||||
}
|
||||
if (f == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
|
||||
if (r == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
|
||||
return AMBIGUITY_BOTH;
|
||||
}
|
||||
|
||||
|
||||
const std::string time_string(int milliseconds) {
|
||||
|
||||
std::stringstream s;
|
||||
s << std::setfill('0');
|
||||
|
||||
int hours = milliseconds / (1000*60*60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (1000*60);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*1000*60) / 1000;
|
||||
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const std::string score_string(Value v) {
|
||||
|
||||
std::stringstream s;
|
||||
|
||||
if (v >= VALUE_MATE - 200)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
else if(v <= -VALUE_MATE + 200)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
{
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if (v >= 0)
|
||||
s << '+';
|
||||
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SAN_H_INCLUDED)
|
||||
#define SAN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string move_to_san(const Position& pos, Move m);
|
||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, Move pv[]);
|
||||
|
||||
#endif // !defined(SAN_H_INCLUDED)
|
||||
+1621
-2536
File diff suppressed because it is too large
Load Diff
+66
-54
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,77 +17,89 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SEARCH_H_INCLUDED)
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#include "depth.h"
|
||||
#include "history.h"
|
||||
#include "lock.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
#include "value.h"
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
struct SplitPoint;
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
namespace Search {
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = 102;
|
||||
const int KILLER_MAX = 2;
|
||||
/// The Stack struct keeps track of the information we need to remember from
|
||||
/// nodes shallower and deeper in the tree during the search. Each search thread
|
||||
/// has its own array of Stack objects, indexed by the current ply.
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The SearchStack struct keeps track of the information we need to remember
|
||||
/// from nodes shallower and deeper in the tree during the search. Each
|
||||
/// search thread has its own array of SearchStack objects, indexed by the
|
||||
/// current ply.
|
||||
|
||||
struct SearchStack {
|
||||
Move pv[PLY_MAX];
|
||||
struct Stack {
|
||||
SplitPoint* sp;
|
||||
int ply;
|
||||
Move currentMove;
|
||||
Move mateKiller;
|
||||
Move threatMove;
|
||||
Move killers[KILLER_MAX];
|
||||
Move excludedMove;
|
||||
Move bestMove;
|
||||
Move killers[2];
|
||||
Depth reduction;
|
||||
|
||||
void init(int ply);
|
||||
void initKillers();
|
||||
Value eval;
|
||||
Value evalMargin;
|
||||
int skipNullMove;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root
|
||||
/// move we store a score, a node count, and a PV (really a refutation in the
|
||||
/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
|
||||
/// all non-pv moves.
|
||||
struct RootMove {
|
||||
|
||||
extern SearchStack EmptySearchStack;
|
||||
extern TranspositionTable TT;
|
||||
extern int ActiveThreads;
|
||||
extern Lock SMPLock;
|
||||
RootMove(){} // Needed by sort()
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
|
||||
pv.push_back(m); pv.push_back(MOVE_NONE);
|
||||
}
|
||||
|
||||
// Perhaps better to make H local, and pass as parameter to MovePicker?
|
||||
extern History H;
|
||||
bool operator<(const RootMove& m) const { return score < m.score; }
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
|
||||
void extract_pv_from_tt(Position& pos);
|
||||
void insert_pv_in_tt(Position& pos);
|
||||
|
||||
Value score;
|
||||
Value prevScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
/// The LimitsType struct stores information sent by GUI about available time
|
||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
||||
/// or if we have to ponder while is our opponent's side to move.
|
||||
|
||||
extern void init_threads();
|
||||
extern void stop_threads();
|
||||
extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||
int time[], int increment[], int movesToGo, int maxDepth,
|
||||
int maxNodes, int maxTime, Move searchMoves[]);
|
||||
extern int64_t nodes_searched();
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
|
||||
bool use_time_management() const { return !(maxTime | maxDepth | maxNodes | infinite); }
|
||||
|
||||
int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
|
||||
};
|
||||
|
||||
|
||||
/// The SignalsType struct stores volatile flags updated during the search
|
||||
/// typically in an async fashion, for instance to stop the search by the GUI.
|
||||
|
||||
struct SignalsType {
|
||||
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
|
||||
};
|
||||
|
||||
extern volatile SignalsType Signals;
|
||||
extern LimitsType Limits;
|
||||
extern std::vector<RootMove> RootMoves;
|
||||
extern Position RootPosition;
|
||||
|
||||
extern void init();
|
||||
extern int64_t perft(Position& pos, Depth depth);
|
||||
extern void think();
|
||||
|
||||
} // namespace Search
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
||||
|
||||
-201
@@ -1,201 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SQUARE_H_INCLUDED)
|
||||
#define SQUARE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstdlib> // for abs()
|
||||
#include <string>
|
||||
|
||||
#include "color.h"
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NONE
|
||||
};
|
||||
|
||||
enum SquareDelta {
|
||||
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
|
||||
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
|
||||
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
|
||||
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
|
||||
DELTA_NN = 020, DELTA_NNE = 021
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const int FlipMask = 070;
|
||||
const int FlopMask = 07;
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline File operator+ (File x, int i) { return File(int(x) + i); }
|
||||
inline File operator+ (File x, File y) { return x + int(y); }
|
||||
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
|
||||
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
|
||||
inline File operator- (File x, int i) { return File(int(x) - i); }
|
||||
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
|
||||
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
|
||||
|
||||
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
|
||||
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
|
||||
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
|
||||
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
|
||||
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
|
||||
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
|
||||
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
|
||||
|
||||
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
|
||||
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
|
||||
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
|
||||
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
|
||||
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
|
||||
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
|
||||
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
|
||||
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
|
||||
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
|
||||
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
|
||||
inline SquareDelta operator- (Square x, Square y) {
|
||||
return SquareDelta(int(x) - int(y));
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square(int(f) | (int(r) << 3));
|
||||
}
|
||||
|
||||
inline File square_file(Square s) {
|
||||
return File(int(s) & 7);
|
||||
}
|
||||
|
||||
inline Rank square_rank(Square s) {
|
||||
return Rank(int(s) >> 3);
|
||||
}
|
||||
|
||||
inline Square flip_square(Square s) {
|
||||
return Square(int(s) ^ FlipMask);
|
||||
}
|
||||
|
||||
inline Square flop_square(Square s) {
|
||||
return Square(int(s) ^ FlopMask);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * FlipMask));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return square_rank(relative_square(c, s));
|
||||
}
|
||||
|
||||
inline Color square_color(Square s) {
|
||||
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||
}
|
||||
|
||||
inline int file_distance(File f1, File f2) {
|
||||
return abs(int(f1) - int(f2));
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return file_distance(square_file(s1), square_file(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Rank r1, Rank r2) {
|
||||
return abs(int(r1) - int(r2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return rank_distance(square_rank(s1), square_rank(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline Square square_from_string(const std::string& str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
||||
|
||||
#endif // !defined(SQUARE_H_INCLUDED)
|
||||
+510
@@ -0,0 +1,510 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using namespace Search;
|
||||
|
||||
ThreadsManager Threads; // Global object
|
||||
|
||||
namespace { extern "C" {
|
||||
|
||||
// start_routine() is the C function which is called when a new thread
|
||||
// is launched. It simply calls idle_loop() of the supplied thread. The first
|
||||
// and last thread are special. First one is the main search thread while the
|
||||
// last one mimics a timer, they run in main_loop() and timer_loop().
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
DWORD WINAPI start_routine(LPVOID thread) {
|
||||
#else
|
||||
void* start_routine(void* thread) {
|
||||
#endif
|
||||
|
||||
Thread* th = (Thread*)thread;
|
||||
|
||||
if (th->threadID == 0)
|
||||
th->main_loop();
|
||||
|
||||
else if (th->threadID == MAX_THREADS)
|
||||
th->timer_loop();
|
||||
|
||||
else
|
||||
th->idle_loop(NULL);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} }
|
||||
|
||||
|
||||
// wake_up() wakes up the thread, normally at the beginning of the search or,
|
||||
// if "sleeping threads" is used, when there is some work to do.
|
||||
|
||||
void Thread::wake_up() {
|
||||
|
||||
lock_grab(&sleepLock);
|
||||
cond_signal(&sleepCond);
|
||||
lock_release(&sleepLock);
|
||||
}
|
||||
|
||||
|
||||
// cutoff_occurred() checks whether a beta cutoff has occurred in the current
|
||||
// active split point, or in some ancestor of the split point.
|
||||
|
||||
bool Thread::cutoff_occurred() const {
|
||||
|
||||
for (SplitPoint* sp = splitPoint; sp; sp = sp->parent)
|
||||
if (sp->is_betaCutoff)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// is_available_to() checks whether the thread is available to help the thread with
|
||||
// threadID "master" at a split point. An obvious requirement is that thread must be
|
||||
// idle. With more than two threads, this is not by itself sufficient: If the thread
|
||||
// is the master of some active split point, it is only available as a slave to the
|
||||
// threads which are busy searching the split point at the top of "slave"'s split
|
||||
// point stack (the "helpful master concept" in YBWC terminology).
|
||||
|
||||
bool Thread::is_available_to(int master) const {
|
||||
|
||||
if (is_searching)
|
||||
return false;
|
||||
|
||||
// Make a local copy to be sure doesn't become zero under our feet while
|
||||
// testing next condition and so leading to an out of bound access.
|
||||
int localActiveSplitPoints = activeSplitPoints;
|
||||
|
||||
// No active split points means that the thread is available as a slave for any
|
||||
// other thread otherwise apply the "helpful master" concept if possible.
|
||||
if ( !localActiveSplitPoints
|
||||
|| splitPoints[localActiveSplitPoints - 1].is_slave[master])
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// read_uci_options() updates number of active threads and other parameters
|
||||
// according to the UCI options values. It is called before to start a new search.
|
||||
|
||||
void ThreadsManager::read_uci_options() {
|
||||
|
||||
maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
|
||||
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
|
||||
useSleepingThreads = Options["Use Sleeping Threads"];
|
||||
|
||||
set_size(Options["Threads"]);
|
||||
}
|
||||
|
||||
|
||||
// set_size() changes the number of active threads and raises do_sleep flag for
|
||||
// all the unused threads that will go immediately to sleep.
|
||||
|
||||
void ThreadsManager::set_size(int cnt) {
|
||||
|
||||
assert(cnt > 0 && cnt <= MAX_THREADS);
|
||||
|
||||
activeThreads = cnt;
|
||||
|
||||
for (int i = 1; i < MAX_THREADS; i++) // Ignore main thread
|
||||
if (i < activeThreads)
|
||||
{
|
||||
// Dynamically allocate pawn and material hash tables according to the
|
||||
// number of active threads. This avoids preallocating memory for all
|
||||
// possible threads if only few are used.
|
||||
threads[i].pawnTable.init();
|
||||
threads[i].materialTable.init();
|
||||
|
||||
threads[i].do_sleep = false;
|
||||
}
|
||||
else
|
||||
threads[i].do_sleep = true;
|
||||
}
|
||||
|
||||
|
||||
// init() is called during startup. Initializes locks and condition variables
|
||||
// and launches all threads sending them immediately to sleep.
