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+14
-23
@@ -14,7 +14,9 @@ number of CPUs on your computer and set the number of search threads
|
|||||||
accordingly, but please be aware that the detection is not always
|
accordingly, but please be aware that the detection is not always
|
||||||
correct. It is therefore recommended to inspect the value of the
|
correct. It is therefore recommended to inspect the value of the
|
||||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||||
cores on your computer.
|
cores on your computer. If you are using more than four threads, it
|
||||||
|
is recommended to raise the value of "Minimum Split Depth" UCI parameter
|
||||||
|
to 6.
|
||||||
|
|
||||||
|
|
||||||
2. Files
|
2. Files
|
||||||
@@ -45,36 +47,25 @@ PolyGlot documentation. The book file can be selected by setting the
|
|||||||
UCI parameter "Book File".
|
UCI parameter "Book File".
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
4. Compiling it yourself
|
4. Compiling it yourself
|
||||||
------------------------
|
------------------------
|
||||||
|
|
||||||
On Unix-like systems, it should usually be possible to compile
|
On Unix-like systems, it should usually be possible to compile
|
||||||
Stockfish directly from the source code with the included Makefile.
|
Stockfish directly from the source code with the included Makefile.
|
||||||
The exception is computer with big-endian CPUs, like PowerPC
|
|
||||||
Macintoshes. Some of the bitboard routines in the current version of
|
|
||||||
Stockfish are endianness-sensitive, and won't work on a big-endian CPU.
|
|
||||||
Ensuring that the line with #define USE_32BIT_ATTACKS" near the top
|
|
||||||
of bitboard.h is commented out should solve this problem.
|
|
||||||
Commenting out the line with "#define USE_32BIT_ATTACKS" near the
|
|
||||||
|
|
||||||
There is also a problem with compiling Stockfish on certain 64-bit
|
For big-endian machines like Power PC you need to enable the proper
|
||||||
systems, regardless of the endianness. If Stockfish segfaults
|
flag changing from -DNBIGENDIAN to -DBIGENDIAN in the Makefile.
|
||||||
immediately after startup, try to comment out the line with
|
|
||||||
"#define USE_FOLDED_BITSCAN" near the beginning of bitboard.h and
|
|
||||||
recompile.
|
|
||||||
|
|
||||||
Finally, even if Stockfish does work without any changes on your
|
Stockfish has POPCNT instruction runtime detection and support. This can
|
||||||
computer, it might be possible to improve the performance by changing
|
give an extra speed on Core i7 or similar systems. To enable this feature
|
||||||
some of the #define directives in bitboard.h. The default settings
|
compile with 'make icc-profile-popcnt'
|
||||||
are optimized for 64-bit CPUs. On 32-bit CPUs, it is probably better
|
|
||||||
to switch on USE_32BIT_ATTACKS, and to use BITCOUNT_SWAR_32 instead of
|
On 64 bit Unix-like systems the 'bsfq' assembly instruction will be used
|
||||||
BITCOUNT_SWAR_64. For computers with very little memory (like
|
for bit counting. Detection is automatic at compile time, but in case you
|
||||||
handheld devices), it is possible to conserve memory by defining
|
experience compile problems you can comment out #define USE_BSFQ line in types.h
|
||||||
USE_COMPACT_ROOK_ATTACKS.
|
|
||||||
|
|
||||||
|
|
||||||
6. Terms of use
|
5. Terms of use
|
||||||
---------------
|
---------------
|
||||||
|
|
||||||
Stockfish is free, and distributed under the GNU General Public License
|
Stockfish is free, and distributed under the GNU General Public License
|
||||||
@@ -93,7 +84,7 @@ For full details, read the copy of the GPL found in the file named
|
|||||||
Copying.txt.
|
Copying.txt.
|
||||||
|
|
||||||
|
|
||||||
7. Feedback
|
6. Feedback
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
The author's e-mail address is mcostalba@gmail.com
|
The author's e-mail address is mcostalba@gmail.com
|
||||||
|
|||||||
+263
-107
@@ -18,133 +18,289 @@
|
|||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
###
|
### Executable name. Do not change
|
||||||
### Files
|
|
||||||
###
|
|
||||||
|
|
||||||
EXE = stockfish
|
EXE = stockfish
|
||||||
|
|
||||||
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Compiler speed switches for both GCC and ICC. These settings are generally
|
||||||
|
### fast on a broad range of systems, but may be changed experimentally
|
||||||
|
### ==========================================================================
|
||||||
|
GCCFLAGS = -O3 -msse
|
||||||
|
ICCFLAGS = -fast -msse
|
||||||
|
ICCFLAGS-OSX = -fast -mdynamic-no-pic
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Enable/disable debugging, disabled by default
|
||||||
|
### ==========================================================================
|
||||||
|
GCCFLAGS += -DNDEBUG
|
||||||
|
ICCFLAGS += -DNDEBUG
|
||||||
|
ICCFLAGS-OSX += -DNDEBUG
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Remove below comments to compile for a big-endian machine
|
||||||
|
### ==========================================================================
|
||||||
|
#GCCFLAGS += -DBIGENDIAN
|
||||||
|
#ICCFLAGS += -DBIGENDIAN
|
||||||
|
#ICCFLAGS-OSX += -DBIGENDIAN
|
||||||
|
|
||||||
|
|
||||||
|
### ==========================================================================
|
||||||
|
### Run built-in benchmark for pgo-builds with: 32MB hash 1 thread 10 depth
|
||||||
|
### These settings are generally fast, but may be changed experimentally
|
||||||
|
### ==========================================================================
|
||||||
|
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||||
|
|
||||||
|
|
||||||
|
### General compiler settings. Do not change
|
||||||
|
GCCFLAGS += -g -Wall -fno-exceptions -fno-rtti
|
||||||
|
ICCFLAGS += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||||
|
ICCFLAGS-OSX += -g -Wall -fno-exceptions -fno-rtti -wd383,869,981,10187,10188,11505,11503
|
||||||
|
|
||||||
|
|
||||||
|
### General linker settings. Do not change
|
||||||
|
LDFLAGS = -lpthread
|
||||||
|
|
||||||
|
|
||||||
|
### Object files. Do not change
|
||||||
|
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||||
position.o direction.o tt.o value.o uci.o ucioption.o \
|
position.o direction.o tt.o value.o uci.o ucioption.o \
|
||||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||||
|
|
||||||
|
|
||||||
###
|
### General rules. Do not change
|
||||||
### Rules
|
default:
|
||||||
###
|
$(MAKE) gcc
|
||||||
|
|
||||||
|
help:
|
||||||
|
@echo ""
|
||||||
|
@echo "Makefile options:"
|
||||||
|
@echo ""
|
||||||
|
@echo "make > Default: Compiler = g++"
|
||||||
|
@echo "make icc > Compiler = icpc"
|
||||||
|
@echo "make icc-profile > Compiler = icpc + automatic pgo-build"
|
||||||
|
@echo "make icc-profile-popcnt > Compiler = icpc + automatic pgo-build + popcnt-support"
|
||||||
|
@echo "make osx-ppc32 > PPC-Mac OS X 32 bit. Compiler = g++"
|
||||||
|
@echo "make osx-ppc64 > PPC-Mac OS X 64 bit. Compiler = g++"
|
||||||
|
@echo "make osx-x86 > x86-Mac OS X 32 bit. Compiler = g++"
|
||||||
|
@echo "make osx-x86_64 > x86-Mac OS X 64 bit. Compiler = g++"
|
||||||
|
@echo "make osx-icc32 > x86-Mac OS X 32 bit. Compiler = icpc"
|
||||||
|
@echo "make osx-icc64 > x86-Mac OS X 64 bit. Compiler = icpc"
|
||||||
|
@echo "make osx-icc32-profile > OSX 32 bit. Compiler = icpc + automatic pgo-build"
|
||||||
|
@echo "make osx-icc64-profile > OSX 64 bit. Compiler = icpc + automatic pgo-build"
|
||||||
|
@echo "make strip > Strip executable"
|
||||||
|
@echo "make clean > Clean up"
|
||||||
|
@echo ""
|
||||||
|
|
||||||
all: $(EXE) .depend
|
all: $(EXE) .depend
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
$(RM) *.o .depend stockfish
|
$(RM) *.o .depend *~ $(EXE)
|
||||||
|
|
||||||
|
|
||||||
###
|
### Possible targets. You may add your own ones here
|
||||||
### Compiler:
|
gcc:
|
||||||
###
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
all
|
||||||
|
|
||||||
# CXX = g++
|
icc:
|
||||||
# CXX = g++-4.2
|
$(MAKE) \
|
||||||
CXX = icpc
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS)" \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-use
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
icc-profile-make-with-popcnt:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||||
|
CXXFLAGS+='-prof-gen=srcpos -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-use-with-popcnt:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS) -DUSE_POPCNT" \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
all
|
||||||
|
|
||||||
|
icc-profile-popcnt:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build (popcnt disabled)..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-make-with-popcnt
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build (popcnt enabled)..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmarks finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) icc-profile-use-with-popcnt
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
|
||||||
###
|
osx-ppc32:
|
||||||
### Dependencies
|
$(MAKE) \
|
||||||
###
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch ppc' \
|
||||||
|
LDFLAGS+='-arch ppc' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-ppc64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch ppc64' \
|
||||||
|
LDFLAGS+='-arch ppc64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-x86:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-x86_64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='g++' \
|
||||||
|
CXXFLAGS="$(GCCFLAGS)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch i386' \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch i386' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc32-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc32-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc32-profile-use
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
osx-icc64-profile-make:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
CXXFLAGS+='-prof_gen -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64-profile-use:
|
||||||
|
$(MAKE) \
|
||||||
|
CXX='icpc' \
|
||||||
|
CXXFLAGS="$(ICCFLAGS-OSX)" \
|
||||||
|
CXXFLAGS+='-arch x86_64' \
|
||||||
|
CXXFLAGS+='-prof_use -prof_dir ./profdir' \
|
||||||
|
LDFLAGS+='-arch x86_64' \
|
||||||
|
all
|
||||||
|
|
||||||
|
osx-icc64-profile:
|
||||||
|
@rm -rf profdir
|
||||||
|
@mkdir profdir
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc64-profile-make
|
||||||
|
@echo ""
|
||||||
|
@echo "Running benchmark for pgo-build ..."
|
||||||
|
@$(PGOBENCH) > /dev/null
|
||||||
|
@echo "Benchmark finished. Build final executable now ..."
|
||||||
|
@echo ""
|
||||||
|
@touch *.cpp *.h
|
||||||
|
$(MAKE) osx-icc64-profile-use
|
||||||
|
@rm -rf profdir bench.txt
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
strip:
|
||||||
|
strip $(EXE)
|
||||||
|
|
||||||
|
|
||||||
|
### Compilation. Do not change
|
||||||
$(EXE): $(OBJS)
|
$(EXE): $(OBJS)
|
||||||
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
||||||
|
|
||||||
|
|
||||||
|
### Dependencies. Do not change
|
||||||
.depend:
|
.depend:
|
||||||
$(CXX) -MM $(OBJS:.o=.cpp) > $@
|
$(CXX) -msse -MM $(OBJS:.o=.cpp) > $@
|
||||||
|
|
||||||
include .depend
|
include .depend
|
||||||
|
|
||||||
|
|
||||||
###
|
|
||||||
### Compiler and linker switches
|
|
||||||
###
|
|
||||||
|
|
||||||
# Enable/disable debugging:
|
|
||||||
|
|
||||||
CXXFLAGS += -DNDEBUG
|
|
||||||
|
|
||||||
|
|
||||||
# Compile with full warnings, and symbol names
|
|
||||||
|
|
||||||
CXXFLAGS += -Wall -g
|
|
||||||
|
|
||||||
|
|
||||||
# General optimization flags. Note that -O2 might be faster than -O3 on some
|
|
||||||
# systems; this requires testing.
|
|
||||||
|
|
||||||
CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fno-strict-aliasing
|
|
||||||
|
|
||||||
# Disable most annoying warnings for the Intel C++ compiler
|
|
||||||
|
|
||||||
CXXFLAGS += -wd383,869,981
|
|
||||||
|
|
||||||
|
|
||||||
# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
|
|
||||||
|
|
||||||
# CXXFLAGS += -mdynamic-no-pic -no-prec-div -ipo -static -xP
|
|
||||||
|
|
||||||
|
|
||||||
# Profiler guided optimization with the Intel C++ compiler. To use it, first
|
|
||||||
# create the directory ./profdata if it does not already exist, and delete its
|
|
||||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
|
||||||
# resulting binary for a while (for instance, do ./stockfish bench 128 1, and
|
|
||||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
|
||||||
# recompile with -prof_use.
|
|
||||||
|
|
||||||
# CXXFLAGS += -prof_gen -prof_dir profdata
|
|
||||||
# CXXFLAGS += -prof_use -prof_dir ./profdata
|
|
||||||
|
|
||||||
|
|
||||||
# Profiler guided optimization with GCC. I've never been able to make this
|
|
||||||
# work.
|
|
||||||
|
|
||||||
# CXXFLAGS += -fprofile-generate
|
|
||||||
# LDFLAGS += -fprofile-generate
|
|
||||||
# CXXFLAGS += -fprofile-use
|
|
||||||
# CXXFLAGS += -fprofile-use
|
|
||||||
|
|
||||||
|
|
||||||
# General linker flags
|
|
||||||
|
|
||||||
LDFLAGS += -lm -lpthread
|
|
||||||
|
|
||||||
|
|
||||||
# Compiler switches for generating binaries for various CPUs in Mac OS X.
|
|
||||||
# Note that 'arch ppc' and 'arch ppc64' only works with g++, and not with
|
|
||||||
# the intel compiler.
|
|
||||||
|
|
||||||
# CXXFLAGS += -arch ppc
|
|
||||||
# CXXFLAGS += -arch ppc64
|
|
||||||
# CXXFLAGS += -arch i386
|
|
||||||
# CXXFLAGS += -arch x86_64
|
|
||||||
# LDFLAGS += -arch ppc
|
|
||||||
# LDFLAGS += -arch ppc64
|
|
||||||
# LDFLAGS += -arch i386
|
|
||||||
# LDFLAGS += -arch x86_64
|
|
||||||
|
|
||||||
|
|
||||||
# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
|
|
||||||
# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
|
|
||||||
|
|
||||||
# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# CXXFLAGS += -mmacosx-version-min=10.4
|
|
||||||
# LDFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# LDFLAGS += -Wl,-syslibroot /Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
# LDFLAGS += -mmacosx-version-min=10.4
|
|
||||||
|
|
||||||
|
|
||||||
# Backwards compatibility with Mac OS X 10.4 when compiling with ICC. Doesn't
|
|
||||||
# work yet. :-(
|
|
||||||
|
|
||||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MIN_REQUIRED=1040
|
|
||||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MAX_ALLOWED=1040
|
|
||||||
# CXXFLAGS += -D__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__=1040
|
|
||||||
# CXXFLAGS += -F/Developer/SDKs/MacOSX10.4u.sdk/
|
|
||||||
# LDFLAGS += -Wl,-syslibroot -Wl,/Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
|
|||||||
@@ -0,0 +1,75 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Includes
|
||||||
|
////
|
||||||
|
|
||||||
|
#include "bitboard.h"
|
||||||
|
#include "direction.h"
|
||||||
|
#include "endgame.h"
|
||||||
|
#include "evaluate.h"
|
||||||
|
#include "material.h"
|
||||||
|
#include "mersenne.h"
|
||||||
|
#include "misc.h"
|
||||||
|
#include "movepick.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "search.h"
|
||||||
|
#include "thread.h"
|
||||||
|
#include "ucioption.h"
|
||||||
|
|
||||||
|
|
||||||
|
/// Application class is in charge of initializing global resources
|
||||||
|
/// at startup and cleanly releases them when program terminates.
|
||||||
|
|
||||||
|
Application::Application() {
|
||||||
|
|
||||||
|
init_mersenne();
|
||||||
|
init_direction_table();
|
||||||
|
init_bitboards();
|
||||||
|
init_uci_options();
|
||||||
|
Position::init_zobrist();
|
||||||
|
Position::init_piece_square_tables();
|
||||||
|
init_eval(1);
|
||||||
|
init_bitbases();
|
||||||
|
init_threads();
|
||||||
|
|
||||||
|
// Make random number generation less deterministic, for book moves
|
||||||
|
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
||||||
|
genrand_int32();
|
||||||
|
}
|
||||||
|
|
||||||
|
Application::~Application() {
|
||||||
|
|
||||||
|
stop_threads();
|
||||||
|
quit_eval();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Application::initialize() {
|
||||||
|
|
||||||
|
// A static Application object is allocated
|
||||||
|
// once only when this function is called.
|
||||||
|
static Application singleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Application::exit_with_failure() {
|
||||||
|
|
||||||
|
exit(EXIT_FAILURE); // d'tor will be called automatically
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(APPLICATION_H_INCLUDED)
|
||||||
|
#define APPLICATION_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
|
/// Singleton class used to housekeep memory and global resources
|
||||||
|
/// so to be sure we always leave in a clean state.
|
||||||
|
|
||||||
|
class Application {
|
||||||
|
|
||||||
|
Application();
|
||||||
|
Application(const Application&);
|
||||||
|
~Application();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void initialize();
|
||||||
|
static void exit_with_failure();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // !defined(APPLICATION_H_INCLUDED)
|
||||||
+58
-28
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -30,12 +30,13 @@
|
|||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Variables
|
//// Variables
|
||||||
////
|
////
|
||||||
|
|
||||||
const std::string BenchmarkPositions[] = {
|
const string BenchmarkPositions[] = {
|
||||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||||
@@ -67,27 +68,26 @@ const std::string BenchmarkPositions[] = {
|
|||||||
/// format (default are the BenchmarkPositions defined above).
|
/// format (default are the BenchmarkPositions defined above).
|
||||||
/// The analysis is written to a file named bench.txt.
|
/// The analysis is written to a file named bench.txt.
|
||||||
|
|
||||||
void benchmark(const std::string& commandLine) {
|
void benchmark(const string& commandLine) {
|
||||||
|
|
||||||
std::istringstream csVal(commandLine);
|
istringstream csVal(commandLine);
|
||||||
std::istringstream csStr(commandLine);
|
istringstream csStr(commandLine);
|
||||||
std::string ttSize, threads, fileName, limitType;
|
string ttSize, threads, fileName, limitType, timFile;
|
||||||
int val, secsPerPos, maxDepth, maxNodes;
|
int val, secsPerPos, maxDepth, maxNodes;
|
||||||
|
|
||||||
csStr >> ttSize;
|
csStr >> ttSize;
|
||||||
csVal >> val;
|
csVal >> val;
|
||||||
if (val < 4 || val > 1024)
|
if (val < 4 || val > 1024)
|
||||||
{
|
{
|
||||||
std::cerr << "The hash table size must be between 4 and 1024" << std::endl;
|
cerr << "The hash table size must be between 4 and 1024" << endl;
|
||||||
exit(EXIT_FAILURE);
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
csStr >> threads;
|
csStr >> threads;
|
||||||
csVal >> val;
|
csVal >> val;
|
||||||
if (val < 1 || val > THREAD_MAX)
|
if (val < 1 || val > THREAD_MAX)
|
||||||
{
|
{
|
||||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
|
||||||
<< std::endl;
|
Application::exit_with_failure();
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
}
|
||||||
set_option_value("Hash", ttSize);
|
set_option_value("Hash", ttSize);
|
||||||
set_option_value("Threads", threads);
|
set_option_value("Threads", threads);
|
||||||
@@ -98,54 +98,84 @@ void benchmark(const std::string& commandLine) {
|
|||||||
csVal >> val;
|
csVal >> val;
|
||||||
csVal >> fileName;
|
csVal >> fileName;
|
||||||
csVal >> limitType;
|
csVal >> limitType;
|
||||||
|
csVal >> timFile;
|
||||||
|
|
||||||
secsPerPos = maxDepth = maxNodes = 0;
|
secsPerPos = maxDepth = maxNodes = 0;
|
||||||
|
|
||||||
if (limitType == "time")
|
if (limitType == "time")
|
||||||
secsPerPos = val * 1000;
|
secsPerPos = val * 1000;
|
||||||
else if (limitType == "depth")
|
else if (limitType == "depth" || limitType == "perft")
|
||||||
maxDepth = val;
|
maxDepth = val;
|
||||||
else
|
else
|
||||||
maxNodes = val;
|
maxNodes = val;
|
||||||
|
|
||||||
std::vector<std::string> positions;
|
vector<string> positions;
|
||||||
|
|
||||||
if (fileName != "default")
|
if (fileName != "default")
|
||||||
{
|
{
|
||||||
std::ifstream fenFile(fileName.c_str());
|
ifstream fenFile(fileName.c_str());
|
||||||
if (!fenFile.is_open())
|
if (!fenFile.is_open())
|
||||||
{
|
{
|
||||||
std::cerr << "Unable to open positions file " << fileName
|
cerr << "Unable to open positions file " << fileName << endl;
|
||||||
<< std::endl;
|
Application::exit_with_failure();
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
}
|
||||||
std::string pos;
|
string pos;
|
||||||
while (fenFile.good())
|
while (fenFile.good())
|
||||||
{
|
{
|
||||||
std::getline(fenFile, pos);
|
getline(fenFile, pos);
|
||||||
if (!pos.empty())
|
if (!pos.empty())
|
||||||
positions.push_back(pos);
|
positions.push_back(pos);
|
||||||
}
|
}
|
||||||
fenFile.close();
|
fenFile.close();
|
||||||
} else
|
} else
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; i < 16; i++)
|
||||||
positions.push_back(std::string(BenchmarkPositions[i]));
|
positions.push_back(string(BenchmarkPositions[i]));
|
||||||
|
|
||||||
int startTime = get_system_time();
|
ofstream timingFile;
|
||||||
std::vector<std::string>::iterator it;
|
if (!timFile.empty())
|
||||||
|
{
|
||||||
|
timingFile.open(timFile.c_str(), ios::out | ios::app);
|
||||||
|
if (!timingFile.is_open())
|
||||||
|
{
|
||||||
|
cerr << "Unable to open timing file " << timFile << endl;
|
||||||
|
Application::exit_with_failure();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<string>::iterator it;
|
||||||
int cnt = 1;
|
int cnt = 1;
|
||||||
int64_t totalNodes = 0;
|
int64_t totalNodes = 0;
|
||||||
|
int startTime = get_system_time();
|
||||||
|
|
||||||
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
|
||||||
{
|
{
|
||||||
Move moves[1] = {MOVE_NONE};
|
Move moves[1] = {MOVE_NONE};
|
||||||
int dummy[2] = {0, 0};
|
int dummy[2] = {0, 0};
|
||||||
Position pos(*it);
|
Position pos(*it);
|
||||||
std::cout << "\nProcessing position " << cnt << '/' << positions.size() << std::endl << std::endl;
|
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
|
||||||
think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves);
|
if (limitType == "perft")
|
||||||
|
totalNodes += perft(pos, maxDepth * OnePly);
|
||||||
|
else if (!think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
|
||||||
|
break;
|
||||||
totalNodes += nodes_searched();
|
totalNodes += nodes_searched();
|
||||||
}
|
}
|
||||||
std::cout << "\nProcessing time (ms) " << get_system_time() - startTime << std::endl
|
|
||||||
<< "Nodes searched " << totalNodes << std::endl
|
cnt = get_system_time() - startTime;
|
||||||
<< "Press any key to exit" << std::endl;
|
cerr << "==============================="
|
||||||
std::cin >> fileName;
|
<< "\nTotal time (ms) : " << cnt
|
||||||
|
<< "\nNodes searched : " << totalNodes
|
||||||
|
<< "\nNodes/second : " << (int)(totalNodes/(cnt/1000.0)) << endl << endl;
|
||||||
|
|
||||||
|
if (!timFile.empty())
|
||||||
|
{
|
||||||
|
timingFile << cnt << endl << endl;
|
||||||
|
timingFile.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Under MS Visual C++ debug window always unconditionally closes
|
||||||
|
// when program exits, this is bad because we want to read results before.
|
||||||
|
#if (defined(WINDOWS) || defined(WIN32) || defined(WIN64))
|
||||||
|
cerr << "Press any key to exit" << endl;
|
||||||
|
cin >> fileName;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+245
-244
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -22,137 +22,14 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
|
||||||
#include <intrin.h>
|
|
||||||
#ifdef _WIN64
|
|
||||||
#pragma intrinsic(_BitScanForward64)
|
|
||||||
#else
|
|
||||||
#pragma intrinsic(_BitScanForward)
|
|
||||||
#endif
|
|
||||||
#define USING_INTRINSICS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
|
#include "bitcount.h"
|
||||||
#include "direction.h"
|
#include "direction.h"
|
||||||
|
|
||||||
|
|
||||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
#if defined(IS_64BIT)
|
||||||
|
|
||||||
Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
|
||||||
|
|
||||||
#elif defined(USE_32BIT_ATTACKS)
|
|
||||||
|
|
||||||
const uint64_t RMult[64] = {
|
|
||||||
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
|
||||||
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
|
||||||
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
|
||||||
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
|
||||||
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
|
||||||
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
|
||||||
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
|
||||||
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
|
||||||
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
|
||||||
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
|
||||||
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
|
||||||
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
|
||||||
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
|
||||||
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
|
||||||
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
|
||||||
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
|
||||||
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
|
||||||
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
|
||||||
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
|
||||||
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
|
||||||
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
|
||||||
0x5ac08a4735370479ULL,
|
|
||||||
};
|
|
||||||
|
|
||||||
const int RShift[64] = {
|
|
||||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
|
||||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
|
||||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
|
||||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
|
||||||
};
|
|
||||||
|
|
||||||
#else // if defined(USE_32BIT_ATTACKS)
|
|
||||||
|
|
||||||
const uint64_t RMult[64] = {
|
|
||||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
|
||||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
|
||||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
|
||||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
|
||||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
|
||||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
|
||||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
|
||||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
|
||||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
|
||||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
|
||||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
|
||||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
|
||||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
|
||||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
|
||||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
|
||||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
|
||||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
|
||||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
|
||||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
|
||||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
|
||||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
|
||||||
0x410201ce5c030092ULL
|
|
||||||
};
|
|
||||||
|
|
||||||
const int RShift[64] = {
|
|
||||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
|
||||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
|
||||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
|
||||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // defined(USE_32BIT_ATTACKS)
|
|
||||||
|
|
||||||
#if !defined(USE_COMPACT_ROOK_ATTACKS)
|
|
||||||
Bitboard RMask[64];
|
|
||||||
int RAttackIndex[64];
|
|
||||||
Bitboard RAttacks[0x19000];
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(USE_32BIT_ATTACKS)
|
|
||||||
|
|
||||||
const uint64_t BMult[64] = {
|
|
||||||
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
|
||||||
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
|
||||||
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
|
||||||
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
|
||||||
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
|
||||||
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
|
||||||
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
|
||||||
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
|
||||||
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
|
||||||
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
|
||||||
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
|
||||||
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
|
||||||
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
|
||||||
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
|
||||||
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
|
||||||
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
|
||||||
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
|
||||||
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
|
||||||
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
|
||||||
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
|
||||||
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
|
||||||
0xdc01f6dca4bebbdcULL,
|
|
||||||
};
|
|
||||||
|
|
||||||
const int BShift[64] = {
|
|
||||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
|
||||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
|
||||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
|
||||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
|
||||||
};
|
|
||||||
|
|
||||||
#else // if defined(USE_32BIT_ATTACKS)
|
|
||||||
|
|
||||||
const uint64_t BMult[64] = {
|
const uint64_t BMult[64] = {
|
||||||
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||||
@@ -179,6 +56,31 @@ const uint64_t BMult[64] = {
|
|||||||
0xa08520292120600ULL
|
0xa08520292120600ULL
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const uint64_t RMult[64] = {
|
||||||
|
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||||
|
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||||
|
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||||
|
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||||
|
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||||
|
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||||
|
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||||
|
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||||
|
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||||
|
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||||
|
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||||
|
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||||
|
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||||
|
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||||
|
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||||
|
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||||
|
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||||
|
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||||
|
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||||
|
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||||
|
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||||
|
0x410201ce5c030092ULL
|
||||||
|
};
|
||||||
|
|
||||||
const int BShift[64] = {
|
const int BShift[64] = {
|
||||||
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||||
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||||
@@ -186,7 +88,132 @@ const int BShift[64] = {
|
|||||||
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // defined(USE_32BIT_ATTACKS)
|
const int RShift[64] = {
|
||||||
|
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||||
|
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||||
|
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||||
|
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||||
|
};
|
||||||
|
|
||||||
|
#else // if !defined(IS_64BIT)
|
||||||
|
|
||||||
|
const uint64_t BMult[64] = {
|
||||||
|
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
||||||
|
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
||||||
|
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
||||||
|
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
||||||
|
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
||||||
|
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
||||||
|
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
||||||
|
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
||||||
|
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
||||||
|
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
||||||
|
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
||||||
|
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
||||||
|
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
||||||
|
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
||||||
|
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
||||||
|
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
||||||
|
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
||||||
|
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
||||||
|
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
||||||
|
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||||
|
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||||
|
0xdc01f6dca4bebbdcULL,
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint64_t RMult[64] = {
|
||||||
|
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
||||||
|
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
||||||
|
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
||||||
|
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
||||||
|
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
||||||
|
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
||||||
|
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
||||||
|
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
||||||
|
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
||||||
|
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
||||||
|
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
||||||
|
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
||||||
|
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
||||||
|
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
||||||
|
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
||||||
|
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
||||||
|
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
||||||
|
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
||||||
|
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
||||||
|
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
||||||
|
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
||||||
|
0x5ac08a4735370479ULL,
|
||||||
|
};
|
||||||
|
|
||||||
|
const int BShift[64] = {
|
||||||
|
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||||
|
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||||
|
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||||
|
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||||
|
};
|
||||||
|
|
||||||
|
const int RShift[64] = {
|
||||||
|
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||||
|
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||||
|
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||||
|
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // defined(IS_64BIT)
|
||||||
|
|
||||||
|
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
||||||
|
|
||||||
|
const Bitboard FileBB[8] = {
|
||||||
|
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard NeighboringFilesBB[8] = {
|
||||||
|
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||||
|
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||||
|
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||||
|
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||||
|
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||||
|
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard RankBB[8] = {
|
||||||
|
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard RelativeRankBB[2][8] = {
|
||||||
|
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
||||||
|
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
||||||
|
};
|
||||||
|
|
||||||
|
const Bitboard InFrontBB[2][8] = {
|
||||||
|
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank6BB | Rank7BB | Rank8BB,
|
||||||
|
Rank7BB | Rank8BB,
|
||||||
|
Rank8BB,
|
||||||
|
EmptyBoardBB
|
||||||
|
},
|
||||||
|
{ EmptyBoardBB,
|
||||||
|
Rank1BB,
|
||||||
|
Rank2BB | Rank1BB,
|
||||||
|
Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||||
|
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Bitboard RMask[64];
|
||||||
|
int RAttackIndex[64];
|
||||||
|
Bitboard RAttacks[0x19000];
|
||||||
|
|
||||||
Bitboard BMask[64];
|
Bitboard BMask[64];
|
||||||
int BAttackIndex[64];
|
int BAttackIndex[64];
|
||||||
@@ -206,6 +233,8 @@ Bitboard BishopPseudoAttacks[64];
|
|||||||
Bitboard RookPseudoAttacks[64];
|
Bitboard RookPseudoAttacks[64];
|
||||||
Bitboard QueenPseudoAttacks[64];
|
Bitboard QueenPseudoAttacks[64];
|
||||||
|
|
||||||
|
uint8_t BitCount8Bit[256];
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
@@ -225,9 +254,6 @@ namespace {
|
|||||||
const int shift[2], const Bitboard mult[],
|
const int shift[2], const Bitboard mult[],
|
||||||
int deltas[][2]);
|
int deltas[][2]);
|
||||||
void init_pseudo_attacks();
|
void init_pseudo_attacks();
|
||||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
|
||||||
void init_file_and_rank_attacks();
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -259,88 +285,19 @@ void init_bitboards() {
|
|||||||
init_ray_bitboards();
|
init_ray_bitboards();
|
||||||
init_attacks();
|
init_attacks();
|
||||||
init_between_bitboards();
|
init_between_bitboards();
|
||||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
|
||||||
init_file_and_rank_attacks();
|
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift, BMult, bishopDeltas);
|
||||||
#else
|
|
||||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift,
|
|
||||||
RMult, rookDeltas);
|
|
||||||
#endif
|
|
||||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift,
|
|
||||||
BMult, bishopDeltas);
|
|
||||||
init_pseudo_attacks();
|
init_pseudo_attacks();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#if defined(USE_FOLDED_BITSCAN)
|
|
||||||
|
|
||||||
static const int BitTable[64] = {
|
|
||||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
|
||||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
|
||||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
|
||||||
58, 20, 37, 17, 36, 8
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||||
|
|
||||||
Square first_1(Bitboard b) {
|
|
||||||
b ^= (b - 1);
|
|
||||||
uint32_t fold = int(b) ^ int(b >> 32);
|
|
||||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||||
/// nonzero bitboard.
|
/// nonzero bitboard.
|
||||||
|
|
||||||
#if defined(USE_32BIT_ATTACKS)
|
#if defined(IS_64BIT) && !defined(USE_BSFQ)
|
||||||
|
|
||||||
// Use type-punning
|
|
||||||
union b_union {
|
|
||||||
|
|
||||||
Bitboard b;
|
|
||||||
struct {
|
|
||||||
uint32_t l;
|
|
||||||
uint32_t h;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
// WARNING: Needs -fno-strict-aliasing compiler option
|
|
||||||
Square pop_1st_bit(Bitboard *bb) {
|
|
||||||
|
|
||||||
b_union u;
|
|
||||||
uint32_t b;
|
|
||||||
|
|
||||||
u.b = *bb;
|
|
||||||
|
|
||||||
if (u.l)
|
|
||||||
{
|
|
||||||
b = u.l;
|
|
||||||
*((uint32_t*)bb) = b & (b - 1);
|
|
||||||
b ^= (b - 1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
b = u.h;
|
|
||||||
*((uint32_t*)bb+1) = b & (b - 1); // Little endian only?
|
|
||||||
b = ~(b ^ (b - 1));
|
|
||||||
}
|
|
||||||
return Square(BitTable[(b * 0x783a9b23) >> 26]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
Square pop_1st_bit(Bitboard *b) {
|
|
||||||
Bitboard bb = *b ^ (*b - 1);
|
|
||||||
uint32_t fold = int(bb) ^ int(bb >> 32);
|
|
||||||
*b &= (*b - 1);
|
|
||||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
|
CACHE_LINE_ALIGNMENT
|
||||||
static const int BitTable[64] = {
|
static const int BitTable[64] = {
|
||||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||||
@@ -348,25 +305,91 @@ static const int BitTable[64] = {
|
|||||||
51, 60, 42, 59, 58
|
51, 60, 42, 59, 58
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
|
||||||
|
|
||||||
Square first_1(Bitboard b) {
|
Square first_1(Bitboard b) {
|
||||||
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
|
||||||
/// nonzero bitboard.
|
|
||||||
|
|
||||||
Square pop_1st_bit(Bitboard* b) {
|
Square pop_1st_bit(Bitboard* b) {
|
||||||
Bitboard bb = *b;
|
Bitboard bb = *b;
|
||||||
*b &= (*b - 1);
|
*b &= (*b - 1);
|
||||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // defined(USE_FOLDED_BITSCAN)
|
#elif !defined(USE_BSFQ)
|
||||||
|
|
||||||
|
static CACHE_LINE_ALIGNMENT
|
||||||
|
const int BitTable[64] = {
|
||||||
|
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||||
|
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||||
|
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||||
|
58, 20, 37, 17, 36, 8
|
||||||
|
};
|
||||||
|
|
||||||
|
Square first_1(Bitboard b) {
|
||||||
|
b ^= (b - 1);
|
||||||
|
uint32_t fold = int(b) ^ int(b >> 32);
|
||||||
|
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use type-punning
|
||||||
|
union b_union {
|
||||||
|
|
||||||
|
Bitboard b;
|
||||||
|
struct {
|
||||||
|
#if defined (BIGENDIAN)
|
||||||
|
uint32_t h;
|
||||||
|
uint32_t l;
|
||||||
|
#else
|
||||||
|
uint32_t l;
|
||||||
|
uint32_t h;
|
||||||
|
#endif
|
||||||
|
} dw;
|
||||||
|
};
|
||||||
|
|
||||||
|
Square pop_1st_bit(Bitboard* bb) {
|
||||||
|
|
||||||
|
b_union u;
|
||||||
|
Square ret;
|
||||||
|
|
||||||
|
u.b = *bb;
|
||||||
|
|
||||||
|
if (u.dw.l)
|
||||||
|
{
|
||||||
|
ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]);
|
||||||
|
u.dw.l &= (u.dw.l - 1);
|
||||||
|
*bb = u.b;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]);
|
||||||
|
u.dw.h &= (u.dw.h - 1);
|
||||||
|
*bb = u.b;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
int bitScanReverse32(uint32_t b)
|
||||||
|
{
|
||||||
|
int result = 0;
|
||||||
|
|
||||||
|
if (b > 0xFFFF) {
|
||||||
|
b >>= 16;
|
||||||
|
result += 16;
|
||||||
|
}
|
||||||
|
if (b > 0xFF) {
|
||||||
|
b >>= 8;
|
||||||
|
result += 8;
|
||||||
|
}
|
||||||
|
if (b > 0xF) {
|
||||||
|
b >>= 4;
|
||||||
|
result += 4;
|
||||||
|
}
|
||||||
|
if (b > 0x3) {
|
||||||
|
b >>= 2;
|
||||||
|
result += 2;
|
||||||
|
}
|
||||||
|
return result + (b > 0) + (b > 1);
|
||||||
|
}
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
@@ -388,6 +411,9 @@ namespace {
|
|||||||
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||||
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (Bitboard b = 0ULL; b < 256ULL; b++)
|
||||||
|
BitCount8Bit[b] = (uint8_t)count_1s(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -480,25 +506,25 @@ namespace {
|
|||||||
attackIndex[i] = index;
|
attackIndex[i] = index;
|
||||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||||
|
|
||||||
#if defined(USE_32BIT_ATTACKS)
|
#if defined(IS_64BIT)
|
||||||
j = (1 << (32 - shift[i]));
|
|
||||||
#else
|
|
||||||
j = (1 << (64 - shift[i]));
|
j = (1 << (64 - shift[i]));
|
||||||
|
#else
|
||||||
|
j = (1 << (32 - shift[i]));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
for(k = 0; k < j; k++) {
|
for(k = 0; k < j; k++) {
|
||||||
|
|
||||||
#if defined(USE_32BIT_ATTACKS)
|
#if defined(IS_64BIT)
|
||||||
|
b = index_to_bitboard(k, mask[i]);
|
||||||
|
attacks[index + ((b * mult[i]) >> shift[i])] =
|
||||||
|
sliding_attacks(i, b, 4, deltas);
|
||||||
|
#else
|
||||||
b = index_to_bitboard(k, mask[i]);
|
b = index_to_bitboard(k, mask[i]);
|
||||||
attacks[index +
|
attacks[index +
|
||||||
(unsigned(int(b) * int(mult[i]) ^
|
(unsigned(int(b) * int(mult[i]) ^
|
||||||
int(b >> 32) * int(mult[i] >> 32))
|
int(b >> 32) * int(mult[i] >> 32))
|
||||||
>> shift[i])] =
|
>> shift[i])] =
|
||||||
sliding_attacks(i, b, 4, deltas);
|
sliding_attacks(i, b, 4, deltas);
|
||||||
#else
|
|
||||||
b = index_to_bitboard(k, mask[i]);
|
|
||||||
attacks[index + ((b * mult[i]) >> shift[i])] =
|
|
||||||
sliding_attacks(i, b, 4, deltas);
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
index += j;
|
index += j;
|
||||||
@@ -515,29 +541,4 @@ namespace {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
|
||||||
void init_file_and_rank_attacks() {
|
|
||||||
int i, j, k, l, m, s;
|
|
||||||
Bitboard b1, b2;
|
|
||||||
for(i = 0; i < 64; i++) {
|
|
||||||
|
|
||||||
for(m = 0; m <= 1; m++) {
|
|
||||||
b1 = 0ULL;
|
|
||||||
for(j = 0; j < 6; j++) if(i & (1<<j)) b1 |= (1ULL << ((j+1)*(1+m*7)));
|
|
||||||
for(j = 0; j < 8; j++) {
|
|
||||||
b2 = 0ULL;
|
|
||||||
for(k = 0, s = 1; k < 2; k++, s *= -1) {
|
|
||||||
for(l = j+s; l >= 0 && l <= 7; l += s) {
|
|
||||||
b2 |= (m? RankBB[l] : FileBB[l]);
|
|
||||||
if(b1 & (1ULL << (l*(1+m*7)))) break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(m) FileAttacks[j][(b1*0xd6e8802041d0c441ULL) >> 58] = b2;
|
|
||||||
else RankAttacks[j][i] = b2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+48
-183
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -22,43 +22,6 @@
|
|||||||
#if !defined(BITBOARD_H_INCLUDED)
|
#if !defined(BITBOARD_H_INCLUDED)
|
||||||
#define BITBOARD_H_INCLUDED
|
#define BITBOARD_H_INCLUDED
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Defines
|
|
||||||
////
|
|
||||||
|
|
||||||
// Comment following define if you prefer manually adjust
|
|
||||||
// platform macros defined below
|
|
||||||
#define AUTO_CONFIGURATION
|
|
||||||
|
|
||||||
// Quiet a warning on Intel compiler
|
|
||||||
#if !defined(__SIZEOF_INT__ )
|
|
||||||
#define __SIZEOF_INT__ 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
|
||||||
#if defined(__x86_64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
|
||||||
#define IS_64BIT
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !defined(AUTO_CONFIGURATION) || defined(IS_64BIT)
|
|
||||||
|
|
||||||
//#define USE_COMPACT_ROOK_ATTACKS
|
|
||||||
//#define USE_32BIT_ATTACKS
|
|
||||||
#define USE_FOLDED_BITSCAN
|
|
||||||
|
|
||||||
#define BITCOUNT_SWAR_64
|
|
||||||
//#define BITCOUNT_SWAR_32
|
|
||||||
//#define BITCOUNT_LOOP
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
#define USE_32BIT_ATTACKS
|
|
||||||
#define USE_FOLDED_BITSCAN
|
|
||||||
#define BITCOUNT_SWAR_32
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
@@ -69,13 +32,6 @@
|
|||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Types
|
|
||||||
////
|
|
||||||
|
|
||||||
typedef uint64_t Bitboard;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants and variables
|
//// Constants and variables
|
||||||
////
|
////
|
||||||
@@ -84,7 +40,6 @@ const Bitboard EmptyBoardBB = 0ULL;
|
|||||||
|
|
||||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||||
const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
|
|
||||||
|
|
||||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||||
@@ -95,22 +50,6 @@ const Bitboard FileFBB = 0x2020202020202020ULL;
|
|||||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||||
|
|
||||||
const Bitboard FileBB[8] = {
|
|
||||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard NeighboringFilesBB[8] = {
|
|
||||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
|
||||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
|
||||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
|
||||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
|
||||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
|
||||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard Rank1BB = 0xFFULL;
|
const Bitboard Rank1BB = 0xFFULL;
|
||||||
const Bitboard Rank2BB = 0xFF00ULL;
|
const Bitboard Rank2BB = 0xFF00ULL;
|
||||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
const Bitboard Rank3BB = 0xFF0000ULL;
|
||||||
@@ -120,35 +59,13 @@ const Bitboard Rank6BB = 0xFF0000000000ULL;
|
|||||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||||
|
|
||||||
const Bitboard RankBB[8] = {
|
extern const Bitboard SquaresByColorBB[2];
|
||||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
extern const Bitboard FileBB[8];
|
||||||
};
|
extern const Bitboard NeighboringFilesBB[8];
|
||||||
|
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||||
const Bitboard RelativeRankBB[2][8] = {
|
extern const Bitboard RankBB[8];
|
||||||
{ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
|
extern const Bitboard RelativeRankBB[2][8];
|
||||||
{ Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
|
extern const Bitboard InFrontBB[2][8];
|
||||||
};
|
|
||||||
|
|
||||||
const Bitboard InFrontBB[2][8] = {
|
|
||||||
{ Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank6BB | Rank7BB | Rank8BB,
|
|
||||||
Rank7BB | Rank8BB,
|
|
||||||
Rank8BB,
|
|
||||||
EmptyBoardBB
|
|
||||||
},
|
|
||||||
{ EmptyBoardBB,
|
|
||||||
Rank1BB,
|
|
||||||
Rank2BB | Rank1BB,
|
|
||||||
Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
|
||||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
extern Bitboard SetMaskBB[65];
|
extern Bitboard SetMaskBB[65];
|
||||||
extern Bitboard ClearMaskBB[65];
|
extern Bitboard ClearMaskBB[65];
|
||||||
@@ -160,20 +77,12 @@ extern Bitboard BetweenBB[64][64];
|
|||||||
extern Bitboard PassedPawnMask[2][64];
|
extern Bitboard PassedPawnMask[2][64];
|
||||||
extern Bitboard OutpostMask[2][64];
|
extern Bitboard OutpostMask[2][64];
|
||||||
|
|
||||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
|
||||||
|
|
||||||
extern Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
extern const uint64_t RMult[64];
|
extern const uint64_t RMult[64];
|
||||||
extern const int RShift[64];
|
extern const int RShift[64];
|
||||||
extern Bitboard RMask[64];
|
extern Bitboard RMask[64];
|
||||||
extern int RAttackIndex[64];
|
extern int RAttackIndex[64];
|
||||||
extern Bitboard RAttacks[0x19000];
|
extern Bitboard RAttacks[0x19000];
|
||||||
|
|
||||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
|
||||||
|
|
||||||
extern const uint64_t BMult[64];
|
extern const uint64_t BMult[64];
|
||||||
extern const int BShift[64];
|
extern const int BShift[64];
|
||||||
extern Bitboard BMask[64];
|
extern Bitboard BMask[64];
|
||||||
@@ -184,6 +93,8 @@ extern Bitboard BishopPseudoAttacks[64];
|
|||||||
extern Bitboard RookPseudoAttacks[64];
|
extern Bitboard RookPseudoAttacks[64];
|
||||||
extern Bitboard QueenPseudoAttacks[64];
|
extern Bitboard QueenPseudoAttacks[64];
|
||||||
|
|
||||||
|
extern uint8_t BitCount8Bit[256];
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
@@ -205,6 +116,17 @@ inline void clear_bit(Bitboard *b, Square s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Functions used to update a bitboard after a move. This is faster
|
||||||
|
/// then calling a sequence of clear_bit() + set_bit()
|
||||||
|
|
||||||
|
inline Bitboard make_move_bb(Square from, Square to) {
|
||||||
|
return SetMaskBB[from] | SetMaskBB[to];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
|
||||||
|
*b ^= move_bb;
|
||||||
|
}
|
||||||
|
|
||||||
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
||||||
/// file or rank. It is also possible to pass a square as input to these
|
/// file or rank. It is also possible to pass a square as input to these
|
||||||
/// functions.
|
/// functions.
|
||||||
@@ -303,24 +225,19 @@ inline Bitboard ray_bb(Square s, SignedDirection d) {
|
|||||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||||
|
|
||||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
#if defined(IS_64BIT)
|
||||||
|
|
||||||
inline Bitboard file_attacks_bb(Square s, Bitboard blockers) {
|
|
||||||
Bitboard b = (blockers >> square_file(s)) & 0x01010101010100ULL;
|
|
||||||
return
|
|
||||||
FileAttacks[square_rank(s)][(b*0xd6e8802041d0c441ULL)>>58] & file_bb(s);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard rank_attacks_bb(Square s, Bitboard blockers) {
|
|
||||||
Bitboard b = (blockers >> ((s & 56) + 1)) & 63;
|
|
||||||
return RankAttacks[square_file(s)][b] & rank_bb(s);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||||
return file_attacks_bb(s, blockers) | rank_attacks_bb(s, blockers);
|
Bitboard b = blockers & RMask[s];
|
||||||
|
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||||
}
|
}
|
||||||
|
|
||||||
#elif defined(USE_32BIT_ATTACKS)
|
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||||
|
Bitboard b = blockers & BMask[s];
|
||||||
|
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||||
|
}
|
||||||
|
|
||||||
|
#else // if !defined(IS_64BIT)
|
||||||
|
|
||||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||||
Bitboard b = blockers & RMask[s];
|
Bitboard b = blockers & RMask[s];
|
||||||
@@ -330,17 +247,6 @@ inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
|||||||
>> RShift[s])];
|
>> RShift[s])];
|
||||||
}
|
}
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
|
||||||
Bitboard b = blockers & RMask[s];
|
|
||||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(USE_32BIT_ATTACKS)
|
|
||||||
|
|
||||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||||
Bitboard b = blockers & BMask[s];
|
Bitboard b = blockers & BMask[s];
|
||||||
return BAttacks[BAttackIndex[s] +
|
return BAttacks[BAttackIndex[s] +
|
||||||
@@ -349,14 +255,7 @@ inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
|||||||
>> BShift[s])];
|
>> BShift[s])];
|
||||||
}
|
}
|
||||||
|
|
||||||
#else // defined(USE_32BIT_ATTACKS)
|
#endif
|
||||||
|
|
||||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
|
||||||
Bitboard b = blockers & BMask[s];
|
|
||||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // defined(USE_32BIT_ATTACKS)
|
|
||||||
|
|
||||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||||
@@ -418,63 +317,30 @@ inline Bitboard isolated_pawn_mask(Square s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||||
|
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||||
|
/// nonzero bitboard.
|
||||||
|
|
||||||
#if defined(BITCOUNT_LOOP)
|
#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
|
||||||
|
|
||||||
inline int count_1s(Bitboard b) {
|
inline Square first_1(Bitboard b) {
|
||||||
int r;
|
Bitboard dummy;
|
||||||
for(r = 0; b; r++, b &= b - 1);
|
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
|
||||||
return r;
|
return (Square)(dummy);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
inline Square pop_1st_bit(Bitboard* b) {
|
||||||
return count_1s(b);
|
const Square s = first_1(*b);
|
||||||
|
*b &= ~(1ULL<<s);
|
||||||
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
#elif defined(BITCOUNT_SWAR_32)
|
#else // if !defined(USE_BSFQ)
|
||||||
|
|
||||||
inline int count_1s(Bitboard b) {
|
extern Square first_1(Bitboard b);
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
extern Square pop_1st_bit(Bitboard* b);
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
|
||||||
w -= (w >> 1) & 0x55555555;
|
|
||||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
|
||||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
|
||||||
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
|
||||||
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
|
||||||
v *= 0x01010101; // mul is fast on amd procs
|
|
||||||
return int(v >> 24);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
#endif
|
||||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
|
||||||
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
|
||||||
w -= (w >> 1) & 0x55555555;
|
|
||||||
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
|
||||||
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
|
||||||
v += w; // 0-8 in 4 bits
|
|
||||||
v *= 0x11111111;
|
|
||||||
return int(v >> 28);
|
|
||||||
}
|
|
||||||
|
|
||||||
#elif defined(BITCOUNT_SWAR_64)
|
|
||||||
|
|
||||||
inline int count_1s(Bitboard b) {
|
|
||||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
|
||||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
|
||||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
|
||||||
b *= 0x0101010101010101ULL;
|
|
||||||
return int(b >> 56);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int count_1s_max_15(Bitboard b) {
|
|
||||||
b -= (b>>1) & 0x5555555555555555ULL;
|
|
||||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
|
||||||
b *= 0x1111111111111111ULL;
|
|
||||||
return int(b >> 60);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // BITCOUNT
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -483,8 +349,7 @@ inline int count_1s_max_15(Bitboard b) {
|
|||||||
|
|
||||||
extern void print_bitboard(Bitboard b);
|
extern void print_bitboard(Bitboard b);
|
||||||
extern void init_bitboards();
|
extern void init_bitboards();
|
||||||
extern Square first_1(Bitboard b);
|
extern int bitScanReverse32(uint32_t b);
|
||||||
extern Square pop_1st_bit(Bitboard *b);
|
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
#endif // !defined(BITBOARD_H_INCLUDED)
|
||||||
|
|||||||
+143
@@ -0,0 +1,143 @@
|
|||||||
|
/*
|
||||||
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
|
||||||
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(BITCOUNT_H_INCLUDED)
|
||||||
|
#define BITCOUNT_H_INCLUDED
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
// Select type of intrinsic bit count instruction to use, see
|
||||||
|
// README.txt on how to pgo compile with POPCNT support.
|
||||||
|
|
||||||
|
#if defined(__INTEL_COMPILER) && defined(USE_POPCNT) // Intel compiler
|
||||||
|
|
||||||
|
#include <nmmintrin.h>
|
||||||
|
|
||||||
|
inline bool cpu_has_popcnt() {
|
||||||
|
|
||||||
|
int CPUInfo[4] = {-1};
|
||||||
|
__cpuid(CPUInfo, 0x00000001);
|
||||||
|
return (CPUInfo[2] >> 23) & 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
|
||||||
|
|
||||||
|
#elif defined(_MSC_VER) && defined(USE_POPCNT) // Microsoft compiler
|
||||||
|
|
||||||
|
#include <intrin.h>
|
||||||
|
|
||||||
|
inline bool cpu_has_popcnt() {
|
||||||
|
|
||||||
|
int CPUInfo[4] = {-1};
|
||||||
|
__cpuid(CPUInfo, 0x00000001);
|
||||||
|
return (CPUInfo[2] >> 23) & 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define POPCNT_INTRINSIC(x) __popcnt64(x)
|
||||||
|
|
||||||
|
#else // Safe fallback for unsupported compilers or when USE_POPCNT is disabled
|
||||||
|
|
||||||
|
inline bool cpu_has_popcnt() { return false; }
|
||||||
|
|
||||||
|
#define POPCNT_INTRINSIC(x) 0
|
||||||
|
|
||||||
|
#endif // cpu_has_popcnt() and POPCNT_INTRINSIC() definitions
|
||||||
|
|
||||||
|
|
||||||
|
/// Software implementation of bit count functions
|
||||||
|
|
||||||
|
#if defined(IS_64BIT)
|
||||||
|
|
||||||
|
inline int count_1s(Bitboard b) {
|
||||||
|
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||||
|
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||||
|
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||||
|
b *= 0x0101010101010101ULL;
|
||||||
|
return int(b >> 56);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int count_1s_max_15(Bitboard b) {
|
||||||
|
b -= (b>>1) & 0x5555555555555555ULL;
|
||||||
|
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||||
|
b *= 0x1111111111111111ULL;
|
||||||
|
return int(b >> 60);
|
||||||
|
}
|
||||||
|
|
||||||
|
#else // if !defined(IS_64BIT)
|
||||||
|
|
||||||
|
inline int count_1s(Bitboard b) {
|
||||||
|
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||||
|
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||||
|
w -= (w >> 1) & 0x55555555;
|
||||||
|
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||||
|
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||||
|
v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
|
||||||
|
v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
|
||||||
|
v *= 0x01010101; // mul is fast on amd procs
|
||||||
|
return int(v >> 24);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int count_1s_max_15(Bitboard b) {
|
||||||
|
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||||
|
v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
|
||||||
|
w -= (w >> 1) & 0x55555555;
|
||||||
|
v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
|
||||||
|
w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
|
||||||
|
v += w; // 0-8 in 4 bits
|
||||||
|
v *= 0x11111111;
|
||||||
|
return int(v >> 28);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // BITCOUNT
|
||||||
|
|
||||||
|
|
||||||
|
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||||
|
/// If template parameter is true an intrinsic is called, otherwise
|
||||||
|
/// we fallback on a software implementation.
|
||||||
|
|
||||||
|
template<bool UseIntrinsic>
|
||||||
|
inline int count_1s(Bitboard b) {
|
||||||
|
|
||||||
|
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s(b);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<bool UseIntrinsic>
|
||||||
|
inline int count_1s_max_15(Bitboard b) {
|
||||||
|
|
||||||
|
return UseIntrinsic ? POPCNT_INTRINSIC(b) : count_1s_max_15(b);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Global constant initialized at startup that is set to true if
|
||||||
|
// CPU on which application runs supports POPCNT intrinsic. Unless
|
||||||
|
// USE_POPCNT is not defined.
|
||||||
|
const bool CpuHasPOPCNT = cpu_has_popcnt();
|
||||||
|
|
||||||
|
|
||||||
|
// Global constant used to print info about the use of 64 optimized
|
||||||
|
// functions to verify that a 64 bit compile has been correctly built.
|
||||||
|
#if defined(IS_64BIT)
|
||||||
|
const bool CpuHas64BitPath = true;
|
||||||
|
#else
|
||||||
|
const bool CpuHas64BitPath = false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // !defined(BITCOUNT_H_INCLUDED)
|
||||||
+111
-120
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -35,6 +35,7 @@
|
|||||||
#include "mersenne.h"
|
#include "mersenne.h"
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Global variables
|
//// Global variables
|
||||||
@@ -49,7 +50,11 @@ Book OpeningBook;
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Random numbers from PolyGlot, used to compute book hash keys.
|
/// Book entry size in bytes
|
||||||
|
const int EntrySize = 16;
|
||||||
|
|
||||||
|
|
||||||
|
/// Random numbers from PolyGlot, used to compute book hash keys
|
||||||
|
|
||||||
const uint64_t Random64[781] = {
|
const uint64_t Random64[781] = {
|
||||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||||
@@ -324,13 +329,6 @@ namespace {
|
|||||||
const int RandomTurn = 780;
|
const int RandomTurn = 780;
|
||||||
|
|
||||||
|
|
||||||
/// Convert pieces to the range 0..1
|
|
||||||
|
|
||||||
const int PieceTo12[] = {
|
|
||||||
0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/// Prototypes
|
/// Prototypes
|
||||||
|
|
||||||
uint64_t book_key(const Position& pos);
|
uint64_t book_key(const Position& pos);
|
||||||
@@ -338,10 +336,6 @@ namespace {
|
|||||||
uint64_t book_castle_key(const Position& pos);
|
uint64_t book_castle_key(const Position& pos);
|
||||||
uint64_t book_ep_key(const Position& pos);
|
uint64_t book_ep_key(const Position& pos);
|
||||||
uint64_t book_color_key(const Position& pos);
|
uint64_t book_color_key(const Position& pos);
|
||||||
|
|
||||||
uint16_t read_integer16(std::ifstream& file);
|
|
||||||
uint64_t read_integer64(std::ifstream& file);
|
|
||||||
uint64_t read_integer(std::ifstream& file, int size);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -350,89 +344,97 @@ namespace {
|
|||||||
////
|
////
|
||||||
|
|
||||||
|
|
||||||
/// Constructor
|
/// Destructor. Be sure file is closed before we leave.
|
||||||
|
|
||||||
Book::Book() : bookSize(0) {}
|
Book::~Book() {
|
||||||
|
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Book::open() opens a book file with a given file name.
|
/// Book::open() opens a book file with a given file name
|
||||||
|
|
||||||
void Book::open(const std::string &fName) {
|
void Book::open(const string& fName) {
|
||||||
|
|
||||||
|
// Close old file before opening the new
|
||||||
|
close();
|
||||||
|
|
||||||
fileName = fName;
|
fileName = fName;
|
||||||
bookFile.open(fileName.c_str(), std::ifstream::in | std::ifstream::binary);
|
ifstream::open(fileName.c_str(), ifstream::in | ifstream::binary);
|
||||||
if (!bookFile.is_open())
|
if (!is_open())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
bookFile.seekg(0, std::ios::end);
|
// Get the book size in number of entries
|
||||||
bookSize = bookFile.tellg() / 16;
|
seekg(0, ios::end);
|
||||||
bookFile.seekg(0, std::ios::beg);
|
bookSize = tellg() / EntrySize;
|
||||||
|
seekg(0, ios::beg);
|
||||||
|
|
||||||
if (!bookFile.good())
|
if (!good())
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
cerr << "Failed to open book file " << fileName << endl;
|
||||||
exit(EXIT_FAILURE);
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Book::close() closes the currently open book file.
|
/// Book::close() closes the file only if it is open, otherwise
|
||||||
|
/// we can end up in a little mess due to how std::ifstream works.
|
||||||
|
|
||||||
void Book::close() {
|
void Book::close() {
|
||||||
|
|
||||||
if (bookFile.is_open())
|
if (is_open())
|
||||||
bookFile.close();
|
ifstream::close();
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// Book::is_open() tests whether a book file has been opened.
|
|
||||||
|
|
||||||
bool Book::is_open() const {
|
|
||||||
|
|
||||||
return bookFile.is_open() && bookSize != 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Book::file_name() returns the file name of the currently active book,
|
/// Book::file_name() returns the file name of the currently active book,
|
||||||
/// or the empty string if no book is open.
|
/// or the empty string if no book is open.
|
||||||
|
|
||||||
const std::string Book::file_name() const {
|
const string Book::file_name() const {
|
||||||
|
|
||||||
return bookFile.is_open() ? fileName : "";
|
return is_open() ? fileName : "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Book::get_move() gets a book move for a given position. Returns
|
/// Book::get_move() gets a book move for a given position. Returns
|
||||||
/// MOVE_NONE if no book move is found.
|
/// MOVE_NONE if no book move is found.
|
||||||
|
|
||||||
Move Book::get_move(const Position &pos) const {
|
Move Book::get_move(const Position& pos) {
|
||||||
if(this->is_open()) {
|
|
||||||
int bestMove = 0, bestScore = 0, move, score;
|
if (!is_open() || bookSize == 0)
|
||||||
|
return MOVE_NONE;
|
||||||
|
|
||||||
|
int bookMove = 0, scoresSum = 0;
|
||||||
uint64_t key = book_key(pos);
|
uint64_t key = book_key(pos);
|
||||||
BookEntry entry;
|
BookEntry entry;
|
||||||
|
|
||||||
for(int i = this->find_key(key); i < bookSize; i++) {
|
// Choose a book move among the possible moves for the given position
|
||||||
this->read_entry(entry, i);
|
for (int idx = find_key(key); idx < bookSize; idx++)
|
||||||
|
{
|
||||||
|
read_entry(entry, idx);
|
||||||
if (entry.key != key)
|
if (entry.key != key)
|
||||||
break;
|
break;
|
||||||
move = entry.move;
|
|
||||||
score = entry.count;
|
int score = entry.count;
|
||||||
|
|
||||||
assert(score > 0);
|
assert(score > 0);
|
||||||
|
|
||||||
bestScore += score;
|
// Choose book move according to its score. If a move has a very
|
||||||
if(int(genrand_int32() % bestScore) < score)
|
// high score it has more probability to be choosen then a one with
|
||||||
bestMove = move;
|
// lower score. Note that first entry is always chosen.
|
||||||
|
scoresSum += score;
|
||||||
|
if (int(genrand_int32() % scoresSum) < score)
|
||||||
|
bookMove = entry.move;
|
||||||
}
|
}
|
||||||
|
if (!bookMove)
|
||||||
|
return MOVE_NONE;
|
||||||
|
|
||||||
|
MoveStack mlist[256];
|
||||||
|
MoveStack* last = generate_moves(pos, mlist);
|
||||||
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
||||||
|
if ((int(cur->move) & 07777) == bookMove)
|
||||||
|
return cur->move;
|
||||||
|
|
||||||
if(bestMove != 0) {
|
|
||||||
MoveStack moves[256];
|
|
||||||
int n, j;
|
|
||||||
n = generate_legal_moves(pos, moves);
|
|
||||||
for(j = 0; j < n; j++)
|
|
||||||
if((int(moves[j].move) & 07777) == bestMove)
|
|
||||||
return moves[j].move;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -442,7 +444,8 @@ Move Book::get_move(const Position &pos) const {
|
|||||||
/// entry with the same key as the input is returned. When the key is not
|
/// entry with the same key as the input is returned. When the key is not
|
||||||
/// found in the book file, bookSize is returned.
|
/// found in the book file, bookSize is returned.
|
||||||
|
|
||||||
int Book::find_key(uint64_t key) const {
|
int Book::find_key(uint64_t key) {
|
||||||
|
|
||||||
int left, right, mid;
|
int left, right, mid;
|
||||||
BookEntry entry;
|
BookEntry entry;
|
||||||
|
|
||||||
@@ -452,12 +455,13 @@ int Book::find_key(uint64_t key) const {
|
|||||||
|
|
||||||
assert(left <= right);
|
assert(left <= right);
|
||||||
|
|
||||||
while(left < right) {
|
while (left < right)
|
||||||
|
{
|
||||||
mid = (left + right) / 2;
|
mid = (left + right) / 2;
|
||||||
|
|
||||||
assert(mid >= left && mid < right);
|
assert(mid >= left && mid < right);
|
||||||
|
|
||||||
this->read_entry(entry, mid);
|
read_entry(entry, mid);
|
||||||
|
|
||||||
if (key <= entry.key)
|
if (key <= entry.key)
|
||||||
right = mid;
|
right = mid;
|
||||||
else
|
else
|
||||||
@@ -466,8 +470,7 @@ int Book::find_key(uint64_t key) const {
|
|||||||
|
|
||||||
assert(left == right);
|
assert(left == right);
|
||||||
|
|
||||||
this->read_entry(entry, left);
|
read_entry(entry, left);
|
||||||
|
|
||||||
return (entry.key == key)? left : bookSize;
|
return (entry.key == key)? left : bookSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -476,22 +479,35 @@ int Book::find_key(uint64_t key) const {
|
|||||||
/// input, and looks up the opening book entry at the given index in the book
|
/// input, and looks up the opening book entry at the given index in the book
|
||||||
/// file. The book entry is copied to the first input parameter.
|
/// file. The book entry is copied to the first input parameter.
|
||||||
|
|
||||||
void Book::read_entry(BookEntry& entry, int n) const {
|
void Book::read_entry(BookEntry& entry, int idx) {
|
||||||
|
|
||||||
assert(n >= 0 && n < bookSize);
|
assert(idx >= 0 && idx < bookSize);
|
||||||
assert(bookFile.is_open());
|
assert(is_open());
|
||||||
|
|
||||||
bookFile.seekg(n*16, std::ios_base::beg);
|
seekg(idx * EntrySize, ios_base::beg);
|
||||||
if (!bookFile.good())
|
*this >> entry;
|
||||||
|
if (!good())
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to read book entry at index " << n << std::endl;
|
cerr << "Failed to read book entry at index " << idx << endl;
|
||||||
exit(EXIT_FAILURE);
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
entry.key = read_integer64(bookFile);
|
}
|
||||||
entry.move = read_integer16(bookFile);
|
|
||||||
entry.count = read_integer16(bookFile);
|
|
||||||
entry.n = read_integer16(bookFile);
|
/// Book::read_integer() reads size chars from the file stream
|
||||||
entry.sum = read_integer16(bookFile);
|
/// and converts them in an integer number.