|
||||
|
||||
void ThreadsManager::init() {
|
||||
|
||||
// Initialize sleep condition and lock used by thread manager
|
||||
cond_init(&sleepCond);
|
||||
lock_init(&threadsLock);
|
||||
|
||||
// Initialize thread's sleep conditions and split point locks
|
||||
for (int i = 0; i <= MAX_THREADS; i++)
|
||||
{
|
||||
lock_init(&threads[i].sleepLock);
|
||||
cond_init(&threads[i].sleepCond);
|
||||
|
||||
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
||||
lock_init(&(threads[i].splitPoints[j].lock));
|
||||
}
|
||||
|
||||
// Allocate main thread tables to call evaluate() also when not searching
|
||||
threads[0].pawnTable.init();
|
||||
threads[0].materialTable.init();
|
||||
|
||||
// Create and launch all the threads, threads will go immediately to sleep
|
||||
for (int i = 0; i <= MAX_THREADS; i++)
|
||||
{
|
||||
threads[i].is_searching = false;
|
||||
threads[i].do_sleep = (i != 0); // Avoid a race with start_thinking()
|
||||
threads[i].threadID = i;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
threads[i].handle = CreateThread(NULL, 0, start_routine, &threads[i], 0, NULL);
|
||||
bool ok = (threads[i].handle != NULL);
|
||||
#else
|
||||
bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, &threads[i]);
|
||||
#endif
|
||||
|
||||
if (!ok)
|
||||
{
|
||||
std::cerr << "Failed to create thread number " << i << std::endl;
|
||||
::exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// exit() is called to cleanly terminate the threads when the program finishes
|
||||
|
||||
void ThreadsManager::exit() {
|
||||
|
||||
for (int i = 0; i <= MAX_THREADS; i++)
|
||||
{
|
||||
threads[i].do_terminate = true; // Search must be already finished
|
||||
threads[i].wake_up();
|
||||
|
||||
// Wait for thread termination
|
||||
#if defined(_MSC_VER)
|
||||
WaitForSingleObject(threads[i].handle, INFINITE);
|
||||
CloseHandle(threads[i].handle);
|
||||
#else
|
||||
pthread_join(threads[i].handle, NULL);
|
||||
#endif
|
||||
|
||||
// Now we can safely destroy associated locks and wait conditions
|
||||
lock_destroy(&threads[i].sleepLock);
|
||||
cond_destroy(&threads[i].sleepCond);
|
||||
|
||||
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
|
||||
lock_destroy(&(threads[i].splitPoints[j].lock));
|
||||
}
|
||||
|
||||
lock_destroy(&threadsLock);
|
||||
cond_destroy(&sleepCond);
|
||||
}
|
||||
|
||||
|
||||
// available_slave_exists() tries to find an idle thread which is available as
|
||||
// a slave for the thread with threadID 'master'.
|
||||
|
||||
bool ThreadsManager::available_slave_exists(int master) const {
|
||||
|
||||
assert(master >= 0 && master < activeThreads);
|
||||
|
||||
for (int i = 0; i < activeThreads; i++)
|
||||
if (threads[i].is_available_to(master))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// split_point_finished() checks if all the slave threads of a given split
|
||||
// point have finished searching.
|
||||
|
||||
bool ThreadsManager::split_point_finished(SplitPoint* sp) const {
|
||||
|
||||
for (int i = 0; i < activeThreads; i++)
|
||||
if (sp->is_slave[i])
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// split() does the actual work of distributing the work at a node between
|
||||
// several available threads. If it does not succeed in splitting the node
|
||||
// (because no idle threads are available, or because we have no unused split
|
||||
// point objects), the function immediately returns. If splitting is possible, a
|
||||
// SplitPoint object is initialized with all the data that must be copied to the
|
||||
// helper threads and then helper threads are told that they have been assigned
|
||||
// work. This will cause them to instantly leave their idle loops and call
|
||||
// search(). When all threads have returned from search() then split() returns.
|
||||
|
||||
template <bool Fake>
|
||||
Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
Value bestValue, Depth depth, Move threatMove,
|
||||
int moveCount, MovePicker* mp, int nodeType) {
|
||||
assert(pos.pos_is_ok());
|
||||
assert(bestValue > -VALUE_INFINITE);
|
||||
assert(bestValue <= alpha);
|
||||
assert(alpha < beta);
|
||||
assert(beta <= VALUE_INFINITE);
|
||||
assert(depth > DEPTH_ZERO);
|
||||
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
|
||||
assert(activeThreads > 1);
|
||||
|
||||
int i, master = pos.thread();
|
||||
Thread& masterThread = threads[master];
|
||||
|
||||
// If we already have too many active split points, don't split
|
||||
if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
|
||||
return bestValue;
|
||||
|
||||
// Pick the next available split point from the split point stack
|
||||
SplitPoint* sp = &masterThread.splitPoints[masterThread.activeSplitPoints];
|
||||
|
||||
// Initialize the split point
|
||||
sp->parent = masterThread.splitPoint;
|
||||
sp->master = master;
|
||||
sp->is_betaCutoff = false;
|
||||
sp->depth = depth;
|
||||
sp->threatMove = threatMove;
|
||||
sp->alpha = alpha;
|
||||
sp->beta = beta;
|
||||
sp->nodeType = nodeType;
|
||||
sp->bestValue = bestValue;
|
||||
sp->mp = mp;
|
||||
sp->moveCount = moveCount;
|
||||
sp->pos = &pos;
|
||||
sp->nodes = 0;
|
||||
sp->ss = ss;
|
||||
|
||||
for (i = 0; i < activeThreads; i++)
|
||||
sp->is_slave[i] = false;
|
||||
|
||||
// If we are here it means we are not available
|
||||
assert(masterThread.is_searching);
|
||||
|
||||
int workersCnt = 1; // At least the master is included
|
||||
|
||||
// Try to allocate available threads and ask them to start searching setting
|
||||
// is_searching flag. This must be done under lock protection to avoid concurrent
|
||||
// allocation of the same slave by another master.
|
||||
lock_grab(&threadsLock);
|
||||
|
||||
for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
|
||||
if (threads[i].is_available_to(master))
|
||||
{
|
||||
workersCnt++;
|
||||
sp->is_slave[i] = true;
|
||||
threads[i].splitPoint = sp;
|
||||
|
||||
// This makes the slave to exit from idle_loop()
|
||||
threads[i].is_searching = true;
|
||||
|
||||
if (useSleepingThreads)
|
||||
threads[i].wake_up();
|
||||
}
|
||||
|
||||
lock_release(&threadsLock);
|
||||
|
||||
// We failed to allocate even one slave, return
|
||||
if (!Fake && workersCnt == 1)
|
||||
return bestValue;
|
||||
|
||||
masterThread.splitPoint = sp;
|
||||
masterThread.activeSplitPoints++;
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from which
|
||||
// it will instantly launch a search, because its is_searching flag is set.
|
||||
// We pass the split point as a parameter to the idle loop, which means that
|
||||
// the thread will return from the idle loop when all slaves have finished
|
||||
// their work at this split point.
|
||||
masterThread.idle_loop(sp);
|
||||
|
||||
// In helpful master concept a master can help only a sub-tree of its split
|
||||
// point, and because here is all finished is not possible master is booked.
|
||||
assert(!masterThread.is_searching);
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Note that changing state and decreasing activeSplitPoints is done
|
||||
// under lock protection to avoid a race with Thread::is_available_to().
|
||||
lock_grab(&threadsLock);
|
||||
|
||||
masterThread.is_searching = true;
|
||||
masterThread.activeSplitPoints--;
|
||||
|
||||
lock_release(&threadsLock);
|
||||
|
||||
masterThread.splitPoint = sp->parent;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
|
||||
|
||||
return sp->bestValue;
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template Value ThreadsManager::split<false>(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
||||
template Value ThreadsManager::split<true>(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
||||
|
||||
|
||||
// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and
|
||||
// then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up.
|
||||
extern void check_time();
|
||||
|
||||
void Thread::timer_loop() {
|
||||
|
||||
while (!do_terminate)
|
||||
{
|
||||
lock_grab(&sleepLock);
|
||||
timed_wait(&sleepCond, &sleepLock, maxPly ? maxPly : INT_MAX);
|
||||
lock_release(&sleepLock);
|
||||
check_time();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ThreadsManager::set_timer() is used to set the timer to trigger after msec
|
||||
// milliseconds. If msec is 0 then timer is stopped.
|
||||
|
||||
void ThreadsManager::set_timer(int msec) {
|
||||
|
||||
Thread& timer = threads[MAX_THREADS];
|
||||
|
||||
lock_grab(&timer.sleepLock);
|
||||
timer.maxPly = msec;
|
||||
cond_signal(&timer.sleepCond); // Wake up and restart the timer
|
||||
lock_release(&timer.sleepLock);
|
||||
}
|
||||
|
||||
|
||||
// Thread::main_loop() is where the main thread is parked waiting to be started
|
||||
// when there is a new search. Main thread will launch all the slave threads.
|
||||
|
||||
void Thread::main_loop() {
|
||||
|
||||
while (true)
|
||||
{
|
||||
lock_grab(&sleepLock);
|
||||
|
||||
do_sleep = true; // Always return to sleep after a search
|
||||
is_searching = false;
|
||||
|
||||
while (do_sleep && !do_terminate)
|
||||
{
|
||||
cond_signal(&Threads.sleepCond); // Wake up UI thread if needed
|
||||
cond_wait(&sleepCond, &sleepLock);
|
||||
}
|
||||
|
||||
is_searching = true;
|
||||
|
||||
lock_release(&sleepLock);
|
||||
|
||||
if (do_terminate)
|
||||
return;
|
||||
|
||||
Search::think();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ThreadsManager::start_thinking() is used by UI thread to wake up the main
|
||||
// thread parked in main_loop() and starting a new search. If asyncMode is true
|
||||
// then function returns immediately, otherwise caller is blocked waiting for
|
||||
// the search to finish.
|
||||
|
||||
void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
|
||||
const std::set<Move>& searchMoves, bool async) {
|
||||
Thread& main = threads[0];
|
||||
|
||||
lock_grab(&main.sleepLock);
|
||||
|
||||
// Wait main thread has finished before to launch a new search
|
||||
while (!main.do_sleep)
|
||||
cond_wait(&sleepCond, &main.sleepLock);
|
||||
|
||||
// Copy input arguments to initialize the search
|
||||
RootPosition.copy(pos, 0);
|
||||
Limits = limits;
|
||||
RootMoves.clear();
|
||||
|
||||
// Populate RootMoves with all the legal moves (default) or, if a searchMoves
|
||||
// set is given, with the subset of legal moves to search.
|
||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
if (searchMoves.empty() || searchMoves.count(ml.move()))
|
||||
RootMoves.push_back(RootMove(ml.move()));
|
||||
|
||||
// Reset signals before to start the new search
|
||||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||
Signals.stop = Signals.failedLowAtRoot = false;
|
||||
|
||||
main.do_sleep = false;
|
||||
cond_signal(&main.sleepCond); // Wake up main thread and start searching
|
||||
|
||||
if (!async)
|
||||
while (!main.do_sleep)
|
||||
cond_wait(&sleepCond, &main.sleepLock);
|
||||
|
||||
lock_release(&main.sleepLock);
|
||||
}
|
||||
|
||||
|
||||
// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request
|
||||
// and to wait for the main thread finishing the search. Needed to wait exiting
|
||||
// and terminate the threads after a 'quit' command.
|
||||
|
||||
void ThreadsManager::stop_thinking() {
|
||||
|
||||
Thread& main = threads[0];
|
||||
|
||||
Search::Signals.stop = true;
|
||||
|
||||
lock_grab(&main.sleepLock);
|
||||
|
||||
cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit
|
||||
|
||||
while (!main.do_sleep)
|
||||
cond_wait(&sleepCond, &main.sleepLock);
|
||||
|
||||
lock_release(&main.sleepLock);
|
||||
}
|
||||
|
||||
|
||||
// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
|
||||
// is reached while the program is pondering. The point is to work around a wrinkle
|
||||
// in the UCI protocol: When pondering, the engine is not allowed to give a
|
||||
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply
|
||||
// wait here until one of these commands (that raise StopRequest) is sent and
|
||||
// then return, after which the bestmove and pondermove will be printed.
|
||||
|
||||
void ThreadsManager::wait_for_stop_or_ponderhit() {
|
||||
|
||||
Signals.stopOnPonderhit = true;
|
||||
|
||||
Thread& main = threads[0];
|
||||
|
||||
lock_grab(&main.sleepLock);
|
||||
|
||||
while (!Signals.stop)
|
||||
cond_wait(&main.sleepCond, &main.sleepLock);
|
||||
|
||||
lock_release(&main.sleepLock);
|
||||
}
|
||||
+104
-40
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,63 +17,127 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(THREAD_H_INCLUDED)
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <cstring>
|
||||
#include <set>
|
||||
|
||||
#include "lock.h"
|
||||
#include "material.h"
|
||||
#include "movepick.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const int THREAD_MAX = 8;
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
const int MAX_THREADS = 32;
|
||||
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
||||
|
||||
struct SplitPoint {
|
||||
SplitPoint *parent;
|
||||
Position pos;
|
||||
SearchStack sstack[THREAD_MAX][PLY_MAX];
|
||||
SearchStack *parentSstack;
|
||||
int ply;
|
||||
|
||||
// Const data after splitPoint has been setup
|
||||
SplitPoint* parent;
|
||||
const Position* pos;
|
||||
Depth depth;
|
||||
volatile Value alpha, beta, bestValue;
|
||||
bool pvNode;
|
||||
Bitboard dcCandidates;
|
||||
int master, slaves[THREAD_MAX];
|
||||
Value beta;
|
||||
int nodeType;
|
||||
int ply;
|
||||
int master;
|
||||
Move threatMove;
|
||||
|
||||
// Const pointers to shared data
|
||||
MovePicker* mp;
|
||||
Search::Stack* ss;
|
||||
|
||||
// Shared data
|
||||
Lock lock;
|
||||
MovePicker *mp;
|
||||
volatile int moves;
|
||||
volatile int cpus;
|
||||
bool finished;
|
||||
volatile int64_t nodes;
|
||||
volatile Value alpha;
|
||||
volatile Value bestValue;
|
||||
volatile int moveCount;
|
||||
volatile bool is_betaCutoff;
|
||||
volatile bool is_slave[MAX_THREADS];
|
||||
};
|
||||
|
||||
|
||||
/// Thread struct keeps together all the thread related stuff like locks, state
|
||||
/// and especially split points. We also use per-thread pawn and material hash
|
||||
/// tables so that once we get a pointer to an entry its life time is unlimited
|
||||
/// and we don't have to care about someone changing the entry under our feet.
|
||||
|
||||
struct Thread {
|
||||
SplitPoint *splitPoint;
|
||||
int activeSplitPoints;
|
||||
uint64_t nodes;
|
||||
bool failHighPly1;
|
||||
volatile bool stop;
|
||||
volatile bool running;
|
||||
volatile bool idle;
|
||||
volatile bool workIsWaiting;
|
||||
volatile bool printCurrentLine;
|
||||
unsigned char pad[64];
|
||||
|
||||
void wake_up();
|
||||
bool cutoff_occurred() const;
|
||||
bool is_available_to(int master) const;
|
||||
void idle_loop(SplitPoint* sp);
|
||||
void main_loop();
|
||||
void timer_loop();
|
||||
|
||||
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
||||
MaterialInfoTable materialTable;
|
||||
PawnInfoTable pawnTable;
|
||||
int threadID;
|
||||
int maxPly;
|
||||
Lock sleepLock;
|
||||
WaitCondition sleepCond;
|
||||
SplitPoint* volatile splitPoint;
|
||||
volatile int activeSplitPoints;
|
||||
volatile bool is_searching;
|
||||
volatile bool do_sleep;
|
||||
volatile bool do_terminate;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
HANDLE handle;
|
||||
#else
|
||||
pthread_t handle;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
/// ThreadsManager class handles all the threads related stuff like init, starting,
|
||||
/// parking and, the most important, launching a slave thread at a split point.
|
||||
/// All the access to shared thread data is done through this class.
|
||||
|
||||
class ThreadsManager {
|
||||
/* As long as the single ThreadsManager object is defined as a global we don't
|
||||
need to explicitly initialize to zero its data members because variables with
|
||||
static storage duration are automatically set to zero before enter main()
|
||||
*/
|
||||
public:
|
||||
Thread& operator[](int threadID) { return threads[threadID]; }
|
||||
void init();
|
||||
void exit();
|
||||
|
||||
bool use_sleeping_threads() const { return useSleepingThreads; }
|
||||
int min_split_depth() const { return minimumSplitDepth; }
|
||||
int size() const { return activeThreads; }
|
||||
|
||||
void set_size(int cnt);
|
||||
void read_uci_options();
|
||||
bool available_slave_exists(int master) const;
|
||||
bool split_point_finished(SplitPoint* sp) const;
|
||||
void set_timer(int msec);
|
||||
void wait_for_stop_or_ponderhit();
|
||||
void stop_thinking();
|
||||
void start_thinking(const Position& pos, const Search::LimitsType& limits,
|
||||
const std::set<Move>& = std::set<Move>(), bool async = false);
|
||||
|
||||
template <bool Fake>
|
||||
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
|
||||
private:
|
||||
friend struct Thread;
|
||||
|
||||
Thread threads[MAX_THREADS + 1]; // Last one is used as a timer
|
||||
Lock threadsLock;
|
||||
Depth minimumSplitDepth;
|
||||
int maxThreadsPerSplitPoint;
|
||||
int activeThreads;
|
||||
bool useSleepingThreads;
|
||||
WaitCondition sleepCond;
|
||||
};
|
||||
|
||||
extern ThreadsManager Threads;
|
||||
|
||||
#endif // !defined(THREAD_H_INCLUDED)
|
||||
|
||||
+162
@@ -0,0 +1,162 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "timeman.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants
|
||||
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
|
||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||
const int MoveImportance[512] = {
|
||||
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
||||
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
||||
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
||||
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
||||
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
||||
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
||||
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
||||
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
||||
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
||||
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
||||
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
||||
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
||||
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
||||
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
||||
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
||||
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
||||
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
||||
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
||||
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
||||
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
||||
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
||||
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
||||
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
||||
2, 1, 1, 1, 1, 1, 1, 1 };
|
||||
|
||||
int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
|
||||
|
||||
|
||||
/// Function Prototypes
|
||||
|
||||
enum TimeType { OptimumTime, MaxTime };
|
||||
|
||||
template<TimeType>
|
||||
int remaining(int myTime, int movesToGo, int fullMoveNumber);
|
||||
}
|
||||
|
||||
|
||||
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
||||
|
||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||
+ prevChanges * (optimumSearchTime / 3);
|
||||
}
|
||||
|
||||
|
||||
void TimeManager::init(const Search::LimitsType& limits, int currentPly)
|
||||
{
|
||||
/* We support four different kind of time controls:
|
||||
|
||||
increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||
increment == 0 && movesToGo != 0 means: x moves in y minutes
|
||||
increment > 0 && movesToGo == 0 means: x basetime + z increment
|
||||
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
Time management is adjusted by following UCI parameters:
|
||||
|
||||
emergencyMoveHorizon: Be prepared to always play at least this many moves
|
||||
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
|
||||
emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
|
||||
minThinkingTime : No matter what, use at least this much thinking before doing the move
|
||||
*/
|
||||
|
||||
int hypMTG, hypMyTime, t1, t2;
|
||||
|
||||
// Read uci parameters
|
||||
int emergencyMoveHorizon = Options["Emergency Move Horizon"];
|
||||
int emergencyBaseTime = Options["Emergency Base Time"];
|
||||
int emergencyMoveTime = Options["Emergency Move Time"];
|
||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
||||
|
||||
// Initialize to maximum values but unstablePVExtraTime that is reset
|
||||
unstablePVExtraTime = 0;
|
||||
optimumSearchTime = maximumSearchTime = limits.time;
|
||||
|
||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||
for (hypMTG = 1; hypMTG <= (limits.movesToGo ? std::min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
{
|
||||
// Calculate thinking time for hypothetic "moves to go"-value
|
||||
hypMyTime = limits.time
|
||||
+ limits.increment * (hypMTG - 1)
|
||||
- emergencyBaseTime
|
||||
- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
|
||||
|
||||
hypMyTime = std::max(hypMyTime, 0);
|
||||
|
||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||
|
||||
optimumSearchTime = std::min(optimumSearchTime, t1);
|
||||
maximumSearchTime = std::min(maximumSearchTime, t2);
|
||||
}
|
||||
|
||||
if (Options["Ponder"])
|
||||
optimumSearchTime += optimumSearchTime / 4;
|
||||
|
||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int currentPly)
|
||||
{
|
||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
|
||||
int thisMoveImportance = move_importance(currentPly);
|
||||
int otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; i++)
|
||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||
|
||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * std::min(ratio1, ratio2)));
|
||||
}
|
||||
}
|
||||
+16
-29
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,36 +17,23 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(TIMEMAN_H_INCLUDED)
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
#if !defined(SCALE_H_INCLUDED)
|
||||
#define SCALE_H_INCLUDED
|
||||
/// The TimeManager class computes the optimal time to think depending on the
|
||||
/// maximum available time, the move game number and other parameters.
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
class TimeManager {
|
||||
public:
|
||||
void init(const Search::LimitsType& limits, int currentPly);
|
||||
void pv_instability(int curChanges, int prevChanges);
|
||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
private:
|
||||
int optimumSearchTime;
|
||||
int maximumSearchTime;
|
||||
int unstablePVExtraTime;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value apply_scale_factor(Value v, ScaleFactor f) {
|
||||
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(SCALE_H_INCLUDED)
|
||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
||||
+55
-108
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,27 +17,17 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "tt.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
TranspositionTable TT; // Our global transposition table
|
||||
|
||||
TranspositionTable::TranspositionTable() {
|
||||
|
||||
size = writes = 0;
|
||||
entries = 0;
|
||||
generation = 0;
|
||||
size = generation = 0;
|
||||
entries = NULL;
|
||||
}
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
@@ -46,151 +36,108 @@ TranspositionTable::~TranspositionTable() {
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::set_size sets the size of the transposition table,
|
||||
/// TranspositionTable::set_size() sets the size of the transposition table,
|
||||
/// measured in megabytes.
|
||||
|
||||
void TranspositionTable::set_size(unsigned mbSize) {
|
||||
void TranspositionTable::set_size(size_t mbSize) {
|
||||
|
||||
assert(mbSize >= 4 && mbSize <= 4096);
|
||||
size_t newSize = 1024;
|
||||
|
||||
unsigned newSize = 1024;
|
||||
|
||||
// We store a cluster of 4 TTEntry for each position and newSize is
|
||||
// the maximum number of storable positions
|
||||
while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20))
|
||||
// Transposition table consists of clusters and each cluster consists
|
||||
// of ClusterSize number of TTEntries. Each non-empty entry contains
|
||||
// information of exactly one position and newSize is the number of
|
||||
// clusters we are going to allocate.