|
||||||
|
|
||||||
|
uint64_t Book::read_integer(int size) {
|
||||||
|
|
||||||
|
char buf[8];
|
||||||
|
read(buf, size);
|
||||||
|
|
||||||
|
// Numbers are stored on disk as a binary byte stream
|
||||||
|
uint64_t n = 0ULL;
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
n = (n << 8) + (unsigned char)buf[i];
|
||||||
|
|
||||||
|
return n;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -502,91 +518,66 @@ void Book::read_entry(BookEntry& entry, int n) const {
|
|||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
uint64_t book_key(const Position& pos) {
|
uint64_t book_key(const Position& pos) {
|
||||||
|
|
||||||
uint64_t result = 0ULL;
|
uint64_t result = 0ULL;
|
||||||
|
|
||||||
for(Color c = WHITE; c <= BLACK; c++) {
|
for (Color c = WHITE; c <= BLACK; c++)
|
||||||
|
{
|
||||||
Bitboard b = pos.pieces_of_color(c);
|
Bitboard b = pos.pieces_of_color(c);
|
||||||
Square s;
|
|
||||||
Piece p;
|
while (b)
|
||||||
while(b != EmptyBoardBB) {
|
{
|
||||||
s = pop_1st_bit(&b);
|
Square s = pop_1st_bit(&b);
|
||||||
p = pos.piece_on(s);
|
Piece p = pos.piece_on(s);
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
assert(piece_is_ok(p));
|
||||||
assert(color_of_piece(p) == c);
|
assert(color_of_piece(p) == c);
|
||||||
|
|
||||||
result ^= book_piece_key(p, s);
|
result ^= book_piece_key(p, s);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
result ^= book_castle_key(pos);
|
result ^= book_castle_key(pos);
|
||||||
result ^= book_ep_key(pos);
|
result ^= book_ep_key(pos);
|
||||||
result ^= book_color_key(pos);
|
result ^= book_color_key(pos);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_piece_key(Piece p, Square s) {
|
uint64_t book_piece_key(Piece p, Square s) {
|
||||||
|
|
||||||
|
/// Convert pieces to the range 0..11
|
||||||
|
static const int PieceTo12[] = { 0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11 };
|
||||||
|
|
||||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
return Random64[RandomPiece + (PieceTo12[int(p)]^1) * 64 + int(s)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_castle_key(const Position& pos) {
|
uint64_t book_castle_key(const Position& pos) {
|
||||||
|
|
||||||
uint64_t result = 0ULL;
|
uint64_t result = 0ULL;
|
||||||
|
|
||||||
if (pos.can_castle_kingside(WHITE))
|
if (pos.can_castle_kingside(WHITE))
|
||||||
result ^= Random64[RandomCastle+0];
|
result ^= Random64[RandomCastle+0];
|
||||||
|
|
||||||
if (pos.can_castle_queenside(WHITE))
|
if (pos.can_castle_queenside(WHITE))
|
||||||
result ^= Random64[RandomCastle+1];
|
result ^= Random64[RandomCastle+1];
|
||||||
|
|
||||||
if (pos.can_castle_kingside(BLACK))
|
if (pos.can_castle_kingside(BLACK))
|
||||||
result ^= Random64[RandomCastle+2];
|
result ^= Random64[RandomCastle+2];
|
||||||
|
|
||||||
if (pos.can_castle_queenside(BLACK))
|
if (pos.can_castle_queenside(BLACK))
|
||||||
result ^= Random64[RandomCastle+3];
|
result ^= Random64[RandomCastle+3];
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_ep_key(const Position& pos) {
|
uint64_t book_ep_key(const Position& pos) {
|
||||||
return (pos.ep_square() == SQ_NONE)?
|
return (pos.ep_square() == SQ_NONE ? 0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())]);
|
||||||
0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t book_color_key(const Position& pos) {
|
uint64_t book_color_key(const Position& pos) {
|
||||||
return (pos.side_to_move() == WHITE)? Random64[RandomTurn] : 0ULL;
|
return (pos.side_to_move() == WHITE ? Random64[RandomTurn] : 0ULL);
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
uint16_t read_integer16(std::ifstream& file) {
|
|
||||||
|
|
||||||
uint64_t n = read_integer(file, 2);
|
|
||||||
assert(n == (uint16_t)n);
|
|
||||||
return (uint16_t)n;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
uint64_t read_integer64(std::ifstream& file) {
|
|
||||||
|
|
||||||
return read_integer(file, 8);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
uint64_t read_integer(std::ifstream& file, int size) {
|
|
||||||
|
|
||||||
char buf[8];
|
|
||||||
file.read(buf, size);
|
|
||||||
|
|
||||||
if (!file.good())
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to read " << size << " bytes from book file"
|
|
||||||
<< std::endl;
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
// Numbers are stored in little endian format
|
|
||||||
uint64_t n = 0ULL;
|
|
||||||
for (int i = 0; i < size; i++)
|
|
||||||
n = (n << 8) + (unsigned char)buf[i];
|
|
||||||
|
|
||||||
return n;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+11
-18
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -52,31 +52,24 @@ struct BookEntry {
|
|||||||
uint16_t sum;
|
uint16_t sum;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Book {
|
class Book : private std::ifstream {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructors
|
~Book();
|
||||||
Book();
|
|
||||||
|
|
||||||
// Open and close book files
|
|
||||||
void open(const std::string& fName);
|
void open(const std::string& fName);
|
||||||
void close();
|
void close();
|
||||||
|
|
||||||
// Testing if a book is opened
|
|
||||||
bool is_open() const;
|
|
||||||
|
|
||||||
// The file name of the currently active book
|
|
||||||
const std::string file_name() const;
|
const std::string file_name() const;
|
||||||
|
Move get_move(const Position& pos);
|
||||||
// Get a book move for a given position
|
|
||||||
Move get_move(const Position &pos) const;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int find_key(uint64_t key) const;
|
Book& operator>>(uint64_t& n) { n = read_integer(8); return *this; }
|
||||||
void read_entry(BookEntry &entry, int n) const;
|
Book& operator>>(uint16_t& n) { n = (uint16_t)read_integer(2); return *this; }
|
||||||
|
void operator>>(BookEntry& e) { *this >> e.key >> e.move >> e.count >> e.n >> e.sum; }
|
||||||
|
|
||||||
|
uint64_t read_integer(int size);
|
||||||
|
void read_entry(BookEntry& e, int n);
|
||||||
|
int find_key(uint64_t key);
|
||||||
|
|
||||||
std::string fileName;
|
std::string fileName;
|
||||||
mutable std::ifstream bookFile;
|
|
||||||
int bookSize;
|
int bookSize;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+1
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -37,7 +37,6 @@ enum Color {
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline Color operator+ (Color c, int i) { return Color(int(c) + i); }
|
|
||||||
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
inline void operator++ (Color &c, int) { c = Color(int(c) + 1); }
|
||||||
|
|
||||||
inline Color opposite_color(Color c) {
|
inline Color opposite_color(Color c) {
|
||||||
|
|||||||
+1
-4
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -35,9 +35,6 @@ enum Depth {
|
|||||||
//// Constants
|
//// Constants
|
||||||
////
|
////
|
||||||
|
|
||||||
/// Note: If OnePly is changed, the constant HistoryMax in history.h should
|
|
||||||
/// probably also be changed.
|
|
||||||
|
|
||||||
const Depth OnePly = Depth(2);
|
const Depth OnePly = Depth(2);
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+37
-13
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,6 +26,32 @@
|
|||||||
#include "square.h"
|
#include "square.h"
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Local definitions
|
||||||
|
////
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
const SquareDelta directionToDelta[] = {
|
||||||
|
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||||
|
};
|
||||||
|
|
||||||
|
bool reachable(Square orig, Square dest, SignedDirection dir) {
|
||||||
|
|
||||||
|
SquareDelta delta = directionToDelta[dir];
|
||||||
|
Square from = orig;
|
||||||
|
Square to = from + delta;
|
||||||
|
while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
|
||||||
|
{
|
||||||
|
from = to;
|
||||||
|
to += delta;
|
||||||
|
}
|
||||||
|
return (to == dest && square_distance(from, to) == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Variables
|
//// Variables
|
||||||
////
|
////
|
||||||
@@ -39,21 +65,19 @@ uint8_t SignedDirectionTable[64][64];
|
|||||||
////
|
////
|
||||||
|
|
||||||
void init_direction_table() {
|
void init_direction_table() {
|
||||||
SquareDelta deltas[8] = {
|
|
||||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
|
||||||
};
|
|
||||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||||
|
{
|
||||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
||||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
||||||
if(s1 == s2) continue;
|
if (s1 == s2)
|
||||||
for(SignedDirection d = SIGNED_DIR_E; d <= SIGNED_DIR_SE; d++) {
|
continue;
|
||||||
SquareDelta delta = deltas[d];
|
|
||||||
Square s3, s4;
|
for (SignedDirection d = SIGNED_DIR_E; d != SIGNED_DIR_NONE; d++)
|
||||||
for(s4 = s1 + delta, s3 = s1;
|
{
|
||||||
square_distance(s4, s3) == 1 && s4 != s2 && square_is_ok(s4);
|
if (reachable(s1, s2, d))
|
||||||
s3 = s4, s4 += delta);
|
{
|
||||||
if(s4 == s2 && square_distance(s4, s3) == 1) {
|
|
||||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
SignedDirectionTable[s1][s2] = uint8_t(d);
|
||||||
DirectionTable[s1][s2] = uint8_t(d / 2);
|
DirectionTable[s1][s2] = uint8_t(d / 2);
|
||||||
break;
|
break;
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+23
-51
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -25,44 +25,10 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "bitbase.h"
|
#include "bitbase.h"
|
||||||
|
#include "bitcount.h"
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Constants and variables
|
|
||||||
////
|
|
||||||
|
|
||||||
/// Evaluation functions
|
|
||||||
|
|
||||||
// Generic "mate lone king" eval
|
|
||||||
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
|
||||||
|
|
||||||
// K and two minors vs K and one or two minors
|
|
||||||
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
|
||||||
|
|
||||||
EvaluationFunction<KBNK> EvaluateKBNK(WHITE), EvaluateKKBN(BLACK); // KBN vs K
|
|
||||||
EvaluationFunction<KPK> EvaluateKPK(WHITE), EvaluateKKP(BLACK); // KP vs K
|
|
||||||
EvaluationFunction<KRKP> EvaluateKRKP(WHITE), EvaluateKPKR(BLACK); // KR vs KP
|
|
||||||
EvaluationFunction<KRKB> EvaluateKRKB(WHITE), EvaluateKBKR(BLACK); // KR vs KB
|
|
||||||
EvaluationFunction<KRKN> EvaluateKRKN(WHITE), EvaluateKNKR(BLACK); // KR vs KN
|
|
||||||
EvaluationFunction<KQKR> EvaluateKQKR(WHITE), EvaluateKRKQ(BLACK); // KQ vs KR
|
|
||||||
EvaluationFunction<KBBKN> EvaluateKBBKN(WHITE), EvaluateKNKBB(BLACK); // KBB vs KN
|
|
||||||
|
|
||||||
|
|
||||||
/// Scaling functions
|
|
||||||
|
|
||||||
ScalingFunction<KBPK> ScaleKBPK(WHITE), ScaleKKBP(BLACK); // KBP vs K
|
|
||||||
ScalingFunction<KQKRP> ScaleKQKRP(WHITE), ScaleKRPKQ(BLACK); // KQ vs KRP
|
|
||||||
ScalingFunction<KRPKR> ScaleKRPKR(WHITE), ScaleKRKRP(BLACK); // KRP vs KR
|
|
||||||
ScalingFunction<KRPPKRP> ScaleKRPPKRP(WHITE), ScaleKRPKRPP(BLACK); // KRPP vs KRP
|
|
||||||
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK); // King and pawns vs king
|
|
||||||
ScalingFunction<KBPKB> ScaleKBPKB(WHITE), ScaleKBKBP(BLACK); // KBP vs KB
|
|
||||||
ScalingFunction<KBPPKB> ScaleKBPPKB(WHITE), ScaleKBKBPP(BLACK); // KBPP vs KB
|
|
||||||
ScalingFunction<KBPKN> ScaleKBPKN(WHITE), ScaleKNKBP(BLACK); // KBP vs KN
|
|
||||||
ScalingFunction<KNPK> ScaleKNPK(WHITE), ScaleKKNP(BLACK); // KNP vs K
|
|
||||||
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK); // KPKP
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
////
|
////
|
||||||
@@ -363,7 +329,7 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
|
|||||||
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
|
||||||
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
|
||||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||||
assert(pos.pawns() == EmptyBoardBB);
|
assert(pos.pieces(PAWN) == EmptyBoardBB);
|
||||||
|
|
||||||
Value result = BishopValueEndgame;
|
Value result = BishopValueEndgame;
|
||||||
Square wksq = pos.king_square(strongerSide);
|
Square wksq = pos.king_square(strongerSide);
|
||||||
@@ -377,16 +343,23 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
|
|||||||
result += Value(square_distance(bksq, nsq) * 32);
|
result += Value(square_distance(bksq, nsq) * 32);
|
||||||
|
|
||||||
// Bonus for restricting the knight's mobility
|
// Bonus for restricting the knight's mobility
|
||||||
result += Value((8 - count_1s_max_15(pos.piece_attacks<KNIGHT>(nsq))) * 8);
|
result += Value((8 - count_1s_max_15(pos.attacks_from<KNIGHT>(nsq))) * 8);
|
||||||
|
|
||||||
return (strongerSide == pos.side_to_move() ? result : -result);
|
return (strongerSide == pos.side_to_move() ? result : -result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// K and two minors vs K and one or two minors or K and two knights against
|
||||||
|
/// king alone are always draw.
|
||||||
template<>
|
template<>
|
||||||
Value EvaluationFunction<KmmKm>::apply(const Position&) {
|
Value EvaluationFunction<KmmKm>::apply(const Position&) {
|
||||||
return Value(0);
|
return Value(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
Value EvaluationFunction<KNNK>::apply(const Position&) {
|
||||||
|
return Value(0);
|
||||||
|
}
|
||||||
|
|
||||||
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
||||||
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
||||||
@@ -394,7 +367,7 @@ Value EvaluationFunction<KmmKm>::apply(const Position&) {
|
|||||||
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||||
/// will be used.
|
/// will be used.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
assert(pos.piece_count(strongerSide, BISHOP) == 1);
|
||||||
@@ -403,7 +376,7 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
// No assertions about the material of weakerSide, because we want draws to
|
// No assertions about the material of weakerSide, because we want draws to
|
||||||
// be detected even when the weaker side has some pawns.
|
// be detected even when the weaker side has some pawns.
|
||||||
|
|
||||||
Bitboard pawns = pos.pawns(strongerSide);
|
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||||
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
|
File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0));
|
||||||
|
|
||||||
// All pawns are on a single rook file ?
|
// All pawns are on a single rook file ?
|
||||||
@@ -420,7 +393,6 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
// The bishop has the wrong color, and the defending king is on the
|
// The bishop has the wrong color, and the defending king is on the
|
||||||
// file of the pawn(s) or the neighboring file. Find the rank of the
|
// file of the pawn(s) or the neighboring file. Find the rank of the
|
||||||
// frontmost pawn.
|
// frontmost pawn.
|
||||||
|
|
||||||
Rank rank;
|
Rank rank;
|
||||||
if (strongerSide == WHITE)
|
if (strongerSide == WHITE)
|
||||||
{
|
{
|
||||||
@@ -449,7 +421,7 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
|
|||||||
/// It tests for fortress draws with a rook on the third rank defended by
|
/// It tests for fortress draws with a rook on the third rank defended by
|
||||||
/// a pawn.
|
/// a pawn.
|
||||||
template<>
|
template<>
|
||||||
ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
|
ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
|
||||||
|
|
||||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||||
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
assert(pos.piece_count(strongerSide, QUEEN) == 1);
|
||||||
@@ -460,12 +432,12 @@ ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
|
|||||||
Square kingSq = pos.king_square(weakerSide);
|
Square kingSq = pos.king_square(weakerSide);
|
||||||
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
if ( relative_rank(weakerSide, kingSq) <= RANK_2
|
||||||
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
|
||||||
&& (pos.rooks(weakerSide) & relative_rank_bb(weakerSide, RANK_3))
|
&& (pos.pieces(ROOK, weakerSide) & relative_rank_bb(weakerSide, RANK_3))
|
||||||
&& (pos.pawns(weakerSide) & relative_rank_bb(weakerSide, RANK_2))
|
&& (pos.pieces(PAWN, weakerSide) & relative_rank_bb(weakerSide, RANK_2))
|
||||||
&& (pos.piece_attacks<KING>(kingSq) & pos.pawns(weakerSide)))
|
&& (pos.attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
|
||||||
{
|
{
|
||||||
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
Square rsq = pos.piece_list(weakerSide, ROOK, 0);
|
||||||
if (pos.pawn_attacks(strongerSide, rsq) & pos.pawns(weakerSide))
|
if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
}
|
}
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
@@ -644,7 +616,7 @@ ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
|
|||||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||||
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
assert(pos.piece_count(weakerSide, PAWN) == 0);
|
||||||
|
|
||||||
Bitboard pawns = pos.pawns(strongerSide);
|
Bitboard pawns = pos.pieces(PAWN, strongerSide);
|
||||||
|
|
||||||
// Are all pawns on the 'a' file?
|
// Are all pawns on the 'a' file?
|
||||||
if ((pawns & ~FileABB) == EmptyBoardBB)
|
if ((pawns & ~FileABB) == EmptyBoardBB)
|
||||||
@@ -722,9 +694,9 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
||||||
if (ray & pos.kings(weakerSide))
|
if (ray & pos.pieces(KING, weakerSide))
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
if( (pos.piece_attacks<BISHOP>(weakerBishopSq) & ray)
|
if( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray)
|
||||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
}
|
}
|
||||||
@@ -789,13 +761,13 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
|
|||||||
if ( ksq == blockSq1
|
if ( ksq == blockSq1
|
||||||
&& square_color(ksq) != square_color(wbsq)
|
&& square_color(ksq) != square_color(wbsq)
|
||||||
&& ( bbsq == blockSq2
|
&& ( bbsq == blockSq2
|
||||||
|| (pos.piece_attacks<BISHOP>(blockSq2) & pos.bishops(weakerSide))
|
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|
||||||
|| rank_distance(r1, r2) >= 2))
|
|| rank_distance(r1, r2) >= 2))
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
else if ( ksq == blockSq2
|
else if ( ksq == blockSq2
|
||||||
&& square_color(ksq) != square_color(wbsq)
|
&& square_color(ksq) != square_color(wbsq)
|
||||||
&& ( bbsq == blockSq1
|
&& ( bbsq == blockSq1
|
||||||
|| (pos.piece_attacks<BISHOP>(blockSq1) & pos.bishops(weakerSide))))
|
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
|
||||||
return ScaleFactor(0);
|
return ScaleFactor(0);
|
||||||
else
|
else
|
||||||
return SCALE_FACTOR_NONE;
|
return SCALE_FACTOR_NONE;
|
||||||
|
|||||||
+8
-29
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -45,11 +45,12 @@ enum EndgameType {
|
|||||||
KRKN, // KR vs KN
|
KRKN, // KR vs KN
|
||||||
KQKR, // KQ vs KR
|
KQKR, // KQ vs KR
|
||||||
KBBKN, // KBB vs KN
|
KBBKN, // KBB vs KN
|
||||||
|
KNNK, // KNN vs K
|
||||||
KmmKm, // K and two minors vs K and one or two minors
|
KmmKm, // K and two minors vs K and one or two minors
|
||||||
|
|
||||||
// Scaling functions
|
// Scaling functions
|
||||||
KBPK, // KBP vs K
|
KBPsK, // KB+pawns vs K
|
||||||
KQKRP, // KQ vs KRP
|
KQKRPs, // KQ vs KR+pawns
|
||||||
KRPKR, // KRP vs KR
|
KRPKR, // KRP vs KR
|
||||||
KRPPKRP, // KRPP vs KRP
|
KRPPKRP, // KRPP vs KRP
|
||||||
KPsK, // King and pawns vs king
|
KPsK, // King and pawns vs king
|
||||||
@@ -65,9 +66,10 @@ enum EndgameType {
|
|||||||
template<typename T>
|
template<typename T>
|
||||||
class EndgameFunctionBase {
|
class EndgameFunctionBase {
|
||||||
public:
|
public:
|
||||||
EndgameFunctionBase(Color c) : strongerSide(c) { weakerSide = opposite_color(strongerSide); }
|
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
|
||||||
virtual ~EndgameFunctionBase() {}
|
virtual ~EndgameFunctionBase() {}
|
||||||
virtual T apply(const Position&) = 0;
|
virtual T apply(const Position&) = 0;
|
||||||
|
Color color() const { return strongerSide; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Color strongerSide, weakerSide;
|
Color strongerSide, weakerSide;
|
||||||
@@ -81,42 +83,19 @@ typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
|
|||||||
|
|
||||||
template<EndgameType>
|
template<EndgameType>
|
||||||
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
|
||||||
|
typedef EndgameEvaluationFunctionBase Base;
|
||||||
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
|
||||||
Value apply(const Position&);
|
Value apply(const Position&);
|
||||||
};
|
};
|
||||||
|
|
||||||
template<EndgameType>
|
template<EndgameType>
|
||||||
struct ScalingFunction : public EndgameScalingFunctionBase {
|
struct ScalingFunction : public EndgameScalingFunctionBase {
|
||||||
|
typedef EndgameScalingFunctionBase Base;
|
||||||
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
|
||||||
ScaleFactor apply(const Position&);
|
ScaleFactor apply(const Position&);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Constants and variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern EvaluationFunction<KXK> EvaluateKXK, EvaluateKKX; // Generic "mate lone king" eval
|
|
||||||
extern EvaluationFunction<KBNK> EvaluateKBNK, EvaluateKKBN; // KBN vs K
|
|
||||||
extern EvaluationFunction<KPK> EvaluateKPK, EvaluateKKP; // KP vs K
|
|
||||||
extern EvaluationFunction<KRKP> EvaluateKRKP, EvaluateKPKR; // KR vs KP
|
|
||||||
extern EvaluationFunction<KRKB> EvaluateKRKB, EvaluateKBKR; // KR vs KB
|
|
||||||
extern EvaluationFunction<KRKN> EvaluateKRKN, EvaluateKNKR; // KR vs KN
|
|
||||||
extern EvaluationFunction<KQKR> EvaluateKQKR, EvaluateKRKQ; // KQ vs KR
|
|
||||||
extern EvaluationFunction<KBBKN> EvaluateKBBKN, EvaluateKNKBB; // KBB vs KN
|
|
||||||
extern EvaluationFunction<KmmKm> EvaluateKmmKm; // K and two minors vs K and one or two minors:
|
|
||||||
|
|
||||||
extern ScalingFunction<KBPK> ScaleKBPK, ScaleKKBP; // KBP vs K
|
|
||||||
extern ScalingFunction<KQKRP> ScaleKQKRP, ScaleKRPKQ; // KQ vs KRP
|
|
||||||
extern ScalingFunction<KRPKR> ScaleKRPKR, ScaleKRKRP; // KRP vs KR
|
|
||||||
extern ScalingFunction<KRPPKRP> ScaleKRPPKRP, ScaleKRPKRPP; // KRPP vs KRP
|
|
||||||
extern ScalingFunction<KPsK> ScaleKPsK, ScaleKKPs; // King and pawns vs king
|
|
||||||
extern ScalingFunction<KBPKB> ScaleKBPKB, ScaleKBKBP; // KBP vs KB
|
|
||||||
extern ScalingFunction<KBPPKB> ScaleKBPPKB, ScaleKBKBPP; // KBPP vs KB
|
|
||||||
extern ScalingFunction<KBPKN> ScaleKBPKN, ScaleKNKBP; // KBP vs KN
|
|
||||||
extern ScalingFunction<KNPK> ScaleKNPK, ScaleKKNP; // KNP vs K
|
|
||||||
extern ScalingFunction<KPKP> ScaleKPKPw, ScaleKPKPb; // KP vs KP
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|||||||
+530
-507
File diff suppressed because it is too large
Load Diff
+6
-4
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -25,6 +25,8 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
|
|
||||||
@@ -46,14 +48,14 @@ class Position;
|
|||||||
struct EvalInfo {
|
struct EvalInfo {
|
||||||
|
|
||||||
// Middle game and endgame evaluations
|
// Middle game and endgame evaluations
|
||||||
Value mgValue, egValue;
|
Score value;
|
||||||
|
|
||||||
// Pointers to material and pawn hash table entries
|
// Pointers to material and pawn hash table entries
|
||||||
MaterialInfo* mi;
|
MaterialInfo* mi;
|
||||||
PawnInfo* pi;
|
PawnInfo* pi;
|
||||||
|
|
||||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||||
// attacked by a given color and piece type. attackedBy[color][0] contains
|
// attacked by a given color and piece type, attackedBy[color][0] contains
|
||||||
// all squares attacked by the given color.
|
// all squares attacked by the given color.
|
||||||
Bitboard attackedBy[2][8];
|
Bitboard attackedBy[2][8];
|
||||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||||
@@ -89,7 +91,7 @@ struct EvalInfo {
|
|||||||
Move mateThreat[2];
|
Move mateThreat[2];
|
||||||
|
|
||||||
// Middle game and endgame mobility scores.
|
// Middle game and endgame mobility scores.
|
||||||
Value mgMobility, egMobility;
|
Score mobility;
|
||||||
|
|
||||||
// Extra futility margin. This is added to the standard futility margin
|
// Extra futility margin. This is added to the standard futility margin
|
||||||
// in the quiescence search.
|
// in the quiescence search.
|
||||||
|
|||||||
+24
-34
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -32,39 +32,36 @@
|
|||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
|
||||||
/// Constructor
|
/// Constructor
|
||||||
|
|
||||||
History::History() {
|
History::History() { clear(); }
|
||||||
this->clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// History::clear() clears the history tables.
|
/// History::clear() clears the history tables
|
||||||
|
|
||||||
void History::clear() {
|
void History::clear() {
|
||||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
||||||
memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
|
|
||||||
memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// History::success() registers a move as being successful. This is done
|
/// History::success() registers a move as being successful. This is done
|
||||||
/// whenever a non-capturing move causes a beta cutoff in the main search.
|
/// whenever a non-capturing move causes a beta cutoff in the main search.
|
||||||
/// The three parameters are the moving piece, the move itself, and the
|
/// The three parameters are the moving piece, the destination square, and
|
||||||
/// search depth.
|
/// the search depth.
|
||||||
|
|
||||||
|
void History::success(Piece p, Square to, Depth d) {
|
||||||
|
|
||||||
void History::success(Piece p, Move m, Depth d) {
|
|
||||||
assert(piece_is_ok(p));
|
assert(piece_is_ok(p));
|
||||||
assert(move_is_ok(m));
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
history[p][move_to(m)] += int(d) * int(d);
|
history[p][to] += int(d) * int(d);
|
||||||
successCount[p][move_to(m)]++;
|
|
||||||
|
|
||||||
// Prevent history overflow:
|
// Prevent history overflow
|
||||||
if(history[p][move_to(m)] >= HistoryMax)
|
if (history[p][to] >= HistoryMax)
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; i < 16; i++)
|
||||||
for (int j = 0; j < 64; j++)
|
for (int j = 0; j < 64; j++)
|
||||||
history[i][j] /= 2;
|
history[i][j] /= 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -72,31 +69,24 @@ void History::success(Piece p, Move m, Depth d) {
|
|||||||
/// called for each non-capturing move which failed to produce a beta cutoff
|
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||||
/// at a node where a beta cutoff was finally found.
|
/// at a node where a beta cutoff was finally found.
|
||||||
|
|
||||||
void History::failure(Piece p, Move m) {
|
void History::failure(Piece p, Square to, Depth d) {
|
||||||
assert(piece_is_ok(p));
|
|
||||||
assert(move_is_ok(m));
|
|
||||||
|
|
||||||
failureCount[p][move_to(m)]++;
|
assert(piece_is_ok(p));
|
||||||
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
|
history[p][to] -= int(d) * int(d);
|
||||||
|
if (history[p][to] < 0)
|
||||||
|
history[p][to] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// History::move_ordering_score() returns an integer value used to order the
|
/// History::move_ordering_score() returns an integer value used to order the
|
||||||
/// non-capturing moves in the MovePicker class.
|
/// non-capturing moves in the MovePicker class.
|
||||||
|
|
||||||
int History::move_ordering_score(Piece p, Move m) const {
|
int History::move_ordering_score(Piece p, Square to) const {
|
||||||
|
|
||||||
assert(piece_is_ok(p));
|
assert(piece_is_ok(p));
|
||||||
assert(move_is_ok(m));
|
assert(square_is_ok(to));
|
||||||
|
|
||||||
return history[p][move_to(m)];
|
return history[p][to];
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// History::ok_to_prune() decides whether a move has been sufficiently
|
|
||||||
/// unsuccessful that it makes sense to prune it entirely.
|
|
||||||
|
|
||||||
bool History::ok_to_prune(Piece p, Move m, Depth d) const {
|
|
||||||
assert(piece_is_ok(p));
|
|
||||||
assert(move_is_ok(m));
|
|
||||||
|
|
||||||
return (int(d) * successCount[p][move_to(m)] < failureCount[p][move_to(m)]);
|
|
||||||
}
|
}
|
||||||
|
|||||||
+12
-16
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -34,24 +34,24 @@
|
|||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
/// The History class stores statistics about how often different moves have
|
/// The History class stores statistics about how often different moves
|
||||||
/// been successful or unsuccessful during the current search. These
|
/// have been successful or unsuccessful during the current search. These
|
||||||
/// statistics are used for reduction and move ordering decisions.
|
/// statistics are used for reduction and move ordering decisions. History
|
||||||
|
/// entries are stored according only to moving piece and destination square,
|
||||||
|
/// in particular two moves with different origin but same destination and
|
||||||
|
/// same piece will be considered identical.
|
||||||
|
|
||||||
class History {
|
class History {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
History();
|
History();
|
||||||
void clear();
|
void clear();
|
||||||
void success(Piece p, Move m, Depth d);
|
void success(Piece p, Square to, Depth d);
|
||||||
void failure(Piece p, Move m);
|
void failure(Piece p, Square to, Depth d);
|
||||||
int move_ordering_score(Piece p, Move m) const;
|
int move_ordering_score(Piece p, Square to) const;
|
||||||
bool ok_to_prune(Piece p, Move m, Depth d) const;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int history[16][64]; // [piece][square]
|
int history[16][64]; // [piece][square]
|
||||||
int successCount[16][64];
|
|
||||||
int failureCount[16][64];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -61,17 +61,13 @@ private:
|
|||||||
|
|
||||||
/// HistoryMax controls how often the history counters will be scaled down:
|
/// HistoryMax controls how often the history counters will be scaled down:
|
||||||
/// When the history score for a move gets bigger than HistoryMax, all
|
/// When the history score for a move gets bigger than HistoryMax, all
|
||||||
/// entries in the table are divided by 2. It is difficult to guess what
|
/// entries in the table are divided by 4. It is difficult to guess what
|
||||||
/// the ideal value of this constant is. Scaling down the scores often has
|
/// the ideal value of this constant is. Scaling down the scores often has
|
||||||
/// the effect that parts of the search tree which have been searched
|
/// the effect that parts of the search tree which have been searched
|
||||||
/// recently have a bigger importance for move ordering than the moves which
|
/// recently have a bigger importance for move ordering than the moves which
|
||||||
/// have been searched a long time ago.
|
/// have been searched a long time ago.
|
||||||
///
|
|
||||||
/// Note that HistoryMax should probably be changed whenever the constant
|
|
||||||
/// OnePly in depth.h is changed. This is somewhat annoying. Perhaps it
|
|
||||||
/// would be better to scale down the history table at regular intervals?
|
|
||||||
|
|
||||||
const int HistoryMax = 50000;
|
const int HistoryMax = 25000 * OnePly;
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(HISTORY_H_INCLUDED)
|
#endif // !defined(HISTORY_H_INCLUDED)
|
||||||
|
|||||||
+3
-2
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -86,8 +86,9 @@ typedef pthread_mutex_t Lock;
|
|||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#undef WIN32_LEAN_AND_MEAN
|
||||||
|
|
||||||
typedef CRITICAL_SECTION Lock;
|
typedef CRITICAL_SECTION Lock;
|
||||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||||
|
|||||||
+35
-43
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -17,29 +17,28 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// To profile with callgrind uncomment following line
|
||||||
|
//#define USE_CALLGRIND
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
#include "benchmark.h"
|
#include "benchmark.h"
|
||||||
#include "bitboard.h"
|
#include "bitcount.h"
|
||||||
#include "direction.h"
|
|
||||||
#include "endgame.h"
|
|
||||||
#include "evaluate.h"
|
|
||||||
#include "material.h"
|
|
||||||
#include "mersenne.h"
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "movepick.h"
|
|
||||||
#include "position.h"
|
|
||||||
#include "search.h"
|
|
||||||
#include "thread.h"
|
|
||||||
#include "uci.h"
|
#include "uci.h"
|
||||||
#include "ucioption.h"
|
|
||||||
|
|
||||||
using std::string;
|
#ifdef USE_CALLGRIND
|
||||||
|
#include <valgrind/callgrind.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
@@ -48,50 +47,43 @@ using std::string;
|
|||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char *argv[]) {
|
||||||
|
|
||||||
// Disable IO buffering
|
// Disable IO buffering
|
||||||
std::cout.rdbuf()->pubsetbuf(NULL, 0);
|
cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||||
std::cin.rdbuf()->pubsetbuf(NULL, 0);
|
cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||||
|
|
||||||
// Initialization
|
// Initialization through global resources manager
|
||||||
init_mersenne();
|
Application::initialize();
|
||||||
init_direction_table();
|
|
||||||
init_bitboards();
|
|
||||||
init_uci_options();
|
|
||||||
Position::init_zobrist();
|
|
||||||
Position::init_piece_square_tables();
|
|
||||||
MovePicker::init_phase_table();
|
|
||||||
init_eval(1);
|
|
||||||
init_bitbases();
|
|
||||||
init_threads();
|
|
||||||
|
|
||||||
// Make random number generation less deterministic, for book moves
|
#ifdef USE_CALLGRIND
|
||||||
for (int i = abs(get_system_time() % 10000); i > 0; i--)
|
CALLGRIND_START_INSTRUMENTATION;
|
||||||
genrand_int32();
|
#endif
|
||||||
|
|
||||||
// Process command line arguments
|
// Process command line arguments if any
|
||||||
if (argc >= 2 && string(argv[1]) == "bench")
|
if (argc > 1)
|
||||||
{
|
{
|
||||||
if (argc < 4 || argc > 7)
|
if (string(argv[1]) != "bench" || argc < 4 || argc > 8)
|
||||||
{
|
cout << "Usage: stockfish bench <hash size> <threads> "
|
||||||
std::cout << "Usage: stockfish bench <hash size> <threads> "
|
|
||||||
<< "[time = 60s] [fen positions file = default] "
|
<< "[time = 60s] [fen positions file = default] "
|
||||||
<< "[time, depth or node limited = time]"
|
<< "[time, depth, perft or node limited = time] "
|
||||||
<< std::endl;
|
<< "[timing file name = none]" << endl;
|
||||||
exit(0);
|
else
|
||||||
}
|
{
|
||||||
string time = argc > 4 ? argv[4] : "60";
|
string time = argc > 4 ? argv[4] : "60";
|
||||||
string fen = argc > 5 ? argv[5] : "default";
|
string fen = argc > 5 ? argv[5] : "default";
|
||||||
string lim = argc > 6 ? argv[6] : "time";
|
string lim = argc > 6 ? argv[6] : "time";
|
||||||
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim);
|
string tim = argc > 7 ? argv[7] : "";
|
||||||
|
benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen + " " + lim + " " + tim);
|
||||||
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Print copyright notice
|
// Print copyright notice
|
||||||
std::cout << engine_name() << ". Copyright (C) "
|
cout << engine_name()
|
||||||
<< "2004-2008 Tord Romstad, Marco Costalba. "
|
<< ". By Tord Romstad, Marco Costalba, Joona Kiiski." << endl;
|
||||||
<< std::endl;
|
|
||||||
|
if (CpuHasPOPCNT)
|
||||||
|
cout << "Good! CPU has hardware POPCNT. We will use it." << endl;
|
||||||
|
|
||||||
// Enter UCI mode
|
// Enter UCI mode
|
||||||
uci_main_loop();
|
uci_main_loop();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
+171
-141
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -23,12 +23,13 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
@@ -36,84 +37,119 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
const Value BishopPairMidgameBonus = Value(109);
|
// Values modified by Joona Kiiski
|
||||||
const Value BishopPairEndgameBonus = Value(97);
|
const Value MidgameLimit = Value(15581);
|
||||||
|
const Value EndgameLimit = Value(3998);
|
||||||
|
|
||||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
// Polynomial material balance parameters
|
||||||
|
const Value RedundantQueenPenalty = Value(320);
|
||||||
|
const Value RedundantRookPenalty = Value(554);
|
||||||
|
|
||||||
|
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||||
|
|
||||||
|
const int QuadraticCoefficientsSameColor[][6] = {
|
||||||
|
{ 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 },
|
||||||
|
{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
|
||||||
|
|
||||||
|
const int QuadraticCoefficientsOppositeColor[][6] = {
|
||||||
|
{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
|
||||||
|
{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
|
||||||
|
|
||||||
|
// Named endgame evaluation and scaling functions, these
|
||||||
|
// are accessed direcly and not through the function maps.
|
||||||
|
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
||||||
|
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
||||||
|
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
|
||||||
|
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
|
||||||
|
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
|
||||||
|
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
|
||||||
|
|
||||||
|
typedef EndgameEvaluationFunctionBase EF;
|
||||||
|
typedef EndgameScalingFunctionBase SF;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Classes
|
//// Classes
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// EndgameFunctions class stores endgame evaluation and scaling functions
|
||||||
/// See header for a class description. It is declared here to avoid
|
/// in two std::map. Because STL library is not guaranteed to be thread
|
||||||
/// to include <map> in the header file.
|
/// safe even for read access, the maps, although with identical content,
|
||||||
|
/// are replicated for each thread. This is faster then using locks.
|
||||||
|
|
||||||
class EndgameFunctions {
|
class EndgameFunctions {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
EndgameFunctions();
|
EndgameFunctions();
|
||||||
EndgameEvaluationFunctionBase* getEEF(Key key) const;
|
~EndgameFunctions();
|
||||||
EndgameScalingFunctionBase* getESF(Key key, Color* c) const;
|
template<class T> T* get(Key key) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void add(const std::string& keyCode, EndgameEvaluationFunctionBase* f);
|
template<class T> void add(const string& keyCode);
|
||||||
void add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f);
|
|
||||||
Key buildKey(const std::string& keyCode);
|
|
||||||
|
|
||||||
struct ScalingInfo
|
static Key buildKey(const string& keyCode);
|
||||||
{
|
static const string swapColors(const string& keyCode);
|
||||||
Color col;
|
|
||||||
EndgameScalingFunctionBase* fun;
|
// Here we store two maps, for evaluate and scaling functions
|
||||||
|
pair<map<Key, EF*>, map<Key, SF*> > maps;
|
||||||
|
|
||||||
|
// Maps accessing functions returning const and non-const references
|
||||||
|
template<typename T> const map<Key, T*>& get() const { return maps.first; }
|
||||||
|
template<typename T> map<Key, T*>& get() { return maps.first; }
|
||||||
};
|
};
|
||||||
|
|
||||||
std::map<Key, EndgameEvaluationFunctionBase*> EEFmap;
|
// Explicit specializations of a member function shall be declared in
|
||||||
std::map<Key, ScalingInfo> ESFmap;
|
// the namespace of which the class template is a member.
|
||||||
};
|
template<> const map<Key, SF*>&
|
||||||
|
EndgameFunctions::get<SF>() const { return maps.second; }
|
||||||
|
|
||||||
|
template<> map<Key, SF*>&
|
||||||
|
EndgameFunctions::get<SF>() { return maps.second; }
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||||
/// Constructor for the MaterialInfoTable class
|
|
||||||
|
|
||||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||||
|
|
||||||
size = numOfEntries;
|
size = numOfEntries;
|
||||||
entries = new MaterialInfo[size];
|
entries = new MaterialInfo[size];
|
||||||
funcs = new EndgameFunctions();
|
funcs = new EndgameFunctions();
|
||||||
|
|
||||||
if (!entries || !funcs)
|
if (!entries || !funcs)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
|
||||||
<< " bytes for material hash table." << std::endl;
|
<< " bytes for material hash table." << endl;
|
||||||
exit(EXIT_FAILURE);
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Destructor for the MaterialInfoTable class
|
|
||||||
|
|
||||||
MaterialInfoTable::~MaterialInfoTable() {
|
MaterialInfoTable::~MaterialInfoTable() {
|
||||||
|
|
||||||
delete [] entries;
|
|
||||||
delete funcs;
|
delete funcs;
|
||||||
|
delete [] entries;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfoTable::clear() clears a material hash table by setting
|
/// MaterialInfoTable::game_phase() calculates the phase given the current
|
||||||
/// all entries to 0.
|
/// position. Because the phase is strictly a function of the material, it
|
||||||
|
/// is stored in MaterialInfo.
|
||||||
|
|
||||||
void MaterialInfoTable::clear() {
|
Phase MaterialInfoTable::game_phase(const Position& pos) {
|
||||||
|
|
||||||
memset(entries, 0, size * sizeof(MaterialInfo));
|
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||||
|
|
||||||
|
if (npm >= MidgameLimit)
|
||||||
|
return PHASE_MIDGAME;
|
||||||
|
else if (npm <= EndgameLimit)
|
||||||
|
return PHASE_ENDGAME;
|
||||||
|
|
||||||
|
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||||
/// If the material configuration is not already present in the table, it
|
/// If the material configuration is not already present in the table, it
|
||||||
@@ -136,42 +172,37 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
mi->clear();
|
mi->clear();
|
||||||
mi->key = key;
|
mi->key = key;
|
||||||
|
|
||||||
// A special case before looking for a specialized evaluation function
|
// Store game phase
|
||||||
// KNN vs K is a draw.
|
mi->gamePhase = MaterialInfoTable::game_phase(pos);
|
||||||
if (key == KNNKMaterialKey || key == KKNNMaterialKey)
|
|
||||||
{
|
|
||||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
|
||||||
return mi;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Let's look if we have a specialized evaluation function for this
|
// Let's look if we have a specialized evaluation function for this
|
||||||
// particular material configuration. First we look for a fixed
|
// particular material configuration. First we look for a fixed
|
||||||
// configuration one, then a generic one if previous search failed.
|
// configuration one, then a generic one if previous search failed.
|
||||||
if ((mi->evaluationFunction = funcs->getEEF(key)) != NULL)
|
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
|
||||||
return mi;
|
return mi;
|
||||||
|
|
||||||
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
else if ( pos.non_pawn_material(BLACK) == Value(0)
|
||||||
&& pos.piece_count(BLACK, PAWN) == 0
|
&& pos.piece_count(BLACK, PAWN) == 0
|
||||||
&& pos.non_pawn_material(WHITE) >= RookValueEndgame)
|
&& pos.non_pawn_material(WHITE) >= RookValueMidgame)
|
||||||
{
|
{
|
||||||
mi->evaluationFunction = &EvaluateKXK;
|
mi->evaluationFunction = &EvaluateKXK;
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
else if ( pos.non_pawn_material(WHITE) == Value(0)
|
||||||
&& pos.piece_count(WHITE, PAWN) == 0
|
&& pos.piece_count(WHITE, PAWN) == 0
|
||||||
&& pos.non_pawn_material(BLACK) >= RookValueEndgame)
|
&& pos.non_pawn_material(BLACK) >= RookValueMidgame)
|
||||||
{
|
{
|
||||||
mi->evaluationFunction = &EvaluateKKX;
|
mi->evaluationFunction = &EvaluateKKX;
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
else if ( pos.pawns() == EmptyBoardBB
|
else if ( pos.pieces(PAWN) == EmptyBoardBB
|
||||||
&& pos.rooks() == EmptyBoardBB
|
&& pos.pieces(ROOK) == EmptyBoardBB
|
||||||
&& pos.queens() == EmptyBoardBB)
|
&& pos.pieces(QUEEN) == EmptyBoardBB)
|
||||||
{
|
{
|
||||||
// Minor piece endgame with at least one minor piece per side,
|
// Minor piece endgame with at least one minor piece per side and
|
||||||
// and no pawns.
|
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||||
assert(pos.knights(WHITE) | pos.bishops(WHITE));
|
assert((pos.pieces(KNIGHT, WHITE) | pos.pieces(BISHOP, WHITE)));
|
||||||
assert(pos.knights(BLACK) | pos.bishops(BLACK));
|
assert((pos.pieces(KNIGHT, BLACK) | pos.pieces(BISHOP, BLACK)));
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
|
||||||
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
|
||||||
@@ -188,38 +219,40 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
// if we decide to add more special cases. We face problems when there
|
// if we decide to add more special cases. We face problems when there
|
||||||
// are several conflicting applicable scaling functions and we need to
|
// are several conflicting applicable scaling functions and we need to
|
||||||
// decide which one to use.
|
// decide which one to use.
|
||||||
Color c;
|
SF* sf;
|
||||||
EndgameScalingFunctionBase* sf;
|
|
||||||
|
|
||||||
if ((sf = funcs->getESF(key, &c)) != NULL)
|
if ((sf = funcs->get<SF>(key)) != NULL)
|
||||||
{
|
{
|
||||||
mi->scalingFunction[c] = sf;
|
mi->scalingFunction[sf->color()] = sf;
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Generic scaling functions that refer to more then one material
|
||||||
|
// distribution. Should be probed after the specialized ones.
|
||||||
|
// Note that these ones don't return after setting the function.
|
||||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
mi->scalingFunction[WHITE] = &ScaleKBPsK;
|
||||||
|
|
||||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
mi->scalingFunction[BLACK] = &ScaleKKBPs;
|
||||||
|
|
||||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||||
&& pos.piece_count(BLACK, ROOK) == 1
|
&& pos.piece_count(BLACK, ROOK) == 1
|
||||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
|
||||||
|
|
||||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||||
&& pos.piece_count(WHITE, ROOK) == 1
|
&& pos.piece_count(WHITE, ROOK) == 1
|
||||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
|
||||||
|
|
||||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||||
{
|
{
|
||||||
@@ -235,6 +268,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||||
{
|
{
|
||||||
|
// This is a special case because we set scaling functions
|
||||||
|
// for both colors instead of only one.
|
||||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||||
}
|
}
|
||||||
@@ -253,10 +288,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Evaluate the material balance
|
// Evaluate the material balance
|
||||||
|
const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT),
|
||||||
int sign;
|
pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) },
|
||||||
Value egValue = Value(0);
|
{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
|
||||||
Value mgValue = Value(0);
|
pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
|
||||||
|
Color c, them;
|
||||||
|
int sign, pt1, pt2, pc;
|
||||||
|
int v, vv, matValue = 0;
|
||||||
|
|
||||||
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
|
||||||
{
|
{
|
||||||
@@ -283,85 +321,81 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bishop pair
|
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||||
if (pos.piece_count(c, BISHOP) >= 2)
|
// "The Evaluation of Material Imbalances in Chess"
|
||||||
{
|
|
||||||
mgValue += sign * BishopPairMidgameBonus;
|
|
||||||
egValue += sign * BishopPairEndgameBonus;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Knights are stronger when there are many pawns on the board. The
|
|
||||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
|
||||||
// Imbalances in Chess":
|
|
||||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||||
mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
if (pieceCount[c][ROOK] >= 1)
|
||||||
egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
|
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||||
|
|
||||||
// Redundancy of major pieces, again based on Kaufman's paper:
|
them = opposite_color(c);
|
||||||
if (pos.piece_count(c, ROOK) >= 1)
|
v = 0;
|
||||||
|
|
||||||
|
// Second-degree polynomial material imbalance by Tord Romstad
|
||||||
|
//
|
||||||
|
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
||||||
|
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||||
|
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||||
{
|
{
|
||||||
Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
|
pc = pieceCount[c][pt1];
|
||||||
mgValue -= sign * v;
|
if (!pc)
|
||||||
egValue -= sign * v;
|
continue;
|
||||||
|
|
||||||
|
vv = LinearCoefficients[pt1];
|
||||||
|
|
||||||
|
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||||
|
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
|
||||||
|
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
|
||||||
|
|
||||||
|
v += pc * vv;
|
||||||
}
|
}
|
||||||
|
matValue += sign * v;
|
||||||
}
|
}
|
||||||
mi->mgValue = int16_t(mgValue);
|
mi->value = int16_t(matValue / 16);
|
||||||
mi->egValue = int16_t(egValue);
|
|
||||||
return mi;
|
return mi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
/// EndgameFunctions member definitions.
|
||||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
|
||||||
/// each key. The maps are constant and are populated only at construction,
|
|
||||||
/// but are per-thread instead of globals to avoid expensive locks.
|
|
||||||
|
|
||||||
EndgameFunctions::EndgameFunctions() {
|
EndgameFunctions::EndgameFunctions() {
|
||||||
|
|
||||||
KNNKMaterialKey = buildKey("KNNK");
|
add<EvaluationFunction<KNNK> >("KNNK");
|
||||||
KKNNMaterialKey = buildKey("KKNN");
|
add<EvaluationFunction<KPK> >("KPK");
|
||||||
|
add<EvaluationFunction<KBNK> >("KBNK");
|
||||||
|
add<EvaluationFunction<KRKP> >("KRKP");
|
||||||
|
add<EvaluationFunction<KRKB> >("KRKB");
|
||||||
|
add<EvaluationFunction<KRKN> >("KRKN");
|
||||||
|
add<EvaluationFunction<KQKR> >("KQKR");
|
||||||
|
add<EvaluationFunction<KBBKN> >("KBBKN");
|
||||||
|
|
||||||
add("KPK", &EvaluateKPK);
|
add<ScalingFunction<KNPK> >("KNPK");
|
||||||
add("KKP", &EvaluateKKP);
|
add<ScalingFunction<KRPKR> >("KRPKR");
|
||||||
add("KBNK", &EvaluateKBNK);
|
add<ScalingFunction<KBPKB> >("KBPKB");
|
||||||
add("KKBN", &EvaluateKKBN);
|
add<ScalingFunction<KBPPKB> >("KBPPKB");
|
||||||
add("KRKP", &EvaluateKRKP);
|
add<ScalingFunction<KBPKN> >("KBPKN");
|
||||||
add("KPKR", &EvaluateKPKR);
|
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||||
add("KRKB", &EvaluateKRKB);
|
add<ScalingFunction<KRPPKRP> >("KRPPKRP");
|
||||||
add("KBKR", &EvaluateKBKR);
|
|
||||||
add("KRKN", &EvaluateKRKN);
|
|
||||||
add("KNKR", &EvaluateKNKR);
|
|
||||||
add("KQKR", &EvaluateKQKR);
|
|
||||||
add("KRKQ", &EvaluateKRKQ);
|
|
||||||
add("KBBKN", &EvaluateKBBKN);
|
|
||||||
add("KNKBB", &EvaluateKNKBB);
|
|
||||||
|
|
||||||
add("KNPK", WHITE, &ScaleKNPK);
|
|
||||||
add("KKNP", BLACK, &ScaleKKNP);
|
|
||||||
add("KRPKR", WHITE, &ScaleKRPKR);
|
|
||||||
add("KRKRP", BLACK, &ScaleKRKRP);
|
|
||||||
add("KBPKB", WHITE, &ScaleKBPKB);
|
|
||||||
add("KBKBP", BLACK, &ScaleKBKBP);
|
|
||||||
add("KBPPKB", WHITE, &ScaleKBPPKB);
|
|
||||||
add("KBKBPP", BLACK, &ScaleKBKBPP);
|
|
||||||
add("KBPKN", WHITE, &ScaleKBPKN);
|
|
||||||
add("KNKBP", BLACK, &ScaleKNKBP);
|
|
||||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
|
||||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
|
||||||
add("KRPPKRP", WHITE, &ScaleKRPPKRP);
|
|
||||||
add("KRPKRPP", BLACK, &ScaleKRPKRPP);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Key EndgameFunctions::buildKey(const std::string& keyCode) {
|
EndgameFunctions::~EndgameFunctions() {
|
||||||
|
|
||||||
|
for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
|
||||||
|
delete (*it).second;
|
||||||
|
|
||||||
|
for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
|
||||||
|
delete (*it).second;
|
||||||
|
}
|
||||||
|
|
||||||
|
Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||||
|
|
||||||
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
assert(keyCode.length() > 0 && keyCode[0] == 'K');
|
||||||
assert(keyCode.length() < 8);
|
assert(keyCode.length() < 8);
|
||||||
|
|
||||||
std::stringstream s;
|
stringstream s;
|
||||||
bool upcase = false;
|
bool upcase = false;
|
||||||
|
|
||||||
// Build up a fen substring with the given pieces, note
|
// Build up a fen string with the given pieces, note that
|
||||||
// that the fen string could be of an illegal position.
|
// the fen string could be of an illegal position.
|
||||||
for (size_t i = 0; i < keyCode.length(); i++)
|
for (size_t i = 0; i < keyCode.length(); i++)
|
||||||
{
|
{
|
||||||
if (keyCode[i] == 'K')
|
if (keyCode[i] == 'K')
|
||||||
@@ -373,29 +407,25 @@ Key EndgameFunctions::buildKey(const std::string& keyCode) {
|
|||||||
return Position(s.str()).get_material_key();
|
return Position(s.str()).get_material_key();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndgameFunctions::add(const std::string& keyCode, EndgameEvaluationFunctionBase* f) {
|
const string EndgameFunctions::swapColors(const string& keyCode) {
|
||||||
|
|
||||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunctionBase*>(buildKey(keyCode), f));
|
// Build corresponding key for the opposite color: "KBPKN" -> "KNKBP"
|
||||||
|
size_t idx = keyCode.find("K", 1);
|
||||||
|
return keyCode.substr(idx) + keyCode.substr(0, idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EndgameFunctions::add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f) {
|
template<class T>
|
||||||
|
void EndgameFunctions::add(const string& keyCode) {
|
||||||
|
|
||||||
ScalingInfo s = {c, f};
|
typedef typename T::Base F;
|
||||||
ESFmap.insert(std::pair<Key, ScalingInfo>(buildKey(keyCode), s));
|
|
||||||
|
get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
|
||||||
|
get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
|
||||||
}
|
}
|
||||||
|
|
||||||
EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const {
|
template<class T>
|
||||||
|
T* EndgameFunctions::get(Key key) const {
|
||||||
|
|
||||||
std::map<Key, EndgameEvaluationFunctionBase*>::const_iterator it(EEFmap.find(key));
|
typename map<Key, T*>::const_iterator it(get<T>().find(key));
|
||||||
return (it != EEFmap.end() ? it->second : NULL);
|
return (it != get<T>().end() ? it->second : NULL);
|
||||||
}
|
|
||||||
|
|
||||||
EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const {
|
|
||||||
|
|
||||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
|
||||||
if (it == ESFmap.end())
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
*c = it->second.col;
|
|
||||||
return it->second.fun;
|
|
||||||
}
|
}
|
||||||
|
|||||||
+26
-27
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -49,47 +49,42 @@ class MaterialInfo {
|
|||||||
friend class MaterialInfoTable;
|
friend class MaterialInfoTable;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Value mg_value() const;
|
MaterialInfo() : key(0) { clear(); }
|
||||||
Value eg_value() const;
|
|
||||||
|
Score material_value() const;
|
||||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||||
int space_weight() const;
|
int space_weight() const;
|
||||||
|
Phase game_phase() const;
|
||||||
bool specialized_eval_exists() const;
|
bool specialized_eval_exists() const;
|
||||||
Value evaluate(const Position& pos) const;
|
Value evaluate(const Position& pos) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void clear();
|
inline void clear();
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
int16_t mgValue;
|
int16_t value;
|
||||||
int16_t egValue;
|
|
||||||
uint8_t factor[2];
|
uint8_t factor[2];
|
||||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||||
EndgameScalingFunctionBase* scalingFunction[2];
|
EndgameScalingFunctionBase* scalingFunction[2];
|
||||||
int spaceWeight;
|
int spaceWeight;
|
||||||
|
Phase gamePhase;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// EndgameFunctions class stores the endgame evaluation functions std::map.
|
|
||||||
/// Because STL library is not thread safe even for read access, the maps,
|
|
||||||
/// although with identical content, are replicated for each thread. This
|
|
||||||
/// is faster then using locks with an unique set of global maps.
|
|
||||||
|
|
||||||
class EndgameFunctions;
|
|
||||||
|
|
||||||
|
|
||||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||||
/// objects. The most important method is get_material_info, which looks up a
|
/// objects. The most important method is get_material_info, which looks up a
|
||||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||||
|
class EndgameFunctions;
|
||||||
|
|
||||||
class MaterialInfoTable {
|
class MaterialInfoTable {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MaterialInfoTable(unsigned numOfEntries);
|
MaterialInfoTable(unsigned numOfEntries);
|
||||||
~MaterialInfoTable();
|
~MaterialInfoTable();
|
||||||
void clear();
|
|
||||||
MaterialInfo* get_material_info(const Position& pos);
|
MaterialInfo* get_material_info(const Position& pos);
|
||||||
|
|
||||||
|
static Phase game_phase(const Position& pos);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
unsigned size;
|
unsigned size;
|
||||||
MaterialInfo* entries;
|
MaterialInfo* entries;
|
||||||
@@ -101,30 +96,26 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
|
|
||||||
/// material balance evaluation for the middle game and the endgame.
|
|
||||||
|
|
||||||
inline Value MaterialInfo::mg_value() const {
|
/// MaterialInfo::material_value simply returns the material balance
|
||||||
|
/// evaluation that is independent from game phase.
|
||||||
|
|
||||||
return Value(mgValue);
|
inline Score MaterialInfo::material_value() const {
|
||||||
}
|
|
||||||
|
|
||||||
inline Value MaterialInfo::eg_value() const {
|
return make_score(value, value);
|
||||||
|
|
||||||
return Value(egValue);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
||||||
/// with all slots at their default values.
|
/// with all slots at their default values but the key.
|
||||||
|
|
||||||
inline void MaterialInfo::clear() {
|
inline void MaterialInfo::clear() {
|
||||||
|
|
||||||
mgValue = egValue = 0;
|
value = 0;
|
||||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||||
spaceWeight = 0;
|
|
||||||
evaluationFunction = NULL;
|
evaluationFunction = NULL;
|
||||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||||
|
spaceWeight = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -155,6 +146,14 @@ inline int MaterialInfo::space_weight() const {
|
|||||||
return spaceWeight;
|
return spaceWeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// MaterialInfo::game_phase() returns the game phase according
|
||||||
|
/// to this material configuration.
|
||||||
|
|
||||||
|
inline Phase MaterialInfo::game_phase() const {
|
||||||
|
|
||||||
|
return gamePhase;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||||
/// specialized evaluation function for the current material configuration,
|
/// specialized evaluation function for the current material configuration,
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+20
-30
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -29,32 +29,10 @@
|
|||||||
# include <unistd.h>
|
# include <unistd.h>
|
||||||
|
|
||||||
#else
|
#else
|
||||||
/*
|
|
||||||
(c) Copyright 1992 Eric Backus
|
|
||||||
|
|
||||||
This software may be used freely so long as this copyright notice is
|
#define _CRT_SECURE_NO_DEPRECATE
|
||||||
left intact. There is no warrantee on this software.
|
|
||||||
*/
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
# include <time.h>
|
#include <sys/timeb.h>
|
||||||
# include "dos.h"
|
|
||||||
static int gettimeofday(struct timeval* tp, struct timezone*)
|
|
||||||
{
|
|
||||||
SYSTEMTIME systime;
|
|
||||||
|
|
||||||
if (tp)
|
|
||||||
{
|
|
||||||
struct tm tmrec;
|
|
||||||
time_t theTime = time(NULL);
|
|
||||||
|
|
||||||
tmrec = *localtime(&theTime);
|
|
||||||
tp->tv_sec = mktime(&tmrec);
|
|
||||||
GetLocalTime(&systime); /* system time */
|
|
||||||
|
|
||||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -64,6 +42,7 @@ static int gettimeofday(struct timeval* tp, struct timezone*)
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
|
#include "bitcount.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
@@ -71,7 +50,7 @@ using namespace std;
|
|||||||
/// Version number. If this is left empty, the current date (in the format
|
/// Version number. If this is left empty, the current date (in the format
|
||||||
/// YYMMDD) is used as a version number.
|
/// YYMMDD) is used as a version number.
|
||||||
|
|
||||||
static const string EngineVersion = "1.3.1";
|
static const string EngineVersion = "1.6.2";
|
||||||
static const string AppName = "Stockfish";
|
static const string AppName = "Stockfish";
|
||||||
static const string AppTag = "";
|
static const string AppTag = "";
|
||||||
|
|
||||||
@@ -80,8 +59,10 @@ static const string AppTag = "";
|
|||||||
//// Variables
|
//// Variables
|
||||||
////
|
////
|
||||||
|
|
||||||
long dbg_cnt0 = 0;
|
bool Chess960;
|
||||||
long dbg_cnt1 = 0;
|
|
||||||
|
uint64_t dbg_cnt0 = 0;
|
||||||
|
uint64_t dbg_cnt1 = 0;
|
||||||
|
|
||||||
bool dbg_show_mean = false;
|
bool dbg_show_mean = false;
|
||||||
bool dbg_show_hit_rate = false;
|
bool dbg_show_hit_rate = false;
|
||||||
@@ -159,8 +140,10 @@ void dbg_print_mean(ofstream& logFile) {
|
|||||||
|
|
||||||
const string engine_name() {
|
const string engine_name() {
|
||||||
|
|
||||||
|
const string cpu64(CpuHas64BitPath ? " 64bit" : "");
|
||||||
|
|
||||||
if (!EngineVersion.empty())
|
if (!EngineVersion.empty())
|
||||||
return "Stockfish " + EngineVersion;
|
return AppName+ " " + EngineVersion + cpu64;
|
||||||
|
|
||||||
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
string date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||||
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||||
@@ -173,7 +156,7 @@ const string engine_name() {
|
|||||||
string name = AppName + " " + AppTag + " ";
|
string name = AppName + " " + AppTag + " ";
|
||||||
|
|
||||||
s << name << date.substr(date.length() - 2) << setfill('0')
|
s << name << date.substr(date.length() - 2) << setfill('0')
|
||||||
<< setw(2) << mon << setw(2) << day;
|
<< setw(2) << mon << setw(2) << day << cpu64;
|
||||||
|
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
@@ -183,9 +166,16 @@ const string engine_name() {
|
|||||||
/// milliseconds.
|
/// milliseconds.
|
||||||
|
|
||||||
int get_system_time() {
|
int get_system_time() {
|
||||||
|
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
struct _timeb t;
|
||||||
|
_ftime(&t);
|
||||||
|
return int(t.time*1000 + t.millitm);
|
||||||
|
#else
|
||||||
struct timeval t;
|
struct timeval t;
|
||||||
gettimeofday(&t, NULL);
|
gettimeofday(&t, NULL);
|
||||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+13
-3
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -29,6 +29,8 @@
|
|||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
#include "application.h"
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Macros
|
//// Macros
|
||||||
@@ -38,6 +40,13 @@
|
|||||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Variables
|
||||||
|
////
|
||||||
|
|
||||||
|
extern bool Chess960;
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
@@ -47,6 +56,7 @@ extern int get_system_time();
|
|||||||
extern int cpu_count();
|
extern int cpu_count();
|
||||||
extern int Bioskey();
|
extern int Bioskey();
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Debug
|
//// Debug
|
||||||
////
|
////
|
||||||
@@ -54,8 +64,8 @@ extern int Bioskey();
|
|||||||
extern bool dbg_show_mean;
|
extern bool dbg_show_mean;
|
||||||
extern bool dbg_show_hit_rate;
|
extern bool dbg_show_hit_rate;
|
||||||
|
|
||||||
extern long dbg_cnt0;
|
extern uint64_t dbg_cnt0;
|
||||||
extern long dbg_cnt1;
|
extern uint64_t dbg_cnt1;
|
||||||
|
|
||||||
extern void dbg_hit_on(bool b);
|
extern void dbg_hit_on(bool b);
|
||||||
extern void dbg_hit_on_c(bool c, bool b);
|
extern void dbg_hit_on_c(bool c, bool b);
|
||||||
|
|||||||
+3
-4
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,7 +27,6 @@
|
|||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "ucioption.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -130,8 +129,8 @@ const std::string move_to_string(Move move) {
|
|||||||
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
return (from == SQ_E1 ? "e1c1" : "e8c8");
|
||||||
}
|
}
|
||||||
str = square_to_string(from) + square_to_string(to);
|
str = square_to_string(from) + square_to_string(to);
|
||||||
if (move_promotion(move))
|
if (move_is_promotion(move))
|
||||||
str += piece_type_to_char(move_promotion(move), false);
|
str += piece_type_to_char(move_promotion_piece(move), false);
|
||||||
}
|
}
|
||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
|
|||||||
+109
-7
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -62,9 +62,103 @@ struct MoveStack {
|
|||||||
int score;
|
int score;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Note that operator< is set up such that std::sort() will sort in descending order
|
// Note that operator< is set up such that sorting will be in descending order
|
||||||
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
|
||||||
|
|
||||||
|
// An helper insertion sort implementation
|
||||||
|
template<typename T>
|
||||||
|
inline void insertion_sort(T* firstMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T value;
|
||||||
|
T *cur, *p, *d;
|
||||||
|
|
||||||
|
if (firstMove != lastMove)
|
||||||
|
for (cur = firstMove + 1; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
p = d = cur;
|
||||||
|
value = *p--;
|
||||||
|
if (value < *p)
|
||||||
|
{
|
||||||
|
do *d = *p;
|
||||||
|
while (--d != firstMove && value < *--p);
|
||||||
|
*d = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Our dedicated sort in range [firstMove, lastMove), it is well
|
||||||
|
// tuned for non-captures where we have a lot of zero scored moves.
|
||||||
|
template<typename T>
|
||||||
|
inline void sort_moves(T* firstMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T tmp;
|
||||||
|
T *p, *d;
|
||||||
|
|
||||||
|
d = lastMove;
|
||||||
|
p = firstMove - 1;
|
||||||
|
|
||||||
|
d->score = -1; // right guard
|
||||||
|
|
||||||
|
// Split positives vs non-positives
|
||||||
|
do {
|
||||||
|
while ((++p)->score > 0);
|
||||||
|
|
||||||
|
if (p != d)
|
||||||
|
{
|
||||||
|
while (--d != p && d->score <= 0);
|
||||||
|
|
||||||
|
tmp = *p;
|
||||||
|
*p = *d;
|
||||||
|
*d = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (p != d);
|
||||||
|
|
||||||
|
// Sort positives
|
||||||
|
insertion_sort<T>(firstMove, p);
|
||||||
|
|
||||||
|
d = lastMove;
|
||||||
|
p--;
|
||||||
|
|
||||||
|
// Split zero vs negatives
|
||||||
|
do {
|
||||||
|
while ((++p)->score == 0);
|
||||||
|
|
||||||
|
if (p != d)
|
||||||
|
{
|
||||||
|
while (--d != p && d->score < 0);
|
||||||
|
|
||||||
|
tmp = *p;
|
||||||
|
*p = *d;
|
||||||
|
*d = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (p != d);
|
||||||
|
|
||||||
|
// Sort negatives
|
||||||
|
insertion_sort<T>(p, lastMove);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Picks up the best move in range [curMove, lastMove), one per cycle.
|
||||||
|
// It is faster then sorting all the moves in advance when moves are few,
|
||||||
|
// as normally are the possible captures. Note that is not a stable alghoritm.
|
||||||
|
template<typename T>
|
||||||
|
inline T pick_best(T* curMove, T* lastMove)
|
||||||
|
{
|
||||||
|
T bestMove, tmp;
|
||||||
|
|
||||||
|
bestMove = *curMove;
|
||||||
|
while (++curMove != lastMove)
|
||||||
|
{
|
||||||
|
if (*curMove < bestMove)
|
||||||
|
{
|
||||||
|
tmp = *curMove;
|
||||||
|
*curMove = bestMove;
|
||||||
|
bestMove = tmp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bestMove;
|
||||||
|
}
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Inline functions
|
//// Inline functions
|
||||||
@@ -78,16 +172,24 @@ inline Square move_to(Move m) {
|
|||||||
return Square(m & 0x3F);
|
return Square(m & 0x3F);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline PieceType move_promotion(Move m) {
|
inline PieceType move_promotion_piece(Move m) {
|
||||||
return PieceType((int(m) >> 12) & 7);
|
return PieceType((int(m) >> 12) & 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool move_is_ep(Move m) {
|
inline int move_is_special(Move m) {
|
||||||
return bool((int(m) >> 15) & 1);
|
return m & (0x1F << 12);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool move_is_castle(Move m) {
|
inline int move_is_promotion(Move m) {
|
||||||
return bool((int(m) >> 16) & 1);
|
return m & (7 << 12);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int move_is_ep(Move m) {
|
||||||
|
return m & (1 << 15);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int move_is_castle(Move m) {
|
||||||
|
return m & (1 << 16);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool move_is_short_castle(Move m) {
|
inline bool move_is_short_castle(Move m) {
|
||||||
|
|||||||
+344
-583
File diff suppressed because it is too large
Load Diff
+7
-6
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -32,12 +32,13 @@
|
|||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern int generate_captures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_noncaptures(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
|
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
|
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist);
|
||||||
extern int generate_legal_moves(const Position& pos, MoveStack* mlist);
|
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
|
||||||
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
|
||||||
|
extern bool move_is_legal(const Position& pos, const Move m);
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
#endif // !defined(MOVEGEN_H_INCLUDED)
|
||||||
|
|||||||
+243
-291
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -23,11 +23,9 @@
|
|||||||
//// Includes
|
//// Includes
|
||||||
////
|
////
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
#include "history.h"
|
#include "history.h"
|
||||||
#include "evaluate.h"
|
|
||||||
#include "movegen.h"
|
#include "movegen.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
@@ -40,14 +38,23 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Variables
|
enum MovegenPhase {
|
||||||
|
PH_TT_MOVES, // Transposition table move and mate killer
|
||||||
MovePicker::MovegenPhase PhaseTable[32];
|
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||||
int MainSearchPhaseIndex;
|
PH_KILLERS, // Killer moves from the current ply
|
||||||
int EvasionsPhaseIndex;
|
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||||
int QsearchWithChecksPhaseIndex;
|
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
||||||
int QsearchWithoutChecksPhaseIndex;
|
PH_EVASIONS, // Check evasions
|
||||||
|
PH_QCAPTURES, // Captures in quiescence search
|
||||||
|
PH_QCHECKS, // Non-capture checks in quiescence search
|
||||||
|
PH_STOP
|
||||||
|
};
|
||||||
|
|
||||||
|
CACHE_LINE_ALIGNMENT
|
||||||
|
const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
|
||||||
|
const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP};
|
||||||
|
const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
|
||||||
|
const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -63,39 +70,187 @@ namespace {
|
|||||||
/// search captures, promotions and some checks) and about how important good
|
/// search captures, promotions and some checks) and about how important good
|
||||||
/// move ordering is at the current node.