|
||||
while (2ULL * newSize * sizeof(TTCluster) <= (mbSize << 20))
|
||||
newSize *= 2;
|
||||
|
||||
if (newSize != size)
|
||||
if (newSize == size)
|
||||
return;
|
||||
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new (std::nothrow) TTCluster[size];
|
||||
if (!entries)
|
||||
{
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTEntry[size * 4];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
clear();
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< "MB for transposition table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear overwrites the entire transposition table
|
||||
/// TranspositionTable::clear() overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
||||
memset(entries, 0, size * sizeof(TTCluster));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store writes a new entry containing a position,
|
||||
/// a value, a value type, a search depth, and a best move to the
|
||||
/// transposition table. Transposition table is organized in clusters of
|
||||
/// four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||
/// current search and t2 is from a previous search, or if the depth of t1
|
||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
||||
/// never replaces another entry for the same position.
|
||||
/// TranspositionTable::store() writes a new entry containing position key and
|
||||
/// valuable information of current position. The lowest order bits of position
|
||||
/// key are used to decide on which cluster the position will be placed.
|
||||
/// When a new entry is written and there are no empty entries available in cluster,
|
||||
/// it replaces the least valuable of entries. A TTEntry t1 is considered to be
|
||||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Position& p, Value v, ValueType t, Depth d, Move m) {
|
||||
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
|
||||
|
||||
int c1, c2, c3;
|
||||
TTEntry *tte, *replace;
|
||||
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key inside the cluster
|
||||
|
||||
tte = replace = first_entry(p);
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
tte = replace = first_entry(posKey);
|
||||
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == p.get_key()) // empty or overwrite old
|
||||
if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
|
||||
{
|
||||
// Do not overwrite when new type is VALUE_TYPE_EVAL
|
||||
if (tte->key() && t == VALUE_TYPE_EVAL)
|
||||
return;
|
||||
|
||||
// Preserve any existing ttMove
|
||||
if (m == MOVE_NONE)
|
||||
m = tte->move();
|
||||
|
||||
*tte = TTEntry(p.get_key(), v, t, d, m, generation);
|
||||
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
return;
|
||||
}
|
||||
else if (i == 0) // replace would be a no-op in this common case
|
||||
continue;
|
||||
|
||||
int c1 = (replace->generation() == generation ? 2 : 0);
|
||||
int c2 = (tte->generation() == generation ? -2 : 0);
|
||||
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
// Implement replace strategy
|
||||
c1 = (replace->generation() == generation ? 2 : 0);
|
||||
c2 = (tte->generation() == generation || tte->type() == VALUE_TYPE_EXACT ? -2 : 0);
|
||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
}
|
||||
*replace = TTEntry(p.get_key(), v, t, d, m, generation);
|
||||
writes++;
|
||||
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::retrieve looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL
|
||||
/// if position is not found.
|
||||
/// TranspositionTable::probe() looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||
/// position is not found.
|
||||
|
||||
TTEntry* TranspositionTable::retrieve(const Position& pos) const {
|
||||
TTEntry* TranspositionTable::probe(const Key posKey) const {
|
||||
|
||||
TTEntry *tte = first_entry(pos);
|
||||
uint32_t posKey32 = posKey >> 32;
|
||||
TTEntry* tte = first_entry(posKey);
|
||||
|
||||
for (int i = 0; i < 4; i++, tte++)
|
||||
if (tte->key() == pos.get_key())
|
||||
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == posKey32)
|
||||
return tte;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry returns a pointer to the first
|
||||
/// entry of a cluster given a position.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Position& pos) const {
|
||||
|
||||
return entries + (int(pos.get_key() & (size - 1)) << 2);
|
||||
}
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
void TranspositionTable::new_search() {
|
||||
|
||||
generation++;
|
||||
writes = 0;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure
|
||||
/// the old PV moves are searched first, even if the old TT entries
|
||||
/// have been overwritten.
|
||||
|
||||
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
||||
|
||||
StateInfo st;
|
||||
Position p(pos);
|
||||
|
||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||
{
|
||||
store(p, VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
||||
p.do_move(pv[i], st);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::full() returns the permill of all transposition table
|
||||
/// entries which have received at least one write during the current search.
|
||||
/// It is used to display the "info hashfull ..." information in UCI.
|
||||
|
||||
int TranspositionTable::full() const {
|
||||
|
||||
double N = double(size) * 4.0;
|
||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,84 +17,157 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TT_H_INCLUDED)
|
||||
#define TT_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
#include <iostream>
|
||||
|
||||
#include "depth.h"
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
#include "misc.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The TTEntry class is the class of transposition table entries
|
||||
/// The TTEntry is the class of transposition table entries
|
||||
///
|
||||
/// A TTEntry needs 128 bits to be stored
|
||||
///
|
||||
/// bit 0-63: key
|
||||
/// bit 64-95: data
|
||||
/// bit 96-111: value
|
||||
/// bit 112-127: depth
|
||||
/// bit 0-31: key
|
||||
/// bit 32-63: data
|
||||
/// bit 64-79: value
|
||||
/// bit 80-95: depth
|
||||
/// bit 96-111: static value
|
||||
/// bit 112-127: margin of static value
|
||||
///
|
||||
/// the 32 bits of the data field are so defined
|
||||
///
|
||||
/// bit 0-16: move
|
||||
/// bit 17-19: not used
|
||||
/// bit 20-22: value type
|
||||
/// bit 0-15: move
|
||||
/// bit 16-20: not used
|
||||
/// bit 21-22: value type
|
||||
/// bit 23-31: generation
|
||||
|
||||
class TTEntry {
|
||||
|
||||
public:
|
||||
TTEntry() {}
|
||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation)
|
||||
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
||||
value_(int16_t(v)), depth_(int16_t(d)) {}
|
||||
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value statM) {
|
||||
|
||||
Key key() const { return key_; }
|
||||
Depth depth() const { return Depth(depth_); }
|
||||
Move move() const { return Move(data & 0x1FFFF); }
|
||||
Value value() const { return Value(value_); }
|
||||
ValueType type() const { return ValueType((data >> 20) & 7); }
|
||||
int generation() const { return (data >> 23); }
|
||||
key32 = (uint32_t)k;
|
||||
move16 = (uint16_t)m;
|
||||
valueType = (uint8_t)t;
|
||||
generation8 = (uint8_t)g;
|
||||
value16 = (int16_t)v;
|
||||
depth16 = (int16_t)d;
|
||||
staticValue = (int16_t)statV;
|
||||
staticMargin = (int16_t)statM;
|
||||
}
|
||||
void set_generation(int g) { generation8 = (uint8_t)g; }
|
||||
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return (Depth)depth16; }
|
||||
Move move() const { return (Move)move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
ValueType type() const { return (ValueType)valueType; }
|
||||
int generation() const { return (int)generation8; }
|
||||
Value static_value() const { return (Value)staticValue; }
|
||||
Value static_value_margin() const { return (Value)staticMargin; }
|
||||
|
||||
private:
|
||||
Key key_;
|
||||
uint32_t data;
|
||||
int16_t value_;
|
||||
int16_t depth_;
|
||||
uint32_t key32;
|
||||
uint16_t move16;
|
||||
uint8_t valueType, generation8;
|
||||
int16_t value16, depth16, staticValue, staticMargin;
|
||||
};
|
||||
|
||||
/// The transposition table class. This is basically just a huge array
|
||||
/// containing TTEntry objects, and a few methods for writing new entries
|
||||
/// and reading new ones.
|
||||
|
||||
/// This is the number of TTEntry slots for each cluster
|
||||
const int ClusterSize = 4;
|
||||
|
||||
|
||||
/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
|
||||
/// must not be bigger than a cache line size. In case it is less, it should
|
||||
/// be padded to guarantee always aligned accesses.
|
||||
|
||||
struct TTCluster {
|
||||
TTEntry data[ClusterSize];
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array containing
|
||||
/// TTCluster objects, and a few methods for writing and reading entries.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
TranspositionTable(const TranspositionTable&);
|
||||
TranspositionTable& operator=(const TranspositionTable&);
|
||||
|
||||
public:
|
||||
TranspositionTable();
|
||||
~TranspositionTable();
|
||||
void set_size(unsigned mbSize);
|
||||
void set_size(size_t mbSize);
|
||||
void clear();
|
||||
void store(const Position& pos, Value v, ValueType type, Depth d, Move m);
|
||||
TTEntry* retrieve(const Position& pos) const;
|
||||
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
|
||||
TTEntry* probe(const Key posKey) const;
|
||||
void new_search();
|
||||
void insert_pv(const Position& pos, Move pv[]);
|
||||
int full() const;
|
||||
TTEntry* first_entry(const Key posKey) const;
|
||||
void refresh(const TTEntry* tte) const;
|
||||
|
||||
private:
|
||||
inline TTEntry* first_entry(const Position& pos) const;
|
||||
size_t size;
|
||||
TTCluster* entries;
|
||||
uint8_t generation; // Size must be not bigger then TTEntry::generation8
|
||||
};
|
||||
|
||||
unsigned size, writes;
|
||||
TTEntry* entries;
|
||||
uint8_t generation;
|
||||
extern TranspositionTable TT;
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry() returns a pointer to the first entry of
|
||||
/// a cluster given a position. The lowest order bits of the key are used to
|
||||
/// get the index of the cluster.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||
|
||||
return entries[((uint32_t)posKey) & (size - 1)].data;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
|
||||
/// to avoid aging. Normally called after a TT hit.
|
||||
|
||||
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
||||
|
||||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||
}
|
||||
|
||||
|
||||
/// A simple fixed size hash table used to store pawns and material
|
||||
/// configurations. It is basically just an array of Entry objects.
|
||||
/// Without cluster concept or overwrite policy.
|
||||
|
||||
template<class Entry, int HashSize>
|
||||
struct SimpleHash {
|
||||
|
||||
typedef SimpleHash<Entry, HashSize> Base;
|
||||
|
||||
void init() {
|
||||
|
||||
if (entries)
|
||||
return;
|
||||
|
||||
entries = new (std::nothrow) Entry[HashSize];
|
||||
if (!entries)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
|
||||
<< " bytes for hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
memset(entries, 0, HashSize * sizeof(Entry));
|
||||
}
|
||||
|
||||
virtual ~SimpleHash() { delete [] entries; }
|
||||
|
||||
Entry* probe(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
|
||||
void prefetch(Key key) const { ::prefetch((char*)probe(key)); }
|
||||
|
||||
protected:
|
||||
Entry* entries;
|
||||
};
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
||||
|
||||
+477
-17
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,31 +17,491 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TYPES_H_INCLUDED)
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
||||
/// started type 'make help'.
|
||||
///
|
||||
/// For Windows, part of the configuration is detected automatically, but some
|
||||
/// switches need to be set manually:
|
||||
///
|
||||
/// -DNDEBUG | Disable debugging mode. Use always.
|
||||
///
|
||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
|
||||
/// | the executable to run on some very old machines.
|
||||
///
|
||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||
/// | only in 64-bit mode. For compiling requires hardware with
|
||||
/// | popcnt support.