|
/// move ordering is at the current node.
|
||||||
|
|
||||||
MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
|
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||||
const SearchStack& ss, Depth d) : pos(p) {
|
const History& h, SearchStack* ss) : pos(p), H(h) {
|
||||||
pvNode = pv;
|
int searchTT = ttm;
|
||||||
ttMove = ttm;
|
ttMoves[0].move = ttm;
|
||||||
mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
|
finished = false;
|
||||||
killer1 = ss.killers[0];
|
lastBadCapture = badCaptures;
|
||||||
killer2 = ss.killers[1];
|
|
||||||
depth = d;
|
pinned = p.pinned_pieces(pos.side_to_move());
|
||||||
movesPicked = 0;
|
|
||||||
numOfMoves = 0;
|
if (ss && !p.is_check())
|
||||||
numOfBadCaptures = 0;
|
{
|
||||||
|
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
|
||||||
|
searchTT |= ttMoves[1].move;
|
||||||
|
killers[0].move = ss->killers[0];
|
||||||
|
killers[1].move = ss->killers[1];
|
||||||
|
} else
|
||||||
|
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
|
||||||
|
|
||||||
if (p.is_check())
|
if (p.is_check())
|
||||||
phaseIndex = EvasionsPhaseIndex;
|
phasePtr = EvasionsPhaseTable;
|
||||||
else if (depth > Depth(0))
|
else if (d > Depth(0))
|
||||||
phaseIndex = MainSearchPhaseIndex;
|
phasePtr = MainSearchPhaseTable;
|
||||||
else if (depth == Depth(0))
|
else if (d == Depth(0))
|
||||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
phasePtr = QsearchWithChecksPhaseTable;
|
||||||
else
|
else
|
||||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
phasePtr = QsearchWithoutChecksPhaseTable;
|
||||||
|
|
||||||
Color us = pos.side_to_move();
|
phasePtr += !searchTT - 1;
|
||||||
|
go_next_phase();
|
||||||
dc = p.discovered_check_candidates(us);
|
|
||||||
pinned = p.pinned_pieces(us);
|
|
||||||
|
|
||||||
finished = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
|
||||||
|
/// of moves when there are no more moves to try for the current phase.
|
||||||
|
|
||||||
|
void MovePicker::go_next_phase() {
|
||||||
|
|
||||||
|
curMove = moves;
|
||||||
|
phase = *(++phasePtr);
|
||||||
|
switch (phase) {
|
||||||
|
|
||||||
|
case PH_TT_MOVES:
|
||||||
|
curMove = ttMoves;
|
||||||
|
lastMove = curMove + 2;
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_GOOD_CAPTURES:
|
||||||
|
lastMove = generate_captures(pos, moves);
|
||||||
|
score_captures();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_KILLERS:
|
||||||
|
curMove = killers;
|
||||||
|
lastMove = curMove + 2;
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_NONCAPTURES:
|
||||||
|
lastMove = generate_noncaptures(pos, moves);
|
||||||
|
score_noncaptures();
|
||||||
|
sort_moves(moves, lastMove);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_BAD_CAPTURES:
|
||||||
|
// Bad captures SEE value is already calculated so just sort them
|
||||||
|
// to get SEE move ordering.
|
||||||
|
curMove = badCaptures;
|
||||||
|
lastMove = lastBadCapture;
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_EVASIONS:
|
||||||
|
assert(pos.is_check());
|
||||||
|
lastMove = generate_evasions(pos, moves);
|
||||||
|
score_evasions();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_QCAPTURES:
|
||||||
|
lastMove = generate_captures(pos, moves);
|
||||||
|
score_captures();
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_QCHECKS:
|
||||||
|
// Perhaps we should order moves move here? FIXME
|
||||||
|
lastMove = generate_non_capture_checks(pos, moves);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case PH_STOP:
|
||||||
|
lastMove = curMove + 1; // hack to be friendly for get_next_move()
|
||||||
|
return;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
|
||||||
|
/// MovePicker::score_evasions() assign a numerical move ordering score
|
||||||
|
/// to each move in a move list. The moves with highest scores will be
|
||||||
|
/// picked first by get_next_move().
|
||||||
|
|
||||||
|
void MovePicker::score_captures() {
|
||||||
|
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||||
|
// Suprisingly, this appears to perform slightly better than SEE based
|
||||||
|
// move ordering. The reason is probably that in a position with a winning
|
||||||
|
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||||
|
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||||
|
// the hanging piece will still be hanging (except in the unusual cases
|
||||||
|
// where it is possible to recapture with the hanging piece). Exchanging
|
||||||
|
// big pieces before capturing a hanging piece probably helps to reduce
|
||||||
|
// the subtree size.
|
||||||
|
// In main search we want to push captures with negative SEE values to
|
||||||
|
// badCaptures[] array, but instead of doing it now we delay till when
|
||||||
|
// the move has been picked up in pick_move_from_list(), this way we save
|
||||||
|
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||||
|
Move m;
|
||||||
|
|
||||||
|
// Use MVV/LVA ordering
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
if (move_is_promotion(m))
|
||||||
|
cur->score = QueenValueMidgame;
|
||||||
|
else
|
||||||
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
|
- pos.type_of_piece_on(move_from(m));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MovePicker::score_noncaptures() {
|
||||||
|
// First score by history, when no history is available then use
|
||||||
|
// piece/square tables values. This seems to be better then a
|
||||||
|
// random choice when we don't have an history for any move.
|
||||||
|
Move m;
|
||||||
|
Piece piece;
|
||||||
|
Square from, to;
|
||||||
|
int hs;
|
||||||
|
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
from = move_from(m);
|
||||||
|
to = move_to(m);
|
||||||
|
piece = pos.piece_on(from);
|
||||||
|
hs = H.move_ordering_score(piece, to);
|
||||||
|
|
||||||
|
// Ensure history is always preferred to pst
|
||||||
|
if (hs > 0)
|
||||||
|
hs += 1000;
|
||||||
|
|
||||||
|
// pst based scoring
|
||||||
|
cur->score = hs + mg_value(pos.pst_delta(piece, from, to));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MovePicker::score_evasions() {
|
||||||
|
// Try good captures ordered by MVV/LVA, then non-captures if
|
||||||
|
// destination square is not under attack, ordered by history
|
||||||
|
// value, and at the end bad-captures and non-captures with a
|
||||||
|
// negative SEE. This last group is ordered by the SEE score.
|
||||||
|
Move m;
|
||||||
|
int seeScore;
|
||||||
|
|
||||||
|
for (MoveStack* cur = moves; cur != lastMove; cur++)
|
||||||
|
{
|
||||||
|
m = cur->move;
|
||||||
|
if ((seeScore = pos.see_sign(m)) < 0)
|
||||||
|
cur->score = seeScore;
|
||||||
|
else if (pos.move_is_capture(m))
|
||||||
|
cur->score = pos.midgame_value_of_piece_on(move_to(m))
|
||||||
|
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
|
||||||
|
else
|
||||||
|
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||||
/// class. It returns a new legal move every time it is called, until there
|
/// class. It returns a new legal move every time it is called, until there
|
||||||
/// are no more moves left of the types we are interested in.
|
/// are no more moves left.
|
||||||
|
/// It picks the move with the biggest score from a list of generated moves taking
|
||||||
|
/// care not to return the tt move if has already been searched previously.
|
||||||
|
|
||||||
Move MovePicker::get_next_move() {
|
Move MovePicker::get_next_move() {
|
||||||
|
|
||||||
@@ -103,75 +258,74 @@ Move MovePicker::get_next_move() {
|
|||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
// If we already have a list of generated moves, pick the best move from
|
while (curMove != lastMove)
|
||||||
// the list, and return it.
|
|
||||||
move = pick_move_from_list();
|
|
||||||
if (move != MOVE_NONE)
|
|
||||||
{
|
{
|
||||||
assert(move_is_ok(move));
|
switch (phase) {
|
||||||
|
|
||||||
|
case PH_TT_MOVES:
|
||||||
|
move = (curMove++)->move;
|
||||||
|
if ( move != MOVE_NONE
|
||||||
|
&& move_is_legal(pos, move, pinned))
|
||||||
return move;
|
return move;
|
||||||
}
|
|
||||||
|
|
||||||
// Next phase
|
|
||||||
phaseIndex++;
|
|
||||||
switch (PhaseTable[phaseIndex]) {
|
|
||||||
|
|
||||||
case PH_TT_MOVE:
|
|
||||||
if (ttMove != MOVE_NONE)
|
|
||||||
{
|
|
||||||
assert(move_is_ok(ttMove));
|
|
||||||
if (move_is_legal(pos, ttMove, pinned))
|
|
||||||
return ttMove;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_MATE_KILLER:
|
|
||||||
if (mateKiller != MOVE_NONE)
|
|
||||||
{
|
|
||||||
assert(move_is_ok(mateKiller));
|
|
||||||
if (move_is_legal(pos, mateKiller, pinned))
|
|
||||||
return mateKiller;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
case PH_GOOD_CAPTURES:
|
||||||
numOfMoves = generate_captures(pos, moves);
|
move = pick_best(curMove++, lastMove).move;
|
||||||
score_captures();
|
if ( move != ttMoves[0].move
|
||||||
std::sort(moves, moves + numOfMoves);
|
&& move != ttMoves[1].move
|
||||||
movesPicked = 0;
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
{
|
||||||
|
// Check for a non negative SEE now
|
||||||
|
int seeValue = pos.see_sign(move);
|
||||||
|
if (seeValue >= 0)
|
||||||
|
return move;
|
||||||
|
|
||||||
|
// Losing capture, move it to the badCaptures[] array, note
|
||||||
|
// that move has now been already checked for legality.
|
||||||
|
assert(int(lastBadCapture - badCaptures) < 63);
|
||||||
|
lastBadCapture->move = move;
|
||||||
|
lastBadCapture->score = seeValue;
|
||||||
|
lastBadCapture++;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
case PH_KILLERS:
|
||||||
// It's probably a good idea to use SEE move ordering here. FIXME
|
move = (curMove++)->move;
|
||||||
movesPicked = 0;
|
if ( move != MOVE_NONE
|
||||||
|
&& move != ttMoves[0].move
|
||||||
|
&& move != ttMoves[1].move
|
||||||
|
&& move_is_legal(pos, move, pinned)
|
||||||
|
&& !pos.move_is_capture(move))
|
||||||
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_NONCAPTURES:
|
case PH_NONCAPTURES:
|
||||||
numOfMoves = generate_noncaptures(pos, moves);
|
move = (curMove++)->move;
|
||||||
score_noncaptures();
|
if ( move != ttMoves[0].move
|
||||||
std::sort(moves, moves + numOfMoves);
|
&& move != ttMoves[1].move
|
||||||
movesPicked = 0;
|
&& move != killers[0].move
|
||||||
|
&& move != killers[1].move
|
||||||
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case PH_BAD_CAPTURES:
|
||||||
|
move = pick_best(curMove++, lastMove).move;
|
||||||
|
return move;
|
||||||
|
|
||||||
case PH_EVASIONS:
|
case PH_EVASIONS:
|
||||||
assert(pos.is_check());
|
|
||||||
numOfMoves = generate_evasions(pos, moves, pinned);
|
|
||||||
score_evasions();
|
|
||||||
std::sort(moves, moves + numOfMoves);
|
|
||||||
movesPicked = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
case PH_QCAPTURES:
|
||||||
numOfMoves = generate_captures(pos, moves);
|
move = pick_best(curMove++, lastMove).move;
|
||||||
score_qcaptures();
|
if ( move != ttMoves[0].move
|
||||||
std::sort(moves, moves + numOfMoves);
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
movesPicked = 0;
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_QCHECKS:
|
case PH_QCHECKS:
|
||||||
// Perhaps we should order moves move here? FIXME
|
move = (curMove++)->move;
|
||||||
numOfMoves = generate_non_capture_checks(pos, moves, dc);
|
if ( move != ttMoves[0].move
|
||||||
movesPicked = 0;
|
&& pos.pl_move_is_legal(move, pinned))
|
||||||
|
return move;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_STOP:
|
case PH_STOP:
|
||||||
@@ -179,11 +333,12 @@ Move MovePicker::get_next_move() {
|
|||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
return MOVE_NONE;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
go_next_phase();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
||||||
/// prevent multiple threads from picking the same move at a split point.
|
/// prevent multiple threads from picking the same move at a split point.
|
||||||
@@ -203,206 +358,3 @@ Move MovePicker::get_next_move(Lock &lock) {
|
|||||||
lock_release(&lock);
|
lock_release(&lock);
|
||||||
return m;
|
return m;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
|
|
||||||
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
|
|
||||||
/// numerical move ordering score to each move in a move list. The moves
|
|
||||||
/// with highest scores will be picked first by pick_move_from_list().
|
|
||||||
|
|
||||||
void MovePicker::score_captures() {
|
|
||||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
|
||||||
// Suprisingly, this appears to perform slightly better than SEE based
|
|
||||||
// move ordering. The reason is probably that in a position with a winning
|
|
||||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
|
||||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
|
||||||
// the hanging piece will still be hanging (except in the unusual cases
|
|
||||||
// where it is possible to recapture with the hanging piece). Exchanging
|
|
||||||
// big pieces before capturing a hanging piece probably helps to reduce
|
|
||||||
// the subtree size.
|
|
||||||
// While scoring captures it moves all captures with negative SEE values
|
|
||||||
// to the badCaptures[] array.
|
|
||||||
Move m;
|
|
||||||
int seeValue;
|
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
|
||||||
m = moves[i].move;
|
|
||||||
seeValue = pos.see(m);
|
|
||||||
if (seeValue >= 0)
|
|
||||||
{
|
|
||||||
if (move_promotion(m))
|
|
||||||
moves[i].score = QueenValueMidgame;
|
|
||||||
else
|
|
||||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
|
||||||
-int(pos.type_of_piece_on(move_from(m)));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Losing capture, move it to the badCaptures[] array
|
|
||||||
assert(numOfBadCaptures < 63);
|
|
||||||
moves[i].score = seeValue;
|
|
||||||
badCaptures[numOfBadCaptures++] = moves[i];
|
|
||||||
moves[i--] = moves[--numOfMoves];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_noncaptures() {
|
|
||||||
// First score by history, when no history is available then use
|
|
||||||
// piece/square tables values. This seems to be better then a
|
|
||||||
// random choice when we don't have an history for any move.
|
|
||||||
Move m;
|
|
||||||
int hs;
|
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
|
||||||
m = moves[i].move;
|
|
||||||
|
|
||||||
if (m == killer1)
|
|
||||||
hs = HistoryMax + 2;
|
|
||||||
else if (m == killer2)
|
|
||||||
hs = HistoryMax + 1;
|
|
||||||
else
|
|
||||||
hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
|
||||||
|
|
||||||
// Ensure history is always preferred to pst
|
|
||||||
if (hs > 0)
|
|
||||||
hs += 1000;
|
|
||||||
|
|
||||||
// pst based scoring
|
|
||||||
moves[i].score = hs + pos.mg_pst_delta(m);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_evasions() {
|
|
||||||
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
|
||||||
Move m = moves[i].move;
|
|
||||||
if (m == ttMove)
|
|
||||||
moves[i].score = 2*HistoryMax;
|
|
||||||
else if (!pos.square_is_empty(move_to(m)))
|
|
||||||
{
|
|
||||||
int seeScore = pos.see(m);
|
|
||||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
|
||||||
} else
|
|
||||||
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MovePicker::score_qcaptures() {
|
|
||||||
|
|
||||||
// Use MVV/LVA ordering
|
|
||||||
for (int i = 0; i < numOfMoves; i++)
|
|
||||||
{
|
|
||||||
Move m = moves[i].move;
|
|
||||||
if (move_promotion(m))
|
|
||||||
moves[i].score = QueenValueMidgame;
|
|
||||||
else
|
|
||||||
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
|
|
||||||
-int(pos.type_of_piece_on(move_from(m)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
|
||||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
|
||||||
/// the current move generation phase). It takes care not to return the
|
|
||||||
/// transposition table move if that has already been serched previously.
|
|
||||||
|
|
||||||
Move MovePicker::pick_move_from_list() {
|
|
||||||
|
|
||||||
assert(movesPicked >= 0);
|
|
||||||
assert(!pos.is_check() || PhaseTable[phaseIndex] == PH_EVASIONS || PhaseTable[phaseIndex] == PH_STOP);
|
|
||||||
assert( pos.is_check() || PhaseTable[phaseIndex] != PH_EVASIONS);
|
|
||||||
|
|
||||||
switch (PhaseTable[phaseIndex]) {
|
|
||||||
|
|
||||||
case PH_GOOD_CAPTURES:
|
|
||||||
case PH_NONCAPTURES:
|
|
||||||
while (movesPicked < numOfMoves)
|
|
||||||
{
|
|
||||||
Move move = moves[movesPicked++].move;
|
|
||||||
if ( move != ttMove
|
|
||||||
&& move != mateKiller
|
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_EVASIONS:
|
|
||||||
if (movesPicked < numOfMoves)
|
|
||||||
return moves[movesPicked++].move;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
|
||||||
while (movesPicked < numOfBadCaptures)
|
|
||||||
{
|
|
||||||
Move move = badCaptures[movesPicked++].move;
|
|
||||||
if ( move != ttMove
|
|
||||||
&& move != mateKiller
|
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
|
||||||
case PH_QCHECKS:
|
|
||||||
while (movesPicked < numOfMoves)
|
|
||||||
{
|
|
||||||
Move move = moves[movesPicked++].move;
|
|
||||||
// Maybe postpone the legality check until after futility pruning?
|
|
||||||
if ( move != ttMove
|
|
||||||
&& pos.pl_move_is_legal(move, pinned))
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return MOVE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
|
||||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
|
||||||
/// and QsearchWithoutChecksPhaseIndex. It is only called once during
|
|
||||||
/// program startup, and never again while the program is running.
|
|
||||||
|
|
||||||
void MovePicker::init_phase_table() {
|
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
|
|
||||||
// Main search
|
|
||||||
MainSearchPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_MATE_KILLER;
|
|
||||||
PhaseTable[i++] = PH_GOOD_CAPTURES;
|
|
||||||
// PH_KILLER_1 and PH_KILLER_2 are not yet used.
|
|
||||||
// PhaseTable[i++] = PH_KILLER_1;
|
|
||||||
// PhaseTable[i++] = PH_KILLER_2;
|
|
||||||
PhaseTable[i++] = PH_NONCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_BAD_CAPTURES;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Check evasions
|
|
||||||
EvasionsPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_EVASIONS;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Quiescence search with checks
|
|
||||||
QsearchWithChecksPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_QCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_QCHECKS;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
|
|
||||||
// Quiescence search without checks
|
|
||||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
|
||||||
PhaseTable[i++] = PH_TT_MOVE;
|
|
||||||
PhaseTable[i++] = PH_QCAPTURES;
|
|
||||||
PhaseTable[i++] = PH_STOP;
|
|
||||||
}
|
|
||||||
|
|||||||
+20
-48
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,6 +26,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
|
#include "history.h"
|
||||||
#include "lock.h"
|
#include "lock.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
@@ -34,7 +35,6 @@
|
|||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
struct EvalInfo;
|
|
||||||
struct SearchStack;
|
struct SearchStack;
|
||||||
|
|
||||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||||
@@ -47,50 +47,29 @@ struct SearchStack;
|
|||||||
|
|
||||||
class MovePicker {
|
class MovePicker {
|
||||||
|
|
||||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
MovePicker& operator=(const MovePicker&); // silence a warning under MSVC
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL);
|
||||||
enum MovegenPhase {
|
|
||||||
PH_TT_MOVE, // Transposition table move
|
|
||||||
PH_MATE_KILLER, // Mate killer from the current ply
|
|
||||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
|
||||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
|
|
||||||
PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
|
|
||||||
PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
|
|
||||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
|
||||||
PH_EVASIONS, // Check evasions
|
|
||||||
PH_QCAPTURES, // Captures in quiescence search
|
|
||||||
PH_QCHECKS, // Checks in quiescence search
|
|
||||||
PH_STOP
|
|
||||||
};
|
|
||||||
|
|
||||||
MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d);
|
|
||||||
Move get_next_move();
|
Move get_next_move();
|
||||||
Move get_next_move(Lock& lock);
|
Move get_next_move(Lock& lock);
|
||||||
int number_of_moves() const;
|
int number_of_evasions() const;
|
||||||
int current_move_score() const;
|
|
||||||
Bitboard discovered_check_candidates() const;
|
|
||||||
|
|
||||||
static void init_phase_table();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void score_captures();
|
void score_captures();
|
||||||
void score_noncaptures();
|
void score_noncaptures();
|
||||||
void score_evasions();
|
void score_evasions();
|
||||||
void score_qcaptures();
|
void go_next_phase();
|
||||||
Move pick_move_from_list();
|
|
||||||
|
|
||||||
const Position& pos;
|
const Position& pos;
|
||||||
Move ttMove, mateKiller, killer1, killer2;
|
const History& H;
|
||||||
Bitboard pinned, dc;
|
MoveStack ttMoves[2], killers[2];
|
||||||
MoveStack moves[256], badCaptures[64];
|
|
||||||
bool pvNode;
|
|
||||||
Depth depth;
|
|
||||||
int phaseIndex;
|
|
||||||
int numOfMoves, numOfBadCaptures;
|
|
||||||
int movesPicked;
|
|
||||||
bool finished;
|
bool finished;
|
||||||
|
int phase;
|
||||||
|
const uint8_t* phasePtr;
|
||||||
|
MoveStack *curMove, *lastMove, *lastBadCapture;
|
||||||
|
Bitboard pinned;
|
||||||
|
MoveStack moves[256], badCaptures[64];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -98,21 +77,14 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
/// MovePicker::number_of_evasions() simply returns the number of moves in
|
||||||
/// variable. It is intended to be used in positions where the side to move
|
/// evasions phase. It is intended to be used in positions where the side to
|
||||||
/// is in check, for detecting checkmates or situations where there is only
|
/// move is in check, for detecting checkmates or situations where there is
|
||||||
/// a single reply to check.
|
/// only a single reply to check.
|
||||||
|
/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions.
|
||||||
|
|
||||||
inline int MovePicker::number_of_moves() const {
|
inline int MovePicker::number_of_evasions() const {
|
||||||
return numOfMoves;
|
return int(lastMove - moves);
|
||||||
}
|
|
||||||
|
|
||||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
|
||||||
/// all pieces which can possibly give discovered check. This bitboard is
|
|
||||||
/// computed by the constructor function.
|
|
||||||
|
|
||||||
inline Bitboard MovePicker::discovered_check_candidates() const {
|
|
||||||
return dc;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
#endif // !defined(MOVEPICK_H_INCLUDED)
|
||||||
|
|||||||
+150
-178
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -25,6 +25,7 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "bitcount.h"
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
@@ -37,95 +38,67 @@ namespace {
|
|||||||
|
|
||||||
/// Constants and variables
|
/// Constants and variables
|
||||||
|
|
||||||
// Doubled pawn penalty by file, middle game.
|
#define S(mg, eg) make_score(mg, eg)
|
||||||
const Value DoubledPawnMidgamePenalty[8] = {
|
|
||||||
Value(20), Value(30), Value(34), Value(34),
|
// Doubled pawn penalty by file
|
||||||
Value(34), Value(34), Value(30), Value(20)
|
const Score DoubledPawnPenalty[8] = {
|
||||||
|
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||||
|
S(23, 48), S(23, 48), S(20, 48), S(13, 43)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Doubled pawn penalty by file, endgame.
|
// Isolated pawn penalty by file
|
||||||
const Value DoubledPawnEndgamePenalty[8] = {
|
const Score IsolatedPawnPenalty[8] = {
|
||||||
Value(35), Value(40), Value(40), Value(40),
|
S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||||
Value(40), Value(40), Value(40), Value(35)
|
S(40, 35), S(40, 35), S(36, 35), S(25, 30)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Isolated pawn penalty by file, middle game.
|
// Backward pawn penalty by file
|
||||||
const Value IsolatedPawnMidgamePenalty[8] = {
|
const Score BackwardPawnPenalty[8] = {
|
||||||
Value(20), Value(30), Value(34), Value(34),
|
S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||||
Value(34), Value(34), Value(30), Value(20)
|
S(33, 31), S(33, 31), S(29, 31), S(20, 28)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Isolated pawn penalty by file, endgame.
|
// Pawn chain membership bonus by file
|
||||||
const Value IsolatedPawnEndgamePenalty[8] = {
|
const Score ChainBonus[8] = {
|
||||||
Value(35), Value(40), Value(40), Value(40),
|
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||||
Value(40), Value(40), Value(40), Value(35)
|
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Backward pawn penalty by file, middle game.
|
// Candidate passed pawn bonus by rank
|
||||||
const Value BackwardPawnMidgamePenalty[8] = {
|
const Score CandidateBonus[8] = {
|
||||||
Value(16), Value(24), Value(27), Value(27),
|
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||||
Value(27), Value(27), Value(24), Value(16)
|
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Backward pawn penalty by file, endgame.
|
// Pawn storm tables for positions with opposite castling
|
||||||
const Value BackwardPawnEndgamePenalty[8] = {
|
|
||||||
Value(28), Value(32), Value(32), Value(32),
|
|
||||||
Value(32), Value(32), Value(32), Value(28)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn chain membership bonus by file, middle game.
|
|
||||||
const Value ChainMidgameBonus[8] = {
|
|
||||||
Value(14), Value(16), Value(17), Value(18),
|
|
||||||
Value(18), Value(17), Value(16), Value(14)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn chain membership bonus by file, endgame.
|
|
||||||
const Value ChainEndgameBonus[8] = {
|
|
||||||
Value(16), Value(16), Value(16), Value(16),
|
|
||||||
Value(16), Value(16), Value(16), Value(16)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank, middle game.
|
|
||||||
const Value CandidateMidgameBonus[8] = {
|
|
||||||
Value( 0), Value(12), Value(12), Value(20),
|
|
||||||
Value(40), Value(90), Value( 0), Value( 0)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Candidate passed pawn bonus by rank, endgame.
|
|
||||||
const Value CandidateEndgameBonus[8] = {
|
|
||||||
Value( 0), Value(24), Value(24), Value(40),
|
|
||||||
Value(80), Value(180), Value(0), Value( 0)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pawn storm tables for positions with opposite castling:
|
|
||||||
const int QStormTable[64] = {
|
const int QStormTable[64] = {
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
-22,-22,-22,-13,-4, 0, 0, 0,
|
-22,-22,-22,-14,-6, 0, 0, 0,
|
||||||
-4, -9, -9, -9,-4, 0, 0, 0,
|
-6,-10,-10,-10,-6, 0, 0, 0,
|
||||||
9, 18, 22, 18, 9, 0, 0, 0,
|
4, 12, 16, 12, 4, 0, 0, 0,
|
||||||
22, 31, 31, 22, 0, 0, 0, 0,
|
16, 23, 23, 16, 0, 0, 0, 0,
|
||||||
31, 40, 40, 31, 0, 0, 0, 0,
|
23, 31, 31, 23, 0, 0, 0, 0,
|
||||||
31, 40, 40, 31, 0, 0, 0, 0,
|
23, 31, 31, 23, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
const int KStormTable[64] = {
|
const int KStormTable[64] = {
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0,-4,-13,-22,-27,-27,
|
0, 0, 0,-10,-19,-28,-33,-33,
|
||||||
0, 0, 0,-4, -9,-13,-18,-18,
|
0, 0, 0,-10,-15,-19,-24,-24,
|
||||||
0, 0, 0, 0, 9, 9, 9, 9,
|
0, 0, 0, 0, 1, 1, 1, 1,
|
||||||
0, 0, 0, 0, 9, 18, 27, 27,
|
0, 0, 0, 0, 1, 10, 19, 19,
|
||||||
0, 0, 0, 0, 9, 27, 40, 36,
|
0, 0, 0, 0, 1, 19, 31, 27,
|
||||||
0, 0, 0, 0, 0, 31, 40, 31,
|
0, 0, 0, 0, 0, 22, 31, 22,
|
||||||
0, 0, 0, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
// Pawn storm open file bonuses by file
|
// Pawn storm open file bonuses by file
|
||||||
const int16_t KStormOpenFileBonus[8] = { 45, 45, 30, 0, 0, 0, 0, 0 };
|
const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
|
||||||
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 30, 45, 30 };
|
const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
|
||||||
|
|
||||||
// Pawn storm lever bonuses by file
|
// Pawn storm lever bonuses by file
|
||||||
const int StormLeverBonus[8] = { 20, 20, 10, 0, 0, 10, 20, 20 };
|
const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,13 +113,12 @@ PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
|||||||
|
|
||||||
size = numOfEntries;
|
size = numOfEntries;
|
||||||
entries = new PawnInfo[size];
|
entries = new PawnInfo[size];
|
||||||
if (entries == NULL)
|
if (!entries)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||||
<< " bytes for pawn hash table." << std::endl;
|
<< " bytes for pawn hash table." << std::endl;
|
||||||
exit(EXIT_FAILURE);
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -157,11 +129,13 @@ PawnInfoTable::~PawnInfoTable() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// PawnInfoTable::clear() clears the pawn hash table by setting all
|
/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
|
||||||
/// entries to 0.
|
/// kingSquares[] is initialized to SQ_NONE instead.
|
||||||
|
|
||||||
void PawnInfoTable::clear() {
|
void PawnInfo::clear() {
|
||||||
memset(entries, 0, size * sizeof(PawnInfo));
|
|
||||||
|
memset(this, 0, sizeof(PawnInfo));
|
||||||
|
kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -179,8 +153,8 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
PawnInfo* pi = entries + index;
|
PawnInfo* pi = entries + index;
|
||||||
|
|
||||||
// If pi->key matches the position's pawn hash key, it means that we
|
// If pi->key matches the position's pawn hash key, it means that we
|
||||||
// have analysed this pawn structure before, and we can simply return the
|
// have analysed this pawn structure before, and we can simply return
|
||||||
// information we found the last time instead of recomputing it
|
// the information we found the last time instead of recomputing it.
|
||||||
if (pi->key == key)
|
if (pi->key == key)
|
||||||
return pi;
|
return pi;
|
||||||
|
|
||||||
@@ -188,43 +162,53 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
pi->clear();
|
pi->clear();
|
||||||
pi->key = key;
|
pi->key = key;
|
||||||
|
|
||||||
Value mgValue[2] = {Value(0), Value(0)};
|
// Calculate pawn attacks
|
||||||
Value egValue[2] = {Value(0), Value(0)};
|
Bitboard whitePawns = pos.pieces(PAWN, WHITE);
|
||||||
|
Bitboard blackPawns = pos.pieces(PAWN, BLACK);
|
||||||
|
pi->pawnAttacks[WHITE] = ((whitePawns << 9) & ~FileABB) | ((whitePawns << 7) & ~FileHBB);
|
||||||
|
pi->pawnAttacks[BLACK] = ((blackPawns >> 7) & ~FileABB) | ((blackPawns >> 9) & ~FileHBB);
|
||||||
|
|
||||||
// Loop through the pawns for both colors
|
// Evaluate pawns for both colors
|
||||||
for (Color us = WHITE; us <= BLACK; us++)
|
pi->value = evaluate_pawns<WHITE>(pos, whitePawns, blackPawns, pi)
|
||||||
{
|
- evaluate_pawns<BLACK>(pos, blackPawns, whitePawns, pi);
|
||||||
Color them = opposite_color(us);
|
return pi;
|
||||||
Bitboard ourPawns = pos.pawns(us);
|
}
|
||||||
Bitboard theirPawns = pos.pawns(them);
|
|
||||||
Bitboard pawns = ourPawns;
|
|
||||||
|
/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color
|
||||||
|
|
||||||
|
template<Color Us>
|
||||||
|
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||||
|
Bitboard theirPawns, PawnInfo* pi) {
|
||||||
|
Square s;
|
||||||
|
File f;
|
||||||
|
Rank r;
|
||||||
|
bool passed, isolated, doubled, chain, backward, candidate;
|
||||||
int bonus;
|
int bonus;
|
||||||
|
Score value = make_score(0, 0);
|
||||||
|
const Square* ptr = pos.piece_list_begin(Us, PAWN);
|
||||||
|
|
||||||
// Initialize pawn storm scores by giving bonuses for open files
|
// Initialize pawn storm scores by giving bonuses for open files
|
||||||
for (File f = FILE_A; f <= FILE_H; f++)
|
for (f = FILE_A; f <= FILE_H; f++)
|
||||||
if (pos.file_is_half_open(us, f))
|
if (!(ourPawns & file_bb(f)))
|
||||||
{
|
{
|
||||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
pi->ksStormValue[Us] += KStormOpenFileBonus[f];
|
||||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
pi->qsStormValue[Us] += QStormOpenFileBonus[f];
|
||||||
|
pi->halfOpenFiles[Us] |= (1 << f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Loop through all pawns of the current color and score each pawn
|
// Loop through all pawns of the current color and score each pawn
|
||||||
while (pawns)
|
while ((s = *ptr++) != SQ_NONE)
|
||||||
{
|
{
|
||||||
bool passed, doubled, isolated, backward, chain, candidate;
|
f = square_file(s);
|
||||||
Square s = pop_1st_bit(&pawns);
|
r = square_rank(s);
|
||||||
File f = square_file(s);
|
|
||||||
Rank r = square_rank(s);
|
|
||||||
|
|
||||||
assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN));
|
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
|
||||||
|
|
||||||
// The file containing the pawn is not half open
|
|
||||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
|
||||||
|
|
||||||
// Passed, isolated or doubled pawn?
|
// Passed, isolated or doubled pawn?
|
||||||
passed = pos.pawn_is_passed(us, s);
|
passed = Position::pawn_is_passed(theirPawns, Us, s);
|
||||||
isolated = pos.pawn_is_isolated(us, s);
|
isolated = Position::pawn_is_isolated(ourPawns, s);
|
||||||
doubled = pos.pawn_is_doubled(us, s);
|
doubled = Position::pawn_is_doubled(ourPawns, Us, s);
|
||||||
|
|
||||||
// We calculate kingside and queenside pawn storm
|
// We calculate kingside and queenside pawn storm
|
||||||
// scores for both colors. These are used when evaluating
|
// scores for both colors. These are used when evaluating
|
||||||
@@ -236,10 +220,10 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
// enemy pawn on an adjacent file gets an additional bonus.
|
// enemy pawn on an adjacent file gets an additional bonus.
|
||||||
|
|
||||||
// Kingside pawn storms
|
// Kingside pawn storms
|
||||||
bonus = KStormTable[relative_square(us, s)];
|
bonus = KStormTable[relative_square(Us, s)];
|
||||||
if (f >= FILE_F)
|
if (f >= FILE_F)
|
||||||
{
|
{
|
||||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileFBB | FileGBB | FileHBB);
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
Square s2 = pop_1st_bit(&b);
|
Square s2 = pop_1st_bit(&b);
|
||||||
@@ -259,13 +243,13 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
bonus += StormLeverBonus[f] - 2*square_distance(s, s2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pi->ksStormValue[us] += bonus;
|
pi->ksStormValue[Us] += bonus;
|
||||||
|
|
||||||
// Queenside pawn storms
|
// Queenside pawn storms
|
||||||
bonus = QStormTable[relative_square(us, s)];
|
bonus = QStormTable[relative_square(Us, s)];
|
||||||
if (f <= FILE_C)
|
if (f <= FILE_C)
|
||||||
{
|
{
|
||||||
Bitboard b = outpost_mask(us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
Bitboard b = outpost_mask(Us, s) & theirPawns & (FileABB | FileBBB | FileCBB);
|
||||||
while (b)
|
while (b)
|
||||||
{
|
{
|
||||||
Square s2 = pop_1st_bit(&b);
|
Square s2 = pop_1st_bit(&b);
|
||||||
@@ -285,7 +269,7 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
bonus += StormLeverBonus[f] - 4*square_distance(s, s2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pi->qsStormValue[us] += bonus;
|
pi->qsStormValue[Us] += bonus;
|
||||||
|
|
||||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||||
// the test a little by introducing an array of masks indexed by color
|
// the test a little by introducing an array of masks indexed by color
|
||||||
@@ -293,7 +277,7 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
// it probably won't make any noticable difference.
|
// it probably won't make any noticable difference.
|
||||||
chain = ourPawns
|
chain = ourPawns
|
||||||
& neighboring_files_bb(f)
|
& neighboring_files_bb(f)
|
||||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
& (rank_bb(r) | rank_bb(r - (Us == WHITE ? 1 : -1)));
|
||||||
|
|
||||||
// Test for backward pawn
|
// Test for backward pawn
|
||||||
//
|
//
|
||||||
@@ -301,11 +285,9 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
// it cannot be backward. If can capture an enemy pawn or if
|
// it cannot be backward. If can capture an enemy pawn or if
|
||||||
// there are friendly pawns behind on neighboring files it cannot
|
// there are friendly pawns behind on neighboring files it cannot
|
||||||
// be backward either.
|
// be backward either.
|
||||||
if ( passed
|
if ( (passed | isolated | chain)
|
||||||
|| isolated
|
|| (ourPawns & behind_bb(Us, r) & neighboring_files_bb(f))
|
||||||
|| chain
|
|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||||
|| (pos.pawn_attacks(us, s) & theirPawns)
|
|
||||||
|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
|
|
||||||
backward = false;
|
backward = false;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -313,84 +295,74 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||||||
// pawn on neighboring files. We now check whether the pawn is
|
// pawn on neighboring files. We now check whether the pawn is
|
||||||
// backward by looking in the forward direction on the neighboring
|
// backward by looking in the forward direction on the neighboring
|
||||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||||
Bitboard b;
|
Bitboard b = pos.attacks_from<PAWN>(s, Us);
|
||||||
if (us == WHITE)
|
|
||||||
{
|
// Note that we are sure to find something because pawn is not passed
|
||||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8);
|
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||||
backward = (b | (b << 8)) & theirPawns;
|
while (!(b & (ourPawns | theirPawns)))
|
||||||
}
|
Us == WHITE ? b <<= 8 : b >>= 8;
|
||||||
else
|
|
||||||
{
|
// The friendly pawn needs to be at least two ranks closer than the enemy
|
||||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8);
|
// pawn in order to help the potentially backward pawn advance.
|
||||||
backward = (b | (b >> 8)) & theirPawns;
|
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test for candidate passed pawn
|
// Test for candidate passed pawn
|
||||||
candidate = !passed
|
candidate = !passed
|
||||||
&& pos.file_is_half_open(them, f)
|
&& !(theirPawns & file_bb(f))
|
||||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
|
&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
|
||||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
|
||||||
>= 0);
|
>= 0);
|
||||||
|
|
||||||
// In order to prevent doubled passed pawns from receiving a too big
|
// In order to prevent doubled passed pawns from receiving a too big
|
||||||
// bonus, only the frontmost passed pawn on each file is considered as
|
// bonus, only the frontmost passed pawn on each file is considered as
|
||||||
// a true passed pawn.
|
// a true passed pawn.
|
||||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
if (passed && (ourPawns & squares_in_front_of(Us, s)))
|
||||||
{
|
|
||||||
// candidate = true;
|
|
||||||
passed = false;
|
passed = false;
|
||||||
}
|
|
||||||
|
|
||||||
// Score this pawn
|
// Score this pawn
|
||||||
Value mv = Value(0), ev = Value(0);
|
|
||||||
if (isolated)
|
|
||||||
{
|
|
||||||
mv -= IsolatedPawnMidgamePenalty[f];
|
|
||||||
ev -= IsolatedPawnEndgamePenalty[f];
|
|
||||||
if (pos.file_is_half_open(them, f))
|
|
||||||
{
|
|
||||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
|
||||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (doubled)
|
|
||||||
{
|
|
||||||
mv -= DoubledPawnMidgamePenalty[f];
|
|
||||||
ev -= DoubledPawnEndgamePenalty[f];
|
|
||||||
}
|
|
||||||
if (backward)
|
|
||||||
{
|
|
||||||
mv -= BackwardPawnMidgamePenalty[f];
|
|
||||||
ev -= BackwardPawnEndgamePenalty[f];
|
|
||||||
if (pos.file_is_half_open(them, f))
|
|
||||||
{
|
|
||||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
|
||||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (chain)
|
|
||||||
{
|
|
||||||
mv += ChainMidgameBonus[f];
|
|
||||||
ev += ChainEndgameBonus[f];
|
|
||||||
}
|
|
||||||
if (candidate)
|
|
||||||
{
|
|
||||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
|
||||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
|
||||||
}
|
|
||||||
|
|
||||||
mgValue[us] += mv;
|
|
||||||
egValue[us] += ev;
|
|
||||||
|
|
||||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
|
||||||
// bitboard
|
|
||||||
if (passed)
|
if (passed)
|
||||||
set_bit(&(pi->passedPawns), s);
|
set_bit(&(pi->passedPawns), s);
|
||||||
} // while(pawns)
|
|
||||||
} // for(colors)
|
|
||||||
|
|
||||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
if (isolated)
|
||||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
{
|
||||||
return pi;
|
value -= IsolatedPawnPenalty[f];
|
||||||
|
if (!(theirPawns & file_bb(f)))
|
||||||
|
value -= IsolatedPawnPenalty[f] / 2;
|
||||||
|
}
|
||||||
|
if (doubled)
|
||||||
|
value -= DoubledPawnPenalty[f];
|
||||||
|
|
||||||
|
if (backward)
|
||||||
|
{
|
||||||
|
value -= BackwardPawnPenalty[f];
|
||||||
|
if (!(theirPawns & file_bb(f)))
|
||||||
|
value -= BackwardPawnPenalty[f] / 2;
|
||||||
|
}
|
||||||
|
if (chain)
|
||||||
|
value += ChainBonus[f];
|
||||||
|
|
||||||
|
if (candidate)
|
||||||
|
value += CandidateBonus[relative_rank(Us, s)];
|
||||||
|
}
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// PawnInfo::updateShelter calculates and caches king shelter. It is called
|
||||||
|
/// only when king square changes, about 20% of total get_king_shelter() calls.
|
||||||
|
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
|
||||||
|
|
||||||
|
unsigned shelter = 0;
|
||||||
|
Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
|
||||||
|
unsigned r = ksq & (7 << 3);
|
||||||
|
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
|
||||||
|
{
|
||||||
|
r += k;
|
||||||
|
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
|
||||||
|
}
|
||||||
|
kingSquares[c] = ksq;
|
||||||
|
kingShelters[c] = shelter;
|
||||||
|
return shelter;
|
||||||
}
|
}
|
||||||
|
|||||||
+22
-20
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -45,26 +45,32 @@ class PawnInfo {
|
|||||||
friend class PawnInfoTable;
|
friend class PawnInfoTable;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Value mg_value() const;
|
PawnInfo() { clear(); }
|
||||||
Value eg_value() const;
|
|
||||||
|
Score pawns_value() const;
|
||||||
Value kingside_storm_value(Color c) const;
|
Value kingside_storm_value(Color c) const;
|
||||||
Value queenside_storm_value(Color c) const;
|
Value queenside_storm_value(Color c) const;
|
||||||
|
Bitboard pawn_attacks(Color c) const;
|
||||||
Bitboard passed_pawns() const;
|
Bitboard passed_pawns() const;
|
||||||
int file_is_half_open(Color c, File f) const;
|
int file_is_half_open(Color c, File f) const;
|
||||||
int has_open_file_to_left(Color c, File f) const;
|
int has_open_file_to_left(Color c, File f) const;
|
||||||
int has_open_file_to_right(Color c, File f) const;
|
int has_open_file_to_right(Color c, File f) const;
|
||||||
|
int get_king_shelter(const Position& pos, Color c, Square ksq);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void clear();
|
void clear();
|
||||||
|
int updateShelter(const Position& pos, Color c, Square ksq);
|
||||||
|
|
||||||
Key key;
|
Key key;
|
||||||
Bitboard passedPawns;
|
Bitboard passedPawns;
|
||||||
int16_t mgValue, egValue;
|
Bitboard pawnAttacks[2];
|
||||||
|
Score value;
|
||||||
int16_t ksStormValue[2], qsStormValue[2];
|
int16_t ksStormValue[2], qsStormValue[2];
|
||||||
uint8_t halfOpenFiles[2];
|
uint8_t halfOpenFiles[2];
|
||||||
|
Square kingSquares[2];
|
||||||
|
uint8_t kingShelters[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||||
/// just an array of PawnInfo objects and a few methods for accessing these
|
/// just an array of PawnInfo objects and a few methods for accessing these
|
||||||
/// objects. The most important method is get_pawn_info, which looks up a
|
/// objects. The most important method is get_pawn_info, which looks up a
|
||||||
@@ -75,10 +81,12 @@ class PawnInfoTable {
|
|||||||
public:
|
public:
|
||||||
PawnInfoTable(unsigned numOfEntries);
|
PawnInfoTable(unsigned numOfEntries);
|
||||||
~PawnInfoTable();
|
~PawnInfoTable();
|
||||||
void clear();
|
|
||||||
PawnInfo* get_pawn_info(const Position& pos);
|
PawnInfo* get_pawn_info(const Position& pos);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
template<Color Us>
|
||||||
|
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
|
||||||
|
|
||||||
unsigned size;
|
unsigned size;
|
||||||
PawnInfo* entries;
|
PawnInfo* entries;
|
||||||
};
|
};
|
||||||
@@ -88,18 +96,18 @@ private:
|
|||||||
//// Inline functions
|
//// Inline functions
|
||||||
////
|
////
|
||||||
|
|
||||||
inline Value PawnInfo::mg_value() const {
|
inline Score PawnInfo::pawns_value() const {
|
||||||
return Value(mgValue);
|
return value;
|
||||||
}
|
|
||||||
|
|
||||||
inline Value PawnInfo::eg_value() const {
|
|
||||||
return Value(egValue);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard PawnInfo::passed_pawns() const {
|
inline Bitboard PawnInfo::passed_pawns() const {
|
||||||
return passedPawns;
|
return passedPawns;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
|
||||||
|
return pawnAttacks[c];
|
||||||
|
}
|
||||||
|
|
||||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
||||||
return Value(ksStormValue[c]);
|
return Value(ksStormValue[c]);
|
||||||
}
|
}
|
||||||
@@ -120,14 +128,8 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
|
|||||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void PawnInfo::clear() {
|
inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) {
|
||||||
|
return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq));
|
||||||
passedPawns = EmptyBoardBB;
|
|
||||||
mgValue = egValue = 0;
|
|
||||||
ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
|
|
||||||
qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
|
|
||||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endif // !defined(PAWNS_H_INCLUDED)
|
#endif // !defined(PAWNS_H_INCLUDED)
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+1
-5
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -83,10 +83,6 @@ inline int piece_is_slider(Piece p) {
|
|||||||
return SlidingArray[int(p)];
|
return SlidingArray[int(p)];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int piece_is_slider(PieceType pt) {
|
|
||||||
return SlidingArray[int(pt)];
|
|
||||||
}
|
|
||||||
|
|
||||||
inline SquareDelta pawn_push(Color c) {
|
inline SquareDelta pawn_push(Color c) {
|
||||||
return (c == WHITE ? DELTA_N : DELTA_S);
|
return (c == WHITE ? DELTA_N : DELTA_S);
|
||||||
}
|
}
|
||||||
|
|||||||
+484
-715
File diff suppressed because it is too large
Load Diff
+111
-272
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -21,7 +21,7 @@
|
|||||||
#if !defined(POSITION_H_INCLUDED)
|
#if !defined(POSITION_H_INCLUDED)
|
||||||
#define POSITION_H_INCLUDED
|
#define POSITION_H_INCLUDED
|
||||||
|
|
||||||
// Disable a silly and noisy warning from MSVC compiler
|
// Disable some silly and noisy warning from MSVC compiler
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
|
|
||||||
// Forcing value to bool 'true' or 'false' (performance warning)
|
// Forcing value to bool 'true' or 'false' (performance warning)
|
||||||
@@ -50,13 +50,12 @@
|
|||||||
//// Constants
|
//// Constants
|
||||||
////
|
////
|
||||||
|
|
||||||
/// FEN string for the initial position:
|
/// FEN string for the initial position
|
||||||
const std::string StartPosition =
|
const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
|
||||||
|
|
||||||
/// Maximum number of plies per game (220 should be enough, because the
|
/// Maximum number of plies per game (220 should be enough, because the
|
||||||
/// maximum search depth is 100, and during position setup we reset the
|
/// maximum search depth is 100, and during position setup we reset the
|
||||||
/// move counter for every non-reversible move):
|
/// move counter for every non-reversible move).
|
||||||
const int MaxGameLength = 220;
|
const int MaxGameLength = 220;
|
||||||
|
|
||||||
|
|
||||||
@@ -64,6 +63,18 @@ const int MaxGameLength = 220;
|
|||||||
//// Types
|
//// Types
|
||||||
////
|
////
|
||||||
|
|
||||||
|
/// struct checkInfo is initialized at c'tor time and keeps
|
||||||
|
/// info used to detect if a move gives check.
|
||||||
|
|
||||||
|
struct CheckInfo {
|
||||||
|
|
||||||
|
CheckInfo(const Position&);
|
||||||
|
|
||||||
|
Square ksq;
|
||||||
|
Bitboard dcCandidates;
|
||||||
|
Bitboard checkSq[8];
|
||||||
|
};
|
||||||
|
|
||||||
/// Castle rights, encoded as bit fields
|
/// Castle rights, encoded as bit fields
|
||||||
|
|
||||||
enum CastleRights {
|
enum CastleRights {
|
||||||
@@ -88,14 +99,15 @@ enum Phase {
|
|||||||
/// must be passed as a parameter.
|
/// must be passed as a parameter.
|
||||||
|
|
||||||
struct StateInfo {
|
struct StateInfo {
|
||||||
Key key, pawnKey, materialKey;
|
Key pawnKey, materialKey;
|
||||||
int castleRights, rule50;
|
int castleRights, rule50, pliesFromNull;
|
||||||
Square epSquare;
|
Square epSquare;
|
||||||
Value mgValue, egValue;
|
Score value;
|
||||||
|
Value npMaterial[2];
|
||||||
|
|
||||||
|
Key key;
|
||||||
PieceType capture;
|
PieceType capture;
|
||||||
Bitboard checkersBB;
|
Bitboard checkersBB;
|
||||||
Move lastMove;
|
|
||||||
StateInfo* previous;
|
StateInfo* previous;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -104,7 +116,7 @@ struct StateInfo {
|
|||||||
///
|
///
|
||||||
/// * For each piece type, a bitboard representing the squares occupied
|
/// * For each piece type, a bitboard representing the squares occupied
|
||||||
/// by pieces of that type.
|
/// by pieces of that type.
|
||||||
/// * For each color, a bitboard representing the squares occupiecd by
|
/// * For each color, a bitboard representing the squares occupied by
|
||||||
/// pieces of that color.
|
/// pieces of that color.
|
||||||
/// * A bitboard of all occupied squares.
|
/// * A bitboard of all occupied squares.
|
||||||
/// * A bitboard of all checking pieces.
|
/// * A bitboard of all checking pieces.
|
||||||
@@ -116,10 +128,9 @@ struct StateInfo {
|
|||||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||||
/// possible).
|
/// possible).
|
||||||
/// * The squares of the kings for both sides.
|
/// * The squares of the kings for both sides.
|
||||||
/// * The last move played.
|
|
||||||
/// * Hash keys for the position itself, the current pawn structure, and
|
/// * Hash keys for the position itself, the current pawn structure, and
|
||||||
/// the current material situation.
|
/// the current material situation.
|
||||||
/// * Hash keys for all previous positions in the game (for detecting
|
/// * Hash keys for all previous positions in the game for detecting
|
||||||
/// repetition draws.
|
/// repetition draws.
|
||||||
/// * A counter for detecting 50 move rule draws.
|
/// * A counter for detecting 50 move rule draws.
|
||||||
|
|
||||||
@@ -129,8 +140,13 @@ class Position {
|
|||||||
friend class EndgameFunctions;
|
friend class EndgameFunctions;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
enum GamePhase {
|
||||||
|
MidGame,
|
||||||
|
EndGame
|
||||||
|
};
|
||||||
|
|
||||||
// Constructors
|
// Constructors
|
||||||
Position() {};
|
Position() {}
|
||||||
Position(const Position& pos);
|
Position(const Position& pos);
|
||||||
Position(const std::string& fen);
|
Position(const std::string& fen);
|
||||||
|
|
||||||
@@ -159,26 +175,10 @@ public:
|
|||||||
Bitboard empty_squares() const;
|
Bitboard empty_squares() const;
|
||||||
Bitboard occupied_squares() const;
|
Bitboard occupied_squares() const;
|
||||||
Bitboard pieces_of_color(Color c) const;
|
Bitboard pieces_of_color(Color c) const;
|
||||||
Bitboard pieces_of_type(PieceType pt) const;
|
Bitboard pieces(PieceType pt) const;
|
||||||
Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
|
Bitboard pieces(PieceType pt, Color c) const;
|
||||||
Bitboard pawns() const;
|
Bitboard pieces(PieceType pt1, PieceType pt2) const;
|
||||||
Bitboard knights() const;
|
Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
|
||||||
Bitboard bishops() const;
|
|
||||||
Bitboard rooks() const;
|
|
||||||
Bitboard queens() const;
|
|
||||||
Bitboard kings() const;
|
|
||||||
Bitboard rooks_and_queens() const;
|
|
||||||
Bitboard bishops_and_queens() const;
|
|
||||||
Bitboard sliders() const;
|
|
||||||
Bitboard pawns(Color c) const;
|
|
||||||
Bitboard knights(Color c) const;
|
|
||||||
Bitboard bishops(Color c) const;
|
|
||||||
Bitboard rooks(Color c) const;
|
|
||||||
Bitboard queens(Color c) const;
|
|
||||||
Bitboard kings(Color c) const;
|
|
||||||
Bitboard rooks_and_queens(Color c) const;
|
|
||||||
Bitboard bishops_and_queens(Color c) const;
|
|
||||||
Bitboard sliders_of_color(Color c) const;
|
|
||||||
|
|
||||||
// Number of pieces of each color and type
|
// Number of pieces of each color and type
|
||||||
int piece_count(Color c, PieceType pt) const;
|
int piece_count(Color c, PieceType pt) const;
|
||||||
@@ -196,65 +196,47 @@ public:
|
|||||||
Square initial_kr_square(Color c) const;
|
Square initial_kr_square(Color c) const;
|
||||||
Square initial_qr_square(Color c) const;
|
Square initial_qr_square(Color c) const;
|
||||||
|
|
||||||
// Attack bitboards
|
|
||||||
Bitboard sliding_attacks(Square s, Direction d) const;
|
|
||||||
Bitboard ray_attacks(Square s, SignedDirection d) const;
|
|
||||||
Bitboard pawn_attacks(Color c, Square s) const;
|
|
||||||
|
|
||||||
template<PieceType>
|
|
||||||
Bitboard piece_attacks(Square s) const;
|
|
||||||
|
|
||||||
// Bitboards for pinned pieces and discovered check candidates
|
// Bitboards for pinned pieces and discovered check candidates
|
||||||
Bitboard discovered_check_candidates(Color c) const;
|
Bitboard discovered_check_candidates(Color c) const;
|
||||||
Bitboard pinned_pieces(Color c, Bitboard& p) const;
|
|
||||||
Bitboard pinned_pieces(Color c) const;
|
Bitboard pinned_pieces(Color c) const;
|
||||||
|
|
||||||
// Checking pieces
|
// Checking pieces and under check information
|
||||||
Bitboard checkers() const;
|
Bitboard checkers() const;
|
||||||
|
bool is_check() const;
|
||||||
|
|
||||||
// Piece lists
|
// Piece lists
|
||||||
Square piece_list(Color c, PieceType pt, int index) const;
|
Square piece_list(Color c, PieceType pt, int index) const;
|
||||||
|
const Square* piece_list_begin(Color c, PieceType pt) const;
|
||||||
|
|
||||||
// Attack information for a given square
|
// Information about attacks to or from a given square
|
||||||
bool square_is_attacked(Square s, Color c) const;
|
Bitboard attackers_to(Square s) const;
|
||||||
Bitboard attacks_to(Square s) const;
|
Bitboard attacks_from(Piece p, Square s) const;
|
||||||
Bitboard attacks_to(Square s, Color c) const;
|
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||||
bool is_check() const;
|
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||||
bool pawn_attacks_square(Color c, Square f, Square t) const;
|
|
||||||
|
|
||||||
template<PieceType>
|
|
||||||
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
|
|
||||||
|
|
||||||
bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
|
|
||||||
|
|
||||||
// Properties of moves
|
// Properties of moves
|
||||||
bool pl_move_is_legal(Move m) const;
|
|
||||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||||
|
bool pl_move_is_evasion(Move m, Bitboard pinned) const;
|
||||||
bool move_is_check(Move m) const;
|
bool move_is_check(Move m) const;
|
||||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
bool move_is_check(Move m, const CheckInfo& ci) const;
|
||||||
bool move_is_capture(Move m) const;
|
bool move_is_capture(Move m) const;
|
||||||
bool move_is_deep_pawn_push(Move m) const;
|
bool move_is_capture_or_promotion(Move m) const;
|
||||||
bool move_is_pawn_push_to_7th(Move m) const;
|
|
||||||
bool move_is_passed_pawn_push(Move m) const;
|
bool move_is_passed_pawn_push(Move m) const;
|
||||||
bool move_was_passed_pawn_push(Move m) const;
|
|
||||||
bool move_attacks_square(Move m, Square s) const;
|
bool move_attacks_square(Move m, Square s) const;
|
||||||
|
|
||||||
// Information about pawns
|
// Information about pawns
|
||||||
bool pawn_is_passed(Color c, Square s) const;
|
bool pawn_is_passed(Color c, Square s) const;
|
||||||
bool pawn_is_isolated(Color c, Square s) const;
|
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
|
||||||
bool pawn_is_doubled(Color c, Square s) const;
|
static bool pawn_is_isolated(Bitboard ourPawns, Square s);
|
||||||
|
static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
|
||||||
// Open and half-open files
|
|
||||||
bool file_is_open(File f) const;
|
|
||||||
bool file_is_half_open(Color c, File f) const;
|
|
||||||
|
|
||||||
// Weak squares
|
// Weak squares
|
||||||
bool square_is_weak(Square s, Color c) const;
|
bool square_is_weak(Square s, Color c) const;
|
||||||
|
|
||||||
// Doing and undoing moves
|
// Doing and undoing moves
|
||||||
void setStartState(const StateInfo& st);
|
void saveState();
|
||||||
void do_move(Move m, StateInfo& st);
|
void do_move(Move m, StateInfo& st);
|
||||||
void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
|
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||||
void undo_move(Move m);
|
void undo_move(Move m);
|
||||||
void do_null_move(StateInfo& st);
|
void do_null_move(StateInfo& st);
|
||||||
void undo_null_move();
|
void undo_null_move();
|
||||||
@@ -263,18 +245,18 @@ public:
|
|||||||
int see(Square from, Square to) const;
|
int see(Square from, Square to) const;
|
||||||
int see(Move m) const;
|
int see(Move m) const;
|
||||||
int see(Square to) const;
|
int see(Square to) const;
|
||||||
|
int see_sign(Move m) const;
|
||||||
|
|
||||||
// Accessing hash keys
|
// Accessing hash keys
|
||||||
Key get_key() const;
|
Key get_key() const;
|
||||||
|
Key get_exclusion_key() const;
|
||||||
Key get_pawn_key() const;
|
Key get_pawn_key() const;
|
||||||
Key get_material_key() const;
|
Key get_material_key() const;
|
||||||
|
|
||||||
// Incremental evaluation
|
// Incremental evaluation
|
||||||
Value mg_value() const;
|
Score value() const;
|
||||||
Value eg_value() const;
|
|
||||||
Value non_pawn_material(Color c) const;
|
Value non_pawn_material(Color c) const;
|
||||||
Phase game_phase() const;
|
Score pst_delta(Piece piece, Square from, Square to) const;
|
||||||
Value mg_pst_delta(Move m) const;
|
|
||||||
|
|
||||||
// Game termination checks
|
// Game termination checks
|
||||||
bool is_mate() const;
|
bool is_mate() const;
|
||||||
@@ -296,7 +278,7 @@ public:
|
|||||||
// Position consistency check, for debugging
|
// Position consistency check, for debugging
|
||||||
bool is_ok(int* failedStep = NULL) const;
|
bool is_ok(int* failedStep = NULL) const;
|
||||||
|
|
||||||
// Static member functions:
|
// Static member functions
|
||||||
static void init_zobrist();
|
static void init_zobrist();
|
||||||
static void init_piece_square_tables();
|
static void init_piece_square_tables();
|
||||||
|
|
||||||
@@ -309,18 +291,11 @@ private:
|
|||||||
void allow_ooo(Color c);
|
void allow_ooo(Color c);
|
||||||
|
|
||||||
// Helper functions for doing and undoing moves
|
// Helper functions for doing and undoing moves
|
||||||
void do_capture_move(PieceType capture, Color them, Square to);
|
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
|
||||||
void do_castle_move(Move m);
|
void do_castle_move(Move m);
|
||||||
void do_promotion_move(Move m);
|
|
||||||
void do_ep_move(Move m);
|
|
||||||
void undo_castle_move(Move m);
|
void undo_castle_move(Move m);
|
||||||
void undo_promotion_move(Move m);
|
|
||||||
void undo_ep_move(Move m);
|
|
||||||
void find_checkers();
|
void find_checkers();
|
||||||
|
|
||||||
template<PieceType Piece>
|
|
||||||
void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates);
|
|
||||||
|
|
||||||
template<bool FindPinned>
|
template<bool FindPinned>
|
||||||
Bitboard hidden_checkers(Color c) const;
|
Bitboard hidden_checkers(Color c) const;
|
||||||
|
|
||||||
@@ -330,33 +305,27 @@ private:
|
|||||||
Key compute_material_key() const;
|
Key compute_material_key() const;
|
||||||
|
|
||||||
// Computing incremental evaluation scores and material counts
|
// Computing incremental evaluation scores and material counts
|
||||||
enum GamePhase {
|
Score pst(Color c, PieceType pt, Square s) const;
|
||||||
MidGame,
|
Score compute_value() const;
|
||||||
EndGame
|
|
||||||
};
|
|
||||||
template<GamePhase> Value pst(Color c, PieceType pt, Square s) const;
|
|
||||||
template<GamePhase> Value compute_value() const;
|
|
||||||
Value compute_non_pawn_material(Color c) const;
|
Value compute_non_pawn_material(Color c) const;
|
||||||
|
|
||||||
// Bitboards
|
|
||||||
Bitboard byColorBB[2], byTypeBB[8];
|
|
||||||
|
|
||||||
// Board
|
// Board
|
||||||
Piece board[64];
|
Piece board[64];
|
||||||
|
|
||||||
|
// Bitboards
|
||||||
|
Bitboard byTypeBB[8], byColorBB[2];
|
||||||
|
|
||||||
// Piece counts
|
// Piece counts
|
||||||
int pieceCount[2][8]; // [color][pieceType]
|
int pieceCount[2][8]; // [color][pieceType]
|
||||||
|
|
||||||
// Piece lists
|
// Piece lists
|
||||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||||
int index[64];
|
int index[64]; // [square]
|
||||||
|
|
||||||
// Other info
|
// Other info
|
||||||
Square kingSquare[2];
|
|
||||||
Color sideToMove;
|
Color sideToMove;
|
||||||
int gamePly;
|
int gamePly;
|
||||||
Key history[MaxGameLength];
|
Key history[MaxGameLength];
|
||||||
Value npMaterial[2];
|
|
||||||
File initialKFile, initialKRFile, initialQRFile;
|
File initialKFile, initialKRFile, initialQRFile;
|
||||||
StateInfo startState;
|
StateInfo startState;
|
||||||
StateInfo* st;
|
StateInfo* st;
|
||||||
@@ -368,8 +337,8 @@ private:
|
|||||||
static Key zobCastle[16];
|
static Key zobCastle[16];
|
||||||
static Key zobMaterial[2][8][16];
|
static Key zobMaterial[2][8][16];
|
||||||
static Key zobSideToMove;
|
static Key zobSideToMove;
|
||||||
static Value MgPieceSquareTable[16][64];
|
static Score PieceSquareTable[16][64];
|
||||||
static Value EgPieceSquareTable[16][64];
|
static Key zobExclusion;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -421,84 +390,20 @@ inline Bitboard Position::pieces_of_color(Color c) const {
|
|||||||
return byColorBB[c];
|
return byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces_of_type(PieceType pt) const {
|
inline Bitboard Position::pieces(PieceType pt) const {
|
||||||
return byTypeBB[pt];
|
return byTypeBB[pt];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
|
inline Bitboard Position::pieces(PieceType pt, Color c) const {
|
||||||
return pieces_of_color(c) & pieces_of_type(pt);
|
return byTypeBB[pt] & byColorBB[c];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pawns() const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
|
||||||
return pieces_of_type(PAWN);
|
return byTypeBB[pt1] | byTypeBB[pt2];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::knights() const {
|
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
|
||||||
return pieces_of_type(KNIGHT);
|
return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops() const {
|
|
||||||
return pieces_of_type(BISHOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks() const {
|
|
||||||
return pieces_of_type(ROOK);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::queens() const {
|
|
||||||
return pieces_of_type(QUEEN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::kings() const {
|
|
||||||
return pieces_of_type(KING);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks_and_queens() const {
|
|
||||||
return rooks() | queens();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops_and_queens() const {
|
|
||||||
return bishops() | queens();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::sliders() const {
|
|
||||||
return bishops() | queens() | rooks();
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::pawns(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, PAWN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::knights(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, KNIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, BISHOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, ROOK);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::queens(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, QUEEN);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::kings(Color c) const {
|
|
||||||
return pieces_of_color_and_type(c, KING);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::rooks_and_queens(Color c) const {
|
|
||||||
return rooks_and_queens() & pieces_of_color(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::bishops_and_queens(Color c) const {
|
|
||||||
return bishops_and_queens() & pieces_of_color(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::sliders_of_color(Color c) const {
|
|
||||||
return sliders() & pieces_of_color(c);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||||
@@ -509,12 +414,16 @@ inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
|||||||
return pieceList[c][pt][index];
|
return pieceList[c][pt][index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
|
||||||
|
return pieceList[c][pt];
|
||||||
|
}
|
||||||
|
|
||||||
inline Square Position::ep_square() const {
|
inline Square Position::ep_square() const {
|
||||||
return st->epSquare;
|
return st->epSquare;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Square Position::king_square(Color c) const {
|
inline Square Position::king_square(Color c) const {
|
||||||
return kingSquare[c];
|
return pieceList[c][KING][0];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::can_castle_kingside(Color side) const {
|
inline bool Position::can_castle_kingside(Color side) const {
|
||||||
@@ -537,38 +446,29 @@ inline Square Position::initial_qr_square(Color c) const {
|
|||||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
template<>
|
||||||
|
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<PieceType Piece> // Knight and King and white pawns
|
||||||
inline Bitboard Position::piece_attacks<PAWN>(Square s) const {
|
inline Bitboard Position::attacks_from(Square s) const {
|
||||||
return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s];
|
return StepAttackBB[Piece][s];
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<KNIGHT>(Square s) const {
|
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||||
return StepAttackBB[KNIGHT][s];
|
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
|
|
||||||
return bishop_attacks_bb(s, occupied_squares());
|
return bishop_attacks_bb(s, occupied_squares());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
|
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||||
return rook_attacks_bb(s, occupied_squares());
|
return rook_attacks_bb(s, occupied_squares());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
|
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||||
return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
|
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||||
}
|
|
||||||
|
|
||||||
template<>
|
|
||||||
inline Bitboard Position::piece_attacks<KING>(Square s) const {
|
|
||||||
return StepAttackBB[KING][s];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Bitboard Position::checkers() const {
|
inline Bitboard Position::checkers() const {
|
||||||
@@ -579,53 +479,34 @@ inline bool Position::is_check() const {
|
|||||||
return st->checkersBB != EmptyBoardBB;
|
return st->checkersBB != EmptyBoardBB;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
|
|
||||||
return bit_is_set(pawn_attacks(c, f), t);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<PieceType Piece>
|
|
||||||
Bitboard Position::piece_attacks_square(Square f, Square t) const {
|
|
||||||
return bit_is_set(piece_attacks<Piece>(f), t);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Bitboard Position::attacks_to(Square s, Color c) const {
|
|
||||||
|
|
||||||
return attacks_to(s) & pieces_of_color(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::square_is_attacked(Square s, Color c) const {
|
|
||||||
|
|
||||||
return attacks_to(s, c) != EmptyBoardBB;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||||
return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_is_isolated(Color c, Square s) const {
|
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
|
||||||
return !(pawns(c) & neighboring_files_bb(s));
|
return !(theirPawns & passed_pawn_mask(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_is_doubled(Color c, Square s) const {
|
inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
|
||||||
return pawns(c) & squares_behind(c, s);
|
return !(ourPawns & neighboring_files_bb(s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::file_is_open(File f) const {
|
inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
|
||||||
return !(pawns() & file_bb(f));
|
return ourPawns & squares_behind(c, s);
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::file_is_half_open(Color c, File f) const {
|
|
||||||
return !(pawns(c) & file_bb(f));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||||
return !(pawns(c) & outpost_mask(opposite_color(c), s));
|
return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Key Position::get_key() const {
|
inline Key Position::get_key() const {
|
||||||
return st->key;
|
return st->key;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline Key Position::get_exclusion_key() const {
|
||||||
|
return st->key ^ zobExclusion;
|
||||||
|
}
|
||||||
|
|
||||||
inline Key Position::get_pawn_key() const {
|
inline Key Position::get_pawn_key() const {
|
||||||
return st->pawnKey;
|
return st->pawnKey;
|
||||||
}
|
}
|
||||||
@@ -634,57 +515,20 @@ inline Key Position::get_material_key() const {
|
|||||||
return st->materialKey;
|
return st->materialKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<Position::GamePhase Phase>
|
inline Score Position::pst(Color c, PieceType pt, Square s) const {
|
||||||
inline Value Position::pst(Color c, PieceType pt, Square s) const {
|
return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||||
return (Phase == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
|
|
||||||
: EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::mg_pst_delta(Move m) const {
|
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
|
||||||
return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)]
|
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
|
||||||
-MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::mg_value() const {
|
inline Score Position::value() const {
|
||||||
return st->mgValue;
|
return st->value;
|
||||||
}
|
|
||||||
|
|
||||||
inline Value Position::eg_value() const {
|
|
||||||
return st->egValue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Value Position::non_pawn_material(Color c) const {
|
inline Value Position::non_pawn_material(Color c) const {
|
||||||
return npMaterial[c];
|
return st->npMaterial[c];
|
||||||
}
|
|
||||||
|
|
||||||
inline Phase Position::game_phase() const {
|
|
||||||
|
|
||||||
// Values modified by Joona Kiiski
|
|
||||||
static const Value MidgameLimit = Value(15713);
|
|
||||||
static const Value EndgameLimit = Value(4428);
|
|
||||||
|
|
||||||
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
|
|
||||||
|
|
||||||
if (npm >= MidgameLimit)
|
|
||||||
return PHASE_MIDGAME;
|
|
||||||
else if(npm <= EndgameLimit)
|
|
||||||
return PHASE_ENDGAME;
|
|
||||||
else
|
|
||||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::move_is_deep_pawn_push(Move m) const {
|
|
||||||
|
|
||||||
Color c = side_to_move();
|
|
||||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& relative_rank(c, move_to(m)) > RANK_4;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
|
||||||
|
|
||||||
Color c = side_to_move();
|
|
||||||
return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& relative_rank(c, move_to(m)) == RANK_7;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||||
@@ -694,13 +538,6 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
|
|||||||
&& pawn_is_passed(c, move_to(m));
|
&& pawn_is_passed(c, move_to(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
|
||||||
|
|
||||||
Color c = opposite_color(side_to_move());
|
|
||||||
return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
|
|
||||||
&& pawn_is_passed(c, move_to(m));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline int Position::rule_50_counter() const {
|
inline int Position::rule_50_counter() const {
|
||||||
|
|
||||||
return st->rule50;
|
return st->rule50;
|
||||||
@@ -715,17 +552,19 @@ inline bool Position::opposite_colored_bishops() const {
|
|||||||
|
|
||||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||||
|
|
||||||
return pawns(c) & relative_rank_bb(c, RANK_7);
|
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_is_capture(Move m) const {
|
inline bool Position::move_is_capture(Move m) const {
|
||||||
|
|
||||||
// Move must not be MOVE_NONE !