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
|
||||
// MSVC does not support <inttypes.h>
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
#else
|
||||
# include <inttypes.h>
|
||||
#endif
|
||||
|
||||
#if defined(_WIN64)
|
||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
||||
# define IS_64BIT
|
||||
# define USE_BSFQ
|
||||
#endif
|
||||
|
||||
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
# define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||
#else
|
||||
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
# define FORCE_INLINE __forceinline
|
||||
#elif defined(__GNUC__)
|
||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
||||
#else
|
||||
# define FORCE_INLINE inline
|
||||
#endif
|
||||
|
||||
#if defined(USE_POPCNT)
|
||||
const bool HasPopCnt = true;
|
||||
#else
|
||||
const bool HasPopCnt = false;
|
||||
#endif
|
||||
|
||||
#if defined(IS_64BIT)
|
||||
const bool Is64Bit = true;
|
||||
#else
|
||||
const bool Is64Bit = false;
|
||||
#endif
|
||||
|
||||
typedef uint64_t Key;
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
const int MAX_MOVES = 256;
|
||||
const int MAX_PLY = 100;
|
||||
const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = FileABB << 1;
|
||||
const Bitboard FileCBB = FileABB << 2;
|
||||
const Bitboard FileDBB = FileABB << 3;
|
||||
const Bitboard FileEBB = FileABB << 4;
|
||||
const Bitboard FileFBB = FileABB << 5;
|
||||
const Bitboard FileGBB = FileABB << 6;
|
||||
const Bitboard FileHBB = FileABB << 7;
|
||||
|
||||
const Bitboard Rank1BB = 0xFF;
|
||||
const Bitboard Rank2BB = Rank1BB << (8 * 1);
|
||||
const Bitboard Rank3BB = Rank1BB << (8 * 2);
|
||||
const Bitboard Rank4BB = Rank1BB << (8 * 3);
|
||||
const Bitboard Rank5BB = Rank1BB << (8 * 4);
|
||||
const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
|
||||
/// A move needs 16 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
||||
/// any normal move destination square is always different from origin square
|
||||
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65
|
||||
};
|
||||
|
||||
struct MoveStack {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
inline bool operator<(const MoveStack& f, const MoveStack& s) {
|
||||
return f.score < s.score;
|
||||
}
|
||||
|
||||
enum CastleRight {
|
||||
CASTLES_NONE = 0,
|
||||
WHITE_OO = 1,
|
||||
BLACK_OO = 2,
|
||||
WHITE_OOO = 4,
|
||||
BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_DRAW = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1,
|
||||
VALUE_TYPE_LOWER = 2,
|
||||
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
||||
};
|
||||
|
||||
enum Value {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
|
||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
|
||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
|
||||
|
||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
enum PieceType {
|
||||
NO_PIECE_TYPE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
NO_PIECE = 16, // color_of(NO_PIECE) == NO_COLOR
|
||||
W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6,
|
||||
B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14
|
||||
};
|
||||
|
||||
enum Color {
|
||||
WHITE, BLACK, NO_COLOR
|
||||
};
|
||||
|
||||
enum Depth {
|
||||
|
||||
ONE_PLY = 2,
|
||||
|
||||
DEPTH_ZERO = 0 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||
DEPTH_QS_RECAPTURES = -4 * ONE_PLY,
|
||||
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
};
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE,
|
||||
|
||||
DELTA_N = 8,
|
||||
DELTA_E = 1,
|
||||
DELTA_S = -8,
|
||||
DELTA_W = -1,
|
||||
|
||||
DELTA_NN = DELTA_N + DELTA_N,
|
||||
DELTA_NE = DELTA_N + DELTA_E,
|
||||
DELTA_SE = DELTA_S + DELTA_E,
|
||||
DELTA_SS = DELTA_S + DELTA_S,
|
||||
DELTA_SW = DELTA_S + DELTA_W,
|
||||
DELTA_NW = DELTA_N + DELTA_W
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single integer (enum),
|
||||
/// first LSB 16 bits are used to store endgame value, while upper bits are used
|
||||
/// for midgame value. Compiler is free to choose the enum type as long as can
|
||||
/// keep its data, so ensure Score to be an integer type.
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
/// Extracting the signed lower and upper 16 bits it not so trivial because
|
||||
/// according to the standard a simple cast to short is implementation defined
|
||||
/// and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
|
||||
|
||||
/// On Intel 64 bit we have a small speed regression with the standard conforming
|
||||
/// version, so use a faster code in this case that, although not 100% standard
|
||||
/// compliant it seems to work for Intel and MSVC.
|
||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
|
||||
#else
|
||||
|
||||
typedef __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef __int16 int16;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef __int32 int32;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef __int64 int64;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
inline Value eg_value(Score s) {
|
||||
return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u));
|
||||
}
|
||||
|
||||
typedef __int16 int16_t;
|
||||
typedef __int64 int64_t;
|
||||
#endif
|
||||
|
||||
#endif // !defined(_MSC_VER)
|
||||
#define ENABLE_SAFE_OPERATORS_ON(T) \
|
||||
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator*(int i, const T d) { return T(i * int(d)); } \
|
||||
inline T operator*(const T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator-(const T d) { return T(-int(d)); } \
|
||||
inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
|
||||
inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
|
||||
inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
|
||||
|
||||
// Hash keys:
|
||||
typedef uint64_t Key;
|
||||
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
|
||||
inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
|
||||
inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
|
||||
inline T operator/(const T d, int i) { return T(int(d) / i); } \
|
||||
inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
|
||||
|
||||
ENABLE_OPERATORS_ON(Value)
|
||||
ENABLE_OPERATORS_ON(PieceType)
|
||||
ENABLE_OPERATORS_ON(Piece)
|
||||
ENABLE_OPERATORS_ON(Color)
|
||||
ENABLE_OPERATORS_ON(Depth)
|
||||
ENABLE_OPERATORS_ON(Square)
|
||||
ENABLE_OPERATORS_ON(File)
|
||||
ENABLE_OPERATORS_ON(Rank)
|
||||
|
||||
/// Added operators for adding integers to a Value
|
||||
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
|
||||
|
||||
ENABLE_SAFE_OPERATORS_ON(Score)
|
||||
|
||||
/// Only declared but not defined. We don't want to multiply two scores due to
|
||||
/// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
/// Division of a Score must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) {
|
||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||
}
|
||||
|
||||
#undef ENABLE_OPERATORS_ON
|
||||
#undef ENABLE_SAFE_OPERATORS_ON
|
||||
|
||||
const Value PawnValueMidgame = Value(0x0C6);
|
||||
const Value PawnValueEndgame = Value(0x102);
|
||||
const Value KnightValueMidgame = Value(0x331);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x344);
|
||||
const Value BishopValueEndgame = Value(0x359);
|
||||
const Value RookValueMidgame = Value(0x4F6);
|
||||
const Value RookValueEndgame = Value(0x4FE);
|
||||
const Value QueenValueMidgame = Value(0x9D9);
|
||||
const Value QueenValueEndgame = Value(0x9FE);
|
||||
|
||||
extern const Value PieceValueMidgame[17];
|
||||
extern const Value PieceValueEndgame[17];
|
||||
extern int SquareDistance[64][64];
|
||||
|
||||
inline Color operator~(Color c) {
|
||||
return Color(c ^ 1);
|
||||
}
|
||||
|
||||
inline Square operator~(Square s) {
|
||||
return Square(s ^ 56);
|
||||
}
|
||||
|
||||
inline Value mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
inline Value mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
inline Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((c << 3) | pt);
|
||||
}
|
||||
|
||||
inline PieceType type_of(Piece p) {
|
||||
return PieceType(p & 7);
|
||||
}
|
||||
|
||||
inline Color color_of(Piece p) {
|
||||
return Color(p >> 3);
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square((r << 3) | f);
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return s >= SQ_A1 && s <= SQ_H8;
|
||||
}
|
||||
|
||||
inline File file_of(Square s) {
|
||||
return File(s & 7);
|
||||
}
|
||||
|
||||
inline Rank rank_of(Square s) {
|
||||
return Rank(s >> 3);
|
||||
}
|
||||
|
||||
inline Square mirror(Square s) {
|
||||
return Square(s ^ 7);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(s ^ (c * 56));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Rank r) {
|
||||
return Rank(r ^ (c * 7));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return relative_rank(c, rank_of(s));
|
||||
}
|
||||
|
||||
inline bool opposite_colors(Square s1, Square s2) {
|
||||
int s = s1 ^ s2;
|
||||
return ((s >> 3) ^ s) & 1;
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return abs(file_of(s1) - file_of(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return abs(rank_of(s1) - rank_of(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return SquareDistance[s1][s2];
|
||||
}
|
||||
|
||||
inline char piece_type_to_char(PieceType pt) {
|
||||
return " PNBRQK"[pt];
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline Square pawn_push(Color c) {
|
||||
return c == WHITE ? DELTA_N : DELTA_S;
|
||||
}
|
||||
|
||||
inline Square from_sq(Move m) {
|
||||
return Square((m >> 6) & 0x3F);
|
||||
}
|
||||
|
||||
inline Square to_sq(Move m) {
|
||||
return Square(m & 0x3F);
|
||||
}
|
||||
|
||||
inline bool is_special(Move m) {
|
||||
return m & (3 << 14);
|
||||
}
|
||||
|
||||
inline bool is_promotion(Move m) {
|
||||
return (m & (3 << 14)) == (1 << 14);
|
||||
}
|
||||
|
||||
inline int is_enpassant(Move m) {
|
||||
return (m & (3 << 14)) == (2 << 14);
|
||||
}
|
||||
|
||||
inline int is_castle(Move m) {
|
||||
return (m & (3 << 14)) == (3 << 14);
|
||||
}
|
||||
|
||||
inline PieceType promotion_piece_type(Move m) {
|
||||
return PieceType(((m >> 12) & 3) + 2);
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(to | (from << 6));
|
||||
}
|
||||
|
||||
inline Move make_promotion(Square from, Square to, PieceType pt) {
|
||||
return Move(to | (from << 6) | (1 << 14) | ((pt - 2) << 12)) ;
|
||||
}
|
||||
|
||||
inline Move make_enpassant(Square from, Square to) {
|
||||
return Move(to | (from << 6) | (2 << 14));
|
||||
}
|
||||
|
||||
inline Move make_castle(Square from, Square to) {
|
||||
return Move(to | (from << 6) | (3 << 14));
|
||||
}
|
||||
|
||||
inline bool is_ok(Move m) {
|
||||
return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE
|
||||
}
|
||||
|
||||
#include <string>
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
|
||||
return ch;
|
||||
}
|
||||
|
||||
/// Our insertion sort implementation, works with pointers and iterators and is
|
||||
/// guaranteed to be stable, as is needed.
|
||||
template<typename T, typename K>
|
||||
void sort(K firstMove, K lastMove)
|
||||
{
|
||||
T value;
|
||||
K cur, p, d;
|
||||
|
||||
if (firstMove != lastMove)
|
||||
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||
{
|
||||
p = d = cur;
|
||||
value = *p--;
|
||||
if (*p < value)
|
||||
{
|
||||
do *d = *p;
|
||||
while (--d != firstMove && *--p < value);
|
||||
*d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
|
||||
+177
-250
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,319 +17,246 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "book.h"
|
||||
#include "evaluate.h"
|
||||
#include "misc.h"
|
||||
#include "move.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "san.h"
|
||||
#include "search.h"
|
||||
#include "uci.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions:
|
||||
////
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// UCIInputParser is a class for parsing UCI input. The class
|
||||
// is actually a string stream built on a given input string.
|
||||
// FEN string of the initial position, normal chess
|
||||
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
typedef std::istringstream UCIInputParser;
|
||||
// Keep track of position keys along the setup moves (from start position to the
|
||||
// position just before to start searching). This is needed by draw detection
|
||||
// where, due to 50 moves rule, we need to check at most 100 plies back.
|
||||
StateInfo StateRingBuf[102], *SetupState = StateRingBuf;
|
||||
|
||||
// The root position. This is set up when the user (or in practice, the GUI)
|
||||
// sends the "position" UCI command. The root position is sent to the think()
|
||||
// function when the program receives the "go" command.