|
// Move must not be MOVE_NONE !
|
||||||
|
return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
|
}
|
||||||
|
|
||||||
return ( !square_is_empty(move_to(m))
|
inline bool Position::move_is_capture_or_promotion(Move m) const {
|
||||||
&& (color_of_piece_on(move_to(m)) != color_of_piece_on(move_from(m)))
|
|
||||||
)
|
// Move must not be MOVE_NONE !
|
||||||
|| move_is_ep(m);
|
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !defined(POSITION_H_INCLUDED)
|
#endif // !defined(POSITION_H_INCLUDED)
|
||||||
|
|||||||
+94
-94
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Variables
|
//// Constants modified by Joona Kiiski
|
||||||
////
|
////
|
||||||
|
|
||||||
static const Value MP = PawnValueMidgame;
|
static const Value MP = PawnValueMidgame;
|
||||||
@@ -43,68 +43,68 @@ static const int MgPST[][64] = {
|
|||||||
{// Pawn
|
{// Pawn
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||||
MP-38, MP-12, MP+ 6, MP+38, MP+38, MP+ 6, MP-12, MP-38,
|
MP-28, MP-6, MP+ 9, MP+36, MP+36, MP+ 9, MP-6, MP-28,
|
||||||
MP-38, MP-12, MP+16, MP+64, MP+64, MP+16, MP-12, MP-38,
|
MP-28, MP-6, MP+17, MP+58, MP+58, MP+17, MP-6, MP-28,
|
||||||
MP-38, MP-12, MP+16, MP+38, MP+38, MP+16, MP-12, MP-38,
|
MP-28, MP-6, MP+17, MP+36, MP+36, MP+17, MP-6, MP-28,
|
||||||
MP-38, MP-12, MP+ 6, MP+12, MP+12, MP+ 6, MP-12, MP-38,
|
MP-28, MP-6, MP+ 9, MP+14, MP+14, MP+ 9, MP-6, MP-28,
|
||||||
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
|
MP-28, MP-6, MP+ 4, MP+14, MP+14, MP+ 4, MP-6, MP-28,
|
||||||
0, 0, 0, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
},
|
},
|
||||||
{// Knight
|
{// Knight
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
MK-128, MK-102, MK-76, MK-64, MK-64, MK-76, MK-102, MK-128,
|
MK-135, MK-107, MK-80, MK-67, MK-67, MK-80, MK-107, MK-135,
|
||||||
MK- 89, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK- 89,
|
MK- 93, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK- 93,
|
||||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||||
MK- 25, MK- 0, MK+25, MK+38, MK+38, MK+25, MK- 0, MK- 25,
|
MK- 25, MK+ 1, MK+27, MK+41, MK+41, MK+27, MK+ 1, MK- 25,
|
||||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||||
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
|
MK- 11, MK+ 13, MK+41, MK+55, MK+55, MK+41, MK+ 13, MK- 11,
|
||||||
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
|
MK- 53, MK- 25, MK+ 1, MK+13, MK+13, MK+ 1, MK- 25, MK- 53,
|
||||||
MK-182, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK-182
|
MK-193, MK- 67, MK-39, MK-25, MK-25, MK-39, MK- 67, MK-193
|
||||||
},
|
},
|
||||||
{// Bishop
|
{// Bishop
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
MB-46, MB-46, MB-40, MB-35, MB-35, MB-40, MB-46, MB-46,
|
MB-40, MB-40, MB-35, MB-30, MB-30, MB-35, MB-40, MB-40,
|
||||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||||
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
|
MB- 8, MB+ 0, MB+ 4, MB+17, MB+17, MB+ 4, MB+ 0, MB- 8,
|
||||||
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
|
MB-13, MB- 4, MB+ 8, MB+ 4, MB+ 4, MB+ 8, MB- 4, MB-13,
|
||||||
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
|
MB-17, MB+ 0, MB- 4, MB+ 0, MB+ 0, MB- 4, MB+ 0, MB-17,
|
||||||
MB-20, MB-20, MB-15, MB-10, MB-10, MB-15, MB-20, MB-20
|
MB-17, MB-17, MB-13, MB- 8, MB- 8, MB-13, MB-17, MB-17
|
||||||
},
|
},
|
||||||
{// Rook
|
{// Rook
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12,
|
||||||
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18
|
MR-12, MR-7, MR-2, MR+2, MR+2, MR-2, MR-7, MR-12
|
||||||
},
|
},
|
||||||
{// Queen
|
{// Queen
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8,
|
||||||
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ
|
MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8, MQ+8
|
||||||
},
|
},
|
||||||
{// King
|
{// King
|
||||||
//A B C D E F G H
|
//A B C D E F G H
|
||||||
302, 328, 276, 225, 225, 276, 328, 302,
|
287, 311, 262, 214, 214, 262, 311, 287,
|
||||||
276, 302, 251, 200, 200, 251, 302, 276,
|
262, 287, 238, 190, 190, 238, 287, 262,
|
||||||
225, 251, 200, 149, 149, 200, 251, 225,
|
214, 238, 190, 142, 142, 190, 238, 214,
|
||||||
200, 225, 175, 124, 124, 175, 225, 200,
|
190, 214, 167, 119, 119, 167, 214, 190,
|
||||||
175, 200, 149, 98, 98, 149, 200, 175,
|
167, 190, 142, 94, 94, 142, 190, 167,
|
||||||
149, 175, 124, 72, 72, 124, 175, 149,
|
142, 167, 119, 69, 69, 119, 167, 142,
|
||||||
124, 149, 98, 47, 47, 98, 149, 124,
|
119, 142, 94, 46, 46, 94, 142, 119,
|
||||||
98, 124, 72, 21, 21, 72, 124, 98
|
94, 119, 69, 21, 21, 69, 119, 94
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -119,68 +119,68 @@ static const int EgPST[][64] = {
|
|||||||
{// Pawn
|
{// Pawn
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
EP, EP, EP, EP, EP, EP, EP, EP,
|
EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8, EP-8,
|
||||||
0, 0, 0, 0, 0, 0, 0, 0
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
},
|
},
|
||||||
{// Knight
|
{// Knight
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102,
|
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104,
|
||||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||||
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
|
EK- 42, EK-17, EK+ 5, EK+18, EK+18, EK+ 5, EK-17, EK- 42,
|
||||||
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
|
EK- 55, EK-30, EK- 6, EK+ 5, EK+ 5, EK- 6, EK-30, EK- 55,
|
||||||
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
|
EK- 79, EK-55, EK-30, EK-17, EK-17, EK-30, EK-55, EK- 79,
|
||||||
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102
|
EK-104, EK-79, EK-55, EK-42, EK-42, EK-55, EK-79, EK-104
|
||||||
},
|
},
|
||||||
{// Bishop
|
{// Bishop
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46,
|
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59,
|
||||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||||
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
|
EB-26, EB-11, EB- 4, EB+ 4, EB+ 4, EB- 4, EB-11, EB-26,
|
||||||
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
|
EB-35, EB-18, EB-11, EB- 4, EB- 4, EB-11, EB-18, EB-35,
|
||||||
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
|
EB-42, EB-26, EB-18, EB-11, EB-11, EB-18, EB-26, EB-42,
|
||||||
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46
|
EB-59, EB-42, EB-35, EB-26, EB-26, EB-35, EB-42, EB-59
|
||||||
},
|
},
|
||||||
{// Rook
|
{// Rook
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3,
|
||||||
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3
|
ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3, ER+3
|
||||||
},
|
},
|
||||||
{// Queen
|
{// Queen
|
||||||
// A B C D E F G H
|
// A B C D E F G H
|
||||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61,
|
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80,
|
||||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||||
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
|
EQ-30, EQ- 6, EQ+ 6, EQ+18, EQ+18, EQ+ 6, EQ- 6, EQ-30,
|
||||||
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
|
EQ-42, EQ-18, EQ- 6, EQ+ 6, EQ+ 6, EQ- 6, EQ-18, EQ-42,
|
||||||
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
|
EQ-54, EQ-30, EQ-18, EQ- 6, EQ- 6, EQ-18, EQ-30, EQ-54,
|
||||||
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61
|
EQ-80, EQ-54, EQ-42, EQ-30, EQ-30, EQ-42, EQ-54, EQ-80
|
||||||
},
|
},
|
||||||
{// King
|
{// King
|
||||||
//A B C D E F G H
|
//A B C D E F G H
|
||||||
16, 78, 108, 139, 139, 108, 78, 16,
|
18, 77, 105, 135, 135, 105, 77, 18,
|
||||||
78, 139, 170, 200, 200, 170, 139, 78,
|
77, 135, 165, 193, 193, 165, 135, 77,
|
||||||
108, 170, 200, 230, 230, 200, 170, 108,
|
105, 165, 193, 222, 222, 193, 165, 105,
|
||||||
139, 200, 230, 261, 261, 230, 200, 139,
|
135, 193, 222, 251, 251, 222, 193, 135,
|
||||||
139, 200, 230, 261, 261, 230, 200, 139,
|
135, 193, 222, 251, 251, 222, 193, 135,
|
||||||
108, 170, 200, 230, 230, 200, 170, 108,
|
105, 165, 193, 222, 222, 193, 165, 105,
|
||||||
78, 139, 170, 200, 200, 170, 139, 78,
|
77, 135, 165, 193, 193, 165, 135, 77,
|
||||||
16, 78, 108, 139, 139, 108, 78, 16
|
18, 77, 105, 135, 135, 105, 77, 18
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+29
-28
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -28,10 +28,11 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
|
#include "history.h"
|
||||||
#include "movepick.h"
|
#include "movepick.h"
|
||||||
#include "san.h"
|
#include "san.h"
|
||||||
|
|
||||||
extern SearchStack EmptySearchStack;
|
using std::string;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
@@ -39,8 +40,6 @@ extern SearchStack EmptySearchStack;
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
/// Types
|
|
||||||
|
|
||||||
enum Ambiguity {
|
enum Ambiguity {
|
||||||
AMBIGUITY_NONE,
|
AMBIGUITY_NONE,
|
||||||
AMBIGUITY_FILE,
|
AMBIGUITY_FILE,
|
||||||
@@ -48,12 +47,11 @@ namespace {
|
|||||||
AMBIGUITY_BOTH
|
AMBIGUITY_BOTH
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const History H; // used as dummy argument for MovePicker c'tor
|
||||||
/// Functions
|
|
||||||
|
|
||||||
Ambiguity move_ambiguity(const Position& pos, Move m);
|
Ambiguity move_ambiguity(const Position& pos, Move m);
|
||||||
const std::string time_string(int milliseconds);
|
const string time_string(int milliseconds);
|
||||||
const std::string score_string(Value v);
|
const string score_string(Value v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -65,7 +63,7 @@ namespace {
|
|||||||
/// that the move is a legal move from the position. The return value is
|
/// that the move is a legal move from the position. The return value is
|
||||||
/// a string containing the move in short algebraic notation.
|
/// a string containing the move in short algebraic notation.
|
||||||
|
|
||||||
const std::string move_to_san(const Position& pos, Move m) {
|
const string move_to_san(const Position& pos, Move m) {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
@@ -77,7 +75,7 @@ const std::string move_to_san(const Position& pos, Move m) {
|
|||||||
to = move_to(m);
|
to = move_to(m);
|
||||||
pt = type_of_piece(pos.piece_on(move_from(m)));
|
pt = type_of_piece(pos.piece_on(move_from(m)));
|
||||||
|
|
||||||
std::string san = "";
|
string san = "";
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
if (m == MOVE_NONE)
|
||||||
return "(none)";
|
return "(none)";
|
||||||
@@ -115,10 +113,10 @@ const std::string move_to_san(const Position& pos, Move m) {
|
|||||||
san += "x";
|
san += "x";
|
||||||
}
|
}
|
||||||
san += square_to_string(move_to(m));
|
san += square_to_string(move_to(m));
|
||||||
if (move_promotion(m))
|
if (move_is_promotion(m))
|
||||||
{
|
{
|
||||||
san += '=';
|
san += '=';
|
||||||
san += piece_type_to_char(move_promotion(m), true);
|
san += piece_type_to_char(move_promotion_piece(m), true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||||
@@ -139,18 +137,19 @@ const std::string move_to_san(const Position& pos, Move m) {
|
|||||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||||
|
|
||||||
Move move_from_san(const Position& pos, const std::string& movestr) {
|
Move move_from_san(const Position& pos, const string& movestr) {
|
||||||
|
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||||
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
|
|
||||||
// Castling moves
|
// Castling moves
|
||||||
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
if (movestr == "O-O-O" || movestr == "O-O-O+")
|
||||||
{
|
{
|
||||||
Move m;
|
Move m;
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||||
if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
|
if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||||
return m;
|
return m;
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
@@ -159,7 +158,7 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
|||||||
{
|
{
|
||||||
Move m;
|
Move m;
|
||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||||
if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
|
if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
|
||||||
return m;
|
return m;
|
||||||
|
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
@@ -167,7 +166,7 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
|||||||
|
|
||||||
// Normal moves. We use a simple FSM to parse the san string.
|
// Normal moves. We use a simple FSM to parse the san string.
|
||||||
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
|
||||||
static const std::string pieceLetters = "KQRBN";
|
static const string pieceLetters = "KQRBN";
|
||||||
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
|
||||||
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
File fromFile = FILE_NONE, toFile = FILE_NONE;
|
||||||
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
Rank fromRank = RANK_NONE, toRank = RANK_NONE;
|
||||||
@@ -177,7 +176,7 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
|||||||
for (size_t i = 0; i < movestr.length(); i++)
|
for (size_t i = 0; i < movestr.length(); i++)
|
||||||
{
|
{
|
||||||
char type, c = movestr[i];
|
char type, c = movestr[i];
|
||||||
if (pieceLetters.find(c) != std::string::npos)
|
if (pieceLetters.find(c) != string::npos)
|
||||||
type = 'P';
|
type = 'P';
|
||||||
else if (c >= 'a' && c <= 'h')
|
else if (c >= 'a' && c <= 'h')
|
||||||
type = 'F';
|
type = 'F';
|
||||||
@@ -275,7 +274,7 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
|||||||
while ((m = mp.get_next_move()) != MOVE_NONE)
|
while ((m = mp.get_next_move()) != MOVE_NONE)
|
||||||
if ( pos.type_of_piece_on(move_from(m)) == pt
|
if ( pos.type_of_piece_on(move_from(m)) == pt
|
||||||
&& move_to(m) == to
|
&& move_to(m) == to
|
||||||
&& move_promotion(m) == promotion
|
&& move_promotion_piece(m) == promotion
|
||||||
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
|
||||||
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
|
||||||
{
|
{
|
||||||
@@ -293,11 +292,11 @@ Move move_from_san(const Position& pos, const std::string& movestr) {
|
|||||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||||
/// inserted at the beginning of the new line.
|
/// inserted at the beginning of the new line.
|
||||||
|
|
||||||
const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
|
||||||
|
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
std::string moveStr;
|
string moveStr;
|
||||||
size_t length = 0;
|
size_t length = 0;
|
||||||
size_t maxLength = 80 - startColumn;
|
size_t maxLength = 80 - startColumn;
|
||||||
Position p(pos);
|
Position p(pos);
|
||||||
@@ -326,15 +325,16 @@ const std::string line_to_san(const Position& pos, Move line[], int startColumn,
|
|||||||
/// It is used to write search information to the log file (which is created
|
/// It is used to write search information to the log file (which is created
|
||||||
/// when the UCI parameter "Use Search Log" is "true").
|
/// when the UCI parameter "Use Search Log" is "true").
|
||||||
|
|
||||||
const std::string pretty_pv(const Position& pos, int time, int depth,
|
const string pretty_pv(const Position& pos, int time, int depth,
|
||||||
uint64_t nodes, Value score, Move pv[]) {
|
uint64_t nodes, Value score, ValueType type, Move pv[]) {
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
|
|
||||||
// Depth
|
// Depth
|
||||||
s << std::setw(2) << depth << " ";
|
s << std::setw(2) << depth << " ";
|
||||||
|
|
||||||
// Score
|
// Score
|
||||||
s << std::setw(8) << score_string(score);
|
s << ((type == VALUE_TYPE_LOWER)? ">" : ((type == VALUE_TYPE_UPPER)? "<" : " "));
|
||||||
|
s << std::setw(7) << score_string(score);
|
||||||
|
|
||||||
// Time
|
// Time
|
||||||
s << std::setw(8) << time_string(time) << " ";
|
s << std::setw(8) << time_string(time) << " ";
|
||||||
@@ -367,12 +367,13 @@ namespace {
|
|||||||
if (type_of_piece(pc) == KING)
|
if (type_of_piece(pc) == KING)
|
||||||
return AMBIGUITY_NONE;
|
return AMBIGUITY_NONE;
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
|
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
|
||||||
|
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||||
Move mv, moveList[8];
|
Move mv, moveList[8];
|
||||||
|
|
||||||
int n = 0;
|
int n = 0;
|
||||||
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
while ((mv = mp.get_next_move()) != MOVE_NONE)
|
||||||
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
|
if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
|
||||||
moveList[n++] = mv;
|
moveList[n++] = mv;
|
||||||
|
|
||||||
if (n == 1)
|
if (n == 1)
|
||||||
@@ -397,7 +398,7 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
const std::string time_string(int milliseconds) {
|
const string time_string(int milliseconds) {
|
||||||
|
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
s << std::setfill('0');
|
s << std::setfill('0');
|
||||||
@@ -414,7 +415,7 @@ namespace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
const std::string score_string(Value v) {
|
const string score_string(Value v) {
|
||||||
|
|
||||||
std::stringstream s;
|
std::stringstream s;
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -39,6 +39,6 @@
|
|||||||
extern const std::string move_to_san(const Position& pos, Move m);
|
extern const std::string move_to_san(const Position& pos, Move m);
|
||||||
extern Move move_from_san(const Position& pos, const std::string& str);
|
extern Move move_from_san(const Position& pos, const std::string& str);
|
||||||
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
extern const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines);
|
||||||
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, Move pv[]);
|
extern const std::string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]);
|
||||||
|
|
||||||
#endif // !defined(SAN_H_INCLUDED)
|
#endif // !defined(SAN_H_INCLUDED)
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+590
-420
File diff suppressed because it is too large
Load Diff
+5
-22
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -26,12 +26,7 @@
|
|||||||
////
|
////
|
||||||
|
|
||||||
#include "depth.h"
|
#include "depth.h"
|
||||||
#include "history.h"
|
#include "move.h"
|
||||||
#include "lock.h"
|
|
||||||
#include "movegen.h"
|
|
||||||
#include "position.h"
|
|
||||||
#include "tt.h"
|
|
||||||
#include "value.h"
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -53,7 +48,7 @@ const int KILLER_MAX = 2;
|
|||||||
/// current ply.
|
/// current ply.
|
||||||
|
|
||||||
struct SearchStack {
|
struct SearchStack {
|
||||||
Move pv[PLY_MAX];
|
Move pv[PLY_MAX_PLUS_2];
|
||||||
Move currentMove;
|
Move currentMove;
|
||||||
Move mateKiller;
|
Move mateKiller;
|
||||||
Move threatMove;
|
Move threatMove;
|
||||||
@@ -65,28 +60,16 @@ struct SearchStack {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Global variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern SearchStack EmptySearchStack;
|
|
||||||
extern TranspositionTable TT;
|
|
||||||
extern int ActiveThreads;
|
|
||||||
extern Lock SMPLock;
|
|
||||||
|
|
||||||
// Perhaps better to make H local, and pass as parameter to MovePicker?
|
|
||||||
extern History H;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
|
|
||||||
extern void init_threads();
|
extern void init_threads();
|
||||||
extern void stop_threads();
|
extern void stop_threads();
|
||||||
extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||||
int time[], int increment[], int movesToGo, int maxDepth,
|
int time[], int increment[], int movesToGo, int maxDepth,
|
||||||
int maxNodes, int maxTime, Move searchMoves[]);
|
int maxNodes, int maxTime, Move searchMoves[]);
|
||||||
|
extern int perft(Position &pos, Depth depth);
|
||||||
extern int64_t nodes_searched();
|
extern int64_t nodes_searched();
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+6
-5
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -46,13 +46,13 @@ const int THREAD_MAX = 8;
|
|||||||
struct SplitPoint {
|
struct SplitPoint {
|
||||||
SplitPoint *parent;
|
SplitPoint *parent;
|
||||||
Position pos;
|
Position pos;
|
||||||
SearchStack sstack[THREAD_MAX][PLY_MAX];
|
SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
|
||||||
SearchStack *parentSstack;
|
SearchStack *parentSstack;
|
||||||
int ply;
|
int ply;
|
||||||
Depth depth;
|
Depth depth;
|
||||||
volatile Value alpha, beta, bestValue;
|
volatile Value alpha, beta, bestValue, futilityValue;
|
||||||
|
Value approximateEval;
|
||||||
bool pvNode;
|
bool pvNode;
|
||||||
Bitboard dcCandidates;
|
|
||||||
int master, slaves[THREAD_MAX];
|
int master, slaves[THREAD_MAX];
|
||||||
Lock lock;
|
Lock lock;
|
||||||
MovePicker *mp;
|
MovePicker *mp;
|
||||||
@@ -66,13 +66,14 @@ struct Thread {
|
|||||||
SplitPoint *splitPoint;
|
SplitPoint *splitPoint;
|
||||||
int activeSplitPoints;
|
int activeSplitPoints;
|
||||||
uint64_t nodes;
|
uint64_t nodes;
|
||||||
|
uint64_t betaCutOffs[2];
|
||||||
bool failHighPly1;
|
bool failHighPly1;
|
||||||
volatile bool stop;
|
volatile bool stop;
|
||||||
volatile bool running;
|
volatile bool running;
|
||||||
volatile bool idle;
|
volatile bool idle;
|
||||||
volatile bool workIsWaiting;
|
volatile bool workIsWaiting;
|
||||||
volatile bool printCurrentLine;
|
volatile bool printCurrentLine;
|
||||||
unsigned char pad[64];
|
unsigned char pad[64]; // set some distance among local data for each thread
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+88
-26
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -25,9 +25,13 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <xmmintrin.h>
|
||||||
|
|
||||||
|
#include "movegen.h"
|
||||||
#include "tt.h"
|
#include "tt.h"
|
||||||
|
|
||||||
|
// The main transposition table
|
||||||
|
TranspositionTable TT;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
@@ -51,25 +55,25 @@ TranspositionTable::~TranspositionTable() {
|
|||||||
|
|
||||||
void TranspositionTable::set_size(unsigned mbSize) {
|
void TranspositionTable::set_size(unsigned mbSize) {
|
||||||
|
|
||||||
assert(mbSize >= 4 && mbSize <= 4096);
|
assert(mbSize >= 4 && mbSize <= 2048);
|
||||||
|
|
||||||
unsigned newSize = 1024;
|
unsigned newSize = 1024;
|
||||||
|
|
||||||
// We store a cluster of 4 TTEntry for each position and newSize is
|
// We store a cluster of ClusterSize number of TTEntry for each position
|
||||||
// the maximum number of storable positions
|
// and newSize is the maximum number of storable positions.
|
||||||
while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20))
|
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
||||||
newSize *= 2;
|
newSize *= 2;
|
||||||
|
|
||||||
if (newSize != size)
|
if (newSize != size)
|
||||||
{
|
{
|
||||||
size = newSize;
|
size = newSize;
|
||||||
delete [] entries;
|
delete [] entries;
|
||||||
entries = new TTEntry[size * 4];
|
entries = new TTCluster[size];
|
||||||
if (!entries)
|
if (!entries)
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to allocate " << mbSize
|
std::cerr << "Failed to allocate " << mbSize
|
||||||
<< " MB for transposition table." << std::endl;
|
<< " MB for transposition table." << std::endl;
|
||||||
exit(EXIT_FAILURE);
|
Application::exit_with_failure();
|
||||||
}
|
}
|
||||||
clear();
|
clear();
|
||||||
}
|
}
|
||||||
@@ -83,7 +87,17 @@ void TranspositionTable::set_size(unsigned mbSize) {
|
|||||||
|
|
||||||
void TranspositionTable::clear() {
|
void TranspositionTable::clear() {
|
||||||
|
|
||||||
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
memset(entries, 0, size * sizeof(TTCluster));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::first_entry returns a pointer to the first
|
||||||
|
/// entry of a cluster given a position. The low 32 bits of the key
|
||||||
|
/// are used to get the index in the table.
|
||||||
|
|
||||||
|
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
||||||
|
|
||||||
|
return entries[uint32_t(posKey) & (size - 1)].data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -97,23 +111,24 @@ void TranspositionTable::clear() {
|
|||||||
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
||||||
/// never replaces another entry for the same position.
|
/// never replaces another entry for the same position.
|
||||||
|
|
||||||
void TranspositionTable::store(const Position& p, Value v, ValueType t, Depth d, Move m) {
|
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
|
||||||
|
|
||||||
TTEntry *tte, *replace;
|
TTEntry *tte, *replace;
|
||||||
|
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
|
||||||
|
|
||||||
tte = replace = first_entry(p);
|
tte = replace = first_entry(posKey);
|
||||||
for (int i = 0; i < 4; i++, tte++)
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||||
{
|
{
|
||||||
if (!tte->key() || tte->key() == p.get_key()) // empty or overwrite old
|
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
||||||
{
|
{
|
||||||
// Do not overwrite when new type is VALUE_TYPE_EVAL
|
// Do not overwrite when new type is VALUE_TYPE_EV_LO
|
||||||
if (tte->key() && t == VALUE_TYPE_EVAL)
|
if (tte->key() && t == VALUE_TYPE_EV_LO)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (m == MOVE_NONE)
|
if (m == MOVE_NONE)
|
||||||
m = tte->move();
|
m = tte->move();
|
||||||
|
|
||||||
*tte = TTEntry(p.get_key(), v, t, d, m, generation);
|
*tte = TTEntry(posKey32, v, t, d, m, generation);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (i == 0) // replace would be a no-op in this common case
|
else if (i == 0) // replace would be a no-op in this common case
|
||||||
@@ -126,7 +141,7 @@ void TranspositionTable::store(const Position& p, Value v, ValueType t, Depth d,
|
|||||||
if (c1 + c2 + c3 > 0)
|
if (c1 + c2 + c3 > 0)
|
||||||
replace = tte;
|
replace = tte;
|
||||||
}
|
}
|
||||||
*replace = TTEntry(p.get_key(), v, t, d, m, generation);
|
*replace = TTEntry(posKey32, v, t, d, m, generation);
|
||||||
writes++;
|
writes++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -135,26 +150,40 @@ void TranspositionTable::store(const Position& p, Value v, ValueType t, Depth d,
|
|||||||
/// transposition table. Returns a pointer to the TTEntry or NULL
|
/// transposition table. Returns a pointer to the TTEntry or NULL
|
||||||
/// if position is not found.
|
/// if position is not found.
|
||||||
|
|
||||||
TTEntry* TranspositionTable::retrieve(const Position& pos) const {
|
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
||||||
|
|
||||||
TTEntry *tte = first_entry(pos);
|
uint32_t posKey32 = posKey >> 32;
|
||||||
|
TTEntry* tte = first_entry(posKey);
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++, tte++)
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
||||||
if (tte->key() == pos.get_key())
|
if (tte->key() == posKey32)
|
||||||
return tte;
|
return tte;
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::first_entry returns a pointer to the first
|
/// TranspositionTable::prefetch looks up the current position in the
|
||||||
/// entry of a cluster given a position.
|
/// transposition table and load it in L1/L2 cache. This is a non
|
||||||
|
/// blocking function and do not stalls the CPU waiting for data
|
||||||
|
/// to be loaded from RAM, that can be very slow. When we will
|
||||||
|
/// subsequently call retrieve() the TT data will be already
|
||||||
|
/// quickly accessible in L1/L2 CPU cache.
|
||||||
|
|
||||||
inline TTEntry* TranspositionTable::first_entry(const Position& pos) const {
|
void TranspositionTable::prefetch(const Key posKey) const {
|
||||||
|
|
||||||
return entries + (int(pos.get_key() & (size - 1)) << 2);
|
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
||||||
|
// This hack prevents prefetches to be optimized away by the
|
||||||
|
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||||
|
__asm__ ("");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
char const* addr = (char*)first_entry(posKey);
|
||||||
|
_mm_prefetch(addr, _MM_HINT_T2);
|
||||||
|
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||||
/// search. It increments the "generation" variable, which is used to
|
/// search. It increments the "generation" variable, which is used to
|
||||||
/// distinguish transposition table entries from previous searches from
|
/// distinguish transposition table entries from previous searches from
|
||||||
@@ -179,18 +208,51 @@ void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
|||||||
|
|
||||||
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
||||||
{
|
{
|
||||||
store(p, VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
TTEntry *tte = retrieve(p.get_key());
|
||||||
|
if (!tte || tte->move() != pv[i])
|
||||||
|
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
||||||
p.do_move(pv[i], st);
|
p.do_move(pv[i], st);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
|
||||||
|
/// transposition table at the end. This should ensure that the PV is almost
|
||||||
|
/// always at least two plies long, which is important, because otherwise we
|
||||||
|
/// will often get single-move PVs when the search stops while failing high,
|
||||||
|
/// and a single-move PV means that we don't have a ponder move.