|
||||
Position RootPosition;
|
||||
|
||||
// Local functions
|
||||
void get_command();
|
||||
void handle_command(const std::string &command);
|
||||
void set_option(UCIInputParser &uip);
|
||||
void set_position(UCIInputParser &uip);
|
||||
void go(UCIInputParser &uip);
|
||||
void set_option(istringstream& up);
|
||||
void set_position(Position& pos, istringstream& up);
|
||||
void go(Position& pos, istringstream& up);
|
||||
void perft(Position& pos, istringstream& up);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
/// Wait for a command from the user, parse this text string as an UCI command,
|
||||
/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
|
||||
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
|
||||
/// commands, the function also supports a few debug commands.
|
||||
|
||||
/// uci_main_loop() is the only global function in this file. It is
|
||||
/// called immediately after the program has finished initializing.
|
||||
/// The program remains in this loop until it receives the "quit" UCI
|
||||
/// command.
|
||||
void uci_loop() {
|
||||
|
||||
void uci_main_loop() {
|
||||
Position pos(StartFEN, false, 0); // The root position
|
||||
string cmd, token;
|
||||
|
||||
RootPosition.from_fen(StartPosition);
|
||||
while (token != "quit")
|
||||
{
|
||||
if (!getline(cin, cmd)) // Block here waiting for input
|
||||
cmd = "quit";
|
||||
|
||||
while (1)
|
||||
get_command();
|
||||
istringstream is(cmd);
|
||||
|
||||
is >> skipws >> token;
|
||||
|
||||
if (token == "quit" || token == "stop")
|
||||
Threads.stop_thinking();
|
||||
|
||||
else if (token == "ponderhit")
|
||||
{
|
||||
// The opponent has played the expected move. GUI sends "ponderhit" if
|
||||
// we were told to ponder on the same move the opponent has played. We
|
||||
// should continue searching but switching from pondering to normal search.
|
||||
Search::Limits.ponder = false;
|
||||
|
||||
if (Search::Signals.stopOnPonderhit)
|
||||
Threads.stop_thinking();
|
||||
}
|
||||
|
||||
else if (token == "go")
|
||||
go(pos, is);
|
||||
|
||||
else if (token == "ucinewgame")
|
||||
pos.from_fen(StartFEN, false);
|
||||
|
||||
else if (token == "isready")
|
||||
cout << "readyok" << endl;
|
||||
|
||||
else if (token == "position")
|
||||
set_position(pos, is);
|
||||
|
||||
else if (token == "setoption")
|
||||
set_option(is);
|
||||
|
||||
else if (token == "perft")
|
||||
perft(pos, is);
|
||||
|
||||
else if (token == "d")
|
||||
pos.print();
|
||||
|
||||
else if (token == "flip")
|
||||
pos.flip_me();
|
||||
|
||||
else if (token == "eval")
|
||||
{
|
||||
read_evaluation_uci_options(pos.side_to_move());
|
||||
cout << trace_evaluate(pos) << endl;
|
||||
}
|
||||
|
||||
else if (token == "key")
|
||||
cout << "key: " << hex << pos.key()
|
||||
<< "\nmaterial key: " << pos.material_key()
|
||||
<< "\npawn key: " << pos.pawn_key() << endl;
|
||||
|
||||
else if (token == "uci")
|
||||
cout << "id name " << engine_info(true)
|
||||
<< "\n" << Options
|
||||
<< "\nuciok" << endl;
|
||||
else
|
||||
cout << "Unknown command: " << cmd << endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Local functions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
// get_command() waits for a command from the user, and passes
|
||||
// this command to handle_command. get_command also intercepts
|
||||
// EOF from stdin, by translating EOF to the "quit" command. This
|
||||
// ensures that Stockfish exits gracefully if the GUI dies
|
||||
// unexpectedly.
|
||||
// set_position() is called when engine receives the "position" UCI
|
||||
// command. The function sets up the position described in the given
|
||||
// fen string ("fen") or the starting position ("startpos") and then
|
||||
// makes the moves given in the following move list ("moves").
|
||||
|
||||
void get_command() {
|
||||
void set_position(Position& pos, istringstream& is) {
|
||||
|
||||
std::string command;
|
||||
Move m;
|
||||
string token, fen;
|
||||
|
||||
if (!std::getline(std::cin, command))
|
||||
command = "quit";
|
||||
|
||||
handle_command(command);
|
||||
}
|
||||
|
||||
|
||||
// handle_command() takes a text string as input, uses a
|
||||
// UCIInputParser object to parse this text string as a UCI command,
|
||||
// and calls the appropriate functions. In addition to the UCI
|
||||
// commands, the function also supports a few debug commands.
|
||||
|
||||
void handle_command(const std::string &command) {
|
||||
|
||||
UCIInputParser uip(command);
|
||||
std::string token;
|
||||
|
||||
uip >> token; // operator >> skips any whitespace
|
||||
|
||||
if (token == "quit")
|
||||
{
|
||||
OpeningBook.close();
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
exit(0);
|
||||
}
|
||||
else if (token == "uci")
|
||||
{
|
||||
std::cout << "id name " << engine_name() << std::endl
|
||||
<< "id author Tord Romstad, Marco Costalba"
|
||||
<< std::endl;
|
||||
print_uci_options();
|
||||
std::cout << "uciok" << std::endl;
|
||||
}
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
TT.clear();
|
||||
Position::init_piece_square_tables();
|
||||
RootPosition.from_fen(StartPosition);
|
||||
}
|
||||
else if (token == "isready")
|
||||
std::cout << "readyok" << std::endl;
|
||||
else if (token == "position")
|
||||
set_position(uip);
|
||||
else if (token == "setoption")
|
||||
set_option(uip);
|
||||
else if (token == "go")
|
||||
go(uip);
|
||||
|
||||
// The remaining commands are for debugging purposes only.
|
||||
// Perhaps they should be removed later in order to reduce the
|
||||
// size of the program binary.
|
||||
else if (token == "d")
|
||||
RootPosition.print();
|
||||
else if (token == "flip")
|
||||
{
|
||||
Position p(RootPosition);
|
||||
RootPosition.flipped_copy(p);
|
||||
}
|
||||
else if (token == "eval")
|
||||
{
|
||||
EvalInfo ei;
|
||||
std::cout << "Incremental mg: " << RootPosition.mg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Incremental eg: " << RootPosition.eg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Full eval: "
|
||||
<< evaluate(RootPosition, ei, 0)
|
||||
<< std::endl;
|
||||
}
|
||||
else if (token == "key")
|
||||
{
|
||||
std::cout << "key: " << std::hex << RootPosition.get_key()
|
||||
<< " material key: " << RootPosition.get_material_key()
|
||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
||||
<< std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unknown command: " << command << std::endl;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
std::cout << token << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_position() is called when Stockfish receives the "position" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("position"), and is ready to read the second token ("startpos"
|
||||
// or "fen", if the input is well-formed).
|
||||
|
||||
void set_position(UCIInputParser &uip) {
|
||||
|
||||
std::string token;
|
||||
|
||||
uip >> token; // operator >> skips any whitespace
|
||||
is >> token;
|
||||
|
||||
if (token == "startpos")
|
||||
RootPosition.from_fen(StartPosition);
|
||||
{
|
||||
fen = StartFEN;
|
||||
is >> token; // Consume "moves" token if any
|
||||
}
|
||||
else if (token == "fen")
|
||||
{
|
||||
std::string fen;
|
||||
while (token != "moves" && !uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
}
|
||||
RootPosition.from_fen(fen);
|
||||
}
|
||||
while (is >> token && token != "moves")
|
||||
fen += token + " ";
|
||||
else
|
||||
return;
|
||||
|
||||
if (!uip.eof())
|
||||
pos.from_fen(fen, Options["UCI_Chess960"]);
|
||||
|
||||
// Parse move list (if any)
|
||||
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
|
||||
{
|
||||
if (token != "moves")
|
||||
uip >> token;
|
||||
if (token == "moves")
|
||||
{
|
||||
Move move;
|
||||
StateInfo st;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, st);
|
||||
if (RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
}
|
||||
// Our StateInfo st is about going out of scope,
|
||||
// so save its content before they disappear.
|
||||
RootPosition.setStartState(st);
|
||||
}
|
||||
pos.do_move(m, *SetupState);
|
||||
|
||||
// Increment pointer to StateRingBuf circular buffer
|
||||
if (++SetupState - StateRingBuf >= 102)
|
||||
SetupState = StateRingBuf;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_option() is called when Stockfish receives the "setoption" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("setoption"), and is ready to read the second token ("name", if
|
||||
// the input is well-formed).
|
||||
// set_option() is called when engine receives the "setoption" UCI command. The
|
||||
// function updates the UCI option ("name") to the given value ("value").
|
||||
|
||||
void set_option(UCIInputParser &uip) {
|
||||
void set_option(istringstream& is) {
|
||||
|
||||
std::string token, name;
|
||||
string token, name, value;
|
||||
|
||||
uip >> token;
|
||||
if (token == "name")
|
||||
{
|
||||
uip >> name;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
if (token == "value")
|
||||
break;
|
||||
is >> token; // Consume "name" token
|
||||
|
||||
name += (" " + token);
|
||||
}
|
||||
if (token == "value")
|
||||
{
|
||||
std::getline(uip, token); // reads until end of line
|
||||
set_option_value(name, token);
|
||||
} else
|
||||
push_button(name);
|
||||
}
|
||||
// Read option name (can contain spaces)
|
||||
while (is >> token && token != "value")
|
||||
name += string(" ", !name.empty()) + token;
|
||||
|
||||
// Read option value (can contain spaces)
|
||||
while (is >> token)
|
||||
value += string(" ", !value.empty()) + token;
|
||||
|
||||
if (!Options.count(name))
|
||||
cout << "No such option: " << name << endl;
|
||||
|
||||
else if (value.empty()) // UCI buttons don't have a value
|
||||
Options[name] = true;
|
||||
|
||||
else
|
||||
Options[name] = value;
|
||||
}
|
||||
|
||||
|
||||
// go() is called when Stockfish receives the "go" UCI command. The
|
||||
// input parameter is a UCIInputParser. It is assumed that this
|
||||
// parser has consumed the first token of the UCI command ("go"),
|
||||
// and is ready to read the second token. The function sets the
|
||||
// thinking time and other parameters from the input string, and
|
||||
// calls think() (defined in search.cpp) with the appropriate
|
||||
// parameters.
|
||||
// go() is called when engine receives the "go" UCI command. The function sets
|
||||
// the thinking time and other parameters from the input string, and then starts
|
||||
// the main searching thread.
|
||||
|
||||
void go(UCIInputParser &uip) {
|
||||
void go(Position& pos, istringstream& is) {
|
||||
|
||||
std::string token;
|
||||
string token;
|
||||
Search::LimitsType limits;
|
||||
std::set<Move> searchMoves;
|
||||
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
||||
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||
bool infinite = false, ponder = false;
|
||||
Move searchMoves[500];
|
||||
|
||||
searchMoves[0] = MOVE_NONE;
|
||||
|
||||
while (!uip.eof())
|
||||
while (is >> token)
|
||||
{
|
||||
uip >> token;
|
||||
|
||||
if (token == "infinite")
|
||||
infinite = true;
|
||||
limits.infinite = true;
|
||||
else if (token == "ponder")
|
||||
ponder = true;
|
||||
limits.ponder = true;
|
||||
else if (token == "wtime")
|
||||
uip >> time[0];
|
||||
is >> time[WHITE];
|
||||
else if (token == "btime")
|
||||
uip >> time[1];
|
||||
is >> time[BLACK];
|
||||
else if (token == "winc")
|
||||
uip >> inc[0];
|
||||
is >> inc[WHITE];
|
||||
else if (token == "binc")
|
||||
uip >> inc[1];
|
||||
is >> inc[BLACK];
|
||||
else if (token == "movestogo")
|
||||
uip >> movesToGo;
|
||||
is >> limits.movesToGo;
|
||||
else if (token == "depth")
|
||||
uip >> depth;
|
||||
is >> limits.maxDepth;
|
||||
else if (token == "nodes")
|
||||
uip >> nodes;
|
||||
is >> limits.maxNodes;
|
||||
else if (token == "movetime")
|
||||
uip >> moveTime;
|
||||
is >> limits.maxTime;
|
||||
else if (token == "searchmoves")
|
||||
{
|
||||
int numOfMoves = 0;
|
||||
while (!uip.eof())
|
||||
{
|
||||
uip >> token;
|
||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||
}
|
||||
searchMoves[numOfMoves] = MOVE_NONE;
|
||||
}
|
||||
while (is >> token)
|
||||
searchMoves.insert(move_from_uci(pos, token));
|
||||
}
|
||||
|
||||
if (moveTime)
|
||||
infinite = true; // HACK
|
||||
limits.time = time[pos.side_to_move()];
|
||||
limits.increment = inc[pos.side_to_move()];
|
||||
|
||||
assert(RootPosition.is_ok());
|
||||
Threads.start_thinking(pos, limits, searchMoves, true);
|
||||
}
|
||||
|
||||
think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time,
|
||||
inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||
|
||||
// perft() is called when engine receives the "perft" command. The function
|
||||
// calls perft() with the required search depth then prints counted leaf nodes
|
||||
// and elapsed time.
|
||||
|
||||
void perft(Position& pos, istringstream& is) {
|
||||
|
||||
int depth, time;
|
||||
|
||||
if (!(is >> depth))
|
||||
return;
|
||||
|
||||
time = system_time();
|
||||
|
||||
int64_t n = Search::perft(pos, depth * ONE_PLY);
|
||||
|
||||
time = system_time() - time;
|
||||
|
||||
std::cout << "\nNodes " << n
|
||||
<< "\nTime (ms) " << time
|
||||
<< "\nNodes/second " << int(n / (time / 1000.0)) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(UCI_H_INCLUDED)
|
||||
#define UCI_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void uci_main_loop();
|
||||
|
||||
|
||||
#endif // !defined(UCI_H_INCLUDED)
|
||||
+81
-303
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,333 +17,111 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
bool Chess960;
|
||||
OptionsMap Options; // Global object
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
/// Our case insensitive less() function as required by UCI protocol
|
||||
static bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
|
||||
|
||||
namespace {
|
||||
|
||||
///
|
||||
/// Types
|
||||
///
|
||||
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
||||
|
||||
typedef std::vector<std::string> ComboValues;
|
||||
|
||||
struct Option {
|
||||
|
||||
std::string name, defaultValue, currentValue;
|
||||
OptionType type;
|
||||
size_t idx;
|
||||
int minValue, maxValue;
|
||||
ComboValues comboValues;
|
||||
|
||||
Option();
|
||||
Option(const char* defaultValue, OptionType = STRING);
|
||||
Option(bool defaultValue, OptionType = CHECK);
|
||||
Option(int defaultValue, int minValue, int maxValue);
|
||||
|
||||
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
||||
};
|
||||
|
||||
typedef std::map<std::string, Option> Options;
|
||||
|
||||
///
|
||||
/// Constants
|
||||
///
|
||||
|
||||
// load_defaults populates the options map with the hard
|
||||
// coded names and default values.
|
||||
|
||||
void load_defaults(Options& o) {
|
||||
|
||||
o["Use Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Mobility (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
|
||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
|
||||
o["Space"] = Option(100, 0, 200);
|
||||
o["Aggressiveness"] = Option(100, 0, 200);
|
||||
o["Cowardice"] = Option(100, 0, 200);
|
||||
o["King Safety Curve"] = Option("Quadratic", COMBO);
|
||||
|
||||
o["King Safety Curve"].comboValues.push_back("Quadratic");
|
||||
o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
|
||||
|
||||
o["King Safety Coefficient"] = Option(40, 1, 100);
|
||||
o["King Safety X Intercept"] = Option(0, 0, 20);
|
||||
o["King Safety Max Slope"] = Option(30, 10, 100);
|
||||
o["King Safety Max Value"] = Option(500, 100, 1000);
|
||||
o["Queen Contact Check Bonus"] = Option(3, 0, 8);
|
||||
o["Queen Check Bonus"] = Option(2, 0, 4);
|
||||
o["Rook Check Bonus"] = Option(1, 0, 4);
|
||||
o["Bishop Check Bonus"] = Option(1, 0, 4);
|
||||
o["Knight Check Bonus"] = Option(1, 0, 4);
|
||||
o["Discovered Check Bonus"] = Option(3, 0, 8);
|
||||
o["Mate Threat Bonus"] = Option(3, 0, 8);
|
||||
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
|
||||
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
|
||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||
o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
|
||||
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
||||
o["Threat Depth"] = Option(5, 0, 100);
|
||||
o["Futility Pruning (Main Search)"] = Option(true);
|
||||
o["Futility Pruning (Quiescence Search)"] = Option(true);
|
||||
o["LSN filtering"] = Option(false);
|
||||
o["LSN Time Margin (sec)"] = Option(4, 1, 10);
|
||||
o["LSN Value Margin"] = Option(200, 100, 600);
|
||||
o["Randomness"] = Option(0, 0, 10);
|
||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||
o["Threads"] = Option(1, 1, 8);
|
||||
o["Hash"] = Option(32, 4, 4096);
|
||||
o["Clear Hash"] = Option(false, BUTTON);
|
||||
o["Ponder"] = Option(true);
|
||||
o["OwnBook"] = Option(true);
|
||||
o["MultiPV"] = Option(1, 1, 500);
|
||||
o["UCI_ShowCurrLine"] = Option(false);
|
||||
o["UCI_Chess960"] = Option(false);
|
||||
|
||||
// Any option should know its name so to be easily printed
|
||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||
it->second.name = it->first;
|
||||
}
|
||||
|
||||
///
|
||||
/// Variables
|
||||
///
|
||||
|
||||
Options options;
|
||||
|
||||
// stringify converts a value of type T to a std::string
|
||||
template<typename T>
|
||||
std::string stringify(const T& v) {
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
// get_option_value implements the various get_option_value_<type>
|
||||
// functions defined later, because only the option value
|
||||
// type changes a template seems a proper solution.
|
||||
|
||||
template<typename T>
|
||||
T get_option_value(const std::string& optionName) {
|
||||
|
||||
T ret = T();
|
||||
if (options.find(optionName) == options.end())
|
||||
return ret;
|
||||
|
||||
std::istringstream ss(options[optionName].currentValue);
|
||||
ss >> ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// init_uci_options() initializes the UCI options. Currently, the only
|
||||
/// thing this function does is to initialize the default value of the
|
||||
/// "Threads" parameter to the number of available CPU cores.
|
||||
|
||||
void init_uci_options() {
|
||||
|
||||
load_defaults(options);
|
||||
|
||||
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
|
||||
// According to Ken Dail's tests, Glaurung plays much better with 7 than
|
||||
// with 8 threads. This is weird, but it is probably difficult to find out
|
||||
// why before I have a 8-core computer to experiment with myself.
|
||||
assert(options.find("Threads") != options.end());
|
||||
assert(options.find("Minimum Split Depth") != options.end());
|
||||
|
||||
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
||||
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
||||
|
||||
// Increase the minimum split depth when the number of CPUs is big.
|
||||
// It would probably be better to let this depend on the number of threads
|
||||
// instead.
|
||||
if (cpu_count() > 4)
|
||||
{
|
||||
options["Minimum Split Depth"].defaultValue = "6";
|
||||
options["Minimum Split Depth"].currentValue = "6";
|
||||
}
|
||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||
return lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
|
||||
}
|
||||
|
||||
|
||||
/// print_uci_options() prints all the UCI options to the standard output,
|
||||
/// in the format defined by the UCI protocol.
|
||||
/// OptionsMap c'tor initializes the UCI options to their hard coded default
|
||||
/// values and initializes the default value of "Threads" and "Min Split Depth"
|
||||
/// parameters according to the number of CPU cores detected.
|
||||
|
||||
void print_uci_options() {
|
||||
OptionsMap::OptionsMap() {
|
||||
|
||||
static const char optionTypeName[][16] = {
|
||||
"spin", "combo", "check", "string", "button"
|
||||
};
|
||||
int cpus = std::min(cpu_count(), MAX_THREADS);
|
||||
int msd = cpus < 8 ? 4 : 7;
|
||||
OptionsMap& o = *this;
|
||||
|
||||
// Build up a vector out of the options map and sort it according to idx
|
||||
// field, that is the chronological insertion order in options map.
|
||||
std::vector<Option> vec;
|
||||
for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
|
||||
vec.push_back(it->second);
|
||||
|
||||
std::sort(vec.begin(), vec.end());
|
||||
|
||||
for (std::vector<Option>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||
{
|
||||
std::cout << "\noption name " << it->name
|
||||
<< " type " << optionTypeName[it->type];
|
||||
|
||||
if (it->type == BUTTON)
|
||||
continue;
|
||||
|
||||
if (it->type == CHECK)
|
||||
std::cout << " default " << (it->defaultValue == "1" ? "true" : "false");
|
||||
else
|
||||
std::cout << " default " << it->defaultValue;
|
||||
|
||||
if (it->type == SPIN)
|
||||
std::cout << " min " << it->minValue
|
||||
<< " max " << it->maxValue;
|
||||
|
||||
else if (it->type == COMBO)
|
||||
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
||||
itc != it->comboValues.end(); ++itc)
|
||||
std::cout << " var " << *itc;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
o["Use Search Log"] = UCIOption(false);
|
||||
o["Search Log Filename"] = UCIOption("SearchLog.txt");
|
||||
o["Book File"] = UCIOption("book.bin");
|
||||
o["Best Book Move"] = UCIOption(false);
|
||||
o["Mobility (Middle Game)"] = UCIOption(100, 0, 200);
|
||||
o["Mobility (Endgame)"] = UCIOption(100, 0, 200);
|
||||
o["Passed Pawns (Middle Game)"] = UCIOption(100, 0, 200);
|
||||
o["Passed Pawns (Endgame)"] = UCIOption(100, 0, 200);
|
||||
o["Space"] = UCIOption(100, 0, 200);
|
||||
o["Aggressiveness"] = UCIOption(100, 0, 200);
|
||||
o["Cowardice"] = UCIOption(100, 0, 200);
|
||||
o["Min Split Depth"] = UCIOption(msd, 4, 7);
|
||||
o["Max Threads per Split Point"] = UCIOption(5, 4, 8);
|
||||
o["Threads"] = UCIOption(cpus, 1, MAX_THREADS);
|
||||
o["Use Sleeping Threads"] = UCIOption(false);
|
||||
o["Hash"] = UCIOption(32, 4, 8192);
|
||||
o["Clear Hash"] = UCIOption(false, "button");
|
||||
o["Ponder"] = UCIOption(true);
|
||||
o["OwnBook"] = UCIOption(true);
|
||||
o["MultiPV"] = UCIOption(1, 1, 500);
|
||||
o["Skill Level"] = UCIOption(20, 0, 20);
|
||||
o["Emergency Move Horizon"] = UCIOption(40, 0, 50);
|
||||
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
|
||||
o["Emergency Move Time"] = UCIOption(70, 0, 5000);
|
||||
o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
|
||||
o["UCI_Chess960"] = UCIOption(false);
|
||||
o["UCI_AnalyseMode"] = UCIOption(false);
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||
/// type "check".