|
||||||
|
|
||||||
|
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
|
||||||
|
|
||||||
|
const TTEntry* tte;
|
||||||
|
StateInfo st;
|
||||||
|
Position p(pos);
|
||||||
|
int ply = 0;
|
||||||
|
|
||||||
|
// Update position to the end of current PV
|
||||||
|
while (pv[ply] != MOVE_NONE)
|
||||||
|
p.do_move(pv[ply++], st);
|
||||||
|
|
||||||
|
// Try to add moves from TT while possible
|
||||||
|
while ( (tte = retrieve(p.get_key())) != NULL
|
||||||
|
&& tte->move() != MOVE_NONE
|
||||||
|
&& move_is_legal(p, tte->move())
|
||||||
|
&& (!p.is_draw() || ply < 2)
|
||||||
|
&& ply < PLY_MAX)
|
||||||
|
{
|
||||||
|
pv[ply] = tte->move();
|
||||||
|
p.do_move(pv[ply++], st);
|
||||||
|
}
|
||||||
|
pv[ply] = MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// TranspositionTable::full() returns the permill of all transposition table
|
/// TranspositionTable::full() returns the permill of all transposition table
|
||||||
/// entries which have received at least one write during the current search.
|
/// entries which have received at least one write during the current search.
|
||||||
/// It is used to display the "info hashfull ..." information in UCI.
|
/// It is used to display the "info hashfull ..." information in UCI.
|
||||||
|
|
||||||
int TranspositionTable::full() const {
|
int TranspositionTable::full() const {
|
||||||
|
|
||||||
double N = double(size) * 4.0;
|
double N = double(size) * ClusterSize;
|
||||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -36,12 +36,12 @@
|
|||||||
|
|
||||||
/// The TTEntry class is the class of transposition table entries
|
/// The TTEntry class is the class of transposition table entries
|
||||||
///
|
///
|
||||||
/// A TTEntry needs 128 bits to be stored
|
/// A TTEntry needs 96 bits to be stored
|
||||||
///
|
///
|
||||||
/// bit 0-63: key
|
/// bit 0-31: key
|
||||||
/// bit 64-95: data
|
/// bit 32-63: data
|
||||||
/// bit 96-111: value
|
/// bit 64-79: value
|
||||||
/// bit 112-127: depth
|
/// bit 80-95: depth
|
||||||
///
|
///
|
||||||
/// the 32 bits of the data field are so defined
|
/// the 32 bits of the data field are so defined
|
||||||
///
|
///
|
||||||
@@ -54,11 +54,11 @@ class TTEntry {
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
TTEntry() {}
|
TTEntry() {}
|
||||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation)
|
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
|
||||||
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
|
||||||
value_(int16_t(v)), depth_(int16_t(d)) {}
|
value_(int16_t(v)), depth_(int16_t(d)) {}
|
||||||
|
|
||||||
Key key() const { return key_; }
|
uint32_t key() const { return key_; }
|
||||||
Depth depth() const { return Depth(depth_); }
|
Depth depth() const { return Depth(depth_); }
|
||||||
Move move() const { return Move(data & 0x1FFFF); }
|
Move move() const { return Move(data & 0x1FFFF); }
|
||||||
Value value() const { return Value(value_); }
|
Value value() const { return Value(value_); }
|
||||||
@@ -66,12 +66,26 @@ public:
|
|||||||
int generation() const { return (data >> 23); }
|
int generation() const { return (data >> 23); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Key key_;
|
uint32_t key_;
|
||||||
uint32_t data;
|
uint32_t data;
|
||||||
int16_t value_;
|
int16_t value_;
|
||||||
int16_t depth_;
|
int16_t depth_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// This is the number of TTEntry slots for each position
|
||||||
|
const int ClusterSize = 5;
|
||||||
|
|
||||||
|
/// Each group of ClusterSize number of TTEntry form a TTCluster
|
||||||
|
/// that is indexed by a single position key. Cluster is padded
|
||||||
|
/// to a cache line size so to guarantee always aligned accesses.
|
||||||
|
|
||||||
|
struct TTCluster {
|
||||||
|
TTEntry data[ClusterSize];
|
||||||
|
char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/// The transposition table class. This is basically just a huge array
|
/// The transposition table class. This is basically just a huge array
|
||||||
/// containing TTEntry objects, and a few methods for writing new entries
|
/// containing TTEntry objects, and a few methods for writing new entries
|
||||||
/// and reading new ones.
|
/// and reading new ones.
|
||||||
@@ -83,18 +97,28 @@ public:
|
|||||||
~TranspositionTable();
|
~TranspositionTable();
|
||||||
void set_size(unsigned mbSize);
|
void set_size(unsigned mbSize);
|
||||||
void clear();
|
void clear();
|
||||||
void store(const Position& pos, Value v, ValueType type, Depth d, Move m);
|
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
|
||||||
TTEntry* retrieve(const Position& pos) const;
|
TTEntry* retrieve(const Key posKey) const;
|
||||||
|
void prefetch(const Key posKey) const;
|
||||||
void new_search();
|
void new_search();
|
||||||
void insert_pv(const Position& pos, Move pv[]);
|
void insert_pv(const Position& pos, Move pv[]);
|
||||||
|
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
|
||||||
int full() const;
|
int full() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
inline TTEntry* first_entry(const Position& pos) const;
|
inline TTEntry* first_entry(const Key posKey) const;
|
||||||
|
|
||||||
unsigned size, writes;
|
// Be sure 'writes' is at least one cache line away
|
||||||
TTEntry* entries;
|
// from read only variables.
|
||||||
|
unsigned char pad_before[64 - sizeof(unsigned)];
|
||||||
|
unsigned writes; // heavy SMP read/write access here
|
||||||
|
unsigned char pad_after[64];
|
||||||
|
|
||||||
|
unsigned size;
|
||||||
|
TTCluster* entries;
|
||||||
uint8_t generation;
|
uint8_t generation;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
extern TranspositionTable TT;
|
||||||
|
|
||||||
#endif // !defined(TT_H_INCLUDED)
|
#endif // !defined(TT_H_INCLUDED)
|
||||||
|
|||||||
+33
-4
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -31,9 +31,9 @@ typedef __int8 int8_t;
|
|||||||
typedef unsigned __int8 uint8_t;
|
typedef unsigned __int8 uint8_t;
|
||||||
typedef __int16 int16;
|
typedef __int16 int16;
|
||||||
typedef unsigned __int16 uint16_t;
|
typedef unsigned __int16 uint16_t;
|
||||||
typedef __int32 int32;
|
typedef __int32 int32_t;
|
||||||
typedef unsigned __int32 uint32_t;
|
typedef unsigned __int32 uint32_t;
|
||||||
typedef __int64 int64;
|
typedef __int64 int64_t;
|
||||||
typedef unsigned __int64 uint64_t;
|
typedef unsigned __int64 uint64_t;
|
||||||
|
|
||||||
typedef __int16 int16_t;
|
typedef __int16 int16_t;
|
||||||
@@ -41,7 +41,36 @@ typedef __int64 int64_t;
|
|||||||
|
|
||||||
#endif // !defined(_MSC_VER)
|
#endif // !defined(_MSC_VER)
|
||||||
|
|
||||||
// Hash keys:
|
// Hash keys
|
||||||
typedef uint64_t Key;
|
typedef uint64_t Key;
|
||||||
|
|
||||||
|
// Bitboard type
|
||||||
|
typedef uint64_t Bitboard;
|
||||||
|
|
||||||
|
|
||||||
|
////
|
||||||
|
//// Compiler specific defines
|
||||||
|
////
|
||||||
|
|
||||||
|
// Quiet a warning on Intel compiler
|
||||||
|
#if !defined(__SIZEOF_INT__ )
|
||||||
|
#define __SIZEOF_INT__ 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Check for 64 bits for different compilers: Intel, MSVC and gcc
|
||||||
|
#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
|
||||||
|
#define IS_64BIT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||||
|
#define USE_BSFQ
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Cache line alignment specification
|
||||||
|
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||||
|
#define CACHE_LINE_ALIGNMENT __declspec(align(64))
|
||||||
|
#else
|
||||||
|
#define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif // !defined(TYPES_H_INCLUDED)
|
#endif // !defined(TYPES_H_INCLUDED)
|
||||||
|
|||||||
+79
-71
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
#include "uci.h"
|
#include "uci.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions:
|
//// Local definitions:
|
||||||
@@ -48,7 +49,7 @@ namespace {
|
|||||||
// UCIInputParser is a class for parsing UCI input. The class
|
// UCIInputParser is a class for parsing UCI input. The class
|
||||||
// is actually a string stream built on a given input string.
|
// is actually a string stream built on a given input string.
|
||||||
|
|
||||||
typedef std::istringstream UCIInputParser;
|
typedef istringstream UCIInputParser;
|
||||||
|
|
||||||
// The root position. This is set up when the user (or in practice, the GUI)
|
// The root position. This is set up when the user (or in practice, the GUI)
|
||||||
// sends the "position" UCI command. The root position is sent to the think()
|
// sends the "position" UCI command. The root position is sent to the think()
|
||||||
@@ -56,11 +57,11 @@ namespace {
|
|||||||
Position RootPosition;
|
Position RootPosition;
|
||||||
|
|
||||||
// Local functions
|
// Local functions
|
||||||
void get_command();
|
bool handle_command(const string& command);
|
||||||
void handle_command(const std::string &command);
|
|
||||||
void set_option(UCIInputParser& uip);
|
void set_option(UCIInputParser& uip);
|
||||||
void set_position(UCIInputParser& uip);
|
void set_position(UCIInputParser& uip);
|
||||||
void go(UCIInputParser &uip);
|
bool go(UCIInputParser& uip);
|
||||||
|
void perft(UCIInputParser& uip);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -71,14 +72,22 @@ namespace {
|
|||||||
/// uci_main_loop() is the only global function in this file. It is
|
/// uci_main_loop() is the only global function in this file. It is
|
||||||
/// called immediately after the program has finished initializing.
|
/// called immediately after the program has finished initializing.
|
||||||
/// The program remains in this loop until it receives the "quit" UCI
|
/// The program remains in this loop until it receives the "quit" UCI
|
||||||
/// command.
|
/// command. It waits for a command from the user, and passes this
|
||||||
|
/// command to handle_command and also intercepts EOF from stdin,
|
||||||
|
/// by translating EOF to the "quit" command. This ensures that Stockfish
|
||||||
|
/// exits gracefully if the GUI dies unexpectedly.
|
||||||
|
|
||||||
void uci_main_loop() {
|
void uci_main_loop() {
|
||||||
|
|
||||||
RootPosition.from_fen(StartPosition);
|
RootPosition.from_fen(StartPosition);
|
||||||
|
string command;
|
||||||
|
|
||||||
while (1)
|
do {
|
||||||
get_command();
|
// Wait for a command from stdin
|
||||||
|
if (!getline(cin, command))
|
||||||
|
command = "quit";
|
||||||
|
|
||||||
|
} while (handle_command(command));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -88,64 +97,43 @@ void uci_main_loop() {
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// get_command() waits for a command from the user, and passes
|
|
||||||
// this command to handle_command. get_command also intercepts
|
|
||||||
// EOF from stdin, by translating EOF to the "quit" command. This
|
|
||||||
// ensures that Stockfish exits gracefully if the GUI dies
|
|
||||||
// unexpectedly.
|
|
||||||
|
|
||||||
void get_command() {
|
|
||||||
|
|
||||||
std::string command;
|
|
||||||
|
|
||||||
if (!std::getline(std::cin, command))
|
|
||||||
command = "quit";
|
|
||||||
|
|
||||||
handle_command(command);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// handle_command() takes a text string as input, uses a
|
// handle_command() takes a text string as input, uses a
|
||||||
// UCIInputParser object to parse this text string as a UCI command,
|
// UCIInputParser object to parse this text string as a UCI command,
|
||||||
// and calls the appropriate functions. In addition to the UCI
|
// and calls the appropriate functions. In addition to the UCI
|
||||||
// commands, the function also supports a few debug commands.
|
// commands, the function also supports a few debug commands.
|
||||||
|
|
||||||
void handle_command(const std::string &command) {
|
bool handle_command(const string& command) {
|
||||||
|
|
||||||
UCIInputParser uip(command);
|
UCIInputParser uip(command);
|
||||||
std::string token;
|
string token;
|
||||||
|
|
||||||
uip >> token; // operator >> skips any whitespace
|
uip >> token; // operator>>() skips any whitespace
|
||||||
|
|
||||||
if (token == "quit")
|
if (token == "quit")
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (token == "go")
|
||||||
|
return go(uip);
|
||||||
|
|
||||||
|
if (token == "uci")
|
||||||
{
|
{
|
||||||
OpeningBook.close();
|
cout << "id name " << engine_name()
|
||||||
stop_threads();
|
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
|
||||||
quit_eval();
|
|
||||||
exit(0);
|
|
||||||
}
|
|
||||||
else if (token == "uci")
|
|
||||||
{
|
|
||||||
std::cout << "id name " << engine_name() << std::endl
|
|
||||||
<< "id author Tord Romstad, Marco Costalba"
|
|
||||||
<< std::endl;
|
|
||||||
print_uci_options();
|
print_uci_options();
|
||||||
std::cout << "uciok" << std::endl;
|
cout << "uciok" << endl;
|
||||||
}
|
}
|
||||||
else if (token == "ucinewgame")
|
else if (token == "ucinewgame")
|
||||||
{
|
{
|
||||||
TT.clear();
|
push_button("New Game");
|
||||||
Position::init_piece_square_tables();
|
Position::init_piece_square_tables();
|
||||||
RootPosition.from_fen(StartPosition);
|
RootPosition.from_fen(StartPosition);
|
||||||
}
|
}
|
||||||
else if (token == "isready")
|
else if (token == "isready")
|
||||||
std::cout << "readyok" << std::endl;
|
cout << "readyok" << endl;
|
||||||
else if (token == "position")
|
else if (token == "position")
|
||||||
set_position(uip);
|
set_position(uip);
|
||||||
else if (token == "setoption")
|
else if (token == "setoption")
|
||||||
set_option(uip);
|
set_option(uip);
|
||||||
else if (token == "go")
|
|
||||||
go(uip);
|
|
||||||
|
|
||||||
// The remaining commands are for debugging purposes only.
|
// The remaining commands are for debugging purposes only.
|
||||||
// Perhaps they should be removed later in order to reduce the
|
// Perhaps they should be removed later in order to reduce the
|
||||||
@@ -160,30 +148,26 @@ namespace {
|
|||||||
else if (token == "eval")
|
else if (token == "eval")
|
||||||
{
|
{
|
||||||
EvalInfo ei;
|
EvalInfo ei;
|
||||||
std::cout << "Incremental mg: " << RootPosition.mg_value()
|
cout << "Incremental mg: " << mg_value(RootPosition.value())
|
||||||
<< std::endl;
|
<< "\nIncremental eg: " << eg_value(RootPosition.value())
|
||||||
std::cout << "Incremental eg: " << RootPosition.eg_value()
|
<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
|
||||||
<< std::endl;
|
|
||||||
std::cout << "Full eval: "
|
|
||||||
<< evaluate(RootPosition, ei, 0)
|
|
||||||
<< std::endl;
|
|
||||||
}
|
}
|
||||||
else if (token == "key")
|
else if (token == "key")
|
||||||
{
|
cout << "key: " << hex << RootPosition.get_key()
|
||||||
std::cout << "key: " << std::hex << RootPosition.get_key()
|
<< "\nmaterial key: " << RootPosition.get_material_key()
|
||||||
<< " material key: " << RootPosition.get_material_key()
|
<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
|
||||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
else if (token == "perft")
|
||||||
<< std::endl;
|
perft(uip);
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
std::cout << "Unknown command: " << command << std::endl;
|
cout << "Unknown command: " << command << endl;
|
||||||
while (!uip.eof())
|
while (!uip.eof())
|
||||||
{
|
{
|
||||||
uip >> token;
|
uip >> token;
|
||||||
std::cout << token << std::endl;
|
cout << token << endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -195,15 +179,15 @@ namespace {
|
|||||||
|
|
||||||
void set_position(UCIInputParser& uip) {
|
void set_position(UCIInputParser& uip) {
|
||||||
|
|
||||||
std::string token;
|
string token;
|
||||||
|
|
||||||
uip >> token; // operator >> skips any whitespace
|
uip >> token; // operator>>() skips any whitespace
|
||||||
|
|
||||||
if (token == "startpos")
|
if (token == "startpos")
|
||||||
RootPosition.from_fen(StartPosition);
|
RootPosition.from_fen(StartPosition);
|
||||||
else if (token == "fen")
|
else if (token == "fen")
|
||||||
{
|
{
|
||||||
std::string fen;
|
string fen;
|
||||||
while (token != "moves" && !uip.eof())
|
while (token != "moves" && !uip.eof())
|
||||||
{
|
{
|
||||||
uip >> token;
|
uip >> token;
|
||||||
@@ -229,9 +213,9 @@ namespace {
|
|||||||
if (RootPosition.rule_50_counter() == 0)
|
if (RootPosition.rule_50_counter() == 0)
|
||||||
RootPosition.reset_game_ply();
|
RootPosition.reset_game_ply();
|
||||||
}
|
}
|
||||||
// Our StateInfo st is about going out of scope,
|
// Our StateInfo st is about going out of scope so copy
|
||||||
// so save its content before they disappear.
|
// its content inside RootPosition before they disappear.
|
||||||
RootPosition.setStartState(st);
|
RootPosition.saveState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -245,7 +229,7 @@ namespace {
|
|||||||
|
|
||||||
void set_option(UCIInputParser& uip) {
|
void set_option(UCIInputParser& uip) {
|
||||||
|
|
||||||
std::string token, name;
|
string token, name;
|
||||||
|
|
||||||
uip >> token;
|
uip >> token;
|
||||||
if (token == "name")
|
if (token == "name")
|
||||||
@@ -261,7 +245,10 @@ namespace {
|
|||||||
}
|
}
|
||||||
if (token == "value")
|
if (token == "value")
|
||||||
{
|
{
|
||||||
std::getline(uip, token); // reads until end of line
|
// Reads until end of line and left trim white space
|
||||||
|
getline(uip, token);
|
||||||
|
token.erase(0, token.find_first_not_of(" \n\r\t"));
|
||||||
|
|
||||||
set_option_value(name, token);
|
set_option_value(name, token);
|
||||||
} else
|
} else
|
||||||
push_button(name);
|
push_button(name);
|
||||||
@@ -275,11 +262,12 @@ namespace {
|
|||||||
// and is ready to read the second token. The function sets the
|
// and is ready to read the second token. The function sets the
|
||||||
// thinking time and other parameters from the input string, and
|
// thinking time and other parameters from the input string, and
|
||||||
// calls think() (defined in search.cpp) with the appropriate
|
// calls think() (defined in search.cpp) with the appropriate
|
||||||
// parameters.
|
// parameters. Returns false if a quit command is received while
|
||||||
|
// thinking, returns true otherwise.
|
||||||
|
|
||||||
void go(UCIInputParser &uip) {
|
bool go(UCIInputParser& uip) {
|
||||||
|
|
||||||
std::string token;
|
string token;
|
||||||
|
|
||||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||||
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
|
||||||
@@ -329,7 +317,27 @@ namespace {
|
|||||||
|
|
||||||
assert(RootPosition.is_ok());
|
assert(RootPosition.is_ok());
|
||||||
|
|
||||||
think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time,
|
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
|
||||||
inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
|
||||||
|
}
|
||||||
|
|
||||||
|
void perft(UCIInputParser& uip) {
|
||||||
|
|
||||||
|
string token;
|
||||||
|
int depth, tm, n;
|
||||||
|
Position pos = RootPosition;
|
||||||
|
|
||||||
|
if (uip.eof())
|
||||||
|
return;
|
||||||
|
|
||||||
|
uip >> depth;
|
||||||
|
tm = get_system_time();
|
||||||
|
|
||||||
|
n = perft(pos, depth * OnePly);
|
||||||
|
|
||||||
|
tm = get_system_time() - tm;
|
||||||
|
std::cout << "\nNodes " << n
|
||||||
|
<< "\nTime (ms) " << tm
|
||||||
|
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+37
-46
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -33,13 +33,7 @@
|
|||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "ucioption.h"
|
#include "ucioption.h"
|
||||||
|
|
||||||
|
using std::string;
|
||||||
////
|
|
||||||
//// Variables
|
|
||||||
////
|
|
||||||
|
|
||||||
bool Chess960;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Local definitions
|
//// Local definitions
|
||||||
@@ -53,11 +47,11 @@ namespace {
|
|||||||
|
|
||||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
|
||||||
|
|
||||||
typedef std::vector<std::string> ComboValues;
|
typedef std::vector<string> ComboValues;
|
||||||
|
|
||||||
struct Option {
|
struct Option {
|
||||||
|
|
||||||
std::string name, defaultValue, currentValue;
|
string name, defaultValue, currentValue;
|
||||||
OptionType type;
|
OptionType type;
|
||||||
size_t idx;
|
size_t idx;
|
||||||
int minValue, maxValue;
|
int minValue, maxValue;
|
||||||
@@ -71,7 +65,7 @@ namespace {
|
|||||||
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
bool operator<(const Option& o) const { return this->idx < o.idx; }
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::map<std::string, Option> Options;
|
typedef std::map<string, Option> Options;
|
||||||
|
|
||||||
///
|
///
|
||||||
/// Constants
|
/// Constants
|
||||||
@@ -122,25 +116,22 @@ namespace {
|
|||||||
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
|
||||||
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
|
||||||
o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
|
o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
|
||||||
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
|
||||||
o["Threat Depth"] = Option(5, 0, 100);
|
o["Threat Depth"] = Option(5, 0, 100);
|
||||||
o["Futility Pruning (Main Search)"] = Option(true);
|
|
||||||
o["Futility Pruning (Quiescence Search)"] = Option(true);
|
|
||||||
o["LSN filtering"] = Option(false);
|
|
||||||
o["LSN Time Margin (sec)"] = Option(4, 1, 10);
|
|
||||||
o["LSN Value Margin"] = Option(200, 100, 600);
|
|
||||||
o["Randomness"] = Option(0, 0, 10);
|
o["Randomness"] = Option(0, 0, 10);
|
||||||
o["Minimum Split Depth"] = Option(4, 4, 7);
|
o["Minimum Split Depth"] = Option(4, 4, 7);
|
||||||
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
|
||||||
o["Threads"] = Option(1, 1, 8);
|
o["Threads"] = Option(1, 1, THREAD_MAX);
|
||||||
o["Hash"] = Option(32, 4, 4096);
|
o["Hash"] = Option(32, 4, 2048);
|
||||||
o["Clear Hash"] = Option(false, BUTTON);
|
o["Clear Hash"] = Option(false, BUTTON);
|
||||||
|
o["New Game"] = Option(false, BUTTON);
|
||||||
o["Ponder"] = Option(true);
|
o["Ponder"] = Option(true);
|
||||||
o["OwnBook"] = Option(true);
|
o["OwnBook"] = Option(true);
|
||||||
o["MultiPV"] = Option(1, 1, 500);
|
o["MultiPV"] = Option(1, 1, 500);
|
||||||
o["UCI_ShowCurrLine"] = Option(false);
|
o["UCI_ShowCurrLine"] = Option(false);
|
||||||
o["UCI_Chess960"] = Option(false);
|
o["UCI_Chess960"] = Option(false);
|
||||||
|
o["UCI_AnalyseMode"] = Option(false);
|
||||||
|
|
||||||
// Any option should know its name so to be easily printed
|
// Any option should know its name so to be easily printed
|
||||||
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
for (Options::iterator it = o.begin(); it != o.end(); ++it)
|
||||||
@@ -155,7 +146,7 @@ namespace {
|
|||||||
|
|
||||||
// stringify converts a value of type T to a std::string
|
// stringify converts a value of type T to a std::string
|
||||||
template<typename T>
|
template<typename T>
|
||||||
std::string stringify(const T& v) {
|
string stringify(const T& v) {
|
||||||
|
|
||||||
std::ostringstream ss;
|
std::ostringstream ss;
|
||||||
ss << v;
|
ss << v;
|
||||||
@@ -168,7 +159,7 @@ namespace {
|
|||||||
// type changes a template seems a proper solution.
|
// type changes a template seems a proper solution.
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
T get_option_value(const std::string& optionName) {
|
T get_option_value(const string& optionName) {
|
||||||
|
|
||||||
T ret = T();
|
T ret = T();
|
||||||
if (options.find(optionName) == options.end())
|
if (options.find(optionName) == options.end())
|
||||||
@@ -179,6 +170,18 @@ namespace {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Specialization for std::string where instruction 'ss >> ret;'
|
||||||
|
// would erroneusly tokenize a string with spaces.
|
||||||
|
|
||||||
|
template<>
|
||||||
|
string get_option_value<string>(const string& optionName) {
|
||||||
|
|
||||||
|
if (options.find(optionName) == options.end())
|
||||||
|
return string();
|
||||||
|
|
||||||
|
return options[optionName].currentValue;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////
|
////
|
||||||
@@ -202,15 +205,6 @@ void init_uci_options() {
|
|||||||
|
|
||||||
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
|
||||||
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
|
||||||
|
|
||||||
// Increase the minimum split depth when the number of CPUs is big.
|
|
||||||
// It would probably be better to let this depend on the number of threads
|
|
||||||
// instead.
|
|
||||||
if (cpu_count() > 4)
|
|
||||||
{
|
|
||||||
options["Minimum Split Depth"].defaultValue = "6";
|
|
||||||
options["Minimum Split Depth"].currentValue = "6";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -245,9 +239,7 @@ void print_uci_options() {
|
|||||||
std::cout << " default " << it->defaultValue;
|
std::cout << " default " << it->defaultValue;
|
||||||
|
|
||||||
if (it->type == SPIN)
|
if (it->type == SPIN)
|
||||||
std::cout << " min " << it->minValue
|
std::cout << " min " << it->minValue << " max " << it->maxValue;
|
||||||
<< " max " << it->maxValue;
|
|
||||||
|
|
||||||
else if (it->type == COMBO)
|
else if (it->type == COMBO)
|
||||||
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
for (ComboValues::const_iterator itc = it->comboValues.begin();
|
||||||
itc != it->comboValues.end(); ++itc)
|
itc != it->comboValues.end(); ++itc)
|
||||||
@@ -260,7 +252,7 @@ void print_uci_options() {
|
|||||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||||
/// type "check".
|
/// type "check".
|
||||||
|
|
||||||
bool get_option_value_bool(const std::string& optionName) {
|
bool get_option_value_bool(const string& optionName) {
|
||||||
|
|
||||||
return get_option_value<bool>(optionName);
|
return get_option_value<bool>(optionName);
|
||||||
}
|
}
|
||||||
@@ -271,7 +263,7 @@ bool get_option_value_bool(const std::string& optionName) {
|
|||||||
/// it could also be used with a "combo" parameter, where all the available
|
/// it could also be used with a "combo" parameter, where all the available
|
||||||
/// values are integers.
|
/// values are integers.
|
||||||
|
|
||||||
int get_option_value_int(const std::string& optionName) {
|
int get_option_value_int(const string& optionName) {
|
||||||
|
|
||||||
return get_option_value<int>(optionName);
|
return get_option_value<int>(optionName);
|
||||||
}
|
}
|
||||||
@@ -280,9 +272,9 @@ int get_option_value_int(const std::string& optionName) {
|
|||||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||||
/// a string. It is used with parameters of type "combo" and "string".
|
/// a string. It is used with parameters of type "combo" and "string".
|
||||||
|
|
||||||
const std::string get_option_value_string(const std::string& optionName) {
|
string get_option_value_string(const string& optionName) {
|
||||||
|
|
||||||
return get_option_value<std::string>(optionName);
|
return get_option_value<string>(optionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -290,28 +282,27 @@ const std::string get_option_value_string(const std::string& optionName) {
|
|||||||
/// the function does not check that the new value is legal for the given
|
/// the function does not check that the new value is legal for the given
|
||||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||||
|
|
||||||
void set_option_value(const std::string& optionName,
|
void set_option_value(const string& name, const string& value) {
|
||||||
const std::string& newValue) {
|
|
||||||
|
|
||||||
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
|
||||||
// newValue according to standard C++ convention before to store it.
|
// value according to standard C++ convention before to store it.
|
||||||
std::string v(newValue);
|
string v(value);
|
||||||
if (v == "true")
|
if (v == "true")
|
||||||
v = "1";
|
v = "1";
|
||||||
else if (v == "false")
|
else if (v == "false")
|
||||||
v = "0";
|
v = "0";
|
||||||
|
|
||||||
if (options.find(optionName) != options.end())
|
if (options.find(name) != options.end())
|
||||||
options[optionName].currentValue = v;
|
options[name].currentValue = v;
|
||||||
else
|
else
|
||||||
std::cout << "No such option: " << optionName << std::endl;
|
std::cout << "No such option: " << name << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||||
/// "button" has been selected:
|
/// "button" has been selected:
|
||||||
|
|
||||||
void push_button(const std::string& buttonName) {
|
void push_button(const string& buttonName) {
|
||||||
|
|
||||||
set_option_value(buttonName, "true");
|
set_option_value(buttonName, "true");
|
||||||
}
|
}
|
||||||
@@ -321,7 +312,7 @@ void push_button(const std::string& buttonName) {
|
|||||||
/// been selected since the last time the function was called, in this case
|
/// been selected since the last time the function was called, in this case
|
||||||
/// it also resets the button.
|
/// it also resets the button.
|
||||||
|
|
||||||
bool button_was_pressed(const std::string& buttonName) {
|
bool button_was_pressed(const string& buttonName) {
|
||||||
|
|
||||||
if (!get_option_value<bool>(buttonName))
|
if (!get_option_value<bool>(buttonName))
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
+3
-12
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -27,14 +27,6 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
||||||
////
|
|
||||||
//// Variables
|
|
||||||
////
|
|
||||||
|
|
||||||
extern bool Chess960;
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Prototypes
|
//// Prototypes
|
||||||
////
|
////
|
||||||
@@ -43,10 +35,9 @@ extern void init_uci_options();
|
|||||||
extern void print_uci_options();
|
extern void print_uci_options();
|
||||||
extern bool get_option_value_bool(const std::string& optionName);
|
extern bool get_option_value_bool(const std::string& optionName);
|
||||||
extern int get_option_value_int(const std::string& optionName);
|
extern int get_option_value_int(const std::string& optionName);
|
||||||
extern const std::string get_option_value_string(const std::string &optionName);
|
extern std::string get_option_value_string(const std::string& optionName);
|
||||||
extern bool button_was_pressed(const std::string& buttonName);
|
extern bool button_was_pressed(const std::string& buttonName);
|
||||||
extern void set_option_value(const std::string &optionName,
|
extern void set_option_value(const std::string& optionName,const std::string& newValue);
|
||||||
const std::string &newValue);
|
|
||||||
extern void push_button(const std::string& buttonName);
|
extern void push_button(const std::string& buttonName);
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|||||||
+53
-14
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008-2009 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
@@ -37,7 +37,9 @@ enum ValueType {
|
|||||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||||
VALUE_TYPE_EXACT = 3, // Exact score
|
VALUE_TYPE_EXACT = 3, // Exact score
|
||||||
VALUE_TYPE_EVAL = 4 // Evaluation cache
|
VALUE_TYPE_EVAL = 4, // Evaluation cache
|
||||||
|
VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
|
||||||
|
VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -50,6 +52,44 @@ enum Value {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/// Score enum keeps a midgame and an endgame value in a single
|
||||||
|
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||||
|
/// value, while upper bits are used for midgame value.
|
||||||
|
|
||||||
|
// Compiler is free to choose the enum type as long as can keep
|
||||||
|
// its data, so ensure Score to be an integer type.
|
||||||
|
enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)};
|
||||||
|
|
||||||
|
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||||
|
// because according to the standard a simple cast to short is
|
||||||
|
// implementation defined and so is a right shift of a signed integer.
|
||||||
|
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||||
|
|
||||||
|
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||||
|
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||||
|
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||||
|
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||||
|
#else
|
||||||
|
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||||
|
#endif
|
||||||
|
|
||||||
|
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||||
|
|
||||||
|
inline Score operator-(Score s) { return Score(-int(s)); }
|
||||||
|
inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); }
|
||||||
|
inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); }
|
||||||
|
inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); }
|
||||||
|
inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); }
|
||||||
|
inline Score operator*(int i, Score s) { return Score(i * int(s)); }
|
||||||
|
|
||||||
|
// Division must be handled separately for each term
|
||||||
|
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||||
|
|
||||||
|
// Only declared but not defined. We don't want to multiply two scores due to
|
||||||
|
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||||
|
inline Score operator*(Score s1, Score s2);
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Constants and variables
|
//// Constants and variables
|
||||||
////
|
////
|
||||||
@@ -62,16 +102,16 @@ enum Value {
|
|||||||
///
|
///
|
||||||
/// Values modified by Joona Kiiski
|
/// Values modified by Joona Kiiski
|
||||||
|
|
||||||
const Value PawnValueMidgame = Value(0x0CC);
|
const Value PawnValueMidgame = Value(0x0C6);
|
||||||
const Value PawnValueEndgame = Value(0x101);
|
const Value PawnValueEndgame = Value(0x102);
|
||||||
const Value KnightValueMidgame = Value(0x332);
|
const Value KnightValueMidgame = Value(0x331);
|
||||||
const Value KnightValueEndgame = Value(0x34E);
|
const Value KnightValueEndgame = Value(0x34E);
|
||||||
const Value BishopValueMidgame = Value(0x345);
|
const Value BishopValueMidgame = Value(0x344);
|
||||||
const Value BishopValueEndgame = Value(0x356);
|
const Value BishopValueEndgame = Value(0x359);
|
||||||
const Value RookValueMidgame = Value(0x4F8);
|
const Value RookValueMidgame = Value(0x4F6);
|
||||||
const Value RookValueEndgame = Value(0x500);
|
const Value RookValueEndgame = Value(0x4FE);
|
||||||
const Value QueenValueMidgame = Value(0x9D5);
|
const Value QueenValueMidgame = Value(0x9D9);
|
||||||
const Value QueenValueEndgame = Value(0x9FB);
|
const Value QueenValueEndgame = Value(0x9FE);
|
||||||
|
|
||||||
const Value PieceValueMidgame[17] = {
|
const Value PieceValueMidgame[17] = {
|
||||||
Value(0),
|
Value(0),
|
||||||
@@ -93,10 +133,9 @@ const Value PieceValueEndgame[17] = {
|
|||||||
Value(0), Value(0), Value(0)
|
Value(0), Value(0), Value(0)
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Bonus for having the side to move
|
/// Bonus for having the side to move (modified by Joona Kiiski)
|
||||||
|
|
||||||
const Value TempoValueMidgame = Value(48);
|
const Score TempoValue = make_score(48, 22);
|
||||||
const Value TempoValueEndgame = Value(21);
|
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
|
|||||||
Reference in New Issue
Block a user