|
||||
/// operator<<() is used to output all the UCI options in chronological insertion
|
||||
/// order (the idx field) and in the format defined by the UCI protocol.
|
||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||
|
||||
bool get_option_value_bool(const std::string& optionName) {
|
||||
for (size_t idx = 0; idx < om.size(); idx++)
|
||||
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
||||
if (it->second.idx == idx)
|
||||
{
|
||||
const UCIOption& o = it->second;
|
||||
os << "\noption name " << it->first << " type " << o.type;
|
||||
|
||||
return get_option_value<bool>(optionName);
|
||||
if (o.type != "button")
|
||||
os << " default " << o.defaultValue;
|
||||
|
||||
if (o.type == "spin")
|
||||
os << " min " << o.min << " max " << o.max;
|
||||
|
||||
break;
|
||||
}
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_int() returns the value of a UCI parameter as an integer.
|
||||
/// Normally, this function will be used for a parameter of type "spin", but
|
||||
/// it could also be used with a "combo" parameter, where all the available
|
||||
/// values are integers.
|
||||
/// UCIOption class c'tors
|
||||
|
||||
int get_option_value_int(const std::string& optionName) {
|
||||
|
||||
return get_option_value<int>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
|
||||
const std::string get_option_value_string(const std::string& optionName) {
|
||||
|
||||
return get_option_value<std::string>(optionName);
|
||||
}
|
||||
|
||||
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// the function does not check that the new value is legal for the given
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
|
||||
void set_option_value(const std::string& optionName,
|
||||
const std::string& newValue) {
|
||||
|
||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
||||
// newValue according to standard C++ convention before to store it.
|
||||
std::string v(newValue);
|
||||
if (v == "true")
|
||||
v = "1";
|
||||
else if (v == "false")
|
||||
v = "0";
|
||||
|
||||
if (options.find(optionName) != options.end())
|
||||
options[optionName].currentValue = v;
|
||||
else
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||
/// "button" has been selected:
|
||||
|
||||
void push_button(const std::string& buttonName) {
|
||||
|
||||
set_option_value(buttonName, "true");
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called, in this case
|
||||
/// it also resets the button.
|
||||
|
||||
bool button_was_pressed(const std::string& buttonName) {
|
||||
|
||||
if (!get_option_value<bool>(buttonName))
|
||||
return false;
|
||||
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// Define constructors of Option class.
|
||||
|
||||
Option::Option() {} // To allow insertion in a std::map
|
||||
|
||||
Option::Option(const char* def, OptionType t)
|
||||
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(bool def, OptionType t)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
|
||||
|
||||
Option::Option(int def, int minv, int maxv)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
|
||||
UCIOption::UCIOption(const char* v) : type("string"), min(0), max(0), idx(Options.size())
|
||||
{ defaultValue = currentValue = v; }
|
||||
|
||||
UCIOption::UCIOption(bool v, string t) : type(t), min(0), max(0), idx(Options.size())
|
||||
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
||||
|
||||
UCIOption::UCIOption(int v, int minv, int maxv) : type("spin"), min(minv), max(maxv), idx(Options.size())
|
||||
{ std::ostringstream ss; ss << v; defaultValue = currentValue = ss.str(); }
|
||||
|
||||
|
||||
/// UCIOption::operator=() updates currentValue. Normally it's up to the GUI to
|
||||
/// check for option's limits, but we could receive the new value directly from
|
||||
/// the user by teminal window, so let's check the bounds anyway.
|
||||
|
||||
void UCIOption::operator=(const string& v) {
|
||||
|
||||
assert(!type.empty());
|
||||
|
||||
if ( !v.empty()
|
||||
&& (type == "check" || type == "button") == (v == "true" || v == "false")
|
||||
&& (type != "spin" || (atoi(v.c_str()) >= min && atoi(v.c_str()) <= max)))
|
||||
currentValue = v;
|
||||
}
|
||||
|
||||
+43
-22
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,37 +17,58 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(UCIOPTION_H_INCLUDED)
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
struct OptionsMap;
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
/// UCIOption class implements an option as defined by UCI protocol
|
||||
class UCIOption {
|
||||
public:
|
||||
UCIOption() {} // Required by std::map::operator[]
|
||||
UCIOption(const char* v);
|
||||
UCIOption(bool v, std::string type = "check");
|
||||
UCIOption(int v, int min, int max);
|
||||
|
||||
extern bool Chess960;
|
||||
void operator=(const std::string& v);
|
||||
void operator=(bool v) { *this = std::string(v ? "true" : "false"); }
|
||||
|
||||
operator int() const {
|
||||
assert(type == "check" || type == "button" || type == "spin");
|
||||
return (type == "spin" ? atoi(currentValue.c_str()) : currentValue == "true");
|
||||
}
|
||||
|
||||
operator std::string() const {
|
||||
assert(type == "string");
|
||||
return currentValue;
|
||||
}
|
||||
|
||||
private:
|
||||
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
||||
|
||||
std::string defaultValue, currentValue, type;
|
||||
int min, max;
|
||||
size_t idx;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
/// Custom comparator because UCI options should be case insensitive
|
||||
struct CaseInsensitiveLess {
|
||||
bool operator() (const std::string&, const std::string&) const;
|
||||
};
|
||||
|
||||
extern void init_uci_options();
|
||||
extern void print_uci_options();
|
||||
extern bool get_option_value_bool(const std::string &optionName);
|
||||
extern int get_option_value_int(const std::string &optionName);
|
||||
extern const std::string get_option_value_string(const std::string &optionName);
|
||||
extern bool button_was_pressed(const std::string &buttonName);
|
||||
extern void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue);
|
||||
extern void push_button(const std::string &buttonName);
|
||||
|
||||
/// Our options container is actually a map with a customized c'tor
|
||||
struct OptionsMap : public std::map<std::string, UCIOption, CaseInsensitiveLess> {
|
||||
OptionsMap();
|
||||
};
|
||||
|
||||
extern std::ostream& operator<<(std::ostream&, const OptionsMap&);
|
||||
extern OptionsMap Options;
|
||||
|
||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
||||
|
||||
@@ -1,96 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
|
||||
/// "plies to mate from the current ply". Non-mate scores are unchanged.
|
||||
/// The function is called before storing a value to the transposition table.
|
||||
|
||||
Value value_to_tt(Value v, int ply) {
|
||||
if(v >= value_mate_in(100))
|
||||
return v + ply;
|
||||
else if(v <= value_mated_in(100))
|
||||
return v - ply;
|
||||
else
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
|
||||
/// from the transposition table to a mate score corrected for the current
|
||||
/// ply depth.
|
||||
|
||||
Value value_from_tt(Value v, int ply) {
|
||||
if(v >= value_mate_in(100))
|
||||
return v - ply;
|
||||
else if(v <= value_mated_in(100))
|
||||
return v + ply;
|
||||
else
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
/// value_to_centipawns() converts a value from Stockfish's somewhat unusual
|
||||
/// scale of pawn = 256 to the more conventional pawn = 100.
|
||||
|
||||
int value_to_centipawns(Value v) {
|
||||
return (int(v) * 100) / int(PawnValueMidgame);
|
||||
}
|
||||
|
||||
|
||||
/// value_from_centipawns() converts a centipawn value to Stockfish's internal
|
||||
/// evaluation scale. It's used when reading the values of UCI options
|
||||
/// containing material values (e.g. futility pruning margins).
|
||||
|
||||
Value value_from_centipawns(int cp) {
|
||||
return Value((cp * 256) / 100);
|
||||
}
|
||||
|
||||
|
||||
/// value_to_string() converts a value to a string suitable for use with the
|
||||
/// UCI protocol.
|
||||
|
||||
const std::string value_to_string(Value v) {
|
||||
std::stringstream s;
|
||||
|
||||
if(abs(v) < VALUE_MATE - 200)
|
||||
s << "cp " << value_to_centipawns(v);
|
||||
else {
|
||||
s << "mate ";
|
||||
if(v > 0)
|
||||
s << (VALUE_MATE - v + 1) / 2;
|
||||
else
|
||||
s << -(VALUE_MATE + v) / 2;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
-168
@@ -1,168 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008 Marco Costalba
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(VALUE_H_INCLUDED)
|
||||
#define VALUE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||
VALUE_TYPE_EXACT = 3, // Exact score
|
||||
VALUE_TYPE_EVAL = 4 // Evaluation cache
|
||||
};
|
||||
|
||||
|
||||
enum Value {
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
/// Piece values, middle game and endgame
|
||||
|
||||
/// Important: If the material values are changed, one must also
|
||||
/// adjust the piece square tables, and the method game_phase() in the
|
||||
/// Position class!
|
||||
///
|
||||
/// Values modified by Joona Kiiski
|
||||
|
||||
const Value PawnValueMidgame = Value(0x0CC);
|
||||
const Value PawnValueEndgame = Value(0x101);
|
||||
const Value KnightValueMidgame = Value(0x332);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x345);
|
||||
const Value BishopValueEndgame = Value(0x356);
|
||||
const Value RookValueMidgame = Value(0x4F8);
|
||||
const Value RookValueEndgame = Value(0x500);
|
||||
const Value QueenValueMidgame = Value(0x9D5);
|
||||
const Value QueenValueEndgame = Value(0x9FB);
|
||||
|
||||
const Value PieceValueMidgame[17] = {
|
||||
Value(0),
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
Value(0), Value(0), Value(0),
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
Value(0), Value(0), Value(0)
|
||||
};
|
||||
|
||||
const Value PieceValueEndgame[17] = {
|
||||
Value(0),
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
Value(0), Value(0), Value(0),
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
Value(0), Value(0), Value(0)
|
||||
};
|
||||
|
||||
/// Bonus for having the side to move
|
||||
|
||||
const Value TempoValueMidgame = Value(48);
|
||||
const Value TempoValueEndgame = Value(21);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
|
||||
inline void operator+= (Value &v1, Value v2) {
|
||||
v1 = Value(int(v1) + int(v2));
|
||||
}
|
||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||
inline Value operator- (Value v) { return Value(-int(v)); }
|
||||
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
|
||||
inline void operator-= (Value &v1, Value v2) {
|
||||
v1 = Value(int(v1) - int(v2));
|
||||
}
|
||||
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
|
||||
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
|
||||
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
|
||||
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
|
||||
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
||||
|
||||
|
||||
inline Value value_mate_in(int ply) {
|
||||
return Value(VALUE_MATE - Value(ply));
|
||||
}
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return Value(-VALUE_MATE + Value(ply));
|
||||
}
|
||||
|
||||
inline bool is_upper_bound(ValueType vt) {
|
||||
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
|
||||
}
|
||||
|
||||
inline bool is_lower_bound(ValueType vt) {
|
||||
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
|
||||
}
|
||||
|
||||
inline Value piece_value_midgame(PieceType pt) {
|
||||
return PieceValueMidgame[pt];
|
||||
}
|
||||
|
||||
inline Value piece_value_endgame(PieceType pt) {
|
||||
return PieceValueEndgame[pt];
|
||||
}
|
||||
|
||||
inline Value piece_value_midgame(Piece p) {
|
||||
return PieceValueMidgame[p];
|
||||
}
|
||||
|
||||
inline Value piece_value_endgame(Piece p) {
|
||||
return PieceValueEndgame[p];
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value value_to_tt(Value v, int ply);
|
||||
extern Value value_from_tt(Value v, int ply);
|
||||
extern int value_to_centipawns(Value v);
|
||||
extern Value value_from_centipawns(int cp);
|
||||
extern const std::string value_to_string(Value v);
|
||||
|
||||
|
||||
#endif // !defined(VALUE_H_INCLUDED)
|
||||
Reference in New Issue
Block a user